pg = pg or {}
pg.weapon_property_163 = {}

function ()
	uv0.weapon_property_163[68661] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "概率减速进水鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68661,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19021
		},
		barrage_ID = {
			80780
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_163[68662] = {
		id = 68662,
		damage = 86,
		base = 68661
	}
	uv0.weapon_property_163[68663] = {
		id = 68663,
		damage = 106,
		base = 68661
	}
	uv0.weapon_property_163[68664] = {
		id = 68664,
		damage = 124,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_163[68665] = {
		id = 68665,
		damage = 144,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_163[68666] = {
		id = 68666,
		damage = 164,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_163[68667] = {
		id = 68667,
		damage = 182,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_163[68668] = {
		id = 68668,
		damage = 202,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_163[68669] = {
		id = 68669,
		damage = 220,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_163[68670] = {
		id = 68670,
		damage = 240,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_163[68671] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "利托里奥弹幕强化PVE-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 25,
		id = 68671,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19022,
			19023
		},
		barrage_ID = {
			80783,
			80784
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_163[68672] = {
		id = 68672,
		name = "利托里奥弹幕强化PVE-Lv2",
		damage = 74,
		base = 68671
	}
	uv0.weapon_property_163[68673] = {
		id = 68673,
		name = "利托里奥弹幕强化PVE-Lv3",
		damage = 86,
		base = 68671
	}
	uv0.weapon_property_163[68674] = {
		id = 68674,
		name = "利托里奥弹幕强化PVE-Lv4",
		damage = 98,
		base = 68671
	}
	uv0.weapon_property_163[68675] = {
		id = 68675,
		name = "利托里奥弹幕强化PVE-Lv5",
		damage = 110,
		base = 68671
	}
	uv0.weapon_property_163[68676] = {
		id = 68676,
		name = "利托里奥弹幕强化PVE-Lv6",
		damage = 122,
		base = 68671
	}
	uv0.weapon_property_163[68677] = {
		id = 68677,
		name = "利托里奥弹幕强化PVE-Lv7",
		damage = 134,
		base = 68671
	}
	uv0.weapon_property_163[68678] = {
		id = 68678,
		name = "利托里奥弹幕强化PVE-Lv8",
		damage = 146,
		base = 68671
	}
	uv0.weapon_property_163[68679] = {
		id = 68679,
		name = "利托里奥弹幕强化PVE-Lv9",
		damage = 158,
		base = 68671
	}
	uv0.weapon_property_163[68680] = {
		id = 68680,
		name = "利托里奥弹幕强化PVE-Lv10",
		damage = 174,
		base = 68671
	}
	uv0.weapon_property_163[68681] = {
		action_index = "attack",
		range = 120,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "利托里奥弹幕强化PVP-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 35,
		id = 68681,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19022,
			19023
		},
		barrage_ID = {
			80783,
			80784
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_163[68682] = {
		id = 68682,
		name = "利托里奥弹幕强化PVP-Lv2",
		damage = 74,
		base = 68681
	}
	uv0.weapon_property_163[68683] = {
		id = 68683,
		name = "利托里奥弹幕强化PVP-Lv3",
		damage = 86,
		base = 68681
	}
	uv0.weapon_property_163[68684] = {
		id = 68684,
		name = "利托里奥弹幕强化PVP-Lv4",
		damage = 98,
		base = 68681
	}
	uv0.weapon_property_163[68685] = {
		id = 68685,
		name = "利托里奥弹幕强化PVP-Lv5",
		damage = 110,
		base = 68681
	}
	uv0.weapon_property_163[68686] = {
		id = 68686,
		name = "利托里奥弹幕强化PVP-Lv6",
		damage = 122,
		base = 68681
	}
	uv0.weapon_property_163[68687] = {
		id = 68687,
		name = "利托里奥弹幕强化PVP-Lv7",
		damage = 134,
		base = 68681
	}
	uv0.weapon_property_163[68688] = {
		id = 68688,
		name = "利托里奥弹幕强化PVP-Lv8",
		damage = 146,
		base = 68681
	}
	uv0.weapon_property_163[68689] = {
		id = 68689,
		name = "利托里奥弹幕强化PVP-Lv9",
		damage = 158,
		base = 68681
	}
	uv0.weapon_property_163[68690] = {
		id = 68690,
		name = "利托里奥弹幕强化PVP-Lv10",
		damage = 174,
		base = 68681
	}
	uv0.weapon_property_163[68691] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "利托里奥技能小子弹-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 68691,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19024
		},
		barrage_ID = {
			80785
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_163[68692] = {
		id = 68692,
		name = "利托里奥技能小子弹-LV2",
		damage = 12,
		base = 68691
	}
	uv0.weapon_property_163[68693] = {
		id = 68693,
