pg = pg or {}
pg.weapon_property_32 = {}

function ()
	uv0.weapon_property_32[24224] = {
		id = 24224,
		reload_max = 4371,
		damage = 88,
		base = 24220
	}
	uv0.weapon_property_32[24225] = {
		id = 24225,
		reload_max = 4277,
		damage = 97,
		base = 24220
	}
	uv0.weapon_property_32[24226] = {
		id = 24226,
		reload_max = 4181,
		damage = 106,
		base = 24220
	}
	uv0.weapon_property_32[24227] = {
		id = 24227,
		reload_max = 4087,
		damage = 114,
		base = 24220
	}
	uv0.weapon_property_32[24228] = {
		id = 24228,
		reload_max = 3991,
		damage = 123,
		base = 24220
	}
	uv0.weapon_property_32[24229] = {
		id = 24229,
		reload_max = 3896,
		damage = 132,
		base = 24220
	}
	uv0.weapon_property_32[24230] = {
		id = 24230,
		reload_max = 3802,
		damage = 141,
		base = 24220
	}
	uv0.weapon_property_32[24240] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 105,
		min_range = 50,
		id = 24240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4514,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_32[24241] = {
		id = 24241,
		reload_max = 4424,
		damage = 68,
		base = 24240
	}
	uv0.weapon_property_32[24242] = {
		id = 24242,
		reload_max = 4333,
		damage = 76,
		base = 24240
	}
	uv0.weapon_property_32[24243] = {
		id = 24243,
		reload_max = 4243,
		damage = 86,
		base = 24240
	}
	uv0.weapon_property_32[24244] = {
		id = 24244,
		reload_max = 4154,
		damage = 96,
		base = 24240
	}
	uv0.weapon_property_32[24245] = {
		id = 24245,
		reload_max = 4062,
		damage = 106,
		base = 24240
	}
	uv0.weapon_property_32[24246] = {
		id = 24246,
		reload_max = 3972,
		damage = 116,
		base = 24240
	}
	uv0.weapon_property_32[24247] = {
		id = 24247,
		reload_max = 3883,
		damage = 124,
		base = 24240
	}
	uv0.weapon_property_32[24248] = {
		id = 24248,
		reload_max = 3791,
		damage = 134,
		base = 24240
	}
	uv0.weapon_property_32[24249] = {
		id = 24249,
		reload_max = 3702,
		damage = 144,
		base = 24240
	}
	uv0.weapon_property_32[24250] = {
		id = 24250,
		reload_max = 3611,
		damage = 154,
		base = 24240
	}
	uv0.weapon_property_32[24251] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24251,
		corrected = 109
	}
	uv0.weapon_property_32[24252] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24252,
		corrected = 116
	}
	uv0.weapon_property_32[24253] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24253,
		corrected = 124
	}
	uv0.weapon_property_32[24300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 24300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3950,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_32[24301] = {
		id = 24301,
		reload_max = 3875,
		damage = 53,
		base = 24300
	}
	uv0.weapon_property_32[24302] = {
		id = 24302,
		reload_max = 3800,
		damage = 60,
		base = 24300
	}
	uv0.weapon_property_32[24303] = {
		id = 24303,
		reload_max = 3725,
		damage = 67,
		base = 24300
	}
	uv0.weapon_property_32[24304] = {
		id = 24304,
		reload_max = 3650,
		damage = 74,
		base = 24300
	}
	uv0.weapon_property_32[24305] = {
		id = 24305,
		reload_max = 3575,
		damage = 81,
		base = 24300
	}
	uv0.weapon_property_32[24306] = {
		id = 24306,
		reload_max = 3500,
		damage = 88,
		base = 24300
	}
	uv0.weapon_property_32[24320] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 51,
		corrected = 110,
		min_range = 50,
		id = 24320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_32[24321] = {
		id = 24321,
		reload_max = 3580,
		damage = 58,
		base = 24320
	}
	uv0.weapon_property_32[24322] = {
		id = 24322,
		reload_max = 3510,
		damage = 65,
		base = 24320
	}
	uv0.weapon_property_32[24323] = {
		id = 24323,
		reload_max = 3440,
