pg = pg or {}
pg.weapon_property_326 = {}

function ()
	uv0.weapon_property_326[711009] = {
		range = 100,
		damage = 16,
		base = 1000,
		name = "【2020普林斯顿SP2】能代 专属弹幕",
		type = 2,
		reload_max = 1500,
		queue = 2,
		id = 711009,
		bullet_ID = {
			79481,
			79481
		},
		barrage_ID = {
			79483,
			79484
		}
	}
	uv0.weapon_property_326[711010] = {
		aim_type = 0,
		range = 100,
		damage = 28,
		base = 1001,
		fire_fx = "CAFire",
		name = "【2020普林斯顿SP2】能代 竖排四联装鱼雷",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 711010,
		bullet_ID = {
			79482
		},
		barrage_ID = {
			79485
		}
	}
	uv0.weapon_property_326[711011] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP2】妙高 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 711011,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[711012] = {
		name = "【2020普林斯顿SP2】妙高 重巡联装主炮x4",
		damage = 16,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1300,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 711012,
		bullet_ID = {
			1419
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_326[711013] = {
		range = 60,
		damage = 26,
		base = 1001,
		name = "【2020普林斯顿SP2】妙高 双联装鱼雷",
		suppress = 1,
		reload_max = 1500,
		queue = 1,
		id = 711013,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		}
	}
	uv0.weapon_property_326[711014] = {
		aim_type = 1,
		range = 80,
		damage = 14,
		base = 1000,
		name = "【2020普林斯顿SP2】妙高 旋转子弹两翼散射",
		fire_fx = "zhupao",
		suppress = 1,
		reload_max = 1500,
		type = 2,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 711014,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		}
	}
	uv0.weapon_property_326[711015] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP2】隼鹰&飞鹰 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 3,
		id = 711015,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[711016] = {
		range = 60,
		damage = 16,
		base = 1000,
		type = 2,
		name = "【2020普林斯顿SP2】隼鹰&飞鹰 单发x6随机",
		suppress = 1,
		reload_max = 1000,
		queue = 3,
		id = 711016,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1106
		}
	}
	uv0.weapon_property_326[711021] = {
		aim_type = 0,
		range = 120,
		damage = 18,
		base = 1002,
		name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机（自机狙）",
		action_index = "",
		reload_max = 200,
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 711021,
		barrage_ID = {
			130411
		}
	}
	uv0.weapon_property_326[711022] = {
		name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机（高爆）",
		range = 90,
		damage = 32,
		base = 1002,
		reload_max = 200,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 711022,
		barrage_ID = {
			12008
		}
	}
	uv0.weapon_property_326[711023] = {
		aim_type = 1,
		range = 30,
		damage = 18,
		base = 1000,
		name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机弹幕（自机狙）",
		fire_fx = "",
		suppress = 1,
		reload_max = 5000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 711023,
		bullet_ID = {
			770004
		},
		barrage_ID = {
			780009
		}
	}
	uv0.weapon_property_326[711024] = {
		action_index = "",
		range = 1,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机弹幕（高爆）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 711024,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 5000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130302,
			130303,
			130304,
			130305,
			130306,
			130307
		},
		barrage_ID = {
			130991,
			130991,
			130991,
			130991,
			130991,
			130991
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_326[711025] = {
		aim_type = 1,
		range = 120,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP2】BOSS 大凤 魔爪弹幕",
		type = 2,
		suppress = 1,
		reload_max = 5000,
		queue = 3,
		id = 711025,
		bullet_ID = {
			770011
		},
		barrage_ID = {
			780014
		}
	}
	uv0.weapon_property_326[711026] = {
		aim_type = 1,
		range = 38,
		base = 1000,
		name = "【2020普林斯顿SP2】BOSS 大凤 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 1,
		id = 711026,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_326[711027] = {
		range = 100,
		damage = 26,
		base = 1000,
		name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹1 高爆+穿甲",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 711027,
		bullet_ID = {
			770012,
			770013,
			770014,
			770015
		},
		barrage_ID = {
			581027,
			581028,
			581029,
			581030
		},
		precast_param = {
			time = 1,
			isBound = true,
			fx = "jinengenemy"
		}
	}
	uv0.weapon_property_326[711028] = {
		range = 100,
