pg = pg or {}
pg.weapon_property_138 = {}

function ()
	uv0.weapon_property_138[66546] = {
		name = "众神之怒·雪崩雷震-闪电LV6",
		damage = 16,
		base = 66540,
		id = 66546,
		barrage_ID = {
			80362
		}
	}
	uv0.weapon_property_138[66547] = {
		name = "众神之怒·雪崩雷震-闪电LV7",
		damage = 17,
		base = 66540,
		id = 66547,
		barrage_ID = {
			80363
		}
	}
	uv0.weapon_property_138[66548] = {
		name = "众神之怒·雪崩雷震-闪电LV8",
		damage = 19,
		base = 66540,
		id = 66548,
		barrage_ID = {
			80363
		}
	}
	uv0.weapon_property_138[66549] = {
		name = "众神之怒·雪崩雷震-闪电LV9",
		damage = 21,
		base = 66540,
		id = 66549,
		barrage_ID = {
			80363
		}
	}
	uv0.weapon_property_138[66550] = {
		name = "众神之怒·雪崩雷震-闪电LV10",
		damage = 23,
		base = 66540,
		id = 66550,
		barrage_ID = {
			80364
		}
	}
	uv0.weapon_property_138[66560] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "众神之怒·雪崩雷震-冰球LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 66560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19913
		},
		barrage_ID = {
			80371
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66561] = {
		id = 66561,
		name = "众神之怒·雪崩雷震-冰球LV1",
		damage = 10,
		base = 66560
	}
	uv0.weapon_property_138[66562] = {
		id = 66562,
		name = "众神之怒·雪崩雷震-冰球LV2",
		damage = 11,
		base = 66560
	}
	uv0.weapon_property_138[66563] = {
		id = 66563,
		name = "众神之怒·雪崩雷震-冰球LV3",
		damage = 12,
		base = 66560
	}
	uv0.weapon_property_138[66564] = {
		name = "众神之怒·雪崩雷震-冰球LV4",
		damage = 13,
		base = 66560,
		id = 66564,
		barrage_ID = {
			80372
		}
	}
	uv0.weapon_property_138[66565] = {
		name = "众神之怒·雪崩雷震-冰球LV5",
		damage = 14,
		base = 66560,
		id = 66565,
		barrage_ID = {
			80372
		}
	}
	uv0.weapon_property_138[66566] = {
		name = "众神之怒·雪崩雷震-冰球LV6",
		damage = 15,
		base = 66560,
		id = 66566,
		barrage_ID = {
			80372
		}
	}
	uv0.weapon_property_138[66567] = {
		name = "众神之怒·雪崩雷震-冰球LV7",
		damage = 16,
		base = 66560,
		id = 66567,
		barrage_ID = {
			80373
		}
	}
	uv0.weapon_property_138[66568] = {
		name = "众神之怒·雪崩雷震-冰球LV8",
		damage = 17,
		base = 66560,
		id = 66568,
		barrage_ID = {
			80373
		}
	}
	uv0.weapon_property_138[66569] = {
		name = "众神之怒·雪崩雷震-冰球LV9",
		damage = 18,
		base = 66560,
		id = 66569,
		barrage_ID = {
			80373
		}
	}
	uv0.weapon_property_138[66570] = {
		name = "众神之怒·雪崩雷震-冰球LV10",
		damage = 20,
		base = 66560,
		id = 66570,
		barrage_ID = {
			80374
		}
	}
	uv0.weapon_property_138[66580] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "宝石枪雨LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 66580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66580
		},
		barrage_ID = {
			80301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66581] = {
		name = "宝石枪雨LV1",
		damage = 91,
		base = 66580,
		id = 66581,
		bullet_ID = {
			66581
		}
	}
	uv0.weapon_property_138[66582] = {
		name = "宝石枪雨LV2",
		damage = 107,
		base = 66580,
		id = 66582,
		bullet_ID = {
			66582
		}
	}
	uv0.weapon_property_138[66583] = {
		name = "宝石枪雨LV3",
		damage = 123,
		base = 66580,
		id = 66583,
		bullet_ID = {
			66583
		}
	}
	uv0.weapon_property_138[66584] = {
		name = "宝石枪雨LV4",
		damage = 139,
		base = 66580,
		id = 66584,
		bullet_ID = {
			66584
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_138[66585] = {
		name = "宝石枪雨LV5",
		damage = 155,
		base = 66580,
		id = 66585,
		bullet_ID = {
			66585
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_138[66586] = {
		name = "宝石枪雨LV6",
		damage = 171,
		base = 66580,
		id = 66586,
		bullet_ID = {
			66586
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_138[66587] = {
		name = "宝石枪雨LV7",
		damage = 187,
		base = 66580,
		id = 66587,
		bullet_ID = {
			66587
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_138[66588] = {
		name = "宝石枪雨LV8",
		damage = 203,
		base = 66580,
		id = 66588,
		bullet_ID = {
			66588
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_138[66589] = {
		name = "宝石枪雨LV9",
		damage = 219,
		base = 66580,
		id = 66589,
		bullet_ID = {
			66589
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_138[66590] = {
		name = "宝石枪雨LV10",
		damage = 235,
		base = 66580,
		id = 66590,
		bullet_ID = {
			66590
		},
		barrage_ID = {
			80304
		}
	}
	uv0.weapon_property_138[66600] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "联结·阿萨姆航弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 66600,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19906
