pg = pg or {}
pg.weapon_property_166 = {}

function ()
	uv0.weapon_property_166[68863] = {
		name = "大神澪技能鱼雷机Lv3",
		damage = 106,
		base = 68861,
		id = 68863,
		bullet_ID = {
			68863
		}
	}
	uv0.weapon_property_166[68864] = {
		name = "大神澪技能鱼雷机Lv4",
		damage = 124,
		base = 68861,
		id = 68864,
		bullet_ID = {
			68864
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68865] = {
		name = "大神澪技能鱼雷机Lv5",
		damage = 144,
		base = 68861,
		id = 68865,
		bullet_ID = {
			68865
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68866] = {
		name = "大神澪技能鱼雷机Lv6",
		damage = 164,
		base = 68861,
		id = 68866,
		bullet_ID = {
			68866
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68867] = {
		name = "大神澪技能鱼雷机Lv7",
		damage = 182,
		base = 68861,
		id = 68867,
		bullet_ID = {
			68867
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68868] = {
		name = "大神澪技能鱼雷机Lv8",
		damage = 202,
		base = 68861,
		id = 68868,
		bullet_ID = {
			68868
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68869] = {
		name = "大神澪技能鱼雷机Lv9",
		damage = 220,
		base = 68861,
		id = 68869,
		bullet_ID = {
			68869
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68870] = {
		name = "大神澪技能鱼雷机Lv10",
		damage = 240,
		base = 68861,
		id = 68870,
		bullet_ID = {
			68870
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68871] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x 机载鱼雷-集束",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68871,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19082
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68872] = {
		id = 68872,
		damage = 86,
		base = 68871
	}
	uv0.weapon_property_166[68873] = {
		id = 68873,
		damage = 106,
		base = 68871
	}
	uv0.weapon_property_166[68874] = {
		id = 68874,
		damage = 124,
		base = 68871
	}
	uv0.weapon_property_166[68875] = {
		id = 68875,
		damage = 144,
		base = 68871
	}
	uv0.weapon_property_166[68876] = {
		id = 68876,
		damage = 164,
		base = 68871
	}
	uv0.weapon_property_166[68877] = {
		id = 68877,
		damage = 182,
		base = 68871
	}
	uv0.weapon_property_166[68878] = {
		id = 68878,
		damage = 202,
		base = 68871
	}
	uv0.weapon_property_166[68879] = {
		id = 68879,
		damage = 220,
		base = 68871
	}
	uv0.weapon_property_166[68880] = {
		id = 68880,
		damage = 240,
		base = 68871
	}
	uv0.weapon_property_166[68881] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大神澪技能轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 152,
		corrected = 100,
		min_range = 0,
		id = 68881,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68881
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68882] = {
		name = "大神澪技能轰炸机Lv2",
		damage = 171,
		base = 68881,
		id = 68882,
		bullet_ID = {
			68882
		}
	}
	uv0.weapon_property_166[68883] = {
		name = "大神澪技能轰炸机Lv3",
		damage = 191,
		base = 68881,
		id = 68883,
		bullet_ID = {
			68883
		}
	}
	uv0.weapon_property_166[68884] = {
		name = "大神澪技能轰炸机Lv4",
		damage = 210,
		base = 68881,
		id = 68884,
		bullet_ID = {
			68884
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68885] = {
		name = "大神澪技能轰炸机Lv5",
		damage = 230,
		base = 68881,
		id = 68885,
		bullet_ID = {
			68885
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68886] = {
		name = "大神澪技能轰炸机Lv6",
		damage = 249,
		base = 68881,
		id = 68886,
		bullet_ID = {
			68886
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_166[68887] = {
		name = "大神澪技能轰炸机Lv7",
		damage = 269,
		base = 68881,
		id = 68887,
		bullet_ID = {
			68887
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68888] = {
		name = "大神澪技能轰炸机Lv8",
		damage = 288,
		base = 68881,
		id = 68888,
		bullet_ID = {
			68888
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68889] = {
		name = "大神澪技能轰炸机Lv9",
		damage = 309,
		base = 68881,
		id = 68889,
		bullet_ID = {
			68889
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68890] = {
		name = "大神澪技能轰炸机Lv10",
		damage = 330,
		base = 68881,
		id = 68890,
		bullet_ID = {
			68890
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_166[68891] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 138,
		corrected = 100,
		min_range = 0,
		id = 68891,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19083
