local I18N = require("core.I18N")

I18N.add_data_text(
   "core.skill",
   {
      stat_life = {
         name = "Life",
      },
      stat_mana = {
         name = "Mana",
      },
      stat_strength = {
         name = "Strength",
      },
      stat_constitution = {
         name = "Constitution",
      },
      stat_dexterity = {
         name = "Dexterity",
      },
      stat_perception = {
         name = "Perception",
      },
      stat_learning = {
         name = "Learning",
      },
      stat_will = {
         name = "Will",
      },
      stat_magic = {
         name = "Magic",
      },
      stat_charisma = {
         name = "Charisma",
      },
      stat_speed = {
         name = "Speed",
      },
      stat_luck = {
         name = "Luck",
      },
      long_sword = {
         name = "Long Sword",
         description = "Indicates your skill with long swords.",
      },
      short_sword = {
         name = "Short Sword",
         description = "Indicates your skill with short swords.",
      },
      axe = {
         name = "Axe",
         description = "Indicates your skill with axes.",
      },
      blunt = {
         name = "Blunt",
         description = "Indicates your skill with blunt weapons.",
      },
      polearm = {
         name = "Polearm",
         description = "Indicates your skill with polearms.",
      },
      stave = {
         name = "Stave",
         description = "Indicates your skill with staves.",
      },
      scythe = {
         name = "Scythe",
         description = "Indicates your skill with sycthes.",
      },
      bow = {
         name = "Bow",
         description = "Indicates your skill with bows.",
      },
      crossbow = {
         name = "Crossbow",
         description = "Indicates your skill with cross bows",
      },
      firearm = {
         name = "Firearm",
         description = "Indicates your skill with firearms.",
      },
      throwing = {
         name = "Throwing",
         description = "Indicates your skill with throwing objects.",
      },
      martial_arts = {
         name = "Martial Arts",
         description = "Indicates your skill fighting unarmed.",
      },
      shield = {
         name = "Shield",
         description = "Increases the effectivness of using shields.",
      },
      evasion = {
         name = "Evasion",
         description = "Increases your chance of evading enemy attacks.",
      },
      dual_wield = {
         name = "Dual Wield",
         description = "Used when wielding two weapoms at the same time.",
      },
      two_hand = {
         name = "Two Hand",
         description = "Used when wielding a weapon with both hands.",
      },
      element_fire = {
         name = "fire",
         description = "Resistance to fire.",
      },
      element_cold = {
         name = "cold",
         description = "Resistance to cold.",
      },
      element_lightning = {
         name = "lightning",
         description = "Resistance to lightning.",
      },
      element_darkness = {
         name = "darkness",
         description = "Resistance to darkness.",
      },
      element_mind = {
         name = "mind",
         description = "Resistance to mind.",
      },
      element_nether = {
         name = "nether",
         description = "Resistance to nether.",
      },
      element_poison = {
         name = "poison",
         description = "Resistance to poison.",
      },
      element_sound = {
         name = "sound",
         description = "Resistance to sound.",
      },
      element_chaos = {
         name = "chaos",
         description = "Resistance to chaos.",
      },
      element_nerve = {
         name = "nerve",
         description = "Resistance to nerve.",
      },
      element_magic = {
         name = "magic",
         description = "Resistance to magic.",
      },
      element_cut = {
         name = "cut",
         description = "Resistance to cut.",
      },
      weight_lifting = {
         name = "Weight Lifting",
         description = "Allows you to carry more stuff.",
      },
      tactics = {
         name = "Tactics",
         description = "Increases melee damage.",
      },
      marksman = {
         name = "Marksman",
         description = "Increases shooting damage.",
      },
      healing = {
         name = "Healing",
         description = "Gradually heals your wounds.",
      },
      mining = {
         name = "Mining",
         description = "Shows how good of a miner you are.",
      },
      carpentry = {
         name = "Carpentry",
         description = "Skill to cut trees and manufcture products.",
      },
      heavy_armor = {
         name = "Heavy Armor",
         description = "Skill to effectively act while wearing heavy armor.",
      },
      medium_armor = {
         name = "Medium Armor",
         description = "Skill to effectively act while wearing medium armor.",
      },
      light_armor = {
         name = "Light Armor",
         description = "Skill to effectively act while wearing light armor.",
      },
      lock_picking = {
         name = "Lock Picking",
         description = "Allows you to pick more difficult locks.",
      },
      disarm_trap = {
         name = "Disarm Trap",
