pg = pg or {}
pg.weapon_property_40 = {}

function ()
	uv0.weapon_property_40[27332] = {
		id = 27332,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_40[27333] = {
		id = 27333,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_40[28000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2200,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28001] = {
		reload_max = 2170,
		damage = 48,
		base = 28000,
		id = 28001,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_40[28002] = {
		reload_max = 2140,
		damage = 62,
		base = 28000,
		id = 28002,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_40[28003] = {
		reload_max = 2110,
		damage = 76,
		base = 28000,
		id = 28003,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_40[28020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28021] = {
		reload_max = 2120,
		damage = 53,
		base = 28020,
		id = 28021,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_40[28022] = {
		reload_max = 2090,
		damage = 68,
		base = 28020,
		id = 28022,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_40[28023] = {
		reload_max = 2060,
		damage = 84,
		base = 28020,
		id = 28023,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_40[28024] = {
		reload_max = 2030,
		damage = 98,
		base = 28020,
		id = 28024,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_40[28025] = {
		reload_max = 2000,
		damage = 113,
		base = 28020,
		id = 28025,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_40[28026] = {
		reload_max = 1970,
		damage = 129,
		base = 28020,
		id = 28026,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_40[28040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2100,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28041] = {
		reload_max = 2070,
		damage = 58,
		base = 28040,
		id = 28041,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_40[28042] = {
		reload_max = 2040,
		damage = 74,
		base = 28040,
		id = 28042,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_40[28043] = {
		reload_max = 2010,
		damage = 92,
		base = 28040,
		id = 28043,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_40[28044] = {
		reload_max = 1980,
		damage = 107,
		base = 28040,
		id = 28044,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_40[28045] = {
		reload_max = 1950,
		damage = 123,
		base = 28040,
		id = 28045,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_40[28046] = {
		reload_max = 1920,
		damage = 141,
		base = 28040,
		id = 28046,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_40[28047] = {
		reload_max = 1890,
		damage = 157,
		base = 28040,
		id = 28047,
		bullet_ID = {
			28007
		}
	}
	uv0.weapon_property_40[28048] = {
		reload_max = 1860,
		damage = 175,
		base = 28040,
		id = 28048,
		bullet_ID = {
			28008
		}
	}
	uv0.weapon_property_40[28049] = {
		reload_max = 1830,
		damage = 191,
		base = 28040,
		id = 28049,
		bullet_ID = {
			28009
		}
	}
	uv0.weapon_property_40[28050] = {
		reload_max = 1800,
		damage = 207,
		base = 28040,
		id = 28050,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28051] = {
		reload_max = 1800,
		damage = 207,
		base = 28040,
		id = 28051,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼(818中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 28060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28061] = {
		reload_max = 1965,
		damage = 115,
		base = 28060,
		id = 28061,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_40[28062] = {
		reload_max = 1930,
		damage = 131,
		base = 28060,
		id = 28062,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_40[28063] = {
		reload_max = 1895,
		damage = 148,
		base = 28060,
		id = 28063,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_40[28064] = {
		reload_max = 1860,
		damage = 164,
		base = 28060,
		id = 28064,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_40[28065] = {
		reload_max = 1825,
		damage = 180,
		base = 28060,
		id = 28065,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_40[28066] = {
		reload_max = 1790,
		damage = 197,
		base = 28060,
		id = 28066,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_40[28067] = {
		reload_max = 1755,
		damage = 213,
		base = 28060,
		id = 28067,
		bullet_ID = {
			28007
		}
	}
	uv0.weapon_property_40[28068] = {
		reload_max = 1720,
		damage = 229,
		base = 28060,
		id = 28068,
		bullet_ID = {
			28008
		}
	}
	uv0.weapon_property_40[28069] = {
		reload_max = 1685,
		damage = 246,
		base = 28060,
		id = 28069,
		bullet_ID = {
			28009
		}
	}
	uv0.weapon_property_40[28070] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28070,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28071] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28071,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28072] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28072,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28073] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28073,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28101] = {
		reload_max = 1965,
		damage = 48,
		base = 28100,
		id = 28101,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28102] = {
		reload_max = 1930,
		damage = 62,
		base = 28100,
		id = 28102,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28103] = {
		reload_max = 1895,
		damage = 76,
		base = 28100,
		id = 28103,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28104] = {
		reload_max = 1860,
		damage = 89,
		base = 28100,
		id = 28104,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28105] = {
		reload_max = 1825,
		damage = 103,
		base = 28100,
		id = 28105,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28106] = {
		reload_max = 1790,
		damage = 117,
		base = 28100,
		id = 28106,
		bullet_ID = {
			28106
		}
	}
	uv0.weapon_property_40[28120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1950,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28121] = {
		reload_max = 1915,
		damage = 53,
		base = 28120,
		id = 28121,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28122] = {
		reload_max = 1880,
		damage = 68,
		base = 28120,
		id = 28122,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28123] = {
		reload_max = 1845,
		damage = 84,
		base = 28120,
		id = 28123,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28124] = {
		reload_max = 1810,
		damage = 98,
		base = 28120,
		id = 28124,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28125] = {
		reload_max = 1775,
		damage = 113,
		base = 28120,
		id = 28125,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28126] = {
		reload_max = 1740,
		damage = 129,
		base = 28120,
		id = 28126,
		bullet_ID = {
			28106
		}
	}
	uv0.weapon_property_40[28127] = {
		reload_max = 1705,
		damage = 144,
		base = 28120,
		id = 28127,
		bullet_ID = {
			28107
		}
	}
	uv0.weapon_property_40[28128] = {
		reload_max = 1670,
		damage = 160,
		base = 28120,
		id = 28128,
		bullet_ID = {
			28108
		}
	}
	uv0.weapon_property_40[28129] = {
		reload_max = 1635,
		damage = 175,
		base = 28120,
		id = 28129,
		bullet_ID = {
			28109
		}
	}
	uv0.weapon_property_40[28130] = {
		reload_max = 1600,
		damage = 190,
		base = 28120,
		id = 28130,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28141] = {
		reload_max = 1865,
		damage = 58,
		base = 28140,
		id = 28141,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28142] = {
		reload_max = 1830,
		damage = 74,
		base = 28140,
		id = 28142,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28143] = {
		reload_max = 1795,
		damage = 92,
		base = 28140,
		id = 28143,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28144] = {
		reload_max = 1760,
		damage = 107,
		base = 28140,
		id = 28144,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28145] = {
		reload_max = 1725,
		damage = 123,
		base = 28140,
		id = 28145,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28146] = {
		reload_max = 1690,
		damage = 141,
		base = 28140,
		id = 28146,
		bullet_ID = {
			28106
		}
	}
end()
