return {
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.2,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.23,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.26,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.3,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.33,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.36,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.4,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.43,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.46,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddBulletAttr",
				trigger = {
					"onBulletCreate"
				},
				arg_list = {
					number = 0.5,
					attr = "damageRatioBullet",
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCancelBuff",
				trigger = {
					"onChargeWeaponFire"
				},
				arg_list = {
					count = 0,
					delay = 6
				}
			}
		}
	},
	name = "约克公爵2技能",
	init_effect = "jinengchufared",
	id = 11110,
	time = 0,
	picture = "",
	desc = "第一轮炮击伤害提高",
	stack = 1,
	color = "red",
	icon = 11110,
	last_effect = "",
	blink = {
		1,
		0,
		0,
		0.3,
		0.3
	},
	effect_list = {
		{
			type = "BattleBuffAddBulletAttr",
			trigger = {
				"onBulletCreate"
			},
			arg_list = {
				number = 0.2,
				attr = "damageRatioBullet",
				index = {
					1
				}
			}
		},
		{
			type = "BattleBuffCancelBuff",
			trigger = {
				"onChargeWeaponFire"
			},
			arg_list = {
				count = 0,
				delay = 6
			}
		}
	}
}
