pg = pg or {}
pg.weapon_property_388 = {}

function ()
	uv0.weapon_property_388[2004105] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_基础自机狙6（暂不使用）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 2004105,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300506
		},
		barrage_ID = {
			300506
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004120] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击型",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 2004120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300506
		},
		barrage_ID = {
			300506
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004121] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 125,
		min_range = 0,
		id = 2004121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042330
		},
		barrage_ID = {
			20042330
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004122] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2004122,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1200,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20042300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004123] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 125,
		min_range = 0,
		id = 2004123,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042350
		},
		barrage_ID = {
			20042350
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004130] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_战斗机群",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 2004130,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2100,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			20041300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004131] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_战斗机武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 2004131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20001,
			20001
		},
		barrage_ID = {
			101,
			102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004140] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_潮汐_强化",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 125,
		min_range = 0,
		id = 2004140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20040400,
			20041400,
			20041400,
			20041400,
			20041400,
			20041400,
			20041400,
			20041400,
			20041400,
			20041401,
			20041401,
			20041402,
			20041402,
			20041403,
			20041403,
			20040404,
			20040404,
			20040405,
			20040405
		},
		barrage_ID = {
			20040400,
			20040401,
			20040402,
			20040403,
			20040404,
			20040405,
			20040406,
			20040407,
			20040408,
			20040409,
			20040410,
			20040411,
			20040412,
			20040413,
			20040414,
			20040415,
			20040416,
			20040417,
			20040418,
			20040419,
			20040420,
			20040421,
			20040422,
			20040423,
			20040424,
			20040425,
			20040426,
			20040427,
			20040428,
			20040429,
			20040426,
			20040427,
			20040428,
			20040429
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004143] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_巨浪_强化",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 2004143,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2950,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041434,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20041435,
			20040436,
			20040436,
			20040436,
			20040436,
			20040436,
			20040436
		},
		barrage_ID = {
			20040430,
			20040431,
			20040432,
			20040433,
			20040434,
			20040435,
			20040436,
			20040437,
			20040438,
			20040439,
			20040440,
			20040441,
			20040442,
			20040443,
			20040444,
			20040445,
			20040446,
			20040447,
			20040448,
			20040449,
			20040450,
			20040451,
			20040452,
			20040453,
			20040454,
			20040455,
			20040456,
			20040457,
			20040458,
			20040459,
			20040460,
			20040461,
			20040462,
			20040463,
			20040464,
			20040465,
			20040466,
			20040467,
			20040468,
			20040469,
			20040470,
			20040471,
			20040472,
			20040473,
			20040474,
			20040475,
			20040476,
			20040477,
			20040478,
			20040479,
			20040480,
			20040481,
			20040482,
			20040483,
			20040484,
			20040485,
			20040486,
			20040487,
			20040488,
			20040489,
			20040490,
			20040491,
			20040492,
			20040493,
			20040494,
			20040495,
			20040496
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004160] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型2_凪",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 2004160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040430,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040431,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040432,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040433,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040434,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040435,
			20040436,
			20040436,
			20040436,
			20040436,
			20040436,
			20040436
		},
		barrage_ID = {
			20040430,
			20040431,
			20040432,
			20040433,
			20040434,
			20040435,
			20040436,
			20040437,
			20040438,
			20040439,
			20040440,
			20040441,
			20040442,
			20040443,
			20040444,
			20040445,
			20040446,
			20040447,
			20040448,
			20040449,
			20040450,
			20040451,
			20040452,
			20040453,
			20040454,
			20040455,
			20040456,
			20040457,
			20040458,
			20040459,
			20040460,
			20040461,
			20040462,
			20040463,
			20040464,
			20040465,
			20040466,
			20040467,
			20040468,
			20040469,
			20040470,
			20040471,
			20040472,
			20040473,
			20040474,
			20040475,
			20040476,
			20040477,
			20040478,
			20040479,
			20040480,
			20040481,
			20040482,
			20040483,
			20040484,
			20040485,
			20040486,
			20040487,
			20040488,
			20040489,
			20040490,
			20040491,
			20040492,
			20040493,
			20040494,
			20040495,
			20040496
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004200] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2004200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042000,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042001,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
			20042002,
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		},
		barrage_ID = {
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			20042001,
			20042002,
			20042003,
