pg = pg or {}
pg.weapon_property_218 = {}

function ()
	uv0.weapon_property_218[311064] = {
		action_index = "attack",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311064,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 4000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311065] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂-轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 311065,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			12015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311066] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 100,
		min_range = 0,
		id = 311066,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20004,
			20004
		},
		barrage_ID = {
			200063,
			200064
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311067] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311067,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10101,
			10101
		},
		barrage_ID = {
			10101,
			10102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311068] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311068,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			10102
		},
		barrage_ID = {
			10103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311069] = {
		action_index = "attack",
		range = 80,
		type = 11,
		fire_fx = "zhupao",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss专用战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311069,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12013
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311070] = {
		action_index = "attack",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss专用鱼雷机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 311070,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 4250,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12017
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311071] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第一关大黄蜂boss专用轰炸机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311071,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			12017
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311072] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第二关boss利根专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 311072,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20003
		},
		barrage_ID = {
			200140
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311073] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第二关boss利根武器1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311073,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10201,
			10202
		},
		barrage_ID = {
			10201,
			10202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311074] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第二关boss利根武器2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 311074,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10203,
			10204
		},
		barrage_ID = {
			10203,
			10204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311075] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第二关boss利根武器3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 311075,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10205,
			10205,
			10205
		},
		barrage_ID = {
			10205,
			10206,
			10207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311076] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第二关boss利根鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 311076,
		attack_attribute_ratio = 50,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			10007
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311077] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第三关boss雾岛武器1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311077,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10301,
			10301,
			10301,
			10301,
			10302
		},
		barrage_ID = {
			10301,
			10302,
			10303,
			10304,
			10305
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311078] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第三关boss雾岛武器2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 311078,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10304,
			10303
		},
		barrage_ID = {
			10306,
			10307
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311079] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 311079,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20005,
			20005
		},
		barrage_ID = {
			200063,
			200064
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311080] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311080,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 4000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10401,
			10402
		},
		barrage_ID = {
			10401,
			10402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311081] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城武器2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 311081,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20005
		},
		barrage_ID = {
			10403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311082] = {
		action_index = "attack",
		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城武器3鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 311082,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 2,
		attack_attribute = 4,
		reload_max = 18750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
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		barrage_ID = {
			12015
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		oxy_type = {
			1
		},
		search_condition = {
			1
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		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城武器4轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
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		attack_attribute_ratio = 40,
		fire_fx_loop_type = 2,
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		reload_max = 26250,
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		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
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		initial_over_heat = 0,
		bullet_ID = {
			30019
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		barrage_ID = {
			12015
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		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {}
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	uv0.weapon_property_218[311084] = {
		action_index = "attack",
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		type = 1,
		fire_fx = "CLFire",
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		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2加贺专用武器",
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		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 311084,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
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		reload_max = 1250,
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		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20005,
			20005
		},
		barrage_ID = {
			200063,
			200064
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		oxy_type = {
			1
		},
		search_condition = {
			1
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	uv0.weapon_property_218[311085] = {
		action_index = "attack",
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		type = 1,
		fire_fx = "CAFire",
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		axis_angle = 0,
		shakescreen = 0,
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		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
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		id = 311085,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
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		reload_max = 4000,
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		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
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		initial_over_heat = 0,
		bullet_ID = {
			10401,
			10402
		},
		barrage_ID = {
			10401,
			10402
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		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {}
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		action_index = "attack",
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		type = 1,
		fire_fx = "CLFire",
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		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2加贺武器2",
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		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 4,
		corrected = 100,
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		id = 311086,
		attack_attribute_ratio = 40,
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		reload_max = 3000,
		queue = 1,
		search_type = 1,
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		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20005
		},
		barrage_ID = {
			10403
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		oxy_type = {
			1
		},
		search_condition = {
			1
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	uv0.weapon_property_218[311087] = {
		action_index = "attack",
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		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2加贺武器3-轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
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		attack_attribute_ratio = 40,
		fire_fx_loop_type = 2,
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		reload_max = 15000,
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		effect_move = 1,
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		spawn_bound = "plane",
		fire_sfx = "",
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		initial_over_heat = 0,
		bullet_ID = {
			30019
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		barrage_ID = {
			12015
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		oxy_type = {
			1
