pg = pg or {}
pg.weapon_property_8 = {}

function ()
	uv0.weapon_property_8[7222] = {
		id = 7222,
		reload_max = 238,
		damage = 7,
		base = 7220
	}
	uv0.weapon_property_8[7223] = {
		id = 7223,
		reload_max = 232,
		damage = 8,
		base = 7220
	}
	uv0.weapon_property_8[7224] = {
		id = 7224,
		reload_max = 226,
		damage = 9,
		base = 7220
	}
	uv0.weapon_property_8[7225] = {
		id = 7225,
		reload_max = 220,
		damage = 10,
		base = 7220
	}
	uv0.weapon_property_8[7226] = {
		id = 7226,
		reload_max = 214,
		damage = 12,
		base = 7220
	}
	uv0.weapon_property_8[7240] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "130mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 7240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			1018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[7241] = {
		id = 7241,
		reload_max = 234,
		damage = 7,
		base = 7240
	}
	uv0.weapon_property_8[7242] = {
		id = 7242,
		reload_max = 228,
		damage = 8,
		base = 7240
	}
	uv0.weapon_property_8[7243] = {
		id = 7243,
		reload_max = 222,
		damage = 9,
		base = 7240
	}
	uv0.weapon_property_8[7244] = {
		id = 7244,
		reload_max = 216,
		damage = 10,
		base = 7240
	}
	uv0.weapon_property_8[7245] = {
		id = 7245,
		reload_max = 210,
		damage = 11,
		base = 7240
	}
	uv0.weapon_property_8[7246] = {
		id = 7246,
		reload_max = 204,
		damage = 12,
		base = 7240
	}
	uv0.weapon_property_8[7247] = {
		id = 7247,
		reload_max = 198,
		damage = 13,
		base = 7240
	}
	uv0.weapon_property_8[7248] = {
		id = 7248,
		reload_max = 192,
		damage = 14,
		base = 7240
	}
	uv0.weapon_property_8[7249] = {
		id = 7249,
		reload_max = 186,
		damage = 15,
		base = 7240
	}
	uv0.weapon_property_8[7250] = {
		id = 7250,
		reload_max = 180,
		damage = 17,
		base = 7240
	}
	uv0.weapon_property_8[7251] = {
		reload_max = 180,
		damage = 17,
		base = 7240,
		id = 7251,
		corrected = 130
	}
	uv0.weapon_property_8[7300] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装203mm舰炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 30,
		corrected = 130,
		min_range = 0,
		id = 7300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1210,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1213
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[7301] = {
		id = 7301,
		reload_max = 1170,
		damage = 32,
		base = 7300
	}
	uv0.weapon_property_8[7302] = {
		id = 7302,
		reload_max = 1130,
		damage = 34,
		base = 7300
	}
	uv0.weapon_property_8[7303] = {
		id = 7303,
		reload_max = 1090,
		damage = 36,
		base = 7300
	}
	uv0.weapon_property_8[7304] = {
		id = 7304,
		reload_max = 1050,
		damage = 38,
		base = 7300
	}
	uv0.weapon_property_8[7305] = {
		id = 7305,
		reload_max = 1010,
		damage = 40,
		base = 7300
	}
	uv0.weapon_property_8[7306] = {
		id = 7306,
		reload_max = 970,
		damage = 42,
		base = 7300
	}
	uv0.weapon_property_8[7307] = {
		id = 7307,
		reload_max = 930,
		damage = 44,
		base = 7300
	}
	uv0.weapon_property_8[7308] = {
		id = 7308,
		reload_max = 890,
		damage = 46,
		base = 7300
	}
	uv0.weapon_property_8[7309] = {
		id = 7309,
		reload_max = 850,
		damage = 49,
		base = 7300
	}
	uv0.weapon_property_8[7310] = {
		id = 7310,
		reload_max = 810,
		damage = 52,
		base = 7300
	}
	uv0.weapon_property_8[7311] = {
		reload_max = 810,
		damage = 52,
		base = 7300,
		id = 7311,
		corrected = 135
	}
	uv0.weapon_property_8[7312] = {
		reload_max = 810,
		damage = 52,
		base = 7300,
		id = 7312,
		corrected = 143
	}
	uv0.weapon_property_8[7313] = {
		reload_max = 810,
		damage = 52,
		base = 7300,
		id = 7313,
		corrected = 153
	}
	uv0.weapon_property_8[7320] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装130mm副炮Mle1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 7320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 216,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2200,
			2200
		},
		barrage_ID = {
			1019,
			1020
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[7321] = {
