pg = pg or {}
pg.weapon_property_24 = {}

function ()
	uv0.weapon_property_24[18213] = {
		reload_max = 1810,
		damage = 337,
		base = 18200,
		id = 18213,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_24[18220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "XBT2D-1天空海盗",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 18220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2130,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[18221] = {
		id = 18221,
		reload_max = 2100,
		base = 18220
	}
	uv0.weapon_property_24[18222] = {
		id = 18222,
		reload_max = 2070,
		base = 18220
	}
	uv0.weapon_property_24[18223] = {
		id = 18223,
		reload_max = 2040,
		base = 18220
	}
	uv0.weapon_property_24[18224] = {
		id = 18224,
		reload_max = 2010,
		base = 18220
	}
	uv0.weapon_property_24[18225] = {
		id = 18225,
		reload_max = 1980,
		base = 18220
	}
	uv0.weapon_property_24[18226] = {
		id = 18226,
		reload_max = 1950,
		base = 18220
	}
	uv0.weapon_property_24[18227] = {
		id = 18227,
		reload_max = 1920,
		base = 18220
	}
	uv0.weapon_property_24[18228] = {
		id = 18228,
		reload_max = 1890,
		base = 18220
	}
	uv0.weapon_property_24[18229] = {
		id = 18229,
		reload_max = 1860,
		base = 18220
	}
	uv0.weapon_property_24[18230] = {
		id = 18230,
		reload_max = 1830,
		base = 18220
	}
	uv0.weapon_property_24[18231] = {
		id = 18231,
		reload_max = 1830,
		base = 18220
	}
	uv0.weapon_property_24[18232] = {
		id = 18232,
		reload_max = 1830,
		base = 18220
	}
	uv0.weapon_property_24[18233] = {
		id = 18233,
		reload_max = 1830,
		base = 18220
	}
	uv0.weapon_property_24[19000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SBD-3无畏T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 100,
		corrected = 100,
		min_range = 0,
		id = 19000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2195,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19001] = {
		reload_max = 2166,
		damage = 116,
		base = 19000,
		id = 19001,
		bullet_ID = {
			19001
		}
	}
	uv0.weapon_property_24[19002] = {
		reload_max = 2138,
		damage = 130,
		base = 19000,
		id = 19002,
		bullet_ID = {
			19002
		}
	}
	uv0.weapon_property_24[19003] = {
		reload_max = 2109,
		damage = 146,
		base = 19000,
		id = 19003,
		bullet_ID = {
			19003
		}
	}
	uv0.weapon_property_24[19020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SBD-3无畏T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 19020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2157,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19021] = {
		reload_max = 2128,
		damage = 127,
		base = 19020,
		id = 19021,
		bullet_ID = {
			19001
		}
	}
	uv0.weapon_property_24[19022] = {
		reload_max = 2100,
		damage = 143,
		base = 19020,
		id = 19022,
		bullet_ID = {
			19002
		}
	}
	uv0.weapon_property_24[19023] = {
		reload_max = 2071,
		damage = 160,
		base = 19020,
		id = 19023,
		bullet_ID = {
			19003
		}
	}
	uv0.weapon_property_24[19040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SBD-3无畏T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 19040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2071,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19041] = {
		reload_max = 2043,
		damage = 139,
		base = 19040,
		id = 19041,
		bullet_ID = {
			19001
		}
	}
	uv0.weapon_property_24[19042] = {
		reload_max = 2014,
		damage = 156,
		base = 19040,
		id = 19042,
		bullet_ID = {
			19002
		}
	}
	uv0.weapon_property_24[19043] = {
		reload_max = 1986,
		damage = 175,
		base = 19040,
		id = 19043,
		bullet_ID = {
			19003
		}
	}
	uv0.weapon_property_24[19044] = {
		reload_max = 1957,
		damage = 192,
		base = 19040,
		id = 19044,
		bullet_ID = {
			19004
		}
	}
	uv0.weapon_property_24[19045] = {
		reload_max = 1929,
		damage = 211,
		base = 19040,
		id = 19045,
		bullet_ID = {
			19005
		}
	}
	uv0.weapon_property_24[19046] = {
		reload_max = 1900,
		damage = 228,
		base = 19040,
		id = 19046,
		bullet_ID = {
			19006
		}
	}
	uv0.weapon_property_24[19047] = {
		reload_max = 1900,
		damage = 228,
		base = 19040,
		id = 19047,
		bullet_ID = {
			19006
		}
	}
	uv0.weapon_property_24[19060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SBD-3无畏(麦克拉斯基队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 113,
		corrected = 100,
		min_range = 0,
		id = 19060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2060,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19060
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19061] = {
		reload_max = 2030,
		damage = 130,
		base = 19060,
