pg = pg or {}
pg.weapon_property_325 = {}

function ()
	uv0.weapon_property_325[696601] = {
		range = 70,
		damage = 20,
		base = 1001,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 四联装鱼雷 ",
		suppress = 1,
		initial_over_heat = 1,
		reload_max = 2100,
		queue = 1,
		id = 696601,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		}
	}
	uv0.weapon_property_325[696602] = {
		aim_type = 1,
		range = 70,
		damage = 6,
		base = 1000,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ",
		type = 2,
		suppress = 1,
		reload_max = 980,
		queue = 1,
		id = 696602,
		bullet_ID = {
			811
		},
		barrage_ID = {
			1005
		}
	}
	uv0.weapon_property_325[696603] = {
		range = 70,
		damage = 8,
		base = 1000,
		type = 2,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 扫射弹幕",
		suppress = 1,
		reload_max = 2200,
		queue = 3,
		id = 696603,
		bullet_ID = {
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			21047,
			21048,
			21049,
			21050
		}
	}
	uv0.weapon_property_325[696604] = {
		aim_type = 1,
		range = 70,
		damage = 12,
		base = 1000,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ",
		type = 2,
		suppress = 1,
		reload_max = 1200,
		queue = 1,
		id = 696604,
		bullet_ID = {
			811
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_325[696605] = {
		aim_type = 1,
		range = 80,
		damage = 8,
		base = 1000,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 三角状弹幕",
		suppress = 1,
		reload_max = 1400,
		queue = 1,
		id = 696605,
		bullet_ID = {
			700001,
			700002,
			700003,
			700004,
			700005,
			700001,
			700002,
			700003,
			700004,
			700005
		},
		barrage_ID = {
			680003,
			680004,
			680005,
			680006,
			680007,
			680008,
			680009,
			680010,
			680011,
			680012
		}
	}
	uv0.weapon_property_325[696606] = {
		range = 70,
		damage = 6,
		base = 1000,
		type = 2,
		name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 旋转穿透弹",
		suppress = 1,
		reload_max = 1250,
		queue = 2,
		id = 696606,
		bullet_ID = {
			8070,
			8071
		},
		barrage_ID = {
			21056,
			21057
		}
	}
	uv0.weapon_property_325[697601] = {
		range = 70,
		damage = 40,
		base = 1001,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 四联装鱼雷 ",
		suppress = 1,
		initial_over_heat = 1,
		reload_max = 2100,
		queue = 1,
		id = 697601,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		}
	}
	uv0.weapon_property_325[697602] = {
		aim_type = 1,
		range = 70,
		base = 1000,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ",
		type = 2,
		suppress = 1,
		reload_max = 980,
		queue = 1,
		id = 697602,
		bullet_ID = {
			811
		},
		barrage_ID = {
			1005
		}
	}
	uv0.weapon_property_325[697603] = {
		range = 70,
		damage = 12,
		base = 1000,
		type = 2,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 扫射弹幕",
		suppress = 1,
		reload_max = 2200,
		queue = 3,
		id = 697603,
		bullet_ID = {
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			21047,
			21048,
			21049,
			21050
		}
	}
	uv0.weapon_property_325[697604] = {
		aim_type = 1,
		range = 70,
		damage = 16,
		base = 1000,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ",
		type = 2,
		suppress = 1,
		reload_max = 1200,
		queue = 1,
		id = 697604,
		bullet_ID = {
			811
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_325[697605] = {
		aim_type = 1,
		range = 80,
		base = 1000,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 三角状弹幕",
		suppress = 1,
		reload_max = 1400,
		queue = 1,
		id = 697605,
		bullet_ID = {
			700001,
			700002,
			700003,
			700004,
			700005,
			700001,
			700002,
			700003,
			700004,
			700005
		},
		barrage_ID = {
			680003,
			680004,
			680005,
			680006,
			680007,
			680008,
			680009,
			680010,
			680011,
			680012
		}
	}
	uv0.weapon_property_325[697606] = {
		range = 70,
		damage = 9,
		base = 1000,
		type = 2,
