pg = pg or {}
pg.weapon_property_135 = {}

function ()
	uv0.weapon_property_135[66201] = {
		id = 66201,
		name = "提尔比茨技能磁性鱼雷Lv1",
		damage = 63,
		base = 66200
	}
	uv0.weapon_property_135[66202] = {
		id = 66202,
		name = "提尔比茨技能磁性鱼雷Lv2",
		damage = 71,
		base = 66200
	}
	uv0.weapon_property_135[66203] = {
		id = 66203,
		name = "提尔比茨技能磁性鱼雷Lv3",
		damage = 79,
		base = 66200
	}
	uv0.weapon_property_135[66204] = {
		id = 66204,
		name = "提尔比茨技能磁性鱼雷Lv4",
		damage = 87,
		base = 66200
	}
	uv0.weapon_property_135[66205] = {
		id = 66205,
		name = "提尔比茨技能磁性鱼雷Lv5",
		damage = 95,
		base = 66200
	}
	uv0.weapon_property_135[66206] = {
		id = 66206,
		name = "提尔比茨技能磁性鱼雷Lv6",
		damage = 103,
		base = 66200
	}
	uv0.weapon_property_135[66207] = {
		id = 66207,
		name = "提尔比茨技能磁性鱼雷Lv7",
		damage = 111,
		base = 66200
	}
	uv0.weapon_property_135[66208] = {
		id = 66208,
		name = "提尔比茨技能磁性鱼雷Lv8",
		damage = 119,
		base = 66200
	}
	uv0.weapon_property_135[66209] = {
		id = 66209,
		name = "提尔比茨技能磁性鱼雷Lv9",
		damage = 128,
		base = 66200
	}
	uv0.weapon_property_135[66210] = {
		id = 66210,
		name = "提尔比茨技能磁性鱼雷Lv10",
		damage = 137,
		base = 66200
	}
	uv0.weapon_property_135[66220] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "沙恩霍斯特级技能鱼雷Lv0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 0,
		id = 66220,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1805
		},
		barrage_ID = {
			1408
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_135[66221] = {
		id = 66221,
		name = "沙恩霍斯特级技能鱼雷Lv1",
		damage = 63,
		base = 66220
	}
	uv0.weapon_property_135[66222] = {
		id = 66222,
		name = "沙恩霍斯特级技能鱼雷Lv2",
		damage = 71,
		base = 66220
	}
	uv0.weapon_property_135[66223] = {
		id = 66223,
		name = "沙恩霍斯特级技能鱼雷Lv3",
		damage = 79,
		base = 66220
	}
	uv0.weapon_property_135[66224] = {
		id = 66224,
		name = "沙恩霍斯特级技能鱼雷Lv4",
		damage = 87,
		base = 66220
	}
	uv0.weapon_property_135[66225] = {
		id = 66225,
		name = "沙恩霍斯特级技能鱼雷Lv5",
		damage = 95,
		base = 66220
	}
	uv0.weapon_property_135[66226] = {
		id = 66226,
		name = "沙恩霍斯特级技能鱼雷Lv6",
		damage = 103,
		base = 66220
	}
	uv0.weapon_property_135[66227] = {
		id = 66227,
		name = "沙恩霍斯特级技能鱼雷Lv7",
		damage = 111,
		base = 66220
	}
	uv0.weapon_property_135[66228] = {
		id = 66228,
		name = "沙恩霍斯特级技能鱼雷Lv8",
		damage = 119,
		base = 66220
	}
	uv0.weapon_property_135[66229] = {
		id = 66229,
		name = "沙恩霍斯特级技能鱼雷Lv9",
		damage = 128,
		base = 66220
	}
	uv0.weapon_property_135[66230] = {
		id = 66230,
		name = "沙恩霍斯特级技能鱼雷Lv10",
		damage = 137,
		base = 66220
	}
	uv0.weapon_property_135[66240] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "山城改技能Lv0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 66240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			66240
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_135[66241] = {
		name = "山城改技能Lv1",
		damage = 144,
		base = 66240,
		id = 66241,
		bullet_ID = {
			66241
		}
	}
	uv0.weapon_property_135[66242] = {
		name = "山城改技能Lv2",
		damage = 168,
		base = 66240,
		id = 66242,
		bullet_ID = {
			66242
		}
	}
	uv0.weapon_property_135[66243] = {
		name = "山城改技能Lv3",
		damage = 192,
		base = 66240,
		id = 66243,
		bullet_ID = {
			66243
		}
	}
	uv0.weapon_property_135[66244] = {
		name = "山城改技能Lv4",
		damage = 216,
		base = 66240,
		id = 66244,
		bullet_ID = {
			66244
		}
	}
	uv0.weapon_property_135[66245] = {
		name = "山城改技能Lv5",
		damage = 240,
		base = 66240,
		id = 66245,
		bullet_ID = {
			66245
		}
	}
	uv0.weapon_property_135[66246] = {
		name = "山城改技能Lv6",
		damage = 264,
		base = 66240,
		id = 66246,
		bullet_ID = {
			66246
		}
	}
	uv0.weapon_property_135[66247] = {
		name = "山城改技能Lv7",
		damage = 288,
		base = 66240,
		id = 66247,
		bullet_ID = {
			66247
		}
	}
	uv0.weapon_property_135[66248] = {
		name = "山城改技能Lv8",
		damage = 312,
		base = 66240,
		id = 66248,
		bullet_ID = {
			66248
		}
	}
	uv0.weapon_property_135[66249] = {
		name = "山城改技能Lv9",
		damage = 336,
		base = 66240,
		id = 66249,
		bullet_ID = {
			66249
		}
	}
	uv0.weapon_property_135[66250] = {
		name = "山城改技能Lv10",
		damage = 360,
		base = 66240,
		id = 66250,
		bullet_ID = {
			66250
		}
	}
	uv0.weapon_property_135[66260] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "5 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 66260,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2124