		id = 7321,
		reload_max = 212,
		damage = 5,
		base = 7320
	}
	uv0.weapon_property_8[7322] = {
		id = 7322,
		reload_max = 208,
		damage = 6,
		base = 7320
	}
	uv0.weapon_property_8[7323] = {
		id = 7323,
		reload_max = 204,
		damage = 7,
		base = 7320
	}
	uv0.weapon_property_8[7324] = {
		id = 7324,
		reload_max = 200,
		damage = 8,
		base = 7320
	}
	uv0.weapon_property_8[7325] = {
		id = 7325,
		reload_max = 196,
		damage = 9,
		base = 7320
	}
	uv0.weapon_property_8[7326] = {
		id = 7326,
		reload_max = 192,
		damage = 10,
		base = 7320
	}
	uv0.weapon_property_8[7327] = {
		reload_max = 192,
		damage = 10,
		base = 7320,
		id = 7327,
		corrected = 130
	}
	uv0.weapon_property_8[7340] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮Mle1924(潜艇用)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 105,
		min_range = 0,
		id = 7340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 520,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1411
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[7341] = {
		id = 7341,
		reload_max = 510,
		damage = 24,
		base = 7340
	}
	uv0.weapon_property_8[7342] = {
		id = 7342,
		reload_max = 500,
		damage = 26,
		base = 7340
	}
	uv0.weapon_property_8[7343] = {
		id = 7343,
		reload_max = 490,
		damage = 28,
		base = 7340
	}
	uv0.weapon_property_8[7344] = {
		id = 7344,
		reload_max = 480,
		damage = 30,
		base = 7340
	}
	uv0.weapon_property_8[7345] = {
		id = 7345,
		reload_max = 470,
		damage = 32,
		base = 7340
	}
	uv0.weapon_property_8[7346] = {
		id = 7346,
		reload_max = 460,
		damage = 34,
		base = 7340
	}
	uv0.weapon_property_8[7347] = {
		reload_max = 460,
		damage = 34,
		base = 7340,
		id = 7347,
		corrected = 109
	}
	uv0.weapon_property_8[11000] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm火炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 11000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 126,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[11001] = {
		id = 11001,
		reload_max = 123,
		base = 11000
	}
	uv0.weapon_property_8[11002] = {
		id = 11002,
		reload_max = 121,
		damage = 4,
		base = 11000
	}
	uv0.weapon_property_8[11003] = {
		id = 11003,
		reload_max = 117,
		damage = 4,
		base = 11000
	}
	uv0.weapon_property_8[11020] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm火炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 11020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 120,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[11021] = {
		id = 11021,
		reload_max = 117,
		base = 11020
	}
	uv0.weapon_property_8[11022] = {
		id = 11022,
		reload_max = 115,
		damage = 4,
		base = 11020
	}
	uv0.weapon_property_8[11023] = {
		id = 11023,
		reload_max = 112,
		damage = 4,
		base = 11020
	}
	uv0.weapon_property_8[11040] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm火炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 11040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 114,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_8[11041] = {
		id = 11041,
		reload_max = 111,
		base = 11040
	}
	uv0.weapon_property_8[11042] = {
		id = 11042,
		reload_max = 110,
		damage = 4,
		base = 11040
	}
	uv0.weapon_property_8[11043] = {
		id = 11043,
		reload_max = 107,
		damage = 4,
		base = 11040
	}
	uv0.weapon_property_8[11044] = {
		id = 11044,
		reload_max = 105,
		damage = 5,
		base = 11040
	}
	uv0.weapon_property_8[11045] = {
		id = 11045,
		reload_max = 102,
		damage = 5,
		base = 11040
	}
	uv0.weapon_property_8[11046] = {
		id = 11046,
		reload_max = 100,
		damage = 7,
		base = 11040
	}
	uv0.weapon_property_8[11047] = {
		reload_max = 100,
		damage = 7,
		base = 11040,
		id = 11047,
		corrected = 130
	}
	uv0.weapon_property_8[11060] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮早期型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 11060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
