pg = pg or {}
pg.weapon_property_329 = {}

function ()
	uv0.weapon_property_329[741104] = {
		aim_type = 1,
		range = 75,
		damage = 20,
		base = 1000,
		name = "【DOA联动SP2】BOSS 凪咲 前排跨射",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1500,
		type = 19,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 741104,
		action_index = "",
		bullet_ID = {
			800007
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_329[741105] = {
		aim_type = 1,
		min_range = 75,
		type = 19,
		name = "【DOA联动SP2】BOSS 凪咲 后排跨射",
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 2400,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 28,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/cannon-main",
		id = 741105,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_329[741106] = {
		range = 120,
		name = "【DOA联动SP2】BOSS 凪咲 主炮弹幕",
		damage = 28,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 500,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 741106,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			810068,
			810069
		}
	}
	uv0.weapon_property_329[741107] = {
		aim_type = 1,
		range = 120,
		damage = 8,
		base = 1000,
		name = "【DOA联动SP2】BOSS 通用 fever 第一波 3way自机狙弹幕",
		type = 2,
		suppress = 1,
		reload_max = 450,
		action_index = "",
		queue = 1,
		id = 741107,
		bullet_ID = {
			800011,
			800012,
			800013,
			800014,
			800015,
			800016,
			800017,
			800018,
			800019,
			800020,
			800021,
			800022,
			800011,
			800012,
			800013,
			800014,
			800015,
			800016,
			800017,
			800018,
			800019,
			800020,
			800021,
			800022,
			800011,
			800012,
			800013,
			800014,
			800015,
			800016,
			800017,
			800018,
			800019,
			800020,
			800021,
			800022
		},
		barrage_ID = {
			810017,
			810018,
			810019,
			810020,
			810021,
			810022,
			810023,
			810024,
			810025,
			810026,
			810027,
			810028,
			810029,
			810030,
			810031,
			810032,
			810033,
			810034,
			810035,
			810036,
			810037,
			810038,
			810039,
			810040,
			810041,
			810042,
			810043,
			810044,
			810045,
			810046,
			810047,
			810048,
			810049,
			810050,
			810051,
			810052
		}
	}
	uv0.weapon_property_329[741108] = {
		aim_type = 1,
		range = 120,
		base = 1000,
		name = "【DOA联动SP2】BOSS 通用 fever 第一波 扇形范围圆形弹幕",
		type = 2,
		suppress = 1,
		action_index = "",
		reload_max = 450,
		queue = 2,
		id = 741108,
		bullet_ID = {
			800023
		},
		barrage_ID = {
			810053
		}
	}
	uv0.weapon_property_329[741109] = {
		base = 1000,
		range = 120,
		type = 2,
		name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 左",
		action_index = "",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 741109,
		bullet_ID = {
			800024
		},
		barrage_ID = {
			810054
		}
	}
	uv0.weapon_property_329[741110] = {
		base = 1000,
		range = 120,
		type = 2,
		name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 右",
		action_index = "",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 741110,
		bullet_ID = {
			800025
		},
		barrage_ID = {
			810054
		}
	}
	uv0.weapon_property_329[741111] = {
		base = 1000,
		range = 120,
		type = 2,
		name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 左",
		action_index = "",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 741111,
		bullet_ID = {
			800027
		},
		barrage_ID = {
			810059
		}
	}
	uv0.weapon_property_329[741112] = {
		base = 1000,
		range = 120,
		type = 2,
		name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 右",
		action_index = "",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 741112,
		bullet_ID = {
			800029
		},
		barrage_ID = {
			810059
		}
	}
	uv0.weapon_property_329[742001] = {
		name = "【DOA联动SP3】精英人形海咲 大范围鱼雷",
		damage = 30,
		base = 1001,
		action_index = "",
		suppress = 1,
		reload_max = 2800,
		id = 742001,
		bullet_ID = {
			110605,
			110606
		},
		barrage_ID = {
			110608,
			110609
		}
	}
	uv0.weapon_property_329[742002] = {
		aim_type = 1,
		range = 120,
		base = 1000,
		name = "【DOA联动SP3】精英人形海咲 大范围旋转弹幕",
		initial_over_heat = 1,
		suppress = 1,
