pg = pg or {}
pg.weapon_property_50 = {}

function ()
	uv0.weapon_property_50[34302] = {
		id = 34302,
		reload_max = 3603,
		damage = 80,
		base = 34300
	}
	uv0.weapon_property_50[34303] = {
		id = 34303,
		reload_max = 3529,
		damage = 88,
		base = 34300
	}
	uv0.weapon_property_50[34304] = {
		id = 34304,
		reload_max = 3454,
		damage = 98,
		base = 34300
	}
	uv0.weapon_property_50[34305] = {
		id = 34305,
		reload_max = 3378,
		damage = 108,
		base = 34300
	}
	uv0.weapon_property_50[34306] = {
		id = 34306,
		reload_max = 3302,
		damage = 118,
		base = 34300
	}
	uv0.weapon_property_50[34307] = {
		id = 34307,
		reload_max = 3227,
		damage = 128,
		base = 34300
	}
	uv0.weapon_property_50[34308] = {
		id = 34308,
		reload_max = 3152,
		damage = 136,
		base = 34300
	}
	uv0.weapon_property_50[34309] = {
		id = 34309,
		reload_max = 3078,
		damage = 146,
		base = 34300
	}
	uv0.weapon_property_50[34310] = {
		id = 34310,
		reload_max = 3002,
		damage = 156,
		base = 34300
	}
	uv0.weapon_property_50[34311] = {
		reload_max = 3002,
		damage = 156,
		base = 34300,
		id = 34311,
		corrected = 114
	}
	uv0.weapon_property_50[35000] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装610mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 35000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35001] = {
		id = 35001,
		reload_max = 3740,
		damage = 62,
		base = 35000
	}
	uv0.weapon_property_50[35002] = {
		id = 35002,
		reload_max = 3680,
		damage = 72,
		base = 35000
	}
	uv0.weapon_property_50[35003] = {
		id = 35003,
		reload_max = 3620,
		damage = 82,
		base = 35000
	}
	uv0.weapon_property_50[35020] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装610mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 35020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35021] = {
		id = 35021,
		reload_max = 3630,
		damage = 70,
		base = 35020
	}
	uv0.weapon_property_50[35022] = {
		id = 35022,
		reload_max = 3560,
		damage = 82,
		base = 35020
	}
	uv0.weapon_property_50[35023] = {
		id = 35023,
		reload_max = 3490,
		damage = 94,
		base = 35020
	}
	uv0.weapon_property_50[35040] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装610mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 35040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35041] = {
		id = 35041,
		reload_max = 3520,
		damage = 80,
		base = 35040
	}
	uv0.weapon_property_50[35042] = {
		id = 35042,
		reload_max = 3440,
		damage = 94,
		base = 35040
	}
	uv0.weapon_property_50[35043] = {
		id = 35043,
		reload_max = 3360,
		damage = 108,
		base = 35040
	}
	uv0.weapon_property_50[35044] = {
		id = 35044,
		reload_max = 3280,
		damage = 122,
		base = 35040
	}
	uv0.weapon_property_50[35045] = {
		id = 35045,
		reload_max = 3200,
		damage = 136,
		base = 35040
	}
	uv0.weapon_property_50[35046] = {
		id = 35046,
		reload_max = 3120,
		damage = 150,
		base = 35040
	}
	uv0.weapon_property_50[35047] = {
		reload_max = 3120,
		damage = 150,
		base = 35040,
		id = 35047,
		corrected = 104
	}
	uv0.weapon_property_50[35100] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装610mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 35100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5082,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35101] = {
		id = 35101,
		reload_max = 4980,
		damage = 62,
		base = 35100
	}
	uv0.weapon_property_50[35102] = {
		id = 35102,
		reload_max = 4878,
		damage = 72,
		base = 35100
	}
	uv0.weapon_property_50[35103] = {
		id = 35103,
		reload_max = 4776,
		damage = 82,
		base = 35100
	}
	uv0.weapon_property_50[35120] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装610mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 35120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4839,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35121] = {
