pg = pg or {}
pg.weapon_property_198 = {}

function ()
	uv0.weapon_property_198[85141] = {
		id = 85141,
		reload_max = 624,
		base = 85140
	}
	uv0.weapon_property_198[85142] = {
		id = 85142,
		reload_max = 618,
		damage = 7,
		base = 85140
	}
	uv0.weapon_property_198[85143] = {
		id = 85143,
		reload_max = 602,
		damage = 8,
		base = 85140
	}
	uv0.weapon_property_198[85144] = {
		id = 85144,
		reload_max = 596,
		damage = 9,
		base = 85140
	}
	uv0.weapon_property_198[85145] = {
		id = 85145,
		reload_max = 580,
		damage = 10,
		base = 85140
	}
	uv0.weapon_property_198[85146] = {
		id = 85146,
		reload_max = 574,
		damage = 11,
		base = 85140
	}
	uv0.weapon_property_198[85147] = {
		id = 85147,
		reload_max = 568,
		damage = 12,
		base = 85140
	}
	uv0.weapon_property_198[85148] = {
		id = 85148,
		reload_max = 562,
		damage = 13,
		base = 85140
	}
	uv0.weapon_property_198[85149] = {
		id = 85149,
		reload_max = 556,
		damage = 14,
		base = 85140
	}
	uv0.weapon_property_198[85150] = {
		id = 85150,
		reload_max = 550,
		damage = 15,
		base = 85140
	}
	uv0.weapon_property_198[85160] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 85160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 630,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85161] = {
		id = 85161,
		reload_max = 614,
		base = 85160
	}
	uv0.weapon_property_198[85162] = {
		id = 85162,
		reload_max = 608,
		damage = 8,
		base = 85160
	}
	uv0.weapon_property_198[85163] = {
		id = 85163,
		reload_max = 602,
		damage = 9,
		base = 85160
	}
	uv0.weapon_property_198[85164] = {
		id = 85164,
		reload_max = 596,
		damage = 10,
		base = 85160
	}
	uv0.weapon_property_198[85165] = {
		id = 85165,
		reload_max = 590,
		damage = 11,
		base = 85160
	}
	uv0.weapon_property_198[85166] = {
		id = 85166,
		reload_max = 584,
		damage = 12,
		base = 85160
	}
	uv0.weapon_property_198[85167] = {
		id = 85167,
		reload_max = 578,
		damage = 13,
		base = 85160
	}
	uv0.weapon_property_198[85168] = {
		id = 85168,
		reload_max = 565,
		damage = 14,
		base = 85160
	}
	uv0.weapon_property_198[85169] = {
		id = 85169,
		reload_max = 552,
		damage = 15,
		base = 85160
	}
	uv0.weapon_property_198[85170] = {
		id = 85170,
		reload_max = 535,
		damage = 16,
		base = 85160
	}
	uv0.weapon_property_198[85171] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85171,
		corrected = 109
	}
	uv0.weapon_property_198[85172] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85172,
		corrected = 116
	}
	uv0.weapon_property_198[85173] = {
		reload_max = 535,
		damage = 16,
		base = 85160,
		id = 85173,
		corrected = 124
	}
	uv0.weapon_property_198[85180] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 85180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 161,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85181] = {
		id = 85181,
		reload_max = 156,
		damage = 11,
		base = 85180
	}
	uv0.weapon_property_198[85182] = {
		reload_max = 153,
		name = " ",
		damage = 13,
		base = 85180,
		id = 85182
	}
	uv0.weapon_property_198[85183] = {
		id = 85183,
		reload_max = 151,
		damage = 16,
		base = 85180
	}
	uv0.weapon_property_198[85200] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 85200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 153,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85201] = {
		id = 85201,
		reload_max = 149,
		damage = 13,
		base = 85200
	}
	uv0.weapon_property_198[85202] = {
		id = 85202,
		reload_max = 146,
		damage = 16,
		base = 85200
	}
	uv0.weapon_property_198[85203] = {
		id = 85203,
		reload_max = 143,
		damage = 19,
		base = 85200
	}
	uv0.weapon_property_198[85204] = {
		id = 85204,
		reload_max = 140,
		damage = 22,
		base = 85200
