-- NOTE: This file is automatically generated and should NOT be hand-edited.

local SAS = SafeAddString
SAS(SI_ABILITYPROGRESSIONRESULT1, "你未学习该技能。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT10, "你没有技能点。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT11, "目前无法购买副职业技能线中的技能。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT2, "技能无法再升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT3, "无效的升级", 0)
SAS(SI_ABILITYPROGRESSIONRESULT4, "你的等级不够，无法为该技能购买更多升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT5, "你没有足够的金币升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT6, "此技能已变形，你必须先重置。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT7, "你尚未将此技能升级到可以变形的程度。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT8, "你尚未将此技能变形。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT9, "此技能没有有效升级。", 0)
SAS(SI_ACCEPT_PLAYGO_TERMS_HEADER, "接受PlayGo相关条款", 0)
SAS(SI_ACCEPT_PLAYGO_TERMS_PROMPT, "您是否同意接受PlayGo相关条款，允许在推出更新时安装额外内容？", 0)
SAS(SI_ACCESSIBILITY_MODE_PROMPT_CONTINUE, "继续（无障碍模式<<1>>）", 0)
SAS(SI_ACCESSIBILITY_MODE_PROMPT_CONTINUE_DISABLED, "已停用", 0)
SAS(SI_ACCESSIBILITY_MODE_PROMPT_CONTINUE_ENABLED, "已启用", 0)
SAS(SI_ACCESSIBILITY_MODE_PROMPT_ENABLE_LABEL, "启用无障碍模式", 0)
SAS(SI_ACCESSIBILITY_MODE_PROMPT_MAIN_TEXT, "无障碍模式允许使用界面文本转语音等选项，以及可选菜单导航。\n\n启用无障碍模式会强制使用|cffffff手柄用户界面|r。", 2)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_HEADER, "无障碍", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE, "无障碍模式", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP, "启用预定义的无障碍模式。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS, "可切换式快捷轮盘", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS_TOOLTIP, "启用后，可以打开或关闭快捷轮盘，且可通过快捷键导航。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ARCANIST, "奥术师瞄准辅助", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY, "瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "调整奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY, "手柄瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "调整使用手柄时奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_GENERAL, "通用", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY, "鼠标瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY_TOOLTIP, "调整使用鼠标时奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED, "语速", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED_TOOLTIP, "设置旁白的说话速度。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE, "声音类型", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE_TOOLTIP, "设置旁白的声音类型。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME, "音量", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME_TOOLTIP, "控制界面和聊天旁白的合成音音量。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR, "自定义路点颜色", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR_TOOLTIP, "玩家可自行选择地图路点的颜色。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION, "界面解说", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION_TOOLTIP, "在你浏览菜单界面时，解说其中内容的旁白。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION, "聊天文本转语音", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION_TOOLTIP, "当启用此选项时，聊天文本会以渲染过的语音呈现。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION, "文本输入转语音", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION_TOOLTIP, "启用此设置，文本输入会转换成语音。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY, "无障碍语音聊天", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY_TOOLTIP, "当启用此选项时，收到的语音聊天会被转写，发出去的文本会以渲染过的语音发送到活跃的语音聊天频道。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION, "区域聊天旁白", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION_TOOLTIP, "当启用此选项时，所有区域聊天会以渲染过的语音形式被接收。", 0)
SAS(SI_ACCESSIBILITY_SETTINGS_CONTINUE_KEYBIND, "继续", 0)
SAS(SI_ACCOUNTCREATELINKERROR12002, "该电子邮箱地址已被使用。请选择另一不同的电子邮箱地址创建新账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12004, "该昵称无效或已经被使用。请选择另一不同的昵称创建新账号。", 1)
SAS(SI_ACCOUNTCREATELINKERROR12037, "无效的转移", 0)
SAS(SI_ACCOUNTCREATELINKERROR12038, "该账号不存在。请输入一个有效的《上古卷轴OL》账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12039, "该用户ID已被使用。请选择其他的用户 ID。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12040, "昵称包含不当的语言，无法创建账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12100, "用户ID或密码错误。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12101, "该账号已停用。请联系客服<<1>>或连接至另一账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12102, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_ACCOUNTCREATELINKERROR12104, "该账号已被永久封禁。联系客服<<1>>了解详情或连接至另一账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR2, "无效的电子邮箱地址格式。", 0)
SAS(SI_ACCOUNTCREATELINKERROR3, "服务器连接超时，请稍后再试。", 0)
SAS(SI_ACCOUNTCREATELINKERROR6000, "此功能在你当前的游戏界域不可用。", 0)
SAS(SI_ACCOUNTCREATELINKERROR8016, "我们已收到您的游戏平台发来的讯息：该账号已被认定为儿童账号。本游戏不对儿童开放。如需帮助，请访问<<1>>。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT1, "请根据验证邮件内的步骤更改你的邮箱，邮件已发至 |cffffff<<1>>|r。", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT2, "此时无法完成请求。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT3, "请输入有效的邮箱地址。", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT4, "失败次数过多，请稍后再试。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT5, "请求出错，请稍后再试。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT6, "该邮箱地址已被使用，请选择其他的邮箱地址。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT7, "此时无法完成账号邮箱请求，请稍后再试。", 0)
SAS(SI_ACCOUNTNAMINGERROR1, "必须包含3到20个字符。", 0)
SAS(SI_ACCOUNTNAMINGERROR2, "连续的同一字符不能超过三个。", 0)
SAS(SI_ACCOUNTNAMINGERROR3, "最多使用一个句号、一个连字符、一个撇号和一个下划线。", 0)
SAS(SI_ACCOUNTNAMINGERROR4, "必须以字母开头。", 0)
SAS(SI_ACCOUNTNAMINGERROR5, "必须以数字或有效的字母结尾。", 0)
SAS(SI_ACCOUNTNAMINGERROR6, "不能有空格。", 0)
SAS(SI_ACCOUNTNAMINGERROR7, "无效字符。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT1, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT2, "你账户上的当前邮箱地址已经被激活。 ", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT3, "出现未知错误。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT4, "此时无法重新发送激活邮件，请稍后再试。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12038, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12201, "你账户上的当前邮箱地址已经被激活。 ", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_BODY, "请根据验证邮件内的步骤激活你的账号，电子邮件已发至 |cffffff<<1>>|r。", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_TITLE, "已发送验证邮件", 0)
SAS(SI_ACCOUNT_MANAGEMENT_EMAIL_CHANGED_SUCCESS_DIALOG_TITLE, "邮箱已更改", 0)
SAS(SI_ACCOUNT_MANAGEMENT_REQUEST_FAILED_TITLE, "请求失败", 0)
SAS(SI_ACCOUNT_NAME, "用户ID", 3)
SAS(SI_ACTIONBARSETTINGCHOICE0, "不显示", 1)
SAS(SI_ACTIONBARSETTINGCHOICE1, "总是显示", 1)
SAS(SI_ACTIONBARSETTINGCHOICE2, "自动", 0)
SAS(SI_ACTIONRESULT2000, "目标是免疫状态。", 1)
SAS(SI_ACTIONRESULT2030, "操作频繁。", 1)
SAS(SI_ACTIONRESULT2060, "死亡时无法进行该操作。", 1)
SAS(SI_ACTIONRESULT2100, "目标超出范围。", 0)
SAS(SI_ACTIONRESULT2520, "传送中无法进行该操作。", 0)
SAS(SI_ACTIONRESULT2600, "你离其它攻城兵器太近了。", 0)
SAS(SI_ACTIONRESULT2605, "无法放置于此处。", 0)
SAS(SI_ACTIONRESULT2610, "你离敌方据点太近了。", 0)
SAS(SI_ACTIONRESULT2611, "你离敌方城镇太近了。", 0)
SAS(SI_ACTIONRESULT2612, "你离敌方资源太近了。", 0)
SAS(SI_ACTIONRESULT2613, "你离敌方前哨太近了。", 0)
SAS(SI_ACTIONRESULT2620, "超出攻城兵器数量限制。", 0)
SAS(SI_ACTIONRESULT2630, "必须在友方据点附近。", 0)
SAS(SI_ACTIONRESULT2640, "离其他已部署的雇佣兵太近了。", 0)
SAS(SI_ACTIONRESULT2700, "无效地点", 0)
SAS(SI_ACTIONRESULT2800, "必须放置于陆地上。", 0)
SAS(SI_ACTIONRESULT2810, "无法放置于此建筑上。", 0)
SAS(SI_ACTIONRESULT2900, "地形不够平稳。", 0)
SAS(SI_ACTIONRESULT2910, "离敌方据点的门不够近。", 0)
SAS(SI_ACTIONRESULT3020, "复活中无法进行该操作。", 0)
SAS(SI_ACTIONRESULT3030, "你离另一个友方前线营地太近。", 0)
SAS(SI_ACTIONRESULT3040, "你必须要有一个有效的空的灵魂石。", 0)
SAS(SI_ACTIONRESULT3050, "你没有足够的物品栏空间放置已充满的灵魂石。", 0)
SAS(SI_ACTIONRESULT3060, "你必须拥有一个已充满的有效灵魂石。", 0)
SAS(SI_ACTIONRESULT3070, "你已骑上坐骑。", 0)
SAS(SI_ACTIONRESULT3080, "地下城内无法使用墓地。", 0)
SAS(SI_ACTIONRESULT3090, "没有足够的空间制造攻城兵器。", 0)
SAS(SI_ACTIONRESULT3100, "未满足进行该操作的条件。", 0)
