pg = pg or {}
pg.weapon_property_42 = {}

function ()
	uv0.weapon_property_42[28344] = {
		reload_max = 1710,
		damage = 107,
		base = 28340,
		id = 28344,
		bullet_ID = {
			28344
		}
	}
	uv0.weapon_property_42[28345] = {
		reload_max = 1675,
		damage = 123,
		base = 28340,
		id = 28345,
		bullet_ID = {
			28345
		}
	}
	uv0.weapon_property_42[28346] = {
		reload_max = 1640,
		damage = 141,
		base = 28340,
		id = 28346,
		bullet_ID = {
			28346
		}
	}
	uv0.weapon_property_42[28347] = {
		reload_max = 1605,
		damage = 157,
		base = 28340,
		id = 28347,
		bullet_ID = {
			28347
		}
	}
	uv0.weapon_property_42[28348] = {
		reload_max = 1570,
		damage = 175,
		base = 28340,
		id = 28348,
		bullet_ID = {
			28348
		}
	}
	uv0.weapon_property_42[28349] = {
		reload_max = 1535,
		damage = 191,
		base = 28340,
		id = 28349,
		bullet_ID = {
			28349
		}
	}
	uv0.weapon_property_42[28350] = {
		reload_max = 1500,
		damage = 207,
		base = 28340,
		id = 28350,
		bullet_ID = {
			28350
		}
	}
	uv0.weapon_property_42[28351] = {
		reload_max = 1500,
		damage = 207,
		base = 28340,
		id = 28351,
		bullet_ID = {
			28350
		}
	}
	uv0.weapon_property_42[28400] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞龙T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 28400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[28401] = {
		id = 28401,
		reload_max = 2245,
		base = 28400
	}
	uv0.weapon_property_42[28402] = {
		id = 28402,
		reload_max = 2190,
		base = 28400
	}
	uv0.weapon_property_42[28403] = {
		id = 28403,
		reload_max = 2135,
		base = 28400
	}
	uv0.weapon_property_42[28404] = {
		id = 28404,
		reload_max = 2080,
		base = 28400
	}
	uv0.weapon_property_42[28405] = {
		id = 28405,
		reload_max = 2025,
		base = 28400
	}
	uv0.weapon_property_42[28406] = {
		id = 28406,
		reload_max = 1970,
		base = 28400
	}
	uv0.weapon_property_42[28407] = {
		id = 28407,
		reload_max = 1915,
		base = 28400
	}
	uv0.weapon_property_42[28408] = {
		id = 28408,
		reload_max = 1860,
		base = 28400
	}
	uv0.weapon_property_42[28409] = {
		id = 28409,
		reload_max = 1805,
		base = 28400
	}
	uv0.weapon_property_42[28410] = {
		id = 28410,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_42[28411] = {
		id = 28411,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_42[28412] = {
		id = 28412,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_42[28413] = {
		id = 28413,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_42[29000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贼鸥T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 100,
		corrected = 100,
		min_range = 0,
		id = 29000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2010,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29001] = {
		reload_max = 1980,
		damage = 116,
		base = 29000,
		id = 29001,
		bullet_ID = {
			29001
		}
	}
	uv0.weapon_property_42[29002] = {
		reload_max = 1950,
		damage = 130,
		base = 29000,
		id = 29002,
		bullet_ID = {
			29002
		}
	}
	uv0.weapon_property_42[29003] = {
		reload_max = 1920,
		damage = 146,
		base = 29000,
		id = 29003,
		bullet_ID = {
			29003
		}
	}
	uv0.weapon_property_42[29020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贼鸥T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 29020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1980,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29021] = {
		reload_max = 1950,
		damage = 127,
		base = 29020,
		id = 29021,
		bullet_ID = {
			29001
		}
	}
	uv0.weapon_property_42[29022] = {
		reload_max = 1920,
		damage = 143,
		base = 29020,
		id = 29022,
		bullet_ID = {
			29002
		}
	}
	uv0.weapon_property_42[29023] = {
		reload_max = 1890,
		damage = 160,
		base = 29020,
		id = 29023,
		bullet_ID = {
			29003
		}
	}
	uv0.weapon_property_42[29040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贼鸥T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 29040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1950,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29041] = {
		reload_max = 1920,
		damage = 139,
		base = 29040,
		id = 29041,
		bullet_ID = {
			29001
		}
	}
	uv0.weapon_property_42[29042] = {
		reload_max = 1890,
		damage = 156,
		base = 29040,
		id = 29042,
		bullet_ID = {
			29002
		}
	}
	uv0.weapon_property_42[29043] = {
		reload_max = 1860,
		damage = 175,
		base = 29040,
		id = 29043,
		bullet_ID = {
			29003
		}
	}
