pg = pg or {}
pg.weapon_property_341 = {}

function ()
	uv0.weapon_property_341[785001] = {
		aim_type = 0,
		range = 120,
		damage = 40,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第一波 开幕弹 红色子弹",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		queue = 1,
		id = 785001,
		bullet_ID = {
			830089,
			830089,
			830089,
			830089
		},
		barrage_ID = {
			840159,
			840160,
			840161,
			840162
		}
	}
	uv0.weapon_property_341[785002] = {
		aim_type = 0,
		range = 120,
		damage = 40,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第一波 开幕弹 黄色子弹",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		queue = 2,
		id = 785002,
		bullet_ID = {
			830090,
			830090,
			830090,
			830090
		},
		barrage_ID = {
			840163,
			840164,
			840165,
			840166
		}
	}
	uv0.weapon_property_341[785003] = {
		aim_type = 0,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第二波 古代罗马史 固定弹",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		queue = 1,
		id = 785003,
		bullet_ID = {
			830091,
			830092
		},
		barrage_ID = {
			840176,
			840177
		}
	}
	uv0.weapon_property_341[785004] = {
		aim_type = 1,
		range = 120,
		damage = 40,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第二波 古代罗马史 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		queue = 2,
		id = 785004,
		bullet_ID = {
			830094,
			830095,
			830096,
			830097,
			830098
		},
		barrage_ID = {
			840178,
			840179,
			840180,
			840181,
			840182
		}
	}
	uv0.weapon_property_341[785005] = {
		aim_type = 0,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第三波 未来罗马史 固定弹",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		queue = 1,
		id = 785005,
		bullet_ID = {
			830105,
			830106,
			830107,
			830108
		},
		barrage_ID = {
			840198,
			840199,
			840198,
			840199
		}
	}
	uv0.weapon_property_341[785006] = {
		aim_type = 1,
		range = 120,
		damage = 40,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第三波 未来罗马史 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		queue = 2,
		id = 785006,
		bullet_ID = {
			830110,
			830111,
			830112,
			830113,
			830114
		},
		barrage_ID = {
			840178,
			840179,
			840180,
			840181,
			840182
		}
	}
	uv0.weapon_property_341[785007] = {
		aim_type = 0,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第四波 雄鹰天翔",
		fire_fx = "",
		suppress = 0,
		reload_max = 600,
		queue = 1,
		id = 785007,
		bullet_ID = {
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830121,
			830122,
			830126
		},
		barrage_ID = {
			840200,
			840201,
			840202,
			840203,
			840204,
			840205,
			840206,
			840207,
			840208,
			840209,
			840210,
			840211,
			840212,
			840213,
			840214,
			840215,
			840216,
			840217,
			840218,
			840219,
			840220,
			840221,
			840221
		}
	}
	uv0.weapon_property_341[785008] = {
		aim_type = 1,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第四波 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 510,
		queue = 2,
		id = 785008,
		bullet_ID = {
			830131,
			830132,
			830133,
			830134,
			830135,
			830136,
			830137,
			830138
		},
		barrage_ID = {
			840228,
			840229,
			840230,
			840231,
			840232,
			840233,
			840234,
			840235
		}
	}
	uv0.weapon_property_341[785009] = {
		aim_type = 0,
		range = 120,
		damage = 25,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第五波 谢幕弹",
		suppress = 0,
		reload_max = 6000,
		queue = 1,
		id = 785009,
		bullet_ID = {
			830139,
			830139,
			830139,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140
		},
		barrage_ID = {
			700522,
			700523,
			700524,
			700525,
			700526,
			700527,
			700528,
			700529,
			700530,
			700531,
			700532,
			700533,
			700534,
			700535,
			700536
		}
	}
	uv0.weapon_property_341[785010] = {
		aim_type = 0,
		range = 120,
		damage = 25,
		base = 1000,
		name = "【2021意大利活动EX】BOSS 测试者 第五波 谢幕弹",
		suppress = 0,
		reload_max = 6000,
		queue = 2,
		id = 785010,
		bullet_ID = {
			830139,
			830139,
			830139,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140,
			830140
		},
		barrage_ID = {
			700537,
			700538,
			700539,
			700540,
			700541,
			700542,
			700543,
			700544,
			700545,
			700546,
			700547,
			700548,
			700549,
			700550,
			700551
		}
	}
	uv0.weapon_property_341[790001] = {
		aim_type = 1,
		name = "【2021美系活动A1】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 790001,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_341[790002] = {
		aim_type = 1,
		name = "【2021美系活动A1】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 790002,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_341[790003] = {
		initial_over_heat = 0,
		name = "【2021美系活动A1】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 790003,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_341[790004] = {
		initial_over_heat = 0,
		name = "【2021美系活动A1】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 790004,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
	uv0.weapon_property_341[790005] = {
		initial_over_heat = 1,
		name = "【2021美系活动A1】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 14,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 790005,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_341[790006] = {
		initial_over_heat = 1,
		name = "【2021美系活动A1】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 8,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 790006,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_341[790101] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		initial_over_heat = 1,
		queue = 5,
		id = 790101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_341[790102] = {
		aim_type = 0,
		range = 120,
		damage = 18,
		base = 1002,
		name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用战斗机（自机狙）",
		action_index = "",
		reload_max = 2400,
		fire_sfx = "battle/air-atk",
		queue = 4,
		id = 790102,
		barrage_ID = {
