pg = pg or {}
pg.weapon_property_175 = {}

function ()
	uv0.weapon_property_175[69449] = {
		id = 69449,
		name = "拉·加利索尼埃技能弹幕-LV9",
		damage = 19,
		base = 69441
	}
	uv0.weapon_property_175[69450] = {
		id = 69450,
		name = "拉·加利索尼埃技能弹幕-LV10",
		damage = 20,
		base = 69441
	}
	uv0.weapon_property_175[69451] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贝亚恩技能V-156F-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 69451,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68621
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69452] = {
		name = "贝亚恩技能V-156F-Lv2",
		damage = 45,
		base = 69451,
		id = 69452,
		bullet_ID = {
			68622
		}
	}
	uv0.weapon_property_175[69453] = {
		name = "贝亚恩技能V-156F-Lv3",
		damage = 49,
		base = 69451,
		id = 69453,
		bullet_ID = {
			68623
		}
	}
	uv0.weapon_property_175[69454] = {
		name = "贝亚恩技能V-156F-Lv4",
		damage = 56,
		base = 69451,
		id = 69454,
		bullet_ID = {
			68624
		}
	}
	uv0.weapon_property_175[69455] = {
		name = "贝亚恩技能V-156F-Lv5",
		damage = 60,
		base = 69451,
		id = 69455,
		bullet_ID = {
			68625
		}
	}
	uv0.weapon_property_175[69456] = {
		name = "贝亚恩技能V-156F-Lv6",
		damage = 64,
		base = 69451,
		id = 69456,
		bullet_ID = {
			68626
		}
	}
	uv0.weapon_property_175[69457] = {
		name = "贝亚恩技能V-156F-Lv7",
		damage = 71,
		base = 69451,
		id = 69457,
		bullet_ID = {
			68627
		}
	}
	uv0.weapon_property_175[69458] = {
		name = "贝亚恩技能V-156F-Lv8",
		damage = 75,
		base = 69451,
		id = 69458,
		bullet_ID = {
			68628
		}
	}
	uv0.weapon_property_175[69459] = {
		name = "贝亚恩技能V-156F-Lv9",
		damage = 81,
		base = 69451,
		id = 69459,
		bullet_ID = {
			68629
		}
	}
	uv0.weapon_property_175[69460] = {
		name = "贝亚恩技能V-156F-Lv10",
		damage = 86,
		base = 69451,
		id = 69460,
		bullet_ID = {
			68630
		}
	}
	uv0.weapon_property_175[69461] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 174,
		corrected = 100,
		min_range = 0,
		id = 69461,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69462] = {
		id = 69462,
		damage = 196,
		base = 69461
	}
	uv0.weapon_property_175[69463] = {
		id = 69463,
		damage = 219,
		base = 69461
	}
	uv0.weapon_property_175[69464] = {
		id = 69464,
		damage = 242,
		base = 69461
	}
	uv0.weapon_property_175[69465] = {
		id = 69465,
		damage = 265,
		base = 69461
	}
	uv0.weapon_property_175[69466] = {
		id = 69466,
		damage = 288,
		base = 69461
	}
	uv0.weapon_property_175[69467] = {
		id = 69467,
		damage = 311,
		base = 69461
	}
	uv0.weapon_property_175[69468] = {
		id = 69468,
		damage = 334,
		base = 69461
	}
	uv0.weapon_property_175[69469] = {
		id = 69469,
		damage = 357,
		base = 69461
	}
	uv0.weapon_property_175[69470] = {
		id = 69470,
		damage = 380,
		base = 69461
	}
	uv0.weapon_property_175[69471] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "贝亚恩鱼雷LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 69471,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19143
		},
		barrage_ID = {
			80720
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69472] = {
		id = 69472,
		name = "贝亚恩鱼雷LV2",
		damage = 52,
		base = 69471
	}
	uv0.weapon_property_175[69473] = {
		id = 69473,
		name = "贝亚恩鱼雷LV3",
		damage = 54,
		base = 69471
	}
	uv0.weapon_property_175[69474] = {
		id = 69474,
		name = "贝亚恩鱼雷LV4",
		damage = 57,
		base = 69471
	}
	uv0.weapon_property_175[69475] = {
		id = 69475,
		name = "贝亚恩鱼雷LV5",
		damage = 61,
		base = 69471
	}
	uv0.weapon_property_175[69476] = {
		id = 69476,
		name = "贝亚恩鱼雷LV6",
		damage = 66,
		base = 69471
	}
	uv0.weapon_property_175[69477] = {
		id = 69477,
		name = "贝亚恩鱼雷LV7",
		damage = 72,
		base = 69471
	}
	uv0.weapon_property_175[69478] = {
		id = 69478,
		name = "贝亚恩鱼雷LV8",
		damage = 79,
		base = 69471
	}
	uv0.weapon_property_175[69479] = {
		id = 69479,
		name = "贝亚恩鱼雷LV9",
		damage = 87,
		base = 69471
	}
	uv0.weapon_property_175[69480] = {
		id = 69480,
		name = "贝亚恩鱼雷LV10",
		damage = 96,
		base = 69471
	}
	uv0.weapon_property_175[69481] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小光辉技能鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 69481,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69481
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69482] = {
