pg = pg or {}
pg.weapon_property_43 = {}

function ()
	uv0.weapon_property_43[29203] = {
		reload_max = 1950,
		damage = 233,
		base = 29200,
		id = 29203,
		bullet_ID = {
			29203
		}
	}
	uv0.weapon_property_43[29204] = {
		reload_max = 1910,
		damage = 257,
		base = 29200,
		id = 29204,
		bullet_ID = {
			29204
		}
	}
	uv0.weapon_property_43[29205] = {
		reload_max = 1870,
		damage = 281,
		base = 29200,
		id = 29205,
		bullet_ID = {
			29205
		}
	}
	uv0.weapon_property_43[29206] = {
		reload_max = 1830,
		damage = 305,
		base = 29200,
		id = 29206,
		bullet_ID = {
			29206
		}
	}
	uv0.weapon_property_43[29207] = {
		reload_max = 1790,
		damage = 329,
		base = 29200,
		id = 29207,
		bullet_ID = {
			29207
		}
	}
	uv0.weapon_property_43[29208] = {
		reload_max = 1750,
		damage = 353,
		base = 29200,
		id = 29208,
		bullet_ID = {
			29208
		}
	}
	uv0.weapon_property_43[29209] = {
		reload_max = 1710,
		damage = 377,
		base = 29200,
		id = 29209,
		bullet_ID = {
			29209
		}
	}
	uv0.weapon_property_43[29210] = {
		reload_max = 1670,
		damage = 402,
		base = 29200,
		id = 29210,
		bullet_ID = {
			29210
		}
	}
	uv0.weapon_property_43[29211] = {
		reload_max = 1670,
		damage = 402,
		base = 29200,
		id = 29211,
		bullet_ID = {
			29210
		}
	}
	uv0.weapon_property_43[29212] = {
		reload_max = 1670,
		damage = 402,
		base = 29200,
		id = 29212,
		bullet_ID = {
			29210
		}
	}
	uv0.weapon_property_43[29213] = {
		reload_max = 1670,
		damage = 402,
		base = 29200,
		id = 29213,
		bullet_ID = {
			29210
		}
	}
	uv0.weapon_property_43[29300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼(831中队)T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 29300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1910,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_43[29301] = {
		reload_max = 1875,
		damage = 185,
		base = 29300,
		id = 29301,
		bullet_ID = {
			29301
		}
	}
	uv0.weapon_property_43[29302] = {
		reload_max = 1840,
		damage = 209,
		base = 29300,
		id = 29302,
		bullet_ID = {
			29302
		}
	}
	uv0.weapon_property_43[29303] = {
		reload_max = 1805,
		damage = 233,
		base = 29300,
		id = 29303,
		bullet_ID = {
			29303
		}
	}
	uv0.weapon_property_43[29304] = {
		reload_max = 1770,
		damage = 257,
		base = 29300,
		id = 29304,
		bullet_ID = {
			29304
		}
	}
	uv0.weapon_property_43[29305] = {
		reload_max = 1735,
		damage = 281,
		base = 29300,
		id = 29305,
		bullet_ID = {
			29305
		}
	}
	uv0.weapon_property_43[29306] = {
		reload_max = 1700,
		damage = 305,
		base = 29300,
		id = 29306,
		bullet_ID = {
			29306
		}
	}
	uv0.weapon_property_43[29307] = {
		reload_max = 1665,
		damage = 329,
		base = 29300,
		id = 29307,
		bullet_ID = {
			29307
		}
	}
	uv0.weapon_property_43[29308] = {
		reload_max = 1630,
		damage = 353,
		base = 29300,
		id = 29308,
		bullet_ID = {
			29308
		}
	}
	uv0.weapon_property_43[29309] = {
		reload_max = 1595,
		damage = 377,
		base = 29300,
		id = 29309,
		bullet_ID = {
			29309
		}
	}
	uv0.weapon_property_43[29310] = {
		reload_max = 1560,
		damage = 402,
		base = 29300,
		id = 29310,
		bullet_ID = {
			29310
		}
	}
	uv0.weapon_property_43[29311] = {
		reload_max = 1560,
		damage = 402,
		base = 29300,
		id = 29311,
		bullet_ID = {
			29310
		}
	}
	uv0.weapon_property_43[29312] = {
		reload_max = 1560,
		damage = 402,
		base = 29300,
		id = 29312,
		bullet_ID = {
			29310
		}
	}
	uv0.weapon_property_43[29313] = {
		reload_max = 1560,
		damage = 402,
		base = 29300,
		id = 29313,
		bullet_ID = {
			29310
		}
	}
	uv0.weapon_property_43[29320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼(831中队)T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 29320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1910,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_43[29321] = {
		id = 29321,
		reload_max = 1875,
		damage = 185,
		base = 29320
	}
	uv0.weapon_property_43[29322] = {
		id = 29322,
		reload_max = 1840,
