pg = pg or {}
pg.weapon_property_286 = {}

function ()
	uv0.weapon_property_286[591137] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】领洋者I型精英 特殊弹幕2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 591137,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			8050,
			8051
		},
		barrage_ID = {
			8050,
			8051
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591141] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】破局者I型精英 武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 591141,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801,
			801
		},
		barrage_ID = {
			399960,
			399959
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591142] = {
		action_index = "attack",
		range = 50,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】破局者I型精英 6颗炮弹一轮攻击前排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 20,
		id = 591142,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399914
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_286[591143] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】破局者I型精英 2颗炮弹一轮攻击后排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 75,
		id = 591143,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20016
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_286[591144] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】破局者I型精英 专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 591144,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			400802
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591145] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】破局者I型精英 特殊武器2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 591145,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			8041
		},
		barrage_ID = {
			8041
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591151] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】执棋者I型精英 武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 591151,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			399981
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591152] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】执棋者I型精英 武器2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 591152,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801,
			801,
			801
		},
		barrage_ID = {
			7220,
			7221,
			7222
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591153] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】执棋者I型精英 浮游炮机体",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 591153,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12019
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591154] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】执棋者I型精英 轰炸机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 591154,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2850,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591155] = {
		action_index = "attack",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【精英】执棋者I型精英 鱼雷机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 591155,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2200,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591191] = {
		action_index = "attack",
		range = 70,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】探索者II型 四联装鱼雷*3(伤害高）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 591191,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			590201
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591192] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】探索者II型 麻花弹幕武器(伤害极低）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 591192,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			590201,
			590202,
			590201,
			590202,
			590201,
			590202
		},
		barrage_ID = {
			590208,
			590209,
			590210,
			590211,
			590212,
			590213
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591193] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】探索者II型 旋转穿透循环(伤害中）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 125,
		min_range = 0,
		id = 591193,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			8070,
			8071,
			8070,
			8071
		},
		barrage_ID = {
			590204,
			590205,
			590206,
			590207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591201] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】勒马尔 扩散子弹(伤害低）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 591201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990341,
			990342
		},
		barrage_ID = {
			990341,
			990342
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591202] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】勒马尔 身后回归弹幕(伤害中）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 105,
		min_range = 0,
		id = 591202,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990351,
			990352,
			990353,
			990354
		},
		barrage_ID = {
			990351,
			990352,
			990353,
			990354
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591203] = {
		action_index = "attack",
		range = 60,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】勒马尔 三连装鱼雷(伤害高）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 42,
		corrected = 125,
		min_range = 0,
		id = 591203,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591301] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 浮游炮机体(伤害中）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 591301,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591302] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 轰炸机(伤害中）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 591302,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			12017
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591303] = {
		action_index = "attack",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 鱼雷机(伤害中）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 591303,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12017
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591304] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 分叉弹幕(伤害低）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 591304,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990001,
			990002
		},
		barrage_ID = {
			990001,
			990002
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591305] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 锥形散射子弹(伤害低）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 591305,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990031
		},
		barrage_ID = {
			990031
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591306] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】执棋者II 真麻花弹幕(伤害低）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 591306,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990241,
			990242
		},
		barrage_ID = {
			990241,
			990242
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591401] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】让巴尔 近战大魄力火炮(伤害高）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 35,
		corrected = 105,
		min_range = 0,
		id = 591401,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990271,
			990272
		},
		barrage_ID = {
			990271,
			990272
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591402] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】让巴尔 鹤翼直行(伤害中）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 105,
		min_range = 0,
		id = 591402,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990021,
			990022,
			990023
		},
		barrage_ID = {
			990021,
			990022,
			990023
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591403] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】让巴尔 波纹交叉弹幕(伤害低）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 105,
		min_range = 0,
		id = 591403,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990201,
			990202
		},
		barrage_ID = {
			990201,
			990202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591404] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】让巴尔 中路+撒尿弹幕(伤害低）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 591404,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			990221,
			990222,
			990223
		},
		barrage_ID = {
			990221,
			990222,
			990223
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591405] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【BOSS】让巴尔 四联装跨射主炮2轮（伤害高）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 75,
		id = 591405,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			590215
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_286[591901] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】空袭轰炸机武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 591901,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591902] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】空袭鱼雷机武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 22,
