
local QBCore = exports['qb-core']:GetCoreObject()

SITTING_SCENE = nil
CURRENT_CHAIR_DATA = nil
SELECTED_CHAIR_ID = nil
selectedRulett = nil
Rulettek = {}
closetoRulett = false
currentBetAmount = 0
idleTimer = 0
aimingAtBet = -1
lastAimedBet = -1

---------------------------------------------------------
-- local rouletteTables = {
-- 	'vw_prop_casino_roulette_01',
-- 	'vw_prop_casino_roulette_01b'

-- }

-- Citizen.CreateThread(function()
--    while true do
-- 		for i=1, #rouletteTables do
-- 			local coords = GetEntityCoords(cache.ped, false)
-- 			local gate = GetClosestObjectOfType(coords.x, coords.y, coords.z, 250.0, GetHashKey(rouletteTables[i]), 0, 0, 0)
-- 			if gate ~= 0 then
-- 				SetEntityAsMissionEntity(gate, 1, 1)
-- 				DeleteObject(gate)
-- 				SetEntityAsNoLongerNeeded(gate)
-- 			end
-- 		end
-- 	   Citizen.Wait(2500)
--    end
-- end)


-- CreateThread(function()
--     local removeOldRouletteTables = CircleZone:Create(vector3(993.005, 55.232, 69.435), 12.0, {
--         name="OldRouletteTables",
--         heading=160,
--         debugPoly=true,
--         useZ=true,
--     })
--     removeOldRouletteTables:onPlayerInOut(function(isPointInside)
--         if isPointInside then
            
--             -- local table = `vw_prop_casino_roulette_01`
--             local table = GetHashKey('vw_prop_casino_roulette_01b')
--             RequestModel(table)
--  			SetEntityAsMissionEntity(table, 1, 1)
--  			DeleteObject(table)
--  			SetEntityAsNoLongerNeeded(table)
--              QBCore.Functions.Notify('Remove: '..table,'success')
--            else
--         end
--     end)
-- end)
---------------------------------------------------------

createRulettAsztal = function(index, data)
    local self = {}

    self.index = index
    self.data = data

    Config.DebugMsg(string.format('Rulett table creating.. %s', self.index))

    RequestModel(GetHashKey('vw_prop_casino_roulette_01'))
    while not HasModelLoaded(GetHashKey('vw_prop_casino_roulette_01')) do
        Wait(1) 
    end

    self.tableObject = CreateObject(GetHashKey('vw_prop_casino_roulette_01'), data.position, false)
    SetEntityHeading(self.tableObject, data.rot)

    RequestModel(GetHashKey('S_F_Y_Casino_01'))
    while not HasModelLoaded(GetHashKey('S_F_Y_Casino_01')) do
        Wait(1)
    end

    local pedOffset = GetObjectOffsetFromCoords(data.position.x, data.position.y, data.position.z, data.rot, 0.0, 0.7, 1.0)
    self.ped = CreatePed(2, GetHashKey('S_F_Y_Casino_01'), pedOffset, data.rot + 180.0, false, true)

    SetEntityCanBeDamaged(self.ped, 0)
    SetPedAsEnemy(self.ped, 0)
    SetBlockingOfNonTemporaryEvents(self.ped, 1)
    SetPedResetFlag(self.ped, 249, 1)
    SetPedConfigFlag(self.ped, 185, true)
    SetPedConfigFlag(self.ped, 108, true)
    SetPedCanEvasiveDive(self.ped, 0)
    SetPedCanRagdollFromPlayerImpact(self.ped, 0)
    SetPedConfigFlag(self.ped, 208, true)

    -- 1.0.1
    SetPedVoiceGroup(self.ped, 'S_M_Y_Casino_01_WHITE_01')
    addRandomClothes(self.ped)

    TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'idle', 3.0, 3.0, -1, 2, 0, true, true, true)

    self.numbersData = {}
    self.betData = {}
    self.hoverObjects = {}
    self.betObjects = {}
    self.ballObject = nil

    self.rulettCam = nil
    self.cameraMode = 1

    self.enableCamera = function(state)
        if state then
            self.speakPed('MINIGAME_DEALER_GREET')
            TriggerEvent('ShowPlayerHud', false)
            -- SendNUIMessage(
            --     {
            --         action = 'showRulettNui',
            --         state = true
            --     }
            -- )
            -- SendNUIMessage(
            --     {
            --         action = 'setBetAmount',
            --         amount = currentBetAmount
            --     }
            -- )
            casinoNuiUpdateGame(self.index, self.ido, self.statusz)

            Config.DebugMsg('creating camera..')
            local rot = vector3(270.0, -90.0, self.data.rot + 270.0)
            self.rulettCam =
                CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', self.data.position.x, self.data.position.y, self.data.position.z + 2.0, rot.x, rot.y, rot.z, 80.0, true, 2)
            SetCamActive(self.rulettCam, true)
            RenderScriptCams(true, 900, 900, true, false)
            Config.DebugMsg('camera setted active.')

            selectedRulett = self.index
            self.betRenderState(true)

            playRulettIdle()

            CreateThread(function()
                while selectedRulett ~= nil do
                    Wait(1000)
                    if idleTimer ~= nil then
                        idleTimer = idleTimer - 1
                        if idleTimer < 1 then
                            Config.DebugMsg('start idle')
                            idleTimer = nil
                            playRulettIdle()
                        end
                    end
                end
            end)

            CreateThread(function()
                while selectedRulett ~= nil do
                    Wait(1)
                    if self.betObjects then
                        for i = 1, #self.betObjects, 1 do
                            local bet = self.betObjects[i]
                            if DoesEntityExist(bet.obj) then
                                local coords = GetEntityCoords(bet.obj)
                                if bet.playerSrc == GetPlayerServerId(PlayerId()) then
                                    Draw3DText(coords, string.format('~w~%s', bet.betAmount), 0.10, 0)
                                end
                            end
                        end
                    end
                end
            end)

