pg = pg or {}
pg.weapon_property_198 = {}

function ()
	uv0.weapon_property_198[85042] = {
		id = 85042,
		reload_max = 310,
		damage = 7,
		base = 85040
	}
	uv0.weapon_property_198[85043] = {
		id = 85043,
		reload_max = 303,
		damage = 8,
		base = 85040
	}
	uv0.weapon_property_198[85044] = {
		id = 85044,
		reload_max = 298,
		damage = 9,
		base = 85040
	}
	uv0.weapon_property_198[85045] = {
		id = 85045,
		reload_max = 292,
		damage = 10,
		base = 85040
	}
	uv0.weapon_property_198[85046] = {
		id = 85046,
		reload_max = 285,
		damage = 11,
		base = 85040
	}
	uv0.weapon_property_198[85047] = {
		id = 85047,
		reload_max = 279,
		damage = 12,
		base = 85040
	}
	uv0.weapon_property_198[85048] = {
		id = 85048,
		reload_max = 273,
		damage = 13,
		base = 85040
	}
	uv0.weapon_property_198[85049] = {
		id = 85049,
		reload_max = 267,
		damage = 14,
		base = 85040
	}
	uv0.weapon_property_198[85050] = {
		id = 85050,
		reload_max = 260,
		damage = 15,
		base = 85040
	}
	uv0.weapon_property_198[85051] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85051,
		corrected = 130
	}
	uv0.weapon_property_198[85052] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85052,
		corrected = 138
	}
	uv0.weapon_property_198[85053] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85053,
		corrected = 148
	}
	uv0.weapon_property_198[85060] = {
		action_index = "attack",
		range = 34,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "100mm双联装防空炮SM-5-1s",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 85060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 265,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85061] = {
		id = 85061,
		reload_max = 259,
		damage = 40,
		base = 85060
	}
	uv0.weapon_property_198[85062] = {
		id = 85062,
		reload_max = 253,
		damage = 45,
		base = 85060
	}
	uv0.weapon_property_198[85063] = {
		id = 85063,
		reload_max = 249,
		damage = 51,
		base = 85060
	}
	uv0.weapon_property_198[85064] = {
		id = 85064,
		reload_max = 243,
		damage = 57,
		base = 85060
	}
	uv0.weapon_property_198[85065] = {
		id = 85065,
		reload_max = 238,
		damage = 63,
		base = 85060
	}
	uv0.weapon_property_198[85066] = {
		id = 85066,
		reload_max = 234,
		damage = 70,
		base = 85060
	}
	uv0.weapon_property_198[85120] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 5,
		corrected = 105,
		min_range = 0,
		id = 85120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 652,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85121] = {
		id = 85121,
		reload_max = 646,
		base = 85120
	}
	uv0.weapon_property_198[85122] = {
		id = 85122,
		reload_max = 640,
		damage = 6,
		base = 85120
	}
	uv0.weapon_property_198[85123] = {
		id = 85123,
		reload_max = 634,
		damage = 7,
		base = 85120
	}
	uv0.weapon_property_198[85124] = {
		id = 85124,
		reload_max = 628,
		damage = 8,
		base = 85120
	}
	uv0.weapon_property_198[85125] = {
		id = 85125,
		reload_max = 622,
		damage = 9,
		base = 85120
	}
	uv0.weapon_property_198[85126] = {
		id = 85126,
		reload_max = 616,
		damage = 10,
		base = 85120
	}
	uv0.weapon_property_198[85140] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 6,
		corrected = 105,
		min_range = 0,
		id = 85140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 640,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85141] = {
		id = 85141,
		reload_max = 624,
		base = 85140
	}
	uv0.weapon_property_198[85142] = {
		id = 85142,
		reload_max = 618,
		damage = 7,
		base = 85140
	}
	uv0.weapon_property_198[85143] = {
		id = 85143,
		reload_max = 602,
		damage = 8,
		base = 85140
	}
	uv0.weapon_property_198[85144] = {
		id = 85144,
		reload_max = 596,
		damage = 9,
		base = 85140
	}
	uv0.weapon_property_198[85145] = {
