pg = pg or {}
pg.weapon_property_20 = {}

function ()
	uv0.weapon_property_20[17044] = {
		reload_max = 1805,
		damage = 32,
		base = 17040,
		id = 17044,
		bullet_ID = {
			17004
		}
	}
	uv0.weapon_property_20[17045] = {
		reload_max = 1781,
		damage = 34,
		base = 17040,
		id = 17045,
		bullet_ID = {
			17005
		}
	}
	uv0.weapon_property_20[17046] = {
		reload_max = 1758,
		damage = 36,
		base = 17040,
		id = 17046,
		bullet_ID = {
			17006
		}
	}
	uv0.weapon_property_20[17047] = {
		reload_max = 1758,
		damage = 36,
		base = 17040,
		id = 17047,
		bullet_ID = {
			17006
		}
	}
	uv0.weapon_property_20[17060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛(萨奇队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 17060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1670,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17060
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17061] = {
		reload_max = 1645,
		damage = 35,
		base = 17060,
		id = 17061,
		bullet_ID = {
			17061
		}
	}
	uv0.weapon_property_20[17062] = {
		reload_max = 1620,
		damage = 37,
		base = 17060,
		id = 17062,
		bullet_ID = {
			17062
		}
	}
	uv0.weapon_property_20[17063] = {
		reload_max = 1595,
		damage = 41,
		base = 17060,
		id = 17063,
		bullet_ID = {
			17063
		}
	}
	uv0.weapon_property_20[17064] = {
		reload_max = 1570,
		damage = 45,
		base = 17060,
		id = 17064,
		bullet_ID = {
			17064
		}
	}
	uv0.weapon_property_20[17065] = {
		reload_max = 1545,
		damage = 49,
		base = 17060,
		id = 17065,
		bullet_ID = {
			17065
		}
	}
	uv0.weapon_property_20[17066] = {
		reload_max = 1520,
		damage = 53,
		base = 17060,
		id = 17066,
		bullet_ID = {
			17066
		}
	}
	uv0.weapon_property_20[17067] = {
		reload_max = 1495,
		damage = 57,
		base = 17060,
		id = 17067,
		bullet_ID = {
			17067
		}
	}
	uv0.weapon_property_20[17068] = {
		reload_max = 1470,
		damage = 61,
		base = 17060,
		id = 17068,
		bullet_ID = {
			17068
		}
	}
	uv0.weapon_property_20[17069] = {
		reload_max = 1445,
		damage = 65,
		base = 17060,
		id = 17069,
		bullet_ID = {
			17069
		}
	}
	uv0.weapon_property_20[17070] = {
		reload_max = 1420,
		damage = 69,
		base = 17060,
		id = 17070,
		bullet_ID = {
			17430
		}
	}
	uv0.weapon_property_20[17071] = {
		reload_max = 1420,
		damage = 69,
		base = 17060,
		id = 17071,
		bullet_ID = {
			17430
		}
	}
	uv0.weapon_property_20[17072] = {
		reload_max = 1420,
		damage = 69,
		base = 17060,
		id = 17072,
		bullet_ID = {
			17430
		}
	}
	uv0.weapon_property_20[17073] = {
		reload_max = 1420,
		damage = 69,
		base = 17060,
		id = 17073,
		bullet_ID = {
			17430
		}
	}
	uv0.weapon_property_20[17080] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型XF2A-4水牛",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 17080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2005,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17081] = {
		id = 17081,
		reload_max = 1981,
		base = 17080
	}
	uv0.weapon_property_20[17082] = {
		id = 17082,
		reload_max = 1958,
		base = 17080
	}
	uv0.weapon_property_20[17083] = {
		id = 17083,
		reload_max = 1934,
		base = 17080
	}
	uv0.weapon_property_20[17084] = {
		id = 17084,
		reload_max = 1910,
		base = 17080
	}
	uv0.weapon_property_20[17085] = {
		id = 17085,
		reload_max = 1886,
		base = 17080
	}
	uv0.weapon_property_20[17086] = {
		id = 17086,
		reload_max = 1863,
		base = 17080
	}
	uv0.weapon_property_20[17087] = {
		id = 17087,
		reload_max = 1839,
		base = 17080
	}
	uv0.weapon_property_20[17088] = {
		id = 17088,
		reload_max = 1815,
		base = 17080
	}
	uv0.weapon_property_20[17089] = {
		id = 17089,
		reload_max = 1791,
		base = 17080
	}
	uv0.weapon_property_20[17090] = {
		id = 17090,
		reload_max = 1768,
		base = 17080
	}
	uv0.weapon_property_20[17091] = {
		id = 17091,
		reload_max = 1768,
		base = 17080
	}
	uv0.weapon_property_20[17100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 17100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17101] = {
		reload_max = 1876,
		damage = 26,
		base = 17100,
		id = 17101,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_20[17102] = {
		reload_max = 1853,
		damage = 28,
		base = 17100,
		id = 17102,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_20[17103] = {
		reload_max = 1829,
