return {
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.8,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.85,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.9,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.95,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1.05,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1.1,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1.15,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1.2,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1,
					attr = "cri",
					index = {
						-1
					}
				}
			},
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 1.3,
					attr = "damageRatioBullet",
					index = {
						-1
					}
				}
			}
		}
	},
	time = 1,
	name = "神射手·改",
	init_effect = "",
	picture = "",
	desc = "使得非装备武器发射的子弹暴击率提高100%",
	stack = 1,
	id = 11873,
	icon = 11873,
	last_effect = "",
	effect_list = {}
}
