pg = pg or {}
pg.weapon_property_384 = {}

function ()
	uv0.weapon_property_384[1101031] = {
		id = 1101031,
		name = "量产型重巡联装主炮x2-散射高爆弹2",
		base = 1100571,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_384[1101032] = {
		id = 1101032,
		name = "量产型重巡联装主炮x2-散射高爆弹3",
		base = 1100572,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_384[1101033] = {
		id = 1101033,
		name = "量产型重巡联装主炮x2-散射高爆弹4",
		base = 1100573,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_384[1101034] = {
		id = 1101034,
		name = "量产型重巡联装主炮x2-散射高爆弹5",
		base = 1100574,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_384[1101035] = {
		id = 1101035,
		name = "舰载轰炸机武器高爆弹药1",
		base = 1100970,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_384[1101036] = {
		id = 1101036,
		name = "舰载轰炸机武器高爆弹药2",
		base = 1100971,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_384[1101037] = {
		id = 1101037,
		name = "舰载轰炸机武器高爆弹药3",
		base = 1100972,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_384[1101038] = {
		id = 1101038,
		name = "舰载轰炸机武器高爆弹药4",
		base = 1100973,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_384[1101039] = {
		id = 1101039,
		name = "舰载轰炸机武器高爆弹药5",
		base = 1100974,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_384[1101040] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 75,
		id = 1101040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101041] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 75,
		id = 1101041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101042] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 75,
		id = 1101042,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101043] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 75,
		id = 1101043,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101044] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 75,
		id = 1101044,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101045] = {
		range = 75,
		name = "Q版战列双联跨射武器x2轮I",
		base = 1100720,
		id = 1101045,
		min_range = 0
	}
	uv0.weapon_property_384[1101046] = {
		range = 75,
		name = "Q版战列双联跨射武器x2轮II",
		base = 1100721,
		id = 1101046,
		min_range = 0
	}
	uv0.weapon_property_384[1101047] = {
		range = 75,
		name = "Q版战列双联跨射武器x2轮III",
		base = 1100722,
		id = 1101047,
		min_range = 0
	}
	uv0.weapon_property_384[1101048] = {
		range = 75,
		name = "Q版战列双联跨射武器x2轮IV",
		base = 1100723,
		id = 1101048,
		min_range = 0
	}
	uv0.weapon_property_384[1101049] = {
		range = 75,
		name = "Q版战列双联跨射武器x2轮V",
		base = 1100724,
		id = 1101049,
		min_range = 0
	}
	uv0.weapon_property_384[1101050] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 75,
		id = 1101050,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101051] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 75,
		id = 1101051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101052] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 75,
		id = 1101052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101053] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 75,
		id = 1101053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101054] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 75,
		id = 1101054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_384[1101055] = {
		range = 75,
		name = "Q版战列三联跨射武器x2轮I",
		base = 1100730,
		id = 1101055,
		min_range = 0
	}
	uv0.weapon_property_384[1101056] = {
		range = 75,
		name = "Q版战列三联跨射武器x2轮II",
		base = 1100731,
		id = 1101056,
		min_range = 0
	}
	uv0.weapon_property_384[1101057] = {
		range = 75,
		name = "Q版战列三联跨射武器x2轮III",
		base = 1100732,
		id = 1101057,
		min_range = 0
	}
	uv0.weapon_property_384[1101058] = {
		range = 75,
		name = "Q版战列三联跨射武器x2轮IV",
		base = 1100733,
		id = 1101058,
		min_range = 0
	}
	uv0.weapon_property_384[1101059] = {
		range = 75,
		name = "Q版战列三联跨射武器x2轮V",
		base = 1100734,
		id = 1101059,
		min_range = 0
	}
	uv0.weapon_property_384[1101060] = {
		range = 75,
		name = "Q版战列四联跨射武器I",
		base = 1100735,
		id = 1101060,
		min_range = 0
	}
	uv0.weapon_property_384[1101061] = {
		range = 75,
		name = "Q版战列四联跨射武器II",
		base = 1100736,
		id = 1101061,
		min_range = 0
	}
	uv0.weapon_property_384[1101062] = {
		range = 75,
		name = "Q版战列四联跨射武器III",
		base = 1100737,
		id = 1101062,
		min_range = 0
	}
	uv0.weapon_property_384[1101063] = {
		range = 75,
		name = "Q版战列四联跨射武器IV",
		base = 1100738,
		id = 1101063,
		min_range = 0
	}
	uv0.weapon_property_384[1101064] = {
		range = 75,
		name = "Q版战列四联跨射武器V",
		base = 1100739,
		id = 1101064,
		min_range = 0
	}
	uv0.weapon_property_384[1101065] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮I",
		base = 1100740,
		id = 1101065,
		min_range = 0
	}
	uv0.weapon_property_384[1101066] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮II",
		base = 1100741,
		id = 1101066,
		min_range = 0
	}
	uv0.weapon_property_384[1101067] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮III",
		base = 1100742,
		id = 1101067,
		min_range = 0
	}
	uv0.weapon_property_384[1101068] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮IV",
		base = 1100743,
		id = 1101068,
		min_range = 0
	}
	uv0.weapon_property_384[1101069] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮V（打前排）",
		base = 1100744,
		id = 1101069,
		min_range = 0
	}