         description = "Allows you to disarm harder traps.",
      },
      tailoring = {
         name = "Tailoring",
         description = "Skill to sew materials and manufucture products.",
         enchantment_description = "makes you a better tailor.",
      },
      jeweler = {
         name = "Jeweler",
         description = "Skill to process jewels and manufucture products.",
      },
      pickpocket = {
         name = "Pickpocket",
         description = "Shows how good of a thief you are.",
      },
      stealth = {
         name = "Stealth",
         description = "Allows you to move quietly.",
      },
      detection = {
         name = "Detection",
         description = "It is used to search hidden locations and traps.",
      },
      sense_quality = {
         name = "Sense Quality",
         description = "Allows you to sense the quality of stuff.",
      },
      eye_of_mind = {
         name = "Eye of Mind",
         description = "Increases your chance to deliver critical hits.",
      },
      fishing = {
         name = "Fishing",
         description = "Displays your fishing skill.",
         enchantment_description = "makes you better fisher.",
      },
      greater_evasion = {
         name = "Greater Evasion",
         description = "Makes you able to evade inaccurate attacks.",
      },
      anatomy = {
         name = "Anatomy",
         description = "Gives you a better chance of finding dead bodies.",
      },
      literacy = {
         name = "Literacy",
         description = "Allows you to read difficult books.",
         enchantment_description = "makes you literate.",
      },
      memorization = {
         name = "Memorization",
         description = "Helps you acquire additional spell stocks.",
         enchantment_description = "enhances your memory.",
      },
      alchemy = {
         name = "Alchemy",
         description = "Enables you to perform alchemy.",
      },
      gardening = {
         name = "Gardening",
         description = "Skill to plant seeds and gather harvests.",
      },
      gene_engineer = {
         name = "Gene engineer",
         description = "Allows you to control genes.",
      },
      cooking = {
         name = "Cooking",
         description = "Improves your cooking skill.",
      },
      meditation = {
         name = "Meditation",
         description = "Gradually restores your magic points.",
         enchantment_description = "enhances your meditation.",
      },
      magic_device = {
         name = "Magic Device",
         description = "Improves effectiveness of magic devices.",
      },
      casting = {
         name = "Casting",
         description = "Reduces the chance of casting failure.",
      },
      control_magic = {
         name = "Control Magic",
         description = "Prevents your allies to get hit by your spells.",
      },
      magic_capacity = {
         name = "Magic Capacity",
         description = "Reduces kickback damage from over casting.",
      },
      faith = {
         name = "Faith",
         description = "Gets you closer to god.",
         enchantment_description = "makes you pious.",
      },
      traveling = {
         name = "Traveling",
         description = "Allows you to receive more EXP from traveling.",
      },
      riding = {
         name = "Riding",
         description = "Allows you to ride creatures.",
      },
      negotiation = {
         name = "Negotiation",
         description = "Convinces someone to give you better deals.",
      },
      investing = {
         name = "Investing",
         description = "Lowers the money needed to invest in shops.",
      },
      performer = {
         name = "Performer",
         description = "Shows how good of a performer you are.",
      },
      heal_light = {
         name = "Heal Light",
         description = "Heal self",
      },
      heal_critical = {
         name = "Heal Critical",
         description = "Heal self",
      },
      cure_of_eris = {
         name = "Cure of Eris",
         description = "Heal self",
      },
      cure_of_jure = {
         name = "Cure of Jure",
         description = "Heal self",
      },
      healing_touch = {
         name = "Healing Touch",
         description = "Heal target",
      },
      holy_light = {
         name = "Holy Light",
         description = "Remove one hex",
      },
      vanquish_hex = {
         name = "Vanquish Hex",
         description = "Remove all hexes",
      },
      teleport_other = {
         name = "Teleport Other",
         description = "Teleport target",
      },
      teleport = {
         name = "Teleport",
         description = "Teleport self",
      },
      short_teleport = {
         name = "Short Teleport",
         description = "Teleport self",
      },
      identify = {
         name = "Identify",
         description = "Identify one item",
      },
      uncurse = {
         name = "Uncurse",
         description = "Uncurse items",
      },
      oracle = {
         name = "Oracle",
         description = "Reveal artifacts",
      },
      magic_dart = {
         name = "Magic Dart",
         description = "Target(Magic)",
      },
      nether_arrow = {
         name = "Nether Arrow",
