pg = pg or {}
pg.weapon_property_45 = {}

function ()
	uv0.weapon_property_45[31201] = {
		id = 31201,
		reload_max = 301,
		base = 31200
	}
	uv0.weapon_property_45[31202] = {
		id = 31202,
		reload_max = 295,
		damage = 5,
		base = 31200
	}
	uv0.weapon_property_45[31203] = {
		id = 31203,
		reload_max = 290,
		damage = 5,
		base = 31200
	}
	uv0.weapon_property_45[31220] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 291,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[31221] = {
		id = 31221,
		reload_max = 286,
		base = 31220
	}
	uv0.weapon_property_45[31222] = {
		id = 31222,
		reload_max = 281,
		damage = 5,
		base = 31220
	}
	uv0.weapon_property_45[31223] = {
		id = 31223,
		reload_max = 276,
		damage = 5,
		base = 31220
	}
	uv0.weapon_property_45[31224] = {
		id = 31224,
		reload_max = 270,
		damage = 7,
		base = 31220
	}
	uv0.weapon_property_45[31225] = {
		id = 31225,
		reload_max = 265,
		damage = 7,
		base = 31220
	}
	uv0.weapon_property_45[31226] = {
		id = 31226,
		reload_max = 260,
		damage = 8,
		base = 31220
	}
	uv0.weapon_property_45[31240] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 277,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1206
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[31241] = {
		id = 31241,
		reload_max = 272,
		base = 31240
	}
	uv0.weapon_property_45[31242] = {
		id = 31242,
		reload_max = 267,
		damage = 5,
		base = 31240
	}
	uv0.weapon_property_45[31243] = {
		id = 31243,
		reload_max = 262,
		damage = 5,
		base = 31240
	}
	uv0.weapon_property_45[31244] = {
		id = 31244,
		reload_max = 257,
		damage = 8,
		base = 31240
	}
	uv0.weapon_property_45[31245] = {
		id = 31245,
		reload_max = 253,
		damage = 8,
		base = 31240
	}
	uv0.weapon_property_45[31246] = {
		id = 31246,
		reload_max = 248,
		damage = 9,
		base = 31240
	}
	uv0.weapon_property_45[31247] = {
		id = 31247,
		reload_max = 242,
		damage = 10,
		base = 31240
	}
	uv0.weapon_property_45[31248] = {
		id = 31248,
		reload_max = 237,
		damage = 10,
		base = 31240
	}
	uv0.weapon_property_45[31249] = {
		id = 31249,
		reload_max = 233,
		damage = 11,
		base = 31240
	}
	uv0.weapon_property_45[31250] = {
		id = 31250,
		reload_max = 228,
		damage = 12,
		base = 31240
	}
	uv0.weapon_property_45[31251] = {
		reload_max = 228,
		damage = 12,
		base = 31240,
		id = 31251,
		corrected = 114
	}
	uv0.weapon_property_45[31260] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装两用炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 31260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 256,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[31261] = {
		id = 31261,
		reload_max = 252,
		base = 31260
	}
	uv0.weapon_property_45[31262] = {
		id = 31262,
		reload_max = 248,
		damage = 4,
		base = 31260
	}
	uv0.weapon_property_45[31263] = {
		id = 31263,
		reload_max = 244,
		damage = 4,
		base = 31260
	}
	uv0.weapon_property_45[31264] = {
		id = 31264,
		reload_max = 240,
		damage = 7,
		base = 31260
	}
	uv0.weapon_property_45[31265] = {
		id = 31265,
		reload_max = 236,
		damage = 7,
		base = 31260
	}
	uv0.weapon_property_45[31266] = {
		id = 31266,
		reload_max = 232,
		damage = 8,
		base = 31260
	}
	uv0.weapon_property_45[31267] = {
		reload_max = 232,
		damage = 8,
		base = 31260,
		id = 31267,
		corrected = 130
	}
	uv0.weapon_property_45[31280] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 31280,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 267,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1206
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[31281] = {
		id = 31281,
		reload_max = 262,
		damage = 5,
		base = 31280
	}
	uv0.weapon_property_45[31282] = {
		id = 31282,
