pg = pg or {}
pg.weapon_property_15 = {}

function ()
	uv0.weapon_property_15[14444] = {
		id = 14444,
		reload_max = 4154,
		damage = 110,
		base = 14440
	}
	uv0.weapon_property_15[14445] = {
		id = 14445,
		reload_max = 4062,
		damage = 122,
		base = 14440
	}
	uv0.weapon_property_15[14446] = {
		id = 14446,
		reload_max = 3972,
		damage = 134,
		base = 14440
	}
	uv0.weapon_property_15[14447] = {
		id = 14447,
		reload_max = 3883,
		damage = 146,
		base = 14440
	}
	uv0.weapon_property_15[14448] = {
		id = 14448,
		reload_max = 3791,
		damage = 158,
		base = 14440
	}
	uv0.weapon_property_15[14449] = {
		id = 14449,
		reload_max = 3702,
		damage = 170,
		base = 14440
	}
	uv0.weapon_property_15[14450] = {
		id = 14450,
		reload_max = 3611,
		damage = 182,
		base = 14440
	}
	uv0.weapon_property_15[14451] = {
		reload_max = 3611,
		damage = 182,
		base = 14440,
		id = 14451,
		corrected = 109
	}
	uv0.weapon_property_15[14452] = {
		reload_max = 3611,
		damage = 182,
		base = 14440,
		id = 14452,
		corrected = 116
	}
	uv0.weapon_property_15[14453] = {
		reload_max = 3611,
		damage = 182,
		base = 14440,
		id = 14453,
		corrected = 124
	}
	uv0.weapon_property_15[14460] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK7T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 71,
		corrected = 105,
		min_range = 50,
		id = 14460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4544,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_15[14461] = {
		id = 14461,
		reload_max = 4454,
		damage = 81,
		base = 14460
	}
	uv0.weapon_property_15[14462] = {
		id = 14462,
		reload_max = 4363,
		damage = 91,
		base = 14460
	}
	uv0.weapon_property_15[14463] = {
		id = 14463,
		reload_max = 4273,
		damage = 99,
		base = 14460
	}
	uv0.weapon_property_15[14464] = {
		id = 14464,
		reload_max = 4184,
		damage = 109,
		base = 14460
	}
	uv0.weapon_property_15[14465] = {
		id = 14465,
		reload_max = 4092,
		damage = 119,
		base = 14460
	}
	uv0.weapon_property_15[14466] = {
		id = 14466,
		reload_max = 4002,
		damage = 129,
		base = 14460
	}
	uv0.weapon_property_15[14467] = {
		id = 14467,
		reload_max = 3913,
		damage = 139,
		base = 14460
	}
	uv0.weapon_property_15[14468] = {
		id = 14468,
		reload_max = 3821,
		damage = 147,
		base = 14460
	}
	uv0.weapon_property_15[14469] = {
		id = 14469,
		reload_max = 3732,
		damage = 157,
		base = 14460
	}
	uv0.weapon_property_15[14470] = {
		id = 14470,
		reload_max = 3641,
		damage = 167,
		base = 14460
	}
	uv0.weapon_property_15[14471] = {
		reload_max = 3641,
		damage = 167,
		base = 14460,
		id = 14471,
		corrected = 109
	}
	uv0.weapon_property_15[14472] = {
		reload_max = 3641,
		damage = 167,
		base = 14460,
		id = 14472,
		corrected = 116
	}
	uv0.weapon_property_15[14473] = {
		reload_max = 3641,
		damage = 167,
		base = 14460,
		id = 14473,
		corrected = 124
	}
	uv0.weapon_property_15[14500] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.7,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型双联装457mm主炮MKAT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 78,
		corrected = 105,
		min_range = 50,
		id = 14500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3857,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1503
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_15[14501] = {
		id = 14501,
		reload_max = 3781,
		damage = 91,
		base = 14500
	}
	uv0.weapon_property_15[14502] = {
		id = 14502,
		reload_max = 3706,
		damage = 102,
		base = 14500
	}
	uv0.weapon_property_15[14503] = {
		id = 14503,
		reload_max = 3632,
		damage = 116,
		base = 14500
	}
	uv0.weapon_property_15[14504] = {
		id = 14504,
		reload_max = 3557,
		damage = 129,
		base = 14500
	}
	uv0.weapon_property_15[14505] = {
		id = 14505,
		reload_max = 3481,
		damage = 143,
		base = 14500
	}
	uv0.weapon_property_15[14506] = {
		id = 14506,
		reload_max = 3405,
		damage = 156,
		base = 14500
	}
	uv0.weapon_property_15[14507] = {
		id = 14507,
		reload_max = 3330,
		damage = 167,
		base = 14500
	}
	uv0.weapon_property_15[14508] = {
