pg = pg or {}
pg.weapon_property_194 = {}

function ()
	uv0.weapon_property_194[82329] = {
		id = 82329,
		reload_max = 1639,
		base = 82320
	}
	uv0.weapon_property_194[82330] = {
		id = 82330,
		reload_max = 1596,
		base = 82320
	}
	uv0.weapon_property_194[82331] = {
		id = 82331,
		reload_max = 1596,
		base = 82320
	}
	uv0.weapon_property_194[82332] = {
		id = 82332,
		reload_max = 1596,
		base = 82320
	}
	uv0.weapon_property_194[82333] = {
		id = 82333,
		reload_max = 1596,
		base = 82320
	}
	uv0.weapon_property_194[82980] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞龙T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 82980,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[82981] = {
		id = 82981,
		reload_max = 2245,
		base = 82980
	}
	uv0.weapon_property_194[82982] = {
		id = 82982,
		reload_max = 2190,
		base = 82980
	}
	uv0.weapon_property_194[82983] = {
		id = 82983,
		reload_max = 2135,
		base = 82980
	}
	uv0.weapon_property_194[82984] = {
		id = 82984,
		reload_max = 2080,
		base = 82980
	}
	uv0.weapon_property_194[82985] = {
		id = 82985,
		reload_max = 2025,
		base = 82980
	}
	uv0.weapon_property_194[82986] = {
		id = 82986,
		reload_max = 1970,
		base = 82980
	}
	uv0.weapon_property_194[82987] = {
		id = 82987,
		reload_max = 1915,
		base = 82980
	}
	uv0.weapon_property_194[82988] = {
		id = 82988,
		reload_max = 1860,
		base = 82980
	}
	uv0.weapon_property_194[82989] = {
		id = 82989,
		reload_max = 1805,
		base = 82980
	}
	uv0.weapon_property_194[82990] = {
		id = 82990,
		reload_max = 1750,
		base = 82980
	}
	uv0.weapon_property_194[82991] = {
		id = 82991,
		reload_max = 1750,
		base = 82980
	}
	uv0.weapon_property_194[82992] = {
		id = 82992,
		reload_max = 1750,
		base = 82980
	}
	uv0.weapon_property_194[82993] = {
		id = 82993,
		reload_max = 1750,
		base = 82980
	}
	uv0.weapon_property_194[83000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 83000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1854,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83001] = {
		reload_max = 1832,
		damage = 20,
		base = 83000,
		id = 83001,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_194[83002] = {
		reload_max = 1809,
		damage = 22,
		base = 83000,
		id = 83002,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_194[83003] = {
		reload_max = 1787,
		damage = 24,
		base = 83000,
		id = 83003,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_194[83020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 83020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1827,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83021] = {
		reload_max = 1805,
		damage = 22,
		base = 83020,
		id = 83021,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_194[83022] = {
		reload_max = 1782,
		damage = 24,
		base = 83020,
		id = 83022,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_194[83023] = {
		reload_max = 1760,
		damage = 26,
		base = 83020,
		id = 83023,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_194[83040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 83040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83041] = {
		reload_max = 1778,
		damage = 24,
		base = 83040,
		id = 83041,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_194[83042] = {
		reload_max = 1755,
		damage = 26,
		base = 83040,
		id = 83042,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_194[83043] = {
		reload_max = 1733,
		damage = 28,
		base = 83040,
		id = 83043,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_194[83044] = {
		reload_max = 1710,
		damage = 32,
		base = 83040,
		id = 83044,
		bullet_ID = {
			37004
		}
	}
	uv0.weapon_property_194[83045] = {
		reload_max = 1688,
		damage = 34,
		base = 83040,
		id = 83045,
		bullet_ID = {
			37005
		}
	}
	uv0.weapon_property_194[83046] = {
		reload_max = 1665,
		damage = 36,
		base = 83040,
		id = 83046,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_194[83047] = {
		reload_max = 1665,
		damage = 36,
		base = 83040,
		id = 83047,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_194[83100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 83100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1764,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83101] = {
		reload_max = 1742,
		damage = 21,
		base = 83100,
		id = 83101,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83102] = {
		reload_max = 1719,
		damage = 24,
		base = 83100,
		id = 83102,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83103] = {
		reload_max = 1697,
		damage = 27,
		base = 83100,
		id = 83103,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 83120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1728,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83121] = {
		reload_max = 1706,
		damage = 23,
		base = 83120,
		id = 83121,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83122] = {
		reload_max = 1683,
		damage = 26,
		base = 83120,
		id = 83122,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83123] = {
		reload_max = 1661,
		damage = 30,
		base = 83120,
		id = 83123,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83124] = {
		reload_max = 1638,
		damage = 33,
		base = 83120,
		id = 83124,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_194[83125] = {
		reload_max = 1616,
		damage = 36,
		base = 83120,
		id = 83125,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_194[83126] = {
		reload_max = 1593,
		damage = 40,
		base = 83120,
		id = 83126,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_194[83140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 83140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1710,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83141] = {
		reload_max = 1688,
		damage = 25,
		base = 83140,
		id = 83141,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83142] = {
		reload_max = 1665,
		damage = 28,
		base = 83140,
		id = 83142,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83143] = {
		reload_max = 1643,
		damage = 33,
		base = 83140,
		id = 83143,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83144] = {
		reload_max = 1620,
		damage = 36,
		base = 83140,
		id = 83144,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_194[83145] = {
		reload_max = 1598,
		damage = 39,
		base = 83140,
		id = 83145,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_194[83146] = {
		reload_max = 1575,
		damage = 44,
		base = 83140,
		id = 83146,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_194[83147] = {
		reload_max = 1553,
		damage = 47,
		base = 83140,
		id = 83147,
		bullet_ID = {
			37107
		}
	}
	uv0.weapon_property_194[83148] = {
		reload_max = 1530,
		damage = 50,
		base = 83140,
		id = 83148,
		bullet_ID = {
			37108
		}
	}
	uv0.weapon_property_194[83149] = {
		reload_max = 1508,
		damage = 55,
		base = 83140,
		id = 83149,
		bullet_ID = {
			37109
		}
	}
	uv0.weapon_property_194[83150] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83150,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_194[83151] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83151,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_194[83160] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战三二型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 83160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83161] = {
		id = 83161,
		reload_max = 1702,
		base = 83160
	}
	uv0.weapon_property_194[83162] = {
		id = 83162,
		reload_max = 1680,
		base = 83160
	}
	uv0.weapon_property_194[83163] = {
		id = 83163,
		reload_max = 1658,
		base = 83160
	}
	uv0.weapon_property_194[83164] = {
		id = 83164,
		reload_max = 1636,
		base = 83160
	}
	uv0.weapon_property_194[83165] = {
		id = 83165,
		reload_max = 1614,
		base = 83160
	}
end()
