pg = pg or {}
pg.weapon_property_193 = {}

function ()
	uv0.weapon_property_193[82128] = {
		reload_max = 1618,
		damage = 65,
		base = 82120,
		id = 82128,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_193[82129] = {
		reload_max = 1590,
		damage = 69,
		base = 82120,
		id = 82129,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_193[82130] = {
		reload_max = 1562,
		damage = 75,
		base = 82120,
		id = 82130,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_193[82140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 82140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82141] = {
		reload_max = 1776,
		damage = 37,
		base = 82140,
		id = 82141,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_193[82142] = {
		reload_max = 1748,
		damage = 43,
		base = 82140,
		id = 82142,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_193[82143] = {
		reload_max = 1721,
		damage = 47,
		base = 82140,
		id = 82143,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_193[82144] = {
		reload_max = 1693,
		damage = 51,
		base = 82140,
		id = 82144,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_193[82145] = {
		reload_max = 1665,
		damage = 57,
		base = 82140,
		id = 82145,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_193[82146] = {
		reload_max = 1637,
		damage = 61,
		base = 82140,
		id = 82146,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_193[82147] = {
		reload_max = 1609,
		damage = 67,
		base = 82140,
		id = 82147,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_193[82148] = {
		reload_max = 1581,
		damage = 71,
		base = 82140,
		id = 82148,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_193[82149] = {
		reload_max = 1553,
		damage = 75,
		base = 82140,
		id = 82149,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_193[82150] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82150,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_193[82151] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82151,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_193[82152] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82152,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_193[82153] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82153,
		precast_param = " ",
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_193[82200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 82200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1812,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82201] = {
		reload_max = 1789,
		damage = 20,
		base = 82200,
		id = 82201,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_193[82202] = {
		reload_max = 1766,
		damage = 22,
		base = 82200,
		id = 82202,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_193[82203] = {
		reload_max = 1743,
		damage = 24,
		base = 82200,
		id = 82203,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_193[82220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 82220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82221] = {
		reload_max = 1757,
		damage = 22,
		base = 82220,
		id = 82221,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_193[82222] = {
		reload_max = 1734,
		damage = 24,
		base = 82220,
		id = 82222,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_193[82223] = {
		reload_max = 1711,
		damage = 26,
		base = 82220,
		id = 82223,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_193[82240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 82240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1738,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82241] = {
		reload_max = 1715,
		damage = 24,
		base = 82240,
		id = 82241,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_193[82242] = {
		reload_max = 1692,
		damage = 26,
		base = 82240,
		id = 82242,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_193[82243] = {
		reload_max = 1669,
		damage = 28,
		base = 82240,
		id = 82243,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_193[82244] = {
		reload_max = 1646,
		damage = 32,
		base = 82240,
		id = 82244,
		bullet_ID = {
			27204
		}
	}
	uv0.weapon_property_193[82245] = {
		reload_max = 1623,
		damage = 34,
		base = 82240,
		id = 82245,
		bullet_ID = {
			27205
		}
	}
	uv0.weapon_property_193[82246] = {
		reload_max = 1600,
		damage = 36,
		base = 82240,
		id = 82246,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_193[82247] = {
		reload_max = 1600,
		damage = 36,
		base = 82240,
		id = 82247,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_193[82260] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海飓风T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 82260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1738,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82261] = {
		id = 82261,
		reload_max = 1715,
		base = 82260
	}
	uv0.weapon_property_193[82262] = {
		id = 82262,
		reload_max = 1692,
		base = 82260
	}
	uv0.weapon_property_193[82263] = {
		id = 82263,
		reload_max = 1669,
		base = 82260
	}
	uv0.weapon_property_193[82264] = {
		id = 82264,
		reload_max = 1646,
		base = 82260
	}
	uv0.weapon_property_193[82265] = {
		id = 82265,
		reload_max = 1623,
		base = 82260
	}
	uv0.weapon_property_193[82266] = {
		id = 82266,
		reload_max = 1600,
		base = 82260
	}
	uv0.weapon_property_193[82267] = {
		id = 82267,
		reload_max = 1600,
		base = 82260
	}
	uv0.weapon_property_193[82300] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海怒T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 82300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82301] = {
		reload_max = 1943,
		damage = 41,
		base = 82300,
		id = 82301,
		bullet_ID = {
			27261
		}
	}
	uv0.weapon_property_193[82302] = {
		reload_max = 1905,
		damage = 46,
		base = 82300,
		id = 82302,
		bullet_ID = {
			27262
		}
	}
	uv0.weapon_property_193[82303] = {
		reload_max = 1867,
		damage = 51,
		base = 82300,
		id = 82303,
		bullet_ID = {
			27263
		}
	}
	uv0.weapon_property_193[82304] = {
		reload_max = 1829,
		damage = 56,
		base = 82300,
		id = 82304,
		bullet_ID = {
			27264
		}
	}
	uv0.weapon_property_193[82305] = {
		reload_max = 1791,
		damage = 61,
		base = 82300,
		id = 82305,
		bullet_ID = {
			27265
		}
	}
	uv0.weapon_property_193[82306] = {
		reload_max = 1753,
		damage = 66,
		base = 82300,
		id = 82306,
		bullet_ID = {
			27266
		}
	}
	uv0.weapon_property_193[82307] = {
		reload_max = 1715,
		damage = 71,
		base = 82300,
		id = 82307,
		bullet_ID = {
			27267
		}
	}
	uv0.weapon_property_193[82308] = {
		reload_max = 1677,
		damage = 76,
		base = 82300,
		id = 82308,
		bullet_ID = {
			27268
		}
	}
	uv0.weapon_property_193[82309] = {
		reload_max = 1639,
		damage = 81,
		base = 82300,
		id = 82309,
		bullet_ID = {
			27269
		}
	}
	uv0.weapon_property_193[82310] = {
		reload_max = 1596,
		damage = 86,
		base = 82300,
		id = 82310,
		bullet_ID = {
			27270
		}
	}
	uv0.weapon_property_193[82311] = {
		reload_max = 1596,
		damage = 86,
		base = 82300,
		id = 82311,
		bullet_ID = {
			27270
		}
	}
	uv0.weapon_property_193[82312] = {
		reload_max = 1596,
		damage = 86,
		base = 82300,
		id = 82312,
		bullet_ID = {
			27270
		}
	}
	uv0.weapon_property_193[82313] = {
		reload_max = 1596,
		damage = 86,
		base = 82300,
		id = 82313,
		bullet_ID = {
			27270
		}
	}
	uv0.weapon_property_193[82320] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海大黄蜂T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 82320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_193[82321] = {
		id = 82321,
		reload_max = 1943,
		base = 82320
	}
	uv0.weapon_property_193[82322] = {
		id = 82322,
		reload_max = 1905,
		base = 82320
	}
	uv0.weapon_property_193[82323] = {
		id = 82323,
		reload_max = 1867,
		base = 82320
	}
	uv0.weapon_property_193[82324] = {
		id = 82324,
		reload_max = 1829,
		base = 82320
	}
	uv0.weapon_property_193[82325] = {
		id = 82325,
		reload_max = 1791,
		base = 82320
	}
	uv0.weapon_property_193[82326] = {
		id = 82326,
		reload_max = 1753,
		base = 82320
	}
	uv0.weapon_property_193[82327] = {
		id = 82327,
		reload_max = 1715,
		base = 82320
	}
	uv0.weapon_property_193[82328] = {
		id = 82328,
		reload_max = 1677,
		base = 82320
	}
end()
