pg = pg or {}
pg.weapon_property_12 = {}

function ()
	uv0.weapon_property_12[13148] = {
		id = 13148,
		reload_max = 883,
		damage = 48,
		base = 13140
	}
	uv0.weapon_property_12[13149] = {
		id = 13149,
		reload_max = 863,
		damage = 50,
		base = 13140
	}
	uv0.weapon_property_12[13150] = {
		id = 13150,
		reload_max = 841,
		damage = 52,
		base = 13140
	}
	uv0.weapon_property_12[13151] = {
		reload_max = 841,
		damage = 52,
		base = 13140,
		id = 13151,
		corrected = 109
	}
	uv0.weapon_property_12[13160] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮Mk15T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 27,
		corrected = 105,
		min_range = 0,
		id = 13160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1495,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1420
		},
		barrage_ID = {
			1214
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_12[13161] = {
		id = 13161,
		reload_max = 1460,
		damage = 30,
		base = 13160
	}
	uv0.weapon_property_12[13162] = {
		id = 13162,
		reload_max = 1425,
		damage = 33,
		base = 13160
	}
	uv0.weapon_property_12[13163] = {
		id = 13163,
		reload_max = 1390,
		damage = 35,
		base = 13160
	}
	uv0.weapon_property_12[13164] = {
		id = 13164,
		reload_max = 1355,
		damage = 37,
		base = 13160
	}
	uv0.weapon_property_12[13165] = {
		id = 13165,
		reload_max = 1320,
		damage = 39,
		base = 13160
	}
	uv0.weapon_property_12[13166] = {
		id = 13166,
		reload_max = 1285,
		damage = 42,
		base = 13160
	}
	uv0.weapon_property_12[13167] = {
		id = 13167,
		reload_max = 1250,
		damage = 45,
		base = 13160
	}
	uv0.weapon_property_12[13168] = {
		id = 13168,
		reload_max = 1215,
		damage = 47,
		base = 13160
	}
	uv0.weapon_property_12[13169] = {
		id = 13169,
		reload_max = 1180,
		damage = 49,
		base = 13160
	}
	uv0.weapon_property_12[13170] = {
		id = 13170,
		reload_max = 1145,
		damage = 51,
		base = 13160
	}
	uv0.weapon_property_12[13171] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13171,
		corrected = 109
	}
	uv0.weapon_property_12[13172] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13172,
		corrected = 116
	}
	uv0.weapon_property_12[13173] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13173,
		corrected = 124
	}
	uv0.weapon_property_12[14000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联305mm主炮MK8T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 36,
		corrected = 105,
		min_range = 50,
		id = 14000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3368,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14001] = {
		id = 14001,
		reload_max = 3300,
		damage = 40,
		base = 14000
	}
	uv0.weapon_property_12[14002] = {
		id = 14002,
		reload_max = 3234,
		damage = 44,
		base = 14000
	}
	uv0.weapon_property_12[14003] = {
		id = 14003,
		reload_max = 3166,
		damage = 48,
		base = 14000
	}
	uv0.weapon_property_12[14004] = {
		id = 14004,
		reload_max = 3098,
		damage = 52,
		base = 14000
	}
	uv0.weapon_property_12[14005] = {
		id = 14005,
		reload_max = 3031,
		damage = 56,
		base = 14000
	}
	uv0.weapon_property_12[14006] = {
		id = 14006,
		reload_max = 2963,
		damage = 60,
		base = 14000
	}
	uv0.weapon_property_12[14020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联305mm主炮MK8T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 105,
		min_range = 50,
		id = 14020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3208,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14021] = {
		id = 14021,
		reload_max = 3144,
		damage = 44,
		base = 14020
	}
	uv0.weapon_property_12[14022] = {
		id = 14022,
		reload_max = 3079,
		damage = 48,
		base = 14020
	}
	uv0.weapon_property_12[14023] = {
		id = 14023,
		reload_max = 3015,
		damage = 53,
		base = 14020
	}
	uv0.weapon_property_12[14024] = {
		id = 14024,
		reload_max = 2950,
		damage = 57,
		base = 14020
	}
	uv0.weapon_property_12[14025] = {
		id = 14025,
		reload_max = 2887,
		damage = 62,
		base = 14020
	}
