pg = pg or {}
pg.gametip = {
	ad_0 = {
		tip = ""
	},
	ad_1 = {
		tip = "<material=underline c=#A9F548 event=clickPlayer args=1><color=#A9F548>$1</color></material>建造獲得<icon name=shiptype2 w=0.8 h=0.8/><material=underline c =#shipcolor2 event=clickShip args=2><color=#shipcolor2>$2</color></material>"
	},
	ad_2 = {
		tip = "<material=underline c=#A9F548 event=clickPlayer args=1><color=#A9F548>$1</color></material>出擊獲得<icon name=shiptype2 w=0.8 h=0.8/><material=underline c =#shipcolor2 event=clickShip args=2><color=#shipcolor2>$2</color></material>"
	},
	ad_3 = {
		tip = "<material=underline c=#A9F548 event=clickPlayer args=1><color=#A9F548>$1</color></material>獲得角色<icon name=shiptype2 w=0.8 h=0.8/><material=underline c =#shipcolor2 event=clickShip args=2><color=#shipcolor2>$2</color></material>"
	},
	word_back = {
		tip = "返回"
	},
	word_backyardMoney = {
		tip = "傢俱幣"
	},
	word_cancel = {
		tip = "取消"
	},
	word_cmdClose = {
		tip = "尚未開啟"
	},
	word_delete = {
		tip = "刪除"
	},
	word_dockyard = {
		tip = "船塢"
	},
	word_dockyardUpgrade = {
		tip = "艦船突破"
	},
	word_dockyardDestroy = {
		tip = "艦船退役"
	},
	word_shipInfoScene_equip = {
		tip = "艦船裝備"
	},
	word_shipInfoScene_reinfomation = {
		tip = "艦船突破"
	},
	word_shipInfoScene_infomation = {
		tip = "艦船詳情"
	},
	word_editFleet = {
		tip = "調整編隊"
	},
	word_exp = {
		tip = "EXP"
	},
	word_expAdd = {
		tip = "EXP+$1"
	},
	word_exp_chinese = {
		tip = "經驗"
	},
	word_exist = {
		tip = "退出"
	},
	word_equip = {
		tip = "裝備"
	},
	word_equipDestory = {
		tip = "拆解"
	},
	word_food = {
		tip = "食物"
	},
	word_get = {
		tip = "獲得"
	},
	word_got = {
		tip = "已獲得"
	},
	word_not_get = {
		tip = "未獲得"
	},
	word_next_level = {
		tip = "下一級"
	},
	word_intimacy = {
		tip = "親密度"
	},
	word_is = {
		tip = "是"
	},
	word_date = {
		tip = "天"
	},
	word_hour = {
		tip = "小時"
	},
	word_minute = {
		tip = "分"
	},
	word_second = {
		tip = "秒"
	},
	word_lv = {
		tip = "等級"
	},
	word_proficiency = {
		tip = "熟練度"
	},
	word_material = {
		tip = "材料"
	},
	word_notExist = {
		tip = "不存在"
	},
	word_ok = {
		tip = "確定"
	},
	word_preview = {
		tip = "預覽"
	},
	word_rarity = {
		tip = "稀有度"
	},
	word_speedUp = {
		tip = "加速"
	},
	word_succeed = {
		tip = "成功"
	},
	word_start = {
		tip = "開始"
	},
	word_kiss = {
		tip = "啾啾"
	},
	word_take = {
		tip = "領取"
	},
	word_takeOk = {
		tip = "領取成功"
	},
	word_many = {
		tip = "較多"
	},
	word_normal_2 = {
		tip = "一般"
	},
	word_simple = {
		tip = "稀有"
	},
	word_save = {
		tip = "保存"
	},
	word_levelup = {
		tip = "升級"
	},
	word_serverLoadVindicate = {
		tip = "<color=#656565FF>維護</color>"
	},
	word_serverLoadNormal = {
		tip = "<material=outline c=#252525FF x=1 y=-1><color=#A9F548FF>正常</color></material>"
	},
	word_serverLoadFull = {
		tip = "<color=#C41717FF>已滿</color>"
	},
	word_registerFull = {
		tip = "<color=#C41717FF>爆滿</color>"
	},
	word_synthesize = {
		tip = "綜合"
	},
	word_synthesize_power = {
		tip = "綜合性能"
	},
	word_achieved_item = {
		tip = "入手時間"
	},
	word_formation = {
		tip = "上陣"
	},
	word_teach = {
		tip = "授課"
	},
	word_study = {
		tip = "學習"
	},
	word_destroy = {
		tip = "退役"
	},
	word_upgrade = {
		tip = "突破"
	},
	word_train = {
		tip = "休息"
	},
	word_rest = {
		tip = "休息"
	},
	word_capacity = {
		tip = "庫存:"
	},
	word_operation = {
		tip = "參與行動"
	},
	word_intensify_phase = {
		tip = "強化階段"
	},
	word_systemClose = {
		tip = "指揮官，這個功能暫不開放喲！~"
	},
	word_attr_antisub = {
		tip = "反潛"
	},
	word_attr_cannon = {
		tip = "炮擊"
	},
	word_attr_torpedo = {
		tip = "雷擊"
	},
	word_attr_antiaircraft = {
		tip = "防空"
	},
	word_attr_air = {
		tip = "航空"
	},
	word_attr_durability = {
		tip = "耐久"
	},
	word_attr_armor = {
		tip = "裝甲"
	},
	word_attr_reload = {
		tip = "裝填"
	},
	word_attr_speed = {
		tip = "航速"
	},
	word_attr_luck = {
		tip = "消耗"
	},
	word_attr_range = {
		tip = "射程"
	},
	word_attr_range_view = {
		tip = "射程"
	},
	word_attr_hit = {
		tip = "命中"
	},
	word_attr_dodge = {
		tip = "機動"
	},
	word_attr_luck1 = {
		tip = "幸運"
	},
	word_attr_damage = {
		tip = "傷害"
	},
	word_attr_healthy = {
		tip = "治療"
	},
	word_attr_cd = {
		tip = "射速"
	},
	word_attr_speciality = {
		tip = "特性"
	},
	word_attr_level = {
		tip = "等級上限"
	},
	word_shipState_fight = {
		tip = "該角色正在作戰中！"
	},
	word_shipState_rest = {
		tip = "該角色正在後宅中喲~"
	},
	word_shipState_study = {
		tip = "該角色正在認真上課喲~"
	},
	word_shipState_tactics = {
		tip = "該角色正在認真上課喲~"
	},
	word_shipState_collect = {
		tip = "該角色在很遠的地方進行委託任務喲~"
	},
	word_shipState_event = {
		tip = "該角色在執行特殊任務喲~"
	},
	word_shipState_activity = {
		tip = "该角色在特殊作战编队中哦~"
	},
	word_shipState_sham = {
		tip = "該角色正在「模擬戰」作戰哦~"
	},
	word_shipType_quZhu = {
		tip = "驅逐"
	},
	word_shipType_qinXun = {
		tip = "輕巡"
	},
	word_shipType_zhongXun = {
		tip = "重巡"
	},
	word_shipType_zhanLie = {
		tip = "戰列"
	},
	word_shipType_hangMu = {
		tip = "航母"
	},
	word_shipType_weiXiu = {
		tip = "維修"
	},
	word_shipType_other = {
		tip = "其他"
	},
	word_shipType_all = {
		tip = "全艦種"
	},
	word_gem = {
		tip = "鑽石"
	},
	word_freeGem = {
		tip = "鑽石"
	},
	word_gem_icon = {
		tip = "<icon name=diamond w=0.7 h=0.7/>"
	},
	word_freeGem_icon = {
		tip = "<icon name=diamond w=0.7 h=0.7/>"
	},
	word_exploit = {
		tip = "功勳"
	},
	word_rankScore = {
		tip = "積分"
	},
	word_battery = {
		tip = "nico硬幣"
	},
	word_oil = {
		tip = "石油"
	},
	word_gold = {
		tip = "物資"
	},
	word_oilField = {
		tip = "油田"
	},
	word_goldField = {
		tip = "物資港"
	},
	word_ema = {
		tip = "繪馬"
	},
	word_ema1 = {
		tip = "繪馬"
	},
	word_pt = {
		tip = "pt"
	},
	word_omamori = {
		tip = "櫻之御守"
	},
	word_yisegefuke_pt = {
		tip = "pt"
	},
	word_faxipt = {
		tip = "愛麗絲之徽"
	},
	word_count_2 = {
		tip = "<color=$1>$2個</color>"
	},
	word_clear = {
		tip = "清理"
	},
	word_buy = {
		tip = "購買"
	},
	word_happy = {
		tip = "<color=#4FFF00>開心</color>"
	},
	word_normal = {
		tip = "<color=#46F200>平常</color>"
	},
	word_tired = {
		tip = "<color=#FCD400>疲憊</color>"
	},
	word_angry = {
		tip = "<color=#E40006>生氣</color>"
	},
	word_secondseach = {
		tip = "/輪"
	},
	word_max_page = {
		tip = "最大頁"
	},
	word_least_page = {
		tip = "最小頁"
	},
	word_week = {
		tip = "週"
	},
	word_day = {
		tip = "日"
	},
	word_use = {
		tip = "使用"
	},
	word_use_batch = {
		tip = "使用$1個"
	},
	word_discount = {
		tip = "折"
	},
	word_threaten_exclude = {
		tip = "威脅排除"
	},
	word_threaten = {
		tip = "威脅"
	},
	word_comingSoon = {
		tip = "敬請期待"
	},
	word_lightArmor = {
		tip = "輕型裝甲"
	},
	word_mediumArmor = {
		tip = "中型裝甲"
	},
	word_heavyarmor = {
		tip = "重型裝甲"
	},
	word_level_upperLimit = {
		tip = "等級上限"
	},
	word_level_require = {
		tip = "等級需求"
	},
	word_materal_no_enough = {
		tip = "材料不足"
	},
	word_default = {
		tip = "預設"
	},
	word_count = {
		tip = "數量"
	},
	word_kind = {
		tip = "種類"
	},
	word_piece = {
		tip = "件"
	},
	word_main_fleet = {
		tip = "主力"
	},
	word_vanguard_fleet = {
		tip = "先鋒"
	},
	word_theme = {
		tip = "主題"
	},
	word_recommend = {
		tip = "推薦"
	},
	word_wallpaper = {
		tip = "壁紙"
	},
	word_furniture = {
		tip = "傢俱"
	},
	word_decorate = {
		tip = "裝飾"
	},
	word_special = {
		tip = "特殊"
	},
	word_expand = {
		tip = "擴建"
	},
	word_wall = {
		tip = "牆飾"
	},
	word_floorpaper = {
		tip = "地板"
	},
	word_collection = {
		tip = "收藏"
	},
	word_mat = {
		tip = "地毯"
	},
	word_comfort_level = {
		tip = "舒適度"
	},
	word_room = {
		tip = "ROOM$1"
	},
	word_equipment_all = {
		tip = "全部"
	},
	word_equipment_cannon = {
		tip = "艦炮"
	},
	word_equipment_torpedo = {
		tip = "魚雷"
	},
	word_equipment_aircraft = {
		tip = "艦載機"
	},
	word_equipment_antiaircraft = {
		tip = "防空炮"
	},
	word_equipment_equip = {
		tip = "設備"
	},
	word_equipment_type = {
		tip = "類型"
	},
	word_equipment_rarity = {
		tip = "稀有度"
	},
	word_equipment_intensify = {
		tip = "強化"
	},
	word_primary_weapons = {
		tip = "主武器"
	},
	word_main_cannons = {
		tip = "主炮"
	},
	word_shipboard_aircraft = {
		tip = "艦載機"
	},
	word_sub_cannons = {
		tip = "副炮"
	},
	word_sub_weapons = {
		tip = "副武器"
	},
	word_torpedo = {
		tip = "魚雷"
	},
	["word_ air_defense_artillery"] = {
		tip = "防空炮"
	},
	word_air_defense_artillery = {
		tip = "防空炮"
	},
	word_device = {
		tip = "設備"
	},
	word_cannon = {
		tip = "艦炮"
	},
	word_fighter = {
		tip = "戰鬥機"
	},
	word_bomber = {
		tip = "轟炸機"
	},
	word_attacker = {
		tip = "魚雷機"
	},
	word_seaplane = {
		tip = "水偵"
	},
	word_online = {
		tip = "在線"
	},
	word_apply = {
		tip = "申請"
	},
	word_star = {
		tip = "星級"
	},
	word_level = {
		tip = "等級"
	},
	word_mod_value = {
		tip = "強化值"
	},
	word_wait = {
		tip = "等"
	},
	word_consume = {
		tip = "消耗"
	},
	word_sell_out = {
		tip = "已售罄"
	},
	word_diamond_tip = {
		tip = [[
免費<icon name=diamond w=0.7 h=0.7/>：$1

收費<icon name=diamond w=0.7 h=0.7/>：$2

合計<icon name=diamond w=0.7 h =0.7/>：$3]]
	},
	word_contribution = {
		tip = "貢獻"
	},
	word_guild_res = {
		tip = "艦隊資源"
	},
	word_fit = {
		tip = "適用"
	},
	word_equipment_skin = {
		tip = "外觀"
	},
	word_activity = {
		tip = "活動"
	},
	word_urgency_event = {
		tip = "緊急事件"
	},
	word_shop = {
		tip = "商店"
	},
	word_facility = {
		tip = "設施"
	},
	word_cv_key_main = {
		tip = "主界面"
	},
	channel_name_1 = {
		tip = "全部"
	},
	channel_name_2 = {
		tip = "世界"
	},
	channel_name_3 = {
		tip = "公告"
	},
	channel_name_4 = {
		tip = "戰友"
	},
	channel_name_5 = {
		tip = "艦隊"
	},
	common_wait = {
		tip = "指揮官請稍等一會兒"
	},
	common_ship_type = {
		tip = "艦艇類型"
	},
	common_dont_remind_dur_login = {
		tip = "本次登入不再提示"
	},
	common_activity_end = {
		tip = "該活動<color=#A9F548>已經結束</color>"
	},
	common_activity_notStartOrEnd = {
		tip = "該活動<color=#A9F548>未開始</color>或<color=#A9F548>已經結束</color>"
	},
	common_activity_not_start = {
		tip = "該活動<color=#A9F548>暫未開放</color>"
	},
	common_error = {
		tip = "系統錯誤:"
	},
	common_no_gold = {
		tip = "<color=#A9F548>物資</color>不夠啦！"
	},
	common_no_oil = {
		tip = "<color=#A9F548>石油</color>不夠啦！"
	},
	common_no_rmb = {
		tip = "<color=#A9F548>鑽石</color>不夠啦！"
	},
	common_count_noenough = {
		tip = "次數不足"
	},
	common_no_dorm_gold = {
		tip = "<color=#A9F548>傢俱幣</color>不夠啦！"
	},
	common_no_resource = {
		tip = "資源不夠啦！"
	},
	common_no_item = {
		tip = "道具<color=#A9F548>[$1]</color>不足"
	},
	common_no_item_1 = {
		tip = "道具不足"
	},
	common_use_item_sos_max = {
		tip = "信號已滿"
	},
	common_use_item_sos_used = {
		tip = "信號次數+$1"
	},
	common_no_x = {
		tip = "<color=#A9F548>$1</color>不夠啦！"
	},
	common_limit_cmd = {
		tip = "指揮官，現在的條件不足以執行這個命令喲~TAT"
	},
	common_limit_type = {
		tip = "指揮官，所選擇的類型不能執行此命令喲~TAT"
	},
	common_limit_equip = {
		tip = "裝備類型錯誤"
	},
	common_buy_success = {
		tip = "購買成功！"
	},
	common_limit_level = {
		tip = "需要指揮官等級:<color=#A9F548>Lv.$1</color>"
	},
	common_shopId_noFound = {
		tip = "未找到商品id"
	},
	common_today_buy_limit = {
		tip = "今日購買次數上限"
	},
	common_not_enter_room = {
		tip = "未進入房間"
	},
	common_test_ship = {
		tip = "該船是實驗體"
	},
	common_entry_inhibited = {
		tip = "禁止登入"
	},
	common_refresh_count_insufficient = {
		tip = "重整次數不足"
	},
	common_get_player_info_erro = {
		tip = "獲取玩家訊息錯誤"
	},
	common_no_open = {
		tip = "尚未開放"
	},
	["common_already owned"] = {
		tip = "已擁有"
	},
	common_not_get_ship = {
		tip = "未獲得角色"
	},
	common_sale_out = {
		tip = "已售罄"
	},
	common_skin_out_of_stock = {
		tip = "未在換裝上架時間內，敬請期待"
	},
	common_go_home = {
		tip = "是否返回主界面"
	},
	dont_remind_today = {
		tip = "今日不再提示"
	},
	dont_remind_session = {
		tip = "本次登入不再提示"
	},
	battle_no_oil = {
		tip = "嗚……石油用完了~餓得沒辦法戰鬥了……"
	},
	battle_emptyBlock = {
		tip = "沒穿這種裝備，只能射出這樣的彈幕了，唔……"
	},
	battle_duel_main_rage = {
		tip = "雙方<color=#A9F548>先鋒全滅</color>，作戰加速。"
	},
	battle_main_emergent = {
		tip = "<color=#A9F548>$1</color>受到重創，請注意攔截敵軍"
	},
	battle_battleMediator_goOnFight = {
		tip = "繼續戰鬥"
	},
	battle_battleMediator_existFight = {
		tip = "退出戰鬥"
	},
	battle_battleMediator_clear_warning = {
		tip = "是否要退出挑戰模式？\n退出後將<color=#A9F548>重置挑戰</color>，\n積分結算統計至本關開始前"
	},
	battle_battleMediator_quest_exist = {
		tip = "現在退出將失去作戰中獲得的\n<color=#A9F548>資源、道具和角色。</color>您確定要退出嗎？"
	},
	battle_levelMediator_ok_takeResource = {
		tip = "資源領取成功"
	},
	battle_result_time_limit = {
		tip = "$1秒內全滅敵方艦隊"
	},
	battle_result_sink_limit = {
		tip = "被重創單位數少於$1"
	},
	battle_result_undefeated = {
		tip = "全員未被重創"
	},
	battle_result_victory = {
		tip = "取得戰鬥勝利"
	},
	battle_result_defeat_all_enemys = {
		tip = "擊敗所有的敵方角色"
	},
	battle_result_base_score = {
		tip = "通關基礎分："
	},
	battle_result_dead_score = {
		tip = "我方陣亡*$1："
	},
	battle_result_score = {
		tip = "摧毀運輸艦*$1："
	},
	battle_result_score_total = {
		tip = "總計："
	},
	battle_result_total_damage = {
		tip = "累計傷害："
	},
	battle_result_contribution = {
		tip = "獲得貢獻："
	},
	battle_result_total_score = {
		tip = "累計得分："
	},
	battle_result_max_combo = {
		tip = "最高COMBO："
	},
	battle_levelScene_0Oil = {
		tip = "石油產量為0"
	},
	battle_levelScene_0Gold = {
		tip = "物資產量為0"
	},
	battle_levelScene_noRaderCount = {
		tip = "掃描次數不足"
	},
	battle_levelScene_lock = {
		tip = "關卡尚未開放，請通關<color=#A9F548>前置關卡</color>"
	},
	battle_levelScene_lock_1 = {
		tip = "該階段活動副本尚未開放"
	},
	battle_preCombatLayer_changeFormationError = {
		tip = "試切換陣型出錯，請檢查陣型"
	},
	battle_preCombatLayer_changeFormationNumberError = {
		tip = "艦隊人數不足,需要<color=#A9F548>$1</color>人才能使用此陣型"
	},
	battle_preCombatLayer_ready = {
		tip = "艦隊準備萬全，隨時可以出擊"
	},
	battle_preCombatLayer_quest_leaveFleet = {
		tip = "是否要把<color=#A9F548>$1</color>移出編隊？"
	},
	battle_preCombatLayer_clear_confirm = {
		tip = "是否確定要清除已經選擇的編隊？"
	},
	battle_preCombatLayer_auto_confirm = {
		tip = "是否確定要清除已經選擇的編隊，使用推薦的配置？"
	},
	battle_preCombatLayer_save_confirm = {
		tip = "是否保存當前編隊？"
	},
	battle_preCombatLayer_save_march = {
		tip = "保存當前編隊並出擊？"
	},
	battle_preCombatLayer_save_success = {
		tip = "編隊保存成功"
	},
	battle_preCombatLayer_time_limit = {
		tip = "$1秒內結束戰鬥"
	},
	battle_preCombatLayer_sink_limit = {
		tip = "己方艦隊被重創數少於$1"
	},
	battle_preCombatLayer_undefeated = {
		tip = "己方艦隊全部存活"
	},
	battle_preCombatLayer_victory = {
		tip = "擊破敵方艦隊"
	},
	battle_preCombatLayer_time_hold = {
		tip = "堅持$1秒戰鬥結束"
	},
	battle_preCombatLayer_damage_before_end = {
		tip = "战斗结束前尽可能取得更高伤害"
	},
	battle_preCombatLayer_destory_transport_ship = {
		tip = "至少摧毀$1艘運輸艦"
	},
	battle_preCombatMediator_leastLimit = {
		tip = "無法取消，第一艦隊上必須要有艦船！"
	},
	battle_preCombatMediator_timeout = {
		tip = "作戰<color=#A9F548>時間用盡</color>，作戰失敗，點擊確定返回選關界面"
	},
	battle_preCombatMediator_activity_timeout = {
		tip = "活动时间<color=#92fc63>已结束</color>，点击确定返回选关界面 "
	},
	battle_resourceSiteLayer_collecTimeDefault = {
		tip = "採集時間: <color=#A9F548>--:--:--</color>"
	},
	battle_resourceSiteLayer_collecTime = {
		tip = "採集時間: <color=#A9F548>$1</color>"
	},
	battle_resourceSiteLayer_maxLv = {
		tip = "最高等級<color=#A9F548>LV$1</color>"
	},
	battle_resourceSiteLayer_avgLv = {
		tip = "平均等級<color=#A9F548>LV$1</color>"
	},
	battle_resourceSiteLayer_shipTypeCount = {
		tip = "$1X$2"
	},
	battle_resourceSiteLayer_no_maxLv = {
		tip = "最高等級未達到<color=#A9F548>LV$1</color>"
	},
	battle_resourceSiteLayer_no_avgLv = {
		tip = "平均等級未達到<color=#A9F548>LV$1</color>"
	},
	battle_resourceSiteLayer_no_shipTypeCount = {
		tip = "隊伍中缺少<color=#A9F548>$1X$2</color>"
	},
	battle_resourceSiteLayer_startError_collecting = {
		tip = "正在採集"
	},
	battle_resourceSiteLayer_startError_not5Ship = {
		tip = "角色不足<color=#A9F548> 5人</color>"
	},
	battle_resourceSiteLayer_startError_limit = {
		tip = "未滿足採集要求: <color=#A9F548>$1</color>"
	},
	battle_resourceSiteLayer_endError_notStar = {
		tip = "尚未開始採集"
	},
	battle_resourceSiteLayer_quest_end = {
		tip = "提前返航將會失去當前資源點，是否繼續?"
	},
	battle_resourceSiteMediator_noSite = {
		tip = "資源點不存在"
	},
	battle_resourceSiteMediator_shipState_fight = {
		tip = "該角色正在<color=#A9F548>作戰中</color>"
	},
	battle_resourceSiteMediator_shipState_rest = {
		tip = "該角色還在被窩中休息……"
	},
	battle_resourceSiteMediator_shipState_study = {
		tip = "該角色正在認真上課喲~"
	},
	battle_resourceSiteMediator_shipState_event = {
		tip = "該角色在很遠的地方進行委託任務喲~"
	},
	battle_resourceSiteMediator_shipState_same = {
		tip = "不能選擇相同的船"
	},
	battle_resourceSiteMediator_ok_end = {
		tip = "返航成功"
	},
	battle_autobot_unlock = {
		tip = "自律戰鬥功能已開放"
	},
	tips_confirm_teleport_sub = {
		tip = "發布指令：將<color=#92fc63FF>潛艇編隊</color>從<color=#92fc63FF>$1</color>區域調動到<color=#92fc63FF>$2</color>區域，需要移動<color=# 92fc63FF>$3</color>格，消耗<color=#92fc63FF>$4</color>點石油，是否確認？"
	},
	backyard_addExp_Info = {
		tip = "指揮官不在的||<color=#FAFAF7FF>$1</color>||裡得到了充分的休息！||一共消滅了|| <color=#A9F548FF>$2</color>||的食物，獲得了|| <color=#A9F548FF>$3</color>||的經驗~"
	},
	backyard_extendCapacity_error = {
		tip = "擴充失敗:"
	},
	backyard_extendCapacity_ok = {
		tip = "存糧上限擴充成功！倉庫容量提升<color=#A9F548>$1</color>"
	},
	backyard_addShip_error = {
		tip = "增加船失敗:"
	},
	backyard_buyFurniture_error = {
		tip = "購買傢俱失敗:"
	},
	backyard_extendBackYard_error = {
		tip = "擴充角色欄位失敗:"
	},
	backyard_addFood_error = {
		tip = "增加食物失敗:"
	},
	backyard_addFood_ok = {
		tip = "補充成功，存糧<color=#A9F548>+$1</color>"
	},
	backyard_putFurniture_ok = {
		tip = "儲存成功"
	},
	backyard_backyardGranaryLayer_foodCountLimit = {
		tip = "食物數量不足"
	},
	backyard_shipAddInimacy_ok = {
		tip = "<color=#A9F548>$1</color>親密度<color=#A9F548>提高</color>"
	},
	backyard_shipAddInimacy_error = {
		tip = "增加親密度失敗:"
	},
	backyard_shipAddMoney_ok = {
		tip = "<color=#A9F548>$1</color>有了意外的發現，傢俱幣<color=#A9F548>+$2</color>"
	},
	backyard_shipAddMoney_error = {
		tip = "獲得物資失敗:"
	},
	backyard_shipExit_error = {
		tip = "離開後宅失敗:"
	},
	backyard_shipSpeedUpEnergy_error = {
		tip = "加速失敗"
	},
	backyard_shipAlreadyExit = {
		tip = "該船已經離開"
	},
	backyard_backyardGranaryLayer_full = {
		tip = "<color=red>補充失敗，存糧已滿</color>"
	},
	backyard_backyardGranaryLayer_buyCountLimit = {
		tip = "最多只能購買<color=#A9F548>$1</color>"
	},
	backyard_backyardGranaryLayer_error_noResource = {
		tip = "購買失敗，<color=#A9F548>$1</color>不足"
	},
	backyard_backyardGranaryLayer_noFood = {
		tip = "指揮官~家裡已經沒有東西吃了~大家都餓趴下了"
	},
	backyard_backyardGranaryLayer_noTimer = {
		tip = "<color=#A9F548>增加食物</color>可讓大家回復疲勞和獲得經驗哦"
	},
	backyard_backyardGranaryLayer_word = {
		tip = "這個，還有那個，看起來都很好吃……"
	},
	backyard_backyardGranaryLayer_noShip = {
		tip = "後宅還沒有增加休息的角色,<color=#A9F548>食物將不會消耗</color>"
	},
	backyard_backyardGranaryLayer_foodTimeNotice_top = {
		tip = "食物大概會在"
	},
	backyard_backyardGranaryLayer_foodTimeNotice_bottom = {
		tip = "後被吃光光呢~快加餐~~"
	},
	backyard_backyardGranaryLayer_foodMaxIncreaseNotice = {
		tip = "存糧上限：<color=#A9F548>$1</color>提升到<color=#A9F548>$2</color>"
	},
	backyard_backyardGranaryLayer_error_entendFail = {
		tip = "<color=#A9F548>擴充失敗,資源不足</color>"
	},
	backyard_backyardGranaryLayer_buy_max_count = {
		tip = "存糧條<color=#A9F548>已達上限</color>"
	},
	backyard_backyardScene_comforChatContent1 = {
		tip = "<size=30>當前各類傢俱計入舒適度的數量：\n牆紙:<color=#92fc63>$1</color>/地板:<color=#92fc63>$4</color>/傢俱:<color=#92fc63>$2</color>/裝飾:<color=#92fc63>$3</color>/地墊:<color=#92fc63>$5</color>/牆飾:<color=#92fc63>$6</color>/收藏:<color=#92fc63>$7</color>\n</size>"
	},
	backyard_backyardScene_comforChatContent2 = {
		tip = [[
<size=45>$1</size>
當前經驗收益<color=#92fc63>+$2%</color><size=30>

