pg = pg or {}
pg.weapon_property_182 = {}

function ()
	uv0.weapon_property_182[69934] = {
		name = "信浓试飞搭载流星 Lv4",
		damage = 124,
		base = 69931,
		id = 69934,
		bullet_ID = {
			69934
		}
	}
	uv0.weapon_property_182[69935] = {
		name = "信浓试飞搭载流星 Lv5",
		damage = 144,
		base = 69931,
		id = 69935,
		bullet_ID = {
			69935
		}
	}
	uv0.weapon_property_182[69936] = {
		name = "信浓试飞搭载流星 Lv6",
		damage = 164,
		base = 69931,
		id = 69936,
		bullet_ID = {
			69936
		}
	}
	uv0.weapon_property_182[69937] = {
		name = "信浓试飞搭载流星 Lv7",
		damage = 182,
		base = 69931,
		id = 69937,
		bullet_ID = {
			69937
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69938] = {
		name = "信浓试飞搭载流星 Lv8",
		damage = 202,
		base = 69931,
		id = 69938,
		bullet_ID = {
			69938
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69939] = {
		name = "信浓试飞搭载流星 Lv9",
		damage = 220,
		base = 69931,
		id = 69939,
		bullet_ID = {
			69939
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69940] = {
		name = "信浓试飞搭载流星 Lv10",
		damage = 240,
		base = 69931,
		id = 69940,
		bullet_ID = {
			69940
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69941] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "凉月烟雾弹技能鱼雷 LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69941,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19192
		},
		barrage_ID = {
			80952
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[69942] = {
		id = 69942,
		name = "凉月烟雾弹技能鱼雷 LV2",
		damage = 22,
		base = 69941
	}
	uv0.weapon_property_182[69943] = {
		id = 69943,
		name = "凉月烟雾弹技能鱼雷 LV3",
		damage = 25,
		base = 69941
	}
	uv0.weapon_property_182[69944] = {
		id = 69944,
		name = "凉月烟雾弹技能鱼雷 LV4",
		damage = 28,
		base = 69941
	}
	uv0.weapon_property_182[69945] = {
		id = 69945,
		name = "凉月烟雾弹技能鱼雷 LV5",
		damage = 30,
		base = 69941
	}
	uv0.weapon_property_182[69946] = {
		id = 69946,
		name = "凉月烟雾弹技能鱼雷 LV6",
		damage = 32,
		base = 69941
	}
	uv0.weapon_property_182[69947] = {
		name = "凉月烟雾弹技能鱼雷 LV7",
		damage = 35,
		base = 69941,
		id = 69947,
		barrage_ID = {
			80953
		}
	}
	uv0.weapon_property_182[69948] = {
		name = "凉月烟雾弹技能鱼雷 LV8",
		damage = 38,
		base = 69941,
		id = 69948,
		barrage_ID = {
			80953
		}
	}
	uv0.weapon_property_182[69949] = {
		name = "凉月烟雾弹技能鱼雷 LV9",
		damage = 46,
		base = 69941,
		id = 69949,
		barrage_ID = {
			80953
		}
	}
	uv0.weapon_property_182[69950] = {
		name = "凉月烟雾弹技能鱼雷 LV10",
		damage = 54,
		base = 69941,
		id = 69950,
		barrage_ID = {
			80953
		}
	}
	uv0.weapon_property_182[69951] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 机载鱼雷-重樱",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 69951,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19184
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[69952] = {
		id = 69952,
		damage = 55,
		base = 67821
	}
	uv0.weapon_property_182[69953] = {
		id = 69953,
		damage = 68,
		base = 67821
	}
	uv0.weapon_property_182[69954] = {
		id = 69954,
		damage = 86,
		base = 67821
	}
	uv0.weapon_property_182[69955] = {
		id = 69955,
		damage = 106,
		base = 67821
	}
	uv0.weapon_property_182[69956] = {
		id = 69956,
		damage = 124,
		base = 67821
	}
	uv0.weapon_property_182[69957] = {
		id = 69957,
		damage = 144,
		base = 67821
	}
	uv0.weapon_property_182[69958] = {
		id = 69958,
		damage = 164,
		base = 67821
	}
	uv0.weapon_property_182[69959] = {
		id = 69959,
		damage = 182,
		base = 67821
	}
	uv0.weapon_property_182[69960] = {
		id = 69960,
		damage = 202,
		base = 67821
	}
	uv0.weapon_property_182[69961] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb 炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 138,
		corrected = 100,
		min_range = 0,
		id = 69961,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[69962] = {
		id = 69962,
		damage = 156,
		base = 68631
	}
	uv0.weapon_property_182[69963] = {
		id = 69963,
		base = 68631
	}
	uv0.weapon_property_182[69964] = {
		id = 69964,
		damage = 192,
		base = 68631
	}
	uv0.weapon_property_182[69965] = {
		id = 69965,
		damage = 210,
		base = 68631
	}
	uv0.weapon_property_182[69966] = {
		id = 69966,
		damage = 228,
		base = 68631
	}
	uv0.weapon_property_182[69967] = {
		id = 69967,
		damage = 246,
		base = 68631
	}
	uv0.weapon_property_182[69968] = {
		id = 69968,
		damage = 264,
		base = 68631
	}
	uv0.weapon_property_182[69969] = {
		id = 69969,
		damage = 282,
		base = 68631
	}
	uv0.weapon_property_182[69970] = {
		id = 69970,
		damage = 300,
		base = 68631
	}
	uv0.weapon_property_182[69971] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 69971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69971
