pg = pg or {}
pg.weapon_property_206 = {}

function ()
	uv0.weapon_property_206[95106] = {
		id = 95106,
		reload_max = 163,
		damage = 61,
		base = 95100
	}
	uv0.weapon_property_206[95120] = {
		action_index = "attack",
		range = 31,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "90mm单装高角炮Model 1939",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 95120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 174,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95121] = {
		id = 95121,
		reload_max = 172,
		damage = 39,
		base = 95120
	}
	uv0.weapon_property_206[95122] = {
		id = 95122,
		reload_max = 170,
		damage = 44,
		base = 95120
	}
	uv0.weapon_property_206[95123] = {
		id = 95123,
		reload_max = 167,
		damage = 49,
		base = 95120
	}
	uv0.weapon_property_206[95124] = {
		id = 95124,
		reload_max = 164,
		damage = 54,
		base = 95120
	}
	uv0.weapon_property_206[95125] = {
		id = 95125,
		reload_max = 161,
		damage = 59,
		base = 95120
	}
	uv0.weapon_property_206[95126] = {
		id = 95126,
		reload_max = 158,
		damage = 65,
		base = 95120
	}
	uv0.weapon_property_206[95127] = {
		id = 95127,
		reload_max = 154,
		damage = 71,
		base = 95120
	}
	uv0.weapon_property_206[95128] = {
		id = 95128,
		reload_max = 150,
		damage = 77,
		base = 95120
	}
	uv0.weapon_property_206[95129] = {
		id = 95129,
		reload_max = 146,
		damage = 83,
		base = 95120
	}
	uv0.weapon_property_206[95130] = {
		id = 95130,
		reload_max = 142,
		damage = 90,
		base = 95120
	}
	uv0.weapon_property_206[95140] = {
		action_index = "attack",
		range = 31,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "90mm单装高角炮Model 1939",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 95140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95141] = {
		id = 95141,
		reload_max = 165,
		damage = 45,
		base = 95140
	}
	uv0.weapon_property_206[95142] = {
		id = 95142,
		reload_max = 163,
		damage = 50,
		base = 95140
	}
	uv0.weapon_property_206[95143] = {
		id = 95143,
		reload_max = 161,
		damage = 56,
		base = 95140
	}
	uv0.weapon_property_206[95144] = {
		id = 95144,
		reload_max = 159,
		damage = 62,
		base = 95140
	}
	uv0.weapon_property_206[95145] = {
		id = 95145,
		reload_max = 156,
		damage = 68,
		base = 95140
	}
	uv0.weapon_property_206[95146] = {
		id = 95146,
		reload_max = 153,
		damage = 74,
		base = 95140
	}
	uv0.weapon_property_206[95147] = {
		id = 95147,
		reload_max = 149,
		damage = 80,
		base = 95140
	}
	uv0.weapon_property_206[95148] = {
		id = 95148,
		reload_max = 145,
		damage = 86,
		base = 95140
	}
	uv0.weapon_property_206[95149] = {
		id = 95149,
		reload_max = 140,
		damage = 92,
		base = 95140
	}
	uv0.weapon_property_206[95150] = {
		id = 95150,
		reload_max = 135,
		damage = 98,
		base = 95140
	}
	uv0.weapon_property_206[95151] = {
		reload_max = 135,
		damage = 98,
		base = 95140,
		id = 95151,
		corrected = 104
	}
	uv0.weapon_property_206[95152] = {
		reload_max = 135,
		damage = 98,
		base = 95140,
		id = 95152,
		corrected = 110
	}
	uv0.weapon_property_206[95153] = {
		reload_max = 135,
		damage = 98,
		base = 95140,
		id = 95153,
		corrected = 118
	}
	uv0.weapon_property_206[95160] = {
		action_index = "attack",
		range = 31,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型双联90mm高角炮Model1939",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 95160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 186,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95161] = {
		id = 95161,
		reload_max = 185,
		damage = 57,
		base = 95160
	}
	uv0.weapon_property_206[95162] = {
		id = 95162,
		reload_max = 183,
		damage = 64,
		base = 95160
	}
	uv0.weapon_property_206[95163] = {
		id = 95163,
		reload_max = 181,
		damage = 71,
		base = 95160
	}
	uv0.weapon_property_206[95164] = {
		id = 95164,
		reload_max = 179,
		damage = 78,
		base = 95160
	}
	uv0.weapon_property_206[95165] = {
		id = 95165,
		reload_max = 176,
		damage = 85,
		base = 95160
	}
	uv0.weapon_property_206[95166] = {
		id = 95166,
		reload_max = 173,
		damage = 92,
		base = 95160