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			1
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		precast_param = {}
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		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2加贺武器4-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
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		attack_attribute_ratio = 40,
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		attack_attribute = 4,
		reload_max = 22500,
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		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
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		barrage_ID = {
			12015
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		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {}
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		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章雾岛BOSS-平射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 311089,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
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		barrage_ID = {
			10015
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		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
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		action_index = "attack",
		range = 80,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss赤城武器5战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 311090,
		attack_attribute_ratio = 40,
		fire_fx_loop_type = 1,
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		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
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		bullet_ID = {
			30013
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		barrage_ID = {
			12013
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		oxy_type = {
			1
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		search_condition = {
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		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2加贺武器5战斗机",
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		torpedo_ammo = 0,
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		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 311091,
		attack_attribute_ratio = 40,
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		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
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		initial_over_heat = 0,
		bullet_ID = {
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		barrage_ID = {
			12013
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		oxy_type = {
			1
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		precast_param = {}
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		type = 1,
		fire_fx = "CLFire",
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		axis_angle = 0,
		shakescreen = 0,
		name = "驱逐旋转子弹3发武器",
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		torpedo_ammo = 0,
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		angle = 180,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
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		attack_attribute_ratio = 30,
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		reload_max = 2100,
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		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			41003
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		barrage_ID = {
			10003
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		oxy_type = {
			1
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		search_condition = {
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		precast_param = {}
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		type = 1,
		fire_fx = "CLFire",
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		axis_angle = 0,
		shakescreen = 0,
		name = "轻巡旋转子弹6发武器",
		aim_type = 0,
		torpedo_ammo = 0,
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		angle = 180,
		charge_param = "",
		damage = 5,
		corrected = 100,
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		id = 311093,
		attack_attribute_ratio = 30,
		fire_fx_loop_type = 1,
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		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
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			41003
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		barrage_ID = {
			10037,
			10038
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		oxy_type = {
			1
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		search_condition = {
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		precast_param = {}
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		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章克雷文-专用鱼雷",
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		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311094,
		attack_attribute_ratio = 80,
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		reload_max = 2500,
		queue = 1,
		search_type = 1,
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		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			10007
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		barrage_ID = {
			1401
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		oxy_type = {
			1
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		search_condition = {
			1
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		range = 8,
		type = 18,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章自爆船自爆",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 311095,
		attack_attribute_ratio = 100,
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		attack_attribute = 2,
		reload_max = 200,
		queue = 1,
		search_type = 1,
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		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80001
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		barrage_ID = {},
		oxy_type = {
			1
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		search_condition = {
			1
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	uv0.weapon_property_218[311096] = {
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		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章莫里-专用鱼雷",
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		angle = 60,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311096,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
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		reload_max = 2500,
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		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			10007
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		barrage_ID = {
			1401
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		oxy_type = {
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		search_condition = {
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		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章格里德利-专用鱼雷",
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		angle = 60,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311097,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
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		reload_max = 2500,
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		spawn_bound = "torpedo",
		fire_sfx = "",
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		initial_over_heat = 1,
		bullet_ID = {
			10007
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		barrage_ID = {
			1401
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		oxy_type = {
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		search_condition = {
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		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "空母·赤城-鱼雷机（从这开始以下是飞机的武器）",
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		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 22,
		id = 311500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
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		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {}
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	uv0.weapon_property_218[311501] = {
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		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "空母·赤城-轰炸机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 311501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
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		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
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		oxy_type = {
			1
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		search_condition = {
			1
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		precast_param = {}
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	uv0.weapon_property_218[311502] = {
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		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞龙-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 22,
		id = 311502,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
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		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_218[311503] = {
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		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞龙-轰炸机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 311503,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 400,
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		spawn_bound = "cannon",
		fire_sfx = "",
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		initial_over_heat = 0,
		bullet_ID = {
			10012
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		barrage_ID = {
			10001
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		oxy_type = {
			1
		},
		search_condition = {
			1
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	uv0.weapon_property_218[311504] = {
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		range = 85,
