pg = pg or {}
pg.weapon_property_68 = {}

function ()
	uv0.weapon_property_68[44313] = {
		reload_max = 2736,
		damage = 105,
		base = 44300,
		id = 44313,
		corrected = 118
	}
	uv0.weapon_property_68[44400] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装305mmSKC39主炮（超巡用）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 57,
		corrected = 110,
		min_range = 0,
		id = 44400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1421
		},
		barrage_ID = {
			1224
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[44401] = {
		id = 44401,
		reload_max = 1665,
		damage = 63,
		base = 44400
	}
	uv0.weapon_property_68[44402] = {
		id = 44402,
		reload_max = 1630,
		damage = 67,
		base = 44400
	}
	uv0.weapon_property_68[44403] = {
		id = 44403,
		reload_max = 1595,
		damage = 73,
		base = 44400
	}
	uv0.weapon_property_68[44404] = {
		id = 44404,
		reload_max = 1560,
		damage = 77,
		base = 44400
	}
	uv0.weapon_property_68[44405] = {
		id = 44405,
		reload_max = 1525,
		damage = 81,
		base = 44400
	}
	uv0.weapon_property_68[44406] = {
		id = 44406,
		reload_max = 1490,
		damage = 87,
		base = 44400
	}
	uv0.weapon_property_68[44407] = {
		id = 44407,
		reload_max = 1455,
		damage = 91,
		base = 44400
	}
	uv0.weapon_property_68[44408] = {
		id = 44408,
		reload_max = 1420,
		damage = 97,
		base = 44400
	}
	uv0.weapon_property_68[44409] = {
		id = 44409,
		reload_max = 1385,
		damage = 101,
		base = 44400
	}
	uv0.weapon_property_68[44410] = {
		id = 44410,
		reload_max = 1350,
		damage = 105,
		base = 44400
	}
	uv0.weapon_property_68[44411] = {
		reload_max = 1350,
		damage = 105,
		base = 44400,
		id = 44411,
		corrected = 114
	}
	uv0.weapon_property_68[44412] = {
		reload_max = 1350,
		damage = 105,
		base = 44400,
		id = 44412,
		corrected = 121
	}
	uv0.weapon_property_68[44413] = {
		reload_max = 1350,
		damage = 105,
		base = 44400,
		id = 44413,
		corrected = 130
	}
	uv0.weapon_property_68[45000] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装533mm磁性鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 45000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4580,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45001] = {
		id = 45001,
		reload_max = 4500,
		damage = 69,
		base = 45000
	}
	uv0.weapon_property_68[45002] = {
		id = 45002,
		reload_max = 4420,
		damage = 75,
		base = 45000
	}
	uv0.weapon_property_68[45003] = {
		id = 45003,
		reload_max = 4340,
		damage = 81,
		base = 45000
	}
	uv0.weapon_property_68[45020] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装533mm磁性鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 45020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4360,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45021] = {
		id = 45021,
		reload_max = 4275,
		damage = 72,
		base = 45020
	}
	uv0.weapon_property_68[45022] = {
		id = 45022,
		reload_max = 4190,
		damage = 79,
		base = 45020
	}
	uv0.weapon_property_68[45023] = {
		id = 45023,
		reload_max = 4105,
		damage = 86,
		base = 45020
	}
	uv0.weapon_property_68[45024] = {
		id = 45024,
		reload_max = 4020,
		damage = 92,
		base = 45020
	}
	uv0.weapon_property_68[45025] = {
		id = 45025,
		reload_max = 3935,
		damage = 99,
		base = 45020
	}
	uv0.weapon_property_68[45026] = {
		id = 45026,
		reload_max = 3850,
		damage = 106,
		base = 45020
	}
	uv0.weapon_property_68[45040] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装533mm磁性鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 45040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4140,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45041] = {
		id = 45041,
		reload_max = 4060,
		damage = 77,
		base = 45040
	}
	uv0.weapon_property_68[45042] = {
		id = 45042,
		reload_max = 3980,
		damage = 85,
		base = 45040
	}
	uv0.weapon_property_68[45043] = {
		id = 45043,
		reload_max = 3900,
		damage = 92,
		base = 45040
	}
	uv0.weapon_property_68[45044] = {
