pg = pg or {}
pg.bullet_template = {
	[100] = {
		range_offset = 4,
		modle_ID = "Bulletelc",
		type = 1,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 54,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 1,
		id = 100,
		random_damage_rate = 0,
		damage_type = {
			1.2,
			1.2,
			1.2
		},
		DMG_font = {
			{
				2,
				1.2
			},
			{
				2,
				1.2
			},
			{
				2,
				1.2
			}
		},
		acceleration = {
			tracker = {
				angular = 3,
				range = 50
			}
		},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[101] = {
		range_offset = 20,
		modle_ID = "kuashe",
		type = 5,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 30,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 101,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			shrapnel = {
				{
					bullet_ID = 102,
					barrage_ID = 1000
				},
				FXID = "huoqiubaozha2"
			}
		}
	},
	[102] = {
		range_offset = 20,
		modle_ID = "Bullet1",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 3,
		pierce_count = 0,
		ammo_type = 1,
		id = 102,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			effectSwitchHeight = 2,
			gravity = -0.05,
			velocity_offset = 8
		}
	},
	[103] = {
		range_offset = 20,
		modle_ID = "zhaomingdan_1",
		type = 5,
		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "Baiquan_2",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "Baiquan_2",
		range = 30,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 103,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			gravity = -0.1,
			bullet_ID = 104,
			flare = true,
			barrage_ID = 1000
		}
	},
	[104] = {
		range_offset = 0,
		modle_ID = "zhaomingdan_2",
		type = 9,
		velocity = 0.1,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "Baiquan_2",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "Baiquan_2",
		range = 30,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 104,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				2,
				1.2
			},
			{
				2,
				1.2
			},
			{
				2,
				1.2
			}
		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = 10,
			range = 25
		},
		attach_buff = {
			{
				friendly = false,
				buff_id = 5042,
				flare = true
			}
		},
		extra_param = {
			gravity = -0.0055
		}
	},
	[105] = {
		range_offset = 0,
		modle_ID = "BulletUK",
		type = 1,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 99,
		effect_type = 1,
		pierce_count = 10,
		ammo_type = 1,
		id = 105,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[701] = {
		range_offset = 20,
		modle_ID = "deepcharge",
		type = 2,
		velocity = 1.5,
		antisub_enhancement = 1,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "AlertArea",
		hit_fx = "shenshuizhadan",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 701,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.5,
			0.2
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.7
			},
			{
				4,
				0.6
			}
		},
		acceleration = {},
		cld_box = {
			5,
			4,
			4
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 4
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.015,
			randomOffsetX = 4,
			launchVrtSpeed = -0.5,
			airdrop = true,
			offsetX = -5,
			randomOffsetZ = 4,
			diveFilter = {
				1
			}
		}
	},
	[702] = {
		range_offset = 10,
		modle_ID = "bulletUSA2",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "YellowHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 702,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[703] = {
		range_offset = 10,
		modle_ID = "plane_daodan_tuowei",
		type = 17,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "plane_daodan_baozha",
		range = 120,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 703,
		random_damage_rate = 0,
		damage_type = {
			1,
			1,
			1
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {
			{
				u = 0.06,
				flip = false,
				v = 0,
				t = 0
			},
			tracker = {
				angular = 1.2,
				range = 60
			}
		},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[801] = {
		range_offset = 10,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 70,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 801,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.4
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[802] = {
		range_offset = 10,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 55,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 802,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.95,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				0.8
			},
			{
				4,
				0.7
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[803] = {
		range_offset = 10,
		modle_ID = "newBullet4",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellHit",
		range = 60,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 803,
		random_damage_rate = 0,
		damage_type = {
			0.85,
			1.2,
			0.85
		},
		DMG_font = {
			{
				2,
				0.8
			},
			{
				2,
				1.2
			},
			{
				2,
				1
			}
		},
		acceleration = {},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[804] = {
		range_offset = 10,
		modle_ID = "Bullet1",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "Clhit",
		range = 70,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 804,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				2,
				1.1
			},
			{
				2,
				1
			},
			{
				4,
				1
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[811] = {
		range_offset = 10,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 70,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 811,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.4
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[812] = {
		range_offset = 10,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 55,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 812,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.95,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				0.8
			},
			{
				4,
				0.7
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[813] = {
		range_offset = 10,
		modle_ID = "newBullet4",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellHit",
		range = 60,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 813,
		random_damage_rate = 0,
		damage_type = {
			0.85,
			1.2,
			0.85
		},
		DMG_font = {
			{
				2,
				0.8
			},
			{
				2,
				1.2
			},
			{
				2,
				1
			}
		},
		acceleration = {},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[814] = {
		range_offset = 10,
		modle_ID = "Bullet1",
		type = 1,
		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "Clhit",
		range = 70,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 814,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				2,
				1.1
			},
			{
				2,
				1
			},
			{
				4,
				1
			}
		},
		acceleration = {},
		cld_box = {
			6,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[815] = {
		range_offset = 10,
		modle_ID = "newBullet4",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "TorpedoHit3",
		range = 60,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 815,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			1.5,
			1,
			1.3
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 4
		},
		attach_buff = {},
		extra_param = {
			diveFilter = {
				2
			}
		}
	},
	[816] = {
		range_offset = 10,
		modle_ID = "newBullet4",
		type = 1,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "TorpedoHit3",
		range = 65,
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		effect_type = 1,
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		ammo_type = 6,
		id = 2122,
		random_damage_rate = 0,
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			launchVrtSpeed = -3,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
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		miss_fx = "ShellMissBig",
		miss_sfx = "",
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		miss_sfx = "",
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		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
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		hit_fx = "ShellMiss",
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		miss_fx = "ShellMiss",
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		hit_fx = "ShellMiss",
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		hit_sfx = "battle/hit",
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		miss_sfx = "battle/sink",
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		hit_fx = "ShellMiss",
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			1.134,
			1.134
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		velocity = 18,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellMiss",
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		modle_ID = "kuasheHE",
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		velocity = 10,
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellHit",
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		effect_type = 1,
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		ammo_type = 3,
		id = 19860,
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		attach_buff = {
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				level = 4
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			randomOffsetX = 16,
			randomOffsetZ = 16,
			diveFilter = {
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		type = 1,
		velocity = 14,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "pofang",
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		effect_type = 1,
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		id = 19861,
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		velocity = 1,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "WhiteShellHit1",
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		effect_type = 1,
		pierce_count = 0,
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		id = 19862,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
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		hit_fx = "RedShellHit",
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		miss_fx = "ShellMiss",
		miss_sfx = "",
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			randomOffsetZ = 35,
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		modle_ID = "BulletJP",
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "Clhit",
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		modle_ID = "chuantoudan",
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		velocity = 11,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellMissBig1",
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		effect_type = 1,
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		ammo_type = 2,
		id = 19871,
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			diveFilter = {
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		velocity = 18,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellHit",
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		effect_type = 1,
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		ammo_type = 2,
		id = 19872,
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		modle_ID = "Torpedo01",
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		velocity = 4,
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 150,
		effect_type = 1,
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		ammo_type = 4,
		id = 19873,
		random_damage_rate = 0,
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		velocity = 1.5,
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		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 19874,
		random_damage_rate = 0,
		damage_type = {
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		hit_type = {
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			range = 22
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		attach_buff = {},
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			randomOffsetX = 40,
			launchVrtSpeed = -3,
			offsetY = 60,
			airdrop = true,
			offsetX = -5,
			randomOffsetZ = 40,
			diveFilter = {
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		velocity = 1.5,
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		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "CAHit",
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		effect_type = 1,
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		ammo_type = 6,
		id = 19875,
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		damage_type = {
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			launchVrtSpeed = -3,
			offsetY = 60,
			airdrop = true,
			offsetX = -5,
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			diveFilter = {
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		antisub_enhancement = 0,
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		miss_sfx = "",
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		hit_fx = "CAHit",
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 150,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 4,
		id = 19903,
		random_damage_rate = 0,
		damage_type = {
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			1,
			1.3
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		DMG_font = {
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				3,
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			{
				3,
				1
			},
			{
				3,
				1.3
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		acceleration = {
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		cld_box = {
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			1,
			1
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		cld_offset = {
			0,
			0,
			0
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		hit_type = {
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			range = 3
		},
		attach_buff = {},
		extra_param = {
			diveFilter = {
				2
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		}
	},
	[19904] = {
		range_offset = 15,
		modle_ID = "kuashetuowei",