<color=#92fc63>舒適度</color>不受擺放影響，計算<color=#92fc63>各類傢俱</color>中舒適度最高的<color=#92fc63>前n件</color>總和
各類傢俱的n值受後宅擴建次數影響  當前次數:<color=#92fc63>$3</color>
</size>]]
	},
	backyard_buyExtendItem_question = {
		tip = "將花費<color=#A9F548>$1</color>,是否繼續？"
	},
	backyard_backyardScene_comforChatContent1_1 = {
		tip = "<color=#CC0000>艱苦</color>"
	},
	backyard_backyardScene_comforChatContent2_2 = {
		tip = "<color=#FFBB11>普通</color>"
	},
	backyard_backyardScene_comforChatContent3_3 = {
		tip = "<color=#00EEFF>舒適</color>"
	},
	backyard_backyardScene_quest_clearButton = {
		tip = "是否<color=#A9F548>清空</color>當前佈置"
	},
	backyard_backyardScene_quest_saveFurniture = {
		tip = "是否<color=#A9F548>保存</color>當前設置"
	},
	backyard_backyardScene_restSuccess = {
		tip = "<color=#A9F548>還原成功</color>"
	},
	backyard_backyardScene_clearSuccess = {
		tip = "<color=#A9F548>清空成功</color>"
	},
	backyard_backyardScene_name = {
		tip = "<color=#A9F548>$1的後宅</color>"
	},
	backyard_backyardScene_exitShipAfterAddEnergy = {
		tip = "疲勞恢復完成，從後宅離開"
	},
	backyard_backyardScene_timeRest = {
		tip = "剩餘時間:<color=#A9F548>$1</color>"
	},
	backyard_backyardScene_showAddExpInfo = {
		tip = "休息的時間為：<color=#A9F548>$1</color>增加的經驗值為：<color=#A9F548>$2</color>"
	},
	backyard_backyardScene_error_noPosPutFurniture = {
		tip = "沒有可以放置的位置"
	},
	backyard_backyardScene_error_noFurniture = {
		tip = "沒有可以佈置的傢俱"
	},
	backyard_backyardScene_error_canNotRotate = {
		tip = "該位置<color=#A9F548>無法旋轉</color>"
	},
	backyard_backyardShipInfoLayer_quest_openPos = {
		tip = "開啟欄位需要消耗<color=#A9F548>$1鑽石</color>,是否確認開啟"
	},
	backyard_backyardShipInfoLayer_quest_addShipNoFood = {
		tip = "當前<color=#A9F548>存糧不足</color>，是否補充食物？"
	},
	backyard_backyardShipInfoLayer_quest_quickAddEnergy = {
		tip = "加速需要<color=#A9F548>消耗快速道具</color>,是否加速"
	},
	backyard_backyardShipInfoLayer_error_noQuickItem = {
		tip = "加速道具數量不足"
	},
	backyard_backyardShipInfoMediator_shipState_rest = {
		tip = "該角色正在後宅中休息"
	},
	backyard_backyardShipInfoMediator_shipState_fight = {
		tip = "該角色正在後宅中休息"
	},
	backyard_backyardShipInfoMediator_shipState_study = {
		tip = "該角色正在認真上課喲~"
	},
	backyard_backyardShipInfoMediator_shipState_collect = {
		tip = "該角色在很遠的地方進行委託任務喲~"
	},
	backyard_backyardShipInfoMediator_shipState_event = {
		tip = "該角色正在執行特殊任務"
	},
	backyard_backyardShipInfoMediator_quest_moveOutFleet = {
		tip = "該角色在戰鬥編隊中，確認要將其<color=#A9F548>移出編隊</color>？"
	},
	backyard_backyardShipInfoMediator_error_vanguardFleetOnlyOneShip = {
		tip = "先鋒編隊必須存在一艘船"
	},
	backyard_backyardShipInfoMediator_error_mainFleetOnlyOneShip = {
		tip = "主力編隊必須存在一艘船"
	},
	backyard_backyardShipInfoMediator_ok_addShip = {
		tip = "增加角色成功"
	},
	backyard_backyardShipInfoMediator_ok_unlock = {
		tip = "解鎖成功"
	},
	backyard_backyardShipInfoMediator_error_noFood = {
		tip = "沒有足夠的食物"
	},
	backyard_backyardShipInfoMediator_error_fullEnergy = {
		tip = "該船體力已經滿了"
	},
	backyard_backyardShipInfoMediator_error_fleetOnlyOneShip = {
		tip = "操作失敗，當前編隊中只剩下該角色"
	},
	backyard_open_2floor = {
		tip = "開啟二層需要消耗<icon name=diamond w=0.7 h=0.7/><color=#A9F548FF>$1</color>是否確定開啟\n *新樓層<color=#FF4B14>不會增加</color>訓練欄位，僅用於擺放傢俱"
	},
	backyarad_theme_replace = {
		tip = "主題【$1】中部分傢俱正在被其他樓層使用，已跳過佈置部分傢俱"
	},
	backyard_extendArea_ok = {
		tip = "擴建後宅成功"
	},
	backyard_extendArea_erro = {
		tip = "擴建後宅失敗<color=#A9F548>$1</color>"
	},
	backyard_extendArea_tip = {
		tip = "擴充需要消耗||$1||個擴建許可證||剩餘擴建許可證：||$2||個"
	},
	backyard_notPosition_shipExit = {
		tip = "後宅位置不足，角色退出後宅"
	},
	backyard_no_ship_tip = {
		tip = "不存在該船"
	},
	backyard_energy_qiuck_up_tip = {
		tip = "立即恢復需要<color=#A9F548FF>$1杯</color>能量恢復咖啡\n\n剩餘能量咖啡：<color=$2>$3杯</color>"
	},
	backyard_cant_put_tip = {
		tip = "已達到該級別最大傢俱數量，無法放置"
	},
	backyard_cant_buy_tip = {
		tip = "無法購買"
	},
	backyard_theme_lock_tip = {
		tip = "該主題<color=#A9F548>尚未開啟</color>"
	},
	backyard_theme_open_tip = {
		tip = "解鎖條件:\n指揮官等級提升到<color=#A9F548>$1</color>級"
	},
	backyard_theme_furniture_buy_tip = {
		tip = "是否花費<material=outline c=#473B3A x=1 y=-1><color=#A9F548>$1</color></material>傢俱幣購買<material=outline c=#473B3A x=1 y=- 1><color=#A9F548>$2</color></material>？"
	},
	backyard_cannot_repeat_purchase = {
		tip = "不能重複購買"
	},
	backyard_theme_bought = {
		tip = "已經購買"
	},
	backyard_interAction_no_open = {
		tip = "傢俱互動尚未開啟"
	},
	backyard_theme_no_exist = {
		tip = "該主題不存在"
	},
	backayrd_theme_delete_sucess = {
		tip = "主題刪除成功"
	},
	backayrd_theme_delete_erro = {
		tip = "主題刪除失敗"
	},
	backyard_ship_on_furnitrue = {
		tip = "該傢俱上有角色是否繼續移除？"
	},
	backyard_save_empty_theme = {
		tip = "不能保存空主題"
	},
	backyard_theme_name_forbid = {
		tip = "主題名包含禁止使用字詞"
	},
	backyard_getResource_emptry = {
		tip = "你下手慢了..."
	},
	backyard_no_pos_for_ship = {
		tip = "後宅剩餘的空間不足,只能選擇這麼多啦"
	},
	equipment_destroyEquipments_error_noEquip = {
		tip = "裝備不存在"
	},
	equipment_destroyEquipments_error_notEnoughEquip = {
		tip = "裝備數量不足"
	},
	equipment_equipDevUI_error_noPos = {
		tip = "裝備倉庫容量不足"
	},
	equipment_equipmentInfoLayer_error_canNotEquip = {
		tip = "無法裝備:<color=#A9F548>$1</color>"
	},
	equipment_equipmentScene_selectError_more = {
		tip = "最多選擇<color=#A9F548>$1</color>個裝備"
	},
	equipment_newEquipLayer_getNewEquip = {
		tip = "獲得裝備:<color=#A9F548>$1</color>"
	},
	equipment_select_materials_tip = {
		tip = "請選擇要使用的素材"
	},
	equipment_select_device_tip = {
		tip = "請選擇要使用的裝備"
	},
	equipment_cant_unload = {
		tip = "<color=#A9F548>裝備倉庫已滿</color>,無法卸下裝備"
	},
	equipment_max_level = {
		tip = "裝備最大等級"
	},
	exercise_count_insufficient = {
		tip = "演習<color=#A9F548>次數不足</color>"
	},
	exercise_clear_fleet_tip = {
		tip = "該操作將會使<color=#A9F548>防守艦隊先鋒/主力被清空</color>，防守艦隊將替換為第一艦隊，是否確認？"
	},
	exercise_fleet_exit_tip = {
		tip = "該角色屬於<color=#A9F548>競技場防守艦隊</color>，是否確認退出？"
	},
	exercise_replace_rivals_ok_tip = {
		tip = "更換對手成功"
	},
	exercise_replace_rivals_question = {
		tip = "是否花費<color=#A9F548>$1</color>鑽石更換對手?"
	},
	exercise_count_recover_tip = {
		tip = "（<color=#A9F548>$1</color>後恢復）"
	},
	exercise_shop_refresh_tip = {
		tip = "是否花費<color=#A9F548>$1</color>鑽石更新商品列表"
	},
	exercise_shop_buy_tip = {
		tip = "是否花費<color=#A9F548>$1</color>功勳購買該商品"
	},
	exercise_formation_title = {
		tip = "演習防守艦隊"
	},
	exercise_time_tip = {
		tip = "   當前賽季時間：$1"
	},
	exercise_rule_tip = {
		tip = [[
   1、每<color=#a9f548>14</color>天為一個賽季，賽季中達到指定軍銜，即可獲得軍銜對應獎勵
   2、戰鬥勝利可以按軍銜等級獲得功勳，即使失敗也可獲得<color=#a9f548>一半</color>的功勳
   3、戰鬥勝利可以獲得積分，戰鬥失敗<color=#a9f548>不會扣除積分</color>
   4、受到其他人的挑戰而失敗不會扣除積分
   5、積分達到一定值，就可以提升軍銜，<color=#a9f548>將階以上</color>軍銜需要達到一定名次
   6、軍銜只要達到過1次，就會立刻獲得軍銜獎勵
   7、獲得的功勳可以在功勳商店兌換科技箱、角色等獎勵
   8、演習對手可以免費手動更換，每天只能更換<color=#a9f548>5</color>次
   9 、挑戰後，無論成敗，都會自動更換一組對手
   10、演習次數每天00:00、12:00、18:00重置，重置時增加<color=#a9f548>5</color>次演習次
   數，演習次數上限為<color=#a9f548>10</color>次
   11、賽季結束後，所有玩家軍銜和積分重置]]
	},
	exercise_award_tip = {
		tip = "   當賽季第一次達到對應段位時，將會發放對應獎勵，獎勵對應如下："
	},
	dock_yard_left_tips = {
		tip = "請選擇用於<color=#A9F548>$1</color>的角色："
	},
	fleet_error_no_fleet = {
		tip = "艦隊不存在"
	},
	fleet_repairShips_error_fullEnergy = {
		tip = "所有艦船處於滿體力狀態,不需要恢復啦"
	},
	fleet_repairShips_error_noResource = {
		tip = "物資不足"
	},
	fleet_repairShips_quest = {
		tip = "是否花費<color=#A9F548>$1</color>物資恢復所有艦隊的體力值？"
	},
	fleet_fleetRaname_error = {
		tip = "重命名失敗:"
	},
	fleet_updateFleet_error = {
		tip = "艦隊更新失敗:"
	},
	friend_acceptFriendRequest_error = {
		tip = "接受好友的請求失敗:"
	},
	friend_deleteFriend_error = {
		tip = "刪除好友失敗:"
	},
	friend_fetchFriendMsg_error = {
		tip = "獲取訊息失敗:"
	},
	friend_rejectFriendRequest_error = {
		tip = "拒絕好友請求失敗:"
	},
	friend_searchFriend_noPlayer = {
		tip = "查無此玩家"
	},
	friend_sendFriendMsg_error = {
		tip = "發送訊息失敗:"
	},
	friend_sendFriendMsg_error_noFriend = {
		tip = "對方不是您的好友"
	},
	friend_sendFriendRequest_error = {
		tip = "申請失敗:"
	},
	friend_addblacklist_error = {
		tip = "增加黑名單失敗:"
	},
	friend_relieveblacklist_error = {
		tip = "移除黑名單失敗:"
	},
	friend_sendFriendRequest_success = {
		tip = "申請發送成功"
	},
	friend_relieveblacklist_success = {
		tip = "移除黑名單成功"
	},
	friend_addblacklist_success = {
		tip = "增加黑名單成功"
	},
	friend_confirm_add_blacklist = {
		tip = "確定將<color=#A9F548>$1</color>封鎖並加入黑名單？\n（可在好友系統中看到黑名單列表）"
	},
	friend_relieve_backlist_tip = {
		tip = "對方在你的黑名單中是否移出黑名單"
	},
	friend_player_is_friend_tip = {
		tip = "該玩家是你的好友"
	},
	friend_searchFriend_wait_time = {
		tip = "$1秒後可以再次搜尋"
	},
	lesson_classOver_error = {
		tip = "領取獎勵失敗:"
	},
	lesson_endToLearn_error = {
		tip = "課程取消失敗:"
	},
	lesson_startToLearn_error = {
		tip = "開課失敗:"
	},
	tactics_lesson_cancel = {
		tip = "取消訓練將返還部分經驗並<color=#A9F548>消耗教材</color>，是否確認？"
	},
	tactics_lesson_system_introduce = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/tactics"
				}
			},
			disableScroll = true,
			pageMode = true,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	tactics_lesson_start_tip = {
		tip = "是否消耗<color=#A9F548>1本</color><color=#A9F548>「$1」</color>，訓練<color=#A9F548>「$2」</color>的<color=#A9F548>$3 </color>技能？"
	},
	tactics_noskill_erro = {
		tip = "必須存在技能"
	},
	tactics_max_level = {
		tip = "該技能已達最大等級"
	},
	tactics_end_to_learn = {
		tip = "<color=#A9F548>「$1」</color>學習完成，<color=#A9F548>「$2」</color>技能獲得<color=#A9F548>$3</color>點經驗"
	},
	tactics_continue_to_learn = {
		tip = "，是否繼續學習該技能？"
	},
	tactics_should_exist_skill = {
		tip = "必須存在技能"
	},
	tactics_skill_level_up = {
		tip = "（技能等級提升:$1→$2）！"
	},
	tactics_no_lesson = {
		tip = "沒有可以使用的教材"
	},
	tactics_lesson_full = {
		tip = "學院課程已滿"
	},
	tactics_lesson_repeated = {
		tip = "該角色已經在學院中學習"
	},
	login_gate_not_ready = {
		tip = "伺服器尚未開放"
	},
	login_game_not_ready = {
		tip = "遊戲伺服器尚未開放"
	},
	login_game_rigister_full = {
		tip = "伺服器註冊人數達到上限"
	},
	login_game_login_full = {
		tip = "伺服器在線人數已滿，請稍後再試"
	},
	login_game_banned = {
		tip = "帳號已被凍結，請您聯繫客服"
	},
	login_game_frequence = {
		tip = "請勿頻繁登入伺服器"
	},
	login_createNewPlayer_full = {
		tip = "伺服器註冊人數已滿"
	},
	login_createNewPlayer_error = {
		tip = "註冊失敗:"
	},
	login_createNewPlayer_error_nameNull = {
		tip = "名字不能為空"
	},
	login_newPlayerScene_word_lingBo = {
		tip = "特型驅逐艦綾波...他們都愛稱呼我“鬼神”。指揮官您的名字是？"
	},
	login_newPlayerScene_word_yingHuoChong = {
		tip = "哇~是新來的指揮官誒！要來跟螢火蟲一起玩嗎？我的頭槌可是很厲害的！"
	},
	login_newPlayerScene_word_laFei = {
		tip = "我是本森級的拉菲...夜戰...還是比較擅長的...指揮官…您叫什麼名字呢？"
	},
	login_newPlayerScene_word_biaoqiang = {
		tip = "指揮官，標槍已經告訴你名字了，你不告訴我你的名字可不公平哦~"
	},
	login_newPlayerScene_word_z23 = {
		tip = "指揮官，真是的，你是不是忘了告訴我你的名字？還是說你就叫指揮官呢？"
	},
	login_newPlayerScene_randomName = {
		tip = "已隨機選擇名稱"
	},
	login_newPlayerScene_error_notChoiseShip = {
		tip = "未選擇角色"
	},
	login_newPlayerScene_inputName = {
		tip = "請輸入暱稱"
	},
	login_loginMediator_kickOtherLogin = {
		tip = "您在別處登入"
	},
	login_loginMediator_kickServerClose = {
		tip = "伺服器維護"
	},
	login_loginMediator_kickIntError = {
		tip = "網路異常"
	},
	login_loginMediator_kickTimeError = {
		tip = "離線時間過長"
	},
	login_loginMediator_vertifyFail = {
		tip = "數據驗證失敗"
	},
	login_loginMediator_dataExpired = {
		tip = "登入數據失效"
	},
	login_loginMediator_kickLoginOut = {
		tip = "連接已斷開"
	},
	login_loginMediator_serverLoginErro = {
		tip = "伺服器連接失敗"
	},
	login_loginMediator_kickUndefined = {
		tip = "不明原因下線[$1]"
	},
	login_loginMediator_loginSuccess = {
		tip = "登入成功"
	},
	login_loginMediator_quest_RegisterSuccess = {
		tip = "註冊成功，馬上登入吧"
	},
	login_loginMediator_registerFail_error = {
		tip = "註冊失敗:"
	},
	login_loginMediator_userLoginFail_error = {
		tip = "註冊失敗:"
	},
	login_loginMediator_serverLoginFail_error = {
		tip = "伺服器登入失敗:"
	},
	login_loginScene_error_noUserName = {
		tip = "用戶名不能為空"
	},
	login_loginScene_error_noPassword = {
		tip = "密碼不能為空"
	},
	login_loginScene_error_diffPassword = {
		tip = "兩次輸入的密碼不一致"
	},
	login_loginScene_error_noMailBox = {
		tip = "信箱不能為空"
	},
	login_loginScene_choiseServer = {
		tip = "請選擇伺服器"
	},
	login_loginScene_server_vindicate = {
		tip = "該伺服器處於維護期間"
	},
	login_loginScene_server_full = {
		tip = "該伺服器人數已滿"
	},
	login_loginScene_server_disabled = {
		tip = "伺服器不可用"
	},
	login_register_full = {
		tip = "註冊人數已滿"
	},
	system_database_busy = {
		tip = "數據庫繁忙，請稍後再試"
	},
	mail_getMailList_error_noNewMail = {
		tip = "沒有新郵件"
	},
	mail_takeAttachment_error_noMail = {
		tip = "郵件不存在:$1"
	},
	mail_takeAttachment_error_noAttach = {
		tip = "附件不可領取"
	},
	mail_count = {
		tip = "包含<color=#A9F548>$1個</color>附件"
	},
	mail_takeAttachment_error_magazine_full = {
		tip = "<color=#92fc63>領取失敗</color>您的<color=#92fc63>裝備倉庫已滿</color>"
	},
	mail_takeAttachment_error_dockYrad_full = {
		tip = "<color=#92fc63>領取失敗</color>您的<color=#92fc63>船塢已滿</color>"
	},
	mail_confirm_set_important_flag = {
		tip = "是否設定為重要郵件？"
	},
	mail_confirm_cancel_important_flag = {
		tip = "是否取消設定為重要郵件？"
	},
	main_mailLayer_mailBoxClear = {
		tip = "信箱已被清空"
	},
	main_mailLayer_noNewMail = {
		tip = "沒有新郵件"
	},
	main_mailLayer_takeAttach = {
		tip = "領取附件"
	},
	main_mailLayer_noAttach = {
		tip = "無附件"
	},
	main_mailLayer_attachTaken = {
		tip = "附件已領取"
	},
	main_mailLayer_quest_clear = {
		tip = "真的要刪除所有已讀郵件嗎？<color=#A9F548>（未領取附件的郵件將會保留）</color>"
	},
	main_mailLayer_quest_deleteNotTakeAttach = {
		tip = "<color=#A9F548>附件未領取</color>，真的要刪除該郵件嗎?"
	},
	main_mailLayer_quest_deleteNotRead = {
		tip = "<color=#A9F548>郵件未閱讀</color>，真的要刪除該郵件嗎?"
	},
	main_mailMediator_mailDelete = {
		tip = "郵件已刪除"
	},
	main_mailMediator_attachTaken = {
		tip = "附件已領取"
	},
	main_mailMediator_notingToTake = {
		tip = "並沒有什麼可領的"
	},
	main_mailMediator_takeALot = {
		tip = "大豐收"
	},
	main_navalAcademyScene_systemClose = {
		tip = "指揮官，這個功能暫不開放喲！~"
	},
	main_navalAcademyScene_quest_startClass = {
		tip = "<color=#A9F548>上課啦，同學們請坐好，不要分心了~</color>"
	},
	main_navalAcademyScene_quest_stopClass = {
		tip = "同學們努力學習中，確認讓她們一起翹課？\n<color=#A9F548>（翹課將不獲得屬性值加成）</color>"
	},
	main_navalAcademyScene_quest_Classover_long = {
		tip = "下課啦！<color=#A9F548>$1</color>認真學習，<color=#A9F548>$2+$3</color>；<color=#A9F548>$4+$5</color>！"
	},
	main_navalAcademyScene_quest_Classover_short = {
		tip = "下課啦！<color=#A9F548>$1</color>認真學習，<color=#A9F548>$2+$3</color>！"
	},
	main_navalAcademyScene_upgrade_complete = {
		tip = "<color=#A9F548>$1</color>升級完成，最大容量<color=#9CFF5CE6>+$2</color>！"
	},
	main_navalAcademyScene_class_upgrade_complete = {
		tip = "<color=#A9F548>$1</color>升級完成！"
	},
	main_navalAcademyScene_work_done = {
		tip = "暫時沒有可以接受的任務哦"
	},
	main_notificationLayer_searchInput = {
		tip = "請輸入玩家ID或暱稱"
	},
	main_notificationLayer_noInput = {
		tip = "訊息不能為空"
	},
	main_notificationLayer_noFriend = {
		tip = "當前沒有好友"
	},
	main_notificationLayer_deleteFriend = {
		tip = "刪除好友"
	},
	main_notificationLayer_sendButton = {
		tip = "請輸入訊息"
	},
	main_notificationLayer_addFriendError_addSelf = {
		tip = "不能增加自己為好友"
	},
	main_notificationLayer_addFriendError_friendAlready = {
		tip = "對方已經是您的好友"
	},
	main_notificationLayer_quest_deletFriend = {
		tip = "您是否確認要刪除好友<color=#A9F548>「$1」</color>？"
	},
	main_notificationLayer_quest_request = {
		tip = "請求加您為好友，是否接受？"
	},
	main_notificationLayer_enter_room = {
		tip = "已經進入房間<color=#A9F548>$1</color>"
	},
	main_notificationLayer_not_roomId = {
		tip = "請輸入房間號碼"
	},
	main_notificationLayer_roomId_invaild = {
		tip = "房間號碼無效"
	},
	main_notificationMediator_sendFriendRequest = {
		tip = "好友請求已發送"
	},
	main_notificationMediator_beFriend = {
		tip = "您與<color=#A9F548>「$1」</color>成為好友"
	},
	main_notificationMediator_deleteFriend = {
		tip = "您與<color=#A9F548>「$1」</color>解除好友"
	},
	main_notificationMediator_room_max_number = {
		tip = "聊天室人數已滿"
	},
	main_playerInfoLayer_inputName = {
		tip = "請輸入暱稱"
	},
	main_playerInfoLayer_inputManifesto = {
		tip = "請輸入您的宣言"
	},
	main_playerInfoLayer_quest_changeName = {
		tip = "將消耗<color=#A9F548>鑽石100</color>,是否繼續"
	},
	main_playerInfoLayer_error_changeNameNoGem = {
		tip = "鑽石不足"
	},
	main_settingsScene_quest_exist = {
		tip = "真的要退出嗎"
	},
	coloring_color_missmatch = {
		tip = "所選顏料不符"
	},
	coloring_color_not_enough = {
		tip = "顏料不足，點右上角規則了解獲得方法"
	},
	coloring_erase_all_warning = {
		tip = "全部清除會清除調色盤中的所有顏色，是否繼續？"
	},
	coloring_erase_warning = {
		tip = "清除顏色後，已消耗的顏料不返還，是否要繼續？"
	},
	coloring_lock = {
		tip = "未解鎖"
	},
	coloring_wait_open = {
		tip = "等待開啟"
	},
	coloring_help_tip = {
		tip = {
			{
				info = "遊戲規則\n"
			},
			{
				info = [[
1.每張繪圖日記的單元格上標註有對應的顏料編號，選中
對應的顏料編號並點擊單元格即可進行上色； 
2.繪圖區域可以通過雙指拉伸或縮小；
3.上色會對同色單元格自動上色，直到顏料耗盡或塗滿；
4.上色會消耗顏料，剩餘顏料為0時不可以上色； 
5.顏料可通過活動任務累計消耗石油獲得；
6.完成上色可以獲得獎勵；
7.圖完成獎勵明細如下：
	完成圖1獲得傢俱【捲紙妖怪】；
	完成圖2獲得隨機教材T3x1；
	完成圖3獲得傢俱【鑽石「回收」箱】；
	完成圖4獲得通用改造部件T3x2；
	完成圖5獲得傢俱【祭典舞台】；
	完成圖6獲得通用改造部件T3x3；
	完成圖7獲得艦船【大青花魚】；
8.活動結束後，未消耗的顏料會被清除。
9.9月23日前每天解鎖一個可完成的繪圖；]]
			}
		}
	},
	link_link_help_tip = {
		tip = {
			{
				info = "遊戲規則\n"
			},
			{
				info = "1.活動期間每天0:00:00增加一次可獲得【聖地牙哥之星】\n的次數；"
			},
			{
				info = "2.獲得【聖地牙哥之星】的次數可以累積，總計7次，即\n便前一天沒有完成，也可以累積；"
			},
			{
				info = "3.連線兩個相同的角色頭像進行消除；"
			},
			{
				info = "4.連接兩個頭像之間的連線拐彎不能超過兩個；"
			},
			{
				info = "5.消除所有的角色頭像後，如果擁有可獲得【聖地牙哥之\n星】的次數，可獲得【聖地牙哥之星】並消耗一次次數；"
			},
			{
				info = "6.參與活動7天可收集18顆【聖地牙哥之星】，並獲得聖\n地牙哥專屬改造道具【閃耀的麥克風】。"
			}
		}
	},
	player_changeManifesto_ok = {
		tip = "更換宣言成功"
	},
	player_changeManifesto_error = {
		tip = "宣言更換失敗:"
	},
	player_changePlayerIcon_ok = {
		tip = "秘書艦更換成功！"
	},
	player_changePlayerIcon_error = {
		tip = "更換頭像失敗:"
	},
	player_changePlayerName_ok = {
		tip = "更換暱稱成功"
	},
	player_changePlayerName_error = {
		tip = "更換暱稱失敗:"
	},
	player_changePlayerName_error_2015 = {
		tip = "該暱稱已被使用"
	},
	player_harvestResource_error = {
		tip = "收穫資源失敗:"
	},
	player_harvestResource_error_fullBag = {
		tip = "資源已經達到上限，無法領取"
	},
	player_change_chat_room_erro = {
		tip = "切換聊天室失敗"
	},
	prop_destroyProp_error_noItem = {
		tip = "找不到此道具"
	},
	prop_destroyProp_error_canNotSell = {
		tip = "此道具不能出售"
	},
	prop_destroyProp_error_notEnoughItem = {
		tip = "沒有那麼多道具可以出售"
	},
	prop_destroyProp_error = {
		tip = "道具出售失敗:"
	},
	resourceSite_error_noSite = {
		tip = "資源點不存在"
	},
	resourceSite_beginScanMap_ok = {
		tip = "掃描成功"
	},
	resourceSite_beginScanMap_error = {
		tip = "雷達掃描失敗:"
	},
	resourceSite_collectResource_error = {
		tip = "獲取資源失敗:"
	},
	resourceSite_finishResourceSite_error = {
		tip = "完成採集失敗:"
	},
	resourceSite_startResourceSite_error = {
		tip = "出發採集點失敗:"
	},
	ship_error_noShip = {
		tip = "角色不存在: <color=#A9F548>$1</color>"
	},
	ship_addStarExp_error = {
		tip = "增加船經驗失敗:"
	},
	ship_buildShip_error = {
		tip = "建造角色失敗:"
	},
	ship_buildShip_error_noTemplate = {
		tip = "造船配置不存在: <color=#A9F548>$1</color>"
	},
	ship_buildShip_error_notEnoughItem = {
		tip = "材料不足，無法進行建造"
	},
	ship_buildShipImmediately_error = {
		tip = "快速完成失敗:"
	},
	ship_buildShipImmediately_error_noSHip = {
		tip = "船塢中沒有船"
	},
	ship_buildShipImmediately_error_finished = {
		tip = "建造已完成"
	},
	ship_buildShipImmediately_error_noItem = {
		tip = "沒有加速道具"
	},
	ship_buildShip_not_position = {
		tip = "建造隊列已滿，無法獲得角色"
	},
	ship_buildBatchShip = {
		tip = "確認消耗<color=#A9F548>$1鑽石</color>，獲得<color=#A9F548>10艘高性能艦船</color>？"
	},
	ship_buildSingleShip = {
		tip = "確認消耗<color=#A9F548>$1鑽石</color>，獲得<color=#A9F548>1艘高性能艦船</color>？"
	},
	ship_buildShip_succeed = {
		tip = "獲得角色成功"
	},
	ship_buildShip_list_empty = {
		tip = "當前建船隊列為空"
	},
	ship_buildship_tip = {
		tip = "建造一艘<color=#A9F548>$4</color>需要消耗：\n<color=#A9F548>$1物資</color>和<color=#A9F548>$2個$3</color>"
	},
	ship_destoryShips_error = {
		tip = "退役船失敗:"
	},
	ship_equipToShip_ok = {
		tip = "<color=#A9F548>$1</color>裝備成功"
	},
	ship_equipToShip_error = {
		tip = "裝備到船失敗:"
	},
	ship_equipToShip_error_noEquip = {
		tip = "裝備不存在"
	},
	ship_getShip_error = {
		tip = "角色下水失敗:"
	},
	ship_getShip_error_noShip = {
		tip = "船塢中沒有船"
	},
	ship_getShip_error_notFinish = {
		tip = "建造尚未完成"
	},
	ship_getShip_error_full = {
		tip = "<color=#A9F548>船塢已滿</color>,無法獲得角色"
	},
	ship_modShip_error = {
		tip = "角色強化失敗:"
	},
	ship_modShip_error_notEnoughGold = {
		tip = "<color=#A9F548>物資不足</color>"
	},
	ship_remouldShip_error = {
		tip = "突破船失敗:"
	},
	ship_unequipFromShip_ok = {
		tip = "<color=#FFD700FF>$1</color>已卸下"
	},
	ship_unequipFromShip_error = {
		tip = "卸下裝備失敗:"
	},
	ship_unequipFromShip_error_noEquip = {
		tip = "該位置並沒有裝備"
	},
	ship_unequip_all_tip = {
		tip = "是否卸下全部裝備？"
	},
	ship_unequip_all_success = {
		tip = "裝備<color=#FF0000>卸下</color>成功"
	},
	ship_updateShipLock_ok_lock = {
		tip = "<color=#A9F548>$1</color>鎖定成功"
	},
	ship_updateShipLock_ok_unlock = {
		tip = "<color=#A9F548>$1</color>解鎖成功"
	},
	ship_updateShipLock_error = {
		tip = "更改鎖定狀態失敗:"
	},
	ship_upgradeStar_error = {
		tip = "角色突破失敗:"
	},
	ship_upgradeStar_error_4010 = {
		tip = "素材中有正在「鏡面海域」中的角色"
	},
	ship_upgradeStar_error_lvLimit = {
		tip = "<color=#A9F548>等級</color>不滿足突破條件"
	},
	ship_upgradeStar_error_noEnoughMatrail = {
		tip = "素材數量不足"
	},
	ship_upgradeStar_notConfig = {
		tip = "找不到突破配置<color=#A9F548>$1</color>"
	},
	ship_upgradeStar_maxLevel = {
		tip = "角色突破達到最高等級，無法突破"
	},
	ship_upgradeStar_select_material_tip = {
		tip = "請選擇突破材料"
	},
	ship_exchange_question = {
		tip = "是否花費<color=#A9F548>$1</color>個勳章兌換<color=#A9F548>$2</color>"
	},
	ship_exchange_medalCount_noEnough = {
		tip = "勳章數量不足"
	},
	ship_exchange_erro = {
		tip = "兌換失敗：<color=#A9F548>$1</color>"
	},
	ship_exchange_confirm = {
		tip = "是否花費$1勳章兌換$2"
	},
	ship_exchange_tip = {
		tip = "1.角色退役可以獲得榮譽勳章\n2.使用榮譽勳章可以在兌換系統僱傭新的角色\n3.兌換系統每天<color=#A9F548>6點</color>和<color=#A9F548>18點< /color>更新"
	},
	ship_vo_fighting = {
		tip = "當前角色已出擊"
	},
	ship_vo_event = {
		tip = "當前角色正在執行特殊任務"
	},
	ship_vo_isCharacter = {
		tip = "該角色是秘書艦，無法執行操作"
	},
	ship_vo_inBackyardRest = {
		tip = "該角色正在休息"
	},
	ship_vo_inClass = {
		tip = "該角色正在上課中"
	},
	ship_vo_moveout_backyard = {
		tip = "是否移出後宅"
	},
	ship_vo_moveout_formation = {
		tip = "是否移出編隊"
	},
	ship_vo_mainFleet_must_hasShip = {
		tip = "主力艦隊必須存在一艘角色"
	},
	ship_vo_vanguardFleet_must_hasShip = {
		tip = "先鋒艦隊必須存在一艘角色"
	},
	ship_vo_getWordsUndefined = {
		tip = "不知道為什麼，反正就是某個地方出錯進行不下去了！誒嘿~（吐舌）"
	},
	ship_vo_locked = {
		tip = "該船已鎖定"
	},
	ship_vo_mainFleet_exist_same_ship = {
		tip = "主力艦隊不能存在相同的船"
	},
	ship_vo_vanguardFleet_exist_same_ship = {
		tip = "先鋒艦隊不能存在相同的船"
	},
	ship_buildShipMediator_startBuild = {
		tip = "開始建造"
	},
	ship_buildShipMediator_finishBuild = {
		tip = "建造完成"
	},
	ship_buildShipScene_quest_quickFinish = {
		tip = "快速完成需要消耗<color=#A9F548>$1個</color>快速完成工具\n\n剩餘加速道具: <color=#A9F548>$3個</color>"
	},
	ship_dockyardMediator_destroy = {
		tip = "退役完成"
	},
	ship_dockyardScene_capacity = {
		tip = "船塢容量:"
	},
	ship_dockyardScene_noRole = {
		tip = "沒有選擇角色"
	},
	ship_dockyardScene_error_choiseRoleMore = {
		tip = "至少選擇<color=#A9F548>$1</color>個角色"
	},
	ship_dockyardScene_error_choiseRoleLess = {
		tip = "最多選擇<color=#A9F548>$1</color>個角色"
	},
	ship_formationMediator_leastLimit = {
		tip = "無法取消，第一艦隊上必須要有艦船！"
	},
	ship_formationMediator_changeNameSuccess = {
		tip = "艦隊名稱更改成功！"
	},
	ship_formationMediator_changeNameError_sameShip = {
		tip = "艦隊中不能存在相同的艦船"
	},
	ship_formationMediator_addShipError_overlimit = {
		tip = "艦隊中最多只能有<color=#A9F548>$1</color>艘<color=#A9F548>$2</color>"
	},
	ship_formationMediator_replaceError_onlyShip = {
		tip = "目標艦船是<color=#A9F548>$1</color>唯一一艘<color=#A9F548>$2</color>艦船，無法替換！"
	},
	ship_formationMediator_quest_replace = {
		tip = "您當前選擇的艦船已經在<color=#A9F548>$1</color>中,是否進行切換？"
	},
	ship_formationMediaror_trash_warning = {
		tip = "$1至少必須有<color=#A9F548>1個先鋒</color>和<color=#A9F548>1個主力</color>角色，確定將清空$1，取消返回。"
	},
	ship_formationUI_fleetName1 = {
		tip = "第一艦隊"
	},
	ship_formationUI_fleetName2 = {
		tip = "第二艦隊"
	},
	ship_formationUI_fleetName3 = {
		tip = "第三艦隊"
	},
	ship_formationUI_fleetName4 = {
		tip = "第四艦隊"
	},
	ship_formationUI_fleetName5 = {
		tip = "第五艦隊"
	},
	ship_formationUI_fleetName6 = {
		tip = "第六艦隊"
	},
	ship_formationUI_fleetName11 = {
		tip = "潛艇編隊一"
	},
	ship_formationUI_fleetName12 = {
		tip = "潛艇編隊二"
	},
	ship_formationUI_exercise_fleetName = {
		tip = "演習艦隊"
	},
	ship_formationUI_changeFormationError_flag = {
		tip = "嘗試切換陣型出錯，請檢查陣型！"
	},
	ship_formationUI_changeFormationError_countError = {
		tip = "艦隊人數不足"
	},
	ship_formationUI_removeError_onlyShip = {
		tip = "<color=#A9F548>$1</color>是唯一一艘<color=#A9F548>$3</color>艦船，無法移出陣型！"
	},
	ship_formationUI_quest_remove = {
		tip = "是否要把<color=#A9F548>$1</color>移出陣型？"
	},
	ship_newShipLayer_get = {
		tip = "獲得<color=#A9F548>$1</color> —<color=#A9F548>$2</color>"
	},
	ship_newSkinLayer_get = {
		tip = "獲得<color=#A9F548>$1</color>換裝—<color=#A9F548>$2</color>"
	},
	ship_newSkin_name = {
		tip = "「$1」"
	},
	ship_shipInfoMediator_destory = {
		tip = "退役完成"
	},
	ship_shipInfoScene_equipUnlockSlostContent = {
		tip = "欄位尚未開啟，請將角色進行突破以解鎖欄位"
	},
	ship_shipInfoScene_equipUnlockSlostYesText = {
		tip = "強化角色"
	},
	ship_shipInfoScene_effect = {
		tip = "當前經驗: <color=#A9F548>$1/$2</color>\n"
	},
	ship_shipInfoScene_effect1or2 = {
		tip = "當前增加: <color=#A9F548>$1</color>"
	},
	ship_shipInfoScene_modLvMax = {
		tip = "該突破項目已經滿級"
	},
	ship_shipInfoScene_choiseMod = {
		tip = "請先選擇需要突破的項目"
	},
	ship_shipModLayer_effect = {
		tip = "當前經驗: <color=#A9F548>$1/$2</color>\n"
	},
	ship_shipModLayer_effect1or2 = {
		tip = "當前加成: <color=#A9F548>$1</color>"
	},
	ship_shipModLayer_modSuccess = {
		tip = "強化成功"
	},
	ship_mod_no_addition_tip = {
		tip = "強化<color=#A9F548>沒有增益</color>，是否繼續？"
	},
	ship_shipModMediator_choiseMaterial = {
		tip = "請先選擇用於突破的素材"
	},
	ship_shipModMediator_noticeLvOver1 = {
		tip = "等級大於1"
	},
	ship_shipModMediator_noticeStarOver4 = {
		tip = "星級大於4"
	},
	ship_shipModMediator_noticeSameButLargerStar = {
		tip = "相同但星級較高"
	},
	ship_shipModMediator_quest = {
		tip = "作為素材角色中有<color=#A9F548>$1</color>的角色，是否繼續突破？"
	},
	ship_shipUpgradeLayer2_levelError = {
		tip = "等級不足"
	},
	ship_shipUpgradeLayer2_noMaterail = {
		tip = "素材不足"
	},
	ship_shipUpgradeLayer2_ok = {
		tip = "突破成功"
	},
	ship_shipUpgradeLayer2_effect = {
		tip = "當前經驗: <color=#A9F548>$1/$2</color>\n"
	},
	ship_shipUpgradeLayer2_effect1or2 = {
		tip = "當前增加: <color=#A9F548>$1</color>"
	},
	ship_shipUpgradeLayer2_mod_uncommon_tip = {
		tip = "強化材料角色中有<color=#A9F548>精銳</color>以上的角色，是否確認？"
	},
	ship_shipUpgradeLayer2_uncommon_tip = {
		tip = "強化材料角色中有<color=#A9F548>精銳</color>以上的角色，是否確認？"
	},
	ship_shipUpgradeLayer2_mod_advanced_tip = {
		tip = "強化材料角色中有<color=#A9F548>等級不為1</color>的角色，是否確認？"
	},
	ship_shipUpgradeLayer2_advanced_tip = {
		tip = "突破材料角色中有<color=#A9F548>等級不為1</color>的角色，是否確認？"
	},
	ship_mod_exp_to_attr_tip = {
		tip = "*使用相同角色強化時經驗值翻倍"
	},
	ship_max_star = {
		tip = "該船已經達到<color=#A9F548>最大星級</color>"
	},
	ship_skill_unlock_tip = {
		tip = "突破後可解鎖"
	},
	ship_lock_tip = {
		tip = "是否<color=#A9F548>鎖定</color>該角色？"
	},
	ship_destroy_uncommon_tip = {
		tip = "退役角色中有<color=#A9F548>精銳</color>以上的角色，是否確認？"
	},
	ship_destroy_advanced_tip = {
		tip = "退役角色中有等級不為1的角色，是否確認？"
	},
	ship_energy_mid_desc = {
		tip = "中等\n心情中等出擊將不獲得好感度"
	},
	ship_energy_low_desc = {
		tip = "疲憊\n心情較低出擊將減少好感度且獲得經驗減半"
	},
	ship_energy_low_warn = {
		tip = "$1中$2處於心情低落狀態，強制出擊將降低好感且獲得經驗減半"
	},
	ship_energy_low_warn_no_exp = {
		tip = "編隊中<color=#A9F548FF>$2</color>處於<color=#D6341D>低心情狀態</color>，強制出擊將<color=#D6341D>降低好感</color>，確定要繼續出擊嗎？"
	},
	test_ship_intensify_tip = {
		tip = "布里無法進行強化"
	},
	test_ship_upgrade_tip = {
		tip = "布里無法進行突破"
	},
	shop_buyItem_ok = {
		tip = "購買成功，獲得<color=#A9F548>$1個$2</color>"
	},
	shop_buyItem_error = {
		tip = "購買失敗:"
	},
	shop_extendMagazine_error = {
		tip = "擴充軍火庫失敗:"
	},
	shop_entendShipYard_error = {
		tip = "擴充船塢失敗:"
	},
	stage_beginStage_error = {
		tip = "開始關卡失敗:"
	},
	stage_beginStage_error_fleetEmpty = {
		tip = "艦隊人數不能為空！"
	},
	stage_beginStage_error_teamEmpty = {
		tip = "<color=#A9F548>$1</color>艦船至少需要<color=#A9F548>$2艘</color>！"
	},
	stage_beginStage_error_noEnergy = {
		tip = "<color=#A9F548>疲勞值</color>不足!"
	},
	stage_beginStage_error_noResource = {
		tip = "<color=#A9F548>石油</color>不足！"
	},
	stage_beginStage_error_noTicket = {
		tip = "特別挑戰券數量不足，無法開始哦"
	},
	stage_finishStage_error = {
		tip = "由於不明原因關卡無法結束："
	},
	levelScene_map_lock = {
		tip = "該<color=#A9F548>章節未完成</color>無法前往下一章"
	},
	levelScene_chapter_lock = {
		tip = "請先完成<color=#A9F548>前一關卡</color>"
	},
	levelScene_chapter_strategying = {
		tip = "關卡<color=#A9F548>$1</color>正在攻略中"
	},
	levelScene_threat_to_rule_out = {
		tip = "威脅排除<color=#A9F548>$1</color>"
	},
	levelScene_whether_to_retreat = {
		tip = "真的要<color=#A9F548>撤退</color>嗎?"
	},
	levelScene_who_to_retreat = {
		tip = "確定撤退<color=#A9F548>$1</color>嗎?"
	},
	levelScene_who_to_exchange = {
		tip = "確定進行艦隊交換嗎？"
	},
	levelScene_time_out = {
		tip = "已超出作戰時限"
	},
	levelScene_nothing = {
		tip = "什麼也沒有"
	},
	levelScene_notCargo = {
		tip = "找不到寶箱"
	},
	levelScene_openCargo_erro = {
		tip = "打開寶箱失敗"
	},
	levelScene_chapter_notInStrategy = {
		tip = "未在攻略中"
	},
	levelScene_retreat_erro = {
		tip = "撤退失敗"
	},
	levelScene_strategying = {
		tip = "正在攻略中"
	},
	levelScene_tracking_erro = {
		tip = "失敗"
	},
	levelScene_tracking_error_3001 = {
		tip = "隊伍內存在委託中的角色，無法出擊"
	},
	levelScene_chapter_unlock_tip = {
		tip = "指揮官等級到達<color=#A9F548>$1級</color>時解鎖該章節"
	},
	levelScene_chapter_win = {
		tip = "BOSS擊破，關卡攻略完成"
	},
	levelScene_sham_win = {
		tip = "「鏡面海域」作戰完成"
	},
	levelScene_escort_win = {
		tip = "運輸船抵達終點，護航成功"
	},
	levelScene_escort_lose = {
		tip = "運輸船大破，護航失敗"
	},
	levelScene_escort_help_tip = {
		tip = {
			{
				info = "護航關卡說明"
			},
			{
				info = " 1.商路護航的開放時間為10月9日~10月22日；"
			},
			{
				info = " 2.每日有一次挑戰機會，不可累積，進入關卡時扣除次\n數。關卡分為簡單，普通，困難三個難度，玩家進入\n關卡即消耗挑戰次數；"
			},
			{
				info = " 3.商船會沿著固定航線前進，玩家艦隊每行動一次，商\n船前進一格，不會躲避敵船和水雷，玩家需要保護商船\n安全到達撤退點；"
			},
			{
				info = " 5.商船撞上敵船，血量減少1，並且進入遇襲中狀態，此\n時玩家每行動一次商船血量會減少1，直至玩家擊敗襲擊\n商船的敵方艦隊；"
			},
			{
				info = " 5.商船撞上水雷，血量減少2，玩家撞上水雷也會受到傷\n害但是帶有驅逐艦的艦隊走到水雷上後可以拆除水雷；"
			},
			{
				info = " 6.商路護航獎勵依據商船到達撤退點時血量進行發放：\n20 ~16血為1檔、15~11血為2檔、10~1血為3檔、0血， \n戰鬥失敗或撤退為4檔；"
			}
		}
	},
	levelScene_escort_retreat = {
		tip = "是否退出商路護航戰鬥？\n退出後，挑戰次數不會返還，並進行獎勵結算"
	},
	levelScene_oni_retreat = {
		tip = "撤退後將無法獲得獎勵，是否撤退？\n（關卡仍算作勝利）"
	},
	levelScene_oni_win = {
		tip = "特殊單位捕獲成功"
	},
	levelScene_oni_lose = {
		tip = "特殊單位已逃離，捕獲失敗"
	},
	levelScene_bomb_retreat = {
		tip = "撤退後將根據當前得分獲得獎勵，是否撤退？"
	},
	levelScene_sphunt_help_tip = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/sphunt_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/sphunt_2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/sphunt_3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/sphunt_4"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/sphunt_5"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	levelScene_bomb_help_tip = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/spboom_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/spboom_2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	levelScene_chapter_timeout = {
		tip = "出擊已超時，艦隊已自動返航"
	},
	levelScene_chapter_level_limit = {
		tip = "指揮官等級到達<color=#A9F548>$1級</color>時解鎖該關卡"
	},
	levelScene_chapter_count_tip = {
		tip = "今日次數："
	},
	levelScene_tracking_error_retry = {
		tip = "啟動關卡失敗，請重試"
	},
	levelScene_destroy_torpedo = {
		tip = "成功拆除水雷"
	},
	levelScene_sub_refresh_count_not_enough = {
		tip = "還沒有收到過求救信號…"
	},
	levelScene_jump_to_sub_confirm = {
		tip = "搜尋完畢，信號源來自：$1海域（第$2章），是否前往？"
	},
	levelScene_signal_help_tip = {
		tip = "信號提示"
	},
	levelScene_search_area = {
		tip = "【搜尋範圍：$1章海域】"
	},
	levelScene_new_chapter_coming = {
		tip = "新章開放："
	},
	levelScene_chapter_open_count_down = {
		tip = "開放時間："
	},
	levelScene_chapter_not_open = {
		tip = "未開放"
	},
	levelScene_activate_remaster = {
		tip = "消耗<color=#ffff00>檔案密鑰x1</color>解鎖當前活動作戰檔案，持續15分鐘\n是否確認開啟？"
	},
	levelScene_remaster_tickets_not_enough = {
		tip = "入場券數量不足"
	},
	levelScene_remaster_do_not_open = {
		tip = "該副本尚未開放，敬請期待"
	},
	levelScene_remaster_help_tip = {
		tip = {
			{
				info = "作戰檔案說明\n作戰檔案系統是通過研究特殊作戰檔案，進行模擬作戰的系統\n以往的特殊作戰的攻略進度不會被繼承，需重新攻略"
			},
			{
				info = " \n1.司令部每日能夠提供兩份<color=#A9F548>檔案密鑰</color>，請在每日任務中領取"
			},
			{
				info = " 2.<color=#A9F548>檔案密鑰</color>儲存上限為30份，領取超過儲存上限的<color=#A9F548>檔案密鑰</color>\n將自動消失"
			},
			{
				info = " 3.通過消耗<color=#A9F548>檔案密鑰</color>，可以解鎖當前選擇的特殊作戰15分鐘\n的開放權"
			},
			{
				info = " 4.特殊作戰解鎖期間，可以出擊本作戰內可挑戰的任意關卡"
			},
			{
				info = " 5.特殊作戰解鎖時間結束後，已經在關卡戰鬥地圖中的艦隊\n不會被強制撤離，可以繼續完成該輪作戰"
			}
		}
	},
	levelScene_activate_loop_mode_failed = {
		tip = "需要將關卡進行至安全海域、並且達成三星條件才可選擇周回模式"
	},
	levelScene_coastalgun_help_tip = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/coastalgun_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/coastalgun_2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 836,
				y = 740
			},
			windowPos = {
				y = 15
			},
			helpSize = {
				x = 836,
				y = 660
			}
		}
	},
	tack_tickets_max_warning = {
		tip = "所持<color=#ffff00>檔案密鑰</color>數量達到上限，完成任務後只能獲得<color=#D6341DFF>$1</color>份<color=#ffff00>檔案密鑰</color>，是否確認領取？"
	},
	error_refresh_sub_chapter = {
		tip = "未搜尋到新的求救信號"
	},
	task_notfound_error = {
		tip = "缺少任務配置，請檢查是否需要熱修補程式，id:"
	},
	task_submitTask_error = {
		tip = "提交任務失敗:"
	},
	task_submitTask_error_client = {
		tip = "提交任務失敗"
	},
	task_submitTask_error_notFinish = {
		tip = "任務還沒有完成"
	},
	task_taskMediator_getItem = {
		tip = "獲得道具：<color=#A9F548>$1</color>,數量:<color=#A9F548>X$2</color>"
	},
	task_taskMediator_getResource = {
		tip = "獲得資源：<color=#A9F548>$1</color>,數量:<color=#A9F548>X$2</color>"
	},
	task_taskMediator_getEquip = {
		tip = "獲得裝備：<color=#A9F548>$1</color>,數量:<color=#A9F548>X$2</color>"
	},
	task_target_chapter_in_progress = {
		tip = "任務目標地圖正在攻略中，不能接取該任務"
	},
	task_level_notenough = {
		tip = "需要達到$1級才能進行任務"
	},
	loading_tip_ShaderMgr = {
		tip = "正在渲染畫面..."
	},
	loading_tip_FontMgr = {
		tip = "正在創建字型..."
	},
	loading_tip_TipsMgr = {
		tip = "正在購買便利貼..."
	},
	loading_tip_MsgboxMgr = {
		tip = "正在載入對話框..."
	},
	loading_tip_GuideMgr = {
		tip = "正在接通輔導員..."
	},
	loading_tip_PoolMgr = {
		tip = "正在填充塗料..."
	},
	loading_tip_FModMgr = {
		tip = "正在製造噪音..."
	},
	loading_tip_StoryMgr = {
		tip = "正在編寫劇本..."
	},
	energy_desc_happy = {
		tip = "大家感到很滿足，似乎戰鬥力提高了？"
	},
	energy_desc_normal = {
		tip = "平常狀態下，大家能發揮正常實力"
	},
	energy_desc_tired = {
		tip = "大家感到很累了，似乎很難正常發揮"
	},
	energy_desc_angry = {
		tip = "打死都不想動了ORZ，快去後宅休息吧"
	},
	create_player_success = {
		tip = "創建角色成功"
	},
	login_newPlayerScene_invalideName = {
		tip = "角色名字含有無效字元"
	},
	login_newPlayerScene_name_tooShort = {
		tip = "名字太短"
	},
	login_newPlayerScene_name_existOtherChar = {
		tip = "不能包含中文或英文外的任何其他語言文字與符號"
	},
	login_newPlayerScene_name_tooLong = {
		tip = "名字太長"
	},
	equipment_updateGrade_tip = {
		tip = "只要找來這些材料就可以幫您升級裝備喲噗噗噗"
	},
	equipment_upgrade_ok = {
		tip = "裝備升級成功"
	},
	equipment_cant_upgrade = {
		tip = "裝備不能升級"
	},
	equipment_upgrade_erro = {
		tip = "升級武器失敗"
	},
	collection_nostar = {
		tip = "星星數量不足"
	},
	collection_getResource_error = {
		tip = "領取獎勵失敗:"
	},
	collection_hadAward = {
		tip = "獎勵已領取"
	},
	collection_lock = {
		tip = "尚未解鎖"
	},
	collection_fetched = {
		tip = "已經領取過啦"
	},
	buyProp_noResource_error = {
		tip = "<color=#A9F548>$1</color>不足"
	},
	refresh_shopStreet_ok = {
		tip = "手動重整成功"
	},
	refresh_shopStreet_erro = {
		tip = "手動重整失敗"
	},
	shopStreet_upgrade_done = {
		tip = "商店街升級完成"
	},
	shopStreet_refresh_max_count = {
		tip = "今天的重整次數已達上限"
	},
	buy_countLimit = {
		tip = "購買的次數已達上限"
	},
	buy_item_quest = {
		tip = "是否購買該商品？"
	},
	refresh_shopStreet_question = {
		tip = "是否花費$1<color=#A9F548>$2</color>更新商品列表\n\n <size=22>（今日已經購買<size=25><color=#FF0000>$3</color></size>次）</size>"
	},
	event_start_success = {
		tip = "開始委託成功"
	},
	event_start_fail = {
		tip = "開始委託失敗"
	},
	event_finish_success = {
		tip = "完成委託成功"
	},
	event_finish_fail = {
		tip = "完成委託失敗"
	},
	event_giveup_success = {
		tip = "放棄委託成功"
	},
	event_giveup_fail = {
		tip = "放棄委託失敗"
	},
	event_flush_success = {
		tip = "手動重整成功"
	},
	event_flush_fail = {
		tip = "手動重整失敗"
	},
	event_flush_not_enough = {
		tip = "剩餘重整次數不足"
	},
	event_start = {
		tip = "開始行動"
	},
	event_finish = {
		tip = "完成行動"
	},
	event_giveup = {
		tip = "取消行動"
	},
	event_minimus_ship_numbers = {
		tip = "艦隊人數不足，最少需要<color=#A9F548>$1人</color>才可執行該任務"
	},
	event_confirm_giveup = {
		tip = "確定放棄任務？"
	},
	event_confirm_flush = {
		tip = "還有正在進行的任務，是否確認重置？"
	},
	event_fleet_busy = {
		tip = "執行委託的艦隊數量已達到上限，無法執行"
	},
	event_same_type_not_allowed = {
		tip = "不能增加相同類型的艦船"
	},
	event_condition_ship_level = {
		tip = "至少<color=#A9F548>1位</color>角色達到<color=#A9F548>$1級</color>"
	},
	event_condition_ship_count = {
		tip = "隊伍人數至少<color=#A9F548>$1</color>"
	},
	event_condition_ship_type = {
		tip = "<color=#A9F548>$1</color>限定"
	},
	event_level_unreached = {
		tip = "艦隊等級不足"
	},
	event_type_unreached = {
		tip = "艦隊中角色的類型不滿足"
	},
	event_oil_consume = {
		tip = "本次委託需要花費<icon name=oil w=0.7 h=0.7/><color=#A9F548>$1</color>石油"
	},
	event_type_unlimit = {
		tip = "類型不限"
	},
	dailyLevel_restCount_notEnough = {
		tip = "日常關卡挑戰次數不足"
	},
	dailyLevel_unopened = {
		tip = "暫未開放"
	},
	dailyLevel_opened = {
		tip = "開放"
	},
	playerinfo_ship_is_already_flagship = {
		tip = "該船已經是秘書艦"
	},
	playerinfo_mask_word = {
		tip = "存在禁止使用字詞"
	},
	just_now = {
		tip = "剛剛"
	},
	several_minutes_before = {
		tip = "<color=#A9F548>$1</color>分鐘前"
	},
	several_hours_before = {
		tip = "<color=#A9F548>$1</color>小時前"
	},
	several_days_before = {
		tip = "<color=#A9F548>$1天</color>前"
	},
	long_time_offline = {
		tip = "長時間未在線"
	},
	dont_send_message_frequently = {
		tip = "請勿頻繁發送訊息"
	},
	no_activity = {
		tip = "當前沒有可參與的活動"
	},
	which_day = {
		tip = "第<color=#A9F548>$1</color>天"
	},
	which_day_2 = {
		tip = "第$1天"
	},
	invalidate_evaluation = {
		tip = "當前評論含有無效內容"
	},
	chapter_no = {
		tip = "第<color=#A9F548>$1</color>章"
	},
	reconnect_tip = {
		tip = "伺服器連接失敗，是否重新連接？\n[$1]"
	},
	like_ship_success = {
		tip = "操作成功"
	},
	eva_ship_success = {
		tip = "評價成功"
	},
	zan_ship_eva_success = {
		tip = "點評成功"
	},
	zan_ship_eva_error_7 = {
		tip = "你已經點評過該評論啦~"
	},
	eva_count_limit = {
		tip = "已達到每日評論數量上限"
	},
	attribute_durability = {
		tip = "耐久"
	},
	attribute_cannon = {
		tip = "炮擊"
	},
	attribute_torpedo = {
		tip = "雷擊"
	},
	attribute_antiaircraft = {
		tip = "防空"
	},
	attribute_air = {
		tip = "航空"
	},
	attribute_reload = {
		tip = "裝填"
	},
	attribute_cd = {
		tip = "射速"
	},
	attribute_armor_type = {
		tip = "裝甲類型"
	},
	attribute_armor = {
		tip = "裝甲"
	},
	attribute_hit = {
		tip = "命中"
	},
	attribute_speed = {
		tip = "航速"
	},
	attribute_luck = {
		tip = "幸運"
	},
	attribute_dodge = {
		tip = "機動"
	},
	attribute_expend = {
		tip = "消耗"
	},
	attribute_damage = {
		tip = "傷害"
	},
	attribute_healthy = {
		tip = "治療"
	},
	attribute_speciality = {
		tip = "特性"
	},
	attribute_range = {
		tip = "射程"
	},
	attribute_angle = {
		tip = "射角"
	},
	attribute_scatter = {
		tip = "散佈範圍"
	},
	attribute_ammo = {
		tip = "彈藥"
	},
	attribute_antisub = {
		tip = "反潛"
	},
	attribute_sonarRange = {
		tip = "額外偵測範圍"
	},
	attribute_sonarInterval = {
		tip = "搜尋週期"
	},
	attribute_oxy_max = {
		tip = "氧氣"
	},
	attribute_dodge_limit = {
		tip = "回避上限"
	},
	attribute_intimacy = {
		tip = "好感度"
	},
	attribute_max_distance_damage = {
		tip = "邊際傷害"
	},
	skill = {
		tip = "技能"
	},
	cd_normal = {
		tip = "標準射速"
	},
	intensify = {
		tip = "強化"
	},
	change = {
		tip = "更換"
	},
	formation_switch_failed = {
		tip = "沒有可以切換的艦隊"
	},
	formation_switch_success = {
		tip = "已切換到$1"
	},
	formation_switch_tip = {
		tip = "當前選中艦隊無法成型，將自動切換到<color=#A9F548>$1</color>"
	},
	formation_reform_tip = {
		tip = "當前艦隊無法成型，是否前往編隊？"
	},
	formation_invalide = {
		tip = "無可用艦隊，作戰失敗"
	},
	chapter_ap_not_enough = {
		tip = "AP不足"
	},
	formation_forbid_when_in_chapter = {
		tip = "艦隊出擊中，當前無法修改編隊"
	},
	military_forbid_when_in_chapter = {
		tip = "艦隊出擊中，當前無法參與演習"
	},
	confirm_app_exit = {
		tip = "確認退出遊戲？"
	},
	friend_info_page_tip = {
		tip = "點擊好友能進行拜訪切磋"
	},
	friend_search_page_tip = {
		tip = "每次搜尋好友<color=#A9F548>$1</color>人"
	},
	friend_request_page_tip = {
		tip = "最多保存<color=#A9F548>$1條</color>申請"
	},
	friend_id_copy_ok = {
		tip = "複製成功"
	},
	friend_inpout_key_tip = {
		tip = "請輸入關鍵字"
	},
	remove_friend_tip = {
		tip = "確認要移除好友嗎?"
	},
	friend_request_msg_placeholder = {
		tip = "輸入請求訊息"
	},
	friend_request_msg_title = {
		tip = "好友邀請已送出，等待對方答覆"
	},
	friend_max_count = {
		tip = "好友<color=#A9F548>已達上限</color>新增失敗"
	},
	friend_add_ok = {
		tip = "新增好友成功"
	},
	friend_max_count_1 = {
		tip = "對方好友已達上限"
	},
	friend_no_request = {
		tip = "當前沒有請求"
	},
	reject_all_friend_ok = {
		tip = "已拒絕所有玩家請求"
	},
	reject_friend_ok = {
		tip = "已拒絕該玩家請求"
	},
	friend_offline = {
		tip = "好友不在線"
	},
	friend_msg_forbid = {
		tip = "不能發送帶有<color=#A9F548>禁止使用字詞</color>的申請"
	},
	dont_add_self = {
		tip = "不能新增自己為好友"
	},
	friend_already_add = {
		tip = "該玩家已經是您的好友"
	},
	friend_not_add = {
		tip = "該玩家不是您的好友"
	},
	friend_send_msg_erro_tip = {
		tip = "好友不在線，無法發送訊息"
	},
	friend_send_msg_null_tip = {
		tip = "無法發送空白訊息"
	},
	friend_search_succeed = {
		tip = "搜尋完成"
	},
	friend_request_msg_sent = {
		tip = "好友申請成功"
	},
	friend_resume_ship_count = {
		tip = "獲得艦船:"
	},
	friend_resume_title_metal = {
		tip = "最高軍銜:"
	},
	friend_resume_collection_rate = {
		tip = "收藏率:"
	},
	friend_resume_attack_count = {
		tip = "出擊次數:"
	},
	friend_resume_attack_win_rate = {
		tip = "出擊勝率:"
	},
	friend_resume_manoeuvre_count = {
		tip = "演習次數:"
	},
	friend_resume_manoeuvre_win_rate = {
		tip = "演習勝率:"
	},
	friend_resume_fleet_gs = {
		tip = "艦隊實力:"
	},
	friend_event_count = {
		tip = "完成委託:"
	},
	firend_relieve_blacklist_ok = {
		tip = "解除成功"
	},
	firend_relieve_blacklist_tip = {
		tip = "確定將玩家$1從黑名單移除？"
	},
	word_shipNation_all = {
		tip = "全陣營"
	},
	word_shipNation_baiYing = {
		tip = "白鷹"
	},
	word_shipNation_huangJia = {
		tip = "皇家"
	},
	word_shipNation_chongYing = {
		tip = "重櫻"
	},
	word_shipNation_tieXue = {
		tip = "鐵血"
	},
	word_shipNation_dongHuang = {
		tip = "東煌"
	},
	word_shipNation_beiLian = {
		tip = "北方聯合"
	},
	word_shipNation_other = {
		tip = "其他"
	},
	word_shipNation_np = {
		tip = "海王星"
	},
	word_shipNation_ziyou = {
		tip = "自由鳶尾"
	},
	word_shipNation_weixi = {
		tip = "維希教廷"
	},
	word_shipNation_um = {
		tip = "傳頌之物"
	},
	word_shipNation_ai = {
		tip = "KizunaAI"
	},
	word_reset = {
		tip = "重置"
	},
	word_asc = {
		tip = "升序"
	},
	word_desc = {
		tip = "降序"
	},
	word_own = {
		tip = "擁有的"
	},
	word_own1 = {
		tip = "擁有："
	},
	oil_buy_limit_tip = {
		tip = "<size=22>（今日購買次數剩餘<color=#FF0000>$1</color>/$2次）</size>"
	},
	friend_resume_title = {
		tip = "履歷"
	},
	friend_resume_data_title = {
		tip = "統計"
	},
	batch_destroy = {
		tip = "批量分解"
	},
	equipment_select_device_destroy_tip = {
		tip = "請選擇要分解的裝備:"
	},
	equipment_select_device_destroy_bonus_tip = {
		tip = "分解獲得素材:"
	},
	equipment_select_device_destroy_nobonus_tip = {
		tip = "沒有任何素材"
	},
	ship_equip_profiiency = {
		tip = "效率:$1%"
	},
	no_open_system_tip = {
		tip = "<color=#A9F548>$1</color>將在指揮官等級達到<color=#A9F548>$2級</color>後開放"
	},
	open_system_tip = {
		tip = "$1功能開啟啦！"
	},
	charge_start_tip = {
		tip = "購買後可以得到$2鑽石"
	},
	charge_double_gem_tip = {
		tip = "首次儲值額外贈送$1鑽石"
	},
	charge_month_card_lefttime_tip = {
		tip = "貿易許可證剩餘$1天"
	},
	charge_title = {
		tip = "儲值$1元購買$2個$3"
	},
	charge_extra_gem_tip = {
		tip = "額外贈送$1鑽石"
	},
	charge_month_card_title = {
		tip = "立即獲得$1鑽石一個月內每天獲得以下道具"
	},
	charge_items_title = {
		tip = "獲得以下道具"
	},
	setting_interface_save_success = {
		tip = "佈局已保存！"
	},
	setting_interface_revert_check = {
		tip = "確定將戰鬥鍵位還原到初始設定嗎？"
	},
	setting_interface_cancel_check = {
		tip = "確定取消當前修改設定？"
	},
	event_special_update = {
		tip = "出現緊急委託《$1》"
	},
	no_notice_tip = {
		tip = "暫時沒有什麼公告哦"
	},
	energy_desc_1 = {
		tip = "san值低，請等待恢復\n<color=#FF552E>（繼續出擊將降低好感）</color>"
	},
	energy_desc_2 = {
		tip = "已經感到有點不開心啦~\n適當的休息一下吧？"
	},
	energy_desc_3 = {
		tip = "希望每天都能有這樣的好心情"
	},
	energy_desc_4 = {
		tip = "感覺一定會有好事情發生呢~\n<color=#A9F548>（經驗收益增加）</color>"
	},
	intimacy_desc_1 = {
		tip = "$1對你感到很失望"
	},
	intimacy_desc_2 = {
		tip = "$1正試著更加地了解你"
	},
	intimacy_desc_3 = {
		tip = "$1覺得你是值得信賴的指揮官"
	},
	intimacy_desc_4 = {
		tip = "只要和你在一起，$1就很開心"
	},
	intimacy_desc_5 = {
		tip = "$1看向你的眼神充滿了愛意"
	},
	intimacy_desc_6 = {
		tip = "$1覺得可以把一切都託付給你"
	},
	intimacy_desc_7 = {
		tip = "$1覺得可以把一切都託付給你"
	},
	intimacy_desc_1_buff = {
		tip = "當前加成：無加成"
	},
	intimacy_desc_2_buff = {
		tip = "當前加成：無加成"
	},
	intimacy_desc_3_buff = {
		tip = "當前加成：全基礎屬性（除航速，裝備不計）提高1%"
	},
	intimacy_desc_4_buff = {
		tip = "當前加成：全基礎屬性（除航速，裝備不計）提高3%"
	},
	intimacy_desc_5_buff = {
		tip = "當前加成：全基礎屬性（除航速，裝備不計）提高6%"
	},
	intimacy_desc_6_buff = {
		tip = "當前加成：全基礎屬性（除航速，裝備不計）提高9%"
	},
	intimacy_desc_7_buff = {
		tip = "當前加成：全基礎屬性（除航速，裝備不計）提高12%"
	},
	intimacy_desc_propose = {
		tip = [[
愛為引路之燈，情乃係心之線
期盼對方之笑容，祈願對方之期盼
相互尊重、相互信任、相互照看，直至永遠
至此，命運結而為一，誓約成立
誓約日$1]]
	},
	intimacy_desc_1_detail = {
		tip = "$1對你感到很失望\n<color=#fad545><size=18>（無加成）</size></color>"
	},
	intimacy_desc_2_detail = {
		tip = "$1正試著更加地了解你\n<color=#fad545><size=18>（無加成）</size></color>"
	},
	intimacy_desc_3_detail = {
		tip = "$1覺得你是值得信賴的指揮官\n<color=#A9F548><size=18>所有基礎屬性（除航速）提高1%</size></color>"
	},
	intimacy_desc_4_detail = {
		tip = "只要和你在一起，$1就很開心\n<color=#A9F548><size=18>所有基礎屬性（除航速）提高3%</size></color>"
	},
	intimacy_desc_5_detail = {
		tip = "$1看向你的眼神充滿了愛意\n<color=#A9F548><size=18>所有基礎屬性（除航速）提高6%</size></color>"
	},
	intimacy_desc_6_detail = {
		tip = [[
愛為引路之燈，情乃係心之線
期盼對方之笑容，祈願對方之期盼
相互尊重、相互信任、相互守望，直至永遠
至此，命運結而為一，契約成立
誓約日$1]]
	},
	intimacy_desc_7_detail = {
		tip = [[
愛為引路之燈，情乃係心之線
期盼對方之笑容，祈願對方之期盼
相互尊重、相互信任、相互守望，直至永遠
至此，命運結而為一，契約成立
誓約日$1]]
	},
	charge_title_getitem = {
		tip = "可以獲得以下道具："
	},
	charge_title_getitem_soon = {
		tip = "購買後立刻獲得："
	},
	charge_title_getitem_month = {
		tip = "購買後30天內每天獲得："
	},
	charge_limit_all = {
		tip = "可購買次數：$1/$2"
	},
	charge_limit_daily = {
		tip = "本日可購買次數：$1"
	},
	charge_limit_weekly = {
		tip = "本周可購買次數：$1"
	},
	charge_erro = {
		tip = "儲值失敗"
	},
	charge_success = {
		tip = "儲值成功"
	},
	charge_level_limit = {
		tip = "等級尚未達到"
	},
	ship_drop_desc_default = {
		tip = "獲得一名角色"
	},
	charge_limit_lv = {
		tip = "$1級解鎖"
	},
	charge_time_out = {
		tip = "正在進行付款，如已付款請耐心等候商品發放"
	},
	help_shipinfo_equip = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/maxlevel"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/levelup"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/fanqian"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_detail = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/maxlevel"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/levelup"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/fanqian"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 8,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_intensify = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/maxlevel"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/levelup"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/fanqian"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_upgrate = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/maxlevel"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/levelup"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/fanqian"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_maxlevel = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/maxlevel"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/levelup"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/fanqian"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 6,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_actnpc = {
		tip = {
			{
				info = [[
NPC角色說明：<color=#A9F548>（NPC角色不可參與部分港區功能,詳見下方說明）</color>

