return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67461,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67481,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67462,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67482,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67463,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67483,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67464,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67484,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67465,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67485,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67466,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67486,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67467,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67487,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67468,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67488,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67469,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67489,
					delay = 2
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67470,
					delay = 2
				},
				casterAniEffect = {
					time = 2,
					effect = "feijiyingzi",
					posFun = function (slot0, slot1, slot2)
						return Vector3(-100, 0, slot1.z) - slot0
					end
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetSameToLastEffect",
				arg_list = {
					weapon_id = 67490,
					delay = 2
				}
			}
		}
	},
	uiEffect = "",
	name = "大黄蜂-轰炸",
	cd = 0,
	picture = "0",
	desc = "轰炸",
	painting = 1,
	id = 10210,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetHarmRandomByWeight",
			arg_list = {
				weapon_id = 67460,
				delay = 2
			},
			casterAniEffect = {
				time = 2,
				effect = "feijiyingzi",
				posFun = function (slot0, slot1, slot2)
					return Vector3(-100, 0, slot1.z) - slot0
				end
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetSameToLastEffect",
			arg_list = {
				weapon_id = 67480,
				delay = 2
			}
		}
	}
}
