pg = pg or {}
pg.weapon_property_146 = {}

function ()
	uv0.weapon_property_146[67481] = {
		id = 67481,
		damage = 83,
		base = 67480
	}
	uv0.weapon_property_146[67482] = {
		id = 67482,
		damage = 98,
		base = 67480
	}
	uv0.weapon_property_146[67483] = {
		id = 67483,
		damage = 113,
		base = 67480
	}
	uv0.weapon_property_146[67484] = {
		id = 67484,
		damage = 128,
		base = 67480
	}
	uv0.weapon_property_146[67485] = {
		id = 67485,
		damage = 143,
		base = 67480
	}
	uv0.weapon_property_146[67486] = {
		id = 67486,
		damage = 158,
		base = 67480
	}
	uv0.weapon_property_146[67487] = {
		id = 67487,
		damage = 174,
		base = 67480
	}
	uv0.weapon_property_146[67488] = {
		id = 67488,
		damage = 190,
		base = 67480
	}
	uv0.weapon_property_146[67489] = {
		id = 67489,
		damage = 206,
		base = 67480
	}
	uv0.weapon_property_146[67490] = {
		id = 67490,
		damage = 222,
		base = 67480
	}
	uv0.weapon_property_146[67500] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "约克城SBD",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 67500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2060,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67500
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67501] = {
		id = 67501,
		damage = 77,
		base = 67500,
		bullet_ID = {
			67501
		}
	}
	uv0.weapon_property_146[67502] = {
		id = 67502,
		damage = 87,
		base = 67500,
		bullet_ID = {
			67502
		}
	}
	uv0.weapon_property_146[67503] = {
		id = 67503,
		damage = 97,
		base = 67500,
		bullet_ID = {
			67503
		}
	}
	uv0.weapon_property_146[67504] = {
		id = 67504,
		damage = 107,
		base = 67500,
		bullet_ID = {
			67504
		}
	}
	uv0.weapon_property_146[67505] = {
		id = 67505,
		damage = 117,
		base = 67500,
		bullet_ID = {
			67505
		}
	}
	uv0.weapon_property_146[67506] = {
		id = 67506,
		damage = 127,
		base = 67500,
		bullet_ID = {
			67506
		}
	}
	uv0.weapon_property_146[67507] = {
		id = 67507,
		damage = 138,
		base = 67500,
		bullet_ID = {
			67507
		}
	}
	uv0.weapon_property_146[67508] = {
		id = 67508,
		damage = 149,
		base = 67500,
		bullet_ID = {
			67508
		}
	}
	uv0.weapon_property_146[67509] = {
		id = 67509,
		damage = 160,
		base = 67500,
		bullet_ID = {
			67509
		}
	}
	uv0.weapon_property_146[67510] = {
		id = 67510,
		damage = 171,
		base = 67500,
		bullet_ID = {
			67510
		}
	}
	uv0.weapon_property_146[67520] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 13,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 13,
		charge_param = "",
		damage = 116,
		corrected = 100,
		min_range = 0,
		id = 67520,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2125
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67521] = {
		id = 67521,
		damage = 133,
		base = 67520
	}
	uv0.weapon_property_146[67522] = {
		id = 67522,
		damage = 150,
		base = 67520
	}
	uv0.weapon_property_146[67523] = {
		id = 67523,
		damage = 167,
		base = 67520
	}
	uv0.weapon_property_146[67524] = {
		id = 67524,
		damage = 184,
		base = 67520
	}
	uv0.weapon_property_146[67525] = {
		id = 67525,
		damage = 203,
		base = 67520
	}
	uv0.weapon_property_146[67526] = {
		id = 67526,
		damage = 220,
		base = 67520
	}
	uv0.weapon_property_146[67527] = {
		id = 67527,
		damage = 238,
		base = 67520
	}
	uv0.weapon_property_146[67528] = {
		id = 67528,
		damage = 256,
		base = 67520
	}
	uv0.weapon_property_146[67529] = {
		id = 67529,
		damage = 274,
		base = 67520
	}
	uv0.weapon_property_146[67530] = {
		id = 67530,
		damage = 291,
		base = 67520
	}
	uv0.weapon_property_146[67540] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 67540,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67541] = {
		id = 67541,
		damage = 50,
