pg = pg or {}
pg.weapon_property_73 = {}

function ()
	uv0.weapon_property_73[47083] = {
		id = 47083,
		reload_max = 1927,
		base = 47080
	}
	uv0.weapon_property_73[47084] = {
		id = 47084,
		reload_max = 1896,
		base = 47080
	}
	uv0.weapon_property_73[47085] = {
		id = 47085,
		reload_max = 1865,
		base = 47080
	}
	uv0.weapon_property_73[47086] = {
		id = 47086,
		reload_max = 1834,
		base = 47080
	}
	uv0.weapon_property_73[47087] = {
		id = 47087,
		reload_max = 1803,
		base = 47080
	}
	uv0.weapon_property_73[47088] = {
		id = 47088,
		reload_max = 1772,
		base = 47080
	}
	uv0.weapon_property_73[47089] = {
		id = 47089,
		reload_max = 1741,
		base = 47080
	}
	uv0.weapon_property_73[47090] = {
		id = 47090,
		reload_max = 1710,
		base = 47080
	}
	uv0.weapon_property_73[47091] = {
		id = 47091,
		reload_max = 1710,
		base = 47080
	}
	uv0.weapon_property_73[47100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 47100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1720,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_73[47101] = {
		reload_max = 1695,
		damage = 36,
		base = 47100,
		id = 47101,
		bullet_ID = {
			47101
		}
	}
	uv0.weapon_property_73[47102] = {
		reload_max = 1670,
		damage = 40,
		base = 47100,
		id = 47102,
		bullet_ID = {
			47102
		}
	}
	uv0.weapon_property_73[47103] = {
		reload_max = 1645,
		damage = 45,
		base = 47100,
		id = 47103,
		bullet_ID = {
			47103
		}
	}
	uv0.weapon_property_73[47104] = {
		reload_max = 1620,
		damage = 49,
		base = 47100,
		id = 47104,
		bullet_ID = {
			47104
		}
	}
	uv0.weapon_property_73[47105] = {
		reload_max = 1595,
		damage = 53,
		base = 47100,
		id = 47105,
		bullet_ID = {
			47105
		}
	}
	uv0.weapon_property_73[47106] = {
		reload_max = 1570,
		damage = 58,
		base = 47100,
		id = 47106,
		bullet_ID = {
			47106
		}
	}
	uv0.weapon_property_73[47120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 47120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1680,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47120
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_73[47121] = {
		reload_max = 1655,
		damage = 41,
		base = 47120,
		id = 47121,
		bullet_ID = {
			47121
		}
	}
	uv0.weapon_property_73[47122] = {
		reload_max = 1630,
		damage = 45,
		base = 47120,
		id = 47122,
		bullet_ID = {
			47122
		}
	}
	uv0.weapon_property_73[47123] = {
		reload_max = 1605,
		damage = 50,
		base = 47120,
		id = 47123,
		bullet_ID = {
			47123
		}
	}
	uv0.weapon_property_73[47124] = {
		reload_max = 1580,
		damage = 54,
		base = 47120,
		id = 47124,
		bullet_ID = {
			47124
		}
	}
	uv0.weapon_property_73[47125] = {
		reload_max = 1555,
		damage = 58,
		base = 47120,
		id = 47125,
		bullet_ID = {
			47125
		}
	}
	uv0.weapon_property_73[47126] = {
		reload_max = 1530,
		damage = 63,
		base = 47120,
		id = 47126,
		bullet_ID = {
			47126
		}
	}
	uv0.weapon_property_73[47127] = {
		reload_max = 1505,
		damage = 68,
		base = 47120,
		id = 47127,
		bullet_ID = {
			47127
		}
	}
	uv0.weapon_property_73[47128] = {
		reload_max = 1480,
		damage = 73,
		base = 47120,
		id = 47128,
		bullet_ID = {
			47128
		}
	}
	uv0.weapon_property_73[47129] = {
		reload_max = 1455,
		damage = 78,
		base = 47120,
		id = 47129,
		bullet_ID = {
			47129
		}
	}
	uv0.weapon_property_73[47130] = {
		reload_max = 1430,
		damage = 83,
		base = 47120,
		id = 47130,
		bullet_ID = {
			47130
		}
	}
	uv0.weapon_property_73[47140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 47140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1640,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47140
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_73[47141] = {
		reload_max = 1615,
		damage = 48,
		base = 47140,
		id = 47141,
		bullet_ID = {
			47141
		}
	}
	uv0.weapon_property_73[47142] = {
		reload_max = 1590,
		damage = 53,
		base = 47140,
		id = 47142,
		bullet_ID = {
			47142
		}
	}
	uv0.weapon_property_73[47143] = {
		reload_max = 1565,
		damage = 58,
		base = 47140,
		id = 47143,
		bullet_ID = {
			47143
		}
	}
	uv0.weapon_property_73[47144] = {
		reload_max = 1540,
		damage = 62,
		base = 47140,
		id = 47144,
		bullet_ID = {
			47144
		}
