pg = pg or {}
pg.weapon_property_25 = {}

function ()
	uv0.weapon_property_25[19148] = {
		reload_max = 1843,
		damage = 316,
		base = 19140,
		id = 19148,
		bullet_ID = {
			19108
		}
	}
	uv0.weapon_property_25[19149] = {
		reload_max = 1815,
		damage = 338,
		base = 19140,
		id = 19149,
		bullet_ID = {
			19109
		}
	}
	uv0.weapon_property_25[19150] = {
		reload_max = 1786,
		damage = 360,
		base = 19140,
		id = 19150,
		bullet_ID = {
			19110
		}
	}
	uv0.weapon_property_25[19151] = {
		reload_max = 1786,
		damage = 360,
		base = 19140,
		id = 19151,
		bullet_ID = {
			19110
		}
	}
	uv0.weapon_property_25[19160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "实验型XSB3C-1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 19160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2170,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[19161] = {
		id = 19161,
		reload_max = 2132,
		base = 19160
	}
	uv0.weapon_property_25[19162] = {
		id = 19162,
		reload_max = 2094,
		base = 19160
	}
	uv0.weapon_property_25[19163] = {
		id = 19163,
		reload_max = 2056,
		base = 19160
	}
	uv0.weapon_property_25[19164] = {
		id = 19164,
		reload_max = 2018,
		base = 19160
	}
	uv0.weapon_property_25[19165] = {
		id = 19165,
		reload_max = 1980,
		base = 19160
	}
	uv0.weapon_property_25[19166] = {
		id = 19166,
		reload_max = 1942,
		base = 19160
	}
	uv0.weapon_property_25[19167] = {
		id = 19167,
		reload_max = 1904,
		base = 19160
	}
	uv0.weapon_property_25[19168] = {
		id = 19168,
		reload_max = 1866,
		base = 19160
	}
	uv0.weapon_property_25[19169] = {
		id = 19169,
		reload_max = 1828,
		base = 19160
	}
	uv0.weapon_property_25[19170] = {
		id = 19170,
		reload_max = 1790,
		base = 19160
	}
	uv0.weapon_property_25[19171] = {
		id = 19171,
		reload_max = 1790,
		base = 19160
	}
	uv0.weapon_property_25[19172] = {
		id = 19172,
		reload_max = 1790,
		base = 19160
	}
	uv0.weapon_property_25[19173] = {
		id = 19173,
		reload_max = 1790,
		base = 19160
	}
	uv0.weapon_property_25[19200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BTD-1毁灭者T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 140,
		corrected = 100,
		min_range = 0,
		id = 19200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2315,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[19201] = {
		reload_max = 2297,
		damage = 161,
		base = 19200,
		id = 19201,
		bullet_ID = {
			19201
		}
	}
	uv0.weapon_property_25[19202] = {
		reload_max = 2279,
		damage = 182,
		base = 19200,
		id = 19202,
		bullet_ID = {
			19202
		}
	}
	uv0.weapon_property_25[19203] = {
		reload_max = 2261,
		damage = 203,
		base = 19200,
		id = 19203,
		bullet_ID = {
			19203
		}
	}
	uv0.weapon_property_25[19204] = {
		reload_max = 2243,
		damage = 224,
		base = 19200,
		id = 19204,
		bullet_ID = {
			19204
		}
	}
	uv0.weapon_property_25[19205] = {
		reload_max = 2225,
		damage = 246,
		base = 19200,
		id = 19205,
		bullet_ID = {
			19205
		}
	}
	uv0.weapon_property_25[19206] = {
		reload_max = 2207,
		damage = 266,
		base = 19200,
		id = 19206,
		bullet_ID = {
			19206
		}
	}
	uv0.weapon_property_25[19220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BTD-1毁灭者T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 154,
		corrected = 100,
		min_range = 0,
		id = 19220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2188,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[19221] = {
		reload_max = 2150,
		damage = 177,
		base = 19220,
		id = 19221,
		bullet_ID = {
			19201
		}
	}
	uv0.weapon_property_25[19222] = {
		reload_max = 2112,
		damage = 200,
		base = 19220,
		id = 19222,
		bullet_ID = {
			19202
		}
	}
	uv0.weapon_property_25[19223] = {
		reload_max = 2074,
		damage = 223,
		base = 19220,
		id = 19223,
		bullet_ID = {
			19203
		}
	}
	uv0.weapon_property_25[19224] = {
		reload_max = 2036,
		damage = 246,
		base = 19220,
		id = 19224,
		bullet_ID = {
			19204
		}
	}
	uv0.weapon_property_25[19225] = {
		reload_max = 1998,
		damage = 270,
		base = 19220,
		id = 19225,
		bullet_ID = {
			19205
		}
	}
	uv0.weapon_property_25[19226] = {
		reload_max = 1960,
		damage = 293,
		base = 19220,
		id = 19226,
		bullet_ID = {
			19206
		}
	}
	uv0.weapon_property_25[19227] = {
