pg = pg or {}
pg.weapon_property_44 = {}

function ()
	uv0.weapon_property_44[31030] = {
		id = 31030,
		reload_max = 153,
		damage = 11,
		base = 31020
	}
	uv0.weapon_property_44[31040] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联100mm98式高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 181,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31041] = {
		id = 31041,
		reload_max = 177,
		base = 31040
	}
	uv0.weapon_property_44[31042] = {
		id = 31042,
		reload_max = 174,
		damage = 7,
		base = 31040
	}
	uv0.weapon_property_44[31043] = {
		id = 31043,
		reload_max = 170,
		damage = 7,
		base = 31040
	}
	uv0.weapon_property_44[31044] = {
		id = 31044,
		reload_max = 166,
		damage = 8,
		base = 31040
	}
	uv0.weapon_property_44[31045] = {
		id = 31045,
		reload_max = 163,
		damage = 9,
		base = 31040
	}
	uv0.weapon_property_44[31046] = {
		id = 31046,
		reload_max = 159,
		damage = 9,
		base = 31040
	}
	uv0.weapon_property_44[31047] = {
		id = 31047,
		reload_max = 156,
		damage = 10,
		base = 31040
	}
	uv0.weapon_property_44[31048] = {
		id = 31048,
		reload_max = 153,
		damage = 10,
		base = 31040
	}
	uv0.weapon_property_44[31049] = {
		id = 31049,
		reload_max = 147,
		damage = 11,
		base = 31040
	}
	uv0.weapon_property_44[31050] = {
		id = 31050,
		reload_max = 145,
		damage = 12,
		base = 31040
	}
	uv0.weapon_property_44[31051] = {
		reload_max = 145,
		damage = 12,
		base = 31040,
		id = 31051,
		corrected = 114
	}
	uv0.weapon_property_44[31052] = {
		reload_max = 145,
		damage = 12,
		base = 31040,
		id = 31052,
		corrected = 121
	}
	uv0.weapon_property_44[31053] = {
		reload_max = 145,
		damage = 12,
		base = 31040,
		id = 31053,
		corrected = 130
	}
	uv0.weapon_property_44[31060] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "100mm88式火炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 247,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31061] = {
		id = 31061,
		reload_max = 240,
		base = 31060
	}
	uv0.weapon_property_44[31062] = {
		id = 31062,
		reload_max = 236,
		damage = 5,
		base = 31060
	}
	uv0.weapon_property_44[31063] = {
		id = 31063,
		reload_max = 231,
		damage = 5,
		base = 31060
	}
	uv0.weapon_property_44[31064] = {
		id = 31064,
		reload_max = 227,
		damage = 6,
		base = 31060
	}
	uv0.weapon_property_44[31065] = {
		id = 31065,
		reload_max = 221,
		damage = 6,
		base = 31060
	}
	uv0.weapon_property_44[31066] = {
		id = 31066,
		reload_max = 217,
		damage = 7,
		base = 31060
	}
	uv0.weapon_property_44[31067] = {
		id = 31067,
		reload_max = 212,
		damage = 7,
		base = 31060
	}
	uv0.weapon_property_44[31068] = {
		id = 31068,
		reload_max = 208,
		damage = 8,
		base = 31060
	}
	uv0.weapon_property_44[31069] = {
		id = 31069,
		reload_max = 202,
		damage = 8,
		base = 31060
	}
	uv0.weapon_property_44[31070] = {
		id = 31070,
		reload_max = 198,
		damage = 9,
		base = 31060
	}
	uv0.weapon_property_44[31071] = {
		reload_max = 198,
		damage = 9,
		base = 31060,
		id = 31071,
		corrected = 114
	}
	uv0.weapon_property_44[31100] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 31100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 196,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31101] = {
		id = 31101,
		reload_max = 191,
		base = 31100
	}
	uv0.weapon_property_44[31102] = {
		id = 31102,
		reload_max = 188,
		damage = 4,
		base = 31100
	}
	uv0.weapon_property_44[31103] = {
		id = 31103,
		reload_max = 184,
		damage = 4,
		base = 31100
	}
	uv0.weapon_property_44[31120] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 31120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 187,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31121] = {
