pg = pg or {}
pg.weapon_property_62 = {}

function ()
	uv0.weapon_property_62[39222] = {
		reload_max = 2560,
		damage = 171,
		base = 39220,
		id = 39222,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_62[39223] = {
		reload_max = 2515,
		damage = 191,
		base = 39220,
		id = 39223,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_62[39224] = {
		reload_max = 2470,
		damage = 210,
		base = 39220,
		id = 39224,
		bullet_ID = {
			39204
		}
	}
	uv0.weapon_property_62[39225] = {
		reload_max = 2425,
		damage = 230,
		base = 39220,
		id = 39225,
		bullet_ID = {
			39205
		}
	}
	uv0.weapon_property_62[39226] = {
		reload_max = 2380,
		damage = 249,
		base = 39220,
		id = 39226,
		bullet_ID = {
			39206
		}
	}
	uv0.weapon_property_62[39240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞云T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 39240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2550,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[39241] = {
		reload_max = 2505,
		damage = 165,
		base = 39240,
		id = 39241,
		bullet_ID = {
			39201
		}
	}
	uv0.weapon_property_62[39242] = {
		reload_max = 2460,
		damage = 186,
		base = 39240,
		id = 39242,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_62[39243] = {
		reload_max = 2415,
		damage = 207,
		base = 39240,
		id = 39243,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_62[39244] = {
		reload_max = 2370,
		damage = 228,
		base = 39240,
		id = 39244,
		bullet_ID = {
			39204
		}
	}
	uv0.weapon_property_62[39245] = {
		reload_max = 2325,
		damage = 249,
		base = 39240,
		id = 39245,
		bullet_ID = {
			39205
		}
	}
	uv0.weapon_property_62[39246] = {
		reload_max = 2280,
		damage = 270,
		base = 39240,
		id = 39246,
		bullet_ID = {
			39206
		}
	}
	uv0.weapon_property_62[39247] = {
		reload_max = 2235,
		damage = 293,
		base = 39240,
		id = 39247,
		bullet_ID = {
			39207
		}
	}
	uv0.weapon_property_62[39248] = {
		reload_max = 2190,
		damage = 315,
		base = 39240,
		id = 39248,
		bullet_ID = {
			39208
		}
	}
	uv0.weapon_property_62[39249] = {
		reload_max = 2145,
		damage = 338,
		base = 39240,
		id = 39249,
		bullet_ID = {
			39209
		}
	}
	uv0.weapon_property_62[39250] = {
		reload_max = 2100,
		damage = 360,
		base = 39240,
		id = 39250,
		bullet_ID = {
			39210
		}
	}
	uv0.weapon_property_62[39251] = {
		reload_max = 2100,
		damage = 360,
		base = 39240,
		id = 39251,
		bullet_ID = {
			39210
		}
	}
	uv0.weapon_property_62[39300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "晴岚T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 39300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[39301] = {
		reload_max = 2555,
		damage = 196,
		base = 39300,
		id = 39301,
		bullet_ID = {
			39301
		}
	}
	uv0.weapon_property_62[39302] = {
		reload_max = 2510,
		damage = 221,
		base = 39300,
		id = 39302,
		bullet_ID = {
			39302
		}
	}
	uv0.weapon_property_62[39303] = {
		reload_max = 2465,
		damage = 247,
		base = 39300,
		id = 39303,
		bullet_ID = {
			39303
		}
	}
	uv0.weapon_property_62[39304] = {
		reload_max = 2420,
		damage = 273,
		base = 39300,
		id = 39304,
		bullet_ID = {
			39304
		}
	}
	uv0.weapon_property_62[39305] = {
		reload_max = 2375,
		damage = 299,
		base = 39300,
		id = 39305,
		bullet_ID = {
			39305
		}
	}
	uv0.weapon_property_62[39306] = {
		reload_max = 2330,
		damage = 325,
		base = 39300,
		id = 39306,
		bullet_ID = {
			39306
		}
	}
	uv0.weapon_property_62[39307] = {
		reload_max = 2285,
		damage = 321,
		base = 39300,
		id = 39307,
		bullet_ID = {
			39307
		}
	}
	uv0.weapon_property_62[39308] = {
		reload_max = 2240,
		damage = 377,
		base = 39300,
		id = 39308,
		bullet_ID = {
			39308
		}
	}
