pg = pg or {}
pg.weapon_property_56 = {}

function ()
	uv0.weapon_property_56[36641] = {
		id = 36641,
		reload_max = 280,
		damage = 53,
		base = 36640
	}
	uv0.weapon_property_56[36642] = {
		id = 36642,
		reload_max = 273,
		damage = 60,
		base = 36640
	}
	uv0.weapon_property_56[36643] = {
		id = 36643,
		reload_max = 268,
		damage = 67,
		base = 36640
	}
	uv0.weapon_property_56[36644] = {
		id = 36644,
		reload_max = 262,
		damage = 74,
		base = 36640
	}
	uv0.weapon_property_56[36645] = {
		id = 36645,
		reload_max = 257,
		damage = 81,
		base = 36640
	}
	uv0.weapon_property_56[36646] = {
		id = 36646,
		reload_max = 251,
		damage = 88,
		base = 36640
	}
	uv0.weapon_property_56[36647] = {
		id = 36647,
		reload_max = 245,
		damage = 95,
		base = 36640
	}
	uv0.weapon_property_56[36648] = {
		id = 36648,
		reload_max = 240,
		damage = 102,
		base = 36640
	}
	uv0.weapon_property_56[36649] = {
		id = 36649,
		reload_max = 233,
		damage = 109,
		base = 36640
	}
	uv0.weapon_property_56[36650] = {
		id = 36650,
		reload_max = 228,
		damage = 116,
		base = 36640
	}
	uv0.weapon_property_56[36651] = {
		reload_max = 228,
		damage = 116,
		base = 36640,
		id = 36651,
		corrected = 104
	}
	uv0.weapon_property_56[36660] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高角炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 36660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 283,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[36661] = {
		id = 36661,
		reload_max = 278,
		damage = 61,
		base = 36660
	}
	uv0.weapon_property_56[36662] = {
		id = 36662,
		reload_max = 271,
		damage = 68,
		base = 36660
	}
	uv0.weapon_property_56[36663] = {
		id = 36663,
		reload_max = 266,
		damage = 75,
		base = 36660
	}
	uv0.weapon_property_56[36664] = {
		id = 36664,
		reload_max = 260,
		damage = 82,
		base = 36660
	}
	uv0.weapon_property_56[36665] = {
		id = 36665,
		reload_max = 255,
		damage = 89,
		base = 36660
	}
	uv0.weapon_property_56[36666] = {
		id = 36666,
		reload_max = 249,
		damage = 96,
		base = 36660
	}
	uv0.weapon_property_56[36667] = {
		id = 36667,
		reload_max = 243,
		damage = 103,
		base = 36660
	}
	uv0.weapon_property_56[36668] = {
		id = 36668,
		reload_max = 238,
		damage = 110,
		base = 36660
	}
	uv0.weapon_property_56[36669] = {
		id = 36669,
		reload_max = 231,
		damage = 117,
		base = 36660
	}
	uv0.weapon_property_56[36670] = {
		id = 36670,
		reload_max = 226,
		damage = 124,
		base = 36660
	}
	uv0.weapon_property_56[36671] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36671,
		corrected = 104
	}
	uv0.weapon_property_56[36672] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36672,
		corrected = 110
	}
	uv0.weapon_property_56[36673] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36673,
		corrected = 118
	}
	uv0.weapon_property_56[36700] = {
		action_index = "attack",
		range = 29,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型五式40mm高射机关炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 36700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 138,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[36701] = {
		id = 36701,
		reload_max = 135,
		damage = 51,
		base = 36700
	}
	uv0.weapon_property_56[36702] = {
		id = 36702,
		reload_max = 133,
		damage = 55,
		base = 36700
	}
	uv0.weapon_property_56[36703] = {
		id = 36703,
		reload_max = 128,
		damage = 59,
		base = 36700
	}
	uv0.weapon_property_56[36704] = {
		id = 36704,
		reload_max = 126,
		damage = 63,
		base = 36700
	}
	uv0.weapon_property_56[36705] = {
		id = 36705,
		reload_max = 122,
		damage = 67,
		base = 36700
	}
	uv0.weapon_property_56[36706] = {
		id = 36706,
		reload_max = 120,
		damage = 71,
		base = 36700
	}
	uv0.weapon_property_56[36707] = {
		id = 36707,
		reload_max = 117,
		damage = 75,
		base = 36700
	}
	uv0.weapon_property_56[36708] = {
		id = 36708,
		reload_max = 114,
		damage = 79,
		base = 36700
	}
	uv0.weapon_property_56[36709] = {
		id = 36709,
		reload_max = 109,
		damage = 83,
		base = 36700
	}
	uv0.weapon_property_56[36710] = {
		id = 36710,
		reload_max = 107,
		damage = 87,
		base = 36700
	}
	uv0.weapon_property_56[36711] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36711,
		corrected = 104
	}
	uv0.weapon_property_56[36712] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36712,
		corrected = 110
	}
	uv0.weapon_property_56[36713] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36713,
		corrected = 118
	}
	uv0.weapon_property_56[37000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 37000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[37001] = {
		reload_max = 1782,
		damage = 20,
		base = 37000,
		id = 37001,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_56[37002] = {
		reload_max = 1760,
		damage = 22,
		base = 37000,
		id = 37002,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_56[37003] = {
		reload_max = 1738,
		damage = 24,
		base = 37000,
		id = 37003,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_56[37020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 37020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1777,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[37021] = {
		reload_max = 1725,
		damage = 22,
		base = 37020,
		id = 37021,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_56[37022] = {
		reload_max = 1673,
		damage = 24,
		base = 37020,
		id = 37022,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_56[37023] = {
		reload_max = 1621,
		damage = 26,
		base = 37020,
		id = 37023,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_56[37040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 37040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[37041] = {
		reload_max = 1728,
		damage = 24,
		base = 37040,
		id = 37041,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_56[37042] = {
		reload_max = 1706,
		damage = 26,
		base = 37040,
		id = 37042,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_56[37043] = {
		reload_max = 1684,
		damage = 28,
		base = 37040,
		id = 37043,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_56[37044] = {
		reload_max = 1662,
		damage = 32,
		base = 37040,
		id = 37044,
		bullet_ID = {
			37004
		}
	}
	uv0.weapon_property_56[37045] = {
		reload_max = 1640,
		damage = 34,
		base = 37040,
		id = 37045,
		bullet_ID = {
			37005
		}
	}
	uv0.weapon_property_56[37046] = {
		reload_max = 1618,
		damage = 36,
		base = 37040,
		id = 37046,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_56[37047] = {
		reload_max = 1618,
		damage = 36,
		base = 37040,
		id = 37047,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_56[37100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 37100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1814,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[37101] = {
		reload_max = 1792,
		damage = 21,
		base = 37100,
		id = 37101,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_56[37102] = {
		reload_max = 1770,
		damage = 24,
		base = 37100,
		id = 37102,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_56[37103] = {
		reload_max = 1748,
		damage = 27,
		base = 37100,
		id = 37103,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_56[37120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 37120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1778,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_56[37121] = {
		reload_max = 1756,
		damage = 23,
		base = 37120,
		id = 37121,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_56[37122] = {
		reload_max = 1734,
		damage = 26,
		base = 37120,
		id = 37122,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_56[37123] = {
		reload_max = 1712,
		damage = 30,
		base = 37120,
		id = 37123,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_56[37124] = {
		reload_max = 1690,
		damage = 33,
		base = 37120,
		id = 37124,
		bullet_ID = {
			37104
		}
	}
end()