		damage = 209,
		base = 29320
	}
	uv0.weapon_property_43[29323] = {
		id = 29323,
		reload_max = 1805,
		damage = 233,
		base = 29320
	}
	uv0.weapon_property_43[29324] = {
		id = 29324,
		reload_max = 1770,
		damage = 257,
		base = 29320
	}
	uv0.weapon_property_43[29325] = {
		id = 29325,
		reload_max = 1735,
		damage = 281,
		base = 29320
	}
	uv0.weapon_property_43[29326] = {
		id = 29326,
		reload_max = 1700,
		damage = 305,
		base = 29320
	}
	uv0.weapon_property_43[29327] = {
		id = 29327,
		reload_max = 1665,
		damage = 329,
		base = 29320
	}
	uv0.weapon_property_43[29328] = {
		id = 29328,
		reload_max = 1630,
		damage = 353,
		base = 29320
	}
	uv0.weapon_property_43[29329] = {
		id = 29329,
		reload_max = 1595,
		damage = 377,
		base = 29320
	}
	uv0.weapon_property_43[29330] = {
		id = 29330,
		reload_max = 1560,
		damage = 402,
		base = 29320
	}
	uv0.weapon_property_43[29331] = {
		id = 29331,
		reload_max = 1560,
		damage = 402,
		base = 29320
	}
	uv0.weapon_property_43[29332] = {
		id = 29332,
		reload_max = 1560,
		damage = 402,
		base = 29320
	}
	uv0.weapon_property_43[29333] = {
		id = 29333,
		reload_max = 1560,
		damage = 402,
		base = 29320
	}
	uv0.weapon_property_43[30000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "305mm连装炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 110,
		min_range = 50,
		id = 30000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_43[30001] = {
		id = 30001,
		reload_max = 3020,
		damage = 45,
		base = 30000
	}
	uv0.weapon_property_43[30002] = {
		id = 30002,
		reload_max = 2940,
		damage = 50,
		base = 30000
	}
	uv0.weapon_property_43[30003] = {
		id = 30003,
		reload_max = 2860,
		damage = 56,
		base = 30000
	}
	uv0.weapon_property_43[30004] = {
		id = 30004,
		reload_max = 2780,
		damage = 62,
		base = 30000
	}
	uv0.weapon_property_43[30005] = {
		id = 30005,
		reload_max = 2700,
		damage = 68,
		base = 30000
	}
	uv0.weapon_property_43[30006] = {
		id = 30006,
		reload_max = 2620,
		damage = 74,
		base = 30000
	}
	uv0.weapon_property_43[30007] = {
		reload_max = 2620,
		damage = 74,
		base = 30000,
		id = 30007,
		corrected = 114
	}
	uv0.weapon_property_43[31000] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联100mm98式高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_43[31001] = {
		id = 31001,
		reload_max = 196,
		base = 31000
	}
	uv0.weapon_property_43[31002] = {
		id = 31002,
		reload_max = 191,
		damage = 6,
		base = 31000
	}
	uv0.weapon_property_43[31003] = {
		id = 31003,
		reload_max = 189,
		damage = 6,
		base = 31000
	}
	uv0.weapon_property_43[31004] = {
		id = 31004,
		reload_max = 184,
		damage = 6,
		base = 31000
	}
	uv0.weapon_property_43[31005] = {
		id = 31005,
		reload_max = 180,
		damage = 7,
		base = 31000
	}
	uv0.weapon_property_43[31006] = {
		id = 31006,
		reload_max = 176,
		damage = 7,
		base = 31000
	}
	uv0.weapon_property_43[31020] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联100mm98式高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 191,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_43[31021] = {
		id = 31021,
		reload_max = 187,
		base = 31020
	}
	uv0.weapon_property_43[31022] = {
		id = 31022,
		reload_max = 182,
		damage = 6,
		base = 31020
	}
	uv0.weapon_property_43[31023] = {
		id = 31023,
		reload_max = 179,
		damage = 6,
		base = 31020
	}
	uv0.weapon_property_43[31024] = {
		id = 31024,
		reload_max = 175,
		damage = 7,
		base = 31020
	}
	uv0.weapon_property_43[31025] = {
		id = 31025,
		reload_max = 172,
		damage = 8,
		base = 31020
	}
	uv0.weapon_property_43[31026] = {
		id = 31026,
		reload_max = 167,
		damage = 8,
		base = 31020
	}
	uv0.weapon_property_43[31027] = {
		id = 31027,
		reload_max = 163,
		damage = 9,
		base = 31020
	}
	uv0.weapon_property_43[31028] = {
		id = 31028,
		reload_max = 160,
		damage = 9,
		base = 31020
	}
	uv0.weapon_property_43[31029] = {
		id = 31029,
		reload_max = 156,
		damage = 10,
		base = 31020
	}
end()
