pg = pg or {}
pg.weapon_property_72 = {}

function ()
	uv0.weapon_property_72[46329] = {
		id = 46329,
		reload_max = 200,
		damage = 95,
		base = 46320
	}
	uv0.weapon_property_72[46330] = {
		id = 46330,
		reload_max = 195,
		damage = 102,
		base = 46320
	}
	uv0.weapon_property_72[46340] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联105mmSKC高炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 49,
		corrected = 100,
		min_range = 0,
		id = 46340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 232,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[46341] = {
		id = 46341,
		reload_max = 227,
		damage = 56,
		base = 46340
	}
	uv0.weapon_property_72[46342] = {
		id = 46342,
		reload_max = 223,
		damage = 63,
		base = 46340
	}
	uv0.weapon_property_72[46343] = {
		id = 46343,
		reload_max = 217,
		damage = 70,
		base = 46340
	}
	uv0.weapon_property_72[46344] = {
		id = 46344,
		reload_max = 213,
		damage = 77,
		base = 46340
	}
	uv0.weapon_property_72[46345] = {
		id = 46345,
		reload_max = 208,
		damage = 84,
		base = 46340
	}
	uv0.weapon_property_72[46346] = {
		id = 46346,
		reload_max = 205,
		damage = 91,
		base = 46340
	}
	uv0.weapon_property_72[46347] = {
		id = 46347,
		reload_max = 200,
		damage = 98,
		base = 46340
	}
	uv0.weapon_property_72[46348] = {
		id = 46348,
		reload_max = 195,
		damage = 106,
		base = 46340
	}
	uv0.weapon_property_72[46349] = {
		id = 46349,
		reload_max = 190,
		damage = 114,
		base = 46340
	}
	uv0.weapon_property_72[46350] = {
		id = 46350,
		reload_max = 186,
		damage = 122,
		base = 46340
	}
	uv0.weapon_property_72[46351] = {
		reload_max = 186,
		damage = 122,
		base = 46340,
		id = 46351,
		corrected = 104
	}
	uv0.weapon_property_72[46352] = {
		reload_max = 186,
		damage = 122,
		base = 46340,
		id = 46352,
		corrected = 110
	}
	uv0.weapon_property_72[46353] = {
		reload_max = 186,
		damage = 122,
		base = 46340,
		id = 46353,
		corrected = 118
	}
	uv0.weapon_property_72[46360] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联105mmSKC高炮改进型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 0,
		id = 46360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 226,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[46361] = {
		id = 46361,
		reload_max = 221,
		damage = 62,
		base = 46360
	}
	uv0.weapon_property_72[46362] = {
		id = 46362,
		reload_max = 217,
		damage = 69,
		base = 46360
	}
	uv0.weapon_property_72[46363] = {
		id = 46363,
		reload_max = 211,
		damage = 76,
		base = 46360
	}
	uv0.weapon_property_72[46364] = {
		id = 46364,
		reload_max = 207,
		damage = 83,
		base = 46360
	}
	uv0.weapon_property_72[46365] = {
		id = 46365,
		reload_max = 202,
		damage = 90,
		base = 46360
	}
	uv0.weapon_property_72[46366] = {
		id = 46366,
		reload_max = 199,
		damage = 97,
		base = 46360
	}
	uv0.weapon_property_72[46367] = {
		id = 46367,
		reload_max = 194,
		damage = 104,
		base = 46360
	}
	uv0.weapon_property_72[46368] = {
		id = 46368,
		reload_max = 189,
		damage = 112,
		base = 46360
	}
	uv0.weapon_property_72[46369] = {
		id = 46369,
		reload_max = 184,
		damage = 120,
		base = 46360
	}
	uv0.weapon_property_72[46370] = {
		id = 46370,
		reload_max = 180,
		damage = 128,
		base = 46360
	}
	uv0.weapon_property_72[46371] = {
		reload_max = 180,
		damage = 128,
		base = 46360,
		id = 46371,
		corrected = 104
	}
	uv0.weapon_property_72[46372] = {
		reload_max = 180,
		damage = 128,
		base = 46360,
		id = 46372,
		corrected = 110
	}
	uv0.weapon_property_72[46373] = {
		reload_max = 180,
		damage = 128,
		base = 46360,
		id = 46373,
		corrected = 118
	}
	uv0.weapon_property_72[47000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 47000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[47001] = {
		reload_max = 1773,
		damage = 23,
		base = 47000,
		id = 47001,
		bullet_ID = {
			47001
		}
	}
	uv0.weapon_property_72[47002] = {
		reload_max = 1746,
		damage = 25,
		base = 47000,
		id = 47002,
		bullet_ID = {
			47002
		}
	}
	uv0.weapon_property_72[47003] = {
		reload_max = 1719,
		damage = 28,
		base = 47000,
		id = 47003,
		bullet_ID = {
			47003
