pg = pg or {}
pg.weapon_property_137 = {}

function ()
	uv0.weapon_property_137[66428] = {
		name = "胡蜂技能LV8",
		damage = 40,
		base = 66420,
		id = 66428,
		bullet_ID = {
			27008
		}
	}
	uv0.weapon_property_137[66429] = {
		name = "胡蜂技能LV9",
		damage = 44,
		base = 66420,
		id = 66429,
		bullet_ID = {
			27009
		}
	}
	uv0.weapon_property_137[66430] = {
		name = "胡蜂技能LV10",
		damage = 46,
		base = 66420,
		id = 66430,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_137[66440] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "联结·阿萨姆LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 66440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66440
		},
		barrage_ID = {
			80301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66441] = {
		name = "联结·阿萨姆LV1",
		damage = 68,
		base = 66440,
		id = 66441,
		bullet_ID = {
			66441
		}
	}
	uv0.weapon_property_137[66442] = {
		name = "联结·阿萨姆LV2",
		damage = 79,
		base = 66440,
		id = 66442,
		bullet_ID = {
			66442
		}
	}
	uv0.weapon_property_137[66443] = {
		name = "联结·阿萨姆LV3",
		damage = 90,
		base = 66440,
		id = 66443,
		bullet_ID = {
			66443
		}
	}
	uv0.weapon_property_137[66444] = {
		name = "联结·阿萨姆LV4",
		damage = 101,
		base = 66440,
		id = 66444,
		bullet_ID = {
			66444
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_137[66445] = {
		name = "联结·阿萨姆LV5",
		damage = 113,
		base = 66440,
		id = 66445,
		bullet_ID = {
			66445
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_137[66446] = {
		name = "联结·阿萨姆LV6",
		damage = 125,
		base = 66440,
		id = 66446,
		bullet_ID = {
			66446
		},
		barrage_ID = {
			80302
		}
	}
	uv0.weapon_property_137[66447] = {
		name = "联结·阿萨姆LV7",
		damage = 137,
		base = 66440,
		id = 66447,
		bullet_ID = {
			66447
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_137[66448] = {
		name = "联结·阿萨姆LV8",
		damage = 149,
		base = 66440,
		id = 66448,
		bullet_ID = {
			66448
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_137[66449] = {
		name = "联结·阿萨姆LV9",
		damage = 161,
		base = 66440,
		id = 66449,
		bullet_ID = {
			66449
		},
		barrage_ID = {
			80303
		}
	}
	uv0.weapon_property_137[66450] = {
		name = "联结·阿萨姆LV10",
		damage = 173,
		base = 66440,
		id = 66450,
		bullet_ID = {
			66450
		},
		barrage_ID = {
			80304
		}
	}
	uv0.weapon_property_137[66460] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "胜利刺穿-剑LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 152,
		corrected = 100,
		min_range = 0,
		id = 66460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19907,
			19908
		},
		barrage_ID = {
			80321,
			80325
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66461] = {
		id = 66461,
		name = "胜利刺穿-剑LV1",
		damage = 175,
		base = 66460
	}
	uv0.weapon_property_137[66462] = {
		id = 66462,
		name = "胜利刺穿-剑LV2",
		damage = 198,
		base = 66460
	}
	uv0.weapon_property_137[66463] = {
		id = 66463,
		name = "胜利刺穿-剑LV3",
		damage = 221,
		base = 66460
	}
	uv0.weapon_property_137[66464] = {
		name = "胜利刺穿-剑LV4",
		damage = 244,
		base = 66460,
		id = 66464,
		bullet_ID = {
			19907,
			19907,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80325,
			80326
		}
	}
	uv0.weapon_property_137[66465] = {
		name = "胜利刺穿-剑LV5",
		damage = 267,
		base = 66460,
		id = 66465,
		bullet_ID = {
			19907,
			19907,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80325,
			80326
		}
	}
	uv0.weapon_property_137[66466] = {
		name = "胜利刺穿-剑LV6",
		damage = 290,
		base = 66460,
		id = 66466,
		bullet_ID = {
			19907,
			19907,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80325,