	uv0.weapon_property_12[14026] = {
		id = 14026,
		reload_max = 2822,
		damage = 66,
		base = 14020
	}
	uv0.weapon_property_12[14027] = {
		id = 14027,
		reload_max = 2759,
		damage = 70,
		base = 14020
	}
	uv0.weapon_property_12[14028] = {
		id = 14028,
		reload_max = 2694,
		damage = 75,
		base = 14020
	}
	uv0.weapon_property_12[14029] = {
		id = 14029,
		reload_max = 2630,
		damage = 79,
		base = 14020
	}
	uv0.weapon_property_12[14030] = {
		id = 14030,
		reload_max = 2566,
		damage = 84,
		base = 14020
	}
	uv0.weapon_property_12[14040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联305mm主炮MK8T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 105,
		min_range = 50,
		id = 14040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3047,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14041] = {
		id = 14041,
		reload_max = 2987,
		damage = 48,
		base = 14040
	}
	uv0.weapon_property_12[14042] = {
		id = 14042,
		reload_max = 2926,
		damage = 52,
		base = 14040
	}
	uv0.weapon_property_12[14043] = {
		id = 14043,
		reload_max = 2864,
		damage = 58,
		base = 14040
	}
	uv0.weapon_property_12[14044] = {
		id = 14044,
		reload_max = 2803,
		damage = 62,
		base = 14040
	}
	uv0.weapon_property_12[14045] = {
		id = 14045,
		reload_max = 2742,
		damage = 68,
		base = 14040
	}
	uv0.weapon_property_12[14046] = {
		id = 14046,
		reload_max = 2682,
		damage = 72,
		base = 14040
	}
	uv0.weapon_property_12[14047] = {
		id = 14047,
		reload_max = 2620,
		damage = 76,
		base = 14040
	}
	uv0.weapon_property_12[14048] = {
		id = 14048,
		reload_max = 2560,
		damage = 82,
		base = 14040
	}
	uv0.weapon_property_12[14049] = {
		id = 14049,
		reload_max = 2498,
		damage = 86,
		base = 14040
	}
	uv0.weapon_property_12[14050] = {
		id = 14050,
		reload_max = 2438,
		damage = 92,
		base = 14040
	}
	uv0.weapon_property_12[14051] = {
		reload_max = 2438,
		damage = 92,
		base = 14040,
		id = 14051,
		corrected = 109
	}
	uv0.weapon_property_12[14052] = {
		reload_max = 2438,
		damage = 92,
		base = 14040,
		id = 14052,
		corrected = 116
	}
	uv0.weapon_property_12[14053] = {
		reload_max = 2438,
		damage = 92,
		base = 14040,
		id = 14053,
		corrected = 124
	}
	uv0.weapon_property_12[14100] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 105,
		min_range = 50,
		id = 14100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4920,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14101] = {
		id = 14101,
		reload_max = 4851,
		damage = 46,
		base = 14100
	}
	uv0.weapon_property_12[14102] = {
		id = 14102,
		reload_max = 4782,
		damage = 50,
		base = 14100
	}
	uv0.weapon_property_12[14103] = {
		id = 14103,
		reload_max = 4712,
		damage = 56,
		base = 14100
	}
	uv0.weapon_property_12[14120] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 105,
		min_range = 50,
		id = 14120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4686,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14121] = {
		id = 14121,
		reload_max = 4620,
		damage = 50,
		base = 14120
	}
	uv0.weapon_property_12[14122] = {
		id = 14122,
		reload_max = 4554,
		damage = 55,
		base = 14120
	}
	uv0.weapon_property_12[14123] = {
		id = 14123,
		reload_max = 4488,
		damage = 61,
		base = 14120
	}
	uv0.weapon_property_12[14140] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 105,
		min_range = 50,
		id = 14140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4452,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14141] = {
		id = 14141,
		reload_max = 4389,
		damage = 55,
		base = 14140
	}
	uv0.weapon_property_12[14142] = {
		id = 14142,
		reload_max = 4326,
		damage = 60,
		base = 14140
	}
	uv0.weapon_property_12[14143] = {
		id = 14143,
		reload_max = 4264,
		damage = 67,
		base = 14140
	}
	uv0.weapon_property_12[14144] = {
		id = 14144,
		reload_max = 4201,
		damage = 72,
		base = 14140
	}
	uv0.weapon_property_12[14145] = {
		id = 14145,
		reload_max = 4138,
		damage = 79,
		base = 14140
	}
end()
