return {
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.05,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.055,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.06,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.065,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.07,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.075,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.08,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.085,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.09,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = -0.1,
					attr = "injureRatio"
				}
			}
		}
	},
	name = "Reno",
	init_effect = "jinengchufared",
	time = 0,
	picture = "",
	desc = "伤害上升",
	stack = 1,
	id = 13121,
	icon = 13120,
	last_effect = "",
	blink = {
		1,
		0,
		0,
		0.3,
		0.3
	},
	effect_list = {
		{
			type = "BattleBuffAddAttr",
			trigger = {
				"onAttach",
				"onRemove"
			},
			arg_list = {
				number = -0.05,
				attr = "injureRatio"
			}
		}
	}
}
