pg = pg or {}
pg.weapon_property_142 = {}

function ()
	uv0.weapon_property_142[67009] = {
		id = 67009,
		damage = 314,
		base = 67000
	}
	uv0.weapon_property_142[67010] = {
		id = 67010,
		damage = 336,
		base = 67000
	}
	uv0.weapon_property_142[67020] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb高爆航弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 67020,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19936
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67021] = {
		id = 67021,
		damage = 48,
		base = 67020
	}
	uv0.weapon_property_142[67022] = {
		id = 67022,
		damage = 56,
		base = 67020
	}
	uv0.weapon_property_142[67023] = {
		id = 67023,
		damage = 64,
		base = 67020
	}
	uv0.weapon_property_142[67024] = {
		id = 67024,
		damage = 72,
		base = 67020
	}
	uv0.weapon_property_142[67025] = {
		id = 67025,
		damage = 80,
		base = 67020
	}
	uv0.weapon_property_142[67026] = {
		id = 67026,
		damage = 88,
		base = 67020
	}
	uv0.weapon_property_142[67027] = {
		id = 67027,
		damage = 96,
		base = 67020
	}
	uv0.weapon_property_142[67028] = {
		id = 67028,
		damage = 104,
		base = 67020
	}
	uv0.weapon_property_142[67029] = {
		id = 67029,
		damage = 112,
		base = 67020
	}
	uv0.weapon_property_142[67030] = {
		id = 67030,
		damage = 121,
		base = 67020
	}
	uv0.weapon_property_142[67040] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "BigSeven改技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 67040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19937,
			19937
		},
		barrage_ID = {
			80141,
			80144
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67041] = {
		id = 67041,
		name = "BigSeven改技能LV1",
		damage = 35,
		base = 67040
	}
	uv0.weapon_property_142[67042] = {
		id = 67042,
		name = "BigSeven改技能LV2",
		damage = 45,
		base = 67040
	}
	uv0.weapon_property_142[67043] = {
		id = 67043,
		name = "BigSeven改技能LV3",
		damage = 55,
		base = 67040
	}
	uv0.weapon_property_142[67044] = {
		name = "BigSeven改技能LV4",
		damage = 65,
		base = 67040,
		id = 67044,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80142,
			80145,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67045] = {
		name = "BigSeven改技能LV5",
		damage = 75,
		base = 67040,
		id = 67045,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80142,
			80145,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67046] = {
		name = "BigSeven改技能LV6",
		damage = 85,
		base = 67040,
		id = 67046,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80142,
			80145,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67047] = {
		name = "BigSeven改技能LV7",
		damage = 95,
		base = 67040,
		id = 67047,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80143,
			80146,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67048] = {
		name = "BigSeven改技能LV8",
		damage = 105,
		base = 67040,
		id = 67048,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80143,
			80146,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67049] = {
		name = "BigSeven改技能LV9",
		damage = 115,
		base = 67040,
		id = 67049,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80143,
			80146,
			80151,
			80153
		}
	}
	uv0.weapon_property_142[67050] = {
		name = "BigSeven改技能LV10",
		damage = 125,
		base = 67040,
		id = 67050,
		bullet_ID = {
			19937,
			19937,
			19938,
			19938
		},
		barrage_ID = {
			80143,
			80146,
			80152,
			80154
		}
	}
	uv0.weapon_property_142[67060] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Z23技能弹幕LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 67060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19939,
			19939,
			19939
		},
		barrage_ID = {
			80161,
			80165,
			80168
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67061] = {
		id = 67061,
		name = "Z23技能弹幕LV1",
		damage = 17,
		base = 67060
	}
	uv0.weapon_property_142[67062] = {
		id = 67062,
		name = "Z23技能弹幕LV2",
		damage = 18,
		base = 67060
	}
	uv0.weapon_property_142[67063] = {
		name = "Z23技能弹幕LV3",
		damage = 20,
		base = 67060,
		id = 67063,
		barrage_ID = {
			80162,
			80165,
			80168
		}
	}
	uv0.weapon_property_142[67064] = {
		name = "Z23技能弹幕LV4",
		damage = 22,
		base = 67060,
		id = 67064,
		barrage_ID = {
			80162,
			80165,
			80168
		}
	}
	uv0.weapon_property_142[67065] = {
		name = "Z23技能弹幕LV5",
		damage = 24,
		base = 67060,
		id = 67065,
		barrage_ID = {
			80162,
			80166,
			80169
		}
	}
	uv0.weapon_property_142[67066] = {
		name = "Z23技能弹幕LV6",
		damage = 28,
		base = 67060,
		id = 67066,
		barrage_ID = {
			80162,
			80166,
			80169
		}
	}
