pg = pg or {}
pg.weapon_property_61 = {}

function ()
	uv0.weapon_property_61[39060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九九式舰爆改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1870,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39061] = {
		id = 39061,
		reload_max = 1841,
		base = 39060
	}
	uv0.weapon_property_61[39062] = {
		id = 39062,
		reload_max = 1812,
		base = 39060
	}
	uv0.weapon_property_61[39063] = {
		id = 39063,
		reload_max = 1783,
		base = 39060
	}
	uv0.weapon_property_61[39064] = {
		id = 39064,
		reload_max = 1754,
		base = 39060
	}
	uv0.weapon_property_61[39065] = {
		id = 39065,
		reload_max = 1725,
		base = 39060
	}
	uv0.weapon_property_61[39066] = {
		id = 39066,
		reload_max = 1696,
		base = 39060
	}
	uv0.weapon_property_61[39067] = {
		id = 39067,
		reload_max = 1667,
		base = 39060
	}
	uv0.weapon_property_61[39068] = {
		id = 39068,
		reload_max = 1638,
		base = 39060
	}
	uv0.weapon_property_61[39069] = {
		id = 39069,
		reload_max = 1609,
		base = 39060
	}
	uv0.weapon_property_61[39070] = {
		id = 39070,
		reload_max = 1580,
		base = 39060
	}
	uv0.weapon_property_61[39071] = {
		id = 39071,
		reload_max = 1580,
		base = 39060
	}
	uv0.weapon_property_61[39100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 39100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1970,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39101] = {
		reload_max = 1938,
		damage = 138,
		base = 39100,
		id = 39101,
		bullet_ID = {
			39101
		}
	}
	uv0.weapon_property_61[39102] = {
		reload_max = 1906,
		damage = 156,
		base = 39100,
		id = 39102,
		bullet_ID = {
			39102
		}
	}
	uv0.weapon_property_61[39103] = {
		reload_max = 1874,
		damage = 174,
		base = 39100,
		id = 39103,
		bullet_ID = {
			39103
		}
	}
	uv0.weapon_property_61[39104] = {
		reload_max = 1842,
		damage = 192,
		base = 39100,
		id = 39104,
		bullet_ID = {
			39104
		}
	}
	uv0.weapon_property_61[39105] = {
		reload_max = 1810,
		damage = 210,
		base = 39100,
		id = 39105,
		bullet_ID = {
			39105
		}
	}
	uv0.weapon_property_61[39106] = {
		reload_max = 1778,
		damage = 228,
		base = 39100,
		id = 39106,
		bullet_ID = {
			39106
		}
	}
	uv0.weapon_property_61[39120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 39120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1930,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39121] = {
		reload_max = 1898,
		damage = 152,
		base = 39120,
		id = 39121,
		bullet_ID = {
			39101
		}
	}
	uv0.weapon_property_61[39122] = {
		reload_max = 1866,
		damage = 172,
		base = 39120,
		id = 39122,
		bullet_ID = {
			39102
		}
	}
	uv0.weapon_property_61[39123] = {
		reload_max = 1834,
		damage = 191,
		base = 39120,
		id = 39123,
		bullet_ID = {
			39103
		}
	}
	uv0.weapon_property_61[39124] = {
		reload_max = 1802,
		damage = 211,
		base = 39120,
		id = 39124,
		bullet_ID = {
			39104
		}
	}
	uv0.weapon_property_61[39125] = {
		reload_max = 1770,
		damage = 231,
		base = 39120,
		id = 39125,
		bullet_ID = {
			39105
		}
	}
	uv0.weapon_property_61[39126] = {
		reload_max = 1738,
		damage = 251,
		base = 39120,
		id = 39126,
		bullet_ID = {
			39106
		}
	}
	uv0.weapon_property_61[39127] = {
		reload_max = 1706,
		damage = 271,
		base = 39120,
		id = 39127,
		bullet_ID = {
			39107
		}
	}
	uv0.weapon_property_61[39128] = {
		reload_max = 1674,
		damage = 290,
		base = 39120,
		id = 39128,
		bullet_ID = {
			39108
		}
	}
	uv0.weapon_property_61[39129] = {
		reload_max = 1642,
		damage = 310,
		base = 39120,
		id = 39129,
		bullet_ID = {
			39109
		}
	}
	uv0.weapon_property_61[39130] = {
		reload_max = 1610,
		damage = 330,
		base = 39120,
		id = 39130,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_61[39140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 39140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39141] = {
