pg = pg or {}
pg.weapon_property_97 = {}

function ()
	uv0.weapon_property_97[53242] = {
		id = 53242,
		damage = 56,
		base = 53240
	}
	uv0.weapon_property_97[53243] = {
		id = 53243,
		damage = 60,
		base = 53240
	}
	uv0.weapon_property_97[53244] = {
		id = 53244,
		damage = 64,
		base = 53240
	}
	uv0.weapon_property_97[53245] = {
		id = 53245,
		damage = 69,
		base = 53240
	}
	uv0.weapon_property_97[53246] = {
		id = 53246,
		damage = 74,
		base = 53240
	}
	uv0.weapon_property_97[53247] = {
		id = 53247,
		damage = 79,
		base = 53240
	}
	uv0.weapon_property_97[53248] = {
		id = 53248,
		damage = 84,
		base = 53240
	}
	uv0.weapon_property_97[53249] = {
		id = 53249,
		damage = 90,
		base = 53240
	}
	uv0.weapon_property_97[53250] = {
		id = 53250,
		damage = 96,
		base = 53240
	}
	uv0.weapon_property_97[53251] = {
		id = 53251,
		damage = 75,
		base = 53240
	}
	uv0.weapon_property_97[53252] = {
		id = 53252,
		damage = 79,
		base = 53240
	}
	uv0.weapon_property_97[53253] = {
		id = 53253,
		damage = 85,
		base = 53240
	}
	uv0.weapon_property_97[53260] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "1 x 1600lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 53260,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2124
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_97[53261] = {
		id = 53261,
		damage = 196,
		base = 53260
	}
	uv0.weapon_property_97[53262] = {
		id = 53262,
		damage = 221,
		base = 53260
	}
	uv0.weapon_property_97[53263] = {
		id = 53263,
		damage = 247,
		base = 53260
	}
	uv0.weapon_property_97[53264] = {
		id = 53264,
		damage = 273,
		base = 53260
	}
	uv0.weapon_property_97[53265] = {
		id = 53265,
		damage = 299,
		base = 53260
	}
	uv0.weapon_property_97[53266] = {
		id = 53266,
		damage = 325,
		base = 53260
	}
	uv0.weapon_property_97[53267] = {
		id = 53267,
		damage = 351,
		base = 53260
	}
	uv0.weapon_property_97[53268] = {
		id = 53268,
		damage = 377,
		base = 53260
	}
	uv0.weapon_property_97[53269] = {
		id = 53269,
		damage = 403,
		base = 53260
	}
	uv0.weapon_property_97[53270] = {
		id = 53270,
		damage = 429,
		base = 53260
	}
	uv0.weapon_property_97[53271] = {
		id = 53271,
		damage = 446,
		base = 53260
	}
	uv0.weapon_property_97[53272] = {
		id = 53272,
		damage = 472,
		base = 53260
	}
	uv0.weapon_property_97[53273] = {
		id = 53273,
		damage = 506,
		base = 53260
	}
	uv0.weapon_property_97[53280] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "1 x 1600lb AP Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 53280,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2128
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_97[53281] = {
		id = 53281,
		damage = 196,
		base = 53280
	}
	uv0.weapon_property_97[53282] = {
		id = 53282,
		damage = 221,
		base = 53280
	}
	uv0.weapon_property_97[53283] = {
		id = 53283,
		damage = 247,
		base = 53280
	}
	uv0.weapon_property_97[53284] = {
		id = 53284,
		damage = 273,
		base = 53280
	}
	uv0.weapon_property_97[53285] = {
		id = 53285,
		damage = 299,
		base = 53280
	}
	uv0.weapon_property_97[53286] = {
		id = 53286,
		damage = 325,
		base = 53280
	}
	uv0.weapon_property_97[53287] = {
		id = 53287,
		damage = 351,
		base = 53280
	}
	uv0.weapon_property_97[53288] = {
		id = 53288,
		damage = 377,
		base = 53280
	}
	uv0.weapon_property_97[53289] = {
		id = 53289,
		damage = 403,
		base = 53280
	}
	uv0.weapon_property_97[53290] = {
		id = 53290,
		damage = 429,
		base = 53280
	}
	uv0.weapon_property_97[53291] = {
		id = 53291,
		damage = 446,
		base = 53280
	}
	uv0.weapon_property_97[53292] = {
		id = 53292,
		damage = 472,
		base = 53280
	}
	uv0.weapon_property_97[53293] = {
		id = 53293,
		damage = 506,
		base = 53280
	}
	uv0.weapon_property_97[53300] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "1 x 1600lb 穿甲Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 53300,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2129
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_97[53301] = {
		id = 53301,
		damage = 196,
		base = 53300
	}
	uv0.weapon_property_97[53302] = {
		id = 53302,
		damage = 221,
		base = 53300
	}
	uv0.weapon_property_97[53303] = {
		id = 53303,
		damage = 247,
		base = 53300
	}
	uv0.weapon_property_97[53304] = {
		id = 53304,
		damage = 273,
		base = 53300
	}
	uv0.weapon_property_97[53305] = {
		id = 53305,
		damage = 299,
		base = 53300
	}
	uv0.weapon_property_97[53306] = {
		id = 53306,
		damage = 325,
		base = 53300
	}
	uv0.weapon_property_97[53307] = {
		id = 53307,
		damage = 351,
		base = 53300
	}
	uv0.weapon_property_97[53308] = {
		id = 53308,
		damage = 377,
		base = 53300
	}
	uv0.weapon_property_97[53309] = {
		id = 53309,
		damage = 403,
		base = 53300
	}
	uv0.weapon_property_97[53310] = {
		id = 53310,
		damage = 429,
		base = 53300
	}
	uv0.weapon_property_97[53311] = {
		id = 53311,
		damage = 446,
		base = 53300
	}
	uv0.weapon_property_97[53312] = {
		id = 53312,
		damage = 472,
		base = 53300
	}
	uv0.weapon_property_97[53313] = {
		id = 53313,
		damage = 506,
		base = 53300
	}
	uv0.weapon_property_97[53320] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "3x 800kg AP Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 232,
		corrected = 100,
		min_range = 0,
		id = 53320,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2132
		},
		barrage_ID = {
			2122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_97[53321] = {
		id = 53321,
		damage = 252,
		base = 53320
	}
	uv0.weapon_property_97[53322] = {
		id = 53322,
		damage = 272,
		base = 53320
	}
	uv0.weapon_property_97[53323] = {
		id = 53323,
		damage = 292,
		base = 53320
	}
	uv0.weapon_property_97[53324] = {
		id = 53324,
		damage = 312,
		base = 53320
	}
	uv0.weapon_property_97[53325] = {
		id = 53325,
		damage = 332,
		base = 53320
	}
	uv0.weapon_property_97[53326] = {
		id = 53326,
		damage = 352,
		base = 53320
	}
	uv0.weapon_property_97[53327] = {
		id = 53327,
		damage = 372,
		base = 53320
	}
	uv0.weapon_property_97[53328] = {
		id = 53328,
		damage = 392,
		base = 53320
	}
	uv0.weapon_property_97[53329] = {
		id = 53329,
		damage = 412,
		base = 53320
	}
end()
