pg = pg or {}
pg.weapon_property_204 = {}

function ()
	uv0.weapon_property_204[90740] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "138.6mm单装炮Mle1927",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 90740,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 288,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			2200
		},
		barrage_ID = {
			1025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90741] = {
		id = 90741,
		reload_max = 282,
		damage = 10,
		base = 90740
	}
	uv0.weapon_property_204[90742] = {
		id = 90742,
		reload_max = 276,
		damage = 11,
		base = 90740
	}
	uv0.weapon_property_204[90743] = {
		id = 90743,
		reload_max = 270,
		damage = 12,
		base = 90740
	}
	uv0.weapon_property_204[90744] = {
		id = 90744,
		reload_max = 264,
		damage = 13,
		base = 90740
	}
	uv0.weapon_property_204[90745] = {
		id = 90745,
		reload_max = 258,
		damage = 14,
		base = 90740
	}
	uv0.weapon_property_204[90746] = {
		id = 90746,
		reload_max = 252,
		damage = 15,
		base = 90740
	}
	uv0.weapon_property_204[90747] = {
		id = 90747,
		reload_max = 246,
		damage = 16,
		base = 90740
	}
	uv0.weapon_property_204[90748] = {
		id = 90748,
		reload_max = 240,
		damage = 17,
		base = 90740
	}
	uv0.weapon_property_204[90749] = {
		id = 90749,
		reload_max = 234,
		damage = 18,
		base = 90740
	}
	uv0.weapon_property_204[90750] = {
		id = 90750,
		reload_max = 228,
		damage = 19,
		base = 90740
	}
	uv0.weapon_property_204[90751] = {
		reload_max = 228,
		damage = 19,
		base = 90740,
		id = 90751,
		corrected = 114
	}
	uv0.weapon_property_204[90780] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装155mm主炮Mle1920 T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 90780,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 560,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2201
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90781] = {
		id = 90781,
		reload_max = 550,
		damage = 12,
		base = 90780
	}
	uv0.weapon_property_204[90782] = {
		id = 90782,
		reload_max = 540,
		damage = 14,
		base = 90780
	}
	uv0.weapon_property_204[90783] = {
		id = 90783,
		reload_max = 530,
		damage = 16,
		base = 90780
	}
	uv0.weapon_property_204[90784] = {
		id = 90784,
		reload_max = 520,
		damage = 17,
		base = 90780
	}
	uv0.weapon_property_204[90785] = {
		id = 90785,
		reload_max = 510,
		damage = 18,
		base = 90780
	}
	uv0.weapon_property_204[90786] = {
		id = 90786,
		reload_max = 500,
		damage = 19,
		base = 90780
	}
	uv0.weapon_property_204[90787] = {
		reload_max = 500,
		damage = 19,
		base = 90780,
		id = 90787,
		corrected = 114
	}
	uv0.weapon_property_204[90800] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装155mm副炮Mle1920 T0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 90800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 560,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			2201
		},
		barrage_ID = {
			1025
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90801] = {
		id = 90801,
		reload_max = 550,
		damage = 12,
		base = 90800
	}
	uv0.weapon_property_204[90802] = {
		id = 90802,
		reload_max = 540,
		damage = 14,
		base = 90800
	}
	uv0.weapon_property_204[90803] = {
		id = 90803,
		reload_max = 530,
		damage = 16,
		base = 90800
	}
	uv0.weapon_property_204[90804] = {
		id = 90804,
		reload_max = 520,
		damage = 17,
		base = 90800
	}
	uv0.weapon_property_204[90805] = {
		id = 90805,
		reload_max = 510,
		damage = 18,
		base = 90800
	}
	uv0.weapon_property_204[90806] = {
		id = 90806,
		reload_max = 500,
		damage = 19,
		base = 90800
	}
	uv0.weapon_property_204[90807] = {
		reload_max = 500,
		damage = 19,
		base = 90800,
		id = 90807,
		corrected = 114
	}
	uv0.weapon_property_204[90820] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "GL.2舰载战斗机T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 90820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1852,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			90820
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90821] = {
		reload_max = 1830,
		damage = 20,
		base = 90820,
		id = 90821,
		bullet_ID = {
			90821
		}
	}
	uv0.weapon_property_204[90822] = {
		reload_max = 1808,
		damage = 22,
		base = 90820,
		id = 90822,
		bullet_ID = {
			90822
		}
	}
	uv0.weapon_property_204[90823] = {
		reload_max = 1786,
		damage = 24,
		base = 90820,
		id = 90823,
		bullet_ID = {
			90823
		}
	}
	uv0.weapon_property_204[90824] = {
		reload_max = 1764,
		damage = 26,
		base = 90820,
		id = 90824,
		bullet_ID = {