			20042004,
			20042005,
			20042006,
			20042007,
			20042008,
			20042009,
			20042010,
			20042011,
			20042012,
			20042013,
			20042014,
			20042015,
			20042016,
			20042017,
			20042018,
			20042019,
			20042020,
			20042021,
			20042022,
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			20042102,
			20042103,
			20042104,
			20042105,
			20042106,
			20042107
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004201] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2004201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042003,
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			20042003,
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			20042005,
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			20042005
		},
		barrage_ID = {
			20042000,
			20042001,
			20042002,
			20042003,
			20042004,
			20042005,
			20042006,
			20042007,
			20042008,
			20042009,
			20042010,
			20042011,
			20042012,
			20042013,
			20042014,
			20042015,
			20042016,
			20042017,
			20042018,
			20042019,
			20042020,
			20042021,
			20042022,
			20042023,
			20042024,
			20042025,
			20042026,
			20042027,
			20042028,
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			20042031,
			20042032,
			20042033,
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			20042037,
			20042038,
			20042039,
			20042040,
			20042041,
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			20042099,
			20042100,
			20042101,
			20042102,
			20042103,
			20042104,
			20042105,
			20042106,
			20042107
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004202] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 48,
		corrected = 125,
		min_range = 0,
		id = 2004202,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042006,
			20042006,
			20042006,
			20042006,
			20042006,
			20042006,
			20042006,
			20042006,
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			20042007,
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			20042007,
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			20042007,
			20042007,
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			20042007,
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			20042008,
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			20042008,
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			20042008,
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			20042008,
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			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008,
			20042008
		},
		barrage_ID = {
			20042108,
			20042109,
			20042110,
			20042111,
			20042112,
			20042113,
			20042114,
			20042115,
			20042116,
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			20042118,
			20042119,
			20042120,
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			20042122,
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			20042124,
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			20042136,
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			20042143,
			20042144,
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			20042146,
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			20042148,
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			20042154,
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			20042157,
			20042158,
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			20042160,
			20042161,
			20042162,
			20042163,
			20042164,
			20042165,
			20042166,
			20042167,
			20042168,
			20042169,
			20042170,
			20042171,
			20042172,
			20042173,
			20042174,
			20042175,
			20042176,
			20042177,
			20042178,
			20042179,
			20042180,
			20042181,
			20042182,
			20042183,
			20042184,
			20042185,
			20042186,
			20042187,
			20042188,
			20042189,
			20042190,
			20042191,
			20042192,
			20042193,
			20042194,
			20042195,
			20042196,
			20042197,
			20042198,
			20042199,
			20042200,
			20042201,
			20042202,
			20042203,
			20042204,
			20042205,
			20042206,
			20042207,
			20042208,
			20042209,
			20042210,
			20042211,
			20042212,
			20042213,
			20042214,
			20042215
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004230] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2004230,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1200,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20042300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004231] = {
		action_index = "",
		range = 1,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 250,
		corrected = 100,
		min_range = 0,
		id = 2004231,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 600,
		queue = 4,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042310
		},
		barrage_ID = {
			20042310
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004232] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2004232,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1500,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20042300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004233] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 125,
		min_range = 0,
		id = 2004233,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042330
		},
		barrage_ID = {
			20042330
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004234] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "CAFire",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2004234,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1500,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			20042300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004235] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 125,
		min_range = 0,
		id = 2004235,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042350
		},
		barrage_ID = {
			20042350
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004236] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_战斗机群",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2004236,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			20042360
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004237] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_战斗机武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 2004237,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20001,
