pg = pg or {}
pg.weapon_property_23 = {}

function ()
	uv0.weapon_property_23[18100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBF复仇者T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 18100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2560,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18101] = {
		id = 18101,
		reload_max = 2530,
		damage = 48,
		base = 18100
	}
	uv0.weapon_property_23[18102] = {
		id = 18102,
		reload_max = 2500,
		damage = 62,
		base = 18100
	}
	uv0.weapon_property_23[18103] = {
		id = 18103,
		reload_max = 2470,
		damage = 76,
		base = 18100
	}
	uv0.weapon_property_23[18120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBF复仇者T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 18120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2520,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18121] = {
		id = 18121,
		reload_max = 2490,
		damage = 53,
		base = 18120
	}
	uv0.weapon_property_23[18122] = {
		id = 18122,
		reload_max = 2460,
		damage = 68,
		base = 18120
	}
	uv0.weapon_property_23[18123] = {
		id = 18123,
		reload_max = 2430,
		damage = 84,
		base = 18120
	}
	uv0.weapon_property_23[18124] = {
		id = 18124,
		reload_max = 2400,
		damage = 98,
		base = 18120
	}
	uv0.weapon_property_23[18125] = {
		id = 18125,
		reload_max = 2370,
		damage = 113,
		base = 18120
	}
	uv0.weapon_property_23[18126] = {
		id = 18126,
		reload_max = 2340,
		damage = 129,
		base = 18120
	}
	uv0.weapon_property_23[18140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBF复仇者T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 18140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2490,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18141] = {
		id = 18141,
		reload_max = 2460,
		damage = 58,
		base = 18140
	}
	uv0.weapon_property_23[18142] = {
		id = 18142,
		reload_max = 2430,
		damage = 74,
		base = 18140
	}
	uv0.weapon_property_23[18143] = {
		id = 18143,
		reload_max = 2400,
		damage = 92,
		base = 18140
	}
	uv0.weapon_property_23[18144] = {
		id = 18144,
		reload_max = 2370,
		damage = 107,
		base = 18140
	}
	uv0.weapon_property_23[18145] = {
		id = 18145,
		reload_max = 2340,
		damage = 123,
		base = 18140
	}
	uv0.weapon_property_23[18146] = {
		id = 18146,
		reload_max = 2310,
		damage = 141,
		base = 18140
	}
	uv0.weapon_property_23[18147] = {
		id = 18147,
		reload_max = 2280,
		damage = 157,
		base = 18140
	}
	uv0.weapon_property_23[18148] = {
		id = 18148,
		reload_max = 2250,
		damage = 175,
		base = 18140
	}
	uv0.weapon_property_23[18149] = {
		id = 18149,
		reload_max = 2220,
		damage = 191,
		base = 18140
	}
	uv0.weapon_property_23[18150] = {
		id = 18150,
		reload_max = 2190,
		damage = 207,
		base = 18140
	}
	uv0.weapon_property_23[18151] = {
		id = 18151,
		reload_max = 2190,
		damage = 207,
		base = 18140
	}
	uv0.weapon_property_23[18160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBF复仇者(VT-8中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 18160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2110,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18160
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18161] = {
		reload_max = 2080,
		damage = 153,
		base = 18160,
		id = 18161,
		bullet_ID = {
			18161
		}
	}
	uv0.weapon_property_23[18162] = {
		reload_max = 2050,
		damage = 174,
		base = 18160,
		id = 18162,
		bullet_ID = {
			18162
		}
	}
	uv0.weapon_property_23[18163] = {
		reload_max = 2020,
		damage = 195,
		base = 18160,
		id = 18163,
		bullet_ID = {
			18163
		}
	}
	uv0.weapon_property_23[18164] = {
		reload_max = 1990,
		damage = 216,
		base = 18160,
		id = 18164,
		bullet_ID = {
			18164
		}
	}
	uv0.weapon_property_23[18165] = {
		reload_max = 1960,
		damage = 237,
		base = 18160,
		id = 18165,
		bullet_ID = {
			18165
		}
	}
	uv0.weapon_property_23[18166] = {
		reload_max = 1930,
		damage = 258,
		base = 18160,
		id = 18166,
		bullet_ID = {
			18166
		}
	}
	uv0.weapon_property_23[18167] = {
		reload_max = 1900,
		damage = 279,
		base = 18160,
		id = 18167,
		bullet_ID = {
			18167
		}
	}
	uv0.weapon_property_23[18168] = {
		reload_max = 1870,
		damage = 300,
		base = 18160,
		id = 18168,
		bullet_ID = {
			18168
		}
	}
	uv0.weapon_property_23[18169] = {
		reload_max = 1840,
		damage = 321,
		base = 18160,
		id = 18169,
		bullet_ID = {
			18169
		}
	}
	uv0.weapon_property_23[18170] = {
