pg = pg or {}
pg.weapon_property_148 = {}

function ()
	uv0.weapon_property_148[67664] = {
		id = 67664,
		name = "双影无双爆炸BLv4",
		damage = 132,
		base = 67661
	}
	uv0.weapon_property_148[67665] = {
		id = 67665,
		name = "双影无双爆炸BLv5",
		damage = 147,
		base = 67661
	}
	uv0.weapon_property_148[67666] = {
		id = 67666,
		name = "双影无双爆炸BLv6",
		damage = 162,
		base = 67661
	}
	uv0.weapon_property_148[67667] = {
		id = 67667,
		name = "双影无双爆炸BLv7",
		damage = 178,
		base = 67661
	}
	uv0.weapon_property_148[67668] = {
		id = 67668,
		name = "双影无双爆炸BLv8",
		damage = 193,
		base = 67661
	}
	uv0.weapon_property_148[67669] = {
		id = 67669,
		name = "双影无双爆炸BLv9",
		damage = 208,
		base = 67661
	}
	uv0.weapon_property_148[67670] = {
		id = 67670,
		name = "双影无双爆炸BLv10",
		damage = 225,
		base = 67661
	}
	uv0.weapon_property_148[67671] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双影无双爆炸ALv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 360,
		charge_param = "",
		damage = 86,
		corrected = 200,
		min_range = 0,
		id = 67671,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19965
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_148[67672] = {
		id = 67672,
		name = "双影无双爆炸ALv2",
		damage = 101,
		base = 67671
	}
	uv0.weapon_property_148[67673] = {
		id = 67673,
		name = "双影无双爆炸ALv3",
		damage = 116,
		base = 67671
	}
	uv0.weapon_property_148[67674] = {
		id = 67674,
		name = "双影无双爆炸ALv4",
		damage = 132,
		base = 67671
	}
	uv0.weapon_property_148[67675] = {
		id = 67675,
		name = "双影无双爆炸ALv5",
		damage = 147,
		base = 67671
	}
	uv0.weapon_property_148[67676] = {
		id = 67676,
		name = "双影无双爆炸ALv6",
		damage = 162,
		base = 67671
	}
	uv0.weapon_property_148[67677] = {
		id = 67677,
		name = "双影无双爆炸ALv7",
		damage = 178,
		base = 67671
	}
	uv0.weapon_property_148[67678] = {
		id = 67678,
		name = "双影无双爆炸ALv8",
		damage = 193,
		base = 67671
	}
	uv0.weapon_property_148[67679] = {
		id = 67679,
		name = "双影无双爆炸ALv9",
		damage = 208,
		base = 67671
	}
	uv0.weapon_property_148[67680] = {
		id = 67680,
		name = "双影无双爆炸ALv10",
		damage = 225,
		base = 67671
	}
	uv0.weapon_property_148[67681] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "龙骧技能轰炸机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 67681,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67681
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_148[67682] = {
		name = "龙骧技能轰炸机Lv2",
		damage = 88,
		base = 67681,
		id = 67682,
		bullet_ID = {
			67682
		}
	}
	uv0.weapon_property_148[67683] = {
		name = "龙骧技能轰炸机Lv3",
		damage = 108,
		base = 67681,
		id = 67683,
		bullet_ID = {
			67683
		}
	}
	uv0.weapon_property_148[67684] = {
		name = "龙骧技能轰炸机Lv4",
		damage = 130,
		base = 67681,
		id = 67684,
		bullet_ID = {
			67684
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_148[67685] = {
		name = "龙骧技能轰炸机Lv5",
		damage = 152,
		base = 67681,
		id = 67685,
		bullet_ID = {
			67685
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_148[67686] = {
		name = "龙骧技能轰炸机Lv6",
		damage = 174,
		base = 67681,
		id = 67686,
		bullet_ID = {
			67686
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_148[67687] = {
		name = "龙骧技能轰炸机Lv7",
		damage = 196,
		base = 67681,
		id = 67687,
		bullet_ID = {
			67687
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_148[67688] = {
		name = "龙骧技能轰炸机Lv8",
		damage = 216,
		base = 67681,
		id = 67688,
		bullet_ID = {
			67688
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_148[67689] = {
		name = "龙骧技能轰炸机Lv9",
		damage = 238,
		base = 67681,
		id = 67689,
		bullet_ID = {
			67689
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_148[67690] = {
		name = "龙骧技能轰炸机Lv10",
		damage = 260,
		base = 67681,
		id = 67690,
		bullet_ID = {
			67690
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_148[67691] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "1 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 150,
		corrected = 100,
		min_range = 0,
		id = 67691,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19967
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_148[67692] = {
		id = 67692,
		damage = 169,
		base = 67691
	}
	uv0.weapon_property_148[67693] = {
		id = 67693,
		damage = 188,
		base = 67691
	}
	uv0.weapon_property_148[67694] = {
		id = 67694,
		damage = 207,
		base = 67691
	}
	uv0.weapon_property_148[67695] = {
		id = 67695,
		damage = 226,
		base = 67691
	}
