return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.05
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.061
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.072
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.083
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.094
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.105
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.116
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.127
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.138
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetSelf",
				arg_list = {
					maxHPRatio = 0.15
				}
			}
		}
	},
	uiEffect = "",
	name = "损害管制",
	cd = 0,
	picture = "0",
	desc = "损害管制",
	painting = 1,
	id = 4031,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillHeal",
			target_choise = "TargetSelf",
			arg_list = {
				maxHPRatio = 0.05
			}
		}
	}
}
