pg = pg or {}
pg.weapon_property_48 = {}

function ()
	uv0.weapon_property_48[33091] = {
		reload_max = 912,
		damage = 48,
		base = 33080,
		id = 33091,
		corrected = 114
	}
	uv0.weapon_property_48[33100] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装310mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 36,
		corrected = 110,
		min_range = 0,
		id = 33100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1963,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1414
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_48[33101] = {
		id = 33101,
		reload_max = 1928,
		damage = 38,
		base = 33100
	}
	uv0.weapon_property_48[33102] = {
		id = 33102,
		reload_max = 1892,
		damage = 40,
		base = 33100
	}
	uv0.weapon_property_48[33103] = {
		id = 33103,
		reload_max = 1857,
		damage = 42,
		base = 33100
	}
	uv0.weapon_property_48[33104] = {
		id = 33104,
		reload_max = 1822,
		damage = 44,
		base = 33100
	}
	uv0.weapon_property_48[33105] = {
		id = 33105,
		reload_max = 1786,
		damage = 46,
		base = 33100
	}
	uv0.weapon_property_48[33106] = {
		id = 33106,
		reload_max = 1751,
		damage = 48,
		base = 33100
	}
	uv0.weapon_property_48[33107] = {
		id = 33107,
		reload_max = 1716,
		damage = 50,
		base = 33100
	}
	uv0.weapon_property_48[33108] = {
		id = 33108,
		reload_max = 1680,
		damage = 52,
		base = 33100
	}
	uv0.weapon_property_48[33109] = {
		id = 33109,
		reload_max = 1645,
		damage = 54,
		base = 33100
	}
	uv0.weapon_property_48[33110] = {
		id = 33110,
		reload_max = 1610,
		damage = 56,
		base = 33100
	}
	uv0.weapon_property_48[33111] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33111,
		corrected = 114
	}
	uv0.weapon_property_48[33112] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33112,
		corrected = 121
	}
	uv0.weapon_property_48[33113] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33113,
		corrected = 130
	}
	uv0.weapon_property_48[34000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 38,
		corrected = 110,
		min_range = 50,
		id = 34000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3639,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34001] = {
		id = 34001,
		reload_max = 3566,
		damage = 44,
		base = 34000
	}
	uv0.weapon_property_48[34002] = {
		id = 34002,
		reload_max = 3493,
		damage = 50,
		base = 34000
	}
	uv0.weapon_property_48[34003] = {
		id = 34003,
		reload_max = 3420,
		damage = 56,
		base = 34000
	}
	uv0.weapon_property_48[34020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 42,
		corrected = 110,
		min_range = 50,
		id = 34020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3465,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34021] = {
		id = 34021,
		reload_max = 3396,
		damage = 48,
		base = 34020
	}
	uv0.weapon_property_48[34022] = {
		id = 34022,
		reload_max = 3326,
		damage = 55,
		base = 34020
	}
	uv0.weapon_property_48[34023] = {
		id = 34023,
		reload_max = 3257,
		damage = 62,
		base = 34020
	}
	uv0.weapon_property_48[34040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 34040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3292,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34041] = {
		id = 34041,
		reload_max = 3225,
		damage = 52,
		base = 34040
	}
	uv0.weapon_property_48[34042] = {
		id = 34042,
		reload_max = 3160,
		damage = 60,
		base = 34040
	}
	uv0.weapon_property_48[34043] = {
		id = 34043,
		reload_max = 3094,
		damage = 68,
		base = 34040
	}
	uv0.weapon_property_48[34044] = {
		id = 34044,
		reload_max = 3028,
		damage = 74,
		base = 34040
	}
	uv0.weapon_property_48[34045] = {
		id = 34045,
		reload_max = 2963,
		damage = 82,
		base = 34040
	}
	uv0.weapon_property_48[34046] = {
		id = 34046,
		reload_max = 2897,
		damage = 88,
		base = 34040
	}
	uv0.weapon_property_48[34047] = {
		reload_max = 2897,
		damage = 88,
		base = 34040,
		id = 34047,
		corrected = 114
	}