		id = 35121,
		reload_max = 4742,
		damage = 70,
		base = 35120
	}
	uv0.weapon_property_50[35122] = {
		id = 35122,
		reload_max = 4645,
		damage = 82,
		base = 35120
	}
	uv0.weapon_property_50[35123] = {
		id = 35123,
		reload_max = 4549,
		damage = 94,
		base = 35120
	}
	uv0.weapon_property_50[35124] = {
		id = 35124,
		reload_max = 4452,
		damage = 106,
		base = 35120
	}
	uv0.weapon_property_50[35125] = {
		id = 35125,
		reload_max = 4355,
		damage = 118,
		base = 35120
	}
	uv0.weapon_property_50[35126] = {
		id = 35126,
		reload_max = 4258,
		damage = 130,
		base = 35120
	}
	uv0.weapon_property_50[35140] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装610mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 35140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4597,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35141] = {
		id = 35141,
		reload_max = 4506,
		damage = 80,
		base = 35140
	}
	uv0.weapon_property_50[35142] = {
		id = 35142,
		reload_max = 4413,
		damage = 94,
		base = 35140
	}
	uv0.weapon_property_50[35143] = {
		id = 35143,
		reload_max = 4322,
		damage = 108,
		base = 35140
	}
	uv0.weapon_property_50[35144] = {
		id = 35144,
		reload_max = 4229,
		damage = 122,
		base = 35140
	}
	uv0.weapon_property_50[35145] = {
		id = 35145,
		reload_max = 4138,
		damage = 136,
		base = 35140
	}
	uv0.weapon_property_50[35146] = {
		id = 35146,
		reload_max = 4046,
		damage = 150,
		base = 35140
	}
	uv0.weapon_property_50[35147] = {
		id = 35147,
		reload_max = 3954,
		damage = 164,
		base = 35140
	}
	uv0.weapon_property_50[35148] = {
		id = 35148,
		reload_max = 3863,
		damage = 178,
		base = 35140
	}
	uv0.weapon_property_50[35149] = {
		id = 35149,
		reload_max = 3770,
		damage = 192,
		base = 35140
	}
	uv0.weapon_property_50[35150] = {
		id = 35150,
		reload_max = 3678,
		damage = 206,
		base = 35140
	}
	uv0.weapon_property_50[35151] = {
		reload_max = 3678,
		damage = 206,
		base = 35140,
		id = 35151,
		corrected = 104
	}
	uv0.weapon_property_50[35160] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装610mm鱼雷改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 35160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4439,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35161] = {
		id = 35161,
		reload_max = 4348,
		damage = 84,
		base = 35160
	}
	uv0.weapon_property_50[35162] = {
		id = 35162,
		reload_max = 4255,
		damage = 98,
		base = 35160
	}
	uv0.weapon_property_50[35163] = {
		id = 35163,
		reload_max = 4164,
		damage = 112,
		base = 35160
	}
	uv0.weapon_property_50[35164] = {
		id = 35164,
		reload_max = 4071,
		damage = 126,
		base = 35160
	}
	uv0.weapon_property_50[35165] = {
		id = 35165,
		reload_max = 3980,
		damage = 140,
		base = 35160
	}
	uv0.weapon_property_50[35166] = {
		id = 35166,
		reload_max = 3888,
		damage = 154,
		base = 35160
	}
	uv0.weapon_property_50[35167] = {
		id = 35167,
		reload_max = 3796,
		damage = 168,
		base = 35160
	}
	uv0.weapon_property_50[35168] = {
		id = 35168,
		reload_max = 3705,
		damage = 182,
		base = 35160
	}
	uv0.weapon_property_50[35169] = {
		id = 35169,
		reload_max = 3612,
		damage = 196,
		base = 35160
	}
	uv0.weapon_property_50[35170] = {
		id = 35170,
		reload_max = 3520,
		damage = 210,
		base = 35160
	}
	uv0.weapon_property_50[35171] = {
		reload_max = 3520,
		damage = 210,
		base = 35160,
		id = 35171,
		corrected = 104
	}
	uv0.weapon_property_50[35200] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 35200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5929,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35201] = {
		id = 35201,
		reload_max = 5809,
		damage = 62,
		base = 35200
	}
	uv0.weapon_property_50[35202] = {
		id = 35202,
		reload_max = 5691,
		damage = 72,
		base = 35200
	}
end()
