pg = pg or {}
pg.weapon_property_46 = {}

function ()
	uv0.weapon_property_46[32066] = {
		id = 32066,
		reload_max = 403,
		damage = 16,
		base = 32060
	}
	uv0.weapon_property_46[32067] = {
		reload_max = 403,
		damage = 16,
		base = 32060,
		id = 32067,
		corrected = 130
	}
	uv0.weapon_property_46[32100] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm连装炮T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 5,
		corrected = 110,
		min_range = 0,
		id = 32100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 672,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32101] = {
		id = 32101,
		reload_max = 657,
		damage = 6,
		base = 32100
	}
	uv0.weapon_property_46[32102] = {
		id = 32102,
		reload_max = 641,
		damage = 7,
		base = 32100
	}
	uv0.weapon_property_46[32103] = {
		id = 32103,
		reload_max = 626,
		damage = 8,
		base = 32100
	}
	uv0.weapon_property_46[32120] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm连装炮T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 32120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 635,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32121] = {
		id = 32121,
		reload_max = 621,
		damage = 7,
		base = 32120
	}
	uv0.weapon_property_46[32122] = {
		id = 32122,
		reload_max = 607,
		damage = 8,
		base = 32120
	}
	uv0.weapon_property_46[32123] = {
		id = 32123,
		reload_max = 592,
		damage = 9,
		base = 32120
	}
	uv0.weapon_property_46[32124] = {
		id = 32124,
		reload_max = 577,
		damage = 10,
		base = 32120
	}
	uv0.weapon_property_46[32125] = {
		id = 32125,
		reload_max = 563,
		damage = 11,
		base = 32120
	}
	uv0.weapon_property_46[32126] = {
		id = 32126,
		reload_max = 548,
		damage = 12,
		base = 32120
	}
	uv0.weapon_property_46[32140] = {
		action_index = "attack",
		range = 63,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "140mm连装炮T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 110,
		min_range = 0,
		id = 32140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 599,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32141] = {
		id = 32141,
		reload_max = 586,
		damage = 8,
		base = 32140
	}
	uv0.weapon_property_46[32142] = {
		id = 32142,
		reload_max = 572,
		damage = 9,
		base = 32140
	}
	uv0.weapon_property_46[32143] = {
		id = 32143,
		reload_max = 558,
		damage = 10,
		base = 32140
	}
	uv0.weapon_property_46[32144] = {
		id = 32144,
		reload_max = 544,
		damage = 11,
		base = 32140
	}
	uv0.weapon_property_46[32145] = {
		id = 32145,
		reload_max = 530,
		damage = 12,
		base = 32140
	}
	uv0.weapon_property_46[32146] = {
		id = 32146,
		reload_max = 516,
		damage = 13,
		base = 32140
	}
	uv0.weapon_property_46[32147] = {
		id = 32147,
		reload_max = 503,
		damage = 14,
		base = 32140
	}
	uv0.weapon_property_46[32148] = {
		id = 32148,
		reload_max = 489,
		damage = 15,
		base = 32140
	}
	uv0.weapon_property_46[32149] = {
		id = 32149,
		reload_max = 475,
		damage = 16,
		base = 32140
	}
	uv0.weapon_property_46[32150] = {
		id = 32150,
		reload_max = 462,
		damage = 17,
		base = 32140
	}
	uv0.weapon_property_46[32151] = {
		reload_max = 462,
		damage = 17,
		base = 32140,
		id = 32151,
		corrected = 114
	}
	uv0.weapon_property_46[32200] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "155mm三连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 105,
		min_range = 0,
		id = 32200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 832,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1105
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32201] = {
		id = 32201,
		reload_max = 816,
		damage = 7,
		base = 32200
	}
	uv0.weapon_property_46[32202] = {
		id = 32202,
		reload_max = 800,
		damage = 8,
		base = 32200
	}
	uv0.weapon_property_46[32203] = {
		id = 32203,
		reload_max = 784,
		damage = 9,
		base = 32200
	}
	uv0.weapon_property_46[32204] = {
		id = 32204,
		reload_max = 768,
		damage = 10,
		base = 32200
	}
	uv0.weapon_property_46[32205] = {
		id = 32205,
		reload_max = 752,
		damage = 11,
		base = 32200
	}
	uv0.weapon_property_46[32206] = {
		id = 32206,
		reload_max = 736,
		damage = 12,
		base = 32200
	}
