pg = pg or {}
pg.weapon_property_26 = {}

function ()
	uv0.weapon_property_26[21046] = {
		id = 21046,
		reload_max = 114,
		damage = 7,
		base = 21040
	}
	uv0.weapon_property_26[21047] = {
		reload_max = 114,
		damage = 7,
		base = 21040,
		id = 21047,
		corrected = 130
	}
	uv0.weapon_property_26[21100] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装102mm主炮(海军上将级)T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 21100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 280,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21101] = {
		id = 21101,
		reload_max = 276,
		base = 21100
	}
	uv0.weapon_property_26[21102] = {
		id = 21102,
		reload_max = 272,
		damage = 4,
		base = 21100
	}
	uv0.weapon_property_26[21103] = {
		id = 21103,
		reload_max = 268,
		damage = 4,
		base = 21100
	}
	uv0.weapon_property_26[21120] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装102mm主炮(海军上将级)T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 21120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 268,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21121] = {
		id = 21121,
		reload_max = 264,
		base = 21120
	}
	uv0.weapon_property_26[21122] = {
		id = 21122,
		reload_max = 260,
		damage = 4,
		base = 21120
	}
	uv0.weapon_property_26[21123] = {
		id = 21123,
		reload_max = 256,
		damage = 4,
		base = 21120
	}
	uv0.weapon_property_26[21140] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装102mm主炮(海军上将级)T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 21140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 252,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21141] = {
		id = 21141,
		reload_max = 248,
		base = 21140
	}
	uv0.weapon_property_26[21142] = {
		id = 21142,
		reload_max = 244,
		damage = 4,
		base = 21140
	}
	uv0.weapon_property_26[21143] = {
		id = 21143,
		reload_max = 240,
		damage = 4,
		base = 21140
	}
	uv0.weapon_property_26[21144] = {
		id = 21144,
		reload_max = 236,
		damage = 5,
		base = 21140
	}
	uv0.weapon_property_26[21145] = {
		id = 21145,
		reload_max = 232,
		damage = 5,
		base = 21140
	}
	uv0.weapon_property_26[21146] = {
		id = 21146,
		reload_max = 228,
		damage = 7,
		base = 21140
	}
	uv0.weapon_property_26[21147] = {
		reload_max = 228,
		damage = 7,
		base = 21140,
		id = 21147,
		corrected = 114
	}
	uv0.weapon_property_26[21160] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装102mm副炮MarkXVIT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 3,
		corrected = 110,
		min_range = 0,
		id = 21160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 242,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1007
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21161] = {
		id = 21161,
		reload_max = 239,
		base = 21160
	}
	uv0.weapon_property_26[21162] = {
		id = 21162,
		reload_max = 236,
		damage = 4,
		base = 21160
	}
	uv0.weapon_property_26[21163] = {
		id = 21163,
		reload_max = 233,
		damage = 4,
		base = 21160
	}
	uv0.weapon_property_26[21164] = {
		id = 21164,
		reload_max = 230,
		damage = 5,
		base = 21160
	}
	uv0.weapon_property_26[21165] = {
		id = 21165,
		reload_max = 227,
		damage = 5,
		base = 21160
	}
	uv0.weapon_property_26[21166] = {
		id = 21166,
		reload_max = 224,
		damage = 8,
		base = 21160
	}
	uv0.weapon_property_26[21167] = {
		id = 21167,
		reload_max = 220,
		damage = 8,
		base = 21160
	}
	uv0.weapon_property_26[21168] = {
		id = 21168,
		reload_max = 216,
		damage = 9,
		base = 21160
	}
	uv0.weapon_property_26[21169] = {
		id = 21169,
		reload_max = 212,
		damage = 9,
		base = 21160
	}
	uv0.weapon_property_26[21170] = {
		id = 21170,
		reload_max = 208,
		damage = 10,
		base = 21160
	}
	uv0.weapon_property_26[21171] = {
		reload_max = 208,
		damage = 10,
		base = 21160,
