pg = pg or {}
pg.weapon_property_80 = {}

function ()
	uv0.weapon_property_80[50626] = {
		id = 50626,
		reload_max = 157,
		damage = 56,
		base = 50620
	}
	uv0.weapon_property_80[50627] = {
		id = 50627,
		reload_max = 153,
		damage = 61,
		base = 50620
	}
	uv0.weapon_property_80[50628] = {
		id = 50628,
		reload_max = 149,
		damage = 65,
		base = 50620
	}
	uv0.weapon_property_80[50629] = {
		id = 50629,
		reload_max = 146,
		damage = 69,
		base = 50620
	}
	uv0.weapon_property_80[50630] = {
		id = 50630,
		reload_max = 142,
		damage = 74,
		base = 50620
	}
	uv0.weapon_property_80[50631] = {
		id = 50631,
		reload_max = 142,
		damage = 77,
		base = 50620
	}
	uv0.weapon_property_80[50632] = {
		id = 50632,
		reload_max = 142,
		damage = 81,
		base = 50620
	}
	uv0.weapon_property_80[50633] = {
		id = 50633,
		reload_max = 142,
		damage = 87,
		base = 50620
	}
	uv0.weapon_property_80[50640] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 50640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 169,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_80[50641] = {
		id = 50641,
		reload_max = 166,
		damage = 37,
		base = 50640
	}
	uv0.weapon_property_80[50642] = {
		id = 50642,
		reload_max = 163,
		damage = 41,
		base = 50640
	}
	uv0.weapon_property_80[50643] = {
		id = 50643,
		reload_max = 158,
		damage = 45,
		base = 50640
	}
	uv0.weapon_property_80[50644] = {
		id = 50644,
		reload_max = 156,
		damage = 50,
		base = 50640
	}
	uv0.weapon_property_80[50645] = {
		id = 50645,
		reload_max = 152,
		damage = 55,
		base = 50640
	}
	uv0.weapon_property_80[50646] = {
		id = 50646,
		reload_max = 149,
		damage = 60,
		base = 50640
	}
	uv0.weapon_property_80[50647] = {
		id = 50647,
		reload_max = 146,
		damage = 65,
		base = 50640
	}
	uv0.weapon_property_80[50648] = {
		id = 50648,
		reload_max = 141,
		damage = 70,
		base = 50640
	}
	uv0.weapon_property_80[50649] = {
		id = 50649,
		reload_max = 138,
		damage = 75,
		base = 50640
	}
	uv0.weapon_property_80[50650] = {
		id = 50650,
		reload_max = 135,
		damage = 80,
		base = 50640
	}
	uv0.weapon_property_80[50651] = {
		id = 50651,
		reload_max = 135,
		damage = 83,
		base = 50640
	}
	uv0.weapon_property_80[50652] = {
		id = 50652,
		reload_max = 135,
		damage = 88,
		base = 50640
	}
	uv0.weapon_property_80[50653] = {
		id = 50653,
		reload_max = 135,
		damage = 94,
		base = 50640
	}
	uv0.weapon_property_80[50660] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 50660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 160,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_80[50661] = {
		id = 50661,
		reload_max = 157,
		damage = 41,
		base = 50660
	}
	uv0.weapon_property_80[50662] = {
		id = 50662,
		reload_max = 154,
		damage = 46,
		base = 50660
	}
	uv0.weapon_property_80[50663] = {
		id = 50663,
		reload_max = 151,
		damage = 51,
		base = 50660
	}
	uv0.weapon_property_80[50664] = {
		id = 50664,
		reload_max = 148,
		damage = 56,
		base = 50660
	}
	uv0.weapon_property_80[50665] = {
		id = 50665,
		reload_max = 144,
		damage = 61,
		base = 50660
	}
	uv0.weapon_property_80[50666] = {
		id = 50666,
		reload_max = 141,
		damage = 66,
		base = 50660
	}
	uv0.weapon_property_80[50667] = {
		id = 50667,
		reload_max = 138,
		damage = 71,
		base = 50660
	}
	uv0.weapon_property_80[50668] = {
		id = 50668,
		reload_max = 135,
		damage = 76,
		base = 50660
	}
	uv0.weapon_property_80[50669] = {
		id = 50669,
		reload_max = 132,
