/*--------------------------------------------------
	*** Copyright (c) 2012-2025 by DrVrej, All rights reserved. ***
	No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
	without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
/*
	HOW IT WORKS:
		* Looks for the current set language and translates all the strings that are given.
		* If a string isn't translated, it will automatically default to English.
		* When updated while in a map, it will refresh all the menus, but some menus require a map restart!
	
	HOW TO CONTRIBUTE:
		* Make any edits in any language you would like.
		* If a line doesn't exist in your language, then copy & paste it from the default (English) list.
		* Once you are done translating or editing, you can push the edited file on GitHub and create pull request.
		* I will then review it and merge it with the base and include it with the next update on Workshop.
		* NOTE: Over time more lines will be added in the default (English) list. You are welcome to check back whenever and copy & paste any new lines that added and translate it.
	
	Q: I would like to translate and my language isn't listed below =(
	A: No worries! Just simply contact me (DrVrej) and I will setup a profile for your language!
	
	Q: Someone has already translated my language, how can I contribute now?
	A: Go over the existing translations and fix any errors. Also compare it with the English version and make sure all lines are updated!
	
	Thank you everyone that contributed!
*/
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !CLIENT then return end

local strings_english = {
	-- Spawn Menu
	["vjbase.menu.spawn.npc.disablethinking"] = "Disable Thinking",
	["vjbase.menu.spawn.npc.ignoreplayers"] = "Ignore Players",
	["vjbase.menu.spawn.npc.keepcorpses"] = "Corpses Collide & Stay",
	["vjbase.menu.spawn.npc.guard"] = "Spawn as Guard",
	
	-- General (Used everywhere)
	["vjbase.menu.general.default"] = "Default",
	["vjbase.menu.general.admin.only"] = "NOTE: Only admins can use this menu!",
	["vjbase.menu.general.admin.not"] = "You are NOT an admin!",
	["vjbase.menu.general.reset.everything"] = "Reset To Default",
	["vjbase.menu.general.tutorial.vid"] = "Tutorial Video",
	["vjbase.menu.general.npc.note.future"] = "NOTE: Only future spawned NPCs will be affected!",
	["vjbase.menu.general.npc.creature"] = "Creature Settings:",
	["vjbase.menu.general.npc.human"] = "Human Settings:",
	
	-- Menu Tabs
	["vjbase.menu.tabs.main"] = "Main",
	["vjbase.menu.tabs.npc"] = "NPCs",
	["vjbase.menu.tabs.weapon"] = "Weapons",
	["vjbase.menu.tabs.hud"] = "HUD",
	["vjbase.menu.tabs.tool"] = "Tools",
	["vjbase.menu.tabs.npc.plugins"] = "Plugin Settings",
	
	-- Cleanup
	["vjbase.menu.cleanup"] = "Clean Up",
	["vjbase.menu.cleanup.all"] = "Clean Up Everything",
	["vjbase.menu.cleanup.sounds"] = "Stop all Sounds",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "Remove all VJ NPCs",
	["vjbase.menu.cleanup.remove.npcs"] = "Remove all NPCs",
	["vjbase.menu.cleanup.remove.spawners"] = "Remove all Spawners",
	["vjbase.menu.cleanup.remove.corpses"] = "Remove all Corpses",
	["vjbase.menu.cleanup.remove.gibs"] = "Remove all Gibs",
	["vjbase.menu.cleanup.remove.groundweapons"] = "Remove all Ground Weapons",
	["vjbase.menu.cleanup.remove.props"] = "Remove all Props",
	["vjbase.menu.cleanup.remove.decals"] = "Remove all Decals",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "Remove all of your Weapons",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "Remove all of your Ammo",
	
	-- Contact
	["vjbase.menu.contact"] = "Contact",
	["vjbase.menu.contact.incompatible"] = "Incompatible Addons",
	["vjbase.menu.contact.github"] = "GitHub",
	["vjbase.menu.contact.documentation"] = "Documentation",
	["vjbase.menu.contact.changelogs"] = "Change Logs",
	["vjbase.menu.contact.discord"] = "Discord",
	["vjbase.menu.contact.steam"] = "Steam",
	["vjbase.menu.contact.youtube"] = "YouTube",
	["vjbase.menu.contact.twitter"] = "Twitter",
	["vjbase.menu.contact.patreon"] = "Patreon",
	["vjbase.menu.contact.patreon.label"] = "Donations help and encourage me to continue creating mods! Thank you!",
	
	-- Server Settings
	["vjbase.menu.settings.server"] = "Server Settings",
	["vjbase.menu.settings.server.label"] = "WARNING: SOME SETTINGS NEED CHEATS ENABLED!",
	["vjbase.menu.settings.server.admin.npcproperties"] = "Restrict NPC Properties to Admins Only",
	["vjbase.menu.settings.server.noclip"] = "Allow NoClip",
	["vjbase.menu.settings.server.weapons"] = "Allow Weapons",
	["vjbase.menu.settings.server.pvp"] = "Allow PvP",
	["vjbase.menu.settings.server.godmode"] = "God Mode (Everyone)",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "Bone Manipulate NPCs",
	["vjbase.menu.settings.server.bonemanip.players"] = "Bone Manipulate Players",
	["vjbase.menu.settings.server.bonemanip.others"] = "Bone Manipulate Others",
	["vjbase.menu.settings.server.timescale.general"] = "General TimeScale",
	["vjbase.menu.settings.server.timescale.physics"] = "Physics TimeScale",
	["vjbase.menu.settings.server.gravity"] = "General Gravity",
	
	-- Client Settings
	["vjbase.menu.settings.client"] = "Client Settings",
	["vjbase.menu.settings.client.label"] = "Use this menu to customize your client settings, servers can't change these settings!",
	["vjbase.menu.settings.client.lang.label"] = "Language Selection...",
	["vjbase.menu.settings.client.lang.notify"] = "VJ Base Language Set To:",
	["vjbase.menu.settings.client.lang.auto"] = "Automatically Set Language",
	["vjbase.menu.settings.client.lang.auto.label"] = "Ignored if VJ Base is set to a language unsupported by GMod",
	
	-- Information
	["vjbase.menu.info"] = "Information",
	
	-- Plugins
	["vjbase.menu.plugins"] = "Plugins",
	["vjbase.menu.plugins.label"] = "List of installed VJ Base plugins.",
	["vjbase.menu.plugins.version"] = "Version:",
	["vjbase.menu.plugins.total"] = "Total Plugins:",
	["vjbase.menu.plugins.header.name"] = "Name",
	["vjbase.menu.plugins.header.type"] = "Type",
	["vjbase.menu.plugins.header.version"] = "Version",
	["vjbase.menu.plugins.none"] = "No Plugins Found",
	["vjbase.menu.plugins.changelog"] = "Changelog",
	["vjbase.menu.plugins.makeaddon"] = "Want to make an addon?",
	["vjbase.menu.plugins.chat.name"] = "Plugin Name:",
	["vjbase.menu.plugins.chat.type"] = "Plugin Type(s):",
	["vjbase.menu.plugins.chat.version"] = "Plugin Version:",
	
	-- NPC AI Settings
	["vjbase.menu.npc.settings.ai"] = "AI",
	["vjbase.menu.npc.settings.ai.sightdistance"] = "Sight Distance Override:",
	["vjbase.menu.npc.settings.ai.sightdistance.label"] = "NPCs have their own distances, this will make them all the same! (0 = Original)",
	["vjbase.menu.npc.settings.ai.sightxray"] = "X-Ray Vision",
	["vjbase.menu.npc.settings.ai.sightxray.label"] = "They will see through walls & have a 360 FOV",
	["vjbase.menu.npc.settings.ai.wander"] = "Wander",
	["vjbase.menu.npc.settings.ai.chase"] = "Chase Enemies",
	["vjbase.menu.npc.settings.ai.detectdanger"] = "Detect Dangers & Grenades (Humans)",
	["vjbase.menu.npc.settings.ai.investigate"] = "Detect & Investigate Disturbances",
	["vjbase.menu.npc.settings.ai.investigate.label"] = "Sounds, movement, flashlight, bullet impacts",
	["vjbase.menu.npc.settings.ai.flinch"] = "Flinch Animations",
	["vjbase.menu.npc.settings.ai.eat"] = "Eating (EX: Corpses or gibs)",
	["vjbase.menu.npc.settings.ai.alliances"] = "Alliances",
	["vjbase.menu.npc.settings.ai.medics"] = "Medics / Healers",
	["vjbase.menu.npc.settings.ai.callhelp"] = "Call for Help",
	["vjbase.menu.npc.settings.ai.plybetray"] = "Player Allies Can Become Enemy",
	["vjbase.menu.npc.settings.ai.plyfollow"] = "Follow Players",
	["vjbase.menu.npc.settings.ai.plyfollow.label"] = "Press 'E' on a friendly to follow you",
	["vjbase.menu.npc.settings.ai.creatureopendoor"] = "Creatures Can Open Doors",
	["vjbase.menu.npc.settings.ai.humanjump"] = "Humans Can Jump",
	["vjbase.menu.npc.settings.ai.relation.label"] = "Relationship Overrides:",
	["vjbase.menu.npc.settings.ai.relation.antlion"] = "Antlion Friendly",
	["vjbase.menu.npc.settings.ai.relation.combine"] = "Combine Friendly",
	["vjbase.menu.npc.settings.ai.relation.player"] = "Player Friendly",
	["vjbase.menu.npc.settings.ai.relation.zombie"] = "Zombie Friendly",
	["vjbase.menu.npc.settings.ai.relation.base"] = "VJ Base Friendly",
	["vjbase.menu.npc.settings.ai.relation.base.label"] = "All VJ NPCs will be allied!",
	
	-- NPC Attack & Weapon Settings
	["vjbase.menu.npc.settings.atk"] = "Attacks & Weapons",
	["vjbase.menu.npc.settings.atk.range"] = "Range Attack",
	["vjbase.menu.npc.settings.atk.grenade"] = "Grenade Attack (Humans)",
	["vjbase.menu.npc.settings.atk.leap"] = "Leap Attack (Creatures)",
	["vjbase.menu.npc.settings.atk.melee.label"] = "Melee Settings:",
	["vjbase.menu.npc.settings.atk.melee"] = "Melee Attack",
	["vjbase.menu.npc.settings.atk.melee.bleed"] = "Allow Bleeding Damage",
	["vjbase.menu.npc.settings.atk.melee.ply.dsp"] = "Allow Player DSP Effects",
	["vjbase.menu.npc.settings.atk.melee.ply.speed"] = "Allow Player Speed Modifiers",
	["vjbase.menu.npc.settings.atk.melee.propint.header"] = "Prop Interaction:",
	["vjbase.menu.npc.settings.atk.melee.propint.disable"] = "Disable Completely",
	["vjbase.menu.npc.settings.atk.melee.propint.all"] = "Default | Damage and Push",
	["vjbase.menu.npc.settings.atk.melee.propint.onlydamage"] = "Only Damage",
	["vjbase.menu.npc.settings.atk.melee.propint.onlypush"] = "Only Push",
	["vjbase.menu.npc.settings.atk.wep.label"] = "Weapon Settings:",
	["vjbase.menu.npc.settings.atk.wep"] = "Use Weapons",
	["vjbase.menu.npc.settings.atk.wep.reload"] = "Reload Weapon",
	["vjbase.menu.npc.settings.atk.wep.drop"] = "Drop Weapon On Death",
	["vjbase.menu.npc.settings.atk.wep.ply.pickup"] = "Players Can Pickup Dropped Weapons",
	
	-- NPC General Settings
	["vjbase.menu.npc.settings.gen"] = "General",
	["vjbase.menu.npc.settings.gen.difficulty.header"] = "Selected Difficulty:",
	["vjbase.menu.npc.settings.gen.difficulty.neanderthal"] = "Neanderthal | -99% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.puny"] = "Puny | -90% health and damage",
	["vjbase.menu.npc.settings.gen.difficulty.trivial"] = "Trivial | -75% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.easy"] = "Easy | -50% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.beginner"] = "Beginner | -25% health and damage",
	["vjbase.menu.npc.settings.gen.difficulty.normal"] = "Normal | Original Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.difficult"] = "Difficult | 25% health and damage",
	["vjbase.menu.npc.settings.gen.difficulty.hard"] = "Hard | +50% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.expert"] = "Expert | 75% health and damage",
	["vjbase.menu.npc.settings.gen.difficulty.insane"] = "Insane | +100% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.impossible"] = "Impossible | +150% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.lunatic"] = "Lunatic | 200% health and damage",
	["vjbase.menu.npc.settings.gen.difficulty.nightmare"] = "Nightmare | +250% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.hell_on_earth"] = "Hell on Earth | +350% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.total_annihilation"] = "Total Annihilation | +500% Health and Damage",
	["vjbase.menu.npc.settings.gen.difficulty.extinction"] = "Extinction | +900% health and damage",
	["vjbase.menu.npc.settings.gen.deathanim"] = "Death Animations",
	["vjbase.menu.npc.settings.gen.lootdrops"] = "Loot Drops On Death",
	["vjbase.menu.npc.settings.gen.health.label"] = "Health Settings:",
	["vjbase.menu.npc.settings.gen.health.god"] = "God Mode (Won't take any damage)",
	["vjbase.menu.npc.settings.gen.health.override"] = "Health Override:",
	["vjbase.menu.npc.settings.gen.health.override.label"] = "Default: 0 | Total: 9 digits",
	["vjbase.menu.npc.settings.gen.health.blood.vfx"] = "Blood VFX",
	["vjbase.menu.npc.settings.gen.health.blood.vfx.label"] = "Blood particles, decals, pools etc.",
	["vjbase.menu.npc.settings.gen.health.blood.pool"] = "Blood Pools",
	["vjbase.menu.npc.settings.gen.health.blood.gmoddecals"] = "Use Garry's Mod's Current Blood Decals",
	["vjbase.menu.npc.settings.gen.health.blood.gmoddecals.label"] = "Only for Yellow and Red colors!",
	["vjbase.menu.npc.settings.gen.corpse.label"] = "Corpse Settings:",
	["vjbase.menu.npc.settings.gen.corpse"] = "Spawn Corpses",
	["vjbase.menu.npc.settings.gen.corpse.limit"] = "Corpse Limit, Def:32",
	["vjbase.menu.npc.settings.gen.corpse.limit.label"] = "Corpse limit when 'Keep Corpses' is off",
	["vjbase.menu.npc.settings.gen.corpse.undo"] = "Undoable Corpses (Undo Key)",
	["vjbase.menu.npc.settings.gen.corpse.fade"] = "Fade Corpses",
	["vjbase.menu.npc.settings.gen.corpse.fadetime"] = "Corpse Fade Time",
	["vjbase.menu.npc.settings.gen.corpse.fadetime.label"] = "Total: 600 seconds (10 Minutes)",
	["vjbase.menu.npc.settings.gen.collision.header"] = "Corpse Collision:",
	["vjbase.menu.npc.settings.gen.collision.default"] = "Default | Excludes: Players, NPCs, Weapons, Ragdolls",
	["vjbase.menu.npc.settings.gen.collision.everything"] = "No exclusions | Everything!",
	["vjbase.menu.npc.settings.gen.collision.onlyworld"] = "Only World",
	["vjbase.menu.npc.settings.gen.collision.excludedebris"] = "Excludes: Corpses, Debris",
	["vjbase.menu.npc.settings.gen.collision.excludeplynpcs"] = "Excludes: Players, NPCs",
	["vjbase.menu.npc.settings.gen.collision.excludeply"] = "Excludes: Players",
	["vjbase.menu.npc.settings.gen.gib.label"] = "Dismemberment Settings:",
	["vjbase.menu.npc.settings.gen.gib"] = "Allow Dismembering",
	["vjbase.menu.npc.settings.gen.gib.vfx"] = "Gib VFX (particles, decals, etc.)",
	["vjbase.menu.npc.settings.gen.gib.vfx.label"] = "Disabling this can help with performance",
	["vjbase.menu.npc.settings.gen.gib.collision"] = "Collidable Gibs",
	["vjbase.menu.npc.settings.gen.gib.fade"] = "Fade Gibs",
	["vjbase.menu.npc.settings.gen.gib.fadetime"] = "Gib Fade Time",
	["vjbase.menu.npc.settings.gen.gib.fadetime.label"] = "Default: 30 | Total: 600 seconds (10 Minutes)",
	["vjbase.menu.npc.settings.gen.ply.label"] = "Player Settings:",
	["vjbase.menu.npc.settings.gen.ply.addfrags"] = "Add Kills to Player's Frag Count",
	["vjbase.menu.npc.settings.gen.ply.chat"] = "Post in Player Chat",
	["vjbase.menu.npc.settings.gen.ply.chat.label"] = "Example: 'Scientist is now following you'",
	
	-- NPC Sound Settings
	["vjbase.menu.npc.settings.snd"] = "Sounds",
	["vjbase.menu.npc.settings.snd.toggle"] = "Allow Sounds",
	["vjbase.menu.npc.settings.snd.track"] = "Sound Tracks / Music",
	["vjbase.menu.npc.settings.snd.idle"] = "Idle Sounds",
	["vjbase.menu.npc.settings.snd.breathing"] = "Breathing Sounds",
	["vjbase.menu.npc.settings.snd.footsteps"] = "Footstep Sounds",
	["vjbase.menu.npc.settings.snd.melee"] = "Melee Attack Sounds",
	["vjbase.menu.npc.settings.snd.range"] = "Range Attack Sounds",
	["vjbase.menu.npc.settings.snd.alert"] = "Alert Sounds",
	["vjbase.menu.npc.settings.snd.pain"] = "Pain Sounds",
	["vjbase.menu.npc.settings.snd.death"] = "Death Sounds",
	["vjbase.menu.npc.settings.snd.gibbing"] = "Dismemberment Sounds",
	["vjbase.menu.npc.settings.snd.gibbing.label"] = "Also applies to gib collision sounds",
	["vjbase.menu.npc.settings.snd.medic"] = "Medic Sounds",
	["vjbase.menu.npc.settings.snd.following"] = "Following Sounds",
	["vjbase.menu.npc.settings.snd.callhelp"] = "Calling for Help Sounds",
	["vjbase.menu.npc.settings.snd.receiveorder"] = "Receiving Order Sounds",
	["vjbase.menu.npc.settings.snd.becomeenemy"] = "Become Enemy to Player Sounds",
	["vjbase.menu.npc.settings.snd.playersight"] = "Player Sighting Sounds",
	["vjbase.menu.npc.settings.snd.playersight.label"] = "Special sounds when an NPC sees a player",
	["vjbase.menu.npc.settings.snd.dmgbyplayer"] = "Damage By Player Sounds",
	["vjbase.menu.npc.settings.snd.dmgbyplayer.label"] = "When a player damages an NPC (usually friendly)",
	["vjbase.menu.npc.settings.snd.leap"] = "Leap Attack Sounds",
	["vjbase.menu.npc.settings.snd.slowedplayer"] = "Slowed Player Sounds",
	["vjbase.menu.npc.settings.snd.slowedplayer.label"] = "When a player is slowed down by melee attack",
	["vjbase.menu.npc.settings.snd.grenade"] = "Grenade Attack Sounds",
	["vjbase.menu.npc.settings.snd.dangersight"] = "Grenade & Danger Sight Sounds",
	["vjbase.menu.npc.settings.snd.suppressing"] = "Suppressing Call Out Sounds",
	["vjbase.menu.npc.settings.snd.reload"] = "Reload Call Out Sounds",
	
	-- NPC Developer Settings
	["vjbase.menu.npc.settings.dev"] = "Developer",
	["vjbase.menu.npc.settings.dev.header.main"] = "These settings are used when developing SNPCs.",
	["vjbase.menu.npc.settings.dev.header.warning"] = "WARNING: Some of these options cause lag!",
	["vjbase.menu.npc.settings.dev.debug.toggle"] = "Enable Developer Mode?",
	["vjbase.menu.npc.settings.dev.debug.toggle.label"] = "This option must be enabled from here or through the context menu! (Required for the options below)",
	["vjbase.menu.npc.settings.dev.debug.engine"] = "Engine Debugging (m_debugOverlays)",
	["vjbase.menu.npc.settings.dev.debug.attack"] = "Attack Debugging",
	["vjbase.menu.npc.settings.dev.debug.damage"] = "Damage Debugging",
	["vjbase.menu.npc.settings.dev.debug.touch"] = "Print On Touch (Console)",
	["vjbase.menu.npc.settings.dev.debug.enemy"] = "Print Current Enemy (Console)",
	["vjbase.menu.npc.settings.dev.debug.lastseenene"] = "Print 'LastSeenEnemy' time (Chat)",
	["vjbase.menu.npc.settings.dev.debug.resetene"] = "Print On Reset Enemy (Console)",
	["vjbase.menu.npc.settings.dev.debug.cover"] = "Print Taking Cover (Console)",
	["vjbase.menu.npc.settings.dev.debug.weapon"] = "Print Weapon Information (Console)",
	["vjbase.menu.npc.settings.dev.print.numnpcs"] = "Print Number of NPCs (Chat)",
	["vjbase.menu.npc.settings.dev.header.reloadbuttons"] = "Reload Buttons:",
	["vjbase.menu.npc.settings.dev.reload.sounds"] = "Reload Sounds",
	["vjbase.menu.npc.settings.dev.reload.materials"] = "Reload Materials (VMTs)",
	["vjbase.menu.npc.settings.dev.reload.textures"] = "Reload Textures (VTFs)",
	["vjbase.menu.npc.settings.dev.reload.models"] = "Reload Models",
	["vjbase.menu.npc.settings.dev.reload.menus"] = "Reload Spawn Menu",
	
	-- NPC Performance Settings
	["vjbase.menu.npc.settings.perf"] = "Performance",
	["vjbase.menu.npc.settings.perf.header.main"] = "Use these settings to improve the performance of NPCs.",
	["vjbase.menu.npc.settings.perf.processtime"] = "Process Time",
	["vjbase.menu.npc.settings.perf.processtime.button"] = "What is Process Time?",
	["vjbase.menu.npc.settings.perf.processtime.label"] = "Default: 1 | Lower number causes more lag!",
	["vjbase.menu.npc.settings.perf.poseparams"] = "Use Pose Parameters",
	["vjbase.menu.npc.settings.perf.poseparams.label"] = "WARNING: Disabling can break NPCs that rely on it!",
	["vjbase.menu.npc.settings.perf.shadows"] = "Draw Shadows",
	["vjbase.menu.npc.settings.perf.ikchains"] = "Inverse Kinematics (IK Chains)",
	["vjbase.menu.npc.settings.perf.forcelowlod"] = "Force Use Lowest LOD",
	["vjbase.menu.npc.settings.perf.reducevfx"] = "Reduce VFX",
	["vjbase.menu.npc.settings.perf.reducevfx.label"] = "Examples: Eye glow, idle particles",
	
