pg = pg or {}
pg.weapon_property_338 = {}

function ()
	uv0.weapon_property_338[780105] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 14,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780105,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_338[780106] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780106,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_338[780201] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 100,
		damage = 24,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780201,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_338[780202] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 110,
		damage = 25,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780202,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_338[780203] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮1",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 2,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780203,
		bullet_ID = {},
		barrage_ID = {
			690109
		}
	}
	uv0.weapon_property_338[780204] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮2",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 3,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780204,
		bullet_ID = {},
		barrage_ID = {
			690110
		}
	}
	uv0.weapon_property_338[780205] = {
		aim_type = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机武器",
		axis_angle = 0,
		type = 2,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 400,
		attack_attribute = 4,
		queue = 1,
		angle = 180,
		range = 10,
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		id = 780205,
		bullet_ID = {
			130301
		},
		barrage_ID = {
			130992
		}
	}
	uv0.weapon_property_338[780206] = {
		aim_type = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机武器",
		axis_angle = 0,
		type = 3,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 11954,
		attack_attribute = 4,
		queue = 1,
		angle = 90,
		range = 80,
		damage = 25,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780206,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_338[780207] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器1",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 1500,
		queue = 3,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780207,
		bullet_ID = {
			700101,
			700102
		},
		barrage_ID = {
			690111,
			690112
		}
	}
	uv0.weapon_property_338[780208] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器2",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 500,
		queue = 4,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780208,
		bullet_ID = {
			690105,
			690106
		},
		barrage_ID = {
			690113,
			690114
		}
	}
	uv0.weapon_property_338[780209] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 5,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780209,
		bullet_ID = {
			690107,
			690108
		},
		barrage_ID = {
			990001,
			990002
		}
	}
	uv0.weapon_property_338[780210] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 6,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780210,
		bullet_ID = {
			690109,
			690110
		},
		barrage_ID = {
			990241,
			990242
		}
	}
	uv0.weapon_property_338[780211] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 扫射弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 7,
		range = 90,
		damage = 12,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780211,
		bullet_ID = {
			811,
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781001] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781001,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_338[781002] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机",
		damage = 28,
		base = 1002,
		id = 781002,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_338[781003] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781003,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781004] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781004,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781005] = {
		range = 60,
		damage = 28,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781005,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_338[781006] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781006,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_338[781007] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781007,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_338[781008] = {
		name = "【2021意大利活动B1】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781008,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781009] = {
		name = "【2021意大利活动B1】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781009,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_338[781010] = {
		aim_type = 1,
		name = "【2021意大利活动B1】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781010,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_338[781101] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781101,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_338[781102] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机",
		damage = 30,
		base = 1002,
		id = 781102,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_338[781103] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781103,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781104] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781104,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781105] = {
		range = 60,
		damage = 30,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781105,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_338[781106] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781106,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_338[781107] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781107,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_338[781108] = {
		name = "【2021意大利活动B2】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781108,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781109] = {
		name = "【2021意大利活动B2】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781109,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_338[781110] = {
		aim_type = 1,
		name = "【2021意大利活动B2】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781110,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_338[781201] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 旋风弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781201,
		bullet_ID = {
			830013,
			830014,
			830013,
			830014,
			830013,
			830014
		},
		barrage_ID = {
			840007,
			840008,
			840009,
			840010,
			840011,
			840012
		}
	}
	uv0.weapon_property_338[781202] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 风眼弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781202,
		bullet_ID = {
			830015,
			830018
		},
		barrage_ID = {
			840021,
			840030
		}
	}
	uv0.weapon_property_338[781203] = {
		name = "【2021意大利活动B3】测试者通用随机瞄准",
		damage = 6,
		base = 1001027,
		id = 781203,
		angle = 360,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840031,
			840032
		}
	}
	uv0.weapon_property_338[781204] = {
		name = "【2021意大利活动B3】测试者通用5way鱼雷",
		damage = 25,
		base = 1001037,
		id = 781204,
		initial_over_heat = 0,
		angle = 360,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1404
		}
	}
	uv0.weapon_property_338[781205] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781205,
