pg = pg or {}
pg.weapon_property_394 = {}

function ()
	uv0.weapon_property_394[2029911] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】塞壬航母精英随机_结界系_圆环牢笼（执棋者）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2029911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299110,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111,
			20299111
		},
		barrage_ID = {
			20299110,
			20299111,
			20299112,
			20299113,
			20299114,
			20299115,
			20299116,
			20299117,
			20299118,
			20299119,
			20299120,
			20299121,
			20299122,
			20299123,
			20299124,
			20299125,
			20299126,
			20299127,
			20299128,
			20299129,
			20299110,
			20299111,
			20299112,
			20299113,
			20299114,
			20299115,
			20299116,
			20299117,
			20299118,
			20299119,
			20299120,
			20299121,
			20299122,
			20299123,
			20299124,
			20299125,
			20299126,
			20299127,
			20299128,
			20299129
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2029913] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】塞壬航母精英随机_结界系_叠加方阵（执棋者）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2029913,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20299130,
			20299130,
			20299130,
			20299130,
			20299130,
			20299130,
			20299130,
			20299130,
			20299131,
			20299131,
			20299131,
			20299131,
			20299131,
			20299131,
			20299131,
			20299131
		},
		barrage_ID = {
			20299130,
			20299131,
			20299132,
			20299133,
			20299134,
			20299135,
			20299136,
			20299137,
			20299138,
			20299139,
			20299140,
			20299141,
			20299142,
			20299143,
			20299144,
			20299145
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2029915] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】塞壬航母精英随机_结界系_三角力量（执棋者）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2029915,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150,
			20299150
		},
		barrage_ID = {
			20299150,
			20299151,
			20299152,
			20299153,
			20299154,
			20299155,
			20299156,
			20299157,
			20299158,
			20299159,
			20299160,
			20299161,
			20299162,
			20299163,
			20299164
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2029917] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】塞壬航母精英随机_结界系_平行巨浪（执棋者）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2029917,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299170,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299171,
			20299172,
			20299172
		},
		barrage_ID = {
			20299170,
			20299171,
			20299172,
			20299173,
			20299174,
			20299175,
			20299176,
			20299177,
			20299178,
			20299179,
			20299180,
			20299181,
			20299182,
			20299183,
			20299184,
			20299185,
			20299186,
			20299187,
			20299188,
			20299189,
			20299190,
			20299191
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030000] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_普通斩击随机1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 2030000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20300000,
			20300000,
			20300000,
			20300000,
			20300000,
			20300000
		},
		barrage_ID = {
			20300000,
			20300001,
			20300002,
			20300003,
			20300004,
			20300005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030001] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_普通斩击随机2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 2030001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20300000,
			20300000,
			20300000,
			20300000,
			20300000,
			20300000
		},
		barrage_ID = {
			20300010,
			20300011,
			20300012,
			20300013,
			20300014,
			20300015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030020] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_浮游炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2030020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20300200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030021] = {
		action_index = "",
		range = 40,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_浮游炮武器_火焰喷吐",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 125,
		min_range = 0,
		id = 2030021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20300210
		},
		barrage_ID = {
			20300210
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030023] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_剑鱼oldtype鱼雷武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 45,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 22,
		id = 2030023,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030100] = {
		action_index = "attack",
		range = 200,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p2_定位激光",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 105,
		min_range = 0,
		id = 2030100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 12000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20301000,
			20301000,
			20301000,
			20301000,
			20301000,
			20301000,
			20301000,
			20301000,
			20301000,
			20301000
		},
		barrage_ID = {
			20301000,
			20301001,
			20301002,
			20301003,
			20301004,
			20301005,
			20301006,
			20301007,
			20301008,
			20301009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2030101] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p2_固定斩击",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 2030101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3300,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20030400,
			20030400,
			20030400,
			20030400,
			20030401,
			20030401,
			20030402,
			20030402,
			20030401,
			20030401,
			20030402,
			20030402,
			20030403,
			20030403,
			20030403,
			20030403,
			20030403,
			20030403,
			20030404
		},
		barrage_ID = {
			20030400,
			20030401,
			20030405,
			20030406,
			20030410,
			20030411,
			20030412,
			20030413,
			20030414,
			20030415,
			20030416,
			20030417,
			20030418,
			20030419,
			20030420,
			20030421,
			20030422,
			20030423,
			20030424
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030120] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p2_量子波动斩(能量收集)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 2030120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20301201,
			20301202,
			20301203,
			20301200,
			20301200,
			20301200,
			20301200,
			20301201,
			20301202,
			20301203,
			20301200,
			20301200,
			20301200,
			20301200,
			20301201,
			20301202,
			20301203,
			20301200,
			20301200,
			20301200,
			20301200,
			20301201,
			20301202,
			20301203,
			20301200,
			20301200,
			20301200,
			20301200
		},
		barrage_ID = {
			20301200,
			20301201,
			20301202,
			20301203,
			20301204,
			20301205,
			20301206,
			20301207,
			20301208,
			20301209,
			20301210,
			20301211,
			20301212,
			20301213,
			20301214,
			20301215,
			20301216,
			20301217,
			20301218,
			20301219,
			20301220,
			20301221,
			20301222,
			20301223,
			20301224,
			20301225,
			20301226,
			20301227
