pg = pg or {}
pg.weapon_property_19 = {}

function ()
	uv0.weapon_property_19[16303] = {
		id = 16303,
		reload_max = 156,
		damage = 29,
		base = 16300
	}
	uv0.weapon_property_19[16320] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联40mm博福斯对空机炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 16320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[16321] = {
		id = 16321,
		reload_max = 154,
		damage = 26,
		base = 16320
	}
	uv0.weapon_property_19[16322] = {
		id = 16322,
		reload_max = 152,
		damage = 29,
		base = 16320
	}
	uv0.weapon_property_19[16323] = {
		id = 16323,
		reload_max = 148,
		damage = 33,
		base = 16320
	}
	uv0.weapon_property_19[16324] = {
		id = 16324,
		reload_max = 145,
		damage = 37,
		base = 16320
	}
	uv0.weapon_property_19[16325] = {
		id = 16325,
		reload_max = 141,
		damage = 41,
		base = 16320
	}
	uv0.weapon_property_19[16326] = {
		id = 16326,
		reload_max = 139,
		damage = 45,
		base = 16320
	}
	uv0.weapon_property_19[16340] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联40mm博福斯对空机炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 16340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[16341] = {
		id = 16341,
		reload_max = 147,
		damage = 28,
		base = 16340
	}
	uv0.weapon_property_19[16342] = {
		id = 16342,
		reload_max = 145,
		damage = 31,
		base = 16340
	}
	uv0.weapon_property_19[16343] = {
		id = 16343,
		reload_max = 140,
		damage = 34,
		base = 16340
	}
	uv0.weapon_property_19[16344] = {
		id = 16344,
		reload_max = 138,
		damage = 38,
		base = 16340
	}
	uv0.weapon_property_19[16345] = {
		id = 16345,
		reload_max = 134,
		damage = 42,
		base = 16340
	}
	uv0.weapon_property_19[16346] = {
		id = 16346,
		reload_max = 132,
		damage = 46,
		base = 16340
	}
	uv0.weapon_property_19[16347] = {
		id = 16347,
		reload_max = 129,
		damage = 50,
		base = 16340
	}
	uv0.weapon_property_19[16348] = {
		id = 16348,
		reload_max = 126,
		damage = 54,
		base = 16340
	}
	uv0.weapon_property_19[16349] = {
		id = 16349,
		reload_max = 121,
		damage = 58,
		base = 16340
	}
	uv0.weapon_property_19[16350] = {
		id = 16350,
		reload_max = 119,
		damage = 62,
		base = 16340
	}
	uv0.weapon_property_19[16351] = {
		reload_max = 119,
		damage = 62,
		base = 16340,
		id = 16351,
		corrected = 104
	}
	uv0.weapon_property_19[16400] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联40mm博福斯对空机炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 16400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 214,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[16401] = {
		id = 16401,
		reload_max = 210,
		damage = 44,
		base = 16400
	}
	uv0.weapon_property_19[16402] = {
		id = 16402,
		reload_max = 206,
		damage = 50,
		base = 16400
	}
	uv0.weapon_property_19[16403] = {
		id = 16403,
		reload_max = 202,
		damage = 56,
		base = 16400
	}
	uv0.weapon_property_19[16404] = {
		id = 16404,
		reload_max = 198,
		damage = 62,
		base = 16400
	}
	uv0.weapon_property_19[16405] = {
		id = 16405,
		reload_max = 193,
		damage = 69,
		base = 16400
	}
	uv0.weapon_property_19[16406] = {
		id = 16406,
		reload_max = 189,
		damage = 76,
		base = 16400
	}
	uv0.weapon_property_19[16420] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联40mm博福斯对空机炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 16420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 204,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[16421] = {
		id = 16421,
		reload_max = 200,
		damage = 49,
		base = 16420
	}
	uv0.weapon_property_19[16422] = {
		id = 16422,
		reload_max = 196,
		damage = 55,
		base = 16420
	}
	uv0.weapon_property_19[16423] = {
		id = 16423,
		reload_max = 193,
		damage = 61,
		base = 16420
	}
	uv0.weapon_property_19[16424] = {
		id = 16424,
		reload_max = 188,
		damage = 67,
		base = 16420
	}
	uv0.weapon_property_19[16425] = {
		id = 16425,
		reload_max = 184,
