pg = pg or {}
pg.weapon_property_91 = {}

function ()
	uv0.weapon_property_91[52430] = {
		id = 52430,
		damage = 330,
		base = 52420
	}
	uv0.weapon_property_91[52431] = {
		id = 52431,
		damage = 343,
		base = 52420
	}
	uv0.weapon_property_91[52432] = {
		id = 52432,
		damage = 363,
		base = 52420
	}
	uv0.weapon_property_91[52433] = {
		id = 52433,
		damage = 389,
		base = 52420
	}
	uv0.weapon_property_91[52440] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "3 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 52440,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_91[52441] = {
		id = 52441,
		damage = 165,
		base = 52440
	}
	uv0.weapon_property_91[52442] = {
		id = 52442,
		damage = 186,
		base = 52440
	}
	uv0.weapon_property_91[52443] = {
		id = 52443,
		damage = 207,
		base = 52440
	}
	uv0.weapon_property_91[52444] = {
		id = 52444,
		damage = 228,
		base = 52440
	}
	uv0.weapon_property_91[52445] = {
		id = 52445,
		damage = 249,
		base = 52440
	}
	uv0.weapon_property_91[52446] = {
		id = 52446,
		damage = 270,
		base = 52440
	}
	uv0.weapon_property_91[52447] = {
		id = 52447,
		damage = 293,
		base = 52440
	}
	uv0.weapon_property_91[52448] = {
		id = 52448,
		damage = 315,
		base = 52440
	}
	uv0.weapon_property_91[52449] = {
		id = 52449,
		damage = 338,
		base = 52440
	}
	uv0.weapon_property_91[52450] = {
		id = 52450,
		damage = 360,
		base = 52440
	}
	uv0.weapon_property_91[52451] = {
		id = 52451,
		damage = 374,
		base = 52440
	}
	uv0.weapon_property_91[52452] = {
		id = 52452,
		damage = 396,
		base = 52440
	}
	uv0.weapon_property_91[52453] = {
		id = 52453,
		damage = 425,
		base = 52440
	}
	uv0.weapon_property_91[52500] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "4 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 52500,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_91[52501] = {
		id = 52501,
		damage = 138,
		base = 52500
	}
	uv0.weapon_property_91[52502] = {
		id = 52502,
		damage = 156,
		base = 52500
	}
	uv0.weapon_property_91[52503] = {
		id = 52503,
		damage = 174,
		base = 52500
	}
	uv0.weapon_property_91[52504] = {
		id = 52504,
		damage = 192,
		base = 52500
	}
	uv0.weapon_property_91[52505] = {
		id = 52505,
		damage = 210,
		base = 52500
	}
	uv0.weapon_property_91[52506] = {
		id = 52506,
		damage = 228,
		base = 52500
	}
	uv0.weapon_property_91[52507] = {
		id = 52507,
		damage = 246,
		base = 52500
	}
	uv0.weapon_property_91[52508] = {
		id = 52508,
		damage = 264,
		base = 52500
	}
	uv0.weapon_property_91[52509] = {
		id = 52509,
		damage = 282,
		base = 52500
	}
	uv0.weapon_property_91[52510] = {
		id = 52510,
		damage = 300,
		base = 52500
	}
	uv0.weapon_property_91[52511] = {
		id = 52511,
		damage = 312,
		base = 52500
	}
	uv0.weapon_property_91[52512] = {
		id = 52512,
		damage = 330,
		base = 52500
	}
	uv0.weapon_property_91[52513] = {
		id = 52513,
		damage = 354,
		base = 52500
	}
	uv0.weapon_property_91[52520] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "4 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 52520,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_91[52521] = {
		id = 52521,
		damage = 152,
		base = 52520
	}
	uv0.weapon_property_91[52522] = {
		id = 52522,
		damage = 171,
		base = 52520
	}
	uv0.weapon_property_91[52523] = {
		id = 52523,
		damage = 191,
		base = 52520
	}
	uv0.weapon_property_91[52524] = {
		id = 52524,
		damage = 210,
		base = 52520
	}
	uv0.weapon_property_91[52525] = {
		id = 52525,
		damage = 230,
		base = 52520
	}
	uv0.weapon_property_91[52526] = {
		id = 52526,
		damage = 249,
		base = 52520
	}
	uv0.weapon_property_91[52527] = {
		id = 52527,
		damage = 269,
		base = 52520
	}
	uv0.weapon_property_91[52528] = {
		id = 52528,
		damage = 288,
		base = 52520
	}
	uv0.weapon_property_91[52529] = {
		id = 52529,
		damage = 309,
		base = 52520
	}
	uv0.weapon_property_91[52530] = {
		id = 52530,
		damage = 330,
		base = 52520
	}
	uv0.weapon_property_91[52531] = {
		id = 52531,
		damage = 343,
		base = 52520
	}
	uv0.weapon_property_91[52532] = {
		id = 52532,
		damage = 363,
		base = 52520
	}
	uv0.weapon_property_91[52533] = {
		id = 52533,
		damage = 389,
		base = 52520
	}
	uv0.weapon_property_91[52540] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "4 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 52540,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_91[52541] = {
		id = 52541,
		damage = 165,
		base = 52540
	}
	uv0.weapon_property_91[52542] = {
		id = 52542,
		damage = 186,
		base = 52540
	}
	uv0.weapon_property_91[52543] = {
		id = 52543,
		damage = 207,
		base = 52540
	}
	uv0.weapon_property_91[52544] = {
		id = 52544,
		damage = 228,
		base = 52540
	}
	uv0.weapon_property_91[52545] = {
		id = 52545,
		damage = 249,
		base = 52540
	}
	uv0.weapon_property_91[52546] = {
		id = 52546,
		damage = 270,
		base = 52540
	}
	uv0.weapon_property_91[52547] = {
		id = 52547,
		damage = 293,
		base = 52540
	}
	uv0.weapon_property_91[52548] = {
		id = 52548,
		damage = 315,
		base = 52540
	}
	uv0.weapon_property_91[52549] = {
		id = 52549,
		damage = 338,
		base = 52540
	}
	uv0.weapon_property_91[52550] = {
		id = 52550,
		damage = 360,
		base = 52540
	}
	uv0.weapon_property_91[52551] = {
		id = 52551,
		damage = 374,
		base = 52540
	}
	uv0.weapon_property_91[52552] = {
		id = 52552,
		damage = 396,
		base = 52540
	}
	uv0.weapon_property_91[52553] = {
		id = 52553,
		damage = 425,
		base = 52540
	}
	uv0.weapon_property_91[52600] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 134,
		corrected = 100,
		min_range = 0,
		id = 52600,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_91[52601] = {
		id = 52601,
		damage = 153,
		base = 52600
	}
	uv0.weapon_property_91[52602] = {
		id = 52602,
		damage = 173,
		base = 52600
	}
	uv0.weapon_property_91[52603] = {
		id = 52603,
		damage = 192,
		base = 52600
	}
end()
