pg = pg or {}
pg.weapon_property_17 = {}

function ()
	uv0.weapon_property_17[15221] = {
		id = 15221,
		reload_max = 4232,
		damage = 70,
		base = 15220
	}
	uv0.weapon_property_17[15222] = {
		id = 15222,
		reload_max = 4145,
		damage = 80,
		base = 15220
	}
	uv0.weapon_property_17[15223] = {
		id = 15223,
		reload_max = 4058,
		damage = 90,
		base = 15220
	}
	uv0.weapon_property_17[15224] = {
		id = 15224,
		reload_max = 3972,
		damage = 100,
		base = 15220
	}
	uv0.weapon_property_17[15225] = {
		id = 15225,
		reload_max = 3885,
		damage = 110,
		base = 15220
	}
	uv0.weapon_property_17[15226] = {
		id = 15226,
		reload_max = 3798,
		damage = 120,
		base = 15220
	}
	uv0.weapon_property_17[15227] = {
		id = 15227,
		reload_max = 3710,
		damage = 130,
		base = 15220
	}
	uv0.weapon_property_17[15228] = {
		id = 15228,
		reload_max = 3624,
		damage = 140,
		base = 15220
	}
	uv0.weapon_property_17[15229] = {
		id = 15229,
		reload_max = 3537,
		damage = 150,
		base = 15220
	}
	uv0.weapon_property_17[15230] = {
		id = 15230,
		reload_max = 3450,
		damage = 160,
		base = 15220
	}
	uv0.weapon_property_17[15231] = {
		reload_max = 3450,
		damage = 160,
		base = 15220,
		id = 15231,
		corrected = 104
	}
	uv0.weapon_property_17[15240] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm鱼雷Mk17",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 15240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4965,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[15241] = {
		id = 15241,
		reload_max = 4866,
		damage = 70,
		base = 15240
	}
	uv0.weapon_property_17[15242] = {
		id = 15242,
		reload_max = 4766,
		damage = 80,
		base = 15240
	}
	uv0.weapon_property_17[15243] = {
		id = 15243,
		reload_max = 4667,
		damage = 90,
		base = 15240
	}
	uv0.weapon_property_17[15244] = {
		id = 15244,
		reload_max = 4567,
		damage = 100,
		base = 15240
	}
	uv0.weapon_property_17[15245] = {
		id = 15245,
		reload_max = 4467,
		damage = 110,
		base = 15240
	}
	uv0.weapon_property_17[15246] = {
		id = 15246,
		reload_max = 4368,
		damage = 120,
		base = 15240
	}
	uv0.weapon_property_17[15247] = {
		id = 15247,
		reload_max = 4269,
		damage = 130,
		base = 15240
	}
	uv0.weapon_property_17[15248] = {
		id = 15248,
		reload_max = 4169,
		damage = 140,
		base = 15240
	}
	uv0.weapon_property_17[15249] = {
		id = 15249,
		reload_max = 4070,
		damage = 150,
		base = 15240
	}
	uv0.weapon_property_17[15250] = {
		id = 15250,
		reload_max = 3970,
		damage = 160,
		base = 15240
	}
	uv0.weapon_property_17[15251] = {
		reload_max = 3970,
		damage = 160,
		base = 15240,
		id = 15251,
		corrected = 104
	}
	uv0.weapon_property_17[15252] = {
		reload_max = 3970,
		damage = 160,
		base = 15240,
		id = 15252,
		corrected = 110
	}
	uv0.weapon_property_17[15253] = {
		reload_max = 3970,
		damage = 160,
		base = 15240,
		id = 15253,
		corrected = 118
	}
	uv0.weapon_property_17[16000] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "20mm厄利空高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 16000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 90,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[16001] = {
		id = 16001,
		reload_max = 87,
		damage = 9,
		base = 16000
	}
	uv0.weapon_property_17[16002] = {
		id = 16002,
		reload_max = 85,
		damage = 10,
		base = 16000
	}
	uv0.weapon_property_17[16003] = {
		id = 16003,
		reload_max = 83,
		damage = 12,
		base = 16000
	}
	uv0.weapon_property_17[16020] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "20mm厄利空高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 16020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 85,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[16021] = {
		id = 16021,
		reload_max = 83,
		damage = 10,
		base = 16020
	}
	uv0.weapon_property_17[16022] = {
		id = 16022,
		reload_max = 81,
