pg = pg or {}
pg.weapon_property_150 = {}

function ()
	uv0.weapon_property_150[67792] = {
		id = 67792,
		name = "双龙改雷1 Lv2",
		base = 67791,
		bullet_ID = {
			67792
		}
	}
	uv0.weapon_property_150[67793] = {
		id = 67793,
		name = "双龙改雷1 Lv3",
		base = 67791,
		bullet_ID = {
			67793
		}
	}
	uv0.weapon_property_150[67794] = {
		id = 67794,
		name = "双龙改雷1 Lv4",
		base = 67791,
		bullet_ID = {
			67794
		}
	}
	uv0.weapon_property_150[67795] = {
		id = 67795,
		name = "双龙改雷1 Lv5",
		base = 67791,
		bullet_ID = {
			67795
		}
	}
	uv0.weapon_property_150[67796] = {
		id = 67796,
		name = "双龙改雷1 Lv6",
		base = 67791,
		bullet_ID = {
			67796
		}
	}
	uv0.weapon_property_150[67797] = {
		id = 67797,
		name = "双龙改雷1 Lv7",
		base = 67791,
		bullet_ID = {
			67797
		}
	}
	uv0.weapon_property_150[67798] = {
		id = 67798,
		name = "双龙改雷1 Lv8",
		base = 67791,
		bullet_ID = {
			67798
		}
	}
	uv0.weapon_property_150[67799] = {
		id = 67799,
		name = "双龙改雷1 Lv9",
		base = 67791,
		bullet_ID = {
			67799
		}
	}
	uv0.weapon_property_150[67800] = {
		id = 67800,
		name = "双龙改雷1 Lv10",
		base = 67791,
		bullet_ID = {
			67800
		}
	}
	uv0.weapon_property_150[67801] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 67801,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19972
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67802] = {
		id = 67802,
		damage = 52,
		base = 67801
	}
	uv0.weapon_property_150[67803] = {
		id = 67803,
		damage = 54,
		base = 67801
	}
	uv0.weapon_property_150[67804] = {
		id = 67804,
		damage = 57,
		base = 67801
	}
	uv0.weapon_property_150[67805] = {
		id = 67805,
		damage = 61,
		base = 67801
	}
	uv0.weapon_property_150[67806] = {
		id = 67806,
		damage = 66,
		base = 67801
	}
	uv0.weapon_property_150[67807] = {
		id = 67807,
		damage = 72,
		base = 67801
	}
	uv0.weapon_property_150[67808] = {
		id = 67808,
		damage = 79,
		base = 67801
	}
	uv0.weapon_property_150[67809] = {
		id = 67809,
		damage = 87,
		base = 67801
	}
	uv0.weapon_property_150[67810] = {
		id = 67810,
		damage = 96,
		base = 67801
	}
	uv0.weapon_property_150[67811] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "1 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 67811,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19973
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67812] = {
		id = 67812,
		damage = 134,
		base = 67811
	}
	uv0.weapon_property_150[67813] = {
		id = 67813,
		damage = 142,
		base = 67811
	}
	uv0.weapon_property_150[67814] = {
		id = 67814,
		damage = 151,
		base = 67811
	}
	uv0.weapon_property_150[67815] = {
		id = 67815,
		damage = 161,
		base = 67811
	}
	uv0.weapon_property_150[67816] = {
		id = 67816,
		damage = 172,
		base = 67811
	}
	uv0.weapon_property_150[67817] = {
		id = 67817,
		damage = 184,
		base = 67811
	}
	uv0.weapon_property_150[67818] = {
		id = 67818,
		damage = 197,
		base = 67811
	}
	uv0.weapon_property_150[67819] = {
		id = 67819,
		damage = 211,
		base = 67811
	}
	uv0.weapon_property_150[67820] = {
		id = 67820,
		damage = 226,
		base = 67811
	}
	uv0.weapon_property_150[67821] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 机载鱼雷-重樱",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 91,
		corrected = 100,
		min_range = 0,
		id = 67821,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67822] = {
		id = 67822,
		damage = 96,
		base = 67821
	}
	uv0.weapon_property_150[67823] = {
		id = 67823,
		damage = 102,
		base = 67821
	}
	uv0.weapon_property_150[67824] = {
		id = 67824,
		damage = 109,
		base = 67821
	}
	uv0.weapon_property_150[67825] = {
		id = 67825,
		damage = 117,
		base = 67821
	}
	uv0.weapon_property_150[67826] = {
		id = 67826,
		damage = 126,
		base = 67821
	}
