pg = pg or {}
pg.weapon_property_35 = {}

function ()
	uv0.weapon_property_35[26141] = {
		id = 26141,
		reload_max = 190,
		damage = 39,
		base = 26140
	}
	uv0.weapon_property_35[26142] = {
		id = 26142,
		reload_max = 186,
		damage = 44,
		base = 26140
	}
	uv0.weapon_property_35[26143] = {
		id = 26143,
		reload_max = 184,
		damage = 49,
		base = 26140
	}
	uv0.weapon_property_35[26144] = {
		id = 26144,
		reload_max = 178,
		damage = 54,
		base = 26140
	}
	uv0.weapon_property_35[26145] = {
		id = 26145,
		reload_max = 175,
		damage = 59,
		base = 26140
	}
	uv0.weapon_property_35[26146] = {
		id = 26146,
		reload_max = 171,
		damage = 64,
		base = 26140
	}
	uv0.weapon_property_35[26147] = {
		id = 26147,
		reload_max = 167,
		damage = 69,
		base = 26140
	}
	uv0.weapon_property_35[26148] = {
		id = 26148,
		reload_max = 163,
		damage = 74,
		base = 26140
	}
	uv0.weapon_property_35[26149] = {
		id = 26149,
		reload_max = 159,
		damage = 79,
		base = 26140
	}
	uv0.weapon_property_35[26150] = {
		id = 26150,
		reload_max = 156,
		damage = 84,
		base = 26140
	}
	uv0.weapon_property_35[26151] = {
		reload_max = 156,
		damage = 84,
		base = 26140,
		id = 26151,
		corrected = 104
	}
	uv0.weapon_property_35[26200] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 26200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 242,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26201] = {
		id = 26201,
		reload_max = 238,
		damage = 48,
		base = 26200
	}
	uv0.weapon_property_35[26202] = {
		id = 26202,
		reload_max = 232,
		damage = 54,
		base = 26200
	}
	uv0.weapon_property_35[26203] = {
		id = 26203,
		reload_max = 227,
		damage = 60,
		base = 26200
	}
	uv0.weapon_property_35[26204] = {
		id = 26204,
		reload_max = 223,
		damage = 66,
		base = 26200
	}
	uv0.weapon_property_35[26205] = {
		id = 26205,
		reload_max = 219,
		damage = 73,
		base = 26200
	}
	uv0.weapon_property_35[26206] = {
		id = 26206,
		reload_max = 213,
		damage = 80,
		base = 26200
	}
	uv0.weapon_property_35[26220] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 26220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 231,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26221] = {
		id = 26221,
		reload_max = 226,
		damage = 53,
		base = 26220
	}
	uv0.weapon_property_35[26222] = {
		id = 26222,
		reload_max = 221,
		damage = 60,
		base = 26220
	}
	uv0.weapon_property_35[26223] = {
		id = 26223,
		reload_max = 216,
		damage = 67,
		base = 26220
	}
	uv0.weapon_property_35[26224] = {
		id = 26224,
		reload_max = 213,
		damage = 74,
		base = 26220
	}
	uv0.weapon_property_35[26225] = {
		id = 26225,
		reload_max = 208,
		damage = 81,
		base = 26220
	}
	uv0.weapon_property_35[26226] = {
		id = 26226,
		reload_max = 203,
		damage = 88,
		base = 26220
	}
	uv0.weapon_property_35[26227] = {
		id = 26227,
		reload_max = 198,
		damage = 95,
		base = 26220
	}
	uv0.weapon_property_35[26228] = {
		id = 26228,
		reload_max = 193,
		damage = 102,
		base = 26220
	}
	uv0.weapon_property_35[26229] = {
		id = 26229,
		reload_max = 189,
		damage = 109,
		base = 26220
	}
	uv0.weapon_property_35[26230] = {
		id = 26230,
		reload_max = 185,
		damage = 117,
		base = 26220
	}
	uv0.weapon_property_35[26240] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 26240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 220,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26241] = {
		id = 26241,
		reload_max = 214,
		damage = 57,
		base = 26240
	}
	uv0.weapon_property_35[26242] = {
		id = 26242,
		reload_max = 210,
		damage = 64,
