pg = pg or {}
pg.weapon_property_209 = {}

function ()
	uv0.weapon_property_209[95653] = {
		reload_max = 526,
		damage = 15,
		base = 95640,
		id = 95653,
		corrected = 124
	}
	uv0.weapon_property_209[95700] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用533mm鱼雷Si 270",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 95700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2826,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1836
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95701] = {
		id = 95701,
		reload_max = 2756,
		damage = 50,
		base = 95700
	}
	uv0.weapon_property_209[95702] = {
		id = 95702,
		reload_max = 2686,
		damage = 58,
		base = 95700
	}
	uv0.weapon_property_209[95703] = {
		id = 95703,
		reload_max = 2616,
		damage = 66,
		base = 95700
	}
	uv0.weapon_property_209[95704] = {
		id = 95704,
		reload_max = 2546,
		damage = 74,
		base = 95700
	}
	uv0.weapon_property_209[95705] = {
		id = 95705,
		reload_max = 2476,
		damage = 82,
		base = 95700
	}
	uv0.weapon_property_209[95706] = {
		id = 95706,
		reload_max = 2406,
		damage = 90,
		base = 95700
	}
	uv0.weapon_property_209[95720] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 95720,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1814,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95720
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95721] = {
		reload_max = 1792,
		damage = 21,
		base = 95720,
		id = 95721,
		bullet_ID = {
			95721
		}
	}
	uv0.weapon_property_209[95722] = {
		reload_max = 1770,
		damage = 24,
		base = 95720,
		id = 95722,
		bullet_ID = {
			95722
		}
	}
	uv0.weapon_property_209[95723] = {
		reload_max = 1748,
		damage = 27,
		base = 95720,
		id = 95723,
		bullet_ID = {
			95723
		}
	}
	uv0.weapon_property_209[95740] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 95740,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1778,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95740
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95741] = {
		reload_max = 1756,
		damage = 23,
		base = 95740,
		id = 95741,
		bullet_ID = {
			95741
		}
	}
	uv0.weapon_property_209[95742] = {
		reload_max = 1734,
		damage = 26,
		base = 95740,
		id = 95742,
		bullet_ID = {
			95742
		}
	}
	uv0.weapon_property_209[95743] = {
		reload_max = 1712,
		damage = 30,
		base = 95740,
		id = 95743,
		bullet_ID = {
			95743
		}
	}
	uv0.weapon_property_209[95744] = {
		reload_max = 1690,
		damage = 33,
		base = 95740,
		id = 95744,
		bullet_ID = {
			95744
		}
	}
	uv0.weapon_property_209[95745] = {
		reload_max = 1668,
		damage = 36,
		base = 95740,
		id = 95745,
		bullet_ID = {
			95745
		}
	}
	uv0.weapon_property_209[95746] = {
		reload_max = 1646,
		damage = 40,
		base = 95740,
		id = 95746,
		bullet_ID = {
			95746
		}
	}
	uv0.weapon_property_209[95760] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 95760,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1760,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95760
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95761] = {
		reload_max = 1738,
		damage = 25,
		base = 95760,
		id = 95761,
		bullet_ID = {
			95761
		}
	}
	uv0.weapon_property_209[95762] = {
		reload_max = 1716,
		damage = 28,
		base = 95760,
		id = 95762,
		bullet_ID = {
			95762
		}
	}
	uv0.weapon_property_209[95763] = {
		reload_max = 1694,
		damage = 33,
		base = 95760,
		id = 95763,
		bullet_ID = {
			95763
		}
	}
	uv0.weapon_property_209[95764] = {
		reload_max = 1672,
		damage = 36,
		base = 95760,
		id = 95764,
		bullet_ID = {
			95764
		}
	}
	uv0.weapon_property_209[95765] = {
		reload_max = 1650,
		damage = 39,
		base = 95760,
		id = 95765,
		bullet_ID = {
			95765
		}
	}
	uv0.weapon_property_209[95766] = {
		reload_max = 1628,
		damage = 44,
		base = 95760,
		id = 95766,
		bullet_ID = {
			95766
		}
	}
	uv0.weapon_property_209[95767] = {
		reload_max = 1606,
		damage = 47,
		base = 95760,
		id = 95767,
		bullet_ID = {
			95767
		}
	}
	uv0.weapon_property_209[95768] = {
		reload_max = 1584,
		damage = 50,
		base = 95760,
		id = 95768,
		bullet_ID = {
			95768
		}
	}
	uv0.weapon_property_209[95769] = {
		reload_max = 1562,
		damage = 55,
		base = 95760,
		id = 95769,
		bullet_ID = {
			95769
		}
	}
	uv0.weapon_property_209[95770] = {
		reload_max = 1540,
		damage = 58,
		base = 95760,
		id = 95770,
		bullet_ID = {
			95770
		}
	}
	uv0.weapon_property_209[95771] = {
		reload_max = 1540,
		damage = 58,
		base = 95760,
		id = 95771,
		bullet_ID = {
			95771
		}
	}
