pg = pg or {}
pg.equip_data_statistics_35 = {
	[1549] = {
		id = 1549,
		value_2 = 14,
		value_1 = "32",
		base = 1540
	},
	[1550] = {
		id = 1550,
		value_2 = 15,
		value_1 = "35",
		base = 1540
	},
	[1551] = {
		id = 1551,
		anti_siren = 100,
		base = 1540,
		value_2 = 16,
		value_1 = "38"
	},
	[1552] = {
		id = 1552,
		anti_siren = 200,
		base = 1540,
		value_2 = 17,
		value_1 = "41"
	},
	[1553] = {
		id = 1553,
		anti_siren = 300,
		base = 1540,
		value_2 = 18,
		value_1 = "44"
	},
	[1600] = {
		name = "Rammer",
		tech = 1,
		type = 10,
		speciality = "N/A",
		attribute_1 = "reload",
		value_2 = 0,
		icon = "1600",
		value_1 = "2",
		descrip = "An electronic rammer which increases loading and shelling.",
		rarity = 1,
		nationality = 0,
		ammo = 10,
		value_3 = 0,
		id = 1600,
		torpedo_ammo = 0,
		property_rate = {},
		ammo_icon = {},
		ammo_info = {},
		equip_info = {
			6
		},
		weapon_id = {},
		skill_id = {},
		part_main = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		part_sub = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		equip_parameters = {},
		label = {
			"DEV"
		}
	},
	[1601] = {
		id = 1601,
		attribute_2 = "cannon",
		value_2 = 1,
		base = 1600
	},
	[1602] = {
		value_2 = 1,
		base = 1600,
		id = 1602,
		value_1 = "3",
		attribute_2 = "cannon"
	},
	[1603] = {
		value_2 = 2,
		base = 1600,
		id = 1603,
		value_1 = "3",
		attribute_2 = "cannon"
	},
	[1620] = {
		name = "Rammer",
		tech = 2,
		type = 10,
		speciality = "N/A",
		id = 1620,
		value_2 = 1,
		icon = "1600",
		value_1 = "5",
		attribute_2 = "cannon",
		rarity = 2,
		descrip = "An electronic rammer which increases loading and shelling.",
		nationality = 0,
		ammo = 10,
		value_3 = 0,
		attribute_1 = "reload",
		torpedo_ammo = 0,
		property_rate = {},
		ammo_icon = {},
		ammo_info = {},
		equip_info = {
			6
		},
		weapon_id = {},
		skill_id = {},
		part_main = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		part_sub = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		equip_parameters = {},
		label = {
			"DEV"
		}
	},
	[1621] = {
		id = 1621,
		value_2 = 2,
		base = 1620
	},
	[1622] = {
		id = 1622,
		value_2 = 2,
		value_1 = "6",
		base = 1620
	},
	[1623] = {
		id = 1623,
		value_2 = 3,
		value_1 = "7",
		base = 1620
	},
	[1640] = {
		name = "Rammer",
		tech = 3,
		type = 10,
		speciality = "N/A",
		id = 1640,
		value_2 = 3,
		icon = "1600",
		value_1 = "9",
		attribute_2 = "cannon",
		rarity = 3,
		descrip = "An electronic rammer which increases loading and shelling.",
		nationality = 0,
		ammo = 10,
		value_3 = 0,
		attribute_1 = "reload",
		torpedo_ammo = 0,
		property_rate = {},
		ammo_icon = {},
		ammo_info = {},
		equip_info = {
			6
		},
		weapon_id = {},
		skill_id = {},
		part_main = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		part_sub = {
			1,
			2,
			3,
			4,
			5,
			8,
			10,
			11,
			12,
			13,
			17,
			18,
			19
		},
		equip_parameters = {},
		label = {
			"DEV"
		}
	},
	[1641] = {
		id = 1641,
		value_1 = "10",
		base = 1640
	},
	[1642] = {
		id = 1642,
		value_1 = "11",
		base = 1640
	},
	[1643] = {
		id = 1643,
		value_2 = 4,
		value_1 = "12",
		base = 1640
	}
}