	uv0.weapon_property_150[67827] = {
		id = 67827,
		damage = 136,
		base = 67821
	}
	uv0.weapon_property_150[67828] = {
		id = 67828,
		damage = 147,
		base = 67821
	}
	uv0.weapon_property_150[67829] = {
		id = 67829,
		damage = 159,
		base = 67821
	}
	uv0.weapon_property_150[67830] = {
		id = 67830,
		damage = 172,
		base = 67821
	}
	uv0.weapon_property_150[67861] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "足柄饿狼技能弹幕弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 67861,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19980
		},
		barrage_ID = {
			80524
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67862] = {
		id = 67862,
		name = "足柄饿狼技能弹幕弹幕Lv2",
		damage = 6,
		base = 67861
	}
	uv0.weapon_property_150[67863] = {
		id = 67863,
		name = "足柄饿狼技能弹幕弹幕Lv3",
		damage = 7,
		base = 67861
	}
	uv0.weapon_property_150[67864] = {
		id = 67864,
		name = "足柄饿狼技能弹幕弹幕Lv4",
		damage = 8,
		base = 67861
	}
	uv0.weapon_property_150[67865] = {
		id = 67865,
		name = "足柄饿狼技能弹幕弹幕Lv5",
		damage = 9,
		base = 67861
	}
	uv0.weapon_property_150[67866] = {
		id = 67866,
		name = "足柄饿狼技能弹幕弹幕Lv6",
		damage = 10,
		base = 67861
	}
	uv0.weapon_property_150[67867] = {
		id = 67867,
		name = "足柄饿狼技能弹幕弹幕Lv7",
		damage = 12,
		base = 67861
	}
	uv0.weapon_property_150[67868] = {
		id = 67868,
		name = "足柄饿狼技能弹幕弹幕Lv8",
		damage = 14,
		base = 67861
	}
	uv0.weapon_property_150[67869] = {
		id = 67869,
		name = "足柄饿狼技能弹幕弹幕Lv9",
		damage = 17,
		base = 67861
	}
	uv0.weapon_property_150[67870] = {
		id = 67870,
		name = "足柄饿狼技能弹幕弹幕Lv10",
		damage = 20,
		base = 67861
	}
	uv0.weapon_property_150[67871] = {
		action_index = "attack",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "天城跨射弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 127,
		corrected = 100,
		min_range = 35,
		id = 67871,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19977
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67872] = {
		id = 67872,
		name = "天城跨射弹幕LV2",
		damage = 134,
		base = 67871
	}
	uv0.weapon_property_150[67873] = {
		id = 67873,
		name = "天城跨射弹幕LV3",
		damage = 142,
		base = 67871
	}
	uv0.weapon_property_150[67874] = {
		id = 67874,
		name = "天城跨射弹幕LV4",
		damage = 151,
		base = 67871
	}
	uv0.weapon_property_150[67875] = {
		id = 67875,
		name = "天城跨射弹幕LV5",
		damage = 161,
		base = 67871
	}
	uv0.weapon_property_150[67876] = {
		id = 67876,
		name = "天城跨射弹幕LV6",
		damage = 172,
		base = 67871
	}
	uv0.weapon_property_150[67877] = {
		id = 67877,
		name = "天城跨射弹幕LV7",
		damage = 184,
		base = 67871
	}
	uv0.weapon_property_150[67878] = {
		id = 67878,
		name = "天城跨射弹幕LV8",
		damage = 197,
		base = 67871
	}
	uv0.weapon_property_150[67879] = {
		id = 67879,
		name = "天城跨射弹幕LV9",
		damage = 211,
		base = 67871
	}
	uv0.weapon_property_150[67880] = {
		id = 67880,
		name = "天城跨射弹幕LV10",
		damage = 226,
		base = 67871
	}
	uv0.weapon_property_150[67881] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "厌战改技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 84,
		corrected = 110,
		min_range = 35,
		id = 67881,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3366,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19981
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_150[67882] = {
		reload_max = 3231,
		name = "厌战改技能LV2",
		damage = 93,
		base = 67881,
		id = 67882
	}
	uv0.weapon_property_150[67883] = {
		reload_max = 3164,
		name = "厌战改技能LV3",
		damage = 101,
		base = 67881,
		id = 67883
	}
	uv0.weapon_property_150[67884] = {
		reload_max = 3096,
		name = "厌战改技能LV4",
		damage = 110,
		base = 67881,
		id = 67884
	}
	uv0.weapon_property_150[67885] = {
		reload_max = 3029,
		name = "厌战改技能LV5",
		damage = 118,
		base = 67881,
		id = 67885
	}
end()