	}
	uv0.weapon_property_73[47145] = {
		reload_max = 1515,
		damage = 67,
		base = 47140,
		id = 47145,
		bullet_ID = {
			47145
		}
	}
	uv0.weapon_property_73[47146] = {
		reload_max = 1490,
		damage = 72,
		base = 47140,
		id = 47146,
		bullet_ID = {
			47146
		}
	}
	uv0.weapon_property_73[47147] = {
		reload_max = 1465,
		damage = 77,
		base = 47140,
		id = 47147,
		bullet_ID = {
			47147
		}
	}
	uv0.weapon_property_73[47148] = {
		reload_max = 1440,
		damage = 82,
		base = 47140,
		id = 47148,
		bullet_ID = {
			47148
		}
	}
	uv0.weapon_property_73[47149] = {
		reload_max = 1415,
		damage = 87,
		base = 47140,
		id = 47149,
		bullet_ID = {
			47149
		}
	}
	uv0.weapon_property_73[47150] = {
		reload_max = 1390,
		damage = 92,
		base = 47140,
		id = 47150,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_73[47151] = {
		reload_max = 1390,
		damage = 92,
		base = 47140,
		id = 47151,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_73[47152] = {
		reload_max = 1390,
		damage = 92,
		base = 47140,
		id = 47152,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_73[47153] = {
		reload_max = 1390,
		damage = 92,
		base = 47140,
		id = 47153,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_73[47160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作舰载型BF-109G",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 47160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1841,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47160
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_73[47161] = {
		id = 47161,
		reload_max = 1816,
		base = 47160,
		bullet_ID = {
			47161
		}
	}
	uv0.weapon_property_73[47162] = {
		id = 47162,
		reload_max = 1791,
		base = 47160,
		bullet_ID = {
			47162
		}
	}
	uv0.weapon_property_73[47163] = {
		id = 47163,
		reload_max = 1766,
		base = 47160,
		bullet_ID = {
			47163
		}
	}
	uv0.weapon_property_73[47164] = {
		id = 47164,
		reload_max = 1741,
		base = 47160,
		bullet_ID = {
			47164
		}
	}
	uv0.weapon_property_73[47165] = {
		id = 47165,
		reload_max = 1716,
		base = 47160,
		bullet_ID = {
			47165
		}
	}
	uv0.weapon_property_73[47166] = {
		id = 47166,
		reload_max = 1691,
		base = 47160,
		bullet_ID = {
			47166
		}
	}
	uv0.weapon_property_73[47167] = {
		id = 47167,
		reload_max = 1666,
		base = 47160,
		bullet_ID = {
			47167
		}
	}
	uv0.weapon_property_73[47168] = {
		id = 47168,
		reload_max = 1641,
		base = 47160,
		bullet_ID = {
			47168
		}
	}
	uv0.weapon_property_73[47169] = {
		id = 47169,
		reload_max = 1616,
		base = 47160,
		bullet_ID = {
			47169
		}
	}
	uv0.weapon_property_73[47170] = {
		id = 47170,
		reload_max = 1591,
		base = 47160,
		bullet_ID = {
			47170
		}
	}
	uv0.weapon_property_73[47171] = {
		id = 47171,
		reload_max = 1591,
		base = 47160,
		bullet_ID = {
			47170
		}
	}
	uv0.weapon_property_73[47172] = {
		id = 47172,
		reload_max = 1591,
		base = 47160,
		bullet_ID = {
			47170
		}
	}
	uv0.weapon_property_73[47173] = {
		id = 47173,
		reload_max = 1591,
		base = 47160,
		bullet_ID = {
			47170
		}
	}
	uv0.weapon_property_73[48000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ar-195舰载鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 48000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2362,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_73[48001] = {
		id = 48001,
		reload_max = 2325,
		base = 48000
	}
	uv0.weapon_property_73[48002] = {
		id = 48002,
		reload_max = 2288,
		base = 48000
	}
	uv0.weapon_property_73[48003] = {
		id = 48003,
		reload_max = 2251,
		base = 48000
	}
	uv0.weapon_property_73[48004] = {
		id = 48004,
		reload_max = 2214,
		base = 48000
	}
	uv0.weapon_property_73[48005] = {
		id = 48005,
		reload_max = 2177,
		base = 48000
	}
	uv0.weapon_property_73[48006] = {
		id = 48006,
		reload_max = 2140,
		base = 48000
	}
	uv0.weapon_property_73[48007] = {
		id = 48007,
		reload_max = 2140,
		base = 48000
	}
	uv0.weapon_property_73[48020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Fi-167舰载鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 48020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2020,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
