pg = pg or {}
pg.weapon_property_49 = {}

function ()
	uv0.weapon_property_49[34162] = {
		id = 34162,
		reload_max = 3500,
		damage = 14,
		base = 34160
	}
	uv0.weapon_property_49[34163] = {
		id = 34163,
		reload_max = 3425,
		damage = 15,
		base = 34160
	}
	uv0.weapon_property_49[34164] = {
		id = 34164,
		reload_max = 3350,
		damage = 16,
		base = 34160
	}
	uv0.weapon_property_49[34165] = {
		id = 34165,
		reload_max = 3275,
		damage = 17,
		base = 34160
	}
	uv0.weapon_property_49[34166] = {
		id = 34166,
		reload_max = 3200,
		damage = 18,
		base = 34160
	}
	uv0.weapon_property_49[34167] = {
		id = 34167,
		reload_max = 3125,
		damage = 19,
		base = 34160
	}
	uv0.weapon_property_49[34168] = {
		id = 34168,
		reload_max = 3050,
		damage = 20,
		base = 34160
	}
	uv0.weapon_property_49[34169] = {
		id = 34169,
		reload_max = 2975,
		damage = 21,
		base = 34160
	}
	uv0.weapon_property_49[34170] = {
		id = 34170,
		reload_max = 2900,
		damage = 22,
		base = 34160
	}
	uv0.weapon_property_49[34171] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34171,
		corrected = 114
	}
	uv0.weapon_property_49[34172] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34172,
		corrected = 121
	}
	uv0.weapon_property_49[34173] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34173,
		corrected = 130
	}
	uv0.weapon_property_49[34180] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型410mm三连装炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 105,
		min_range = 50,
		id = 34180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4530,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1511
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_49[34181] = {
		id = 34181,
		reload_max = 4440,
		damage = 68,
		base = 34180
	}
	uv0.weapon_property_49[34182] = {
		id = 34182,
		reload_max = 4350,
		damage = 76,
		base = 34180
	}
	uv0.weapon_property_49[34183] = {
		id = 34183,
		reload_max = 4260,
		damage = 86,
		base = 34180
	}
	uv0.weapon_property_49[34184] = {
		id = 34184,
		reload_max = 4170,
		damage = 96,
		base = 34180
	}
	uv0.weapon_property_49[34185] = {
		id = 34185,
		reload_max = 4080,
		damage = 106,
		base = 34180
	}
	uv0.weapon_property_49[34186] = {
		id = 34186,
		reload_max = 3990,
		damage = 116,
		base = 34180
	}
	uv0.weapon_property_49[34187] = {
		id = 34187,
		reload_max = 3900,
		damage = 124,
		base = 34180
	}
	uv0.weapon_property_49[34188] = {
		id = 34188,
		reload_max = 3810,
		damage = 134,
		base = 34180
	}
	uv0.weapon_property_49[34189] = {
		id = 34189,
		reload_max = 3720,
		damage = 144,
		base = 34180
	}
	uv0.weapon_property_49[34190] = {
		id = 34190,
		reload_max = 3630,
		damage = 154,
		base = 34180
	}
	uv0.weapon_property_49[34191] = {
		reload_max = 3630,
		damage = 154,
		base = 34180,
		id = 34191,
		corrected = 109
	}
	uv0.weapon_property_49[34192] = {
		reload_max = 3630,
		damage = 154,
		base = 34180,
		id = 34192,
		corrected = 116
	}
	uv0.weapon_property_49[34193] = {
		reload_max = 3630,
		damage = 154,
		base = 34180,
		id = 34193,
		corrected = 124
	}
	uv0.weapon_property_49[34200] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "460mm三连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 60,
		corrected = 105,
		min_range = 50,
		id = 34200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 6075,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_49[34201] = {
		id = 34201,
		reload_max = 5983,
		damage = 72,
		base = 34200
	}
	uv0.weapon_property_49[34202] = {
		id = 34202,
		reload_max = 5891,
		damage = 84,
		base = 34200
	}
	uv0.weapon_property_49[34203] = {
		id = 34203,
		reload_max = 5798,
		damage = 96,
		base = 34200
	}
	uv0.weapon_property_49[34204] = {
		id = 34204,
		reload_max = 5706,
		damage = 108,
		base = 34200
	}
	uv0.weapon_property_49[34205] = {
		id = 34205,
		reload_max = 5613,
		damage = 120,
		base = 34200
	}
	uv0.weapon_property_49[34206] = {
