pg = pg or {}
pg.weapon_property_102 = {}

function ()
	uv0.weapon_property_102[59503] = {
		id = 59503,
		reload_max = 176,
		damage = 41,
		base = 59500
	}
	uv0.weapon_property_102[59504] = {
		id = 59504,
		reload_max = 172,
		damage = 45,
		base = 59500
	}
	uv0.weapon_property_102[59505] = {
		id = 59505,
		reload_max = 168,
		damage = 49,
		base = 59500
	}
	uv0.weapon_property_102[59506] = {
		id = 59506,
		reload_max = 165,
		damage = 53,
		base = 59500
	}
	uv0.weapon_property_102[59507] = {
		id = 59507,
		reload_max = 160,
		damage = 57,
		base = 59500
	}
	uv0.weapon_property_102[59508] = {
		id = 59508,
		reload_max = 157,
		damage = 61,
		base = 59500
	}
	uv0.weapon_property_102[59509] = {
		id = 59509,
		reload_max = 154,
		damage = 65,
		base = 59500
	}
	uv0.weapon_property_102[59510] = {
		id = 59510,
		reload_max = 149,
		damage = 69,
		base = 59500
	}
	uv0.weapon_property_102[59511] = {
		id = 59511,
		reload_max = 149,
		damage = 72,
		base = 59500
	}
	uv0.weapon_property_102[59512] = {
		id = 59512,
		reload_max = 149,
		damage = 76,
		base = 59500
	}
	uv0.weapon_property_102[59513] = {
		id = 59513,
		reload_max = 149,
		damage = 81,
		base = 59500
	}
	uv0.weapon_property_102[59520] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 59520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 178,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59521] = {
		id = 59521,
		reload_max = 174,
		damage = 36,
		base = 59520
	}
	uv0.weapon_property_102[59522] = {
		id = 59522,
		reload_max = 171,
		damage = 40,
		base = 59520
	}
	uv0.weapon_property_102[59523] = {
		id = 59523,
		reload_max = 167,
		damage = 44,
		base = 59520
	}
	uv0.weapon_property_102[59524] = {
		id = 59524,
		reload_max = 164,
		damage = 48,
		base = 59520
	}
	uv0.weapon_property_102[59525] = {
		id = 59525,
		reload_max = 160,
		damage = 52,
		base = 59520
	}
	uv0.weapon_property_102[59526] = {
		id = 59526,
		reload_max = 157,
		damage = 57,
		base = 59520
	}
	uv0.weapon_property_102[59527] = {
		id = 59527,
		reload_max = 153,
		damage = 62,
		base = 59520
	}
	uv0.weapon_property_102[59528] = {
		id = 59528,
		reload_max = 149,
		damage = 67,
		base = 59520
	}
	uv0.weapon_property_102[59529] = {
		id = 59529,
		reload_max = 146,
		damage = 72,
		base = 59520
	}
	uv0.weapon_property_102[59530] = {
		id = 59530,
		reload_max = 142,
		damage = 77,
		base = 59520
	}
	uv0.weapon_property_102[59531] = {
		id = 59531,
		reload_max = 142,
		damage = 80,
		base = 59520
	}
	uv0.weapon_property_102[59532] = {
		id = 59532,
		reload_max = 142,
		damage = 85,
		base = 59520
	}
	uv0.weapon_property_102[59533] = {
		id = 59533,
		reload_max = 142,
		damage = 91,
		base = 59520
	}
	uv0.weapon_property_102[59540] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 59540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 169,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59541] = {
		id = 59541,
		reload_max = 166,
		damage = 40,
		base = 59540
	}
	uv0.weapon_property_102[59542] = {
		id = 59542,
		reload_max = 163,
		damage = 45,
		base = 59540
	}
	uv0.weapon_property_102[59543] = {
		id = 59543,
		reload_max = 158,
		damage = 50,
		base = 59540
	}
	uv0.weapon_property_102[59544] = {
		id = 59544,
		reload_max = 156,
		damage = 55,
		base = 59540
	}
	uv0.weapon_property_102[59545] = {
		id = 59545,
		reload_max = 152,