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68892] = {
		id = 68892,
		damage = 156,
		base = 68891
	}
	uv0.weapon_property_166[68893] = {
		id = 68893,
		damage = 174,
		base = 68891
	}
	uv0.weapon_property_166[68894] = {
		id = 68894,
		damage = 192,
		base = 68891
	}
	uv0.weapon_property_166[68895] = {
		id = 68895,
		damage = 210,
		base = 68891
	}
	uv0.weapon_property_166[68896] = {
		id = 68896,
		damage = 228,
		base = 68891
	}
	uv0.weapon_property_166[68897] = {
		id = 68897,
		damage = 246,
		base = 68891
	}
	uv0.weapon_property_166[68898] = {
		id = 68898,
		damage = 264,
		base = 68891
	}
	uv0.weapon_property_166[68899] = {
		id = 68899,
		damage = 282,
		base = 68891
	}
	uv0.weapon_property_166[68900] = {
		id = 68900,
		damage = 300,
		base = 68891
	}
	uv0.weapon_property_166[68901] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "幼比叡鱼雷-LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 68901,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1808,
			1808
		},
		barrage_ID = {
			80700,
			80701
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68902] = {
		id = 68902,
		name = "幼比叡鱼雷-LV2",
		damage = 36,
		base = 68901
	}
	uv0.weapon_property_166[68903] = {
		id = 68903,
		name = "幼比叡鱼雷-LV3",
		damage = 40,
		base = 68901
	}
	uv0.weapon_property_166[68904] = {
		id = 68904,
		name = "幼比叡鱼雷-LV4",
		damage = 45,
		base = 68901
	}
	uv0.weapon_property_166[68905] = {
		id = 68905,
		name = "幼比叡鱼雷-LV5",
		damage = 49,
		base = 68901
	}
	uv0.weapon_property_166[68906] = {
		id = 68906,
		name = "幼比叡鱼雷-LV6",
		damage = 54,
		base = 68901
	}
	uv0.weapon_property_166[68907] = {
		id = 68907,
		name = "幼比叡鱼雷-LV7",
		damage = 58,
		base = 68901
	}
	uv0.weapon_property_166[68908] = {
		id = 68908,
		name = "幼比叡鱼雷-LV8",
		damage = 63,
		base = 68901
	}
	uv0.weapon_property_166[68909] = {
		id = 68909,
		name = "幼比叡鱼雷-LV9",
		damage = 67,
		base = 68901
	}
	uv0.weapon_property_166[68910] = {
		id = 68910,
		name = "幼比叡鱼雷-LV10",
		damage = 72,
		base = 68901
	}
	uv0.weapon_property_166[68911] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "齐柏林技能·穿甲LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 120,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 68911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19877,
			19877
		},
		barrage_ID = {
			80702,
			80703
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68912] = {
		id = 68912,
		name = "齐柏林技能·穿甲LV2",
		damage = 19,
		base = 68911
	}
	uv0.weapon_property_166[68913] = {
		id = 68913,
		name = "齐柏林技能·穿甲LV3",
		damage = 20,
		base = 68911
	}
	uv0.weapon_property_166[68914] = {
		id = 68914,
		name = "齐柏林技能·穿甲LV4",
		damage = 21,
		base = 68911
	}
	uv0.weapon_property_166[68915] = {
		id = 68915,
		name = "齐柏林技能·穿甲LV5",
		damage = 22,
		base = 68911
	}
	uv0.weapon_property_166[68916] = {
		id = 68916,
		name = "齐柏林技能·穿甲LV6",
		damage = 23,
		base = 68911
	}
	uv0.weapon_property_166[68917] = {
		id = 68917,
		name = "齐柏林技能·穿甲LV7",
		damage = 24,
		base = 68911
	}
	uv0.weapon_property_166[68918] = {
		id = 68918,
		name = "齐柏林技能·穿甲LV8",
		damage = 25,
		base = 68911
	}
	uv0.weapon_property_166[68919] = {
		id = 68919,
		name = "齐柏林技能·穿甲LV9",
		damage = 26,
		base = 68911
	}
	uv0.weapon_property_166[68920] = {
		id = 68920,
		name = "齐柏林技能·穿甲LV10",
		damage = 28,
		base = 68911
	}
	uv0.weapon_property_166[68921] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "齐柏林技能·高爆LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 68921,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19878,
			19878
		},
		barrage_ID = {
			80704,
			80705
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_166[68922] = {
		id = 68922,
		name = "齐柏林技能·高爆LV2",
		damage = 12,
		base = 68921
	}
	uv0.weapon_property_166[68923] = {
		id = 68923,
		name = "齐柏林技能·高爆LV3",
		damage = 13,
		base = 68921
	}
	uv0.weapon_property_166[68924] = {
		id = 68924,
		name = "齐柏林技能·高爆LV4",
		damage = 14,
		base = 68921
	}
	uv0.weapon_property_166[68925] = {
		id = 68925,
		name = "齐柏林技能·高爆LV5",
		damage = 15,
		base = 68921
	}
	uv0.weapon_property_166[68926] = {
		id = 68926,
		name = "齐柏林技能·高爆LV6",
		damage = 16,
		base = 68921
	}
end()
