pg = pg or {}
pg.weapon_property_126 = {}

function ()
	uv0.weapon_property_126[65517] = {
		id = 65517,
		name = "海因里希亲王 直感之拳LV7",
		damage = 16,
		base = 65511
	}
	uv0.weapon_property_126[65518] = {
		id = 65518,
		name = "海因里希亲王 直感之拳LV8",
		damage = 18,
		base = 65511
	}
	uv0.weapon_property_126[65519] = {
		id = 65519,
		name = "海因里希亲王 直感之拳LV9",
		damage = 20,
		base = 65511
	}
	uv0.weapon_property_126[65520] = {
		id = 65520,
		name = "海因里希亲王 直感之拳LV10",
		damage = 22,
		base = 65511
	}
	uv0.weapon_property_126[65521] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "纽伦堡 训练有素LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 65521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19252,
			19252,
			19252,
			19252
		},
		barrage_ID = {
			80997,
			80998,
			80999,
			81000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65522] = {
		id = 65522,
		name = "纽伦堡 训练有素LV2",
		damage = 7,
		base = 65521
	}
	uv0.weapon_property_126[65523] = {
		id = 65523,
		name = "纽伦堡 训练有素LV3",
		damage = 8,
		base = 65521
	}
	uv0.weapon_property_126[65524] = {
		id = 65524,
		name = "纽伦堡 训练有素LV4",
		damage = 9,
		base = 65521
	}
	uv0.weapon_property_126[65525] = {
		id = 65525,
		name = "纽伦堡 训练有素LV5",
		damage = 10,
		base = 65521
	}
	uv0.weapon_property_126[65526] = {
		id = 65526,
		name = "纽伦堡 训练有素LV6",
		damage = 11,
		base = 65521
	}
	uv0.weapon_property_126[65527] = {
		id = 65527,
		name = "纽伦堡 训练有素LV7",
		damage = 12,
		base = 65521
	}
	uv0.weapon_property_126[65528] = {
		id = 65528,
		name = "纽伦堡 训练有素LV8",
		damage = 13,
		base = 65521
	}
	uv0.weapon_property_126[65529] = {
		id = 65529,
		name = "纽伦堡 训练有素LV9",
		damage = 14,
		base = 65521
	}
	uv0.weapon_property_126[65530] = {
		id = 65530,
		name = "纽伦堡 训练有素LV10",
		damage = 15,
		base = 65521
	}
	uv0.weapon_property_126[65531] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "z24技能弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 65531,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19254,
			19253,
			19254
		},
		barrage_ID = {
			81001,
			81002,
			81003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65532] = {
		id = 65532,
		name = "z24技能弹幕LV2",
		damage = 12,
		base = 65531
	}
	uv0.weapon_property_126[65533] = {
		id = 65533,
		name = "z24技能弹幕LV3",
		damage = 13,
		base = 65531
	}
	uv0.weapon_property_126[65534] = {
		id = 65534,
		name = "z24技能弹幕LV4",
		damage = 14,
		base = 65531
	}
	uv0.weapon_property_126[65535] = {
		id = 65535,
		name = "z24技能弹幕LV5",
		damage = 15,
		base = 65531
	}
	uv0.weapon_property_126[65536] = {
		id = 65536,
		name = "z24技能弹幕LV6",
		damage = 16,
		base = 65531
	}
	uv0.weapon_property_126[65537] = {
		id = 65537,
		name = "z24技能弹幕LV7",
		damage = 17,
		base = 65531
	}
	uv0.weapon_property_126[65538] = {
		id = 65538,
		name = "z24技能弹幕LV8",
		damage = 18,
		base = 65531
	}
	uv0.weapon_property_126[65539] = {
		id = 65539,
		name = "z24技能弹幕LV9",
		damage = 19,
		base = 65531
	}
	uv0.weapon_property_126[65540] = {
		id = 65540,
		name = "z24技能弹幕LV10",
		damage = 20,
		base = 65531
	}
	uv0.weapon_property_126[65551] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "Z28 护航精英弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 65551,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19251,
			19251,
			19251
		},
		barrage_ID = {
			80994,
			80995,
			80996
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65552] = {
		id = 65552,
		name = "Z28 护航精英弹幕",
		damage = 12,
		base = 65551
	}
	uv0.weapon_property_126[65553] = {
		id = 65553,
		name = "Z28 护航精英弹幕",
		damage = 13,
		base = 65551
	}
	uv0.weapon_property_126[65554] = {
		id = 65554,
		name = "Z28 护航精英弹幕",
		damage = 14,
		base = 65551
	}
	uv0.weapon_property_126[65555] = {
		id = 65555,
		name = "Z28 护航精英弹幕",
		damage = 15,
		base = 65551
	}
	uv0.weapon_property_126[65556] = {
		id = 65556,
		name = "Z28 护航精英弹幕",
		damage = 16,
		base = 65551
	}
	uv0.weapon_property_126[65557] = {
		id = 65557,
		name = "Z28 护航精英弹幕",
		damage = 17,
		base = 65551
	}
	uv0.weapon_property_126[65558] = {
		id = 65558,
		name = "Z28 护航精英弹幕",
		damage = 18,
		base = 65551
	}
