pg = pg or {}
pg.weapon_property_71 = {}

function ()
	uv0.weapon_property_71[46103] = {
		id = 46103,
		reload_max = 112,
		damage = 12,
		base = 46100
	}
	uv0.weapon_property_71[46120] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm手拉CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 46120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 113,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46121] = {
		id = 46121,
		reload_max = 110,
		damage = 12,
		base = 46120
	}
	uv0.weapon_property_71[46122] = {
		id = 46122,
		reload_max = 108,
		damage = 14,
		base = 46120
	}
	uv0.weapon_property_71[46123] = {
		id = 46123,
		reload_max = 106,
		damage = 16,
		base = 46120
	}
	uv0.weapon_property_71[46140] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm手拉CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 46140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 108,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46141] = {
		id = 46141,
		reload_max = 105,
		damage = 14,
		base = 46140
	}
	uv0.weapon_property_71[46142] = {
		id = 46142,
		reload_max = 102,
		damage = 16,
		base = 46140
	}
	uv0.weapon_property_71[46143] = {
		id = 46143,
		reload_max = 100,
		damage = 18,
		base = 46140
	}
	uv0.weapon_property_71[46144] = {
		id = 46144,
		reload_max = 99,
		damage = 20,
		base = 46140
	}
	uv0.weapon_property_71[46145] = {
		id = 46145,
		reload_max = 96,
		damage = 22,
		base = 46140
	}
	uv0.weapon_property_71[46146] = {
		id = 46146,
		reload_max = 94,
		damage = 24,
		base = 46140
	}
	uv0.weapon_property_71[46147] = {
		reload_max = 94,
		damage = 24,
		base = 46140,
		id = 46147,
		corrected = 104
	}
	uv0.weapon_property_71[46200] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mm手拉CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 46200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46201] = {
		id = 46201,
		reload_max = 161,
		damage = 17,
		base = 46200
	}
	uv0.weapon_property_71[46202] = {
		id = 46202,
		reload_max = 158,
		damage = 19,
		base = 46200
	}
	uv0.weapon_property_71[46203] = {
		id = 46203,
		reload_max = 156,
		damage = 22,
		base = 46200
	}
	uv0.weapon_property_71[46220] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mm手拉CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 46220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46221] = {
		id = 46221,
		reload_max = 154,
		damage = 19,
		base = 46220
	}
	uv0.weapon_property_71[46222] = {
		id = 46222,
		reload_max = 151,
		damage = 22,
		base = 46220
	}
	uv0.weapon_property_71[46223] = {
		id = 46223,
		reload_max = 148,
		damage = 25,
		base = 46220
	}
	uv0.weapon_property_71[46224] = {
		id = 46224,
		reload_max = 145,
		damage = 28,
		base = 46220
	}
	uv0.weapon_property_71[46225] = {
		id = 46225,
		reload_max = 141,
		damage = 31,
		base = 46220
	}
	uv0.weapon_property_71[46226] = {
		id = 46226,
		reload_max = 139,
		damage = 34,
		base = 46220
	}
	uv0.weapon_property_71[46240] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mm手拉CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 46240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46241] = {
		id = 46241,
		reload_max = 147,
		damage = 23,
		base = 46240
	}
	uv0.weapon_property_71[46242] = {
		id = 46242,
		reload_max = 144,
		damage = 26,
		base = 46240
	}
	uv0.weapon_property_71[46243] = {
		id = 46243,
		reload_max = 140,
		damage = 29,
		base = 46240
	}
	uv0.weapon_property_71[46244] = {
		id = 46244,
		reload_max = 138,
		damage = 32,
		base = 46240
	}
	uv0.weapon_property_71[46245] = {
		id = 46245,
		reload_max = 134,
		damage = 35,
		base = 46240
	}
	uv0.weapon_property_71[46246] = {
		id = 46246,
		reload_max = 132,
		damage = 38,
		base = 46240
	}
	uv0.weapon_property_71[46247] = {
		id = 46247,
		reload_max = 129,
