pg = pg or {}
pg.weapon_property_79 = {}

function ()
	uv0.weapon_property_79[50512] = {
		id = 50512,
		reload_max = 107,
		damage = 37,
		base = 50500
	}
	uv0.weapon_property_79[50513] = {
		id = 50513,
		reload_max = 107,
		damage = 40,
		base = 50500
	}
	uv0.weapon_property_79[50520] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 50520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 127,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_79[50521] = {
		id = 50521,
		reload_max = 124,
		damage = 17,
		base = 50520
	}
	uv0.weapon_property_79[50522] = {
		id = 50522,
		reload_max = 122,
		damage = 19,
		base = 50520
	}
	uv0.weapon_property_79[50523] = {
		id = 50523,
		reload_max = 119,
		damage = 21,
		base = 50520
	}
	uv0.weapon_property_79[50524] = {
		id = 50524,
		reload_max = 117,
		damage = 23,
		base = 50520
	}
	uv0.weapon_property_79[50525] = {
		id = 50525,
		reload_max = 114,
		damage = 25,
		base = 50520
	}
	uv0.weapon_property_79[50526] = {
		id = 50526,
		reload_max = 112,
		damage = 28,
		base = 50520
	}
	uv0.weapon_property_79[50527] = {
		id = 50527,
		reload_max = 109,
		damage = 30,
		base = 50520
	}
	uv0.weapon_property_79[50528] = {
		id = 50528,
		reload_max = 107,
		damage = 32,
		base = 50520
	}
	uv0.weapon_property_79[50529] = {
		id = 50529,
		reload_max = 104,
		damage = 34,
		base = 50520
	}
	uv0.weapon_property_79[50530] = {
		id = 50530,
		reload_max = 102,
		damage = 37,
		base = 50520
	}
	uv0.weapon_property_79[50531] = {
		id = 50531,
		reload_max = 102,
		damage = 38,
		base = 50520
	}
	uv0.weapon_property_79[50532] = {
		id = 50532,
		reload_max = 102,
		damage = 41,
		base = 50520
	}
	uv0.weapon_property_79[50533] = {
		id = 50533,
		reload_max = 102,
		damage = 44,
		base = 50520
	}
	uv0.weapon_property_79[50540] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 50540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 120,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_79[50541] = {
		id = 50541,
		reload_max = 118,
		damage = 18,
		base = 50540
	}
	uv0.weapon_property_79[50542] = {
		id = 50542,
		reload_max = 116,
		damage = 21,
		base = 50540
	}
	uv0.weapon_property_79[50543] = {
		id = 50543,
		reload_max = 113,
		damage = 23,
		base = 50540
	}
	uv0.weapon_property_79[50544] = {
		id = 50544,
		reload_max = 111,
		damage = 25,
		base = 50540
	}
	uv0.weapon_property_79[50545] = {
		id = 50545,
		reload_max = 109,
		damage = 27,
		base = 50540
	}
	uv0.weapon_property_79[50546] = {
		id = 50546,
		reload_max = 107,
		damage = 30,
		base = 50540
	}
	uv0.weapon_property_79[50547] = {
		id = 50547,
		reload_max = 103,
		damage = 33,
		base = 50540
	}
	uv0.weapon_property_79[50548] = {
		id = 50548,
		reload_max = 101,
		damage = 35,
		base = 50540
	}
	uv0.weapon_property_79[50549] = {
		id = 50549,
		reload_max = 99,
		damage = 37,
		base = 50540
	}
	uv0.weapon_property_79[50550] = {
		id = 50550,
		reload_max = 97,
		damage = 40,
		base = 50540
	}
	uv0.weapon_property_79[50551] = {
		id = 50551,
		reload_max = 97,
		damage = 42,
		base = 50540
	}
	uv0.weapon_property_79[50552] = {
		id = 50552,
		reload_max = 97,
		damage = 44,
		base = 50540
	}
	uv0.weapon_property_79[50553] = {
		id = 50553,
		reload_max = 97,
		damage = 47,
		base = 50540
	}
	uv0.weapon_property_79[50560] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 50560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 120,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_79[50561] = {
		id = 50561,
		reload_max = 118,