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030160] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p2_能量聚集小",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2030160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 10,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600,
			20301600
		},
		barrage_ID = {
			20302000,
			20302001,
			20302002,
			20302003,
			20302004,
			20302005,
			20302006,
			20302007,
			20302008,
			20302009,
			20302010,
			20302011,
			20302012,
			20302013,
			20302014,
			20302015,
			20302016,
			20302017,
			20302018,
			20302019
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030200] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p2_能量聚集",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 2030200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302000,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302001,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302002,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302003,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302004,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005,
			20302005
		},
		barrage_ID = {
			20302000,
			20302001,
			20302002,
			20302003,
			20302004,
			20302005,
			20302006,
			20302007,
			20302008,
			20302009,
			20302010,
			20302011,
			20302012,
			20302013,
			20302014,
			20302015,
			20302016,
			20302017,
			20302018,
			20302019,
			20302020,
			20302021,
			20302022,
			20302023,
			20302024,
			20302025,
			20302026,
			20302027,
			20302028,
			20302029,
			20302030,
			20302031,
			20302032,
			20302033,
			20302034,
			20302035,
			20302036,
			20302037,
			20302038,
			20302039,
			20302040,
			20302041,
			20302042,
			20302043,
			20302044,
			20302045,
			20302046,
			20302047,
			20302048,
			20302049,
			20302050,
			20302051,
			20302052,
			20302053,
			20302054,
			20302055,
			20302056,
			20302057,
			20302058,
			20302059,
			20302060,
			20302061,
			20302062,
			20302063,
			20302064,
			20302065,
			20302066,
			20302067,
			20302068,
			20302069,
			20302070,
			20302071,
			20302072,
			20302073,
			20302074,
			20302075,
			20302076,
			20302077,
			20302078,
			20302079,
			20302080,
			20302081,
			20302082,
			20302083,
			20302084,
			20302085,
			20302086,
			20302087,
			20302088,
			20302089,
			20302090,
			20302091,
			20302092,
			20302093,
			20302094,
			20302095,
			20302096,
			20302097,
			20302098,
			20302099,
			20302100,
			20302101,
			20302102,
			20302103,
			20302104,
			20302105,
			20302106,
			20302107,
			20302108,
			20302109,
			20302110,
			20302111,
			20302112,
			20302113,
			20302114,
			20302115,
			20302116,
			20302117,
			20302118,
			20302119
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030300] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_棱角斩击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2030300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303005,
			20303004,
			20303003,
			20303002,
			20303001,
			20303000,
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303005,
			20303004,
			20303003,
			20303002,
			20303001,
			20303000
		},
		barrage_ID = {
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303007,
			20303008,
			20303009,
			20303010,
			20303011,
			20303012,
			20303013,
			20303014,
			20303015,
			20303016,
			20303017,
			20303018,
			20303019,
			20303020,
			20303021,
			20303022,
			20303023,
			20303024,
			20303025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030305] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_棱角斩击爆破",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2030305,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303005,
			20303004,
			20303003,
			20303002,
			20303001,
			20303000,
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303005,
			20303004,
			20303003,
			20303002,
			20303001,
			20303000
		},
		barrage_ID = {
			20303000,
			20303001,
			20303002,
			20303003,
			20303004,
			20303005,
			20303006,
			20303007,
			20303008,
			20303009,
			20303010,
			20303011,
			20303012,
			20303013,
			20303014,
			20303015,
			20303016,
			20303017,
			20303018,
			20303019,
			20303020,
			20303021,
			20303022,
			20303023,
			20303024,
			20303025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030320] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_浮游炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2030320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20300200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030321] = {
		action_index = "",
		range = 45,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_浮游炮_火焰喷吐强化",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 125,
		min_range = 0,
		id = 2030321,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20300210
		},
		barrage_ID = {
			20303210
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030330] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_量子波动斩(能量释放)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 2030330,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20303301,
			20303301,
			20303301,
			20303301,
			20303300,
			20303300,
			20303300,
			20303300,
			20303300
		},
		barrage_ID = {
			20303300,
			20303301,
			20303302,
			20303303,
			20303304,
			20303305,
			20303306,
			20303307,
			20303308
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030335] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_量子喷吐(能量释放)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2030335,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20303350,
			20303351,
			20303352,
			20303353,
			20303354,
			20303355,
			20303356
		},
		barrage_ID = {
			20303350,
			20303351,
			20303352,
			20303353,
			20303354,
			20303355,
			20303356
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2030340] = {
		action_index = "attack",
		range = 200,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】黑方舟第二章_p3_光线扫射",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 105,
		min_range = 0,
		id = 2030340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2800,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20303400,
			20303400,
			20303400,
			20303400,
			20303400,
			20303400,
			20303400
		},
		barrage_ID = {
			20303400,
			20303401,
			20303402,
			20303403,
			20303404,
			20303405,
			20303406
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040000] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_黑雾子弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 2040000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 6000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			690115
		},
		barrage_ID = {
			690131
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040010] = {
		action_index = "attack",
