pg = pg or {}
pg.weapon_property_134 = {}

function ()
	uv0.weapon_property_134[66083] = {
		id = 66083,
		name = "宾夕法尼亚技能LV3-PVP",
		damage = 64,
		base = 66080
	}
	uv0.weapon_property_134[66084] = {
		name = "宾夕法尼亚技能LV4-PVP",
		damage = 72,
		base = 66080,
		id = 66084,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66085] = {
		name = "宾夕法尼亚技能LV5-PVP",
		damage = 80,
		base = 66080,
		id = 66085,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66086] = {
		name = "宾夕法尼亚技能LV6-PVP",
		damage = 88,
		base = 66080,
		id = 66086,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66087] = {
		name = "宾夕法尼亚技能LV7-PVP",
		damage = 96,
		base = 66080,
		id = 66087,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66088] = {
		name = "宾夕法尼亚技能LV8-PVP",
		damage = 104,
		base = 66080,
		id = 66088,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66089] = {
		name = "宾夕法尼亚技能LV9-PVP",
		damage = 112,
		base = 66080,
		id = 66089,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66090] = {
		name = "宾夕法尼亚技能LV10-PVP",
		damage = 120,
		base = 66080,
		id = 66090,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66100] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "宾夕法尼亚技能LV0-PVE",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 25,
		id = 66100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_134[66101] = {
		id = 66101,
		name = "宾夕法尼亚技能LV1-PVE",
		damage = 48,
		base = 66100
	}
	uv0.weapon_property_134[66102] = {
		id = 66102,
		name = "宾夕法尼亚技能LV2-PVE",
		damage = 56,
		base = 66100
	}
	uv0.weapon_property_134[66103] = {
		id = 66103,
		name = "宾夕法尼亚技能LV3-PVE",
		damage = 64,
		base = 66100
	}
	uv0.weapon_property_134[66104] = {
		name = "宾夕法尼亚技能LV4-PVE",
		damage = 72,
		base = 66100,
		id = 66104,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66105] = {
		name = "宾夕法尼亚技能LV5-PVE",
		damage = 80,
		base = 66100,
		id = 66105,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66106] = {
		name = "宾夕法尼亚技能LV6-PVE",
		damage = 88,
		base = 66100,
		id = 66106,
		bullet_ID = {
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402
		}
	}
	uv0.weapon_property_134[66107] = {
		name = "宾夕法尼亚技能LV7-PVE",
		damage = 96,
		base = 66100,
		id = 66107,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66108] = {
		name = "宾夕法尼亚技能LV8-PVE",
		damage = 104,
		base = 66100,
		id = 66108,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66109] = {
		name = "宾夕法尼亚技能LV9-PVE",
		damage = 112,
		base = 66100,
		id = 66109,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66110] = {
		name = "宾夕法尼亚技能LV10-PVE",
		damage = 120,
		base = 66100,
		id = 66110,
		bullet_ID = {
			10014,
			10014,
			10014,
			10014
		},
		barrage_ID = {
			199400,
			199401,
			199402,
			199403
		}
	}
	uv0.weapon_property_134[66120] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "黑暗界级技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 66120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19931,
			19931,
			19930,
			19930
		},
		barrage_ID = {
			199831,
			199821,
			199811,
			199801
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_134[66121] = {
		id = 66121,
		name = "黑暗界级技能LV1",
		damage = 38,
		base = 66120
	}
	uv0.weapon_property_134[66122] = {
		id = 66122,
		name = "黑暗界级技能LV2",
		damage = 44,
		base = 66120
	}
	uv0.weapon_property_134[66123] = {
		id = 66123,
		name = "黑暗界级技能LV3",
		damage = 50,
		base = 66120
	}
	uv0.weapon_property_134[66124] = {
		name = "黑暗界级技能LV4",
		damage = 56,
		base = 66120,
		id = 66124,
		barrage_ID = {
			199832,
			199822,
			199812,
			199802
		}
	}
	uv0.weapon_property_134[66125] = {
		name = "黑暗界级技能LV5",
		damage = 62,
		base = 66120,
		id = 66125,
		barrage_ID = {
			199832,
			199822,
			199812,
			199802
		}
	}
	uv0.weapon_property_134[66126] = {
		name = "黑暗界级技能LV6",
		damage = 68,
		base = 66120,
		id = 66126,
		barrage_ID = {
			199832,
			199822,
			199812,
			199802
		}
	}
	uv0.weapon_property_134[66127] = {
		name = "黑暗界级技能LV7",
		damage = 78,
		base = 66120,
		id = 66127,
		barrage_ID = {
			199833,
			199823,
			199813,
			199803
		}
	}
	uv0.weapon_property_134[66128] = {
		name = "黑暗界级技能LV8",
		damage = 88,
		base = 66120,
		id = 66128,
		barrage_ID = {
			199833,
			199823,
			199813,
			199803
		}
	}
	uv0.weapon_property_134[66129] = {
		name = "黑暗界级技能LV9",
		damage = 98,
		base = 66120,
		id = 66129,
		barrage_ID = {
			199833,
			199823,
			199813,
			199803
		}
	}
	uv0.weapon_property_134[66130] = {
		name = "黑暗界级技能LV10",
		damage = 108,
		base = 66120,
		id = 66130,
		barrage_ID = {
			199833,
			199823,
			199813,
			199803
		}
	}
