pg = pg or {}
pg.task_data_template = {
	{
		is_head = 1,
		guild_coin_award = 0,
		award = 1,
		type = 1,
		name = "튜토리얼",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 정찰 함대를 격퇴하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "2",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				800
			},
			{
				2,
				30011,
				1
			},
			{
				2,
				1,
				5
			},
			{
				2,
				20001,
				1
			},
			{
				2,
				15003,
				1
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 2,
		type = 1,
		name = "장비 튜토리얼",
		count_inherit = 0,
		desc = "장비를 1개 제작하라!",
		target_id_2 = "",
		sub_type = 42,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "3",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1500
			},
			{
				2,
				20001,
				2
			},
			{
				2,
				17021,
				1
			},
			{
				2,
				15003,
				1
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 3,
		type = 1,
		name = "개수 튜토리얼",
		count_inherit = 0,
		desc = "장비를 1개 강화하라!",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "4",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 3,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1000
			},
			{
				1,
				2,
				150
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 4,
		type = 1,
		name = "제1장·근해 연습 ",
		count_inherit = 0,
		desc = "1-1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[5,1001,1061,1071,1101,1111,1112,1121,1131,1132,1141,1201,2001,2021,2031,2101,2111,2112,2121,2131,2132,2141,2201,2301,3000,3001,6001,5041,5042,5043,5044,7001,7002,7003,7004,7005,7006,7007,7008,7009,7010,7011,7012,7013,7014,7015,7016,7017,7018,7019,7020,7021,7022,7101,7102,7103,7104,7105,7106,7107,7108,7109,7110,7111,7112,7113,7114,7115,7116,7117,7118,7119,7120,7121,7122,7123,10302]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 101,
		id = 4,
		target_num = 1,
		fix_task = 3001,
		target_id = "101",
		open_need = {},
		award_display = {
			{
				4,
				204021,
				1
			},
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 5,
		type = 1,
		name = "제1장·치욕의 날",
		count_inherit = 0,
		desc = "1-2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[6,3002,6002]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 102,
		id = 5,
		target_num = 1,
		fix_task = 3002,
		target_id = "102",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 6,
		type = 1,
		name = "제1장·불타오르는 군항",
		count_inherit = 0,
		desc = "1-3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[7,3003,6003]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 103,
		id = 6,
		target_num = 1,
		fix_task = 3003,
		target_id = "103",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 7,
		type = 1,
		name = "제1장·동쪽에서 온 적",
		count_inherit = 0,
		desc = "1-4 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[8,3004,6004]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 104,
		id = 7,
		target_num = 1,
		fix_task = 3004,
		target_id = "104",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1000
			},
			{
				1,
				2,
				150
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 8,
		type = 1,
		name = "제2장·툴라기섬 지원",
		count_inherit = 0,
		desc = "2-1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[9,3005,6005]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 201,
		id = 8,
		target_num = 1,
		fix_task = 3005,
		target_id = "201",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 9,
		type = 1,
		name = "제2장·태양에 드리운 먹구름",
		count_inherit = 0,
		desc = "2-2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[10,3006,6006]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 202,
		id = 9,
		target_num = 1,
		fix_task = 3006,
		target_id = "202",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 10,
		type = 1,
		name = "제2장·출전! 산호해",
		count_inherit = 0,
		desc = "2-3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[11,3007,6007]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 203,
		id = 10,
		target_num = 1,
		fix_task = 3007,
		target_id = "203",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 11,
		type = 1,
		name = "제2장·구원, 요크타운",
		count_inherit = 0,
		desc = "2-4 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[12,3008,6008]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 204,
		id = 11,
		target_num = 1,
		fix_task = 3008,
		target_id = "204",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1000
			},
			{
				1,
				2,
				150
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 12,
		type = 1,
		name = "제3장·미드웨이 결전!",
		count_inherit = 0,
		desc = "3-1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[13,3009,6009]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 301,
		id = 12,
		target_num = 1,
		fix_task = 3009,
		target_id = "301",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 13,
		type = 1,
		name = "제3장·운명의 5분 ",
		count_inherit = 0,
		desc = "3-2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[14,3010,6010]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 302,
		id = 13,
		target_num = 1,
		fix_task = 3010,
		target_id = "302",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 14,
		type = 1,
		name = "제3장·배수의 진",
		count_inherit = 0,
		desc = "3-3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[15,3011,6011]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 303,
		id = 14,
		target_num = 1,
		fix_task = 3011,
		target_id = "303",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 15,
		type = 1,
		name = "제3장·최후의 반격",
		count_inherit = 0,
		desc = "3-4 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[16,3012,6012]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 304,
		id = 15,
		target_num = 1,
		fix_task = 3012,
		target_id = "304",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1000
			},
			{
				1,
				2,
				150
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 16,
		type = 1,
		name = "제4장·새벽녘의 사신",
		count_inherit = 0,
		desc = "4-1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[17,3013,6013]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 401,
		id = 16,
		target_num = 1,
		fix_task = 3013,
		target_id = "401",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 17,
		type = 1,
		name = "제4장·피로 물든 새벽",
		count_inherit = 0,
		desc = "4-2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[18,3014,6014]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 402,
		id = 17,
		target_num = 1,
		fix_task = 3014,
		target_id = "402",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 18,
		type = 1,
		name = "제4장·동솔로몬 조우전",
		count_inherit = 0,
		desc = "4-3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[19,3015,6015]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 403,
		id = 18,
		target_num = 1,
		fix_task = 3015,
		target_id = "403",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 19,
		type = 1,
		name = "제4장·복수전",
		count_inherit = 0,
		desc = "4-4 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[20,3016,6016]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 404,
		id = 19,
		target_num = 1,
		fix_task = 3016,
		target_id = "404",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1000
			},
			{
				1,
				2,
				150
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 20,
		type = 1,
		name = "제5장·수송 저지 작전",
		count_inherit = 0,
		desc = "5-1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[21,3017,6017]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 501,
		id = 20,
		target_num = 1,
		fix_task = 3017,
		target_id = "501",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
	},
	{
		is_head = 0,
		guild_coin_award = 0,
		award = 21,
		type = 1,
		name = "제5장·산타크루즈의 하늘",
		count_inherit = 0,
		desc = "5-2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[22,3018,6018]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 502,
		id = 21,
		target_num = 1,
		fix_task = 3018,
		target_id = "502",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				300
			},
			{
				1,
				2,
				50
			}
		}
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	{
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				150
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			{
				2,
				17041,
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			{
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		name = "목표 : 대형 함대",
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			{
				2,
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		name = "목표 : 소형 함대",
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		desc = "소형함대를 5번 격파하라!",
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		sub_type = 25,
		added_tip = 0,
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		scene = "",
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			7,
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		open_need = {},
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			{
				2,
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		name = "목표 : 중형 함대",
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		desc = "중형함대를 4번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		scene = "",
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		open_need = {},
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			{
				2,
				17032,
				3
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		name = "목표 : 대형 함대",
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		desc = "대형함대를 3번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 50,
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		next_task = "0",
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			3,
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			9,
			12
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		open_need = {},
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				1,
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				150
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			{
				2,
				17033,
				3
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		name = "요격 작전",
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		desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		next_task = "0",
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		target_id_for_client = 0,
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		target_id = "0",
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				1,
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				1,
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			{
				2,
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		award = 1051,
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		desc = "함대를 출격시켜, 전투에서 10번 승리하라!",
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		sub_type = 20,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
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		story_id = "",
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		id = 1051,
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				2,
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			{
				2,
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		name = "데일리 챌린지",
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		desc = "함대를 출격시켜, 데일리 챌린지를 1번 수행하라!",
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		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		next_task = "0",
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			{
				1,
				2,
				30
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		name = "관례 연습",
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		desc = "연습을 1번 수행하라!",
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		sub_type = 27,
		added_tip = 0,
		story_icon = "",
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		next_task = "1072",
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		target_id = "0",
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			{
				1,
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				20
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		award = 1072,
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		name = "함대 연습",
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		sub_type = 27,
		added_tip = 0,
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			{
				1,
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				80
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		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		target_id_for_client = 0,
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		target_num = 5,
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		open_need = {},
		award_display = {
			{
				2,
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		name = "목표 : 정찰 함대",
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		desc = "정찰함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
		id = 1082,
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			{
				2,
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				2
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		award = 1083,
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		name = "목표 : 정찰 함대",
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		desc = "정찰함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 50,
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		next_task = "0",
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				2,
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		award = 1084,
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		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1084,
		target_num = 5,
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		target_id = {
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		open_need = {},
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				2,
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		type = 3,
		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
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		target_id_for_client = 0,
		id = 1085,
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		award = 1086,
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		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		level = 50,
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		next_task = "0",
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		id = 1086,
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		award = 1087,
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		name = "목표 : 항공 함대",
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		desc = "항공함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		next_task = "0",
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		id = 1087,
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			7,
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		award = 1088,
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		name = "목표 : 항공 함대",
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		desc = "항공함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
		id = 1088,
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		award = 1089,
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		name = "목표 : 항공 함대",
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		desc = "항공함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 50,
		priority_type = 0,
		next_task = "0",
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		target_id_for_client = 0,
		id = 1089,
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		open_need = {},
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		award = 1090,
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		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		open_need = {},
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		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
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		next_task = "0",
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		name = "목표 : 주력 함대",
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		desc = "주력함대를 5번 격파하라!",
		target_id_2 = "",
		sub_type = 25,
		added_tip = 0,
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		level = 50,
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		next_task = "0",
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		open_need = {},
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		award = 1101,
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		name = "연료보충",
		count_inherit = 0,
		desc = "「해군 식당」에서 연료를 보충하라!",
		target_id_2 = "",
		sub_type = 81,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 2,
		id = 1101,
		target_num = 1,
		fix_task = 0,
		target_id = "2",
		open_need = {},
		award_display = {
			{
				1,
				2,
				50
			}
		}
	},
	[1111] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1111,
		type = 3,
		name = "물자회수",
		count_inherit = 0,
		desc = "「해군 매점」에서 자금을 회수하라!",
		target_id_2 = "",
		sub_type = 81,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1,
		id = 1111,
		target_num = 1,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {
			{
				1,
				1,
				300
			}
		}
	},
	[1112] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1112,
		type = 3,
		name = "군사의뢰",
		count_inherit = 0,
		desc = "군사의뢰를 3번 수행하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 12,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1112,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
			},
			{
				2,
				15003,
				1
			},
			{
				2,
				54011,
				1
			}
		}
	},
	[1121] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1121,
		type = 3,
		name = "전력확충",
		count_inherit = 0,
		desc = "함선을 1척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1121,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				800
			},
			{
				2,
				20001,
				1
			},
			{
				2,
				54001,
				1
			}
		}
	},
	[1131] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1131,
		type = 3,
		name = "함선 강화",
		count_inherit = 0,
		desc = "함선을 1번 「강화」하라!",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1131,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54031,
				1
			}
		}
	},
	[1132] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1132,
		type = 3,
		name = "전술훈련",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 1번 수행하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1132,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54001,
				1
			}
		}
	},
	[1141] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1141,
		type = 3,
		name = "함대 정리",
		count_inherit = 0,
		desc = "함선을 1척 「퇴역」시켜서 함대를 재정비하라!",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1141,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				15001,
				1
			}
		}
	},
	[1201] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 1201,
		type = 3,
		name = "식량 보급",
		count_inherit = 0,
		desc = "「숙소」의 식량을 1번 보충하라!",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 8,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 1201,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				6,
				15
			},
			{
				2,
				50001,
				20
			}
		}
	},
	[2001] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2001,
		type = 4,
		name = "적 함대 격퇴",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 50번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "[2011,2012,2013,2014]",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2001,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			},
			{
				2,
				20001,
				2
			}
		}
	},
	[2011] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 2011,
		type = 4,
		name = "적 함대 소탕",
		count_inherit = 0,
		desc = "함대를 출격시켜, 30번 A 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 23,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2011,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			}
		}
	},
	[2012] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 2012,
		type = 4,
		name = "대규모 소탕 작전",
		count_inherit = 0,
		desc = "적함을 1000척 격침시켜라!",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2012,
		target_num = 1000,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				3000
			},
			{
				1,
				2,
				500
			}
		}
	},
	[2013] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 2013,
		type = 4,
		name = "대규모 섬멸 작전",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 중요함대를 20번 격퇴하라!",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2013,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			},
			{
				2,
				15003,
				3
			}
		}
	},
	[2014] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2014,
		type = 4,
		name = "적 함대 격퇴",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 100번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2014,
		target_num = 100,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54051,
				1
			},
			{
				1,
				1,
				2500
			},
			{
				1,
				2,
				500
			},
			{
				2,
				15003,
				2
			}
		}
	},
	[2021] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2021,
		type = 4,
		name = "위클리 챌린지",
		count_inherit = 0,
		desc = "일간 임무 「데일리 챌린지」를 5번 완수하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1061,
		id = 2021,
		target_num = 5,
		fix_task = 0,
		target_id = "1061",
		open_need = {},
		award_display = {
			{
				1,
				2,
				150
			}
		}
	},
	[2031] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2031,
		type = 4,
		name = "대규모 연습",
		count_inherit = 0,
		desc = "군사연습에서 30번 승리하라!",
		target_id_2 = "",
		sub_type = 27,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 15,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1,
		id = 2031,
		target_num = 30,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {
			{
				1,
				3,
				300
			}
		}
	},
	[2101] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2101,
		type = 4,
		name = "연료조달",
		count_inherit = 0,
		desc = "일간 임무 「연료보충」을 5번 완수하여, \n연료를 비축하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1101,
		id = 2101,
		target_num = 5,
		fix_task = 0,
		target_id = "1101",
		open_need = {},
		award_display = {
			{
				1,
				2,
				200
			}
		}
	},
	[2111] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2111,
		type = 4,
		name = "물자조달",
		count_inherit = 0,
		desc = "일간 임무 「물자회수」를 5번 완수하여, \n물자를 비축하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1111,
		id = 2111,
		target_num = 5,
		fix_task = 0,
		target_id = "1111",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1200
			}
		}
	},
	[2112] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2112,
		type = 4,
		name = "대규모 군사의뢰",
		count_inherit = 0,
		desc = "군사의뢰를 30번 수행하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 12,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2112,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				15003,
				5
			},
			{
				2,
				54012,
				5
			},
			{
				2,
				54013,
				1
			},
			{
				1,
				2,
				300
			}
		}
	},
	[2121] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2121,
		type = 4,
		name = "전력확충",
		count_inherit = 0,
		desc = "함선을 10척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2121,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				2000
			},
			{
				2,
				20001,
				6
			}
		}
	},
	[2131] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2131,
		type = 4,
		name = "함선 강화",
		count_inherit = 0,
		desc = "함선을 10번 「강화」하라!",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2131,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54033,
				1
			}
		}
	},
	[2132] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2132,
		type = 4,
		name = "전술훈련",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 10번 수행하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2132,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54003,
				1
			}
		}
	},
	[2141] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2141,
		type = 4,
		name = "함대 정리",
		count_inherit = 0,
		desc = "함선을 5척 「퇴역」시켜서 함대를 재정비하라!",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 2141,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				500
			},
			{
				2,
				15001,
				5
			}
		}
	},
	[2201] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 2201,
		type = 4,
		name = "병참 강화",
		count_inherit = 0,
		desc = "일간 임무 「식량 보급」을 5번 완수하여 병참을 \n충실히 하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 8,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1201,
		id = 2201,
		target_num = 5,
		fix_task = 0,
		target_id = "1201",
		open_need = {},
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			{
				4,
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			{
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		desc = "5-4의 모든 작전목표(★3)를 달성하라!",
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		level = 1,
		priority_type = 0,
		next_task = "5013",
		visibility = 1,
		story_id = "AKASHI72",
		target_id_for_client = 30034,
		id = 5012,
		target_num = 5,
		fix_task = 0,
		target_id = "30034",
		open_need = {},
		award_display = {
			{
				2,
				30034,
				1
			}
		}
	},
	[5013] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5013,
		type = 5,
		name = "아카시의 부탁 8-1",
		count_inherit = 0,
		desc = "출격이다냥! (8-4를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5014",
		visibility = 1,
		story_id = "AKASHI8",
		target_id_for_client = 804,
		id = 5013,
		target_num = 1,
		fix_task = 0,
		target_id = "804",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
			}
		}
	},
	[5014] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5014,
		type = 5,
		name = "아카시의 부탁 8-2",
		count_inherit = 0,
		desc = "출격이다냥! (어려움·1-4를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5015",
		visibility = 1,
		story_id = "AKASHI82",
		target_id_for_client = 10104,
		id = 5014,
		target_num = 6,
		fix_task = 0,
		target_id = "10104",
		open_need = {},
		award_display = {
			{
				1,
				2,
				300
			}
		}
	},
	[5015] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5015,
		type = 5,
		name = "아카시의 부탁 8-3",
		count_inherit = 0,
		desc = "출격이다냥! \n(어려움·2장의 임의 스테이지를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5016",
		visibility = 1,
		story_id = "AKASHI83",
		target_id_for_client = 0,
		id = 5015,
		target_num = 6,
		fix_task = 0,
		target_id = {
			10201,
			10202,
			10203,
			10204
		},
		open_need = {},
		award_display = {
			{
				2,
				18002,
				2
			}
		}
	},
	[5016] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5016,
		type = 5,
		name = "아카시의 부탁 8-4",
		count_inherit = 0,
		desc = "출격이다냥! \n(어려움·3장의 임의 스테이지를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5017",
		visibility = 1,
		story_id = "AKASHI84",
		target_id_for_client = 0,
		id = 5016,
		target_num = 6,
		fix_task = 0,
		target_id = {
			10301,
			10302,
			10303,
			10304
		},
		open_need = {},
		award_display = {
			{
				2,
				18012,
				2
			}
		}
	},
	[5017] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5017,
		type = 5,
		name = "아카시의 부탁 8-5",
		count_inherit = 0,
		desc = "출격이다냥! \n(어려움·4장의 임의 스테이지를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5018",
		visibility = 1,
		story_id = "AKASHI85",
		target_id_for_client = 0,
		id = 5017,
		target_num = 6,
		fix_task = 0,
		target_id = {
			10401,
			10402,
			10403,
			10404
		},
		open_need = {},
		award_display = {
			{
				2,
				18022,
				2
			}
		}
	},
	[5018] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5018,
		type = 5,
		name = "아카시의 부탁 8-6",
		count_inherit = 0,
		desc = "출격이다냥! \n(어려움·5장의 임의 스테이지를 클리어)",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5019",
		visibility = 1,
		story_id = "AKASHI86",
		target_id_for_client = 0,
		id = 5018,
		target_num = 6,
		fix_task = 0,
		target_id = {
			10501,
			10502,
			10503,
			10504
		},
		open_need = {},
		award_display = {
			{
				2,
				18032,
				2
			}
		}
	},
	[5019] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5019,
		type = 5,
		name = "아카시의 부탁 9",
		count_inherit = 0,
		desc = "회수한다냥♪ (특수 재료를 발견)",
		target_id_2 = "",
		sub_type = 100,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5020",
		visibility = 1,
		story_id = "AKASHI9",
		target_id_for_client = 0,
		id = 5019,
		target_num = 11,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				11028,
				11
			}
		}
	},
	[5020] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5020,
		type = 5,
		name = "아카시의 부탁 10",
		count_inherit = 0,
		desc = "고맙다냥♪ (「냥냥펀치」를 입수)",
		target_id_2 = "",
		sub_type = 42,
		added_tip = 0,
		story_icon = "mingshi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AKASHI10",
		target_id_for_client = 11028,
		id = 5020,
		target_num = 1,
		fix_task = 0,
		target_id = "11028",
		open_need = {},
		award_display = {
			{
				4,
				312011,
				1
			}
		}
	},
	[5031] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5031,
		type = 5,
		name = "휴가 중에 우연히",
		count_inherit = 0,
		desc = "「산소 콜라」를 3개 건네주자!",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "Changdao_2",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5032",
		visibility = 1,
		story_id = "CHANGDAO1",
		target_id_for_client = 50001,
		id = 5031,
		target_num = 3,
		fix_task = 0,
		target_id = "50001",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5032] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5032,
		type = 5,
		name = "No more·운동!",
		count_inherit = 0,
		desc = "전투에서 15번 승리한다.",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5033",
		visibility = 1,
		story_id = "CHANGDAO2",
		target_id_for_client = 0,
		id = 5032,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5033] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5033,
		type = 5,
		name = "No more·훈련!",
		count_inherit = 0,
		desc = "「강화」를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5034",
		visibility = 1,
		story_id = "CHANGDAO3",
		target_id_for_client = 0,
		id = 5033,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5034] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5034,
		type = 5,
		name = "휴가를 올바르게 보내는 방법",
		count_inherit = 0,
		desc = "장비를 3번 「해체」하라!",
		target_id_2 = "",
		sub_type = 41,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5035",
		visibility = 1,
		story_id = "CHANGDAO4",
		target_id_for_client = 0,
		id = 5034,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5035] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5035,
		type = 5,
		name = "필살기나 먹어라!",
		count_inherit = 0,
		desc = "「숙소」에서 식량을 3번 「보충」하라!",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5036",
		visibility = 1,
		story_id = "CHANGDAO5",
		target_id_for_client = 0,
		id = 5035,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5036] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5036,
		type = 5,
		name = "대·실·패!",
		count_inherit = 0,
		desc = "「데일리 챌린지」를 3번 진행한다.",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5037",
		visibility = 1,
		story_id = "CHANGDAO6",
		target_id_for_client = 0,
		id = 5036,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5037] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5037,
		type = 5,
		name = "잘 가거라, 휴가여...",
		count_inherit = 0,
		desc = "「롱 아일랜드」를 한계돌파하여 ☆5 달성",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 0,
		story_icon = "Changdao_2",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5038",
		visibility = 1,
		story_id = "CHANGDAO7",
		target_id_for_client = 106014,
		id = 5037,
		target_num = 1,
		fix_task = 0,
		target_id = "106014",
		open_need = {},
		award_display = {
			{
				2,
				1001,
				1
			}
		}
	},
	[5038] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5038,
		type = 5,
		name = "건어물 3콤보!",
		count_inherit = 0,
		desc = "「포테토칩 세트」를 1개 건네주자!",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1001,
		id = 5038,
		target_num = 7,
		fix_task = 0,
		target_id = "1001",
		open_need = {},
		award_display = {
			{
				7,
				106011,
				1
			}
		}
	},
	[5041] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5041,
		type = 2,
		name = "인식 각성 (1레벨)을 진행한다.",
		count_inherit = 0,
		desc = "임의의 함선소녀 레벨 상한을 105로 \n올려준다.",
		target_id_2 = "",
		sub_type = 36,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 60,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 5041,
		target_num = 1,
		fix_task = 0,
		target_id = "105",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				100
			}
		}
	},
	[5042] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5042,
		type = 2,
		name = "인식 각성 (2레벨)을 진행한다.",
		count_inherit = 0,
		desc = "임의의 함선소녀 레벨 상한을 110로 \n올려준다.",
		target_id_2 = "",
		sub_type = 36,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 60,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 5042,
		target_num = 1,
		fix_task = 0,
		target_id = "110",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				200
			}
		}
	},
	[5043] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5043,
		type = 2,
		name = "인식 각성 (3레벨)을 진행한다.",
		count_inherit = 0,
		desc = "임의의 함선소녀 레벨 상한을 115로 \n올려준다.",
		target_id_2 = "",
		sub_type = 36,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 60,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 5043,
		target_num = 1,
		fix_task = 0,
		target_id = "115",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				400
			}
		}
	},
	[5044] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5044,
		type = 2,
		name = "인식 각성 (4레벨)을 진행한다.",
		count_inherit = 0,
		desc = "임의의 함선소녀 레벨 상한을 120로 \n올려준다.",
		target_id_2 = "",
		sub_type = 36,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 60,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 5044,
		target_num = 1,
		fix_task = 0,
		target_id = "120",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				600
			}
		}
	},
	[5051] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5051,
		type = 5,
		name = "{namecode:96}의 아침",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "ruihe",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5052",
		visibility = 1,
		story_id = "RUIHE1",
		target_id_for_client = 50003,
		id = 5051,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5052] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5052,
		type = 5,
		name = "{namecode:96}와(과) 동료들",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5053",
		visibility = 1,
		story_id = "RUIHE2",
		target_id_for_client = 0,
		id = 5052,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5053] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5053,
		type = 5,
		name = "{namecode:96}와(과) 선배들",
		count_inherit = 0,
		desc = "즈이카쿠를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5054",
		visibility = 1,
		story_id = "RUIHE3",
		target_id_for_client = 30706,
		id = 5053,
		target_num = 20,
		fix_task = 0,
		target_id = "30706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5054] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5054,
		type = 5,
		name = "{namecode:96}와(과) 대선배",
		count_inherit = 0,
		desc = "즈이카쿠를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5055",
		visibility = 1,
		story_id = "RUIHE4",
		target_id_for_client = 30706,
		id = 5054,
		target_num = 3,
		fix_task = 0,
		target_id = "30706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5055] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5055,
		type = 5,
		name = "오늘 식사 준비는 제가 할게요!",
		count_inherit = 0,
		desc = "즈이카쿠의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5056",
		visibility = 1,
		story_id = "RUIHE5",
		target_id_for_client = 30706,
		id = 5055,
		target_num = 10000,
		fix_task = 0,
		target_id = "30706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5056] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5056,
		type = 5,
		name = "심야의 간주곡",
		count_inherit = 0,
		desc = "즈이카쿠의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5057",
		visibility = 1,
		story_id = "RUIHE6",
		target_id_for_client = 307064,
		id = 5056,
		target_num = 1,
		fix_task = 0,
		target_id = "307064",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5057] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5057,
		type = 5,
		name = "불굴의 학",
		count_inherit = 0,
		desc = "즈이카쿠의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "ruihe",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "RUIHE7",
		target_id_for_client = 30706,
		id = 5057,
		target_num = 100,
		fix_task = 0,
		target_id = "30706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5061] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5058,
		type = 5,
		name = "{namecode:22}님 등장",
		count_inherit = 0,
		desc = "특제 냉각수를 5개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xuefeng",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5062",
		visibility = 1,
		story_id = "XUEFENG1",
		target_id_for_client = 50002,
		id = 5061,
		target_num = 5,
		fix_task = 0,
		target_id = "50002",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5062] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5059,
		type = 5,
		name = "천재 {namecode:22}님",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5063",
		visibility = 1,
		story_id = "XUEFENG2",
		target_id_for_client = 0,
		id = 5062,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5063] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5060,
		type = 5,
		name = "VS{namecode:17}!?",
		count_inherit = 0,
		desc = "유키카제를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5064",
		visibility = 1,
		story_id = "XUEFENG3",
		target_id_for_client = 30116,
		id = 5063,
		target_num = 20,
		fix_task = 0,
		target_id = "30116",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5064] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5061,
		type = 5,
		name = "{namecode:22}팬클럽?",
		count_inherit = 0,
		desc = "유키카제를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5065",
		visibility = 1,
		story_id = "XUEFENG4",
		target_id_for_client = 30116,
		id = 5064,
		target_num = 3,
		fix_task = 0,
		target_id = "30116",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5065] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5062,
		type = 5,
		name = "{namecode:22}와(과) 유원지·상",
		count_inherit = 0,
		desc = "유키카제의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5066",
		visibility = 1,
		story_id = "XUEFENG5",
		target_id_for_client = 30116,
		id = 5065,
		target_num = 10000,
		fix_task = 0,
		target_id = "30116",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5066] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5063,
		type = 5,
		name = "{namecode:22}와(과) 유원지·하",
		count_inherit = 0,
		desc = "유키카제의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5067",
		visibility = 1,
		story_id = "XUEFENG6",
		target_id_for_client = 301164,
		id = 5066,
		target_num = 1,
		fix_task = 0,
		target_id = "301164",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5067] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5064,
		type = 5,
		name = "평소와 같은? {namecode:22}님",
		count_inherit = 0,
		desc = "유키카제의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xuefeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XUEFENG7",
		target_id_for_client = 30116,
		id = 5067,
		target_num = 100,
		fix_task = 0,
		target_id = "30116",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18003,
				1
			}
		}
	},
	[5071] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5065,
		type = 5,
		name = "소소한 오찬회",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "ajiakesi",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5072",
		visibility = 1,
		story_id = "AJIAKESI1",
		target_id_for_client = 50003,
		id = 5071,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5072] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5066,
		type = 5,
		name = "영예의 의미",
		count_inherit = 0,
		desc = "임의의 장비를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5073",
		visibility = 1,
		story_id = "AJIAKESI2",
		target_id_for_client = 0,
		id = 5072,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5073] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5067,
		type = 5,
		name = "비서함의 책임",
		count_inherit = 0,
		desc = "에이잭스를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5074",
		visibility = 1,
		story_id = "AJIAKESI3",
		target_id_for_client = 20203,
		id = 5073,
		target_num = 20,
		fix_task = 0,
		target_id = "20203",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5074] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5068,
		type = 5,
		name = "적인가 아군인가?",
		count_inherit = 0,
		desc = "에이잭스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5075",
		visibility = 1,
		story_id = "AJIAKESI4",
		target_id_for_client = 20203,
		id = 5074,
		target_num = 3,
		fix_task = 0,
		target_id = "20203",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5075] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5069,
		type = 5,
		name = "귀여운 아기돼지",
		count_inherit = 0,
		desc = "에이잭스의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5076",
		visibility = 1,
		story_id = "AJIAKESI5",
		target_id_for_client = 20203,
		id = 5075,
		target_num = 10000,
		fix_task = 0,
		target_id = "20203",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5076] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5070,
		type = 5,
		name = "허세와 진심·상",
		count_inherit = 0,
		desc = "에이잭스의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5077",
		visibility = 1,
		story_id = "AJIAKESI6",
		target_id_for_client = 202034,
		id = 5076,
		target_num = 1,
		fix_task = 0,
		target_id = "202034",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5077] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5071,
		type = 5,
		name = "허세와 진심·하",
		count_inherit = 0,
		desc = "에이잭스의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "ajiakesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AJIAKESI7",
		target_id_for_client = 20203,
		id = 5077,
		target_num = 100,
		fix_task = 0,
		target_id = "20203",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5081] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5072,
		type = 5,
		name = "화를 잘 내는 비서함",
		count_inherit = 0,
		desc = "산소 콜라를 9개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "haman",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5082",
		visibility = 1,
		story_id = "HAMAN1",
		target_id_for_client = 50001,
		id = 5081,
		target_num = 9,
		fix_task = 0,
		target_id = "50001",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5082] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5073,
		type = 5,
		name = "기쁘지 않은 이유·상",
		count_inherit = 0,
		desc = "임의의 장비를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5083",
		visibility = 1,
		story_id = "HAMAN2",
		target_id_for_client = 0,
		id = 5082,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5083] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5074,
		type = 5,
		name = "기쁘지 않은 이유·중",
		count_inherit = 0,
		desc = "허먼을 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5084",
		visibility = 1,
		story_id = "HAMAN3",
		target_id_for_client = 10125,
		id = 5083,
		target_num = 20,
		fix_task = 0,
		target_id = "10125",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5084] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5075,
		type = 5,
		name = "기쁘지 않은 이유·하",