		reload_max = 1858,
		damage = 166,
		base = 39140,
		id = 39141,
		bullet_ID = {
			39101
		}
	}
	uv0.weapon_property_61[39142] = {
		reload_max = 1826,
		damage = 188,
		base = 39140,
		id = 39142,
		bullet_ID = {
			39102
		}
	}
	uv0.weapon_property_61[39143] = {
		reload_max = 1794,
		damage = 208,
		base = 39140,
		id = 39143,
		bullet_ID = {
			39103
		}
	}
	uv0.weapon_property_61[39144] = {
		reload_max = 1762,
		damage = 230,
		base = 39140,
		id = 39144,
		bullet_ID = {
			39104
		}
	}
	uv0.weapon_property_61[39145] = {
		reload_max = 1730,
		damage = 252,
		base = 39140,
		id = 39145,
		bullet_ID = {
			39105
		}
	}
	uv0.weapon_property_61[39146] = {
		reload_max = 1698,
		damage = 274,
		base = 39140,
		id = 39146,
		bullet_ID = {
			39106
		}
	}
	uv0.weapon_property_61[39147] = {
		reload_max = 1666,
		damage = 296,
		base = 39140,
		id = 39147,
		bullet_ID = {
			39107
		}
	}
	uv0.weapon_property_61[39148] = {
		reload_max = 1634,
		damage = 316,
		base = 39140,
		id = 39148,
		bullet_ID = {
			39108
		}
	}
	uv0.weapon_property_61[39149] = {
		reload_max = 1602,
		damage = 338,
		base = 39140,
		id = 39149,
		bullet_ID = {
			39109
		}
	}
	uv0.weapon_property_61[39150] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39150,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_61[39151] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39151,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_61[39152] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39152,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_61[39153] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39153,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_61[39160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星一二型甲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1820,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39161] = {
		id = 39161,
		reload_max = 1788,
		base = 39160
	}
	uv0.weapon_property_61[39162] = {
		id = 39162,
		reload_max = 1756,
		base = 39160
	}
	uv0.weapon_property_61[39163] = {
		id = 39163,
		reload_max = 1724,
		base = 39160
	}
	uv0.weapon_property_61[39164] = {
		id = 39164,
		reload_max = 1692,
		base = 39160
	}
	uv0.weapon_property_61[39165] = {
		id = 39165,
		reload_max = 1660,
		base = 39160
	}
	uv0.weapon_property_61[39166] = {
		id = 39166,
		reload_max = 1628,
		base = 39160
	}
	uv0.weapon_property_61[39167] = {
		id = 39167,
		reload_max = 1596,
		base = 39160
	}
	uv0.weapon_property_61[39168] = {
		id = 39168,
		reload_max = 1564,
		base = 39160
	}
	uv0.weapon_property_61[39169] = {
		id = 39169,
		reload_max = 1532,
		base = 39160
	}
	uv0.weapon_property_61[39170] = {
		id = 39170,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_61[39171] = {
		id = 39171,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_61[39172] = {
		id = 39172,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_61[39173] = {
		id = 39173,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_61[39200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞云T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 39200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39201] = {
		reload_max = 2705,
		damage = 138,
		base = 39200,
		id = 39201,
		bullet_ID = {
			39201
		}
	}
	uv0.weapon_property_61[39202] = {
		reload_max = 2660,
		damage = 156,
		base = 39200,
		id = 39202,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_61[39203] = {
		reload_max = 2615,
		damage = 174,
		base = 39200,
		id = 39203,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_61[39220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞云T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 39220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39221] = {
		reload_max = 2605,
		damage = 152,
		base = 39220,
		id = 39221,
		bullet_ID = {
			39201
		}
	}
end()
