pg = pg or {}
pg.weapon_property_132 = {}

function ()
	uv0.weapon_property_132[65911] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天鹰技能G.50Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 65911,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65911
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65912] = {
		name = "天鹰技能G.50Lv2",
		damage = 1,
		base = 65911,
		id = 65912,
		bullet_ID = {
			65912
		}
	}
	uv0.weapon_property_132[65913] = {
		name = "天鹰技能G.50Lv3",
		damage = 1,
		base = 65911,
		id = 65913,
		bullet_ID = {
			65913
		}
	}
	uv0.weapon_property_132[65914] = {
		name = "天鹰技能G.50Lv4",
		damage = 1,
		base = 65911,
		id = 65914,
		bullet_ID = {
			65914
		}
	}
	uv0.weapon_property_132[65915] = {
		name = "天鹰技能G.50Lv5",
		damage = 1,
		base = 65911,
		id = 65915,
		bullet_ID = {
			65915
		}
	}
	uv0.weapon_property_132[65916] = {
		name = "天鹰技能G.50Lv6",
		damage = 1,
		base = 65911,
		id = 65916,
		bullet_ID = {
			65916
		}
	}
	uv0.weapon_property_132[65917] = {
		name = "天鹰技能G.50Lv7",
		damage = 1,
		base = 65911,
		id = 65917,
		bullet_ID = {
			65917
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65918] = {
		name = "天鹰技能G.50Lv8",
		damage = 1,
		base = 65911,
		id = 65918,
		bullet_ID = {
			65918
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65919] = {
		name = "天鹰技能G.50Lv9",
		damage = 1,
		base = 65911,
		id = 65919,
		bullet_ID = {
			65919
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65920] = {
		name = "天鹰技能G.50Lv10",
		damage = 1,
		base = 65911,
		id = 65920,
		bullet_ID = {
			65920
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65921] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 100lb 炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 69,
		corrected = 100,
		min_range = 0,
		id = 65921,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65922] = {
		id = 65922,
		damage = 78,
		base = 65921
	}
	uv0.weapon_property_132[65923] = {
		id = 65923,
		damage = 89,
		base = 65921
	}
	uv0.weapon_property_132[65924] = {
		id = 65924,
		damage = 99,
		base = 65921
	}
	uv0.weapon_property_132[65925] = {
		id = 65925,
		damage = 110,
		base = 65921
	}
	uv0.weapon_property_132[65926] = {
		id = 65926,
		damage = 120,
		base = 65921
	}
	uv0.weapon_property_132[65927] = {
		id = 65927,
		damage = 131,
		base = 65921
	}
	uv0.weapon_property_132[65928] = {
		id = 65928,
		damage = 141,
		base = 65921
	}
	uv0.weapon_property_132[65929] = {
		id = 65929,
		damage = 152,
		base = 65921
	}
	uv0.weapon_property_132[65930] = {
		id = 65930,
		damage = 162,
		base = 65921
	}
	uv0.weapon_property_132[65931] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "天鹰技能Re2001鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 65931,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65931
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65932] = {
		name = "天鹰技能Re2001鱼雷机Lv2",
		damage = 1,
		base = 65931,
		id = 65932,
		bullet_ID = {
			65932
		}
	}
	uv0.weapon_property_132[65933] = {
		name = "天鹰技能Re2001鱼雷机Lv3",
		damage = 1,
		base = 65931,
		id = 65933,
		bullet_ID = {
			65933
		}
	}
	uv0.weapon_property_132[65934] = {
		name = "天鹰技能Re2001鱼雷机Lv4",
		damage = 1,
		base = 65931,
		id = 65934,
		bullet_ID = {
			65934
		}
	}
	uv0.weapon_property_132[65935] = {
		name = "天鹰技能Re2001鱼雷机Lv5",
		damage = 1,
		base = 65931,
		id = 65935,
		bullet_ID = {
			65935
		}
	}
	uv0.weapon_property_132[65936] = {
		name = "天鹰技能Re2001鱼雷机Lv6",
		damage = 1,
		base = 65931,
		id = 65936,
		bullet_ID = {
			65936
		}
	}
	uv0.weapon_property_132[65937] = {
		name = "天鹰技能Re2001鱼雷机Lv7",
		damage = 1,
		base = 65931,
		id = 65937,
		bullet_ID = {
			65937
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65938] = {
		name = "天鹰技能Re2001鱼雷机Lv8",
		damage = 1,
		base = 65931,
		id = 65938,
		bullet_ID = {
			65938
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65939] = {
		name = "天鹰技能Re2001鱼雷机Lv9",
		damage = 1,
		base = 65931,
		id = 65939,
		bullet_ID = {
			65939
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65940] = {
		name = "天鹰技能Re2001鱼雷机Lv10",
		damage = 1,
		base = 65931,
		id = 65940,
		bullet_ID = {
			65940
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_132[65941] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 机载鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 96,
		corrected = 100,
		min_range = 0,
		id = 65941,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65942] = {
		id = 65942,
		damage = 112,
		base = 65941
	}
	uv0.weapon_property_132[65943] = {
