pg = pg or {}
pg.weapon_property_28 = {}

function ()
	uv0.weapon_property_28[21551] = {
		reload_max = 191,
		damage = 11,
		base = 21540,
		id = 21551,
		corrected = 114
	}
	uv0.weapon_property_28[21600] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装114mm高平两用炮MarkIVT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 188,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[21601] = {
		id = 21601,
		reload_max = 184,
		base = 21600
	}
	uv0.weapon_property_28[21602] = {
		id = 21602,
		reload_max = 181,
		damage = 5,
		base = 21600
	}
	uv0.weapon_property_28[21603] = {
		id = 21603,
		reload_max = 177,
		damage = 6,
		base = 21600
	}
	uv0.weapon_property_28[21604] = {
		id = 21604,
		reload_max = 174,
		damage = 7,
		base = 21600
	}
	uv0.weapon_property_28[21605] = {
		id = 21605,
		reload_max = 170,
		damage = 8,
		base = 21600
	}
	uv0.weapon_property_28[21606] = {
		id = 21606,
		reload_max = 166,
		damage = 9,
		base = 21600
	}
	uv0.weapon_property_28[21607] = {
		id = 21607,
		reload_max = 162,
		damage = 10,
		base = 21600
	}
	uv0.weapon_property_28[21608] = {
		id = 21608,
		reload_max = 158,
		damage = 11,
		base = 21600
	}
	uv0.weapon_property_28[21609] = {
		id = 21609,
		reload_max = 155,
		damage = 12,
		base = 21600
	}
	uv0.weapon_property_28[21610] = {
		id = 21610,
		reload_max = 152,
		damage = 13,
		base = 21600
	}
	uv0.weapon_property_28[21611] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21611,
		corrected = 130
	}
	uv0.weapon_property_28[21612] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21612,
		corrected = 138
	}
	uv0.weapon_property_28[21613] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21613,
		corrected = 148
	}
	uv0.weapon_property_28[22000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 22000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 625,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22001] = {
		id = 22001,
		reload_max = 611,
		damage = 9,
		base = 22000
	}
	uv0.weapon_property_28[22002] = {
		id = 22002,
		reload_max = 596,
		damage = 10,
		base = 22000
	}
	uv0.weapon_property_28[22003] = {
		id = 22003,
		reload_max = 582,
		damage = 11,
		base = 22000
	}
	uv0.weapon_property_28[22020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 22020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 591,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22021] = {
		id = 22021,
		reload_max = 577,
		damage = 10,
		base = 22020
	}
	uv0.weapon_property_28[22022] = {
		id = 22022,
		reload_max = 563,
		damage = 11,
		base = 22020
	}
	uv0.weapon_property_28[22023] = {
		id = 22023,
		reload_max = 549,
		damage = 12,
		base = 22020
	}
	uv0.weapon_property_28[22040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22041] = {
		id = 22041,
		reload_max = 572,
		damage = 11,
		base = 22040
	}
	uv0.weapon_property_28[22042] = {
		id = 22042,
		reload_max = 558,
		damage = 12,
		base = 22040
	}
	uv0.weapon_property_28[22043] = {
		id = 22043,
		reload_max = 544,
		damage = 13,
		base = 22040
	}
	uv0.weapon_property_28[22044] = {
		id = 22044,
		reload_max = 530,
		damage = 14,
		base = 22040
	}
	uv0.weapon_property_28[22045] = {
		id = 22045,
		reload_max = 516,
		damage = 15,
		base = 22040
	}
	uv0.weapon_property_28[22046] = {
		id = 22046,
		reload_max = 502,
		damage = 16,
		base = 22040
	}
	uv0.weapon_property_28[22047] = {
		reload_max = 502,
		damage = 16,
		base = 22040,
		id = 22047,
		corrected = 114
	}
	uv0.weapon_property_28[22060] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1107