	uv0.weapon_property_384[1101070] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100215,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101070,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101071] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100216,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101071,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101072] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕3",
		range = 90,
		damage = 10,
		base = 1100217,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101072,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101073] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕4",
		range = 90,
		damage = 12,
		base = 1100218,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101073,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101074] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕5",
		range = 90,
		damage = 15,
		base = 1100219,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101074,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101075] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100345,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101075,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101076] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100346,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101076,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101077] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕3",
		range = 90,
		damage = 10,
		base = 1100347,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101077,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101078] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕4",
		range = 90,
		damage = 12,
		base = 1100348,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101078,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101079] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕5",
		range = 90,
		damage = 15,
		base = 1100349,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101079,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101080] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100375,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101080,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101081] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100376,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101081,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101082] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕3",
		range = 90,
		damage = 10,
		base = 1100377,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101082,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101083] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕4",
		range = 90,
		damage = 12,
		base = 1100378,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101083,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101084] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕5",
		range = 90,
		damage = 15,
		base = 1100379,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101084,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_384[1101085] = {
		name = "【精英】Q版三联装鱼雷III型弹幕1",
		range = 90,
		damage = 26,
		base = 1100475,
		type = 3,
		reload_max = 750,
		queue = 4,
		id = 1101085,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_384[1101086] = {
		name = "【精英】Q版三联装鱼雷III型弹幕2",
		range = 90,
		damage = 30,
		base = 1100476,
		type = 3,
		reload_max = 750,
		queue = 4,
		id = 1101086,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_384[1101087] = {
		name = "【精英】Q版三联装鱼雷III型弹幕3",
		range = 90,
		damage = 35,
		base = 1100477,
		type = 3,
		reload_max = 750,
		queue = 4,
		id = 1101087,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_384[1101088] = {
		name = "【精英】Q版三联装鱼雷III型弹幕4",
		range = 90,
		damage = 40,
		base = 1100478,
		type = 3,
		reload_max = 750,
		queue = 4,
		id = 1101088,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_384[1101089] = {
		name = "【精英】Q版三联装鱼雷III型弹幕5",
		range = 90,
		damage = 45,
		base = 1100479,
		type = 3,
		reload_max = 750,
		queue = 4,
		id = 1101089,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_384[1101090] = {
		name = "【精英】Q版近程自卫火炮III型弹幕1",
		range = 38,
		damage = 5,
		base = 1100025,
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 2,
		id = 1101090,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_384[1101091] = {
		name = "【精英】Q版近程自卫火炮III型弹幕2",
		range = 38,
		damage = 6,
		base = 1100026,
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 2,
		id = 1101091,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_384[1101092] = {
		name = "【精英】Q版近程自卫火炮III型弹幕3",
		range = 38,
		damage = 7,
		base = 1100027,
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 2,
		id = 1101092,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_384[1101093] = {
		name = "【精英】Q版近程自卫火炮III型弹幕4",
		range = 38,
		damage = 8,
		base = 1100028,
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 2,
		id = 1101093,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_384[1101094] = {
		name = "【精英】Q版近程自卫火炮III型弹幕5",
		range = 38,
		damage = 10,
		base = 1100029,
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 2,
		id = 1101094,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
end()