▪ <color=#A9F548>傳頌之物聯動NPC -芙米露露</color>正式獲得活動持續時間：
2018年11月22日至2018年12月13日

▪ NPC角色：
活動期間臨時加入港區的NPC角色，活動結束時若未正式加入，
則將離開港區。離開港區時，裝備將自動卸下放置於倉庫中

▪正式獲取方式：
通過累積友好度，在活動頁面中完成累積獎勵，可以讓臨時加
入的NPC角色正式加入。

▪ NPC角色可以進行強化、突破、戰鬥、獲得經驗、升級技能
NPC角色正式加入時，保留強化、突破狀態及技能等級；

▪NPC角色不可退役、不可被選為強化、突破材料、不可進行
委託、誓約、認知覺醒、不可設為秘書艦、不可進入後宅、
大講堂、不可參與演習]]
			}
		}
	},
	help_backyard = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/strength"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/break"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/equip"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/bullet"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/energy"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_shipinfo_fashion = {
		tip = {
			{
				info = [[

換裝說明：

       未在上架期間的換裝請期待下次上架]]
			}
		}
	},
	help_shipinfo_attr = {
		tip = {
			{
				info = "1.加成顯示："
			},
			{
				info = "       <color=#92fc63FF>裝備</color>：角色裝備產生的屬性加成"
			},
			{
				info = "       <color=#FFDE00FF>科技</color>：艦隊科技產生的屬性加成"
			},
			{
				info = "2.屬性說明："
			},
			{
				info = "       耐久：角色的最大生命值",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "durability"
				}
			},
			{
				info = "       炮擊：提高艦炮類武器的傷害",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "cannon"
				}
			},
			{
				info = "       防空：提高防空炮武器的傷害",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "antiaircraft"
				}
			},
			{
				info = "       裝甲類型：共分三種，裝甲型號越高，傷害減免越明\n 顯，被小口徑火炮擊中越容易規避傷害\n （傷害減免效率：重型裝甲>中型裝甲>輕型裝甲）",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "armor"
				}
			},
			{
				info = "       雷擊：提高魚雷武器的傷害",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "torpedo"
				}
			},
			{
				info = "       航空：提高艦載機武器的傷害",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "air"
				}
			},
			{
				info = "       裝填：加快角色普通武器、技能的冷卻時間",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "reload"
				}
			},
			{
				info = "       機動：角色的迴避機率",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "dodge"
				}
			},
			{
				info = "       消耗：每次出擊所需消耗的石油",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "expend"
				}
			},
			{
				info = "       反潛：提高反潛武器的傷害，影響隊伍反潛偵測範圍",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "antisub"
				}
			},
			{
				info = "       氧氣：潛艇角色的氧氣存量，下潛作戰時會不斷損失\n 氧氣含量為0時，潛艇將上浮",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "oxy_max"
				}
			},
			{
				info = "       彈藥量：潛艇編隊進行作戰、對地圖上的敵人進行打\n 擊、需要消耗彈藥",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "ammo"
				}
			},
			{
				info = [[
       狩獵範圍：與潛艇作戰範圍內的敵人戰鬥時，可以
 耗潛艇編隊的彈藥，請求潛艇編隊進行協助戰鬥；
 潛艇編隊可在待機模式與自主尋敵模式之間切換，處
 於自主尋敵模式下的潛艇編隊會自行尋找狩獵範圍內
 的敵人進行魚雷打擊]],
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.6,
					path = "hunt_range"
				}
			},
			{
				info = "       幸運：角色由過去的模因產生的屬性，在戰鬥中產生\n 細微的影響",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 1,
					path = "luck"
				}
			},
			{
				info = "3.角色心情:\n 心情好的角色在出戰時可以享受經驗加成效果\n 心情值過低的角色出戰會減少好感度"
			}
		}
	},
	help_equipment = {
		tip = {
			{
				info = [[
不同級別的角色可以裝備的武器口徑也各不相同：

• 140mm以下的艦炮：
作為驅逐和部分輕巡的主炮，以及戰列、戰巡、重巡、
輕巡的副炮使用。

• 140mm以上，200mm以下的艦炮：
作為輕巡的主炮，以及部分戰列的副炮使用。

• 200mm以上，283mm以下的艦炮：
作為重巡的主炮使用。

• 283mm以上的艦炮：
作為戰列、戰巡的主炮使用。

•魚雷可以作為驅逐、部分輕巡和部分重巡的副武器使用。

•防空炮可以被大部分艦船使用。

•根據航母角色身上的裝備欄不同，可以裝備不同的艦載
機。

•外觀裝備可以用於改變對應的裝備發射效果。
（外觀裝備不佔用倉庫位置） ]]
			}
		}
	},
	help_equipment_skin = {
		tip = {
			{
				info = [[
•外觀裝備只提供彈幕外觀，不提供數值加成
外觀不改變原武器的任何數據
（彈幕樣式，子彈速度，碰撞體積等等）

•裝備外觀只能給對應類型的裝備使用
一件外觀僅能裝備在一個角色的一個外觀欄位上

•外觀裝備不會佔用裝備倉庫位置]]
			}
		}
	},
	help_daily_task = {
		tip = {
			{
				info = [[
※ 破交作戰開啟時間：每天開放，每週最多可挑戰兩次
◆ 破交作戰模式下，指揮官將操縱<color=#92fc63>潛艇編隊</color>出戰
◆ 不同的<color=#92fc63>魚雷武器</color>將為<color=#92fc63>裝備艦船</color>提供不同數量的<color=#92fc63>彈藥</color>
<color=#92fc63>◆ 魚雷設備</color>將為<color=#92fc63>裝備艦船</color>提供額外的<color=#92fc63>彈藥</color>
◆ 破交作戰模式下，<color=#92fc63>所有潛艇技能</color>不生效，潛艇的全彈
發射、專屬彈幕通過<color=#92fc63>特殊攻擊按鈕</color>觸發(<color=#92fc63>速科夫專屬彈幕</color>
通過<color=#92fc63>上浮</color>觸發，每場戰鬥僅限1次)
◆ 破交作戰模式下，全彈發射、專屬彈幕<color=#92fc63>傷害提高</color>
◆ 計分方式：
◆ 通關基礎分：<color=#92fc63>100</color>分
◆ 擊破1艘運輸艦：<color=#92fc63>+10</color>分
◆ 1位己方艦船被重創：<color=#92fc63>-15</color>分
◆ S評價：<color=#92fc63>120</color>分
◆ A評價：<color=#92fc63>100</color>分
◆ B評價：<color=#92fc63>70</color>分

※商船護送開啟時間為：每週一、週四、週日

※海域突進開啟時間為：每週二、週五、週日

※斬首行動開啟時間為：每週三、週六、週日

※ 戰術研修開啟時間為：每日開放
◆ <color=#92fc63>航空</color> 敵方旗艦擁有極高的耐久，使用<color=#92fc63>航空兵器</color>能造成
巨量傷害
◆ <color=#92fc63>炮擊</color> 敵方旗艦擁有極高的耐久，使用<color=#92fc63>炮擊兵器</color>能造成
巨量傷害
◆ <color=#92fc63>雷擊</color> 敵方旗艦擁有極高的耐久，使用<color=#92fc63>魚雷兵器</color>能造成
巨量傷害]]
			}
		}
	},
	help_build = {
		tip = [[
					   <size=25>$1建造概率分布</size>

							<color=#ffde38>超稀有舰船</color>：$2%
							 <color=#d797ff>精锐舰船</color>：$3%
							 <color=#3dc6ff>稀有舰船</color>：$4%
							 普通舰船：$5%]]
	},
	help_shipinfo_hunting = {
		tip = {
			{
				info = [[
狩獵範圍說明：