            CreateThread(function()
                while selectedRulett ~= nil do
                    Wait(125)

                    if IsDisabledControlPressed(0, 172) then
                        currentBetAmount = currentBetAmount + 10
                        changeBetAmount(currentBetAmount)
                        lib.notify({title = '+'..currentBetAmount.." bet [raised]", type = 'success'})
                    elseif IsDisabledControlPressed(0, 173) then
                        if currentBetAmount > 0 then
                            currentBetAmount = currentBetAmount - 10

                            if currentBetAmount < 0 then
                                currentBetAmount = 0
                            end
                            changeBetAmount(currentBetAmount)
                            lib.notify({title = '-'..currentBetAmount.." bet [lowered]", type = 'primary'})
                        end
                    end
                end
            end)

            CreateThread(function()
                while selectedRulett ~= nil do
                    Wait(0)
                    DisableAllControlActions(0)
                    if IsDisabledControlJustPressed(0, 202) then
                        self.enableCamera(false)
                    end
                    if IsDisabledControlJustPressed(0, 38) then
                        self.changeKameraMode()
                    end

                    if Config.allowCustomBet then
                        if IsDisabledControlJustPressed(0, 22) then --Custom Bet [space]
                            local tmpInput = getGenericTextInput('How many chips you would like to bet?')
                            if tonumber(tmpInput) then
                                tmpInput = tonumber(tmpInput)
                                if tmpInput > 0 then
                                    changeBetAmount(tmpInput)
                                    lib.notify({title = 'Custom Bet: '..currentBetAmount..' chips', type = 'success'})
                                end
                            end
                        end
                    else

                    end
                end
            end)

            Wait(1000)
        else
            TriggerServerEvent('casino:rulett:notUsing', selectedRulett)
            if DoesCamExist(self.rulettCam) then
                DestroyCam(self.rulettCam, false)
            end
            RenderScriptCams(false, 900, 900, true, false)
            self.betRenderState(false)
            Config.DebugMsg('camera deleted.')
            selectedRulett = nil
            self.speakPed('MINIGAME_DEALER_LEAVE_NEUTRAL_GAME')

            NetworkStopSynchronisedScene(SITTING_SCENE)

            local endingDict = 'anim_casino_b@amb@casino@games@shared@player@'
            RequestAnimDict(endingDict)
            while not HasAnimDictLoaded(endingDict) do
                Wait(1)
            end

            local whichAnim = nil
            if SELECTED_CHAIR_ID == 1 then
                whichAnim = 'sit_exit_left'
            elseif SELECTED_CHAIR_ID == 2 then
                whichAnim = 'sit_exit_right'
            elseif SELECTED_CHAIR_ID == 3 then
                whichAnim = ({'sit_exit_left', 'sit_exit_right'})[math.random(1, 2)]
            elseif SELECTED_CHAIR_ID == 4 then
                whichAnim = 'sit_exit_left'
            end

            TaskPlayAnim(cache.ped, endingDict, whichAnim, 1.0, 1.0, 2500, 0)
            SetPlayerControl(PlayerId(), 0, 0)
            hideUi()
            Wait(3600)
            SetPlayerControl(PlayerId(), 1, 0)
        end
    end

    self.changeKameraMode = function()
        if DoesCamExist(self.rulettCam) then
            if self.cameraMode == 1 then
                DoScreenFadeOut(200)
                while not IsScreenFadedOut() do
                    Wait(1)
                end
                self.cameraMode = 2
                local camOffset = GetOffsetFromEntityInWorldCoords(self.tableObject, -1.45, -0.15, 1.45)
                SetCamCoord(self.rulettCam, camOffset)
                SetCamRot(self.rulettCam, -25.0, 0.0, self.data.rot + 270.0, 2)
                SetCamFov(self.rulettCam, 40.0)
                ShakeCam(self.rulettCam, 'HAND_SHAKE', 0.3)
                DoScreenFadeIn(200)
            elseif self.cameraMode == 2 then
                DoScreenFadeOut(200)
                while not IsScreenFadedOut() do
                    Wait(1)
                end
                self.cameraMode = 3
                local camOffset = GetOffsetFromEntityInWorldCoords(self.tableObject, 1.45, -0.15, 2.15)
                SetCamCoord(self.rulettCam, camOffset)
                SetCamRot(self.rulettCam, -58.0, 0.0, self.data.rot + 90.0, 2)
                ShakeCam(self.rulettCam, 'HAND_SHAKE', 0.3)
                SetCamFov(self.rulettCam, 80.0)
                DoScreenFadeIn(200)
            elseif self.cameraMode == 3 then
                DoScreenFadeOut(200)
                while not IsScreenFadedOut() do
                    Wait(1)
                end
                self.cameraMode = 4
                local camOffset = GetWorldPositionOfEntityBone(self.tableObject, GetEntityBoneIndexByName(self.tableObject, 'Roulette_Wheel'))
                local rot = vector3(270.0, -90.0, self.data.rot + 270.0)
                SetCamCoord(self.rulettCam, camOffset + vector3(0.0, 0.0, 0.5))
                SetCamRot(self.rulettCam, rot, 2)
                StopCamShaking(self.rulettCam, false)
                SetCamFov(self.rulettCam, 80.0)
                DoScreenFadeIn(200)
            elseif self.cameraMode == 4 then
                DoScreenFadeOut(200)
                while not IsScreenFadedOut() do
                    Wait(1)
                end
                self.cameraMode = 1
                local rot = vector3(270.0, -90.0, self.data.rot + 270.0)
                SetCamCoord(self.rulettCam, self.data.position + vector3(0.0, 0.0, 2.0))
                SetCamRot(self.rulettCam, rot, 2)
                SetCamFov(self.rulettCam, 80.0)
                StopCamShaking(self.rulettCam, false)
                DoScreenFadeIn(200)
            end
        end
    end