		count_inherit = 0,
		desc = "허먼을 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5085",
		visibility = 1,
		story_id = "HAMAN4",
		target_id_for_client = 10125,
		id = 5084,
		target_num = 3,
		fix_task = 0,
		target_id = "10125",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5085] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5076,
		type = 5,
		name = "허먼과 요크타운",
		count_inherit = 0,
		desc = "허먼의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5086",
		visibility = 1,
		story_id = "HAMAN5",
		target_id_for_client = 10125,
		id = 5085,
		target_num = 10000,
		fix_task = 0,
		target_id = "10125",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5086] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5077,
		type = 5,
		name = "여보세요, 해군 사령부인가요!?",
		count_inherit = 0,
		desc = "허먼의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5087",
		visibility = 1,
		story_id = "HAMAN6",
		target_id_for_client = 101254,
		id = 5086,
		target_num = 1,
		fix_task = 0,
		target_id = "101254",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5087] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5078,
		type = 5,
		name = "솔직함은… 한 순간!",
		count_inherit = 0,
		desc = "허먼의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "haman",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "HAMAN7",
		target_id_for_client = 10125,
		id = 5087,
		target_num = 100,
		fix_task = 0,
		target_id = "10125",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5091] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5079,
		type = 5,
		name = "진홍색의 비서함",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "chicheng",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5092",
		visibility = 1,
		story_id = "CHICHENG1",
		target_id_for_client = 50003,
		id = 5091,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5092] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5080,
		type = 5,
		name = "무쌍의 계보",
		count_inherit = 0,
		desc = "임의의 함선을 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5093",
		visibility = 1,
		story_id = "CHICHENG2",
		target_id_for_client = 0,
		id = 5092,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5093] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5081,
		type = 5,
		name = "라이벌과...예외?",
		count_inherit = 0,
		desc = "{namecode:91}를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5094",
		visibility = 1,
		story_id = "CHICHENG3",
		target_id_for_client = 30701,
		id = 5093,
		target_num = 20,
		fix_task = 0,
		target_id = "30701",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5094] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5082,
		type = 5,
		name = "아군과 과거",
		count_inherit = 0,
		desc = "{namecode:91}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5095",
		visibility = 1,
		story_id = "CHICHENG4",
		target_id_for_client = 30701,
		id = 5094,
		target_num = 3,
		fix_task = 0,
		target_id = "30701",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5095] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5083,
		type = 5,
		name = "사소한 상처",
		count_inherit = 0,
		desc = "{namecode:91}의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5096",
		visibility = 1,
		story_id = "CHICHENG5",
		target_id_for_client = 30701,
		id = 5095,
		target_num = 10000,
		fix_task = 0,
		target_id = "30701",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5096] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5084,
		type = 5,
		name = "어둠 속의 고백",
		count_inherit = 0,
		desc = "{namecode:91}의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5097",
		visibility = 1,
		story_id = "CHICHENG6",
		target_id_for_client = 307014,
		id = 5096,
		target_num = 1,
		fix_task = 0,
		target_id = "307014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5097] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5085,
		type = 5,
		name = "운명의 사람",
		count_inherit = 0,
		desc = "{namecode:91}의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "chicheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "CHICHENG7",
		target_id_for_client = 30701,
		id = 5097,
		target_num = 100,
		fix_task = 0,
		target_id = "30701",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
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		}
	},
	[5101] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5086,
		type = 5,
		name = "갑작스런 요청",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "kelifulan",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5102",
		visibility = 1,
		story_id = "KELIFULAN1",
		target_id_for_client = 50003,
		id = 5101,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5102] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5087,
		type = 5,
		name = "기사단 결성!",
		count_inherit = 0,
		desc = "임의의 함선을 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5103",
		visibility = 1,
		story_id = "KELIFULAN2",
		target_id_for_client = 0,
		id = 5102,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5103] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5088,
		type = 5,
		name = "사전 합동 훈련!",
		count_inherit = 0,
		desc = "클리블랜드를 포함한 함대를 출격시켜 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5104",
		visibility = 1,
		story_id = "KELIFULAN3",
		target_id_for_client = 10209,
		id = 5103,
		target_num = 20,
		fix_task = 0,
		target_id = "10209",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5104] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5089,
		type = 5,
		name = "경기 시작!",
		count_inherit = 0,
		desc = "클리블랜드를 포함한 함대로 데일리 챌린지를 3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5105",
		visibility = 1,
		story_id = "KELIFULAN4",
		target_id_for_client = 10209,
		id = 5104,
		target_num = 3,
		fix_task = 0,
		target_id = "10209",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5105] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5090,
		type = 5,
		name = "강적 출현!?",
		count_inherit = 0,
		desc = "클리블랜드의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5106",
		visibility = 1,
		story_id = "KELIFULAN5",
		target_id_for_client = 10209,
		id = 5105,
		target_num = 10000,
		fix_task = 0,
		target_id = "10209",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5106] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5091,
		type = 5,
		name = "분발해!",
		count_inherit = 0,
		desc = "클리블랜드의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5107",
		visibility = 1,
		story_id = "KELIFULAN6",
		target_id_for_client = 102094,
		id = 5106,
		target_num = 1,
		fix_task = 0,
		target_id = "102094",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5107] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5092,
		type = 5,
		name = "최고의 우승 보상",
		count_inherit = 0,
		desc = "클리블랜드의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "kelifulan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "KELIFULAN7",
		target_id_for_client = 10209,
		id = 5107,
		target_num = 100,
		fix_task = 0,
		target_id = "10209",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5111] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5093,
		type = 5,
		name = "내일의 날씨는... ",
		count_inherit = 0,
		desc = "특제 냉각수를 5개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "shancheng",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5112",
		visibility = 1,
		story_id = "SHANCHENGP1",
		target_id_for_client = 50002,
		id = 5111,
		target_num = 5,
		fix_task = 0,
		target_id = "50002",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5112] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5094,
		type = 5,
		name = "고기압? 저기압? ",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5113",
		visibility = 1,
		story_id = "SHANCHENGP2",
		target_id_for_client = 0,
		id = 5112,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5113] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5095,
		type = 5,
		name = "잔잔한 미풍 ",
		count_inherit = 0,
		desc = "야마시로를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5114",
		visibility = 1,
		story_id = "SHANCHENGP3",
		target_id_for_client = 30502,
		id = 5113,
		target_num = 20,
		fix_task = 0,
		target_id = "30502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5114] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5096,
		type = 5,
		name = "저기압 접근 중 ",
		count_inherit = 0,
		desc = "야마시로를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5115",
		visibility = 1,
		story_id = "SHANCHENGP4",
		target_id_for_client = 30502,
		id = 5114,
		target_num = 3,
		fix_task = 0,
		target_id = "30502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5115] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5097,
		type = 5,
		name = "흐림, 그리고—— ",
		count_inherit = 0,
		desc = "야마시로의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5116",
		visibility = 1,
		story_id = "SHANCHENGP5",
		target_id_for_client = 30502,
		id = 5115,
		target_num = 10000,
		fix_task = 0,
		target_id = "30502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
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	[5116] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5098,
		type = 5,
		name = "비를 피해 ",
		count_inherit = 0,
		desc = "야마시로의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 33,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5117",
		visibility = 1,
		story_id = "SHANCHENGP6",
		target_id_for_client = 30502,
		id = 5116,
		target_num = 5,
		fix_task = 0,
		target_id = "30502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				1
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		}
	},
	[5117] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5099,
		type = 5,
		name = "구름 한 점 없이 쾌청 ",
		count_inherit = 0,
		desc = "야마시로의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "shancheng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENGP7",
		target_id_for_client = 30502,
		id = 5117,
		target_num = 100,
		fix_task = 0,
		target_id = "30502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				2
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		is_head = 0,
		guild_coin_award = 0,
		award = 5100,
		type = 5,
		name = "그 이름은 글로리어스",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "guangrong",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5122",
		visibility = 1,
		story_id = "GUANGRONG1",
		target_id_for_client = 50003,
		id = 5121,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		},
		scene = {
			"BACKYARD"
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	[5122] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5101,
		type = 5,
		name = "연습전 해역에서",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5123",
		visibility = 1,
		story_id = "GUANGRONG2",
		target_id_for_client = 0,
		id = 5122,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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	[5123] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5102,
		type = 5,
		name = "여왕의 사건 케이스Ⅰ",
		count_inherit = 0,
		desc = "글로리어스를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5124",
		visibility = 1,
		story_id = "GUANGRONG3",
		target_id_for_client = 20706,
		id = 5123,
		target_num = 20,
		fix_task = 0,
		target_id = "20706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 5103,
		type = 5,
		name = "여왕의 사건 케이스Ⅱ",
		count_inherit = 0,
		desc = "글로리어스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5125",
		visibility = 1,
		story_id = "GUANGRONG4",
		target_id_for_client = 20706,
		id = 5124,
		target_num = 3,
		fix_task = 0,
		target_id = "20706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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	[5125] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5104,
		type = 5,
		name = "구축함들과 함께",
		count_inherit = 0,
		desc = "글로리어스의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5126",
		visibility = 1,
		story_id = "GUANGRONG5",
		target_id_for_client = 20706,
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		target_num = 10000,
		fix_task = 0,
		target_id = "20706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
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	[5126] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5105,
		type = 5,
		name = "그녀에게 영광이란 (상)",
		count_inherit = 0,
		desc = "글로리어스의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5127",
		visibility = 1,
		story_id = "GUANGRONG6",
		target_id_for_client = 207064,
		id = 5126,
		target_num = 1,
		fix_task = 0,
		target_id = "207064",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
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				1
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	[5127] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5106,
		type = 5,
		name = "그녀에게 영광이란 (하)",
		count_inherit = 0,
		desc = "글로리어스의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "guangrong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "GUANGRONG7",
		target_id_for_client = 20706,
		id = 5127,
		target_num = 100,
		fix_task = 0,
		target_id = "20706",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
				18032,
				2
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	[5131] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5107,
		type = 5,
		name = "멋진 순간! 옆방의 새러토가",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "salatuojia",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5132",
		visibility = 1,
		story_id = "SALATUOJIA1",
		target_id_for_client = 50003,
		id = 5131,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		},
		scene = {
			"BACKYARD"
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	},
	[5132] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5108,
		type = 5,
		name = "새러토가의 업무",
		count_inherit = 0,
		desc = "임의의 함선을 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5133",
		visibility = 1,
		story_id = "SALATUOJIA2",
		target_id_for_client = 0,
		id = 5132,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5133] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5109,
		type = 5,
		name = "새러토가의 휴일",
		count_inherit = 0,
		desc = "새러토가를 포함한 함대를 출격시켜 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5134",
		visibility = 1,
		story_id = "SALATUOJIA3",
		target_id_for_client = 10703,
		id = 5133,
		target_num = 20,
		fix_task = 0,
		target_id = "10703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[5134] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5110,
		type = 5,
		name = "새러토가와 언니",
		count_inherit = 0,
		desc = "새러토가를 포함한 함대로 데일리 챌린지를 3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5135",
		visibility = 1,
		story_id = "SALATUOJIA4",
		target_id_for_client = 10703,
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		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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	},
	[5135] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5111,
		type = 5,
		name = "비밀 취재 시리즈・상",
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		desc = "새러토가의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5136",
		visibility = 1,
		story_id = "SALATUOJIA5",
		target_id_for_client = 10703,
		id = 5135,
		target_num = 10000,
		fix_task = 0,
		target_id = "10703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				5
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			{
				2,
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	[5136] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5112,
		type = 5,
		name = "비밀 취재 시리즈・하",
		count_inherit = 0,
		desc = "새러토가의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5137",
		visibility = 1,
		story_id = "SALATUOJIA6",
		target_id_for_client = 107034,
		id = 5136,
		target_num = 1,
		fix_task = 0,
		target_id = "107034",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
				18032,
				1
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	[5137] = {
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		guild_coin_award = 0,
		award = 5113,
		type = 5,
		name = "가장 중요한 보물",
		count_inherit = 0,
		desc = "새러토가의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "salatuojia",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SALATUOJIA7",
		target_id_for_client = 10703,
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		target_num = 100,
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		target_id = "10703",
		open_need = {},
		award_display = {
			{
				1,
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				100
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			{
				1,
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			{
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	[5141] = {
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		guild_coin_award = 0,
		award = 5114,
		type = 5,
		name = "데이트 신청",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "aidang",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5142",
		visibility = 1,
		story_id = "AIDANG1",
		target_id_for_client = 50003,
		id = 5141,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
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		scene = {
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	[5142] = {
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		guild_coin_award = 0,
		award = 5115,
		type = 5,
		name = "출발!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5143",
		visibility = 1,
		story_id = "AIDANG2",
		target_id_for_client = 0,
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		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
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	[5143] = {
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		award = 5116,
		type = 5,
		name = "쇼핑 중 사건 발생",
		count_inherit = 0,
		desc = "{namecode:67}를 포함한 함대를 출격시켜\n20회 승리한다",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5144",
		visibility = 1,
		story_id = "AIDANG3",
		target_id_for_client = 30312,
		id = 5143,
		target_num = 20,
		fix_task = 0,
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		award_display = {
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	[5144] = {
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		award = 5117,
		type = 5,
		name = "휴식 시간, 그 후——",
		count_inherit = 0,
		desc = "{namecode:67}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5145",
		visibility = 1,
		story_id = "AIDANG4",
		target_id_for_client = 30312,
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		target_num = 3,
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	[5145] = {
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		guild_coin_award = 0,
		award = 5118,
		type = 5,
		name = "어둠 속",
		count_inherit = 0,
		desc = "{namecode:67}의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5146",
		visibility = 1,
		story_id = "AIDANG5",
		target_id_for_client = 30312,
		id = 5145,
		target_num = 10000,
		fix_task = 0,
		target_id = "30312",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5146] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5119,
		type = 5,
		name = "석양 아래에서의 선물",
		count_inherit = 0,
		desc = "{namecode:67}의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5147",
		visibility = 1,
		story_id = "AIDANG6",
		target_id_for_client = 303124,
		id = 5146,
		target_num = 1,
		fix_task = 0,
		target_id = "303124",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5147] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5120,
		type = 5,
		name = "용감히 전진하다",
		count_inherit = 0,
		desc = "{namecode:67}의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "aidang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AIDANG7",
		target_id_for_client = 30312,
		id = 5147,
		target_num = 100,
		fix_task = 0,
		target_id = "30312",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18013,
				1
			}
		}
	},
	[5151] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5121,
		type = 5,
		name = "탄생",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "z46",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5152",
		visibility = 1,
		story_id = "Z461",
		target_id_for_client = 50003,
		id = 5151,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5152] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5122,
		type = 5,
		name = "궤적",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5153",
		visibility = 1,
		story_id = "Z462",
		target_id_for_client = 0,
		id = 5152,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5153] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5123,
		type = 5,
		name = "막간I",
		count_inherit = 0,
		desc = "Z46를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5154",
		visibility = 1,
		story_id = "Z463",
		target_id_for_client = 40146,
		id = 5153,
		target_num = 20,
		fix_task = 0,
		target_id = "40146",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5154] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5124,
		type = 5,
		name = "사고",
		count_inherit = 0,
		desc = "Z46를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5155",
		visibility = 1,
		story_id = "Z464",
		target_id_for_client = 40146,
		id = 5154,
		target_num = 3,
		fix_task = 0,
		target_id = "40146",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5155] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5125,
		type = 5,
		name = "막간II",
		count_inherit = 0,
		desc = "Z46의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5156",
		visibility = 1,
		story_id = "Z465",
		target_id_for_client = 40146,
		id = 5155,
		target_num = 10000,
		fix_task = 0,
		target_id = "40146",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5156] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5126,
		type = 5,
		name = "속박",
		count_inherit = 0,
		desc = "Z46의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5157",
		visibility = 1,
		story_id = "Z466",
		target_id_for_client = 401464,
		id = 5156,
		target_num = 1,
		fix_task = 0,
		target_id = "401464",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5157] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5127,
		type = 5,
		name = "순백",
		count_inherit = 0,
		desc = "Z46의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "z46",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "Z467",
		target_id_for_client = 40146,
		id = 5157,
		target_num = 100,
		fix_task = 0,
		target_id = "40146",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18003,
				1
			}
		}
	},
	[5171] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5135,
		type = 5,
		name = "다과회의 손님",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "kaixuan",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5172",
		visibility = 1,
		story_id = "KAIXUAN1",
		target_id_for_client = 50003,
		id = 5171,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5172] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5136,
		type = 5,
		name = "노력하는 트리옹팡",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5173",
		visibility = 1,
		story_id = "KAIXUAN2",
		target_id_for_client = 0,
		id = 5172,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5173] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5137,
		type = 5,
		name = "트리옹팡 출격",
		count_inherit = 0,
		desc = "르 트리옹팡을 포함한 함대를 출격시켜 \n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5174",
		visibility = 1,
		story_id = "KAIXUAN3",
		target_id_for_client = 80101,
		id = 5173,
		target_num = 20,
		fix_task = 0,
		target_id = "80101",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5174] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5138,
		type = 5,
		name = "풀 죽은 트리옹팡",
		count_inherit = 0,
		desc = "르 트리옹팡을 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5175",
		visibility = 1,
		story_id = "KAIXUAN4",
		target_id_for_client = 80101,
		id = 5174,
		target_num = 3,
		fix_task = 0,
		target_id = "80101",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5175] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5139,
		type = 5,
		name = "속마음",
		count_inherit = 0,
		desc = "르 트리옹팡의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5176",
		visibility = 1,
		story_id = "KAIXUAN5",
		target_id_for_client = 80101,
		id = 5175,
		target_num = 10000,
		fix_task = 0,
		target_id = "80101",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5176] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5140,
		type = 5,
		name = "대립'하는 자매",
		count_inherit = 0,
		desc = "르 트리옹팡의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5177",
		visibility = 1,
		story_id = "KAIXUAN6",
		target_id_for_client = 801014,
		id = 5176,
		target_num = 1,
		fix_task = 0,
		target_id = "801014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5177] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5141,
		type = 5,
		name = "아이리스의 개선",
		count_inherit = 0,
		desc = "르 트리옹팡의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "kaixuan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "KAIXUAN7",
		target_id_for_client = 80101,
		id = 5177,
		target_num = 100,
		fix_task = 0,
		target_id = "80101",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18003,
				1
			}
		}
	},
	[5181] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5142,
		type = 5,
		name = "인기만점 무희",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "aimierbeierding",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5182",
		visibility = 1,
		story_id = "AIMIER1",
		target_id_for_client = 50003,
		id = 5181,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5182] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5143,
		type = 5,
		name = "황금의 우정?",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5183",
		visibility = 1,
		story_id = "AIMIER2",
		target_id_for_client = 0,
		id = 5182,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5183] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5144,
		type = 5,
		name = "의외의 특기",
		count_inherit = 0,
		desc = "에밀 베르탱를 포함한 함대를 출격시켜 \n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5184",
		visibility = 1,
		story_id = "AIMIER3",
		target_id_for_client = 80201,
		id = 5183,
		target_num = 20,
		fix_task = 0,
		target_id = "80201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5184] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5145,
		type = 5,
		name = "참아야 하느니라!",
		count_inherit = 0,
		desc = "에밀 베르탱를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5185",
		visibility = 1,
		story_id = "AIMIER4",
		target_id_for_client = 80201,
		id = 5184,
		target_num = 3,
		fix_task = 0,
		target_id = "80201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5185] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5146,
		type = 5,
		name = "에밀의 낭만 이론 - 상",
		count_inherit = 0,
		desc = "에밀 베르탱의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5186",
		visibility = 1,
		story_id = "AIMIER5",
		target_id_for_client = 80201,
		id = 5185,
		target_num = 10000,
		fix_task = 0,
		target_id = "80201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5186] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5147,
		type = 5,
		name = "로맨틱 데이트?",
		count_inherit = 0,
		desc = "에밀 베르탱의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5187",
		visibility = 1,
		story_id = "AIMIER6",
		target_id_for_client = 802014,
		id = 5186,
		target_num = 1,
		fix_task = 0,
		target_id = "802014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5187] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5148,
		type = 5,
		name = "에밀의 낭만 이론 - 하",
		count_inherit = 0,
		desc = "에밀 베르탱의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "aimierbeierding",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AIMIER7",
		target_id_for_client = 80201,
		id = 5187,
		target_num = 100,
		fix_task = 0,
		target_id = "80201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5191] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5149,
		type = 5,
		name = "쉬르쿠프의 아침",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xukufu",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5192",
		visibility = 1,
		story_id = "XUKUFU1",
		target_id_for_client = 50003,
		id = 5191,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5192] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5150,
		type = 5,
		name = "오전 중의 쉬르쿠프",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5193",
		visibility = 1,
		story_id = "XUKUFU2",
		target_id_for_client = 0,
		id = 5192,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5193] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5151,
		type = 5,
		name = "일하는 쉬르쿠프",
		count_inherit = 0,
		desc = "쉬르쿠프를 포함한 함대를 출격시켜 \n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5194",
		visibility = 1,
		story_id = "XUKUFU3",
		target_id_for_client = 80801,
		id = 5193,
		target_num = 20,
		fix_task = 0,
		target_id = "80801",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5194] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5152,
		type = 5,
		name = "쉬르쿠프의 점심",
		count_inherit = 0,
		desc = "쉬르쿠프를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5195",
		visibility = 1,
		story_id = "XUKUFU4",
		target_id_for_client = 0,
		id = 5194,
		target_num = 1,
		fix_task = 0,
		target_id = {
			305,
			405,
			505,
			605,
			705,
			805,
			905,
			1005
		},
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5195] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5153,
		type = 5,
		name = "쉬르쿠프의 오후 - 상",
		count_inherit = 0,
		desc = "쉬르쿠프의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5196",
		visibility = 1,
		story_id = "XUKUFU5",
		target_id_for_client = 80801,
		id = 5195,
		target_num = 10000,
		fix_task = 0,
		target_id = "80801",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5196] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5154,
		type = 5,
		name = "쉬르쿠프의 오후 - 하",
		count_inherit = 0,
		desc = "쉬르쿠프의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5197",
		visibility = 1,
		story_id = "XUKUFU6",
		target_id_for_client = 808014,
		id = 5196,
		target_num = 1,
		fix_task = 0,
		target_id = "808014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5197] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5155,
		type = 5,
		name = "지휘관의 쉬르쿠프",
		count_inherit = 0,
		desc = "쉬르쿠프의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xukufu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XUKUFU7",
		target_id_for_client = 80801,
		id = 5197,
		target_num = 100,
		fix_task = 0,
		target_id = "80801",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5201] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5156,
		type = 5,
		name = "비서함",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "tierbici",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5202",
		visibility = 1,
		story_id = "TIERBICI1",
		target_id_for_client = 50003,
		id = 5201,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5202] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5157,
		type = 5,
		name = "임무",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5203",
		visibility = 1,
		story_id = "TIERBICI2",
		target_id_for_client = 0,
		id = 5202,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5203] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5158,
		type = 5,
		name = "연습전",
		count_inherit = 0,
		desc = "티르피츠를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5204",
		visibility = 1,
		story_id = "TIERBICI3",
		target_id_for_client = 40502,
		id = 5203,
		target_num = 20,
		fix_task = 0,
		target_id = "40502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5204] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5159,
		type = 5,
		name = "출격",
		count_inherit = 0,
		desc = "티르피츠를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5205",
		visibility = 1,
		story_id = "TIERBICI4",
		target_id_for_client = 40502,
		id = 5204,
		target_num = 3,
		fix_task = 0,
		target_id = "40502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5205] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5160,
		type = 5,
		name = "모두의 비서함",
		count_inherit = 0,
		desc = "티르피츠의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5206",
		visibility = 1,
		story_id = "TIERBICI5",
		target_id_for_client = 40502,
		id = 5205,
		target_num = 10000,
		fix_task = 0,
		target_id = "40502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5206] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5161,
		type = 5,
		name = "북쪽의 여왕의 미소",
		count_inherit = 0,
		desc = "티르피츠의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5207",
		visibility = 1,
		story_id = "TIERBICI6",
		target_id_for_client = 405024,
		id = 5206,
		target_num = 1,
		fix_task = 0,
		target_id = "405024",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				1
			}
		}
	},
	[5207] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5162,
		type = 5,
		name = "온도",
		count_inherit = 0,
		desc = "티르피츠의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "tierbici",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "TIERBICI7",
		target_id_for_client = 40502,
		id = 5207,
		target_num = 100,
		fix_task = 0,
		target_id = "40502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18023,
				1
			}
		}
	},
	[5211] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5163,
		type = 5,
		name = "동경하는 선배님께",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "banrenma",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5212",
		visibility = 1,
		story_id = "BANRENMA1",
		target_id_for_client = 50003,
		id = 5211,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5212] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5164,
		type = 5,
		name = "너무 진지한 센토",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5213",
		visibility = 1,
		story_id = "BANRENMA2",
		target_id_for_client = 0,
		id = 5212,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5213] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5165,
		type = 5,
		name = "존경이란",
		count_inherit = 0,
		desc = "센토를 포함한 함대를 출격시켜 \n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5214",
		visibility = 1,
		story_id = "BANRENMA3",
		target_id_for_client = 20604,
		id = 5213,
		target_num = 20,
		fix_task = 0,
		target_id = "20604",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5214] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5166,
		type = 5,
		name = "의외의 전개",
		count_inherit = 0,
		desc = "센토를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5215",
		visibility = 1,
		story_id = "BANRENMA4",
		target_id_for_client = 20604,
		id = 5214,
		target_num = 3,
		fix_task = 0,
		target_id = "20604",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5215] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5167,
		type = 5,
		name = "영화의 한 장면 처럼...",
		count_inherit = 0,
		desc = "센토의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5216",
		visibility = 1,
		story_id = "BANRENMA5",
		target_id_for_client = 20604,
		id = 5215,
		target_num = 10000,
		fix_task = 0,
		target_id = "20604",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5216] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5168,
		type = 5,
		name = "모두의 후배님",
		count_inherit = 0,
		desc = "센토의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5217",
		visibility = 1,
		story_id = "BANRENMA6",
		target_id_for_client = 206044,
		id = 5216,
		target_num = 1,
		fix_task = 0,
		target_id = "206044",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5217] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5169,
		type = 5,
		name = "진정한 동료",
		count_inherit = 0,
		desc = "센토의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "banrenma",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "BANRENMA7",
		target_id_for_client = 20604,
		id = 5217,
		target_num = 100,
		fix_task = 0,
		target_id = "20604",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
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		}
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		is_head = 0,
		guild_coin_award = 0,
		award = 5170,
		type = 5,
		name = "기분 좋은 비서함",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "birui",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5222",
		visibility = 1,
		story_id = "BIRUI1",
		target_id_for_client = 50003,
		id = 5221,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
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	[5222] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5171,
		type = 5,
		name = "초대는 격식을 갖춰서",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5223",
		visibility = 1,
		story_id = "BIRUI2",
		target_id_for_client = 0,
		id = 5222,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
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		is_head = 0,
		guild_coin_award = 0,
		award = 5172,
		type = 5,
		name = "계기는 홀연히 다가오는 법",
		count_inherit = 0,
		desc = "히에이를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5224",
		visibility = 1,
		story_id = "BIRUI3",
		target_id_for_client = 30402,
		id = 5223,
		target_num = 20,
		fix_task = 0,
		target_id = "30402",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 5173,
		type = 5,
		name = "준비는 정성스럽게",
		count_inherit = 0,
		desc = "히에이를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5225",
		visibility = 1,
		story_id = "BIRUI4",
		target_id_for_client = 30402,
		id = 5224,
		target_num = 3,
		fix_task = 0,
		target_id = "30402",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 5174,
		type = 5,
		name = "즐기는 법은 각양각색",
		count_inherit = 0,
		desc = "히에이의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5226",
		visibility = 1,
		story_id = "BIRUI5",
		target_id_for_client = 30402,
		id = 5225,
		target_num = 10000,
		fix_task = 0,
		target_id = "30402",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				5
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			{
				2,
				16002,
				1
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		}
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	[5226] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5175,
		type = 5,
		name = "주인공들에게 자리를",
		count_inherit = 0,
		desc = "히에이의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5227",
		visibility = 1,
		story_id = "BIRUI6",
		target_id_for_client = 304024,
		id = 5226,
		target_num = 1,
		fix_task = 0,
		target_id = "304024",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
				18022,
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	[5227] = {
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		award = 5176,
		type = 5,
		name = "여흥은 달 밝은 밤에",
		count_inherit = 0,
		desc = "히에이의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "birui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "BIRUI7",
		target_id_for_client = 30402,
		id = 5227,
		target_num = 100,
		fix_task = 0,
		target_id = "30402",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
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		is_head = 0,
		guild_coin_award = 0,
		award = 5177,
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		name = "발단",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "deyizhi",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5232",
		visibility = 1,
		story_id = "DEYIZHI1",
		target_id_for_client = 50003,
		id = 5231,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		},
		scene = {
			"BACKYARD"
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	[5232] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5178,
		type = 5,
		name = "진정한 고귀함",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5233",
		visibility = 1,
		story_id = "DEYIZHI2",
		target_id_for_client = 0,
		id = 5232,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
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		is_head = 0,
		guild_coin_award = 0,
		award = 5179,
		type = 5,
		name = "불협화음",
		count_inherit = 0,
		desc = "도이칠란트를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5234",
		visibility = 1,
		story_id = "DEYIZHI3",
		target_id_for_client = 40304,
		id = 5233,
		target_num = 20,
		fix_task = 0,
		target_id = "40304",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[5234] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5180,
		type = 5,
		name = "상실감",
		count_inherit = 0,
		desc = "도이칠란트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5235",
		visibility = 1,
		story_id = "DEYIZHI4",
		target_id_for_client = 40304,
		id = 5234,
		target_num = 3,
		fix_task = 0,
		target_id = "40304",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[5235] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5181,
		type = 5,
		name = "진상 (상편)",
		count_inherit = 0,
		desc = "도이칠란트의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5236",
		visibility = 1,
		story_id = "DEYIZHI5",
		target_id_for_client = 40304,
		id = 5235,
		target_num = 10000,
		fix_task = 0,
		target_id = "40304",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
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				1
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		}
	},
	[5236] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5182,
		type = 5,
		name = "진상 (하편)",
		count_inherit = 0,
		desc = "도이칠란트의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5237",
		visibility = 1,
		story_id = "DEYIZHI6",
		target_id_for_client = 403044,
		id = 5236,
		target_num = 1,
		fix_task = 0,
		target_id = "403044",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
			},
			{
				2,
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				1
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		}
	},
	[5237] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5183,
		type = 5,
		name = "변함없는 나날",
		count_inherit = 0,
		desc = "도이칠란트의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "deyizhi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "DEYIZHI7",
		target_id_for_client = 40304,
		id = 5237,
		target_num = 100,
		fix_task = 0,
		target_id = "40304",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
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			{
				2,
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		}
	},
	[5241] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5184,
		type = 5,
		name = "집무실의 올가미",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "daqinghuayu",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5242",
		visibility = 1,
		story_id = "DAQINGHUAYU1",
		target_id_for_client = 50003,
		id = 5241,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		},
		scene = {
			"BACKYARD"
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	},
	[5242] = {
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		guild_coin_award = 0,
		award = 5185,
		type = 5,
		name = "잠수 체조!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5243",
		visibility = 1,
		story_id = "DAQINGHUAYU2",
		target_id_for_client = 0,
		id = 5242,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
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				100
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	},
	[5243] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5186,
