pg = pg or {}
pg.weapon_property_105 = {}

function ()
	uv0.weapon_property_105[59773] = {
		id = 59773,
		reload_max = 45,
		damage = 26,
		base = 59760
	}
	uv0.weapon_property_105[59780] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2x 20mm Type 99 Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 59780,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 169,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[59781] = {
		id = 59781,
		reload_max = 166,
		damage = 25,
		base = 59780
	}
	uv0.weapon_property_105[59782] = {
		id = 59782,
		reload_max = 163,
		damage = 27,
		base = 59780
	}
	uv0.weapon_property_105[59783] = {
		id = 59783,
		reload_max = 158,
		damage = 29,
		base = 59780
	}
	uv0.weapon_property_105[59784] = {
		id = 59784,
		reload_max = 156,
		damage = 31,
		base = 59780
	}
	uv0.weapon_property_105[59785] = {
		id = 59785,
		reload_max = 152,
		damage = 33,
		base = 59780
	}
	uv0.weapon_property_105[59786] = {
		id = 59786,
		reload_max = 149,
		damage = 35,
		base = 59780
	}
	uv0.weapon_property_105[59787] = {
		id = 59787,
		reload_max = 146,
		damage = 37,
		base = 59780
	}
	uv0.weapon_property_105[59788] = {
		id = 59788,
		reload_max = 141,
		damage = 39,
		base = 59780
	}
	uv0.weapon_property_105[59789] = {
		id = 59789,
		reload_max = 138,
		damage = 41,
		base = 59780
	}
	uv0.weapon_property_105[59790] = {
		id = 59790,
		reload_max = 135,
		damage = 43,
		base = 59780
	}
	uv0.weapon_property_105[59791] = {
		id = 59791,
		reload_max = 135,
		damage = 45,
		base = 59780
	}
	uv0.weapon_property_105[59792] = {
		id = 59792,
		reload_max = 135,
		damage = 47,
		base = 59780
	}
	uv0.weapon_property_105[59793] = {
		id = 59793,
		reload_max = 135,
		damage = 51,
		base = 59780
	}
	uv0.weapon_property_105[59800] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2x 30mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 59800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 179,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[59801] = {
		id = 59801,
		reload_max = 176,
		damage = 41,
		base = 59800
	}
	uv0.weapon_property_105[59802] = {
		id = 59802,
		reload_max = 173,
		damage = 44,
		base = 59800
	}
	uv0.weapon_property_105[59803] = {
		id = 59803,
		reload_max = 168,
		damage = 47,
		base = 59800
	}
	uv0.weapon_property_105[59804] = {
		id = 59804,
		reload_max = 166,
		damage = 51,
		base = 59800
	}
	uv0.weapon_property_105[59805] = {
		id = 59805,
		reload_max = 162,
		damage = 54,
		base = 59800
	}
	uv0.weapon_property_105[59806] = {
		id = 59806,
		reload_max = 159,
		damage = 57,
		base = 59800
	}
	uv0.weapon_property_105[59807] = {
		id = 59807,
		reload_max = 156,
		damage = 60,
		base = 59800
	}
	uv0.weapon_property_105[59808] = {
		id = 59808,
		reload_max = 151,
		damage = 64,
		base = 59800
	}
	uv0.weapon_property_105[59809] = {
		id = 59809,
		reload_max = 148,
		damage = 67,
		base = 59800
	}
	uv0.weapon_property_105[59810] = {
		id = 59810,
		reload_max = 145,
		damage = 70,
		base = 59800
	}
	uv0.weapon_property_105[59811] = {
		id = 59811,
		reload_max = 145,
		damage = 73,
		base = 59800
	}
	uv0.weapon_property_105[59812] = {
		id = 59812,
		reload_max = 145,
		damage = 77,
		base = 59800
	}
	uv0.weapon_property_105[59813] = {
		id = 59813,
		reload_max = 145,
		damage = 83,
		base = 59800
	}
	uv0.weapon_property_105[59820] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1x MG151 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 59820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 146,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[59821] = {
