pg = pg or {}
pg.weapon_property_7 = {}

function ()
	uv0.weapon_property_7[6022] = {
		id = 6022,
		reload_max = 57,
		damage = 10,
		base = 6020
	}
	uv0.weapon_property_7[6023] = {
		id = 6023,
		reload_max = 56,
		damage = 11,
		base = 6020
	}
	uv0.weapon_property_7[6040] = {
		action_index = "attack",
		range = 15,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "12.7mm防空CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 6040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 57,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[6041] = {
		id = 6041,
		reload_max = 55,
		damage = 9,
		base = 6040
	}
	uv0.weapon_property_7[6042] = {
		id = 6042,
		reload_max = 54,
		damage = 10,
		base = 6040
	}
	uv0.weapon_property_7[6043] = {
		id = 6043,
		reload_max = 53,
		damage = 11,
		base = 6040
	}
	uv0.weapon_property_7[6044] = {
		id = 6044,
		reload_max = 53,
		damage = 12,
		base = 6040
	}
	uv0.weapon_property_7[6045] = {
		id = 6045,
		reload_max = 52,
		damage = 13,
		base = 6040
	}
	uv0.weapon_property_7[6046] = {
		id = 6046,
		reload_max = 50,
		damage = 15,
		base = 6040
	}
	uv0.weapon_property_7[6047] = {
		reload_max = 50,
		damage = 15,
		base = 6040,
		id = 6047,
		corrected = 104
	}
	uv0.weapon_property_7[6100] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装100mm高炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 6100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 242,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[6101] = {
		id = 6101,
		reload_max = 238,
		damage = 20,
		base = 6100
	}
	uv0.weapon_property_7[6102] = {
		id = 6102,
		reload_max = 234,
		damage = 22,
		base = 6100
	}
	uv0.weapon_property_7[6103] = {
		id = 6103,
		reload_max = 230,
		damage = 25,
		base = 6100
	}
	uv0.weapon_property_7[6120] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装100mm高炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 6120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 232,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[6121] = {
		id = 6121,
		reload_max = 228,
		damage = 23,
		base = 6120
	}
	uv0.weapon_property_7[6122] = {
		id = 6122,
		reload_max = 223,
		damage = 26,
		base = 6120
	}
	uv0.weapon_property_7[6123] = {
		id = 6123,
		reload_max = 219,
		damage = 29,
		base = 6120
	}
	uv0.weapon_property_7[6140] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装100mm高炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 6140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[6141] = {
		id = 6141,
		reload_max = 217,
		damage = 25,
		base = 6140
	}
	uv0.weapon_property_7[6142] = {
		id = 6142,
		reload_max = 213,
		damage = 28,
		base = 6140
	}
	uv0.weapon_property_7[6143] = {
		id = 6143,
		reload_max = 209,
		damage = 32,
		base = 6140
	}
	uv0.weapon_property_7[6144] = {
		id = 6144,
		reload_max = 204,
		damage = 36,
		base = 6140
	}
	uv0.weapon_property_7[6145] = {
		id = 6145,
		reload_max = 200,
		damage = 40,
		base = 6140
	}
	uv0.weapon_property_7[6146] = {
		id = 6146,
		reload_max = 196,
		damage = 44,
		base = 6140
	}
	uv0.weapon_property_7[6147] = {
		reload_max = 196,
		damage = 44,
		base = 6140,
		id = 6147,
		corrected = 104
	}
	uv0.weapon_property_7[7000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(北方联合)T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 16,
		corrected = 110,
		min_range = 0,
		id = 7000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 469,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7001] = {
		id = 7001,
		reload_max = 458,
		damage = 18,
		base = 7000
	}
	uv0.weapon_property_7[7002] = {
		id = 7002,
		reload_max = 448,
		damage = 20,
		base = 7000
	}
	uv0.weapon_property_7[7003] = {
		id = 7003,
		reload_max = 437,
		damage = 22,
		base = 7000
	}
	uv0.weapon_property_7[7020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(北方联合)T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 18,
		corrected = 110,
		min_range = 0,
		id = 7020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 446,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7021] = {
		id = 7021,
		reload_max = 436,
		damage = 20,
		base = 7020
	}
	uv0.weapon_property_7[7022] = {
		id = 7022,
		reload_max = 426,