			80326
		}
	}
	uv0.weapon_property_137[66467] = {
		name = "胜利刺穿-剑LV7",
		damage = 313,
		base = 66460,
		id = 66467,
		bullet_ID = {
			19907,
			19907,
			19907,
			19908,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80323,
			80325,
			80326,
			80327
		}
	}
	uv0.weapon_property_137[66468] = {
		name = "胜利刺穿-剑LV8",
		damage = 336,
		base = 66460,
		id = 66468,
		bullet_ID = {
			19907,
			19907,
			19907,
			19908,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80323,
			80325,
			80326,
			80327
		}
	}
	uv0.weapon_property_137[66469] = {
		name = "胜利刺穿-剑LV9",
		damage = 359,
		base = 66460,
		id = 66469,
		bullet_ID = {
			19907,
			19907,
			19907,
			19908,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80323,
			80325,
			80326,
			80327
		}
	}
	uv0.weapon_property_137[66470] = {
		name = "胜利刺穿-剑LV10",
		damage = 386,
		base = 66460,
		id = 66470,
		bullet_ID = {
			19907,
			19907,
			19907,
			19907,
			19908,
			19908,
			19908,
			19908
		},
		barrage_ID = {
			80321,
			80322,
			80323,
			80324,
			80325,
			80326,
			80327,
			80328
		}
	}
	uv0.weapon_property_137[66480] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "胜利刺穿-小子弹LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 66480,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19916
		},
		barrage_ID = {
			80331
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66481] = {
		id = 66481,
		name = "胜利刺穿-小子弹LV1",
		damage = 7,
		base = 66480
	}
	uv0.weapon_property_137[66482] = {
		id = 66482,
		name = "胜利刺穿-小子弹LV2",
		damage = 8,
		base = 66480
	}
	uv0.weapon_property_137[66483] = {
		id = 66483,
		name = "胜利刺穿-小子弹LV3",
		damage = 9,
		base = 66480
	}
	uv0.weapon_property_137[66484] = {
		id = 66484,
		name = "胜利刺穿-小子弹LV4",
		damage = 10,
		base = 66480
	}
	uv0.weapon_property_137[66485] = {
		name = "胜利刺穿-小子弹LV5",
		damage = 11,
		base = 66480,
		id = 66485,
		bullet_ID = {
			19916,
			19916
		},
		barrage_ID = {
			80332,
			80333
		}
	}
	uv0.weapon_property_137[66486] = {
		name = "胜利刺穿-小子弹LV6",
		damage = 12,
		base = 66480,
		id = 66486,
		bullet_ID = {
			19916,
			19916
		},
		barrage_ID = {
			80332,
			80333
		}
	}
	uv0.weapon_property_137[66487] = {
		name = "胜利刺穿-小子弹LV7",
		damage = 13,
		base = 66480,
		id = 66487,
		bullet_ID = {
			19916,
			19916
		},
		barrage_ID = {
			80332,
			80333
		}
	}
	uv0.weapon_property_137[66488] = {
		name = "胜利刺穿-小子弹LV8",
		damage = 14,
		base = 66480,
		id = 66488,
		bullet_ID = {
			19916,
			19916
		},
		barrage_ID = {
			80332,
			80333
		}
	}
	uv0.weapon_property_137[66489] = {
		name = "胜利刺穿-小子弹LV9",
		damage = 15,
		base = 66480,
		id = 66489,
		bullet_ID = {
			19916,
			19916
		},
		barrage_ID = {
			80332,
			80333
		}
	}
	uv0.weapon_property_137[66490] = {
		name = "胜利刺穿-小子弹LV10",
		damage = 16,
		base = 66480,
		id = 66490,
		bullet_ID = {
			19916,
			19916,
			19916
		},
		barrage_ID = {
			80331,
			80334,
			80335
		}
	}
	uv0.weapon_property_137[66500] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈焰崩袭LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 66500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19909
		},
		barrage_ID = {
			80311
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66501] = {
		id = 66501,
		name = "烈焰崩袭LV1",
		damage = 12,
		base = 66500
	}
	uv0.weapon_property_137[66502] = {
		id = 66502,
		name = "烈焰崩袭LV2",
		damage = 13,
		base = 66500
	}
	uv0.weapon_property_137[66503] = {
		id = 66503,
		name = "烈焰崩袭LV3",
		damage = 14,
		base = 66500
	}