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_135[66261] = {
		id = 66261,
		damage = 68,
		base = 66260
	}
	uv0.weapon_property_135[66262] = {
		id = 66262,
		damage = 79,
		base = 66260
	}
	uv0.weapon_property_135[66263] = {
		id = 66263,
		damage = 90,
		base = 66260
	}
	uv0.weapon_property_135[66264] = {
		id = 66264,
		damage = 101,
		base = 66260
	}
	uv0.weapon_property_135[66265] = {
		id = 66265,
		damage = 113,
		base = 66260
	}
	uv0.weapon_property_135[66266] = {
		id = 66266,
		damage = 125,
		base = 66260
	}
	uv0.weapon_property_135[66267] = {
		id = 66267,
		damage = 137,
		base = 66260
	}
	uv0.weapon_property_135[66268] = {
		id = 66268,
		damage = 149,
		base = 66260
	}
	uv0.weapon_property_135[66269] = {
		id = 66269,
		damage = 161,
		base = 66260
	}
	uv0.weapon_property_135[66270] = {
		id = 66270,
		damage = 173,
		base = 66260
	}
	uv0.weapon_property_135[66280] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "强袭模式·EX弹幕LV0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 66280,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80001,
			80003,
			80005
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_135[66281] = {
		id = 66281,
		name = "强袭模式·EX弹幕LV1",
		damage = 13,
		base = 66280
	}
	uv0.weapon_property_135[66282] = {
		name = "强袭模式·EX弹幕LV2",
		damage = 14,
		base = 66280,
		id = 66282,
		barrage_ID = {
			80002,
			80003,
			80005
		}
	}
	uv0.weapon_property_135[66283] = {
		name = "强袭模式·EX弹幕LV3",
		damage = 15,
		base = 66280,
		id = 66283,
		barrage_ID = {
			80002,
			80003,
			80005
		}
	}
	uv0.weapon_property_135[66284] = {
		name = "强袭模式·EX弹幕LV4",
		damage = 16,
		base = 66280,
		id = 66284,
		barrage_ID = {
			80002,
			80004,
			80006
		}
	}
	uv0.weapon_property_135[66285] = {
		name = "强袭模式·EX弹幕LV5",
		damage = 17,
		base = 66280,
		id = 66285,
		barrage_ID = {
			80002,
			80004,
			80006
		}
	}
	uv0.weapon_property_135[66286] = {
		name = "强袭模式·EX弹幕LV6",
		damage = 18,
		base = 66280,
		id = 66286,
		bullet_ID = {
			19900,
			19900,
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80002,
			80004,
			80006,
			80007,
			80010
		}
	}
	uv0.weapon_property_135[66287] = {
		name = "强袭模式·EX弹幕LV7",
		damage = 20,
		base = 66280,
		id = 66287,
		bullet_ID = {
			19900,
			19900,
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80002,
			80004,
			80006,
			80007,
			80010
		}
	}
	uv0.weapon_property_135[66288] = {
		name = "强袭模式·EX弹幕LV8",
		damage = 22,
		base = 66280,
		id = 66288,
		bullet_ID = {
			19900,
			19900,
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80002,
			80004,
			80006,
			80008,
			80011
		}
	}
	uv0.weapon_property_135[66289] = {
		name = "强袭模式·EX弹幕LV9",
		damage = 24,
		base = 66280,
		id = 66289,
		bullet_ID = {
			19900,
			19900,
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80002,
			80004,
			80006,
			80008,
			80011
		}
	}
	uv0.weapon_property_135[66290] = {
		name = "强袭模式·EX弹幕LV10",
		damage = 26,
		base = 66280,
		id = 66290,
		bullet_ID = {
			19900,
			19900,
			19900,
			19900,
			19900
		},
		barrage_ID = {
			80002,
			80004,
			80006,
			80009,
			80012
		}
	}
	uv0.weapon_property_135[66300] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "强袭模式·EX鱼雷LV0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 66300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19901,
			19901
		},
		barrage_ID = {
			80013,
			80014
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_135[66301] = {
		id = 66301,
		name = "强袭模式·EX鱼雷LV1",
		damage = 57,
		base = 66300
	}
	uv0.weapon_property_135[66302] = {
		id = 66302,
		name = "强袭模式·EX鱼雷LV2",
		damage = 68,
		base = 66300
	}
	uv0.weapon_property_135[66303] = {
		id = 66303,
		name = "强袭模式·EX鱼雷LV3",
		damage = 79,
		base = 66300
	}
	uv0.weapon_property_135[66304] = {
		id = 66304,
		name = "强袭模式·EX鱼雷LV4",
		damage = 90,
		base = 66300
	}
	uv0.weapon_property_135[66305] = {
		id = 66305,
		name = "强袭模式·EX鱼雷LV5",
		damage = 101,
		base = 66300
	}
	uv0.weapon_property_135[66306] = {
		id = 66306,
		name = "强袭模式·EX鱼雷LV6",
		damage = 112,
		base = 66300
	}
	uv0.weapon_property_135[66307] = {
		id = 66307,
		name = "强袭模式·EX鱼雷LV7",
		damage = 123,
		base = 66300
	}
	uv0.weapon_property_135[66308] = {
		id = 66308,
		name = "强袭模式·EX鱼雷LV8",
		damage = 134,
		base = 66300
	}
	uv0.weapon_property_135[66309] = {
		id = 66309,
		name = "强袭模式·EX鱼雷LV9",
		damage = 145,
		base = 66300
	}
end()
