return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.01
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.015
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.012
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.021
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.014
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.027
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.016
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.033
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.018
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.039
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.021
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.045
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.024
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.051
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.027
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.057
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.031
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.063
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerMainFleet",
				arg_list = {
					maxHPRatio = 0.035
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillHeal",
				target_choise = "TargetPlayerVanguardFleet",
				arg_list = {
					maxHPRatio = 0.07
				}
			}
		}
	},
	uiEffect = "",
	name = "",
	cd = 0,
	picture = "0",
	desc = "",
	painting = 1,
	id = 13410,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillHeal",
			target_choise = "TargetPlayerMainFleet",
			arg_list = {
				maxHPRatio = 0.01
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillHeal",
			target_choise = "TargetPlayerVanguardFleet",
			arg_list = {
				maxHPRatio = 0.015
			}
		}
	}
}
