--[[--------------------------------------------------------------------------------
  ItemSync German Localization

  Author:  Derkyle
  Website: http://www.manaflux.com
  
  German Translation By: Mosef (ui.worldofwar.net) 
	Special Keys in German:
	--  =  \195\132
	--  =  \195\150
	--  =  \195\156
	--  =  \195\164
	--  =  \195\182
	--  =  \195\188
	--  =  \195\159
-----------------------------------------------------------------------------------]]


if ( GetLocale() == "deDE" ) then

	ISYNC_COST      	= "Verkaufe f\195\188r ";
	ISYNC_VENDORCOST      	= "Beim H\195\164ndler f\195\188r ";
	ISYNC_NOSELLPRICE	 = "Kein Verkaufspreis";
	
	ISYNC_SHOWVALID		= "G\195\188ltige";
	ISYNC_SHOWINVALID	= "Ung\195\188ltige";
	ISYNC_SHOWSUBITEM	= "-Sub Item-";
	ISYNC_SHOWSUBITEM2	= "-Name unbekannt-";
	
	ISYNC_SHOWINVALID_BUTTON = "Zeige ung\195\188ltige Items";
	
	ISYNC_SLASHRESETWINDOWS = "Alle Fenster zur\195\188cksetzen";

	ISYNC_ITEMISINVALID_TOOLTIP1 = "<Gegenstand ist ung\195\188ltig>";
	ISYNC_ITEMISINVALID_TOOLTIP2 = "Beachte: Es besteht eine Chance,\ndasss der Gegenstand jetzt g\195\188ltig ist. Fahre mit der Maus ber\nden Link um dies zu \195\188berpr\195\188fen.\nWenn du den Tooltip siehst,\ndann ist der Gegenstand jetzt g\195\188ltig. [AKTUALISIEREN]";
	ISYNC_ITEMISINVALID_TOOLTIP3 = "\n\nACHTUNG: ES KANN DIE\nVERBINDUNG ABBRECHEN!\nBENUTZUNG AUF EIGENE GEFAHR!";
	ISYNC_ITEMISINVALID_TOOLTIP4 = "|c00FF9900Klicke auf den Link:|r|c00BDFCC9 Sende zu ItemID Tool.|r";

	ISYNC_OPT_MONEY1 = "|c00FFFFFF1|r|c00E2CD54g|r |c00FFFFFF1|r|c00AEAEAEs|r |c00FFFFFF1|r|c00D7844Dk|r";
	ISYNC_OPT_MONEY2 = "|c00FFFFFF1|r |c00E2CD54g|r |c00FFFFFF1|r |c00AEAEAEs|r |c00FFFFFF1|r |c00D7844Dk|r";
	ISYNC_OPT_MONEY3 = "|c00FFFFFF1|r|c00E2CD54[g]|r |c00FFFFFF1|r|c00AEAEAE[s]|r |c00FFFFFF1|r|c00D7844D[k]|r";
	ISYNC_OPT_MONEY4 = "|c00FFFFFF1|r|c00E2CD54[G]|r |c00FFFFFF1|r|c00AEAEAE[S]|r |c00FFFFFF1|r|c00D7844D[K]|r";
	ISYNC_OPT_MONEY5 = "|c00FFFFFF1|r |c00E2CD54[g]|r |c00FFFFFF1|r |c00AEAEAE[s]|r |c00FFFFFF1|r |c00D7844D[k]|r";
	ISYNC_OPT_MONEY6 = "|c00FFFFFF1|r |c00E2CD54[G]|r |c00FFFFFF1|r |c00AEAEAE[S]|r |c00FFFFFF1|r |c00D7844D[K]|r";
	ISYNC_OPT_MONEY7 = "|c00E2CD541|r|c00FFFFFF.|r|c00AEAEAE2|r|c00FFFFFF.|r|c00D7844D3|r";
	
	ISYNC_NEWITEMS = "|c00FF9933Neue Gegenst\195\164nde verf\195\188gbar! (Klicke auf Aktualisieren)|r";
	
	ISYNC_OPTGOLD1 = "g";
	ISYNC_OPTGOLD2 = "G";
	ISYNC_OPTSILVER1 = "s";
	ISYNC_OPTSILVER2 = "S";
	ISYNC_OPTCOPPER1 = "k";
	ISYNC_OPTCOPPER2 = "K";
	
	ISYNC_SORT_NAME = "Name";
	ISYNC_SORT_RARITY = "Seltenheit";
	
	ISYNC_BT_QUICKSEARCH = "Schnelle Suche";
	ISYNC_BT_SEARCH = "Suche";
	ISYNC_BT_REFRESH = "Akt.";
	ISYNC_BT_OPTIONS = "Optionen";
	ISYNC_BT_FILTERS = "Filter";
	ISYNC_BT_BAGVIEW = "Taschen";
	ISYNC_BT_MODS = "Mods";
	ISYNC_BT_MAIN = "Zur\195\188ck";
	ISYNC_BT_ITEMID = "ItemID";
	ISYNC_BT_MINIMAP = "Minimap";
	ISYNC_BT_FAVORITES = "Favoriten";
	ISYNC_BT_PURGE = "L\195\182sche";
	
	ISYNC_MAIN_HEADER_OPTIONS = "Optionen";
	ISYNC_MAIN_HEADER_OPTIONSMOD = "Mod Optionen";
	ISYNC_MAIN_HEADER_OPTIONSSERVERS = "Server";
	ISYNC_MAIN_HEADER_OPTIONSCLEAN = "Bereinigen";
	ISYNC_MAIN_HEADER_OPTIONSGENERAL = "Generell";
	
	ISYNC_MONEYDISPLAY_HEADER = "GELDANZEIGEFORMAT";
	
	ISYNC_FILTER_HEADER1 = "FILTER SELTENHEIT";
	ISYNC_FILTER_HEADER2 = "L\195\150SCHE SELTENHEIT";
	ISYNC_FILTER_HEADER3 = "L\195\150SCHE UNG\195\156LTIGE GEGENST\195\132NDE";
	ISYNC_FILTER_HEADER4 = "L\195\150SCHE DOPPELTE GEGENST\195\132NDE";
	