		damage = 72,
		base = 24320
	}
	uv0.weapon_property_32[24324] = {
		id = 24324,
		reload_max = 3370,
		damage = 80,
		base = 24320
	}
	uv0.weapon_property_32[24325] = {
		id = 24325,
		reload_max = 3300,
		damage = 88,
		base = 24320
	}
	uv0.weapon_property_32[24326] = {
		id = 24326,
		reload_max = 3230,
		damage = 96,
		base = 24320
	}
	uv0.weapon_property_32[24327] = {
		id = 24327,
		reload_max = 3160,
		damage = 104,
		base = 24320
	}
	uv0.weapon_property_32[24328] = {
		id = 24328,
		reload_max = 3090,
		damage = 112,
		base = 24320
	}
	uv0.weapon_property_32[24329] = {
		id = 24329,
		reload_max = 3020,
		damage = 120,
		base = 24320
	}
	uv0.weapon_property_32[24330] = {
		id = 24330,
		reload_max = 2950,
		damage = 128,
		base = 24320
	}
	uv0.weapon_property_32[24340] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 110,
		min_range = 50,
		id = 24340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_32[24341] = {
		id = 24341,
		reload_max = 3285,
		damage = 63,
		base = 24340
	}
	uv0.weapon_property_32[24342] = {
		id = 24342,
		reload_max = 3220,
		damage = 70,
		base = 24340
	}
	uv0.weapon_property_32[24343] = {
		id = 24343,
		reload_max = 3155,
		damage = 77,
		base = 24340
	}
	uv0.weapon_property_32[24344] = {
		id = 24344,
		reload_max = 3090,
		damage = 85,
		base = 24340
	}
	uv0.weapon_property_32[24345] = {
		id = 24345,
		reload_max = 3025,
		damage = 93,
		base = 24340
	}
	uv0.weapon_property_32[24346] = {
		id = 24346,
		reload_max = 2960,
		damage = 101,
		base = 24340
	}
	uv0.weapon_property_32[24347] = {
		id = 24347,
		reload_max = 2895,
		damage = 109,
		base = 24340
	}
	uv0.weapon_property_32[24348] = {
		id = 24348,
		reload_max = 2830,
		damage = 117,
		base = 24340
	}
	uv0.weapon_property_32[24349] = {
		id = 24349,
		reload_max = 2765,
		damage = 125,
		base = 24340
	}
	uv0.weapon_property_32[24350] = {
		id = 24350,
		reload_max = 2700,
		damage = 133,
		base = 24340
	}
	uv0.weapon_property_32[24351] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24351,
		corrected = 114
	}
	uv0.weapon_property_32[24352] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24352,
		corrected = 121
	}
	uv0.weapon_property_32[24353] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24353,
		corrected = 130
	}
	uv0.weapon_property_32[25000] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3963,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1419
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25001] = {
		id = 25001,
		reload_max = 3888,
		damage = 73,
		base = 25000
	}
	uv0.weapon_property_32[25002] = {
		id = 25002,
		reload_max = 3813,
		damage = 84,
		base = 25000
	}
	uv0.weapon_property_32[25003] = {
		id = 25003,
		reload_max = 3738,
		damage = 95,
		base = 25000
	}
	uv0.weapon_property_32[25004] = {
		id = 25004,
		reload_max = 3664,
		damage = 106,
		base = 25000
	}
	uv0.weapon_property_32[25005] = {
		id = 25005,
		reload_max = 3589,
		damage = 117,
		base = 25000
	}
	uv0.weapon_property_32[25006] = {
		id = 25006,
		reload_max = 3515,
		damage = 128,
		base = 25000
	}
	uv0.weapon_property_32[25007] = {
		reload_max = 3515,
		damage = 128,
		base = 25000,
		id = 25007,
		corrected = 104
	}
	uv0.weapon_property_32[25020] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4583,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1420
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25021] = {
		id = 25021,
		reload_max = 4496,
		damage = 73,
		base = 25020
	}
	uv0.weapon_property_32[25022] = {
		id = 25022,
		reload_max = 4409,
		damage = 84,
		base = 25020
	}
end()
