pg = pg or {}
pg.weapon_property_60 = {}

function ()
	uv0.weapon_property_60[38205] = {
		reload_max = 1995,
		damage = 132,
		base = 38200,
		id = 38205,
		bullet_ID = {
			38205
		}
	}
	uv0.weapon_property_60[38206] = {
		reload_max = 1960,
		damage = 150,
		base = 38200,
		id = 38206,
		bullet_ID = {
			38206
		}
	}
	uv0.weapon_property_60[38220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "流星T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 38220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2120,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[38221] = {
		reload_max = 2085,
		damage = 68,
		base = 38220,
		id = 38221,
		bullet_ID = {
			38201
		}
	}
	uv0.weapon_property_60[38222] = {
		reload_max = 2050,
		damage = 86,
		base = 38220,
		id = 38222,
		bullet_ID = {
			38202
		}
	}
	uv0.weapon_property_60[38223] = {
		reload_max = 2015,
		damage = 106,
		base = 38220,
		id = 38223,
		bullet_ID = {
			38203
		}
	}
	uv0.weapon_property_60[38224] = {
		reload_max = 1980,
		damage = 124,
		base = 38220,
		id = 38224,
		bullet_ID = {
			38204
		}
	}
	uv0.weapon_property_60[38225] = {
		reload_max = 1945,
		damage = 144,
		base = 38220,
		id = 38225,
		bullet_ID = {
			38205
		}
	}
	uv0.weapon_property_60[38226] = {
		reload_max = 1910,
		damage = 164,
		base = 38220,
		id = 38226,
		bullet_ID = {
			38206
		}
	}
	uv0.weapon_property_60[38227] = {
		reload_max = 1875,
		damage = 182,
		base = 38220,
		id = 38227,
		bullet_ID = {
			38207
		}
	}
	uv0.weapon_property_60[38228] = {
		reload_max = 1840,
		damage = 202,
		base = 38220,
		id = 38228,
		bullet_ID = {
			38208
		}
	}
	uv0.weapon_property_60[38229] = {
		reload_max = 1805,
		damage = 220,
		base = 38220,
		id = 38229,
		bullet_ID = {
			38209
		}
	}
	uv0.weapon_property_60[38230] = {
		reload_max = 1770,
		damage = 240,
		base = 38220,
		id = 38230,
		bullet_ID = {
			38210
		}
	}
	uv0.weapon_property_60[38240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "流星T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 38240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[38241] = {
		reload_max = 2035,
		damage = 72,
		base = 38240,
		id = 38241,
		bullet_ID = {
			38201
		}
	}
	uv0.weapon_property_60[38242] = {
		reload_max = 2000,
		damage = 92,
		base = 38240,
		id = 38242,
		bullet_ID = {
			38202
		}
	}
	uv0.weapon_property_60[38243] = {
		reload_max = 1965,
		damage = 113,
		base = 38240,
		id = 38243,
		bullet_ID = {
			38203
		}
	}
	uv0.weapon_property_60[38244] = {
		reload_max = 1930,
		damage = 134,
		base = 38240,
		id = 38244,
		bullet_ID = {
			38204
		}
	}
	uv0.weapon_property_60[38245] = {
		reload_max = 1895,
		damage = 155,
		base = 38240,
		id = 38245,
		bullet_ID = {
			38205
		}
	}
	uv0.weapon_property_60[38246] = {
		reload_max = 1860,
		damage = 176,
		base = 38240,
		id = 38246,
		bullet_ID = {
			38206
		}
	}
	uv0.weapon_property_60[38247] = {
		reload_max = 1825,
		damage = 197,
		base = 38240,
		id = 38247,
		bullet_ID = {
			38207
		}
	}
	uv0.weapon_property_60[38248] = {
		reload_max = 1790,
		damage = 218,
		base = 38240,
		id = 38248,
		bullet_ID = {
			38208
		}
	}
	uv0.weapon_property_60[38249] = {
		reload_max = 1755,
		damage = 239,
		base = 38240,
		id = 38249,
		bullet_ID = {
			38209
		}
	}
	uv0.weapon_property_60[38250] = {
		reload_max = 1710,
		damage = 260,
		base = 38240,
		id = 38250,
		bullet_ID = {
			38210
		}
	}
	uv0.weapon_property_60[38251] = {
		reload_max = 1710,
		damage = 260,
		base = 38240,
		id = 38251,
		bullet_ID = {
			38210
		}
	}
	uv0.weapon_property_60[38252] = {
		reload_max = 1710,
		damage = 260,
		base = 38240,
		id = 38252,
		bullet_ID = {
			38210
		}
	}
	uv0.weapon_property_60[38253] = {
		reload_max = 1710,
		damage = 260,
		base = 38240,
		id = 38253,
		bullet_ID = {
			38210
		}
	}
	uv0.weapon_property_60[38300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型彩云（舰攻型）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 38300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1894,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[38301] = {
		id = 38301,
		reload_max = 1864,
		base = 38300,
		bullet_ID = {
			38301
		}
	}
	uv0.weapon_property_60[38302] = {
		id = 38302,
		reload_max = 1834,
		base = 38300,
		bullet_ID = {
			38302
		}
	}
	uv0.weapon_property_60[38303] = {
		id = 38303,
		reload_max = 1804,
		base = 38300,
		bullet_ID = {
			38303
		}
	}
	uv0.weapon_property_60[38304] = {
		id = 38304,
		reload_max = 1774,
		base = 38300,
