pg = pg or {}
pg.weapon_property_52 = {}

function ()
	uv0.weapon_property_52[35330] = {
		id = 35330,
		reload_max = 5161,
		damage = 178,
		base = 35320
	}
	uv0.weapon_property_52[35340] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装610mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 35340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6130,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35341] = {
		id = 35341,
		reload_max = 6007,
		damage = 80,
		base = 35340
	}
	uv0.weapon_property_52[35342] = {
		id = 35342,
		reload_max = 5885,
		damage = 94,
		base = 35340
	}
	uv0.weapon_property_52[35343] = {
		id = 35343,
		reload_max = 5763,
		damage = 108,
		base = 35340
	}
	uv0.weapon_property_52[35344] = {
		id = 35344,
		reload_max = 5639,
		damage = 122,
		base = 35340
	}
	uv0.weapon_property_52[35345] = {
		id = 35345,
		reload_max = 5517,
		damage = 136,
		base = 35340
	}
	uv0.weapon_property_52[35346] = {
		id = 35346,
		reload_max = 5394,
		damage = 150,
		base = 35340
	}
	uv0.weapon_property_52[35347] = {
		id = 35347,
		reload_max = 5272,
		damage = 164,
		base = 35340
	}
	uv0.weapon_property_52[35348] = {
		id = 35348,
		reload_max = 5149,
		damage = 178,
		base = 35340
	}
	uv0.weapon_property_52[35349] = {
		id = 35349,
		reload_max = 5027,
		damage = 192,
		base = 35340
	}
	uv0.weapon_property_52[35350] = {
		id = 35350,
		reload_max = 4904,
		damage = 206,
		base = 35340
	}
	uv0.weapon_property_52[35351] = {
		reload_max = 4904,
		damage = 206,
		base = 35340,
		id = 35351,
		corrected = 104
	}
	uv0.weapon_property_52[35352] = {
		reload_max = 4904,
		damage = 206,
		base = 35340,
		id = 35352,
		corrected = 110
	}
	uv0.weapon_property_52[35353] = {
		reload_max = 4904,
		damage = 206,
		base = 35340,
		id = 35353,
		corrected = 118
	}
	uv0.weapon_property_52[35400] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 35400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35401] = {
		id = 35401,
		reload_max = 3430,
		damage = 55,
		base = 35400
	}
	uv0.weapon_property_52[35402] = {
		id = 35402,
		reload_max = 3360,
		damage = 62,
		base = 35400
	}
	uv0.weapon_property_52[35403] = {
		id = 35403,
		reload_max = 3290,
		damage = 69,
		base = 35400
	}
	uv0.weapon_property_52[35420] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 35420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35421] = {
		id = 35421,
		reload_max = 3275,
		damage = 62,
		base = 35420
	}
	uv0.weapon_property_52[35422] = {
		id = 35422,
		reload_max = 3200,
		damage = 70,
		base = 35420
	}
	uv0.weapon_property_52[35423] = {
		id = 35423,
		reload_max = 3125,
		damage = 78,
		base = 35420
	}
	uv0.weapon_property_52[35424] = {
		id = 35424,
		reload_max = 3050,
		damage = 86,
		base = 35420
	}
	uv0.weapon_property_52[35425] = {
		id = 35425,
		reload_max = 2975,
		damage = 94,
		base = 35420
	}
	uv0.weapon_property_52[35426] = {
		id = 35426,
		reload_max = 2900,
		damage = 102,
		base = 35420
	}
	uv0.weapon_property_52[35440] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 35440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35441] = {
		id = 35441,
		reload_max = 3120,
		damage = 69,
		base = 35440
	}
	uv0.weapon_property_52[35442] = {
		id = 35442,
		reload_max = 3040,
		damage = 78,
		base = 35440
	}
	uv0.weapon_property_52[35443] = {
		id = 35443,
		reload_max = 2960,
		damage = 87,
		base = 35440
	}
	uv0.weapon_property_52[35444] = {
		id = 35444,
		reload_max = 2880,
		damage = 96,
		base = 35440
	}
	uv0.weapon_property_52[35445] = {
		id = 35445,
		reload_max = 2800,
		damage = 105,
		base = 35440
	}
	uv0.weapon_property_52[35446] = {
