pg = pg or {}
pg.weapon_property_30 = {}

function ()
	uv0.weapon_property_30[23106] = {
		id = 23106,
		reload_max = 1088,
		damage = 46,
		base = 23100
	}
	uv0.weapon_property_30[23107] = {
		id = 23107,
		reload_max = 1048,
		damage = 48,
		base = 23100
	}
	uv0.weapon_property_30[23108] = {
		id = 23108,
		reload_max = 1008,
		damage = 50,
		base = 23100
	}
	uv0.weapon_property_30[23109] = {
		id = 23109,
		reload_max = 968,
		damage = 52,
		base = 23100
	}
	uv0.weapon_property_30[23110] = {
		id = 23110,
		reload_max = 928,
		damage = 54,
		base = 23100
	}
	uv0.weapon_property_30[23111] = {
		reload_max = 928,
		damage = 54,
		base = 23100,
		id = 23111,
		corrected = 120
	}
	uv0.weapon_property_30[23112] = {
		reload_max = 928,
		damage = 54,
		base = 23100,
		id = 23112,
		corrected = 127
	}
	uv0.weapon_property_30[23113] = {
		reload_max = 928,
		damage = 54,
		base = 23100,
		id = 23113,
		corrected = 136
	}
	uv0.weapon_property_30[23120] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型三联装234mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 35,
		corrected = 115,
		min_range = 0,
		id = 23120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1580,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1418
		},
		barrage_ID = {
			1222
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_30[23121] = {
		id = 23121,
		reload_max = 1540,
		damage = 36,
		base = 23120
	}
	uv0.weapon_property_30[23122] = {
		id = 23122,
		reload_max = 1500,
		damage = 38,
		base = 23120
	}
	uv0.weapon_property_30[23123] = {
		id = 23123,
		reload_max = 1460,
		damage = 40,
		base = 23120
	}
	uv0.weapon_property_30[23124] = {
		id = 23124,
		reload_max = 1420,
		damage = 42,
		base = 23120
	}
	uv0.weapon_property_30[23125] = {
		id = 23125,
		reload_max = 1380,
		damage = 44,
		base = 23120
	}
	uv0.weapon_property_30[23126] = {
		id = 23126,
		reload_max = 1340,
		damage = 46,
		base = 23120
	}
	uv0.weapon_property_30[23127] = {
		id = 23127,
		reload_max = 1300,
		damage = 48,
		base = 23120
	}
	uv0.weapon_property_30[23128] = {
		id = 23128,
		reload_max = 1260,
		damage = 50,
		base = 23120
	}
	uv0.weapon_property_30[23129] = {
		id = 23129,
		reload_max = 1220,
		damage = 52,
		base = 23120
	}
	uv0.weapon_property_30[23130] = {
		id = 23130,
		reload_max = 1180,
		damage = 54,
		base = 23120
	}
	uv0.weapon_property_30[23131] = {
		reload_max = 1180,
		damage = 54,
		base = 23120,
		id = 23131,
		corrected = 120
	}
	uv0.weapon_property_30[23132] = {
		reload_max = 1180,
		damage = 54,
		base = 23120,
		id = 23132,
		corrected = 127
	}
	uv0.weapon_property_30[23133] = {
		reload_max = 1180,
		damage = 54,
		base = 23120,
		id = 23133,
		corrected = 136
	}
	uv0.weapon_property_30[23200] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装203mm主炮MarkIXT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 38,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 23200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1214
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_30[23201] = {
		id = 23201,
		reload_max = 1721,
		damage = 30,
		base = 23200
	}
	uv0.weapon_property_30[23202] = {
		id = 23202,
		reload_max = 1662,
		damage = 32,
		base = 23200
	}
	uv0.weapon_property_30[23203] = {
		id = 23203,
		reload_max = 1603,
		damage = 34,
		base = 23200
	}
	uv0.weapon_property_30[23204] = {
		id = 23204,
		reload_max = 1544,
		damage = 36,
		base = 23200
	}
	uv0.weapon_property_30[23205] = {
		id = 23205,
		reload_max = 1485,
		damage = 38,
		base = 23200
	}
	uv0.weapon_property_30[23206] = {
		id = 23206,
		reload_max = 1426,
		damage = 40,
		base = 23200
	}
	uv0.weapon_property_30[23207] = {
		id = 23207,
		reload_max = 1367,
		damage = 42,
		base = 23200
	}
	uv0.weapon_property_30[23208] = {
		id = 23208,
		reload_max = 1308,
		damage = 44,
		base = 23200
	}
	uv0.weapon_property_30[23209] = {
		id = 23209,
		reload_max = 1249,
		damage = 46,
