pg = pg or {}
pg.weapon_property_199 = {}

function ()
	uv0.weapon_property_199[85222] = {
		id = 85222,
		reload_max = 139,
		damage = 20,
		base = 85220
	}
	uv0.weapon_property_199[85223] = {
		id = 85223,
		reload_max = 135,
		damage = 23,
		base = 85220
	}
	uv0.weapon_property_199[85224] = {
		id = 85224,
		reload_max = 133,
		damage = 26,
		base = 85220
	}
	uv0.weapon_property_199[85225] = {
		id = 85225,
		reload_max = 129,
		damage = 29,
		base = 85220
	}
	uv0.weapon_property_199[85226] = {
		id = 85226,
		reload_max = 127,
		damage = 32,
		base = 85220
	}
	uv0.weapon_property_199[85227] = {
		id = 85227,
		reload_max = 124,
		damage = 35,
		base = 85220
	}
	uv0.weapon_property_199[85228] = {
		id = 85228,
		reload_max = 121,
		damage = 38,
		base = 85220
	}
	uv0.weapon_property_199[85229] = {
		id = 85229,
		reload_max = 117,
		damage = 41,
		base = 85220
	}
	uv0.weapon_property_199[85230] = {
		id = 85230,
		reload_max = 114,
		damage = 44,
		base = 85220
	}
	uv0.weapon_property_199[85231] = {
		reload_max = 114,
		damage = 44,
		base = 85220,
		id = 85231,
		corrected = 104
	}
	uv0.weapon_property_199[85260] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-54 100mm双联装防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 85260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 286,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85261] = {
		id = 85261,
		reload_max = 279,
		damage = 41,
		base = 85260
	}
	uv0.weapon_property_199[85262] = {
		id = 85262,
		reload_max = 274,
		damage = 47,
		base = 85260
	}
	uv0.weapon_property_199[85263] = {
		id = 85263,
		reload_max = 268,
		damage = 52,
		base = 85260
	}
	uv0.weapon_property_199[85264] = {
		id = 85264,
		reload_max = 261,
		damage = 59,
		base = 85260
	}
	uv0.weapon_property_199[85265] = {
		id = 85265,
		reload_max = 256,
		damage = 66,
		base = 85260
	}
	uv0.weapon_property_199[85266] = {
		id = 85266,
		reload_max = 251,
		damage = 73,
		base = 85260
	}
	uv0.weapon_property_199[85280] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-54 100mm双联装防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 85280,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 272,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85281] = {
		id = 85281,
		reload_max = 264,
		damage = 48,
		base = 85280
	}
	uv0.weapon_property_199[85282] = {
		id = 85282,
		reload_max = 260,
		damage = 54,
		base = 85280
	}
	uv0.weapon_property_199[85283] = {
		id = 85283,
		reload_max = 255,
		damage = 61,
		base = 85280
	}
	uv0.weapon_property_199[85284] = {
		id = 85284,
		reload_max = 249,
		damage = 68,
		base = 85280
	}
	uv0.weapon_property_199[85285] = {
		id = 85285,
		reload_max = 244,
		damage = 75,
		base = 85280
	}
	uv0.weapon_property_199[85286] = {
		id = 85286,
		reload_max = 237,
		damage = 82,
		base = 85280
	}
	uv0.weapon_property_199[85287] = {
		id = 85287,
		reload_max = 232,
		damage = 89,
		base = 85280
	}
	uv0.weapon_property_199[85288] = {
		id = 85288,
		reload_max = 226,
		damage = 96,
		base = 85280
	}
	uv0.weapon_property_199[85289] = {
		id = 85289,
		reload_max = 222,
		damage = 103,
		base = 85280
	}
	uv0.weapon_property_199[85290] = {
		id = 85290,
		reload_max = 216,
		damage = 110,
		base = 85280
	}
	uv0.weapon_property_199[85291] = {
		reload_max = 216,
		damage = 110,
		base = 85280,
		id = 85291,
		corrected = 104
	}
	uv0.weapon_property_199[85300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "B-37 三联装406mm主炮MK-1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 50,
		corrected = 100,
		min_range = 50,
		id = 85300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5003,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1570
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85301] = {
		id = 85301,
		reload_max = 4900,
		damage = 59,
		base = 85300
	}
