return {
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.01
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.012
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.014
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.016
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.018
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.02
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.022
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.024
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.027
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleSkillHeal",
				target_choise = {
					"TargetPlayerVanguardFleet",
					"TargetHelpLeastHPRatio"
				},
				arg_list = {
					maxHPRatio = 0.03
				}
			}
		}
	},
	uiEffect = "",
	name = "",
	cd = 0,
	picture = "0",
	desc = "耐久回复",
	painting = 1,
	id = 14764,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			type = "BattleSkillHeal",
			target_choise = {
				"TargetPlayerVanguardFleet",
				"TargetHelpLeastHPRatio"
			},
			arg_list = {
				maxHPRatio = 0.01
			}
		}
	}
}