		bullet_ID = {
			830019,
			830020,
			830021,
			830022,
			830023,
			830024,
			830025,
			830026,
			830027
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_338[781206] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·雷 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781206,
		bullet_ID = {
			830036,
			830035,
			830034,
			830033,
			830032,
			830031,
			830030,
			830029,
			830028
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_338[781207] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021意大利活动B3】测试者·雷 聚焦激光（雷电）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 781207,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			830037,
			830038,
			830037,
			830038,
			830037,
			830038
		},
		barrage_ID = {
			840051,
			840052,
			840053,
			840054,
			840055,
			840056
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_338[781208] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·雷 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781208,
		bullet_ID = {
			830028,
			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036,
			830028,
			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036
		},
		barrage_ID = {
			840057,
			840058,
			840059,
			840060,
			840061,
			840062,
			840063,
			840064,
			840065,
			840066,
			840067,
			840068,
			840069,
			840070,
			840071,
			840072,
			840073,
			840074
		}
	}
	uv0.weapon_property_338[781209] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 螺旋自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781209,
		bullet_ID = {
			830039,
			830040,
			830039,
			830040
		},
		barrage_ID = {
			600805,
			600806,
			600807,
			600808
		}
	}
	uv0.weapon_property_338[781210] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781210,
		bullet_ID = {
			830041,
			830042
		},
		barrage_ID = {
			840075,
			840076
		}
	}
	uv0.weapon_property_338[781211] = {
		aim_type = 1,
		name = "【2021意大利活动B3】测试者通用 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 360,
		range = 75,
		damage = 26,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 781211,
		bullet_ID = {
			500402
		},
		barrage_ID = {
			690101
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_338[781212] = {
		aim_type = 1,
		name = "【2021意大利活动B3】测试者通用 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 360,
		range = 150,
		damage = 30,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 781212,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			690010
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_338[781213] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 逆时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781213,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840081
		}
	}
	uv0.weapon_property_338[781214] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 顺时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781214,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840082
		}
	}
	uv0.weapon_property_338[781215] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 水",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781215,
		bullet_ID = {
			830055
		},
		barrage_ID = {
			840084
		}
	}
	uv0.weapon_property_338[781216] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 风",
		fire_fx = "",
		suppress = 1,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781216,
		bullet_ID = {
			830062
		},
		barrage_ID = {
			840086
		}
	}
	uv0.weapon_property_338[781217] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 两侧水波纹弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781217,
		bullet_ID = {
			830065,
			830066
		},
		barrage_ID = {
			840091,
			840092
		}
	}
	uv0.weapon_property_338[781218] = {
		aim_type = 0,
		range = 120,
		damage = 1,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 3way风旋 预警（无判定无伤害）",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		type = 24,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781218,
		bullet_ID = {
			830070,
			830070,
			830070
		},
		barrage_ID = {
			840096,
			840097,
			840098
		}
	}
	uv0.weapon_property_338[781219] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 3way风旋",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781219,
		bullet_ID = {
			830072
		},
		barrage_ID = {
			840143
		}
	}
	uv0.weapon_property_338[781220] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021意大利活动B3】BOSS 测试者 雷电扫射 逆时针",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 781220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 6000,
		queue = 4,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038
		},
		barrage_ID = {
			840107,
			840108,
			840109,
			840110,
			840111,
			840112,
			840113,
			840114,
			840115,
			840116,
			840117,
			840118,
			840119,
			840120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_338[781221] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021意大利活动B3】BOSS 测试者 雷电扫射 顺时针",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 781221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 6000,
		queue = 5,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038,
			830037,
			830038
		},
		barrage_ID = {
			840121,
			840122,
			840123,
			840124,
			840125,
			840126,
			840127,
			840128,
			840129,
			840130,
			840131,
			840132,
			840133,
			840134
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_338[781301] = {
		name = "【2021意大利活动B】塞壬驱逐R型单发瞄准x4随机",
		damage = 5,
		base = 1001002,
		id = 781301,
		bullet_ID = {
			830005,
			830001
		},
		barrage_ID = {
			840003,
			840004
		}
	}
	uv0.weapon_property_338[781302] = {
		name = "【2021意大利活动B】塞壬驱逐R型单装鱼雷",
		damage = 25,
		base = 1001007,
		id = 781302,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1400
		}
	}
	uv0.weapon_property_338[781303] = {
		name = "【2021意大利活动B】塞壬驱逐R型旋转子弹3+2发武器",
		damage = 5,
		base = 1001012,
		id = 781303,
		bullet_ID = {
			41003,
			830003
		},
		barrage_ID = {
			690001,
			690002
		}
	}
	uv0.weapon_property_338[781304] = {
		name = "【2021意大利活动B】塞壬轻巡R型旋转子弹延迟1+2+1连弹",
		damage = 10,
		base = 1001017,
		id = 781304,
		bullet_ID = {
			830004,
			300110,
			830004
		},
		barrage_ID = {
			690003,
			690004,
			690005
		}
	}
	uv0.weapon_property_338[781305] = {
		name = "【2021意大利活动B】塞壬轻巡R型联装炮x6散射",
		damage = 9,
		base = 1001022,
		id = 781305,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840005,
			840006
		}
	}
	uv0.weapon_property_338[781306] = {
		name = "【2021意大利活动B】塞壬重巡R型大船通用副炮",
		damage = 6,
		base = 1001027,
		id = 781306,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840001,
			840002
		}
	}
	uv0.weapon_property_338[781307] = {
		name = "【2021意大利活动B】塞壬重巡R型双联装主炮x2-散射",
		damage = 18,
		base = 1001032,
		id = 781307,
		bullet_ID = {
			830002
		},
		barrage_ID = {
			690007
		}
	}
	uv0.weapon_property_338[781308] = {
		name = "【2021意大利活动B】塞壬重巡R型双联装鱼雷",
		damage = 25,
		base = 1001037,
		id = 781308,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1401
		}
	}
	uv0.weapon_property_338[781309] = {
		name = "【2021意大利活动B】塞壬战列R型副炮",
		damage = 6,
		base = 1001042,
		id = 781309,
		bullet_ID = {
			830005
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_338[781310] = {
		name = "【2021意大利活动B】塞壬战列R型主炮",
		damage = 23,
		base = 1001047,
		id = 781310,
		bullet_ID = {
			830007
		},
		barrage_ID = {
			10015
		}
	}
end()
