pg = pg or {}
pg.weapon_property_176 = {}

function ()
	uv0.weapon_property_176[69540] = {
		name = "柴郡猫爪技能Lv10",
		damage = 56,
		base = 69531,
		id = 69540,
		barrage_ID = {
			80915
		}
	}
	uv0.weapon_property_176[69541] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "香槟独立射击大子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 35,
		id = 69541,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19150
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69542] = {
		id = 69542,
		name = "香槟独立射击大子弹LV2",
		damage = 70,
		base = 69541
	}
	uv0.weapon_property_176[69543] = {
		id = 69543,
		name = "香槟独立射击大子弹LV3",
		damage = 82,
		base = 69541
	}
	uv0.weapon_property_176[69544] = {
		id = 69544,
		name = "香槟独立射击大子弹LV4",
		damage = 94,
		base = 69541
	}
	uv0.weapon_property_176[69545] = {
		id = 69545,
		name = "香槟独立射击大子弹LV5",
		damage = 106,
		base = 69541
	}
	uv0.weapon_property_176[69546] = {
		id = 69546,
		name = "香槟独立射击大子弹LV6",
		damage = 118,
		base = 69541
	}
	uv0.weapon_property_176[69547] = {
		id = 69547,
		name = "香槟独立射击大子弹LV7",
		damage = 130,
		base = 69541
	}
	uv0.weapon_property_176[69548] = {
		id = 69548,
		name = "香槟独立射击大子弹LV8",
		damage = 142,
		base = 69541
	}
	uv0.weapon_property_176[69549] = {
		id = 69549,
		name = "香槟独立射击大子弹LV9",
		damage = 154,
		base = 69541
	}
	uv0.weapon_property_176[69550] = {
		id = 69550,
		name = "香槟独立射击大子弹LV10",
		damage = 170,
		base = 69541
	}
	uv0.weapon_property_176[69551] = {
		action_index = "attack",
		range = 150,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "香槟伴随射击平射小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69551,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19156,
			19156
		},
		barrage_ID = {
			80902,
			80903
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69552] = {
		id = 69552,
		name = "香槟伴随射击平射小子弹LV2",
		damage = 22,
		base = 69551
	}
	uv0.weapon_property_176[69553] = {
		id = 69553,
		name = "香槟伴随射击平射小子弹LV3",
		damage = 24,
		base = 69551
	}
	uv0.weapon_property_176[69554] = {
		id = 69554,
		name = "香槟伴随射击平射小子弹LV4",
		damage = 28,
		base = 69551
	}
	uv0.weapon_property_176[69555] = {
		id = 69555,
		name = "香槟伴随射击平射小子弹LV5",
		damage = 26,
		base = 69551
	}
	uv0.weapon_property_176[69556] = {
		id = 69556,
		name = "香槟伴随射击平射小子弹LV6",
		damage = 28,
		base = 69551
	}
	uv0.weapon_property_176[69557] = {
		id = 69557,
		name = "香槟伴随射击平射小子弹LV7",
		damage = 30,
		base = 69551
	}
	uv0.weapon_property_176[69558] = {
		id = 69558,
		name = "香槟伴随射击平射小子弹LV8",
		damage = 32,
		base = 69551
	}
	uv0.weapon_property_176[69559] = {
		id = 69559,
		name = "香槟伴随射击平射小子弹LV9",
		damage = 34,
		base = 69551
	}
	uv0.weapon_property_176[69560] = {
		id = 69560,
		name = "香槟伴随射击平射小子弹LV10",
		damage = 36,
		base = 69551
	}
	uv0.weapon_property_176[69561] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁平射小子弹LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 69561,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19151,
			19151
		},
		barrage_ID = {
			80895,
			80896
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69562] = {
		id = 69562,
		name = "奥丁平射小子弹LV2",
		damage = 44,
		base = 69561
	}
	uv0.weapon_property_176[69563] = {
		id = 69563,
		name = "奥丁平射小子弹LV3",
		damage = 50,
		base = 69561
	}
	uv0.weapon_property_176[69564] = {
		id = 69564,
		name = "奥丁平射小子弹LV4",
		damage = 56,
		base = 69561
	}
	uv0.weapon_property_176[69565] = {
		id = 69565,
		name = "奥丁平射小子弹LV5",
		damage = 62,
		base = 69561
	}
	uv0.weapon_property_176[69566] = {
		id = 69566,
		name = "奥丁平射小子弹LV6",
		damage = 68,
		base = 69561
	}
	uv0.weapon_property_176[69567] = {
		id = 69567,
		name = "奥丁平射小子弹LV7",
		damage = 74,
		base = 69561
	}
	uv0.weapon_property_176[69568] = {
		id = 69568,
		name = "奥丁平射小子弹LV8",
		damage = 80,
		base = 69561
	}
	uv0.weapon_property_176[69569] = {
		id = 69569,
		name = "奥丁平射小子弹LV9",
		damage = 86,
		base = 69561
	}
	uv0.weapon_property_176[69570] = {
		id = 69570,
		name = "奥丁平射小子弹LV10",
		damage = 92,
		base = 69561
	}
	uv0.weapon_property_176[69571] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥丁Gungnir雷电投枪LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 69571,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19152
		},
		barrage_ID = {
			80898
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69572] = {
