pg = pg or {}
pg.weapon_property_205 = {}

function ()
	uv0.weapon_property_205[90902] = {
		id = 90902,
		reload_max = 1242,
		damage = 35,
		base = 90900
	}
	uv0.weapon_property_205[90903] = {
		id = 90903,
		reload_max = 1202,
		damage = 37,
		base = 90900
	}
	uv0.weapon_property_205[90904] = {
		id = 90904,
		reload_max = 1162,
		damage = 39,
		base = 90900
	}
	uv0.weapon_property_205[90905] = {
		id = 90905,
		reload_max = 1122,
		damage = 41,
		base = 90900
	}
	uv0.weapon_property_205[90906] = {
		id = 90906,
		reload_max = 1082,
		damage = 43,
		base = 90900
	}
	uv0.weapon_property_205[90907] = {
		id = 90907,
		reload_max = 1042,
		damage = 45,
		base = 90900
	}
	uv0.weapon_property_205[90908] = {
		id = 90908,
		reload_max = 1002,
		damage = 47,
		base = 90900
	}
	uv0.weapon_property_205[90909] = {
		id = 90909,
		reload_max = 962,
		damage = 49,
		base = 90900
	}
	uv0.weapon_property_205[90910] = {
		id = 90910,
		reload_max = 922,
		damage = 52,
		base = 90900
	}
	uv0.weapon_property_205[90911] = {
		reload_max = 922,
		damage = 52,
		base = 90900,
		id = 90911,
		corrected = 114
	}
	uv0.weapon_property_205[90912] = {
		reload_max = 922,
		damage = 52,
		base = 90900,
		id = 90912,
		corrected = 121
	}
	uv0.weapon_property_205[90913] = {
		reload_max = 922,
		damage = 52,
		base = 90900,
		id = 90913,
		corrected = 130
	}
	uv0.weapon_property_205[91000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装406mm/50主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 54,
		corrected = 110,
		min_range = 50,
		id = 91000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4511,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1580
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_205[91001] = {
		id = 91001,
		reload_max = 4421,
		damage = 64,
		base = 91000
	}
	uv0.weapon_property_205[91002] = {
		id = 91002,
		reload_max = 4331,
		damage = 72,
		base = 91000
	}
	uv0.weapon_property_205[91003] = {
		id = 91003,
		reload_max = 4241,
		damage = 82,
		base = 91000
	}
	uv0.weapon_property_205[91004] = {
		id = 91004,
		reload_max = 4151,
		damage = 92,
		base = 91000
	}
	uv0.weapon_property_205[91005] = {
		id = 91005,
		reload_max = 4061,
		damage = 102,
		base = 91000
	}
	uv0.weapon_property_205[91006] = {
		id = 91006,
		reload_max = 3971,
		damage = 112,
		base = 91000
	}
	uv0.weapon_property_205[91007] = {
		id = 91007,
		reload_max = 3881,
		damage = 120,
		base = 91000
	}
	uv0.weapon_property_205[91008] = {
		id = 91008,
		reload_max = 3791,
		damage = 130,
		base = 91000
	}
	uv0.weapon_property_205[91009] = {
		id = 91009,
		reload_max = 3701,
		damage = 140,
		base = 91000
	}
	uv0.weapon_property_205[91010] = {
		id = 91010,
		reload_max = 3611,
		damage = 150,
		base = 91000
	}
	uv0.weapon_property_205[91011] = {
		reload_max = 3611,
		damage = 150,
		base = 91000,
		id = 91011,
		corrected = 114
	}
	uv0.weapon_property_205[91012] = {
		reload_max = 3611,
		damage = 150,
		base = 91000,
		id = 91012,
		corrected = 121
	}
	uv0.weapon_property_205[91013] = {
		reload_max = 3611,
		damage = 150,
		base = 91000,
		id = 91013,
		corrected = 130
	}
	uv0.weapon_property_205[95000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装381mm主炮Model 1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 42,
		corrected = 100,
		min_range = 50,
		id = 95000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1560
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_205[95001] = {
		id = 95001,
		reload_max = 4888,
		damage = 50,
		base = 95000
	}
	uv0.weapon_property_205[95002] = {
		id = 95002,
		reload_max = 4791,
		damage = 58,
		base = 95000
	}
	uv0.weapon_property_205[95003] = {
		id = 95003,
		reload_max = 4689,
		damage = 66,
		base = 95000
	}
	uv0.weapon_property_205[95004] = {
		id = 95004,
		reload_max = 4589,
		damage = 74,
		base = 95000
	}
	uv0.weapon_property_205[95005] = {
		id = 95005,
		reload_max = 4491,
		damage = 82,
		base = 95000
	}
	uv0.weapon_property_205[95006] = {
		id = 95006,
		reload_max = 4390,
		damage = 90,
