pg = pg or {}
pg.weapon_property_84 = {}

function ()
	uv0.weapon_property_84[51210] = {
		id = 51210,
		damage = 230,
		base = 51200
	}
	uv0.weapon_property_84[51211] = {
		id = 51211,
		damage = 239,
		base = 51200
	}
	uv0.weapon_property_84[51212] = {
		id = 51212,
		damage = 253,
		base = 51200
	}
	uv0.weapon_property_84[51213] = {
		id = 51213,
		damage = 271,
		base = 51200
	}
	uv0.weapon_property_84[51220] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 28,
		charge_param = "",
		damage = 96,
		corrected = 100,
		min_range = 0,
		id = 51220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_84[51221] = {
		id = 51221,
		damage = 112,
		base = 51220
	}
	uv0.weapon_property_84[51222] = {
		id = 51222,
		damage = 128,
		base = 51220
	}
	uv0.weapon_property_84[51223] = {
		id = 51223,
		damage = 144,
		base = 51220
	}
	uv0.weapon_property_84[51224] = {
		id = 51224,
		damage = 160,
		base = 51220
	}
	uv0.weapon_property_84[51225] = {
		id = 51225,
		damage = 176,
		base = 51220
	}
	uv0.weapon_property_84[51226] = {
		id = 51226,
		damage = 192,
		base = 51220
	}
	uv0.weapon_property_84[51227] = {
		id = 51227,
		damage = 208,
		base = 51220
	}
	uv0.weapon_property_84[51228] = {
		id = 51228,
		damage = 224,
		base = 51220
	}
	uv0.weapon_property_84[51229] = {
		id = 51229,
		damage = 240,
		base = 51220
	}
	uv0.weapon_property_84[51230] = {
		id = 51230,
		damage = 256,
		base = 51220
	}
	uv0.weapon_property_84[51231] = {
		id = 51231,
		damage = 266,
		base = 51220
	}
	uv0.weapon_property_84[51232] = {
		id = 51232,
		damage = 282,
		base = 51220
	}
	uv0.weapon_property_84[51233] = {
		id = 51233,
		damage = 302,
		base = 51220
	}
	uv0.weapon_property_84[51240] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 28,
		charge_param = "",
		damage = 108,
		corrected = 100,
		min_range = 0,
		id = 51240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_84[51241] = {
		id = 51241,
		damage = 126,
		base = 51240
	}
	uv0.weapon_property_84[51242] = {
		id = 51242,
		damage = 144,
		base = 51240
	}
	uv0.weapon_property_84[51243] = {
		id = 51243,
		damage = 162,
		base = 51240
	}
	uv0.weapon_property_84[51244] = {
		id = 51244,
		damage = 180,
		base = 51240
	}
	uv0.weapon_property_84[51245] = {
		id = 51245,
		damage = 198,
		base = 51240
	}
	uv0.weapon_property_84[51246] = {
		id = 51246,
		damage = 216,
		base = 51240
	}
	uv0.weapon_property_84[51247] = {
		id = 51247,
		damage = 234,
		base = 51240
	}
	uv0.weapon_property_84[51248] = {
		id = 51248,
		damage = 252,
		base = 51240
	}
	uv0.weapon_property_84[51249] = {
		id = 51249,
		damage = 270,
		base = 51240
	}
	uv0.weapon_property_84[51250] = {
		id = 51250,
		damage = 288,
		base = 51240
	}
	uv0.weapon_property_84[51251] = {
		id = 51251,
		damage = 300,
		base = 51240
	}
	uv0.weapon_property_84[51252] = {
		id = 51252,
		damage = 317,
		base = 51240
	}
	uv0.weapon_property_84[51253] = {
		id = 51253,
		damage = 340,
		base = 51240
	}
	uv0.weapon_property_84[51300] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 51300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_84[51301] = {
		id = 51301,
		damage = 56,
		base = 51300
	}
	uv0.weapon_property_84[51302] = {
		id = 51302,
		damage = 72,
		base = 51300
	}
	uv0.weapon_property_84[51303] = {
		id = 51303,
		damage = 88,
		base = 51300
	}
	uv0.weapon_property_84[51304] = {
		id = 51304,
		damage = 104,
		base = 51300
	}
	uv0.weapon_property_84[51305] = {
		id = 51305,
		damage = 120,
		base = 51300
	}
	uv0.weapon_property_84[51306] = {
		id = 51306,
		damage = 136,
		base = 51300
	}
	uv0.weapon_property_84[51307] = {
		id = 51307,
		damage = 152,
		base = 51300
	}
	uv0.weapon_property_84[51308] = {
		id = 51308,
		damage = 168,
		base = 51300
	}
	uv0.weapon_property_84[51309] = {
		id = 51309,
		damage = 184,
		base = 51300
	}
	uv0.weapon_property_84[51310] = {
		id = 51310,
		damage = 200,
		base = 51300
	}
	uv0.weapon_property_84[51311] = {
		id = 51311,
		damage = 208,
		base = 51300
	}
	uv0.weapon_property_84[51312] = {
		id = 51312,
		damage = 220,
		base = 51300
	}
	uv0.weapon_property_84[51313] = {
		id = 51313,
		damage = 236,
		base = 51300
	}
	uv0.weapon_property_84[51320] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 51320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_84[51321] = {
		id = 51321,
		damage = 62,
		base = 51320
	}
	uv0.weapon_property_84[51322] = {
		id = 51322,
		damage = 79,
		base = 51320
	}
	uv0.weapon_property_84[51323] = {
		id = 51323,
		damage = 97,
		base = 51320
	}
	uv0.weapon_property_84[51324] = {
		id = 51324,
		damage = 114,
		base = 51320
	}
	uv0.weapon_property_84[51325] = {
		id = 51325,
		damage = 132,
		base = 51320
	}
	uv0.weapon_property_84[51326] = {
		id = 51326,
		damage = 150,
		base = 51320
	}
	uv0.weapon_property_84[51327] = {
		id = 51327,
		damage = 167,
		base = 51320
	}
	uv0.weapon_property_84[51328] = {
		id = 51328,
		damage = 185,
		base = 51320
	}
	uv0.weapon_property_84[51329] = {
		id = 51329,
		damage = 202,
		base = 51320
	}
	uv0.weapon_property_84[51330] = {
		id = 51330,
		damage = 220,
		base = 51320
	}
	uv0.weapon_property_84[51331] = {
		id = 51331,
		damage = 229,
		base = 51320
	}
	uv0.weapon_property_84[51332] = {
		id = 51332,
		damage = 242,
		base = 51320
	}
	uv0.weapon_property_84[51333] = {
		id = 51333,
		damage = 260,
		base = 51320
	}
	uv0.weapon_property_84[51340] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 51340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_84[51341] = {
		id = 51341,
		damage = 68,
		base = 51340
	}
	uv0.weapon_property_84[51342] = {
		id = 51342,
		damage = 86,
		base = 51340
	}
	uv0.weapon_property_84[51343] = {
		id = 51343,
		damage = 106,
		base = 51340
	}
end()
