return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68071,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68072,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68073,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68074,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68075,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68076,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68077,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68078,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68079,
					delay = 1
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					weapon_id = 68080,
					delay = 1
				}
			}
		}
	},
	uiEffect = "",
	name = "速射鱼雷发射器",
	cd = 0,
	picture = "1",
	desc = "",
	painting = 1,
	id = 12042,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetNil",
			arg_list = {
				weapon_id = 68071,
				delay = 1
			}
		}
	}
}
