pg = pg or {}
pg.weapon_property_34 = {}

function ()
	uv0.weapon_property_34[25304] = {
		id = 25304,
		reload_max = 4018,
		damage = 105,
		base = 25300
	}
	uv0.weapon_property_34[25305] = {
		id = 25305,
		reload_max = 3895,
		damage = 116,
		base = 25300
	}
	uv0.weapon_property_34[25306] = {
		id = 25306,
		reload_max = 3772,
		damage = 127,
		base = 25300
	}
	uv0.weapon_property_34[25307] = {
		id = 25307,
		reload_max = 3649,
		damage = 138,
		base = 25300
	}
	uv0.weapon_property_34[25308] = {
		id = 25308,
		reload_max = 3526,
		damage = 149,
		base = 25300
	}
	uv0.weapon_property_34[25309] = {
		id = 25309,
		reload_max = 3403,
		damage = 160,
		base = 25300
	}
	uv0.weapon_property_34[25310] = {
		id = 25310,
		reload_max = 3280,
		damage = 171,
		base = 25300
	}
	uv0.weapon_property_34[25311] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25311,
		corrected = 104
	}
	uv0.weapon_property_34[25312] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25312,
		corrected = 110
	}
	uv0.weapon_property_34[25313] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25313,
		corrected = 118
	}
	uv0.weapon_property_34[25800] = {
		action_index = "attack",
		range = 50,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "刺猬弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 85,
		corrected = 100,
		min_range = 8,
		id = 25800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 650,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1816,
			1817,
			1818
		},
		barrage_ID = {
			1801,
			1802,
			1803
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_34[25801] = {
		id = 25801,
		reload_max = 635,
		damage = 94,
		base = 25800
	}
	uv0.weapon_property_34[25802] = {
		id = 25802,
		reload_max = 620,
		damage = 103,
		base = 25800
	}
	uv0.weapon_property_34[25803] = {
		id = 25803,
		reload_max = 605,
		damage = 112,
		base = 25800
	}
	uv0.weapon_property_34[25804] = {
		id = 25804,
		reload_max = 590,
		damage = 122,
		base = 25800
	}
	uv0.weapon_property_34[25805] = {
		id = 25805,
		reload_max = 575,
		damage = 132,
		base = 25800
	}
	uv0.weapon_property_34[25806] = {
		id = 25806,
		reload_max = 560,
		damage = 142,
		base = 25800
	}
	uv0.weapon_property_34[25807] = {
		id = 25807,
		reload_max = 545,
		damage = 153,
		base = 25800
	}
	uv0.weapon_property_34[25808] = {
		id = 25808,
		reload_max = 530,
		damage = 164,
		base = 25800
	}
	uv0.weapon_property_34[25809] = {
		id = 25809,
		reload_max = 515,
		damage = 175,
		base = 25800
	}
	uv0.weapon_property_34[25810] = {
		id = 25810,
		reload_max = 500,
		damage = 186,
		base = 25800
	}
	uv0.weapon_property_34[25811] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25811,
		corrected = 104
	}
	uv0.weapon_property_34[25812] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25812,
		corrected = 110
	}
	uv0.weapon_property_34[25813] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25813,
		corrected = 118
	}
	uv0.weapon_property_34[26000] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 26000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26001] = {
		id = 26001,
		reload_max = 161,
		damage = 16,
		base = 26000
	}
	uv0.weapon_property_34[26002] = {
		id = 26002,
		reload_max = 159,
		damage = 18,
		base = 26000
	}
	uv0.weapon_property_34[26003] = {
		id = 26003,
		reload_max = 156,
		damage = 21,
		base = 26000
	}
	uv0.weapon_property_34[26020] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 26020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26021] = {
		id = 26021,
		reload_max = 154,
		damage = 22,
		base = 26020
	}
	uv0.weapon_property_34[26022] = {
		id = 26022,
		reload_max = 152,
		damage = 25,
		base = 26020
	}
	uv0.weapon_property_34[26023] = {
		id = 26023,
		reload_max = 148,
