pg = pg or {}
pg.weapon_property_18 = {}

function ()
	uv0.weapon_property_18[16091] = {
		reload_max = 108,
		damage = 94,
		base = 16080,
		id = 16091,
		corrected = 104
	}
	uv0.weapon_property_18[16092] = {
		reload_max = 108,
		damage = 94,
		base = 16080,
		id = 16092,
		corrected = 110
	}
	uv0.weapon_property_18[16093] = {
		reload_max = 108,
		damage = 94,
		base = 16080,
		id = 16093,
		corrected = 118
	}
	uv0.weapon_property_18[16100] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双管20mm厄利空高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 16100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 107,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16101] = {
		id = 16101,
		reload_max = 104,
		damage = 16,
		base = 16100
	}
	uv0.weapon_property_18[16102] = {
		id = 16102,
		reload_max = 103,
		damage = 18,
		base = 16100
	}
	uv0.weapon_property_18[16103] = {
		id = 16103,
		reload_max = 100,
		damage = 20,
		base = 16100
	}
	uv0.weapon_property_18[16120] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双管20mm厄利空高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 16120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 102,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16121] = {
		id = 16121,
		reload_max = 99,
		damage = 17,
		base = 16120
	}
	uv0.weapon_property_18[16122] = {
		id = 16122,
		reload_max = 98,
		damage = 19,
		base = 16120
	}
	uv0.weapon_property_18[16123] = {
		id = 16123,
		reload_max = 95,
		damage = 21,
		base = 16120
	}
	uv0.weapon_property_18[16124] = {
		id = 16124,
		reload_max = 94,
		damage = 24,
		base = 16120
	}
	uv0.weapon_property_18[16125] = {
		id = 16125,
		reload_max = 91,
		damage = 27,
		base = 16120
	}
	uv0.weapon_property_18[16126] = {
		id = 16126,
		reload_max = 90,
		damage = 30,
		base = 16120
	}
	uv0.weapon_property_18[16140] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双管20mm厄利空高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 16140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 97,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16141] = {
		id = 16141,
		reload_max = 94,
		damage = 20,
		base = 16140
	}
	uv0.weapon_property_18[16142] = {
		id = 16142,
		reload_max = 93,
		damage = 22,
		base = 16140
	}
	uv0.weapon_property_18[16143] = {
		id = 16143,
		reload_max = 91,
		damage = 24,
		base = 16140
	}
	uv0.weapon_property_18[16144] = {
		id = 16144,
		reload_max = 90,
		damage = 27,
		base = 16140
	}
	uv0.weapon_property_18[16145] = {
		id = 16145,
		reload_max = 87,
		damage = 30,
		base = 16140
	}
	uv0.weapon_property_18[16146] = {
		id = 16146,
		reload_max = 86,
		damage = 33,
		base = 16140
	}
	uv0.weapon_property_18[16147] = {
		id = 16147,
		reload_max = 82,
		damage = 36,
		base = 16140
	}
	uv0.weapon_property_18[16148] = {
		id = 16148,
		reload_max = 81,
		damage = 39,
		base = 16140
	}
	uv0.weapon_property_18[16149] = {
		id = 16149,
		reload_max = 79,
		damage = 42,
		base = 16140
	}
	uv0.weapon_property_18[16150] = {
		id = 16150,
		reload_max = 78,
		damage = 45,
		base = 16140
	}
	uv0.weapon_property_18[16151] = {
		reload_max = 78,
		damage = 45,
		base = 16140,
		id = 16151,
		corrected = 104
	}
	uv0.weapon_property_18[16160] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装20mm厄利孔高射炮Mk15",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 16160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 95,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16161] = {
		id = 16161,
		reload_max = 92,
		damage = 27,
		base = 16160
	}
	uv0.weapon_property_18[16162] = {
		id = 16162,
		reload_max = 91,
		damage = 29,
		base = 16160
	}
	uv0.weapon_property_18[16163] = {
		id = 16163,
		reload_max = 89,
		damage = 31,
		base = 16160
	}
	uv0.weapon_property_18[16164] = {
		id = 16164,
		reload_max = 88,
		damage = 34,
		base = 16160
	}
	uv0.weapon_property_18[16165] = {
		id = 16165,
		reload_max = 85,
		damage = 37,
		base = 16160
	}
