pg = pg or {}
pg.weapon_property_154 = {}

function ()
	uv0.weapon_property_154[68085] = {
		id = 68085,
		damage = 5,
		base = 68081
	}
	uv0.weapon_property_154[68086] = {
		id = 68086,
		damage = 6,
		base = 68081
	}
	uv0.weapon_property_154[68087] = {
		id = 68087,
		damage = 7,
		base = 68081
	}
	uv0.weapon_property_154[68088] = {
		id = 68088,
		damage = 8,
		base = 68081
	}
	uv0.weapon_property_154[68089] = {
		id = 68089,
		damage = 9,
		base = 68081
	}
	uv0.weapon_property_154[68090] = {
		id = 68090,
		damage = 10,
		base = 68081
	}
	uv0.weapon_property_154[68091] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "吾妻技能小子弹I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 68091,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19995,
			19995,
			19995
		},
		barrage_ID = {
			80555,
			80556,
			80557
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_154[68092] = {
		id = 68092,
		damage = 7,
		base = 68091
	}
	uv0.weapon_property_154[68093] = {
		id = 68093,
		damage = 8,
		base = 68091
	}
	uv0.weapon_property_154[68094] = {
		id = 68094,
		damage = 9,
		base = 68091
	}
	uv0.weapon_property_154[68095] = {
		id = 68095,
		damage = 10,
		base = 68091
	}
	uv0.weapon_property_154[68096] = {
		id = 68096,
		damage = 11,
		base = 68091
	}
	uv0.weapon_property_154[68097] = {
		damage = 12,
		base = 68091,
		id = 68097,
		bullet_ID = {
			19995,
			19995,
			19995,
			19995
		},
		barrage_ID = {
			80555,
			80556,
			80557,
			80558
		}
	}
	uv0.weapon_property_154[68098] = {
		damage = 13,
		base = 68091,
		id = 68098,
		bullet_ID = {
			19995,
			19995,
			19995,
			19995
		},
		barrage_ID = {
			80555,
			80556,
			80557,
			80558
		}
	}
	uv0.weapon_property_154[68099] = {
		damage = 14,
		base = 68091,
		id = 68099,
		bullet_ID = {
			19995,
			19995,
			19995,
			19995
		},
		barrage_ID = {
			80555,
			80556,
			80557,
			80558
		}
	}
	uv0.weapon_property_154[68100] = {
		damage = 15,
		base = 68091,
		id = 68100,
		bullet_ID = {
			19995,
			19995,
			19995,
			19995
		},
		barrage_ID = {
			80555,
			80556,
			80557,
			80558
		}
	}
	uv0.weapon_property_154[68101] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "吾妻技能跨射子弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 68101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19994
		},
		barrage_ID = {
			80551
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_154[68102] = {
		id = 68102,
		damage = 42,
		base = 68101
	}
	uv0.weapon_property_154[68103] = {
		id = 68103,
		damage = 46,
		base = 68101
	}
	uv0.weapon_property_154[68104] = {
		id = 68104,
		damage = 48,
		base = 68101
	}
	uv0.weapon_property_154[68105] = {
		id = 68105,
		damage = 50,
		base = 68101
	}
	uv0.weapon_property_154[68106] = {
		id = 68106,
		damage = 52,
		base = 68101
	}
	uv0.weapon_property_154[68107] = {
		id = 68107,
		damage = 54,
		base = 68101,
		barrage_ID = {
			80552
		}
	}
	uv0.weapon_property_154[68108] = {
		id = 68108,
		damage = 56,
		base = 68101,
		barrage_ID = {
			80552
		}
	}
	uv0.weapon_property_154[68109] = {
		id = 68109,
		damage = 58,
		base = 68101,
		barrage_ID = {
			80552
		}
	}
	uv0.weapon_property_154[68110] = {
		id = 68110,
		damage = 62,
		base = 68101,
		barrage_ID = {
			80552
		}
	}
	uv0.weapon_property_154[68111] = {
		action_index = "attack",
		range = 95,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "吾妻技能平射子弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 68111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19996
		},
		barrage_ID = {
			80553
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_154[68112] = {
		id = 68112,
		damage = 42,
		base = 68111
	}
	uv0.weapon_property_154[68113] = {
		id = 68113,
		damage = 46,
		base = 68111
	}
	uv0.weapon_property_154[68114] = {
		id = 68114,
		damage = 48,
		base = 68111
	}
	uv0.weapon_property_154[68115] = {
		id = 68115,
		damage = 50,
		base = 68111
	}
	uv0.weapon_property_154[68116] = {
		id = 68116,
		damage = 52,
		base = 68111
	}
	uv0.weapon_property_154[68117] = {
