pg = pg or {}
pg.weapon_property_131 = {}

function ()
	uv0.weapon_property_131[65847] = {
		id = 65847,
		name = "黑方舟技能-特殊鱼雷机Lv7",
		base = 65841,
		bullet_ID = {
			65847
		}
	}
	uv0.weapon_property_131[65848] = {
		id = 65848,
		name = "黑方舟技能-特殊鱼雷机Lv8",
		base = 65841,
		bullet_ID = {
			65848
		}
	}
	uv0.weapon_property_131[65849] = {
		id = 65849,
		name = "黑方舟技能-特殊鱼雷机Lv9",
		base = 65841,
		bullet_ID = {
			65849
		}
	}
	uv0.weapon_property_131[65850] = {
		id = 65850,
		name = "黑方舟技能-特殊鱼雷机Lv10",
		base = 65841,
		bullet_ID = {
			65850
		}
	}
	uv0.weapon_property_131[65851] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "机载鱼雷 – 特殊 3-5枚",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 65851,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19277
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65852] = {
		id = 65852,
		damage = 74,
		base = 65851,
		barrage_ID = {
			2142
		}
	}
	uv0.weapon_property_131[65853] = {
		id = 65853,
		damage = 86,
		base = 65851,
		barrage_ID = {
			2142
		}
	}
	uv0.weapon_property_131[65854] = {
		id = 65854,
		damage = 98,
		base = 65851,
		barrage_ID = {
			2143
		}
	}
	uv0.weapon_property_131[65855] = {
		id = 65855,
		damage = 110,
		base = 65851,
		barrage_ID = {
			2143
		}
	}
	uv0.weapon_property_131[65856] = {
		id = 65856,
		damage = 122,
		base = 65851,
		barrage_ID = {
			2143
		}
	}
	uv0.weapon_property_131[65857] = {
		id = 65857,
		damage = 134,
		base = 65851,
		barrage_ID = {
			81044
		}
	}
	uv0.weapon_property_131[65858] = {
		id = 65858,
		damage = 146,
		base = 65851,
		barrage_ID = {
			81044
		}
	}
	uv0.weapon_property_131[65859] = {
		id = 65859,
		damage = 158,
		base = 65851,
		barrage_ID = {
			81044
		}
	}
	uv0.weapon_property_131[65860] = {
		id = 65860,
		damage = 174,
		base = 65851,
		barrage_ID = {
			81044
		}
	}
	uv0.weapon_property_131[65861] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 65,
		corrected = 100,
		min_range = 0,
		id = 65861,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 156,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65862] = {
		id = 65862,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv2",
		damage = 73,
		base = 65861
	}
	uv0.weapon_property_131[65863] = {
		id = 65863,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv3",
		damage = 81,
		base = 65861
	}
	uv0.weapon_property_131[65864] = {
		id = 65864,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv4",
		damage = 90,
		base = 65861
	}
	uv0.weapon_property_131[65865] = {
		id = 65865,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv5",
		damage = 98,
		base = 65861
	}
	uv0.weapon_property_131[65866] = {
		id = 65866,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv6",
		damage = 106,
		base = 65861
	}
	uv0.weapon_property_131[65867] = {
		id = 65867,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv7",
		damage = 115,
		base = 65861
	}
	uv0.weapon_property_131[65868] = {
		id = 65868,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv8",
		damage = 123,
		base = 65861
	}
	uv0.weapon_property_131[65869] = {
		id = 65869,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv9",
		damage = 132,
		base = 65861
	}
	uv0.weapon_property_131[65870] = {
		id = 65870,
		name = "艾伦萨姆纳专属特殊额外防空炮Lv10",
		damage = 142,
		base = 65861
	}
	uv0.weapon_property_131[65871] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "艾伦萨姆纳技能弹幕Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 65871,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19279,
			19279,
			19279
		},
		barrage_ID = {
			81047,
			81048,
			81049
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65872] = {
		id = 65872,
		name = "艾伦萨姆纳技能弹幕Lv2",
		damage = 15,
		base = 65871
	}
	uv0.weapon_property_131[65873] = {
		id = 65873,
		name = "艾伦萨姆纳技能弹幕Lv3",
		damage = 16,
		base = 65871
	}
	uv0.weapon_property_131[65874] = {
		id = 65874,
		name = "艾伦萨姆纳技能弹幕Lv4",
		damage = 17,
		base = 65871
	}
	uv0.weapon_property_131[65875] = {
		id = 65875,
		name = "艾伦萨姆纳技能弹幕Lv5",
		damage = 18,
		base = 65871
	}
	uv0.weapon_property_131[65876] = {
		id = 65876,
		name = "艾伦萨姆纳技能弹幕Lv6",
		damage = 20,
		base = 65871
	}
	uv0.weapon_property_131[65877] = {
		id = 65877,
		name = "艾伦萨姆纳技能弹幕Lv7",
		damage = 22,
		base = 65871
	}
	uv0.weapon_property_131[65878] = {
		id = 65878,
		name = "艾伦萨姆纳技能弹幕Lv8",
		damage = 24,
		base = 65871
	}
	uv0.weapon_property_131[65879] = {
