local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local D = E:GetModule("Distributor");
local AceGUI = LibStub("AceGUI-3.0");

--Cache global variables
--Lua functions
local pairs = pairs
local tsort, tinsert = table.sort, table.insert
local format = string.format
--WoW API / Variables
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local UnitExists = UnitExists
local UnitIsFriend = UnitIsFriend
local UnitIsPlayer = UnitIsPlayer
local UnitIsUnit = UnitIsUnit
local UnitName = UnitName
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid

local DEFAULT_WIDTH = 890
local DEFAULT_HEIGHT = 651
local AC = LibStub("AceConfig-3.0")
local ACD = LibStub("AceConfigDialog-3.0")
local ACR = LibStub("AceConfigRegistry-3.0")

AC:RegisterOptionsTable("ElvUI", E.Options)
ACD:SetDefaultSize("ElvUI", DEFAULT_WIDTH, DEFAULT_HEIGHT)

function E:RefreshGUI()
	self:RefreshCustomTextsConfigs()
	ACR:NotifyChange("ElvUI")
end

E.Options.args = {
	ElvUI_Header = {
		order = 1,
		type = "header",
		name = L["Version"]..format(": |cff99ff33%s|r", E.version),
		width = "full"
	},
	LoginMessage = {
		order = 2,
		type = "toggle",
		name = L["Login Message"],
		get = function(info) return E.db.general.loginmessage end,
		set = function(info, value) E.db.general.loginmessage = value end
	},
	ToggleTutorial = {
		order = 3,
		type = "execute",
		name = L["Toggle Tutorials"],
		func = function() E:Tutorials(true) E:ToggleConfig() end
	},
	Install = {
		order = 4,
		type = "execute",
		name = L["Install"],
		desc = L["Run the installation process."],
		func = function() E:Install() E:ToggleConfig() end
	},
	ToggleAnchors = {
		order = 5,
		type = "execute",
		name = L["Toggle Anchors"],
		desc = L["Unlock various elements of the UI to be repositioned."],
		func = function() E:ToggleConfigMode() end
	},
	ResetAllMovers = {
		order = 6,
		type = "execute",
		name = L["Reset Anchors"],
		desc = L["Reset all frames to their original positions."],
		func = function() E:ResetUI() end
	}
}

local DONATOR_STRING = ""
local DEVELOPER_STRING = ""
local TESTER_STRING = ""
local LINE_BREAK = "\n"
local DONATORS = {
	"Dandruff",
	"Tobur/Tarilya",
	"Netu",
	"Alluren",
	"Thorgnir",
	"Emalal",
	"Bendmeova",
	"Curl",
	"Zarac",
	"Emmo",
	"Oz",
	"Hawké",
	"Aynya",
	"Tahira",
	"Karsten Lumbye Thomsen",
	"Thomas B. aka Pitschiqüü",
	"Sea Garnet",
	"Paul Storry",
	"Azagar",
	"Archury",
	"Donhorn",
	"Woodson Harmon",
	"Phoenyx",
	"Feat",
	"Konungr",
	"Leyrin",
	"Dragonsys",
	"Tkalec",
	"Paavi",
	"Giorgio",
	"Bearscantank",
	"Eidolic",
	"Cosmo",
	"Adorno",
	"Domoaligato",
	"Smorg",
	"Pyrokee",
	"Portable",
	"Ithilyn"
}

local DEVELOPERS = {
	"Tukz",
	"Haste",
	"Nightcracker",
	"Omega1970",
	"Hydrazine",
	"Blazeflack",
	"|cffff7d0aMerathilis|r",
	"|cFF8866ccSimpy|r"
}

local TESTERS = {
	"Tukui Community",
	"|cffF76ADBSarah|r - For Sarahing",
	"Affinity",
	"Azilroka",
	"Modarch",
	"Bladesdruid",
	"Tirain",
	"Phima",
	"Veiled",
	"Repooc",
	"Darth Predator",
	"Alex",
	"Nidra",
	"Kurhyus",
	"BuG",
	"Yachanay",
	"Catok"
}