		type = 5,
		name = "알바코어의 멱살 캐리",
		count_inherit = 0,
		desc = "알바코어를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5244",
		visibility = 1,
		story_id = "DAQINGHUAYU3",
		target_id_for_client = 10802,
		id = 5243,
		target_num = 20,
		fix_task = 0,
		target_id = "10802",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[5244] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5187,
		type = 5,
		name = "악마와의 계약",
		count_inherit = 0,
		desc = "알바코어를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5245",
		visibility = 1,
		story_id = "DAQINGHUAYU4",
		target_id_for_client = 0,
		id = 5244,
		target_num = 1,
		fix_task = 0,
		target_id = {
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			405,
			505,
			605,
			705,
			805,
			905,
			1005
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		open_need = {},
		award_display = {
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				1,
				1,
				100
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	},
	[5245] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5188,
		type = 5,
		name = "두 사람의 해변 (상)",
		count_inherit = 0,
		desc = "알바코어의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5246",
		visibility = 1,
		story_id = "DAQINGHUAYU5",
		target_id_for_client = 10802,
		id = 5245,
		target_num = 10000,
		fix_task = 0,
		target_id = "10802",
		open_need = {},
		award_display = {
			{
				1,
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				100
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			{
				1,
				6,
				5
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			{
				2,
				16012,
				1
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		}
	},
	[5246] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5189,
		type = 5,
		name = "두 사람의 해변 (하)",
		count_inherit = 0,
		desc = "알바코어의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5247",
		visibility = 1,
		story_id = "DAQINGHUAYU6",
		target_id_for_client = 108024,
		id = 5246,
		target_num = 1,
		fix_task = 0,
		target_id = "108024",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
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		}
	},
	[5247] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5190,
		type = 5,
		name = "굿나잇, 그리고……굿모닝!",
		count_inherit = 0,
		desc = "알바코어의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "daqinghuayu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "DAQINGHUAYU7",
		target_id_for_client = 10802,
		id = 5247,
		target_num = 100,
		fix_task = 0,
		target_id = "10802",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5251] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5191,
		type = 5,
		name = "비서함의 업무? (상)",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5252",
		visibility = 1,
		story_id = "DAFENG1",
		target_id_for_client = 50003,
		id = 5251,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5252] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5192,
		type = 5,
		name = "비서함의 업무? (하)",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5253",
		visibility = 1,
		story_id = "DAFENG2",
		target_id_for_client = 0,
		id = 5252,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5253] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5193,
		type = 5,
		name = "천적 등장?!",
		count_inherit = 0,
		desc = "다이호를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5254",
		visibility = 1,
		story_id = "DAFENG3",
		target_id_for_client = 30707,
		id = 5253,
		target_num = 20,
		fix_task = 0,
		target_id = "30707",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5254] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5194,
		type = 5,
		name = "위험한 동맹",
		count_inherit = 0,
		desc = "다이호를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5255",
		visibility = 1,
		story_id = "DAFENG4",
		target_id_for_client = 30707,
		id = 5254,
		target_num = 3,
		fix_task = 0,
		target_id = "30707",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5255] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5195,
		type = 5,
		name = "격돌!",
		count_inherit = 0,
		desc = "다이호의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5256",
		visibility = 1,
		story_id = "DAFENG5",
		target_id_for_client = 30707,
		id = 5255,
		target_num = 10000,
		fix_task = 0,
		target_id = "30707",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5256] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5196,
		type = 5,
		name = "의존증?",
		count_inherit = 0,
		desc = "다이호의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5257",
		visibility = 1,
		story_id = "DAFENG6",
		target_id_for_client = 307074,
		id = 5256,
		target_num = 1,
		fix_task = 0,
		target_id = "307074",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5257] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5197,
		type = 5,
		name = "사라진 다이호",
		count_inherit = 0,
		desc = "다이호의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		open_need = "",
		story_icon = "dafeng",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "DAFENG7",
		target_id_for_client = 30707,
		id = 5257,
		target_num = 100,
		fix_task = 0,
		target_id = "30707",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5261] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5198,
		type = 5,
		name = "엄격한 비서함",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5262",
		visibility = 1,
		story_id = "AISAIKESI1",
		target_id_for_client = 50003,
		id = 5261,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5262] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5199,
		type = 5,
		name = "후배들의 모임",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5263",
		visibility = 1,
		story_id = "AISAIKESI2",
		target_id_for_client = 0,
		id = 5262,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5263] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5200,
		type = 5,
		name = "선배",
		count_inherit = 0,
		desc = "에식스를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5264",
		visibility = 1,
		story_id = "AISAIKESI3",
		target_id_for_client = 10709,
		id = 5263,
		target_num = 20,
		fix_task = 0,
		target_id = "10709",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5264] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5201,
		type = 5,
		name = "VS 엔터프라이즈",
		count_inherit = 0,
		desc = "에식스를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5265",
		visibility = 1,
		story_id = "AISAIKESI4",
		target_id_for_client = 10709,
		id = 5264,
		target_num = 3,
		fix_task = 0,
		target_id = "10709",
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5265] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5202,
		type = 5,
		name = "응어리 (상)",
		count_inherit = 0,
		desc = "에식스의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5266",
		visibility = 1,
		story_id = "AISAIKESI5",
		target_id_for_client = 10709,
		id = 5265,
		target_num = 10000,
		fix_task = 0,
		target_id = "10709",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5266] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5203,
		type = 5,
		name = "응어리 (하)",
		count_inherit = 0,
		desc = "에식스의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5267",
		visibility = 1,
		story_id = "AISAIKESI6",
		target_id_for_client = 107094,
		id = 5266,
		target_num = 1,
		fix_task = 0,
		target_id = "107094",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5267] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5204,
		type = 5,
		name = "당신과의 일상",
		count_inherit = 0,
		desc = "에식스의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		open_need = "",
		story_icon = "aisaikesi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AISAIKESI7",
		target_id_for_client = 10709,
		id = 5267,
		target_num = 100,
		fix_task = 0,
		target_id = "10709",
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5271] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5205,
		type = 5,
		name = "길을 잃은 닌자",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xiao",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5272",
		visibility = 1,
		story_id = "XIAO1",
		target_id_for_client = 50003,
		id = 5271,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5272] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5206,
		type = 5,
		name = "닌자의 \"수련\"",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5273",
		visibility = 1,
		story_id = "XIAO2",
		target_id_for_client = 0,
		id = 5272,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5273] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5207,
		type = 5,
		name = "제6 구축대의 일상· 상",
		count_inherit = 0,
		desc = "아카츠키를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5274",
		visibility = 1,
		story_id = "XIAO3",
		target_id_for_client = 30109,
		id = 5273,
		target_num = 20,
		fix_task = 0,
		target_id = "30109",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5274] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5208,
		type = 5,
		name = "제6 구축대의 일상· 하",
		count_inherit = 0,
		desc = "아카츠키를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5275",
		visibility = 1,
		story_id = "XIAO4",
		target_id_for_client = 30109,
		id = 5274,
		target_num = 3,
		fix_task = 0,
		target_id = "30109",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5275] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5209,
		type = 5,
		name = "갑자기 닥쳐온 어둠",
		count_inherit = 0,
		desc = "아카츠키의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5276",
		visibility = 1,
		story_id = "XIAO5",
		target_id_for_client = 30109,
		id = 5275,
		target_num = 10000,
		fix_task = 0,
		target_id = "30109",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5276] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5210,
		type = 5,
		name = "어둠 속에서",
		count_inherit = 0,
		desc = "아카츠키의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5277",
		visibility = 1,
		story_id = "XIAO6",
		target_id_for_client = 301094,
		id = 5276,
		target_num = 1,
		fix_task = 0,
		target_id = "301094",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5277] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5211,
		type = 5,
		name = "약속과 기다림",
		count_inherit = 0,
		desc = "아카츠키의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xiao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XIAO7",
		target_id_for_client = 30109,
		id = 5277,
		target_num = 100,
		fix_task = 0,
		target_id = "30109",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5281] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5212,
		type = 5,
		name = "임시 메이드대 리더",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "niukasier",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5282",
		visibility = 1,
		story_id = "NIUKASIER1",
		target_id_for_client = 50003,
		id = 5281,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5282] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5213,
		type = 5,
		name = "완벽과 평온",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5283",
		visibility = 1,
		story_id = "NIUKASIER2",
		target_id_for_client = 0,
		id = 5282,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5283] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5214,
		type = 5,
		name = "점심 시간",
		count_inherit = 0,
		desc = "뉴캐슬을 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5284",
		visibility = 1,
		story_id = "NIUKASIER3",
		target_id_for_client = 20219,
		id = 5283,
		target_num = 20,
		fix_task = 0,
		target_id = "20219",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5284] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5215,
		type = 5,
		name = "장난 타임?",
		count_inherit = 0,
		desc = "뉴캐슬을 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5285",
		visibility = 1,
		story_id = "NIUKASIER4",
		target_id_for_client = 20219,
		id = 5284,
		target_num = 3,
		fix_task = 0,
		target_id = "20219",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5285] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5216,
		type = 5,
		name = "외출",
		count_inherit = 0,
		desc = "뉴캐슬의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5286",
		visibility = 1,
		story_id = "NIUKASIER5",
		target_id_for_client = 20219,
		id = 5285,
		target_num = 10000,
		fix_task = 0,
		target_id = "20219",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5286] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5217,
		type = 5,
		name = "황혼의 풍경",
		count_inherit = 0,
		desc = "뉴캐슬의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5287",
		visibility = 1,
		story_id = "NIUKASIER6",
		target_id_for_client = 202194,
		id = 5286,
		target_num = 1,
		fix_task = 0,
		target_id = "202194",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5287] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5218,
		type = 5,
		name = "그녀의 바람",
		count_inherit = 0,
		desc = "뉴캐슬의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "niukasier",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "NIUKASIER7",
		target_id_for_client = 20219,
		id = 5287,
		target_num = 100,
		fix_task = 0,
		target_id = "20219",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5291] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5219,
		type = 5,
		name = "화를 잘 내는 그녀의 일상",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "huonululu",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5292",
		visibility = 1,
		story_id = "HUONULULU1",
		target_id_for_client = 50003,
		id = 5291,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5292] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5220,
		type = 5,
		name = "호놀룰루는 친구가 적다고?",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5293",
		visibility = 1,
		story_id = "HUONULULU2",
		target_id_for_client = 0,
		id = 5292,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5293] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5221,
		type = 5,
		name = "절친 작전!",
		count_inherit = 0,
		desc = "호놀룰루를 포함한 함대를 출격시켜 \n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5294",
		visibility = 1,
		story_id = "HUONULULU3",
		target_id_for_client = 10212,
		id = 5293,
		target_num = 20,
		fix_task = 0,
		target_id = "10212",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5294] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5222,
		type = 5,
		name = "걱정도 팔자?",
		count_inherit = 0,
		desc = "호놀룰루를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5295",
		visibility = 1,
		story_id = "HUONULULU4",
		target_id_for_client = 10212,
		id = 5294,
		target_num = 3,
		fix_task = 0,
		target_id = "10212",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5295] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5223,
		type = 5,
		name = "호놀룰루의 고민",
		count_inherit = 0,
		desc = "호놀룰루의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5296",
		visibility = 1,
		story_id = "HUONULULU5",
		target_id_for_client = 10212,
		id = 5295,
		target_num = 10000,
		fix_task = 0,
		target_id = "10212",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5296] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5224,
		type = 5,
		name = "호놀룰루와의 데이트 (상)",
		count_inherit = 0,
		desc = "호놀룰루의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5297",
		visibility = 1,
		story_id = "HUONULULU6",
		target_id_for_client = 102124,
		id = 5296,
		target_num = 1,
		fix_task = 0,
		target_id = "102124",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5297] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5225,
		type = 5,
		name = "호놀룰루와의 데이트 (하)",
		count_inherit = 0,
		desc = "호놀룰루의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "huonululu",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "HUONULULU7",
		target_id_for_client = 10212,
		id = 5297,
		target_num = 100,
		fix_task = 0,
		target_id = "10212",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5301] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5226,
		type = 5,
		name = "토끼토끼별이 뭐야?",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "beili",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5302",
		visibility = 1,
		story_id = "BEILI1",
		target_id_for_client = 50003,
		id = 5301,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5302] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5227,
		type = 5,
		name = "토끼토끼성인은 '토끼토끼'!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5303",
		visibility = 1,
		story_id = "BEILI2",
		target_id_for_client = 0,
		id = 5302,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5303] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5228,
		type = 5,
		name = "토끼토끼성인은 '노력해'!",
		count_inherit = 0,
		desc = "베일리를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5304",
		visibility = 1,
		story_id = "BEILI3",
		target_id_for_client = 10127,
		id = 5303,
		target_num = 20,
		fix_task = 0,
		target_id = "10127",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5304] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5229,
		type = 5,
		name = "토끼토끼성인은 '아이돌'!",
		count_inherit = 0,
		desc = "베일리를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5305",
		visibility = 1,
		story_id = "BEILI4",
		target_id_for_client = 10127,
		id = 5304,
		target_num = 3,
		fix_task = 0,
		target_id = "10127",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5305] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5230,
		type = 5,
		name = "토끼토끼성인은 '상냥해'!",
		count_inherit = 0,
		desc = "베일리의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5306",
		visibility = 1,
		story_id = "BEILI5",
		target_id_for_client = 10127,
		id = 5305,
		target_num = 10000,
		fix_task = 0,
		target_id = "10127",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5306] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5231,
		type = 5,
		name = "토끼토끼별에서 온 방문자",
		count_inherit = 0,
		desc = "베일리의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5307",
		visibility = 1,
		story_id = "BEILI6",
		target_id_for_client = 101274,
		id = 5306,
		target_num = 1,
		fix_task = 0,
		target_id = "101274",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5307] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5232,
		type = 5,
		name = "토끼토끼별이란!",
		count_inherit = 0,
		desc = "베일리의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "beili",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "BEILI7",
		target_id_for_client = 10127,
		id = 5307,
		target_num = 100,
		fix_task = 0,
		target_id = "10127",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5311] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5233,
		type = 5,
		name = "냉정한 시라누이",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "buzhihuo",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5312",
		visibility = 1,
		story_id = "BUZHIHUO1",
		target_id_for_client = 50003,
		id = 5311,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5312] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5234,
		type = 5,
		name = "점원 시라누이의 일상",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5313",
		visibility = 1,
		story_id = "BUZHIHUO2",
		target_id_for_client = 0,
		id = 5312,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5313] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5235,
		type = 5,
		name = "기습 취재! 이웃의 보급 상점!",
		count_inherit = 0,
		desc = "시라누이를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5314",
		visibility = 1,
		story_id = "BUZHIHUO3",
		target_id_for_client = 30118,
		id = 5313,
		target_num = 20,
		fix_task = 0,
		target_id = "30118",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5314] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5236,
		type = 5,
		name = "비즈니스 회의?",
		count_inherit = 0,
		desc = "시라누이를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5315",
		visibility = 1,
		story_id = "BUZHIHUO4",
		target_id_for_client = 30118,
		id = 5314,
		target_num = 3,
		fix_task = 0,
		target_id = "30118",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5315] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5237,
		type = 5,
		name = "이상현상",
		count_inherit = 0,
		desc = "시라누이의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5316",
		visibility = 1,
		story_id = "BUZHIHUO5",
		target_id_for_client = 30118,
		id = 5315,
		target_num = 10000,
		fix_task = 0,
		target_id = "30118",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5316] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5238,
		type = 5,
		name = "점원의 진심 (상)",
		count_inherit = 0,
		desc = "시라누이의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5317",
		visibility = 1,
		story_id = "BUZHIHUO6",
		target_id_for_client = 301184,
		id = 5316,
		target_num = 1,
		fix_task = 0,
		target_id = "301184",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5317] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5239,
		type = 5,
		name = "점원의 진심 (하)",
		count_inherit = 0,
		desc = "시라누이의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "buzhihuo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "BUZHIHUO7",
		target_id_for_client = 30118,
		id = 5317,
		target_num = 100,
		fix_task = 0,
		target_id = "30118",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5321] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5240,
		type = 5,
		name = "달콤한 여자아이?",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "kangkede",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5322",
		visibility = 1,
		story_id = "KANGKEDE1",
		target_id_for_client = 50003,
		id = 5321,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5322] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5241,
		type = 5,
		name = "디저트 뷔페",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5323",
		visibility = 1,
		story_id = "KANGKEDE2",
		target_id_for_client = 0,
		id = 5322,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5323] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5242,
		type = 5,
		name = "그녀의 은밀한 취미(?)",
		count_inherit = 0,
		desc = "콩코드를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5324",
		visibility = 1,
		story_id = "KANGKEDE3",
		target_id_for_client = 10218,
		id = 5323,
		target_num = 20,
		fix_task = 0,
		target_id = "10218",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5324] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5243,
		type = 5,
		name = "당분 보급 연대?",
		count_inherit = 0,
		desc = "콩코드를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5325",
		visibility = 1,
		story_id = "KANGKEDE4",
		target_id_for_client = 10218,
		id = 5324,
		target_num = 3,
		fix_task = 0,
		target_id = "10218",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5325] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5244,
		type = 5,
		name = "결심",
		count_inherit = 0,
		desc = "콩코드의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5326",
		visibility = 1,
		story_id = "KANGKEDE5",
		target_id_for_client = 10218,
		id = 5325,
		target_num = 10000,
		fix_task = 0,
		target_id = "10218",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5326] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5245,
		type = 5,
		name = "시식 스태프?",
		count_inherit = 0,
		desc = "콩코드의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5327",
		visibility = 1,
		story_id = "KANGKEDE6",
		target_id_for_client = 102184,
		id = 5326,
		target_num = 1,
		fix_task = 0,
		target_id = "102184",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5327] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5246,
		type = 5,
		name = "콩코드의 디저트",
		count_inherit = 0,
		desc = "콩코드의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "kangkede",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "KANGKEDE7",
		target_id_for_client = 10218,
		id = 5327,
		target_num = 100,
		fix_task = 0,
		target_id = "10218",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5331] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5247,
		type = 5,
		name = "등장! 해가 뜨는 나라의 경항공모함",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "longxiang",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5332",
		visibility = 1,
		story_id = "LONGXIANG1",
		target_id_for_client = 50003,
		id = 5331,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5332] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5248,
		type = 5,
		name = "특훈! 전력을 다하는 건 사쿠라 엠파이어의 미덕",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5333",
		visibility = 1,
		story_id = "LONGXIANG2",
		target_id_for_client = 0,
		id = 5332,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5333] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5249,
		type = 5,
		name = "전념! 그러나 그녀의 걸음은 멈추지 않으니",
		count_inherit = 0,
		desc = "류조를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5334",
		visibility = 1,
		story_id = "LONGXIANG3",
		target_id_for_client = 30606,
		id = 5333,
		target_num = 20,
		fix_task = 0,
		target_id = "30606",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5334] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5250,
		type = 5,
		name = "위험! 소녀를 유혹하는 수수께끼의 미각",
		count_inherit = 0,
		desc = "류조를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5335",
		visibility = 1,
		story_id = "LONGXIANG4",
		target_id_for_client = 30606,
		id = 5334,
		target_num = 3,
		fix_task = 0,
		target_id = "30606",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5335] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5251,
		type = 5,
		name = "불안! 최근엔 어째서……?",
		count_inherit = 0,
		desc = "류조의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5336",
		visibility = 1,
		story_id = "LONGXIANG5",
		target_id_for_client = 30606,
		id = 5335,
		target_num = 10000,
		fix_task = 0,
		target_id = "30606",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5336] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5252,
		type = 5,
		name = "숙적?! 전설의 아이돌이란",
		count_inherit = 0,
		desc = "류조의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5337",
		visibility = 1,
		story_id = "LONGXIANG6",
		target_id_for_client = 306064,
		id = 5336,
		target_num = 1,
		fix_task = 0,
		target_id = "306064",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5337] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5253,
		type = 5,
		name = "용기! 역시 지휘관이 제일 좋아",
		count_inherit = 0,
		desc = "류조의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "longxiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "LONGXIANG7",
		target_id_for_client = 30606,
		id = 5337,
		target_num = 100,
		fix_task = 0,
		target_id = "30606",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				2
			}
		}
	},
	[5341] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5254,
		type = 5,
		name = "비서함 오오시오",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "dachao",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5342",
		visibility = 1,
		story_id = "DACHAO1",
		target_id_for_client = 50003,
		id = 5341,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5342] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5255,
		type = 5,
		name = "여자아이가 좋아?",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5343",
		visibility = 1,
		story_id = "DACHAO2",
		target_id_for_client = 0,
		id = 5342,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5343] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5256,
		type = 5,
		name = "인연이냐 이익이냐",
		count_inherit = 0,
		desc = "오오시오를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5344",
		visibility = 1,
		story_id = "DACHAO3",
		target_id_for_client = 30164,
		id = 5343,
		target_num = 20,
		fix_task = 0,
		target_id = "30164",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5344] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5257,
		type = 5,
		name = "신뢰의 취재진",
		count_inherit = 0,
		desc = "오오시오를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5345",
		visibility = 1,
		story_id = "DACHAO4",
		target_id_for_client = 30164,
		id = 5344,
		target_num = 3,
		fix_task = 0,
		target_id = "30164",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5345] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5258,
		type = 5,
		name = "야근 데이!",
		count_inherit = 0,
		desc = "오오시오의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5346",
		visibility = 1,
		story_id = "DACHAO5",
		target_id_for_client = 30164,
		id = 5345,
		target_num = 10000,
		fix_task = 0,
		target_id = "30164",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5346] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5259,
		type = 5,
		name = "귀'요미들의 다과회",
		count_inherit = 0,
		desc = "오오시오의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5347",
		visibility = 1,
		story_id = "DACHAO6",
		target_id_for_client = 301644,
		id = 5346,
		target_num = 1,
		fix_task = 0,
		target_id = "301644",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5347] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5260,
		type = 5,
		name = "앞으로도 잘 부탁한데이~",
		count_inherit = 0,
		desc = "오오시오의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "dachao",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "DACHAO7",
		target_id_for_client = 30164,
		id = 5347,
		target_num = 100,
		fix_task = 0,
		target_id = "30164",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5351] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5261,
		type = 5,
		name = "싸워라! 아시가라!",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "zubing",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5352",
		visibility = 1,
		story_id = "ZUBING1",
		target_id_for_client = 50003,
		id = 5351,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5352] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5262,
		type = 5,
		name = "일해라! 아시가라!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5353",
		visibility = 1,
		story_id = "ZUBING2",
		target_id_for_client = 0,
		id = 5352,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5353] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5263,
		type = 5,
		name = "검을 뽑아라! 아시가라!",
		count_inherit = 0,
		desc = "아시가라를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5354",
		visibility = 1,
		story_id = "ZUBING3",
		target_id_for_client = 30309,
		id = 5353,
		target_num = 20,
		fix_task = 0,
		target_id = "30309",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5354] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5264,
		type = 5,
		name = "뭘 위해 싸우는가, 아시가라?",
		count_inherit = 0,
		desc = "아시가라를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5355",
		visibility = 1,
		story_id = "ZUBING4",
		target_id_for_client = 30309,
		id = 5354,
		target_num = 3,
		fix_task = 0,
		target_id = "30309",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5355] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5265,
		type = 5,
		name = "(청춘에) 고민해라! 아시가라!",
		count_inherit = 0,
		desc = "아시가라의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5356",
		visibility = 1,
		story_id = "ZUBING5",
		target_id_for_client = 30309,
		id = 5355,
		target_num = 10000,
		fix_task = 0,
		target_id = "30309",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5356] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5266,
		type = 5,
		name = "(사랑에) 고민해라! 아시가라!",
		count_inherit = 0,
		desc = "아시가라의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5357",
		visibility = 1,
		story_id = "ZUBING6",
		target_id_for_client = 303094,
		id = 5356,
		target_num = 1,
		fix_task = 0,
		target_id = "303094",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5357] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5267,
		type = 5,
		name = "진도를 나가라! 아시가라!",
		count_inherit = 0,
		desc = "아시가라의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "zubing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "ZUBING7",
		target_id_for_client = 30309,
		id = 5357,
		target_num = 100,
		fix_task = 0,
		target_id = "30309",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5361] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5268,
		type = 5,
		name = "자업자득?",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "canglong",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5362",
		visibility = 1,
		story_id = "CANGLONG1",
		target_id_for_client = 50003,
		id = 5361,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5362] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5269,
		type = 5,
		name = "알려줘, 소류 선생님!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5363",
		visibility = 1,
		story_id = "CANGLONG2",
		target_id_for_client = 0,
		id = 5362,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5363] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5270,
		type = 5,
		name = "친구란?",
		count_inherit = 0,
		desc = "소류를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5364",
		visibility = 1,
		story_id = "CANGLONG3",
		target_id_for_client = 30703,
		id = 5363,
		target_num = 20,
		fix_task = 0,
		target_id = "30703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5364] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5271,
		type = 5,
		name = "필요없는 것……?",
		count_inherit = 0,
		desc = "소류를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5365",
		visibility = 1,
		story_id = "CANGLONG4",
		target_id_for_client = 30703,
		id = 5364,
		target_num = 3,
		fix_task = 0,
		target_id = "30703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5365] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5272,
		type = 5,
		name = "변화 (상)",
		count_inherit = 0,
		desc = "소류의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5366",
		visibility = 1,
		story_id = "CANGLONG5",
		target_id_for_client = 30703,
		id = 5365,
		target_num = 10000,
		fix_task = 0,
		target_id = "30703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5366] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5273,
		type = 5,
		name = "변화 (중)",
		count_inherit = 0,
		desc = "소류의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5367",
		visibility = 1,
		story_id = "CANGLONG6",
		target_id_for_client = 307034,
		id = 5366,
		target_num = 1,
		fix_task = 0,
		target_id = "307034",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5367] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5274,
		type = 5,
		name = "변화 (하)",
		count_inherit = 0,
		desc = "소류의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "canglong",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "CANGLONG7",
		target_id_for_client = 30703,
		id = 5367,
		target_num = 100,
		fix_task = 0,
		target_id = "30703",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				2
			}
		}
	},
	[5371] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5275,
		type = 5,
		name = "부끄럼쟁이 검은 고양이",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "chuchun",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5372",
		visibility = 1,
		story_id = "CHUCHUN1",
		target_id_for_client = 50003,
		id = 5371,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5372] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5276,
		type = 5,
		name = "동료의 조언",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5373",
		visibility = 1,
		story_id = "CHUCHUN2",
		target_id_for_client = 0,
		id = 5372,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5373] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5277,
		type = 5,
		name = "하츠하루, 힘내!",
		count_inherit = 0,
		desc = "하츠하루를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5374",
		visibility = 1,
		story_id = "CHUCHUN3",
		target_id_for_client = 30121,
		id = 5373,
		target_num = 20,
		fix_task = 0,
		target_id = "30121",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5374] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5278,
		type = 5,
		name = "비서함 하츠하루, 착임!",
		count_inherit = 0,
		desc = "하츠하루를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5375",
		visibility = 1,
		story_id = "CHUCHUN4",
		target_id_for_client = 30121,
		id = 5374,
		target_num = 3,
		fix_task = 0,
		target_id = "30121",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5375] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5279,
		type = 5,
		name = "보람 없는 노력?",
		count_inherit = 0,
		desc = "하츠하루의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5376",
		visibility = 1,
		story_id = "CHUCHUN5",
		target_id_for_client = 30121,
		id = 5375,
		target_num = 10000,
		fix_task = 0,
		target_id = "30121",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5376] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5280,
		type = 5,
		name = "하츠하루의 결의",
		count_inherit = 0,
		desc = "하츠하루의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5377",
		visibility = 1,
		story_id = "CHUCHUN6",
		target_id_for_client = 301214,
		id = 5376,
		target_num = 1,
		fix_task = 0,
		target_id = "301214",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				1
			}
		}
	},
	[5377] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5281,
		type = 5,
		name = "검은 고양이의 일상",
		count_inherit = 0,
		desc = "하츠하루의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "chuchun",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "CHUCHUN7",
		target_id_for_client = 30121,
		id = 5377,
		target_num = 100,
		fix_task = 0,
		target_id = "30121",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18002,
				2
			}
		}
	},
	[5381] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5282,
		type = 5,
		name = "동생의 일상 ",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "wensensi",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5382",
		visibility = 1,
		story_id = "WENSENSI1",
		target_id_for_client = 50003,
		id = 5381,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5382] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5283,
		type = 5,
		name = "동생의 우울 ",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5383",
		visibility = 1,
		story_id = "WENSENSI2",
		target_id_for_client = 0,
		id = 5382,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5383] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5284,
		type = 5,
		name = "동생의 생각 ",
		count_inherit = 0,
		desc = "빈센스를 포함한 함대를 출격시켜\n 20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5384",
		visibility = 1,
		story_id = "WENSENSI3",
		target_id_for_client = 10310,
		id = 5383,
		target_num = 20,
		fix_task = 0,
		target_id = "10310",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5384] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5285,
		type = 5,
		name = "동생의 실망 ",
		count_inherit = 0,
		desc = "빈센스를 포함한 함대로 데일리 챌린지를 \n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5385",
		visibility = 1,
		story_id = "WENSENSI4",
		target_id_for_client = 10310,
		id = 5384,
		target_num = 3,
		fix_task = 0,
		target_id = "10310",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5385] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5286,
		type = 5,
		name = "동생의 결심 ",
		count_inherit = 0,
		desc = "빈센스의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5386",
		visibility = 1,
		story_id = "WENSENSI5",
		target_id_for_client = 10310,
		id = 5385,
		target_num = 10000,
		fix_task = 0,
		target_id = "10310",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5386] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5287,
		type = 5,
		name = "동생의 노력 ",
		count_inherit = 0,
		desc = "빈센스의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5387",
		visibility = 1,
		story_id = "WENSENSI6",
		target_id_for_client = 103104,
		id = 5386,
		target_num = 1,
		fix_task = 0,
		target_id = "103104",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5387] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5288,
		type = 5,
		name = "동생의 웃음 ",
		count_inherit = 0,
		desc = "빈센스의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "wensensi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "WENSENSI7",
		target_id_for_client = 10310,
		id = 5387,
		target_num = 100,
		fix_task = 0,
		target_id = "10310",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5391] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5289,
		type = 5,
		name = "메이드단, 청소 중",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xiefeierde",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5392",
		visibility = 1,
		story_id = "XIEFEIERDE1",
		target_id_for_client = 50003,
		id = 5391,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5392] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5290,
		type = 5,
		name = "모든 것은 ‘청소’를 위해",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5393",
		visibility = 1,
		story_id = "XIEFEIERDE2",
		target_id_for_client = 0,
		id = 5392,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5393] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5291,
		type = 5,
		name = "메이드의 취미",
		count_inherit = 0,
		desc = "셰필드를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5394",
		visibility = 1,
		story_id = "XIEFEIERDE3",
		target_id_for_client = 20208,
		id = 5393,
		target_num = 20,
		fix_task = 0,
		target_id = "20208",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5394] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5292,
		type = 5,
		name = "자연스러운 습관",
		count_inherit = 0,
		desc = "셰필드를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5395",
		visibility = 1,
		story_id = "XIEFEIERDE4",
		target_id_for_client = 20208,
		id = 5394,
		target_num = 3,
		fix_task = 0,
		target_id = "20208",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5395] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5293,
		type = 5,
		name = "휴일의 약속",
		count_inherit = 0,
		desc = "셰필드의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5396",
		visibility = 1,
		story_id = "XIEFEIERDE5",
		target_id_for_client = 20208,
		id = 5395,
		target_num = 10000,
		fix_task = 0,
		target_id = "20208",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16012,
				1
			}
		}
	},
	[5396] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5294,
		type = 5,
		name = "셰필드의 마음-상",
		count_inherit = 0,
		desc = "셰필드의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5397",
		visibility = 1,
		story_id = "XIEFEIERDE6",
		target_id_for_client = 202084,
		id = 5396,
		target_num = 1,
		fix_task = 0,
		target_id = "202084",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5397] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5295,
		type = 5,
		name = "셰필드의 마음-하",
		count_inherit = 0,
		desc = "셰필드의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xiefeierde",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XIEFEIERDE7",
		target_id_for_client = 20208,
		id = 5397,
		target_num = 100,
		fix_task = 0,
		target_id = "20208",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5401] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5296,
		type = 5,
		name = "메이드로서...... ",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "tianlangxing",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5402",
		visibility = 1,
		story_id = "TIANLANGXING1",
		target_id_for_client = 50003,
		id = 5401,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5402] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5297,
