pg = pg or {}
pg.weapon_property_74 = {}

function ()
	uv0.weapon_property_74[48021] = {
		id = 48021,
		reload_max = 1990,
		base = 48020
	}
	uv0.weapon_property_74[48022] = {
		id = 48022,
		reload_max = 1960,
		base = 48020
	}
	uv0.weapon_property_74[48023] = {
		id = 48023,
		reload_max = 1930,
		base = 48020
	}
	uv0.weapon_property_74[48024] = {
		id = 48024,
		reload_max = 1900,
		base = 48020
	}
	uv0.weapon_property_74[48025] = {
		id = 48025,
		reload_max = 1870,
		base = 48020
	}
	uv0.weapon_property_74[48026] = {
		id = 48026,
		reload_max = 1840,
		base = 48020
	}
	uv0.weapon_property_74[48027] = {
		id = 48027,
		reload_max = 1810,
		base = 48020
	}
	uv0.weapon_property_74[48028] = {
		id = 48028,
		reload_max = 1780,
		base = 48020
	}
	uv0.weapon_property_74[48029] = {
		id = 48029,
		reload_max = 1750,
		base = 48020
	}
	uv0.weapon_property_74[48030] = {
		id = 48030,
		reload_max = 1720,
		base = 48020
	}
	uv0.weapon_property_74[48031] = {
		id = 48031,
		reload_max = 1720,
		base = 48020
	}
	uv0.weapon_property_74[48040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ju-87 D-4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 48040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2040,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[48041] = {
		id = 48041,
		reload_max = 2005,
		base = 48040
	}
	uv0.weapon_property_74[48042] = {
		id = 48042,
		reload_max = 1970,
		base = 48040
	}
	uv0.weapon_property_74[48043] = {
		id = 48043,
		reload_max = 1935,
		base = 48040
	}
	uv0.weapon_property_74[48044] = {
		id = 48044,
		reload_max = 1900,
		base = 48040
	}
	uv0.weapon_property_74[48045] = {
		id = 48045,
		reload_max = 1865,
		base = 48040
	}
	uv0.weapon_property_74[48046] = {
		id = 48046,
		reload_max = 1830,
		base = 48040
	}
	uv0.weapon_property_74[48047] = {
		id = 48047,
		reload_max = 1795,
		base = 48040
	}
	uv0.weapon_property_74[48048] = {
		id = 48048,
		reload_max = 1760,
		base = 48040
	}
	uv0.weapon_property_74[48049] = {
		id = 48049,
		reload_max = 1725,
		base = 48040
	}
	uv0.weapon_property_74[48050] = {
		id = 48050,
		reload_max = 1680,
		base = 48040
	}
	uv0.weapon_property_74[48051] = {
		id = 48051,
		reload_max = 1680,
		base = 48040
	}
	uv0.weapon_property_74[48052] = {
		id = 48052,
		reload_max = 1680,
		base = 48040
	}
	uv0.weapon_property_74[48053] = {
		id = 48053,
		reload_max = 1680,
		base = 48040
	}
	uv0.weapon_property_74[49000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ju-87C俯冲轰炸机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 49000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2130,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			49000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[49001] = {
		reload_max = 2100,
		damage = 80,
		base = 49000,
		id = 49001,
		bullet_ID = {
			49001
		}
	}
	uv0.weapon_property_74[49002] = {
		reload_max = 2070,
		damage = 89,
		base = 49000,
		id = 49002,
		bullet_ID = {
			49002
		}
	}
	uv0.weapon_property_74[49003] = {
		reload_max = 2040,
		damage = 100,
		base = 49000,
		id = 49003,
		bullet_ID = {
			49003
		}
	}
	uv0.weapon_property_74[49020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ju-87C俯冲轰炸机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 77,
		corrected = 100,
		min_range = 0,
		id = 49020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2080,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			49020
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[49021] = {
		reload_max = 2050,
		damage = 88,
		base = 49020,
		id = 49021,
		bullet_ID = {
			49021
		}
	}
	uv0.weapon_property_74[49022] = {
		reload_max = 2020,
		damage = 99,
		base = 49020,
		id = 49022,
		bullet_ID = {
			49022
		}
	}
	uv0.weapon_property_74[49023] = {
		reload_max = 1990,
		damage = 110,
		base = 49020,
		id = 49023,
		bullet_ID = {
			49023
		}
	}
	uv0.weapon_property_74[49024] = {
		reload_max = 1960,