	-- NPC Controller Settings
	["vjbase.menu.npc.settings.con"] = "Controller",
	["vjbase.menu.npc.settings.con.header"] = "Notice: These are client-side settings only!",
	["vjbase.menu.npc.settings.con.hud"] = "Display HUD",
	["vjbase.menu.npc.settings.con.cam.zoomdist"] = "Camera Move Distance",
	["vjbase.menu.npc.settings.con.cam.speed"] = "Camera Speed",
	["vjbase.menu.npc.settings.con.cam.speed.label"] = "How far or close the zoom changes every click.",
	["vjbase.menu.npc.settings.con.cam.zoomspeed"] = "Camera Zoom Speed",
	["vjbase.menu.npc.settings.con.diewithnpc"] = "Players Dies With NPC (Requires respawn!)",
	["vjbase.menu.npc.settings.con.devmode"] = "Developer Mode",
	["vjbase.menu.npc.settings.con.bind.header"] = "Key Bindings:",
	["vjbase.menu.npc.settings.con.bind.header.key"] = "Control",
	["vjbase.menu.npc.settings.con.bind.header.desc"] = "Description",
	["vjbase.menu.npc.settings.con.bind.chat.key"] = "Selected Key:",
	["vjbase.menu.npc.settings.con.bind.chat.desc"] = "Description:",
	["vjbase.menu.npc.settings.con.bind.movement"] = "Movement (Supports 8-Way)",
	["vjbase.menu.npc.settings.con.bind.exit"] = "Exit the Controller",
	["vjbase.menu.npc.settings.con.bind.melee"] = "Melee Attack",
	["vjbase.menu.npc.settings.con.bind.range"] = "Range / Weapon Attack",
	["vjbase.menu.npc.settings.con.bind.leaporgrenade"] = "Leap / Grenade Attack",
	["vjbase.menu.npc.settings.con.bind.reloadweapon"] = "Reload Weapon",
	["vjbase.menu.npc.settings.con.bind.bullseye"] = "Toggle Bullseye Tracking",
	["vjbase.menu.npc.settings.con.bind.cameramode"] = "Change Camera Mode",
	["vjbase.menu.npc.settings.con.bind.movejump"] = "Toggle Movement Jumping",
	["vjbase.menu.npc.settings.con.bind.camerazoom"] = "Zoom In & Out",
	["vjbase.menu.npc.settings.con.bind.cameraup"] = "Move Camera Up",
	["vjbase.menu.npc.settings.con.bind.cameradown"] = "Move Camera Down",
	["vjbase.menu.npc.settings.con.bind.cameraforward"] = "Move Camera Forward",
	["vjbase.menu.npc.settings.con.bind.camerabackward"] = "Move Camera Backward",
	["vjbase.menu.npc.settings.con.bind.cameraleft"] = "Move Camera Left",
	["vjbase.menu.npc.settings.con.bind.cameraright"] = "Move Camera Right",
	["vjbase.menu.npc.settings.con.bind.resetzoom"] = "Reset Camera Position",
	
	-- Weapon Client Settings
	["vjbase.menu.wep.settings.client"] = "Client Settings",
	["vjbase.menu.wep.settings.client.notice"] = "Notice: These settings are client, meaning it won't change for other people!",
	["vjbase.menu.wep.settings.client.toggle.muzzle"] = "Create Muzzle Flashes",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight"] = "Create Muzzle Flash Dynamic Lights",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight.label"] = "Disabling muzzle flashes will also disable this",
	["vjbase.menu.wep.settings.client.toggle.shells"] = "Spawn Bullet Shells",
	
	-- NPC Properties (Context Menu)
	["vjbase.menu.context.control"] = "TAKE CONTROL",
	["vjbase.menu.context.guard"] = "Toggle Guarding Behavior",
	["vjbase.menu.context.wander"] = "Toggle Wandering Behavior",
	["vjbase.menu.context.medic"] = "Toggle Medic Behavior",
	["vjbase.menu.context.ally"] = "Ally To Me",
	["vjbase.menu.context.hostile"] = "Hostile To Me",
	["vjbase.menu.context.slay"] = "Slay",
	["vjbase.menu.context.gib"] = "Gib (if possible)",
	["vjbase.menu.context.developer"] = "Toggle Developer Mode",
	["vjbase.menu.context.chat.admin"] = "These options are restricted to Admin only!",
	
	-- Tools
	["vjbase.tool.general.note.recommend"] = "Recommended to use this tool only for VJ Base NPCs.",
	
	-- Bullseye tool
	["tool.vj_tool_bullseye.name"] = "Bullseye",
	["tool.vj_tool_bullseye.desc"] = "Creates a bullseye that NPCs will target",
	["tool.vj_tool_bullseye.left"] = "Create a bullseye",
	["tool.vj_tool_bullseye.menu.help1"] = "Press USE on the entity to activate/deactivate.",
	["tool.vj_tool_bullseye.menu.help2"] = "When deactivated, NPCs will no longer target it.",
	["tool.vj_tool_bullseye.menu.label1"] = "Select Movement Type",
	["tool.vj_tool_bullseye.menu.label2"] = "Model Directory",
	["tool.vj_tool_bullseye.menu.toggleusestatus"] = "Status Colors (Activated/Deactivated)",
	["tool.vj_tool_bullseye.menu.togglestartactivated"] = "Start Activated",
	
	-- Entity Scanner toool
	["tool.vj_tool_scanner.name"] = "Entity Scanner",
	["tool.vj_tool_scanner.desc"] = "Get information about an entity",
	["tool.vj_tool_scanner.left"] = "Print information about the entity in console",
	["tool.vj_tool_scanner.label"] = "Prints information about any selected entity, it's printed in the console.",
	
	-- Health Modifier tool
	["tool.vj_tool_health.name"] = "Health Modifier",
	["tool.vj_tool_health.desc"] = "Modify the health of an entity",
	["tool.vj_tool_health.left"] = "Set health",
	["tool.vj_tool_health.right"] = "Set health & max health",
	["tool.vj_tool_health.reload"] = "Heal the entity to its max health",
	["tool.vj_tool_health.adminonly"] = "Only admins can modify another player's health.",
	["tool.vj_tool_health.sliderhealth"] = "Health",
	["tool.vj_tool_health.label1"] = "VJ NPCs Only:",
	["tool.vj_tool_health.togglegodmode"] = "God Mode (invincible)",
	["tool.vj_tool_health.togglehealthregen"] = "Enable Health Regeneration",
	["tool.vj_tool_health.sliderhealthregenamt"] = "Regeneration Amount",
	["tool.vj_tool_health.sliderhealthregendelay"] = "Regeneration Delay",
	
	-- No Target tool
	["tool.vj_tool_notarget.name"] = "No Target",
	["tool.vj_tool_notarget.desc"] = "Setting no target will make all NPCs not see a certain entity",
	["tool.vj_tool_notarget.left"] = "Toggle no target to yourself",
	["tool.vj_tool_notarget.right"] = "Toggle no target to an NPC or player",
	["tool.vj_tool_notarget.label"] = "When a no target is enabled on an entity, NPCs will not target it!",
	["tool.vj_tool_notarget.print.yourselfon"] = "Set no target to yourself: ON",
	["tool.vj_tool_notarget.print.yourselfoff"] = "Set no target to yourself: OFF",
	
	-- Equipment tool
	["tool.vj_tool_equipment.name"] = "Equipment",
	["tool.vj_tool_equipment.desc"] = "Modifies an NPC's equipment",
	["tool.vj_tool_equipment.left"] = "Change the NPC's equipment",
	["tool.vj_tool_equipment.right"] = "Remove the NPC's equipment",
	["tool.vj_tool_equipment.label"] = "Changes or removes an NPC's equipment.",
	["tool.vj_tool_equipment.selected"] = "Selected",
	["tool.vj_tool_equipment.print.doubleclick"] = "Double click to select a weapon.",
	["tool.vj_tool_equipment.print.weaponselected1"] = "Weapon",
	["tool.vj_tool_equipment.print.weaponselected2"] = "selected!",
	["tool.vj_tool_equipment.header1"] = "Name",
	["tool.vj_tool_equipment.header2"] = "Class",
	
	-- Mover tool
	["tool.vj_tool_mover.name"] = "Mover",
	["tool.vj_tool_mover.desc"] = "Move NPC(s), an NPC must first be selected",
	["tool.vj_tool_mover.left"] = "Select an NPC",
	["tool.vj_tool_mover.right"] = "Run to the location",
	["tool.vj_tool_mover.reload"] = "Walk to the location",
	["tool.vj_tool_mover.list.name"] = "Name",
	["tool.vj_tool_mover.list.class"] = "Class",
	["tool.vj_tool_mover.list.info"] = "Information",
	["tool.vj_tool_mover.button.unselectall"] = "Unselect All NPCs",
	["tool.vj_tool_mover.print.unselectedall"] = "Unselected all NPCs!",
	["tool.vj_tool_mover.print.unselectedall.error"] = "Nothing to unselect!",
	
	-- Relationship tool
	["tool.vj_tool_relationship.name"] = "Relationship Modifier",
	["tool.vj_tool_relationship.desc"] = "Modify the relationship of entities",
	["tool.vj_tool_relationship.left"] = "Apply the relationship table",
	["tool.vj_tool_relationship.right"] = "Obtain the current classes",
	["tool.vj_tool_relationship.reload"] = "Apply the relationship table to yourself",
	["tool.vj_tool_relationship.header"] = "Modifies the classes an entity belongs to.",
	["tool.vj_tool_relationship.header.help"] = "Players by default have \"CLASS_PLAYER_ALLY\"",
	["tool.vj_tool_relationship.tableheader"] = "Class",
	["tool.vj_tool_relationship.label2"] = "Press enter to add the class.",
	["tool.vj_tool_relationship.button.antlion"] = "Insert Antlion Class",
	["tool.vj_tool_relationship.button.combine"] = "Insert Combine Class",
	["tool.vj_tool_relationship.button.hecu"] = "Insert HECU / U.S. Class",
	["tool.vj_tool_relationship.button.xen"] = "Insert Xen Class",
	["tool.vj_tool_relationship.button.zombie"] = "Insert Zombie Class",
	["tool.vj_tool_relationship.button.player"] = "Insert Player / Resistance Class",
	["tool.vj_tool_relationship.togglealliedply"] = "Allied with all player allies?",
	["tool.vj_tool_relationship.label3"] = "Special case for \"CLASS_PLAYER_ALLY\", where both need to have this flag to be allied.",
	["tool.vj_tool_relationship.print.applied"] = "Applied the relationship class table on",
	
	-- Spawner tool
	["tool.vj_tool_spawner.name"] = "Spawner",
	["tool.vj_tool_spawner.desc"] = "Creates a customizable spawner",
	["tool.vj_tool_spawner.left"] = "Create a spawner",
	["tool.vj_tool_spawner.right"] = "Create the entities once",
	["tool.vj_tool_spawner.selectednpc"] = "Selected NPC",
	["tool.vj_tool_spawner.spawnpos.forward"] = "Position | Forward",
	["tool.vj_tool_spawner.spawnpos.right"] = "Position | Right",
	["tool.vj_tool_spawner.spawnpos.up"] = "Position | Up",
	["tool.vj_tool_spawner.selectweapon"] = "Selected Weapon",
	["tool.vj_tool_spawner.spawnnpclass"] = "Relation Class Override",
	["tool.vj_tool_spawner.fritoplyallies"] = "Friendly To Player Allies",
	["tool.vj_tool_spawner.label.fritoplyallies"] = "Must have relation class (CLASS_PLAYER_ALLY)!",
	["tool.vj_tool_spawner.button.updatelist"] = "Update List",
	["tool.vj_tool_spawner.label1"] = "Double click on an item to remove it.",
	["tool.vj_tool_spawner.header1"] = "Name",
	["tool.vj_tool_spawner.header2"] = "Position",
	["tool.vj_tool_spawner.header3"] = "Equipment",
	["tool.vj_tool_spawner.label2"] = "Extra Options",
	["tool.vj_tool_spawner.toggle.spawnsound"] = "Play NPC Spawning Sound?",
	["tool.vj_tool_spawner.nextspawntime"] = "Next Spawn Time",
	["tool.vj_tool_spawner.popup.header1"] = "Name",
	["tool.vj_tool_spawner.popup.header2"] = "Class",
	["tool.vj_tool_spawner.popup.header3"] = "Category",
	["tool.vj_tool_spawner.title1"] = "Double click to select an NPC.",
	["tool.vj_tool_spawner.title2"] = "Double click to select a weapon.",
	["tool.vj_tool_spawner.print.nothingspawn"] = "Nothing to spawn!",
	
	-- Follower tool
	["tool.vj_tool_follower.name"] = "Follower",
	["tool.vj_tool_follower.desc"] = "Select an NPC and make it follow an entity",
	["tool.vj_tool_follower.left"] = "Select an NPC",
	["tool.vj_tool_follower.right"] = "Make the selected NPC follow an entity",
	["tool.vj_tool_follower.reload"] = "Unfollow any entity an NPC is following",
	["tool.vj_tool_follower.print.noselection"] = "No NPC selected!",
	["tool.vj_tool_follower.print.reset"] = "Unfollowed any entity it was following!",
	
	-- Miscellaneous (Prints)
	["vjbase.bullseye.print.activated"] = "Bullseye activated!",
	["vjbase.bullseye.print.deactivated"] = "Bullseye deactivated!",
	
	["vjbase.controller.print.tracking.activated"] = "Bullseye tracking activated!",
	["vjbase.controller.print.tracking.deactivated"] = "Bullseye tracking deactivated!",
	["vjbase.controller.print.jump.enable"] = "Movement Jumping enabled!",
	["vjbase.controller.print.jump.disable"] = "Movement Jumping disabled!",
	
	["vjbase.adminhealth.print.pickup"] = "You have picked up 1,000,000 health!",
	
	["vjbase.campfire.print.activated"] = "You turned on the fireplace.",
	["vjbase.campfire.print.deactivated"] = "You turned off the fireplace.",
	
	["vjbase.spawnpoint.print.activated"] = "Spawnpoint activated!",
	["vjbase.spawnpoint.print.deactivated"] = "spawnpoint deactivated!",
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local strings_russian = {
	-- Spawn Menu
	["vjbase.menu.spawn.npc.disablethinking"] = "Выключить ИИ",
	["vjbase.menu.spawn.npc.ignoreplayers"] = "ИИ игнорирует игроков",
	["vjbase.menu.spawn.npc.keepcorpses"] = "Оставлять/столкновения трупы(ов) NPC",
	["vjbase.menu.spawn.npc.guard"] = "Создавать NPC в качестве телохранителя",

		-- General Menu (Used everywhere)
	["vjbase.menu.general.default"] = "По умолчанию",
	["vjbase.menu.general.admin.only"] = "Примечание: только администраторы могут использовать это меню.",
	["vjbase.menu.general.admin.not"] = "Вы не являетесь администратором!",
	["vjbase.menu.general.reset.everything"] = "Сбросить всё",
	["vjbase.menu.general.npc.note.future"] = "Предупреждение: будут затронуты только будущие созданные NPC!",
	["vjbase.menu.general.npc.creature"] = "Настройки создания:",
	["vjbase.menu.general.npc.human"] = "Настройки людей:",

	-- Menu Tabs
	["vjbase.menu.tabs.main"] = "Главное меню",
	["vjbase.menu.tabs.npc"] = "Настройки NPC",
	["vjbase.menu.tabs.weapon"] = "Настройки оружия",
	["vjbase.menu.tabs.hud"] = "Настройки интерфейса",
	["vjbase.menu.tabs.tool"] = "Инструменты",
	["vjbase.menu.tabs.npc.plugins"] = "Конфигурации SNPC",
	["vjbase.menu.tabs.default"] = "По молчанию",

	-- Main Menu
	["vjbase.menu.cleanup"] = "Очистка",
	["vjbase.menu.cleanup.all"] = "Очистить всё",
	["vjbase.menu.cleanup.sounds"] = "Остановить все звуки",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "Убрать все VJ NPCs",
	["vjbase.menu.cleanup.remove.npcs"] = "Убрать все NPCs",
	["vjbase.menu.cleanup.remove.spawners"] = "Убрать все спавнеры",
	["vjbase.menu.cleanup.remove.corpses"] = "Убрать все тела",
	["vjbase.menu.cleanup.remove.gibs"] = "Убрать все Gibs",
	["vjbase.menu.cleanup.remove.groundweapons"] = "Убрать всё оружие на земле",
	["vjbase.menu.cleanup.remove.props"] = "Убрать все объекты",
	["vjbase.menu.cleanup.remove.decals"] = "Убрать все декали",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "Убрать всё своё оружие",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "Убрать все свои боеприпасы",

	["vjbase.menu.contact"] = "Контакты и поддержка",
	["vjbase.menu.contact.incompatible"] = "Несовместимые дополнения",
	["vjbase.menu.contact.reportbug"] = "Сообщить о проблеме",
	["vjbase.menu.contact.suggestion"] = "Предложить что-нибудь",
	["vjbase.menu.contact.discord"] = "Discord создателя!",
	["vjbase.menu.contact.steam"] = "Steam создателя!",
	["vjbase.menu.contact.youtube"] = "Подписка на YouTube!",
	["vjbase.menu.contact.twitter"] = "Подписка на Твиттер!",
	["vjbase.menu.contact.patreon"] = "Поддержите меня на Patron!",
	["vjbase.menu.contact.label1"] = "Перейдите по одной из этих ссылок, чтобы получить информацию об обновлениях моих дополнений!",
	["vjbase.menu.contact.patreon.label"] = "Пожертвования помогают и поощряют меня продолжать делать/обновлять дополнения! Спасибо!",
	["vjbase.menu.contact.thanks"] = "Спасибо за вашу поддержку!",

	["vjbase.menu.settings.server"] = "Административные настройки",
	["vjbase.menu.settings.server.label"] = "ВНИМАНИЕ: НЕКОТОРЫЕ НАСТРОЙКИ ЯВЛЯЮТСЯ ЧИТЕРСКИМИ!",
	["vjbase.menu.settings.server.admin.npcproperties"] = "Свойства SNPC только для администраторов",
	["vjbase.menu.settings.server.noclip"] = "Позволить режим полёта",
	["vjbase.menu.settings.server.weapons"] = "Позволить оружие",
	["vjbase.menu.settings.server.pvp"] = "Урон между игроками",
	["vjbase.menu.settings.server.godmode"] = "Неуязвимость (у всех)",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "Манипулировать костями NPCs",
	["vjbase.menu.settings.server.bonemanip.players"] = "Манипулировать костями моделей игроков",
	["vjbase.menu.settings.server.bonemanip.others"] = "Манипулировать костями иных объектов",
	["vjbase.menu.settings.server.timescale.general"] = "Общее время игры",
	["vjbase.menu.settings.server.timescale.physics"] = "Физическое время игры",
	["vjbase.menu.settings.server.gravity"] = "Общая гравитация",

	["vjbase.menu.settings.client"] = "Настройки клиента",
	["vjbase.menu.settings.client.label"] = "Используйте это меню для настройки параметров клиента, администраторы сервера не могут изменить эти параметры!",
	["vjbase.menu.settings.client.lang.label"] = "Выбор языка...",
	["vjbase.menu.settings.client.lang.notify"] = "Язык VJ Base установлен на:",
	["vjbase.menu.settings.client.lang.auto"] = "Автонастройка языка",
	["vjbase.menu.settings.client.lang.auto.label"] = "Игнорируется, если в VJ Base установлен на язык, не поддерживаемый игрой",

	["vjbase.menu.info"] = "Информация",

	["vjbase.menu.plugins"] = "Установленные плагины",
	["vjbase.menu.plugins.label"] = "Список установленных плагинов VJ Base.",
	["vjbase.menu.plugins.version"] = "Версия:",
	["vjbase.menu.plugins.total"] = "Всего плагинов:",
	["vjbase.menu.plugins.header.name"] = "Название",
	["vjbase.menu.plugins.header.type"] = "Тип",
	["vjbase.menu.plugins.none"] = "Плагины не найдены",
	["vjbase.menu.plugins.changelog"] = "Список изменений",
	["vjbase.menu.plugins.makeaddon"] = "Хотите создать дополнение?",

	-- SNPC Menus
	["vjbase.menu.npc.options"] = "Опции",
	["vjbase.menu.npc.options.difficulty.header"] = "Сложность:",
	["vjbase.menu.npc.options.difficulty.neanderthal"] = "Неандерталец | -99% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.childs_play"] = "Детская игра | -75% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.easy"] = "Легко | -50% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.normal"] = "Нормально | стандартное здоровье и урон",
	["vjbase.menu.npc.options.difficulty.hard"] = "Трудно | +50% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.insane"] = "Безумие | +100% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.impossible"] = "Невозможно | +150% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.nightmare"] = "Кошмар | +250% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.hell_on_earth"] = "Ад на Земле | +350% здоровья и урона",
	["vjbase.menu.npc.options.difficulty.total_annihilation"] = "Полное уничтожение | +500% здоровья и урона",
	["vjbase.menu.npc.options.label1"] = "Настройки отношений:",
	["vjbase.menu.npc.options.togglefriendlyantlion"] = "Дружелюбные муравьиные львы",
	["vjbase.menu.npc.options.togglefriendlycombine"] = "Дружелюбные комбайны",
	["vjbase.menu.npc.options.togglefriendlyplayer"] = "Дружелюбные игроки",
	["vjbase.menu.npc.options.togglefriendlyzombie"] = "Дружелюбные зомби",
	["vjbase.menu.npc.options.togglefriendlyvj"] = "Дружелюбный VJ Base",
	["vjbase.menu.npc.options.label2"] = "Все NPC VJ будут союзниками!",
	["vjbase.menu.npc.options.label3"] = "Опции трупов, расчленения и здоровья:",
	["vjbase.menu.npc.options.collision.header"] = "Столкн-ние трупов:",
	["vjbase.menu.npc.options.collision.default"] = "По умолчанию | Исключение: игроки, NPC, оружие, рэгдоллы",
	["vjbase.menu.npc.options.collision.everything"] = "Без исключений | Все!",
	["vjbase.menu.npc.options.collision.onlyworld"] = "Только мир",
	["vjbase.menu.npc.options.collision.excludedebris"] = "Исключение: Трупы, обломки",
	["vjbase.menu.npc.options.collision.excludeplynpcs"] = "Исключение: Игроки, NPC",
	["vjbase.menu.npc.options.collision.excludeply"] = "Исключение: Игроки",
	["vjbase.menu.npc.options.corpselimit"] = "Лимит трупов",
	["vjbase.menu.npc.options.label4"] = "Лимит трупов, когда \"Оставлять трупы\" выключено",
	["vjbase.menu.npc.options.toggleundocorpses"] = "Трупы можно отменить (клавиша undo)",
	["vjbase.menu.npc.options.togglecorpsefade"] = "Исчезновение трупов",
	["vjbase.menu.npc.options.corpsefadetime"] = "Время исчезновения",
	["vjbase.menu.npc.options.label5"] = "(Трупов) Итого: 600 секунд (10 минут)",
	["vjbase.menu.npc.options.togglegibcollision"] = "Столкновения ошмётков",
	["vjbase.menu.npc.options.togglefadegibs"] = "Исчезновение ошмётков",
	["vjbase.menu.npc.options.gibfadetime"] = "Время исчезновения",
	["vjbase.menu.npc.options.label6"] = "(Ошмётков) По умолчанию: 30 | всего: 600 секунд (10 минут)",
	["vjbase.menu.npc.options.togglesnpcgodmode"] = "Неуязвимость (Они не получат урона)",
	["vjbase.menu.npc.options.health"] = "Здоровье:",
	["vjbase.menu.npc.options.defaulthealth"] = "0 = Здоровье по умолчанию (максимум 9 цифр!)",
	["vjbase.menu.npc.options.label7"] = "Опции ИИ:",
	["vjbase.menu.npc.options.toggleknowenemylocation"] = "Всегда знать расположение врага",
	["vjbase.menu.npc.options.sightdistance"] = "Видимость:",
	["vjbase.menu.npc.options.label8"] = "У каждого NPC есть своя дистанция видимости, но это сделает их всех одинаковыми, так что используйте её осторожно! (0 = Оригинал | среднее значение: 10тыс.)",
	["vjbase.menu.npc.settings.perf.processtime"] = "Время процесса",
	["vjbase.menu.npc.settings.perf.processtime.button"] = "Что такое \"Время процесса\"?",
	["vjbase.menu.npc.settings.perf.processtime.label"] = "По умолчанию: 1 | меньшее число вызывает большую задержку игры!",
	["vjbase.menu.npc.options.label10"] = "Другие опции:",
	["vjbase.menu.npc.options.togglegmoddecals"] = "Текущие декали крови игры",
	["vjbase.menu.npc.options.label11"] = "Только для жёлтых или красных цветов!",
	["vjbase.menu.npc.options.toggleitemdrops"] = "Выпадение предметов при смерти",
	["vjbase.menu.npc.options.toggleaddfrags"] = "Прибавлять очки за убийство в таблицу счёта",
	["vjbase.menu.npc.options.togglecreatureopendoor"] = "Существа могут открывать двери",
	["vjbase.menu.npc.options.togglehumansdropweapon"] = "Люди бросают оружие при смерти",
	["vjbase.menu.npc.options.togglehumanscanjump"] = "Люди могут прыгать",
	["vjbase.menu.npc.options.toggleplydroppedweapons"] = "Игроки могут подбирать упавшее оружие",