	uv0.weapon_property_46[32220] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "155mm三连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 32220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1105
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32221] = {
		id = 32221,
		reload_max = 784,
		damage = 8,
		base = 32220
	}
	uv0.weapon_property_46[32222] = {
		id = 32222,
		reload_max = 768,
		damage = 9,
		base = 32220
	}
	uv0.weapon_property_46[32223] = {
		id = 32223,
		reload_max = 752,
		damage = 10,
		base = 32220
	}
	uv0.weapon_property_46[32224] = {
		id = 32224,
		reload_max = 736,
		damage = 11,
		base = 32220
	}
	uv0.weapon_property_46[32225] = {
		id = 32225,
		reload_max = 720,
		damage = 12,
		base = 32220
	}
	uv0.weapon_property_46[32226] = {
		id = 32226,
		reload_max = 704,
		damage = 13,
		base = 32220
	}
	uv0.weapon_property_46[32227] = {
		id = 32227,
		reload_max = 688,
		damage = 14,
		base = 32220
	}
	uv0.weapon_property_46[32228] = {
		id = 32228,
		reload_max = 672,
		damage = 15,
		base = 32220
	}
	uv0.weapon_property_46[32229] = {
		id = 32229,
		reload_max = 656,
		damage = 16,
		base = 32220
	}
	uv0.weapon_property_46[32230] = {
		id = 32230,
		reload_max = 640,
		damage = 17,
		base = 32220
	}
	uv0.weapon_property_46[32240] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "155mm三连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 32240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 780,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1105
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32241] = {
		id = 32241,
		reload_max = 764,
		damage = 9,
		base = 32240
	}
	uv0.weapon_property_46[32242] = {
		id = 32242,
		reload_max = 748,
		damage = 10,
		base = 32240
	}
	uv0.weapon_property_46[32243] = {
		id = 32243,
		reload_max = 732,
		damage = 11,
		base = 32240
	}
	uv0.weapon_property_46[32244] = {
		id = 32244,
		reload_max = 716,
		damage = 12,
		base = 32240
	}
	uv0.weapon_property_46[32245] = {
		id = 32245,
		reload_max = 700,
		damage = 13,
		base = 32240
	}
	uv0.weapon_property_46[32246] = {
		id = 32246,
		reload_max = 684,
		damage = 14,
		base = 32240
	}
	uv0.weapon_property_46[32247] = {
		id = 32247,
		reload_max = 668,
		damage = 15,
		base = 32240
	}
	uv0.weapon_property_46[32248] = {
		id = 32248,
		reload_max = 652,
		damage = 16,
		base = 32240
	}
	uv0.weapon_property_46[32249] = {
		id = 32249,
		reload_max = 636,
		damage = 17,
		base = 32240
	}
	uv0.weapon_property_46[32250] = {
		id = 32250,
		reload_max = 620,
		damage = 18,
		base = 32240
	}
	uv0.weapon_property_46[32251] = {
		reload_max = 620,
		damage = 18,
		base = 32240,
		id = 32251,
		corrected = 109
	}
	uv0.weapon_property_46[32252] = {
		reload_max = 620,
		damage = 18,
		base = 32240,
		id = 32252,
		corrected = 116
	}
	uv0.weapon_property_46[32253] = {
		reload_max = 620,
		damage = 18,
		base = 32240,
		id = 32253,
		corrected = 124
	}
	uv0.weapon_property_46[32300] = {
		action_index = "attack",
		range = 64,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "152mm连装炮T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 6,
		corrected = 110,
		min_range = 0,
		id = 32300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 680,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32301] = {
		id = 32301,
		reload_max = 664,
		damage = 7,
		base = 32300
	}
	uv0.weapon_property_46[32302] = {
		id = 32302,
		reload_max = 648,
		damage = 8,
		base = 32300
	}
	uv0.weapon_property_46[32303] = {
		id = 32303,
		reload_max = 632,
		damage = 9,
		base = 32300
	}
	uv0.weapon_property_46[32320] = {
		action_index = "attack",
		range = 64,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "152mm连装炮T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 110,
		min_range = 0,
		id = 32320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 645,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_46[32321] = {
		id = 32321,
		reload_max = 630,
		damage = 8,
		base = 32320
	}
	uv0.weapon_property_46[32322] = {
		id = 32322,
		reload_max = 615,
		damage = 9,
		base = 32320
	}
end()
