pg = pg or {}
pg.weapon_property_114 = {}

function ()
	uv0.weapon_property_114[64335] = {
		id = 64335,
		damage = 134,
		base = 64331
	}
	uv0.weapon_property_114[64336] = {
		id = 64336,
		damage = 155,
		base = 64331
	}
	uv0.weapon_property_114[64337] = {
		id = 64337,
		damage = 176,
		base = 64331
	}
	uv0.weapon_property_114[64338] = {
		id = 64338,
		damage = 197,
		base = 64331
	}
	uv0.weapon_property_114[64339] = {
		id = 64339,
		damage = 218,
		base = 64331
	}
	uv0.weapon_property_114[64340] = {
		id = 64340,
		damage = 239,
		base = 64331
	}
	uv0.weapon_property_114[64341] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥古斯特AP火箭机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 64341,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64341
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_114[64342] = {
		reload_max = 2035,
		damage = 1,
		base = 64341,
		id = 64342,
		name = "奥古斯特AP火箭机Lv2",
		bullet_ID = {
			64342
		}
	}
	uv0.weapon_property_114[64343] = {
		reload_max = 2000,
		damage = 1,
		base = 64341,
		id = 64343,
		name = "奥古斯特AP火箭机Lv3",
		bullet_ID = {
			64343
		}
	}
	uv0.weapon_property_114[64344] = {
		reload_max = 1965,
		damage = 1,
		base = 64341,
		id = 64344,
		name = "奥古斯特AP火箭机Lv4",
		bullet_ID = {
			64344
		}
	}
	uv0.weapon_property_114[64345] = {
		reload_max = 1930,
		damage = 1,
		base = 64341,
		id = 64345,
		name = "奥古斯特AP火箭机Lv5",
		expose = 5,
		bullet_ID = {
			64345
		}
	}
	uv0.weapon_property_114[64346] = {
		reload_max = 1895,
		damage = 1,
		base = 64341,
		id = 64346,
		name = "奥古斯特AP火箭机Lv6",
		expose = 5,
		bullet_ID = {
			64346
		}
	}
	uv0.weapon_property_114[64347] = {
		reload_max = 1860,
		damage = 1,
		base = 64341,
		id = 64347,
		name = "奥古斯特AP火箭机Lv7",
		expose = 5,
		bullet_ID = {
			64347
		}
	}
	uv0.weapon_property_114[64348] = {
		reload_max = 1825,
		damage = 1,
		base = 64341,
		id = 64348,
		name = "奥古斯特AP火箭机Lv8",
		expose = 5,
		bullet_ID = {
			64348
		}
	}
	uv0.weapon_property_114[64349] = {
		reload_max = 1790,
		damage = 1,
		base = 64341,
		id = 64349,
		name = "奥古斯特AP火箭机Lv9",
		expose = 5,
		bullet_ID = {
			64349
		}
	}
	uv0.weapon_property_114[64350] = {
		reload_max = 1755,
		damage = 1,
		base = 64341,
		id = 64350,
		name = "奥古斯特AP火箭机Lv10",
		expose = 5,
		bullet_ID = {
			64350
		}
	}
	uv0.weapon_property_114[64351] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -15,
		shakescreen = 0,
		name = "奥古斯特AP火箭弹 x 4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 64351,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19316
		},
		barrage_ID = {
			81123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_114[64352] = {
		id = 64352,
		damage = 46,
		base = 64351
	}
	uv0.weapon_property_114[64353] = {
		id = 64353,
		damage = 58,
		base = 64351
	}
	uv0.weapon_property_114[64354] = {
		id = 64354,
		damage = 70,
		base = 64351
	}
	uv0.weapon_property_114[64355] = {
		id = 64355,
		damage = 82,
		base = 64351
	}
	uv0.weapon_property_114[64356] = {
		id = 64356,
		damage = 94,
		base = 64351
	}
	uv0.weapon_property_114[64357] = {
		id = 64357,
		damage = 106,
		base = 64351
	}
	uv0.weapon_property_114[64358] = {
		id = 64358,
		damage = 118,
		base = 64351
	}
	uv0.weapon_property_114[64359] = {
		id = 64359,
		damage = 130,
		base = 64351
	}
	uv0.weapon_property_114[64360] = {
		id = 64360,
		damage = 142,
		base = 64351
	}
	uv0.weapon_property_114[64361] = {
		action_index = "attack",
		range = 200,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "白龙斩击技能Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 64361,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19317,
			19318
		},
		barrage_ID = {
			81138,
			81139
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_114[64362] = {
		id = 64362,
		name = "白龙斩击技能Lv2",
		damage = 24,
		base = 64361
	}
	uv0.weapon_property_114[64363] = {
		id = 64363,
		name = "白龙斩击技能Lv3",
		damage = 36,
		base = 64361
	}
	uv0.weapon_property_114[64364] = {
		id = 64364,
		name = "白龙斩击技能Lv4",
		damage = 43,
		base = 64361
	}
	uv0.weapon_property_114[64365] = {
		id = 64365,
		name = "白龙斩击技能Lv5",
		damage = 50,
		base = 64361
	}
	uv0.weapon_property_114[64366] = {
		id = 64366,
		name = "白龙斩击技能Lv6",
		damage = 57,
		base = 64361
	}