		range = 200,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_幻象光线",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2800,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400100
		},
		barrage_ID = {
			20400100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040050] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 2040050,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		barrage_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040051] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 2040051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		barrage_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040052] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 2040052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400610,
			20400611,
			20400612,
			20400620,
			20400621,
			20400622,
			20400630,
			20400631,
			20400632,
			20400640,
			20400641,
			20400642
		},
		barrage_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040053] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 2040053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400610,
			20400611,
			20400612,
			20400620,
			20400621,
			20400622,
			20400630,
			20400631,
			20400632,
			20400640,
			20400641,
			20400642
		},
		barrage_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040054] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 2040054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20400610,
			20400611,
			20400612,
			20400620,
			20400621,
			20400622,
			20400630,
			20400631,
			20400632,
			20400640,
			20400641,
			20400642
		},
		barrage_ID = {
			20400510,
			20400511,
			20400512,
			20400520,
			20400521,
			20400522,
			20400530,
			20400531,
			20400532,
			20400540,
			20400541,
			20400542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040100] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2040100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401010,
			20401010,
			20401010,
			20401010,
			20401010,
			20401010
		},
		barrage_ID = {
			20401000,
			20401001,
			20401002,
			20401003,
			20401004,
			20401005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040101] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2040101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401010,
			20401010,
			20401010,
			20401010,
			20401010,
			20401010
		},
		barrage_ID = {
			20401000,
			20401001,
			20401002,
			20401003,
			20401004,
			20401005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040102] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2040102,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401010,
			20401010,
			20401010,
			20401010,
			20401010,
			20401010
		},
		barrage_ID = {
			20401000,
			20401001,
			20401002,
			20401003,
			20401004,
			20401005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040103] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2040103,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401010,
			20401010,
			20401010,
			20401010,
			20401010,
			20401010
		},
		barrage_ID = {
			20401000,
			20401001,
			20401002,
			20401003,
			20401004,
			20401005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040104] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2040104,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401010,
			20401010,
			20401010,
			20401010,
			20401010,
			20401010
		},
		barrage_ID = {
			20401000,
			20401001,
			20401002,
			20401003,
			20401004,
			20401005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040110] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2040110,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401100,
			20401101,
			20401101,
			20401102,
			20401102
		},
		barrage_ID = {
			20401100,
			20401101,
			20401102,
			20401103,
			20401104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040111] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2040111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401100,
			20401101,
			20401101,
			20401102,
			20401102
		},
		barrage_ID = {
			20401100,
			20401101,
			20401102,
			20401103,
			20401104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040112] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2040112,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401100,
			20401101,
			20401101,
			20401102,
			20401102
		},
		barrage_ID = {
			20401100,
			20401101,
			20401102,
			20401103,
			20401104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040113] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2040113,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401100,
			20401101,
			20401101,
			20401102,
			20401102
		},
		barrage_ID = {
			20401100,
			20401101,
			20401102,
			20401103,
			20401104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040114] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2040114,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401100,
			20401101,
			20401101,
			20401102,
			20401102
		},
		barrage_ID = {
			20401100,
			20401101,
			20401102,
			20401103,
			20401104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040120] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401200,
			20401201,
			20401202
		},
		barrage_ID = {
			20401200,
			20401201,
			20401202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040121] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401200,
			20401201,
			20401202
		},
		barrage_ID = {
			20401200,
			20401201,
			20401202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040122] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040122,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401200,
			20401201,
			20401202
		},
		barrage_ID = {
			20401200,
			20401201,
			20401202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040123] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040123,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401200,
			20401201,
			20401202
		},
		barrage_ID = {
			20401200,
			20401201,
			20401202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040124] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040124,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401200,
			20401201,
			20401202
		},
		barrage_ID = {
			20401200,
			20401201,
			20401202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040130] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 2040130,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401300,
			20401300,
			20401300,
			20401300,
			20401300
		},
		barrage_ID = {
			20401300,
			20401301,
			20401302,
			20401303,
			20401304
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040131] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 2040131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401300,
			20401300,
			20401300,
			20401300,
			20401300
		},
		barrage_ID = {
			20401300,