	["vjbase.menu.npc.settings"] = "Настройки",
	["vjbase.menu.npc.settings.title.ai"] = "Настройки ИИ:",
	["vjbase.menu.npc.settings.togglewandering"] = "Отключить блуждание в режиме ожидания",
	["vjbase.menu.npc.settings.togglechasingenemy"] = "Отключить преследование врага",
	["vjbase.menu.npc.settings.label.chasingenemy"] = "ВНИМАНИЕ: Это может привести к поломке частей искусственного интеллекта!",
	["vjbase.menu.npc.settings.togglemedics"] = "Отключить медиков NPC",
	["vjbase.menu.npc.settings.togglefollowplayer"] = "Отключить следование за игроком",
	["vjbase.menu.npc.settings.label.followplayer"] = "Пример: когда вы нажимаете \"У\" на NPC, они следуют за вами",
	["vjbase.menu.npc.settings.toggleallies"] = "Отключить альянс (Без союзников!)",
	["vjbase.menu.npc.settings.togglebecomeenemytoply"] = "Отключить союзников, став врагом",
	["vjbase.menu.npc.settings.togglecallhelp"] = "Отключить вызов помощи",
	["vjbase.menu.npc.settings.toggleproppush"] = "Отключить толкание объектов (Существа)",
	["vjbase.menu.npc.settings.togglepropattack"] = "Отключить атаку объектов (Существа)",
	["vjbase.menu.npc.settings.toggledangersight"] = "Отключить обнаружение опасностей и гранат (Люди)",
	["vjbase.menu.npc.settings.togglereloading"] = "Отключить перезарядку оружия",
	["vjbase.menu.npc.settings.toggleeating"] = "Отключить поедание (Например: трупы или ошмётки)",
	["vjbase.menu.npc.settings.title.attack"] = "Настройки атаки:",
	["vjbase.menu.npc.settings.togglemelee"] = "Выключить атаку в ближнем бою",
	["vjbase.menu.npc.settings.togglerange"] = "Выключить атаку в дальнем бою",
	["vjbase.menu.npc.settings.toggleleap"] = "Отключить атаку в прыжке (Существа)",
	["vjbase.menu.npc.settings.togglethrownade"] = "Отключить атаку гранатами (Люди)",
	["vjbase.menu.npc.settings.toggleweapons"] = "Отключить оружие (Люди)",
	["vjbase.menu.npc.settings.label.noweapon"] = "Люди не смогут использовать оружие!",
	["vjbase.menu.npc.settings.togglemeleedsp"] = "Эффект DSP от тяжёлых атак в ближнем бою",
	["vjbase.menu.npc.settings.toggleslowplayer"] = "Замедление игроков от атак в ближнем бою",
	["vjbase.menu.npc.settings.togglebleedonmelee"] = "Истекание кровью от атак в ближнем бою",
	["vjbase.menu.npc.settings.title.misc"] = "Прочие настройки:",
	["vjbase.menu.npc.settings.toggleidleparticles"] = "Отключить неработающие частицы и эффекты",
	["vjbase.menu.npc.settings.label.idleparticles"] = "Отключение этого пункта может увеличить производительность",
	["vjbase.menu.npc.settings.togglesnpcchat"] = "Выключить сообщения NPC в чате",
	["vjbase.menu.npc.settings.label.npcchat"] = "Например: \"Учёный теперь следует за вами\".",
	["vjbase.menu.npc.settings.title.damagecorpse"] = "Настройки тел и урона:",
	["vjbase.menu.npc.settings.toggleflinching"] = "Отключить вздрагивание",
	["vjbase.menu.npc.settings.togglebleeding"] = "Отключить кровотечение",
	["vjbase.menu.npc.settings.label.bleeding"] = "Отключает частицы крови, декали, лужи и т.д.",
	["vjbase.menu.npc.settings.togglebloodpool"] = "Отключить лужи крови (при смерти)",
	["vjbase.menu.npc.settings.togglegib"] = "Отключить ошмётки",
	["vjbase.menu.npc.settings.label.gib"] = "Отключение этого может увеличить производительность",
	["vjbase.menu.npc.settings.togglegibdeathvfx"] = "Отключить эффекты ошмётков/смерти (частицы, декали и т.д.)",
	["vjbase.menu.npc.settings.toggledeathanim"] = "Выключить анимацию смерти",
	["vjbase.menu.npc.settings.togglecorpses"] = "Выключить тела",
	["vjbase.menu.npc.settings.title.passive"] = "Пассивные настройки:",
	["vjbase.menu.npc.settings.togglerunontouch"] = "Выключить избегание при касании",
	["vjbase.menu.npc.settings.togglerunonhit"] = "Избегание при получении урона",

	["vjbase.menu.npc.settings.snd"] = "Настройки звука",
	["vjbase.menu.npc.settings.snd.toggle"] = "Отключить все звуки",
	["vjbase.menu.npc.settings.snd.track"] = "Отключить звуковые дорожки / музыку",
	["vjbase.menu.npc.settings.snd.idle"] = "Отключить звуки повреждений",
	["vjbase.menu.npc.settings.snd.breathing"] = "Отключить звуки дыхания",
	["vjbase.menu.npc.settings.snd.footsteps"] = "Отключить звуки шагов",
	["vjbase.menu.npc.settings.snd.melee"] = "Отключить звуки атаки в ближнем бою",
	["vjbase.menu.npc.settings.snd.range"] = "Отключить звуки атак в дальнем бою",
	["vjbase.menu.npc.settings.snd.alert"] = "Отключить звуки оповещения",
	["vjbase.menu.npc.settings.snd.pain"] = "Отключить звуки боли",
	["vjbase.menu.npc.settings.snd.death"] = "Отключить звуки смерти",
	["vjbase.menu.npc.settings.snd.gibbing"] = "Отключить звуки ошмётков",
	["vjbase.menu.npc.settings.snd.gibbing.label"] = "Также относится к звукам, которые воспроизводятся, когда ошмётки сталкивается с чем-то",
	["vjbase.menu.npc.settings.snd.medic"] = "Отключить звуки медицины",
	["vjbase.menu.npc.settings.snd.following"] = "Отключить звуки следования",
	["vjbase.menu.npc.settings.snd.callhelp"] = "Отключить звуки просьб о помощи",
	["vjbase.menu.npc.settings.snd.receiveorder"] = "Отключить звуки получения приказов",
	["vjbase.menu.npc.settings.snd.becomeenemy"] = "Отключить звуки становления врагом для игрока",
	["vjbase.menu.npc.settings.snd.playersight"] = "Отключить звуки прицеливания игрока",
	["vjbase.menu.npc.settings.snd.playersight.label"] = "Специальные звуки, которые воспроизводятся, когда NPC видит игрока",
	["vjbase.menu.npc.settings.snd.dmgbyplayer"] = "Отключить звуки урона от игрока",
	["vjbase.menu.npc.settings.snd.dmgbyplayer.label"] = "Когда игрок стреляет в NPC, обычно дружественные NPC",
	["vjbase.menu.npc.settings.snd.leap"] = "Отключить звуки атаки в прыжке",
	["vjbase.menu.npc.settings.snd.slowedplayer"] = "Отключить звуки замедления игрока",
	["vjbase.menu.npc.settings.snd.slowedplayer.label"] = "Звуки, которые воспроизводятся, когда игрок замедляется в рукопашной атаке",
	["vjbase.menu.npc.settings.snd.grenade"] = "Отключить звуки атаки гранатой",
	["vjbase.menu.npc.settings.snd.dangersight"] = "Отключить звуки обнаружения гранаты и опасности",
	["vjbase.menu.npc.settings.snd.suppressing"] = "Отключить подавление звуков взрыва",
	["vjbase.menu.npc.settings.snd.reload"] = "Отключить перезагрузку звуков вызова",

	["vjbase.menu.npc.settings.dev"] = "Настройки разработчика",
	["vjbase.menu.npc.settings.dev.header.main"] = "Эти настройки используются при разработке SNPC.",
	["vjbase.menu.npc.settings.dev.header.warning"] = "Предупреждение: некоторые из этих опций вызывают задержку игры!",
	["vjbase.menu.npc.settings.dev.debug.toggle"] = "Включить режим разработчика?",
	["vjbase.menu.npc.settings.dev.debug.toggle.label"] = "Эта опция должна быть включена здесь или через контекстное меню! (Требуется для следующих опций)",
	["vjbase.menu.npc.settings.dev.debug.touch"] = "Вывод на табло (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.enemy"] = "Вывод текущего врага (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.lastseenene"] = "Вывод времени \"LastSeenEnemy\" (Чат)",
	["vjbase.menu.npc.settings.dev.debug.resetene"] = "Вывод на сброс противника (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.attack"] = "Вывод на остановку атаки (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.cover"] = "Вывод укрытия (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.damage"] = "Вывод о повреждениях (Консоль)",
	["vjbase.menu.npc.settings.dev.printondeath"] = "Вывод о смерти (Консоль)",
	["vjbase.menu.npc.settings.dev.debug.weapon"] = "Вывод информации об оружии(Консоль)",
	["vjbase.menu.npc.settings.dev.print.numnpcs"] = "Вывод количества NPC (Чат)",
	["vjbase.menu.npc.settings.dev.header.reloadbuttons"] = "Перезагрузить кнопки:",
	["vjbase.menu.npc.settings.dev.reload.sounds"] = "Перезагрузить звуки",
	["vjbase.menu.npc.settings.dev.reload.materials"] = "Перезагрузить материалы (VMT)",
	["vjbase.menu.npc.settings.dev.reload.textures"] = "Перезагрузить текстуры (VTF)",
	["vjbase.menu.npc.settings.dev.reload.models"] = "Перезагрузить модели",
	["vjbase.menu.npc.settings.dev.reload.menus"] = "Перезагрузить меню создания",

	["vjbase.menu.npc.settings.con"] = "Настройки контроллера",
	["vjbase.menu.npc.settings.con.header"] = "Обратите внимание : это настройки только на стороне клиента!",
	["vjbase.menu.npc.settings.con.cam.speed.label"] = "Как далеко или близко масштаб изменяется с каждым щелчком мыши.",
	["vjbase.menu.npc.settings.con.hud"] = "Отображать интерфейс",
	["vjbase.menu.npc.settings.con.cam.zoomdist"] = "Дист-ция приближения камеры",
	["vjbase.menu.npc.settings.con.cam.speed"] = "Скорость камеры",
	["vjbase.menu.npc.settings.con.cam.zoomspeed"] = "Скор-сть приближения камеры",
	["vjbase.menu.npc.settings.con.diewithnpc"] = "Контроллер погибает вместе с NPC (После возрождения!)",
	["vjbase.menu.npc.settings.con.devmode"] = "Отображение энтити разработчика",
	["vjbase.menu.npc.settings.con.bind.header"] = "Привязка клавиш:",
	["vjbase.menu.npc.settings.con.bind.header.key"] = "Контроль",
	["vjbase.menu.npc.settings.con.bind.header.desc"] = "Описание",
	["vjbase.menu.npc.settings.con.bind.chat.key"] = "Выбранная кнопка:",
	["vjbase.menu.npc.settings.con.bind.chat.desc"] = "Описание:",
	["vjbase.menu.npc.settings.con.bind.movement"] = "Движение",
	["vjbase.menu.npc.settings.con.bind.exit"] = "Выход из контроллера",
	["vjbase.menu.npc.settings.con.bind.melee"] = "Атака в ближнем бою",
	["vjbase.menu.npc.settings.con.bind.range"] = "Атака в дальнем бою",
	["vjbase.menu.npc.settings.con.bind.leaporgrenade"] = "Прыжок/атака гранатой",
	["vjbase.menu.npc.settings.con.bind.reloadweapon"] = "Перезарядка",
	["vjbase.menu.npc.settings.con.bind.bullseye"] = "Отслеж-ние зоны прицеливания",
	["vjbase.menu.npc.settings.con.bind.cameramode"] = "Сменить режим камеры",
	["vjbase.menu.npc.settings.con.bind.movejump"] = "Переключение прыжка во время движения",
	["vjbase.menu.npc.settings.con.bind.camerazoom"] = "Приблизить и отдалить",
	["vjbase.menu.npc.settings.con.bind.cameraup"] = "Сдвинуть камеру вверх",
	["vjbase.menu.npc.settings.con.bind.cameradown"] = "Сдвинуть камеру вниз",
	["vjbase.menu.npc.settings.con.bind.cameraforward"] = "Сдвинуть камеру вперёд",
	["vjbase.menu.npc.settings.con.bind.camerabackward"] = "Сдвинуть камеру назад",
	["vjbase.menu.npc.settings.con.bind.cameraleft"] = "Сдвинуть камеру влево",
	["vjbase.menu.npc.settings.con.bind.cameraright"] = "Сдвинуть камеру вправо",
	["vjbase.menu.npc.settings.con.bind.resetzoom"] = "Сбросить позицию камеры",

	-- Weapon Client Settings
	["vjbase.menu.wep.settings.client"] = "Настройки клиента",
	["vjbase.menu.wep.settings.client.notice"] = "Обратите внимание : эти настройки являются клиентскими, то есть они не изменятся для других людей!",
	["vjbase.menu.wep.settings.client.toggle.muzzle"] = "Отключить дульную вспышку",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight"] = "Отключить динамический свет дульной вспышки",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight.label"] = "Отключение дульной вспышки также отключит это",
	["vjbase.menu.wep.settings.client.toggle.shells"] = "Отключить дымку от выстрелов",

	-- NPC Properties (C Menu)
	["vjbase.menu.context.control"] = "Взять под контроль",
	["vjbase.menu.context.guard"] = "Назначить телохранителем",
	["vjbase.menu.context.wander"] = "Назначить патрульным",
	["vjbase.menu.context.medic"] = "Назначить медиком",
	["vjbase.menu.context.ally"] = "Назначить союзником",
	["vjbase.menu.context.hostile"] = "Назначить противником",
	["vjbase.menu.context.slay"] = "Убить",
	["vjbase.menu.context.gib"] = "Разорвать в ошмётки (Если допустимо)",
	["vjbase.menu.context.developer"] = "Переключить на режим разработчика",
	["vjbase.menu.context.chat.admin"] = "Эти опции доступны только администратору!",

	-- Tools
	["vjbase.menu.general.tutorial.vid"] = "Обучающее видео",
	["vjbase.tool.general.note.recommend"] = "Рекомендуется использовать этот инструмент только для VJ Base SNPC.",

	["tool.vj_tool_bullseye.name"] = "Зона прицеливания NPC",
	["tool.vj_tool_bullseye.desc"] = "Создает зону прицеливания, куда будут целиться NPC",
	["tool.vj_tool_bullseye.left"] = "ЛКМ для создания зоны прицеливания",
	["tool.vj_tool_bullseye.menu.help1"] = "Нажмите ИСПОЛЬЗОВАТЬ, чтобы активировать/деактивировать.",
	["tool.vj_tool_bullseye.menu.help2"] = "Когда она деактивирована, NPC больше не будет нацеливаться в неё.",
	["tool.vj_tool_bullseye.menu.label1"] = "Выбрать тип движения",
	["tool.vj_tool_bullseye.menu.label2"] = "Каталог моделей",
	["tool.vj_tool_bullseye.menu.toggleusestatus"] = "Цвета состояния (активирована/деактивирована)",
	["tool.vj_tool_bullseye.menu.togglestartactivated"] = "Создать \"Активированной\"",

	["tool.vj_tool_scanner.name"] = "Сканер энтити",
	["tool.vj_tool_scanner.desc"] = "Получить информацию про энтити",
	["tool.vj_tool_scanner.left"] = "Щёлкните левой кнопкой мыши, чтобы вывести информацию об энтити в консоли",
	["tool.vj_tool_scanner.label"] = "Выводит информацию о любом выбранном объекте, она выводится в консоли.",

	["tool.vj_tool_health.name"] = "Модификатор здоровья",
	["tool.vj_tool_health.desc"] = "Изменение здоровья объекта",
	["tool.vj_tool_health.left"] = "Щёлкните левой кнопкой мыши, чтобы установить показатель здоровья",
	["tool.vj_tool_health.right"] = "Щёлкните правой кнопкой мыши, чтобы установить здоровье и максимальное здоровье",
	["tool.vj_tool_health.reload"] = "Клавиша перезарядки для исцеления сущности до её максимального здоровья",
	["tool.vj_tool_health.adminonly"] = "Только администраторы могут изменять или лечить здоровье другого игрока.",
	["tool.vj_tool_health.sliderhealth"] = "Здоровье",
	["tool.vj_tool_health.label1"] = "Следующие пункты предназначены только для VJ Base SNPC:",
	["tool.vj_tool_health.togglegodmode"] = "Неуязвимость (Непобедимый)",
	["tool.vj_tool_health.togglehealthregen"] = "Включить регенерацию здоровья",
	["tool.vj_tool_health.sliderhealthregenamt"] = "Здоровья при реген.",
	["tool.vj_tool_health.sliderhealthregendelay"] = "Задержка реген.",

	["tool.vj_tool_notarget.name"] = "Режим \"Вне цели\"",
	["tool.vj_tool_notarget.desc"] = "Режим \"Вне цели\" приведёт к тому, что все NPC не увидят определенного игрока или NPC",
	["tool.vj_tool_notarget.left"] = "Щёлкните левой кнопкой мыши, чтобы переключить режим \"Вне цели\" для себя",
	["tool.vj_tool_notarget.right"] = "Щёлкните правой кнопкой мыши, чтобы переключить режим \"Вне цели\" на текущего игрока или NPC",
	["tool.vj_tool_notarget.label"] = "Если на объекте включена функция \"Вне цели\"] = то NPC не будут её атаковать!",
	["tool.vj_tool_notarget.print.yourselfon"] = "Включено игнорирование NPC для себя",
	["tool.vj_tool_notarget.print.yourselfoff"] = "Отключено игнорирование NPC для себя",

	["tool.vj_tool_equipment.name"] = "Снаряжение NPC",
	["tool.vj_tool_equipment.desc"] = "Меняет снаряжение NPC",
	["tool.vj_tool_equipment.left"] = "Щёлкните левой кнопкой мыши, чтобы изменить снаряжение NPC",
	["tool.vj_tool_equipment.right"] = "Щёлкните правой кнопкой мыши, чтобы удалить снаряжение NPC",
	["tool.vj_tool_equipment.label"] = "Изменить или удалить снаряжение NPC.",
	["tool.vj_tool_equipment.selected"] = "Выбрать снаряжение",
	["tool.vj_tool_equipment.print.doubleclick"] = "Двойной клик для выбора оружия.",
	["tool.vj_tool_equipment.print.weaponselected1"] = "Оружие",
	["tool.vj_tool_equipment.print.weaponselected2"] = "выбрано!",
	["tool.vj_tool_equipment.header1"] = "Название",
	["tool.vj_tool_equipment.header2"] = "Классификация",

	["tool.vj_tool_mover.name"] = "Управление движением NPC",
	["tool.vj_tool_mover.desc"] = "Передвижение NPC или группы NPC",
	["tool.vj_tool_mover.left"] = "Щёлкните левой кнопкой мыши, чтобы выбрать",
	["tool.vj_tool_mover.right"] = "Щёлкните правой кнопкой мыши, чтобы переместить(бегом)",
	["tool.vj_tool_mover.reload"] = "Щёлкните кнопку перезарядки, чтобы переместить(шагом)",
	["tool.vj_tool_mover.list.name"] = "Имя",
	["tool.vj_tool_mover.list.class"] = "Классификация",
	["tool.vj_tool_mover.list.info"] = "Информация",
	["tool.vj_tool_mover.button.unselectall"] = "Отменить выбор всех NPC",
	["tool.vj_tool_mover.print.unselectedall"] = "Выбор всех NPC отменён!",
	["tool.vj_tool_mover.print.unselectedall.error"] = "Ничего не нужно снимать (нечего)!",

	["tool.vj_tool_relationship.name"] = "Модификатор отношений NPC",
	["tool.vj_tool_relationship.desc"] = "Изменить отношения NPC",
	["tool.vj_tool_relationship.left"] = "Щёлкните левой кнопкой мыши, чтобы применить отношение",
	["tool.vj_tool_relationship.right"] = "Щёлкните правой кнопкой мыши, чтобы получить текущие классы",
	["tool.vj_tool_relationship.reload"] = "Нажмите Перезарядку, чтобы применить к себе",
	["tool.vj_tool_relationship.header"] = "Изменяет отношение NPC, в основном то, как он чувствует себя по отношению к другому объекту.",
	["tool.vj_tool_relationship.tableheader"] = "Класс",
	["tool.vj_tool_relationship.label2"] = "Нажмите кнопку Return, чтобы добавить класс.",
	["tool.vj_tool_relationship.button.combine"] = "Вставить класс: Комбайн",
	["tool.vj_tool_relationship.button.antlion"] = "Вставить класс: Муравьиный лев",
	["tool.vj_tool_relationship.button.zombie"] = "Вставить класс: Зомби",
	["tool.vj_tool_relationship.button.player"] = "Вставить класс: Игрок",
	["tool.vj_tool_relationship.togglealliedply"] = "Союз со всеми союзниками игроков?",
	["tool.vj_tool_relationship.label3"] = "Применяется только для VJ Base SNPC и требуется, чтобы SNPC имелся",
	["tool.vj_tool_relationship.print.applied"] = "Применить таблицу классов отношений на",

	["tool.vj_tool_spawner.name"] = "Спавнер (создатель) NPC",
	["tool.vj_tool_spawner.desc"] = "Создать спавнер",
	["tool.vj_tool_spawner.left"] = "Щёлкните левой кнопкой мыши, чтобы создать спавнер",
	["tool.vj_tool_spawner.right"] = "Щёлкните правой кнопкой мыши, чтобы создать NPC один раз",
	["tool.vj_tool_spawner.selectednpc"] = "Выбранный NPC",
	["tool.vj_tool_spawner.spawnpos.forward"] = "Позиция | Вперёд",
	["tool.vj_tool_spawner.spawnpos.right"] = "Позиция | Вправо",
	["tool.vj_tool_spawner.spawnpos.up"] = "Позиция | Вверх",
	["tool.vj_tool_spawner.selectweapon"] = "Выбранное оружие",
	["tool.vj_tool_spawner.spawnnpclass"] = "Переопределение класса отношений",
	["tool.vj_tool_spawner.fritoplyallies"] = "Дружественные к игроку союзники",
	["tool.vj_tool_spawner.label.fritoplyallies"] = "Обязательно наличие класса отношений (CLASS_PLAYER_ALLY)!",
	["tool.vj_tool_spawner.button.updatelist"] = "Обновить список",
	["tool.vj_tool_spawner.label1"] = "Дважды щёлкните, чтобы удалить элемент.",
	["tool.vj_tool_spawner.header1"] = "Имя",
	["tool.vj_tool_spawner.header2"] = "Позиция",
	["tool.vj_tool_spawner.header3"] = "Снаряжение",
	["tool.vj_tool_spawner.label2"] = "Дополнительные опции",
	["tool.vj_tool_spawner.toggle.spawnsound"] = "Проигрывать звук появления NPC?",
	["tool.vj_tool_spawner.nextspawntime"] = "Время появления",
	["tool.vj_tool_spawner.popup.header1"] = "Название",
	["tool.vj_tool_spawner.popup.header2"] = "Класс",
	["tool.vj_tool_spawner.popup.header3"] = "Категория",
	["tool.vj_tool_spawner.title1"] = "Дважды щёлкните, чтобы выбрать NPC.",
	["tool.vj_tool_spawner.title2"] = "Дважды щёлкните, чтобы выбрать оружие.",
	["tool.vj_tool_spawner.print.nothingspawn"] = "Нечего создать!",

