pg = pg or {}
pg.weapon_property_118 = {}

function ()
	uv0.weapon_property_118[64591] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟改造紫色枪弹 LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 64591,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19344
		},
		barrage_ID = {
			81173
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64592] = {
		id = 64592,
		name = "皇家方舟改造紫色枪弹 LV2",
		damage = 43,
		base = 64591
	}
	uv0.weapon_property_118[64593] = {
		id = 64593,
		name = "皇家方舟改造紫色枪弹 LV3",
		damage = 53,
		base = 64591
	}
	uv0.weapon_property_118[64594] = {
		id = 64594,
		name = "皇家方舟改造紫色枪弹 LV4",
		damage = 62,
		base = 64591
	}
	uv0.weapon_property_118[64595] = {
		id = 64595,
		name = "皇家方舟改造紫色枪弹 LV5",
		damage = 72,
		base = 64591
	}
	uv0.weapon_property_118[64596] = {
		id = 64596,
		name = "皇家方舟改造紫色枪弹 LV6",
		damage = 82,
		base = 64591
	}
	uv0.weapon_property_118[64597] = {
		id = 64597,
		name = "皇家方舟改造紫色枪弹 LV7",
		damage = 91,
		base = 64591
	}
	uv0.weapon_property_118[64598] = {
		id = 64598,
		name = "皇家方舟改造紫色枪弹 LV8",
		damage = 101,
		base = 64591
	}
	uv0.weapon_property_118[64599] = {
		id = 64599,
		name = "皇家方舟改造紫色枪弹 LV9",
		damage = 110,
		base = 64591
	}
	uv0.weapon_property_118[64600] = {
		id = 64600,
		name = "皇家方舟改造紫色枪弹 LV10",
		damage = 120,
		base = 64591
	}
	uv0.weapon_property_118[64601] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟改造技能鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 80,
		corrected = 100,
		min_range = 0,
		id = 64601,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64601
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64602] = {
		name = "皇家方舟改造技能鱼雷机Lv2",
		damage = 90,
		base = 64601,
		id = 64602,
		bullet_ID = {
			64602
		}
	}
	uv0.weapon_property_118[64603] = {
		name = "皇家方舟改造技能鱼雷机Lv3",
		damage = 100,
		base = 64601,
		id = 64603,
		bullet_ID = {
			64603
		}
	}
	uv0.weapon_property_118[64604] = {
		name = "皇家方舟改造技能鱼雷机Lv4",
		damage = 120,
		base = 64601,
		id = 64604,
		bullet_ID = {
			64604
		}
	}
	uv0.weapon_property_118[64605] = {
		name = "皇家方舟改造技能鱼雷机Lv5",
		damage = 140,
		base = 64601,
		id = 64605,
		bullet_ID = {
			64605
		}
	}
	uv0.weapon_property_118[64606] = {
		name = "皇家方舟改造技能鱼雷机Lv6",
		damage = 160,
		base = 64601,
		id = 64606,
		bullet_ID = {
			64606
		}
	}
	uv0.weapon_property_118[64607] = {
		name = "皇家方舟改造技能鱼雷机Lv7",
		damage = 180,
		base = 64601,
		id = 64607,
		bullet_ID = {
			64607
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_118[64608] = {
		name = "皇家方舟改造技能鱼雷机Lv8",
		damage = 200,
		base = 64601,
		id = 64608,
		bullet_ID = {
			64608
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_118[64609] = {
		name = "皇家方舟改造技能鱼雷机Lv9",
		damage = 220,
		base = 64601,
		id = 64609,
		bullet_ID = {
			64609
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_118[64610] = {
		name = "皇家方舟改造技能鱼雷机Lv10",
		damage = 240,
		base = 64601,
		id = 64610,
		bullet_ID = {
			64610
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_118[64611] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 机载鱼雷-剑鱼",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 80,
		corrected = 100,
		min_range = 0,
		id = 64611,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19343
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64612] = {
		id = 64612,
		damage = 90,
		base = 64611
	}
	uv0.weapon_property_118[64613] = {
		id = 64613,
		damage = 100,
		base = 64611
	}
	uv0.weapon_property_118[64614] = {
		id = 64614,
		damage = 120,
		base = 64611
	}
	uv0.weapon_property_118[64615] = {
		id = 64615,
		damage = 140,
		base = 64611
	}
	uv0.weapon_property_118[64616] = {
		id = 64616,
		damage = 160,
		base = 64611
	}
	uv0.weapon_property_118[64617] = {
		id = 64617,
		damage = 180,
		base = 64611
	}
	uv0.weapon_property_118[64618] = {
		id = 64618,
		damage = 200,
		base = 64611
	}
	uv0.weapon_property_118[64619] = {
		id = 64619,
		damage = 220,
		base = 64611
	}
	uv0.weapon_property_118[64620] = {
		id = 64620,
		damage = 240,
		base = 64611
	}
	uv0.weapon_property_118[64621] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "英格拉罕技能弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 64621,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19346
		},
		barrage_ID = {
			81175
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64622] = {
		id = 64622,
		name = "英格拉罕技能弹幕Lv2",
