pg = pg or {}
pg.weapon_property_161 = {}

function ()
	uv0.weapon_property_161[68533] = {
		id = 68533,
		name = "埃米尔·贝尔汀改技能鱼雷LV3",
		damage = 42,
		base = 68531
	}
	uv0.weapon_property_161[68534] = {
		id = 68534,
		name = "埃米尔·贝尔汀改技能鱼雷LV4",
		damage = 50,
		base = 68531
	}
	uv0.weapon_property_161[68535] = {
		id = 68535,
		name = "埃米尔·贝尔汀改技能鱼雷LV5",
		damage = 52,
		base = 68531
	}
	uv0.weapon_property_161[68536] = {
		id = 68536,
		name = "埃米尔·贝尔汀改技能鱼雷LV6",
		damage = 55,
		base = 68531
	}
	uv0.weapon_property_161[68537] = {
		id = 68537,
		name = "埃米尔·贝尔汀改技能鱼雷LV7",
		damage = 58,
		base = 68531
	}
	uv0.weapon_property_161[68538] = {
		id = 68538,
		name = "埃米尔·贝尔汀改技能鱼雷LV8",
		damage = 62,
		base = 68531
	}
	uv0.weapon_property_161[68539] = {
		id = 68539,
		name = "埃米尔·贝尔汀改技能鱼雷LV9",
		damage = 67,
		base = 68531
	}
	uv0.weapon_property_161[68540] = {
		id = 68540,
		name = "埃米尔·贝尔汀改技能鱼雷LV10",
		damage = 72,
		base = 68531
	}
	uv0.weapon_property_161[68541] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊25技能零侦LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 68541,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68541
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_161[68542] = {
		id = 68542,
		name = "伊25技能零侦LV2",
		damage = 78,
		base = 68541
	}
	uv0.weapon_property_161[68543] = {
		id = 68543,
		name = "伊25技能零侦LV3",
		damage = 85,
		base = 68541
	}
	uv0.weapon_property_161[68544] = {
		id = 68544,
		name = "伊25技能零侦LV4",
		damage = 93,
		base = 68541
	}
	uv0.weapon_property_161[68545] = {
		id = 68545,
		name = "伊25技能零侦LV5",
		damage = 100,
		base = 68541
	}
	uv0.weapon_property_161[68546] = {
		id = 68546,
		name = "伊25技能零侦LV6",
		damage = 108,
		base = 68541
	}
	uv0.weapon_property_161[68547] = {
		id = 68547,
		name = "伊25技能零侦LV7",
		damage = 115,
		base = 68541
	}
	uv0.weapon_property_161[68548] = {
		id = 68548,
		name = "伊25技能零侦LV8",
		damage = 123,
		base = 68541
	}
	uv0.weapon_property_161[68549] = {
		id = 68549,
		name = "伊25技能零侦LV9",
		damage = 130,
		base = 68541
	}
	uv0.weapon_property_161[68550] = {
		id = 68550,
		name = "伊25技能零侦LV10",
		damage = 138,
		base = 68541
	}
	uv0.weapon_property_161[68551] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 150lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 72,
		corrected = 100,
		min_range = 0,
		id = 68551,
		attack_attribute_ratio = 75,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19999
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_161[68552] = {
		id = 68552,
		damage = 81,
		base = 68551
	}
	uv0.weapon_property_161[68553] = {
		id = 68553,
		damage = 90,
		base = 68551
	}
	uv0.weapon_property_161[68554] = {
		id = 68554,
		damage = 99,
		base = 68551
	}
	uv0.weapon_property_161[68555] = {
		id = 68555,
		damage = 108,
		base = 68551
	}
	uv0.weapon_property_161[68556] = {
		id = 68556,
		damage = 117,
		base = 68551
	}
	uv0.weapon_property_161[68557] = {
		id = 68557,
		damage = 128,
		base = 68551
	}
	uv0.weapon_property_161[68558] = {
		id = 68558,
		damage = 138,
		base = 68551
	}
	uv0.weapon_property_161[68559] = {
		id = 68559,
		damage = 149,
		base = 68551
	}
	uv0.weapon_property_161[68560] = {
		id = 68560,
		damage = 159,
		base = 68551
	}
	uv0.weapon_property_161[68561] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊25上浮技能弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 68561,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19865,
			19865,
			19865
		},
		barrage_ID = {
			80741,
			80742,
			80743
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_161[68562] = {
		id = 68562,
		name = "伊25上浮技能弹幕LV2",
		damage = 22,
		base = 68561
	}
	uv0.weapon_property_161[68563] = {
		id = 68563,
		name = "伊25上浮技能弹幕LV3",
		damage = 24,
		base = 68561
	}
	uv0.weapon_property_161[68564] = {
		id = 68564,
		name = "伊25上浮技能弹幕LV4",
		damage = 28,
		base = 68561
	}
	uv0.weapon_property_161[68565] = {
		id = 68565,
		name = "伊25上浮技能弹幕LV5",
		damage = 26,
		base = 68561
	}
	uv0.weapon_property_161[68566] = {
		id = 68566,
		name = "伊25上浮技能弹幕LV6",
		damage = 28,
		base = 68561
	}
	uv0.weapon_property_161[68567] = {
		id = 68567,
		name = "伊25上浮技能弹幕LV7",
		damage = 30,
		base = 68561
	}
	uv0.weapon_property_161[68568] = {
		id = 68568,
		name = "伊25上浮技能弹幕LV8",
		damage = 32,
		base = 68561
	}