		type = 5,
		name = "폐하의 최고 지령 ",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5403",
		visibility = 1,
		story_id = "TIANLANGXING2",
		target_id_for_client = 0,
		id = 5402,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5403] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5298,
		type = 5,
		name = "메이드대의 지원 ",
		count_inherit = 0,
		desc = "시리우스를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5404",
		visibility = 1,
		story_id = "TIANLANGXING3",
		target_id_for_client = 20220,
		id = 5403,
		target_num = 20,
		fix_task = 0,
		target_id = "20220",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5404] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5299,
		type = 5,
		name = "Big seven으로부터의 조언 ",
		count_inherit = 0,
		desc = "시리우스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5405",
		visibility = 1,
		story_id = "TIANLANGXING4",
		target_id_for_client = 20220,
		id = 5404,
		target_num = 3,
		fix_task = 0,
		target_id = "20220",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5405] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5300,
		type = 5,
		name = "손잡고 춤추다 ",
		count_inherit = 0,
		desc = "시리우스의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5406",
		visibility = 1,
		story_id = "TIANLANGXING5",
		target_id_for_client = 20220,
		id = 5405,
		target_num = 10000,
		fix_task = 0,
		target_id = "20220",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5406] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5301,
		type = 5,
		name = "의외의 사건 ",
		count_inherit = 0,
		desc = "시리우스의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5407",
		visibility = 1,
		story_id = "TIANLANGXING6",
		target_id_for_client = 202204,
		id = 5406,
		target_num = 1,
		fix_task = 0,
		target_id = "202204",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5407] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5302,
		type = 5,
		name = "밤하늘에 반짝이는 별빛 ",
		count_inherit = 0,
		desc = "시리우스의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "tianlangxing",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "TIANLANGXING7",
		target_id_for_client = 20220,
		id = 5407,
		target_num = 100,
		fix_task = 0,
		target_id = "20220",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18013,
				1
			}
		}
	},
	[5411] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5303,
		type = 5,
		name = "폐하와의 아침",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "yanzhan",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5412",
		visibility = 1,
		story_id = "YANZHAN1",
		target_id_for_client = 50003,
		id = 5411,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5412] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5304,
		type = 5,
		name = "비서함의 업무",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5413",
		visibility = 1,
		story_id = "YANZHAN2",
		target_id_for_client = 0,
		id = 5412,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5413] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5305,
		type = 5,
		name = "질풍의 올드 레이디",
		count_inherit = 0,
		desc = "워스파이트를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5414",
		visibility = 1,
		story_id = "YANZHAN3",
		target_id_for_client = 20502,
		id = 5413,
		target_num = 20,
		fix_task = 0,
		target_id = "20502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5414] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5306,
		type = 5,
		name = "서로에게 끌리는 용자들",
		count_inherit = 0,
		desc = "워스파이트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5415",
		visibility = 1,
		story_id = "YANZHAN4",
		target_id_for_client = 20502,
		id = 5414,
		target_num = 3,
		fix_task = 0,
		target_id = "20502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5415] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5307,
		type = 5,
		name = "별거 아닌 고민",
		count_inherit = 0,
		desc = "워스파이트의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5416",
		visibility = 1,
		story_id = "YANZHAN5",
		target_id_for_client = 20502,
		id = 5415,
		target_num = 10000,
		fix_task = 0,
		target_id = "20502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5416] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5308,
		type = 5,
		name = "폐하의 배려?",
		count_inherit = 0,
		desc = "워스파이트의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 33,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5417",
		visibility = 1,
		story_id = "YANZHAN6",
		target_id_for_client = 20502,
		id = 5416,
		target_num = 6,
		fix_task = 0,
		target_id = "20502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				1
			}
		}
	},
	[5417] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5309,
		type = 5,
		name = "수호의 검",
		count_inherit = 0,
		desc = "워스파이트의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "yanzhan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "YANZHAN7",
		target_id_for_client = 20502,
		id = 5417,
		target_num = 100,
		fix_task = 0,
		target_id = "20502",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18023,
				1
			}
		}
	},
	[5421] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5310,
		type = 5,
		name = "회상 ",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xianggelila",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5422",
		visibility = 1,
		story_id = "XIANGGELILA1",
		target_id_for_client = 50003,
		id = 5421,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5422] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5311,
		type = 5,
		name = "동료의 고민 ",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5423",
		visibility = 1,
		story_id = "XIANGGELILA2",
		target_id_for_client = 0,
		id = 5422,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5423] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5312,
		type = 5,
		name = "궁합이…찰떡? ",
		count_inherit = 0,
		desc = "샹그릴라를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5424",
		visibility = 1,
		story_id = "XIANGGELILA3",
		target_id_for_client = 10738,
		id = 5423,
		target_num = 20,
		fix_task = 0,
		target_id = "10738",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5424] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5313,
		type = 5,
		name = "탐문?·상 ",
		count_inherit = 0,
		desc = "샹그릴라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5425",
		visibility = 1,
		story_id = "XIANGGELILA4",
		target_id_for_client = 10738,
		id = 5424,
		target_num = 3,
		fix_task = 0,
		target_id = "10738",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5425] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5314,
		type = 5,
		name = "탐문?·하 ",
		count_inherit = 0,
		desc = "샹그릴라의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5426",
		visibility = 1,
		story_id = "XIANGGELILA5",
		target_id_for_client = 10738,
		id = 5425,
		target_num = 10000,
		fix_task = 0,
		target_id = "10738",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5426] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5315,
		type = 5,
		name = "비장의 카드는…. ",
		count_inherit = 0,
		desc = "샹그릴라의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5427",
		visibility = 1,
		story_id = "XIANGGELILA6",
		target_id_for_client = 107384,
		id = 5426,
		target_num = 1,
		fix_task = 0,
		target_id = "107384",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5427] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5316,
		type = 5,
		name = "전투가 끝난 후 ",
		count_inherit = 0,
		desc = "샹그릴라의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xianggelila",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XIANGGELILA7",
		target_id_for_client = 10738,
		id = 5427,
		target_num = 100,
		fix_task = 0,
		target_id = "10738",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5441] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5324,
		type = 5,
		name = "소망",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "sipeibojue",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5442",
		visibility = 1,
		story_id = "SIPEIBOJUE1",
		target_id_for_client = 50003,
		id = 5441,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5442] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5325,
		type = 5,
		name = "우연",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5443",
		visibility = 1,
		story_id = "SIPEIBOJUE2",
		target_id_for_client = 0,
		id = 5442,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5443] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5326,
		type = 5,
		name = "전우",
		count_inherit = 0,
		desc = "아드미랄 그라프 슈피를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5444",
		visibility = 1,
		story_id = "SIPEIBOJUE3",
		target_id_for_client = 40305,
		id = 5443,
		target_num = 20,
		fix_task = 0,
		target_id = "40305",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5444] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5327,
		type = 5,
		name = "동료",
		count_inherit = 0,
		desc = "아드미랄 그라프 슈피를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5445",
		visibility = 1,
		story_id = "SIPEIBOJUE4",
		target_id_for_client = 40305,
		id = 5444,
		target_num = 3,
		fix_task = 0,
		target_id = "40305",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5445] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5328,
		type = 5,
		name = "고독",
		count_inherit = 0,
		desc = "아드미랄 그라프 슈피의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5446",
		visibility = 1,
		story_id = "SIPEIBOJUE5",
		target_id_for_client = 40305,
		id = 5445,
		target_num = 10000,
		fix_task = 0,
		target_id = "40305",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5446] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5329,
		type = 5,
		name = "무게",
		count_inherit = 0,
		desc = "아드미랄 그라프 슈피의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5447",
		visibility = 1,
		story_id = "SIPEIBOJUE6",
		target_id_for_client = 403054,
		id = 5446,
		target_num = 1,
		fix_task = 0,
		target_id = "403054",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5447] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5330,
		type = 5,
		name = "온화",
		count_inherit = 0,
		desc = "아드미랄 그라프 슈피의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "sipeibojue",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SIPEIBOJUE7",
		target_id_for_client = 40305,
		id = 5447,
		target_num = 100,
		fix_task = 0,
		target_id = "40305",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18013,
				1
			}
		}
	},
	[5451] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5331,
		type = 5,
		name = "의외의 구세주",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5452",
		visibility = 1,
		story_id = "QIAOZHIWUSHI1",
		target_id_for_client = 50003,
		id = 5451,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5452] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5332,
		type = 5,
		name = "개성이라는 것...",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5453",
		visibility = 1,
		story_id = "QIAOZHIWUSHI2",
		target_id_for_client = 0,
		id = 5452,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5453] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5333,
		type = 5,
		name = "황후 폐하",
		count_inherit = 0,
		desc = "킹 조지 5세를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5454",
		visibility = 1,
		story_id = "QIAOZHIWUSHI3",
		target_id_for_client = 20505,
		id = 5453,
		target_num = 20,
		fix_task = 0,
		target_id = "20505",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5454] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5334,
		type = 5,
		name = "기사장의 지휘",
		count_inherit = 0,
		desc = "킹 조지 5세를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5455",
		visibility = 1,
		story_id = "QIAOZHIWUSHI4",
		target_id_for_client = 20505,
		id = 5454,
		target_num = 3,
		fix_task = 0,
		target_id = "20505",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5455] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5335,
		type = 5,
		name = "지도자의 수업",
		count_inherit = 0,
		desc = "킹 조지 5세의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5456",
		visibility = 1,
		story_id = "QIAOZHIWUSHI5",
		target_id_for_client = 20505,
		id = 5455,
		target_num = 10000,
		fix_task = 0,
		target_id = "20505",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5456] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5336,
		type = 5,
		name = "오늘의 저녁",
		count_inherit = 0,
		desc = "킹 조지 5세의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5457",
		visibility = 1,
		story_id = "QIAOZHIWUSHI6",
		target_id_for_client = 205054,
		id = 5456,
		target_num = 1,
		fix_task = 0,
		target_id = "205054",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				1
			}
		}
	},
	[5457] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5337,
		type = 5,
		name = "염원",
		count_inherit = 0,
		desc = "킹 조지 5세의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "qiaozhiwushi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "QIAOZHIWUSHI7",
		target_id_for_client = 20505,
		id = 5457,
		target_num = 100,
		fix_task = 0,
		target_id = "20505",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18023,
				1
			}
		}
	},
	[5461] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5338,
		type = 5,
		name = "좋은 아침, 지휘관!",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5462",
		visibility = 1,
		story_id = "U556STORY1",
		target_id_for_client = 50003,
		id = 5461,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5462] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5339,
		type = 5,
		name = "지휘관! 바빠?",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5463",
		visibility = 1,
		story_id = "U556STORY2",
		target_id_for_client = 0,
		id = 5462,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5463] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5340,
		type = 5,
		name = "지휘관 찾았다!",
		count_inherit = 0,
		desc = "U-556를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5464",
		visibility = 1,
		story_id = "U556STORY3",
		target_id_for_client = 40804,
		id = 5463,
		target_num = 20,
		fix_task = 0,
		target_id = "40804",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5464] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5341,
		type = 5,
		name = "예약했어?",
		count_inherit = 0,
		desc = "U-556를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5465",
		visibility = 1,
		story_id = "U556STORY4",
		target_id_for_client = 0,
		id = 5464,
		target_num = 1,
		fix_task = 0,
		target_id = {
			305,
			405,
			505,
			605,
			705,
			805,
			905,
			1005
		},
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5465] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5342,
		type = 5,
		name = "필요없는 짓?",
		count_inherit = 0,
		desc = "U-556의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5466",
		visibility = 1,
		story_id = "U556STORY5",
		target_id_for_client = 40804,
		id = 5465,
		target_num = 10000,
		fix_task = 0,
		target_id = "40804",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5466] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5343,
		type = 5,
		name = "거만한 맹세",
		count_inherit = 0,
		desc = "U-556의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5467",
		visibility = 1,
		story_id = "U556STORY6",
		target_id_for_client = 408044,
		id = 5466,
		target_num = 1,
		fix_task = 0,
		target_id = "408044",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				1
			}
		}
	},
	[5467] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5344,
		type = 5,
		name = "약속!",
		count_inherit = 0,
		desc = "U-556의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "u556",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "U556STORY7",
		target_id_for_client = 40804,
		id = 5467,
		target_num = 100,
		fix_task = 0,
		target_id = "40804",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				2
			}
		}
	},
	[5471] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5345,
		type = 5,
		name = "수고했어!",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "jiqi",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5472",
		visibility = 1,
		story_id = "JIQI1",
		target_id_for_client = 50003,
		id = 5471,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5472] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5346,
		type = 5,
		name = "정의!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5473",
		visibility = 1,
		story_id = "JIQI2",
		target_id_for_client = 0,
		id = 5472,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5473] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5347,
		type = 5,
		name = "돌격!",
		count_inherit = 0,
		desc = "카발라를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5474",
		visibility = 1,
		story_id = "JIQI3",
		target_id_for_client = 10803,
		id = 5473,
		target_num = 20,
		fix_task = 0,
		target_id = "10803",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5474] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5348,
		type = 5,
		name = "의외!",
		count_inherit = 0,
		desc = "카발라를 포함한 함대로 구조 신호 스테이지를\n1회 클리어 한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5475",
		visibility = 1,
		story_id = "JIQI4",
		target_id_for_client = 0,
		id = 5474,
		target_num = 1,
		fix_task = 0,
		target_id = {
			305,
			405,
			505,
			605,
			705,
			805,
			905,
			1005
		},
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5475] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5349,
		type = 5,
		name = "이야기!",
		count_inherit = 0,
		desc = "카발라의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5476",
		visibility = 1,
		story_id = "JIQI5",
		target_id_for_client = 10803,
		id = 5475,
		target_num = 10000,
		fix_task = 0,
		target_id = "10803",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5476] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5350,
		type = 5,
		name = "성숙!",
		count_inherit = 0,
		desc = "카발라의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5477",
		visibility = 1,
		story_id = "JIQI6",
		target_id_for_client = 108034,
		id = 5476,
		target_num = 1,
		fix_task = 0,
		target_id = "108034",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18032,
				1
			}
		}
	},
	[5477] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5351,
		type = 5,
		name = "데이트!",
		count_inherit = 0,
		desc = "카발라의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "jiqi",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "JIQI7",
		target_id_for_client = 10803,
		id = 5477,
		target_num = 100,
		fix_task = 0,
		target_id = "10803",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18033,
				1
			}
		}
	},
	[5481] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5352,
		type = 5,
		name = "아침 인사(?)",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "zhala",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5482",
		visibility = 1,
		story_id = "ZHALA1",
		target_id_for_client = 50003,
		id = 5481,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5482] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5353,
		type = 5,
		name = "자상한 언니?",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5483",
		visibility = 1,
		story_id = "ZHALA2",
		target_id_for_client = 0,
		id = 5482,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5483] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5354,
		type = 5,
		name = "자상해지는 지휘관",
		count_inherit = 0,
		desc = "차라를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5484",
		visibility = 1,
		story_id = "ZHALA3",
		target_id_for_client = 60302,
		id = 5483,
		target_num = 20,
		fix_task = 0,
		target_id = "60302",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5484] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5355,
		type = 5,
		name = "오후의 한담",
		count_inherit = 0,
		desc = "차라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5485",
		visibility = 1,
		story_id = "ZHALA4",
		target_id_for_client = 60302,
		id = 5484,
		target_num = 3,
		fix_task = 0,
		target_id = "60302",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5485] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5356,
		type = 5,
		name = "악마의 속삭임",
		count_inherit = 0,
		desc = "차라의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5486",
		visibility = 1,
		story_id = "ZHALA5",
		target_id_for_client = 60302,
		id = 5485,
		target_num = 10000,
		fix_task = 0,
		target_id = "60302",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5486] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5357,
		type = 5,
		name = "지휘관의 수난일",
		count_inherit = 0,
		desc = "차라의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5487",
		visibility = 1,
		story_id = "ZHALA6",
		target_id_for_client = 603024,
		id = 5486,
		target_num = 1,
		fix_task = 0,
		target_id = "603024",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5487] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5358,
		type = 5,
		name = "빛나는 밤하늘",
		count_inherit = 0,
		desc = "차라의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "zhala",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "ZHALA7",
		target_id_for_client = 60302,
		id = 5487,
		target_num = 100,
		fix_task = 0,
		target_id = "60302",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18013,
				1
			}
		}
	},
	[5491] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5359,
		type = 5,
		name = "승리의 서광",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "afuleer",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5492",
		visibility = 1,
		story_id = "AFULEER1",
		target_id_for_client = 50003,
		id = 5491,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5492] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5360,
		type = 5,
		name = "그리운 고향",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5493",
		visibility = 1,
		story_id = "AFULEER2",
		target_id_for_client = 0,
		id = 5492,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5493] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5361,
		type = 5,
		name = "특별한 환영회",
		count_inherit = 0,
		desc = "아브로라를 포함한 함대를 출격시켜\n20회 승리한다",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5494",
		visibility = 1,
		story_id = "AFULEER3",
		target_id_for_client = 70201,
		id = 5493,
		target_num = 20,
		fix_task = 0,
		target_id = "70201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5494] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5362,
		type = 5,
		name = "똑같은 ‘노병’",
		count_inherit = 0,
		desc = "아브로라를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5495",
		visibility = 1,
		story_id = "AFULEER4",
		target_id_for_client = 70201,
		id = 5494,
		target_num = 3,
		fix_task = 0,
		target_id = "70201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5495] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5363,
		type = 5,
		name = "브레이크",
		count_inherit = 0,
		desc = "아브로라의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5496",
		visibility = 1,
		story_id = "AFULEER5",
		target_id_for_client = 70201,
		id = 5495,
		target_num = 10000,
		fix_task = 0,
		target_id = "70201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5496] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5364,
		type = 5,
		name = "진정한 실력",
		count_inherit = 0,
		desc = "아브로라의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5497",
		visibility = 1,
		story_id = "AFULEER6",
		target_id_for_client = 702014,
		id = 5496,
		target_num = 1,
		fix_task = 0,
		target_id = "702014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5497] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5365,
		type = 5,
		name = "그래도 서광은 비춘다",
		count_inherit = 0,
		desc = "아브로라의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "afuleer",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "AFULEER7",
		target_id_for_client = 70201,
		id = 5497,
		target_num = 100,
		fix_task = 0,
		target_id = "70201",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18013,
				1
			}
		}
	},
	[5501] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5366,
		type = 5,
		name = "울적한 지휘관?",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다.",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "juanbo",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5502",
		visibility = 1,
		story_id = "JUANBO1",
		target_id_for_client = 50003,
		id = 5501,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5502] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5367,
		type = 5,
		name = "{namecode:162}가 도와줄게!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5503",
		visibility = 1,
		story_id = "JUANBO2",
		target_id_for_client = 0,
		id = 5502,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5503] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5368,
		type = 5,
		name = "{namecode:162}는 오늘도 즐거워!",
		count_inherit = 0,
		desc = "{namecode:162}를 포함한 함대를 출격시켜\n20회 승리한다.",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5504",
		visibility = 1,
		story_id = "JUANBO3",
		target_id_for_client = 30180,
		id = 5503,
		target_num = 20,
		fix_task = 0,
		target_id = "30180",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5504] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5369,
		type = 5,
		name = "이름하여——해피 지휘관 작전!·上",
		count_inherit = 0,
		desc = "{namecode:162}를 포함한 함대로 데일리 챌린지를\n3회 클리어한다.",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5505",
		visibility = 1,
		story_id = "JUANBO4",
		target_id_for_client = 30180,
		id = 5504,
		target_num = 3,
		fix_task = 0,
		target_id = "30180",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5505] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5370,
		type = 5,
		name = "이름하여——해피 지휘관 작전!·下",
		count_inherit = 0,
		desc = "{namecode:162}의 호감도를 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5506",
		visibility = 1,
		story_id = "JUANBO5",
		target_id_for_client = 30180,
		id = 5505,
		target_num = 10000,
		fix_task = 0,
		target_id = "30180",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5506] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5371,
		type = 5,
		name = "웃지 않는 지휘관",
		count_inherit = 0,
		desc = "{namecode:162}의 한계돌파를 3회 진행한다.",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5507",
		visibility = 1,
		story_id = "JUANBO6",
		target_id_for_client = 301804,
		id = 5506,
		target_num = 1,
		fix_task = 0,
		target_id = "301804",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
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				10
			},
			{
				2,
				18002,
				1
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		}
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		guild_coin_award = 0,
		award = 5372,
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		desc = "{namecode:162}의 레벨을 100까지 달성한다.",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "juanbo",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "JUANBO7",
		target_id_for_client = 30180,
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		target_num = 100,
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		open_need = {},
		award_display = {
			{
				1,
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			{
				1,
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			{
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		is_head = 0,
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		award = 5373,
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		name = "인디짱 강화 시작!",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "botelan",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5512",
		visibility = 1,
		story_id = "BOTELAN1",
		target_id_for_client = 50003,
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		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		},
		scene = {
			"BACKYARD"
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		guild_coin_award = 0,
		award = 5374,
		type = 5,
		name = "난공불락! 강제 개방!",
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		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "botelan",
		scene = "",
		award_choice = "",
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		next_task = "5513",
		visibility = 1,
		story_id = "BOTELAN2",
		target_id_for_client = 0,
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		open_need = {},
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			{
				1,
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		target_id_2 = "",
		sub_type = 18,
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		story_icon = "botelan",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "5514",
		visibility = 1,
		story_id = "BOTELAN3",
		target_id_for_client = 10306,
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		open_need = {},
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			{
				1,
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				100
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		award = 5376,
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		name = "어색한 관계",
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		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "botelan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5515",
		visibility = 1,
		story_id = "BOTELAN4",
		target_id_for_client = 10306,
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		fix_task = 0,
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			{
				1,
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				100
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	[5515] = {
		is_head = 0,
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		award = 5377,
		type = 5,
		name = "운명의 출격",
		count_inherit = 0,
		desc = "포틀랜드의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "botelan",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5516",
		visibility = 1,
		story_id = "BOTELAN5",
		target_id_for_client = 10306,
		id = 5515,
		target_num = 10000,
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		target_id = "10306",
		open_need = {},
		award_display = {
			{
				1,
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			{
				1,
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			{
				2,
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	[5516] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5378,
		type = 5,
		name = "진정으로 중요한 일",
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		desc = "포틀랜드의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "botelan",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "5517",
		visibility = 1,
		story_id = "BOTELAN6",
		target_id_for_client = 103064,
		id = 5516,
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		fix_task = 0,
		target_id = "103064",
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		award_display = {
			{
				1,
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			{
				1,
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			{
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	[5517] = {
		is_head = 0,
		guild_coin_award = 0,
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		type = 5,
		name = "동경의 행복",
		count_inherit = 0,
		desc = "포틀랜드의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "botelan",
		scene = "",
		award_choice = "",
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		priority_type = 0,
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		story_id = "BOTELAN7",
		target_id_for_client = 10306,
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		target_num = 100,
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		target_id = "10306",
		open_need = {},
		award_display = {
			{
				1,
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				100
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			{
				1,
				6,
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			{
				2,
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		guild_coin_award = 0,
		award = 5380,
		type = 5,
		name = "특별한 장소",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "guanghui",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5522",
		visibility = 1,
		story_id = "GUANGHUI1",
		target_id_for_client = 50003,
		id = 5521,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
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				100
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		scene = {
			"BACKYARD"
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		guild_coin_award = 0,
		award = 5381,
		type = 5,
		name = "고민상담 ",
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		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
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		next_task = "5523",
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		story_id = "GUANGHUI2",
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		award_display = {
			{
				1,
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		name = "의외의 사건 ",
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		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5524",
		visibility = 1,
		story_id = "GUANGHUI3",
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			{
				1,
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		name = "두근두근 스킨십 ",
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		sub_type = 19,
		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "5525",
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		story_id = "GUANGHUI4",
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				1,
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		type = 5,
		name = "동생의 한 마디 ",
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		desc = "일러스트리어스의 호감도를 100까지 달성한다",
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		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
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		next_task = "5526",
		visibility = 1,
		story_id = "GUANGHUI5",
		target_id_for_client = 20703,
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				1,
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			{
				1,
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			{
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		award = 5385,
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		name = "다시 잡은 손 ",
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		desc = "일러스트리어스의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5527",
		visibility = 1,
		story_id = "GUANGHUI6",
		target_id_for_client = 207034,
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		target_id = "207034",
		open_need = {},
		award_display = {
			{
				1,
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			{
				1,
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			{
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		guild_coin_award = 0,
		award = 5386,
		type = 5,
		name = "두 사람의 특별 장소 ",
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		desc = "일러스트리어스의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "guanghui",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "GUANGHUI7",
		target_id_for_client = 20703,
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		target_id = "20703",
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		award_display = {
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			{
				1,
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			{
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		award = 5387,
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		name = "밝고 활발한 비서함",
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		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "fanji",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5532",
		visibility = 1,
		story_id = "FANJI1",
		target_id_for_client = 50003,
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		open_need = {},
		award_display = {
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		award = 5388,
		type = 5,
		name = "자매와 지휘관",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5533",
		visibility = 1,
		story_id = "FANJI2",
		target_id_for_client = 0,
		id = 5532,
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	[5533] = {
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		award = 5389,
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		name = "“예민”한 친구",
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		desc = "리펄스를 포함한 함대를 출격시켜\n20회 승리한다",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5534",
		visibility = 1,
		story_id = "FANJI3",
		target_id_for_client = 20402,
		id = 5533,
		target_num = 20,
		fix_task = 0,
		target_id = "20402",
		open_need = {},
		award_display = {
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	[5534] = {
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		guild_coin_award = 0,
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		name = "망설임",
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		desc = "리펄스를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5535",
		visibility = 1,
		story_id = "FANJI4",
		target_id_for_client = 20402,
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		target_num = 3,
		fix_task = 0,
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		open_need = {},
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	[5535] = {
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		award = 5391,
		type = 5,
		name = "스쳐 지나간",
		count_inherit = 0,
		desc = "리펄스의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5536",
		visibility = 1,
		story_id = "FANJI5",
		target_id_for_client = 20402,
		id = 5535,
		target_num = 10000,
		fix_task = 0,
		target_id = "20402",
		open_need = {},
		award_display = {
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			{
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	[5536] = {
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		guild_coin_award = 0,
		award = 5392,
		type = 5,
		name = "빛나는 미소",
		count_inherit = 0,
		desc = "리펄스의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5537",
		visibility = 1,
		story_id = "FANJI6",
		target_id_for_client = 204024,
		id = 5536,
		target_num = 1,
		fix_task = 0,
		target_id = "204024",
		open_need = {},
		award_display = {
			{
				1,
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				100
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			{
				1,
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			{
				2,
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	[5537] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5393,
		type = 5,
		name = "선택의 이유",
		count_inherit = 0,
		desc = "리펄스의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "fanji",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "FANJI7",
		target_id_for_client = 20402,
		id = 5537,
		target_num = 100,
		fix_task = 0,
		target_id = "20402",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18022,
				2
			}
		}
	},
	[5541] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5394,
		type = 5,
		name = "이전보다 더…",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5542",
		visibility = 1,
		story_id = "XIPEIER1",
		target_id_for_client = 50003,
		id = 5541,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5542] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5395,
		type = 5,
		name = "히퍼는 침착해",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5543",
		visibility = 1,
		story_id = "XIPEIER2",
		target_id_for_client = 0,
		id = 5542,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5543] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5396,
		type = 5,
		name = "실마리가 있는 곳",
		count_inherit = 0,
		desc = "아드미럴 히퍼를 포함한 함대를 출격시켜\n20회 승리한다",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5544",
		visibility = 1,
		story_id = "XIPEIER3",
		target_id_for_client = 40301,
		id = 5543,
		target_num = 20,
		fix_task = 0,
		target_id = "40301",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5544] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5397,
		type = 5,
		name = "임해의 바이크 여행",
		count_inherit = 0,
		desc = "아드미럴 히퍼를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5545",
		visibility = 1,
		story_id = "XIPEIER4",
		target_id_for_client = 40301,
		id = 5544,
		target_num = 3,
		fix_task = 0,
		target_id = "40301",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5545] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5398,
		type = 5,
		name = "작전회의(?)",
		count_inherit = 0,
		desc = "아드미럴 히퍼의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5546",
		visibility = 1,
		story_id = "XIPEIER5",
		target_id_for_client = 40301,
		id = 5545,
		target_num = 10000,
		fix_task = 0,
		target_id = "40301",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16002,
				1
			}
		}
	},
	[5546] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5399,
		type = 5,
		name = "용감한 돌격",
		count_inherit = 0,
		desc = "아드미럴 히퍼의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5547",
		visibility = 1,
		story_id = "XIPEIER6",
		target_id_for_client = 403014,
		id = 5546,
		target_num = 1,
		fix_task = 0,
		target_id = "403014",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5547] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5400,
		type = 5,
		name = "일생의 약속",
		count_inherit = 0,
		desc = "아드미럴 히퍼의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "xipeierhaijunshangjiang",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XIPEIER7",
		target_id_for_client = 40301,
		id = 5547,
		target_num = 100,
		fix_task = 0,
		target_id = "40301",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[5551] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5401,
		type = 5,
		name = "켄트 선수, 스퍼트!",
		count_inherit = 0,
		desc = "어뢰 튀김을 3개 제출한다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "kente",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5552",
		visibility = 1,
		story_id = "KENTE1",
		target_id_for_client = 50003,
		id = 5551,
		target_num = 3,
		fix_task = 0,
		target_id = "50003",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		},
		scene = {
			"BACKYARD"
		}
	},
	[5552] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5402,
		type = 5,
		name = "켄트 선수 무방비!",
		count_inherit = 0,
		desc = "임의의 함선소녀를 10회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5553",
		visibility = 1,
		story_id = "KENTE2",
		target_id_for_client = 0,
		id = 5552,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5553] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5403,
		type = 5,
		name = "고마운 마음",
		count_inherit = 0,
		desc = "켄트를 포함한 함대를 출격시켜\n20회 승리한다",
		target_id_2 = "",
		sub_type = 18,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5554",
		visibility = 1,
		story_id = "KENTE3",
		target_id_for_client = 20303,
		id = 5553,
		target_num = 20,
		fix_task = 0,
		target_id = "20303",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5554] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5404,
		type = 5,
		name = "뜻밖의 만남!",
		count_inherit = 0,
		desc = "켄트를 포함한 함대로 데일리 챌린지를\n3회 클리어한다",
		target_id_2 = "",
		sub_type = 19,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5555",
		visibility = 1,
		story_id = "KENTE4",
		target_id_for_client = 20303,
		id = 5554,
		target_num = 3,
