pg = pg or {}
pg.weapon_property_63 = {}

function ()
	uv0.weapon_property_63[39367] = {
		id = 39367,
		reload_max = 1912,
		base = 39360
	}
	uv0.weapon_property_63[39368] = {
		id = 39368,
		reload_max = 1876,
		base = 39360
	}
	uv0.weapon_property_63[39369] = {
		id = 39369,
		reload_max = 1840,
		base = 39360
	}
	uv0.weapon_property_63[39370] = {
		id = 39370,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_63[39371] = {
		id = 39371,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_63[39372] = {
		id = 39372,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_63[39373] = {
		id = 39373,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_63[41000] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 206,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41001] = {
		id = 41001,
		reload_max = 201,
		base = 41000
	}
	uv0.weapon_property_63[41002] = {
		id = 41002,
		reload_max = 198,
		damage = 6,
		base = 41000
	}
	uv0.weapon_property_63[41003] = {
		id = 41003,
		reload_max = 193,
		damage = 6,
		base = 41000
	}
	uv0.weapon_property_63[41020] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 196,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41021] = {
		id = 41021,
		reload_max = 192,
		base = 41020
	}
	uv0.weapon_property_63[41022] = {
		id = 41022,
		reload_max = 188,
		damage = 6,
		base = 41020
	}
	uv0.weapon_property_63[41023] = {
		id = 41023,
		reload_max = 184,
		damage = 6,
		base = 41020
	}
	uv0.weapon_property_63[41040] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 186,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41041] = {
		id = 41041,
		reload_max = 183,
		base = 41040
	}
	uv0.weapon_property_63[41042] = {
		id = 41042,
		reload_max = 178,
		damage = 7,
		base = 41040
	}
	uv0.weapon_property_63[41043] = {
		id = 41043,
		reload_max = 175,
		damage = 7,
		base = 41040
	}
	uv0.weapon_property_63[41044] = {
		id = 41044,
		reload_max = 171,
		damage = 8,
		base = 41040
	}
	uv0.weapon_property_63[41045] = {
		id = 41045,
		reload_max = 167,
		damage = 8,
		base = 41040
	}
	uv0.weapon_property_63[41046] = {
		id = 41046,
		reload_max = 164,
		damage = 9,
		base = 41040
	}
	uv0.weapon_property_63[41047] = {
		reload_max = 164,
		damage = 9,
		base = 41040,
		id = 41047,
		corrected = 130
	}
	uv0.weapon_property_63[41060] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mmKM40主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 341,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41061] = {
		id = 41061,
		reload_max = 332,
		damage = 5,
		base = 41060
	}
	uv0.weapon_property_63[41062] = {
		id = 41062,
		reload_max = 323,
		damage = 5,
		base = 41060
	}
	uv0.weapon_property_63[41063] = {
		id = 41063,
		reload_max = 314,
		damage = 6,
		base = 41060
	}
	uv0.weapon_property_63[41064] = {
		id = 41064,
		reload_max = 305,
		damage = 6,
		base = 41060
	}
	uv0.weapon_property_63[41065] = {
		id = 41065,
		reload_max = 296,
		damage = 7,
		base = 41060
	}
	uv0.weapon_property_63[41066] = {
		id = 41066,
		reload_max = 287,
		damage = 7,
		base = 41060
	}
	uv0.weapon_property_63[41067] = {
		id = 41067,
		reload_max = 278,
		damage = 8,
		base = 41060
	}
	uv0.weapon_property_63[41068] = {
		id = 41068,
		reload_max = 269,
		damage = 8,
		base = 41060
	}
	uv0.weapon_property_63[41069] = {
		id = 41069,
		reload_max = 260,
		damage = 9,
		base = 41060
	}
	uv0.weapon_property_63[41070] = {
		id = 41070,
		reload_max = 251,
		damage = 10,
		base = 41060
	}
	uv0.weapon_property_63[41071] = {
		reload_max = 251,
