return {
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.035,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.04,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.045,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.05,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.055,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.06,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.065,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.07,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.075,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach"
				},
				arg_list = {
					number = -0.08,
					attr = "injureRatioByCannon"
				}
			}
		}
	},
	name = "未经磨练的骑士",
	init_effect = "",
	id = 12253,
	time = 0,
	picture = "",
	desc = "小圣小海伦娜减伤",
	desc_get = "减伤",
	stack = 1,
	color = "yellow",
	icon = 12250,
	last_effect = "",
	blink = {
		0,
		0.7,
		1,
		0.3,
		0.3
	},
	effect_list = {
		{
			type = "BattleBuffAddAttr",
			trigger = {
				"onAttach"
			},
			arg_list = {
				number = -0.035,
				attr = "injureRatioByCannon"
			}
		}
	}
}
