pg = pg or {}
pg.weapon_property_64 = {}

function ()
	uv0.weapon_property_64[41166] = {
		id = 41166,
		reload_max = 258,
		damage = 12,
		base = 41160
	}
	uv0.weapon_property_64[41167] = {
		id = 41167,
		reload_max = 250,
		damage = 13,
		base = 41160
	}
	uv0.weapon_property_64[41168] = {
		id = 41168,
		reload_max = 242,
		damage = 14,
		base = 41160
	}
	uv0.weapon_property_64[41169] = {
		id = 41169,
		reload_max = 234,
		damage = 15,
		base = 41160
	}
	uv0.weapon_property_64[41170] = {
		id = 41170,
		reload_max = 226,
		damage = 16,
		base = 41160
	}
	uv0.weapon_property_64[41171] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41171,
		corrected = 125
	}
	uv0.weapon_property_64[41172] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41172,
		corrected = 132
	}
	uv0.weapon_property_64[41173] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41173,
		corrected = 142
	}
	uv0.weapon_property_64[42000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装SKC25式150mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 110,
		min_range = 0,
		id = 42000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 330,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42001] = {
		id = 42001,
		reload_max = 319,
		damage = 8,
		base = 42000
	}
	uv0.weapon_property_64[42002] = {
		id = 42002,
		reload_max = 311,
		damage = 9,
		base = 42000
	}
	uv0.weapon_property_64[42003] = {
		id = 42003,
		reload_max = 300,
		damage = 10,
		base = 42000
	}
	uv0.weapon_property_64[42020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装SKC25式150mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 42020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 314,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42021] = {
		id = 42021,
		reload_max = 305,
		damage = 9,
		base = 42020
	}
	uv0.weapon_property_64[42022] = {
		id = 42022,
		reload_max = 295,
		damage = 10,
		base = 42020
	}
	uv0.weapon_property_64[42023] = {
		id = 42023,
		reload_max = 286,
		damage = 11,
		base = 42020
	}
	uv0.weapon_property_64[42024] = {
		id = 42024,
		reload_max = 276,
		damage = 12,
		base = 42020
	}
	uv0.weapon_property_64[42025] = {
		id = 42025,
		reload_max = 266,
		damage = 13,
		base = 42020
	}
	uv0.weapon_property_64[42026] = {
		id = 42026,
		reload_max = 257,
		damage = 14,
		base = 42020
	}
	uv0.weapon_property_64[42040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装SKC25式150mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 42040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 299,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42041] = {
		id = 42041,
		reload_max = 290,
		damage = 10,
		base = 42040
	}
	uv0.weapon_property_64[42042] = {
		id = 42042,
		reload_max = 280,
		damage = 11,
		base = 42040
	}
	uv0.weapon_property_64[42043] = {
		id = 42043,
		reload_max = 271,
		damage = 12,
		base = 42040
	}
	uv0.weapon_property_64[42044] = {
		id = 42044,
		reload_max = 263,
		damage = 13,
		base = 42040
	}
	uv0.weapon_property_64[42045] = {
		id = 42045,
		reload_max = 253,
		damage = 14,
		base = 42040
	}
	uv0.weapon_property_64[42046] = {
		id = 42046,
		reload_max = 245,
		damage = 15,
		base = 42040
	}
	uv0.weapon_property_64[42047] = {
		id = 42047,
		reload_max = 234,
		damage = 16,
		base = 42040
	}
	uv0.weapon_property_64[42048] = {
		id = 42048,
		reload_max = 226,
		damage = 17,
		base = 42040
	}
	uv0.weapon_property_64[42049] = {
		id = 42049,
		reload_max = 217,
		damage = 19,
		base = 42040
	}
	uv0.weapon_property_64[42050] = {
		id = 42050,
		reload_max = 208,
		damage = 21,
		base = 42040
	}
	uv0.weapon_property_64[42051] = {
		reload_max = 208,
		damage = 21,
		base = 42040,
		id = 42051,
		corrected = 114
	}
