pg = pg or {}
pg.weapon_property_192 = {}

function ()
	uv0.weapon_property_192[82044] = {
		reload_max = 1767,
		damage = 32,
		base = 82040,
		id = 82044,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_192[82045] = {
		reload_max = 1744,
		damage = 34,
		base = 82040,
		id = 82045,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_192[82046] = {
		reload_max = 1721,
		damage = 36,
		base = 82040,
		id = 82046,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_192[82047] = {
		reload_max = 1697,
		damage = 38,
		base = 82040,
		id = 82047,
		bullet_ID = {
			27007
		}
	}
	uv0.weapon_property_192[82048] = {
		reload_max = 1674,
		damage = 40,
		base = 82040,
		id = 82048,
		bullet_ID = {
			27008
		}
	}
	uv0.weapon_property_192[82049] = {
		reload_max = 1651,
		damage = 44,
		base = 82040,
		id = 82049,
		bullet_ID = {
			27009
		}
	}
	uv0.weapon_property_192[82050] = {
		reload_max = 1628,
		damage = 46,
		base = 82040,
		id = 82050,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_192[82051] = {
		reload_max = 1628,
		damage = 46,
		base = 82040,
		id = 82051,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_192[82060] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火FR.47T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 82060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82061] = {
		id = 82061,
		reload_max = 1776,
		base = 82060
	}
	uv0.weapon_property_192[82062] = {
		id = 82062,
		reload_max = 1748,
		base = 82060
	}
	uv0.weapon_property_192[82063] = {
		id = 82063,
		reload_max = 1721,
		base = 82060
	}
	uv0.weapon_property_192[82064] = {
		id = 82064,
		reload_max = 1693,
		base = 82060
	}
	uv0.weapon_property_192[82065] = {
		id = 82065,
		reload_max = 1665,
		base = 82060
	}
	uv0.weapon_property_192[82066] = {
		id = 82066,
		reload_max = 1637,
		base = 82060
	}
	uv0.weapon_property_192[82067] = {
		id = 82067,
		reload_max = 1609,
		base = 82060
	}
	uv0.weapon_property_192[82068] = {
		id = 82068,
		reload_max = 1581,
		base = 82060
	}
	uv0.weapon_property_192[82069] = {
		id = 82069,
		reload_max = 1553,
		base = 82060
	}
	uv0.weapon_property_192[82070] = {
		id = 82070,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82071] = {
		id = 82071,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82072] = {
		id = 82072,
		reload_max = 1525,
		base = 82060
	}
	uv0.weapon_property_192[82073] = {
		id = 82073,
		reload_max = 1525,
		precast_param = " ",
		base = 82060
	}
	uv0.weapon_property_192[82100] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 82100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1879,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82101] = {
		reload_max = 1851,
		damage = 31,
		base = 82100,
		id = 82101,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_192[82102] = {
		reload_max = 1823,
		damage = 36,
		base = 82100,
		id = 82102,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_192[82103] = {
		reload_max = 1795,
		damage = 39,
		base = 82100,
		id = 82103,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_192[82104] = {
		reload_max = 1767,
		damage = 43,
		base = 82100,
		id = 82104,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_192[82105] = {
		reload_max = 1739,
		damage = 47,
		base = 82100,
		id = 82105,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_192[82106] = {
		reload_max = 1711,
		damage = 51,
		base = 82100,
		id = 82106,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_192[82120] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 82120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1841,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82121] = {
		reload_max = 1814,
		damage = 34,
		base = 82120,
		id = 82121,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_192[82122] = {
		reload_max = 1786,
		damage = 39,
		base = 82120,
		id = 82122,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_192[82123] = {
		reload_max = 1758,
		damage = 43,
		base = 82120,
		id = 82123,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_192[82124] = {
		reload_max = 1730,
		damage = 47,
		base = 82120,
		id = 82124,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_192[82125] = {
		reload_max = 1702,
		damage = 52,
		base = 82120,
		id = 82125,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_192[82126] = {
		reload_max = 1674,
		damage = 56,
		base = 82120,
		id = 82126,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_192[82127] = {
		reload_max = 1646,
		damage = 61,
		base = 82120,
		id = 82127,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_192[82128] = {
		reload_max = 1618,
		damage = 65,
		base = 82120,
		id = 82128,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_192[82129] = {
		reload_max = 1590,
		damage = 69,
		base = 82120,
		id = 82129,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_192[82130] = {
		reload_max = 1562,
		damage = 75,
		base = 82120,
		id = 82130,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_192[82140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 82140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82141] = {
		reload_max = 1776,
		damage = 37,
		base = 82140,
		id = 82141,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_192[82142] = {
		reload_max = 1748,
		damage = 43,
		base = 82140,
		id = 82142,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_192[82143] = {
		reload_max = 1721,
		damage = 47,
		base = 82140,
		id = 82143,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_192[82144] = {
		reload_max = 1693,
		damage = 51,
		base = 82140,
		id = 82144,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_192[82145] = {
		reload_max = 1665,
		damage = 57,
		base = 82140,
		id = 82145,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_192[82146] = {
		reload_max = 1637,
		damage = 61,
		base = 82140,
		id = 82146,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_192[82147] = {
		reload_max = 1609,
		damage = 67,
		base = 82140,
		id = 82147,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_192[82148] = {
		reload_max = 1581,
		damage = 71,
		base = 82140,
		id = 82148,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_192[82149] = {
		reload_max = 1553,
		damage = 75,
		base = 82140,
		id = 82149,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_192[82150] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82150,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_192[82151] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82151,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_192[82152] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82152,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_192[82153] = {
		reload_max = 1525,
		damage = 82,
		base = 82140,
		id = 82153,
		precast_param = " ",
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_192[82200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 82200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1812,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82201] = {
		reload_max = 1789,
		damage = 20,
		base = 82200,
		id = 82201,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_192[82202] = {
		reload_max = 1766,
		damage = 22,
		base = 82200,
		id = 82202,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_192[82203] = {
		reload_max = 1743,
		damage = 24,
		base = 82200,
		id = 82203,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_192[82220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 82220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82221] = {
		reload_max = 1757,
		damage = 22,
		base = 82220,
		id = 82221,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_192[82222] = {
		reload_max = 1734,
		damage = 24,
		base = 82220,
		id = 82222,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_192[82223] = {
		reload_max = 1711,
		damage = 26,
		base = 82220,
		id = 82223,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_192[82240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 82240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1738,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_192[82241] = {
		reload_max = 1715,
		damage = 24,
		base = 82240,
		id = 82241,
		bullet_ID = {
			27201
		}
	}
end()