		id = 34206,
		reload_max = 5521,
		damage = 132,
		base = 34200
	}
	uv0.weapon_property_49[34207] = {
		id = 34207,
		reload_max = 5429,
		damage = 144,
		base = 34200
	}
	uv0.weapon_property_49[34208] = {
		id = 34208,
		reload_max = 5336,
		damage = 156,
		base = 34200
	}
	uv0.weapon_property_49[34209] = {
		id = 34209,
		reload_max = 5244,
		damage = 168,
		base = 34200
	}
	uv0.weapon_property_49[34210] = {
		id = 34210,
		reload_max = 5151,
		damage = 180,
		base = 34200
	}
	uv0.weapon_property_49[34220] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "460mm三连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 66,
		corrected = 105,
		min_range = 50,
		id = 34220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5786,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_49[34221] = {
		id = 34221,
		reload_max = 5698,
		damage = 79,
		base = 34220
	}
	uv0.weapon_property_49[34222] = {
		id = 34222,
		reload_max = 5610,
		damage = 92,
		base = 34220
	}
	uv0.weapon_property_49[34223] = {
		id = 34223,
		reload_max = 5522,
		damage = 106,
		base = 34220
	}
	uv0.weapon_property_49[34224] = {
		id = 34224,
		reload_max = 5434,
		damage = 119,
		base = 34220
	}
	uv0.weapon_property_49[34225] = {
		id = 34225,
		reload_max = 5346,
		damage = 132,
		base = 34220
	}
	uv0.weapon_property_49[34226] = {
		id = 34226,
		reload_max = 5258,
		damage = 145,
		base = 34220
	}
	uv0.weapon_property_49[34227] = {
		id = 34227,
		reload_max = 5170,
		damage = 158,
		base = 34220
	}
	uv0.weapon_property_49[34228] = {
		id = 34228,
		reload_max = 5082,
		damage = 172,
		base = 34220
	}
	uv0.weapon_property_49[34229] = {
		id = 34229,
		reload_max = 4994,
		damage = 185,
		base = 34220
	}
	uv0.weapon_property_49[34230] = {
		id = 34230,
		reload_max = 4906,
		damage = 198,
		base = 34220
	}
	uv0.weapon_property_49[34240] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "460mm三连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 72,
		corrected = 105,
		min_range = 50,
		id = 34240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5497,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1511
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_49[34241] = {
		id = 34241,
		reload_max = 5413,
		damage = 86,
		base = 34240
	}
	uv0.weapon_property_49[34242] = {
		id = 34242,
		reload_max = 5330,
		damage = 100,
		base = 34240
	}
	uv0.weapon_property_49[34243] = {
		id = 34243,
		reload_max = 5246,
		damage = 116,
		base = 34240
	}
	uv0.weapon_property_49[34244] = {
		id = 34244,
		reload_max = 5162,
		damage = 130,
		base = 34240
	}
	uv0.weapon_property_49[34245] = {
		id = 34245,
		reload_max = 5079,
		damage = 144,
		base = 34240
	}
	uv0.weapon_property_49[34246] = {
		id = 34246,
		reload_max = 4995,
		damage = 158,
		base = 34240
	}
	uv0.weapon_property_49[34247] = {
		id = 34247,
		reload_max = 4912,
		damage = 172,
		base = 34240
	}
	uv0.weapon_property_49[34248] = {
		id = 34248,
		reload_max = 4828,
		damage = 188,
		base = 34240
	}
	uv0.weapon_property_49[34249] = {
		id = 34249,
		reload_max = 4744,
		damage = 202,
		base = 34240
	}
	uv0.weapon_property_49[34250] = {
		id = 34250,
		reload_max = 4661,
		damage = 216,
		base = 34240
	}
	uv0.weapon_property_49[34251] = {
		reload_max = 4661,
		damage = 216,
		base = 34240,
		id = 34251,
		corrected = 109
	}
	uv0.weapon_property_49[34252] = {
		reload_max = 4661,
		damage = 216,
		base = 34240,
		id = 34252,
		corrected = 116
	}
	uv0.weapon_property_49[34253] = {
		reload_max = 4661,
		damage = 216,
		base = 34240,
		id = 34253,
		corrected = 124
	}
	uv0.weapon_property_49[34300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 60,
		corrected = 110,
		min_range = 50,
		id = 34300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3754,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_49[34301] = {
		id = 34301,
		reload_max = 3678,
		damage = 70,
		base = 34300
	}
end()
