pg = pg or {}
pg.weapon_property_208 = {}

function ()
	uv0.weapon_property_208[95482] = {
		id = 95482,
		reload_max = 3940,
		damage = 56,
		base = 95480
	}
	uv0.weapon_property_208[95483] = {
		id = 95483,
		reload_max = 3860,
		damage = 62,
		base = 95480
	}
	uv0.weapon_property_208[95484] = {
		id = 95484,
		reload_max = 3780,
		damage = 68,
		base = 95480
	}
	uv0.weapon_property_208[95485] = {
		id = 95485,
		reload_max = 3700,
		damage = 74,
		base = 95480
	}
	uv0.weapon_property_208[95486] = {
		id = 95486,
		reload_max = 3620,
		damage = 80,
		base = 95480
	}
	uv0.weapon_property_208[95487] = {
		reload_max = 3620,
		damage = 80,
		base = 95480,
		id = 95487,
		corrected = 109
	}
	uv0.weapon_property_208[95500] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mmCannonModel 1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 95500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 167,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95501] = {
		id = 95501,
		reload_max = 162,
		damage = 17,
		base = 95500
	}
	uv0.weapon_property_208[95502] = {
		id = 95502,
		reload_max = 159,
		damage = 19,
		base = 95500
	}
	uv0.weapon_property_208[95503] = {
		id = 95503,
		reload_max = 157,
		damage = 22,
		base = 95500
	}
	uv0.weapon_property_208[95520] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mmCannonModel 1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 95520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 159,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95521] = {
		id = 95521,
		reload_max = 155,
		damage = 19,
		base = 95520
	}
	uv0.weapon_property_208[95522] = {
		id = 95522,
		reload_max = 152,
		damage = 22,
		base = 95520
	}
	uv0.weapon_property_208[95523] = {
		id = 95523,
		reload_max = 149,
		damage = 25,
		base = 95520
	}
	uv0.weapon_property_208[95524] = {
		id = 95524,
		reload_max = 146,
		damage = 28,
		base = 95520
	}
	uv0.weapon_property_208[95525] = {
		id = 95525,
		reload_max = 142,
		damage = 31,
		base = 95520
	}
	uv0.weapon_property_208[95526] = {
		id = 95526,
		reload_max = 140,
		damage = 34,
		base = 95520
	}
	uv0.weapon_property_208[95540] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mmCannonModel 1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 95540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 151,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95541] = {
		id = 95541,
		reload_max = 148,
		damage = 23,
		base = 95540
	}
	uv0.weapon_property_208[95542] = {
		id = 95542,
		reload_max = 145,
		damage = 26,
		base = 95540
	}
	uv0.weapon_property_208[95543] = {
		id = 95543,
		reload_max = 141,
		damage = 29,
		base = 95540
	}
	uv0.weapon_property_208[95544] = {
		id = 95544,
		reload_max = 139,
		damage = 32,
		base = 95540
	}
	uv0.weapon_property_208[95545] = {
		id = 95545,
		reload_max = 135,
		damage = 35,
		base = 95540
	}
	uv0.weapon_property_208[95546] = {
		id = 95546,
		reload_max = 133,
		damage = 38,
		base = 95540
	}
	uv0.weapon_property_208[95547] = {
		id = 95547,
		reload_max = 130,
		damage = 41,
		base = 95540
	}
	uv0.weapon_property_208[95548] = {
		id = 95548,
		reload_max = 127,
		damage = 44,
		base = 95540
	}
	uv0.weapon_property_208[95549] = {
		id = 95549,
		reload_max = 123,
		damage = 47,
		base = 95540
	}
	uv0.weapon_property_208[95550] = {
		id = 95550,
		reload_max = 120,
		damage = 50,
		base = 95540
	}
	uv0.weapon_property_208[95551] = {
		reload_max = 120,
		damage = 50,
		base = 95540,
		id = 95551,
		corrected = 104
	}
	uv0.weapon_property_208[95560] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 95560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 378,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1022
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95561] = {
		id = 95561,
		reload_max = 371,
		base = 95560
	}
	uv0.weapon_property_208[95562] = {
		id = 95562,
		reload_max = 363,
		damage = 6,
		base = 95560
	}
	uv0.weapon_property_208[95563] = {