		id = 31121,
		reload_max = 183,
		base = 31120
	}
	uv0.weapon_property_44[31122] = {
		id = 31122,
		reload_max = 179,
		damage = 4,
		base = 31120
	}
	uv0.weapon_property_44[31123] = {
		id = 31123,
		reload_max = 174,
		damage = 4,
		base = 31120
	}
	uv0.weapon_property_44[31140] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 31140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 177,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31141] = {
		id = 31141,
		reload_max = 174,
		base = 31140
	}
	uv0.weapon_property_44[31142] = {
		id = 31142,
		reload_max = 170,
		damage = 4,
		base = 31140
	}
	uv0.weapon_property_44[31143] = {
		id = 31143,
		reload_max = 165,
		damage = 4,
		base = 31140
	}
	uv0.weapon_property_44[31144] = {
		id = 31144,
		reload_max = 162,
		damage = 7,
		base = 31140
	}
	uv0.weapon_property_44[31145] = {
		id = 31145,
		reload_max = 158,
		damage = 7,
		base = 31140
	}
	uv0.weapon_property_44[31146] = {
		id = 31146,
		reload_max = 154,
		damage = 8,
		base = 31140
	}
	uv0.weapon_property_44[31147] = {
		reload_max = 154,
		damage = 8,
		base = 31140,
		id = 31147,
		corrected = 130
	}
	uv0.weapon_property_44[31160] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "十一年式120mm单装炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 120,
		min_range = 0,
		id = 31160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31161] = {
		id = 31161,
		reload_max = 246,
		base = 31160
	}
	uv0.weapon_property_44[31162] = {
		id = 31162,
		reload_max = 242,
		damage = 4,
		base = 31160
	}
	uv0.weapon_property_44[31163] = {
		id = 31163,
		reload_max = 238,
		damage = 4,
		base = 31160
	}
	uv0.weapon_property_44[31164] = {
		id = 31164,
		reload_max = 234,
		damage = 7,
		base = 31160
	}
	uv0.weapon_property_44[31165] = {
		id = 31165,
		reload_max = 230,
		damage = 7,
		base = 31160
	}
	uv0.weapon_property_44[31166] = {
		id = 31166,
		reload_max = 226,
		damage = 8,
		base = 31160
	}
	uv0.weapon_property_44[31167] = {
		reload_max = 226,
		damage = 8,
		base = 31160,
		id = 31167,
		corrected = 125
	}
	uv0.weapon_property_44[31180] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装高角炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 120,
		min_range = 0,
		id = 31180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 188,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1206
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_44[31181] = {
		id = 31181,
		reload_max = 184,
		base = 31180
	}
	uv0.weapon_property_44[31182] = {
		id = 31182,
		reload_max = 181,
		damage = 5,
		base = 31180
	}
	uv0.weapon_property_44[31183] = {
		id = 31183,
		reload_max = 177,
		damage = 5,
		base = 31180
	}
	uv0.weapon_property_44[31184] = {
		id = 31184,
		reload_max = 173,
		damage = 7,
		base = 31180
	}
	uv0.weapon_property_44[31185] = {
		id = 31185,
		reload_max = 170,
		damage = 7,
		base = 31180
	}
	uv0.weapon_property_44[31186] = {
		id = 31186,
		reload_max = 166,
		damage = 8,
		base = 31180
	}
	uv0.weapon_property_44[31187] = {
		id = 31187,
		reload_max = 163,
		damage = 9,
		base = 31180
	}
	uv0.weapon_property_44[31188] = {
		id = 31188,
		reload_max = 160,
		damage = 9,
		base = 31180
	}
	uv0.weapon_property_44[31189] = {
		id = 31189,
		reload_max = 154,
		damage = 10,
		base = 31180
	}
	uv0.weapon_property_44[31190] = {
		id = 31190,
		reload_max = 152,
		damage = 11,
		base = 31180
	}
	uv0.weapon_property_44[31191] = {
		reload_max = 152,
		damage = 11,
		base = 31180,
		id = 31191,
		corrected = 125
	}
	uv0.weapon_property_44[31200] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 306,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
