pg = pg or {}
pg.weapon_property_6 = {}

function ()
	uv0.weapon_property_6[5320] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联550mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 5320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5321] = {
		id = 5321,
		reload_max = 3430,
		damage = 55,
		base = 5320
	}
	uv0.weapon_property_6[5322] = {
		id = 5322,
		reload_max = 3360,
		damage = 63,
		base = 5320
	}
	uv0.weapon_property_6[5323] = {
		id = 5323,
		reload_max = 3290,
		damage = 72,
		base = 5320
	}
	uv0.weapon_property_6[5340] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联550mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 5340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5341] = {
		id = 5341,
		reload_max = 3320,
		damage = 61,
		base = 5340
	}
	uv0.weapon_property_6[5342] = {
		id = 5342,
		reload_max = 3240,
		damage = 70,
		base = 5340
	}
	uv0.weapon_property_6[5343] = {
		id = 5343,
		reload_max = 3160,
		damage = 79,
		base = 5340
	}
	uv0.weapon_property_6[5344] = {
		id = 5344,
		reload_max = 3080,
		damage = 88,
		base = 5340
	}
	uv0.weapon_property_6[5345] = {
		id = 5345,
		reload_max = 3000,
		damage = 98,
		base = 5340
	}
	uv0.weapon_property_6[5346] = {
		id = 5346,
		reload_max = 2920,
		damage = 108,
		base = 5340
	}
	uv0.weapon_property_6[5347] = {
		reload_max = 2920,
		damage = 108,
		base = 5340,
		id = 5347,
		corrected = 104
	}
	uv0.weapon_property_6[5400] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联550mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 5400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5401] = {
		id = 5401,
		reload_max = 4362,
		damage = 55,
		base = 5400
	}
	uv0.weapon_property_6[5402] = {
		id = 5402,
		reload_max = 4274,
		damage = 63,
		base = 5400
	}
	uv0.weapon_property_6[5403] = {
		id = 5403,
		reload_max = 4186,
		damage = 72,
		base = 5400
	}
	uv0.weapon_property_6[5420] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联550mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 5420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5421] = {
		id = 5421,
		reload_max = 4150,
		damage = 61,
		base = 5420
	}
	uv0.weapon_property_6[5422] = {
		id = 5422,
		reload_max = 4060,
		damage = 70,
		base = 5420
	}
	uv0.weapon_property_6[5423] = {
		id = 5423,
		reload_max = 3970,
		damage = 79,
		base = 5420
	}
	uv0.weapon_property_6[5424] = {
		id = 5424,
		reload_max = 3880,
		damage = 88,
		base = 5420
	}
	uv0.weapon_property_6[5425] = {
		id = 5425,
		reload_max = 3790,
		damage = 98,
		base = 5420
	}
	uv0.weapon_property_6[5426] = {
		id = 5426,
		reload_max = 3700,
		damage = 108,
		base = 5420
	}
	uv0.weapon_property_6[5440] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联550mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 5440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4030,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5441] = {
		id = 5441,
		reload_max = 3938,
		damage = 68,
		base = 5440
	}
	uv0.weapon_property_6[5442] = {
		id = 5442,
		reload_max = 3846,
		damage = 78,
		base = 5440
	}
	uv0.weapon_property_6[5443] = {
		id = 5443,
		reload_max = 3754,
		damage = 88,
		base = 5440
	}
	uv0.weapon_property_6[5444] = {
		id = 5444,
		reload_max = 3662,
		damage = 98,
		base = 5440
	}
	uv0.weapon_property_6[5445] = {
		id = 5445,
		reload_max = 3570,
		damage = 108,
		base = 5440
	}
	uv0.weapon_property_6[5446] = {
		id = 5446,
		reload_max = 3478,
		damage = 118,
		base = 5440
	}
	uv0.weapon_property_6[5447] = {
		id = 5447,
		reload_max = 3386,
		damage = 129,
		base = 5440
	}
	uv0.weapon_property_6[5448] = {
		id = 5448,
		reload_max = 3294,
		damage = 140,
		base = 5440
	}
	uv0.weapon_property_6[5449] = {
		id = 5449,
		reload_max = 3202,
		damage = 151,
		base = 5440
	}
	uv0.weapon_property_6[5450] = {
		id = 5450,
		reload_max = 3110,
		damage = 162,
		base = 5440
	}
