pg = pg or {}
pg.weapon_property_140 = {}

function ()
	uv0.weapon_property_140[66782] = {
		name = "君主技能LV2-PVE",
		damage = 67,
		base = 66780,
		id = 66782,
		bullet_ID = {
			19802,
			19802
		}
	}
	uv0.weapon_property_140[66783] = {
		name = "君主技能LV3-PVE",
		damage = 78,
		base = 66780,
		id = 66783,
		bullet_ID = {
			19803,
			19803
		}
	}
	uv0.weapon_property_140[66784] = {
		name = "君主技能LV4-PVE",
		damage = 90,
		base = 66780,
		id = 66784,
		bullet_ID = {
			19804,
			19804
		},
		barrage_ID = {
			80063,
			80064
		}
	}
	uv0.weapon_property_140[66785] = {
		name = "君主技能LV5-PVE",
		damage = 101,
		base = 66780,
		id = 66785,
		bullet_ID = {
			19805,
			19805
		},
		barrage_ID = {
			80063,
			80064
		}
	}
	uv0.weapon_property_140[66786] = {
		name = "君主技能LV6-PVE",
		damage = 112,
		base = 66780,
		id = 66786,
		bullet_ID = {
			19806,
			19806
		},
		barrage_ID = {
			80063,
			80064
		}
	}
	uv0.weapon_property_140[66787] = {
		name = "君主技能LV7-PVE",
		damage = 124,
		base = 66780,
		id = 66787,
		bullet_ID = {
			19807,
			19807,
			19807
		},
		barrage_ID = {
			80065,
			80066,
			80067
		}
	}
	uv0.weapon_property_140[66788] = {
		name = "君主技能LV8-PVE",
		damage = 135,
		base = 66780,
		id = 66788,
		bullet_ID = {
			19808,
			19808,
			19808
		},
		barrage_ID = {
			80065,
			80066,
			80067
		}
	}
	uv0.weapon_property_140[66789] = {
		name = "君主技能LV9-PVE",
		damage = 146,
		base = 66780,
		id = 66789,
		bullet_ID = {
			19809,
			19809,
			19809
		},
		barrage_ID = {
			80065,
			80066,
			80067
		}
	}
	uv0.weapon_property_140[66790] = {
		name = "君主技能LV10-PVE",
		damage = 158,
		base = 66780,
		id = 66790,
		bullet_ID = {
			19810,
			19810,
			19810
		},
		barrage_ID = {
			80065,
			80066,
			80067
		}
	}
	uv0.weapon_property_140[66800] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊吹鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 66800,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19924,
			19924
		},
		barrage_ID = {
			80071,
			80072
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_140[66801] = {
		id = 66801,
		name = "伊吹鱼雷LV1",
		damage = 30,
		base = 66800
	}
	uv0.weapon_property_140[66802] = {
		id = 66802,
		name = "伊吹鱼雷LV2",
		damage = 38,
		base = 66800
	}
	uv0.weapon_property_140[66803] = {
		id = 66803,
		name = "伊吹鱼雷LV3",
		damage = 46,
		base = 66800
	}
	uv0.weapon_property_140[66804] = {
		id = 66804,
		name = "伊吹鱼雷LV4",
		damage = 54,
		base = 66800
	}
	uv0.weapon_property_140[66805] = {
		id = 66805,
		name = "伊吹鱼雷LV5",
		damage = 62,
		base = 66800
	}
	uv0.weapon_property_140[66806] = {
		id = 66806,
		name = "伊吹鱼雷LV6",
		damage = 70,
		base = 66800
	}
	uv0.weapon_property_140[66807] = {
		id = 66807,
		name = "伊吹鱼雷LV7",
		damage = 78,
		base = 66800
	}
	uv0.weapon_property_140[66808] = {
		id = 66808,
		name = "伊吹鱼雷LV8",
		damage = 86,
		base = 66800
	}
	uv0.weapon_property_140[66809] = {
		id = 66809,
		name = "伊吹鱼雷LV9",
		damage = 95,
		base = 66800
	}
	uv0.weapon_property_140[66810] = {
		id = 66810,