	ISYNC_OPTIONS_HEADER1 = "VERKAUFSPREIS";
	ISYNC_OPTIONS_HEADER1_SUB1 = "Zeigt den Verkaufspreis in den Tooltips.";

	ISYNC_OPTIONS_HEADER2 = "H\195\132NDLERPREIS";
	ISYNC_OPTIONS_HEADER2_SUB1 = "Zeigt den H\195\164ndlerpreis in den Tooltips.";
	
	ISYNC_OPTIONS_HEADER3 = "GEGENSTANDSSTATISTIK";
	ISYNC_OPTIONS_HEADER3_SUB1 = "Zeigt die Anzahl der bekannten Gegenst\195\164nde.";
	
	ISYNC_OPTIONS_HEADER4 = "OPTIMIERE DATENBANK";
	
	ISYNC_OPTIONS_HEADER5 = "GELDANZEIGE";
	ISYNC_OPTIONS_HEADER5_SUB1 = "Geldanzeige benutzt Geldsymbole.";
	
	ISYNC_OPTIONS_OPTIMIZE = "Optimiere";
	
	ISYNC_OPTIONS_MODS_HEADER1 = "AuctionMatrix/AuctionSync";
	ISYNC_OPTIONS_MODS_HEADER2 = "Auctioneer/Enchantrix";
	ISYNC_OPTIONS_MODS_HEADER3 = "Reagent Info";
	ISYNC_OPTIONS_MODS_HEADER4 = "Quality Alert";						-- to do
	ISYNC_OPTIONS_MODS_HEADER5 = "Invalid Alert";						-- to do
	ISYNC_OPTIONS_MODS_HEADER6 = "AllInOneInventory";
	ISYNC_OPTIONS_MODS_HEADER7 = "MyInventory";
	
	
	ISYNC_OPTIONS_MODS_HEADER1_SUB1 = "Sende Daten zu AM/AS.";
	ISYNC_OPTIONS_MODS_HEADER2_SUB1 = "Sende Daten zu Auctioneer/Enchantrix.";
	ISYNC_OPTIONS_MODS_HEADER3_SUB1 = "Sende Daten zu Reagent Info.";
	ISYNC_OPTIONS_MODS_HEADER4_SUB1 = "Zeige Mitteilung.";
	ISYNC_OPTIONS_MODS_HEADER5_SUB1 = "Zeige Mitteilung.";
	ISYNC_OPTIONS_MODS_HEADER6_SUB1 = "Sende Daten zu AllInOneInventory.";
	ISYNC_OPTIONS_MODS_HEADER7_SUB1 = "Sende Daten zu MyInventory.";

	ISYNC_OPTIONS_SERVER_BUTTON = "Server";
	ISYNC_OPTIONS_SERVER_HEADER1 = "VERBINDE SERVERDATENBANKEN";
	ISYNC_OPTIONS_SERVER_HEADER1_SUB1 = "Benutze dieselbe Datenbank f\195\188r alle Server.";
	ISYNC_OPTIONS_SERVER_MERGECOMPLETE = "Verbinden war erfolgreich.";

	
	ISYNC_BV_HELP = "Vk.preis Stapel";
	ISYNC_BV_HELP2 = "Nur mit Vk.preis";
	ISYNC_BV_HELP3 = "nach Preis";
	ISYNC_BV_HELP4 = "nach Seltenheit";
	
	ISYNC_OPTIMIZE_TEXT      	= "Optimieren";
	ISYNC_OPTIMIZE_COMPLETE      	= "Optimierung ist komplett";

	
	ISYNC_CLEANDB = "Bereinige";
	ISYNC_CLEANDB_HEADER = "BEREINIGE DATENBANK";
	ISYNC_CLEANDB_TOOLTIP = "Macht eine einfache Bereinigung der Datenbank.\nSortiert ung\195\188ltige Gegenst\195\164nde aus.";
	ISYNC_CLEAN_SUCCESS = "Bereinigung ist abgeschlossen.";
	
	ISYNC_OPTIONS_CLEAN_HEADER1 = "Tooltip Bilder";
	ISYNC_OPTIONS_CLEAN_HEADER1_SUB1 = "Zeige Bild des Gegenstandes am Tooltip.";
	
	ISYNC_OPTIONS_CLEAN_HEADER2 = "ItemSync MouseOver Inspect";
	ISYNC_OPTIONS_CLEAN_HEADER2_SUB1 = "Aktiviere |c00A2D96F(KANN Lags verursachen)|r";
	
	ISYNC_OPTIONS_GENERAL_HEADER1 = "ItemSync Chat Type Links";
	ISYNC_OPTIONS_GENERAL_HEADER1_SUB1 = "Erlaubt die Benutzung von Type Links.";
	
	ISYNC_MINIMAPBUTTON_HEADER = "ITEMSYNC MINIMAP BUTTON";
	ISYNC_MINIMAPBUTTON_TOOLTIP = "Diese Option erlaubt es den Minimap Button zu zeigen oder zu verstecken.\nZudem kann man die Position des Buttons einstellen.";
	ISYNC_MINIMAPBUTTON_SLIDERTEXT = "Stelle MiniMap Button Position ein";
	ISYNC_MINIMAPBUTTON_CHECKBUTTON = "Zeige ItemSync Minimap Button.";
	
	ISYNC_ITEMIDFRAME_WARNING = "|c00FF0000ACHTUNG: Der Autor von ItemSync ist nicht f\195\188r eventuelle Verbindungsabbr\195\188che verantwortlich!|r\n|c00A2D96FBENUTZUNG AUF EIGENE GEFAHR!|r";
	ISYNC_ITEMID_GREENBUTTON_WARNING = "|c00A2D96FDieser Gegenstand wurde mit Hilfe des ItemID Werkzeuges eingef\195\188gt.|r\n\n|c00FF0000Der Autor von ItemSync ist nicht f\195\188r eventuelle Verbindungsabbr\195\188che verantwortlich, die durch selbst eingef\195\188gte Gegenst\195\164nde ausgel\195\182st wurden.|r";
	