		type = 2,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 120,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 19904,
		random_damage_rate = 0,
		damage_type = {
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			1,
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				4,
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			2,
			2
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			0,
			0
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		hit_type = {
			time = -1,
			range = 16
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		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			randomOffsetX = 20,
			randomOffsetZ = 20,
			diveFilter = {
				2
			}
		}
	},
	[19905] = {
		range_offset = 10,
		modle_ID = "BulletJP",
		type = 1,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 75,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 3,
		id = 19905,
		random_damage_rate = 0,
		damage_type = {
			1.2,
			0.6,
			0.6
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		DMG_font = {
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				3,
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			{
				4,
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			{
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			2,
			2
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		cld_offset = {
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			0,
			0
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		hit_type = {},
		attach_buff = {
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				rant = 100,
				buff_id = 311,
				level = 1
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		},
		extra_param = {}
	},
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		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 1.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "CAHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 19906,
		random_damage_rate = 0,
		damage_type = {
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			0.85,
			1
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			{
				3,
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			{
				3,
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			{
				3,
				1.1
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		cld_box = {
			1.8,
			1,
			1
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		cld_offset = {
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			0,
			0
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		hit_type = {
			time = -1,
			range = 16
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		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			randomOffsetX = 33,
			launchVrtSpeed = -3,
			offsetY = 60,
			airdrop = true,
			offsetX = -5,
			randomOffsetZ = 33,
			diveFilter = {
				2
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		}
	},
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		range_offset = 20,
		modle_ID = "hwxgz_2",
		type = 1,
		velocity = 1,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "PinkHit",
		range = 140,
		effect_type = 1,
		pierce_count = 2,
		ammo_type = 1,
		id = 19907,
		random_damage_rate = 0,
		damage_type = {
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			1.1,
			0.9
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		DMG_font = {
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				2,
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			{
				2,
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				1
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				flip = false,
				v = 0.05,
				t = 0.2
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		cld_box = {
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			1.8,
			2.1
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		cld_offset = {
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			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
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		modle_ID = "hwxgz_2",
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		velocity = 1,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "PinkHit",
		range = 140,
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		id = 19908,
		random_damage_rate = 0,
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			0
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		modle_ID = "hwxgz_1",
		type = 1,
		velocity = 14,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "OrangeHit",
		range = 80,
		effect_type = 1,
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		random_damage_rate = 0,
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		attach_buff = {
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				level = 3
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		modle_ID = "BulletUK",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 19910,
		random_damage_rate = 0,
		damage_type = {
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		modle_ID = "Bullet1",
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		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "Clhit",
		range = 100,
		effect_type = 1,
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		ammo_type = 2,
		id = 19911,
		random_damage_rate = 0,
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		hit_type = {},
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		modle_ID = "BulletJP",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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		id = 19912,
		random_damage_rate = 0,
		damage_type = {
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				buff_id = 311,
				level = 2
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		type = 1,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "BlueHit",
		range = 75,
		effect_type = 1,
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		random_damage_rate = 0,
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		attach_buff = {
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				level = 1
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "YellowHit",
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		effect_type = 1,
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		random_damage_rate = 0,
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		modle_ID = "hwxcl_1",
		type = 2,
		velocity = 1.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "CAHit",
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		effect_type = 1,
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		id = 19915,
		random_damage_rate = 0,
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		hit_type = {
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			range = 8
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		attach_buff = {},
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			randomOffsetX = 36,
			launchVrtSpeed = -3,
			offsetY = 60,
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			randomOffsetZ = 36,
			diveFilter = {
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		modle_ID = "BulletUK",
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		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellMiss",
		range = 50,
		effect_type = 1,
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		id = 19916,
		random_damage_rate = 0,
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		modle_ID = "Bullet1",
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		velocity = 22,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "Clhit",
		range = 80,
		effect_type = 1,
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		id = 19917,
		random_damage_rate = 0,
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		type = 3,
		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 150,
		effect_type = 1,
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		id = 19918,
		random_damage_rate = 0,
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		velocity = 12,
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		miss_fx = "ShellMiss",
		miss_sfx = "",
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		hit_fx = "pofang",
		range = 45,
		effect_type = 1,
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			shrapnel = {
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					bullet_ID = 19921,
					barrage_ID = 80047
				},
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		hit_sfx = "battle/hit",
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		effect_type = 1,
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		id = 19920,
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		hit_sfx = "battle/hit",
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			diveFilter = {
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		hit_sfx = "battle/hit",
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
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		hit_fx = "CAHit",
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		hit_sfx = "battle/hit",
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
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		hit_fx = "CAHit",
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		hit_sfx = "battle/hit",
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		hit_sfx = "battle/hit",
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					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 740031
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				{
					bullet_ID = 740017,
					reaim = false,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 740032
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					reaim = false,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 740033
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				{
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					emitterType = "BattleBulletEmitter",
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		velocity = 7,
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				{
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					bullet_ID = 760106,
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		hit_sfx = "",
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		effect_type = 1,
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		hit_sfx = "",
		miss_fx = "ShellMiss",
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		effect_type = 1,
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					bullet_ID = 760113,
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					bullet_ID = 760114,
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		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
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		velocity = 1.4,
		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "None",
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			0
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		modle_ID = "xinnong_katana",
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		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
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					bullet_ID = 770027,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 780020
				},
				{
					bullet_ID = 770030,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 780021
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				FXID = "huoqiubaozha2"
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		modle_ID = "BulletUK",
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
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		random_damage_rate = 0,
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		modle_ID = "BulletUK",
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
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		effect_type = 1,
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			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "dongfangjiguang01",
		type = 13,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "Clhit",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 780001,
		random_damage_rate = 0,
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		hit_type = {},
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		extra_param = {
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			scaleSpeed = 1
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	},
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		modle_ID = "music_shanghaitigao",
		type = 1,
		velocity = 0.75,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
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		effect_type = 1,
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		ammo_type = 1,
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				t = 0.22
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				flip = false,
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			0
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		modle_ID = "music_yinfuzidan02",
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "TorpedoHit3",
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			1.3
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		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "CAHit",
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		effect_type = 1,
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		random_damage_rate = 0,
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				level = 3
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		velocity = 18,
		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "Clhit",
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		velocity = 18,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "CAHit",
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				buff_id = 311,
				level = 3
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		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
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		effect_type = 1,
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		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
