pg = pg or {}
pg.weapon_property_111 = {}

function ()
	uv0.weapon_property_111[64083] = {
		id = 64083,
		name = "小天城二技能鱼雷LV3",
		damage = 75,
		base = 64081
	}
	uv0.weapon_property_111[64084] = {
		id = 64084,
		name = "小天城二技能鱼雷LV4",
		damage = 79,
		base = 64081
	}
	uv0.weapon_property_111[64085] = {
		id = 64085,
		name = "小天城二技能鱼雷LV5",
		damage = 84,
		base = 64081
	}
	uv0.weapon_property_111[64086] = {
		id = 64086,
		name = "小天城二技能鱼雷LV6",
		damage = 90,
		base = 64081
	}
	uv0.weapon_property_111[64087] = {
		name = "小天城二技能鱼雷LV7",
		damage = 97,
		base = 64081,
		id = 64087,
		barrage_ID = {
			81066
		}
	}
	uv0.weapon_property_111[64088] = {
		name = "小天城二技能鱼雷LV8",
		damage = 105,
		base = 64081,
		id = 64088,
		barrage_ID = {
			81066
		}
	}
	uv0.weapon_property_111[64089] = {
		name = "小天城二技能鱼雷LV9",
		damage = 114,
		base = 64081,
		id = 64089,
		barrage_ID = {
			81066
		}
	}
	uv0.weapon_property_111[64090] = {
		name = "小天城二技能鱼雷LV10",
		damage = 124,
		base = 64081,
		id = 64090,
		barrage_ID = {
			81066
		}
	}
	uv0.weapon_property_111[64091] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "西南风技能鱼雷弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 64091,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19287
		},
		barrage_ID = {
			81070
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_111[64092] = {
		name = "西南风技能鱼雷弹幕LV2",
		damage = 21,
		base = 64091,
		id = 64092,
		bullet_ID = {
			19287
		},
		barrage_ID = {
			81070
		}
	}
	uv0.weapon_property_111[64093] = {
		name = "西南风技能鱼雷弹幕LV3",
		damage = 23,
		base = 64091,
		id = 64093,
		bullet_ID = {
			19287
		},
		barrage_ID = {
			81070
		}
	}
	uv0.weapon_property_111[64094] = {
		name = "西南风技能鱼雷弹幕LV4",
		damage = 25,
		base = 64091,
		id = 64094,
		bullet_ID = {
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071
		}
	}
	uv0.weapon_property_111[64095] = {
		name = "西南风技能鱼雷弹幕LV5",
		damage = 27,
		base = 64091,
		id = 64095,
		bullet_ID = {
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071
		}
	}
	uv0.weapon_property_111[64096] = {
		name = "西南风技能鱼雷弹幕LV6",
		damage = 29,
		base = 64091,
		id = 64096,
		bullet_ID = {
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071
		}
	}
	uv0.weapon_property_111[64097] = {
		name = "西南风技能鱼雷弹幕LV7",
		damage = 31,
		base = 64091,
		id = 64097,
		bullet_ID = {
			19287,
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071,
			81072
		}
	}
	uv0.weapon_property_111[64098] = {
		name = "西南风技能鱼雷弹幕LV8",
		damage = 33,
		base = 64091,
		id = 64098,
		bullet_ID = {
			19287,
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071,
			81072
		}
	}
	uv0.weapon_property_111[64099] = {
		name = "西南风技能鱼雷弹幕LV9",
		damage = 35,
		base = 64091,
		id = 64099,
		bullet_ID = {
			19287,
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071,
			81072
		}
	}
	uv0.weapon_property_111[64100] = {
		name = "西南风技能鱼雷弹幕LV10",
		damage = 40,
		base = 64091,
		id = 64100,
		bullet_ID = {
			19287,
			19287,
			19287
		},
		barrage_ID = {
			81070,
			81071,
			81072
		}
	}
	uv0.weapon_property_111[64101] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "西南风技能子弹弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 64101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19288
		},
		barrage_ID = {
			81080
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_111[64102] = {
		name = "西南风技能子弹弹幕LV2",