	["tool.vj_tool_follower.name"] = "Следующий за объектом NPC",
	["tool.vj_tool_follower.desc"] = "Выберите NPC и заставьте его следовать за объектом",
	["tool.vj_tool_follower.left"] = "Выбрать NPC",
	["tool.vj_tool_follower.right"] = "Заставить выбранного NPC следовать за объектом",
	["tool.vj_tool_follower.reload"] = "Снять с следования любой объект, за которым следует NPC",
	["tool.vj_tool_follower.print.noselection"] = "NPC не выбран!",
	["tool.vj_tool_follower.print.reset"] = "Снято следование за объектом, за которым тот следовал!",

	["entity.vjfeature.admin_health_kit_message"] = "Вы подобрали 1,000,000 единиц здоровья!",
	["entity.vjfeature.fireplace_turnedon"] = "Вы разожгли костёр.",
	["entity.vjfeature.fireplace_turnedoff"] = "Вы потушили костёр.",
	["entity.vjfeature.player_spawnpoint_activated"] = "Точка возрождения активирована!",
	["entity.vjfeature.player_spawnpoint_deactivated"] = "Точка возрождения деактивирована!",

	-- Miscellaneous (Prints)
	["vjbase.bullseye.print.activated"] = "Активирована зона прицеливания NPC.",
	["vjbase.bullseye.print.deactivated"] = "Деактивирована зона прицеливания NPC.",

	["vjbase.controller.print.tracking.activated"] = "Активировано отслеживание зоны прицеливания!",
	["vjbase.controller.print.tracking.deactivated"] = "Деактивировано отслеживание зоны прицеливания!",
	["vjbase.controller.print.jump.enable"] = "Прыжки во время движения включены!",
	["vjbase.controller.print.jump.disable"] = "Прыжки во время движения отключены!",

	["vjbase.adminhealth.print.pickup"] = "Вы подобрали 1,000,000 единиц здоровья!",

	["vjbase.campfire.print.activated"] = "Вы разожгли костёр.",
	["vjbase.campfire.print.deactivated"] = "Вы потушили костёр.",

	["vjbase.spawnpoint.print.activated"] = "Точка возрождения активирована!",
	["vjbase.spawnpoint.print.deactivated"] = "Точка возрождения деактивирована!",
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local strings_lithuanian = {
	-- General Menu (Used everywhere)
	["vjbase.menu.general.default"] = "Numatytieji",
	["vjbase.menu.general.admin.only"] = "Dėmesio: tik administratoriai gali naudotis šiuo meniu.",
	["vjbase.menu.general.admin.not"] = "Nesate administratorius!",
	["vjbase.menu.general.reset.everything"] = "Atkurti",
	["vjbase.menu.general.npc.note.future"] = "ĮSPĖJIMAS: tik vėliau sukurti SNPC personažai bus paveikti!",
	["vjbase.menu.general.npc.creature"] = "Būtybių nustatymai:",
	["vjbase.menu.general.npc.human"] = "Žmonių nustatymai:",

	-- Menu Tabs
	["vjbase.menu.tabs.main"] = "Pagrindinis meniu",
	["vjbase.menu.tabs.npc"] = "NPC nustatymai",
	["vjbase.menu.tabs.weapon"] = "Ginklų nustatymai",
	["vjbase.menu.tabs.hud"] = "HUD nustatymai",
	["vjbase.menu.tabs.tool"] = "Įrankiai",
	["vjbase.menu.tabs.npc.plugins"] = "SNPC konfigūracija",

	-- Main Menu
	["vjbase.menu.cleanup"] = "Valymas",
	["vjbase.menu.cleanup.all"] = "Valyti viską",
	["vjbase.menu.cleanup.sounds"] = "Stabdyti visus garsus",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "Šalinti visus VJ personažus",
	["vjbase.menu.cleanup.remove.npcs"] = "Šalinti visus personažus",
	["vjbase.menu.cleanup.remove.spawners"] = "Šalinti visus personažų kūrėjus",
	["vjbase.menu.cleanup.remove.corpses"] = "Šalinti visus lavonus",
	["vjbase.menu.cleanup.remove.gibs"] = "Šalinti visas kūno dalis",
	["vjbase.menu.cleanup.remove.groundweapons"] = "Šalinti visus ginklus ant žemės",
	["vjbase.menu.cleanup.remove.props"] = "Šalinti visas esybes",
	["vjbase.menu.cleanup.remove.decals"] = "Šalinti visus lipdukus",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "Šalinti visus savo ginklus",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "Šalinti visus savo šovinius",

	["vjbase.menu.contact"] = "Susisiekti ir palaikyti",
	["vjbase.menu.contact.reportbug"] = "Pranešti apie klaidą",
	["vjbase.menu.contact.suggestion"] = "Kažką pasiūlyti",
	["vjbase.menu.contact.discord"] = "Prisijunkite prie mano Discord grupės!",
	["vjbase.menu.contact.steam"] = "Prisijunkite prie mano Steam grupės!",
	["vjbase.menu.contact.youtube"] = "Prenumeruokite mano YouTube kanalą!",
	["vjbase.menu.contact.twitter"] = "Sekite mane Twitter!",
	["vjbase.menu.contact.patreon"] = "Paremkite mane Patreon!",
	["vjbase.menu.contact.label1"] = "Spustelėkite vieną iš šių nuorodų, kad gautumėte informaciją apie mano priedų naujinimus!",
	["vjbase.menu.contact.patreon.label"] = "Jūsų parama skatina mane toliau kurti/naujinti priedus! Ačiū!",
	["vjbase.menu.contact.thanks"] = "Ačiū už jūsų palaikymą!",

	["vjbase.menu.settings.server"] = "Serverio nustatymai",
	["vjbase.menu.settings.server.label"] = "ĮSPĖJIMAS: KAI KURIE NUSTATYMAI REIKALAUJA SV_CHEATS!",
	["vjbase.menu.settings.server.admin.npcproperties"] = "Riboti SNPC personažų ypatybes tik administratoriams",
	["vjbase.menu.settings.server.noclip"] = "Skrydžio režimas",
	["vjbase.menu.settings.server.weapons"] = "Leisti ginklus",
	["vjbase.menu.settings.server.pvp"] = "Leisti žalą tarp žaidėjų",
	["vjbase.menu.settings.server.godmode"] = "Nemirtingumas (visiems)",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "Personažų kaulų manipuliavimas",
	["vjbase.menu.settings.server.bonemanip.players"] = "Žaidėjų kaulų manipuliavimas",
	["vjbase.menu.settings.server.bonemanip.others"] = "Visko kaulų manipuliavimas",
	["vjbase.menu.settings.server.timescale.general"] = "Bendroji laiko skalė",
	["vjbase.menu.settings.server.timescale.physics"] = "Fizikos laiko skalė",
	["vjbase.menu.settings.server.gravity"] = "Bendroji gravitacija",

	["vjbase.menu.settings.client"] = "Kliento nustatymai",
	["vjbase.menu.settings.client.label"] = "Naudokite šį meniu kiento nustatymų tinkinimui. Serveriai negali keisti šių nustatymų!",
	["vjbase.menu.settings.client.lang.label"] = "Kalbos nuostata...",
	["vjbase.menu.settings.client.lang.notify"] = "VJ Base kalba nustatyta į:",

	["vjbase.menu.info"] = "Informacija",

	["vjbase.menu.plugins"] = "Įdiegti įskiepiai",
	["vjbase.menu.plugins.label"] = "Įdiegtų VJ Base įskiepių sąrašas.",
	["vjbase.menu.plugins.version"] = "Versija:",
	["vjbase.menu.plugins.total"] = "Iš viso įskiepių:",
	["vjbase.menu.plugins.header.name"] = "Pavadinimas",
	["vjbase.menu.plugins.header.type"] = "Tipas",
	["vjbase.menu.plugins.none"] = "Nerasta įskiepių.",
	["vjbase.menu.plugins.changelog"] = "Pakeitimų žurnalas",
	["vjbase.menu.plugins.makeaddon"] = "Norite sukurti priedą? Spustelėkite čia!",

	-- SNPC Menus
	["vjbase.menu.npc.options"] = "Parinktys",
	["vjbase.menu.npc.options.difficulty.header"] = "Pasirinkite sunkumą:",
	["vjbase.menu.npc.options.difficulty.neanderthal"] = "Neandertalietis | -99% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.childs_play"] = "Vaikų žaidimas | -75% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.easy"] = "Lengvas | -50% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.normal"] = "Normalus | Įprasta sveikata ir žala",
	["vjbase.menu.npc.options.difficulty.hard"] = "Sunkus | +50% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.insane"] = "Beprotiškas | +100% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.impossible"] = "Neįmanomas | +150% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.nightmare"] = "Košmaras | +250% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.hell_on_earth"] = "Pragaras žemėje | +350% sveikatos ir žalos",
	["vjbase.menu.npc.options.difficulty.total_annihilation"] = "Visiškas sunaikinimas | +500% sveikatos ir žalos",
	["vjbase.menu.npc.options.label1"] = "Santykių parinktys:",
	["vjbase.menu.npc.options.togglefriendlyantlion"] = "Draugiški skruzdžių liūtams",
	["vjbase.menu.npc.options.togglefriendlycombine"] = "Draugiški kombainams",
	["vjbase.menu.npc.options.togglefriendlyplayer"] = "Draugiški žaidėjams",
	["vjbase.menu.npc.options.togglefriendlyzombie"] = "Draugiški zombiams",
	["vjbase.menu.npc.options.togglefriendlyvj"] = "Draugiški VJ Base personažams",
	["vjbase.menu.npc.options.label2"] = "Visi VJ SNPC personažai bus sąjungininkai!",
	["vjbase.menu.npc.options.label3"] = "Lavonų, nuplėšimo ir sveikatos parinktys:",
	["vjbase.menu.npc.options.collision.header"] = "Lavonų susidūrimas:",
	["vjbase.menu.npc.options.collision.default"] = "Numatytas | Išimtys: žaidėjai, personažai, ginklai, lėlės",
	["vjbase.menu.npc.options.collision.everything"] = "Nėra išimčių | Viskas!",
	["vjbase.menu.npc.options.collision.onlyworld"] = "Tik pasaulis",
	["vjbase.menu.npc.options.collision.excludedebris"] = "Išimtys: lavonai, nuolaužos",
	["vjbase.menu.npc.options.collision.excludeplynpcs"] = "Išimtys: žaidėjai, personažai",
	["vjbase.menu.npc.options.collision.excludeply"] = "Išimtys: žaidėjai",
	["vjbase.menu.npc.options.corpselimit"] = "Lavonų riba, numatyta:32",
	["vjbase.menu.npc.options.label4"] = "Lavonų riba, kai „Palikti lavonus“ yra išjungtas",
	["vjbase.menu.npc.options.toggleundocorpses"] = "Neanuliuojami lavonai (anuliavimo klavišas)",
	["vjbase.menu.npc.options.togglecorpsefade"] = "Lavonų išnykimas",
	["vjbase.menu.npc.options.corpsefadetime"] = "Lavonų išnykimo laikas",
	["vjbase.menu.npc.options.label5"] = "Iš viso: 600 sekundžių (10 minučių)",
	["vjbase.menu.npc.options.togglegibcollision"] = "Susiduriančios kūno dalys",
	["vjbase.menu.npc.options.togglefadegibs"] = "Kūno dalių išnykimas",
	["vjbase.menu.npc.options.gibfadetime"] = "Kūno dalių išnykimo laikas",
	["vjbase.menu.npc.options.label6"] = "Numatytas: 30 | Iš viso: 600 sekundžių (10 minučių)",
	["vjbase.menu.npc.options.togglesnpcgodmode"] = "Nemirtingumas (negalės būti sužaloti)",
	["vjbase.menu.npc.options.health"] = "Sveikata:",
	["vjbase.menu.npc.options.defaulthealth"] = "0 = numatyta sveikata (daugiausia 9 skaitmenys!)",
	["vjbase.menu.npc.options.label7"] = "DI parinktys:",
	["vjbase.menu.npc.options.toggleknowenemylocation"] = "Visada žinoti žaidėjo vietą",
	["vjbase.menu.npc.options.sightdistance"] = "Regėjimo atstumas:",
	["vjbase.menu.npc.options.label8"] = "Kiekvienas personažas turi savo atstumą, bet tai padarys jį visiems vienodą, todėl būkite atsargūs! (0 = įprastas | Vidutinis: 10 tūkst.)",
	["vjbase.menu.npc.settings.perf.processtime"] = "Apdorojimo laikas",
	["vjbase.menu.npc.settings.perf.processtime.button"] = "Kas yra apdorojimo laikas?",
	["vjbase.menu.npc.settings.perf.processtime.label"] = "Numatyta: 1 | Mažesnė vertė reiškia mažiau stabilesnį žaidimą!",
	["vjbase.menu.npc.options.label10"] = "Įvairios parinktys:",
	["vjbase.menu.npc.options.togglegmoddecals"] = "Naudoti dabartinį Garry's Mod kraują",
	["vjbase.menu.npc.options.label11"] = "Spalvos, kurios nėra geltonos ar raudonos, nepasikeis!",
	["vjbase.menu.npc.options.toggleitemdrops"] = "Daiktų išmetimas mirus",
	["vjbase.menu.npc.options.toggleshowhudonkilled"] = "Rodyti HUD ekrane, kai nužudomas SNPC personažas (viršuje dešinėje)",
	["vjbase.menu.npc.options.toggleaddfrags"] = "Pridėti taškus prie žaidėjo rezultatų lentos, kai nužudomas",
	["vjbase.menu.npc.options.togglecreatureopendoor"] = "Būtybės gali atidaryti duris",
	["vjbase.menu.npc.options.togglehumansdropweapon"] = "Žmonės išmeta daiktus mirdami",
	["vjbase.menu.npc.options.togglehumanscanjump"] = "Žmonės gali šokti",
	["vjbase.menu.npc.options.toggleplydroppedweapons"] = "Žmonės gali paimti išmestus ginklus",

	["vjbase.menu.npc.settings"] = "Nustatymai",
	["vjbase.menu.npc.settings.title.ai"] = "DI nustatymai:",
	["vjbase.menu.npc.settings.togglewandering"] = "Išjungti klaidžiojimą neveikimo metu",
	["vjbase.menu.npc.settings.togglechasingenemy"] = "Išjungti priešo vyjimąsi",
	["vjbase.menu.npc.settings.label.chasingenemy"] = "Naudokitės šiuo nustatymu atsargiai, jis gali sugadinti daug dalykų!",
	["vjbase.menu.npc.settings.togglemedics"] = "Išjungti gydytojus SNPC personažus",
	["vjbase.menu.npc.settings.togglefollowplayer"] = "Išjungti žaidėjo sekimą",
	["vjbase.menu.npc.settings.label.followplayer"] = "Pavyzdys: kai spustelite E ant SNPC personažo, jie jus seks",
	["vjbase.menu.npc.settings.toggleallies"] = "Išjungti aljansus (nėra sąjungininkų!)",
	["vjbase.menu.npc.settings.togglebecomeenemytoply"] = "Išjungti sąjungininkų tapimą priešais",
	["vjbase.menu.npc.settings.toggleproppush"] = "Išjungti daiktų stūmimą (būtybės)",
	["vjbase.menu.npc.settings.togglepropattack"] = "Išjungti puolimą daiktais (būtybės)",
	["vjbase.menu.npc.settings.togglescarednade"] = "Išjungti žmonių atsitraukimą nuo granatų",
	["vjbase.menu.npc.settings.togglereloading"] = "Išjungti ginklų užtaisymą",
	["vjbase.menu.npc.settings.title.attack"] = "Puolimo nustatymai:",
	["vjbase.menu.npc.settings.togglemelee"] = "Išjungti artimąjį puolimą",
	["vjbase.menu.npc.settings.togglerange"] = "Išjungti tolimajį puolimą",
	["vjbase.menu.npc.settings.toggleleap"] = "Išjungti puolimus su šuoliu (būtybės)",
	["vjbase.menu.npc.settings.togglethrownade"] = "Išjungti granatų metimą (žmonės)",
	["vjbase.menu.npc.settings.toggleweapons"] = "Išjungti ginklus (žmonės)",
	["vjbase.menu.npc.settings.label.noweapon"] = "Žmonės negalės naudoti ginklų!",
	["vjbase.menu.npc.settings.togglemeleedsp"] = "Išjungti DSP efektus artimos kovos žalai",
	["vjbase.menu.npc.settings.toggleslowplayer"] = "Išjungti žaidėjų sulėtėjimą po artimos kovos puolimo",
	["vjbase.menu.npc.settings.togglebleedonmelee"] = "Išjungti žaidėjų/personažų kraujavimą po artimos kovos puolimo",
	["vjbase.menu.npc.settings.title.misc"] = "Įvairūs nustatymai:",
	["vjbase.menu.npc.settings.toggleidleparticles"] = "Išjungti neveikimo daleles ir efektus",
	["vjbase.menu.npc.settings.label.idleparticles"] = "Išjungimas gali padėti našumui",
	["vjbase.menu.npc.settings.togglesnpcchat"] = "Išjungti SNPC personažų pokalbį",
	["vjbase.menu.npc.settings.label.npcchat"] = "Pavyzdžiui: „Mokslininkas dabar jus seka“",
	["vjbase.menu.npc.settings.title.damagecorpse"] = "Žalos ir lavonų nustatymai:",
	["vjbase.menu.npc.settings.toggleflinching"] = "Išjungti krūptelėjimą",
	["vjbase.menu.npc.settings.togglebleeding"] = "Išjungti kraujavimą",
	["vjbase.menu.npc.settings.label.bleeding"] = "Išjungia kraujo daleles, lipdukus, balas ir t.t.",
	["vjbase.menu.npc.settings.togglebloodpool"] = "Išjungti kraujo balas (mirus)",
	["vjbase.menu.npc.settings.togglegib"] = "Išjungti kūno dalių nutraukimą",
	["vjbase.menu.npc.settings.label.gib"] = "Išjungimas gali padėti našumui",
	["vjbase.menu.npc.settings.togglegibdecals"] = "Išjungti kūno dalių lipdukus",
	["vjbase.menu.npc.settings.togglegibdeathparticles"] = "Išjungti kūno dalių/mirties daleles ir efektus",
	["vjbase.menu.npc.settings.toggledeathanim"] = "Išjungti mirties animaciją",
	["vjbase.menu.npc.settings.togglecorpses"] = "Išjungti lavonus",
	["vjbase.menu.npc.settings.title.passive"] = "Pasyvūs nustatymai:",
	["vjbase.menu.npc.settings.togglerunontouch"] = "Išjungti bėgimą prisilėtus",
	["vjbase.menu.npc.settings.togglerunonhit"] = "Išjungti bėgimą pataikius",

	["vjbase.menu.npc.settings.snd"] = "Garso nustatymai",
	["vjbase.menu.npc.settings.snd.toggle"] = "Išjungti visus garsus",
	["vjbase.menu.npc.settings.snd.track"] = "Išjungti garso takelius",
	["vjbase.menu.npc.settings.snd.idle"] = "Išjungti neveikimo garsus",
	["vjbase.menu.npc.settings.snd.breathing"] = "Išjungti kvėpavimo garsus",
	["vjbase.menu.npc.settings.snd.footsteps"] = "Išjungti žingsnių garsus",
	["vjbase.menu.npc.settings.snd.melee"] = "Išjungti artimos kovos puolimo garsus",
	["vjbase.menu.npc.settings.snd.range"] = "Išjungti tolimos kovos puolimų garsus",
	["vjbase.menu.npc.settings.snd.alert"] = "Išjungti įspėjimo garsus",
	["vjbase.menu.npc.settings.snd.pain"] = "Išjungti skausmo garsus",
	["vjbase.menu.npc.settings.snd.death"] = "Išjungti mirties garsus",
	["vjbase.menu.npc.settings.snd.gibbing"] = "Išjungti kūno dalių nutraukimo garsus",
	["vjbase.menu.npc.settings.snd.gibbing.label"] = "Taip pat taikoma garsams, kurie skamba, kai daiktas su kažkuo susiduria",
	["vjbase.menu.npc.settings.snd.medic"] = "Išjungti gydytojo garsus",
	["vjbase.menu.npc.settings.snd.following"] = "Išjungti sekimo garsus",
	["vjbase.menu.npc.settings.snd.callhelp"] = "Išjungti pakalbos kvietimo garsus",
	["vjbase.menu.npc.settings.snd.receiveorder"] = "Išjungti įsakymų gavimo garsus",
	["vjbase.menu.npc.settings.snd.becomeenemy"] = "Išjungti tapimo priešu garsus",
	["vjbase.menu.npc.settings.snd.playersight"] = "Išjungti žaidėjo pamatymo garsus",
	["vjbase.menu.npc.settings.snd.playersight.label"] = "Suskamba ypatingas garsas, kai SNPC personažas pamato žaidėją",
	["vjbase.menu.npc.settings.snd.dmgbyplayer"] = "Išjungti žaidėjo daromos žalos garsus",
	["vjbase.menu.npc.settings.snd.dmgbyplayer.label"] = "Kai žaidėjas šauna į SNPC personažą, paprastai draugiški SNPC personažai",
	["vjbase.menu.npc.settings.snd.leap"] = "Išjungti puolimų su šuoliu garsus",
	["vjbase.menu.npc.settings.snd.slowedplayer"] = "Išjungti sulėtintų žaidėjų garsus",
	["vjbase.menu.npc.settings.snd.slowedplayer.label"] = "Skambantys garsai, kai žadėją sulėtiną artimos kovos puolimas",
	["vjbase.menu.npc.settings.snd.grenade"] = "Išjungti granatos puolimo garsus",
	["vjbase.menu.npc.settings.snd.grenadesight"] = "Išjungti granatos pamatymo garsus",
	["vjbase.menu.npc.settings.snd.suppressing"] = "Išjungti slopinimo sušukimo garsus",
	["vjbase.menu.npc.settings.snd.reload"] = "Išjungti užtaisymo sušukimo garsus",

	["vjbase.menu.npc.settings.dev"] = "Kūrėjo nustatymai",
	["vjbase.menu.npc.settings.dev.header.main"] = "Šie nustatymai yra naudojami kuriant SNPC personažus.",
	["vjbase.menu.npc.settings.dev.header.warning"] = "ĮSPĖJIMAS: kai kurios parinktys prives prie žaidimo strigimo!",
	["vjbase.menu.npc.settings.dev.debug.toggle"] = "Įgalinti kūrėjo režimą?",
	["vjbase.menu.npc.settings.dev.debug.toggle.label"] = "Šios parinktys turi būti įgalintos čia arba naudojant kontekstinį meniu (būtina toliau esančioms parinktims).",
	["vjbase.menu.npc.settings.dev.debug.touch"] = "Spausdinti prisilėtus (konsolė)",
	["vjbase.menu.npc.settings.dev.debug.enemy"] = "Spausdinti dabartinį priešą (konsolė)",
	["vjbase.menu.npc.settings.dev.debug.lastseenene"] = "Spausdinti laiką „LastSeenEnemy“ (pokalbis)",
	["vjbase.menu.npc.settings.dev.debug.resetene"] = "Spausdinti atkuriant priešą (konsolė)",
	["vjbase.menu.npc.settings.dev.debug.attack"] = "Spausdinti sustabdant puolimą (konsolė)",
	["vjbase.menu.npc.settings.dev.debug.cover"] = "Spausdinti prisidengiant (konsolė)",
	["vjbase.menu.npc.settings.dev.debug.damage"] = "Spausdinti žalą (konsolė)",
	["vjbase.menu.npc.settings.dev.printondeath"] = "Spausdinti mirtį (konsolė)",
	["vjbase.menu.npc.settings.dev.printweapon"] = "Spausdinti dabartinį ginklą (konsolė)",
	["vjbase.menu.npc.settings.dev.printammo"] = "Spausdinti šovinių skaičių (konsolė)",
	["vjbase.menu.npc.settings.dev.printaccuracy"] = "Spausdinti ginklo tikslumą (konsolė)",
	["vjbase.menu.npc.settings.dev.print.numnpcs"] = "Personažų skaičius (pokalbis)",
	["vjbase.menu.npc.settings.dev.reload.sounds"] = "Iš naujo įkelti garsus",
	["vjbase.menu.npc.settings.dev.reload.materials"] = "Iš naujo įkelti medžiagas (VMT)",
	["vjbase.menu.npc.settings.dev.reload.textures"] = "Iš naujo įkelti tekstūras (VTF)",
	["vjbase.menu.npc.settings.dev.reload.models"] = "Iš naujo modelius",
	["vjbase.menu.npc.settings.dev.reload.menus"] = "Iš naujo įkelti objektų sąrašus",