		base = 23200
	}
	uv0.weapon_property_30[23210] = {
		id = 23210,
		reload_max = 1190,
		damage = 49,
		base = 23200
	}
	uv0.weapon_property_30[23211] = {
		reload_max = 1190,
		damage = 49,
		base = 23200,
		id = 23211,
		corrected = 104
	}
	uv0.weapon_property_30[23212] = {
		reload_max = 1190,
		damage = 49,
		base = 23200,
		id = 23212,
		corrected = 110
	}
	uv0.weapon_property_30[23213] = {
		reload_max = 1190,
		damage = 49,
		base = 23200,
		id = 23213,
		corrected = 118
	}
	uv0.weapon_property_30[24000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装356mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 100,
		min_range = 50,
		id = 24000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5544,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1520
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24001] = {
		id = 24001,
		reload_max = 5475,
		damage = 46,
		base = 24000
	}
	uv0.weapon_property_30[24002] = {
		id = 24002,
		reload_max = 5405,
		damage = 50,
		base = 24000
	}
	uv0.weapon_property_30[24003] = {
		id = 24003,
		reload_max = 5336,
		damage = 56,
		base = 24000
	}
	uv0.weapon_property_30[24004] = {
		id = 24004,
		reload_max = 5267,
		damage = 60,
		base = 24000
	}
	uv0.weapon_property_30[24005] = {
		id = 24005,
		reload_max = 5198,
		damage = 66,
		base = 24000
	}
	uv0.weapon_property_30[24006] = {
		id = 24006,
		reload_max = 5128,
		damage = 70,
		base = 24000
	}
	uv0.weapon_property_30[24020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装356mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 100,
		min_range = 50,
		id = 24020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5280,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24021] = {
		id = 24021,
		reload_max = 5214,
		damage = 50,
		base = 24020
	}
	uv0.weapon_property_30[24022] = {
		id = 24022,
		reload_max = 5148,
		damage = 55,
		base = 24020
	}
	uv0.weapon_property_30[24023] = {
		id = 24023,
		reload_max = 5082,
		damage = 61,
		base = 24020
	}
	uv0.weapon_property_30[24024] = {
		id = 24024,
		reload_max = 5016,
		damage = 66,
		base = 24020
	}
	uv0.weapon_property_30[24025] = {
		id = 24025,
		reload_max = 4950,
		damage = 72,
		base = 24020
	}
	uv0.weapon_property_30[24026] = {
		id = 24026,
		reload_max = 4884,
		damage = 77,
		base = 24020
	}
	uv0.weapon_property_30[24027] = {
		id = 24027,
		reload_max = 4818,
		damage = 83,
		base = 24020
	}
	uv0.weapon_property_30[24028] = {
		id = 24028,
		reload_max = 4752,
		damage = 88,
		base = 24020
	}
	uv0.weapon_property_30[24029] = {
		id = 24029,
		reload_max = 4686,
		damage = 94,
		base = 24020
	}
	uv0.weapon_property_30[24030] = {
		id = 24030,
		reload_max = 4620,
		damage = 99,
		base = 24020
	}
	uv0.weapon_property_30[24040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装356mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 100,
		min_range = 50,
		id = 24040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5016,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24041] = {
		id = 24041,
		reload_max = 4953,
		damage = 55,
		base = 24040
	}
	uv0.weapon_property_30[24042] = {
		id = 24042,
		reload_max = 4891,
		damage = 60,
		base = 24040
	}
	uv0.weapon_property_30[24043] = {
		id = 24043,
		reload_max = 4828,
		damage = 67,
		base = 24040
	}
	uv0.weapon_property_30[24044] = {
		id = 24044,
		reload_max = 4765,
		damage = 72,
		base = 24040
	}
	uv0.weapon_property_30[24045] = {
		id = 24045,
		reload_max = 4703,
		damage = 79,
		base = 24040
	}
	uv0.weapon_property_30[24046] = {
		id = 24046,
		reload_max = 4640,
		damage = 84,
		base = 24040
	}
	uv0.weapon_property_30[24047] = {
		id = 24047,
		reload_max = 4577,
		damage = 91,
		base = 24040
	}
	uv0.weapon_property_30[24048] = {
		id = 24048,
		reload_max = 4514,
		damage = 96,
		base = 24040
	}
	uv0.weapon_property_30[24049] = {
		id = 24049,
		reload_max = 4452,
		damage = 103,
		base = 24040
	}
end()
