local I18N = require("core.I18N")

I18N.add_data_text(
   "core.skill",
   {
      stat_life = {
         name = "生命力",
      },
      stat_mana = {
         name = "マナ",
      },
      stat_strength = {
         name = "筋力",
      },
      stat_constitution = {
         name = "耐久",
      },
      stat_dexterity = {
         name = "器用",
      },
      stat_perception = {
         name = "感覚",
      },
      stat_learning = {
         name = "習得",
      },
      stat_will = {
         name = "意思",
      },
      stat_magic = {
         name = "魔力",
      },
      stat_charisma = {
         name = "魅力",
      },
      stat_speed = {
         name = "速度",
      },
      stat_luck = {
         name = "運勢",
      },
      long_sword = {
         name = "長剣",
         description = "刃渡りの長い剣を扱う技術",
      },
      short_sword = {
         name = "短剣",
         description = "刃渡りの短い剣を扱う技術",
      },
      axe = {
         name = "斧",
         description = "斧を扱う技術",
      },
      blunt = {
         name = "鈍器",
         description = "鈍器を扱う技術",
      },
      polearm = {
         name = "槍",
         description = "槍を扱う技術",
      },
      stave = {
         name = "杖",
         description = "杖を扱う技術",
      },
      scythe = {
         name = "鎌",
         description = "鎌を扱う技術",
      },
      bow = {
         name = "弓",
         description = "弓を扱う技術",
      },
      crossbow = {
         name = "クロスボウ",
         description = "クロスボウを扱う技術",
      },
      firearm = {
         name = "銃器",
         description = "遠隔機装を扱う技術",
      },
      throwing = {
         name = "投擲",
         description = "投擲道具を扱う技術",
      },
      martial_arts = {
         name = "格闘",
         description = "格闘の技術",
      },
      shield = {
         name = "盾",
         description = "盾を扱う技術",
      },
      evasion = {
         name = "回避",
         description = "攻撃を回避する",
      },
      dual_wield = {
         name = "二刀流",
         description = "複数の武器を扱う技術",
      },
      two_hand = {
         name = "両手持ち",
         description = "両手で武器を扱う技術",
      },
      element_fire = {
         name = "火炎",
         description = "熱や炎への耐性",
      },
      element_cold = {
         name = "冷気",
         description = "冷気や水への耐性",
      },
      element_lightning = {
         name = "電撃",
         description = "雷や電気への耐性",
      },
      element_darkness = {
         name = "暗黒",
         description = "暗黒や盲目への耐性",
      },
      element_mind = {
         name = "幻惑",
         description = "精神攻撃への抵抗力",
      },
      element_nether = {
         name = "地獄",
         description = "生命吸収への抵抗力",
      },
      element_poison = {
         name = "毒",
         description = "毒への耐性",
      },
      element_sound = {
         name = "音",
         description = "音波や轟音への耐性",
      },
      element_chaos = {
         name = "混沌",
         description = "混沌の効果への耐性",
      },
      element_nerve = {
         name = "神経",
         description = "睡眠や麻痺への耐性",
      },
      element_magic = {
         name = "魔法",
         description = "魔法攻撃への耐性",
      },
      element_cut = {
         name = "出血",
         description = "切り傷への耐性",
      },
      weight_lifting = {
         name = "重量挙げ",
         description = "重い荷物を持ち運ぶことを可能にする",
      },
      tactics = {
         name = "戦術",
         description = "近接攻撃の威力を上げる",
         enchantment_description = "戦術の理解を深める",
      },
      marksman = {
         name = "射撃",
         description = "射撃の威力を上げる",
         enchantment_description = "射撃の理解を深める",
      },
      healing = {
         name = "治癒",
         description = "怪我を自然に治癒する",
         enchantment_description = "体力回復を強化する",
      },
      mining = {
         name = "採掘",
         description = "壁を掘る効率を上げる",
         enchantment_description = "採掘能力を強化する",
      },
      carpentry = {
         name = "大工",
         description = "木を加工し、アイテムを作り出す",
         enchantment_description = "大工の腕を上げる",
      },
      heavy_armor = {
         name = "重装備",
         description = "重い装備を扱う技術",
         enchantment_description = "重装備の技術を上昇させる",
      },
      medium_armor = {
         name = "中装備",
         description = "普通の装備を扱う技術",
         enchantment_description = "中装備の技術を上昇させる",
      },
      light_armor = {
         name = "軽装備",
         description = "軽い装備を扱う技術",
         enchantment_description = "軽装備の技術を上昇させる",
      },
      lock_picking = {
         name = "鍵開け",
         description = "鍵を開ける",
         enchantment_description = "鍵開けの能力を強化する",
      },
      disarm_trap = {
         name = "罠解体",
         description = "複雑な罠の解体を可能にする",
         enchantment_description = "罠の解体を容易にする",
      },
      tailoring = {
         name = "裁縫",
