pg = pg or {}
pg.weapon_property_197 = {}

function ()
	uv0.weapon_property_197[84049] = {
		reload_max = 1613,
		damage = 52,
		base = 84040,
		id = 84049,
		bullet_ID = {
			47049
		}
	}
	uv0.weapon_property_197[84050] = {
		reload_max = 1590,
		damage = 56,
		base = 84040,
		id = 84050,
		bullet_ID = {
			47050
		}
	}
	uv0.weapon_property_197[84051] = {
		reload_max = 1590,
		damage = 56,
		base = 84040,
		id = 84051,
		bullet_ID = {
			47050
		}
	}
	uv0.weapon_property_197[84060] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ar-197舰载战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 84060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2208,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[84061] = {
		id = 84061,
		reload_max = 2142,
		base = 84060
	}
	uv0.weapon_property_197[84062] = {
		id = 84062,
		reload_max = 2076,
		base = 84060
	}
	uv0.weapon_property_197[84063] = {
		id = 84063,
		reload_max = 2010,
		base = 84060
	}
	uv0.weapon_property_197[84064] = {
		id = 84064,
		reload_max = 1944,
		base = 84060
	}
	uv0.weapon_property_197[84065] = {
		id = 84065,
		reload_max = 1878,
		base = 84060
	}
	uv0.weapon_property_197[84066] = {
		id = 84066,
		reload_max = 1812,
		base = 84060
	}
	uv0.weapon_property_197[84067] = {
		id = 84067,
		reload_max = 1812,
		base = 84060
	}
	uv0.weapon_property_197[84080] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型舰载FW-190 A-5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 84080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2020,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[84081] = {
		id = 84081,
		reload_max = 1989,
		base = 84080
	}
	uv0.weapon_property_197[84082] = {
		id = 84082,
		reload_max = 1958,
		base = 84080
	}
	uv0.weapon_property_197[84083] = {
		id = 84083,
		reload_max = 1927,
		base = 84080
	}
	uv0.weapon_property_197[84084] = {
		id = 84084,
		reload_max = 1896,
		base = 84080
	}
	uv0.weapon_property_197[84085] = {
		id = 84085,
		reload_max = 1865,
		base = 84080
	}
	uv0.weapon_property_197[84086] = {
		id = 84086,
		reload_max = 1834,
		base = 84080
	}
	uv0.weapon_property_197[84087] = {
		id = 84087,
		reload_max = 1803,
		base = 84080
	}
	uv0.weapon_property_197[84088] = {
		id = 84088,
		reload_max = 1772,
		base = 84080
	}
	uv0.weapon_property_197[84089] = {
		id = 84089,
		reload_max = 1741,
		base = 84080
	}
	uv0.weapon_property_197[84090] = {
		id = 84090,
		reload_max = 1710,
		base = 84080
	}
	uv0.weapon_property_197[84091] = {
		id = 84091,
		reload_max = 1710,
		base = 84080
	}
	uv0.weapon_property_197[84100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 84100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1820,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[84101] = {
		reload_max = 1795,
		damage = 36,
		base = 84100,
		id = 84101,
		bullet_ID = {
			47101
		}
	}
	uv0.weapon_property_197[84102] = {
		reload_max = 1770,
		damage = 40,
		base = 84100,
		id = 84102,
		bullet_ID = {
			47102
		}
	}
	uv0.weapon_property_197[84103] = {
		reload_max = 1745,
		damage = 45,
		base = 84100,
		id = 84103,
		bullet_ID = {
			47103
		}
	}
	uv0.weapon_property_197[84104] = {
		reload_max = 1720,
		damage = 49,
		base = 84100,
		id = 84104,
		bullet_ID = {
			47104
		}
	}
	uv0.weapon_property_197[84105] = {
		reload_max = 1695,
		damage = 53,
		base = 84100,
		id = 84105,
		bullet_ID = {
			47105
		}
	}
	uv0.weapon_property_197[84106] = {
		reload_max = 1670,
		damage = 58,
		base = 84100,
		id = 84106,
		bullet_ID = {
			47106
		}
	}
	uv0.weapon_property_197[84120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 84120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47120
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[84121] = {
		reload_max = 1755,
		damage = 41,
		base = 84120,
		id = 84121,
		bullet_ID = {
			47121
		}
	}
	uv0.weapon_property_197[84122] = {
		reload_max = 1730,
		damage = 45,
		base = 84120,
		id = 84122,
		bullet_ID = {
			47122
		}
	}
	uv0.weapon_property_197[84123] = {
		reload_max = 1705,
		damage = 50,
		base = 84120,
		id = 84123,
		bullet_ID = {
			47123
		}
	}
	uv0.weapon_property_197[84124] = {
		reload_max = 1680,
		damage = 54,
		base = 84120,
		id = 84124,
		bullet_ID = {
			47124
