pg = pg or {}
pg.weapon_property_104 = {}

function ()
	uv0.weapon_property_104[59685] = {
		id = 59685,
		damage = 139,
		base = 59680
	}
	uv0.weapon_property_104[59686] = {
		id = 59686,
		damage = 159,
		base = 59680
	}
	uv0.weapon_property_104[59687] = {
		id = 59687,
		damage = 177,
		base = 59680
	}
	uv0.weapon_property_104[59688] = {
		id = 59688,
		damage = 197,
		base = 59680
	}
	uv0.weapon_property_104[59689] = {
		id = 59689,
		damage = 215,
		base = 59680
	}
	uv0.weapon_property_104[59690] = {
		id = 59690,
		damage = 235,
		base = 59680
	}
	uv0.weapon_property_104[59691] = {
		id = 59691,
		damage = 244,
		base = 59680
	}
	uv0.weapon_property_104[59692] = {
		id = 59692,
		damage = 259,
		base = 59680
	}
	uv0.weapon_property_104[59693] = {
		id = 59693,
		damage = 277,
		base = 59680
	}
	uv0.weapon_property_104[59700] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Iron Blood",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 59700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117,
			2117
		},
		barrage_ID = {
			2145,
			2146
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59701] = {
		id = 59701,
		damage = 66,
		base = 59700
	}
	uv0.weapon_property_104[59702] = {
		id = 59702,
		damage = 86,
		base = 59700
	}
	uv0.weapon_property_104[59703] = {
		id = 59703,
		damage = 107,
		base = 59700
	}
	uv0.weapon_property_104[59704] = {
		id = 59704,
		damage = 128,
		base = 59700
	}
	uv0.weapon_property_104[59705] = {
		id = 59705,
		damage = 149,
		base = 59700
	}
	uv0.weapon_property_104[59706] = {
		id = 59706,
		damage = 170,
		base = 59700
	}
	uv0.weapon_property_104[59707] = {
		id = 59707,
		damage = 191,
		base = 59700
	}
	uv0.weapon_property_104[59708] = {
		id = 59708,
		damage = 212,
		base = 59700
	}
	uv0.weapon_property_104[59709] = {
		id = 59709,
		damage = 233,
		base = 59700
	}
	uv0.weapon_property_104[59710] = {
		id = 59710,
		damage = 254,
		base = 59700
	}
	uv0.weapon_property_104[59711] = {
		id = 59711,
		damage = 264,
		base = 59700
	}
	uv0.weapon_property_104[59712] = {
		id = 59712,
		damage = 279,
		base = 59700
	}
	uv0.weapon_property_104[59713] = {
		id = 59713,
		damage = 300,
		base = 59700
	}
	uv0.weapon_property_104[59720] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x 7.92mm MG Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 59720,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 59,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59721] = {
		id = 59721,
		reload_max = 58,
		damage = 7,
		base = 59720
	}
	uv0.weapon_property_104[59722] = {
		id = 59722,
		reload_max = 57,
		damage = 8,
		base = 59720
	}
	uv0.weapon_property_104[59723] = {
		id = 59723,
		reload_max = 56,
		damage = 9,
		base = 59720
	}
	uv0.weapon_property_104[59724] = {
		id = 59724,
		reload_max = 55,
		damage = 10,
		base = 59720
	}
	uv0.weapon_property_104[59725] = {
		id = 59725,
		reload_max = 54,
		damage = 11,
		base = 59720
	}
	uv0.weapon_property_104[59726] = {
		id = 59726,
		reload_max = 52,
		damage = 12,
		base = 59720
	}
	uv0.weapon_property_104[59727] = {
		id = 59727,
		reload_max = 50,
		damage = 13,
		base = 59720
	}
	uv0.weapon_property_104[59728] = {
		id = 59728,
		reload_max = 48,
		damage = 14,
		base = 59720
	}
	uv0.weapon_property_104[59729] = {
		id = 59729,
		reload_max = 46,
		damage = 15,
		base = 59720
	}
	uv0.weapon_property_104[59730] = {
		id = 59730,
