pg = pg or {}
pg.weapon_property_13 = {}

function ()
	uv0.weapon_property_13[14146] = {
		id = 14146,
		reload_max = 4076,
		damage = 84,
		base = 14140
	}
	uv0.weapon_property_13[14147] = {
		reload_max = 4076,
		damage = 84,
		base = 14140,
		id = 14147,
		corrected = 109
	}
	uv0.weapon_property_13[14160] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型四联装356mm主炮MkB",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 105,
		min_range = 50,
		id = 14160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14161] = {
		id = 14161,
		reload_max = 5393,
		damage = 63,
		base = 14160
	}
	uv0.weapon_property_13[14162] = {
		id = 14162,
		reload_max = 5306,
		damage = 68,
		base = 14160
	}
	uv0.weapon_property_13[14163] = {
		id = 14163,
		reload_max = 5219,
		damage = 75,
		base = 14160
	}
	uv0.weapon_property_13[14164] = {
		id = 14164,
		reload_max = 5132,
		damage = 80,
		base = 14160
	}
	uv0.weapon_property_13[14165] = {
		id = 14165,
		reload_max = 5045,
		damage = 87,
		base = 14160
	}
	uv0.weapon_property_13[14166] = {
		id = 14166,
		reload_max = 4958,
		damage = 92,
		base = 14160
	}
	uv0.weapon_property_13[14167] = {
		id = 14167,
		reload_max = 4871,
		damage = 99,
		base = 14160
	}
	uv0.weapon_property_13[14168] = {
		id = 14168,
		reload_max = 4784,
		damage = 104,
		base = 14160
	}
	uv0.weapon_property_13[14169] = {
		id = 14169,
		reload_max = 4697,
		damage = 111,
		base = 14160
	}
	uv0.weapon_property_13[14170] = {
		id = 14170,
		reload_max = 4610,
		damage = 116,
		base = 14160
	}
	uv0.weapon_property_13[14171] = {
		reload_max = 4610,
		damage = 116,
		base = 14160,
		id = 14171,
		corrected = 109
	}
	uv0.weapon_property_13[14180] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮Mk1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 14180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14181] = {
		id = 14181,
		reload_max = 3740,
		damage = 62,
		base = 14180
	}
	uv0.weapon_property_13[14182] = {
		id = 14182,
		reload_max = 3680,
		damage = 70,
		base = 14180
	}
	uv0.weapon_property_13[14183] = {
		id = 14183,
		reload_max = 3620,
		damage = 79,
		base = 14180
	}
	uv0.weapon_property_13[14184] = {
		id = 14184,
		reload_max = 3560,
		damage = 88,
		base = 14180
	}
	uv0.weapon_property_13[14185] = {
		id = 14185,
		reload_max = 3500,
		damage = 97,
		base = 14180
	}
	uv0.weapon_property_13[14186] = {
		id = 14186,
		reload_max = 3440,
		damage = 106,
		base = 14180
	}
	uv0.weapon_property_13[14187] = {
		reload_max = 3440,
		damage = 106,
		base = 14180,
		id = 14187,
		corrected = 114
	}
	uv0.weapon_property_13[14200] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮MK5T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 110,
		min_range = 50,
		id = 14200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3900,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14201] = {
		id = 14201,
		reload_max = 3840,
		damage = 56,
		base = 14200
	}
	uv0.weapon_property_13[14202] = {
		id = 14202,
		reload_max = 3780,
		damage = 64,
		base = 14200
	}
	uv0.weapon_property_13[14203] = {
		id = 14203,
		reload_max = 3720,
		damage = 72,
		base = 14200
	}
	uv0.weapon_property_13[14220] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮MK5T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 14220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3820,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14221] = {
		id = 14221,
		reload_max = 3760,
		damage = 62,
		base = 14220
	}
	uv0.weapon_property_13[14222] = {
		id = 14222,
		reload_max = 3700,
		damage = 70,
		base = 14220
	}
	uv0.weapon_property_13[14223] = {
		id = 14223,
		reload_max = 3640,
		damage = 79,
		base = 14220
	}
	uv0.weapon_property_13[14224] = {
		id = 14224,
		reload_max = 3580,
		damage = 88,
		base = 14220
	}
	uv0.weapon_property_13[14225] = {
		id = 14225,
		reload_max = 3520,
		damage = 97,
		base = 14220
	}
	uv0.weapon_property_13[14226] = {
