pg = pg or {}
pg.weapon_property_14 = {}

function ()
	uv0.weapon_property_14[14323] = {
		id = 14323,
		reload_max = 4466,
		damage = 81,
		base = 14320
	}
	uv0.weapon_property_14[14324] = {
		id = 14324,
		reload_max = 4371,
		damage = 90,
		base = 14320
	}
	uv0.weapon_property_14[14325] = {
		id = 14325,
		reload_max = 4277,
		damage = 99,
		base = 14320
	}
	uv0.weapon_property_14[14326] = {
		id = 14326,
		reload_max = 4181,
		damage = 108,
		base = 14320
	}
	uv0.weapon_property_14[14340] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK6T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 60,
		corrected = 105,
		min_range = 50,
		id = 14340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4514,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14341] = {
		id = 14341,
		reload_max = 4424,
		damage = 70,
		base = 14340
	}
	uv0.weapon_property_14[14342] = {
		id = 14342,
		reload_max = 4333,
		damage = 80,
		base = 14340
	}
	uv0.weapon_property_14[14343] = {
		id = 14343,
		reload_max = 4243,
		damage = 88,
		base = 14340
	}
	uv0.weapon_property_14[14344] = {
		id = 14344,
		reload_max = 4154,
		damage = 98,
		base = 14340
	}
	uv0.weapon_property_14[14345] = {
		id = 14345,
		reload_max = 4062,
		damage = 108,
		base = 14340
	}
	uv0.weapon_property_14[14346] = {
		id = 14346,
		reload_max = 3972,
		damage = 118,
		base = 14340
	}
	uv0.weapon_property_14[14347] = {
		id = 14347,
		reload_max = 3883,
		damage = 128,
		base = 14340
	}
	uv0.weapon_property_14[14348] = {
		id = 14348,
		reload_max = 3791,
		damage = 136,
		base = 14340
	}
	uv0.weapon_property_14[14349] = {
		id = 14349,
		reload_max = 3702,
		damage = 146,
		base = 14340
	}
	uv0.weapon_property_14[14350] = {
		id = 14350,
		reload_max = 3611,
		damage = 156,
		base = 14340
	}
	uv0.weapon_property_14[14351] = {
		reload_max = 3611,
		damage = 156,
		base = 14340,
		id = 14351,
		corrected = 109
	}
	uv0.weapon_property_14[14360] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装406mm主炮MkDT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 105,
		min_range = 50,
		id = 14360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4540,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1513
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14361] = {
		id = 14361,
		reload_max = 4450,
		damage = 68,
		base = 14360
	}
	uv0.weapon_property_14[14362] = {
		id = 14362,
		reload_max = 4360,
		damage = 76,
		base = 14360
	}
	uv0.weapon_property_14[14363] = {
		id = 14363,
		reload_max = 4270,
		damage = 86,
		base = 14360
	}
	uv0.weapon_property_14[14364] = {
		id = 14364,
		reload_max = 4180,
		damage = 96,
		base = 14360
	}
	uv0.weapon_property_14[14365] = {
		id = 14365,
		reload_max = 4090,
		damage = 106,
		base = 14360
	}
	uv0.weapon_property_14[14366] = {
		id = 14366,
		reload_max = 4000,
		damage = 116,
		base = 14360
	}
	uv0.weapon_property_14[14367] = {
		id = 14367,
		reload_max = 3910,
		damage = 124,
		base = 14360
	}
	uv0.weapon_property_14[14368] = {
		id = 14368,
		reload_max = 3820,
		damage = 134,
		base = 14360
	}
	uv0.weapon_property_14[14369] = {
		id = 14369,
		reload_max = 3730,
		damage = 144,
		base = 14360
	}
	uv0.weapon_property_14[14370] = {
		id = 14370,
		reload_max = 3640,
		damage = 154,
		base = 14360
	}
	uv0.weapon_property_14[14371] = {
		reload_max = 3640,
		damage = 154,
		base = 14360,
		id = 14371,
		corrected = 109
	}
	uv0.weapon_property_14[14372] = {
		reload_max = 3640,
		damage = 154,
		base = 14360,
		id = 14372,
		corrected = 116
	}
	uv0.weapon_property_14[14373] = {
		reload_max = 3640,
		damage = 154,
		base = 14360,
		id = 14373,
		corrected = 124
	}
	uv0.weapon_property_14[14380] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮Mk2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 60,
		corrected = 105,
		min_range = 50,
		id = 14380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5140,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14381] = {