		fix_task = 0,
		target_id = "20303",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			}
		}
	},
	[5555] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5405,
		type = 5,
		name = "켄트 선수의 비밀!",
		count_inherit = 0,
		desc = "켄트의 호감도를 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1012,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5556",
		visibility = 1,
		story_id = "KENTE5",
		target_id_for_client = 20303,
		id = 5555,
		target_num = 10000,
		fix_task = 0,
		target_id = "20303",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				5
			},
			{
				2,
				16022,
				1
			}
		}
	},
	[5556] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5406,
		type = 5,
		name = "어두운 밤의 빛!",
		count_inherit = 0,
		desc = "켄트의 한계돌파를 3회 진행한다",
		target_id_2 = "",
		sub_type = 35,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "5557",
		visibility = 1,
		story_id = "KENTE6",
		target_id_for_client = 203034,
		id = 5556,
		target_num = 1,
		fix_task = 0,
		target_id = "203034",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				1
			}
		}
	},
	[5557] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 5407,
		type = 5,
		name = "영원히 함께!",
		count_inherit = 0,
		desc = "켄트의 레벨을 100까지 달성한다",
		target_id_2 = "",
		sub_type = 1013,
		added_tip = 1,
		story_icon = "kente",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "KENTE7",
		target_id_for_client = 20303,
		id = 5557,
		target_num = 100,
		fix_task = 0,
		target_id = "20303",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
			},
			{
				1,
				6,
				10
			},
			{
				2,
				18012,
				2
			}
		}
	},
	[6001] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6001,
		type = 2,
		name = "어려움·근해 연습 ",
		count_inherit = 0,
		desc = "어려움·1-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10101,
		id = 6001,
		target_num = 1,
		fix_task = 0,
		target_id = "10101",
		open_need = {},
		award_display = {
			{
				2,
				18002,
				2
			}
		}
	},
	[6002] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6002,
		type = 2,
		name = "어려움·치욕의 날",
		count_inherit = 0,
		desc = "어려움·1-2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10102,
		id = 6002,
		target_num = 1,
		fix_task = 0,
		target_id = "10102",
		open_need = {},
		award_display = {
			{
				2,
				18012,
				2
			}
		}
	},
	[6003] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6003,
		type = 2,
		name = "어려움·불타오르는 군항",
		count_inherit = 0,
		desc = "어려움·1-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10103,
		id = 6003,
		target_num = 1,
		fix_task = 0,
		target_id = "10103",
		open_need = {},
		award_display = {
			{
				2,
				18022,
				2
			}
		}
	},
	[6004] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6004,
		type = 2,
		name = "어려움·동쪽에서 온 적",
		count_inherit = 0,
		desc = "어려움·1-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10104,
		id = 6004,
		target_num = 1,
		fix_task = 0,
		target_id = "10104",
		open_need = {},
		award_display = {
			{
				2,
				18032,
				2
			}
		}
	},
	[6005] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6005,
		type = 2,
		name = "어려움·툴라기섬 지원",
		count_inherit = 0,
		desc = "어려움·2-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10201,
		id = 6005,
		target_num = 1,
		fix_task = 0,
		target_id = "10201",
		open_need = {},
		award_display = {
			{
				2,
				18002,
				2
			}
		}
	},
	[6006] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6006,
		type = 2,
		name = "어려움·태양에 드리운 먹구름",
		count_inherit = 0,
		desc = "어려움·2-2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10202,
		id = 6006,
		target_num = 1,
		fix_task = 0,
		target_id = "10202",
		open_need = {},
		award_display = {
			{
				2,
				18012,
				2
			}
		}
	},
	[6007] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6007,
		type = 2,
		name = "어려움·출전! 산호해",
		count_inherit = 0,
		desc = "어려움·2-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10203,
		id = 6007,
		target_num = 1,
		fix_task = 0,
		target_id = "10203",
		open_need = {},
		award_display = {
			{
				2,
				18022,
				2
			}
		}
	},
	[6008] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6008,
		type = 2,
		name = "어려움·구원, 요크타운",
		count_inherit = 0,
		desc = "어려움·2-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
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			{
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				18032,
				2
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				2
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				18033,
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			{
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				2
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		name = "어려움·거포 최후의 결전 ",
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		desc = "어려움·6-4의 모든 작전목표(★3)를 달성하라!",
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		name = "어려움·증원 저지",
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		desc = "어려움·7-1의 모든 작전목표(★3)를 달성하라!",
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		name = "어려움·난전",
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		award = 6027,
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		name = "어려움·기습",
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		desc = "어려움·7-3의 모든 작전목표(★3)를 달성하라!",
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		name = "어려움·예상 밖의 혼란",
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		desc = "어려움·7-4의 모든 작전목표(★3)를 달성하라!",
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		name = "어려움·차가운 바람",
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		desc = "어려움·8-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
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		desc = "어려움·8-2의 모든 작전목표(★3)를 달성하라!",
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		type = 2,
		name = "어려움·빙해의 거친 파도",
		count_inherit = 0,
		desc = "어려움·8-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10803,
		id = 6031,
		target_num = 1,
		fix_task = 0,
		target_id = "10803",
		open_need = {},
		award_display = {
			{
				2,
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				2
			},
			{
				2,
				15008,
				450
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		}
	},
	[6032] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6032,
		type = 2,
		name = "어려움·잊혀진 전장 ",
		count_inherit = 0,
		desc = "어려움·8-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10804,
		id = 6032,
		target_num = 1,
		fix_task = 0,
		target_id = "10804",
		open_need = {},
		award_display = {
			{
				2,
				18033,
				2
			},
			{
				2,
				15008,
				550
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		}
	},
	[6033] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6033,
		type = 2,
		name = "困难·不祥之夜",
		count_inherit = 0,
		desc = "어려움·9-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10901,
		id = 6033,
		target_num = 1,
		fix_task = 0,
		target_id = "10901",
		open_need = {},
		award_display = {
			{
				2,
				18003,
				2
			},
			{
				2,
				15008,
				250
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		}
	},
	[6034] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6034,
		type = 2,
		name = "困难·拦截作战",
		count_inherit = 0,
		desc = "어려움·9-2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10902,
		id = 6034,
		target_num = 1,
		fix_task = 0,
		target_id = "10902",
		open_need = {},
		award_display = {
			{
				2,
				18013,
				2
			},
			{
				2,
				15008,
				350
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		}
	},
	[6035] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6035,
		type = 2,
		name = "困难·黑夜中的光芒",
		count_inherit = 0,
		desc = "어려움·9-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10903,
		id = 6035,
		target_num = 1,
		fix_task = 0,
		target_id = "10903",
		open_need = {},
		award_display = {
			{
				2,
				18023,
				2
			},
			{
				2,
				15008,
				450
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		}
	},
	[6036] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6036,
		type = 2,
		name = "困难·海伦娜",
		count_inherit = 0,
		desc = "어려움·9-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10904,
		id = 6036,
		target_num = 1,
		fix_task = 0,
		target_id = "10904",
		open_need = {},
		award_display = {
			{
				2,
				18033,
				2
			},
			{
				2,
				15008,
				550
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		}
	},
	[6037] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6037,
		type = 2,
		name = "困难·再次出击，再次！",
		count_inherit = 0,
		desc = "어려움·10-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11001,
		id = 6037,
		target_num = 1,
		fix_task = 0,
		target_id = "11001",
		open_need = {},
		award_display = {
			{
				2,
				18003,
				2
			},
			{
				2,
				15008,
				250
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		}
	},
	[6038] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6038,
		type = 2,
		name = "困难·先发制人",
		count_inherit = 0,
		desc = "어려움·10-2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11002,
		id = 6038,
		target_num = 1,
		fix_task = 0,
		target_id = "11002",
		open_need = {},
		award_display = {
			{
				2,
				18013,
				2
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			{
				2,
				15008,
				350
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		}
	},
	[6039] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6039,
		type = 2,
		name = "困难·乘胜追击",
		count_inherit = 0,
		desc = "어려움·10-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11003,
		id = 6039,
		target_num = 1,
		fix_task = 0,
		target_id = "11003",
		open_need = {},
		award_display = {
			{
				2,
				18023,
				2
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			{
				2,
				15008,
				450
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		}
	},
	[6040] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6040,
		type = 2,
		name = "困难·回马枪",
		count_inherit = 0,
		desc = "어려움·10-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11004,
		id = 6040,
		target_num = 1,
		fix_task = 0,
		target_id = "11004",
		open_need = {},
		award_display = {
			{
				2,
				18033,
				2
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			{
				2,
				15008,
				550
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		}
	},
	[6041] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6041,
		type = 2,
		name = "困难·拂晓登陆！",
		count_inherit = 0,
		desc = "어려움·11-1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11101,
		id = 6041,
		target_num = 1,
		fix_task = 0,
		target_id = "11101",
		open_need = {},
		award_display = {
			{
				2,
				18003,
				2
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			{
				2,
				15008,
				250
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	[6042] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6042,
		type = 2,
		name = "困难·暴风雨之夜",
		count_inherit = 0,
		desc = "어려움·11-2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11102,
		id = 6042,
		target_num = 1,
		fix_task = 0,
		target_id = "11102",
		open_need = {},
		award_display = {
			{
				2,
				18013,
				2
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			{
				2,
				15008,
				350
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		}
	},
	[6043] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6043,
		type = 2,
		name = "困难·所罗门四骑士",
		count_inherit = 0,
		desc = "어려움·11-3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11103,
		id = 6043,
		target_num = 1,
		fix_task = 0,
		target_id = "11103",
		open_need = {},
		award_display = {
			{
				2,
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				2
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			{
				2,
				15008,
				450
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		}
	},
	[6044] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 6044,
		type = 2,
		name = "困难·撕裂黑夜！",
		count_inherit = 0,
		desc = "어려움·11-4의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 11104,
		id = 6044,
		target_num = 1,
		fix_task = 0,
		target_id = "11104",
		open_need = {},
		award_display = {
			{
				2,
				18033,
				2
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			{
				2,
				15008,
				550
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		}
	},
	[7001] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7001,
		type = 3,
		name = "적 함대 격퇴",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 1번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7001,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				120
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			{
				1,
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				20
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			{
				2,
				20001,
				1
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	},
	[7002] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7002,
		type = 3,
		name = "적 함대 소탕",
		count_inherit = 0,
		desc = "함대를 출격시켜, 1번 A 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 23,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7002,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				120
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			{
				1,
				2,
				20
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			{
				2,
				20001,
				1
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	[7003] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7003,
		type = 3,
		name = "적 함대 섬멸",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 3번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7003,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				300
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			{
				1,
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				50
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			{
				2,
				20001,
				1
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	[7004] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7004,
		type = 3,
		name = "소탕 작전",
		count_inherit = 0,
		desc = "적함을 50척 격침시켜라!",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7004,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				150
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	},
	[7005] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7005,
		type = 3,
		name = "요격 작전",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7005,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
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				600
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			{
				1,
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				100
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			{
				2,
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				1
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	},
	[7006] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7006,
		type = 3,
		name = "소탕 작전",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 10번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7006,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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				1
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			{
				2,
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	[7007] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7007,
		type = 3,
		name = "관례 작전I",
		count_inherit = 0,
		desc = "누적 소모 연료 500",
		target_id_2 = "",
		sub_type = 121,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7007,
		target_num = 500,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54011,
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	[7008] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7008,
		type = 3,
		name = "관례 작전II",
		count_inherit = 0,
		desc = "누적 소모 연료 800",
		target_id_2 = "",
		sub_type = 121,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7008,
		target_num = 800,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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			{
				1,
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	[7009] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7009,
		type = 3,
		name = "데일리 챌린지",
		count_inherit = 0,
		desc = "함대를 출격시켜, 데일리 챌린지를 1번 수행하라!",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7009,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				30
			},
			{
				2,
				54001,
				1
			}
		}
	},
	[7010] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7010,
		type = 3,
		name = "일일 하드 해역 ",
		count_inherit = 0,
		desc = "함대를 출격시켜, 메인 어려움 해역 1회 클리어. ",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7010,
		target_num = 1,
		fix_task = 0,
		target_id = {
			10101,
			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
			10302,
			10303,
			10304,
			10401,
			10402,
			10403,
			10404,
			10501,
			10502,
			10503,
			10504,
			10601,
			10602,
			10603,
			10604,
			10701,
			10702,
			10703,
			10704,
			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
			10903,
			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
		},
		open_need = {},
		award_display = {
			{
				2,
				59900,
				5
			},
			{
				2,
				54049,
				2
			}
		}
	},
	[7011] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7011,
		type = 3,
		name = "함대 연습",
		count_inherit = 0,
		desc = "연습에서 3번 승리하라!",
		target_id_2 = "",
		sub_type = 27,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 15,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1,
		id = 7011,
		target_num = 3,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {
			{
				1,
				3,
				100
			}
		}
	},
	[7012] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7012,
		type = 3,
		name = "지휘냥 훈련",
		count_inherit = 0,
		desc = "지휘냥 1마리 훈련",
		target_id_2 = "",
		sub_type = 170,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 40,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7012,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				20011,
				1
			},
			{
				1,
				8,
				10
			}
		}
	},
	[7013] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7013,
		type = 3,
		name = "개발 의뢰 완료",
		count_inherit = 0,
		desc = "개발 1회 진행하기",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7013,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				52004,
				1
			},
			{
				1,
				8,
				10
			}
		}
	},
	[7014] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7014,
		type = 3,
		name = "연료보충",
		count_inherit = 0,
		desc = "「해군 식당」에서 연료를 보충하라!",
		target_id_2 = "",
		sub_type = 81,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 2,
		id = 7014,
		target_num = 1,
		fix_task = 0,
		target_id = "2",
		open_need = {},
		award_display = {
			{
				1,
				2,
				50
			}
		}
	},
	[7015] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7015,
		type = 3,
		name = "물자회수",
		count_inherit = 0,
		desc = "「해군 매점」에서 자금을 회수하라!",
		target_id_2 = "",
		sub_type = 81,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1,
		id = 7015,
		target_num = 1,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {
			{
				1,
				1,
				300
			}
		}
	},
	[7016] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7016,
		type = 3,
		name = "군사의뢰",
		count_inherit = 0,
		desc = "군사의뢰를 3번 수행하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 12,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7016,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
			},
			{
				2,
				15003,
				1
			},
			{
				2,
				54012,
				2
			}
		}
	},
	[7017] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7017,
		type = 3,
		name = "전력확충",
		count_inherit = 0,
		desc = "함선을 1척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7017,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				800
			},
			{
				2,
				20001,
				1
			},
			{
				1,
				8,
				10
			}
		}
	},
	[7018] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7018,
		type = 3,
		name = "함선 강화",
		count_inherit = 0,
		desc = "함선을 1번 「강화」하라!",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7018,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54031,
				1
			},
			{
				2,
				54011,
				3
			}
		}
	},
	[7019] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7019,
		type = 3,
		name = "전술훈련",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 1번 수행하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7019,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54001,
				1
			},
			{
				1,
				8,
				10
			}
		}
	},
	[7020] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7020,
		type = 3,
		name = "함대 정리",
		count_inherit = 0,
		desc = "함선을 1척 「퇴역」시켜서 함대를 재정비하라!",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7020,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				15001,
				1
			}
		}
	},
	[7021] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7021,
		type = 3,
		name = "장비 강화 ",
		count_inherit = 0,
		desc = "장비를 1개 강화하라!",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7021,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54032,
				1
			},
			{
				2,
				54012,
				2
			}
		}
	},
	[7022] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7022,
		type = 3,
		name = "식량 보급",
		count_inherit = 0,
		desc = "「숙소」의 식량을 1번 보충하라!",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 8,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7022,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				6,
				15
			},
			{
				2,
				50002,
				5
			}
		}
	},
	[7101] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7101,
		type = 4,
		name = "적 함대 격퇴",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 50번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7101,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			},
			{
				2,
				20001,
				2
			}
		}
	},
	[7102] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7102,
		type = 4,
		name = "적 함대 소탕",
		count_inherit = 0,
		desc = "함대를 출격시켜, 30번 A 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 23,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7102,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			}
		}
	},
	[7103] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7103,
		type = 4,
		name = "대규모 소탕 작전",
		count_inherit = 0,
		desc = "적함을 1000척 격침시켜라!",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7103,
		target_num = 1000,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				2,
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				2
			},
			{
				1,
				1,
				3000
			},
			{
				1,
				2,
				500
			}
		}
	},
	[7104] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7104,
		type = 4,
		name = "대규모 섬멸 작전",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 중요함대를 20번 격퇴하라!",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7104,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			},
			{
				1,
				1,
				1200
			},
			{
				1,
				2,
				200
			},
			{
				2,
				15003,
				3
			}
		}
	},
	[7105] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7105,
		type = 4,
		name = "적 함대 격퇴",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 100번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7105,
		target_num = 100,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				2500
			},
			{
				1,
				2,
				500
			},
			{
				2,
				15003,
				2
			}
		}
	},
	[7106] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7106,
		type = 4,
		name = "정기적 작전 ",
		count_inherit = 0,
		desc = "누적 소모 연료 6000",
		target_id_2 = "",
		sub_type = 121,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7106,
		target_num = 6000,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54013,
				2
			},
			{
				2,
				50003,
				5
			}
		}
	},
	[7107] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7107,
		type = 4,
		name = "위클리 챌린지",
		count_inherit = 0,
		desc = "일간 임무 「데일리 챌린지」를 5번 완수하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 7009,
		id = 7107,
		target_num = 5,
		fix_task = 0,
		target_id = "7009",
		open_need = {},
		award_display = {
			{
				1,
				2,
				150
			},
			{
				2,
				50005,
				1
			}
		}
	},
	[7108] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7108,
		type = 4,
		name = "매주 하드 해역 ",
		count_inherit = 0,
		desc = "5개 [일일 하드 해역] 임무 완료하기 ",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 7010,
		id = 7108,
		target_num = 5,
		fix_task = 0,
		target_id = "7010",
		open_need = {},
		award_display = {
			{
				2,
				59900,
				15
			},
			{
				2,
				54051,
				1
			}
		}
	},
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		guild_coin_award = 0,
		award = 7109,
		type = 4,
		name = "대규모 연습",
		count_inherit = 0,
		desc = "군사연습에서 30번 승리하라!",
		target_id_2 = "",
		sub_type = 27,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 15,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1,
		id = 7109,
		target_num = 30,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {
			{
				1,
				3,
				300
			},
			{
				2,
				50005,
				1
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7110,
		type = 4,
		name = "지휘냥 훈련",
		count_inherit = 0,
		desc = "지휘냥 10마리 훈련",
		target_id_2 = "",
		sub_type = 170,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 40,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7110,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				20012,
				1
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7111,
		type = 4,
		name = "개발 의뢰 완료",
		count_inherit = 0,
		desc = "개발 10회 진행하기",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7111,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				52003,
				2
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7112,
		type = 4,
		name = "연료조달",
		count_inherit = 0,
		desc = "일간 임무 「연료보충」을 5번 완수하여, \n연료를 비축하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 7014,
		id = 7112,
		target_num = 5,
		fix_task = 0,
		target_id = "7014",
		open_need = {},
		award_display = {
			{
				1,
				2,
				200
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7113,
		type = 4,
		name = "물자조달",
		count_inherit = 0,
		desc = "일간 임무 「물자회수」를 5번 완수하여, \n물자를 비축하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 7015,
		id = 7113,
		target_num = 5,
		fix_task = 0,
		target_id = "7015",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1200
			}
		}
	},
	[7114] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7114,
		type = 4,
		name = "대규모 군사의뢰",
		count_inherit = 0,
		desc = "군사의뢰를 30번 수행하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 12,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7114,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				15003,
				5
			},
			{
				2,
				54013,
				3
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			{
				1,
				2,
				300
			}
		}
	},
	[7115] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7115,
		type = 4,
		name = "전력확충",
		count_inherit = 0,
		desc = "함선을 10척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7115,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				2000
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			{
				2,
				20001,
				6
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		}
	},
	[7116] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7116,
		type = 4,
		name = "함선 강화",
		count_inherit = 0,
		desc = "함선을 10번 「강화」하라!",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7116,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54033,
				1
			},
			{
				2,
				54013,
				2
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		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7117,
		type = 4,
		name = "전술훈련",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 10번 수행하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7117,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54003,
				1
			}
		}
	},
	[7118] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7118,
		type = 4,
		name = "함대 정리",
		count_inherit = 0,
		desc = "함선을 5척 「퇴역」시켜서 함대를 재정비하라!",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7118,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				500
			},
			{
				2,
				15001,
				5
			}
		}
	},
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		guild_coin_award = 0,
		award = 7119,
		type = 4,
		name = "장비 강화 ",
		count_inherit = 0,
		desc = "장비를 10개 강화하라!",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7119,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54033,
				1
			},
			{
				2,
				54013,
				3
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7120,
		type = 4,
		name = "병참 강화",
		count_inherit = 0,
		desc = "일간 임무 「식량 보급」을 5번 완수하여 병참을 \n충실히 하라!",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 8,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 7022,
		id = 7120,
		target_num = 5,
		fix_task = 0,
		target_id = "7022",
		open_need = {},
		award_display = {
			{
				1,
				6,
				60
			},
			{
				2,
				50004,
				5
			}
		}
	},
	[7121] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 7121,
		type = 4,
		name = "주간 임무",
		count_inherit = 0,
		desc = "10개의 주간 임무를 완수하라!",
		target_id_2 = "",
		sub_type = 92,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7121,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				4,
				100011,
				1
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			{
				1,
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				200
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			{
				1,
				2,
				500
			}
		}
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		guild_coin_award = 0,
		award = 7122,
		type = 4,
		name = "주간 특장원형I",
		count_inherit = 0,
		desc = "일간 임무(이벤트 포함X) 20개 완료",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7122,
		target_num = 20,
		fix_task = 0,
		target_id = {
			7001,
			7002,
			7003,
			7004,
			7005,
			7006,
			7007,
			7008,
			7009,
			7010,
			7011,
			7012,
			7013,
			7014,
			7015,
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			7017,
			7018,
			7019,
			7020,
			7021,
			7022
		},
		open_need = {},
		award_display = {
			{
				8,
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				100
			},
			{
				1,
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				50
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			{
				1,
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				200
			}
		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 7123,
		type = 4,
		name = "주간 특장원형II",
		count_inherit = 0,
		desc = "일간 임무(이벤트 포함X) 50개 완료",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 7123,
		target_num = 50,
		fix_task = 0,
		target_id = {
			7001,
			7002,
			7003,
			7004,
			7005,
			7006,
			7007,
			7008,
			7009,
			7010,
			7011,
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			7014,
			7015,
			7016,
			7017,
			7018,
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			7020,
			7021,
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		open_need = {},
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			{
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				59011,
				300
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			{
				1,
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				100
			},
			{
				1,
				1,
				500
			}
		}
	},
	[10000] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 8000,
		type = 6,
		name = "SP1·불길한 먹구름 ",
		count_inherit = 0,
		desc = "SP1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "10001",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10000,
		id = 10000,
		target_num = 1,
		fix_task = 0,
		target_id = "10000",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			}
		}
	},
	[10001] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8001,
		type = 6,
		name = "SP2·Z 함대의 반격",
		count_inherit = 0,
		desc = "SP2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "10002",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10001,
		id = 10001,
		target_num = 1,
		fix_task = 0,
		target_id = "10001",
		open_need = {},
		award_display = {
			{
				1,
				1,
				2500
			}
		}
	},
	[10002] = {
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		guild_coin_award = 0,
		award = 8002,
		type = 6,
		name = "SP3·거함거포의 진혼곡",
		count_inherit = 0,
		desc = "SP3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10002,
		id = 10002,
		target_num = 1,
		fix_task = 0,
		target_id = "10002",
		open_need = {},
		award_display = {
			{
				4,
				100001,
				1
			}
		}
	},
	[10003] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 8003,
		type = 6,
		name = "SP1·불길한 먹구름 ",
		count_inherit = 0,
		desc = "SP1의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "10004",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10000,
		id = 10003,
		target_num = 1,
		fix_task = 0,
		target_id = "10000",
		open_need = {},
		award_display = {
			{
				1,
				6,
				100
			}
		}
	},
	[10004] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8004,
		type = 6,
		name = "SP2·Z 함대의 반격",
		count_inherit = 0,
		desc = "SP2의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "10005",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10001,
		id = 10004,
		target_num = 1,
		fix_task = 0,
		target_id = "10001",
		open_need = {},
		award_display = {
			{
				2,
				54034,
				2
			}
		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 8005,
		type = 6,
		name = "SP3·거함거포의 진혼곡",
		count_inherit = 0,
		desc = "SP3의 모든 작전목표(★3)를 달성하라!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 10002,
		id = 10005,
		target_num = 1,
		fix_task = 0,
		target_id = "10002",
		open_need = {},
		award_display = {
			{
				3,
				24040,
				1
			}
		}
	},
	[10029] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 8069,
		type = 36,
		name = "일일 건조",
		count_inherit = 0,
		desc = "함선을 3척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10029,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
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		count_inherit = 0,
		desc = "함선을 3척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10078,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59104,
				200
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		guild_coin_award = 0,
		award = 8137,
		type = 36,
		name = "전투승리-홍염",
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		desc = "전투에서 15번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10079,
		target_num = 15,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59104,
				200
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		guild_coin_award = 0,
		award = 8088,
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		name = "스타더스트 1",
		count_inherit = 0,
		desc = "의뢰를 4번 완료한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN1",
		target_id_for_client = 0,
		id = 10093,
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		target_id = "0",
		open_need = {},
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			{
				1,
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				200
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		count_inherit = 0,
		desc = "건조를 3번 실시한다.",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
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		visibility = 1,
		story_id = "XINGCHEN2",
		target_id_for_client = 0,
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		target_id = "0",
		open_need = {},
		award_display = {
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			{
				2,
				54005,
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		award = 8088,
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		desc = "함대를 출격시켜, 15번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN3",
		target_id_for_client = 0,
		id = 10095,
		target_num = 15,
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		target_id = "0",
		open_need = {},
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			{
				1,
				2,
				200
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		award = 8149,
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		name = "스타더스트 4",
		count_inherit = 0,
		desc = "건조를 3번 실시한다.",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN4",
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		id = 10096,
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		target_id = "0",
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				500
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			{
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		award = 8088,
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		desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
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		sub_type = 21,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN5",
		target_id_for_client = 0,
		id = 10097,
		target_num = 3,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				200
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		award = 8150,
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		name = "스타더스트 6",
		count_inherit = 0,
		desc = "건조를 3번 실시한다.",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN6",
		target_id_for_client = 0,
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		target_id = "0",
		open_need = {},
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			{
				1,
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				500
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			{
				2,
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		desc = "함대를 출격시켜, 전투에서 20번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "XINGCHEN7",
		target_id_for_client = 0,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				7,
				206031,
				1
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		count_inherit = 0,
		desc = "「이벤트」의 일간 임무를 7번 클리어한다.",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 30201,
		id = 10201,
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		target_id = "30201",
		open_need = {},
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			{
				7,
				201101,
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		name = "하계 작전Ⅱ",
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		desc = "「이벤트」의 일간 임무를 7번 클리어한다.",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 30202,
		id = 10202,
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		target_id = "30202",
		open_need = {},
		award_display = {
			{
				7,
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				1
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		award = 8043,
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		name = "하계 작전Ⅲ",
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		desc = "「이벤트」의 일간 임무를 7번 클리어한다.",
		target_id_2 = "",
		sub_type = 91,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 30203,
		id = 10203,
		target_num = 7,
		fix_task = 0,
		target_id = "30203",
		open_need = {},
		award_display = {
			{
				1,
				1,
				1
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		award = 8180,
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		name = "여름(?)의 대작전 1",
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		desc = "건조를 5회 실시한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG01",
		target_id_for_client = 0,
		id = 10204,
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		target_id = "0",
		open_need = {},
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			{
				2,
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		award = 8180,
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		desc = "데일리 챌린지를 3회 수행하라!",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG02",
		target_id_for_client = 0,
		id = 10205,
		target_num = 3,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				1006,
				1
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		guild_coin_award = 0,
		award = 8180,
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		name = "여름(?)의 대작전 3",
		count_inherit = 0,
		desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG03",
		target_id_for_client = 0,
		id = 10206,
		target_num = 10,
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		target_id = "0",
		open_need = {},
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			{
				2,
				1006,
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		award = 8180,
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		name = "여름(?)의 대작전 4",
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		desc = "장비 강화를 5회 실시한다",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG04",
		target_id_for_client = 0,
		id = 10207,
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		target_id = "0",
		open_need = {},
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			{
				2,
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		guild_coin_award = 0,
		award = 8180,
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		name = "여름(?)의 대작전 5",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 4회 실시하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG05",
		target_id_for_client = 0,
		id = 10208,
		target_num = 4,
		fix_task = 0,
		target_id = "0",
		open_need = {},
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			{
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		award = 8180,
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		name = "여름(?)의 대작전 6",
		count_inherit = 0,
		desc = "군사의뢰를 5번 수행하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG06",
		target_id_for_client = 0,
		id = 10209,
		target_num = 5,
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		target_id = "0",
		open_need = {},
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			{
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		award = 8181,
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		name = "여름(?)의 대작전 7",
		count_inherit = 0,
		desc = "야마시로의 방울을 6개 모은다",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "SHANCHENG07",
		target_id_for_client = 1006,
		id = 10210,
		target_num = 6,
		fix_task = 0,
		target_id = "1006",
		open_need = {},
		award_display = {
			{
				7,
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		name = "다른 차원의 방문자 - 일상 편 1",
		count_inherit = 0,
		desc = "함선을 5척 「건조」하라!",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 1,
		story_icon = "",
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		level = 1,
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		story_id = "NEPU_DAILY1",
		target_id_for_client = 0,
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			{
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		award = 8191,
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		name = "다른 차원의 방문자 - 일상 편 2",
		count_inherit = 0,
		desc = "「데일리 챌린지」임무를 3회 수행하라!",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "NEPU_DAILY2",
		target_id_for_client = 0,
		id = 10222,
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		target_id = "0",
		open_need = {},
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			{
				2,
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		award = 8191,
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		name = "다른 차원의 방문자 - 일상 편 3",
		count_inherit = 0,
		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 1,
		story_id = "NEPU_DAILY3",
