pg = pg or {}
pg.weapon_property_78 = {}

function ()
	uv0.weapon_property_78[50404] = {
		id = 50404,
		reload_max = 157,
		damage = 37,
		base = 50400
	}
	uv0.weapon_property_78[50405] = {
		id = 50405,
		reload_max = 153,
		damage = 40,
		base = 50400
	}
	uv0.weapon_property_78[50406] = {
		id = 50406,
		reload_max = 149,
		damage = 43,
		base = 50400
	}
	uv0.weapon_property_78[50407] = {
		id = 50407,
		reload_max = 146,
		damage = 47,
		base = 50400
	}
	uv0.weapon_property_78[50408] = {
		id = 50408,
		reload_max = 143,
		damage = 50,
		base = 50400
	}
	uv0.weapon_property_78[50409] = {
		id = 50409,
		reload_max = 138,
		damage = 54,
		base = 50400
	}
	uv0.weapon_property_78[50410] = {
		id = 50410,
		reload_max = 136,
		damage = 58,
		base = 50400
	}
	uv0.weapon_property_78[50411] = {
		id = 50411,
		reload_max = 136,
		damage = 60,
		base = 50400
	}
	uv0.weapon_property_78[50412] = {
		id = 50412,
		reload_max = 136,
		damage = 64,
		base = 50400
	}
	uv0.weapon_property_78[50413] = {
		id = 50413,
		reload_max = 136,
		damage = 68,
		base = 50400
	}
	uv0.weapon_property_78[50420] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "6 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 50420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 162,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_78[50421] = {
		id = 50421,
		reload_max = 158,
		damage = 29,
		base = 50420
	}
	uv0.weapon_property_78[50422] = {
		id = 50422,
		reload_max = 155,
		damage = 33,
		base = 50420
	}
	uv0.weapon_property_78[50423] = {
		id = 50423,
		reload_max = 152,
		damage = 36,
		base = 50420
	}
	uv0.weapon_property_78[50424] = {
		id = 50424,
		reload_max = 149,
		damage = 41,
		base = 50420
	}
	uv0.weapon_property_78[50425] = {
		id = 50425,
		reload_max = 145,
		damage = 44,
		base = 50420
	}
	uv0.weapon_property_78[50426] = {
		id = 50426,
		reload_max = 142,
		damage = 47,
		base = 50420
	}
	uv0.weapon_property_78[50427] = {
		id = 50427,
		reload_max = 139,
		damage = 52,
		base = 50420
	}
	uv0.weapon_property_78[50428] = {
		id = 50428,
		reload_max = 136,
		damage = 55,
		base = 50420
	}
	uv0.weapon_property_78[50429] = {
		id = 50429,
		reload_max = 132,
		damage = 59,
		base = 50420
	}
	uv0.weapon_property_78[50430] = {
		id = 50430,
		reload_max = 129,
		damage = 63,
		base = 50420
	}
	uv0.weapon_property_78[50431] = {
		id = 50431,
		reload_max = 129,
		damage = 66,
		base = 50420
	}
	uv0.weapon_property_78[50432] = {
		id = 50432,
		reload_max = 129,
		damage = 69,
		base = 50420
	}
	uv0.weapon_property_78[50433] = {
		id = 50433,
		reload_max = 129,
		damage = 74,
		base = 50420
	}
	uv0.weapon_property_78[50440] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "6 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 50440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 154,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_78[50441] = {
		id = 50441,
		reload_max = 150,
		damage = 31,
		base = 50440
	}
	uv0.weapon_property_78[50442] = {
		id = 50442,
		reload_max = 148,
		damage = 36,
		base = 50440
	}
	uv0.weapon_property_78[50443] = {
		id = 50443,
		reload_max = 145,
		damage = 39,
		base = 50440
	}
	uv0.weapon_property_78[50444] = {
		id = 50444,
		reload_max = 141,
		damage = 45,
		base = 50440
	}
	uv0.weapon_property_78[50445] = {
		id = 50445,
		reload_max = 138,
		damage = 48,
		base = 50440
	}
	uv0.weapon_property_78[50446] = {
		id = 50446,
		reload_max = 135,
		damage = 51,
		base = 50440
	}
	uv0.weapon_property_78[50447] = {
		id = 50447,
