ys = ys or {}
slot0 = {}
ys.Battle.BattleUnitEvent = slot0
slot0.CHANGE_FORMATION = "CHANGE_FORMATION"
slot0.CHANGE_ACTION = "CHANGE_ACTION"
slot0.POP_UP = "POP_UP"
slot0.VOICE = "VOICE"
slot0.FIRE = "FIRE"
slot0.CREATE_BULLET = "CREATE_BULLET"
slot0.SPAWN_CACHE_BULLET = "SPAWN_CACHE_BULLET"
slot0.CREATE_TEMPORARY_WEAPON = "CREATE_TEMPORARY_WEAPON"
slot0.REMOVE_WEAPON = "REMOVE_WEAPON"
slot0.MANUAL_WEAPON_READY = "MANUAL_WEAPON_READY"
slot0.MANUAL_WEAPON_FIRE = "MANUAL_WEAPON_FIRE"
slot0.MANUAL_WEAPON_INSTANT_READY = "MANUAL_WEAPON_INSTANT_READY"
slot0.CHARGE_WEAPON_FINISH = "CHARGE_WEAPON_FINISH"
slot0.CHARGE_WEAPON_FIRE = "CHARGE_WEAPON_FIRE"
slot0.CHARGE_WEAPON_CHARGE = "CHARGE_WEAPON_CHARGE"
slot0.CHARGE_WEAPON_CANCEL = "CHARGE_WEAPON_CANCEL"
slot0.POINT_HIT_CHARGE = "POINT_HIT_CHARGE"
slot0.POINT_HIT_CANCEL = "POINT_HIT_CANCEL"
slot0.TORPEDO_WEAPON_PREPAR = "TORPEDO_WEAPON_PREPAR"
slot0.TORPEDO_WEAPON_FIRE = "TORPEDO_WEAPON_FIRE"
slot0.TORPEDO_WEAPON_CANCEL = "TORPEDO_WEAPON_CANCEL"
slot0.TORPEDO_WEAPON_READY = "TORPEDO_WEAPON_READY"
slot0.UPDATE_HP = "UPDATE_HP"
slot0.UPDATE_SCORE = "UPDATE_SCORE"
slot0.DYING = "DYING"
slot0.WILL_DIE = "WILL_DIE"
slot0.INIT_COOL_DOWN = "INIT_COOL_DOWN"
slot0.GLOBAL_COOL_DOWN = "GLOBAL_COOL_DOWN"
slot0.WEAPON_PRE_CAST = "WEAPON_PRE_CAST"
slot0.WEAPON_PRE_CAST_FINISH = "WEAPON_PRE_CAST_FINISH"
slot0.WEAPON_INTERRUPT = "WEAPON_INTERRUPT"
slot0.SHUT_DOWN_PLAYER = "SHUT_DOWN_PLAYER"
slot0.BOMB_WEAPON_PRE_CAST_ALERT = "BOMB_WEAPON_PRE_CAST_ALERT"
slot0.UPDATE_AIR_CRAFT_HP = "UPDATE_AIR_CRAFT_HP"
slot0.AIR_CRAFT_DYING = "AIR_CRAFT_DYING"
slot0.AIR_CRAFT_RETURN = "AIR_CRAFT_RETURN"
slot0.AIR_STRIKE_STATE_CHANGE = "AIR_STRIKE_STATE_CHANGE"
slot0.ADD_TAG = "ADD_TAG"
slot0.REMOVE_TAG = "REMOVE_TAG"
slot0.ADD_EFFECT = "ADD_EFFECT"
slot0.CANCEL_EFFECT = "CANCEL_EFFECT"
slot0.DEACTIVE_EFFECT = "DEACTIVE_EFFECT"
slot0.ADD_BLINK = "ADD_BLINK"
slot0.REMOVE_BLINK = "REMOVE_BLINK"
slot0.SUBMARINE_VISIBLE = "SUBMARINE_VISIBLE"
slot0.SUBMARINE_DETECTED = "SUBMARINE_DETECTED"
slot0.BLIND_VISIBLE = "BLIND_VISIBLE"
slot0.BLIND_EXPOSE = "BLIND_EXPOSE"
slot0.PLAY_FX = "PLAY_FX"
slot0.SWITCH_SHADER = "SWITCH_SHADER"
slot0.INIT_ANIT_SUB_VIGILANCE = "INIT_ANIT_SUB_VIGILANCE"
slot0.CHANGE_ANTI_SUB_VIGILANCE = "CHANGE_ANTI_SUB_VIGILANCE"
slot0.ANTI_SUB_VIGILANCE_SONAR_CHECK = "ANTI_SUB_VIGILANCE_SONAR_CHECK"
slot0.ANTI_SUB_VIGILANCE_HATE_CHAIN = "ANTI_SUB_VIGILANCE_HATE_CHAIN"
