pg = pg or {}
pg.weapon_property_110 = {}

function ()
	uv0.weapon_property_110[64019] = {
		id = 64019,
		name = "托里拆利技能鱼雷弹幕LV9",
		damage = 35,
		base = 64011
	}
	uv0.weapon_property_110[64020] = {
		id = 64020,
		name = "托里拆利技能鱼雷弹幕LV10",
		damage = 40,
		base = 64011
	}
	uv0.weapon_property_110[64021] = {
		action_index = "attack",
		range = 120,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "托里拆利技能子弹弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 64021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19284,
			19284
		},
		barrage_ID = {
			81055,
			81056
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64022] = {
		id = 64022,
		name = "托里拆利技能子弹弹幕LV2",
		damage = 12,
		base = 64021
	}
	uv0.weapon_property_110[64023] = {
		id = 64023,
		name = "托里拆利技能子弹弹幕LV3",
		damage = 13,
		base = 64021
	}
	uv0.weapon_property_110[64024] = {
		id = 64024,
		name = "托里拆利技能子弹弹幕LV4",
		damage = 14,
		base = 64021
	}
	uv0.weapon_property_110[64025] = {
		id = 64025,
		name = "托里拆利技能子弹弹幕LV5",
		damage = 15,
		base = 64021
	}
	uv0.weapon_property_110[64026] = {
		id = 64026,
		name = "托里拆利技能子弹弹幕LV6",
		damage = 16,
		base = 64021
	}
	uv0.weapon_property_110[64027] = {
		id = 64027,
		name = "托里拆利技能子弹弹幕LV7",
		damage = 17,
		base = 64021
	}
	uv0.weapon_property_110[64028] = {
		id = 64028,
		name = "托里拆利技能子弹弹幕LV8",
		damage = 18,
		base = 64021
	}
	uv0.weapon_property_110[64029] = {
		id = 64029,
		name = "托里拆利技能子弹弹幕LV9",
		damage = 19,
		base = 64021
	}
	uv0.weapon_property_110[64030] = {
		id = 64030,
		name = "托里拆利技能子弹弹幕LV10",
		damage = 20,
		base = 64021
	}
	uv0.weapon_property_110[64031] = {
		action_index = "attack",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "小天城跨射弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 127,
		corrected = 100,
		min_range = 35,
		id = 64031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19285
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64032] = {
		id = 64032,
		name = "小天城跨射弹幕LV2",
		damage = 134,
		base = 64031
	}
	uv0.weapon_property_110[64033] = {
		id = 64033,
		name = "小天城跨射弹幕LV3",
		damage = 142,
		base = 64031
	}
	uv0.weapon_property_110[64034] = {
		id = 64034,
		name = "小天城跨射弹幕LV4",
		damage = 151,
		base = 64031
	}
	uv0.weapon_property_110[64035] = {
		id = 64035,
		name = "小天城跨射弹幕LV5",
		damage = 161,
		base = 64031
	}
	uv0.weapon_property_110[64036] = {
		id = 64036,
		name = "小天城跨射弹幕LV6",
		damage = 172,
		base = 64031
	}
	uv0.weapon_property_110[64037] = {
		id = 64037,
		name = "小天城跨射弹幕LV7",
		damage = 184,
		base = 64031
	}
	uv0.weapon_property_110[64038] = {
		id = 64038,
		name = "小天城跨射弹幕LV8",
		damage = 197,
		base = 64031
	}
	uv0.weapon_property_110[64039] = {
		id = 64039,
		name = "小天城跨射弹幕LV9",
		damage = 211,
		base = 64031
	}
	uv0.weapon_property_110[64040] = {
		id = 64040,
		name = "小天城跨射弹幕LV10",
		damage = 226,
		base = 64031
	}
	uv0.weapon_property_110[64041] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城战列技能-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 64041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19286,
			19286
		},
		barrage_ID = {
			81058,
			81059
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64042] = {
		id = 64042,
		name = "小天城战列技能-LV2",
		damage = 24,
		base = 64041
	}
	uv0.weapon_property_110[64043] = {
		id = 64043,
		name = "小天城战列技能-LV3",
		damage = 26,
		base = 64041
	}
	uv0.weapon_property_110[64044] = {
		id = 64044,
		name = "小天城战列技能-LV4",
		damage = 28,
		base = 64041
	}
	uv0.weapon_property_110[64045] = {
		id = 64045,
		name = "小天城战列技能-LV5",
		damage = 30,
		base = 64041
	}
	uv0.weapon_property_110[64046] = {
		id = 64046,
		name = "小天城战列技能-LV6",
		damage = 32,
		base = 64041
	}
	uv0.weapon_property_110[64047] = {
		id = 64047,
		name = "小天城战列技能-LV7",
		damage = 34,
		base = 64041
	}
	uv0.weapon_property_110[64048] = {
		id = 64048,
		name = "小天城战列技能-LV8",
		damage = 36,
		base = 64041
	}
	uv0.weapon_property_110[64049] = {
		id = 64049,
		name = "小天城战列技能-LV9",
		damage = 38,
		base = 64041
	}
	uv0.weapon_property_110[64050] = {
		id = 64050,
		name = "小天城战列技能-LV10",
		damage = 40,
		base = 64041
	}
