pg = pg or {}
pg.weapon_property_47 = {}

function ()
	uv0.weapon_property_47[32323] = {
		id = 32323,
		reload_max = 600,
		damage = 10,
		base = 32320
	}
	uv0.weapon_property_47[32324] = {
		id = 32324,
		reload_max = 585,
		damage = 11,
		base = 32320
	}
	uv0.weapon_property_47[32325] = {
		id = 32325,
		reload_max = 570,
		damage = 12,
		base = 32320
	}
	uv0.weapon_property_47[32326] = {
		id = 32326,
		reload_max = 555,
		damage = 13,
		base = 32320
	}
	uv0.weapon_property_47[32340] = {
		action_index = "attack",
		range = 64,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "152mm连装炮T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 32340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 610,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[32341] = {
		id = 32341,
		reload_max = 596,
		damage = 9,
		base = 32340
	}
	uv0.weapon_property_47[32342] = {
		id = 32342,
		reload_max = 582,
		damage = 10,
		base = 32340
	}
	uv0.weapon_property_47[32343] = {
		id = 32343,
		reload_max = 568,
		damage = 11,
		base = 32340
	}
	uv0.weapon_property_47[32344] = {
		id = 32344,
		reload_max = 554,
		damage = 12,
		base = 32340
	}
	uv0.weapon_property_47[32345] = {
		id = 32345,
		reload_max = 540,
		damage = 13,
		base = 32340
	}
	uv0.weapon_property_47[32346] = {
		id = 32346,
		reload_max = 526,
		damage = 14,
		base = 32340
	}
	uv0.weapon_property_47[32347] = {
		id = 32347,
		reload_max = 512,
		damage = 15,
		base = 32340
	}
	uv0.weapon_property_47[32348] = {
		id = 32348,
		reload_max = 498,
		damage = 16,
		base = 32340
	}
	uv0.weapon_property_47[32349] = {
		id = 32349,
		reload_max = 484,
		damage = 17,
		base = 32340
	}
	uv0.weapon_property_47[32350] = {
		id = 32350,
		reload_max = 470,
		damage = 18,
		base = 32340
	}
	uv0.weapon_property_47[32351] = {
		reload_max = 470,
		damage = 18,
		base = 32340,
		id = 32351,
		corrected = 114
	}
	uv0.weapon_property_47[33000] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 110,
		min_range = 0,
		id = 33000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1411,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33001] = {
		id = 33001,
		reload_max = 1381,
		damage = 24,
		base = 33000
	}
	uv0.weapon_property_47[33002] = {
		id = 33002,
		reload_max = 1351,
		damage = 26,
		base = 33000
	}
	uv0.weapon_property_47[33003] = {
		id = 33003,
		reload_max = 1320,
		damage = 28,
		base = 33000
	}
	uv0.weapon_property_47[33020] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 110,
		min_range = 0,
		id = 33020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1351,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33021] = {
		id = 33021,
		reload_max = 1320,
		damage = 26,
		base = 33020
	}
	uv0.weapon_property_47[33022] = {
		id = 33022,
		reload_max = 1290,
		damage = 28,
		base = 33020
	}
	uv0.weapon_property_47[33023] = {
		id = 33023,
		reload_max = 1260,
		damage = 30,
		base = 33020
	}
	uv0.weapon_property_47[33024] = {
		id = 33024,
		reload_max = 1230,
		damage = 32,
		base = 33020
	}
	uv0.weapon_property_47[33025] = {
		id = 33025,
		reload_max = 1200,
		damage = 34,
		base = 33020
	}
	uv0.weapon_property_47[33026] = {
		id = 33026,
		reload_max = 1169,
		damage = 36,
		base = 33020
	}
	uv0.weapon_property_47[33040] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 33040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1331,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33041] = {
		id = 33041,
		reload_max = 1290,
		damage = 28,
		base = 33040
	}
	uv0.weapon_property_47[33042] = {
		id = 33042,
		reload_max = 1250,
		damage = 30,
		base = 33040
	}
	uv0.weapon_property_47[33043] = {
		id = 33043,
		reload_max = 1210,
		damage = 32,
		base = 33040
