pg = pg or {}
pg.weapon_property_39 = {}

function ()
	uv0.weapon_property_39[27140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 27140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1874,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27141] = {
		reload_max = 1846,
		damage = 37,
		base = 27140,
		id = 27141,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_39[27142] = {
		reload_max = 1818,
		damage = 43,
		base = 27140,
		id = 27142,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_39[27143] = {
		reload_max = 1790,
		damage = 47,
		base = 27140,
		id = 27143,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_39[27144] = {
		reload_max = 1762,
		damage = 51,
		base = 27140,
		id = 27144,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_39[27145] = {
		reload_max = 1734,
		damage = 57,
		base = 27140,
		id = 27145,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_39[27146] = {
		reload_max = 1706,
		damage = 61,
		base = 27140,
		id = 27146,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_39[27147] = {
		reload_max = 1678,
		damage = 67,
		base = 27140,
		id = 27147,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_39[27148] = {
		reload_max = 1650,
		damage = 71,
		base = 27140,
		id = 27148,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_39[27149] = {
		reload_max = 1622,
		damage = 75,
		base = 27140,
		id = 27149,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_39[27150] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27150,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_39[27151] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27151,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_39[27152] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27152,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_39[27153] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27153,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_39[27200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 27200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1812,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27201] = {
		reload_max = 1789,
		damage = 20,
		base = 27200,
		id = 27201,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_39[27202] = {
		reload_max = 1766,
		damage = 22,
		base = 27200,
		id = 27202,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_39[27203] = {
		reload_max = 1743,
		damage = 24,
		base = 27200,
		id = 27203,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_39[27220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 27220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27221] = {
		reload_max = 1757,
		damage = 22,
		base = 27220,
		id = 27221,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_39[27222] = {
		reload_max = 1734,
		damage = 24,
		base = 27220,
		id = 27222,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_39[27223] = {
		reload_max = 1711,
		damage = 26,
		base = 27220,
		id = 27223,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_39[27240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 27240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1738,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27241] = {
		reload_max = 1715,
		damage = 24,
		base = 27240,
		id = 27241,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_39[27242] = {
		reload_max = 1692,
		damage = 26,
		base = 27240,
		id = 27242,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_39[27243] = {
		reload_max = 1669,
		damage = 28,
		base = 27240,
		id = 27243,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_39[27244] = {
		reload_max = 1646,
		damage = 32,
		base = 27240,
		id = 27244,
		bullet_ID = {
			27204
		}
	}
	uv0.weapon_property_39[27245] = {
		reload_max = 1623,
		damage = 34,
		base = 27240,
		id = 27245,
		bullet_ID = {
			27205
		}
	}
	uv0.weapon_property_39[27246] = {
		reload_max = 1600,
		damage = 36,
		base = 27240,
		id = 27246,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_39[27247] = {
		reload_max = 1600,
		damage = 36,
		base = 27240,
		id = 27247,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_39[27260] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海飓风T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1718,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27261] = {
		id = 27261,
		reload_max = 1695,
		base = 27260
	}
	uv0.weapon_property_39[27262] = {
		id = 27262,
		reload_max = 1672,
		base = 27260
	}
	uv0.weapon_property_39[27263] = {
		id = 27263,
		reload_max = 1649,
		base = 27260
	}
	uv0.weapon_property_39[27264] = {
		id = 27264,
		reload_max = 1626,
		base = 27260
	}
	uv0.weapon_property_39[27265] = {
		id = 27265,
		reload_max = 1603,
		base = 27260
	}
	uv0.weapon_property_39[27266] = {
		id = 27266,
		reload_max = 1580,
		base = 27260
	}
	uv0.weapon_property_39[27267] = {
		id = 27267,
		reload_max = 1580,
		base = 27260
	}
	uv0.weapon_property_39[27300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海怒T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 27300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27301] = {
		reload_max = 1943,
		damage = 41,
		base = 27300,
		id = 27301,
		bullet_ID = {
			27301
		}
	}
	uv0.weapon_property_39[27302] = {
		reload_max = 1905,
		damage = 46,
		base = 27300,
		id = 27302,
		bullet_ID = {
			27302
		}
	}
	uv0.weapon_property_39[27303] = {
		reload_max = 1867,
		damage = 51,
		base = 27300,
		id = 27303,
		bullet_ID = {
			27303
		}
	}
	uv0.weapon_property_39[27304] = {
		reload_max = 1829,
		damage = 56,
		base = 27300,
		id = 27304,
		bullet_ID = {
			27304
		}
	}
	uv0.weapon_property_39[27305] = {
		reload_max = 1791,
		damage = 61,
		base = 27300,
		id = 27305,
		bullet_ID = {
			27305
		}
	}
	uv0.weapon_property_39[27306] = {
		reload_max = 1753,
		damage = 66,
		base = 27300,
		id = 27306,
		bullet_ID = {
			27306
		}
	}
	uv0.weapon_property_39[27307] = {
		reload_max = 1715,
		damage = 71,
		base = 27300,
		id = 27307,
		bullet_ID = {
			27307
		}
	}
	uv0.weapon_property_39[27308] = {
		reload_max = 1677,
		damage = 76,
		base = 27300,
		id = 27308,
		bullet_ID = {
			27308
		}
	}
	uv0.weapon_property_39[27309] = {
		reload_max = 1639,
		damage = 81,
		base = 27300,
		id = 27309,
		bullet_ID = {
			27309
		}
	}
	uv0.weapon_property_39[27310] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27310,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27311] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27311,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27312] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27312,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27313] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27313,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海大黄蜂T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27321] = {
		id = 27321,
		reload_max = 1943,
		base = 27320
	}
	uv0.weapon_property_39[27322] = {
		id = 27322,
		reload_max = 1905,
		base = 27320
	}
	uv0.weapon_property_39[27323] = {
		id = 27323,
		reload_max = 1867,
		base = 27320
	}
	uv0.weapon_property_39[27324] = {
		id = 27324,
		reload_max = 1829,
		base = 27320
	}
	uv0.weapon_property_39[27325] = {
		id = 27325,
		reload_max = 1791,
		base = 27320
	}
	uv0.weapon_property_39[27326] = {
		id = 27326,
		reload_max = 1753,
		base = 27320
	}
	uv0.weapon_property_39[27327] = {
		id = 27327,
		reload_max = 1715,
		base = 27320
	}
	uv0.weapon_property_39[27328] = {
		id = 27328,
		reload_max = 1677,
		base = 27320
	}
	uv0.weapon_property_39[27329] = {
		id = 27329,
		reload_max = 1639,
		base = 27320
	}
	uv0.weapon_property_39[27330] = {
		id = 27330,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_39[27331] = {
		id = 27331,
		reload_max = 1596,
		base = 27320
	}
end()
