pg = pg or {}
pg.weapon_property_344 = {}

function ()
	uv0.weapon_property_344[819102] = {
		aim_type = 1,
		name = "【偶像大师联动SP1】精英人形 三浦梓 扩散曲弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819102,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_344[819111] = {
		aim_type = 1,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 Q版近程自卫火炮",
		damage = 6,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819111,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819112] = {
		aim_type = 1,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 双联装炮",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 800,
		queue = 1,
		id = 819112,
		bullet_ID = {
			852201
		},
		barrage_ID = {
			852201
		}
	}
	uv0.weapon_property_344[819113] = {
		aim_type = 1,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕1",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 1600,
		queue = 1,
		id = 819113,
		bullet_ID = {
			852211,
			852212,
			852213,
			852214,
			852215,
			852216
		},
		barrage_ID = {
			852211,
			852212,
			852213,
			852214,
			852215,
			852216
		}
	}
	uv0.weapon_property_344[819114] = {
		aim_type = 0,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕2",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819114,
		bullet_ID = {
			852221,
			852222,
			852223,
			852224
		},
		barrage_ID = {
			852221,
			852222,
			852223,
			852224
		}
	}
	uv0.weapon_property_344[819115] = {
		aim_type = 1,
		damage = 12,
		base = 1000,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 前排跨射主炮",
		type = 19,
		charge_param = "",
		reload_max = 2600,
		initial_over_heat = 1,
		queue = 3,
		id = 819115,
		bullet_ID = {
			852231
		},
		barrage_ID = {
			852231
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 3
		}
	}
	uv0.weapon_property_344[819116] = {
		range = 150,
		damage = 16,
		base = 1000,
		type = 19,
		aim_type = 1,
		min_range = 75,
		name = "【偶像大师联动SP1】BOSS 水濑伊织 后排跨射主炮",
		reload_max = 3200,
		initial_over_heat = 1,
		charge_param = "",
		queue = 3,
		id = 819116,
		bullet_ID = {
			800006
		},
		barrage_ID = {
			20018
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 3
		}
	}
	uv0.weapon_property_344[819201] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】精英人形 天海春香 自机狙",
		damage = 8,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819201,
		bullet_ID = {
			852104,
			852105,
			852106,
			852107
		},
		barrage_ID = {
			852104,
			852105,
			852106,
			852107
		}
	}
	uv0.weapon_property_344[819202] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】精英人形 天海春香 慢速随机飘弹",
		damage = 7,
		base = 1000,
		charge_param = "",
		reload_max = 2000,
		queue = 1,
		id = 819202,
		bullet_ID = {
			852108,
			852109
		},
		barrage_ID = {
			852108,
			852109
		}
	}
	uv0.weapon_property_344[819203] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】精英人形 天海春香 扫射弹幕",
		damage = 6,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819203,
		bullet_ID = {
			852110,
			852110
		},
		barrage_ID = {
			852110,
			852111
		}
	}
	uv0.weapon_property_344[819211] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】BOSS 三浦梓 Q版近程自卫火炮",
		damage = 7,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819211,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819212] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】BOSS 三浦梓 双倍旋转穿透弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2200,
		queue = 1,
		id = 819212,
		bullet_ID = {
			852301,
			852302,
			852301,
			852302
		},
		barrage_ID = {
			852301,
			852302,
			852303,
			852304
		}
	}
	uv0.weapon_property_344[819213] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】BOSS 三浦梓 扩散交叉曲弹",
		damage = 16,
		base = 1000,
		initial_over_heat = 1,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819213,
		bullet_ID = {
			852311,
			852312,
			852313,
			852314,
			852315,
			852316
		},
		barrage_ID = {
			852311,
			852312,
			852313,
			852314,
			852315,
			852316
		}
	}
	uv0.weapon_property_344[819214] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】BOSS 三浦梓 广域三角弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 1400,
		queue = 1,
		id = 819214,
		bullet_ID = {
			852321
		},
		barrage_ID = {
			852321
		}
	}
	uv0.weapon_property_344[819215] = {
		aim_type = 1,
		name = "【偶像大师联动SP2】BOSS 三浦梓 3way自机狙",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 1600,
		queue = 1,
		id = 819215,
		bullet_ID = {
			852331,
			852332,
			852333,
			852334
		},
		barrage_ID = {
			852331,
			852331,
			852331,
			852331
		}
	}
	uv0.weapon_property_344[819216] = {
		aim_type = 0,
		range = 90,
		damage = 10,
		base = 1000,
		name = "【偶像大师联动SP2】BOSS 三浦梓 鹤翼直行",
		corrected = 105,
		initial_over_heat = 1,
		reload_max = 3000,
		charge_param = "",
		queue = 1,
		id = 819216,
		angle = 360,
		bullet_ID = {
			990021,
			990022,
			990023
		},
		barrage_ID = {
			990021,
			990022,
			990023
		}
	}
	uv0.weapon_property_344[819301] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】精英人形 三浦梓 旋转穿透弹",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819301,
		bullet_ID = {
			852101,
			852102
		},
		barrage_ID = {
			852101,
			852102
		}
	}
	uv0.weapon_property_344[819302] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】精英人形 三浦梓 扩散曲弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819302,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_344[819303] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】精英人形 水濑伊织 主炮弹幕",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2600,
		queue = 1,
		id = 819303,
		bullet_ID = {
			852111,
			852111
		},
		barrage_ID = {
			852112,
			852113
		}
	}
	uv0.weapon_property_344[819304] = {
		aim_type = 1,
		damage = 18,
		base = 1000,
