pg = pg or {}
pg.weapon_property_398 = {}

function ()
	uv0.weapon_property_398[2043053] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 30000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043054] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 32000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043060] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 92,
		id = 2043060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430600,
			20430601,
			20430600,
			20430601
		},
		barrage_ID = {
			20430600,
			20430601,
			20430602,
			20430603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 24000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043061] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 92,
		id = 2043061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430600,
			20430601,
			20430600,
			20430601
		},
		barrage_ID = {
			20430600,
			20430601,
			20430602,
			20430603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 28000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043062] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 92,
		id = 2043062,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430600,
			20430601,
			20430600,
			20430601
		},
		barrage_ID = {
			20430600,
			20430601,
			20430602,
			20430603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 32000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043063] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 92,
		id = 2043063,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430600,
			20430601,
			20430600,
			20430601
		},
		barrage_ID = {
			20430600,
			20430601,
			20430602,
			20430603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 36000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043064] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 92,
		id = 2043064,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430600,
			20430601,
			20430600,
			20430601
		},
		barrage_ID = {
			20430600,
			20430601,
			20430602,
			20430603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 40000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043070] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射三段lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043070,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 24000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043071] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射三段lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 30000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043072] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射三段lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043072,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 36000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043073] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射三段lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043073,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 42000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043074] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "shenyuanFire01",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_跨射三段lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 92,
		id = 2043074,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20430500,
			20430501,
			20430502,
			20430503,
			20430504,
			20430505,
			20430506
		},
		barrage_ID = {
			20430500,
			20430500,
			20430500,
			20430501,
			20430500,
			20430500,
			20430501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 5,
			armor = 48000,
			fx = "jinengenemy",
			isBound = true
		}
	}
	uv0.weapon_property_398[2043100] = {
		action_index = "attack",
		range = 85,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_小火球lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20431000,
			20431001,
			20431002,
			20431003,
			20431004,
			20431005,
			20431006,
			20431007,
			20431010,
			20431011,
			20431012,
			20431013,
			20431014,
			20431015,
			20431016,
			20431017,
			20431000,
			20431001,
			20431002,
			20431003,
			20431004,
			20431005,
			20431006,
			20431007,
			20431010,
			20431011,
			20431012,
			20431013,
			20431014,
			20431015,
			20431016,
			20431017
		},
		barrage_ID = {
			20431000,
			20431001,
			20431002,
			20431003,
			20431004,
			20431005,
			20431006,
			20431007,
			20431010,
			20431011,
			20431012,
			20431013,
			20431014,
			20431015,
			20431016,
			20431017,
			20431020,
			20431021,
			20431022,
			20431023,
			20431024,
			20431025,
			20431026,
			20431027,
			20431030,
			20431031,
			20431032,
			20431033,
			20431034,
			20431035,
			20431036,
			20431037
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043101] = {
		action_index = "attack",
		range = 85,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p2_小火球lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
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		precast_param = {}
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		fire_fx = "CAFire",
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		axis_angle = 0,
		shakescreen = 0,
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		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
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		initial_over_heat = 0,
		bullet_ID = {
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	uv0.weapon_property_398[2043154] = {
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		spawn_bound = "cannon",
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		bullet_ID = {
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		axis_angle = 0,
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		aim_type = 0,
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		damage = 28,
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		spawn_bound = "cannon",
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		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
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		barrage_ID = {
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		oxy_type = {
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		search_condition = {
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		precast_param = {
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			fx = "jinengenemy",
			alertTime = 1.5,
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		fire_fx = "CAFire",
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		damage = 28,
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		attack_attribute_ratio = 100,
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		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
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		initial_over_heat = 0,
		bullet_ID = {
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		},
		barrage_ID = {
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		oxy_type = {
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		search_condition = {
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		precast_param = {
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			fx = "jinengenemy",
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		action_index = "attack",
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		type = 19,
		fire_fx = "CAFire",
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		axis_angle = 0,
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		aim_type = 0,
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		damage = 28,
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		spawn_bound = "cannon",
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		bullet_ID = {
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		barrage_ID = {
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		bullet_ID = {
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		barrage_ID = {
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	uv0.weapon_property_398[2043164] = {
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		recover_time = 0.5,
		axis_angle = 0,
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		aim_type = 0,
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		damage = 28,
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		bullet_ID = {
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		barrage_ID = {
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		axis_angle = 0,
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		name = "【大世界】深渊BOSS战列_p3_激光武器lv1",
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		bullet_ID = {
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		barrage_ID = {
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			fx = "jinengenemy",
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	uv0.weapon_property_398[2043301] = {
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		axis_angle = 0,
		shakescreen = 0,
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		aim_type = 0,
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		corrected = 105,
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		bullet_ID = {
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		barrage_ID = {
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	}
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		bullet_ID = {
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	uv0.weapon_property_398[2043303] = {
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		axis_angle = 0,
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		aim_type = 0,
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		bullet_ID = {
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		barrage_ID = {