		damage = 26,
		base = 1000,
		name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹2 高爆+穿甲",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 711028,
		bullet_ID = {
			770016,
			770017,
			770018,
			770019
		},
		barrage_ID = {
			581031,
			581032,
			581033,
			581034
		},
		precast_param = {
			time = 0.5,
			isBound = true,
			fx = "jinengenemy"
		}
	}
	uv0.weapon_property_326[712001] = {
		aim_type = 1,
		range = 100,
		damage = 9,
		base = 1000,
		name = "【2020普林斯顿SP3】雪风 专属弹幕攻击",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 712001,
		bullet_ID = {
			20005
		},
		barrage_ID = {
			200042
		}
	}
	uv0.weapon_property_326[712002] = {
		aim_type = 1,
		range = 100,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP3】雪风 单发瞄准随机弹",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 712002,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1006
		}
	}
	uv0.weapon_property_326[712003] = {
		aim_type = 1,
		range = 100,
		damage = 46,
		base = 1000,
		name = "【2020普林斯顿SP3】雪风 四联装鱼雷",
		fire_fx = "",
		suppress = 1,
		reload_max = 1500,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 712003,
		type = 3,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		}
	}
	uv0.weapon_property_326[712004] = {
		aim_type = 1,
		range = 40,
		damage = 9,
		base = 1000,
		name = "【2020普林斯顿SP3】浦风 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 712004,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[712005] = {
		range = 100,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP3】浦风 穿透弹交叉三横射",
		fire_fx = "",
		suppress = 1,
		reload_max = 800,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 712005,
		bullet_ID = {
			300112,
			300113,
			300114
		},
		barrage_ID = {
			300112,
			300113,
			300114
		}
	}
	uv0.weapon_property_326[712006] = {
		aim_type = 0,
		range = 100,
		damage = 46,
		base = 1001,
		name = "【2020普林斯顿SP3】浦风 四联装鱼雷",
		suppress = 1,
		action_index = "",
		reload_max = 1500,
		id = 712006,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			130994
		}
	}
	uv0.weapon_property_326[712007] = {
		aim_type = 1,
		range = 40,
		base = 1000,
		name = "【2020普林斯顿SP3】能代 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 1,
		id = 712007,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[712008] = {
		aim_type = 1,
		range = 80,
		damage = 15,
		base = 1000,
		name = "【2020普林斯顿SP3】能代 旋转子弹散射8连",
		suppress = 1,
		reload_max = 750,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 712008,
		bullet_ID = {
			300109,
			300110,
			300111
		},
		barrage_ID = {
			300109,
			300110,
			300111
		}
	}
	uv0.weapon_property_326[712009] = {
		range = 100,
		damage = 18,
		base = 1000,
		name = "【2020普林斯顿SP3】能代 专属弹幕",
		type = 2,
		reload_max = 1500,
		queue = 2,
		id = 712009,
		bullet_ID = {
			79481,
			79481
		},
		barrage_ID = {
			79483,
			79484
		}
	}
	uv0.weapon_property_326[712010] = {
		aim_type = 0,
		range = 100,
		damage = 42,
		base = 1001,
		fire_fx = "CAFire",
		name = "【2020普林斯顿SP3】能代 竖排四联装鱼雷",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 712010,
		bullet_ID = {
			79482
		},
		barrage_ID = {
			79485
		}
	}
	uv0.weapon_property_326[712011] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP3】妙高 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 712011,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[712012] = {
		name = "【2020普林斯顿SP3】妙高 重巡联装主炮x4",
		damage = 18,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1300,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 712012,
		bullet_ID = {
			1419
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_326[712013] = {
		range = 60,
		damage = 38,
		base = 1001,
		name = "【2020普林斯顿SP3】妙高 双联装鱼雷",
		suppress = 1,
		reload_max = 1500,
		queue = 1,
		id = 712013,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		}
	}
	uv0.weapon_property_326[712014] = {
		aim_type = 1,
		range = 80,
		damage = 16,
		base = 1000,
		name = "【2020普林斯顿SP3】妙高 旋转子弹两翼散射",
		fire_fx = "zhupao",
		suppress = 1,
		reload_max = 1500,
		type = 2,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 712014,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		}
	}
	uv0.weapon_property_326[712015] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP3】隼鹰&飞鹰 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 3,
		id = 712015,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[712016] = {
		range = 60,
		damage = 26,
		base = 1000,
