--
-- Created by David Lannan
-- User: grover
-- Date: 14/03/13
-- Time: 10:26 PM
-- Copyright 2013  Developed for use with the byt3d engine.
--

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-- AssetFilters
--- The asset filters are used to help define the data that needs to be part of a project's asset pool
--- The main goal is collecting these assets, converting some of them (meshes, terrains and svgs) to
--- binary data types, placing them in the cache where the system can use them and then package the data
--- into the final delivery package.
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function AssetFilterLua()

end


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function AssetFilterMesh()

end


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function AssetFilterTerrain()

end


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function AssetFilterTexture()

end


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function AssetFilterAudio()

end


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function AssetFilterSVG()

end


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