			90824
		}
	}
	uv0.weapon_property_204[90825] = {
		reload_max = 1742,
		damage = 30,
		base = 90820,
		id = 90825,
		bullet_ID = {
			90825
		}
	}
	uv0.weapon_property_204[90826] = {
		reload_max = 1720,
		damage = 34,
		base = 90820,
		id = 90826,
		bullet_ID = {
			90826
		}
	}
	uv0.weapon_property_204[90827] = {
		reload_max = 1720,
		damage = 34,
		base = 90820,
		id = 90827,
		bullet_ID = {
			90826
		}
	}
	uv0.weapon_property_204[90840] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "PL.7舰载鱼雷机T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 72,
		corrected = 100,
		min_range = 0,
		id = 90840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2390,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90841] = {
		reload_max = 2360,
		damage = 84,
		base = 90840,
		id = 90841,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_204[90842] = {
		reload_max = 2330,
		damage = 96,
		base = 90840,
		id = 90842,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_204[90843] = {
		reload_max = 2300,
		damage = 108,
		base = 90840,
		id = 90843,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_204[90844] = {
		reload_max = 2270,
		damage = 120,
		base = 90840,
		id = 90844,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_204[90845] = {
		reload_max = 2240,
		damage = 132,
		base = 90840,
		id = 90845,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_204[90846] = {
		reload_max = 2210,
		damage = 144,
		base = 90840,
		id = 90846,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_204[90847] = {
		reload_max = 2210,
		damage = 144,
		base = 90840,
		id = 90847,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_204[90860] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "203mm连装炮Mle1924 T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 25,
		corrected = 110,
		min_range = 0,
		id = 90860,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1452,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1416
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90861] = {
		id = 90861,
		reload_max = 1412,
		damage = 27,
		base = 90860
	}
	uv0.weapon_property_204[90862] = {
		id = 90862,
		reload_max = 1372,
		damage = 29,
		base = 90860
	}
	uv0.weapon_property_204[90863] = {
		id = 90863,
		reload_max = 1332,
		damage = 31,
		base = 90860
	}
	uv0.weapon_property_204[90864] = {
		id = 90864,
		reload_max = 1292,
		damage = 33,
		base = 90860
	}
	uv0.weapon_property_204[90865] = {
		id = 90865,
		reload_max = 1252,
		damage = 35,
		base = 90860
	}
	uv0.weapon_property_204[90866] = {
		id = 90866,
		reload_max = 1212,
		damage = 37,
		base = 90860
	}
	uv0.weapon_property_204[90880] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "203mm连装炮Mle1924 T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 27,
		corrected = 110,
		min_range = 0,
		id = 90880,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1392,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1416
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90881] = {
		id = 90881,
		reload_max = 1352,
		damage = 29,
		base = 90880
	}
	uv0.weapon_property_204[90882] = {
		id = 90882,
		reload_max = 1312,
		damage = 31,
		base = 90880
	}
	uv0.weapon_property_204[90883] = {
		id = 90883,
		reload_max = 1272,
		damage = 33,
		base = 90880
	}
	uv0.weapon_property_204[90884] = {
		id = 90884,
		reload_max = 1232,
		damage = 35,
		base = 90880
	}
	uv0.weapon_property_204[90885] = {
		id = 90885,
		reload_max = 1192,
		damage = 37,
		base = 90880
	}
	uv0.weapon_property_204[90886] = {
		id = 90886,
		reload_max = 1152,
		damage = 39,
		base = 90880
	}
	uv0.weapon_property_204[90887] = {
		id = 90887,
		reload_max = 1112,
		damage = 41,
		base = 90880
	}
	uv0.weapon_property_204[90888] = {
		id = 90888,
		reload_max = 1072,
		damage = 43,
		base = 90880
	}
	uv0.weapon_property_204[90889] = {
		id = 90889,
		reload_max = 1032,
		damage = 45,
		base = 90880
	}
	uv0.weapon_property_204[90890] = {
		id = 90890,
		reload_max = 992,
		damage = 47,
		base = 90880
	}
	uv0.weapon_property_204[90900] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "203mm连装炮Mle1924 T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 31,
		corrected = 110,
		min_range = 0,
		id = 90900,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1322,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1416
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_204[90901] = {
		id = 90901,
		reload_max = 1282,
		damage = 33,
		base = 90900
	}
end()