    self.loadTableData = function()
        Config.DebugMsg('Table data creating, loading..')
        self.numbersData = {}
        self.betData = {}
        local e = 1
        for i = 0, 11, 1 do
            for j = 0, 2, 1 do
                table.insert(
                    self.numbersData,
                    {
                        name = e + 1,
                        hoverPos = GetOffsetFromEntityInWorldCoords(self.tableObject, (0.081 * i) - 0.057, (0.167 * j) - 0.192, 0.9448),
                        hoverObject = 'vw_prop_vw_marker_02a'
                    }
                )
                local offset = nil
                if j == 0 then
                    offset = 0.155
                elseif j == 1 then
                    offset = 0.171
                elseif j == 2 then
                    offset = 0.192
                end

                table.insert(
                    self.betData,
                    {
                        betId = e,
                        name = e + 1,
                        pos = GetOffsetFromEntityInWorldCoords(self.tableObject, (0.081 * i) - 0.057, (0.167 * j) - 0.192, 0.9448),
                        objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.081 * i - 0.057, 0.167 * j - 0.192, 0.9448),
                        hoverNumbers = {e}
                    }
                )

                e = e + 1
            end
        end
        table.insert(
            self.numbersData,
            {
                name = 'Zero',
                hoverPos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.137, -0.148, 0.9448),
                hoverObject = 'vw_prop_vw_marker_01a'
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'Zero',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.137, -0.148, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.137, -0.148, 0.9448),
                hoverNumbers = {#self.numbersData}
            }
        )
        table.insert(
            self.numbersData,
            {
                name = 'Double Zero',
                hoverPos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.133, 0.107, 0.9448),
                hoverObject = 'vw_prop_vw_marker_01a'
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'Double Zero',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.133, 0.107, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.133, 0.107, 0.9448),
                hoverNumbers = {#self.numbersData}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'RED',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.3, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.3, -0.4, 0.9448),
                hoverNumbers = {1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'BLACK',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.5, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.5, -0.4, 0.9448),
                hoverNumbers = {0, 2, 4, 6, 8, 9, 11, 13, 15, 18, 20, 22, 24, 26, 27, 29, 31, 33, 35}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'EVEN',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.15, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.15, -0.4, 0.9448),
                hoverNumbers = {2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = 'ODD',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.65, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.65, -0.4, 0.9448),
                hoverNumbers = {1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '1to18',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.02, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, -0.02, -0.4, 0.9448),
                hoverNumbers = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '19to36',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.78, -0.4, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.78, -0.4, 0.9448),
                hoverNumbers = {19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '1st 12',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.05, -0.3, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.05, -0.3, 0.9448),
                hoverNumbers = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '2nd 12',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.4, -0.3, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.4, -0.3, 0.9448),
                hoverNumbers = {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '3rd 12',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.75, -0.3, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.75, -0.3, 0.9448),
                hoverNumbers = {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '2to1',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, -0.15, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, -0.15, 0.9448),
                hoverNumbers = {1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '2to1',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, 0.0, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, 0.0, 0.9448),
                hoverNumbers = {2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35}
            }
        )
        table.insert(
            self.betData,
            {
                betId = #self.betData,
                name = '2to1',
                pos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, 0.15, 0.9448),
                objectPos = GetOffsetFromEntityInWorldCoords(self.tableObject, 0.91, 0.15, 0.9448),
                hoverNumbers = {3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36}
            }
        )

        Config.DebugMsg('Table data successfully created..')
    end

    self.speakPed = function(speakName)
        PlayPedAmbientSpeechNative(self.ped, speakName, 'SPEECH_PARAMS_FORCE_NORMAL_CLEAR', 1)
    end

    self.createBetObjects = function(bets)
        for i = 1, #self.betObjects, 1 do
            if DoesEntityExist(self.betObjects[i].obj) then
                DeleteObject(self.betObjects[i].obj)
            end
        end

        self.betObjects = {}

        local existBetId = {}

        for i = 1, #bets, 1 do
            local t = self.betData[bets[i].betId]

            if existBetId[bets[i].betId] == nil then
                existBetId[bets[i].betId] = 0
            else
                existBetId[bets[i].betId] = existBetId[bets[i].betId] + 1
            end

            if t ~= nil then
                local betModelObject = getBetObjectType(bets[i].betAmount)

                if betModelObject ~= nil then
                    RequestModel(betModelObject)
                    while not HasModelLoaded(betModelObject) do
                        Wait(0)
                    end

                    local obj = CreateObject(betModelObject, t.objectPos.x, t.objectPos.y, t.objectPos.z + (existBetId[bets[i].betId] * 0.0081), false)
                    SetEntityHeading(obj, self.data.rot)
                    table.insert(
                        self.betObjects,
                        {
                            obj = obj,
                            betAmount = bets[i].betAmount,
                            playerSrc = bets[i].playerSrc
                        }
                    )
                end
            end
        end
    end

    self.hoverNumbers = function(hoveredNumbers)
        for i = 1, #self.hoverObjects, 1 do
            if DoesEntityExist(self.hoverObjects[i]) then
                DeleteObject(self.hoverObjects[i])
            end
        end

        self.hoverObjects = {}

        for i = 1, #hoveredNumbers, 1 do
            local t = self.numbersData[hoveredNumbers[i]]
            if t ~= nil then
                RequestModel(GetHashKey(t.hoverObject))
                while not HasModelLoaded(GetHashKey(t.hoverObject)) do
                    Wait(1)
                end

                local obj = CreateObject(GetHashKey(t.hoverObject), t.hoverPos, false)
                SetEntityHeading(obj, self.data.rot)

                table.insert(self.hoverObjects, obj)
            end
        end
    end

    self.betRenderState = function(state)
        enabledBetRender = state

        Config.DebugMsg('Bet rendering turned: %s', enabledBetRender)

        if state then
            CreateThread(
                function()
                    while enabledBetRender do
                        Wait(8)

