return {
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 1000,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 1220,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 1440,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 1660,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 1880,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 2100,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 2320,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 2540,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 2760,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffCastSkill",
				trigger = {
					"onBulletHitBefore"
				},
				arg_list = {
					skill_id = 11130,
					time = 10,
					rant = 3000,
					target = "TargetSelf",
					be_hit_condition = {
						bullet_type = 3,
						damage_type = 2
					}
				}
			}
		}
	},
	time = 0,
	name = "第一驱逐舰",
	init_effect = "",
	picture = "",
	desc = "受到雷击伤害时，有$1機率发动，自身受到鱼雷的伤害降低$2，自身雷击提高$2 持续4秒",
	stack = 1,
	id = 11131,
	icon = 11130,
	last_effect = "",
	effect_list = {
		{
			type = "BattleBuffCastSkill",
			trigger = {
				"onBulletHitBefore"
			},
			arg_list = {
				skill_id = 11130,
				time = 10,
				rant = 1000,
				target = "TargetSelf",
				be_hit_condition = {
					bullet_type = 3,
					damage_type = 2
				}
			}
		}
	}
}
