pg = pg or {}
pg.weapon_property_70 = {}

function ()
	uv0.weapon_property_70[45351] = {
		reload_max = 2200,
		damage = 144,
		base = 45340,
		id = 45351,
		corrected = 104
	}
	uv0.weapon_property_70[45400] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7e鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 45400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3050,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1826
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[45401] = {
		id = 45401,
		reload_max = 2985,
		damage = 59,
		base = 45400
	}
	uv0.weapon_property_70[45402] = {
		id = 45402,
		reload_max = 2920,
		damage = 66,
		base = 45400
	}
	uv0.weapon_property_70[45403] = {
		id = 45403,
		reload_max = 2855,
		damage = 74,
		base = 45400
	}
	uv0.weapon_property_70[45404] = {
		id = 45404,
		reload_max = 2790,
		damage = 82,
		base = 45400
	}
	uv0.weapon_property_70[45405] = {
		id = 45405,
		reload_max = 2725,
		damage = 90,
		base = 45400
	}
	uv0.weapon_property_70[45406] = {
		id = 45406,
		reload_max = 2660,
		damage = 98,
		base = 45400
	}
	uv0.weapon_property_70[45420] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7e鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 45420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2900,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1826
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[45421] = {
		id = 45421,
		reload_max = 2830,
		damage = 66,
		base = 45420
	}
	uv0.weapon_property_70[45422] = {
		id = 45422,
		reload_max = 2760,
		damage = 74,
		base = 45420
	}
	uv0.weapon_property_70[45423] = {
		id = 45423,
		reload_max = 2690,
		damage = 82,
		base = 45420
	}
	uv0.weapon_property_70[45424] = {
		id = 45424,
		reload_max = 2620,
		damage = 90,
		base = 45420
	}
	uv0.weapon_property_70[45425] = {
		id = 45425,
		reload_max = 2550,
		damage = 99,
		base = 45420
	}
	uv0.weapon_property_70[45426] = {
		id = 45426,
		reload_max = 2480,
		damage = 108,
		base = 45420
	}
	uv0.weapon_property_70[45427] = {
		id = 45427,
		reload_max = 2410,
		damage = 117,
		base = 45420
	}
	uv0.weapon_property_70[45428] = {
		id = 45428,
		reload_max = 2340,
		damage = 126,
		base = 45420
	}
	uv0.weapon_property_70[45429] = {
		id = 45429,
		reload_max = 2270,
		damage = 135,
		base = 45420
	}
	uv0.weapon_property_70[45430] = {
		id = 45430,
		reload_max = 2200,
		damage = 144,
		base = 45420
	}
	uv0.weapon_property_70[45440] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7e鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 64,
		corrected = 100,
		min_range = 0,
		id = 45440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1826
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[45441] = {
		id = 45441,
		reload_max = 2675,
		damage = 73,
		base = 45440
	}
	uv0.weapon_property_70[45442] = {
		id = 45442,
		reload_max = 2600,
		damage = 82,
		base = 45440
	}
	uv0.weapon_property_70[45443] = {
		id = 45443,
		reload_max = 2525,
		damage = 91,
		base = 45440
	}
	uv0.weapon_property_70[45444] = {
		id = 45444,
		reload_max = 2450,
		damage = 100,
		base = 45440
	}
	uv0.weapon_property_70[45445] = {
		id = 45445,
		reload_max = 2375,
		damage = 110,
		base = 45440
	}
	uv0.weapon_property_70[45446] = {
		id = 45446,
		reload_max = 2300,
		damage = 120,
		base = 45440
	}
	uv0.weapon_property_70[45447] = {
		id = 45447,
		reload_max = 2225,
		damage = 130,
		base = 45440
	}
	uv0.weapon_property_70[45448] = {
		id = 45448,
		reload_max = 2150,
		damage = 140,
		base = 45440
	}
	uv0.weapon_property_70[45449] = {
		id = 45449,
		reload_max = 2075,
		damage = 150,
		base = 45440
	}
	uv0.weapon_property_70[45450] = {
		id = 45450,
		reload_max = 2000,
		damage = 160,
		base = 45440
	}
	uv0.weapon_property_70[45451] = {
		reload_max = 2000,
		damage = 160,
		base = 45440,
		id = 45451,
		corrected = 104
	}
	uv0.weapon_property_70[45452] = {
		reload_max = 2000,
		damage = 160,
		base = 45440,
		id = 45452,
		corrected = 110
	}
	uv0.weapon_property_70[45453] = {
		reload_max = 2000,