		name = "利托里奥技能小子弹-LV3",
		damage = 13,
		base = 68691
	}
	uv0.weapon_property_163[68694] = {
		id = 68694,
		name = "利托里奥技能小子弹-LV4",
		damage = 14,
		base = 68691
	}
	uv0.weapon_property_163[68695] = {
		id = 68695,
		name = "利托里奥技能小子弹-LV5",
		damage = 15,
		base = 68691
	}
	uv0.weapon_property_163[68696] = {
		id = 68696,
		name = "利托里奥技能小子弹-LV6",
		damage = 16,
		base = 68691
	}
	uv0.weapon_property_163[68697] = {
		id = 68697,
		name = "利托里奥技能小子弹-LV7",
		damage = 17,
		base = 68691
	}
	uv0.weapon_property_163[68698] = {
		id = 68698,
		name = "利托里奥技能小子弹-LV8",
		damage = 18,
		base = 68691
	}
	uv0.weapon_property_163[68699] = {
		id = 68699,
		name = "利托里奥技能小子弹-LV9",
		damage = 19,
		base = 68691
	}
	uv0.weapon_property_163[68700] = {
		id = 68700,
		name = "利托里奥技能小子弹-LV10",
		damage = 20,
		base = 68691
	}
	uv0.weapon_property_163[68701] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "凯撒技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 68701,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19025,
			19025
		},
		barrage_ID = {
			80786,
			80787
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_163[68702] = {
		id = 68702,
		name = "凯撒技能LV2",
		damage = 60,
		base = 68701
	}
	uv0.weapon_property_163[68703] = {
		id = 68703,
		name = "凯撒技能LV3",
		damage = 70,
		base = 68701
	}
	uv0.weapon_property_163[68704] = {
		name = "凯撒技能LV4",
		damage = 80,
		base = 68701,
		id = 68704,
		barrage_ID = {
			80788,
			80787
		}
	}
	uv0.weapon_property_163[68705] = {
		name = "凯撒技能LV5",
		damage = 90,
		base = 68701,
		id = 68705,
		barrage_ID = {
			80788,
			80787
		}
	}
	uv0.weapon_property_163[68706] = {
		name = "凯撒技能LV6",
		damage = 100,
		base = 68701,
		id = 68706,
		barrage_ID = {
			80788,
			80787
		}
	}
	uv0.weapon_property_163[68707] = {
		name = "凯撒技能LV7",
		damage = 110,
		base = 68701,
		id = 68707,
		barrage_ID = {
			80788,
			80789
		}
	}
	uv0.weapon_property_163[68708] = {
		name = "凯撒技能LV8",
		damage = 120,
		base = 68701,
		id = 68708,
		barrage_ID = {
			80788,
			80789
		}
	}
	uv0.weapon_property_163[68709] = {
		name = "凯撒技能LV9",
		damage = 130,
		base = 68701,
		id = 68709,
		barrage_ID = {
			80788,
			80789
		}
	}
	uv0.weapon_property_163[68710] = {
		name = "凯撒技能LV10",
		damage = 140,
		base = 68701,
		id = 68710,
		barrage_ID = {
			80788,
			80789
		}
	}
	uv0.weapon_property_163[68711] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "凯撒技能小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 68711,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19026,
			19026
		},
		barrage_ID = {
			80790,
			80792
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_163[68712] = {
		id = 68712,
		name = "凯撒技能小子弹LV2",
		damage = 14,
		base = 68711
	}
	uv0.weapon_property_163[68713] = {
		id = 68713,
		name = "凯撒技能小子弹LV3",
		damage = 16,
		base = 68711
	}
	uv0.weapon_property_163[68714] = {
		id = 68714,
		name = "凯撒技能小子弹LV4",
		damage = 18,
		base = 68711
	}
	uv0.weapon_property_163[68715] = {
		id = 68715,
		name = "凯撒技能小子弹LV5",
		damage = 20,
		base = 68711
	}
	uv0.weapon_property_163[68716] = {
		id = 68716,
		name = "凯撒技能小子弹LV6",
		damage = 22,
		base = 68711
	}
	uv0.weapon_property_163[68717] = {
		id = 68717,
		name = "凯撒技能小子弹LV7",
		damage = 24,
		base = 68711
	}
	uv0.weapon_property_163[68718] = {
		name = "凯撒技能小子弹LV8",
		damage = 26,
		base = 68711,
		id = 68718,
		barrage_ID = {
			80791,
			80793
		}
	}
	uv0.weapon_property_163[68719] = {
		name = "凯撒技能小子弹LV9",
		damage = 28,
		base = 68711,
		id = 68719,
		barrage_ID = {
			80791,
			80793
		}
	}
	uv0.weapon_property_163[68720] = {
		name = "凯撒技能小子弹LV10",
		damage = 30,
		base = 68711,
		id = 68720,
		barrage_ID = {
			80791,
			80793
		}
	}
	uv0.weapon_property_163[68721] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "凯撒鱼雷-LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 68721,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1809,
			1809
		},
		barrage_ID = {
			80715,
			80716
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_163[68722] = {
		id = 68722,
		name = "凯撒鱼雷-LV2",
		damage = 52,
		base = 68721
	}
	uv0.weapon_property_163[68723] = {
		id = 68723,
		name = "凯撒鱼雷-LV3",
		damage = 54,
		base = 68721
	}
	uv0.weapon_property_163[68724] = {
		id = 68724,
		name = "凯撒鱼雷-LV4",
		damage = 57,
		base = 68721
	}
end()
