pg = pg or {}
pg.aircraft_template_2 = {
	[119] = {
		name = "默认重樱轰炸机",
		max_hp = 28,
		accuracy = 23,
		model_ID = "99shijianbao1",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 3,
		AP_growth = 2000,
		icon = "99shijianbao1",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1070,
		speed = 46,
		id = 119,
		scale = 1,
		weapon_ID = {
			139
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.71,
					-1.73,
					0
				},
				{
					0.82,
					2.04,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[120] = {
		name = "默认重樱战斗机-自动防空",
		max_hp = 27,
		accuracy = 23,
		model_ID = "96jiangong",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 1,
		AP_growth = 2000,
		icon = "96jiangong",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1021,
		speed = 50,
		id = 120,
		scale = 1,
		weapon_ID = {
			133
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.72,
				-0.15,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[121] = {
		name = "默认铁血战斗机",
		max_hp = 28,
		accuracy = 23,
		model_ID = "96jiangong",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 1,
		AP_growth = 2000,
		icon = "96jiangong",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1075,
		speed = 50,
		id = 121,
		scale = 1,
		weapon_ID = {
			134
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.72,
				-0.15,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[122] = {
		name = "默认铁血鱼雷机",
		max_hp = 25,
		accuracy = 23,
		model_ID = "96jiangong",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 2,
		AP_growth = 2000,
		icon = "96jiangong",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 973,
		speed = 48,
		id = 122,
		scale = 1,
		weapon_ID = {
			135
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.54,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[123] = {
		name = "默认铁血轰炸机",
		max_hp = 29,
		accuracy = 23,
		model_ID = "96jiangong",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 3,
		AP_growth = 2000,
		icon = "96jiangong",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1126,
		speed = 46,
		id = 123,
		scale = 1,
		weapon_ID = {
			139
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.71,
					-1.73,
					0
				},
				{
					0.82,
					2.04,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[124] = {
		name = "默认铁血战斗机-自动防空",
		max_hp = 28,
		accuracy = 23,
		model_ID = "96jiangong",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 1,
		AP_growth = 2000,
		icon = "96jiangong",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1075,
		speed = 50,
		id = 124,
		scale = 1,
		weapon_ID = {
			134
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.72,
				-0.15,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[125] = {
		name = "默认鸢尾战斗机",
		max_hp = 28,
		accuracy = 23,
		model_ID = "GL2",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 1,
		AP_growth = 2000,
		icon = "GL2",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1075,
		speed = 50,
		id = 125,
		scale = 1,
		weapon_ID = {
			134
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.72,
				-0.15,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[126] = {
		name = "默认鸢尾鱼雷机",
		max_hp = 25,
		accuracy = 23,
		model_ID = "PL7",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 2,
		AP_growth = 2000,
		icon = "PL7",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 973,
		speed = 48,
		id = 126,
		scale = 1,
		weapon_ID = {
			135
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.54,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[127] = {
		name = "默认鸢尾轰炸机",
		max_hp = 29,
		accuracy = 23,
		model_ID = "GL2",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 3,
		AP_growth = 2000,
		icon = "GL2",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1126,
		speed = 46,
		id = 127,
		scale = 1,
		weapon_ID = {
			139
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.71,
					-1.73,
					0
				},
				{
					0.82,
					2.04,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		}
	},
	[128] = {
		name = "默认鸢尾战斗机-自动防空",
		max_hp = 28,
		accuracy = 23,
		model_ID = "GL2",
		ACC_growth = 0,
		crash_DMG = 9,
		dodge = 1,
		attack_power = 2,
		dodge_limit = 0,
		type = 1,
		AP_growth = 2000,
		icon = "GL2",
		funnel_behavior = "",
		nationality = 3,
		hp_growth = 1075,
		speed = 50,
		id = 128,
		scale = 1,
		weapon_ID = {
			146
		},
		position_offset = {
			0,
			5,
			0
		},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			weapon = {
				{
					0.68,
					-0.667,
					0
				},
				{
					0.97,
					0.584,
					0
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0.72,
				-0.15,
				0
			},
			{
				0,
				0,
				0
			}
		}
	}
}
