pg = pg or {}
pg.weapon_property_191 = {}

function ()
	uv0.weapon_property_191[81270] = {
		reload_max = 1534,
		damage = 78,
		base = 81260,
		id = 81270,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_191[81271] = {
		reload_max = 1534,
		damage = 78,
		base = 81260,
		id = 81271,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_191[81272] = {
		reload_max = 1534,
		damage = 78,
		base = 81260,
		id = 81272,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_191[81273] = {
		reload_max = 1534,
		damage = 78,
		base = 81260,
		id = 81273,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_191[81300] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 81300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1805,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81301] = {
		reload_max = 1781,
		damage = 33,
		base = 81300,
		id = 81301,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_191[81302] = {
		reload_max = 1758,
		damage = 37,
		base = 81300,
		id = 81302,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_191[81303] = {
		reload_max = 1734,
		damage = 41,
		base = 81300,
		id = 81303,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_191[81304] = {
		reload_max = 1710,
		damage = 46,
		base = 81300,
		id = 81304,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_191[81305] = {
		reload_max = 1686,
		damage = 50,
		base = 81300,
		id = 81305,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_191[81306] = {
		reload_max = 1663,
		damage = 54,
		base = 81300,
		id = 81306,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_191[81320] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 81320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1767,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81321] = {
		reload_max = 1743,
		damage = 36,
		base = 81320,
		id = 81321,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_191[81322] = {
		reload_max = 1720,
		damage = 41,
		base = 81320,
		id = 81322,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_191[81323] = {
		reload_max = 1696,
		damage = 45,
		base = 81320,
		id = 81323,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_191[81324] = {
		reload_max = 1672,
		damage = 51,
		base = 81320,
		id = 81324,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_191[81325] = {
		reload_max = 1648,
		damage = 55,
		base = 81320,
		id = 81325,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_191[81326] = {
		reload_max = 1625,
		damage = 59,
		base = 81320,
		id = 81326,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_191[81327] = {
		reload_max = 1601,
		damage = 65,
		base = 81320,
		id = 81327,
		bullet_ID = {
			17307
		}
	}
	uv0.weapon_property_191[81328] = {
		reload_max = 1577,
		damage = 69,
		base = 81320,
		id = 81328,
		bullet_ID = {
			17308
		}
	}
	uv0.weapon_property_191[81329] = {
		reload_max = 1553,
		damage = 74,
		base = 81320,
		id = 81329,
		bullet_ID = {
			17309
		}
	}
	uv0.weapon_property_191[81330] = {
		reload_max = 1530,
		damage = 79,
		base = 81320,
		id = 81330,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81340] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 81340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1729,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81341] = {
		reload_max = 1705,
		damage = 39,
		base = 81340,
		id = 81341,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_191[81342] = {
		reload_max = 1682,
		damage = 45,
		base = 81340,
		id = 81342,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_191[81343] = {
		reload_max = 1658,
		damage = 49,
		base = 81340,
		id = 81343,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_191[81344] = {
		reload_max = 1634,
		damage = 56,
		base = 81340,
		id = 81344,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_191[81345] = {
		reload_max = 1610,
		damage = 60,
		base = 81340,
		id = 81345,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_191[81346] = {
		reload_max = 1587,
		damage = 64,
		base = 81340,
		id = 81346,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_191[81347] = {
		reload_max = 1563,
		damage = 71,
		base = 81340,
		id = 81347,
		bullet_ID = {
			17307
		}
	}
	uv0.weapon_property_191[81348] = {
		reload_max = 1539,
		damage = 75,
		base = 81340,
		id = 81348,
		bullet_ID = {
			17308
		}
	}
	uv0.weapon_property_191[81349] = {
		reload_max = 1515,
		damage = 81,
		base = 81340,
		id = 81349,
		bullet_ID = {
			17309
		}
	}
	uv0.weapon_property_191[81350] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81350,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81351] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81351,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81352] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81352,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81353] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81353,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81360] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F7F虎猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 81360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1926,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81361] = {
		id = 81361,
		reload_max = 1896,
		base = 81360
	}
	uv0.weapon_property_191[81362] = {
		id = 81362,
		reload_max = 1866,
		base = 81360
	}
	uv0.weapon_property_191[81363] = {
		id = 81363,
		reload_max = 1836,
		base = 81360
	}
	uv0.weapon_property_191[81364] = {
		id = 81364,
		reload_max = 1806,
		base = 81360
	}
	uv0.weapon_property_191[81365] = {
		id = 81365,
		reload_max = 1776,
		base = 81360
	}
	uv0.weapon_property_191[81366] = {
		id = 81366,
		reload_max = 1746,
		base = 81360
	}
	uv0.weapon_property_191[81367] = {
		id = 81367,
		reload_max = 1716,
		base = 81360
	}
	uv0.weapon_property_191[81368] = {
		id = 81368,
		reload_max = 1686,
		base = 81360
	}
	uv0.weapon_property_191[81369] = {
		id = 81369,
		reload_max = 1656,
		base = 81360
	}
	uv0.weapon_property_191[81370] = {
		id = 81370,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81371] = {
		id = 81371,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81372] = {
		id = 81372,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81373] = {
		id = 81373,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81380] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F8F熊猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 81380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81381] = {
		id = 81381,
		reload_max = 1765,
		base = 81380
	}
	uv0.weapon_property_191[81382] = {
		id = 81382,
		reload_max = 1730,
		base = 81380
	}
	uv0.weapon_property_191[81383] = {
		id = 81383,
		reload_max = 1695,
		base = 81380
	}
	uv0.weapon_property_191[81384] = {
		id = 81384,
		reload_max = 1660,
		base = 81380
	}
	uv0.weapon_property_191[81385] = {
		id = 81385,
		reload_max = 1625,
		base = 81380
	}
	uv0.weapon_property_191[81386] = {
		id = 81386,
		reload_max = 1590,
		base = 81380
	}
	uv0.weapon_property_191[81387] = {
		id = 81387,
		reload_max = 1555,
		base = 81380
	}
	uv0.weapon_property_191[81388] = {
		id = 81388,
		reload_max = 1520,
		base = 81380
	}
	uv0.weapon_property_191[81389] = {
		id = 81389,
		reload_max = 1485,
		base = 81380
	}
	uv0.weapon_property_191[81390] = {
		id = 81390,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81391] = {
		id = 81391,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81392] = {
		id = 81392,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81393] = {
		id = 81393,
		reload_max = 1450,
		base = 81380
	}
end()
