pg = pg or {}
pg.weapon_property_203 = {}

function ()
	uv0.weapon_property_203[90349] = {
		id = 90349,
		reload_max = 4059,
		damage = 95,
		base = 90340
	}
	uv0.weapon_property_203[90350] = {
		id = 90350,
		reload_max = 3960,
		damage = 102,
		base = 90340
	}
	uv0.weapon_property_203[90351] = {
		reload_max = 3960,
		damage = 102,
		base = 90340,
		id = 90351,
		corrected = 104
	}
	uv0.weapon_property_203[90400] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装380mm主炮Mle1935",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 100,
		min_range = 50,
		id = 90400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1550
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90401] = {
		id = 90401,
		reload_max = 5145,
		damage = 46,
		base = 90400
	}
	uv0.weapon_property_203[90402] = {
		id = 90402,
		reload_max = 5040,
		damage = 52,
		base = 90400
	}
	uv0.weapon_property_203[90403] = {
		id = 90403,
		reload_max = 4935,
		damage = 58,
		base = 90400
	}
	uv0.weapon_property_203[90404] = {
		id = 90404,
		reload_max = 4830,
		damage = 64,
		base = 90400
	}
	uv0.weapon_property_203[90405] = {
		id = 90405,
		reload_max = 4725,
		damage = 70,
		base = 90400
	}
	uv0.weapon_property_203[90406] = {
		id = 90406,
		reload_max = 4620,
		damage = 76,
		base = 90400
	}
	uv0.weapon_property_203[90420] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装380mm主炮Mle1935",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 100,
		min_range = 50,
		id = 90420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5050,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1552
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90421] = {
		id = 90421,
		reload_max = 4949,
		damage = 50,
		base = 90420
	}
	uv0.weapon_property_203[90422] = {
		id = 90422,
		reload_max = 4848,
		damage = 56,
		base = 90420
	}
	uv0.weapon_property_203[90423] = {
		id = 90423,
		reload_max = 4747,
		damage = 62,
		base = 90420
	}
	uv0.weapon_property_203[90424] = {
		id = 90424,
		reload_max = 4646,
		damage = 68,
		base = 90420
	}
	uv0.weapon_property_203[90425] = {
		id = 90425,
		reload_max = 4545,
		damage = 75,
		base = 90420
	}
	uv0.weapon_property_203[90426] = {
		id = 90426,
		reload_max = 4444,
		damage = 82,
		base = 90420
	}
	uv0.weapon_property_203[90427] = {
		id = 90427,
		reload_max = 4343,
		damage = 89,
		base = 90420
	}
	uv0.weapon_property_203[90428] = {
		id = 90428,
		reload_max = 4242,
		damage = 96,
		base = 90420
	}
	uv0.weapon_property_203[90429] = {
		id = 90429,
		reload_max = 4141,
		damage = 103,
		base = 90420
	}
	uv0.weapon_property_203[90430] = {
		id = 90430,
		reload_max = 4040,
		damage = 110,
		base = 90420
	}
	uv0.weapon_property_203[90440] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装380mm主炮Mle1935",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 100,
		min_range = 50,
		id = 90440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4850,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1552
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90441] = {
		id = 90441,
		reload_max = 4753,
		damage = 55,
		base = 90440
	}
	uv0.weapon_property_203[90442] = {
		id = 90442,
		reload_max = 4656,
		damage = 62,
		base = 90440
	}
	uv0.weapon_property_203[90443] = {
		id = 90443,
		reload_max = 4559,
		damage = 69,
		base = 90440
	}
	uv0.weapon_property_203[90444] = {
		id = 90444,
		reload_max = 4462,
		damage = 76,
		base = 90440
	}
	uv0.weapon_property_203[90445] = {
		id = 90445,
		reload_max = 4365,
		damage = 83,
		base = 90440
	}
	uv0.weapon_property_203[90446] = {
		id = 90446,
		reload_max = 4268,
		damage = 90,
		base = 90440
	}
	uv0.weapon_property_203[90447] = {
		id = 90447,
		reload_max = 4171,
		damage = 97,
		base = 90440
	}
	uv0.weapon_property_203[90448] = {
		id = 90448,
		reload_max = 4074,
		damage = 104,
		base = 90440
	}
	uv0.weapon_property_203[90449] = {
		id = 90449,
		reload_max = 3977,
		damage = 112,
		base = 90440
	}