		id = 65943,
		damage = 128,
		base = 65941
	}
	uv0.weapon_property_132[65944] = {
		id = 65944,
		damage = 144,
		base = 65941
	}
	uv0.weapon_property_132[65945] = {
		id = 65945,
		damage = 160,
		base = 65941
	}
	uv0.weapon_property_132[65946] = {
		id = 65946,
		damage = 176,
		base = 65941
	}
	uv0.weapon_property_132[65947] = {
		id = 65947,
		damage = 192,
		base = 65941
	}
	uv0.weapon_property_132[65948] = {
		id = 65948,
		damage = 208,
		base = 65941
	}
	uv0.weapon_property_132[65949] = {
		id = 65949,
		damage = 224,
		base = 65941
	}
	uv0.weapon_property_132[65950] = {
		id = 65950,
		damage = 240,
		base = 65941
	}
	uv0.weapon_property_132[65951] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "射水鱼技能鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 65951,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19289,
			19289
		},
		barrage_ID = {
			81091,
			81092
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65952] = {
		name = "射水鱼技能鱼雷LV2",
		damage = 15,
		base = 65951,
		id = 65952,
		bullet_ID = {
			19289,
			19289
		}
	}
	uv0.weapon_property_132[65953] = {
		name = "射水鱼技能鱼雷LV3",
		damage = 18,
		base = 65951,
		id = 65953,
		bullet_ID = {
			19289,
			19289
		}
	}
	uv0.weapon_property_132[65954] = {
		name = "射水鱼技能鱼雷LV4",
		damage = 21,
		base = 65951,
		id = 65954,
		bullet_ID = {
			19289,
			19289
		}
	}
	uv0.weapon_property_132[65955] = {
		name = "射水鱼技能鱼雷LV5",
		damage = 24,
		base = 65951,
		id = 65955,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81091,
			81092,
			81093
		}
	}
	uv0.weapon_property_132[65956] = {
		name = "射水鱼技能鱼雷LV6",
		damage = 27,
		base = 65951,
		id = 65956,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81091,
			81092,
			81093
		}
	}
	uv0.weapon_property_132[65957] = {
		name = "射水鱼技能鱼雷LV7",
		damage = 30,
		base = 65951,
		id = 65957,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81091,
			81092,
			81093
		}
	}
	uv0.weapon_property_132[65958] = {
		name = "射水鱼技能鱼雷LV8",
		damage = 33,
		base = 65951,
		id = 65958,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81094,
			81095,
			81096
		}
	}
	uv0.weapon_property_132[65959] = {
		name = "射水鱼技能鱼雷LV9",
		damage = 36,
		base = 65951,
		id = 65959,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81094,
			81095,
			81096
		}
	}
	uv0.weapon_property_132[65960] = {
		name = "射水鱼技能鱼雷LV10",
		damage = 40,
		base = 65951,
		id = 65960,
		bullet_ID = {
			19289,
			19289,
			19289
		},
		barrage_ID = {
			81094,
			81095,
			81096
		}
	}
	uv0.weapon_property_132[65961] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "旧金山技能追星19HitLv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 65961,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19290,
			19291
		},
		barrage_ID = {
			81101,
			81102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65962] = {
		id = 65962,
		name = "旧金山技能追星19HitLv2",
		damage = 6,
		base = 65961
	}
	uv0.weapon_property_132[65963] = {
		id = 65963,
		name = "旧金山技能追星19HitLv3",
		damage = 7,
		base = 65961
	}
	uv0.weapon_property_132[65964] = {
		id = 65964,
		name = "旧金山技能追星19HitLv4",
		damage = 8,
		base = 65961
	}
	uv0.weapon_property_132[65965] = {
		id = 65965,
		name = "旧金山技能追星19HitLv5",
		damage = 9,
		base = 65961
	}
	uv0.weapon_property_132[65966] = {
		id = 65966,
		name = "旧金山技能追星19HitLv6",
		damage = 10,
		base = 65961
	}
	uv0.weapon_property_132[65967] = {
		id = 65967,
		name = "旧金山技能追星19HitLv7",
		damage = 11,
		base = 65961
	}
	uv0.weapon_property_132[65968] = {
		id = 65968,
		name = "旧金山技能追星19HitLv8",
		damage = 12,
		base = 65961
	}
	uv0.weapon_property_132[65969] = {
		id = 65969,
		name = "旧金山技能追星19HitLv9",
		damage = 13,
		base = 65961
	}
	uv0.weapon_property_132[65970] = {
		id = 65970,
		name = "旧金山技能追星19HitLv10",
		damage = 15,
		base = 65961
	}
	uv0.weapon_property_132[65971] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "新泽西定点生成小弹幕-Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 25,
		id = 65971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19294,
			19294
		},
		barrage_ID = {
			81100,
			81104
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		spawn_bound = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_132[65972] = {
		id = 65972,
		name = "新泽西定点生成小弹幕-Lv2",
		damage = 12,
		base = 65971
	}
	uv0.weapon_property_132[65973] = {
		id = 65973,
		name = "新泽西定点生成小弹幕-Lv3",
		damage = 13,
		base = 65971
	}
	uv0.weapon_property_132[65974] = {
		id = 65974,
		name = "新泽西定点生成小弹幕-Lv4",
		damage = 14,
		base = 65971
	}
end()
