pg = pg or {}
pg.weapon_property_162 = {}

function ()
	uv0.weapon_property_162[68624] = {
		name = "巴丹技能战斗机Lv4",
		damage = 56,
		base = 68621,
		id = 68624,
		bullet_ID = {
			68624
		}
	}
	uv0.weapon_property_162[68625] = {
		name = "巴丹技能战斗机Lv5",
		damage = 60,
		base = 68621,
		id = 68625,
		bullet_ID = {
			68625
		}
	}
	uv0.weapon_property_162[68626] = {
		name = "巴丹技能战斗机Lv6",
		damage = 64,
		base = 68621,
		id = 68626,
		bullet_ID = {
			68626
		}
	}
	uv0.weapon_property_162[68627] = {
		name = "巴丹技能战斗机Lv7",
		damage = 71,
		base = 68621,
		id = 68627,
		bullet_ID = {
			68627
		}
	}
	uv0.weapon_property_162[68628] = {
		name = "巴丹技能战斗机Lv8",
		damage = 75,
		base = 68621,
		id = 68628,
		bullet_ID = {
			68628
		}
	}
	uv0.weapon_property_162[68629] = {
		name = "巴丹技能战斗机Lv9",
		damage = 81,
		base = 68621,
		id = 68629,
		bullet_ID = {
			68629
		}
	}
	uv0.weapon_property_162[68630] = {
		name = "巴丹技能战斗机Lv10",
		damage = 86,
		base = 68621,
		id = 68630,
		bullet_ID = {
			68630
		}
	}
	uv0.weapon_property_162[68631] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 22,
		shakescreen = 0,
		name = "2 x 500lb 炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 22,
		charge_param = "",
		damage = 174,
		corrected = 100,
		min_range = 0,
		id = 68631,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2122
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68632] = {
		id = 68632,
		damage = 196,
		base = 68631
	}
	uv0.weapon_property_162[68633] = {
		id = 68633,
		damage = 219,
		base = 68631
	}
	uv0.weapon_property_162[68634] = {
		id = 68634,
		damage = 242,
		base = 68631
	}
	uv0.weapon_property_162[68635] = {
		id = 68635,
		damage = 265,
		base = 68631
	}
	uv0.weapon_property_162[68636] = {
		id = 68636,
		damage = 288,
		base = 68631
	}
	uv0.weapon_property_162[68637] = {
		id = 68637,
		damage = 311,
		base = 68631
	}
	uv0.weapon_property_162[68638] = {
		id = 68638,
		damage = 334,
		base = 68631
	}
	uv0.weapon_property_162[68639] = {
		id = 68639,
		damage = 357,
		base = 68631
	}
	uv0.weapon_property_162[68640] = {
		id = 68640,
		damage = 380,
		base = 68631
	}
	uv0.weapon_property_162[68641] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "棘鳍技能鱼雷LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 68641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19002
		},
		barrage_ID = {
			80573
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68642] = {
		id = 68642,
		name = "棘鳍技能鱼雷LV2",
		damage = 12,
		base = 68641
	}
	uv0.weapon_property_162[68643] = {
		id = 68643,
		name = "棘鳍技能鱼雷LV3",
		damage = 15,
		base = 68641
	}
	uv0.weapon_property_162[68644] = {
		id = 68644,
		name = "棘鳍技能鱼雷LV4",
		damage = 18,
		base = 68641
	}
	uv0.weapon_property_162[68645] = {
		name = "棘鳍技能鱼雷LV5",
		damage = 21,
		base = 68641,
		id = 68645,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68646] = {
		name = "棘鳍技能鱼雷LV6",
		damage = 24,
		base = 68641,
		id = 68646,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68647] = {
		name = "棘鳍技能鱼雷LV7",
		damage = 27,
		base = 68641,
		id = 68647,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68648] = {
		name = "棘鳍技能鱼雷LV8",
		damage = 30,
		base = 68641,
		id = 68648,
		barrage_ID = {
			80574
		}
	}
	uv0.weapon_property_162[68649] = {
		name = "棘鳍技能鱼雷LV9",
		damage = 33,
		base = 68641,
		id = 68649,
		barrage_ID = {
			80575
		}
	}
	uv0.weapon_property_162[68650] = {
		name = "棘鳍技能鱼雷LV10",
		damage = 36,
		base = 68641,
		id = 68650,
		barrage_ID = {
			80575
		}
	}
	uv0.weapon_property_162[68651] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "可畏技能鱼雷机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68651,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			68651
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_162[68652] = {
		name = "可畏技能鱼雷机Lv2",
		damage = 86,
		base = 68651,
		id = 68652,
		bullet_ID = {
			68652
		}
	}
	uv0.weapon_property_162[68653] = {
		name = "可畏技能鱼雷机Lv3",
		damage = 106,
		base = 68651,
		id = 68653,
		bullet_ID = {
			68653
		}
	}
	uv0.weapon_property_162[68654] = {
		name = "可畏技能鱼雷机Lv4",
		damage = 124,
		base = 68651,
		id = 68654,
		bullet_ID = {
			68654
		}
	}
	uv0.weapon_property_162[68655] = {
		name = "可畏技能鱼雷机Lv5",
		damage = 144,
		base = 68651,
		id = 68655,
		bullet_ID = {
			68655
		}
	}
	uv0.weapon_property_162[68656] = {