		id = 95563,
		reload_max = 355,
		damage = 7,
		base = 95560
	}
	uv0.weapon_property_208[95600] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Model1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 5,
		corrected = 105,
		min_range = 0,
		id = 95600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 641,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1713
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95601] = {
		id = 95601,
		reload_max = 625,
		base = 95600
	}
	uv0.weapon_property_208[95602] = {
		id = 95602,
		reload_max = 619,
		damage = 6,
		base = 95600
	}
	uv0.weapon_property_208[95603] = {
		id = 95603,
		reload_max = 603,
		damage = 7,
		base = 95600
	}
	uv0.weapon_property_208[95604] = {
		id = 95604,
		reload_max = 597,
		damage = 8,
		base = 95600
	}
	uv0.weapon_property_208[95605] = {
		id = 95605,
		reload_max = 581,
		damage = 9,
		base = 95600
	}
	uv0.weapon_property_208[95606] = {
		id = 95606,
		reload_max = 575,
		damage = 10,
		base = 95600
	}
	uv0.weapon_property_208[95620] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Model1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 5,
		corrected = 105,
		min_range = 0,
		id = 95620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 629,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1713
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95621] = {
		id = 95621,
		reload_max = 613,
		base = 95620
	}
	uv0.weapon_property_208[95622] = {
		id = 95622,
		reload_max = 607,
		damage = 6,
		base = 95620
	}
	uv0.weapon_property_208[95623] = {
		id = 95623,
		reload_max = 591,
		damage = 7,
		base = 95620
	}
	uv0.weapon_property_208[95624] = {
		id = 95624,
		reload_max = 585,
		damage = 8,
		base = 95620
	}
	uv0.weapon_property_208[95625] = {
		id = 95625,
		reload_max = 569,
		damage = 9,
		base = 95620
	}
	uv0.weapon_property_208[95626] = {
		id = 95626,
		reload_max = 563,
		damage = 10,
		base = 95620
	}
	uv0.weapon_property_208[95627] = {
		id = 95627,
		reload_max = 557,
		damage = 11,
		base = 95620
	}
	uv0.weapon_property_208[95628] = {
		id = 95628,
		reload_max = 551,
		damage = 12,
		base = 95620
	}
	uv0.weapon_property_208[95629] = {
		id = 95629,
		reload_max = 545,
		damage = 13,
		base = 95620
	}
	uv0.weapon_property_208[95630] = {
		id = 95630,
		reload_max = 539,
		damage = 14,
		base = 95620
	}
	uv0.weapon_property_208[95640] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Model1934 ",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 6,
		corrected = 105,
		min_range = 0,
		id = 95640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 617,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1713
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_208[95641] = {
		id = 95641,
		reload_max = 601,
		base = 95640
	}
	uv0.weapon_property_208[95642] = {
		id = 95642,
		reload_max = 595,
		damage = 7,
		base = 95640
	}
	uv0.weapon_property_208[95643] = {
		id = 95643,
		reload_max = 579,
		damage = 8,
		base = 95640
	}
	uv0.weapon_property_208[95644] = {
		id = 95644,
		reload_max = 573,
		damage = 9,
		base = 95640
	}
	uv0.weapon_property_208[95645] = {
		id = 95645,
		reload_max = 557,
		damage = 10,
		base = 95640
	}
	uv0.weapon_property_208[95646] = {
		id = 95646,
		reload_max = 551,
		damage = 11,
		base = 95640
	}
	uv0.weapon_property_208[95647] = {
		id = 95647,
		reload_max = 545,
		damage = 12,
		base = 95640
	}
	uv0.weapon_property_208[95648] = {
		id = 95648,
		reload_max = 539,
		damage = 13,
		base = 95640
	}
	uv0.weapon_property_208[95649] = {
		id = 95649,
		reload_max = 533,
		damage = 14,
		base = 95640
	}
	uv0.weapon_property_208[95650] = {
		id = 95650,
		reload_max = 526,
		damage = 15,
		base = 95640
	}
	uv0.weapon_property_208[95651] = {
		reload_max = 526,
		damage = 15,
		base = 95640,
		id = 95651,
		corrected = 109
	}
	uv0.weapon_property_208[95652] = {
		reload_max = 526,
		damage = 15,
		base = 95640,
		id = 95652,
		corrected = 116
	}
end()