		id = 69572,
		name = "奥丁Gungnir雷电投枪LV2",
		damage = 86,
		base = 69571
	}
	uv0.weapon_property_176[69573] = {
		id = 69573,
		name = "奥丁Gungnir雷电投枪LV3",
		damage = 106,
		base = 69571
	}
	uv0.weapon_property_176[69574] = {
		id = 69574,
		name = "奥丁Gungnir雷电投枪LV4",
		damage = 124,
		base = 69571
	}
	uv0.weapon_property_176[69575] = {
		id = 69575,
		name = "奥丁Gungnir雷电投枪LV5",
		damage = 144,
		base = 69571
	}
	uv0.weapon_property_176[69576] = {
		id = 69576,
		name = "奥丁Gungnir雷电投枪LV6",
		damage = 164,
		base = 69571
	}
	uv0.weapon_property_176[69577] = {
		id = 69577,
		name = "奥丁Gungnir雷电投枪LV7",
		damage = 182,
		base = 69571
	}
	uv0.weapon_property_176[69578] = {
		id = 69578,
		name = "奥丁Gungnir雷电投枪LV8",
		damage = 202,
		base = 69571
	}
	uv0.weapon_property_176[69579] = {
		id = 69579,
		name = "奥丁Gungnir雷电投枪LV9",
		damage = 220,
		base = 69571
	}
	uv0.weapon_property_176[69580] = {
		id = 69580,
		name = "奥丁Gungnir雷电投枪LV10",
		damage = 240,
		base = 69571
	}
	uv0.weapon_property_176[69581] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "德雷克吸血特殊射击LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 69581,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19153
		},
		barrage_ID = {
			80899
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69582] = {
		id = 69582,
		name = "德雷克吸血特殊射击LV2",
		damage = 44,
		base = 69581
	}
	uv0.weapon_property_176[69583] = {
		id = 69583,
		name = "德雷克吸血特殊射击LV3",
		damage = 50,
		base = 69581
	}
	uv0.weapon_property_176[69584] = {
		id = 69584,
		name = "德雷克吸血特殊射击LV4",
		damage = 56,
		base = 69581
	}
	uv0.weapon_property_176[69585] = {
		id = 69585,
		name = "德雷克吸血特殊射击LV5",
		damage = 62,
		base = 69581
	}
	uv0.weapon_property_176[69586] = {
		id = 69586,
		name = "德雷克吸血特殊射击LV6",
		damage = 68,
		base = 69581
	}
	uv0.weapon_property_176[69587] = {
		id = 69587,
		name = "德雷克吸血特殊射击LV7",
		damage = 74,
		base = 69581
	}
	uv0.weapon_property_176[69588] = {
		id = 69588,
		name = "德雷克吸血特殊射击LV8",
		damage = 80,
		base = 69581
	}
	uv0.weapon_property_176[69589] = {
		id = 69589,
		name = "德雷克吸血特殊射击LV9",
		damage = 86,
		base = 69581
	}
	uv0.weapon_property_176[69590] = {
		id = 69590,
		name = "德雷克吸血特殊射击LV10",
		damage = 92,
		base = 69581
	}
	uv0.weapon_property_176[69591] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "美因茨破盾反击弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69591,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19154
		},
		barrage_ID = {
			80900
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69592] = {
		id = 69592,
		name = "美因茨破盾反击弹幕LV2",
		damage = 22,
		base = 69591
	}
	uv0.weapon_property_176[69593] = {
		id = 69593,
		name = "美因茨破盾反击弹幕LV3",
		damage = 24,
		base = 69591
	}
	uv0.weapon_property_176[69594] = {
		id = 69594,
		name = "美因茨破盾反击弹幕LV4",
		damage = 28,
		base = 69591
	}
	uv0.weapon_property_176[69595] = {
		id = 69595,
		name = "美因茨破盾反击弹幕LV5",
		damage = 26,
		base = 69591
	}
	uv0.weapon_property_176[69596] = {
		id = 69596,
		name = "美因茨破盾反击弹幕LV6",
		damage = 28,
		base = 69591
	}
	uv0.weapon_property_176[69597] = {
		name = "美因茨破盾反击弹幕LV7",
		damage = 30,
		base = 69591,
		id = 69597,
		bullet_ID = {
			19154,
			19155
		},
		barrage_ID = {
			80900,
			80901
		}
	}
	uv0.weapon_property_176[69598] = {
		name = "美因茨破盾反击弹幕LV8",
		damage = 32,
		base = 69591,
		id = 69598,
		bullet_ID = {
			19154,
			19155
		},
		barrage_ID = {
			80900,
			80901
		}
	}
	uv0.weapon_property_176[69599] = {
		name = "美因茨破盾反击弹幕LV9",
		damage = 34,
		base = 69591,
		id = 69599,
		bullet_ID = {
			19154,
			19155
		},
		barrage_ID = {
			80900,
			80901
		}
	}
	uv0.weapon_property_176[69600] = {
		name = "美因茨破盾反击弹幕LV10",
		damage = 36,
		base = 69591,
		id = 69600,
		bullet_ID = {
			19154,
			19155
		},
		barrage_ID = {
			80900,
			80901
		}
	}
	uv0.weapon_property_176[69601] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "美因茨黑子弹弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 69601,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19157,
			19157
		},
		barrage_ID = {
			80904,
			80905
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_176[69602] = {
		id = 69602,
		name = "美因茨黑子弹弹幕LV2",
		damage = 22,
		base = 69601
	}
	uv0.weapon_property_176[69603] = {
		id = 69603,
		name = "美因茨黑子弹弹幕LV3",
		damage = 24,
		base = 69601
	}
end()
