pg = pg or {}
pg.weapon_property_345 = {}

function ()
	uv0.weapon_property_345[819501] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 三浦梓 旋转穿透弹",
		damage = 24,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819501,
		bullet_ID = {
			852101,
			852102
		},
		barrage_ID = {
			852101,
			852102
		}
	}
	uv0.weapon_property_345[819502] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 三浦梓 扩散曲弹",
		damage = 24,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819502,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_345[819503] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 主题战斗机",
		damage = 10,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819503,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819504] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 主题鱼雷机",
		damage = 24,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819504,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_345[819505] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 扇形弹幕",
		damage = 11,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819505,
		bullet_ID = {
			1101,
			1101,
			1101,
			1101,
			1101
		},
		barrage_ID = {
			852115,
			852116,
			852117,
			852118,
			852119
		}
	}
	uv0.weapon_property_345[819506] = {
		aim_type = 1,
		range = 85,
		damage = 12,
		base = 1005,
		name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819506,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819507] = {
		aim_type = 1,
		range = 200,
		damage = 12,
		base = 1006,
		name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819507,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819508] = {
		aim_type = 0,
		range = 45,
		damage = 26,
		base = 1007,
		name = "【偶像大师联动VSP】精英人形 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819508,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_345[819509] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 水濑伊织 主炮弹幕",
		damage = 30,
		base = 1000,
		charge_param = "",
		reload_max = 2600,
		queue = 1,
		id = 819509,
		bullet_ID = {
			852111,
			852111
		},
		barrage_ID = {
			852112,
			852113
		}
	}
	uv0.weapon_property_345[819510] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 水濑伊织 前排跨射",
		damage = 26,
		base = 1000,
		charge_param = "",
		reload_max = 3600,
		queue = 1,
		id = 819510,
		bullet_ID = {
			852112
		},
		barrage_ID = {
			852114
		}
	}
	uv0.weapon_property_345[819511] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 天海春香 Q版近程自卫火炮",
		damage = 10,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819511,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819512] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 星星圆舞曲",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819512,
		effect_move = 0,
		bullet_ID = {
			852501
		},
		barrage_ID = {
			852501
		}
	}
	uv0.weapon_property_345[819513] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 自机狙针弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 4,
		id = 819513,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852511
		}
	}
	uv0.weapon_property_345[819514] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 跃动音符的星光",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819514,
		bullet_ID = {
			852521,
			852522,
			852523,
			852523
		},
		barrage_ID = {
			852521,
			852522,
			852523,
			852524
		}
	}
	uv0.weapon_property_345[819515] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 环状扩散弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819515,
		bullet_ID = {
			852531,
			852532,
			852533
		},
		barrage_ID = {
			852531,
			852532,
			852531
		}
	}
	uv0.weapon_property_345[819516] = {
		range = 80,
		damage = 14,
		base = 1003,
		name = "【偶像大师联动VSP】BOSS 第二波 天海春香 舞台激光",
		corrected = 105,
		recover_time = 0.5,
		initial_over_heat = 0,
		reload_max = 1500,
		charge_param = "",
		queue = 3,
		id = 819516,
		angle = 120,
		bullet_ID = {
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551
		},
		barrage_ID = {
			852551,
			852552,
			852553,
			852554,
			852555,
			852556,
			852557,
			852558,
			852559,
			852560
		}
	}
	uv0.weapon_property_345[819517] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第二波 天海春香 翻飞之环",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819517,
		bullet_ID = {
			852541,
			852541,
			852542,
			852542,
			852543
		},
		barrage_ID = {
			852541,
			852542,
			852543,
			852544,
			852545
		}
	}
	uv0.weapon_property_345[819518] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 第三波 天海春香 璀璨之翼",
		aim_type = 0,
		reload_max = 3000,
		charge_param = "",
		recover_time = 0.5,
		axis_angle = 0,
		queue = 1,
		angle = 120,
		range = 95,
		damage = 18,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 819518,
		bullet_ID = {
			852561,
			852562,
			852561,
			852562
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		}
	}
	uv0.weapon_property_345[819519] = {
		range = 80,
		damage = 14,
		base = 1003,
		name = "【偶像大师联动VSP】BOSS 第四波 天海春香 舞台激光2",
		corrected = 105,
		recover_time = 0.5,
		initial_over_heat = 0,
		reload_max = 1500,
		charge_param = "",
		queue = 3,
		id = 819519,
		angle = 120,
		bullet_ID = {
			852571,
			852571,
			852571,
			852571
		},
		barrage_ID = {
			852571,
			852572,
			852573,
			852574
		}
	}
	uv0.weapon_property_345[819520] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 Q版近程自卫火炮",
		damage = 10,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819520,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819521] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 如月千早 普通攻击-机枪",
		aim_type = 1,
		reload_max = 600,
		charge_param = "",
		recover_time = 0,
		axis_angle = 0,
		queue = 1,
		angle = 360,
		range = 90,
		damage = 7,
		base = 1000,
		corrected = 105,
		min_range = 0,
		id = 819521,
		bullet_ID = {
			990281,
			990281,
			990281
		},
		barrage_ID = {
			990281,
			990282,
			990283
		}
	}