	}
	uv0.weapon_property_47[33044] = {
		id = 33044,
		reload_max = 1169,
		damage = 34,
		base = 33040
	}
	uv0.weapon_property_47[33045] = {
		id = 33045,
		reload_max = 1129,
		damage = 36,
		base = 33040
	}
	uv0.weapon_property_47[33046] = {
		id = 33046,
		reload_max = 1089,
		damage = 38,
		base = 33040
	}
	uv0.weapon_property_47[33047] = {
		id = 33047,
		reload_max = 1048,
		damage = 40,
		base = 33040
	}
	uv0.weapon_property_47[33048] = {
		id = 33048,
		reload_max = 1008,
		damage = 42,
		base = 33040
	}
	uv0.weapon_property_47[33049] = {
		id = 33049,
		reload_max = 968,
		damage = 44,
		base = 33040
	}
	uv0.weapon_property_47[33050] = {
		id = 33050,
		reload_max = 927,
		damage = 46,
		base = 33040
	}
	uv0.weapon_property_47[33051] = {
		reload_max = 927,
		damage = 46,
		base = 33040,
		id = 33051,
		corrected = 114
	}
	uv0.weapon_property_47[33060] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型203mm连装炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 110,
		min_range = 0,
		id = 33060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1290,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33061] = {
		id = 33061,
		reload_max = 1250,
		damage = 30,
		base = 33060
	}
	uv0.weapon_property_47[33062] = {
		id = 33062,
		reload_max = 1210,
		damage = 32,
		base = 33060
	}
	uv0.weapon_property_47[33063] = {
		id = 33063,
		reload_max = 1170,
		damage = 34,
		base = 33060
	}
	uv0.weapon_property_47[33064] = {
		id = 33064,
		reload_max = 1130,
		damage = 36,
		base = 33060
	}
	uv0.weapon_property_47[33065] = {
		id = 33065,
		reload_max = 1090,
		damage = 38,
		base = 33060
	}
	uv0.weapon_property_47[33066] = {
		id = 33066,
		reload_max = 1050,
		damage = 40,
		base = 33060
	}
	uv0.weapon_property_47[33067] = {
		id = 33067,
		reload_max = 1010,
		damage = 42,
		base = 33060
	}
	uv0.weapon_property_47[33068] = {
		id = 33068,
		reload_max = 970,
		damage = 44,
		base = 33060
	}
	uv0.weapon_property_47[33069] = {
		id = 33069,
		reload_max = 930,
		damage = 46,
		base = 33060
	}
	uv0.weapon_property_47[33070] = {
		id = 33070,
		reload_max = 890,
		damage = 48,
		base = 33060
	}
	uv0.weapon_property_47[33071] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33071,
		corrected = 114
	}
	uv0.weapon_property_47[33072] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33072,
		corrected = 121
	}
	uv0.weapon_property_47[33073] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33073,
		corrected = 130
	}
	uv0.weapon_property_47[33080] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 110,
		min_range = 0,
		id = 33080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1316,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33081] = {
		id = 33081,
		reload_max = 1275,
		damage = 30,
		base = 33080
	}
	uv0.weapon_property_47[33082] = {
		id = 33082,
		reload_max = 1235,
		damage = 32,
		base = 33080
	}
	uv0.weapon_property_47[33083] = {
		id = 33083,
		reload_max = 1195,
		damage = 34,
		base = 33080
	}
	uv0.weapon_property_47[33084] = {
		id = 33084,
		reload_max = 1154,
		damage = 36,
		base = 33080
	}
	uv0.weapon_property_47[33085] = {
		id = 33085,
		reload_max = 1114,
		damage = 38,
		base = 33080
	}
	uv0.weapon_property_47[33086] = {
		id = 33086,
		reload_max = 1074,
		damage = 40,
		base = 33080
	}
	uv0.weapon_property_47[33087] = {
		id = 33087,
		reload_max = 1033,
		damage = 42,
		base = 33080
	}
	uv0.weapon_property_47[33088] = {
		id = 33088,
		reload_max = 993,
		damage = 44,
		base = 33080
	}
	uv0.weapon_property_47[33089] = {
		id = 33089,
		reload_max = 953,
		damage = 46,
		base = 33080
	}
	uv0.weapon_property_47[33090] = {
		id = 33090,
		reload_max = 912,
		damage = 48,
		base = 33080
	}
end()
