pg = pg or {}
pg.weapon_property_196 = {}

function ()
	uv0.weapon_property_196[83348] = {
		reload_max = 1628,
		damage = 75,
		base = 83340,
		id = 83348,
		bullet_ID = {
			37308
		}
	}
	uv0.weapon_property_196[83349] = {
		reload_max = 1599,
		damage = 80,
		base = 83340,
		id = 83349,
		bullet_ID = {
			37309
		}
	}
	uv0.weapon_property_196[83350] = {
		reload_max = 1570,
		damage = 85,
		base = 83340,
		id = 83350,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_196[83351] = {
		reload_max = 1570,
		damage = 85,
		base = 83340,
		id = 83351,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_196[83352] = {
		reload_max = 1570,
		damage = 85,
		base = 83340,
		id = 83352,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_196[83353] = {
		reload_max = 1570,
		damage = 85,
		base = 83340,
		id = 83353,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_196[83400] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "紫电改二T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 83400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[83401] = {
		id = 83401,
		reload_max = 1861,
		damage = 40,
		base = 83400
	}
	uv0.weapon_property_196[83402] = {
		id = 83402,
		reload_max = 1832,
		damage = 45,
		base = 83400
	}
	uv0.weapon_property_196[83403] = {
		id = 83403,
		reload_max = 1803,
		damage = 50,
		base = 83400
	}
	uv0.weapon_property_196[83404] = {
		id = 83404,
		reload_max = 1774,
		damage = 55,
		base = 83400
	}
	uv0.weapon_property_196[83405] = {
		id = 83405,
		reload_max = 1745,
		damage = 60,
		base = 83400
	}
	uv0.weapon_property_196[83406] = {
		id = 83406,
		reload_max = 1716,
		damage = 65,
		base = 83400
	}
	uv0.weapon_property_196[83407] = {
		id = 83407,
		reload_max = 1687,
		damage = 70,
		base = 83400
	}
	uv0.weapon_property_196[83408] = {
		id = 83408,
		reload_max = 1658,
		damage = 75,
		base = 83400
	}
	uv0.weapon_property_196[83409] = {
		id = 83409,
		reload_max = 1629,
		damage = 80,
		base = 83400
	}
	uv0.weapon_property_196[83410] = {
		id = 83410,
		reload_max = 1600,
		damage = 85,
		base = 83400
	}
	uv0.weapon_property_196[83411] = {
		id = 83411,
		reload_max = 1600,
		damage = 85,
		base = 83400
	}
	uv0.weapon_property_196[83412] = {
		id = 83412,
		reload_max = 1600,
		damage = 85,
		base = 83400
	}
	uv0.weapon_property_196[83413] = {
		id = 83413,
		reload_max = 1600,
		damage = 85,
		base = 83400
	}
	uv0.weapon_property_196[83420] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "二式水上战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 83420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2510,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[83421] = {
		id = 83421,
		reload_max = 2473,
		base = 83420
	}
	uv0.weapon_property_196[83422] = {
		id = 83422,
		reload_max = 2436,
		base = 83420
	}
	uv0.weapon_property_196[83423] = {
		id = 83423,
		reload_max = 2399,
		base = 83420
	}
	uv0.weapon_property_196[83424] = {
		id = 83424,
		reload_max = 2362,
		base = 83420
	}
	uv0.weapon_property_196[83425] = {
		id = 83425,
		reload_max = 2325,
		base = 83420
	}
	uv0.weapon_property_196[83426] = {
		id = 83426,
		reload_max = 2288,
		base = 83420
	}
	uv0.weapon_property_196[83427] = {
		id = 83427,
		reload_max = 2251,
		base = 83420
	}
	uv0.weapon_property_196[83428] = {
		id = 83428,
		reload_max = 2214,
		base = 83420
	}
	uv0.weapon_property_196[83429] = {
		id = 83429,
		reload_max = 2177,
		base = 83420
	}
	uv0.weapon_property_196[83430] = {
		id = 83430,
		reload_max = 2140,
		base = 83420
	}
	uv0.weapon_property_196[83431] = {
		id = 83431,
		reload_max = 2140,
		base = 83420
	}
	uv0.weapon_property_196[83440] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "强风",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 83440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2162,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[83441] = {
