pg = pg or {}
pg.weapon_property_339 = {}

function ()
	uv0.weapon_property_339[781311] = {
		name = "【2021意大利活动B】塞壬战列R型跨射武器3x2轮",
		damage = 44,
		base = 1001052,
		id = 781311,
		bullet_ID = {
			830007
		},
		barrage_ID = {
			20018
		}
	}
	uv0.weapon_property_339[781312] = {
		name = "【2021意大利活动B】塞壬航母R型近程自卫火炮",
		damage = 6,
		base = 1001057,
		id = 781312,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_339[781313] = {
		name = "【2021意大利活动B】塞壬航母R型单发x6随机",
		damage = 9,
		base = 1001062,
		id = 781313,
		bullet_ID = {
			830005
		},
		barrage_ID = {
			1106
		}
	}
	uv0.weapon_property_339[781314] = {
		name = "【2021意大利活动B】塞壬自爆船R型特殊武器",
		damage = 12,
		base = 1000871,
		id = 781314,
		bullet_ID = {
			830006
		},
		barrage_ID = {
			700029
		}
	}
	uv0.weapon_property_339[781316] = {
		id = 781316,
		name = "【2021意大利活动B】塞壬航母R型轰炸机",
		base = 1001067
	}
	uv0.weapon_property_339[781317] = {
		id = 781317,
		name = "【2021意大利活动B】塞壬航母R型战斗机",
		base = 1001072
	}
	uv0.weapon_property_339[782001] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C1】塞壬领洋者I型 近程自卫火炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 750,
		queue = 5,
		range = 80,
		damage = 9,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782001,
		bullet_ID = {
			801
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_339[782002] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C1】塞壬领洋者I型 主炮1",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1600,
		queue = 1,
		range = 90,
		damage = 15,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 782002,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			200140,
			200141
		}
	}
	uv0.weapon_property_339[782003] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C1】塞壬领洋者I型 主炮2",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1000,
		queue = 1,
		range = 90,
		damage = 15,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 782003,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_339[782004] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C1】塞壬领洋者I型 三联装鱼雷",
		type = 3,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		reload_max = 1650,
		queue = 4,
		range = 80,
		damage = 32,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 782004,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1402
		}
	}
	uv0.weapon_property_339[782005] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C1】塞壬领洋者I型 特殊主炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 1700,
		queue = 1,
		range = 80,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782005,
		bullet_ID = {
			803,
			803,
			803,
			803
		},
		barrage_ID = {
			21037,
			21038,
			21039,
			21040
		}
	}
	uv0.weapon_property_339[782006] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C1】塞壬领洋者I型 特殊武器旋转子弹副炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 3,
		range = 80,
		damage = 10,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782006,
		bullet_ID = {
			801,
			801
		},
		barrage_ID = {
			21006,
			21007
		}
	}
	uv0.weapon_property_339[782101] = {
		aim_type = 1,
		name = "【2021意大利活动C2】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 26,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 782101,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_339[782102] = {
		aim_type = 1,
		name = "【2021意大利活动C2】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 30,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 782102,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_339[782103] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C2】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 24,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 782103,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_339[782104] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C2】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 782104,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
	uv0.weapon_property_339[782105] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C2】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 22,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782105,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_339[782106] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C2】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 15,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782106,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_339[782201] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 轰炸机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 100,
		damage = 36,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 782201,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_339[782202] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 鱼雷机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 110,
		damage = 32,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 782202,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_339[782203] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮1",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 2,
		range = 110,
		damage = 12,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 782203,
		bullet_ID = {},
		barrage_ID = {
			690109
		}
	}
	uv0.weapon_property_339[782204] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮2",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 3,
		range = 110,
		damage = 12,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 782204,