         description = "革や蔓を用い、アイテムを作り出す",
         enchantment_description = "裁縫の腕を上げる",
      },
      jeweler = {
         name = "宝石細工",
         description = "宝石を加工し、アイテムを作り出す",
         enchantment_description = "宝石細工の腕を上げる",
      },
      pickpocket = {
         name = "窃盗",
         description = "貴重な物品を盗む",
         enchantment_description = "窃盗の腕を上げる",
      },
      stealth = {
         name = "隠密",
         description = "周囲に気づかれず行動する",
         enchantment_description = "隠密能力を強化する",
      },
      detection = {
         name = "探知",
         description = "隠された場所や罠を見つける",
         enchantment_description = "探知能力を強化する",
      },
      sense_quality = {
         name = "自然鑑定",
         description = "アイテムの質や種類を感じ取る",
      },
      eye_of_mind = {
         name = "心眼",
         description = "クリティカル率を高める",
         enchantment_description = "心眼の技術を上昇させる",
      },
      fishing = {
         name = "釣り",
         description = "釣りを可能にする",
         enchantment_description = "釣りの腕を上げる",
      },
      greater_evasion = {
         name = "見切り",
         description = "不正確な攻撃を確実に避ける",
         enchantment_description = "見切りの腕を上げる",
      },
      anatomy = {
         name = "解剖学",
         description = "死体を残しやすくする",
         enchantment_description = "死体を残しやすくする",
      },
      literacy = {
         name = "読書",
         description = "難解な本の解読を可能にする",
         enchantment_description = "本の理解を深める",
      },
      memorization = {
         name = "暗記",
         description = "書物から得た知識を記憶する",
         enchantment_description = "魔法の知識の忘却を防ぐ",
      },
      alchemy = {
         name = "錬金術",
         description = "様々な材料を調合し、ポーションを作り出す",
         enchantment_description = "錬金の腕を上げる",
      },
      gardening = {
         name = "栽培",
         description = "植物を育て、採取する",
         enchantment_description = "栽培の腕を上げる",
      },
      gene_engineer = {
         name = "遺伝子学",
         description = "仲間合成の知識を高める",
         enchantment_description = "遺伝子学の知識を深める",
      },
      cooking = {
         name = "料理",
         description = "料理の腕を上げる",
         enchantment_description = "料理の腕を上げる",
      },
      meditation = {
         name = "瞑想",
         description = "消耗したマナを回復させる",
         enchantment_description = "マナ回復を強化する",
      },
      magic_device = {
         name = "魔道具",
         description = "道具から魔力を効果的に引き出す",
         enchantment_description = "魔道具の効果を上げる",
      },
      casting = {
         name = "詠唱",
         description = "魔法詠唱の成功率を上げる",
      },
      control_magic = {
         name = "魔力制御",
         description = "魔法による仲間のまきこみを軽減する",
      },
      magic_capacity = {
         name = "魔力の限界",
         description = "マナの反動から身を守る",
         enchantment_description = "マナの限界を上昇させる",
      },
      faith = {
         name = "信仰",
         description = "神との距離を近める",
         enchantment_description = "信仰を深める",
      },
      traveling = {
         name = "旅歩き",
         description = "旅の進行を早め経験を深める",
         enchantment_description = "旅の熟練を上げる",
      },
      riding = {
         name = "乗馬",
         description = "上手に乗りこなす",
         enchantment_description = "乗馬の腕を上げる",
      },
      negotiation = {
         name = "交渉",
         description = "交渉や商談を有利に進める",
         enchantment_description = "交渉を有利に進めさせる",
      },
      investing = {
         name = "投資",
         description = "効果的に投資を行う",
      },
      performer = {
         name = "演奏",
         description = "質の高い演奏を可能にする",
         enchantment_description = "演奏の質を上げる",
      },
      heal_light = {
         name = "軽傷治癒",
         description = "体力回復",
      },
      heal_critical = {
         name = "致命傷治癒",
         description = "体力回復",
      },
      cure_of_eris = {
         name = "エリスの癒し",
         description = "体力回復",
      },
      cure_of_jure = {
         name = "ジュアの癒し",
         description = "体力回復",
      },
      healing_touch = {
         name = "癒しの手",
         description = "体力回復",
      },
      holy_light = {
         name = "清浄なる光",
         description = "1つの呪い(hex)除去",
      },
      vanquish_hex = {
         name = "全浄化",
         description = "全ての呪い(hex)除去",
      },
      teleport_other = {
         name = "テレポートアザー",
         description = "対象を瞬間移動させる",
      },
      teleport = {
         name = "テレポート",
         description = "瞬間移動",
      },
      short_teleport = {
         name = "ショートテレポート",
         description = "近くへの瞬間移動",
      },
      identify = {
         name = "鑑定",
         description = "アイテム鑑定",
      },
      uncurse = {
         name = "解呪",
         description = "アイテム解呪",
      },
      oracle = {
         name = "神託",
         description = "アーティファクト感知",
      },
