pg = pg or {}
pg.weapon_property_342 = {}

function ()
	uv0.weapon_property_342[791211] = {
		aim_type = 1,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 长串自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 791211,
		bullet_ID = {
			840047
		},
		barrage_ID = {
			850041
		}
	}
	uv0.weapon_property_342[791212] = {
		aim_type = 1,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 大范围旋转弹",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 791212,
		bullet_ID = {
			840055
		},
		barrage_ID = {
			850030
		}
	}
	uv0.weapon_property_342[791213] = {
		aim_type = 1,
		range = 120,
		damage = 14,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第二波 大范围强化剑气",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 791213,
		bullet_ID = {
			840057
		},
		barrage_ID = {
			850058
		}
	}
	uv0.weapon_property_342[791214] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 扇形旋转扩散",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 791214,
		bullet_ID = {
			840062,
			840062,
			840062,
			840062
		},
		barrage_ID = {
			850063,
			850064,
			850065,
			850066
		}
	}
	uv0.weapon_property_342[791215] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 两侧喷射弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 791215,
		bullet_ID = {
			840064,
			840065
		},
		barrage_ID = {
			850068,
			850068
		}
	}
	uv0.weapon_property_342[791216] = {
		aim_type = 1,
		range = 120,
		damage = 14,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 自机狙强化剑气",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 791216,
		bullet_ID = {
			840058,
			840058
		},
		barrage_ID = {
			850073,
			850074
		}
	}
	uv0.weapon_property_342[791218] = {
		reload_max = 150,
		name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 轰炸机",
		damage = 40,
		base = 1002,
		id = 791218,
		queue = 6,
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_342[791219] = {
		reload_max = 150,
		name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 战斗机",
		damage = 16,
		base = 1002,
		id = 791219,
		queue = 7,
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_342[791220] = {
		range = 10,
		damage = 40,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 791220,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_342[791221] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 791221,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_342[792001] = {
		aim_type = 1,
		name = "【2021美系活动C1】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 26,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 792001,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_342[792002] = {
		aim_type = 1,
		name = "【2021美系活动C1】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 30,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 792002,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_342[792003] = {
		initial_over_heat = 0,
		name = "【2021美系活动C1】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 24,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 792003,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_342[792004] = {
		initial_over_heat = 0,
		name = "【2021美系活动C1】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 792004,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
	uv0.weapon_property_342[792005] = {
		initial_over_heat = 1,
		name = "【2021美系活动C1】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 22,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 792005,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_342[792006] = {
		initial_over_heat = 1,
		name = "【2021美系活动C1】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 15,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 792006,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_342[792101] = {
		aim_type = 1,
		range = 38,
		damage = 14,
		base = 1000,
		name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		initial_over_heat = 1,
		queue = 5,
		id = 792101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_342[792102] = {
		aim_type = 0,
		range = 120,
		damage = 22,
		base = 1002,
		name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用战斗机（自机狙）",
		action_index = "",
		reload_max = 1200,
		fire_sfx = "battle/air-atk",
		queue = 4,
		id = 792102,
		barrage_ID = {
			850107
		}
	}
	uv0.weapon_property_342[792103] = {
		name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用轰炸机（高爆）",
		range = 120,
		damage = 42,
		base = 1002,
		action_index = "",
		reload_max = 1200,
		queue = 4,
		id = 792103,
		barrage_ID = {
			850108
		}
	}
	uv0.weapon_property_342[792104] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用战斗机弹幕（自机狙）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 792104,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			840108
		},
		barrage_ID = {
			120303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_342[792105] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用轰炸机弹幕（高爆）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 792105,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			840109
		},
		barrage_ID = {
			130992
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_342[792106] = {
		aim_type = 0,
		range = 120,
		damage = 18,
		base = 1000,
		name = "【2021美系活动C2】BOSS 苍龙 逆时针旋转弹幕",
		suppress = 1,
		reload_max = 1200,
		queue = 2,
		id = 792106,
		bullet_ID = {
			840104,
			840105
		},
		barrage_ID = {
			850103,
			850104
		}
	}
	uv0.weapon_property_342[792107] = {
		aim_type = 0,
		range = 120,
		damage = 18,
		base = 1000,
		name = "【2021美系活动C2】BOSS 飞龙 顺时针旋转弹幕",
		suppress = 1,
		reload_max = 1200,
		queue = 2,
		id = 792107,
		bullet_ID = {
			840106,
			840107
		},
		barrage_ID = {
			850105,
			850106
		}
	}
	uv0.weapon_property_342[792108] = {
		aim_type = 1,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动C2】BOSS 苍龙 交错扩散弹",
		suppress = 1,
		initial_over_heat = 0,
		reload_max = 1600,
		queue = 2,
		id = 792108,
		bullet_ID = {
			840112,
			840113
		},
		barrage_ID = {
			850111,
			850112
		}
	}
	uv0.weapon_property_342[792109] = {
		aim_type = 1,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动C2】BOSS 飞龙 随机扩散弹",
		suppress = 1,
		initial_over_heat = 0,
		reload_max = 1600,
		queue = 2,
		id = 792109,
		bullet_ID = {
			840114,
			840115,
			840116
		},
		barrage_ID = {
			850113,
			850114,
			850115
		}
	}
	uv0.weapon_property_342[792110] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C2】BOSS 苍龙 主炮散射",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 792110,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			850109
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_342[792111] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C2】BOSS 飞龙 主炮乱射",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 792111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			850110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_342[792201] = {
		aim_type = 1,
		range = 38,
		damage = 14,
		base = 1000,
		name = "【2021美系活动C3】BOSS 赤城&加贺 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		initial_over_heat = 1,
		queue = 5,
		id = 792201,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_342[792202] = {
		aim_type = 0,
		range = 120,
		damage = 46,
		base = 1002,
		name = "【2021美系活动C3】BOSS 赤城&加贺 轰炸机",
		action_index = "",
		reload_max = 1200,
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 792202,
		barrage_ID = {
			850116
		}
	}
	uv0.weapon_property_342[792203] = {
		name = "【2021美系活动C3】BOSS 赤城&加贺 鱼雷机",
		range = 120,
		damage = 36,
		base = 1002,
		action_index = "",
		reload_max = 1200,
		queue = 1,
		id = 792203,
		barrage_ID = {
			850117
		}
	}
	uv0.weapon_property_342[792204] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C3】BOSS 赤城&加贺 轰炸机弹幕",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 792204,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			840117
		},
		barrage_ID = {
			850118
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_342[792205] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动C3】BOSS 赤城&加贺 鱼雷机弹幕",
		aim_type = 0,
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		fire_sfx = "",
		queue = 4,
		id = 793209,
		bullet_ID = {
			840075,
			840076
		},
		barrage_ID = {
			850079,
			850080
		}
	}
	uv0.weapon_property_342[793210] = {
		aim_type = 1,
		range = 120,
		damage = 18,
		base = 1000,
		name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第一波 大范围自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 793210,
		bullet_ID = {
			840042,
			840042,
			840042,
			840042,
			840042,
			840042
		},
		barrage_ID = {
			850035,
			850036,
			850037,
			850038,
			850039,
			850040
		}
	}
end()