		bullet_ID = {},
		barrage_ID = {
			690110
		}
	}
	uv0.weapon_property_339[782205] = {
		aim_type = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 轰炸机武器",
		axis_angle = 0,
		type = 2,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 400,
		attack_attribute = 4,
		queue = 1,
		angle = 180,
		range = 10,
		damage = 36,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		id = 782205,
		bullet_ID = {
			130301
		},
		barrage_ID = {
			130992
		}
	}
	uv0.weapon_property_339[782206] = {
		aim_type = 1,
		name = "【2021意大利活动C3】塞壬执棋者II型 鱼雷机武器",
		axis_angle = 0,
		type = 3,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 11954,
		attack_attribute = 4,
		queue = 1,
		angle = 90,
		range = 80,
		damage = 32,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 782206,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_339[782207] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮武器1",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 1500,
		queue = 3,
		range = 70,
		damage = 12,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 782207,
		bullet_ID = {
			700101,
			700102
		},
		barrage_ID = {
			690111,
			690112
		}
	}
	uv0.weapon_property_339[782208] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮武器2",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 500,
		queue = 4,
		range = 70,
		damage = 12,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 782208,
		bullet_ID = {
			690105,
			690106
		},
		barrage_ID = {
			690113,
			690114
		}
	}
	uv0.weapon_property_339[782209] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 5,
		range = 90,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782209,
		bullet_ID = {
			690107,
			690108
		},
		barrage_ID = {
			990001,
			990002
		}
	}
	uv0.weapon_property_339[782210] = {
		initial_over_heat = 1,
		name = "【2021意大利活动C3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 6,
		range = 90,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 782210,
		bullet_ID = {
			690109,
			690110
		},
		barrage_ID = {
			990241,
			990242
		}
	}
	uv0.weapon_property_339[782211] = {
		initial_over_heat = 0,
		name = "【2021意大利活动C3】塞壬执棋者II型 扫射弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 7,
		range = 90,
		damage = 15,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 782211,
		bullet_ID = {
			811,
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_339[783001] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2021意大利活动D1】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 783001,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_339[783002] = {
		reload_max = 150,
		name = "【2021意大利活动D1】BOSS 光辉 鱼雷机",
		damage = 36,
		base = 1002,
		id = 783002,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_339[783003] = {
		reload_max = 150,
		name = "【2021意大利活动D1】BOSS 光辉 轰炸机",
		damage = 48,
		base = 1002,
		id = 783003,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_339[783004] = {
		reload_max = 150,
		name = "【2021意大利活动D1】BOSS 光辉 战斗机",
		damage = 20,
		base = 1002,
		id = 783004,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_339[783005] = {
		range = 60,
		damage = 36,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动D1】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 783005,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_339[783006] = {
		range = 10,
		damage = 48,
		base = 1000,
		name = "【2021意大利活动D1】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 783006,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_339[783007] = {
		aim_type = 1,
		range = 85,
		damage = 20,
		base = 1000,
		name = "【2021意大利活动D1】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 783007,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_339[783008] = {
		name = "【2021意大利活动D1】BOSS 光辉 常规扫射弹幕",
		damage = 16,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 783008,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_339[783009] = {
		name = "【2021意大利活动D1】BOSS 光辉 扩散弹幕",
		damage = 16,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 783009,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_339[783010] = {
		aim_type = 1,
		name = "【2021意大利活动D1】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 16,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 783010,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_339[783101] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2021意大利活动D2】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 783101,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_339[783102] = {
		reload_max = 150,
		name = "【2021意大利活动D2】BOSS 光辉 鱼雷机",
		damage = 38,
		base = 1002,
		id = 783102,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_339[783103] = {
		reload_max = 150,
		name = "【2021意大利活动D2】BOSS 光辉 轰炸机",
		damage = 52,
		base = 1002,
		id = 783103,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_339[783104] = {
		reload_max = 150,
		name = "【2021意大利活动D2】BOSS 光辉 战斗机",
		damage = 21,
		base = 1002,
		id = 783104,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_339[783105] = {
		range = 60,
		damage = 38,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动D2】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 783105,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_339[783106] = {
		range = 10,
		damage = 52,
		base = 1000,
		name = "【2021意大利活动D2】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 783106,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_339[783107] = {
