pg = pg or {}
pg.weapon_property_22 = {}

function ()
	uv0.weapon_property_22[17366] = {
		id = 17366,
		reload_max = 1746,
		base = 17360
	}
	uv0.weapon_property_22[17367] = {
		id = 17367,
		reload_max = 1716,
		base = 17360
	}
	uv0.weapon_property_22[17368] = {
		id = 17368,
		reload_max = 1686,
		base = 17360
	}
	uv0.weapon_property_22[17369] = {
		id = 17369,
		reload_max = 1656,
		base = 17360
	}
	uv0.weapon_property_22[17370] = {
		id = 17370,
		reload_max = 1626,
		base = 17360
	}
	uv0.weapon_property_22[17371] = {
		id = 17371,
		reload_max = 1626,
		base = 17360
	}
	uv0.weapon_property_22[17372] = {
		id = 17372,
		reload_max = 1626,
		base = 17360
	}
	uv0.weapon_property_22[17373] = {
		id = 17373,
		reload_max = 1626,
		base = 17360
	}
	uv0.weapon_property_22[17380] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F8F熊猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 17380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[17381] = {
		id = 17381,
		reload_max = 1765,
		base = 17380
	}
	uv0.weapon_property_22[17382] = {
		id = 17382,
		reload_max = 1730,
		base = 17380
	}
	uv0.weapon_property_22[17383] = {
		id = 17383,
		reload_max = 1695,
		base = 17380
	}
	uv0.weapon_property_22[17384] = {
		id = 17384,
		reload_max = 1660,
		base = 17380
	}
	uv0.weapon_property_22[17385] = {
		id = 17385,
		reload_max = 1625,
		base = 17380
	}
	uv0.weapon_property_22[17386] = {
		id = 17386,
		reload_max = 1590,
		base = 17380
	}
	uv0.weapon_property_22[17387] = {
		id = 17387,
		reload_max = 1555,
		base = 17380
	}
	uv0.weapon_property_22[17388] = {
		id = 17388,
		reload_max = 1520,
		base = 17380
	}
	uv0.weapon_property_22[17389] = {
		id = 17389,
		reload_max = 1485,
		base = 17380
	}
	uv0.weapon_property_22[17390] = {
		id = 17390,
		reload_max = 1450,
		base = 17380
	}
	uv0.weapon_property_22[17391] = {
		id = 17391,
		reload_max = 1450,
		base = 17380
	}
	uv0.weapon_property_22[17392] = {
		id = 17392,
		reload_max = 1450,
		base = 17380
	}
	uv0.weapon_property_22[17393] = {
		id = 17393,
		reload_max = 1450,
		base = 17380
	}
	uv0.weapon_property_22[17400] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "XF5F天箭T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 17400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1700,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17400
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[17401] = {
		reload_max = 1665,
		damage = 33,
		base = 17400,
		id = 17401,
		bullet_ID = {
			17401
		}
	}
	uv0.weapon_property_22[17402] = {
		reload_max = 1630,
		damage = 38,
		base = 17400,
		id = 17402,
		bullet_ID = {
			17402
		}
	}
	uv0.weapon_property_22[17403] = {
		reload_max = 1595,
		damage = 42,
		base = 17400,
		id = 17403,
		bullet_ID = {
			17403
		}
	}
	uv0.weapon_property_22[17404] = {
		reload_max = 1560,
		damage = 45,
		base = 17400,
		id = 17404,
		bullet_ID = {
			17404
		}
	}
	uv0.weapon_property_22[17405] = {
		reload_max = 1525,
		damage = 49,
		base = 17400,
		id = 17405,
		bullet_ID = {
			17405
		}
	}
	uv0.weapon_property_22[17406] = {
		reload_max = 1490,
		damage = 54,
		base = 17400,
		id = 17406,
		bullet_ID = {
			17406
		}
	}
	uv0.weapon_property_22[17407] = {
		reload_max = 1455,
		damage = 59,
		base = 17400,
		id = 17407,
		bullet_ID = {
			17407
		}
	}
	uv0.weapon_property_22[17408] = {
		reload_max = 1420,
		damage = 63,
		base = 17400,
		id = 17408,
		bullet_ID = {
			17408
		}
	}
	uv0.weapon_property_22[17409] = {
		reload_max = 1385,
		damage = 67,
		base = 17400,
		id = 17409,
		bullet_ID = {
			17409
		}
	}
	uv0.weapon_property_22[17410] = {
		reload_max = 1350,
		damage = 72,
		base = 17400,
		id = 17410,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_22[17411] = {
		reload_max = 1350,
		damage = 72,
		base = 17400,
		id = 17411,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_22[18000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBD蹂躏者T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 18000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[18001] = {
		reload_max = 2370,
		damage = 48,
		base = 18000,
		id = 18001,
		bullet_ID = {