SAS(SI_ACTIONRESULT3110, "攻城锤攻在攻击附近所有的门。", 0)
SAS(SI_ACTIONRESULT3120, "附近所有的门已被摧毁。", 0)
SAS(SI_ACTIONRESULT3140, "超出雇佣兵限制。", 0)
SAS(SI_ACTIONRESULT3150, "你联盟的前线营地数量已满。", 1)
SAS(SI_ACTIONRESULT3400, "没有可切换的武器。", 0)
SAS(SI_ACTIONRESULT3410, "换装备时无法切换武器。", 0)
SAS(SI_ACTIONRESULT3420, "由于“避免攻击无辜之人”选项，无法攻击此目标。", 0)
SAS(SI_ACTIONRESULT3430, "你的物品栏空间不足。", 0)
SAS(SI_ACTIONRESULT3440, "藏匿时无法进行此操作。", 1)
SAS(SI_ACTIONRESULT3450, "你无法从此快捷栏切换武器。", 0)
SAS(SI_ACTIONRESULT3490, "游玩《望族传奇》时，无法进行该操作。", 0)
SAS(SI_ACTIONRESULT3500, "目标正在游玩《望族传奇》。", 0)
SAS(SI_ACTIONRESULT3520, "无法放置此类型的攻城武器，因为当前已放置了另一个同类型武器。", 1)
SAS(SI_ACTIONRESULT3530, "你所用的攻城武器已被其主人收回。", 1)
SAS(SI_ACTIONRESULT3540, "无法召唤战斗宠物：已达容量上限。", 1)
SAS(SI_ACTIONRESULT3550, "目标当前未处于正确的战斗状态。", 0)
SAS(SI_ACTIONRESULT3560, "You can't do that while at the pet cap.", 0)
SAS(SI_ACTION_IS_NOT_BOUND, "未绑定", 0)
SAS(SI_ACTIVECOMBATTIPSETTING0, "不显示", 2)
SAS(SI_ACTIVECOMBATTIPSETTING1, "自动", 0)
SAS(SI_ACTIVECOMBATTIPSETTING2, "总是显示", 2)
SAS(SI_ACTIVITYFINDERSTATUS0, "未排队", 0)
SAS(SI_ACTIVITYFINDERSTATUS1, "已排队", 0)
SAS(SI_ACTIVITYFINDERSTATUS2, "进行中", 0)
SAS(SI_ACTIVITYFINDERSTATUS3, "活动完成", 0)
SAS(SI_ACTIVITYFINDERSTATUS4, "准备完毕确认", 0)
SAS(SI_ACTIVITYFINDERSTATUS5, "组建队伍", 0)
SAS(SI_ACTIVITYQUEUERESULT10, "无法确定角色所在地区。", 0)
SAS(SI_ACTIVITYQUEUERESULT11, "你必须先位于任意队伍之中，才能寻找更多队伍成员。", 0)
SAS(SI_ACTIVITYQUEUERESULT12, "你或者另一队伍成员最近排队太过频繁。", 0)
SAS(SI_ACTIVITYQUEUERESULT13, "此时无法排队。", 0)
SAS(SI_ACTIVITYQUEUERESULT14, "一位或多位成员离线。", 0)
SAS(SI_ACTIVITYQUEUERESULT15, "你在寻找队伍队列中的位置已过期。", 0)
SAS(SI_ACTIVITYQUEUERESULT16, "你所寻找队伍的地点已失效。", 0)
SAS(SI_ACTIVITYQUEUERESULT17, "一位或多位成员正身处不支持寻找队伍的地点。", 0)
SAS(SI_ACTIVITYQUEUERESULT18, "你的当前战役与队列战役不匹配。", 0)
SAS(SI_ACTIVITYQUEUERESULT19, "一位或多位成员取消了准备确认。", 0)
SAS(SI_ACTIVITYQUEUERESULT2, "你不是队长。", 0)
SAS(SI_ACTIVITYQUEUERESULT20, "队伍结构已更改。", 0)
SAS(SI_ACTIVITYQUEUERESULT21, "另一不同的LFG搜索已被发起。", 0)
SAS(SI_ACTIVITYQUEUERESULT22, "你无法在战场中排队寻找队伍。", 0)
SAS(SI_ACTIVITYQUEUERESULT23, "队列正忙。", 0)
SAS(SI_ACTIVITYQUEUERESULT24, "队列目前已满，请稍后再试。", 1)
SAS(SI_ACTIVITYQUEUERESULT25, "你的队伍或副本目前已满。", 1)
SAS(SI_ACTIVITYQUEUERESULT27, "排队请求失败。", 0)
SAS(SI_ACTIVITYQUEUERESULT28, "排队请求失败。《望族传奇》排位模式的LFG目前已被停用。", 1)
SAS(SI_ACTIVITYQUEUERESULT29, "当前地点无法排队进入《望族传奇》。", 0)
SAS(SI_ACTIVITYQUEUERESULT3, "队伍人数过多。", 0)
SAS(SI_ACTIVITYQUEUERESULT30, "参与《望族传奇》时，无法通过活动查找器进行排队。", 0)
SAS(SI_ACTIVITYQUEUERESULT31, "排队请求失败，访问限制。", 0)
SAS(SI_ACTIVITYQUEUERESULT32, "排队请求失败。《望族传奇》休闲模式的LFG目前已被停用。", 0)
SAS(SI_ACTIVITYQUEUERESULT33, "队伍查找器申请或列表生效期间，无法进入队列。", 0)
SAS(SI_ACTIVITYQUEUERESULT34, "你或者你队伍中的一名成员已被禁止加入队列。", 0)
SAS(SI_ACTIVITYQUEUERESULT35, "队列请求失败。已选择的活动中，存在一个或多个当前不可用的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT36, "已被移出队列。已选择的活动中，存在一个或多个当前不可用的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT4, "你或者别的队伍成员不在正确的等级范围内。", 0)
SAS(SI_ACTIVITYQUEUERESULT5, "你或者别的队伍成员不在正确的活动排队地点。", 0)
SAS(SI_ACTIVITYQUEUERESULT6, "你或者别的队伍成员没有解锁活动所需的DLC。", 1)
SAS(SI_ACTIVITYQUEUERESULT7, "尚不支持该选项。", 0)
SAS(SI_ACTIVITYQUEUERESULT8, "你必须选择至少一个要排队的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT9, "队伍成员的角色不兼容。", 0)
SAS(SI_ADDITIONAL_CHARACTER_SLOTS_DESCRIPTION, "你可以在王冠商店解锁 |cffffff<<1>>|r 额外角色<<1[ 插槽/插槽]>>。", 0)
SAS(SI_ADDITIONAL_CHARACTER_SLOTS_HEADER, "额外角色栏位", 0)
SAS(SI_ADDITIONAL_CONTENT_CONSOLE_VO_INFO_HEADER, "未拥有配音包", 0)
SAS(SI_ADDITIONAL_CONTENT_CONSOLE_VO_INFO_PROMPT, "你还未下载所选配音包。按|cffffff下载|r将为你跳转至PlayStation®Store，即可下载所选配音包。", 0)
SAS(SI_ADDITIONAL_CONTENT_CONTINUE, "继续", 0)
SAS(SI_ADDITIONAL_CONTENT_DOWNLOAD, "下载", 0)
SAS(SI_ADDITIONAL_CONTENT_ENTITLEMENT_WAIT_HEADER, "等待中……", 0)
SAS(SI_ADDITIONAL_CONTENT_ENTITLEMENT_WAIT_PROMPT, "从商店获取授权。", 0)
SAS(SI_ADDITIONAL_CONTENT_PURCHASE_HEADER, "购买额外内容", 0)
SAS(SI_ADDITIONAL_CONTENT_PURCHASE_PROMPT, "你是否想要购买游戏的额外内容？（此对话框模拟了在主机上打开第三方商店。）", 2)
SAS(SI_ADDITIONAL_CONTENT_SELECTION_HEADER, "选择配音语言", 0)
SAS(SI_ADDITIONAL_CONTENT_SELECTION_PROMPT, "选择你想要的配音语言。", 0)
SAS(SI_ADDITIONAL_CONTENT_TEXT_ENTRY_HEADER, "文本", 0)
SAS(SI_ADDITIONAL_CONTENT_TEXT_LANGUAGE_HEADER, "选择文本语言", 0)
SAS(SI_ADDITIONAL_CONTENT_TEXT_LANGUAGE_PROMPT, "选择你想要的文本语言。", 0)
SAS(SI_ADDITIONAL_CONTENT_VO_ENTRY_HEADER, "配音", 0)
SAS(SI_ADDONLOADSTATE0, "", 0)
SAS(SI_ADDONLOADSTATE1, "", 0)
SAS(SI_ADDONLOADSTATE2, "已启用", 0)
SAS(SI_ADDONLOADSTATE3, "已停用", 0)
SAS(SI_ADDONLOADSTATE4, "已过期", 1)
SAS(SI_ADDONLOADSTATE5, "附属性", 1)
SAS(SI_ADDONLOADSTATE6, "", 0)
SAS(SI_ADDON_MANAGEMENT, "插件", 0)
SAS(SI_ADDON_MANAGER_ADVANCED_UI_ERRORS, "高级界面错误", 0)
SAS(SI_ADDON_MANAGER_AUTHOR, "作者", 0)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_ALL, "所有角色", 1)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_LABEL, "配置：", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCIES, "需要插件：", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCY, "附属性", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_DISABLED, "<<1>>（已停用）", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_MISSING, "<<1>>（缺少）", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_TOO_LOW_VERSION, "<<1>>（需要更新版本）", 0)
SAS(SI_ADDON_MANAGER_ENABLED, "已启用", 0)
SAS(SI_ADDON_MANAGER_NAME, "名称", 0)
SAS(SI_ADDON_MANAGER_NOTES, "备注", 0)
SAS(SI_ADDON_MANAGER_RELOAD, "重新加载界面", 0)
SAS(SI_ADDON_MANAGER_SECTION_LIBRARIES, "资源库", 0)
SAS(SI_ADDON_MANAGER_STATE_STRING, "<<1>>，<<2>>", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_ALL, "此插件已在你的所有角色上启用。", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_NONE, "此插件未在任何你的角色上启用。", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_SOME, "此插件已在你的部分角色上启用。", 0)
SAS(SI_ADDON_MANAGER_VIEW_EULA, "查看EULA", 0)
SAS(SI_ADD_ON_AUTHOR_LINE, "作者：<<1>>", 0)
SAS(SI_ALERT_INPUT_LANGUAGE_CHANGE, "更改输入语言至：<<1>>", 0)
SAS(SI_ALLIANCE0, "无", 0)
SAS(SI_ALLIANCE1, "先祖神州", 0)
SAS(SI_ALLIANCE2, "黑檀心公约联合", 0)
SAS(SI_ALLIANCE3, "匕落同盟", 0)
SAS(SI_ALLIANCE_NAME, "<<1>>", 0)
SAS(SI_ALLOW_OVERWRITE, "你已经在此储存设备上存档过了，是否要覆盖存档？", 1)
SAS(SI_AMBIENTOCCLUSIONTYPE0, "无", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE1, "SSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE2, "HBAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE3, "LSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE4, "屏幕空间GI", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE1, "免费奖励", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE2, "免费武器样式", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE3, "免费护甲样式", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE4, "免费样式书", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE5, "免费宝箱", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE6, "免费货币", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE7, "免费装饰品", 0)
SAS(SI_ANTIALIASINGTYPE0, "无", 0)
SAS(SI_ANTIALIASINGTYPE1, "FXAA", 0)
SAS(SI_ANTIALIASINGTYPE2, "TAA", 0)
SAS(SI_ANTIALIASINGTYPE3, "NVIDIA DLSS", 1)
SAS(SI_ANTIALIASINGTYPE4, "NVIDIA DLAA", 1)
SAS(SI_ANTIQUITYABANDONRESULT1, "你尚未开始搜寻这个古物。", 0)
SAS(SI_ANTIQUITYDIFFICULTY0, "入门", 0)
SAS(SI_ANTIQUITYDIFFICULTY1, "普通", 0)
SAS(SI_ANTIQUITYDIFFICULTY2, "中等", 0)
SAS(SI_ANTIQUITYDIFFICULTY3, "困难", 0)
SAS(SI_ANTIQUITYDIFFICULTY4, "大师", 0)
SAS(SI_ANTIQUITYDIFFICULTY5, "终极", 0)
SAS(SI_ANTIQUITYFILTER0, "全部古物", 0)
SAS(SI_ANTIQUITYFILTER1, "显示已完成的", 0)
SAS(SI_ANTIQUITYFILTER2, "显示进行中的", 0)
SAS(SI_ANTIQUITYFILTER3, "显示尚未开始的", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT1, "你已完成对这件古物的搜索。", 1)
