pg = pg or {}
pg.weapon_property_3 = {}

function ()
	uv0.weapon_property_3[902] = {
		action_index = "attack",
		range = 60,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "内部实验闪光弹头",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 902,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			903
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[911] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烟雾发射装置小范围",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			911
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[912] = {
		id = 912,
		base = 911,
		bullet_ID = {
			912
		}
	}
	uv0.weapon_property_3[913] = {
		id = 913,
		base = 911,
		bullet_ID = {
			913
		}
	}
	uv0.weapon_property_3[914] = {
		id = 914,
		base = 911,
		bullet_ID = {
			914
		}
	}
	uv0.weapon_property_3[915] = {
		id = 915,
		base = 911,
		bullet_ID = {
			915
		}
	}
	uv0.weapon_property_3[916] = {
		id = 916,
		base = 911,
		bullet_ID = {
			916
		}
	}
	uv0.weapon_property_3[917] = {
		id = 917,
		base = 911,
		bullet_ID = {
			917
		}
	}
	uv0.weapon_property_3[918] = {
		id = 918,
		base = 911,
		bullet_ID = {
			918
		}
	}
	uv0.weapon_property_3[919] = {
		id = 919,
		base = 911,
		bullet_ID = {
			919
		}
	}
	uv0.weapon_property_3[920] = {
		id = 920,
		base = 911,
		bullet_ID = {
			920
		}
	}
	uv0.weapon_property_3[921] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烟雾发射装置大范围",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 921,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			921
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[922] = {
		id = 922,
		base = 921,
		bullet_ID = {
			922
		}
	}
	uv0.weapon_property_3[923] = {
		id = 923,
		base = 921,
		bullet_ID = {
			923
		}
	}
	uv0.weapon_property_3[924] = {
		id = 924,
		base = 921,
		bullet_ID = {
			924
		}
	}
	uv0.weapon_property_3[925] = {
		id = 925,
		base = 921,
		bullet_ID = {
			925
		}
	}
	uv0.weapon_property_3[926] = {
		id = 926,
		base = 921,
		bullet_ID = {
			926
		}
	}
	uv0.weapon_property_3[927] = {
		id = 927,
		base = 921,
		bullet_ID = {
			927
		}
	}
	uv0.weapon_property_3[928] = {
		id = 928,
		base = 921,
		bullet_ID = {
			928
		}
	}
	uv0.weapon_property_3[929] = {
		id = 929,
		base = 921,
		bullet_ID = {
			929
		}
	}
	uv0.weapon_property_3[930] = {
		id = 930,
		base = 921,
		bullet_ID = {
			930
		}
	}
	uv0.weapon_property_3[998] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双影无双",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 0,
		corrected = 0,
		min_range = 0,
		id = 998,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.5,
		initial_over_heat = 0,
		bullet_ID = {
			19964
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[999] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "EXPLOSION",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 0,
		corrected = 0,
		min_range = 0,
		id = 999,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.5,
		initial_over_heat = 0,
		bullet_ID = {
			19089
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1000] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-炮击武器模板",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 1000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			109
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1001] = {
		action_index = "attack",
		range = 120,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-雷击武器模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 1001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			109
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1,
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1002] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-舰载飞机模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 1002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 8,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1003] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-激光武器模板",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 1003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 9999,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852711,
			852711,
			852711,
			852711,
			852711,
			852712,
			852712,
			852712,
			852712
		},
		barrage_ID = {
			852711,
			852712,
			852713,
			852714,
			852715,
			852716,
			852717,
			852718,
			852719
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1004] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-近程自卫火炮模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 1004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1005] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-舰载机弹幕武器模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 1005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 6000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1006] = {
		action_index = "",
		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-舰载机空中武器模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 1006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 48,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1007] = {
		action_index = "",