		damage = 41,
		base = 46240
	}
	uv0.weapon_property_71[46248] = {
		id = 46248,
		reload_max = 126,
		damage = 44,
		base = 46240
	}
	uv0.weapon_property_71[46249] = {
		id = 46249,
		reload_max = 122,
		damage = 47,
		base = 46240
	}
	uv0.weapon_property_71[46250] = {
		id = 46250,
		reload_max = 119,
		damage = 50,
		base = 46240
	}
	uv0.weapon_property_71[46251] = {
		reload_max = 119,
		damage = 50,
		base = 46240,
		id = 46251,
		corrected = 104
	}
	uv0.weapon_property_71[46260] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mm Flak M43Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 46260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 132,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46261] = {
		id = 46261,
		reload_max = 129,
		damage = 29,
		base = 46260
	}
	uv0.weapon_property_71[46262] = {
		id = 46262,
		reload_max = 126,
		damage = 32,
		base = 46260
	}
	uv0.weapon_property_71[46263] = {
		id = 46263,
		reload_max = 122,
		damage = 35,
		base = 46260
	}
	uv0.weapon_property_71[46264] = {
		id = 46264,
		reload_max = 120,
		damage = 38,
		base = 46260
	}
	uv0.weapon_property_71[46265] = {
		id = 46265,
		reload_max = 116,
		damage = 41,
		base = 46260
	}
	uv0.weapon_property_71[46266] = {
		id = 46266,
		reload_max = 114,
		damage = 44,
		base = 46260
	}
	uv0.weapon_property_71[46267] = {
		id = 46267,
		reload_max = 111,
		damage = 47,
		base = 46260
	}
	uv0.weapon_property_71[46268] = {
		id = 46268,
		reload_max = 108,
		damage = 50,
		base = 46260
	}
	uv0.weapon_property_71[46269] = {
		id = 46269,
		reload_max = 104,
		damage = 53,
		base = 46260
	}
	uv0.weapon_property_71[46270] = {
		id = 46270,
		reload_max = 101,
		damage = 56,
		base = 46260
	}
	uv0.weapon_property_71[46271] = {
		reload_max = 101,
		damage = 56,
		base = 46260,
		id = 46271,
		corrected = 104
	}
	uv0.weapon_property_71[46300] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联105mmSKC高炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 46300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 256,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46301] = {
		id = 46301,
		reload_max = 251,
		damage = 39,
		base = 46300
	}
	uv0.weapon_property_71[46302] = {
		id = 46302,
		reload_max = 245,
		damage = 44,
		base = 46300
	}
	uv0.weapon_property_71[46303] = {
		id = 46303,
		reload_max = 241,
		damage = 50,
		base = 46300
	}
	uv0.weapon_property_71[46304] = {
		id = 46304,
		reload_max = 235,
		damage = 56,
		base = 46300
	}
	uv0.weapon_property_71[46305] = {
		id = 46305,
		reload_max = 230,
		damage = 62,
		base = 46300
	}
	uv0.weapon_property_71[46306] = {
		id = 46306,
		reload_max = 226,
		damage = 68,
		base = 46300
	}
	uv0.weapon_property_71[46320] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联105mmSKC高炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 0,
		id = 46320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 244,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_71[46321] = {
		id = 46321,
		reload_max = 239,
		damage = 47,
		base = 46320
	}
	uv0.weapon_property_71[46322] = {
		id = 46322,
		reload_max = 234,
		damage = 53,
		base = 46320
	}
	uv0.weapon_property_71[46323] = {
		id = 46323,
		reload_max = 229,
		damage = 59,
		base = 46320
	}
	uv0.weapon_property_71[46324] = {
		id = 46324,
		reload_max = 224,
		damage = 65,
		base = 46320
	}
	uv0.weapon_property_71[46325] = {
		id = 46325,
		reload_max = 219,
		damage = 71,
		base = 46320
	}
	uv0.weapon_property_71[46326] = {
		id = 46326,
		reload_max = 215,
		damage = 77,
		base = 46320
	}
	uv0.weapon_property_71[46327] = {
		id = 46327,
		reload_max = 210,
		damage = 83,
		base = 46320
	}
	uv0.weapon_property_71[46328] = {
		id = 46328,
		reload_max = 205,
		damage = 89,
		base = 46320
	}
end()