	}
	uv0.weapon_property_198[85205] = {
		id = 85205,
		reload_max = 136,
		damage = 25,
		base = 85200
	}
	uv0.weapon_property_198[85206] = {
		id = 85206,
		reload_max = 134,
		damage = 28,
		base = 85200
	}
	uv0.weapon_property_198[85220] = {
		action_index = "attack",
		range = 26,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "37mm防空炮70-K",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 85220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 145,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85221] = {
		id = 85221,
		reload_max = 142,
		damage = 17,
		base = 85220
	}
	uv0.weapon_property_198[85222] = {
		id = 85222,
		reload_max = 139,
		damage = 20,
		base = 85220
	}
	uv0.weapon_property_198[85223] = {
		id = 85223,
		reload_max = 135,
		damage = 23,
		base = 85220
	}
	uv0.weapon_property_198[85224] = {
		id = 85224,
		reload_max = 133,
		damage = 26,
		base = 85220
	}
	uv0.weapon_property_198[85225] = {
		id = 85225,
		reload_max = 129,
		damage = 29,
		base = 85220
	}
	uv0.weapon_property_198[85226] = {
		id = 85226,
		reload_max = 127,
		damage = 32,
		base = 85220
	}
	uv0.weapon_property_198[85227] = {
		id = 85227,
		reload_max = 124,
		damage = 35,
		base = 85220
	}
	uv0.weapon_property_198[85228] = {
		id = 85228,
		reload_max = 121,
		damage = 38,
		base = 85220
	}
	uv0.weapon_property_198[85229] = {
		id = 85229,
		reload_max = 117,
		damage = 41,
		base = 85220
	}
	uv0.weapon_property_198[85230] = {
		id = 85230,
		reload_max = 114,
		damage = 44,
		base = 85220
	}
	uv0.weapon_property_198[85231] = {
		reload_max = 114,
		damage = 44,
		base = 85220,
		id = 85231,
		corrected = 104
	}
	uv0.weapon_property_198[85260] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-54 100mm双联装防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 85260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 286,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85261] = {
		id = 85261,
		reload_max = 279,
		damage = 41,
		base = 85260
	}
	uv0.weapon_property_198[85262] = {
		id = 85262,
		reload_max = 274,
		damage = 47,
		base = 85260
	}
	uv0.weapon_property_198[85263] = {
		id = 85263,
		reload_max = 268,
		damage = 52,
		base = 85260
	}
	uv0.weapon_property_198[85264] = {
		id = 85264,
		reload_max = 261,
		damage = 59,
		base = 85260
	}
	uv0.weapon_property_198[85265] = {
		id = 85265,
		reload_max = 256,
		damage = 66,
		base = 85260
	}
	uv0.weapon_property_198[85266] = {
		id = 85266,
		reload_max = 251,
		damage = 73,
		base = 85260
	}
	uv0.weapon_property_198[85280] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-54 100mm双联装防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 85280,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 272,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85281] = {
		id = 85281,
		reload_max = 264,
		damage = 48,
		base = 85280
	}
	uv0.weapon_property_198[85282] = {
		id = 85282,
		reload_max = 260,
		damage = 54,
		base = 85280
	}
	uv0.weapon_property_198[85283] = {
		id = 85283,
		reload_max = 255,
		damage = 61,
		base = 85280
	}
	uv0.weapon_property_198[85284] = {
		id = 85284,
		reload_max = 249,
		damage = 68,
		base = 85280
	}
	uv0.weapon_property_198[85285] = {
		id = 85285,
		reload_max = 244,
		damage = 75,
		base = 85280
	}
	uv0.weapon_property_198[85286] = {
		id = 85286,
		reload_max = 237,
		damage = 82,
		base = 85280
	}
	uv0.weapon_property_198[85287] = {
		id = 85287,
		reload_max = 232,
		damage = 89,
		base = 85280
	}
	uv0.weapon_property_198[85288] = {
		id = 85288,
		reload_max = 226,
		damage = 96,
		base = 85280
	}
	uv0.weapon_property_198[85289] = {
		id = 85289,
		reload_max = 222,
		damage = 103,
		base = 85280
	}
end()
