pg = pg or {}
pg.weapon_property_69 = {}

function ()
	uv0.weapon_property_69[45148] = {
		id = 45148,
		reload_max = 4030,
		damage = 130,
		base = 45140
	}
	uv0.weapon_property_69[45149] = {
		id = 45149,
		reload_max = 3930,
		damage = 137,
		base = 45140
	}
	uv0.weapon_property_69[45150] = {
		id = 45150,
		reload_max = 3830,
		damage = 145,
		base = 45140
	}
	uv0.weapon_property_69[45151] = {
		reload_max = 3830,
		damage = 145,
		base = 45140,
		id = 45151,
		corrected = 104
	}
	uv0.weapon_property_69[45152] = {
		reload_max = 3830,
		damage = 145,
		base = 45140,
		id = 45152,
		corrected = 110
	}
	uv0.weapon_property_69[45153] = {
		reload_max = 3830,
		damage = 145,
		base = 45140,
		id = 45153,
		corrected = 118
	}
	uv0.weapon_property_69[45200] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm磁性鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 45200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45201] = {
		id = 45201,
		reload_max = 5978,
		damage = 69,
		base = 45200
	}
	uv0.weapon_property_69[45202] = {
		id = 45202,
		reload_max = 5856,
		damage = 75,
		base = 45200
	}
	uv0.weapon_property_69[45203] = {
		id = 45203,
		reload_max = 5734,
		damage = 81,
		base = 45200
	}
	uv0.weapon_property_69[45204] = {
		id = 45204,
		reload_max = 5612,
		damage = 87,
		base = 45200
	}
	uv0.weapon_property_69[45205] = {
		id = 45205,
		reload_max = 5490,
		damage = 93,
		base = 45200
	}
	uv0.weapon_property_69[45206] = {
		id = 45206,
		reload_max = 5368,
		damage = 99,
		base = 45200
	}
	uv0.weapon_property_69[45207] = {
		id = 45207,
		reload_max = 5246,
		damage = 105,
		base = 45200
	}
	uv0.weapon_property_69[45208] = {
		id = 45208,
		reload_max = 5124,
		damage = 111,
		base = 45200
	}
	uv0.weapon_property_69[45209] = {
		id = 45209,
		reload_max = 5002,
		damage = 117,
		base = 45200
	}
	uv0.weapon_property_69[45210] = {
		id = 45210,
		reload_max = 4880,
		damage = 123,
		base = 45200
	}
	uv0.weapon_property_69[45220] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm磁性鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 45220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5810,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45221] = {
		id = 45221,
		reload_max = 5694,
		damage = 72,
		base = 45220
	}
	uv0.weapon_property_69[45222] = {
		id = 45222,
		reload_max = 5578,
		damage = 79,
		base = 45220
	}
	uv0.weapon_property_69[45223] = {
		id = 45223,
		reload_max = 5462,
		damage = 86,
		base = 45220
	}
	uv0.weapon_property_69[45224] = {
		id = 45224,
		reload_max = 5346,
		damage = 92,
		base = 45220
	}
	uv0.weapon_property_69[45225] = {
		id = 45225,
		reload_max = 5230,
		damage = 99,
		base = 45220
	}
	uv0.weapon_property_69[45226] = {
		id = 45226,
		reload_max = 5114,
		damage = 106,
		base = 45220
	}
	uv0.weapon_property_69[45227] = {
		id = 45227,
		reload_max = 4998,
		damage = 112,
		base = 45220
	}
	uv0.weapon_property_69[45228] = {
		id = 45228,
		reload_max = 4882,
		damage = 119,
		base = 45220
	}
	uv0.weapon_property_69[45229] = {
		id = 45229,
		reload_max = 4766,
		damage = 126,
		base = 45220
	}
	uv0.weapon_property_69[45230] = {
		id = 45230,
		reload_max = 4650,
		damage = 133,
		base = 45220
	}
	uv0.weapon_property_69[45240] = {
		action_index = "attack",
		range = 52,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm磁性鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 45240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5520,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45241] = {
		id = 45241,
		reload_max = 5410,
		damage = 77,
		base = 45240
	}
	uv0.weapon_property_69[45242] = {
		id = 45242,
		reload_max = 5300,
		damage = 85,
		base = 45240
	}
	uv0.weapon_property_69[45243] = {
		id = 45243,
		reload_max = 5190,
		damage = 92,
		base = 45240
	}
