pg = pg or {}
pg.weapon_property_66 = {}

function ()
	uv0.weapon_property_66[43045] = {
		id = 43045,
		reload_max = 1325,
		damage = 40,
		base = 43040
	}
	uv0.weapon_property_66[43046] = {
		id = 43046,
		reload_max = 1290,
		damage = 42,
		base = 43040
	}
	uv0.weapon_property_66[43047] = {
		id = 43047,
		reload_max = 1255,
		damage = 44,
		base = 43040
	}
	uv0.weapon_property_66[43048] = {
		id = 43048,
		reload_max = 1220,
		damage = 46,
		base = 43040
	}
	uv0.weapon_property_66[43049] = {
		id = 43049,
		reload_max = 1185,
		damage = 48,
		base = 43040
	}
	uv0.weapon_property_66[43050] = {
		id = 43050,
		reload_max = 1150,
		damage = 50,
		base = 43040
	}
	uv0.weapon_property_66[43051] = {
		reload_max = 1150,
		damage = 50,
		base = 43040,
		id = 43051,
		corrected = 114
	}
	uv0.weapon_property_66[43052] = {
		reload_max = 1150,
		damage = 50,
		base = 43040,
		id = 43052,
		corrected = 121
	}
	uv0.weapon_property_66[43053] = {
		reload_max = 1150,
		damage = 50,
		base = 43040,
		id = 43053,
		corrected = 130
	}
	uv0.weapon_property_66[43060] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装203mmSKC主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 30,
		corrected = 105,
		min_range = 0,
		id = 43060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1401
		},
		barrage_ID = {
			1214
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_66[43061] = {
		id = 43061,
		reload_max = 1415,
		damage = 32,
		base = 43060
	}
	uv0.weapon_property_66[43062] = {
		id = 43062,
		reload_max = 1380,
		damage = 34,
		base = 43060
	}
	uv0.weapon_property_66[43063] = {
		id = 43063,
		reload_max = 1345,
		damage = 36,
		base = 43060
	}
	uv0.weapon_property_66[43064] = {
		id = 43064,
		reload_max = 1310,
		damage = 38,
		base = 43060
	}
	uv0.weapon_property_66[43065] = {
		id = 43065,
		reload_max = 1275,
		damage = 40,
		base = 43060
	}
	uv0.weapon_property_66[43066] = {
		id = 43066,
		reload_max = 1240,
		damage = 42,
		base = 43060
	}
	uv0.weapon_property_66[43067] = {
		id = 43067,
		reload_max = 1205,
		damage = 44,
		base = 43060
	}
	uv0.weapon_property_66[43068] = {
		id = 43068,
		reload_max = 1170,
		damage = 46,
		base = 43060
	}
	uv0.weapon_property_66[43069] = {
		id = 43069,
		reload_max = 1135,
		damage = 48,
		base = 43060
	}
	uv0.weapon_property_66[43070] = {
		id = 43070,
		reload_max = 1100,
		damage = 50,
		base = 43060
	}
	uv0.weapon_property_66[43071] = {
		reload_max = 1100,
		damage = 50,
		base = 43060,
		id = 43071,
		corrected = 109
	}
	uv0.weapon_property_66[43072] = {
		reload_max = 1100,
		damage = 50,
		base = 43060,
		id = 43072,
		corrected = 116
	}
	uv0.weapon_property_66[43073] = {
		reload_max = 1100,
		damage = 50,
		base = 43060,
		id = 43073,
		corrected = 124
	}
	uv0.weapon_property_66[43100] = {
		action_index = "attack",
		range = 75,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC28主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 30,
		corrected = 110,
		min_range = 0,
		id = 43100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1406
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_66[43101] = {
		id = 43101,
		reload_max = 1715,
		damage = 32,
		base = 43100
	}
	uv0.weapon_property_66[43102] = {
		id = 43102,
		reload_max = 1680,
		damage = 34,
		base = 43100
	}
	uv0.weapon_property_66[43103] = {
		id = 43103,
		reload_max = 1645,
		damage = 36,
		base = 43100
	}
	uv0.weapon_property_66[43120] = {
		action_index = "attack",
		range = 75,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC28主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 32,
		corrected = 110,
		min_range = 0,
		id = 43120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1720,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1406
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_66[43121] = {
		id = 43121,
		reload_max = 1685,
		damage = 34,
		base = 43120
	}
	uv0.weapon_property_66[43122] = {
		id = 43122,
		reload_max = 1650,
		damage = 36,
		base = 43120
	}
	uv0.weapon_property_66[43123] = {
		id = 43123,
		reload_max = 1615,
