local PLUGIN = PLUGIN

SWEP.Base = "exp_tacrp_base_knife"
SWEP.Spawnable = true

AddCSLuaFile()

-- names and stuff
SWEP.PrintName = "Flip Knife"
SWEP.Category = "Tactical RP (Special)"

SWEP.SubCatTier = "9Special"
SWEP.SubCatType = "8Bladed Melee"

SWEP.Description = "A multi-purpose flip knife, although most of the purposes involving stabbing someone."

SWEP.Faction = PLUGIN.FACTION_COALITION
SWEP.Credits = "Assets: Tactical Intervention"

SWEP.ViewModel = "models/weapons/tacint/v_knife.mdl"
SWEP.WorldModel = "models/weapons/tacint/w_knife.mdl"

SWEP.Slot = 0

SWEP.MeleeDamage = 35
SWEP.MeleeAttackTime = 0.4
SWEP.MeleeAttackMissTime = 0.5
SWEP.MeleeDelay = 0.15

SWEP.MeleeDamageType = DMG_SLASH

SWEP.MeleePerkStr = 0.5
SWEP.MeleePerkAgi = 0.5
SWEP.MeleePerkInt = 0.5

-- hold types

SWEP.HoldType = "knife"
SWEP.HoldTypeSprint = "knife"

SWEP.GestureBash = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
SWEP.GestureBash2 = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE

SWEP.PassiveAng = Angle(-2.5, 0, 0)
SWEP.PassivePos = Vector(1, 0, -5)

SWEP.SprintAng = Angle(0, 0, 0)
SWEP.SprintPos = Vector(2, 0, -5)

SWEP.CustomizeAng = Angle(0, 25, 0)
SWEP.CustomizePos = Vector(2, 0, -12)

SWEP.SprintMidPoint = {
	Pos = Vector(2, 0, -5),
	Ang = Angle(0, 0, 0)
}

-- sounds

local path = "tacrp/weapons/knife/"

SWEP.AnimationTranslationTable = {
	["deploy"] = "deploy",
	["melee"] = { "slash_left1", "slash_left2", "slash_right1", "slash_right2" },
	["melee2"] = { "slash_forward1", "slash_forward2" },
	["meleethrow"] = { "knifethrow" },
}

SWEP.Sound_MeleeHit = {
	path .. "/scrape_metal-1.wav",
	path .. "/scrape_metal-2.wav",
	path .. "/scrape_metal-3.wav",
}

SWEP.Sound_MeleeHitBody = {
	path .. "/flesh_hit-1.wav",
	path .. "/flesh_hit-2.wav",
	path .. "/flesh_hit-3.wav",
	path .. "/flesh_hit-4.wav",
	path .. "/flesh_hit-5.wav",
}

SWEP.Sound_MeleeSwing = {
	path .. "swing-1.wav",
	path .. "swing-2.wav",
	path .. "swing-3.wav",
	path .. "swing-4.wav",
	path .. "swing-5.wav",
	path .. "swing-6.wav",
}

local function addsound(name, spath)
	sound.Add({
		name = name,
		channel = 16,
		volume = 1.0,
		sound = spath
	})
end

addsound("tacint_knife.deploy", path .. "open-1.wav")
