pg = pg or {}
pg.weapon_property_99 = {}

function ()
	uv0.weapon_property_99[59027] = {
		id = 59027,
		reload_max = 84,
		damage = 31,
		base = 59020
	}
	uv0.weapon_property_99[59028] = {
		id = 59028,
		reload_max = 82,
		damage = 33,
		base = 59020
	}
	uv0.weapon_property_99[59029] = {
		id = 59029,
		reload_max = 80,
		damage = 35,
		base = 59020
	}
	uv0.weapon_property_99[59030] = {
		id = 59030,
		reload_max = 78,
		damage = 38,
		base = 59020
	}
	uv0.weapon_property_99[59031] = {
		id = 59031,
		reload_max = 78,
		damage = 40,
		base = 59020
	}
	uv0.weapon_property_99[59032] = {
		id = 59032,
		reload_max = 78,
		damage = 42,
		base = 59020
	}
	uv0.weapon_property_99[59033] = {
		id = 59033,
		reload_max = 78,
		damage = 45,
		base = 59020
	}
	uv0.weapon_property_99[59040] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG FF 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 59040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 91,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_99[59041] = {
		id = 59041,
		reload_max = 90,
		damage = 22,
		base = 59040
	}
	uv0.weapon_property_99[59042] = {
		id = 59042,
		reload_max = 88,
		damage = 24,
		base = 59040
	}
	uv0.weapon_property_99[59043] = {
		id = 59043,
		reload_max = 86,
		damage = 26,
		base = 59040
	}
	uv0.weapon_property_99[59044] = {
		id = 59044,
		reload_max = 85,
		damage = 28,
		base = 59040
	}
	uv0.weapon_property_99[59045] = {
		id = 59045,
		reload_max = 84,
		damage = 30,
		base = 59040
	}
	uv0.weapon_property_99[59046] = {
		id = 59046,
		reload_max = 82,
		damage = 32,
		base = 59040
	}
	uv0.weapon_property_99[59047] = {
		id = 59047,
		reload_max = 79,
		damage = 34,
		base = 59040
	}
	uv0.weapon_property_99[59048] = {
		id = 59048,
		reload_max = 78,
		damage = 36,
		base = 59040
	}
	uv0.weapon_property_99[59049] = {
		id = 59049,
		reload_max = 77,
		damage = 38,
		base = 59040
	}
	uv0.weapon_property_99[59050] = {
		id = 59050,
		reload_max = 75,
		damage = 41,
		base = 59040
	}
	uv0.weapon_property_99[59051] = {
		id = 59051,
		reload_max = 75,
		damage = 43,
		base = 59040
	}
	uv0.weapon_property_99[59052] = {
		id = 59052,
		reload_max = 75,
		damage = 45,
		base = 59040
	}
	uv0.weapon_property_99[59053] = {
		id = 59053,
		reload_max = 75,
		damage = 48,
		base = 59040
	}
	uv0.weapon_property_99[59100] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x MG151 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 59100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 160,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_99[59101] = {
		id = 59101,
		reload_max = 156,
		damage = 23,
		base = 59100
	}
	uv0.weapon_property_99[59102] = {
		id = 59102,
		reload_max = 154,
		damage = 26,
		base = 59100
	}
	uv0.weapon_property_99[59103] = {
		id = 59103,
		reload_max = 151,
		damage = 29,
		base = 59100
	}
	uv0.weapon_property_99[59104] = {
		id = 59104,
		reload_max = 149,
		damage = 32,
		base = 59100
	}
	uv0.weapon_property_99[59105] = {
		id = 59105,
		reload_max = 145,
		damage = 35,
		base = 59100
	}
	uv0.weapon_property_99[59106] = {
		id = 59106,
		reload_max = 143,
		damage = 38,
		base = 59100
	}
	uv0.weapon_property_99[59107] = {
		id = 59107,
		reload_max = 141,
		damage = 41,
		base = 59100
	}
	uv0.weapon_property_99[59108] = {
		id = 59108,
		reload_max = 139,
		damage = 44,
		base = 59100
	}
	uv0.weapon_property_99[59109] = {
		id = 59109,
		reload_max = 135,
		damage = 47,
		base = 59100
	}
	uv0.weapon_property_99[59110] = {
		id = 59110,
		reload_max = 133,
		damage = 50,
		base = 59100
	}
	uv0.weapon_property_99[59111] = {
		id = 59111,
		reload_max = 133,