	uv0.weapon_property_161[68569] = {
		id = 68569,
		name = "伊25上浮技能弹幕LV9",
		damage = 34,
		base = 68561
	}
	uv0.weapon_property_161[68570] = {
		id = 68570,
		name = "伊25上浮技能弹幕LV10",
		damage = 36,
		base = 68561
	}
	uv0.weapon_property_161[68571] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "168技能鱼雷LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 68571,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19899,
			19899
		},
		barrage_ID = {
			80735,
			80736
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_161[68572] = {
		id = 68572,
		name = "168技能鱼雷LV2",
		damage = 30,
		base = 68571
	}
	uv0.weapon_property_161[68573] = {
		id = 68573,
		name = "168技能鱼雷LV3",
		damage = 33,
		base = 68571
	}
	uv0.weapon_property_161[68574] = {
		name = "168技能鱼雷LV4",
		damage = 36,
		base = 68571,
		id = 68574,
		barrage_ID = {
			80737,
			80738
		}
	}
	uv0.weapon_property_161[68575] = {
		name = "168技能鱼雷LV5",
		damage = 40,
		base = 68571,
		id = 68575,
		barrage_ID = {
			80737,
			80738
		}
	}
	uv0.weapon_property_161[68576] = {
		name = "168技能鱼雷LV6",
		damage = 44,
		base = 68571,
		id = 68576,
		barrage_ID = {
			80737,
			80738
		}
	}
	uv0.weapon_property_161[68577] = {
		name = "168技能鱼雷LV7",
		damage = 48,
		base = 68571,
		id = 68577,
		barrage_ID = {
			80737,
			80738
		}
	}
	uv0.weapon_property_161[68578] = {
		name = "168技能鱼雷LV8",
		damage = 52,
		base = 68571,
		id = 68578,
		barrage_ID = {
			80739,
			80740
		}
	}
	uv0.weapon_property_161[68579] = {
		name = "168技能鱼雷LV9",
		damage = 56,
		base = 68571,
		id = 68579,
		barrage_ID = {
			80739,
			80740
		}
	}
	uv0.weapon_property_161[68580] = {
		name = "168技能鱼雷LV10",
		damage = 60,
		base = 68571,
		id = 68580,
		barrage_ID = {
			80739,
			80740
		}
	}
	uv0.weapon_property_161[68581] = {
		action_index = "attack",
		range = 115,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿拉巴马技能LV1-PVP",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 35,
		id = 68581,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19001,
			19001,
			19001
		},
		barrage_ID = {
			80760,
			80761,
			80762
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_161[68582] = {
		id = 68582,
		name = "阿拉巴马技能LV2-PVP",
		damage = 70,
		base = 68581
	}
	uv0.weapon_property_161[68583] = {
		id = 68583,
		name = "阿拉巴马技能LV3-PVP",
		damage = 82,
		base = 68581
	}
	uv0.weapon_property_161[68584] = {
		id = 68584,
		name = "阿拉巴马技能LV4-PVP",
		damage = 94,
		base = 68581
	}
	uv0.weapon_property_161[68585] = {
		id = 68585,
		name = "阿拉巴马技能LV5-PVP",
		damage = 106,
		base = 68581
	}
	uv0.weapon_property_161[68586] = {
		name = "阿拉巴马技能LV6-PVP",
		damage = 118,
		base = 68581,
		id = 68586,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
	uv0.weapon_property_161[68587] = {
		name = "阿拉巴马技能LV7-PVP",
		damage = 130,
		base = 68581,
		id = 68587,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
	uv0.weapon_property_161[68588] = {
		name = "阿拉巴马技能LV8-PVP",
		damage = 142,
		base = 68581,
		id = 68588,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
	uv0.weapon_property_161[68589] = {
		name = "阿拉巴马技能LV9-PVP",
		damage = 154,
		base = 68581,
		id = 68589,
		barrage_ID = {
			80777,
			80778,
			80779
		}
	}
	uv0.weapon_property_161[68590] = {
		name = "阿拉巴马技能LV10-PVP",
		damage = 170,
		base = 68581,
		id = 68590,
		barrage_ID = {
			80777,
			80778,
			80779
		}
	}
	uv0.weapon_property_161[68591] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿拉巴马技能LV1-PVE",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 25,
		id = 68591,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19001,
			19001,
			19001
		},
		barrage_ID = {
			80760,
			80761,
			80762
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_161[68592] = {
		id = 68592,
		name = "阿拉巴马技能LV2-PVE",
		damage = 70,
		base = 68591
	}
	uv0.weapon_property_161[68593] = {
		id = 68593,
		name = "阿拉巴马技能LV3-PVE",
		damage = 82,
		base = 68591
	}
	uv0.weapon_property_161[68594] = {
		id = 68594,
		name = "阿拉巴马技能LV4-PVE",
		damage = 94,
		base = 68591
	}
	uv0.weapon_property_161[68595] = {
		id = 68595,
		name = "阿拉巴马技能LV5-PVE",
		damage = 106,
		base = 68591
	}
	uv0.weapon_property_161[68596] = {
		name = "阿拉巴马技能LV6-PVE",
		damage = 118,
		base = 68591,
		id = 68596,
		barrage_ID = {
			80763,
			80764,
			80765
		}
	}
end()
