pg = pg or {}
pg.weapon_property_152 = {}

function ()
	uv0.weapon_property_152[67950] = {
		name = "独立技能鱼雷Lv10",
		damage = 207,
		base = 67941,
		id = 67950,
		barrage_ID = {
			80534
		}
	}
	uv0.weapon_property_152[67951] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "独立技能鱼雷Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 67951,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			80531
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[67952] = {
		id = 67952,
		name = "独立技能鱼雷Lv2",
		damage = 74,
		base = 67951
	}
	uv0.weapon_property_152[67953] = {
		id = 67953,
		name = "独立技能鱼雷Lv3",
		damage = 92,
		base = 67951
	}
	uv0.weapon_property_152[67954] = {
		name = "独立技能鱼雷Lv4",
		damage = 107,
		base = 67951,
		id = 67954,
		barrage_ID = {
			80533
		}
	}
	uv0.weapon_property_152[67955] = {
		name = "独立技能鱼雷Lv5",
		damage = 123,
		base = 67951,
		id = 67955,
		barrage_ID = {
			80533
		}
	}
	uv0.weapon_property_152[67956] = {
		name = "独立技能鱼雷Lv6",
		damage = 141,
		base = 67951,
		id = 67956,
		barrage_ID = {
			80533
		}
	}
	uv0.weapon_property_152[67957] = {
		name = "独立技能鱼雷Lv7",
		damage = 157,
		base = 67951,
		id = 67957,
		barrage_ID = {
			80535
		}
	}
	uv0.weapon_property_152[67958] = {
		name = "独立技能鱼雷Lv8",
		damage = 175,
		base = 67951,
		id = 67958,
		barrage_ID = {
			80535
		}
	}
	uv0.weapon_property_152[67959] = {
		name = "独立技能鱼雷Lv9",
		damage = 191,
		base = 67951,
		id = 67959,
		barrage_ID = {
			80535
		}
	}
	uv0.weapon_property_152[67960] = {
		name = "独立技能鱼雷Lv10",
		damage = 207,
		base = 67951,
		id = 67960,
		barrage_ID = {
			80535
		}
	}
	uv0.weapon_property_152[67961] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "香格里拉技能专用武器-随机位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 180,
		charge_param = "",
		damage = 83,
		corrected = 100,
		min_range = 0,
		id = 67961,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19988
		},
		barrage_ID = {
			60001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[67962] = {
		id = 67962,
		damage = 98,
		base = 67961
	}
	uv0.weapon_property_152[67963] = {
		id = 67963,
		damage = 113,
		base = 67961
	}
	uv0.weapon_property_152[67964] = {
		id = 67964,
		damage = 128,
		base = 67961
	}
	uv0.weapon_property_152[67965] = {
		id = 67965,
		damage = 143,
		base = 67961
	}
	uv0.weapon_property_152[67966] = {
		id = 67966,
		damage = 158,
		base = 67961
	}
	uv0.weapon_property_152[67967] = {
		id = 67967,
		damage = 174,
		base = 67961
	}
	uv0.weapon_property_152[67968] = {
		id = 67968,
		damage = 190,
		base = 67961
	}
	uv0.weapon_property_152[67969] = {
		id = 67969,
		damage = 206,
		base = 67961
	}
	uv0.weapon_property_152[67970] = {
		id = 67970,
		damage = 222,
		base = 67961
	}
	uv0.weapon_property_152[67971] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "香格里拉技能专用武器-固定位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 83,
		corrected = 100,
		min_range = 0,
		id = 67971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19989
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[67972] = {
		id = 67972,
		damage = 98,
		base = 67971
	}
	uv0.weapon_property_152[67973] = {
		id = 67973,
		damage = 113,
		base = 67971
	}
	uv0.weapon_property_152[67974] = {
		id = 67974,
		damage = 128,
		base = 67971
	}
	uv0.weapon_property_152[67975] = {
		id = 67975,
		damage = 143,
		base = 67971
	}
	uv0.weapon_property_152[67976] = {
		id = 67976,
		damage = 158,
		base = 67971
	}
	uv0.weapon_property_152[67977] = {
		id = 67977,
		damage = 174,
		base = 67971
	}
	uv0.weapon_property_152[67978] = {
		id = 67978,
		damage = 190,
		base = 67971
	}
	uv0.weapon_property_152[67979] = {
		id = 67979,
		damage = 206,
		base = 67971
	}
	uv0.weapon_property_152[67980] = {
		id = 67980,
		damage = 222,
		base = 67971
	}
	uv0.weapon_property_152[67981] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "勇敢技能首轮鱼雷-3至7枚",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 67981,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19990
		},
		barrage_ID = {
			80525
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[67982] = {