tsort(DONATORS, function(a, b) return a < b end)
for _, donatorName in pairs(DONATORS) do
	tinsert(E.CreditsList, donatorName)
	DONATOR_STRING = DONATOR_STRING .. LINE_BREAK .. donatorName
end

tsort(DEVELOPERS, function(a,b) return a < b end)
for _, devName in pairs(DEVELOPERS) do
	tinsert(E.CreditsList, devName)
	DEVELOPER_STRING = DEVELOPER_STRING .. LINE_BREAK .. devName
end

tsort(TESTERS, function(a, b) return a < b end)
for _, testerName in pairs(TESTERS) do
	tinsert(E.CreditsList, testerName)
	TESTER_STRING = TESTER_STRING .. LINE_BREAK .. testerName
end

E.Options.args.credits = {
	type = "group",
	name = L["Credits"],
	order = -1,
	args = {
		text = {
			order = 1,
			type = "description",
			name = L["ELVUI_CREDITS"].."\n\n"..L["Coding:"]..DEVELOPER_STRING.."\n\n"..L["Testing:"]..TESTER_STRING.."\n\n"..L["Donations:"]..DONATOR_STRING
		}
	}
}

local profileTypeItems = {
	["profile"] = L["Profile"],
	["private"] = L["Private (Character Settings)"],
	["global"] = L["Global (Account Settings)"],
	["filtersNP"] = L["Filters (NamePlates)"],
	["filtersUF"] = L["Filters (UnitFrames)"],
	["filtersAll"] = L["Filters (All)"]
}

local profileTypeListOrder = {
	"profile",
	"private",
	"global",
	"filtersNP",
	"filtersUF",
	"filtersAll"
}

local exportTypeItems = {
	["text"] = L["Text"],
	["luaTable"] = L["Table"],
	["luaPlugin"] = L["Plugin"]
}

local exportTypeListOrder = {
	"text",
	"luaTable",
	"luaPlugin"
}

local exportString = ""
local function ExportImport_Open(mode)
	local frame = AceGUI:Create("Frame")
	frame:SetTitle("")
	frame:EnableResize(false)
	frame:SetWidth(800)
	frame:SetHeight(600)
	frame.frame:SetFrameStrata("FULLSCREEN_DIALOG")
	frame:SetLayout("flow")

	local box = AceGUI:Create("MultiLineEditBox")
	box:SetNumLines(30)
	box:DisableButton(true)
	box:SetWidth(800)
	box:SetLabel("")
	frame:AddChild(box)
	box.editBox.OnTextChangedOrig = box.editBox:GetScript("OnTextChanged")
	box.editBox.OnCursorChangedOrig = box.editBox:GetScript("OnCursorChanged")
	box.editBox:SetScript("OnCursorChanged", nil)

	local label1 = AceGUI:Create("Label")
	local font = GameFontHighlightSmall:GetFont()
	label1:SetFont(font, 14)
	label1:SetText(" ")
	label1:SetWidth(800)
	frame:AddChild(label1)

	local label2 = AceGUI:Create("Label")
	local font = GameFontHighlightSmall:GetFont()
	label2:SetFont(font, 14)
	label2:SetText(" \n ")
	label2:SetWidth(800)
	frame:AddChild(label2)

	if mode == "export" then
		frame:SetTitle(L["Export Profile"])

		local profileTypeDropdown = AceGUI:Create("Dropdown")
		profileTypeDropdown:SetMultiselect(false)
		profileTypeDropdown:SetLabel(L["Choose What To Export"])
		profileTypeDropdown:SetList(profileTypeItems, profileTypeListOrder)
		profileTypeDropdown:SetValue("profile")
		frame:AddChild(profileTypeDropdown)

