pg = pg or {}
pg.weapon_property_176 = {}

function ()
	uv0.weapon_property_176[69513] = {
		id = 69513,
		damage = 54,
		base = 69511
	}
	uv0.weapon_property_176[69514] = {
		id = 69514,
		damage = 57,
		base = 69511
	}
	uv0.weapon_property_176[69515] = {
		id = 69515,
		damage = 61,
		base = 69511
	}
	uv0.weapon_property_176[69516] = {
		id = 69516,
		damage = 66,
		base = 69511
	}
	uv0.weapon_property_176[69517] = {
		id = 69517,
		damage = 72,
		base = 69511
	}
	uv0.weapon_property_176[69518] = {
		id = 69518,
		damage = 79,
		base = 69511
	}
	uv0.weapon_property_176[69519] = {
		id = 69519,
		damage = 87,
		base = 69511
	}
	uv0.weapon_property_176[69520] = {
		id = 69520,
		damage = 96,
		base = 69511
	}
	uv0.weapon_property_176[69521] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "爱斯基摩人弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 69521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19146
		},
		barrage_ID = {
			80886
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69522] = {
		id = 69522,
		name = "爱斯基摩人弹幕LV2",
		damage = 13,
		base = 69521
	}
	uv0.weapon_property_176[69523] = {
		id = 69523,
		name = "爱斯基摩人弹幕LV3",
		damage = 14,
		base = 69521
	}
	uv0.weapon_property_176[69524] = {
		name = "爱斯基摩人弹幕LV4",
		damage = 15,
		base = 69521,
		id = 69524,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69525] = {
		name = "爱斯基摩人弹幕LV5",
		damage = 16,
		base = 69521,
		id = 69525,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69526] = {
		name = "爱斯基摩人弹幕LV6",
		damage = 17,
		base = 69521,
		id = 69526,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69527] = {
		name = "爱斯基摩人弹幕LV7",
		damage = 18,
		base = 69521,
		id = 69527,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69528] = {
		name = "爱斯基摩人弹幕LV8",
		damage = 20,
		base = 69521,
		id = 69528,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69529] = {
		name = "爱斯基摩人弹幕LV9",
		damage = 22,
		base = 69521,
		id = 69529,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69530] = {
		name = "爱斯基摩人弹幕LV10",
		damage = 24,
		base = 69521,
		id = 69530,
		bullet_ID = {
			19146,
			19146
		},
		barrage_ID = {
			80887,
			80886
		}
	}
	uv0.weapon_property_176[69531] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "柴郡猫爪技能Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 11,
		corrected = 118,
		min_range = 0,
		id = 69531,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19147
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69532] = {
		id = 69532,
		name = "柴郡猫爪技能Lv2",
		damage = 13,
		base = 69531
	}
	uv0.weapon_property_176[69533] = {
		id = 69533,
		name = "柴郡猫爪技能Lv3",
		damage = 16,
		base = 69531
	}
	uv0.weapon_property_176[69534] = {
		id = 69534,
		name = "柴郡猫爪技能Lv4",
		damage = 20,
		base = 69531
	}
	uv0.weapon_property_176[69535] = {
		id = 69535,
		name = "柴郡猫爪技能Lv5",
		damage = 25,
		base = 69531
	}
	uv0.weapon_property_176[69536] = {
		id = 69536,
		name = "柴郡猫爪技能Lv6",
		damage = 30,
		base = 69531
	}
	uv0.weapon_property_176[69537] = {
		name = "柴郡猫爪技能Lv7",
		damage = 36,
		base = 69531,
		id = 69537,
		barrage_ID = {
			80915
		}
	}
	uv0.weapon_property_176[69538] = {
		name = "柴郡猫爪技能Lv8",
		damage = 42,
		base = 69531,
		id = 69538,
		barrage_ID = {
			80915
		}
	}
	uv0.weapon_property_176[69539] = {
		name = "柴郡猫爪技能Lv9",
		damage = 49,
		base = 69531,
		id = 69539,
		barrage_ID = {
			80915
		}
	}
	uv0.weapon_property_176[69540] = {
		name = "柴郡猫爪技能Lv10",
		damage = 56,
		base = 69531,
		id = 69540,
		barrage_ID = {
			80915
		}
	}
	uv0.weapon_property_176[69541] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "香槟伴随射击大子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 35,
		id = 69541,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19150
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69542] = {
		id = 69542,
		name = "香槟伴随射击大子弹LV2",
		damage = 70,
		base = 69541
	}
	uv0.weapon_property_176[69543] = {
		id = 69543,
		name = "香槟伴随射击大子弹LV3",
		damage = 82,
		base = 69541
	}
	uv0.weapon_property_176[69544] = {
		id = 69544,
		name = "香槟伴随射击大子弹LV4",
