pg = pg or {}
pg.weapon_property_201 = {}

function ()
	uv0.weapon_property_201[86026] = {
		reload_max = 1593,
		damage = 40,
		base = 86020,
		id = 86026,
		bullet_ID = {
			95746
		}
	}
	uv0.weapon_property_201[86040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 86040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1710,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95760
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[86041] = {
		reload_max = 1688,
		damage = 25,
		base = 86040,
		id = 86041,
		bullet_ID = {
			95761
		}
	}
	uv0.weapon_property_201[86042] = {
		reload_max = 1665,
		damage = 28,
		base = 86040,
		id = 86042,
		bullet_ID = {
			95762
		}
	}
	uv0.weapon_property_201[86043] = {
		reload_max = 1643,
		damage = 33,
		base = 86040,
		id = 86043,
		bullet_ID = {
			95763
		}
	}
	uv0.weapon_property_201[86044] = {
		reload_max = 1620,
		damage = 36,
		base = 86040,
		id = 86044,
		bullet_ID = {
			95764
		}
	}
	uv0.weapon_property_201[86045] = {
		reload_max = 1598,
		damage = 39,
		base = 86040,
		id = 86045,
		bullet_ID = {
			95765
		}
	}
	uv0.weapon_property_201[86046] = {
		reload_max = 1575,
		damage = 44,
		base = 86040,
		id = 86046,
		bullet_ID = {
			95766
		}
	}
	uv0.weapon_property_201[86047] = {
		reload_max = 1553,
		damage = 47,
		base = 86040,
		id = 86047,
		bullet_ID = {
			95767
		}
	}
	uv0.weapon_property_201[86048] = {
		reload_max = 1530,
		damage = 50,
		base = 86040,
		id = 86048,
		bullet_ID = {
			95768
		}
	}
	uv0.weapon_property_201[86049] = {
		reload_max = 1508,
		damage = 55,
		base = 86040,
		id = 86049,
		bullet_ID = {
			95769
		}
	}
	uv0.weapon_property_201[86050] = {
		reload_max = 1485,
		damage = 58,
		base = 86040,
		id = 86050,
		bullet_ID = {
			95770
		}
	}
	uv0.weapon_property_201[86051] = {
		reload_max = 1485,
		damage = 58,
		base = 86040,
		id = 86051,
		bullet_ID = {
			95771
		}
	}
	uv0.weapon_property_201[86060] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 86060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95800
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[86061] = {
		reload_max = 1931,
		damage = 20,
		base = 86060,
		id = 86061,
		bullet_ID = {
			95801
		}
	}
	uv0.weapon_property_201[86062] = {
		reload_max = 1908,
		damage = 22,
		base = 86060,
		id = 86062,
		bullet_ID = {
			95802
		}
	}
	uv0.weapon_property_201[86063] = {
		reload_max = 1885,
		damage = 24,
		base = 86060,
		id = 86063,
		bullet_ID = {
			95803
		}
	}
	uv0.weapon_property_201[86080] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 86080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1922,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95820
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[86081] = {
		reload_max = 1899,
		damage = 22,
		base = 86080,
		id = 86081,
		bullet_ID = {
			95821
		}
	}
	uv0.weapon_property_201[86082] = {
		reload_max = 1876,
		damage = 24,
		base = 86080,
		id = 86082,
		bullet_ID = {
			95822
		}
	}
	uv0.weapon_property_201[86083] = {
		reload_max = 1853,
		damage = 26,
		base = 86080,
		id = 86083,
		bullet_ID = {
			95823
		}
	}
	uv0.weapon_property_201[86084] = {
		reload_max = 1830,
		damage = 29,
		base = 86080,
		id = 86084,
		bullet_ID = {
			95824
		}
	}
	uv0.weapon_property_201[86085] = {
		reload_max = 1807,
		damage = 31,
		base = 86080,
		id = 86085,
		bullet_ID = {
			95825
		}
	}
	uv0.weapon_property_201[86086] = {
		reload_max = 1784,
		damage = 33,
		base = 86080,
		id = 86086,
		bullet_ID = {
			95826
		}
	}
	uv0.weapon_property_201[86100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Re.2001公羊T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 86100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1880,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95840
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[86101] = {
		reload_max = 1857,
		damage = 24,
		base = 86100,
		id = 86101,
		bullet_ID = {
			95841
		}
	}
	uv0.weapon_property_201[86102] = {
		reload_max = 1834,
		damage = 26,
		base = 86100,
		id = 86102,
		bullet_ID = {
			95842
		}
	}
	uv0.weapon_property_201[86103] = {
		reload_max = 1811,
		damage = 28,
		base = 86100,
		id = 86103,
		bullet_ID = {
			95843
		}
	}
	uv0.weapon_property_201[86104] = {
		reload_max = 1788,
		damage = 32,
		base = 86100,
		id = 86104,
		bullet_ID = {
			95844
		}
	}
	uv0.weapon_property_201[86105] = {
		reload_max = 1765,
		damage = 34,
		base = 86100,
		id = 86105,
		bullet_ID = {
			95845
		}
	}
	uv0.weapon_property_201[86106] = {
		reload_max = 1742,
		damage = 36,
		base = 86100,
