pg = pg or {}
pg.weapon_property_51 = {}

function ()
	uv0.weapon_property_51[35203] = {
		id = 35203,
		reload_max = 5573,
		damage = 82,
		base = 35200
	}
	uv0.weapon_property_51[35204] = {
		id = 35204,
		reload_max = 5454,
		damage = 92,
		base = 35200
	}
	uv0.weapon_property_51[35205] = {
		id = 35205,
		reload_max = 5336,
		damage = 102,
		base = 35200
	}
	uv0.weapon_property_51[35206] = {
		id = 35206,
		reload_max = 5216,
		damage = 112,
		base = 35200
	}
	uv0.weapon_property_51[35220] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 35220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5646,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35221] = {
		id = 35221,
		reload_max = 5533,
		damage = 70,
		base = 35220
	}
	uv0.weapon_property_51[35222] = {
		id = 35222,
		reload_max = 5420,
		damage = 82,
		base = 35220
	}
	uv0.weapon_property_51[35223] = {
		id = 35223,
		reload_max = 5307,
		damage = 94,
		base = 35220
	}
	uv0.weapon_property_51[35224] = {
		id = 35224,
		reload_max = 5194,
		damage = 106,
		base = 35220
	}
	uv0.weapon_property_51[35225] = {
		id = 35225,
		reload_max = 5082,
		damage = 118,
		base = 35220
	}
	uv0.weapon_property_51[35226] = {
		id = 35226,
		reload_max = 4967,
		damage = 130,
		base = 35220
	}
	uv0.weapon_property_51[35227] = {
		id = 35227,
		reload_max = 4856,
		damage = 142,
		base = 35220
	}
	uv0.weapon_property_51[35228] = {
		id = 35228,
		reload_max = 4742,
		damage = 154,
		base = 35220
	}
	uv0.weapon_property_51[35229] = {
		id = 35229,
		reload_max = 4629,
		damage = 166,
		base = 35220
	}
	uv0.weapon_property_51[35230] = {
		id = 35230,
		reload_max = 4517,
		damage = 178,
		base = 35220
	}
	uv0.weapon_property_51[35240] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 35240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5363,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35241] = {
		id = 35241,
		reload_max = 5255,
		damage = 80,
		base = 35240
	}
	uv0.weapon_property_51[35242] = {
		id = 35242,
		reload_max = 5149,
		damage = 94,
		base = 35240
	}
	uv0.weapon_property_51[35243] = {
		id = 35243,
		reload_max = 5041,
		damage = 108,
		base = 35240
	}
	uv0.weapon_property_51[35244] = {
		id = 35244,
		reload_max = 4935,
		damage = 122,
		base = 35240
	}
	uv0.weapon_property_51[35245] = {
		id = 35245,
		reload_max = 4828,
		damage = 136,
		base = 35240
	}
	uv0.weapon_property_51[35246] = {
		id = 35246,
		reload_max = 4720,
		damage = 150,
		base = 35240
	}
	uv0.weapon_property_51[35247] = {
		id = 35247,
		reload_max = 4612,
		damage = 164,
		base = 35240
	}
	uv0.weapon_property_51[35248] = {
		id = 35248,
		reload_max = 4506,
		damage = 178,
		base = 35240
	}
	uv0.weapon_property_51[35249] = {
		id = 35249,
		reload_max = 4398,
		damage = 192,
		base = 35240
	}
	uv0.weapon_property_51[35250] = {
		id = 35250,
		reload_max = 4291,
		damage = 206,
		base = 35240
	}
	uv0.weapon_property_51[35251] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35251,
		corrected = 104
	}
	uv0.weapon_property_51[35252] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35252,
		corrected = 110
	}
	uv0.weapon_property_51[35253] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35253,
		corrected = 118
	}
	uv0.weapon_property_51[35260] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷改T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 35260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5332,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35261] = {
		id = 35261,
		reload_max = 5224,
		damage = 84,
		base = 35260
	}
	uv0.weapon_property_51[35262] = {
		id = 35262,
		reload_max = 5118,
