pg = pg or {}
pg.weapon_property_162 = {}

function ()
	uv0.weapon_property_162[68597] = {
		name = "阿拉巴马技能LV7-PVE",
		damage = 130,
		base = 68591,
		id = 68597,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
	uv0.weapon_property_162[68598] = {
		name = "阿拉巴马技能LV8-PVE",
		damage = 142,
		base = 68591,
		id = 68598,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
	uv0.weapon_property_162[68599] = {
		name = "阿拉巴马技能LV9-PVE",
		damage = 154,
		base = 68591,
		id = 68599,
		barrage_ID = {
			80777,
			80778,
			80779
		}
	}
	uv0.weapon_property_162[68600] = {
		name = "阿拉巴马技能LV10-PVE",
		damage = 170,
		base = 68591,
		id = 68600,
		barrage_ID = {
			80777,
			80778,
			80779
		}
	}
	uv0.weapon_property_162[68601] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿拉巴马技能·超重弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 25,
		id = 68601,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19000
		},
		barrage_ID = {
			80766
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_162[68602] = {
		id = 68602,
		name = "阿拉巴马技能·超重弹LV2",
		damage = 74,
		base = 68601
	}
	uv0.weapon_property_162[68603] = {
		id = 68603,
		name = "阿拉巴马技能·超重弹LV3",
		damage = 86,
		base = 68601
	}
	uv0.weapon_property_162[68604] = {
		id = 68604,
		name = "阿拉巴马技能·超重弹LV4",
		damage = 98,
		base = 68601
	}
	uv0.weapon_property_162[68605] = {
		id = 68605,
		name = "阿拉巴马技能·超重弹LV5",
		damage = 110,
		base = 68601
	}
	uv0.weapon_property_162[68606] = {
		id = 68606,
		name = "阿拉巴马技能·超重弹LV6",
		damage = 122,
		base = 68601
	}
	uv0.weapon_property_162[68607] = {
		id = 68607,
		name = "阿拉巴马技能·超重弹LV7",
		damage = 134,
		base = 68601
	}
	uv0.weapon_property_162[68608] = {
		id = 68608,
		name = "阿拉巴马技能·超重弹LV8",
		damage = 146,
		base = 68601
	}
	uv0.weapon_property_162[68609] = {
		id = 68609,
		name = "阿拉巴马技能·超重弹LV9",
		damage = 158,
		base = 68601
	}
	uv0.weapon_property_162[68610] = {
		id = 68610,
		name = "阿拉巴马技能·超重弹LV10",
		damage = 174,
		base = 68601
	}
	uv0.weapon_property_162[68611] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿拉巴马技能·小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 68611,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80771
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68612] = {
		name = "阿拉巴马技能·小子弹LV2",
		damage = 12,
		base = 68611,
		id = 68612,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80768,
			80771,
			80772
		}
	}
	uv0.weapon_property_162[68613] = {
		name = "阿拉巴马技能·小子弹LV3",
		damage = 13,
		base = 68611,
		id = 68613,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80768,
			80771,
			80772
		}
	}
	uv0.weapon_property_162[68614] = {
		name = "阿拉巴马技能·小子弹LV4",
		damage = 14,
		base = 68611,
		id = 68614,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80769,
			80771,
			80773
		}
	}
	uv0.weapon_property_162[68615] = {
		name = "阿拉巴马技能·小子弹LV5",
		damage = 15,
		base = 68611,
		id = 68615,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80769,
			80771,
			80773
		}
	}
	uv0.weapon_property_162[68616] = {
		name = "阿拉巴马技能·小子弹LV6",
		damage = 16,
		base = 68611,
		id = 68616,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80770,
			80771,
			80774
		}
	}
	uv0.weapon_property_162[68617] = {
		name = "阿拉巴马技能·小子弹LV7",
		damage = 17,
		base = 68611,
		id = 68617,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80770,
			80771,
			80774
		}
	}
	uv0.weapon_property_162[68618] = {
		name = "阿拉巴马技能·小子弹LV8",
		damage = 18,
		base = 68611,
		id = 68618,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80770,
			80771,
			80774,
			80775
		}
	}
	uv0.weapon_property_162[68619] = {
		name = "阿拉巴马技能·小子弹LV9",
		damage = 19,
		base = 68611,
		id = 68619,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80770,
			80771,
			80774,
			80775
		}
	}
	uv0.weapon_property_162[68620] = {
		name = "阿拉巴马技能·小子弹LV10",
		damage = 20,
		base = 68611,
		id = 68620,
		bullet_ID = {
			19905,
			19905,
			19905,
			19905,
			19905
		},
		barrage_ID = {
			80767,
			80770,
			80771,
			80774,
			80776
		}
	}
	uv0.weapon_property_162[68621] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "巴丹技能战斗机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 68621,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68621
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68622] = {
		name = "巴丹技能战斗机Lv2",
		damage = 45,
		base = 68621,
		id = 68622,
		bullet_ID = {
			68622
		}
	}
	uv0.weapon_property_162[68623] = {
		name = "巴丹技能战斗机Lv3",
		damage = 49,
		base = 68621,
		id = 68623,
		bullet_ID = {
			68623
		}
	}
	uv0.weapon_property_162[68624] = {
		name = "巴丹技能战斗机Lv4",
		damage = 56,
		base = 68621,
		id = 68624,
		bullet_ID = {
			68624
		}
	}
