pg = pg or {}
pg.weapon_property_5 = {}

function ()
	uv0.weapon_property_5[5043] = {
		id = 5043,
		reload_max = 3503,
		damage = 86,
		base = 5040
	}
	uv0.weapon_property_5[5044] = {
		id = 5044,
		reload_max = 3429,
		damage = 96,
		base = 5040
	}
	uv0.weapon_property_5[5045] = {
		id = 5045,
		reload_max = 3354,
		damage = 106,
		base = 5040
	}
	uv0.weapon_property_5[5046] = {
		id = 5046,
		reload_max = 3280,
		damage = 116,
		base = 5040
	}
	uv0.weapon_property_5[5047] = {
		reload_max = 3280,
		damage = 116,
		base = 5040,
		id = 5047,
		corrected = 104
	}
	uv0.weapon_property_5[5100] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联533mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 5100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4806,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5101] = {
		id = 5101,
		reload_max = 4710,
		damage = 54,
		base = 5100
	}
	uv0.weapon_property_5[5102] = {
		id = 5102,
		reload_max = 4614,
		damage = 62,
		base = 5100
	}
	uv0.weapon_property_5[5103] = {
		id = 5103,
		reload_max = 4519,
		damage = 70,
		base = 5100
	}
	uv0.weapon_property_5[5120] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联533mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 5120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4577,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5121] = {
		id = 5121,
		reload_max = 4486,
		damage = 59,
		base = 5120
	}
	uv0.weapon_property_5[5122] = {
		id = 5122,
		reload_max = 4394,
		damage = 68,
		base = 5120
	}
	uv0.weapon_property_5[5123] = {
		id = 5123,
		reload_max = 4303,
		damage = 77,
		base = 5120
	}
	uv0.weapon_property_5[5124] = {
		id = 5124,
		reload_max = 4211,
		damage = 86,
		base = 5120
	}
	uv0.weapon_property_5[5125] = {
		id = 5125,
		reload_max = 4120,
		damage = 95,
		base = 5120
	}
	uv0.weapon_property_5[5126] = {
		id = 5126,
		reload_max = 4028,
		damage = 104,
		base = 5120
	}
	uv0.weapon_property_5[5140] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联533mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 5140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4348,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5141] = {
		id = 5141,
		reload_max = 4261,
		damage = 66,
		base = 5140
	}
	uv0.weapon_property_5[5142] = {
		id = 5142,
		reload_max = 4174,
		damage = 76,
		base = 5140
	}
	uv0.weapon_property_5[5143] = {
		id = 5143,
		reload_max = 4087,
		damage = 86,
		base = 5140
	}
	uv0.weapon_property_5[5144] = {
		id = 5144,
		reload_max = 4001,
		damage = 96,
		base = 5140
	}
	uv0.weapon_property_5[5145] = {
		id = 5145,
		reload_max = 3914,
		damage = 106,
		base = 5140
	}
	uv0.weapon_property_5[5146] = {
		id = 5146,
		reload_max = 3827,
		damage = 116,
		base = 5140
	}
	uv0.weapon_property_5[5147] = {
		id = 5147,
		reload_max = 3739,
		damage = 126,
		base = 5140
	}
	uv0.weapon_property_5[5148] = {
		id = 5148,
		reload_max = 3653,
		damage = 136,
		base = 5140
	}
	uv0.weapon_property_5[5149] = {
		id = 5149,
		reload_max = 3566,
		damage = 146,
		base = 5140
	}
	uv0.weapon_property_5[5150] = {
		id = 5150,
		reload_max = 3479,
		damage = 156,
		base = 5140
	}
	uv0.weapon_property_5[5151] = {
		reload_max = 3479,
		damage = 156,
		base = 5140,
		id = 5151,
		corrected = 104
	}
	uv0.weapon_property_5[5200] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联533mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 5200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5492,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5201] = {
		id = 5201,
		reload_max = 5383,
		damage = 54,
		base = 5200
	}
	uv0.weapon_property_5[5202] = {
		id = 5202,
		reload_max = 5272,
		damage = 62,
		base = 5200
	}
	uv0.weapon_property_5[5203] = {
		id = 5203,