		name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 旋转穿透弹",
		suppress = 1,
		reload_max = 1250,
		queue = 2,
		id = 697606,
		bullet_ID = {
			8070,
			8071
		},
		barrage_ID = {
			21056,
			21057
		}
	}
	uv0.weapon_property_325[698001] = {
		range = 120,
		damage = 3,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698001,
		bullet_ID = {
			760088,
			760089,
			760090,
			760091,
			760092,
			760093,
			760094,
			760095
		},
		barrage_ID = {
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067
		}
	}
	uv0.weapon_property_325[698002] = {
		range = 120,
		damage = 3,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第二波 子母弹",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698002,
		bullet_ID = {
			760096,
			760097
		},
		barrage_ID = {
			770069,
			770070
		}
	}
	uv0.weapon_property_325[698003] = {
		range = 120,
		damage = 3,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第三波 八分饱",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698003,
		bullet_ID = {
			760103,
			760108,
			760104,
			760109
		},
		barrage_ID = {
			770072,
			770073,
			770074,
			770075
		}
	}
	uv0.weapon_property_325[698004] = {
		range = 120,
		damage = 5,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 普通下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698004,
		bullet_ID = {
			760088,
			760089,
			760090,
			760091,
			760092,
			760093,
			760094,
			760095
		},
		barrage_ID = {
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067
		}
	}
	uv0.weapon_property_325[698005] = {
		range = 120,
		damage = 5,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 普通下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698005,
		bullet_ID = {
			760096,
			760097
		},
		barrage_ID = {
			770069,
			770070
		}
	}
	uv0.weapon_property_325[698006] = {
		range = 120,
		damage = 5,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 普通下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698006,
		bullet_ID = {
			760103,
			760108,
			760104,
			760109
		},
		barrage_ID = {
			770072,
			770073,
			770074,
			770075
		}
	}
	uv0.weapon_property_325[698007] = {
		range = 120,
		damage = 6,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难上篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698007,
		bullet_ID = {
			760088,
			760089,
			760090,
			760091,
			760092,
			760093,
			760094,
			760095
		},
		barrage_ID = {
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067
		}
	}
	uv0.weapon_property_325[698008] = {
		range = 120,
		damage = 6,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难上篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698008,
		bullet_ID = {
			760096,
			760097
		},
		barrage_ID = {
			770069,
			770070
		}
	}
	uv0.weapon_property_325[698009] = {
		range = 120,
		damage = 6,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难上篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698009,
		bullet_ID = {
			760103,
			760108,
			760104,
			760109
		},
		barrage_ID = {
			770072,
			770073,
			770074,
			770075
		}
	}
	uv0.weapon_property_325[698010] = {
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698010,
		bullet_ID = {
			760088,
			760089,
			760090,
			760091,
			760092,
			760093,
			760094,
			760095
		},
		barrage_ID = {
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067,
			770067
		}
	}
	uv0.weapon_property_325[698011] = {
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698011,
		bullet_ID = {
			760096,
			760097
		},
		barrage_ID = {
			770069,
			770070
		}
	}
	uv0.weapon_property_325[698012] = {
		range = 120,
		damage = 8,
		base = 1000,
		name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难下篇",
		type = 2,
		reload_max = 9999,
		queue = 7,
		id = 698012,
		bullet_ID = {
			760103,
			760108,
			760104,
			760109
		},
		barrage_ID = {
			770072,