		damage = 12,
		base = 64101,
		id = 64102,
		bullet_ID = {
			19288
		},
		barrage_ID = {
			81080
		}
	}
	uv0.weapon_property_111[64103] = {
		name = "西南风技能子弹弹幕LV3",
		damage = 13,
		base = 64101,
		id = 64103,
		bullet_ID = {
			19288
		},
		barrage_ID = {
			81080
		}
	}
	uv0.weapon_property_111[64104] = {
		name = "西南风技能子弹弹幕LV4",
		damage = 14,
		base = 64101,
		id = 64104,
		bullet_ID = {
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081
		}
	}
	uv0.weapon_property_111[64105] = {
		name = "西南风技能子弹弹幕LV5",
		damage = 15,
		base = 64101,
		id = 64105,
		bullet_ID = {
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081
		}
	}
	uv0.weapon_property_111[64106] = {
		name = "西南风技能子弹弹幕LV6",
		damage = 16,
		base = 64101,
		id = 64106,
		bullet_ID = {
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081
		}
	}
	uv0.weapon_property_111[64107] = {
		name = "西南风技能子弹弹幕LV7",
		damage = 17,
		base = 64101,
		id = 64107,
		bullet_ID = {
			19288,
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081,
			81082
		}
	}
	uv0.weapon_property_111[64108] = {
		name = "西南风技能子弹弹幕LV8",
		damage = 18,
		base = 64101,
		id = 64108,
		bullet_ID = {
			19288,
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081,
			81082
		}
	}
	uv0.weapon_property_111[64109] = {
		name = "西南风技能子弹弹幕LV9",
		damage = 19,
		base = 64101,
		id = 64109,
		bullet_ID = {
			19288,
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081,
			81082
		}
	}
	uv0.weapon_property_111[64110] = {
		name = "西南风技能子弹弹幕LV10",
		damage = 20,
		base = 64101,
		id = 64110,
		bullet_ID = {
			19288,
			19288,
			19288
		},
		barrage_ID = {
			81080,
			81081,
			81082
		}
	}
	uv0.weapon_property_111[64111] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "博伊西技能子弹弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 100,
		min_range = 0,
		id = 64111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19301,
			19301
		},
		barrage_ID = {
			81097,
			81098
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_111[64112] = {
		id = 64112,
		name = "博伊西技能子弹弹幕LV2",
		damage = 5,
		base = 64111
	}
	uv0.weapon_property_111[64113] = {
		id = 64113,
		name = "博伊西技能子弹弹幕LV3",
		damage = 6,
		base = 64111
	}
	uv0.weapon_property_111[64114] = {
		id = 64114,
		name = "博伊西技能子弹弹幕LV4",
		damage = 6,
		base = 64111
	}
	uv0.weapon_property_111[64115] = {
		id = 64115,
		name = "博伊西技能子弹弹幕LV5",
		damage = 7,
		base = 64111
	}
	uv0.weapon_property_111[64116] = {
		id = 64116,
		name = "博伊西技能子弹弹幕LV6",
		damage = 7,
		base = 64111
	}
	uv0.weapon_property_111[64117] = {
		id = 64117,
		name = "博伊西技能子弹弹幕LV7",
		damage = 8,
		base = 64111
	}
	uv0.weapon_property_111[64118] = {
		id = 64118,
		name = "博伊西技能子弹弹幕LV8",
		damage = 8,
		base = 64111
	}
	uv0.weapon_property_111[64119] = {
		id = 64119,
		name = "博伊西技能子弹弹幕LV9",
		damage = 9,
		base = 64111
	}
	uv0.weapon_property_111[64120] = {
		id = 64120,
		name = "博伊西技能子弹弹幕LV10",
		damage = 10,
		base = 64111
	}
	uv0.weapon_property_111[64121] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "提康德罗加Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 64121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64121
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_111[64122] = {
		reload_max = 2035,
		damage = 72,
		base = 64121,
		id = 64122,
		name = "提康德罗加Lv2",
		bullet_ID = {
			64122
		}
	}
