pg = pg or {}
pg.weapon_property_82 = {}

function ()
	uv0.weapon_property_82[50868] = {
		id = 50868,
		reload_max = 74,
		damage = 25,
		base = 50860
	}
	uv0.weapon_property_82[50869] = {
		id = 50869,
		reload_max = 72,
		damage = 26,
		base = 50860
	}
	uv0.weapon_property_82[50870] = {
		id = 50870,
		reload_max = 70,
		damage = 27,
		base = 50860
	}
	uv0.weapon_property_82[50871] = {
		id = 50871,
		reload_max = 70,
		damage = 28,
		base = 50860
	}
	uv0.weapon_property_82[50872] = {
		id = 50872,
		reload_max = 70,
		damage = 30,
		base = 50860
	}
	uv0.weapon_property_82[50873] = {
		id = 50873,
		reload_max = 70,
		damage = 32,
		base = 50860
	}
	uv0.weapon_property_82[51000] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 90,
		corrected = 100,
		min_range = 0,
		id = 51000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_82[51001] = {
		id = 51001,
		damage = 104,
		base = 51000
	}
	uv0.weapon_property_82[51002] = {
		id = 51002,
		damage = 118,
		base = 51000
	}
	uv0.weapon_property_82[51003] = {
		id = 51003,
		damage = 132,
		base = 51000
	}
	uv0.weapon_property_82[51004] = {
		id = 51004,
		damage = 146,
		base = 51000
	}
	uv0.weapon_property_82[51005] = {
		id = 51005,
		damage = 160,
		base = 51000
	}
	uv0.weapon_property_82[51006] = {
		id = 51006,
		damage = 174,
		base = 51000
	}
	uv0.weapon_property_82[51007] = {
		id = 51007,
		damage = 188,
		base = 51000
	}
	uv0.weapon_property_82[51008] = {
		id = 51008,
		damage = 202,
		base = 51000
	}
	uv0.weapon_property_82[51009] = {
		id = 51009,
		damage = 216,
		base = 51000
	}
	uv0.weapon_property_82[51010] = {
		id = 51010,
		damage = 230,
		base = 51000
	}
	uv0.weapon_property_82[51011] = {
		id = 51011,
		damage = 239,
		base = 51000
	}
	uv0.weapon_property_82[51012] = {
		id = 51012,
		damage = 253,
		base = 51000
	}
	uv0.weapon_property_82[51013] = {
		id = 51013,
		damage = 271,
		base = 51000
	}
	uv0.weapon_property_82[51020] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 96,
		corrected = 100,
		min_range = 0,
		id = 51020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_82[51021] = {
		id = 51021,
		damage = 112,
		base = 51020
	}
	uv0.weapon_property_82[51022] = {
		id = 51022,
		damage = 128,
		base = 51020
	}
	uv0.weapon_property_82[51023] = {
		id = 51023,
		damage = 144,
		base = 51020
	}
	uv0.weapon_property_82[51024] = {
		id = 51024,
		damage = 160,
		base = 51020
	}
	uv0.weapon_property_82[51025] = {
		id = 51025,
		damage = 176,
		base = 51020
	}
	uv0.weapon_property_82[51026] = {
		id = 51026,
		damage = 192,
		base = 51020
	}
	uv0.weapon_property_82[51027] = {
		id = 51027,
		damage = 208,
		base = 51020
	}
	uv0.weapon_property_82[51028] = {
		id = 51028,
		damage = 224,
		base = 51020
	}
	uv0.weapon_property_82[51029] = {
		id = 51029,
		damage = 240,
		base = 51020
	}
	uv0.weapon_property_82[51030] = {
		id = 51030,
		damage = 256,
		base = 51020
	}
	uv0.weapon_property_82[51031] = {
		id = 51031,
		damage = 266,
		base = 51020
	}
	uv0.weapon_property_82[51032] = {
		id = 51032,
		damage = 282,
		base = 51020
	}
	uv0.weapon_property_82[51033] = {
		id = 51033,
		damage = 302,
		base = 51020
	}
	uv0.weapon_property_82[51040] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 108,
		corrected = 100,
		min_range = 0,
		id = 51040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_82[51041] = {
		id = 51041,
		damage = 126,
		base = 51040
	}
	uv0.weapon_property_82[51042] = {
		id = 51042,
		damage = 144,
		base = 51040
	}
	uv0.weapon_property_82[51043] = {
		id = 51043,
		damage = 162,
		base = 51040
	}
	uv0.weapon_property_82[51044] = {
		id = 51044,
		damage = 180,
		base = 51040
	}
	uv0.weapon_property_82[51045] = {
		id = 51045,
		damage = 198,
		base = 51040
	}
	uv0.weapon_property_82[51046] = {
		id = 51046,
		damage = 216,
		base = 51040
	}
	uv0.weapon_property_82[51047] = {
		id = 51047,
		damage = 234,
		base = 51040
	}
	uv0.weapon_property_82[51048] = {
		id = 51048,
		damage = 252,
		base = 51040
	}
	uv0.weapon_property_82[51049] = {
		id = 51049,
		damage = 270,
		base = 51040
	}
	uv0.weapon_property_82[51050] = {
		id = 51050,
		damage = 288,
		base = 51040
	}
	uv0.weapon_property_82[51051] = {
		id = 51051,
		damage = 300,
		base = 51040
	}
	uv0.weapon_property_82[51052] = {
		id = 51052,
		damage = 317,
		base = 51040
	}
	uv0.weapon_property_82[51053] = {
		id = 51053,
		damage = 340,
		base = 51040
	}
	uv0.weapon_property_82[51060] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-818Squadron ",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 51060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2113
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_82[51061] = {
		id = 51061,
		damage = 115,
		base = 51060
	}
	uv0.weapon_property_82[51062] = {
		id = 51062,
		damage = 131,
		base = 51060
	}
	uv0.weapon_property_82[51063] = {
		id = 51063,
		damage = 148,
		base = 51060
	}
	uv0.weapon_property_82[51064] = {
		id = 51064,
		damage = 164,
		base = 51060
	}
	uv0.weapon_property_82[51065] = {
		id = 51065,
		damage = 180,
		base = 51060
	}
	uv0.weapon_property_82[51066] = {
		id = 51066,
		damage = 197,
		base = 51060
	}
	uv0.weapon_property_82[51067] = {
		id = 51067,
		damage = 213,
		base = 51060
	}
	uv0.weapon_property_82[51068] = {
		id = 51068,
		damage = 229,
		base = 51060
	}
	uv0.weapon_property_82[51069] = {
		id = 51069,
		damage = 246,
		base = 51060
	}
	uv0.weapon_property_82[51070] = {
		id = 51070,
		damage = 264,
		base = 51060
	}
	uv0.weapon_property_82[51071] = {
		id = 51071,
		damage = 275,
		base = 51060
	}
	uv0.weapon_property_82[51072] = {
		id = 51072,
		damage = 290,
		base = 51060
	}
	uv0.weapon_property_82[51073] = {
		id = 51073,
		damage = 312,
		base = 51060
	}
	uv0.weapon_property_82[51080] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-818Squadron ",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 51080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_82[51081] = {
		id = 51081,
		damage = 115,
		base = 51080
	}
end()
