pg = pg or {}
pg.weapon_property_57 = {}

function ()
	uv0.weapon_property_57[37125] = {
		reload_max = 1668,
		damage = 36,
		base = 37120,
		id = 37125,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_57[37126] = {
		reload_max = 1646,
		damage = 40,
		base = 37120,
		id = 37126,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_57[37140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 37140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1760,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37141] = {
		reload_max = 1738,
		damage = 25,
		base = 37140,
		id = 37141,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_57[37142] = {
		reload_max = 1716,
		damage = 28,
		base = 37140,
		id = 37142,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_57[37143] = {
		reload_max = 1694,
		damage = 33,
		base = 37140,
		id = 37143,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_57[37144] = {
		reload_max = 1672,
		damage = 36,
		base = 37140,
		id = 37144,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_57[37145] = {
		reload_max = 1650,
		damage = 39,
		base = 37140,
		id = 37145,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_57[37146] = {
		reload_max = 1628,
		damage = 44,
		base = 37140,
		id = 37146,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_57[37147] = {
		reload_max = 1606,
		damage = 47,
		base = 37140,
		id = 37147,
		bullet_ID = {
			37107
		}
	}
	uv0.weapon_property_57[37148] = {
		reload_max = 1584,
		damage = 50,
		base = 37140,
		id = 37148,
		bullet_ID = {
			37108
		}
	}
	uv0.weapon_property_57[37149] = {
		reload_max = 1562,
		damage = 55,
		base = 37140,
		id = 37149,
		bullet_ID = {
			37109
		}
	}
	uv0.weapon_property_57[37150] = {
		reload_max = 1540,
		damage = 58,
		base = 37140,
		id = 37150,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_57[37151] = {
		reload_max = 1540,
		damage = 58,
		base = 37140,
		id = 37151,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_57[37160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战三二型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37161] = {
		id = 37161,
		reload_max = 1702,
		base = 37160
	}
	uv0.weapon_property_57[37162] = {
		id = 37162,
		reload_max = 1680,
		base = 37160
	}
	uv0.weapon_property_57[37163] = {
		id = 37163,
		reload_max = 1658,
		base = 37160
	}
	uv0.weapon_property_57[37164] = {
		id = 37164,
		reload_max = 1636,
		base = 37160
	}
	uv0.weapon_property_57[37165] = {
		id = 37165,
		reload_max = 1614,
		base = 37160
	}
	uv0.weapon_property_57[37166] = {
		id = 37166,
		reload_max = 1592,
		base = 37160
	}
	uv0.weapon_property_57[37167] = {
		id = 37167,
		reload_max = 1570,
		base = 37160
	}
	uv0.weapon_property_57[37168] = {
		id = 37168,
		reload_max = 1548,
		base = 37160
	}
	uv0.weapon_property_57[37169] = {
		id = 37169,
		reload_max = 1526,
		base = 37160
	}
	uv0.weapon_property_57[37170] = {
		id = 37170,
		reload_max = 1504,
		base = 37160
	}
	uv0.weapon_property_57[37171] = {
		id = 37171,
		reload_max = 1504,
		base = 37160
	}
	uv0.weapon_property_57[37200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 37200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37201] = {
		reload_max = 1702,
		damage = 28,
		base = 37200,
		id = 37201,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_57[37202] = {
		reload_max = 1680,
		damage = 32,
		base = 37200,
		id = 37202,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_57[37203] = {
		reload_max = 1658,
		damage = 36,
		base = 37200,
		id = 37203,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_57[37204] = {
		reload_max = 1636,
		damage = 40,
		base = 37200,
		id = 37204,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_57[37205] = {
		reload_max = 1614,
		damage = 44,
		base = 37200,
		id = 37205,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_57[37206] = {
		reload_max = 1592,
		damage = 48,
		base = 37200,
		id = 37206,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_57[37220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 37220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1688,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37221] = {
		reload_max = 1666,
		damage = 31,
		base = 37220,
		id = 37221,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_57[37222] = {
		reload_max = 1644,
		damage = 35,
		base = 37220,
		id = 37222,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_57[37223] = {
		reload_max = 1622,
		damage = 40,
		base = 37220,
		id = 37223,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_57[37224] = {
		reload_max = 1600,
		damage = 44,
		base = 37220,
		id = 37224,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_57[37225] = {
		reload_max = 1578,
		damage = 48,
		base = 37220,
		id = 37225,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_57[37226] = {
		reload_max = 1556,
		damage = 53,
		base = 37220,
		id = 37226,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_57[37227] = {
		reload_max = 1534,
		damage = 57,
		base = 37220,
		id = 37227,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_57[37228] = {
		reload_max = 1512,
		damage = 62,
		base = 37220,
		id = 37228,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_57[37229] = {
		reload_max = 1490,
		damage = 66,
		base = 37220,
		id = 37229,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_57[37230] = {
		reload_max = 1468,
		damage = 70,
		base = 37220,
		id = 37230,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_57[37240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 37240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1652,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37241] = {
		reload_max = 1630,
		damage = 34,
		base = 37240,
		id = 37241,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_57[37242] = {
		reload_max = 1608,
		damage = 38,
		base = 37240,
		id = 37242,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_57[37243] = {
		reload_max = 1586,
		damage = 44,
		base = 37240,
		id = 37243,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_57[37244] = {
		reload_max = 1564,
		damage = 48,
		base = 37240,
		id = 37244,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_57[37245] = {
		reload_max = 1542,
		damage = 52,
		base = 37240,
		id = 37245,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_57[37246] = {
		reload_max = 1520,
		damage = 58,
		base = 37240,
		id = 37246,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_57[37247] = {
		reload_max = 1498,
		damage = 62,
		base = 37240,
		id = 37247,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_57[37248] = {
		reload_max = 1476,
		damage = 68,
		base = 37240,
		id = 37248,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_57[37249] = {
		reload_max = 1454,
		damage = 72,
		base = 37240,
		id = 37249,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_57[37250] = {
		reload_max = 1432,
		damage = 76,
		base = 37240,
		id = 37250,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_57[37251] = {
		reload_max = 1432,
		damage = 76,
		base = 37240,
		id = 37251,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_57[37252] = {
		reload_max = 1432,
		damage = 76,
		base = 37240,
		id = 37252,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_57[37253] = {
		reload_max = 1432,
		damage = 76,
		base = 37240,
		id = 37253,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_57[37300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 37300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1937,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37301] = {
		reload_max = 1910,
		damage = 33,
		base = 37300,
		id = 37301,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_57[37302] = {
		reload_max = 1883,
		damage = 37,
		base = 37300,
		id = 37302,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_57[37303] = {
		reload_max = 1856,
		damage = 41,
		base = 37300,
		id = 37303,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_57[37304] = {
		reload_max = 1829,
		damage = 45,
		base = 37300,
		id = 37304,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_57[37305] = {
		reload_max = 1802,
		damage = 49,
		base = 37300,
		id = 37305,
		bullet_ID = {
			37305
		}
	}
end()
