return {
	id = 70001,
	stages = {
		{
			stageIndex = 1,
			failCondition = 1,
			timeCount = 60,
			backGroundStageID = 1,
			passCondition = 1,
			totalArea = {
				-75,
				20,
				90,
				70
			},
			playerArea = {
				-75,
				20,
				42,
				68
			},
			enemyArea = {},
			mainUnitPosition = {
				{
					Vector3(-105, 0, 58),
					Vector3(-105, 0, 78),
					Vector3(-105, 0, 38)
				},
				[-1] = {
					Vector3(15, 0, 58),
					Vector3(15, 0, 78),
					Vector3(15, 0, 38)
				}
			},
			fleetCorrdinate = {
				-80,
				0,
				75
			},
			waves = {
				{
					triggerType = 1,
					waveIndex = 100,
					preWaves = {},
					triggerParams = {
						timeout = 0.5
					}
				},
				{
					triggerType = 0,
					waveIndex = 201,
					conditionType = 1,
					preWaves = {
						100
					},
					triggerParams = {},
					spawn = {
						{
							monsterTemplateID = 70001,
							delay = 1,
							moveCast = true,
							score = 0,
							corrdinate = {
								0,
								0,
								55
							},
							bossData = {
								hpBarNum = 100,
								icon = "sairenhangmu"
							},
							buffList = {
								8607,
								39000
							},
							phase = {
								{
									switchParam = 5,
									switchTo = 1,
									index = 0,
									switchType = 1,
									addWeapon = {
										200109,
										200110
									},
									removeWeapon = {
										200111
									}
								},
								{
									switchParam = 5,
									switchTo = 0,
									index = 1,
									switchType = 1,
									addWeapon = {
										200111
									},
									removeWeapon = {
										200109,
										200110
									}
								}
							}
						}
					}
				},
				{
					triggerType = 8,
					key = true,
					waveIndex = 900,
					preWaves = {
						201
					},
					triggerParams = {}
				}
			}
		}
	},
	fleet_prefab = {}
}