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		id = 780009,
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		hit_type = {
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			range = 6
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		attach_buff = {},
		extra_param = {
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			targetOffsetX = -1,
			airdrop = true,
			offsetY = 70,
			launchVrtSpeed = -4,
			diveFilter = {
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		modle_ID = "music_genzong1",
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CAHit",
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		effect_type = 1,
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				3,
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		effect_type = 1,
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		id = 780011,
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		velocity = 8,
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
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		miss_sfx = "",
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		hit_fx = "TorpedoHit3",
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		effect_type = 1,
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		modle_ID = "Torpedo01",
		type = 5,
		velocity = 1.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "TorpedoHit3",
		range = 15,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 4,
		id = 780013,
		random_damage_rate = 0,
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			0
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			diveFilter = {
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			shrapnel = {
				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 780014,
					barrage_ID = 790015
				},
				FXID = "huoqiubaozha2"
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		}
	},
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		type = 3,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
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		effect_type = 1,
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		id = 780014,
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				3,
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		modle_ID = "music_genzong1",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CAHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780015,
		random_damage_rate = 0,
		damage_type = {
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		DMG_font = {
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				3,
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			{
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				1.1
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		cld_box = {
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			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		range_offset = 0,
		modle_ID = "music_genzong1",
		type = 1,
		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CAHit",
		range = 90,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780016,
		random_damage_rate = 0,
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			{
				3,
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			{
				3,
				1.1
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				3,
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		},
		acceleration = {
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				flip = false,
				v = 0,
				t = 0
			},
			{
				u = 0,
				flip = false,
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				t = 1
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		cld_box = {
			1.5,
			1,
			1.3
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			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		range_offset = 0,
		modle_ID = "music_yinfuzidan02",
		type = 2,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
		range = 40,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 780017,
		random_damage_rate = 0,
		damage_type = {
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			1.3
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				1,
				1
			},
			{
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			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 8
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			randomOffsetX = 40,
			randomOffsetZ = 40,
			diveFilter = {
				2
			}
		}
	},
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		range_offset = 0,
		modle_ID = "BulletUK",
		type = 1,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CAHit",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 780018,
		random_damage_rate = 0,
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		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		range_offset = 20,
		modle_ID = "cave_bullet03",
		type = 1,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780019,
		random_damage_rate = 0,
		damage_type = {
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			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		range_offset = 20,
		modle_ID = "music_shanghaitigao",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 780020,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
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				3,
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			{
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				1
			},
			{
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		cld_offset = {
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			0
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		hit_type = {
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			range = 6
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		attach_buff = {},
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			targetOffsetX = -1,
			launchVrtSpeed = -4,
			offsetY = 70,
			airdrop = true,
			randomOffsetX = 40,
			randomOffsetZ = 40,
			diveFilter = {
				2
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		}
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		modle_ID = "newBullet2",
		type = 1,
		velocity = 7,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780021,
		random_damage_rate = 0,
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			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "newBullet2",
		type = 1,
		velocity = 6.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780022,
		random_damage_rate = 0,
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			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "newBullet2",
		type = 1,
		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 780023,
		random_damage_rate = 0,
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				u = -0.05,
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				u = 0,
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			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		modle_ID = "newBullet2",
		type = 5,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CAHit",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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		random_damage_rate = 0,
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		hit_type = {},
		attach_buff = {},
		extra_param = {
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			shrapnel = {
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					bullet_ID = 780021,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790027
				},
				{
					bullet_ID = 780022,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790028
				},
				{
					bullet_ID = 780023,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790029
				},
				FXID = "huoqiubaozha2"
			}
		}
	},
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		modle_ID = "music_zimudan",
		type = 5,
		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 40,
		effect_type = 1,
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		ammo_type = 1,
		id = 780025,
		random_damage_rate = 0,
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			0
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			ignoreShield = true,
			lastTime = 0.1,
			shrapnel = {
				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 780026,
					barrage_ID = 790032
				},
				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 780027,
					barrage_ID = 790033
				},
				FXID = "huoqiubaozha2"
			}
		}
	},
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		modle_ID = "Bullet1_faxi",
		type = 1,
		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "BlueHit",
		range = 80,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780026,
		random_damage_rate = 0,
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			0,
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			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		modle_ID = "Bullet2_faxi",
		type = 1,
		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		alert_fx = "",
		hit_fx = "BlueHit",
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		effect_type = 1,
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		modle_ID = "chuantoudan",
		type = 1,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "CAHit",
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		effect_type = 1,
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		ammo_type = 2,
		id = 780028,
		random_damage_rate = 0,
		damage_type = {
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				u = 0.1,
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			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "music_shanghaitigao",
		type = 1,
		velocity = 11,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "BlueHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 780029,
		random_damage_rate = 0,
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			0
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		hit_type = {},
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		extra_param = {}
	},
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		modle_ID = "music_shanghaitigao",
		type = 1,
		velocity = 11,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "BlueHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 780030,
		random_damage_rate = 0,
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		modle_ID = "Bullet2_faxi",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "BlueHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 780031,
		random_damage_rate = 0,
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			0.6
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		attach_buff = {},
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		modle_ID = "Torpedo01",
		type = 3,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "TorpedoHit3",
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		effect_type = 1,
		pierce_count = 0,
		ammo_type = 4,
		id = 780032,
		random_damage_rate = 0,
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				2
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	},
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
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			randomOffsetZ = 40,
			diveFilter = {
				2
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		velocity = 10,
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		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
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				3,
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		velocity = 10,
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellHit",
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		effect_type = 1,
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		ammo_type = 2,
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		attach_buff = {},
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			accuracy = "chargeBulletAccuracy",
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			randomOffsetZ = 22,
			diveFilter = {
				2
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	},
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		velocity = 10,
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		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
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		hit_fx = "ShellHit",
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		effect_type = 1,
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		id = 780036,
		random_damage_rate = 0,
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			1.15
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				3,
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				level = 4
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			randomOffsetZ = 22,
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		velocity = 5,
		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 780037,
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			0
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		velocity = 5,
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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					emitterType = "BattleBulletEmitter",
					bullet_ID = 780040,
					barrage_ID = 790048
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					emitterType = "BattleBulletEmitter",
					bullet_ID = 780040,
					barrage_ID = 790049
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				FXID = "huoqiubaozha2"
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "BlueHit",
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		effect_type = 1,
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
		range = 70,
		effect_type = 1,
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		random_damage_rate = 0,
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			diveFilter = {
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "music_AlertArea",
		hit_fx = "ShellHit",
		range = 70,
		effect_type = 1,
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		ammo_type = 3,
		id = 780042,
		random_damage_rate = 0,
