pg = pg or {}
pg.weapon_property_337 = {}

function ()
	uv0.weapon_property_337[773004] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		suppress = 0,
		name = "【2021毛系活动D1】BOSS 梦境塞壬领洋者 主炮集中",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 773004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 4,
		search_type = 1,
		effect_move = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			835
		},
		barrage_ID = {
			690051
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773005] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		suppress = 1,
		name = "【2021毛系活动D1】BOSS 梦境塞壬领洋者 副炮变向扫射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 773005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1200,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			831,
			831,
			831,
			831,
			831,
			831,
			831,
			831
		},
		barrage_ID = {
			690052,
			690053,
			690054,
			690055,
			690056,
			690057,
			690058,
			690059
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773101] = {
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 前排跨射",
		range = 75,
		type = 19,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 1,
		charge_param = "",
		damage = 34,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 773101,
		bullet_ID = {
			400000
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[773102] = {
		aim_type = 1,
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 后排跨射",
		min_range = 85,
		type = 19,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 2000,
		charge_param = "",
		queue = 1,
		range = 150,
		damage = 38,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 773102,
		bullet_ID = {
			834
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[773103] = {
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 主炮中心弹幕",
		range = 90,
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1000,
		queue = 3,
		charge_param = "",
		damage = 28,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 773103,
		bullet_ID = {
			760059
		},
		barrage_ID = {
			690104
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773104] = {
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 主炮竖排弹幕",
		range = 90,
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		charge_param = "",
		damage = 26,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 773104,
		bullet_ID = {
			835,
			835
		},
		barrage_ID = {
			690105,
			690106
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773105] = {
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 双联装炮连射",
		range = 70,
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 600,
		queue = 4,
		charge_param = "",
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 773105,
		bullet_ID = {
			760060
		},
		barrage_ID = {
			690014
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773106] = {
		name = "【2021毛系活动D2】BOSS 梦境塞壬破局者 副炮4way射击",
		range = 70,
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 4,
		charge_param = "",
		damage = 20,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 773106,
		bullet_ID = {
			831,
			831
		},
		barrage_ID = {
			690107,
			690108
		},
		precast_param = {}
	}
	uv0.weapon_property_337[773201] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第一波 绿色开幕弹",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 773201,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820004,
			820003,
			820002,
			820001,
			820002,
			820001,
			820002,
			820001,
			820001
		},
		barrage_ID = {
			830001,
			830002,
			830003,
			830004,
			830005,
			830006,
			830007,
			830008,
			830009
		}
	}
	uv0.weapon_property_337[773202] = {
		aim_type = 1,
		range = 120,
		damage = 15,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第一波 紫色条状弹幕",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 773202,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820005
		},
		barrage_ID = {
			830010
		}
	}
	uv0.weapon_property_337[773203] = {
		aim_type = 0,
		range = 120,
		damage = 15,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第二波 紫色扫射弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 773203,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820008,
			820008
		},
		barrage_ID = {
			830013,
			830024
		}
	}
	uv0.weapon_property_337[773204] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第二波 浮游炮自机狙",
		fire_fx = "CLFire",
		suppress = 1,
		reload_max = 450,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 773204,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820019,
			820019,
			820019,
			820019
		},
		barrage_ID = {
			830025,
			830026,
			830027,
			830028
		}
	}
	uv0.weapon_property_337[773205] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 1,
		shakescreen = 0,
		name = "【2021毛系活动D3】BOSS 代行者 第三波 浮游炮激光",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 1,
		id = 773205,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			7302
		},
		barrage_ID = {
			830029
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_337[773206] = {
		aim_type = 0,
		range = 120,
		damage = 15,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第三波 紫色链弹",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 773206,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820026,
			820026,
			820026,
			820026,
			820027,
			820027,
			820026,
			820026,
			820027,
			820027,
			820028,
			820028,
			820029,
			820029,
			820026,
			820026,
			820027,
			820027,
			820028,
			820028,
			820029,
			820029,
			820030,
			820030,
			820031,
			820031,
			820032,
			820032
		},
		barrage_ID = {
			830040,
			830041,
			830042,
			830043,
			830042,
			830043,
			830044,
			830045,
			830044,
			830045,
			830044,
			830045,
			830044,
			830045,
			830046,
			830047,
			830046,
			830047,
			830046,
			830047,
			830046,
			830047,
			830046,
			830047,
			830046,
			830047,
			830046,
			830047
		}
	}
	uv0.weapon_property_337[773207] = {
		initial_over_heat = 0,
		name = "【2021毛系活动D3】BOSS 代行者 第三波 两翼鱼雷",
		type = 3,
		aim_type = 0,
		fire_fx = "",
		action_index = "attack",
		reload_max = 5000,
		queue = 2,
		range = 80,
		damage = 32,
		base = 1001,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 773207,
		bullet_ID = {
			820033,
			820033,