	uv0.weapon_property_64[42060] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装SKC28式150mm副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 42060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 520,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1027
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42061] = {
		id = 42061,
		reload_max = 513,
		damage = 10,
		base = 42060
	}
	uv0.weapon_property_64[42062] = {
		id = 42062,
		reload_max = 508,
		damage = 11,
		base = 42060
	}
	uv0.weapon_property_64[42063] = {
		id = 42063,
		reload_max = 504,
		damage = 12,
		base = 42060
	}
	uv0.weapon_property_64[42064] = {
		id = 42064,
		reload_max = 497,
		damage = 13,
		base = 42060
	}
	uv0.weapon_property_64[42065] = {
		id = 42065,
		reload_max = 493,
		damage = 14,
		base = 42060
	}
	uv0.weapon_property_64[42066] = {
		id = 42066,
		reload_max = 488,
		damage = 15,
		base = 42060
	}
	uv0.weapon_property_64[42067] = {
		id = 42067,
		reload_max = 483,
		damage = 16,
		base = 42060
	}
	uv0.weapon_property_64[42068] = {
		id = 42068,
		reload_max = 478,
		damage = 17,
		base = 42060
	}
	uv0.weapon_property_64[42069] = {
		id = 42069,
		reload_max = 472,
		damage = 19,
		base = 42060
	}
	uv0.weapon_property_64[42070] = {
		id = 42070,
		reload_max = 468,
		damage = 21,
		base = 42060
	}
	uv0.weapon_property_64[42071] = {
		reload_max = 468,
		damage = 21,
		base = 42060,
		id = 42071,
		corrected = 109
	}
	uv0.weapon_property_64[42100] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装SKC25式150mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 42100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42101] = {
		id = 42101,
		reload_max = 979,
		damage = 8,
		base = 42100
	}
	uv0.weapon_property_64[42102] = {
		id = 42102,
		reload_max = 970,
		damage = 9,
		base = 42100
	}
	uv0.weapon_property_64[42103] = {
		id = 42103,
		reload_max = 959,
		damage = 10,
		base = 42100
	}
	uv0.weapon_property_64[42120] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装SKC25式150mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 42120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 942,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42121] = {
		id = 42121,
		reload_max = 932,
		damage = 9,
		base = 42120
	}
	uv0.weapon_property_64[42122] = {
		id = 42122,
		reload_max = 923,
		damage = 10,
		base = 42120
	}
	uv0.weapon_property_64[42123] = {
		id = 42123,
		reload_max = 913,
		damage = 11,
		base = 42120
	}
	uv0.weapon_property_64[42124] = {
		id = 42124,
		reload_max = 904,
		damage = 12,
		base = 42120
	}
	uv0.weapon_property_64[42125] = {
		id = 42125,
		reload_max = 894,
		damage = 13,
		base = 42120
	}
	uv0.weapon_property_64[42126] = {
		id = 42126,
		reload_max = 884,
		damage = 14,
		base = 42120
	}
	uv0.weapon_property_64[42140] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装SKC25式150mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 42140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 895,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_64[42141] = {
		id = 42141,
		reload_max = 886,
		damage = 10,
		base = 42140
	}
	uv0.weapon_property_64[42142] = {
		id = 42142,
		reload_max = 876,
		damage = 11,
		base = 42140
	}
	uv0.weapon_property_64[42143] = {
		id = 42143,
		reload_max = 868,
		damage = 12,
		base = 42140
	}
	uv0.weapon_property_64[42144] = {
		id = 42144,
		reload_max = 859,
		damage = 13,
		base = 42140
	}
	uv0.weapon_property_64[42145] = {
		id = 42145,
		reload_max = 850,
		damage = 14,
		base = 42140
	}
	uv0.weapon_property_64[42146] = {
		id = 42146,
		reload_max = 840,
		damage = 15,
		base = 42140
	}
	uv0.weapon_property_64[42147] = {
		id = 42147,
		reload_max = 830,
		damage = 16,
		base = 42140
	}
	uv0.weapon_property_64[42148] = {
		id = 42148,
		reload_max = 822,
		damage = 17,
		base = 42140
	}
	uv0.weapon_property_64[42149] = {
		id = 42149,
		reload_max = 814,
		damage = 19,
		base = 42140
	}
end()