	ISYNC_DELETEITEM_MSG_PART1 = "Bist du sicher, dass du dies l\195\182schen willst";
	ISYNC_DELETEITEM_MSG_PART2 = "BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden";
	
	ISYNC_QUALITY_CHANGE1 = "|c00A2D96FItemSync: Qualit\195\164t f\195\188r [|c00FF9900";
	ISYNC_QUALITY_CHANGE2 = "|r|c00A2D96F] wurde aktualisiert.  Bitte aktualisiere die \195\156bersicht.|r";
	
	ISYNC_DBUPDATE = "Datenbank Update";
	ISYNC_DBUPDATE_INFO = "|c00FFFFFFItemSync muss die Datenbank aktualisieren.|r\n|c00FF0000Wenn dies nicht getan wird, wird ItemSync deaktiviert.|r";
	
	ISYNC_PURGEDB = "L\195\182sche Datenbank";
	ISYNC_PURGEDB_HEADER = "Datenbank zur\195\188cksetzen/l\195\182schen";
	ISYNC_PURGEDB_TOOLTIP = "Dies l\195\182scht die komplette Datenbank.\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";

	ISYNC_CLEANER_HEADER = "Ung\195\188ltige L\195\182scher";
	ISYNC_CLEANER_BUTTON = "Starte Bereinigung";
	ISYNC_CLEANER_TOOLTIP = "Versucht die ung\195\188ltigen Gegenst\195\164nde wieder g\195\188ltig zu machen.n\n\n|c00FF0000ACHTUNG: Der Autor von ItemSync ist nicht f\195\188r eventuelle Verbindungsabbr\195\188che verantwortlich!";
	ISYNC_CLEANER_COMPLETE = "Bereinigungsprozess ist abgeschlossen.";
	