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		modle_ID = "cave_bullet04",
		type = 5,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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			shrapnel = {
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					initialSplit = true,
					bullet_ID = 780044,
					damage = 10,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790053
				},
				{
					initialSplit = true,
					bullet_ID = 780045,
					damage = 10,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790054
				},
				{
					bullet_ID = 760075,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
			}
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		velocity = 3.6,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "pofang",
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		effect_type = 1,
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		ammo_type = 1,
		id = 780044,
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		velocity = 3.2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 780045,
		random_damage_rate = 0,
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			0
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		hit_type = {},
		attach_buff = {},
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	},
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		modle_ID = "cave_bullet04",
		type = 5,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 1,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 780046,
		random_damage_rate = 0,
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			0
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		extra_param = {
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			shrapnel = {
				{
					initialSplit = true,
					bullet_ID = 780043,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790055
				},
				{
					initialSplit = true,
					bullet_ID = 780043,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790056
				},
				FXID = "huoqiubaozha2"
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		}
	},
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		modle_ID = "cave_bullet03",
		type = 1,
		velocity = 3.2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
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					barrage_ID = 790106
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
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		effect_type = 1,
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		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CAHit",
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		effect_type = 1,
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		ammo_type = 1,
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		modle_ID = "cave_bullet06",
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		range = 100,
		effect_type = 1,
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		ammo_type = 1,
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		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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		out_bound = 1,
		hit_sfx = "",
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		hit_fx = "None",
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		pierce_count = 50,
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			{
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			0
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			lastTime = 0.01,
			shrapnel = {
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					emitterType = "BattleBulletEmitter",
					bullet_ID = 780083,
					reaim = true,
					barrage_ID = 790143
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		antisub_enhancement = 0,
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		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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			lastTime = 0.01,
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					bullet_ID = 780084,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790142
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				FXID = "huoqiubaozha2"
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		modle_ID = "newbullet2_blue",
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		velocity = 7,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "pofang",
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		effect_type = 1,
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			0
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		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
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			{
				u = 0,
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				u = 0.01,
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			{
				u = 0,
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				u = 0,
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					initialSplit = true,
					bullet_ID = 780087,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790146
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				{
					bullet_ID = 780088,
					initialSplit = true,
					reaim = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790148
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				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730224
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		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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					barrage_ID = 790147
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				{
					bullet_ID = 780088,
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					reaim = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790148
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				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730224
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		velocity = 2.5,
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		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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			0
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		modle_ID = "music_yinfuzidan05",
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		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
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		hit_fx = "pofang",
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		effect_type = 1,
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		random_damage_rate = 0,
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			0,
			0
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		alert_fx = "",
		hit_fx = "None",
		range = 150,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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		random_damage_rate = 0,
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					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 790150
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				{
					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790151
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				{
					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790152
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				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
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		velocity = 7,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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		ammo_type = 1,
		id = 780090,
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			1
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			0
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		velocity = 10,
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		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 780091,
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					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 790154
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				{
					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790155
				},
				{
					initialSplit = true,
					bullet_ID = 780090,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 790156
				},
				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
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		velocity = 20,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 150,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 780092,
		random_damage_rate = 0,
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			1
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				1,
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			lastTime = 0.01,
			shrapnel = {
				{
					bullet_ID = 780093,
					initialSplit = true,
					reaim = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790158
				},
				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
				},
				FXID = "huoqiubaozha2"
			}
		}
	},
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		modle_ID = "cave_bullet06",
		type = 1,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 80,
		effect_type = 1,
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		ammo_type = 1,
		id = 780093,
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		attach_buff = {},
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	},
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		modle_ID = "tashigan_elf",
		type = 5,
		velocity = 20,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 150,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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		hit_type = {},
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			ignoreShield = true,
			lastTime = 0.01,
			shrapnel = {
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					bullet_ID = 780093,
					initialSplit = true,
					reaim = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 790160
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				{
					initialSplit = true,
					bullet_ID = 760075,
					damage = 25,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
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		}
	},
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		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "bullet_elf_ice_hit",
		range = 80,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 780095,
		random_damage_rate = 0,
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				4,
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		hit_type = {},
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				rant = 10000,
				buff_id = 324,
				level = 1
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		},
		extra_param = {}
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		modle_ID = "newBullet2_red",
		type = 1,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		alert_fx = "",
		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
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		random_damage_rate = 0,
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		},
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			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
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		range_offset = 0,
		modle_ID = "BulletUSA",
		type = 1,
		velocity = 10.5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 790002,
		random_damage_rate = 0,
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			1,
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			0.6
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			{
				1,
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				1,
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		},
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			{
				u = -0.25,
				flip = false,
				v = 0,
				t = 0
			},
			{
				u = 0,
				flip = false,
				v = 0,
				t = 0.3
			},
			{
				u = 0.1,
				flip = false,
				v = 0,
				t = 1
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			{
				u = 0,
				flip = false,
				v = 0,
				t = 1.5
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			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "zimudan",
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
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		attach_buff = {},
		extra_param = {
			lastTime = 0.01,
			shrapnel = {
				{
					bullet_ID = 790004,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 800008
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				FXID = ""
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	},
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		modle_ID = "newBullet3",
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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		ammo_type = 1,
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		random_damage_rate = 0,
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			0
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		hit_type = {},
		attach_buff = {},
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		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
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		random_damage_rate = 0,
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			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
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		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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		ammo_type = 1,
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		hit_type = {},
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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		hit_type = {},
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		modle_ID = "mofazidan01_nt",
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		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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			0
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		hit_type = {},
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		modle_ID = "mofazidan01_nt",
