SOUND_BACK = "event:/ui/cancel"
SFX_MAIN = "event:/ui/main"
SFX_PANEL = "event:/ui/panel"
SFX_CONFIRM = "event:/ui/confirm"
SFX_CANCEL = "event:/ui/cancel"
SFX_BOAT_CLICK = "event:/ui/boat_click"
SFX_BOAT_DRAG = "event:/ui/boat_drag"
SFX_FURNITRUE_SAVE = "event:/ui/furnitrue_save"
SFX_BOAT_LEVEL_UP = "event:/ui/level_up"
SFX_BREAK_OUT_FULL = "event:/ui/break_out_full"
SFX_AUTO_BATTLE = "event:/ui/auto_battle"
SFX_UI_CLICK = SFX_PANEL
SFX_UI_CONFIRM = SFX_CONFIRM
SFX_UI_CANCEL = SFX_CANCEL
SFX_UI_TAG = SFX_PANEL
SFX_UI_INFO = SFX_MAIN
SFX_UI_CHAT = SFX_MAIN
SFX_UI_MENU = SFX_MAIN
SFX_UI_BUILDING = SFX_MAIN
SFX_UI_FORMATION = SFX_MAIN
SFX_UI_GET = SFX_PANEL
SFX_UI_DOCKYARD_EQUIPADD = SFX_PANEL
SFX_UI_DOCKYARD_REINFORCE = SFX_PANEL
SFX_UI_DOCKYARD_EQUIPOFF = SFX_PANEL
SFX_UI_BUILDING_STARTBUILDING = SFX_PANEL
SFX_UI_BUILDING_EXCHANGE = SFX_PANEL
SFX_UI_BUILDING_FASTBUILDING = SFX_PANEL
SFX_UI_BUILDING_RETIRE = SFX_CONFIRM
SFX_UI_ACADEMY_LVLUP = SFX_PANEL
SFX_UI_EQUIPMENT_RESOLVE = SFX_CONFIRM
SFX_UI_FORMATION_ADD = SFX_PANEL
SFX_UI_WEIGHANCHOR = SFX_PANEL
SFX_UI_FORMATION_SELECT = SFX_PANEL
SFX_UI_HOME_DRAG = SFX_PANEL
SFX_UI_HOME_PUT = SFX_PANEL
SFX_UI_HOME_SELECT = SFX_PANEL
SFX_UI_WEIGHANCHOR_BATTLE = SFX_MAIN
SFX_UI_WEIGHANCHOR_ATTACK = SFX_PANEL
SFX_UI_WEIGHANCHOR_AVOID = SFX_PANEL
SFX_UI_WEIGHANCHOR_GO = SFX_PANEL
SFX_UI_WEIGHANCHOR_HARD = SFX_PANEL
SFX_UI_WEIGHANCHOR_SELECT = SFX_PANEL
SFX_UI_WEIGHANCHOR_WITHDRAW = SFX_PANEL
SFX_UI_BATTLE_PAUSE = "ui_battle_pause"
SFX_UI_BATTLE_SKILL = "ui_battle_skill"
SFX_UI_BATTLE_SKILLCAST = "ui_battle_skillcast"
SFX_UI_BATTLE_SKILLCD = "ui_battle_skillcd"
SFX_UI_BATTLE_WIN = "ui_battle_win"
SFX_UI_BATTLE_LOSE = "ui_battle_lose"
SFX_UI_BATTLE_POINT = "ui_battle_point"
SFX_UI_BATTLE_LVLUP = "ui_battle_lvlup"
