pg = pg or {}
pg.weapon_property_33 = {}

function ()
	uv0.weapon_property_33[25023] = {
		id = 25023,
		reload_max = 4322,
		damage = 95,
		base = 25020
	}
	uv0.weapon_property_33[25024] = {
		id = 25024,
		reload_max = 4236,
		damage = 106,
		base = 25020
	}
	uv0.weapon_property_33[25025] = {
		id = 25025,
		reload_max = 4149,
		damage = 117,
		base = 25020
	}
	uv0.weapon_property_33[25026] = {
		id = 25026,
		reload_max = 4062,
		damage = 128,
		base = 25020
	}
	uv0.weapon_property_33[25027] = {
		id = 25027,
		reload_max = 3974,
		damage = 139,
		base = 25020
	}
	uv0.weapon_property_33[25028] = {
		id = 25028,
		reload_max = 3888,
		damage = 150,
		base = 25020
	}
	uv0.weapon_property_33[25029] = {
		id = 25029,
		reload_max = 3801,
		damage = 161,
		base = 25020
	}
	uv0.weapon_property_33[25030] = {
		id = 25030,
		reload_max = 3714,
		damage = 172,
		base = 25020
	}
	uv0.weapon_property_33[25031] = {
		reload_max = 3714,
		damage = 172,
		base = 25020,
		id = 25031,
		corrected = 104
	}
	uv0.weapon_property_33[25040] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5205,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1421
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25041] = {
		id = 25041,
		reload_max = 5106,
		damage = 73,
		base = 25040
	}
	uv0.weapon_property_33[25042] = {
		id = 25042,
		reload_max = 5006,
		damage = 84,
		base = 25040
	}
	uv0.weapon_property_33[25043] = {
		id = 25043,
		reload_max = 4907,
		damage = 95,
		base = 25040
	}
	uv0.weapon_property_33[25044] = {
		id = 25044,
		reload_max = 4807,
		damage = 106,
		base = 25040
	}
	uv0.weapon_property_33[25045] = {
		id = 25045,
		reload_max = 4707,
		damage = 117,
		base = 25040
	}
	uv0.weapon_property_33[25046] = {
		id = 25046,
		reload_max = 4608,
		damage = 128,
		base = 25040
	}
	uv0.weapon_property_33[25047] = {
		id = 25047,
		reload_max = 4509,
		damage = 139,
		base = 25040
	}
	uv0.weapon_property_33[25048] = {
		id = 25048,
		reload_max = 4409,
		damage = 150,
		base = 25040
	}
	uv0.weapon_property_33[25049] = {
		id = 25049,
		reload_max = 4310,
		damage = 161,
		base = 25040
	}
	uv0.weapon_property_33[25050] = {
		id = 25050,
		reload_max = 4210,
		damage = 172,
		base = 25040
	}
	uv0.weapon_property_33[25051] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25051,
		corrected = 104
	}
	uv0.weapon_property_33[25052] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25052,
		corrected = 110
	}
	uv0.weapon_property_33[25053] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25053,
		corrected = 118
	}
	uv0.weapon_property_33[25100] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 25100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25101] = {
		id = 25101,
		reload_max = 5873,
		damage = 57,
		base = 25100
	}
	uv0.weapon_property_33[25102] = {
		id = 25102,
		reload_max = 5745,
		damage = 65,
		base = 25100
	}
	uv0.weapon_property_33[25103] = {
		id = 25103,
		reload_max = 5618,
		damage = 73,
		base = 25100
	}
	uv0.weapon_property_33[25120] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 25120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5727,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25121] = {
		id = 25121,
		reload_max = 5591,
		damage = 65,
		base = 25120
	}
	uv0.weapon_property_33[25122] = {
		id = 25122,
		reload_max = 5455,
		damage = 73,
		base = 25120
	}
	uv0.weapon_property_33[25123] = {
		id = 25123,
		reload_max = 5318,
		damage = 81,
		base = 25120
	}
	uv0.weapon_property_33[25124] = {
		id = 25124,
		reload_max = 5182,
		damage = 90,
		base = 25120
	}
	uv0.weapon_property_33[25125] = {
		id = 25125,
		reload_max = 5045,
		damage = 99,
		base = 25120
	}
	uv0.weapon_property_33[25126] = {
		id = 25126,