		id = 14226,
		reload_max = 3460,
		damage = 106,
		base = 14220
	}
	uv0.weapon_property_13[14240] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮MK5T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 50,
		id = 14240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3780,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14241] = {
		id = 14241,
		reload_max = 3720,
		damage = 68,
		base = 14240
	}
	uv0.weapon_property_13[14242] = {
		id = 14242,
		reload_max = 3660,
		damage = 76,
		base = 14240
	}
	uv0.weapon_property_13[14243] = {
		id = 14243,
		reload_max = 3600,
		damage = 86,
		base = 14240
	}
	uv0.weapon_property_13[14244] = {
		id = 14244,
		reload_max = 3540,
		damage = 96,
		base = 14240
	}
	uv0.weapon_property_13[14245] = {
		id = 14245,
		reload_max = 3480,
		damage = 106,
		base = 14240
	}
	uv0.weapon_property_13[14246] = {
		id = 14246,
		reload_max = 3420,
		damage = 116,
		base = 14240
	}
	uv0.weapon_property_13[14247] = {
		id = 14247,
		reload_max = 3360,
		damage = 124,
		base = 14240
	}
	uv0.weapon_property_13[14248] = {
		id = 14248,
		reload_max = 3300,
		damage = 134,
		base = 14240
	}
	uv0.weapon_property_13[14249] = {
		id = 14249,
		reload_max = 3240,
		damage = 144,
		base = 14240
	}
	uv0.weapon_property_13[14250] = {
		id = 14250,
		reload_max = 3180,
		damage = 154,
		base = 14240
	}
	uv0.weapon_property_13[14251] = {
		reload_max = 3180,
		damage = 154,
		base = 14240,
		id = 14251,
		corrected = 114
	}
	uv0.weapon_property_13[14260] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮Mk8",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 50,
		id = 14260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3597,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14261] = {
		id = 14261,
		reload_max = 3537,
		damage = 68,
		base = 14260
	}
	uv0.weapon_property_13[14262] = {
		id = 14262,
		reload_max = 3477,
		damage = 76,
		base = 14260
	}
	uv0.weapon_property_13[14263] = {
		id = 14263,
		reload_max = 3417,
		damage = 86,
		base = 14260
	}
	uv0.weapon_property_13[14264] = {
		id = 14264,
		reload_max = 3357,
		damage = 96,
		base = 14260
	}
	uv0.weapon_property_13[14265] = {
		id = 14265,
		reload_max = 3297,
		damage = 106,
		base = 14260
	}
	uv0.weapon_property_13[14266] = {
		id = 14266,
		reload_max = 3237,
		damage = 116,
		base = 14260
	}
	uv0.weapon_property_13[14267] = {
		id = 14267,
		reload_max = 3177,
		damage = 124,
		base = 14260
	}
	uv0.weapon_property_13[14268] = {
		id = 14268,
		reload_max = 3117,
		damage = 134,
		base = 14260
	}
	uv0.weapon_property_13[14269] = {
		id = 14269,
		reload_max = 3057,
		damage = 144,
		base = 14260
	}
	uv0.weapon_property_13[14270] = {
		id = 14270,
		reload_max = 2997,
		damage = 154,
		base = 14260
	}
	uv0.weapon_property_13[14271] = {
		reload_max = 2997,
		damage = 154,
		base = 14260,
		id = 14271,
		corrected = 114
	}
	uv0.weapon_property_13[14300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK6T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 50,
		corrected = 105,
		min_range = 50,
		id = 14300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14301] = {
		id = 14301,
		reload_max = 4888,
		damage = 58,
		base = 14300
	}
	uv0.weapon_property_13[14302] = {
		id = 14302,
		reload_max = 4791,
		damage = 66,
		base = 14300
	}
	uv0.weapon_property_13[14303] = {
		id = 14303,
		reload_max = 4689,
		damage = 74,
		base = 14300
	}
	uv0.weapon_property_13[14320] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮MK6T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 55,
		corrected = 105,
		min_range = 50,
		id = 14320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4752,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_13[14321] = {
		id = 14321,
		reload_max = 4656,
		damage = 64,
		base = 14320
	}
	uv0.weapon_property_13[14322] = {
		id = 14322,
		reload_max = 4562,
		damage = 73,
		base = 14320
	}
end()
