pg = pg or {}
pg.weapon_property_207 = {}

function ()
	uv0.weapon_property_207[95246] = {
		id = 95246,
		reload_max = 1430,
		damage = 39,
		base = 95240
	}
	uv0.weapon_property_207[95247] = {
		id = 95247,
		reload_max = 1395,
		damage = 40,
		base = 95240
	}
	uv0.weapon_property_207[95248] = {
		id = 95248,
		reload_max = 1360,
		damage = 41,
		base = 95240
	}
	uv0.weapon_property_207[95249] = {
		id = 95249,
		reload_max = 1325,
		damage = 42,
		base = 95240
	}
	uv0.weapon_property_207[95250] = {
		id = 95250,
		reload_max = 1290,
		damage = 43,
		base = 95240
	}
	uv0.weapon_property_207[95251] = {
		reload_max = 1290,
		damage = 43,
		base = 95240,
		id = 95251,
		corrected = 114
	}
	uv0.weapon_property_207[95252] = {
		reload_max = 1290,
		damage = 43,
		base = 95240,
		id = 95252,
		corrected = 121
	}
	uv0.weapon_property_207[95253] = {
		reload_max = 1290,
		damage = 43,
		base = 95240,
		id = 95253,
		corrected = 130
	}
	uv0.weapon_property_207[95300] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1924",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 110,
		min_range = 0,
		id = 95300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1590,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95301] = {
		id = 95301,
		reload_max = 1555,
		damage = 24,
		base = 95300
	}
	uv0.weapon_property_207[95302] = {
		id = 95302,
		reload_max = 1520,
		damage = 26,
		base = 95300
	}
	uv0.weapon_property_207[95303] = {
		id = 95303,
		reload_max = 1485,
		damage = 28,
		base = 95300
	}
	uv0.weapon_property_207[95320] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1924",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 110,
		min_range = 0,
		id = 95320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1550,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95321] = {
		id = 95321,
		reload_max = 1515,
		damage = 26,
		base = 95320
	}
	uv0.weapon_property_207[95322] = {
		id = 95322,
		reload_max = 1480,
		damage = 28,
		base = 95320
	}
	uv0.weapon_property_207[95323] = {
		id = 95323,
		reload_max = 1445,
		damage = 30,
		base = 95320
	}
	uv0.weapon_property_207[95324] = {
		id = 95324,
		reload_max = 1410,
		damage = 32,
		base = 95320
	}
	uv0.weapon_property_207[95325] = {
		id = 95325,
		reload_max = 1375,
		damage = 34,
		base = 95320
	}
	uv0.weapon_property_207[95326] = {
		id = 95326,
		reload_max = 1340,
		damage = 36,
		base = 95320
	}
	uv0.weapon_property_207[95340] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1924",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 95340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1520,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95341] = {
		id = 95341,
		reload_max = 1485,
		damage = 28,
		base = 95340
	}
	uv0.weapon_property_207[95342] = {
		id = 95342,
		reload_max = 1450,
		damage = 30,
		base = 95340
	}
	uv0.weapon_property_207[95343] = {
		id = 95343,
		reload_max = 1415,
		damage = 32,
		base = 95340
	}
	uv0.weapon_property_207[95344] = {
		id = 95344,
		reload_max = 1380,
		damage = 34,
		base = 95340
	}
	uv0.weapon_property_207[95345] = {
		id = 95345,
		reload_max = 1345,
		damage = 36,
		base = 95340
	}
	uv0.weapon_property_207[95346] = {
		id = 95346,
		reload_max = 1310,
		damage = 38,
		base = 95340
	}
	uv0.weapon_property_207[95347] = {
		id = 95347,
		reload_max = 1275,
		damage = 40,
		base = 95340
	}
	uv0.weapon_property_207[95348] = {
		id = 95348,
		reload_max = 1240,
		damage = 42,
		base = 95340
	}
	uv0.weapon_property_207[95349] = {
		id = 95349,
		reload_max = 1205,
		damage = 44,
		base = 95340
	}
	uv0.weapon_property_207[95350] = {
		id = 95350,
		reload_max = 1170,
		damage = 46,
		base = 95340
	}
	uv0.weapon_property_207[95351] = {
		reload_max = 1170,
		damage = 46,
		base = 95340,
		id = 95351,
		corrected = 114
	}
	uv0.weapon_property_207[95400] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm炮Model 1936",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 95400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 368,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1022