	
	ISYNC_HELPBUTTON = "[Hilfe]";
	ISYNC_HELPPANEL_TOOLTIP = "\195\150ffnet das Hilfefenster.";
	ISYNC_HELPPANEL_DESC = "Willkommen zu ItemSync.  ItemSync ist eine Modifikation die Information \195\188ber Gegenst\195\164nde sammelt, denen du begegnest.  Falls ItemSync einen Gegenstand nicht ermitteln kann, wird dieser Gegenstand in die Liste der ung\195\188ltigen Gegenst\195\164nde eingef\195\188gt.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\n|c00FF0000Auswahlliste Seltenheit:|r\nErm\195\182glicht es die Gegenst\195\164nde nach der gew\195\164hlten Seltenheit zu sortieren.\n\n|c00FF0000Schaltfl\195\164che Aktualisieren:|r\nAktualisiert die Hauptliste der Gegenst\195\164nde nach der gew\195\164hlten Sortieroption. ";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\n|c00FF0000Schaltfl\195\164che Suchen:|r\nErm\195\182glicht es die Datenbank mit verschiedenen Optionen zu durchsuchen.\n\n|c00FF0000Zeige ung\195\188ltige Items:|r\nZeigt die Liste der von ItemSync gespeicherten ung\195\188ltigen Gegenst\195\164nde. ";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\n|c00FF0000Schaltfl\195\164che Filter:|r\n\195\150ffnet die Filtereinstellungen.\n\n|c00FF0000Schaltfl\195\164che Taschen:|r\n\195\150ffnet ein Fenster mit allen Gegenst\195\164nden in deinen Taschen und den Verkaufspreisen. ";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\n|c00FF0000Schaltfl\195\164che Optionen:|r\n\195\150ffnet das Optionsfenster.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFSEARCH OPTIONS:|r\n\nYou can finite your search by using many of the options available to you.  If you wish to link an item that was search simply close the search window and link the item from the item list as you normally would.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."Once you close the window you lose your search data.  It will be refreshed to show all the items once again.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFFILTER OPTIONS:|r\n\nIn this window you can set what quality items ItemSync can grab.  NOTE: This does not filter the main item view in any way.  What it does do, is tell ItemSync which quality items you prefer for it to store.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nIn this panel you also have some purging options.  Please take care with these options because it's irreversable!  When you purge duplicate items it will purge all items from both the valid and invalid database.  The same thing applies when you purge the invalid items.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nPlease take caution when you purge by rarity.  It will not give you a warning and it will siply just purge the items by the selected quality.  If you make a mistake it cannot be undone.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFBAG VIEW:|r\n\nThis window allows you to view all your items in your inventory that have a value to them.  You have several options available to you including sorting by rarity and price.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nNOTE: You will not be able to see any items in bag view until you visit a merchant.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nBag View is programmed to work just like any other bag.  You can repair items ,sell items, and even right click on items to use them.  Think of it as your second simple bag.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFOPTIONS MENU:|r\n\nThis window allows you to modify several visual aspects of ItemSync.  You have the ability to turn on/off the vendor and price values.  You even have the option to select wether you want money in text or icon format.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nYou cannot have both text and icon money displaying at the same time.  Please be advised that many mods out there use tooltips and ItemSync cannot possibly work perfectly with all of them.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nNOTE: No money values will show unless you have the vendor or price options checked.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFOPTIONS MOD MENU:|r\n\nThis window allows you to modify what mods ItemSync sends data to.  This is a great place to turn on/off options to increase functionality with other mods.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nPlease be advised that these options are programmed to -STOP- sending information period if you turn if off.  If by -SOME- chance another mod still picks up information and attaches it to the tooltips.  It is -THAT- mod that is hooking/linking to ItemSync.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nWhat does this mean?  Basically the other mod has already hooked into the ItemSync functions to attach itself to the tooltips.  Thus you don't need ItemSync to send information.  The simpliest way to fix this is by turning off the options to send data.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nIf you don't want any alerts to be shown when quality is changed or invalid items are processed, then you have the option to turn if off.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\n|c00A2D96FOPTIMIZE BUTTON:|r\n\nAllows ItemSync to go through all your items and check to see if they are invalid or not.  This option -ALSO- updates the search features of each item making it more available to you while using the search ability.";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nOptimizing also cleans out your database by sorting the invalid from valid items.  It is a great feature to use once and awhile and I recommend doing it, especially after a WOW PATCH.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFF==============================|r\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhy can't I link invalid items?|r\n\nSimple, because you can't.  If the ability was given to users they would be disconnected each time they linked an invalid item.  Blizzard has already said they don't like item gatherers.  They have take great precation to prevent item info farming.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhy did all my items become invalid all of a sudden?|r\n\nBecause the server restarted either after maintenance or from a patch.  Each time the server is restarted the itemID's that are stored on server get refreshed.  This means that all your items or I should say most become invalid because they no longer match those on the server.\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\nIn order for those items to become valid again.  The person with the original item has to logon to the server and upload their itemcache.  Once this is done then your item should and I repeat -SHOULD- become valid.  If not, then that itemID has already been rewritten and is no longer valid.  Once again Blizzard does NOT like item farming and thus";	
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.." they have gone to great pain to prevent it.  If you feel you shouldn't lose your items you have gathered then blame Blizzard not the creator of ItemSync.\n\n";	
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFHow do I use the Dressing Room?|r\n\nControl+LeftClick on an item in the main list view or bag view.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFHow do I delete an item?|r\n\nAlt+RightClick on an item in the main list view.  Note this action cannot be undone!  A warning will be provided for you.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhat are the available slash commands for ItemSync and Bag View?|r\n\n/itemsync, /isync, /ims, /is\n\n/bagview, /bv, /bagv \n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFCan I search for items using a slash command?|r\n\nYes you can!  Just use any of the slash commands your familiar with for ItemSync and use the search command to it.  \n\nExample: /is search itemname\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFDoes ItemSync have any hotkeys?|r\n\nYes you can setup hotkeys to open both the main window and the bag view.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFHow does invalid parsing work?|r\n\nIt's simple each time an item is found it is matched between the valid list and the invalid list.  If it's in the valid list already then it's ignored.  However if it's in the invalid list then it gets removed from the invalid list and put into the valid list.  Everytime you open the main window";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.." all the invalid items get checked.  There is a function that tries to play around with invalid itemid's to see if it can make it valid.  If the function can make it valid then it removes it from the invalid database and puts it into the valid database.  NOTE: It -MAY- not be the exact item it was before but at least that's one more valid item you have then invalid.";	
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n\nItemSync has tons of routines that are constantly monitoring and searching for ways to keep your items valid at all costs.\n\n";	
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhy do I have duplicate items and how do I get rid of it?|r\n\nSomehow when certain items get processed their names change because of different itemid's then that one that is stored.  When this happens you get duplicated items.  This doesn't ALWAYS happen but once in awhile it does.  If you want to cleanup your database just use the purge duplicate item ability in the filters panel.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFCan I force invalid items to work?|r\n\nYou won't be able to unless you haxxored ItemSync.  If you did then don't come to me if you keep getting disconnected or worse crash.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhy doesn't a certain mod work with ItemSync?|r\n\nBecause that author never included ItemSync support in their mod.  Please alert -THEM- not -ME- that you want them to support ItemSync.  I will only add support for a mod if it's extremely important.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFGosh your a great guy and I want to give you my thanks?|r\n\nYou can thank me by sharing how you feel about ItemSync with your friends.  It's the gift that keeps on giving.\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFWhy do I disconnect when I use the ItemID lookup?|r\n\nThis tool has no support and you USE IT AT YOUR OWN RISK.  If you are disconnected the creator of ItemSync is not responsible.  The reason you may disconnect is because that item may not be in your LOCAL item cache or the SERVE hasn't ever seen it yet.  When this happens you get disconnected.  Once again ItemSync is not responsible for any disconnections.  You have been warned!\n\n";
	ISYNC_HELPPANEL_DESC = ISYNC_HELPPANEL_DESC.."\n|c00FFFFFFHow can I add items while I type?|r\n\nIt's simple just type it out within brackets as you go.  So if you type [copper bar] it will replace it with the actual link.  It's not case sensative so don't worry.\n\nNOTE: Make sure you have ItemSync Type Links enabled under the general tab of the options panel.\n\n";
	
