pg = pg or {}
pg.weapon_property_10 = {}

function ()
	uv0.weapon_property_10[11244] = {
		id = 11244,
		reload_max = 260,
		damage = 9,
		base = 11240
	}
	uv0.weapon_property_10[11245] = {
		id = 11245,
		reload_max = 255,
		damage = 10,
		base = 11240
	}
	uv0.weapon_property_10[11246] = {
		id = 11246,
		reload_max = 250,
		damage = 11,
		base = 11240
	}
	uv0.weapon_property_10[11247] = {
		id = 11247,
		reload_max = 245,
		damage = 12,
		base = 11240
	}
	uv0.weapon_property_10[11248] = {
		id = 11248,
		reload_max = 240,
		damage = 13,
		base = 11240
	}
	uv0.weapon_property_10[11249] = {
		id = 11249,
		reload_max = 235,
		damage = 14,
		base = 11240
	}
	uv0.weapon_property_10[11250] = {
		id = 11250,
		reload_max = 230,
		damage = 15,
		base = 11240
	}
	uv0.weapon_property_10[11251] = {
		reload_max = 230,
		damage = 15,
		base = 11240,
		id = 11251,
		corrected = 114
	}
	uv0.weapon_property_10[11252] = {
		reload_max = 230,
		damage = 15,
		base = 11240,
		id = 11252,
		corrected = 121
	}
	uv0.weapon_property_10[11253] = {
		reload_max = 230,
		damage = 15,
		base = 11240,
		id = 11253,
		corrected = 130
	}
	uv0.weapon_property_10[12000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 110,
		min_range = 0,
		id = 12000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12001] = {
		id = 12001,
		reload_max = 490,
		damage = 8,
		base = 12000
	}
	uv0.weapon_property_10[12002] = {
		id = 12002,
		reload_max = 480,
		damage = 9,
		base = 12000
	}
	uv0.weapon_property_10[12003] = {
		id = 12003,
		reload_max = 470,
		damage = 10,
		base = 12000
	}
	uv0.weapon_property_10[12020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 12020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 490,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12021] = {
		id = 12021,
		reload_max = 480,
		damage = 9,
		base = 12020
	}
	uv0.weapon_property_10[12022] = {
		id = 12022,
		reload_max = 470,
		damage = 10,
		base = 12020
	}
	uv0.weapon_property_10[12023] = {
		id = 12023,
		reload_max = 460,
		damage = 11,
		base = 12020
	}
	uv0.weapon_property_10[12040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 12040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12041] = {
		id = 12041,
		reload_max = 470,
		damage = 10,
		base = 12040
	}
	uv0.weapon_property_10[12042] = {
		id = 12042,
		reload_max = 460,
		damage = 11,
		base = 12040
	}
	uv0.weapon_property_10[12043] = {
		id = 12043,
		reload_max = 450,
		damage = 12,
		base = 12040
	}
	uv0.weapon_property_10[12044] = {
		id = 12044,
		reload_max = 440,
		damage = 13,
		base = 12040
	}
	uv0.weapon_property_10[12045] = {
		id = 12045,
		reload_max = 430,
		damage = 14,
		base = 12040
	}
	uv0.weapon_property_10[12046] = {
		id = 12046,
		reload_max = 420,
		damage = 15,
		base = 12040
	}
	uv0.weapon_property_10[12047] = {
		reload_max = 420,
		damage = 15,
		base = 12040,
		id = 12047,
		corrected = 114
	}
	uv0.weapon_property_10[12060] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联152mm主炮Mk15",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 12060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 478,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1010
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12061] = {
		id = 12061,
		reload_max = 468,
		damage = 11,
		base = 12040
	}
	uv0.weapon_property_10[12062] = {
		id = 12062,
		reload_max = 458,
		damage = 12,
		base = 12040
	}
	uv0.weapon_property_10[12063] = {
		id = 12063,
		reload_max = 448,
		damage = 13,
		base = 12040
	}
	uv0.weapon_property_10[12064] = {
		id = 12064,
		reload_max = 438,
		damage = 14,
		base = 12040
	}
	uv0.weapon_property_10[12065] = {
		id = 12065,
		reload_max = 428,
		damage = 15,
		base = 12040
	}
	uv0.weapon_property_10[12066] = {
		id = 12066,