	uv0.weapon_property_6[5451] = {
		reload_max = 3110,
		damage = 162,
		base = 5440,
		id = 5451,
		corrected = 104
	}
	uv0.weapon_property_6[5500] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用550mm24V鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 5500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1827
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5501] = {
		id = 5501,
		reload_max = 3330,
		damage = 50,
		base = 5500
	}
	uv0.weapon_property_6[5502] = {
		id = 5502,
		reload_max = 3260,
		damage = 56,
		base = 5500
	}
	uv0.weapon_property_6[5503] = {
		id = 5503,
		reload_max = 3190,
		damage = 62,
		base = 5500
	}
	uv0.weapon_property_6[5520] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用550mm24V鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 49,
		corrected = 100,
		min_range = 0,
		id = 5520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1827
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5521] = {
		id = 5521,
		reload_max = 3175,
		damage = 56,
		base = 5520
	}
	uv0.weapon_property_6[5522] = {
		id = 5522,
		reload_max = 3100,
		damage = 63,
		base = 5520
	}
	uv0.weapon_property_6[5523] = {
		id = 5523,
		reload_max = 3025,
		damage = 70,
		base = 5520
	}
	uv0.weapon_property_6[5524] = {
		id = 5524,
		reload_max = 2950,
		damage = 77,
		base = 5520
	}
	uv0.weapon_property_6[5525] = {
		id = 5525,
		reload_max = 2875,
		damage = 84,
		base = 5520
	}
	uv0.weapon_property_6[5526] = {
		id = 5526,
		reload_max = 2800,
		damage = 91,
		base = 5520
	}
	uv0.weapon_property_6[5540] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用550mm24V鱼雷",
		aim_type = 1,
		torpedo_ammo = 6,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 5540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1827
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[5541] = {
		id = 5541,
		reload_max = 3020,
		damage = 62,
		base = 5540
	}
	uv0.weapon_property_6[5542] = {
		id = 5542,
		reload_max = 2940,
		damage = 70,
		base = 5540
	}
	uv0.weapon_property_6[5543] = {
		id = 5543,
		reload_max = 2860,
		damage = 78,
		base = 5540
	}
	uv0.weapon_property_6[5544] = {
		id = 5544,
		reload_max = 2780,
		damage = 86,
		base = 5540
	}
	uv0.weapon_property_6[5545] = {
		id = 5545,
		reload_max = 2700,
		damage = 94,
		base = 5540
	}
	uv0.weapon_property_6[5546] = {
		id = 5546,
		reload_max = 2620,
		damage = 102,
		base = 5540
	}
	uv0.weapon_property_6[5547] = {
		id = 5547,
		reload_max = 2540,
		damage = 110,
		base = 5540
	}
	uv0.weapon_property_6[5548] = {
		id = 5548,
		reload_max = 2460,
		damage = 118,
		base = 5540
	}
	uv0.weapon_property_6[5549] = {
		id = 5549,
		reload_max = 2380,
		damage = 126,
		base = 5540
	}
	uv0.weapon_property_6[5550] = {
		id = 5550,
		reload_max = 2300,
		damage = 135,
		base = 5540
	}
	uv0.weapon_property_6[5551] = {
		reload_max = 2300,
		damage = 135,
		base = 5540,
		id = 5551,
		corrected = 104
	}
	uv0.weapon_property_6[6000] = {
		action_index = "attack",
		range = 15,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "12.7mm防空CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 6000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 63,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[6001] = {
		id = 6001,
		reload_max = 61,
		damage = 7,
		base = 6000
	}
	uv0.weapon_property_6[6002] = {
		id = 6002,
		reload_max = 60,
		damage = 8,
		base = 6000
	}
	uv0.weapon_property_6[6003] = {
		id = 6003,
		reload_max = 59,
		damage = 9,
		base = 6000
	}
	uv0.weapon_property_6[6020] = {
		action_index = "attack",
		range = 15,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "12.7mm防空CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 6020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 60,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_6[6021] = {
		id = 6021,
		reload_max = 58,
		damage = 9,
		base = 6020
	}
end()