		base = 95000
	}
	uv0.weapon_property_205[95020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装381mm主炮Model 1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 47,
		corrected = 100,
		min_range = 50,
		id = 95020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4752,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1561
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_205[95021] = {
		id = 95021,
		reload_max = 4656,
		damage = 56,
		base = 95020
	}
	uv0.weapon_property_205[95022] = {
		id = 95022,
		reload_max = 4562,
		damage = 64,
		base = 95020
	}
	uv0.weapon_property_205[95023] = {
		id = 95023,
		reload_max = 4466,
		damage = 73,
		base = 95020
	}
	uv0.weapon_property_205[95024] = {
		id = 95024,
		reload_max = 4371,
		damage = 82,
		base = 95020
	}
	uv0.weapon_property_205[95025] = {
		id = 95025,
		reload_max = 4277,
		damage = 91,
		base = 95020
	}
	uv0.weapon_property_205[95026] = {
		id = 95026,
		reload_max = 4181,
		damage = 100,
		base = 95020
	}
	uv0.weapon_property_205[95027] = {
		id = 95027,
		reload_max = 4087,
		damage = 108,
		base = 95020
	}
	uv0.weapon_property_205[95028] = {
		id = 95028,
		reload_max = 3991,
		damage = 117,
		base = 95020
	}
	uv0.weapon_property_205[95029] = {
		id = 95029,
		reload_max = 3896,
		damage = 126,
		base = 95020
	}
	uv0.weapon_property_205[95030] = {
		id = 95030,
		reload_max = 3802,
		damage = 135,
		base = 95020
	}
	uv0.weapon_property_205[95040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装381mm主炮Model 1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 52,
		corrected = 100,
		min_range = 50,
		id = 95040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4514,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1563
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_205[95041] = {
		id = 95041,
		reload_max = 4424,
		damage = 62,
		base = 95040
	}
	uv0.weapon_property_205[95042] = {
		id = 95042,
		reload_max = 4333,
		damage = 70,
		base = 95040
	}
	uv0.weapon_property_205[95043] = {
		id = 95043,
		reload_max = 4243,
		damage = 80,
		base = 95040
	}
	uv0.weapon_property_205[95044] = {
		id = 95044,
		reload_max = 4154,
		damage = 90,
		base = 95040
	}
	uv0.weapon_property_205[95045] = {
		id = 95045,
		reload_max = 4062,
		damage = 100,
		base = 95040
	}
	uv0.weapon_property_205[95046] = {
		id = 95046,
		reload_max = 3972,
		damage = 110,
		base = 95040
	}
	uv0.weapon_property_205[95047] = {
		id = 95047,
		reload_max = 3883,
		damage = 118,
		base = 95040
	}
	uv0.weapon_property_205[95048] = {
		id = 95048,
		reload_max = 3791,
		damage = 128,
		base = 95040
	}
	uv0.weapon_property_205[95049] = {
		id = 95049,
		reload_max = 3702,
		damage = 138,
		base = 95040
	}
	uv0.weapon_property_205[95050] = {
		id = 95050,
		reload_max = 3611,
		damage = 148,
		base = 95040
	}
	uv0.weapon_property_205[95051] = {
		reload_max = 3611,
		damage = 148,
		base = 95040,
		id = 95051,
		corrected = 104
	}
	uv0.weapon_property_205[95052] = {
		reload_max = 3611,
		damage = 148,
		base = 95040,
		id = 95052,
		corrected = 110
	}
	uv0.weapon_property_205[95053] = {
		reload_max = 3611,
		damage = 148,
		base = 95040,
		id = 95053,
		corrected = 118
	}
	uv0.weapon_property_205[95100] = {
		action_index = "attack",
		range = 31,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "90mm单装高角炮Model 1939",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 95100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 187,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_205[95101] = {
		id = 95101,
		reload_max = 184,
		damage = 38,
		base = 95100
	}
	uv0.weapon_property_205[95102] = {
		id = 95102,
		reload_max = 181,
		damage = 42,
		base = 95100
	}
	uv0.weapon_property_205[95103] = {
		id = 95103,
		reload_max = 177,
		damage = 46,
		base = 95100
	}
	uv0.weapon_property_205[95104] = {
		id = 95104,
		reload_max = 173,
		damage = 51,
		base = 95100
	}
	uv0.weapon_property_205[95105] = {
		id = 95105,
		reload_max = 168,
		damage = 56,
		base = 95100
	}
end()
