pg = pg or {}
pg.chapter_template_loop = {
	[101] = {
		pop_pic = "",
		enter_story = "",
		boss_refresh = 1,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 101,
		is_air_attack = 0,
		is_ai = 0,
		group_num = 1,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 3,
		time = 99999999,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "",
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				101010,
				160,
				0
			},
			{
				101011,
				160,
				0
			},
			{
				101012,
				160,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			101100,
			101101,
			101102
		},
		elite_expedition_list = {
			101210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			101000
		},
		enemy_refresh = {
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		grids = {
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		special_operation_list = {
			47,
			48
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {}
	},
	[102] = {
		pop_pic = "",
		enter_story = "",
		boss_refresh = 2,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 102,
		is_air_attack = 0,
		is_ai = 0,
		group_num = 1,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 3,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "",
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				102010,
				90,
				0
			},
			{
				102011,
				90,
				0
			},
			{
				102012,
				90,
				0
			},
			{
				102020,
				120,
				0
			},
			{
				102021,
				120,
				0
			},
			{
				102022,
				120,
				0
			},
			{
				102100,
				30,
				1
			},
			{
				102101,
				30,
				1
			},
			{
				102102,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			102100,
			102101,
			102102
		},
		elite_expedition_list = {
			102210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			102000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		grids = {
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x2NormalIsland_1",
				0,
				-40
			},
			{
				5,
				3,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				5,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		special_operation_list = {
			47,
			48
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {}
	},
	[103] = {
		pop_pic = "",
		enter_story = "",
		boss_refresh = 2,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 103,
		is_air_attack = 0,
		is_ai = 0,
		group_num = 1,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 3,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "",
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				103010,
				90,
				0
			},
			{
				103011,
				90,
				0
			},
			{
				103012,
				90,
				0
			},
			{
				103020,
				80,
				0
			},
			{
				103021,
				80,
				0
			},
			{
				103022,
				80,
				0
			},
			{
				103100,
				10,
				1
			},
			{
				103101,
				10,
				1
			},
			{
				103102,
				10,
				1
			},
			{
				103110,
				3,
				2
			},
			{
				103111,
				3,
				2
			},
			{
				103112,
				3,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			103100,
			103101,
			103102,
			103110,
			103111,
			103112
		},
		elite_expedition_list = {
			103210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			103000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		grids = {
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				7,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		special_operation_list = {
			47,
			48
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {}
	},
	[104] = {
		pop_pic = "",
		enter_story = "",
		boss_refresh = 3,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 104,
		is_air_attack = 0,
		is_ai = 0,
		group_num = 1,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 4,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "",
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				104010,
				30,
				0
			},
			{
				104011,
				30,
				0
			},
			{
				104012,
				30,
				0
			},
			{
				104020,
				65,
				0
			},
			{
				104021,
				65,
				0
			},
			{
				104022,
				65,
				0
			},
			{
				104030,
				73,
				1
			},
			{
				104031,
				73,
				1
			},
			{
				104032,
				73,
				1
			},
			{
				104040,
				40,
				0
			},
			{
				104041,
				40,
				0
			},
			{
				104042,
				40,
				0
			},
			{
				104070,
				46,
				0
			},
			{
				104071,
				46,
				0
			},
			{
				104072,
				46,
				0
			},
			{
				104073,
				46,
				0
			},
			{
				104100,
				10,
				1
			},
			{
				104101,
				10,
				1
			},
			{
				104102,
				10,
				1
			},
			{
				104110,
				3,
				2
			},
			{
				104111,
				3,
				2
			},
			{
				104112,
				3,
				2
			},
			{
				104120,
				1,
				3
			},
			{
				104121,
				1,
				3
			},
			{
				104122,
				1,
				3
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			104100,
			104101,
			104102,
			104110,
			104111,
			104112,
			104120,
			104121,
			104122
		},
		elite_expedition_list = {
			104210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			104000
		},
		enemy_refresh = {
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		grids = {
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				3
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x1Rock_1",
				0,
				0
			},
			{
				5,
				1,
				"2x2NormalIsland_1",
				55,
				-40
			},
			{
				4,
				6,
				"2x3NormalIsland_1",
				0,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		special_operation_list = {
			47,
			48
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {}
	},
	[201] = {
		pop_pic = "",
		enter_story = "",
		boss_refresh = 2,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 201,
		is_air_attack = 0,
		is_ai = 0,
		group_num = 2,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 4,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "",
		scale = {
			0.665,
			0.335,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				201010,
				20,
				0
			},
			{
				201011,
				20,
				0
			},
			{
				201012,
				20,
				0
			},
			{
				201020,
				60,
				0
			},
			{
				201021,
				60,
				0
			},
			{
				201022,
				60,
				0
			},
			{
				201030,
				25,
				1
			},
			{
				201031,
				25,
				1
			},
			{
				201032,
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		guarder_expedition_list = {
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		ai_expedition_list = {
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		patrolai_expedition_list = {
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		submarine_expedition_list = {
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		ambush_event_ratio = {},
		ambush_ratio_extra = {
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		story_refresh = {},
		defeat_story = {},
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		npc_data = {},
		activity_random_box = {},
		special_operation_list = {
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			48
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		land_based = {},
		chapter_buff = {},
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		enter_story = "",
		boss_refresh = 3,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
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		wall_prefab = "",
		avoid_ratio = 7,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
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		uifx = "",
		scale = {
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		air_dominance_loop_rate = 80,
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		avoid_ratio = 8,
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		slg_effect = "",
		chapter_fx = "",
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		expedition_id_weight_list = {},
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		elite_expedition_list = {
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		ai_expedition_list = {
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		boss_expedition_id = {
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		defeat_story = {},
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		activity_random_box = {},
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		chapter_buff = {},
		alarm_cell = {}
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		pop_pic = "",
		enter_story = "",
		boss_refresh = 0,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
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			10402110,
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		boss_expedition_id = {
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		wall_prefab = "",
		avoid_ratio = 9,
		time = 43200,
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		chapter_fx = "",
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		expedition_id_weight_list = {},
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		patrolai_expedition_list = {
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		submarine_expedition_list = {
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		boss_expedition_id = {
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		story_refresh = {},
		defeat_story = {},
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	},
	[10404] = {
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		enter_story = "",
		boss_refresh = 0,
		is_limit_move = 0,
		story_refresh_boss = "",
		friendly_id = 0,
		submarine_num = 0,
		air_dominance_loop_rate = 80,
		is_ambush = 0,
		id = 10404,
		is_air_attack = 0,
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		group_num = 2,
		enter_story_limit = "",
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		avoid_ratio = 9,
		time = 43200,
		slg_effect = "",
		chapter_fx = "",
		mine_id = 2001,
		uifx = "UIhuohua2",
		scale = {
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			0.6,
			1.5
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			{
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			{
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		expedition_id_weight_list = {},
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			10404110,
			10404120
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		elite_expedition_list = {
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			10404211,
			10404212
		},
		ai_expedition_list = {
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		},
		patrolai_expedition_list = {
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		submarine_expedition_list = {
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		},
		boss_expedition_id = {
			10404000
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		enemy_refresh = {
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		},
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			0
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}
