pg = pg or {}
pg.weapon_property_167 = {}

function ()
	uv0.weapon_property_167[68954] = {
		name = "白上吹雪狐笋轰炸机Lv4",
		damage = 125,
		base = 68951,
		id = 68954,
		bullet_ID = {
			68954
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68955] = {
		name = "白上吹雪狐笋轰炸机Lv5",
		damage = 138,
		base = 68951,
		id = 68955,
		bullet_ID = {
			68955
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68956] = {
		name = "白上吹雪狐笋轰炸机Lv6",
		damage = 151,
		base = 68951,
		id = 68956,
		bullet_ID = {
			68956
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_167[68957] = {
		name = "白上吹雪狐笋轰炸机Lv7",
		damage = 164,
		base = 68951,
		id = 68957,
		bullet_ID = {
			68957
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68958] = {
		name = "白上吹雪狐笋轰炸机Lv8",
		damage = 178,
		base = 68951,
		id = 68958,
		bullet_ID = {
			68958
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68959] = {
		name = "白上吹雪狐笋轰炸机Lv9",
		damage = 191,
		base = 68951,
		id = 68959,
		bullet_ID = {
			68959
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68960] = {
		name = "白上吹雪狐笋轰炸机Lv10",
		damage = 220,
		base = 68951,
		id = 68960,
		bullet_ID = {
			68960
		},
		barrage_ID = {
			12010
		}
	}
	uv0.weapon_property_167[68961] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb 炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 86,
		corrected = 100,
		min_range = 0,
		id = 68961,
		attack_attribute_ratio = 60,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19085
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68962] = {
		id = 68962,
		damage = 99,
		base = 68961
	}
	uv0.weapon_property_167[68963] = {
		id = 68963,
		damage = 112,
		base = 68961
	}
	uv0.weapon_property_167[68964] = {
		id = 68964,
		damage = 125,
		base = 68961
	}
	uv0.weapon_property_167[68965] = {
		id = 68965,
		damage = 138,
		base = 68961
	}
	uv0.weapon_property_167[68966] = {
		id = 68966,
		damage = 151,
		base = 68961
	}
	uv0.weapon_property_167[68967] = {
		id = 68967,
		damage = 164,
		base = 68961
	}
	uv0.weapon_property_167[68968] = {
		id = 68968,
		damage = 178,
		base = 68961
	}
	uv0.weapon_property_167[68969] = {
		id = 68969,
		damage = 191,
		base = 68961
	}
	uv0.weapon_property_167[68970] = {
		id = 68970,
		damage = 220,
		base = 68961
	}
	uv0.weapon_property_167[68971] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "百鬼绫目穿透斩击LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 68971,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19086
		},
		barrage_ID = {
			1
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[68972] = {
		id = 68972,
		name = "百鬼绫目穿透斩击LV2",
		damage = 39,
		base = 68971
	}
	uv0.weapon_property_167[68973] = {
		id = 68973,
		name = "百鬼绫目穿透斩击LV3",
		damage = 45,
		base = 68971
	}
	uv0.weapon_property_167[68974] = {
		id = 68974,
		name = "百鬼绫目穿透斩击LV4",
		damage = 49,
		base = 68971
	}
	uv0.weapon_property_167[68975] = {
		id = 68975,
		name = "百鬼绫目穿透斩击LV5",
		damage = 56,
		base = 68971
	}
	uv0.weapon_property_167[68976] = {
		id = 68976,
		name = "百鬼绫目穿透斩击LV6",
		damage = 60,
		base = 68971
	}
	uv0.weapon_property_167[68977] = {
		id = 68977,
		name = "百鬼绫目穿透斩击LV7",
		damage = 64,
		base = 68971
	}
	uv0.weapon_property_167[68978] = {
		id = 68978,
		name = "百鬼绫目穿透斩击LV8",
		damage = 71,
		base = 68971
	}
	uv0.weapon_property_167[68979] = {
		id = 68979,
		name = "百鬼绫目穿透斩击LV9",
		damage = 75,
		base = 68971
	}
	uv0.weapon_property_167[68980] = {
		id = 68980,
		name = "百鬼绫目穿透斩击LV10",
		damage = 81,
		base = 68971
	}
	uv0.weapon_property_167[68981] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "骏河主炮弹幕PVELV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 59,
		corrected = 100,
		min_range = 25,
		id = 68981,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19091,
			19091,
			19091
		},
		barrage_ID = {
			80825,
			80827,
			80828
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_167[68982] = {
		id = 68982,
		name = "骏河主炮弹幕PVELV2",
		damage = 66,
		base = 68981
	}
	uv0.weapon_property_167[68983] = {
		id = 68983,
		name = "骏河主炮弹幕PVELV3",
		damage = 74,
		base = 68981
	}
	uv0.weapon_property_167[68984] = {
		id = 68984,
		name = "骏河主炮弹幕PVELV4",
		damage = 82,
		base = 68981
	}
	uv0.weapon_property_167[68985] = {
		id = 68985,
		name = "骏河主炮弹幕PVELV5",
		damage = 90,
		base = 68981
	}
	uv0.weapon_property_167[68986] = {
		id = 68986,
		name = "骏河主炮弹幕PVELV6",
		damage = 98,
