pg = pg or {}
pg.weapon_property_100 = {}

function ()
	uv0.weapon_property_100[59201] = {
		id = 59201,
		reload_max = 95,
		damage = 13,
		base = 59200
	}
	uv0.weapon_property_100[59202] = {
		id = 59202,
		reload_max = 93,
		damage = 14,
		base = 59200
	}
	uv0.weapon_property_100[59203] = {
		id = 59203,
		reload_max = 92,
		damage = 16,
		base = 59200
	}
	uv0.weapon_property_100[59204] = {
		id = 59204,
		reload_max = 90,
		damage = 17,
		base = 59200
	}
	uv0.weapon_property_100[59205] = {
		id = 59205,
		reload_max = 88,
		damage = 18,
		base = 59200
	}
	uv0.weapon_property_100[59206] = {
		id = 59206,
		reload_max = 86,
		damage = 20,
		base = 59200
	}
	uv0.weapon_property_100[59207] = {
		id = 59207,
		reload_max = 85,
		damage = 22,
		base = 59200
	}
	uv0.weapon_property_100[59208] = {
		id = 59208,
		reload_max = 83,
		damage = 24,
		base = 59200
	}
	uv0.weapon_property_100[59209] = {
		id = 59209,
		reload_max = 81,
		damage = 26,
		base = 59200
	}
	uv0.weapon_property_100[59210] = {
		id = 59210,
		reload_max = 79,
		damage = 28,
		base = 59200
	}
	uv0.weapon_property_100[59211] = {
		id = 59211,
		reload_max = 79,
		damage = 29,
		base = 59200
	}
	uv0.weapon_property_100[59212] = {
		id = 59212,
		reload_max = 79,
		damage = 31,
		base = 59200
	}
	uv0.weapon_property_100[59213] = {
		id = 59213,
		reload_max = 79,
		damage = 33,
		base = 59200
	}
	uv0.weapon_property_100[59220] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG131 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 59220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 93,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_100[59221] = {
		id = 59221,
		reload_max = 91,
		damage = 13,
		base = 59220
	}
	uv0.weapon_property_100[59222] = {
		id = 59222,
		reload_max = 89,
		damage = 14,
		base = 59220
	}
	uv0.weapon_property_100[59223] = {
		id = 59223,
		reload_max = 88,
		damage = 16,
		base = 59220
	}
	uv0.weapon_property_100[59224] = {
		id = 59224,
		reload_max = 86,
		damage = 17,
		base = 59220
	}
	uv0.weapon_property_100[59225] = {
		id = 59225,
		reload_max = 84,
		damage = 18,
		base = 59220
	}
	uv0.weapon_property_100[59226] = {
		id = 59226,
		reload_max = 82,
		damage = 20,
		base = 59220
	}
	uv0.weapon_property_100[59227] = {
		id = 59227,
		reload_max = 81,
		damage = 22,
		base = 59220
	}
	uv0.weapon_property_100[59228] = {
		id = 59228,
		reload_max = 79,
		damage = 24,
		base = 59220
	}
	uv0.weapon_property_100[59229] = {
		id = 59229,
		reload_max = 77,
		damage = 26,
		base = 59220
	}
	uv0.weapon_property_100[59230] = {
		id = 59230,
		reload_max = 75,
		damage = 28,
		base = 59220
	}
	uv0.weapon_property_100[59231] = {
		id = 59231,
		reload_max = 75,
		damage = 29,
		base = 59220
	}
	uv0.weapon_property_100[59232] = {
		id = 59232,
		reload_max = 75,
		damage = 31,
		base = 59220
	}
	uv0.weapon_property_100[59233] = {
		id = 59233,
		reload_max = 75,
		damage = 33,
		base = 59220
	}
	uv0.weapon_property_100[59240] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG131 13mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 59240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 88,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_100[59241] = {
		id = 59241,
		reload_max = 87,
		damage = 15,
		base = 59240
	}
	uv0.weapon_property_100[59242] = {
		id = 59242,
		reload_max = 85,
		damage = 17,
		base = 59240
	}
	uv0.weapon_property_100[59243] = {
		id = 59243,
		reload_max = 83,
		damage = 19,
		base = 59240
	}
	uv0.weapon_property_100[59244] = {
		id = 59244,
		reload_max = 82,
		damage = 20,
