return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67981
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67991
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67982
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67991
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67983
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67991
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67984
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67992
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67985
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67992
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67986
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67992
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67987
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67993
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67988
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67993
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67989
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67993
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67990
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetNil",
				arg_list = {
					emitter = "BattleBulletEmitter",
					delay = 0.5,
					weapon_id = 67993
				}
			}
		}
	},
	uiEffect = "",
	name = "峡湾之星",
	cd = 0,
	picture = "0",
	desc = "鱼雷发射额外弹幕",
	painting = 1,
	id = 11960,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetNil",
			arg_list = {
				emitter = "BattleBulletEmitter",
				delay = 0.5,
				weapon_id = 67981
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetNil",
			arg_list = {
				emitter = "BattleBulletEmitter",
				delay = 0.5,
				weapon_id = 67991
			}
		}
	}
}
