pg = pg or {}
pg.weapon_property_29 = {}

function ()
	uv0.weapon_property_29[22202] = {
		id = 22202,
		reload_max = 823,
		damage = 10,
		base = 22200
	}
	uv0.weapon_property_29[22203] = {
		id = 22203,
		reload_max = 806,
		damage = 11,
		base = 22200
	}
	uv0.weapon_property_29[22220] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 22220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 817,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[22221] = {
		id = 22221,
		reload_max = 800,
		damage = 10,
		base = 22220
	}
	uv0.weapon_property_29[22222] = {
		id = 22222,
		reload_max = 784,
		damage = 11,
		base = 22220
	}
	uv0.weapon_property_29[22223] = {
		id = 22223,
		reload_max = 768,
		damage = 12,
		base = 22220
	}
	uv0.weapon_property_29[22224] = {
		id = 22224,
		reload_max = 752,
		damage = 13,
		base = 22220
	}
	uv0.weapon_property_29[22225] = {
		id = 22225,
		reload_max = 735,
		damage = 14,
		base = 22220
	}
	uv0.weapon_property_29[22226] = {
		id = 22226,
		reload_max = 719,
		damage = 15,
		base = 22220
	}
	uv0.weapon_property_29[22240] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 22240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 777,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[22241] = {
		id = 22241,
		reload_max = 761,
		damage = 11,
		base = 22240
	}
	uv0.weapon_property_29[22242] = {
		id = 22242,
		reload_max = 746,
		damage = 12,
		base = 22240
	}
	uv0.weapon_property_29[22243] = {
		id = 22243,
		reload_max = 730,
		damage = 13,
		base = 22240
	}
	uv0.weapon_property_29[22244] = {
		id = 22244,
		reload_max = 714,
		damage = 14,
		base = 22240
	}
	uv0.weapon_property_29[22245] = {
		id = 22245,
		reload_max = 698,
		damage = 15,
		base = 22240
	}
	uv0.weapon_property_29[22246] = {
		id = 22246,
		reload_max = 682,
		damage = 16,
		base = 22240
	}
	uv0.weapon_property_29[22247] = {
		id = 22247,
		reload_max = 667,
		damage = 17,
		base = 22240
	}
	uv0.weapon_property_29[22248] = {
		id = 22248,
		reload_max = 652,
		damage = 18,
		base = 22240
	}
	uv0.weapon_property_29[22249] = {
		id = 22249,
		reload_max = 636,
		damage = 20,
		base = 22240
	}
	uv0.weapon_property_29[22250] = {
		id = 22250,
		reload_max = 621,
		damage = 22,
		base = 22240
	}
	uv0.weapon_property_29[22251] = {
		reload_max = 621,
		damage = 22,
		base = 22240,
		id = 22251,
		corrected = 109
	}
	uv0.weapon_property_29[22260] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型三联装152mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 115,
		charge_param = "",
		damage = 11,
		corrected = 105,
		min_range = 0,
		id = 22260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1105
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[22261] = {
		id = 22261,
		reload_max = 475,
		damage = 12,
		base = 22260
	}
	uv0.weapon_property_29[22262] = {
		id = 22262,
		reload_max = 470,
		damage = 13,
		base = 22260
	}
	uv0.weapon_property_29[22263] = {
		id = 22263,
		reload_max = 465,
		damage = 14,
		base = 22260
	}
	uv0.weapon_property_29[22264] = {
		id = 22264,
		reload_max = 460,
		damage = 15,
		base = 22260
	}
	uv0.weapon_property_29[22265] = {
		id = 22265,
		reload_max = 455,
		damage = 16,
		base = 22260
	}
	uv0.weapon_property_29[22266] = {
		id = 22266,
		reload_max = 450,
		damage = 17,
		base = 22260
	}
	uv0.weapon_property_29[22267] = {
		id = 22267,
		reload_max = 445,
		damage = 18,
		base = 22260
	}
	uv0.weapon_property_29[22268] = {
		id = 22268,
		reload_max = 440,
		damage = 20,
		base = 22260
	}
	uv0.weapon_property_29[22269] = {
		id = 22269,
		reload_max = 435,
		damage = 22,
		base = 22260
	}
	uv0.weapon_property_29[22270] = {
		id = 22270,
		reload_max = 430,
		damage = 24,
		base = 22260
	}
	uv0.weapon_property_29[22271] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22271,
		corrected = 109
	}
