pg = pg or {}
pg.weapon_property_108 = {}

function ()
	uv0.weapon_property_108[60431] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-时乃空I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60431,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60432] = {
		id = 60432,
		name = "航空攻击展示-时乃空II",
		base = 60431,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60433] = {
		id = 60433,
		name = "航空攻击展示-时乃空III",
		base = 60431,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60441] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-紫咲诗音I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60441,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60442] = {
		id = 60442,
		name = "航空攻击展示-紫咲诗音II",
		base = 60441,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60443] = {
		id = 60443,
		name = "航空攻击展示-紫咲诗音III",
		base = 60441,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60451] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-大神澪I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60451,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60452] = {
		id = 60452,
		name = "航空攻击展示-大神澪II",
		base = 60451,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60453] = {
		id = 60453,
		name = "航空攻击展示-大神澪III",
		base = 60451,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60461] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-白上吹雪III",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60461,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68951
		},
		barrage_ID = {
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60471] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-龙凤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60471,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60472] = {
		id = 60472,
		name = "航空攻击展示-龙凤II",
		base = 60471,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60473] = {
		id = 60473,
		name = "航空攻击展示-龙凤III",
		base = 60471,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60481] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "能代弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60481,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79481,
			79481
		},
		barrage_ID = {
			79481,
			79482
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60482] = {
		name = "能代弹幕展示II",
		damage = 25,
		base = 60481,
		id = 60482,
		bullet_ID = {
			79481,
			79481,
			79482
		},
		barrage_ID = {
			79483,
			79484,
			79485
		}
	}
	uv0.weapon_property_108[60491] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-卡萨布兰卡I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60491,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60492] = {
		id = 60492,
		name = "航空攻击展示-卡萨布兰卡II",
		base = 60491,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60493] = {
		id = 60493,
		name = "航空攻击展示-卡萨布兰卡III",
		base = 60491,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60501] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贞德弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79541,
			79541
		},
		barrage_ID = {
			79541,
			79542
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60502] = {
		name = "贞德弹幕展示II",
		damage = 25,
		base = 60501,
		id = 60502,
		bullet_ID = {
			79541,
			79541,
			79542
		},
		barrage_ID = {
			79543,
			79544,
			79545
		}
	}
	uv0.weapon_property_108[60511] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-贝亚恩I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60511,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			90820,
			90840
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60512] = {
		id = 60512,
		name = "航空攻击展示-贝亚恩II",
		base = 60511,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60513] = {
		id = 60513,
		name = "航空攻击展示-贝亚恩III",
		base = 60511,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60521] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-英仙座I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60521,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60522] = {
		id = 60522,
		name = "航空攻击展示-英仙座II",
		base = 60521,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60523] = {
		id = 60523,
		name = "航空攻击展示-英仙座III",
		base = 60521,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60531] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-鹰I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60531,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60532] = {
		id = 60532,
		name = "航空攻击展示-鹰II",
		base = 60531,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60533] = {
		id = 60533,
		name = "航空攻击展示-鹰III",
		base = 60531,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60541] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-千岁I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60541,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60542] = {
		id = 60542,
		name = "航空攻击展示-千岁II",
		base = 60541,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60543] = {
		id = 60543,
		name = "航空攻击展示-千岁III",
		base = 60541,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60551] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-千代田I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60551,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60552] = {
		id = 60552,
		name = "航空攻击展示-千代田II",
		base = 60551,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60553] = {
		id = 60553,
		name = "航空攻击展示-千代田III",
		base = 60551,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60561] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-信浓I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60561,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300,
			39000,
			38200
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60562] = {
		id = 60562,