		name = "【偶像大师联动SP3】精英人形 水濑伊织 前排跨射",
		type = 19,
		charge_param = "",
		reload_max = 3600,
		queue = 1,
		id = 819304,
		bullet_ID = {
			852112
		},
		barrage_ID = {
			852114
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 3
		}
	}
	uv0.weapon_property_344[819311] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819311,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819312] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态主炮",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 600,
		queue = 1,
		id = 819312,
		bullet_ID = {
			852401
		},
		barrage_ID = {
			852401
		}
	}
	uv0.weapon_property_344[819313] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕1",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819313,
		bullet_ID = {
			852411,
			852412,
			852451
		},
		barrage_ID = {
			852411,
			852412,
			852451
		}
	}
	uv0.weapon_property_344[819314] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕2",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819314,
		bullet_ID = {
			852421,
			852421,
			852451
		},
		barrage_ID = {
			852421,
			852422,
			852451
		}
	}
	uv0.weapon_property_344[819315] = {
		aim_type = 0,
		name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷1",
		damage = 30,
		base = 1001,
		action_index = "",
		reload_max = 9999,
		id = 819315,
		bullet_ID = {
			852431,
			852431,
			852431
		},
		barrage_ID = {
			810004,
			810005,
			810006
		}
	}
	uv0.weapon_property_344[819316] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷2",
		damage = 30,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819316,
		bullet_ID = {
			852431
		},
		barrage_ID = {
			852431
		}
	}
	uv0.weapon_property_344[819317] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷3",
		damage = 30,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819317,
		bullet_ID = {
			852441
		},
		barrage_ID = {
			852441
		}
	}
	uv0.weapon_property_344[819318] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819318,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819319] = {
		aim_type = 1,
		range = 90,
		damage = 5,
		base = 1000,
		name = "【偶像大师联动SP3】BOSS 如月千早 普通攻击-机枪",
		corrected = 105,
		initial_over_heat = 0,
		reload_max = 600,
		charge_param = "",
		queue = 1,
		id = 819319,
		angle = 360,
		bullet_ID = {
			990281,
			990281,
			990281
		},
		barrage_ID = {
			990281,
			990282,
			990283
		}
	}
	uv0.weapon_property_344[819320] = {
		aim_type = 1,
		range = 999,
		damage = 16,
		base = 1000,
		name = "【偶像大师联动SP3】BOSS 如月千早 扩散圈",
		corrected = 100,
		initial_over_heat = 0,
		reload_max = 3200,
		charge_param = "",
		queue = 2,
		id = 819320,
		angle = 360,
		bullet_ID = {
			730116,
			730117
		},
		barrage_ID = {
			650001,
			650002
		}
	}
	uv0.weapon_property_344[819321] = {
		range = 120,
		name = "【偶像大师联动SP3】BOSS 如月千早 铁拳侧翼拳风小子弹",
		damage = 12,
		base = 1000,
		initial_over_heat = 1,
		reload_max = 5000,
		queue = 2,
		id = 819321,
		bullet_ID = {
			810128,
			810128,
			810128,
			810128
		},
		barrage_ID = {
			820097,
			820098,
			820099,
			820100
		}
	}
	uv0.weapon_property_344[819322] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机",
		damage = 22,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819322,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_344[819323] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机",
		damage = 36,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 4,
		id = 819323,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_344[819324] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机",
		damage = 48,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819324,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_344[819325] = {
		aim_type = 1,
		range = 85,
		damage = 22,
		base = 1005,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819325,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_344[819326] = {
		aim_type = 1,
		range = 200,
		damage = 22,
		base = 1006,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819326,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_344[819327] = {
		aim_type = 1,
		range = 45,
		damage = 36,
		base = 1007,
		name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819327,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_344[819328] = {
		aim_type = 0,
		range = 1,
		damage = 48,
		base = 1008,
		name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819328,
		angle = 25,
		bullet_ID = {
			852115
		},
		barrage_ID = {
			852122
		}
	}
	uv0.weapon_property_344[819401] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 三浦梓 旋转穿透弹",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819401,
		bullet_ID = {
			852101,
			852102
		},
		barrage_ID = {
			852101,
			852102
		}
	}
	uv0.weapon_property_344[819402] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 三浦梓 扩散曲弹",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819402,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_344[819403] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 主题战斗机",
		damage = 16,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819403,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_344[819404] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 主题鱼雷机",
		damage = 30,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819404,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_344[819405] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 扫射弹幕",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819405,
		bullet_ID = {
			1101,
			1101,
			1101,
			1101,
			1101
		},
		barrage_ID = {
			852115,
			852116,
			852117,
			852118,
			852119
		}
	}