SAS(SI_ANTIQUITYSCRYINGRESULT10, "正在搜索的古物数量已达上限。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT11, "本次的探知未能超越你之前的最佳成果。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT12, "探知古物失败。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT13, "尚未满足探知此古物的条件。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT14, "战斗中无法进行探知。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT15, "使用家具时，无法进行该操作。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT2, "你的技能等级不足以探知此古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT3, "你已经发掘了这件独特的古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT4, "你需要获得关于此古物的线索。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT5, "你必须将此古物的碎片与其它碎片合成。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT6, "探知失败。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT7, "无效的古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT8, "你不在探知此古物的正确区域内。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT9, "你无法探知。", 0)
SAS(SI_APPLY, "应用", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT0, "<<1>>已更新！", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT1, "该装扮配置无效。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT2, "当前无法更换装扮。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT3, "你无法承担全部变更费用。", 2)
SAS(SI_APPLYOUTFITCHANGESRESULT4, "你无法将未解锁的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT5, "你无法将暂时禁用的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT6, "你无法将此角色禁用的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT7, "你无法将一件伙伴无法使用的收藏品应用于伙伴的装扮上。", 0)
SAS(SI_APPROVEDURLTYPE0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPE1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE2, "https://account.elderscrollsonline.com/store?utm_source=ESO%20in-game%20Crown%20Store&utm_campaign=Buy%20Crowns&utm_content=In-Game%20Buy%20Crowns", 1)
SAS(SI_APPROVEDURLTYPE3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPE4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPE5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPE6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEDMM0, "http://eso.dmm.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM1, "https://www.dmm.com/my/-/top/", 0)
SAS(SI_APPROVEDURLTYPEDMM2, "http://eso.dmm.com/store/#crownpack", 0)
SAS(SI_APPROVEDURLTYPEDMM3, "http://eso.dmm.com/store/esoplus/ESO_PLUS_3", 0)
SAS(SI_APPROVEDURLTYPEDMM4, "http://help-jp.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM5, "http://eso.dmm.com/community", 0)
SAS(SI_APPROVEDURLTYPEDMM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEEPIC0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPEEPIC1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC2, "com.epicgames.launcher://store/all-dlc/the-elder-scrolls-online", 4)
SAS(SI_APPROVEDURLTYPEEPIC3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPEEPIC4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPEEPIC5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPEEPIC6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPESTEAM0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPESTEAM1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM2, "http://store.steampowered.com/app/306130/", 1)
SAS(SI_APPROVEDURLTYPESTEAM3, "http://store.steampowered.com/app/306130/", 0)
SAS(SI_APPROVEDURLTYPESTEAM4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPESTEAM5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPESTEAM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_ARMORTYPE0, "无", 0)
SAS(SI_ARMORTYPE1, "轻型", 0)
SAS(SI_ARMORTYPE2, "中型", 0)
SAS(SI_ARMORTYPE3, "重型", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY1, "轻甲", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY2, "中甲", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY3, "重甲", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE1, "保存方案", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE2, "装备方案", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE1, "正在保存<<1>>……", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE2, "正在装备<<1>>……", 0)
SAS(SI_ARMORYBUILDRESTORERESULT1, "装备方案失败。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT10, "战斗中无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT11, "接近效果数量上限时，无法装备方案。请尝试移除增益或减益。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT12, "未与军械库互动时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT13, "特殊快捷栏生效时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT14, "当前无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT2, "操作频繁。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT3, "你尚未拥有此方案槽位。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT4, "冷却中。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT5, "当前无法装备此方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT6, "装备方案超时，请稍后再试。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT7, "没有足够的空间存放穿戴的装备。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT8, "无法移除穿戴中的装备，请移除装备后再试。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT9, "处于狼人形态时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT1, "方案保存失败。", 0)
SAS(SI_ARMORYBUILDSAVERESULT10, "未与军械库互动时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT11, "特殊快捷栏生效时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT12, "当前无法保存。", 0)
SAS(SI_ARMORYBUILDSAVERESULT2, "操作频繁。", 0)
SAS(SI_ARMORYBUILDSAVERESULT3, "你尚未拥有此方案槽位。", 0)
SAS(SI_ARMORYBUILDSAVERESULT4, "冷却中。", 0)
SAS(SI_ARMORYBUILDSAVERESULT5, "当前无法保存。", 0)
SAS(SI_ARMORYBUILDSAVERESULT6, "保存方案超时，请稍后再试。", 0)
SAS(SI_ARMORYBUILDSAVERESULT7, "处于狼人形态时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT8, "战斗中无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT9, "接近效果数量上限时，无法保存方案。请尝试移除增益或减益。", 0)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_CLEARKEYBIND1, "清除全部", 0)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_INTERACTCHOICE1, "属性：捐赠", 0)
SAS(SI_ATTRIBUTES1, "生命", 0)
SAS(SI_ATTRIBUTES2, "魔力", 0)
SAS(SI_ATTRIBUTES3, "耐力", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS0, "默认", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS1, "单声道", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS2, "立体声", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS3, "2.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS4, "四声道", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS5, "4.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS6, "5", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS7, "环绕声", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS8, "7.1", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME, "环境音量", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME_TOOLTIP, "调节周围环境的音量。", 1)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO, "后台运行", 0)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO_TOOLTIP, "游戏窗口不在主界面时，允许游戏音频在后台继续播放。", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT, "战斗", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC, "战斗音乐", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC_TOOLTIP, "控制游戏战斗时播放的音乐。", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME, "脚步音量", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME_TOOLTIP, "调节脚步声的音量。", 1)
SAS(SI_AUDIO_OPTIONS_GENERAL, "通用", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC, "主题音乐", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_DEFAULT, "默认", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_TOOLTIP, "选择在主题界面播放的各个章节的音乐。", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME, "主音量", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME_TOOLTIP, "调节游戏中所有音效的音量。", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED, "音乐", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED_TOOLTIP, "开启游戏音乐。", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME, "音乐音量", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME_TOOLTIP, "调节音乐的音量", 0)
