pg = pg or {}
pg.weapon_property_92 = {}

function ()
	uv0.weapon_property_92[52604] = {
		id = 52604,
		damage = 212,
		base = 52600
	}
	uv0.weapon_property_92[52605] = {
		id = 52605,
		damage = 231,
		base = 52600
	}
	uv0.weapon_property_92[52606] = {
		id = 52606,
		damage = 251,
		base = 52600
	}
	uv0.weapon_property_92[52607] = {
		id = 52607,
		damage = 272,
		base = 52600
	}
	uv0.weapon_property_92[52608] = {
		id = 52608,
		damage = 293,
		base = 52600
	}
	uv0.weapon_property_92[52609] = {
		id = 52609,
		damage = 314,
		base = 52600
	}
	uv0.weapon_property_92[52610] = {
		id = 52610,
		damage = 335,
		base = 52600
	}
	uv0.weapon_property_92[52611] = {
		id = 52611,
		damage = 348,
		base = 52600
	}
	uv0.weapon_property_92[52612] = {
		id = 52612,
		damage = 369,
		base = 52600
	}
	uv0.weapon_property_92[52613] = {
		id = 52613,
		damage = 395,
		base = 52600
	}
	uv0.weapon_property_92[52620] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 149,
		corrected = 100,
		min_range = 0,
		id = 52620,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52621] = {
		id = 52621,
		damage = 170,
		base = 52620
	}
	uv0.weapon_property_92[52622] = {
		id = 52622,
		damage = 191,
		base = 52620
	}
	uv0.weapon_property_92[52623] = {
		id = 52623,
		damage = 212,
		base = 52620
	}
	uv0.weapon_property_92[52624] = {
		id = 52624,
		damage = 234,
		base = 52620
	}
	uv0.weapon_property_92[52625] = {
		id = 52625,
		damage = 257,
		base = 52620
	}
	uv0.weapon_property_92[52626] = {
		id = 52626,
		damage = 279,
		base = 52620
	}
	uv0.weapon_property_92[52627] = {
		id = 52627,
		damage = 302,
		base = 52620
	}
	uv0.weapon_property_92[52628] = {
		id = 52628,
		damage = 324,
		base = 52620
	}
	uv0.weapon_property_92[52629] = {
		id = 52629,
		damage = 347,
		base = 52620
	}
	uv0.weapon_property_92[52630] = {
		id = 52630,
		damage = 369,
		base = 52620
	}
	uv0.weapon_property_92[52631] = {
		id = 52631,
		damage = 384,
		base = 52620
	}
	uv0.weapon_property_92[52632] = {
		id = 52632,
		damage = 406,
		base = 52620
	}
	uv0.weapon_property_92[52633] = {
		id = 52633,
		damage = 435,
		base = 52620
	}
	uv0.weapon_property_92[52640] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 52640,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52641] = {
		id = 52641,
		damage = 185,
		base = 52640
	}
	uv0.weapon_property_92[52642] = {
		id = 52642,
		damage = 209,
		base = 52640
	}
	uv0.weapon_property_92[52643] = {
		id = 52643,
		damage = 233,
		base = 52640
	}
	uv0.weapon_property_92[52644] = {
		id = 52644,
		damage = 257,
		base = 52640
	}
	uv0.weapon_property_92[52645] = {
		id = 52645,
		damage = 281,
		base = 52640
	}
	uv0.weapon_property_92[52646] = {
		id = 52646,
		damage = 305,
		base = 52640
	}
	uv0.weapon_property_92[52647] = {
		id = 52647,
		damage = 329,
		base = 52640
	}
	uv0.weapon_property_92[52648] = {
		id = 52648,
		damage = 353,
		base = 52640
	}
	uv0.weapon_property_92[52649] = {
		id = 52649,
		damage = 377,
		base = 52640
	}
	uv0.weapon_property_92[52650] = {
		id = 52650,
		damage = 402,
		base = 52640
	}
	uv0.weapon_property_92[52651] = {
		id = 52651,
		damage = 418,
		base = 52640
	}
	uv0.weapon_property_92[52652] = {
		id = 52652,
		damage = 442,
		base = 52640
	}
	uv0.weapon_property_92[52653] = {
		id = 52653,
		damage = 474,
		base = 52640
	}
	uv0.weapon_property_92[52660] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 170,
		corrected = 100,
		min_range = 0,
		id = 52660,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52661] = {
		id = 52661,
		damage = 197,
		base = 52660
	}
	uv0.weapon_property_92[52662] = {
		id = 52662,
		damage = 224,
		base = 52660
	}
	uv0.weapon_property_92[52663] = {
		id = 52663,
		damage = 251,
		base = 52660
	}
	uv0.weapon_property_92[52664] = {
		id = 52664,
		damage = 278,
		base = 52660
	}
	uv0.weapon_property_92[52665] = {
		id = 52665,
		damage = 305,
		base = 52660
	}
	uv0.weapon_property_92[52666] = {
		id = 52666,
		damage = 332,
		base = 52660
	}
	uv0.weapon_property_92[52667] = {
		id = 52667,
		damage = 359,
		base = 52660
	}
	uv0.weapon_property_92[52668] = {
		id = 52668,
		damage = 386,
		base = 52660
	}
	uv0.weapon_property_92[52669] = {
		id = 52669,
		damage = 413,
		base = 52660
	}
	uv0.weapon_property_92[52670] = {
		id = 52670,
		damage = 440,
		base = 52660
	}
	uv0.weapon_property_92[52671] = {
		id = 52671,
		damage = 458,
		base = 52660
	}
	uv0.weapon_property_92[52672] = {
		id = 52672,
		damage = 484,
		base = 52660
	}
	uv0.weapon_property_92[52673] = {
		id = 52673,
		damage = 519,
		base = 52660
	}
	uv0.weapon_property_92[52700] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 134,
		corrected = 100,
		min_range = 0,
		id = 52700,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52701] = {
		id = 52701,
		damage = 153,
		base = 52700
	}
	uv0.weapon_property_92[52702] = {
		id = 52702,
		damage = 173,
		base = 52700
	}
	uv0.weapon_property_92[52703] = {
		id = 52703,
		damage = 192,
		base = 52700
	}
	uv0.weapon_property_92[52704] = {
		id = 52704,
		damage = 212,
		base = 52700
	}
	uv0.weapon_property_92[52705] = {
		id = 52705,
		damage = 231,
		base = 52700
	}
	uv0.weapon_property_92[52706] = {
		id = 52706,
		damage = 251,
		base = 52700
	}
	uv0.weapon_property_92[52707] = {
		id = 52707,
		damage = 272,
		base = 52700
	}
	uv0.weapon_property_92[52708] = {
		id = 52708,
		damage = 293,
		base = 52700
	}
	uv0.weapon_property_92[52709] = {
		id = 52709,
		damage = 314,
		base = 52700
	}
	uv0.weapon_property_92[52710] = {
		id = 52710,
		damage = 335,
		base = 52700
	}
	uv0.weapon_property_92[52711] = {
		id = 52711,
		damage = 348,
		base = 52700
	}
end()
