local E, L, V, P, G = unpack(ElvUI)
local UF = E:GetModule("UnitFrames")

function UF:Construct_InfoPanel(frame)
	local infoPanel = CreateFrame("Frame", nil, frame)

	infoPanel:SetFrameLevel(7) --Health is 10 and filled power is 5 by default
	local thinBorders = self.thinBorders
	infoPanel:CreateBackdrop("Default", true, nil, thinBorders, true)

	return infoPanel
end

function UF:Configure_InfoPanel(frame, noTemplateChange)
	if not frame.VARIABLES_SET then return end
	local db = frame.db

	if frame.USE_INFO_PANEL then
		frame.InfoPanel:Show()
		frame.InfoPanel:ClearAllPoints()

		if frame.ORIENTATION == "RIGHT" then
			frame.InfoPanel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING)
			if frame.USE_POWERBAR and not frame.USE_INSET_POWERBAR and not frame.POWERBAR_DETACHED then
				frame.InfoPanel:SetPoint("TOPLEFT", frame.Power.backdrop, "BOTTOMLEFT", frame.BORDER - (frame.HAPPINESS_WIDTH or 0), -(frame.SPACING*3))
			else
				frame.InfoPanel:SetPoint("TOPLEFT", frame.Health.backdrop, "BOTTOMLEFT", frame.BORDER - (frame.HAPPINESS_WIDTH or 0), -(frame.SPACING*3))
			end
		else
			frame.InfoPanel:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)
			if frame.USE_POWERBAR and not frame.USE_INSET_POWERBAR and not frame.POWERBAR_DETACHED then
				frame.InfoPanel:SetPoint("TOPRIGHT", frame.Power.backdrop, "BOTTOMRIGHT", -frame.BORDER + (frame.HAPPINESS_WIDTH or 0), -(frame.SPACING*3))
			else
				frame.InfoPanel:SetPoint("TOPRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", -frame.BORDER + (frame.HAPPINESS_WIDTH or 0), -(frame.SPACING*3))
			end
		end

		if not noTemplateChange then
			local thinBorders = self.thinBorders
			if db.infoPanel.transparent then
				frame.InfoPanel.backdrop:SetTemplate("Transparent", nil, nil, thinBorders, true)
			else
				frame.InfoPanel.backdrop:SetTemplate("Default", true, nil, thinBorders, true)
			end
		end
	else
		frame.InfoPanel:Hide()
	end
end