	uv0.weapon_property_62[39309] = {
		reload_max = 2195,
		damage = 403,
		base = 39300,
		id = 39309,
		bullet_ID = {
			39309
		}
	}
	uv0.weapon_property_62[39310] = {
		reload_max = 2150,
		damage = 429,
		base = 39300,
		id = 39310,
		bullet_ID = {
			39310
		}
	}
	uv0.weapon_property_62[39311] = {
		reload_max = 2150,
		damage = 429,
		base = 39300,
		id = 39311,
		bullet_ID = {
			39310
		}
	}
	uv0.weapon_property_62[39320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星二一型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2310,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[39321] = {
		id = 39321,
		reload_max = 2274,
		base = 39320
	}
	uv0.weapon_property_62[39322] = {
		id = 39322,
		reload_max = 2238,
		base = 39320
	}
	uv0.weapon_property_62[39323] = {
		id = 39323,
		reload_max = 2202,
		base = 39320
	}
	uv0.weapon_property_62[39324] = {
		id = 39324,
		reload_max = 2166,
		base = 39320
	}
	uv0.weapon_property_62[39325] = {
		id = 39325,
		reload_max = 2130,
		base = 39320
	}
	uv0.weapon_property_62[39326] = {
		id = 39326,
		reload_max = 2094,
		base = 39320
	}
	uv0.weapon_property_62[39327] = {
		id = 39327,
		reload_max = 2058,
		base = 39320
	}
	uv0.weapon_property_62[39328] = {
		id = 39328,
		reload_max = 2022,
		base = 39320
	}
	uv0.weapon_property_62[39329] = {
		id = 39329,
		reload_max = 1986,
		base = 39320
	}
	uv0.weapon_property_62[39330] = {
		id = 39330,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_62[39331] = {
		id = 39331,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_62[39332] = {
		id = 39332,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_62[39333] = {
		id = 39333,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_62[39340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作舰载型天雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2164,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[39341] = {
		id = 39341,
		reload_max = 2128,
		base = 39340
	}
	uv0.weapon_property_62[39342] = {
		id = 39342,
		reload_max = 2092,
		base = 39340
	}
	uv0.weapon_property_62[39343] = {
		id = 39343,
		reload_max = 2056,
		base = 39340
	}
	uv0.weapon_property_62[39344] = {
		id = 39344,
		reload_max = 2020,
		base = 39340
	}
	uv0.weapon_property_62[39345] = {
		id = 39345,
		reload_max = 1984,
		base = 39340
	}
	uv0.weapon_property_62[39346] = {
		id = 39346,
		reload_max = 1948,
		base = 39340
	}
	uv0.weapon_property_62[39347] = {
		id = 39347,
		reload_max = 1912,
		base = 39340
	}
	uv0.weapon_property_62[39348] = {
		id = 39348,
		reload_max = 1876,
		base = 39340
	}
	uv0.weapon_property_62[39349] = {
		id = 39349,
		reload_max = 1840,
		base = 39340
	}
	uv0.weapon_property_62[39350] = {
		id = 39350,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_62[39351] = {
		id = 39351,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_62[39352] = {
		id = 39352,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_62[39353] = {
		id = 39353,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_62[39360] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作舰载型天雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2164,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[39361] = {
		id = 39361,
		reload_max = 2128,
		base = 39360
	}
	uv0.weapon_property_62[39362] = {
		id = 39362,
		reload_max = 2092,
		base = 39360
	}
	uv0.weapon_property_62[39363] = {
		id = 39363,
		reload_max = 2056,
		base = 39360
	}
	uv0.weapon_property_62[39364] = {
		id = 39364,
		reload_max = 2020,
		base = 39360
	}
	uv0.weapon_property_62[39365] = {
		id = 39365,
		reload_max = 1984,
		base = 39360
	}
	uv0.weapon_property_62[39366] = {
		id = 39366,
		reload_max = 1948,
		base = 39360
	}
end()