	uv0.weapon_property_126[65559] = {
		id = 65559,
		name = "Z28 护航精英弹幕",
		damage = 19,
		base = 65551
	}
	uv0.weapon_property_126[65560] = {
		id = 65560,
		name = "Z28 护航精英弹幕",
		damage = 20,
		base = 65551
	}
	uv0.weapon_property_126[65561] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "威悉技能轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 65561,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65561
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65562] = {
		name = "威悉技能轰炸机Lv2",
		damage = 45,
		base = 65561,
		id = 65562,
		bullet_ID = {
			65562
		}
	}
	uv0.weapon_property_126[65563] = {
		name = "威悉技能轰炸机Lv3",
		damage = 49,
		base = 65561,
		id = 65563,
		bullet_ID = {
			65563
		}
	}
	uv0.weapon_property_126[65564] = {
		name = "威悉技能轰炸机Lv4",
		damage = 56,
		base = 65561,
		id = 65564,
		bullet_ID = {
			65564
		}
	}
	uv0.weapon_property_126[65565] = {
		name = "威悉技能轰炸机Lv5",
		damage = 60,
		base = 65561,
		id = 65565,
		bullet_ID = {
			65565
		}
	}
	uv0.weapon_property_126[65566] = {
		name = "威悉技能轰炸机Lv6",
		damage = 64,
		base = 65561,
		id = 65566,
		bullet_ID = {
			65566
		}
	}
	uv0.weapon_property_126[65567] = {
		name = "威悉技能轰炸机Lv7",
		damage = 71,
		base = 65561,
		id = 65567,
		bullet_ID = {
			65567
		}
	}
	uv0.weapon_property_126[65568] = {
		name = "威悉技能轰炸机Lv8",
		damage = 75,
		base = 65561,
		id = 65568,
		bullet_ID = {
			65568
		}
	}
	uv0.weapon_property_126[65569] = {
		name = "威悉技能轰炸机Lv9",
		damage = 81,
		base = 65561,
		id = 65569,
		bullet_ID = {
			65569
		}
	}
	uv0.weapon_property_126[65570] = {
		name = "威悉技能轰炸机Lv10",
		damage = 86,
		base = 65561,
		id = 65570,
		bullet_ID = {
			65570
		}
	}
	uv0.weapon_property_126[65571] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "威悉技能轰炸机PlusLv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 65571,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65571
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65572] = {
		name = "威悉技能轰炸机PlusLv2",
		damage = 45,
		base = 65571,
		id = 65572,
		bullet_ID = {
			65572
		}
	}
	uv0.weapon_property_126[65573] = {
		name = "威悉技能轰炸机PlusLv3",
		damage = 49,
		base = 65571,
		id = 65573,
		bullet_ID = {
			65573
		}
	}
	uv0.weapon_property_126[65574] = {
		name = "威悉技能轰炸机PlusLv4",
		damage = 56,
		base = 65571,
		id = 65574,
		bullet_ID = {
			65574
		}
	}
	uv0.weapon_property_126[65575] = {
		name = "威悉技能轰炸机PlusLv5",
		damage = 60,
		base = 65571,
		id = 65575,
		bullet_ID = {
			65575
		}
	}
	uv0.weapon_property_126[65576] = {
		name = "威悉技能轰炸机PlusLv6",
		damage = 64,
		base = 65571,
		id = 65576,
		bullet_ID = {
			65576
		}
	}
	uv0.weapon_property_126[65577] = {
		name = "威悉技能轰炸机PlusLv7",
		damage = 71,
		base = 65571,
		id = 65577,
		bullet_ID = {
			65577
		}
	}
	uv0.weapon_property_126[65578] = {
		name = "威悉技能轰炸机PlusLv8",
		damage = 75,
		base = 65571,
		id = 65578,
		bullet_ID = {
			65578
		}
	}
	uv0.weapon_property_126[65579] = {
		name = "威悉技能轰炸机PlusLv9",
		damage = 81,
		base = 65571,
		id = 65579,
		bullet_ID = {
			65579
		}
	}
	uv0.weapon_property_126[65580] = {
		name = "威悉技能轰炸机PlusLv10",
		damage = 86,
		base = 65571,
		id = 65580,
		bullet_ID = {
			65580
		}
	}
	uv0.weapon_property_126[65581] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb 炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 65581,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_126[65582] = {
		id = 65582,
		damage = 74,
		base = 68631
	}
	uv0.weapon_property_126[65583] = {
		id = 65583,
		damage = 92,
		base = 68631
	}
	uv0.weapon_property_126[65584] = {
		id = 65584,
		damage = 107,
		base = 68631
	}
	uv0.weapon_property_126[65585] = {
		id = 65585,
		damage = 123,
		base = 68631
	}
	uv0.weapon_property_126[65586] = {
		id = 65586,
		damage = 141,
		base = 68631
	}
	uv0.weapon_property_126[65587] = {
		id = 65587,
		damage = 157,
		base = 68631
	}
	uv0.weapon_property_126[65588] = {
		id = 65588,
		damage = 175,
		base = 68631
	}
	uv0.weapon_property_126[65589] = {
		id = 65589,
		damage = 191,
		base = 68631
	}
	uv0.weapon_property_126[65590] = {
		id = 65590,
		damage = 207,
		base = 68631
	}
end()