		damage = 31,
		base = 17100,
		id = 17103,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_20[17120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 17120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1862,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17121] = {
		reload_max = 1838,
		damage = 28,
		base = 17120,
		id = 17121,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_20[17122] = {
		reload_max = 1815,
		damage = 31,
		base = 17120,
		id = 17122,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_20[17123] = {
		reload_max = 1791,
		damage = 34,
		base = 17120,
		id = 17123,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_20[17124] = {
		reload_max = 1767,
		damage = 37,
		base = 17120,
		id = 17124,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_20[17125] = {
		reload_max = 1743,
		damage = 41,
		base = 17120,
		id = 17125,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_20[17126] = {
		reload_max = 1720,
		damage = 44,
		base = 17120,
		id = 17126,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_20[17140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 17140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17141] = {
		reload_max = 1800,
		damage = 31,
		base = 17140,
		id = 17141,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_20[17142] = {
		reload_max = 1777,
		damage = 34,
		base = 17140,
		id = 17142,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_20[17143] = {
		reload_max = 1753,
		damage = 37,
		base = 17140,
		id = 17143,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_20[17144] = {
		reload_max = 1729,
		damage = 40,
		base = 17140,
		id = 17144,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_20[17145] = {
		reload_max = 1705,
		damage = 45,
		base = 17140,
		id = 17145,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_20[17146] = {
		reload_max = 1682,
		damage = 48,
		base = 17140,
		id = 17146,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_20[17147] = {
		reload_max = 1658,
		damage = 51,
		base = 17140,
		id = 17147,
		bullet_ID = {
			17107
		}
	}
	uv0.weapon_property_20[17148] = {
		reload_max = 1634,
		damage = 56,
		base = 17140,
		id = 17148,
		bullet_ID = {
			17108
		}
	}
	uv0.weapon_property_20[17149] = {
		reload_max = 1610,
		damage = 59,
		base = 17140,
		id = 17149,
		bullet_ID = {
			17109
		}
	}
	uv0.weapon_property_20[17150] = {
		reload_max = 1587,
		damage = 62,
		base = 17140,
		id = 17150,
		bullet_ID = {
			17110
		}
	}
	uv0.weapon_property_20[17151] = {
		reload_max = 1587,
		damage = 62,
		base = 17140,
		id = 17151,
		bullet_ID = {
			17110
		}
	}
	uv0.weapon_property_20[17200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 17200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1962,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17201] = {
		reload_max = 1938,
		damage = 26,
		base = 17200,
		id = 17201,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_20[17202] = {
		reload_max = 1915,
		damage = 28,
		base = 17200,
		id = 17202,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_20[17203] = {
		reload_max = 1891,
		damage = 31,
		base = 17200,
		id = 17203,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_20[17220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4U海盗T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 17220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1924,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_20[17221] = {
		reload_max = 1900,
		damage = 28,
		base = 17220,
		id = 17221,
		bullet_ID = {
			17201
		}
	}
	uv0.weapon_property_20[17222] = {
		reload_max = 1877,
		damage = 31,
		base = 17220,
		id = 17222,
		bullet_ID = {
			17202
		}
	}
	uv0.weapon_property_20[17223] = {
		reload_max = 1853,
		damage = 34,
		base = 17220,
		id = 17223,
		bullet_ID = {
			17203
		}
	}
	uv0.weapon_property_20[17224] = {
		reload_max = 1829,
		damage = 37,
		base = 17220,
		id = 17224,
		bullet_ID = {
			17204
		}
	}
	uv0.weapon_property_20[17225] = {
		reload_max = 1805,
		damage = 41,
		base = 17220,
		id = 17225,
		bullet_ID = {
			17205
		}
	}
	uv0.weapon_property_20[17226] = {
		reload_max = 1782,
		damage = 44,
		base = 17220,
		id = 17226,
		bullet_ID = {
			17206
		}
	}
end()
