pg = pg or {}
pg.weapon_property_151 = {}

function ()
	uv0.weapon_property_151[67886] = {
		reload_max = 2962,
		damage = 127,
		base = 67881,
		id = 67886,
		name = "厌战改技能LV6",
		bullet_ID = {
			19982
		}
	}
	uv0.weapon_property_151[67887] = {
		reload_max = 2894,
		damage = 139,
		base = 67881,
		id = 67887,
		name = "厌战改技能LV7",
		bullet_ID = {
			19982
		}
	}
	uv0.weapon_property_151[67888] = {
		reload_max = 2827,
		damage = 152,
		base = 67881,
		id = 67888,
		name = "厌战改技能LV8",
		bullet_ID = {
			19982
		}
	}
	uv0.weapon_property_151[67889] = {
		reload_max = 2760,
		damage = 166,
		base = 67881,
		id = 67889,
		name = "厌战改技能LV9",
		bullet_ID = {
			19982
		}
	}
	uv0.weapon_property_151[67890] = {
		reload_max = 2692,
		damage = 184,
		base = 67881,
		id = 67890,
		name = "厌战改技能LV10",
		bullet_ID = {
			19982
		}
	}
	uv0.weapon_property_151[67891] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼816",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 120,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 67891,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 604,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67891
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67892] = {
		reload_max = 588,
		damage = 50,
		base = 67891,
		id = 67892,
		bullet_ID = {
			67892
		}
	}
	uv0.weapon_property_151[67893] = {
		reload_max = 572,
		damage = 54,
		base = 67891,
		id = 67893,
		bullet_ID = {
			67893
		}
	}
	uv0.weapon_property_151[67894] = {
		reload_max = 556,
		damage = 58,
		base = 67891,
		id = 67894,
		bullet_ID = {
			67894
		}
	}
	uv0.weapon_property_151[67895] = {
		reload_max = 540,
		damage = 62,
		base = 67891,
		id = 67895,
		bullet_ID = {
			67895
		}
	}
	uv0.weapon_property_151[67896] = {
		reload_max = 524,
		damage = 66,
		base = 67891,
		id = 67896,
		bullet_ID = {
			67896
		}
	}
	uv0.weapon_property_151[67897] = {
		reload_max = 508,
		damage = 70,
		base = 67891,
		id = 67897,
		bullet_ID = {
			67897
		}
	}
	uv0.weapon_property_151[67898] = {
		reload_max = 492,
		damage = 74,
		base = 67891,
		id = 67898,
		bullet_ID = {
			67898
		}
	}
	uv0.weapon_property_151[67899] = {
		reload_max = 476,
		damage = 79,
		base = 67891,
		id = 67899,
		bullet_ID = {
			67899
		}
	}
	uv0.weapon_property_151[67900] = {
		reload_max = 460,
		damage = 84,
		base = 67891,
		id = 67900,
		bullet_ID = {
			67900
		}
	}
	uv0.weapon_property_151[67901] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "空投深弹-816",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 67901,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19986
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67902] = {
		id = 67902,
		damage = 51,
		base = 67901
	}
	uv0.weapon_property_151[67903] = {
		id = 67903,
		damage = 55,
		base = 67901
	}
	uv0.weapon_property_151[67904] = {
		id = 67904,
		damage = 60,
		base = 67901
	}
	uv0.weapon_property_151[67905] = {
		id = 67905,
		damage = 64,
		base = 67901
	}
	uv0.weapon_property_151[67906] = {
		id = 67906,
		damage = 68,
		base = 67901
	}
	uv0.weapon_property_151[67907] = {
		id = 67907,
		damage = 73,
		base = 67901
	}
	uv0.weapon_property_151[67908] = {
		id = 67908,
		damage = 77,
		base = 67901
	}
	uv0.weapon_property_151[67909] = {
		id = 67909,
		damage = 83,
		base = 67901
	}
	uv0.weapon_property_151[67910] = {
		id = 67910,
		damage = 88,
		base = 67901
	}
	uv0.weapon_property_151[67911] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 126,
		corrected = 100,
		min_range = 0,
		id = 67911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19987
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67912] = {
		id = 67912,
		damage = 144,
		base = 67911
	}
	uv0.weapon_property_151[67913] = {
		id = 67913,
		damage = 162,
		base = 67911
	}
	uv0.weapon_property_151[67914] = {
		id = 67914,
		damage = 180,
		base = 67911
	}
	uv0.weapon_property_151[67915] = {
		id = 67915,
		damage = 198,
		base = 67911
	}
	uv0.weapon_property_151[67916] = {
		id = 67916,
		damage = 216,
		base = 67911
	}
	uv0.weapon_property_151[67917] = {
		id = 67917,
		damage = 234,
		base = 67911
	}
	uv0.weapon_property_151[67918] = {
		id = 67918,
		damage = 252,
		base = 67911
	}
	uv0.weapon_property_151[67919] = {
		id = 67919,
		damage = 270,
		base = 67911
	}
	uv0.weapon_property_151[67920] = {