			820033,
			820033,
			820034,
			820034,
			820033,
			820033,
			820034,
			820034,
			820035,
			820035
		},
		barrage_ID = {
			830048,
			830049,
			830050,
			830051,
			830050,
			830051,
			830052,
			830053,
			830052,
			830053,
			830052,
			830053
		}
	}
	uv0.weapon_property_337[773208] = {
		aim_type = 1,
		range = 120,
		damage = 15,
		base = 1000,
		name = "【2021毛系活动D3】BOSS 代行者 第四波 棱形弹幕",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 773208,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820020
		},
		barrage_ID = {
			830039
		}
	}
	uv0.weapon_property_337[773209] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 1,
		shakescreen = 0,
		name = "【2021毛系活动D3】BOSS 代行者 第四波 本体激光",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 1,
		id = 773209,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			7302,
			7302,
			7302
		},
		barrage_ID = {
			830054,
			830055,
			830056
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_337[773210] = {
		initial_over_heat = 1,
		name = "【2021毛系活动D3】BOSS 代行者 近程自卫火炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 900,
		queue = 5,
		range = 80,
		damage = 8,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 773210,
		bullet_ID = {
			801
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_337[773301] = {
		aim_type = 1,
		range = 200,
		damage = 8,
		base = 1000,
		name = "【2021毛系活动D】道中代行者浮游炮小怪1 连续自机狙",
		fire_fx = "CLFire",
		suppress = 1,
		reload_max = 1500,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		queue = 1,
		id = 773301,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820036
		},
		barrage_ID = {
			830062
		}
	}
	uv0.weapon_property_337[773302] = {
		aim_type = 1,
		range = 200,
		damage = 8,
		base = 1000,
		name = "【2021毛系活动D】道中代行者浮游炮小怪1 普通自机狙",
		fire_fx = "CLFire",
		suppress = 1,
		reload_max = 650,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		queue = 1,
		id = 773302,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820037
		},
		barrage_ID = {
			830063
		}
	}
	uv0.weapon_property_337[773303] = {
		aim_type = 1,
		range = 200,
		damage = 8,
		base = 1000,
		name = "【2021毛系活动D】道中代行者浮游炮小怪2 普通自机狙",
		fire_fx = "CLFire",
		suppress = 1,
		reload_max = 300,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		queue = 1,
		id = 773303,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820037
		},
		barrage_ID = {
			830066
		}
	}
	uv0.weapon_property_337[773304] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动D】道中代行者浮游炮小怪2 聚焦激光",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 773304,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820038,
			820039
		},
		barrage_ID = {
			830064,
			830065
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_337[774001] = {
		aim_type = 1,
		range = 120,
		damage = 14,
		base = 1000,
		name = "【2021毛系活动SP】BOSS 代行者 第一波 黄绿色开幕弹",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 774001,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820004,
			820003,
			820002,
			820001,
			820002,
			820001,
			820002,
			820001,
			820001,
			820043,
			820042,
			820041,
			820040,
			820043,
			820042,
			820041,
			820040,
			820041,
			820040,
			820041,
			820040,
			820040
		},
		barrage_ID = {
			830001,
			830002,
			830003,
			830004,
			830005,
			830006,
			830007,
			830008,
			830009,
			830067,
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	uv0.weapon_property_337[774002] = {
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		range = 120,
		damage = 14,
		base = 1000,
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		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
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		id = 774002,
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		action_index = "attack",
		bullet_ID = {
			820052
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		barrage_ID = {
			830087
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	}
	uv0.weapon_property_337[774003] = {
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		range = 120,
		damage = 14,
		base = 1000,
		name = "【2021毛系活动SP】BOSS 代行者 第二波 红紫色扫射弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 774003,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820008,
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		barrage_ID = {
			830088,
			830089
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	uv0.weapon_property_337[774004] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021毛系活动SP】BOSS 代行者 第二波 浮游炮自机狙",
		fire_fx = "CLFire",
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		reload_max = 450,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 774004,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820019,
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			820019,
			820019
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		barrage_ID = {
			830025,
			830026,
			830027,
			830028
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	}
	uv0.weapon_property_337[774005] = {
		action_index = "attack",
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		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 1,
		shakescreen = 0,
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		expose = 0,
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		damage = 16,
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		fire_fx_loop_type = 1,
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		reload_max = 5000,
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		search_type = 1,
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		suppress = 1,
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		fire_sfx = "battle/cannon-155mm",
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		initial_over_heat = 0,
		bullet_ID = {
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			7302
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		barrage_ID = {
			830090,
			830091
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		oxy_type = {
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		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
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	uv0.weapon_property_337[774006] = {