			18001
		}
	}
	uv0.weapon_property_22[18002] = {
		reload_max = 2340,
		damage = 62,
		base = 18000,
		id = 18002,
		bullet_ID = {
			18002
		}
	}
	uv0.weapon_property_22[18003] = {
		reload_max = 2310,
		damage = 76,
		base = 18000,
		id = 18003,
		bullet_ID = {
			18003
		}
	}
	uv0.weapon_property_22[18020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBD蹂躏者T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 18020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2350,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[18021] = {
		reload_max = 2320,
		damage = 53,
		base = 18020,
		id = 18021,
		bullet_ID = {
			18001
		}
	}
	uv0.weapon_property_22[18022] = {
		reload_max = 2290,
		damage = 68,
		base = 18020,
		id = 18022,
		bullet_ID = {
			18002
		}
	}
	uv0.weapon_property_22[18023] = {
		reload_max = 2260,
		damage = 84,
		base = 18020,
		id = 18023,
		bullet_ID = {
			18003
		}
	}
	uv0.weapon_property_22[18040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBD蹂躏者T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 18040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[18041] = {
		reload_max = 2270,
		damage = 58,
		base = 18040,
		id = 18041,
		bullet_ID = {
			18001
		}
	}
	uv0.weapon_property_22[18042] = {
		reload_max = 2240,
		damage = 74,
		base = 18040,
		id = 18042,
		bullet_ID = {
			18002
		}
	}
	uv0.weapon_property_22[18043] = {
		reload_max = 2210,
		damage = 92,
		base = 18040,
		id = 18043,
		bullet_ID = {
			18003
		}
	}
	uv0.weapon_property_22[18044] = {
		reload_max = 2180,
		damage = 107,
		base = 18040,
		id = 18044,
		bullet_ID = {
			18004
		}
	}
	uv0.weapon_property_22[18045] = {
		reload_max = 2150,
		damage = 123,
		base = 18040,
		id = 18045,
		bullet_ID = {
			18005
		}
	}
	uv0.weapon_property_22[18046] = {
		reload_max = 2120,
		damage = 141,
		base = 18040,
		id = 18046,
		bullet_ID = {
			18006
		}
	}
	uv0.weapon_property_22[18047] = {
		reload_max = 2120,
		damage = 141,
		base = 18040,
		id = 18047,
		bullet_ID = {
			18006
		}
	}
	uv0.weapon_property_22[18060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBD蹂躏者(VT-8中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 116,
		corrected = 100,
		min_range = 0,
		id = 18060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2110,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18060
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_22[18061] = {
		reload_max = 2080,
		damage = 134,
		base = 18060,
		id = 18061,
		bullet_ID = {
			18061
		}
	}
	uv0.weapon_property_22[18062] = {
		reload_max = 2050,
		damage = 152,
		base = 18060,
		id = 18062,
		bullet_ID = {
			18062
		}
	}
	uv0.weapon_property_22[18063] = {
		reload_max = 2020,
		damage = 170,
		base = 18060,
		id = 18063,
		bullet_ID = {
			18063
		}
	}
	uv0.weapon_property_22[18064] = {
		reload_max = 1990,
		damage = 188,
		base = 18060,
		id = 18064,
		bullet_ID = {
			18064
		}
	}
	uv0.weapon_property_22[18065] = {
		reload_max = 1960,
		damage = 206,
		base = 18060,
		id = 18065,
		bullet_ID = {
			18065
		}
	}
	uv0.weapon_property_22[18066] = {
		reload_max = 1930,
		damage = 224,
		base = 18060,
		id = 18066,
		bullet_ID = {
			18066
		}
	}
	uv0.weapon_property_22[18067] = {
		reload_max = 1900,
		damage = 242,
		base = 18060,
		id = 18067,
		bullet_ID = {
			18067
		}
	}
	uv0.weapon_property_22[18068] = {
		reload_max = 1870,
		damage = 260,
		base = 18060,
		id = 18068,
		bullet_ID = {
			18068
		}
	}
	uv0.weapon_property_22[18069] = {
		reload_max = 1840,
		damage = 278,
		base = 18060,
		id = 18069,
		bullet_ID = {
			18069
		}
	}
	uv0.weapon_property_22[18070] = {
		reload_max = 1810,
		damage = 296,
		base = 18060,
		id = 18070,
		bullet_ID = {
			18070
		}
	}
	uv0.weapon_property_22[18071] = {
		reload_max = 1810,
		damage = 296,
		base = 18060,
		id = 18071,
		bullet_ID = {
			18070
		}
	}
	uv0.weapon_property_22[18072] = {
		reload_max = 1810,
		damage = 296,
		base = 18060,
		id = 18072,
		bullet_ID = {
			18070
		}
	}
	uv0.weapon_property_22[18073] = {
		reload_max = 1810,
		damage = 296,
		base = 18060,
		id = 18073,
		bullet_ID = {
			18070
		}
	}
end()