	uv0.weapon_property_199[85302] = {
		id = 85302,
		reload_max = 4803,
		damage = 67,
		base = 85300
	}
	uv0.weapon_property_199[85303] = {
		id = 85303,
		reload_max = 4701,
		damage = 76,
		base = 85300
	}
	uv0.weapon_property_199[85304] = {
		id = 85304,
		reload_max = 4601,
		damage = 84,
		base = 85300
	}
	uv0.weapon_property_199[85305] = {
		id = 85305,
		reload_max = 4502,
		damage = 92,
		base = 85300
	}
	uv0.weapon_property_199[85306] = {
		id = 85306,
		reload_max = 4401,
		damage = 101,
		base = 85300
	}
	uv0.weapon_property_199[85320] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "B-37 三联装406mm主炮MK-1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 100,
		min_range = 50,
		id = 85320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4764,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1571
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85321] = {
		id = 85321,
		reload_max = 4668,
		damage = 65,
		base = 85320
	}
	uv0.weapon_property_199[85322] = {
		id = 85322,
		reload_max = 4573,
		damage = 73,
		base = 85320
	}
	uv0.weapon_property_199[85323] = {
		id = 85323,
		reload_max = 4477,
		damage = 83,
		base = 85320
	}
	uv0.weapon_property_199[85324] = {
		id = 85324,
		reload_max = 4382,
		damage = 92,
		base = 85320
	}
	uv0.weapon_property_199[85325] = {
		id = 85325,
		reload_max = 4288,
		damage = 102,
		base = 85320
	}
	uv0.weapon_property_199[85326] = {
		id = 85326,
		reload_max = 4191,
		damage = 112,
		base = 85320
	}
	uv0.weapon_property_199[85327] = {
		id = 85327,
		reload_max = 4097,
		damage = 120,
		base = 85320
	}
	uv0.weapon_property_199[85328] = {
		id = 85328,
		reload_max = 4001,
		damage = 129,
		base = 85320
	}
	uv0.weapon_property_199[85329] = {
		id = 85329,
		reload_max = 3906,
		damage = 139,
		base = 85320
	}
	uv0.weapon_property_199[85330] = {
		id = 85330,
		reload_max = 3812,
		damage = 149,
		base = 85320
	}
	uv0.weapon_property_199[85360] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 85360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85361] = {
		id = 85361,
		reload_max = 218,
		damage = 16,
		base = 85360
	}
	uv0.weapon_property_199[85362] = {
		id = 85362,
		reload_max = 213,
		damage = 19,
		base = 85360
	}
	uv0.weapon_property_199[85363] = {
		id = 85363,
		reload_max = 209,
		damage = 22,
		base = 85360
	}
	uv0.weapon_property_199[85380] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 85380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 212,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85381] = {
		id = 85381,
		reload_max = 207,
		damage = 36,
		base = 85380
	}
	uv0.weapon_property_199[85382] = {
		id = 85382,
		reload_max = 203,
		damage = 41,
		base = 85380
	}
	uv0.weapon_property_199[85383] = {
		id = 85383,
		reload_max = 199,
		damage = 45,
		base = 85380
	}
	uv0.weapon_property_199[85384] = {
		id = 85384,
		reload_max = 194,
		damage = 51,
		base = 85380
	}
	uv0.weapon_property_199[85385] = {
		id = 85385,
		reload_max = 190,
		damage = 57,
		base = 85380
	}
	uv0.weapon_property_199[85386] = {
		id = 85386,
		reload_max = 186,
		damage = 64,
		base = 85380
	}
	uv0.weapon_property_199[85400] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 85400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 202,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_199[85401] = {
		id = 85401,
		reload_max = 196,
		damage = 42,
		base = 85400
	}
	uv0.weapon_property_199[85402] = {
		id = 85402,
		reload_max = 193,
		damage = 47,
		base = 85400
	}
	uv0.weapon_property_199[85403] = {
		id = 85403,
		reload_max = 189,
		damage = 53,
		base = 85400
	}
	uv0.weapon_property_199[85404] = {
		id = 85404,
		reload_max = 185,
		damage = 59,
		base = 85400
	}
	uv0.weapon_property_199[85405] = {
		id = 85405,
		reload_max = 181,
		damage = 65,
		base = 85400
	}
end()