		damage = 29,
		base = 26020
	}
	uv0.weapon_property_34[26040] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 26040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26041] = {
		id = 26041,
		reload_max = 147,
		damage = 26,
		base = 26040
	}
	uv0.weapon_property_34[26042] = {
		id = 26042,
		reload_max = 145,
		damage = 29,
		base = 26040
	}
	uv0.weapon_property_34[26043] = {
		id = 26043,
		reload_max = 140,
		damage = 33,
		base = 26040
	}
	uv0.weapon_property_34[26044] = {
		id = 26044,
		reload_max = 138,
		damage = 37,
		base = 26040
	}
	uv0.weapon_property_34[26045] = {
		id = 26045,
		reload_max = 134,
		damage = 41,
		base = 26040
	}
	uv0.weapon_property_34[26046] = {
		id = 26046,
		reload_max = 132,
		damage = 45,
		base = 26040
	}
	uv0.weapon_property_34[26047] = {
		reload_max = 132,
		damage = 45,
		base = 26040,
		id = 26047,
		corrected = 104
	}
	uv0.weapon_property_34[26060] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm博福斯对空机炮MarkI",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 26060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 157,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26061] = {
		id = 26061,
		reload_max = 153,
		damage = 30,
		base = 26060
	}
	uv0.weapon_property_34[26062] = {
		id = 26062,
		reload_max = 149,
		damage = 32,
		base = 26060
	}
	uv0.weapon_property_34[26063] = {
		id = 26063,
		reload_max = 147,
		damage = 36,
		base = 26060
	}
	uv0.weapon_property_34[26064] = {
		id = 26064,
		reload_max = 141,
		damage = 38,
		base = 26060
	}
	uv0.weapon_property_34[26065] = {
		id = 26065,
		reload_max = 138,
		damage = 40,
		base = 26060
	}
	uv0.weapon_property_34[26066] = {
		id = 26066,
		reload_max = 134,
		damage = 44,
		base = 26060
	}
	uv0.weapon_property_34[26067] = {
		id = 26067,
		reload_max = 130,
		damage = 48,
		base = 26060
	}
	uv0.weapon_property_34[26068] = {
		id = 26068,
		reload_max = 126,
		damage = 54,
		base = 26060
	}
	uv0.weapon_property_34[26069] = {
		id = 26069,
		reload_max = 122,
		damage = 54,
		base = 26060
	}
	uv0.weapon_property_34[26070] = {
		id = 26070,
		reload_max = 119,
		damage = 62,
		base = 26060
	}
	uv0.weapon_property_34[26071] = {
		reload_max = 119,
		damage = 62,
		base = 26060,
		id = 26071,
		corrected = 104
	}
	uv0.weapon_property_34[26100] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 26100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 214,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26101] = {
		id = 26101,
		reload_max = 210,
		damage = 31,
		base = 26100
	}
	uv0.weapon_property_34[26102] = {
		id = 26102,
		reload_max = 206,
		damage = 35,
		base = 26100
	}
	uv0.weapon_property_34[26103] = {
		id = 26103,
		reload_max = 202,
		damage = 40,
		base = 26100
	}
	uv0.weapon_property_34[26120] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 26120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 204,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26121] = {
		id = 26121,
		reload_max = 200,
		damage = 35,
		base = 26120
	}
	uv0.weapon_property_34[26122] = {
		id = 26122,
		reload_max = 196,
		damage = 40,
		base = 26120
	}
	uv0.weapon_property_34[26123] = {
		id = 26123,
		reload_max = 193,
		damage = 45,
		base = 26120
	}
	uv0.weapon_property_34[26124] = {
		id = 26124,
		reload_max = 188,
		damage = 50,
		base = 26120
	}
	uv0.weapon_property_34[26125] = {
		id = 26125,
		reload_max = 184,
		damage = 55,
		base = 26120
	}
	uv0.weapon_property_34[26126] = {
		id = 26126,
		reload_max = 180,
		damage = 60,
		base = 26120
	}
	uv0.weapon_property_34[26140] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 26140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 194,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
