pg = pg or {}
pg.enemy_data_statistics_14 = {
	[309] = {
		cannon = 0,
		name = "约克城级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 1,
		icon_type = 0,
		type = 7,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "yuekechengdanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 309,
		wave_fx = "danchuanlanghuazhong3",
		scale = 150,
		prefab = "yuekechengdanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 2,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			27.7,
			7.5,
			9
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					3.1,
					2.1,
					0
				}
			},
			torpedo = {
				{
					1.07,
					0.24,
					0
				}
			},
			antiaircraft = {
				{
					1.8,
					1.14,
					0
				}
			},
			plane = {
				{
					1.68,
					2.22,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smokebig",
						{
							0.95,
							0.99,
							-0.48
						}
					}
				}
			},
			{
				50,
				{
					{
						"smokebig",
						{
							-1.08,
							1.77,
							-0.66
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1.25,
				0,
				1.353
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			5
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[310] = {
		cannon = 0,
		name = "G级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 0,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "Gjidanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 310,
		wave_fx = "danchuanlanghuazhong2",
		scale = 150,
		prefab = "Gjidanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					2.085,
					1.106,
					0
				}
			},
			vicegun = {
				{
					1.48,
					1.32,
					0
				}
			},
			torpedo = {
				{
					1.48,
					1.32,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							1.035,
							0.869,
							0.099
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.964,
							1.16,
							-0.022
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[311] = {
		cannon = 0,
		name = "J级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 0,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "Jjidanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 311,
		wave_fx = "danchuanlanghuazhong2",
		scale = 150,
		prefab = "Jjidanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					2.06,
					1.4,
					0
				}
			},
			vicegun = {
				{
					1.48,
					1.32,
					0
				}
			},
			torpedo = {
				{
					1.48,
					1.32,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							1.035,
							0.869,
							0.099
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.964,
							1.16,
							-0.022
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[312] = {
		cannon = 0,
		name = "小猎兔犬",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 1,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "xiaolietuquan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 18,
		armor = 0,
		id = 312,
		wave_fx = "movewave",
		scale = 150,
		prefab = "xiaolietuquan",
		cannon_growth = 0,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			5.5,
			7.5,
			10
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					0.72,
					0.87,
					0
				}
			},
			vicegun = {
				{
					0.72,
					0.87,
					0
				}
			},
			torpedo = {
				{
					0.48,
					0.34,
					0
				}
			},
			antiaircraft = {
				{
					0.72,
					0.87,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							-0.559,
							0.272,
							0
						}
					}
				}
			},
			{
				30,
				{
					{
						"smoke",
						{
							0.293,
							0.826,
							0
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			150,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[313] = {
		cannon = 0,
		name = "大斗犬",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 1,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "dadouquan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 18,
		armor = 0,
		id = 313,
		wave_fx = "movewave",
		scale = 150,
		prefab = "dadouquan",
		cannon_growth = 0,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			5.5,
			7.5,
			10
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					0.61,
					0.92,
					0
				}
			},
			vicegun = {
				{
					0.61,
					0.92,
					0
				}
			},
			torpedo = {
				{
					0.43,
					0.39,
					0
				}
			},
			antiaircraft = {
				{
					0.61,
					0.92,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							-0.83,
							2.61,
							-1.03
						}
					}
				}
			},
			{
				30,
				{
					{
						"smoke",
						{
							-0.42,
							0.49,
							-0.12
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			150,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[314] = {
		cannon = 0,
		name = "斐济级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 0,
		type = 2,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "feijidanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 314,
		wave_fx = "danchuanlanghuazhong2",
		scale = 150,
		prefab = "feijidanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					2.41,
					0.99,
					0
				}
			},
			torpedo = {
				{
					1.17,
					0.35,
					0
				}
			},
			antiaircraft = {
				{
					1.77,
					1.29,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							1.035,
							0.869,
							0.099
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.964,
							1.16,
							-0.022
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[315] = {
		cannon = 0,
		name = "乔治五世级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 2,
		icon_type = 0,
		type = 5,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "qiaozhiwushidanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 315,
		wave_fx = "danchuanlanghuazhong3",
		scale = 150,
		prefab = "qiaozhiwushidanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 3,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					2.619,
					2.03,
					0
				}
			},
			torpedo = {
				{
					1.66,
					0.37,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smokebig",
						{
							-1.44,
							1.48,
							-0.39
						}
					}
				}
			},
			{
				50,
				{
					{
						"smokebig",
						{
							1.85,
							1.021,
							-0.155
						}
					}
				}
			},
			{
				40,
				{
					{
						"smokebig",
						{
							0.808,
							1.65,
							-0.263
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1.25,
				0,
				1.353
			},
			{
				0,
				0,
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		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[323] = {
		cannon = 0,
		name = "沙恩霍斯特级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 4,
		icon_type = 0,
		type = 4,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "shaenhuositedanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 323,
		wave_fx = "danchuanlanghuazhong3",
		scale = 150,
		prefab = "shaenhuositedanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 3,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					3.14,
					1.66,
					0
				}
			},
			torpedo = {
				{
					1.66,
					0.37,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smokebig",
						{
							-1.44,
							1.48,
							-0.39
						}
					}
				}
			},
			{
				50,
				{
					{
						"smokebig",
						{
							1.85,
							1.021,
							-0.155
						}
					}
				}
			},
			{
				40,
				{
					{
						"smokebig",
						{
							0.808,
							1.65,
							-0.263
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1.25,
				0,
				1.353
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[324] = {
		cannon = 0,
		name = "齐柏林级量产型",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 4,
		icon_type = 0,
		type = 7,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "qibolindanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 324,
		wave_fx = "danchuanlanghuazhong3",
		scale = 150,
		prefab = "qibolindanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 2,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					2.725,
					1.868,
					0
				}
			},
			torpedo = {
				{
					1.07,
					0.24,
					0
				}
			},
			antiaircraft = {
				{
					1.8,
					1.14,
					0
				}
			},
			plane = {
				{
					1.25,
					2.101,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smokebig",
						{
							0.95,
							0.99,
							-0.48
						}
					}
				}
			},
			{
				50,
				{
					{
						"smokebig",
						{
							-1.08,
							1.77,
							-0.66
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1.25,
				0,
				1.353
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			5
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	}
}