		id = 85145,
		reload_max = 580,
		damage = 10,
		base = 85140
	}
	uv0.weapon_property_198[85146] = {
		id = 85146,
		reload_max = 574,
		damage = 11,
		base = 85140
	}
	uv0.weapon_property_198[85147] = {
		id = 85147,
		reload_max = 568,
		damage = 12,
		base = 85140
	}
	uv0.weapon_property_198[85148] = {
		id = 85148,
		reload_max = 562,
		damage = 13,
		base = 85140
	}
	uv0.weapon_property_198[85149] = {
		id = 85149,
		reload_max = 556,
		damage = 14,
		base = 85140
	}
	uv0.weapon_property_198[85150] = {
		id = 85150,
		reload_max = 550,
		damage = 15,
		base = 85140
	}
	uv0.weapon_property_198[85160] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 85160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 630,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85161] = {
		id = 85161,
		reload_max = 614,
		base = 85160
	}
	uv0.weapon_property_198[85162] = {
		id = 85162,
		reload_max = 608,
		damage = 8,
		base = 85160
	}
	uv0.weapon_property_198[85163] = {
		id = 85163,
		reload_max = 602,
		damage = 9,
		base = 85160
	}
	uv0.weapon_property_198[85164] = {
		id = 85164,
		reload_max = 596,
		damage = 10,
		base = 85160
	}
	uv0.weapon_property_198[85165] = {
		id = 85165,
		reload_max = 590,
		damage = 11,
		base = 85160
	}
	uv0.weapon_property_198[85166] = {
		id = 85166,
		reload_max = 584,
		damage = 12,
		base = 85160
	}
	uv0.weapon_property_198[85167] = {
		id = 85167,
		reload_max = 578,
		damage = 13,
		base = 85160
	}
	uv0.weapon_property_198[85168] = {
		id = 85168,
		reload_max = 565,
		damage = 14,
		base = 85160
	}
	uv0.weapon_property_198[85169] = {
		id = 85169,
		reload_max = 552,
		damage = 15,
		base = 85160
	}
	uv0.weapon_property_198[85170] = {
		id = 85170,
		reload_max = 535,
		damage = 16,
		base = 85160
	}
	uv0.weapon_property_198[85171] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85171,
		corrected = 109
	}
	uv0.weapon_property_198[85172] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85172,
		corrected = 116
	}
	uv0.weapon_property_198[85173] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85173,
		corrected = 124
	}
	uv0.weapon_property_198[85180] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 85180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 161,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85181] = {
		id = 85181,
		reload_max = 156,
		damage = 11,
		base = 85180
	}
	uv0.weapon_property_198[85182] = {
		reload_max = 153,
		name = " ",
		damage = 13,
		base = 85180,
		id = 85182
	}
	uv0.weapon_property_198[85183] = {
		id = 85183,
		reload_max = 151,
		damage = 16,
		base = 85180
	}
	uv0.weapon_property_198[85200] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 85200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 153,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85201] = {
		id = 85201,
		reload_max = 149,
		damage = 13,
		base = 85200
	}
	uv0.weapon_property_198[85202] = {
		id = 85202,
		reload_max = 146,
		damage = 16,
		base = 85200
	}
	uv0.weapon_property_198[85203] = {
		id = 85203,
		reload_max = 143,
		damage = 19,
		base = 85200
	}
	uv0.weapon_property_198[85204] = {
		id = 85204,
		reload_max = 140,
		damage = 22,
		base = 85200
	}
	uv0.weapon_property_198[85205] = {
		id = 85205,
		reload_max = 136,
		damage = 25,
		base = 85200
	}
	uv0.weapon_property_198[85206] = {
		id = 85206,
		reload_max = 134,
		damage = 28,
		base = 85200
	}
	uv0.weapon_property_198[85220] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 85220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 145,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85221] = {
		id = 85221,
		reload_max = 142,
		damage = 17,
		base = 85220
	}
end()