		damage = 94,
		base = 69541
	}
	uv0.weapon_property_176[69545] = {
		id = 69545,
		name = "香槟伴随射击大子弹LV5",
		damage = 106,
		base = 69541
	}
	uv0.weapon_property_176[69546] = {
		id = 69546,
		name = "香槟伴随射击大子弹LV6",
		damage = 118,
		base = 69541
	}
	uv0.weapon_property_176[69547] = {
		id = 69547,
		name = "香槟伴随射击大子弹LV7",
		damage = 130,
		base = 69541
	}
	uv0.weapon_property_176[69548] = {
		id = 69548,
		name = "香槟伴随射击大子弹LV8",
		damage = 142,
		base = 69541
	}
	uv0.weapon_property_176[69549] = {
		id = 69549,
		name = "香槟伴随射击大子弹LV9",
		damage = 154,
		base = 69541
	}
	uv0.weapon_property_176[69550] = {
		id = 69550,
		name = "香槟伴随射击大子弹LV10",
		damage = 170,
		base = 69541
	}
	uv0.weapon_property_176[69551] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "香槟伴随射击平射小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69551,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19156,
			19156
		},
		barrage_ID = {
			80902,
			80903
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69552] = {
		id = 69552,
		name = "香槟伴随射击平射小子弹LV2",
		damage = 22,
		base = 69551
	}
	uv0.weapon_property_176[69553] = {
		id = 69553,
		name = "香槟伴随射击平射小子弹LV3",
		damage = 24,
		base = 69551
	}
	uv0.weapon_property_176[69554] = {
		id = 69554,
		name = "香槟伴随射击平射小子弹LV4",
		damage = 28,
		base = 69551
	}
	uv0.weapon_property_176[69555] = {
		id = 69555,
		name = "香槟伴随射击平射小子弹LV5",
		damage = 26,
		base = 69551
	}
	uv0.weapon_property_176[69556] = {
		id = 69556,
		name = "香槟伴随射击平射小子弹LV6",
		damage = 28,
		base = 69551
	}
	uv0.weapon_property_176[69557] = {
		id = 69557,
		name = "香槟伴随射击平射小子弹LV7",
		damage = 30,
		base = 69551
	}
	uv0.weapon_property_176[69558] = {
		id = 69558,
		name = "香槟伴随射击平射小子弹LV8",
		damage = 32,
		base = 69551
	}
	uv0.weapon_property_176[69559] = {
		id = 69559,
		name = "香槟伴随射击平射小子弹LV9",
		damage = 34,
		base = 69551
	}
	uv0.weapon_property_176[69560] = {
		id = 69560,
		name = "香槟伴随射击平射小子弹LV10",
		damage = 36,
		base = 69551
	}
	uv0.weapon_property_176[69561] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁平射小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 69561,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19151,
			19151
		},
		barrage_ID = {
			80895,
			80896
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69562] = {
		id = 69562,
		name = "奥丁平射小子弹LV2",
		damage = 44,
		base = 69561
	}
	uv0.weapon_property_176[69563] = {
		id = 69563,
		name = "奥丁平射小子弹LV3",
		damage = 50,
		base = 69561
	}
	uv0.weapon_property_176[69564] = {
		id = 69564,
		name = "奥丁平射小子弹LV4",
		damage = 56,
		base = 69561
	}
	uv0.weapon_property_176[69565] = {
		id = 69565,
		name = "奥丁平射小子弹LV5",
		damage = 62,
		base = 69561
	}
	uv0.weapon_property_176[69566] = {
		id = 69566,
		name = "奥丁平射小子弹LV6",
		damage = 68,
		base = 69561
	}
	uv0.weapon_property_176[69567] = {
		id = 69567,
		name = "奥丁平射小子弹LV7",
		damage = 74,
		base = 69561
	}
	uv0.weapon_property_176[69568] = {
		id = 69568,
		name = "奥丁平射小子弹LV8",
		damage = 80,
		base = 69561
	}
	uv0.weapon_property_176[69569] = {
		id = 69569,
		name = "奥丁平射小子弹LV9",
		damage = 86,
		base = 69561
	}
	uv0.weapon_property_176[69570] = {
		id = 69570,
		name = "奥丁平射小子弹LV10",
		damage = 92,
		base = 69561
	}
	uv0.weapon_property_176[69571] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁Gungnir雷电投枪LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 69571,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19152
		},
		barrage_ID = {
			80898
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69572] = {
		id = 69572,
		name = "奥丁Gungnir雷电投枪LV2",
		damage = 86,
		base = 69571
	}
	uv0.weapon_property_176[69573] = {
		id = 69573,
		name = "奥丁Gungnir雷电投枪LV3",
		damage = 106,
		base = 69571
	}
	uv0.weapon_property_176[69574] = {
		id = 69574,
		name = "奥丁Gungnir雷电投枪LV4",
		damage = 124,
		base = 69571
	}
	uv0.weapon_property_176[69575] = {
		id = 69575,
		name = "奥丁Gungnir雷电投枪LV5",
		damage = 144,
		base = 69571
	}
	uv0.weapon_property_176[69576] = {
		id = 69576,
		name = "奥丁Gungnir雷电投枪LV6",
		damage = 164,
		base = 69571
	}
end()