		reload_max = 1922,
		damage = 316,
		base = 19220,
		id = 19227,
		bullet_ID = {
			19207
		}
	}
	uv0.weapon_property_25[19228] = {
		reload_max = 1884,
		damage = 339,
		base = 19220,
		id = 19228,
		bullet_ID = {
			19208
		}
	}
	uv0.weapon_property_25[19229] = {
		reload_max = 1846,
		damage = 362,
		base = 19220,
		id = 19229,
		bullet_ID = {
			19209
		}
	}
	uv0.weapon_property_25[19230] = {
		reload_max = 1808,
		damage = 385,
		base = 19220,
		id = 19230,
		bullet_ID = {
			19210
		}
	}
	uv0.weapon_property_25[19240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BTD-1毁灭者T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 168,
		corrected = 100,
		min_range = 0,
		id = 19240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2140,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[19241] = {
		reload_max = 2102,
		damage = 193,
		base = 19240,
		id = 19241,
		bullet_ID = {
			19201
		}
	}
	uv0.weapon_property_25[19242] = {
		reload_max = 2064,
		damage = 218,
		base = 19240,
		id = 19242,
		bullet_ID = {
			19202
		}
	}
	uv0.weapon_property_25[19243] = {
		reload_max = 2026,
		damage = 243,
		base = 19240,
		id = 19243,
		bullet_ID = {
			19203
		}
	}
	uv0.weapon_property_25[19244] = {
		reload_max = 1988,
		damage = 268,
		base = 19240,
		id = 19244,
		bullet_ID = {
			19204
		}
	}
	uv0.weapon_property_25[19245] = {
		reload_max = 1950,
		damage = 295,
		base = 19240,
		id = 19245,
		bullet_ID = {
			19205
		}
	}
	uv0.weapon_property_25[19246] = {
		reload_max = 1912,
		damage = 320,
		base = 19240,
		id = 19246,
		bullet_ID = {
			19206
		}
	}
	uv0.weapon_property_25[19247] = {
		reload_max = 1874,
		damage = 345,
		base = 19240,
		id = 19247,
		bullet_ID = {
			19207
		}
	}
	uv0.weapon_property_25[19248] = {
		reload_max = 1836,
		damage = 370,
		base = 19240,
		id = 19248,
		bullet_ID = {
			19208
		}
	}
	uv0.weapon_property_25[19249] = {
		reload_max = 1798,
		damage = 395,
		base = 19240,
		id = 19249,
		bullet_ID = {
			19209
		}
	}
	uv0.weapon_property_25[19250] = {
		reload_max = 1760,
		damage = 420,
		base = 19240,
		id = 19250,
		bullet_ID = {
			19210
		}
	}
	uv0.weapon_property_25[19251] = {
		reload_max = 1760,
		damage = 420,
		base = 19240,
		id = 19251,
		bullet_ID = {
			19210
		}
	}
	uv0.weapon_property_25[19252] = {
		reload_max = 1760,
		damage = 420,
		base = 19240,
		id = 19252,
		bullet_ID = {
			19210
		}
	}
	uv0.weapon_property_25[19253] = {
		reload_max = 1760,
		damage = 420,
		base = 19240,
		id = 19253,
		bullet_ID = {
			19210
		}
	}
	uv0.weapon_property_25[21000] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm单装炮(声望级)T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 146,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[21001] = {
		id = 21001,
		reload_max = 142,
		base = 21000
	}
	uv0.weapon_property_25[21002] = {
		id = 21002,
		reload_max = 138,
		damage = 4,
		base = 21000
	}
	uv0.weapon_property_25[21003] = {
		id = 21003,
		reload_max = 134,
		damage = 4,
		base = 21000
	}
	uv0.weapon_property_25[21020] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm单装炮(声望级)T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 142,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[21021] = {
		id = 21021,
		reload_max = 138,
		base = 21020
	}
	uv0.weapon_property_25[21022] = {
		id = 21022,
		reload_max = 134,
		damage = 4,
		base = 21020
	}
	uv0.weapon_property_25[21023] = {
		id = 21023,
		reload_max = 130,
		damage = 4,
		base = 21020
	}
	uv0.weapon_property_25[21040] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm单装炮(声望级)T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 138,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			999
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_25[21041] = {
		id = 21041,
		reload_max = 134,
		base = 21040
	}
	uv0.weapon_property_25[21042] = {
		id = 21042,
		reload_max = 130,
		damage = 4,
		base = 21040
	}
	uv0.weapon_property_25[21043] = {
		id = 21043,
		reload_max = 126,
		damage = 4,
		base = 21040
	}
	uv0.weapon_property_25[21044] = {
		id = 21044,
		reload_max = 122,
		damage = 5,
		base = 21040
	}
	uv0.weapon_property_25[21045] = {
		id = 21045,
		reload_max = 118,
		damage = 5,
		base = 21040
	}
end()