			20001
		},
		barrage_ID = {
			101,
			102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004240] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p2流星狙击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 105,
		min_range = 0,
		id = 2004240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20042400,
			20042400
		},
		barrage_ID = {
			20042400,
			20042401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004260] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型3_漩涡p3紫烟",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 40,
		corrected = 125,
		min_range = 0,
		id = 2004260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20042600,
			20042601
		},
		barrage_ID = {
			20042600,
			20042601
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004500] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型储备_六角捕获",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2004500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20045000,
			20045001,
			20045002,
			20045003,
			20045004,
			20045005,
			20045006,
			20045007,
			20045008,
			20045009
		},
		barrage_ID = {
			20045000,
			20045001,
			20045002,
			20045003,
			20045004,
			20045005,
			20045006,
			20045007,
			20045008,
			20045009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004520] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型储备_六角捕获ver2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 72,
		corrected = 125,
		min_range = 0,
		id = 2004520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20045200,
			20045201,
			20045202,
			20045203,
			20045204,
			20045205,
			20045206,
			20045207,
			20045208,
			20045209,
			20045210,
			20045211,
			20045212,
			20045213,
			20045214,
			20045220,
			20045221,
			20045222,
			20045223,
			20045224,
			20045225,
			20045226,
			20045227,
			20045228,
			20045229,
			20045230,
			20045231,
			20045232,
			20045233,
			20045234
		},
		barrage_ID = {
			20045200,
			20045201,
			20045202,
			20045203,
			20045204,
			20045205,
			20045206,
			20045207,
			20045208,
			20045209,
			20045210,
			20045211,
			20045212,
			20045213,
			20045214,
			20045220,
			20045221,
			20045222,
			20045223,
			20045224,
			20045225,
			20045226,
			20045227,
			20045228,
			20045229,
			20045230,
			20045231,
			20045232,
			20045233,
			20045234
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004600] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型储备_前后拦截",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2004600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1900,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20046000,
			20046001
		},
		barrage_ID = {
			20046000,
			20046001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2004610] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】深渊BOSS执棋者III型储备_正三角",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 80,
		corrected = 125,
		min_range = 0,
		id = 2004610,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1600,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20046100,
			20046101,
			20046102
		},
		barrage_ID = {
			20046100,
			20046101,
			20046102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2005000] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS探索者III型_鱼雷穿刺",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 2005000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20010000,
			20010000,
			20010000,
			20010000,
			20010000,
			20010000,
			20010000,
			20010000
		},
		barrage_ID = {
			20010000,
			20010001,
			20010002,
			20010003,
			20010004,
			20010005,
			20010006,
			20010007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006000] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_普通_主炮",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 2006000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20060000,
			20060000,
			20060000
		},
		barrage_ID = {
			20060000,
			20060001,
			20060002
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006001] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_普通_诱导鱼雷连射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2006001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2000,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20060010,
			20060010
		},
		barrage_ID = {
			20060010,
			20060011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006002] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_普通_副炮连射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 7,
		corrected = 100,
		min_range = 0,
		id = 2006002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			300134
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006010] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_回马枪弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 2006010,
		attack_attribute_ratio = 70,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20060100,
			20060101,
			20060102,
			20060103,
			20060100,
			20060101,
			20060102,
			20060103
		},
		barrage_ID = {
			20060100,
			20060101,
			20060102,
			20060103,
			20060104,
			20060105,
			20060106,
			20060107
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006200] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_圆",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 2006200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20062000,
			20062001,
			20062002,
			20062003,
			20062004,
			20062005,
			20062006,
			20062007,
			20062008,
			20062009,
			20062010,
			20062011,
			20062012,
			20062013,
			20062014,
			20062015,
			20062016,
			20062017,
			20062000,
			20062001,
			20062002,
			20062003,
			20062004,
			20062005,
			20062006,
			20062007,
			20062008,
			20062009,
			20062010,
			20062011,
			20062012,
			20062013,
			20062014,
			20062015,
			20062016,
			20062017,
			20062100,
			20062101,
			20062102,
			20062103,
			20062104,
			20062105,
			20062106,
			20062107,
			20062108,
			20062109,
			20062110,
			20062111,
			20062112,
			20062113,
			20062114,
			20062115,
			20062116,
			20062117,
			20062100,
			20062101,
			20062102,
			20062103,
			20062104,
			20062105,
			20062106,
			20062107,
			20062108,
			20062109,
			20062110,
