pg = pg or {}
pg.weapon_property_36 = {}

function ()
	uv0.weapon_property_36[26350] = {
		id = 26350,
		reload_max = 133,
		damage = 54,
		base = 26340
	}
	uv0.weapon_property_36[26351] = {
		reload_max = 133,
		damage = 54,
		base = 26340,
		id = 26351,
		corrected = 104
	}
	uv0.weapon_property_36[26360] = {
		action_index = "attack",
		range = 17,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "20mm厄利孔高射炮MkII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 26360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 80,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26361] = {
		id = 26361,
		reload_max = 76,
		damage = 18,
		base = 26360
	}
	uv0.weapon_property_36[26362] = {
		id = 26362,
		reload_max = 72,
		damage = 20,
		base = 26360
	}
	uv0.weapon_property_36[26363] = {
		id = 26363,
		reload_max = 69,
		damage = 22,
		base = 26360
	}
	uv0.weapon_property_36[26364] = {
		id = 26364,
		reload_max = 66,
		damage = 24,
		base = 26360
	}
	uv0.weapon_property_36[26365] = {
		id = 26365,
		reload_max = 63,
		damage = 26,
		base = 26360
	}
	uv0.weapon_property_36[26366] = {
		id = 26366,
		reload_max = 60,
		damage = 28,
		base = 26360
	}
	uv0.weapon_property_36[26367] = {
		id = 26367,
		reload_max = 57,
		damage = 28,
		base = 26360
	}
	uv0.weapon_property_36[26368] = {
		id = 26368,
		reload_max = 54,
		damage = 30,
		base = 26360
	}
	uv0.weapon_property_36[26369] = {
		id = 26369,
		reload_max = 51,
		damage = 30,
		base = 26360
	}
	uv0.weapon_property_36[26370] = {
		id = 26370,
		reload_max = 48,
		damage = 32,
		base = 26360
	}
	uv0.weapon_property_36[26371] = {
		reload_max = 48,
		damage = 32,
		base = 26360,
		id = 26371,
		corrected = 104
	}
	uv0.weapon_property_36[26400] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 26400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26401] = {
		id = 26401,
		reload_max = 218,
		damage = 22,
		base = 26400
	}
	uv0.weapon_property_36[26402] = {
		id = 26402,
		reload_max = 213,
		damage = 25,
		base = 26400
	}
	uv0.weapon_property_36[26403] = {
		id = 26403,
		reload_max = 209,
		damage = 28,
		base = 26400
	}
	uv0.weapon_property_36[26420] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 26420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 212,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26421] = {
		id = 26421,
		reload_max = 207,
		damage = 24,
		base = 26420
	}
	uv0.weapon_property_36[26422] = {
		id = 26422,
		reload_max = 203,
		damage = 27,
		base = 26420
	}
	uv0.weapon_property_36[26423] = {
		id = 26423,
		reload_max = 199,
		damage = 30,
		base = 26420
	}
	uv0.weapon_property_36[26424] = {
		id = 26424,
		reload_max = 194,
		damage = 34,
		base = 26420
	}
	uv0.weapon_property_36[26425] = {
		id = 26425,
		reload_max = 190,
		damage = 38,
		base = 26420
	}
	uv0.weapon_property_36[26426] = {
		id = 26426,
		reload_max = 186,
		damage = 42,
		base = 26420
	}
	uv0.weapon_property_36[26440] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 26440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 202,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26441] = {
		id = 26441,
		reload_max = 196,
		damage = 28,
		base = 26440
	}
	uv0.weapon_property_36[26442] = {
		id = 26442,
		reload_max = 193,
		damage = 31,
		base = 26440
	}
	uv0.weapon_property_36[26443] = {
		id = 26443,
		reload_max = 189,
		damage = 35,
		base = 26440
	}
	uv0.weapon_property_36[26444] = {
		id = 26444,
		reload_max = 185,
		damage = 39,
		base = 26440
	}
	uv0.weapon_property_36[26445] = {
		id = 26445,
		reload_max = 181,
		damage = 43,
		base = 26440
	}
	uv0.weapon_property_36[26446] = {
		id = 26446,
		reload_max = 176,
		damage = 47,
		base = 26440
	}
	uv0.weapon_property_36[26447] = {
