pg = pg or {}
pg.weapon_property_38 = {}

function ()
	uv0.weapon_property_38[26665] = {
		id = 26665,
		reload_max = 196,
		damage = 94,
		base = 26660
	}
	uv0.weapon_property_38[26666] = {
		id = 26666,
		reload_max = 192,
		damage = 105,
		base = 26660
	}
	uv0.weapon_property_38[26667] = {
		id = 26667,
		reload_max = 188,
		damage = 115,
		base = 26660
	}
	uv0.weapon_property_38[26668] = {
		id = 26668,
		reload_max = 184,
		damage = 126,
		base = 26660
	}
	uv0.weapon_property_38[26669] = {
		id = 26669,
		reload_max = 180,
		damage = 138,
		base = 26660
	}
	uv0.weapon_property_38[26670] = {
		id = 26670,
		reload_max = 177,
		damage = 150,
		base = 26660
	}
	uv0.weapon_property_38[26671] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26671,
		corrected = 104
	}
	uv0.weapon_property_38[26672] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26672,
		corrected = 110
	}
	uv0.weapon_property_38[26673] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26673,
		corrected = 118
	}
	uv0.weapon_property_38[27000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 27000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27001] = {
		reload_max = 1931,
		damage = 20,
		base = 27000,
		id = 27001,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_38[27002] = {
		reload_max = 1908,
		damage = 22,
		base = 27000,
		id = 27002,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_38[27003] = {
		reload_max = 1885,
		damage = 24,
		base = 27000,
		id = 27003,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_38[27020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 27020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1922,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27021] = {
		reload_max = 1899,
		damage = 22,
		base = 27020,
		id = 27021,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_38[27022] = {
		reload_max = 1876,
		damage = 24,
		base = 27020,
		id = 27022,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_38[27023] = {
		reload_max = 1853,
		damage = 26,
		base = 27020,
		id = 27023,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_38[27024] = {
		reload_max = 1830,
		damage = 29,
		base = 27020,
		id = 27024,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_38[27025] = {
		reload_max = 1807,
		damage = 31,
		base = 27020,
		id = 27025,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_38[27026] = {
		reload_max = 1784,
		damage = 33,
		base = 27020,
		id = 27026,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_38[27040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 27040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1880,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27041] = {
		reload_max = 1857,
		damage = 24,
		base = 27040,
		id = 27041,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_38[27042] = {
		reload_max = 1834,
		damage = 26,
		base = 27040,
		id = 27042,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_38[27043] = {
		reload_max = 1811,
		damage = 28,
		base = 27040,
		id = 27043,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_38[27044] = {
		reload_max = 1788,
		damage = 32,
		base = 27040,
		id = 27044,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_38[27045] = {
		reload_max = 1765,
		damage = 34,
		base = 27040,
		id = 27045,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_38[27046] = {
		reload_max = 1742,
		damage = 36,
		base = 27040,
		id = 27046,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_38[27047] = {
		reload_max = 1719,
		damage = 38,
		base = 27040,
		id = 27047,
		bullet_ID = {
			27007
		}
	}
	uv0.weapon_property_38[27048] = {
		reload_max = 1696,
		damage = 40,
		base = 27040,
		id = 27048,
		bullet_ID = {
			27008
		}
	}
	uv0.weapon_property_38[27049] = {
		reload_max = 1673,
		damage = 44,
		base = 27040,
		id = 27049,
		bullet_ID = {
			27009
		}
	}
	uv0.weapon_property_38[27050] = {
		reload_max = 1650,
		damage = 46,
		base = 27040,
		id = 27050,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_38[27051] = {
		reload_max = 1650,
		damage = 46,
		base = 27040,
		id = 27051,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_38[27060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火FR.47T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27061] = {
		id = 27061,
		reload_max = 1943,
		base = 27060
	}
	uv0.weapon_property_38[27062] = {
		id = 27062,
		reload_max = 1905,
		base = 27060
	}
	uv0.weapon_property_38[27063] = {
		id = 27063,
		reload_max = 1867,
		base = 27060
	}
	uv0.weapon_property_38[27064] = {
		id = 27064,
		reload_max = 1829,
		base = 27060
	}
	uv0.weapon_property_38[27065] = {
		id = 27065,
		reload_max = 1791,
		base = 27060
	}
	uv0.weapon_property_38[27066] = {
		id = 27066,
		reload_max = 1753,
		base = 27060
	}
	uv0.weapon_property_38[27067] = {
		id = 27067,
		reload_max = 1715,
		base = 27060
	}
	uv0.weapon_property_38[27068] = {
		id = 27068,
		reload_max = 1677,
		base = 27060
	}
	uv0.weapon_property_38[27069] = {
		id = 27069,
		reload_max = 1639,
		base = 27060
	}
	uv0.weapon_property_38[27070] = {
		id = 27070,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27071] = {
		id = 27071,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27072] = {
		id = 27072,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27073] = {
		id = 27073,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 27100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1949,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27101] = {
		reload_max = 1921,
		damage = 31,
		base = 27100,
		id = 27101,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_38[27102] = {
		reload_max = 1893,
		damage = 36,
		base = 27100,
		id = 27102,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_38[27103] = {
		reload_max = 1865,
		damage = 39,
		base = 27100,
		id = 27103,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_38[27104] = {
		reload_max = 1837,
		damage = 43,
		base = 27100,
		id = 27104,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_38[27105] = {
		reload_max = 1809,
		damage = 47,
		base = 27100,
		id = 27105,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_38[27106] = {
		reload_max = 1781,
		damage = 51,
		base = 27100,
		id = 27106,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_38[27120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 27120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1911,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27121] = {
		reload_max = 1884,
		damage = 34,
		base = 27120,
		id = 27121,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_38[27122] = {
		reload_max = 1857,
		damage = 39,
		base = 27120,
		id = 27122,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_38[27123] = {
		reload_max = 1830,
		damage = 43,
		base = 27120,
		id = 27123,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_38[27124] = {
		reload_max = 1803,
		damage = 47,
		base = 27120,
		id = 27124,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_38[27125] = {
		reload_max = 1776,
		damage = 52,
		base = 27120,
		id = 27125,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_38[27126] = {
		reload_max = 1749,
		damage = 56,
		base = 27120,
		id = 27126,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_38[27127] = {
		reload_max = 1722,
		damage = 61,
		base = 27120,
		id = 27127,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_38[27128] = {
		reload_max = 1695,
		damage = 65,
		base = 27120,
		id = 27128,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_38[27129] = {
		reload_max = 1668,
		damage = 69,
		base = 27120,
		id = 27129,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_38[27130] = {
		reload_max = 1641,
		damage = 75,
		base = 27120,
		id = 27130,
		bullet_ID = {
			27110
		}
	}
end()
