return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67961,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67971,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67962,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67972,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67963,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67973,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67964,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67974,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67965,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67975,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67966,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67976,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67967,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67977,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67968,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67978,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67969,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67979,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67970,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67980,
					delay = 2
				}
			}
		}
	},
	uiEffect = "",
	name = "杜立特空袭.改-轰炸",
	cd = 0,
	picture = "0",
	desc = "轰炸",
	painting = 1,
	id = 11930,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {}
}
