pg = pg or {}
pg.weapon_property_11 = {}

function ()
	uv0.weapon_property_11[12167] = {
		id = 12167,
		reload_max = 728,
		damage = 17,
		base = 12160
	}
	uv0.weapon_property_11[12168] = {
		id = 12168,
		reload_max = 715,
		damage = 18,
		base = 12160
	}
	uv0.weapon_property_11[12169] = {
		id = 12169,
		reload_max = 702,
		damage = 19,
		base = 12160
	}
	uv0.weapon_property_11[12170] = {
		id = 12170,
		reload_max = 689,
		damage = 20,
		base = 12160
	}
	uv0.weapon_property_11[12171] = {
		reload_max = 689,
		damage = 20,
		base = 12160,
		id = 12171,
		corrected = 109
	}
	uv0.weapon_property_11[12172] = {
		reload_max = 689,
		damage = 20,
		base = 12160,
		id = 12172,
		corrected = 116
	}
	uv0.weapon_property_11[12173] = {
		reload_max = 689,
		damage = 20,
		base = 12160,
		id = 12173,
		corrected = 124
	}
	uv0.weapon_property_11[12200] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型三联装152mm高平两用炮Mk17T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 115,
		charge_param = "",
		damage = 5,
		corrected = 105,
		min_range = 0,
		id = 12200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 552,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1008
		},
		barrage_ID = {
			1109
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[12201] = {
		id = 12201,
		reload_max = 546,
		damage = 6,
		base = 12200
	}
	uv0.weapon_property_11[12202] = {
		id = 12202,
		reload_max = 540,
		damage = 7,
		base = 12200
	}
	uv0.weapon_property_11[12203] = {
		id = 12203,
		reload_max = 534,
		damage = 8,
		base = 12200
	}
	uv0.weapon_property_11[12204] = {
		id = 12204,
		reload_max = 528,
		damage = 9,
		base = 12200
	}
	uv0.weapon_property_11[12205] = {
		id = 12205,
		reload_max = 522,
		damage = 10,
		base = 12200
	}
	uv0.weapon_property_11[12206] = {
		id = 12206,
		reload_max = 516,
		damage = 11,
		base = 12200
	}
	uv0.weapon_property_11[12207] = {
		id = 12207,
		reload_max = 510,
		damage = 12,
		base = 12200
	}
	uv0.weapon_property_11[12208] = {
		id = 12208,
		reload_max = 504,
		damage = 13,
		base = 12200
	}
	uv0.weapon_property_11[12209] = {
		id = 12209,
		reload_max = 498,
		damage = 14,
		base = 12200
	}
	uv0.weapon_property_11[12210] = {
		id = 12210,
		reload_max = 492,
		damage = 15,
		base = 12200
	}
	uv0.weapon_property_11[12211] = {
		reload_max = 492,
		damage = 15,
		base = 12200,
		id = 12211,
		corrected = 109
	}
	uv0.weapon_property_11[12212] = {
		reload_max = 492,
		damage = 15,
		base = 12200,
		id = 12212,
		corrected = 116
	}
	uv0.weapon_property_11[12213] = {
		reload_max = 492,
		damage = 15,
		base = 12200,
		id = 12213,
		corrected = 124
	}
	uv0.weapon_property_11[13000] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 105,
		min_range = 0,
		id = 13000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1225,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13001] = {
		id = 13001,
		reload_max = 1201,
		damage = 24,
		base = 13000
	}
	uv0.weapon_property_11[13002] = {
		id = 13002,
		reload_max = 1175,
		damage = 26,
		base = 13000
	}
	uv0.weapon_property_11[13003] = {
		id = 13003,
		reload_max = 1151,
		damage = 28,
		base = 13000
	}
	uv0.weapon_property_11[13020] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 105,
		min_range = 0,
		id = 13020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1166,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13021] = {
		id = 13021,
		reload_max = 1143,
		damage = 26,
		base = 13020
	}
	uv0.weapon_property_11[13022] = {
		id = 13022,
		reload_max = 1120,
		damage = 28,
		base = 13020
	}
	uv0.weapon_property_11[13023] = {
		id = 13023,
		reload_max = 1096,
		damage = 30,
		base = 13020
	}
	uv0.weapon_property_11[13040] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 105,
		min_range = 0,
		id = 13040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1108,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13041] = {
		id = 13041,
		reload_max = 1086,
		damage = 28,
		base = 13040
	}
	uv0.weapon_property_11[13042] = {
		id = 13042,
		reload_max = 1064,
		damage = 30,
		base = 13040