	
	ISYNC_HELP_SUB1 = "Diese Option erm\195\182glicht ItemSync nur Gegenst\195\164nde bestimmter Seltenheit in die Datenbank aufzunehmen.\n\n|c00FF0000BEACHTE: Diese Option sortiert oder filtert -NICHT- die Hauptliste!|r";
	ISYNC_HELP_SUB2 = "Diese Option l\195\182scht doppelte Gegenst\195\164nde komplett aus der Datenbank.\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";
	ISYNC_HELP_SUB3 = "Diese Option l\195\182scht alle ung\195\188ltigen Gegenst\195\164nde.\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";
	ISYNC_HELP_SUB4 = "Diese Option l\195\182scht alle Gegenst\195\164nde einer bestimmten Seltenheit.\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";
	ISYNC_HELP_SUB5 = "W\195\164hle das Format wie das Geld angezeigt werden soll.";
	ISYNC_HELP_SUB6 = "W\195\164hle ob das Fenster der der Gegenstandsanzahl angezeigt werden soll.";
	ISYNC_HELP_SUB7 = "W\195\164hle ob der H\195\164ndlerpreis angezeigt werden soll.";
	ISYNC_HELP_SUB8 = "W\195\164hle ob der Verkaufspreispreis angezeigt werden soll.";
	ISYNC_HELP_SUB9 = "Optimierung: Erm\195\182glicht der Mod die Datenbank zu optimieren und ung\195\188ltige oder g\195\188ltige Gegenst\195\164nde zu aktualisieren.";
	ISYNC_HELP_SUB10 = "W\195\164hle ob ItemSync Informationen an AuctionMatrix/AuctionSync senden darf.";
	ISYNC_HELP_SUB11 = "W\195\164hle ob ItemSync Informationen an Auctioneer/Enchantrix senden darf.";
	ISYNC_HELP_SUB12 = "W\195\164hle ob ItemSync Informationen an Reagent Info senden darf.";
	ISYNC_HELP_SUB13 = "W\195\164hle ob eine Meldung erscheinen soll wenn die Qualit\195\164t eines Gegenstandes sich ver\195\164ndert hat.";
	ISYNC_HELP_SUB14 = "W\195\164hle ob eine Meldung erscheinen soll wenn ein ung\195\188ltiger Gegenstand in einen g\195\188ltigen umgewandelt wurde.";
	ISYNC_HELP_SUB15 = "W\195\164hle ob die Geldanzeige eher Symbole anstatt Text benutzen soll.";
	ISYNC_HELP_SUB16 = "Hiermit werden alle ItemSync Datenbanken verbunden.\nDies erlaubt dieselbe Datenbank auf allen Servern zu benutzen.\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";
	ISYNC_HELP_SUB17 = "W\195\164hle ob ItemSync Informationen an AllInOneInventory senden darf.";
	ISYNC_HELP_SUB18 = "W\195\164hle ob ItemSync Informationen an MyInventory senden darf.";
	ISYNC_HELP_SUB19 = "W\195\164hle ob links neben dem Tooltip ein Bild des Gegenstandes angezeigt werden soll.";
	ISYNC_HELP_SUB20 = "Wenn diese Option aktiviert ist, werden alle im Chat mit eckigen Klammern eingegebenen Gegenst\195\164nde als anklickbaren Link gesendet.\n\n|c00A2D96FBeispiel: [Kupferbarren] w\195\188rde durch den anklickbaren Link ersetzt.|r";
	ISYNC_HELP_SUB21 = "Wenn diese Option aktiviert ist,\nwird ItemSync Gegenst\195\164nde sammeln\nwenn du mit deiner Maus \195\188ber die\nGegenst\195\164nde des betrachteten Spielers f\195\164hrst.\n\n|c00A2D96FBeachte: Dies kann Lags verursachen!|r";

	
	ISYNC_OLDDBDELETED = "Die alte Datenbank wurde gel\195\182scht. Die neue Datenbank wurde mit dem richtigen Datenformat erstellt";
	
	ISYNC_DUPEITEMDELETED = "Doppelte Gegenst\195\164nde wurden gel\195\182scht";
	ISYNC_INVALIDPURGESUCCESS = "Ung\195\188ltige Gegenst\195\164nde wurden erfolgreich gel\195\182scht";
	ISYNC_FILTERPURGESUCCESS = "Die Gegenst\195\164nde wurden erfolgreich gel\195\182scht";
	ISYNC_FILTERINVALIDSELECTION = "Ung\195\188ltige Qualit\195\164tseinstellung";
	
	ISYNC_FILTER_INVALIDCHANGED = "Einige ung\195\188ltigen Gegenst\195\188nde sind nun g\195\188ltig. Bitte aktualisiere die Haupt\195\188bersicht.";
	
	ISYNC_FILTER_SELECT1 = "|cff9d9d9dSchlecht|r";
	ISYNC_FILTER_SELECT2 = "|cffffffffVerbreitet|r";
	ISYNC_FILTER_SELECT3 = "|cff1eff00Selten|r";
	ISYNC_FILTER_SELECT4 = "|cff0070ddRar|r";
	ISYNC_FILTER_SELECT5 = "|cffa335eeEpisch|r";
	ISYNC_FILTER_SELECT6 = "|cffff8000Legend\195\164r|r";
	ISYNC_FILTER_SELECT7 = "|cff57BDFBUnbekannt/Andere|r";
	
	ISYNC_DELETE_MSGRETAKE = "|c00A2D96F"..ISYNC_DELETEITEM_MSG_PART1.." \n[|r%s|c00A2D96F]?|r|c00FF0000\n"..ISYNC_DELETEITEM_MSG_PART2..".|r";
	ISYNC_DELETE_ITEMMSG = "Gegenstand gel\195\182scht (Klicke auf Aktualisieren)";

	ISYNC_ADDEDTOFAV = "|c00FFFFFF|r|c00FA747B zu den Favoriten hinzugef\195\188gt";
	ISYNC_FAV_HELP = "|c00FFFFFFWie f\195\188ge ich einen Gegenstand zu den Favoriten:|r\nSteuerung+Shift+Rechts-Klick auf einen Gegenstand im ItemSync Hauptfenster.\n\n|c00FFFFFFWie entferne ich einen Gegenstand:|r\nEin Klick auf das kleine Minussymbol entfernt den Gegenstand.\n\n|c00FFFFFFWie verlinke ich einen Gegenstand:|r\nEin Gegenstand kann wie im Hauptfenster von ItemSync verlinkt werden.";
	ISYNC_FAV_CLICKREMOVE_TOOLTIP = "|c00FC5252Klicke um zu -ENTFERNEN-:|r\n";
	ISYNC_REMFAV = "|c00FFFFFFRemoved|r|c00FA747B from Favorites";
	ISYNC_FAV_PURGECHK = "|c00FFFF00Bist du sicher, dass du deine Favoriten l\195\182schen willst?|r\n\n|c00FF0000BEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!|r";

	StaticPopupDialogs["ISYNC_PURGEFAVITEM_CONFIRM"] = {
			text = TEXT(""),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				ISync:Fav_Purge();

			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};


	StaticPopupDialogs["ISYNC_DELETEITEM_CONFIRM"] = {
			text = TEXT(""),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				ISync:DeleteItem();

			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};
		
