local I18N = require("core.I18N")

I18N.add {
   damage = {
      miss = {
         ally = "{kare_wa($2)}{name($1)}の攻撃を避けた。",
         other = "{kare_wa($1)}攻撃をかわされた。",
      },
      evade = {
         ally = "{kare_wa($2)}{name($1)}の攻撃を華麗に避けた。",
         other = "{kare_wa($1)}攻撃を華麗にかわされた。",
      },
      furthermore = "さらに",

      is_frightened = "{name($1)}は怖気づいた。",
      critical_hit = "会心の一撃！ ",

      wields_proudly = "{name($1)}は{$2}を誇らしげに構えた。",

      is_healed = "{name($1)}は回復した。",
      lay_hand = "{name($1)}は叫んだ。「この者にジュアの加護を。レイハンド！」",

      runs_away_in_terror = "{name($1)}は恐怖して逃げ出した。",
      sleep_is_disturbed = "{name($1)}は眠りを妨げられた。",

      explode_click = " *カチッ* ",
      splits = "{name($1)}は分裂した！",
      is_engulfed_in_fury = "{name($1)}は怒りに体を奮わせた！",

      you_feel_sad = "あなたは悲しくなった。",
      get_off_corpse = "{you()}は{name($1)}の死体から降りた。",
      death_word_breaks = "死の宣告は無効になった。",

      magic_reaction_hurts = "マナの反動が{name($1)}の精神を蝕んだ！",

      weapon = {
         attacks_with = "{kare_wa($3)}{name($1)}に{$4}で{$2}。",
         attacks_and = "{kare_wa($1)}{name($3)}を{$2}",

         attacks_throwing = "{kare_wa($1)}{name($3)}に{$4}を{$2}",

         attacks_unarmed = "{kare_wa($3)}{name($1)}に{$2}",
         attacks_unarmed_and = "{kare_wa($1)}{name($3)}を{$2}",

         _108 = {
            name = "弓",
            verb_and = "射撃し",
            verb = "撃たれた",
         },
         _109 = {
            name = "クロスボウ",
            verb_and = "射撃し",
            verb = "撃たれた",
         },
         _110 = {
            name = "銃",
            verb_and = "射撃し",
            verb = "撃たれた",
         },
         _100 = {
            name = "長剣",
            verb_and = "切り払い",
            verb = "切られた",
         },
         _104 = {
            name = "槍",
            verb_and = "突き刺して",
            verb = "刺された",
         },
         _101 = {
            name = "短剣",
            verb_and = "突き刺して",
            verb = "刺された",
         },
         _105 = {
            name = "杖",
            verb_and = "打って",
            verb = "打たれた",
         },
         _103 = {
            name = "鈍器",
            verb_and = "打って",
            verb = "打たれた",
         },
         _102 = {
            name = "斧",
            verb_and = "切り払い",
            verb = "切られた",
         },
         _107 = {
            name = "鎌",
            verb_and = "切り払い",
            verb = "切られた",
         },
         _111 = {
            verb_and = "投げ",
            verb = "攻撃された",
         },
      },

      reactive_attack = {
         thorns = "棘が{name($1)}に刺さった。",
         ether_thorns = "エーテルの棘が{name($1)}に刺さった。",
         acids = "酸が飛び散った。",
      },

      levels = {
         scratch = {
            by_spell = "かすり傷をつけた。",
            by_chara = "かすり傷をつけた。",
         },
         slightly = {
            by_spell = "軽い傷を負わせた。",
            by_chara = "軽い傷を負わせた。",
         },
         moderately = {
            by_spell = "傷つけた。",
            by_chara = "傷つけた。",
         },
         severely = {
            by_spell = "深い傷を負わせた。",
            by_chara = "深い傷を負わせた。",
         },
         critically = {
            by_spell = "致命傷を与えた。",
            by_chara = "致命傷を与えた。",
         },
      },

      reactions = {
         screams = "{name($1)}は痛手を負った。",
         writhes_in_pain = "{name($1)}は苦痛にもだえた。",
         is_severely_hurt = "{name($1)}は悲痛な叫び声をあげた。",
      },

      vorpal = {
         melee = " *シャキーン* ",
         ranged = " *ズバシュッ* ",
      },

      sand_bag = {
         _0 = "「くっ！」",
         _1 = "「まだまだ！」",
         _2 = "「もう限界…」",
         _3 = "「うぐぐ」",
         _4 = "「あう」",
         _5 = "「ああんっ」",
      },
   },
}
