return {
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 15,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 14,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 13,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 12,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 11,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 10,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 9,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 8,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 7,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCount",
				trigger = {
					"onFire"
				},
				arg_list = {
					countTarget = 6,
					countType = 101050,
					index = {
						1
					}
				}
			},
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBattleBuffCount"
				},
				arg_list = {
					skill_id = 101050,
					target = "TargetSelf",
					countType = 101050
				}
			}
		}
	},
	desc_get = "主炮开火n次触发，下一次主炮射击必定暴击",
	name = "十字缔结",
	init_effect = "",
	id = 101050,
	time = 0,
	picture = "",
	desc = "主炮开火n次触发，下一次主炮射击必定暴击",
	stack = 1,
	color = "red",
	icon = 101050,
	last_effect = "",
	effect_list = {
		{
			type = "BattleBuffCount",
			trigger = {
				"onFire"
			},
			arg_list = {
				countTarget = 15,
				countType = 101050,
				index = {
					1
				}
			}
		},
		{
			type = "BattleBuffCastSkill",
			trigger = {
				"onBattleBuffCount"
			},
			arg_list = {
				skill_id = 101050,
				target = "TargetSelf",
				countType = 101050
			}
		}
	}
}