		id = 67982,
		damage = 38,
		base = 67981
	}
	uv0.weapon_property_152[67983] = {
		id = 67983,
		damage = 46,
		base = 67981
	}
	uv0.weapon_property_152[67984] = {
		id = 67984,
		damage = 54,
		base = 67981,
		barrage_ID = {
			80526
		}
	}
	uv0.weapon_property_152[67985] = {
		id = 67985,
		damage = 62,
		base = 67981,
		barrage_ID = {
			80526
		}
	}
	uv0.weapon_property_152[67986] = {
		id = 67986,
		damage = 70,
		base = 67981,
		barrage_ID = {
			80526
		}
	}
	uv0.weapon_property_152[67987] = {
		damage = 78,
		base = 67981,
		id = 67987,
		bullet_ID = {
			19990,
			19990
		},
		barrage_ID = {
			80525,
			80526
		}
	}
	uv0.weapon_property_152[67988] = {
		damage = 86,
		base = 67981,
		id = 67988,
		bullet_ID = {
			19990,
			19990
		},
		barrage_ID = {
			80525,
			80526
		}
	}
	uv0.weapon_property_152[67989] = {
		damage = 95,
		base = 67981,
		id = 67989,
		bullet_ID = {
			19990,
			19990
		},
		barrage_ID = {
			80525,
			80526
		}
	}
	uv0.weapon_property_152[67990] = {
		damage = 104,
		base = 67981,
		id = 67990,
		bullet_ID = {
			19990,
			19990
		},
		barrage_ID = {
			80525,
			80526
		}
	}
	uv0.weapon_property_152[67991] = {
		action_index = "attack",
		range = 90,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "勇敢技能首轮弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 67991,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			80527
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[67992] = {
		id = 67992,
		damage = 7,
		base = 67991
	}
	uv0.weapon_property_152[67993] = {
		id = 67993,
		damage = 10,
		base = 67991,
		barrage_ID = {
			80528
		}
	}
	uv0.weapon_property_152[68001] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "邦克山技能鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 5,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68001
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[68002] = {
		name = "邦克山技能鱼雷机Lv2",
		damage = 86,
		base = 68001,
		id = 68002,
		bullet_ID = {
			68002
		}
	}
	uv0.weapon_property_152[68003] = {
		name = "邦克山技能鱼雷机Lv3",
		damage = 106,
		base = 68001,
		id = 68003,
		bullet_ID = {
			68003
		}
	}
	uv0.weapon_property_152[68004] = {
		name = "邦克山技能鱼雷机Lv4",
		damage = 124,
		base = 68001,
		id = 68004,
		bullet_ID = {
			68004
		}
	}
	uv0.weapon_property_152[68005] = {
		name = "邦克山技能鱼雷机Lv5",
		damage = 144,
		base = 68001,
		id = 68005,
		bullet_ID = {
			68005
		}
	}
	uv0.weapon_property_152[68006] = {
		name = "邦克山技能鱼雷机Lv6",
		damage = 164,
		base = 68001,
		id = 68006,
		bullet_ID = {
			68006
		}
	}
	uv0.weapon_property_152[68007] = {
		name = "邦克山技能鱼雷机Lv7",
		damage = 182,
		base = 68001,
		id = 68007,
		bullet_ID = {
			68007
		}
	}
	uv0.weapon_property_152[68008] = {
		name = "邦克山技能鱼雷机Lv8",
		damage = 202,
		base = 68001,
		id = 68008,
		bullet_ID = {
			68008
		}
	}
	uv0.weapon_property_152[68009] = {
		name = "邦克山技能鱼雷机Lv9",
		damage = 220,
		base = 68001,
		id = 68009,
		bullet_ID = {
			68009
		}
	}
	uv0.weapon_property_152[68010] = {
		name = "邦克山技能鱼雷机Lv10",
		damage = 240,
		base = 68001,
		id = 68010,
		bullet_ID = {
			68010
		}
	}
	uv0.weapon_property_152[68011] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 机载鱼雷-邦克山",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19991
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_152[68012] = {
		id = 68012,
		damage = 86,
		base = 68011
	}
	uv0.weapon_property_152[68013] = {
		id = 68013,
		damage = 106,
		base = 68011
	}
	uv0.weapon_property_152[68014] = {
		id = 68014,
		damage = 124,
		base = 68011
	}
	uv0.weapon_property_152[68015] = {
		id = 68015,
		damage = 144,
		base = 68011
	}
	uv0.weapon_property_152[68016] = {
		id = 68016,
		damage = 164,
		base = 68011
	}
	uv0.weapon_property_152[68017] = {
		id = 68017,
		damage = 182,
		base = 68011
	}
	uv0.weapon_property_152[68018] = {
		id = 68018,
		damage = 202,
		base = 68011
	}
	uv0.weapon_property_152[68019] = {
		id = 68019,
		damage = 220,
		base = 68011
	}
	uv0.weapon_property_152[68020] = {
		id = 68020,
		damage = 240,
		base = 68011
	}
end()