		id = 14508,
		reload_max = 3255,
		damage = 180,
		base = 14500
	}
	uv0.weapon_property_15[14509] = {
		id = 14509,
		reload_max = 3181,
		damage = 194,
		base = 14500
	}
	uv0.weapon_property_15[14510] = {
		id = 14510,
		reload_max = 3105,
		damage = 207,
		base = 14500
	}
	uv0.weapon_property_15[14511] = {
		reload_max = 3105,
		damage = 207,
		base = 14500,
		id = 14511,
		corrected = 109
	}
	uv0.weapon_property_15[14512] = {
		reload_max = 3105,
		damage = 207,
		base = 14500,
		id = 14512,
		corrected = 116
	}
	uv0.weapon_property_15[14513] = {
		reload_max = 3105,
		damage = 207,
		base = 14500,
		id = 14513,
		corrected = 124
	}
	uv0.weapon_property_15[15000] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark14鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 15000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1821
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_15[15001] = {
		id = 15001,
		reload_max = 5020,
		damage = 48,
		base = 15000
	}
	uv0.weapon_property_15[15002] = {
		id = 15002,
		reload_max = 4940,
		damage = 54,
		base = 15000
	}
	uv0.weapon_property_15[15003] = {
		id = 15003,
		reload_max = 4860,
		damage = 60,
		base = 15000
	}
	uv0.weapon_property_15[15020] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark14鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 15020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4950,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1821
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_15[15021] = {
		id = 15021,
		reload_max = 4875,
		damage = 53,
		base = 15020
	}
	uv0.weapon_property_15[15022] = {
		id = 15022,
		reload_max = 4800,
		damage = 60,
		base = 15020
	}
	uv0.weapon_property_15[15023] = {
		id = 15023,
		reload_max = 4725,
		damage = 67,
		base = 15020
	}
	uv0.weapon_property_15[15024] = {
		id = 15024,
		reload_max = 4650,
		damage = 74,
		base = 15020
	}
	uv0.weapon_property_15[15025] = {
		id = 15025,
		reload_max = 4575,
		damage = 81,
		base = 15020
	}
	uv0.weapon_property_15[15026] = {
		id = 15026,
		reload_max = 4500,
		damage = 88,
		base = 15020
	}
	uv0.weapon_property_15[15040] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark14鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 15040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1821
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_15[15041] = {
		id = 15041,
		reload_max = 4710,
		damage = 59,
		base = 15040
	}
	uv0.weapon_property_15[15042] = {
		id = 15042,
		reload_max = 4620,
		damage = 67,
		base = 15040
	}
	uv0.weapon_property_15[15043] = {
		id = 15043,
		reload_max = 4530,
		damage = 75,
		base = 15040
	}
	uv0.weapon_property_15[15044] = {
		id = 15044,
		reload_max = 4440,
		damage = 83,
		base = 15040
	}
	uv0.weapon_property_15[15045] = {
		id = 15045,
		reload_max = 4350,
		damage = 91,
		base = 15040
	}
	uv0.weapon_property_15[15046] = {
		id = 15046,
		reload_max = 4260,
		damage = 99,
		base = 15040
	}
	uv0.weapon_property_15[15047] = {
		id = 15047,
		reload_max = 4170,
		damage = 107,
		base = 15040
	}
	uv0.weapon_property_15[15048] = {
		id = 15048,
		reload_max = 4080,
		damage = 115,
		base = 15040
	}
	uv0.weapon_property_15[15049] = {
		id = 15049,
		reload_max = 3990,
		damage = 123,
		base = 15040
	}
	uv0.weapon_property_15[15050] = {
		id = 15050,
		reload_max = 3900,
		damage = 131,
		base = 15040
	}
	uv0.weapon_property_15[15051] = {
		reload_max = 3900,
		damage = 131,
		base = 15040,
		id = 15051,
		corrected = 104
	}
	uv0.weapon_property_15[15060] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark18鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 0,
		id = 15060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2791,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1832
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_15[15061] = {
		id = 15061,
		reload_max = 2716,
		damage = 48,
		base = 15060
	}
	uv0.weapon_property_15[15062] = {
		id = 15062,
		reload_max = 2641,
		damage = 56,
		base = 15060
	}
end()
