pg = pg or {}
pg.weapon_property_189 = {}

function ()
	uv0.weapon_property_189[79761] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-英格拉罕I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 79761,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79761,
			79761
		},
		barrage_ID = {
			79761,
			79762
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[79762] = {
		name = "专属弹幕-英格拉罕II",
		damage = 12,
		base = 79761,
		id = 79762,
		bullet_ID = {
			79762,
			79762
		},
		barrage_ID = {
			79763,
			79764
		}
	}
	uv0.weapon_property_189[79763] = {
		action_index = "attack",
		range = 90,
		type = 3,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "专属弹幕-英格拉罕鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 79763,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79763
		},
		barrage_ID = {
			79765
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 81000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1995,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81001] = {
		reload_max = 1971,
		damage = 20,
		base = 81000,
		id = 81001,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_189[81002] = {
		reload_max = 1948,
		damage = 22,
		base = 81000,
		id = 81002,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_189[81003] = {
		reload_max = 1924,
		damage = 24,
		base = 81000,
		id = 81003,
		bullet_ID = {
			17003
		}
	}
	uv0.weapon_property_189[81020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 81020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1948,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81021] = {
		reload_max = 1924,
		damage = 22,
		base = 81020,
		id = 81021,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_189[81022] = {
		reload_max = 1900,
		damage = 24,
		base = 81020,
		id = 81022,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_189[81023] = {
		reload_max = 1876,
		damage = 26,
		base = 81020,
		id = 81023,
		bullet_ID = {
			17003
		}
	}
	uv0.weapon_property_189[81040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 81040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81041] = {
		reload_max = 1876,
		damage = 24,
		base = 81040,
		id = 81041,
		bullet_ID = {
			17001
		}
	}
	uv0.weapon_property_189[81042] = {
		reload_max = 1853,
		damage = 26,
		base = 81040,
		id = 81042,
		bullet_ID = {
			17002
		}
	}
	uv0.weapon_property_189[81043] = {
		reload_max = 1829,
		damage = 28,
		base = 81040,
		id = 81043,
		bullet_ID = {
			17003
		}
	}
	uv0.weapon_property_189[81044] = {
		reload_max = 1805,
		damage = 32,
		base = 81040,
		id = 81044,
		bullet_ID = {
			17004
		}
	}
	uv0.weapon_property_189[81045] = {
		reload_max = 1781,
		damage = 34,
		base = 81040,
		id = 81045,
		bullet_ID = {
			17005
		}
	}
	uv0.weapon_property_189[81046] = {
		reload_max = 1758,
		damage = 36,
		base = 81040,
		id = 81046,
		bullet_ID = {
			17006
		}
	}
	uv0.weapon_property_189[81047] = {
		reload_max = 1758,
		damage = 36,
		base = 81040,
		id = 81047,
		bullet_ID = {
			17006
		}
	}
	uv0.weapon_property_189[81060] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F2A水牛(萨奇队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 31,
		corrected = 100,
		min_range = 0,
		id = 81060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1670,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17060
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81061] = {
		reload_max = 1645,
		damage = 35,
		base = 81060,
		id = 81061,
		bullet_ID = {
			17061
		}
	}
	uv0.weapon_property_189[81062] = {
		reload_max = 1620,
		damage = 37,
		base = 81060,
		id = 81062,
		bullet_ID = {
			17062
		}
	}
	uv0.weapon_property_189[81063] = {
		reload_max = 1595,
		damage = 41,
		base = 81060,
		id = 81063,
		bullet_ID = {
			17063
		}
	}
	uv0.weapon_property_189[81064] = {
		reload_max = 1570,
		damage = 45,
		base = 81060,
		id = 81064,
		bullet_ID = {
			17064
		}
	}
	uv0.weapon_property_189[81065] = {
		reload_max = 1545,
		damage = 49,
		base = 81060,
		id = 81065,
		bullet_ID = {
			17065
		}
	}
	uv0.weapon_property_189[81066] = {
		reload_max = 1520,
		damage = 53,
		base = 81060,
		id = 81066,
		bullet_ID = {
			17066
		}
	}
	uv0.weapon_property_189[81067] = {
		reload_max = 1495,
		damage = 57,
		base = 81060,
		id = 81067,
		bullet_ID = {
			17067
		}
	}
	uv0.weapon_property_189[81068] = {
		reload_max = 1470,
		damage = 61,
		base = 81060,
		id = 81068,
		bullet_ID = {
			17068
		}
	}
	uv0.weapon_property_189[81069] = {
		reload_max = 1445,
		damage = 65,
