pg = pg or {}
pg.weapon_property_4 = {}

function ()
	uv0.weapon_property_4[4145] = {
		id = 4145,
		reload_max = 525,
		damage = 42,
		base = 4140
	}
	uv0.weapon_property_4[4146] = {
		id = 4146,
		reload_max = 510,
		damage = 45,
		base = 4140
	}
	uv0.weapon_property_4[4147] = {
		id = 4147,
		reload_max = 495,
		damage = 49,
		base = 4140
	}
	uv0.weapon_property_4[4148] = {
		id = 4148,
		reload_max = 480,
		damage = 53,
		base = 4140
	}
	uv0.weapon_property_4[4149] = {
		id = 4149,
		reload_max = 465,
		damage = 57,
		base = 4140
	}
	uv0.weapon_property_4[4150] = {
		id = 4150,
		reload_max = 450,
		damage = 61,
		base = 4140
	}
	uv0.weapon_property_4[4151] = {
		reload_max = 450,
		damage = 61,
		base = 4140,
		id = 4151,
		corrected = 104
	}
	uv0.weapon_property_4[4200] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼Mark.II-ASV",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 4200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 680,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4201] = {
		id = 4201,
		reload_max = 668,
		damage = 30,
		base = 4200
	}
	uv0.weapon_property_4[4202] = {
		id = 4202,
		reload_max = 656,
		damage = 32,
		base = 4200
	}
	uv0.weapon_property_4[4203] = {
		id = 4203,
		reload_max = 644,
		damage = 35,
		base = 4200
	}
	uv0.weapon_property_4[4220] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼Mark.II-ASV",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 4220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4220
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4221] = {
		id = 4221,
		reload_max = 636,
		damage = 37,
		base = 4220
	}
	uv0.weapon_property_4[4222] = {
		id = 4222,
		reload_max = 622,
		damage = 40,
		base = 4220
	}
	uv0.weapon_property_4[4223] = {
		id = 4223,
		reload_max = 608,
		damage = 43,
		base = 4220
	}
	uv0.weapon_property_4[4224] = {
		id = 4224,
		reload_max = 594,
		damage = 46,
		base = 4220
	}
	uv0.weapon_property_4[4225] = {
		id = 4225,
		reload_max = 580,
		damage = 49,
		base = 4220
	}
	uv0.weapon_property_4[4226] = {
		id = 4226,
		reload_max = 566,
		damage = 52,
		base = 4220
	}
	uv0.weapon_property_4[4240] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼Mark.II-ASV",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 4240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 620,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4240
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4241] = {
		id = 4241,
		reload_max = 604,
		damage = 46,
		base = 4240
	}
	uv0.weapon_property_4[4242] = {
		id = 4242,
		reload_max = 588,
		damage = 50,
		base = 4240
	}
	uv0.weapon_property_4[4243] = {
		id = 4243,
		reload_max = 572,
		damage = 54,
		base = 4240
	}
	uv0.weapon_property_4[4244] = {
		id = 4244,
		reload_max = 556,
		damage = 58,
		base = 4240
	}
	uv0.weapon_property_4[4245] = {
		id = 4245,
		reload_max = 540,
		damage = 62,
		base = 4240
	}
	uv0.weapon_property_4[4246] = {
		id = 4246,
		reload_max = 524,
		damage = 66,
		base = 4240
	}
	uv0.weapon_property_4[4247] = {
		id = 4247,
		reload_max = 508,
		damage = 70,
		base = 4240
	}
	uv0.weapon_property_4[4248] = {
		id = 4248,
		reload_max = 492,
		damage = 74,
		base = 4240
	}
	uv0.weapon_property_4[4249] = {
		id = 4249,
		reload_max = 476,
		damage = 79,
		base = 4240
	}
	uv0.weapon_property_4[4250] = {
		id = 4250,
		reload_max = 460,
		damage = 84,
		base = 4240
	}
	uv0.weapon_property_4[4251] = {
		reload_max = 460,
		damage = 84,
		base = 4240,
		id = 4251,
		corrected = 104
	}
	uv0.weapon_property_4[4300] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBM-3复仇者",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 4300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 620,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4301] = {
		id = 4301,
		reload_max = 610,
		damage = 27,
		base = 4300
	}
	uv0.weapon_property_4[4302] = {