			770073,
			770074,
			770075
		}
	}
	uv0.weapon_property_325[695001] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第一波 蝴蝶子母弹",
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 1,
		id = 695001,
		bullet_ID = {
			760110,
			760110
		},
		barrage_ID = {
			770078,
			770082
		}
	}
	uv0.weapon_property_325[695002] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第一波 横排武士刀",
		damage = 120,
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 2,
		id = 695002,
		bullet_ID = {
			760115
		},
		barrage_ID = {
			770080
		}
	}
	uv0.weapon_property_325[695003] = {
		aim_type = 1,
		range = 120,
		damage = 40,
		base = 1000,
		name = "【2020信浓活动EX】BOSS 信浓 第一波 连续斩击弹",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 9999,
		action_index = "",
		queue = 3,
		id = 695003,
		bullet_ID = {
			760116
		},
		barrage_ID = {
			770081
		}
	}
	uv0.weapon_property_325[695004] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 固定弹",
		damage = 15,
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 1,
		id = 695004,
		bullet_ID = {
			760118,
			760126,
			760135,
			760136,
			760127,
			760117
		},
		barrage_ID = {
			770083,
			770084,
			770085,
			770085,
			770086,
			770087
		}
	}
	uv0.weapon_property_325[695005] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 自机狙",
		damage = 25,
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 2,
		id = 695005,
		bullet_ID = {
			760144,
			760152
		},
		barrage_ID = {
			770089,
			770090
		}
	}
	uv0.weapon_property_325[695006] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第三波 蝴蝶子母弹",
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 1,
		id = 695006,
		bullet_ID = {
			760167,
			760167
		},
		barrage_ID = {
			770092,
			770093
		}
	}
	uv0.weapon_property_325[695007] = {
		aim_type = 0,
		name = "【2020信浓活动EX】BOSS 信浓 第四波 大规模飞机",
		damage = 20,
		base = 1002,
		range = 120,
		suppress = 0,
		reload_max = 500,
		queue = 1,
		id = 695007,
		barrage_ID = {
			770094
		}
	}
	uv0.weapon_property_325[695008] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机轰炸武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 200,
		corrected = 100,
		min_range = 0,
		id = 695008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9999,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			130301
		},
		barrage_ID = {
			770095
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_325[695009] = {
		aim_type = 1,
		range = 25,
		damage = 100,
		base = 1000,
		name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机弹幕武器",
		fire_fx = "fangkongpaohuoshe2",
		suppress = 1,
		reload_max = 9999,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 2,
		id = 695009,
		attack_attribute = 4,
		bullet_ID = {
			760165
		},
		barrage_ID = {
			770096
		}
	}
	uv0.weapon_property_325[695010] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第四波 两翼封锁蝴蝶弹幕",
		damage = 80,
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 2,
		id = 695010,
		bullet_ID = {
			760168,
			760168
		},
		barrage_ID = {
			770098,
			770099
		}
	}
	uv0.weapon_property_325[695011] = {
		range = 120,
		name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱蓝紫子弹",
		damage = 30,
		base = 1000,
		fire_fx = "CAFire",
		action_index = "",
		reload_max = 9999,
		queue = 1,
		id = 695011,
		bullet_ID = {
			760169
		},
		barrage_ID = {
			770100
		}
	}
	uv0.weapon_property_325[695012] = {
		range = 120,
		damage = 30,
		base = 1000,
		name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱红色子弹",
		type = 2,
		reload_max = 9999,
		queue = 2,
		id = 695012,
		bullet_ID = {
			760103,
			760108,
			760104,
			760109
		},
		barrage_ID = {
			770104,
			770105,
			770106,
			770107
		}
	}
	uv0.weapon_property_325[710001] = {
		aim_type = 1,
		range = 100,
		damage = 6,
		base = 1000,