		local exportFormatDropdown = AceGUI:Create("Dropdown")
		exportFormatDropdown:SetMultiselect(false)
		exportFormatDropdown:SetLabel(L["Choose Export Format"])
		exportFormatDropdown:SetList(exportTypeItems, exportTypeListOrder)
		exportFormatDropdown:SetValue("text")
		exportFormatDropdown:SetWidth(150)
		frame:AddChild(exportFormatDropdown)

		local exportButton = AceGUI:Create("Button")
		exportButton:SetText(L["Export Now"])
		exportButton:SetAutoWidth(true)
		local function OnClick()
			label1:SetText(" ")
			label2:SetText(" ")

			local profileType, exportFormat = profileTypeDropdown:GetValue(), exportFormatDropdown:GetValue()
			local profileKey, profileExport = D:ExportProfile(profileType, exportFormat)
			if not profileKey or not profileExport then
				label1:SetText(L["Error exporting profile!"])
			else
				label1:SetText(format("%s: %s%s|r", L["Exported"], E.media.hexvaluecolor, profileTypeItems[profileType]))
				if profileType == "profile" then
					label2:SetText(format("%s: %s%s|r", L["Profile Name"], E.media.hexvaluecolor, profileKey))
				end
			end
			box:SetText(profileExport)
			box.editBox:HighlightText()
			box:SetFocus()
			exportString = profileExport
		end
		exportButton:SetCallback("OnClick", OnClick)
		frame:AddChild(exportButton)

		box.editBox:SetScript("OnChar", function() box:SetText(exportString) box.editBox:HighlightText() end)
		box.editBox:SetScript("OnTextChanged", function()
			box:SetText(exportString)
			box.editBox:HighlightText()
	
			box.scrollFrame:UpdateScrollChildRect()
		end)
	elseif mode == "import" then
		frame:SetTitle(L["Import Profile"])
		local importButton = AceGUI:Create("Button-ElvUI")
		importButton:SetDisabled(true)
		importButton:SetText(L["Import Now"])
		importButton:SetAutoWidth(true)
		importButton:SetCallback("OnClick", function()
			label1:SetText(" ")
			label2:SetText(" ")

			local text
			local success = D:ImportProfile(box:GetText())
			if success then
				text = L["Profile imported successfully!"]
			else
				text = L["Error decoding data. Import string may be corrupted!"]
			end
			label1:SetText(text)
		end)
		frame:AddChild(importButton)

		local decodeButton = AceGUI:Create("Button-ElvUI")
		decodeButton:SetDisabled(true)
		decodeButton:SetText(L["Decode Text"])
		decodeButton:SetAutoWidth(true)
		decodeButton:SetCallback("OnClick", function()
			label1:SetText(" ")
			label2:SetText(" ")
			local decodedText
			local profileType, profileKey, profileData = D:Decode(box:GetText())
			if profileData then
				decodedText = E:TableToLuaString(profileData)
			end
			local importText = D:CreateProfileExport(decodedText, profileType, profileKey)
			box:SetText(importText)
		end)
		frame:AddChild(decodeButton)

		local oldText = ""
		local function OnTextChanged()
			local text = box:GetText()
			if text == "" then
				label1:SetText(" ")
				label2:SetText(" ")
				importButton:SetDisabled(true)
				decodeButton:SetDisabled(true)
			elseif oldText ~= text then
				local stringType = D:GetImportStringType(text)
				if stringType == "Base64" then
					decodeButton:SetDisabled(false)
				else
					decodeButton:SetDisabled(true)
				end

				local profileType, profileKey = D:Decode(text)
				if not profileType or (profileType and profileType == "profile" and not profileKey) then
					label1:SetText(L["Error decoding data. Import string may be corrupted!"])
					label2:SetText(" ")
					importButton:SetDisabled(true)
					decodeButton:SetDisabled(true)
				else
					label1:SetText(format("%s: %s%s|r", L["Importing"], E.media.hexvaluecolor, profileTypeItems[profileType] or ""))
					if profileType == "profile" then
						label2:SetText(format("%s: %s%s|r", L["Profile Name"], E.media.hexvaluecolor, profileKey))
					end
					importButton:SetDisabled(false)
				end

