pg = pg or {}
pg.weapon_property_160 = {}

function ()
	uv0.weapon_property_160[68469] = {
		id = 68469,
		name = "KGV技能弹幕PVP-LV9",
		damage = 112,
		base = 68461
	}
	uv0.weapon_property_160[68470] = {
		id = 68470,
		name = "KGV技能弹幕PVP-LV10",
		damage = 121,
		base = 68461
	}
	uv0.weapon_property_160[68471] = {
		action_index = "attack",
		range = 115,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "KGV技能增强弹幕PVP-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 25,
		id = 68471,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19881,
			19882
		},
		barrage_ID = {
			80708,
			80707
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68472] = {
		id = 68472,
		name = "KGV技能增强弹幕PVP-LV2",
		damage = 78,
		base = 68471
	}
	uv0.weapon_property_160[68473] = {
		id = 68473,
		name = "KGV技能增强弹幕PVP-LV3",
		damage = 85,
		base = 68471
	}
	uv0.weapon_property_160[68474] = {
		id = 68474,
		name = "KGV技能增强弹幕PVP-LV4",
		damage = 93,
		base = 68471
	}
	uv0.weapon_property_160[68475] = {
		id = 68475,
		name = "KGV技能增强弹幕PVP-LV5",
		damage = 100,
		base = 68471
	}
	uv0.weapon_property_160[68476] = {
		id = 68476,
		name = "KGV技能增强弹幕PVP-LV6",
		damage = 108,
		base = 68471
	}
	uv0.weapon_property_160[68477] = {
		id = 68477,
		name = "KGV技能增强弹幕PVP-LV7",
		damage = 115,
		base = 68471
	}
	uv0.weapon_property_160[68478] = {
		id = 68478,
		name = "KGV技能增强弹幕PVP-LV8",
		damage = 123,
		base = 68471
	}
	uv0.weapon_property_160[68479] = {
		id = 68479,
		name = "KGV技能增强弹幕PVP-LV9",
		damage = 130,
		base = 68471
	}
	uv0.weapon_property_160[68480] = {
		id = 68480,
		name = "KGV技能增强弹幕PVP-LV10",
		damage = 138,
		base = 68471
	}
	uv0.weapon_property_160[68481] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "KGV小子弹LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 25,
		id = 68481,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19883,
			19883
		},
		barrage_ID = {
			80709,
			80712
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68482] = {
		id = 68482,
		name = "KGV小子弹LV2",
		damage = 12,
		base = 68481
	}
	uv0.weapon_property_160[68483] = {
		id = 68483,
		name = "KGV小子弹LV3",
		damage = 13,
		base = 68481
	}
	uv0.weapon_property_160[68484] = {
		id = 68484,
		name = "KGV小子弹LV4",
		damage = 14,
		base = 68481
	}
	uv0.weapon_property_160[68485] = {
		id = 68485,
		name = "KGV小子弹LV5",
		damage = 15,
		base = 68481
	}
	uv0.weapon_property_160[68486] = {
		id = 68486,
		name = "KGV小子弹LV6",
		damage = 16,
		base = 68481
	}
	uv0.weapon_property_160[68487] = {
		id = 68487,
		name = "KGV小子弹LV7",
		damage = 17,
		base = 68481
	}
	uv0.weapon_property_160[68488] = {
		id = 68488,
		name = "KGV小子弹LV8",
		damage = 18,
		base = 68481
	}
	uv0.weapon_property_160[68489] = {
		id = 68489,
		name = "KGV小子弹LV9",
		damage = 19,
		base = 68481
	}
	uv0.weapon_property_160[68490] = {
		id = 68490,
		name = "KGV小子弹LV10",
		damage = 20,
		base = 68481
	}
	uv0.weapon_property_160[68491] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "俾斯麦·小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 68491,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19886,
			19886
		},
		barrage_ID = {
			80231,
			80232
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68492] = {
		id = 68492,
		name = "俾斯麦·小子弹LV2",
		damage = 12,
		base = 68491
	}
	uv0.weapon_property_160[68493] = {
		id = 68493,
		name = "俾斯麦·小子弹LV3",
		damage = 13,
		base = 68491
	}
	uv0.weapon_property_160[68494] = {
		id = 68494,
		name = "俾斯麦·小子弹LV4",
		damage = 14,
		base = 68491
	}
	uv0.weapon_property_160[68495] = {
		id = 68495,
		name = "俾斯麦·小子弹LV5",
		damage = 15,
		base = 68491
	}
	uv0.weapon_property_160[68496] = {
		id = 68496,
		name = "俾斯麦·小子弹LV6",
		damage = 16,
		base = 68491
	}
	uv0.weapon_property_160[68497] = {
		id = 68497,
		name = "俾斯麦·小子弹LV7",
		damage = 17,
		base = 68491
	}
	uv0.weapon_property_160[68498] = {
		id = 68498,
		name = "俾斯麦·小子弹LV8",
		damage = 18,
		base = 68491
	}
	uv0.weapon_property_160[68499] = {
		id = 68499,
		name = "俾斯麦·小子弹LV9",
		damage = 19,
		base = 68491
	}
	uv0.weapon_property_160[68500] = {
		id = 68500,
		name = "俾斯麦·小子弹LV10",
		damage = 20,
		base = 68491
	}
	uv0.weapon_property_160[68501] = {
		action_index = "attack",
		range = 75,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小圣地亚哥LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 68501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19887
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68502] = {
		id = 68502,
