pg = pg or {}
pg.weapon_property_2 = {}

function ()
	uv0.weapon_property_2[151] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "默认撒丁战斗机-自动防空",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 3,
		corrected = 100,
		min_range = 0,
		id = 151,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			151
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[201] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 190,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[202] = {
		reload_max = 180,
		name = "白鹰雷击轻巡副炮T2",
		damage = 5,
		base = 201,
		id = 202
	}
	uv0.weapon_property_2[203] = {
		reload_max = 170,
		damage = 7,
		base = 201,
		id = 203,
		name = "白鹰雷击轻巡副炮T3",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[204] = {
		reload_max = 160,
		damage = 9,
		base = 201,
		id = 204,
		name = "白鹰雷击轻巡副炮T4",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[211] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 211,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 180,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[212] = {
		reload_max = 170,
		name = "皇家雷击轻巡副炮T2",
		damage = 6,
		base = 211,
		id = 212
	}
	uv0.weapon_property_2[213] = {
		reload_max = 160,
		name = "皇家雷击轻巡副炮T3",
		damage = 8,
		base = 211,
		id = 213
	}
	uv0.weapon_property_2[214] = {
		reload_max = 150,
		name = "皇家雷击轻巡副炮T4",
		damage = 10,
		base = 211,
		id = 214
	}
	uv0.weapon_property_2[215] = {
		reload_max = 150,
		damage = 10,
		base = 211,
		id = 215,
		name = "皇家雷击轻巡副炮T4（德雷克模拟关卡用）",
		bullet_ID = {
			19172
		}
	}
	uv0.weapon_property_2[221] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "重樱雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 2,
		corrected = 125,
		min_range = 0,
		id = 221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[222] = {
		reload_max = 190,
		name = "重樱雷击轻巡副炮T2",
		damage = 4,
		base = 221,
		id = 222
	}
	uv0.weapon_property_2[223] = {
		reload_max = 180,
		damage = 6,
		base = 221,
		id = 223,
		name = "重樱雷击轻巡副炮T3",
		bullet_ID = {
			1206
		}
	}
	uv0.weapon_property_2[224] = {
		reload_max = 170,
		damage = 8,
		base = 221,
		id = 224,
		name = "重樱雷击轻巡副炮T4",
		bullet_ID = {
			1206
		}
	}
	uv0.weapon_property_2[231] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "铁血雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 231,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 190,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[232] = {
		reload_max = 180,
		name = "铁血雷击轻巡副炮T2",
		damage = 5,
		base = 231,
		id = 232
	}
	uv0.weapon_property_2[233] = {
		reload_max = 170,
		name = "铁血雷击轻巡副炮T3",
		damage = 7,
		base = 231,
		id = 233
	}
	uv0.weapon_property_2[234] = {
		reload_max = 160,
		name = "铁血雷击轻巡副炮T4",
		damage = 9,
		base = 231,
		id = 234
	}
	uv0.weapon_property_2[251] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "撒丁雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 251,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 190,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[252] = {
		reload_max = 180,
		name = "撒丁雷击轻巡副炮T2",
		damage = 5,
		base = 251,
		id = 252
	}
	uv0.weapon_property_2[253] = {
		reload_max = 170,
		damage = 7,
		base = 251,
		id = 253,
		name = "撒丁雷击轻巡副炮T3",
		bullet_ID = {
			2306
		}
	}
	uv0.weapon_property_2[254] = {
		reload_max = 160,
		damage = 9,
		base = 251,
		id = 254,
		name = "撒丁雷击轻巡副炮T4",
		bullet_ID = {
			2306
		}
	}
	uv0.weapon_property_2[261] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "北联雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 261,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 190,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[262] = {
		reload_max = 180,
		name = "北联雷击轻巡副炮T2",
		damage = 5,
		base = 261,
		id = 262
	}
	uv0.weapon_property_2[263] = {
		reload_max = 170,
		damage = 7,
		base = 261,
		id = 263,
		name = "北联雷击轻巡副炮T3",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[264] = {
		reload_max = 160,
		damage = 9,
		base = 261,
		id = 264,
		name = "北联雷击轻巡副炮T4",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[271] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "鸢尾雷击轻巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 271,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 190,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[272] = {
		reload_max = 180,
		name = "鸢尾雷击轻巡副炮T2",
		damage = 5,
		base = 271,
		id = 272
	}
	uv0.weapon_property_2[273] = {
		reload_max = 170,
		damage = 7,
		base = 271,
		id = 273,
		name = "鸢尾雷击轻巡副炮T3",
		bullet_ID = {
			2206
		}
	}
	uv0.weapon_property_2[274] = {
		reload_max = 160,
		damage = 9,
		base = 271,
		id = 274,
		name = "鸢尾雷击轻巡副炮T4",
		bullet_ID = {
			2206
		}
	}
	uv0.weapon_property_2[301] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白鹰雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 301,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[302] = {
		reload_max = 240,
		name = "白鹰雷击重巡副炮T2",
		damage = 5,
		base = 301,
		id = 302
	}
	uv0.weapon_property_2[303] = {
		reload_max = 230,
		damage = 7,
		base = 301,
		id = 303,
		name = "白鹰雷击重巡副炮T3",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[304] = {
		reload_max = 220,
		damage = 9,
		base = 301,
		id = 304,
		name = "白鹰雷击重巡副炮T4",
		bullet_ID = {
			1006
		}
	}
	uv0.weapon_property_2[311] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 311,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[312] = {
		reload_max = 230,
		name = "皇家雷击重巡副炮T2",
		damage = 6,
		base = 311,
		id = 312
	}
	uv0.weapon_property_2[313] = {
		reload_max = 220,
		name = "皇家雷击重巡副炮T3",
		damage = 8,