		damage = 60,
		base = 59540
	}
	uv0.weapon_property_102[59546] = {
		id = 59546,
		reload_max = 149,
		damage = 65,
		base = 59540
	}
	uv0.weapon_property_102[59547] = {
		id = 59547,
		reload_max = 146,
		damage = 70,
		base = 59540
	}
	uv0.weapon_property_102[59548] = {
		id = 59548,
		reload_max = 141,
		damage = 75,
		base = 59540
	}
	uv0.weapon_property_102[59549] = {
		id = 59549,
		reload_max = 138,
		damage = 80,
		base = 59540
	}
	uv0.weapon_property_102[59550] = {
		id = 59550,
		reload_max = 135,
		damage = 85,
		base = 59540
	}
	uv0.weapon_property_102[59551] = {
		id = 59551,
		reload_max = 135,
		damage = 88,
		base = 59540
	}
	uv0.weapon_property_102[59552] = {
		id = 59552,
		reload_max = 135,
		damage = 94,
		base = 59540
	}
	uv0.weapon_property_102[59553] = {
		id = 59553,
		reload_max = 135,
		damage = 100,
		base = 59540
	}
	uv0.weapon_property_102[59560] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 59560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 72,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59561] = {
		id = 59561,
		reload_max = 70,
		damage = 15,
		base = 59560
	}
	uv0.weapon_property_102[59562] = {
		id = 59562,
		reload_max = 69,
		damage = 16,
		base = 59560
	}
	uv0.weapon_property_102[59563] = {
		id = 59563,
		reload_max = 67,
		damage = 18,
		base = 59560
	}
	uv0.weapon_property_102[59564] = {
		id = 59564,
		reload_max = 65,
		damage = 20,
		base = 59560
	}
	uv0.weapon_property_102[59565] = {
		id = 59565,
		reload_max = 63,
		damage = 22,
		base = 59560
	}
	uv0.weapon_property_102[59566] = {
		id = 59566,
		reload_max = 62,
		damage = 24,
		base = 59560
	}
	uv0.weapon_property_102[59567] = {
		id = 59567,
		reload_max = 61,
		damage = 26,
		base = 59560
	}
	uv0.weapon_property_102[59568] = {
		id = 59568,
		reload_max = 60,
		damage = 28,
		base = 59560
	}
	uv0.weapon_property_102[59569] = {
		id = 59569,
		reload_max = 58,
		damage = 31,
		base = 59560
	}
	uv0.weapon_property_102[59570] = {
		id = 59570,
		reload_max = 57,
		damage = 34,
		base = 59560
	}
	uv0.weapon_property_102[59571] = {
		id = 59571,
		reload_max = 57,
		damage = 35,
		base = 59560
	}
	uv0.weapon_property_102[59572] = {
		id = 59572,
		reload_max = 57,
		damage = 37,
		base = 59560
	}
	uv0.weapon_property_102[59573] = {
		id = 59573,
		reload_max = 57,
		damage = 40,
		base = 59560
	}
	uv0.weapon_property_102[59580] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 116,
		corrected = 100,
		min_range = 0,
		id = 59580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59581] = {
		id = 59581,
		damage = 134,
		base = 59580
	}
	uv0.weapon_property_102[59582] = {
		id = 59582,
		damage = 152,
		base = 59580
	}
	uv0.weapon_property_102[59583] = {
		id = 59583,
		damage = 170,
		base = 59580
	}
	uv0.weapon_property_102[59584] = {
		id = 59584,
		damage = 188,
		base = 59580
	}
	uv0.weapon_property_102[59585] = {
		id = 59585,
		damage = 206,
		base = 59580
	}
	uv0.weapon_property_102[59586] = {
		id = 59586,
		damage = 224,
		base = 59580
	}
	uv0.weapon_property_102[59587] = {
		id = 59587,
		damage = 242,
		base = 59580
	}
	uv0.weapon_property_102[59588] = {
		id = 59588,
		damage = 260,
		base = 59580
	}
	uv0.weapon_property_102[59589] = {
		id = 59589,
		damage = 278,
		base = 59580
	}
	uv0.weapon_property_102[59590] = {
		id = 59590,
		damage = 296,
		base = 59580
	}
end()