	["vjbase.menu.npc.settings.con"] = "Valdymo nustatymai",
	["vjbase.menu.npc.settings.con.header"] = "Dėmesio: tai yra klientiniai nustatymai!",
	["vjbase.menu.npc.settings.con.cam.speed.label"] = "Kaip toli ar arti pasikeičia priartinimas po kiekvieno spustelėjimo.",
	["vjbase.menu.npc.settings.con.hud"] = "Rodyti HUD",
	["vjbase.menu.npc.settings.con.cam.zoomdist"] = "Kameros judėjimo atstumas",
	["vjbase.menu.npc.settings.con.cam.speed"] = "Kameros greitis",
	["vjbase.menu.npc.settings.con.cam.zoomspeed"] = "Kameros priartinimo greitis",
	["vjbase.menu.npc.settings.con.diewithnpc"] = "Valdytojas miršta kartu su personažu (reikalauja prisikėlimo iš naujo!)",
	["vjbase.menu.npc.settings.con.devmode"] = "Rodyti kūrėjo esybes",
	["vjbase.menu.npc.settings.con.bind.header"] = "Klavišų priskyrimas:",
	["vjbase.menu.npc.settings.con.bind.header.key"] = "Valdyti",
	["vjbase.menu.npc.settings.con.bind.header.desc"] = "Aprašas",
	["vjbase.menu.npc.settings.con.bind.chat.key"] = "Pasirinktas klavišas:",
	["vjbase.menu.npc.settings.con.bind.chat.desc"] = "Aprašas:",
	["vjbase.menu.npc.settings.con.bind.movement"] = "Judėjimas (palaiko 8-Way)",
	["vjbase.menu.npc.settings.con.bind.exit"] = "Išeiti iš valdymo",
	["vjbase.menu.npc.settings.con.bind.melee"] = "Artimos kovos puolimas",
	["vjbase.menu.npc.settings.con.bind.range"] = "Tolimos kovos puolimas",
	["vjbase.menu.npc.settings.con.bind.leaporgrenade"] = "Puolimas su šuoliu/granata",
	["vjbase.menu.npc.settings.con.bind.reloadweapon"] = "Užtaisyti ginklą",
	["vjbase.menu.npc.settings.con.bind.bullseye"] = "Perjungti personažo-taikinio sekimą",
	["vjbase.menu.npc.settings.con.bind.cameramode"] = "Keisti kameros režimą",
	["vjbase.menu.npc.settings.con.bind.camerazoom"] = "Priartinti ir nutolinti",
	["vjbase.menu.npc.settings.con.bind.cameraup"] = "Perkelti kamerą aukštyn",
	["vjbase.menu.npc.settings.con.bind.cameradown"] = "Perkelti kamerą žemyn",
	["vjbase.menu.npc.settings.con.bind.cameraforward"] = "Perkelti kamerą pirmyn",
	["vjbase.menu.npc.settings.con.bind.camerabackward"] = "Perkelti kamerą atgal",
	["vjbase.menu.npc.settings.con.bind.cameraleft"] = "Perkelti kamerą kairėn",
	["vjbase.menu.npc.settings.con.bind.cameraright"] = "Perkelti kamerą dešinėn",
	["vjbase.menu.npc.settings.con.bind.resetzoom"] = "Atkurti kameros poziciją",

	-- Weapon Client Settings
	["vjbase.menu.clweapon"] = "Kliento nustatymai",
	["vjbase.menu.clweapon.notice"] = "Dėmesio: šie nustatymai yra klientiniai. Jie nepasikeis kitiems žaidėjams!",
	["vjbase.menu.clweapon.togglemuzzle"] = "Išjungti vamzdžio liepsną",
	["vjbase.menu.clweapon.togglemuzzlelight"] = "Išjungti vamzdžio liepsnos dinaminę šviesą",
	["vjbase.menu.clweapon.togglemuzzle.label"] = "Vamzdžio liepsnos išjungimas taip pat išjungs šį nustatymą",
	["vjbase.menu.clweapon.togglemuzzlesmoke"] = "Išjungti vamzdžio dūmus",
	["vjbase.menu.clweapon.togglemuzzleheatwave"] = "Išjungti vamzdžio karščio bangą",
	["vjbase.menu.clweapon.togglemuzzlebulletshells"] = "Išjungti dūmus iš šūvių",

	-- NPC Properties (C Menu)
	["vjbase.menu.context.control"] = "VALDYTI",
	["vjbase.menu.context.guard"] = "Perjungti saugojimą",
	["vjbase.menu.context.wander"] = "Perjungti klaidžiojimą",
	["vjbase.menu.context.medic"] = "Padaryti gydytoju (perjungimas)",
	["vjbase.menu.context.ally"] = "Sąjungininkas man",
	["vjbase.menu.context.hostile"] = "Priešas man",
	["vjbase.menu.context.slay"] = "Nužudyti",
	["vjbase.menu.context.gib"] = "Nutraukti kūno dalis (jei įmanoma)",
	["vjbase.menu.context.developer"] = "Įgalinti kūrėjo režimą",

	-- Tools
	["vjbase.menu.general.tutorial.vid"] = "Mokomasis vaizdo įrašas",
	["vjbase.tool.general.note.recommend"] = "Patariama naudoti šį įrankį tik VJ Base SNPC personažams.",

	["tool.vj_tool_bullseye.name"] = "Personažas-taikinys",
	["tool.vj_tool_bullseye.desc"] = "Sukuria personažą, kuris taps kitų personažų taikiniu",
	["tool.vj_tool_bullseye.left"] = "Kurti personažą-taikinį",
	["tool.vj_tool_bullseye.menu.help1"] = "Spustelėkite NAUDOTI ant esybės, kad įjungtumėte/išjungtumė.",
	["tool.vj_tool_bullseye.menu.help2"] = "Kai išjungta, šis personažas nebus taikinys.",
	["tool.vj_tool_bullseye.menu.label1"] = "Pasirinkite judėjimo rūšį",
	["tool.vj_tool_bullseye.menu.label2"] = "Modelio aplankas",
	["tool.vj_tool_bullseye.menu.toggleusestatus"] = "Naudoti pasirinktines spalvas (įjungtas/išjungtas)",
	["tool.vj_tool_bullseye.menu.togglestartactivated"] = "Prasideda įjungtas",

	["tool.vj_tool_scanner.name"] = "Esybių skaitytuvas",
	["tool.vj_tool_scanner.desc"] = "Gaukite informacijos apie esybę",
	["tool.vj_tool_scanner.left"] = "Spausdinti informaciją apie esybę konsolėje",
	["tool.vj_tool_scanner.label"] = "Spausdina informaciją apie bet kurią pasirinktą esybę. Bus atspausdinta konsolėje.",

	["tool.vj_tool_health.name"] = "Sveikatos keitimas",
	["tool.vj_tool_health.desc"] = "Esybės sveikatos keitimas",
	["tool.vj_tool_health.left"] = "Nustatyti sveikatą",
	["tool.vj_tool_health.right"] = "Nustatyti sveikatą ir didžiausią sveikatą",
	["tool.vj_tool_health.reload"] = "Suteikia esybei didžiausią sveikatą",
	["tool.vj_tool_health.adminonly"] = "Tik administratoriai gali keisti sveikatą ar ją suteikti kitiems žaidėjams.",
	["tool.vj_tool_health.sliderhealth"] = "Sveikata",
	["tool.vj_tool_health.label1"] = "Sekimas galimas tik VJ Base SNPC personažams:",
	["tool.vj_tool_health.togglegodmode"] = "Nemirtingumas (nenugalimas)",
	["tool.vj_tool_health.togglehealthregen"] = "Įgalinti sveikatos atgavimą",
	["tool.vj_tool_health.sliderhealthregenamt"] = "Atgavimo kiekis",
	["tool.vj_tool_health.sliderhealthregendelay"] = "Atgavimo delsa",

	["tool.vj_tool_notarget.name"] = "Nematomumas",
	["tool.vj_tool_notarget.desc"] = "Priverčia visus personažus nematyti tam tikros esybės",
	["tool.vj_tool_notarget.left"] = "Perjungti nematomumą sau",
	["tool.vj_tool_notarget.right"] = "Perjungti nematomumą personažui ar žaidėjui",
	["tool.vj_tool_notarget.label"] = "Kai nematomumas yra įjungtas esybei, personažai į ją nesitaikys!",

	["tool.vj_tool_equipment.name"] = "Personažų ginkluotė",
	["tool.vj_tool_equipment.desc"] = "Keičia personažų ginkluotę",
	["tool.vj_tool_equipment.left"] = "Keisti personažo ginkluotę",
	["tool.vj_tool_equipment.right"] = "Šalinti personažo ginkluotę",
	["tool.vj_tool_equipment.label"] = "Keičia ar šalina personažo ginkluotę.",
	["tool.vj_tool_equipment.selected"] = "Pasirinkta ginkluotė",
	["tool.vj_tool_equipment.print.doubleclick"] = "Dukart spustelėkite, kad pasirinktumėte ginklą.",
	["tool.vj_tool_equipment.print.weaponselected1"] = "Ginklas",
	["tool.vj_tool_equipment.print.weaponselected2"] = "pasirinkta!",
	["tool.vj_tool_equipment.header1"] = "Pavadinimas",
	["tool.vj_tool_equipment.header2"] = "Klasė",

	["tool.vj_tool_mover.name"] = "Personažų perkėlimas",
	["tool.vj_tool_mover.desc"] = "Kad perkeltumėte personažą, turite jį pasirinkti",
	["tool.vj_tool_mover.left"] = "Pasirinkti personažą",
	["tool.vj_tool_mover.right"] = "Bėgti iki vietos",
	["tool.vj_tool_mover.reload"] = "Eiti iki vietos",
	["tool.vj_tool_mover.list.name"] = "Pavadinimas",
	["tool.vj_tool_mover.list.class"] = "Klasė",
	["tool.vj_tool_mover.list.info"] = "Informacija",
	["tool.vj_tool_mover.button.unselectall"] = "Atšaukti visų personažų pasirinkimą",
	["tool.vj_tool_mover.print.unselectedall"] = "Atšauktas visų personažų pasirinkimas!",
	["tool.vj_tool_mover.print.unselectedall.error"] = "Nėra ko atšaukti!",

	["tool.vj_tool_relationship.name"] = "Personažų santykių keitimas",
	["tool.vj_tool_relationship.desc"] = "Keiskite būtybių santykius",
	["tool.vj_tool_relationship.left"] = "Taikyti santykių lentelę",
	["tool.vj_tool_relationship.right"] = "Gauti dabartines klases",
	["tool.vj_tool_relationship.reload"] = "Taikyti santykių lentelę sau",
	["tool.vj_tool_relationship.header"] = "Keičia personažo santykius. Iš esmės tai, ką jis jaučia esybei.",
	["tool.vj_tool_relationship.tableheader"] = "Klasė",
	["tool.vj_tool_relationship.label2"] = "Spustelėkite GRĮŽTI, kad pridėtumėte klasę.",
	["tool.vj_tool_relationship.button.combine"] = "Įtraukti kombainų klasę",
	["tool.vj_tool_relationship.button.antlion"] = "Įtraukti skruzdžių liūtų klasę",
	["tool.vj_tool_relationship.button.zombie"] = "Įtraukti zombių klasę",
	["tool.vj_tool_relationship.button.player"] = "Įtraukti žaidėjų klasę",
	["tool.vj_tool_relationship.togglealliedply"] = "Sąjungininkas su visais žaidėjo sąjungininkais?",
	["tool.vj_tool_relationship.label3"] = "Taikoma tik VJ Base SNPC personažams ir reikalauja, kad jie turėtų",
	["tool.vj_tool_relationship.print.applied"] = "Pritaikyta santykių lentelė",

	["tool.vj_tool_spawner.name"] = "Personažų kūrėjas",
	["tool.vj_tool_spawner.desc"] = "Sukuria tinkinamą personažų kūrėją",
	["tool.vj_tool_spawner.left"] = "Kurti personažų kūrėją",
	["tool.vj_tool_spawner.right"] = "Kurti esybes vieną kartą",
	["tool.vj_tool_spawner.selectednpc"] = "Pasirinkti personažai",
	["tool.vj_tool_spawner.spawnpos.forward"] = "Pozicija | Pirmyn",
	["tool.vj_tool_spawner.spawnpos.right"] = "Pozicija | Dešinėn",
	["tool.vj_tool_spawner.spawnpos.up"] = "Pozicija | Aukštyn",
	["tool.vj_tool_spawner.selectweapon"] = "Pasirinktas ginklas",
	["tool.vj_tool_spawner.button.updatelist"] = "Atnaujinti sąrašą",
	["tool.vj_tool_spawner.label1"] = "Dukart spustelėkite ant daikto, kad jį pašalintumėte.",
	["tool.vj_tool_spawner.header1"] = "Pavadinimas",
	["tool.vj_tool_spawner.header2"] = "Pozicija",
	["tool.vj_tool_spawner.header3"] = "Ginkluotė",
	["tool.vj_tool_spawner.label2"] = "Papildomos parinktys",
	["tool.vj_tool_spawner.toggle.spawnsound"] = "Groti personažo sukūrimo garsą?",
	["tool.vj_tool_spawner.nextspawntime"] = "Laikas iki personažo sukūrimo",
	["tool.vj_tool_spawner.popup.header1"] = "Pavadinimas",
	["tool.vj_tool_spawner.popup.header2"] = "Klasė",
	["tool.vj_tool_spawner.popup.header3"] = "Kategorija",
	["tool.vj_tool_spawner.title1"] = "Dukart spustelėkite, kad pasirinktumėte personažą.",
	["tool.vj_tool_spawner.title2"] = "Dukart spustelėkite, kad pasirinktumėte ginklą.",
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local strings_spanish_latin = {
	-- General Menu (Used everywhere)
	["vjbase.menu.general.default"] = "Predeterminado",
	["vjbase.menu.general.admin.only"] = "Nota: Solo admins pueden usar este menú.",
	["vjbase.menu.general.admin.not"] = "¡No eres un admin!",
	["vjbase.menu.general.reset.everything"] = "Resetear a predeterminado",
	["vjbase.menu.general.npc.note.future"] = "ADVERTENCIA: ¡Solamente SNPCs aparecidos en el futuro serán afectados!",
	["vjbase.menu.general.npc.creature"] = "Opciones de creatura:",
	["vjbase.menu.general.npc.human"] = "Opciones de humano:",
	-- Menu Tabs			
	["vjbase.menu.tabs.main"] = "Menú Principal",
	["vjbase.menu.tabs.npc"] = "Opciones de NPC",
	["vjbase.menu.tabs.weapon"] = "Opciones de Arma",
	["vjbase.menu.tabs.hud"] = "Opciones de HUD",
	["vjbase.menu.tabs.tool"] = "Herramientas",
	["vjbase.menu.tabs.npc.plugins"] = "Configuraciones de SNPC",
	-- Main Menu			
	["vjbase.menu.cleanup"] = "Limpiar",
	["vjbase.menu.cleanup.all"] = "Limpiar Todo",
	["vjbase.menu.cleanup.sounds"] = "Parar Todos los Sonidos",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "Remover todos los NPCs de VJ",
	["vjbase.menu.cleanup.remove.npcs"] = "Remover todos los NPCs",
	["vjbase.menu.cleanup.remove.spawners"] = "Remover todos los Creadores",
	["vjbase.menu.cleanup.remove.corpses"] = "Remover todos los Cadaveres",
	["vjbase.menu.cleanup.remove.gibs"] = "Remover todos los Gibs VJ",
	["vjbase.menu.cleanup.remove.groundweapons"] = "Remover Todas las Armas del suelo",
	["vjbase.menu.cleanup.remove.props"] = "Remover todos los Props",
	["vjbase.menu.cleanup.remove.decals"] = "Remover todos los Sprays",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "Remover todas tus Armas",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "Remover toda tu Munición",

	["vjbase.menu.contact"] = "Contacto y Apoyo",
	["vjbase.menu.contact.reportbug"] = "Reportar un Bug",
	["vjbase.menu.contact.suggestion"] = "Sugerir Algo",
	["vjbase.menu.contact.discord"] = "¡Unete a mi servidor de Discord!",
	["vjbase.menu.contact.steam"] = "¡Unete a mi grupo de Steam!",
	["vjbase.menu.contact.youtube"] = "¡Suscribete a mi canal de YouTube!",
	["vjbase.menu.contact.twitter"] = "¡Sigueme en Twitter!",
	["vjbase.menu.contact.patreon"] = "¡Doname en Patreon!",
	["vjbase.menu.contact.label1"] = "¡Sigueme en uno de estos links para estar al pendiente de mis addons!",
	["vjbase.menu.contact.patreon.label"] = "¡Las donaciones me ayudan y me motivan a crear/actualizar addons! Gracias!",
	["vjbase.menu.contact.thanks"] = "¡Gracias por el apoyo!",
			
	["vjbase.menu.settings.server"] = "Ajustes del Servidor Admin",
	["vjbase.menu.settings.server.label"] = "ADVERTENCIA: ¡ALGUNOS AJUSTES NECESITAN TENER LOS CHEATS ACTIVADOS!",
	["vjbase.menu.settings.server.admin.npcproperties"] = "Restringir Propiedades de SNPCs a solamente Admins",
	["vjbase.menu.settings.server.noclip"] = "Permitir NoClip",
	["vjbase.menu.settings.server.weapons"] = "Permitir Armas",
	["vjbase.menu.settings.server.pvp"] = "Permitir PvP",
	["vjbase.menu.settings.server.godmode"] = "Modo Dios (Todos)",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "Manipular los huesos de NPCs",
	["vjbase.menu.settings.server.bonemanip.players"] = "Manipular los huesos de los Jugadores",
	["vjbase.menu.settings.server.bonemanip.others"] = "Manipular los huesos de los Otros",
	["vjbase.menu.settings.server.timescale.general"] = "TimeScale General",
	["vjbase.menu.settings.server.timescale.physics"] = "TimeScale de Físicas",
	["vjbase.menu.settings.server.gravity"] = "Gravedad General",
			
	["vjbase.menu.settings.client"] = "Ajustes del Cliente",
	["vjbase.menu.settings.client.label"] = "Utiliza este menú para personalizar tus ajustes del Cliente, ¡los servidores no pueden cambiar estos ajustes!",
	["vjbase.menu.settings.client.lang.label"] = "Selección de Idioma",
	["vjbase.menu.settings.client.lang.notify"] = "Idioma De VJ Base Establecido Al:",
			
	["vjbase.menu.info"] = "Información",
			
	["vjbase.menu.label"] = "Plugins Instalados",
	["vjbase.menu.plugins.label"] = "Lista de plugins de VJ Base instalados.",
	["vjbase.menu.plugins.version"] = "Versión:",
	["vjbase.menu.plugins.total"] = "Total de Plugins:",
	["vjbase.menu.plugins.header.name"] = "Nombre",
	["vjbase.menu.plugins.header.type"] = "Tipo",
	["vjbase.menu.plugins.none"] = "No Se Encontraron Plugins",
	["vjbase.menu.plugins.changelog"] = "Registro de Cambios",
	["vjbase.menu.plugins.makeaddon"] = "¿Quieres hacer un addon?",
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local strings_chinese_simplified = {
	-- Spawn Menu
	["vjbase.menu.spawn.npc.disablethinking"] = "AI 停止思考",
	["vjbase.menu.spawn.npc.ignoreplayers"] = "AI 无视玩家",
	["vjbase.menu.spawn.npc.keepcorpses"] = "NPC 尸体碰撞/保留",
	["vjbase.menu.spawn.npc.guard"] = "NPC 作为守卫生成",
	
	-- General Menu (Used everywhere)
	["vjbase.menu.general.default"] = "默认",
	["vjbase.menu.general.admin.only"] = "注意：只有管理员可以使用此菜单。",
	["vjbase.menu.general.admin.not"] = "您不是管理员！",
	["vjbase.menu.general.reset.everything"] = "重置为默认值",
	["vjbase.menu.general.tutorial.vid"] = "教程视频",
	["vjbase.menu.general.npc.note.future"] = "注意：只对之后生成的 NPC 有效！",
	["vjbase.menu.general.npc.creature"] = "生物设置：",
	["vjbase.menu.general.npc.human"] = "人类设置：",
	
	-- Menu Tabs
	["vjbase.menu.tabs.main"] = "主菜单",
	["vjbase.menu.tabs.npc"] = "NPC 设置",
	["vjbase.menu.tabs.weapon"] = "武器设置",
	["vjbase.menu.tabs.hud"] = "HUD 设置",
	["vjbase.menu.tabs.tool"] = "工具",
	["vjbase.menu.tabs.npc.plugins"] = "插件设置",
	
	-- Cleanup
	["vjbase.menu.cleanup"] = "清除",
	["vjbase.menu.cleanup.all"] = "清除全部",
	["vjbase.menu.cleanup.sounds"] = "停止所有音效",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "移除所有 VJ NPC",
	["vjbase.menu.cleanup.remove.npcs"] = "移除所有 NPC",
	["vjbase.menu.cleanup.remove.spawners"] = "移除所有生成器",
	["vjbase.menu.cleanup.remove.corpses"] = "移除所有尸体",
	["vjbase.menu.cleanup.remove.gibs"] = "移除所有 VJ 碎块",
	["vjbase.menu.cleanup.remove.groundweapons"] = "移除地上的所有武器",
	["vjbase.menu.cleanup.remove.props"] = "移除所有物品",
	["vjbase.menu.cleanup.remove.decals"] = "移除所有贴图",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "移除您的所有武器",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "移除您的所有弹药",
	
	-- Contact
	["vjbase.menu.contact"] = "联系和支持",
	["vjbase.menu.contact.incompatible"] = "不兼容的插件",
	["vjbase.menu.contact.github"] = "GitHub",
	["vjbase.menu.contact.documentation"] = "文档",
	["vjbase.menu.contact.changelogs"] = "更新日志",
	["vjbase.menu.contact.discord"] = "Discord",
	["vjbase.menu.contact.steam"] = "Steam",
	["vjbase.menu.contact.youtube"] = "YouTube",
	["vjbase.menu.contact.twitter"] = "Twitter",
	["vjbase.menu.contact.patreon"] = "Patreon",
	["vjbase.menu.contact.patreon.label"] = "赞助会帮助和鼓励我继续制作插件！非常感谢您的支持。",
	
	-- Server Settings
	["vjbase.menu.settings.server"] = "服务器设置",
	["vjbase.menu.settings.server.label"] = "警告：部分设置需要启用作弊！",
	["vjbase.menu.settings.server.admin.npcproperties"] = "将 NPC 属性限制为仅限管理员",
	["vjbase.menu.settings.server.noclip"] = "允许穿墙",
	["vjbase.menu.settings.server.weapons"] = "出生武器配给",
	["vjbase.menu.settings.server.pvp"] = "允许 PvP",
	["vjbase.menu.settings.server.godmode"] = "无敌模式（所有人）",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "NPC 骨骼编辑",
	["vjbase.menu.settings.server.bonemanip.players"] = "玩家骨骼编辑",
	["vjbase.menu.settings.server.bonemanip.others"] = "其他骨骼编辑",
	["vjbase.menu.settings.server.timescale.general"] = "全局时间倍率",
	["vjbase.menu.settings.server.timescale.physics"] = "物理时间倍率",
	["vjbase.menu.settings.server.gravity"] = "全局重力",
	
