pg = pg or {}
pg.weapon_property_93 = {}

function ()
	uv0.weapon_property_93[52712] = {
		id = 52712,
		damage = 369,
		base = 52700
	}
	uv0.weapon_property_93[52713] = {
		id = 52713,
		damage = 395,
		base = 52700
	}
	uv0.weapon_property_93[52720] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 149,
		corrected = 100,
		min_range = 0,
		id = 52720,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_93[52721] = {
		id = 52721,
		damage = 170,
		base = 52720
	}
	uv0.weapon_property_93[52722] = {
		id = 52722,
		damage = 191,
		base = 52720
	}
	uv0.weapon_property_93[52723] = {
		id = 52723,
		damage = 212,
		base = 52720
	}
	uv0.weapon_property_93[52724] = {
		id = 52724,
		damage = 234,
		base = 52720
	}
	uv0.weapon_property_93[52725] = {
		id = 52725,
		damage = 257,
		base = 52720
	}
	uv0.weapon_property_93[52726] = {
		id = 52726,
		damage = 279,
		base = 52720
	}
	uv0.weapon_property_93[52727] = {
		id = 52727,
		damage = 302,
		base = 52720
	}
	uv0.weapon_property_93[52728] = {
		id = 52728,
		damage = 324,
		base = 52720
	}
	uv0.weapon_property_93[52729] = {
		id = 52729,
		damage = 347,
		base = 52720
	}
	uv0.weapon_property_93[52730] = {
		id = 52730,
		damage = 369,
		base = 52720
	}
	uv0.weapon_property_93[52731] = {
		id = 52731,
		damage = 384,
		base = 52720
	}
	uv0.weapon_property_93[52732] = {
		id = 52732,
		damage = 406,
		base = 52720
	}
	uv0.weapon_property_93[52733] = {
		id = 52733,
		damage = 435,
		base = 52720
	}
	uv0.weapon_property_93[52740] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 52740,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_93[52741] = {
		id = 52741,
		damage = 185,
		base = 52740
	}
	uv0.weapon_property_93[52742] = {
		id = 52742,
		damage = 209,
		base = 52740
	}
	uv0.weapon_property_93[52743] = {
		id = 52743,
		damage = 233,
		base = 52740
	}
	uv0.weapon_property_93[52744] = {
		id = 52744,
		damage = 257,
		base = 52740
	}
	uv0.weapon_property_93[52745] = {
		id = 52745,
		damage = 281,
		base = 52740
	}
	uv0.weapon_property_93[52746] = {
		id = 52746,
		damage = 305,
		base = 52740
	}
	uv0.weapon_property_93[52747] = {
		id = 52747,
		damage = 329,
		base = 52740
	}
	uv0.weapon_property_93[52748] = {
		id = 52748,
		damage = 353,
		base = 52740
	}
	uv0.weapon_property_93[52749] = {
		id = 52749,
		damage = 377,
		base = 52740
	}
	uv0.weapon_property_93[52750] = {
		id = 52750,
		damage = 402,
		base = 52740
	}
	uv0.weapon_property_93[52751] = {
		id = 52751,
		damage = 418,
		base = 52740
	}
	uv0.weapon_property_93[52752] = {
		id = 52752,
		damage = 442,
		base = 52740
	}
	uv0.weapon_property_93[52753] = {
		id = 52753,
		damage = 474,
		base = 52740
	}
	uv0.weapon_property_93[52760] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 165,
		corrected = 100,
		min_range = 0,
		id = 52760,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_93[52761] = {
		id = 52761,
		damage = 190,
		base = 52760
	}
	uv0.weapon_property_93[52762] = {
		id = 52762,
		damage = 215,
		base = 52760
	}
	uv0.weapon_property_93[52763] = {
		id = 52763,
		damage = 240,
		base = 52760
	}
	uv0.weapon_property_93[52764] = {
		id = 52764,
		damage = 265,
		base = 52760
	}
	uv0.weapon_property_93[52765] = {
		id = 52765,
		damage = 290,
		base = 52760
	}
	uv0.weapon_property_93[52766] = {
		id = 52766,
		damage = 315,
		base = 52760
	}
	uv0.weapon_property_93[52767] = {
		id = 52767,
		damage = 340,
		base = 52760
	}
	uv0.weapon_property_93[52768] = {
		id = 52768,
		damage = 365,
		base = 52760
	}
	uv0.weapon_property_93[52769] = {
		id = 52769,
		damage = 390,
		base = 52760
	}
	uv0.weapon_property_93[52770] = {
		id = 52770,
		damage = 416,
		base = 52760
	}
	uv0.weapon_property_93[52771] = {
		id = 52771,
		damage = 433,
		base = 52760
	}
	uv0.weapon_property_93[52772] = {
		id = 52772,
		damage = 458,
		base = 52760
	}
	uv0.weapon_property_93[52773] = {
		id = 52773,
		damage = 491,
		base = 52760
	}
	uv0.weapon_property_93[52800] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "2 x 1600lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 142,
		corrected = 100,
		min_range = 0,
		id = 52800,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2124
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_93[52801] = {
		id = 52801,
		damage = 164,
		base = 52800
	}
	uv0.weapon_property_93[52802] = {
		id = 52802,
		damage = 185,
		base = 52800
	}
	uv0.weapon_property_93[52803] = {
		id = 52803,
		damage = 206,
		base = 52800
	}
	uv0.weapon_property_93[52804] = {
		id = 52804,
		damage = 227,
		base = 52800
	}
	uv0.weapon_property_93[52805] = {
		id = 52805,
		damage = 248,
		base = 52800
	}
	uv0.weapon_property_93[52806] = {
		id = 52806,
		damage = 269,
		base = 52800
	}
	uv0.weapon_property_93[52807] = {
		id = 52807,
		damage = 291,
		base = 52800
	}
	uv0.weapon_property_93[52808] = {
		id = 52808,
		damage = 313,
		base = 52800
	}
	uv0.weapon_property_93[52809] = {
		id = 52809,
		damage = 335,
		base = 52800
	}
	uv0.weapon_property_93[52810] = {
		id = 52810,
		damage = 357,
		base = 52800
	}
	uv0.weapon_property_93[52811] = {
		id = 52811,
		damage = 371,
		base = 52800
	}
	uv0.weapon_property_93[52812] = {
		id = 52812,
		damage = 393,
		base = 52800
	}
	uv0.weapon_property_93[52813] = {
		id = 52813,
		damage = 421,
		base = 52800
	}
	uv0.weapon_property_93[52820] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "2 x 1600lb Bomb",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 157,
		corrected = 100,
		min_range = 0,
		id = 52820,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2124
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_93[52821] = {
		id = 52821,
		damage = 180,
		base = 52820
	}
	uv0.weapon_property_93[52822] = {
		id = 52822,
		damage = 203,
		base = 52820
	}
	uv0.weapon_property_93[52823] = {
		id = 52823,
		damage = 226,
		base = 52820
	}
	uv0.weapon_property_93[52824] = {
		id = 52824,
		damage = 249,
		base = 52820
	}
	uv0.weapon_property_93[52825] = {
		id = 52825,
		damage = 273,
		base = 52820
	}
end()
