pg = pg or {}
pg.weapon_property_136 = {}

function ()
	uv0.weapon_property_136[66310] = {
		id = 66310,
		name = "强袭模式·EX鱼雷LV10",
		damage = 156,
		base = 66300
	}
	uv0.weapon_property_136[66320] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "鬼神演舞弹幕LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 66320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19902
		},
		barrage_ID = {
			80101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_136[66321] = {
		id = 66321,
		name = "鬼神演舞弹幕LV1",
		damage = 11,
		base = 66320
	}
	uv0.weapon_property_136[66322] = {
		name = "鬼神演舞弹幕LV2",
		damage = 12,
		base = 66320,
		id = 66322,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80102,
			80105
		}
	}
	uv0.weapon_property_136[66323] = {
		name = "鬼神演舞弹幕LV3",
		damage = 13,
		base = 66320,
		id = 66323,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80102,
			80105
		}
	}
	uv0.weapon_property_136[66324] = {
		name = "鬼神演舞弹幕LV4",
		damage = 14,
		base = 66320,
		id = 66324,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80103,
			80106
		}
	}
	uv0.weapon_property_136[66325] = {
		name = "鬼神演舞弹幕LV5",
		damage = 15,
		base = 66320,
		id = 66325,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80103,
			80106
		}
	}
	uv0.weapon_property_136[66326] = {
		name = "鬼神演舞弹幕LV6",
		damage = 16,
		base = 66320,
		id = 66326,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80104,
			80107
		}
	}
	uv0.weapon_property_136[66327] = {
		name = "鬼神演舞弹幕LV7",
		damage = 17,
		base = 66320,
		id = 66327,
		bullet_ID = {
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80104,
			80107
		}
	}
	uv0.weapon_property_136[66328] = {
		name = "鬼神演舞弹幕LV8",
		damage = 18,
		base = 66320,
		id = 66328,
		bullet_ID = {
			19902,
			19902,
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80104,
			80107,
			80108,
			80110
		}
	}
	uv0.weapon_property_136[66329] = {
		name = "鬼神演舞弹幕LV9",
		damage = 19,
		base = 66320,
		id = 66329,
		bullet_ID = {
			19902,
			19902,
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80104,
			80107,
			80108,
			80110
		}
	}
	uv0.weapon_property_136[66330] = {
		name = "鬼神演舞弹幕LV10",
		damage = 20,
		base = 66320,
		id = 66330,
		bullet_ID = {
			19902,
			19902,
			19902,
			19902,
			19902
		},
		barrage_ID = {
			80101,
			80104,
			80107,
			80109,
			80111
		}
	}
	uv0.weapon_property_136[66340] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鬼神演舞鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 66340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19903,
			19903
		},
		barrage_ID = {
			80112,
			80113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_136[66341] = {
		id = 66341,
		name = "鬼神演舞鱼雷LV1",
		damage = 57,
		base = 66340
	}
	uv0.weapon_property_136[66342] = {
		id = 66342,
		name = "鬼神演舞鱼雷LV2",
		damage = 68,
		base = 66340
	}
	uv0.weapon_property_136[66343] = {
		id = 66343,
		name = "鬼神演舞鱼雷LV3",
		damage = 79,
		base = 66340
	}
	uv0.weapon_property_136[66344] = {
		id = 66344,
		name = "鬼神演舞鱼雷LV4",
		damage = 90,
		base = 66340
	}
	uv0.weapon_property_136[66345] = {
		id = 66345,
		name = "鬼神演舞鱼雷LV5",
		damage = 101,
		base = 66340
	}
	uv0.weapon_property_136[66346] = {
		id = 66346,
		name = "鬼神演舞鱼雷LV6",
		damage = 112,
		base = 66340
	}
	uv0.weapon_property_136[66347] = {
		id = 66347,
		name = "鬼神演舞鱼雷LV7",
		damage = 123,
		base = 66340
	}
	uv0.weapon_property_136[66348] = {
		id = 66348,
		name = "鬼神演舞鱼雷LV8",
		damage = 134,
		base = 66340
	}
