pg = pg or {}
pg.weapon_property_143 = {}

function ()
	uv0.weapon_property_143[67127] = {
		id = 67127,
		name = "敦刻尔克技能小子弹LV7",
		damage = 24,
		base = 67120
	}
	uv0.weapon_property_143[67128] = {
		name = "敦刻尔克技能小子弹LV8",
		damage = 26,
		base = 67120,
		id = 67128,
		barrage_ID = {
			80454,
			80456
		}
	}
	uv0.weapon_property_143[67129] = {
		name = "敦刻尔克技能小子弹LV9",
		damage = 28,
		base = 67120,
		id = 67129,
		barrage_ID = {
			80454,
			80456
		}
	}
	uv0.weapon_property_143[67130] = {
		name = "敦刻尔克技能小子弹LV10",
		damage = 30,
		base = 67120,
		id = 67130,
		barrage_ID = {
			80454,
			80456
		}
	}
	uv0.weapon_property_143[67140] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "半人马技能鱼雷机1Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 67140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67140
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67141] = {
		name = "半人马技能鱼雷机1Lv1",
		damage = 76,
		base = 67140,
		id = 67141,
		bullet_ID = {
			67141
		}
	}
	uv0.weapon_property_143[67142] = {
		name = "半人马技能鱼雷机1Lv2",
		damage = 90,
		base = 67140,
		id = 67142,
		bullet_ID = {
			67142
		}
	}
	uv0.weapon_property_143[67143] = {
		name = "半人马技能鱼雷机1Lv3",
		damage = 104,
		base = 67140,
		id = 67143,
		bullet_ID = {
			67143
		}
	}
	uv0.weapon_property_143[67144] = {
		name = "半人马技能鱼雷机1Lv4",
		damage = 118,
		base = 67140,
		id = 67144,
		bullet_ID = {
			67144
		}
	}
	uv0.weapon_property_143[67145] = {
		name = "半人马技能鱼雷机1Lv5",
		damage = 132,
		base = 67140,
		id = 67145,
		bullet_ID = {
			67145
		}
	}
	uv0.weapon_property_143[67146] = {
		name = "半人马技能鱼雷机1Lv6",
		damage = 146,
		base = 67140,
		id = 67146,
		bullet_ID = {
			67146
		}
	}
	uv0.weapon_property_143[67147] = {
		name = "半人马技能鱼雷机1Lv7",
		damage = 160,
		base = 67140,
		id = 67147,
		bullet_ID = {
			67147
		}
	}
	uv0.weapon_property_143[67148] = {
		name = "半人马技能鱼雷机1Lv8",
		damage = 174,
		base = 67140,
		id = 67148,
		bullet_ID = {
			67148
		}
	}
	uv0.weapon_property_143[67149] = {
		name = "半人马技能鱼雷机1Lv9",
		damage = 188,
		base = 67140,
		id = 67149,
		bullet_ID = {
			67149
		}
	}
	uv0.weapon_property_143[67150] = {
		name = "半人马技能鱼雷机1Lv10",
		damage = 202,
		base = 67140,
		id = 67150,
		bullet_ID = {
			67150
		}
	}
	uv0.weapon_property_143[67160] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "半人马技能鱼雷机2Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 67160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67160
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67161] = {
		name = "半人马技能鱼雷机2Lv1",
		damage = 76,
		base = 67160,
		id = 67161,
		bullet_ID = {
			67161
		}
	}
	uv0.weapon_property_143[67162] = {
		name = "半人马技能鱼雷机2Lv2",
		damage = 90,
		base = 67160,
		id = 67162,
		bullet_ID = {
			67162
		}
	}
	uv0.weapon_property_143[67163] = {
		name = "半人马技能鱼雷机2Lv3",
		damage = 104,
		base = 67160,
		id = 67163,
		bullet_ID = {
			67163
		}
	}
	uv0.weapon_property_143[67164] = {
		name = "半人马技能鱼雷机2Lv4",
		damage = 118,
		base = 67160,
		id = 67164,
		bullet_ID = {
			67164
		}