		id = 26447,
		reload_max = 172,
		damage = 51,
		base = 26440
	}
	uv0.weapon_property_36[26448] = {
		id = 26448,
		reload_max = 168,
		damage = 55,
		base = 26440
	}
	uv0.weapon_property_36[26449] = {
		id = 26449,
		reload_max = 165,
		damage = 59,
		base = 26440
	}
	uv0.weapon_property_36[26450] = {
		id = 26450,
		reload_max = 160,
		damage = 63,
		base = 26440
	}
	uv0.weapon_property_36[26451] = {
		reload_max = 160,
		damage = 63,
		base = 26440,
		id = 26451,
		corrected = 104
	}
	uv0.weapon_property_36[26460] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm高射炮Mark VIII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 0,
		id = 26460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26461] = {
		id = 26461,
		reload_max = 216,
		damage = 47,
		base = 26460
	}
	uv0.weapon_property_36[26462] = {
		id = 26462,
		reload_max = 213,
		damage = 53,
		base = 26460
	}
	uv0.weapon_property_36[26463] = {
		id = 26463,
		reload_max = 209,
		damage = 59,
		base = 26460
	}
	uv0.weapon_property_36[26464] = {
		id = 26464,
		reload_max = 205,
		damage = 66,
		base = 26460
	}
	uv0.weapon_property_36[26465] = {
		id = 26465,
		reload_max = 201,
		damage = 73,
		base = 26460
	}
	uv0.weapon_property_36[26466] = {
		id = 26466,
		reload_max = 196,
		damage = 80,
		base = 26460
	}
	uv0.weapon_property_36[26467] = {
		id = 26467,
		reload_max = 192,
		damage = 87,
		base = 26460
	}
	uv0.weapon_property_36[26468] = {
		id = 26468,
		reload_max = 188,
		damage = 94,
		base = 26460
	}
	uv0.weapon_property_36[26469] = {
		id = 26469,
		reload_max = 185,
		damage = 101,
		base = 26460
	}
	uv0.weapon_property_36[26470] = {
		id = 26470,
		reload_max = 180,
		damage = 108,
		base = 26460
	}
	uv0.weapon_property_36[26471] = {
		reload_max = 180,
		damage = 108,
		base = 26460,
		id = 26471,
		corrected = 104
	}
	uv0.weapon_property_36[26500] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装113mm高射炮(声望)T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 26500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 284,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26501] = {
		id = 26501,
		reload_max = 279,
		damage = 44,
		base = 26500
	}
	uv0.weapon_property_36[26502] = {
		id = 26502,
		reload_max = 272,
		damage = 50,
		base = 26500
	}
	uv0.weapon_property_36[26503] = {
		id = 26503,
		reload_max = 266,
		damage = 56,
		base = 26500
	}
	uv0.weapon_property_36[26504] = {
		id = 26504,
		reload_max = 261,
		damage = 62,
		base = 26500
	}
	uv0.weapon_property_36[26505] = {
		id = 26505,
		reload_max = 255,
		damage = 68,
		base = 26500
	}
	uv0.weapon_property_36[26506] = {
		id = 26506,
		reload_max = 250,
		damage = 75,
		base = 26500
	}
	uv0.weapon_property_36[26520] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装113mm高射炮(声望)T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 45,
		corrected = 100,
		min_range = 0,
		id = 26520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 270,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26521] = {
		id = 26521,
		reload_max = 265,
		damage = 51,
		base = 26520
	}
	uv0.weapon_property_36[26522] = {
		id = 26522,
		reload_max = 259,
		damage = 57,
		base = 26520
	}
	uv0.weapon_property_36[26523] = {
		id = 26523,
		reload_max = 254,
		damage = 63,
		base = 26520
	}
	uv0.weapon_property_36[26524] = {
		id = 26524,
		reload_max = 248,
		damage = 70,
		base = 26520
	}
	uv0.weapon_property_36[26525] = {
		id = 26525,
		reload_max = 243,
		damage = 77,
		base = 26520
	}
	uv0.weapon_property_36[26526] = {
		id = 26526,
		reload_max = 238,
		damage = 84,
		base = 26520
	}
	uv0.weapon_property_36[26527] = {
		id = 26527,
		reload_max = 233,
		damage = 91,
		base = 26520
	}
end()