		}
	}
	uv0.weapon_property_72[47020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 47020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1760,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47020
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[47021] = {
		reload_max = 1733,
		damage = 25,
		base = 47020,
		id = 47021,
		bullet_ID = {
			47021
		}
	}
	uv0.weapon_property_72[47022] = {
		reload_max = 1706,
		damage = 27,
		base = 47020,
		id = 47022,
		bullet_ID = {
			47022
		}
	}
	uv0.weapon_property_72[47023] = {
		reload_max = 1679,
		damage = 30,
		base = 47020,
		id = 47023,
		bullet_ID = {
			47023
		}
	}
	uv0.weapon_property_72[47024] = {
		reload_max = 1652,
		damage = 32,
		base = 47020,
		id = 47024,
		bullet_ID = {
			47024
		}
	}
	uv0.weapon_property_72[47025] = {
		reload_max = 1625,
		damage = 34,
		base = 47020,
		id = 47025,
		bullet_ID = {
			47025
		}
	}
	uv0.weapon_property_72[47026] = {
		reload_max = 1598,
		damage = 37,
		base = 47020,
		id = 47026,
		bullet_ID = {
			47026
		}
	}
	uv0.weapon_property_72[47040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BF-109T舰载战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 47040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1720,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47040
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[47041] = {
		reload_max = 1695,
		damage = 29,
		base = 47040,
		id = 47041,
		bullet_ID = {
			47041
		}
	}
	uv0.weapon_property_72[47042] = {
		reload_max = 1670,
		damage = 32,
		base = 47040,
		id = 47042,
		bullet_ID = {
			47042
		}
	}
	uv0.weapon_property_72[47043] = {
		reload_max = 1645,
		damage = 35,
		base = 47040,
		id = 47043,
		bullet_ID = {
			47043
		}
	}
	uv0.weapon_property_72[47044] = {
		reload_max = 1620,
		damage = 37,
		base = 47040,
		id = 47044,
		bullet_ID = {
			47044
		}
	}
	uv0.weapon_property_72[47045] = {
		reload_max = 1595,
		damage = 40,
		base = 47040,
		id = 47045,
		bullet_ID = {
			47045
		}
	}
	uv0.weapon_property_72[47046] = {
		reload_max = 1570,
		damage = 43,
		base = 47040,
		id = 47046,
		bullet_ID = {
			47046
		}
	}
	uv0.weapon_property_72[47047] = {
		reload_max = 1545,
		damage = 46,
		base = 47040,
		id = 47047,
		bullet_ID = {
			47047
		}
	}
	uv0.weapon_property_72[47048] = {
		reload_max = 1520,
		damage = 49,
		base = 47040,
		id = 47048,
		bullet_ID = {
			47048
		}
	}
	uv0.weapon_property_72[47049] = {
		reload_max = 1495,
		damage = 52,
		base = 47040,
		id = 47049,
		bullet_ID = {
			47049
		}
	}
	uv0.weapon_property_72[47050] = {
		reload_max = 1470,
		damage = 56,
		base = 47040,
		id = 47050,
		bullet_ID = {
			47050
		}
	}
	uv0.weapon_property_72[47051] = {
		reload_max = 1470,
		damage = 56,
		base = 47040,
		id = 47051,
		bullet_ID = {
			47050
		}
	}
	uv0.weapon_property_72[47060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Ar-197舰载战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 47060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2208,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[47061] = {
		id = 47061,
		reload_max = 2142,
		base = 47060
	}
	uv0.weapon_property_72[47062] = {
		id = 47062,
		reload_max = 2076,
		base = 47060
	}
	uv0.weapon_property_72[47063] = {
		id = 47063,
		reload_max = 2010,
		base = 47060
	}
	uv0.weapon_property_72[47064] = {
		id = 47064,
		reload_max = 1944,
		base = 47060
	}
	uv0.weapon_property_72[47065] = {
		id = 47065,
		reload_max = 1878,
		base = 47060
	}
	uv0.weapon_property_72[47066] = {
		id = 47066,
		reload_max = 1812,
		base = 47060
	}
	uv0.weapon_property_72[47067] = {
		id = 47067,
		reload_max = 1812,
		base = 47060
	}
	uv0.weapon_property_72[47080] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型舰载FW-190 A-5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 47080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2020,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_72[47081] = {
		id = 47081,
		reload_max = 1989,
		base = 47080
	}
	uv0.weapon_property_72[47082] = {
		id = 47082,
		reload_max = 1958,
		base = 47080
	}
end()