		reload_max = 257,
		damage = 6,
		base = 31280
	}
	uv0.weapon_property_45[31283] = {
		id = 31283,
		reload_max = 252,
		damage = 7,
		base = 31280
	}
	uv0.weapon_property_45[31284] = {
		id = 31284,
		reload_max = 247,
		damage = 8,
		base = 31280
	}
	uv0.weapon_property_45[31285] = {
		id = 31285,
		reload_max = 243,
		damage = 9,
		base = 31280
	}
	uv0.weapon_property_45[31286] = {
		id = 31286,
		reload_max = 238,
		damage = 10,
		base = 31280
	}
	uv0.weapon_property_45[31287] = {
		id = 31287,
		reload_max = 232,
		damage = 11,
		base = 31280
	}
	uv0.weapon_property_45[31288] = {
		id = 31288,
		reload_max = 227,
		damage = 12,
		base = 31280
	}
	uv0.weapon_property_45[31289] = {
		id = 31289,
		reload_max = 223,
		damage = 13,
		base = 31280
	}
	uv0.weapon_property_45[31290] = {
		id = 31290,
		reload_max = 218,
		damage = 14,
		base = 31280
	}
	uv0.weapon_property_45[31291] = {
		reload_max = 218,
		damage = 14,
		base = 31280,
		id = 31291,
		corrected = 114
	}
	uv0.weapon_property_45[32000] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 32000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 832,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[32001] = {
		id = 32001,
		reload_max = 824,
		damage = 6,
		base = 32000
	}
	uv0.weapon_property_45[32002] = {
		id = 32002,
		reload_max = 816,
		damage = 7,
		base = 32000
	}
	uv0.weapon_property_45[32003] = {
		id = 32003,
		reload_max = 808,
		damage = 8,
		base = 32000
	}
	uv0.weapon_property_45[32020] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 32020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 788,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[32021] = {
		id = 32021,
		reload_max = 780,
		damage = 7,
		base = 32020
	}
	uv0.weapon_property_45[32022] = {
		id = 32022,
		reload_max = 773,
		damage = 8,
		base = 32020
	}
	uv0.weapon_property_45[32023] = {
		id = 32023,
		reload_max = 766,
		damage = 9,
		base = 32020
	}
	uv0.weapon_property_45[32040] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 125,
		min_range = 0,
		id = 32040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 758,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[32041] = {
		id = 32041,
		reload_max = 750,
		damage = 8,
		base = 32040
	}
	uv0.weapon_property_45[32042] = {
		id = 32042,
		reload_max = 742,
		damage = 9,
		base = 32040
	}
	uv0.weapon_property_45[32043] = {
		id = 32043,
		reload_max = 734,
		damage = 10,
		base = 32040
	}
	uv0.weapon_property_45[32044] = {
		id = 32044,
		reload_max = 725,
		damage = 11,
		base = 32040
	}
	uv0.weapon_property_45[32045] = {
		id = 32045,
		reload_max = 717,
		damage = 12,
		base = 32040
	}
	uv0.weapon_property_45[32046] = {
		id = 32046,
		reload_max = 709,
		damage = 13,
		base = 32040
	}
	uv0.weapon_property_45[32047] = {
		reload_max = 709,
		damage = 13,
		base = 32040,
		id = 32047,
		corrected = 130
	}
	uv0.weapon_property_45[32060] = {
		action_index = "attack",
		range = 64,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "152mm单装炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 32060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 485,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_45[32061] = {
		id = 32061,
		reload_max = 471,
		damage = 8,
		base = 32060
	}
	uv0.weapon_property_45[32062] = {
		id = 32062,
		reload_max = 457,
		damage = 10,
		base = 32060
	}
	uv0.weapon_property_45[32063] = {
		id = 32063,
		reload_max = 444,
		damage = 12,
		base = 32060
	}
	uv0.weapon_property_45[32064] = {
		id = 32064,
		reload_max = 430,
		damage = 14,
		base = 32060
	}
	uv0.weapon_property_45[32065] = {
		id = 32065,
		reload_max = 416,
		damage = 15,
		base = 32060
	}
end()
