pg = pg or {}
pg.weapon_property_383 = {}

function ()
	uv0.weapon_property_383[1101018] = {
		action_index = "",
		range = 40,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "德系陆航轰炸机武器—小范围IV",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 138,
		corrected = 100,
		min_range = 0,
		id = 1101018,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			750036
		},
		barrage_ID = {
			760083
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_383[1101019] = {
		action_index = "",
		range = 40,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "德系陆航轰炸机武器—小范围V",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 174,
		corrected = 100,
		min_range = 0,
		id = 1101019,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			750036
		},
		barrage_ID = {
			760083
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_383[1101020] = {
		id = 1101020,
		name = "新日系舰载轰炸机——高爆弹药1",
		base = 1100805
	}
	uv0.weapon_property_383[1101021] = {
		id = 1101021,
		name = "新日系舰载轰炸机——高爆弹药2",
		base = 1100806
	}
	uv0.weapon_property_383[1101022] = {
		id = 1101022,
		name = "新日系舰载轰炸机——高爆弹药3",
		base = 1100807
	}
	uv0.weapon_property_383[1101023] = {
		id = 1101023,
		name = "新日系舰载轰炸机——高爆弹药4",
		base = 1100808
	}
	uv0.weapon_property_383[1101024] = {
		id = 1101024,
		name = "新日系舰载轰炸机——高爆弹药5",
		base = 1100809
	}
	uv0.weapon_property_383[1101025] = {
		reload_max = 600,
		name = "量产型大船通用副炮III型——较快装填1",
		queue = 2,
		base = 1100050,
		id = 1101025
	}
	uv0.weapon_property_383[1101026] = {
		reload_max = 600,
		name = "量产型大船通用副炮III型——较快装填2",
		queue = 2,
		base = 1100051,
		id = 1101026
	}
	uv0.weapon_property_383[1101027] = {
		reload_max = 600,
		name = "量产型大船通用副炮III型——较快装填3",
		queue = 2,
		base = 1100052,
		id = 1101027
	}
	uv0.weapon_property_383[1101028] = {
		reload_max = 600,
		name = "量产型大船通用副炮III型——较快装填4",
		queue = 2,
		base = 1100053,
		id = 1101028
	}
	uv0.weapon_property_383[1101029] = {
		reload_max = 600,
		name = "量产型大船通用副炮III型——较快装填5",
		queue = 2,
		base = 1100054,
		id = 1101029
	}
	uv0.weapon_property_383[1101030] = {
		id = 1101030,
		name = "量产型重巡联装主炮x2-散射高爆弹1",
		base = 1100570,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_383[1101031] = {
		id = 1101031,
		name = "量产型重巡联装主炮x2-散射高爆弹2",
		base = 1100571,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_383[1101032] = {
		id = 1101032,
		name = "量产型重巡联装主炮x2-散射高爆弹3",
		base = 1100572,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_383[1101033] = {
		id = 1101033,
		name = "量产型重巡联装主炮x2-散射高爆弹4",
		base = 1100573,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_383[1101034] = {
		id = 1101034,
		name = "量产型重巡联装主炮x2-散射高爆弹5",
		base = 1100574,
		bullet_ID = {
			1419
		}
	}
	uv0.weapon_property_383[1101035] = {
		id = 1101035,
		name = "舰载轰炸机武器高爆弹药1",
		base = 1100970,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_383[1101036] = {
		id = 1101036,
		name = "舰载轰炸机武器高爆弹药2",
		base = 1100971,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_383[1101037] = {
		id = 1101037,
		name = "舰载轰炸机武器高爆弹药3",
		base = 1100972,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_383[1101038] = {
		id = 1101038,
		name = "舰载轰炸机武器高爆弹药4",
		base = 1100973,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_383[1101039] = {
		id = 1101039,
		name = "舰载轰炸机武器高爆弹药5",
		base = 1100974,
		bullet_ID = {
			770001
		}
	}
	uv0.weapon_property_383[1101040] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 75,
		id = 1101040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101041] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 75,
		id = 1101041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101042] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 75,
		id = 1101042,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101043] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 75,
		id = 1101043,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101044] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-BOSS-对全航母后排跨射5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 75,
		id = 1101044,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500,
			50500
		},
		barrage_ID = {
			5500,
			5501
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101045] = {
		id = 1101045,
		range = 75,
		min_range = 0,
		base = 1100720
	}
	uv0.weapon_property_383[1101046] = {
		id = 1101046,
		range = 75,
		min_range = 0,
		base = 1100721
	}
	uv0.weapon_property_383[1101047] = {
		id = 1101047,
		range = 75,
		min_range = 0,
		base = 1100722
	}
	uv0.weapon_property_383[1101048] = {
		id = 1101048,
		range = 75,
		min_range = 0,
		base = 1100723
	}
	uv0.weapon_property_383[1101049] = {
		id = 1101049,
		range = 75,
		min_range = 0,
		base = 1100724
	}
	uv0.weapon_property_383[1101050] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 75,
