pg = pg or {}
pg.weapon_property_141 = {}

function ()
	uv0.weapon_property_141[66900] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "I58尾声鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 66900,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19932
		},
		barrage_ID = {
			80121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_141[66901] = {
		id = 66901,
		name = "I58尾声鱼雷LV1",
		damage = 27,
		base = 66900
	}
	uv0.weapon_property_141[66902] = {
		id = 66902,
		name = "I58尾声鱼雷LV2",
		damage = 30,
		base = 66900
	}
	uv0.weapon_property_141[66903] = {
		id = 66903,
		name = "I58尾声鱼雷LV3",
		damage = 33,
		base = 66900
	}
	uv0.weapon_property_141[66904] = {
		name = "I58尾声鱼雷LV4",
		damage = 36,
		base = 66900,
		id = 66904,
		barrage_ID = {
			80122
		}
	}
	uv0.weapon_property_141[66905] = {
		name = "I58尾声鱼雷LV5",
		damage = 40,
		base = 66900,
		id = 66905,
		barrage_ID = {
			80122
		}
	}
	uv0.weapon_property_141[66906] = {
		name = "I58尾声鱼雷LV6",
		damage = 44,
		base = 66900,
		id = 66906,
		barrage_ID = {
			80122
		}
	}
	uv0.weapon_property_141[66907] = {
		name = "I58尾声鱼雷LV7",
		damage = 48,
		base = 66900,
		id = 66907,
		barrage_ID = {
			80123
		}
	}
	uv0.weapon_property_141[66908] = {
		name = "I58尾声鱼雷LV8",
		damage = 52,
		base = 66900,
		id = 66908,
		barrage_ID = {
			80123
		}
	}
	uv0.weapon_property_141[66909] = {
		name = "I58尾声鱼雷LV9",
		damage = 56,
		base = 66900,
		id = 66909,
		barrage_ID = {
			80123
		}
	}
	uv0.weapon_property_141[66910] = {
		name = "I58尾声鱼雷LV10",
		damage = 60,
		base = 66900,
		id = 66910,
		barrage_ID = {
			80124
		}
	}
	uv0.weapon_property_141[66920] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "I19穿透鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 66920,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19933
		},
		barrage_ID = {
			80131
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_141[66921] = {
		id = 66921,
		name = "I19穿透鱼雷LV1",
		damage = 21,
		base = 66920
	}
	uv0.weapon_property_141[66922] = {
		id = 66922,
		name = "I19穿透鱼雷LV2",
		damage = 24,
		base = 66920
	}
	uv0.weapon_property_141[66923] = {
		id = 66923,
		name = "I19穿透鱼雷LV3",
		damage = 27,
		base = 66920
	}
	uv0.weapon_property_141[66924] = {
		name = "I19穿透鱼雷LV4",
		damage = 30,
		base = 66920,
		id = 66924,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80132,
			80133
		}
	}
	uv0.weapon_property_141[66925] = {
		name = "I19穿透鱼雷LV5",
		damage = 33,
		base = 66920,
		id = 66925,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80132,
			80133
		}
	}
	uv0.weapon_property_141[66926] = {
		name = "I19穿透鱼雷LV6",
		damage = 36,
		base = 66920,
		id = 66926,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80132,
			80133
		}
	}
	uv0.weapon_property_141[66927] = {
		name = "I19穿透鱼雷LV7",
		damage = 39,
		base = 66920,
		id = 66927,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80134,
			80135
		}
	}
	uv0.weapon_property_141[66928] = {
		name = "I19穿透鱼雷LV8",
		damage = 42,
		base = 66920,
		id = 66928,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80134,
			80135
		}
	}
	uv0.weapon_property_141[66929] = {
		name = "I19穿透鱼雷LV9",
		damage = 45,
		base = 66920,
		id = 66929,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80134,
			80135
		}
	}
	uv0.weapon_property_141[66930] = {
		name = "I19穿透鱼雷LV10",
		damage = 48,
		base = 66920,
		id = 66930,
		bullet_ID = {
			19933,
			19933
		},
		barrage_ID = {
			80136,
			80137
		}
	}
	uv0.weapon_property_141[66940] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "萨拉托加技能鱼雷机Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 66940,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66940
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_141[66941] = {
		name = "萨拉托加技能鱼雷机Lv1",
		damage = 76,
		base = 66940,
		id = 66941,
		bullet_ID = {
			66941
		}
	}
	uv0.weapon_property_141[66942] = {
		name = "萨拉托加技能鱼雷机Lv2",
		damage = 90,
		base = 66940,
		id = 66942,
		bullet_ID = {
			66942
		}
	}
	uv0.weapon_property_141[66943] = {
		name = "萨拉托加技能鱼雷机Lv3",
		damage = 104,
		base = 66940,
		id = 66943,
		bullet_ID = {
			66943
		}
	}
	uv0.weapon_property_141[66944] = {
		name = "萨拉托加技能鱼雷机Lv4",
		damage = 118,
		base = 66940,
		id = 66944,
		bullet_ID = {
			66944
		}
	}
	uv0.weapon_property_141[66945] = {
		name = "萨拉托加技能鱼雷机Lv5",
		damage = 132,
		base = 66940,
		id = 66945,
		bullet_ID = {
			66945
		}
	}