	uv0.weapon_property_18[16166] = {
		id = 16166,
		reload_max = 84,
		damage = 40,
		base = 16160
	}
	uv0.weapon_property_18[16167] = {
		id = 16167,
		reload_max = 80,
		damage = 43,
		base = 16160
	}
	uv0.weapon_property_18[16168] = {
		id = 16168,
		reload_max = 79,
		damage = 46,
		base = 16160
	}
	uv0.weapon_property_18[16169] = {
		id = 16169,
		reload_max = 77,
		damage = 49,
		base = 16160
	}
	uv0.weapon_property_18[16170] = {
		id = 16170,
		reload_max = 76,
		damage = 52,
		base = 16160
	}
	uv0.weapon_property_18[16171] = {
		reload_max = 76,
		damage = 52,
		base = 16160,
		id = 16171,
		corrected = 104
	}
	uv0.weapon_property_18[16200] = {
		action_index = "attack",
		range = 21,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装28mm“芝加哥钢琴”T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 16200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 181,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16201] = {
		id = 16201,
		reload_max = 179,
		damage = 26,
		base = 16200
	}
	uv0.weapon_property_18[16202] = {
		id = 16202,
		reload_max = 175,
		damage = 30,
		base = 16200
	}
	uv0.weapon_property_18[16203] = {
		id = 16203,
		reload_max = 171,
		damage = 34,
		base = 16200
	}
	uv0.weapon_property_18[16220] = {
		action_index = "attack",
		range = 21,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装28mm“芝加哥钢琴”T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 16220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 173,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16221] = {
		id = 16221,
		reload_max = 170,
		damage = 29,
		base = 16220
	}
	uv0.weapon_property_18[16222] = {
		id = 16222,
		reload_max = 166,
		damage = 33,
		base = 16220
	}
	uv0.weapon_property_18[16223] = {
		id = 16223,
		reload_max = 163,
		damage = 37,
		base = 16220
	}
	uv0.weapon_property_18[16224] = {
		id = 16224,
		reload_max = 159,
		damage = 41,
		base = 16220
	}
	uv0.weapon_property_18[16225] = {
		id = 16225,
		reload_max = 156,
		damage = 45,
		base = 16220
	}
	uv0.weapon_property_18[16226] = {
		id = 16226,
		reload_max = 152,
		damage = 50,
		base = 16220
	}
	uv0.weapon_property_18[16240] = {
		action_index = "attack",
		range = 21,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装28mm“芝加哥钢琴”T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 16240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 165,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16241] = {
		id = 16241,
		reload_max = 162,
		damage = 33,
		base = 16240
	}
	uv0.weapon_property_18[16242] = {
		id = 16242,
		reload_max = 157,
		damage = 37,
		base = 16240
	}
	uv0.weapon_property_18[16243] = {
		id = 16243,
		reload_max = 155,
		damage = 41,
		base = 16240
	}
	uv0.weapon_property_18[16244] = {
		id = 16244,
		reload_max = 151,
		damage = 45,
		base = 16240
	}
	uv0.weapon_property_18[16245] = {
		id = 16245,
		reload_max = 148,
		damage = 49,
		base = 16240
	}
	uv0.weapon_property_18[16246] = {
		id = 16246,
		reload_max = 145,
		damage = 53,
		base = 16240
	}
	uv0.weapon_property_18[16247] = {
		id = 16247,
		reload_max = 141,
		damage = 57,
		base = 16240
	}
	uv0.weapon_property_18[16248] = {
		id = 16248,
		reload_max = 138,
		damage = 62,
		base = 16240
	}
	uv0.weapon_property_18[16249] = {
		id = 16249,
		reload_max = 135,
		damage = 67,
		base = 16240
	}
	uv0.weapon_property_18[16250] = {
		id = 16250,
		reload_max = 131,
		damage = 72,
		base = 16240
	}
	uv0.weapon_property_18[16251] = {
		reload_max = 131,
		damage = 72,
		base = 16240,
		id = 16251,
		corrected = 104
	}
	uv0.weapon_property_18[16300] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联40mm博福斯对空机炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 16300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_18[16301] = {
		id = 16301,
		reload_max = 161,
		damage = 22,
		base = 16300
	}
	uv0.weapon_property_18[16302] = {
		id = 16302,
		reload_max = 159,
		damage = 25,
		base = 16300
	}
end()
