pg = pg or {}
pg.weapon_property_153 = {}

function ()
	uv0.weapon_property_153[68021] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "邦克山技能战斗机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 5,
		angle = 90,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 68021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68021
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68022] = {
		name = "邦克山技能战斗机Lv2",
		damage = 45,
		base = 68021,
		id = 68022,
		bullet_ID = {
			68022
		}
	}
	uv0.weapon_property_153[68023] = {
		name = "邦克山技能战斗机Lv3",
		damage = 49,
		base = 68021,
		id = 68023,
		bullet_ID = {
			68023
		}
	}
	uv0.weapon_property_153[68024] = {
		name = "邦克山技能战斗机Lv4",
		damage = 56,
		base = 68021,
		id = 68024,
		bullet_ID = {
			68024
		}
	}
	uv0.weapon_property_153[68025] = {
		name = "邦克山技能战斗机Lv5",
		damage = 60,
		base = 68021,
		id = 68025,
		bullet_ID = {
			68025
		}
	}
	uv0.weapon_property_153[68026] = {
		name = "邦克山技能战斗机Lv6",
		damage = 64,
		base = 68021,
		id = 68026,
		bullet_ID = {
			68026
		}
	}
	uv0.weapon_property_153[68027] = {
		name = "邦克山技能战斗机Lv7",
		damage = 71,
		base = 68021,
		id = 68027,
		bullet_ID = {
			68027
		}
	}
	uv0.weapon_property_153[68028] = {
		name = "邦克山技能战斗机Lv8",
		damage = 75,
		base = 68021,
		id = 68028,
		bullet_ID = {
			68028
		}
	}
	uv0.weapon_property_153[68029] = {
		name = "邦克山技能战斗机Lv9",
		damage = 81,
		base = 68021,
		id = 68029,
		bullet_ID = {
			68029
		}
	}
	uv0.weapon_property_153[68030] = {
		name = "邦克山技能战斗机Lv10",
		damage = 86,
		base = 68021,
		id = 68030,
		bullet_ID = {
			68030
		}
	}
	uv0.weapon_property_153[68031] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "邦克山技能轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 5,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 68031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68031
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68032] = {
		name = "邦克山技能轰炸机Lv2",
		damage = 78,
		base = 68031,
		id = 68032,
		bullet_ID = {
			68032
		}
	}
	uv0.weapon_property_153[68033] = {
		name = "邦克山技能轰炸机Lv3",
		damage = 91,
		base = 68031,
		id = 68033,
		bullet_ID = {
			68033
		}
	}
	uv0.weapon_property_153[68034] = {
		name = "邦克山技能轰炸机Lv4",
		damage = 103,
		base = 68031,
		id = 68034,
		bullet_ID = {
			68034
		}
	}
	uv0.weapon_property_153[68035] = {
		name = "邦克山技能轰炸机Lv5",
		damage = 116,
		base = 68031,
		id = 68035,
		bullet_ID = {
			68035
		}
	}
	uv0.weapon_property_153[68036] = {
		name = "邦克山技能轰炸机Lv6",
		damage = 129,
		base = 68031,
		id = 68036,
		bullet_ID = {
			68036
		}
	}
	uv0.weapon_property_153[68037] = {
		name = "邦克山技能轰炸机Lv7",
		damage = 141,
		base = 68031,
		id = 68037,
		bullet_ID = {
			68037
		}
	}
	uv0.weapon_property_153[68038] = {
		name = "邦克山技能轰炸机Lv8",
		damage = 154,
		base = 68031,
		id = 68038,
		bullet_ID = {
			68038
		}
	}
	uv0.weapon_property_153[68039] = {
		name = "邦克山技能轰炸机Lv9",
		damage = 167,
		base = 68031,
		id = 68039,
		bullet_ID = {
			68039
		}
	}
	uv0.weapon_property_153[68040] = {
		name = "邦克山技能轰炸机Lv10",
		damage = 179,
		base = 68031,
		id = 68040,
		bullet_ID = {
			68040
		}
	}
	uv0.weapon_property_153[68041] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 209,
		corrected = 100,
		min_range = 0,
		id = 68041,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19992
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68042] = {
		id = 68042,
		damage = 236,
		base = 68041
	}
	uv0.weapon_property_153[68043] = {
		id = 68043,
		damage = 263,
		base = 68041
	}
	uv0.weapon_property_153[68044] = {
		id = 68044,
		damage = 290,
		base = 68041
	}
	uv0.weapon_property_153[68045] = {
		id = 68045,
		damage = 317,
		base = 68041
	}
	uv0.weapon_property_153[68046] = {
		id = 68046,
		damage = 344,
		base = 68041
	}
	uv0.weapon_property_153[68047] = {
		id = 68047,
