pg = pg or {}
pg.weapon_property_190 = {}

function ()
	uv0.weapon_property_190[81084] = {
		id = 81084,
		reload_max = 1910,
		base = 81080
	}
	uv0.weapon_property_190[81085] = {
		id = 81085,
		reload_max = 1886,
		base = 81080
	}
	uv0.weapon_property_190[81086] = {
		id = 81086,
		reload_max = 1863,
		base = 81080
	}
	uv0.weapon_property_190[81087] = {
		id = 81087,
		reload_max = 1839,
		base = 81080
	}
	uv0.weapon_property_190[81088] = {
		id = 81088,
		reload_max = 1815,
		base = 81080
	}
	uv0.weapon_property_190[81089] = {
		id = 81089,
		reload_max = 1791,
		base = 81080
	}
	uv0.weapon_property_190[81090] = {
		id = 81090,
		reload_max = 1768,
		base = 81080
	}
	uv0.weapon_property_190[81091] = {
		id = 81091,
		reload_max = 1768,
		base = 81080
	}
	uv0.weapon_property_190[81100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 81100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81101] = {
		reload_max = 1876,
		damage = 26,
		base = 81100,
		id = 81101,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_190[81102] = {
		reload_max = 1853,
		damage = 28,
		base = 81100,
		id = 81102,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_190[81103] = {
		reload_max = 1829,
		damage = 31,
		base = 81100,
		id = 81103,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_190[81120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 81120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1862,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81121] = {
		reload_max = 1838,
		damage = 28,
		base = 81120,
		id = 81121,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_190[81122] = {
		reload_max = 1815,
		damage = 31,
		base = 81120,
		id = 81122,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_190[81123] = {
		reload_max = 1791,
		damage = 34,
		base = 81120,
		id = 81123,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_190[81124] = {
		reload_max = 1767,
		damage = 37,
		base = 81120,
		id = 81124,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_190[81125] = {
		reload_max = 1743,
		damage = 41,
		base = 81120,
		id = 81125,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_190[81126] = {
		reload_max = 1720,
		damage = 44,
		base = 81120,
		id = 81126,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_190[81140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 81140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81141] = {
		reload_max = 1800,
		damage = 31,
		base = 81140,
		id = 81141,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_190[81142] = {
		reload_max = 1777,
		damage = 34,
		base = 81140,
		id = 81142,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_190[81143] = {
		reload_max = 1753,
		damage = 37,
		base = 81140,
		id = 81143,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_190[81144] = {
		reload_max = 1729,
		damage = 40,
		base = 81140,
		id = 81144,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_190[81145] = {
		reload_max = 1705,
		damage = 45,
		base = 81140,
		id = 81145,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_190[81146] = {
		reload_max = 1682,
		damage = 48,
		base = 81140,
		id = 81146,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_190[81147] = {
		reload_max = 1658,
		damage = 51,
		base = 81140,
		id = 81147,
		bullet_ID = {
			17107
		}
	}
	uv0.weapon_property_190[81148] = {
		reload_max = 1634,
		damage = 56,
		base = 81140,
		id = 81148,
		bullet_ID = {
			17108
		}
	}
	uv0.weapon_property_190[81149] = {
		reload_max = 1610,
		damage = 59,
		base = 81140,
		id = 81149,
		bullet_ID = {
			17109
		}
	}
	uv0.weapon_property_190[81150] = {
		reload_max = 1587,
		damage = 62,
		base = 81140,
		id = 81150,
		bullet_ID = {
			17110
		}
	}
	uv0.weapon_property_190[81151] = {
		reload_max = 1587,
		damage = 62,
		base = 81140,
		id = 81151,
		bullet_ID = {
			17110
		}
	}
	uv0.weapon_property_190[81200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 81200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1862,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81201] = {
		reload_max = 1838,
		damage = 26,
		base = 81200,
		id = 81201,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_190[81202] = {
		reload_max = 1815,
		damage = 28,