▪狩獵範圍等級：
狩獵範圍等級可以通過突破、裝備技能、角色技能效果
等方式來提高。

角色的狩獵範圍等級越高，自身的狩獵範圍也就越大

▪狩獵範圍：
潛艇編隊進入作戰地圖時，根據潛艇編隊領隊的狩獵範
圍等級、樣式確定潛艇編隊的狩獵範圍；

與潛艇作戰範圍內的敵人戰鬥時，可以消耗潛艇編隊的
彈藥，請求潛艇編隊進行協助戰鬥；

可以切換潛艇的行動方式，令其自行尋找狩獵範圍內的
敵人進行魚雷打擊、或原地待機]]
			}
		}
	},
	shop_extendship_success = {
		tip = "船塢擴充成功"
	},
	shop_extendequip_success = {
		tip = "裝備欄位擴充成功"
	},
	naval_academy_res_desc_cateen = {
		tip = "少女們進食的地方，升級設施可以提高每日<color=#A9F548>燃油的產量</color>和<color=#A9F548>庫存上限</color>"
	},
	naval_academy_res_desc_shop = {
		tip = "學院的合作社，升級設施可以提高每日<color=#A9F548>金幣的產量</color>和<color=#A9F548>庫存上限</color>"
	},
	naval_academy_res_desc_class = {
		tip = "學院的大講堂，升級設施可以提高<color=#A9F548>熟練度上限、熟練度消耗速度</color>和<color=#A9F548>熟練度獲取比例</color>"
	},
	number_1 = {
		tip = "一"
	},
	number_2 = {
		tip = "二"
	},
	number_3 = {
		tip = "三"
	},
	number_4 = {
		tip = "四"
	},
	number_5 = {
		tip = "五"
	},
	number_6 = {
		tip = "六"
	},
	number_7 = {
		tip = "七"
	},
	number_8 = {
		tip = "八"
	},
	number_9 = {
		tip = "九"
	},
	number_10 = {
		tip = "十"
	},
	military_shop_no_open_tip = {
		tip = "<color=#A9F548>軍需商店</color>將在指揮官等級達到<color=#A9F548>15級</color>後開放"
	},
	switch_to_shop_tip_1 = {
		tip = "所需材料不足，是否前往商店購買？"
	},
	switch_to_shop_tip_2 = {
		tip = "$1不足，是否前往商店購買？"
	},
	switch_to_shop_tip_3 = {
		tip = "$1不足，是否前往購買？"
	},
	switch_to_shop_tip_noPos = {
		tip = "倉庫已滿，請前往整理或擴充"
	},
	text_noPos_clear = {
		tip = "整理"
	},
	text_noPos_buy = {
		tip = "擴充"
	},
	text_noPos_intensify = {
		tip = "強化"
	},
	switch_to_shop_tip_noDockyard = {
		tip = "船塢已滿，請前往整理或擴充"
	},
	commission_no_open = {
		tip = "未開啟"
	},
	commission_open_tip = {
		tip = "通過章節$1解鎖"
	},
	commission_idle = {
		tip = "閒置中..."
	},
	commission_urgency = {
		tip = "緊急委託:"
	},
	commission_normal = {
		tip = "軍事委託:"
	},
	commission_get_award = {
		tip = "領取資源:$1 x $2"
	},
	activity_build_end_tip = {
		tip = "該活動已結束，無法建造"
	},
	event_over_time_expired = {
		tip = "委託已過期"
	},
	mail_sender_default = {
		tip = "司令部"
	},
	exchangecode_title = {
		tip = "輸入兌換碼"
	},
	exchangecode_use_placeholder = {
		tip = "僅限英文數字組合"
	},
	exchangecode_use_ok = {
		tip = "兌換碼使用成功，獎勵已發送到信箱，請注意查收"
	},
	exchangecode_use_error = {
		tip = "使用失敗，"
	},
	exchangecode_use_error_3 = {
		tip = "兌換碼已過期"
	},
	exchangecode_use_error_6 = {
		tip = "已到使用上限"
	},
	exchangecode_use_error_7 = {
		tip = "已經使用過的兌換碼"
	},
	exchangecode_use_error_8 = {
		tip = "兌換碼不存在"
	},
	exchangecode_use_error_9 = {
		tip = "兌換碼不存在"
	},
	exchangecode_use_error_16 = {
		tip = "已經兌換過"
	},
	exchangecode_use_error_20 = {
		tip = "兌換碼不存在"
	},
	text_noRes_tip = {
		tip = "還需要:$1"
	},
	text_noRes_info_tip = {
		tip = "<color=#FF0000>$2$1</color>"
	},
	text_noRes_info_tip_link = {
		tip = "和"
	},
	text_noRes_info_tip2 = {
		tip = "<color=#FF0000>$2</color>個<color=#FF0000>$1</color>"
	},
	text_shop_noRes_tip = {
		tip = "指揮官還需要$1喵！"
	},
	text_shop_enoughRes_tip = {
		tip = "指揮官的物資已經補充齊全了喵！"
	},
	text_buy_fashion_tip = {
		tip = "是否消耗<color=#A9F548FF>$1</color>鑽石購買<color=#A9F548FF>$2</color>？"
	},
	equip_part_title = {
		tip = "適用"
	},
	equip_part_main_title = {
		tip = "適用（主炮）"
	},
	equip_part_sub_title = {
		tip = "適用（副炮）"
	},
	equipment_upgrade_overlimit = {
		tip = "已到達強化上限"
	},
	err_name_existOtherChar = {
		tip = "只能輸入中文、英文或數字"
	},
	help_battle_rule = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_maincanon"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_plane"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_sub_3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_sub_4"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_sub_5"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_battle_warspite = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_warspite"
				}
			},
			disableScroll = true,
			pageMode = false,
			ImageMode = true,
			windowSize = {
				x = 836,
				y = 740
			},
			windowPos = {
				y = 15
			},
			helpSize = {
				x = 836,
				y = 660
			}
		}
	},
	help_battle_defense = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_defense_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_defense_2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_defense_3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_defense_4"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_defense_5"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	backyard_theme_set_tip = {
		tip = "請選擇將要對<color=#5FD500>$1</color>進行的操作"
	},
	backyard_theme_save_tip = {
		tip = "是否確定要將當前後宅配置儲存為\n<color=#5FD500>$1</color>"
	},
	backyard_theme_defaultname = {
		tip = "自定義主題"
	},
	backyard_rename_success = {
		tip = "後宅更名成功"
	},
	ship_set_skin_success = {
		tip = "更換換裝成功"
	},
	ship_set_skin_error = {
		tip = "更換換裝失敗:"
	},
	equip_part_tip = {
		tip = "*點擊查看適用艦種"
	},
	help_battle_auto = {
		tip = {
			{
				info = "                        注意，自律戰鬥時可能出現以下情況",
				line = true,
				icon = {
					posX = -18,
					atlas = "helpbg/zilv",
					posY = -55,
					scale = 1.5,
					path = ""
				}
			},
			disableScroll = true,
			helpbg = true,
			windowSize = {
				y = 660
			},
			helpSize = {
				y = 400
			},
			helpPos = {
				y = 20
			}
		}
	},
	gold_buy_tip = {
		tip = "<size=30>花費</size><icon name=diamond w=0.7 h=0.7/><size=33><color=#A9F548>100</color></size>購買 <size=33><color=#A9F548>3000</color></size>物資"
	},
	oil_buy_tip = {
		tip = "<size=30>花費</size><icon name=diamond w=0.7 h=0.7/><size=33><color=#A9F548>$1</color></size> 購買 <size=33><color=#A9F548>$2</color></size><size=30> 石油</size><size=2>\n\n</size>( 今日已經購買 <size=33><color=#FF0000>$3</color></size> 次 )"
	},
	text_iknow = {
		tip = "我知道了"
	},
	help_oil_buy_limit = {
		tip = {
			{
				info = "                                     今日購買次數已用盡",
				line = true,
				icon = {
					posX = 30,
					atlas = "helpbg/nooil",
					posY = -41,
					scale = 1,
					path = ""
				}
			},
			disableScroll = true,
			helpbg = true,
			helpSize = {
				y = 264
			},
			windowSize = {
				y = 440
			}
		}
	},
	text_nofood_yes = {
		tip = "投食"
	},
	text_nofood_no = {
		tip = "無視"
	},
	tip_add_task = {
		tip = "接到新任務：$1"
	},
	collection_award_ship = {
		tip = "$1已研發完成，加入建造隊列"
	},
	guild_create_sucess = {
		tip = "創建大艦隊成功"
	},
	guild_create_error = {
		tip = "創建大艦隊失敗"
	},
	guild_create_error_noname = {
		tip = "大艦隊代號不能為空"
	},
	guild_create_error_nofaction = {
		tip = "大艦隊陣營不能為空"
	},
	guild_create_error_nopolicy = {
		tip = "大艦隊方針不能為空"
	},
	guild_create_error_nomanifesto = {
		tip = "大艦隊宣言不能為空"
	},
	guild_create_error_nomoney = {
		tip = "鑽石不夠啦"
	},
	guild_tip_dissolve = {
		tip = "大艦隊一旦解散將無法恢復，是否確認解散大艦隊？"
	},
	guild_tip_quit = {
		tip = "是否確認退出大艦隊？"
	},
	guild_create_confirm = {
		tip = "是否花費<icon name=diamond w=0.7 h=0.7/><color=#A9F548FF>$1</color>創建大艦隊"
	},
	guild_apply_erro = {
		tip = "大艦隊申請失敗"
	},
	guild_dissolve_erro = {
		tip = "大艦隊解散失敗"
	},
	guild_fire_erro = {
		tip = "大艦隊成員開除失敗"
	},
	guild_impeach_erro = {
		tip = "大艦隊司令彈劾失敗"
	},
	guild_quit_erro = {
		tip = "大艦隊退出失敗"
	},
	guild_accept_erro = {
		tip = "通過申請失敗"
	},
	guild_reject_erro = {
		tip = "拒絕申請失敗"
	},
	guild_modify_erro = {
		tip = "修改訊息失敗"
	},
	guild_setduty_erro = {
		tip = "設置職務失敗"
	},
	guild_apply_sucess = {
		tip = "申請成功"
	},
	guild_no_exist = {
		tip = "大艦隊不存在"
	},
	guild_dissolve_sucess = {
		tip = "解散大艦隊成功"
	},
	guild_commder_in_impeach_time = {
		tip = "司令處於彈劾期"
	},
	guild_impeach_sucess = {
		tip = "彈劾成功"
	},
	guild_quit_sucess = {
		tip = "退出大艦隊成功"
	},
	guild_member_max_count = {
		tip = "已達到大艦隊最大人數限制"
	},
	guild_new_member_join = {
		tip = "新成員加入成功"
	},
	guild_player_in_cd_time = {
		tip = "對方離開公會時間未到24小時無法加入"
	},
	guild_player_already_join = {
		tip = "對方已經加入公會"
	},
	guild_rejecet_apply_sucess = {
		tip = "拒絕申請成功"
	},
	guild_should_input_keyword = {
		tip = "尚未輸入關鍵字"
	},
	guild_search_sucess = {
		tip = "搜尋完成"
	},
	guild_list_refresh_sucess = {
		tip = "大艦隊列表重整成功"
	},
	guild_info_update = {
		tip = "大艦隊訊息更新成功"
	},
	guild_duty_id_is_null = {
		tip = "職位不能為空"
	},
	guild_player_is_null = {
		tip = "玩家不能為空"
	},
	guild_duty_commder_max_count = {
		tip = "副司令已達最大人數"
	},
	guild_set_duty_sucess = {
		tip = "設置職務成功"
	},
	guild_policy_power = {
		tip = "最強艦隊"
	},
	guild_policy_relax = {
		tip = "休閒艦隊"
	},
	guild_faction_blhx = {
		tip = "碧藍航線"
	},
	guild_faction_cszz = {
		tip = "赤色中軸"
	},
	guild_faction_unknown = {
		tip = "????"
	},
	guild_word_commder = {
		tip = "司令"
	},
	guild_word_deputy_commder = {
		tip = "副司令"
	},
	guild_word_picked = {
		tip = "精英"
	},
	guild_word_ordinary = {
		tip = "普通"
	},
	guild_word_home = {
		tip = "主頁"
	},
	guild_word_member = {
		tip = "成員"
	},
	guild_word_apply = {
		tip = "申請"
	},
	guild_faction_change_tip = {
		tip = "頻繁更換陣營是不被人們認同的，每次更換陣營後需要至少30天的緩衝期，是否確認更換陣營？"
	},
	guild_msg_is_null = {
		tip = "不能發送空白訊息"
	},
	guild_log_new_guild_join = {
		tip = "新成員<color=#A9F548><material=underline event=clickPlayer args=1>$1</material></color>加入大艦隊"
	},
	guild_log_duty_change = {
		tip = "<color=#A9F548><material=underline event=clickPlayer args=1>$1</material></color>職務變更為$2"
	},
	guild_log_quit = {
		tip = "<color=#A9F548><material=underline event=clickPlayer args=1>$1</material></color>離開大艦隊"
	},
	guild_log_fire = {
		tip = "<color=#A9F548><material=underline event=clickPlayer args=1>$1</material></color>被開除出了大艦隊"
	},
	guild_leave_cd_time = {
		tip = "離開大艦隊後需要等待24小時後才能加入新的大艦隊"
	},
	guild_sort_time = {
		tip = "時間"
	},
	guild_sort_level = {
		tip = "等級"
	},
	guild_sort_duty = {
		tip = "職務"
	},
	guild_fire_tip = {
		tip = "確定開除該成員？"
	},
	guild_impeach_tip = {
		tip = "確定彈劾司令？"
	},
	guild_set_duty_title = {
		tip = "任命玩家$1為："
	},
	guild_search_list_max_count = {
		tip = "每次顯示$1條訊息"
	},
	guild_sort_all = {
		tip = "全部"
	},
	guild_sort_blhx = {
		tip = "碧藍航線"
	},
	guild_sort_cszz = {
		tip = "赤色中軸"
	},
	guild_sort_power = {
		tip = "最強艦隊"
	},
	guild_sort_relax = {
		tip = "休閒艦隊"
	},
	guild_join_cd = {
		tip = "退出公會需要24小時後才能申請其他公會"
	},
	guild_name_invaild = {
		tip = "該名字已被佔用"
	},
	guild_apply_full = {
		tip = "目標大艦隊申請人數已滿"
	},
	guild_fire_duty_limit = {
		tip = "只能開除權限小於自己的玩家"
	},
	guild_fire_succeed = {
		tip = "開除成功"
	},
	guild_duty_tip_1 = {
		tip = "<color=#7FAFFF>當前職位</color>"
	},
	guild_duty_tip_2 = {
		tip = "<color=#C3C3C3>不可委任</color>"
	},
	battle_repair_special_tip = {
		tip = "是否確定使用<color=#a0ff40>精英損管小組</color>？"
	},
	battle_repair_normal_name = {
		tip = "今日免費次數："
	},
	battle_repair_special_name = {
		tip = "今日額外次數："
	},
	oil_max_tip_title = {
		tip = "石油已經達到上限"
	},
	gold_max_tip_title = {
		tip = "物資已經達到上限"
	},
	resource_max_tip_shop = {
		tip = "無法購買資源"
	},
	resource_max_tip_event = {
		tip = "無法領取委託獎勵"
	},
	resource_max_tip_battle = {
		tip = "出擊將無法正常獲得物資，是否繼續出擊？"
	},
	resource_max_tip_collect = {
		tip = "無法領取收藏獎勵"
	},
	resource_max_tip_mail = {
		tip = "無法領取郵件"
	},
	resource_max_tip_eventstart = {
		tip = "無法接受委託"
	},
	resource_max_tip_destroy = {
		tip = "無法分解裝備"
	},
	resource_max_tip_retire = {
		tip = "無法退役"
	},
	resource_max_tip_retire_1 = {
		tip = "退役將無法正常獲得石油，是否繼續退役？"
	},
	new_version_tip = {
		tip = "指揮官，當前客戶端的遊戲版本不是最新的，建議您重新打開遊戲進行更新"
	},
	guild_request_msg_title = {
		tip = "輸入申請留言"
	},
	guild_request_msg_placeholder = {
		tip = "申請後請耐心等待"
	},
	ship_upgrade_unequip_tip = {
		tip = "此次突破操作將會導致<color=$2>$1</color>的裝備欄發生變化，部分裝備將會被卸下，是否確認繼續操作？"
	},
	destination_can_not_reach = {
		tip = "無法到達目標點"
	},
	destination_can_not_reach_safety = {
		tip = "無法安全到達目標點"
	},
	destination_not_in_range = {
		tip = "目標點超出移動範圍"
	},
	level_ammo_enough = {
		tip = "艦隊彈藥充足，無需補給"
	},
	level_ammo_supply = {
		tip = "獲得彈藥補給，艦隊彈藥+$1，補給點剩餘彈藥$2/3"
	},
	level_ammo_empty = {
		tip = "獲得彈藥補給，艦隊彈藥+$1，補給點彈藥已用盡"
	},
	level_ammo_supply_p1 = {
		tip = "獲得彈藥補給，艦隊彈藥+$1"
	},
	chat_level_not_enough = {
		tip = "指揮官，等級達到$1級才可以聊天哦"
	},
	chat_msg_inform = {
		tip = "已對該訊息進行過檢舉，正在審查中"
	},
	chat_msg_ban = {
		tip = "因歷史訊息被檢舉，您的發言被禁止\n\n解禁時間：$1"
	},
	month_card_set_ratio_success = {
		tip = "資源比例修改成功"
	},
	month_card_set_ratio_not_change = {
		tip = "已經修改為該比例"
	},
	charge_ship_bag_max = {
		tip = "船塢已達最大擴充上限"
	},
	charge_equip_bag_max = {
		tip = "倉庫已達最大擴充上限"
	},
	login_wait_tip = {
		tip = "當前伺服器繁忙，請耐心等待\n（排隊人數:$1人）"
	},
	ship_equip_exchange_tip = {
		tip = "是否將<color=#a0ff40>$1</color>的<color=#a0ff40>$2</color>裝備到<color=#a0ff40>$3</color>上？"
	},
	ship_rename_success = {
		tip = "角色更名成功！"
	},
	formation_chapter_lock = {
		tip = "通關$1章後開放第$2艦隊"
	},
	elite_disable_unsatisfied = {
		tip = "需達成該章節關卡全滿星通關"
	},
	elite_disable_ship_escort = {
		tip = "有角色正在執行委託，無法出擊"
	},
	elite_disable_formation_unsatisfied = {
		tip = "編隊條件未滿足，無法出擊"
	},
	elite_disable_no_fleet = {
		tip = "沒有可用艦隊，無法出擊"
	},
	elite_disable_property_unsatisfied = {
		tip = "未滿足出擊限制，無法出擊"
	},
	elite_disable_unusable = {
		tip = "該地圖的困難模式尚未開放"
	},
	elite_warp_to_latest_map = {
		tip = "已自動跳轉至最新章節"
	},
	elite_fleet_confirm = {
		tip = "$1<color=#ff0000>不滿足</color>出擊條件，將無法進入戰鬥，確認繼續出擊？"
	},
	elite_condition_level = {
		tip = "平均等級"
	},
	elite_condition_durability = {
		tip = "耐久總值"
	},
	elite_condition_cannon = {
		tip = "炮擊總值"
	},
	elite_condition_torpedo = {
		tip = "雷擊總值"
	},
	elite_condition_antiaircraft = {
		tip = "防空總值"
	},
	elite_condition_air = {
		tip = "航空總值"
	},
	elite_condition_antisub = {
		tip = "反潛總值"
	},
	elite_condition_dodge = {
		tip = "機動總值"
	},
	elite_condition_reload = {
		tip = "裝填總值"
	},
	common_compare_larger = {
		tip = "大於"
	},
	common_compare_equal = {
		tip = "等於"
	},
	common_compare_smaller = {
		tip = "小於"
	},
	level_scene_formation_active_already = {
		tip = "當前陣型已被啟動"
	},
	level_scene_not_enough = {
		tip = "使用失敗：剩餘數量不足"
	},
	level_scene_full_hp = {
		tip = "使用失敗：當前艦隊全員血量已滿"
	},
	level_click_to_move = {
		tip = "請點擊地圖任意位置進行移動"
	},
	common_hardmode = {
		tip = "困難"
	},
	common_elite_no_quota = {
		tip = "困難關卡每日挑戰次數已達上限"
	},
	common_food = {
		tip = "食物"
	},
	common_no_limit = {
		tip = "不限"
	},
	common_proficiency = {
		tip = "效率"
	},
	backyard_food_remind = {
		tip = "繼續使用<color=yellow>$1</color>將會超出存糧上限，是否繼續使用?"
	},
	backyard_food_count = {
		tip = "當前存糧上限: $1"
	},
	sham_ship_level_limit = {
		tip = "出戰角色等級不能低於$1級"
	},
	sham_count_limit = {
		tip = "本次「模擬戰」作戰已全部完成"
	},
	sham_count_reset = {
		tip = "本次「模擬戰」作戰已全部完成\n是否重置？"
	},
	sham_team_limit = {
		tip = "請確保陣容中至少有一個先鋒和一個主力"
	},
	sham_formation_invalid = {
		tip = "出擊艦隊無法成型，請指揮官進行編成"
	},
	sham_my_assist_ship_level_limit = {
		tip = "支援角色等級不能低於$1級"
	},
	sham_reset_confirm = {
		tip = "當前副本尚未完成，確定進行重置？"
	},
	sham_battle_help_tip = {
		tip = {
			{
				info = " 「模擬戰」作戰準則\n"
			},
			{
				info = [[
·「模擬戰」將會<color=#a0ff40>限時</color>開放；
·進入「模擬戰」前，指揮官需要選擇<color=#a0ff40>15名</color>參戰角色，並且
可以選擇一名<color=#a0ff40>好友</color>的秘書艦協力作戰；
·作戰過程中，角色已損失的耐久不會自動恢復;
·每回挑戰需要擊敗<color=#a0ff40>10個</color>「鏡像」，每擊敗一個「鏡像」即可
獲得<color=#a0ff40 >核心數據</color>獎勵，可在補給商店的<color=#a0ff40>核心兌換</color>中使用
 （核心數據不會因系統暫時關閉而消失）；
·指揮官的挑戰進度會自動保存。並且，從第二天起，指揮官
每日有<color=#a0ff40>一次</color>機會重置挑戰；
·<color=#a0ff40>該海域內出擊不消耗石油</color >
 ——以上，期待諸君的奮鬥]]
			}
		}
	},
	sham_reset_err_limit = {
		tip = "今日重置次數已用盡"
	},
	sham_ship_equip_forbid_1 = {
		tip = "艦隊人數未滿，進入後將無法更換成員，無法更換成員裝備，是否繼續？"
	},
	sham_ship_equip_forbid_2 = {
		tip = "進入後將無法更換成員，無法更換成員裝備，是否繼續？"
	},
	sham_enter_error_friend_ship_expired = {
		tip = "好友支援角色已經變更，請重新選取"
	},
	sham_can_not_change_ship = {
		tip = "「模擬戰」中不能更換支援角色"
	},
	sham_friend_ship_tip = {
		tip = "未選擇外援，進入後將無法修改，是否確認？"
	},
	inform_sueecss = {
		tip = "檢舉成功"
	},
	inform_failed = {
		tip = "檢舉失敗"
	},
	inform_player = {
		tip = "檢舉玩家：$1"
	},
	inform_select_type = {
		tip = "請選擇檢舉內容"
	},
	inform_chat_msg = {
		tip = "聊天內容為空"
	},
	inform_sueecss_tip = {
		tip = "檢舉通過密電方式發往海軍議事大廳\n\n感謝您對碧藍航線遊戲環境做出的貢獻"
	},
	ship_remould_max_level = {
		tip = "已達最大改造次數"
	},
	ship_remould_material_ship_no_enough = {
		tip = "材料船不足"
	},
	ship_remould_material_ship_on_exist = {
		tip = "材料船不存在"
	},
	ship_remould_material_unlock_skill = {
		tip = "習得技能：<color=#A9F548>$1</color>"
	},
	ship_remould_prev_lock = {
		tip = "前置未完成"
	},
	ship_remould_need_level = {
		tip = "需要等級:$1"
	},
	ship_remould_need_star = {
		tip = "需要星級:$1"
	},
	ship_remould_finished = {
		tip = "已完成"
	},
	ship_remould_no_item = {
		tip = "道具不足"
	},
	ship_remould_no_gold = {
		tip = "物資不足"
	},
	ship_remould_no_material = {
		tip = "材料不足"
	},
	ship_remould_selecte_exceed = {
		tip = "選擇的角色數量大於1"
	},
	ship_remould_sueecss = {
		tip = "改造成功"
	},
	ship_remould_warning_102174 = {
		tip = "此次改造操作將消耗<color=#A9F548>閃耀的麥克風</color>\n是否確認繼續操作？"
	},
	ship_remould_warning_203114 = {
		tip = [[
此次改造操作將導致
<color=#92fc63>【魚雷】欄位</color>變更為<color=#92fc63>【副武器】欄位</color><color=#92fc63>
<material=underline c=#92fc63 event=clickDetail>查看詳情</material></color>
是否確認繼續操作？]]
	},
	ship_remould_warning_205124 = {
		tip = "此次改造操作將消耗<color=#A9F548>戰士的心得</color>\n是否確認繼續操作？"
	},
	ship_remould_warning_310014 = {
		tip = [[
此次改造操作將導致<color=#A9F548>$1</color>艦艇類型變化
<color=#A9F548>【副武器】</color>變更為<color=#A9F548>【水偵】</color>欄位<color=#A9F548><material=underline c=#A9F548 event=clickDetail>查看詳情</material></color>
<color=#A9F548>【副武器】</color>欄的裝備將被卸下
是否確認繼續操作？]]
	},
	ship_remould_warning_310024 = {
		tip = [[
此次改造操作將導致<color=#A9F548>$1</color>艦艇類型變化
<color=#A9F548>【副武器】</color>變更為<color=#A9F548>【水偵】</color>欄位<color=#A9F548><material=underline c=#A9F548 event=clickDetail>查看詳情</material></color>
<color=#A9F548>【副武器】</color>欄的裝備將被卸下
是否確認繼續操作？]]
	},
	ship_remould_warning_310034 = {
		tip = [[
此次改造操作將導致<color=#A9F548>$1</color>艦艇類型變化
<color=#A9F548>【副武器】</color>變更為<color=#A9F548>【水偵】</color>欄位<color=#A9F548><material=underline c=#A9F548 event=clickDetail>查看詳情</material></color>
<color=#A9F548>【副武器】</color>欄的裝備將被卸下
是否確認繼續操作？]]
	},
	ship_remould_warning_310044 = {
		tip = [[
此次改造操作將導致<color=#A9F548>$1</color>艦艇類型變化
<color=#A9F548>【副武器】</color>變更為<color=#A9F548>【水偵】</color>欄位<color=#A9F548><material=underline c=#A9F548 event=clickDetail>查看詳情</material></color>
<color=#A9F548>【副武器】</color>欄的裝備將被卸下
是否確認繼續操作？]]
	},
	ship_remould_warning_303154 = {
		tip = [[
此次改造操作將導致<color=#92fc63>$1</color>艦艇類型變化
<color=#92fc63>【主武器（輕巡主炮）】</color>變更為
<color=#92fc63>【主武器（重巡主炮）】</color>欄位<color=#92fc63><material=underline c=#92fc63 event=clickDetail>查看詳情</material></color>
<color=#92fc63>【主武器】</color>欄的裝備將被卸下
是否確認繼續操作？]]
	},
	ship_remould_warning_402134 = {
		tip = "此次改造操作後第一個【設備】欄位增加可裝備類型<color=#92fc63>【直升機】</color>\n是否確認繼續操作？"
	},
	word_soundfiles_download_title = {
		tip = "語音包下載"
	},
	word_soundfiles_download = {
		tip = "開始下載"
	},
	word_soundfiles_checking_title = {
		tip = "檢查中..."
	},
	word_soundfiles_checking = {
		tip = "檢查中"
	},
	word_soundfiles_checkend_title = {
		tip = "語音包檢查完畢"
	},
	word_soundfiles_checkend = {
		tip = "點擊更新"
	},
	word_soundfiles_noneedupdate = {
		tip = "無需更新"
	},
	word_soundfiles_checkfailed = {
		tip = "語音包檢查失敗"
	},
	word_soundfiles_retry = {
		tip = "點擊重試"
	},
	word_soundfiles_update = {
		tip = "更新中..."
	},
	word_soundfiles_update_end_title = {
		tip = "語音包更新完成"
	},
	word_soundfiles_update_end = {
		tip = "更新完成"
	},
	word_soundfiles_update_failed = {
		tip = "語音包更新失敗"
	},
	word_soundfiles_update_retry = {
		tip = "點擊重試"
	},
	word_live2dfiles_download_title = {
		tip = "Live2D角色包下載"
	},
	word_live2dfiles_download = {
		tip = "開始下載"
	},
	word_live2dfiles_checking_title = {
		tip = "檢查中..."
	},
	word_live2dfiles_checking = {
		tip = "檢查中"
	},
	word_live2dfiles_checkend_title = {
		tip = "Live2D角色包檢查完畢"
	},
	word_live2dfiles_checkend = {
		tip = "點擊更新"
	},
	word_live2dfiles_noneedupdate = {
		tip = "無需更新"
	},
	word_live2dfiles_checkfailed = {
		tip = "Live2D角色包檢查失敗"
	},
	word_live2dfiles_retry = {
		tip = "點擊重試"
	},
	word_live2dfiles_update = {
		tip = "更新中..."
	},
	word_live2dfiles_update_end_title = {
		tip = "Live2D角色包更新完成"
	},
	word_live2dfiles_update_end = {
		tip = "更新完成"
	},
	word_live2dfiles_update_failed = {
		tip = "Live2D角色包更新失敗"
	},
	word_live2dfiles_update_retry = {
		tip = "點擊重試"
	},
	word_live2dfiles_main_update_tip = {
		tip = "當前使用中的Live 2D資源需要更新，是否立即更新？"
	},
	achieve_propose_tip = {
		tip = "「$1」換裝解鎖！"
	},
	mingshi_get_tip = {
		tip = "找到了一個「造型奇特的素材」！"
	},
	mingshi_task_tip_1 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>T</color>>\n下一個目標是……<<color=#a0ff40>堆存材料之處</color>>"
	},
	mingshi_task_tip_2 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>O</color>>\n下一個目標是……<<color=#a0ff40>研習戰術之屋</color>>"
	},
	mingshi_task_tip_3 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>U</color>>\n下一個目標是……<<color=#a0ff40>軍火之店</color>>"
	},
	mingshi_task_tip_4 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>C</color>>\n下一個目標是……<<color=#a0ff40>接受任務之處</color>>"
	},
	mingshi_task_tip_5 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>H</color>>\n下一個目標是……<<color=#a0ff40>佈陣之處</color>>"
	},
	mingshi_task_tip_6 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>A</color>>\n下一個目標是……<<color=#a0ff40>休憩之所</color>>"
	},
	mingshi_task_tip_7 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>K</color>>\n下一個目標是……<<color=#a0ff40>鑑賞收藏之所</color>>"
	},
	mingshi_task_tip_8 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>A</color>>\n下一個目標是……<<color=#a0ff40>遠行的起點</color>>"
	},
	mingshi_task_tip_9 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>S</color>>\n下一個目標是……<<color=#a0ff40>決勝之地</color>>"
	},
	mingshi_task_tip_10 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>H</color>>\n最後的目標是……<<color=#a0ff40>悲喜交織之地</color>>"
	},
	mingshi_task_tip_11 = {
		tip = "被發現了喵？\n暗號是……<<color=#a0ff40>I30</color>>\n最初的目標是……<<color=#a0ff40>停泊之地</color>>"
	},
	word_propose_changename_title = {
		tip = "$1正式成為了您的專屬艦，是否要為您的專屬艦命名呢？"
	},
	word_propose_changename_tip1 = {
		tip = "顯示自定角色名稱（可在設置中更改）"
	},
	word_propose_changename_tip2 = {
		tip = "*30天後可再次更名"
	},
	word_propose_ring_tip = {
		tip = "為您的專屬艦戴上戒指吧"
	},
	word_rename_time_tip = {
		tip = "還需要$1天，才能給這位專屬艦更名哦"
	},
	word_rename_switch_tip = {
		tip = "自定名稱顯示已關閉，請先到設置-通知中開啟"
	},
	word_ssr = {
		tip = "超稀有"
	},
	word_sr = {
		tip = "精銳"
	},
	word_r = {
		tip = "稀有"
	},
	ship_renameShip_error = {
		tip = "專屬艦更名失敗"
	},
	ship_renameShip_error_4 = {
		tip = "時間未到"
	},
	ship_renameShip_error_2011 = {
		tip = "名稱過長"
	},
	ship_proposeShip_error = {
		tip = "誓約失敗"
	},
	ship_proposeShip_error_1 = {
		tip = "無效操作"
	},
	word_rename_time_warning = {
		tip = "改名後，需要30天才能重新改名，確定要將<color=#a0ff40>$1</color>更名為<color=#a0ff40>$2</color>嗎？"
	},
	word_propose_cost_tip = {
		tip = "誓約需要消耗<color=#a0ff40>1</color>枚誓約之戒（當前擁有<color=#a0ff40>$1</color>枚）\n\n<size= 32>*誓約後角色將成為專屬艦，可重新命名並獲得<color=#a0ff40>3%</color>屬性加成</size>"
	},
	evaluate_too_loog = {
		tip = "評論過長"
	},
	evaluate_ban_word = {
		tip = "評論有禁止使用字詞"
	},
	activity_level_easy_tip = {
		tip = "注意：選擇普通模式後，需要<color=#a0ff40>通關普通模式</color>才能進入困難模式"
	},
	activity_level_difficulty_tip = {
		tip = "注意：選擇困難模式後，<color=#a0ff40>未通關前切換模式</color>將會失去困難模式的進度"
	},
	activity_level_limit_tip = {
		tip = "指揮官等級需要達到<color=#a0ff40>50級或通關普通模式</color>才可進入困難模式"
	},
	activity_level_inwarime_tip = {
		tip = "<color=#a0ff40>$1</color>關卡正在攻略中，若需切換難度請先撤離艦隊"
	},
	activity_level_pass_easy_tip = {
		tip = "需要<color=#a0ff40>通關普通模式</color>才可進入EXTRA模式"
	},
	activity_level_is_closed = {
		tip = "該活動關卡已關閉"
	},
	activity_switch_tip = {
		tip = "切換至普通模式將會<color=#a0ff40>失去困難模式的進度</color>（PS:切換至普通模式後需要通關才可回到困難模式），是否切換模式？"
	},
	reduce_sp3_pass_count = {
		tip = "累計通關sp3次數："
	},
	qiuqiu_count = {
		tip = "目標pt："
	},
	qiuqiu_total_count = {
		tip = "累計pt："
	},
	npcfriendly_count = {
		tip = "目標友好度："
	},
	npcfriendly_total_count = {
		tip = "當前友好度："
	},
	longxiang_count = {
		tip = "目標式符-J："
	},
	longxiang_total_count = {
		tip = "當前式符-J："
	},
	pt_count = {
		tip = "目標$1："
	},
	pt_total_count = {
		tip = "當前$1："
	},
	remould_ship_ok = {
		tip = "改造成功"
	},
	remould_ship_count_more = {
		tip = "選擇的角色數量大於1"
	},
	word_should_input = {
		tip = "尚未輸入關鍵字"
	},
	simulation_advantage_counting = {
		tip = "$1秒後敵軍將啟用特別戰術"
	},
	simulation_disadvantage_counting = {
		tip = "$1秒後敵軍將啟用特別戰術"
	},
	simulation_enhancing = {
		tip = "敵軍已啟用特別戰術，獲得裝填加成和傷害加成"
	},
	simulation_enhanced = {
		tip = "敵軍已啟用特別戰術"
	},
	word_skill_desc_get = {
		tip = "（滿級$1）"
	},
	word_skill_desc_learn = {
		tip = "($1)"
	},
	chapter_tip_aovid_succeed = {
		tip = "規避成功"
	},
	chapter_tip_aovid_failed = {
		tip = "規避失敗"
	},
	chapter_tip_change = {
		tip = "切換陣型: $1"
	},
	chapter_tip_use = {
		tip = "使用策略: $1"
	},
	chapter_tip_with_npc = {
		tip = "即將進入<color=#D6341DFF>活動關卡劇情任務模式</color>\n第一個出擊艦隊前鋒將臨時加入<color=#D6341DFF>NPC$1</color>\n請在第一個出擊艦隊預留空位"
	},
	chapter_tip_bp_ammo = {
		tip = "由於充分的戰前準備，隊伍彈藥量+2"
	},
	build_ship_tip = {
		tip = "建造<color=#D6341DFF>$1艘</color>$2需要消耗:\n<color=$5>$3物資</color>和<color=$5>$4個心智魔方</color>"
	},
	auto_battle_limit_tip = {
		tip = "通關1-3後開放自律戰鬥"
	},
	build_ship_quickly_buy_stone = {
		tip = "是否使用<color=#A9F548><icon name=diamond w=0.7 h=0.7/>$1</color>鑽石購買<color=$3>$2</color>個$4"
	},
	build_ship_quickly_buy_tool = {
		tip = "是否使用<color=#A9F548><icon name=diamond w=0.7 h=0.7/>$1</color>鑽石購買<color=$3>$2</color>個快速建造材料"
	},
	ship_profile_voice_locked = {
		tip = "未滿足解鎖條件"
	},
	ship_profile_skin_locked = {
		tip = "換裝未解鎖"
	},
	ship_profile_words = {
		tip = "台詞鑑賞"
	},
	ship_profile_action_words = {
		tip = "動作台詞鑑賞"
	},
	ship_profile_label_common = {
		tip = "通用"
	},
	ship_profile_label_diff = {
		tip = "差分"
	},
	level_fleet_lease_one_ship = {
		tip = "至少需要保留一支出擊艦隊"
	},
	level_fleet_not_enough = {
		tip = "該艦隊沒有成型，不能出擊"
	},
	level_fleet_outof_limit = {
		tip = "出擊艦隊數量已達上限"
	},
	vote_success = {
		tip = "投票成功"
	},
	vote_not_enough = {
		tip = "餘票數量不足"
	},
	vote_love_not_enough = {
		tip = "真愛選票數量不足"
	},
	vote_love_limit = {
		tip = "本日對角色進行投票後才能進行真愛投票"
	},
	vote_love_confirm = {
		tip = "是否消耗一次真愛投票機會進行一次額外投票"
	},
	vote_primary_rule = {
		tip = [[
<size=20>預選賽</size>
<size=19>將所有角色隨機分為四組，每組進行為期5天的人氣投票，根據全伺服器投票結果從每個小組中選出3名得票最多的角色，共12名進入決賽階段</size>

<size=20>決賽投票</size>
<size=19>預選賽中誕生的12名人氣角色，將進行為期10天的決賽投票，該階段之前累積的投票數量歸零</size>

<size=20>活動獎勵</size>
<size=19>將根據決賽排名優先製作角色的誓約換裝（如果獲得冠軍的角色已有誓約換裝，原則上誓約製作權順延一位）</size>

<size=20>選票獲取</size>
<size=19> 25級以上玩家每天可以通過活動任務獲得選票，普通選票限當天使用
真愛選票可以保留至決賽，只有當日進行過普通投票的角色，才能進行真愛投票</size>

<size= 20>同票規則</size>
<size=19>當小組賽、決賽最終排名出現影響結果的同票情況時，以最後被投票的角色優先</size>]]
	},
	vote_final_title1 = {
		tip = "決勝投票"
	},
	vote_final_rule1 = {
		tip = "預選賽中誕生的12名角色，將進行為期10天的決賽投票，預選賽中累積的投票數量歸零。決賽中普通票可以投給重複角色\n根據決賽排名優先製作角色誓約換裝。若冠軍角色已有誓約換裝，原則上誓約製作權順延一位"
	},
	vote_final_title2 = {
		tip = "活動獎勵"
	},
	vote_final_rule2 = {
		tip = "將根據決賽排名優先製作角色的誓約換裝（如果獲得冠軍的角色已有誓約換裝，原則上誓約製作權順延一位）"
	},
	vote_vote_time = {
		tip = "投票時間:$1—$2"
	},
	vote_vote_count = {
		tip = "$1票"
	},
	vote_vote_group = {
		tip = "$1組"
	},
	vote_rank_refresh_time = {
		tip = "*排名每半小時刷新一次"
	},
	vote_rank_in_current_server = {
		tip = "*排名僅顯示當前伺服器"
	},
	words_auto_battle_label = {
		tip = "自律戰鬥結束時震動提醒"
	},
	words_show_ship_name_label = {
		tip = "自定義角色名稱"
	},
	words_rare_ship_vibrate = {
		tip = "獲得角色震動"
	},
	words_display_ship_get_effect = {
		tip = "重複角色獲得提示"
	},
	words_show_touch_effect = {
		tip = "顯示觸控特效"
	},
	words_bg_fit_mode = {
		tip = "過場圖適應螢幕最小邊"
	},
	words_battle_hide_bg = {
		tip = "戰鬥預設隱藏局部背景"
	},
	activity_puzzle_get1 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務7</color>"
	},
	activity_puzzle_get2 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度2-1</color>"
	},
	activity_puzzle_get3 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度2-2</color>"
	},
	activity_puzzle_get4 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度2-3</color>"
	},
	activity_puzzle_get5 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度2-4</color>"
	},
	activity_puzzle_get6 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度3-1</color>"
	},
	activity_puzzle_get7 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度3-2</color>"
	},
	activity_puzzle_get8 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度3-3</color>"
	},
	activity_puzzle_get9 = {
		tip = "<color=#A9F548FF>獲得方式\n普通難度3-4</color>"
	},
	activity_puzzle_get10 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務1</color>"
	},
	activity_puzzle_get11 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務2</color>"
	},
	activity_puzzle_get12 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務3</color>"
	},
	activity_puzzle_get13 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務4</color>"
	},
	activity_puzzle_get14 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務5</color>"
	},
	activity_puzzle_get15 = {
		tip = "<color=#A9F548FF>獲得方式\n拼圖任務6</color>"
	},
	word_stopremain_build = {
		tip = "次回からは表示しない"
	},
	word_stopremain_default = {
		tip = "次回からは表示しない"
	},
	transcode_desc = {
		tip = "·引き続ぎパスワードの有効期間は<color=#FF0000>7日間</color>です。期間を過ぎた場合は舊端末から発行し直して下さい。\n·引続ぎパスワードを使ったデータ引き続ぎは、<color=#ff0000>30日間</color>で実行できます。"
	},
	transcode_empty_tip = {
		tip = "請正確輸入UID和繼承碼"
	},
	set_birth_title = {
		tip = "設置生日"
	},
	set_birth_confirm_tip = {
		tip = "確定要設置生日為：$1"
	},
	set_birth_empty_tip = {
		tip = "請正確輸入生日"
	},
	set_birth_success = {
		tip = "設置生日成功"
	},
	clear_transcode_cache_confirm = {
		tip = "確定要清除繼承碼？"
	},
	clear_transcode_cache_success = {
		tip = "繼承碼清除成功"
	},
	exchange_item_success = {
		tip = "兌換成功"
	},
	give_up_cloth_change = {
		tip = "是否放棄換裝直接退出？"
	},
	err_cloth_change_noship = {
		tip = "未獲得$1"
	},
	need_break_tip = {
		tip = "需要突破"
	},
	max_level_notice = {
		tip = "達到等級上限，突破後等級上限提升為$1"
	},
	new_skin_no_choose = {
		tip = "沒有選擇需要換裝的角色，是否要退出換裝"
	},
	sure_resume_volume = {
		tip = "確定要恢復預設音量大小設置？"
	},
	course_class_not_ready = {
		tip = "沒有學生，不能開始上課"
	},
	course_student_max_level = {
		tip = "有學生已經滿級，還不能開始上課"
	},
	course_stop_confirm = {
		tip = "是否結束當前課程，獲得經驗？"
	},
	course_class_help = {
		tip = {
			{
				info = [[
大講堂功能詳情：