	uv0.weapon_property_345[819522] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 如月千早 扩散圈",
		aim_type = 1,
		reload_max = 3200,
		fire_fx_loop_type = 1,
		recover_time = 0,
		charge_param = "",
		axis_angle = 0,
		queue = 2,
		angle = 360,
		range = 999,
		damage = 20,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 819522,
		bullet_ID = {
			730116,
			730117
		},
		barrage_ID = {
			650001,
			650002
		}
	}
	uv0.weapon_property_345[819523] = {
		range = 120,
		name = "【偶像大师联动VSP】BOSS 如月千早 铁拳侧翼拳风小子弹",
		damage = 16,
		base = 1000,
		initial_over_heat = 0,
		reload_max = 5000,
		queue = 2,
		id = 819523,
		bullet_ID = {
			810128,
			810128,
			810128,
			810128
		},
		barrage_ID = {
			820097,
			820098,
			820099,
			820100
		}
	}
	uv0.weapon_property_345[819524] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机",
		damage = 34,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819524,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819525] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机",
		damage = 48,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 4,
		id = 819525,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_345[819526] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机",
		damage = 60,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819526,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819527] = {
		aim_type = 1,
		range = 85,
		damage = 34,
		base = 1005,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819527,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819528] = {
		aim_type = 1,
		range = 200,
		damage = 34,
		base = 1006,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819528,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819529] = {
		aim_type = 1,
		range = 45,
		damage = 48,
		base = 1007,
		name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 2900,
		queue = 1,
		id = 819529,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_345[819530] = {
		aim_type = 0,
		range = 1,
		damage = 60,
		base = 1008,
		name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 9500,
		queue = 1,
		id = 819530,
		angle = 25,
		bullet_ID = {
			852115
		},
		barrage_ID = {
			852122
		}
	}
	uv0.weapon_property_345[819601] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 星星圆舞曲 加强版",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819601,
		effect_move = 0,
		bullet_ID = {
			852601
		},
		barrage_ID = {
			852601
		}
	}
	uv0.weapon_property_345[819602] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 开幕星光子母随机弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819602,
		effect_move = 0,
		bullet_ID = {
			852611,
			852612
		},
		barrage_ID = {
			852611,
			852612
		}
	}
	uv0.weapon_property_345[819603] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 三连间隔转无间隔转曲线",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 3,
		id = 819603,
		effect_move = 0,
		bullet_ID = {
			852621
		},
		barrage_ID = {
			852621
		}
	}
	uv0.weapon_property_345[819604] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 快慢风车",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 4,
		id = 819604,
		effect_move = 0,
		bullet_ID = {
			852631,
			852632,
			852631,
			852632
		},
		barrage_ID = {
			852631,
			852632,
			852633,
			852634
		}
	}
	uv0.weapon_property_345[819605] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 红",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 5,
		id = 819605,
		effect_move = 0,
		bullet_ID = {
			852641
		},
		barrage_ID = {
			852641
		}
	}
	uv0.weapon_property_345[819606] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 蓝",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 6,
		id = 819606,
		effect_move = 0,
		bullet_ID = {
			852651
		},
		barrage_ID = {
			852651
		}
	}
	uv0.weapon_property_345[819607] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 变速子弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 7,
		id = 819607,
		effect_move = 0,
		bullet_ID = {
			852661,
			852662,
			852663,
			852664,
			852665,
			852666,
			852667,
			852668
		},
		barrage_ID = {
			852661,
			852662,
			852663,
			852664,
			852665,
			852666,
			852667,
			852668
		}
	}
	uv0.weapon_property_345[819608] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 地毯轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 819608,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 150,
		queue = 8,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			340141
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[819609] = {
		action_index = "",
		range = 1,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 轰炸武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 819609,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 4,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852671,
			852672,
			852673,
			852674
		},
		barrage_ID = {
			130991,
			130991,
			130991,
			130991
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[819610] = {
		aim_type = 1,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 自机狙针弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 9,
		id = 819610,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852671
		}
	}
	uv0.weapon_property_345[819701] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 灯光师 灯光舞台搭建",
		damage = 45,
		base = 1000,
		fire_fx = "",
		charge_param = "",
		reload_max = 2100,
		fire_sfx = "",
		queue = 99,
		id = 819701,
		effect_move = 0,
		bullet_ID = {
			852701
		},
		barrage_ID = {
			852701
		}
	}
	uv0.weapon_property_345[819702] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 散射光",
		charge_param = "",
		reload_max = 9999,
		queue = 1,
		id = 819702,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711,
			852711,
			852711,
			852711,
			852712,
			852712,
			852712,
			852712
		},
		barrage_ID = {
			852711,
			852712,
			852713,
			852714,
			852715,
			852716,
			852717,
			852718,
			852719
		}
	}
