pg = pg or {}
pg.weapon_property_167 = {}

function ()
	uv0.weapon_property_167[68927] = {
		id = 68927,
		name = "齐柏林技能·高爆LV7",
		damage = 17,
		base = 68921
	}
	uv0.weapon_property_167[68928] = {
		id = 68928,
		name = "齐柏林技能·高爆LV8",
		damage = 18,
		base = 68921
	}
	uv0.weapon_property_167[68929] = {
		id = 68929,
		name = "齐柏林技能·高爆LV9",
		damage = 19,
		base = 68921
	}
	uv0.weapon_property_167[68930] = {
		id = 68930,
		name = "齐柏林技能·高爆LV10",
		damage = 20,
		base = 68921
	}
	uv0.weapon_property_167[68931] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "齐柏林技能·穿甲2LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 68931,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19877,
			19877
		},
		barrage_ID = {
			80704,
			80705
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68932] = {
		id = 68932,
		name = "齐柏林技能·穿甲2LV2",
		damage = 21,
		base = 68931
	}
	uv0.weapon_property_167[68933] = {
		id = 68933,
		name = "齐柏林技能·穿甲2LV3",
		damage = 22,
		base = 68931
	}
	uv0.weapon_property_167[68934] = {
		id = 68934,
		name = "齐柏林技能·穿甲2LV4",
		damage = 23,
		base = 68931
	}
	uv0.weapon_property_167[68935] = {
		id = 68935,
		name = "齐柏林技能·穿甲2LV5",
		damage = 24,
		base = 68931
	}
	uv0.weapon_property_167[68936] = {
		id = 68936,
		name = "齐柏林技能·穿甲2LV6",
		damage = 25,
		base = 68931
	}
	uv0.weapon_property_167[68937] = {
		id = 68937,
		name = "齐柏林技能·穿甲2LV7",
		damage = 26,
		base = 68931
	}
	uv0.weapon_property_167[68938] = {
		id = 68938,
		name = "齐柏林技能·穿甲2LV8",
		damage = 27,
		base = 68931
	}
	uv0.weapon_property_167[68939] = {
		id = 68939,
		name = "齐柏林技能·穿甲2LV9",
		damage = 29,
		base = 68931
	}
	uv0.weapon_property_167[68940] = {
		id = 68940,
		name = "齐柏林技能·穿甲2LV10",
		damage = 31,
		base = 68931
	}
	uv0.weapon_property_167[68941] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "紫咲诗音EXPLOSION火球LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 360,
		charge_param = "",
		damage = 106,
		corrected = 200,
		min_range = 0,
		id = 68941,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 412,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19084
		},
		barrage_ID = {
			80819
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68942] = {
		id = 68942,
		name = "紫咲诗音EXPLOSION火球LV2",
		damage = 121,
		base = 68941
	}
	uv0.weapon_property_167[68943] = {
		id = 68943,
		name = "紫咲诗音EXPLOSION火球LV3",
		damage = 136,
		base = 68941
	}
	uv0.weapon_property_167[68944] = {
		id = 68944,
		name = "紫咲诗音EXPLOSION火球LV4",
		damage = 152,
		base = 68941
	}
	uv0.weapon_property_167[68945] = {
		id = 68945,
		name = "紫咲诗音EXPLOSION火球LV5",
		damage = 167,
		base = 68941
	}
	uv0.weapon_property_167[68946] = {
		id = 68946,
		name = "紫咲诗音EXPLOSION火球LV6",
		damage = 182,
		base = 68941
	}
	uv0.weapon_property_167[68947] = {
		id = 68947,
		name = "紫咲诗音EXPLOSION火球LV7",
		damage = 198,
		base = 68941
	}
	uv0.weapon_property_167[68948] = {
		id = 68948,
		name = "紫咲诗音EXPLOSION火球LV8",
		damage = 213,
		base = 68941
	}
	uv0.weapon_property_167[68949] = {
		id = 68949,
		name = "紫咲诗音EXPLOSION火球LV9",
		damage = 228,
		base = 68941
	}
	uv0.weapon_property_167[68950] = {
		id = 68950,
		name = "紫咲诗音EXPLOSION火球LV10",
		damage = 245,
		base = 68941
	}
	uv0.weapon_property_167[68951] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白上吹雪狐笋轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 86,
		corrected = 100,
		min_range = 0,
		id = 68951,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68951
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68952] = {
		name = "白上吹雪狐笋轰炸机Lv2",
		damage = 99,
		base = 68951,
		id = 68952,
		bullet_ID = {
			68952
		}
	}
	uv0.weapon_property_167[68953] = {
		name = "白上吹雪狐笋轰炸机Lv3",
		damage = 112,
		base = 68951,
		id = 68953,
		bullet_ID = {
			68953
		}
	}
	uv0.weapon_property_167[68954] = {
		name = "白上吹雪狐笋轰炸机Lv4",
		damage = 125,
		base = 68951,
		id = 68954,
		bullet_ID = {
			68954
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68955] = {
		name = "白上吹雪狐笋轰炸机Lv5",
		damage = 138,
		base = 68951,
		id = 68955,
		bullet_ID = {
			68955
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68956] = {
		name = "白上吹雪狐笋轰炸机Lv6",
		damage = 151,
		base = 68951,
		id = 68956,
		bullet_ID = {
			68956
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68957] = {