		damage = 98,
		base = 35260
	}
	uv0.weapon_property_51[35263] = {
		id = 35263,
		reload_max = 5010,
		damage = 112,
		base = 35260
	}
	uv0.weapon_property_51[35264] = {
		id = 35264,
		reload_max = 4904,
		damage = 126,
		base = 35260
	}
	uv0.weapon_property_51[35265] = {
		id = 35265,
		reload_max = 4797,
		damage = 140,
		base = 35260
	}
	uv0.weapon_property_51[35266] = {
		id = 35266,
		reload_max = 4689,
		damage = 154,
		base = 35260
	}
	uv0.weapon_property_51[35267] = {
		id = 35267,
		reload_max = 4581,
		damage = 168,
		base = 35260
	}
	uv0.weapon_property_51[35268] = {
		id = 35268,
		reload_max = 4475,
		damage = 182,
		base = 35260
	}
	uv0.weapon_property_51[35269] = {
		id = 35269,
		reload_max = 4367,
		damage = 196,
		base = 35260
	}
	uv0.weapon_property_51[35270] = {
		id = 35270,
		reload_max = 4260,
		damage = 210,
		base = 35260
	}
	uv0.weapon_property_51[35271] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35271,
		corrected = 104
	}
	uv0.weapon_property_51[35272] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35272,
		corrected = 110
	}
	uv0.weapon_property_51[35273] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35273,
		corrected = 118
	}
	uv0.weapon_property_51[35300] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装610mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 35300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6775,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35301] = {
		id = 35301,
		reload_max = 6641,
		damage = 62,
		base = 35300
	}
	uv0.weapon_property_51[35302] = {
		id = 35302,
		reload_max = 6504,
		damage = 72,
		base = 35300
	}
	uv0.weapon_property_51[35303] = {
		id = 35303,
		reload_max = 6368,
		damage = 82,
		base = 35300
	}
	uv0.weapon_property_51[35304] = {
		id = 35304,
		reload_max = 6233,
		damage = 92,
		base = 35300
	}
	uv0.weapon_property_51[35305] = {
		id = 35305,
		reload_max = 6098,
		damage = 102,
		base = 35300
	}
	uv0.weapon_property_51[35306] = {
		id = 35306,
		reload_max = 5962,
		damage = 112,
		base = 35300
	}
	uv0.weapon_property_51[35307] = {
		id = 35307,
		reload_max = 5827,
		damage = 122,
		base = 35300
	}
	uv0.weapon_property_51[35308] = {
		id = 35308,
		reload_max = 5691,
		damage = 132,
		base = 35300
	}
	uv0.weapon_property_51[35309] = {
		id = 35309,
		reload_max = 5555,
		damage = 142,
		base = 35300
	}
	uv0.weapon_property_51[35310] = {
		id = 35310,
		reload_max = 5420,
		damage = 152,
		base = 35300
	}
	uv0.weapon_property_51[35320] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装610mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 35320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6452,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35321] = {
		id = 35321,
		reload_max = 6323,
		damage = 70,
		base = 35320
	}
	uv0.weapon_property_51[35322] = {
		id = 35322,
		reload_max = 6194,
		damage = 82,
		base = 35320
	}
	uv0.weapon_property_51[35323] = {
		id = 35323,
		reload_max = 6065,
		damage = 94,
		base = 35320
	}
	uv0.weapon_property_51[35324] = {
		id = 35324,
		reload_max = 5936,
		damage = 106,
		base = 35320
	}
	uv0.weapon_property_51[35325] = {
		id = 35325,
		reload_max = 5807,
		damage = 118,
		base = 35320
	}
	uv0.weapon_property_51[35326] = {
		id = 35326,
		reload_max = 5678,
		damage = 130,
		base = 35320
	}
	uv0.weapon_property_51[35327] = {
		id = 35327,
		reload_max = 5549,
		damage = 142,
		base = 35320
	}
	uv0.weapon_property_51[35328] = {
		id = 35328,
		reload_max = 5420,
		damage = 154,
		base = 35320
	}
	uv0.weapon_property_51[35329] = {
		id = 35329,
		reload_max = 5290,
		damage = 166,
		base = 35320
	}
end()