	}
	uv0.weapon_property_143[67165] = {
		name = "半人马技能鱼雷机2Lv5",
		damage = 132,
		base = 67160,
		id = 67165,
		bullet_ID = {
			67165
		}
	}
	uv0.weapon_property_143[67166] = {
		name = "半人马技能鱼雷机2Lv6",
		damage = 146,
		base = 67160,
		id = 67166,
		bullet_ID = {
			67166
		}
	}
	uv0.weapon_property_143[67167] = {
		name = "半人马技能鱼雷机2Lv7",
		damage = 160,
		base = 67160,
		id = 67167,
		bullet_ID = {
			67167
		}
	}
	uv0.weapon_property_143[67168] = {
		name = "半人马技能鱼雷机2Lv8",
		damage = 174,
		base = 67160,
		id = 67168,
		bullet_ID = {
			67168
		}
	}
	uv0.weapon_property_143[67169] = {
		name = "半人马技能鱼雷机2Lv9",
		damage = 188,
		base = 67160,
		id = 67169,
		bullet_ID = {
			67169
		}
	}
	uv0.weapon_property_143[67170] = {
		name = "半人马技能鱼雷机2Lv10",
		damage = 202,
		base = 67160,
		id = 67170,
		bullet_ID = {
			67170
		}
	}
	uv0.weapon_property_143[67180] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "半人马技能鱼雷Lv0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 67180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2114
		},
		barrage_ID = {
			80480
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67181] = {
		id = 67181,
		name = "半人马技能鱼雷Lv1",
		damage = 76,
		base = 67180
	}
	uv0.weapon_property_143[67182] = {
		id = 67182,
		name = "半人马技能鱼雷Lv2",
		damage = 90,
		base = 67180
	}
	uv0.weapon_property_143[67183] = {
		id = 67183,
		name = "半人马技能鱼雷Lv3",
		damage = 104,
		base = 67180
	}
	uv0.weapon_property_143[67184] = {
		name = "半人马技能鱼雷Lv4",
		damage = 118,
		base = 67180,
		id = 67184,
		barrage_ID = {
			80482
		}
	}
	uv0.weapon_property_143[67185] = {
		name = "半人马技能鱼雷Lv5",
		damage = 132,
		base = 67180,
		id = 67185,
		barrage_ID = {
			80482
		}
	}
	uv0.weapon_property_143[67186] = {
		name = "半人马技能鱼雷Lv6",
		damage = 146,
		base = 67180,
		id = 67186,
		barrage_ID = {
			80482
		}
	}
	uv0.weapon_property_143[67187] = {
		name = "半人马技能鱼雷Lv7",
		damage = 160,
		base = 67180,
		id = 67187,
		barrage_ID = {
			80484
		}
	}
	uv0.weapon_property_143[67188] = {
		name = "半人马技能鱼雷Lv8",
		damage = 174,
		base = 67180,
		id = 67188,
		barrage_ID = {
			80484
		}
	}
	uv0.weapon_property_143[67189] = {
		name = "半人马技能鱼雷Lv9",
		damage = 188,
		base = 67180,
		id = 67189,
		barrage_ID = {
			80484
		}
	}
	uv0.weapon_property_143[67190] = {
		name = "半人马技能鱼雷Lv10",
		damage = 202,
		base = 67180,
		id = 67190,
		barrage_ID = {
			80484
		}
	}
	uv0.weapon_property_143[67200] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "半人马技能鱼雷Lv0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 67200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2114
		},
		barrage_ID = {
			80481
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67201] = {
		id = 67201,
		name = "半人马技能鱼雷Lv1",
		damage = 76,
		base = 67200
	}
	uv0.weapon_property_143[67202] = {
		id = 67202,
		name = "半人马技能鱼雷Lv2",
		damage = 90,
		base = 67200
	}
	uv0.weapon_property_143[67203] = {
		id = 67203,
		name = "半人马技能鱼雷Lv3",
		damage = 104,
		base = 67200
	}
	uv0.weapon_property_143[67204] = {