	-- Client Settings
	["vjbase.menu.settings.client"] = "客户端设置",
	["vjbase.menu.settings.client.label"] = "使用此菜单来自定义您的客户端设置，服务器无法更改这里的设置！",
	["vjbase.menu.settings.client.lang.label"] = "选择语言...",
	["vjbase.menu.settings.client.lang.notify"] = "VJ Base 的语言设置为：",
	["vjbase.menu.settings.client.lang.auto"] = "自动设置语言",
	["vjbase.menu.settings.client.lang.auto.label"] = "如果 VJ Base 设置为 GMod 不支持的语言，则忽略",

	-- Information
	["vjbase.menu.info"] = "信息",
	
	-- Plugins
	["vjbase.menu.plugins"] = "插件",
	["vjbase.menu.plugins.label"] = "已安装的 VJ Base 插件列表。",
	["vjbase.menu.plugins.version"] = "版本：",
	["vjbase.menu.plugins.total"] = "插件总数：",
	["vjbase.menu.plugins.header.name"] = "名称",
	["vjbase.menu.plugins.header.type"] = "类型",
	["vjbase.menu.plugins.header.version"] = "版本",
	["vjbase.menu.plugins.none"] = "未发现插件。",
	["vjbase.menu.plugins.changelog"] = "更新日志",
	["vjbase.menu.plugins.makeaddon"] = "想要制作一个模组？",
	["vjbase.menu.plugins.chat.name"] = "插件名称：",
	["vjbase.menu.plugins.chat.type"] = "插件类型：",
	["vjbase.menu.plugins.chat.version"] = "插件版本：",
	
	-- NPC AI Settings
	["vjbase.menu.npc.settings.ai"] = "AI",
	["vjbase.menu.npc.settings.ai.sightdistance"] = "视野距离：",
	["vjbase.menu.npc.settings.ai.sightdistance.label"] = "每个 NPC 都有自己的距离，但这个选项会使它们的视野距离变得一样，所以要谨慎使用！(0 = 默认值）",
	["vjbase.menu.npc.settings.ai.sightxray"] = "透视模式",
	["vjbase.menu.npc.settings.ai.sightxray.label"] = "NPC 可以透过墙壁发现敌人，且拥有 360° 的视野范围",
	["vjbase.menu.npc.settings.ai.wander"] = "四处游荡",
	["vjbase.menu.npc.settings.ai.chase"] = "追逐敌人",
	["vjbase.menu.npc.settings.ai.detectdanger"] = "检测危险/手雷（人类）",
	["vjbase.menu.npc.settings.ai.investigate"] = "检测并且调查异常",
	["vjbase.menu.npc.settings.ai.investigate.label"] = "声音，移动，手电筒，子弹击中物体",
	["vjbase.menu.npc.settings.ai.flinch"] = "受击动画",
	["vjbase.menu.npc.settings.ai.eat"] = "进食（例如尸体/碎块）",
	["vjbase.menu.npc.settings.ai.alliances"] = "可与玩家联盟",
	["vjbase.menu.npc.settings.ai.medics"] = "医疗兵/治愈师",
	["vjbase.menu.npc.settings.ai.callhelp"] = "呼叫支援",
	["vjbase.menu.npc.settings.ai.plybetray"] = "玩家盟友可变为敌人",
	["vjbase.menu.npc.settings.ai.plyfollow"] = "跟随玩家",
	["vjbase.menu.npc.settings.ai.plyfollow.label"] = "对友好的 NPC 按下“E”键来使其跟随您",
	["vjbase.menu.npc.settings.ai.creatureopendoor"] = "生物可以打开门",
	["vjbase.menu.npc.settings.ai.humanjump"] = "人类可以跳跃",
	["vjbase.menu.npc.settings.ai.relation.label"] = "关系设置：",
	["vjbase.menu.npc.settings.ai.relation.antlion"] = "对蚁狮友好",
	["vjbase.menu.npc.settings.ai.relation.combine"] = "对联合军友好",
	["vjbase.menu.npc.settings.ai.relation.player"] = "对玩家阵营友好",
	["vjbase.menu.npc.settings.ai.relation.zombie"] = "对僵尸友好",
	["vjbase.menu.npc.settings.ai.relation.base"] = "对 VJ Base NPC 友好",
	["vjbase.menu.npc.settings.ai.relation.base.label"] = "所有的 VJ NPC 彼此之间会变得友好！",
	
	-- NPC Attack & Weapon Settings
	["vjbase.menu.npc.settings.atk"] = "攻击/武器",
	["vjbase.menu.npc.settings.atk.range"] = "远程攻击",
	["vjbase.menu.npc.settings.atk.grenade"] = "手雷攻击（人类）",
	["vjbase.menu.npc.settings.atk.leap"] = "跳跃攻击（生物）",
	["vjbase.menu.npc.settings.atk.melee.label"] = "近战设置：",
	["vjbase.menu.npc.settings.atk.melee"] = "近战攻击",
	["vjbase.menu.npc.settings.atk.melee.bleed"] = "流血伤害",
	["vjbase.menu.npc.settings.atk.melee.ply.dsp"] = "玩家 DSP 效果",
	["vjbase.menu.npc.settings.atk.melee.ply.speed"] = "改变玩家移速",
	["vjbase.menu.npc.settings.atk.melee.propint.header"] = "物体互动：",
	["vjbase.menu.npc.settings.atk.melee.propint.disable"] = "禁用互动",
	["vjbase.menu.npc.settings.atk.melee.propint.all"] = "默认 | 造成伤害并推动物体",
	["vjbase.menu.npc.settings.atk.melee.propint.onlydamage"] = "仅造成伤害",
	["vjbase.menu.npc.settings.atk.melee.propint.onlypush"] = "仅推动物体",
	["vjbase.menu.npc.settings.atk.wep.label"] = "武器设置：",
	["vjbase.menu.npc.settings.atk.wep"] = "使用武器",
	["vjbase.menu.npc.settings.atk.wep.reload"] = "武器换弹",
	["vjbase.menu.npc.settings.atk.wep.drop"] = "死亡时掉落武器",
	["vjbase.menu.npc.settings.atk.wep.ply.pickup"] = "玩家可拾取掉落的武器",
	
	-- NPC General Settings
	["vjbase.menu.npc.settings.gen"] = "常规",
	["vjbase.menu.npc.settings.gen.difficulty.header"] = "选择难度：",
	["vjbase.menu.npc.settings.gen.difficulty.neanderthal"] = "降维打击 | -99% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.puny"] = "割草 | -90% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.trivial"] = "过家家 | -75% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.easy"] = "简单 | -50% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.beginner"] = "新手 | -25% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.normal"] = "普通 | 默认生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.difficult"] = "略有难度 | +25% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.hard"] = "困难 | +50% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.expert"] = "中级挑战 | +75% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.insane"] = "极限 | +100% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.impossible"] = "不可能 | +150% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.lunatic"] = "疯狂 | +200% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.nightmare"] = "噩梦 | +250% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.hell_on_earth"] = "人间地狱 | +350% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.total_annihilation"] = "歼灭者 | +500% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.difficulty.extinction"] = "人类清除计划 | +900% 生命值和伤害",
	["vjbase.menu.npc.settings.gen.deathanim"] = "死亡动画",
	["vjbase.menu.npc.settings.gen.lootdrops"] = "死亡时掉落物品",
	["vjbase.menu.npc.settings.gen.health.label"] = "生命值设置：",
	["vjbase.menu.npc.settings.gen.health.god"] = "无敌模式（不会受到任何伤害）",
	["vjbase.menu.npc.settings.gen.health.override"] = "生命值：",
	["vjbase.menu.npc.settings.gen.health.override.label"] = "默认：0 | 最高：9 位数",
	["vjbase.menu.npc.settings.gen.health.blood.vfx"] = "血液特效",
	["vjbase.menu.npc.settings.gen.health.blood.vfx.label"] = "血液粒子效果，血迹，血泊等",
	["vjbase.menu.npc.settings.gen.health.blood.pool"] = "血泊",
	["vjbase.menu.npc.settings.gen.health.blood.gmoddecals"] = "使用 Garry's Mod 当前的血迹贴图",
	["vjbase.menu.npc.settings.gen.health.blood.gmoddecals.label"] = "只对黄色或红色的血迹生效！",
	["vjbase.menu.npc.settings.gen.corpse.label"] = "尸体设置：",
	["vjbase.menu.npc.settings.gen.corpse"] = "生成尸体",
	["vjbase.menu.npc.settings.gen.corpse.limit"] = "尸体上限，默认：32",
	["vjbase.menu.npc.settings.gen.corpse.limit.label"] = "当“保留尸体”关闭时，尸体的存在上限",
	["vjbase.menu.npc.settings.gen.corpse.undo"] = "可撤销的尸体（撤销键）",
	["vjbase.menu.npc.settings.gen.corpse.fade"] = "尸体消失",
	["vjbase.menu.npc.settings.gen.corpse.fadetime"] = "尸体消失时间",
	["vjbase.menu.npc.settings.gen.corpse.fadetime.label"] = "最高：600 秒（10 分钟）",
	["vjbase.menu.npc.settings.gen.collision.header"] = "尸体碰撞：",
	["vjbase.menu.npc.settings.gen.collision.default"] = "默认 | 不包括：玩家，NPC，武器，布娃娃",
	["vjbase.menu.npc.settings.gen.collision.everything"] = "与一切碰撞！",
	["vjbase.menu.npc.settings.gen.collision.onlyworld"] = "仅与世界碰撞",
	["vjbase.menu.npc.settings.gen.collision.excludedebris"] = "不包括：尸体，碎片",
	["vjbase.menu.npc.settings.gen.collision.excludeplynpcs"] = "不包括：玩家，NPC",
	["vjbase.menu.npc.settings.gen.collision.excludeply"] = "不包括：玩家",
	["vjbase.menu.npc.settings.gen.gib.label"] = "分尸设置：",
	["vjbase.menu.npc.settings.gen.gib"] = "允许分尸",
	["vjbase.menu.npc.settings.gen.gib.vfx"] = "碎块特效（粒子效果，血迹等）",
	["vjbase.menu.npc.settings.gen.gib.vfx.label"] = "禁用此选项可提高性能",
	["vjbase.menu.npc.settings.gen.gib.collision"] = "碎块碰撞",
	["vjbase.menu.npc.settings.gen.gib.fade"] = "碎块消失",
	["vjbase.menu.npc.settings.gen.gib.fadetime"] = "碎块消失时间",
	["vjbase.menu.npc.settings.gen.gib.fadetime.label"] = "默认：30 | 最高：600 秒（10 分钟）",
	["vjbase.menu.npc.settings.gen.ply.label"] = "玩家设置：",
	["vjbase.menu.npc.settings.gen.ply.addfrags"] = "死亡时在玩家的计分板上添加击杀数",
	["vjbase.menu.npc.settings.gen.ply.chat"] = "聊天框信息",
	["vjbase.menu.npc.settings.gen.ply.chat.label"] = "例如：“科学家现在正跟着您”",
	
	-- NPC Sound Settings
	["vjbase.menu.npc.settings.snd"] = "音效",
	["vjbase.menu.npc.settings.snd.toggle"] = "启用音效",
	["vjbase.menu.npc.settings.snd.track"] = "音轨/音乐",
	["vjbase.menu.npc.settings.snd.idle"] = "空闲音效",
	["vjbase.menu.npc.settings.snd.breathing"] = "呼吸音效",
	["vjbase.menu.npc.settings.snd.footsteps"] = "脚步音效",
	["vjbase.menu.npc.settings.snd.melee"] = "近战攻击音效",
	["vjbase.menu.npc.settings.snd.range"] = "远程攻击音效",
	["vjbase.menu.npc.settings.snd.alert"] = "警戒音效",
	["vjbase.menu.npc.settings.snd.pain"] = "疼痛音效",
	["vjbase.menu.npc.settings.snd.death"] = "死亡音效",
	["vjbase.menu.npc.settings.snd.gibbing"] = "碎尸音效",
	["vjbase.menu.npc.settings.snd.gibbing.label"] = "也会启用碎块与其他东西碰撞时的音效",
	["vjbase.menu.npc.settings.snd.medic"] = "医疗兵音效",
	["vjbase.menu.npc.settings.snd.following"] = "跟随音效",
	["vjbase.menu.npc.settings.snd.callhelp"] = "呼叫支援音效",
	["vjbase.menu.npc.settings.snd.receiveorder"] = "收到命令音效",
	["vjbase.menu.npc.settings.snd.becomeenemy"] = "成为玩家敌人音效",
	["vjbase.menu.npc.settings.snd.playersight"] = "发现玩家音效",
	["vjbase.menu.npc.settings.snd.playersight.label"] = "当 NPC 看到玩家时播放的特殊音效",
	["vjbase.menu.npc.settings.snd.dmgbyplayer"] = "受到玩家攻击音效",
	["vjbase.menu.npc.settings.snd.dmgbyplayer.label"] = "当玩家攻击一名 NPC 时的音效（通常用于友方 NPC）",
	["vjbase.menu.npc.settings.snd.leap"] = "跳跃攻击音效",
	["vjbase.menu.npc.settings.snd.slowedplayer"] = "玩家减速音效",
	["vjbase.menu.npc.settings.snd.slowedplayer.label"] = "当玩家被近战攻击减速时播放的音效",
	["vjbase.menu.npc.settings.snd.grenade"] = "手雷攻击音效",
	["vjbase.menu.npc.settings.snd.dangersight"] = "发现手雷和危险音效",
	["vjbase.menu.npc.settings.snd.suppressing"] = "压制敌人时呼喊音效",
	["vjbase.menu.npc.settings.snd.reload"] = "换弹时呼喊音效",
	
	-- NPC Developer Settings
	["vjbase.menu.npc.settings.dev"] = "开发者",
	["vjbase.menu.npc.settings.dev.header.main"] = "这些设置用于调试 NPC。",
	["vjbase.menu.npc.settings.dev.header.warning"] = "警告：部分选项会导致卡顿！",
	["vjbase.menu.npc.settings.dev.debug.toggle"] = "启用开发者模式？",
	["vjbase.menu.npc.settings.dev.debug.toggle.label"] = "必须从此处或通过“环境”菜单启用此选项（以下选项需要）",
	["vjbase.menu.npc.settings.dev.debug.engine"] = "引擎调试（m_debugOverlays）",
	["vjbase.menu.npc.settings.dev.debug.attack"] = "攻击调试",
	["vjbase.menu.npc.settings.dev.debug.damage"] = "伤害调试",
	["vjbase.menu.npc.settings.dev.debug.touch"] = "被触碰时输出（控制台）",
	["vjbase.menu.npc.settings.dev.debug.enemy"] = "输出当前的敌人（控制台）",
	["vjbase.menu.npc.settings.dev.debug.lastseenene"] = "输出“最后一次看见敌人”的时间（聊天框）",
	["vjbase.menu.npc.settings.dev.debug.resetene"] = "重置敌人时输出（控制台）",
	["vjbase.menu.npc.settings.dev.debug.cover"] = "寻找掩护时输出（控制台）",
	["vjbase.menu.npc.settings.dev.debug.weapon"] = "输出武器信息（控制台）",
	["vjbase.menu.npc.settings.dev.print.numnpcs"] = "当前 NPC 数量（聊天框）",
	["vjbase.menu.npc.settings.dev.header.reloadbuttons"] = "重新加载选项：",
	["vjbase.menu.npc.settings.dev.reload.sounds"] = "重新加载音效",
	["vjbase.menu.npc.settings.dev.reload.materials"] = "重新加载材质（VMT）",
	["vjbase.menu.npc.settings.dev.reload.textures"] = "重新加载贴图（VTF）",
	["vjbase.menu.npc.settings.dev.reload.models"] = "重新加载模型",
	["vjbase.menu.npc.settings.dev.reload.menus"] = "重新加载生成菜单",
	
	-- NPC Performance Settings
	["vjbase.menu.npc.settings.perf"] = "性能",
	["vjbase.menu.npc.settings.perf.header.main"] = "使用以下设置来优化 NPC 的性能。",
	["vjbase.menu.npc.settings.perf.processtime"] = "处理时间",
	["vjbase.menu.npc.settings.perf.processtime.button"] = "什么是处理时间？",
	["vjbase.menu.npc.settings.perf.processtime.label"] = "默认：1 | 越低的数字会导致更多的卡顿！",
	["vjbase.menu.npc.settings.perf.poseparams"] = "使用姿势参数",
	["vjbase.menu.npc.settings.perf.poseparams.label"] = "警告：禁用此项可能导致依赖姿势参数的 NPC 异常！",
	["vjbase.menu.npc.settings.perf.shadows"] = "渲染阴影",
	["vjbase.menu.npc.settings.perf.ikchains"] = "反向运动学（IK 链）",
	["vjbase.menu.npc.settings.perf.forcelowlod"] = "强制使用最低的模型等级",
	["vjbase.menu.npc.settings.perf.reducevfx"] = "减少特效",
	["vjbase.menu.npc.settings.perf.reducevfx.label"] = "例如眼睛发光，空闲时的粒子效果",
	
	-- NPC Controller Settings
	["vjbase.menu.npc.settings.con"] = "控制器",
	["vjbase.menu.npc.settings.con.header"] = "注意：这些设置仅限客户端！",
	["vjbase.menu.npc.settings.con.hud"] = "显示 HUD",
	["vjbase.menu.npc.settings.con.cam.zoomdist"] = "视角移动距离",
	["vjbase.menu.npc.settings.con.cam.speed"] = "视角速度",
	["vjbase.menu.npc.settings.con.cam.speed.label"] = "每次单击时缩放的距离远近。",
	["vjbase.menu.npc.settings.con.cam.zoomspeed"] = "视角缩放速度",
	["vjbase.menu.npc.settings.con.diewithnpc"] = "NPC 死亡时，玩家也死亡（需要重生！）",
	["vjbase.menu.npc.settings.con.devmode"] = "开发者模式",
	["vjbase.menu.npc.settings.con.bind.header"] = "按键绑定：",
	["vjbase.menu.npc.settings.con.bind.header.key"] = "按键",
	["vjbase.menu.npc.settings.con.bind.header.desc"] = "描述",
	["vjbase.menu.npc.settings.con.bind.chat.key"] = "已选中的按键：",
	["vjbase.menu.npc.settings.con.bind.chat.desc"] = "描述：",
	["vjbase.menu.npc.settings.con.bind.movement"] = "移动（支持 8 个方向）",
	["vjbase.menu.npc.settings.con.bind.exit"] = "退出控制器",
	["vjbase.menu.npc.settings.con.bind.melee"] = "近战攻击",
	["vjbase.menu.npc.settings.con.bind.range"] = "远程/武器攻击",
	["vjbase.menu.npc.settings.con.bind.leaporgrenade"] = "跳跃/手雷攻击",
	["vjbase.menu.npc.settings.con.bind.reloadweapon"] = "装填武器",
	["vjbase.menu.npc.settings.con.bind.bullseye"] = "开/关靶子跟踪",
	["vjbase.menu.npc.settings.con.bind.cameramode"] = "更改视角",
	["vjbase.menu.npc.settings.con.bind.movejump"] = "切换移动/跳跃",
	["vjbase.menu.npc.settings.con.bind.camerazoom"] = "视角缩放",
	["vjbase.menu.npc.settings.con.bind.cameraup"] = "视角向上",
	["vjbase.menu.npc.settings.con.bind.cameradown"] = "视角向下",
	["vjbase.menu.npc.settings.con.bind.cameraforward"] = "视角向前",
	["vjbase.menu.npc.settings.con.bind.camerabackward"] = "视角向后",
	["vjbase.menu.npc.settings.con.bind.cameraleft"] = "视角向左",
	["vjbase.menu.npc.settings.con.bind.cameraright"] = "视角向右",
	["vjbase.menu.npc.settings.con.bind.resetzoom"] = "恢复视角位置",
	
	-- Weapon Client Settings
	["vjbase.menu.wep.settings.client"] = "客户端设置",
	["vjbase.menu.wep.settings.client.notice"] = "注意：这些设置是客户端设置，这意味着它不会影响其他人！",
	["vjbase.menu.wep.settings.client.toggle.muzzle"] = "生成枪口火焰",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight"] = "生成枪口火焰动态光照",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight.label"] = "禁用枪口火焰的同时也会禁用此选项",
	["vjbase.menu.wep.settings.client.toggle.shells"] = "生成弹壳",
	
	-- NPC Properties (Context Menu)
	["vjbase.menu.context.control"] = "操控",
	["vjbase.menu.context.guard"] = "开始/停止守卫",
	["vjbase.menu.context.wander"] = "开始/停止游荡",
	["vjbase.menu.context.medic"] = "变成医疗兵（切换）",
	["vjbase.menu.context.ally"] = "成为我的队友",
	["vjbase.menu.context.hostile"] = "成为我的敌人",
	["vjbase.menu.context.slay"] = "杀死",
	["vjbase.menu.context.gib"] = "碎尸（如果可用）",
	["vjbase.menu.context.developer"] = "打开/关闭开发者模式",
	["vjbase.menu.context.chat.admin"] = "这些选项仅限管理员！",
	
	-- Tools
	["vjbase.tool.general.note.recommend"] = "建议仅对 VJ Base 的 NPC 使用此工具。",
	
	-- Bullseye tool
	["tool.vj_tool_bullseye.name"] = "靶子",
	["tool.vj_tool_bullseye.desc"] = "创建一个 NPC 会视为目标的靶子",
	["tool.vj_tool_bullseye.left"] = "创建一个靶子",
	["tool.vj_tool_bullseye.menu.help1"] = "按下使用键来激活/禁用实体。",
	["tool.vj_tool_bullseye.menu.help2"] = "禁用时，NPC 将不会把它视为目标。",
	["tool.vj_tool_bullseye.menu.label1"] = "选择移动类型",
	["tool.vj_tool_bullseye.menu.label2"] = "模型路径",
	["tool.vj_tool_bullseye.menu.toggleusestatus"] = "按照状态改变颜色（激活/禁用）",
	["tool.vj_tool_bullseye.menu.togglestartactivated"] = "默认激活",
	
	-- Entity Scanner toool
	["tool.vj_tool_scanner.name"] = "实体扫描器",
	["tool.vj_tool_scanner.desc"] = "获取一个实体的信息",
	["tool.vj_tool_scanner.left"] = "输出实体的信息到控制台",
	["tool.vj_tool_scanner.label"] = "输出任意选中的实体的信息到控制台。",
	
	-- Health Modifier tool
	["tool.vj_tool_health.name"] = "生命值设置",
	["tool.vj_tool_health.desc"] = "设置一个实体的生命值",
	["tool.vj_tool_health.left"] = "设置生命值",
	["tool.vj_tool_health.right"] = "设置生命值和最高生命值",
	["tool.vj_tool_health.reload"] = "回复实体的生命值到最高值",
	["tool.vj_tool_health.adminonly"] = "只有管理员可以设置其他玩家的生命值。",
	["tool.vj_tool_health.sliderhealth"] = "生命值",
	["tool.vj_tool_health.label1"] = "仅限 VJ Base NPC：",
	["tool.vj_tool_health.togglegodmode"] = "无敌模式",
	["tool.vj_tool_health.togglehealthregen"] = "启用生命回复",
	["tool.vj_tool_health.sliderhealthregenamt"] = "回复量",
	["tool.vj_tool_health.sliderhealthregendelay"] = "回复间隔",
	
	-- No Target tool
	["tool.vj_tool_notarget.name"] = "无目标",
	["tool.vj_tool_notarget.desc"] = "对一个实体使用“无目标”会让 NPC 无法看见此实体",
	["tool.vj_tool_notarget.left"] = "对自己开启/关闭无目标",
	["tool.vj_tool_notarget.right"] = "对一个 NPC 或玩家开启/关闭无目标",
	["tool.vj_tool_notarget.label"] = "当一个实体启用了“无目标”，NPC 将不会把此实体视为目标！",
	["tool.vj_tool_notarget.print.yourselfon"] = "对自己开启无目标",
	["tool.vj_tool_notarget.print.yourselfoff"] = "对自己关闭无目标",
	
