pg = pg or {}
pg.weapon_property_202 = {}

function ()
	uv0.weapon_property_202[90104] = {
		id = 90104,
		reload_max = 316,
		damage = 7,
		base = 90100
	}
	uv0.weapon_property_202[90105] = {
		id = 90105,
		reload_max = 310,
		damage = 8,
		base = 90100
	}
	uv0.weapon_property_202[90106] = {
		id = 90106,
		reload_max = 304,
		damage = 9,
		base = 90100
	}
	uv0.weapon_property_202[90120] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1929",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 90120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 320,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2206
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90121] = {
		id = 90121,
		reload_max = 314,
		damage = 5,
		base = 90120
	}
	uv0.weapon_property_202[90122] = {
		id = 90122,
		reload_max = 308,
		damage = 6,
		base = 90120
	}
	uv0.weapon_property_202[90123] = {
		id = 90123,
		reload_max = 302,
		damage = 7,
		base = 90120
	}
	uv0.weapon_property_202[90124] = {
		id = 90124,
		reload_max = 296,
		damage = 8,
		base = 90120
	}
	uv0.weapon_property_202[90125] = {
		id = 90125,
		reload_max = 290,
		damage = 9,
		base = 90120
	}
	uv0.weapon_property_202[90126] = {
		id = 90126,
		reload_max = 284,
		damage = 10,
		base = 90120
	}
	uv0.weapon_property_202[90127] = {
		id = 90127,
		reload_max = 278,
		damage = 11,
		base = 90120
	}
	uv0.weapon_property_202[90128] = {
		id = 90128,
		reload_max = 272,
		damage = 12,
		base = 90120
	}
	uv0.weapon_property_202[90129] = {
		id = 90129,
		reload_max = 266,
		damage = 13,
		base = 90120
	}
	uv0.weapon_property_202[90130] = {
		id = 90130,
		reload_max = 260,
		damage = 14,
		base = 90120
	}
	uv0.weapon_property_202[90140] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1929",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 110,
		min_range = 0,
		id = 90140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2206
		},
		barrage_ID = {
			1021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90141] = {
		id = 90141,
		reload_max = 294,
		damage = 6,
		base = 90140
	}
	uv0.weapon_property_202[90142] = {
		id = 90142,
		reload_max = 288,
		damage = 7,
		base = 90140
	}
	uv0.weapon_property_202[90143] = {
		id = 90143,
		reload_max = 282,
		damage = 8,
		base = 90140
	}
	uv0.weapon_property_202[90144] = {
		id = 90144,
		reload_max = 276,
		damage = 9,
		base = 90140
	}
	uv0.weapon_property_202[90145] = {
		id = 90145,
		reload_max = 270,
		damage = 10,
		base = 90140
	}
	uv0.weapon_property_202[90146] = {
		id = 90146,
		reload_max = 264,
		damage = 11,
		base = 90140
	}
	uv0.weapon_property_202[90147] = {
		id = 90147,
		reload_max = 258,
		damage = 12,
		base = 90140
	}
	uv0.weapon_property_202[90148] = {
		id = 90148,
		reload_max = 252,
		damage = 13,
		base = 90140
	}
	uv0.weapon_property_202[90149] = {
		id = 90149,
		reload_max = 246,
		damage = 14,
		base = 90140
	}
	uv0.weapon_property_202[90150] = {
		id = 90150,
		reload_max = 240,
		damage = 15,
		base = 90140
	}
	uv0.weapon_property_202[90151] = {
		reload_max = 240,
		damage = 15,
		base = 90140,
		id = 90151,
		corrected = 114
	}
	uv0.weapon_property_202[90152] = {
		reload_max = 240,
		damage = 15,
		base = 90140,
		id = 90152,
		corrected = 121
	}
	uv0.weapon_property_202[90153] = {
		reload_max = 240,
		damage = 15,
		base = 90140,
		id = 90153,
		corrected = 130
	}
	uv0.weapon_property_202[90200] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Mle1930",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 90200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 638,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2201
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90201] = {
		id = 90201,
		reload_max = 630,
		damage = 8,
		base = 90200
	}
	uv0.weapon_property_202[90202] = {
		id = 90202,
		reload_max = 624,
		damage = 9,
		base = 90200
	}
	uv0.weapon_property_202[90203] = {
		id = 90203,
		reload_max = 618,
		damage = 10,
		base = 90200
	}
	uv0.weapon_property_202[90220] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Mle1930",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 90220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 607,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2201