      magic_dart = {
         name = "魔法の矢",
         description = "無属性の矢",
      },
      nether_arrow = {
         name = "地獄の吐息",
         description = "地獄の矢",
      },
      chaos_eye = {
         name = "混沌の瞳",
         description = "混沌の矢",
      },
      nerve_arrow = {
         name = "麻痺の矢",
         description = "神経の矢",
      },
      dark_eye = {
         name = "暗黒の矢",
         description = "暗黒の矢",
      },
      crystal_spear = {
         name = "魔力の集積",
         description = "無属性の矢",
      },
      ice_bolt = {
         name = "アイスボルト",
         description = "氷のボルト",
      },
      fire_bolt = {
         name = "ファイアボルト",
         description = "火炎のボルト",
      },
      lightning_bolt = {
         name = "ライトニングボルト",
         description = "雷のボルト",
      },
      darkness_bolt = {
         name = "暗黒の光線",
         description = "暗黒のボルト",
      },
      mind_bolt = {
         name = "幻影の光線",
         description = "幻惑のボルト",
      },
      suicide_attack = {
         name = "自爆",
         description = "自爆の球",
      },
      ice_ball = {
         name = "アイスボール",
         description = "氷の球",
      },
      fire_ball = {
         name = "ファイアボール",
         description = "炎の球",
      },
      chaos_ball = {
         name = "混沌の渦",
         description = "混沌の球",
      },
      raging_roar = {
         name = "轟音の波動",
         description = "轟音の球",
      },
      magic_storm = {
         name = "魔力の嵐",
         description = "魔法の球",
      },
      healing_rain = {
         name = "治癒の雨",
         description = "体力回復の球",
      },
      rain_of_sanity = {
         name = "狂気治癒の雨",
         description = "狂気回復の球",
      },
      gravity = {
         name = "グラビティ",
         description = "重力の発生",
      },
      summon_monsters = {
         name = "モンスター召喚",
         description = "モンスターを召喚する",
      },
      summon_wild = {
         name = "野生召喚",
         description = "野生の生き物を召喚する",
      },
      summon_fire = {
         name = "炎召喚",
         description = "炎の生き物を召喚する",
      },
      summon_pawn = {
         name = "駒召喚",
         description = "駒を召喚する",
      },
      summon_cats = {
         name = "猫召喚",
         description = "猫を召喚する",
      },
      summon_yeek = {
         name = "イーク召喚",
         description = "イークを召喚する",
      },
      summon_sister = {
         name = "妹召喚",
         description = "妹を召喚する",
      },
      dominate = {
         name = "支配",
         description = "対象を支配する",
      },
      web = {
         name = "蜘蛛の巣",
         description = "蜘蛛の巣発生",
      },
      mist_of_darkness = {
         name = "闇の霧",
         description = "霧の発生",
      },
      wall_creation = {
         name = "壁生成",
         description = "壁の生成",
      },
      door_creation = {
         name = "ドア生成",
         description = "ドアの生成",
      },
      acid_ground = {
         name = "酸の海",
         description = "酸の発生",
      },
      ether_ground = {
         name = "エーテルの海",
         description = "エーテルの発生",
      },
      fire_wall = {
         name = "炎の壁",
         description = "火柱の発生",
      },
      curse = {
         name = "呪いの言葉",
         description = "呪いをかける",
      },
      ["return"] = {
         name = "帰還",
         description = "特定の場所への帰還",
      },
      four_dimensional_pocket = {
         name = "四次元ポケット",
         description = "四次元のポケットを召喚",
      },
      magic_map = {
         name = "魔法の地図",
         description = "周囲の地形感知",
      },
      wizards_harvest = {
         name = "魔術師の収穫",
         description = "ランダムな収穫",
      },
      sense_object = {
         name = "物質感知",
         description = "周囲の物質感知",
      },
      restore_body = {
         name = "肉体復活",
         description = "肉体の弱体化の治療",
      },
      restore_spirit = {
         name = "精神復活",
         description = "精神の弱体化の治療",
      },
      resurrection = {
         name = "復活",
         description = "死者の蘇生",
      },
      wish = {
         name = "願い",
         description = "願いの効果",
      },
      meteor = {
         name = "メテオ",
         description = "全域攻撃",
      },
      mutation = {
         name = "自己の変容",
         description = "突然変異",
      },
      holy_shield = {
         name = "聖なる盾",
         description = "防御力強化",
      },
      mist_of_silence = {
         name = "沈黙の霧",
         description = "魔法使用不可",
      },
      regeneration = {
         name = "リジェネレーション",
      },
      elemental_shield = {
         name = "元素保護",
      },
      speed = {
         name = "加速",
      },
      slow = {
         name = "鈍足",
      },
      hero = {
         name = "英雄",
      },
      mist_of_frailness = {
         name = "脆弱の霧",
      },
      element_scar = {
         name = "元素の傷跡",