		damage = 38,
		base = 43120
	}
	uv0.weapon_property_66[43124] = {
		id = 43124,
		reload_max = 1580,
		damage = 40,
		base = 43120
	}
	uv0.weapon_property_66[43125] = {
		id = 43125,
		reload_max = 1545,
		damage = 42,
		base = 43120
	}
	uv0.weapon_property_66[43126] = {
		id = 43126,
		reload_max = 1510,
		damage = 44,
		base = 43120
	}
	uv0.weapon_property_66[43140] = {
		action_index = "attack",
		range = 75,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC28主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 35,
		corrected = 110,
		min_range = 0,
		id = 43140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1406
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_66[43141] = {
		id = 43141,
		reload_max = 1665,
		damage = 37,
		base = 43140
	}
	uv0.weapon_property_66[43142] = {
		id = 43142,
		reload_max = 1630,
		damage = 39,
		base = 43140
	}
	uv0.weapon_property_66[43143] = {
		id = 43143,
		reload_max = 1595,
		damage = 41,
		base = 43140
	}
	uv0.weapon_property_66[43144] = {
		id = 43144,
		reload_max = 1560,
		damage = 43,
		base = 43140
	}
	uv0.weapon_property_66[43145] = {
		id = 43145,
		reload_max = 1525,
		damage = 45,
		base = 43140
	}
	uv0.weapon_property_66[43146] = {
		id = 43146,
		reload_max = 1490,
		damage = 47,
		base = 43140
	}
	uv0.weapon_property_66[43147] = {
		id = 43147,
		reload_max = 1455,
		damage = 49,
		base = 43140
	}
	uv0.weapon_property_66[43148] = {
		id = 43148,
		reload_max = 1420,
		damage = 51,
		base = 43140
	}
	uv0.weapon_property_66[43149] = {
		id = 43149,
		reload_max = 1385,
		damage = 53,
		base = 43140
	}
	uv0.weapon_property_66[43150] = {
		id = 43150,
		reload_max = 1350,
		damage = 55,
		base = 43140
	}
	uv0.weapon_property_66[43151] = {
		reload_max = 1350,
		damage = 55,
		base = 43140,
		id = 43151,
		corrected = 114
	}
	uv0.weapon_property_66[44000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC34主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 34,
		corrected = 105,
		min_range = 50,
		id = 44000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_66[44001] = {
		id = 44001,
		reload_max = 3610,
		damage = 38,
		base = 44000
	}
	uv0.weapon_property_66[44002] = {
		id = 44002,
		reload_max = 3520,
		damage = 42,
		base = 44000
	}
	uv0.weapon_property_66[44003] = {
		id = 44003,
		reload_max = 3430,
		damage = 46,
		base = 44000
	}
	uv0.weapon_property_66[44020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC34主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 37,
		corrected = 105,
		min_range = 50,
		id = 44020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_66[44021] = {
		id = 44021,
		reload_max = 3415,
		damage = 42,
		base = 44020
	}
	uv0.weapon_property_66[44022] = {
		id = 44022,
		reload_max = 3330,
		damage = 46,
		base = 44020
	}
	uv0.weapon_property_66[44023] = {
		id = 44023,
		reload_max = 3245,
		damage = 51,
		base = 44020
	}
	uv0.weapon_property_66[44024] = {
		id = 44024,
		reload_max = 3160,
		damage = 55,
		base = 44020
	}
	uv0.weapon_property_66[44025] = {
		id = 44025,
		reload_max = 3075,
		damage = 59,
		base = 44020
	}
	uv0.weapon_property_66[44026] = {
		id = 44026,
		reload_max = 2990,
		damage = 64,
		base = 44020
	}
	uv0.weapon_property_66[44040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联283mmSKC34主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 105,
		min_range = 50,
		id = 44040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_66[44041] = {
		id = 44041,
		reload_max = 3220,
		damage = 46,
		base = 44040
	}
	uv0.weapon_property_66[44042] = {
		id = 44042,
		reload_max = 3140,
		damage = 50,
		base = 44040
	}
	uv0.weapon_property_66[44043] = {
		id = 44043,
		reload_max = 3060,
		damage = 56,
		base = 44040
	}
	uv0.weapon_property_66[44044] = {
		id = 44044,
		reload_max = 2980,
		damage = 60,
		base = 44040
	}
	uv0.weapon_property_66[44045] = {
		id = 44045,
		reload_max = 2900,
		damage = 64,
		base = 44040
	}
	uv0.weapon_property_66[44046] = {
		id = 44046,
		reload_max = 2820,
		damage = 70,
		base = 44040
	}
end()