	uv0.weapon_property_110[64051] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城战列技能-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 64051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19286,
			19286
		},
		barrage_ID = {
			81057,
			81058
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64052] = {
		id = 64052,
		name = "小天城战列技能-LV2",
		damage = 24,
		base = 64051
	}
	uv0.weapon_property_110[64053] = {
		id = 64053,
		name = "小天城战列技能-LV3",
		damage = 26,
		base = 64051
	}
	uv0.weapon_property_110[64054] = {
		id = 64054,
		name = "小天城战列技能-LV4",
		damage = 28,
		base = 64051
	}
	uv0.weapon_property_110[64055] = {
		id = 64055,
		name = "小天城战列技能-LV5",
		damage = 30,
		base = 64051
	}
	uv0.weapon_property_110[64056] = {
		id = 64056,
		name = "小天城战列技能-LV6",
		damage = 32,
		base = 64051
	}
	uv0.weapon_property_110[64057] = {
		id = 64057,
		name = "小天城战列技能-LV7",
		damage = 34,
		base = 64051
	}
	uv0.weapon_property_110[64058] = {
		id = 64058,
		name = "小天城战列技能-LV8",
		damage = 36,
		base = 64051
	}
	uv0.weapon_property_110[64059] = {
		id = 64059,
		name = "小天城战列技能-LV9",
		damage = 38,
		base = 64051
	}
	uv0.weapon_property_110[64060] = {
		id = 64060,
		name = "小天城战列技能-LV10",
		damage = 40,
		base = 64051
	}
	uv0.weapon_property_110[64061] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城战列技能-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 64061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19286,
			19286
		},
		barrage_ID = {
			81057,
			81059
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64062] = {
		id = 64062,
		name = "小天城战列技能-LV2",
		damage = 24,
		base = 64061
	}
	uv0.weapon_property_110[64063] = {
		id = 64063,
		name = "小天城战列技能-LV3",
		damage = 26,
		base = 64061
	}
	uv0.weapon_property_110[64064] = {
		id = 64064,
		name = "小天城战列技能-LV4",
		damage = 28,
		base = 64061
	}
	uv0.weapon_property_110[64065] = {
		id = 64065,
		name = "小天城战列技能-LV5",
		damage = 30,
		base = 64061
	}
	uv0.weapon_property_110[64066] = {
		id = 64066,
		name = "小天城战列技能-LV6",
		damage = 32,
		base = 64061
	}
	uv0.weapon_property_110[64067] = {
		id = 64067,
		name = "小天城战列技能-LV7",
		damage = 34,
		base = 64061
	}
	uv0.weapon_property_110[64068] = {
		id = 64068,
		name = "小天城战列技能-LV8",
		damage = 36,
		base = 64061
	}
	uv0.weapon_property_110[64069] = {
		id = 64069,
		name = "小天城战列技能-LV9",
		damage = 38,
		base = 64061
	}
	uv0.weapon_property_110[64070] = {
		id = 64070,
		name = "小天城战列技能-LV10",
		damage = 40,
		base = 64061
	}
	uv0.weapon_property_110[64071] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城一技能鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 70,
		corrected = 110,
		min_range = 0,
		id = 64071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1807
		},
		barrage_ID = {
			81064
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64072] = {
		id = 64072,
		name = "小天城一技能鱼雷LV2",
		damage = 72,
		base = 64071
	}
	uv0.weapon_property_110[64073] = {
		id = 64073,
		name = "小天城一技能鱼雷LV3",
		damage = 75,
		base = 64071
	}
	uv0.weapon_property_110[64074] = {
		id = 64074,
		name = "小天城一技能鱼雷LV4",
		damage = 79,
		base = 64071
	}
	uv0.weapon_property_110[64075] = {
		id = 64075,
		name = "小天城一技能鱼雷LV5",
		damage = 84,
		base = 64071
	}
	uv0.weapon_property_110[64076] = {
		id = 64076,
		name = "小天城一技能鱼雷LV6",
		damage = 90,
		base = 64071
	}
	uv0.weapon_property_110[64077] = {
		id = 64077,
		name = "小天城一技能鱼雷LV7",
		damage = 97,
		base = 64071
	}
	uv0.weapon_property_110[64078] = {
		id = 64078,
		name = "小天城一技能鱼雷LV8",
		damage = 105,
		base = 64071
	}
	uv0.weapon_property_110[64079] = {
		id = 64079,
		name = "小天城一技能鱼雷LV9",
		damage = 114,
		base = 64071
	}
	uv0.weapon_property_110[64080] = {
		id = 64080,
		name = "小天城一技能鱼雷LV10",
		damage = 124,
		base = 64071
	}
	uv0.weapon_property_110[64081] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城二技能鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 70,
		corrected = 110,
		min_range = 0,
		id = 64081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5100,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1807
		},
		barrage_ID = {
			81065
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_110[64082] = {
		id = 64082,
		name = "小天城二技能鱼雷LV2",
		damage = 72,
		base = 64081
	}
end()
