pg = pg or {}
pg.weapon_property_385 = {}

function ()
	uv0.weapon_property_385[1101095] = {
		name = "【精英】Q版重巡联装主炮x6-散射III型弹幕1",
		range = 100,
		damage = 14,
		base = 1100620,
		type = 1,
		suppress = 0,
		reload_max = 1200,
		queue = 5,
		id = 1101095,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101096] = {
		name = "【精英】Q版重巡联装主炮x6-散射III型弹幕2",
		range = 100,
		damage = 18,
		base = 1100621,
		type = 1,
		suppress = 0,
		reload_max = 1200,
		queue = 5,
		id = 1101096,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101097] = {
		name = "【精英】Q版重巡联装主炮x6-散射III型弹幕3",
		range = 100,
		damage = 22,
		base = 1100622,
		type = 1,
		suppress = 0,
		reload_max = 1200,
		queue = 5,
		id = 1101097,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101098] = {
		name = "【精英】Q版重巡联装主炮x6-散射III型弹幕4",
		range = 100,
		damage = 28,
		base = 1100623,
		type = 1,
		suppress = 0,
		reload_max = 1200,
		queue = 5,
		id = 1101098,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101099] = {
		name = "【精英】Q版重巡联装主炮x6-散射III型弹幕5",
		range = 100,
		damage = 34,
		base = 1100624,
		type = 1,
		suppress = 0,
		reload_max = 1200,
		queue = 5,
		id = 1101099,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101100] = {
		name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕1",
		range = 90,
		damage = 14,
		base = 1100680,
		type = 1,
		suppress = 0,
		reload_max = 450,
		queue = 5,
		id = 1101100,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101101] = {
		name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕2",
		range = 90,
		damage = 18,
		base = 1100681,
		type = 1,
		suppress = 0,
		reload_max = 450,
		queue = 5,
		id = 1101101,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101102] = {
		name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕3",
		range = 90,
		damage = 22,
		base = 1100682,
		type = 1,
		suppress = 0,
		reload_max = 450,
		queue = 5,
		id = 1101102,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101103] = {
		name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕4",
		range = 90,
		damage = 28,
		base = 1100683,
		type = 1,
		suppress = 0,
		reload_max = 450,
		queue = 5,
		id = 1101103,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101104] = {
		name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕5",
		range = 90,
		damage = 34,
		base = 1100684,
		type = 1,
		suppress = 0,
		reload_max = 450,
		queue = 5,
		id = 1101104,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101105] = {
		name = "【精英】Q版四联装鱼雷III型弹幕1",
		range = 90,
		damage = 26,
		base = 1100505,
		type = 3,
		reload_max = 1000,
		queue = 4,
		id = 1101105,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_385[1101106] = {
		name = "【精英】Q版四联装鱼雷III型弹幕2",
		range = 90,
		damage = 30,
		base = 1100506,
		type = 3,
		reload_max = 1000,
		queue = 4,
		id = 1101106,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_385[1101107] = {
		name = "【精英】Q版四联装鱼雷III型弹幕3",
		range = 90,
		damage = 35,
		base = 1100507,
		type = 3,
		reload_max = 1000,
		queue = 4,
		id = 1101107,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_385[1101108] = {
		name = "【精英】Q版四联装鱼雷III型弹幕4",
		range = 90,
		damage = 40,
		base = 1100508,
		type = 3,
		reload_max = 1000,
		queue = 4,
		id = 1101108,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_385[1101109] = {
		name = "【精英】Q版四联装鱼雷III型弹幕5",
		range = 90,
		damage = 45,
		base = 1100509,
		type = 3,
		reload_max = 1000,
		queue = 4,
		id = 1101109,
		effect_move = 0,
		angle = 360,
		initial_over_heat = 0
	}
	uv0.weapon_property_385[1101110] = {
		name = "【精英】Q版战列特殊机枪弹幕1",
		range = 100,
		damage = 7,
		base = 1101525,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101110,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101111] = {
		name = "【精英】Q版战列特殊机枪弹幕2",
		range = 100,
		damage = 8,
		base = 1101526,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101111,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101112] = {
		name = "【精英】Q版战列特殊机枪弹幕3",
		range = 100,
		damage = 10,
		base = 1101527,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101112,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101113] = {
		name = "【精英】Q版战列特殊机枪弹幕4",
		range = 100,
		damage = 12,
		base = 1101528,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101113,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101114] = {
		name = "【精英】Q版战列特殊机枪弹幕5",
		range = 100,
		damage = 15,
		base = 1101529,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101114,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101115] = {
		name = "【精英】Q版战列特殊穿透弹幕1",
		range = 100,
		damage = 15,
		base = 1101530,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101115,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101116] = {
		name = "【精英】Q版战列特殊穿透弹幕2",
		range = 100,
