return {
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 40
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 38
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 36
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 34
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 32
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 30
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 28
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 26
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 23
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onUpdate"
				},
				arg_list = {
					skill_id = 11100,
					target = "TargetSelf",
					time = 20
				}
			}
		}
	},
	desc_get = "每$1秒，发射一组跨射炮弹，命中敌人造成减速$2，持续8秒",
	name = "约克公爵1技能",
	init_effect = "",
	id = 11100,
	time = 0,
	picture = "",
	desc = "每$1秒，发射一组跨射炮弹，命中敌人造成减速$2，持续8秒",
	stack = 1,
	color = "red",
	icon = 11100,
	last_effect = "",
	effect_list = {
		{
			type = "BattleBuffCastSkill",
			trigger = {
				"onUpdate"
			},
			arg_list = {
				skill_id = 11100,
				target = "TargetSelf",
				time = 40
			}
		}
	}
}