		damage = 371,
		base = 68041
	}
	uv0.weapon_property_153[68048] = {
		id = 68048,
		damage = 399,
		base = 68041
	}
	uv0.weapon_property_153[68049] = {
		id = 68049,
		damage = 428,
		base = 68041
	}
	uv0.weapon_property_153[68050] = {
		id = 68050,
		damage = 456,
		base = 68041
	}
	uv0.weapon_property_153[68051] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 68051,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19993
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68052] = {
		id = 68052,
		damage = 56,
		base = 68051
	}
	uv0.weapon_property_153[68053] = {
		id = 68053,
		damage = 64,
		base = 68051
	}
	uv0.weapon_property_153[68054] = {
		id = 68054,
		damage = 72,
		base = 68051
	}
	uv0.weapon_property_153[68055] = {
		id = 68055,
		damage = 80,
		base = 68051
	}
	uv0.weapon_property_153[68056] = {
		id = 68056,
		damage = 88,
		base = 68051
	}
	uv0.weapon_property_153[68057] = {
		id = 68057,
		damage = 96,
		base = 68051
	}
	uv0.weapon_property_153[68058] = {
		id = 68058,
		damage = 104,
		base = 68051
	}
	uv0.weapon_property_153[68059] = {
		id = 68059,
		damage = 112,
		base = 68051
	}
	uv0.weapon_property_153[68060] = {
		id = 68060,
		damage = 121,
		base = 68051
	}
	uv0.weapon_property_153[68061] = {
		action_index = "attack",
		range = 75,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型主炮Type0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 14,
		corrected = 120,
		min_range = 0,
		id = 68061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1700,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19844
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68062] = {
		id = 68062,
		damage = 18,
		base = 68061
	}
	uv0.weapon_property_153[68063] = {
		id = 68063,
		damage = 22,
		base = 68061
	}
	uv0.weapon_property_153[68064] = {
		id = 68064,
		damage = 26,
		base = 68061
	}
	uv0.weapon_property_153[68065] = {
		id = 68065,
		damage = 30,
		base = 68061
	}
	uv0.weapon_property_153[68066] = {
		id = 68066,
		damage = 35,
		base = 68061
	}
	uv0.weapon_property_153[68067] = {
		id = 68067,
		damage = 41,
		base = 68061
	}
	uv0.weapon_property_153[68068] = {
		id = 68068,
		damage = 46,
		base = 68061
	}
	uv0.weapon_property_153[68069] = {
		id = 68069,
		damage = 51,
		base = 68061
	}
	uv0.weapon_property_153[68070] = {
		id = 68070,
		damage = 56,
		base = 68061
	}
	uv0.weapon_property_153[68071] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作连射鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 68071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			80540
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68072] = {
		id = 68072,
		damage = 16,
		base = 68071
	}
	uv0.weapon_property_153[68073] = {
		id = 68073,
		damage = 18,
		base = 68071
	}
	uv0.weapon_property_153[68074] = {
		id = 68074,
		damage = 20,
		base = 68071
	}
	uv0.weapon_property_153[68075] = {
		id = 68075,
		damage = 22,
		base = 68071
	}
	uv0.weapon_property_153[68076] = {
		id = 68076,
		damage = 24,
		base = 68071
	}
	uv0.weapon_property_153[68077] = {
		id = 68077,
		damage = 26,
		base = 68071
	}
	uv0.weapon_property_153[68078] = {
		id = 68078,
		damage = 28,
		base = 68071
	}
	uv0.weapon_property_153[68079] = {
		id = 68079,
		damage = 30,
		base = 68071
	}
	uv0.weapon_property_153[68080] = {
		id = 68080,
		damage = 32,
		base = 68071
	}
	uv0.weapon_property_153[68081] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "夕张烟花弹",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 68081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19845
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_153[68082] = {
		id = 68082,
		damage = 2,
		base = 68081
	}
	uv0.weapon_property_153[68083] = {
		id = 68083,
		damage = 3,
		base = 68081
	}
	uv0.weapon_property_153[68084] = {
		id = 68084,
		damage = 4,
		base = 68081
	}
end()