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		velocity = 7,
		antisub_enhancement = 0,
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		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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		random_damage_rate = 0,
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			0
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		hit_type = {},
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		extra_param = {}
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		modle_ID = "mofazidan01_nt",
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		velocity = 9,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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			0
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		hit_type = {},
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		modle_ID = "mofazidan02_nt",
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		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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			0
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		hit_type = {},
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		modle_ID = "mofazidan02_nt",
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		velocity = 8,
		antisub_enhancement = 0,
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		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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			0
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		modle_ID = "mofazidan02_nt",
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		velocity = 10,
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		hit_sfx = "",
		miss_fx = "None",
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			0
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		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
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		hit_type = {},
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		extra_param = {
			lastTime = 0.01,
			shrapnel = {
				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 790015,
					barrage_ID = 740002
				},
				FXID = "huoqiubaozha2"
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		}
	},
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		hit_sfx = "",
		miss_fx = "None",
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		extra_param = {
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				{
					bullet_ID = 790016,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 740003
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				FXID = "huoqiubaozha2"
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		}
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		velocity = 7,
		antisub_enhancement = 0,
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		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
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		ammo_type = 1,
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		random_damage_rate = 0,
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		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "CAHit",
		range = 70,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 800030,
		random_damage_rate = 0,
		damage_type = {
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			1.3
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			{
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			0
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		modle_ID = "kuasheHE",
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "BlueHit",
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			0.95,
			0.7
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				v = 0.12,
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				flip = false,
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				buff_id = 311,
				level = 2
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		},
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "BlueHit",
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			0
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				level = 2
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		modle_ID = "kuasheHE",
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 80,
		effect_type = 1,
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		ammo_type = 3,
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		random_damage_rate = 0,
		damage_type = {
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			1.1,
			0.9
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			{
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				1
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			{
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			2
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		cld_offset = {
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			0
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		hit_type = {
			time = -1,
			range = 12
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		attach_buff = {
			{
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				buff_id = 311,
				level = 4
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		extra_param = {
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			accuracy = "chargeBulletAccuracy",
			randomOffsetX = 32,
			randomOffsetZ = 32,
			diveFilter = {
				2
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		modle_ID = "zidan_puke_big01",
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		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CLHit",
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		effect_type = 1,
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			0
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		modle_ID = "zidan_puke_big01",
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		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CLHit",
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		out_bound = 1,
		hit_sfx = "battle/hit",
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		miss_sfx = "",
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		hit_fx = "CLHit",
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		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CLHit",
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		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CLHit",
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		modle_ID = "zidan_puke_big01",
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		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CLHit",
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		effect_type = 1,
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		modle_ID = "zidan_puke_big01",
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		velocity = 9,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CLHit",
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		effect_type = 1,
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			0
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		attach_buff = {},
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		modle_ID = "None",
		type = 5,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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		random_damage_rate = 0,
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			ignoreShield = true,
			lastTime = 0.01,
			shrapnel = {
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					bullet_ID = 800034,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
				},
				{
					bullet_ID = 800035,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
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				{
					bullet_ID = 800036,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
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				{
					bullet_ID = 800037,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
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				{
					bullet_ID = 800038,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
				},
				{
					bullet_ID = 800039,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
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				{
					bullet_ID = 800040,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810083
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				{
					bullet_ID = 800034,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
				},
				{
					bullet_ID = 800035,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
				},
				{
					bullet_ID = 800036,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
				},
				{
					bullet_ID = 800037,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
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				{
					bullet_ID = 800038,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
				},
				{
					bullet_ID = 800039,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
				},
				{
					bullet_ID = 800040,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810084
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 50,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 2,
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					bullet_ID = 800044,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810086
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				FXID = ""
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "pofang",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 2,
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			1.3
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					bullet_ID = 800044,
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					emitterType = "BattleBulletEmitter",
					barrage_ID = 810087
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				FXID = ""
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		modle_ID = "zidan_yumao_black",
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
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			1.3
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				4,
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		modle_ID = "zidan_yumao_black",
		type = 5,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "pofang",
		range = 50,
		effect_type = 1,
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		random_damage_rate = 0,
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		extra_param = {
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				{
					bullet_ID = 800047,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810092
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				FXID = ""
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		modle_ID = "zidan_yumao_black",
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		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 50,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 2,
		id = 800046,
		random_damage_rate = 0,
		damage_type = {
			1,
			1.3,
			1.3
		},
		DMG_font = {
			{
				4,
				0.7
			},
			{
				2,
				1.3
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			{
				2,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			shrapnel = {
				{
					bullet_ID = 800048,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810093
				},
				FXID = ""
			}
		}
	},
	[800047] = {
		range_offset = 0,
		modle_ID = "zidan_yumao_black",
		type = 5,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 2,
		id = 800047,
		random_damage_rate = 0,
		damage_type = {
			1,
			1.3,
			1.3
		},
		DMG_font = {
			{
				4,
				0.7
			},
			{
				2,
				1.3
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			{
				2,
				1.1
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		},
		acceleration = {},
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			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			shrapnel = {
				{
					bullet_ID = 800044,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810093
				},
				FXID = ""
			}
		}
	},
	[800048] = {
		range_offset = 0,
		modle_ID = "zidan_yumao_black",
		type = 5,
		velocity = 15,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 100,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 2,
		id = 800048,
		random_damage_rate = 0,
		damage_type = {
			1,
			1.3,
			1.3
		},
		DMG_font = {
			{
				4,
				0.7
			},
			{
				2,
				1.3
			},
			{
				2,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			shrapnel = {
				{
					bullet_ID = 800044,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810092
				},
				FXID = ""
			}
		}
	},
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		range_offset = 0,
		modle_ID = "cave_bullet01",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 800049,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			2,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[800050] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800050,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
				0.9
			},
			{
				3,
				1
			},
			{
				3,
				1.1
			}
		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = 25,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800051] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800051,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
				0.9
			},
			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = 3,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800052] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800052,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
				0.9
			},
			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
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			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = -3,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800053] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800053,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
				0.9
			},