		aim_type = 1,
		range = 85,
		damage = 21,
		base = 1000,
		name = "【2021意大利活动D2】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 783107,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_339[783108] = {
		name = "【2021意大利活动D2】BOSS 光辉 常规扫射弹幕",
		damage = 16,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 783108,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_339[783109] = {
		name = "【2021意大利活动D2】BOSS 光辉 扩散弹幕",
		damage = 16,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 783109,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_339[783110] = {
		aim_type = 1,
		name = "【2021意大利活动D2】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 16,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 783110,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_339[783201] = {
		aim_type = 0,
		range = 120,
		damage = 6,
		base = 1000,
		name = "【2021意大利活动D3】测试者·风 旋风弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783201,
		bullet_ID = {
			830013,
			830014,
			830013,
			830014,
			830013,
			830014
		},
		barrage_ID = {
			840007,
			840008,
			840009,
			840010,
			840011,
			840012
		}
	}
	uv0.weapon_property_339[783202] = {
		aim_type = 0,
		range = 120,
		damage = 6,
		base = 1000,
		name = "【2021意大利活动D3】测试者·风 风眼弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 783202,
		bullet_ID = {
			830015,
			830018
		},
		barrage_ID = {
			840021,
			840030
		}
	}
	uv0.weapon_property_339[783203] = {
		name = "【2021意大利活动D3】测试者通用随机瞄准",
		damage = 6,
		base = 1001029,
		id = 783203,
		angle = 360,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840031,
			840032
		}
	}
	uv0.weapon_property_339[783204] = {
		name = "【2021意大利活动D3】测试者通用5way鱼雷",
		damage = 52,
		base = 1001039,
		id = 783204,
		initial_over_heat = 0,
		angle = 360,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1404
		}
	}
	uv0.weapon_property_339[783205] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动D3】测试者·水 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783205,
		bullet_ID = {
			830019,
			830020,
			830021,
			830022,
			830023,
			830024,
			830025,
			830026,
			830027
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_339[783206] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动D3】测试者·雷 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783206,
		bullet_ID = {
			830036,
			830035,
			830034,
			830033,
			830032,
			830031,
			830030,
			830029,
			830028
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_339[783207] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021意大利活动D3】测试者·雷 聚焦激光（雷电）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 783207,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			830037,
			830038,
			830037,
			830038,
			830037,
			830038
		},
		barrage_ID = {
			840051,
			840052,
			840053,
			840054,
			840055,
			840056
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_339[783208] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动D3】测试者·雷 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 783208,
		bullet_ID = {
			830028,
			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036,
			830028,
			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036
		},
		barrage_ID = {
			840057,
			840058,
			840059,
			840060,
			840061,
			840062,
			840063,
			840064,
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			840066,
			840067,
			840068,
			840069,
			840070,
			840071,
			840072,
			840073,
			840074
		}
	}
	uv0.weapon_property_339[783209] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动D3】测试者·水 螺旋自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783209,
		bullet_ID = {
			830039,
			830040,
			830039,
			830040
		},
		barrage_ID = {
			600805,
			600806,
			600807,
			600808
		}
	}
	uv0.weapon_property_339[783210] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动D3】测试者·水 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 783210,
		bullet_ID = {
			830041,
			830042
		},
		barrage_ID = {
			840075,
			840076
		}
	}
	uv0.weapon_property_339[783211] = {
		aim_type = 1,
		name = "【2021意大利活动D3】测试者通用 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 360,
		range = 75,
		damage = 36,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 783211,
		bullet_ID = {
			500402
		},
		barrage_ID = {
			690101
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_339[783212] = {
		aim_type = 1,
		name = "【2021意大利活动D3】测试者通用 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 360,
		range = 150,
		damage = 42,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 783212,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			690010
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_339[783213] = {
		aim_type = 0,
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 雷 逆时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783213,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840081
		}
	}
	uv0.weapon_property_339[783214] = {
		aim_type = 0,
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 雷 顺时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783214,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840082
		}
	}
	uv0.weapon_property_339[783215] = {
		aim_type = 0,
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 水",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 783215,
		bullet_ID = {
			830055
		},
		barrage_ID = {
			840084
		}
	}
end()