		base = 311,
		id = 313
	}
	uv0.weapon_property_2[314] = {
		reload_max = 210,
		name = "皇家雷击重巡副炮T4",
		damage = 10,
		base = 311,
		id = 314
	}
	uv0.weapon_property_2[321] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "重樱雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 2,
		corrected = 125,
		min_range = 0,
		id = 321,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 260,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[322] = {
		reload_max = 250,
		name = "重樱雷击重巡副炮T2",
		damage = 4,
		base = 321,
		id = 322
	}
	uv0.weapon_property_2[323] = {
		reload_max = 240,
		damage = 6,
		base = 321,
		id = 323,
		name = "重樱雷击重巡副炮T3",
		bullet_ID = {
			1206
		}
	}
	uv0.weapon_property_2[324] = {
		reload_max = 230,
		damage = 8,
		base = 321,
		id = 324,
		name = "重樱雷击重巡副炮T4",
		bullet_ID = {
			1206
		}
	}
	uv0.weapon_property_2[331] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "铁血雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 331,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[332] = {
		reload_max = 240,
		name = "铁血雷击重巡副炮T2",
		damage = 5,
		base = 331,
		id = 332
	}
	uv0.weapon_property_2[333] = {
		reload_max = 230,
		name = "铁血雷击重巡副炮T3",
		damage = 7,
		base = 331,
		id = 333
	}
	uv0.weapon_property_2[334] = {
		reload_max = 220,
		name = "铁血雷击重巡副炮T4",
		damage = 9,
		base = 331,
		id = 334
	}
	uv0.weapon_property_2[351] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "撒丁雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 351,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2300
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[352] = {
		reload_max = 240,
		name = "撒丁雷击重巡副炮T2",
		damage = 5,
		base = 351,
		id = 352
	}
	uv0.weapon_property_2[353] = {
		reload_max = 230,
		damage = 7,
		base = 351,
		id = 353,
		name = "撒丁雷击重巡副炮T3",
		bullet_ID = {
			2306
		}
	}
	uv0.weapon_property_2[354] = {
		reload_max = 220,
		damage = 9,
		base = 351,
		id = 354,
		name = "撒丁雷击重巡副炮T4",
		bullet_ID = {
			2306
		}
	}
	uv0.weapon_property_2[371] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "鸢尾雷击重巡副炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 371,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2206
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[372] = {
		reload_max = 230,
		name = "鸢尾雷击重巡副炮T2",
		damage = 5,
		base = 371,
		id = 372
	}
	uv0.weapon_property_2[373] = {
		reload_max = 220,
		name = "鸢尾雷击重巡副炮T3",
		damage = 7,
		base = 371,
		id = 373
	}
	uv0.weapon_property_2[374] = {
		reload_max = 210,
		name = "鸢尾雷击重巡副炮T4",
		damage = 9,
		base = 371,
		id = 374
	}
	uv0.weapon_property_2[431] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁自带双联装128mm主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 21,
		corrected = 115,
		min_range = 0,
		id = 431,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 226,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			19148
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[432] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁自带三联装150mm主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 21,
		corrected = 115,
		min_range = 0,
		id = 432,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			19149
		},
		barrage_ID = {
			1026
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[433] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm磁性鱼雷T3（模拟关卡用）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 145,
		corrected = 100,
		min_range = 0,
		id = 433,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3830,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			80893
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[434] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型三联装234mm主炮T0（德雷克模拟关卡用）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 54,
		corrected = 115,
		min_range = 0,
		id = 434,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1180,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			19170
		},
		barrage_ID = {
			1222
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[435] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家雷击轻巡副炮T4（德雷克模拟关卡用）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 435,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 150,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			19172
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[436] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "P1自带双联装150mm主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 21,
		corrected = 115,
		min_range = 0,
		id = 436,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			19247
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[437] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "应瑞肇和自带防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 437,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[438] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "埃吉尔自带强化型副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 438,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 350,
		queue = 0,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			19327
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[900] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烟雾发射装置小范围",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 900,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			901
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_2[901] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烟雾发射装置大范围",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 901,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			902
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