	uv0.weapon_property_142[67067] = {
		name = "Z23技能弹幕LV7",
		damage = 26,
		base = 67060,
		id = 67067,
		barrage_ID = {
			80163,
			80166,
			80169
		}
	}
	uv0.weapon_property_142[67068] = {
		name = "Z23技能弹幕LV8",
		damage = 28,
		base = 67060,
		id = 67068,
		barrage_ID = {
			80163,
			80166,
			80169
		}
	}
	uv0.weapon_property_142[67069] = {
		name = "Z23技能弹幕LV9",
		damage = 30,
		base = 67060,
		id = 67069,
		barrage_ID = {
			80163,
			80167,
			80170
		}
	}
	uv0.weapon_property_142[67070] = {
		name = "Z23技能弹幕LV10",
		damage = 32,
		base = 67060,
		id = 67070,
		barrage_ID = {
			80164,
			80167,
			80170
		}
	}
	uv0.weapon_property_142[67080] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "Z23技能鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 45,
		corrected = 100,
		min_range = 0,
		id = 67080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19940,
			19940
		},
		barrage_ID = {
			80171,
			80172
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67081] = {
		id = 67081,
		name = "Z23技能鱼雷LV1",
		damage = 55,
		base = 67080
	}
	uv0.weapon_property_142[67082] = {
		id = 67082,
		name = "Z23技能鱼雷LV2",
		damage = 65,
		base = 67080
	}
	uv0.weapon_property_142[67083] = {
		id = 67083,
		name = "Z23技能鱼雷LV3",
		damage = 75,
		base = 67080
	}
	uv0.weapon_property_142[67084] = {
		id = 67084,
		name = "Z23技能鱼雷LV4",
		damage = 85,
		base = 67080
	}
	uv0.weapon_property_142[67085] = {
		id = 67085,
		name = "Z23技能鱼雷LV5",
		damage = 95,
		base = 67080
	}
	uv0.weapon_property_142[67086] = {
		id = 67086,
		name = "Z23技能鱼雷LV6",
		damage = 105,
		base = 67080
	}
	uv0.weapon_property_142[67087] = {
		id = 67087,
		name = "Z23技能鱼雷LV7",
		damage = 115,
		base = 67080
	}
	uv0.weapon_property_142[67088] = {
		id = 67088,
		name = "Z23技能鱼雷LV8",
		damage = 125,
		base = 67080
	}
	uv0.weapon_property_142[67089] = {
		id = 67089,
		name = "Z23技能鱼雷LV9",
		damage = 135,
		base = 67080
	}
	uv0.weapon_property_142[67090] = {
		id = 67090,
		name = "Z23技能鱼雷LV10",
		damage = 145,
		base = 67080
	}
	uv0.weapon_property_142[67100] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "敦刻尔克技能LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 67100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19941
		},
		barrage_ID = {
			80451
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67101] = {
		id = 67101,
		name = "敦刻尔克技能LV1",
		damage = 50,
		base = 67100
	}
	uv0.weapon_property_142[67102] = {
		id = 67102,
		name = "敦刻尔克技能LV2",
		damage = 60,
		base = 67100
	}
	uv0.weapon_property_142[67103] = {
		id = 67103,
		name = "敦刻尔克技能LV3",
		damage = 70,
		base = 67100
	}
	uv0.weapon_property_142[67104] = {
		id = 67104,
		name = "敦刻尔克技能LV4",
		damage = 80,
		base = 67100
	}
	uv0.weapon_property_142[67105] = {
		id = 67105,
		name = "敦刻尔克技能LV5",
		damage = 90,
		base = 67100
	}
	uv0.weapon_property_142[67106] = {
		id = 67106,
		name = "敦刻尔克技能LV6",
		damage = 100,
		base = 67100
	}
	uv0.weapon_property_142[67107] = {
		id = 67107,
		name = "敦刻尔克技能LV7",
		damage = 110,
		base = 67100
	}
	uv0.weapon_property_142[67108] = {
		name = "敦刻尔克技能LV8",
		damage = 120,
		base = 67100,
		id = 67108,
		bullet_ID = {
			19941,
			19941
		},
		barrage_ID = {
			80451,
			80452
		}
	}
	uv0.weapon_property_142[67109] = {
		name = "敦刻尔克技能LV9",
		damage = 130,
		base = 67100,
		id = 67109,
		bullet_ID = {
			19941,
			19941
		},
		barrage_ID = {
			80451,
			80452
		}
	}
	uv0.weapon_property_142[67110] = {
		name = "敦刻尔克技能LV10",
		damage = 140,
		base = 67100,
		id = 67110,
		bullet_ID = {
			19941,
			19941
		},
		barrage_ID = {
			80451,
			80452
		}
	}
	uv0.weapon_property_142[67120] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "敦刻尔克技能小子弹LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 67120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19942,
			19942
		},
		barrage_ID = {
			80453,
			80455
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_142[67121] = {
		id = 67121,
		name = "敦刻尔克技能小子弹LV1",
		damage = 12,
		base = 67120
	}
	uv0.weapon_property_142[67122] = {
		id = 67122,
		name = "敦刻尔克技能小子弹LV2",
		damage = 14,
		base = 67120
	}
	uv0.weapon_property_142[67123] = {
		id = 67123,
		name = "敦刻尔克技能小子弹LV3",
		damage = 16,
		base = 67120
	}
	uv0.weapon_property_142[67124] = {
		id = 67124,
		name = "敦刻尔克技能小子弹LV4",
		damage = 18,
		base = 67120
	}
	uv0.weapon_property_142[67125] = {
		id = 67125,
		name = "敦刻尔克技能小子弹LV5",
		damage = 20,
		base = 67120
	}
	uv0.weapon_property_142[67126] = {
		id = 67126,
		name = "敦刻尔克技能小子弹LV6",
		damage = 22,
		base = 67120
	}
end()