		damage = 12,
		base = 16020
	}
	uv0.weapon_property_17[16023] = {
		id = 16023,
		reload_max = 79,
		damage = 14,
		base = 16020
	}
	uv0.weapon_property_17[16040] = {
		action_index = "attack",
		range = 18,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "20mm厄利空高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 16040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 81,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[16041] = {
		id = 16041,
		reload_max = 79,
		damage = 12,
		base = 16040
	}
	uv0.weapon_property_17[16042] = {
		id = 16042,
		reload_max = 77,
		damage = 13,
		base = 16040
	}
	uv0.weapon_property_17[16043] = {
		id = 16043,
		reload_max = 75,
		damage = 14,
		base = 16040
	}
	uv0.weapon_property_17[16044] = {
		id = 16044,
		reload_max = 74,
		damage = 16,
		base = 16040
	}
	uv0.weapon_property_17[16045] = {
		id = 16045,
		reload_max = 72,
		damage = 18,
		base = 16040
	}
	uv0.weapon_property_17[16046] = {
		id = 16046,
		reload_max = 71,
		damage = 20,
		base = 16040
	}
	uv0.weapon_property_17[16047] = {
		reload_max = 71,
		damage = 20,
		base = 16040,
		id = 16047,
		corrected = 104
	}
	uv0.weapon_property_17[16060] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮改进型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 16060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 164,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[16061] = {
		id = 16061,
		reload_max = 161,
		damage = 32,
		base = 16060
	}
	uv0.weapon_property_17[16062] = {
		id = 16062,
		reload_max = 156,
		damage = 35,
		base = 16060
	}
	uv0.weapon_property_17[16063] = {
		id = 16063,
		reload_max = 154,
		damage = 38,
		base = 16060
	}
	uv0.weapon_property_17[16064] = {
		id = 16064,
		reload_max = 150,
		damage = 41,
		base = 16060
	}
	uv0.weapon_property_17[16065] = {
		id = 16065,
		reload_max = 147,
		damage = 44,
		base = 16060
	}
	uv0.weapon_property_17[16066] = {
		id = 16066,
		reload_max = 144,
		damage = 47,
		base = 16060
	}
	uv0.weapon_property_17[16067] = {
		id = 16067,
		reload_max = 141,
		damage = 50,
		base = 16060
	}
	uv0.weapon_property_17[16068] = {
		id = 16068,
		reload_max = 136,
		damage = 53,
		base = 16060
	}
	uv0.weapon_property_17[16069] = {
		id = 16069,
		reload_max = 134,
		damage = 57,
		base = 16060
	}
	uv0.weapon_property_17[16070] = {
		id = 16070,
		reload_max = 130,
		damage = 61,
		base = 16060
	}
	uv0.weapon_property_17[16071] = {
		reload_max = 130,
		damage = 61,
		base = 16060,
		id = 16071,
		corrected = 104
	}
	uv0.weapon_property_17[16080] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装76mmRF火炮Mk27",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 16080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 142,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_17[16081] = {
		id = 16081,
		reload_max = 139,
		damage = 39,
		base = 16080
	}
	uv0.weapon_property_17[16082] = {
		id = 16082,
		reload_max = 134,
		damage = 45,
		base = 16080
	}
	uv0.weapon_property_17[16083] = {
		id = 16083,
		reload_max = 132,
		damage = 51,
		base = 16080
	}
	uv0.weapon_property_17[16084] = {
		id = 16084,
		reload_max = 128,
		damage = 57,
		base = 16080
	}
	uv0.weapon_property_17[16085] = {
		id = 16085,
		reload_max = 125,
		damage = 63,
		base = 16080
	}
	uv0.weapon_property_17[16086] = {
		id = 16086,
		reload_max = 122,
		damage = 69,
		base = 16080
	}
	uv0.weapon_property_17[16087] = {
		id = 16087,
		reload_max = 119,
		damage = 75,
		base = 16080
	}
	uv0.weapon_property_17[16088] = {
		id = 16088,
		reload_max = 114,
		damage = 81,
		base = 16080
	}
	uv0.weapon_property_17[16089] = {
		id = 16089,
		reload_max = 112,
		damage = 87,
		base = 16080
	}
	uv0.weapon_property_17[16090] = {
		id = 16090,
		reload_max = 108,
		damage = 94,
		base = 16080
	}
end()
