pg = pg or {}
pg.weapon_property_86 = {}

function ()
	uv0.weapon_property_86[51452] = {
		id = 51452,
		damage = 264,
		base = 51440
	}
	uv0.weapon_property_86[51453] = {
		id = 51453,
		damage = 283,
		base = 51440
	}
	uv0.weapon_property_86[51460] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 51460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_86[51461] = {
		id = 51461,
		damage = 72,
		base = 51460
	}
	uv0.weapon_property_86[51462] = {
		id = 51462,
		damage = 92,
		base = 51460
	}
	uv0.weapon_property_86[51463] = {
		id = 51463,
		damage = 113,
		base = 51460
	}
	uv0.weapon_property_86[51464] = {
		id = 51464,
		damage = 134,
		base = 51460
	}
	uv0.weapon_property_86[51465] = {
		id = 51465,
		damage = 155,
		base = 51460
	}
	uv0.weapon_property_86[51466] = {
		id = 51466,
		damage = 176,
		base = 51460
	}
	uv0.weapon_property_86[51467] = {
		id = 51467,
		damage = 197,
		base = 51460
	}
	uv0.weapon_property_86[51468] = {
		id = 51468,
		damage = 218,
		base = 51460
	}
	uv0.weapon_property_86[51469] = {
		id = 51469,
		damage = 239,
		base = 51460
	}
	uv0.weapon_property_86[51470] = {
		id = 51470,
		damage = 260,
		base = 51460
	}
	uv0.weapon_property_86[51471] = {
		id = 51471,
		damage = 270,
		base = 51460
	}
	uv0.weapon_property_86[51472] = {
		id = 51472,
		damage = 286,
		base = 51460
	}
	uv0.weapon_property_86[51473] = {
		id = 51473,
		damage = 307,
		base = 51460
	}
	uv0.weapon_property_86[51480] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 51480,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_86[51481] = {
		id = 51481,
		damage = 78,
		base = 51480
	}
	uv0.weapon_property_86[51482] = {
		id = 51482,
		damage = 100,
		base = 51480
	}
	uv0.weapon_property_86[51483] = {
		id = 51483,
		damage = 122,
		base = 51480
	}
	uv0.weapon_property_86[51484] = {
		id = 51484,
		damage = 144,
		base = 51480
	}
	uv0.weapon_property_86[51485] = {
		id = 51485,
		damage = 166,
		base = 51480
	}
	uv0.weapon_property_86[51486] = {
		id = 51486,
		damage = 188,
		base = 51480
	}
	uv0.weapon_property_86[51487] = {
		id = 51487,
		damage = 211,
		base = 51480
	}
	uv0.weapon_property_86[51488] = {
		id = 51488,
		damage = 234,
		base = 51480
	}
	uv0.weapon_property_86[51489] = {
		id = 51489,
		damage = 257,
		base = 51480
	}
	uv0.weapon_property_86[51490] = {
		id = 51490,
		damage = 280,
		base = 51480
	}
	uv0.weapon_property_86[51491] = {
		id = 51491,
		damage = 291,
		base = 51480
	}
	uv0.weapon_property_86[51492] = {
		id = 51492,
		damage = 308,
		base = 51480
	}
	uv0.weapon_property_86[51493] = {
		id = 51493,
		damage = 330,
		base = 51480
	}
	uv0.weapon_property_86[51500] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "4 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 51500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2143
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_86[51501] = {
		id = 51501,
		damage = 56,
		base = 51500
	}
	uv0.weapon_property_86[51502] = {
		id = 51502,
		damage = 72,
		base = 51500
	}
	uv0.weapon_property_86[51503] = {
		id = 51503,
		damage = 88,
		base = 51500
	}
	uv0.weapon_property_86[51504] = {
		id = 51504,
		damage = 104,
		base = 51500
	}
	uv0.weapon_property_86[51505] = {
		id = 51505,
		damage = 120,
		base = 51500
	}
	uv0.weapon_property_86[51506] = {
		id = 51506,
		damage = 136,
		base = 51500
	}
	uv0.weapon_property_86[51507] = {
		id = 51507,
		damage = 152,
		base = 51500
	}
	uv0.weapon_property_86[51508] = {
		id = 51508,
		damage = 168,
		base = 51500
	}
	uv0.weapon_property_86[51509] = {
		id = 51509,
		damage = 184,
		base = 51500
	}
	uv0.weapon_property_86[51510] = {
		id = 51510,
		damage = 200,
		base = 51500
	}
	uv0.weapon_property_86[51511] = {
		id = 51511,
		damage = 208,
		base = 51500
	}
	uv0.weapon_property_86[51512] = {
		id = 51512,
		damage = 220,
		base = 51500
	}
	uv0.weapon_property_86[51513] = {
		id = 51513,
		damage = 236,
		base = 51500
	}
	uv0.weapon_property_86[51520] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "4 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 51520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2143
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_86[51521] = {
		id = 51521,
		damage = 62,
		base = 51520
	}
	uv0.weapon_property_86[51522] = {
		id = 51522,
		damage = 79,
		base = 51520
	}
	uv0.weapon_property_86[51523] = {
		id = 51523,
		damage = 97,
		base = 51520
	}
	uv0.weapon_property_86[51524] = {
		id = 51524,
		damage = 114,
		base = 51520
	}
	uv0.weapon_property_86[51525] = {
		id = 51525,
		damage = 132,
		base = 51520
	}
	uv0.weapon_property_86[51526] = {
		id = 51526,
		damage = 150,
		base = 51520
	}
	uv0.weapon_property_86[51527] = {
		id = 51527,
		damage = 167,
		base = 51520
	}
	uv0.weapon_property_86[51528] = {
		id = 51528,
		damage = 185,
		base = 51520
	}
	uv0.weapon_property_86[51529] = {
		id = 51529,
		damage = 202,
		base = 51520
	}
	uv0.weapon_property_86[51530] = {
		id = 51530,
		damage = 220,
		base = 51520
	}
	uv0.weapon_property_86[51531] = {
		id = 51531,
		damage = 229,
		base = 51520
	}
	uv0.weapon_property_86[51532] = {
		id = 51532,
		damage = 242,
		base = 51520
	}
	uv0.weapon_property_86[51533] = {
		id = 51533,
		damage = 260,
		base = 51520
	}
	uv0.weapon_property_86[51540] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "4 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 51540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2143
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_86[51541] = {
		id = 51541,
		damage = 68,
		base = 51540
	}
	uv0.weapon_property_86[51542] = {
		id = 51542,
		damage = 86,
		base = 51540
	}
	uv0.weapon_property_86[51543] = {
		id = 51543,
		damage = 106,
		base = 51540
	}
	uv0.weapon_property_86[51544] = {
		id = 51544,
		damage = 124,
		base = 51540
	}
	uv0.weapon_property_86[51545] = {
		id = 51545,
		damage = 144,
		base = 51540
	}
end()