		id = 68117,
		damage = 54,
		base = 68111,
		barrage_ID = {
			80554
		}
	}
	uv0.weapon_property_154[68118] = {
		id = 68118,
		damage = 56,
		base = 68111,
		barrage_ID = {
			80554
		}
	}
	uv0.weapon_property_154[68119] = {
		id = 68119,
		damage = 58,
		base = 68111,
		barrage_ID = {
			80554
		}
	}
	uv0.weapon_property_154[68120] = {
		id = 68120,
		damage = 62,
		base = 68111,
		barrage_ID = {
			80554
		}
	}
	uv0.weapon_property_154[68121] = {
		action_index = "attack",
		range = 200,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 302,
		name = "佐治亚技能超重弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 109,
		corrected = 110,
		min_range = 35,
		id = 68121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19997
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_154[68122] = {
		id = 68122,
		damage = 120,
		base = 68121
	}
	uv0.weapon_property_154[68123] = {
		id = 68123,
		damage = 131,
		base = 68121
	}
	uv0.weapon_property_154[68124] = {
		id = 68124,
		damage = 143,
		base = 68121
	}
	uv0.weapon_property_154[68125] = {
		id = 68125,
		damage = 153,
		base = 68121
	}
	uv0.weapon_property_154[68126] = {
		id = 68126,
		damage = 165,
		base = 68121
	}
	uv0.weapon_property_154[68127] = {
		id = 68127,
		damage = 180,
		base = 68121
	}
	uv0.weapon_property_154[68128] = {
		id = 68128,
		damage = 197,
		base = 68121
	}
	uv0.weapon_property_154[68129] = {
		id = 68129,
		damage = 215,
		base = 68121
	}
	uv0.weapon_property_154[68130] = {
		id = 68130,
		damage = 239,
		base = 68121
	}
	uv0.weapon_property_154[68131] = {
		action_index = "attack",
		range = 55,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "佐治亚技能·小子弹-PVP-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 68131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19998,
			19998
		},
		barrage_ID = {
			80559,
			80560
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_154[68132] = {
		id = 68132,
		name = "佐治亚技能·小子弹-PVP-LV2",
		damage = 14,
		base = 68131
	}
	uv0.weapon_property_154[68133] = {
		id = 68133,
		name = "佐治亚技能·小子弹-PVP-LV3",
		damage = 15,
		base = 68131
	}
	uv0.weapon_property_154[68134] = {
		id = 68134,
		name = "佐治亚技能·小子弹-PVP-LV4",
		damage = 16,
		base = 68131
	}
	uv0.weapon_property_154[68135] = {
		id = 68135,
		name = "佐治亚技能·小子弹-PVP-LV5",
		damage = 18,
		base = 68131
	}
	uv0.weapon_property_154[68136] = {
		id = 68136,
		name = "佐治亚技能·小子弹-PVP-LV6",
		damage = 20,
		base = 68131
	}
	uv0.weapon_property_154[68137] = {
		id = 68137,
		name = "佐治亚技能·小子弹-PVP-LV7",
		damage = 23,
		base = 68131
	}
	uv0.weapon_property_154[68138] = {
		id = 68138,
		name = "佐治亚技能·小子弹-PVP-LV8",
		damage = 26,
		base = 68131
	}
	uv0.weapon_property_154[68139] = {
		id = 68139,
		name = "佐治亚技能·小子弹-PVP-LV9",
		damage = 30,
		base = 68131
	}
	uv0.weapon_property_154[68140] = {
		id = 68140,
		name = "佐治亚技能·小子弹-PVP-LV10",
		damage = 35,
		base = 68131
	}
	uv0.weapon_property_154[68141] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "佐治亚技能·小子弹-PVE-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 68141,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19998,
			19998
		},
		barrage_ID = {
			80559,
			80560
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_154[68142] = {
		id = 68142,
		name = "佐治亚技能·小子弹-PVE-LV2",
		damage = 14,
		base = 68141
	}
	uv0.weapon_property_154[68143] = {
		id = 68143,
		name = "佐治亚技能·小子弹-PVE-LV3",
		damage = 15,
		base = 68141
	}
	uv0.weapon_property_154[68144] = {
		id = 68144,
		name = "佐治亚技能·小子弹-PVE-LV4",
		damage = 16,
		base = 68141
	}
	uv0.weapon_property_154[68145] = {
		id = 68145,
		name = "佐治亚技能·小子弹-PVE-LV5",
		damage = 18,
		base = 68141
	}
	uv0.weapon_property_154[68146] = {
		id = 68146,
		name = "佐治亚技能·小子弹-PVE-LV6",
		damage = 20,
		base = 68141
	}
	uv0.weapon_property_154[68147] = {
		id = 68147,
		name = "佐治亚技能·小子弹-PVE-LV7",
		damage = 23,
		base = 68141
	}
	uv0.weapon_property_154[68148] = {
		id = 68148,
		name = "佐治亚技能·小子弹-PVE-LV8",
		damage = 26,
		base = 68141
	}
end()