		id = 14381,
		reload_max = 5058,
		damage = 70,
		base = 14380
	}
	uv0.weapon_property_14[14382] = {
		id = 14382,
		reload_max = 4976,
		damage = 80,
		base = 14380
	}
	uv0.weapon_property_14[14383] = {
		id = 14383,
		reload_max = 4894,
		damage = 88,
		base = 14380
	}
	uv0.weapon_property_14[14384] = {
		id = 14384,
		reload_max = 4812,
		damage = 98,
		base = 14380
	}
	uv0.weapon_property_14[14385] = {
		id = 14385,
		reload_max = 4730,
		damage = 108,
		base = 14380
	}
	uv0.weapon_property_14[14386] = {
		id = 14386,
		reload_max = 4648,
		damage = 118,
		base = 14380
	}
	uv0.weapon_property_14[14387] = {
		id = 14387,
		reload_max = 4566,
		damage = 128,
		base = 14380
	}
	uv0.weapon_property_14[14388] = {
		id = 14388,
		reload_max = 4484,
		damage = 136,
		base = 14380
	}
	uv0.weapon_property_14[14389] = {
		id = 14389,
		reload_max = 4402,
		damage = 146,
		base = 14380
	}
	uv0.weapon_property_14[14390] = {
		id = 14390,
		reload_max = 4320,
		damage = 156,
		base = 14380
	}
	uv0.weapon_property_14[14391] = {
		reload_max = 4320,
		damage = 156,
		base = 14380,
		id = 14391,
		corrected = 109
	}
	uv0.weapon_property_14[14400] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK7T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 52,
		corrected = 105,
		min_range = 50,
		id = 14400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14401] = {
		id = 14401,
		reload_max = 4888,
		damage = 62,
		base = 14400
	}
	uv0.weapon_property_14[14402] = {
		id = 14402,
		reload_max = 4791,
		damage = 72,
		base = 14400
	}
	uv0.weapon_property_14[14403] = {
		id = 14403,
		reload_max = 4689,
		damage = 82,
		base = 14400
	}
	uv0.weapon_property_14[14404] = {
		id = 14404,
		reload_max = 4589,
		damage = 92,
		base = 14400
	}
	uv0.weapon_property_14[14405] = {
		id = 14405,
		reload_max = 4491,
		damage = 102,
		base = 14400
	}
	uv0.weapon_property_14[14406] = {
		id = 14406,
		reload_max = 4390,
		damage = 112,
		base = 14400
	}
	uv0.weapon_property_14[14420] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK7T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 57,
		corrected = 105,
		min_range = 50,
		id = 14420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4752,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14421] = {
		id = 14421,
		reload_max = 4656,
		damage = 68,
		base = 14420
	}
	uv0.weapon_property_14[14422] = {
		id = 14422,
		reload_max = 4562,
		damage = 79,
		base = 14420
	}
	uv0.weapon_property_14[14423] = {
		id = 14423,
		reload_max = 4466,
		damage = 90,
		base = 14420
	}
	uv0.weapon_property_14[14424] = {
		id = 14424,
		reload_max = 4371,
		damage = 101,
		base = 14420
	}
	uv0.weapon_property_14[14425] = {
		id = 14425,
		reload_max = 4277,
		damage = 112,
		base = 14420
	}
	uv0.weapon_property_14[14426] = {
		id = 14426,
		reload_max = 4181,
		damage = 123,
		base = 14420
	}
	uv0.weapon_property_14[14427] = {
		id = 14427,
		reload_max = 4087,
		damage = 134,
		base = 14420
	}
	uv0.weapon_property_14[14428] = {
		id = 14428,
		reload_max = 3991,
		damage = 145,
		base = 14420
	}
	uv0.weapon_property_14[14429] = {
		id = 14429,
		reload_max = 3896,
		damage = 156,
		base = 14420
	}
	uv0.weapon_property_14[14430] = {
		id = 14430,
		reload_max = 3802,
		damage = 167,
		base = 14420
	}
	uv0.weapon_property_14[14440] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK7T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 62,
		corrected = 105,
		min_range = 50,
		id = 14440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4514,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1511
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_14[14441] = {
		id = 14441,
		reload_max = 4424,
		damage = 74,
		base = 14440
	}
	uv0.weapon_property_14[14442] = {
		id = 14442,
		reload_max = 4333,
		damage = 86,
		base = 14440
	}
	uv0.weapon_property_14[14443] = {
		id = 14443,
		reload_max = 4243,
		damage = 98,
		base = 14440
	}
end()