		id = 45044,
		reload_max = 3820,
		damage = 100,
		base = 45040
	}
	uv0.weapon_property_68[45045] = {
		id = 45045,
		reload_max = 3740,
		damage = 107,
		base = 45040
	}
	uv0.weapon_property_68[45046] = {
		id = 45046,
		reload_max = 3660,
		damage = 115,
		base = 45040
	}
	uv0.weapon_property_68[45047] = {
		id = 45047,
		reload_max = 3580,
		damage = 122,
		base = 45040
	}
	uv0.weapon_property_68[45048] = {
		id = 45048,
		reload_max = 3500,
		damage = 130,
		base = 45040
	}
	uv0.weapon_property_68[45049] = {
		id = 45049,
		reload_max = 3420,
		damage = 137,
		base = 45040
	}
	uv0.weapon_property_68[45050] = {
		id = 45050,
		reload_max = 3340,
		damage = 145,
		base = 45040
	}
	uv0.weapon_property_68[45051] = {
		reload_max = 3340,
		damage = 145,
		base = 45040,
		id = 45051,
		corrected = 104
	}
	uv0.weapon_property_68[45100] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm磁性鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 45100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5340,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45101] = {
		id = 45101,
		reload_max = 5230,
		damage = 69,
		base = 45100
	}
	uv0.weapon_property_68[45102] = {
		id = 45102,
		reload_max = 5120,
		damage = 75,
		base = 45100
	}
	uv0.weapon_property_68[45103] = {
		id = 45103,
		reload_max = 5010,
		damage = 81,
		base = 45100
	}
	uv0.weapon_property_68[45104] = {
		id = 45104,
		reload_max = 4900,
		damage = 87,
		base = 45100
	}
	uv0.weapon_property_68[45105] = {
		id = 45105,
		reload_max = 4790,
		damage = 93,
		base = 45100
	}
	uv0.weapon_property_68[45106] = {
		id = 45106,
		reload_max = 4680,
		damage = 99,
		base = 45100
	}
	uv0.weapon_property_68[45120] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm磁性鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 45120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5080,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45121] = {
		id = 45121,
		reload_max = 4975,
		damage = 72,
		base = 45120
	}
	uv0.weapon_property_68[45122] = {
		id = 45122,
		reload_max = 4870,
		damage = 79,
		base = 45120
	}
	uv0.weapon_property_68[45123] = {
		id = 45123,
		reload_max = 4765,
		damage = 86,
		base = 45120
	}
	uv0.weapon_property_68[45124] = {
		id = 45124,
		reload_max = 4660,
		damage = 92,
		base = 45120
	}
	uv0.weapon_property_68[45125] = {
		id = 45125,
		reload_max = 4555,
		damage = 99,
		base = 45120
	}
	uv0.weapon_property_68[45126] = {
		id = 45126,
		reload_max = 4450,
		damage = 106,
		base = 45120
	}
	uv0.weapon_property_68[45127] = {
		id = 45127,
		reload_max = 4345,
		damage = 112,
		base = 45120
	}
	uv0.weapon_property_68[45128] = {
		id = 45128,
		reload_max = 4240,
		damage = 119,
		base = 45120
	}
	uv0.weapon_property_68[45129] = {
		id = 45129,
		reload_max = 4135,
		damage = 126,
		base = 45120
	}
	uv0.weapon_property_68[45130] = {
		id = 45130,
		reload_max = 4030,
		damage = 133,
		base = 45120
	}
	uv0.weapon_property_68[45140] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm磁性鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 45140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4830,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_68[45141] = {
		id = 45141,
		reload_max = 4730,
		damage = 77,
		base = 45140
	}
	uv0.weapon_property_68[45142] = {
		id = 45142,
		reload_max = 4630,
		damage = 85,
		base = 45140
	}
	uv0.weapon_property_68[45143] = {
		id = 45143,
		reload_max = 4530,
		damage = 92,
		base = 45140
	}
	uv0.weapon_property_68[45144] = {
		id = 45144,
		reload_max = 4430,
		damage = 100,
		base = 45140
	}
	uv0.weapon_property_68[45145] = {
		id = 45145,
		reload_max = 4330,
		damage = 107,
		base = 45140
	}
	uv0.weapon_property_68[45146] = {
		id = 45146,
		reload_max = 4230,
		damage = 115,
		base = 45140
	}
	uv0.weapon_property_68[45147] = {
		id = 45147,
		reload_max = 4130,
		damage = 122,
		base = 45140
	}
end()
