pg = pg or {}
pg.weapon_property_98 = {}

function ()
	uv0.weapon_property_98[53330] = {
		id = 53330,
		damage = 432,
		base = 53320
	}
	uv0.weapon_property_98[53331] = {
		id = 53331,
		damage = 450,
		base = 53320
	}
	uv0.weapon_property_98[53332] = {
		id = 53332,
		damage = 475,
		base = 53320
	}
	uv0.weapon_property_98[53333] = {
		id = 53333,
		damage = 510,
		base = 53320
	}
	uv0.weapon_property_98[53340] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "3 x 800kg 穿甲炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 232,
		corrected = 100,
		min_range = 0,
		id = 53340,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2133
		},
		barrage_ID = {
			2122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[53341] = {
		id = 53341,
		damage = 252,
		base = 53340
	}
	uv0.weapon_property_98[53342] = {
		id = 53342,
		damage = 272,
		base = 53340
	}
	uv0.weapon_property_98[53343] = {
		id = 53343,
		damage = 292,
		base = 53340
	}
	uv0.weapon_property_98[53344] = {
		id = 53344,
		damage = 312,
		base = 53340
	}
	uv0.weapon_property_98[53345] = {
		id = 53345,
		damage = 332,
		base = 53340
	}
	uv0.weapon_property_98[53346] = {
		id = 53346,
		damage = 352,
		base = 53340
	}
	uv0.weapon_property_98[53347] = {
		id = 53347,
		damage = 372,
		base = 53340
	}
	uv0.weapon_property_98[53348] = {
		id = 53348,
		damage = 392,
		base = 53340
	}
	uv0.weapon_property_98[53349] = {
		id = 53349,
		damage = 412,
		base = 53340
	}
	uv0.weapon_property_98[53350] = {
		id = 53350,
		damage = 432,
		base = 53340
	}
	uv0.weapon_property_98[53351] = {
		id = 53351,
		damage = 450,
		base = 53340
	}
	uv0.weapon_property_98[53352] = {
		id = 53352,
		damage = 475,
		base = 53340
	}
	uv0.weapon_property_98[53353] = {
		id = 53353,
		damage = 510,
		base = 53340
	}
	uv0.weapon_property_98[54000] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "轻航空中支援Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 24,
		angle = 180,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 54000,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2126,
			2127
		},
		barrage_ID = {
			2200,
			2202
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54001] = {
		name = "轻航空中支援Lv2",
		damage = 109,
		base = 54000,
		id = 54001,
		barrage_ID = {
			2200,
			2203
		}
	}
	uv0.weapon_property_98[54002] = {
		name = "轻航空中支援Lv3",
		damage = 164,
		base = 54000,
		id = 54002,
		barrage_ID = {
			2200,
			2204
		}
	}
	uv0.weapon_property_98[54003] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "正航空中支援Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 24,
		angle = 180,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 54003,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2126,
			2127
		},
		barrage_ID = {
			2200,
			2203
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54004] = {
		name = "正航空中支援Lv2",
		damage = 81,
		base = 54003,
		id = 54004,
		barrage_ID = {
			2200,
			2204
		}
	}
	uv0.weapon_property_98[54005] = {
		name = "正航空中支援Lv3",
		damage = 108,
		base = 54003,
		id = 54005,
		barrage_ID = {
			2200,
			2205
		}
	}
	uv0.weapon_property_98[54006] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航战空中支援Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 136,
		corrected = 100,
		min_range = 0,
		id = 54006,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2126,
			2127
		},
		barrage_ID = {
			2200,
			2203
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54007] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白上吹雪空中支援Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 136,
		corrected = 100,
		min_range = 0,
		id = 54007,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2127
		},
		barrage_ID = {
			80824
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54010] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "轻航空中支援展示Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 54010,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2211
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54011] = {
		name = "轻航空中支援展示Lv2",
		damage = 109,
		base = 54010,
		id = 54011,
		barrage_ID = {
			2213
		}
	}
	uv0.weapon_property_98[54012] = {
		name = "轻航空中支援展示Lv3",
		damage = 164,
		base = 54010,
		id = 54012,
		barrage_ID = {