		target_id_for_client = 0,
		id = 10223,
		target_num = 10,
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		target_id = "0",
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			{
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		award = 8191,
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		name = "다른 차원의 방문자 - 일상 편 4",
		count_inherit = 0,
		desc = "임의의 이벤트 해역을 5번 클리어",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 1,
		story_icon = "",
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		award_choice = "",
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		next_task = "0",
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		story_id = "NEPU_DAILY4",
		target_id_for_client = 0,
		id = 10224,
		target_num = 5,
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		target_id = {
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			1080003,
			1080004,
			1080005
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		open_need = {},
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			{
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		award = 8191,
		type = 26,
		name = "다른 차원의 방문자 - 일상 편 5",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 4번 수행하라!",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 1,
		story_icon = "",
		scene = "",
		award_choice = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "NEPU_DAILY5",
		target_id_for_client = 0,
		id = 10225,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
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		count_inherit = 0,
		desc = "B2 혹은 D2에서 ☆3 클리어 목표 달성!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "10258",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10257,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1090005,
			1090015
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		open_need = {},
		award_display = {
			{
				2,
				18003,
				1
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 8237,
		type = 6,
		name = "『北角海战』-后篇",
		count_inherit = 0,
		desc = "B3 혹은 D3에서 ☆3 클리어 목표 달성!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10258,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1090006,
			1090016
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		open_need = {},
		award_display = {
			{
				4,
				201271,
				1
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	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 8229,
		type = 26,
		name = "봄바람의 십자성 Day 1.1",
		count_inherit = 0,
		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE1",
		target_id_for_client = 0,
		id = 10259,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54049,
				5
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		is_head = 0,
		guild_coin_award = 0,
		award = 8223,
		type = 26,
		name = "봄바람의 십자성 Day 1.2",
		count_inherit = 0,
		desc = "장비를 2번 강화한다.",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10260,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 8223,
		type = 26,
		name = "봄바람의 십자성 Day 2.1",
		count_inherit = 0,
		desc = "군사의뢰를 2번 수행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE2",
		target_id_for_client = 0,
		id = 10261,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 8224,
		type = 26,
		name = "봄바람의 십자성 Day 2.2",
		count_inherit = 0,
		desc = "연습을 2회 수행한다",
		target_id_2 = "",
		sub_type = 27,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10262,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 8223,
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		name = "봄바람의 십자성 Day 3.1",
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		desc = "함선을 2척 퇴역시킨다",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE3",
		target_id_for_client = 0,
		id = 10263,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 8225,
		type = 26,
		name = "봄바람의 십자성 Day 3.2",
		count_inherit = 0,
		desc = "데일리 챌린지를 3회 클리어 한다",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10264,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54012,
				5
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		is_head = 0,
		guild_coin_award = 0,
		award = 8223,
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		name = "봄바람의 십자성 Day 4.1",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10265,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 8226,
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		name = "봄바람의 십자성 Day 4.2",
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		desc = "함선을 5회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10266,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54021,
				5
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		name = "봄바람의 십자성 Day 5.1",
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		desc = "임의의 적함을 20척 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE4",
		target_id_for_client = 0,
		id = 10267,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
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		name = "봄바람의 십자성 Day 5.2",
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		desc = "숙소에서 식량을 5회 보충한다",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10268,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				50003,
				5
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		guild_coin_award = 0,
		award = 8223,
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		name = "봄바람의 십자성 Day 6.1",
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		desc = "하드 스테이지를 2회 클리어 한다",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10269,
		target_num = 2,
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		target_id = {
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			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
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			10401,
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			10502,
			10503,
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			10601,
			10602,
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			10701,
			10702,
			10703,
			10704,
			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
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			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
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		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		desc = "장비상자를 1개 사용한다",
		target_id_2 = "",
		sub_type = 50,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10270,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54001,
				5
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		name = "봄바람의 십자성 Day 7.1",
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		desc = "적 중요 함대를 3회 격파한다",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE5",
		target_id_for_client = 0,
		id = 10271,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		award = 8247,
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		name = "봄바람의 십자성 Day 7.2",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10272,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54050,
				2
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		guild_coin_award = 0,
		award = 8223,
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		name = "봄바람의 십자성 Day 8.1",
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		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10273,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 8230,
		type = 26,
		name = "봄바람의 십자성 Day 8.2",
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		desc = "장비를 5개 해체한다",
		target_id_2 = "",
		sub_type = 41,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10274,
		target_num = 5,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				15003,
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		guild_coin_award = 0,
		award = 8223,
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		name = "봄바람의 십자성 Day 9.1",
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		desc = "건조를 2회 수행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE6",
		target_id_for_client = 0,
		id = 10275,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		award = 8231,
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		name = "봄바람의 십자성 Day 9.2",
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		desc = "함선을 2척 퇴역시킨다",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10276,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				20001,
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		award = 8223,
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		name = "봄바람의 십자성 Day 10.1",
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		desc = "장비를 2회 강화한다",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "XIAOTIANE7",
		target_id_for_client = 0,
		id = 10277,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
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				100
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	[10278] = {
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		guild_coin_award = 0,
		award = 8245,
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		name = "『北角海战』日常建造",
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		desc = "건조 3회 진행",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10278,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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	[10279] = {
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		award = 8246,
		type = 36,
		name = "『北角海战』日常出击",
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		desc = "함대를 출격하여, 전투에서 15회 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 10279,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59106,
				200
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		guild_coin_award = 0,
		award = 8041,
		type = 26,
		name = "봄바람의 십자성 Day 10.2",
		count_inherit = 0,
		desc = "군사의뢰를 2번 수행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10280,
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			{
				7,
				201101,
				1
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		award = 8250,
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		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
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		sub_type = 24,
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		story_icon = "",
		scene = "",
		award_choice = "",
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		next_task = "0",
		visibility = 0,
		story_id = "KAIXUE01",
		target_id_for_client = 0,
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			{
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		desc = "장비를 2번 강화한다",
		target_id_2 = "",
		sub_type = 40,
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		story_icon = "",
		scene = "",
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		story_id = "",
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			{
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				1,
				100
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		name = "새 학기 Day 2.1",
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		desc = "군사의뢰를 2번 수행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
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		priority_type = 0,
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		visibility = 0,
		story_id = "KAIXUE02",
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		target_id = "0",
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				100
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		desc = "연습을 2번 수행한다",
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		sub_type = 27,
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		story_icon = "",
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		desc = "함선을 2대 퇴역시킨다",
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		sub_type = 31,
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		story_icon = "",
		scene = "",
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		story_id = "KAIXUE03",
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		desc = "데일리 챌린지를 3회 클리어한다",
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		sub_type = 26,
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		story_icon = "",
		scene = "",
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		name = "새 학기 Day 4.1",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
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		story_icon = "",
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		desc = "함선을 5번 강화한다",
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		story_icon = "",
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		desc = "임의의 함선을 20기 격파한다",
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		story_icon = "",
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		desc = "숙소의 식량을 5번 보충한다",
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		desc = "장비 상자를 1개 오픈한다",
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		story_id = "KAIXUE05",
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		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
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		sub_type = 24,
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			{
				1,
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				100
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		desc = "장비를 5개 해체한다",
		target_id_2 = "",
		sub_type = 41,
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		desc = "건조를 2회 진행한다",
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		sub_type = 30,
		added_tip = 0,
		story_icon = "",
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		desc = "함선을 2대 퇴역시킨다",
		target_id_2 = "",
		sub_type = 31,
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		desc = "장비를 2번 강화한다",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
		visibility = 0,
		story_id = "KAIXUE07",
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		desc = "군사의뢰를 2번 수행한다",
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		sub_type = 80,
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		desc = "지휘관의 변함없는 사랑에 감사해냥~",
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		desc = "잠수함대의 신병이 착임했다! 3-4를 클리어",
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		sub_type = 1020,
		added_tip = 0,
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		target_id_for_client = 304,
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		name = "复刻『红染的参访者』-前篇",
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		desc = "A1혹은 C1클리어",
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		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
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		target_id = {
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		sub_type = 21,
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		sub_type = 21,
		added_tip = 0,
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		next_task = "0",
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			{
				2,
				15008,
				200
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		count_inherit = 0,
		desc = "SP3을 35회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
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		story_id = "",
		target_id_for_client = 1050013,
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				1
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		count_inherit = 0,
		desc = "SP3을 40회 클리어한다.",
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		sub_type = 21,
		added_tip = 0,
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 1050013,
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		target_id = "1050003",
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			{
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				30024,
				1
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		desc = "SP3을 45회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
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		next_task = "0",
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		story_id = "",
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		target_id = "1050003",
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			{
				2,
				18022,
				2
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		count_inherit = 0,
		desc = "SP3을 50회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1050013,
		id = 10486,
		target_num = 50,
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		target_id = "1050003",
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			{
				2,
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				200
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		name = "F朱诺11",
		count_inherit = 0,
		desc = "SP3을 55회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1050013,
		id = 10487,
		target_num = 55,
		fix_task = 0,
		target_id = "1050003",
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			{
				2,
				18023,
				1
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		award = 8388,
		type = 6,
		name = "F朱诺12",
		count_inherit = 0,
		desc = "SP3을 60회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1050013,
		id = 10488,
		target_num = 60,
		fix_task = 0,
		target_id = "1050003",
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		award_display = {
			{
				4,
				207061,
				1
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		award = 8391,
		type = 26,
		name = "7月如月皮肤任务1",
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		desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		next_task = "0",
		visibility = 0,
		story_id = "ACTRUYUE01",
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		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
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			{
				2,
				54049,
				5
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		award = 8392,
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		name = "7月如月皮肤任务2",
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		desc = "장비를 2번 강화한다.",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10492,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
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		type = 26,
		name = "7月如月皮肤任务3",
		count_inherit = 0,
		desc = "군사의뢰를 2번 수행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
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		target_id = "0",
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		award_display = {
			{
				1,
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				100
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		name = "7月如月皮肤任务4",
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		desc = "연습을 2회 수행한다",
		target_id_2 = "",
		sub_type = 27,
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			{
				1,
				2,
				100
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		name = "7月如月皮肤任务5",
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		desc = "함선을 2척 퇴역시킨다",
		target_id_2 = "",
		sub_type = 31,
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		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "ACTRUYUE02",
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			{
				1,
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				100
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		type = 26,
		name = "7月如月皮肤任务6",
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		desc = "데일리 챌린지를 3회 클리어 한다",
		target_id_2 = "",
		sub_type = 26,
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		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10496,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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				5
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		award = 8397,
		type = 26,
		name = "7月如月皮肤任务7",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10497,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 8398,
		type = 26,
		name = "7月如月皮肤任务8",
		count_inherit = 0,
		desc = "함선을 5회 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10498,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54021,
				5
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		award = 8399,
		type = 26,
		name = "7月如月皮肤任务9",
		count_inherit = 0,
		desc = "임의의 적함을 20척 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "ACTRUYUE03",
		target_id_for_client = 0,
		id = 10499,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 8400,
		type = 26,
		name = "7月如月皮肤任务10",
		count_inherit = 0,
		desc = "숙소에서 식량을 5회 보충한다",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10500,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				50003,
				5
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	},
	[10501] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8401,
		type = 26,
		name = "7月如月皮肤任务11",
		count_inherit = 0,
		desc = "하드 스테이지를 2회 클리어 한다",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10501,
		target_num = 2,
		fix_task = 0,
		target_id = {
			10101,
			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
			10302,
			10303,
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			10401,
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			10501,
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			10504,
			10601,
			10602,
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			10604,
			10701,
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			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
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			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
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			{
				1,
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				100
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		award = 8402,
		type = 26,
		name = "7月如月皮肤任务12",
		count_inherit = 0,
		desc = "장비상자를 1개 사용한다",
		target_id_2 = "",
		sub_type = 50,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		visibility = 0,
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		target_id_for_client = 0,
		id = 10502,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54001,
				5
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	[10503] = {
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		guild_coin_award = 0,
		award = 8403,
		type = 26,
		name = "7月如月皮肤任务13",
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		desc = "적 중요 함대를 3회 격파한다",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "ACTRUYUE04",
		target_id_for_client = 0,
		id = 10503,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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	[10504] = {
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		guild_coin_award = 0,
		award = 8404,
		type = 26,
		name = "7月如月皮肤任务14",
		count_inherit = 0,
		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10504,
		target_num = 2,
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		target_id = "0",
		open_need = {},
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			{
				2,
				54050,
				2
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		award = 8405,
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		name = "7月如月皮肤任务15",
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		desc = "함대를 출격시켜, 10번 S 평가로 승리하라!",
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		sub_type = 24,
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		story_icon = "",
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		story_id = "",
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		id = 10505,
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			{
				1,
				1,
				100
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		type = 26,
		name = "7月如月皮肤任务16",
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		desc = "장비를 5개 해체한다",
		target_id_2 = "",
		sub_type = 41,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 10506,
		target_num = 5,
		fix_task = 0,
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			{
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		name = "7月如月皮肤任务17",
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		desc = "건조를 2회 수행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
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				100
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		scene = "",
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		story_id = "",
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				3000
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				500
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		desc = "건조를 1회 진행한다.",
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		sub_type = 30,
		added_tip = 0,
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		added_tip = 0,
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			{
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		desc = "군사 의뢰를 3회 완수한다.",
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		sub_type = 80,
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		desc = "장비 강화 5회 진행",
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		sub_type = 40,
		added_tip = 0,
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		desc = "임의의 메인 스테이지 어려움 모드를 3회 클리어",
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		sub_type = 27,
		added_tip = 0,
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		next_task = "0",
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		story_id = "",
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		target_id = {
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		desc = "건조를 1회 진행한다.",
		target_id_2 = "",
		sub_type = 30,
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				100
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				400
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				250
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		target_id = {
			6,
			7
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			{
				2,
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		target_id_2 = "90",
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			{
				2,
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		story_icon = "",
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		target_id = {
			2000,
			2001,
			2002,
			2003,
			2004,
			2005,
			2006,
			2007,
			2008,
			2009,
			3000,
			3001,
			3002,
			3003,
			3004,
			4000,
			4001,
			4002,
			4003,
			4004,
			6000,
			6001,
			6002
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			{
				2,
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		desc = "과학연구 누적 15회 완료",
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		sub_type = 110,
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			{
				1,
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				5000
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		desc = "1개 캐릭터와 서약 진행",
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			{
				4,
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		desc = "메인 스토리 통상 7-1 클리어",
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		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 701,
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		target_id = "701",
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			{
				4,
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		award_choice = {
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				{
					4,
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				{
					4,
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				{
					4,
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			{
				{
					4,
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		award = 8891,
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		desc = "함대를 출격하여, S랭크로 10회 승리하라!",
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				2,
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		guild_coin_award = 0,
		award = 8892,
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		desc = "장비를 2회 강화한다.",
		target_id_2 = "",
		sub_type = 40,
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		story_icon = "",
		scene = "",
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		story_id = "",
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			{
				1,
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				100
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		desc = "군사의뢰를 2회 진행한다.",
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		sub_type = 80,
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		story_icon = "",
		scene = "",
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		next_task = "0",
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		story_id = "",
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			{
				1,
				1,
				100
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		desc = "연습을 2회 진행한다.",
		target_id_2 = "",
		sub_type = 27,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
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		visibility = 0,
		story_id = "",
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		target_id = "0",
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			{
				1,
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				100
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		desc = "함선소녀를 2명 퇴역시킨다.",
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		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		story_id = "",
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			{
				1,
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				100
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		story_id = "",
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			{
				2,
				54015,
				5
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		award = 8897,
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		name = "山城礼服皮肤任务7",
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		desc = "전술학원에서 전술훈련을 2회 진행한다.",
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		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		story_id = "",
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		id = 13937,
		target_num = 2,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		award = 8898,
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		name = "山城礼服皮肤任务8",
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		desc = "함선을 5회 강화한다.",
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		sub_type = 34,
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		story_icon = "",
		scene = "",
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		desc = "임의의 적함을 20척 격파한다.",
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			{
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		desc = "숙소에서 식량을 5회 보충한다.",
		target_id_2 = "",
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		added_tip = 0,
		story_icon = "",
		scene = "",
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		visibility = 0,
		story_id = "",
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		name = "山城礼服皮肤任务11",
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		desc = "건조를 2회 진행한다.",
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		next_task = "0",
		visibility = 0,
		story_id = "",
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				300
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		desc = "전술학원에서 전술훈련을 2회 진행한다.",
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		name = "女仆队pt累计1",
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		desc = "PT",
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		desc = "PT",
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		story_icon = "",
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		next_task = "13948",
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		story_id = "",
		target_id_for_client = 113,
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		name = "女仆队pt累计4",
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		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
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		story_icon = "",
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		next_task = "13949",
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		story_id = "",
		target_id_for_client = 113,
		id = 13948,
		target_num = 1000,
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		type = 6,
		name = "女仆队pt累计5",
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		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
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		next_task = "13950",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13949,
		target_num = 1500,
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		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				200
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		}
	},
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		guild_coin_award = 0,
		award = 8918,
		type = 6,
		name = "女仆队pt累计6",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13951",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13950,
		target_num = 2000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				1,
				2,
				500
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		}
	},
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		guild_coin_award = 0,
		award = 8919,
		type = 6,
		name = "女仆队pt累计7",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13952",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13951,
		target_num = 3000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				300
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		}
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		guild_coin_award = 0,
		award = 8920,
		type = 6,
		name = "女仆队pt累计8",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13953",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13952,
		target_num = 4000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				18013,
				2
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		award = 8921,
		type = 6,
		name = "女仆队pt累计9",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "13954",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13953,
		target_num = 5000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				500
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		award = 8922,
		type = 6,
		name = "女仆队pt累计10",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13955",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
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		target_num = 6000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				1,
				1,
				2000
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		}
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		award = 8923,
		type = 6,
		name = "女仆队pt累计11",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13956",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13955,
		target_num = 7000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				15008,
				800
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		}
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		award = 8924,
		type = 6,
		name = "女仆队pt累计12",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13957",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13956,
		target_num = 8000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				54006,
				10
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		}
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		guild_coin_award = 0,
		award = 8925,
		type = 6,
		name = "女仆队pt累计13",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13958",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13957,
		target_num = 9000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				54016,
				15
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		}
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		guild_coin_award = 0,
		award = 8926,
		type = 6,
		name = "女仆队pt累计14",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13959",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13958,
		target_num = 10000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				18013,
				4
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		}
	},
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		guild_coin_award = 0,
		award = 8927,
		type = 6,
		name = "女仆队pt累计15",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13960",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13959,
		target_num = 12000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				1,
				2,
				1000
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		award = 8928,
		type = 6,
		name = "女仆队pt累计16",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13961",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13960,
		target_num = 14000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				1,
				1,
				3000
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		}
	},
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		award = 8929,
		type = 6,
		name = "女仆队pt累计17",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "13962",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13961,
		target_num = 16000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				2,
				50006,
				5
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		type = 6,
		name = "女仆队pt累计18",
		count_inherit = 0,
		desc = "PT",
		target_id_2 = "",
		sub_type = 1004,
		added_tip = 0,
		story_icon = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 113,
		id = 13962,
		target_num = 18000,
		fix_task = 0,
		target_id = "113",
		open_need = {},
		award_display = {
			{
				4,
				202191,
				1
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		award = 8932,
		type = 26,
		name = "万圣节贝利皮肤1",
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		desc = "함대를 출격시켜, 10회 S랭크로 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
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		fix_task = 0,
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		open_need = {},
		award_display = {
			{
				2,
				54050,
				2
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		award = 8933,
		type = 26,
		name = "万圣节贝利皮肤2",
		count_inherit = 0,
		desc = "장비를 2회 강화한다",
		target_id_2 = "",
		sub_type = 40,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
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		target_num = 2,
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		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		award = 8934,
		type = 26,
		name = "万圣节贝利皮肤3",
		count_inherit = 0,
		desc = "군사의뢰를 2회 진행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13965,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
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		}
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		is_head = 0,
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		award = 8935,
		type = 26,
		name = "万圣节贝利皮肤4",
		count_inherit = 0,
		desc = "함선 건조를 2회 진행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13966,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		award = 8936,
		type = 26,
		name = "万圣节贝利皮肤5",
		count_inherit = 0,
		desc = "함선 퇴역을 2회 진행한다",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13967,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54015,
				5
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	[13968] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8937,
		type = 26,
		name = "万圣节贝利皮肤6",
		count_inherit = 0,
		desc = "데일리 챌린지를 3회 완료한다",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13968,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 8938,
		type = 26,
		name = "万圣节贝利皮肤7",
		count_inherit = 0,
		desc = "임의의 통상 해역 어려움 스테이지 2회 클리어",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13969,
		target_num = 2,
		fix_task = 0,
		target_id = {
			10101,
			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
			10302,
			10303,
			10304,
			10401,
			10402,
			10403,
			10404,
			10501,
			10502,
			10503,
			10504,
			10601,
			10602,
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			10604,
			10701,
			10702,
			10703,
			10704,
			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
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			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
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		open_need = {},
		award_display = {
			{
				2,
				54033,
				2
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	[13970] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8939,
		type = 26,
		name = "万圣节贝利皮肤8",
		count_inherit = 0,
		desc = "함선 강화를 5회 진행한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13970,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[13971] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8940,
		type = 26,
		name = "万圣节贝利皮肤9",
		count_inherit = 0,
		desc = "임의의 적 함을 20척 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13971,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				50003,
				5
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		}
	},
	[13972] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8941,
		type = 26,
		name = "万圣节贝利皮肤10",
		count_inherit = 0,
		desc = "숙소에서 식량을 5회 보급한다",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13972,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
	[13973] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8942,
		type = 26,
		name = "万圣节贝利皮肤11",
		count_inherit = 0,
		desc = "함선 건조를 2회 진행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 13973,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54006,
				5
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		}
	},
	[13974] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 8943,
		type = 26,
		name = "万圣节贝利皮肤12",
		count_inherit = 0,
		desc = "함대를 출격시켜, 10회 S랭크로 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
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		sub_type = 20,
		added_tip = 0,
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			{
				2,
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		desc = "함선을 15번 「강화」하라!",
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		desc = "함선을 80번 「강화」하라!",
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		sub_type = 34,
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		next_task = "0",
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		desc = "함선을 10척 「퇴역」시켜서 함대를 재정비하라!",
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		sub_type = 31,
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		desc = "함선을 15척 「퇴역」시켜서 함대를 재정비하라!",
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		sub_type = 31,
		added_tip = 0,
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		priority_type = 0,
		next_task = "0",
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		desc = "함선을 20척 「퇴역」시켜서 함대를 재정비하라!",
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		sub_type = 31,
		added_tip = 0,
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		name = "委托I",