		damage = 10,
		base = 41060,
		id = 41071,
		corrected = 130
	}
	uv0.weapon_property_63[41100] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 115,
		min_range = 0,
		id = 41100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 355,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41101] = {
		id = 41101,
		reload_max = 348,
		damage = 5,
		base = 41100
	}
	uv0.weapon_property_63[41102] = {
		id = 41102,
		reload_max = 340,
		damage = 5,
		base = 41100
	}
	uv0.weapon_property_63[41103] = {
		id = 41103,
		reload_max = 332,
		damage = 6,
		base = 41100
	}
	uv0.weapon_property_63[41120] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 115,
		min_range = 0,
		id = 41120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 328,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41121] = {
		id = 41121,
		reload_max = 321,
		damage = 5,
		base = 41120
	}
	uv0.weapon_property_63[41122] = {
		id = 41122,
		reload_max = 314,
		damage = 5,
		base = 41120
	}
	uv0.weapon_property_63[41123] = {
		id = 41123,
		reload_max = 306,
		damage = 6,
		base = 41120
	}
	uv0.weapon_property_63[41124] = {
		id = 41124,
		reload_max = 298,
		damage = 6,
		base = 41120
	}
	uv0.weapon_property_63[41125] = {
		id = 41125,
		reload_max = 290,
		damage = 7,
		base = 41120
	}
	uv0.weapon_property_63[41126] = {
		id = 41126,
		reload_max = 282,
		damage = 8,
		base = 41120
	}
	uv0.weapon_property_63[41140] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 115,
		min_range = 0,
		id = 41140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 303,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41141] = {
		id = 41141,
		reload_max = 296,
		damage = 6,
		base = 41140
	}
	uv0.weapon_property_63[41142] = {
		id = 41142,
		reload_max = 289,
		damage = 6,
		base = 41140
	}
	uv0.weapon_property_63[41143] = {
		id = 41143,
		reload_max = 282,
		damage = 7,
		base = 41140
	}
	uv0.weapon_property_63[41144] = {
		id = 41144,
		reload_max = 274,
		damage = 7,
		base = 41140
	}
	uv0.weapon_property_63[41145] = {
		id = 41145,
		reload_max = 266,
		damage = 8,
		base = 41140
	}
	uv0.weapon_property_63[41146] = {
		id = 41146,
		reload_max = 258,
		damage = 8,
		base = 41140
	}
	uv0.weapon_property_63[41147] = {
		id = 41147,
		reload_max = 250,
		damage = 9,
		base = 41140
	}
	uv0.weapon_property_63[41148] = {
		id = 41148,
		reload_max = 242,
		damage = 9,
		base = 41140
	}
	uv0.weapon_property_63[41149] = {
		id = 41149,
		reload_max = 234,
		damage = 10,
		base = 41140
	}
	uv0.weapon_property_63[41150] = {
		id = 41150,
		reload_max = 226,
		damage = 11,
		base = 41140
	}
	uv0.weapon_property_63[41151] = {
		reload_max = 226,
		damage = 11,
		base = 41140,
		id = 41151,
		corrected = 120
	}
	uv0.weapon_property_63[41160] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41高平两用炮改T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 120,
		min_range = 0,
		id = 41160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 303,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_63[41161] = {
		id = 41161,
		reload_max = 296,
		damage = 7,
		base = 41160
	}
	uv0.weapon_property_63[41162] = {
		id = 41162,
		reload_max = 289,
		damage = 8,
		base = 41160
	}
	uv0.weapon_property_63[41163] = {
		id = 41163,
		reload_max = 282,
		damage = 9,
		base = 41160
	}
	uv0.weapon_property_63[41164] = {
		id = 41164,
		reload_max = 274,
		damage = 10,
		base = 41160
	}
	uv0.weapon_property_63[41165] = {
		id = 41165,
		reload_max = 266,
		damage = 11,
		base = 41160
	}
end()