		damage = 14,
		base = 64621
	}
	uv0.weapon_property_118[64623] = {
		id = 64623,
		name = "英格拉罕技能弹幕Lv3",
		damage = 15,
		base = 64621
	}
	uv0.weapon_property_118[64624] = {
		id = 64624,
		name = "英格拉罕技能弹幕Lv4",
		damage = 16,
		base = 64621
	}
	uv0.weapon_property_118[64625] = {
		id = 64625,
		name = "英格拉罕技能弹幕Lv5",
		damage = 17,
		base = 64621
	}
	uv0.weapon_property_118[64626] = {
		id = 64626,
		name = "英格拉罕技能弹幕Lv6",
		damage = 18,
		base = 64621
	}
	uv0.weapon_property_118[64627] = {
		id = 64627,
		name = "英格拉罕技能弹幕Lv7",
		damage = 19,
		base = 64621
	}
	uv0.weapon_property_118[64628] = {
		id = 64628,
		name = "英格拉罕技能弹幕Lv8",
		damage = 21,
		base = 64621
	}
	uv0.weapon_property_118[64629] = {
		id = 64629,
		name = "英格拉罕技能弹幕Lv9",
		damage = 23,
		base = 64621
	}
	uv0.weapon_property_118[64630] = {
		id = 64630,
		name = "英格拉罕技能弹幕Lv10",
		damage = 25,
		base = 64621
	}
	uv0.weapon_property_118[64631] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鹦鹉螺技能弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 64631,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19348
		},
		barrage_ID = {
			81177
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64632] = {
		id = 64632,
		name = "鹦鹉螺技能弹幕Lv2",
		damage = 30,
		base = 64631
	}
	uv0.weapon_property_118[64633] = {
		id = 64633,
		name = "鹦鹉螺技能弹幕Lv3",
		damage = 33,
		base = 64631
	}
	uv0.weapon_property_118[64634] = {
		id = 64634,
		name = "鹦鹉螺技能弹幕Lv4",
		damage = 36,
		base = 64631
	}
	uv0.weapon_property_118[64635] = {
		id = 64635,
		name = "鹦鹉螺技能弹幕Lv5",
		damage = 40,
		base = 64631
	}
	uv0.weapon_property_118[64636] = {
		id = 64636,
		name = "鹦鹉螺技能弹幕Lv6",
		damage = 44,
		base = 64631
	}
	uv0.weapon_property_118[64637] = {
		id = 64637,
		name = "鹦鹉螺技能弹幕Lv7",
		damage = 48,
		base = 64631
	}
	uv0.weapon_property_118[64638] = {
		id = 64638,
		name = "鹦鹉螺技能弹幕Lv8",
		damage = 52,
		base = 64631
	}
	uv0.weapon_property_118[64639] = {
		id = 64639,
		name = "鹦鹉螺技能弹幕Lv9",
		damage = 56,
		base = 64631
	}
	uv0.weapon_property_118[64640] = {
		id = 64640,
		name = "鹦鹉螺技能弹幕Lv10",
		damage = 60,
		base = 64631
	}
	uv0.weapon_property_118[64641] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鹦鹉螺技能弹幕回退Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 64641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19348
		},
		barrage_ID = {
			81178
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64642] = {
		id = 64642,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 30,
		base = 64641
	}
	uv0.weapon_property_118[64643] = {
		id = 64643,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 33,
		base = 64641
	}
	uv0.weapon_property_118[64644] = {
		id = 64644,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 36,
		base = 64641
	}
	uv0.weapon_property_118[64645] = {
		id = 64645,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 40,
		base = 64641
	}
	uv0.weapon_property_118[64646] = {
		id = 64646,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 44,
		base = 64641
	}
	uv0.weapon_property_118[64647] = {
		id = 64647,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 48,
		base = 64641
	}
	uv0.weapon_property_118[64648] = {
		id = 64648,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 52,
		base = 64641
	}
	uv0.weapon_property_118[64649] = {
		id = 64649,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 56,
		base = 64641
	}
	uv0.weapon_property_118[64650] = {
		id = 64650,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 60,
		base = 64641
	}
	uv0.weapon_property_118[65000] = {
		action_index = "",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "汉克喵技能弹幕1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 65000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1006,
			1006
		},
		barrage_ID = {
			65000,
			65001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65001] = {
		name = "汉克喵技能弹幕2",
		damage = 28,
		base = 65000,
		id = 65001,
		barrage_ID = {
			65002,
			65003
		}
	}
	uv0.weapon_property_118[65010] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "伯克喵大世界地图打击替换战斗内技能弹幕1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 65010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			65010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65011] = {
		name = "伯克喵大世界地图打击替换战斗内技能弹幕2",
		damage = 28,
		base = 65010,
		id = 65011,
		barrage_ID = {
			65011
		}
	}
end()