         description = "Target(Nether)",
      },
      chaos_eye = {
         name = "Chaos eye",
         description = "Target(Chaos)",
      },
      nerve_arrow = {
         name = "Nerve Arrow",
         description = "Target(Nerve)",
      },
      dark_eye = {
         name = "Dark eye",
         description = "Target(Darkness)",
      },
      crystal_spear = {
         name = "Crystal Spear",
         description = "Target(Magic)",
      },
      ice_bolt = {
         name = "Ice Bolt",
         description = "Line(Cold)",
      },
      fire_bolt = {
         name = "Fire Bolt",
         description = "Line(Fire)",
      },
      lightning_bolt = {
         name = "Lightning Bolt",
         description = "Line(Lightning)",
      },
      darkness_bolt = {
         name = "Darkness Bolt",
         description = "Line(Darkness)",
      },
      mind_bolt = {
         name = "Mind Bolt",
         description = "Line(Mind)",
      },
      suicide_attack = {
         name = "Suicide Attack",
         description = "Suicide",
      },
      ice_ball = {
         name = "Ice Ball",
         description = "Surround(Cold)",
      },
      fire_ball = {
         name = "Fire Ball",
         description = "Surround(Fire)",
      },
      chaos_ball = {
         name = "Chaos Ball",
         description = "Surround(Chaos)",
      },
      raging_roar = {
         name = "Raging Roar",
         description = "Surround(Sound)",
      },
      magic_storm = {
         name = "Magic Storm",
         description = "Surround(Magic)",
      },
      healing_rain = {
         name = "Healing Rain",
         description = "Heal area",
      },
      rain_of_sanity = {
         name = "Rain of sanity",
         description = "Cure insane area",
      },
      gravity = {
         name = "Gravity",
         description = "Create gravity",
      },
      summon_monsters = {
         name = "Summon Monsters",
         description = "Summon hostile creatures",
      },
      summon_wild = {
         name = "Summon Wild",
         description = "Summon wild creatures",
      },
      summon_fire = {
         name = "Summon Fire",
         description = "Summon fire creatures",
      },
      summon_pawn = {
         name = "Summon Pawn",
         description = "Summon pieces",
      },
      summon_cats = {
         name = "Summon Cats",
         description = "Summon cats",
      },
      summon_yeek = {
         name = "Summon Yeek",
         description = "Summon Yeeks",
      },
      summon_sister = {
         name = "Summon sister",
         description = "Summon sisters",
      },
      dominate = {
         name = "Dominate",
         description = "Dominate target",
      },
      web = {
         name = "Web",
         description = "Create webs",
      },
      mist_of_darkness = {
         name = "Mist of Darkness",
         description = "Create mist",
      },
      wall_creation = {
         name = "Wall Creation",
         description = "Create walls",
      },
      door_creation = {
         name = "Door Creation",
         description = "Create doors",
      },
      acid_ground = {
         name = "Acid Ground",
         description = "Create acid grounds",
      },
      ether_ground = {
         name = "Ether Ground",
         description = "Create ether grounds",
      },
      fire_wall = {
         name = "Fire Wall",
         description = "Create fire grounds",
      },
      curse = {
         name = "Curse",
         description = "Curse target",
      },
      ["return"] = {
         name = "Return",
         description = "Return",
      },
      four_dimensional_pocket = {
         name = "4-Dimensional Pocket",
         description = "Summon 4-Dimensional Pocket",
      },
      magic_map = {
         name = "Magic Map",
         description = "Reveal surround map",
      },
      wizards_harvest = {
         name = "Wizard's Harvest",
         description = "Random harvest",
      },
      sense_object = {
         name = "Sense Object",
         description = "Reveal nearby objects",
      },
      restore_body = {
         name = "Restore Body",
         description = "Restore physical",
      },
      restore_spirit = {
         name = "Restore Spirit",
         description = "Restore mind",
      },
      resurrection = {
         name = "Resurrection",
         description = "Resurrect dead",
      },
      wish = {
         name = "Wish",
         description = "Wish",
      },
      meteor = {
         name = "Meteor",
         description = "Massive Attack",
      },
      mutation = {
         name = "Mutation",
         description = "Mutate self",
      },
      holy_shield = {
         name = "Holy Shield",
      },
      mist_of_silence = {
         name = "Mist of Silence",
      },
      regeneration = {
         name = "Regeneration",
      },
      elemental_shield = {
         name = "Elemental Shield",
      },
      speed = {
         name = "Speed",
      },
      slow = {
         name = "Slow",
      },
      hero = {
         name = "Hero",
      },
      mist_of_frailness = {
         name = "Mist of frailness",
      },
      element_scar = {
         name = "Element Scar",
      },
      holy_veil = {
         name = "Holy Veil",