                        if aimingAtBet ~= -1 and lastAimedBet ~= aimingAtBet then
                            Config.DebugMsg('aimed at different bet.')
                            lastAimedBet = aimingAtBet
                            local bettingData = self.betData[aimingAtBet]
                            if bettingData ~= nil then
                                self.hoverNumbers(bettingData.hoverNumbers)
                            else
                                self.hoverNumbers({})
                            end
                        end

                        if aimingAtBet == -1 and lastAimedBet ~= -1 then
                            self.hoverNumbers({})
                        end
                    end
                end
            )

            CreateThread(
                function()
                    while enabledBetRender do
                        Wait(0)

                        ShowCursorThisFrame()

                        local e = Rulettek[selectedRulett]
                        if e ~= nil then
                            local cx, cy = GetNuiCursorPosition()
                            local rx, ry = GetActiveScreenResolution()

                            local n = 30 -- this is for the cursor point, how much to tolerate in range, increasing it you will find it easier to click on the bets.

                            local foundBet = false

                            for i = 1, #self.betData, 1 do
                                local bettingData = self.betData[i]
                                local onScreen, screenX, screenY = World3dToScreen2d(bettingData.pos.x, bettingData.pos.y, bettingData.pos.z)
                                local l = math.sqrt(math.pow(screenX * rx - cx, 2) + math.pow(screenY * ry - cy, 2))
                                if l < n then
                                    aimingAtBet = i
                                    foundBet = true

                                    if IsDisabledControlJustPressed(0, 24) then
                                        if currentBetAmount > 0 then
                                            if Config.RulettTables[selectedRulett] ~= nil then
                                                if currentBetAmount >= Config.RulettTables[selectedRulett].minBet and currentBetAmount <= Config.RulettTables[selectedRulett].maxBet then
                                                    PlaySoundFrontend(-1, 'DLC_VW_BET_DOWN', 'dlc_vw_table_games_frontend_sounds', true)
                                                    TriggerServerEvent('casino:taskBetRulett', selectedRulett, aimingAtBet, currentBetAmount)
                                                else
                                                    lib.notify({title = "Your bet it too low or too high for this table.", type = 'warning'})

                                                end
                                            end
                                        else
                                            lib.notify({title = "Bet needs to be raised", type = 'error'})
                                        end
                                    end
                                end
                            end

                            if not foundBet then
                                aimingAtBet = -1
                            end
                        end
                    end
                end
            )
        end
    end

    self.spinRulett = function(tickRate)
        Config.DebugMsg(self.index)
        if DoesEntityExist(self.tableObject) and DoesEntityExist(self.ped) then
            Config.DebugMsg('spinRulett event 1')

            self.speakPed('MINIGAME_DEALER_CLOSED_BETS')
            TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'no_more_bets', 3.0, 3.0, -1, 0, 0, true, true, true)

            Wait(1500)

            if DoesEntityExist(self.ballObject) then
                DeleteObject(self.ballObject)
            end

            TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'spin_wheel', 3.0, 3.0, -1, 0, 0, true, true, true)

            RequestModel(GetHashKey('vw_prop_roulette_ball'))
            while not HasModelLoaded(GetHashKey('vw_prop_roulette_ball')) do
                Wait(1)
            end

            local ballOffset = GetWorldPositionOfEntityBone(self.tableObject, GetEntityBoneIndexByName(self.tableObject, 'Roulette_Wheel'))

            Config.DebugMsg('spinRulett event 2')

            local LIB = 'anim_casino_b@amb@casino@games@roulette@table'
            RequestAnimDict(LIB)
            while not HasAnimDictLoaded(LIB) do
                Wait(1)
            end

            Wait(3000)

            self.ballObject = CreateObject(GetHashKey('vw_prop_roulette_ball'), ballOffset, false)
            SetEntityHeading(self.ballObject, self.data.rot)
            SetEntityCoordsNoOffset(self.ballObject, ballOffset, false, false, false)
            local h = GetEntityRotation(self.ballObject)
            SetEntityRotation(self.ballObject, h.x, h.y, h.z + 90.0, 2, false)

            if DoesEntityExist(self.tableObject) and DoesEntityExist(self.ped) then
                Config.DebugMsg('spinRulett event 3')

                PlayEntityAnim(self.ballObject, 'intro_ball', LIB, 1000.0, false, true, true, 0, 136704)
                PlayEntityAnim(self.ballObject, 'loop_ball', LIB, 1000.0, false, true, false, 0, 136704)

                PlayEntityAnim(self.tableObject, 'intro_wheel', LIB, 1000.0, false, true, true, 0, 136704)
                PlayEntityAnim(self.tableObject, 'loop_wheel', LIB, 1000.0, false, true, false, 0, 136704)

                PlayEntityAnim(self.ballObject, string.format('exit_%s_ball', tickRate), LIB, 1000.0, false, true, false, 0, 136704)
                PlayEntityAnim(self.tableObject, string.format('exit_%s_wheel', tickRate), LIB, 1000.0, false, true, false, 0, 136704)

                Wait(11e3)

                if DoesEntityExist(self.tableObject) and DoesEntityExist(self.ped) then
                    TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'clear_chips_zone1', 3.0, 3.0, -1, 0, 0, true, true, true)
                    Wait(1500)
                    TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'clear_chips_zone2', 3.0, 3.0, -1, 0, 0, true, true, true)
                    Wait(1500)
                    TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'clear_chips_zone3', 3.0, 3.0, -1, 0, 0, true, true, true)

                    Wait(2000)
                    if DoesEntityExist(self.tableObject) and DoesEntityExist(self.ped) then
                        TaskPlayAnim(self.ped, 'anim_casino_b@amb@casino@games@roulette@dealer_female', 'idle', 3.0, 3.0, -1, 0, 0, true, true, true)
                    end