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66601] = {
		id = 66601,
		name = "联结·阿萨姆航弹",
		damage = 68,
		base = 66600
	}
	uv0.weapon_property_138[66602] = {
		id = 66602,
		name = "联结·阿萨姆航弹",
		damage = 79,
		base = 66600
	}
	uv0.weapon_property_138[66603] = {
		id = 66603,
		name = "联结·阿萨姆航弹",
		damage = 90,
		base = 66600
	}
	uv0.weapon_property_138[66604] = {
		id = 66604,
		name = "联结·阿萨姆航弹",
		damage = 101,
		base = 66600
	}
	uv0.weapon_property_138[66605] = {
		id = 66605,
		name = "联结·阿萨姆航弹",
		damage = 113,
		base = 66600
	}
	uv0.weapon_property_138[66606] = {
		id = 66606,
		name = "联结·阿萨姆航弹",
		damage = 125,
		base = 66600
	}
	uv0.weapon_property_138[66607] = {
		id = 66607,
		name = "联结·阿萨姆航弹",
		damage = 137,
		base = 66600
	}
	uv0.weapon_property_138[66608] = {
		id = 66608,
		name = "联结·阿萨姆航弹",
		damage = 149,
		base = 66600
	}
	uv0.weapon_property_138[66609] = {
		id = 66609,
		name = "联结·阿萨姆航弹",
		damage = 161,
		base = 66600
	}
	uv0.weapon_property_138[66610] = {
		id = 66610,
		name = "联结·阿萨姆航弹",
		damage = 173,
		base = 66600
	}
	uv0.weapon_property_138[66620] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "宝石枪雨航弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 66620,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19915
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66621] = {
		id = 66621,
		name = "宝石枪雨航弹",
		damage = 91,
		base = 66620
	}
	uv0.weapon_property_138[66622] = {
		id = 66622,
		name = "宝石枪雨航弹",
		damage = 107,
		base = 66620
	}
	uv0.weapon_property_138[66623] = {
		id = 66623,
		name = "宝石枪雨航弹",
		damage = 123,
		base = 66620
	}
	uv0.weapon_property_138[66624] = {
		id = 66624,
		name = "宝石枪雨航弹",
		damage = 139,
		base = 66620
	}
	uv0.weapon_property_138[66625] = {
		id = 66625,
		name = "宝石枪雨航弹",
		damage = 155,
		base = 66620
	}
	uv0.weapon_property_138[66626] = {
		id = 66626,
		name = "宝石枪雨航弹",
		damage = 171,
		base = 66620
	}
	uv0.weapon_property_138[66627] = {
		id = 66627,
		name = "宝石枪雨航弹",
		damage = 187,
		base = 66620
	}
	uv0.weapon_property_138[66628] = {
		id = 66628,
		name = "宝石枪雨航弹",
		damage = 203,
		base = 66620
	}
	uv0.weapon_property_138[66629] = {
		id = 66629,
		name = "宝石枪雨航弹",
		damage = 219,
		base = 66620
	}
	uv0.weapon_property_138[66630] = {
		id = 66630,
		name = "宝石枪雨航弹",
		damage = 235,
		base = 66620
	}
	uv0.weapon_property_138[66640] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "约克公爵技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 110,
		min_range = 35,
		id = 66640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19985
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66641] = {
		id = 66641,
		name = "约克公爵技能LV1",
		damage = 46,
		base = 66640
	}
	uv0.weapon_property_138[66642] = {
		id = 66642,
		name = "约克公爵技能LV2",
		damage = 52,
		base = 66640
	}
	uv0.weapon_property_138[66643] = {
		id = 66643,
		name = "约克公爵技能LV3",
		damage = 59,
		base = 66640
	}
	uv0.weapon_property_138[66644] = {
		id = 66644,
		name = "约克公爵技能LV4",
		damage = 66,
		base = 66640
	}
	uv0.weapon_property_138[66645] = {
		id = 66645,
		name = "约克公爵技能LV5",
		damage = 73,
		base = 66640
	}
	uv0.weapon_property_138[66646] = {
		id = 66646,
		name = "约克公爵技能LV6",
		damage = 80,
		base = 66640
	}
	uv0.weapon_property_138[66647] = {
		id = 66647,
		name = "约克公爵技能LV7",
		damage = 87,
		base = 66640
	}
	uv0.weapon_property_138[66648] = {
		id = 66648,
		name = "约克公爵技能LV8",
		damage = 94,
		base = 66640
	}
	uv0.weapon_property_138[66649] = {
		id = 66649,
		name = "约克公爵技能LV9",
		damage = 101,
		base = 66640
	}
	uv0.weapon_property_138[66650] = {
		id = 66650,
		name = "约克公爵技能LV10",
		damage = 108,
		base = 66640
	}
	uv0.weapon_property_138[66660] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "拉菲技能弹幕LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 66660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19917
		},
		barrage_ID = {
			80021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_138[66661] = {
		id = 66661,
		name = "拉菲技能弹幕LV1",
		damage = 13,
		base = 66660
	}
	uv0.weapon_property_138[66662] = {
		name = "拉菲技能弹幕LV2",
		damage = 14,
		base = 66660,
		id = 66662,
		barrage_ID = {
			80022
		}
	}
	uv0.weapon_property_138[66663] = {
		name = "拉菲技能弹幕LV3",
		damage = 15,
		base = 66660,
		id = 66663,
		barrage_ID = {
			80023
		}
	}
end()
