pg = pg or {}
pg.weapon_property_55 = {}

function ()
	uv0.weapon_property_55[36449] = {
		id = 36449,
		reload_max = 122,
		damage = 61,
		base = 36440
	}
	uv0.weapon_property_55[36450] = {
		id = 36450,
		reload_max = 119,
		damage = 65,
		base = 36440
	}
	uv0.weapon_property_55[36451] = {
		reload_max = 119,
		damage = 65,
		base = 36440,
		id = 36451,
		corrected = 104
	}
	uv0.weapon_property_55[36500] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 184,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36501] = {
		id = 36501,
		reload_max = 180,
		damage = 18,
		base = 36500
	}
	uv0.weapon_property_55[36502] = {
		id = 36502,
		reload_max = 177,
		damage = 21,
		base = 36500
	}
	uv0.weapon_property_55[36503] = {
		id = 36503,
		reload_max = 174,
		damage = 24,
		base = 36500
	}
	uv0.weapon_property_55[36520] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 36520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 175,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36521] = {
		id = 36521,
		reload_max = 172,
		damage = 21,
		base = 36520
	}
	uv0.weapon_property_55[36522] = {
		id = 36522,
		reload_max = 168,
		damage = 24,
		base = 36520
	}
	uv0.weapon_property_55[36523] = {
		id = 36523,
		reload_max = 165,
		damage = 27,
		base = 36520
	}
	uv0.weapon_property_55[36524] = {
		id = 36524,
		reload_max = 161,
		damage = 30,
		base = 36520
	}
	uv0.weapon_property_55[36525] = {
		id = 36525,
		reload_max = 158,
		damage = 33,
		base = 36520
	}
	uv0.weapon_property_55[36526] = {
		id = 36526,
		reload_max = 154,
		damage = 36,
		base = 36520
	}
	uv0.weapon_property_55[36540] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 167,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36541] = {
		id = 36541,
		reload_max = 164,
		damage = 25,
		base = 36540
	}
	uv0.weapon_property_55[36542] = {
		id = 36542,
		reload_max = 159,
		damage = 28,
		base = 36540
	}
	uv0.weapon_property_55[36543] = {
		id = 36543,
		reload_max = 157,
		damage = 31,
		base = 36540
	}
	uv0.weapon_property_55[36544] = {
		id = 36544,
		reload_max = 153,
		damage = 34,
		base = 36540
	}
	uv0.weapon_property_55[36545] = {
		id = 36545,
		reload_max = 150,
		damage = 37,
		base = 36540
	}
	uv0.weapon_property_55[36546] = {
		id = 36546,
		reload_max = 147,
		damage = 40,
		base = 36540
	}
	uv0.weapon_property_55[36547] = {
		id = 36547,
		reload_max = 144,
		damage = 43,
		base = 36540
	}
	uv0.weapon_property_55[36548] = {
		id = 36548,
		reload_max = 139,
		damage = 46,
		base = 36540
	}
	uv0.weapon_property_55[36549] = {
		id = 36549,
		reload_max = 137,
		damage = 50,
		base = 36540
	}
	uv0.weapon_property_55[36550] = {
		id = 36550,
		reload_max = 133,
		damage = 54,
		base = 36540
	}
	uv0.weapon_property_55[36551] = {
		reload_max = 133,
		damage = 54,
		base = 36540,
		id = 36551,
		corrected = 104
	}
	uv0.weapon_property_55[36560] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "100mm连装高炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 36560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36561] = {
		id = 36561,
		reload_max = 236,
		damage = 57,
		base = 36560
	}
	uv0.weapon_property_55[36562] = {
		id = 36562,
		reload_max = 232,
		damage = 64,
		base = 36560
	}
	uv0.weapon_property_55[36563] = {
		id = 36563,
		reload_max = 227,
		damage = 71,
		base = 36560
	}
	uv0.weapon_property_55[36564] = {
		id = 36564,
		reload_max = 222,
		damage = 78,
		base = 36560
	}
	uv0.weapon_property_55[36565] = {
		id = 36565,
		reload_max = 217,
		damage = 86,
		base = 36560
	}
	uv0.weapon_property_55[36566] = {
		id = 36566,