		type = 2,
		name = "【2020普林斯顿SP3】隼鹰&飞鹰 单发x6随机",
		suppress = 1,
		reload_max = 1000,
		queue = 3,
		id = 712016,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1106
		}
	}
	uv0.weapon_property_326[712021] = {
		aim_type = 1,
		range = 38,
		damage = 16,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		initial_over_heat = 1,
		queue = 5,
		id = 712021,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_326[712022] = {
		aim_type = 0,
		range = 120,
		damage = 24,
		base = 1002,
		name = "【2020普林斯顿SP3】BOSS 通用战斗机（自机狙）",
		action_index = "",
		reload_max = 200,
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 712022,
		bullet_ID = {
			340123
		},
		barrage_ID = {
			130111
		}
	}
	uv0.weapon_property_326[712023] = {
		range = 120,
		name = "【2020普林斯顿SP3】BOSS 通用轰炸机（高爆）",
		damage = 44,
		base = 1002,
		action_index = "",
		reload_max = 200,
		queue = 1,
		id = 712023,
		bullet_ID = {
			340124
		},
		barrage_ID = {
			130111
		}
	}
	uv0.weapon_property_326[712024] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2020普林斯顿SP3】BOSS 通用战斗机弹幕（自机狙）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 712024,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130314
		},
		barrage_ID = {
			120303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_326[712025] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2020普林斯顿SP3】BOSS 通用轰炸机弹幕（高爆）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 712025,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			770001
		},
		barrage_ID = {
			130992
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_326[712026] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 翔鹤第一波弹幕",
		suppress = 1,
		reload_max = 5000,
		queue = 1,
		id = 712026,
		bullet_ID = {
			770022,
			770023
		},
		barrage_ID = {
			990241,
			990242
		}
	}
	uv0.weapon_property_326[712027] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 瑞鹤第一波弹幕",
		suppress = 1,
		reload_max = 5000,
		queue = 1,
		id = 712027,
		bullet_ID = {
			770020,
			770021
		},
		barrage_ID = {
			990001,
			990002
		}
	}
	uv0.weapon_property_326[712028] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 翔鹤第二波弹幕",
		suppress = 1,
		reload_max = 9999,
		queue = 1,
		id = 712028,
		bullet_ID = {
			770026
		},
		barrage_ID = {
			780017
		}
	}
	uv0.weapon_property_326[712029] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 瑞鹤第二波弹幕",
		fire_fx = "fangkongpaohuoshe2",
		suppress = 1,
		reload_max = 5000,
		type = 2,
		queue = 1,
		id = 712029,
		bullet_ID = {
			770024,
			770025
		},
		barrage_ID = {
			780015,
			780016
		}
	}
	uv0.weapon_property_326[712030] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 翔鹤第三波弹幕",
		type = 2,
		suppress = 1,
		reload_max = 5000,
		queue = 3,
		id = 712030,
		bullet_ID = {
			770033
		},
		barrage_ID = {
			730226
		}
	}
	uv0.weapon_property_326[712031] = {
		aim_type = 1,
		range = 120,
		damage = 21,
		base = 1000,
		name = "【2020普林斯顿SP3】BOSS 瑞鹤第三波弹幕",
		fire_fx = "fangkongpaohuoshe2",
		suppress = 1,
		reload_max = 5000,
		type = 2,
		queue = 1,
		id = 712031,
		bullet_ID = {
			770034,
			770035
		},
		barrage_ID = {
			780015,
			780016
		}
	}
	uv0.weapon_property_326[720001] = {
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕",
		type = 2,
		reload_max = 900,
		id = 720001,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			79413,
			79414
		}
	}
	uv0.weapon_property_326[720002] = {
		aim_type = 0,
		damage = 34,
		base = 1001,
		name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕鱼雷",
		suppress = 1,
		reload_max = 900,
		queue = 4,
		id = 720002,
		bullet_ID = {
			79412
		},
		barrage_ID = {
			79415
		}
	}
	uv0.weapon_property_326[720003] = {
		range = 120,
		name = "【2020偶像活动二期SP1】精英人形黛朵 侧翼穿透弹",
		damage = 12,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1155,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 720003,
		bullet_ID = {
			680012,
			680013
		},
		barrage_ID = {
			680013,
			680014
		}
	}
	uv0.weapon_property_326[720004] = {
		range = 120,
		name = "【2020偶像活动二期SP1】精英人形黛朵 扩散弹",
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1200,
		fire_sfx = "battle/cannon-main",
		id = 720004,
		bullet_ID = {
			780010,
			780011
		},
		barrage_ID = {
			680015,
			680016
		}
	}
	uv0.weapon_property_326[720101] = {
		aim_type = 1,
		range = 38,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 720101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_326[720102] = {
