return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.04
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.046
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.052
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.06
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.066
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.072
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.08
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.086
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.092
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.1
				}
			}
		}
	},
	uiEffect = "",
	name = "白鹰之泪",
	cd = 0,
	picture = "0",
	desc = "白鹰之泪",
	painting = 1,
	id = 10140,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillHeal",
			target_choise = "TargetPlayerVanguardFleet",
			arg_list = {
				maxHPRatio = 0.04
			}
		}
	}
}