      },
      nightmare = {
         name = "Nightmare",
      },
      divine_wisdom = {
         name = "Divine Wisdom",
      },
      incognito = {
         name = "Incognito",
      },
      contingency = {
         name = "Contingency",
      },
      boost = {
         name = "Boost",
      },
      death_word = {
         name = "Death Word",
      },
      punishment = {
         name = "Punishment",
      },
      lulwys_trick = {
         name = "Lulwy's Trick",
      },
      harvest_mana = {
         name = "Harvest Mana",
         description = "Restore MP",
      },
      drain_blood = {
         name = "Drain Blood",
         description = "Drain HP",
      },
      power_breath = {
         name = "Power Breath",
         description = "Breath",
      },
      fire_breath = {
         name = "Fire Breath",
         description = "Breath(Fire)",
      },
      cold_breath = {
         name = "Cold Breath",
         description = "Breath(Cold)",
      },
      lightning_breath = {
         name = "Lightning Breath",
         description = "Breath(Lightning)",
      },
      chaos_breath = {
         name = "Chaos Breath",
         description = "Breath(Chaos)",
      },
      poison_breath = {
         name = "Poison Breath",
         description = "Breath(Poison)",
      },
      nether_breath = {
         name = "Nether Breath",
         description = "Breath(Nether)",
      },
      sound_breath = {
         name = "Sound Breath",
         description = "Breath(Sound)",
      },
      darkness_breath = {
         name = "Darkness Breath",
         description = "Breath(Darkness)",
      },
      mind_breath = {
         name = "Mind Breath",
         description = "Breath(Mind)",
      },
      nerve_breath = {
         name = "Nerve Breath",
         description = "Breath(Nerve)",
      },
      shadow_step = {
         name = "Shadow Step",
         description = "Teleport to target",
      },
      dimensional_move = {
         name = "Dimensional Move",
         description = "Teleport self",
      },
      draw_shadow = {
         name = "Draw Shadow",
         description = "Draw target",
      },
      prayer_of_jure = {
         name = "Prayer of Jure",
         description = "Heal HP self",
      },
      absorb_magic = {
         name = "Absorb Magic",
         description = "Heal MP",
      },
      pregnant = {
         name = "Pregnant",
         description = "Pregnant target",
      },
      touch_of_weakness = {
         name = "Touch of Weakness",
         description = "Weaken target",
      },
      touch_of_hunger = {
         name = "Touch of Hunger",
         description = "Starve target",
      },
      touch_of_poison = {
         name = "Touch of Poison",
         description = "Poison target",
      },
      touch_of_nerve = {
         name = "Touch of Nerve",
         description = "Paralyze target",
      },
      touch_of_fear = {
         name = "Touch of Fear",
         description = "Fear target",
      },
      touch_of_sleep = {
         name = "Touch of Sleep",
         description = "Sleep target",
      },
      suspicious_hand = {
         name = "Suspicious Hand",
         description = "Steal from target",
      },
      scavenge = {
         name = "Scavenge",
         description = "Steal food",
      },
      decapitation = {
         name = "Decapitation",
         description = "Kill target",
      },
      manis_disassembly = {
         name = "Mani's Disassembly",
         description = "Almost kill target",
      },
      eye_of_mutation = {
         name = "Eye of Mutation",
         description = "Mutate target",
      },
      eye_of_ether = {
         name = "Eye of Ether",
         description = "Corrupt target",
      },
      eye_of_insanity = {
         name = "Eye of Insanity",
         description = "Craze target",
      },
      eye_of_dimness = {
         name = "Eye of dimness",
         description = "Dim target",
      },
      eye_of_mana = {
         name = "Eye of Mana",
         description = "Damage MP target",
      },
      insult = {
         name = "Insult",
         description = "Insult target",
      },
      vanish = {
         name = "Vanish",
         description = "Escape self.",
      },
      distant_attack = {
         name = "Distant Attack",
      },
      distant_attack_2 = {
         name = "Distant Attack",
      },
      change = {
         name = "Change",
         description = "Change target",
      },
      draw_charge = {
         name = "Draw Charge",
         description = "Draw charges",
      },
      fill_charge = {
         name = "Fill Charge",
         description = "Restore charges",
      },
      swarm = {
         name = "Swarm",
         description = "Attack circle",
      },
      cheer = {
         name = "Cheer",
         description = "Strengthen allies",
      },
      mewmewmew = {
         name = "Mewmewmew!",
         description = "?",
      },
      mirror = {
         name = "Mirror",
         description = "Know self",
      },
      grenade = {
         name = "Grenade",
         description = "Surround(Sound)",
      },
      drop_mine = {
         name = "Drop Mine",
         description = "Set Mine",
      },
   }
)