		damage = 73,
		base = 16420
	}
	uv0.weapon_property_19[16426] = {
		id = 16426,
		reload_max = 180,
		damage = 80,
		base = 16420
	}
	uv0.weapon_property_19[16427] = {
		id = 16427,
		reload_max = 176,
		damage = 87,
		base = 16420
	}
	uv0.weapon_property_19[16428] = {
		id = 16428,
		reload_max = 171,
		damage = 94,
		base = 16420
	}
	uv0.weapon_property_19[16429] = {
		id = 16429,
		reload_max = 168,
		damage = 101,
		base = 16420
	}
	uv0.weapon_property_19[16430] = {
		id = 16430,
		reload_max = 164,
		damage = 108,
		base = 16420
	}
	uv0.weapon_property_19[16440] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联40mm博福斯对空机炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 16440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 194,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[16441] = {
		id = 16441,
		reload_max = 190,
		damage = 55,
		base = 16440
	}
	uv0.weapon_property_19[16442] = {
		id = 16442,
		reload_max = 186,
		damage = 62,
		base = 16440
	}
	uv0.weapon_property_19[16443] = {
		id = 16443,
		reload_max = 184,
		damage = 69,
		base = 16440
	}
	uv0.weapon_property_19[16444] = {
		id = 16444,
		reload_max = 178,
		damage = 76,
		base = 16440
	}
	uv0.weapon_property_19[16445] = {
		id = 16445,
		reload_max = 175,
		damage = 83,
		base = 16440
	}
	uv0.weapon_property_19[16446] = {
		id = 16446,
		reload_max = 171,
		damage = 90,
		base = 16440
	}
	uv0.weapon_property_19[16447] = {
		id = 16447,
		reload_max = 167,
		damage = 97,
		base = 16440
	}
	uv0.weapon_property_19[16448] = {
		id = 16448,
		reload_max = 163,
		damage = 104,
		base = 16440
	}
	uv0.weapon_property_19[16449] = {
		id = 16449,
		reload_max = 159,
		damage = 112,
		base = 16440
	}
	uv0.weapon_property_19[16450] = {
		id = 16450,
		reload_max = 156,
		damage = 120,
		base = 16440
	}
	uv0.weapon_property_19[16451] = {
		reload_max = 156,
		damage = 120,
		base = 16440,
		id = 16451,
		corrected = 104
	}
	uv0.weapon_property_19[16452] = {
		reload_max = 156,
		damage = 120,
		base = 16440,
		id = 16452,
		corrected = 110
	}
	uv0.weapon_property_19[16453] = {
		reload_max = 156,
		damage = 120,
		base = 16440,
		id = 16453,
		corrected = 118
	}
	uv0.weapon_property_19[17000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 17000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1995,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[17001] = {
		reload_max = 1971,
		damage = 20,
		base = 17000,
		id = 17001,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_19[17002] = {
		reload_max = 1948,
		damage = 22,
		base = 17000,
		id = 17002,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_19[17003] = {
		reload_max = 1924,
		damage = 24,
		base = 17000,
		id = 17003,
		bullet_ID = {
			17003
		}
	}
	uv0.weapon_property_19[17020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 17020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1948,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[17021] = {
		reload_max = 1924,
		damage = 22,
		base = 17020,
		id = 17021,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_19[17022] = {
		reload_max = 1900,
		damage = 24,
		base = 17020,
		id = 17022,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_19[17023] = {
		reload_max = 1876,
		damage = 26,
		base = 17020,
		id = 17023,
		bullet_ID = {
			17003
		}
	}
	uv0.weapon_property_19[17040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 17040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_19[17041] = {
		reload_max = 1876,
		damage = 24,
		base = 17040,
		id = 17041,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_19[17042] = {
		reload_max = 1853,
		damage = 26,
		base = 17040,
		id = 17042,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_19[17043] = {
		reload_max = 1829,
		damage = 28,
		base = 17040,
		id = 17043,
		bullet_ID = {
			17003
		}
	}
end()
