pg = pg or {}
pg.weapon_property_21 = {}

function ()
	uv0.weapon_property_21[17240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 17240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1896,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17241] = {
		reload_max = 1872,
		damage = 31,
		base = 17240,
		id = 17241,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_21[17242] = {
		reload_max = 1848,
		damage = 34,
		base = 17240,
		id = 17242,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_21[17243] = {
		reload_max = 1824,
		damage = 37,
		base = 17240,
		id = 17243,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_21[17244] = {
		reload_max = 1801,
		damage = 40,
		base = 17240,
		id = 17244,
		bullet_ID = {
			17204
		}
	}
	uv0.weapon_property_21[17245] = {
		reload_max = 1777,
		damage = 45,
		base = 17240,
		id = 17245,
		bullet_ID = {
			17205
		}
	}
	uv0.weapon_property_21[17246] = {
		reload_max = 1753,
		damage = 48,
		base = 17240,
		id = 17246,
		bullet_ID = {
			17206
		}
	}
	uv0.weapon_property_21[17247] = {
		reload_max = 1729,
		damage = 51,
		base = 17240,
		id = 17247,
		bullet_ID = {
			17207
		}
	}
	uv0.weapon_property_21[17248] = {
		reload_max = 1706,
		damage = 56,
		base = 17240,
		id = 17248,
		bullet_ID = {
			17208
		}
	}
	uv0.weapon_property_21[17249] = {
		reload_max = 1682,
		damage = 59,
		base = 17240,
		id = 17249,
		bullet_ID = {
			17209
		}
	}
	uv0.weapon_property_21[17250] = {
		reload_max = 1658,
		damage = 62,
		base = 17240,
		id = 17250,
		bullet_ID = {
			17210
		}
	}
	uv0.weapon_property_21[17251] = {
		reload_max = 1658,
		damage = 62,
		base = 17240,
		id = 17251,
		bullet_ID = {
			17210
		}
	}
	uv0.weapon_property_21[17260] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U（VF-17“海盗”中队）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 17260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17260
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17261] = {
		reload_max = 1795,
		damage = 35,
		base = 17260,
		id = 17261,
		bullet_ID = {
			17261
		}
	}
	uv0.weapon_property_21[17262] = {
		reload_max = 1766,
		damage = 39,
		base = 17260,
		id = 17262,
		bullet_ID = {
			17262
		}
	}
	uv0.weapon_property_21[17263] = {
		reload_max = 1737,
		damage = 43,
		base = 17260,
		id = 17263,
		bullet_ID = {
			17263
		}
	}
	uv0.weapon_property_21[17264] = {
		reload_max = 1708,
		damage = 48,
		base = 17260,
		id = 17264,
		bullet_ID = {
			17264
		}
	}
	uv0.weapon_property_21[17265] = {
		reload_max = 1679,
		damage = 53,
		base = 17260,
		id = 17265,
		bullet_ID = {
			17265
		}
	}
	uv0.weapon_property_21[17266] = {
		reload_max = 1650,
		damage = 58,
		base = 17260,
		id = 17266,
		bullet_ID = {
			17266
		}
	}
	uv0.weapon_property_21[17267] = {
		reload_max = 1621,
		damage = 63,
		base = 17260,
		id = 17267,
		bullet_ID = {
			17267
		}
	}
	uv0.weapon_property_21[17268] = {
		reload_max = 1592,
		damage = 68,
		base = 17260,
		id = 17268,
		bullet_ID = {
			17268
		}
	}
	uv0.weapon_property_21[17269] = {
		reload_max = 1563,
		damage = 73,
		base = 17260,
		id = 17269,
		bullet_ID = {
			17269
		}
	}
	uv0.weapon_property_21[17270] = {
		reload_max = 1534,
		damage = 78,
		base = 17260,
		id = 17270,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_21[17271] = {
		reload_max = 1534,
		damage = 78,
		base = 17260,
		id = 17271,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_21[17272] = {
		reload_max = 1534,
		damage = 78,
		base = 17260,
		id = 17272,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_21[17273] = {
		reload_max = 1534,
		damage = 78,
		base = 17260,
		id = 17273,
		bullet_ID = {
			17270
		}
	}
	uv0.weapon_property_21[17300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 17300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1955,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17301] = {
		reload_max = 1931,
		damage = 33,
		base = 17300,
		id = 17301,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_21[17302] = {
		reload_max = 1907,
		damage = 37,
		base = 17300,
		id = 17302,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_21[17303] = {
		reload_max = 1883,
		damage = 41,
		base = 17300,
		id = 17303,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_21[17304] = {
		reload_max = 1859,
		damage = 46,
		base = 17300,
		id = 17304,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_21[17305] = {
