pg = pg or {}
pg.weapon_property_89 = {}

function ()
	uv0.weapon_property_89[52168] = {
		id = 52168,
		damage = 162,
		base = 52160
	}
	uv0.weapon_property_89[52169] = {
		id = 52169,
		damage = 173,
		base = 52160
	}
	uv0.weapon_property_89[52170] = {
		id = 52170,
		damage = 185,
		base = 52160
	}
	uv0.weapon_property_89[52171] = {
		id = 52171,
		damage = 192,
		base = 52160
	}
	uv0.weapon_property_89[52172] = {
		id = 52172,
		damage = 204,
		base = 52160
	}
	uv0.weapon_property_89[52173] = {
		id = 52173,
		damage = 218,
		base = 52160
	}
	uv0.weapon_property_89[52200] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "1 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 52200,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_89[52201] = {
		id = 52201,
		damage = 138,
		base = 52200
	}
	uv0.weapon_property_89[52202] = {
		id = 52202,
		damage = 156,
		base = 52200
	}
	uv0.weapon_property_89[52203] = {
		id = 52203,
		damage = 174,
		base = 52200
	}
	uv0.weapon_property_89[52204] = {
		id = 52204,
		damage = 192,
		base = 52200
	}
	uv0.weapon_property_89[52205] = {
		id = 52205,
		damage = 210,
		base = 52200
	}
	uv0.weapon_property_89[52206] = {
		id = 52206,
		damage = 228,
		base = 52200
	}
	uv0.weapon_property_89[52207] = {
		id = 52207,
		damage = 246,
		base = 52200
	}
	uv0.weapon_property_89[52208] = {
		id = 52208,
		damage = 264,
		base = 52200
	}
	uv0.weapon_property_89[52209] = {
		id = 52209,
		damage = 282,
		base = 52200
	}
	uv0.weapon_property_89[52210] = {
		id = 52210,
		damage = 300,
		base = 52200
	}
	uv0.weapon_property_89[52211] = {
		id = 52211,
		damage = 312,
		base = 52200
	}
	uv0.weapon_property_89[52212] = {
		id = 52212,
		damage = 330,
		base = 52200
	}
	uv0.weapon_property_89[52213] = {
		id = 52213,
		damage = 354,
		base = 52200
	}
	uv0.weapon_property_89[52220] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "1 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 52220,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_89[52221] = {
		id = 52221,
		damage = 152,
		base = 52220
	}
	uv0.weapon_property_89[52222] = {
		id = 52222,
		damage = 171,
		base = 52220
	}
	uv0.weapon_property_89[52223] = {
		id = 52223,
		damage = 191,
		base = 52220
	}
	uv0.weapon_property_89[52224] = {
		id = 52224,
		damage = 210,
		base = 52220
	}
	uv0.weapon_property_89[52225] = {
		id = 52225,
		damage = 230,
		base = 52220
	}
	uv0.weapon_property_89[52226] = {
		id = 52226,
		damage = 249,
		base = 52220
	}
	uv0.weapon_property_89[52227] = {
		id = 52227,
		damage = 269,
		base = 52220
	}
	uv0.weapon_property_89[52228] = {
		id = 52228,
		damage = 288,
		base = 52220
	}
	uv0.weapon_property_89[52229] = {
		id = 52229,
		damage = 309,
		base = 52220
	}
	uv0.weapon_property_89[52230] = {
		id = 52230,
		damage = 330,
		base = 52220
	}
	uv0.weapon_property_89[52231] = {
		id = 52231,
		damage = 343,
		base = 52220
	}
	uv0.weapon_property_89[52232] = {
		id = 52232,
		damage = 363,
		base = 52220
	}
	uv0.weapon_property_89[52233] = {
		id = 52233,
		damage = 389,
		base = 52220
	}
	uv0.weapon_property_89[52240] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "1 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 52240,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_89[52241] = {
		id = 52241,
		damage = 165,
		base = 52240
	}
	uv0.weapon_property_89[52242] = {
		id = 52242,
		damage = 186,
		base = 52240
	}
	uv0.weapon_property_89[52243] = {
		id = 52243,
		damage = 207,
		base = 52240
	}
	uv0.weapon_property_89[52244] = {
		id = 52244,
		damage = 228,
		base = 52240
	}
	uv0.weapon_property_89[52245] = {
		id = 52245,
		damage = 249,
		base = 52240
	}
	uv0.weapon_property_89[52246] = {
		id = 52246,
		damage = 270,
		base = 52240
	}
	uv0.weapon_property_89[52247] = {
		id = 52247,
		damage = 293,
		base = 52240
	}
	uv0.weapon_property_89[52248] = {
		id = 52248,
		damage = 315,
		base = 52240
	}
	uv0.weapon_property_89[52249] = {
		id = 52249,
		damage = 338,
		base = 52240
	}
	uv0.weapon_property_89[52250] = {
		id = 52250,
		damage = 360,
		base = 52240
	}
	uv0.weapon_property_89[52251] = {
		id = 52251,
		damage = 374,
		base = 52240
	}
	uv0.weapon_property_89[52252] = {
		id = 52252,
		damage = 396,
		base = 52240
	}
	uv0.weapon_property_89[52253] = {
		id = 52253,
		damage = 425,
		base = 52240
	}
	uv0.weapon_property_89[52300] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 52300,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_89[52301] = {
		id = 52301,
		damage = 138,
		base = 52300
	}
	uv0.weapon_property_89[52302] = {
		id = 52302,
		damage = 156,
		base = 52300
	}
	uv0.weapon_property_89[52303] = {
		id = 52303,
		damage = 174,
		base = 52300
	}
	uv0.weapon_property_89[52304] = {
		id = 52304,
		damage = 192,
		base = 52300
	}
	uv0.weapon_property_89[52305] = {
		id = 52305,
		damage = 210,
		base = 52300
	}
	uv0.weapon_property_89[52306] = {
		id = 52306,
		damage = 228,
		base = 52300
	}
	uv0.weapon_property_89[52307] = {
		id = 52307,
		damage = 246,
		base = 52300
	}
	uv0.weapon_property_89[52308] = {
		id = 52308,
		damage = 264,
		base = 52300
	}
	uv0.weapon_property_89[52309] = {
		id = 52309,
		damage = 282,
		base = 52300
	}
	uv0.weapon_property_89[52310] = {
		id = 52310,
		damage = 300,
		base = 52300
	}
	uv0.weapon_property_89[52311] = {
		id = 52311,
		damage = 312,
		base = 52300
	}
	uv0.weapon_property_89[52312] = {
		id = 52312,
		damage = 330,
		base = 52300
	}
	uv0.weapon_property_89[52313] = {
		id = 52313,
		damage = 354,
		base = 52300
	}
	uv0.weapon_property_89[52320] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 52320,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_89[52321] = {
		id = 52321,
		damage = 152,
		base = 52320
	}
end()