			20062111,
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			20062114,
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			20062116,
			20062117,
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			20062121,
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			20062123,
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			20062126,
			20062127,
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			20062129,
			20062130,
			20062131,
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			20062133,
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			20062135,
			20062136,
			20062137,
			20062120,
			20062121,
			20062122,
			20062123,
			20062124,
			20062125,
			20062126,
			20062127,
			20062128,
			20062129,
			20062130,
			20062131,
			20062132,
			20062133,
			20062134,
			20062135,
			20062136,
			20062137,
			20062120,
			20062121,
			20062122,
			20062123,
			20062124,
			20062125,
			20062126,
			20062127,
			20062128,
			20062129,
			20062130,
			20062131,
			20062132,
			20062133,
			20062134,
			20062135,
			20062136,
			20062137,
			20062120,
			20062121,
			20062122,
			20062123,
			20062124,
			20062125,
			20062126,
			20062127,
			20062128,
			20062129,
			20062130,
			20062131,
			20062132,
			20062133,
			20062134,
			20062135,
			20062136,
			20062137,
			20062120,
			20062121,
			20062122,
			20062123,
			20062124,
			20062125,
			20062126,
			20062127,
			20062128,
			20062129,
			20062130,
			20062131,
			20062132,
			20062133,
			20062134,
			20062135,
			20062136,
			20062137
		},
		barrage_ID = {
			20062000,
			20062001,
			20062002,
			20062003,
			20062004,
			20062005,
			20062006,
			20062007,
			20062008,
			20062009,
			20062010,
			20062011,
			20062012,
			20062013,
			20062014,
			20062015,
			20062016,
			20062017,
			20062020,
			20062021,
			20062022,
			20062023,
			20062024,
			20062025,
			20062026,
			20062027,
			20062028,
			20062029,
			20062030,
			20062031,
			20062032,
			20062033,
			20062034,
			20062035,
			20062036,
			20062037,
			20062100,
			20062101,
			20062102,
			20062103,
			20062104,
			20062105,
			20062106,
			20062107,
			20062108,
			20062109,
			20062110,
			20062111,
			20062112,
			20062113,
			20062114,
			20062115,
			20062116,
			20062117,
			20062120,
			20062121,
			20062122,
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			20062125,
			20062126,
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			20062129,
			20062130,
			20062131,
			20062132,
			20062133,
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			20062135,
			20062136,
			20062137,
			20062200,
			20062201,
			20062202,
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			20062204,
			20062205,
			20062206,
			20062207,
			20062208,
			20062209,
			20062210,
			20062211,
			20062212,
			20062213,
			20062214,
			20062215,
			20062216,
			20062217,
			20062220,
			20062221,
			20062222,
			20062223,
			20062224,
			20062225,
			20062226,
			20062227,
			20062228,
			20062229,
			20062230,
			20062231,
			20062232,
			20062233,
			20062234,
			20062235,
			20062236,
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			20062240,
			20062241,
			20062242,
			20062243,
			20062244,
			20062245,
			20062246,
			20062247,
			20062248,
			20062249,
			20062250,
			20062251,
			20062252,
			20062253,
			20062254,
			20062255,
			20062256,
			20062257,
			20062260,
			20062261,
			20062262,
			20062263,
			20062264,
			20062265,
			20062266,
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			20062268,
			20062269,
			20062270,
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			20062276,
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			20062300,
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			20062302,
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			20062305,
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			20062310,
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			20062320,
			20062321,
			20062322,
			20062323,
			20062324,
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			20062326,
			20062327,
			20062328,
			20062329,
			20062330,
			20062331,
			20062332,
			20062333,
			20062334,
			20062335,
			20062336,
			20062337,
			20062340,
			20062341,
			20062342,
			20062343,
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			20062350,
			20062351,
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			20062353,
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			20062355,
			20062356,
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			20062372,
			20062373,
			20062374,
			20062375,
			20062376,
			20062377
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006300] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2006300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2000,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20063000,
			20063000
		},
		barrage_ID = {
			20063000,
			20063001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006310] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_大圆",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 2006310,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4400,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20063100,
			20063100,
			20063100,
			20063100,
			20063100,
			20063100
		},
		barrage_ID = {
			20063100,
			20063101,
			20063102,
			20063103,
			20063104,
			20063105
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2006400] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS追迹者III型_p2_鱼雷海",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 2006400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20064000,
			20064001,
			20064010,
			20064011
		},
		barrage_ID = {
			20064000,
			20064001,
			20064010,
			20064011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007000] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_普通_穿甲射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 2007000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20020070,
			20020071,
			20020072,
			20020070,
			20020071,
			20020072
		},
		barrage_ID = {
			20070000,
			20070001,
			20070002,
			20070004,
			20070005,
			20070006
