pg = pg or {}
pg.weapon_property_195 = {}

function ()
	uv0.weapon_property_195[83166] = {
		id = 83166,
		reload_max = 1592,
		base = 83160
	}
	uv0.weapon_property_195[83167] = {
		id = 83167,
		reload_max = 1570,
		base = 83160
	}
	uv0.weapon_property_195[83168] = {
		id = 83168,
		reload_max = 1548,
		base = 83160
	}
	uv0.weapon_property_195[83169] = {
		id = 83169,
		reload_max = 1526,
		base = 83160
	}
	uv0.weapon_property_195[83170] = {
		id = 83170,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_195[83171] = {
		id = 83171,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_195[83200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 83200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1674,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83201] = {
		reload_max = 1652,
		damage = 28,
		base = 83200,
		id = 83201,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83202] = {
		reload_max = 1629,
		damage = 32,
		base = 83200,
		id = 83202,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83203] = {
		reload_max = 1607,
		damage = 36,
		base = 83200,
		id = 83203,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83204] = {
		reload_max = 1584,
		damage = 40,
		base = 83200,
		id = 83204,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83205] = {
		reload_max = 1562,
		damage = 44,
		base = 83200,
		id = 83205,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83206] = {
		reload_max = 1539,
		damage = 48,
		base = 83200,
		id = 83206,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 83220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1638,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83221] = {
		reload_max = 1616,
		damage = 31,
		base = 83220,
		id = 83221,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83222] = {
		reload_max = 1593,
		damage = 35,
		base = 83220,
		id = 83222,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83223] = {
		reload_max = 1571,
		damage = 40,
		base = 83220,
		id = 83223,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83224] = {
		reload_max = 1548,
		damage = 44,
		base = 83220,
		id = 83224,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83225] = {
		reload_max = 1526,
		damage = 48,
		base = 83220,
		id = 83225,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83226] = {
		reload_max = 1503,
		damage = 53,
		base = 83220,
		id = 83226,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83227] = {
		reload_max = 1481,
		damage = 57,
		base = 83220,
		id = 83227,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_195[83228] = {
		reload_max = 1458,
		damage = 62,
		base = 83220,
		id = 83228,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_195[83229] = {
		reload_max = 1436,
		damage = 66,
		base = 83220,
		id = 83229,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_195[83230] = {
		reload_max = 1413,
		damage = 70,
		base = 83220,
		id = 83230,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 83240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1602,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83241] = {
		reload_max = 1580,
		damage = 34,
		base = 83240,
		id = 83241,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83242] = {
		reload_max = 1557,
		damage = 38,
		base = 83240,
		id = 83242,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83243] = {
		reload_max = 1535,
		damage = 44,
		base = 83240,
		id = 83243,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83244] = {
		reload_max = 1512,
		damage = 48,
		base = 83240,
		id = 83244,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83245] = {
		reload_max = 1490,
		damage = 52,
		base = 83240,
		id = 83245,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83246] = {
		reload_max = 1467,
		damage = 58,
		base = 83240,
		id = 83246,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83247] = {
		reload_max = 1445,
		damage = 62,
		base = 83240,
		id = 83247,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_195[83248] = {
		reload_max = 1422,
		damage = 68,
		base = 83240,
		id = 83248,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_195[83249] = {
		reload_max = 1400,
		damage = 72,
		base = 83240,
		id = 83249,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_195[83250] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83250,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83251] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83251,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83252] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83252,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83253] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83253,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83300] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 83300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1937,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83301] = {
		reload_max = 1910,
		damage = 33,
		base = 83300,
		id = 83301,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_195[83302] = {
		reload_max = 1883,
		damage = 37,
		base = 83300,
		id = 83302,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_195[83303] = {
		reload_max = 1856,
		damage = 41,
		base = 83300,
		id = 83303,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_195[83304] = {
		reload_max = 1829,
		damage = 45,
		base = 83300,
		id = 83304,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_195[83305] = {
		reload_max = 1802,
		damage = 49,
		base = 83300,
		id = 83305,
		bullet_ID = {
			37305
		}
	}
	uv0.weapon_property_195[83306] = {
		reload_max = 1775,
		damage = 53,
		base = 83300,
		id = 83306,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_195[83320] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 83320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1898,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83321] = {
		reload_max = 1870,
		damage = 36,
		base = 83320,
		id = 83321,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_195[83322] = {
		reload_max = 1842,
		damage = 40,
		base = 83320,
		id = 83322,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_195[83323] = {
		reload_max = 1814,
		damage = 44,
		base = 83320,
		id = 83323,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_195[83324] = {
		reload_max = 1786,
		damage = 48,
		base = 83320,
		id = 83324,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_195[83325] = {
		reload_max = 1758,
		damage = 52,
		base = 83320,
		id = 83325,
		bullet_ID = {
			37305
		}
	}
	uv0.weapon_property_195[83326] = {
		reload_max = 1730,
		damage = 57,
		base = 83320,
		id = 83326,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_195[83327] = {
		reload_max = 1702,
		damage = 62,
		base = 83320,
		id = 83327,
		bullet_ID = {
			37307
		}
	}
	uv0.weapon_property_195[83328] = {
		reload_max = 1674,
		damage = 67,
		base = 83320,
		id = 83328,
		bullet_ID = {
			37308
		}
	}
	uv0.weapon_property_195[83329] = {
		reload_max = 1646,
		damage = 72,
		base = 83320,
		id = 83329,
		bullet_ID = {
			37309
		}
	}
	uv0.weapon_property_195[83330] = {
		reload_max = 1618,
		damage = 77,
		base = 83320,
		id = 83330,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_195[83340] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 83340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1860,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83341] = {
		reload_max = 1831,
		damage = 40,
		base = 83340,
		id = 83341,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_195[83342] = {
		reload_max = 1802,
		damage = 45,
		base = 83340,
		id = 83342,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_195[83343] = {
		reload_max = 1773,
		damage = 50,
		base = 83340,
		id = 83343,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_195[83344] = {
		reload_max = 1744,
		damage = 55,
		base = 83340,
		id = 83344,
		bullet_ID = {
			37304
		}
	}
	uv0.weapon_property_195[83345] = {
		reload_max = 1715,
		damage = 60,
		base = 83340,
		id = 83345,
		bullet_ID = {
			37305
		}
	}
	uv0.weapon_property_195[83346] = {
		reload_max = 1686,
		damage = 65,
		base = 83340,
		id = 83346,
		bullet_ID = {
			37306
		}
	}
	uv0.weapon_property_195[83347] = {
		reload_max = 1657,
		damage = 70,
		base = 83340,
		id = 83347,
		bullet_ID = {
			37307
		}
	}
end()