	uv0.weapon_property_136[66349] = {
		id = 66349,
		name = "鬼神演舞鱼雷LV9",
		damage = 145,
		base = 66340
	}
	uv0.weapon_property_136[66350] = {
		id = 66350,
		name = "鬼神演舞鱼雷LV10",
		damage = 156,
		base = 66340
	}
	uv0.weapon_property_136[66360] = {
		action_index = "attack",
		range = 115,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "华盛顿技能LV0-PVP",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 35,
		id = 66360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19904,
			19904,
			19904
		},
		barrage_ID = {
			80201,
			80205,
			80208
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_136[66361] = {
		id = 66361,
		name = "华盛顿技能LV1-PVP",
		damage = 62,
		base = 66360
	}
	uv0.weapon_property_136[66362] = {
		id = 66362,
		name = "华盛顿技能LV2-PVP",
		damage = 74,
		base = 66360
	}
	uv0.weapon_property_136[66363] = {
		id = 66363,
		name = "华盛顿技能LV3-PVP",
		damage = 86,
		base = 66360
	}
	uv0.weapon_property_136[66364] = {
		id = 66364,
		name = "华盛顿技能LV4-PVP",
		damage = 98,
		base = 66360
	}
	uv0.weapon_property_136[66365] = {
		id = 66365,
		name = "华盛顿技能LV5-PVP",
		damage = 110,
		base = 66360
	}
	uv0.weapon_property_136[66366] = {
		name = "华盛顿技能LV6-PVP",
		damage = 122,
		base = 66360,
		id = 66366,
		barrage_ID = {
			80202,
			80206,
			80209
		}
	}
	uv0.weapon_property_136[66367] = {
		name = "华盛顿技能LV7-PVP",
		damage = 134,
		base = 66360,
		id = 66367,
		barrage_ID = {
			80202,
			80206,
			80209
		}
	}
	uv0.weapon_property_136[66368] = {
		name = "华盛顿技能LV8-PVP",
		damage = 146,
		base = 66360,
		id = 66368,
		barrage_ID = {
			80202,
			80206,
			80209
		}
	}
	uv0.weapon_property_136[66369] = {
		name = "华盛顿技能LV9-PVP",
		damage = 158,
		base = 66360,
		id = 66369,
		barrage_ID = {
			80202,
			80206,
			80209
		}
	}
	uv0.weapon_property_136[66370] = {
		name = "华盛顿技能LV10-PVP",
		damage = 174,
		base = 66360,
		id = 66370,
		bullet_ID = {
			19904,
			19904,
			19904,
			19904
		},
		barrage_ID = {
			80203,
			80204,
			80207,
			80210
		}
	}
	uv0.weapon_property_136[66380] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "华盛顿技能LV0-PVE",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 25,
		id = 66380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19904,
			19904,
			19904
		},
		barrage_ID = {
			80211,
			80215,
			80218
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_136[66381] = {
		id = 66381,
		name = "华盛顿技能LV1-PVE",
		damage = 62,
		base = 66380
	}
	uv0.weapon_property_136[66382] = {
		id = 66382,
		name = "华盛顿技能LV2-PVE",
		damage = 74,
		base = 66380
	}
	uv0.weapon_property_136[66383] = {
		id = 66383,
		name = "华盛顿技能LV3-PVE",
		damage = 86,
		base = 66380
	}
	uv0.weapon_property_136[66384] = {
		id = 66384,
		name = "华盛顿技能LV4-PVE",
		damage = 98,
		base = 66380
	}
	uv0.weapon_property_136[66385] = {
		id = 66385,
		name = "华盛顿技能LV5-PVE",
		damage = 110,
		base = 66380
	}
	uv0.weapon_property_136[66386] = {
		name = "华盛顿技能LV6-PVE",
		damage = 122,
		base = 66380,
		id = 66386,
		barrage_ID = {
			80212,
			80216,
			80219
		}
	}
	uv0.weapon_property_136[66387] = {
		name = "华盛顿技能LV7-PVE",
		damage = 134,
		base = 66380,
		id = 66387,
		barrage_ID = {
			80212,
			80216,
			80219
		}
	}
	uv0.weapon_property_136[66388] = {
		name = "华盛顿技能LV8-PVE",
		damage = 146,
		base = 66380,
		id = 66388,
		barrage_ID = {
			80212,
			80216,
			80219
		}
	}
	uv0.weapon_property_136[66389] = {
		name = "华盛顿技能LV9-PVE",
		damage = 158,
		base = 66380,
		id = 66389,
		barrage_ID = {
			80212,