		name = "伊吹鱼雷LV10",
		damage = 104,
		base = 66800
	}
	uv0.weapon_property_140[66820] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞鹰隼鹰技能Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 66820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66820
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_140[66821] = {
		name = "飞鹰隼鹰技能Lv1",
		damage = 60,
		base = 66820,
		id = 66821,
		bullet_ID = {
			66821
		}
	}
	uv0.weapon_property_140[66822] = {
		name = "飞鹰隼鹰技能Lv2",
		damage = 80,
		base = 66820,
		id = 66822,
		bullet_ID = {
			66822
		}
	}
	uv0.weapon_property_140[66823] = {
		name = "飞鹰隼鹰技能Lv3",
		damage = 100,
		base = 66820,
		id = 66823,
		bullet_ID = {
			66823
		}
	}
	uv0.weapon_property_140[66824] = {
		name = "飞鹰隼鹰技能Lv4",
		damage = 120,
		base = 66820,
		id = 66824,
		bullet_ID = {
			66824
		}
	}
	uv0.weapon_property_140[66825] = {
		name = "飞鹰隼鹰技能Lv5",
		damage = 140,
		base = 66820,
		id = 66825,
		bullet_ID = {
			66825
		}
	}
	uv0.weapon_property_140[66826] = {
		name = "飞鹰隼鹰技能Lv6",
		damage = 160,
		base = 66820,
		id = 66826,
		bullet_ID = {
			66826
		}
	}
	uv0.weapon_property_140[66827] = {
		name = "飞鹰隼鹰技能Lv7",
		damage = 180,
		base = 66820,
		id = 66827,
		bullet_ID = {
			66827
		}
	}
	uv0.weapon_property_140[66828] = {
		name = "飞鹰隼鹰技能Lv8",
		damage = 200,
		base = 66820,
		id = 66828,
		bullet_ID = {
			66828
		}
	}
	uv0.weapon_property_140[66829] = {
		name = "飞鹰隼鹰技能Lv9",
		damage = 220,
		base = 66820,
		id = 66829,
		bullet_ID = {
			66829
		}
	}
	uv0.weapon_property_140[66830] = {
		name = "飞鹰隼鹰技能Lv10",
		damage = 240,
		base = 66820,
		id = 66830,
		bullet_ID = {
			66830
		}
	}
	uv0.weapon_property_140[66840] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x 机载鱼雷-重樱",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 66840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_140[66841] = {
		id = 66841,
		damage = 60,
		base = 66840
	}
	uv0.weapon_property_140[66842] = {
		id = 66842,
		damage = 80,
		base = 66840
	}
	uv0.weapon_property_140[66843] = {
		id = 66843,
		damage = 100,
		base = 66840
	}
	uv0.weapon_property_140[66844] = {
		id = 66844,
		damage = 120,
		base = 66840
	}
	uv0.weapon_property_140[66845] = {
		id = 66845,
		damage = 140,
		base = 66840
	}
	uv0.weapon_property_140[66846] = {
		id = 66846,
		damage = 160,
		base = 66840
	}
	uv0.weapon_property_140[66847] = {
		id = 66847,
		damage = 180,
		base = 66840
	}
	uv0.weapon_property_140[66848] = {
		id = 66848,
		damage = 200,
		base = 66840
	}
	uv0.weapon_property_140[66849] = {
		id = 66849,
		damage = 220,
		base = 66840
	}
	uv0.weapon_property_140[66850] = {
		id = 66850,
		damage = 240,
		base = 66840
	}
	uv0.weapon_property_140[66860] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "罗伯茨级技能箭型LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 66860,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19925,
			19925
		},
		barrage_ID = {
			80081,
			80085
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_140[66861] = {