	uv0.weapon_property_141[66946] = {
		name = "萨拉托加技能鱼雷机Lv6",
		damage = 146,
		base = 66940,
		id = 66946,
		bullet_ID = {
			66946
		}
	}
	uv0.weapon_property_141[66947] = {
		name = "萨拉托加技能鱼雷机Lv7",
		damage = 160,
		base = 66940,
		id = 66947,
		bullet_ID = {
			66947
		}
	}
	uv0.weapon_property_141[66948] = {
		name = "萨拉托加技能鱼雷机Lv8",
		damage = 174,
		base = 66940,
		id = 66948,
		bullet_ID = {
			66948
		}
	}
	uv0.weapon_property_141[66949] = {
		name = "萨拉托加技能鱼雷机Lv9",
		damage = 188,
		base = 66940,
		id = 66949,
		bullet_ID = {
			66949
		}
	}
	uv0.weapon_property_141[66950] = {
		name = "萨拉托加技能鱼雷机Lv10",
		damage = 202,
		base = 66940,
		id = 66950,
		bullet_ID = {
			66950
		}
	}
	uv0.weapon_property_141[66960] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "萨拉托加技能轰炸机Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 66960,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66960
		},
		barrage_ID = {
			12009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_141[66961] = {
		name = "萨拉托加技能轰炸机Lv1",
		damage = 78,
		base = 66960,
		id = 66961,
		bullet_ID = {
			66961
		}
	}
	uv0.weapon_property_141[66962] = {
		name = "萨拉托加技能轰炸机Lv2",
		damage = 91,
		base = 66960,
		id = 66962,
		bullet_ID = {
			66962
		}
	}
	uv0.weapon_property_141[66963] = {
		name = "萨拉托加技能轰炸机Lv3",
		damage = 103,
		base = 66960,
		id = 66963,
		bullet_ID = {
			66963
		}
	}
	uv0.weapon_property_141[66964] = {
		name = "萨拉托加技能轰炸机Lv4",
		damage = 116,
		base = 66960,
		id = 66964,
		bullet_ID = {
			66964
		}
	}
	uv0.weapon_property_141[66965] = {
		name = "萨拉托加技能轰炸机Lv5",
		damage = 129,
		base = 66960,
		id = 66965,
		bullet_ID = {
			66965
		}
	}
	uv0.weapon_property_141[66966] = {
		name = "萨拉托加技能轰炸机Lv6",
		damage = 141,
		base = 66960,
		id = 66966,
		bullet_ID = {
			66966
		}
	}
	uv0.weapon_property_141[66967] = {
		name = "萨拉托加技能轰炸机Lv7",
		damage = 154,
		base = 66960,
		id = 66967,
		bullet_ID = {
			66967
		}
	}
	uv0.weapon_property_141[66968] = {
		name = "萨拉托加技能轰炸机Lv8",
		damage = 167,
		base = 66960,
		id = 66968,
		bullet_ID = {
			66968
		}
	}
	uv0.weapon_property_141[66969] = {
		name = "萨拉托加技能轰炸机Lv9",
		damage = 179,
		base = 66960,
		id = 66969,
		bullet_ID = {
			66969
		}
	}
	uv0.weapon_property_141[66970] = {
		name = "萨拉托加技能轰炸机Lv10",
		damage = 193,
		base = 66960,
		id = 66970,
		bullet_ID = {
			66970
		}
	}
	uv0.weapon_property_141[66980] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "进水鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 66980,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19934
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_141[66981] = {
		id = 66981,
		damage = 76,
		base = 66980
	}
	uv0.weapon_property_141[66982] = {
		id = 66982,
		damage = 90,
		base = 66980
	}
	uv0.weapon_property_141[66983] = {
		id = 66983,
		damage = 104,
		base = 66980
	}
	uv0.weapon_property_141[66984] = {
		id = 66984,
		damage = 118,
		base = 66980
	}
	uv0.weapon_property_141[66985] = {
		id = 66985,
		damage = 132,
		base = 66980
	}
	uv0.weapon_property_141[66986] = {
		id = 66986,
		damage = 146,
		base = 66980
	}
	uv0.weapon_property_141[66987] = {
		id = 66987,
		damage = 160,
		base = 66980
	}
	uv0.weapon_property_141[66988] = {
		id = 66988,
		damage = 174,
		base = 66980
	}
	uv0.weapon_property_141[66989] = {
		id = 66989,
		damage = 188,
		base = 66980
	}
	uv0.weapon_property_141[66990] = {
		id = 66990,
		damage = 202,
		base = 66980
	}
	uv0.weapon_property_141[67000] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "1 x 2000lb高爆航弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 117,
		corrected = 100,
		min_range = 0,
		id = 67000,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19935
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_141[67001] = {
		id = 67001,
		damage = 138,
		base = 67000
	}
	uv0.weapon_property_141[67002] = {
		id = 67002,
		damage = 160,
		base = 67000
	}
	uv0.weapon_property_141[67003] = {
		id = 67003,
		damage = 182,
		base = 67000
	}
	uv0.weapon_property_141[67004] = {
		id = 67004,
		damage = 204,
		base = 67000
	}
	uv0.weapon_property_141[67005] = {
		id = 67005,
		damage = 226,
		base = 67000
	}
	uv0.weapon_property_141[67006] = {
		id = 67006,
		damage = 248,
		base = 67000
	}
	uv0.weapon_property_141[67007] = {
		id = 67007,
		damage = 270,
		base = 67000
	}
	uv0.weapon_property_141[67008] = {
		id = 67008,
		damage = 292,
		base = 67000
	}
end()
