pg = pg or {}
pg.weapon_property_155 = {}

function ()
	uv0.weapon_property_155[68149] = {
		id = 68149,
		name = "佐治亚技能·小子弹-PVE-LV9",
		damage = 30,
		base = 68141
	}
	uv0.weapon_property_155[68150] = {
		id = 68150,
		name = "佐治亚技能·小子弹-PVE-LV10",
		damage = 35,
		base = 68141
	}
	uv0.weapon_property_155[68151] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "加斯科涅技能·箭型国旗LV1红",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 35,
		id = 68151,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19847,
			19847
		},
		barrage_ID = {
			80561,
			80562
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68152] = {
		id = 68152,
		name = "加斯科涅技能·箭型国旗LV2红",
		damage = 22,
		base = 68151
	}
	uv0.weapon_property_155[68153] = {
		id = 68153,
		name = "加斯科涅技能·箭型国旗LV3红",
		damage = 25,
		base = 68151
	}
	uv0.weapon_property_155[68154] = {
		name = "加斯科涅技能·箭型国旗LV4红",
		damage = 28,
		base = 68151,
		id = 68154,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68155] = {
		name = "加斯科涅技能·箭型国旗LV5红",
		damage = 31,
		base = 68151,
		id = 68155,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68156] = {
		name = "加斯科涅技能·箭型国旗LV6红",
		damage = 34,
		base = 68151,
		id = 68156,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68157] = {
		name = "加斯科涅技能·箭型国旗LV7红",
		damage = 39,
		base = 68151,
		id = 68157,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68158] = {
		name = "加斯科涅技能·箭型国旗LV8红",
		damage = 44,
		base = 68151,
		id = 68158,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68159] = {
		name = "加斯科涅技能·箭型国旗LV9红",
		damage = 49,
		base = 68151,
		id = 68159,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68160] = {
		name = "加斯科涅技能·箭型国旗LV10红",
		damage = 54,
		base = 68151,
		id = 68160,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68161] = {
		action_index = "attack",
		range = 90,
		type = 19,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "加斯科涅技能·箭型国旗LV1白",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 35,
		id = 68161,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19848,
			19848
		},
		barrage_ID = {
			80561,
			80562
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68162] = {
		id = 68162,
		name = "加斯科涅技能·箭型国旗LV2白",
		damage = 22,
		base = 68161
	}
	uv0.weapon_property_155[68163] = {
		id = 68163,
		name = "加斯科涅技能·箭型国旗LV3白",
		damage = 25,
		base = 68161
	}
	uv0.weapon_property_155[68164] = {
		name = "加斯科涅技能·箭型国旗LV4白",
		damage = 28,
		base = 68161,
		id = 68164,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68165] = {
		name = "加斯科涅技能·箭型国旗LV5白",
		damage = 31,
		base = 68161,
		id = 68165,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68166] = {
		name = "加斯科涅技能·箭型国旗LV6白",
		damage = 34,
		base = 68161,
		id = 68166,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68167] = {
		name = "加斯科涅技能·箭型国旗LV7白",
		damage = 39,
		base = 68161,
		id = 68167,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68168] = {
		name = "加斯科涅技能·箭型国旗LV8白",
		damage = 44,
		base = 68161,
		id = 68168,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68169] = {
		name = "加斯科涅技能·箭型国旗LV9白",
		damage = 49,
		base = 68161,
		id = 68169,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68170] = {
		name = "加斯科涅技能·箭型国旗LV10白",
		damage = 54,
		base = 68161,
		id = 68170,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68171] = {
		action_index = "attack",
		range = 85,
		type = 19,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "加斯科涅技能·箭型国旗LV1蓝",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 35,
		id = 68171,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19849,
			19849
		},
		barrage_ID = {
			80561,
			80562
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68172] = {
		id = 68172,
		name = "加斯科涅技能·箭型国旗LV2蓝",
		damage = 22,
		base = 68171
	}
	uv0.weapon_property_155[68173] = {
		id = 68173,
		name = "加斯科涅技能·箭型国旗LV3蓝",
		damage = 25,
		base = 68171
	}
	uv0.weapon_property_155[68174] = {
		name = "加斯科涅技能·箭型国旗LV4蓝",
		damage = 28,
		base = 68171,
		id = 68174,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68175] = {
		name = "加斯科涅技能·箭型国旗LV5蓝",
		damage = 31,
		base = 68171,
		id = 68175,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68176] = {
		name = "加斯科涅技能·箭型国旗LV6蓝",
		damage = 34,
		base = 68171,
		id = 68176,
		barrage_ID = {
			80563,
			80564
		}
	}
	uv0.weapon_property_155[68177] = {
		name = "加斯科涅技能·箭型国旗LV7蓝",
		damage = 39,
		base = 68171,
		id = 68177,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68178] = {
		name = "加斯科涅技能·箭型国旗LV8蓝",
		damage = 44,
		base = 68171,
		id = 68178,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68179] = {