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007001] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_普通_平射",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2007001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20020040,
			20020040
		},
		barrage_ID = {
			200140,
			200141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007002] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_普通_六联鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 2007002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1400,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20020060
		},
		barrage_ID = {
			20020060
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007003] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_普通_副炮射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 2007003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 950,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20210050,
			20210050,
			20210210,
			20210210,
			20210210,
			20210210
		},
		barrage_ID = {
			20210120,
			20210121,
			20210210,
			20210211,
			20210212,
			20210213
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007100] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_特殊_Bomb射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2007100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20071000,
			20071001
		},
		barrage_ID = {
			20071000,
			20071001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007120] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_特殊_蓝色狙击弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 2007120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20071200,
			20071200
		},
		barrage_ID = {
			20071200,
			20071201
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007200] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_圆",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2007200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001,
			20072000,
			20072001
		},
		barrage_ID = {
			20072000,
			20072001,
			20072002,
			20072003,
			20072004,
			20072005,
			20072006,
			20072007,
			20072008,
			20072009,
			20072010,
			20072011,
			20072012,
			20072013,
			20072014,
			20072015,
			20072016,
			20072017,
			20072018,
			20072019,
			20072020,
			20072021,
			20072022,
			20072023,
			20072024,
			20072025,
			20072026,
			20072027
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007210] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_间隔鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 72,
		corrected = 100,
		min_range = 0,
		id = 2007210,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 12,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20072100
		},
		barrage_ID = {
			20072100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007220] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_强风射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 125,
		min_range = 0,
		id = 2007220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20072200
		},
		barrage_ID = {
			20072200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007400] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_p2_组合弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2007400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111
		},
		barrage_ID = {
			20084100,
			20084101,
			20084102,
			20084103,
			20084104,
			20084105,
			20084106,
			20084107,
			20084108,
			20084109,
			20084110,
			20084111,
			20084112,
			20084113,
			20084114,
			20084115,
			20084116,
			20084117,
			20084120,
			20084121,
			20084122,
			20084123,
			20084124,
			20084125,
			20084126,
			20084127,
			20084128,
			20084129,
			20084130,
			20084131,
			20084132,
			20084133,
			20084134,
			20084135,
			20084136,
			20084137
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007410] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_p2_副炮射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 2007410,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1050,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20074101,
			20074101,
			20074101,
			20074101,
			20074100,
			20074100,
			20074100,
			20074100
		},
		barrage_ID = {
			20074100,
			20074101,
			20074102,
			20074103,
			20074110,
			20074111,
			20074112,
			20074113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007420] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_p2_普通主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 2007420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20020070,
			20020071,
			20020072,
			20020070,
			20020071,
			20020072
		},
		barrage_ID = {
			20070000,
			20070001,
			20070002,
			20070004,
			20070005,
			20070006
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2007430] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS领洋者III型_p2_平射子母弹",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 2007430,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3600,
		queue = 13,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20074300,
			20074301,
			20074302,
			20074310,
			20074311,
			20074312,
			20074320,
			20074321,
			20074322
		},
		barrage_ID = {
			20074300,
			20074301,
			20074302,
			20074310,
			20074311,
			20074312,
			20074320,
			20074321,
			20074322
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008000] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 2008000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20080000,
			20080000
		},
		barrage_ID = {
			20080000,
			20080001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008001] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_小火车",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 2008001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 900,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801,
			801,
			801,
			801
		},
		barrage_ID = {
			20080010,
			20080011,
			20080012,
			20080013
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008002] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_主炮",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 2008002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20060000,
			20060000,
			20060000
		},
		barrage_ID = {
			20060000,