	uv0.weapon_property_134[66140] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BigSeven技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 66140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19929,
			19929
		},
		barrage_ID = {
			199791,
			199781
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_134[66141] = {
		id = 66141,
		name = "BigSeven技能LV1",
		damage = 44,
		base = 66140
	}
	uv0.weapon_property_134[66142] = {
		id = 66142,
		name = "BigSeven技能LV2",
		damage = 56,
		base = 66140
	}
	uv0.weapon_property_134[66143] = {
		id = 66143,
		name = "BigSeven技能LV3",
		damage = 68,
		base = 66140
	}
	uv0.weapon_property_134[66144] = {
		name = "BigSeven技能LV4",
		damage = 80,
		base = 66140,
		id = 66144,
		barrage_ID = {
			199792,
			199782
		}
	}
	uv0.weapon_property_134[66145] = {
		name = "BigSeven技能LV5",
		damage = 92,
		base = 66140,
		id = 66145,
		barrage_ID = {
			199792,
			199782
		}
	}
	uv0.weapon_property_134[66146] = {
		name = "BigSeven技能LV6",
		damage = 104,
		base = 66140,
		id = 66146,
		barrage_ID = {
			199792,
			199782
		}
	}
	uv0.weapon_property_134[66147] = {
		name = "BigSeven技能LV7",
		damage = 116,
		base = 66140,
		id = 66147,
		barrage_ID = {
			199793,
			199783
		}
	}
	uv0.weapon_property_134[66148] = {
		name = "BigSeven技能LV8",
		damage = 128,
		base = 66140,
		id = 66148,
		barrage_ID = {
			199793,
			199783
		}
	}
	uv0.weapon_property_134[66149] = {
		name = "BigSeven技能LV9",
		damage = 140,
		base = 66140,
		id = 66149,
		barrage_ID = {
			199793,
			199783
		}
	}
	uv0.weapon_property_134[66150] = {
		name = "BigSeven技能LV10",
		damage = 156,
		base = 66140,
		id = 66150,
		barrage_ID = {
			199793,
			199783
		}
	}
	uv0.weapon_property_134[66160] = {
		action_index = "",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "吸血鬼技能三发鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 0,
		id = 66160,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1802
		},
		barrage_ID = {
			19969
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_134[66161] = {
		id = 66161,
		damage = 62,
		base = 66160
	}
	uv0.weapon_property_134[66162] = {
		id = 66162,
		damage = 70,
		base = 66160
	}
	uv0.weapon_property_134[66163] = {
		id = 66163,
		damage = 77,
		base = 66160
	}
	uv0.weapon_property_134[66164] = {
		id = 66164,
		damage = 85,
		base = 66160
	}
	uv0.weapon_property_134[66165] = {
		id = 66165,
		damage = 92,
		base = 66160
	}
	uv0.weapon_property_134[66166] = {
		id = 66166,
		damage = 100,
		base = 66160
	}
	uv0.weapon_property_134[66167] = {
		id = 66167,
		damage = 107,
		base = 66160
	}
	uv0.weapon_property_134[66168] = {
		id = 66168,
		damage = 115,
		base = 66160
	}
	uv0.weapon_property_134[66169] = {
		id = 66169,
		damage = 122,
		base = 66160
	}
	uv0.weapon_property_134[66170] = {
		id = 66170,
		damage = 130,
		base = 66160
	}
	uv0.weapon_property_134[66180] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "沙恩霍斯特技能Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 37,
		corrected = 110,
		min_range = 35,
		id = 66180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19983
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_134[66181] = {
		id = 66181,
		name = "沙恩霍斯特技能Lv1",
		damage = 43,
		base = 66180
	}
	uv0.weapon_property_134[66182] = {
		id = 66182,
		name = "沙恩霍斯特技能Lv2",
		damage = 50,
		base = 66180
	}
	uv0.weapon_property_134[66183] = {
		id = 66183,
		name = "沙恩霍斯特技能Lv3",
		damage = 57,
		base = 66180
	}
	uv0.weapon_property_134[66184] = {
		id = 66184,
		name = "沙恩霍斯特技能Lv4",
		damage = 64,
		base = 66180
	}
	uv0.weapon_property_134[66185] = {
		id = 66185,
		name = "沙恩霍斯特技能Lv5",
		damage = 71,
		base = 66180
	}
	uv0.weapon_property_134[66186] = {
		name = "沙恩霍斯特技能Lv6",
		damage = 78,
		base = 66180,
		id = 66186,
		bullet_ID = {
			19984
		}
	}
	uv0.weapon_property_134[66187] = {
		name = "沙恩霍斯特技能Lv7",
		damage = 85,
		base = 66180,
		id = 66187,
		bullet_ID = {
			19984
		}
	}
	uv0.weapon_property_134[66188] = {
		name = "沙恩霍斯特技能Lv8",
		damage = 92,
		base = 66180,
		id = 66188,
		bullet_ID = {
			19984
		}
	}
	uv0.weapon_property_134[66189] = {
		name = "沙恩霍斯特技能Lv9",
		damage = 99,
		base = 66180,
		id = 66189,
		bullet_ID = {
			19984
		}
	}
	uv0.weapon_property_134[66190] = {
		name = "沙恩霍斯特技能Lv10",
		damage = 106,
		base = 66180,
		id = 66190,
		bullet_ID = {
			19984
		}
	}
	uv0.weapon_property_134[66200] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "提尔比茨技能磁性鱼雷Lv0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 0,
		id = 66200,
		attack_attribute_ratio = 150,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1804
		},
		barrage_ID = {
			1409
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