		name = "航空攻击展示-信浓II",
		base = 60561,
		barrage_ID = {
			1510,
			1511,
			1512
		}
	}
	uv0.weapon_property_108[60563] = {
		id = 60563,
		name = "航空攻击展示-信浓III",
		base = 60561,
		barrage_ID = {
			1511,
			1512,
			1513
		}
	}
	uv0.weapon_property_108[60571] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "凉月弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60571,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79601,
			79601,
			79601
		},
		barrage_ID = {
			79601,
			79602,
			79603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60572] = {
		name = "凉月弹幕展示II",
		damage = 20,
		base = 60571,
		id = 60572,
		bullet_ID = {
			79601,
			79601,
			79601,
			79602
		},
		barrage_ID = {
			79601,
			79602,
			79603,
			79604
		}
	}
	uv0.weapon_property_108[60581] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "恶毒弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60581,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79621,
			79621,
			79622
		},
		barrage_ID = {
			79621,
			79622,
			79625
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60582] = {
		name = "恶毒弹幕展示II",
		damage = 20,
		base = 60581,
		id = 60582,
		barrage_ID = {
			79623,
			79624,
			79625
		}
	}
	uv0.weapon_property_108[60591] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-威悉II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60591,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60592] = {
		id = 60592,
		name = "航空攻击展示-威悉III",
		base = 60591,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60593] = {
		id = 60593,
		name = "航空攻击展示-威悉III",
		base = 60591,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60601] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-彼得史特拉塞I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60601,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000,
			48040
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60602] = {
		id = 60602,
		name = "航空攻击展示-彼得史特拉塞II",
		base = 60601,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60603] = {
		id = 60603,
		name = "航空攻击展示-彼得史特拉塞III",
		base = 60601,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60611] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "基洛夫弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60611,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79681,
			79681,
			79681,
			79681,
			79681
		},
		barrage_ID = {
			79681,
			79682,
			79683,
			79684,
			79685
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60612] = {
		name = "基洛夫弹幕展示II",
		damage = 20,
		base = 60611,
		id = 60612,
		bullet_ID = {
			79681,
			79681,
			79681,
			79681,
			79681,
			79682
		},
		barrage_ID = {
			79681,
			79687,
			79688,
			79689,
			79690,
			79686
		}
	}
	uv0.weapon_property_108[60621] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "艾伦·萨姆纳弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60621,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79691,
			79691,
			79693
		},
		barrage_ID = {
			79691,
			79692,
			79695
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60622] = {
		name = "艾伦·萨姆纳弹幕展示II",
		damage = 1,
		base = 60621,
		id = 60622,
		bullet_ID = {
			79692,
			79692,
			79693
		},
		barrage_ID = {
			79693,
			79694,
			79695
		}
	}
	uv0.weapon_property_108[60631] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿布鲁齐公爵弹幕仅展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60631,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79704,
			79705
		},
		barrage_ID = {
			79704,
			79705
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60632] = {
		name = "阿布鲁齐公爵弹幕仅展示II",
		damage = 1,
		base = 60631,
		id = 60632,
		bullet_ID = {
			79704,
			79705,
			79703
		},
		barrage_ID = {
			79704,
			79705,
			79703
		}
	}
	uv0.weapon_property_108[60641] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-天鹰I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			148,
			148,
			149
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60642] = {
		id = 60642,
		name = "航空攻击展示-天鹰II",
		base = 60641,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60643] = {
		id = 60643,
		name = "航空攻击展示-天鹰III",
		base = 60641,
		barrage_ID = {
			1511,
			1511,
			1513
		}
	}
	uv0.weapon_property_108[60651] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "风云弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60651,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79741,
			79742
		},
		barrage_ID = {
			79741,
			79742
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60652] = {
		name = "风云弹幕展示II",
		damage = 1,
		base = 60651,
		id = 60652,
		bullet_ID = {
			79741,
			79742,
			79742
		},
		barrage_ID = {
			79741,
			79742,
			79743
		}
	}
	uv0.weapon_property_108[60661] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "安克雷奇弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60661,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79751,
			79751,
			79752
		},
		barrage_ID = {
			79751,
			79752,
			79755
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60662] = {
		name = "安克雷奇弹幕展示II",
		damage = 1,
		base = 60661,
		id = 60662,
		bullet_ID = {
			79751,
			79751,
			79752
		},
		barrage_ID = {
			79753,
			79754,
			79755
		}
	}
	uv0.weapon_property_108[60671] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-白龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60671,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300,
			39340,
			38300
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60672] = {
		id = 60672,
		name = "航空攻击展示-白龙II",
		base = 60671,
		barrage_ID = {
			1511,
			1512,
			1510
		}
	}
	uv0.weapon_property_108[60673] = {
		id = 60673,
		name = "航空攻击展示-白龙III",
		base = 60671,
		barrage_ID = {
			1512,
			1513,
			1511
		}
	}
end()
