return {
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67501,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67502,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67503,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67504,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67505,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67506,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67507,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67508,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67509,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	{
		effect_list = {
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillFire",
				target_choise = "TargetHarmRandomByWeight",
				arg_list = {
					weapon_id = 67510,
					delay = 1
				}
			},
			{
				targetAniEffect = "",
				casterAniEffect = "",
				type = "BattleSkillAddBuff",
				target_choise = "TargetSelf",
				arg_list = {
					buff_id = 10191
				}
			}
		}
	},
	uiEffect = "",
	name = "约克城-轰炸",
	cd = 0,
	picture = "0",
	desc = "轰炸",
	painting = 1,
	id = 10191,
	castCV = "skill",
	aniEffect = {
		effect = "jineng",
		offset = {
			0,
			-2,
			0
		}
	},
	effect_list = {
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillFire",
			target_choise = "TargetHarmRandomByWeight",
			arg_list = {
				weapon_id = 67500,
				delay = 1
			}
		},
		{
			targetAniEffect = "",
			casterAniEffect = "",
			type = "BattleSkillAddBuff",
			target_choise = "TargetSelf",
			arg_list = {
				buff_id = 10191
			}
		}
	}
}
