pg = pg or {}
pg.weapon_property_9 = {}

function ()
	uv0.weapon_property_9[11061] = {
		id = 11061,
		reload_max = 234,
		base = 11060
	}
	uv0.weapon_property_9[11062] = {
		id = 11062,
		reload_max = 228,
		damage = 4,
		base = 11060
	}
	uv0.weapon_property_9[11063] = {
		id = 11063,
		reload_max = 222,
		damage = 6,
		base = 11060
	}
	uv0.weapon_property_9[11064] = {
		id = 11064,
		reload_max = 216,
		damage = 8,
		base = 11060
	}
	uv0.weapon_property_9[11065] = {
		id = 11065,
		reload_max = 210,
		damage = 10,
		base = 11060
	}
	uv0.weapon_property_9[11066] = {
		id = 11066,
		reload_max = 204,
		damage = 12,
		base = 11060
	}
	uv0.weapon_property_9[11067] = {
		reload_max = 204,
		damage = 12,
		base = 11060,
		id = 11067,
		corrected = 130
	}
	uv0.weapon_property_9[11100] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 11100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11101] = {
		id = 11101,
		reload_max = 234,
		base = 11100
	}
	uv0.weapon_property_9[11102] = {
		id = 11102,
		reload_max = 228,
		damage = 6,
		base = 11100
	}
	uv0.weapon_property_9[11103] = {
		id = 11103,
		reload_max = 222,
		damage = 6,
		base = 11100
	}
	uv0.weapon_property_9[11120] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 11120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 230,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11121] = {
		id = 11121,
		reload_max = 224,
		base = 11120
	}
	uv0.weapon_property_9[11122] = {
		id = 11122,
		reload_max = 218,
		damage = 6,
		base = 11120
	}
	uv0.weapon_property_9[11123] = {
		id = 11123,
		reload_max = 212,
		damage = 7,
		base = 11120
	}
	uv0.weapon_property_9[11124] = {
		id = 11124,
		reload_max = 206,
		damage = 8,
		base = 11120
	}
	uv0.weapon_property_9[11125] = {
		id = 11125,
		reload_max = 200,
		damage = 9,
		base = 11120
	}
	uv0.weapon_property_9[11126] = {
		id = 11126,
		reload_max = 194,
		damage = 10,
		base = 11120
	}
	uv0.weapon_property_9[11140] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 11140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 220,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11141] = {
		id = 11141,
		reload_max = 214,
		base = 11140
	}
	uv0.weapon_property_9[11142] = {
		id = 11142,
		reload_max = 208,
		damage = 7,
		base = 11140
	}
	uv0.weapon_property_9[11143] = {
		id = 11143,
		reload_max = 202,
		damage = 8,
		base = 11140
	}
	uv0.weapon_property_9[11144] = {
		id = 11144,
		reload_max = 196,
		damage = 9,
		base = 11140
	}
	uv0.weapon_property_9[11145] = {
		id = 11145,
		reload_max = 190,
		damage = 10,
		base = 11140
	}
	uv0.weapon_property_9[11146] = {
		id = 11146,
		reload_max = 184,
		damage = 11,
		base = 11140
	}
	uv0.weapon_property_9[11147] = {
		id = 11147,
		reload_max = 178,
		damage = 12,
		base = 11140
	}
	uv0.weapon_property_9[11148] = {
		id = 11148,
		reload_max = 172,
		damage = 13,
		base = 11140
	}
	uv0.weapon_property_9[11149] = {
		id = 11149,
		reload_max = 166,
		damage = 14,
		base = 11140
	}
	uv0.weapon_property_9[11150] = {
		id = 11150,
		reload_max = 160,
		damage = 15,
		base = 11140
	}
	uv0.weapon_property_9[11151] = {
		reload_max = 160,
		damage = 15,
		base = 11140,
		id = 11151,
		corrected = 130
	}
	uv0.weapon_property_9[11160] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mm副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 11160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			1027
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11161] = {
		id = 11161,
		reload_max = 341,
		base = 11160
	}
	uv0.weapon_property_9[11162] = {
		id = 11162,