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		desc = "군사 의뢰를 10회 완수한다. ",
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		sub_type = 80,
		added_tip = 0,
		story_icon = "",
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		desc = "군사 의뢰를 20회 완수한다. ",
		target_id_2 = "",
		sub_type = 80,
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		award_display = {
			{
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		name = "委托III",
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		desc = "군사 의뢰를 30회 완수한다. ",
		target_id_2 = "",
		sub_type = 80,
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		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14310,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				200
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		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 90761,
		type = 6,
		name = "委托IV",
		count_inherit = 0,
		desc = "군사 의뢰를 50회 완수한다. ",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14311,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				300
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		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 90762,
		type = 36,
		name = "战斗胜利-日常",
		count_inherit = 0,
		desc = "전투에서 25번 승리하라! ",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14312,
		target_num = 25,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 90763,
		type = 36,
		name = "消灭旗舰-日常",
		count_inherit = 0,
		desc = "함대를 출격시켜, 전투에서 5번 승리하라!",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14313,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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		}
	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 90764,
		type = 36,
		name = "建造-日常",
		count_inherit = 0,
		desc = "건조를 3회 진행한다. ",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14314,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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		guild_coin_award = 0,
		award = 90765,
		type = 36,
		name = "强化-日常",
		count_inherit = 0,
		desc = "함선을 8번 「강화」하라!",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14315,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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	},
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		is_head = 1,
		guild_coin_award = 0,
		award = 90766,
		type = 36,
		name = "退役-日常",
		count_inherit = 0,
		desc = "함선을 3척 「퇴역」시켜서 함대를 재정비하라!",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14316,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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		}
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		is_head = 1,
		guild_coin_award = 0,
		award = 90767,
		type = 36,
		name = "委托-日常",
		count_inherit = 0,
		desc = "군사 의뢰를 5회 완수한다. ",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14317,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59125,
				60
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常1-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14320,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常1-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14321,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常1-3",
		count_inherit = 0,
		desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14322,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		is_head = 0,
		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常2-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14323,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常2-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14324,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常2-3",
		count_inherit = 0,
		desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14325,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		}
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		is_head = 0,
		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常3-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14326,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		}
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常3-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14327,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常3-3",
		count_inherit = 0,
		desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14328,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		is_head = 0,
		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常4-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14329,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常4-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14330,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常4-3",
		count_inherit = 0,
		desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
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		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		is_head = 0,
		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常5-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14332,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常5-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 14333,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常5-3",
		count_inherit = 0,
		desc = "함대를 출격시켜 적 중요함대를 5회 격파하라.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
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		target_num = 5,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59626,
				200
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		is_head = 0,
		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常6-1",
		count_inherit = 0,
		desc = "군사 의뢰를 3회 완수한다.",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
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		next_task = "0",
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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				200
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		guild_coin_award = 0,
		award = 90770,
		type = 26,
		name = "三笠纪念馆日常6-2",
		count_inherit = 0,
		desc = "함선을 3회 강화한다.",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		next_task = "0",
		visibility = 1,
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		target_id_for_client = 0,
		id = 14336,
		target_num = 3,
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		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
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				200
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		award = 90770,
		type = 26,
		name = "三笠纪念馆日常6-3",
		count_inherit = 0,
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		target_id_2 = "",
		sub_type = 11,
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		target_id_2 = "",
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		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		award = 92220,
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		name = "七日任务-大潮圣诞皮肤复刻3",
		count_inherit = 0,
		desc = "군사의뢰를 2번 수행한다 ",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15212,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				2,
				100
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92221,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻4",
		count_inherit = 0,
		desc = "함선 건조를 2회 진행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15213,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92222,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻5",
		count_inherit = 0,
		desc = "함선 퇴역을 2회 진행한다",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15214,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54015,
				5
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		is_head = 0,
		guild_coin_award = 0,
		award = 92223,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻6",
		count_inherit = 0,
		desc = "데일리 챌린지를 3회 완료한다",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15215,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		is_head = 0,
		guild_coin_award = 0,
		award = 92224,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻7",
		count_inherit = 0,
		desc = "임의의 통상 해역 어려움 스테이지 2회 클리어",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15216,
		target_num = 2,
		fix_task = 0,
		target_id = {
			10101,
			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
			10302,
			10303,
			10304,
			10401,
			10402,
			10403,
			10404,
			10501,
			10502,
			10503,
			10504,
			10601,
			10602,
			10603,
			10604,
			10701,
			10702,
			10703,
			10704,
			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
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			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
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		open_need = {},
		award_display = {
			{
				2,
				54033,
				2
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		is_head = 0,
		guild_coin_award = 0,
		award = 92225,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻8",
		count_inherit = 0,
		desc = "함선 강화를 5회 진행한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15217,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92226,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻9",
		count_inherit = 0,
		desc = "임의의 적 함을 20척 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15218,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				50003,
				5
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	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92227,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻10",
		count_inherit = 0,
		desc = "숙소에서 식량을 5회 보급한다",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15219,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		}
	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92228,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻11",
		count_inherit = 0,
		desc = "함선 건조를 2회 진행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15220,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54006,
				5
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		is_head = 0,
		guild_coin_award = 0,
		award = 92229,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻12",
		count_inherit = 0,
		desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15221,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 92230,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻13",
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		desc = "함대를 출격시켜, 적 주력함대를 3번 격파하라!",
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		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15222,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54016,
				5
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	},
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		is_head = 0,
		guild_coin_award = 0,
		award = 92231,
		type = 26,
		name = "七日任务-大潮圣诞皮肤复刻14",
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		desc = "전술학원에서 전술훈련을 2회 진행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15223,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				7,
				301641,
				1
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		guild_coin_award = 0,
		award = 92233,
		type = 26,
		name = "若叶圣诞皮肤1",
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		desc = "함대를 출격시켜, 적 중요함대를 3번 격파하라!",
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		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
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		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15224,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54012,
				5
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		guild_coin_award = 0,
		award = 92234,
		type = 26,
		name = "若叶圣诞皮肤1",
		count_inherit = 0,
		desc = "로그인 1회 완료한다",
		target_id_2 = "",
		sub_type = 1011,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
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		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 92235,
		type = 26,
		name = "若叶圣诞皮肤2",
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		desc = "데일리 챌린지를 3회 클리어 한다",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15226,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54050,
				2
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		guild_coin_award = 0,
		award = 92236,
		type = 26,
		name = "若叶圣诞皮肤2",
		count_inherit = 0,
		desc = "함선을 2척 퇴역시킨다",
		target_id_2 = "",
		sub_type = 31,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15227,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 92237,
		type = 26,
		name = "若叶圣诞皮肤3",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
		sub_type = 71,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15228,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54022,
				3
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		guild_coin_award = 0,
		award = 92238,
		type = 26,
		name = "若叶圣诞皮肤3",
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		desc = "숙소에서 식량을 5회 보충한다",
		target_id_2 = "",
		sub_type = 61,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15229,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 92239,
		type = 26,
		name = "若叶圣诞皮肤4",
		count_inherit = 0,
		desc = "임의의 적함을 20척 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15230,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				50004,
				3
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		is_head = 0,
		guild_coin_award = 0,
		award = 92240,
		type = 26,
		name = "若叶圣诞皮肤4",
		count_inherit = 0,
		desc = "건조를 2회 수행한다",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15231,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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		guild_coin_award = 0,
		award = 92241,
		type = 26,
		name = "若叶圣诞皮肤5",
		count_inherit = 0,
		desc = "임의의 장비상자 1개 오픈한다",
		target_id_2 = "",
		sub_type = 50,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15232,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54023,
				1
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		is_head = 0,
		guild_coin_award = 0,
		award = 92242,
		type = 26,
		name = "若叶圣诞皮肤5",
		count_inherit = 0,
		desc = "함선을 5번 강화한다",
		target_id_2 = "",
		sub_type = 34,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15233,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				1,
				100
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	[15234] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 92243,
		type = 26,
		name = "若叶圣诞皮肤6",
		count_inherit = 0,
		desc = "군사의뢰를 2번 수행한다",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 15234,
		target_num = 2,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				54003,
				2
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		}
	},
	[15235] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 92244,
		type = 26,
		name = "若叶圣诞皮肤6",
		count_inherit = 0,
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		desc = "获得新年的祝福",
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		desc = "获得新年的祝福",
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		target_id = "59787",
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		desc = "获得新年的祝福",
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		desc = "获得新年的祝福",
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		desc = "获得新年的祝福",
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		type = 26,
		name = "祝福与贺年状最终掉落",
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		desc = "获得七份新年的祝福",
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			"ACTIVITY_MAP"
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			"ACTIVITY_MAP"
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			"ACTIVITY_MAP"
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		desc = "전술훈련을 2희 진행한다 ",
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		desc = "장비상자를 1개 사용한다",
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		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45201,
		id = 15929,
		target_num = 1,
		fix_task = 0,
		target_id = "45201",
		open_need = {},
		award_display = {}
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		award = 0,
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		name = "가구 수집36",
		count_inherit = 0,
		desc = "특정 가구 수집: 아이스와인",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45202,
		id = 15930,
		target_num = 1,
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		target_id = "45202",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
		name = "가구 수집37",
		count_inherit = 0,
		desc = "특정 가구 수집: 메탈 블러드 석고상",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45203,
		id = 15931,
		target_num = 1,
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		target_id = "45203",
		open_need = {},
		award_display = {}
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		is_head = 1,
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		award = 0,
		type = 6,
		name = "가구 수집38",
		count_inherit = 0,
		desc = "특정 가구 수집: 창문",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
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		story_id = "",
		target_id_for_client = 45301,
		id = 15932,
		target_num = 1,
		fix_task = 0,
		target_id = "45301",
		open_need = {},
		award_display = {}
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		is_head = 1,
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		award = 0,
		type = 6,
		name = "가구 수집39",
		count_inherit = 0,
		desc = "특정 가구 수집: 벽등",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45302,
		id = 15933,
		target_num = 1,
		fix_task = 0,
		target_id = "45302",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
		name = "가구 수집40",
		count_inherit = 0,
		desc = "특정 가구 수집: 파티션 액자",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45303,
		id = 15934,
		target_num = 1,
		fix_task = 0,
		target_id = "45303",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
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		name = "가구 수집41",
		count_inherit = 0,
		desc = "특정 가구 수집: 십자 모형 벽장식",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45304,
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		target_num = 1,
		fix_task = 0,
		target_id = "45304",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
		name = "가구 수집42",
		count_inherit = 0,
		desc = "특정 가구 수집: 화려한 십자 모형 벽장식",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45305,
		id = 15936,
		target_num = 1,
		fix_task = 0,
		target_id = "45305",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
		name = "가구 수집43",
		count_inherit = 0,
		desc = "특정 가구 수집: 그림 액자",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45306,
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		target_num = 1,
		fix_task = 0,
		target_id = "45306",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
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		count_inherit = 0,
		desc = "특정 가구 수집: 화려한 문틀",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45307,
		id = 15938,
		target_num = 1,
		fix_task = 0,
		target_id = "45307",
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		is_head = 1,
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		name = "가구 수집45",
		count_inherit = 0,
		desc = "특정 가구 수집: 깃발",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45308,
		id = 15939,
		target_num = 1,
		fix_task = 0,
		target_id = "45308",
		open_need = {},
		award_display = {}
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		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 6,
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		count_inherit = 0,
		desc = "특정 가구 수집: 흑백 파티션",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45309,
		id = 15940,
		target_num = 1,
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		target_id = "45309",
		open_need = {},
		award_display = {}
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		is_head = 1,
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		count_inherit = 0,
		desc = "특정 가구 수집: 목제 옷장",
		target_id_2 = "",
		sub_type = 63,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 45310,
		id = 15941,
		target_num = 1,
		fix_task = 0,
		target_id = "45310",
		open_need = {},
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		award = 93559,
		type = 6,
		name = "전투 승리I",
		count_inherit = 0,
		desc = "함대를 출격시켜, 50회 승리",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15811,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				100
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		is_head = 1,
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		type = 6,
		name = "전투 승리II",
		count_inherit = 0,
		desc = "함대를 출격시켜, 80회 승리",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15812,
		target_num = 80,
		fix_task = 0,
		target_id = "0",
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		award_display = {
			{
				1,
				165,
				150
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		award = 93561,
		type = 6,
		name = "전투 승리III",
		count_inherit = 0,
		desc = "함대를 출격시켜, 120회 승리",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15813,
		target_num = 120,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				200
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		award = 93562,
		type = 6,
		name = "전투 승리IV",
		count_inherit = 0,
		desc = "함대를 출격시켜, 200회 승리",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15814,
		target_num = 200,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				300
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		award = 93563,
		type = 6,
		name = "기함 격파I",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 기함 10회 파괴",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15815,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				100
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		award = 93564,
		type = 6,
		name = "기함 격파II",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 기함 20회 파괴",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
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		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15816,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				150
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		is_head = 1,
		guild_coin_award = 0,
		award = 93565,
		type = 6,
		name = "기함 격파III",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 기함 30회 파괴",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15817,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				200
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		is_head = 1,
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		award = 93566,
		type = 6,
		name = "기함 격파IV",
		count_inherit = 0,
		desc = "함대를 출격시켜, 적 기함 50회 파괴",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15818,
		target_num = 50,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				300
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		is_head = 1,
		guild_coin_award = 0,
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		type = 6,
		name = "건조I",
		count_inherit = 0,
		desc = "함선 건조 5회 진행",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15819,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				100
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		is_head = 1,
		guild_coin_award = 0,
		award = 93568,
		type = 6,
		name = "건조II",
		count_inherit = 0,
		desc = "함선 건조 20회 진행",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15820,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				300
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		is_head = 1,
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		award = 93569,
		type = 6,
		name = "군사 의뢰I",
		count_inherit = 0,
		desc = "군사 의뢰 10회 진행",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15821,
		target_num = 10,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
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		is_head = 1,
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		award = 93570,
		type = 6,
		name = "군사 의뢰II",
		count_inherit = 0,
		desc = "군사 의뢰 20회 진행",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15822,
		target_num = 20,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
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		is_head = 1,
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		award = 93571,
		type = 6,
		name = "군사 의뢰III",
		count_inherit = 0,
		desc = "군사 의뢰 30회 진행",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15823,
		target_num = 30,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				1,
				165,
				200
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		is_head = 1,
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		award = 93572,
		type = 6,
		name = "군사 의뢰IV",
		count_inherit = 0,
		desc = "군사 의뢰 50회 진행",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 15824,
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				300
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		desc = "군사의뢰를 6회 완성하라!",
		target_id_2 = "",
		sub_type = 80,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 52023,
		target_num = 6,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[52031] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 7,
		name = "데이터 수집 임무",
		count_inherit = 0,
		desc = "장비를 8개 분해한다.",
		target_id_2 = "",
		sub_type = 41,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 52031,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[52032] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 7,
		name = "데이터 수집 임무",
		count_inherit = 0,
		desc = "장비를 15개 분해한다.",
		target_id_2 = "",
		sub_type = 41,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 52032,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60011] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "넵튠 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 로열 네이비 선봉함대 함선 등록 갯수 20 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60011,
		target_num = 20,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60012] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60012,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60013] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을 <color=#92fc63>5회</color> 완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60013,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60014] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――순양함 개조 도면 T2를 <color=#92fc63>10장</color> 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60014,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60015] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「로열 네이비 선봉 기술 테스트 I」을 완료하여야 한다.</color>
도면 설계의 초고가 완성되었다.<color=#a2a2a2>카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color> 축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60015,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {
			60012
		},
		award_display = {}
	},
	[60016] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료하여야  한다.</color>
<color=#a2a2a2>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」로 임의의 연구 항목을 <color=#92fc63>8회</color> 완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60016,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60013
		},
		award_display = {}
	},
	[60017] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3를 <color=#92fc63>5장</color>수집한다.(「완료」을 터치하면 소모가 진행됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60017,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60018] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자 <color=#92fc63>20000</color>을 모은다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60018,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60019] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐이다. 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비도 잊지 말도록!</color>\n\n――성정 큐브 <color=#92fc63>5개</color>를 모은다.(「완료」을 클릭하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60019,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60021] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "모나크 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 로열 네이비 주력함대 함선 등록 갯수 10 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60021,
		target_num = 10,
		fix_task = 0,
		target_id = {
			{
				2,
				4
			},
			{
				2,
				5
			},
			{
				2,
				6
			},
			{
				2,
				7
			},
			{
				2,
				9
			},
			{
				2,
				10
			},
			{
				2,
				12
			},
			{
				2,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60022] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 주력 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 로열 네이비 소속 주력 함선의 누적 획득 경험치를<color=#92fc63>1000000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60022,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				2,
				4
			},
			{
				2,
				5
			},
			{
				2,
				6
			},
			{
				2,
				7
			},
			{
				2,
				9
			},
			{
				2,
				10
			},
			{
				2,
				12
			},
			{
				2,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60023] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63>5회</color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60023,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60024] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T2를<color=#92fc63>10장</color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60024,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60025] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 주력 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「로열 네이비 주력 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 로열 네이비 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60025,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				2,
				4
			},
			{
				2,
				5
			},
			{
				2,
				6
			},
			{
				2,
				7
			},
			{
				2,
				9
			},
			{
				2,
				10
			},
			{
				2,
				12
			},
			{
				2,
				13
			}
		},
		open_need = {
			60022
		},
		award_display = {}
	},
	[60026] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을 <color=#92fc63>8회</color> 완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60026,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60023
		},
		award_display = {}
	},
	[60027] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――전함 개조 도면 T3을 <color=#92fc63>5장</color> 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60027,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60028] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――자금<color=#92fc63> 30000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60028,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60029] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63>5개</color> 를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60029,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60031] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "이부키 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 사쿠라 엠파이어 선봉함대 함선 등록 갯수 20 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60031,
		target_num = 20,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60032] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "사쿠라 엠파이어 선봉 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60032,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60033] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회</color> 완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60033,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60034] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――순양함 개조 도면 T2를 <color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60034,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60035] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "사쿠라 엠파이어 선봉 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「사쿠라 엠파이어 선봉 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60035,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {
			60032
		},
		award_display = {}
	},
	[60036] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63>8회</color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60036,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60033
		},
		award_display = {}
	},
	[60037] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3을<color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60037,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60038] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 20000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60038,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60039] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60039,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60041] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "이즈모 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 사쿠라 엠파이어 주력함대 함선 등록 갯수 10 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60041,
		target_num = 10,
		fix_task = 0,
		target_id = {
			{
				3,
				4
			},
			{
				3,
				5
			},
			{
				3,
				6
			},
			{
				3,
				7
			},
			{
				3,
				9
			},
			{
				3,
				10
			},
			{
				3,
				12
			},
			{
				3,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60042] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "사쿠라 엠파이어 주력 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63> 1000000 </color>축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60042,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				3,
				4
			},
			{
				3,
				5
			},
			{
				3,
				6
			},
			{
				3,
				7
			},
			{
				3,
				9
			},
			{
				3,
				10
			},
			{
				3,
				12
			},
			{
				3,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60043] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60043,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60044] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T2 를<color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60044,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60045] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "사쿠라 엠파이어 주력 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「사쿠라 엠파이어 주력 기술 테스트 I」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60045,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				3,
				4
			},
			{
				3,
				5
			},
			{
				3,
				6
			},
			{
				3,
				7
			},
			{
				3,
				9
			},
			{
				3,
				10
			},
			{
				3,
				12
			},
			{
				3,
				13
			}
		},
		open_need = {
			60042
		},
		award_display = {}
	},
	[60046] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60046,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60043
		},
		award_display = {}
	},
	[60047] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――전함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60047,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60048] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 30000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60048,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60049] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60049,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60051] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "론 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 메탈 블러드 선봉함대 함선 등록 갯수 7 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60051,
		target_num = 7,
		fix_task = 0,
		target_id = {
			{
				4,
				1
			},
			{
				4,
				2
			},
			{
				4,
				3
			},
			{
				4,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60052] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 선봉 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60052,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				4,
				1
			},
			{
				4,
				2
			},
			{
				4,
				3
			},
			{
				4,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60053] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60053,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60054] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――순양함 개조 도면 T2를 <color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60054,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60055] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 선봉 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「메탈 블러드 선봉 기술 테스트 I」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60055,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				4,
				1
			},
			{
				4,
				2
			},
			{
				4,
				3
			},
			{
				4,
				18
			}
		},
		open_need = {
			60052
		},
		award_display = {}
	},
	[60056] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60056,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60053
		},
		award_display = {}
	},
	[60057] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3을 <color=#92fc63>5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60057,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60058] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 20000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60058,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60059] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>를 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60059,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60061] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "생 루이 연구 개발 착수 임무",
		count_inherit = 0,
		desc = "도감의 이글 유니온 선봉함대 함선 등록 갯수 20 이상",
		target_id_2 = "",
		sub_type = 1040,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60061,
		target_num = 20,
		fix_task = 0,
		target_id = {
			{
				1,
				1
			},
			{
				1,
				2
			},
			{
				1,
				3
			},
			{
				1,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60062] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "이글 유니온 선봉 기술 테스트 I ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color>축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60062,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				1,
				1
			},
			{
				1,
				2
			},
			{
				1,
				3
			},
			{
				1,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60063] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60063,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60064] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――순양함 개조 도면 T2를 <color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60064,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60065] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "이글 유니온 선봉 기술 테스트 II ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「이글 유니온 선봉 기술 테스트 I」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60065,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				1,
				1
			},
			{
				1,
				2
			},
			{
				1,
				3
			},
			{
				1,
				18
			}
		},
		open_need = {
			60062
		},
		award_display = {}
	},
	[60066] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60066,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60063
		},
		award_display = {}
	},
	[60067] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60067,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60068] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 20000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60068,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60069] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60069,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60071] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "西雅图开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60071,
		target_num = 760,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60072] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color>축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60072,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				1,
				1
			},
			{
				1,
				2
			},
			{
				1,
				3
			},
			{
				1,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60073] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60073,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60074] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――순양함 개조 도면 T2를 <color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60074,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60075] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 이글 유니온 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60075,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				1,
				1
			},
			{
				1,
				2
			},
			{
				1,
				3
			},
			{
				1,
				18
			}
		},
		open_need = {
			60072
		},
		award_display = {}
	},
	[60076] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60076,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60073
		},
		award_display = {}
	},
	[60077] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60077,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60078] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 20000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60078,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60079] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60079,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60081] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "佐治亚开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60081,
		target_num = 810,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60082] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 이글 유니온 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color>축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60082,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				1,
				4
			},
			{
				1,
				5
			},
			{
				1,
				6
			},
			{
				1,
				7
			},
			{
				1,
				9
			},
			{
				1,
				10
			},
			{
				1,
				12
			},
			{
				1,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60083] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60083,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60084] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T2 를<color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60084,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60085] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 이글 유니온 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60085,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				1,
				4
			},
			{
				1,
				5
			},
			{
				1,
				6
			},
			{
				1,
				7
			},
			{
				1,
				9
			},
			{
				1,
				10
			},
			{
				1,
				12
			},
			{
				1,
				13
			}
		},
		open_need = {
			60082
		},
		award_display = {}
	},
	[60086] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60086,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60083
		},
		award_display = {}
	},
	[60087] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――전함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60087,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60088] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 30000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60088,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60089] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60089,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60091] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "苝开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60091,
		target_num = 780,