	uv0.weapon_property_203[90450] = {
		id = 90450,
		reload_max = 3880,
		damage = 120,
		base = 90440
	}
	uv0.weapon_property_203[90451] = {
		reload_max = 3880,
		damage = 120,
		base = 90440,
		id = 90451,
		corrected = 104
	}
	uv0.weapon_property_203[90452] = {
		reload_max = 3880,
		damage = 120,
		base = 90440,
		id = 90452,
		corrected = 110
	}
	uv0.weapon_property_203[90453] = {
		reload_max = 3880,
		damage = 120,
		base = 90440,
		id = 90453,
		corrected = 118
	}
	uv0.weapon_property_203[90500] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装130mm主炮Mle1935",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 125,
		min_range = 0,
		id = 90500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 234,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90501] = {
		id = 90501,
		reload_max = 230,
		base = 90500
	}
	uv0.weapon_property_203[90502] = {
		id = 90502,
		reload_max = 225,
		damage = 10,
		base = 90500
	}
	uv0.weapon_property_203[90503] = {
		id = 90503,
		reload_max = 220,
		damage = 10,
		base = 90500
	}
	uv0.weapon_property_203[90600] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联37mm高射炮Mle1936",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 90600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 141,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90601] = {
		id = 90601,
		reload_max = 138,
		damage = 42,
		base = 90600
	}
	uv0.weapon_property_203[90602] = {
		id = 90602,
		reload_max = 136,
		damage = 46,
		base = 90600
	}
	uv0.weapon_property_203[90603] = {
		id = 90603,
		reload_max = 131,
		damage = 50,
		base = 90600
	}
	uv0.weapon_property_203[90604] = {
		id = 90604,
		reload_max = 129,
		damage = 54,
		base = 90600
	}
	uv0.weapon_property_203[90605] = {
		id = 90605,
		reload_max = 125,
		damage = 58,
		base = 90600
	}
	uv0.weapon_property_203[90606] = {
		id = 90606,
		reload_max = 123,
		damage = 62,
		base = 90600
	}
	uv0.weapon_property_203[90607] = {
		id = 90607,
		reload_max = 120,
		damage = 66,
		base = 90600
	}
	uv0.weapon_property_203[90608] = {
		id = 90608,
		reload_max = 117,
		damage = 70,
		base = 90600
	}
	uv0.weapon_property_203[90609] = {
		id = 90609,
		reload_max = 112,
		damage = 74,
		base = 90600
	}
	uv0.weapon_property_203[90610] = {
		id = 90610,
		reload_max = 110,
		damage = 78,
		base = 90600
	}
	uv0.weapon_property_203[90611] = {
		reload_max = 110,
		damage = 78,
		base = 90600,
		id = 90611,
		corrected = 104
	}
	uv0.weapon_property_203[90612] = {
		reload_max = 110,
		damage = 78,
		base = 90600,
		id = 90612,
		corrected = 110
	}
	uv0.weapon_property_203[90613] = {
		reload_max = 110,
		damage = 78,
		base = 90600,
		id = 90613,
		corrected = 118
	}
	uv0.weapon_property_203[90700] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 90700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 340,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90701] = {
		id = 90701,
		reload_max = 334,
		base = 90700
	}
	uv0.weapon_property_203[90702] = {
		id = 90702,
		reload_max = 328,
		damage = 5,
		base = 90700
	}
	uv0.weapon_property_203[90703] = {
		id = 90703,
		reload_max = 322,
		damage = 6,
		base = 90700
	}
	uv0.weapon_property_203[90720] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 90720,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 311,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_203[90721] = {
		id = 90721,
		reload_max = 305,
		damage = 9,
		base = 90720
	}
	uv0.weapon_property_203[90722] = {
		id = 90722,
		reload_max = 299,
		damage = 10,
		base = 90720
	}
	uv0.weapon_property_203[90723] = {
		id = 90723,
		reload_max = 293,
		damage = 11,
		base = 90720
	}
	uv0.weapon_property_203[90724] = {
		id = 90724,
		reload_max = 287,
		damage = 12,
		base = 90720
	}
	uv0.weapon_property_203[90725] = {
		id = 90725,
		reload_max = 281,
		damage = 13,
		base = 90720
	}
	uv0.weapon_property_203[90726] = {
		id = 90726,
		reload_max = 275,
		damage = 14,
		base = 90720
	}
end()