		reload_max = 332,
		damage = 7,
		base = 11160
	}
	uv0.weapon_property_9[11163] = {
		id = 11163,
		reload_max = 323,
		damage = 8,
		base = 11160
	}
	uv0.weapon_property_9[11164] = {
		id = 11164,
		reload_max = 314,
		damage = 9,
		base = 11160
	}
	uv0.weapon_property_9[11165] = {
		id = 11165,
		reload_max = 305,
		damage = 10,
		base = 11160
	}
	uv0.weapon_property_9[11166] = {
		id = 11166,
		reload_max = 296,
		damage = 11,
		base = 11160
	}
	uv0.weapon_property_9[11167] = {
		id = 11167,
		reload_max = 287,
		damage = 12,
		base = 11160
	}
	uv0.weapon_property_9[11168] = {
		id = 11168,
		reload_max = 278,
		damage = 13,
		base = 11160
	}
	uv0.weapon_property_9[11169] = {
		id = 11169,
		reload_max = 269,
		damage = 14,
		base = 11160
	}
	uv0.weapon_property_9[11170] = {
		id = 11170,
		reload_max = 260,
		damage = 15,
		base = 11160
	}
	uv0.weapon_property_9[11171] = {
		reload_max = 260,
		damage = 15,
		base = 11160,
		id = 11171,
		corrected = 130
	}
	uv0.weapon_property_9[11200] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mm高平两用炮MK12T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 11200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 320,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11201] = {
		id = 11201,
		reload_max = 315,
		base = 11200
	}
	uv0.weapon_property_9[11202] = {
		id = 11202,
		reload_max = 310,
		damage = 6,
		base = 11200
	}
	uv0.weapon_property_9[11203] = {
		id = 11203,
		reload_max = 305,
		damage = 6,
		base = 11200
	}
	uv0.weapon_property_9[11204] = {
		id = 11204,
		reload_max = 300,
		damage = 7,
		base = 11200
	}
	uv0.weapon_property_9[11205] = {
		id = 11205,
		reload_max = 295,
		damage = 8,
		base = 11200
	}
	uv0.weapon_property_9[11206] = {
		id = 11206,
		reload_max = 290,
		damage = 9,
		base = 11200
	}
	uv0.weapon_property_9[11220] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mm高平两用炮MK12T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 11220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 295,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11221] = {
		id = 11221,
		reload_max = 290,
		base = 11220
	}
	uv0.weapon_property_9[11222] = {
		id = 11222,
		reload_max = 285,
		damage = 6,
		base = 11220
	}
	uv0.weapon_property_9[11223] = {
		id = 11223,
		reload_max = 280,
		damage = 7,
		base = 11220
	}
	uv0.weapon_property_9[11224] = {
		id = 11224,
		reload_max = 275,
		damage = 8,
		base = 11220
	}
	uv0.weapon_property_9[11225] = {
		id = 11225,
		reload_max = 270,
		damage = 9,
		base = 11220
	}
	uv0.weapon_property_9[11226] = {
		id = 11226,
		reload_max = 265,
		damage = 10,
		base = 11220
	}
	uv0.weapon_property_9[11227] = {
		id = 11227,
		reload_max = 260,
		damage = 11,
		base = 11220
	}
	uv0.weapon_property_9[11228] = {
		id = 11228,
		reload_max = 255,
		damage = 12,
		base = 11220
	}
	uv0.weapon_property_9[11229] = {
		id = 11229,
		reload_max = 250,
		damage = 13,
		base = 11220
	}
	uv0.weapon_property_9[11230] = {
		id = 11230,
		reload_max = 245,
		damage = 14,
		base = 11220
	}
	uv0.weapon_property_9[11240] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mm高平两用炮MK12T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 11240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 280,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_9[11241] = {
		id = 11241,
		reload_max = 275,
		base = 11240
	}
	uv0.weapon_property_9[11242] = {
		id = 11242,
		reload_max = 270,
		damage = 7,
		base = 11240
	}
	uv0.weapon_property_9[11243] = {
		id = 11243,
		reload_max = 265,
		damage = 8,
		base = 11240
	}
end()