	uv0.weapon_property_114[64367] = {
		id = 64367,
		name = "白龙斩击技能Lv7",
		damage = 64,
		base = 64361
	}
	uv0.weapon_property_114[64368] = {
		id = 64368,
		name = "白龙斩击技能Lv8",
		damage = 71,
		base = 64361
	}
	uv0.weapon_property_114[64369] = {
		id = 64369,
		name = "白龙斩击技能Lv9",
		damage = 78,
		base = 64361
	}
	uv0.weapon_property_114[64370] = {
		id = 64370,
		name = "白龙斩击技能Lv10",
		damage = 85,
		base = 64361
	}
	uv0.weapon_property_114[64371] = {
		action_index = "attack_main",
		range = 200,
		type = 1,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白龙缠绕光弹+火焰式神技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 360,
		damage = 12,
		corrected = 100,
		min_range = 35,
		id = 64371,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19319,
			19320
		},
		barrage_ID = {
			81136,
			81137
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_114[64372] = {
		id = 64372,
		name = "白龙缠绕光弹+火焰式神技能LV2",
		damage = 24,
		base = 64371
	}
	uv0.weapon_property_114[64373] = {
		id = 64373,
		name = "白龙缠绕光弹+火焰式神技能LV3",
		damage = 36,
		base = 64371
	}
	uv0.weapon_property_114[64374] = {
		id = 64374,
		name = "白龙缠绕光弹+火焰式神技能LV4",
		damage = 43,
		base = 64371
	}
	uv0.weapon_property_114[64375] = {
		id = 64375,
		name = "白龙缠绕光弹+火焰式神技能LV5",
		damage = 50,
		base = 64371
	}
	uv0.weapon_property_114[64376] = {
		id = 64376,
		name = "白龙缠绕光弹+火焰式神技能LV6",
		damage = 57,
		base = 64371
	}
	uv0.weapon_property_114[64377] = {
		id = 64377,
		name = "白龙缠绕光弹+火焰式神技能LV7",
		damage = 64,
		base = 64371
	}
	uv0.weapon_property_114[64378] = {
		id = 64378,
		name = "白龙缠绕光弹+火焰式神技能LV8",
		damage = 71,
		base = 64371
	}
	uv0.weapon_property_114[64379] = {
		id = 64379,
		name = "白龙缠绕光弹+火焰式神技能LV9",
		damage = 78,
		base = 64371
	}
	uv0.weapon_property_114[64380] = {
		id = 64380,
		name = "白龙缠绕光弹+火焰式神技能LV10",
		damage = 85,
		base = 64371
	}
	uv0.weapon_property_114[64381] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "埃吉尔技能弹幕平射穿甲LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 64381,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19321,
			19321
		},
		barrage_ID = {
			81124,
			81125
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_114[64382] = {
		id = 64382,
		name = "埃吉尔技能弹幕平射穿甲LV2",
		damage = 24,
		base = 64381
	}
	uv0.weapon_property_114[64383] = {
		id = 64383,
		name = "埃吉尔技能弹幕平射穿甲LV3",
		damage = 26,
		base = 64381
	}
	uv0.weapon_property_114[64384] = {
		id = 64384,
		name = "埃吉尔技能弹幕平射穿甲LV4",
		damage = 28,
		base = 64381
	}
	uv0.weapon_property_114[64385] = {
		id = 64385,
		name = "埃吉尔技能弹幕平射穿甲LV5",
		damage = 30,
		base = 64381
	}
	uv0.weapon_property_114[64386] = {
		id = 64386,
		name = "埃吉尔技能弹幕平射穿甲LV6",
		damage = 32,
		base = 64381
	}
	uv0.weapon_property_114[64387] = {
		id = 64387,
		name = "埃吉尔技能弹幕平射穿甲LV7",
		damage = 34,
		base = 64381
	}
	uv0.weapon_property_114[64388] = {
		id = 64388,
		name = "埃吉尔技能弹幕平射穿甲LV8",
		damage = 36,
		base = 64381
	}
	uv0.weapon_property_114[64389] = {
		id = 64389,
		name = "埃吉尔技能弹幕平射穿甲LV9",
		damage = 38,
		base = 64381
	}
	uv0.weapon_property_114[64390] = {
		id = 64390,
		name = "埃吉尔技能弹幕平射穿甲LV10",
		damage = 40,
		base = 64381
	}
	uv0.weapon_property_114[64391] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "埃吉尔技能跨射子弹Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 64391,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19322
		},
		barrage_ID = {
			81126
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_114[64392] = {
		id = 64392,
		name = "埃吉尔技能跨射子弹Lv2",
		damage = 38,
		base = 64391
	}
	uv0.weapon_property_114[64393] = {
		id = 64393,
		name = "埃吉尔技能跨射子弹Lv3",
		damage = 40,
		base = 64391
	}
	uv0.weapon_property_114[64394] = {
		id = 64394,
		name = "埃吉尔技能跨射子弹Lv4",
		damage = 42,
		base = 64391
	}
	uv0.weapon_property_114[64395] = {
		id = 64395,
		name = "埃吉尔技能跨射子弹Lv5",
		damage = 46,
		base = 64391
	}
	uv0.weapon_property_114[64396] = {
		id = 64396,
		name = "埃吉尔技能跨射子弹Lv6",
		damage = 48,
		base = 64391
	}
	uv0.weapon_property_114[64397] = {
		name = "埃吉尔技能跨射子弹Lv7",
		damage = 50,
		base = 64391,
		id = 64397,
		barrage_ID = {
			81127
		}
	}
	uv0.weapon_property_114[64398] = {
		name = "埃吉尔技能跨射子弹Lv8",
		damage = 52,
		base = 64391,
		id = 64398,
		barrage_ID = {
			81127
		}
	}
end()