•熟練度：
完成三階突破的100級角色，出擊時將根據獲得經驗同時
獲取一定比例的熟練度。

•大講堂等級：
提升大講堂等級，可以增加儲存熟練度上限、熟練度消耗
速度和獲取熟練度比例。

•大講堂課程：
根據課程表，大講堂每天將教授不同的課程。

•課程表：
週一：《驅逐雷擊教學—魚雷發射技巧分析》
週二：《巡洋炮擊教學—如何正確地選擇彈藥》
週三：《戰列理論教學—大炮巨艦的優勢分析》
週四：《航母理論教學—論海空綜合作戰的重要性》
週五：《驅逐實戰教學—實用陣型技巧分析》
週六：《巡洋實戰教學—火力最大化手段分析》
週日：大講堂休息，出擊獲取熟練度比例翻倍

（淺水重炮艦參加戰艦的課程，維修艦可以參加驅逐與
巡洋的課程，航戰可以參加航母與戰艦的課程，潛艇參
加驅逐的課程，超巡參加巡洋的課程）

•上課：
大講堂課程最大時長為12小時，下課時扣除消耗的熟練
度，角色獲取經驗。
正在後宅休息和訓練的角色無法上課。
上課會降低角色的心情，心情不好的話就無法開始上課
了。]]
			}
		}
	},
	course_class_name = {
		tip = "今日課程：《$1》"
	},
	course_proficiency_not_enough = {
		tip = "熟練度不足"
	},
	course_state_rest = {
		tip = "下課時間"
	},
	course_state_lession = {
		tip = "上課時長："
	},
	course_energy_not_enough = {
		tip = "<color=#A9F548>$1</color>不開心，不願意來上課"
	},
	course_proficiency_tip = {
		tip = "完成三階突破的<material=outline c=#3D3D3DFF x1y-1><color=#A9F548FF>$1級</color></material>角色，出擊時將獲取等於出擊經驗<material=outline c=#3D3D3DFF x1y-1><color=#A9F548FF>$2%</color></material>的熟練度"
	},
	course_sunday_tip = {
		tip = "大講堂休息，出擊熟練度獲取比例翻倍"
	},
	course_exit_confirm = {
		tip = "學生還沒有開始上課，是否退出大講堂？"
	},
	course_learning = {
		tip = "正在上課中"
	},
	time_remaining_tip = {
		tip = "剩餘時間:"
	},
	propose_intimacy_tip = {
		tip = "好感度達到100（當前$1）"
	},
	no_found_record_equipment = {
		tip = "未找到閒置的$1裝備,是否自動搜尋其他強化等級的同種裝備進行換裝"
	},
	sec_floor_limit_tip = {
		tip = "後宅一層擴建完畢後開放該功能"
	},
	guild_shop_flash_success = {
		tip = "重整成功"
	},
	destroy_high_rarity_tip = {
		tip = "<color=#A9F548>精銳以上</color>"
	},
	destroy_high_level_tip = {
		tip = "<color=#A9F548>$1等級不為1</color>"
	},
	destroy_eliteequipment_tip = {
		tip = "拆解裝備中有$1的裝備\n是否確認?"
	},
	destroy_high_intensify_tip = {
		tip = "<color=#A9F548>$1經過強化</color>"
	},
	ship_quick_change_noequip = {
		tip = "缺少可替換的裝備"
	},
	ship_quick_change_nofreeequip = {
		tip = "沒有閒置的對應裝備"
	},
	word_nowenergy = {
		tip = "當前心情值"
	},
	word_energy_recov_speed = {
		tip = "回復速度"
	},
	destroy_eliteship_tip = {
		tip = "選擇角色中有$1的角色是否確認?"
	},
	err_resloveequip_nochoice = {
		tip = "未選擇拆除的裝備"
	},
	take_nothing = {
		tip = "沒什麼可領的"
	},
	take_all_mail = {
		tip = "是否領取已讀取到的<color=#A9F548>$1封郵件附件</color>\n領取將獲得："
	},
	buy_furniture_overtime = {
		tip = "當前時間不能購買該傢俱"
	},
	twitter_login_tips = {
		tip = "用twitter帳號的登入後，當前的遊戲帳號暫存將消失，確定繼續操作嗎?"
	},
	data_erro = {
		tip = "數據出錯啦"
	},
	login_failed = {
		tip = "登入失敗"
	},
	["not yet completed"] = {
		tip = "尚未完成"
	},
	escort_less_count_to_combat = {
		tip = "今日挑戰次數不足，無法進入"
	},
	ten_even_draw = {
		tip = "$1次補給"
	},
	ten_even_draw_confirm = {
		tip = "確定抽取$1次補給？"
	},
	level_risk_level_desc = {
		tip = " $1\n\n"
	},
	level_risk_level_mitigation_rate = {
		tip = "<size=36>當前海域危險等級為<color=#A9F548>【$1】</color>\n出擊艦隊受到傷害減少<color=#A9F548>$2%</color></size>"
	},
	level_diffcult_chapter_state_safety = {
		tip = "<size=36>地圖達成<color=#A9F548>3星收集</color>並成為<color=#A9F548>安全海域</color>後\n出擊艦隊可直接攻擊<color=#A9F548>敵方旗艦</color></size>"
	},
	level_chapter_state_high_risk = {
		tip = "<color=#EE2C00>【高危海域】</color>"
	},
	level_chapter_state_risk = {
		tip = "<color=#FFAF59>【危險海域】</color>"
	},
	level_chapter_state_low_risk = {
		tip = "<color=#8AFBF3>【低危海域】</color>"
	},
	level_chapter_state_safety = {
		tip = "<color=#A9F548>【安全海域】</color>"
	},
	open_skill_class_success = {
		tip = "開啟學院欄位成功"
	},
	backyard_sort_tag_default = {
		tip = "預設"
	},
	backyard_sort_tag_price = {
		tip = "價格"
	},
	backyard_sort_tag_comfortable = {
		tip = "舒適度"
	},
	backyard_sort_tag_size = {
		tip = "面積"
	},
	backyard_filter_tag_other = {
		tip = "其他"
	},
	word_status_inFight = {
		tip = "已出擊"
	},
	word_status_inPVP = {
		tip = "演習中"
	},
	word_status_inEvent = {
		tip = "行動中"
	},
	word_status_inEventFinished = {
		tip = "已完成"
	},
	word_status_inTactics = {
		tip = "進修中"
	},
	word_status_inClass = {
		tip = "上課中"
	},
	word_status_rest = {
		tip = "休息中"
	},
	word_status_train = {
		tip = "訓練中"
	},
	word_status_challenge = {
		tip = "特殊挑戰中"
	},
	challenge_rule = {
		tip = {
			{
				info = [[
挑戰模式規則

玩家僅能編成一名前排角色進行挑戰
僅有前排角色會受到傷害，當前排角色被擊沉時，挑戰失敗
後排角色中，不能出現兩名以上相同定位的角色
*戰列、戰巡視為相同定位的角色
*正航、輕航視為相同定位的角色
挑戰模式不消耗石油與角色心情，不限制挑戰次數
中途退出戰鬥會結束本次挑戰

挑戰模式編隊的戰鬥力會影響最終得分
編隊戰鬥力越低，同條件下獲得的分數越高
調節作戰難度會影響最終積分： 
等級限制：影響關卡敵方等級
受傷倍率：增加受到的傷害]]
			}
		}
	},
	challenge_exit_warning = {
		tip = "退出挑戰關卡戰鬥，將重置挑戰並直接結算至當前關卡前的得分\n是否確定退出挑戰？"
	},
	challenge_fleet_type_fail = {
		tip = "已經選擇了兩名相同定位的角色"
	},
	challenge_current_level = {
		tip = "當前關卡：第$1輪"
	},
	challenge_current_score = {
		tip = "累計分數：$1"
	},
	challenge_total_score = {
		tip = "最高得分：$1"
	},
	challenge_current_progress = {
		tip = "挑戰模式第$1輪"
	},
	challenge_count_unlimit = {
		tip = "<size=28>無限制</size>"
	},
	challenge_no_fleet = {
		tip = "沒有可用艦隊，無法出擊"
	},
	equipment_skin_unload = {
		tip = "裝備外觀已卸下至倉庫中"
	},
	equipment_skin_no_old_ship = {
		tip = "不存在舊船"
	},
	equipment_skin_no_old_skinorequipment = {
		tip = "舊船沒有裝備或者外觀"
	},
	equipment_skin_no_new_ship = {
		tip = "不存在新船"
	},
	equipment_skin_no_new_equipment = {
		tip = "新船沒有裝備"
	},
	equipment_skin_count_noenough = {
		tip = "外觀數量不足"
	},
	equipment_skin_replace_done = {
		tip = "替換外觀成功"
	},
	equipment_skin_unload_failed = {
		tip = "裝備新船外觀失敗"
	},
	equipment_skin_unmatch_equipment = {
		tip = "換的武器與使用中的外觀不相容,已卸下到倉庫"
	},
	equipment_skin_no_equipment_tip = {
		tip = "該角色未穿戴裝備，無法使用外觀"
	},
	activity_pool_awards_empty = {
		tip = "本階段已經全部完成"
	},
	activity_switch_award_pool_failed = {
		tip = "本階段主要獎勵未全部獲取，不能進入下一階段"
	},
	shop_street_activity_tip = {
		tip = "*活動期間(<color=#A1E400FF>2020.3.26-4.9</COLOR>)每次重整必定出現<color=#A1E400FF>外觀裝備箱</color>"
	},
	twitter_link_title = {
		tip = "</size>"
	},
	battle_result_boss_destruct = {
		tip = "阻止boss自毀並擊破boss"
	},
	battle_preCombatLayer_boss_destruct = {
		tip = "阻止boss自毀並擊破boss"
	},
	destory_important_equipment_tip = {
		tip = "確認拆解裝備<color=#FFDE00FF>“$1”</color>嗎？請在下面輸入該裝備名稱後確定拆解。"
	},
	destory_important_equipment_input_erro = {
		tip = "裝備名稱錯誤"
	},
	activity_hit_monster_nocount = {
		tip = "次數不足"
	},
	activity_hit_monster_death = {
		tip = "年獸已經被擊退"
	},
	activity_hit_monster_help = {
		tip = "打年獸規則"
	},
	activity_hit_monster_erro = {
		tip = "攻擊失敗"
	},
	activity_xiaotiane_progress = {
		tip = "進度: $1/$2"
	},
	activity_hit_monster_reset_tip = {
		tip = "是否再次挑戰撫順的大冒險？\n重複挑戰不會獲得獎勵"
	},
	equip_skin_detail_tip = {
		tip = "可以獲得以下外觀裝備"
	},
	emoji_type_0 = {
		tip = "常用"
	},
	emoji_type_1 = {
		tip = "預設"
	},
	emoji_type_2 = {
		tip = "動態"
	},
	emoji_type_3 = {
		tip = "像素"
	},
	emoji_type_4 = {
		tip = "小表情"
	},
	card_pairs_help_tip = {
		tip = {
			{
				info = "活動規則："
			},
			{
				info = " <color=#A1E400FF>1.活動期間每天0:00:00增加一次可獲得[記憶卡片]的次數</color>"
			},
			{
				info = " 2.翻開兩張相同的牌時即可消除這兩張牌"
			},
			{
				info = " 3.當玩家開始翻動卡牌時，計時器才會開始計時"
			},
			{
				info = " 4 .當所有牌消除完後，如果擁有可獲得[記憶卡片]的次\n數，可獲得一張[記憶卡片]，並消耗一次次數"
			},
			{
				info = " 5.當所有牌消除完後，點擊任意區域可以開啟一輪新的遊\n戲"
			},
			{
				info = " 6.獲得七張[記憶卡片]會自動獲得換裝[秋枕夢]"
			},
			{
				info = " 7.重複進行遊戲會記錄玩家的最佳成績並在活動頁面顯示"
			}
		}
	},
	card_pairs_tips = {
		tip = "再次進行遊戲也無法獲得任務道具了喲，是否開啟新的一輪遊戲？"
	},
	upgrade_to_next_maxlevel_failed = {
		tip = "已達到最大等級上限，\n無法進行認知覺醒"
	},
	upgrade_to_next_maxlevel_tip = {
		tip = "消耗以下材料完成認知覺醒\n※完成後等級上限："
	},
	upgrade_to_next_maxlevel_succeed = {
		tip = "認知覺醒完成\n等級上限提升為<color=#A9F548FF>$1</color>"
	},
	extra_chapter_socre_tip = {
		tip = [[
本次挑戰積分：<color=#A9F548>$1</color>

歷史最高積分：<color=#A9F548>$2</color>

$3]]
	},
	extra_chapter_record_updated = {
		tip = "記錄更新"
	},
	extra_chapter_record_not_updated = {
		tip = "記錄未更新"
	},
	extra_chapter_locked_tip = {
		tip = "需要通關困難模式才能開啟ex關卡"
	},
	extra_chapter_locked_tip_1 = {
		tip = "需要通關普通模式才能開啟ex關卡"
	},
	player_name_change_time_lv_tip = {
		tip = "指揮官等級達到<color=#A9F548>$1</color>後開放更名功能"
	},
	player_name_change_time_limit_tip = {
		tip = "<color=#A9F548>$1</color>後才允許再次更名"
	},
	player_name_change_windows_tip = {
		tip = "*更名需要消耗<color=#A9F548>$1:$2</color>，且<color=#A9F548>30</color>天內不允許再次更改"
	},
	player_name_change_warning = {
		tip = "更名需要消耗<color=#A9F548>$1</color>個<color=#A9F548>$2</color>，且<color=#A9F548>30</color>天後才能再次修改，是否確定將指揮官暱稱修改為：<color=#A9F548>$3</color> ？"
	},
	player_name_change_success = {
		tip = "指揮官暱稱修改成功"
	},
	player_name_change_failed = {
		tip = "指揮官暱稱修改失敗"
	},
	same_player_name_tip = {
		tip = "不能與當前指揮官暱稱相同"
	},
	task_is_not_existence = {
		tip = "不存在該任務$1"
	},
	cannot_build_multiple_printblue = {
		tip = "是否中止<color=#A9F548>$1</color>的研究，並開啟<color=#A9F548>$2</color>的研究？開始研究後<color=#A9F548>24小時之內</color>無法更換其他研究對象"
	},
	printblue_build_success = {
		tip = "開始研究"
	},
	printblue_build_erro = {
		tip = "研究結束"
	},
	blueprint_mod_success = {
		tip = "開發成功"
	},
	blueprint_mod_erro = {
		tip = "開發失敗"
	},
	technology_refresh_sucess = {
		tip = "更新研發列表成功"
	},
	technology_refresh_erro = {
		tip = "更新研發列表失敗"
	},
	technology_start_up = {
		tip = "開始研發"
	},
	technology_start_erro = {
		tip = "研發失敗"
	},
	technology_stop_success = {
		tip = "終止研發成功"
	},
	technology_stop_erro = {
		tip = "終止研發失敗"
	},
	blueprint_stop_success = {
		tip = "中止研發成功"
	},
	blueprint_stop_erro = {
		tip = "中止研究失敗"
	},
	blueprint_destory_tip = {
		tip = "方案艦不能被退役"
	},
	blueprint_task_update_tip = {
		tip = "當前研究中的<color=#A9F548>$1</color>有新的進展，請去開發船塢確認"
	},
	blueprint_mod_addition_lock = {
		tip = "$1級後開啟"
	},
	blueprint_mod_word_unlock = {
		tip = "解鎖台詞:$1"
	},
	blueprint_mod_skin_unlock = {
		tip = "獲得造型:$1"
	},
	blueprint_build_consume = {
		tip = "需要花費'$1​​'是否開始研究？"
	},
	blueprint_stop_tip = {
		tip = "確定終止研究嗎？將不返還材料"
	},
	technology_canot_refresh = {
		tip = "已有研發中的科研項目，無法更新"
	},
	technology_refresh_tip = {
		tip = "確定更新科研項目嗎?"
	},
	technology_is_actived = {
		tip = "已有研發中的科研項目"
	},
	technology_stop_tip = {
		tip = "確定終止研發嗎？將不返還材料"
	},
	technology_help_text = {
		tip = {
			{
				info = "<color=#A1E400FF>科研項目研發須知</color>\n"
			},
			{
				info = [[
1.開始研發
 ·點擊“開始研發”按鈕後可以開啟一個科研項目。
 ·部分科研項目的開啟需要消耗一定量的資源。
 ·同一時間只能研發一個科研項目。

2.完成研發
 ·科研項目開始後，需要花費一定的時間才能完成。
 ·部分科研項目有“研發完成條件”，需要同時滿足時
間和完成條件，才能完成該項目。
 ·“研發完成條件”只有在開始科研項目後才會被統計。
 ·科研倒計時為0後，“研發完成條件”依然可以被統計。
 ·研發完成並領取獎勵後，會更新五個新的科研項目。

3.中斷研發
 ·點擊“停止研發”後會中斷當前正在進行的科研項目。
 ·中斷後，不會返還開啟科研所消耗的資源，也不會更新
新的科研項目。同時“研發完成條件”的進度和花費的
時間會被清空。

4.更新科研項目
 ·每日0點後，點擊“點擊更新”按鈕，會更新五個新的
科研項目，每日只能更新一次。
 ·當有正在研發中的科研項目時，無法進行更新。]]
			}
		}
	},
	blueprint_build_time_tip = {
		tip = "開始研究後<color=#A9F548>24小時之內</color>無法更換其他研究對象"
	},
	blueprint_cannot_build_tip = {
		tip = "<color=#A9F548>$1</color>後才能更換研究對象"
	},
	technology_task_none_tip = {
		tip = "-無-"
	},
	technology_task_build_tip = {
		tip = "開啟該科研項目需要消耗:$1"
	},
	blueprint_commit_tip = {
		tip = "需要提交<color=#A9F548>$1</color>，是否確認提交？"
	},
	buleprint_need_level_tip = {
		tip = "需角色到達$1級"
	},
	blueprint_max_level_tip = {
		tip = "已達最大等級"
	},
	ship_profile_voice_locked_intimacy = {
		tip = "好感度達到$1後解鎖"
	},
	ship_profile_voice_locked_propose = {
		tip = "誓約後解鎖"
	},
	ship_profile_voice_locked_design = {
		tip = "開發等級達到$1級後解鎖"
	},
	help_technolog0 = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/technologytree1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/technologytree2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 2,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_technolog = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/technology"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/blueprint_build"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/blueprint_dev"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/technologytree1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/technologytree2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 2,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	hide_chat_warning = {
		tip = "封鎖聊天後將不會顯示任何收到的聊天訊息，是否確定？"
	},
	show_chat_warning = {
		tip = "解除封鎖聊天後將會顯示收到的聊天訊息，是否確定？"
	},
	help_shipblueprintui = {
		tip = {
			{
				info = [[

開始研究
1.開始方案艦的研究之前，需要滿足對應方案艦的研究前
置條件
2.研究前置條件會顯示在畫面中央
3.當滿足前置條件後，點擊開始研究按鈕，即可開始研究
4.方案艦同時只能研究一艘

研究任務
1.開始研究後，需要完成指定方案艦的所有研究任務才能
獲得該方案艦
2.研究任務每24小時解鎖一個
3.第一個研究任務在開始研究後預設解鎖
4.部分研究任務有前置任務，必須完成前置任務後才能開
展後續的任務

切換研究對象
1.在研究過程中，可以切換研究其他方案艦
2.切換後，原先的方案艦的研究任務解鎖進度、任務完成
進度會被暫停
3.切換研究對像後，需要等待24小時後才能再次切換研究
對象

完成研究
1.當完成方案艦的所有研究任務後，即可獲得該方案艦，
並解鎖該方案艦的開發功能
2.完成研究後，需要手動指定新的研究對象

進行開發
1.獲得方案艦後，會解鎖該方案艦的開發功能
2.開發需要消耗對應方案艦的藍圖，當沒有藍圖時無法進
行開發
3.藍圖主要在軍部科研室中通過完成科研項目獲得
4.開發可以提高方案艦的能力，到開發等級達到指定等級
後，還能解鎖開發加成能力]]
			}
		}
	},
	help_shipblueprintui_luck = {
		tip = {
			{
				info = [[
《天運擬合》系統

1. 方案艦的研發等級<color=#92fc63>滿級(Lv.30)</color>後才能解鎖相應的《天運
擬合》系統
2. 《天運擬合》共分<color=#92fc63>5</color>個階段，每個階段需要消耗相應的<color=#92fc63>藍
圖</color>提升完成度，完成度達到100%即可解鎖對應的擬合階段
3. 解鎖<color=#92fc63>階段I~階段V</color>時，會提升相應方案艦的<color=#92fc63>幸運值</color>
4. 解鎖階段<color=#92fc63>V</color>時，將使對應的方案艦的<color=#92fc63>技能</color>發生<color=#92fc63>特殊變化</color>]]
			}
		}
	},
	anniversary_task_title_1 = {
		tip = "指揮官，我還清晰地記得，在那棵蟬鳴的樹下，我們第一次相遇了"
	},
	anniversary_task_title_2 = {
		tip = "雖然過程是坎坷的，但有多少努力、希望和計畫都傾注其中"
	},
	anniversary_task_title_3 = {
		tip = "在遇見你之前，我一個人在孤獨的角落，現實的艱辛差點讓我放棄"
	},
	anniversary_task_title_4 = {
		tip = "但每次想到曙光下你微笑的臉龐，我就會寫下期待的詩篇"
	},
	anniversary_task_title_5 = {
		tip = "我知道，這會是一條充滿了荊棘的道路，但我的身後已無路可退"
	},
	anniversary_task_title_6 = {
		tip = "在我的眼前，是無盡的分歧點，每次走過卻又一遍遍地回到原點"
	},
	anniversary_task_title_7 = {
		tip = "我相信，曙光不讓我放棄，我一定能找到來到你身邊的線索"
	},
	anniversary_task_title_8 = {
		tip = "我穿梭在南來北往的人群裡，耳朵裡傳來的卻是嘲笑我的傻氣"
	},
	anniversary_task_title_9 = {
		tip = "可能是覺得我實在太傻了吧，有人將我一把抓住，那是我第一個朋友"
	},
	anniversary_task_title_10 = {
		tip = "我將我的一點一滴傾訴給她，她耐心地把這些記錄在繪本上"
	},
	anniversary_task_title_11 = {
		tip = "在她的鼓勵下，我心裡的那一株萌芽長大了，和以前不一樣了"
	},
	anniversary_task_title_12 = {
		tip = "越來越多的人開始為我加油，我好想背對他們，藏起那些淚水"
	},
	anniversary_task_title_13 = {
		tip = "你的背影，就在前方，只要再走一小步，我就能搭上你的肩膀"
	},
	anniversary_task_title_14 = {
		tip = "很榮幸能與你相遇。很期待，我們在下一個蟬鳴之時，可以再見"
	},
	help_sos = {
		tip = {
			{
				info = "求救信號說明"
			},
			{
				info = [[


求救信號
・我們的艦隊每天會不定時收到來自各地的求救信號
・信號接收器的可靠性毋庸置疑，指揮官在離港期間仍會
正常接收信號

信號定位
・我們可以對接收到的求救信號進行定位，找到這個信
號的來源海域
・定位完成後會開啟救援行動，救援行動會持續12小時
・如果無法在限定時間內完成救援，我們將會失去信號
來源，導致無法行動。
・一個章節內最多同時只能出現一個海域救援行動
・在增強信號之前，我們只能搜尋到來自第三章海域的
訊息

信號強度
・信號接收器的強度一共分為8檔，在初始狀態下我們
的信號強度為1檔。
・信號強度每增強1檔，可收到的求救信號數量上限增
加1件，可定位的海域也能增加1章
・指揮官需要先通關該章節的所有關卡後才能在對應章
節搜尋到海域救援行動
・信號強度等級越高，完成救援可獲得的獎勵會變得越
豐厚・以S評價完成當前可定位到的最高章節的救援行
動時，信號強度會增強1檔
・信號強度決定了指揮官可以存儲的信號數量上限，每
個信號強度對應一件信號存儲上限數量

