pg = pg or {}
pg.weapon_property_158 = {}

function ()
	uv0.weapon_property_158[68341] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 68341,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19879
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68342] = {
		id = 68342,
		damage = 52,
		base = 68341
	}
	uv0.weapon_property_158[68343] = {
		id = 68343,
		damage = 54,
		base = 68341
	}
	uv0.weapon_property_158[68344] = {
		id = 68344,
		damage = 57,
		base = 68341
	}
	uv0.weapon_property_158[68345] = {
		id = 68345,
		damage = 61,
		base = 68341
	}
	uv0.weapon_property_158[68346] = {
		id = 68346,
		damage = 66,
		base = 68341
	}
	uv0.weapon_property_158[68347] = {
		id = 68347,
		damage = 72,
		base = 68341
	}
	uv0.weapon_property_158[68348] = {
		id = 68348,
		damage = 79,
		base = 68341
	}
	uv0.weapon_property_158[68349] = {
		id = 68349,
		damage = 87,
		base = 68341
	}
	uv0.weapon_property_158[68350] = {
		id = 68350,
		damage = 96,
		base = 68341
	}
	uv0.weapon_property_158[68351] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "1 x 500lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 68351,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19880
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68352] = {
		id = 68352,
		damage = 134,
		base = 68351
	}
	uv0.weapon_property_158[68353] = {
		id = 68353,
		damage = 142,
		base = 68351
	}
	uv0.weapon_property_158[68354] = {
		id = 68354,
		damage = 151,
		base = 68351
	}
	uv0.weapon_property_158[68355] = {
		id = 68355,
		damage = 161,
		base = 68351
	}
	uv0.weapon_property_158[68356] = {
		id = 68356,
		damage = 172,
		base = 68351
	}
	uv0.weapon_property_158[68357] = {
		id = 68357,
		damage = 184,
		base = 68351
	}
	uv0.weapon_property_158[68358] = {
		id = 68358,
		damage = 197,
		base = 68351
	}
	uv0.weapon_property_158[68359] = {
		id = 68359,
		damage = 211,
		base = 68351
	}
	uv0.weapon_property_158[68360] = {
		id = 68360,
		damage = 226,
		base = 68351
	}
	uv0.weapon_property_158[68361] = {
		action_index = "attack",
		range = 95,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "竞技神白弹Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 60,
		charge_param = "",
		damage = 139,
		corrected = 100,
		min_range = 0,
		id = 68361,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19862
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68362] = {
		id = 68362,
		name = "竞技神白弹Lv2",
		damage = 147,
		base = 68361
	}
	uv0.weapon_property_158[68363] = {
		id = 68363,
		name = "竞技神白弹Lv3",
		damage = 156,
		base = 68361
	}
	uv0.weapon_property_158[68364] = {
		id = 68364,
		name = "竞技神白弹Lv4",
		damage = 166,
		base = 68361
	}
	uv0.weapon_property_158[68365] = {
		id = 68365,
		name = "竞技神白弹Lv5",
		damage = 177,
		base = 68361
	}
	uv0.weapon_property_158[68366] = {
		id = 68366,
		name = "竞技神白弹Lv6",
		damage = 189,
		base = 68361
	}
	uv0.weapon_property_158[68367] = {
		id = 68367,
		name = "竞技神白弹Lv7",
		damage = 202,
		base = 68361
	}
	uv0.weapon_property_158[68368] = {
		id = 68368,
		name = "竞技神白弹Lv8",
		damage = 216,
		base = 68361
	}
	uv0.weapon_property_158[68369] = {
		id = 68369,
		name = "竞技神白弹Lv9",
		damage = 232,
		base = 68361
	}
	uv0.weapon_property_158[68370] = {
		id = 68370,
		name = "竞技神白弹Lv10",
		damage = 248,
		base = 68361
	}
	uv0.weapon_property_158[68371] = {
		action_index = "attack",
		range = 95,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "竞技神黑弹Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 60,
		charge_param = "",
		damage = 151,
		corrected = 100,
		min_range = 0,
		id = 68371,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19863
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68372] = {
		id = 68372,
		name = "竞技神黑弹Lv2",
		damage = 163,
		base = 68371
	}
	uv0.weapon_property_158[68373] = {
		id = 68373,
		name = "竞技神黑弹Lv3",
		damage = 175,
		base = 68371
	}
	uv0.weapon_property_158[68374] = {
		id = 68374,
		name = "竞技神黑弹Lv4",
		damage = 187,
		base = 68371
	}
	uv0.weapon_property_158[68375] = {
		id = 68375,
		name = "竞技神黑弹Lv5",
		damage = 199,
		base = 68371
	}
	uv0.weapon_property_158[68376] = {
		id = 68376,
		name = "竞技神黑弹Lv6",
