pg = pg or {}
pg.weapon_property_183 = {}

function ()
	uv0.weapon_property_183[69971] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 69971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69971
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[69972] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv2",
		damage = 88,
		base = 69971,
		id = 69972,
		bullet_ID = {
			69972
		}
	}
	uv0.weapon_property_183[69973] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv3",
		damage = 108,
		base = 69971,
		id = 69973,
		bullet_ID = {
			69973
		}
	}
	uv0.weapon_property_183[69974] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv4",
		damage = 130,
		base = 69971,
		id = 69974,
		bullet_ID = {
			69974
		}
	}
	uv0.weapon_property_183[69975] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv5",
		damage = 152,
		base = 69971,
		id = 69975,
		bullet_ID = {
			69975
		}
	}
	uv0.weapon_property_183[69976] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv6",
		damage = 174,
		base = 69971,
		id = 69976,
		bullet_ID = {
			69976
		}
	}
	uv0.weapon_property_183[69977] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv7",
		damage = 196,
		base = 69971,
		id = 69977,
		bullet_ID = {
			69977
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69978] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv8",
		damage = 216,
		base = 69971,
		id = 69978,
		bullet_ID = {
			69978
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69979] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv9",
		damage = 238,
		base = 69971,
		id = 69979,
		bullet_ID = {
			69979
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69980] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv10",
		damage = 260,
		base = 69971,
		id = 69980,
		bullet_ID = {
			69980
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69981] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 69981,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69971
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[69982] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv2",
		damage = 88,
		base = 69981,
		id = 69982,
		bullet_ID = {
			69972
		}
	}
	uv0.weapon_property_183[69983] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv3",
		damage = 108,
		base = 69981,
		id = 69983,
		bullet_ID = {
			69973
		}
	}
	uv0.weapon_property_183[69984] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv4",
		damage = 130,
		base = 69981,
		id = 69984,
		bullet_ID = {
			69974
		}
	}
	uv0.weapon_property_183[69985] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv5",
		damage = 152,
		base = 69981,
		id = 69985,
		bullet_ID = {
			69975
		}
	}
	uv0.weapon_property_183[69986] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv6",
		damage = 174,
		base = 69981,
		id = 69986,
		bullet_ID = {
			69976
		}
	}
	uv0.weapon_property_183[69987] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv7",
		damage = 196,
		base = 69981,
		id = 69987,
		bullet_ID = {
			69977
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69988] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv8",
		damage = 216,
		base = 69981,
		id = 69988,
		bullet_ID = {
			69978
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69989] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv9",
		damage = 238,
		base = 69981,
		id = 69989,
		bullet_ID = {
			69979
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[69990] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv10",
		damage = 260,
		base = 69981,
		id = 69990,
		bullet_ID = {
			69980
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_183[70011] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-法拉格特级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			70011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70012] = {
		name = "全弹发射-法拉格特级II",
		damage = 10,
		base = 70011,
		id = 70012,
		barrage_ID = {
			70012
		}
	}
	uv0.weapon_property_183[70021] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-马汉级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			19001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70022] = {
		name = "全弹发射-马汉级II",
		damage = 10,
		base = 70021,
		id = 70022,
		barrage_ID = {
			19002
		}
	}
	uv0.weapon_property_183[70031] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-格里德利级I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			70013
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70032] = {
		name = "全弹发射-格里德利级II",
		damage = 10,
		base = 70031,
		id = 70032,
		barrage_ID = {
			70014
		}
	}
	uv0.weapon_property_183[70041] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-弗莱彻级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102,
			1102
		},
		barrage_ID = {
			70015,
			70016
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70042] = {
		name = "全弹发射-弗莱彻级II",
		damage = 10,
		base = 70041,
		id = 70042,
		barrage_ID = {
			70017,
			70018
		}
	}
	uv0.weapon_property_183[70051] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-西姆斯级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			70027
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70052] = {
		name = "全弹发射-西姆斯级II",
		damage = 10,
		base = 70051,
		id = 70052,
		barrage_ID = {
			70028
		}
	}
	uv0.weapon_property_183[70061] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-本森级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70061
		},
		barrage_ID = {
			70061
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70062] = {
		name = "全弹发射-本森级II",
		damage = 10,
		base = 70061,
		id = 70062,
		bullet_ID = {
			70062
		},
		barrage_ID = {
			70062
		}
	}
	uv0.weapon_property_183[70071] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-基林级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			19001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70072] = {
		name = "全弹发射-基林级II",
		damage = 10,
		base = 70071,
		id = 70072,
		barrage_ID = {
			19002
		}
	}
	uv0.weapon_property_183[70081] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-艾伦·萨姆那级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70081,
			70081
		},
		barrage_ID = {
			70081,
			70082
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70082] = {