			850107
		}
	}
	uv0.weapon_property_341[790103] = {
		name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用轰炸机（高爆）",
		range = 120,
		damage = 32,
		base = 1002,
		action_index = "",
		reload_max = 2400,
		queue = 4,
		id = 790103,
		barrage_ID = {
			850108
		}
	}
	uv0.weapon_property_341[790104] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用战斗机弹幕（自机狙）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 790104,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 100,
		queue = 3,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			840108
		},
		barrage_ID = {
			120303
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_341[790105] = {
		action_index = "",
		range = 10,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用轰炸机弹幕（高爆）",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 790105,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			840109
		},
		barrage_ID = {
			130992
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_341[790106] = {
		aim_type = 0,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动A2】BOSS 苍龙 逆时针旋转弹幕",
		suppress = 1,
		reload_max = 1200,
		queue = 2,
		id = 790106,
		bullet_ID = {
			840104,
			840105
		},
		barrage_ID = {
			850103,
			850104
		}
	}
	uv0.weapon_property_341[790107] = {
		aim_type = 0,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动A2】BOSS 飞龙 顺时针旋转弹幕",
		suppress = 1,
		reload_max = 1200,
		queue = 2,
		id = 790107,
		bullet_ID = {
			840106,
			840107
		},
		barrage_ID = {
			850105,
			850106
		}
	}
	uv0.weapon_property_341[790108] = {
		aim_type = 1,
		range = 120,
		damage = 12,
		base = 1000,
		name = "【2021美系活动A2】BOSS 苍龙 交错扩散弹",
		suppress = 1,
		initial_over_heat = 0,
		reload_max = 1600,
		queue = 2,
		id = 790108,
		bullet_ID = {
			840112,
			840113
		},
		barrage_ID = {
			850111,
			850112
		}
	}
	uv0.weapon_property_341[790109] = {
		aim_type = 1,
		range = 120,
		damage = 12,
		base = 1000,
		name = "【2021美系活动A2】BOSS 飞龙 随机扩散弹",
		suppress = 1,
		initial_over_heat = 0,
		reload_max = 1600,
		queue = 2,
		id = 790109,
		bullet_ID = {
			840114,
			840115,
			840116
		},
		barrage_ID = {
			850113,
			850114,
			850115
		}
	}
	uv0.weapon_property_341[790110] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动A2】BOSS 苍龙 主炮散射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 790110,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			850109
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_341[790111] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021美系活动A2】BOSS 飞龙 主炮乱射",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 790111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			850110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_341[790201] = {
		aim_type = 1,
		range = 38,
		damage = 12,
		base = 1000,
		name = "【2021美系活动A3】BOSS 赤城&加贺 通用近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		initial_over_heat = 1,
		queue = 5,
		id = 790201,
		bullet_ID = {
			999
		},
		barrage_ID = {
			12
		}
	}
	uv0.weapon_property_341[790202] = {
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		fire_sfx = "battle/cannon-main",
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		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
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		range = 120,
		damage = 10,
		base = 1000,
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		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
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		bullet_ID = {
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		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
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		id = 791205,
		bullet_ID = {
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		barrage_ID = {
			850030
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	uv0.weapon_property_341[791206] = {
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		fire_fx = "CAFire",
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机",
		aim_type = 1,
		fire_fx_loop_type = 0,
		recover_time = 0.5,
		action_index = "attack",
		reload_max = 300,
		attack_attribute = 4,
		queue = 1,
		range = 120,
		damage = 36,
		base = 1002,
		suppress = 1,
		fire_sfx = "battle/air-atk",
		id = 791206,
		bullet_ID = {},
		barrage_ID = {
			29643079
		}
	}
	uv0.weapon_property_341[791207] = {
		initial_over_heat = 0,
		fire_fx = "fangkongpaohuoshe2",
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机 飞机机枪武器",
		aim_type = 1,
		fire_fx_loop_type = 0,
		recover_time = 0,
		action_index = "",
		reload_max = 1650,
		attack_attribute = 4,
		queue = 1,
		range = 85,
		damage = 16,
		base = 1000,
		suppress = 1,
		fire_sfx = "battle/air-atk",
		id = 791207,
		bullet_ID = {
			840040,
			840041
		},
		barrage_ID = {
			29643013,
			850034
		}
	}
	uv0.weapon_property_341[791208] = {
		aim_type = 1,
		range = 30,
		damage = 36,
		base = 1001,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机 飞机鱼雷武器",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 900,
		action_index = "",
		fire_sfx = "",
		queue = 2,
		id = 791208,
		attack_attribute = 4,
		bullet_ID = {
			29643008,
			29643009
		},
		barrage_ID = {
			29643014,
			29643014
		}
	}
	uv0.weapon_property_341[791209] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 海面燃烧",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "",
		queue = 4,
		id = 791209,
		bullet_ID = {
			840075,
			840076
		},
		barrage_ID = {
			850079,
			850080
		}
	}
	uv0.weapon_property_341[791210] = {
		aim_type = 1,
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 大范围自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 791210,
		bullet_ID = {
			840042,
			840042,
			840042,
			840042,
			840042,
			840042
		},
		barrage_ID = {
			850035,
			850036,
			850037,
			850038,
			850039,
			850040
		}
	}
end()
