pg = pg or {}
pg.weapon_property_85 = {}

function ()
	uv0.weapon_property_85[51344] = {
		id = 51344,
		damage = 124,
		base = 51340
	}
	uv0.weapon_property_85[51345] = {
		id = 51345,
		damage = 144,
		base = 51340
	}
	uv0.weapon_property_85[51346] = {
		id = 51346,
		damage = 164,
		base = 51340
	}
	uv0.weapon_property_85[51347] = {
		id = 51347,
		damage = 182,
		base = 51340
	}
	uv0.weapon_property_85[51348] = {
		id = 51348,
		damage = 202,
		base = 51340
	}
	uv0.weapon_property_85[51349] = {
		id = 51349,
		damage = 220,
		base = 51340
	}
	uv0.weapon_property_85[51350] = {
		id = 51350,
		damage = 240,
		base = 51340
	}
	uv0.weapon_property_85[51351] = {
		id = 51351,
		damage = 250,
		base = 51340
	}
	uv0.weapon_property_85[51352] = {
		id = 51352,
		damage = 264,
		base = 51340
	}
	uv0.weapon_property_85[51353] = {
		id = 51353,
		damage = 283,
		base = 51340
	}
	uv0.weapon_property_85[51360] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 51360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_85[51361] = {
		id = 51361,
		damage = 92,
		base = 51360
	}
	uv0.weapon_property_85[51362] = {
		id = 51362,
		damage = 122,
		base = 51360
	}
	uv0.weapon_property_85[51363] = {
		id = 51363,
		damage = 152,
		base = 51360
	}
	uv0.weapon_property_85[51364] = {
		id = 51364,
		damage = 182,
		base = 51360
	}
	uv0.weapon_property_85[51365] = {
		id = 51365,
		damage = 212,
		base = 51360
	}
	uv0.weapon_property_85[51366] = {
		id = 51366,
		damage = 242,
		base = 51360
	}
	uv0.weapon_property_85[51367] = {
		id = 51367,
		damage = 272,
		base = 51360
	}
	uv0.weapon_property_85[51368] = {
		id = 51368,
		damage = 302,
		base = 51360
	}
	uv0.weapon_property_85[51369] = {
		id = 51369,
		damage = 332,
		base = 51360
	}
	uv0.weapon_property_85[51370] = {
		id = 51370,
		damage = 362,
		base = 51360
	}
	uv0.weapon_property_85[51371] = {
		id = 51371,
		damage = 376,
		base = 51360
	}
	uv0.weapon_property_85[51372] = {
		id = 51372,
		damage = 398,
		base = 51360
	}
	uv0.weapon_property_85[51373] = {
		id = 51373,
		damage = 427,
		base = 51360
	}
	uv0.weapon_property_85[51400] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 51400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_85[51401] = {
		id = 51401,
		damage = 56,
		base = 51400
	}
	uv0.weapon_property_85[51402] = {
		id = 51402,
		damage = 72,
		base = 51400
	}
	uv0.weapon_property_85[51403] = {
		id = 51403,
		damage = 88,
		base = 51400
	}
	uv0.weapon_property_85[51404] = {
		id = 51404,
		damage = 104,
		base = 51400
	}
	uv0.weapon_property_85[51405] = {
		id = 51405,
		damage = 120,
		base = 51400
	}
	uv0.weapon_property_85[51406] = {
		id = 51406,
		damage = 136,
		base = 51400
	}
	uv0.weapon_property_85[51407] = {
		id = 51407,
		damage = 152,
		base = 51400
	}
	uv0.weapon_property_85[51408] = {
		id = 51408,
		damage = 168,
		base = 51400
	}
	uv0.weapon_property_85[51409] = {
		id = 51409,
		damage = 184,
		base = 51400
	}
	uv0.weapon_property_85[51410] = {
		id = 51410,
		damage = 200,
		base = 51400
	}
	uv0.weapon_property_85[51411] = {
		id = 51411,
		damage = 208,
		base = 51400
	}
	uv0.weapon_property_85[51412] = {
		id = 51412,
		damage = 220,
		base = 51400
	}
	uv0.weapon_property_85[51413] = {
		id = 51413,
		damage = 236,
		base = 51400
	}
	uv0.weapon_property_85[51420] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 51420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_85[51421] = {
		id = 51421,
		damage = 62,
		base = 51420
	}
	uv0.weapon_property_85[51422] = {
		id = 51422,
		damage = 79,
		base = 51420
	}
	uv0.weapon_property_85[51423] = {
		id = 51423,
		damage = 97,
		base = 51420
	}
	uv0.weapon_property_85[51424] = {
		id = 51424,
		damage = 114,
		base = 51420
	}
	uv0.weapon_property_85[51425] = {
		id = 51425,
		damage = 132,
		base = 51420
	}
	uv0.weapon_property_85[51426] = {
		id = 51426,
		damage = 150,
		base = 51420
	}
	uv0.weapon_property_85[51427] = {
		id = 51427,
		damage = 167,
		base = 51420
	}
	uv0.weapon_property_85[51428] = {
		id = 51428,
		damage = 185,
		base = 51420
	}
	uv0.weapon_property_85[51429] = {
		id = 51429,
		damage = 202,
		base = 51420
	}
	uv0.weapon_property_85[51430] = {
		id = 51430,
		damage = 220,
		base = 51420
	}
	uv0.weapon_property_85[51431] = {
		id = 51431,
		damage = 229,
		base = 51420
	}
	uv0.weapon_property_85[51432] = {
		id = 51432,
		damage = 242,
		base = 51420
	}
	uv0.weapon_property_85[51433] = {
		id = 51433,
		damage = 260,
		base = 51420
	}
	uv0.weapon_property_85[51440] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x Torpedo-Sakura",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 51440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_85[51441] = {
		id = 51441,
		damage = 68,
		base = 51440
	}
	uv0.weapon_property_85[51442] = {
		id = 51442,
		damage = 86,
		base = 51440
	}
	uv0.weapon_property_85[51443] = {
		id = 51443,
		damage = 106,
		base = 51440
	}
	uv0.weapon_property_85[51444] = {
		id = 51444,
		damage = 124,
		base = 51440
	}
	uv0.weapon_property_85[51445] = {
		id = 51445,
		damage = 144,
		base = 51440
	}
	uv0.weapon_property_85[51446] = {
		id = 51446,
		damage = 164,
		base = 51440
	}
	uv0.weapon_property_85[51447] = {
		id = 51447,
		damage = 182,
		base = 51440
	}
	uv0.weapon_property_85[51448] = {
		id = 51448,
		damage = 202,
		base = 51440
	}
	uv0.weapon_property_85[51449] = {
		id = 51449,
		damage = 220,
		base = 51440
	}
	uv0.weapon_property_85[51450] = {
		id = 51450,
		damage = 240,
		base = 51440
	}
	uv0.weapon_property_85[51451] = {
		id = 51451,
		damage = 250,
		base = 51440
	}
end()
