pg = pg or {}
pg.weapon_property_94 = {}

function ()
	uv0.weapon_property_94[52826] = {
		id = 52826,
		damage = 297,
		base = 52820
	}
	uv0.weapon_property_94[52827] = {
		id = 52827,
		damage = 321,
		base = 52820
	}
	uv0.weapon_property_94[52828] = {
		id = 52828,
		damage = 345,
		base = 52820
	}
	uv0.weapon_property_94[52829] = {
		id = 52829,
		damage = 369,
		base = 52820
	}
	uv0.weapon_property_94[52830] = {
		id = 52830,
		damage = 393,
		base = 52820
	}
	uv0.weapon_property_94[52831] = {
		id = 52831,
		damage = 409,
		base = 52820
	}
	uv0.weapon_property_94[52832] = {
		id = 52832,
		damage = 432,
		base = 52820
	}
	uv0.weapon_property_94[52833] = {
		id = 52833,
		damage = 464,
		base = 52820
	}
	uv0.weapon_property_94[52840] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "2 x 1600lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 52840,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2124
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_94[52841] = {
		id = 52841,
		damage = 196,
		base = 52840
	}
	uv0.weapon_property_94[52842] = {
		id = 52842,
		damage = 221,
		base = 52840
	}
	uv0.weapon_property_94[52843] = {
		id = 52843,
		damage = 247,
		base = 52840
	}
	uv0.weapon_property_94[52844] = {
		id = 52844,
		damage = 273,
		base = 52840
	}
	uv0.weapon_property_94[52845] = {
		id = 52845,
		damage = 299,
		base = 52840
	}
	uv0.weapon_property_94[52846] = {
		id = 52846,
		damage = 325,
		base = 52840
	}
	uv0.weapon_property_94[52847] = {
		id = 52847,
		damage = 351,
		base = 52840
	}
	uv0.weapon_property_94[52848] = {
		id = 52848,
		damage = 377,
		base = 52840
	}
	uv0.weapon_property_94[52849] = {
		id = 52849,
		damage = 403,
		base = 52840
	}
	uv0.weapon_property_94[52850] = {
		id = 52850,
		damage = 429,
		base = 52840
	}
	uv0.weapon_property_94[52851] = {
		id = 52851,
		damage = 446,
		base = 52840
	}
	uv0.weapon_property_94[52852] = {
		id = 52852,
		damage = 472,
		base = 52840
	}
	uv0.weapon_property_94[52853] = {
		id = 52853,
		damage = 506,
		base = 52840
	}
	uv0.weapon_property_94[52900] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 13,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 13,
		charge_param = "",
		damage = 153,
		corrected = 100,
		min_range = 0,
		id = 52900,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2125
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_94[52901] = {
		id = 52901,
		damage = 176,
		base = 52900
	}
	uv0.weapon_property_94[52902] = {
		id = 52902,
		damage = 198,
		base = 52900
	}
	uv0.weapon_property_94[52903] = {
		id = 52903,
		damage = 221,
		base = 52900
	}
	uv0.weapon_property_94[52904] = {
		id = 52904,
		damage = 243,
		base = 52900
	}
	uv0.weapon_property_94[52905] = {
		id = 52905,
		damage = 266,
		base = 52900
	}
	uv0.weapon_property_94[52906] = {
		id = 52906,
		damage = 288,
		base = 52900
	}
	uv0.weapon_property_94[52907] = {
		id = 52907,
		damage = 311,
		base = 52900
	}
	uv0.weapon_property_94[52908] = {
		id = 52908,
		damage = 333,
		base = 52900
	}
	uv0.weapon_property_94[52909] = {
		id = 52909,
		damage = 356,
		base = 52900
	}
	uv0.weapon_property_94[52910] = {
		id = 52910,
		damage = 380,
		base = 52900
	}
	uv0.weapon_property_94[52911] = {
		id = 52911,
		damage = 395,
		base = 52900
	}
	uv0.weapon_property_94[52912] = {
		id = 52912,
		damage = 418,
		base = 52900
	}
	uv0.weapon_property_94[52913] = {
		id = 52913,
		damage = 448,
		base = 52900
	}
	uv0.weapon_property_94[52920] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 13,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 13,
		charge_param = "",
		damage = 167,
		corrected = 100,
		min_range = 0,
		id = 52920,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2125
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_94[52921] = {
		id = 52921,
		damage = 191,
		base = 52920
	}
	uv0.weapon_property_94[52922] = {
		id = 52922,
		damage = 215,
		base = 52920
	}
	uv0.weapon_property_94[52923] = {
		id = 52923,
		damage = 239,
		base = 52920
	}
	uv0.weapon_property_94[52924] = {
		id = 52924,
		damage = 264,
		base = 52920
	}
	uv0.weapon_property_94[52925] = {
		id = 52925,
		damage = 290,
		base = 52920
	}
	uv0.weapon_property_94[52926] = {
		id = 52926,
		damage = 315,
		base = 52920
	}
	uv0.weapon_property_94[52927] = {
		id = 52927,
		damage = 341,
		base = 52920
	}
	uv0.weapon_property_94[52928] = {
		id = 52928,
		damage = 366,
		base = 52920
	}
	uv0.weapon_property_94[52929] = {
		id = 52929,
		damage = 392,
		base = 52920
	}
	uv0.weapon_property_94[52930] = {
		id = 52930,
		damage = 417,
		base = 52920
	}
	uv0.weapon_property_94[52931] = {
		id = 52931,
		damage = 434,
		base = 52920
	}
	uv0.weapon_property_94[52932] = {
		id = 52932,
		damage = 459,
		base = 52920
	}
	uv0.weapon_property_94[52933] = {
		id = 52933,
		damage = 492,
		base = 52920
	}
	uv0.weapon_property_94[52940] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 13,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 13,
		charge_param = "",
		damage = 182,
		corrected = 100,
		min_range = 0,
		id = 52940,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2125
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_94[52941] = {
		id = 52941,
		damage = 209,
		base = 52940
	}
	uv0.weapon_property_94[52942] = {
		id = 52942,
		damage = 236,
		base = 52940
	}
	uv0.weapon_property_94[52943] = {
		id = 52943,
		damage = 263,
		base = 52940
	}
	uv0.weapon_property_94[52944] = {
		id = 52944,
		damage = 290,
		base = 52940
	}
	uv0.weapon_property_94[52945] = {
		id = 52945,
		damage = 317,
		base = 52940
	}
	uv0.weapon_property_94[52946] = {
		id = 52946,
		damage = 344,
		base = 52940
	}
	uv0.weapon_property_94[52947] = {
		id = 52947,
		damage = 371,
		base = 52940
	}
	uv0.weapon_property_94[52948] = {
		id = 52948,
		damage = 399,
		base = 52940
	}
	uv0.weapon_property_94[52949] = {
		id = 52949,
		damage = 428,
		base = 52940
	}
	uv0.weapon_property_94[52950] = {
		id = 52950,
		damage = 456,
		base = 52940
	}
	uv0.weapon_property_94[52951] = {
		id = 52951,
		damage = 474,
		base = 52940
	}
	uv0.weapon_property_94[52952] = {
		id = 52952,
		damage = 502,
		base = 52940
	}
	uv0.weapon_property_94[52953] = {
		id = 52953,
		damage = 538,
		base = 52940
	}
end()
