pg = pg or {}
pg.weapon_property_194 = {}

function ()
	uv0.weapon_property_194[83040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 83040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83041] = {
		reload_max = 1778,
		damage = 24,
		base = 83040,
		id = 83041,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_194[83042] = {
		reload_max = 1755,
		damage = 26,
		base = 83040,
		id = 83042,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_194[83043] = {
		reload_max = 1733,
		damage = 28,
		base = 83040,
		id = 83043,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_194[83044] = {
		reload_max = 1710,
		damage = 32,
		base = 83040,
		id = 83044,
		bullet_ID = {
			37004
		}
	}
	uv0.weapon_property_194[83045] = {
		reload_max = 1688,
		damage = 34,
		base = 83040,
		id = 83045,
		bullet_ID = {
			37005
		}
	}
	uv0.weapon_property_194[83046] = {
		reload_max = 1665,
		damage = 36,
		base = 83040,
		id = 83046,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_194[83047] = {
		reload_max = 1665,
		damage = 36,
		base = 83040,
		id = 83047,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_194[83100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 83100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1764,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83101] = {
		reload_max = 1742,
		damage = 21,
		base = 83100,
		id = 83101,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83102] = {
		reload_max = 1719,
		damage = 24,
		base = 83100,
		id = 83102,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83103] = {
		reload_max = 1697,
		damage = 27,
		base = 83100,
		id = 83103,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 83120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1728,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83121] = {
		reload_max = 1706,
		damage = 23,
		base = 83120,
		id = 83121,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83122] = {
		reload_max = 1683,
		damage = 26,
		base = 83120,
		id = 83122,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83123] = {
		reload_max = 1661,
		damage = 30,
		base = 83120,
		id = 83123,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83124] = {
		reload_max = 1638,
		damage = 33,
		base = 83120,
		id = 83124,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_194[83125] = {
		reload_max = 1616,
		damage = 36,
		base = 83120,
		id = 83125,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_194[83126] = {
		reload_max = 1593,
		damage = 40,
		base = 83120,
		id = 83126,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_194[83140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 83140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1710,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83141] = {
		reload_max = 1688,
		damage = 25,
		base = 83140,
		id = 83141,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_194[83142] = {
		reload_max = 1665,
		damage = 28,
		base = 83140,
		id = 83142,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_194[83143] = {
		reload_max = 1643,
		damage = 33,
		base = 83140,
		id = 83143,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_194[83144] = {
		reload_max = 1620,
		damage = 36,
		base = 83140,
		id = 83144,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_194[83145] = {
		reload_max = 1598,
		damage = 39,
		base = 83140,
		id = 83145,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_194[83146] = {
		reload_max = 1575,
		damage = 44,
		base = 83140,
		id = 83146,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_194[83147] = {
		reload_max = 1553,
		damage = 47,
		base = 83140,
		id = 83147,
		bullet_ID = {
			37107
		}
	}
	uv0.weapon_property_194[83148] = {
		reload_max = 1530,
		damage = 50,
		base = 83140,
		id = 83148,
		bullet_ID = {
			37108
		}
	}
	uv0.weapon_property_194[83149] = {
		reload_max = 1508,
		damage = 55,
		base = 83140,
		id = 83149,
		bullet_ID = {
			37109
		}
	}
	uv0.weapon_property_194[83150] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83150,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_194[83151] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83151,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_194[83160] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战三二型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 83160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83161] = {
		id = 83161,
		reload_max = 1702,
		base = 83160
	}
	uv0.weapon_property_194[83162] = {
		id = 83162,
		reload_max = 1680,
		base = 83160
	}
	uv0.weapon_property_194[83163] = {
		id = 83163,
		reload_max = 1658,
		base = 83160
	}
	uv0.weapon_property_194[83164] = {
		id = 83164,
		reload_max = 1636,
		base = 83160
	}
	uv0.weapon_property_194[83165] = {
		id = 83165,
		reload_max = 1614,
		base = 83160
	}
	uv0.weapon_property_194[83166] = {
		id = 83166,
		reload_max = 1592,
		base = 83160
	}
	uv0.weapon_property_194[83167] = {
		id = 83167,
		reload_max = 1570,
		base = 83160
	}
	uv0.weapon_property_194[83168] = {
		id = 83168,
		reload_max = 1548,
		base = 83160
	}
	uv0.weapon_property_194[83169] = {
		id = 83169,
		reload_max = 1526,
		base = 83160
	}
	uv0.weapon_property_194[83170] = {
		id = 83170,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_194[83171] = {
		id = 83171,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_194[83200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 83200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1674,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83201] = {
		reload_max = 1652,
		damage = 28,
		base = 83200,
		id = 83201,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_194[83202] = {
		reload_max = 1629,
		damage = 32,
		base = 83200,
		id = 83202,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_194[83203] = {
		reload_max = 1607,
		damage = 36,
		base = 83200,
		id = 83203,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_194[83204] = {
		reload_max = 1584,
		damage = 40,
		base = 83200,
		id = 83204,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_194[83205] = {
		reload_max = 1562,
		damage = 44,
		base = 83200,
		id = 83205,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_194[83206] = {
		reload_max = 1539,
		damage = 48,
		base = 83200,
		id = 83206,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_194[83220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 83220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1638,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83221] = {
		reload_max = 1616,
		damage = 31,
		base = 83220,
		id = 83221,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_194[83222] = {
		reload_max = 1593,
		damage = 35,
		base = 83220,
		id = 83222,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_194[83223] = {
		reload_max = 1571,
		damage = 40,
		base = 83220,
		id = 83223,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_194[83224] = {
		reload_max = 1548,
		damage = 44,
		base = 83220,
		id = 83224,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_194[83225] = {
		reload_max = 1526,
		damage = 48,
		base = 83220,
		id = 83225,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_194[83226] = {
		reload_max = 1503,
		damage = 53,
		base = 83220,
		id = 83226,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_194[83227] = {
		reload_max = 1481,
		damage = 57,
		base = 83220,
		id = 83227,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_194[83228] = {
		reload_max = 1458,
		damage = 62,
		base = 83220,
		id = 83228,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_194[83229] = {
		reload_max = 1436,
		damage = 66,
		base = 83220,
		id = 83229,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_194[83230] = {
		reload_max = 1413,
		damage = 70,
		base = 83220,
		id = 83230,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_194[83240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 83240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1602,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_194[83241] = {
		reload_max = 1580,
		damage = 34,
		base = 83240,
		id = 83241,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_194[83242] = {
		reload_max = 1557,
		damage = 38,
		base = 83240,
		id = 83242,
		bullet_ID = {
			37202
		}
	}
end()