			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = -25,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800054] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800054,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
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			},
			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = -31,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800055] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 800055,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
		},
		DMG_font = {
			{
				3,
				0.9
			},
			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 7
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = 31,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[800056] = {
		range_offset = 0,
		modle_ID = "cave_bullet01_big",
		type = 5,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 100,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 800056,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			2,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			ignoreB = true,
			ignoreShield = true,
			lastTime = 0.01,
			shrapnel = {
				{
					initialSplit = true,
					bullet_ID = 800057,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 810105
				},
				{
					initialSplit = true,
					bullet_ID = 800058,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 810105
				},
				{
					initialSplit = true,
					bullet_ID = 800059,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 810105
				},
				{
					initialSplit = true,
					bullet_ID = 730154,
					damage = 1,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
				},
				FXID = ""
			}
		}
	},
	[800057] = {
		range_offset = 0,
		modle_ID = "bulletUSA",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 60,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 800057,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
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			{
				1,
				1
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			{
				1,
				1
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		},
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			1.5,
			1.5,
			1.5
		},
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			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[800058] = {
		range_offset = 0,
		modle_ID = "bulletUSA",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 60,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 800058,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {
			{
				u = 0.008,
				flip = false,
				v = 0,
				t = 0.5
			},
			{
				u = 0,
				flip = false,
				v = 0,
				t = 1
			}
		},
		cld_box = {
			1.5,
			1.5,
			1.5
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[800059] = {
		range_offset = 0,
		modle_ID = "bulletUSA",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 60,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 2,
		id = 800059,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {
			{
				u = 0.016,
				flip = false,
				v = 0,
				t = 0.5
			},
			{
				u = 0,
				flip = false,
				v = 0,
				t = 1
			}
		},
		cld_box = {
			1.5,
			1.5,
			1.5
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[800060] = {
		range_offset = 0,
		modle_ID = "cave_bullet01_big",
		type = 5,
		velocity = 7,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 30,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 800060,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
				1,
				1
			}
		},
		acceleration = {},
		cld_box = {
			2,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {
			ignoreB = true,
			ignoreShield = true,
			lastTime = 0.3,
			shrapnel = {
				{
					bullet_ID = 800056,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810101
				},
				{
					bullet_ID = 800056,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810102
				},
				{
					bullet_ID = 800056,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810103
				},
				{
					bullet_ID = 800056,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810104
				},
				FXID = ""
			}
		}
	},
	[800061] = {
		range_offset = 0,
		modle_ID = "cave_bullet01_big",
		type = 5,
		velocity = 7,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 30,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
		id = 800061,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				1,
				1
			},
			{
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			0.6
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			0
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		attach_buff = {},
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		modle_ID = "cave_bullet05",
		type = 1,
		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 800080,
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			0
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		range_offset = 0,
		modle_ID = "cave_bullet05",
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		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 800081,
		random_damage_rate = 0,
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			0,
			0
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		hit_type = {},
		attach_buff = {},
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		modle_ID = "cave_bullet05",
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		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
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		effect_type = 1,
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		ammo_type = 1,
		id = 800082,
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			0
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		modle_ID = "bulletGER",
		type = 1,
		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CLHit",
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		effect_type = 1,
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		ammo_type = 3,
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			1.4,
			1.1,
			0.9
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				3,
				1.4
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			{
				3,
				1
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			{
				3,
				0.9
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			{
				u = 0,
				flip = false,
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			{
				u = -0.04,
				flip = false,
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			{
				u = 0,
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			0
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		hit_type = {},
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		modle_ID = "bulletGER",
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		velocity = 5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "CLHit",
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		effect_type = 1,
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		id = 800084,
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			1.1,
			0.9
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				3,
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			{
				3,
				1
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			{
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				u = 0,
				flip = false,
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			{
				u = -0.04,
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				u = 0,
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			0
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		modle_ID = "None",
		type = 5,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
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		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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			ignoreB = true,
			ignoreShield = true,
			lastTime = 0.01,
			shrapnel = {
				{
					bullet_ID = 800083,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810150
				},
				{
					bullet_ID = 800084,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 810150
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				FXID = "huoqiubaozha2"
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		modle_ID = "kuashetuowei",
		type = 2,
		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 999,
		effect_type = 1,
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		ammo_type = 1,
		id = 810001,
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			1
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			{
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			{
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			2
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			0,
			0
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		hit_type = {
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			range = 12
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		attach_buff = {},
		extra_param = {
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			randomOffsetX = 20,
			randomOffsetZ = 20,
			diveFilter = {
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		modle_ID = "kuasheHE",
		type = 1,
		velocity = 0.01,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 3,
		id = 810002,
		random_damage_rate = 0,
		damage_type = {
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				u = 0.2,
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			{
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				buff_id = 311,
				level = 2
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		hit_fx = "CLHit",
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		effect_type = 1,
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		random_damage_rate = 0,
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			1.3
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		DMG_font = {
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				3,
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			{
				3,
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		modle_ID = "zimudan",
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		velocity = 6,
		antisub_enhancement = 0,
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		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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			{
				u = -0.02,
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			{
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		extra_param = {
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			shrapnel = {
				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 810005,
					barrage_ID = 820006
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				FXID = "huoqiubaozha2"
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	},
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		out_bound = 0,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "None",
		range = 100,
		effect_type = 1,
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			{
				u = 0.03,
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		modle_ID = "kuasheAP",
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		velocity = 12,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "battle/sink",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 80,
		effect_type = 1,
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			1.1
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				level = 1
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			randomOffsetZ = 12,
			diveFilter = {
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		type = 5,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 40,
		effect_type = 1,
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		ammo_type = 4,
		id = 810007,
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			0
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					emitterType = "BattleBulletEmitter",
					bullet_ID = 810008,
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					barrage_ID = 820009
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		velocity = 5,
		antisub_enhancement = 0,
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		hit_sfx = "battle/torpedo-hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
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		effect_type = 1,
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	},
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		modle_ID = "newBullet2",
		type = 5,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "None",
		range = 120,
		effect_type = 1,
		pierce_count = 10,
		ammo_type = 1,
		id = 810010,
		random_damage_rate = 0,
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			0,
			0
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		extra_param = {
			lastTime = 0.1,
			ignoreShield = true,
			shrapnel = {
				{
					bullet_ID = 810011,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820011
				},
				FXID = "huoqiubaozha2"
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		}
	},
	[810011] = {
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		modle_ID = "newBullet2",
		type = 5,
		velocity = 0.01,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
		miss_sfx = "",
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		hit_fx = "None",
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		effect_type = 1,
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		ammo_type = 1,
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			shrapnel = {
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					bullet_ID = 810012,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820012
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				FXID = "huoqiubaozha2"
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		modle_ID = "newBullet2",
		type = 1,
		velocity = 1,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		modle_ID = "newBullet2",
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		out_bound = 1,
		hit_sfx = "",
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		hit_fx = "None",
