pg = pg or {}
pg.weapon_property_76 = {}

function ()
	uv0.weapon_property_76[50142] = {
		id = 50142,
		reload_max = 69,
		damage = 20,
		base = 50140
	}
	uv0.weapon_property_76[50143] = {
		id = 50143,
		reload_max = 67,
		damage = 22,
		base = 50140
	}
	uv0.weapon_property_76[50144] = {
		id = 50144,
		reload_max = 65,
		damage = 24,
		base = 50140
	}
	uv0.weapon_property_76[50145] = {
		id = 50145,
		reload_max = 63,
		damage = 27,
		base = 50140
	}
	uv0.weapon_property_76[50146] = {
		id = 50146,
		reload_max = 62,
		damage = 30,
		base = 50140
	}
	uv0.weapon_property_76[50147] = {
		id = 50147,
		reload_max = 61,
		damage = 32,
		base = 50140
	}
	uv0.weapon_property_76[50148] = {
		id = 50148,
		reload_max = 60,
		damage = 34,
		base = 50140
	}
	uv0.weapon_property_76[50149] = {
		id = 50149,
		reload_max = 58,
		damage = 36,
		base = 50140
	}
	uv0.weapon_property_76[50150] = {
		id = 50150,
		reload_max = 57,
		damage = 38,
		base = 50140
	}
	uv0.weapon_property_76[50151] = {
		id = 50151,
		reload_max = 57,
		damage = 40,
		base = 50140
	}
	uv0.weapon_property_76[50152] = {
		id = 50152,
		reload_max = 57,
		damage = 42,
		base = 50140
	}
	uv0.weapon_property_76[50153] = {
		id = 50153,
		reload_max = 57,
		damage = 45,
		base = 50140
	}
	uv0.weapon_property_76[50160] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 50160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 72,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_76[50161] = {
		id = 50161,
		reload_max = 70,
		damage = 21,
		base = 50160
	}
	uv0.weapon_property_76[50162] = {
		id = 50162,
		reload_max = 69,
		damage = 23,
		base = 50160
	}
	uv0.weapon_property_76[50163] = {
		id = 50163,
		reload_max = 67,
		damage = 25,
		base = 50160
	}
	uv0.weapon_property_76[50164] = {
		id = 50164,
		reload_max = 65,
		damage = 27,
		base = 50160
	}
	uv0.weapon_property_76[50165] = {
		id = 50165,
		reload_max = 63,
		damage = 30,
		base = 50160
	}
	uv0.weapon_property_76[50166] = {
		id = 50166,
		reload_max = 62,
		damage = 33,
		base = 50160
	}
	uv0.weapon_property_76[50167] = {
		id = 50167,
		reload_max = 61,
		damage = 35,
		base = 50160
	}
	uv0.weapon_property_76[50168] = {
		id = 50168,
		reload_max = 60,
		damage = 37,
		base = 50160
	}
	uv0.weapon_property_76[50169] = {
		id = 50169,
		reload_max = 58,
		damage = 39,
		base = 50160
	}
	uv0.weapon_property_76[50170] = {
		id = 50170,
		reload_max = 57,
		damage = 41,
		base = 50160
	}
	uv0.weapon_property_76[50171] = {
		id = 50171,
		reload_max = 57,
		damage = 43,
		base = 50160
	}
	uv0.weapon_property_76[50172] = {
		id = 50172,
		reload_max = 57,
		damage = 45,
		base = 50160
	}
	uv0.weapon_property_76[50173] = {
		id = 50173,
		reload_max = 57,
		damage = 48,
		base = 50160
	}
	uv0.weapon_property_76[50200] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "8 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 50200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 79,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_76[50201] = {
		id = 50201,
		reload_max = 76,
		damage = 23,
		base = 50200
	}
	uv0.weapon_property_76[50202] = {
		id = 50202,
		reload_max = 75,
		damage = 26,
		base = 50200
	}
	uv0.weapon_property_76[50203] = {
		id = 50203,
		reload_max = 74,
		damage = 29,
		base = 50200
	}
	uv0.weapon_property_76[50204] = {
		id = 50204,
		reload_max = 73,
		damage = 30,
		base = 50200
	}
	uv0.weapon_property_76[50205] = {
		id = 50205,
		reload_max = 71,
		damage = 34,
		base = 50200
	}