		base = 68981
	}
	uv0.weapon_property_167[68987] = {
		name = "骏河主炮弹幕PVELV7",
		damage = 106,
		base = 68981,
		id = 68987,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68988] = {
		name = "骏河主炮弹幕PVELV8",
		damage = 114,
		base = 68981,
		id = 68988,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68989] = {
		name = "骏河主炮弹幕PVELV9",
		damage = 122,
		base = 68981,
		id = 68989,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68990] = {
		name = "骏河主炮弹幕PVELV10",
		damage = 130,
		base = 68981,
		id = 68990,
		barrage_ID = {
			80826,
			80827,
			80828
		}
	}
	uv0.weapon_property_167[68991] = {
		action_index = "attack",
		range = 120,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "骏河主炮弹幕PVPLV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 59,
		corrected = 100,
		min_range = 25,
		id = 68991,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19091,
			19091,
			19091
		},
		barrage_ID = {
			80825,
			80834,
			80835
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_167[68992] = {
		id = 68992,
		name = "骏河主炮弹幕PVPLV2",
		damage = 66,
		base = 68991
	}
	uv0.weapon_property_167[68993] = {
		id = 68993,
		name = "骏河主炮弹幕PVPLV3",
		damage = 74,
		base = 68991
	}
	uv0.weapon_property_167[68994] = {
		id = 68994,
		name = "骏河主炮弹幕PVPLV4",
		damage = 82,
		base = 68991
	}
	uv0.weapon_property_167[68995] = {
		id = 68995,
		name = "骏河主炮弹幕PVPLV5",
		damage = 90,
		base = 68991
	}
	uv0.weapon_property_167[68996] = {
		id = 68996,
		name = "骏河主炮弹幕PVPLV6",
		damage = 98,
		base = 68991
	}
	uv0.weapon_property_167[68997] = {
		name = "骏河主炮弹幕PVPLV7",
		damage = 106,
		base = 68991,
		id = 68997,
		barrage_ID = {
			80826,
			80834,
			80835
		}
	}
	uv0.weapon_property_167[68998] = {
		name = "骏河主炮弹幕PVPLV8",
		damage = 114,
		base = 68991,
		id = 68998,
		barrage_ID = {
			80826,
			80834,
			80835
		}
	}
	uv0.weapon_property_167[68999] = {
		name = "骏河主炮弹幕PVPLV9",
		damage = 122,
		base = 68991,
		id = 68999,
		barrage_ID = {
			80826,
			80834,
			80835
		}
	}
	uv0.weapon_property_167[69000] = {
		name = "骏河主炮弹幕PVPLV10",
		damage = 130,
		base = 68991,
		id = 69000,
		barrage_ID = {
			80826,
			80834,
			80835
		}
	}
	uv0.weapon_property_167[69001] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "骏河副炮弹幕PVPLV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 69001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19092,
			19090,
			19092,
			19090
		},
		barrage_ID = {
			80830,
			80831,
			80832,
			80833
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[69002] = {
		id = 69002,
		name = "骏河副炮弹幕PVPLV2",
		damage = 12,
		base = 69001
	}
	uv0.weapon_property_167[69003] = {
		id = 69003,
		name = "骏河副炮弹幕PVPLV3",
		damage = 13,
		base = 69001
	}
	uv0.weapon_property_167[69004] = {
		id = 69004,
		name = "骏河副炮弹幕PVPLV4",
		damage = 14,
		base = 69001
	}
	uv0.weapon_property_167[69005] = {
		id = 69005,
		name = "骏河副炮弹幕PVPLV5",
		damage = 15,
		base = 69001
	}
	uv0.weapon_property_167[69006] = {
		id = 69006,
		name = "骏河副炮弹幕PVPLV6",
		damage = 16,
		base = 69001
	}
	uv0.weapon_property_167[69007] = {
		id = 69007,
		name = "骏河副炮弹幕PVPLV7",
		damage = 17,
		base = 69001
	}
	uv0.weapon_property_167[69008] = {
		id = 69008,
		name = "骏河副炮弹幕PVPLV8",
		damage = 18,
		base = 69001
	}
	uv0.weapon_property_167[69009] = {
		id = 69009,
		name = "骏河副炮弹幕PVPLV9",
		damage = 19,
		base = 69001
	}
	uv0.weapon_property_167[69010] = {
		id = 69010,
		name = "骏河副炮弹幕PVPLV10",
		damage = 20,
		base = 69001
	}
	uv0.weapon_property_167[69011] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "骏河弹幕鱼雷LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 69011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1807
		},
		barrage_ID = {
			80717
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_167[69012] = {
		id = 69012,
		name = "骏河弹幕鱼雷LV2",
		damage = 52,
		base = 69011
	}
	uv0.weapon_property_167[69013] = {
		id = 69013,
		name = "骏河弹幕鱼雷LV3",
		damage = 54,
		base = 69011
	}
	uv0.weapon_property_167[69014] = {
		id = 69014,
		name = "骏河弹幕鱼雷LV4",
		damage = 57,
		base = 69011
	}
	uv0.weapon_property_167[69015] = {
		id = 69015,
		name = "骏河弹幕鱼雷LV5",
		damage = 61,
		base = 69011
	}
	uv0.weapon_property_167[69016] = {
		id = 69016,
		name = "骏河弹幕鱼雷LV6",
		damage = 66,
		base = 69011
	}
	uv0.weapon_property_167[69017] = {
		id = 69017,
		name = "骏河弹幕鱼雷LV7",
		damage = 72,
		base = 69011
	}
end()