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[69972] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv2",
		damage = 88,
		base = 69971,
		id = 69972,
		bullet_ID = {
			69972
		}
	}
	uv0.weapon_property_182[69973] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv3",
		damage = 108,
		base = 69971,
		id = 69973,
		bullet_ID = {
			69973
		}
	}
	uv0.weapon_property_182[69974] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv4",
		damage = 130,
		base = 69971,
		id = 69974,
		bullet_ID = {
			69974
		}
	}
	uv0.weapon_property_182[69975] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv5",
		damage = 152,
		base = 69971,
		id = 69975,
		bullet_ID = {
			69975
		}
	}
	uv0.weapon_property_182[69976] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv6",
		damage = 174,
		base = 69971,
		id = 69976,
		bullet_ID = {
			69976
		}
	}
	uv0.weapon_property_182[69977] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv7",
		damage = 196,
		base = 69971,
		id = 69977,
		bullet_ID = {
			69977
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69978] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv8",
		damage = 216,
		base = 69971,
		id = 69978,
		bullet_ID = {
			69978
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69979] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv9",
		damage = 238,
		base = 69971,
		id = 69979,
		bullet_ID = {
			69979
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69980] = {
		name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv10",
		damage = 260,
		base = 69971,
		id = 69980,
		bullet_ID = {
			69980
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69981] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 69981,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			69971
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[69982] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv2",
		damage = 88,
		base = 69981,
		id = 69982,
		bullet_ID = {
			69972
		}
	}
	uv0.weapon_property_182[69983] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv3",
		damage = 108,
		base = 69981,
		id = 69983,
		bullet_ID = {
			69973
		}
	}
	uv0.weapon_property_182[69984] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv4",
		damage = 130,
		base = 69981,
		id = 69984,
		bullet_ID = {
			69974
		}
	}
	uv0.weapon_property_182[69985] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv5",
		damage = 152,
		base = 69981,
		id = 69985,
		bullet_ID = {
			69975
		}
	}
	uv0.weapon_property_182[69986] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv6",
		damage = 174,
		base = 69981,
		id = 69986,
		bullet_ID = {
			69976
		}
	}
	uv0.weapon_property_182[69987] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv7",
		damage = 196,
		base = 69981,
		id = 69987,
		bullet_ID = {
			69977
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69988] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv8",
		damage = 216,
		base = 69981,
		id = 69988,
		bullet_ID = {
			69978
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69989] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv9",
		damage = 238,
		base = 69981,
		id = 69989,
		bullet_ID = {
			69979
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[69990] = {
		name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv10",
		damage = 260,
		base = 69981,
		id = 69990,
		bullet_ID = {
			69980
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_182[70011] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-法拉格特级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			70011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[70012] = {
		name = "全弹发射-法拉格特级II",
		damage = 10,
		base = 70011,
		id = 70012,
		barrage_ID = {
			70012
		}
	}
	uv0.weapon_property_182[70021] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-马汉级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			19001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[70022] = {
		name = "全弹发射-马汉级II",
		damage = 10,
		base = 70021,
		id = 70022,
		barrage_ID = {
			19002
		}
	}
	uv0.weapon_property_182[70031] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-格里德利级I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102
		},
		barrage_ID = {
			70013
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_182[70032] = {
		name = "全弹发射-格里德利级II",
		damage = 10,
		base = 70031,
		id = 70032,
		barrage_ID = {
			70014
		}
	}
	uv0.weapon_property_182[70041] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射-弗莱彻级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 70041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1102,
			1102
		},
		barrage_ID = {
			70015,
			70016
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