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					bullet_ID = 810014,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820011
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		modle_ID = "newBullet2",
		type = 5,
		velocity = 0.01,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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					bullet_ID = 810015,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820014
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				FXID = "huoqiubaozha2"
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		modle_ID = "newBullet2",
		type = 1,
		velocity = 1,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "",
		miss_fx = "None",
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		alert_fx = "",
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		effect_type = 1,
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		modle_ID = "bulletUK",
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		hit_sfx = "",
		miss_fx = "None",
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		hit_fx = "None",
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		effect_type = 1,
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		hit_sfx = "",
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		velocity = 2,
		antisub_enhancement = 0,
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		hit_sfx = "battle/torpedo-hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 4,
		id = 810018,
		random_damage_rate = 0,
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		hit_type = {
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		velocity = 4,
		antisub_enhancement = 0,
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		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CLHit",
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		hit_sfx = "battle/hit",
		miss_fx = "None",
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		hit_fx = "CLHit",
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "pofang",
		range = 150,
		effect_type = 1,
		pierce_count = 50,
		ammo_type = 1,
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			shrapnel = {
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					bullet_ID = 810023,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820027
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				{
					initialSplit = true,
					bullet_ID = 810023,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820029
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				{
					bullet_ID = 760075,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
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		velocity = 10,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "",
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		hit_fx = "pofang",
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		effect_type = 1,
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		ammo_type = 1,
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			shrapnel = {
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					bullet_ID = 810024,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820028
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				{
					initialSplit = true,
					bullet_ID = 810024,
					emitterType = "BattleBulletEmitter",
					inheritAngle = true,
					barrage_ID = 820030
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				{
					bullet_ID = 760075,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 730222
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				FXID = "huoqiubaozha2"
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		modle_ID = "chuantoudan",
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		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "BlueHit",
		range = 80,
		effect_type = 1,
		pierce_count = 3,
		ammo_type = 2,
		id = 810023,
		random_damage_rate = 0,
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			{
				u = 0,
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			{
				u = 0.1,
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		extra_param = {
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		modle_ID = "chuantoudan",
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		velocity = 6,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
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		range = 80,
		effect_type = 1,
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		ammo_type = 2,
		id = 810024,
		random_damage_rate = 0,
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			{
				u = 0,
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			{
				u = 0.1,
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	},
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		modle_ID = "mofazidan02_nt",
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		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 100,
		effect_type = 1,
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		ammo_type = 1,
		id = 810025,
		random_damage_rate = 0,
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		},
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				u = 0,
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			{
				u = 0,
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				t = 2
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		},
		cld_box = {
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			0
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		hit_type = {},
		attach_buff = {},
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	},
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		modle_ID = "mofazidan02_nt",
		type = 1,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 810026,
		random_damage_rate = 0,
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			1,
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			{
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		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/torpedo-hit",
		miss_fx = "",
		miss_sfx = "",
		alert_fx = "TorAlert",
		hit_fx = "TorpedoHit3",
		range = 999,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 4,
		id = 810107,
		random_damage_rate = 0,
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			{
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			{
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		},
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		antisub_enhancement = 0.6,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
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		effect_type = 1,
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		ammo_type = 6,
		id = 810108,
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			{
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			launchVrtSpeed = -3,
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			airdrop = true,
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		hit_sfx = "battle/hit",
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		miss_sfx = "",
		alert_fx = "AlertArea",
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			launchVrtSpeed = -3,
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			diveFilter = {}
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
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		effect_type = 1,
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			{
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			launchVrtSpeed = -3,
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		hit_sfx = "battle/hit",
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		alert_fx = "AlertArea",
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		hit_sfx = "battle/hit",
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			diveFilter = {}
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		hit_sfx = "battle/hit",
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		miss_sfx = "",
		alert_fx = "AlertArea",
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			lastTime = 0.1,
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					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820088
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				{
					bullet_ID = 810115,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820089
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				{
					bullet_ID = 810115,
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					emitterType = "BattleBulletEmitter",
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				},
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					bullet_ID = 810115,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820091
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				{
					bullet_ID = 810115,
					initialSplit = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820092
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					emitterType = "BattleBulletEmitter",
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				},
				{
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					bullet_ID = 810117,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 820089
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				{
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					emitterType = "BattleBulletEmitter",
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				{
					initialSplit = true,
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					emitterType = "BattleBulletEmitter",
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					barrage_ID = 820091
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				{
					initialSplit = true,
					bullet_ID = 810117,
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 820092
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		velocity = 5.5,
		antisub_enhancement = 0,
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		hit_sfx = "",
		miss_fx = "None",
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		effect_type = 1,
		pierce_count = 50,
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			{
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		velocity = 5.5,
		antisub_enhancement = 0,
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			{
				u = -0.2,
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					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810120,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810121,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810122,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810123,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
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				{
					bullet_ID = 810124,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810125,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810126,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
				},
				{
					bullet_ID = 810127,
					inheritAngle = true,
					emitterType = "BattleBulletEmitter",
					barrage_ID = 820096
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				FXID = ""
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		modle_ID = "mofazidan03_nt",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "None",
		miss_sfx = "",
		alert_fx = "",
		hit_fx = "CLHit",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 810119,
		random_damage_rate = 0,
		damage_type = {
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			{
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			0.6
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		DMG_font = {
			{
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			{
				4,
				0.8
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			{
				4,
				0.6
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		},
		acceleration = {
			{
				u = 0,
				flip = false,
				v = 0.03,
				t = 0.1
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			{
				u = 0,
				flip = false,
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		cld_box = {
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			2,
			2
		},
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			0,
			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20041435] = {
		range_offset = 0,
		modle_ID = "shenyuanbullet1",
		type = 1,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 110,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20041435,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
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		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
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		},
		acceleration = {
			{
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				flip = false,
				v = 0.03,
				t = 0.1
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			{
				u = 0,
				flip = false,
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				t = 0.8
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		cld_box = {
			6,
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			2
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		cld_offset = {
			0,
			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042000] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042000,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
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		DMG_font = {
			{
				1,
				1
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			{
				4,
				0.8
			},
			{
				4,
				0.6
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		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.004,
				t = 1.65
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			{
				u = 0,
				flip = false,
				v = -0.004,
				t = 2.6
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		cld_box = {
			5,
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			2
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		cld_offset = {
			0,
			0,
			0
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		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042001] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042001,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