		damage = 81,
		base = 50660
	}
	uv0.weapon_property_80[50670] = {
		id = 50670,
		reload_max = 128,
		damage = 86,
		base = 50660
	}
	uv0.weapon_property_80[50671] = {
		id = 50671,
		reload_max = 128,
		damage = 89,
		base = 50660
	}
	uv0.weapon_property_80[50672] = {
		id = 50672,
		reload_max = 128,
		damage = 95,
		base = 50660
	}
	uv0.weapon_property_80[50673] = {
		id = 50673,
		reload_max = 128,
		damage = 101,
		base = 50660
	}
	uv0.weapon_property_80[50700] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 50700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 93,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_80[50701] = {
		id = 50701,
		reload_max = 90,
		damage = 12,
		base = 50700
	}
	uv0.weapon_property_80[50702] = {
		id = 50702,
		reload_max = 88,
		damage = 13,
		base = 50700
	}
	uv0.weapon_property_80[50703] = {
		id = 50703,
		reload_max = 87,
		damage = 15,
		base = 50700
	}
	uv0.weapon_property_80[50704] = {
		id = 50704,
		reload_max = 85,
		damage = 16,
		base = 50700
	}
	uv0.weapon_property_80[50705] = {
		id = 50705,
		reload_max = 83,
		damage = 17,
		base = 50700
	}
	uv0.weapon_property_80[50706] = {
		id = 50706,
		reload_max = 81,
		damage = 19,
		base = 50700
	}
	uv0.weapon_property_80[50707] = {
		id = 50707,
		reload_max = 80,
		damage = 21,
		base = 50700
	}
	uv0.weapon_property_80[50708] = {
		id = 50708,
		reload_max = 78,
		damage = 23,
		base = 50700
	}
	uv0.weapon_property_80[50709] = {
		id = 50709,
		reload_max = 76,
		damage = 25,
		base = 50700
	}
	uv0.weapon_property_80[50710] = {
		id = 50710,
		reload_max = 74,
		damage = 27,
		base = 50700
	}
	uv0.weapon_property_80[50711] = {
		id = 50711,
		reload_max = 74,
		damage = 28,
		base = 50700
	}
	uv0.weapon_property_80[50712] = {
		id = 50712,
		reload_max = 74,
		damage = 30,
		base = 50700
	}
	uv0.weapon_property_80[50713] = {
		id = 50713,
		reload_max = 74,
		damage = 32,
		base = 50700
	}
	uv0.weapon_property_80[50720] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 50720,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 88,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_80[50721] = {
		id = 50721,
		reload_max = 86,
		damage = 13,
		base = 50720
	}
	uv0.weapon_property_80[50722] = {
		id = 50722,
		reload_max = 84,
		damage = 14,
		base = 50720
	}
	uv0.weapon_property_80[50723] = {
		id = 50723,
		reload_max = 83,
		damage = 16,
		base = 50720
	}
	uv0.weapon_property_80[50724] = {
		id = 50724,
		reload_max = 81,
		damage = 17,
		base = 50720
	}
	uv0.weapon_property_80[50725] = {
		id = 50725,
		reload_max = 79,
		damage = 18,
		base = 50720
	}
	uv0.weapon_property_80[50726] = {
		id = 50726,
		reload_max = 77,
		damage = 20,
		base = 50720
	}
	uv0.weapon_property_80[50727] = {
		id = 50727,
		reload_max = 76,
		damage = 22,
		base = 50720
	}
	uv0.weapon_property_80[50728] = {
		id = 50728,
		reload_max = 74,
		damage = 24,
		base = 50720
	}
	uv0.weapon_property_80[50729] = {
		id = 50729,
		reload_max = 72,
		damage = 26,
		base = 50720
	}
	uv0.weapon_property_80[50730] = {
		id = 50730,
		reload_max = 70,
		damage = 28,
		base = 50720
	}
	uv0.weapon_property_80[50731] = {
		id = 50731,
		reload_max = 70,
		damage = 29,
		base = 50720
	}
	uv0.weapon_property_80[50732] = {
		id = 50732,
		reload_max = 70,
		damage = 31,
		base = 50720
	}
	uv0.weapon_property_80[50733] = {
		id = 50733,
		reload_max = 70,
		damage = 33,
		base = 50720
	}
end()