	-- Equipment tool
	["tool.vj_tool_equipment.name"] = "装备编辑器",
	["tool.vj_tool_equipment.desc"] = "修改一个 NPC 的装备",
	["tool.vj_tool_equipment.left"] = "更改 NPC 的装备",
	["tool.vj_tool_equipment.right"] = "移除 NPC 的装备",
	["tool.vj_tool_equipment.label"] = "更改或移除一个 NPC 的装备。",
	["tool.vj_tool_equipment.selected"] = "已选中的装备",
	["tool.vj_tool_equipment.print.doubleclick"] = "双击来选择一个武器。",
	["tool.vj_tool_equipment.print.weaponselected1"] = "武器",
	["tool.vj_tool_equipment.print.weaponselected2"] = "已选中！",
	["tool.vj_tool_equipment.header1"] = "名称",
	["tool.vj_tool_equipment.header2"] = "实体类别",
	
	-- Mover tool
	["tool.vj_tool_mover.name"] = "移动器",
	["tool.vj_tool_mover.desc"] = "移动 NPC 到指定地点，必须先选中一个 NPC",
	["tool.vj_tool_mover.left"] = "选择一个 NPC",
	["tool.vj_tool_mover.right"] = "奔跑到指定地点",
	["tool.vj_tool_mover.reload"] = "步行到指定地点",
	["tool.vj_tool_mover.list.name"] = "名称",
	["tool.vj_tool_mover.list.class"] = "实体类别",
	["tool.vj_tool_mover.list.info"] = "信息",
	["tool.vj_tool_mover.button.unselectall"] = "取消选中所有 NPC",
	["tool.vj_tool_mover.print.unselectedall"] = "已取消选中所有 NPC！",
	["tool.vj_tool_mover.print.unselectedall.error"] = "没有可以取消选中的东西！",
	
	-- Relationship tool
	["tool.vj_tool_relationship.name"] = "关系编辑器",
	["tool.vj_tool_relationship.desc"] = "修改实体之间的关系",
	["tool.vj_tool_relationship.left"] = "应用关系表",
	["tool.vj_tool_relationship.right"] = "获取当前类别",
	["tool.vj_tool_relationship.reload"] = "应用关系表到自己",
	["tool.vj_tool_relationship.header"] = "修改一个 NPC 的类别。",
	["tool.vj_tool_relationship.header.help"] = "玩家默认拥有“CLASS_PLAYER_ALLY”类别",
	["tool.vj_tool_relationship.tableheader"] = "实体类别",
	["tool.vj_tool_relationship.label2"] = "按下回车键来添加类别。",
	["tool.vj_tool_relationship.button.antlion"] = "插入蚁狮类别",
	["tool.vj_tool_relationship.button.combine"] = "插入联合军类别",
	["tool.vj_tool_relationship.button.hecu"] = "插入 HECU / U.S. 类别",
	["tool.vj_tool_relationship.button.xen"] = "插入 Xen 类别",
	["tool.vj_tool_relationship.button.zombie"] = "插入僵尸类别",
	["tool.vj_tool_relationship.button.player"] = "插入玩家/反抗军类别",
	["tool.vj_tool_relationship.togglealliedply"] = "与玩家的队友联盟？",
	["tool.vj_tool_relationship.label3"] = "“CLASS_PLAYER_ALLY”的特殊情况，需要两者都有此类别才能联盟。",
	["tool.vj_tool_relationship.print.applied"] = "将关系表应用于",
	
	-- Spawner tool
	["tool.vj_tool_spawner.name"] = "生成器",
	["tool.vj_tool_spawner.desc"] = "创建一个可设置的生成器",
	["tool.vj_tool_spawner.left"] = "创建一个生成器",
	["tool.vj_tool_spawner.right"] = "仅生成实体一次",
	["tool.vj_tool_spawner.selectednpc"] = "已选中的 NPC",
	["tool.vj_tool_spawner.spawnpos.forward"] = "位置 | 前",
	["tool.vj_tool_spawner.spawnpos.right"] = "位置 | 右",
	["tool.vj_tool_spawner.spawnpos.up"] = "位置 | 上",
	["tool.vj_tool_spawner.selectweapon"] = "已选中的武器",
	["tool.vj_tool_spawner.spawnnpclass"] = "类别关系覆盖",
	["tool.vj_tool_spawner.fritoplyallies"] = "对玩家阵营友好",
	["tool.vj_tool_spawner.label.fritoplyallies"] = "必须拥有关系类别（CLASS_PLAYER_ALLY）！",
	["tool.vj_tool_spawner.button.updatelist"] = "更新列表",
	["tool.vj_tool_spawner.label1"] = "双击一个条目来将其移除。",
	["tool.vj_tool_spawner.header1"] = "名称",
	["tool.vj_tool_spawner.header2"] = "位置",
	["tool.vj_tool_spawner.header3"] = "装备",
	["tool.vj_tool_spawner.label2"] = "额外选项",
	["tool.vj_tool_spawner.toggle.spawnsound"] = "播放 NPC 生成音效？",
	["tool.vj_tool_spawner.nextspawntime"] = "生成间隔",
	["tool.vj_tool_spawner.popup.header1"] = "名称",
	["tool.vj_tool_spawner.popup.header2"] = "实体类别",
	["tool.vj_tool_spawner.popup.header3"] = "分组",
	["tool.vj_tool_spawner.title1"] = "双击来选择一个 NPC。",
	["tool.vj_tool_spawner.title2"] = "双击来选择一个武器。",
	["tool.vj_tool_spawner.print.nothingspawn"] = "没有要生成的东西！",
	
	-- Follower tool
	["tool.vj_tool_follower.name"] = "跟随器",
	["tool.vj_tool_follower.desc"] = "选择一个 NPC 并且让它跟随某个实体",
	["tool.vj_tool_follower.left"] = "选择一个 NPC",
	["tool.vj_tool_follower.right"] = "选择要让 NPC 跟随的实体",
	["tool.vj_tool_follower.reload"] = "取消跟随任何 NPC 正在跟随的实体",
	["tool.vj_tool_follower.print.noselection"] = "未选中 NPC！",
	["tool.vj_tool_follower.print.reset"] = "已取消跟随任何 NPC 正在跟随的实体！",

	-- Miscellaneous (Prints)
	["vjbase.bullseye.print.activated"] = "已激活 NPC 靶子。",
	["vjbase.bullseye.print.deactivated"] = "已禁用 NPC 靶子。",
	
	["vjbase.controller.print.tracking.activated"] = "靶子追踪已激活！",
	["vjbase.controller.print.tracking.deactivated"] = "靶子追踪已禁用！",
	["vjbase.controller.print.jump.enable"] = "已启用移动跳跃！",
	["vjbase.controller.print.jump.disable"] = "已禁用移动跳跃！",
	
	["vjbase.adminhealth.print.pickup"] = "您已经获得 1,000,000 点生命值！",
	
	["vjbase.campfire.print.activated"] = "您点燃了篝火。",
	["vjbase.campfire.print.deactivated"] = "您扑灭了篝火。",
	
	["vjbase.spawnpoint.print.activated"] = "已激活此出生点！",
	["vjbase.spawnpoint.print.deactivated"] = "已禁用此出生点！",
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local strings_turkish = {
	-- Spawn Menu
	["vjbase.menu.spawn.npc.disablethinking"] = "AI Düşünmesini Kapat",
	["vjbase.menu.spawn.npc.ignoreplayers"] = "AI Oyuncuları Umursamasın",
	["vjbase.menu.spawn.npc.keepcorpses"] = "NPC Cesetleri Kaldır/Tut",
	["vjbase.menu.spawn.npc.guard"] = "NPC'leri Guard Olarak Oluştur",

	-- General Menu (Used everywhere)
	["vjbase.menu.general.default"] = "Varsayılan",
	["vjbase.menu.general.admin.only"] = "Uyarı: Bu menüyü sadece yöneticiler kullanır.",
	["vjbase.menu.general.admin.not"] = "Yönetici değilsin!",
	["vjbase.menu.general.reset.everything"] = "Varsayılanlara Sıfırla",
	["vjbase.menu.general.npc.note.future"] = "UYARI: Sadece sonradan oluşturulan NPC'ler etkilenir!",
	["vjbase.menu.general.npc.creature"] = "Yaratık Ayarları:",
	["vjbase.menu.general.npc.human"] = "İnsan Ayarları:",

	-- Menu Tabs
	["vjbase.menu.tabs.main"] = "Ana Menü",
	["vjbase.menu.tabs.npc"] = "NPC Ayarları",
	["vjbase.menu.tabs.weapon"] = "Silah Ayarları",
	["vjbase.menu.tabs.hud"] = "HUD Ayarları",
	["vjbase.menu.tabs.tool"] = "Araçlar",
	["vjbase.menu.tabs.npc.plugins"] = "SNPC Yapılandırmaları",

	-- Main Menu
	["vjbase.menu.cleanup"] = "Temizle",
	["vjbase.menu.cleanup.all"] = "Her şeyi Temizle",
	["vjbase.menu.cleanup.sounds"] = "Tüm Sesleri Durdur",
	["vjbase.menu.cleanup.remove.npcs.vj"] = "Tüm VJ NPC'lerini Temizle",
	["vjbase.menu.cleanup.remove.npcs"] = "Tüm NPC'leri Temizle",
	["vjbase.menu.cleanup.remove.spawners"] = "Tüm Oluşturucuları (Spawner) Temizle",
	["vjbase.menu.cleanup.remove.corpses"] = "Tüm Cesetleri Temizle",
	["vjbase.menu.cleanup.remove.gibs"] = "Parçalanmış NPCleri Temizle",
	["vjbase.menu.cleanup.remove.groundweapons"] = "Yerdeki Silahları Temizle",
	["vjbase.menu.cleanup.remove.props"] = "Tüm Propları Temizle",
	["vjbase.menu.cleanup.remove.decals"] = "Tüm Lekeleri Temizle",
	["vjbase.menu.cleanup.remove.ply.weapons"] = "Bütün Silahlarını Kaldır",
	["vjbase.menu.cleanup.remove.ply.ammo"] = "Bütün Mermini Kaldır",

	["vjbase.menu.contact"] = "İletişim ve Destek",
	["vjbase.menu.contact.incompatible"] = "Uyumsuz Eklentiler",
	["vjbase.menu.contact.reportbug"] = "Hata Bildir",
	["vjbase.menu.contact.suggestion"] = "Bir şeyler Öner",
	["vjbase.menu.contact.discord"] = "Discord'a katıl!",
	["vjbase.menu.contact.steam"] = "Steam grubuna katıl!",
	["vjbase.menu.contact.youtube"] = "Youtube'da abone ol!",
	["vjbase.menu.contact.twitter"] = "Twitter'da takip et!",
	["vjbase.menu.contact.patreon"] = "Patreon'dan bağış yap!",
	["vjbase.menu.contact.label1"] = "Eklentilerim ile ilgili gelişmeleri takip etmek için adreslerden birini takip et!",
	["vjbase.menu.contact.patreon.label"] = "Bağışlar eklenti yapmaya/güncellemeye devam etmem için bana yardımcı oluyor ve beni cesaretlendiriyor! Teşekkür ederim!",
	["vjbase.menu.contact.thanks"] = "Thanks for your support!",
	
	["vjbase.menu.settings.server"] = "Yönetici Sunucu Ayarları",
	["vjbase.menu.settings.server.label"] = "UYARI: Bazı ayarlar için hilelerin açık olması gereklidir!",
	["vjbase.menu.settings.server.admin.npcproperties"] = "NPC Özelliklerini Yalnızca Yöneticilerle Sınırla",
	["vjbase.menu.settings.server.noclip"] = "NoClip'e İzin Ver",
	["vjbase.menu.settings.server.weapons"] = "Silahlara İzin Ver",
	["vjbase.menu.settings.server.pvp"] = "PvP'ye İzin Ver",
	["vjbase.menu.settings.server.godmode"] = "Ölümsüzlük (Herkes)",
	["vjbase.menu.settings.server.bonemanip.npcs"] = "NPC'lere Kemik Manipülasyonu Uygula",
	["vjbase.menu.settings.server.bonemanip.players"] = "Oyunculara Kemik Manipülasyonu Uygula",
	["vjbase.menu.settings.server.bonemanip.others"] = "Diğerlerine Kemik Manipülasyonu Uygula",
	["vjbase.menu.settings.server.timescale.general"] = "Genel Zaman Ölçeği",
	["vjbase.menu.settings.server.timescale.physics"] = "Fizik Zaman Ölçeği",
	["vjbase.menu.settings.server.gravity"] = "Genel Yer Çekimi",
	
	["vjbase.menu.settings.client"] = "İstemci Ayarları",
	["vjbase.menu.settings.client.label"] = "Bu menüyü istemci ayarlarınızı özelleştirmek için kullanabilirsiniz, sunucular bu ayarları değiştiremez!",
	["vjbase.menu.settings.client.lang.label"] = "Dil Seçimi...",
	["vjbase.menu.settings.client.lang.notify"] = "VJ Base dili ayarlandı:",
	["vjbase.menu.settings.client.lang.auto"] = "Dil otomatik olarak ayarlandı.",
	["vjbase.menu.settings.client.lang.auto.label"] = "VJ Base GMod tarafından desteklenmeyen bir dile ayarlanmışsa göz ardı edilir.",
	
	["vjbase.menu.info"] = "Bilgi",

	["vjbase.menu.plugins"] = "Eklentiler",
	["vjbase.menu.plugins.label"] = "Yüklenmiş VJBase Eklentilerinin Listesi.",
	["vjbase.menu.plugins.version"] = "Sürüm:",
	["vjbase.menu.plugins.total"] = "Toplam Eklenti Sayısı:",
	["vjbase.menu.plugins.header.name"] = "İsim",
	["vjbase.menu.plugins.header.type"] = "Tür",
	["vjbase.menu.plugins.none"] = "Eklenti Bulunamadı",
	["vjbase.menu.plugins.changelog"] = "Değişiklikler",
	["vjbase.menu.plugins.makeaddon"] = "Eklenti yapmak ister misin?",
	["vjbase.menu.plugins.chat.name"] = "Eklenti İsmi:",
	["vjbase.menu.plugins.chat.type"] = "Eklenti Türleri:",
	
	-- SNPC Menus
	["vjbase.menu.npc.options"] = "Ayarlar",
	["vjbase.menu.npc.options.difficulty.header"] = "Zorluğu Seç:",
	["vjbase.menu.npc.options.difficulty.neanderthal"] = "Neandertal | -99% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.childs_play"] = "Çocuk Oyuncağı | -75% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.easy"] = "Kolay | -50% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.normal"] = "Orta | Olağan Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.hard"] = "Zor | +50% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.insane"] = "Aşırı Zor | +100% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.impossible"] = "İmkansız | +150% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.nightmare"] = "Kâbus | +250% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.hell_on_earth"] = "İnsan Üstü | +350% Can ve Hasar",
	["vjbase.menu.npc.options.difficulty.total_annihilation"] = "Bu Dünyadan Değil! | +500% Can ve Hasar",
	["vjbase.menu.npc.options.label1"] = "Relationship Options:",
	["vjbase.menu.npc.options.togglefriendlyantlion"] = "Antlion'ları Sever",
	["vjbase.menu.npc.options.togglefriendlycombine"] = "Combine'ları Sever",
	["vjbase.menu.npc.options.togglefriendlyplayer"] = "Oyuncuları Sever",
	["vjbase.menu.npc.options.togglefriendlyzombie"] = "Zombileri Sever",
	["vjbase.menu.npc.options.togglefriendlyvj"] = "VJ Base Sever",
	["vjbase.menu.npc.options.label2"] = "Tüm VJ NPC'leri Müttefik!",
	["vjbase.menu.npc.options.label3"] = "Ceset, Parçalanma ve Can Seçenekleri:",
	["vjbase.menu.npc.options.collision.header"] = "Ceset Çarpışması:",
	["vjbase.menu.npc.options.collision.default"] = "Varsayılan | İstisnalar: Oyuncular, NPC'ler, Silahlar, Ragdollar",
	["vjbase.menu.npc.options.collision.everything"] = "İstisna Yok | Her şey!",
	["vjbase.menu.npc.options.collision.onlyworld"] = "Sadece Dünya",
	["vjbase.menu.npc.options.collision.excludedebris"] = "İstisnalar: Cesetler, Enkazlar",
	["vjbase.menu.npc.options.collision.excludeplynpcs"] = "İstisnalar: Oyuncular, NPC'ler",
	["vjbase.menu.npc.options.collision.excludeply"] = "İstisnalar: Oyuncular",
	["vjbase.menu.npc.options.corpselimit"] = "Ceset Sınırı, Varsayılan:32",
	["vjbase.menu.npc.options.label4"] = "'Cesetleri Tut' kapalıyken Ceset Sınırı",
	["vjbase.menu.npc.options.toggleundocorpses"] = "Geri Alınabilir Cesetler (Geri Al Tuşu)",
	["vjbase.menu.npc.options.togglecorpsefade"] = "Cesetlerin Solması",
	["vjbase.menu.npc.options.corpsefadetime"] = "Cesetlerin Solma Süresi",
	["vjbase.menu.npc.options.label5"] = "Toplam: 600 Saniye (10 Dakika)",
	["vjbase.menu.npc.options.togglegibcollision"] = "Çarpışan Vücut Parçaları",
	["vjbase.menu.npc.options.togglefadegibs"] = "Vücut Parçalarının Solması",
	["vjbase.menu.npc.options.gibfadetime"] = "Vücut Parçalarının Solma Süresi",
	["vjbase.menu.npc.options.label6"] = "Varsayılan: 30 | Toplam: 600 saniye (10 Dakika)",
	["vjbase.menu.npc.options.togglesnpcgodmode"] = "Ölümsüz (Hiç hasar almayacaklar)",
	["vjbase.menu.npc.options.health"] = "Can:",
	["vjbase.menu.npc.options.defaulthealth"] = "0 = Varsayılan Can (En fazla 9 hane!)",
	["vjbase.menu.npc.options.label7"] = "AI Ayarları:",
	["vjbase.menu.npc.options.toggleknowenemylocation"] = "Her zaman düşman konumunu bil",
	["vjbase.menu.npc.options.sightdistance"] = "Görüş Uzaklığı:",
	["vjbase.menu.npc.options.label8"] = "Her NPC kendi uzaklığına sahiptir, bu hepsi için aynı olmasını sağlar, dikkatli kullan! (0 = Olağan | Ortalama: 10k)",
	["vjbase.menu.npc.settings.perf.processtime"] = "İşleme Süresi",
	["vjbase.menu.npc.settings.perf.processtime.button"] = "İşleme Süresi Nedir?",
	["vjbase.menu.npc.settings.perf.processtime.label"] = "Default: 1 | Düşük sayılar gecikmeye sebebiyet verir!",
	["vjbase.menu.npc.options.label10"] = "Çeşitli Ayarlar:",
	["vjbase.menu.npc.options.togglegmoddecals"] = "Garry's Mod'un varsayılan kan lekelerini kullan.",
	["vjbase.menu.npc.options.label11"] = "Sadece kırmızı ve yeşil renkler için!",
	["vjbase.menu.npc.options.toggleitemdrops"] = "Ölümde eşya düşümü",
	["vjbase.menu.npc.options.toggleaddfrags"] = "Öldürmede skor tablosunda oyuncunun skorunu artır",
	["vjbase.menu.npc.options.togglecreatureopendoor"] = "Yaratıklar kapıları açabilir",
	["vjbase.menu.npc.options.togglehumansdropweapon"] = "İnsanlar öldüğünde silahlarını düşürür",
	["vjbase.menu.npc.options.togglehumanscanjump"] = "İnsanlar zıplayabilir",
	["vjbase.menu.npc.options.toggleplydroppedweapons"] = "Oyuncular düşen silahları alabilir",
	
	["vjbase.menu.npc.settings"] = "Ayarlar",
	["vjbase.menu.npc.settings.title.ai"] = "AI Ayarları:",
	["vjbase.menu.npc.settings.togglewandering"] = "Boştayken Gezinmeyi Devre Dışı Bırak",
	["vjbase.menu.npc.settings.togglechasingenemy"] = "Düşmanı Kovalamayı Devre Dışı Bırak",
	["vjbase.menu.npc.settings.label.chasingenemy"] = "UYARI: Bu Bazı AI Parçalarını Bozabilir!",
	["vjbase.menu.npc.settings.togglemedics"] = "Şifacı NPC'leri Devre Dışı Bırak",
	["vjbase.menu.npc.settings.togglefollowplayer"] = "Oyuncu Takibini Devre Dışı Bırak",
	["vjbase.menu.npc.settings.label.followplayer"] = "Örnek: NPC'ye doğru E'ye bastığında seni takip eder.",
	["vjbase.menu.npc.settings.toggleallies"] = "Müttefikliği Devre Dışı Bırak (Müttefik Yok!)",
	["vjbase.menu.npc.settings.togglebecomeenemytoply"] = "Müttefiklerin Düşman Olmasını Engelle",
	["vjbase.menu.npc.settings.togglecallhelp"] = "Yardım Çağırmayı Devre Dışı Bırak",
	["vjbase.menu.npc.settings.toggleproppush"] = "Prop İle İttirmeyi Devre Dışı Bırak (Yaratıklar)",
	["vjbase.menu.npc.settings.togglepropattack"] = "Prop İle Saldırmayı Devre Dışı Bırak (Yaratıklar)",
	["vjbase.menu.npc.settings.toggledangersight"] = "Tehlike ve El Bombalarını Fark Etmeyi Devre Dışı Bırak (İnsanlar)",
	["vjbase.menu.npc.settings.togglereloading"] = "Şarjör Değiştirmeyi Devre Dışı Bırak",
	["vjbase.menu.npc.settings.toggleeating"] = "Yemeyi Devre Dışı Bırak (ÖRN: Ceset ya da Parçalar)",
	["vjbase.menu.npc.settings.title.attack"] = "Saldırı Ayarları:",
	["vjbase.menu.npc.settings.togglemelee"] = "Yakın Saldırı Devre Dışı ",
	["vjbase.menu.npc.settings.togglerange"] = "Menzilli Saldırı Devre Dışı",
	["vjbase.menu.npc.settings.toggleleap"] = "Sıçrama Saldırıları Devre Dışı (Yaratıklar)",
	["vjbase.menu.npc.settings.togglethrownade"] = "El Bombası Saldırısı Devre Dışı (İnsanlar)",
	["vjbase.menu.npc.settings.toggleweapons"] = "Silahlar Devre Dışı (İnsanlar)",
	["vjbase.menu.npc.settings.label.noweapon"] = "İnsanlar silah kullanamayacak!",
	["vjbase.menu.npc.settings.togglemeleedsp"] = "Ağır yakın hasarlarda DSP efekti Devre Dışı",
	["vjbase.menu.npc.settings.toggleslowplayer"] = "Oyuncuların yakın hasarda yavaşlaması Devre Dışı",
	["vjbase.menu.npc.settings.togglebleedonmelee"] = "Oyuncu/NPC yakın hasarlarda kanama Devre Dışı",
	["vjbase.menu.npc.settings.title.misc"] = "Çeşitli Ayarlar:",
	["vjbase.menu.npc.settings.toggleidleparticles"] = "Boştaki efekt ve parçacıklar Devre Dışı",
	["vjbase.menu.npc.settings.label.idleparticles"] = "Bunu devre dışı bırakmak performansı artırabilir!",
	["vjbase.menu.npc.settings.togglesnpcchat"] = "NPC Sohbet Yazıları Devre Dışı",
	["vjbase.menu.npc.settings.label.npcchat"] = "Örnek: 'Bilim adamı seni takip ediyor!'",
	["vjbase.menu.npc.settings.title.damagecorpse"] = "Hasar ve Ceset Ayarları:",
	["vjbase.menu.npc.settings.toggleflinching"] = "Korkma Devre Dışı",
	["vjbase.menu.npc.settings.togglebleeding"] = "Kanama Devre Dışı",
	["vjbase.menu.npc.settings.label.bleeding"] = "Kan izleri, lekeler vs. Devre Dışı",
	["vjbase.menu.npc.settings.togglebloodpool"] = "Kan gölü (Öldüğünde) Devre Dışı",
	["vjbase.menu.npc.settings.togglegib"] = "Ceset Parçalanmaı Devre Dışı",
	["vjbase.menu.npc.settings.label.gib"] = "Bunu devre dışı bırakmak performansı artırabilir!",
	["vjbase.menu.npc.settings.togglegibdeathvfx"] = "Parçalanma/Ölüm VFX Devre Dışı (Parçacıklar, lekeler, vs.)",
	["vjbase.menu.npc.settings.toggledeathanim"] = "Ölüm Animasyonu Devre Dışı",
	["vjbase.menu.npc.settings.togglecorpses"] = "Cesetler Devre Dışı",
	["vjbase.menu.npc.settings.title.passive"] = "Pasif Ayarlar:",
	["vjbase.menu.npc.settings.togglerunontouch"] = "Dokunmada Kaçış Devre Dışı",
	["vjbase.menu.npc.settings.togglerunonhit"] = "Hasarda Kaçış Devre Dışı",
	