		base = 81200,
		id = 81202,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_190[81203] = {
		reload_max = 1791,
		damage = 31,
		base = 81200,
		id = 81203,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_190[81220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 81220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81221] = {
		reload_max = 1800,
		damage = 28,
		base = 81220,
		id = 81221,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_190[81222] = {
		reload_max = 1777,
		damage = 31,
		base = 81220,
		id = 81222,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_190[81223] = {
		reload_max = 1753,
		damage = 34,
		base = 81220,
		id = 81223,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_190[81224] = {
		reload_max = 1729,
		damage = 37,
		base = 81220,
		id = 81224,
		bullet_ID = {
			17204
		}
	}
	uv0.weapon_property_190[81225] = {
		reload_max = 1705,
		damage = 41,
		base = 81220,
		id = 81225,
		bullet_ID = {
			17205
		}
	}
	uv0.weapon_property_190[81226] = {
		reload_max = 1682,
		damage = 44,
		base = 81220,
		id = 81226,
		bullet_ID = {
			17206
		}
	}
	uv0.weapon_property_190[81240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 81240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1796,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81241] = {
		reload_max = 1772,
		damage = 31,
		base = 81240,
		id = 81241,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_190[81242] = {
		reload_max = 1748,
		damage = 34,
		base = 81240,
		id = 81242,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_190[81243] = {
		reload_max = 1724,
		damage = 37,
		base = 81240,
		id = 81243,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_190[81244] = {
		reload_max = 1701,
		damage = 40,
		base = 81240,
		id = 81244,
		bullet_ID = {
			17204
		}
	}
	uv0.weapon_property_190[81245] = {
		reload_max = 1677,
		damage = 45,
		base = 81240,
		id = 81245,
		bullet_ID = {
			17205
		}
	}
	uv0.weapon_property_190[81246] = {
		reload_max = 1653,
		damage = 48,
		base = 81240,
		id = 81246,
		bullet_ID = {
			17206
		}
	}
	uv0.weapon_property_190[81247] = {
		reload_max = 1629,
		damage = 51,
		base = 81240,
		id = 81247,
		bullet_ID = {
			17207
		}
	}
	uv0.weapon_property_190[81248] = {
		reload_max = 1606,
		damage = 56,
		base = 81240,
		id = 81248,
		bullet_ID = {
			17208
		}
	}
	uv0.weapon_property_190[81249] = {
		reload_max = 1582,
		damage = 59,
		base = 81240,
		id = 81249,
		bullet_ID = {
			17209
		}
	}
	uv0.weapon_property_190[81250] = {
		reload_max = 1558,
		damage = 62,
		base = 81240,
		id = 81250,
		bullet_ID = {
			17210
		}
	}
	uv0.weapon_property_190[81251] = {
		reload_max = 1558,
		damage = 62,
		base = 81240,
		id = 81251,
		bullet_ID = {
			17210
		}
	}
	uv0.weapon_property_190[81260] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U（VF-17“海盗”中队）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 81260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17260
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_190[81261] = {
		reload_max = 1795,
		damage = 35,
		base = 81260,
		id = 81261,
		bullet_ID = {
			17261
		}
	}
	uv0.weapon_property_190[81262] = {
		reload_max = 1766,
		damage = 39,
		base = 81260,
		id = 81262,
		bullet_ID = {
			17262
		}
	}
	uv0.weapon_property_190[81263] = {
		reload_max = 1737,
		damage = 43,
		base = 81260,
		id = 81263,
		bullet_ID = {
			17263
		}
	}
	uv0.weapon_property_190[81264] = {
		reload_max = 1708,
		damage = 48,
		base = 81260,
		id = 81264,
		bullet_ID = {
			17264
		}
	}
	uv0.weapon_property_190[81265] = {
		reload_max = 1679,
		damage = 53,
		base = 81260,
		id = 81265,
		bullet_ID = {
			17265
		}
	}
	uv0.weapon_property_190[81266] = {
		reload_max = 1650,
		damage = 58,
		base = 81260,
		id = 81266,
		bullet_ID = {
			17266
		}
	}
	uv0.weapon_property_190[81267] = {
		reload_max = 1621,
		damage = 63,
		base = 81260,
		id = 81267,
		bullet_ID = {
			17267
		}
	}
	uv0.weapon_property_190[81268] = {
		reload_max = 1592,
		damage = 68,
		base = 81260,
		id = 81268,
		bullet_ID = {
			17268
		}
	}
	uv0.weapon_property_190[81269] = {
		reload_max = 1563,
		damage = 73,
		base = 81260,
		id = 81269,
		bullet_ID = {
			17269
		}
	}
end()