			20060001,
			20060002
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008010] = {
		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射前排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 80,
		corrected = 100,
		min_range = 0,
		id = 2008010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 6,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20030350
		},
		barrage_ID = {
			20080100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			fx = "jinengenemy",
			alertTime = 0.6
		}
	}
	uv0.weapon_property_388[2008011] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射后排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 80,
		corrected = 100,
		min_range = 95,
		id = 2008011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2100,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20030350
		},
		barrage_ID = {
			20080110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 0.8
		}
	}
	uv0.weapon_property_388[2008200] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_圆",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2008200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000,
			20082000
		},
		barrage_ID = {
			20082000,
			20082001,
			20082002,
			20082003,
			20082004,
			20082005,
			20082006,
			20082007,
			20082008,
			20082009,
			20082010,
			20082011,
			20082012,
			20082013,
			20082014,
			20082015,
			20082016,
			20082017,
			20082018,
			20082019,
			20082020,
			20082021,
			20082022,
			20082023,
			20082024,
			20082025,
			20082026,
			20082027,
			20082028,
			20082029,
			20082030,
			20082031,
			20082032,
			20082033,
			20082034,
			20082035
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008400] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_p2_大跨射后排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 95,
		id = 2008400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20084000,
			20084001,
			20084002,
			20084003,
			20084004,
			20084005,
			20084006,
			20084007,
			20084008,
			20084009,
			20084010,
			20084011,
			20084012,
			20084013
		},
		barrage_ID = {
			20084000,
			20084000,
			20084001,
			20084001,
			20084002,
			20084002,
			20084003,
			20084003,
			20084004,
			20084004,
			20084005,
			20084005,
			20084006,
			20084006
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 0.8
		}
	}
	uv0.weapon_property_388[2008410] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_p2_组合弹幕(不使用)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2008410,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1850,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084100,
			20084101,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111,
			20084110,
			20084111
		},
		barrage_ID = {
			20084100,
			20084101,
			20084102,
			20084103,
			20084104,
			20084105,
			20084106,
			20084107,
			20084108,
			20084109,
			20084110,
			20084111,
			20084112,
			20084113,
			20084114,
			20084115,
			20084116,
			20084117,
			20084120,
			20084121,
			20084122,
			20084123,
			20084124,
			20084125,
			20084126,
			20084127,
			20084128,
			20084129,
			20084130,
			20084131,
			20084132,
			20084133,
			20084134,
			20084135,
			20084136,
			20084137
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2008420] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_p2_高爆跨射后排",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 95,
		id = 2008420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 7,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20084200,
			20084201,
			20084202,
			20084203,
			20084204
		},
		barrage_ID = {
			20084200,
			20084200,
			20084200,
			20084200,
			20084200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 0.8
		}
	}
	uv0.weapon_property_388[2008430] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS破局者III型_p2_组合弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 2008430,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1550,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20084300,
			20084301,
			20084302,
			20084303,
			20084304,
			20084305,
			20084306,
			20084307,
			20084308,
			20084309,
			20084320,
			20084321
		},
		barrage_ID = {
			20084300,
			20084301,
			20084302,
			20084303,
			20084304,
			20084305,
			20084306,
			20084307,
			20084308,
			20084309,
			20084320,
			20084321
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2009000] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS执棋者III型_普通_穿甲射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 105,
		min_range = 0,
		id = 2009000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20090000,
			20090001,
			20090000,
			20090001
		},
		barrage_ID = {
			20090000,
			20090001,
			20090002,
			20090003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2009001] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS执棋者III型_普通_三联鱼雷连发",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 108,
		corrected = 125,
		min_range = 0,
		id = 2009001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1400,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			20090010
		},
		barrage_ID = {
			20090010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2009002] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS执棋者III型_普通_副炮射击",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 105,
		min_range = 0,
		id = 2009002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20090020,
			20090020
		},
		barrage_ID = {
			20090020,
			20090021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2009010] = {
		action_index = "attack",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS执棋者III型_飞机库_战斗机群1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 2009010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2100,
		queue = 6,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30019
		},
		barrage_ID = {
			20090100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_388[2009011] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【大世界】据点BOSS执棋者III型_战斗机武器1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 2009011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			20001
		},
		barrage_ID = {
			104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