		damage = 21,
		base = 50560
	}
	uv0.weapon_property_79[50562] = {
		id = 50562,
		reload_max = 116,
		damage = 24,
		base = 50560
	}
	uv0.weapon_property_79[50563] = {
		id = 50563,
		reload_max = 113,
		damage = 26,
		base = 50560
	}
	uv0.weapon_property_79[50564] = {
		id = 50564,
		reload_max = 111,
		damage = 28,
		base = 50560
	}
	uv0.weapon_property_79[50565] = {
		id = 50565,
		reload_max = 109,
		damage = 30,
		base = 50560
	}
	uv0.weapon_property_79[50566] = {
		id = 50566,
		reload_max = 107,
		damage = 33,
		base = 50560
	}
	uv0.weapon_property_79[50567] = {
		id = 50567,
		reload_max = 103,
		damage = 36,
		base = 50560
	}
	uv0.weapon_property_79[50568] = {
		id = 50568,
		reload_max = 101,
		damage = 38,
		base = 50560
	}
	uv0.weapon_property_79[50569] = {
		id = 50569,
		reload_max = 99,
		damage = 40,
		base = 50560
	}
	uv0.weapon_property_79[50570] = {
		id = 50570,
		reload_max = 97,
		damage = 43,
		base = 50560
	}
	uv0.weapon_property_79[50571] = {
		id = 50571,
		reload_max = 97,
		damage = 45,
		base = 50560
	}
	uv0.weapon_property_79[50572] = {
		id = 50572,
		reload_max = 97,
		damage = 47,
		base = 50560
	}
	uv0.weapon_property_79[50573] = {
		id = 50573,
		reload_max = 97,
		damage = 51,
		base = 50560
	}
	uv0.weapon_property_79[50600] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 50600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 187,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_79[50601] = {
		id = 50601,
		reload_max = 182,
		damage = 31,
		base = 50600
	}
	uv0.weapon_property_79[50602] = {
		id = 50602,
		reload_max = 179,
		damage = 35,
		base = 50600
	}
	uv0.weapon_property_79[50603] = {
		id = 50603,
		reload_max = 176,
		damage = 39,
		base = 50600
	}
	uv0.weapon_property_79[50604] = {
		id = 50604,
		reload_max = 172,
		damage = 43,
		base = 50600
	}
	uv0.weapon_property_79[50605] = {
		id = 50605,
		reload_max = 168,
		damage = 47,
		base = 50600
	}
	uv0.weapon_property_79[50606] = {
		id = 50606,
		reload_max = 165,
		damage = 51,
		base = 50600
	}
	uv0.weapon_property_79[50607] = {
		id = 50607,
		reload_max = 160,
		damage = 55,
		base = 50600
	}
	uv0.weapon_property_79[50608] = {
		id = 50608,
		reload_max = 157,
		damage = 59,
		base = 50600
	}
	uv0.weapon_property_79[50609] = {
		id = 50609,
		reload_max = 154,
		damage = 63,
		base = 50600
	}
	uv0.weapon_property_79[50610] = {
		id = 50610,
		reload_max = 149,
		damage = 68,
		base = 50600
	}
	uv0.weapon_property_79[50611] = {
		id = 50611,
		reload_max = 149,
		damage = 71,
		base = 50600
	}
	uv0.weapon_property_79[50612] = {
		id = 50612,
		reload_max = 149,
		damage = 75,
		base = 50600
	}
	uv0.weapon_property_79[50613] = {
		id = 50613,
		reload_max = 149,
		damage = 80,
		base = 50600
	}
	uv0.weapon_property_79[50620] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x 20mm Cannon",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 50620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 178,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_79[50621] = {
		id = 50621,
		reload_max = 174,
		damage = 34,
		base = 50620
	}
	uv0.weapon_property_79[50622] = {
		id = 50622,
		reload_max = 171,
		damage = 39,
		base = 50620
	}
	uv0.weapon_property_79[50623] = {
		id = 50623,
		reload_max = 167,
		damage = 43,
		base = 50620
	}
	uv0.weapon_property_79[50624] = {
		id = 50624,
		reload_max = 164,
		damage = 47,
		base = 50620
	}
	uv0.weapon_property_79[50625] = {
		id = 50625,
		reload_max = 160,
		damage = 52,
		base = 50620
	}
end()