		name = "小光辉技能鱼雷机Lv2",
		damage = 86,
		base = 69481,
		id = 69482,
		bullet_ID = {
			69482
		}
	}
	uv0.weapon_property_175[69483] = {
		name = "小光辉技能鱼雷机Lv3",
		damage = 106,
		base = 69481,
		id = 69483,
		bullet_ID = {
			69483
		}
	}
	uv0.weapon_property_175[69484] = {
		name = "小光辉技能鱼雷机Lv4",
		damage = 124,
		base = 69481,
		id = 69484,
		bullet_ID = {
			69484
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_175[69485] = {
		name = "小光辉技能鱼雷机Lv5",
		damage = 144,
		base = 69481,
		id = 69485,
		bullet_ID = {
			69485
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_175[69486] = {
		name = "小光辉技能鱼雷机Lv6",
		damage = 164,
		base = 69481,
		id = 69486,
		bullet_ID = {
			69486
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_175[69487] = {
		name = "小光辉技能鱼雷机Lv7",
		damage = 182,
		base = 69481,
		id = 69487,
		bullet_ID = {
			69487
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_175[69488] = {
		name = "小光辉技能鱼雷机Lv8",
		damage = 202,
		base = 69481,
		id = 69488,
		bullet_ID = {
			69488
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_175[69489] = {
		name = "小光辉技能鱼雷机Lv9",
		damage = 220,
		base = 69481,
		id = 69489,
		bullet_ID = {
			69489
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_175[69490] = {
		name = "小光辉技能鱼雷机Lv10",
		damage = 240,
		base = 69481,
		id = 69490,
		bullet_ID = {
			69490
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_175[69491] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x  机载鱼雷-小光辉",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 69491,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19144
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69492] = {
		id = 69492,
		damage = 86,
		base = 69491
	}
	uv0.weapon_property_175[69493] = {
		id = 69493,
		damage = 106,
		base = 69491
	}
	uv0.weapon_property_175[69494] = {
		id = 69494,
		damage = 124,
		base = 69491
	}
	uv0.weapon_property_175[69495] = {
		id = 69495,
		damage = 144,
		base = 69491
	}
	uv0.weapon_property_175[69496] = {
		id = 69496,
		damage = 164,
		base = 69491
	}
	uv0.weapon_property_175[69497] = {
		id = 69497,
		damage = 182,
		base = 69491
	}
	uv0.weapon_property_175[69498] = {
		id = 69498,
		damage = 202,
		base = 69491
	}
	uv0.weapon_property_175[69499] = {
		id = 69499,
		damage = 220,
		base = 69491
	}
	uv0.weapon_property_175[69500] = {
		id = 69500,
		damage = 240,
		base = 69491
	}
	uv0.weapon_property_175[69501] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小光辉技能圣光飞机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 69501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69501
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69502] = {
		name = "小光辉技能圣光飞机Lv2",
		damage = 52,
		base = 69501,
		id = 69502,
		bullet_ID = {
			69502
		}
	}
	uv0.weapon_property_175[69503] = {
		name = "小光辉技能圣光飞机Lv3",
		damage = 54,
		base = 69501,
		id = 69503,
		bullet_ID = {
			69503
		}
	}
	uv0.weapon_property_175[69504] = {
		name = "小光辉技能圣光飞机Lv4",
		damage = 57,
		base = 69501,
		id = 69504,
		bullet_ID = {
			69504
		}
	}
	uv0.weapon_property_175[69505] = {
		name = "小光辉技能圣光飞机Lv5",
		damage = 61,
		base = 69501,
		id = 69505,
		bullet_ID = {
			69505
		}
	}
	uv0.weapon_property_175[69506] = {
		name = "小光辉技能圣光飞机Lv6",
		damage = 66,
		base = 69501,
		id = 69506,
		bullet_ID = {
			69506
		}
	}
	uv0.weapon_property_175[69507] = {
		name = "小光辉技能圣光飞机Lv7",
		damage = 72,
		base = 69501,
		id = 69507,
		bullet_ID = {
			69507
		}
	}
	uv0.weapon_property_175[69508] = {
		name = "小光辉技能圣光飞机Lv8",
		damage = 79,
		base = 69501,
		id = 69508,
		bullet_ID = {
			69508
		}
	}
	uv0.weapon_property_175[69509] = {
		name = "小光辉技能圣光飞机Lv9",
		damage = 87,
		base = 69501,
		id = 69509,
		bullet_ID = {
			69509
		}
	}
	uv0.weapon_property_175[69510] = {
		name = "小光辉技能圣光飞机Lv10",
		damage = 96,
		base = 69501,
		id = 69510,
		bullet_ID = {
			69510
		}
	}
	uv0.weapon_property_175[69511] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "圣光弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 69511,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19145
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_175[69512] = {
		id = 69512,
		damage = 52,
		base = 69511
	}
end()