		id = 65879,
		name = "艾伦萨姆纳技能弹幕Lv9",
		damage = 26,
		base = 65871
	}
	uv0.weapon_property_131[65880] = {
		id = 65880,
		name = "艾伦萨姆纳技能弹幕Lv10",
		damage = 30,
		base = 65871
	}
	uv0.weapon_property_131[65881] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 65881,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19280
		},
		barrage_ID = {
			81050
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65882] = {
		id = 65882,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv2",
		damage = 46,
		base = 65881
	}
	uv0.weapon_property_131[65883] = {
		id = 65883,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv3",
		damage = 52,
		base = 65881
	}
	uv0.weapon_property_131[65884] = {
		id = 65884,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv4",
		damage = 59,
		base = 65881
	}
	uv0.weapon_property_131[65885] = {
		id = 65885,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv5",
		damage = 66,
		base = 65881
	}
	uv0.weapon_property_131[65886] = {
		id = 65886,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv6",
		damage = 73,
		base = 65881
	}
	uv0.weapon_property_131[65887] = {
		id = 65887,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv7",
		damage = 80,
		base = 65881
	}
	uv0.weapon_property_131[65888] = {
		id = 65888,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv8",
		damage = 87,
		base = 65881
	}
	uv0.weapon_property_131[65889] = {
		id = 65889,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv9",
		damage = 94,
		base = 65881
	}
	uv0.weapon_property_131[65890] = {
		id = 65890,
		name = "艾伦萨姆纳技能弹幕鱼雷Lv10",
		damage = 101,
		base = 65881
	}
	uv0.weapon_property_131[65891] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "维内托弹幕技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 100,
		corrected = 110,
		min_range = 35,
		id = 65891,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19281,
			19282
		},
		barrage_ID = {
			81052,
			81051
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65892] = {
		id = 65892,
		name = "维内托弹幕技能LV2",
		damage = 105,
		base = 65891
	}
	uv0.weapon_property_131[65893] = {
		id = 65893,
		name = "维内托弹幕技能LV3",
		damage = 111,
		base = 65891
	}
	uv0.weapon_property_131[65894] = {
		id = 65894,
		name = "维内托弹幕技能LV4",
		damage = 118,
		base = 65891
	}
	uv0.weapon_property_131[65895] = {
		id = 65895,
		name = "维内托弹幕技能LV5",
		damage = 126,
		base = 65891
	}
	uv0.weapon_property_131[65896] = {
		id = 65896,
		name = "维内托弹幕技能LV6",
		damage = 137,
		base = 65891
	}
	uv0.weapon_property_131[65897] = {
		id = 65897,
		name = "维内托弹幕技能LV7",
		damage = 145,
		base = 65891
	}
	uv0.weapon_property_131[65898] = {
		id = 65898,
		name = "维内托弹幕技能LV8",
		damage = 156,
		base = 65891
	}
	uv0.weapon_property_131[65899] = {
		id = 65899,
		name = "维内托弹幕技能LV9",
		damage = 168,
		base = 65891
	}
	uv0.weapon_property_131[65900] = {
		id = 65900,
		name = "维内托弹幕技能LV10",
		damage = 181,
		base = 65891
	}
	uv0.weapon_property_131[65901] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿布鲁齐技能弹幕-LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 65901,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19300,
			19300
		},
		barrage_ID = {
			81060,
			81061
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_131[65902] = {
		id = 65902,
		name = "阿布鲁齐技能弹幕-LV2",
		damage = 10,
		base = 65901
	}
	uv0.weapon_property_131[65903] = {
		id = 65903,
		name = "阿布鲁齐技能弹幕-LV3",
		damage = 11,
		base = 65901
	}
	uv0.weapon_property_131[65904] = {
		id = 65904,
		name = "阿布鲁齐技能弹幕-LV4",
		damage = 12,
		base = 65901
	}
	uv0.weapon_property_131[65905] = {
		id = 65905,
		name = "阿布鲁齐技能弹幕-LV5",
		damage = 14,
		base = 65901
	}
	uv0.weapon_property_131[65906] = {
		id = 65906,
		name = "阿布鲁齐技能弹幕-LV6",
		damage = 16,
		base = 65901
	}
	uv0.weapon_property_131[65907] = {
		name = "阿布鲁齐技能弹幕-LV7",
		damage = 18,
		base = 65901,
		id = 65907,
		barrage_ID = {
			81062,
			81063
		}
	}
	uv0.weapon_property_131[65908] = {
		name = "阿布鲁齐技能弹幕-LV8",
		damage = 20,
		base = 65901,
		id = 65908,
		barrage_ID = {
			81062,
			81063
		}
	}
	uv0.weapon_property_131[65909] = {
		name = "阿布鲁齐技能弹幕-LV9",
		damage = 22,
		base = 65901,
		id = 65909,
		barrage_ID = {
			81062,
			81063
		}
	}
	uv0.weapon_property_131[65910] = {
		name = "阿布鲁齐技能弹幕-LV10",
		damage = 26,
		base = 65901,
		id = 65910,
		barrage_ID = {
			81062,
			81063
		}
	}
end()