	uv0.weapon_property_344[819406] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1005,
		name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819406,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_344[819407] = {
		aim_type = 1,
		range = 200,
		damage = 16,
		base = 1006,
		name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819407,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_344[819408] = {
		aim_type = 0,
		range = 45,
		damage = 30,
		base = 1007,
		name = "【偶像大师联动SP4】精英人形 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819408,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_344[819409] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 水濑伊织 主炮弹幕",
		damage = 32,
		base = 1000,
		charge_param = "",
		reload_max = 2600,
		queue = 1,
		id = 819409,
		bullet_ID = {
			852111,
			852111
		},
		barrage_ID = {
			852112,
			852113
		}
	}
	uv0.weapon_property_344[819410] = {
		aim_type = 1,
		damage = 28,
		base = 1000,
		name = "【偶像大师联动SP4】精英人形 水濑伊织 前排跨射",
		type = 19,
		charge_param = "",
		reload_max = 3600,
		queue = 1,
		id = 819410,
		bullet_ID = {
			852112
		},
		barrage_ID = {
			852114
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 3
		}
	}
	uv0.weapon_property_344[819411] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819411,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819412] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态主炮",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819412,
		bullet_ID = {
			852401
		},
		barrage_ID = {
			852401
		}
	}
	uv0.weapon_property_344[819413] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕1",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819413,
		bullet_ID = {
			852411,
			852412,
			852451
		},
		barrage_ID = {
			852411,
			852412,
			852451
		}
	}
	uv0.weapon_property_344[819414] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕2",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819414,
		bullet_ID = {
			852421,
			852421,
			852451
		},
		barrage_ID = {
			852421,
			852422,
			852451
		}
	}
	uv0.weapon_property_344[819415] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷1",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 9999,
		id = 819415,
		bullet_ID = {
			852431,
			852431,
			852431
		},
		barrage_ID = {
			810004,
			810005,
			810006
		}
	}
	uv0.weapon_property_344[819416] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷2",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 2100,
		id = 819416,
		bullet_ID = {
			852431
		},
		barrage_ID = {
			852431
		}
	}
	uv0.weapon_property_344[819417] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷3",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 2100,
		id = 819417,
		bullet_ID = {
			852441
		},
		barrage_ID = {
			852441
		}
	}
	uv0.weapon_property_344[819418] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 天海春香 Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819418,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_344[819419] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 星星圆舞曲",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819419,
		effect_move = 0,
		bullet_ID = {
			852501
		},
		barrage_ID = {
			852501
		}
	}
	uv0.weapon_property_344[819420] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 自机狙针弹",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 4,
		id = 819420,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852511
		}
	}
	uv0.weapon_property_344[819421] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 跃动音符的星光",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819421,
		bullet_ID = {
			852521,
			852522,
			852523,
			852523
		},
		barrage_ID = {
			852521,
			852522,
			852523,
			852524
		}
	}
	uv0.weapon_property_344[819422] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 环状扩散弹",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819422,
		bullet_ID = {
			852531,
			852532,
			852533,
			852534,
			852535,
			852536
		},
		barrage_ID = {
			852531,
			852532,
			852533,
			852534,
			852535,
			852536
		}
	}
	uv0.weapon_property_344[819423] = {
		aim_type = 0,
		range = 80,
		damage = 12,
		base = 1003,
		name = "【偶像大师联动SP4】BOSS 第二波 天海春香 舞台激光",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1500,
		queue = 3,
		id = 819423,
		angle = 120,
		bullet_ID = {
			852551,
			852552,
			852551,
			852552,
			852551,
			852552,
			852551,
			852552,
			852551,
			852552
		},
		barrage_ID = {
			852551,
			852552,
			852553,
			852554,
			852555,
			852556,
			852557,
			852558,
			852559,
			852560
		}
	}
	uv0.weapon_property_344[819424] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第二波 天海春香 翻飞之环",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819424,
		bullet_ID = {
			852541,
			852541,
			852542,
			852542,
			852543
		},
		barrage_ID = {
			852541,
			852542,
			852543,
			852544,
			852545
		}
	}
	uv0.weapon_property_344[819425] = {
		aim_type = 0,
		range = 95,
		damage = 16,
		base = 1000,
		name = "【偶像大师联动SP4】BOSS 第三波 天海春香 璀璨之翼",
		fire_fx_loop_type = 1,
		recover_time = 0.5,
		corrected = 100,
		reload_max = 3000,
		initial_over_heat = 0,
		queue = 1,
		id = 819425,
		charge_param = "",
		angle = 120,
		bullet_ID = {
			852561,
			852562,
			852561,
			852562
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		}
	}
	uv0.weapon_property_344[819426] = {
		aim_type = 0,
		range = 80,
		damage = 12,
		base = 1003,
		name = "【偶像大师联动SP4】BOSS 第四波 天海春香 舞台激光2",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1500,
		queue = 3,
		id = 819426,
		angle = 120,
		bullet_ID = {
			852571,
			852571,
			852572,
			852572
		},
		barrage_ID = {
			852571,
			852572,
			852573,
			852574
		}
	}
end()