				box.scrollFrame:UpdateScrollChildRect()
				box.scrollFrame:SetVerticalScroll(box.scrollFrame:GetVerticalScrollRange())

				oldText = text
			end
		end

		box.editBox:SetFocus()
		box.editBox:SetScript("OnChar", nil)
		box.editBox:SetScript("OnTextChanged", OnTextChanged)
	end

	frame:SetCallback("OnClose", function(widget)
		box.editBox:SetScript("OnChar", nil)
		box.editBox:SetScript("OnTextChanged", box.editBox.OnTextChangedOrig)
		box.editBox:SetScript("OnCursorChanged", box.editBox.OnCursorChangedOrig)
		box.editBox.OnTextChangedOrig = nil
		box.editBox.OnCursorChangedOrig = nil

		exportString = ""

		AceGUI:Release(widget)
		ACD:Open("ElvUI")
	end)

	label1:SetText(" ")
	label2:SetText(" ")

	ACD:Close("ElvUI")

	GameTooltip:Hide()
end

E.Options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(E.data)
AC:RegisterOptionsTable("ElvProfiles", E.Options.args.profiles)
E.Options.args.profiles.order = -10

if not E.Options.args.profiles.plugins then
	E.Options.args.profiles.plugins = {}
end

E.Options.args.profiles.plugins.ElvUI = {
	spacer = {
		order = 89,
		type = "description",
		name = "\n\n"
	},
	desc = {
		order = 90,
		type = "description",
		name = L["This feature will allow you to transfer settings to other characters."]
	},
	distributeProfile = {
		order = 91,
		type = "execute",
		name = L["Share Current Profile"],
		desc = L["Sends your current profile to your target."],
		func = function()
			if (GetNumPartyMembers() <= 0 or GetNumPartyMembers() <= 0) then
				E:Print(L["You must be in a group."])
				return
			end
			if not (UnitInParty("target") or UnitInRaid("target")) then
				E:Print(L["You must be targeting a player within your group."])
				return
			end
			if not UnitExists("target") or not UnitIsPlayer("target") or not UnitIsFriend("player", "target") or UnitIsUnit("player", "target") then
				E:Print(L["You must be targeting a player."])
				return
			end
			local name, server = UnitName("target")
			if name and (not server or server == "") then
				D:Distribute(name)
			elseif server then
				D:Distribute(name, true)
			end
		end
	},
	distributeGlobal = {
		order = 92,
		type = "execute",
		name = L["Share Filters"],
		desc = L["Sends your filter settings to your target."],
		func = function()
			if (GetNumPartyMembers() <= 0 or GetNumPartyMembers() <= 0) then
				E:Print(L["You must be in a group."])
				return
			end
			if not (UnitInParty("target") or UnitInRaid("target")) then
				E:Print(L["You must be targeting a player within your group."])
				return
			end
			if not UnitExists("target") or not UnitIsPlayer("target") or not UnitIsFriend("player", "target") or UnitIsUnit("player", "target") then
				E:Print(L["You must be targeting a player."])
				return
			end
			local name, server = UnitName("target")
			if name and (not server or server == "") then
				D:Distribute(name, false, true)
			elseif server then
				D:Distribute(name, true, true)
			end
		end
	},
	spacer2 = {
		order = 93,
		type = "description",
		name = ""
	},
	exportProfile = {
		order = 94,
		type = "execute",
		name = L["Export Profile"],
		func = function() ExportImport_Open("export") end
	},
	importProfile = {
		order = 95,
		type = "execute",
		name = L["Import Profile"],
		func = function() ExportImport_Open("import") end
	}
}