	uv0.weapon_property_345[819703] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 聚焦光",
		charge_param = "",
		reload_max = 9999,
		queue = 2,
		id = 819703,
		effect_move = 1,
		bullet_ID = {
			852712,
			852711,
			852712
		},
		barrage_ID = {
			852721,
			852722,
			852723
		}
	}
	uv0.weapon_property_345[819704] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 侧边光",
		charge_param = "",
		reload_max = 9999,
		queue = 3,
		id = 819704,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711
		},
		barrage_ID = {
			852731,
			852732
		}
	}
	uv0.weapon_property_345[819705] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 交叉光",
		charge_param = "",
		reload_max = 9999,
		queue = 4,
		id = 819705,
		effect_move = 1,
		bullet_ID = {
			852711,
			852712,
			852712,
			852711
		},
		barrage_ID = {
			852741,
			852742,
			852743,
			852744
		}
	}
	uv0.weapon_property_345[819706] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光1",
		charge_param = "",
		reload_max = 9999,
		queue = 5,
		id = 819706,
		effect_move = 1,
		bullet_ID = {
			852712
		},
		barrage_ID = {
			852751
		}
	}
	uv0.weapon_property_345[819707] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光2",
		charge_param = "",
		reload_max = 9999,
		queue = 6,
		id = 819707,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711
		},
		barrage_ID = {
			852752,
			852753
		}
	}
	uv0.weapon_property_345[819708] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光3",
		charge_param = "",
		reload_max = 9999,
		queue = 7,
		id = 819708,
		effect_move = 1,
		bullet_ID = {
			852711,
			852712,
			852711
		},
		barrage_ID = {
			852754,
			852755,
			852756
		}
	}
	uv0.weapon_property_345[819709] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 装饰光1",
		charge_param = "",
		reload_max = 9999,
		queue = 8,
		id = 819709,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711,
			852711,
			852711,
			852711
		},
		barrage_ID = {
			852761,
			852762,
			852763,
			852764,
			852765
		}
	}
	uv0.weapon_property_345[819710] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 灯光师 光辉子弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819710,
		effect_move = 0,
		bullet_ID = {
			852611,
			852612
		},
		barrage_ID = {
			852611,
			852612
		}
	}
	uv0.weapon_property_345[800000] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】驱逐武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 2,
		corrected = 125,
		min_range = 0,
		id = 800000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800001] = {
		action_index = "attack",
		range = 120,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】重巡武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 12,
		corrected = 110,
		min_range = 0,
		id = 800001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 547,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800002] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 800002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 60,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800003] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】三联鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 800003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800004] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】四联鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 800004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800005] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重樱战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 2,
		corrected = 100,
		min_range = 0,
		id = 800005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			117
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800006] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重樱鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 800006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			118
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800007] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重樱轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 800007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			119
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800008] = {
		action_index = "attack",
		range = 100,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】三笠主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 110,
		corrected = 110,
		min_range = 0,
		id = 800008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800009] = {
		action_index = "attack",
		range = 100,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】比叡主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 800009,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800010] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "zhupao",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼浮游炮 (飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 800010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12019
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800011] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼浮游炮武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 500,
		corrected = 100,
		min_range = 0,
		id = 800011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1050,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399990
		},
		barrage_ID = {
			399993
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800012] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼Q版近程自卫火炮IIII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 125,
		min_range = 0,
		id = 800012,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			14
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_345[800013] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼炮击一型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 800013,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399999,
			399998,
			399997,
			399996
		},
		barrage_ID = {
			399999,
			399998,
			399997,
			399996
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