戰鬥遭遇
・在救援過程中會遭遇到敵方的潛艇部隊，請指揮官務
必為出擊的艦隊配備反潛設備]]
			}
		}
	},
	sos_lock = {
		tip = "救援關卡尚未開放"
	},
	charge_scene_buy_confirm = {
		tip = "是否使用<color=#A9F548FF>$1鑽石</color>購買<color=#A9F548FF>$2</color>"
	},
	charge_scene_batch_buy_tip = {
		tip = "是否使用<color=#A9F548><icon name=diamond w=0.7 h=0.7/>$1</color>鑽石購買<color=$3>$2</color>個$4"
	},
	help_level_ui = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_ac_2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/battle_ac_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_9"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_4"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_5"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_6"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_7"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/level_ui_help_8"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 4,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	guild_modify_info_tip = {
		tip = "是否使用<color=#A9F548><icon name=diamond w=0.7 h=0.7/>$1</color>鑽石更改大艦隊代號"
	},
	ai_change_1 = {
		tip = "已切換為待機模式"
	},
	ai_change_2 = {
		tip = "已切換為自主尋敵模式"
	},
	activity_shop_lable = {
		tip = "*兌換開放時間:$1"
	},
	word_bilibili = {
		tip = "bili小电池"
	},
	levelScene_tracking_error_pre = {
		tip = "通關<color=#A9F548>$1</color>後開啟"
	},
	ship_limit_notice = {
		tip = "不計算潛艇艦隊的數據."
	},
	idle = {
		tip = "待機"
	},
	main_1 = {
		tip = "主界\n面1"
	},
	main_2 = {
		tip = "主界\n面2"
	},
	main_3 = {
		tip = "主界\n面3"
	},
	complete = {
		tip = "委託\n完成"
	},
	login = {
		tip = "登入"
	},
	home = {
		tip = "回港"
	},
	mail = {
		tip = "郵件\n提醒"
	},
	mission = {
		tip = "任務\n提醒"
	},
	mission_complete = {
		tip = "任務\n完成"
	},
	wedding = {
		tip = "誓約"
	},
	touch_head = {
		tip = "摸頭"
	},
	touch_body = {
		tip = "觸摸"
	},
	touch_special = {
		tip = "特殊\n觸摸"
	},
	gold = {
		tip = "金幣"
	},
	oil = {
		tip = "石油"
	},
	diamond = {
		tip = "鑽石"
	},
	word_photo_mode = {
		tip = "照片"
	},
	word_video_mode = {
		tip = "影片"
	},
	word_save_ok = {
		tip = "保存成功，請至相簿查看"
	},
	word_save_video = {
		tip = "錄製已完成,\n是否保存該錄影? "
	},
	reflux_help_tip = {
		tip = {
			{
				info = "作戰點數獲取方式："
			},
			{
				info = " 1.完成1次每日挑戰可獲得20點（每日上限<color=#A9F548>[task=13852]</color>/120點）"
			},
			{
				info = " 2.完成軍事演習1次可獲得5點（每日上限<color=#A9F548>[task=13853]</color>/50點）"
			},
			{
				info = " 3.通關任意主線困難本1次可獲得20點（每日上限<color=#A9F548>[task=13854]</color>/60點）"
			},
			{
				info = " 4.擊敗旗艦1次可獲得10點（每日上限<color=#A9F548>[task=13855]</color>/500點）"
			},
			{
				info = " 5.艦船強化1次可獲得5點（每日上限<color=#A9F548>[task=13856]</color>/50點）"
			},
			{
				info = " 6.艦船退役1次可獲得5點（每日上限<color=#A9F548> [task=13857]</color>/50點）"
			},
			{
				info = " 7.完成軍事委託1次可獲得10點（每日上限<color=#A9F548>[task=13858]</color>/100點）"
			},
			{
				info = " 8.建造1次可獲得15點（每日上限<color=#A9F548>[task=13859]</color>/750點）"
			}
		}
	},
	reflux_pt_not_enough = {
		tip = "作戰點數不足"
	},
	reflux_word_1 = {
		tip = "剩餘時間："
	},
	reflux_word_2 = {
		tip = "解鎖："
	},
	ship_hunting_level_tips = {
		tip = "*當前狩獵範圍等級僅包括突破、裝備及指揮喵技能增加的狩獵範圍等級，最大為Lv5"
	},
	acquisitionmode_is_not_open = {
		tip = "對應獲得方式尚未開啟"
	},
	collect_chapter_is_activation = {
		tip = "有其他關卡正在攻略中，是否撤退?"
	},
	levelScene_chapter_is_activation = {
		tip = "關卡<color=#A9F548>$1</color>正在攻略中，\n請選擇前往繼續攻略或撤退"
	},
	resource_verify_warn = {
		tip = "是否開始資源修復？修復會花費一定的時間，且修復過程中無法進行操作，手機可能會出現lag現象，請耐心等待"
	},
	resource_verify_fail = {
		tip = "本地資源異常，請重新打開遊戲並進行更新，點擊確認關閉遊戲。$1"
	},
	resource_verify_success = {
		tip = "本地資源沒有異常"
	},
	resource_clear_all = {
		tip = "是否清理暫存資源？（清理完成之後遊戲將自動退出）"
	},
	acl_oil_count = {
		tip = "目標石油："
	},
	acl_oil_total_count = {
		tip = "累計使用石油："
	},
	word_take_video_tip = {
		tip = "提示:錄影過程中，點擊右側按鈕即可結束錄影"
	},
	word_snapshot_share_title = {
		tip = "碧藍航線|分享協議"
	},
	word_snapshot_share_agreement = {
		tip = "您同意按照本協議約定方式合理合法地使用該分享功能。除非另有約定，您通過該功能分享、保存、使用、傳播、發布的任何圖片、影片及其他內容，僅限您個人的非商業性質用途；您分享到其他社交平台的內容（包括但不限於照片、影片等）的訊息均由您自行提供，您依法應對提供的任何訊息承擔全部責任。"
	},
	skin_remain_time = {
		tip = "下架剩餘時間"
	},
	word_museum_1 = {
		tip = "今天的修理任務都完成啦，明天再來吧"
	},
	word_museum_help = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = " 1.活動期間，每日更新三個活動日常任務，完成活動日\n常任務獲取零件；"
			},
			{
				info = " 2.當天未完成的活動日常任務不消失，完成全部三個任\n務後更新下一批活動日常任務；"
			},
			{
				info = " 3.活動日常任務每日獲得一次更新次數，可以累積，總\n計可獲得7次；"
			},
			{
				info = " 4.使用零件幫助三笠修復船模，每完成一個艦種的修\n復可以獲得一份獎勵；"
			},
			{
				info = " 5.修復全部四個艦種的的船模後，可以獲得限定傢俱\n【三笠號船模】；"
			}
		}
	},
	goldship_help_tip = {
		tip = {
			{
				info = "厭戰的特別訓練活動說明："
			},
			{
				info = " 1.玩家撞擊金幣啾可以加分，連續撞擊金幣啾可以累積\n COMBO，根據當前COMBO數不同，獲得的分數也不同哦；"
			},
			{
				info = " 2.撞擊鞭炮啾會打斷COMBO，再次撞擊金幣啾後會重新開始\n累積；"
			},
			{
				info = " 3.在關卡中獲得10分以上（包括10分）即可獲得【歷戰之證】，\n另外只要完成關卡還可獲得【骰子】，每天均有一次獲得機\n會，可累積。；"
			},
			{
				info = "注：【歷戰之證】最多可獲得7個【骰子】最多可獲得15個；"
			},
			{
				info = " 4.累積獲得7個【歷戰之證】可以得到厭戰改造限定道具\n 【戰士的心得】 ；"
			},
			{
				info = " 5.戰鬥中撤退將無法獲得任何獎勵；"
			},
			{
				info = " 6.關卡時長為90秒，時間結束即關卡完成；"
			}
		}
	},
	metalgearsub_help_tip = {
		tip = {
			{
				info = "小小的誓言活動說明："
			},
			{
				info = " 1.指揮官操作潛艇躲避敵方護衛艦隊和水雷到達關底並\n 擊沉運輸艦即可獲得戰鬥勝利，返回活動頁後可以獲得\n 活動道具；"
			},
			{
				info = " 2.活動道具每天有一次獲得機會，可累積，活動關每天\n 可以無限次挑戰。集齊7個活動道具後可以得到限定設\n 備"
			},
			{
				info = [[
 3.關卡內護衛艦隊擁有“無狀態”、“疑惑”、“警惕”、
 “攻擊”四種警戒狀態，
 四種狀態分別對應提示：
 無狀態：空
 疑惑：？ 
 警惕：！ 
 攻擊：！ ！ 
 當潛艇浮出水面、進入敵方聲納範圍、攻擊敵方或引爆
 水雷時，護衛艦隊的警戒狀態會改變，警戒條也會隨之
 上漲，當警戒條漲滿時，護衛艦隊會開始攻擊，此時潛
 艇可以通過下潛、遠離聲納範圍來消除敵方警戒；]]
			},
			{
				info = " 4.關卡內水雷分為水上和水下兩種，可以通過下潛或\n 上浮躲避，也可用武器擊毀。撞上水雷會引爆並造成\n 傷害；"
			},
			{
				info = " 5.潛艇的彈藥數是有限的，指揮官需要合理規劃彈\n 藥使用，預留足夠彈藥來擊沉關底的運輸艦才能獲得勝\n 利。 "
			},
			{
				info = " 6.小小的誓言活動關卡內勝利或失敗不計入數據統計；"
			}
		}
	},
	acl_gold_count = {
		tip = "目標金幣："
	},
	acl_gold_total_count = {
		tip = "累計使用金幣："
	},
	discount_time = {
		tip = "<color=grey>折扣剩餘時間</color> <color=#A9F548>$1</color>"
	},
	commander_talent_not_exist = {
		tip = "存在該天賦"
	},
	commander_replace_talent_not_exist = {
		tip = "替換的天賦存在"
	},
	commander_talent_learned = {
		tip = "習得天賦「$1」"
	},
	commander_talent_learn_erro = {
		tip = "天賦學習失敗：$1"
	},
	commander_not_exist = {
		tip = "不存在該指揮喵"
	},
	commander_fleet_not_exist = {
		tip = "不存在該艦隊"
	},
	commander_fleet_pos_not_exist = {
		tip = "該位置不存在指揮喵"
	},
	commander_equip_to_fleet_erro = {
		tip = "裝備指揮喵失敗$1"
	},
	commander_acquire_erro = {
		tip = "獲取指揮喵失敗$1"
	},
	commander_lock_erro = {
		tip = "鎖定失敗$1"
	},
	commander_reset_talent_time_no_rearch = {
		tip = "重置時間未到"
	},
	commander_reset_talent_is_not_need = {
		tip = "不需要重置"
	},
	commander_reset_talent_success = {
		tip = "重置天賦成功"
	},
	commander_reset_talent_erro = {
		tip = "重置天賦失敗$1"
	},
	commander_can_not_be_upgrade = {
		tip = "該指揮喵不能升級"
	},
	commander_anyone_is_in_fleet = {
		tip = "材料存在編隊中的指揮喵"
	},
	commander_is_in_fleet = {
		tip = "該指揮喵在編隊中"
	},
	commander_play_erro = {
		tip = "陪玩失敗$1"
	},
	ship_equip_same_group_equipment = {
		tip = "不能重複裝備唯一裝備"
	},
	summary_page_un_rearch = {
		tip = "未獲得"
	},
	commander_exp_overflow_tip = {
		tip = "陪玩後獲得的經驗將會超出上限，是否確認"
	},
	commander_reset_talent_tip = {
		tip = "是否確定重置天賦?"
	},
	commander_reset_talent = {
		tip = "可以重置"
	},
	commander_select_min_cnt = {
		tip = "最少選擇$1個指揮喵"
	},
	commander_select_max = {
		tip = "已達最大數量"
	},
	commander_lock_done = {
		tip = "鎖定成功！"
	},
	commander_unlock_done = {
		tip = "解鎖成功！"
	},
	commander_get_1 = {
		tip = "每天的第一次喵箱預定免費喵！"
	},
	commander_get = {
		tip = "是否消耗$1物資購買$2個喵箱？"
	},
	commander_build_done = {
		tip = "指揮喵訓練開始！"
	},
	commander_build_erro = {
		tip = "指揮喵訓練失敗：$1"
	},
	commander_get_skills_done = {
		tip = "獲取學習列表失敗"
	},
	collection_way_is_unopen = {
		tip = "對應獲得途徑尚未開啟"
	},
	commander_can_not_select_same_group = {
		tip = "不能選擇同名指揮喵"
	},
	commander_capcity_is_max = {
		tip = "貓窩已滿"
	},
	commander_reserve_count_is_max = {
		tip = "已達最大預定數量"
	},
	commander_build_pool_tip = {
		tip = "即將消耗$2個$1開始指揮喵訓練，是否繼續？"
	},
	commander_select_matiral_erro = {
		tip = "目標指揮喵已滿級，只能選擇同名指揮喵強化技能"
	},
	commander_material_is_rarity = {
		tip = "列表中有SSR以上的的指揮喵，是否確認？"
	},
	commander_material_is_maxLevel = {
		tip = "指揮喵已滿級，陪玩將不會獲得指揮喵經驗，是否確定？"
	},
	charge_commander_bag_max = {
		tip = "貓窩擴充容量已經達到上限，不能繼續購買！"
	},
	shop_extendcommander_success = {
		tip = "貓窩容量擴充成功"
	},
	commander_skill_point_noengough = {
		tip = "天賦點不足"
	},
	buildship_new_tip = {
		tip = "阿拉巴馬、巴爾的摩、伯明罕、艾爾文出現機率UP!"
	},
	buildship_heavy_tip = {
		tip = "小比叡建造追加！"
	},
	buildship_light_tip = {
		tip = "貝利建造追加！"
	},
	buildship_special_tip = {
		tip = "半人馬、小赤城、小齊柏林建造追加！"
	},
	world_log_1 = {
		tip = "任務[$task]完成。"
	},
	world_log_2 = {
		tip = "任務[$task]達成失敗。"
	},
	world_log_3 = {
		tip = "這個任務看起來位於[$chapter]…"
	},
	world_log_4 = {
		tip = "[$fleet]到訪了港口[$port]。"
	},
	world_log_5 = {
		tip = "[$fleet]在港口[$port]購買了[$goods]。"
	},
	world_log_6 = {
		tip = "[$fleet]戰鬥失敗…"
	},
	world_log_7 = {
		tip = "得到了<color=$rarity>[$item]*$itemnum</color>"
	},
	world_log_8 = {
		tip = "艦隊評價提升為[$rank]，可以進入危險等級為[$risk]的海域了！"
	},
	world_log_9 = {
		tip = "到達了<material=underline><color=#92fc63>[$chapter]</color></material>。"
	},
	world_log_10 = {
		tip = "調整了[$fleet]的編制。"
	},
	world_log_11 = {
		tip = "[$chapter]呼叫了潛艇編隊！"
	},
	world_log_12 = {
		tip = "沒辦法移動到目標海域。"
	},
	world_log_13 = {
		tip = "行動力不足，無法移動。"
	},
	world_log_14 = {
		tip = "完成了條件[$tasknum1/$tasknum2]"
	},
	open_skill_pos = {
		tip = "開啟欄位需要消耗<icon name=diamond w=0.7 h=0.7 y=0.3 /><color=#ffff00>$1</color>\n是否確認開啟？"
	},
	open_skill_pos_discount = {
		tip = "開啟欄位需要消耗<icon name=diamond w=0.7 h=0.7 y=0.3 /><color=grey>$1</color> <color=#ffff00>$2</color>\n是否確認開啟？"
	},
	event_recommend_fail = {
		tip = "遠征條件無法滿足"
	},
	newplayer_help_tip = {
		tip = {
			{
				info = "新兵訓練活動說明："
			},
			{
				info = " 1.活動沒有時間限制，在玩家未完成所有活動任務前會\n一直開放；"
			},
			{
				info = " 2.完成當前階段所有任務後解鎖挑戰任務；"
			},
			{
				info = " 3.完成當前階段挑戰任務後解鎖下一個活動階段；"
			},
			{
				info = " 4.完成所有活動任務後，活動關閉；"
			}
		}
	},
	newplayer_notice_1 = {
		tip = "完成新兵階段所有任務後解鎖"
	},
	newplayer_notice_2 = {
		tip = "完成進階階段所有任務後解鎖"
	},
	newplayer_notice_3 = {
		tip = "完成考核階段所有任務後解鎖"
	},
	newplayer_notice_4 = {
		tip = "挑戰成功後可獲得波特蘭"
	},
	newplayer_notice_5 = {
		tip = "挑戰成功後可獲得納爾遜"
	},
	newplayer_notice_6 = {
		tip = "挑戰成功後可從胡德、企業、聖地牙哥、光輝中任選一名"
	},
	newplayer_notice_7 = {
		tip = "完成上階段挑戰任務後開啟"
	},
	newplayer_notice_8 = {
		tip = "指揮官，歡迎來到碧藍航線，先去新兵訓練營報到吧。"
	},
	tec_notice_1 = {
		tip = "完成科研一期研发加速所有任务后解锁"
	},
	apply_permission_camera_tip1 = {
		tip = "要使用ar錄影的話，需要有錄音功能的權限"
	},
	apply_permission_camera_tip2 = {
		tip = "您關閉了錄音權限，需要到setting界面確認權限開啟"
	},
	apply_permission_camera_tip3 = {
		tip = "您拒絕授予錄音權限，這導致您無法使用ar錄影"
	},
	apply_permission_record_audio_tip1 = {
		tip = "要使用ar相機的話，需要有相機的權限"
	},
	apply_permission_record_audio_tip2 = {
		tip = "您關閉了相機權限，需要到setting界面確認權限開啟"
	},
	apply_permission_record_audio_tip3 = {
		tip = "您拒絕授權相機權限，這導致您無法使用ar相機"
	},
	nine_choose_one = {
		tip = "指揮官只能邀請一人參加舞會，\n是否確認邀請<color=#A9F548>$1</color>？\n邀請後會獲得對應角色和回禮"
	},
	help_commander_info = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_build"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_info"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_up"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 2,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_commander_play = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_build"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_info"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_up"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 4,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	help_commander_ability = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_build"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_info"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_up"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 3,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	story_skip_confirm = {
		tip = "還未觀看過本段劇情，是否確定跳過？\n跳過的劇情可以在<color=#A1E400FF>收藏>回憶</COLOR>中回看"
	},
	commander_ability_replace_warning = {
		tip = "即將替換高階天賦，是否確定？"
	},
	help_command_room = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_build"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_info"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_ability3"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_up"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/commander_skill2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	commander_build_rate_tip = {
		tip = "獲得機率：喵箱SSR 5%、喵箱SR 35%、喵箱R 60%"
	},
	help_activity_bossbattle = {
		tip = {
			{
				info = " ※作戰手冊※\n"
			},
			{
				info = [[
活動期間，不同難度的演習，每次通關時可以獲得額外收益，
額外收益每天有獲得次數上限。不同難度的額外收益次數分
別為：初級演習：<color=#A9F548>20</color>次；中級演習：<color=#A9F548>20</color>次；高級演習：<color= #A9F548>40</color>次
]]
			},
			{
				info = "1.參與活動獲取pt點數，並與本服玩家協力攻略女僕據點；"
			},
			{
				info = "2.女僕據點攻略完成後，所有參與據點戰鬥的玩家都將獲得限\n定角色<color=#A9F548>【紐卡斯爾號】</color>（通過郵件發放）；"
			},
			{
				info = "3.女僕據點攻略完成後，玩家可繼續參與活動累計pt獲得大量\n獎勵與限定角色<color=#A9F548>【紐卡斯爾號】</color>；"
			},
			{
				info = "4.個人累計pt的獎勵截止時間為<color= #A9F548>2018.10.18 23.59.59</color>"
			}
		}
	},
	commander_is_in_fleet_already = {
		tip = "該指揮喵已在其他編隊中～"
	},
	commander_material_is_in_fleet_tip = {
		tip = "正在編隊中，是否讓指揮喵休息？"
	},
	commander_main_pos = {
		tip = "司令位"
	},
	commander_assistant_pos = {
		tip = "參謀位"
	},
	comander_repalce_tip = {
		tip = "選中的指揮喵已經在$1的$2位置中，是否進行切換？"
	},
	commander_lock_tip = {
		tip = "是否<color=#A9F548>鎖定</color>該指揮喵？"
	},
	commander_is_in_battle = {
		tip = "該指揮喵正在出擊中～"
	},
	commander_rename_warning = {
		tip = "更名後需要1天才能再次更名，是否確定將指揮喵更名為$1"
	},
	commander_rename_coldtime_tip = {
		tip = "還需要$1後才能再次更名"
	},
	commander_rename_success_tip = {
		tip = "更名成功"
	},
	amercian_notice_1 = {
		tip = "確定消耗<color=#A9F548>$1</color>個女王的恩典\n用於抽取<color=#A9F548>$2</color>次補給？"
	},
	amercian_notice_2 = {
		tip = "※當前獎勵池主要獎勵獲取完畢後，可以解鎖下一獎勵池"
	},
	amercian_notice_3 = {
		tip = "獎勵獲取時間：2020.2.21~3.11"
	},
	amercian_notice_4 = {
		tip = "戰鬥之星"
	},
	amercian_notice_5 = {
		tip = "獎勵池尚未解鎖"
	},
	amercian_notice_6 = {
		tip = "石油或物資已達到持有上限，繼續補給會導致溢出的資源無法獲得，是否繼續？"
	},
	ranking_word_1 = {
		tip = "綜合實力"
	},
	ranking_word_2 = {
		tip = "收藏率"
	},
	ranking_word_3 = {
		tip = "誓約數"
	},
	ranking_word_4 = {
		tip = "挑戰分數"
	},
	ranking_word_5 = {
		tip = "排名"
	},
	ranking_word_6 = {
		tip = "軍銜"
	},
	ranking_word_7 = {
		tip = "最高軍銜"
	},
	ranking_word_8 = {
		tip = "名稱"
	},
	ranking_word_9 = {
		tip = "積分"
	},
	ranking_word_10 = {
		tip = "貢獻值"
	},
	spece_illegal_tip = {
		tip = "不能使用空格"
	},
	utaware_warmup_notice = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = " 1.活動期間，玩家可獲得臨時npc角色芙米露露，臨時角色不\n可誓約、不可退役、不可被選為強化突破材料； "
			},
			{
				info = " 2.活動期間，擊破普通難度主線第三章及之後章節旗艦&傳頌\n之物活動地圖旗艦，可增加臨時npc角色芙米露露的友好度；"
			},
			{
				info = " 3.上陣芙米露露參與戰鬥，且未被擊沉，可增加雙倍友好度；"
			},
			{
				info = " 4.在活動結束前累計獲得1500點好友度，可領取獎勵並將臨時\n角色【芙米露露】轉化為永久角色；"
			},
			{
				info = " 5.在活動結束後，未完成轉化的臨時角色【芙米露露】將離開\n港區，不返還已經消耗的強化、突破等培養材料；"
			}
		}
	},
	utaware_formal_notice = {
		tip = {
			{
				info = "通過一次SP4後，在如下章節解開線索，探索隱藏的故事"
			},
			{
				info = [[
 SP1
※重返「傾國之相」的戰場吧！
※在最初的戰場盡情殺敵吧！
]]
			},
			{
				info = [[
 SP2
※重返「金蘭之杯」的戰場吧！
※在沒有敵人的戰場之中…？
※立於強敵之前
]]
			},
			{
				info = [[
 SP3
※再一次拯救兩位同伴吧！
※解除二重的湛藍封印吧！
]]
			},
			{
				info = [[
 SP4
※擊敗戰場中央的二名強敵吧！
※消滅看得到的所有敵人！
※追尋夢幻的赤紅封印吧！]]
			}
		}
	},
	npc_learn_skill_tip = {
		tip = "臨時角色離開港區時，學習技能所消耗的教材無法返還，是否確認學習技能?"
	},
	npc_upgrade_max_level = {
		tip = "臨時加入的角色無法進行認知覺醒"
	},
	npc_propse_tip = {
		tip = "臨時加入的角色不可進行誓約"
	},
	npc_strength_tip = {
		tip = "臨時角色離開港區時，突破/強化所消耗的物資、材料無法返還，是否確認強化?"
	},
	npc_breakout_tip = {
		tip = "臨時角色離開港區時，突破/強化所消耗的物資、材料無法返還，是否確認突破?"
	},
	word_chuansong = {
		tip = "可可波幣"
	},
	npc_evaluation_tip = {
		tip = "未正式加入的NPC角色不能進行評論"
	},
	map_event_skip = {
		tip = "跳過已閱讀的關卡劇情"
	},
	map_event_stop_tip = {
		tip = "踩下對應顏色<color=#A9F548>機關</color>可解除禁止通行狀態"
	},
	map_event_stop_battle_tip = {
		tip = "消灭周围所有<color=#ff5c5c>敌人</color>可解除禁止通行状态"
	},
	map_event_stop_story_tip = {
		tip = "触发附近<color=#92fc63>剧情点</color>可解除禁止通行状态"
	},
	map_event_save_nekone = {
		tip = "成功救出<color=#A9F548>貓音</color>"
	},
	map_event_save_rurutie = {
		tip = "成功救出<color=#A9F548>露露緹耶</color>"
	},
	map_event_memory_collected = {
		tip = "隱藏劇情<color=#A9F548>$1</color>收集成功！"
	},
	map_event_save_kizuna = {
		tip = "成功救出<color=#92fc63>绊爱</color>"
	},
	five_choose_one = {
		tip = "指揮官只能邀請一人共度平安夜，\n是否確認邀請<color=#A9F548>$1</color>？\n邀請後會獲得對應角色和回禮"
	},
	ship_preference_common = {
		tip = "已將<color=#92fc63>$1</color>設定為常用"
	},
	draw_big_luck_1 = {
		tip = "看來會是順利的一天喵"
	},
	draw_big_luck_2 = {
		tip = "趁著這股運勢加油努力喵～"
	},
	draw_big_luck_3 = {
		tip = "請把好運分一些給茗喵！"
	},
	draw_medium_luck_1 = {
		tip = "接下來的運氣會越來越好的喵～"
	},
	draw_medium_luck_2 = {
		tip = "努力和運氣都是很重要的喵～"
	},
	draw_medium_luck_3 = {
		tip = "多來茗的小店，運氣會變更好喵～"
	},
	draw_little_luck_1 = {
		tip = "接下來的運氣會越來越好的喵～"
	},
	draw_little_luck_2 = {
		tip = "努力和運氣都是很重要的喵～"
	},
	draw_little_luck_3 = {
		tip = "多來茗的小店，運氣會變更好喵～"
	},
	ship_preference_non = {
		tip = "已將<color=#92fc63>$1</color>取消常用"
	},
	school_title_dajiangtang = {
		tip = "大講堂"
	},
	school_title_zhihuimiao = {
		tip = "指揮喵"
	},
	school_title_shitang = {
		tip = "海軍食堂"
	},
	school_title_xiaomaibu = {
		tip = "合作社"
	},
	school_title_shangdian = {
		tip = "補給商店"
	},
	school_title_xueyuan = {
		tip = "戰術學院"
	},
	school_title_shoucang = {
		tip = "收藏室"
	},
	tag_level_fighting = {
		tip = "攻略中"
	},
	tag_level_oni = {
		tip = "特殊單位"
	},
	tag_level_bomb = {
		tip = "英系轟炸"
	},
	ui_word_levelui2_inevent = {
		tip = "行動中"
	},
	exit_backyard_exp_display = {
		tip = "$1通過訓練獲得了$2經驗"
	},
	help_monopoly = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.活動期間，玩家首日可獲得4個骰子，此後每日24點可獲得4\n個骰子；"
			},
			{
				info = "2 .玩家每投擲8次骰子，即可獲得一個紅包；"
			},
			{
				info = "3.玩家獲得的前7個紅包為特殊紅包（獎勵豐厚），第8個及之後\n為普通紅包；"
			},
			{
				info = "4.活動期間，玩家還可以通過撫順大冒險、鞍山繪圖教室與厭戰\n的特別訓練活動中獲得額外的骰子；"
			},
			{
				info = "5.活動期間，玩家完成10圈大富翁遊戲（第11次經過起點）即可\n獲得金伯利換裝【東煌之風】；"
			},
			{
				info = "6.遊戲中，根據玩家停留的格子可獲得不同獎勵，每次經過起點\n可獲得200物資；"
			},
			{
				info = " ：獲得一定數量物資；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "jinbi"
				}
			},
			{
				info = " ：獲得一定數量石油；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "shiyou"
				}
			},
			{
				info = " ：觸發隨機事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "minyun"
				}
			},
			{
				info = " ：觸發隨機獎勵；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "daoju"
				}
			},
			{
				info = " ：觸發隨機移動事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "teshu"
				}
			}
		}
	},
	md5_error = {
		tip = "偵測到有最新版本，請關閉遊戲並更新"
	},
	world_boss_help = {
		tip = {
			{
				info = "<color=#ff5c5c>※注意</color>："
			},
			{
				info = [[
1.「EX」演習戰鬥具有一定難度，可以在「EX」演習的
艦隊選擇介面點擊<color=#92fc63>「模擬戰」</color>按鈕進行嘗試，「模擬戰」
不消耗石油、心情、「特別挑戰券」
2.進行「EX」演習戰鬥時，中途斷線或者主動退出等中止
戰鬥的情況都會扣除「特別挑戰券」且<color=#ff5c5c>不會獲得任何獎勵</color>
<color=#ff5c5c>請在網路狀態良好的情況下進行「EX 」演習戰鬥</color>
3.進行「簡單」、「普通」、「困難」演習戰鬥時，中途
斷線或者主動退出等中止戰鬥的情況會保留「額外收益次
數」且不會獲得任何獎勵
4.在所有難度的演習戰鬥中，艦船被擊破不會消耗心情值
其餘情況的心情值正常增減
5.所有難度的演習戰鬥都會正常消耗石油，正常獲得指揮
官、出戰角色和指揮喵經驗
]]
			},
			{
				info = [[
<color=#92fc63>活動說明</color>：
1.在活動期間，參與演習戰鬥獲取<color=#92fc63> 「貢獻值」</color>,和本服
玩家協力攻略演習據點，獲取據點階段獎勵和個人貢獻
獎勵
2.本次活動分為「簡單」、「普通」、「困難」、 「EX」
4個難度的演習
3.「簡單」、「普通」、「困難」演習會獲得固定「貢
獻值」,「EX」演習會根據<color=#92fc63>戰鬥中造成的傷害總量</color>獲得
「貢獻值」和獎勵，造成傷害越多「貢獻值」越多，獲得
獎勵越豐厚
4.「簡單」、「普通」、「困難」演習每次通關時可以獲
得額外收益， 額外收益每日有獲得次數上限，每日
「額外收益次數」上限3個難度各為<color=#92fc63>15次</color>
5 .「簡單」、「普通」、「困難」演習每日挑戰次數無限
制，「EX」演習需要消耗<color=#92fc63>1個「特別挑戰券」</color>才可以挑戰
6 .演習戰鬥的出擊隊伍可以通過點擊不同難度的按鈕進行
編成，允許攜帶潛艇和指揮喵
7.活動期間，根據本服所有玩家獲得的「貢獻值」，消耗
「演習據點」的耐久
8.當「演習據點」耐久下降至<color=#92fc63>75%</color>、<color=#92fc63>50%</color>、<color=#92fc63>25%</color>以及<color=#92fc63>完全
耗盡</color>後，會記錄本服達成的里程碑時間，同時，在演習中
獲得過「貢獻值」的玩家可以獲得相應獎勵
9.獎勵將在「演習據點」完全耗盡後，通過郵件發放，如
果活動結束時耐久未被耗盡，則會根據據點推進進度，為
在演習中獲得過「貢獻值」的玩家發放對應進度的獎勵
10.活動期間，可以領取個人貢獻獎勵，個人貢獻獎勵需
要當據點攻略進度和擁有的「貢獻值」達到指定要求後才
能領取
11.10.9-10.22期間可以參與演習戰鬥，獎勵領取的截止時
間為10.22]]
			},
			{
				info = [[
<color=#92fc63>特別挑戰券說明</color>：
1.特別挑戰券可以通過活動期間的特殊每日任務獲得，數
量可以累積，活動結束後會被清空
2.「簡單」、「普通」、「困難」演習的「額外收益次數
」為<color=#92fc63>0</color>的情況下，進行演習戰鬥時可以消耗<color=#92fc63>1個</color>「特別挑
戰券」增加1次對應難度演習的「額外收益次數」
3.「EX」演習需要消耗<color=#92fc63>1個</color>「特別挑戰券」]]
			}
		}
	},
	world_boss_tip = {
		tip = "「<color=#7e7e7f>$1</color>」為演習做出了<color=#8299bc>$2</color>貢獻"
	},
	world_boss_award_limit = {
		tip = "演習據點耐久降至<color=#FFDE00FF>$1%</color>及以下後解鎖"
	},
	backyard_is_loading = {
		tip = "後宅準備中，請稍等～"
	},
	levelScene_loop_help_tip = {
		tip = {
			{
				info = [[
海域達成<color=#92fc63>三星條件</color>並達成<color=#92fc63>安全海域</color>後可開啟<color=#92fc63>周回模式</color>

啟用周回模式後，海域將有以下變化：

1 通常海域困難模式中<color=#92fc63>不會出現</color>敵人護衛艦隊
2 活動關卡的敵人設置將會出現一部分變化
3 活動關卡中我方的移動格數<color=#92fc63>不會受到移動力限制</color>，可自
由移動
4 通常海域關卡中<color=#92fc63>取消伏擊與空襲</color>
5 關卡內會開啟<color=#92fc63>陣容鎖定</color>模式]]
			}
		}
	},
	no_airspace_competition = {
		tip = "無空域爭奪"
	},
	air_supremacy_value = {
		tip = "制空值"
	},
	read_the_user_agreement = {
		tip = "請先閱讀完使用者協定"
	},
	award_max_warning = {
		tip = "以下獎勵因超出上限而<color=#ff5c5c>無法獲得</color>，是否仍要領取？"
	},
	sub_item_warning = {
		tip = "是否提交以下物品?"
	},
	select_award_warning = {
		tip = "選擇想要的獎勵"
	},
	no_item_selected_tip = {
		tip = "未選擇獎勵,放棄領取"
	},
	backyard_traning_tip = {
		tip = "訓練提供對應艦船經驗增長與提升少量心情恢復速度"
	},
	backyard_rest_tip = {
		tip = "休息增加艦船心情恢復"
	},
	backyard_class_tip = {
		tip = "授課提供對應艦船經驗增長"
	},
	medal_notice_1 = {
		tip = "只顯示最高級"
	},
	medal_notice_2 = {
		tip = "已選擇"
	},
	medal_help_tip = {
		tip = {
			{
				info = "收藏室功能详情：\n"
			},
			{
				info = "-勋章："
			},
			{
				info = "·司令部设置了勋章系统，以嘉奖在各领域作出突出贡献\n    的指挥官"
			},
			{
				info = "-获取勋章"
			},
			{
				info = "·不同勋章拥有不同获取条件，当指挥官达成对应条件后，\n    可以获取相应的勋章。"
			},
			{
				info = "·不同勋章的获取任务可以同时进行"
			},
			{
				info = "·部分勋章拥有多个等级，只有领取上一级勋章后，\n    才能进行下一级勋章的获取 "
			},
			{
				info = "·部分勋章需要达成复数条件后才可领取"
			},
			{
				info = "-勋章的作用"
			},
			{
				info = "已领取的勋章可以通过在主界面左上角点击秘书舰头像，\n   再点击装扮按钮，设置是否佩戴 "
			},
			{
				info = "·已佩戴的勋章会展示在个人信息页及履历详情中"
			},
			{
				info = "-其他"
			},
			{
				info = "·涉及角色养成的勋章，不会统计多个相同角色的累积进\n度，而是只取该角色最高进度 "
			},
			{
				info = "·退役操作不影响已达成进度"
			},
			{
				info = "·改造后角色的养成统计不会和改造前角色做区分"
			},
			{
				info = "·退役操作不影响已达成进度"
			},
			{
				info = "·关于阵营勋章的战斗经验累积，只有当指挥官领取了上\n一级   的阵营勋章后，才会开始下一级经验的累积"
			}
		}
	},
	trophy_achieved = {
		tip = "勳章解鎖"
	},
	text_shop = {
		tip = "商 店"
	},
	text_confirm = {
		tip = "確 定"
	},
	text_cancel = {
		tip = "取 消"
	},
	text_cancel_fight = {
		tip = "退出戰鬥"
	},
	text_goon_fight = {
		tip = "繼續戰鬥"
	},
	text_exit = {
		tip = "退 出"
	},
	text_clear = {
		tip = "清 理"
	},
	text_apply = {
		tip = "申 請"
	},
	text_buy = {
		tip = "購 買"
	},
	text_forward = {
		tip = "立即前往"
	},
	text_prepage = {
		tip = "上一頁"
	},
	text_nextpage = {
		tip = "下一頁"
	},
	text_exchange = {
		tip = "兌 換"
	},
	text_retreat = {
		tip = "撤 退"
	},
	level_scene_title_word_1 = {
		tip = "偵查值："
	},
	level_scene_title_word_2 = {
		tip = "受到伏擊機率："
	},
	level_scene_title_word_3 = {
		tip = "制空值："
	},
	level_scene_title_word_4 = {
		tip = "空域："
	},
	level_scene_title_word_5 = {
		tip = "<color=#18ff23>推薦：</color>"
	},
	ambush_display_0 = {
		tip = "遇敵"
	},
	ambush_display_1 = {
		tip = "安全"
	},
	ambush_display_2 = {
		tip = "較低"
	},
	ambush_display_3 = {
		tip = "低"
	},
	ambush_display_4 = {
		tip = "中"
	},
	ambush_display_5 = {
		tip = "較高"
	},
	ambush_display_6 = {
		tip = "危險"
	},
	black_white_grid_notice = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.淨化虛擬空間共有5張遊戲圖，可以在活動期間內反復遊玩，\n但僅有前4張圖<color=#A9F548>首次</color>淨化成功時可獲得獎勵。"
			},
			{
				info = "2.前四張遊戲圖為固定圖，第五張遊戲圖為隨機圖。"
			},
			{
				info = "3.遊戲圖需要三星通關對應活動關卡地圖才可以解鎖。"
			},
			{
				info = "4.需要先完成上一張遊戲圖，才能進行下一張遊戲圖。"
			},
			{
				info = "5.每場遊戲中，玩家擁有3次翻轉次數。"
			},
			{
				info = "6.點擊遊戲圖上的同一格兩次，即可進行一次翻轉操作。"
			},
			{
				info = "7.執行翻轉操作將使以點擊格為中心的<color=#A9F548>九格</color>顏色發生<color=#A9F548>反轉</color>。\n（黑色格變為白色格，白色格變為黑色格）"
			},
			{
				info = "8.進行3次翻轉後遊戲進行結算。"
			},
			{
				info = "9.結算時，遊戲圖上的每個黑色塊<color=#A9F548>-1</color>分，每個白色塊<color=#A9F548>+1</color>分。\n最終分數<color=#A9F548>≥0</color>時視為淨化完成，<color=#A9F548>＜0</color>時視為淨化失敗。"
			},
			{
				info = "10.每場遊戲中，玩家擁有3次翻轉次數。"
			}
		}
	},
	black_white_grid_reset = {
		tip = "是否重置?"
	},
	black_white_grid_switch_tip = {
		tip = "本局遊戲未結束，無法切換"
	},
	no_way_to_escape = {
		tip = "無路可逃"
	},
	word_attr_ac = {
		tip = "制空"
	},
	help_battle_ac = {
		tip = {
			{
				info = [[
制空值說明

制空值
·制空值是衡量艦隊制空能力的數值。
·制空值由指揮官出擊艦隊的航空值飛機數量等決定的。
反潛機不計入制空值。
P.S. 我方防空力量可以有效的降低敵方制空值哦！
·制空值會影響當前關卡的空域狀態。

空域狀態
·艦隊對當前關卡空域的控制狀態被稱為空域狀態。
·敵我雙方制空值決定當前關卡空域狀態，空域狀態會影
響艦隊的部分屬性。

空域狀態分為以下六種：
制空權確保：艦隊全體航空傷害提高20%，受到航空傷
害降低10%，命中提高10%，受到伏擊機率降低8%。
（點燃和進水傷害不受影響。）

制空權優勢：艦隊全體航空傷害提高12%，受到航空傷
害降低6%，命中提高5%，受到伏擊機率降低5%。
（點燃和進水傷害不受影響。）

勢均力敵：艦隊全體航空傷害降低6%，受到航空傷害降
低3%。（點燃和進水傷害不受影響。）

制空權劣勢：艦隊全體航空傷害降低12%，受到航空傷害
提高6%，命中、機動降低3%。
（點燃和進水傷害不受影響。）

制空權喪失：艦隊全體航空傷害降低20%，受到航空傷
害提高10%，命中、機動降低8%。
（點燃和進水傷害不受影響。）

無空域爭奪：無特殊效果。]]
			}
		}
	},
	help_attribute_dodge_limit = {
		tip = {
			{
				info = [[
屬性說明

回避上限：艦載機被敵方防空艦攻擊時回避其攻擊的幾率
上限

艦載機回避率由艦載機、裝備艦載機的航母航空值和敵方

防空艦防空值決定]]
			}
		}
	},
	refuse_friend = {
		tip = "是否確定拒絕?"
	},
	refuse_and_add_into_bl = {
		tip = "拒絕並加入黑名單"
	},
	tech_simulate_closed = {
		tip = "该角色战术模拟暂未开放"
	},
	tech_simulate_quit = {
		tip = "是否確定退出戰術模擬戰鬥?"
	},
	technology_uplevel_error_no_res = {
		tip = "是否消耗<color=#A9F548>$1</color>物資解鎖科技等級？\n所需時間：<color=#A9F548>$2</color>\n等級變化：<color=#A9F548>Lv.$3->Lv.$4</color>"
	},
	help_technologytree = {
		tip = {
			{
				info = [[
<color=#FFDD00>艦隊科技</color>

達成以下條件可以獲得相應艦船的<color=#A9F548>科技點</color>，並解鎖特定的
<color=#A9F548>屬性加成</color>：
a <color=#A9F548>獲得</color>特定艦船（獲得科技點，解鎖對應的全艦隊<color=#A9F548>屬性加
成</color>）
b 特定艦船突破<color=#A9F548>達到滿星</color>（獲得科技點）
c 特定艦船達到120級（獲得科技點，解鎖對應的全艦隊
<color=#A9F548>屬性加成</color>）
<color=#A9F548>*相同艦船只取最高進度</color>

<color=#FFDD00>陣營科技</color>

特定陣營的<color=#A9F548>陣營科技點</color>達到一定值以後，可以提升相應陣
營的<color=#A9F548>科技等級</color>
提升陣營科技等級需要消耗一定數量的<color=#A9F548>物資</color>，並且需要等
待一定的<color=#A9F548>時間</color>
陣營科技達到對應等級，可以解鎖對應的全艦隊<color=#A9F548>屬性加成</color>
<color=#D6341D>同時只能進行一項陣營科技等級的提升</color>

*艦隊科技&陣營科技的屬性加成只對<color=#D6341D>突破至滿星</color>的艦船
生效

<color=#FFDD00>陣營科技點計算</color>

陣營科技點是指揮官解鎖<color=#A9F548>對應陣營</color>的<color=#A9F548>艦隊科技</color>獲得的科技
點的<color=#A9F548>累計總和</color>

例：指揮官獲得了
拉菲(白鷹) 科技點<color=#A9F548>+1</color>
長島(白鷹) 科技點<color=#A9F548>+1</color>
Z23(<color=#D6341D>鐵血</color>) 科技點<color=#A9F548>+1</color>

則此時的<color=#A9F548>陣營科技點</color>為
白鷹陣營科技點<color=#A9F548>+2</color>
<color=#D6341D>鐵血</color>陣營科技點<color=#A9F548>+1</color>]]
			}
		}
	},
	tech_change_version_mark = {
		tip = "研發傾向"
	},
	technology_uplevel_error_studying = {
		tip = "<color=#A9F548>$1</color>正在升級中，需要升級完成後才能繼續"
	},
	fate_attr_word = {
		tip = "當前階段提供擬合屬性加成"
	},
	fate_phase_word = {
		tip = "階段達成率"
	},
	blueprint_simulation_confirm = {
		tip = "是否開始戰術模擬？(*戰術模擬中的我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得時的艦船為准</color>）"
	},
	blueprint_simulation_confirm_19901 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
試作型三聯裝152mm高平兩用炮Mk17
試作型三聯裝152mm高平兩用炮Mk17
Bofors 四聯40mm對空機炮</color></size>]]
	},
	blueprint_simulation_confirm_19902 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
試作型雙聯裝457mm主炮MKA
雙聯裝127mm高平兩用炮MK12
Bofors 四聯40mm對空機炮？</color></size>]]
	},
	blueprint_simulation_confirm_39903 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
雙聯100mm98式高射炮
四聯裝610mm魚雷
試作型五式40mm高射機關炮</color></size>]]
	},
	blueprint_simulation_confirm_39904 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
試作型三聯裝310mm主炮
雙聯100mm98式高射炮
試作型五式40mm高射機關炮</color></size>]]
	},
	blueprint_simulation_confirm_49902 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
試作型雙聯裝406mmSKC主炮
雙聯裝TbtsKC36式150mm主炮
雙聯105mmSKC高炮</color></size>]]
	},
	blueprint_simulation_confirm_99901 = {
		tip = [[
<size=28>是否開始戰術模擬？(模擬中我方艦船將受到某些特殊加成影響，<color=#D6341D>實際性能以獲得艦船為准</color>）
使用裝備：<color=#A9F548>
四聯裝380mm主炮Mle1935
三聯裝152mm主炮Mle1930
雙聯37mm高射炮Mle1936</color></size>]]
	},
	blueprint_simulation_confirm_29903 = {
		tip = [[
<size=28>
是否开始战术模拟？(模拟中我方舰船将受到某些特殊加成影响，
<color=#ff5c5c>实际性能以获得舰船为准</color>）
使用装备：<color=#92fc63>
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
</color></size>]]
	},
	blueprint_simulation_confirm_29904 = {
		tip = [[
<size=28>
是否开始战术模拟？(模拟中我方舰船将受到某些特殊加成影响，
<color=#ff5c5c>实际性能以获得舰船为准</color>）
使用装备：<color=#92fc63>
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
</color></size>]]
	},
	blueprint_simulation_confirm_49903 = {
		tip = [[
<size=28>
是否开始战术模拟？(模拟中我方舰船将受到某些特殊加成影响，
<color=#ff5c5c>实际性能以获得舰船为准</color>）
使用装备：<color=#92fc63>
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
</color></size>]]
	},
	blueprint_simulation_confirm_49904 = {
		tip = [[
<size=28>
是否开始战术模拟？(模拟中我方舰船将受到某些特殊加成影响，
<color=#ff5c5c>实际性能以获得舰船为准</color>）
使用装备：<color=#92fc63>
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
</color></size>]]
	},
	blueprint_simulation_confirm_89902 = {
		tip = [[
<size=28>
是否开始战术模拟？(模拟中我方舰船将受到某些特殊加成影响，
<color=#ff5c5c>实际性能以获得舰船为准</color>）
使用装备：<color=#92fc63>
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
</color></size>]]
	},
	electrotherapy_wanning = {
		tip = "鏡面海域擴展中"
	},
	memorybook_get_award_tip = {
		tip = "需要收集全部「港區回憶」才可獲取「晃悠悠紀念章」"
	},
	memorybook_notice = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.活動期間參與遊戲收集「港區回憶」，收集全部24張回憶後\n 可獲得限定傢俱「晃悠悠紀念章」"
			},
			{
				info = "2.參與以下內容可以收集「港區回憶」：\n 通過活動關卡、完成日常篇每日任務、完成淨化虛擬空間、\n完成活動任務、累積Pt-絆"
			},
			{
				info = "3.通過一次Black-SP後重返SP1—SP4，收集全新的回憶吧！"
			},
			{
				info = "4.<color=#A9F548>注意：</color>獲取條件為？？？的「港區回憶」\n僅能在非周回模式的海域中收集線索"
			}
		}
	},
	word_votes = {
		tip = "得票数量"
	},
	number_0 = {
		tip = "零"
	},
	intimacy_desc_propose_vertical = {
		tip = [[
愛為引路之燈，情乃系心之線
期盼對方之笑容，祈願對方之期盼
相互尊重、相互信任、相互守望，直至永遠
至此，命運結而為一，誓約成立

         誓約日$1]]
	},
	without_selected_ship = {
		tip = "沒找到符合條件的艦船"
	},
	index_all = {
		tip = "全部"
	},
	index_fleetfront = {
		tip = "前排先鋒"
	},
	index_fleetrear = {
		tip = "後排主力"
	},
	index_shipType_quZhu = {
		tip = "驅逐"
	},
	index_shipType_qinXun = {
		tip = "輕巡"
	},
	index_shipType_zhongXun = {
		tip = "重巡"
	},
	index_shipType_zhanLie = {
		tip = "戰列"
	},
	index_shipType_hangMu = {
		tip = "航母"
	},
	index_shipType_weiXiu = {
		tip = "維修"
	},
	index_shipType_qianTing = {
		tip = "潛艇"
	},
	index_other = {
		tip = "其他"
	},
	index_rare2 = {
		tip = "普通"
	},
	index_rare3 = {
		tip = "稀有"
	},
	index_rare4 = {
		tip = "精銳"
	},
	index_rare5 = {
		tip = "超稀有"
	},
	index_rare6 = {
		tip = "海上傳奇"
	},
	warning_mail_max_1 = {
		tip = "郵件數接近上限(<color=#FF5C5C>$1</color>/1000)，請及時整理"
	},
	warning_mail_max_2 = {
		tip = "郵件數已經達到上限，請註意整理！"
	},
	return_award_bind_success = {
		tip = "綁定成功"
	},
	return_award_bind_erro = {
		tip = "綁定失敗$1"
	},
	rename_commander_erro = {
		tip = "改名失敗$1"
	},
	change_display_medal_success = {
		tip = "勳章展示修改成功"
	},
	limit_skin_time_day = {
		tip = "剩餘時間:$1天"
	},
	limit_skin_time_day_min = {
		tip = "剩餘時間:$1小時$2分鐘"
	},
	limit_skin_time_min = {
		tip = "剩餘時間:$1分鐘"
	},
	limit_skin_time_overtime = {
		tip = "已到期"
	},
	award_window_pt_title = {
		tip = "當前啾啾："
	},
	return_have_participated_in_act = {
		tip = "已經參與過該活動"
	},
	input_returner_code = {
		tip = "点击填写UID"
	},
	dress_up_success = {
		tip = "裝扮成功"
	},
	already_have_the_skin = {
		tip = "已經擁有該換裝"
	},
	exchange_limit_skin_tip = {
		tip = "是否消耗換裝體驗券x$1\n兌換[$2] $3天$4小時體驗"
	},
	returner_help = {
		tip = {
			{
				info = [[
活动说明：

