pg = pg or {}
pg.weapon_property_54 = {}

function ()
	uv0.weapon_property_54[36245] = {
		id = 36245,
		reload_max = 102,
		damage = 26,
		base = 36240
	}
	uv0.weapon_property_54[36246] = {
		id = 36246,
		reload_max = 100,
		damage = 28,
		base = 36240
	}
	uv0.weapon_property_54[36247] = {
		id = 36247,
		reload_max = 98,
		damage = 31,
		base = 36240
	}
	uv0.weapon_property_54[36248] = {
		id = 36248,
		reload_max = 95,
		damage = 34,
		base = 36240
	}
	uv0.weapon_property_54[36249] = {
		id = 36249,
		reload_max = 94,
		damage = 37,
		base = 36240
	}
	uv0.weapon_property_54[36250] = {
		id = 36250,
		reload_max = 91,
		damage = 40,
		base = 36240
	}
	uv0.weapon_property_54[36251] = {
		reload_max = 91,
		damage = 40,
		base = 36240,
		id = 36251,
		corrected = 104
	}
	uv0.weapon_property_54[36300] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 133,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36301] = {
		id = 36301,
		reload_max = 129,
		damage = 18,
		base = 36300
	}
	uv0.weapon_property_54[36302] = {
		id = 36302,
		reload_max = 127,
		damage = 21,
		base = 36300
	}
	uv0.weapon_property_54[36303] = {
		id = 36303,
		reload_max = 124,
		damage = 24,
		base = 36300
	}
	uv0.weapon_property_54[36320] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 36320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 126,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36321] = {
		id = 36321,
		reload_max = 123,
		damage = 21,
		base = 36320
	}
	uv0.weapon_property_54[36322] = {
		id = 36322,
		reload_max = 121,
		damage = 24,
		base = 36320
	}
	uv0.weapon_property_54[36323] = {
		id = 36323,
		reload_max = 118,
		damage = 27,
		base = 36320
	}
	uv0.weapon_property_54[36324] = {
		id = 36324,
		reload_max = 116,
		damage = 30,
		base = 36320
	}
	uv0.weapon_property_54[36325] = {
		id = 36325,
		reload_max = 114,
		damage = 33,
		base = 36320
	}
	uv0.weapon_property_54[36326] = {
		id = 36326,
		reload_max = 110,
		damage = 36,
		base = 36320
	}
	uv0.weapon_property_54[36340] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 119,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36341] = {
		id = 36341,
		reload_max = 117,
		damage = 25,
		base = 36340
	}
	uv0.weapon_property_54[36342] = {
		id = 36342,
		reload_max = 115,
		damage = 28,
		base = 36340
	}
	uv0.weapon_property_54[36343] = {
		id = 36343,
		reload_max = 112,
		damage = 31,
		base = 36340
	}
	uv0.weapon_property_54[36344] = {
		id = 36344,
		reload_max = 110,
		damage = 34,
		base = 36340
	}
	uv0.weapon_property_54[36345] = {
		id = 36345,
		reload_max = 109,
		damage = 37,
		base = 36340
	}
	uv0.weapon_property_54[36346] = {
		id = 36346,
		reload_max = 105,
		damage = 40,
		base = 36340
	}
	uv0.weapon_property_54[36347] = {
		id = 36347,
		reload_max = 102,
		damage = 43,
		base = 36340
	}
	uv0.weapon_property_54[36348] = {
		id = 36348,
		reload_max = 100,
		damage = 46,
		base = 36340
	}
	uv0.weapon_property_54[36349] = {
		id = 36349,
		reload_max = 98,
		damage = 50,
		base = 36340
	}
	uv0.weapon_property_54[36350] = {
		id = 36350,
		reload_max = 96,
		damage = 54,
		base = 36340
	}
	uv0.weapon_property_54[36351] = {
		reload_max = 96,
		damage = 54,
		base = 36340,
		id = 36351,
		corrected = 104
	}
	uv0.weapon_property_54[36360] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式25mm三连装暴风避盾机炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 36360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 107,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36361] = {
