pg = pg or {}
pg.weapon_property_121 = {}

function ()
	uv0.weapon_property_121[65197] = {
		id = 65197,
		damage = 182,
		base = 65191
	}
	uv0.weapon_property_121[65198] = {
		id = 65198,
		damage = 202,
		base = 65191
	}
	uv0.weapon_property_121[65199] = {
		id = 65199,
		damage = 220,
		base = 65191
	}
	uv0.weapon_property_121[65200] = {
		id = 65200,
		damage = 240,
		base = 65191
	}
	uv0.weapon_property_121[65201] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大凤μ技能轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 65201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65201
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65202] = {
		name = "大凤μ技能轰炸机Lv2",
		damage = 86,
		base = 65201,
		id = 65202,
		bullet_ID = {
			65202
		}
	}
	uv0.weapon_property_121[65203] = {
		name = "大凤μ技能轰炸机Lv3",
		damage = 106,
		base = 65201,
		id = 65203,
		bullet_ID = {
			65203
		}
	}
	uv0.weapon_property_121[65204] = {
		name = "大凤μ技能轰炸机Lv4",
		damage = 124,
		base = 65201,
		id = 65204,
		bullet_ID = {
			65204
		}
	}
	uv0.weapon_property_121[65205] = {
		name = "大凤μ技能轰炸机Lv5",
		damage = 144,
		base = 65201,
		id = 65205,
		bullet_ID = {
			65205
		}
	}
	uv0.weapon_property_121[65206] = {
		name = "大凤μ技能轰炸机Lv6",
		damage = 164,
		base = 65201,
		id = 65206,
		bullet_ID = {
			65206
		}
	}
	uv0.weapon_property_121[65207] = {
		name = "大凤μ技能轰炸机Lv7",
		damage = 182,
		base = 65201,
		id = 65207,
		bullet_ID = {
			65207
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_121[65208] = {
		name = "大凤μ技能轰炸机Lv8",
		damage = 202,
		base = 65201,
		id = 65208,
		bullet_ID = {
			65208
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_121[65209] = {
		name = "大凤μ技能轰炸机Lv9",
		damage = 220,
		base = 65201,
		id = 65209,
		bullet_ID = {
			65209
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_121[65210] = {
		name = "大凤μ技能轰炸机Lv10",
		damage = 240,
		base = 65201,
		id = 65210,
		bullet_ID = {
			65210
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_121[65211] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 150,
		corrected = 100,
		min_range = 0,
		id = 65211,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19215
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65212] = {
		id = 65212,
		damage = 169,
		base = 65211
	}
	uv0.weapon_property_121[65213] = {
		id = 65213,
		damage = 188,
		base = 65211
	}
	uv0.weapon_property_121[65214] = {
		id = 65214,
		damage = 207,
		base = 65211
	}
	uv0.weapon_property_121[65215] = {
		id = 65215,
		damage = 226,
		base = 65211
	}
	uv0.weapon_property_121[65216] = {
		id = 65216,
		damage = 245,
		base = 65211
	}
	uv0.weapon_property_121[65217] = {
		id = 65217,
		damage = 264,
		base = 65211
	}
	uv0.weapon_property_121[65218] = {
		id = 65218,
		damage = 283,
		base = 65211
	}
	uv0.weapon_property_121[65219] = {
		id = 65219,
		damage = 302,
		base = 65211
	}
	uv0.weapon_property_121[65220] = {
		id = 65220,
		damage = 322,
		base = 65211
	}
	uv0.weapon_property_121[65221] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 65221,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19216
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65222] = {
		id = 65222,
		damage = 78,
		base = 65221
	}
	uv0.weapon_property_121[65223] = {
		id = 65223,
		damage = 85,
		base = 65221
	}
	uv0.weapon_property_121[65224] = {
		id = 65224,
		damage = 93,
		base = 65221
	}
	uv0.weapon_property_121[65225] = {
		id = 65225,
		damage = 100,
		base = 65221
	}
	uv0.weapon_property_121[65226] = {
		id = 65226,
		damage = 108,
		base = 65221
	}
	uv0.weapon_property_121[65227] = {
		id = 65227,
		damage = 115,
		base = 65221
	}
	uv0.weapon_property_121[65228] = {
		id = 65228,
		damage = 123,
		base = 65221
	}
	uv0.weapon_property_121[65229] = {
		id = 65229,
		damage = 130,
		base = 65221
	}
	uv0.weapon_property_121[65230] = {
		id = 65230,
		damage = 138,
		base = 65221
	}
	uv0.weapon_property_121[65231] = {
		action_index = "attack",
		range = 72,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "大凤μ-吸血弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 180,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 65231,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19217,
			19218,
			19219,
			19220
		},