被邀请者：
回归指挥官：
在2020年5月7日至5月21日维护期间没有过登录行为的
指挥官
新人指挥官：
在2020年5月21日至6月18日维护期间新注册的指挥官
满足被邀请资格的指挥官在活动期间登录可在特别活动页
内输入邀请者的UID参与活动
邀请者：
2020年5月7日至5月21日维护前有过登录行为的指挥官
邀请者可以使用自己的UID邀请满足被邀请资格的指挥官
参与活动
召集指挥官：
单个邀请者最多可邀请两位指挥官，在其完成专属任务后
可获得集结积分。召集信号发布后还可以解锁邀请者专属
任务，完成任务后也可获得集结积分。集结积分达到指定
数值后可以获得丰富奖励。
被邀请者在输入邀请指挥官的UID后，即可激活专属任务。
完成专属任务可获得丰富奖励并为邀请者提供集结积分。
邀请可跨港区进行，但无法跨区服进行
UID：
司令部为每位指挥官下发的唯一身份证明，可以从个人信
息页进行查看]]
			},
			{
				info = "UID发布及匹配系统：\n"
			},
			{
				info = [[
邀请者：
可以点击【召集信息发布】按钮，将自身的UID信息发布
至系统，为被邀请者提供快速匹配
<color=#ff5c5c>召集信息发布后将无法撤销</color>]]
			},
			{
				info = [[
被邀请者：
可以点击【匹配并绑定】按钮，随机与系统中一名邀请者
的UID信息进行快速绑定。
<color=#ff5c5c>绑定成功后将无法变更</color>]]
			}
		}
	},
	attire_time_stamp = {
		tip = "$1天$2小时$3分钟"
	},
	warning_pray_build_pool = {
		tip = "祈願建造角色一旦確認後,<color=#FF5C5C>將無法更改</color>.\n是否確認選擇? "
	},
	error_pray_select_ship_max = {
		tip = "可選角色已滿"
	},
	tip_pray_build_pool_success = {
		tip = "構建成功"
	},
	tip_pray_build_pool_fail = {
		tip = "構建失敗"
	},
	pray_build_help = {
		tip = {
			{
				info = "活動說明：\n"
			},
			{
				info = "1.指揮官可以從輕型建造、重型建造、特型建造中\n任選一個構建為祈願建造"
			},
			{
				info = " 2.祈願建造中各稀有度出現概率與通常建造相同："
			},
			{
				info = "輕型建造:<color=#ffde38>超稀有</color>:7% <color=#d797ff>精銳</color>:12% <color=#3dc6ff>稀有</color>:26% 普通:55%"
			},
			{
				info = "重型建造:<color=#ffde38>超稀有</color>:7% <color=#d797ff>精銳</color>:12% <color=#3dc6ff>稀有</color>:51% 普通:30%"
			},
			{
				info = "特型建造:<color=#ffde38>超稀有</color>:7% <color=#d797ff>精銳</color>:12% <color=#3dc6ff>稀有</color>:51% 普通:30%"
			},
			{
				info = "3.構建時指揮官可以查看該建造中所有可出現角色列表"
			},
			{
				info = "4.指揮官可以從中選擇2名角色作為祈願角色"
			},
			{
				info = "5.可選名單僅包含7月26日前常駐加入對應建造的角色"
			},
			{
				info = "6.有建造解鎖條件的角色無法被選為祈願角色，\n不會在祈願建造中出現。 "
			},
			{
				info = "7.所選祈願角色的建造概率因稀有度差異而有所不同"
			},
			{
				info = "<color=#ffde38>超稀有</color>:2.0% <color=#d797ff>精銳</color>:2.5% <color=#3dc6ff>稀有</color>:2.5% 普通:2.5%"
			},
			{
				info = "8.選擇完2名角色後，才算構建祈願建造成功"
			},
			{
				info = "9.祈願建造構建完成後，活動期間內不可進行修改"
			},
			{
				info = "10.祈願建造的消耗與所選建造的消耗相同建造後的\n角色進入隊列等待，可以使用快速完成工具"
			}
		}
	},
	bismarck_award_tip = {
		tip = "完成所有條件後獲得獎勵"
	},
	bismarck_chapter_desc = {
		tip = "參與「鐵血、音符與誓言」，完成任務即可獲得稀有道具"
	},
	returner_push_success = {
		tip = "发布成功"
	},
	returner_max_count = {
		tip = "已达最大邀请数量"
	},
	returner_push_tip = {
		tip = "此操作将会发布您的UID进入系统,以供回归指挥官进行匹配。一旦发布后,<color=#FF5C5C>将无法撤销</color>\n是否确认发布?"
	},
	returner_match_tip = {
		tip = "匹配后,您将随机绑定一名系统中召集者的UID信息,点击确定后直接绑定<color=#FF5C5C>无法变更</color>,是否确定绑定？"
	},
	challenge_help = {
		tip = {
			{
				info = " 【玩法簡介】"
			},
			{
				info = " 限界挑戰是面向具有較高艦隊實力指揮官的挑戰玩法。 \n"
			},
			{
				info = "【模式說明】"
			},
			{
				info = " 1. 限界挑戰共分為普通和無限兩種模式"
			},
			{
				info = " 2. 普通模式下，指揮官可以挑戰對手並獲取積分，當達\n到指定的最高積分時，可以領取獎勵，普通模式最多可以\n挑戰五關"
			},
			{
				info = " 3. 無限模式下，指揮官可以無限挑戰對手，通過的關卡\n數越多，敵人的實力也會越強。無限模式下無法獲得積分\n，也沒有獎勵。無限模式只有在通關普通模式後才會開啟"
			},
			{
				info = " 4. 兩種模式都為連戰玩法，即每場戰鬥結束後，會繼承\n上一場結束時的艦船狀態。且每場戰鬥只能呼叫一次潛艇\n支援，每場戰鬥結束後，潛艇呼叫次數會恢復為1次"
			},
			{
				info = " 5. 限界挑戰中不會消耗石油，不消耗艦船的好感，戰鬥\n勝負不會被計入個人信息統計，也無法獲得艦船經驗、指\n揮官經驗和指揮喵經驗"
			},
			{
				info = " 6. 普通模式和無限模式的編隊不通用，指揮官需要分別\n配置"
			},
			{
				info = " 7. 挑戰過程中，玩家不可以更換編隊成員，不可以使用\n緊急維修"
			},
			{
				info = [[
 8. 兩場戰鬥間可以返回活動主頁，戰鬥中退出、斷線、
關閉遊戲等操作將導致結算至本關開始前分數並結束本輪
挑戰。 
]]
			},
			{
				info = " 【結算及刷新說明】"
			},
			{
				info = " 1. 限界挑戰開放期間，會以每個週日的23:59:59為截止時\n間，結束並開啟新一輪的挑戰"
			},
			{
				info = " 2. 挑戰結束時，會結算本輪挑戰的最高積分，並進行重\n置；同時無限模式的進入條件也會被重置"
			},
			{
				info = [[
 3. 開啟新一輪的挑戰後，挑戰對手和順序會發生變化
 注：挑戰更新後，如果還有上一輪的未結算戰鬥，該次
挑戰的數據將不計入統計。因此，請指揮官合理規劃挑戰
時間。 ]]
			},
			{
				info = " 4. 當限界挑戰的活動時間結束後，將會暫時關閉，並隔\n一段時間後再次開啟。新開啟的限界挑戰的內容和獎勵均\n會有變化"
			}
		}
	},
	challenge_casual_reset = {
		tip = "上次挑戰異常結束,數據將結算.\n累積得分:$1"
	},
	challenge_infinite_reset = {
		tip = "上次挑戰異常結束,數據將結算.\n通過關卡:$1"
	},
	challenge_normal_reset = {
		tip = "是否結束本輪挑戰?"
	},
	challenge_casual_click_switch = {
		tip = "當前模式:普通模式\n累積得分:$1\n是否切換模式?"
	},
	challenge_infinite_click_switch = {
		tip = "當前模式:無限模式\n當前關卡:$1\n是否切換模式?"
	},
	challenge_season_update = {
		tip = "新一輪挑戰已開啟"
	},
	challenge_season_update_casual_clear = {
		tip = "累計得分:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?"
	},
	challenge_season_update_infinite_clear = {
		tip = "當前關卡:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?"
	},
	challenge_season_update_casual_switch = {
		tip = [[
當前模式:普通模式
累積得分:$1
新一輪挑戰已開啟,本輪挑戰數據不計入統計.
是否結算當前分數並切換模式?]]
	},
	challenge_season_update_infinite_switch = {
		tip = [[
當前模式:無限模式
當前關卡:$1
新一輪挑戰已開啟,本輪挑戰數據不計入統計.
是否結算當前分數並切換模式?]]
	},
	challenge_combat_score = {
		tip = "本關得分：$1"
	},
	challenge_share_progress = {
		tip = "本次限界挑戰進度："
	},
	challenge_share = {
		tip = "關"
	},
	challenge_expire_warn = {
		tip = "新一輪挑戰已開啟，本輪數據將不計入統計"
	},
	challenge_normal_tip = {
		tip = "挑戰關卡並刷新高分成績，獲取獎勵！"
	},
	challenge_unlimited_tip = {
		tip = "挑戰自身極限，突破更多關卡！"
	},
	commander_prefab_rename_success = {
		tip = "改名成功"
	},
	commander_prefab_name = {
		tip = "預設編隊$1"
	},
	commander_prefab_rename_time = {
		tip = "$1秒後可以繼續改名"
	},
	commander_build_solt_deficiency = {
		tip = "沒有多餘的欄位"
	},
	commander_select_box_tip = {
		tip = "一共選擇了$1個喵箱，開始訓練後將無法取消，是否確認？"
	},
	challenge_end_tip = {
		tip = "活動已結束"
	},
	pass_times = {
		tip = "通關次數"
	},
	list_empty_tip_billboardui = {
		tip = "暫無排行數據"
	},
	list_empty_tip_equipmentdesignui = {
		tip = "暫未獲得任何設計圖"
	},
	list_empty_tip_storehouseui_equip = {
		tip = "暫無符合條件的裝備"
	},
	list_empty_tip_storehouseui_item = {
		tip = "暫未獲得任何材料"
	},
	list_empty_tip_eventui = {
		tip = "暫無可以進行的委託"
	},
	list_empty_tip_guildrequestui = {
		tip = "暫無大艦隊申請"
	},
	list_empty_tip_joinguildui = {
		tip = "暫無符合條件的大艦隊"
	},
	list_empty_tip_friendui = {
		tip = "暫無好友"
	},
	list_empty_tip_friendui_search = {
		tip = "未找到符合條件的指揮官"
	},
	list_empty_tip_friendui_request = {
		tip = "暫無好友申請"
	},
	list_empty_tip_friendui_black = {
		tip = "暫無黑名單成員"
	},
	list_empty_tip_dockyardui = {
		tip = "暫無符合條件的艦船"
	},
	list_empty_tip_taskscene = {
		tip = "沒有進行中的任務"
	},
	empty_tip_mailboxui = {
		tip = "暫未收到任何郵件"
	},
	words_settings_unlock_ship = {
		tip = "解鎖角色"
	},
	words_settings_resolve_equip = {
		tip = "拆解裝備"
	},
	words_settings_unlock_commander = {
		tip = "解鎖指揮喵"
	},
	words_settings_create_inherit = {
		tip = "生成繼承碼"
	},
	tips_fail_secondarypwd_much_times = {
		tip = "輸入二級密碼錯誤次數過多請<color=#92FC63>%s</color>後嘗試"
	},
	words_desc_unlock = {
		tip = "進行敏感操作需要輸入密碼確認"
	},
	words_desc_resolve_equip = {
		tip = "進行敏感操作需要輸入密碼確認"
	},
	words_desc_create_inherit = {
		tip = "進行敏感操作需要輸入密碼確認"
	},
	words_desc_close_password = {
		tip = "停用二級密碼需要輸入密碼確認"
	},
	words_desc_change_settings = {
		tip = "更改二級密碼限制範圍需要輸入密碼確認"
	},
	words_set_password = {
		tip = "設置密碼"
	},
	words_information = {
		tip = "訊息"
	},
	Word_Ship_Exp_Buff = {
		tip = "经验加成"
	},
	secondarypassword_incorrectpwd_error = {
		tip = "密碼錯誤，可再嘗試<color=#FF5C5C>%d</color>次"
	},
	secondary_password_help = {
		tip = {
			{
				info = "二級密碼是用於保護指揮官帳號內資產的密碼系統。\n"
			},
			{
				info = [[
1. 在二級密碼開啟的情況下，解鎖角色、拆解部分裝備、
解鎖指揮喵會受到二級密碼的限制；
   注：當拆解重要裝備、超稀有及以上裝備、強化
等級+10的裝備時會受到二級密碼的限制；
]]
			},
			{
				info = "2. 在以上被提及的操作中，指揮官可自行設置每種敏感\n操作是否被二級密碼限制；\n"
			},
			{
				info = [[
3. 二級密碼開啟後，每次登錄期間內，第一次執行敏感
操作時需要指揮官輸入二級密碼，輸入密碼正確後才可繼
續執行該操作；
   若本次登錄期間內已經正確輸入過二級密碼，執行敏感
操作時則不需要再次輸入；
]]
			},
			{
				info = [[
4. 若遺忘二級密碼，則無法關閉該系統，同時也無法通
過關閉、再次開啟來修改二級密碼，請指揮官設置有效的
密碼提示，説明記憶二級密碼；
]]
			},
			{
				info = "5. 若遺忘二級密碼，指揮官需要通過客服來重置二級\n密碼，兩次重置二級密碼之間的間隔時間不得少於30天；\n"
			}
		}
	},
	comic_help = {
		tip = {
			{
				info = "1.通過完成每天的任務獲得漫畫彩頁，領取彩頁後左側\n漫畫對應位置會自動上色"
			},
			{
				info = "2. 在獲取全部九份漫畫彩頁後，左側漫畫會全部變為\n彩色，同時會自動獲得標槍換裝"
			},
			{
				info = "3. 每天的任務都有獎勵一份漫畫彩頁，想要讓漫畫全部\n變為彩色就需要完成所有任務哦"
			}
		}
	},
	secondarypassword_illegal_tip = {
		tip = "包含敏感資訊，請重新輸入"
	},
	pt_cosume = {
		tip = "消耗$1"
	},
	secondarypassword_confirm_tips = {
		tip = "請再次確認密碼提示文本\n<color=#FFDE38>“%s”</color>"
	},
	help_tempesteve = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.活動期間，將會開啟特別作戰「風暴前夕」"
			},
			{
				info = "2.作戰期間指揮官每日可獲得1次可進行次數\n消耗次數可推進作戰進度"
			},
			{
				info = "3.作戰全程將使用NPC編隊進行，無石油消耗"
			},
			{
				info = "4.每次通過作戰可獲得道具「作戰報告」"
			},
			{
				info = "5.收集7份「作戰報告」後可獲得\n活動限定裝備「偵察報告·紐約近海」\n未消耗的「作戰報告」將在活動結束後回收"
			},
			{
				info = [[
6.作戰完成條件:
P1完成指定作戰
P2通過指定關卡
P3觀看指定劇情
P4通過指定關卡
P5通過指定關卡
P6觀看指定劇情
P7通過指定關卡]]
			}
		}
	},
	word_rest_times = {
		tip = "<color=#FFDE38FF>剩餘次數 ：%s次</color>"
	},
	common_buy_gold_success = {
		tip = "成功購買 <color=#92fc63>$1</color> 物資！"
	},
	harbour_bomb_tip = {
		tip = "港口被摧毀，任務失敗… "
	},
	submarine_approach = {
		tip = "潛艇接近 "
	},
	submarine_approach_desc = {
		tip = "敵潛艇編隊接近中，請注意提高警戒。 "
	},
	desc_quick_play = {
		tip = "加速移動播放 "
	},
	text_win_condition = {
		tip = "勝利條件"
	},
	text_lose_condition = {
		tip = "失敗條件"
	},
	text_rest_HP = {
		tip = "剩餘血量"
	},
	desc_defense_reward = {
		tip = "依據通關時港口剩餘血量獲得獎勵 "
	},
	desc_base_hp = {
		tip = "港區耐久：$1/$2"
	},
	map_event_open = {
		tip = "攔截機關已啟動 "
	},
	word_reward = {
		tip = "獎勵"
	},
	tips_dispense_completed = {
		tip = "装药完毕"
	},
	tips_firework_completed = {
		tip = "烟花制作完成"
	},
	help_summer_feast = {
		tip = {
			{
				info = [[
活动期间每日可获得两张游戏券，在有游戏券的情况下
参与射击游戏、烟花工坊、祭典美食三种小游戏会消耗掉
游戏券并获得一枚印花，根据小游戏中的不同表现还可以
获得以下奖励：
一等奖：物资*150 祭典美食(?)*1
二等奖：物资*130 祭典美食(?)*1
三等奖：物资*110 
四等奖：物资*100
集齐14枚印花可以获得天后限定换装，游戏券数量可以在
右侧看到，印花收集进度可以通过点击
印花按钮查看
通过游戏券进行游戏还会增加神社的祈福次数，在神社中
花费物资消耗祈福次数可以获得不同效果
TIPS：
1.在没有游戏券的情况下进行小游戏不会获得奖励、印花
及祈福次数
2.因为其他原因中途退出小游戏不会消耗游戏券，同时也
不会获得任何奖励]]
			}
		}
	},
	help_firework_produce = {
		tip = [[
点击开始按钮进行装药，每次装药值会不停浮动，需要在合适的时机分别按下第一次、第二次、第三次按钮完成三次装药
装药总值显示在右上方横向进度条
三次装药总值在
一等奖：
<color=#c80a00>140%-160%</color> 
二等奖：
<color=#e66f00>120%-140% 160-180%</color>
三等奖：<color=#ffea01>90-120% 180-210%</color>
其余结果 四等奖]]
	},
	help_firework = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
没有游戏券也可以进行装药但是不会获得印花与奖励</color></size>
制作烟花的过程：
1.点击开始配置开始烟花制作
2.烟花分为内、中、外三层，在彩球区单击小球可以将
小球置入烟花中，彩球颜色会影响烟花颜色
在已放入区域单击小球可以将小球拿掉、单击空白格子
可以切换选中的区域
3.在三层彩球全部放满的情况下可以点击进行装药开始
烟花装药，在有游戏券的情况下进行装药会消耗游戏券
获得印花并根据装药总值获得不同的奖励
4.三次装药后完成烟花制作，已经制作好的烟花可以通
过点击在夏日祭后山烟花工坊旁的按钮进行烟花燃放，
烟花燃放会使用最近一次制作的烟花
5.烟花会持续燃放直到进入其他界面或退出夏日祭后山，
下次进入夏日祭后山界面时可以再次点击按钮进行
烟花燃放
6.当天配置好的烟花重新配置需要进入烟花工坊点击
重新配置按钮]]
			}
		}
	},
	help_summer_shrine = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
在没有祈福有效次数时点击祈福仍然会消耗物资，但是
不会获得祈福效果</color></size>
1.消耗游戏券完成烟花工坊、射击游戏、祭典美食三个
小游戏可以获得祈福有效次数
2.拥有有效次数的情况下点击奉纳绳可以消耗5物资进行
祈福，祈福可以选择不同效果：
学业：战术学院技能学习时间略微减少
事业：主线、困难、作战档案关卡中，我方战斗内造成
的伤害略微提高
姻缘：秘书舰好感度提高速度加快
以上三种效果持续时间为一天
3.获得学业效果时不会减少正在进行的技能学习时间，
学业效果消失时不会增加已经被学业效果减少的技能
学习时间
4.如果在已经拥有祈福效果的状态下进行祈福，那么
新获得的祈福效果会覆盖掉之前拥有的祈福效果，且
持续时间重置
5.同一时间只能存在一种祈福效果]]
			}
		}
	},
	help_summer_food = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
没有游戏券也可以进行游戏但是不会获得印花与奖励</color></size>
1点击选购开始游戏，左侧角色头顶会出现想要的三种
食物，在思考五秒之后头顶食物消失，玩家需要凭记忆
在十秒内从右侧九种食物中选出角色之前想要的三种食物
2.需要按照之前角色头顶从左到右的食物顺序选择食物
3.单击食物选择，再次单击该食物可以取消选择，
选择好三种食物后自动提交结果
4.倒计时未用尽的情况下，选好三种食物会进入结算界面
，选出的正确食物会增加剩餘时间和积分，可以选择继续
游戏或者游戏结算，增加时间和积分规则如下：
选中3个正确的食物： 剩餘时间增加5秒  积分增加5分
选中2个正确的食物： 剩餘时间增加2秒  积分增加2分
选中1个正确的食物： 剩餘时间增加1秒  积分增加1分
选中0个正确的食物： 剩餘时间增加0秒  积分增加0分   
5.如果选择继续游戏则保留剩餘时间和积分，并继续选出
符合左侧角色想要的三种食物
6.如果倒计时用尽或者主动选择游戏结算，则会消耗游戏
券获得印花、并根据获得的积分获得不同的奖励：
大于等于20分：一等奖
大于等于12分小于20分：二等奖
大于等于5分小于12分：三等奖
小于5分：四等奖]]
			}
		}
	},
	help_summer_shooting = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
没有游戏券也可以进行游戏但是不会获得印花与奖励</color></size>
1.点击开始游戏，会在18个位置中的12个生成有塞壬头
像的标靶，通过移动按钮和开火按钮在倒计时结束前击
中不同的标靶获得不同的积分
2.不同标靶对应的积分标注在右侧
3.当十字准心中心在头像区域内时开火即判定命中，每
次开火后需要等待一秒才能再次开火
4.每次击倒标靶后，该标靶消失，其余标靶都会刷新重
新排列位置
5.游戏倒计时12秒，当倒计时用尽时游戏结束并结算，
游戏结算时会消耗游戏券获得印花，并根据获得的积
分获得不同的奖励：
大于等于35分：一等奖
大于等于25分小于35分：二等奖
大于等于10分小于25分：三等奖
小于10分：四等奖]]
			}
		}
	},
	help_summer_stamp = {
		tip = {
			{
				info = [[
通过游戏券参与射击游戏、烟花工坊、祭典美食三种
小游戏获得的印花会显示在印花手册中
当集齐14枚印花后点击左侧领取按钮可以获得天后限定换
装]]
			}
		}
	},
	tips_summergame_exit = {
		tip = "游戏正在进行中，现在离开将无法保存进度，是否确认离开？"
	},
	tips_shrine_buff = {
		tip = "消耗5物资，获得加成效果:$1"
	},
	tips_shrine_nobuff = {
		tip = "消耗5物资，由于次数耗尽，没有获得任何效果"
	},
	paint_hide_other_obj_tip = {
		tip = "隱藏背景物件"
	},
	help_vote = {
		tip = {
			{
				info = [[
<color=#FFDD00>2020人氣投票活動規則說明</color>

活動說明：
· 2020年2月13日起，至2020年4月9日，將舉行2020
人氣投票活動
· 本次人氣投票活動，將顯示伺服器合計投票情況
· 本次投票活動將在<color=#92fc63>遊戲內投票</color> 
· <color=#92fc63>2020年2月13日前</color>加入遊戲的所有角色，包括方案艦共
<color=#92fc63>190</color>名角色將參與投票

獲取投票方式：
指揮官等級達到25級的玩家，可以通過以下方式獲得<color=#92fc63>投
票卷</color>
· 活動期間，通過完成<color=#92fc63>投票活動任務</color>，獲得<color=#92fc63>投票券</color>
· 活動期間，通過出擊獲得<color=#92fc63>應援資格</color>，通過應援資格獲
取<color=#92fc63>應援棒</color>
· 累積<color=#92fc63>應援棒</color>數量，可在活動頁面領取<color=#92fc63>投票券</color>
· <color=#92fc63>應援資格</color>獲得後，在<color=#92fc63>有效時間</color>內未完成將會消失
※在<color=#92fc63>主線普通關卡</color>及<color=#92fc63>限時活動關卡</color>中可獲得<color=#92fc63>應援資格</color>
各關卡獲得的<color=#92fc63>應援資格</color>產出的<color=#92fc63>應援棒</color>數量不同
　第3章……120
　第4章……150
　第5章……180
　第6章……220
　第7章……270
　第8章……350
　第9章……450
　第10章……550
限時活動關卡：
　A圖……180
　B圖……270
　C圖……450
　D圖……700

· 每日前兩次<color=#92fc63>應援資格</color>在完成關卡時必定獲得，<color=#92fc63>應援資格</color>
過期不會計入次數
· 主線困難關卡不可獲取<color=#92fc63>應援資格</color>
· 每輪投票結束時，剩餘的<color=#92fc63>應援棒</color>、<color=#92fc63>投票卷</color>、<color=#92fc63>應援棒累積
進度</color>將<color=#92fc63>重置清空</color>

賽程安排：
本次投票分為以下8個階段
<color=#92fc63>預選賽</color>：2020年2月13日維護後-2020年2月17日23:59
<color=#92fc63>小組賽A組</color>：2020年2月20日00:00-2月24日23:59
<color=#92fc63>小組賽B組</color>：2020年2月27日00:00-3月2日23:59
<color=#92fc63>小組賽C組</color>：2020年3月5日00:00-3月9日23:59
<color=#92fc63>小組賽D組</color>：2020年3月12日00:00-3月16日23:59
<color=#92fc63>小組賽E組</color>：2020年3月19日00:00-3月23日23:59
<color=#92fc63>決勝復活賽</color>：2020年3月26日00:00-3月30日23:59
<color=#92fc63>決賽</color>：2020年4月2日14:00-4月9日23:59

每輪投票結束的次日中午12點，將展示該輪投票的統計
結果

各階段規則：
<color=#92fc63>預選賽</color>
<color=#92fc63>預選賽</color>該輪投票結果僅展示角色得票排名，不展示得票
數量
<color=#92fc63>預選賽</color>共190名角色參加
<color=#92fc63>預選賽</color>獲得票數排名前150名的角色，將根據排名，自動
分成5組，每組30名角色，進入<color=#92fc63>小組賽</color>（排名個位數為1或
0為A組，2或9為B組，3或8為C組，4或7為D組，5或6為
E組）

<color=#92fc63>小組賽</color>
<color=#92fc63>小組賽</color>由<color=#92fc63>預選賽</color>前150名的角色自動分組組成，共5個小
組，每組30名角色
每個小組內獲得前3名的角色，將直接進入<color=#92fc63>決賽</color>
第4至第12名的角色，將進入<color=#92fc63>決勝復活賽</color>
其餘角色將被淘汰

<color=#92fc63>決勝復活賽</color>
<color=#92fc63>決勝復活賽</color>由<color=#92fc63>小組賽</color>每個小組第4名至第12名的角色參加，
共45名角色
<color=#92fc63>決勝復活賽</color>中的前九名角色，將進入<color=#92fc63>決賽</color>
其餘角色將被淘汰

決賽：
<color=#92fc63>決賽</color>由<color=#92fc63>小組賽</color>各小組的前3名，<color=#92fc63>決勝復活賽</color>的前9名，共24
名角色參加

同票規則：<color=#92fc63>預選賽</color>中若出現同票情況，按照達到票數的先
後處理
<color=#92fc63>小組賽</color>、<color=#92fc63>決賽</color>中若出現同票情況，按照<color=#92fc63>預選賽</color>的排名先後
處理]]
			}
		}
	},
	tips_firework_exit = {
		tip = "烟花尚未制作完成，是否确认离开？"
	},
	result_firework_produce = {
		tip = "烟花制作完成，本次评价："
	},
	tag_level_narrative = {
		tip = "劇情關卡"
	},
	vote_get_book = {
		tip = "獲得了應援資格"
	},
	vote_book_is_over = {
		tip = "本輪投票已結束，無法再獲取應援資格"
	},
	vote_fame_tip = {
		tip = "※觀賞完殿堂角色特別小故事，可解鎖角色專屬頭像框：企業$1,貝爾法斯特$2,椿$3 "
	},
	word_maintain = {
		tip = "維護後"
	},
	name_zhanliejahe = {
		tip = "{namecode:92}(战列)"
	},
	change_skin_secretary_ship_success = {
		tip = "更換換裝並設為秘書艦成功"
	},
	change_skin_secretary_ship = {
		tip = "更換同時設為秘書艦"
	},
	word_billboard = {
		tip = "排行榜"
	},
	word_easy = {
		tip = "簡單"
	},
	word_normal_junhe = {
		tip = "普通"
	},
	word_hard = {
		tip = "困難"
	},
	tip_exchange_ticket = {
		tip = "是否消耗一張特別挑戰券增加一次$1難度額外收益次數 "
	},
	dont_remind = {
		tip = "不再提示"
	},
	worldbossex_help = {
		tip = {
			{
				info = [[
<color=#FF5C5C>※注意</color>：
1.「EX」演習難度較高，可以點擊艦隊選擇介面的「模擬
戰」按鈕進行嘗試 
2.模擬戰不消耗石油、不消耗心情、不消耗「特別挑戰券
」、不計入出擊次數、不會獲得任何獎勵
3.進行「EX」演習戰鬥時，中途斷線或者主動退出等中止
戰鬥的情況都會扣除「特别挑戰券」且不會獲得任何獎勵
請在網路狀態良好的情況下進行「EX」演習戰鬥
4.「特别挑戰券」還可以用於增加「簡單」、「普通」、
「困難」演習的「額外收益次數」
 5.「EX」演習無戰鬥評價，根據戰鬥中造成的傷害總量
獲得「貢獻值」和獎勵，造成傷害越多「貢獻值」越多，
獲得獎勵越豐厚
]]
			},
			helpPos = {
				y = 53.1
			},
			windowSize = {
				y = 790
			},
			windowPos = {
				y = -85.05
			}
		}
	},
	ship_formationUI_fleetName_easy = {
		tip = "簡單艦隊"
	},
	ship_formationUI_fleetName_normal = {
		tip = "普通艦隊"
	},
	ship_formationUI_fleetName_hard = {
		tip = "困難艦隊"
	},
	ship_formationUI_fleetName_extra = {
		tip = "EX艦隊"
	},
	ship_formationUI_fleetName_easy_ss = {
		tip = "簡單潛艇編隊"
	},
	ship_formationUI_fleetName_normal_ss = {
		tip = "普通潛艇編隊"
	},
	ship_formationUI_fleetName_hard_ss = {
		tip = "困難潛艇編隊"
	},
	ship_formationUI_fleetName_extra_ss = {
		tip = "EX潛艇編隊"
	},
	text_consume = {
		tip = "消 耗"
	},
	text_inconsume = {
		tip = "不消耗"
	},
	pt_ship_now = {
		tip = "当前击沉："
	},
	pt_ship_goal = {
		tip = "目标击沉："
	},
	option_desc1 = {
		tip = "功能開啟後，艦船顯示自訂角色名稱"
	},
	option_desc2 = {
		tip = "功能開啟後，自律戰鬥結束時設備震動提示戰鬥結束"
	},
	option_desc3 = {
		tip = "功能開啟後，獲得超稀有及以上稀有度的艦船時設備震動提示"
	},
	option_desc4 = {
		tip = "功能關閉後，重複獲得已擁有的稀有及以下稀有度的艦船時（僅限海域掉落）取消彈出艦船獲得介面"
	},
	option_desc5 = {
		tip = "功能開啟後，點擊遊戲介面可顯示觸控特效"
	},
	option_desc6 = {
		tip = "功能開啟後，過場圖片適應設備最小邊框，不顯示黑邊"
	},
	option_desc10 = {
		tip = "功能開啟後，戰鬥中會預設隱藏換裝的局部背景"
	},
	music_collection = {
		tip = {
			{
				info = "活动说明："
			},
			{
				info = "1.活动期间，参与活动收集「周边」，收集全部<color=#92fc63>15</color>个周边\n后可获得限定家具「激奏纪念章」"
			},
			{
				info = "2.参与以下内容可以收集「周边」：\n   通过活动关卡、完成活动任务、累积激奏徽章"
			},
			{
				info = "3.通过一次高难关后重返SP1—SP5，收集全新的周边吧！\n4.领取时间截止11月20日23点59分"
			}
		}
	},
	music_main = {
		tip = {
			{
				info = "<color=#92fc63>10.31-11.14</color>期间开启限时活动「激奏的Polaris」"
			},
			{
				info = "1.通过特别作战获取「激奏徽章」，在「徽章收集」和\n「补给商店」处兑换丰厚奖励"
			},
			{
				info = "2.完成「特型偶像」的七日任务，获取「桐」限定换装"
			},
			{
				info = [[
3.在「激奏舞台」完成音乐小游戏，获取B评价以上时
可以提高「演奏力」，收集<color=#92fc63>7</color>次「演奏力」可以获得限
定角色「谢菲尔德(μ兵装)」
<color=#92fc63>注意：</color>每日可获得一次机会，可累计，未达到B评价以上
时不会消耗次数，次数用尽后仍然可以进行音乐小游戏]]
			},
			{
				info = [[
4.在活动中收集全部<color=#92fc63>15</color>个「周边」道具后，可在「纪念
章」处获取「激奏纪念章」
  详细获取条件可在「纪念章」界面查看
5.每隔一段时间「Polaris」角色会在「JUUs」中发布
新的动态，通过「徽章收集」获取「JUUs动态」，拥有
的「JUUs动态」越多可以查看的动态越多
  详细说明可在「JUUs」界面查看
6.点击「限时建造」可以前往建造界面
7.点击「换装商店」可以前往换装商店界面]]
			}
		}
	},
	music_juus = {
		tip = {
			{
				info = "「JUUs」说明："
			},
			{
				info = "1.活动期间，每隔一段时间「Polaris」角色会发布新的\n动态，通过「徽章收集」获取「JUUs动态」来查看"
			},
			{
				info = "2.拥有的「JUUs动态」越多，可以查看的动态就越多"
			},
			{
				info = "3.「JUUs」可能还会出现其他角色的互动，不要忘记\n查看哦"
			},
			{
				info = [[
4.主界面、Live会场以及「徽章收集」界面均可以进入
「JUUs」
5.当有新的信息可以查看时，「JUUs」入口处会有提示
6.您可以通过点赞、转发、评论操作参与互动
<color=#92fc63>注意：</color>点赞后不可取消点赞，进行评论后经过一段时间
可以收到回复
7.「徽章收集」界面会统计「Polaris」角色的热度值，
在「JUUs」中进行点赞操作来增加她们的热度值吧！]]
			}
		}
	},
	ins_word_day = {
		tip = "$1天前"
	},
	ins_word_hour = {
		tip = "$1小时前"
	},
	ins_word_minu = {
		tip = "$1分钟前"
	},
	ins_word_like = {
		tip = "$1 次赞"
	},
	ins_click_like_success = {
		tip = "点赞成功"
	},
	ins_push_comment_success = {
		tip = "评论成功"
	},
	skinshop_live2d_fliter_failed = {
		tip = "當前沒有匹配換裝可篩選"
	},
	help_music_game = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
没有演奏次数也可以进行游戏，但无法提升演奏力</color></size>