		damage = 121,
		base = 49020,
		id = 49024,
		bullet_ID = {
			49024
		}
	}
	uv0.weapon_property_74[49025] = {
		reload_max = 1930,
		damage = 132,
		base = 49020,
		id = 49025,
		bullet_ID = {
			49025
		}
	}
	uv0.weapon_property_74[49026] = {
		reload_max = 1900,
		damage = 143,
		base = 49020,
		id = 49026,
		bullet_ID = {
			49026
		}
	}
	uv0.weapon_property_74[49040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ju-87C俯冲轰炸机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 84,
		corrected = 100,
		min_range = 0,
		id = 49040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2040,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			49040
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[49041] = {
		reload_max = 2010,
		damage = 95,
		base = 49040,
		id = 49041,
		bullet_ID = {
			49041
		}
	}
	uv0.weapon_property_74[49042] = {
		reload_max = 1980,
		damage = 108,
		base = 49040,
		id = 49042,
		bullet_ID = {
			49042
		}
	}
	uv0.weapon_property_74[49043] = {
		reload_max = 1950,
		damage = 121,
		base = 49040,
		id = 49043,
		bullet_ID = {
			49043
		}
	}
	uv0.weapon_property_74[49044] = {
		reload_max = 1920,
		damage = 134,
		base = 49040,
		id = 49044,
		bullet_ID = {
			49044
		}
	}
	uv0.weapon_property_74[49045] = {
		reload_max = 1890,
		damage = 146,
		base = 49040,
		id = 49045,
		bullet_ID = {
			49045
		}
	}
	uv0.weapon_property_74[49046] = {
		reload_max = 1860,
		damage = 159,
		base = 49040,
		id = 49046,
		bullet_ID = {
			49046
		}
	}
	uv0.weapon_property_74[49047] = {
		reload_max = 1830,
		damage = 171,
		base = 49040,
		id = 49047,
		bullet_ID = {
			49047
		}
	}
	uv0.weapon_property_74[49048] = {
		reload_max = 1800,
		damage = 185,
		base = 49040,
		id = 49048,
		bullet_ID = {
			49048
		}
	}
	uv0.weapon_property_74[49049] = {
		reload_max = 1770,
		damage = 197,
		base = 49040,
		id = 49049,
		bullet_ID = {
			49049
		}
	}
	uv0.weapon_property_74[49050] = {
		reload_max = 1740,
		damage = 210,
		base = 49040,
		id = 49050,
		bullet_ID = {
			49050
		}
	}
	uv0.weapon_property_74[49051] = {
		reload_max = 1740,
		damage = 210,
		base = 49040,
		id = 49051,
		bullet_ID = {
			49050
		}
	}
	uv0.weapon_property_74[49060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "He-50b舰载轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 49060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1970,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[49061] = {
		id = 49061,
		reload_max = 1940,
		base = 49060
	}
	uv0.weapon_property_74[49062] = {
		id = 49062,
		reload_max = 1910,
		base = 49060
	}
	uv0.weapon_property_74[49063] = {
		id = 49063,
		reload_max = 1880,
		base = 49060
	}
	uv0.weapon_property_74[49064] = {
		id = 49064,
		reload_max = 1850,
		base = 49060
	}
	uv0.weapon_property_74[49065] = {
		id = 49065,
		reload_max = 1820,
		base = 49060
	}
	uv0.weapon_property_74[49066] = {
		id = 49066,
		reload_max = 1790,
		base = 49060
	}
	uv0.weapon_property_74[49067] = {
		id = 49067,
		reload_max = 1790,
		base = 49060
	}
	uv0.weapon_property_74[50000] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 50000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 79,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_74[50001] = {
		id = 50001,
		reload_max = 76,
		damage = 9,
		base = 50000
	}
	uv0.weapon_property_74[50002] = {
		id = 50002,
		reload_max = 75,
		damage = 10,
		base = 50000
	}
	uv0.weapon_property_74[50003] = {
		id = 50003,
		reload_max = 74,
		damage = 11,
		base = 50000
	}
	uv0.weapon_property_74[50004] = {
		id = 50004,
		reload_max = 73,
		damage = 12,
		base = 50000
	}
	uv0.weapon_property_74[50005] = {
		id = 50005,
		reload_max = 71,
		damage = 14,
		base = 50000
	}
	uv0.weapon_property_74[50006] = {
		id = 50006,
		reload_max = 70,
		damage = 16,
		base = 50000
	}
	uv0.weapon_property_74[50007] = {
		id = 50007,
		reload_max = 67,
		damage = 16,
		base = 50000
	}
end()
