pg = pg or {}
pg.weapon_property_180 = {}

function ()
	uv0.weapon_property_180[69779] = {
		id = 69779,
		damage = 270,
		base = 69771
	}
	uv0.weapon_property_180[69780] = {
		id = 69780,
		damage = 288,
		base = 69771
	}
	uv0.weapon_property_180[69781] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "英勇穿甲技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 35,
		id = 69781,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3298,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19159
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69782] = {
		reload_max = 3231,
		name = "英勇穿甲技能LV2",
		damage = 52,
		base = 69781,
		id = 69782
	}
	uv0.weapon_property_180[69783] = {
		reload_max = 3164,
		name = "英勇穿甲技能LV3",
		damage = 59,
		base = 69781,
		id = 69783
	}
	uv0.weapon_property_180[69784] = {
		reload_max = 3096,
		name = "英勇穿甲技能LV4",
		damage = 66,
		base = 69781,
		id = 69784
	}
	uv0.weapon_property_180[69785] = {
		reload_max = 3029,
		name = "英勇穿甲技能LV5",
		damage = 73,
		base = 69781,
		id = 69785
	}
	uv0.weapon_property_180[69786] = {
		reload_max = 2962,
		name = "英勇穿甲技能LV6",
		damage = 80,
		base = 69781,
		id = 69786
	}
	uv0.weapon_property_180[69787] = {
		reload_max = 2894,
		name = "英勇穿甲技能LV7",
		damage = 87,
		base = 69781,
		id = 69787
	}
	uv0.weapon_property_180[69788] = {
		reload_max = 2827,
		name = "英勇穿甲技能LV8",
		damage = 94,
		base = 69781,
		id = 69788
	}
	uv0.weapon_property_180[69789] = {
		reload_max = 2760,
		name = "英勇穿甲技能LV9",
		damage = 101,
		base = 69781,
		id = 69789
	}
	uv0.weapon_property_180[69790] = {
		reload_max = 2692,
		name = "英勇穿甲技能LV10",
		damage = 108,
		base = 69781,
		id = 69790
	}
	uv0.weapon_property_180[69791] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "英勇弹幕技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 69791,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19160
		},
		barrage_ID = {
			80918
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69792] = {
		id = 69792,
		name = "英勇弹幕技能LV2",
		damage = 52,
		base = 69791
	}
	uv0.weapon_property_180[69793] = {
		id = 69793,
		name = "英勇弹幕技能LV3",
		damage = 59,
		base = 69791
	}
	uv0.weapon_property_180[69794] = {
		id = 69794,
		name = "英勇弹幕技能LV4",
		damage = 66,
		base = 69791
	}
	uv0.weapon_property_180[69795] = {
		name = "英勇弹幕技能LV5",
		damage = 73,
		base = 69791,
		id = 69795,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69796] = {
		name = "英勇弹幕技能LV6",
		damage = 80,
		base = 69791,
		id = 69796,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69797] = {
		name = "英勇弹幕技能LV7",
		damage = 87,
		base = 69791,
		id = 69797,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69798] = {
		name = "英勇弹幕技能LV8",
		damage = 94,
		base = 69791,
		id = 69798,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69799] = {
		name = "英勇弹幕技能LV9",
		damage = 101,
		base = 69791,
		id = 69799,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69800] = {
		name = "英勇弹幕技能LV10",
		damage = 108,
		base = 69791,
		id = 69800,
		bullet_ID = {
			19160,
			19160
		},
		barrage_ID = {
			80918,
			80919
		}
	}
	uv0.weapon_property_180[69801] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "英勇弹幕技能小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 69801,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19173,
			19173
		},
		barrage_ID = {
			80851,
			80853
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69802] = {
		id = 69802,
		name = "英勇弹幕技能小子弹LV2",
		damage = 11,
		base = 69801
	}
	uv0.weapon_property_180[69803] = {
		id = 69803,
		name = "英勇弹幕技能小子弹LV3",
		damage = 12,
		base = 69801
	}
	uv0.weapon_property_180[69804] = {
		id = 69804,
		name = "英勇弹幕技能小子弹LV4",
		damage = 13,
		base = 69801
	}
	uv0.weapon_property_180[69805] = {
		id = 69805,
		name = "英勇弹幕技能小子弹LV5",
		damage = 14,
		base = 69801
	}
	uv0.weapon_property_180[69806] = {
		id = 69806,
		name = "英勇弹幕技能小子弹LV6",
		damage = 15,
		base = 69801
	}
	uv0.weapon_property_180[69807] = {
		id = 69807,
		name = "英勇弹幕技能小子弹LV7",
		damage = 16,
		base = 69801
	}
	uv0.weapon_property_180[69808] = {
		id = 69808,
		name = "英勇弹幕技能小子弹LV8",
		damage = 17,
		base = 69801
	}
	uv0.weapon_property_180[69809] = {
		id = 69809,
		name = "英勇弹幕技能小子弹LV9",
		damage = 18,
		base = 69801
	}
	uv0.weapon_property_180[69810] = {
		id = 69810,
		name = "英勇弹幕技能小子弹LV10",
		damage = 20,
		base = 69801
	}