		damage = 160,
		base = 45440,
		id = 45453,
		corrected = 118
	}
	uv0.weapon_property_70[46000] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装20mm MGCannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 46000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 149,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[46001] = {
		id = 46001,
		reload_max = 146,
		damage = 20,
		base = 46000
	}
	uv0.weapon_property_70[46002] = {
		id = 46002,
		reload_max = 144,
		damage = 23,
		base = 46000
	}
	uv0.weapon_property_70[46003] = {
		id = 46003,
		reload_max = 140,
		damage = 26,
		base = 46000
	}
	uv0.weapon_property_70[46020] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装20mm MGCannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 46020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 142,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[46021] = {
		id = 46021,
		reload_max = 139,
		damage = 23,
		base = 46020
	}
	uv0.weapon_property_70[46022] = {
		id = 46022,
		reload_max = 137,
		damage = 27,
		base = 46020
	}
	uv0.weapon_property_70[46023] = {
		id = 46023,
		reload_max = 134,
		damage = 31,
		base = 46020
	}
	uv0.weapon_property_70[46040] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装20mm MGCannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 46040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 135,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[46041] = {
		id = 46041,
		reload_max = 132,
		damage = 26,
		base = 46040
	}
	uv0.weapon_property_70[46042] = {
		id = 46042,
		reload_max = 130,
		damage = 30,
		base = 46040
	}
	uv0.weapon_property_70[46043] = {
		id = 46043,
		reload_max = 128,
		damage = 34,
		base = 46040
	}
	uv0.weapon_property_70[46044] = {
		id = 46044,
		reload_max = 125,
		damage = 38,
		base = 46040
	}
	uv0.weapon_property_70[46045] = {
		id = 46045,
		reload_max = 121,
		damage = 42,
		base = 46040
	}
	uv0.weapon_property_70[46046] = {
		id = 46046,
		reload_max = 119,
		damage = 46,
		base = 46040
	}
	uv0.weapon_property_70[46047] = {
		reload_max = 119,
		damage = 46,
		base = 46040,
		id = 46047,
		corrected = 104
	}
	uv0.weapon_property_70[46060] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装88mmSKC32高炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 46060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 209,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[46061] = {
		id = 46061,
		reload_max = 204,
		damage = 34,
		base = 46060
	}
	uv0.weapon_property_70[46062] = {
		id = 46062,
		reload_max = 200,
		damage = 40,
		base = 46060
	}
	uv0.weapon_property_70[46063] = {
		id = 46063,
		reload_max = 194,
		damage = 46,
		base = 46060
	}
	uv0.weapon_property_70[46064] = {
		id = 46064,
		reload_max = 190,
		damage = 52,
		base = 46060
	}
	uv0.weapon_property_70[46065] = {
		id = 46065,
		reload_max = 185,
		damage = 58,
		base = 46060
	}
	uv0.weapon_property_70[46066] = {
		id = 46066,
		reload_max = 182,
		damage = 64,
		base = 46060
	}
	uv0.weapon_property_70[46067] = {
		id = 46067,
		reload_max = 177,
		damage = 70,
		base = 46060
	}
	uv0.weapon_property_70[46068] = {
		id = 46068,
		reload_max = 172,
		damage = 76,
		base = 46060
	}
	uv0.weapon_property_70[46069] = {
		id = 46069,
		reload_max = 167,
		damage = 82,
		base = 46060
	}
	uv0.weapon_property_70[46070] = {
		id = 46070,
		reload_max = 163,
		damage = 89,
		base = 46060
	}
	uv0.weapon_property_70[46071] = {
		reload_max = 163,
		damage = 89,
		base = 46060,
		id = 46071,
		corrected = 104
	}
	uv0.weapon_property_70[46100] = {
		action_index = "attack",
		range = 23,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm手拉CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 46100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 118,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_70[46101] = {
		id = 46101,
		reload_max = 116,
		damage = 9,
		base = 46100
	}
	uv0.weapon_property_70[46102] = {
		id = 46102,
		reload_max = 114,
		damage = 10,
		base = 46100
	}
end()