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90221] = {
		id = 90221,
		reload_max = 601,
		damage = 9,
		base = 90220
	}
	uv0.weapon_property_202[90222] = {
		id = 90222,
		reload_max = 595,
		damage = 10,
		base = 90220
	}
	uv0.weapon_property_202[90223] = {
		id = 90223,
		reload_max = 589,
		damage = 11,
		base = 90220
	}
	uv0.weapon_property_202[90240] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Mle1930",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 90240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 578,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2204
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90241] = {
		id = 90241,
		reload_max = 570,
		damage = 10,
		base = 90240
	}
	uv0.weapon_property_202[90242] = {
		id = 90242,
		reload_max = 565,
		damage = 11,
		base = 90240
	}
	uv0.weapon_property_202[90243] = {
		id = 90243,
		reload_max = 560,
		damage = 12,
		base = 90240
	}
	uv0.weapon_property_202[90244] = {
		id = 90244,
		reload_max = 552,
		damage = 13,
		base = 90240
	}
	uv0.weapon_property_202[90245] = {
		id = 90245,
		reload_max = 547,
		damage = 14,
		base = 90240
	}
	uv0.weapon_property_202[90246] = {
		id = 90246,
		reload_max = 542,
		damage = 15,
		base = 90240
	}
	uv0.weapon_property_202[90247] = {
		reload_max = 542,
		damage = 15,
		base = 90240,
		id = 90247,
		corrected = 109
	}
	uv0.weapon_property_202[90300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装330mm主炮Mle1931",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 34,
		corrected = 100,
		min_range = 50,
		id = 90300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1550
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90301] = {
		id = 90301,
		reload_max = 5243,
		damage = 39,
		base = 90300
	}
	uv0.weapon_property_202[90302] = {
		id = 90302,
		reload_max = 5136,
		damage = 44,
		base = 90300
	}
	uv0.weapon_property_202[90303] = {
		id = 90303,
		reload_max = 5029,
		damage = 49,
		base = 90300
	}
	uv0.weapon_property_202[90320] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装330mm主炮Mle1931",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 37,
		corrected = 100,
		min_range = 50,
		id = 90320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5150,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1550
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90321] = {
		id = 90321,
		reload_max = 5047,
		damage = 42,
		base = 90320
	}
	uv0.weapon_property_202[90322] = {
		id = 90322,
		reload_max = 4944,
		damage = 47,
		base = 90320
	}
	uv0.weapon_property_202[90323] = {
		id = 90323,
		reload_max = 4841,
		damage = 52,
		base = 90320
	}
	uv0.weapon_property_202[90324] = {
		id = 90324,
		reload_max = 4738,
		damage = 57,
		base = 90320
	}
	uv0.weapon_property_202[90325] = {
		id = 90325,
		reload_max = 4635,
		damage = 63,
		base = 90320
	}
	uv0.weapon_property_202[90326] = {
		id = 90326,
		reload_max = 4532,
		damage = 69,
		base = 90320
	}
	uv0.weapon_property_202[90340] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装330mm主炮Mle1931",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 41,
		corrected = 100,
		min_range = 50,
		id = 90340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4950,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1551
		},
		barrage_ID = {
			1303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_202[90341] = {
		id = 90341,
		reload_max = 4851,
		damage = 47,
		base = 90340
	}
	uv0.weapon_property_202[90342] = {
		id = 90342,
		reload_max = 4752,
		damage = 53,
		base = 90340
	}
	uv0.weapon_property_202[90343] = {
		id = 90343,
		reload_max = 4653,
		damage = 59,
		base = 90340
	}
	uv0.weapon_property_202[90344] = {
		id = 90344,
		reload_max = 4554,
		damage = 65,
		base = 90340
	}
	uv0.weapon_property_202[90345] = {
		id = 90345,
		reload_max = 4455,
		damage = 71,
		base = 90340
	}
	uv0.weapon_property_202[90346] = {
		id = 90346,
		reload_max = 4356,
		damage = 77,
		base = 90340
	}
	uv0.weapon_property_202[90347] = {
		id = 90347,
		reload_max = 4257,
		damage = 83,
		base = 90340
	}
	uv0.weapon_property_202[90348] = {
		id = 90348,
		reload_max = 4158,
		damage = 89,
		base = 90340
	}
end()
