pg = pg or {}
pg.weapon_property_53 = {}

function ()
	uv0.weapon_property_53[35527] = {
		id = 35527,
		reload_max = 2625,
		damage = 127,
		base = 35520
	}
	uv0.weapon_property_53[35528] = {
		id = 35528,
		reload_max = 2550,
		damage = 137,
		base = 35520
	}
	uv0.weapon_property_53[35529] = {
		id = 35529,
		reload_max = 2475,
		damage = 147,
		base = 35520
	}
	uv0.weapon_property_53[35530] = {
		id = 35530,
		reload_max = 2400,
		damage = 157,
		base = 35520
	}
	uv0.weapon_property_53[35540] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 35540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[35541] = {
		id = 35541,
		reload_max = 2920,
		damage = 80,
		base = 35540
	}
	uv0.weapon_property_53[35542] = {
		id = 35542,
		reload_max = 2840,
		damage = 90,
		base = 35540
	}
	uv0.weapon_property_53[35543] = {
		id = 35543,
		reload_max = 2760,
		damage = 100,
		base = 35540
	}
	uv0.weapon_property_53[35544] = {
		id = 35544,
		reload_max = 2680,
		damage = 110,
		base = 35540
	}
	uv0.weapon_property_53[35545] = {
		id = 35545,
		reload_max = 2600,
		damage = 120,
		base = 35540
	}
	uv0.weapon_property_53[35546] = {
		id = 35546,
		reload_max = 2520,
		damage = 130,
		base = 35540
	}
	uv0.weapon_property_53[35547] = {
		id = 35547,
		reload_max = 2440,
		damage = 141,
		base = 35540
	}
	uv0.weapon_property_53[35548] = {
		id = 35548,
		reload_max = 2360,
		damage = 152,
		base = 35540
	}
	uv0.weapon_property_53[35549] = {
		id = 35549,
		reload_max = 2280,
		damage = 163,
		base = 35540
	}
	uv0.weapon_property_53[35550] = {
		id = 35550,
		reload_max = 2200,
		damage = 174,
		base = 35540
	}
	uv0.weapon_property_53[35551] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35551,
		corrected = 104
	}
	uv0.weapon_property_53[35552] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35552,
		corrected = 110
	}
	uv0.weapon_property_53[35553] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35553,
		corrected = 118
	}
	uv0.weapon_property_53[35560] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用96式纯氧鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 35560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3042,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1835
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[35561] = {
		id = 35561,
		reload_max = 2962,
		damage = 86,
		base = 35560
	}
	uv0.weapon_property_53[35562] = {
		id = 35562,
		reload_max = 2882,
		damage = 96,
		base = 35560
	}
	uv0.weapon_property_53[35563] = {
		id = 35563,
		reload_max = 2802,
		damage = 106,
		base = 35560
	}
	uv0.weapon_property_53[35564] = {
		id = 35564,
		reload_max = 2722,
		damage = 116,
		base = 35560
	}
	uv0.weapon_property_53[35565] = {
		id = 35565,
		reload_max = 2642,
		damage = 126,
		base = 35560
	}
	uv0.weapon_property_53[35566] = {
		id = 35566,
		reload_max = 2562,
		damage = 136,
		base = 35560
	}
	uv0.weapon_property_53[35567] = {
		id = 35567,
		reload_max = 2482,
		damage = 147,
		base = 35560
	}
	uv0.weapon_property_53[35568] = {
		id = 35568,
		reload_max = 2402,
		damage = 158,
		base = 35560
	}
	uv0.weapon_property_53[35569] = {
		id = 35569,
		reload_max = 2322,
		damage = 169,
		base = 35560
	}
	uv0.weapon_property_53[35570] = {
		id = 35570,
		reload_max = 2242,
		damage = 180,
		base = 35560
	}
	uv0.weapon_property_53[35571] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35571,
		corrected = 104
	}
	uv0.weapon_property_53[35572] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35572,
		corrected = 110
	}
	uv0.weapon_property_53[35573] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35573,
		corrected = 118
	}
	uv0.weapon_property_53[36100] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 36100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 100,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36101] = {