	uv0.weapon_property_29[22272] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22272,
		corrected = 116
	}
	uv0.weapon_property_29[22273] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22273,
		corrected = 124
	}
	uv0.weapon_property_29[23000] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 110,
		min_range = 0,
		id = 23000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1470,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[23001] = {
		id = 23001,
		reload_max = 1439,
		damage = 26,
		base = 23000
	}
	uv0.weapon_property_29[23002] = {
		id = 23002,
		reload_max = 1407,
		damage = 28,
		base = 23000
	}
	uv0.weapon_property_29[23003] = {
		id = 23003,
		reload_max = 1376,
		damage = 30,
		base = 23000
	}
	uv0.weapon_property_29[23020] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 23020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1407,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1401
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[23021] = {
		id = 23021,
		reload_max = 1376,
		damage = 28,
		base = 23020
	}
	uv0.weapon_property_29[23022] = {
		id = 23022,
		reload_max = 1344,
		damage = 30,
		base = 23020
	}
	uv0.weapon_property_29[23023] = {
		id = 23023,
		reload_max = 1313,
		damage = 32,
		base = 23020
	}
	uv0.weapon_property_29[23024] = {
		id = 23024,
		reload_max = 1281,
		damage = 34,
		base = 23020
	}
	uv0.weapon_property_29[23025] = {
		id = 23025,
		reload_max = 1250,
		damage = 36,
		base = 23020
	}
	uv0.weapon_property_29[23026] = {
		id = 23026,
		reload_max = 1218,
		damage = 38,
		base = 23020
	}
	uv0.weapon_property_29[23040] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 110,
		min_range = 0,
		id = 23040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1386,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1401
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[23041] = {
		id = 23041,
		reload_max = 1344,
		damage = 30,
		base = 23040
	}
	uv0.weapon_property_29[23042] = {
		id = 23042,
		reload_max = 1302,
		damage = 32,
		base = 23040
	}
	uv0.weapon_property_29[23043] = {
		id = 23043,
		reload_max = 1260,
		damage = 34,
		base = 23040
	}
	uv0.weapon_property_29[23044] = {
		id = 23044,
		reload_max = 1218,
		damage = 36,
		base = 23040
	}
	uv0.weapon_property_29[23045] = {
		id = 23045,
		reload_max = 1176,
		damage = 38,
		base = 23040
	}
	uv0.weapon_property_29[23046] = {
		id = 23046,
		reload_max = 1134,
		damage = 40,
		base = 23040
	}
	uv0.weapon_property_29[23047] = {
		id = 23047,
		reload_max = 1092,
		damage = 42,
		base = 23040
	}
	uv0.weapon_property_29[23048] = {
		id = 23048,
		reload_max = 1050,
		damage = 44,
		base = 23040
	}
	uv0.weapon_property_29[23049] = {
		id = 23049,
		reload_max = 1008,
		damage = 46,
		base = 23040
	}
	uv0.weapon_property_29[23050] = {
		id = 23050,
		reload_max = 966,
		damage = 48,
		base = 23040
	}
	uv0.weapon_property_29[23051] = {
		reload_max = 966,
		damage = 48,
		base = 23040,
		id = 23051,
		corrected = 114
	}
	uv0.weapon_property_29[23100] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型双联装234mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 35,
		corrected = 115,
		min_range = 0,
		id = 23100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1328,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1417
		},
		barrage_ID = {
			1223
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_29[23101] = {
		id = 23101,
		reload_max = 1288,
		damage = 36,
		base = 23100
	}
	uv0.weapon_property_29[23102] = {
		id = 23102,
		reload_max = 1248,
		damage = 38,
		base = 23100
	}
	uv0.weapon_property_29[23103] = {
		id = 23103,
		reload_max = 1208,
		damage = 40,
		base = 23100
	}
	uv0.weapon_property_29[23104] = {
		id = 23104,
		reload_max = 1168,
		damage = 42,
		base = 23100
	}
	uv0.weapon_property_29[23105] = {
		id = 23105,
		reload_max = 1128,
		damage = 44,
		base = 23100
	}
end()
