pg = pg or {}
pg.weapon_property_337 = {}

function ()
	uv0.weapon_property_337[780001] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 普通",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780001,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780002] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 困难",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780002,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780003] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 SP",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780003,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_337[780011] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 近程自卫火炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 750,
		queue = 5,
		range = 80,
		damage = 6,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780011,
		bullet_ID = {
			801
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_337[780012] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮1",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1600,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780012,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			200140,
			200141
		}
	}
	uv0.weapon_property_337[780013] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮2",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1000,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780013,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_337[780014] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 三联装鱼雷",
		type = 3,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		reload_max = 1650,
		queue = 4,
		range = 80,
		damage = 16,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780014,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1402
		}
	}
	uv0.weapon_property_337[780015] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊主炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 1700,
		queue = 1,
		range = 80,
		damage = 11,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780015,
		bullet_ID = {
			803,
			803,
			803,
			803
		},
		barrage_ID = {
			21037,
			21038,
			21039,
			21040
		}
	}
	uv0.weapon_property_337[780016] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 3,
		range = 80,
		damage = 8,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780016,
		bullet_ID = {
			801,
			801
		},
		barrage_ID = {
			21006,
			21007
		}
	}
	uv0.weapon_property_337[780101] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 780101,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[780102] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 780102,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[780103] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780103,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_337[780104] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780104,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
	uv0.weapon_property_337[780105] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 14,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780105,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_337[780106] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780106,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_337[780201] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 100,
		damage = 24,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780201,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_337[780202] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 110,
		damage = 25,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780202,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_337[780203] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮1",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 2,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780203,
		bullet_ID = {},
		barrage_ID = {
			690109
		}
	}
	uv0.weapon_property_337[780204] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮2",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 3,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780204,
		bullet_ID = {},
		barrage_ID = {
			690110
		}
	}
	uv0.weapon_property_337[780205] = {
		aim_type = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机武器",
		axis_angle = 0,
		type = 2,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 400,
		attack_attribute = 4,
		queue = 1,
		angle = 180,
		range = 10,
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		id = 780205,
		bullet_ID = {
			130301
		},
		barrage_ID = {
			130992
		}
	}
	uv0.weapon_property_337[780206] = {
		aim_type = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机武器",
		axis_angle = 0,
		type = 3,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 11954,
		attack_attribute = 4,
		queue = 1,
		angle = 90,
		range = 80,
		damage = 25,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780206,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_337[780207] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器1",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 1500,
		queue = 3,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780207,
		bullet_ID = {
			700101,
			700102
		},
		barrage_ID = {
			690111,
			690112
		}
	}
	uv0.weapon_property_337[780208] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器2",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 500,
		queue = 4,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780208,
		bullet_ID = {
			690105,
			690106
		},
		barrage_ID = {
			690113,
			690114
		}
	}
	uv0.weapon_property_337[780209] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 5,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780209,
		bullet_ID = {
			690107,
			690108
		},
		barrage_ID = {
			990001,
			990002
		}
	}
	uv0.weapon_property_337[780210] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 6,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780210,
		bullet_ID = {
			690109,
			690110
		},
		barrage_ID = {
			990241,
			990242
		}
	}
	uv0.weapon_property_337[780211] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 扫射弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 7,
		range = 90,
		damage = 12,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780211,
		bullet_ID = {
			811,
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_337[781001] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781001,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_337[781002] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机",
		damage = 28,
		base = 1002,
		id = 781002,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_337[781003] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781003,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_337[781004] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781004,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_337[781005] = {
		range = 60,
		damage = 28,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781005,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_337[781006] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781006,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_337[781007] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781007,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_337[781008] = {
		name = "【2021意大利活动B1】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781008,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_337[781009] = {
		name = "【2021意大利活动B1】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781009,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_337[781010] = {
