pg = pg or {}
pg.weapon_property_95 = {}

function ()
	uv0.weapon_property_95[52960] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 13,
		shakescreen = 0,
		name = "1 x 2000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 13,
		charge_param = "",
		damage = 192,
		corrected = 100,
		min_range = 0,
		id = 52960,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2125
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_95[52961] = {
		id = 52961,
		damage = 220,
		base = 52960
	}
	uv0.weapon_property_95[52962] = {
		id = 52962,
		damage = 248,
		base = 52960
	}
	uv0.weapon_property_95[52963] = {
		id = 52963,
		damage = 277,
		base = 52960
	}
	uv0.weapon_property_95[52964] = {
		id = 52964,
		damage = 306,
		base = 52960
	}
	uv0.weapon_property_95[52965] = {
		id = 52965,
		damage = 335,
		base = 52960
	}
	uv0.weapon_property_95[52966] = {
		id = 52966,
		damage = 364,
		base = 52960
	}
	uv0.weapon_property_95[52967] = {
		id = 52967,
		damage = 393,
		base = 52960
	}
	uv0.weapon_property_95[52968] = {
		id = 52968,
		damage = 422,
		base = 52960
	}
	uv0.weapon_property_95[52969] = {
		id = 52969,
		damage = 451,
		base = 52960
	}
	uv0.weapon_property_95[52970] = {
		id = 52970,
		damage = 480,
		base = 52960
	}
	uv0.weapon_property_95[52971] = {
		id = 52971,
		damage = 499,
		base = 52960
	}
	uv0.weapon_property_95[52972] = {
		id = 52972,
		damage = 528,
		base = 52960
	}
	uv0.weapon_property_95[52973] = {
		id = 52973,
		damage = 566,
		base = 52960
	}
	uv0.weapon_property_95[53000] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "4 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 53000,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_95[53001] = {
		id = 53001,
		damage = 65,
		base = 53000
	}
	uv0.weapon_property_95[53002] = {
		id = 53002,
		damage = 72,
		base = 53000
	}
	uv0.weapon_property_95[53003] = {
		id = 53003,
		damage = 81,
		base = 53000
	}
	uv0.weapon_property_95[53004] = {
		id = 53004,
		damage = 90,
		base = 53000
	}
	uv0.weapon_property_95[53005] = {
		id = 53005,
		damage = 99,
		base = 53000
	}
	uv0.weapon_property_95[53006] = {
		id = 53006,
		damage = 108,
		base = 53000
	}
	uv0.weapon_property_95[53007] = {
		id = 53007,
		damage = 117,
		base = 53000
	}
	uv0.weapon_property_95[53008] = {
		id = 53008,
		damage = 126,
		base = 53000
	}
	uv0.weapon_property_95[53009] = {
		id = 53009,
		damage = 135,
		base = 53000
	}
	uv0.weapon_property_95[53010] = {
		id = 53010,
		damage = 144,
		base = 53000
	}
	uv0.weapon_property_95[53011] = {
		id = 53011,
		damage = 150,
		base = 53000
	}
	uv0.weapon_property_95[53012] = {
		id = 53012,
		damage = 158,
		base = 53000
	}
	uv0.weapon_property_95[53013] = {
		id = 53013,
		damage = 170,
		base = 53000
	}
	uv0.weapon_property_95[53020] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "4 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 53020,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_95[53021] = {
		id = 53021,
		damage = 72,
		base = 53020
	}
	uv0.weapon_property_95[53022] = {
		id = 53022,
		damage = 81,
		base = 53020
	}
	uv0.weapon_property_95[53023] = {
		id = 53023,
		damage = 90,
		base = 53020
	}
	uv0.weapon_property_95[53024] = {
		id = 53024,
		damage = 99,
		base = 53020
	}
	uv0.weapon_property_95[53025] = {
		id = 53025,
		damage = 108,
		base = 53020
	}
	uv0.weapon_property_95[53026] = {
		id = 53026,
		damage = 117,
		base = 53020
	}
	uv0.weapon_property_95[53027] = {
		id = 53027,
		damage = 128,
		base = 53020
	}
	uv0.weapon_property_95[53028] = {
		id = 53028,
		damage = 138,
		base = 53020
	}
	uv0.weapon_property_95[53029] = {
		id = 53029,
		damage = 149,
		base = 53020
	}
	uv0.weapon_property_95[53030] = {
		id = 53030,
		damage = 159,
		base = 53020
	}
	uv0.weapon_property_95[53031] = {
		id = 53031,
		damage = 165,
		base = 53020
	}
	uv0.weapon_property_95[53032] = {
		id = 53032,
		damage = 175,
		base = 53020
	}
	uv0.weapon_property_95[53033] = {
		id = 53033,
		damage = 188,
		base = 53020
	}
	uv0.weapon_property_95[53040] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 25,
		shakescreen = 0,
		name = "4 x 100lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 69,
		corrected = 100,
		min_range = 0,
		id = 53040,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2121
		},
		barrage_ID = {
			2123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_95[53041] = {
		id = 53041,
		damage = 78,
		base = 53040
	}
	uv0.weapon_property_95[53042] = {
		id = 53042,
		damage = 89,
		base = 53040
	}
	uv0.weapon_property_95[53043] = {
		id = 53043,
		damage = 99,
		base = 53040
	}
	uv0.weapon_property_95[53044] = {
		id = 53044,
		damage = 110,
		base = 53040
	}
	uv0.weapon_property_95[53045] = {
		id = 53045,
		damage = 120,
		base = 53040
	}
	uv0.weapon_property_95[53046] = {
		id = 53046,
		damage = 131,
		base = 53040
	}
	uv0.weapon_property_95[53047] = {
		id = 53047,
		damage = 141,
		base = 53040
	}
	uv0.weapon_property_95[53048] = {
		id = 53048,
		damage = 152,
		base = 53040
	}
	uv0.weapon_property_95[53049] = {
		id = 53049,
		damage = 162,
		base = 53040
	}
	uv0.weapon_property_95[53050] = {
		id = 53050,
		damage = 173,
		base = 53040
	}
	uv0.weapon_property_95[53051] = {
		id = 53051,
		damage = 180,
		base = 53040
	}
	uv0.weapon_property_95[53052] = {
		id = 53052,
		damage = 190,
		base = 53040
	}
	uv0.weapon_property_95[53053] = {
		id = 53053,
		damage = 204,
		base = 53040
	}
	uv0.weapon_property_95[53100] = {
		action_index = "",
		range = 500,
		type = 25,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "Depth Charge - Standard",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 53100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 3000,
		queue = 11,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1814
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_95[53101] = {
		id = 53101,
		damage = 40,
		base = 53100
	}
	uv0.weapon_property_95[53102] = {
		id = 53102,
		damage = 43,
		base = 53100
	}
	uv0.weapon_property_95[53103] = {
		id = 53103,
		damage = 47,
		base = 53100
	}
	uv0.weapon_property_95[53104] = {
		id = 53104,
		damage = 51,
		base = 53100
	}
	uv0.weapon_property_95[53105] = {
		id = 53105,
		damage = 55,
		base = 53100
	}
	uv0.weapon_property_95[53106] = {
		id = 53106,
		damage = 59,
		base = 53100
	}
	uv0.weapon_property_95[53107] = {
		id = 53107,
		damage = 63,
		base = 53100
	}
end()