		base = 26240
	}
	uv0.weapon_property_35[26243] = {
		id = 26243,
		reload_max = 205,
		damage = 72,
		base = 26240
	}
	uv0.weapon_property_35[26244] = {
		id = 26244,
		reload_max = 203,
		damage = 80,
		base = 26240
	}
	uv0.weapon_property_35[26245] = {
		id = 26245,
		reload_max = 197,
		damage = 88,
		base = 26240
	}
	uv0.weapon_property_35[26246] = {
		id = 26246,
		reload_max = 193,
		damage = 96,
		base = 26240
	}
	uv0.weapon_property_35[26247] = {
		id = 26247,
		reload_max = 188,
		damage = 104,
		base = 26240
	}
	uv0.weapon_property_35[26248] = {
		id = 26248,
		reload_max = 184,
		damage = 112,
		base = 26240
	}
	uv0.weapon_property_35[26249] = {
		id = 26249,
		reload_max = 179,
		damage = 120,
		base = 26240
	}
	uv0.weapon_property_35[26250] = {
		id = 26250,
		reload_max = 176,
		damage = 128,
		base = 26240
	}
	uv0.weapon_property_35[26251] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26251,
		corrected = 104
	}
	uv0.weapon_property_35[26252] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26252,
		corrected = 110
	}
	uv0.weapon_property_35[26253] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26253,
		corrected = 118
	}
	uv0.weapon_property_35[26300] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 26300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 184,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26301] = {
		id = 26301,
		reload_max = 180,
		damage = 18,
		base = 26300
	}
	uv0.weapon_property_35[26302] = {
		id = 26302,
		reload_max = 177,
		damage = 21,
		base = 26300
	}
	uv0.weapon_property_35[26303] = {
		id = 26303,
		reload_max = 174,
		damage = 24,
		base = 26300
	}
	uv0.weapon_property_35[26320] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 26320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 175,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26321] = {
		id = 26321,
		reload_max = 172,
		damage = 21,
		base = 26320
	}
	uv0.weapon_property_35[26322] = {
		id = 26322,
		reload_max = 168,
		damage = 24,
		base = 26320
	}
	uv0.weapon_property_35[26323] = {
		id = 26323,
		reload_max = 165,
		damage = 27,
		base = 26320
	}
	uv0.weapon_property_35[26324] = {
		id = 26324,
		reload_max = 161,
		damage = 30,
		base = 26320
	}
	uv0.weapon_property_35[26325] = {
		id = 26325,
		reload_max = 158,
		damage = 33,
		base = 26320
	}
	uv0.weapon_property_35[26326] = {
		id = 26326,
		reload_max = 154,
		damage = 36,
		base = 26320
	}
	uv0.weapon_property_35[26340] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 26340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 167,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26341] = {
		id = 26341,
		reload_max = 164,
		damage = 25,
		base = 26340
	}
	uv0.weapon_property_35[26342] = {
		id = 26342,
		reload_max = 159,
		damage = 28,
		base = 26340
	}
	uv0.weapon_property_35[26343] = {
		id = 26343,
		reload_max = 157,
		damage = 31,
		base = 26340
	}
	uv0.weapon_property_35[26344] = {
		id = 26344,
		reload_max = 153,
		damage = 34,
		base = 26340
	}
	uv0.weapon_property_35[26345] = {
		id = 26345,
		reload_max = 150,
		damage = 37,
		base = 26340
	}
	uv0.weapon_property_35[26346] = {
		id = 26346,
		reload_max = 147,
		damage = 40,
		base = 26340
	}
	uv0.weapon_property_35[26347] = {
		id = 26347,
		reload_max = 144,
		damage = 43,
		base = 26340
	}
	uv0.weapon_property_35[26348] = {
		id = 26348,
		reload_max = 139,
		damage = 46,
		base = 26340
	}
	uv0.weapon_property_35[26349] = {
		id = 26349,
		reload_max = 137,
		damage = 50,
		base = 26340
	}
end()