		damage = 212,
		base = 68371
	}
	uv0.weapon_property_158[68377] = {
		id = 68377,
		name = "竞技神黑弹Lv7",
		damage = 229,
		base = 68371
	}
	uv0.weapon_property_158[68378] = {
		id = 68378,
		name = "竞技神黑弹Lv8",
		damage = 247,
		base = 68371
	}
	uv0.weapon_property_158[68379] = {
		id = 68379,
		name = "竞技神黑弹Lv9",
		damage = 267,
		base = 68371
	}
	uv0.weapon_property_158[68380] = {
		id = 68380,
		name = "竞技神黑弹Lv10",
		damage = 294,
		base = 68371
	}
	uv0.weapon_property_158[68381] = {
		action_index = "attack",
		range = 95,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "竞技神飞刀Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 360,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 68381,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19864,
			19864
		},
		barrage_ID = {
			80601,
			80602
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68382] = {
		id = 68382,
		name = "竞技神飞刀Lv2",
		damage = 32,
		base = 68381
	}
	uv0.weapon_property_158[68383] = {
		id = 68383,
		name = "竞技神飞刀Lv3",
		damage = 37,
		base = 68381
	}
	uv0.weapon_property_158[68384] = {
		id = 68384,
		name = "竞技神飞刀Lv4",
		damage = 42,
		base = 68381
	}
	uv0.weapon_property_158[68385] = {
		id = 68385,
		name = "竞技神飞刀Lv5",
		damage = 47,
		base = 68381
	}
	uv0.weapon_property_158[68386] = {
		id = 68386,
		name = "竞技神飞刀Lv6",
		damage = 52,
		base = 68381
	}
	uv0.weapon_property_158[68387] = {
		id = 68387,
		name = "竞技神飞刀Lv7",
		damage = 57,
		base = 68381
	}
	uv0.weapon_property_158[68388] = {
		id = 68388,
		name = "竞技神飞刀Lv8",
		damage = 62,
		base = 68381
	}
	uv0.weapon_property_158[68389] = {
		id = 68389,
		name = "竞技神飞刀Lv9",
		damage = 67,
		base = 68381
	}
	uv0.weapon_property_158[68390] = {
		id = 68390,
		name = "竞技神飞刀Lv10",
		damage = 72,
		base = 68381
	}
	uv0.weapon_property_158[68391] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "科隆改直升机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 68391,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 565,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68391
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_158[68392] = {
		reload_max = 550,
		damage = 39,
		base = 68391,
		id = 68392,
		name = "科隆改直升机Lv2",
		bullet_ID = {
			68392
		}
	}
	uv0.weapon_property_158[68393] = {
		reload_max = 535,
		damage = 42,
		base = 68391,
		id = 68393,
		name = "科隆改直升机Lv3",
		bullet_ID = {
			68393
		}
	}
	uv0.weapon_property_158[68394] = {
		reload_max = 520,
		damage = 45,
		base = 68391,
		id = 68394,
		name = "科隆改直升机Lv4",
		bullet_ID = {
			68394
		}
	}
	uv0.weapon_property_158[68395] = {
		reload_max = 505,
		damage = 48,
		base = 68391,
		id = 68395,
		name = "科隆改直升机Lv5",
		bullet_ID = {
			68395
		}
	}
	uv0.weapon_property_158[68396] = {
		reload_max = 490,
		damage = 52,
		base = 68391,
		id = 68396,
		name = "科隆改直升机Lv6",
		bullet_ID = {
			68396
		}
	}
	uv0.weapon_property_158[68397] = {
		reload_max = 475,
		damage = 56,
		base = 68391,
		id = 68397,
		name = "科隆改直升机Lv7",
		bullet_ID = {
			68397
		}
	}
	uv0.weapon_property_158[68398] = {
		reload_max = 460,
		damage = 60,
		base = 68391,
		id = 68398,
		name = "科隆改直升机Lv8",
		bullet_ID = {
			68398
		}
	}
	uv0.weapon_property_158[68399] = {
		reload_max = 445,
		damage = 64,
		base = 68391,
		id = 68399,
		name = "科隆改直升机Lv9",
		bullet_ID = {
			68399
		}
	}
	uv0.weapon_property_158[68400] = {
		reload_max = 430,
		damage = 68,
		base = 68391,
		id = 68400,
		name = "科隆改直升机Lv10",
		bullet_ID = {
			68400
		}
	}
	uv0.weapon_property_158[68401] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "俾斯麦弹幕PVE-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 25,
		id = 68401,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19978,
			19979,
			19979
		},
		barrage_ID = {
			80491,
			80492,
			80493
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_158[68402] = {
		id = 68402,
		name = "俾斯麦弹幕PVE-Lv2",
		damage = 50,
		base = 68401
	}
	uv0.weapon_property_158[68403] = {
		id = 68403,
		name = "俾斯麦弹幕PVE-Lv3",
		damage = 57,
		base = 68401
	}
	uv0.weapon_property_158[68404] = {
		id = 68404,
		name = "俾斯麦弹幕PVE-Lv4",
		damage = 64,
		base = 68401
	}
end()