		damage = 18,
		base = 1101531,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101116,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101117] = {
		name = "【精英】Q版战列特殊穿透弹幕3",
		range = 100,
		damage = 22,
		base = 1101532,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101117,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101118] = {
		name = "【精英】Q版战列特殊穿透弹幕4",
		range = 100,
		damage = 26,
		base = 1101533,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101118,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101119] = {
		name = "【精英】Q版战列特殊穿透弹幕5",
		range = 100,
		damage = 32,
		base = 1101534,
		type = 1,
		suppress = 0,
		reload_max = 1250,
		queue = 1,
		id = 1101119,
		effect_move = 0,
		angle = 360,
		aim_type = 0
	}
	uv0.weapon_property_385[1101120] = {
		name = "【精英】Q版战列平射火炮弹幕1",
		range = 100,
		damage = 16,
		base = 1101535,
		type = 19,
		suppress = 1,
		reload_max = 800,
		queue = 2,
		id = 1101120,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101121] = {
		name = "【精英】Q版战列平射火炮弹幕2",
		range = 100,
		damage = 20,
		base = 1101536,
		type = 19,
		suppress = 1,
		reload_max = 800,
		queue = 2,
		id = 1101121,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101122] = {
		name = "【精英】Q版战列平射火炮弹幕3",
		range = 100,
		damage = 25,
		base = 1101537,
		type = 19,
		suppress = 1,
		reload_max = 800,
		queue = 2,
		id = 1101122,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101123] = {
		name = "【精英】Q版战列平射火炮弹幕4",
		range = 100,
		damage = 32,
		base = 1101538,
		type = 19,
		suppress = 1,
		reload_max = 800,
		queue = 2,
		id = 1101123,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101124] = {
		name = "【精英】Q版战列平射火炮弹幕5",
		range = 100,
		damage = 40,
		base = 1101539,
		type = 19,
		suppress = 1,
		reload_max = 800,
		queue = 2,
		id = 1101124,
		effect_move = 0,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101125] = {
		name = "【精英】Q版英系舰载战斗机1",
		range = 100,
		damage = 12,
		base = 1100885,
		type = 11,
		suppress = 1,
		reload_max = 1500,
		queue = 3,
		id = 1101125,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101126] = {
		name = "【精英】Q版英系舰载战斗机2",
		range = 100,
		damage = 16,
		base = 1100886,
		type = 11,
		suppress = 1,
		reload_max = 1500,
		queue = 3,
		id = 1101126,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101127] = {
		name = "【精英】Q版英系舰载战斗机3",
		range = 100,
		damage = 20,
		base = 1100887,
		type = 11,
		suppress = 1,
		reload_max = 1500,
		queue = 3,
		id = 1101127,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101128] = {
		name = "【精英】Q版英系舰载战斗机4",
		range = 100,
		damage = 25,
		base = 1100888,
		type = 11,
		suppress = 1,
		reload_max = 1500,
		queue = 3,
		id = 1101128,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101129] = {
		name = "【精英】Q版英系舰载战斗机5",
		range = 100,
		damage = 32,
		base = 1100889,
		type = 11,
		suppress = 1,
		reload_max = 1500,
		queue = 3,
		id = 1101129,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101130] = {
		name = "【精英】Q版英系舰载鱼雷机1",
		range = 100,
		damage = 18,
		base = 1100890,
		type = 11,
		suppress = 1,
		reload_max = 3000,
		queue = 4,
		id = 1101130,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101131] = {
		name = "【精英】Q版英系舰载鱼雷机2",
		range = 100,
		damage = 22,
		base = 1100891,
		type = 11,
		suppress = 1,
		reload_max = 3000,
		queue = 4,
		id = 1101131,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101132] = {
		name = "【精英】Q版英系舰载鱼雷机3",
		range = 100,
		damage = 28,
		base = 1100892,
		type = 11,
		suppress = 1,
		reload_max = 3000,
		queue = 4,
		id = 1101132,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101133] = {
		name = "【精英】Q版英系舰载鱼雷机4",
		range = 100,
		damage = 36,
		base = 1100893,
		type = 11,
		suppress = 1,
		reload_max = 3000,
		queue = 4,
		id = 1101133,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101134] = {
		name = "【精英】Q版英系舰载鱼雷机5",
		range = 100,
		damage = 46,
		base = 1100894,
		type = 11,
		suppress = 1,
		reload_max = 3000,
		queue = 4,
		id = 1101134,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101135] = {
		name = "【精英】Q版英系舰载轰炸机1",
		range = 100,
		damage = 22,
		base = 1100895,
		type = 11,
		suppress = 1,
		reload_max = 2000,
		queue = 5,
		id = 1101135,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101136] = {
		name = "【精英】Q版英系舰载轰炸机2",
		range = 100,
		damage = 28,
		base = 1100896,
		type = 11,
		suppress = 1,
		reload_max = 2000,
		queue = 5,
		id = 1101136,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101137] = {
		name = "【精英】Q版英系舰载轰炸机3",
		range = 100,
		damage = 36,
		base = 1100897,
		type = 11,
		suppress = 1,
		reload_max = 2000,
		queue = 5,
		id = 1101137,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101138] = {
		name = "【精英】Q版英系舰载轰炸机4",
		range = 100,
		damage = 46,