		id = 4302,
		reload_max = 600,
		damage = 29,
		base = 4300
	}
	uv0.weapon_property_4[4303] = {
		id = 4303,
		reload_max = 590,
		damage = 31,
		base = 4300
	}
	uv0.weapon_property_4[4320] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBM-3复仇者",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 4320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4320
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4321] = {
		id = 4321,
		reload_max = 588,
		damage = 33,
		base = 4320
	}
	uv0.weapon_property_4[4322] = {
		id = 4322,
		reload_max = 576,
		damage = 36,
		base = 4320
	}
	uv0.weapon_property_4[4323] = {
		id = 4323,
		reload_max = 564,
		damage = 39,
		base = 4320
	}
	uv0.weapon_property_4[4324] = {
		id = 4324,
		reload_max = 552,
		damage = 42,
		base = 4320
	}
	uv0.weapon_property_4[4325] = {
		id = 4325,
		reload_max = 540,
		damage = 45,
		base = 4320
	}
	uv0.weapon_property_4[4326] = {
		id = 4326,
		reload_max = 528,
		damage = 48,
		base = 4320
	}
	uv0.weapon_property_4[4340] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "TBM-3复仇者",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 4340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 580,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			4340
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_4[4341] = {
		id = 4341,
		reload_max = 565,
		damage = 39,
		base = 4340
	}
	uv0.weapon_property_4[4342] = {
		id = 4342,
		reload_max = 550,
		damage = 42,
		base = 4340
	}
	uv0.weapon_property_4[4343] = {
		id = 4343,
		reload_max = 535,
		damage = 45,
		base = 4340
	}
	uv0.weapon_property_4[4344] = {
		id = 4344,
		reload_max = 520,
		damage = 48,
		base = 4340
	}
	uv0.weapon_property_4[4345] = {
		id = 4345,
		reload_max = 505,
		damage = 52,
		base = 4340
	}
	uv0.weapon_property_4[4346] = {
		id = 4346,
		reload_max = 490,
		damage = 56,
		base = 4340
	}
	uv0.weapon_property_4[4347] = {
		id = 4347,
		reload_max = 475,
		damage = 60,
		base = 4340
	}
	uv0.weapon_property_4[4348] = {
		id = 4348,
		reload_max = 460,
		damage = 64,
		base = 4340
	}
	uv0.weapon_property_4[4349] = {
		id = 4349,
		reload_max = 445,
		damage = 68,
		base = 4340
	}
	uv0.weapon_property_4[4350] = {
		id = 4350,
		reload_max = 430,
		damage = 72,
		base = 4340
	}
	uv0.weapon_property_4[4351] = {
		reload_max = 430,
		damage = 72,
		base = 4340,
		id = 4351,
		corrected = 104
	}
	uv0.weapon_property_4[5000] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联533mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 5000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4120,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_4[5001] = {
		id = 5001,
		reload_max = 4037,
		damage = 54,
		base = 5000
	}
	uv0.weapon_property_4[5002] = {
		id = 5002,
		reload_max = 3954,
		damage = 62,
		base = 5000
	}
	uv0.weapon_property_4[5003] = {
		id = 5003,
		reload_max = 3872,
		damage = 70,
		base = 5000
	}
	uv0.weapon_property_4[5020] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联533mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 5020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3924,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_4[5021] = {
		id = 5021,
		reload_max = 3845,
		damage = 59,
		base = 5020
	}
	uv0.weapon_property_4[5022] = {
		id = 5022,
		reload_max = 3766,
		damage = 68,
		base = 5020
	}
	uv0.weapon_property_4[5023] = {
		id = 5023,
		reload_max = 3688,
		damage = 77,
		base = 5020
	}
	uv0.weapon_property_4[5040] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联533mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 5040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3728,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_4[5041] = {
		id = 5041,
		reload_max = 3653,
		damage = 66,
		base = 5040
	}
	uv0.weapon_property_4[5042] = {
		id = 5042,
		reload_max = 3578,
		damage = 76,
		base = 5040
	}
end()
