return {
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.01,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0109,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0118,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.013,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0139,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0148,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.016,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0172,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.0184,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = -0.01,
					attr = "injureRatio"
				}
			},
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onStack"
				},
				arg_list = {
					number = 0.02,
					attr = "damageRatioBullet"
				}
			}
		}
	},
	name = "主人公补正",
	init_effect = "jinengchufared",
	time = 0,
	picture = "",
	desc = "属性提升",
	stack = 5,
	id = 101012,
	icon = 101010,
	last_effect = "",
	blink = {
		1,
		0,
		0,
		0.3,
		0.3
	},
	effect_list = {
		{
			type = "BattleBuffAddAttr",
			trigger = {
				"onAttach",
				"onStack"
			},
			arg_list = {
				number = -0.01,
				attr = "injureRatio"
			}
		},
		{
			type = "BattleBuffAddAttr",
			trigger = {
				"onAttach",
				"onStack"
			},
			arg_list = {
				number = 0.01,
				attr = "damageRatioBullet"
			}
		}
	}
}
