pg = pg or {}
pg.weapon_property_88 = {}

function ()
	uv0.weapon_property_88[52040] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "1 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 69,
		corrected = 100,
		min_range = 0,
		id = 52040,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_88[52041] = {
		id = 52041,
		damage = 78,
		base = 52040
	}
	uv0.weapon_property_88[52042] = {
		id = 52042,
		damage = 89,
		base = 52040
	}
	uv0.weapon_property_88[52043] = {
		id = 52043,
		damage = 99,
		base = 52040
	}
	uv0.weapon_property_88[52044] = {
		id = 52044,
		damage = 110,
		base = 52040
	}
	uv0.weapon_property_88[52045] = {
		id = 52045,
		damage = 120,
		base = 52040
	}
	uv0.weapon_property_88[52046] = {
		id = 52046,
		damage = 131,
		base = 52040
	}
	uv0.weapon_property_88[52047] = {
		id = 52047,
		damage = 141,
		base = 52040
	}
	uv0.weapon_property_88[52048] = {
		id = 52048,
		damage = 152,
		base = 52040
	}
	uv0.weapon_property_88[52049] = {
		id = 52049,
		damage = 162,
		base = 52040
	}
	uv0.weapon_property_88[52050] = {
		id = 52050,
		damage = 173,
		base = 52040
	}
	uv0.weapon_property_88[52051] = {
		id = 52051,
		damage = 180,
		base = 52040
	}
	uv0.weapon_property_88[52052] = {
		id = 52052,
		damage = 190,
		base = 52040
	}
	uv0.weapon_property_88[52053] = {
		id = 52053,
		damage = 204,
		base = 52040
	}
	uv0.weapon_property_88[52100] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 52100,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_88[52101] = {
		id = 52101,
		damage = 65,
		base = 52100
	}
	uv0.weapon_property_88[52102] = {
		id = 52102,
		damage = 72,
		base = 52100
	}
	uv0.weapon_property_88[52103] = {
		id = 52103,
		damage = 81,
		base = 52100
	}
	uv0.weapon_property_88[52104] = {
		id = 52104,
		damage = 90,
		base = 52100
	}
	uv0.weapon_property_88[52105] = {
		id = 52105,
		damage = 99,
		base = 52100
	}
	uv0.weapon_property_88[52106] = {
		id = 52106,
		damage = 108,
		base = 52100
	}
	uv0.weapon_property_88[52107] = {
		id = 52107,
		damage = 117,
		base = 52100
	}
	uv0.weapon_property_88[52108] = {
		id = 52108,
		damage = 126,
		base = 52100
	}
	uv0.weapon_property_88[52109] = {
		id = 52109,
		damage = 135,
		base = 52100
	}
	uv0.weapon_property_88[52110] = {
		id = 52110,
		damage = 144,
		base = 52100
	}
	uv0.weapon_property_88[52111] = {
		id = 52111,
		damage = 150,
		base = 52100
	}
	uv0.weapon_property_88[52112] = {
		id = 52112,
		damage = 158,
		base = 52100
	}
	uv0.weapon_property_88[52113] = {
		id = 52113,
		damage = 170,
		base = 52100
	}
	uv0.weapon_property_88[52120] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 52120,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_88[52121] = {
		id = 52121,
		damage = 72,
		base = 52120
	}
	uv0.weapon_property_88[52122] = {
		id = 52122,
		damage = 81,
		base = 52120
	}
	uv0.weapon_property_88[52123] = {
		id = 52123,
		damage = 90,
		base = 52120
	}
	uv0.weapon_property_88[52124] = {
		id = 52124,
		damage = 99,
		base = 52120
	}
	uv0.weapon_property_88[52125] = {
		id = 52125,
		damage = 108,
		base = 52120
	}
	uv0.weapon_property_88[52126] = {
		id = 52126,
		damage = 117,
		base = 52120
	}
	uv0.weapon_property_88[52127] = {
		id = 52127,
		damage = 128,
		base = 52120
	}
	uv0.weapon_property_88[52128] = {
		id = 52128,
		damage = 138,
		base = 52120
	}
	uv0.weapon_property_88[52129] = {
		id = 52129,
		damage = 149,
		base = 52120
	}
	uv0.weapon_property_88[52130] = {
		id = 52130,
		damage = 159,
		base = 52120
	}
	uv0.weapon_property_88[52131] = {
		id = 52131,
		damage = 165,
		base = 52120
	}
	uv0.weapon_property_88[52132] = {
		id = 52132,
		damage = 175,
		base = 52120
	}
	uv0.weapon_property_88[52133] = {
		id = 52133,
		damage = 188,
		base = 52120
	}
	uv0.weapon_property_88[52140] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 69,
		corrected = 100,
		min_range = 0,
		id = 52140,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_88[52141] = {
		id = 52141,
		damage = 78,
		base = 52140
	}
	uv0.weapon_property_88[52142] = {
		id = 52142,
		damage = 89,
		base = 52140
	}
	uv0.weapon_property_88[52143] = {
		id = 52143,
		damage = 99,
		base = 52140
	}
	uv0.weapon_property_88[52144] = {
		id = 52144,
		damage = 110,
		base = 52140
	}
	uv0.weapon_property_88[52145] = {
		id = 52145,
		damage = 120,
		base = 52140
	}
	uv0.weapon_property_88[52146] = {
		id = 52146,
		damage = 131,
		base = 52140
	}
	uv0.weapon_property_88[52147] = {
		id = 52147,
		damage = 141,
		base = 52140
	}
	uv0.weapon_property_88[52148] = {
		id = 52148,
		damage = 152,
		base = 52140
	}
	uv0.weapon_property_88[52149] = {
		id = 52149,
		damage = 162,
		base = 52140
	}
	uv0.weapon_property_88[52150] = {
		id = 52150,
		damage = 173,
		base = 52140
	}
	uv0.weapon_property_88[52151] = {
		id = 52151,
		damage = 180,
		base = 52140
	}
	uv0.weapon_property_88[52152] = {
		id = 52152,
		damage = 190,
		base = 52140
	}
	uv0.weapon_property_88[52153] = {
		id = 52153,
		damage = 204,
		base = 52140
	}
	uv0.weapon_property_88[52160] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 74,
		corrected = 100,
		min_range = 0,
		id = 52160,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_88[52161] = {
		id = 52161,
		damage = 85,
		base = 52160
	}
	uv0.weapon_property_88[52162] = {
		id = 52162,
		damage = 96,
		base = 52160
	}
	uv0.weapon_property_88[52163] = {
		id = 52163,
		damage = 107,
		base = 52160
	}
	uv0.weapon_property_88[52164] = {
		id = 52164,
		damage = 118,
		base = 52160
	}
	uv0.weapon_property_88[52165] = {
		id = 52165,
		damage = 129,
		base = 52160
	}
	uv0.weapon_property_88[52166] = {
		id = 52166,
		damage = 140,
		base = 52160
	}
	uv0.weapon_property_88[52167] = {
		id = 52167,
		damage = 151,
		base = 52160
	}
end()