	StaticPopupDialogs["ISYNC_CLEANER_CONFIRM"] = {
			text = TEXT("|c00A2D96F\nBist du sicher, dass du die ung\195\188ltigen Gegenst\195\164nde l\195\182schen willst?\n|c00FF0000ACHTUNG: DIE VERBINDUNG KANN ABBRECHEN!!!."),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				DEFAULT_CHAT_FRAME:AddMessage("|c0000FF00ItemSync: Bereinigung wurde gestartet!  Der Fortschrittsbalken sollte in der Mitte des Bildschirms sein.");	
				if(ISync and ISync.InvCleaner) then ISync:InvCleaner(0); end
				
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};
	
	
	StaticPopupDialogs["ISYNC_OPTIMIZE_CONFIRM"] = {
				text = TEXT("|c00A2D96F\nBist du sicher, dass du die Datenbank optimieren willst?\nBEACHTE: Der Prozess kann nicht gestoppt werden."),
				button1 = TEXT(OKAY),
				button2 = TEXT(CANCEL),
				OnAccept = function()
	
					DEFAULT_CHAT_FRAME:AddMessage("|c0000FF00ItemSync: Optimierung gestartet!  Der Fortschrittsbalken sollte in der Mitte des Bildschirms sein.");	
					if(ISync and ISync.Optimize) then ISync:Optimize(0); end
					
				end,
				showAlert = 1,
				timeout = 0,
				exclusive = 1,
				whileDead = 1,
				interruptCinematic = 1
	};
		
	StaticPopupDialogs["ISYNC_PURGEDATA_CONFIRM"] = {
			text = TEXT("|c00FF0000\nDies ist endg\195\188ltig!\n\nBist du sicher, dass du diese Daten vernichten willst?\n\nBEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				if(ISync) then ISync:FilterPurge(); end
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};

	StaticPopupDialogs["ISYNC_PURGEINVALID_CONFIRM"] = {
			text = TEXT("|c00FF0000\nDies ist endg\195\188ltig!\n\nBist du sicher, dass du die Daten aller\n |c00A2D96FUNG\195\156LTIGEN GEGENST\195\132NDE|r|c00FF0000 vernichten willst?\n\nBEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				if(ISync) then ISync:FilterPurgeInvalid(); end
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};


	StaticPopupDialogs["ISYNC_MERGEDB_CONFIRM"] = {
			text = TEXT("|c00FF0000\nDies ist endg\195\188ltig!\n\nBist du sicher, dass du\n die |c00A2D96FDATENBANK VERBINDEN|r|c00FF0000 willst?\n\nBEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

					ISync:SetVar({"OPT","SERVER_MERGE"}, 1, "TRUE");
					
					ISYNC_REALM_NUM = ISync:GrabDataProfile();
					
					ISync:Filter_MergeDB(); 
		
					getglobal("ISYNC_Options_General_MergeDBCheckButton1"):SetChecked(1);
				
			end,
			OnCancel = function()

					ISync:SetVar({"OPT","SERVER_MERGE"}, 0, "TRUE");
					
					ISYNC_REALM_NUM = ISync:GrabDataProfile();
					
					getglobal("ISYNC_Options_General_MergeDBCheckButton1"):SetChecked(0);
				
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};
	
	
	
	StaticPopupDialogs["ISYNC_MERGEDB_UNCHECKCONFIRM"] = {
			text = TEXT("|c00FF0000\nBist du sicher, dass du die Datenbank teilen willst?|r"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

					ISync:SetVar({"OPT","SERVER_MERGE"}, 0, "TRUE");
					
					ISYNC_REALM_NUM = ISync:GrabDataProfile();
					
					getglobal("ISYNC_Options_General_MergeDBCheckButton1"):SetChecked(0);
				
			end,
			OnCancel = function()

					getglobal("ISYNC_Options_General_MergeDBCheckButton1"):SetChecked(1);
				
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};


	-----------------------
	--THIS IS FOR PURGING!!
	-----------------------
	
	StaticPopupDialogs["ISYNC_PURGE1_CONFIRM"] = {
			text = TEXT("|c00FF0000\nDies ist endg\195\188ltig!\n\nBist du sicher, dass du die |c00A2D96FDATENBANK L\195\150SCHEN|r|c00FF0000 willst?\n\nBEACHTE: Dies kann nicht r\195\188ckg\195\164ngig gemacht werden!"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				StaticPopup_Show("ISYNC_PURGE2_CONFIRM");
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};
	
	
	
	StaticPopupDialogs["ISYNC_PURGE2_CONFIRM"] = {
			text = TEXT("|c00FF0000\nDies ist die letzte Chance!\n\nBist du absolut sicher, dass du\n die |c00A2D96FDATENBANK LSCHEN|r|c00FF0000 willst?\n\nBEACHTE: Dies kann wirklich nicht r\195\188ckg\195\164ngig gemacht werden!"),
			button1 = TEXT(OKAY),
			button2 = TEXT(CANCEL),
			OnAccept = function()

				ISyncDB = nil;
				ISyncDB = nil; --just in case
				ISyncDB = nil; --just in case
	
				if(ISync_SortIndex) then ISync_SortIndex = nil; end
				if( not ISyncDB ) then ISyncDB = { }; end
				if( not ISyncDB[ISYNC_REALM_NUM] ) then ISyncDB[ISYNC_REALM_NUM] = { }; end

				HideUIPanel(ISync_OptionsFrame);
				HideUIPanel(ISync_BV_Frame);
				HideUIPanel(ISync_FiltersFrame);
				HideUIPanel(ISync_FavFrame);
				HideUIPanel(ISync_SearchFrame);
				HideUIPanel(ISync_MainFrame);
								
				ISYNC_SHOWSEARCH_CHK = 0;
				ISync:Main_Refresh();
				ISync:BV_Refresh();
				
				
				DEFAULT_CHAT_FRAME:AddMessage("|c0000FF00ItemSync: Datenbank wurde komplett gel\195\182scht.");
				
				
			end,
			showAlert = 1,
			timeout = 0,
			exclusive = 1,
			whileDead = 1,
			interruptCinematic = 1
	};
	