		base = 81060,
		id = 81069,
		bullet_ID = {
			17069
		}
	}
	uv0.weapon_property_189[81070] = {
		reload_max = 1420,
		damage = 69,
		base = 81060,
		id = 81070,
		bullet_ID = {
			17070
		}
	}
	uv0.weapon_property_189[81071] = {
		reload_max = 1420,
		damage = 69,
		base = 81060,
		id = 81071,
		bullet_ID = {
			17070
		}
	}
	uv0.weapon_property_189[81072] = {
		reload_max = 1420,
		damage = 69,
		base = 81060,
		id = 81072,
		bullet_ID = {
			17070
		}
	}
	uv0.weapon_property_189[81073] = {
		reload_max = 1420,
		damage = 69,
		base = 81060,
		id = 81073,
		bullet_ID = {
			17070
		}
	}
	uv0.weapon_property_189[81080] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型XF2A-4水牛",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 81080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2005,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81081] = {
		id = 81081,
		reload_max = 1981,
		base = 81080
	}
	uv0.weapon_property_189[81082] = {
		id = 81082,
		reload_max = 1958,
		base = 81080
	}
	uv0.weapon_property_189[81083] = {
		id = 81083,
		reload_max = 1934,
		base = 81080
	}
	uv0.weapon_property_189[81084] = {
		id = 81084,
		reload_max = 1910,
		base = 81080
	}
	uv0.weapon_property_189[81085] = {
		id = 81085,
		reload_max = 1886,
		base = 81080
	}
	uv0.weapon_property_189[81086] = {
		id = 81086,
		reload_max = 1863,
		base = 81080
	}
	uv0.weapon_property_189[81087] = {
		id = 81087,
		reload_max = 1839,
		base = 81080
	}
	uv0.weapon_property_189[81088] = {
		id = 81088,
		reload_max = 1815,
		base = 81080
	}
	uv0.weapon_property_189[81089] = {
		id = 81089,
		reload_max = 1791,
		base = 81080
	}
	uv0.weapon_property_189[81090] = {
		id = 81090,
		reload_max = 1768,
		base = 81080
	}
	uv0.weapon_property_189[81091] = {
		id = 81091,
		reload_max = 1768,
		base = 81080
	}
	uv0.weapon_property_189[81100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 81100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81101] = {
		reload_max = 1876,
		damage = 26,
		base = 81100,
		id = 81101,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_189[81102] = {
		reload_max = 1853,
		damage = 28,
		base = 81100,
		id = 81102,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_189[81103] = {
		reload_max = 1829,
		damage = 31,
		base = 81100,
		id = 81103,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_189[81120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 81120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1862,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81121] = {
		reload_max = 1838,
		damage = 28,
		base = 81120,
		id = 81121,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_189[81122] = {
		reload_max = 1815,
		damage = 31,
		base = 81120,
		id = 81122,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_189[81123] = {
		reload_max = 1791,
		damage = 34,
		base = 81120,
		id = 81123,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_189[81124] = {
		reload_max = 1767,
		damage = 37,
		base = 81120,
		id = 81124,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_189[81125] = {
		reload_max = 1743,
		damage = 41,
		base = 81120,
		id = 81125,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_189[81126] = {
		reload_max = 1720,
		damage = 44,
		base = 81120,
		id = 81126,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_189[81140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F4F野猫T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 81140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1824,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_189[81141] = {
		reload_max = 1800,
		damage = 31,
		base = 81140,
		id = 81141,
		bullet_ID = {
			17101
		}
	}
	uv0.weapon_property_189[81142] = {
		reload_max = 1777,
		damage = 34,
		base = 81140,
		id = 81142,
		bullet_ID = {
			17102
		}
	}
	uv0.weapon_property_189[81143] = {
		reload_max = 1753,
		damage = 37,
		base = 81140,
		id = 81143,
		bullet_ID = {
			17103
		}
	}
	uv0.weapon_property_189[81144] = {
		reload_max = 1729,
		damage = 40,
		base = 81140,
		id = 81144,
		bullet_ID = {
			17104
		}
	}
	uv0.weapon_property_189[81145] = {
		reload_max = 1705,
		damage = 45,
		base = 81140,
		id = 81145,
		bullet_ID = {
			17105
		}
	}
	uv0.weapon_property_189[81146] = {
		reload_max = 1682,
		damage = 48,
		base = 81140,
		id = 81146,
		bullet_ID = {
			17106
		}
	}
	uv0.weapon_property_189[81147] = {
		reload_max = 1658,
		damage = 51,
		base = 81140,
		id = 81147,
		bullet_ID = {
			17107
		}
	}
end()