		name = "加斯科涅技能·箭型国旗LV9蓝",
		damage = 49,
		base = 68171,
		id = 68179,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68180] = {
		name = "加斯科涅技能·箭型国旗LV10蓝",
		damage = 54,
		base = 68171,
		id = 68180,
		barrage_ID = {
			80565,
			80566
		}
	}
	uv0.weapon_property_155[68181] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "北风技能额外六联装鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 68181,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1801,
			1801
		},
		barrage_ID = {
			80596,
			80597
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68182] = {
		id = 68182,
		damage = 36,
		base = 68181
	}
	uv0.weapon_property_155[68183] = {
		id = 68183,
		damage = 40,
		base = 68181
	}
	uv0.weapon_property_155[68184] = {
		id = 68184,
		damage = 45,
		base = 68181
	}
	uv0.weapon_property_155[68185] = {
		id = 68185,
		damage = 49,
		base = 68181
	}
	uv0.weapon_property_155[68186] = {
		id = 68186,
		damage = 54,
		base = 68181
	}
	uv0.weapon_property_155[68187] = {
		id = 68187,
		damage = 58,
		base = 68181
	}
	uv0.weapon_property_155[68188] = {
		id = 68188,
		damage = 63,
		base = 68181
	}
	uv0.weapon_property_155[68189] = {
		id = 68189,
		damage = 67,
		base = 68181
	}
	uv0.weapon_property_155[68190] = {
		id = 68190,
		damage = 72,
		base = 68181
	}
	uv0.weapon_property_155[68191] = {
		action_index = "attack",
		range = 95,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "腓特烈弹幕技能LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 100,
		corrected = 100,
		min_range = 0,
		id = 68191,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19860
		},
		barrage_ID = {
			80593
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68192] = {
		id = 68192,
		name = "腓特烈弹幕技能LV2",
		damage = 105,
		base = 68191
	}
	uv0.weapon_property_155[68193] = {
		id = 68193,
		name = "腓特烈弹幕技能LV3",
		damage = 111,
		base = 68191
	}
	uv0.weapon_property_155[68194] = {
		id = 68194,
		name = "腓特烈弹幕技能LV4",
		damage = 118,
		base = 68191
	}
	uv0.weapon_property_155[68195] = {
		id = 68195,
		name = "腓特烈弹幕技能LV5",
		damage = 126,
		base = 68191
	}
	uv0.weapon_property_155[68196] = {
		id = 68196,
		name = "腓特烈弹幕技能LV6",
		damage = 137,
		base = 68191
	}
	uv0.weapon_property_155[68197] = {
		name = "腓特烈弹幕技能LV7",
		damage = 145,
		base = 68191,
		id = 68197,
		bullet_ID = {
			19860,
			19860
		},
		barrage_ID = {
			80595,
			80594
		}
	}
	uv0.weapon_property_155[68198] = {
		name = "腓特烈弹幕技能LV8",
		damage = 156,
		base = 68191,
		id = 68198,
		bullet_ID = {
			19860,
			19860
		},
		barrage_ID = {
			80595,
			80594
		}
	}
	uv0.weapon_property_155[68199] = {
		name = "腓特烈弹幕技能LV9",
		damage = 168,
		base = 68191,
		id = 68199,
		bullet_ID = {
			19860,
			19860
		},
		barrage_ID = {
			80595,
			80594
		}
	}
	uv0.weapon_property_155[68200] = {
		name = "腓特烈弹幕技能LV10",
		damage = 181,
		base = 68191,
		id = 68200,
		bullet_ID = {
			19860,
			19860
		},
		barrage_ID = {
			80595,
			80594
		}
	}
	uv0.weapon_property_155[68221] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "腓特烈弹幕小子弹LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 68221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19861,
			19861,
			19861
		},
		barrage_ID = {
			80590,
			80591,
			80592
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68222] = {
		id = 68222,
		name = "腓特烈弹幕小子弹LV2",
		damage = 16,
		base = 68221
	}
	uv0.weapon_property_155[68223] = {
		id = 68223,
		name = "腓特烈弹幕小子弹LV3",
		damage = 19,
		base = 68221
	}
	uv0.weapon_property_155[68224] = {
		id = 68224,
		name = "腓特烈弹幕小子弹LV4",
		damage = 22,
		base = 68221
	}
	uv0.weapon_property_155[68225] = {
		id = 68225,
		name = "腓特烈弹幕小子弹LV5",
		damage = 25,
		base = 68221
	}
	uv0.weapon_property_155[68226] = {
		id = 68226,
		name = "腓特烈弹幕小子弹LV6",
		damage = 29,
		base = 68221
	}
	uv0.weapon_property_155[68227] = {
		id = 68227,
		name = "腓特烈弹幕小子弹LV7",
		damage = 34,
		base = 68221
	}
	uv0.weapon_property_155[68228] = {
		id = 68228,
		name = "腓特烈弹幕小子弹LV8",
		damage = 38,
		base = 68221
	}
	uv0.weapon_property_155[68229] = {
		id = 68229,
		name = "腓特烈弹幕小子弹LV9",
		damage = 42,
		base = 68221
	}
	uv0.weapon_property_155[68230] = {
		id = 68230,
		name = "腓特烈弹幕小子弹LV10",
		damage = 46,
		base = 68221
	}
	uv0.weapon_property_155[68201] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "出云技能-PVE-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 68201,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19922,
			19922
		},
		barrage_ID = {
			80051,
			80055
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_155[68202] = {
		id = 68202,
		name = "出云技能-PVE-LV2",
		damage = 38,
		base = 68201
	}
end()