		barrage_ID = {
			80958,
			80959,
			80960,
			80961
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65232] = {
		id = 65232,
		name = "大凤μ-吸血弹幕Lv2",
		damage = 37,
		base = 65231
	}
	uv0.weapon_property_121[65233] = {
		id = 65233,
		name = "大凤μ-吸血弹幕Lv3",
		damage = 39,
		base = 65231
	}
	uv0.weapon_property_121[65234] = {
		id = 65234,
		name = "大凤μ-吸血弹幕Lv4",
		damage = 41,
		base = 65231
	}
	uv0.weapon_property_121[65235] = {
		id = 65235,
		name = "大凤μ-吸血弹幕Lv5",
		damage = 43,
		base = 65231
	}
	uv0.weapon_property_121[65236] = {
		id = 65236,
		name = "大凤μ-吸血弹幕Lv6",
		damage = 45,
		base = 65231
	}
	uv0.weapon_property_121[65237] = {
		id = 65237,
		name = "大凤μ-吸血弹幕Lv7",
		damage = 47,
		base = 65231
	}
	uv0.weapon_property_121[65238] = {
		id = 65238,
		name = "大凤μ-吸血弹幕Lv8",
		damage = 49,
		base = 65231
	}
	uv0.weapon_property_121[65239] = {
		id = 65239,
		name = "大凤μ-吸血弹幕Lv9",
		damage = 51,
		base = 65231
	}
	uv0.weapon_property_121[65240] = {
		id = 65240,
		name = "大凤μ-吸血弹幕Lv10",
		damage = 53,
		base = 65231
	}
	uv0.weapon_property_121[65241] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "罗恩μ追击鱼雷Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 65241,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19221
		},
		barrage_ID = {
			80962
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65242] = {
		id = 65242,
		name = "罗恩μ追击鱼雷Lv2",
		damage = 32,
		base = 65241
	}
	uv0.weapon_property_121[65243] = {
		id = 65243,
		name = "罗恩μ追击鱼雷Lv3",
		damage = 34,
		base = 65241
	}
	uv0.weapon_property_121[65244] = {
		id = 65244,
		name = "罗恩μ追击鱼雷Lv4",
		damage = 36,
		base = 65241
	}
	uv0.weapon_property_121[65245] = {
		id = 65245,
		name = "罗恩μ追击鱼雷Lv5",
		damage = 38,
		base = 65241
	}
	uv0.weapon_property_121[65246] = {
		id = 65246,
		name = "罗恩μ追击鱼雷Lv6",
		damage = 40,
		base = 65241
	}
	uv0.weapon_property_121[65247] = {
		name = "罗恩μ追击鱼雷Lv7",
		damage = 42,
		base = 65241,
		id = 65247,
		bullet_ID = {
			19221,
			19221
		},
		barrage_ID = {
			80962,
			80963
		}
	}
	uv0.weapon_property_121[65248] = {
		name = "罗恩μ追击鱼雷Lv8",
		damage = 44,
		base = 65241,
		id = 65248,
		bullet_ID = {
			19221,
			19221
		},
		barrage_ID = {
			80962,
			80963
		}
	}
	uv0.weapon_property_121[65249] = {
		name = "罗恩μ追击鱼雷Lv9",
		damage = 46,
		base = 65241,
		id = 65249,
		bullet_ID = {
			19221,
			19221
		},
		barrage_ID = {
			80962,
			80963
		}
	}
	uv0.weapon_property_121[65250] = {
		name = "罗恩μ追击鱼雷Lv10",
		damage = 50,
		base = 65241,
		id = 65250,
		bullet_ID = {
			19221,
			19221
		},
		barrage_ID = {
			80962,
			80963
		}
	}
	uv0.weapon_property_121[65251] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "光辉μ坠星Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 65251,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65251
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_121[65252] = {
		reload_max = 2035,
		damage = 72,
		base = 65251,
		id = 65252,
		name = "光辉μ坠星Lv2",
		bullet_ID = {
			65252
		}
	}
	uv0.weapon_property_121[65253] = {
		reload_max = 2000,
		damage = 92,
		base = 65251,
		id = 65253,
		name = "光辉μ坠星Lv3",
		bullet_ID = {
			65253
		}
	}
	uv0.weapon_property_121[65254] = {
		reload_max = 1965,
		damage = 113,
		base = 65251,
		id = 65254,
		name = "光辉μ坠星Lv4",
		bullet_ID = {
			65254
		}
	}
	uv0.weapon_property_121[65255] = {
		reload_max = 1930,
		damage = 134,
		base = 65251,
		id = 65255,
		name = "光辉μ坠星Lv5",
		bullet_ID = {
			65255
		}
	}
	uv0.weapon_property_121[65256] = {
		reload_max = 1895,
		damage = 155,
		base = 65251,
		id = 65256,
		name = "光辉μ坠星Lv6",
		bullet_ID = {
			65256
		}
	}
	uv0.weapon_property_121[65257] = {
		reload_max = 1860,
		damage = 176,
		base = 65251,
		id = 65257,
		name = "光辉μ坠星Lv7",
		bullet_ID = {
			65257
		}
	}
	uv0.weapon_property_121[65258] = {
		reload_max = 1825,
		damage = 197,
		base = 65251,
		id = 65258,
		name = "光辉μ坠星Lv8",
		bullet_ID = {
			65258
		}
	}
	uv0.weapon_property_121[65259] = {
		reload_max = 1790,
		damage = 218,
		base = 65251,
		id = 65259,
		name = "光辉μ坠星Lv9",
		bullet_ID = {
			65259
		}
	}
	uv0.weapon_property_121[65260] = {
		reload_max = 1755,
		damage = 239,
		base = 65251,
		id = 65260,
		name = "光辉μ坠星Lv10",
		bullet_ID = {
			65260
		}
	}
end()