	uv0.weapon_property_209[95800] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 95800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95800
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95801] = {
		reload_max = 1931,
		damage = 20,
		base = 95800,
		id = 95801,
		bullet_ID = {
			95801
		}
	}
	uv0.weapon_property_209[95802] = {
		reload_max = 1908,
		damage = 22,
		base = 95800,
		id = 95802,
		bullet_ID = {
			95802
		}
	}
	uv0.weapon_property_209[95803] = {
		reload_max = 1885,
		damage = 24,
		base = 95800,
		id = 95803,
		bullet_ID = {
			95803
		}
	}
	uv0.weapon_property_209[95820] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 95820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1922,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95820
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95821] = {
		reload_max = 1899,
		damage = 22,
		base = 95820,
		id = 95821,
		bullet_ID = {
			95821
		}
	}
	uv0.weapon_property_209[95822] = {
		reload_max = 1876,
		damage = 24,
		base = 95820,
		id = 95822,
		bullet_ID = {
			95822
		}
	}
	uv0.weapon_property_209[95823] = {
		reload_max = 1853,
		damage = 26,
		base = 95820,
		id = 95823,
		bullet_ID = {
			95823
		}
	}
	uv0.weapon_property_209[95824] = {
		reload_max = 1830,
		damage = 29,
		base = 95820,
		id = 95824,
		bullet_ID = {
			95824
		}
	}
	uv0.weapon_property_209[95825] = {
		reload_max = 1807,
		damage = 31,
		base = 95820,
		id = 95825,
		bullet_ID = {
			95825
		}
	}
	uv0.weapon_property_209[95826] = {
		reload_max = 1784,
		damage = 33,
		base = 95820,
		id = 95826,
		bullet_ID = {
			95826
		}
	}
	uv0.weapon_property_209[95840] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 95840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1880,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95840
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95841] = {
		reload_max = 1857,
		damage = 24,
		base = 95840,
		id = 95841,
		bullet_ID = {
			95841
		}
	}
	uv0.weapon_property_209[95842] = {
		reload_max = 1834,
		damage = 26,
		base = 95840,
		id = 95842,
		bullet_ID = {
			95842
		}
	}
	uv0.weapon_property_209[95843] = {
		reload_max = 1811,
		damage = 28,
		base = 95840,
		id = 95843,
		bullet_ID = {
			95843
		}
	}
	uv0.weapon_property_209[95844] = {
		reload_max = 1788,
		damage = 32,
		base = 95840,
		id = 95844,
		bullet_ID = {
			95844
		}
	}
	uv0.weapon_property_209[95845] = {
		reload_max = 1765,
		damage = 34,
		base = 95840,
		id = 95845,
		bullet_ID = {
			95845
		}
	}
	uv0.weapon_property_209[95846] = {
		reload_max = 1742,
		damage = 36,
		base = 95840,
		id = 95846,
		bullet_ID = {
			95846
		}
	}
	uv0.weapon_property_209[95847] = {
		reload_max = 1719,
		damage = 38,
		base = 95840,
		id = 95847,
		bullet_ID = {
			95847
		}
	}
	uv0.weapon_property_209[95848] = {
		reload_max = 1696,
		damage = 40,
		base = 95840,
		id = 95848,
		bullet_ID = {
			95848
		}
	}
	uv0.weapon_property_209[95849] = {
		reload_max = 1673,
		damage = 44,
		base = 95840,
		id = 95849,
		bullet_ID = {
			95849
		}
	}
	uv0.weapon_property_209[95850] = {
		reload_max = 1650,
		damage = 46,
		base = 95840,
		id = 95850,
		bullet_ID = {
			95850
		}
	}
	uv0.weapon_property_209[95851] = {
		reload_max = 1650,
		damage = 46,
		base = 95840,
		id = 95851,
		bullet_ID = {
			95851
		}
	}
	uv0.weapon_property_209[95900] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装406mm主炮Model1940",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 105,
		min_range = 50,
		id = 95900,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4503,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1564
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_209[95901] = {
		id = 95901,
		reload_max = 4413,
		damage = 63,
		base = 95900
	}
	uv0.weapon_property_209[95902] = {
		id = 95902,
		reload_max = 4322,
		damage = 73,
		base = 95900
	}
	uv0.weapon_property_209[95903] = {
		id = 95903,
		reload_max = 4232,
		damage = 83,
		base = 95900
	}
	uv0.weapon_property_209[95904] = {
		id = 95904,
		reload_max = 4143,
		damage = 93,
		base = 95900
	}
	uv0.weapon_property_209[95905] = {
		id = 95905,
		reload_max = 4051,
		damage = 103,
		base = 95900
	}
	uv0.weapon_property_209[95906] = {
		id = 95906,
		reload_max = 3961,
		damage = 113,
		base = 95900
	}
	uv0.weapon_property_209[95907] = {
		id = 95907,
		reload_max = 3872,
		damage = 123,
		base = 95900
	}
	uv0.weapon_property_209[95908] = {
		id = 95908,
		reload_max = 3780,
		damage = 133,
		base = 95900
	}
	uv0.weapon_property_209[95909] = {
		id = 95909,
		reload_max = 3691,
		damage = 143,
		base = 95900
	}
end()