		name = "【2020普林斯顿SP1】雪风 专属弹幕攻击",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710001,
		bullet_ID = {
			20005
		},
		barrage_ID = {
			200042
		}
	}
	uv0.weapon_property_325[710002] = {
		aim_type = 1,
		range = 100,
		damage = 8,
		base = 1000,
		name = "【2020普林斯顿SP1】雪风 单发瞄准随机弹",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 710002,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1006
		}
	}
	uv0.weapon_property_325[710003] = {
		aim_type = 1,
		range = 100,
		damage = 26,
		base = 1000,
		name = "【2020普林斯顿SP1】雪风 四联装鱼雷",
		fire_fx = "",
		suppress = 1,
		reload_max = 1500,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 710003,
		type = 3,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		}
	}
	uv0.weapon_property_325[710004] = {
		aim_type = 1,
		range = 40,
		damage = 6,
		base = 1000,
		name = "【2020普林斯顿SP1】浦风 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 710004,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[710005] = {
		range = 100,
		damage = 8,
		base = 1000,
		name = "【2020普林斯顿SP1】浦风 穿透弹交叉三横射",
		fire_fx = "",
		suppress = 1,
		reload_max = 800,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710005,
		bullet_ID = {
			300112,
			300113,
			300114
		},
		barrage_ID = {
			300112,
			300113,
			300114
		}
	}
	uv0.weapon_property_325[710006] = {
		aim_type = 0,
		range = 100,
		damage = 24,
		base = 1001,
		name = "【2020普林斯顿SP1】浦风 四联装鱼雷",
		suppress = 1,
		action_index = "",
		reload_max = 1500,
		id = 710006,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			130994
		}
	}
	uv0.weapon_property_325[710007] = {
		aim_type = 1,
		range = 40,
		damage = 8,
		base = 1000,
		name = "【2020普林斯顿SP1】能代 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 1,
		id = 710007,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[710008] = {
		aim_type = 1,
		range = 80,
		base = 1000,
		name = "【2020普林斯顿SP1】能代 旋转子弹散射8连",
		suppress = 1,
		reload_max = 750,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710008,
		bullet_ID = {
			300109,
			300110,
			300111
		},
		barrage_ID = {
			300109,
			300110,
			300111
		}
	}
	uv0.weapon_property_325[710009] = {
		range = 100,
		damage = 14,
		base = 1000,
		name = "【2020普林斯顿SP1】能代 专属弹幕",
		type = 2,
		reload_max = 1500,
		queue = 2,
		id = 710009,
		bullet_ID = {
			79481,
			79481
		},
		barrage_ID = {
			79483,
			79484
		}
	}
	uv0.weapon_property_325[710010] = {
		aim_type = 0,
		range = 100,
		damage = 22,
		base = 1001,
		fire_fx = "CAFire",
		name = "【2020普林斯顿SP1】能代 竖排四联装鱼雷",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 710010,
		bullet_ID = {
			79482
		},
		barrage_ID = {
			79485
		}
	}
	uv0.weapon_property_325[710011] = {
		aim_type = 1,
		range = 38,
		base = 1000,
		name = "【2020普林斯顿SP1】妙高 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 710011,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[710012] = {
		name = "【2020普林斯顿SP1】妙高 重巡联装主炮x4",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1300,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710012,
		bullet_ID = {
			1419
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_325[710013] = {
		range = 60,
		damage = 20,
		base = 1001,
		name = "【2020普林斯顿SP1】妙高 双联装鱼雷",
		suppress = 1,
		reload_max = 1500,
		queue = 1,
		id = 710013,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1401
		}
	}
	uv0.weapon_property_325[710014] = {
		aim_type = 1,
		range = 80,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP1】妙高 旋转子弹两翼散射",
		fire_fx = "zhupao",
		suppress = 1,
		reload_max = 1500,
		type = 2,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710014,
		bullet_ID = {
			300603,
			300604
		},
		barrage_ID = {
			300603,
			300604
		}
	}
	uv0.weapon_property_325[710015] = {
		aim_type = 1,
		range = 38,
		base = 1000,
		name = "【2020普林斯顿SP1】隼鹰&飞鹰 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 3,
