pg = pg or {}
pg.weapon_property_59 = {}

function ()
	uv0.weapon_property_59[38000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 38000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2242,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38001] = {
		reload_max = 2214,
		damage = 56,
		base = 38000,
		id = 38001,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_59[38002] = {
		reload_max = 2185,
		damage = 72,
		base = 38000,
		id = 38002,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_59[38003] = {
		reload_max = 2157,
		damage = 88,
		base = 38000,
		id = 38003,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_59[38020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 38020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2204,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38021] = {
		reload_max = 2176,
		damage = 62,
		base = 38020,
		id = 38021,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_59[38022] = {
		reload_max = 2147,
		damage = 79,
		base = 38020,
		id = 38022,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_59[38023] = {
		reload_max = 2119,
		damage = 97,
		base = 38020,
		id = 38023,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_59[38040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 38040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2176,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38041] = {
		reload_max = 2147,
		damage = 68,
		base = 38040,
		id = 38041,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_59[38042] = {
		reload_max = 2119,
		damage = 86,
		base = 38040,
		id = 38042,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_59[38043] = {
		reload_max = 2090,
		damage = 106,
		base = 38040,
		id = 38043,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_59[38044] = {
		reload_max = 2062,
		damage = 124,
		base = 38040,
		id = 38044,
		bullet_ID = {
			38004
		}
	}
	uv0.weapon_property_59[38045] = {
		reload_max = 2033,
		damage = 144,
		base = 38040,
		id = 38045,
		bullet_ID = {
			38005
		}
	}
	uv0.weapon_property_59[38046] = {
		reload_max = 2005,
		damage = 164,
		base = 38040,
		id = 38046,
		bullet_ID = {
			38006
		}
	}
	uv0.weapon_property_59[38047] = {
		reload_max = 2005,
		damage = 164,
		base = 38040,
		id = 38047,
		bullet_ID = {
			38006
		}
	}
	uv0.weapon_property_59[38060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 38060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2033,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38061] = {
		id = 38061,
		reload_max = 2005,
		base = 38060
	}
	uv0.weapon_property_59[38062] = {
		id = 38062,
		reload_max = 1976,
		base = 38060
	}
	uv0.weapon_property_59[38063] = {
		id = 38063,
		reload_max = 1948,
		base = 38060
	}
	uv0.weapon_property_59[38064] = {
		id = 38064,
		reload_max = 1919,
		base = 38060
	}
	uv0.weapon_property_59[38065] = {
		id = 38065,
		reload_max = 1891,
		base = 38060
	}
	uv0.weapon_property_59[38066] = {
		id = 38066,
		reload_max = 1862,
		base = 38060
	}
	uv0.weapon_property_59[38067] = {
		id = 38067,
		reload_max = 1862,
		base = 38060
	}
	uv0.weapon_property_59[38100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天山T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 38100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38101] = {
		reload_max = 2138,
		damage = 56,
		base = 38100,
		id = 38101,
		bullet_ID = {
			38101
		}
	}
	uv0.weapon_property_59[38102] = {
		reload_max = 2109,
		damage = 72,
		base = 38100,
		id = 38102,
		bullet_ID = {
			38102
		}
	}
	uv0.weapon_property_59[38103] = {
		reload_max = 2081,
		damage = 88,
		base = 38100,
		id = 38103,
		bullet_ID = {
			38103
		}
	}
	uv0.weapon_property_59[38120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天山T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 38120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2128,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38121] = {
		reload_max = 2100,
		damage = 62,
		base = 38120,
		id = 38121,
		bullet_ID = {
			38101
		}
	}
	uv0.weapon_property_59[38122] = {
		reload_max = 2071,
		damage = 79,
		base = 38120,
		id = 38122,
		bullet_ID = {
			38102
		}
	}
	uv0.weapon_property_59[38123] = {
