return {
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onStartGame"
				},
				arg_list = {
					skill_id = 11150,
					target = "TargetSelf"
				}
			}
		}
	},
	desc_get = "炮击暴击率提高10.0%(满级30.0%)，暴击伤害提高40.0%",
	name = "巴伦支海的逆袭",
	init_effect = "",
	id = 11150,
	time = 0,
	picture = "",
	desc = "炮击暴击率提高$1，暴击伤害提高40.0%",
	stack = 1,
	color = "red",
	icon = 11150,
	last_effect = "",
	effect_list = {
		{
			type = "BattleBuffCastSkill",
			trigger = {
				"onStartGame"
			},
			arg_list = {
				skill_id = 11150,
				target = "TargetSelf"
			}
		}
	}
}
