pg = pg or {}
pg.weapon_property_41 = {}

function ()
	uv0.weapon_property_41[28147] = {
		reload_max = 1655,
		damage = 157,
		base = 28140,
		id = 28147,
		bullet_ID = {
			28107
		}
	}
	uv0.weapon_property_41[28148] = {
		reload_max = 1620,
		damage = 175,
		base = 28140,
		id = 28148,
		bullet_ID = {
			28108
		}
	}
	uv0.weapon_property_41[28149] = {
		reload_max = 1585,
		damage = 191,
		base = 28140,
		id = 28149,
		bullet_ID = {
			28109
		}
	}
	uv0.weapon_property_41[28150] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28150,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_41[28151] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28151,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_41[28152] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28152,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_41[28153] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28153,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_41[28160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼(818中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 28160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28161] = {
		id = 28161,
		reload_max = 1965,
		damage = 115,
		base = 28160
	}
	uv0.weapon_property_41[28162] = {
		id = 28162,
		reload_max = 1930,
		damage = 131,
		base = 28160
	}
	uv0.weapon_property_41[28163] = {
		id = 28163,
		reload_max = 1895,
		damage = 148,
		base = 28160
	}
	uv0.weapon_property_41[28164] = {
		id = 28164,
		reload_max = 1860,
		damage = 164,
		base = 28160
	}
	uv0.weapon_property_41[28165] = {
		id = 28165,
		reload_max = 1825,
		damage = 180,
		base = 28160
	}
	uv0.weapon_property_41[28166] = {
		id = 28166,
		reload_max = 1790,
		damage = 197,
		base = 28160
	}
	uv0.weapon_property_41[28167] = {
		id = 28167,
		reload_max = 1755,
		damage = 213,
		base = 28160
	}
	uv0.weapon_property_41[28168] = {
		id = 28168,
		reload_max = 1720,
		damage = 229,
		base = 28160
	}
	uv0.weapon_property_41[28169] = {
		id = 28169,
		reload_max = 1685,
		damage = 246,
		base = 28160
	}
	uv0.weapon_property_41[28170] = {
		id = 28170,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_41[28171] = {
		id = 28171,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_41[28172] = {
		id = 28172,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_41[28173] = {
		id = 28173,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_41[28200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "火把T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 108,
		corrected = 100,
		min_range = 0,
		id = 28200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28201] = {
		reload_max = 2245,
		damage = 126,
		base = 28200,
		id = 28201,
		bullet_ID = {
			28201
		}
	}
	uv0.weapon_property_41[28202] = {
		reload_max = 2190,
		damage = 144,
		base = 28200,
		id = 28202,
		bullet_ID = {
			28202
		}
	}
	uv0.weapon_property_41[28203] = {
		reload_max = 2135,
		damage = 162,
		base = 28200,
		id = 28203,
		bullet_ID = {
			28203
		}
	}
	uv0.weapon_property_41[28204] = {
		reload_max = 2080,
		damage = 180,
		base = 28200,
		id = 28204,
		bullet_ID = {
			28204
		}
	}
	uv0.weapon_property_41[28205] = {
		reload_max = 2025,
		damage = 198,
		base = 28200,
		id = 28205,
		bullet_ID = {
			28205
		}
	}
	uv0.weapon_property_41[28206] = {
		reload_max = 1970,
		damage = 216,
		base = 28200,
		id = 28206,
		bullet_ID = {
			28206
		}
	}
	uv0.weapon_property_41[28207] = {
		reload_max = 1915,
		damage = 234,
		base = 28200,
		id = 28207,
		bullet_ID = {
			28207
		}
	}
	uv0.weapon_property_41[28208] = {
		reload_max = 1860,
		damage = 252,
		base = 28200,
		id = 28208,
		bullet_ID = {
			28208
		}
	}
	uv0.weapon_property_41[28209] = {
		reload_max = 1805,
		damage = 270,
		base = 28200,
		id = 28209,
		bullet_ID = {
			28209
		}
	}
	uv0.weapon_property_41[28210] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28210,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28211] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28211,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28212] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28212,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28213] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28213,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "火冠T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 28220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2130,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28221] = {
		id = 28221,
		reload_max = 2075,
		base = 28220
	}
	uv0.weapon_property_41[28222] = {
		id = 28222,
		reload_max = 2020,
		base = 28220
	}
	uv0.weapon_property_41[28223] = {
		id = 28223,
		reload_max = 1965,
		base = 28220
	}
	uv0.weapon_property_41[28224] = {
		id = 28224,
		reload_max = 1910,
		base = 28220
	}
	uv0.weapon_property_41[28225] = {
		id = 28225,
		reload_max = 1855,
		base = 28220
	}
	uv0.weapon_property_41[28226] = {
		id = 28226,
		reload_max = 1800,
		base = 28220
	}
	uv0.weapon_property_41[28227] = {
		id = 28227,
		reload_max = 1745,
		base = 28220
	}
	uv0.weapon_property_41[28228] = {
		id = 28228,
		reload_max = 1690,
		base = 28220
	}
	uv0.weapon_property_41[28229] = {
		id = 28229,
		reload_max = 1635,
		base = 28220
	}
	uv0.weapon_property_41[28230] = {
		id = 28230,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28231] = {
		id = 28231,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28232] = {
		id = 28232,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28233] = {
		id = 28233,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "青花鱼T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28301] = {
		reload_max = 1870,
		damage = 48,
		base = 28300,
		id = 28301,
		bullet_ID = {
			28301
		}
	}
	uv0.weapon_property_41[28302] = {
		reload_max = 1840,
		damage = 62,
		base = 28300,
		id = 28302,
		bullet_ID = {
			28302
		}
	}
	uv0.weapon_property_41[28303] = {
		reload_max = 1810,
		damage = 76,
		base = 28300,
		id = 28303,
		bullet_ID = {
			28303
		}
	}
	uv0.weapon_property_41[28320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "青花鱼T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28320
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28321] = {
		reload_max = 1865,
		damage = 53,
		base = 28320,
		id = 28321,
		bullet_ID = {
			28321
		}
	}
	uv0.weapon_property_41[28322] = {
		reload_max = 1830,
		damage = 68,
		base = 28320,
		id = 28322,
		bullet_ID = {
			28322
		}
	}
	uv0.weapon_property_41[28323] = {
		reload_max = 1795,
		damage = 84,
		base = 28320,
		id = 28323,
		bullet_ID = {
			28323
		}
	}
	uv0.weapon_property_41[28324] = {
		reload_max = 1760,
		damage = 98,
		base = 28320,
		id = 28324,
		bullet_ID = {
			28324
		}
	}
	uv0.weapon_property_41[28325] = {
		reload_max = 1725,
		damage = 113,
		base = 28320,
		id = 28325,
		bullet_ID = {
			28325
		}
	}
	uv0.weapon_property_41[28326] = {
		reload_max = 1690,
		damage = 129,
		base = 28320,
		id = 28326,
		bullet_ID = {
			28326
		}
	}
	uv0.weapon_property_41[28340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "青花鱼T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1850,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28340
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28341] = {
		reload_max = 1815,
		damage = 58,
		base = 28340,
		id = 28341,
		bullet_ID = {
			28341
		}
	}
	uv0.weapon_property_41[28342] = {
		reload_max = 1780,
		damage = 74,
		base = 28340,
		id = 28342,
		bullet_ID = {
			28342
		}
	}
	uv0.weapon_property_41[28343] = {
		reload_max = 1745,
		damage = 92,
		base = 28340,
		id = 28343,
		bullet_ID = {
			28343
		}
	}
end()