		id = 36361,
		reload_max = 105,
		damage = 43,
		base = 36360
	}
	uv0.weapon_property_54[36362] = {
		id = 36362,
		reload_max = 103,
		damage = 46,
		base = 36360
	}
	uv0.weapon_property_54[36363] = {
		id = 36363,
		reload_max = 100,
		damage = 49,
		base = 36360
	}
	uv0.weapon_property_54[36364] = {
		id = 36364,
		reload_max = 98,
		damage = 52,
		base = 36360
	}
	uv0.weapon_property_54[36365] = {
		id = 36365,
		reload_max = 97,
		damage = 55,
		base = 36360
	}
	uv0.weapon_property_54[36366] = {
		id = 36366,
		reload_max = 93,
		damage = 58,
		base = 36360
	}
	uv0.weapon_property_54[36367] = {
		id = 36367,
		reload_max = 90,
		damage = 61,
		base = 36360
	}
	uv0.weapon_property_54[36368] = {
		id = 36368,
		reload_max = 88,
		damage = 64,
		base = 36360
	}
	uv0.weapon_property_54[36369] = {
		id = 36369,
		reload_max = 86,
		damage = 68,
		base = 36360
	}
	uv0.weapon_property_54[36370] = {
		id = 36370,
		reload_max = 84,
		damage = 72,
		base = 36360
	}
	uv0.weapon_property_54[36371] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36371,
		corrected = 104
	}
	uv0.weapon_property_54[36372] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36372,
		corrected = 110
	}
	uv0.weapon_property_54[36373] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36373,
		corrected = 118
	}
	uv0.weapon_property_54[36400] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 36400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36401] = {
		id = 36401,
		reload_max = 161,
		damage = 22,
		base = 36400
	}
	uv0.weapon_property_54[36402] = {
		id = 36402,
		reload_max = 158,
		damage = 25,
		base = 36400
	}
	uv0.weapon_property_54[36403] = {
		id = 36403,
		reload_max = 156,
		damage = 29,
		base = 36400
	}
	uv0.weapon_property_54[36420] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36421] = {
		id = 36421,
		reload_max = 154,
		damage = 25,
		base = 36420
	}
	uv0.weapon_property_54[36422] = {
		id = 36422,
		reload_max = 151,
		damage = 28,
		base = 36420
	}
	uv0.weapon_property_54[36423] = {
		id = 36423,
		reload_max = 148,
		damage = 31,
		base = 36420
	}
	uv0.weapon_property_54[36424] = {
		id = 36424,
		reload_max = 145,
		damage = 35,
		base = 36420
	}
	uv0.weapon_property_54[36425] = {
		id = 36425,
		reload_max = 141,
		damage = 39,
		base = 36420
	}
	uv0.weapon_property_54[36426] = {
		id = 36426,
		reload_max = 139,
		damage = 43,
		base = 36420
	}
	uv0.weapon_property_54[36440] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 36440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36441] = {
		id = 36441,
		reload_max = 147,
		damage = 29,
		base = 36440
	}
	uv0.weapon_property_54[36442] = {
		id = 36442,
		reload_max = 144,
		damage = 33,
		base = 36440
	}
	uv0.weapon_property_54[36443] = {
		id = 36443,
		reload_max = 140,
		damage = 37,
		base = 36440
	}
	uv0.weapon_property_54[36444] = {
		id = 36444,
		reload_max = 138,
		damage = 41,
		base = 36440
	}
	uv0.weapon_property_54[36445] = {
		id = 36445,
		reload_max = 134,
		damage = 45,
		base = 36440
	}
	uv0.weapon_property_54[36446] = {
		id = 36446,
		reload_max = 132,
		damage = 49,
		base = 36440
	}
	uv0.weapon_property_54[36447] = {
		id = 36447,
		reload_max = 129,
		damage = 53,
		base = 36440
	}
	uv0.weapon_property_54[36448] = {
		id = 36448,
		reload_max = 126,
		damage = 57,
		base = 36440
	}
end()
