pg = pg or {}
pg.weapon_property_103 = {}

function ()
	uv0.weapon_property_103[59591] = {
		id = 59591,
		damage = 308,
		base = 59580
	}
	uv0.weapon_property_103[59592] = {
		id = 59592,
		damage = 326,
		base = 59580
	}
	uv0.weapon_property_103[59593] = {
		id = 59593,
		damage = 349,
		base = 59580
	}
	uv0.weapon_property_103[59600] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 59600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59601] = {
		id = 59601,
		damage = 153,
		base = 59600
	}
	uv0.weapon_property_103[59602] = {
		id = 59602,
		damage = 174,
		base = 59600
	}
	uv0.weapon_property_103[59603] = {
		id = 59603,
		damage = 195,
		base = 59600
	}
	uv0.weapon_property_103[59604] = {
		id = 59604,
		damage = 216,
		base = 59600
	}
	uv0.weapon_property_103[59605] = {
		id = 59605,
		damage = 237,
		base = 59600
	}
	uv0.weapon_property_103[59606] = {
		id = 59606,
		damage = 258,
		base = 59600
	}
	uv0.weapon_property_103[59607] = {
		id = 59607,
		damage = 279,
		base = 59600
	}
	uv0.weapon_property_103[59608] = {
		id = 59608,
		damage = 300,
		base = 59600
	}
	uv0.weapon_property_103[59609] = {
		id = 59609,
		damage = 321,
		base = 59600
	}
	uv0.weapon_property_103[59610] = {
		id = 59610,
		damage = 342,
		base = 59600
	}
	uv0.weapon_property_103[59611] = {
		id = 59611,
		damage = 356,
		base = 59600
	}
	uv0.weapon_property_103[59612] = {
		id = 59612,
		damage = 376,
		base = 59600
	}
	uv0.weapon_property_103[59613] = {
		id = 59613,
		damage = 404,
		base = 59600
	}
	uv0.weapon_property_103[59620] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 59620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2115
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59621] = {
		id = 59621,
		damage = 148,
		base = 59620
	}
	uv0.weapon_property_103[59622] = {
		id = 59622,
		damage = 169,
		base = 59620
	}
	uv0.weapon_property_103[59623] = {
		id = 59623,
		damage = 190,
		base = 59620
	}
	uv0.weapon_property_103[59624] = {
		id = 59624,
		damage = 211,
		base = 59620
	}
	uv0.weapon_property_103[59625] = {
		id = 59625,
		damage = 232,
		base = 59620
	}
	uv0.weapon_property_103[59626] = {
		id = 59626,
		damage = 253,
		base = 59620
	}
	uv0.weapon_property_103[59627] = {
		id = 59627,
		damage = 274,
		base = 59620
	}
	uv0.weapon_property_103[59628] = {
		id = 59628,
		damage = 295,
		base = 59620
	}
	uv0.weapon_property_103[59629] = {
		id = 59629,
		damage = 316,
		base = 59620
	}
	uv0.weapon_property_103[59630] = {
		id = 59630,
		damage = 337,
		base = 59620
	}
	uv0.weapon_property_103[59631] = {
		id = 59631,
		damage = 350,
		base = 59620
	}
	uv0.weapon_property_103[59632] = {
		id = 59632,
		damage = 371,
		base = 59620
	}
	uv0.weapon_property_103[59633] = {
		id = 59633,
		damage = 398,
		base = 59620
	}
	uv0.weapon_property_103[59640] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 59640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59641] = {
		id = 59641,
		damage = 148,
		base = 59640
	}
	uv0.weapon_property_103[59642] = {
		id = 59642,
		damage = 169,
		base = 59640
	}
	uv0.weapon_property_103[59643] = {
		id = 59643,
		damage = 190,
		base = 59640
	}
	uv0.weapon_property_103[59644] = {
		id = 59644,
		damage = 211,
		base = 59640
	}
	uv0.weapon_property_103[59645] = {
		id = 59645,
		damage = 232,
		base = 59640
	}
	uv0.weapon_property_103[59646] = {
		id = 59646,
		damage = 253,
		base = 59640
	}
	uv0.weapon_property_103[59647] = {
		id = 59647,
		damage = 274,
		base = 59640
	}
	uv0.weapon_property_103[59648] = {
		id = 59648,
		damage = 295,
		base = 59640
	}
	uv0.weapon_property_103[59649] = {
		id = 59649,
		damage = 316,
		base = 59640
	}
	uv0.weapon_property_103[59650] = {
		id = 59650,
		damage = 337,
		base = 59640
	}
	uv0.weapon_property_103[59651] = {
		id = 59651,
		damage = 350,
		base = 59640
	}
	uv0.weapon_property_103[59652] = {
		id = 59652,
		damage = 371,
		base = 59640
	}
	uv0.weapon_property_103[59653] = {
		id = 59653,
		damage = 398,
		base = 59640
	}
	uv0.weapon_property_103[59660] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x Torpedo-Iron Blood",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 59660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59661] = {
		id = 59661,
		damage = 57,
		base = 59660
	}
	uv0.weapon_property_103[59662] = {
		id = 59662,
		damage = 74,
		base = 59660
	}
	uv0.weapon_property_103[59663] = {
		id = 59663,
		damage = 92,
		base = 59660
	}
	uv0.weapon_property_103[59664] = {
		id = 59664,
		damage = 109,
		base = 59660
	}
	uv0.weapon_property_103[59665] = {
		id = 59665,
		damage = 127,
		base = 59660
	}
	uv0.weapon_property_103[59666] = {
		id = 59666,
		damage = 145,
		base = 59660
	}
	uv0.weapon_property_103[59667] = {
		id = 59667,
		damage = 162,
		base = 59660
	}
	uv0.weapon_property_103[59668] = {
		id = 59668,
		damage = 180,
		base = 59660
	}
	uv0.weapon_property_103[59669] = {
		id = 59669,
		damage = 197,
		base = 59660
	}
	uv0.weapon_property_103[59670] = {
		id = 59670,
		damage = 215,
		base = 59660
	}
	uv0.weapon_property_103[59671] = {
		id = 59671,
		damage = 224,
		base = 59660
	}
	uv0.weapon_property_103[59672] = {
		id = 59672,
		damage = 237,
		base = 59660
	}
	uv0.weapon_property_103[59673] = {
		id = 59673,
		damage = 254,
		base = 59660
	}
	uv0.weapon_property_103[59680] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x Torpedo-Iron Blood",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 59680,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59681] = {
		id = 59681,
		damage = 63,
		base = 59680
	}
	uv0.weapon_property_103[59682] = {
		id = 59682,
		damage = 81,
		base = 59680
	}
	uv0.weapon_property_103[59683] = {
		id = 59683,
		damage = 101,
		base = 59680
	}
	uv0.weapon_property_103[59684] = {
		id = 59684,
		damage = 119,
		base = 59680
	}
end()