		name = "小圣地亚哥LV2",
		damage = 33,
		base = 68501
	}
	uv0.weapon_property_160[68503] = {
		id = 68503,
		name = "小圣地亚哥LV3",
		damage = 36,
		base = 68501
	}
	uv0.weapon_property_160[68504] = {
		name = "小圣地亚哥LV4",
		damage = 39,
		base = 68501,
		id = 68504,
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_160[68505] = {
		name = "小圣地亚哥LV5",
		damage = 42,
		base = 68501,
		id = 68505,
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_160[68506] = {
		name = "小圣地亚哥LV6",
		damage = 46,
		base = 68501,
		id = 68506,
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_160[68507] = {
		name = "小圣地亚哥LV7",
		damage = 50,
		base = 68501,
		id = 68507,
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_160[68508] = {
		name = "小圣地亚哥LV8",
		damage = 54,
		base = 68501,
		id = 68508,
		barrage_ID = {
			6
		}
	}
	uv0.weapon_property_160[68509] = {
		name = "小圣地亚哥LV9",
		damage = 58,
		base = 68501,
		id = 68509,
		barrage_ID = {
			6
		}
	}
	uv0.weapon_property_160[68510] = {
		name = "小圣地亚哥LV10",
		damage = 62,
		base = 68501,
		id = 68510,
		barrage_ID = {
			6
		}
	}
	uv0.weapon_property_160[68511] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Z23技能弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 68511,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19888,
			19888,
			19888
		},
		barrage_ID = {
			80721,
			80725,
			80728
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68512] = {
		id = 68512,
		name = "Z23技能弹幕LV2",
		damage = 22,
		base = 68511
	}
	uv0.weapon_property_160[68513] = {
		id = 68513,
		name = "Z23技能弹幕LV3",
		damage = 24,
		base = 68511
	}
	uv0.weapon_property_160[68514] = {
		name = "Z23技能弹幕LV4",
		damage = 28,
		base = 68511,
		id = 68514,
		barrage_ID = {
			80722,
			80725,
			80728
		}
	}
	uv0.weapon_property_160[68515] = {
		name = "Z23技能弹幕LV5",
		damage = 26,
		base = 68511,
		id = 68515,
		barrage_ID = {
			80722,
			80725,
			80728
		}
	}
	uv0.weapon_property_160[68516] = {
		name = "Z23技能弹幕LV6",
		damage = 28,
		base = 68511,
		id = 68516,
		barrage_ID = {
			80722,
			80725,
			80728
		}
	}
	uv0.weapon_property_160[68517] = {
		name = "Z23技能弹幕LV7",
		damage = 30,
		base = 68511,
		id = 68517,
		barrage_ID = {
			80722,
			80726,
			80729
		}
	}
	uv0.weapon_property_160[68518] = {
		name = "Z23技能弹幕LV8",
		damage = 32,
		base = 68511,
		id = 68518,
		barrage_ID = {
			80723,
			80726,
			80729
		}
	}
	uv0.weapon_property_160[68519] = {
		name = "Z23技能弹幕LV9",
		damage = 34,
		base = 68511,
		id = 68519,
		barrage_ID = {
			80723,
			80726,
			80729
		}
	}
	uv0.weapon_property_160[68520] = {
		name = "Z23技能弹幕LV10",
		damage = 36,
		base = 68511,
		id = 68520,
		barrage_ID = {
			80723,
			80727,
			80730
		}
	}
	uv0.weapon_property_160[68521] = {
		action_index = "attack",
		range = 75,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "埃米尔·贝尔汀改技能弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 68521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			78111,
			78111
		},
		barrage_ID = {
			80731,
			80732
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68522] = {
		id = 68522,
		name = "埃米尔·贝尔汀改技能弹幕LV2",
		damage = 33,
		base = 68521
	}
	uv0.weapon_property_160[68523] = {
		id = 68523,
		name = "埃米尔·贝尔汀改技能弹幕LV3",
		damage = 36,
		base = 68521
	}
	uv0.weapon_property_160[68524] = {
		id = 68524,
		name = "埃米尔·贝尔汀改技能弹幕LV4",
		damage = 39,
		base = 68521
	}
	uv0.weapon_property_160[68525] = {
		id = 68525,
		name = "埃米尔·贝尔汀改技能弹幕LV5",
		damage = 42,
		base = 68521
	}
	uv0.weapon_property_160[68526] = {
		id = 68526,
		name = "埃米尔·贝尔汀改技能弹幕LV6",
		damage = 46,
		base = 68521
	}
	uv0.weapon_property_160[68527] = {
		id = 68527,
		name = "埃米尔·贝尔汀改技能弹幕LV7",
		damage = 50,
		base = 68521
	}
	uv0.weapon_property_160[68528] = {
		id = 68528,
		name = "埃米尔·贝尔汀改技能弹幕LV8",
		damage = 54,
		base = 68521
	}
	uv0.weapon_property_160[68529] = {
		id = 68529,
		name = "埃米尔·贝尔汀改技能弹幕LV9",
		damage = 58,
		base = 68521
	}
	uv0.weapon_property_160[68530] = {
		id = 68530,
		name = "埃米尔·贝尔汀改技能弹幕LV10",
		damage = 62,
		base = 68521
	}
	uv0.weapon_property_160[68531] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "埃米尔·贝尔汀改技能鱼雷LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 68531,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19889,
			19889
		},
		barrage_ID = {
			80733,
			80734
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_160[68532] = {
		id = 68532,
		name = "埃米尔·贝尔汀改技能鱼雷LV2",
		damage = 36,
		base = 68531
	}
end()