	uv0.weapon_property_137[66504] = {
		name = "烈焰崩袭LV4",
		damage = 15,
		base = 66500,
		id = 66504,
		barrage_ID = {
			80312
		}
	}
	uv0.weapon_property_137[66505] = {
		name = "烈焰崩袭LV5",
		damage = 16,
		base = 66500,
		id = 66505,
		barrage_ID = {
			80312
		}
	}
	uv0.weapon_property_137[66506] = {
		name = "烈焰崩袭LV6",
		damage = 17,
		base = 66500,
		id = 66506,
		barrage_ID = {
			80312
		}
	}
	uv0.weapon_property_137[66507] = {
		name = "烈焰崩袭LV7",
		damage = 18,
		base = 66500,
		id = 66507,
		barrage_ID = {
			80313
		}
	}
	uv0.weapon_property_137[66508] = {
		name = "烈焰崩袭LV8",
		damage = 19,
		base = 66500,
		id = 66508,
		barrage_ID = {
			80313
		}
	}
	uv0.weapon_property_137[66509] = {
		name = "烈焰崩袭LV9",
		damage = 20,
		base = 66500,
		id = 66509,
		barrage_ID = {
			80313
		}
	}
	uv0.weapon_property_137[66510] = {
		name = "烈焰崩袭LV10",
		damage = 21,
		base = 66500,
		id = 66510,
		barrage_ID = {
			80314
		}
	}
	uv0.weapon_property_137[66520] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "蕾丝狂舞LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 66520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19910,
			19911,
			19912
		},
		barrage_ID = {
			80341,
			80345,
			80349
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66521] = {
		id = 66521,
		name = "蕾丝狂舞LV1",
		damage = 13,
		base = 66520
	}
	uv0.weapon_property_137[66522] = {
		id = 66522,
		name = "蕾丝狂舞LV2",
		damage = 14,
		base = 66520
	}
	uv0.weapon_property_137[66523] = {
		id = 66523,
		name = "蕾丝狂舞LV3",
		damage = 15,
		base = 66520
	}
	uv0.weapon_property_137[66524] = {
		name = "蕾丝狂舞LV4",
		damage = 16,
		base = 66520,
		id = 66524,
		barrage_ID = {
			80342,
			80346,
			80350
		}
	}
	uv0.weapon_property_137[66525] = {
		name = "蕾丝狂舞LV5",
		damage = 17,
		base = 66520,
		id = 66525,
		barrage_ID = {
			80342,
			80346,
			80350
		}
	}
	uv0.weapon_property_137[66526] = {
		name = "蕾丝狂舞LV6",
		damage = 18,
		base = 66520,
		id = 66526,
		barrage_ID = {
			80342,
			80346,
			80350
		}
	}
	uv0.weapon_property_137[66527] = {
		name = "蕾丝狂舞LV7",
		damage = 19,
		base = 66520,
		id = 66527,
		barrage_ID = {
			80343,
			80347,
			80351
		}
	}
	uv0.weapon_property_137[66528] = {
		name = "蕾丝狂舞LV8",
		damage = 21,
		base = 66520,
		id = 66528,
		barrage_ID = {
			80343,
			80347,
			80351
		}
	}
	uv0.weapon_property_137[66529] = {
		name = "蕾丝狂舞LV9",
		damage = 23,
		base = 66520,
		id = 66529,
		barrage_ID = {
			80343,
			80347,
			80351
		}
	}
	uv0.weapon_property_137[66530] = {
		name = "蕾丝狂舞LV10",
		damage = 26,
		base = 66520,
		id = 66530,
		barrage_ID = {
			80344,
			80348,
			80352
		}
	}
	uv0.weapon_property_137[66540] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "众神之怒·雪崩雷震-闪电LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 66540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19914
		},
		barrage_ID = {
			80361
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_137[66541] = {
		id = 66541,
		name = "众神之怒·雪崩雷震-闪电LV1",
		damage = 11,
		base = 66540
	}
	uv0.weapon_property_137[66542] = {
		id = 66542,
		name = "众神之怒·雪崩雷震-闪电LV2",
		damage = 12,
		base = 66540
	}
	uv0.weapon_property_137[66543] = {
		id = 66543,
		name = "众神之怒·雪崩雷震-闪电LV3",
		damage = 13,
		base = 66540
	}
	uv0.weapon_property_137[66544] = {
		name = "众神之怒·雪崩雷震-闪电LV4",
		damage = 14,
		base = 66540,
		id = 66544,
		barrage_ID = {
			80362
		}
	}
	uv0.weapon_property_137[66545] = {
		name = "众神之怒·雪崩雷震-闪电LV5",
		damage = 15,
		base = 66540,
		id = 66545,
		barrage_ID = {
			80362
		}
	}
end()