	["vjbase.menu.npc.settings.snd"] = "Ses Ayarları",
	["vjbase.menu.npc.settings.snd.toggle"] = "Tüm Sesler Devre Dışı",
	["vjbase.menu.npc.settings.snd.track"] = "Ses Parçaları/Müzik Devre Dışı",
	["vjbase.menu.npc.settings.snd.idle"] = "Boştaki Sesler Devre Dışı",
	["vjbase.menu.npc.settings.snd.breathing"] = "Nefes Alma Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.footsteps"] = "Ayak Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.melee"] = "Yakın Saldırı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.range"] = "Menzilli Saldırı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.alert"] = "Uyarı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.pain"] = "Acı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.death"] = "Ölüm Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.gibbing"] = "Parçalanma Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.gibbing.label"] = "Ayrıca bir parça bir şeye çarptığında çıkan sesler için de geçerlidir",
	["vjbase.menu.npc.settings.snd.medic"] = "Şifacı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.following"] = "Takip Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.callhelp"] = "Yardım Çağrısı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.receiveorder"] = "Emir Alma Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.becomeenemy"] = "Oyuncuya Düşman Olma Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.playersight"] = "Oyuncu Görüşü Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.playersight.label"] = "NPC'nin Oyuncuğu Gördüğündeki Özel Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.dmgbyplayer"] = "Oyuncu Tarafından Verilen Hasar Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.dmgbyplayer.label"] = "Bir oyuncu NPC'ye ateş ettiğinde, özellikle dost NPC'lere",
	["vjbase.menu.npc.settings.snd.leap"] = "Sıçrama Saldırısı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.slowedplayer"] = "Yavaşlamış Oyuncu Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.slowedplayer.label"] = "Oyuncu yakın hasar ile yavaşlatığındaki sesler",
	["vjbase.menu.npc.settings.snd.grenade"] = "El Bombası Saldırı Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.dangersight"] = "El bombası ve Tehlike Görme Sesleri Devre Dışı",
	["vjbase.menu.npc.settings.snd.suppressing"] = "Çağrı Seslerini Bastırma Devre Dışı",
	["vjbase.menu.npc.settings.snd.reload"] = "Çağrı Seslerini Yineleme Devre Dışı",

	["vjbase.menu.npc.settings.dev"] = "Geliştirici Ayarları",
	["vjbase.menu.npc.settings.dev.header.main"] = "Bu ayarlar SNPC'leri geliştirirken kullanılır.",
	["vjbase.menu.npc.settings.dev.header.warning"] = "UYARI: Bu seçeneklerden bazıları gecikmeye neden olabilir!",
	["vjbase.menu.npc.settings.dev.debug.toggle"] = "Geliştirici Modunu Aktif Et?",
	["vjbase.menu.npc.settings.dev.debug.toggle.label"] = "Bu seçenek buradan ya da içerik menüsünden etkinleştirilmelidir! (Aşağıdaki seçenekler için gerekli)",
	["vjbase.menu.npc.settings.dev.debug.touch"] = "Dokunmada Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.enemy"] = "Mevcut düşmanı Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.lastseenene"] = "'LastSeenEnemy' zamanını Yazdır (Sohbete)",
	["vjbase.menu.npc.settings.dev.debug.resetene"] = "Düşmanı Sıfırlamayı Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.attack"] = "Duran Saldırıları Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.cover"] = "Siper Almayı Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.damage"] = "Hasarda Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.printondeath"] = "Ölümde Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.debug.weapon"] = "Silah Bilgisini Yazdır (Konsola)",
	["vjbase.menu.npc.settings.dev.print.numnpcs"] = "NPC Sayısını Yazdır (Sohbete)",
	["vjbase.menu.npc.settings.dev.header.reloadbuttons"] = "Butonları Yenile:",
	["vjbase.menu.npc.settings.dev.reload.sounds"] = "Sesleri Yenile",
	["vjbase.menu.npc.settings.dev.reload.materials"] = "Materyalleri Yenile (VMT)",
	["vjbase.menu.npc.settings.dev.reload.textures"] = "Dokuları Yenile (VTF)",
	["vjbase.menu.npc.settings.dev.reload.models"] = "Modelleri Yenile",
	["vjbase.menu.npc.settings.dev.reload.menus"] = "Oluşturma Menüsünü Yenile",
	
	["vjbase.menu.npc.settings.con"] = "Kontrolcü Ayarları",
	["vjbase.menu.npc.settings.con.header"] = "Bilgilendirme: Bu ayarlar sadece istemci taraflıdır!",
	["vjbase.menu.npc.settings.con.cam.speed.label"] = "Yakınlaştırmanın uzaklığı veya yakınlığı her tıklamada ne kadar değişir?.",
	["vjbase.menu.npc.settings.con.hud"] = "HUD Göster",
	["vjbase.menu.npc.settings.con.cam.zoomdist"] = "Kamera Hareket Uzaklığı",
	["vjbase.menu.npc.settings.con.cam.speed"] = "Kamera Hızı",
	["vjbase.menu.npc.settings.con.cam.zoomspeed"] = "Kamera Yakınlaştırma Hızı",
	["vjbase.menu.npc.settings.con.diewithnpc"] = "Kontrolcü NPC'ile Birlikte Ölür (Yeniden Doğma Gereklidir!)",
	["vjbase.menu.npc.settings.con.devmode"] = "Geliştirici Entity'lerini Göster",
	["vjbase.menu.npc.settings.con.bind.header"] = "Tuş Atamaları:",
	["vjbase.menu.npc.settings.con.bind.header.key"] = "Kontrol",
	["vjbase.menu.npc.settings.con.bind.header.desc"] = "Açıklama",
	["vjbase.menu.npc.settings.con.bind.chat.key"] = "Seçilen Tuş:",
	["vjbase.menu.npc.settings.con.bind.chat.desc"] = "Açıklama:",
	["vjbase.menu.npc.settings.con.bind.movement"] = "Hareket (8-Yön Destekler)",
	["vjbase.menu.npc.settings.con.bind.exit"] = "Kontrolcüden Çık",
	["vjbase.menu.npc.settings.con.bind.melee"] = "Yakın Saldırı",
	["vjbase.menu.npc.settings.con.bind.range"] = "Uzak / Silah Saldırısı",
	["vjbase.menu.npc.settings.con.bind.leaporgrenade"] = "Sıçrama / Bomba Saldırısı",
	["vjbase.menu.npc.settings.con.bind.reloadweapon"] = "Şarjör Değiştir",
	["vjbase.menu.npc.settings.con.bind.bullseye"] = "Hedef Takibi Aç/Kapat",
	["vjbase.menu.npc.settings.con.bind.cameramode"] = "Kamera Modunu Değiştir",
	["vjbase.menu.npc.settings.con.bind.movejump"] = "Hareketli Atlama Aç/Kapat",
	["vjbase.menu.npc.settings.con.bind.camerazoom"] = "Yakınlaştır ve Uzaklaştır",
	["vjbase.menu.npc.settings.con.bind.cameraup"] = "Yukarı Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.cameradown"] = "Aşağı Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.cameraforward"] = "İleri Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.camerabackward"] = "Geri Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.cameraleft"] = "Sol Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.cameraright"] = "Sağ Kamera Hareketi",
	["vjbase.menu.npc.settings.con.bind.resetzoom"] = "Kamera Pozisyonunu Sıfırla",
	
	-- Weapon Client Settings
	["vjbase.menu.wep.settings.client"] = "İstemci Ayarları",
	["vjbase.menu.wep.settings.client.notice"] = "Bilgilendirme: Bu ayarlar istemci taraflı, seçenekler diğerleri için değişmeyecek!",
	["vjbase.menu.wep.settings.client.toggle.muzzle"] = "Namlu Flaşı Devre Dışı",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight"] = "Namlu Flaşı Dinamik Işık Devre Dışı",
	["vjbase.menu.wep.settings.client.toggle.muzzlelight.label"] = "Namlu flaşını devre dışı bırakmak bunu da devre dışı bırakır.",
	["vjbase.menu.wep.settings.client.toggle.shells"] = "Mermi Kabukları Devre Dışı",
	
	-- NPC Properties (C Menu)
	["vjbase.menu.context.control"] = "KONTROL ET",
	["vjbase.menu.context.guard"] = "Koruma Modu Aç/Kapat",
	["vjbase.menu.context.wander"] = "Gezinme Modu Aç/Kapat",
	["vjbase.menu.context.medic"] = "Şifacı Yap",
	["vjbase.menu.context.ally"] = "Müttefikim Ol",
	["vjbase.menu.context.hostile"] = "Düşmanım Ol",
	["vjbase.menu.context.slay"] = "Katlet",
	["vjbase.menu.context.gib"] = "Parçala (Geçerliyse)",
	["vjbase.menu.context.developer"] = "Geliştirici Modu Aç/Kapat",
	["vjbase.menu.context.chat.admin"] = "Bu ayarları sadece yöneticiler değiştirebilir!",

	-- Tools
	["vjbase.menu.general.tutorial.vid"] = "Eğitim Videosu",
	["vjbase.tool.general.note.recommend"] = "Bu aracın sadece VJBase sNPC'leri üstünde kullanılması önerilir.",
	
	["tool.vj_tool_bullseye.name"] = "NPC Hedef Takibi",
	["tool.vj_tool_bullseye.desc"] = "NPC'lerin hedef alacağı noktayı oluşturur.",
	["tool.vj_tool_bullseye.left"] = "Hedef Oluştur",
	["tool.vj_tool_bullseye.menu.help1"] = "Entity Kullanma Tuşu ile Aktif/Pasif ayarla.",
	["tool.vj_tool_bullseye.menu.help2"] = "Pasif ayarlandığında NPC'ler hedef almaz.",
	["tool.vj_tool_bullseye.menu.label1"] = "Hareket türünü seç",
	["tool.vj_tool_bullseye.menu.label2"] = "Model Dizini",
	["tool.vj_tool_bullseye.menu.toggleusestatus"] = "Durum Renklerini Kullan (Aktif/Pasif)",
	["tool.vj_tool_bullseye.menu.togglestartactivated"] = "Aktif Olarak Başlat",

	["tool.vj_tool_scanner.name"] = "Entity Tarayıcı",
	["tool.vj_tool_scanner.desc"] = "Bir Entity Hakkında Bilgi Al",
	["tool.vj_tool_scanner.left"] = "Entity hakkındaki bilgiyi konsola yazdır.",
	["tool.vj_tool_scanner.label"] = "Konsola seçilen herhangi bir entity hakkındaki bilgileri yazdırır.",
	
	["tool.vj_tool_health.name"] = "Can Düzenleyici",
	["tool.vj_tool_health.desc"] = "Bir Entity'nin Canını Düzenle",
	["tool.vj_tool_health.left"] = "Can Ayarla",
	["tool.vj_tool_health.right"] = "Can  ve Maks Can Ayarla",
	["tool.vj_tool_health.reload"] = "Entity'yi iyileştir (maks)",
	["tool.vj_tool_health.adminonly"] = "Yalnızca yöneticiler başka bir oyuncunun canını değiştirebilir veya iyileştirebilir.",
	["tool.vj_tool_health.sliderhealth"] = "Can",
	["tool.vj_tool_health.label1"] = "Aşağıdakiler yalnızca VJ Base SNPC'ler içindir:",
	["tool.vj_tool_health.togglegodmode"] = "Ölümsüzlük (Invincible)",
	["tool.vj_tool_health.togglehealthregen"] = "Can Yenilenmesini Etkinleştir",
	["tool.vj_tool_health.sliderhealthregenamt"] = "Yenilenme Miktarı",
	["tool.vj_tool_health.sliderhealthregendelay"] = "Yenilenme Gecikmesi",
	
	["tool.vj_tool_notarget.name"] = "Hedef Yok",
	["tool.vj_tool_notarget.desc"] = "Hiçbir hedef belirlememek, tüm NPC'lerin belirli bir entity'i görmemesine neden olur",
	["tool.vj_tool_notarget.left"] = "Hedef yok seçeneğini kendinize değiştirin",
	["tool.vj_tool_notarget.right"] = "Hedef yok seçeneğini bir NPC veya oyuncu olarak değiştir",
	["tool.vj_tool_notarget.label"] = "Bir Entity'de hedef yok seçeneği etkinleştirildiğinde, NPC'ler onu hedeflemeyecektir!",
	["tool.vj_tool_notarget.print.yourselfon"] = "Kendin İçin Hedef Yok: AÇIK",
	["tool.vj_tool_notarget.print.yourselfoff"] = "Kendin İçin Hedef Yok: KAPALI",
	
	["tool.vj_tool_equipment.name"] = "NPC Ekipmanları",
	["tool.vj_tool_equipment.desc"] = "NPC'nin Ekipmanlarını Düzenler",
	["tool.vj_tool_equipment.left"] = "NPC'nin Ekipmanlarını Değiştir",
	["tool.vj_tool_equipment.right"] = "NPC'nin Ekipmanlarını Kaldır",
	["tool.vj_tool_equipment.label"] = "NPC'nin ekipmanlarını değiştirir ya da kaldırır.",
	["tool.vj_tool_equipment.selected"] = "Seçilen Ekipman",
	["tool.vj_tool_equipment.print.doubleclick"] = "Silahı seçmek için çift tıkla.",
	["tool.vj_tool_equipment.print.weaponselected1"] = "Silah",
	["tool.vj_tool_equipment.print.weaponselected2"] = "seçildi!",
	["tool.vj_tool_equipment.header1"] = "İsim",
	["tool.vj_tool_equipment.header2"] = "Sınıf",
	
	["tool.vj_tool_mover.name"] = "NPC Hareket Ettirici",
	["tool.vj_tool_mover.desc"] = "NPC'leri hareket ettir, Bir NPC seçilmiş olmalıdır.",
	["tool.vj_tool_mover.left"] = "Bir NPC Seç",
	["tool.vj_tool_mover.right"] = "Konuma Koş",
	["tool.vj_tool_mover.reload"] = "Konuma yürü",
	["tool.vj_tool_mover.list.name"] = "İsim",
	["tool.vj_tool_mover.list.class"] = "Sınıf",
	["tool.vj_tool_mover.list.info"] = "Bilgi",
	["tool.vj_tool_mover.button.unselectall"] = "Tüm NPC'lerin Seçimini Kaldır",
	["tool.vj_tool_mover.print.unselectedall"] = "Tüm NPC'lerin Seçimini Kaldır",
	["tool.vj_tool_mover.print.unselectedall.error"] = "Seçimi kaldırılacak bir şey yok",
	
	["tool.vj_tool_relationship.name"] = "NPC İlişki Düzenleyici",
	["tool.vj_tool_relationship.desc"] = "Entity'lerin ilişkilerini düzenle",
	["tool.vj_tool_relationship.left"] = "İlişki tablosunu onayla",
	["tool.vj_tool_relationship.right"] = "Mevcut sınıfları edin",
	["tool.vj_tool_relationship.reload"] = "İlişki tablosunu kendin için onayla",
	["tool.vj_tool_relationship.header"] = "NPC ilişkisini düzenler, başka bir entity yanında nasıl davranacağını düzenler.",
	["tool.vj_tool_relationship.tableheader"] = "Sınıf",
	["tool.vj_tool_relationship.label2"] = "Return tuşuna basarak sınıfa ekle.",
	["tool.vj_tool_relationship.button.combine"] = "Combine Sınıfı Ekle",
	["tool.vj_tool_relationship.button.antlion"] = "Antlion Sınıfı Ekle",
	["tool.vj_tool_relationship.button.zombie"] = "Zombi Sınıfı Ekle",
	["tool.vj_tool_relationship.button.player"] = "Oyuncu Sınıfı Ekle",
	["tool.vj_tool_relationship.togglealliedply"] = "Tüm oyuncuların müttefikleriyle müttefik midir?",
	["tool.vj_tool_relationship.label3"] = "Yalnızca VJ Base SNPC'ler için geçerlidir ve SNPC gerektirir",
	["tool.vj_tool_relationship.print.applied"] = "İlişki tablosu onaylandı",
	
	["tool.vj_tool_spawner.name"] = "NPC Oluşturucu",
	["tool.vj_tool_spawner.desc"] = "Özelleştirilebilir bir oluşturucu yapar",
	["tool.vj_tool_spawner.left"] = "Oluşturucu yap",
	["tool.vj_tool_spawner.right"] = "Entity'leri bir kez oluştur",
	["tool.vj_tool_spawner.selectednpc"] = "Seçilen NPC",
	["tool.vj_tool_spawner.spawnpos.forward"] = "Pozisyon | İleri",
	["tool.vj_tool_spawner.spawnpos.right"] = "Pozisyon | Sağ",
	["tool.vj_tool_spawner.spawnpos.up"] = "Pozisyon | Yukarı",
	["tool.vj_tool_spawner.selectweapon"] = "Seçilen Silah",
	["tool.vj_tool_spawner.spawnnpclass"] = "İlişki Sınıfı Geçersiz Kıl",
	["tool.vj_tool_spawner.fritoplyallies"] = "Oyuncu Müttefikleriyle Arkadaş",
	["tool.vj_tool_spawner.label.fritoplyallies"] = "İlişki sınıfına sahip olmalıdır (CLASS_PLAYER_ALLY)!",
	["tool.vj_tool_spawner.button.updatelist"] = "Listeyi Güncelle",
	["tool.vj_tool_spawner.label1"] = "Bir öğeyi kaldırmak için üzerine çift tıklayın.",
	["tool.vj_tool_spawner.header1"] = "İsim",
	["tool.vj_tool_spawner.header2"] = "Pozisyon",
	["tool.vj_tool_spawner.header3"] = "Ekipman",
	["tool.vj_tool_spawner.label2"] = "Ekstra Seçenekler",
	["tool.vj_tool_spawner.toggle.spawnsound"] = "NPC Doğma Sesi Oynatılsın mı?",
	["tool.vj_tool_spawner.nextspawntime"] = "Sıradaki Doğma Zamanı",
	["tool.vj_tool_spawner.popup.header1"] = "İsim",
	["tool.vj_tool_spawner.popup.header2"] = "Sınıf",
	["tool.vj_tool_spawner.popup.header3"] = "Kategori",
	["tool.vj_tool_spawner.title1"] = "Bir NPC'yi seçmek için çift tıkla.",
	["tool.vj_tool_spawner.title2"] = "Bir silah seçmek için çift tıkla.",
	["tool.vj_tool_spawner.print.nothingspawn"] = "Oluşturulacak bir şey yok!",
	
	["tool.vj_tool_follower.name"] = "NPC Takipçisi",
	["tool.vj_tool_follower.desc"] = "Entity takip etmesi için bir NPC seç",
	["tool.vj_tool_follower.left"] = "Bir NPC Seç",
	["tool.vj_tool_follower.right"] = "Entity takip etmesi için bir NPC seç",
	["tool.vj_tool_follower.reload"] = "Bir NPC'nin takip ettiği Entityleri takip etmesini iptal et",
	["tool.vj_tool_follower.print.noselection"] = "Seçili NPC Yok!",
	["tool.vj_tool_follower.print.reset"] = "Takip ettiği herhangi bir entitynin takibini bırak!",
	
	-- Miscellaneous (Prints)
	["vjbase.bullseye.print.activated"] = "NPC Hedef Etkinleştirildi.",
	["vjbase.bullseye.print.deactivated"] = "NPC Hedef Devre Dışı.",
	
	["vjbase.controller.print.tracking.activated"] = "Hedef takibi etkin!",
	["vjbase.controller.print.tracking.deactivated"] = "Hedef takibi devre dışı!",
	["vjbase.controller.print.jump.enable"] = "Hareketli Sıçrama Aktif!",
	["vjbase.controller.print.jump.disable"] = "Hareketli Zıplama Devre Dışı!",
	
	["vjbase.adminhealth.print.pickup"] = "1,000,000 can aldın!",
	
	["vjbase.campfire.print.activated"] = "Şömineyi açtın.",
	["vjbase.campfire.print.deactivated"] = "Şömineyi kapattın.",
	
	["vjbase.spawnpoint.print.activated"] = "Bu doğma noktası etkinleştirildi!",
	["vjbase.spawnpoint.print.deactivated"] = "Bu doğma noktası devre dışı!",
}
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------ ///// WARNING: Don't touch anything below this line! \\\\\ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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VJ.AddClientConVar("vj_language", "english", "Current language VJ Base is set to")
VJ.AddClientConVar("vj_language_auto", 1, "Automatically set the language of VJ Base to the one selected by Garry's Mod")

local function add(name, str)
	language.Add(name, str)
end

local tblGModtoVJ = {
	["en"] = "english",
	["ru"] = "russian",
	["de"] = "german",
	["fr"] = "french",
	["lt"] = "lithuanian",
	["es-ES"] = "spanish_lt",
	["pt-BR"] = "portuguese_br",
	["zh-CN"] = "schinese",
	["tr"] = "turkish",
	["nl"] = "dutch",
	["no"] = "norwegian",
	["pl"] = "polish",
	["el"] = "greek",
	["ja"] = "japanese",
	["vi"] = "vietnamese"
}

function VJ.RefreshLanguage()
	local conv = GetConVar("vj_language"):GetString()
	
	-- Automatically set VJ Base to whatever GMod's language is set to
		-- Based on: https://wiki.facepunch.com/gmod/Addon_Localization
		-- Skip if VJ Base is set to a language unsupported by Garry's Mod
	if GetConVar("vj_language_auto"):GetInt() == 1 && conv != "armenian" then
		local gmod_conv = GetConVar("gmod_language"):GetString()
		local converted = tblGModtoVJ[gmod_conv]
		if converted then
			RunConsoleCommand("vj_language", converted)
			conv = converted
		end
	end
	
	-- Obtain the current language's strings
	local langTable = strings_english
	if conv == "russian" then
		langTable = strings_russian
	elseif conv == "lithuanian" then
		langTable = strings_lithuanian
	elseif conv == "spanish_lt" then
		langTable = strings_spanish_latin
	elseif conv == "schinese" then
		langTable = strings_chinese_simplified
	elseif conv == "turkish" then
		langTable = strings_turkish
	end
	
	-- First set the English strings in case some aren't overridden by the current language
	for k, v in pairs(strings_english) do
		add(k, v)
	end
	
	-- Set the current language's strings to the game
	for k, v in pairs(langTable) do
		add(k, v)
	end
	
	-- Deprecated strings
	add("vjbase.menugeneral.default", "Default")
	
	MsgC(VJ.COLOR_LOGO_ORANGE_LIGHT, "VJ Base: ", VJ.COLOR_CLIENT, "Language set to ", VJ.COLOR_GREEN, conv .. "\n")
end
VJ.RefreshLanguage() -- Arachin ankam ganch e, garevor e asiga!