		aim_type = 1,
		name = "【2021意大利活动B1】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781010,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_337[781101] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781101,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_337[781102] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机",
		damage = 30,
		base = 1002,
		id = 781102,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_337[781103] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781103,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_337[781104] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781104,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_337[781105] = {
		range = 60,
		damage = 30,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781105,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_337[781106] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781106,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_337[781107] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781107,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_337[781108] = {
		name = "【2021意大利活动B2】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781108,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_337[781109] = {
		name = "【2021意大利活动B2】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781109,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_337[781110] = {
		aim_type = 1,
		name = "【2021意大利活动B2】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781110,
		bullet_ID = {
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			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_337[781201] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 旋风弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781201,
		bullet_ID = {
			830013,
			830014,
			830013,
			830014,
			830013,
			830014
		},
		barrage_ID = {
			840007,
			840008,
			840009,
			840010,
			840011,
			840012
		}
	}
	uv0.weapon_property_337[781202] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 风眼弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781202,
		bullet_ID = {
			830015,
			830018
		},
		barrage_ID = {
			840021,
			840030
		}
	}
	uv0.weapon_property_337[781203] = {
		name = "【2021意大利活动B3】测试者通用随机瞄准",
		damage = 6,
		base = 1001027,
		id = 781203,
		angle = 360,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840031,
			840032
		}
	}
	uv0.weapon_property_337[781204] = {
		name = "【2021意大利活动B3】测试者通用5way鱼雷",
		damage = 25,
		base = 1001037,
		id = 781204,
		initial_over_heat = 0,
		angle = 360,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1404
		}
	}
	uv0.weapon_property_337[781205] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781205,
		bullet_ID = {
			830019,
			830020,
			830021,
			830022,
			830023,
			830024,
			830025,
			830026,
			830027
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_337[781206] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·雷 自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 450,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781206,
		bullet_ID = {
			830036,
			830035,
			830034,
			830033,
			830032,
			830031,
			830030,
			830029,
			830028
		},
		barrage_ID = {
			840033,
			840034,
			840035,
			840036,
			840037,
			840038,
			840039,
			840040,
			840041
		}
	}
	uv0.weapon_property_337[781207] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021意大利活动B3】测试者·雷 聚焦激光（雷电）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 781207,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 250,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			830037,
			830038,
			830037,
			830038,
			830037,
			830038
		},
		barrage_ID = {
			840051,
			840052,
			840053,
			840054,
			840055,
			840056
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		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.1,
			fx = "jinengenemy",
			alertTime = 0.1,
			isBound = true
		}
	}
	uv0.weapon_property_337[781208] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·雷 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781208,
		bullet_ID = {
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			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036,
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			830029,
			830030,
			830031,
			830032,
			830033,
			830034,
			830035,
			830036
		},
		barrage_ID = {
			840057,
			840058,
			840059,
			840060,
			840061,
			840062,
			840063,
			840064,
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			840067,
			840068,
			840069,
			840070,
			840071,
			840072,
			840073,
			840074
		}
	}
	uv0.weapon_property_337[781209] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 螺旋自机狙",
		fire_fx = "",
		suppress = 1,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781209,
		bullet_ID = {
			830039,
			830040,
			830039,
			830040
		},
		barrage_ID = {
			600805,
			600806,
			600807,
			600808
		}
	}
	uv0.weapon_property_337[781210] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·水 扩散弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 900,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781210,
		bullet_ID = {
			830041,
			830042
		},
		barrage_ID = {
			840075,
			840076
		}
	}
	uv0.weapon_property_337[781211] = {
		aim_type = 1,
		name = "【2021意大利活动B3】测试者通用 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 360,
		range = 75,
		damage = 26,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 781211,
		bullet_ID = {
			500402
		},
		barrage_ID = {
			690101
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[781212] = {
		aim_type = 1,
		name = "【2021意大利活动B3】测试者通用 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 360,
		range = 150,
		damage = 30,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 781212,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			690010
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_337[781213] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 逆时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781213,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840081
		}
	}
	uv0.weapon_property_337[781214] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 顺时针",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781214,
		bullet_ID = {
			830048
		},
		barrage_ID = {
			840082
		}
	}
	uv0.weapon_property_337[781215] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 水",
		fire_fx = "",
		suppress = 0,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781215,
		bullet_ID = {
			830055
		},
		barrage_ID = {
			840084
		}
	}
	uv0.weapon_property_337[781216] = {
		aim_type = 1,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 风",
		fire_fx = "",
		suppress = 1,
		reload_max = 2000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781216,
		bullet_ID = {
			830062
		},
		barrage_ID = {
			840086
		}
	}
	uv0.weapon_property_337[781217] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 两侧水波纹弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781217,
		bullet_ID = {
			830065,
			830066
		},
		barrage_ID = {
			840091,
			840092
		}
	}
	uv0.weapon_property_337[781218] = {
		aim_type = 0,
		range = 120,
		damage = 1,
		base = 1000,
		name = "【2021意大利活动B3】BOSS 测试者 3way风旋 预警（无判定无伤害）",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		type = 24,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781218,
		bullet_ID = {
			830070,
			830070,
			830070
		},
		barrage_ID = {
			840096,
			840097,
			840098
		}
	}
end()