	}
	uv0.weapon_property_11[13043] = {
		id = 13043,
		reload_max = 1041,
		damage = 32,
		base = 13040
	}
	uv0.weapon_property_11[13044] = {
		id = 13044,
		reload_max = 1020,
		damage = 34,
		base = 13040
	}
	uv0.weapon_property_11[13045] = {
		id = 13045,
		reload_max = 996,
		damage = 36,
		base = 13040
	}
	uv0.weapon_property_11[13046] = {
		id = 13046,
		reload_max = 975,
		damage = 39,
		base = 13040
	}
	uv0.weapon_property_11[13047] = {
		reload_max = 975,
		damage = 39,
		base = 13040,
		id = 13047,
		corrected = 109
	}
	uv0.weapon_property_11[13060] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮Mk13",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 23,
		corrected = 105,
		min_range = 0,
		id = 13060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1085,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13061] = {
		id = 13061,
		reload_max = 1063,
		damage = 26,
		base = 13060
	}
	uv0.weapon_property_11[13062] = {
		id = 13062,
		reload_max = 1041,
		damage = 29,
		base = 13060
	}
	uv0.weapon_property_11[13063] = {
		id = 13063,
		reload_max = 1018,
		damage = 32,
		base = 13060
	}
	uv0.weapon_property_11[13064] = {
		id = 13064,
		reload_max = 997,
		damage = 36,
		base = 13060
	}
	uv0.weapon_property_11[13065] = {
		id = 13065,
		reload_max = 973,
		damage = 40,
		base = 13060
	}
	uv0.weapon_property_11[13066] = {
		id = 13066,
		reload_max = 952,
		damage = 44,
		base = 13060
	}
	uv0.weapon_property_11[13067] = {
		reload_max = 952,
		damage = 44,
		base = 13060,
		id = 13067,
		corrected = 109
	}
	uv0.weapon_property_11[13100] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮改进型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 105,
		min_range = 0,
		id = 13100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1164,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13101] = {
		id = 13101,
		reload_max = 1141,
		damage = 26,
		base = 13100
	}
	uv0.weapon_property_11[13102] = {
		id = 13102,
		reload_max = 1117,
		damage = 28,
		base = 13100
	}
	uv0.weapon_property_11[13103] = {
		id = 13103,
		reload_max = 1094,
		damage = 30,
		base = 13100
	}
	uv0.weapon_property_11[13120] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮改进型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 105,
		min_range = 0,
		id = 13120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1108,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13121] = {
		id = 13121,
		reload_max = 1086,
		damage = 29,
		base = 13120
	}
	uv0.weapon_property_11[13122] = {
		id = 13122,
		reload_max = 1064,
		damage = 31,
		base = 13120
	}
	uv0.weapon_property_11[13123] = {
		id = 13123,
		reload_max = 1041,
		damage = 33,
		base = 13120
	}
	uv0.weapon_property_11[13124] = {
		id = 13124,
		reload_max = 1019,
		damage = 35,
		base = 13120
	}
	uv0.weapon_property_11[13125] = {
		id = 13125,
		reload_max = 997,
		damage = 37,
		base = 13120
	}
	uv0.weapon_property_11[13126] = {
		id = 13126,
		reload_max = 975,
		damage = 40,
		base = 13120
	}
	uv0.weapon_property_11[13140] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮改进型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 105,
		min_range = 0,
		id = 13140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1053,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1204
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_11[13141] = {
		id = 13141,
		reload_max = 1032,
		damage = 31,
		base = 13140
	}
	uv0.weapon_property_11[13142] = {
		id = 13142,
		reload_max = 1011,
		damage = 34,
		base = 13140
	}
	uv0.weapon_property_11[13143] = {
		id = 13143,
		reload_max = 989,
		damage = 36,
		base = 13140
	}
	uv0.weapon_property_11[13144] = {
		id = 13144,
		reload_max = 969,
		damage = 38,
		base = 13140
	}
	uv0.weapon_property_11[13145] = {
		id = 13145,
		reload_max = 946,
		damage = 40,
		base = 13140
	}
	uv0.weapon_property_11[13146] = {
		id = 13146,
		reload_max = 926,
		damage = 43,
		base = 13140
	}
	uv0.weapon_property_11[13147] = {
		id = 13147,
		reload_max = 905,
		damage = 46,
		base = 13140
	}
end()