			80216,
			80219
		}
	}
	uv0.weapon_property_136[66390] = {
		name = "华盛顿技能LV10-PVE",
		damage = 174,
		base = 66380,
		id = 66390,
		bullet_ID = {
			19904,
			19904,
			19904,
			19904
		},
		barrage_ID = {
			80213,
			80214,
			80217,
			80220
		}
	}
	uv0.weapon_property_136[66400] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "华盛顿技能·小子弹LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 66400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80225
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_136[66401] = {
		id = 66401,
		name = "华盛顿技能·小子弹LV1",
		damage = 11,
		base = 66400
	}
	uv0.weapon_property_136[66402] = {
		name = "华盛顿技能·小子弹LV2",
		damage = 12,
		base = 66400,
		id = 66402,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80222,
			80225,
			80226
		}
	}
	uv0.weapon_property_136[66403] = {
		name = "华盛顿技能·小子弹LV3",
		damage = 13,
		base = 66400,
		id = 66403,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80222,
			80225,
			80226
		}
	}
	uv0.weapon_property_136[66404] = {
		name = "华盛顿技能·小子弹LV4",
		damage = 14,
		base = 66400,
		id = 66404,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80223,
			80225,
			80227
		}
	}
	uv0.weapon_property_136[66405] = {
		name = "华盛顿技能·小子弹LV5",
		damage = 15,
		base = 66400,
		id = 66405,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80223,
			80225,
			80227
		}
	}
	uv0.weapon_property_136[66406] = {
		name = "华盛顿技能·小子弹LV6",
		damage = 16,
		base = 66400,
		id = 66406,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80224,
			80225,
			80228
		}
	}
	uv0.weapon_property_136[66407] = {
		name = "华盛顿技能·小子弹LV7",
		damage = 17,
		base = 66400,
		id = 66407,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80224,
			80225,
			80228
		}
	}
	uv0.weapon_property_136[66408] = {
		name = "华盛顿技能·小子弹LV8",
		damage = 18,
		base = 66400,
		id = 66408,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80224,
			80225,
			80228,
			80229
		}
	}
	uv0.weapon_property_136[66409] = {
		name = "华盛顿技能·小子弹LV9",
		damage = 19,
		base = 66400,
		id = 66409,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80224,
			80225,
			80228,
			80229
		}
	}
	uv0.weapon_property_136[66410] = {
		name = "华盛顿技能·小子弹LV10",
		damage = 20,
		base = 66400,
		id = 66410,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80221,
			80224,
			80225,
			80228,
			80230
		}
	}
	uv0.weapon_property_136[66420] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "胡蜂技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 66420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_136[66421] = {
		name = "胡蜂技能LV1",
		damage = 24,
		base = 66420,
		id = 66421,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_136[66422] = {
		name = "胡蜂技能LV2",
		damage = 26,
		base = 66420,
		id = 66422,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_136[66423] = {
		name = "胡蜂技能LV3",
		damage = 28,
		base = 66420,
		id = 66423,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_136[66424] = {
		name = "胡蜂技能LV4",
		damage = 32,
		base = 66420,
		id = 66424,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_136[66425] = {
		name = "胡蜂技能LV5",
		damage = 34,
		base = 66420,
		id = 66425,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_136[66426] = {
		name = "胡蜂技能LV6",
		damage = 36,
		base = 66420,
		id = 66426,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_136[66427] = {
		name = "胡蜂技能LV7",
		damage = 38,
		base = 66420,
		id = 66427,
		bullet_ID = {
			27007
		}
	}
end()