		reload_max = 4909,
		damage = 108,
		base = 25120
	}
	uv0.weapon_property_33[25140] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 64,
		corrected = 100,
		min_range = 0,
		id = 25140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5455,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25141] = {
		id = 25141,
		reload_max = 5309,
		damage = 73,
		base = 25140
	}
	uv0.weapon_property_33[25142] = {
		id = 25142,
		reload_max = 5164,
		damage = 82,
		base = 25140
	}
	uv0.weapon_property_33[25143] = {
		id = 25143,
		reload_max = 5018,
		damage = 91,
		base = 25140
	}
	uv0.weapon_property_33[25144] = {
		id = 25144,
		reload_max = 4873,
		damage = 100,
		base = 25140
	}
	uv0.weapon_property_33[25145] = {
		id = 25145,
		reload_max = 4727,
		damage = 109,
		base = 25140
	}
	uv0.weapon_property_33[25146] = {
		id = 25146,
		reload_max = 4582,
		damage = 119,
		base = 25140
	}
	uv0.weapon_property_33[25147] = {
		id = 25147,
		reload_max = 4436,
		damage = 129,
		base = 25140
	}
	uv0.weapon_property_33[25148] = {
		id = 25148,
		reload_max = 4291,
		damage = 139,
		base = 25140
	}
	uv0.weapon_property_33[25149] = {
		id = 25149,
		reload_max = 4145,
		damage = 149,
		base = 25140
	}
	uv0.weapon_property_33[25150] = {
		id = 25150,
		reload_max = 4000,
		damage = 159,
		base = 25140
	}
	uv0.weapon_property_33[25151] = {
		reload_max = 4000,
		damage = 159,
		base = 25140,
		id = 25151,
		corrected = 104
	}
	uv0.weapon_property_33[25200] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark 12鱼雷-菲里",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 25200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1830
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25201] = {
		id = 25201,
		reload_max = 3699,
		damage = 64,
		base = 25200
	}
	uv0.weapon_property_33[25202] = {
		id = 25202,
		reload_max = 3597,
		damage = 72,
		base = 25200
	}
	uv0.weapon_property_33[25203] = {
		id = 25203,
		reload_max = 3496,
		damage = 80,
		base = 25200
	}
	uv0.weapon_property_33[25204] = {
		id = 25204,
		reload_max = 3395,
		damage = 88,
		base = 25200
	}
	uv0.weapon_property_33[25205] = {
		id = 25205,
		reload_max = 3293,
		damage = 96,
		base = 25200
	}
	uv0.weapon_property_33[25206] = {
		id = 25206,
		reload_max = 3192,
		damage = 104,
		base = 25200
	}
	uv0.weapon_property_33[25207] = {
		id = 25207,
		reload_max = 3091,
		damage = 113,
		base = 25200
	}
	uv0.weapon_property_33[25208] = {
		id = 25208,
		reload_max = 2989,
		damage = 122,
		base = 25200
	}
	uv0.weapon_property_33[25209] = {
		id = 25209,
		reload_max = 2888,
		damage = 130,
		base = 25200
	}
	uv0.weapon_property_33[25210] = {
		id = 25210,
		reload_max = 2787,
		damage = 139,
		base = 25200
	}
	uv0.weapon_property_33[25211] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25211,
		corrected = 104
	}
	uv0.weapon_property_33[25212] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25212,
		corrected = 110
	}
	uv0.weapon_property_33[25213] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25213,
		corrected = 118
	}
	uv0.weapon_property_33[25300] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark 20 S鱼雷-彼得",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 65,
		corrected = 100,
		min_range = 0,
		id = 25300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4510,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1831
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25301] = {
		id = 25301,
		reload_max = 4387,
		damage = 75,
		base = 25300
	}
	uv0.weapon_property_33[25302] = {
		id = 25302,
		reload_max = 4264,
		damage = 85,
		base = 25300
	}
	uv0.weapon_property_33[25303] = {
		id = 25303,
		reload_max = 4141,
		damage = 95,
		base = 25300
	}
end()