		id = 19061,
		bullet_ID = {
			19061
		}
	}
	uv0.weapon_property_24[19062] = {
		reload_max = 2000,
		damage = 147,
		base = 19060,
		id = 19062,
		bullet_ID = {
			19062
		}
	}
	uv0.weapon_property_24[19063] = {
		reload_max = 1970,
		damage = 164,
		base = 19060,
		id = 19063,
		bullet_ID = {
			19063
		}
	}
	uv0.weapon_property_24[19064] = {
		reload_max = 1940,
		damage = 181,
		base = 19060,
		id = 19064,
		bullet_ID = {
			19064
		}
	}
	uv0.weapon_property_24[19065] = {
		reload_max = 1910,
		damage = 198,
		base = 19060,
		id = 19065,
		bullet_ID = {
			19065
		}
	}
	uv0.weapon_property_24[19066] = {
		reload_max = 1880,
		damage = 215,
		base = 19060,
		id = 19066,
		bullet_ID = {
			19066
		}
	}
	uv0.weapon_property_24[19067] = {
		reload_max = 1850,
		damage = 232,
		base = 19060,
		id = 19067,
		bullet_ID = {
			19067
		}
	}
	uv0.weapon_property_24[19068] = {
		reload_max = 1820,
		damage = 249,
		base = 19060,
		id = 19068,
		bullet_ID = {
			19068
		}
	}
	uv0.weapon_property_24[19069] = {
		reload_max = 1790,
		damage = 266,
		base = 19060,
		id = 19069,
		bullet_ID = {
			19069
		}
	}
	uv0.weapon_property_24[19070] = {
		reload_max = 1760,
		damage = 283,
		base = 19060,
		id = 19070,
		bullet_ID = {
			19070
		}
	}
	uv0.weapon_property_24[19071] = {
		reload_max = 1760,
		damage = 283,
		base = 19060,
		id = 19071,
		bullet_ID = {
			19070
		}
	}
	uv0.weapon_property_24[19072] = {
		reload_max = 1760,
		damage = 283,
		base = 19060,
		id = 19072,
		bullet_ID = {
			19070
		}
	}
	uv0.weapon_property_24[19073] = {
		reload_max = 1760,
		damage = 283,
		base = 19060,
		id = 19073,
		bullet_ID = {
			19070
		}
	}
	uv0.weapon_property_24[19100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SB2C地狱俯冲者T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 19100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2147,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19101] = {
		reload_max = 2119,
		damage = 138,
		base = 19100,
		id = 19101,
		bullet_ID = {
			19101
		}
	}
	uv0.weapon_property_24[19102] = {
		reload_max = 2090,
		damage = 156,
		base = 19100,
		id = 19102,
		bullet_ID = {
			19102
		}
	}
	uv0.weapon_property_24[19103] = {
		reload_max = 2062,
		damage = 174,
		base = 19100,
		id = 19103,
		bullet_ID = {
			19103
		}
	}
	uv0.weapon_property_24[19120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SB2C地狱俯冲者T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 19120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2109,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19121] = {
		reload_max = 2081,
		damage = 152,
		base = 19120,
		id = 19121,
		bullet_ID = {
			19101
		}
	}
	uv0.weapon_property_24[19122] = {
		reload_max = 2052,
		damage = 172,
		base = 19120,
		id = 19122,
		bullet_ID = {
			19102
		}
	}
	uv0.weapon_property_24[19123] = {
		reload_max = 2024,
		damage = 191,
		base = 19120,
		id = 19123,
		bullet_ID = {
			19103
		}
	}
	uv0.weapon_property_24[19124] = {
		reload_max = 1995,
		damage = 211,
		base = 19120,
		id = 19124,
		bullet_ID = {
			19104
		}
	}
	uv0.weapon_property_24[19125] = {
		reload_max = 1967,
		damage = 231,
		base = 19120,
		id = 19125,
		bullet_ID = {
			19105
		}
	}
	uv0.weapon_property_24[19126] = {
		reload_max = 1938,
		damage = 251,
		base = 19120,
		id = 19126,
		bullet_ID = {
			19106
		}
	}
	uv0.weapon_property_24[19140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "SB2C地狱俯冲者T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 19140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2071,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_24[19141] = {
		reload_max = 2043,
		damage = 166,
		base = 19140,
		id = 19141,
		bullet_ID = {
			19101
		}
	}
	uv0.weapon_property_24[19142] = {
		reload_max = 2014,
		damage = 188,
		base = 19140,
		id = 19142,
		bullet_ID = {
			19102
		}
	}
	uv0.weapon_property_24[19143] = {
		reload_max = 1986,
		damage = 208,
		base = 19140,
		id = 19143,
		bullet_ID = {
			19103
		}
	}
	uv0.weapon_property_24[19144] = {
		reload_max = 1957,
		damage = 230,
		base = 19140,
		id = 19144,
		bullet_ID = {
			19104
		}
	}
	uv0.weapon_property_24[19145] = {
		reload_max = 1929,
		damage = 252,
		base = 19140,
		id = 19145,
		bullet_ID = {
			19105
		}
	}
	uv0.weapon_property_24[19146] = {
		reload_max = 1900,
		damage = 274,
		base = 19140,
		id = 19146,
		bullet_ID = {
			19106
		}
	}
	uv0.weapon_property_24[19147] = {
		reload_max = 1872,
		damage = 296,
		base = 19140,
		id = 19147,
		bullet_ID = {
			19107
		}
	}
end()