                    Config.DebugMsg('spinRulett event ending')

                    if DoesEntityExist(self.ballObject) then
                        DeleteObject(self.ballObject)
                    end
                end
            end
        end
    end

    self.loadTableData()
    Config.DebugMsg(string.format('Rulett table created %s id', self.index))
    Rulettek[self.index] = self
end

function Draw3DText(coords, text, size, font)
    coords = vector3(coords.x, coords.y, coords.z)

    local camCoords = GetGameplayCamCoords()
    local distance = #(coords - camCoords)

    if not size then
        size = 1
    end
    if not font then
        font = 0
    end

    local scale = (size / distance) * 2
    local fov = (1 / GetGameplayCamFov()) * 100
    scale = scale * fov

    SetTextScale(0.0 * scale, 0.55 * scale)
    SetTextFont(font)
    SetTextColour(255, 255, 255, 255)
    SetTextDropshadow(0, 0, 0, 0, 255)
    SetTextDropShadow()
    SetTextOutline()
    SetTextCentre(true)

    SetDrawOrigin(coords, 0)
    BeginTextCommandDisplayText('STRING')
    AddTextComponentSubstringPlayerName(text)
    EndTextCommandDisplayText(0.0, 0.0)
    ClearDrawOrigin()
end

function hideUi()
    lib.hideTextUI()
	exports['casino-ui']:HideCasinoUi('hide') 
end

function changeBetAmount(amount)
    currentBetAmount = amount
    PlaySoundFrontend(-1, 'DLC_VW_BET_HIGHLIGHT', 'dlc_vw_table_games_frontend_sounds', true)
end


function getGenericTextInput(type)
    if type == nil then
        type = ''
    end
    AddTextEntry('FMMC_MPM_NA', tostring(type))
    DisplayOnscreenKeyboard(1, 'FMMC_MPM_NA', tostring(type), '', '', '', '', 30)
    while (UpdateOnscreenKeyboard() == 0) do
        DisableAllControlActions(0)
        Wait(0)
    end
    if (GetOnscreenKeyboardResult()) then
        local result = GetOnscreenKeyboardResult()
        if result then
            return result
        end
    end
    return false
end

CreateThread(
    function()
        while true do
            local playerCoords = GetEntityCoords(GetPlayerPed(-1))
            closetoRulett = false
            for k, v in pairs(Config.RulettTables) do
                if #(playerCoords - Config.RulettTables[k].position) < 100.0 then
                    closetoRulett = true
                end
            end
            Wait(1000)
        end
    end
)

CreateThread(
    function()
        while not closetoRulett do
            Wait(0)
        end

        for rulettIndex, data in pairs(Config.RulettTables) do
            createRulettAsztal(rulettIndex, data)

            RequestAnimDict('anim_casino_b@amb@casino@games@roulette@table')
            RequestAnimDict('anim_casino_b@amb@casino@games@roulette@dealer_female')
            RequestAnimDict('anim_casino_b@amb@casino@games@shared@player@')
            RequestAnimDict('anim_casino_b@amb@casino@games@roulette@player')
        end
        Config.DebugMsg('Casino rulett loaded.')
    end
)

-- CreateThread(function()
--     while true do
--         local sleep = 5
--         local playerpos = GetEntityCoords(cache.ped)

--         if closetoRulett and selectedRulett == nil then
--             for k, v in pairs(Rulettek) do
--                 if DoesEntityExist(v.tableObject) then
--                     local objcoords = GetEntityCoords(v.tableObject)
--                     local dist = Vdist(playerpos, objcoords)
--                     if dist < 2.4 then
--                         if dist < 2.3 then 
--                             -- exports['textUi']:DrawTextUi('show',"Diamond Casino Roulette</p>Press [E] to sit down")
--                             exports["qb-core"]:DrawText("<strong>The Diamond Casino & Resort</p>Roulette</strong></p>Press <strong>E</strong> to sit") 
--                             local closestChairData = getClosestChairData(v.tableObject)

--                             if closestChairData == nil then
--                                 break
--                             end
--                             if IsControlJustPressed(0, 38) then
--                                 -- QBCore.Functions.TriggerCallback('doj:server:HasCasinoMembership', function(HasItem)
--                                 --     if HasItem then 
--                                         TriggerServerEvent('server_remote:rulett:taskSitDown', k, closestChairData)
--                                 -- 	else
-- 							    --         QBCore.Functions.Notify('You are not a member of the casino', 'error', 3500)
-- 						        --     end
-- 					            -- end)
--                             end 
--                             break
--                         end
--                         hideUi()
--                     end 
--                 end
--             end
--         end
--         Wait(sleep)		
--     end
-- end)





Citizen.CreateThread(function()
    local alreadyEnteredZone = false
    local text = nil
    while true do
        local sleep = 5 
        local inZone = false
        if closetoRulett and selectedRulett == nil then
            local playerpos = GetEntityCoords(cache.ped)
            for k, v in pairs(Rulettek) do
                if DoesEntityExist(v.tableObject) then
                    local objcoords = GetEntityCoords(v.tableObject)
                    local dist = Vdist(playerpos, objcoords)
                    if dist <= 2.0 then
                        sleep = 1
                        inZone  = true 
                        text = "Roulette  \n  E - Sit"
                        local closestChairData = getClosestChairData(v.tableObject)
                        if closestChairData == nil then
                            break
                        end
                        if IsControlJustPressed(0, 38) then
                            TriggerServerEvent('server_remote:rulett:taskSitDown', k, closestChairData)
                        end
                    --     break
                    -- else
                    --     sleep = 1000
                    end
                    if inZone and not alreadyEnteredZone then
                        alreadyEnteredZone = true
                        lib.showTextUI(text)
                    end
                    if not inZone and alreadyEnteredZone then
                        alreadyEnteredZone = false
                        lib.hideTextUI()
                    end
                end
            end
        end
        Wait(sleep)	
    end
end)