	uv0.weapon_property_48[34060] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm毘式连装炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 34060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3315,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34061] = {
		id = 34061,
		reload_max = 3216,
		damage = 52,
		base = 34060
	}
	uv0.weapon_property_48[34062] = {
		id = 34062,
		reload_max = 3117,
		damage = 60,
		base = 34060
	}
	uv0.weapon_property_48[34063] = {
		id = 34063,
		reload_max = 3018,
		damage = 68,
		base = 34060
	}
	uv0.weapon_property_48[34064] = {
		id = 34064,
		reload_max = 2919,
		damage = 74,
		base = 34060
	}
	uv0.weapon_property_48[34065] = {
		id = 34065,
		reload_max = 2820,
		damage = 82,
		base = 34060
	}
	uv0.weapon_property_48[34066] = {
		id = 34066,
		reload_max = 2721,
		damage = 88,
		base = 34060
	}
	uv0.weapon_property_48[34067] = {
		reload_max = 2721,
		damage = 88,
		base = 34060,
		id = 34067,
		corrected = 114
	}
	uv0.weapon_property_48[34100] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 110,
		min_range = 50,
		id = 34100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4158,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34101] = {
		id = 34101,
		reload_max = 4076,
		damage = 56,
		base = 34100
	}
	uv0.weapon_property_48[34102] = {
		id = 34102,
		reload_max = 3992,
		damage = 64,
		base = 34100
	}
	uv0.weapon_property_48[34103] = {
		id = 34103,
		reload_max = 3908,
		damage = 72,
		base = 34100
	}
	uv0.weapon_property_48[34120] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 34120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3960,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34121] = {
		id = 34121,
		reload_max = 3881,
		damage = 62,
		base = 34120
	}
	uv0.weapon_property_48[34122] = {
		id = 34122,
		reload_max = 3802,
		damage = 70,
		base = 34120
	}
	uv0.weapon_property_48[34123] = {
		id = 34123,
		reload_max = 3722,
		damage = 79,
		base = 34120
	}
	uv0.weapon_property_48[34124] = {
		id = 34124,
		reload_max = 3643,
		damage = 88,
		base = 34120
	}
	uv0.weapon_property_48[34125] = {
		id = 34125,
		reload_max = 3564,
		damage = 97,
		base = 34120
	}
	uv0.weapon_property_48[34126] = {
		id = 34126,
		reload_max = 3485,
		damage = 106,
		base = 34120
	}
	uv0.weapon_property_48[34140] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 50,
		id = 34140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3762,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34141] = {
		id = 34141,
		reload_max = 3686,
		damage = 68,
		base = 34140
	}
	uv0.weapon_property_48[34142] = {
		id = 34142,
		reload_max = 3611,
		damage = 76,
		base = 34140
	}
	uv0.weapon_property_48[34143] = {
		id = 34143,
		reload_max = 3537,
		damage = 86,
		base = 34140
	}
	uv0.weapon_property_48[34144] = {
		id = 34144,
		reload_max = 3462,
		damage = 96,
		base = 34140
	}
	uv0.weapon_property_48[34145] = {
		id = 34145,
		reload_max = 3386,
		damage = 106,
		base = 34140
	}
	uv0.weapon_property_48[34146] = {
		id = 34146,
		reload_max = 3310,
		damage = 116,
		base = 34140
	}
	uv0.weapon_property_48[34147] = {
		id = 34147,
		reload_max = 3235,
		damage = 124,
		base = 34140
	}
	uv0.weapon_property_48[34148] = {
		id = 34148,
		reload_max = 3160,
		damage = 134,
		base = 34140
	}
	uv0.weapon_property_48[34149] = {
		id = 34149,
		reload_max = 3086,
		damage = 144,
		base = 34140
	}
	uv0.weapon_property_48[34150] = {
		id = 34150,
		reload_max = 3010,
		damage = 154,
		base = 34140
	}
	uv0.weapon_property_48[34151] = {
		reload_max = 3010,
		damage = 154,
		base = 34140,
		id = 34151,
		corrected = 114
	}
	uv0.weapon_property_48[34160] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮(三式弹)T0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 12,
		corrected = 110,
		min_range = 50,
		id = 34160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1540
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34161] = {
		id = 34161,
		reload_max = 3575,
		damage = 13,
		base = 34160
	}
end()