		bullet_ID = {
			38304
		}
	}
	uv0.weapon_property_60[38305] = {
		id = 38305,
		reload_max = 1744,
		base = 38300,
		bullet_ID = {
			38305
		}
	}
	uv0.weapon_property_60[38306] = {
		id = 38306,
		reload_max = 1714,
		base = 38300,
		bullet_ID = {
			38306
		}
	}
	uv0.weapon_property_60[38307] = {
		id = 38307,
		reload_max = 1684,
		base = 38300,
		bullet_ID = {
			38307
		}
	}
	uv0.weapon_property_60[38308] = {
		id = 38308,
		reload_max = 1654,
		base = 38300,
		bullet_ID = {
			38308
		}
	}
	uv0.weapon_property_60[38309] = {
		id = 38309,
		reload_max = 1624,
		base = 38300,
		bullet_ID = {
			38309
		}
	}
	uv0.weapon_property_60[38310] = {
		id = 38310,
		reload_max = 1594,
		base = 38300,
		bullet_ID = {
			38310
		}
	}
	uv0.weapon_property_60[38311] = {
		id = 38311,
		reload_max = 1594,
		base = 38300,
		bullet_ID = {
			38310
		}
	}
	uv0.weapon_property_60[38312] = {
		id = 38312,
		reload_max = 1594,
		base = 38300,
		bullet_ID = {
			38310
		}
	}
	uv0.weapon_property_60[38313] = {
		id = 38313,
		reload_max = 1594,
		base = 38300,
		bullet_ID = {
			38310
		}
	}
	uv0.weapon_property_60[39000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九九式舰爆T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 100,
		corrected = 100,
		min_range = 0,
		id = 39000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39001] = {
		reload_max = 1970,
		damage = 116,
		base = 39000,
		id = 39001,
		bullet_ID = {
			39001
		}
	}
	uv0.weapon_property_60[39002] = {
		reload_max = 1940,
		damage = 130,
		base = 39000,
		id = 39002,
		bullet_ID = {
			39002
		}
	}
	uv0.weapon_property_60[39003] = {
		reload_max = 1910,
		damage = 146,
		base = 39000,
		id = 39003,
		bullet_ID = {
			39003
		}
	}
	uv0.weapon_property_60[39020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九九式舰爆T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 39020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1970,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39021] = {
		reload_max = 1940,
		damage = 127,
		base = 39020,
		id = 39021,
		bullet_ID = {
			39001
		}
	}
	uv0.weapon_property_60[39022] = {
		reload_max = 1910,
		damage = 143,
		base = 39020,
		id = 39022,
		bullet_ID = {
			39002
		}
	}
	uv0.weapon_property_60[39023] = {
		reload_max = 1880,
		damage = 160,
		base = 39020,
		id = 39023,
		bullet_ID = {
			39003
		}
	}
	uv0.weapon_property_60[39024] = {
		reload_max = 1850,
		damage = 176,
		base = 39020,
		id = 39024,
		bullet_ID = {
			39004
		}
	}
	uv0.weapon_property_60[39025] = {
		reload_max = 1820,
		damage = 193,
		base = 39020,
		id = 39025,
		bullet_ID = {
			39005
		}
	}
	uv0.weapon_property_60[39026] = {
		reload_max = 1790,
		damage = 209,
		base = 39020,
		id = 39026,
		bullet_ID = {
			39006
		}
	}
	uv0.weapon_property_60[39040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九九式舰爆T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 39040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1940,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39041] = {
		reload_max = 1910,
		damage = 139,
		base = 39040,
		id = 39041,
		bullet_ID = {
			39001
		}
	}
	uv0.weapon_property_60[39042] = {
		reload_max = 1880,
		damage = 156,
		base = 39040,
		id = 39042,
		bullet_ID = {
			39002
		}
	}
	uv0.weapon_property_60[39043] = {
		reload_max = 1850,
		damage = 175,
		base = 39040,
		id = 39043,
		bullet_ID = {
			39003
		}
	}
	uv0.weapon_property_60[39044] = {
		reload_max = 1820,
		damage = 192,
		base = 39040,
		id = 39044,
		bullet_ID = {
			39004
		}
	}
	uv0.weapon_property_60[39045] = {
		reload_max = 1790,
		damage = 211,
		base = 39040,
		id = 39045,
		bullet_ID = {
			39005
		}
	}
	uv0.weapon_property_60[39046] = {
		reload_max = 1760,
		damage = 228,
		base = 39040,
		id = 39046,
		bullet_ID = {
			39006
		}
	}
	uv0.weapon_property_60[39047] = {
		reload_max = 1730,
		damage = 247,
		base = 39040,
		id = 39047,
		bullet_ID = {
			39007
		}
	}
	uv0.weapon_property_60[39048] = {
		reload_max = 1700,
		damage = 264,
		base = 39040,
		id = 39048,
		bullet_ID = {
			39008
		}
	}
	uv0.weapon_property_60[39049] = {
		reload_max = 1670,
		damage = 283,
		base = 39040,
		id = 39049,
		bullet_ID = {
			39009
		}
	}
	uv0.weapon_property_60[39050] = {
		reload_max = 1640,
		damage = 300,
		base = 39040,
		id = 39050,
		bullet_ID = {
			39010
		}
	}
	uv0.weapon_property_60[39051] = {
		reload_max = 1640,
		damage = 300,
		base = 39040,
		id = 39051,
		bullet_ID = {
			39010
		}
	}
end()
