pg = pg or {}
pg.weapon_property_200 = {}

function ()
	uv0.weapon_property_200[85406] = {
		id = 85406,
		reload_max = 176,
		damage = 71,
		base = 85400
	}
	uv0.weapon_property_200[85407] = {
		id = 85407,
		reload_max = 172,
		damage = 77,
		base = 85400
	}
	uv0.weapon_property_200[85408] = {
		id = 85408,
		reload_max = 168,
		damage = 83,
		base = 85400
	}
	uv0.weapon_property_200[85409] = {
		id = 85409,
		reload_max = 165,
		damage = 89,
		base = 85400
	}
	uv0.weapon_property_200[85410] = {
		id = 85410,
		reload_max = 160,
		damage = 96,
		base = 85400
	}
	uv0.weapon_property_200[85411] = {
		reload_max = 160,
		damage = 96,
		base = 85400,
		id = 85411,
		corrected = 104
	}
	uv0.weapon_property_200[85420] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装305mm主炮Model1907",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 54,
		corrected = 125,
		min_range = 50,
		id = 85420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85421] = {
		id = 85421,
		reload_max = 4520,
		damage = 59,
		base = 85420
	}
	uv0.weapon_property_200[85422] = {
		id = 85422,
		reload_max = 4440,
		damage = 64,
		base = 85420
	}
	uv0.weapon_property_200[85423] = {
		id = 85423,
		reload_max = 4360,
		damage = 70,
		base = 85420
	}
	uv0.weapon_property_200[85424] = {
		id = 85424,
		reload_max = 4280,
		damage = 76,
		base = 85420
	}
	uv0.weapon_property_200[85425] = {
		id = 85425,
		reload_max = 4200,
		damage = 84,
		base = 85420
	}
	uv0.weapon_property_200[85426] = {
		id = 85426,
		reload_max = 4120,
		damage = 92,
		base = 85420
	}
	uv0.weapon_property_200[85427] = {
		reload_max = 4120,
		damage = 92,
		base = 85420,
		id = 85427,
		corrected = 130
	}
	uv0.weapon_property_200[85440] = {
		action_index = "attack",
		range = 58,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮Model1892",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 85440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 486,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85441] = {
		id = 85441,
		reload_max = 476,
		damage = 9,
		base = 85440
	}
	uv0.weapon_property_200[85442] = {
		id = 85442,
		reload_max = 466,
		damage = 10,
		base = 85440
	}
	uv0.weapon_property_200[85443] = {
		id = 85443,
		reload_max = 456,
		damage = 11,
		base = 85440
	}
	uv0.weapon_property_200[85444] = {
		id = 85444,
		reload_max = 446,
		damage = 12,
		base = 85440
	}
	uv0.weapon_property_200[85445] = {
		id = 85445,
		reload_max = 436,
		damage = 13,
		base = 85440
	}
	uv0.weapon_property_200[85446] = {
		id = 85446,
		reload_max = 426,
		damage = 14,
		base = 85440
	}
	uv0.weapon_property_200[85447] = {
		reload_max = 426,
		damage = 14,
		base = 85440,
		id = 85447,
		corrected = 114
	}
	uv0.weapon_property_200[85460] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-1-P 三联装180mm主炮Model1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 16,
		corrected = 105,
		min_range = 0,
		id = 85460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 629,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1712
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85461] = {
		id = 85461,
		reload_max = 623,
		base = 85460
	}
	uv0.weapon_property_200[85462] = {
		id = 85462,
		reload_max = 617,
		damage = 17,
		base = 85460
	}
	uv0.weapon_property_200[85463] = {
		id = 85463,
		reload_max = 611,
		damage = 18,
		base = 85460
	}
	uv0.weapon_property_200[85464] = {
		id = 85464,
		reload_max = 605,
		damage = 19,
		base = 85460
	}
	uv0.weapon_property_200[85465] = {
		id = 85465,
		reload_max = 599,
		damage = 20,
		base = 85460
	}
	uv0.weapon_property_200[85466] = {
		id = 85466,
		reload_max = 593,
		damage = 21,
		base = 85460
	}
	uv0.weapon_property_200[85480] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-1-P 三联装180mm主炮Model1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 17,
		corrected = 105,
		min_range = 0,
		id = 85480,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 617,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1712
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85481] = {
		id = 85481,
		reload_max = 601,
		base = 85480
	}
	uv0.weapon_property_200[85482] = {
		id = 85482,