		base = 67540
	}
	uv0.weapon_property_146[67542] = {
		id = 67542,
		damage = 56,
		base = 67540
	}
	uv0.weapon_property_146[67543] = {
		id = 67543,
		damage = 63,
		base = 67540
	}
	uv0.weapon_property_146[67544] = {
		id = 67544,
		damage = 69,
		base = 67540
	}
	uv0.weapon_property_146[67545] = {
		id = 67545,
		damage = 75,
		base = 67540
	}
	uv0.weapon_property_146[67546] = {
		id = 67546,
		damage = 81,
		base = 67540
	}
	uv0.weapon_property_146[67547] = {
		id = 67547,
		damage = 89,
		base = 67540
	}
	uv0.weapon_property_146[67548] = {
		id = 67548,
		damage = 96,
		base = 67540
	}
	uv0.weapon_property_146[67549] = {
		id = 67549,
		damage = 104,
		base = 67540
	}
	uv0.weapon_property_146[67550] = {
		id = 67550,
		damage = 111,
		base = 67540
	}
	uv0.weapon_property_146[67560] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "圣地亚哥星之歌弹幕Lv0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 67560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19956,
			19956
		},
		barrage_ID = {
			80519,
			80518
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67561] = {
		id = 67561,
		name = "圣地亚哥星之歌弹幕Lv1",
		damage = 6,
		base = 67560
	}
	uv0.weapon_property_146[67562] = {
		id = 67562,
		name = "圣地亚哥星之歌弹幕Lv2",
		damage = 7,
		base = 67560
	}
	uv0.weapon_property_146[67563] = {
		id = 67563,
		name = "圣地亚哥星之歌弹幕Lv3",
		damage = 8,
		base = 67560
	}
	uv0.weapon_property_146[67564] = {
		id = 67564,
		name = "圣地亚哥星之歌弹幕Lv4",
		damage = 9,
		base = 67560
	}
	uv0.weapon_property_146[67565] = {
		id = 67565,
		name = "圣地亚哥星之歌弹幕Lv5",
		damage = 10,
		base = 67560
	}
	uv0.weapon_property_146[67566] = {
		id = 67566,
		name = "圣地亚哥星之歌弹幕Lv6",
		damage = 12,
		base = 67560
	}
	uv0.weapon_property_146[67567] = {
		id = 67567,
		name = "圣地亚哥星之歌弹幕Lv7",
		damage = 14,
		base = 67560
	}
	uv0.weapon_property_146[67568] = {
		id = 67568,
		name = "圣地亚哥星之歌弹幕Lv8",
		damage = 17,
		base = 67560
	}
	uv0.weapon_property_146[67569] = {
		id = 67569,
		name = "圣地亚哥星之歌弹幕Lv9",
		damage = 20,
		base = 67560
	}
	uv0.weapon_property_146[67570] = {
		id = 67570,
		name = "圣地亚哥星之歌弹幕Lv10",
		damage = 24,
		base = 67560
	}
	uv0.weapon_property_146[67580] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "蜜月激光",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 67580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/raser",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19958,
			19970
		},
		barrage_ID = {
			1,
			20
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67581] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "蜜月爆炸Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 120,
		charge_param = "",
		damage = 68,
		corrected = 245,
		min_range = 0,
		id = 67581,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19957
		},
		barrage_ID = {
			80520
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_146[67582] = {
		id = 67582,
		name = "蜜月爆炸Lv2",
		damage = 80,
		base = 67581
	}
	uv0.weapon_property_146[67583] = {
		id = 67583,
		name = "蜜月爆炸Lv3",
		damage = 92,
		base = 67581
	}
	uv0.weapon_property_146[67584] = {
		id = 67584,
		name = "蜜月爆炸Lv4",
		damage = 104,
		base = 67581
	}
	uv0.weapon_property_146[67585] = {
		id = 67585,
		name = "蜜月爆炸Lv5",
		damage = 116,
		base = 67581
	}
	uv0.weapon_property_146[67586] = {
		id = 67586,
		name = "蜜月爆炸Lv6",
		damage = 128,
		base = 67581
	}
	uv0.weapon_property_146[67587] = {
		id = 67587,
		name = "蜜月爆炸Lv7",
		damage = 140,
		base = 67581
	}
	uv0.weapon_property_146[67588] = {
		id = 67588,
		name = "蜜月爆炸Lv8",
		damage = 152,
		base = 67581
	}
	uv0.weapon_property_146[67589] = {
		id = 67589,
		name = "蜜月爆炸Lv9",
		damage = 164,
		base = 67581
	}
end()