	uv0.weapon_property_69[45244] = {
		id = 45244,
		reload_max = 5080,
		damage = 100,
		base = 45240
	}
	uv0.weapon_property_69[45245] = {
		id = 45245,
		reload_max = 4970,
		damage = 107,
		base = 45240
	}
	uv0.weapon_property_69[45246] = {
		id = 45246,
		reload_max = 4860,
		damage = 115,
		base = 45240
	}
	uv0.weapon_property_69[45247] = {
		id = 45247,
		reload_max = 4750,
		damage = 122,
		base = 45240
	}
	uv0.weapon_property_69[45248] = {
		id = 45248,
		reload_max = 4640,
		damage = 130,
		base = 45240
	}
	uv0.weapon_property_69[45249] = {
		id = 45249,
		reload_max = 4530,
		damage = 137,
		base = 45240
	}
	uv0.weapon_property_69[45250] = {
		id = 45250,
		reload_max = 4420,
		damage = 145,
		base = 45240
	}
	uv0.weapon_property_69[45251] = {
		reload_max = 4420,
		damage = 145,
		base = 45240,
		id = 45251,
		corrected = 104
	}
	uv0.weapon_property_69[45252] = {
		reload_max = 4420,
		damage = 145,
		base = 45240,
		id = 45252,
		corrected = 110
	}
	uv0.weapon_property_69[45253] = {
		reload_max = 4420,
		damage = 145,
		base = 45240,
		id = 45253,
		corrected = 118
	}
	uv0.weapon_property_69[45300] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7a鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 45300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1825
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45301] = {
		id = 45301,
		reload_max = 3230,
		damage = 52,
		base = 45300
	}
	uv0.weapon_property_69[45302] = {
		id = 45302,
		reload_max = 3160,
		damage = 59,
		base = 45300
	}
	uv0.weapon_property_69[45303] = {
		id = 45303,
		reload_max = 3090,
		damage = 66,
		base = 45300
	}
	uv0.weapon_property_69[45320] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7a鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 45320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3150,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1825
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45321] = {
		id = 45321,
		reload_max = 3075,
		damage = 59,
		base = 45320
	}
	uv0.weapon_property_69[45322] = {
		id = 45322,
		reload_max = 3000,
		damage = 66,
		base = 45320
	}
	uv0.weapon_property_69[45323] = {
		id = 45323,
		reload_max = 2925,
		damage = 74,
		base = 45320
	}
	uv0.weapon_property_69[45324] = {
		id = 45324,
		reload_max = 2850,
		damage = 82,
		base = 45320
	}
	uv0.weapon_property_69[45325] = {
		id = 45325,
		reload_max = 2775,
		damage = 90,
		base = 45320
	}
	uv0.weapon_property_69[45326] = {
		id = 45326,
		reload_max = 2700,
		damage = 98,
		base = 45320
	}
	uv0.weapon_property_69[45340] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用G7a鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 45340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1825
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_69[45341] = {
		id = 45341,
		reload_max = 2920,
		damage = 66,
		base = 45340
	}
	uv0.weapon_property_69[45342] = {
		id = 45342,
		reload_max = 2840,
		damage = 74,
		base = 45340
	}
	uv0.weapon_property_69[45343] = {
		id = 45343,
		reload_max = 2760,
		damage = 82,
		base = 45340
	}
	uv0.weapon_property_69[45344] = {
		id = 45344,
		reload_max = 2680,
		damage = 90,
		base = 45340
	}
	uv0.weapon_property_69[45345] = {
		id = 45345,
		reload_max = 2600,
		damage = 99,
		base = 45340
	}
	uv0.weapon_property_69[45346] = {
		id = 45346,
		reload_max = 2520,
		damage = 108,
		base = 45340
	}
	uv0.weapon_property_69[45347] = {
		id = 45347,
		reload_max = 2440,
		damage = 117,
		base = 45340
	}
	uv0.weapon_property_69[45348] = {
		id = 45348,
		reload_max = 2360,
		damage = 126,
		base = 45340
	}
	uv0.weapon_property_69[45349] = {
		id = 45349,
		reload_max = 2280,
		damage = 135,
		base = 45340
	}
	uv0.weapon_property_69[45350] = {
		id = 45350,
		reload_max = 2200,
		damage = 144,
		base = 45340
	}
end()