SAS(SI_AUDIO_OPTIONS_OUTPUT, "输出", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME, "音效音量", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME_TOOLTIP, "调节音效的音量。", 1)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED, "音效", 0)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED_TOOLTIP, "开启游戏音效。", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND, "空间音效", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY, "空间音效质量", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY_TOOLTIP, "决定空间音效模拟的准确度。提高音效质量可能会降低性能。", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_WINDOWS, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统的声音设置中启用空间音效。", 1)
SAS(SI_AUDIO_OPTIONS_SUBTITLES, "字幕", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME, "界面音量", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME_TOOLTIP, "调节界面音效的音量，例如按钮和窗口的音效。", 1)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED, "视频字幕", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED_TOOLTIP, "开启或关闭视频字幕。", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME, "过场动画音量", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME_TOOLTIP, "调节过场动画的音量。", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME, "对话音量", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME_TOOLTIP, "调节对话的音量。", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE0, "不显示", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE1, "总是显示", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE2, "自动", 0)
SAS(SI_BACK_UP_ONE_MENU, "返回", 0)
SAS(SI_BAD_CLIENT_VERSION_TEXT, "客户端已失效，请退出并更新补丁。", 0)
SAS(SI_BAD_CLIENT_VERSION_TITLE, "无效客户端", 0)
SAS(SI_BAD_LOGIN_FIRST_PARTY, "登录失败，用户 ID 不存在或密码错误。", 0)
SAS(SI_BAD_LOGIN_ZOS, "登录失败，用户 ID 不存在或密码错误。如果你通过 Steam 或 Epic 平台购买了游戏，请从平台客户端登录。", 5)
SAS(SI_BAG1, "物品栏", 0)
SAS(SI_BAG2, "银行", 0)
SAS(SI_BATTLEGROUNDGAMETYPE0, "无", 0)
SAS(SI_BATTLEGROUNDGAMETYPE1, "夺取圣遗物", 2)
SAS(SI_BATTLEGROUNDGAMETYPE2, "死斗", 0)
SAS(SI_BATTLEGROUNDGAMETYPE3, "山丘之王", 0)
SAS(SI_BATTLEGROUNDGAMETYPE4, "统御", 0)
SAS(SI_BATTLEGROUNDGAMETYPE5, "疯王", 0)
SAS(SI_BATTLEGROUNDGAMETYPE6, "混沌魔球", 1)
SAS(SI_BATTLEGROUNDKILLTYPE0, "<<X:1>>终结了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE1, "<<X:1>>协助击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE2, "<<X:1>>击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE3, "<<X:1>>抢了<<2>>的人头", 0)
SAS(SI_BATTLEGROUNDKILLTYPE4, "<<X:1>>击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE0, "无", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE1, "死斗", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE2, "领地夺取", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE3, "夺旗比赛", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE4, "竞技", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE1, "当地战役", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE2, "家园战役", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE3, "家园和当地战役", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT0, "悬而未决", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT1, "已达分数上限", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT2, "时间耗尽", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT3, "决胜：勋章分数", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT4, "决胜：幸存玩家数", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT5, "决胜：剩余生命数", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT6, "平局：不分胜负", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT7, "屹立不倒", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT8, "敌方退赛", 0)
SAS(SI_BATTLEGROUNDTEAM0, "无效", 0)
SAS(SI_BATTLEGROUNDTEAM1, "火龙", 0)
SAS(SI_BATTLEGROUNDTEAM2, "深坑守护者", 0)
SAS(SI_BATTLEGROUNDTEAM3, "风暴领主", 0)
SAS(SI_BINDING_NAME_COOLDOWN_FORMAT, "<<1>>（<<2>>秒）", 0)
SAS(SI_BINDTYPE1, "拾取绑定", 0)
SAS(SI_BINDTYPE2, "装备时绑定", 0)
SAS(SI_BINDTYPE3, "拾取时绑定角色", 1)
SAS(SI_BROADCASTTYPE1, "正在应用热修复补丁。你将在<<1[%d minute/%d minutes]>>后被自动转移到此区域的另一个版本或某个安全地点。", 1)
SAS(SI_BROADCASTTYPE2, "服务器即将在<<1[%d minute/%d minutes]>>后下线维护。", 1)
SAS(SI_BUFFDEBUFFENABLEDCHOICE0, "不显示", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE1, "总是显示", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE2, "自动", 0)
SAS(SI_BUGCATEGORY0, "角色", 0)
SAS(SI_BUGCATEGORY1, "战斗", 0)
SAS(SI_BUGCATEGORY10, "其他", 0)
SAS(SI_BUGCATEGORY2, "制作", 0)
SAS(SI_BUGCATEGORY3, "崩溃", 0)
SAS(SI_BUGCATEGORY4, "物品", 0)
SAS(SI_BUGCATEGORY5, "怪物NPC", 0)
SAS(SI_BUGCATEGORY6, "任务", 0)
SAS(SI_BUGCATEGORY7, "文本本地化", 0)
SAS(SI_BUGCATEGORY8, "用户界面", 0)
SAS(SI_BUGCATEGORY9, "视觉效果", 0)
SAS(SI_BULLET, "•", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL0, "普通", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL1, "银币", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL2, "金币", 0)
SAS(SI_CAMERA_OPTIONS_TITLE, "镜头", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON1, "禁止于<<1>>角色直到战役结束（<<2>>）。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON2, "<<2>>被分配至该战役时，将禁止于<<1>>角色。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON3, "禁止于<<1>>角色直到战役结束（<<2>>），并且<<3>>不再参与该战役。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE1, "必须等待战役结束才能解除限制（<<1>>）。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE2, "要解除此限制，你必须放弃或更改当前分配至此战役的每个角色的家园战役。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE3, "若要移除此项限制，需等待战役结束（<<1>>），并且不能将其设置为任何角色的家园战役。", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE0, "无", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE1, "玩家等级", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE2, "勇士点数", 3)
SAS(SI_CAMPAIGNPOPULATIONTYPE0, "低", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE1, "中", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE2, "高", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE3, "已满", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON13, "你未满足参加此战役的条件。", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON14, "战役已在此服务器停用。", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON15, "你未达到加入此战役的等级要求。", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON17, "此战役目前处于联盟锁定。", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON5, "你拥有的一名角色归属于敌对联盟，已被分配到该战役中。", 3)
SAS(SI_CAMPAIGNRULESETTYPE1, "西罗帝尔", 1)
SAS(SI_CAMPAIGNRULESETTYPE4, "帝都", 0)
SAS(SI_CANCEL, "取消", 0)
SAS(SI_CAPS_LOCK_PASSWORD_WARNING, "大写锁定已开启", 0)
SAS(SI_CHAMPIONPURCHASERESULT11, "战斗中无法使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT12, "此战役中禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT13, "此战场中禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT14, "你尚未解锁勇士系统。", 0)
SAS(SI_CHAMPIONPURCHASERESULT15, "你需要先购买与此技能相连的技能，才能购买此技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT16, "只有在重置模式下，才能降低技能数值。", 0)
SAS(SI_CHAMPIONPURCHASERESULT17, "当前仅能在槽位中放置勇士技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT18, "无法更改一个或多个勇士槽位。", 0)
SAS(SI_CHAMPIONPURCHASERESULT19, "一个或多个勇士技能无法放入槽位。", 0)
SAS(SI_CHAMPIONPURCHASERESULT2, "当前禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT20, "槽位中存在尚未购买的的勇士技能。", 1)
SAS(SI_CHAMPIONPURCHASERESULT21, "一个或多个勇士技能在错误的条目中。", 0)
SAS(SI_CHAMPIONPURCHASERESULT22, "必须等待才能移除另一个勇士技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT23, "当前禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT3, "携带神器武器时，无法编辑勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT6, "无法在该属性上花费更多点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT7, "没有足够的属性点给该技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT8, "无法超出此技能的最大值。", 0)
SAS(SI_CHAMPIONPURCHASERESULT9, "未满足此技能的条件。", 0)
SAS(SI_CHAPTER0, "基础游戏", 0)
SAS(SI_CHAPTER1, "晨风", 0)
SAS(SI_CHAPTER2, "夏暮岛", 0)
SAS(SI_CHAPTER3, "艾斯维尔", 0)
SAS(SI_CHAPTER4, "灰沼", 0)
SAS(SI_CHAPTER5, "黑木", 0)
SAS(SI_CHAPTER6, "高岛", 0)
SAS(SI_CHAPTER7, "死灵之地", 0)
SAS(SI_CHAPTER8, "黄金大道", 0)
SAS(SI_CHAPTER9, "至日岛", 1)
SAS(SI_CHAPTERPURCHASESTATE0, "可预购", 0)
SAS(SI_CHAPTERPURCHASESTATE1, "可升级", 0)
SAS(SI_CHAPTERPURCHASESTATE2, "已购买", 0)
SAS(SI_CHAPTER_PREPURCHASE_DIALOG_TITLE, "预购", 0)
SAS(SI_CHAPTER_UPGRADE_CHOOSE_EDITION_HEADER, "选择你的版本", 0)