		reload_max = 132,
		damage = 57,
		base = 50440
	}
	uv0.weapon_property_78[50448] = {
		id = 50448,
		reload_max = 129,
		damage = 60,
		base = 50440
	}
	uv0.weapon_property_78[50449] = {
		id = 50449,
		reload_max = 126,
		damage = 65,
		base = 50440
	}
	uv0.weapon_property_78[50450] = {
		id = 50450,
		reload_max = 122,
		damage = 69,
		base = 50440
	}
	uv0.weapon_property_78[50451] = {
		id = 50451,
		reload_max = 122,
		damage = 72,
		base = 50440
	}
	uv0.weapon_property_78[50452] = {
		id = 50452,
		reload_max = 122,
		damage = 76,
		base = 50440
	}
	uv0.weapon_property_78[50453] = {
		id = 50453,
		reload_max = 122,
		damage = 81,
		base = 50440
	}
	uv0.weapon_property_78[50460] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "6 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 50460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 146,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_78[50461] = {
		id = 50461,
		reload_max = 143,
		damage = 35,
		base = 50460
	}
	uv0.weapon_property_78[50462] = {
		id = 50462,
		reload_max = 140,
		damage = 39,
		base = 50460
	}
	uv0.weapon_property_78[50463] = {
		id = 50463,
		reload_max = 137,
		damage = 43,
		base = 50460
	}
	uv0.weapon_property_78[50464] = {
		id = 50464,
		reload_max = 134,
		damage = 48,
		base = 50460
	}
	uv0.weapon_property_78[50465] = {
		id = 50465,
		reload_max = 131,
		damage = 53,
		base = 50460
	}
	uv0.weapon_property_78[50466] = {
		id = 50466,
		reload_max = 128,
		damage = 58,
		base = 50460
	}
	uv0.weapon_property_78[50467] = {
		id = 50467,
		reload_max = 125,
		damage = 63,
		base = 50460
	}
	uv0.weapon_property_78[50468] = {
		id = 50468,
		reload_max = 122,
		damage = 68,
		base = 50460
	}
	uv0.weapon_property_78[50469] = {
		id = 50469,
		reload_max = 119,
		damage = 73,
		base = 50460
	}
	uv0.weapon_property_78[50470] = {
		id = 50470,
		reload_max = 115,
		damage = 78,
		base = 50460
	}
	uv0.weapon_property_78[50471] = {
		id = 50471,
		reload_max = 115,
		damage = 81,
		base = 50460
	}
	uv0.weapon_property_78[50472] = {
		id = 50472,
		reload_max = 115,
		damage = 86,
		base = 50460
	}
	uv0.weapon_property_78[50473] = {
		id = 50473,
		reload_max = 115,
		damage = 92,
		base = 50460
	}
	uv0.weapon_property_78[50500] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 50500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 134,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_78[50501] = {
		id = 50501,
		reload_max = 130,
		damage = 15,
		base = 50500
	}
	uv0.weapon_property_78[50502] = {
		id = 50502,
		reload_max = 128,
		damage = 17,
		base = 50500
	}
	uv0.weapon_property_78[50503] = {
		id = 50503,
		reload_max = 125,
		damage = 19,
		base = 50500
	}
	uv0.weapon_property_78[50504] = {
		id = 50504,
		reload_max = 123,
		damage = 21,
		base = 50500
	}
	uv0.weapon_property_78[50505] = {
		id = 50505,
		reload_max = 119,
		damage = 23,
		base = 50500
	}
	uv0.weapon_property_78[50506] = {
		id = 50506,
		reload_max = 117,
		damage = 25,
		base = 50500
	}
	uv0.weapon_property_78[50507] = {
		id = 50507,
		reload_max = 115,
		damage = 27,
		base = 50500
	}
	uv0.weapon_property_78[50508] = {
		id = 50508,
		reload_max = 113,
		damage = 29,
		base = 50500
	}
	uv0.weapon_property_78[50509] = {
		id = 50509,
		reload_max = 109,
		damage = 31,
		base = 50500
	}
	uv0.weapon_property_78[50510] = {
		id = 50510,
		reload_max = 107,
		damage = 34,
		base = 50500
	}
	uv0.weapon_property_78[50511] = {
		id = 50511,
		reload_max = 107,
		damage = 35,
		base = 50500
	}
end()