		id = 1101050,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101051] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 75,
		id = 1101051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101052] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 75,
		id = 1101052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101053] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 75,
		id = 1101053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101054] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "关卡通用-道中人形-对全航母后排跨射5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 75,
		id = 1101054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 5,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			50500
		},
		barrage_ID = {
			5502
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_383[1101055] = {
		id = 1101055,
		range = 75,
		min_range = 0,
		base = 1100730
	}
	uv0.weapon_property_383[1101056] = {
		id = 1101056,
		range = 75,
		min_range = 0,
		base = 1100731
	}
	uv0.weapon_property_383[1101057] = {
		id = 1101057,
		range = 75,
		min_range = 0,
		base = 1100732
	}
	uv0.weapon_property_383[1101058] = {
		id = 1101058,
		range = 75,
		min_range = 0,
		base = 1100733
	}
	uv0.weapon_property_383[1101059] = {
		id = 1101059,
		range = 75,
		min_range = 0,
		base = 1100734
	}
	uv0.weapon_property_383[1101060] = {
		id = 1101060,
		range = 75,
		min_range = 0,
		base = 1100735
	}
	uv0.weapon_property_383[1101061] = {
		id = 1101061,
		range = 75,
		min_range = 0,
		base = 1100736
	}
	uv0.weapon_property_383[1101062] = {
		id = 1101062,
		range = 75,
		min_range = 0,
		base = 1100737
	}
	uv0.weapon_property_383[1101063] = {
		id = 1101063,
		range = 75,
		min_range = 0,
		base = 1100738
	}
	uv0.weapon_property_383[1101064] = {
		id = 1101064,
		range = 75,
		min_range = 0,
		base = 1100739
	}
	uv0.weapon_property_383[1101065] = {
		id = 1101065,
		range = 75,
		min_range = 0,
		base = 1100740
	}
	uv0.weapon_property_383[1101066] = {
		id = 1101066,
		range = 75,
		min_range = 0,
		base = 1100741
	}
	uv0.weapon_property_383[1101067] = {
		id = 1101067,
		range = 75,
		min_range = 0,
		base = 1100742
	}
	uv0.weapon_property_383[1101068] = {
		id = 1101068,
		range = 75,
		min_range = 0,
		base = 1100743
	}
	uv0.weapon_property_383[1101069] = {
		range = 75,
		name = "Q版战列四联跨射武器x2轮V（打前排）",
		base = 1100744,
		id = 1101069,
		min_range = 0
	}
	uv0.weapon_property_383[1101070] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100215,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101070,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101071] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100216,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101071,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101072] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕3",
		range = 90,
		damage = 10,
		base = 1100217,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101072,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101073] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕4",
		range = 90,
		damage = 12,
		base = 1100218,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101073,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101074] = {
		name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕5",
		range = 90,
		damage = 15,
		base = 1100219,
		type = 2,
		reload_max = 800,
		queue = 2,
		id = 1101074,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101075] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100345,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101075,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101076] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100346,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101076,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101077] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕3",
		range = 90,
		damage = 10,
		base = 1100347,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101077,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101078] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕4",
		range = 90,
		damage = 12,
		base = 1100348,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101078,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101079] = {
		name = "【精英】Q版轻巡单发x6随机I型弹幕5",
		range = 90,
		damage = 15,
		base = 1100349,
		type = 2,
		reload_max = 1200,
		queue = 3,
		id = 1101079,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101080] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕1",
		range = 90,
		damage = 7,
		base = 1100375,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101080,
		effect_move = 0,
		angle = 360
	}
	uv0.weapon_property_383[1101081] = {
		name = "【精英】Q版轻巡单发x12随机I型弹幕2",
		range = 90,
		damage = 8,
		base = 1100376,
		type = 2,
		reload_max = 1800,
		queue = 3,
		id = 1101081,
		effect_move = 0,
		angle = 360
	}
end()