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		oxy_type = {
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		precast_param = {
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			fx = "jinengenemy",
			alertTime = 2,
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	}
	uv0.weapon_property_398[2043304] = {
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		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p3_激光武器lv5",
		aim_type = 0,
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		angle = 360,
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		damage = 14,
		corrected = 105,
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		queue = 6,
		search_type = 1,
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		spawn_bound = "cannon",
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		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20433000,
			20433000
		},
		barrage_ID = {
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		},
		oxy_type = {
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			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043400] = {
		action_index = "attack",
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		type = 1,
		fire_fx = "tiankongjiguang",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1020,
		name = "【大世界】深渊BOSS战列_p4_创世纪lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 2043400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043401] = {
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		type = 1,
		fire_fx = "tiankongjiguang",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1020,
		name = "【大世界】深渊BOSS战列_p4_创世纪lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 2043401,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043402] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "tiankongjiguang",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1020,
		name = "【大世界】深渊BOSS战列_p4_创世纪lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 2043402,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043403] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "tiankongjiguang",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1020,
		name = "【大世界】深渊BOSS战列_p4_创世纪lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 2043403,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043404] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "tiankongjiguang",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1020,
		name = "【大世界】深渊BOSS战列_p4_创世纪lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 2043404,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043410] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1021,
		name = "【大世界】深渊BOSS战列_p4_震动武器lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043410,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 18,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043411] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1021,
		name = "【大世界】深渊BOSS战列_p4_震动武器lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043411,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 18,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043412] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1021,
		name = "【大世界】深渊BOSS战列_p4_震动武器lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043412,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 18,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043413] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1021,
		name = "【大世界】深渊BOSS战列_p4_震动武器lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043413,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 18,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043414] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 1021,
		name = "【大世界】深渊BOSS战列_p4_震动武器lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2043414,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 18,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20434000
		},
		barrage_ID = {
			20434000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_398[2043500] = {
		action_index = "attack",
		range = 75,
		type = 29,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 92,
		corrected = 100,
		min_range = 0,
		id = 2043500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435000
		},
		barrage_ID = {
			20435000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 0.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043501] = {
		action_index = "attack",
		range = 75,
		type = 29,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 92,
		corrected = 100,
		min_range = 0,
		id = 2043501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435000
		},
		barrage_ID = {
			20435000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 0.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043502] = {
		action_index = "attack",
		range = 75,
		type = 29,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 92,
		corrected = 100,
		min_range = 0,
		id = 2043502,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435000
		},
		barrage_ID = {
			20435000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 0.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043503] = {
		action_index = "attack",
		range = 75,
		type = 29,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 92,
		corrected = 100,
		min_range = 0,
		id = 2043503,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435000
		},
		barrage_ID = {
			20435000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 0.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043504] = {
		action_index = "attack",
		range = 75,
		type = 29,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 92,
		corrected = 100,
		min_range = 0,
		id = 2043504,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435000
		},
		barrage_ID = {
			20435000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 0.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043510] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2043510,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435100,
			20435100
		},
		barrage_ID = {
			20435100,
			20435101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043511] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2043511,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435100,
			20435100
		},
		barrage_ID = {
			20435100,
			20435101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043512] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2043512,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435100,
			20435100
		},
		barrage_ID = {
			20435100,
			20435101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043513] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2043513,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435100,
			20435100
		},
		barrage_ID = {
			20435100,
			20435101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043514] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_陨石天降lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2043514,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435100,
			20435100
		},
		barrage_ID = {
			20435100,
			20435101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043520] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_小火球天降lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2043520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435200,
			20435200,
			20435200
		},
		barrage_ID = {
			20435200,
			20435201,
			20435202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043521] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_小火球天降lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2043521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435200,
			20435200,
			20435200
		},
		barrage_ID = {
			20435200,
			20435201,
			20435202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043522] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_小火球天降lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2043522,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435200,
			20435200,
			20435200
		},
		barrage_ID = {
			20435200,
			20435201,
			20435202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043523] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_小火球天降lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2043523,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435200,
			20435200,
			20435200
		},
		barrage_ID = {
			20435200,
			20435201,
			20435202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043524] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_小火球天降lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 240,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2043524,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20435200,
			20435200,
			20435200
		},
		barrage_ID = {
			20435200,
			20435201,
			20435202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043530] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_点射后排lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 80,
		id = 2043530,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20431600,
			20431601
		},
		barrage_ID = {
			20435300,
			20435301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
	uv0.weapon_property_398[2043531] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS战列_p4_点射后排lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 80,
		id = 2043531,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20431600,
			20431601
		},
		barrage_ID = {
			20435300,
			20435301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 1.5,
			isBound = true
		}
	}
end()
