pg = pg or {}
pg.weapon_property_58 = {}

function ()
	uv0.weapon_property_58[37306] = {
		reload_max = 1775,
		damage = 53,
		base = 37300,
		id = 37306,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_58[37320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 37320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1898,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_58[37321] = {
		reload_max = 1870,
		damage = 36,
		base = 37320,
		id = 37321,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_58[37322] = {
		reload_max = 1842,
		damage = 40,
		base = 37320,
		id = 37322,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_58[37323] = {
		reload_max = 1814,
		damage = 44,
		base = 37320,
		id = 37323,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_58[37324] = {
		reload_max = 1786,
		damage = 48,
		base = 37320,
		id = 37324,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_58[37325] = {
		reload_max = 1758,
		damage = 52,
		base = 37320,
		id = 37325,
		bullet_ID = {
			37305
		}
	}
	uv0.weapon_property_58[37326] = {
		reload_max = 1730,
		damage = 57,
		base = 37320,
		id = 37326,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_58[37327] = {
		reload_max = 1702,
		damage = 62,
		base = 37320,
		id = 37327,
		bullet_ID = {
			37307
		}
	}
	uv0.weapon_property_58[37328] = {
		reload_max = 1674,
		damage = 67,
		base = 37320,
		id = 37328,
		bullet_ID = {
			37308
		}
	}
	uv0.weapon_property_58[37329] = {
		reload_max = 1646,
		damage = 72,
		base = 37320,
		id = 37329,
		bullet_ID = {
			37309
		}
	}
	uv0.weapon_property_58[37330] = {
		reload_max = 1618,
		damage = 77,
		base = 37320,
		id = 37330,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_58[37340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 37340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1860,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_58[37341] = {
		reload_max = 1831,
		damage = 40,
		base = 37340,
		id = 37341,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_58[37342] = {
		reload_max = 1802,
		damage = 45,
		base = 37340,
		id = 37342,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_58[37343] = {
		reload_max = 1773,
		damage = 50,
		base = 37340,
		id = 37343,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_58[37344] = {
		reload_max = 1744,
		damage = 55,
		base = 37340,
		id = 37344,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_58[37345] = {
		reload_max = 1715,
		damage = 60,
		base = 37340,
		id = 37345,
		bullet_ID = {
			37305
		}
	}
	uv0.weapon_property_58[37346] = {
		reload_max = 1686,
		damage = 65,
		base = 37340,
		id = 37346,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_58[37347] = {
		reload_max = 1657,
		damage = 70,
		base = 37340,
		id = 37347,
		bullet_ID = {
			37307
		}
	}
	uv0.weapon_property_58[37348] = {
		reload_max = 1628,
		damage = 75,
		base = 37340,
		id = 37348,
		bullet_ID = {
			37308
		}
	}
	uv0.weapon_property_58[37349] = {
		reload_max = 1599,
		damage = 80,
		base = 37340,
		id = 37349,
		bullet_ID = {
			37309
		}
	}
	uv0.weapon_property_58[37350] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37350,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_58[37351] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37351,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_58[37352] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37352,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_58[37353] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37353,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_58[37400] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "紫电改二T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_58[37401] = {
		id = 37401,
		reload_max = 1871,
		base = 37400
	}
	uv0.weapon_property_58[37402] = {
		id = 37402,
		reload_max = 1842,
		base = 37400
	}
	uv0.weapon_property_58[37403] = {
		id = 37403,
		reload_max = 1813,
		base = 37400
	}
	uv0.weapon_property_58[37404] = {
		id = 37404,
		reload_max = 1784,
		base = 37400
	}
	uv0.weapon_property_58[37405] = {
		id = 37405,
		reload_max = 1755,
		base = 37400
	}
	uv0.weapon_property_58[37406] = {
		id = 37406,
		reload_max = 1726,
		base = 37400
	}
	uv0.weapon_property_58[37407] = {
		id = 37407,
		reload_max = 1697,
		base = 37400
	}
	uv0.weapon_property_58[37408] = {
		id = 37408,
		reload_max = 1668,
		base = 37400
	}
	uv0.weapon_property_58[37409] = {
		id = 37409,
		reload_max = 1639,
		base = 37400
	}
	uv0.weapon_property_58[37410] = {
		id = 37410,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_58[37411] = {
		id = 37411,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_58[37412] = {
		id = 37412,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_58[37413] = {
		id = 37413,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_58[37420] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "二式水上战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2510,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_58[37421] = {
		id = 37421,
		reload_max = 2473,
		base = 37420
	}
	uv0.weapon_property_58[37422] = {
		id = 37422,
		reload_max = 2436,
		base = 37420
	}
	uv0.weapon_property_58[37423] = {
		id = 37423,
		reload_max = 2399,
		base = 37420
	}
	uv0.weapon_property_58[37424] = {
		id = 37424,
		reload_max = 2362,
		base = 37420
	}
	uv0.weapon_property_58[37425] = {
		id = 37425,
		reload_max = 2325,
		base = 37420
	}
	uv0.weapon_property_58[37426] = {
		id = 37426,
		reload_max = 2288,
		base = 37420
	}
	uv0.weapon_property_58[37427] = {
		id = 37427,
		reload_max = 2251,
		base = 37420
	}
	uv0.weapon_property_58[37428] = {
		id = 37428,
		reload_max = 2214,
		base = 37420
	}
	uv0.weapon_property_58[37429] = {
		id = 37429,
		reload_max = 2177,
		base = 37420
	}
	uv0.weapon_property_58[37430] = {
		id = 37430,
		reload_max = 2140,
		base = 37420
	}
	uv0.weapon_property_58[37431] = {
		id = 37431,
		reload_max = 2140,
		base = 37420
	}
	uv0.weapon_property_58[37440] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "强风",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2162,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_58[37441] = {
		id = 37441,
		reload_max = 2127,
		base = 37440
	}
	uv0.weapon_property_58[37442] = {
		id = 37442,
		reload_max = 2092,
		base = 37440
	}
	uv0.weapon_property_58[37443] = {
		id = 37443,
		reload_max = 2057,
		base = 37440
	}
	uv0.weapon_property_58[37444] = {
		id = 37444,
		reload_max = 2022,
		base = 37440
	}
	uv0.weapon_property_58[37445] = {
		id = 37445,
		reload_max = 1987,
		base = 37440
	}
	uv0.weapon_property_58[37446] = {
		id = 37446,
		reload_max = 1952,
		base = 37440
	}
	uv0.weapon_property_58[37447] = {
		id = 37447,
		reload_max = 1917,
		base = 37440
	}
	uv0.weapon_property_58[37448] = {
		id = 37448,
		reload_max = 1882,
		base = 37440
	}
	uv0.weapon_property_58[37449] = {
		id = 37449,
		reload_max = 1847,
		base = 37440
	}
	uv0.weapon_property_58[37450] = {
		id = 37450,
		reload_max = 1812,
		base = 37440
	}
	uv0.weapon_property_58[37451] = {
		id = 37451,
		reload_max = 1812,
		base = 37440
	}
end()