		reload_max = 44,
		damage = 16,
		base = 59720
	}
	uv0.weapon_property_104[59731] = {
		id = 59731,
		reload_max = 44,
		damage = 17,
		base = 59720
	}
	uv0.weapon_property_104[59732] = {
		id = 59732,
		reload_max = 44,
		damage = 18,
		base = 59720
	}
	uv0.weapon_property_104[59733] = {
		id = 59733,
		reload_max = 44,
		damage = 19,
		base = 59720
	}
	uv0.weapon_property_104[59740] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "7 x 12.7mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 59740,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 154,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59741] = {
		id = 59741,
		reload_max = 150,
		damage = 31,
		base = 59740
	}
	uv0.weapon_property_104[59742] = {
		id = 59742,
		reload_max = 148,
		damage = 36,
		base = 59740
	}
	uv0.weapon_property_104[59743] = {
		id = 59743,
		reload_max = 145,
		damage = 39,
		base = 59740
	}
	uv0.weapon_property_104[59744] = {
		id = 59744,
		reload_max = 141,
		damage = 45,
		base = 59740
	}
	uv0.weapon_property_104[59745] = {
		id = 59745,
		reload_max = 138,
		damage = 48,
		base = 59740
	}
	uv0.weapon_property_104[59746] = {
		id = 59746,
		reload_max = 135,
		damage = 51,
		base = 59740
	}
	uv0.weapon_property_104[59747] = {
		id = 59747,
		reload_max = 132,
		damage = 57,
		base = 59740
	}
	uv0.weapon_property_104[59748] = {
		id = 59748,
		reload_max = 129,
		damage = 60,
		base = 59740
	}
	uv0.weapon_property_104[59749] = {
		id = 59749,
		reload_max = 126,
		damage = 65,
		base = 59740
	}
	uv0.weapon_property_104[59750] = {
		id = 59750,
		reload_max = 122,
		damage = 69,
		base = 59740
	}
	uv0.weapon_property_104[59751] = {
		id = 59751,
		reload_max = 122,
		damage = 72,
		base = 59740
	}
	uv0.weapon_property_104[59752] = {
		id = 59752,
		reload_max = 122,
		damage = 76,
		base = 59740
	}
	uv0.weapon_property_104[59753] = {
		id = 59753,
		reload_max = 122,
		damage = 81,
		base = 59740
	}
	uv0.weapon_property_104[59760] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 7.92mm MGCannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 59760,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 60,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59761] = {
		id = 59761,
		reload_max = 59,
		damage = 12,
		base = 59760
	}
	uv0.weapon_property_104[59762] = {
		id = 59762,
		reload_max = 58,
		damage = 13,
		base = 59760
	}
	uv0.weapon_property_104[59763] = {
		id = 59763,
		reload_max = 57,
		damage = 14,
		base = 59760
	}
	uv0.weapon_property_104[59764] = {
		id = 59764,
		reload_max = 56,
		damage = 15,
		base = 59760
	}
	uv0.weapon_property_104[59765] = {
		id = 59765,
		reload_max = 55,
		damage = 16,
		base = 59760
	}
	uv0.weapon_property_104[59766] = {
		id = 59766,
		reload_max = 53,
		damage = 17,
		base = 59760
	}
	uv0.weapon_property_104[59767] = {
		id = 59767,
		reload_max = 51,
		damage = 18,
		base = 59760
	}
	uv0.weapon_property_104[59768] = {
		id = 59768,
		reload_max = 49,
		damage = 19,
		base = 59760
	}
	uv0.weapon_property_104[59769] = {
		id = 59769,
		reload_max = 47,
		damage = 20,
		base = 59760
	}
	uv0.weapon_property_104[59770] = {
		id = 59770,
		reload_max = 45,
		damage = 22,
		base = 59760
	}
	uv0.weapon_property_104[59771] = {
		id = 59771,
		reload_max = 45,
		damage = 23,
		base = 59760
	}
	uv0.weapon_property_104[59772] = {
		id = 59772,
		reload_max = 45,
		damage = 24,
		base = 59760
	}
end()