		action_index = "",
		reload_max = 1200,
		queue = 3,
		id = 742002,
		bullet_ID = {
			740016
		},
		barrage_ID = {
			810003
		}
	}
	uv0.weapon_property_329[742003] = {
		aim_type = 1,
		range = 120,
		damage = 18,
		base = 1000,
		name = "【DOA联动SP3】精英人形霞 大范围主炮",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 742003,
		bullet_ID = {
			800003,
			800004,
			800002,
			800002,
			800002
		},
		barrage_ID = {
			730088,
			730089,
			730090,
			730091,
			730092
		}
	}
	uv0.weapon_property_329[742004] = {
		aim_type = 0,
		name = "【DOA联动SP3】精英人形霞 鱼雷弹幕",
		damage = 30,
		base = 1001,
		initial_over_heat = 1,
		reload_max = 1200,
		queue = 1,
		id = 742004,
		bullet_ID = {
			1801,
			1801,
			1801
		},
		barrage_ID = {
			810004,
			810005,
			810006
		}
	}
	uv0.weapon_property_329[742101] = {
		aim_type = 1,
		range = 38,
		damage = 7,
		base = 1000,
		name = "【DOA联动SP3】BOSS 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 5,
		id = 742101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_329[742102] = {
		aim_type = 1,
		range = 120,
		damage = 5,
		base = 1000,
		name = "【DOA联动SP3】BOSS 玛莉萝丝 前方扫射弹幕",
		type = 2,
		suppress = 1,
		reload_max = 900,
		initial_over_heat = 1,
		queue = 2,
		id = 742102,
		bullet_ID = {
			800001,
			800001,
			800001,
			800001,
			800001,
			800001,
			800001,
			800001
		},
		barrage_ID = {
			720001,
			720002,
			720003,
			720004,
			720005,
			720006,
			720007,
			720008
		}
	}
	uv0.weapon_property_329[742103] = {
		aim_type = 1,
		range = 120,
		damage = 7,
		base = 1000,
		name = "【DOA联动SP3】BOSS 玛莉萝丝 螺旋穿透弹",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "",
		queue = 3,
		id = 742103,
		bullet_ID = {
			720001,
			720002
		},
		barrage_ID = {
			810001,
			810002
		}
	}
	uv0.weapon_property_329[742104] = {
		suppress = 1,
		name = "【DOA联动SP3】BOSS 穗香 前排跨射",
		type = 19,
		aim_type = 1,
		fire_fx = "CAFire",
		recover_time = 4,
		action_index = "",
		reload_max = 1500,
		queue = 1,
		range = 75,
		damage = 20,
		base = 1000,
		fire_sfx = "battle/cannon-main",
		id = 742104,
		bullet_ID = {
			800007
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_329[742105] = {
		aim_type = 1,
		min_range = 75,
		type = 19,
		name = "【DOA联动SP3】BOSS 穗香 后排跨射",
		fire_fx = "CAFire",
		recover_time = 4,
		reload_max = 2400,
		action_index = "",
		queue = 1,
		angle = 40,
		range = 150,
		damage = 30,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/cannon-main",
		id = 742105,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_329[742106] = {
		aim_type = 1,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【DOA联动SP3】BOSS 穗香 主炮弹幕1",
		initial_over_heat = 1,
		reload_max = 1500,
		queue = 2,
		id = 742106,
		bullet_ID = {
			800031,
			800032
		},
		barrage_ID = {
			810080,
			810081
		}
	}
	uv0.weapon_property_329[742107] = {
		aim_type = 1,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【DOA联动SP3】BOSS 穗香 主炮弹幕2",
		initial_over_heat = 1,
		reload_max = 1500,
		queue = 3,
		id = 742107,
		bullet_ID = {
			800030
		},
		barrage_ID = {
			730124
		}
	}
	uv0.weapon_property_329[742108] = {
		range = 120,
		damage = 6,
		base = 1000,
		name = "【DOA联动SP3】BOSS 通用 fever 链状弹幕",
		fire_fx = "CAFire",
		type = 2,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 742108,
		bullet_ID = {
			700006,
			700006,
			700006,
			700006,
			700006,
			700006,
			700006,
			700006
		},
		barrage_ID = {
			810070,
			810071,
			810072,
			810073,
			810074,
			810075,
			810076,
			810077
		}
	}
	uv0.weapon_property_329[742109] = {
		aim_type = 1,
		range = 120,
		damage = 6,
		base = 1000,
		name = "【DOA联动SP3】BOSS 玛莉萝丝 fever 3way螺旋穿透弹",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "",
		queue = 2,
		id = 742109,
		bullet_ID = {
			720001,
			720002
		},
		barrage_ID = {
			810078,
			810079
		}
	}
	uv0.weapon_property_329[742110] = {
		suppress = 1,
		name = "【DOA联动SP3】BOSS 穗香 fever 前排跨射",
		type = 19,
		aim_type = 1,
		fire_fx = "CAFire",
		recover_time = 4,
		action_index = "",
