ys = ys or {}
slot1 = {}
ys.Battle.BattleEvent = slot1
slot1.CHANGE_STAGE = "CHANGE_STAGE"
slot1.COMMON_DATA_INIT_FINISH = "COMMON_DATA_INIT_FINISH"
slot1.STAGE_DATA_INIT_FINISH = "STAGE_DATA_INIT_FINISH"
slot1.STAGE_TIMES_UP = "STAGE_TIMES_UP"
slot1.ADD_UNIT = "ADD_UNIT"
slot1.REMOVE_UNIT = "REMOVE_UNIT"
slot1.REFRESH_FLEET_FORMATION = "REFRESH_FLEET_FORMATION"
slot1.OVERRIDE_AUTO_BOT = "OVERRIDE_AUTO_BOT"
slot1.REMOVE_AIR_CRAFT = "REMOVE_AIR_CRAFT"
slot1.REMOVE_AIR_FIGHTER = "REMOVE_AIR_FIGHTER"
slot1.ADD_AIR_FIGHTER_ICON = "ADD_AIR_FIGHTER_ICON"
slot1.REMOVE_AIR_FIGHTER_ICON = "REMOVE_AIR_FIGHTER_ICON"
slot1.UPDATE_HOSTILE_SUBMARINE = "UPDATE_HOSTILE_SUBMARINE"
slot1.UPDATE_ENVIRONMENT_WARNING = "UPDATE_ENVIRONMENT_WARNING"
slot1.ADD_AREA = "ADD_AREA"
slot1.REMOVE_AREA = "REMOVE_AREA"
slot1.ADD_SHELTER = "ADD_SHELTER"
slot1.REMOVE_SHELTER = "REMOVE_SHELTER"
slot1.CHANGE_FORMATION = "CHANGE_FORMATION"
slot1.FLEET_DMG_CHANGE = "FLEET_DMG_CHANGE"
slot1.CAST_SKILL = "CAST_SKILL"
slot1.WAVE_FINISH = "WAVE_FINISH"
slot1.UPDATE_COUNT_DOWN = "UPDATE_COUNT_DOWN"
slot1.UPDATE_DODGEM_SCORE = "UPDATE_DODGEM_SCORE"
slot1.UPDATE_DODGEM_COMBO = "UPDATE_DODGEM_COMBO"
slot1.SHUT_DOWN_PLAYER = "SHUT_DOWN_PLAYER"
slot1.REMOVE_BULLET = "REMOVE_BULLET"
slot1.ADD_AREA = "ADD_AREA"
slot1.REMOVE_AREA = "REMOVE_AREA"
slot1.BATTLE_SCORE_UPDATE = "BATTLE_SCORE_UPDATE"
slot1.START_SHAKE = "START_SHAKE"
slot1.COUNT_CHANGE = "COUNT_CHANGE"
slot1.WEAPON_TOTAL_CHANGE = "WEAPON_TOTAL_CHANGE"
slot1.OVER_LOAD_CHANGE = "OVER_LOAD_CHANGE"
slot1.ANTI_AIR_AREA = "ANTI_AIR_AREA"
slot1.WEAPON_COUNT_PLUS = "WEAPON_COUNT_PLUS"
slot1.SONAR_SCAN = "SONAR_SCAN"
slot1.SONAR_UPDATE = "SONAR_UPDATE"
slot1.HIT_ENEMY = "HIT_ENEMY"
slot1.CAMERA_FOCUS = "CAMERA_FOCUS"
slot1.CAMERA_FOCUS_RESET = "CAMERA_FOCUS_RESET"
slot1.BULLET_TIME = "BULLET_TIME"
slot1.SHOW_PAINTING = "SHOW_PAINTING"
slot1.SHOW_BUFFER = "SHOW_BUFFER"
slot1.KIZUNA_JAMMING = "KIZUNA_JAMMING"
slot1.KIZUNA_JAMMING_ELIMINATE = "KIZUNA_JAMMING_ELIMINATE"
slot1.MANUAL_SUBMARINE_SHIFT = "MANUAL_SUBMARINE_SHIFT"
slot1.FLEET_BLIND = "FLEET_BLIND"
slot1.FLEET_HORIZON_UPDATE = "FLEET_HORIZON_UPDATE"
slot1.ADD_EFFECT = "ADD_EFFECT"