		reload_max = 212,
		damage = 94,
		base = 36560
	}
	uv0.weapon_property_55[36567] = {
		id = 36567,
		reload_max = 207,
		damage = 102,
		base = 36560
	}
	uv0.weapon_property_55[36568] = {
		id = 36568,
		reload_max = 202,
		damage = 110,
		base = 36560
	}
	uv0.weapon_property_55[36569] = {
		id = 36569,
		reload_max = 197,
		damage = 118,
		base = 36560
	}
	uv0.weapon_property_55[36570] = {
		id = 36570,
		reload_max = 192,
		damage = 126,
		base = 36560
	}
	uv0.weapon_property_55[36571] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36571,
		corrected = 104
	}
	uv0.weapon_property_55[36572] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36572,
		corrected = 110
	}
	uv0.weapon_property_55[36573] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36573,
		corrected = 118
	}
	uv0.weapon_property_55[36580] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "80mm高射炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 36580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 185,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36581] = {
		id = 36581,
		reload_max = 182,
		damage = 48,
		base = 36580
	}
	uv0.weapon_property_55[36582] = {
		id = 36582,
		reload_max = 177,
		damage = 52,
		base = 36580
	}
	uv0.weapon_property_55[36583] = {
		id = 36583,
		reload_max = 175,
		damage = 56,
		base = 36580
	}
	uv0.weapon_property_55[36584] = {
		id = 36584,
		reload_max = 171,
		damage = 60,
		base = 36580
	}
	uv0.weapon_property_55[36585] = {
		id = 36585,
		reload_max = 168,
		damage = 64,
		base = 36580
	}
	uv0.weapon_property_55[36586] = {
		id = 36586,
		reload_max = 165,
		damage = 68,
		base = 36580
	}
	uv0.weapon_property_55[36587] = {
		id = 36587,
		reload_max = 162,
		damage = 72,
		base = 36580
	}
	uv0.weapon_property_55[36588] = {
		id = 36588,
		reload_max = 157,
		damage = 76,
		base = 36580
	}
	uv0.weapon_property_55[36589] = {
		id = 36589,
		reload_max = 155,
		damage = 80,
		base = 36580
	}
	uv0.weapon_property_55[36590] = {
		id = 36590,
		reload_max = 151,
		damage = 84,
		base = 36580
	}
	uv0.weapon_property_55[36591] = {
		reload_max = 151,
		damage = 84,
		base = 36580,
		id = 36591,
		corrected = 104
	}
	uv0.weapon_property_55[36600] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 36600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 315,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36601] = {
		id = 36601,
		reload_max = 308,
		damage = 37,
		base = 36600
	}
	uv0.weapon_property_55[36602] = {
		id = 36602,
		reload_max = 303,
		damage = 42,
		base = 36600
	}
	uv0.weapon_property_55[36603] = {
		id = 36603,
		reload_max = 296,
		damage = 47,
		base = 36600
	}
	uv0.weapon_property_55[36620] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 36620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36621] = {
		id = 36621,
		reload_max = 294,
		damage = 45,
		base = 36620
	}
	uv0.weapon_property_55[36622] = {
		id = 36622,
		reload_max = 288,
		damage = 51,
		base = 36620
	}
	uv0.weapon_property_55[36623] = {
		id = 36623,
		reload_max = 282,
		damage = 57,
		base = 36620
	}
	uv0.weapon_property_55[36624] = {
		id = 36624,
		reload_max = 276,
		damage = 63,
		base = 36620
	}
	uv0.weapon_property_55[36625] = {
		id = 36625,
		reload_max = 270,
		damage = 70,
		base = 36620
	}
	uv0.weapon_property_55[36626] = {
		id = 36626,
		reload_max = 264,
		damage = 77,
		base = 36620
	}
	uv0.weapon_property_55[36640] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 36640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 285,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