		}
	}
	uv0.weapon_property_197[84125] = {
		reload_max = 1655,
		damage = 58,
		base = 84120,
		id = 84125,
		bullet_ID = {
			47125
		}
	}
	uv0.weapon_property_197[84126] = {
		reload_max = 1630,
		damage = 63,
		base = 84120,
		id = 84126,
		bullet_ID = {
			47126
		}
	}
	uv0.weapon_property_197[84127] = {
		reload_max = 1605,
		damage = 68,
		base = 84120,
		id = 84127,
		bullet_ID = {
			47127
		}
	}
	uv0.weapon_property_197[84128] = {
		reload_max = 1580,
		damage = 73,
		base = 84120,
		id = 84128,
		bullet_ID = {
			47128
		}
	}
	uv0.weapon_property_197[84129] = {
		reload_max = 1555,
		damage = 78,
		base = 84120,
		id = 84129,
		bullet_ID = {
			47129
		}
	}
	uv0.weapon_property_197[84130] = {
		reload_max = 1530,
		damage = 83,
		base = 84120,
		id = 84130,
		bullet_ID = {
			47130
		}
	}
	uv0.weapon_property_197[84140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 84140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1740,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47140
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[84141] = {
		reload_max = 1715,
		damage = 48,
		base = 84140,
		id = 84141,
		bullet_ID = {
			47141
		}
	}
	uv0.weapon_property_197[84142] = {
		reload_max = 1690,
		damage = 53,
		base = 84140,
		id = 84142,
		bullet_ID = {
			47142
		}
	}
	uv0.weapon_property_197[84143] = {
		reload_max = 1665,
		damage = 58,
		base = 84140,
		id = 84143,
		bullet_ID = {
			47143
		}
	}
	uv0.weapon_property_197[84144] = {
		reload_max = 1640,
		damage = 62,
		base = 84140,
		id = 84144,
		bullet_ID = {
			47144
		}
	}
	uv0.weapon_property_197[84145] = {
		reload_max = 1615,
		damage = 67,
		base = 84140,
		id = 84145,
		bullet_ID = {
			47145
		}
	}
	uv0.weapon_property_197[84146] = {
		reload_max = 1590,
		damage = 72,
		base = 84140,
		id = 84146,
		bullet_ID = {
			47146
		}
	}
	uv0.weapon_property_197[84147] = {
		reload_max = 1565,
		damage = 77,
		base = 84140,
		id = 84147,
		bullet_ID = {
			47147
		}
	}
	uv0.weapon_property_197[84148] = {
		reload_max = 1540,
		damage = 82,
		base = 84140,
		id = 84148,
		bullet_ID = {
			47148
		}
	}
	uv0.weapon_property_197[84149] = {
		reload_max = 1515,
		damage = 87,
		base = 84140,
		id = 84149,
		bullet_ID = {
			47149
		}
	}
	uv0.weapon_property_197[84150] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84150,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_197[84151] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84151,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_197[84152] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84152,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_197[84153] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84153,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_197[85000] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-13 双联装130mm主炮B-2LM",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 200,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 85000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 358,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1700
		},
		barrage_ID = {
			1024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[85001] = {
		id = 85001,
		reload_max = 352,
		base = 85000
	}
	uv0.weapon_property_197[85002] = {
		id = 85002,
		reload_max = 345,
		damage = 4,
		base = 85000
	}
	uv0.weapon_property_197[85003] = {
		id = 85003,
		reload_max = 339,
		damage = 4,
		base = 85000
	}
	uv0.weapon_property_197[85004] = {
		id = 85004,
		reload_max = 332,
		damage = 5,
		base = 85000
	}
	uv0.weapon_property_197[85005] = {
		id = 85005,
		reload_max = 326,
		damage = 6,
		base = 85000
	}
	uv0.weapon_property_197[85006] = {
		id = 85006,
		reload_max = 319,
		damage = 7,
		base = 85000
	}
	uv0.weapon_property_197[85040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-13 双联装130mm主炮B-2LM",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 200,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 85040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 322,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1710
		},
		barrage_ID = {
			1024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_197[85041] = {
		id = 85041,
		reload_max = 316,
		base = 85040
	}
end()