		damage = 22,
		base = 7020
	}
	uv0.weapon_property_7[7023] = {
		id = 7023,
		reload_max = 416,
		damage = 24,
		base = 7020
	}
	uv0.weapon_property_7[7040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(北方联合)T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 110,
		min_range = 0,
		id = 7040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 423,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7041] = {
		id = 7041,
		reload_max = 414,
		damage = 22,
		base = 7040
	}
	uv0.weapon_property_7[7042] = {
		id = 7042,
		reload_max = 404,
		damage = 24,
		base = 7040
	}
	uv0.weapon_property_7[7043] = {
		id = 7043,
		reload_max = 395,
		damage = 26,
		base = 7040
	}
	uv0.weapon_property_7[7044] = {
		id = 7044,
		reload_max = 385,
		damage = 28,
		base = 7040
	}
	uv0.weapon_property_7[7045] = {
		id = 7045,
		reload_max = 376,
		damage = 32,
		base = 7040
	}
	uv0.weapon_property_7[7046] = {
		id = 7046,
		reload_max = 366,
		damage = 34,
		base = 7040
	}
	uv0.weapon_property_7[7047] = {
		reload_max = 366,
		damage = 34,
		base = 7040,
		id = 7047,
		corrected = 114
	}
	uv0.weapon_property_7[7100] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装150mm主炮(东煌)T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 14,
		corrected = 110,
		min_range = 0,
		id = 7100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 449,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7101] = {
		id = 7101,
		reload_max = 438,
		damage = 16,
		base = 7100
	}
	uv0.weapon_property_7[7102] = {
		id = 7102,
		reload_max = 428,
		damage = 18,
		base = 7100
	}
	uv0.weapon_property_7[7103] = {
		id = 7103,
		reload_max = 417,
		damage = 20,
		base = 7100
	}
	uv0.weapon_property_7[7120] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装150mm主炮(东煌)T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 16,
		corrected = 110,
		min_range = 0,
		id = 7120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 426,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7121] = {
		id = 7121,
		reload_max = 416,
		damage = 18,
		base = 7120
	}
	uv0.weapon_property_7[7122] = {
		id = 7122,
		reload_max = 406,
		damage = 20,
		base = 7120
	}
	uv0.weapon_property_7[7123] = {
		id = 7123,
		reload_max = 396,
		damage = 22,
		base = 7120
	}
	uv0.weapon_property_7[7140] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装150mm主炮(东煌)T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 18,
		corrected = 110,
		min_range = 0,
		id = 7140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 404,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1101
		},
		barrage_ID = {
			1103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7141] = {
		id = 7141,
		reload_max = 394,
		damage = 20,
		base = 7140
	}
	uv0.weapon_property_7[7142] = {
		id = 7142,
		reload_max = 384,
		damage = 22,
		base = 7140
	}
	uv0.weapon_property_7[7143] = {
		id = 7143,
		reload_max = 374,
		damage = 24,
		base = 7140
	}
	uv0.weapon_property_7[7144] = {
		id = 7144,
		reload_max = 364,
		damage = 26,
		base = 7140
	}
	uv0.weapon_property_7[7145] = {
		id = 7145,
		reload_max = 354,
		damage = 28,
		base = 7140
	}
	uv0.weapon_property_7[7146] = {
		id = 7146,
		reload_max = 344,
		damage = 32,
		base = 7140
	}
	uv0.weapon_property_7[7147] = {
		reload_max = 344,
		damage = 32,
		base = 7140,
		id = 7147,
		corrected = 114
	}
	uv0.weapon_property_7[7200] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "130mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 7200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 260,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7201] = {
		id = 7201,
		reload_max = 254,
		damage = 5,
		base = 7200
	}
	uv0.weapon_property_7[7202] = {
		id = 7202,
		reload_max = 248,
		damage = 6,
		base = 7200
	}
	uv0.weapon_property_7[7203] = {
		id = 7203,
		reload_max = 242,
		damage = 7,
		base = 7200
	}
	uv0.weapon_property_7[7220] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "130mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 125,
		min_range = 0,
		id = 7220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_7[7221] = {
		id = 7221,
		reload_max = 244,
		damage = 6,
		base = 7220
	}
end()
