pg = pg or {}
pg.weapon_property_191 = {}

function ()
	uv0.weapon_property_191[81345] = {
		reload_max = 1610,
		damage = 60,
		base = 81340,
		id = 81345,
		bullet_ID = {
			17305
		}
	}
	uv0.weapon_property_191[81346] = {
		reload_max = 1587,
		damage = 64,
		base = 81340,
		id = 81346,
		bullet_ID = {
			17306
		}
	}
	uv0.weapon_property_191[81347] = {
		reload_max = 1563,
		damage = 71,
		base = 81340,
		id = 81347,
		bullet_ID = {
			17307
		}
	}
	uv0.weapon_property_191[81348] = {
		reload_max = 1539,
		damage = 75,
		base = 81340,
		id = 81348,
		bullet_ID = {
			17308
		}
	}
	uv0.weapon_property_191[81349] = {
		reload_max = 1515,
		damage = 81,
		base = 81340,
		id = 81349,
		bullet_ID = {
			17309
		}
	}
	uv0.weapon_property_191[81350] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81350,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81351] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81351,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81352] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81352,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81353] = {
		reload_max = 1492,
		damage = 86,
		base = 81340,
		id = 81353,
		bullet_ID = {
			17310
		}
	}
	uv0.weapon_property_191[81360] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F7F虎猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 81360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1926,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81361] = {
		id = 81361,
		reload_max = 1896,
		base = 81360
	}
	uv0.weapon_property_191[81362] = {
		id = 81362,
		reload_max = 1866,
		base = 81360
	}
	uv0.weapon_property_191[81363] = {
		id = 81363,
		reload_max = 1836,
		base = 81360
	}
	uv0.weapon_property_191[81364] = {
		id = 81364,
		reload_max = 1806,
		base = 81360
	}
	uv0.weapon_property_191[81365] = {
		id = 81365,
		reload_max = 1776,
		base = 81360
	}
	uv0.weapon_property_191[81366] = {
		id = 81366,
		reload_max = 1746,
		base = 81360
	}
	uv0.weapon_property_191[81367] = {
		id = 81367,
		reload_max = 1716,
		base = 81360
	}
	uv0.weapon_property_191[81368] = {
		id = 81368,
		reload_max = 1686,
		base = 81360
	}
	uv0.weapon_property_191[81369] = {
		id = 81369,
		reload_max = 1656,
		base = 81360
	}
	uv0.weapon_property_191[81370] = {
		id = 81370,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81371] = {
		id = 81371,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81372] = {
		id = 81372,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81373] = {
		id = 81373,
		reload_max = 1626,
		base = 81360
	}
	uv0.weapon_property_191[81380] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "F8F熊猫",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 81380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81381] = {
		id = 81381,
		reload_max = 1765,
		base = 81380
	}
	uv0.weapon_property_191[81382] = {
		id = 81382,
		reload_max = 1730,
		base = 81380
	}
	uv0.weapon_property_191[81383] = {
		id = 81383,
		reload_max = 1695,
		base = 81380
	}
	uv0.weapon_property_191[81384] = {
		id = 81384,
		reload_max = 1660,
		base = 81380
	}
	uv0.weapon_property_191[81385] = {
		id = 81385,
		reload_max = 1625,
		base = 81380
	}
	uv0.weapon_property_191[81386] = {
		id = 81386,
		reload_max = 1590,
		base = 81380
	}
	uv0.weapon_property_191[81387] = {
		id = 81387,
		reload_max = 1555,
		base = 81380
	}
	uv0.weapon_property_191[81388] = {
		id = 81388,
		reload_max = 1520,
		base = 81380
	}
	uv0.weapon_property_191[81389] = {
		id = 81389,
		reload_max = 1485,
		base = 81380
	}
	uv0.weapon_property_191[81390] = {
		id = 81390,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81391] = {
		id = 81391,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81392] = {
		id = 81392,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81393] = {
		id = 81393,
		reload_max = 1450,
		base = 81380
	}
	uv0.weapon_property_191[81400] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "XF5F天箭T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 81400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1700,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17400
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[81401] = {
		reload_max = 1665,
		damage = 33,
		base = 81400,
		id = 81401,
		bullet_ID = {
			17401
		}
	}
	uv0.weapon_property_191[81402] = {
		reload_max = 1630,
		damage = 38,
		base = 81400,
		id = 81402,
		bullet_ID = {
			17402
		}
	}
	uv0.weapon_property_191[81403] = {
		reload_max = 1595,
		damage = 42,
		base = 81400,
		id = 81403,
		bullet_ID = {
			17403
		}
	}
	uv0.weapon_property_191[81404] = {
		reload_max = 1560,
		damage = 45,
		base = 81400,
		id = 81404,
		bullet_ID = {
			17404
		}
	}
	uv0.weapon_property_191[81405] = {
		reload_max = 1525,
		damage = 49,
		base = 81400,
		id = 81405,
		bullet_ID = {
			17405
		}
	}
	uv0.weapon_property_191[81406] = {
		reload_max = 1490,
		damage = 54,
		base = 81400,
		id = 81406,
		bullet_ID = {
			17406
		}
	}
	uv0.weapon_property_191[81407] = {
		reload_max = 1455,
		damage = 59,
		base = 81400,
		id = 81407,
		bullet_ID = {
			17407
		}
	}
	uv0.weapon_property_191[81408] = {
		reload_max = 1420,
		damage = 63,
		base = 81400,
		id = 81408,
		bullet_ID = {
			17408
		}
	}
	uv0.weapon_property_191[81409] = {
		reload_max = 1385,
		damage = 67,
		base = 81400,
		id = 81409,
		bullet_ID = {
			17409
		}
	}
	uv0.weapon_property_191[81410] = {
		reload_max = 1350,
		damage = 72,
		base = 81400,
		id = 81410,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_191[81411] = {
		reload_max = 1350,
		damage = 72,
		base = 81400,
		id = 81411,
		bullet_ID = {
			17410
		}
	}
	uv0.weapon_property_191[82000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 82000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1934,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[82001] = {
		reload_max = 1911,
		damage = 20,
		base = 82000,
		id = 82001,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_191[82002] = {
		reload_max = 1888,
		damage = 22,
		base = 82000,
		id = 82002,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_191[82003] = {
		reload_max = 1865,
		damage = 24,
		base = 82000,
		id = 82003,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_191[82020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 82020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1902,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[82021] = {
		reload_max = 1879,
		damage = 22,
		base = 82020,
		id = 82021,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_191[82022] = {
		reload_max = 1855,
		damage = 24,
		base = 82020,
		id = 82022,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_191[82023] = {
		reload_max = 1832,
		damage = 26,
		base = 82020,
		id = 82023,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_191[82024] = {
		reload_max = 1809,
		damage = 29,
		base = 82020,
		id = 82024,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_191[82025] = {
		reload_max = 1786,
		damage = 31,
		base = 82020,
		id = 82025,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_191[82026] = {
		reload_max = 1762,
		damage = 33,
		base = 82020,
		id = 82026,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_191[82040] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 82040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1860,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_191[82041] = {
		reload_max = 1837,
		damage = 24,
		base = 82040,
		id = 82041,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_191[82042] = {
		reload_max = 1814,
		damage = 26,
		base = 82040,
		id = 82042,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_191[82043] = {
		reload_max = 1790,
		damage = 28,
		base = 82040,
		id = 82043,
		bullet_ID = {
			27003
		}
	}
end()