      },
      holy_veil = {
         name = "ホーリーヴェイル",
      },
      nightmare = {
         name = "ナイトメア",
      },
      divine_wisdom = {
         name = "知者の加護",
      },
      incognito = {
         name = "インコグニート",
      },
      contingency = {
         name = "契約",
      },
      boost = {
         name = "ブースト",
      },
      death_word = {
         name = "死の宣告",
      },
      punishment = {
         name = "神罰",
      },
      lulwys_trick = {
         name = "ルルウィの憑依",
      },
      harvest_mana = {
         name = "マナ回復",
         description = "マナ回復",
      },
      drain_blood = {
         name = "吸血の牙",
         description = "体力吸収",
      },
      power_breath = {
         name = "強力なブレス",
         description = "ブレス",
      },
      fire_breath = {
         name = "炎のブレス",
         description = "炎のブレス",
      },
      cold_breath = {
         name = "冷気のブレス",
         description = "冷気のブレス",
      },
      lightning_breath = {
         name = "電撃のブレス",
         description = "電撃のブレス",
      },
      chaos_breath = {
         name = "混沌のブレス",
         description = "混沌のブレス",
      },
      poison_breath = {
         name = "毒のブレス",
         description = "毒のブレス",
      },
      nether_breath = {
         name = "地獄のブレス",
         description = "地獄のブレス",
      },
      sound_breath = {
         name = "轟音のブレス",
         description = "轟音のブレス",
      },
      darkness_breath = {
         name = "暗黒のブレス",
         description = "暗黒のブレス",
      },
      mind_breath = {
         name = "幻惑のブレス",
         description = "幻惑のブレス",
      },
      nerve_breath = {
         name = "神経のブレス",
         description = "神経のブレス",
      },
      shadow_step = {
         name = "接近",
         description = "対象へのテレポート",
      },
      dimensional_move = {
         name = "空間歪曲",
         description = "近くへの瞬間移動",
      },
      draw_shadow = {
         name = "異次元の手",
         description = "対象をテレポート",
      },
      prayer_of_jure = {
         name = "ジュアの祈り",
         description = "体力回復",
      },
      absorb_magic = {
         name = "魔力の吸収",
         description = "マナ回復",
      },
      pregnant = {
         name = "妊娠",
         description = "対象妊娠",
      },
      touch_of_weakness = {
         name = "弱体化の手",
         description = "弱体化",
      },
      touch_of_hunger = {
         name = "飢餓の手",
         description = "飢餓攻撃",
      },
      touch_of_poison = {
         name = "毒の手",
         description = "毒攻撃",
      },
      touch_of_nerve = {
         name = "麻痺の手",
         description = "神経攻撃",
      },
      touch_of_fear = {
         name = "恐怖の手",
         description = "無属性攻撃",
      },
      touch_of_sleep = {
         name = "眠りの手",
         description = "精神攻撃",
      },
      suspicious_hand = {
         name = "スリの指",
         description = "盗み",
      },
      scavenge = {
         name = "食い漁り",
         description = "盗んで食べる",
      },
      decapitation = {
         name = "首狩り",
         description = "対象即死",
      },
      manis_disassembly = {
         name = "マニの分解術",
         description = "敵瀕死",
      },
      eye_of_mutation = {
         name = "変容の眼差し",
         description = "対象変容",
      },
      eye_of_ether = {
         name = "エーテルの眼差し",
         description = "対象エーテル侵食",
      },
      eye_of_insanity = {
         name = "狂気の眼差し",
         description = "対象狂気",
      },
      eye_of_dimness = {
         name = "朦朧の眼差し",
         description = "対象朦朧",
      },
      eye_of_mana = {
         name = "マナの眼差し",
         description = "マナダメージ",
      },
      insult = {
         name = "罵倒",
         description = "対象朦朧",
      },
      vanish = {
         name = "退却",
         description = "退却する",
      },
      distant_attack = {
         name = "遠距離打撃",
         description = "遠距離打撃",
      },
      distant_attack_2 = {
         name = "遠距離打撃",
         description = "遠距離打撃",
      },
      change = {
         name = "他者変容",
         description = "対象変容",
      },
      draw_charge = {
         name = "魔力の抽出",
         description = "杖から魔力抽出",
      },
      fill_charge = {
         name = "魔力の充填",
         description = "充填",
      },
      swarm = {
         name = "スウォーム",
         description = "隣接対象攻撃",
      },
      cheer = {
         name = "鼓舞",
         description = "視界内仲間強化",
      },
      mewmewmew = {
         name = "うみみゃぁ！",
         description = "？",
      },
      mirror = {
         name = "自己認識",
         description = "自分の状態の感知",
      },
      grenade = {
         name = "グレネード",
         description = "轟音の球",
      },
      drop_mine = {
         name = "地雷投下",
         description = "足元に地雷設置",
      },
   }
)