		name = "白上吹雪狐笋轰炸机Lv7",
		damage = 164,
		base = 68951,
		id = 68957,
		bullet_ID = {
			68957
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68958] = {
		name = "白上吹雪狐笋轰炸机Lv8",
		damage = 178,
		base = 68951,
		id = 68958,
		bullet_ID = {
			68958
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68959] = {
		name = "白上吹雪狐笋轰炸机Lv9",
		damage = 191,
		base = 68951,
		id = 68959,
		bullet_ID = {
			68959
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68960] = {
		name = "白上吹雪狐笋轰炸机Lv10",
		damage = 220,
		base = 68951,
		id = 68960,
		bullet_ID = {
			68960
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68961] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 86,
		corrected = 100,
		min_range = 0,
		id = 68961,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19085
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68962] = {
		id = 68962,
		damage = 99,
		base = 68961
	}
	uv0.weapon_property_167[68963] = {
		id = 68963,
		damage = 112,
		base = 68961
	}
	uv0.weapon_property_167[68964] = {
		id = 68964,
		damage = 125,
		base = 68961
	}
	uv0.weapon_property_167[68965] = {
		id = 68965,
		damage = 138,
		base = 68961
	}
	uv0.weapon_property_167[68966] = {
		id = 68966,
		damage = 151,
		base = 68961
	}
	uv0.weapon_property_167[68967] = {
		id = 68967,
		damage = 164,
		base = 68961
	}
	uv0.weapon_property_167[68968] = {
		id = 68968,
		damage = 178,
		base = 68961
	}
	uv0.weapon_property_167[68969] = {
		id = 68969,
		damage = 191,
		base = 68961
	}
	uv0.weapon_property_167[68970] = {
		id = 68970,
		damage = 220,
		base = 68961
	}
	uv0.weapon_property_167[68971] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "百鬼绫目穿透斩击LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 68971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19086
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68972] = {
		id = 68972,
		name = "百鬼绫目穿透斩击LV2",
		damage = 39,
		base = 68971
	}
	uv0.weapon_property_167[68973] = {
		id = 68973,
		name = "百鬼绫目穿透斩击LV3",
		damage = 45,
		base = 68971
	}
	uv0.weapon_property_167[68974] = {
		id = 68974,
		name = "百鬼绫目穿透斩击LV4",
		damage = 49,
		base = 68971
	}
	uv0.weapon_property_167[68975] = {
		id = 68975,
		name = "百鬼绫目穿透斩击LV5",
		damage = 56,
		base = 68971
	}
	uv0.weapon_property_167[68976] = {
		id = 68976,
		name = "百鬼绫目穿透斩击LV6",
		damage = 60,
		base = 68971
	}
	uv0.weapon_property_167[68977] = {
		id = 68977,
		name = "百鬼绫目穿透斩击LV7",
		damage = 64,
		base = 68971
	}
	uv0.weapon_property_167[68978] = {
		id = 68978,
		name = "百鬼绫目穿透斩击LV8",
		damage = 71,
		base = 68971
	}
	uv0.weapon_property_167[68979] = {
		id = 68979,
		name = "百鬼绫目穿透斩击LV9",
		damage = 75,
		base = 68971
	}
	uv0.weapon_property_167[68980] = {
		id = 68980,
		name = "百鬼绫目穿透斩击LV10",
		damage = 81,
		base = 68971
	}
	uv0.weapon_property_167[68981] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "骏河主炮弹幕PVELV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 59,
		corrected = 100,
		min_range = 25,
		id = 68981,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19091,
			19091,
			19091
		},
		barrage_ID = {
			80825,
			80827,
			80828
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_167[68982] = {
		id = 68982,
		name = "骏河主炮弹幕PVELV2",
		damage = 66,
		base = 68981
	}
	uv0.weapon_property_167[68983] = {
		id = 68983,
		name = "骏河主炮弹幕PVELV3",
		damage = 74,
		base = 68981
	}
	uv0.weapon_property_167[68984] = {
		id = 68984,
		name = "骏河主炮弹幕PVELV4",
		damage = 82,
		base = 68981
	}
	uv0.weapon_property_167[68985] = {
		id = 68985,
		name = "骏河主炮弹幕PVELV5",
		damage = 90,
		base = 68981
	}
	uv0.weapon_property_167[68986] = {
		id = 68986,
		name = "骏河主炮弹幕PVELV6",
		damage = 98,
		base = 68981
	}
	uv0.weapon_property_167[68987] = {
		name = "骏河主炮弹幕PVELV7",
		damage = 106,
		base = 68981,
		id = 68987,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68988] = {
		name = "骏河主炮弹幕PVELV8",
		damage = 114,
		base = 68981,
		id = 68988,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68989] = {
		name = "骏河主炮弹幕PVELV9",
		damage = 122,
		base = 68981,
		id = 68989,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68990] = {
		name = "骏河主炮弹幕PVELV10",
		damage = 130,
		base = 68981,
		id = 68990,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
end()