I18N.add {
   skill = {
      gained = "You have learned new ability, {$1}.",

      default = {
         increase = "{name($1)}{his_owned($1)} {$2} skill increases.",
         decrease = "{name($1)}{his_owned($1)} {$2} skill falls off.",
      },

      -- HP
      _2 = {
         increase = "{name($1)}{his_owned($1)} life force increases.",
         decrease = "{name($1)}{his_owned($1)} life force decreases.",
      },

      -- MP
      _3 = {
         increase = "{name($1)}{his_owned($1)} mana increases.",
         decrease = "{name($1)}{his_owned($1)} mana decreases.",
      },

      -- Strength
      _10 = {
         increase = "{name($1)}{his_owned($1)} muscles feel stronger.",
         decrease = "{name($1)}{his_owned($1)} muscles soften.",
      },

      -- Constitution
      _11 = {
         increase = "{name($1)} begin{s($1)} to feel good when being hit hard.",
         decrease = "{name($1)} lose{s($1)} patience.",
      },

      -- Dexterity
      _12 = {
         increase = "{name($1)} become{s($1)} dexterous.",
         decrease = "{name($1)} become{s($1)} clumsy.",
      },

      -- Perception
      _13 = {
         increase = "{name($1)} feel{s($1)} more in touch with the world.",
         decrease = "{name($1)} {is($1)} getting out of touch with the world.",
      },

      -- Learning
      _14 = {
         increase = "{name($1)} feel{s($1)} studious.",
         decrease = "{name($1)} lose{s($1)} curiosity.",
      },

      -- Will
      _15 = {
         increase = "{name($1)}{his_owned($1)} will hardens.",
         decrease = "{name($1)}{his_owned($1)} will softens.",
      },

      -- Magic
      _16 = {
         increase = "{name($1)}{his_owned($1)} magic improves.",
         decrease = "{name($1)}{his_owned($1)} magic degrades.",
      },

      -- Charisma
      _17 = {
         increase = "{name($1)} enjoy{s($1)} showing off {his($1)} body.",
         decrease = "{name($1)} start{s($1)} to avoid eyes of people.",
      },

      -- Speed
      _18 = {
         increase = "{name($1)}{his_owned($1)} speed increases.",
         decrease = "{name($1)}{his_owned($1)} speed decreases.",
      },

      -- Luck
      _19 = {
         increase = "{name($1)} become{s($1)} lucky.",
         decrease = "{name($1)} become{s($1)} unlucky.",
      },
   },
}