		name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 联装主炮射击",
		damage = 16,
		base = 1000,
		initial_over_heat = 1,
		fire_fx = "CAFire",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 720102,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			1203
		}
	}
	uv0.weapon_property_326[720103] = {
		aim_type = 1,
		range = 60,
		damage = 16,
		base = 1000,
		name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 前排跨射",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 3000,
		type = 19,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 720103,
		bullet_ID = {
			780017
		},
		barrage_ID = {
			790024
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_326[720104] = {
		range = 100,
		name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 音符散射",
		damage = 16,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 720104,
		bullet_ID = {
			780003,
			780003
		},
		barrage_ID = {
			200102,
			200103
		}
	}
	uv0.weapon_property_326[720105] = {
		name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 两翼穿甲弹幕",
		damage = 14,
		base = 1000,
		suppress = 1,
		reload_max = 1000,
		queue = 2,
		id = 720105,
		bullet_ID = {
			950050,
			950050,
			950050,
			950050
		},
		barrage_ID = {
			790020,
			790021,
			790022,
			790023
		}
	}
	uv0.weapon_property_326[721001] = {
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期SP2】精英人形恶毒 专属弹幕",
		type = 2,
		reload_max = 900,
		id = 721001,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			79413,
			79414
		}
	}
	uv0.weapon_property_326[721002] = {
		aim_type = 0,
		damage = 34,
		base = 1001,
		name = "【2020偶像活动二期SP2】精英人形恶毒 专属弹幕鱼雷",
		suppress = 1,
		reload_max = 900,
		queue = 4,
		id = 721002,
		bullet_ID = {
			79412
		},
		barrage_ID = {
			79415
		}
	}
	uv0.weapon_property_326[721003] = {
		range = 120,
		name = "【2020偶像活动二期SP2】精英人形黛朵 侧翼穿透弹",
		damage = 12,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1155,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 721003,
		bullet_ID = {
			680012,
			680013
		},
		barrage_ID = {
			680013,
			680014
		}
	}
	uv0.weapon_property_326[721004] = {
		range = 120,
		name = "【2020偶像活动二期SP2】精英人形黛朵 扩散弹",
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1200,
		fire_sfx = "battle/cannon-main",
		id = 721004,
		bullet_ID = {
			780010,
			780011
		},
		barrage_ID = {
			680015,
			680016
		}
	}
	uv0.weapon_property_326[721005] = {
		aim_type = 0,
		name = "【2020偶像活动二期SP3】精英人形大青花鱼 开幕鱼雷",
		damage = 40,
		base = 1001,
		action_index = "",
		reload_max = 9999,
		id = 721005,
		bullet_ID = {
			750001,
			750002,
			750003,
			750004,
			750005
		},
		barrage_ID = {
			760001,
			760002,
			760003,
			760004,
			760005
		}
	}
	uv0.weapon_property_326[721006] = {
		aim_type = 1,
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期SP2】精英人形大青花鱼 3way驱逐炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		action_index = "",
		queue = 1,
		id = 721006,
		bullet_ID = {
			1201,
			1201,
			1201
		},
		barrage_ID = {
			1417,
			1001,
			1418
		}
	}
	uv0.weapon_property_326[721007] = {
		aim_type = 0,
		name = "【2020偶像活动二期SP2】精英人形大青花鱼 专属弹幕鱼雷",
		damage = 36,
		base = 1001,
		action_index = "",
		reload_max = 2400,
		id = 721007,
		bullet_ID = {
			79341,
			79341
		},
		barrage_ID = {
			79341,
			79342
		}
	}
	uv0.weapon_property_326[721008] = {
		name = "【2020偶像活动二期SP2】精英人形大青花鱼 快速自机狙鱼雷",
		damage = 36,
		base = 1001,
		action_index = "",
		suppress = 1,
		reload_max = 1500,
		id = 721008,
		bullet_ID = {
			750007
		},
		barrage_ID = {
			700020
		}
	}
	uv0.weapon_property_326[721009] = {
		name = "【2020偶像活动二期SP2】精英人形大青花鱼 3way自机狙鱼雷",
		damage = 36,
		base = 1001,
		action_index = "",
		suppress = 1,
		reload_max = 1800,
		id = 721009,
		bullet_ID = {
			1821,
			1821,
			1821
		},
		barrage_ID = {
			760008,
			760010,
			760012
		}
	}
	uv0.weapon_property_326[721101] = {
		aim_type = 1,
		range = 38,
		base = 1000,
		name = "【2020偶像活动二期SP2】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 721101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_326[721102] = {
		reload_max = 150,
		name = "【2020偶像活动二期SP2】BOSS 光辉 音符鱼雷机",
		damage = 28,
		base = 1002,
		id = 721102,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_326[721103] = {
		reload_max = 150,
		name = "【2020偶像活动二期SP2】BOSS 光辉 音符轰炸机",
		damage = 36,
		base = 1002,
		id = 721103,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
end()