		id = 36101,
		reload_max = 97,
		damage = 9,
		base = 36100
	}
	uv0.weapon_property_53[36102] = {
		id = 36102,
		reload_max = 96,
		damage = 10,
		base = 36100
	}
	uv0.weapon_property_53[36103] = {
		id = 36103,
		reload_max = 94,
		damage = 12,
		base = 36100
	}
	uv0.weapon_property_53[36120] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 36120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 95,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36121] = {
		id = 36121,
		reload_max = 93,
		damage = 10,
		base = 36120
	}
	uv0.weapon_property_53[36122] = {
		id = 36122,
		reload_max = 92,
		damage = 12,
		base = 36120
	}
	uv0.weapon_property_53[36123] = {
		id = 36123,
		reload_max = 89,
		damage = 14,
		base = 36120
	}
	uv0.weapon_property_53[36140] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 36140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 91,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36141] = {
		id = 36141,
		reload_max = 89,
		damage = 12,
		base = 36140
	}
	uv0.weapon_property_53[36142] = {
		id = 36142,
		reload_max = 88,
		damage = 13,
		base = 36140
	}
	uv0.weapon_property_53[36143] = {
		id = 36143,
		reload_max = 84,
		damage = 15,
		base = 36140
	}
	uv0.weapon_property_53[36144] = {
		id = 36144,
		reload_max = 82,
		damage = 17,
		base = 36140
	}
	uv0.weapon_property_53[36145] = {
		id = 36145,
		reload_max = 81,
		damage = 19,
		base = 36140
	}
	uv0.weapon_property_53[36146] = {
		id = 36146,
		reload_max = 80,
		damage = 21,
		base = 36140
	}
	uv0.weapon_property_53[36147] = {
		reload_max = 80,
		damage = 21,
		base = 36140,
		id = 36147,
		corrected = 104
	}
	uv0.weapon_property_53[36200] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射CannonT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 36200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 127,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36201] = {
		id = 36201,
		reload_max = 123,
		damage = 15,
		base = 36200
	}
	uv0.weapon_property_53[36202] = {
		id = 36202,
		reload_max = 121,
		damage = 17,
		base = 36200
	}
	uv0.weapon_property_53[36203] = {
		id = 36203,
		reload_max = 118,
		damage = 19,
		base = 36200
	}
	uv0.weapon_property_53[36220] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射CannonT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 36220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 121,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36221] = {
		id = 36221,
		reload_max = 117,
		damage = 16,
		base = 36220
	}
	uv0.weapon_property_53[36222] = {
		id = 36222,
		reload_max = 115,
		damage = 18,
		base = 36220
	}
	uv0.weapon_property_53[36223] = {
		id = 36223,
		reload_max = 113,
		damage = 20,
		base = 36220
	}
	uv0.weapon_property_53[36224] = {
		id = 36224,
		reload_max = 110,
		damage = 22,
		base = 36220
	}
	uv0.weapon_property_53[36225] = {
		id = 36225,
		reload_max = 108,
		damage = 25,
		base = 36220
	}
	uv0.weapon_property_53[36226] = {
		id = 36226,
		reload_max = 106,
		damage = 28,
		base = 36220
	}
	uv0.weapon_property_53[36240] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射CannonT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 115,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36241] = {
		id = 36241,
		reload_max = 111,
		damage = 18,
		base = 36240
	}
	uv0.weapon_property_53[36242] = {
		id = 36242,
		reload_max = 110,
		damage = 20,
		base = 36240
	}
	uv0.weapon_property_53[36243] = {
		id = 36243,
		reload_max = 108,
		damage = 22,
		base = 36240
	}
	uv0.weapon_property_53[36244] = {
		id = 36244,
		reload_max = 105,
		damage = 24,
		base = 36240
	}
end()