	}
	uv0.weapon_property_206[95167] = {
		id = 95167,
		reload_max = 169,
		damage = 99,
		base = 95160
	}
	uv0.weapon_property_206[95168] = {
		id = 95168,
		reload_max = 165,
		damage = 106,
		base = 95160
	}
	uv0.weapon_property_206[95169] = {
		id = 95169,
		reload_max = 160,
		damage = 113,
		base = 95160
	}
	uv0.weapon_property_206[95170] = {
		id = 95170,
		reload_max = 155,
		damage = 120,
		base = 95160
	}
	uv0.weapon_property_206[95171] = {
		reload_max = 155,
		damage = 120,
		base = 95160,
		id = 95171,
		corrected = 104
	}
	uv0.weapon_property_206[95172] = {
		reload_max = 155,
		damage = 120,
		base = 95160,
		id = 95172,
		corrected = 110
	}
	uv0.weapon_property_206[95173] = {
		reload_max = 155,
		damage = 120,
		base = 95160,
		id = 95173,
		corrected = 118
	}
	uv0.weapon_property_206[95200] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 39,
		charge_param = "",
		damage = 19,
		corrected = 110,
		min_range = 0,
		id = 95200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1690,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1221
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95201] = {
		id = 95201,
		reload_max = 1655,
		damage = 20,
		base = 95200
	}
	uv0.weapon_property_206[95202] = {
		id = 95202,
		reload_max = 1620,
		damage = 21,
		base = 95200
	}
	uv0.weapon_property_206[95203] = {
		id = 95203,
		reload_max = 1585,
		damage = 22,
		base = 95200
	}
	uv0.weapon_property_206[95204] = {
		id = 95204,
		reload_max = 1550,
		damage = 23,
		base = 95200
	}
	uv0.weapon_property_206[95205] = {
		id = 95205,
		reload_max = 1515,
		damage = 24,
		base = 95200
	}
	uv0.weapon_property_206[95206] = {
		id = 95206,
		reload_max = 1480,
		damage = 25,
		base = 95200
	}
	uv0.weapon_property_206[95220] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 39,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 95220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1660,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1401
		},
		barrage_ID = {
			1221
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95221] = {
		id = 95221,
		reload_max = 1625,
		base = 95220
	}
	uv0.weapon_property_206[95222] = {
		id = 95222,
		reload_max = 1590,
		damage = 27,
		base = 95220
	}
	uv0.weapon_property_206[95223] = {
		id = 95223,
		reload_max = 1555,
		damage = 28,
		base = 95220
	}
	uv0.weapon_property_206[95224] = {
		id = 95224,
		reload_max = 1520,
		damage = 29,
		base = 95220
	}
	uv0.weapon_property_206[95225] = {
		id = 95225,
		reload_max = 1485,
		damage = 30,
		base = 95220
	}
	uv0.weapon_property_206[95226] = {
		id = 95226,
		reload_max = 1450,
		damage = 31,
		base = 95220
	}
	uv0.weapon_property_206[95227] = {
		id = 95227,
		reload_max = 1415,
		damage = 32,
		base = 95220
	}
	uv0.weapon_property_206[95228] = {
		id = 95228,
		reload_max = 1380,
		damage = 33,
		base = 95220
	}
	uv0.weapon_property_206[95229] = {
		id = 95229,
		reload_max = 1345,
		damage = 34,
		base = 95220
	}
	uv0.weapon_property_206[95230] = {
		id = 95230,
		reload_max = 1310,
		damage = 35,
		base = 95220
	}
	uv0.weapon_property_206[95240] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联203mm主炮Model 1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 39,
		charge_param = "",
		damage = 36,
		corrected = 110,
		min_range = 0,
		id = 95240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1640,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1415
		},
		barrage_ID = {
			1221
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_206[95241] = {
		id = 95241,
		reload_max = 1605,
		damage = 37,
		base = 95240
	}
	uv0.weapon_property_206[95242] = {
		id = 95242,
		reload_max = 1570,
		damage = 37,
		base = 95240
	}
	uv0.weapon_property_206[95243] = {
		id = 95243,
		reload_max = 1535,
		damage = 38,
		base = 95240
	}
	uv0.weapon_property_206[95244] = {
		id = 95244,
		reload_max = 1500,
		damage = 38,
		base = 95240
	}
	uv0.weapon_property_206[95245] = {
		id = 95245,
		reload_max = 1465,
		damage = 39,
		base = 95240
	}
end()
