local I18N = require("core.I18N")

I18N.add {
   action = {
      use = {
         useable_again_at = "This item will be useable again at {$1}.",
         out_of_charge = "It's out of charge.",
         not_sleepy = "You don't feel sleepy yet.",

         living = {
            needs_more_blood = "The weapon needs more blood.",
            ready_to_grow = "{itemname($1)} sucked enough blood and ready to grow!",
            weird = "But you sense something weird.",
            it = "It...",

            bonus = "Bonus+1",

            displeased = "{itemname($1)} vibrates as if she is displeased.",
            pleased = "{itemname($1)} vibrates as if she is pleased.",
            becoming_a_threat = "Its power is becoming a threat.",
            removes_enchantment = "{itemname($1)} removes an enchantment.",
         },


         mine = {
            cannot_use_here = "You can't place it here.",
            cannot_place_here = "You can't place it here.",
            you_set_up = "You set up the mine.",
         },

         chair = {
            needs_place_on_ground = "You need to put it on the ground.",
            you_sit_on = "You sit on {itemname($1, 1)}.",

            choices = {
               relax = "Relax.",
               my_chair = "It's my chair.",
               guest_chair = "It's for my guest.",
               free_chair = "It's free to use.",
            },

            relax = "You relax as much as you like.",
            my_chair = "{itemname($1, 1)} is your seat now.",
            guest_chair = "{itemname($1, 1)} is used by your guests now.",
            free_chair = "{itemname($1, 1)} can be used by anyone.",
         },

         house_board = {
            cannot_use_it_here = "You can't use it here.",
         },

         dresser = {
            prompt = "Make up who?",
         },

         snow = {
            need_more = "You need more snow.",
            make_snowman = "{name($1)} make{s($1)} a snow man!",
         },

         torch = {
            light = "You light up the torch.",
            put_out = "You put out the fire.",
         },

         stethoscope = {
            prompt = "Auscultate who?",
            self = "You blush.",
            other = {
               start = {
                  text = "You no longer watch on {his($1)} health.",
                  female = {
                     text = "{name($1)} blush{s($1, true)}.",
                     dialog = "\"Pervert!\"",
                  },
               },
               stop = "You start to keep an eye on {his($1)} health.",
            },
         },

         leash = {
            prompt = "Leash who?",
            self = "You leash yourself...",
            other = {
               start = {
                  resists = "The leash is cut as {name($1)} resists.",
                  text = "You leash {name($1)}.",
                  dialog = "{name($1)} gasp{s($1)}, \"Pervert!\"",
               },
               stop = {
                  text = "You unleash {name($1)}.",
                  dialog = "{name($1)} gasp{s($1)}, \"D-don't sto....N-nothing!\"",
               },
            },
         },

         sandbag = {
            cannot_use_here = "You cant use it in this area.",
            prompt = "Hang who?",

            not_weak_enough = "The target needs to be weakened.",
            already = "It's already hanged up.",
            ally = "Hanging your ally is a brutal idea!",
            self = "You try to hang yourself but rethink...",
            start = "You hang up {name($1)}.",
         },

         music_disc = {
            play = "You play {itemname($1, 1)}.",
         },

         shelter = {
            only_in_world_map = "You can only build it in the world map.",
            cannot_build_it_here = "You can't build it here.",
            during_quest = "Really give up the quest and evacuate to the shelter?",
         },

         money_box = {
            not_enough_gold = "You count your coins and sigh...",
            full = "The money box is full.",
         },

         summoning_crystal = {
            use = "It glows dully.",
         },

         rune = {
            only_in_town = "You can only use it in a town.",
            use = "Suddenly, a strange gate opens.",
         },

         hammer = {
            use = "You swing {itemname($1, 1)}.",
         },

         unicorn_horn = {
            use = "You hold {itemname($1, 1)} up high.",
         },

         statue = {
            activate = "You activate {itemname($1, 1)}.",

            opatos = "A voice echoes, \"Muwahahaha! I shall shake the land for you!\"",
            jure = "A voice echoes, \"I-I'm not doing for you! Silly!\"",
            ehekatl = "A voice echoes, \"Did you call me? Call me?\"",
            lulwy = {
               during_etherwind = "A rather angry voice echoes, \"Listen my little slave. Did you really think I would turn a hand in this filthy wind for you?\"",
               normal = "An impish voice echoes, \"Ah you ask too much for a mortal. Still, it is hard to refuse a call from such a pretty slave like you.\"",
            },

            creator = {
               in_usermap = "Watching this strange statue makes you want to throw something at it!",
               normal = "It looks so dumb here.",
            },
         },

         nuke = {
            cannot_place_here = "You can't place it here.",
            not_quest_goal = "This location is not your quest goal. Really place it here?",
            set_up = "You set up the nuke...now run!!",
         },

         secret_treasure = {
            use = "You gain a new feat.",
         },

         secret_experience = {
            kumiromi = {
               not_enough_exp = "Kumiromi talks to you, \"No...you aren't...experienced enough...for this...\"",
               use = {
                  dialog = "\"...You have acquired enough...experience...I shall reward you...\"",
                  text = "Kumiromi blesses you. You can obtain one more feat now!",
               },
            },

            lomias = "You have a bad feeling about this...",
         },

         rope = {
            prompt = "Really hang yourself?",
         },

         monster_ball = {
            empty = "This ball is empty.",
            party_is_full = "Your party is full.",
            use = "You activate {itemname($1, 1)}.",
         },

         gem_stone = {
            kumiromi = {
               no_plant = "You don't see any plant on the ground.",
               already_grown = "The plant has already grown full.",
               revives = "The plant revives.",
               grows = "The plant grows.",
            },
         },

         gene_machine = {
            choose_original = "Choose an original body.",
            choose_subject = "Choose a gene. Once you extract a gene, the subject will be lost forever.",
            precious_ally = "{name($1)} is your precious ally. You need to unwatch {his($1)} health to extract {his($1)} gene.",
            prompt = "Really add {basename($1)}'s gene to {basename($2)}?",
            has_inherited = "{basename($1)} has inherited {basename($2)}'s gene!",
            gains = {
               body_part = "{basename($1)} gains new {$2}!",
               ability = "{basename($1)} learns{$2} skill!",
               level = "{basename($1)} is now level {$2}!",
            },
         },

         iron_maiden = {
            use = "You enter the iron maiden.",
            interesting = "\"Interesting!\"",
            someone_activates = "Suddenly, someone closes the door.",
            grin = "*Grin*",
         },

         guillotine = {
            use = "You set your head on the guillotine.",
            someone_activates = "Suddenly, someone activates the guillotine.",
         },

         whistle = {
            use = "*Peeeeeeeeeep* ",
         },

         deck = {
            put_away = "You put away the deck.",
            no_deck = "You don't have a deck.",
            add_card = "You add {itemname($1, 1)} to your deck.",
         },
      },
   },
}