		fix_task = 0,
		target_id = "3",
		open_need = {},
		award_display = {}
	},
	[60092] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60092,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60093] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60093,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60094] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――구축함 개조 도면 T2 를<color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18002,
		id = 60094,
		target_num = 10,
		fix_task = 0,
		target_id = "18002",
		open_need = {},
		award_display = {}
	},
	[60095] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60095,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {
			60092
		},
		award_display = {}
	},
	[60096] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60096,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60093
		},
		award_display = {}
	},
	[60097] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――구축함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18003,
		id = 60097,
		target_num = 5,
		fix_task = 0,
		target_id = "18003",
		open_need = {},
		award_display = {}
	},
	[60098] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 20000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60098,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60099] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60099,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60101] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "猉开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60101,
		target_num = 900,
		fix_task = 0,
		target_id = "3",
		open_need = {},
		award_display = {}
	},
	[60102] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 사쿠라 엠파이어 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>1200000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60102,
		target_num = 1200000,
		fix_task = 0,
		target_id = {
			{
				3,
				4
			},
			{
				3,
				5
			},
			{
				3,
				6
			},
			{
				3,
				7
			},
			{
				3,
				9
			},
			{
				3,
				10
			},
			{
				3,
				12
			},
			{
				3,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60103] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60103,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60104] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T3 를<color=#92fc63> 3장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60104,
		target_num = 3,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60105] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 사쿠라 엠파이어 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63> 2400000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60105,
		target_num = 2400000,
		fix_task = 0,
		target_id = {
			{
				3,
				1
			},
			{
				3,
				2
			},
			{
				3,
				3
			},
			{
				3,
				18
			}
		},
		open_need = {
			60102
		},
		award_display = {}
	},
	[60106] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 12회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60106,
		target_num = 12,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60103
		},
		award_display = {}
	},
	[60107] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――순양함 개조 도면 T3을 <color=#92fc63> 8장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60107,
		target_num = 8,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60108] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 50000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60108,
		target_num = 50000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60109] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 10개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60109,
		target_num = 10,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60111] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "腓特烈大帝开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60111,
		target_num = 630,
		fix_task = 0,
		target_id = "4",
		open_need = {},
		award_display = {}
	},
	[60112] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함선을 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>1200000</color> 축적한다. ",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60112,
		target_num = 1200000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60113] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60113,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60114] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T3 를<color=#92fc63> 3장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60114,
		target_num = 3,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60115] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63> 2400000 </color>축적한다. ]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60115,
		target_num = 2400000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			}
		},
		open_need = {
			60112
		},
		award_display = {}
	},
	[60116] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 12회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60116,
		target_num = 12,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60113
		},
		award_display = {}
	},
	[60117] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――전함 개조 도면 T3을 <color=#92fc63> 8장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60117,
		target_num = 8,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60118] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 60000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60118,
		target_num = 60000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60119] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 10개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60119,
		target_num = 10,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60120] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "加斯科涅开启研发前置任务1",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60120,
		target_num = 760,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60121] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "加斯科涅开启研发前置任务2",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60121,
		target_num = 420,
		fix_task = 0,
		target_id = "4",
		open_need = {},
		award_display = {}
	},
	[60122] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n―― 함선을 출격시켜, 메탈 블러드、아이리스 리브레、비시아 큐리아 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63> 1000000 </color>축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60122,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			},
			{
				8,
				4
			},
			{
				8,
				5
			},
			{
				8,
				6
			},
			{
				8,
				7
			},
			{
				8,
				9
			},
			{
				8,
				10
			},
			{
				8,
				12
			},
			{
				8,
				13
			},
			{
				9,
				4
			},
			{
				9,
				5
			},
			{
				9,
				6
			},
			{
				9,
				7
			},
			{
				9,
				9
			},
			{
				9,
				10
			},
			{
				9,
				12
			},
			{
				9,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60123] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발에 의한 구현화에는 기술투자가 필요하다. 기초 연구의 성과를 첨단 기술에 응용할 수 있게 되면, 개발 진도를 더욱 빠르게 할 수 있을 것이다.</color>\n\n――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 5회 </color>완료한다.",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60123,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60124] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅰ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>전술 데이터에 따른 피드백과 최첨단 기술 이론을 결합한 결과, 개발은 도면 제작 단계까지 진행될 수 있었다. 하지만, 설계의 세부 항목을 마저 완성시키기 위해선 기존의 도면 설계와의 비교를 철저히 진행할 수 밖에 없다.</color>\n\n――전함 개조 도면 T2 를<color=#92fc63> 10장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60124,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60125] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 데이터 수집Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 데이터 수집Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함선을 출격시켜, 메탈 블러드、아이리스 리브레、비시아 큐리아 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63> 2000000 </color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60125,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			},
			{
				8,
				4
			},
			{
				8,
				5
			},
			{
				8,
				6
			},
			{
				8,
				7
			},
			{
				8,
				9
			},
			{
				8,
				10
			},
			{
				8,
				12
			},
			{
				8,
				13
			},
			{
				9,
				4
			},
			{
				9,
				5
			},
			{
				9,
				6
			},
			{
				9,
				7
			},
			{
				9,
				9
			},
			{
				9,
				10
			},
			{
				9,
				12
			},
			{
				9,
				13
			}
		},
		open_need = {
			60122
		},
		award_display = {}
	},
	[60126] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구Ⅱ",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「전술 이론 연구Ⅰ」을 완료해야 한다.</color>
<color=#a2a2a2>>기본 설계의 다음 과정은 수정, 개선 및 최적화로써, 성공적으로 완료하게 된다면 초기 단계에서 실현하지 못했던 아이디어를 실현할 수 있는 큰 기회가 찾아올 것이다.</color>

――「과학연구」에서 임의의 연구 항목을<color=#92fc63> 8회 </color>완료한다.]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60126,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60123
		},
		award_display = {}
	},
	[60127] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기술 이론과 실전 데이터, 견실한 설계와 대담한 발상으로 조합된 [스페셜 프로젝트] 함선의 설계가 드디어 거의 완성되었다. 나머지 문제점을 해결하고, 최고의 완성도를 목표로 하자.</color>\n\n――전함 개조 도면 T3을 <color=#92fc63> 5장 </color>수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60127,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60128] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――물자<color=#92fc63> 30000</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60128,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60129] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "함체 건조 Ⅱ",
		count_inherit = 0,
		desc = "<color=#a2a2a2>오랜 설계 작업이 드디어 완료되었다. 나머지는 함체의 건조뿐! 자, [스페셜 프로젝트] 함선을 완성하도록 하자! 샴페인을 열 준비를 잊지 말도록!</color>\n\n――성정 큐브<color=#92fc63> 5개</color>을 수집한다.(「완료」을 터치하면 소모하게 됩니다.)",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60129,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60131] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "柴郡开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60131,
		target_num = 700,
		fix_task = 0,
		target_id = "2",
		open_need = {},
		award_display = {}
	},
	[60132] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60132,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60133] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.</color>\n\n——연구 프로젝트 <color=#92fc63>5회</color> 완료",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60133,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60134] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.</color>\n\n——순양 개조 도면 T2 <color=#92fc63>10장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60134,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60135] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 II",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「로열 네이비 선봉 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60135,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {
			60132
		},
		award_display = {}
	},
	[60136] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구II",
		count_inherit = 0,
		desc = [[
<color=#a2a2a2><color=#92fc63>「전술 이론 연구I」을 완료하여야 한다.</color>
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.</color>

——연구 프로젝트 <color=#92fc63>8회</color> 완료]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60136,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60133
		},
		award_display = {}
	},
	[60137] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.</color>\n\n——순양 개조 도면 T3 <color=#92fc63>5장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60137,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60138] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "체셔 함체 건조I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——물자 <color=#92fc63>20000</color> 제출",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60138,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60139] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "체셔 함체 건조II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——성정 큐브 <color=#92fc63>5개</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60139,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60141] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "德雷克开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60141,
		target_num = 820,
		fix_task = 0,
		target_id = "2",
		open_need = {},
		award_display = {}
	},
	[60142] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1200000</color> 축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60142,
		target_num = 1200000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60143] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.</color>\n\n——연구 프로젝트 <color=#92fc63>8회</color> 완료",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60143,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60144] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.</color>\n\n——순양 개조 도면 T3 <color=#92fc63>3장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60144,
		target_num = 3,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60145] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "로열 네이비 선봉 기술 테스트 II",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「로열 네이비 선봉 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 로열 네이비 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>2400000</color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60145,
		target_num = 2400000,
		fix_task = 0,
		target_id = {
			{
				2,
				1
			},
			{
				2,
				2
			},
			{
				2,
				3
			},
			{
				2,
				18
			}
		},
		open_need = {
			60142
		},
		award_display = {}
	},
	[60146] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구II",
		count_inherit = 0,
		desc = [[
<color=#a2a2a2><color=#92fc63>「전술 이론 연구I」을 완료하여야 한다.</color>
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.</color>

——연구 프로젝트 <color=#92fc63>12회</color> 완료]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60146,
		target_num = 12,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60143
		},
		award_display = {}
	},
	[60147] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.</color>\n\n——순양 개조 도면 T3 <color=#92fc63>8장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60147,
		target_num = 8,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60148] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "드레이크 함체 건조I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——물자 <color=#92fc63>40000</color> 제출",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60148,
		target_num = 40000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60149] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "드레이크 함체 건조II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——성정 큐브 <color=#92fc63>10개</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60149,
		target_num = 10,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60151] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "美因茨开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60151,
		target_num = 550,
		fix_task = 0,
		target_id = "4",
		open_need = {},
		award_display = {}
	},
	[60152] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 선봉 기술 테스트 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60152,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				4,
				1
			},
			{
				4,
				2
			},
			{
				4,
				3
			},
			{
				4,
				18
			}
		},
		open_need = {},
		award_display = {}
	},
	[60153] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.</color>\n\n——연구 프로젝트 <color=#92fc63>5회</color> 완료",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60153,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60154] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.</color>\n\n——순양 개조 도면 T2 <color=#92fc63>10장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18012,
		id = 60154,
		target_num = 10,
		fix_task = 0,
		target_id = "18012",
		open_need = {},
		award_display = {}
	},
	[60155] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 선봉 기술 테스트 II",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「메탈 블러드 선봉 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 메탈 블러드 소속 선봉 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60155,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				4,
				1
			},
			{
				4,
				2
			},
			{
				4,
				3
			},
			{
				4,
				18
			}
		},
		open_need = {
			60152
		},
		award_display = {}
	},
	[60156] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구II",
		count_inherit = 0,
		desc = [[
<color=#a2a2a2><color=#92fc63>「전술 이론 연구I」을 완료하여야 한다.</color>
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.</color>

——연구 프로젝트 <color=#92fc63>8회</color> 완료]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60156,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60153
		},
		award_display = {}
	},
	[60157] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.</color>\n\n——순양 개조 도면 T3 <color=#92fc63>5장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18013,
		id = 60157,
		target_num = 5,
		fix_task = 0,
		target_id = "18013",
		open_need = {},
		award_display = {}
	},
	[60158] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "마인츠 함체 건조I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——물자 <color=#92fc63>20000</color> 제출",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60158,
		target_num = 20000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60159] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "마인츠 함체 건조II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——성정 큐브 <color=#92fc63>5개</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60159,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60161] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "奥丁开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60161,
		target_num = 600,
		fix_task = 0,
		target_id = "4",
		open_need = {},
		award_display = {}
	},
	[60162] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 주력 기술 테스트 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60162,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60163] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.</color>\n\n——연구 프로젝트 <color=#92fc63>5회</color> 완료",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60163,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60164] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.</color>\n\n——전함 개조 도면 T2 <color=#92fc63>10장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60164,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60165] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "메탈 블러드 주력 기술 테스트 II",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「메탈 블러드 주력 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 메탈 블러드 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60165,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				4,
				4
			},
			{
				4,
				5
			},
			{
				4,
				6
			},
			{
				4,
				7
			},
			{
				4,
				9
			},
			{
				4,
				10
			},
			{
				4,
				12
			},
			{
				4,
				13
			}
		},
		open_need = {
			60162
		},
		award_display = {}
	},
	[60166] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구II",
		count_inherit = 0,
		desc = [[
<color=#a2a2a2><color=#92fc63>「전술 이론 연구I」을 완료하여야 한다.</color>
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.</color>

——연구 프로젝트 <color=#92fc63>8회</color> 완료]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60166,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60163
		},
		award_display = {}
	},
	[60167] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.</color>\n\n——전함 개조 도면 T3 <color=#92fc63>5장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60167,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60168] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "오딘 함체 건조I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——물자 <color=#92fc63>30000</color> 제출",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60168,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60169] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "오딘 함체 건조II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——성정 큐브 <color=#92fc63>5개</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60169,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[60170] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "香槟开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60170,
		target_num = 760,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60171] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 9,
		name = "香槟开启研发前置任务",
		count_inherit = 0,
		desc = "",
		target_id_2 = "",
		sub_type = 1050,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60171,
		target_num = 700,
		fix_task = 0,
		target_id = "2",
		open_need = {},
		award_display = {}
	},
	[60172] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "이글 유니온 주력 기술 테스트 I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발 작업을 원활히 진행하기 위해서는, 실험 데이터를 충분히 입수하는 것이 대단히 중요하며, 축적된 실전 경험은 그중에서도 제일 효과적일 것이다.</color>\n\n――함대를 출격시켜, 이글 유니온, 아이리스 리브레, 비시아 성좌 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>1000000</color> 축적한다.",
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60172,
		target_num = 1000000,
		fix_task = 0,
		target_id = {
			{
				1,
				4
			},
			{
				1,
				5
			},
			{
				1,
				6
			},
			{
				1,
				7
			},
			{
				1,
				9
			},
			{
				1,
				10
			},
			{
				1,
				12
			},
			{
				1,
				13
			},
			{
				8,
				4
			},
			{
				8,
				5
			},
			{
				8,
				6
			},
			{
				8,
				7
			},
			{
				8,
				9
			},
			{
				8,
				10
			},
			{
				8,
				12
			},
			{
				8,
				13
			},
			{
				9,
				4
			},
			{
				9,
				5
			},
			{
				9,
				6
			},
			{
				9,
				7
			},
			{
				9,
				9
			},
			{
				9,
				10
			},
			{
				9,
				12
			},
			{
				9,
				13
			}
		},
		open_need = {},
		award_display = {}
	},
	[60173] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>개발할 때마다 새로운 스킬 도입을 의미한다. 그 전에 엔지니어들이 축적한 대량의 연구 이론으로, 이론의 타당성을 증명한다면 개발 속도에 탄력이 붙을 것이다.</color>\n\n——연구 프로젝트 <color=#92fc63>5회</color> 완료",
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60173,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[60174] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>대량의 실전 데이터와 전진 이론으로 연구한 돌파 이론. 이전과는 다른 연구가 되겠지만, 세부적인 부분은 이전 설계도를 참고해야 한다.</color>\n\n——전함 개조 도면 T2 <color=#92fc63>10장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18022,
		id = 60174,
		target_num = 10,
		fix_task = 0,
		target_id = "18022",
		open_need = {},
		award_display = {}
	},
	[60175] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "이글 유니온 주력 기술 테스트 II",
		count_inherit = 0,
		desc = [[
<color=#92fc63>「이글 유니온 주력 기술 테스트 I」을 완료하여야 한다.</color>
<color=#a2a2a2>도면 설계의 초고가 완성되었다. 카탈로그 스펙을 과연 어느 정도로 완성할 수 있을지 검증하기 위해서는 더욱 많은 전술 데이터를 수집하여야 한다.</color>

――함대를 출격시켜, 이글 유니온, 아이리스 리브레, 비시아 성좌 소속 주력 함선의 누적 획득 경험치를 <color=#92fc63>2000000</color>축적한다.]],
		target_id_2 = "",
		sub_type = 1041,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60175,
		target_num = 2000000,
		fix_task = 0,
		target_id = {
			{
				1,
				4
			},
			{
				1,
				5
			},
			{
				1,
				6
			},
			{
				1,
				7
			},
			{
				1,
				9
			},
			{
				1,
				10
			},
			{
				1,
				12
			},
			{
				1,
				13
			},
			{
				8,
				4
			},
			{
				8,
				5
			},
			{
				8,
				6
			},
			{
				8,
				7
			},
			{
				8,
				9
			},
			{
				8,
				10
			},
			{
				8,
				12
			},
			{
				8,
				13
			},
			{
				9,
				4
			},
			{
				9,
				5
			},
			{
				9,
				6
			},
			{
				9,
				7
			},
			{
				9,
				9
			},
			{
				9,
				10
			},
			{
				9,
				12
			},
			{
				9,
				13
			}
		},
		open_need = {
			60172
		},
		award_display = {}
	},
	[60176] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "전술 이론 연구II",
		count_inherit = 0,
		desc = [[
<color=#a2a2a2><color=#92fc63>「전술 이론 연구I」을 완료하여야 한다.</color>
끊임없는 기술의 혁신을 뒷받침 하는 건설적인 이론은 멈춘 적이 없으며, 엔지니어들의 머릿속에는 시시각각 혁신적인 아이디어가 스쳐 지나간다. 이제는 이런 생각들을 현실로 구현할 때다.</color>

——연구 프로젝트 <color=#92fc63>8회</color> 완료]],
		target_id_2 = "",
		sub_type = 110,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 60176,
		target_num = 8,
		fix_task = 0,
		target_id = "0",
		open_need = {
			60173
		},
		award_display = {}
	},
	[60177] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "초월 기술 설계II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>수많은 데이터와 이론의 도움으로 개발에 큰 성과를 거두었다. 이제는 이 기술을 응용할 때다. 하지만 몇가지 측면에서 엔지니어들의 의견이 충돌하므로, 기술 자료를 통해 다시 고려를 해야 한다.</color>\n\n——전함 개조 도면 T3 <color=#92fc63>5장</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 18023,
		id = 60177,
		target_num = 5,
		fix_task = 0,
		target_id = "18023",
		open_need = {},
		award_display = {}
	},
	[60178] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "샹파뉴 함체 건조I",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——물자 <color=#92fc63>30000</color> 제출",
		target_id_2 = "",
		sub_type = 1002,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 1,
		id = 60178,
		target_num = 30000,
		fix_task = 0,
		target_id = "1",
		open_need = {},
		award_display = {}
	},
	[60179] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 8,
		name = "샹파뉴 함체 건조II",
		count_inherit = 0,
		desc = "<color=#a2a2a2>기나긴 연구 끝에 프로젝트가 종착점에 도달했다. 이제 함체만 완성한다면 모항에 큰 경사가 일어날 것이다.</color>\n\n——성정 큐브 <color=#92fc63>5개</color> 제출",
		target_id_2 = "",
		sub_type = 1000,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 30,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 20001,
		id = 60179,
		target_num = 5,
		fix_task = 0,
		target_id = "20001",
		open_need = {},
		award_display = {}
	},
	[70001] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "임의의 적함 60척 격파",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70001,
		target_num = 60,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70002] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "임의의 적함 180척 격파",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70002,
		target_num = 180,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70003] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "임의의 적함 300척 격파",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70003,
		target_num = 300,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70011] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "전투에서 15번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70011,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70012] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "전투에서 45번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70012,
		target_num = 45,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70013] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "전투에서 75번 승리하라!",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70013,
		target_num = 75,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70021] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "군수 준비 임무 3회 클리어",
		target_id_2 = "",
		sub_type = 402,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70021,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70022] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "군수 준비 임무 9회 클리어",
		target_id_2 = "",
		sub_type = 402,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70022,
		target_num = 9,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70023] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "군수 준비 임무 15회 클리어",
		target_id_2 = "",
		sub_type = 402,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70023,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70031] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "대함대 작전 이벤트에 1회 참가",
		target_id_2 = "",
		sub_type = 400,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70031,
		target_num = 1,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70032] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "대함대 작전 이벤트에 3회 참가",
		target_id_2 = "",
		sub_type = 400,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70032,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[70033] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 0,
		type = 12,
		name = "개인 임무",
		count_inherit = 0,
		desc = "대함대 작전 이벤트에 5회 참가",
		target_id_2 = "",
		sub_type = 400,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 0,
		story_id = "",
		target_id_for_client = 0,
		id = 70033,
		target_num = 5,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {}
	},
	[999933] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91250,
		type = 36,
		name = "『法系复刻活动』-日常建造",
		count_inherit = 0,
		desc = "함선을 3회 건조한다.",
		target_id_2 = "",
		sub_type = 30,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999933,
		target_num = 3,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59133,
				300
			}
		}
	},
	[999934] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91251,
		type = 36,
		name = "『法系复刻活动』-日常出击",
		count_inherit = 0,
		desc = "함대를 출격시켜 15회 승리한다.",
		target_id_2 = "",
		sub_type = 20,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999934,
		target_num = 15,
		fix_task = 0,
		target_id = "0",
		open_need = {},
		award_display = {
			{
				2,
				59133,
				300
			}
		}
	},
	[999935] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91252,
		type = 36,
		name = "『法系复刻活动』-日常困难本",
		count_inherit = 0,
		desc = "임의의 어려움 난이도 메인 스테이지를 1회 클리어한다.",
		target_id_2 = "",
		sub_type = 21,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 1,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999935,
		target_num = 1,
		fix_task = 0,
		target_id = {
			10101,
			10102,
			10103,
			10104,
			10201,
			10202,
			10203,
			10204,
			10301,
			10302,
			10303,
			10304,
			10401,
			10402,
			10403,
			10404,
			10501,
			10502,
			10503,
			10504,
			10601,
			10602,
			10603,
			10604,
			10701,
			10702,
			10703,
			10704,
			10801,
			10802,
			10803,
			10804,
			10901,
			10902,
			10903,
			10904,
			11001,
			11002,
			11003,
			11004,
			11101,
			11102,
			11103,
			11104
		},
		open_need = {},
		award_display = {
			{
				2,
				59133,
				100
			}
		}
	},
	[999936] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91253,
		type = 6,
		name = "『法系复刻活动』通关A1/C1",
		count_inherit = 0,
		desc = "A1 혹은 C1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999937",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999936,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240001,
			1240011
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				600
			},
			{
				2,
				59133,
				200
			}
		}
	},
	[999937] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91254,
		type = 6,
		name = "『法系复刻活动』通关A2/C2",
		count_inherit = 0,
		desc = "A2 혹은 C2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999938",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999937,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240003,
			1240013
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				600
			},
			{
				2,
				59133,
				400
			}
		}
	},
	[999938] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91255,
		type = 6,
		name = "『法系复刻活动』通关A3/C3",
		count_inherit = 0,
		desc = "A3 혹은 C3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999939",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999938,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240004,
			1240014
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1500
			},
			{
				2,
				59133,
				600
			}
		}
	},
	[999939] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91256,
		type = 6,
		name = "『法系复刻活动』通关B1/D1",
		count_inherit = 0,
		desc = "B1 혹은 D1 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999940",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999939,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240005,
			1240015
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				600
			},
			{
				2,
				59133,
				400
			}
		}
	},
	[999940] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91257,
		type = 6,
		name = "『法系复刻活动』通关B2/D2",
		count_inherit = 0,
		desc = "B2 혹은 D2 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999941",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999940,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240007,
			1240017
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				1
			},
			{
				1,
				1,
				600
			},
			{
				2,
				59133,
				600
			}
		}
	},
	[999941] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91258,
		type = 6,
		name = "『法系复刻活动』通关B3/D3",
		count_inherit = 0,
		desc = "B3 혹은 D3 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999943",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999941,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240008,
			1240018
		},
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1500
			},
			{
				2,
				59133,
				800
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	},
	[999942] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91259,
		type = 6,
		name = "『法系复刻活动』通关D3",
		count_inherit = 0,
		desc = "D3 클리어 <color=#92fc63>(훈장은 중복 획득할 수 없습니다)</color>",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1240018,
		id = 999942,
		target_num = 1,
		fix_task = 0,
		target_id = "1240018",
		open_need = {},
		award_display = {
			{
				5,
				129,
				1
			}
		}
	},
	[999943] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91260,
		type = 6,
		name = "『法系复刻活动』通关SP",
		count_inherit = 0,
		desc = "SP 클리어",
		target_id_2 = "",
		sub_type = 1020,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "0",
		visibility = 1,
		story_id = "",
		target_id_for_client = 1240019,
		id = 999943,
		target_num = 1,
		fix_task = 0,
		target_id = "1240019",
		open_need = {},
		award_display = {
			{
				2,
				20001,
				2
			},
			{
				1,
				1,
				1500
			}
		}
	},
	[999944] = {
		is_head = 1,
		guild_coin_award = 0,
		award = 91261,
		type = 6,
		name = "『法系复刻活动』A1/C1的3星",
		count_inherit = 0,
		desc = "A1 혹은 C1의 모든 작전목표(★3)를 달성!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999945",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
		id = 999944,
		target_num = 1,
		fix_task = 0,
		target_id = {
			1240001,
			1240011
		},
		open_need = {},
		award_display = {
			{
				1,
				2,
				500
			}
		}
	},
	[999945] = {
		is_head = 0,
		guild_coin_award = 0,
		award = 91262,
		type = 6,
		name = "『法系复刻活动』A2/C2的3星",
		count_inherit = 0,
		desc = "A2 혹은 C2의 모든 작전목표(★3)를 달성!",
		target_id_2 = "",
		sub_type = 1021,
		added_tip = 0,
		story_icon = "",
		scene = "",
		award_choice = "",
		level = 10,
		priority_type = 0,
		next_task = "999946",
		visibility = 1,
		story_id = "",
		target_id_for_client = 0,
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		scene = {
			"ACTIVITY_MAP"
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		target_id_2 = "",
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		added_tip = 0,
		story_icon = "",
		scene = "",
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		name = "『u73皮肤』-七日任务6——日服",
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		desc = "데일리 챌린지를 3회 클리어하라!",
		target_id_2 = "",
		sub_type = 26,
		added_tip = 0,
		story_icon = "",
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		story_id = "",
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				100
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		guild_coin_award = 0,
		award = 91046,
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		name = "『u73皮肤』-七日任务1",
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		desc = "함대를 출격시켜, S랭크로 10회 승리하라!",
		target_id_2 = "",
		sub_type = 24,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		story_id = "",
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		name = "『u73皮肤』-七日任务2",
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		sub_type = 1011,
		added_tip = 0,
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		name = "『u73皮肤』-七日任务3",
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		story_icon = "",
		scene = "",
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		name = "『u73皮肤』-七日任务4",
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		story_icon = "",
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		name = "『u73皮肤』-七日任务5",
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		added_tip = 0,
		story_icon = "",
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		story_id = "",
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		name = "『u73皮肤』-七日任务7",
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		desc = "함선을 5번 「강화」하라!",
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		sub_type = 34,
		added_tip = 0,
		story_icon = "",
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		name = "『u73皮肤』-七日任务8",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
		target_id_2 = "",
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		added_tip = 0,
		story_icon = "",
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		story_id = "",
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		type = 26,
		name = "『u73皮肤』-七日任务9",
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		desc = "임의의 함선을 20기 격파한다",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
		scene = "",
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		name = "『u73皮肤』-七日任务10",
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		desc = "숙소에서 식량을 5회 보충한다.",
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		name = "『u73皮肤』-七日任务11",
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		desc = "건조를 2회 진행한다.",
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		name = "『u73皮肤』-七日任务12",
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		desc = "장비 상자를 1개 오픈한다",
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		name = "『u73皮肤』-七日任务13",
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		desc = "전술학원에서 전술훈련을 2번 수행한다",
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		story_id = "",
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		type = 26,
		name = "『u73皮肤』-七日任务14",
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		added_tip = 0,
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		visibility = 0,
		story_id = "",
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		name = "『u73皮肤』-七日任务15",
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		name = "『u73皮肤』-七日任务17",
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		desc = "데일리 챌린지를 3회 클리어하라!",
		target_id_2 = "",
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		desc = "함선 1회 건조 ",
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		guild_coin_award = 0,
		award = 91701,
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		name = "召集者任务可获得PT：40",
		count_inherit = 0,
		desc = "(13/14) 함대를 출격시켜 적 기함 10회 격침시키기",
		target_id_2 = "",
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		scene = "",
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
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			{
				2,
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		is_head = 0,
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		award = 91702,
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		name = "召集者任务可获得PT：40",
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		desc = "(14/14) 임의의 적 500척 격침시키기",
		target_id_2 = "",
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		story_id = "",
		target_id_for_client = 0,
		id = 1000029,
		target_num = 500,
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		award_display = {
			{
				2,
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		award = 1000010,
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		name = "二周年登录送气泡",
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		desc = "게임 로그인하기",
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			{
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		name = "牙买加皮肤任务1",
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		desc = "적함 100척 격침",
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		target_id_for_client = 0,
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			{
				1,
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		name = "牙买加皮肤任务2",
		count_inherit = 0,
		desc = "적함 150척 격침",
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			{
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		name = "牙买加皮肤任务3",
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		desc = "적함 150척 격침",
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		target_id_for_client = 0,
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		target_num = 150,
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		target_id = "0",
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		award_display = {
			{
				1,
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				300
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		is_head = 0,
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		type = 26,
		name = "牙买加皮肤任务4",
		count_inherit = 0,
		desc = "적함 200척 격침",
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		sub_type = 11,
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		story_icon = "",
		scene = "",
		award_choice = "",
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		priority_type = 0,
		next_task = "0",
		visibility = 0,
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		target_id_for_client = 0,
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			{
				2,
				17003,
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		is_head = 0,
		guild_coin_award = 0,
		award = 91825,
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		name = "牙买加皮肤任务5",
		count_inherit = 0,
		desc = "적함 250척 격침",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
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		scene = "",
		award_choice = "",
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
		id = 1000035,
		target_num = 250,
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			{
				1,
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		is_head = 0,
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		type = 26,
		name = "牙买加皮肤任务6",
		count_inherit = 0,
		desc = "적함 300척 격침",
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		sub_type = 11,
		added_tip = 0,
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		scene = "",
		award_choice = "",
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		priority_type = 0,
		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
		id = 1000036,
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			{
				2,
				17003,
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		is_head = 0,
		guild_coin_award = 0,
		award = 91827,
		type = 26,
		name = "牙买加皮肤任务7",
		count_inherit = 0,
		desc = "적함 300척 격침",
		target_id_2 = "",
		sub_type = 11,
		added_tip = 0,
		story_icon = "",
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		next_task = "0",
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		story_id = "",
		target_id_for_client = 0,
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		target_id = "0",
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			{
				7,
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