		reload_max = 418,
		damage = 16,
		base = 12040
	}
	uv0.weapon_property_10[12067] = {
		reload_max = 418,
		damage = 16,
		base = 12040,
		id = 12067,
		corrected = 114
	}
	uv0.weapon_property_10[12100] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 12100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 850,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12101] = {
		id = 12101,
		reload_max = 838,
		damage = 8,
		base = 12100
	}
	uv0.weapon_property_10[12102] = {
		id = 12102,
		reload_max = 826,
		damage = 9,
		base = 12100
	}
	uv0.weapon_property_10[12103] = {
		id = 12103,
		reload_max = 814,
		damage = 10,
		base = 12100
	}
	uv0.weapon_property_10[12120] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 12120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 840,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12121] = {
		id = 12121,
		reload_max = 828,
		damage = 9,
		base = 12120
	}
	uv0.weapon_property_10[12122] = {
		id = 12122,
		reload_max = 816,
		damage = 10,
		base = 12120
	}
	uv0.weapon_property_10[12123] = {
		id = 12123,
		reload_max = 804,
		damage = 11,
		base = 12120
	}
	uv0.weapon_property_10[12124] = {
		id = 12124,
		reload_max = 792,
		damage = 12,
		base = 12120
	}
	uv0.weapon_property_10[12125] = {
		id = 12125,
		reload_max = 780,
		damage = 13,
		base = 12120
	}
	uv0.weapon_property_10[12126] = {
		id = 12126,
		reload_max = 768,
		damage = 14,
		base = 12120
	}
	uv0.weapon_property_10[12140] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 12140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 820,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1007
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12141] = {
		id = 12141,
		reload_max = 807,
		damage = 10,
		base = 12140
	}
	uv0.weapon_property_10[12142] = {
		id = 12142,
		reload_max = 794,
		damage = 11,
		base = 12140
	}
	uv0.weapon_property_10[12143] = {
		id = 12143,
		reload_max = 781,
		damage = 12,
		base = 12140
	}
	uv0.weapon_property_10[12144] = {
		id = 12144,
		reload_max = 768,
		damage = 13,
		base = 12140
	}
	uv0.weapon_property_10[12145] = {
		id = 12145,
		reload_max = 755,
		damage = 14,
		base = 12140
	}
	uv0.weapon_property_10[12146] = {
		id = 12146,
		reload_max = 742,
		damage = 15,
		base = 12140
	}
	uv0.weapon_property_10[12147] = {
		id = 12147,
		reload_max = 729,
		damage = 16,
		base = 12140
	}
	uv0.weapon_property_10[12148] = {
		id = 12148,
		reload_max = 716,
		damage = 17,
		base = 12140
	}
	uv0.weapon_property_10[12149] = {
		id = 12149,
		reload_max = 703,
		damage = 18,
		base = 12140
	}
	uv0.weapon_property_10[12150] = {
		id = 12150,
		reload_max = 690,
		damage = 19,
		base = 12140
	}
	uv0.weapon_property_10[12151] = {
		reload_max = 690,
		damage = 19,
		base = 12140,
		id = 12151,
		corrected = 109
	}
	uv0.weapon_property_10[12160] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮Mk16T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 12160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 819,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1007
		},
		barrage_ID = {
			1111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_10[12161] = {
		id = 12161,
		reload_max = 806,
		damage = 11,
		base = 12160
	}
	uv0.weapon_property_10[12162] = {
		id = 12162,
		reload_max = 793,
		damage = 12,
		base = 12160
	}
	uv0.weapon_property_10[12163] = {
		id = 12163,
		reload_max = 780,
		damage = 13,
		base = 12160
	}
	uv0.weapon_property_10[12164] = {
		id = 12164,
		reload_max = 767,
		damage = 14,
		base = 12160
	}
	uv0.weapon_property_10[12165] = {
		id = 12165,
		reload_max = 754,
		damage = 15,
		base = 12160
	}
	uv0.weapon_property_10[12166] = {
		id = 12166,
		reload_max = 741,
		damage = 16,
		base = 12160
	}
end()