RegisterNetEvent('client_callback:rulett:taskSitDown',function(rulettIndex, chairData)
    -- exports['progressBars']:drawBar(4000, 'Sitting...')
    -- QBCore.Functions.Notify("Sitting...", "primary", 3200)  
    lib.hideTextUI()
    SELECTED_CHAIR_ID = chairData.chairId
    CURRENT_CHAIR_DATA = chairData
    SITTING_SCENE = NetworkCreateSynchronisedScene(chairData.position, chairData.rotation, 2, 1, 0, 1065353216, 0, 1065353216)
    RequestAnimDict('anim_casino_b@amb@casino@games@shared@player@')
    while not HasAnimDictLoaded('anim_casino_b@amb@casino@games@shared@player@') do
        Wait(1)
    end
    local randomSit = ({'sit_enter_left', 'sit_enter_right'})[math.random(1, 2)]
    NetworkAddPedToSynchronisedScene(cache.ped, SITTING_SCENE, 'anim_casino_b@amb@casino@games@shared@player@', randomSit, 2.0, -2.0, 13, 16, 2.0, 0)
    NetworkStartSynchronisedScene(SITTING_SCENE)
    SetPlayerControl(PlayerId(), 0, 0)
    startRulett(rulettIndex, chairData.chairId)
    Wait(4000)
    SetPlayerControl(PlayerId(), 1, 0)
end)

function startRulett(index, chairId)
    if Rulettek[index] then
        TriggerServerEvent('casino:taskStartRoulette', index, chairId)
    end
end

RegisterNetEvent('client:casino:openRulett')
AddEventHandler('client:casino:openRulett',function(rulettIndex)
    if Rulettek[rulettIndex] ~= nil then
        Wait(4000)
        Rulettek[rulettIndex].enableCamera(true)
    end
end)

RegisterNetEvent('casino:rulett:startSpin')
AddEventHandler(
    'casino:rulett:startSpin',
    function(rulettIndex, tickRate)

        if Rulettek[rulettIndex] ~= nil then

            Config.DebugMsg(string.format('rulett table index: %s, tickrate: %s', rulettIndex, tickRate))
            Rulettek[rulettIndex].spinRulett(tickRate)

            if selectedRulett == rulettIndex then
                Config.DebugMsg('impartial anim play')
                playImpartial()
            end
        end
    end
)

RegisterNetEvent('client:rulett:updateStatusz')
AddEventHandler(
    'client:rulett:updateStatusz',
    function(rulettIndex, ido, statusz)

        if Rulettek[rulettIndex] ~= nil then
            Rulettek[rulettIndex].ido = ido
            Rulettek[rulettIndex].statusz = statusz
            casinoNuiUpdateGame(rulettIndex, ido, statusz)
        end
    end
)

RegisterNetEvent('client:rulett:updateTableBets')
AddEventHandler(
    'client:rulett:updateTableBets',
    function(rulettIndex, bets)
        if Rulettek[rulettIndex] ~= nil then
            Rulettek[rulettIndex].createBetObjects(bets)
        end
    end
)

function casinoNuiUpdateGame(rulettIndex, ido, statusz)
    if selectedRulett == rulettIndex then
        if not statusz then
            exports['casino-ui']:DrawCasinoUi('show', "Diamond Casino Roulette</p>Time Left: "..ido.."</p>Current Bet: "..currentBetAmount.."</p>Availble chips: "..exports.ox_inventory:GetItemCount("casinochips"))
            if Config.allowCustomBet then
                lib.showTextUI("Place Bet: LEFT CLICK Adjust Bet: ↑/↓ Exit: ← Custom Amount: SPACEBAR")

            else
                lib.showTextUI("Place Bet: LEFT CLICK  \n  Adjust Bet: ↑/↓  \n  Exit: ←")
            end
        else
            lib.showTextUI("The game is starting..")
            hideUi()
        end
    end
end


function getClosestChairData(tableObject)
    local localPlayer = cache.ped
    local playerpos = GetEntityCoords(localPlayer)
    if DoesEntityExist(tableObject) then
        local chairs = {'Chair_Base_01', 'Chair_Base_02', 'Chair_Base_03', 'Chair_Base_04'}
        for i = 1, #chairs, 1 do
            local objcoords = GetWorldPositionOfEntityBone(tableObject, GetEntityBoneIndexByName(tableObject, chairs[i]))
            local dist = Vdist(playerpos, objcoords)
            if dist < 1.7 then
                return {
                    position = objcoords,
                    rotation = GetWorldRotationOfEntityBone(tableObject, GetEntityBoneIndexByName(tableObject, chairs[i])),
                    chairId = Config.ChairIds[chairs[i]]
                }
            end
        end
    end
end

function getBetObjectType(betAmount)
    if betAmount < 10 then
        return GetHashKey('vw_prop_vw_coin_01a')
    elseif betAmount >= 10 and betAmount < 50 then
        return GetHashKey('vw_prop_chip_10dollar_x1')
    elseif betAmount >= 50 and betAmount < 100 then
        return GetHashKey('vw_prop_chip_50dollar_x1')
    elseif betAmount >= 100 and betAmount < 500 then
        return GetHashKey('vw_prop_chip_100dollar_x1')
    elseif betAmount >= 500 and betAmount < 1000 then
        return GetHashKey('vw_prop_chip_500dollar_x1')
    elseif betAmount >= 1000 and betAmount < 5000 then
        return GetHashKey('vw_prop_chip_1kdollar_x1')
    elseif betAmount >= 5000 then
        return GetHashKey('vw_prop_plaq_10kdollar_x1')
    else -- this should never happen, but yeah.
        return GetHashKey('vw_prop_plaq_10kdollar_x1')
    end

    -- these are deprecated, it looks cool, but it hides some data, you can put it in you like the big chip piles.