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		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
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		charge_param = "",
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		spawn_bound = "cannon",
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		bullet_ID = {
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		barrage_ID = {
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			1
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		search_condition = {
			1
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	uv0.weapon_property_218[311505] = {
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		recover_time = 0,
		axis_angle = 0,
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		initial_over_heat = 0,
		bullet_ID = {
			10004
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		barrage_ID = {
			5
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			1
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	uv0.weapon_property_218[311506] = {
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		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
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		attack_attribute_ratio = 100,
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		bullet_ID = {
			10031
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		barrage_ID = {
			12001
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		oxy_type = {
			1
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		search_condition = {
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	uv0.weapon_property_218[311507] = {
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		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
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		corrected = 100,
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		attack_attribute_ratio = 100,
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			10012
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		barrage_ID = {
			10001
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		oxy_type = {
			1
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		search_condition = {
			1
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	uv0.weapon_property_218[311508] = {
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		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
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			10012
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			10001
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			1
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			10031
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	uv0.weapon_property_218[311510] = {
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			20001,
			20001
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		barrage_ID = {
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			103,
			104
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		oxy_type = {
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		damage = 12,
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		attack_attribute_ratio = 100,
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		spawn_bound = "antiaircraft",
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		bullet_ID = {
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		barrage_ID = {
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		damage = 36,
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		bullet_ID = {
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		corrected = 100,
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		attack_attribute_ratio = 100,
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		barrage_ID = {
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		bullet_ID = {
			10004
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		barrage_ID = {
			5
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		search_condition = {
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		charge_param = "",
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			20001
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		barrage_ID = {
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			104
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		search_condition = {
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	uv0.weapon_property_218[311517] = {
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		type = 4,
		fire_fx = "fangkongpaohuoshe2",
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		axis_angle = 0,
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		damage = 9,
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		attack_attribute_ratio = 100,
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		bullet_ID = {
			10004
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		barrage_ID = {
			5
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		oxy_type = {
			1
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		type = 3,
		fire_fx = "",
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		axis_angle = 0,
		shakescreen = 0,
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		charge_param = "",
		damage = 24,
		corrected = 100,
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		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		bullet_ID = {
			10031
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		barrage_ID = {
			12001
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			1
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		search_condition = {
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	uv0.weapon_property_218[311519] = {
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		fire_fx = "",
		recover_time = 0,
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		shakescreen = 0,
		name = "大黄蜂-轰炸机",
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		damage = 36,
		corrected = 100,
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		attack_attribute_ratio = 100,
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		spawn_bound = "cannon",
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		bullet_ID = {
			10012
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		barrage_ID = {
			10001
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		oxy_type = {
			1
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		search_condition = {
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	uv0.weapon_property_218[311520] = {
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		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
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		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰敌人专用战斗机T1弹幕",
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		torpedo_ammo = 0,
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		angle = 180,
		charge_param = "",
		damage = 3,
		corrected = 100,
		min_range = 0,
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		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 1650,
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		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
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		initial_over_heat = 0,
		bullet_ID = {
			20001,
			20001,
			20001,
			20001
		},
		barrage_ID = {
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			102,
			103,
			104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
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	uv0.weapon_property_218[311521] = {
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		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰敌人专用战斗机T1空中",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 311521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 48,
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		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311522] = {
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		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰敌人专用鱼雷机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 22,
		id = 311522,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311523] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰敌人专用轰炸机T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 311523,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311524] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss1武器3-轰炸机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 311524,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311525] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss1武器4-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 22,
		id = 311525,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311526] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第二章第二关boss战斗机弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 311526,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20002,
			20002
		},
		barrage_ID = {
			201,
			202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311527] = {
		action_index = "",
		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第二章第二关boss-战斗机空中",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 311527,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 48,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311528] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2武器4-鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 22,
		id = 311528,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 8000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10031
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_218[311529] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第一章第四关boss2武器3-轰炸机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 311529,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10012
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
