pg = pg or {}
pg.weapon_property_87 = {}

function ()
	uv0.weapon_property_87[51546] = {
		id = 51546,
		damage = 164,
		base = 51540
	}
	uv0.weapon_property_87[51547] = {
		id = 51547,
		damage = 182,
		base = 51540
	}
	uv0.weapon_property_87[51548] = {
		id = 51548,
		damage = 202,
		base = 51540
	}
	uv0.weapon_property_87[51549] = {
		id = 51549,
		damage = 220,
		base = 51540
	}
	uv0.weapon_property_87[51550] = {
		id = 51550,
		damage = 240,
		base = 51540
	}
	uv0.weapon_property_87[51551] = {
		id = 51551,
		damage = 250,
		base = 51540
	}
	uv0.weapon_property_87[51552] = {
		id = 51552,
		damage = 264,
		base = 51540
	}
	uv0.weapon_property_87[51553] = {
		id = 51553,
		damage = 283,
		base = 51540
	}
	uv0.weapon_property_87[51560] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Iris",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 72,
		corrected = 100,
		min_range = 0,
		id = 51560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2116
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_87[51561] = {
		id = 51561,
		damage = 84,
		base = 51560
	}
	uv0.weapon_property_87[51562] = {
		id = 51562,
		damage = 96,
		base = 51560
	}
	uv0.weapon_property_87[51563] = {
		id = 51563,
		damage = 108,
		base = 51560
	}
	uv0.weapon_property_87[51564] = {
		id = 51564,
		damage = 120,
		base = 51560
	}
	uv0.weapon_property_87[51565] = {
		id = 51565,
		damage = 132,
		base = 51560
	}
	uv0.weapon_property_87[51566] = {
		id = 51566,
		damage = 144,
		base = 51560
	}
	uv0.weapon_property_87[51567] = {
		id = 51567,
		damage = 156,
		base = 51560
	}
	uv0.weapon_property_87[51568] = {
		id = 51568,
		damage = 168,
		base = 51560
	}
	uv0.weapon_property_87[51569] = {
		id = 51569,
		damage = 180,
		base = 51560
	}
	uv0.weapon_property_87[51570] = {
		id = 51570,
		damage = 192,
		base = 51560
	}
	uv0.weapon_property_87[51571] = {
		id = 51571,
		damage = 200,
		base = 51560
	}
	uv0.weapon_property_87[51572] = {
		id = 51572,
		damage = 211,
		base = 51560
	}
	uv0.weapon_property_87[51573] = {
		id = 51573,
		damage = 227,
		base = 51560
	}
	uv0.weapon_property_87[51580] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x Torpedo-Wyvern",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 28,
		charge_param = "",
		damage = 115,
		corrected = 100,
		min_range = 0,
		id = 51580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_87[51581] = {
		id = 51581,
		damage = 137,
		base = 51580
	}
	uv0.weapon_property_87[51582] = {
		id = 51582,
		damage = 160,
		base = 51580
	}
	uv0.weapon_property_87[51583] = {
		id = 51583,
		damage = 182,
		base = 51580
	}
	uv0.weapon_property_87[51584] = {
		id = 51584,
		damage = 205,
		base = 51580
	}
	uv0.weapon_property_87[51585] = {
		id = 51585,
		damage = 227,
		base = 51580
	}
	uv0.weapon_property_87[51586] = {
		id = 51586,
		damage = 250,
		base = 51580
	}
	uv0.weapon_property_87[51587] = {
		id = 51587,
		damage = 272,
		base = 51580
	}
	uv0.weapon_property_87[51588] = {
		id = 51588,
		damage = 295,
		base = 51580
	}
	uv0.weapon_property_87[51589] = {
		id = 51589,
		damage = 317,
		base = 51580
	}
	uv0.weapon_property_87[51590] = {
		id = 51590,
		damage = 340,
		base = 51580
	}
	uv0.weapon_property_87[51591] = {
		id = 51591,
		damage = 354,
		base = 51580
	}
	uv0.weapon_property_87[51592] = {
		id = 51592,
		damage = 374,
		base = 51580
	}
	uv0.weapon_property_87[51593] = {
		id = 51593,
		damage = 401,
		base = 51580
	}
	uv0.weapon_property_87[52000] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "1 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 52000,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_87[52001] = {
		id = 52001,
		damage = 65,
		base = 52000
	}
	uv0.weapon_property_87[52002] = {
		id = 52002,
		damage = 72,
		base = 52000
	}
	uv0.weapon_property_87[52003] = {
		id = 52003,
		damage = 81,
		base = 52000
	}
	uv0.weapon_property_87[52004] = {
		id = 52004,
		damage = 90,
		base = 52000
	}
	uv0.weapon_property_87[52005] = {
		id = 52005,
		damage = 99,
		base = 52000
	}
	uv0.weapon_property_87[52006] = {
		id = 52006,
		damage = 108,
		base = 52000
	}
	uv0.weapon_property_87[52007] = {
		id = 52007,
		damage = 117,
		base = 52000
	}
	uv0.weapon_property_87[52008] = {
		id = 52008,
		damage = 126,
		base = 52000
	}
	uv0.weapon_property_87[52009] = {
		id = 52009,
		damage = 135,
		base = 52000
	}
	uv0.weapon_property_87[52010] = {
		id = 52010,
		damage = 144,
		base = 52000
	}
	uv0.weapon_property_87[52011] = {
		id = 52011,
		damage = 150,
		base = 52000
	}
	uv0.weapon_property_87[52012] = {
		id = 52012,
		damage = 158,
		base = 52000
	}
	uv0.weapon_property_87[52013] = {
		id = 52013,
		damage = 170,
		base = 52000
	}
	uv0.weapon_property_87[52020] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "1 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 52020,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_87[52021] = {
		id = 52021,
		damage = 72,
		base = 52020
	}
	uv0.weapon_property_87[52022] = {
		id = 52022,
		damage = 81,
		base = 52020
	}
	uv0.weapon_property_87[52023] = {
		id = 52023,
		damage = 90,
		base = 52020
	}
	uv0.weapon_property_87[52024] = {
		id = 52024,
		damage = 99,
		base = 52020
	}
	uv0.weapon_property_87[52025] = {
		id = 52025,
		damage = 108,
		base = 52020
	}
	uv0.weapon_property_87[52026] = {
		id = 52026,
		damage = 117,
		base = 52020
	}
	uv0.weapon_property_87[52027] = {
		id = 52027,
		damage = 128,
		base = 52020
	}
	uv0.weapon_property_87[52028] = {
		id = 52028,
		damage = 138,
		base = 52020
	}
	uv0.weapon_property_87[52029] = {
		id = 52029,
		damage = 149,
		base = 52020
	}
	uv0.weapon_property_87[52030] = {
		id = 52030,
		damage = 159,
		base = 52020
	}
	uv0.weapon_property_87[52031] = {
		id = 52031,
		damage = 165,
		base = 52020
	}
	uv0.weapon_property_87[52032] = {
		id = 52032,
		damage = 175,
		base = 52020
	}
	uv0.weapon_property_87[52033] = {
		id = 52033,
		damage = 188,
		base = 52020
	}
end()