	uv0.weapon_property_180[69811] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊卡洛斯复合弹幕-子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 69811,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19174
		},
		barrage_ID = {
			80924
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69812] = {
		id = 69812,
		name = "伊卡洛斯复合弹幕-子弹LV2",
		damage = 13,
		base = 69811
	}
	uv0.weapon_property_180[69813] = {
		id = 69813,
		name = "伊卡洛斯复合弹幕-子弹LV3",
		damage = 14,
		base = 69811
	}
	uv0.weapon_property_180[69814] = {
		name = "伊卡洛斯复合弹幕-子弹LV4",
		damage = 15,
		base = 69811,
		id = 69814,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69815] = {
		name = "伊卡洛斯复合弹幕-子弹LV5",
		damage = 16,
		base = 69811,
		id = 69815,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69816] = {
		name = "伊卡洛斯复合弹幕-子弹LV6",
		damage = 17,
		base = 69811,
		id = 69816,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69817] = {
		name = "伊卡洛斯复合弹幕-子弹LV7",
		damage = 18,
		base = 69811,
		id = 69817,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69818] = {
		name = "伊卡洛斯复合弹幕-子弹LV8",
		damage = 20,
		base = 69811,
		id = 69818,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69819] = {
		name = "伊卡洛斯复合弹幕-子弹LV9",
		damage = 22,
		base = 69811,
		id = 69819,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69820] = {
		name = "伊卡洛斯复合弹幕-子弹LV10",
		damage = 24,
		base = 69811,
		id = 69820,
		bullet_ID = {
			19174,
			19174
		},
		barrage_ID = {
			80924,
			80926
		}
	}
	uv0.weapon_property_180[69821] = {
		action_index = "",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊卡洛斯复合弹幕-鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69821,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19175
		},
		barrage_ID = {
			80925
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69822] = {
		id = 69822,
		name = "伊卡洛斯复合弹幕-鱼雷LV2",
		damage = 21,
		base = 69821
	}
	uv0.weapon_property_180[69823] = {
		id = 69823,
		name = "伊卡洛斯复合弹幕-鱼雷LV3",
		damage = 22,
		base = 69821
	}
	uv0.weapon_property_180[69824] = {
		id = 69824,
		name = "伊卡洛斯复合弹幕-鱼雷LV4",
		damage = 23,
		base = 69821
	}
	uv0.weapon_property_180[69825] = {
		id = 69825,
		name = "伊卡洛斯复合弹幕-鱼雷LV5",
		damage = 24,
		base = 69821
	}
	uv0.weapon_property_180[69826] = {
		id = 69826,
		name = "伊卡洛斯复合弹幕-鱼雷LV6",
		damage = 25,
		base = 69821
	}
	uv0.weapon_property_180[69827] = {
		id = 69827,
		name = "伊卡洛斯复合弹幕-鱼雷LV7",
		damage = 26,
		base = 69821
	}
	uv0.weapon_property_180[69828] = {
		id = 69828,
		name = "伊卡洛斯复合弹幕-鱼雷LV8",
		damage = 28,
		base = 69821
	}
	uv0.weapon_property_180[69829] = {
		id = 69829,
		name = "伊卡洛斯复合弹幕-鱼雷LV9",
		damage = 30,
		base = 69821
	}
	uv0.weapon_property_180[69830] = {
		id = 69830,
		name = "伊卡洛斯复合弹幕-鱼雷LV10",
		damage = 34,
		base = 69821
	}
	uv0.weapon_property_180[69831] = {
		action_index = "attack",
		range = 85,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "赫敏-平射对舰弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 69831,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19176,
			19176
		},
		barrage_ID = {
			80916,
			80917
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69832] = {
		id = 69832,
		name = "赫敏-平射对舰弹LV2",
		damage = 11,
		base = 69831
	}
	uv0.weapon_property_180[69833] = {
		id = 69833,
		name = "赫敏-平射对舰弹LV3",
		damage = 12,
		base = 69831
	}
	uv0.weapon_property_180[69834] = {
		id = 69834,
		name = "赫敏-平射对舰弹LV4",
		damage = 13,
		base = 69831
	}
	uv0.weapon_property_180[69835] = {
		id = 69835,
		name = "赫敏-平射对舰弹LV5",
		damage = 14,
		base = 69831
	}
	uv0.weapon_property_180[69836] = {
		id = 69836,
		name = "赫敏-平射对舰弹LV6",
		damage = 15,
		base = 69831
	}
	uv0.weapon_property_180[69837] = {
		id = 69837,
		name = "赫敏-平射对舰弹LV7",
		damage = 16,
		base = 69831
	}
	uv0.weapon_property_180[69838] = {
		id = 69838,
		name = "赫敏-平射对舰弹LV8",
		damage = 17,
		base = 69831
	}
	uv0.weapon_property_180[69839] = {
		id = 69839,
		name = "赫敏-平射对舰弹LV9",
		damage = 18,
		base = 69831
	}
	uv0.weapon_property_180[69840] = {
		id = 69840,
		name = "赫敏-平射对舰弹LV10",
		damage = 20,
		base = 69831
	}
	uv0.weapon_property_180[69841] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "豪技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 75,
		corrected = 110,
		min_range = 35,
		id = 69841,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19177
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_180[69842] = {
		id = 69842,
		name = "豪技能LV2",
		damage = 80,
		base = 69841
	}
end()