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22061] = {
		id = 22061,
		reload_max = 572,
		damage = 11,
		base = 22060
	}
	uv0.weapon_property_28[22062] = {
		id = 22062,
		reload_max = 558,
		damage = 12,
		base = 22060
	}
	uv0.weapon_property_28[22063] = {
		id = 22063,
		reload_max = 544,
		damage = 13,
		base = 22060
	}
	uv0.weapon_property_28[22064] = {
		id = 22064,
		reload_max = 530,
		damage = 14,
		base = 22060
	}
	uv0.weapon_property_28[22065] = {
		id = 22065,
		reload_max = 516,
		damage = 15,
		base = 22060
	}
	uv0.weapon_property_28[22066] = {
		id = 22066,
		reload_max = 502,
		damage = 16,
		base = 22060
	}
	uv0.weapon_property_28[22067] = {
		reload_max = 502,
		damage = 16,
		base = 22060,
		id = 22067,
		corrected = 114
	}
	uv0.weapon_property_28[22100] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 22100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 639,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22101] = {
		id = 22101,
		reload_max = 626,
		damage = 9,
		base = 22100
	}
	uv0.weapon_property_28[22102] = {
		id = 22102,
		reload_max = 614,
		damage = 10,
		base = 22100
	}
	uv0.weapon_property_28[22103] = {
		id = 22103,
		reload_max = 601,
		damage = 11,
		base = 22100
	}
	uv0.weapon_property_28[22120] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 22120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 617,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22121] = {
		id = 22121,
		reload_max = 608,
		damage = 10,
		base = 22120
	}
	uv0.weapon_property_28[22122] = {
		id = 22122,
		reload_max = 600,
		damage = 11,
		base = 22120
	}
	uv0.weapon_property_28[22123] = {
		id = 22123,
		reload_max = 592,
		damage = 12,
		base = 22120
	}
	uv0.weapon_property_28[22124] = {
		id = 22124,
		reload_max = 584,
		damage = 13,
		base = 22120
	}
	uv0.weapon_property_28[22125] = {
		id = 22125,
		reload_max = 576,
		damage = 14,
		base = 22120
	}
	uv0.weapon_property_28[22126] = {
		id = 22126,
		reload_max = 568,
		damage = 15,
		base = 22120
	}
	uv0.weapon_property_28[22140] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22141] = {
		id = 22141,
		reload_max = 578,
		damage = 11,
		base = 22140
	}
	uv0.weapon_property_28[22142] = {
		id = 22142,
		reload_max = 570,
		damage = 12,
		base = 22140
	}
	uv0.weapon_property_28[22143] = {
		id = 22143,
		reload_max = 563,
		damage = 13,
		base = 22140
	}
	uv0.weapon_property_28[22144] = {
		id = 22144,
		reload_max = 554,
		damage = 14,
		base = 22140
	}
	uv0.weapon_property_28[22145] = {
		id = 22145,
		reload_max = 547,
		damage = 15,
		base = 22140
	}
	uv0.weapon_property_28[22146] = {
		id = 22146,
		reload_max = 540,
		damage = 16,
		base = 22140
	}
	uv0.weapon_property_28[22147] = {
		id = 22147,
		reload_max = 532,
		damage = 17,
		base = 22140
	}
	uv0.weapon_property_28[22148] = {
		id = 22148,
		reload_max = 525,
		damage = 18,
		base = 22140
	}
	uv0.weapon_property_28[22149] = {
		id = 22149,
		reload_max = 517,
		damage = 20,
		base = 22140
	}
	uv0.weapon_property_28[22150] = {
		id = 22150,
		reload_max = 509,
		damage = 22,
		base = 22140
	}
	uv0.weapon_property_28[22151] = {
		reload_max = 509,
		damage = 22,
		base = 22140,
		id = 22151,
		corrected = 114
	}
	uv0.weapon_property_28[22200] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 22200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 858,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22201] = {
		id = 22201,
		reload_max = 840,
		damage = 9,
		base = 22200
	}
end()