		id = 21171,
		corrected = 114
	}
	uv0.weapon_property_26[21200] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm三联装炮(声望级)T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 520,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21201] = {
		id = 21201,
		reload_max = 515,
		base = 21200
	}
	uv0.weapon_property_26[21202] = {
		id = 21202,
		reload_max = 510,
		damage = 4,
		base = 21200
	}
	uv0.weapon_property_26[21203] = {
		id = 21203,
		reload_max = 505,
		damage = 4,
		base = 21200
	}
	uv0.weapon_property_26[21220] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm三联装炮(声望级)T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21221] = {
		id = 21221,
		reload_max = 495,
		base = 21220
	}
	uv0.weapon_property_26[21222] = {
		id = 21222,
		reload_max = 490,
		damage = 4,
		base = 21220
	}
	uv0.weapon_property_26[21223] = {
		id = 21223,
		reload_max = 485,
		damage = 4,
		base = 21220
	}
	uv0.weapon_property_26[21224] = {
		id = 21224,
		reload_max = 480,
		damage = 5,
		base = 21220
	}
	uv0.weapon_property_26[21225] = {
		id = 21225,
		reload_max = 475,
		damage = 5,
		base = 21220
	}
	uv0.weapon_property_26[21226] = {
		id = 21226,
		reload_max = 470,
		damage = 7,
		base = 21220
	}
	uv0.weapon_property_26[21240] = {
		action_index = "attack",
		range = 52,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm三联装炮(声望级)T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 21240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1003
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21241] = {
		id = 21241,
		reload_max = 475,
		base = 21240
	}
	uv0.weapon_property_26[21242] = {
		id = 21242,
		reload_max = 470,
		damage = 4,
		base = 21240
	}
	uv0.weapon_property_26[21243] = {
		id = 21243,
		reload_max = 465,
		damage = 4,
		base = 21240
	}
	uv0.weapon_property_26[21244] = {
		id = 21244,
		reload_max = 460,
		damage = 5,
		base = 21240
	}
	uv0.weapon_property_26[21245] = {
		id = 21245,
		reload_max = 455,
		damage = 5,
		base = 21240
	}
	uv0.weapon_property_26[21246] = {
		id = 21246,
		reload_max = 450,
		damage = 8,
		base = 21240
	}
	uv0.weapon_property_26[21247] = {
		id = 21247,
		reload_max = 445,
		damage = 8,
		base = 21240
	}
	uv0.weapon_property_26[21248] = {
		id = 21248,
		reload_max = 440,
		damage = 9,
		base = 21240
	}
	uv0.weapon_property_26[21249] = {
		id = 21249,
		reload_max = 435,
		damage = 9,
		base = 21240
	}
	uv0.weapon_property_26[21250] = {
		id = 21250,
		reload_max = 430,
		damage = 10,
		base = 21240
	}
	uv0.weapon_property_26[21251] = {
		reload_max = 430,
		damage = 10,
		base = 21240,
		id = 21251,
		corrected = 130
	}
	uv0.weapon_property_26[21300] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 145,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21301] = {
		id = 21301,
		reload_max = 142,
		base = 21300
	}
	uv0.weapon_property_26[21302] = {
		id = 21302,
		reload_max = 138,
		damage = 6,
		base = 21300
	}
	uv0.weapon_property_26[21303] = {
		id = 21303,
		reload_max = 136,
		damage = 6,
		base = 21300
	}
	uv0.weapon_property_26[21320] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 138,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21321] = {
		id = 21321,
		reload_max = 135,
		base = 21320
	}
	uv0.weapon_property_26[21322] = {
		id = 21322,
		reload_max = 132,
		damage = 6,
		base = 21320
	}
	uv0.weapon_property_26[21323] = {
		id = 21323,
		reload_max = 129,
		damage = 7,
		base = 21320
	}
	uv0.weapon_property_26[21340] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 131,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21341] = {
		id = 21341,
		reload_max = 129,
		base = 21340
	}
	uv0.weapon_property_26[21342] = {
		id = 21342,
		reload_max = 126,
		damage = 7,
		base = 21340
	}
end()
