return {
	uiEffect = "",
	name = "拉菲-狂暴",
	cd = 0,
	picture = "0",
	aniEffect = "",
	desc = "主炮乱射",
	painting = 1,
	id = 60007,
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.1,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.2,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.3,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.4,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.5,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.6,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.7,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.8,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 0.9,
				weaponType = "OtherWeapon"
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillWeaponFire",
			target_choise = "TargetHarmRandom",
			arg_list = {
				delay = 1,
				weaponType = "OtherWeapon"
			}
		}
	}
}