		action_index = "attack",
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		fire_fx = "CLFire",
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		axis_angle = 1,
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		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
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		initial_over_heat = 0,
		bullet_ID = {
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			7302
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		barrage_ID = {
			830092,
			830093
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			1
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			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
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		range = 120,
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		base = 1000,
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		reload_max = 5000,
		spawn_bound = "torpedo",
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		barrage_ID = {
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	uv0.weapon_property_337[774008] = {
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		range = 80,
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		spawn_bound = "torpedo",
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		bullet_ID = {
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		barrage_ID = {
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		range = 120,
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		base = 1000,
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		reload_max = 5000,
		spawn_bound = "torpedo",
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		action_index = "attack",
		bullet_ID = {
			820064,
			820064
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		barrage_ID = {
			830106,
			830107
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		fire_fx = "CLFire",
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		axis_angle = 1,
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		damage = 18,
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		search_type = 1,
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		spawn_bound = "cannon",
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		bullet_ID = {
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		oxy_type = {
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			fx = "jinengenemy",
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	uv0.weapon_property_337[774011] = {
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		name = "【2021毛系活动SP】BOSS 代行者 近程自卫火炮",
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		aim_type = 1,
		fire_fx = "CLFire",
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		spawn_bound = "cannon",
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		bullet_ID = {
			801
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		barrage_ID = {
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	uv0.weapon_property_337[774301] = {
		aim_type = 1,
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		damage = 10,
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		reload_max = 1500,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
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		action_index = "attack",
		bullet_ID = {
			820036
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		barrage_ID = {
			830062
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		fire_fx = "CLFire",
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		reload_max = 650,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
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		type = 1,
		action_index = "attack",
		bullet_ID = {
			820037
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		barrage_ID = {
			830063
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	uv0.weapon_property_337[774303] = {
		aim_type = 1,
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		fire_fx = "CLFire",
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		reload_max = 300,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
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		action_index = "attack",
		bullet_ID = {
			820037
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		barrage_ID = {
			830066
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	uv0.weapon_property_337[774304] = {
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		barrage_ID = {
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		precast_param = {
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			fx = "jinengenemy",
			alertTime = 0.1,
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	uv0.weapon_property_337[779001] = {
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	uv0.weapon_property_337[779002] = {
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	uv0.weapon_property_337[779003] = {
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		fire_fx = "CLFire",
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		axis_angle = 0,
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		aim_type = 0,
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		spawn_bound = "cannon",
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		initial_over_heat = 0,
		bullet_ID = {
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		barrage_ID = {
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		oxy_type = {
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		search_condition = {
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	uv0.weapon_property_337[779005] = {
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		fire_fx = "CLFire",
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		axis_angle = 0,
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		name = "【2021毛系活动】璀璨支援武器LV5",
		aim_type = 0,
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		expose = 0,
		angle = 120,
		charge_param = "",
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		queue = 1,
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		suppress = 1,
		spawn_bound = "cannon",
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		initial_over_heat = 0,
		bullet_ID = {