	uv0.weapon_property_42[29044] = {
		reload_max = 1830,
		damage = 192,
		base = 29040,
		id = 29044,
		bullet_ID = {
			29004
		}
	}
	uv0.weapon_property_42[29045] = {
		reload_max = 1800,
		damage = 211,
		base = 29040,
		id = 29045,
		bullet_ID = {
			29005
		}
	}
	uv0.weapon_property_42[29046] = {
		reload_max = 1770,
		damage = 228,
		base = 29040,
		id = 29046,
		bullet_ID = {
			29006
		}
	}
	uv0.weapon_property_42[29047] = {
		reload_max = 1770,
		damage = 228,
		base = 29040,
		id = 29047,
		bullet_ID = {
			29006
		}
	}
	uv0.weapon_property_42[29100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海燕T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 29100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1760,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29101] = {
		reload_max = 1730,
		damage = 138,
		base = 29100,
		id = 29101,
		bullet_ID = {
			29101
		}
	}
	uv0.weapon_property_42[29102] = {
		reload_max = 1700,
		damage = 156,
		base = 29100,
		id = 29102,
		bullet_ID = {
			29102
		}
	}
	uv0.weapon_property_42[29103] = {
		reload_max = 1670,
		damage = 174,
		base = 29100,
		id = 29103,
		bullet_ID = {
			29103
		}
	}
	uv0.weapon_property_42[29120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海燕T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 29120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1720,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29121] = {
		reload_max = 1690,
		damage = 152,
		base = 29120,
		id = 29121,
		bullet_ID = {
			29101
		}
	}
	uv0.weapon_property_42[29122] = {
		reload_max = 1660,
		damage = 172,
		base = 29120,
		id = 29122,
		bullet_ID = {
			29102
		}
	}
	uv0.weapon_property_42[29123] = {
		reload_max = 1630,
		damage = 191,
		base = 29120,
		id = 29123,
		bullet_ID = {
			29103
		}
	}
	uv0.weapon_property_42[29124] = {
		reload_max = 1600,
		damage = 211,
		base = 29120,
		id = 29124,
		bullet_ID = {
			29104
		}
	}
	uv0.weapon_property_42[29125] = {
		reload_max = 1570,
		damage = 231,
		base = 29120,
		id = 29125,
		bullet_ID = {
			29105
		}
	}
	uv0.weapon_property_42[29126] = {
		reload_max = 1540,
		damage = 251,
		base = 29120,
		id = 29126,
		bullet_ID = {
			29106
		}
	}
	uv0.weapon_property_42[29140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海燕T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 29140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1680,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29141] = {
		reload_max = 1650,
		damage = 166,
		base = 29140,
		id = 29141,
		bullet_ID = {
			29101
		}
	}
	uv0.weapon_property_42[29142] = {
		reload_max = 1620,
		damage = 188,
		base = 29140,
		id = 29142,
		bullet_ID = {
			29102
		}
	}
	uv0.weapon_property_42[29143] = {
		reload_max = 1590,
		damage = 208,
		base = 29140,
		id = 29143,
		bullet_ID = {
			29103
		}
	}
	uv0.weapon_property_42[29144] = {
		reload_max = 1560,
		damage = 230,
		base = 29140,
		id = 29144,
		bullet_ID = {
			29104
		}
	}
	uv0.weapon_property_42[29145] = {
		reload_max = 1530,
		damage = 252,
		base = 29140,
		id = 29145,
		bullet_ID = {
			29105
		}
	}
	uv0.weapon_property_42[29146] = {
		reload_max = 1500,
		damage = 274,
		base = 29140,
		id = 29146,
		bullet_ID = {
			29106
		}
	}
	uv0.weapon_property_42[29147] = {
		reload_max = 1470,
		damage = 296,
		base = 29140,
		id = 29147,
		bullet_ID = {
			29107
		}
	}
	uv0.weapon_property_42[29148] = {
		reload_max = 1440,
		damage = 316,
		base = 29140,
		id = 29148,
		bullet_ID = {
			29108
		}
	}
	uv0.weapon_property_42[29149] = {
		reload_max = 1410,
		damage = 338,
		base = 29140,
		id = 29149,
		bullet_ID = {
			29109
		}
	}
	uv0.weapon_property_42[29150] = {
		reload_max = 1380,
		damage = 360,
		base = 29140,
		id = 29150,
		bullet_ID = {
			29110
		}
	}
	uv0.weapon_property_42[29151] = {
		reload_max = 1380,
		damage = 360,
		base = 29140,
		id = 29151,
		bullet_ID = {
			29110
		}
	}
	uv0.weapon_property_42[29200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "萤火虫T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 29200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_42[29201] = {
		reload_max = 2030,
		damage = 185,
		base = 29200,
		id = 29201,
		bullet_ID = {
			29201
		}
	}
	uv0.weapon_property_42[29202] = {
		reload_max = 1990,
		damage = 209,
		base = 29200,
		id = 29202,
		bullet_ID = {
			29202
		}
	}
end()