		name = "半人马技能鱼雷Lv4",
		damage = 118,
		base = 67200,
		id = 67204,
		barrage_ID = {
			80483
		}
	}
	uv0.weapon_property_143[67205] = {
		name = "半人马技能鱼雷Lv5",
		damage = 132,
		base = 67200,
		id = 67205,
		barrage_ID = {
			80483
		}
	}
	uv0.weapon_property_143[67206] = {
		name = "半人马技能鱼雷Lv6",
		damage = 146,
		base = 67200,
		id = 67206,
		barrage_ID = {
			80483
		}
	}
	uv0.weapon_property_143[67207] = {
		name = "半人马技能鱼雷Lv7",
		damage = 160,
		base = 67200,
		id = 67207,
		barrage_ID = {
			80485
		}
	}
	uv0.weapon_property_143[67208] = {
		name = "半人马技能鱼雷Lv8",
		damage = 174,
		base = 67200,
		id = 67208,
		barrage_ID = {
			80485
		}
	}
	uv0.weapon_property_143[67209] = {
		name = "半人马技能鱼雷Lv9",
		damage = 188,
		base = 67200,
		id = 67209,
		barrage_ID = {
			80485
		}
	}
	uv0.weapon_property_143[67210] = {
		name = "半人马技能鱼雷Lv10",
		damage = 202,
		base = 67200,
		id = 67210,
		barrage_ID = {
			80485
		}
	}
	uv0.weapon_property_143[67220] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "日向改技能LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 67220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19944
		},
		barrage_ID = {
			80490
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67221] = {
		id = 67221,
		name = "日向改技能LV1",
		damage = 38,
		base = 67220
	}
	uv0.weapon_property_143[67222] = {
		id = 67222,
		name = "日向改技能LV2",
		damage = 44,
		base = 67220
	}
	uv0.weapon_property_143[67223] = {
		id = 67223,
		name = "日向改技能LV3",
		damage = 51,
		base = 67220
	}
	uv0.weapon_property_143[67224] = {
		id = 67224,
		name = "日向改技能LV4",
		damage = 58,
		base = 67220
	}
	uv0.weapon_property_143[67225] = {
		id = 67225,
		name = "日向改技能LV5",
		damage = 65,
		base = 67220
	}
	uv0.weapon_property_143[67226] = {
		id = 67226,
		name = "日向改技能LV6",
		damage = 72,
		base = 67220
	}
	uv0.weapon_property_143[67227] = {
		id = 67227,
		name = "日向改技能LV7",
		damage = 79,
		base = 67220
	}
	uv0.weapon_property_143[67228] = {
		id = 67228,
		name = "日向改技能LV8",
		damage = 86,
		base = 67220
	}
	uv0.weapon_property_143[67229] = {
		id = 67229,
		name = "日向改技能LV9",
		damage = 93,
		base = 67220
	}
	uv0.weapon_property_143[67230] = {
		id = 67230,
		name = "日向改技能LV10",
		damage = 100,
		base = 67220
	}
	uv0.weapon_property_143[67240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "伊势技能轰炸机Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 67240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67240
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_143[67241] = {
		name = "伊势技能轰炸机Lv1",
		damage = 166,
		base = 67240,
		id = 67241,
		bullet_ID = {
			67241
		}
	}
	uv0.weapon_property_143[67242] = {
		name = "伊势技能轰炸机Lv2",
		damage = 188,
		base = 67240,
		id = 67242,
		bullet_ID = {
			67242
		}
	}
	uv0.weapon_property_143[67243] = {
		name = "伊势技能轰炸机Lv3",
		damage = 208,
		base = 67240,
		id = 67243,
		bullet_ID = {
			67243
		}
	}
	uv0.weapon_property_143[67244] = {
		name = "伊势技能轰炸机Lv4",
		damage = 230,
		base = 67240,
		id = 67244,
		bullet_ID = {
			67244
		}
	}
end()