		id = 66861,
		name = "罗伯茨级技能箭型LV1",
		damage = 26,
		base = 66860
	}
	uv0.weapon_property_140[66862] = {
		id = 66862,
		name = "罗伯茨级技能箭型LV2",
		damage = 31,
		base = 66860
	}
	uv0.weapon_property_140[66863] = {
		id = 66863,
		name = "罗伯茨级技能箭型LV3",
		damage = 36,
		base = 66860
	}
	uv0.weapon_property_140[66864] = {
		name = "罗伯茨级技能箭型LV4",
		damage = 41,
		base = 66860,
		id = 66864,
		barrage_ID = {
			80082,
			80086
		}
	}
	uv0.weapon_property_140[66865] = {
		name = "罗伯茨级技能箭型LV5",
		damage = 46,
		base = 66860,
		id = 66865,
		barrage_ID = {
			80082,
			80086
		}
	}
	uv0.weapon_property_140[66866] = {
		name = "罗伯茨级技能箭型LV6",
		damage = 51,
		base = 66860,
		id = 66866,
		barrage_ID = {
			80082,
			80086
		}
	}
	uv0.weapon_property_140[66867] = {
		name = "罗伯茨级技能箭型LV7",
		damage = 56,
		base = 66860,
		id = 66867,
		barrage_ID = {
			80083,
			80087
		}
	}
	uv0.weapon_property_140[66868] = {
		name = "罗伯茨级技能箭型LV8",
		damage = 61,
		base = 66860,
		id = 66868,
		barrage_ID = {
			80083,
			80087
		}
	}
	uv0.weapon_property_140[66869] = {
		name = "罗伯茨级技能箭型LV9",
		damage = 66,
		base = 66860,
		id = 66869,
		barrage_ID = {
			80083,
			80087
		}
	}
	uv0.weapon_property_140[66870] = {
		name = "罗伯茨级技能箭型LV10",
		damage = 72,
		base = 66860,
		id = 66870,
		barrage_ID = {
			80084,
			80088
		}
	}
	uv0.weapon_property_140[66880] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "罗伯茨级技能偏转穿透LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 66880,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19926,
			19926
		},
		barrage_ID = {
			80091,
			80095
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_140[66881] = {
		id = 66881,
		name = "罗伯茨级技能偏转穿透LV1",
		damage = 38,
		base = 66880
	}
	uv0.weapon_property_140[66882] = {
		id = 66882,
		name = "罗伯茨级技能偏转穿透LV2",
		damage = 44,
		base = 66880
	}
	uv0.weapon_property_140[66883] = {
		id = 66883,
		name = "罗伯茨级技能偏转穿透LV3",
		damage = 50,
		base = 66880
	}
	uv0.weapon_property_140[66884] = {
		name = "罗伯茨级技能偏转穿透LV4",
		damage = 56,
		base = 66880,
		id = 66884,
		barrage_ID = {
			80092,
			80096
		}
	}
	uv0.weapon_property_140[66885] = {
		name = "罗伯茨级技能偏转穿透LV5",
		damage = 62,
		base = 66880,
		id = 66885,
		barrage_ID = {
			80092,
			80096
		}
	}
	uv0.weapon_property_140[66886] = {
		name = "罗伯茨级技能偏转穿透LV6",
		damage = 68,
		base = 66880,
		id = 66886,
		barrage_ID = {
			80092,
			80096
		}
	}
	uv0.weapon_property_140[66887] = {
		name = "罗伯茨级技能偏转穿透LV7",
		damage = 78,
		base = 66880,
		id = 66887,
		barrage_ID = {
			80093,
			80097
		}
	}
	uv0.weapon_property_140[66888] = {
		name = "罗伯茨级技能偏转穿透LV8",
		damage = 88,
		base = 66880,
		id = 66888,
		barrage_ID = {
			80093,
			80097
		}
	}
	uv0.weapon_property_140[66889] = {
		name = "罗伯茨级技能偏转穿透LV9",
		damage = 98,
		base = 66880,
		id = 66889,
		barrage_ID = {
			80093,
			80097
		}
	}
	uv0.weapon_property_140[66890] = {
		name = "罗伯茨级技能偏转穿透LV10",
		damage = 108,
		base = 66880,
		id = 66890,
		barrage_ID = {
			80094,
			80098
		}
	}
end()