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			820073,
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		barrage_ID = {
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		oxy_type = {
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		search_condition = {
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		precast_param = {}
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	uv0.weapon_property_337[775001] = {
		aim_type = 0,
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		damage = 20,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 上下竖切",
		fire_fx = "CAFire",
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		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775001,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820078,
			820079
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		barrage_ID = {
			830115,
			830116
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	}
	uv0.weapon_property_337[775002] = {
		aim_type = 1,
		range = 120,
		damage = 80,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775002,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820081
		},
		barrage_ID = {
			830131
		}
	}
	uv0.weapon_property_337[775003] = {
		aim_type = 1,
		range = 120,
		damage = 80,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775003,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820082
		},
		barrage_ID = {
			830131
		}
	}
	uv0.weapon_property_337[775004] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 破折号封位弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775004,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820085
		},
		barrage_ID = {
			830142
		}
	}
	uv0.weapon_property_337[775005] = {
		aim_type = 0,
		range = 120,
		damage = 300,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷封位弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775005,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820086,
			820086
		},
		barrage_ID = {
			830143,
			830144
		}
	}
	uv0.weapon_property_337[775006] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 1,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 自机狙激光",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 1,
		id = 775006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820087
		},
		barrage_ID = {
			830153
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_337[775007] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 白紫色串状自机狙",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 775007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820090
		},
		barrage_ID = {
			830142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_337[775008] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 蓝色串状扩散",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 775008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820091
		},
		barrage_ID = {
			830142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_337[775009] = {
		aim_type = 1,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 绿色开幕弹",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775009,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820095,
			820094,
			820093,
			820092,
			820092,
			820092,
			820092,
			820092,
			820092
		},
		barrage_ID = {
			830001,
			830002,
			830003,
			830004,
			830005,
			830006,
			830007,
			830008,
			830009
		}
	}
	uv0.weapon_property_337[780001] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 普通",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780001,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780002] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 困难",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780002,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780003] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 SP",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780003,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780011] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 近程自卫火炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 750,
		queue = 5,
		range = 80,
		damage = 6,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780011,
		bullet_ID = {
			801
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_337[780012] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮1",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1600,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780012,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			200140,
			200141
		}
	}
	uv0.weapon_property_337[780013] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮2",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1000,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780013,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_337[780014] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 三联装鱼雷",
		type = 3,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		reload_max = 1650,
		queue = 4,
		range = 80,
		damage = 16,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780014,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1402
		}
	}
	uv0.weapon_property_337[780015] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊主炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 1700,
		queue = 1,
		range = 80,
		damage = 11,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780015,
		bullet_ID = {
			803,
			803,
			803,
			803
		},
		barrage_ID = {
			21037,
			21038,
			21039,
			21040
		}
	}
	uv0.weapon_property_337[780016] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 3,
		range = 80,
		damage = 8,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780016,
		bullet_ID = {
			801,
			801
		},
		barrage_ID = {
			21006,
			21007
		}
	}
	uv0.weapon_property_337[780101] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 780101,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[780102] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 780102,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[780103] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780103,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_337[780104] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780104,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
end()