	uv0.weapon_property_148[67696] = {
		id = 67696,
		damage = 245,
		base = 67691
	}
	uv0.weapon_property_148[67697] = {
		id = 67697,
		damage = 264,
		base = 67691
	}
	uv0.weapon_property_148[67698] = {
		id = 67698,
		damage = 283,
		base = 67691
	}
	uv0.weapon_property_148[67699] = {
		id = 67699,
		damage = 302,
		base = 67691
	}
	uv0.weapon_property_148[67700] = {
		id = 67700,
		damage = 322,
		base = 67691
	}
	uv0.weapon_property_148[67701] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "2 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 67701,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19968
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_148[67702] = {
		id = 67702,
		damage = 78,
		base = 67701
	}
	uv0.weapon_property_148[67703] = {
		id = 67703,
		damage = 85,
		base = 67701
	}
	uv0.weapon_property_148[67704] = {
		id = 67704,
		damage = 93,
		base = 67701
	}
	uv0.weapon_property_148[67705] = {
		id = 67705,
		damage = 100,
		base = 67701
	}
	uv0.weapon_property_148[67706] = {
		id = 67706,
		damage = 108,
		base = 67701
	}
	uv0.weapon_property_148[67707] = {
		id = 67707,
		damage = 115,
		base = 67701
	}
	uv0.weapon_property_148[67708] = {
		id = 67708,
		damage = 123,
		base = 67701
	}
	uv0.weapon_property_148[67709] = {
		id = 67709,
		damage = 130,
		base = 67701
	}
	uv0.weapon_property_148[67710] = {
		id = 67710,
		damage = 138,
		base = 67701
	}
	uv0.weapon_property_148[67711] = {
		action_index = "attack",
		range = 120,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "加贺战列技能PVP-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 96,
		corrected = 110,
		min_range = 35,
		id = 67711,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19976,
			19976
		},
		barrage_ID = {
			80506,
			80507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_148[67712] = {
		id = 67712,
		name = "加贺战列技能PVP-LV2",
		damage = 103,
		base = 67711
	}
	uv0.weapon_property_148[67713] = {
		id = 67713,
		name = "加贺战列技能PVP-LV3",
		damage = 111,
		base = 67711
	}
	uv0.weapon_property_148[67714] = {
		id = 67714,
		name = "加贺战列技能PVP-LV4",
		damage = 120,
		base = 67711
	}
	uv0.weapon_property_148[67715] = {
		name = "加贺战列技能PVP-LV5",
		damage = 130,
		base = 67711,
		id = 67715,
		barrage_ID = {
			80504,
			80505
		}
	}
	uv0.weapon_property_148[67716] = {
		name = "加贺战列技能PVP-LV6",
		damage = 141,
		base = 67711,
		id = 67716,
		barrage_ID = {
			80504,
			80505
		}
	}
	uv0.weapon_property_148[67717] = {
		name = "加贺战列技能PVP-LV7",
		damage = 153,
		base = 67711,
		id = 67717,
		barrage_ID = {
			80504,
			80505
		}
	}
	uv0.weapon_property_148[67718] = {
		name = "加贺战列技能PVP-LV8",
		damage = 166,
		base = 67711,
		id = 67718,
		bullet_ID = {
			19976,
			19976,
			19976,
			19976
		},
		barrage_ID = {
			80504,
			80505,
			80506,
			80507
		}
	}
	uv0.weapon_property_148[67719] = {
		name = "加贺战列技能PVP-LV9",
		damage = 180,
		base = 67711,
		id = 67719,
		bullet_ID = {
			19976,
			19976,
			19976,
			19976
		},
		barrage_ID = {
			80504,
			80505,
			80506,
			80507
		}
	}
	uv0.weapon_property_148[67720] = {
		name = "加贺战列技能PVP-LV10",
		damage = 195,
		base = 67711,
		id = 67720,
		bullet_ID = {
			19976,
			19976,
			19976,
			19976
		},
		barrage_ID = {
			80504,
			80505,
			80506,
			80507
		}
	}
	uv0.weapon_property_148[67721] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "加贺战列技能PVE-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 96,
		corrected = 110,
		min_range = 25,
		id = 67721,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19976,
			19976
		},
		barrage_ID = {
			80506,
			80507
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_148[67722] = {
		id = 67722,
		name = "加贺战列技能PVE-LV2",
		damage = 103,
		base = 67721
	}
	uv0.weapon_property_148[67723] = {
		id = 67723,
		name = "加贺战列技能PVE-LV3",
		damage = 111,
		base = 67721
	}
	uv0.weapon_property_148[67724] = {
		id = 67724,
		name = "加贺战列技能PVE-LV4",
		damage = 120,
		base = 67721
	}
	uv0.weapon_property_148[67725] = {
		name = "加贺战列技能PVE-LV5",
		damage = 130,
		base = 67721,
		id = 67725,
		barrage_ID = {
			80504,
			80505
		}
	}
	uv0.weapon_property_148[67726] = {
		name = "加贺战列技能PVE-LV6",
		damage = 141,
		base = 67721,
		id = 67726,
		barrage_ID = {
			80504,
			80505
		}
	}
	uv0.weapon_property_148[67727] = {
		name = "加贺战列技能PVE-LV7",
		damage = 153,
		base = 67721,
		id = 67727,
		barrage_ID = {
			80504,
			80505
		}
	}
end()
