pg = pg or {}
pg.weapon_property_83 = {}

function ()
	uv0.weapon_property_83[51082] = {
		id = 51082,
		damage = 131,
		base = 51080
	}
	uv0.weapon_property_83[51083] = {
		id = 51083,
		damage = 148,
		base = 51080
	}
	uv0.weapon_property_83[51084] = {
		id = 51084,
		damage = 164,
		base = 51080
	}
	uv0.weapon_property_83[51085] = {
		id = 51085,
		damage = 180,
		base = 51080
	}
	uv0.weapon_property_83[51086] = {
		id = 51086,
		damage = 197,
		base = 51080
	}
	uv0.weapon_property_83[51087] = {
		id = 51087,
		damage = 213,
		base = 51080
	}
	uv0.weapon_property_83[51088] = {
		id = 51088,
		damage = 229,
		base = 51080
	}
	uv0.weapon_property_83[51089] = {
		id = 51089,
		damage = 246,
		base = 51080
	}
	uv0.weapon_property_83[51090] = {
		id = 51090,
		damage = 264,
		base = 51080
	}
	uv0.weapon_property_83[51091] = {
		id = 51091,
		damage = 275,
		base = 51080
	}
	uv0.weapon_property_83[51092] = {
		id = 51092,
		damage = 290,
		base = 51080
	}
	uv0.weapon_property_83[51093] = {
		id = 51093,
		damage = 312,
		base = 51080
	}
	uv0.weapon_property_83[51100] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 90,
		corrected = 100,
		min_range = 0,
		id = 51100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_83[51101] = {
		id = 51101,
		damage = 104,
		base = 51100
	}
	uv0.weapon_property_83[51102] = {
		id = 51102,
		damage = 118,
		base = 51100
	}
	uv0.weapon_property_83[51103] = {
		id = 51103,
		damage = 132,
		base = 51100
	}
	uv0.weapon_property_83[51104] = {
		id = 51104,
		damage = 146,
		base = 51100
	}
	uv0.weapon_property_83[51105] = {
		id = 51105,
		damage = 160,
		base = 51100
	}
	uv0.weapon_property_83[51106] = {
		id = 51106,
		damage = 174,
		base = 51100
	}
	uv0.weapon_property_83[51107] = {
		id = 51107,
		damage = 188,
		base = 51100
	}
	uv0.weapon_property_83[51108] = {
		id = 51108,
		damage = 202,
		base = 51100
	}
	uv0.weapon_property_83[51109] = {
		id = 51109,
		damage = 216,
		base = 51100
	}
	uv0.weapon_property_83[51110] = {
		id = 51110,
		damage = 230,
		base = 51100
	}
	uv0.weapon_property_83[51111] = {
		id = 51111,
		damage = 239,
		base = 51100
	}
	uv0.weapon_property_83[51112] = {
		id = 51112,
		damage = 253,
		base = 51100
	}
	uv0.weapon_property_83[51113] = {
		id = 51113,
		damage = 271,
		base = 51100
	}
	uv0.weapon_property_83[51120] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 96,
		corrected = 100,
		min_range = 0,
		id = 51120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_83[51121] = {
		id = 51121,
		damage = 112,
		base = 51120
	}
	uv0.weapon_property_83[51122] = {
		id = 51122,
		damage = 128,
		base = 51120
	}
	uv0.weapon_property_83[51123] = {
		id = 51123,
		damage = 144,
		base = 51120
	}
	uv0.weapon_property_83[51124] = {
		id = 51124,
		damage = 160,
		base = 51120
	}
	uv0.weapon_property_83[51125] = {
		id = 51125,
		damage = 176,
		base = 51120
	}
	uv0.weapon_property_83[51126] = {
		id = 51126,
		damage = 192,
		base = 51120
	}
	uv0.weapon_property_83[51127] = {
		id = 51127,
		damage = 208,
		base = 51120
	}
	uv0.weapon_property_83[51128] = {
		id = 51128,
		damage = 224,
		base = 51120
	}
	uv0.weapon_property_83[51129] = {
		id = 51129,
		damage = 240,
		base = 51120
	}
	uv0.weapon_property_83[51130] = {
		id = 51130,
		damage = 256,
		base = 51120
	}
	uv0.weapon_property_83[51131] = {
		id = 51131,
		damage = 266,
		base = 51120
	}
	uv0.weapon_property_83[51132] = {
		id = 51132,
		damage = 282,
		base = 51120
	}
	uv0.weapon_property_83[51133] = {
		id = 51133,
		damage = 302,
		base = 51120
	}
	uv0.weapon_property_83[51140] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 108,
		corrected = 100,
		min_range = 0,
		id = 51140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_83[51141] = {
		id = 51141,
		damage = 126,
		base = 51140
	}
	uv0.weapon_property_83[51142] = {
		id = 51142,
		damage = 144,
		base = 51140
	}
	uv0.weapon_property_83[51143] = {
		id = 51143,
		damage = 162,
		base = 51140
	}
	uv0.weapon_property_83[51144] = {
		id = 51144,
		damage = 180,
		base = 51140
	}
	uv0.weapon_property_83[51145] = {
		id = 51145,
		damage = 198,
		base = 51140
	}
	uv0.weapon_property_83[51146] = {
		id = 51146,
		damage = 216,
		base = 51140
	}
	uv0.weapon_property_83[51147] = {
		id = 51147,
		damage = 234,
		base = 51140
	}
	uv0.weapon_property_83[51148] = {
		id = 51148,
		damage = 252,
		base = 51140
	}
	uv0.weapon_property_83[51149] = {
		id = 51149,
		damage = 270,
		base = 51140
	}
	uv0.weapon_property_83[51150] = {
		id = 51150,
		damage = 288,
		base = 51140
	}
	uv0.weapon_property_83[51151] = {
		id = 51151,
		damage = 300,
		base = 51140
	}
	uv0.weapon_property_83[51152] = {
		id = 51152,
		damage = 317,
		base = 51140
	}
	uv0.weapon_property_83[51153] = {
		id = 51153,
		damage = 340,
		base = 51140
	}
	uv0.weapon_property_83[51200] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "4 x Torpedo-Common",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 28,
		charge_param = "",
		damage = 90,
		corrected = 100,
		min_range = 0,
		id = 51200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2113
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_83[51201] = {
		id = 51201,
		damage = 104,
		base = 51200
	}
	uv0.weapon_property_83[51202] = {
		id = 51202,
		damage = 118,
		base = 51200
	}
	uv0.weapon_property_83[51203] = {
		id = 51203,
		damage = 132,
		base = 51200
	}
	uv0.weapon_property_83[51204] = {
		id = 51204,
		damage = 146,
		base = 51200
	}
	uv0.weapon_property_83[51205] = {
		id = 51205,
		damage = 160,
		base = 51200
	}
	uv0.weapon_property_83[51206] = {
		id = 51206,
		damage = 174,
		base = 51200
	}
	uv0.weapon_property_83[51207] = {
		id = 51207,
		damage = 188,
		base = 51200
	}
	uv0.weapon_property_83[51208] = {
		id = 51208,
		damage = 202,
		base = 51200
	}
	uv0.weapon_property_83[51209] = {
		id = 51209,
		damage = 216,
		base = 51200
	}
end()