I18N.add {
   skill = {
      gained = "あなたは「{$1}」の能力を得た。",

      default = {
         increase = "{name($1)}は{$2}の技術の向上を感じた。",
         decrease = "{name($1)}は{$2}の技術の衰えを感じた。",
      },

      -- HP
      _2 = {
         increase = "{name($1)}は生命力の上昇を感じた。",
         decrease = "{name($1)}は生命力の衰えを感じた。",
      },

      -- MP
      _3 = {
         increase = "{name($1)}はマナの向上を感じた。",
         decrease = "{name($1)}はマナの衰えを感じた。",
      },

      -- Strength
      _10 = {
         increase = "{name($1)}はより強くなった。",
         decrease = "{name($1)}は少し贅肉が増えたような気がした。",
      },

      -- Constitution
      _11 = {
         increase = "{name($1)}は我慢することの快感を知った。",
         decrease = "{name($1)}は我慢ができなくなった。",
      },

      -- Dexterity
      _12 = {
         increase = "{name($1)}は器用になった。",
         decrease = "{name($1)}は不器用になった。",
      },

      -- Perception
      _13 = {
         increase = "{name($1)}は世界をより身近に感じるようになった。",
         decrease = "{name($1)}は感覚のずれを感じた。",
      },

      -- Learning
      _14 = {
         increase = "{name($1)}は急に色々なことを学びたくなった。",
         decrease = "{name($1)}の学習意欲が低下した。",
      },

      -- Will
      _15 = {
         increase = "{name($1)}の意思は固くなった。",
         decrease = "{name($1)}は何でもすぐ諦める。",
      },

      -- Magic
      _16 = {
         increase = "{name($1)}は魔力の上昇を感じた。",
         decrease = "{name($1)}は魔力の衰えを感じた。",
      },

      -- Charisma
      _17 = {
         increase = "{name($1)}は周囲の視線を心地よく感じる。",
         decrease = "{name($1)}は急に人前に出るのが嫌になった。",
      },

      -- Speed
      _18 = {
         increase = "{name($1)}は周りの動きが遅く見えるようになった。",
         decrease = "{name($1)}は遅くなった。",
      },

      -- Luck
      _19 = {
         increase = "{name($1)}は幸運になった。",
         decrease = "{name($1)}は不幸になった。",
      },
   },
}
