pg = pg or {}
pg.weapon_property_234 = {}

function ()
	uv0.weapon_property_234[340053] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "那智 -联装主炮x4-散射II",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340054] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "那智 -四联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 340054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340055] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "青叶 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 125,
		min_range = 0,
		id = 340055,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340056] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "青叶 -联装主炮x2-散射III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340056,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340057] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "青叶 -双联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 340057,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340058] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "青叶 -旋转上下散射子弹-重巡副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 340058,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340059] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "爱宕 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 125,
		min_range = 0,
		id = 340059,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340060] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "爱宕 -联装主炮x6-散射III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340061] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "爱宕 -三联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 340061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340062] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "高雄 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 125,
		min_range = 0,
		id = 340062,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340063] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "高雄 -联装主炮x6-散射III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340063,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340064] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "高雄 -三联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 340064,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340065] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "妙高 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 125,
		min_range = 0,
		id = 340065,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340066] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "妙高 -联装主炮x4-散射III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340066,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340067] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "妙高 -双联装鱼雷III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 340067,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340068] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "妙高 -旋转上下散射子弹-重巡副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 340068,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340069] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "金刚 -近程自卫火炮II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340069,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340070] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "金刚 -单发主炮x4-瞄准II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340070,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200091
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340071] = {
		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "金刚 -平射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_234[340072] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "金刚跨射攻击后排武器2x2轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 105,
		corrected = 100,
		min_range = 75,
		id = 340072,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			20015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_234[340073] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "榛名 -近程自卫火炮II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340073,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340074] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "榛名 -单发主炮x4-瞄准II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340074,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200091
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340075] = {
		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "榛名 -平射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340075,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_234[340076] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "榛名跨射攻击后排武器2x2轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 105,
		corrected = 100,
		min_range = 75,
		id = 340076,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			20015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_234[340077] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "长门 -近程自卫火炮II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340077,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340078] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "长门 -联装主炮x6-轮射II",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340078,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			1203
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340079] = {
		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "长门 -平射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340079,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_234[340080] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "长门跨射攻击后排武器2x3轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 75,
		id = 340080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			20016
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_234[340081] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "陆奥 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340082] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "陆奥 -联装主炮x6-轮射II",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 340082,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			1203
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340083] = {
		action_index = "attack",
		range = 70,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "陆奥 -平射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340083,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_234[340084] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "陆奥跨射攻击后排武器2x3轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 75,
		id = 340084,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30063
		},
		barrage_ID = {
			20016
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_234[340085] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "水无月 -驱逐单发瞄准III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 125,
		min_range = 0,
		id = 340085,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340086] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "水无月 -延迟散型4连鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340086,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340087] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "水无月 -穿透弹延迟3连2次——驱逐",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 340087,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300128,
			300129
		},
		barrage_ID = {
			300128,
			300129
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340088] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "隼鹰-近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340088,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340089] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "隼鹰 -单发x6随机III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 340089,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1106
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340090] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞鹰 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340090,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340091] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞鹰 -单发x6随机III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 340091,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1106
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340092] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿贺野 -近程自卫火炮III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 125,
		min_range = 0,
		id = 340092,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_234[340093] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿贺野 -穿透弹交叉横射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 340093,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300112,
			300113
		},
		barrage_ID = {
			110501,
			110502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_234[340094] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿贺野 -特殊弹幕（鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 76,
		corrected = 125,
		min_range = 0,
		id = 340094,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			110608,
			110609
		},
		barrage_ID = {
			110504,
			110505
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340095] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿贺野 -全弹发射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 24,
		corrected = 125,
		min_range = 0,
		id = 340095,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			72151,
			72151,
			72151
		},
		barrage_ID = {
			72154,
			72155,
			72156
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_234[340096] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "雪风 -驱逐单发瞄准x4随机II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 125,
		min_range = 0,
		id = 340096,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340097] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "雪风 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 340097,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340098] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "雪风 -4连鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 340098,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 900,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			130994
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340101] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-1BOSS最上 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 340101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340104] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-1BOSS最上 -特殊弹幕（鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 150,
		corrected = 125,
		min_range = 0,
		id = 340104,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			110608,
			110609
		},
		barrage_ID = {
			110504,
			110505
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340105] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-1BOSS最上 -扇形弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 340105,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120436,
			120436,
			120436,
			120436,
			120436
		},
		barrage_ID = {
			120436,
			120437,
			120438,
			120439,
			120440
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340107] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-1BOSS最上 -特殊弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340107,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1550,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			120401,
			120402,
			120403,
			120404,
			120405,
			120406,
			120407,
			120408,
			120409,
			120410,
			120411
		},
		barrage_ID = {
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			120402,
			120403,
			120404,
			120405,
			120406,
			120407,
			120408,
			120409,
			120410,
			120411
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340109] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-1BOSS最上 -子母弹",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 340109,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130001
		},
		barrage_ID = {
			130101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340111] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS翔鹤 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 340111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340112] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS翔鹤 -联装主炮x4-散射III",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 340112,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340113] = {
		action_index = "",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS翔鹤 -战斗机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 400,
		corrected = 100,
		min_range = 0,
		id = 340113,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1000,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			340113
		},
		barrage_ID = {
			130112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340114] = {
		action_index = "",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS翔鹤 -轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 400,
		corrected = 100,
		min_range = 0,
		id = 340114,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1500,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			340114
		},
		barrage_ID = {
			130111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340115] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS翔鹤 -旋转上下散射子弹-重巡副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 340115,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340116] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS战斗机弹幕武器-翔鹤",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 340116,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130314
		},
		barrage_ID = {
			120303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340117] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS轰炸机弹幕武器-翔鹤",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 340117,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130315
		},
		barrage_ID = {
			130992
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340118] = {
		action_index = "",
		range = 200,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-2BOSS战斗机对空武器-翔鹤",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 340118,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 48,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340121] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-3BOSS翔鹤 -近程自卫火炮III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 125,
		min_range = 0,
		id = 340121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340123] = {
		action_index = "",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-3BOSS翔鹤 -战斗机",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 400,
		corrected = 100,
		min_range = 0,
		id = 340123,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1000,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			340123
		},
		barrage_ID = {
			130112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340124] = {
		action_index = "",
		range = 100,
		type = 11,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-3BOSS翔鹤 -轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 400,
		corrected = 100,
		min_range = 0,
		id = 340124,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1500,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			340124
		},
		barrage_ID = {
			130111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340125] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-3BOSS翔鹤 -旋转上下散射子弹-重巡副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 340125,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_234[340126] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第13章-3BOSS战斗机弹幕武器-翔鹤",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 340126,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130314
		},
		barrage_ID = {
			120303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
