pg = pg or {}
pg.weapon_property_81 = {}

function ()
	uv0.weapon_property_81[50740] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 50740,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 83,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_81[50741] = {
		id = 50741,
		reload_max = 82,
		damage = 15,
		base = 50740
	}
	uv0.weapon_property_81[50742] = {
		id = 50742,
		reload_max = 80,
		damage = 17,
		base = 50740
	}
	uv0.weapon_property_81[50743] = {
		id = 50743,
		reload_max = 78,
		damage = 19,
		base = 50740
	}
	uv0.weapon_property_81[50744] = {
		id = 50744,
		reload_max = 77,
		damage = 20,
		base = 50740
	}
	uv0.weapon_property_81[50745] = {
		id = 50745,
		reload_max = 76,
		damage = 22,
		base = 50740
	}
	uv0.weapon_property_81[50746] = {
		id = 50746,
		reload_max = 74,
		damage = 24,
		base = 50740
	}
	uv0.weapon_property_81[50747] = {
		id = 50747,
		reload_max = 71,
		damage = 26,
		base = 50740
	}
	uv0.weapon_property_81[50748] = {
		id = 50748,
		reload_max = 70,
		damage = 28,
		base = 50740
	}
	uv0.weapon_property_81[50749] = {
		id = 50749,
		reload_max = 69,
		damage = 30,
		base = 50740
	}
	uv0.weapon_property_81[50750] = {
		id = 50750,
		reload_max = 67,
		damage = 32,
		base = 50740
	}
	uv0.weapon_property_81[50751] = {
		id = 50751,
		reload_max = 67,
		damage = 33,
		base = 50740
	}
	uv0.weapon_property_81[50752] = {
		id = 50752,
		reload_max = 67,
		damage = 35,
		base = 50740
	}
	uv0.weapon_property_81[50753] = {
		id = 50753,
		reload_max = 67,
		damage = 38,
		base = 50740
	}
	uv0.weapon_property_81[50800] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 50800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 93,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_81[50801] = {
		id = 50801,
		reload_max = 90,
		base = 50800
	}
	uv0.weapon_property_81[50802] = {
		id = 50802,
		reload_max = 88,
		damage = 7,
		base = 50800
	}
	uv0.weapon_property_81[50803] = {
		id = 50803,
		reload_max = 87,
		damage = 8,
		base = 50800
	}
	uv0.weapon_property_81[50804] = {
		id = 50804,
		reload_max = 85,
		damage = 8,
		base = 50800
	}
	uv0.weapon_property_81[50805] = {
		id = 50805,
		reload_max = 83,
		damage = 9,
		base = 50800
	}
	uv0.weapon_property_81[50806] = {
		id = 50806,
		reload_max = 81,
		damage = 10,
		base = 50800
	}
	uv0.weapon_property_81[50807] = {
		id = 50807,
		reload_max = 80,
		damage = 11,
		base = 50800
	}
	uv0.weapon_property_81[50808] = {
		id = 50808,
		reload_max = 78,
		damage = 12,
		base = 50800
	}
	uv0.weapon_property_81[50809] = {
		id = 50809,
		reload_max = 76,
		damage = 13,
		base = 50800
	}
	uv0.weapon_property_81[50810] = {
		id = 50810,
		reload_max = 74,
		damage = 14,
		base = 50800
	}
	uv0.weapon_property_81[50811] = {
		id = 50811,
		reload_max = 74,
		damage = 15,
		base = 50800
	}
	uv0.weapon_property_81[50812] = {
		id = 50812,
		reload_max = 74,
		damage = 15,
		base = 50800
	}
	uv0.weapon_property_81[50813] = {
		id = 50813,
		reload_max = 74,
		damage = 17,
		base = 50800
	}
	uv0.weapon_property_81[50820] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 50820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 88,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_81[50821] = {
		id = 50821,
		reload_max = 86,
		damage = 7,
		base = 50820
	}
	uv0.weapon_property_81[50822] = {
		id = 50822,
		reload_max = 84,
		damage = 8,
		base = 50820
	}
	uv0.weapon_property_81[50823] = {
		id = 50823,