		reload_max = 595,
		damage = 19,
		base = 85480
	}
	uv0.weapon_property_200[85483] = {
		id = 85483,
		reload_max = 579,
		damage = 20,
		base = 85480
	}
	uv0.weapon_property_200[85484] = {
		id = 85484,
		reload_max = 573,
		damage = 21,
		base = 85480
	}
	uv0.weapon_property_200[85485] = {
		id = 85485,
		reload_max = 557,
		damage = 22,
		base = 85480
	}
	uv0.weapon_property_200[85486] = {
		id = 85486,
		reload_max = 551,
		damage = 23,
		base = 85480
	}
	uv0.weapon_property_200[85487] = {
		id = 85487,
		reload_max = 545,
		damage = 24,
		base = 85480
	}
	uv0.weapon_property_200[85488] = {
		id = 85488,
		reload_max = 539,
		damage = 25,
		base = 85480
	}
	uv0.weapon_property_200[85489] = {
		id = 85489,
		reload_max = 533,
		damage = 26,
		base = 85480
	}
	uv0.weapon_property_200[85490] = {
		id = 85490,
		reload_max = 527,
		damage = 27,
		base = 85480
	}
	uv0.weapon_property_200[85500] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-1-P 三联装180mm主炮Model1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 18,
		corrected = 105,
		min_range = 0,
		id = 85500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 607,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1712
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85501] = {
		id = 85501,
		reload_max = 591,
		base = 85500
	}
	uv0.weapon_property_200[85502] = {
		id = 85502,
		reload_max = 585,
		damage = 20,
		base = 85500
	}
	uv0.weapon_property_200[85503] = {
		id = 85503,
		reload_max = 579,
		damage = 21,
		base = 85500
	}
	uv0.weapon_property_200[85504] = {
		id = 85504,
		reload_max = 573,
		damage = 22,
		base = 85500
	}
	uv0.weapon_property_200[85505] = {
		id = 85505,
		reload_max = 567,
		damage = 23,
		base = 85500
	}
	uv0.weapon_property_200[85506] = {
		id = 85506,
		reload_max = 561,
		damage = 24,
		base = 85500
	}
	uv0.weapon_property_200[85507] = {
		id = 85507,
		reload_max = 555,
		damage = 25,
		base = 85500
	}
	uv0.weapon_property_200[85508] = {
		id = 85508,
		reload_max = 542,
		damage = 26,
		base = 85500
	}
	uv0.weapon_property_200[85509] = {
		id = 85509,
		reload_max = 529,
		damage = 27,
		base = 85500
	}
	uv0.weapon_property_200[85510] = {
		id = 85510,
		reload_max = 512,
		damage = 28,
		base = 85500
	}
	uv0.weapon_property_200[85511] = {
		reload_max = 512,
		damage = 28,
		base = 85500,
		id = 85511,
		corrected = 109
	}
	uv0.weapon_property_200[85512] = {
		reload_max = 512,
		damage = 28,
		base = 85500,
		id = 85512,
		corrected = 116
	}
	uv0.weapon_property_200[85513] = {
		reload_max = 512,
		damage = 28,
		base = 85500,
		id = 85513,
		corrected = 124
	}
	uv0.weapon_property_200[86000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 86000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1764,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95720
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[86001] = {
		reload_max = 1742,
		damage = 21,
		base = 86000,
		id = 86001,
		bullet_ID = {
			95721
		}
	}
	uv0.weapon_property_200[86002] = {
		reload_max = 1719,
		damage = 24,
		base = 86000,
		id = 86002,
		bullet_ID = {
			95722
		}
	}
	uv0.weapon_property_200[86003] = {
		reload_max = 1697,
		damage = 27,
		base = 86000,
		id = 86003,
		bullet_ID = {
			95723
		}
	}
	uv0.weapon_property_200[86020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 86020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1728,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95740
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[86021] = {
		reload_max = 1706,
		damage = 23,
		base = 86020,
		id = 86021,
		bullet_ID = {
			95741
		}
	}
	uv0.weapon_property_200[86022] = {
		reload_max = 1683,
		damage = 26,
		base = 86020,
		id = 86022,
		bullet_ID = {
			95742
		}
	}
	uv0.weapon_property_200[86023] = {
		reload_max = 1661,
		damage = 30,
		base = 86020,
		id = 86023,
		bullet_ID = {
			95743
		}
	}
	uv0.weapon_property_200[86024] = {
		reload_max = 1638,
		damage = 33,
		base = 86020,
		id = 86024,
		bullet_ID = {
			95744
		}
	}
	uv0.weapon_property_200[86025] = {
		reload_max = 1616,
		damage = 36,
		base = 86020,
		id = 86025,
		bullet_ID = {
			95745
		}
	}
end()