		name = "可畏技能鱼雷机Lv6",
		damage = 164,
		base = 68651,
		id = 68656,
		bullet_ID = {
			68656
		}
	}
	uv0.weapon_property_162[68657] = {
		name = "可畏技能鱼雷机Lv7",
		damage = 182,
		base = 68651,
		id = 68657,
		bullet_ID = {
			68657
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68658] = {
		name = "可畏技能鱼雷机Lv8",
		damage = 202,
		base = 68651,
		id = 68658,
		bullet_ID = {
			68658
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68659] = {
		name = "可畏技能鱼雷机Lv9",
		damage = 220,
		base = 68651,
		id = 68659,
		bullet_ID = {
			68659
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68660] = {
		name = "可畏技能鱼雷机Lv10",
		damage = 240,
		base = 68651,
		id = 68660,
		bullet_ID = {
			68660
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_162[68661] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "概率减速进水鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 68661,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19021
		},
		barrage_ID = {
			80780
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_162[68662] = {
		id = 68662,
		damage = 86,
		base = 68661
	}
	uv0.weapon_property_162[68663] = {
		id = 68663,
		damage = 106,
		base = 68661
	}
	uv0.weapon_property_162[68664] = {
		id = 68664,
		damage = 124,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_162[68665] = {
		id = 68665,
		damage = 144,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_162[68666] = {
		id = 68666,
		damage = 164,
		base = 68661,
		barrage_ID = {
			80781
		}
	}
	uv0.weapon_property_162[68667] = {
		id = 68667,
		damage = 182,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_162[68668] = {
		id = 68668,
		damage = 202,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_162[68669] = {
		id = 68669,
		damage = 220,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_162[68670] = {
		id = 68670,
		damage = 240,
		base = 68661,
		barrage_ID = {
			80782
		}
	}
	uv0.weapon_property_162[68671] = {
		action_index = "attack",
		range = 95,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "利托里奥弹幕强化PVE-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 25,
		id = 68671,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19022,
			19023
		},
		barrage_ID = {
			80783,
			80784
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_162[68672] = {
		id = 68672,
		name = "利托里奥弹幕强化PVE-Lv2",
		damage = 74,
		base = 68671
	}
	uv0.weapon_property_162[68673] = {
		id = 68673,
		name = "利托里奥弹幕强化PVE-Lv3",
		damage = 86,
		base = 68671
	}
	uv0.weapon_property_162[68674] = {
		id = 68674,
		name = "利托里奥弹幕强化PVE-Lv4",
		damage = 98,
		base = 68671
	}
	uv0.weapon_property_162[68675] = {
		id = 68675,
		name = "利托里奥弹幕强化PVE-Lv5",
		damage = 110,
		base = 68671
	}
	uv0.weapon_property_162[68676] = {
		id = 68676,
		name = "利托里奥弹幕强化PVE-Lv6",
		damage = 122,
		base = 68671
	}
	uv0.weapon_property_162[68677] = {
		id = 68677,
		name = "利托里奥弹幕强化PVE-Lv7",
		damage = 134,
		base = 68671
	}
	uv0.weapon_property_162[68678] = {
		id = 68678,
		name = "利托里奥弹幕强化PVE-Lv8",
		damage = 146,
		base = 68671
	}
	uv0.weapon_property_162[68679] = {
		id = 68679,
		name = "利托里奥弹幕强化PVE-Lv9",
		damage = 158,
		base = 68671
	}
	uv0.weapon_property_162[68680] = {
		id = 68680,
		name = "利托里奥弹幕强化PVE-Lv10",
		damage = 174,
		base = 68671
	}
	uv0.weapon_property_162[68681] = {
		action_index = "attack",
		range = 120,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "利托里奥弹幕强化PVP-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 35,
		id = 68681,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19022,
			19023
		},
		barrage_ID = {
			80783,
			80784
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jineng",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_162[68682] = {
		id = 68682,
		name = "利托里奥弹幕强化PVP-Lv2",
		damage = 74,
		base = 68681
	}
	uv0.weapon_property_162[68683] = {
		id = 68683,
		name = "利托里奥弹幕强化PVP-Lv3",
		damage = 86,
		base = 68681
	}
	uv0.weapon_property_162[68684] = {
		id = 68684,
		name = "利托里奥弹幕强化PVP-Lv4",
		damage = 98,
		base = 68681
	}
	uv0.weapon_property_162[68685] = {
		id = 68685,
		name = "利托里奥弹幕强化PVP-Lv5",
		damage = 110,
		base = 68681
	}
	uv0.weapon_property_162[68686] = {
		id = 68686,
		name = "利托里奥弹幕强化PVP-Lv6",
		damage = 122,
		base = 68681
	}
	uv0.weapon_property_162[68687] = {
		id = 68687,
		name = "利托里奥弹幕强化PVP-Lv7",
		damage = 134,
		base = 68681
	}
end()