		id = 710015,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[710016] = {
		range = 60,
		damage = 14,
		base = 1000,
		type = 2,
		name = "【2020普林斯顿SP1】隼鹰&飞鹰 单发x6随机",
		suppress = 1,
		reload_max = 1000,
		queue = 3,
		id = 710016,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1106
		}
	}
	uv0.weapon_property_325[710021] = {
		aim_type = 1,
		damage = 12,
		base = 1000,
		type = 2,
		name = "【2020普林斯顿SP2】蛋船BOSS近程自卫火炮",
		suppress = 1,
		reload_max = 930,
		id = 710021,
		bullet_ID = {
			1202
		},
		barrage_ID = {
			780009
		}
	}
	uv0.weapon_property_325[710022] = {
		range = 90,
		damage = 32,
		base = 1001,
		name = "【2020普林斯顿SP2】蛋船BOSS两翼鱼雷",
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 2100,
		queue = 5,
		id = 710022,
		bullet_ID = {
			1800,
			1800,
			1800
		},
		barrage_ID = {
			780003,
			780004,
			780005
		}
	}
	uv0.weapon_property_325[710023] = {
		aim_type = 1,
		name = "【2020普林斯顿SP2】高雄级蛋船BOSS 高爆弹主炮射击",
		damage = 18,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 640,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710023,
		bullet_ID = {
			770002,
			770002
		},
		barrage_ID = {
			780001,
			780002
		}
	}
	uv0.weapon_property_325[710024] = {
		aim_type = 1,
		name = "【2020普林斯顿SP2】妙高级蛋船BOSS 穿甲弹主炮子弹",
		damage = 18,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 580,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 710024,
		bullet_ID = {
			770003,
			770003,
			770003
		},
		barrage_ID = {
			780006,
			780007,
			780008
		}
	}
	uv0.weapon_property_325[711001] = {
		aim_type = 1,
		range = 100,
		damage = 8,
		base = 1000,
		name = "【2020普林斯顿SP2】雪风 专属弹幕攻击",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 1000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 711001,
		bullet_ID = {
			20005
		},
		barrage_ID = {
			200042
		}
	}
	uv0.weapon_property_325[711002] = {
		aim_type = 1,
		range = 100,
		base = 1000,
		name = "【2020普林斯顿SP2】雪风 单发瞄准随机弹",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 711002,
		bullet_ID = {
			1200
		},
		barrage_ID = {
			1006
		}
	}
	uv0.weapon_property_325[711003] = {
		aim_type = 1,
		range = 100,
		damage = 32,
		base = 1000,
		name = "【2020普林斯顿SP2】雪风 四联装鱼雷",
		fire_fx = "",
		suppress = 1,
		reload_max = 1500,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 711003,
		type = 3,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		}
	}
	uv0.weapon_property_325[711004] = {
		aim_type = 1,
		range = 40,
		damage = 8,
		base = 1000,
		name = "【2020普林斯顿SP2】浦风 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 1,
		id = 711004,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[711005] = {
		range = 100,
		name = "【2020普林斯顿SP2】浦风 穿透弹交叉三横射",
		base = 1000,
		fire_fx = "",
		suppress = 1,
		reload_max = 800,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 711005,
		bullet_ID = {
			300112,
			300113,
			300114
		},
		barrage_ID = {
			300112,
			300113,
			300114
		}
	}
	uv0.weapon_property_325[711006] = {
		aim_type = 0,
		range = 100,
		damage = 30,
		base = 1001,
		name = "【2020普林斯顿SP2】浦风 四联装鱼雷",
		suppress = 1,
		action_index = "",
		reload_max = 1500,
		id = 711006,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			130994
		}
	}
	uv0.weapon_property_325[711007] = {
		aim_type = 1,
		range = 40,
		base = 1000,
		name = "【2020普林斯顿SP2】能代 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 1,
		id = 711007,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_325[711008] = {
		aim_type = 1,
		range = 80,
		damage = 12,
		base = 1000,
		name = "【2020普林斯顿SP2】能代 旋转子弹散射8连",
		suppress = 1,
		reload_max = 750,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 711008,
		bullet_ID = {
			300109,
			300110,
			300111
		},
		barrage_ID = {
			300109,
			300110,
			300111
		}
	}
end()
