pg = pg or {}
pg.weapon_property_106 = {}

function ()
	uv0.weapon_property_106[60022] = {
		id = 60022,
		name = "航空攻击展示-兰利II",
		base = 60021,
		barrage_ID = {
			1512,
			1512,
			1510
		}
	}
	uv0.weapon_property_106[60023] = {
		id = 60023,
		name = "航空攻击展示-兰利III",
		base = 60021,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60031] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-列克星敦I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60032] = {
		id = 60032,
		name = "航空攻击展示-列克星敦II",
		base = 60031,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60033] = {
		id = 60033,
		name = "航空攻击展示-列克星敦III",
		base = 60031,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60041] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-萨拉托加I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60042] = {
		id = 60042,
		name = "航空攻击展示-萨拉托加II",
		base = 60041,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60043] = {
		id = 60043,
		name = "航空攻击展示-萨拉托加III",
		base = 60041,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60051] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-突击者I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18120,
			19200,
			19000
		},
		barrage_ID = {
			1510,
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60052] = {
		id = 60052,
		name = "航空攻击展示-突击者II",
		base = 60051,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60053] = {
		id = 60053,
		name = "航空攻击展示-突击者III",
		base = 60051,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60061] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-约克城I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60062] = {
		id = 60062,
		name = "航空攻击展示-约克城II",
		base = 60061,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60063] = {
		id = 60063,
		name = "航空攻击展示-约克城III",
		base = 60061,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60071] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-企业I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60072] = {
		id = 60072,
		name = "航空攻击展示-企业II",
		base = 60071,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60073] = {
		id = 60073,
		name = "航空攻击展示-企业III",
		base = 60071,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60081] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-大黄蜂I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60082] = {
		id = 60082,
		name = "航空攻击展示-大黄蜂II",
		base = 60081,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60083] = {
		id = 60083,
		name = "航空攻击展示-大黄蜂III",
		base = 60081,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60091] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-竞技神I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60091,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000,
			28000
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60092] = {
		id = 60092,
		name = "航空攻击展示-竞技神II",
		base = 60091,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60101] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-皇家方舟I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000,
			28000,
			29000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60102] = {
		id = 60102,
		name = "航空攻击展示-皇家方舟II",
		base = 60101,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60103] = {
		id = 60103,
		name = "航空攻击展示-皇家方舟III",
		base = 60101,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60111] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-光辉I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60112] = {
		id = 60112,
		name = "航空攻击展示-光辉II",
		base = 60111,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60113] = {
		id = 60113,
		name = "航空攻击展示-光辉III",
		base = 60111,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60121] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-祥凤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60122] = {
		id = 60122,
		name = "航空攻击展示-祥凤II",
		base = 60121,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60123] = {
		id = 60123,
		name = "航空攻击展示-祥凤III",
		base = 60121,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60131] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-赤城I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60132] = {
		id = 60132,
		name = "航空攻击展示-赤城II",
		base = 60131,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_106[60133] = {
		id = 60133,
		name = "航空攻击展示-赤城III",
		base = 60131,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_106[60141] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-加贺I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60141,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60142] = {
		id = 60142,
		name = "航空攻击展示-加贺II",
		base = 60141,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_106[60143] = {
		id = 60143,
		name = "航空攻击展示-加贺III",
		base = 60141,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_106[60151] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-苍龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60151,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60152] = {
		id = 60152,
		name = "航空攻击展示-苍龙II",
		base = 60151,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60153] = {
		id = 60153,
		name = "航空攻击展示-苍龙III",
		base = 60151,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60161] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-飞龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60161,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60162] = {
		id = 60162,
		name = "航空攻击展示-飞龙II",
		base = 60161,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_106[60163] = {
		id = 60163,
		name = "航空攻击展示-飞龙III",
		base = 60161,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_106[60171] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-独角兽I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60171,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60172] = {
		id = 60172,
		name = "航空攻击展示-独角兽II",
		base = 60171,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60173] = {
		id = 60173,
		name = "航空攻击展示-独角兽III",
		base = 60171,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60181] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-凤翔I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60181,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60182] = {
		id = 60182,
		name = "航空攻击展示-凤翔II",
		base = 60181,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60183] = {
		id = 60183,
		name = "航空攻击展示-凤翔III",
		base = 60181,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60191] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-齐柏林伯爵I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60191,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000,
			49000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60192] = {
		id = 60192,
		name = "航空攻击展示-齐柏林伯爵II",
		base = 60191,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60193] = {
		id = 60193,
		name = "航空攻击展示-齐柏林伯爵III",
		base = 60191,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60201] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-翔鹤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60202] = {
		id = 60202,
		name = "航空攻击展示-翔鹤II",
		base = 60201,
		barrage_ID = {
			1510,
			1510,
			1512
		}
	}
	uv0.weapon_property_106[60203] = {
		id = 60203,
		name = "航空攻击展示-翔鹤III",
		base = 60201,
		barrage_ID = {
			1511,
			1511,
			1513
		}
	}
	uv0.weapon_property_106[60211] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-瑞鹤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60211,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60212] = {
		id = 60212,
		name = "航空攻击展示-瑞鹤II",
		base = 60211,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60213] = {
		id = 60213,
		name = "航空攻击展示-瑞鹤III",
		base = 60211,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60221] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-光荣I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200,
			28000,
			28000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60222] = {
		id = 60222,
		name = "航空攻击展示-光荣II",
		base = 60221,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60223] = {
		id = 60223,
		name = "航空攻击展示-光荣III",
		base = 60221,
		barrage_ID = {
			1512,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60231] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈焰崩袭展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 60231,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19909
		},
		barrage_ID = {
			80311
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60232] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "蕾丝狂舞展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 60232,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19910,
			19911,
			19912
		},
		barrage_ID = {
			80341,
			80345,
			80349
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60233] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "众神之怒·雪崩雷震展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 60233,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19913,
			19914
		},
		barrage_ID = {
			80371,
			80361
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