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		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.004,
				t = 1.65
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			{
				u = 0,
				flip = false,
				v = -0.004,
				t = 2.6
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		},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042002] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042002,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.004,
				t = 1.65
			},
			{
				u = 0,
				flip = false,
				v = -0.004,
				t = 2.6
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		},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042003] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042003,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
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			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.007,
				t = 1.65
			},
			{
				u = 0,
				flip = false,
				v = -0.012,
				t = 2.6
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		},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
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		hit_type = {},
		attach_buff = {
			{
				rant = 1000,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042004] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042004,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
			},
			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.007,
				t = 1.65
			},
			{
				u = 0,
				flip = false,
				v = -0.012,
				t = 2.6
			}
		},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {
			{
				rant = 1000,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042005] = {
		range_offset = 0,
		modle_ID = "newBullet3",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042005,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
		},
		DMG_font = {
			{
				1,
				1
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			{
				4,
				0.8
			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.007,
				t = 1.65
			},
			{
				u = 0,
				flip = false,
				v = -0.012,
				t = 2.6
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		},
		cld_box = {
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			2
		},
		cld_offset = {
			0,
			0,
			0
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		hit_type = {},
		attach_buff = {
			{
				rant = 1000,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042006] = {
		range_offset = 0,
		modle_ID = "shenyuanbullet1",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042006,
		random_damage_rate = 0,
		damage_type = {
			1.1,
			1,
			0.6
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		DMG_font = {
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			},
			{
				1,
				0.9
			},
			{
				4,
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			}
		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.013,
				t = 1.65
			},
			{
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				flip = false,
				v = -0.006,
				t = 2.6
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		},
		cld_box = {
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		},
		cld_offset = {
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			0
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		hit_type = {},
		attach_buff = {
			{
				rant = 2400,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042007] = {
		range_offset = 0,
		modle_ID = "shenyuanbullet1",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042007,
		random_damage_rate = 0,
		damage_type = {
			1.1,
			1,
			0.6
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		DMG_font = {
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			{
				1,
				0.9
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			{
				4,
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		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.013,
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			},
			{
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				flip = false,
				v = -0.006,
				t = 2.6
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		},
		cld_box = {
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		},
		cld_offset = {
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			0
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		hit_type = {},
		attach_buff = {
			{
				rant = 2400,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042008] = {
		range_offset = 0,
		modle_ID = "shenyuanbullet1",
		type = 1,
		velocity = 0.5,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 100,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042008,
		random_damage_rate = 0,
		damage_type = {
			1.1,
			1,
			0.6
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		DMG_font = {
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				1
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			{
				1,
				0.9
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			{
				4,
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		},
		acceleration = {
			{
				u = 0.045,
				flip = false,
				v = -0.013,
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			},
			{
				u = 0,
				flip = false,
				v = -0.006,
				t = 2.6
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		},
		cld_box = {
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		},
		cld_offset = {
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			0
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		hit_type = {},
		attach_buff = {
			{
				rant = 2400,
				buff_id = 310,
				level = 2
			}
		},
		extra_param = {}
	},
	[20042310] = {
		range_offset = 20,
		modle_ID = "Bomberbomb1",
		type = 2,
		velocity = 0,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMissBig",
		miss_sfx = "",
		alert_fx = "AlertArea",
		hit_fx = "ShellHit",
		range = 200,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 6,
		id = 20042310,
		random_damage_rate = 0,
		damage_type = {
			0.8,
			0.9,
			1.1
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		DMG_font = {
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			{
				3,
				1
			},
			{
				3,
				1.1
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		},
		acceleration = {},
		cld_box = {
			1.8,
			1,
			1
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {
			time = -1,
			range = 8
		},
		attach_buff = {},
		extra_param = {
			gravity = -0.05,
			targetOffsetZ = 0,
			targetOffsetX = -1,
			offsetY = 80,
			airdrop = true,
			launchVrtSpeed = -3,
			diveFilter = {
				2
			}
		}
	},
	[20042330] = {
		range_offset = 0,
		modle_ID = "Bullet1",
		type = 1,
		velocity = 2,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "TorAlert",
		hit_fx = "Clhit",
		range = 65,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 20042330,
		random_damage_rate = 0,
		damage_type = {
			1,
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			0.6
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		DMG_font = {
			{
				2,
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			{
				2,
				1
			},
			{
				4,
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		},
		acceleration = {
			{
				u = 0.16,
				flip = false,
				v = 0,
				t = 0.5
			}
		},
		cld_box = {
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			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042350] = {
		range_offset = 10,
		modle_ID = "Bullet1",
		type = 1,
		velocity = 3,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "Clhit",
		range = 60,
		effect_type = 1,
		pierce_count = 1,
		ammo_type = 2,
		id = 20042350,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
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		DMG_font = {
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			{
				2,
				1
			},
			{
				4,
				1
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		},
		acceleration = {
			{
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				flip = false,
				v = 0,
				t = 0.7
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		},
		cld_box = {
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		cld_offset = {
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			0,
			0
		},
		hit_type = {},
		attach_buff = {},
		extra_param = {}
	},
	[20042400] = {
		range_offset = 10,
		modle_ID = "shenyuanbullet3",
		type = 1,
		velocity = 8,
		antisub_enhancement = 0,
		out_bound = 0,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellHit",
		range = 90,
		effect_type = 1,
		pierce_count = 2,
		ammo_type = 2,
		id = 20042400,
		random_damage_rate = 0,
		damage_type = {
			1.2,
			1.2,
			1.2
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		DMG_font = {
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				2,
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			},
			{
				2,
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			},
			{
				2,
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		},
		acceleration = {
			{
				u = 0.12,
				flip = false,
				v = 0,
				t = 0.1
			}
		},
		cld_box = {
			5,
			2,
			2
		},
		cld_offset = {
			0,
			0,
			0
		},
		hit_type = {},
		attach_buff = {
			{
				rant = 5000,
				buff_id = 316,
				level = 1
			}
		},
		extra_param = {
			velocity_offset = 3
		}
	},
	[20042600] = {
		range_offset = 5,
		modle_ID = "shenyuanbullet5",
		type = 1,
		velocity = 4,
		antisub_enhancement = 0,
		out_bound = 1,
		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
		miss_sfx = "battle/sink",
		alert_fx = "",
		hit_fx = "ShellMiss",
		range = 75,
		effect_type = 1,
		pierce_count = 0,
		ammo_type = 1,
		id = 20042600,
		random_damage_rate = 0,
		damage_type = {
			1,
			0.8,
			0.6
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		DMG_font = {
			{
				1,
				1
			},
			{
				4,
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			},
			{
				4,
				0.6
			}
		},
		acceleration = {
			{
				u = 0,
				flip = false,
				v = 0.015,
				t = 0.8
			}
		},
		cld_box = {
			5,
			2,
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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		out_bound = 1,
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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					barrage_ID = 20124060
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
					barrage_ID = 20124061
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
					barrage_ID = 20124034
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124036
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
					barrage_ID = 20124037
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124038
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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				{
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				{
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				{
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				{
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
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				{
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					bullet_ID = 20124011,
					barrage_ID = 20124057
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				{
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124059
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				{
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					bullet_ID = 20124011,
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124062
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124011,
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124065
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124066
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124087
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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				{
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		modle_ID = "",
		type = 5,
		velocity = 5,
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		out_bound = 1,
		hit_sfx = "battle/hit",
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		miss_sfx = "battle/sink",
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		pierce_count = 5,
		ammo_type = 1,
		id = 20124033,
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			{
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				{
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				{
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				{
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				{
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				{
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					barrage_ID = 20124251
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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				{
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					barrage_ID = 20124256
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				{
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				{
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
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				{
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					barrage_ID = 20124277
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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				{
					emitterType = "BattleBulletEmitter",
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					barrage_ID = 20124280
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				{
					emitterType = "BattleBulletEmitter",
					bullet_ID = 20124012,
					barrage_ID = 20124281
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				{
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					emitterType = "BattleBulletEmitter",
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		hit_sfx = "battle/hit",
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		hit_sfx = "battle/hit",
		miss_fx = "ShellMiss",
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