		name = "全弹发射-艾伦·萨姆那级II",
		damage = 10,
		base = 70081,
		id = 70082,
		bullet_ID = {
			70082,
			70082
		},
		barrage_ID = {
			70083,
			70084
		}
	}
	uv0.weapon_property_183[70111] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-奥马哈级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 70111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1002
		},
		barrage_ID = {
			70033
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70112] = {
		name = "全弹发射-奥马哈级II",
		damage = 20,
		base = 70111,
		id = 70112,
		barrage_ID = {
			70034
		}
	}
	uv0.weapon_property_183[70121] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-布鲁克林级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 70121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1002
		},
		barrage_ID = {
			70031
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70122] = {
		name = "全弹发射-布鲁克林级II",
		damage = 20,
		base = 70121,
		id = 70122,
		barrage_ID = {
			70032
		}
	}
	uv0.weapon_property_183[70131] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-亚特兰大级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 70131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1002
		},
		barrage_ID = {
			70029
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70132] = {
		name = "全弹发射-亚特兰大级II",
		damage = 20,
		base = 70131,
		id = 70132,
		barrage_ID = {
			70030
		}
	}
	uv0.weapon_property_183[70141] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-克利夫兰级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 70141,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1002,
			1002
		},
		barrage_ID = {
			70035,
			70036
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70142] = {
		name = "全弹发射-克利夫兰级II",
		damage = 20,
		base = 70141,
		id = 70142,
		barrage_ID = {
			70037,
			70038
		}
	}
	uv0.weapon_property_183[70211] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-彭萨科拉级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 70211,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70211
		},
		barrage_ID = {
			70211
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70212] = {
		name = "全弹发射-彭萨科拉级II",
		damage = 40,
		base = 70211,
		id = 70212,
		bullet_ID = {
			70212
		},
		barrage_ID = {
			70212
		}
	}
	uv0.weapon_property_183[70221] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-北安普顿级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 70221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70221,
			70221
		},
		barrage_ID = {
			199991,
			199981
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70222] = {
		name = "全弹发射-北安普顿级II",
		damage = 40,
		base = 70221,
		id = 70222,
		barrage_ID = {
			199992,
			199982
		}
	}
	uv0.weapon_property_183[70231] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-波特兰级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 70231,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70231,
			70231
		},
		barrage_ID = {
			199971
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70232] = {
		name = "全弹发射-波特兰级II",
		damage = 40,
		base = 70231,
		id = 70232,
		barrage_ID = {
			199972
		}
	}
	uv0.weapon_property_183[70241] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-新奥尔良级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 70241,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70241,
			70241
		},
		barrage_ID = {
			70241,
			70242
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70242] = {
		name = "全弹发射-新奥尔良级II",
		damage = 40,
		base = 70241,
		id = 70242,
		barrage_ID = {
			70243,
			70244
		}
	}
	uv0.weapon_property_183[70251] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-威奇塔I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 70251,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70251,
			70251
		},
		barrage_ID = {
			199991,
			199981
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70252] = {
		name = "全弹发射-威奇塔II",
		damage = 40,
		base = 70251,
		id = 70252,
		barrage_ID = {
			199992,
			199982
		}
	}
	uv0.weapon_property_183[70261] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-巴尔的摩级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 70261,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70261,
			70261
		},
		barrage_ID = {
			70261,
			70262
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70262] = {
		name = "全弹发射-巴尔的摩级II",
		damage = 42,
		base = 70261,
		id = 70262,
		barrage_ID = {
			70263,
			70264
		}
	}
	uv0.weapon_property_183[70271] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-得梅因级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 70271,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1400,
			1400
		},
		barrage_ID = {
			199991,
			199981
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70272] = {
		name = "全弹发射-得梅因级II",
		damage = 48,
		base = 70271,
		id = 70272,
		barrage_ID = {
			199992,
			199982
		}
	}
	uv0.weapon_property_183[70311] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-猫鲨级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 70311,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70311,
			70311
		},
		barrage_ID = {
			70311,
			70312
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70312] = {
		name = "全弹发射-猫鲨级II",
		damage = 60,
		base = 70311,
		id = 70312,
		barrage_ID = {
			70313,
			70314
		}
	}
	uv0.weapon_property_183[70321] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-独角鲸级Il",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 70321,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70311
		},
		barrage_ID = {
			70321
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70322] = {
		name = "全弹发射-独角鲸级II",
		damage = 60,
		base = 70321,
		id = 70322,
		bullet_ID = {
			70311,
			70311,
			70311
		},
		barrage_ID = {
			70321,
			70322,
			70323
		}
	}
	uv0.weapon_property_183[70323] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-独角鲸级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 70323,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70312
		},
		barrage_ID = {
			70324
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_183[70324] = {
		name = "全弹发射-独角鲸级II",
		damage = 15,
		base = 70323,
		id = 70324,
		bullet_ID = {
			70312
		},
		barrage_ID = {
			70325
		}
	}
end()
