pg = pg or {}
pg.weapon_property_96 = {}

function ()
	uv0.weapon_property_96[53108] = {
		id = 53108,
		damage = 67,
		base = 53100
	}
	uv0.weapon_property_96[53109] = {
		id = 53109,
		damage = 71,
		base = 53100
	}
	uv0.weapon_property_96[53110] = {
		id = 53110,
		damage = 75,
		base = 53100
	}
	uv0.weapon_property_96[53111] = {
		id = 53111,
		damage = 58,
		base = 53100
	}
	uv0.weapon_property_96[53112] = {
		id = 53112,
		damage = 62,
		base = 53100
	}
	uv0.weapon_property_96[53113] = {
		id = 53113,
		damage = 66,
		base = 53100
	}
	uv0.weapon_property_96[53120] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "Depth Charge - Standard",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 45,
		corrected = 100,
		min_range = 0,
		id = 53120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1814
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_96[53121] = {
		id = 53121,
		damage = 49,
		base = 53120
	}
	uv0.weapon_property_96[53122] = {
		id = 53122,
		damage = 53,
		base = 53120
	}
	uv0.weapon_property_96[53123] = {
		id = 53123,
		damage = 57,
		base = 53120
	}
	uv0.weapon_property_96[53124] = {
		id = 53124,
		damage = 61,
		base = 53120
	}
	uv0.weapon_property_96[53125] = {
		id = 53125,
		damage = 65,
		base = 53120
	}
	uv0.weapon_property_96[53126] = {
		id = 53126,
		damage = 69,
		base = 53120
	}
	uv0.weapon_property_96[53127] = {
		id = 53127,
		damage = 74,
		base = 53120
	}
	uv0.weapon_property_96[53128] = {
		id = 53128,
		damage = 79,
		base = 53120
	}
	uv0.weapon_property_96[53129] = {
		id = 53129,
		damage = 85,
		base = 53120
	}
	uv0.weapon_property_96[53130] = {
		id = 53130,
		damage = 91,
		base = 53120
	}
	uv0.weapon_property_96[53131] = {
		id = 53131,
		damage = 71,
		base = 53120
	}
	uv0.weapon_property_96[53132] = {
		id = 53132,
		damage = 75,
		base = 53120
	}
	uv0.weapon_property_96[53133] = {
		id = 53133,
		damage = 80,
		base = 53120
	}
	uv0.weapon_property_96[53140] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "Depth Charge - Standard",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 53140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1814
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_96[53141] = {
		id = 53141,
		damage = 61,
		base = 53140
	}
	uv0.weapon_property_96[53142] = {
		id = 53142,
		damage = 66,
		base = 53140
	}
	uv0.weapon_property_96[53143] = {
		id = 53143,
		damage = 71,
		base = 53140
	}
	uv0.weapon_property_96[53144] = {
		id = 53144,
		damage = 76,
		base = 53140
	}
	uv0.weapon_property_96[53145] = {
		id = 53145,
		damage = 81,
		base = 53140
	}
	uv0.weapon_property_96[53146] = {
		id = 53146,
		damage = 87,
		base = 53140
	}
	uv0.weapon_property_96[53147] = {
		id = 53147,
		damage = 93,
		base = 53140
	}
	uv0.weapon_property_96[53148] = {
		id = 53148,
		damage = 99,
		base = 53140
	}
	uv0.weapon_property_96[53149] = {
		id = 53149,
		damage = 105,
		base = 53140
	}
	uv0.weapon_property_96[53150] = {
		id = 53150,
		damage = 112,
		base = 53140
	}
	uv0.weapon_property_96[53151] = {
		id = 53151,
		damage = 87,
		base = 53140
	}
	uv0.weapon_property_96[53152] = {
		id = 53152,
		damage = 92,
		base = 53140
	}
	uv0.weapon_property_96[53153] = {
		id = 53153,
		damage = 99,
		base = 53140
	}
	uv0.weapon_property_96[53200] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "Depth Charge - Increased Area",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 53200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1815
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_96[53201] = {
		id = 53201,
		damage = 35,
		base = 53200
	}
	uv0.weapon_property_96[53202] = {
		id = 53202,
		damage = 38,
		base = 53200
	}
	uv0.weapon_property_96[53203] = {
		id = 53203,
		damage = 41,
		base = 53200
	}
	uv0.weapon_property_96[53204] = {
		id = 53204,
		damage = 44,
		base = 53200
	}
	uv0.weapon_property_96[53205] = {
		id = 53205,
		damage = 47,
		base = 53200
	}
	uv0.weapon_property_96[53206] = {
		id = 53206,
		damage = 51,
		base = 53200
	}
	uv0.weapon_property_96[53207] = {
		id = 53207,
		damage = 55,
		base = 53200
	}
	uv0.weapon_property_96[53208] = {
		id = 53208,
		damage = 59,
		base = 53200
	}
	uv0.weapon_property_96[53209] = {
		id = 53209,
		damage = 63,
		base = 53200
	}
	uv0.weapon_property_96[53210] = {
		id = 53210,
		damage = 67,
		base = 53200
	}
	uv0.weapon_property_96[53211] = {
		id = 53211,
		damage = 52,
		base = 53200
	}
	uv0.weapon_property_96[53212] = {
		id = 53212,
		damage = 55,
		base = 53200
	}
	uv0.weapon_property_96[53213] = {
		id = 53213,
		damage = 59,
		base = 53200
	}
	uv0.weapon_property_96[53220] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "Depth Charge - Increased Area",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 53220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1815
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_96[53221] = {
		id = 53221,
		damage = 44,
		base = 53220
	}
	uv0.weapon_property_96[53222] = {
		id = 53222,
		damage = 48,
		base = 53220
	}
	uv0.weapon_property_96[53223] = {
		id = 53223,
		damage = 52,
		base = 53220
	}
	uv0.weapon_property_96[53224] = {
		id = 53224,
		damage = 56,
		base = 53220
	}
	uv0.weapon_property_96[53225] = {
		id = 53225,
		damage = 60,
		base = 53220
	}
	uv0.weapon_property_96[53226] = {
		id = 53226,
		damage = 64,
		base = 53220
	}
	uv0.weapon_property_96[53227] = {
		id = 53227,
		damage = 68,
		base = 53220
	}
	uv0.weapon_property_96[53228] = {
		id = 53228,
		damage = 72,
		base = 53220
	}
	uv0.weapon_property_96[53229] = {
		id = 53229,
		damage = 76,
		base = 53220
	}
	uv0.weapon_property_96[53230] = {
		id = 53230,
		damage = 80,
		base = 53220
	}
	uv0.weapon_property_96[53231] = {
		id = 53231,
		damage = 62,
		base = 53220
	}
	uv0.weapon_property_96[53232] = {
		id = 53232,
		damage = 66,
		base = 53220
	}
	uv0.weapon_property_96[53233] = {
		id = 53233,
		damage = 71,
		base = 53220
	}
	uv0.weapon_property_96[53240] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "Depth Charge - Increased Area",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 53240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1815
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_96[53241] = {
		id = 53241,
		damage = 52,
		base = 53240
	}
end()