SAS(SI_CHAPTER_UPGRADE_CODE_ENTRY_HEADER, "输入兑换码", 1)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_BUTTON, "豪华升级包", 1)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_REWARDS_HEADER, "豪华", 1)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_BUTTON, "升至高级", 0)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_REWARDS_HEADER, "高级", 0)
SAS(SI_CHAPTER_UPGRADE_CONTINUE, "跳过", 1)
SAS(SI_CHAPTER_UPGRADE_CONTINUE_DIALOG_BODY_FORMAT, "你可以通过访问<<2>>随时<<1>>。\n\n如果你已经注册，则必须重新启动游戏以进入<<3>>。", 3)
SAS(SI_CHAPTER_UPGRADE_CONTINUE_DIALOG_BODY_FORMAT_NO_RESTART, "你可以通过访问<<2>>随时<<1>>。", 1)
SAS(SI_CHAPTER_UPGRADE_CONTINUE_DIALOG_BODY_UPGRADE_ONLY, "升级", 0)
SAS(SI_CHAPTER_UPGRADE_CONTINUE_DIALOG_BODY_UPGRADE_OR_CODE, "升级或输入兑换码", 0)
SAS(SI_CHAPTER_UPGRADE_CONTINUE_DIALOG_TITLE, "继续", 0)
SAS(SI_CHAPTER_UPGRADE_DIALOG_TITLE, "升级", 0)
SAS(SI_CHAPTER_UPGRADE_DIGITAL_UPGRADE_HEADER, "购买电子升级版", 1)
SAS(SI_CHAPTER_UPGRADE_ENTER_CODE_BUTTON, "输入代码", 0)
SAS(SI_CHAPTER_UPGRADE_PREPURCHASE_HEADER, "立即预购，马上获得", 0)
SAS(SI_CHAPTER_UPGRADE_PURCHASE_BUTTON, "升级", 0)
SAS(SI_CHAPTER_UPGRADE_REGISTRATION_SUMMARY_HEADER, "登记", 0)
SAS(SI_CHAPTER_UPGRADE_RELEASE_HEADER, "发售", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_BUTTON, "标准升级", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_REWARDS_HEADER, "标准", 0)
SAS(SI_CHARACTERAPPEARANCENAME0, "发型", 0)
SAS(SI_CHARACTERAPPEARANCENAME1, "发色", 0)
SAS(SI_CHARACTERAPPEARANCENAME2, "肤色", 0)
SAS(SI_CHARACTERAPPEARANCENAME3, "饰品", 2)
SAS(SI_CHARACTERAPPEARANCENAME4, "头部纹饰", 1)
SAS(SI_CHARACTERAPPEARANCENAME5, "躯干纹饰", 0)
SAS(SI_CHARACTERAPPEARANCENAME6, "瞳色", 0)
SAS(SI_CHARACTERAPPEARANCENAME7, "年龄", 0)
SAS(SI_CHARACTERAPPEARANCENAME8, "眉毛", 0)
SAS(SI_CHARACTERAPPEARANCENAME9, "声音", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION0, "无装备", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION1, "新手装备", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION2, "勇士装备", 2)
SAS(SI_CHARACTERCREATEDRESSINGOPTION3, "无收藏品", 1)
SAS(SI_CHARACTERCREATEDRESSINGOPTION4, "当前外观", 1)
SAS(SI_CHARACTERCREATEEDITERROR0, "无效角色名称。", 1)
SAS(SI_CHARACTERCREATEEDITERROR1, "未知错误。", 1)
SAS(SI_CHARACTERCREATEEDITERROR10, "无效职业。", 2)
SAS(SI_CHARACTERCREATEEDITERROR11, "无效种族。", 2)
SAS(SI_CHARACTERCREATEEDITERROR12, "所选种族的联盟必须与所选模板的联盟相匹配。", 2)
SAS(SI_CHARACTERCREATEEDITERROR13, "无效发型选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR14, "无效发色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR15, "无效肤色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR16, "无效饰品选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR17, "无效头部纹饰选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR18, "无效躯干纹饰选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR19, "无效瞳色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR2, "名称已被使用。", 1)
SAS(SI_CHARACTERCREATEEDITERROR20, "无效年龄。", 2)
SAS(SI_CHARACTERCREATEEDITERROR21, "无效眉毛。", 2)
SAS(SI_CHARACTERCREATEEDITERROR22, "无效性别。", 2)
SAS(SI_CHARACTERCREATEEDITERROR23, "无效模型数据。", 2)
SAS(SI_CHARACTERCREATEEDITERROR25, "无空余角色栏位。", 1)
SAS(SI_CHARACTERCREATEEDITERROR26, "无有效权限。", 1)
SAS(SI_CHARACTERCREATEEDITERROR27, "你必须选择一个联盟。", 1)
SAS(SI_CHARACTERCREATEEDITERROR28, "保存失败。", 1)
SAS(SI_CHARACTERCREATEEDITERROR29, "未收到角色列表。", 1)
SAS(SI_CHARACTERCREATEEDITERROR3, "名称太短了。", 1)
SAS(SI_CHARACTERCREATEEDITERROR31, "发生未知系统错误。", 0)
SAS(SI_CHARACTERCREATEEDITERROR32, "代币不足。", 0)
SAS(SI_CHARACTERCREATEEDITERROR33, "没有做出更改。", 0)
SAS(SI_CHARACTERCREATEEDITERROR34, "无法编辑种族。", 0)
SAS(SI_CHARACTERCREATEEDITERROR35, "无法编辑联盟。", 0)
SAS(SI_CHARACTERCREATEEDITERROR36, "角色已经有一个待处理的联盟变更。", 0)
SAS(SI_CHARACTERCREATEEDITERROR37, "角色在当前区域无法更改联盟。", 0)
SAS(SI_CHARACTERCREATEEDITERROR38, "模板起始位置无效。", 0)
SAS(SI_CHARACTERCREATEEDITERROR4, "名称太长了。", 1)
SAS(SI_CHARACTERCREATEEDITERROR5, "服务器已锁定。", 1)
SAS(SI_CHARACTERCREATEEDITERROR6, "无世界角色数据。", 2)
SAS(SI_CHARACTERCREATEEDITERROR7, "不允许创建模板。", 1)
SAS(SI_CHARACTERCREATEEDITERROR8, "无效模板。", 2)
SAS(SI_CHARACTERCREATEEDITERROR9, "你必须选择一个模板。", 2)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON1, "需要：|cffffff<<1>>（<<2>>）|r。", 1)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON2, "你没有使用权限。", 1)
SAS(SI_CHARACTERRESOLUTION0, "低", 0)
SAS(SI_CHARACTERRESOLUTION1, "中", 0)
SAS(SI_CHARACTERRESOLUTION2, "高", 0)
SAS(SI_CHARACTERRESOLUTION3, "超高", 0)
SAS(SI_CHARACTERSLIDERCATEGORY0, "年龄", 0)
SAS(SI_CHARACTERSLIDERCATEGORY1, "躯干", 0)
SAS(SI_CHARACTERSLIDERCATEGORY2, "脸部", 0)
SAS(SI_CHARACTERSLIDERNAME0, "眼睛高度", 0)
SAS(SI_CHARACTERSLIDERNAME1, "眼睛尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME10, "耳朵尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME11, "眉毛高度", 0)
SAS(SI_CHARACTERSLIDERNAME12, "眉毛角度", 0)
SAS(SI_CHARACTERSLIDERNAME13, "下巴高度", 0)
SAS(SI_CHARACTERSLIDERNAME14, "下巴尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME15, "下颌尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME16, "前额角度", 1)
SAS(SI_CHARACTERSLIDERNAME17, "鼻子形状", 1)
SAS(SI_CHARACTERSLIDERNAME18, "鼻子长度", 1)
SAS(SI_CHARACTERSLIDERNAME19, "眼睛倾斜度", 1)
SAS(SI_CHARACTERSLIDERNAME2, "眼睛间距", 0)
SAS(SI_CHARACTERSLIDERNAME20, "眉毛倾斜度", 1)
SAS(SI_CHARACTERSLIDERNAME21, "眉毛深度", 1)
SAS(SI_CHARACTERSLIDERNAME22, "耳尖闪烁", 1)
SAS(SI_CHARACTERSLIDERNAME23, "耳朵旋转", 1)
SAS(SI_CHARACTERSLIDERNAME24, "颧骨尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME25, "颧骨高度", 1)
SAS(SI_CHARACTERSLIDERNAME26, "腰部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME27, "躯干尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME28, "颈部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME29, "腿部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME3, "眼睛角度", 0)
SAS(SI_CHARACTERSLIDERNAME30, "臀部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME31, "手部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME32, "腹部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME33, "脚部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME34, "臀部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME35, "胳膊尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME36, "胸部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME37, "牙齿/獠牙尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME38, "尾巴尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME39, "身高", 0)
SAS(SI_CHARACTERSLIDERNAME4, "嘴巴高度", 0)
SAS(SI_CHARACTERSLIDERNAME40, "嘴巴宽度", 0)
SAS(SI_CHARACTERSLIDERNAME5, "嘴唇厚度", 1)
SAS(SI_CHARACTERSLIDERNAME6, "嘴巴弧度", 0)
SAS(SI_CHARACTERSLIDERNAME7, "鼻子高度", 0)
SAS(SI_CHARACTERSLIDERNAME8, "鼻子宽度", 1)
SAS(SI_CHARACTERSLIDERNAME9, "耳朵高度", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY0, "体型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY1, "特征", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY10, "嘴巴", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY11, "耳朵", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY12, "鼻子", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY13, "声音", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY2, "上部躯干", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY3, "下部躯干", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY4, "脸型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY5, "发型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY6, "特征", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY7, "脸部", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY8, "眼睛", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY9, "眉毛", 0)
SAS(SI_CHARACTER_CREATE_PREVIEWING_COLLECTIBLES_TOOLTIP_DESCRIPTION_FORMATTER, "<<1>>已被<<X:2>>覆盖。\n\n选择<<X:3>>，查看角色基础<<4>>。", 0)
SAS(SI_CHARACTER_CREATE_PREVIEWING_COLLECTIBLES_TOOLTIP_TITLE, "收藏品预览已启用", 0)
SAS(SI_CHARACTER_CREATE_RESTRICTION_COLLECTIBLE_PURCHASABLE, "该收藏品可在游戏内通过王冠商店购买。", 0)
