return {
	fadeOut = 1.5,
	mode = 2,
	fadeType = 2,
	once = true,
	id = "DIEHAIMENGHUA25",
	fadein = 1.5,
	scripts = {
		{
			expression = 5,
			side = 2,
			bgName = "bg_xinnong_cg3",
			dir = 1,
			bgmDelay = 0.5,
			bgm = "xinnong-4",
			actor = 307080,
			nameColor = "#a9f548",
			say = "遭受雷击？没事，凭借装甲厚度的话……无法进行水密处理？！",
			flashin = {
				delay = 0.5,
				dur = 0.5,
				black = true,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 1,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			side = 2,
			bgName = "bg_xinnong_cg3",
			dir = 1,
			soundeffect = "event:/battle/boom2",
			say = "轰————————————！",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 10,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actorName = "{namecode:182}",
			side = 2,
			dir = 1,
			bgmDelay = 1,
			bgName = "bg_underwater",
			bgm = "bsm-2",
			nameColor = "#a9f548",
			say = "怎么可能…区区四发鱼雷就………………",
			flashout = {
				dur = 0.5,
				black = true,
				alpha = {
					0,
					1
				}
			},
			flashin = {
				delay = 0.5,
				dur = 0.5,
				black = true,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			nameColor = "#a9f548",
			actorName = "{namecode:182}",
			bgName = "bg_underwater",
			side = 2,
			dir = 1,
			say = "…舰装没有彻底完工，也没有搭载武装，还要选在这种时候贸然出航……也是必然的结果吧。",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			nameColor = "#a9f548",
			actorName = "{namecode:182}",
			bgName = "bg_underwater",
			side = 2,
			dir = 1,
			say = "真是，比醒来时失去应有的力量来还要凄惨的境况……幸好只是梦中之事。",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			nameColor = "#a9f548",
			actorName = "{namecode:182}",
			bgName = "bg_underwater",
			side = 2,
			dir = 1,
			say = "…………明明只是梦境而已，为什么妾身的「心」这么痛呢。",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_xinnong2_6",
			dir = 1,
			nameColor = "#a9f548",
			actorName = "{namecode:182}",
			say = "下沉还在继续，梦境还在持续么…？",
			flashout = {
				dur = 1,
				alpha = {
					0,
					1
				}
			},
			flashin = {
				dur = 1,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actorName = "{namecode:182}",
			side = 2,
			bgName = "bg_xinnong2_6",
			nameColor = "#a9f548",
			dir = 1,
			say = "意识正在远去，以往的梦境中从未出现如此真实的感觉……这个梦究竟是怎么回事……",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actorName = "{namecode:182}",
			side = 2,
			bgName = "bg_xinnong2_6",
			nameColor = "#a9f548",
			dir = 1,
			say = "…嗯？鱼群身上泛起了光亮……?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actorName = "{namecode:182}",
			side = 2,
			bgName = "bg_xinnong2_6",
			dir = 1,
			blackBg = true,
			nameColor = "#a9f548",
			say = "那里是……",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			bgName = "bg_white",
			stopbgm = true,
			mode = 1,
			blackBg = true,
			soundeffect = "event:/ui/fengling",
			flashout = {
				dur = 0.5,
				alpha = {
					0,
					1
				}
			},
			flashin = {
				delay = 0.5,
				dur = 0.5,
				alpha = {
					1,
					0
				}
			}
		}
	}
}