		reload_max = 2043,
		damage = 97,
		base = 38120,
		id = 38123,
		bullet_ID = {
			38103
		}
	}
	uv0.weapon_property_59[38124] = {
		reload_max = 2014,
		damage = 114,
		base = 38120,
		id = 38124,
		bullet_ID = {
			38104
		}
	}
	uv0.weapon_property_59[38125] = {
		reload_max = 1986,
		damage = 132,
		base = 38120,
		id = 38125,
		bullet_ID = {
			38105
		}
	}
	uv0.weapon_property_59[38126] = {
		reload_max = 1957,
		damage = 150,
		base = 38120,
		id = 38126,
		bullet_ID = {
			38106
		}
	}
	uv0.weapon_property_59[38140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天山T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 38140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2033,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38141] = {
		reload_max = 2005,
		damage = 68,
		base = 38140,
		id = 38141,
		bullet_ID = {
			38101
		}
	}
	uv0.weapon_property_59[38142] = {
		reload_max = 1976,
		damage = 86,
		base = 38140,
		id = 38142,
		bullet_ID = {
			38102
		}
	}
	uv0.weapon_property_59[38143] = {
		reload_max = 1948,
		damage = 106,
		base = 38140,
		id = 38143,
		bullet_ID = {
			38103
		}
	}
	uv0.weapon_property_59[38144] = {
		reload_max = 1919,
		damage = 124,
		base = 38140,
		id = 38144,
		bullet_ID = {
			38104
		}
	}
	uv0.weapon_property_59[38145] = {
		reload_max = 1891,
		damage = 144,
		base = 38140,
		id = 38145,
		bullet_ID = {
			38105
		}
	}
	uv0.weapon_property_59[38146] = {
		reload_max = 1862,
		damage = 164,
		base = 38140,
		id = 38146,
		bullet_ID = {
			38106
		}
	}
	uv0.weapon_property_59[38147] = {
		reload_max = 1834,
		damage = 182,
		base = 38140,
		id = 38147,
		bullet_ID = {
			38107
		}
	}
	uv0.weapon_property_59[38148] = {
		reload_max = 1805,
		damage = 202,
		base = 38140,
		id = 38148,
		bullet_ID = {
			38108
		}
	}
	uv0.weapon_property_59[38149] = {
		reload_max = 1777,
		damage = 220,
		base = 38140,
		id = 38149,
		bullet_ID = {
			38109
		}
	}
	uv0.weapon_property_59[38150] = {
		reload_max = 1748,
		damage = 240,
		base = 38140,
		id = 38150,
		bullet_ID = {
			38110
		}
	}
	uv0.weapon_property_59[38151] = {
		reload_max = 1748,
		damage = 240,
		base = 38140,
		id = 38151,
		bullet_ID = {
			38110
		}
	}
	uv0.weapon_property_59[38160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天山改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 38160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1999,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38161] = {
		id = 38161,
		reload_max = 1971,
		base = 38160
	}
	uv0.weapon_property_59[38162] = {
		id = 38162,
		reload_max = 1942,
		base = 38160
	}
	uv0.weapon_property_59[38163] = {
		id = 38163,
		reload_max = 1914,
		base = 38160
	}
	uv0.weapon_property_59[38164] = {
		id = 38164,
		reload_max = 1885,
		base = 38160
	}
	uv0.weapon_property_59[38165] = {
		id = 38165,
		reload_max = 1857,
		base = 38160
	}
	uv0.weapon_property_59[38166] = {
		id = 38166,
		reload_max = 1828,
		base = 38160
	}
	uv0.weapon_property_59[38167] = {
		id = 38167,
		reload_max = 1800,
		base = 38160
	}
	uv0.weapon_property_59[38168] = {
		id = 38168,
		reload_max = 1771,
		base = 38160
	}
	uv0.weapon_property_59[38169] = {
		id = 38169,
		reload_max = 1743,
		base = 38160
	}
	uv0.weapon_property_59[38170] = {
		id = 38170,
		reload_max = 1714,
		base = 38160
	}
	uv0.weapon_property_59[38171] = {
		id = 38171,
		reload_max = 1714,
		base = 38160
	}
	uv0.weapon_property_59[38200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "流星T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 38200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2170,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_59[38201] = {
		reload_max = 2135,
		damage = 62,
		base = 38200,
		id = 38201,
		bullet_ID = {
			38201
		}
	}
	uv0.weapon_property_59[38202] = {
		reload_max = 2100,
		damage = 79,
		base = 38200,
		id = 38202,
		bullet_ID = {
			38202
		}
	}
	uv0.weapon_property_59[38203] = {
		reload_max = 2065,
		damage = 97,
		base = 38200,
		id = 38203,
		bullet_ID = {
			38203
		}
	}
	uv0.weapon_property_59[38204] = {
		reload_max = 2030,
		damage = 114,
		base = 38200,
		id = 38204,
		bullet_ID = {
			38204
		}
	}
end()