SAS(SI_CHARACTER_EDIT_CONFIRM_CHANGES_BODY, "是否希望保存变更？\n这将花费 |cffffff1 <<1>> 代币|r。", 0)
SAS(SI_CHARACTER_EDIT_CONFIRM_CHANGES_TITLE, "确认变更", 0)
SAS(SI_CHARACTER_EDIT_NO_CHANGES_BODY, "你未有任何变更。确定要返回角色选择界面吗？你的|cffffff<<1>>代币|r不会被收取。", 0)
SAS(SI_CHARACTER_EDIT_NO_CHANGES_TITLE, "未有变更", 0)
SAS(SI_CHARACTER_EDIT_REVERT_CHANGES_BODY, "确定要返回角色选择界面吗？这会导致未保存的变更丢失，而你的|cffffff<<1>>代币|r不会被收取。", 0)
SAS(SI_CHARACTER_EDIT_REVERT_CHANGES_TITLE, "恢复变更", 0)
SAS(SI_CHARACTER_EDIT_SAVE_ERROR_TITLE, "保存错误", 0)
SAS(SI_CHARACTER_EDIT_SAVE_SUCCESS_BODY, "你的角色变更已成功保存。", 0)
SAS(SI_CHARACTER_EDIT_SAVE_SUCCESS_TITLE, "成功", 0)
SAS(SI_CHARACTER_EDIT_SAVING_CHANGES_BODY, "正在保存……", 0)
SAS(SI_CHARACTER_EDIT_SAVING_CHANGES_TITLE, "保存变更", 0)
SAS(SI_CHARACTER_LOAD_REQUESTED, "正在请求角色加载……", 0)
SAS(SI_CHARACTER_SELECT_ALLIANCE, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_ALLIANCE_CHANGE_FROM_TOKEN_TITLE, "联盟变更", 0)
SAS(SI_CHARACTER_SELECT_ALLIANCE_LABEL, "联盟", 0)
SAS(SI_CHARACTER_SELECT_APPEARANCE_CHANGE_FROM_TOKEN_TITLE, "外观变更", 0)
SAS(SI_CHARACTER_SELECT_CHAMPION_CLASS, "|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>> <<2>>", 0)
SAS(SI_CHARACTER_SELECT_CHAPTER_LOCKED_FORMAT, "<<1>>：|cc16403现在购买|r", 1)
SAS(SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER, "升级", 1)
SAS(SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_ONLY, "点击此处购买电子升级版。", 0)
SAS(SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_OR_CODE, "点击此处输入兑换码或购买电子升级版。", 0)
SAS(SI_CHARACTER_SELECT_CLASS, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_CLASS_LABEL, "职业", 0)
SAS(SI_CHARACTER_SELECT_ESO_PLUS_JOIN, "加入", 0)
SAS(SI_CHARACTER_SELECT_ESO_PLUS_READ_MORE, "查看福利", 1)
SAS(SI_CHARACTER_SELECT_GAMEPAD_CHARACTERS_HEADER, "角色（<<1>>/<<2>>）", 1)
SAS(SI_CHARACTER_SELECT_GAMEPAD_CREATE_NEW, "新角色", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_CREATE_NEW_ENTRY, "新角色", 4)
SAS(SI_CHARACTER_SELECT_GAMEPAD_CREATE_NEW_HEADER, "创建", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_DELETE, "删除", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_DELETE_CANCEL, "取消", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_EVENTS_HEADER, "事件", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_EVENTS_VIEW_KEYBIND, "查看详情", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN, "登录", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN_CANCEL, "取消", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN_ERROR, "登录错误", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN_ERROR_EXIT, "退出", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN_ERROR_TEXT, "当前\n无法加载角色。请检查网络状态，\n稍等几分钟后再试。", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_LOGIN_TEXT, "正在请求角色加载……", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_OPTIONS, "选项", 2)
SAS(SI_CHARACTER_SELECT_GAMEPAD_PLAY, "开始游戏", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_RENAME, "重命名", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_RENAME_HEADER, "重命名", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_RENAME_TEXT, "该角色需要重新命名。", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_RENAMING, "重命名", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_RENAMING_CHARACTER, "重命名角色", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_ROTATE_KEYBIND, "旋转", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_SELECT_CHARACTER, "选择角色", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_UPGRADES_HEADER, "升级", 0)
SAS(SI_CHARACTER_SELECT_GAMEPAD_ZOOM_KEYBIND, "缩放", 0)
SAS(SI_CHARACTER_SELECT_GRADE_LABEL, "升级", 0)
SAS(SI_CHARACTER_SELECT_LEVEL, "等级", 0)
SAS(SI_CHARACTER_SELECT_LEVEL_CHAMPION, "<<1>><<2>>", 0)
SAS(SI_CHARACTER_SELECT_LEVEL_CHAMPION_CLASS, "等级 |cffffff<<1>>|r<<2>> <<3>>", 1)
SAS(SI_CHARACTER_SELECT_LEVEL_CLASS, "等级 |cffffff<<1>>|r <<2>>", 1)
SAS(SI_CHARACTER_SELECT_LEVEL_VALUE, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_LOAD_IN_PROGRESS, "无法进入世界，游戏正在安装中", 1)
SAS(SI_CHARACTER_SELECT_LOCATION, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_LOCATION_LABEL, "位置", 0)
SAS(SI_CHARACTER_SELECT_NAME, "<<1>>", 2)
SAS(SI_CHARACTER_SELECT_ORDER_CHARACTER_DOWN, "向下排序", 0)
SAS(SI_CHARACTER_SELECT_ORDER_CHARACTER_UP, "向上排序", 0)
SAS(SI_CHARACTER_SELECT_PROFILE_LABEL, "配置文件", 0)
SAS(SI_CHARACTER_SELECT_RACE, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_RACE_CHANGE_FROM_TOKEN_TITLE, "种族变更", 0)
SAS(SI_CHARACTER_SELECT_RACE_CLASS_LOCATION, "<<3>>年<<1>>月<<2>>日", 0)
SAS(SI_CHARACTER_SELECT_RACE_LABEL, "种族", 0)
SAS(SI_CHARACTER_SELECT_RANK_NAME, "<<1>>", 0)
SAS(SI_CHARACTER_SELECT_RENAME_CHARACTER_FROM_TOKEN_TITLE, "名称变更", 0)
SAS(SI_CHARACTER_SELECT_RENAME_CHARACTER_TITLE, "角色重命名", 0)
SAS(SI_CHARACTER_SELECT_RENAME_SAVE_NEW_NAME, "保存新名字", 0)
SAS(SI_CHARACTER_SELECT_SLOTS, "角色：|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_CHATCHANNELCATEGORIES1, "发言", 0)
SAS(SI_CHATCHANNELCATEGORIES10, "公会 1", 1)
SAS(SI_CHATCHANNELCATEGORIES11, "公会 2", 2)
SAS(SI_CHATCHANNELCATEGORIES12, "公会 3", 2)
SAS(SI_CHATCHANNELCATEGORIES13, "公会 4", 3)
SAS(SI_CHATCHANNELCATEGORIES14, "公会 5", 3)
SAS(SI_CHATCHANNELCATEGORIES15, "管理员 1", 1)
SAS(SI_CHATCHANNELCATEGORIES16, "管理员 2", 1)
SAS(SI_CHATCHANNELCATEGORIES17, "管理员 3", 1)
SAS(SI_CHATCHANNELCATEGORIES18, "管理员 4", 1)
SAS(SI_CHATCHANNELCATEGORIES19, "管理员 5", 1)
SAS(SI_CHATCHANNELCATEGORIES2, "吆喝", 0)
SAS(SI_CHATCHANNELCATEGORIES20, "区域-英语", 0)
SAS(SI_CHATCHANNELCATEGORIES21, "区域-法语", 0)
SAS(SI_CHATCHANNELCATEGORIES22, "区域-德语", 0)
SAS(SI_CHATCHANNELCATEGORIES23, "区域-日语", 0)
SAS(SI_CHATCHANNELCATEGORIES24, "区域-俄语", 0)
SAS(SI_CHATCHANNELCATEGORIES25, "区域-西班牙语", 0)
SAS(SI_CHATCHANNELCATEGORIES26, "简体中文区域", 0)
SAS(SI_CHATCHANNELCATEGORIES3, "收到的悄悄话", 0)
SAS(SI_CHATCHANNELCATEGORIES4, "发出的悄悄话", 0)
SAS(SI_CHATCHANNELCATEGORIES41, "怪物发言", 1)
SAS(SI_CHATCHANNELCATEGORIES42, "怪物怒吼", 1)
SAS(SI_CHATCHANNELCATEGORIES43, "怪物悄悄话", 1)
SAS(SI_CHATCHANNELCATEGORIES44, "怪物表情", 1)
SAS(SI_CHATCHANNELCATEGORIES45, "经验", 1)
SAS(SI_CHATCHANNELCATEGORIES46, "泰尔瓦石", 1)
SAS(SI_CHATCHANNELCATEGORIES47, "等级点数", 1)
SAS(SI_CHATCHANNELCATEGORIES48, "联盟点数", 1)
SAS(SI_CHATCHANNELCATEGORIES49, "获得效果", 1)
SAS(SI_CHATCHANNELCATEGORIES50, "失去效果", 1)
SAS(SI_CHATCHANNELCATEGORIES51, "直接伤害", 1)
SAS(SI_CHATCHANNELCATEGORIES52, "持续伤害", 1)
SAS(SI_CHATCHANNELCATEGORIES53, "直接治疗", 1)
SAS(SI_CHATCHANNELCATEGORIES54, "持续治疗", 1)
SAS(SI_CHATCHANNELCATEGORIES55, "威力充能", 1)
SAS(SI_CHATCHANNELCATEGORIES56, "威力吸取", 1)
SAS(SI_CHATCHANNELCATEGORIES57, "闪避/躲闪/避开", 1)
SAS(SI_CHATCHANNELCATEGORIES58, "格挡/吸收/防御", 1)
SAS(SI_CHATCHANNELCATEGORIES59, "抗性", 1)
SAS(SI_CHATCHANNELCATEGORIES6, "区域", 1)
SAS(SI_CHATCHANNELCATEGORIES60, "其他", 1)
SAS(SI_CHATCHANNELCATEGORIES61, "死亡", 1)
SAS(SI_CHATCHANNELCATEGORIES7, "队伍", 1)
SAS(SI_CHATCHANNELCATEGORIES8, "表情", 0)
SAS(SI_CHATCHANNELCATEGORIES9, "系统", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS1, "频道", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS10, "公会", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS45, "战斗", 0)
SAS(SI_CHECK_BUTTON_DISABLED, "已停用", 0)
SAS(SI_CHECK_BUTTON_OFF, "关", 0)
SAS(SI_CHECK_BUTTON_ON, "开", 0)
SAS(SI_CLAIMKEEPRESULTTYPE10, "你不是该公会的成员。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE11, "该公会未授予你夺取所有权的权限。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE12, "夺取要塞失败。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE13, "目前无法执行该操作。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE14, "该要塞不归你的联盟所属。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE15, "必须与你的角色所在联盟相匹配，你才可以夺取公会所有权。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE16, "这个公会已经拥有另一个地点的所有权。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE2, "只有在战役中才可以夺取要塞。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE3, "你必须在西罗帝尔才能夺取所有权。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE4, "现在还不能夺取要塞。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE5, "该要塞不存在。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE6, "该要塞无法夺取。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE7, "|cffffff<<1>>|r已经被你联盟中的另一个公会夺取了。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE8, "你公会的一个成员正在夺取另一个要塞。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE9, "当前已禁用公会操作。", 0)
