BACKYARD = {
	FURNITURE_CHANGE_DIR = "BY_FURNITURE_CHANGE_DIR",
	INTERACTION_TRANSPORT = "BY_INTERACTION_TRANSPORT",
	BOAT_ADD = "BY_BOAT_ADD",
	BOAT_POSITION_RESET = "BY_SHIP_POSITION_RESET",
	START_UP = "BACKYARD_START_UP",
	OPEN_DECORATION = "BY_OPEN_DECORATION",
	REMOVE_ITEM = "BY_REMOVE_ITEM",
	COMMAND_BACKYARD_HOUSE = "command backyard house",
	PUT_FURNITURE_DONE = "BY_PUT_FURNITURE_DONE",
	BOAT_ADDITION = "BY_BOAT_ADDITION",
	MOVE_HALF = "BY_MOVE_HALF",
	INTERACTION_STAGE = "BY_INTERACTION_STAGE",
	CLEAR_STAGE_INTERACTION = "BY_CLEAR_STAGE_INTERACTION",
	CLEAR_SPINE = "BY_CLEAR_SPINE",
	SHIP_ADDED = "BY_SHIP_ADD",
	SHIP_EXITED = "BY_SHIP_EXITED",
	CHECK_EFFECT = "BY_CHECK_EFFECT",
	FURNITURE_REMOVE = "BY_FURNITURE_REMOVE",
	REMOVE_PAPER = "BY_REMOVE_PAPER",
	CLEAR_SPINE_EXTRA = "BY_CLEAR_SPINE_EXTRA",
	INTERACTION_TRANSPORT_AGAIN = "BY_INTERACTION_TRANSPORT_AGAIN",
	FURNITURE_POS_CHANGE = "BY_FURNITURE_POS_CHANGE",
	RESET_BOAT_POS = "BY_RESET_BOAT_POS",
	ON_SELECTED_FURNITRUE = "BY_ON_SELECTED_FURNITRUE",
	OPEN_SHOP_LAYER = "BY OPEN SHOP LAYER",
	GARNITURE_CLEAR = "BY_GARNITURE_CLEAR",
	BOAT_HARVEST = "BY_BOAT_HARVEST",
	INTERACTION_SPINE_EXTRA = "BY_INTERACTION_SPINE_EXTRA",
	BOAT_EXIT = "BY_BOAT_EXIT",
	CANCEL_BOAT_MOVE = "BY_DRAG_BOAT",
	ADD_BOAT_MOVE = "BY_ADD_BOAT_MOVE",
	FURNITURE_ADD = "BY_FURNITURE_ADD",
	ADD_VISITOR_SHIP = "BY ADD VISITOR SHIP",
	GARNITURE_SAVE = "BY_GARNITURE_SAVE",
	CLOSE_SHOP_LAYER = "BY CLOSE SHOP LAYER",
	INTERACTION = "BY_INTERACTION",
	APPLY_THEME = "BY_APPLY_THEME",
	LEVEL_UP = "BY_LEVEL_UP",
	CLEAR_FURNITURE = "BY_CLEAR_FURNITURE",
	INTERACTION_SPINE = "BY_INTERACTION_SPINE",
	RESTORE_FURNITURES = "BY_RESTORE_FURNITURES",
	ADD_MOVE_ON_FURNITURE = "BY_ADD_MOVE_ON_FURNITURE",
	END_DRAG_BOAT = "BY_END_DRAG_BOAT",
	REPALCE_PAPER = "BY_REPALCE_PAPER",
	FURNITURE_SAVE = "BY_FURNITURE_SAVE",
	COMMAND_BACKYARD_FURNITURE = "command backyard furniture",
	COMMAND_BACKYARD_BOAT = "command backyard boat",
	BOAT_MOVE_NEXT_DONE = "BY_BOAT_MOVE_NEXT_DONE",
	INTERACTION_TRANSPORT_END = "BY_INTERACTION_TRANSPORT_END",
	BOAT_ADDITION_DONE = "BY_SHIP_ADDITION"
}