		reload_max = 6000,
		queue = 1,
		range = 75,
		damage = 24,
		base = 1000,
		fire_sfx = "battle/cannon-main",
		id = 742110,
		bullet_ID = {
			800033
		},
		barrage_ID = {
			810082
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_329[742111] = {
		aim_type = 1,
		name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射1",
		axis_angle = 30,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		recover_time = 4,
		reload_max = 300,
		action_index = "",
		queue = 2,
		angle = 40,
		range = 150,
		damage = 32,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/cannon-main",
		id = 742111,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_329[742112] = {
		aim_type = 1,
		min_range = 75,
		type = 19,
		name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射2",
		fire_fx = "CAFire",
		recover_time = 4,
		reload_max = 300,
		action_index = "",
		queue = 3,
		angle = 40,
		range = 150,
		damage = 32,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/cannon-main",
		id = 742112,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_329[742113] = {
		aim_type = 1,
		name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射3",
		axis_angle = -30,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		recover_time = 4,
		reload_max = 300,
		action_index = "",
		angle = 40,
		range = 150,
		damage = 32,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/cannon-main",
		id = 742113,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_329[743001] = {
		name = "【DOA联动SP4】精英人形海咲 大范围鱼雷",
		damage = 40,
		base = 1001,
		action_index = "",
		suppress = 1,
		reload_max = 2800,
		id = 743001,
		bullet_ID = {
			110605,
			110606
		},
		barrage_ID = {
			110608,
			110609
		}
	}
	uv0.weapon_property_329[743002] = {
		aim_type = 1,
		range = 120,
		damage = 15,
		base = 1000,
		name = "【DOA联动SP4】精英人形海咲 大范围旋转弹幕",
		suppress = 1,
		initial_over_heat = 1,
		reload_max = 1200,
		action_index = "",
		queue = 3,
		id = 743002,
		bullet_ID = {
			740016
		},
		barrage_ID = {
			810003
		}
	}
	uv0.weapon_property_329[743003] = {
		aim_type = 1,
		range = 120,
		damage = 24,
		base = 1000,
		name = "【DOA联动SP4】精英人形霞 大范围主炮",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 743003,
		bullet_ID = {
			800003,
			800004,
			800002,
			800002,
			800002
		},
		barrage_ID = {
			730088,
			730089,
			730090,
			730091,
			730092
		}
	}
	uv0.weapon_property_329[743004] = {
		aim_type = 0,
		name = "【DOA联动SP4】精英人形霞 鱼雷弹幕",
		damage = 40,
		base = 1001,
		initial_over_heat = 1,
		reload_max = 1200,
		queue = 1,
		id = 743004,
		bullet_ID = {
			1801,
			1801,
			1801
		},
		barrage_ID = {
			810004,
			810005,
			810006
		}
	}
	uv0.weapon_property_329[743005] = {
		initial_over_heat = 1,
		suppress = 1,
		type = 19,
		name = "【DOA联动SP4】精英人形凪咲 前排跨射",
		fire_fx = "CAFire",
		action_index = "",
		aim_type = 1,
		reload_max = 1800,
		queue = 1,
		range = 75,
		damage = 28,
		base = 1000,
		fire_sfx = "battle/cannon-main",
		id = 743005,
		bullet_ID = {
			800005
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_329[743006] = {
		range = 120,
		name = "【DOA联动SP4】精英人形凪咲 主炮弹幕",
		damage = 32,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 743006,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			950195,
			950196
		}
	}
	uv0.weapon_property_329[743101] = {
		aim_type = 1,
		range = 38,
		damage = 8,
		base = 1000,
		name = "【DOA联动SP4】BOSS 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		action_index = "",
		queue = 5,
		id = 743101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_329[743102] = {
		aim_type = 1,
		range = 120,
		damage = 18,
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		}
	}
	uv0.weapon_property_329[745003] = {
		base = 1001,
		name = "【DOA联动EX】BOSS 女天狗 第二波 飞机",
		type = 11,
		spawn_bound = "plane",
		fire_fx = "zhupao",
		suppress = 1,
		attack_attribute = 4,
		reload_max = 600,
		fire_sfx = "battle/air-atk",
		queue = 3,
		id = 745003,
		bullet_ID = {},
		barrage_ID = {
			700143
		}
	}
end()