		reload_max = 83,
		damage = 9,
		base = 50820
	}
	uv0.weapon_property_81[50824] = {
		id = 50824,
		reload_max = 81,
		damage = 10,
		base = 50820
	}
	uv0.weapon_property_81[50825] = {
		id = 50825,
		reload_max = 79,
		damage = 11,
		base = 50820
	}
	uv0.weapon_property_81[50826] = {
		id = 50826,
		reload_max = 77,
		damage = 12,
		base = 50820
	}
	uv0.weapon_property_81[50827] = {
		id = 50827,
		reload_max = 76,
		damage = 13,
		base = 50820
	}
	uv0.weapon_property_81[50828] = {
		id = 50828,
		reload_max = 74,
		damage = 14,
		base = 50820
	}
	uv0.weapon_property_81[50829] = {
		id = 50829,
		reload_max = 72,
		damage = 15,
		base = 50820
	}
	uv0.weapon_property_81[50830] = {
		id = 50830,
		reload_max = 70,
		damage = 16,
		base = 50820
	}
	uv0.weapon_property_81[50831] = {
		id = 50831,
		reload_max = 70,
		damage = 17,
		base = 50820
	}
	uv0.weapon_property_81[50832] = {
		id = 50832,
		reload_max = 70,
		damage = 18,
		base = 50820
	}
	uv0.weapon_property_81[50833] = {
		id = 50833,
		reload_max = 70,
		damage = 19,
		base = 50820
	}
	uv0.weapon_property_81[50840] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 50840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 83,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_81[50841] = {
		id = 50841,
		reload_max = 82,
		damage = 9,
		base = 50840
	}
	uv0.weapon_property_81[50842] = {
		id = 50842,
		reload_max = 80,
		damage = 10,
		base = 50840
	}
	uv0.weapon_property_81[50843] = {
		id = 50843,
		reload_max = 78,
		damage = 11,
		base = 50840
	}
	uv0.weapon_property_81[50844] = {
		id = 50844,
		reload_max = 77,
		damage = 12,
		base = 50840
	}
	uv0.weapon_property_81[50845] = {
		id = 50845,
		reload_max = 76,
		damage = 13,
		base = 50840
	}
	uv0.weapon_property_81[50846] = {
		id = 50846,
		reload_max = 74,
		damage = 14,
		base = 50840
	}
	uv0.weapon_property_81[50847] = {
		id = 50847,
		reload_max = 71,
		damage = 15,
		base = 50840
	}
	uv0.weapon_property_81[50848] = {
		id = 50848,
		reload_max = 70,
		damage = 16,
		base = 50840
	}
	uv0.weapon_property_81[50849] = {
		id = 50849,
		reload_max = 69,
		damage = 17,
		base = 50840
	}
	uv0.weapon_property_81[50850] = {
		id = 50850,
		reload_max = 67,
		damage = 18,
		base = 50840
	}
	uv0.weapon_property_81[50851] = {
		id = 50851,
		reload_max = 67,
		damage = 19,
		base = 50840
	}
	uv0.weapon_property_81[50852] = {
		id = 50852,
		reload_max = 67,
		damage = 20,
		base = 50840
	}
	uv0.weapon_property_81[50853] = {
		id = 50853,
		reload_max = 67,
		damage = 21,
		base = 50840
	}
	uv0.weapon_property_81[50860] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 50860,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 88,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_81[50861] = {
		id = 50861,
		reload_max = 86,
		damage = 16,
		base = 50860
	}
	uv0.weapon_property_81[50862] = {
		id = 50862,
		reload_max = 84,
		damage = 17,
		base = 50860
	}
	uv0.weapon_property_81[50863] = {
		id = 50863,
		reload_max = 83,
		damage = 18,
		base = 50860
	}
	uv0.weapon_property_81[50864] = {
		id = 50864,
		reload_max = 81,
		damage = 20,
		base = 50860
	}
	uv0.weapon_property_81[50865] = {
		id = 50865,
		reload_max = 79,
		damage = 21,
		base = 50860
	}
	uv0.weapon_property_81[50866] = {
		id = 50866,
		reload_max = 77,
		damage = 22,
		base = 50860
	}
	uv0.weapon_property_81[50867] = {
		id = 50867,
		reload_max = 76,
		damage = 23,
		base = 50860
	}
end()