		id = 86106,
		bullet_ID = {
			95846
		}
	}
	uv0.weapon_property_201[86107] = {
		reload_max = 1719,
		damage = 38,
		base = 86100,
		id = 86107,
		bullet_ID = {
			95847
		}
	}
	uv0.weapon_property_201[86108] = {
		reload_max = 1696,
		damage = 40,
		base = 86100,
		id = 86108,
		bullet_ID = {
			95848
		}
	}
	uv0.weapon_property_201[86109] = {
		reload_max = 1673,
		damage = 44,
		base = 86100,
		id = 86109,
		bullet_ID = {
			95849
		}
	}
	uv0.weapon_property_201[86110] = {
		reload_max = 1650,
		damage = 46,
		base = 86100,
		id = 86110,
		bullet_ID = {
			95850
		}
	}
	uv0.weapon_property_201[86111] = {
		reload_max = 1650,
		damage = 46,
		base = 86100,
		id = 86111,
		bullet_ID = {
			95851
		}
	}
	uv0.weapon_property_201[88000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "GL.2舰载战斗机T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 88000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1852,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			88000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[88001] = {
		reload_max = 1830,
		damage = 20,
		base = 88000,
		id = 88001,
		bullet_ID = {
			88001
		}
	}
	uv0.weapon_property_201[88002] = {
		reload_max = 1808,
		damage = 22,
		base = 88000,
		id = 88002,
		bullet_ID = {
			88002
		}
	}
	uv0.weapon_property_201[88003] = {
		reload_max = 1786,
		damage = 24,
		base = 88000,
		id = 88003,
		bullet_ID = {
			88003
		}
	}
	uv0.weapon_property_201[88004] = {
		reload_max = 1764,
		damage = 26,
		base = 88000,
		id = 88004,
		bullet_ID = {
			88004
		}
	}
	uv0.weapon_property_201[88005] = {
		reload_max = 1742,
		damage = 30,
		base = 88000,
		id = 88005,
		bullet_ID = {
			88005
		}
	}
	uv0.weapon_property_201[88006] = {
		reload_max = 1720,
		damage = 34,
		base = 88000,
		id = 88006,
		bullet_ID = {
			88006
		}
	}
	uv0.weapon_property_201[88007] = {
		reload_max = 1720,
		damage = 34,
		base = 88000,
		id = 88007,
		bullet_ID = {
			88006
		}
	}
	uv0.weapon_property_201[90000] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Q版舰载机使用武器（空袭使用武器不用于equip表直接关联）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 90000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 310,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[90001] = {
		id = 90001,
		name = "空袭飞机使用机载Bomb",
		reload_max = 304,
		base = 90000
	}
	uv0.weapon_property_201[90002] = {
		reload_max = 298,
		name = "自爆飞机武器",
		damage = 4,
		base = 90000,
		id = 90002
	}
	uv0.weapon_property_201[90003] = {
		reload_max = 292,
		name = "飞机攻击海面武器",
		damage = 4,
		base = 90000,
		id = 90003
	}
	uv0.weapon_property_201[90020] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "130mm单装炮Mle1924",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 90020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[90021] = {
		id = 90021,
		reload_max = 294,
		damage = 4,
		base = 90020
	}
	uv0.weapon_property_201[90022] = {
		id = 90022,
		reload_max = 288,
		damage = 4,
		base = 90020
	}
	uv0.weapon_property_201[90023] = {
		id = 90023,
		reload_max = 282,
		damage = 5,
		base = 90020
	}
	uv0.weapon_property_201[90040] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "130mm单装炮Mle1924",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 90040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 290,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[90041] = {
		id = 90041,
		reload_max = 285,
		damage = 5,
		base = 90040
	}
	uv0.weapon_property_201[90042] = {
		id = 90042,
		reload_max = 280,
		damage = 5,
		base = 90040
	}
	uv0.weapon_property_201[90043] = {
		id = 90043,
		reload_max = 274,
		damage = 6,
		base = 90040
	}
	uv0.weapon_property_201[90044] = {
		id = 90044,
		reload_max = 268,
		damage = 6,
		base = 90040
	}
	uv0.weapon_property_201[90045] = {
		id = 90045,
		reload_max = 262,
		damage = 7,
		base = 90040
	}
	uv0.weapon_property_201[90046] = {
		id = 90046,
		reload_max = 256,
		damage = 8,
		base = 90040
	}
	uv0.weapon_property_201[90047] = {
		reload_max = 256,
		damage = 8,
		base = 90040,
		id = 90047,
		corrected = 114
	}
	uv0.weapon_property_201[90100] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1929",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 90100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 340,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_201[90101] = {
		id = 90101,
		reload_max = 334,
		base = 90100
	}
	uv0.weapon_property_201[90102] = {
		id = 90102,
		reload_max = 328,
		damage = 5,
		base = 90100
	}
	uv0.weapon_property_201[90103] = {
		id = 90103,
		reload_max = 322,
		damage = 6,
		base = 90100
	}
end()