    -- elseif bets[i].betAmount >= 10000 and bets[i].betAmount < 25000 then
    --     return GetHashKey('vw_prop_vw_chips_pile_01a')
    -- elseif bets[i].betAmount >= 25000 and bets[i].betAmount < 50000 then
    --     return GetHashKey('vw_prop_vw_chips_pile_02a')
    -- elseif bets[i].betAmount >= 50000 then
    --     return GetHashKey('vw_prop_vw_chips_pile_03a')
    -- end
end

RegisterNetEvent('client:rulett:playBetAnim')
AddEventHandler(
    'client:rulett:playBetAnim',
    function(chairId)
        local sex = 0

        if GetEntityModel(cache.ped) == GetHashKey('mp_f_freemode_01') then
            sex = 1
        end

        local rot = CURRENT_CHAIR_DATA.rotation

        if chairId == 4 then
            rot = rot + vector3(0.0, 0.0, 90.0)
        elseif chairId == 3 then
            rot = rot + vector3(0.0, 0.0, -180.0)
        elseif chairId == 2 then
            rot = rot + vector3(0.0, 0.0, -90.0)
        elseif chairId == 1 then
            chairId = 1
            rot = rot + vector3(0.0, 0.0, -90.0)
        end

        local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_male@seat_%s@regular@0%sa@play@v01', chairId, chairId)
        if sex == 1 then
            L = string.format('anim_casino_b@amb@casino@games@roulette@ped_female@seat_%s@regular@0%sa@play@v01', chairId, chairId)
        end

        RequestAnimDict(L)
        while not HasAnimDictLoaded(L) do
            Wait(1)
        end

        if CURRENT_CHAIR_DATA ~= nil then
            local currentScene = NetworkCreateSynchronisedScene(CURRENT_CHAIR_DATA.position, rot, 2, 1, 0, 1065353216, 0, 1065353216)
            NetworkAddPedToSynchronisedScene(
                cache.ped,
                currentScene,
                L,
                ({'place_bet_zone1', 'place_bet_zone2', 'place_bet_zone3'})[math.random(1, 3)],
                4.0,
                -2.0,
                13,
                16,
                1148846080,
                0
            )
            NetworkStartSynchronisedScene(currentScene)

            idleTimer = 8
        end
    end
)

RegisterNetEvent('client:rulett:playWinAnim')
AddEventHandler(
    'client:rulett:playWinAnim',
    function(chairId)
        local rot = CURRENT_CHAIR_DATA.rotation

        if chairId == 4 then
            rot = rot + vector3(0.0, 0.0, 90.0)
        elseif chairId == 3 then
            rot = rot + vector3(0.0, 0.0, -180.0)
        elseif chairId == 2 then
            rot = rot + vector3(0.0, 0.0, -90.0)
        elseif chairId == 1 then
            chairId = 1
            rot = rot + vector3(0.0, 0.0, -90.0)
        end

        local sex = 0
        local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_male@seat_%s@regular@0%sa@reacts@v01', chairId, chairId)

        if GetEntityModel(cache.ped) == GetHashKey('mp_f_freemode_01') then
            sex = 1
        end

        if sex == 1 then
            local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_female@seat_%s@regular@0%sa@reacts@v01', chairId, chairId)
        end

        RequestAnimDict(L)
        while not HasAnimDictLoaded(L) do
            Wait(1)
        end

        if CURRENT_CHAIR_DATA ~= nil then
            local currentScene = NetworkCreateSynchronisedScene(CURRENT_CHAIR_DATA.position, rot, 2, 1, 0, 1065353216, 0, 1065353216)
            NetworkAddPedToSynchronisedScene(cache.ped, currentScene, L, 'reaction_great', 4.0, -2.0, 13, 16, 1148846080, 0)
            NetworkStartSynchronisedScene(currentScene)

            idleTimer = 8
        end
    end
)

RegisterNetEvent('client:rulett:playLossAnim',function(chairId)
    local rot = CURRENT_CHAIR_DATA.rotation

    if chairId == 4 then
        rot = rot + vector3(0.0, 0.0, 90.0)
    elseif chairId == 3 then
        rot = rot + vector3(0.0, 0.0, -180.0)
    elseif chairId == 2 then
        rot = rot + vector3(0.0, 0.0, -90.0)
    elseif chairId == 1 then
        chairId = 1
        rot = rot + vector3(0.0, 0.0, -90.0)
    end

    local sex = 0
    local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_male@seat_%s@regular@0%sa@reacts@v01', chairId, chairId)

    if GetEntityModel(cache.ped) == GetHashKey('mp_f_freemode_01') then
        sex = 1
    end

    if sex == 1 then
        local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_female@seat_%s@regular@0%sa@reacts@v01', chairId, chairId)
    end

    RequestAnimDict(L)
    while not HasAnimDictLoaded(L) do
        Wait(1)
    end

    if CURRENT_CHAIR_DATA ~= nil then
        local currentScene = NetworkCreateSynchronisedScene(CURRENT_CHAIR_DATA.position, rot, 2, 1, 0, 1065353216, 0, 1065353216)
        NetworkAddPedToSynchronisedScene(
            cache.ped,
            currentScene,
            L,
            ({'reaction_bad_var01', 'reaction_bad_var02', 'reaction_terrible'})[math.random(1, 3)],
            4.0,
            -2.0,
            13,
            16,
            1148846080,
            0
        )
        NetworkStartSynchronisedScene(currentScene)

        idleTimer = 8
    end
end)

function playImpartial()
    local rot = CURRENT_CHAIR_DATA.rotation

    if SELECTED_CHAIR_ID == 4 then
        rot = rot + vector3(0.0, 0.0, 90.0)
    elseif SELECTED_CHAIR_ID == 3 then
        rot = rot + vector3(0.0, 0.0, -180.0)
    elseif SELECTED_CHAIR_ID == 2 then
        rot = rot + vector3(0.0, 0.0, -90.0)
    elseif SELECTED_CHAIR_ID == 1 then
        SELECTED_CHAIR_ID = 1
        rot = rot + vector3(0.0, 0.0, -90.0)
    end

    local sex = 0
    local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_male@seat_%s@regular@0%sa@reacts@v01', SELECTED_CHAIR_ID, SELECTED_CHAIR_ID)

    if GetEntityModel(cache.ped) == GetHashKey('mp_f_freemode_01') then
        sex = 1
    end

    if sex == 1 then
        local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_female@seat_%s@regular@0%sa@reacts@v01', SELECTED_CHAIR_ID, SELECTED_CHAIR_ID)
    end