	uv0.weapon_property_111[64123] = {
		reload_max = 2000,
		damage = 92,
		base = 64121,
		id = 64123,
		name = "提康德罗加Lv3",
		bullet_ID = {
			64123
		}
	}
	uv0.weapon_property_111[64124] = {
		reload_max = 1965,
		damage = 113,
		base = 64121,
		id = 64124,
		name = "提康德罗加Lv4",
		bullet_ID = {
			64124
		}
	}
	uv0.weapon_property_111[64125] = {
		reload_max = 1930,
		damage = 134,
		base = 64121,
		id = 64125,
		name = "提康德罗加Lv5",
		expose = 5,
		bullet_ID = {
			64125
		}
	}
	uv0.weapon_property_111[64126] = {
		reload_max = 1895,
		damage = 155,
		base = 64121,
		id = 64126,
		name = "提康德罗加Lv6",
		expose = 5,
		bullet_ID = {
			64126
		}
	}
	uv0.weapon_property_111[64127] = {
		reload_max = 1860,
		damage = 176,
		base = 64121,
		id = 64127,
		name = "提康德罗加Lv7",
		expose = 5,
		bullet_ID = {
			64127
		}
	}
	uv0.weapon_property_111[64128] = {
		reload_max = 1825,
		damage = 197,
		base = 64121,
		id = 64128,
		name = "提康德罗加Lv8",
		expose = 5,
		bullet_ID = {
			64128
		}
	}
	uv0.weapon_property_111[64129] = {
		reload_max = 1790,
		damage = 218,
		base = 64121,
		id = 64129,
		name = "提康德罗加Lv9",
		expose = 5,
		bullet_ID = {
			64129
		}
	}
	uv0.weapon_property_111[64130] = {
		reload_max = 1755,
		damage = 239,
		base = 64121,
		id = 64130,
		name = "提康德罗加Lv10",
		expose = 5,
		bullet_ID = {
			64130
		}
	}
	uv0.weapon_property_111[64131] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "提康德罗加火箭弹 x6",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 45,
		charge_param = "",
		damage = 65,
		corrected = 100,
		min_range = 0,
		id = 64131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19302
		},
		barrage_ID = {
			81099
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_111[64132] = {
		id = 64132,
		damage = 78,
		base = 64131
	}
	uv0.weapon_property_111[64133] = {
		id = 64133,
		damage = 93,
		base = 64131
	}
	uv0.weapon_property_111[64134] = {
		id = 64134,
		damage = 108,
		base = 64131
	}
	uv0.weapon_property_111[64135] = {
		id = 64135,
		damage = 123,
		base = 64131
	}
	uv0.weapon_property_111[64136] = {
		id = 64136,
		damage = 138,
		base = 64131
	}
	uv0.weapon_property_111[64137] = {
		id = 64137,
		damage = 153,
		base = 64131
	}
	uv0.weapon_property_111[64138] = {
		id = 64138,
		damage = 168,
		base = 64131
	}
	uv0.weapon_property_111[64139] = {
		id = 64139,
		damage = 183,
		base = 64131
	}
	uv0.weapon_property_111[64140] = {
		id = 64140,
		damage = 198,
		base = 64131
	}
	uv0.weapon_property_111[64201] = {
		action_index = "attack",
		range = 200,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 302,
		name = "新泽西超重黑蓝弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 82,
		corrected = 110,
		min_range = 25,
		id = 64201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19292
		},
		barrage_ID = {
			81103
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_111[64202] = {
		id = 64202,
		name = "新泽西超重黑蓝弹幕LV2",
		damage = 93,
		base = 64201
	}
	uv0.weapon_property_111[64203] = {
		id = 64203,
		name = "新泽西超重黑蓝弹幕LV3",
		damage = 104,
		base = 64201
	}
	uv0.weapon_property_111[64204] = {
		id = 64204,
		name = "新泽西超重黑蓝弹幕LV4",
		damage = 115,
		base = 64201
	}
	uv0.weapon_property_111[64205] = {
		id = 64205,
		name = "新泽西超重黑蓝弹幕LV5",
		damage = 126,
		base = 64201
	}
	uv0.weapon_property_111[64206] = {
		id = 64206,
		name = "新泽西超重黑蓝弹幕LV6",
		damage = 137,
		base = 64201
	}
end()