		base = 1100898,
		type = 11,
		suppress = 1,
		reload_max = 2000,
		queue = 5,
		id = 1101138,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101139] = {
		name = "【精英】Q版英系舰载轰炸机5",
		range = 100,
		damage = 58,
		base = 1100899,
		type = 11,
		suppress = 1,
		reload_max = 2000,
		queue = 5,
		id = 1101139,
		effect_move = 1,
		angle = 360,
		aim_type = 1
	}
	uv0.weapon_property_385[1101500] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-夕立II型1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 1101500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300301
		},
		barrage_ID = {
			70024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101501] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-夕立II型2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 1101501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300301
		},
		barrage_ID = {
			70024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101502] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-夕立II型3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 125,
		min_range = 0,
		id = 1101502,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300301
		},
		barrage_ID = {
			70024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101503] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-夕立II型4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 125,
		min_range = 0,
		id = 1101503,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300301
		},
		barrage_ID = {
			70024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101504] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-夕立II型5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 125,
		min_range = 0,
		id = 1101504,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300301
		},
		barrage_ID = {
			70024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101505] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立I型1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 1101505,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101506] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立I型2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 1101506,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101507] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立I型3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 1101507,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101508] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立I型4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 1101508,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101509] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立I型5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 1101509,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101510] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立II型1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 1101510,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101511] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立II型2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 1101511,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101512] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立II型3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 1101512,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101513] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立II型4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 1101513,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101514] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属鱼雷-夕立II型5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 1101514,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101515] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-鸟海1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 1101515,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		barrage_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101516] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-鸟海2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 1101516,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		barrage_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101517] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-鸟海3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 1101517,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		barrage_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_385[1101518] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-鸟海4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 1101518,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		barrage_ID = {
			120420,
			120421,
			120422,
			120423,
			120424,
			120425,
			120426,
			120427,
			120428,
			120429,
			120430,
			120431,
			120432,
			120433,
			120434,
			120435
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
