pg = pg or {}
pg.weapon_property_90 = {}

function ()
	uv0.weapon_property_90[52322] = {
		id = 52322,
		damage = 171,
		base = 52320
	}
	uv0.weapon_property_90[52323] = {
		id = 52323,
		damage = 191,
		base = 52320
	}
	uv0.weapon_property_90[52324] = {
		id = 52324,
		damage = 210,
		base = 52320
	}
	uv0.weapon_property_90[52325] = {
		id = 52325,
		damage = 230,
		base = 52320
	}
	uv0.weapon_property_90[52326] = {
		id = 52326,
		damage = 249,
		base = 52320
	}
	uv0.weapon_property_90[52327] = {
		id = 52327,
		damage = 269,
		base = 52320
	}
	uv0.weapon_property_90[52328] = {
		id = 52328,
		damage = 288,
		base = 52320
	}
	uv0.weapon_property_90[52329] = {
		id = 52329,
		damage = 309,
		base = 52320
	}
	uv0.weapon_property_90[52330] = {
		id = 52330,
		damage = 330,
		base = 52320
	}
	uv0.weapon_property_90[52331] = {
		id = 52331,
		damage = 343,
		base = 52320
	}
	uv0.weapon_property_90[52332] = {
		id = 52332,
		damage = 363,
		base = 52320
	}
	uv0.weapon_property_90[52333] = {
		id = 52333,
		damage = 389,
		base = 52320
	}
	uv0.weapon_property_90[52340] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 52340,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_90[52341] = {
		id = 52341,
		damage = 165,
		base = 52340
	}
	uv0.weapon_property_90[52342] = {
		id = 52342,
		damage = 186,
		base = 52340
	}
	uv0.weapon_property_90[52343] = {
		id = 52343,
		damage = 207,
		base = 52340
	}
	uv0.weapon_property_90[52344] = {
		id = 52344,
		damage = 228,
		base = 52340
	}
	uv0.weapon_property_90[52345] = {
		id = 52345,
		damage = 249,
		base = 52340
	}
	uv0.weapon_property_90[52346] = {
		id = 52346,
		damage = 270,
		base = 52340
	}
	uv0.weapon_property_90[52347] = {
		id = 52347,
		damage = 293,
		base = 52340
	}
	uv0.weapon_property_90[52348] = {
		id = 52348,
		damage = 315,
		base = 52340
	}
	uv0.weapon_property_90[52349] = {
		id = 52349,
		damage = 338,
		base = 52340
	}
	uv0.weapon_property_90[52350] = {
		id = 52350,
		damage = 360,
		base = 52340
	}
	uv0.weapon_property_90[52351] = {
		id = 52351,
		damage = 374,
		base = 52340
	}
	uv0.weapon_property_90[52352] = {
		id = 52352,
		damage = 396,
		base = 52340
	}
	uv0.weapon_property_90[52353] = {
		id = 52353,
		damage = 425,
		base = 52340
	}
	uv0.weapon_property_90[52360] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 152,
		corrected = 100,
		min_range = 0,
		id = 52360,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_90[52361] = {
		id = 52361,
		damage = 174,
		base = 52360
	}
	uv0.weapon_property_90[52362] = {
		id = 52362,
		damage = 196,
		base = 52360
	}
	uv0.weapon_property_90[52363] = {
		id = 52363,
		damage = 219,
		base = 52360
	}
	uv0.weapon_property_90[52364] = {
		id = 52364,
		damage = 242,
		base = 52360
	}
	uv0.weapon_property_90[52365] = {
		id = 52365,
		damage = 265,
		base = 52360
	}
	uv0.weapon_property_90[52366] = {
		id = 52366,
		damage = 288,
		base = 52360
	}
	uv0.weapon_property_90[52367] = {
		id = 52367,
		damage = 311,
		base = 52360
	}
	uv0.weapon_property_90[52368] = {
		id = 52368,
		damage = 334,
		base = 52360
	}
	uv0.weapon_property_90[52369] = {
		id = 52369,
		damage = 357,
		base = 52360
	}
	uv0.weapon_property_90[52370] = {
		id = 52370,
		damage = 380,
		base = 52360
	}
	uv0.weapon_property_90[52371] = {
		id = 52371,
		damage = 395,
		base = 52360
	}
	uv0.weapon_property_90[52372] = {
		id = 52372,
		damage = 418,
		base = 52360
	}
	uv0.weapon_property_90[52373] = {
		id = 52373,
		damage = 448,
		base = 52360
	}
	uv0.weapon_property_90[52400] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "3 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 52400,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_90[52401] = {
		id = 52401,
		damage = 138,
		base = 52400
	}
	uv0.weapon_property_90[52402] = {
		id = 52402,
		damage = 156,
		base = 52400
	}
	uv0.weapon_property_90[52403] = {
		id = 52403,
		damage = 174,
		base = 52400
	}
	uv0.weapon_property_90[52404] = {
		id = 52404,
		damage = 192,
		base = 52400
	}
	uv0.weapon_property_90[52405] = {
		id = 52405,
		damage = 210,
		base = 52400
	}
	uv0.weapon_property_90[52406] = {
		id = 52406,
		damage = 228,
		base = 52400
	}
	uv0.weapon_property_90[52407] = {
		id = 52407,
		damage = 246,
		base = 52400
	}
	uv0.weapon_property_90[52408] = {
		id = 52408,
		damage = 264,
		base = 52400
	}
	uv0.weapon_property_90[52409] = {
		id = 52409,
		damage = 282,
		base = 52400
	}
	uv0.weapon_property_90[52410] = {
		id = 52410,
		damage = 300,
		base = 52400
	}
	uv0.weapon_property_90[52411] = {
		id = 52411,
		damage = 312,
		base = 52400
	}
	uv0.weapon_property_90[52412] = {
		id = 52412,
		damage = 330,
		base = 52400
	}
	uv0.weapon_property_90[52413] = {
		id = 52413,
		damage = 354,
		base = 52400
	}
	uv0.weapon_property_90[52420] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "3 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 52420,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_90[52421] = {
		id = 52421,
		damage = 152,
		base = 52420
	}
	uv0.weapon_property_90[52422] = {
		id = 52422,
		damage = 171,
		base = 52420
	}
	uv0.weapon_property_90[52423] = {
		id = 52423,
		damage = 191,
		base = 52420
	}
	uv0.weapon_property_90[52424] = {
		id = 52424,
		damage = 210,
		base = 52420
	}
	uv0.weapon_property_90[52425] = {
		id = 52425,
		damage = 230,
		base = 52420
	}
	uv0.weapon_property_90[52426] = {
		id = 52426,
		damage = 249,
		base = 52420
	}
	uv0.weapon_property_90[52427] = {
		id = 52427,
		damage = 269,
		base = 52420
	}
	uv0.weapon_property_90[52428] = {
		id = 52428,
		damage = 288,
		base = 52420
	}
	uv0.weapon_property_90[52429] = {
		id = 52429,
		damage = 309,
		base = 52420
	}
end()