		damage = 52,
		base = 59100
	}
	uv0.weapon_property_99[59112] = {
		id = 59112,
		reload_max = 133,
		damage = 55,
		base = 59100
	}
	uv0.weapon_property_99[59113] = {
		id = 59113,
		reload_max = 133,
		damage = 59,
		base = 59100
	}
	uv0.weapon_property_99[59120] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x MG151 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 59120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 153,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_99[59121] = {
		id = 59121,
		reload_max = 150,
		damage = 28,
		base = 59120
	}
	uv0.weapon_property_99[59122] = {
		id = 59122,
		reload_max = 148,
		damage = 31,
		base = 59120
	}
	uv0.weapon_property_99[59123] = {
		id = 59123,
		reload_max = 145,
		damage = 34,
		base = 59120
	}
	uv0.weapon_property_99[59124] = {
		id = 59124,
		reload_max = 143,
		damage = 37,
		base = 59120
	}
	uv0.weapon_property_99[59125] = {
		id = 59125,
		reload_max = 140,
		damage = 40,
		base = 59120
	}
	uv0.weapon_property_99[59126] = {
		id = 59126,
		reload_max = 138,
		damage = 43,
		base = 59120
	}
	uv0.weapon_property_99[59127] = {
		id = 59127,
		reload_max = 135,
		damage = 46,
		base = 59120
	}
	uv0.weapon_property_99[59128] = {
		id = 59128,
		reload_max = 133,
		damage = 49,
		base = 59120
	}
	uv0.weapon_property_99[59129] = {
		id = 59129,
		reload_max = 130,
		damage = 52,
		base = 59120
	}
	uv0.weapon_property_99[59130] = {
		id = 59130,
		reload_max = 128,
		damage = 55,
		base = 59120
	}
	uv0.weapon_property_99[59131] = {
		id = 59131,
		reload_max = 128,
		damage = 57,
		base = 59120
	}
	uv0.weapon_property_99[59132] = {
		id = 59132,
		reload_max = 128,
		damage = 61,
		base = 59120
	}
	uv0.weapon_property_99[59133] = {
		id = 59133,
		reload_max = 128,
		damage = 65,
		base = 59120
	}
	uv0.weapon_property_99[59140] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x MG151 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 59140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 146,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_99[59141] = {
		id = 59141,
		reload_max = 144,
		damage = 33,
		base = 59140
	}
	uv0.weapon_property_99[59142] = {
		id = 59142,
		reload_max = 142,
		damage = 36,
		base = 59140
	}
	uv0.weapon_property_99[59143] = {
		id = 59143,
		reload_max = 139,
		damage = 39,
		base = 59140
	}
	uv0.weapon_property_99[59144] = {
		id = 59144,
		reload_max = 137,
		damage = 42,
		base = 59140
	}
	uv0.weapon_property_99[59145] = {
		id = 59145,
		reload_max = 135,
		damage = 45,
		base = 59140
	}
	uv0.weapon_property_99[59146] = {
		id = 59146,
		reload_max = 133,
		damage = 48,
		base = 59140
	}
	uv0.weapon_property_99[59147] = {
		id = 59147,
		reload_max = 129,
		damage = 51,
		base = 59140
	}
	uv0.weapon_property_99[59148] = {
		id = 59148,
		reload_max = 127,
		damage = 54,
		base = 59140
	}
	uv0.weapon_property_99[59149] = {
		id = 59149,
		reload_max = 125,
		damage = 57,
		base = 59140
	}
	uv0.weapon_property_99[59150] = {
		id = 59150,
		reload_max = 123,
		damage = 60,
		base = 59140
	}
	uv0.weapon_property_99[59151] = {
		id = 59151,
		reload_max = 123,
		damage = 62,
		base = 59140
	}
	uv0.weapon_property_99[59152] = {
		id = 59152,
		reload_max = 123,
		damage = 66,
		base = 59140
	}
	uv0.weapon_property_99[59153] = {
		id = 59153,
		reload_max = 123,
		damage = 71,
		base = 59140
	}
	uv0.weapon_property_99[59200] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG131 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 59200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 98,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
