return {
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.03,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.038,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.046,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.055,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.064,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.074,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.085,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.096,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.108,
					attr = "injureRatio"
				}
			}
		}
	},
	{
		effect_list = {
			{
				type = "BattleBuffAddAttr",
				trigger = {
					"onAttach",
					"onRemove"
				},
				arg_list = {
					number = 0.12,
					attr = "injureRatio"
				}
			}
		}
	},
	time = 8,
	name = "约克公爵2技能",
	init_effect = "",
	id = 11112,
	picture = "",
	desc = "约克公爵2技能",
	stack = 1,
	color = "red",
	icon = 11110,
	last_effect = "Darkness",
	effect_list = {
		{
			type = "BattleBuffAddAttr",
			trigger = {
				"onAttach",
				"onRemove"
			},
			arg_list = {
				number = 0.03,
				attr = "injureRatio"
			}
		}
	}
}