SAS(SI_CLAIMREWARDRESULT1, "奖励领取成功", 0)
SAS(SI_CLAIMREWARDRESULT10, "你必须选择一个奖励", 0)
SAS(SI_CLAIMREWARDRESULT11, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT12, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT13, "没有可领取的每日奖励", 0)
SAS(SI_CLAIMREWARDRESULT14, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT15, "无法领取此奖励，因为这会超出该货币限额。", 0)
SAS(SI_CLAIMREWARDRESULT16, "无法在此战役中领取奖励。", 0)
SAS(SI_CLAIMREWARDRESULT17, "无法在当前战役中领取奖励。", 0)
SAS(SI_CLAIMREWARDRESULT2, "你不符合领取奖励的要求", 0)
SAS(SI_CLAIMREWARDRESULT3, "你没有待领取的奖励", 0)
SAS(SI_CLAIMREWARDRESULT4, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT5, "物品栏空间不足，无法领取奖励", 0)
SAS(SI_CLAIMREWARDRESULT6, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT7, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT8, "每种独特物品你只能拥有一个。", 0)
SAS(SI_CLAIMREWARDRESULT9, "你只能选择有效奖励", 0)
SAS(SI_CLASS_NAME, "<<1>>", 0)
SAS(SI_CLIENTINTERACTRESULT1, "物品栏空间不足，无法扒窃。", 0)
SAS(SI_CLIENTINTERACTRESULT10, "你现在所处的位置无法进行扒窃。", 0)
SAS(SI_CLIENTINTERACTRESULT11, "无法进行扒窃，该目标身上没有值钱的东西。", 0)
SAS(SI_CLIENTINTERACTRESULT12, "标记对象对你产生了怀疑。", 0)
SAS(SI_CLIENTINTERACTRESULT13, "这位市民拒绝与逃犯互动。", 0)
SAS(SI_CLIENTINTERACTRESULT14, "在狼人形态时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT17, "这不是你的家庭储藏室，无法打开。", 0)
SAS(SI_CLIENTINTERACTRESULT18, "你需要至少 5 个空余的物品栏空间才能进行挖掘。", 0)
SAS(SI_CLIENTINTERACTRESULT19, "这位市民拒绝与变身的狼人互动。", 0)
SAS(SI_CLIENTINTERACTRESULT2, "你目前不在战斗状态。", 0)
SAS(SI_CLIENTINTERACTRESULT20, "这位市民拒绝与可怕的吸血鬼互动。", 2)
SAS(SI_CLIENTINTERACTRESULT21, "这位市民拒绝与变身的狼人和逃犯互动。", 0)
SAS(SI_CLIENTINTERACTRESULT22, "这位市民拒绝与可怕的吸血鬼和逃犯互动。", 2)
SAS(SI_CLIENTINTERACTRESULT24, "游泳时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT25, "下坠时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT26, "该物品受到“避免偷取放置物品”设置保护，无法偷取。", 0)
SAS(SI_CLIENTINTERACTRESULT27, "篆刻功能暂不可用。", 0)
SAS(SI_CLIENTINTERACTRESULT28, "篆刻当前暂不可用。请尝试重新登录，如果问题仍然存在，请联系客服。", 0)
SAS(SI_CLIENTINTERACTRESULT29, "此战役中无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT3, "<<1>>被锁住了，很难撬开。", 0)
SAS(SI_CLIENTINTERACTRESULT4, "<<1>>被锁住了，但是你没有钥匙或其他开锁工具。", 0)
SAS(SI_CLIENTINTERACTRESULT6, "鱼饵不足。", 0)
SAS(SI_CLIENTINTERACTRESULT7, "游泳时无法钓鱼。", 0)
SAS(SI_CLIENTINTERACTRESULT9, "距离太远了，无法进行扒窃。", 0)
SAS(SI_CLUTTERQUALITY0, "关", 0)
SAS(SI_CLUTTERQUALITY1, "低", 0)
SAS(SI_CLUTTERQUALITY2, "中", 0)
SAS(SI_CLUTTERQUALITY3, "高", 0)
SAS(SI_CLUTTERQUALITY4, "超高", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE0, "无效", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE1, "DLC", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE10, "帽子", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE11, "皮肤", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE12, "变形", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE13, "发型", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE14, "面部毛发/角", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE15, "主要饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE16, "次级饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE17, "头部纹饰", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE18, "躯干纹饰", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE19, "住宅", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE2, "坐骑", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE20, "装饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE21, "表情", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE22, "章节", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE24, "装扮样式", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE25, "住宅储藏箱", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE26, "碎片", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE27, "伙伴", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE28, "《望族传奇》守护神", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE29, "自定义动作", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE3, "非战斗宠物", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE30, "技能样式", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE4, "时装", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE5, "纪念品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE6, "升级", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE7, "服务", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE8, "助手", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE9, "个性化", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE0, "性别", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE1, "种族", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE2, "联盟", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE3, "职业", 0)
SAS(SI_COLLECTIBLES_REQUIRED_TO_PERFORM_COMBINATION, "需要<<t:1>>才能使用。", 0)
SAS(SI_COLLECTIBLEUNLOCKSTATE0, "未收藏", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE1, "ESO Plus已解锁", 3)
SAS(SI_COLLECTIBLEUNLOCKSTATE2, "已收藏", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE3, "试炼已解锁", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON1, "当前地区无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON10, "当前职业无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON11, "需要选定目标才能使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON12, "骑乘坐骑时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON13, "当前区域无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON14, "无法在空中使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON15, "该收藏品已被暂时禁用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON16, "该收藏品只能在已激活的古物挖掘地点使用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON17, "当前无法使用此类收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON18, "一个收藏品已加入待使用队列。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON19, "只能在伙伴菜单为伙伴装备收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON2, "游泳时无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON20, "决斗过程中无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON21, "藏匿状态无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON22, "召唤伙伴时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON23, "伙伴无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON24, "小队空间不足，无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON25, "战斗过程中无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON26, "必须先完成该伙伴的介绍任务，才能召唤伙伴。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON27, "参与世界事件时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON28, "与世界BOSS交战时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON29, "有任务信徒加入时，无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON3, "死亡状态无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON30, "该收藏品已被暂时禁用，请稍后再试。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON31, "已使用该默认收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON32, "无法在排行榜活动中使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON33, "该类收藏品装备数量已达上限。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON34, "当前坐骑发动攻击时，你无法更换坐骑。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON35, "没有使用此技能样式的技能。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON36, "你无法进入此区域，因为尚未完成该伙伴的介绍任务。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON4, "无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON5, "当前性别无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON6, "当前种族无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON7, "当前联盟无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON8, "收藏品放置在住宅中时无法使用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON9, "该收藏品尚未准备就绪。", 0)