1.点击开始演奏，在5秒的倒计时后开始游戏，完成<color=#92fc63>B</color>以
上评价即可累计演奏力
2.当音符到达谱面最中间时，按下对应按键进行演奏
3.简单模式：
3.1.所有音符单击屏幕即可演奏
3.2.无论点击左右半屏均可进行演奏
4.困难模式：
4.1.屏幕左右半屏分边对应左侧(红色)、右侧(蓝色)音符
4.2.音符后跟随的白色长条代表需要长按直至长条结束
4.3.黄色音符需要两侧同时点击
5.在歌曲选择界面，可以调整音符的平移速度，1x为最
慢，4x为最快
6.根据演奏时机，会有不同的评价，perfect获得<color=#92fc63>600</color>分，
good获得<color=#92fc63>300</color>分，miss不得分
7.perfect和good为有效演奏，均可累计combo，累计
combo达到10/20/40/60/80/100时，分别为每次有效
演奏额外附加<color=#92fc63>100</color>分
8.FullCombo额外获得<color=#92fc63>5000</color>分]]
			}
		}
	},
	restart_music_game = {
		tip = "重新开始将失去已经获得的分数，是否确认？"
	},
	reselect_music_game = {
		tip = "返回选歌将失去已经获得的分数，是否确认？"
	},
	hololive_goodmorning = {
		tip = {
			{
				info = "「早安碧蓝航线」说明："
			},
			{
				info = "1.活动期间，每天会获得一次转盘机会。"
			},
			{
				info = "2.转盘机会可以累积，最多可以累积7次。"
			},
			{
				info = "3.转动转盘后，会随机转出七位联动角色中的一位，并发布\n    今日的任务。"
			},
			{
				info = "4.完成当日任务后，如果还有剩余的转盘机会，可以继续转\n    动。"
			},
			{
				info = "5. 完成7次任务后，可获得最终奖励。"
			}
		}
	},
	hololive_lianliankan = {
		tip = {
			{
				info = "「集结HOLOLIVE反抗军」说明："
			},
			{
				info = "1.集结HOLOLIVE反抗军活动中，一共有8个关卡可供指挥\n    官挑战。"
			},
			{
				info = [[
2.各个关卡的解锁条件和活动海域进度以及「集结HOLOL
    IVE反抗军」的进度相关，分别为：
   Stage1：通关活动海域T1 
   Stage2：通关活动海域T2且完成Stage1 
   Stage3：通关活动海域T3且完成Stage2 
   Stage4：通关活动海域T4且完成Stage3 
   Stage5：通关活动海域T5且完成Stage4 
   Stage6：通关活动海域T6且完成Stage5 
   Stage7：完成Stage6 
   Ex：完成Stage1~Stage7]]
			},
			{
				info = "3.挑战规则为 ，将关卡中的角色头像两两连线消除，当全\n    部消除后即算过关。"
			},
			{
				info = "4. 两个角色头像必须相同，且连线拐弯不超过两次的情况\n    下才能消除。"
			},
			{
				info = "5. 第一次完成Stage1~Stage7时，可以获得奖励，后续再\n    次完成时无法获得奖励。"
			},
			{
				info = "6. 当Stage1~Stage7全部过关后，可领取最终活动大奖。"
			}
		}
	},
	hololive_dalaozhang = {
		tip = {
			{
				info = "「港区工作台」说明："
			},
			{
				info = "1.活动期间，完成指定任务可收集对应任务道具。获得对应\n    道具后会出现在右边的合成区域，集齐9个道具可制作纪\n    念家具[hololive本社大楼]。"
			},
			{
				info = "2.参与以下内容可以完成任务：\n   通过活动关卡、完成活动任务、累积P-TNT"
			},
			{
				info = "3.领取时间截止12月17日23点59分。"
			},
			{
				info = "4.累积24000PT以解锁本社爆破#1—#7。"
			}
		}
	},
	hololive_dashenling = {
		tip = {
			{
				info = "「澪的港区占卜馆」说明："
			},
			{
				info = "1.活动期间，玩家可获得临时npc角色大神澪，临时角\n    色不可誓约、不可退役、不可被选为强化突破材料。"
			},
			{
				info = "2.活动期间，击破普通难度主线第三章及之后章节或活动\n   地图旗舰，可增加临时npc角色大神澪的友好度。"
			},
			{
				info = "3.上阵大神澪参与战斗，且未被击沉，可增加双倍友好度。"
			},
			{
				info = "4.在活动结束前累计获得1000点好友度，可领取奖励并将\n    临时角色【大神澪】转化为永久角色。"
			},
			{
				info = "5.在活动结束后，未完成转化的临时角色【大神澪】将\n    离开港区，不返还已经消耗的强化、突破等培养材料。"
			}
		}
	},
	pocky_jiujiu = {
		tip = "啾啾日常"
	},
	pocky_jiujiu_desc = {
		tip = "無情的打卡機器傳來了“請打卡”的聲音"
	},
	pocky_help = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.活動期間，參與完成全部打卡任務，委託任務，生產任\n務後可獲得貝爾法斯特限定換裝「女僕長的購物日」"
			},
			{
				info = "2.每日解鎖一批任務，完成當天的打卡任務解鎖當天委託\n任務，完成當前任務方可解鎖下一批任務。前一天未完成\n的任務可以積累到後續完成。"
			},
			{
				info = "3.累計消耗石油以完成生產任務，可提前消耗石油進行累\n計。"
			},
			{
				info = "4.達成指定目標完成女僕長的委託任務，登錄完成打卡任\n務。\n5.領取時間截止12月15日23點59分"
			}
		}
	},
	secretary_help = {
		tip = {
			{
				info = "秘書組功能說明："
			},
			{
				info = "1.秘書組欄位需要通過主線關卡開放，秘書組可以放入\n同名艦船"
			},
			{
				info = "2.僅有排列在秘書組<color=#92fc63>最左側的秘書艦</color>可以獲得<color=#92fc63>秘書艦好感\n度加成</color>"
			},
			{
				info = "3.當回到主介面觸發秘書艦回港台詞時，將隨機展示一名\n秘書組成員"
			},
			{
				info = "4.通過換裝設置，可以對每個秘書組成員使用的換裝進行\n詳細設置"
			},
			{
				info = "5.在秘書組介面，拖動角色可以直接更換秘書組成員的位\n置"
			},
			{
				info = "6.在主介面可以通過切換功能，切換當前展示的秘書艦\n"
			}
		}
	},
	secretary_unlock2 = {
		tip = "完成關卡3-4後解鎖"
	},
	secretary_unlock3 = {
		tip = "完成關卡6-4後解鎖"
	},
	secretary_unlock4 = {
		tip = "完成關卡9-4後解鎖"
	},
	secretary_unlock5 = {
		tip = "完成關卡12-4後解鎖"
	},
	secretary_closed = {
		tip = "暫未開放"
	},
	confirm_unlock = {
		tip = "是否解鎖$1"
	},
	secretary_pos_save = {
		tip = "是否儲存當前秘書艦位置調整？"
	},
	secretary_pos_save_success = {
		tip = "儲存成功"
	},
	collection_help = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/collect_help1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/collect_help2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	resolve_amount_prefix = {
		tip = "分解數量："
	},
	compose_amount_prefix = {
		tip = "合成數量："
	},
	help_sub_limits = {
		tip = "關閉/顯示潛艇範圍"
	},
	help_sub_display = {
		tip = "自主尋敵/待機模式"
	},
	confirm_unlock_ship_main = {
		tip = "該艦船已被設為秘書艦，無法選擇"
	},
	msgbox_text_confirm = {
		tip = "確 定"
	},
	msgbox_text_shop = {
		tip = "商 店"
	},
	msgbox_text_cancel = {
		tip = "取 消"
	},
	msgbox_text_cancel_g = {
		tip = "取 消"
	},
	msgbox_text_cancel_fight = {
		tip = "退出戰鬥"
	},
	msgbox_text_goon_fight = {
		tip = "繼續戰鬥"
	},
	msgbox_text_exit = {
		tip = "退 出"
	},
	msgbox_text_clear = {
		tip = "清 理"
	},
	msgbox_text_apply = {
		tip = "申 請"
	},
	msgbox_text_buy = {
		tip = "購 買"
	},
	msgbox_text_noPos_buy = {
		tip = "拓 展"
	},
	msgbox_text_noPos_clear = {
		tip = "整 理"
	},
	msgbox_text_noPos_intensify = {
		tip = "強 化"
	},
	msgbox_text_forward = {
		tip = "立即前往"
	},
	msgbox_text_iknow = {
		tip = "知道了"
	},
	msgbox_text_prepage = {
		tip = "上一頁"
	},
	msgbox_text_nextpage = {
		tip = "下一頁"
	},
	msgbox_text_exchange = {
		tip = "兌 換"
	},
	msgbox_text_retreat = {
		tip = "撤 退"
	},
	msgbox_text_go = {
		tip = "立即前往"
	},
	msgbox_text_consume = {
		tip = "消耗"
	},
	msgbox_text_inconsume = {
		tip = "不消耗"
	},
	msgbox_text_unlock = {
		tip = "解 鎖"
	},
	common_flag_ship = {
		tip = "秘書艦"
	},
	fenjie_lantu_tip = {
		tip = "科研等級達到30級後藍圖才可以被解析哦！"
	},
	msgbox_text_analyse = {
		tip = "解 析"
	},
	fragresolve_empty_tip = {
		tip = "當前沒有可以解析的圖紙"
	},
	confirm_unlock_lv = {
		tip = "是否解鎖<color=#ff5c5c>$1的$2</color>"
	},
	shops_rest_day = {
		tip = "本次兌換剩餘時間："
	},
	title_limit_time = {
		tip = "「限時」"
	},
	seven_choose_one = {
		tip = "指挥官只能选择一人赠予年贺状，\n是否确认赠予<color=#92fc63>$1</color>？\n赠予后会获得对应角色和回礼"
	},
	help_newyear_feast = {
		tip = {
			{
				info = [[
活動期間每日可獲得兩張遊戲券，遊戲券最多可以獲得
14張
在有遊戲券的情況下參與射擊遊戲、煙花工坊、祭典美
食三種小遊戲會消耗掉遊戲券並獲得一枚印花，根據小
遊戲中的不同表現還可以獲得以下獎勵：
一等獎：物資*150 祭典美食(?)*1
二等獎：物資*130 祭典美食(?)*1
三等獎：物資*110 
四等獎：物資*100
集齊14枚印花可以獲得天后限定換裝，遊戲券數量可以在
右側看到，印花收集進度可以通過點擊
印花按鈕查看
通過遊戲券進行遊戲還會增加神社的祈福次數，在神社中
花費物資消耗祈福次數可以獲得不同效果
TIPS：
1.在沒有遊戲券的情況下進行小遊戲不會獲得獎勵、印花
及祈福次數
2.因為其他原因中途退出小遊戲不會消耗遊戲券，同時也
不會獲得任何獎勵]]
			}
		}
	},
	help_newyear_shrine = {
		tip = {
			{
				info = [[
<size=31><color=#92fc63>TIPS：
在沒有祈福有效次數時點擊祈福仍然會消耗物資，但是
不會獲得祈福效果</color></size>
1.消耗遊戲券完成煙花工坊、射擊遊戲、祭典美食三個
小遊戲可以獲得祈福有效次數
2.擁有有效次數的情況下點擊奉納繩可以消耗5物資進行
祈福，祈福可以選擇不同效果：
學業：戰術學院技能學習時間略微減少
事業：主線、困難、作戰檔案關卡中，我方戰鬥內造成
的傷害略微提高
姻緣：秘書艦好感度提高速度加快
以上三種效果持續時間為一天
3.獲得學業效果時不會減少正在進行的技能學習時間，
學業效果消失時不會增加已經被學業效果減少的技能
學習時間
4.如果在已經擁有祈福效果的狀態下進行祈福，那麼
新獲得的祈福效果會覆蓋掉之前擁有的祈福效果，且
持續時間重置
5.同一時間只能存在一種祈福效果]]
			}
		}
	},
	help_newyear_stamp = {
		tip = {
			{
				info = [[
通過遊戲券參與射擊遊戲、煙花工坊、祭典美食三種
小遊戲獲得的印花會顯示在印花手冊中
當集齊14枚印花後點擊左側領取按鈕可以獲得天后限定換
裝]]
			}
		}
	},
	pt_reconfirm = {
		tip = "您是否確認要兌換<color=#ff5c5c>$1</color>?"
	},
	qte_game_help = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/guinu_help1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/guinu_help2"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	word_equipskin_type = {
		tip = "類型"
	},
	word_equipskin_all = {
		tip = "全部"
	},
	word_equipskin_cannon = {
		tip = "艦炮"
	},
	word_equipskin_tarpedo = {
		tip = "魚雷"
	},
	word_equipskin_aircraft = {
		tip = "艦載機"
	},
	msgbox_repair = {
		tip = "修復資源"
	},
	msgbox_repair_l2d = {
		tip = "修復L2D"
	},
	word_no_cache = {
		tip = "沒有需要修復的資源"
	},
	pile_game_notice = {
		tip = {
			{
				info = [[
小游戏玩法：
1.玩家点击屏幕任意位置下落，堆叠成功即视为得分，落
空3次会导致游戏结束
2.玩家需要注意屏幕右侧的平衡条，当平衡条上的小蛮啾
触及到红色区域时堆叠倒塌，会导致游戏结束
活动规则：
活动期间每日可获得一次可用次数，可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾叠叠乐会消耗掉可用次
数并获得奖励及打卡次数，集齐7次打卡次数可以获得限
定角色「朴」
2.可用次数可以在东煌春节页面右侧看到，打卡进度可以
通过点击东煌春节页面打卡按钮查看
3.在没有可用次数的情况下进行啾啾叠叠乐不会获得奖励
及打卡次数
4.因为其他原因中途退出小游戏不会消耗可用次数，同时
也不会获得任何奖励]]
			}
		}
	},
	help_chunjie_stamp = {
		tip = {
			{
				info = [[
<color=#92fc63>TIPS：
1.在拥有可用次数的情况下，参与啾啾叠叠乐，可获得打卡
次数
2.当获得7次打卡次数后点击右侧领取按钮可以获得限定
角色「朴」</color>]]
			}
		}
	},
	help_chunjie_feast = {
		tip = {
			{
				info = [[
活動簡介：
「啾啾疊疊樂」：參與小遊戲獲取限定角色「樸」
「繪圖日記」：參與小遊戲獲取限定角色「鞍山」
「撫順大冒險」：參與小遊戲獲取限定角色「撫順」
「東煌大富翁」：參與小遊戲獲取紅包及豐厚獎勵
「啾啾大酒樓」：開啟紅包獲取鑽石及豐厚獎勵
「換裝商店」：購買2020春節限時換裝
「限時建造」：建造2020春節限時角色]]
			}
		}
	},
	help_chunjie_jiulou = {
		tip = {
			{
				info = [[
1.活動期間可以通過「啾啾疊疊樂」、「繪圖日記」、「東
煌大富翁」、「撫順大冒險」獲得紅包，開啟紅包可以獲取
鑽石及其他豐厚獎勵
2.紅包分為bonus和普通紅包，其中有15個bonus紅包，其
余為普通紅包，開啟紅包時優先開啟bonus紅包，bonus紅
包開完後開啟普通紅包]]
			}
		}
	},
	special_animal1 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.1]\n冻蝾螈：拥有急冻能力的冻蝾螈，能制造冰块，身体周围漂浮着冰晶"
	},
	special_animal2 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.2]\n鲸头鹳ESP：发呆时会使出超能力的鲸头鹳，身体周围包裹着能量"
	},
	special_animal3 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.3]\n浮游海豹球：吸入大量空气之后可以漂浮到空中的球球海豹"
	},
	special_animal4 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.4]\n独角兽·觉醒：为了保护重要的人而觉醒的独角兽…（设定）"
	},
	special_animal5 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.5]\n隐身汪：会隐形的汪汪，唯一不能隐形的屁股是它最大的烦恼"
	},
	special_animal6 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.6]\n肌肉啾：热衷于健身的肌肉啾，似乎有点练过头了"
	},
	special_animal7 = {
		tip = "[朴的可爱<怪奇>生物图鉴No.7]\n彩虹香肠喵：睡觉时会流下彩虹口水的彩虹超长猫，有着奇怪的睡姿"
	},
	bulin_help = {
		tip = {
			{
				info = [[
活動說明：
1.活動期間，在特定介面或關卡中可收集相應的密碼
2.當收集密碼遇到困難時，可以點擊密碼格解鎖提示
注意：20分鐘內只能解鎖一個提示哦
3.密碼收集完成可以開啟特別關卡，挑戰特別關卡並取
得勝利可以獲得特殊獎勵]]
			}
		}
	},
	bulin_tip1 = {
		tip = "出擊喵！目標1-2喵！"
	},
	bulin_tip2 = {
		tip = "堆積的道具要注意整理喵！"
	},
	bulin_tip3 = {
		tip = "出擊喵！目標2-2喵！"
	},
	bulin_tip4 = {
		tip = "呼喵？是不是該去船塢看看了喵？"
	},
	bulin_tip5 = {
		tip = "出擊喵！目標1-4喵！"
	},
	bulin_tip6 = {
		tip = "要隨時記得補充食物喵！"
	},
	bulin_tip7 = {
		tip = "出擊喵！目標2-4喵！"
	},
	bulin_tip8 = {
		tip = "去櫻花飄散的校園看看喵！"
	},
	bulin_tip9 = {
		tip = "沒事多來光顧買點東西喵！"
	},
	bulin_tip_other1 = {
		tip = "是否解鎖提示？20分鐘內只能解鎖一個提示"
	},
	bulin_tip_other2 = {
		tip = "解鎖提示冷卻中"
	},
	bulin_tip_other3 = {
		tip = "是否退出關卡？退出關卡將無法獲得獎勵。"
	},
	monopoly_left_count = {
		tip = ""
	},
	help_chunjie_monopoly = {
		tip = {
			{
				info = "活動說明："
			},
			{
				info = "1.活動期間，玩家首日可獲得4個骰子，此後每日24點可\n獲得4個骰子；"
			},
			{
				info = "2 .玩家每投擲8次骰子，即可獲得一個紅包；"
			},
			{
				info = "3.玩家獲得的前7個紅包為特殊紅包（獎勵豐厚），第8個\n及之後為普通紅包；"
			},
			{
				info = "4.活動期間，玩家還可以通過撫順大冒險與鞍山繪圖教室\n活動中獲得額外的骰子；"
			},
			{
				info = "5.活動期間，玩家完成10圈大富翁遊戲（第11次經過起點）\n即可獲得金伯利換裝【東煌之風】；"
			},
			{
				info = "6.遊戲中，根據玩家停留的格子可獲得不同獎勵，每次經\n過起點可獲得200物資；"
			},
			{
				info = " ：獲得一定數量物資；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "jinbi"
				}
			},
			{
				info = " ：獲得一定數量石油；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "shiyou"
				}
			},
			{
				info = " ：觸發隨機事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "minyun"
				}
			},
			{
				info = " ：觸發隨機獎勵；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "daoju"
				}
			},
			{
				info = " ：觸發隨機移動事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "teshu"
				}
			}
		}
	},
	monoply_drop_ship_step = {
		tip = "$1"
	},
	lanternRiddles_wait_for_reanswer = {
		tip = "請等待重答時間重新作答"
	},
	lanternRiddles_answer_is_wrong = {
		tip = "很遺憾答錯了，請重新作答~"
	},
	lanternRiddles_answer_is_right = {
		tip = "恭喜你答對了~"
	},
	lanternRiddles_gametip = {
		tip = {
			{
				info = [[
活動簡介：
「啾啾燈會」：參與答題小遊戲獲取豐富獎勵 
1.每天解鎖1次答題機會，共14次機會，前7次答對題目後 
會獲得獎勵，答錯題目後需要等待一段時間重新答題 
2.回答題目後若答對則會消耗答題機會，無答題機會則無 
法選擇題目和作答；點進題目不作答或答錯不消耗答題機
會，此時可以更換題目選擇。 
3.獎勵包括：
第一次答對：T2隨機改造圖*2，300物資 
第二次答對：T2隨機部件*3，100石油 
第三次答對：T2隨機教材*2，300物資 
第四次答對：T3防禦教材*2，100石油 
第五次答對：T3通用改造部件*3，300物資 
第六次答對：T3攻擊教材*2，100石油 
第七次答對：定向藍圖・一期*2，300物資]]
			}
		}
	},
	LanternRiddle_wait_time_tip = {
		tip = "再次答題時間："
	},
	LinkLinkGame_BestTime = {
		tip = "最佳纪录:"
	},
	LinkLinkGame_CurTime = {
		tip = "当前用时:"
	},
	sort_attribute = {
		tip = "屬性"
	},
	sort_intimacy = {
		tip = "好感"
	},
	index_skin = {
		tip = "可換裝"
	},
	index_reform = {
		tip = "可改造"
	},
	index_strengthen = {
		tip = "可強化"
	},
	decodegame_gametip = {
		tip = {
			{
				info = [[
活动简介：
 1.活动期间，每获得<color=#92fc63>200点</color>「情报PT」，可以获得1点情
报点，最多可获得60点 
 2.每次点击情报页的单元格进行破译，需要消耗1点情报
点
 3.完成一定次数的情报破译即可获得如下奖励：
 完成10次：物资*1000
 完成20次：T3通用改造部件*5
 完成30次：物资*1000
 完成40次：T3攻击教材*2
 完成50次：T3随机改造图纸*2
 完成60次：T3支援教材*2 
 4.3张情报页全部破译后，会出现密码页按钮，点击密码
页按钮可进入解密模式，解密模式下再次点击情报页可进
行比对，比对后每张情报页可以获取三个密码，点击密码
所在单元格可进行输入,<color=#92fc63>9位密码全部输入正确后可获取
最终奖励</color>
5.9位密码每3个为一组，每组密码都属于同一张情报页
6.当密码输入错误时，左侧红灯会亮起，当密码输入正确
时，右侧绿灯会亮起同时将密码保存在密码框中]]
			}
		}
	},
	indexsort_sort = {
		tip = "排序"
	},
	indexsort_index = {
		tip = "索引"
	},
	indexsort_camp = {
		tip = "陣營"
	},
	indexsort_rarity = {
		tip = "稀有度"
	},
	indexsort_extraindex = {
		tip = "附加索引"
	},
	indexsort_sorteng = {
		tip = "SORT"
	},
	indexsort_indexeng = {
		tip = "INDEX"
	},
	indexsort_campeng = {
		tip = "CAMP"
	},
	indexsort_rarityeng = {
		tip = "RARITY"
	},
	fightfail_up = {
		tip = "是否退出本次戰鬥以前往其他關卡進行戰鬥<color=#92fc63>提升等級</color>？"
	},
	fightfail_equip = {
		tip = "是否退出本次戰鬥並前往船塢進行<color=#92fc63>裝備強化</color>？"
	},
	fight_strengthen = {
		tip = "是否退出本次戰鬥並前往船塢進行<color=#92fc63>強化和突破</color>？"
	},
	fightfail_noequip = {
		tip = "當前沒有裝備任何裝備，無法強化"
	},
	fightfail_choiceequip = {
		tip = "請點擊出擊艦船以對其進行<color=#92fc63>裝備強化</color>"
	},
	fightfail_choicestrengthen = {
		tip = "請點擊出擊艦船以對其進行<color=#92fc63>強化和突破</color>"
	},
	sofmap_attention = {
		tip = {
			{
				info = "通關下列指定關卡會獲得不同數量<color=#92fc63>「明石的禮品券」</color>\n 1.三章及以後的普通主線海域\n 2.活動關卡SP1、SP2、SP3"
			}
		}
	},
	sofmapsd_1 = {
		tip = "呼喵？！準備好的禮品券丟了喵！\n指揮官，快幫幫{namecode:98}喵！"
	},
	sofmapsd_2 = {
		tip = "快幫{namecode:98}投放禮品券喵！\n會給指揮官報酬的喵！"
	},
	sofmapsd_3 = {
		tip = "呼喵！營業額提升了喵！\n感謝指揮官喵！"
	},
	sofmapsd_4 = {
		tip = "營業額目標達成喵！\n感謝指揮官喵！"
	},
	inform_level_limit = {
		tip = "檢舉將在指揮官等級達到20級後開放"
	},
	["3match_tip"] = {
		tip = {
			{
				icon = {
					path = "",
					atlas = "helpbg/3match_1"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/3match_2"
				}
			},
			{
				icon = {
					path = "",
					atlas = "helpbg/3match_3"
				}
			},
			disableScroll = true,
			pageMode = true,
			defaultpage = 1,
			ImageMode = true,
			windowSize = {
				x = 1263,
				y = 873
			},
			windowPos = {
				y = -70
			},
			helpSize = {
				x = 1176,
				y = 1024
			}
		}
	},
	retire_selectzero = {
		tip = "沒找到符合條件的艦船"
	},
	undermist_tip = {
		tip = "当前任务已完成，请等待明日解锁"
	},
	retire_1 = {
		tip = "<color=#92fc63>「擁有」</color>滿星的同名艦船時，保留幾艘<color=#92fc63>符合退役條件</color>的同名艦船"
	},
	retire_2 = {
		tip = "<color=#ff5c5c>「沒有」</color>滿星的同名艦船時，保留幾艘<color=#92fc63>符合退役條件</color>的同名艦船"
	},
	retire_3 = {
		tip = "僅選擇LV.1的艦船"
	},
	retire_rarity = {
		tip = "選擇優先順序$1"
	},
	retire_title = {
		tip = "一鍵退役設置"
	},
	res_wifi_tip = {
		tip = "正在使用非WIFI網路，下載可能產生流量，是否繼續下載?"
	},
	res_downloading = {
		tip = "下載中"
	},
	res_pic_new_tip = {
		tip = "本次更新新增了$1張插畫，快來看看吧"
	},
	res_music_no_pre_tip = {
		tip = "沒有前一首了"
	},
	res_music_no_next_tip = {
		tip = "沒有下一首了"
	},
	res_music_new_tip = {
		tip = "本次更新新增了$1首音樂，快來看看吧"
	},
	apple_link_title = {
		tip = "連携中のアカウント完了"
	},
	retire_setting_help = {
		tip = {
			{
				info = [[
 ·一鍵退役條件：
 1.稀有度為SR、R、N
 2.未鎖定的艦船
 3.等級為1級
 4.不是布里
 5.未處於編隊中、秘書艦等特殊狀態的艦船
 ·同名船是否保留的規則只針對船塢中<color=#92fc63>符合上述1~5規則
的艦船</color>
 ·預設優先順序排序為R、SR、N
 ·可通過<color=#92fc63>選擇優先順序</color>改變稀有度排序或去除稀有度]]
			}
		}
	},
	activity_shop_exchange_count = {
		tip = "可兌換次數"
	},
	shops_msgbox_exchange_count = {
		tip = "兌換數量:"
	},
	shops_msgbox_output = {
		tip = "將獲得："
	},
	shop_word_exchange = {
		tip = "兌 換"
	},
	shop_word_cancel = {
		tip = "取 消"
	},
	title_item_ways = {
		tip = "指揮官可通過以下途徑獲取<color=#92fc63>$1</color>"
	},
	item_lack_title = {
		tip = "<color=#92fc63>$1</color>不足， 可通過以下方式獲取<color=#92fc63>$1</color>"
	},
	oil_buy_tip_2 = {
		tip = [[
石油不足，是否<size=30>花費</size><icon name=diamond w=0.7 h=0.7/><size=30><color=#92fc63>$1</color></size> 購買<size=30><color=#92fc63>$2</color></size><size=30> 石油</size><size=28>
當前還需要<size=28><color=#ff5c5c>$4 </color></size>石油

</size><size=28><color=#a2a2a2>( 今日已經購買<size=28><color=#ff5c5c>$3</color></size> 次)</color></size>]]
	},
	target_chapter_is_lock = {
		tip = "目標章節當前未解鎖"
	},
	ship_book = {
		tip = "<color=#92fc63>教材</color>"
	},
	month_sign_resign = {
		tip = "由於4月4日全港區停服，為指揮官補發一日簽到獎勵"
	},
	collect_tip = {
		tip = "隊伍中有角色正在出征，無法加入委託陣容"
	},
	collect_tip2 = {
		tip = "隊伍中有角色正處於編隊，無法加入委託陣容"
	},
	discount_coupon_tip = {
		tip = "是否使用<color=#92fc63FF>$1钻石</color>及<color=#92fc63FF>$2 </color>购买<color=#92fc63FF>$3</color>"
	},
	pizzahut_help = {
		tip = {
			{
				info = [[
通关下列指定关卡会获得不同数量<color=#92fc63>「必胜金币」</color>
1.三章及以后的普通主线海域
2.活动关卡「穹顶下的圣咏曲」（EX关卡除外）
活动规则：
1.活动期间玩家获得<color=#92fc63>「必胜金币」</color>后可以在活动页面投入
研发，当研发进度到达特殊阶段时会出现食材选择界面，
玩家需要选择研发比萨的食材
2.当完成所有特殊阶段的研发后，会解锁自由组合模式，
玩家可以在该模式中自由组合各种食材，研发自己喜欢的
比萨
3.研发完成后，可以点击分享按钮将自己研发的比萨与其
他玩家分享]]
			}
		}
	},
	towerclimbing_gametip = {
		tip = {
			{
				info = [[
小游戏玩法：
1.玩家点击左、右和跳跃按钮，控制萨拉托加向上跳跃，
每上升一个台阶层数加1
2.玩家需要注意右侧的生命值，从平台边缘坠落、触碰到
陷阱或者被生气啾追上都会扣除生命值，生命值耗尽游戏
结束
3.玩家在任意关卡内到达10、20、30、40、50层时，可以
获得收集品，收集品会显示在收集手册中，完成每本收集
手册都可以获得奖励
活动规则：
活动期间每日可获得一次可用次数，可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次
数并获得签到次数，集齐7次签到次数可以获得
「三周年邀请函」
2.可用次数可以在庆典广场页面右侧看到，签到进度可以
通过点击庆典广场页面「邀请函」按钮查看
3.在没有可用次数的情况下进行啾啾大冒险不会获得签到
次数
4.因为其他原因中途退出小游戏不会消耗可用次数，同时
也不会获得任何奖励]]
			}
		}
	},
	qingdianguangchang_help = {
		tip = {
			{
				info = [[
活动时间：2020.5.21-6.18
活动规则：
1.5月27日为止每天零点解锁1个任务，完成活动任务可以
获得「庆典建材」及奖励，活动任务可累积
2.消耗「庆典建材」可以在庆典广场中升级建筑，每种建
筑会提供不同的BUFF加成
3.每种建筑分为三个等级，随着等级的提升，提供的BUFF
加成也会增加
4.可升级建筑有四种：
啾啾咖啡
啾啾和菓子
啾啾汉堡
啾啾小笼]]
			}
		}
	},
	building_tip = {
		tip = "升级所需材料不足"
	},
	building_upgrade_tip = {
		tip = "是否升级？升级会消耗对应材料"
	},
	msgbox_text_upgrade = {
		tip = "升 级"
	},
	towerclimbing_sign_help = {
		tip = {
			{
				info = [[
活动规则：
活动期间每日可获得一次可用次数，可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次
数并获得签到次数，集齐7次签到次数可以获得
「三周年邀请函」
2.可用次数可以在庆典广场页面右侧看到，签到进度可以
通过点击庆典广场页面「邀请函」按钮查看
3.在没有可用次数的情况下进行啾啾大冒险不会获得签到
次数
4.因为其他原因中途退出小游戏不会消耗可用次数，同时
也不会获得任何奖励]]
			}
		}
	},
	building_complete_tip = {
		tip = "升級完成"
	},
	backyard_theme_total_print = {
		tip = "總價"
	},
	words_visit_backyard_toggle = {
		tip = "允許好友拜訪後宅"
	},
	words_show_friend_backyardship_toggle = {
		tip = "顯示他人拜訪痕跡"
	},
	words_show_my_backyardship_toggle = {
		tip = "顯示我的拜訪痕跡"
	},
	option_desc7 = {
		tip = "功能開啟後，允許我的好友來我的後宅拜訪"
	},
	option_desc8 = {
		tip = "功能開啟後，好友來拜訪我的後宅後，會在我的後宅顯示該好友的秘書艦"
	},
	option_desc9 = {
		tip = "功能開啟後，我拜訪好友的後宅後，會在好友的後宅顯示我的秘書艦"
	},
	backyard_unopen = {
		tip = "後宅未開放"
	},
	help_monopoly_car = {
		tip = {
			{
				info = "活动说明："
			},
			{
				info = "1.活动期间，玩家首日可获得5个骰子，此后每日24点可\n获得5个骰子；骰子数量可累积"
			},
			{
				info = "2.游戏中，根据玩家停留的格子可获得不同奖励，每次经\n过起点可获得200物资；"
			},
			{
				info = "    ：获得一定数量物资；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "saichejinbi"
				}
			},
			{
				info = "    ：获得一定数量石油；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "saicheshiyou"
				}
			},
			{
				info = "    ：触发随机事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "saicheminyun"
				}
			},
			{
				info = "    ：触发随机奖励；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "saichedaoju"
				}
			},
			{
				info = "    ：触发随机移动事件；",
				icon = {
					posX = 0,
					atlas = "attricon",
					posY = 0,
					scale = 0.19,
					path = "saicheteshu"
				}
			}
		}
	},
	backYard_missing_furnitrue_tip = {
		tip = "缺少以下傢俱"
	},
	win_condition_display_qijian = {
		tip = "擊破敵方旗艦"
	},
	win_condition_display_qijian_tip = {
		tip = "BOSS擊破，關卡攻略完成"
	},
	win_condition_display_shangchuan = {
		tip = "商船抵達指定位置"
	},
	win_condition_display_shangchuan_tip = {
		tip = "運輸船抵達終點，護航成功"
	},
	win_condition_display_judian = {
		tip = "擊破敵方所有據點"
	},
	win_condition_display_tuoli = {
		tip = "任意艦隊到達脫離點"
	},
	win_condition_display_tuoli_tip = {
		tip = "成功到达脱离点，关卡攻略完成"
	},
	lose_condition_display_quanmie = {
		tip = "我方艦隊全滅"
	},
	lose_condition_display_gangqu = {
		tip = "我方艦隊全滅/港區血量低於0"
	},
	re_battle = {
		tip = "再次挑戰"
	},
	keep_fate_tip = {
		tip = "保留<color=#92fc63>天運擬合</color>所需藍圖"
	},
	equip_info_1 = {
		tip = "傷害"
	},
	equip_info_2 = {
		tip = "標準射速"
	},
	equip_info_3 = {
		tip = "射速"
	},
	equip_info_4 = {
		tip = "技能"
	},
	equip_info_5 = {
		tip = "彈藥"
	},
	equip_info_6 = {
		tip = "飛行速度"
	},
	equip_info_7 = {
		tip = "魚雷航速"
	},
	equip_info_8 = {
		tip = "對甲比例"
	},
	equip_info_9 = {
		tip = "傷害範圍"
	},
	equip_info_10 = {
		tip = "機槍射程"
	},
	equip_info_11 = {
		tip = "機槍射角"
	},
	equip_info_12 = {
		tip = "散佈範圍"
	},
	equip_info_13 = {
		tip = "特性"
	},
	equip_info_14 = {
		tip = "裝備參數"
	},
	equip_info_15 = {
		tip = "索敵範圍"
	},
	equip_info_16 = {
		tip = "索敵角度"
	},
	equip_info_17 = {
		tip = "彈藥射程"
	},
	equip_info_18 = {
		tip = "散佈角度"
	},
	equip_info_19 = {
		tip = "所屬陣營"
	},
	equip_info_20 = {
		tip = "艦載機航速"
	},
	equip_info_21 = {
		tip = "艦載機耐久"
	},
	equip_info_22 = {
		tip = "艦載機迴避上限"
	},
	equip_info_23 = {
		tip = "適用艦種"
	},
	equip_info_24 = {
		tip = "掛載武器"
	},
	equip_info_25 = {
		tip = "無"
	},
	equip_info_26 = {
		tip = "技能更換為"
	},
	equip_info_27 = {
		tip = ""
	},
	tec_settings_btn_word = {
		tip = "研發選項"
	},
	tec_tendency_0 = {
		tip = "無傾向"
	},
	tec_tendency_1 = {
		tip = "科研一期"
	},
	tec_tendency_2 = {
		tip = "科研二期"
	},
	tec_tendency_3 = {
		tip = "科研三期"
	},
	tec_tendency_cur_0 = {
		tip = "科研傾向 / 無傾向"
	},
	tec_tendency_cur_1 = {
		tip = "科研傾向 / 一期"
	},
	tec_tendency_cur_2 = {
		tip = "科研傾向 / 二期"
	},
	tec_tendency_cur_3 = {
		tip = "科研傾向 / 三期"
	},
	tec_target_catchup_none = {
		tip = "定向追趕 / 未選擇"
	},
	tec_target_catchup_selected = {
		tip = "定向追趕"
	},
	tec_target_need_print = {
		tip = "需求藍圖"
	},
	tec_target_catchup_progress = {
		tip = "追趕進度"
	},
	tec_target_catchup_select_tip = {
		tip = "是否要選擇該科研角色:$1?"
	},
	tec_target_catchup_help_tip = {
		tip = {
			{
				info = [[
定向追趕功能說明：

定向追趕功能中，玩家可選擇一名對應版本的科研角色，
在完成科研項目時，可額外獲取對應角色的科研藍圖。 
選擇一名角色後，可通過切換角色功能，重新選擇角色。 
若在確定改變選擇角色前退出，則保持原來選擇的角色不
變。 
每期定向追趕功能可獲得的最大藍圖數量為300，切換選
擇角色後保持已獲得數量不變。 ]]
			}
		}
	},
	tec_speedup_title = {
		tip = "研發加速"
	},
	tec_speedup_progress = {
		tip = "$1萬/$2萬"
	},
	tec_speedup_overflow = {
		tip = "使用測試數據將溢出$1點經驗，是否確認繼續使用？"
	},
	tec_speedup_help_tip = {
		tip = "在研發加速功能中，可以將科研測試數據轉化為技術測試所需經驗，科研測試數據可以從研發加速任務獲得"
	},
	click_back_tip = {
		tip = "點擊空白處返回"
	},
	destory_ship_before_tip = {
		tip = "是否確認"
	},
	trade_card_tips1 = {
		tip = "前往商店"
	},
	trade_card_tips2 = {
		tip = [[
重大提醒！ 
指揮官，貿易許可證已經在$1到期喵！ 
許可證到期之後，各式各樣的便利就無法繼續享受了喵.....
要不要考慮繼續簽訂貿易許可呢喵~
{namecode:98}會隨時在商店等著您哦，喵~！]]
	},
	trade_card_tips3 = {
		tip = [[
重大提醒！ 
指揮官，貿易許可證會在$1到期喵！ 
許可證到期之後，各式各樣的便利就無法繼續享受了喵.....
要不要考慮繼續簽訂貿易許可呢喵~
{namecode:98}會隨時在商店等著您哦，喵~！]]
	},
	trade_card_tips4 = {
		tip = "$1年$2月$3日"
	},
	fleet_antisub_range = {
		tip = "反潛聲納範圍："
	},
	fleet_antisub_range_tip = {
		tip = {
			{
				info = [[
 · 反潛聲納偵測

僅當隊伍先鋒中有未被擊破的輕巡或驅逐時，戰鬥中該
編隊將帶有反潛聲納偵測敵方潛艇
在反潛聲納偵測範圍內的敵方潛艇將被暴露，直至其脫離
反潛聲納偵測範圍（部分特殊情況除外）

反潛聲納探索範圍的計算方式：
計算反潛探索範圍所使用的所有反潛值，僅取船塢角色詳
情的白色字體屬性部分
1、基礎聲納範圍
根據先鋒編隊的驅逐和輕巡角色的反潛值和公式，計算
各自的基礎偵測直徑： 
驅逐基礎偵測直徑= 反潛值/ 2 - 32
驅逐的基礎聲納範圍限制：最小為45，最大為100
輕巡基礎偵測直徑= 反潛值/ 2.86
輕巡的基礎聲納範圍限制：最小為30，最大為80

計算各自的基礎偵測直徑後，取其中的最大基礎偵測直徑
作為隊伍的基礎偵測範圍

2、額外聲納範圍
除基礎聲納範圍外，還可以通過其他方式增加額外的聲納
範圍
基礎範圍與額外範圍相加後，形成實際的反潛聲納偵測範
圍
 ·將主力編隊所有角色的反潛值合計後，根據公式計算成
額外範圍
主力編隊額外偵測直徑= 主力總合反潛值/ 24 
主力編隊額外偵測範圍限制：最小為0，最大為15
 ·裝備、技能增加的額外範圍
]]
			}
		}
	},
	award_overflow_tip = {
		tip = "部分的獎勵將超出資源上限，請手動領取。 "
	},
	multiple_ship_energy_low_warn = {
		tip = "$1中$2處於心情低落狀態，強制出擊將降低好感且獲得經驗減半"
	}
}