		reload_max = 5164,
		damage = 70,
		base = 5200
	}
	uv0.weapon_property_5[5204] = {
		id = 5204,
		reload_max = 5053,
		damage = 78,
		base = 5200
	}
	uv0.weapon_property_5[5205] = {
		id = 5205,
		reload_max = 4944,
		damage = 86,
		base = 5200
	}
	uv0.weapon_property_5[5206] = {
		id = 5206,
		reload_max = 4834,
		damage = 94,
		base = 5200
	}
	uv0.weapon_property_5[5220] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联533mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 5220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5231,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5221] = {
		id = 5221,
		reload_max = 5127,
		damage = 59,
		base = 5220
	}
	uv0.weapon_property_5[5222] = {
		id = 5222,
		reload_max = 5022,
		damage = 68,
		base = 5220
	}
	uv0.weapon_property_5[5223] = {
		id = 5223,
		reload_max = 4918,
		damage = 77,
		base = 5220
	}
	uv0.weapon_property_5[5224] = {
		id = 5224,
		reload_max = 4813,
		damage = 86,
		base = 5220
	}
	uv0.weapon_property_5[5225] = {
		id = 5225,
		reload_max = 4708,
		damage = 95,
		base = 5220
	}
	uv0.weapon_property_5[5226] = {
		id = 5226,
		reload_max = 4603,
		damage = 104,
		base = 5220
	}
	uv0.weapon_property_5[5227] = {
		id = 5227,
		reload_max = 4499,
		damage = 113,
		base = 5220
	}
	uv0.weapon_property_5[5228] = {
		id = 5228,
		reload_max = 4394,
		damage = 122,
		base = 5220
	}
	uv0.weapon_property_5[5229] = {
		id = 5229,
		reload_max = 4290,
		damage = 131,
		base = 5220
	}
	uv0.weapon_property_5[5230] = {
		id = 5230,
		reload_max = 4185,
		damage = 140,
		base = 5220
	}
	uv0.weapon_property_5[5240] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联533mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 5240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4970,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1404
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5241] = {
		id = 5241,
		reload_max = 4871,
		damage = 66,
		base = 5240
	}
	uv0.weapon_property_5[5242] = {
		id = 5242,
		reload_max = 4771,
		damage = 76,
		base = 5240
	}
	uv0.weapon_property_5[5243] = {
		id = 5243,
		reload_max = 4672,
		damage = 86,
		base = 5240
	}
	uv0.weapon_property_5[5244] = {
		id = 5244,
		reload_max = 4572,
		damage = 96,
		base = 5240
	}
	uv0.weapon_property_5[5245] = {
		id = 5245,
		reload_max = 4472,
		damage = 106,
		base = 5240
	}
	uv0.weapon_property_5[5246] = {
		id = 5246,
		reload_max = 4373,
		damage = 116,
		base = 5240
	}
	uv0.weapon_property_5[5247] = {
		id = 5247,
		reload_max = 4274,
		damage = 126,
		base = 5240
	}
	uv0.weapon_property_5[5248] = {
		id = 5248,
		reload_max = 4174,
		damage = 136,
		base = 5240
	}
	uv0.weapon_property_5[5249] = {
		id = 5249,
		reload_max = 4075,
		damage = 146,
		base = 5240
	}
	uv0.weapon_property_5[5250] = {
		id = 5250,
		reload_max = 3975,
		damage = 156,
		base = 5240
	}
	uv0.weapon_property_5[5251] = {
		reload_max = 3975,
		damage = 156,
		base = 5240,
		id = 5251,
		corrected = 104
	}
	uv0.weapon_property_5[5252] = {
		reload_max = 3975,
		damage = 156,
		base = 5240,
		id = 5252,
		corrected = 110
	}
	uv0.weapon_property_5[5253] = {
		reload_max = 3975,
		damage = 156,
		base = 5240,
		id = 5253,
		corrected = 118
	}
	uv0.weapon_property_5[5300] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联550mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 5300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1401
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_5[5301] = {
		id = 5301,
		reload_max = 3540,
		damage = 49,
		base = 5300
	}
	uv0.weapon_property_5[5302] = {
		id = 5302,
		reload_max = 3480,
		damage = 57,
		base = 5300
	}
	uv0.weapon_property_5[5303] = {
		id = 5303,
		reload_max = 3420,
		damage = 65,
		base = 5300
	}
end()
