return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64621
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64622
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64623
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64624
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64625
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64626
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64627
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64628
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64629
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillProjectShelter",
				target_choise = "TargetNil",
				arg_list = {
					count = 10,
					effect = "shield03",
					duration = 5,
					box = {
						4,
						10,
						15
					},
					offset = {
						10,
						0,
						-7.5
					}
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 64630
				}
			}
		}
	},
	uiEffect = "",
	name = "",
	cd = 0,
	picture = "0",
	desc = "",
	painting = 0,
	id = 14721,
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillProjectShelter",
			target_choise = "TargetNil",
			arg_list = {
				count = 10,
				effect = "shield03",
				duration = 5,
				box = {
					4,
					10,
					15
				},
				offset = {
					10,
					0,
					7.5
				}
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillProjectShelter",
			target_choise = "TargetNil",
			arg_list = {
				count = 10,
				effect = "shield03",
				duration = 5,
				box = {
					4,
					10,
					15
				},
				offset = {
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					0,
					-7.5
				}
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetNil",
			arg_list = {
				weapon_id = 64621
			}
		}
	}
}