		id = 59821,
		reload_max = 144,
		damage = 11,
		base = 59820
	}
	uv0.weapon_property_105[59822] = {
		id = 59822,
		reload_max = 142,
		damage = 12,
		base = 59820
	}
	uv0.weapon_property_105[59823] = {
		id = 59823,
		reload_max = 139,
		damage = 13,
		base = 59820
	}
	uv0.weapon_property_105[59824] = {
		id = 59824,
		reload_max = 137,
		damage = 14,
		base = 59820
	}
	uv0.weapon_property_105[59825] = {
		id = 59825,
		reload_max = 135,
		damage = 15,
		base = 59820
	}
	uv0.weapon_property_105[59826] = {
		id = 59826,
		reload_max = 133,
		damage = 16,
		base = 59820
	}
	uv0.weapon_property_105[59827] = {
		id = 59827,
		reload_max = 129,
		damage = 17,
		base = 59820
	}
	uv0.weapon_property_105[59828] = {
		id = 59828,
		reload_max = 127,
		damage = 18,
		base = 59820
	}
	uv0.weapon_property_105[59829] = {
		id = 59829,
		reload_max = 125,
		damage = 19,
		base = 59820
	}
	uv0.weapon_property_105[59830] = {
		id = 59830,
		reload_max = 123,
		damage = 20,
		base = 59820
	}
	uv0.weapon_property_105[59831] = {
		id = 59831,
		reload_max = 123,
		damage = 21,
		base = 59820
	}
	uv0.weapon_property_105[59832] = {
		id = 59832,
		reload_max = 123,
		damage = 22,
		base = 59820
	}
	uv0.weapon_property_105[59833] = {
		id = 59833,
		reload_max = 123,
		damage = 24,
		base = 59820
	}
	uv0.weapon_property_105[59840] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "4x AP Rocket",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 45,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 59840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2131
		},
		barrage_ID = {
			2221
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[59841] = {
		id = 59841,
		damage = 115,
		base = 59840
	}
	uv0.weapon_property_105[59842] = {
		id = 59842,
		damage = 120,
		base = 59840
	}
	uv0.weapon_property_105[59843] = {
		id = 59843,
		damage = 125,
		base = 59840
	}
	uv0.weapon_property_105[59844] = {
		id = 59844,
		damage = 130,
		base = 59840
	}
	uv0.weapon_property_105[59845] = {
		id = 59845,
		damage = 135,
		base = 59840
	}
	uv0.weapon_property_105[59846] = {
		id = 59846,
		damage = 140,
		base = 59840
	}
	uv0.weapon_property_105[59847] = {
		id = 59847,
		damage = 145,
		base = 59840
	}
	uv0.weapon_property_105[59848] = {
		id = 59848,
		damage = 150,
		base = 59840
	}
	uv0.weapon_property_105[59849] = {
		id = 59849,
		damage = 155,
		base = 59840
	}
	uv0.weapon_property_105[59850] = {
		id = 59850,
		damage = 160,
		base = 59840
	}
	uv0.weapon_property_105[59851] = {
		id = 59851,
		damage = 166,
		base = 59840
	}
	uv0.weapon_property_105[59852] = {
		id = 59852,
		damage = 176,
		base = 59840
	}
	uv0.weapon_property_105[59853] = {
		id = 59853,
		damage = 189,
		base = 59840
	}
	uv0.weapon_property_105[60001] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-长岛I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60002] = {
		id = 60002,
		name = "航空攻击展示-长岛II",
		base = 60001,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60003] = {
		id = 60003,
		name = "航空攻击展示-长岛III",
		base = 60001,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60011] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-博格I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60012] = {
		id = 60012,
		name = "航空攻击展示-博格II",
		base = 60011,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60013] = {
		id = 60013,
		name = "航空攻击展示-博格III",
		base = 60011,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60021] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-兰利I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