			2214
		}
	}
	uv0.weapon_property_98[54013] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "正航空中支援展示Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 54013,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 54000,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2212
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54014] = {
		name = "正航空中支援展示Lv2",
		damage = 81,
		base = 54013,
		id = 54014,
		barrage_ID = {
			2214
		}
	}
	uv0.weapon_property_98[54015] = {
		name = "正航空中支援展示Lv3",
		damage = 108,
		base = 54013,
		id = 54015,
		barrage_ID = {
			2215
		}
	}
	uv0.weapon_property_98[54020] = {
		action_index = "",
		range = 20,
		type = 17,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞机攻击海面武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 54020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 45,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2130
		},
		barrage_ID = {
			2130
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[54021] = {
		id = 54021,
		reload_max = 43,
		base = 54020
	}
	uv0.weapon_property_98[54022] = {
		id = 54022,
		reload_max = 41,
		base = 54020
	}
	uv0.weapon_property_98[54023] = {
		id = 54023,
		reload_max = 39,
		base = 54020
	}
	uv0.weapon_property_98[54024] = {
		id = 54024,
		reload_max = 37,
		base = 54020
	}
	uv0.weapon_property_98[54025] = {
		id = 54025,
		reload_max = 35,
		base = 54020
	}
	uv0.weapon_property_98[54026] = {
		id = 54026,
		reload_max = 33,
		base = 54020
	}
	uv0.weapon_property_98[54027] = {
		id = 54027,
		reload_max = 31,
		base = 54020
	}
	uv0.weapon_property_98[54028] = {
		id = 54028,
		reload_max = 29,
		base = 54020
	}
	uv0.weapon_property_98[54029] = {
		id = 54029,
		reload_max = 27,
		base = 54020
	}
	uv0.weapon_property_98[54030] = {
		id = 54030,
		reload_max = 25,
		base = 54020
	}
	uv0.weapon_property_98[59000] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG FF 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 59000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 101,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59001] = {
		id = 59001,
		reload_max = 98,
		damage = 16,
		base = 59000
	}
	uv0.weapon_property_98[59002] = {
		id = 59002,
		reload_max = 96,
		damage = 18,
		base = 59000
	}
	uv0.weapon_property_98[59003] = {
		id = 59003,
		reload_max = 95,
		damage = 20,
		base = 59000
	}
	uv0.weapon_property_98[59004] = {
		id = 59004,
		reload_max = 93,
		damage = 22,
		base = 59000
	}
	uv0.weapon_property_98[59005] = {
		id = 59005,
		reload_max = 91,
		damage = 24,
		base = 59000
	}
	uv0.weapon_property_98[59006] = {
		id = 59006,
		reload_max = 89,
		damage = 26,
		base = 59000
	}
	uv0.weapon_property_98[59007] = {
		id = 59007,
		reload_max = 88,
		damage = 28,
		base = 59000
	}
	uv0.weapon_property_98[59008] = {
		id = 59008,
		reload_max = 86,
		damage = 30,
		base = 59000
	}
	uv0.weapon_property_98[59009] = {
		id = 59009,
		reload_max = 84,
		damage = 32,
		base = 59000
	}
	uv0.weapon_property_98[59010] = {
		id = 59010,
		reload_max = 82,
		damage = 35,
		base = 59000
	}
	uv0.weapon_property_98[59011] = {
		id = 59011,
		reload_max = 82,
		damage = 36,
		base = 59000
	}
	uv0.weapon_property_98[59012] = {
		id = 59012,
		reload_max = 82,
		damage = 39,
		base = 59000
	}
	uv0.weapon_property_98[59013] = {
		id = 59013,
		reload_max = 82,
		damage = 41,
		base = 59000
	}
	uv0.weapon_property_98[59020] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG FF 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 59020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 96,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59021] = {
		id = 59021,
		reload_max = 94,
		damage = 19,
		base = 59020
	}
	uv0.weapon_property_98[59022] = {
		id = 59022,
		reload_max = 92,
		damage = 21,
		base = 59020
	}
	uv0.weapon_property_98[59023] = {
		id = 59023,
		reload_max = 91,
		damage = 23,
		base = 59020
	}
	uv0.weapon_property_98[59024] = {
		id = 59024,
		reload_max = 89,
		damage = 25,
		base = 59020
	}
	uv0.weapon_property_98[59025] = {
		id = 59025,
		reload_max = 87,
		damage = 27,
		base = 59020
	}
	uv0.weapon_property_98[59026] = {
		id = 59026,
		reload_max = 85,
		damage = 29,
		base = 59020
	}
end()
