local I18N = require("core.I18N")

I18N.add_data_text(
   "core.crafting_material",
   {
      garbage = {
         name = "Garbage",
         description = "Just garbage.",
      },
      casino_chip = {
         name = "Casino chip",
         description = "Chips used in casinos.",
      },
      charcoal = {
         name = "Charcoal",
         description = "This is good quality charcoal.",
      },
      driftwood = {
         name = "Driftwood",
         description = "Common driftwood.",
      },
      birds_feather = {
         name = "Bird's feather",
         description = "A piece of Feather.",
      },
      waterdrop = {
         name = "Waterdrop",
         description = "A drop of water.",
      },
      stick = {
         name = "Stick",
         description = "A specially shaped piece of wood.",
      },
      mithril_fragment = {
         name = "Mithril fragment",
         description = "Contains mithril.",
      },
      ether_fragment = {
         name = "Ether fragment",
         description = "Contains ether.",
      },
      iron_fragment = {
         name = "Iron fragment",
         description = "Contains iron.",
      },
      angels_tear = {
         name = "Angel's tear",
         description = "Hard to gather.",
      },
      witchs_tear = {
         name = "Witch's tear",
         description = "Never dries up.",
      },
      seawater = {
         name = "Seawater",
         description = "Very salty.",
      },
      howling_weed = {
         name = "Howling weed",
         description = "It's making a whining sound.",
      },
      red_weed = {
         name = "Red weed",
         description = "A faintly reddish weed.",
      },
      blue_weed = {
         name = "Blue weed",
         description = "A faintly blueish weed.",
      },
      curse_weed = {
         name = "Curse weed",
         description = "A cursed weed.",
      },
      holy_weed = {
         name = "Holy weed",
         description = "It's blessed.",
      },
      rabbits_tail = {
         name = "Rabbit's tail",
         description = "Scut.",
      },
      troll_gene = {
         name = "Troll gene",
         description = "It's regenerating.",
      },
      snow = {
         name = "Snow",
         description = "It won't melt somehow.",
      },
      fairy_dust = {
         name = "Fairy dust",
         description = "Fairies leave it.",
      },
      element_fragment = {
         name = "Element fragment",
         description = "Elemental.",
      },
      electricity = {
         name = "Electricity",
         description = "It is discharging.",
      },
      black_mist = {
         name = "Black mist",
         description = "It's as black as coal.",
      },
      hot_water = {
         name = "Hot water",
         description = "Somehow it's not cooling down.",
      },
      fire_stone = {
         name = "Fire stone",
         description = "This is hot.",
      },
      ice_stone = {
         name = "Ice stone",
         description = "This is cool.",
      },
      discharging_stone = {
         name = "Discharging stone",
         description = "It's electrified.",
      },
      floating_weed = {
         name = "Floating weed",
         description = "Very light.",
      },
      magic_mass = {
         name = "Magic mass",
         description = "Unknown magical mass.",
      },
      human_gene = {
         name = "Human gene",
         description = "It's common.",
      },
      witchs_eye = {
         name = "Witch's eye",
         description = "These eyes are still moving.",
      },
      leather = {
         name = "Leather",
         description = "A tanned hide.",
      },
      sap_of_yaggdrasil = {
         name = "Sap of Yaggdrasil",
         description = "It's pretty rare.",
      },
      magic_paper = {
         name = "Magic paper",
         description = "Magical paper.",
      },
      magic_ink = {
         name = "Magic ink",
         description = "Wizards love to use it.",
      },
      curved_stick = {
         name = "Curved stick",
         description = "Almost unusable.",
      },
      yelling_madman = {
         name = "Yelling madman",
         description = "It never shuts up.",
      },
      bears_tail = {
         name = "Bear's tail",
         description = "Very short.",
      },
      one_hundred_yen_coin = {
         name = "100 Yen coin",
         description = "Foreign money.",
      },
      five_hundred_yen_coin = {
         name = "500 Yen coin",
         description = "Foreign money.",
      },
      medicinal_weed = {
         name = "Medicinal weed",
         description = "Slightly cures wounds.",
      },
      paper = {
         name = "Paper",
         description = "Blank paper.",
      },
      generator = {
         name = "Generator",
         description = "This machine generates something.",
      },
      cloth = {
         name = "Cloth",
         description = "A piece of cloth.",
      },
      branch = {
         name = "Branch",
         description = "Broken off of a tree.",
      },
      thick_wood = {
         name = "Thick wood",
         description = "This doesn't break down easily.",
      },
      pebble = {
         name = "Pebble",
         description = "These are around everywhere.",
      },
      memory_fragment = {
         name = "Memory fragment",
         description = " Reminds you of something.",
      },
      magic_fragment = {
         name = "Magic fragment",
         description = "This is magical.",
      },
      chaos_stone = {
         name = "Chaos stone",
         description = "Chaotic.",
      },
      fine_stone = {
         name = "Fine stone",
         description = "A good quality stone.",
      },
      vein = {
         name = "Vein",
         description = "Vein.",
      },
      adhesive = {
         name = "Adhesive",
         description = "It's sticky.",
      },
   }
)