			20401301,
			20401302,
			20401303,
			20401304
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040132] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 2040132,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401300,
			20401300,
			20401300,
			20401300,
			20401300
		},
		barrage_ID = {
			20401300,
			20401301,
			20401302,
			20401303,
			20401304
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040133] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 2040133,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401300,
			20401300,
			20401300,
			20401300,
			20401300
		},
		barrage_ID = {
			20401300,
			20401301,
			20401302,
			20401303,
			20401304
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040134] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 2040134,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401300,
			20401300,
			20401300,
			20401300,
			20401300
		},
		barrage_ID = {
			20401300,
			20401301,
			20401302,
			20401303,
			20401304
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040150] = {
		action_index = "attack",
		range = 100,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040150,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500
		},
		barrage_ID = {
			20401500,
			20401501,
			20401502,
			20401503,
			20401504,
			20401505,
			20401506,
			20401507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040151] = {
		action_index = "attack",
		range = 100,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040151,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500
		},
		barrage_ID = {
			20401500,
			20401501,
			20401502,
			20401503,
			20401504,
			20401505,
			20401506,
			20401507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040152] = {
		action_index = "attack",
		range = 100,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040152,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500
		},
		barrage_ID = {
			20401500,
			20401501,
			20401502,
			20401503,
			20401504,
			20401505,
			20401506,
			20401507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040153] = {
		action_index = "attack",
		range = 100,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040153,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500
		},
		barrage_ID = {
			20401500,
			20401501,
			20401502,
			20401503,
			20401504,
			20401505,
			20401506,
			20401507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040154] = {
		action_index = "attack",
		range = 100,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2040154,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500,
			20401500
		},
		barrage_ID = {
			20401500,
			20401501,
			20401502,
			20401503,
			20401504,
			20401505,
			20401506,
			20401507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_394[2040160] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2040160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600
		},
		barrage_ID = {
			20401600,
			20401601,
			20401602,
			20401603,
			20401604,
			20401610,
			20401611,
			20401612,
			20401613,
			20401614,
			20401620,
			20401621,
			20401622,
			20401623,
			20401624,
			20401630,
			20401631,
			20401632,
			20401633,
			20401634
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040161] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2040161,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600
		},
		barrage_ID = {
			20401600,
			20401601,
			20401602,
			20401603,
			20401604,
			20401610,
			20401611,
			20401612,
			20401613,
			20401614,
			20401620,
			20401621,
			20401622,
			20401623,
			20401624,
			20401630,
			20401631,
			20401632,
			20401633,
			20401634
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040162] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2040162,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401610
		},
		barrage_ID = {
			20401600,
			20401601,
			20401602,
			20401603,
			20401604,
			20401610,
			20401611,
			20401612,
			20401613,
			20401614,
			20401620,
			20401621,
			20401622,
			20401623,
			20401624,
			20401630,
			20401631,
			20401632,
			20401633,
			20401634,
			20401650
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040163] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2040163,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401610
		},
		barrage_ID = {
			20401600,
			20401601,
			20401602,
			20401603,
			20401604,
			20401610,
			20401611,
			20401612,
			20401613,
			20401614,
			20401620,
			20401621,
			20401622,
			20401623,
			20401624,
			20401630,
			20401631,
			20401632,
			20401633,
			20401634,
			20401650
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040164] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 2040164,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401600,
			20401610
		},
		barrage_ID = {
			20401600,
			20401601,
			20401602,
			20401603,
			20401604,
			20401610,
			20401611,
			20401612,
			20401613,
			20401614,
			20401620,
			20401621,
			20401622,
			20401623,
			20401624,
			20401630,
			20401631,
			20401632,
			20401633,
			20401634,
			20401650
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040170] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040170,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401700,
			20401701,
			20401702
		},
		barrage_ID = {
			20401700,
			20401701,
			20401702
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040171] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040171,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401700,
			20401701,
			20401702
		},
		barrage_ID = {
			20401700,
			20401701,
			20401702
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040172] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040172,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401700,
			20401701,
			20401702
		},
		barrage_ID = {
			20401700,
			20401701,
			20401702
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040173] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040173,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401700,
			20401701,
			20401702
		},
		barrage_ID = {
			20401700,
			20401701,
			20401702
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040174] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 125,
		min_range = 0,
		id = 2040174,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401700,
			20401701,
			20401702
		},
		barrage_ID = {
			20401700,
			20401701,
			20401702
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_394[2040180] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2040180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 6000,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20401800
		},
		barrage_ID = {
			20401800
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