		range = 45,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-舰载机鱼雷武器模板",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 1007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 6000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[1008] = {
		action_index = "",
		range = 1,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "武器表优化-舰载机轰炸武器模板",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 1008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 6000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852115
		},
		barrage_ID = {
			852122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4000] = {
		action_index = "attack",
		range = 25,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark I型DCT",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 4000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 680,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1811
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4001] = {
		id = 4001,
		reload_max = 672,
		damage = 17,
		base = 4000
	}
	uv0.weapon_property_3[4002] = {
		id = 4002,
		reload_max = 664,
		damage = 18,
		base = 4000
	}
	uv0.weapon_property_3[4003] = {
		id = 4003,
		reload_max = 656,
		damage = 20,
		base = 4000
	}
	uv0.weapon_property_3[4020] = {
		action_index = "attack",
		range = 25,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark I型DCT",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 4020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 660,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1811
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4021] = {
		id = 4021,
		reload_max = 650,
		damage = 20,
		base = 4020
	}
	uv0.weapon_property_3[4022] = {
		id = 4022,
		reload_max = 640,
		damage = 22,
		base = 4020
	}
	uv0.weapon_property_3[4023] = {
		id = 4023,
		reload_max = 630,
		damage = 24,
		base = 4020
	}
	uv0.weapon_property_3[4040] = {
		action_index = "attack",
		range = 25,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark I型DCT",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 4040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 640,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1811
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4041] = {
		id = 4041,
		reload_max = 628,
		damage = 24,
		base = 4040
	}
	uv0.weapon_property_3[4042] = {
		id = 4042,
		reload_max = 616,
		damage = 26,
		base = 4040
	}
	uv0.weapon_property_3[4043] = {
		id = 4043,
		reload_max = 604,
		damage = 29,
		base = 4040
	}
	uv0.weapon_property_3[4044] = {
		id = 4044,
		reload_max = 592,
		damage = 31,
		base = 4040
	}
	uv0.weapon_property_3[4045] = {
		id = 4045,
		reload_max = 580,
		damage = 34,
		base = 4040
	}
	uv0.weapon_property_3[4046] = {
		id = 4046,
		reload_max = 568,
		damage = 37,
		base = 4040
	}
	uv0.weapon_property_3[4047] = {
		reload_max = 568,
		damage = 37,
		base = 4040,
		id = 4047,
		corrected = 104
	}
	uv0.weapon_property_3[4100] = {
		action_index = "attack",
		range = 30,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark 6型K-Gun",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 4100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 650,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1812
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4101] = {
		id = 4101,
		reload_max = 640,
		damage = 22,
		base = 4100
	}
	uv0.weapon_property_3[4102] = {
		id = 4102,
		reload_max = 630,
		damage = 24,
		base = 4100
	}
	uv0.weapon_property_3[4103] = {
		id = 4103,
		reload_max = 620,
		damage = 26,
		base = 4100
	}
	uv0.weapon_property_3[4120] = {
		action_index = "attack",
		range = 30,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark 6型K-Gun",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 4120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 625,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1812
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4121] = {
		id = 4121,
		reload_max = 613,
		damage = 26,
		base = 4120
	}
	uv0.weapon_property_3[4122] = {
		id = 4122,
		reload_max = 601,
		damage = 28,
		base = 4120
	}
	uv0.weapon_property_3[4123] = {
		id = 4123,
		reload_max = 589,
		damage = 30,
		base = 4120
	}
	uv0.weapon_property_3[4124] = {
		id = 4124,
		reload_max = 577,
		damage = 33,
		base = 4120
	}
	uv0.weapon_property_3[4125] = {
		id = 4125,
		reload_max = 565,
		damage = 36,
		base = 4120
	}
	uv0.weapon_property_3[4126] = {
		id = 4126,
		reload_max = 553,
		damage = 39,
		base = 4120
	}
	uv0.weapon_property_3[4140] = {
		action_index = "attack",
		range = 30,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Mark 6型K-Gun",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 4140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 600,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1812
		},
		barrage_ID = {
			1804
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_3[4141] = {
		id = 4141,
		reload_max = 585,
		damage = 30,
		base = 4140
	}
	uv0.weapon_property_3[4142] = {
		id = 4142,
		reload_max = 570,
		damage = 33,
		base = 4140
	}
	uv0.weapon_property_3[4143] = {
		id = 4143,
		reload_max = 555,
		damage = 36,
		base = 4140
	}
	uv0.weapon_property_3[4144] = {
		id = 4144,
		reload_max = 540,
		damage = 39,
		base = 4140
	}
end()