		reload_max = 1835,
		damage = 50,
		base = 17300,
		id = 17305,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_21[17306] = {
		reload_max = 1811,
		damage = 54,
		base = 17300,
		id = 17306,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_21[17320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 17320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1917,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17321] = {
		reload_max = 1893,
		damage = 36,
		base = 17320,
		id = 17321,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_21[17322] = {
		reload_max = 1869,
		damage = 41,
		base = 17320,
		id = 17322,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_21[17323] = {
		reload_max = 1845,
		damage = 45,
		base = 17320,
		id = 17323,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_21[17324] = {
		reload_max = 1821,
		damage = 51,
		base = 17320,
		id = 17324,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_21[17325] = {
		reload_max = 1797,
		damage = 55,
		base = 17320,
		id = 17325,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_21[17326] = {
		reload_max = 1773,
		damage = 59,
		base = 17320,
		id = 17326,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_21[17327] = {
		reload_max = 1749,
		damage = 65,
		base = 17320,
		id = 17327,
		bullet_ID = {
			17307
		}
	}
	uv0.weapon_property_21[17328] = {
		reload_max = 1725,
		damage = 69,
		base = 17320,
		id = 17328,
		bullet_ID = {
			17308
		}
	}
	uv0.weapon_property_21[17329] = {
		reload_max = 1701,
		damage = 74,
		base = 17320,
		id = 17329,
		bullet_ID = {
			17309
		}
	}
	uv0.weapon_property_21[17330] = {
		reload_max = 1677,
		damage = 79,
		base = 17320,
		id = 17330,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_21[17340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F6F地狱猫T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 17340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1879,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17341] = {
		reload_max = 1855,
		damage = 39,
		base = 17340,
		id = 17341,
		bullet_ID = {
			17301
		}
	}
	uv0.weapon_property_21[17342] = {
		reload_max = 1831,
		damage = 45,
		base = 17340,
		id = 17342,
		bullet_ID = {
			17302
		}
	}
	uv0.weapon_property_21[17343] = {
		reload_max = 1807,
		damage = 49,
		base = 17340,
		id = 17343,
		bullet_ID = {
			17303
		}
	}
	uv0.weapon_property_21[17344] = {
		reload_max = 1783,
		damage = 56,
		base = 17340,
		id = 17344,
		bullet_ID = {
			17304
		}
	}
	uv0.weapon_property_21[17345] = {
		reload_max = 1759,
		damage = 60,
		base = 17340,
		id = 17345,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_21[17346] = {
		reload_max = 1735,
		damage = 64,
		base = 17340,
		id = 17346,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_21[17347] = {
		reload_max = 1711,
		damage = 71,
		base = 17340,
		id = 17347,
		bullet_ID = {
			17307
		}
	}
	uv0.weapon_property_21[17348] = {
		reload_max = 1687,
		damage = 75,
		base = 17340,
		id = 17348,
		bullet_ID = {
			17308
		}
	}
	uv0.weapon_property_21[17349] = {
		reload_max = 1663,
		damage = 81,
		base = 17340,
		id = 17349,
		bullet_ID = {
			17309
		}
	}
	uv0.weapon_property_21[17350] = {
		reload_max = 1639,
		damage = 86,
		base = 17340,
		id = 17350,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_21[17351] = {
		reload_max = 1639,
		damage = 86,
		base = 17340,
		id = 17351,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_21[17352] = {
		reload_max = 1639,
		damage = 86,
		base = 17340,
		id = 17352,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_21[17353] = {
		reload_max = 1639,
		damage = 86,
		base = 17340,
		id = 17353,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_21[17360] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F7F虎猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 17360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1926,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_21[17361] = {
		id = 17361,
		reload_max = 1896,
		base = 17360
	}
	uv0.weapon_property_21[17362] = {
		id = 17362,
		reload_max = 1866,
		base = 17360
	}
	uv0.weapon_property_21[17363] = {
		id = 17363,
		reload_max = 1836,
		base = 17360
	}
	uv0.weapon_property_21[17364] = {
		id = 17364,
		reload_max = 1806,
		base = 17360
	}
	uv0.weapon_property_21[17365] = {
		id = 17365,
		reload_max = 1776,
		base = 17360
	}
end()