		id = 67920,
		damage = 288,
		base = 67911
	}
	uv0.weapon_property_151[67921] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "独立技能鱼雷机1Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 67921,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67921
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67922] = {
		name = "独立技能鱼雷机1Lv2",
		damage = 74,
		base = 67921,
		id = 67922,
		bullet_ID = {
			67922
		}
	}
	uv0.weapon_property_151[67923] = {
		name = "独立技能鱼雷机1Lv3",
		damage = 92,
		base = 67921,
		id = 67923,
		bullet_ID = {
			67923
		}
	}
	uv0.weapon_property_151[67924] = {
		name = "独立技能鱼雷机1Lv4",
		damage = 107,
		base = 67921,
		id = 67924,
		bullet_ID = {
			67924
		}
	}
	uv0.weapon_property_151[67925] = {
		name = "独立技能鱼雷机1Lv5",
		damage = 123,
		base = 67921,
		id = 67925,
		bullet_ID = {
			67925
		}
	}
	uv0.weapon_property_151[67926] = {
		name = "独立技能鱼雷机1Lv6",
		damage = 141,
		base = 67921,
		id = 67926,
		bullet_ID = {
			67926
		}
	}
	uv0.weapon_property_151[67927] = {
		name = "独立技能鱼雷机1Lv7",
		damage = 157,
		base = 67921,
		id = 67927,
		bullet_ID = {
			67927
		}
	}
	uv0.weapon_property_151[67928] = {
		name = "独立技能鱼雷机1Lv8",
		damage = 175,
		base = 67921,
		id = 67928,
		bullet_ID = {
			67928
		}
	}
	uv0.weapon_property_151[67929] = {
		name = "独立技能鱼雷机1Lv9",
		damage = 191,
		base = 67921,
		id = 67929,
		bullet_ID = {
			67929
		}
	}
	uv0.weapon_property_151[67930] = {
		name = "独立技能鱼雷机1Lv10",
		damage = 207,
		base = 67921,
		id = 67930,
		bullet_ID = {
			67930
		}
	}
	uv0.weapon_property_151[67931] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "独立技能鱼雷机2Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 67931,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67931
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67932] = {
		name = "独立技能鱼雷机2Lv2",
		damage = 74,
		base = 67931,
		id = 67932,
		bullet_ID = {
			67932
		}
	}
	uv0.weapon_property_151[67933] = {
		name = "独立技能鱼雷机2Lv3",
		damage = 92,
		base = 67931,
		id = 67933,
		bullet_ID = {
			67933
		}
	}
	uv0.weapon_property_151[67934] = {
		name = "独立技能鱼雷机2Lv4",
		damage = 107,
		base = 67931,
		id = 67934,
		bullet_ID = {
			67934
		}
	}
	uv0.weapon_property_151[67935] = {
		name = "独立技能鱼雷机2Lv5",
		damage = 123,
		base = 67931,
		id = 67935,
		bullet_ID = {
			67935
		}
	}
	uv0.weapon_property_151[67936] = {
		name = "独立技能鱼雷机2Lv6",
		damage = 141,
		base = 67931,
		id = 67936,
		bullet_ID = {
			67936
		}
	}
	uv0.weapon_property_151[67937] = {
		name = "独立技能鱼雷机2Lv7",
		damage = 157,
		base = 67931,
		id = 67937,
		bullet_ID = {
			67937
		}
	}
	uv0.weapon_property_151[67938] = {
		name = "独立技能鱼雷机2Lv8",
		damage = 175,
		base = 67931,
		id = 67938,
		bullet_ID = {
			67938
		}
	}
	uv0.weapon_property_151[67939] = {
		name = "独立技能鱼雷机2Lv9",
		damage = 191,
		base = 67931,
		id = 67939,
		bullet_ID = {
			67939
		}
	}
	uv0.weapon_property_151[67940] = {
		name = "独立技能鱼雷机2Lv10",
		damage = 207,
		base = 67931,
		id = 67940,
		bullet_ID = {
			67940
		}
	}
	uv0.weapon_property_151[67941] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "独立技能鱼雷Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 67941,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			80530
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_151[67942] = {
		id = 67942,
		name = "独立技能鱼雷Lv2",
		damage = 74,
		base = 67941
	}
	uv0.weapon_property_151[67943] = {
		id = 67943,
		name = "独立技能鱼雷Lv3",
		damage = 92,
		base = 67941
	}
	uv0.weapon_property_151[67944] = {
		name = "独立技能鱼雷Lv4",
		damage = 107,
		base = 67941,
		id = 67944,
		barrage_ID = {
			80532
		}
	}
	uv0.weapon_property_151[67945] = {
		name = "独立技能鱼雷Lv5",
		damage = 123,
		base = 67941,
		id = 67945,
		barrage_ID = {
			80532
		}
	}
	uv0.weapon_property_151[67946] = {
		name = "独立技能鱼雷Lv6",
		damage = 141,
		base = 67941,
		id = 67946,
		barrage_ID = {
			80532
		}
	}
	uv0.weapon_property_151[67947] = {
		name = "独立技能鱼雷Lv7",
		damage = 157,
		base = 67941,
		id = 67947,
		barrage_ID = {
			80534
		}
	}
	uv0.weapon_property_151[67948] = {
		name = "独立技能鱼雷Lv8",
		damage = 175,
		base = 67941,
		id = 67948,
		barrage_ID = {
			80534
		}
	}
	uv0.weapon_property_151[67949] = {
		name = "独立技能鱼雷Lv9",
		damage = 191,
		base = 67941,
		id = 67949,
		barrage_ID = {
			80534
		}
	}
end()
