pg = pg or {}
pg.weapon_property_192 = {}

function ()
	uv0.weapon_property_192[81400] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "XF5F天箭T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 81400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1700,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17400
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[81401] = {
		reload_max = 1665,
		damage = 33,
		base = 81400,
		id = 81401,
		bullet_ID = {
			17401
		}
	}
	uv0.weapon_property_192[81402] = {
		reload_max = 1630,
		damage = 38,
		base = 81400,
		id = 81402,
		bullet_ID = {
			17402
		}
	}
	uv0.weapon_property_192[81403] = {
		reload_max = 1595,
		damage = 42,
		base = 81400,
		id = 81403,
		bullet_ID = {
			17403
		}
	}
	uv0.weapon_property_192[81404] = {
		reload_max = 1560,
		damage = 45,
		base = 81400,
		id = 81404,
		bullet_ID = {
			17404
		}
	}
	uv0.weapon_property_192[81405] = {
		reload_max = 1525,
		damage = 49,
		base = 81400,
		id = 81405,
		bullet_ID = {
			17405
		}
	}
	uv0.weapon_property_192[81406] = {
		reload_max = 1490,
		damage = 54,
		base = 81400,
		id = 81406,
		bullet_ID = {
			17406
		}
	}
	uv0.weapon_property_192[81407] = {
		reload_max = 1455,
		damage = 59,
		base = 81400,
		id = 81407,
		bullet_ID = {
			17407
		}
	}
	uv0.weapon_property_192[81408] = {
		reload_max = 1420,
		damage = 63,
		base = 81400,
		id = 81408,
		bullet_ID = {
			17408
		}
	}
	uv0.weapon_property_192[81409] = {
		reload_max = 1385,
		damage = 67,
		base = 81400,
		id = 81409,
		bullet_ID = {
			17409
		}
	}
	uv0.weapon_property_192[81410] = {
		reload_max = 1350,
		damage = 72,
		base = 81400,
		id = 81410,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_192[81411] = {
		reload_max = 1350,
		damage = 72,
		base = 81400,
		id = 81411,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_192[82000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 82000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1934,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82001] = {
		reload_max = 1911,
		damage = 20,
		base = 82000,
		id = 82001,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_192[82002] = {
		reload_max = 1888,
		damage = 22,
		base = 82000,
		id = 82002,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_192[82003] = {
		reload_max = 1865,
		damage = 24,
		base = 82000,
		id = 82003,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_192[82020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 82020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1902,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82021] = {
		reload_max = 1879,
		damage = 22,
		base = 82020,
		id = 82021,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_192[82022] = {
		reload_max = 1855,
		damage = 24,
		base = 82020,
		id = 82022,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_192[82023] = {
		reload_max = 1832,
		damage = 26,
		base = 82020,
		id = 82023,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_192[82024] = {
		reload_max = 1809,
		damage = 29,
		base = 82020,
		id = 82024,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_192[82025] = {
		reload_max = 1786,
		damage = 31,
		base = 82020,
		id = 82025,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_192[82026] = {
		reload_max = 1762,
		damage = 33,
		base = 82020,
		id = 82026,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_192[82040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 82040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1860,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82041] = {
		reload_max = 1837,
		damage = 24,
		base = 82040,
		id = 82041,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_192[82042] = {
		reload_max = 1814,
		damage = 26,
		base = 82040,
		id = 82042,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_192[82043] = {
		reload_max = 1790,
		damage = 28,
		base = 82040,
		id = 82043,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_192[82044] = {
		reload_max = 1767,
		damage = 32,
		base = 82040,
		id = 82044,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_192[82045] = {
		reload_max = 1744,
		damage = 34,
		base = 82040,
		id = 82045,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_192[82046] = {
		reload_max = 1721,
		damage = 36,
		base = 82040,
		id = 82046,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_192[82047] = {
		reload_max = 1697,
		damage = 38,
		base = 82040,
		id = 82047,
		bullet_ID = {
			27007
		}
	}
	uv0.weapon_property_192[82048] = {
		reload_max = 1674,
		damage = 40,
		base = 82040,
		id = 82048,
		bullet_ID = {
			27008
		}
	}
	uv0.weapon_property_192[82049] = {
		reload_max = 1651,
		damage = 44,
		base = 82040,
		id = 82049,
		bullet_ID = {
			27009
		}
	}
	uv0.weapon_property_192[82050] = {
		reload_max = 1628,
		damage = 46,
		base = 82040,
		id = 82050,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_192[82051] = {
		reload_max = 1628,
		damage = 46,
		base = 82040,
		id = 82051,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_192[82060] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火FR.47T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 82060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82061] = {
		id = 82061,
		reload_max = 1776,
		base = 82060
	}
	uv0.weapon_property_192[82062] = {
		id = 82062,
		reload_max = 1748,
		base = 82060
	}
	uv0.weapon_property_192[82063] = {
		id = 82063,
		reload_max = 1721,
		base = 82060
	}
	uv0.weapon_property_192[82064] = {
		id = 82064,
		reload_max = 1693,
		base = 82060
	}
	uv0.weapon_property_192[82065] = {
		id = 82065,
		reload_max = 1665,
		base = 82060
	}
	uv0.weapon_property_192[82066] = {
		id = 82066,
		reload_max = 1637,
		base = 82060
	}
	uv0.weapon_property_192[82067] = {
		id = 82067,
		reload_max = 1609,
		base = 82060
	}
	uv0.weapon_property_192[82068] = {
		id = 82068,
		reload_max = 1581,
		base = 82060
	}
	uv0.weapon_property_192[82069] = {
		id = 82069,
		reload_max = 1553,
		base = 82060
	}
	uv0.weapon_property_192[82070] = {
		id = 82070,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82071] = {
		id = 82071,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82072] = {
		id = 82072,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82073] = {
		id = 82073,
		reload_max = 1525,
		precast_param = " ",
		base = 82060
	}
	uv0.weapon_property_192[82100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 82100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1879,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82101] = {
		reload_max = 1851,
		damage = 31,
		base = 82100,
		id = 82101,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_192[82102] = {
		reload_max = 1823,
		damage = 36,
		base = 82100,
		id = 82102,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_192[82103] = {
		reload_max = 1795,
		damage = 39,
		base = 82100,
		id = 82103,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_192[82104] = {
		reload_max = 1767,
		damage = 43,
		base = 82100,
		id = 82104,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_192[82105] = {
		reload_max = 1739,
		damage = 47,
		base = 82100,
		id = 82105,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_192[82106] = {
		reload_max = 1711,
		damage = 51,
		base = 82100,
		id = 82106,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_192[82120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 82120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1841,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82121] = {
		reload_max = 1814,
		damage = 34,
		base = 82120,
		id = 82121,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_192[82122] = {
		reload_max = 1786,
		damage = 39,
		base = 82120,
		id = 82122,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_192[82123] = {
		reload_max = 1758,
		damage = 43,
		base = 82120,
		id = 82123,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_192[82124] = {
		reload_max = 1730,
		damage = 47,
		base = 82120,
		id = 82124,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_192[82125] = {
		reload_max = 1702,
		damage = 52,
		base = 82120,
		id = 82125,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_192[82126] = {
		reload_max = 1674,
		damage = 56,
		base = 82120,
		id = 82126,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_192[82127] = {
		reload_max = 1646,
		damage = 61,
		base = 82120,
		id = 82127,
		bullet_ID = {
			27107
		}
	}
end()