		id = 83441,
		reload_max = 2127,
		base = 83440
	}
	uv0.weapon_property_196[83442] = {
		id = 83442,
		reload_max = 2092,
		base = 83440
	}
	uv0.weapon_property_196[83443] = {
		id = 83443,
		reload_max = 2057,
		base = 83440
	}
	uv0.weapon_property_196[83444] = {
		id = 83444,
		reload_max = 2022,
		base = 83440
	}
	uv0.weapon_property_196[83445] = {
		id = 83445,
		reload_max = 1987,
		base = 83440
	}
	uv0.weapon_property_196[83446] = {
		id = 83446,
		reload_max = 1952,
		base = 83440
	}
	uv0.weapon_property_196[83447] = {
		id = 83447,
		reload_max = 1917,
		base = 83440
	}
	uv0.weapon_property_196[83448] = {
		id = 83448,
		reload_max = 1882,
		base = 83440
	}
	uv0.weapon_property_196[83449] = {
		id = 83449,
		reload_max = 1847,
		base = 83440
	}
	uv0.weapon_property_196[83450] = {
		id = 83450,
		reload_max = 1812,
		base = 83440
	}
	uv0.weapon_property_196[83451] = {
		id = 83451,
		reload_max = 1812,
		base = 83440
	}
	uv0.weapon_property_196[84000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 84000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[84001] = {
		reload_max = 1877,
		damage = 23,
		base = 84000,
		id = 84001,
		bullet_ID = {
			47001
		}
	}
	uv0.weapon_property_196[84002] = {
		reload_max = 1854,
		damage = 25,
		base = 84000,
		id = 84002,
		bullet_ID = {
			47002
		}
	}
	uv0.weapon_property_196[84003] = {
		reload_max = 1831,
		damage = 28,
		base = 84000,
		id = 84003,
		bullet_ID = {
			47003
		}
	}
	uv0.weapon_property_196[84020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 84020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1860,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47020
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[84021] = {
		reload_max = 1837,
		damage = 25,
		base = 84020,
		id = 84021,
		bullet_ID = {
			47021
		}
	}
	uv0.weapon_property_196[84022] = {
		reload_max = 1814,
		damage = 27,
		base = 84020,
		id = 84022,
		bullet_ID = {
			47022
		}
	}
	uv0.weapon_property_196[84023] = {
		reload_max = 1791,
		damage = 30,
		base = 84020,
		id = 84023,
		bullet_ID = {
			47023
		}
	}
	uv0.weapon_property_196[84024] = {
		reload_max = 1768,
		damage = 32,
		base = 84020,
		id = 84024,
		bullet_ID = {
			47024
		}
	}
	uv0.weapon_property_196[84025] = {
		reload_max = 1745,
		damage = 34,
		base = 84020,
		id = 84025,
		bullet_ID = {
			47025
		}
	}
	uv0.weapon_property_196[84026] = {
		reload_max = 1722,
		damage = 37,
		base = 84020,
		id = 84026,
		bullet_ID = {
			47026
		}
	}
	uv0.weapon_property_196[84040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 84040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1820,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47040
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_196[84041] = {
		reload_max = 1797,
		damage = 29,
		base = 84040,
		id = 84041,
		bullet_ID = {
			47041
		}
	}
	uv0.weapon_property_196[84042] = {
		reload_max = 1774,
		damage = 32,
		base = 84040,
		id = 84042,
		bullet_ID = {
			47042
		}
	}
	uv0.weapon_property_196[84043] = {
		reload_max = 1751,
		damage = 35,
		base = 84040,
		id = 84043,
		bullet_ID = {
			47043
		}
	}
	uv0.weapon_property_196[84044] = {
		reload_max = 1728,
		damage = 37,
		base = 84040,
		id = 84044,
		bullet_ID = {
			47044
		}
	}
	uv0.weapon_property_196[84045] = {
		reload_max = 1705,
		damage = 40,
		base = 84040,
		id = 84045,
		bullet_ID = {
			47045
		}
	}
	uv0.weapon_property_196[84046] = {
		reload_max = 1682,
		damage = 43,
		base = 84040,
		id = 84046,
		bullet_ID = {
			47046
		}
	}
	uv0.weapon_property_196[84047] = {
		reload_max = 1659,
		damage = 46,
		base = 84040,
		id = 84047,
		bullet_ID = {
			47047
		}
	}
	uv0.weapon_property_196[84048] = {
		reload_max = 1636,
		damage = 49,
		base = 84040,
		id = 84048,
		bullet_ID = {
			47048
		}
	}
end()