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95401] = {
		id = 95401,
		reload_max = 361,
		base = 95400
	}
	uv0.weapon_property_207[95402] = {
		id = 95402,
		reload_max = 353,
		damage = 7,
		base = 95400
	}
	uv0.weapon_property_207[95403] = {
		id = 95403,
		reload_max = 345,
		damage = 8,
		base = 95400
	}
	uv0.weapon_property_207[95420] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm炮Model 1936",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 95420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 341,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1022
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95421] = {
		id = 95421,
		reload_max = 334,
		base = 95420
	}
	uv0.weapon_property_207[95422] = {
		id = 95422,
		reload_max = 327,
		damage = 7,
		base = 95420
	}
	uv0.weapon_property_207[95423] = {
		id = 95423,
		reload_max = 319,
		damage = 8,
		base = 95420
	}
	uv0.weapon_property_207[95424] = {
		id = 95424,
		reload_max = 311,
		damage = 9,
		base = 95420
	}
	uv0.weapon_property_207[95425] = {
		id = 95425,
		reload_max = 303,
		damage = 10,
		base = 95420
	}
	uv0.weapon_property_207[95426] = {
		id = 95426,
		reload_max = 295,
		damage = 11,
		base = 95420
	}
	uv0.weapon_property_207[95440] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm炮Model 1936",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 95440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 316,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1022
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95441] = {
		id = 95441,
		reload_max = 309,
		damage = 7,
		base = 95440
	}
	uv0.weapon_property_207[95442] = {
		id = 95442,
		reload_max = 302,
		damage = 8,
		base = 95440
	}
	uv0.weapon_property_207[95443] = {
		id = 95443,
		reload_max = 295,
		damage = 9,
		base = 95440
	}
	uv0.weapon_property_207[95444] = {
		id = 95444,
		reload_max = 287,
		damage = 10,
		base = 95440
	}
	uv0.weapon_property_207[95445] = {
		id = 95445,
		reload_max = 279,
		damage = 11,
		base = 95440
	}
	uv0.weapon_property_207[95446] = {
		id = 95446,
		reload_max = 271,
		damage = 12,
		base = 95440
	}
	uv0.weapon_property_207[95447] = {
		id = 95447,
		reload_max = 263,
		damage = 13,
		base = 95440
	}
	uv0.weapon_property_207[95448] = {
		id = 95448,
		reload_max = 255,
		damage = 14,
		base = 95440
	}
	uv0.weapon_property_207[95449] = {
		id = 95449,
		reload_max = 247,
		damage = 15,
		base = 95440
	}
	uv0.weapon_property_207[95450] = {
		id = 95450,
		reload_max = 239,
		damage = 17,
		base = 95440
	}
	uv0.weapon_property_207[95451] = {
		reload_max = 239,
		damage = 17,
		base = 95440,
		id = 95451,
		corrected = 130
	}
	uv0.weapon_property_207[95460] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm炮Model 1933",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 95460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 266,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2306
		},
		barrage_ID = {
			1022
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95461] = {
		id = 95461,
		reload_max = 262,
		base = 95460
	}
	uv0.weapon_property_207[95462] = {
		id = 95462,
		reload_max = 258,
		damage = 5,
		base = 95460
	}
	uv0.weapon_property_207[95463] = {
		id = 95463,
		reload_max = 254,
		damage = 6,
		base = 95460
	}
	uv0.weapon_property_207[95464] = {
		id = 95464,
		reload_max = 250,
		damage = 7,
		base = 95460
	}
	uv0.weapon_property_207[95465] = {
		id = 95465,
		reload_max = 246,
		damage = 8,
		base = 95460
	}
	uv0.weapon_property_207[95466] = {
		id = 95466,
		reload_max = 242,
		damage = 9,
		base = 95460
	}
	uv0.weapon_property_207[95467] = {
		reload_max = 242,
		damage = 9,
		base = 95460,
		id = 95467,
		corrected = 114
	}
	uv0.weapon_property_207[95480] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装320mm主炮Model 1934",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 34,
		corrected = 105,
		min_range = 50,
		id = 95480,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1511
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_207[95481] = {
		id = 95481,
		reload_max = 4020,
		damage = 39,
		base = 95480
	}
end()