    RequestAnimDict(L)
    while not HasAnimDictLoaded(L) do
        Wait(1)
    end

    if CURRENT_CHAIR_DATA ~= nil then
        local currentScene = NetworkCreateSynchronisedScene(CURRENT_CHAIR_DATA.position, rot, 2, 1, 0, 1065353216, 0, 1065353216)
        NetworkAddPedToSynchronisedScene(
            cache.ped,
            currentScene,
            L,
            ({'reaction_impartial_var01', 'reaction_impartial_var02', 'reaction_impartial_var03'})[math.random(1, 3)],
            4.0,
            -2.0,
            13,
            16,
            1148846080,
            0
        )
        NetworkStartSynchronisedScene(currentScene)

        idleTimer = 8
    end
end

function playRulettIdle()
    local rot = CURRENT_CHAIR_DATA.rotation

    if SELECTED_CHAIR_ID == 4 then
        rot = rot + vector3(0.0, 0.0, 90.0)
    elseif SELECTED_CHAIR_ID == 3 then
        rot = rot + vector3(0.0, 0.0, -180.0)
    elseif SELECTED_CHAIR_ID == 2 then
        rot = rot + vector3(0.0, 0.0, -90.0)
    elseif SELECTED_CHAIR_ID == 1 then
        SELECTED_CHAIR_ID = 1
        rot = rot + vector3(0.0, 0.0, -90.0)
    end

    local sex = 0
    local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_male@seat_%s@regular@0%sa@idles', SELECTED_CHAIR_ID, SELECTED_CHAIR_ID)

    if GetEntityModel(cache.ped) == GetHashKey('mp_f_freemode_01') then
        sex = 1
    end

    if sex == 1 then
        local L = string.format('anim_casino_b@amb@casino@games@roulette@ped_female@seat_%s@regular@0%sa@idles', SELECTED_CHAIR_ID, SELECTED_CHAIR_ID)
    end

    RequestAnimDict(L)
    while not HasAnimDictLoaded(L) do
        Wait(1)
    end

    if CURRENT_CHAIR_DATA ~= nil then
        local currentScene = NetworkCreateSynchronisedScene(CURRENT_CHAIR_DATA.position, rot, 2, 1, 0, 1065353216, 0, 1065353216)
        NetworkAddPedToSynchronisedScene(cache.ped, currentScene, L, ({'idle_a', 'idle_b', 'idle_c', 'idle_d'})[math.random(1, 4)], 1.0, -2.0, 13, 16, 1148846080, 0)
        NetworkStartSynchronisedScene(currentScene)
    end
end

function addRandomClothes(ped)
    local r = math.random(1, 5)

    if r == 1 then
        SetPedComponentVariation(ped, 0, 4, 0, 0)
        SetPedComponentVariation(ped, 1, 0, 0, 0)
        SetPedComponentVariation(ped, 2, 4, 0, 0)
        SetPedComponentVariation(ped, 3, 2, 1, 0)
        SetPedComponentVariation(ped, 4, 1, 0, 0)
        SetPedComponentVariation(ped, 6, 1, 0, 0)
        SetPedComponentVariation(ped, 7, 1, 0, 0)
        SetPedComponentVariation(ped, 8, 2, 0, 0)
        SetPedComponentVariation(ped, 10, 0, 0, 0)
        SetPedComponentVariation(ped, 11, 0, 0, 0)
        SetPedPropIndex(ped, 1, 0, 0, false)
    elseif r == 2 then
        SetPedComponentVariation(ped, 0, 3, 1, 0)
        SetPedComponentVariation(ped, 1, 0, 0, 0)
        SetPedComponentVariation(ped, 2, 3, 1, 0)
        SetPedComponentVariation(ped, 3, 1, 1, 0)
        SetPedComponentVariation(ped, 4, 1, 0, 0)
        SetPedComponentVariation(ped, 6, 1, 0, 0)
        SetPedComponentVariation(ped, 7, 2, 0, 0)
        SetPedComponentVariation(ped, 8, 1, 0, 0)
        SetPedComponentVariation(ped, 10, 0, 0, 0)
        SetPedComponentVariation(ped, 11, 0, 0, 0)
    elseif r == 3 then
        SetPedComponentVariation(ped, 0, 3, 0, 0)
        SetPedComponentVariation(ped, 1, 0, 0, 0)
        SetPedComponentVariation(ped, 2, 3, 0, 0)
        SetPedComponentVariation(ped, 3, 0, 1, 0)
        SetPedComponentVariation(ped, 4, 1, 0, 0)
        SetPedComponentVariation(ped, 6, 1, 0, 0)
        SetPedComponentVariation(ped, 7, 1, 0, 0)
        SetPedComponentVariation(ped, 8, 0, 0, 0)
        SetPedComponentVariation(ped, 10, 0, 0, 0)
        SetPedComponentVariation(ped, 11, 0, 0, 0)
        SetPedPropIndex(ped, 1, 0, 0, false)
    elseif r == 4 then
        SetPedComponentVariation(ped, 0, 2, 1, 0)
        SetPedComponentVariation(ped, 1, 0, 0, 0)
        SetPedComponentVariation(ped, 2, 2, 1, 0)
        SetPedComponentVariation(ped, 3, 3, 3, 0)
        SetPedComponentVariation(ped, 4, 1, 0, 0)
        SetPedComponentVariation(ped, 6, 1, 0, 0)
        SetPedComponentVariation(ped, 7, 2, 0, 0)
        SetPedComponentVariation(ped, 8, 3, 0, 0)
        SetPedComponentVariation(ped, 10, 0, 0, 0)
        SetPedComponentVariation(ped, 11, 0, 0, 0)
    end
end