	-----------------------
	--THIS IS FOR PURGING!!
	-----------------------
	

	ISYNC_DD_SORT = {
		{ name = ISYNC_SORT_NAME, sortType = "name" },
		{ name = ISYNC_SORT_RARITY, sortType = "rarity" },
	};


	ISYNC_SEARCH_TITLE = "ItemsSync Suche";
	ISYNC_SEARCH_HELP  = "W\195\164hle Sucheinstellungen unten.";
	ISYNC_SEARCH_HELP1 = "Ort:";
	ISYNC_SEARCH_HELP2 = "Waffe:";
	ISYNC_SEARCH_HELP3 = "Beruf:";
	ISYNC_SEARCH_HELP4 = "R\195\188stung:";
	ISYNC_SEARCH_HELP5 = "Schild:";
	ISYNC_SEARCH_HELP6 = "Suche nach Name:";
	ISYNC_SEARCH_HELP7 = "Seltenheit:";
	ISYNC_SEARCH_HELP8 = "Stufe:";

	ISYNC_SEARCH_BT1   = "Suchen";
	ISYNC_SEARCH_BT2   = "Zur\195\188cksetzen";
	ISYNC_SEARCH_BT3   = "Schlie\195\159en";

	ISYNC_CROSSBOW_TEXT = "Armbrust"; -- Crossbow
	ISYNC_GUN_TEXT = "Schusswaffe"; -- Gun
	ISYNC_THROWN_TEXT = "Geworfen"; -- Thrown
	ISYNC_WAND_TEXT = "Zauberstab"; -- Wand

	ISYNC_REQUIRE_FIND = "Ben\195\182tigt (.+)";
	ISYNC_REQUIRE_FIND2 = "Stufe (%d+)";
	ISYNC_REQUIRE_FIND3 = "(.+) %((%d+)%)";

	ISYNC_S_USE = "benutzen:";
	ISYNC_S_EQUIP = "ausstatten:";
	ISYNC_S_PASSIVE = "passiv:";
	ISYNC_S_COH = "Chance bei Treffer:";
	ISYNC_S_REQUIRES = "ben\195\182tigt";
	ISYNC_S_RACES = "Rassen:";
	ISYNC_S_CLASSES = "Klassen:";
	ISYNC_S_ALLSTAT = "alle Stats";

	ISYNC_DD_LOCATION = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "Kopf", sortType = "Kopf" }, -- Head
		{ name = "Hals", sortType = "Hals" }, -- Neck
		{ name = "Schulter", sortType = "Schulter" }, -- Shoulder
		{ name = "R\195\188cken", sortType = "R\195\188cken" }, -- Back
		{ name = "Brust", sortType = "Brust" }, -- Chest
		{ name = "Hemd", sortType = "Hemd" }, -- Shirt
		{ name = "Wappenrock", sortType = "Wappenrock" }, -- Tabard
		{ name = "Handgelenke", sortType = "Handgelenke" }, -- Wrist
		{ name = "H\195\164nde", sortType = "H\195\164nde" }, -- Hands
		{ name = "Taille", sortType = "Taille" }, -- Waist
		{ name = "Beine", sortType = "Beine" }, -- Legs
		{ name = "F\195\188\195\159e", sortType = "F\195\188\195\159e" }, -- Feet
		{ name = "Finger", sortType = "Finger" }, -- Finger
		{ name = "Schmuck", sortType = "Schmuck" }, -- Trinket
		{ name = "Waffenhand", sortType = "Waffenhand" }, -- Main Hand
		{ name = "Einh\195\164ndig", sortType = "Einh\195\164ndig" }, -- One-Hand
		{ name = "Zweih\195\164ndig", sortType = "Zweih\195\164ndig" }, --Two-Hand
		{ name = "Distanz", sortType = "Distanz" }, -- Ranged
		{ name = "Schildhand", sortType = "Schildhand" }, -- Off Hand
		{ name = "In Schildhand gef\195\188hrt", sortType = "In Schildhand gef\195\188hrt" }, -- Held In Off-hand
	};


	ISYNC_WeaponLocation = { };
	ISYNC_WeaponLocation["In Schildhand gef\195\188hrt"] = 1; -- Held In Off-hand
	ISYNC_WeaponLocation["R\195\188cken"] = 2; -- Back
	ISYNC_WeaponLocation["Einh\195\164ndig"] = 3; -- One-Hand
	ISYNC_WeaponLocation["Zweih\195\164ndig"] = 4; -- Two-Hand
	ISYNC_WeaponLocation["Schildhand"] = 5; -- Off Hand
	ISYNC_WeaponLocation["Handgelenke"] = 6; -- Wrist
	ISYNC_WeaponLocation["Brust"] = 7; -- Chest
	ISYNC_WeaponLocation["Beine"] = 8; -- Legs
	ISYNC_WeaponLocation["F\195\188\195\159e"] = 9; -- Feet
	ISYNC_WeaponLocation["Hemd"] = 10; -- Shirt
	ISYNC_WeaponLocation["Distanz"] = 11; -- Ranged
	ISYNC_WeaponLocation["Waffenhand"] = 12; -- Main Hand
	ISYNC_WeaponLocation["Taille"] = 13; -- Waist
	ISYNC_WeaponLocation["Kopf"] = 14; -- Head
	ISYNC_WeaponLocation["Schusswaffe"] = 15; -- Gun
	ISYNC_WeaponLocation["Finger"] = 16; -- Finger
	ISYNC_WeaponLocation["H\195\164nde"] = 17; -- Hands
	ISYNC_WeaponLocation["Schulter"] = 18; -- Shoulder
	ISYNC_WeaponLocation["Zauberstab"] = 19; -- Wand
	ISYNC_WeaponLocation["Schmuck"] = 20; -- Trinket
	ISYNC_WeaponLocation["Wappenrock"] = 21; -- Tabard
	ISYNC_WeaponLocation["Hals"] = 22; -- Neck
	ISYNC_WeaponLocation["Geworfen"] = 23; -- Thrown
	ISYNC_WeaponLocation["Armbrust"] = 24; -- Crossbow



