local I18N = require("core.I18N")

I18N.add_data_text(
   "core.race",
   {
      kobold = {
         name = "Kobold",
      },
      orc = {
         name = "Orc",
      },
      troll = {
         name = "Troll",
      },
      lizardman = {
         name = "Lizardman",
      },
      minotaur = {
         name = "Minotaur",
      },
      yerles = {
         name = "Yerles",
         description = "The young kingdom which worships the ancient scientific civilization called Eyth Terre has gained power in the west. While they are realists and materialistic, they are also adaptable to things that are beyond their comprehension if it benefits the kingdom. Yerles fit well in every class with their outstanding learning ability. They receive extra skill points with every level that they gain."
      },
      norland = {
         name = "Norland",
      },
      eulderna = {
         name = "Eulderna",
         description = "Eulderna is one of the most ancient races in Sierra Terre. Egoism and elitism dominate every thought behind actions of these perfectionists. They, are suitable to caster or hybrid classes as they are adept at magic and using magical devices. Euldernas have resistance to magic."
      },
      fairy = {
         name = "Fairy",
         description = "Fairies are cute, mysterious, and fragile. Compared to the human race, they are gifted with superior skills of using magic and evading. In contrast, the lack of physical power makes it difficult for them to carry even the smallest of things, making it impossible for them to wear equipment weighing more than 1s. Fairies have outstanding resistances to all elements."
      },
      asura = {
         name = "Asura",
      },
      slime = {
         name = "Slime",
      },
      wolf = {
         name = "Wolf",
      },
      dwarf = {
         name = "Dwarf",
         description = "A Dwarf is a child of the earth. As tough and unyielding as the mountains they love, most Dwarves will live their whole lives underground, mining, smelting, and smithing. Some few leave the depths to become adventurers, hoping to make enough coin to start their own clan. Good with technology, and tough against things dark and poisonous."
      },
      juere = {
         name = "Juere",
         description = "The Juere are a people wild and free. Scorning the \"weaker\" laws of others, they quickly learn the tricks and technologies of others before ever moving onwards. Their pride makes them great performers, and are used to being hungry for long periods of time. Nimble of hand, and Bold of character, no two Juere are ever the same."
      },
      zombie = {
         name = "Zombie",
      },
      elea = {
         name = "Elea",
         description = "Elea, known by the other peoples of the world as \"Elves\", live quietly in their forests, far from man. Nimble and graceful, their bows are of legend, and their wizards have forgotten more of magic than many will ever know. Still, the young ones from time to time leave and go on adventures, if only to fill their memories for their long lives."
      },
      rabbit = {
         name = "Rabbit",
      },
      sheep = {
         name = "Sheep",
      },
      frog = {
         name = "Frog",
      },
      centipede = {
         name = "Centipede",
      },
      snail = {
         name = "Snail",
         description = "Despite the fears that one day the rats will inherit the World, thanks to the Etherwind it seems the snails have gotten a head start. Slow and dull, even the mightiest among them fears salt, garlic and butter. Still for those seeking a true challenge, one can hardly do worse than being a snail. Can you imagine the looks of others when you inch ever so slowly towards them?"
      },
      mandrake = {
         name = "Mandrake",
      },
      beetle = {
         name = "Beetle",
      },
      mushroom = {
         name = "Mushroom",
      },
      bat = {
         name = "Bat",
      },
      ent = {
         name = "Ent",
      },
      lich = {
         name = "Lich",
         description = "When a powerful magus grows near death, their desire to live on makes them attempt lichdom. Of the many who try every century, barely a handful succeed. Most fail and die, but some few partially make it, though the process robs them of much of their memories and skills. Their young \"age\" is their new \"life\" beginning anew, but they are patient. After all, they have all the time in the world now."
      },
      hound = {
         name = "Hound",
      },
      ghost = {
         name = "Ghost",
      },
      spirit = {
         name = "Spirit",
      },
      eye = {
         name = "Eye",
      },
      wyvern = {
         name = "Wyvern",
      },
      wasp = {
         name = "Wasp",
      },
      giant = {
         name = "Giant",
      },
      imp = {
         name = "Imp",
      },
      hand = {
         name = "Hand",
      },
      snake = {
         name = "Snake",
      },
      drake = {
         name = "Drake",
      },
      goblin = {
         name = "Goblin",
         description = "If Dwarves are the people of the earth, then the Goblins are the vermin. While clumsy and ugly, there are ever so many goblins about, and more every year. Their scrawny bodies heal quickly, and they love the taste of fish. Their beady little eyes miss little in the dark, and you never want to grapple with them, who knows what diseases you might get."
      },
      bear = {
         name = "Bear",
      },
      armor = {
         name = "Armor",
      },
      medusa = {
         name = "Medusa",
      },
      cupid = {
         name = "Cupid",
      },
      phantom = {
         name = "Phantom",
      },
      harpy = {
         name = "Harpy",
      },
      dragon = {
         name = "Dragon",
      },
      dinosaur = {
         name = "Dinosaur",
      },
      cerberus = {
         name = "Cerberus",
      },
      spider = {
         name = "Spider",
      },
      golem = {
         name = "Golem",
         description = "While certainly not a natural creature, the flows of the Etherwind have ingrained into them a spark of sentience. Strong as a team of oxen, and as tough as the rock they were sculpted from, those are pretty much the only strengths of a Golem. The wizards that made them wanted only laborers, not poets. Still, a Golem can slowly get better, and thankfully they lack the wit to even beome bored doing so."
      },
      rock = {
         name = "Rock",
      },
      crab = {
         name = "Crab",
      },
      skeleton = {
         name = "Skeleton",
      },
      piece = {
         name = "Piece",
      },
      cat = {
         name = "Cat",
      },
      dog = {
         name = "Dog",
      },
      roran = {
         name = "Roran",
      },
      rat = {
         name = "Rat",
      },
      shell = {
         name = "Shell",
      },
      catgod = {
         name = "Catgod",
      },
      machinegod = {
         name = "Machinegod",
      },
      undeadgod = {
         name = "Undeadgod",
      },
      machine = {
         name = "Machine",
      },
      wisp = {
         name = "Wisp",
      },
      chicken = {
         name = "Chicken",
      },
      stalker = {
         name = "Stalker",
      },
      catsister = {
         name = "Catsister",
      },
      mutant = {
         name = "Mutant",
         description = "A living warning of the perils of Gene-Engineering, Chaos, and why pregnant women should not be caught in the Etherwind, most mutants live short and pain-filled lives. Still, one in every thousand not only lives but thrives due to the changes wrought on them. Healing quickly due to their quickened blood, and at least starting out mostly human-like, Mutants are the proof that a third hand is always helpful."
      },
      yeek = {
         name = "Yeek",
      },
      yith = {
         name = "Yith",
      },
      servant = {
         name = "Servant",
      },
      horse = {
         name = "Horse",
      },
      god = {
         name = "God",
      },
      quickling = {
         name = "Quickling",
      },
      metal = {
         name = "Metal",
      },
      bike = {
         name = "Bike",
      },
      -- For debug
      slug = {
         name = "Slug",
         description = "For debug",
      },
   }
)