		id = 35446,
		reload_max = 2720,
		damage = 114,
		base = 35440
	}
	uv0.weapon_property_52[35447] = {
		id = 35447,
		reload_max = 2640,
		damage = 123,
		base = 35440
	}
	uv0.weapon_property_52[35448] = {
		id = 35448,
		reload_max = 2560,
		damage = 132,
		base = 35440
	}
	uv0.weapon_property_52[35449] = {
		id = 35449,
		reload_max = 2480,
		damage = 141,
		base = 35440
	}
	uv0.weapon_property_52[35450] = {
		id = 35450,
		reload_max = 2400,
		damage = 150,
		base = 35440
	}
	uv0.weapon_property_52[35451] = {
		reload_max = 2400,
		damage = 150,
		base = 35440,
		id = 35451,
		corrected = 104
	}
	uv0.weapon_property_52[35460] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷改",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 35460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3460,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1834
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35461] = {
		id = 35461,
		reload_max = 3368,
		damage = 69,
		base = 35460
	}
	uv0.weapon_property_52[35462] = {
		id = 35462,
		reload_max = 3276,
		damage = 78,
		base = 35460
	}
	uv0.weapon_property_52[35463] = {
		id = 35463,
		reload_max = 3184,
		damage = 87,
		base = 35460
	}
	uv0.weapon_property_52[35464] = {
		id = 35464,
		reload_max = 3092,
		damage = 96,
		base = 35460
	}
	uv0.weapon_property_52[35465] = {
		id = 35465,
		reload_max = 3000,
		damage = 105,
		base = 35460
	}
	uv0.weapon_property_52[35466] = {
		id = 35466,
		reload_max = 2908,
		damage = 114,
		base = 35460
	}
	uv0.weapon_property_52[35467] = {
		id = 35467,
		reload_max = 2816,
		damage = 123,
		base = 35460
	}
	uv0.weapon_property_52[35468] = {
		id = 35468,
		reload_max = 2724,
		damage = 132,
		base = 35460
	}
	uv0.weapon_property_52[35469] = {
		id = 35469,
		reload_max = 2632,
		damage = 141,
		base = 35460
	}
	uv0.weapon_property_52[35470] = {
		id = 35470,
		reload_max = 2540,
		damage = 150,
		base = 35460
	}
	uv0.weapon_property_52[35471] = {
		reload_max = 2540,
		damage = 150,
		base = 35460,
		id = 35471,
		corrected = 104
	}
	uv0.weapon_property_52[35500] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 35500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35501] = {
		id = 35501,
		reload_max = 3230,
		damage = 64,
		base = 35500
	}
	uv0.weapon_property_52[35502] = {
		id = 35502,
		reload_max = 3160,
		damage = 72,
		base = 35500
	}
	uv0.weapon_property_52[35503] = {
		id = 35503,
		reload_max = 3090,
		damage = 80,
		base = 35500
	}
	uv0.weapon_property_52[35504] = {
		id = 35504,
		reload_max = 3020,
		damage = 88,
		base = 35500
	}
	uv0.weapon_property_52[35505] = {
		id = 35505,
		reload_max = 2950,
		damage = 96,
		base = 35500
	}
	uv0.weapon_property_52[35506] = {
		id = 35506,
		reload_max = 2880,
		damage = 104,
		base = 35500
	}
	uv0.weapon_property_52[35520] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 35520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3150,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[35521] = {
		id = 35521,
		reload_max = 3075,
		damage = 72,
		base = 35520
	}
	uv0.weapon_property_52[35522] = {
		id = 35522,
		reload_max = 3000,
		damage = 81,
		base = 35520
	}
	uv0.weapon_property_52[35523] = {
		id = 35523,
		reload_max = 2925,
		damage = 90,
		base = 35520
	}
	uv0.weapon_property_52[35524] = {
		id = 35524,
		reload_max = 2850,
		damage = 99,
		base = 35520
	}
	uv0.weapon_property_52[35525] = {
		id = 35525,
		reload_max = 2775,
		damage = 108,
		base = 35520
	}
	uv0.weapon_property_52[35526] = {
		id = 35526,
		reload_max = 2700,
		damage = 117,
		base = 35520
	}
end()