		id = 591902,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 11954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591903] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】空袭战斗机弹幕武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 591903,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20001,
			20001,
			20001,
			20001
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591904] = {
		action_index = "",
		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】空袭战斗机空中武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 591904,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 48,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591911] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】塞壬航母蛋船轰炸机武器T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 591911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591912] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】塞壬航母蛋船战斗机弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 591912,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20001,
			20001,
			20001,
			20001
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591913] = {
		action_index = "",
		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】塞壬航母蛋船战斗机空中",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 591913,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 48,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591921] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者I型人形-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 22,
		id = 591921,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591922] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者I型人形-轰炸机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 591922,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591931] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者I型精英 浮游炮武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 591931,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1050,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			9062
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591932] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者I型精英 轰炸机武器T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 591932,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591933] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者I型精英 鱼雷机武器T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 22,
		id = 591933,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 11954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591941] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者II型 浮游炮武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 591941,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1050,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			9062
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591942] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者II型 轰炸机武器T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 591942,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[591943] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动B】【飞机】执棋者II型 鱼雷机武器T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 22,
		id = 591943,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 11954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592001] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】量产型塞壬驱逐单发瞄准x3随机III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 592001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			1005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592002] = {
		action_index = "",
		range = 72,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬单装鱼雷II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 592002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1400
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592003] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】驱逐旋转子弹3发武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 592003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			41003
		},
		barrage_ID = {
			10003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592011] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】Q版旋转子弹延迟3连弹——驱逐（抛物线",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 592011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300109,
			300110,
			300111
		},
		barrage_ID = {
			300109,
			300110,
			300111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592012] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】量产型塞壬轻巡联装炮x6散射III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 14,
		corrected = 105,
		min_range = 0,
		id = 592012,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			802
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592021] = {
		action_index = "",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】量产型大船通用副炮II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 592021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592022] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】量产型塞壬重巡联装主炮x2-散射III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 592022,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			803
		},
		barrage_ID = {
			200100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592023] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬双联装鱼雷II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 592023,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592031] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬战列舰蛋船副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 592031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon1",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			802
		},
		barrage_ID = {
			11
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592032] = {
		action_index = "attack",
		range = 25,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【法系活动C】【杂兵】塞壬战列舰蛋船主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 592032,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon1",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_286[592033] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 75,
		id = 592033,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_286[592041] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬航母蛋船近程自卫火炮II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 592041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592042] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬航母蛋船单发x6随机II",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 592042,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			802
		},
		barrage_ID = {
			1106
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592043] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬航母蛋船轰炸机T1 (飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 45,
		corrected = 100,
		min_range = 0,
		id = 592043,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592044] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "zhupao",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】塞壬航母蛋船战斗机T1 (飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 592044,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592051] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】鱼雷艇鱼雷3连",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 592051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2900,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			350105
		},
		barrage_ID = {
			350102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592052] = {
		action_index = "attack",
		range = 8,
		type = 18,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【杂兵】自爆船武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 65,
		corrected = 100,
		min_range = 0,
		id = 592052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80001
		},
		barrage_ID = {},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592061] = {
		action_index = "attack",
		range = 70,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【人形】探索者I型人形 四联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 592061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592062] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【人形】探索者I型人形 单发瞄准x4随机II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 592062,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			1005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592063] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【人形】探索者I型人形 双联装炮瞄准II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 592063,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_286[592064] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【法系活动C】【人形】追迹者I型人形 轻巡联装炮x6散射II",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 592064,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