	uv0.weapon_property_162[68625] = {
		name = "巴丹技能战斗机Lv5",
		damage = 60,
		base = 68621,
		id = 68625,
		bullet_ID = {
			68625
		}
	}
	uv0.weapon_property_162[68626] = {
		name = "巴丹技能战斗机Lv6",
		damage = 64,
		base = 68621,
		id = 68626,
		bullet_ID = {
			68626
		}
	}
	uv0.weapon_property_162[68627] = {
		name = "巴丹技能战斗机Lv7",
		damage = 71,
		base = 68621,
		id = 68627,
		bullet_ID = {
			68627
		}
	}
	uv0.weapon_property_162[68628] = {
		name = "巴丹技能战斗机Lv8",
		damage = 75,
		base = 68621,
		id = 68628,
		bullet_ID = {
			68628
		}
	}
	uv0.weapon_property_162[68629] = {
		name = "巴丹技能战斗机Lv9",
		damage = 81,
		base = 68621,
		id = 68629,
		bullet_ID = {
			68629
		}
	}
	uv0.weapon_property_162[68630] = {
		name = "巴丹技能战斗机Lv10",
		damage = 86,
		base = 68621,
		id = 68630,
		bullet_ID = {
			68630
		}
	}
	uv0.weapon_property_162[68631] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 174,
		corrected = 100,
		min_range = 0,
		id = 68631,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68632] = {
		id = 68632,
		damage = 196,
		base = 68631
	}
	uv0.weapon_property_162[68633] = {
		id = 68633,
		damage = 219,
		base = 68631
	}
	uv0.weapon_property_162[68634] = {
		id = 68634,
		damage = 242,
		base = 68631
	}
	uv0.weapon_property_162[68635] = {
		id = 68635,
		damage = 265,
		base = 68631
	}
	uv0.weapon_property_162[68636] = {
		id = 68636,
		damage = 288,
		base = 68631
	}
	uv0.weapon_property_162[68637] = {
		id = 68637,
		damage = 311,
		base = 68631
	}
	uv0.weapon_property_162[68638] = {
		id = 68638,
		damage = 334,
		base = 68631
	}
	uv0.weapon_property_162[68639] = {
		id = 68639,
		damage = 357,
		base = 68631
	}
	uv0.weapon_property_162[68640] = {
		id = 68640,
		damage = 380,
		base = 68631
	}
	uv0.weapon_property_162[68641] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "棘鳍技能鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 68641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19002
		},
		barrage_ID = {
			80573
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68642] = {
		id = 68642,
		name = "棘鳍技能鱼雷LV2",
		damage = 12,
		base = 68641
	}
	uv0.weapon_property_162[68643] = {
		id = 68643,
		name = "棘鳍技能鱼雷LV3",
		damage = 15,
		base = 68641
	}
	uv0.weapon_property_162[68644] = {
		id = 68644,
		name = "棘鳍技能鱼雷LV4",
		damage = 18,
		base = 68641
	}
	uv0.weapon_property_162[68645] = {
		name = "棘鳍技能鱼雷LV5",
		damage = 21,
		base = 68641,
		id = 68645,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68646] = {
		name = "棘鳍技能鱼雷LV6",
		damage = 24,
		base = 68641,
		id = 68646,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68647] = {
		name = "棘鳍技能鱼雷LV7",
		damage = 27,
		base = 68641,
		id = 68647,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68648] = {
		name = "棘鳍技能鱼雷LV8",
		damage = 30,
		base = 68641,
		id = 68648,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68649] = {
		name = "棘鳍技能鱼雷LV9",
		damage = 33,
		base = 68641,
		id = 68649,
		barrage_ID = {
			80575
		}
	}
	uv0.weapon_property_162[68650] = {
		name = "棘鳍技能鱼雷LV10",
		damage = 36,
		base = 68641,
		id = 68650,
		barrage_ID = {
			80575
		}
	}
	uv0.weapon_property_162[68651] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "可畏技能鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68651,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68651
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_162[68652] = {
		name = "可畏技能鱼雷机Lv2",
		damage = 86,
		base = 68651,
		id = 68652,
		bullet_ID = {
			68652
		}
	}
	uv0.weapon_property_162[68653] = {
		name = "可畏技能鱼雷机Lv3",
		damage = 106,
		base = 68651,
		id = 68653,
		bullet_ID = {
			68653
		}
	}
	uv0.weapon_property_162[68654] = {
		name = "可畏技能鱼雷机Lv4",
		damage = 124,
		base = 68651,
		id = 68654,
		bullet_ID = {
			68654
		}
	}
	uv0.weapon_property_162[68655] = {
		name = "可畏技能鱼雷机Lv5",
		damage = 144,
		base = 68651,
		id = 68655,
		bullet_ID = {
			68655
		}
	}
	uv0.weapon_property_162[68656] = {
		name = "可畏技能鱼雷机Lv6",
		damage = 164,
		base = 68651,
		id = 68656,
		bullet_ID = {
			68656
		}
	}
	uv0.weapon_property_162[68657] = {
		name = "可畏技能鱼雷机Lv7",
		damage = 182,
		base = 68651,
		id = 68657,
		bullet_ID = {
			68657
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68658] = {
		name = "可畏技能鱼雷机Lv8",
		damage = 202,
		base = 68651,
		id = 68658,
		bullet_ID = {
			68658
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68659] = {
		name = "可畏技能鱼雷机Lv9",
		damage = 220,
		base = 68651,
		id = 68659,
		bullet_ID = {
			68659
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68660] = {
		name = "可畏技能鱼雷机Lv10",
		damage = 240,
		base = 68651,
		id = 68660,
		bullet_ID = {
			68660
		},
		barrage_ID = {
			12009
		}
	}
end()