	ISYNC_DD_WEAPONS = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "Armbrust", sortType = "Armbrust" }, -- Crossbow
		{ name = "Axt", sortType = "Axt" }, -- Axe
		{ name = "Bogen", sortType = "Bogen" }, -- Bow
		{ name = "Dolch", sortType = "Dolch" }, -- Dagger
		{ name = "Faustwaffe", sortType = "Faustwaffe" }, -- Fist Weapon
		{ name = "Geworfen", sortType = "Geworfen" }, -- Thrown
		{ name = "Schusswaffe", sortType = "Schusswaffe" }, -- Gun
		{ name = "Schwert", sortType = "Schwert" }, -- Sword
		{ name = "Streitkolben", sortType = "Streitkolben" }, -- Mace
		{ name = "Stab", sortType = "Stab" }, -- Staff
		{ name = "Stangenwaffe", sortType = "Stangenwaffe" }, -- Polearm
		{ name = "Zauberstab", sortType = "Zauberstab" }, -- Wand
	};


	ISYNC_WeaponTypes = { };
	ISYNC_WeaponTypes["Axt"] = 1; -- Axe
	ISYNC_WeaponTypes["Bogen"] = 2; -- Bow
	ISYNC_WeaponTypes["Dolch"] = 3; -- Dagger
	ISYNC_WeaponTypes["Streitkolben"] = 4; -- Mace
	ISYNC_WeaponTypes["Stab"] = 5; -- Staff
	ISYNC_WeaponTypes["Schwert"] = 6; -- Sword
	ISYNC_WeaponTypes["Schusswaffe"] = 7; -- Gun
	ISYNC_WeaponTypes["Zauberstab"] = 8; -- Wand
	ISYNC_WeaponTypes["Geworfen"] = 9; -- Thrown
	ISYNC_WeaponTypes["Stangenwaffe"] = 10; -- Polearm
	ISYNC_WeaponTypes["Faustwaffe"] = 11; -- Fist Weapon
	ISYNC_WeaponTypes["Armbrust"] = 12; -- Crossbow



	ISYNC_DD_TRADESKILLS = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "Alchimie", sortType = "Alchimie" }, -- Alchemy
		{ name = "Ingenieurskunst", sortType = "Ingenieurskunst" }, -- Engineering
		{ name = "Kochkunst", sortType = "Kochkunst" }, -- Cooking
		{ name = "Lederverarbeitung", sortType = "Lederverarbeitung" }, -- Leatherworking
		{ name = "Schmiedekunst", sortType = "Schmiedekunst" }, -- Blacksmithing
		{ name = "Schneiderei", sortType = "Schneiderei" }, -- Tailoring
		{ name = "Verzauberkunst", sortType = "Verzauberkunst" }, -- Enchanting
	};


	ISYNC_TradeSkills = { };
	ISYNC_TradeSkills["Alchimie"] = 1; -- Alchemy
	ISYNC_TradeSkills["Schmiedekunst"] = 2; -- Blacksmithing
	ISYNC_TradeSkills["Kochkunst"] = 3; -- Cooking
	ISYNC_TradeSkills["Verzauberkunst"] = 4; -- Enchanting
	ISYNC_TradeSkills["Ingenieurskunst"] = 5; -- Engineering
	ISYNC_TradeSkills["Lederverarbeitung"] = 6; -- Leatherworking
	ISYNC_TradeSkills["Schneiderei"] = 7; -- Tailoring


	ISYNC_DD_ARMOR = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "Stoff", sortType = "Stoff" }, -- Cloth
		{ name = "Leder", sortType = "Leder" }, -- Leather
		{ name = "Schwere R\195\188stung", sortType = "Schwere R\195\188stung" }, -- Mail
		{ name = "Platte", sortType = "Platte" }, -- Plate
	};


	ISYNC_ArmorTypes = { };
	ISYNC_ArmorTypes["Stoff"] = 1; -- Cloth
	ISYNC_ArmorTypes["Leder"] = 2; -- Leather
	ISYNC_ArmorTypes["Schwere R\195\188stung"] = 3; -- Mail
	ISYNC_ArmorTypes["Platte"] = 4; -- Plate



	ISYNC_DD_SHIELD = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "Rundschild", sortType = "Rundschild" }, -- Buckler ???: Could not find any Object of this type on Thottbot. It seems that "Buckler" = "Rundschild" (Name of Object)
		{ name = "Schild", sortType = "Schild" }, -- Shield
	};


	ISYNC_ShieldTypes = { };
	ISYNC_ShieldTypes["Rundschild"] = 1; -- Buckler
	ISYNC_ShieldTypes["Schild"] = 2; -- Shield



	ISYNC_DD_RARITY = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "|cff9d9d9dSchlecht|r", sortType = 0 },
		{ name = "|cffffffffVerbreitet|r", sortType = 1 },
		{ name = "|cff1eff00Selten|r", sortType = 2 },
		{ name = "|cff0070ddRar|r", sortType = 3 },
		{ name = "|cffa335eeEpisch|r", sortType = 4 },
		{ name = "|cffff8000Legend\195\164r|r", sortType = 5},

	};


	ISYNC_DD_LEVEL = {
		{ name = "ALLE", sortType = "NONE" },
		{ name = "1-5", sortType = 0 },
		{ name = "5-10", sortType = 1 },
		{ name = "10-15", sortType = 2 },
		{ name = "15-20", sortType = 3 },
		{ name = "20-25", sortType = 4 },
		{ name = "25-30", sortType = 5 },
		{ name = "30-35", sortType = 6 },
		{ name = "35-40", sortType = 7 },
		{ name = "40-45", sortType = 8 },
		{ name = "45-50", sortType = 9 },
		{ name = "50-55", sortType = 10 },
		{ name = "55-60", sortType = 11 },


	};




end