		base = 59240
	}
	uv0.weapon_property_100[59245] = {
		id = 59245,
		reload_max = 81,
		damage = 22,
		base = 59240
	}
	uv0.weapon_property_100[59246] = {
		id = 59246,
		reload_max = 79,
		damage = 24,
		base = 59240
	}
	uv0.weapon_property_100[59247] = {
		id = 59247,
		reload_max = 76,
		damage = 26,
		base = 59240
	}
	uv0.weapon_property_100[59248] = {
		id = 59248,
		reload_max = 75,
		damage = 28,
		base = 59240
	}
	uv0.weapon_property_100[59249] = {
		id = 59249,
		reload_max = 74,
		damage = 30,
		base = 59240
	}
	uv0.weapon_property_100[59250] = {
		id = 59250,
		reload_max = 72,
		damage = 32,
		base = 59240
	}
	uv0.weapon_property_100[59251] = {
		id = 59251,
		reload_max = 72,
		damage = 33,
		base = 59240
	}
	uv0.weapon_property_100[59252] = {
		id = 59252,
		reload_max = 72,
		damage = 35,
		base = 59240
	}
	uv0.weapon_property_100[59253] = {
		id = 59253,
		reload_max = 72,
		damage = 38,
		base = 59240
	}
	uv0.weapon_property_100[59300] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 7.92mm MG Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 59300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 76,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_100[59301] = {
		id = 59301,
		reload_max = 75,
		damage = 16,
		base = 59300
	}
	uv0.weapon_property_100[59302] = {
		id = 59302,
		reload_max = 74,
		damage = 17,
		base = 59300
	}
	uv0.weapon_property_100[59303] = {
		id = 59303,
		reload_max = 73,
		damage = 18,
		base = 59300
	}
	uv0.weapon_property_100[59304] = {
		id = 59304,
		reload_max = 72,
		damage = 19,
		base = 59300
	}
	uv0.weapon_property_100[59305] = {
		id = 59305,
		reload_max = 70,
		damage = 20,
		base = 59300
	}
	uv0.weapon_property_100[59306] = {
		id = 59306,
		reload_max = 68,
		damage = 21,
		base = 59300
	}
	uv0.weapon_property_100[59307] = {
		id = 59307,
		reload_max = 66,
		damage = 22,
		base = 59300
	}
	uv0.weapon_property_100[59308] = {
		id = 59308,
		reload_max = 64,
		damage = 23,
		base = 59300
	}
	uv0.weapon_property_100[59309] = {
		id = 59309,
		reload_max = 62,
		damage = 24,
		base = 59300
	}
	uv0.weapon_property_100[59310] = {
		id = 59310,
		reload_max = 60,
		damage = 26,
		base = 59300
	}
	uv0.weapon_property_100[59311] = {
		id = 59311,
		reload_max = 60,
		damage = 27,
		base = 59300
	}
	uv0.weapon_property_100[59312] = {
		id = 59312,
		reload_max = 60,
		damage = 29,
		base = 59300
	}
	uv0.weapon_property_100[59313] = {
		id = 59313,
		reload_max = 60,
		damage = 31,
		base = 59300
	}
	uv0.weapon_property_100[59320] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 7.92mm MG Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 59320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 72,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_100[59321] = {
		id = 59321,
		reload_max = 71,
		damage = 17,
		base = 59320
	}
	uv0.weapon_property_100[59322] = {
		id = 59322,
		reload_max = 70,
		damage = 18,
		base = 59320
	}
	uv0.weapon_property_100[59323] = {
		id = 59323,
		reload_max = 69,
		damage = 19,
		base = 59320
	}
	uv0.weapon_property_100[59324] = {
		id = 59324,
		reload_max = 68,
		damage = 20,
		base = 59320
	}
	uv0.weapon_property_100[59325] = {
		id = 59325,
		reload_max = 67,
		damage = 21,
		base = 59320
	}
	uv0.weapon_property_100[59326] = {
		id = 59326,
		reload_max = 65,
		damage = 22,
		base = 59320
	}
	uv0.weapon_property_100[59327] = {
		id = 59327,
		reload_max = 63,
		damage = 23,
		base = 59320
	}
	uv0.weapon_property_100[59328] = {
		id = 59328,
		reload_max = 61,
		damage = 24,
		base = 59320
	}
end()