	uv0.weapon_property_76[50206] = {
		id = 50206,
		reload_max = 70,
		damage = 37,
		base = 50200
	}
	uv0.weapon_property_76[50207] = {
		id = 50207,
		reload_max = 67,
		damage = 40,
		base = 50200
	}
	uv0.weapon_property_76[50208] = {
		id = 50208,
		reload_max = 66,
		damage = 43,
		base = 50200
	}
	uv0.weapon_property_76[50209] = {
		id = 50209,
		reload_max = 64,
		damage = 46,
		base = 50200
	}
	uv0.weapon_property_76[50210] = {
		id = 50210,
		reload_max = 63,
		damage = 51,
		base = 50200
	}
	uv0.weapon_property_76[50211] = {
		id = 50211,
		reload_max = 63,
		damage = 53,
		base = 50200
	}
	uv0.weapon_property_76[50212] = {
		id = 50212,
		reload_max = 63,
		damage = 56,
		base = 50200
	}
	uv0.weapon_property_76[50213] = {
		id = 50213,
		reload_max = 63,
		damage = 60,
		base = 50200
	}
	uv0.weapon_property_76[50220] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "8 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 50220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 75,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_76[50221] = {
		id = 50221,
		reload_max = 73,
		damage = 24,
		base = 50220
	}
	uv0.weapon_property_76[50222] = {
		id = 50222,
		reload_max = 72,
		damage = 27,
		base = 50220
	}
	uv0.weapon_property_76[50223] = {
		id = 50223,
		reload_max = 70,
		damage = 30,
		base = 50220
	}
	uv0.weapon_property_76[50224] = {
		id = 50224,
		reload_max = 69,
		damage = 34,
		base = 50220
	}
	uv0.weapon_property_76[50225] = {
		id = 50225,
		reload_max = 67,
		damage = 38,
		base = 50220
	}
	uv0.weapon_property_76[50226] = {
		id = 50226,
		reload_max = 66,
		damage = 43,
		base = 50220
	}
	uv0.weapon_property_76[50227] = {
		id = 50227,
		reload_max = 64,
		damage = 46,
		base = 50220
	}
	uv0.weapon_property_76[50228] = {
		id = 50228,
		reload_max = 63,
		damage = 50,
		base = 50220
	}
	uv0.weapon_property_76[50229] = {
		id = 50229,
		reload_max = 61,
		damage = 53,
		base = 50220
	}
	uv0.weapon_property_76[50230] = {
		id = 50230,
		reload_max = 60,
		damage = 56,
		base = 50220
	}
	uv0.weapon_property_76[50231] = {
		id = 50231,
		reload_max = 60,
		damage = 58,
		base = 50220
	}
	uv0.weapon_property_76[50232] = {
		id = 50232,
		reload_max = 60,
		damage = 62,
		base = 50220
	}
	uv0.weapon_property_76[50233] = {
		id = 50233,
		reload_max = 60,
		damage = 66,
		base = 50220
	}
	uv0.weapon_property_76[50240] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "8 x 7.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 50240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 72,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_76[50241] = {
		id = 50241,
		reload_max = 70,
		damage = 29,
		base = 50240
	}
	uv0.weapon_property_76[50242] = {
		id = 50242,
		reload_max = 69,
		damage = 32,
		base = 50240
	}
	uv0.weapon_property_76[50243] = {
		id = 50243,
		reload_max = 67,
		damage = 35,
		base = 50240
	}
	uv0.weapon_property_76[50244] = {
		id = 50244,
		reload_max = 65,
		damage = 38,
		base = 50240
	}
	uv0.weapon_property_76[50245] = {
		id = 50245,
		reload_max = 63,
		damage = 43,
		base = 50240
	}
	uv0.weapon_property_76[50246] = {
		id = 50246,
		reload_max = 62,
		damage = 48,
		base = 50240
	}
	uv0.weapon_property_76[50247] = {
		id = 50247,
		reload_max = 61,
		damage = 51,
		base = 50240
	}
	uv0.weapon_property_76[50248] = {
		id = 50248,
		reload_max = 60,
		damage = 54,
		base = 50240
	}
	uv0.weapon_property_76[50249] = {
		id = 50249,
		reload_max = 58,
		damage = 58,
		base = 50240
	}
end()