		reload_max = 1810,
		damage = 342,
		base = 18160,
		id = 18170,
		bullet_ID = {
			18170
		}
	}
	uv0.weapon_property_23[18171] = {
		reload_max = 1810,
		damage = 342,
		base = 18160,
		id = 18171,
		bullet_ID = {
			18170
		}
	}
	uv0.weapon_property_23[18172] = {
		reload_max = 1810,
		damage = 342,
		base = 18160,
		id = 18172,
		bullet_ID = {
			18170
		}
	}
	uv0.weapon_property_23[18173] = {
		reload_max = 1810,
		damage = 342,
		base = 18160,
		id = 18173,
		bullet_ID = {
			18170
		}
	}
	uv0.weapon_property_23[18180] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBM复仇者(VT-18中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 18180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2110,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18180
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18181] = {
		reload_max = 2080,
		damage = 148,
		base = 18180,
		id = 18181,
		bullet_ID = {
			18181
		}
	}
	uv0.weapon_property_23[18182] = {
		reload_max = 2050,
		damage = 169,
		base = 18180,
		id = 18182,
		bullet_ID = {
			18182
		}
	}
	uv0.weapon_property_23[18183] = {
		reload_max = 2020,
		damage = 190,
		base = 18180,
		id = 18183,
		bullet_ID = {
			18183
		}
	}
	uv0.weapon_property_23[18184] = {
		reload_max = 1990,
		damage = 211,
		base = 18180,
		id = 18184,
		bullet_ID = {
			18184
		}
	}
	uv0.weapon_property_23[18185] = {
		reload_max = 1960,
		damage = 232,
		base = 18180,
		id = 18185,
		bullet_ID = {
			18185
		}
	}
	uv0.weapon_property_23[18186] = {
		reload_max = 1930,
		damage = 253,
		base = 18180,
		id = 18186,
		bullet_ID = {
			18186
		}
	}
	uv0.weapon_property_23[18187] = {
		reload_max = 1900,
		damage = 274,
		base = 18180,
		id = 18187,
		bullet_ID = {
			18187
		}
	}
	uv0.weapon_property_23[18188] = {
		reload_max = 1870,
		damage = 295,
		base = 18180,
		id = 18188,
		bullet_ID = {
			18188
		}
	}
	uv0.weapon_property_23[18189] = {
		reload_max = 1840,
		damage = 316,
		base = 18180,
		id = 18189,
		bullet_ID = {
			18189
		}
	}
	uv0.weapon_property_23[18190] = {
		reload_max = 1810,
		damage = 337,
		base = 18180,
		id = 18190,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18191] = {
		reload_max = 1810,
		damage = 337,
		base = 18180,
		id = 18191,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18192] = {
		reload_max = 1810,
		damage = 337,
		base = 18180,
		id = 18192,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18193] = {
		reload_max = 1810,
		damage = 337,
		base = 18180,
		id = 18193,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBM复仇者(VT-18中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 18200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2110,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18180
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_23[18201] = {
		reload_max = 2080,
		damage = 148,
		base = 18200,
		id = 18201,
		bullet_ID = {
			18181
		}
	}
	uv0.weapon_property_23[18202] = {
		reload_max = 2050,
		damage = 169,
		base = 18200,
		id = 18202,
		bullet_ID = {
			18182
		}
	}
	uv0.weapon_property_23[18203] = {
		reload_max = 2020,
		damage = 190,
		base = 18200,
		id = 18203,
		bullet_ID = {
			18183
		}
	}
	uv0.weapon_property_23[18204] = {
		reload_max = 1990,
		damage = 211,
		base = 18200,
		id = 18204,
		bullet_ID = {
			18184
		}
	}
	uv0.weapon_property_23[18205] = {
		reload_max = 1960,
		damage = 232,
		base = 18200,
		id = 18205,
		bullet_ID = {
			18185
		}
	}
	uv0.weapon_property_23[18206] = {
		reload_max = 1930,
		damage = 253,
		base = 18200,
		id = 18206,
		bullet_ID = {
			18186
		}
	}
	uv0.weapon_property_23[18207] = {
		reload_max = 1900,
		damage = 274,
		base = 18200,
		id = 18207,
		bullet_ID = {
			18187
		}
	}
	uv0.weapon_property_23[18208] = {
		reload_max = 1870,
		damage = 295,
		base = 18200,
		id = 18208,
		bullet_ID = {
			18188
		}
	}
	uv0.weapon_property_23[18209] = {
		reload_max = 1840,
		damage = 316,
		base = 18200,
		id = 18209,
		bullet_ID = {
			18189
		}
	}
	uv0.weapon_property_23[18210] = {
		reload_max = 1810,
		damage = 337,
		base = 18200,
		id = 18210,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18211] = {
		reload_max = 1810,
		damage = 337,
		base = 18200,
		id = 18211,
		bullet_ID = {
			18190
		}
	}
	uv0.weapon_property_23[18212] = {
		reload_max = 1810,
		damage = 337,
		base = 18200,
		id = 18212,
		bullet_ID = {
			18190
		}
	}
end()
