local I18N = require("core.I18N")

I18N.add {
   map = {
      prompt_initialize = "Initialize this map? (Warning, only do this if an error occurs when loading this map. Make sure make a backup of the current save folder before doing this.)",
      location_changed = "The location of {$1} has been changed from x{$2}:y{$3} to x{$4}:y{$5}.",

      no_dungeon_master = "This place is pretty dull. The dungeon master is no longer sighted here.",

      since_leaving = {
         time_passed = "{$1} day{s($1)} and {$2} hour{s($2)} have passed since you left {$3}.",
         walked = {
            you = "You've walked about {$1} miles and have gained experience.",
            -- NOTE: new for EN
            you_and_allies = "You and your allies have walked about {$1} miles and have gained experience.",
         },
      },

      unique = {
         thieves_guild = {
            name = "Thieves Guild",
         },
         mages_guild = {
            name = "Mages Guild",
         },
         fighters_guild = {
            name = "Fighters Guild",
         },
         the_sewer = {
            name = "The Sewer",
         },
         cat_mansion = {
            name = "Cat Mansion",
         },
         battle_field = {
            name = "Battle Field",
         },
         doom_ground = {
            name = "Doom Ground",
         },
         the_mine = {
            name = "The Mine",
         },
         robbers_hideout = {
            name = "Robber's Hideout",
         },
         test_site = {
            name = "Test Site",
         },

         -- Wilderness
         _2 = {
            name = "Wilderness",
            forest = "Forest",
            sea = "Sea",
            grassland = "Grassland",
            desert = "Desert",
            snow_field = "Snow Field",
            plain_field = "Plain Field",
         },

         -- Lesimas
         _4 = {
            name = "North Tyris",
         },
         _5 = {
            name = "Vernis",
            desc = "You see Vernis. The mining town is full of liveliness.",
         },
         _11 = {
            name = "Port Kapul",
            desc = "You see Port Kapul. The port is crowded with merchants.",
         },
         _12 = {
            name = "Yowyn",
            desc = "You see a small town, Yowyn. You remember fondly the smell of the soil.",
         },
         _14 = {
            name = "Derphy",
            desc = "You see the infamous rogue's den Derphy.",
         },
         _15 = {
            name = "Palmia",
            desc = "You see the great city of Palmia. Entire city is surrounded by tall wall.",
         },
         _16 = {
            name = "the Tower of Fire",
         },
         _17 = {
            name = "the crypt of the damned",
         },
         _18 = {
            name = "the Ancient Castle",
         },
         _7 = {
            name = "Your Home",
            desc = "It's your sweet home.",
         },
         _39 = {
            name = "Your Dungeon",
            desc = "It's your dungeon.",
         },
         _3 = {
            name = "Lesimas",
            desc = "You see the dungeon of Lesimas. The wheel of fortune starts to turn.",
            the_depth = "The Depth",
         },
         _42 = {
            name = "the Void",
            desc = "What is this place?",
         },
         _10 = {
            name = "the graveyard",
            desc = "You see the graveyard of Lumiest. It's silent. Very silent.",
         },
         _6 = {
            name = "Arena",
         },
         _19 = {
            name = "the Dragon's Nest",
         },
         _20 = {
            name = "the Truce Ground",
            desc = "You see old shrines. Sacred air surrounds the ground.",
         },
         _21 = {
            name = "Cyber Dome",
            desc = "You see a very strange building.",
         },
         _22 = {
            name = "Fort of Chaos <Beast>",
            desc = "You see an unearthly fort. Your inner voice warns you to not go there. (Approximate danger level: 666) ",
         },
         _23 = {
            name = "Fort of Chaos <Machine>",
            desc = "You see an unearthly fort. Your inner voice warns you to not go there. (Approximate danger level: 666) ",
         },
         _24 = {
            name = "Fort of Chaos <Collapsed>",
            desc = "You see an unearthly fort. Your inner voice warns you to not go there. (Approximate danger level: 666) ",
         },
         _40 = {
            name = "Pet Arena",
         },
         _101 = {
            name = "My Museum",
         },
         _102 = {
            name = "Shop",
         },
         _103 = {
            name = "Crop",
         },
         _104 = {
            name = "Storage House",
         },
         _31 = {
            name = "Ranch",
         },
         _30 = {
            name = "Shelter",
         },
         _32 = {
            name = "the Embassy",
         },
         _9 = {
            name = "Test Ground",
         },
         _33 = {
            name = "Noyel",
            desc = "You see Noyel. The laughters of children travel from the playground.",
         },
         _34 = {
            name = "Miral and Garok's Workshop",
         },
         _35 = {
            name = "Show House",
         },
         _25 = {
            name = "Larna",
         },
         _26 = {
            name = "the Mountain Pass",
         },
         _27 = {
            name = "the Puppy Cave",
         },
         _28 = {
            name = "the Yeek's Nest",
         },
         _29 = {
            name = "the mansion of younger sister",
         },
         _36 = {
            name = "Lumiest",
            desc = "You see Lumiest. Murmuring of water pleasantly echoes.",
         },
         _37 = {
            name = "the Pyramid",
         },
         _38 = {
            name = "the Minotaur's Nest",
         },
         _41 = {
            name = "Jail",
            desc = "You see a prison. The entrance is strictly closed.",
         },
         _43 = {
            name = "North Tyris south border",
         },
         _44 = {
            name = "South Tyris",
         },
         _45 = {
            name = "South Tyris north border",
         },
         _46 = {
            name = "The smoke and pipe",
         },
         _47 = {
            name = "Test World",
         },
         _48 = {
            name = "Test World north border",
         },
         _499 = {
            name = "Debug Map",
         },
      },

      nefia = {
         level = "",

         prefix = {
            type_a = {
               _0 = "Beginner's ",
               _1 = "Adventurer's ",
               _2 = "Dangerous ",
               _3 = "Fearful ",
               _4 = "King's ",
            },
            type_b = {
               _0 = "Safe ",
               _1 = "Exciting ",
               _2 = "Servant's ",
               _3 = "Shadow ",
               _4 = "Chaotic ",
            },
         },
         suffix = {
            _20 = "Dungeon",
            _21 = "Tower",
            _22 = "Forest",
            _23 = "Fort",
         },
      },

      quest = {
         outskirts = "The outskirts",
         urban_area = "Urban area",
         party_room = "Party Room",
         field = "Field nearby town",

         on_enter = {
            party = "You have to warm up the party within {$1} minites. Your target score is {$2} points.",
            harvest = "To complete the quest, you have to harvest {$1} worth farm products and put them into the delivery chest within {$2} minutes.",
            conquer = "You have to slay {$1} within {$2} minites.",
         },
      },

      misc_location = {
         _1 = "Mine",
         _2 = "Crop",
         _3 = "Art Atelier",
         _4 = "Temple", -- Unused in vanilla
         _5 = "Smuggler's Hideout",
         _6 = "Light House",
      },

      you_see = "You see {$1}.",
      you_see_an_entrance = "You see an entrance leading to {$1}.(Approximate danger level: {$2}) ",

      -- TODO: translate
      -- museum = {
      --    rank_lowest = ...
      --    rank_low = ...
      --    rank_middle = ...
      --    rank_high = ...
      --    rank_highest = ...
      -- },

      chip = {
         dryrock = "a dryrock",
         field = "a field",
      },
   }
}
