pg = pg or {}
pg.weapon_property_109 = {}

function ()
	uv0.weapon_property_109[60681] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-奥古斯特I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60681,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47160,
			49000,
			48040
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[60682] = {
		id = 60682,
		name = "航空攻击展示-奥古斯特II",
		base = 60681,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_109[60683] = {
		id = 60683,
		name = "航空攻击展示-奥古斯特III",
		base = 60681,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_109[60691] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "英格拉罕弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60691,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79761,
			79761,
			79763
		},
		barrage_ID = {
			79761,
			79762,
			79765
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[60692] = {
		name = "英格拉罕弹幕展示II",
		damage = 1,
		base = 60691,
		id = 60692,
		bullet_ID = {
			79762,
			79762,
			79763
		},
		barrage_ID = {
			79763,
			79764,
			79765
		}
	}
	uv0.weapon_property_109[60701] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射展示-独角鲸级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60701,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70311,
			70312
		},
		barrage_ID = {
			70321,
			70324
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[60702] = {
		name = "全弹发射展示-独角鲸级II",
		damage = 1,
		base = 60701,
		id = 60702,
		bullet_ID = {
			70311,
			70311,
			70311,
			70312,
			70312
		},
		barrage_ID = {
			70321,
			70322,
			70323,
			70325
		}
	}
	uv0.weapon_property_109[61000] = {
		action_index = "",
		range = 100,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "召唤地狱火专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 35,
		id = 61000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60005
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61001] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂技能专用武器-随机位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 61001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60002
		},
		barrage_ID = {
			60001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61002] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂技能专用武器-固定位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 61002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60003
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61003] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "印第安纳波利斯技能专用武器-原子弹发射器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 200,
		corrected = 100,
		min_range = 0,
		id = 61003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60004
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61004] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航母专用空中支援技能-轰炸",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 90,
		corrected = 100,
		min_range = 0,
		id = 61004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60002
		},
		barrage_ID = {
			60001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61005] = {
		action_index = "",
		range = 6,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "印第安纳波利斯技能专用武器-原子弹发射器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 61005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60004
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61006] = {
		action_index = "",
		range = 200,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "厌战技能专用武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 61006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60001
		},
		barrage_ID = {
			30001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61007] = {
		action_index = "",
		range = 500,
		type = 17,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 302,
		name = "约克城技能随机扫射海面LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 61007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 2,
		attack_attribute = 4,
		reload_max = 25,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19928
		},
		barrage_ID = {
			199411
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61008] = {
		name = "约克城技能随机扫射海面LV2",
		base = 61007,
		id = 61008,
		fire_fx_loop_type = 3,
		barrage_ID = {
			199412
		}
	}
	uv0.weapon_property_109[61009] = {
		name = "约克城技能随机扫射海面LV3",
		base = 61007,
		id = 61009,
		fire_fx_loop_type = 4,
		barrage_ID = {
			199413
		}
	}
	uv0.weapon_property_109[61010] = {
		action_index = "",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 61010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 4250,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_109[61011] = {
		id = 61011,
		name = "皇家方舟技能LV2",
		base = 61010
	}
	uv0.weapon_property_109[61012] = {
		id = 61012,
		name = "皇家方舟技能LV3",
		base = 61010
	}
	uv0.weapon_property_109[61013] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟技能鱼雷机使用武器LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 22,
		id = 61013,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 11954,
		queue = 1,
		search_type = 2,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19927
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61014] = {
		id = 61014,
		name = "皇家方舟技能鱼雷机使用武器LV2",
		base = 61013
	}
	uv0.weapon_property_109[61015] = {
		id = 61015,
		name = "皇家方舟技能鱼雷机使用武器LV3",
		base = 61013
	}
	uv0.weapon_property_109[61016] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大凤技能彩云",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 61016,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61016
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61017] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "多多丸技能鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61017,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61017
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61018] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x 机载鱼雷-重樱",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61018,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61019] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "黑企业剧情轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 61019,
		attack_attribute_ratio = 100,
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		axis_angle = -10,
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			28000
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		charge_param = "",
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		corrected = 100,
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		attack_attribute_ratio = 100,
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		bullet_ID = {
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		damage = 18,
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		id = 61505,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			17000
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64001] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "U-37技能鱼雷弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 64001,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19250,
			19250,
			19250
		},
		barrage_ID = {
			80988,
			80989,
			80990
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64002] = {
		id = 64002,
		name = "U-37技能鱼雷弹幕LV2",
		damage = 21,
		base = 64001
	}
	uv0.weapon_property_109[64003] = {
		id = 64003,
		name = "U-37技能鱼雷弹幕LV3",
		damage = 23,
		base = 64001
	}
	uv0.weapon_property_109[64004] = {
		name = "U-37技能鱼雷弹幕LV4",
		damage = 25,
		base = 64001,
		id = 64004,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64005] = {
		name = "U-37技能鱼雷弹幕LV5",
		damage = 27,
		base = 64001,
		id = 64005,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64006] = {
		name = "U-37技能鱼雷弹幕LV6",
		damage = 29,
		base = 64001,
		id = 64006,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64007] = {
		name = "U-37技能鱼雷弹幕LV7",
		damage = 31,
		base = 64001,
		id = 64007,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64008] = {
		name = "U-37技能鱼雷弹幕LV8",
		damage = 33,
		base = 64001,
		id = 64008,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64009] = {
		name = "U-37技能鱼雷弹幕LV9",
		damage = 35,
		base = 64001,
		id = 64009,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64010] = {
		name = "U-37技能鱼雷弹幕LV10",
		damage = 40,
		base = 64001,
		id = 64010,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64011] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "托里拆利技能鱼雷弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 64011,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19283,
			19283
		},
		barrage_ID = {
			81053,
			81054
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64012] = {
		id = 64012,
		name = "托里拆利技能鱼雷弹幕LV2",
		damage = 21,
		base = 64011
	}
	uv0.weapon_property_109[64013] = {
		id = 64013,
		name = "托里拆利技能鱼雷弹幕LV3",
		damage = 23,
		base = 64011
	}
	uv0.weapon_property_109[64014] = {
		id = 64014,
		name = "托里拆利技能鱼雷弹幕LV4",
		damage = 25,
		base = 64011
	}
	uv0.weapon_property_109[64015] = {
		id = 64015,
		name = "托里拆利技能鱼雷弹幕LV5",
		damage = 27,
		base = 64011
	}
	uv0.weapon_property_109[64016] = {
		id = 64016,
		name = "托里拆利技能鱼雷弹幕LV6",
		damage = 29,
		base = 64011
	}
	uv0.weapon_property_109[64017] = {
		id = 64017,
		name = "托里拆利技能鱼雷弹幕LV7",
		damage = 31,
		base = 64011
	}
	uv0.weapon_property_109[64018] = {
		id = 64018,
		name = "托里拆利技能鱼雷弹幕LV8",
		damage = 33,
		base = 64011
	}
end()