SAS(SI_COLLECTIBLE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_CATEGORY_NAME_C_STYLE_FORMATTER, "%s（%s）", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_FORMATTER, "<<1>>-“<<X:2>>”", 1)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_RAW, "<<X:1>>-“<<X:2>>”", 0)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM, "需要拥有<<1>>（<<2>>）才能使用。", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_CROWN_STORE, "需要从王冠商店购买<<1>>（<<2>>）才能使用。", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_UPGRADE, "需要拥有<<1>>（<<2>>）升级才能使用。", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST, "必须先完成任务“<<1>>”，才能召唤这个伙伴。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST_AND_DLC, "必须先完成<<2>>（<<3>>）中的任务“<<1>>”，才能召唤这个伙伴。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_DISPLAY_NAME_FORMATTER, "获得<<1>>表情。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_SLASH_NAMES_FORMATTER, "获得<<1>> <<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER, "当前的角色无法使用该物品。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_COMPANION, "伙伴无法装备该收藏品。", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_DISPLAY_NAMES_FORMATTER, "更改<<t:1>><<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_SLASH_NAMES_FORMATTER, "更改<<1>><<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN, "激活后，将覆盖默认的<<z:1>>动作。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PURCHASABLE, "通过购买、活动或促销获得。", 2)
SAS(SI_COLLECTIBLE_TOOLTIP_RESTRICTION_PAIR_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_COLOR_PICKER_ALPHA, "不透明度", 0)
SAS(SI_COLOR_PICKER_CURRENT, "当前", 0)
SAS(SI_COLOR_PICKER_NEW, "新", 0)
SAS(SI_COMBATMECHANICFLAGS1, "魔力", 0)
SAS(SI_COMBATMECHANICFLAGS16, "坐骑耐力", 0)
SAS(SI_COMBATMECHANICFLAGS2, "狼人", 0)
SAS(SI_COMBATMECHANICFLAGS32, "生命", 0)
SAS(SI_COMBATMECHANICFLAGS4, "耐力", 0)
SAS(SI_COMBATMECHANICFLAGS64, "魔族神器", 0)
SAS(SI_COMBATMECHANICFLAGS8, "终极点", 0)
SAS(SI_COMBATMUSICMODESETTING0, "开启全部战斗音乐", 0)
SAS(SI_COMBATMUSICMODESETTING1, "关闭全部战斗音乐", 0)
SAS(SI_COMBATMUSICMODESETTING2, "仅开启BOSS音乐", 0)
SAS(SI_COMBO_BOX_DEFAULT_MULTISELECTION_TEXT_FORMATTER, "已选<<1[$d个条目/$d个条目]>>", 0)
SAS(SI_COMBO_BOX_DEFAULT_NO_SELECTION_TEXT, "未选择条目", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>>（<<2>>/<<3>>）", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_REACHED_ALERT, "已达可选条目上限。", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE0, "始终显示", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE1, "从不", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE2, "不在队伍中", 0)
SAS(SI_COMPANIONRAPPORTLEVEL0, "轻蔑", 0)
SAS(SI_COMPANIONRAPPORTLEVEL1, "恼火", 0)
SAS(SI_COMPANIONRAPPORTLEVEL2, "戒备", 0)
SAS(SI_COMPANIONRAPPORTLEVEL3, "亲切", 0)
SAS(SI_COMPANIONRAPPORTLEVEL4, "友善", 0)
SAS(SI_COMPANIONRAPPORTLEVEL5, "亲密", 0)
SAS(SI_COMPANIONRAPPORTLEVEL6, "盟友", 0)
SAS(SI_COMPANIONRAPPORTLEVEL7, "伙伴", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE0, "低频", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE1, "普通", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE2, "频繁", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE3, "极低", 0)
SAS(SI_COMPANIONSUMMONRESULT1, "召唤<<1>>失败，请稍后再试。", 0)
SAS(SI_COMPANIONSUMMONRESULT10, "该区域当前不允许伙伴进入，取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT11, "<<1>>再次加入了你的冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT12, "当前无法在该区域召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT13, "已取消召唤<<1>>以便任务随从加入。当有足够的空位时，伙伴会再次加入冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT14, "当今处于任务随从的陪同下，无法召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT15, "伙伴当今无法参与该世界任务，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT16, "当前正在参与世界任务，无法召唤伙伴伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT17, "伙伴当前无法与世界BOSS交战，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT18, "当前正在与世界BOSS交战，无法召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT19, "已召唤伙伴，非战斗宠物暂时停用。", 0)
SAS(SI_COMPANIONSUMMONRESULT2, "已取消召唤<<1>>以便其他玩家加入。当有足够的空位时，伙伴会再次加入冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT20, "暂时禁用伙伴，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT21, "已取消召唤<<1>>以便非战斗宠物加入你。", 0)
SAS(SI_COMPANIONSUMMONRESULT22, "<<1>>已被取消召唤以便为你的助手腾出位置，当有足够的空位时，其会再次加入你的队伍。", 0)
SAS(SI_COMPANIONSUMMONRESULT23, "你的助手当前阻止你的伙伴返回。", 0)
SAS(SI_COMPANIONSUMMONRESULT3, "一名玩家离开了队伍，由于队伍中有位置，<<1>>再次加入。", 0)
SAS(SI_COMPANIONSUMMONRESULT4, "<<1>>正在等待队伍有空余位置时加入。", 0)
SAS(SI_COMPANIONSUMMONRESULT5, "一位意外来客<<1>>想加入你的旅途。", 0)
SAS(SI_COMPANIONSUMMONRESULT6, "<<1>>想加入，但忘记带装备了。", 0)
SAS(SI_COMPANIONSUMMONRESULT7, "<<1>>试图加入你，但失败了。", 0)
SAS(SI_COMPANIONSUMMONRESULT8, "<<1>>没有响应你的召唤，等<<1>>不那么生气的时候再试一次吧。", 0)
SAS(SI_COMPANIONSUMMONRESULT9, "<<1>>已达到效果极限，取消召唤。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON1, "<<1>>没有装备终极技能。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON2, "<<1>>终极点数不足。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON3, "<<1>>当前无法使用终极技能。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON4, "<<1>>的终极技能正在冷却。", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE0, "关", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE1, "开", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE2, "聚焦", 0)
SAS(SI_CONFIRM_DELETE_CHARACTER_DIALOG_GAMEPAD_TEXT, "在下方输入 |cFFFFFF<<1>>|r 并提交以确认。", 1)
SAS(SI_CONFIRM_DELETE_CHARACTER_DIALOG_GAMEPAD_TITLE, "确认删除", 0)
SAS(SI_CONFIRM_OPEN_EPIC_STORE, "该操作将会从Epic Games视窗打开Epic Games启动器。是否继续？", 1)
SAS(SI_CONFIRM_OPEN_STEAM_STORE, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 0)
SAS(SI_CONFIRM_OPEN_URL_TEXT, "将在游戏客户端外的默认<<2>>中打开 |c76BCC3<<X:1>>|r。是否继续？", 1)
SAS(SI_CONFIRM_OPEN_URL_TITLE, "打开网址", 1)
SAS(SI_CONFIRM_SEND_EMAIL_TITLE, "发送邮件", 0)
SAS(SI_CONNECTING_TO_REALM, "正在连接<<1>>……", 1)
SAS(SI_CONSOLEACTIVITYTYPE1, "地下城", 0)
SAS(SI_CONSOLEACTIVITYTYPE2, "战场", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY0, "4K", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY1, "1080p增强", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY2, "保真度", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY3, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY4, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY5, "保真度", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY6, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY7, "保真度", 1)
SAS(SI_CONSOLESERVERCHOICE0, "北美洲", 0)
SAS(SI_CONSOLESERVERCHOICE1, "欧洲", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_GLOBALLY_RESTRICTED, "你无法与其他玩家交流。", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NOT_ALLOWED, "你无法与该玩家交流。", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NO_SUCH_PLAYER, "没有使用该名称的玩家。", 0)
SAS(SI_CONSOLE_CREATEACCOUNT_AUTOFILL, "自动填充", 0)
SAS(SI_CONSOLE_CREATEACCOUNT_DESCRIPTION, "我是《上古卷轴OL》新人。", 1)
SAS(SI_CONSOLE_CREATEACCOUNT_NOEMAIL, "没有输入邮件", 0)
SAS(SI_CONSOLE_CREATEACCOUNT_NOREGION, "未选择地区", 0)
SAS(SI_CONSOLE_CREATELINKACCOUNT_OVERVIEW, "连接账号", 0)
SAS(SI_CONSOLE_GAMEPAD_OPTIONS_RESET_DEADZONES, "重置死区", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。", 0)
SAS(SI_CONSOLE_GAME_DOWNLOAD_UPDATE, "游戏更新", 0)
SAS(SI_CONSOLE_GAME_DOWNLOAD_UPDATING, "游戏正在更新……", 0)
SAS(SI_CONSOLE_LEGAL_AGREEMENT_UPDATED_ACKNOWLEDGE_DIALOG_BODY, "我已阅读并完全理解更新的内容。", 0)
SAS(SI_CONSOLE_LEGAL_BUTTON_AGREE, "确认", 3)
SAS(SI_CONSOLE_LEGAL_BUTTON_DISAGREE, "取消", 3)
SAS(SI_CONSOLE_LINKACCOUNT_CONFIRM_2_PS4, "你的系统账号只能连接一个《上古卷轴OL》账号。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_CONFIRM_2_XBOX, "你的主机账号只能连接一个《上古卷轴OL》账号。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_CONFIRM_3_PS4, "如果你不希望用这个系统账号连接你的《上古卷轴OL》账号，请退出登录，并用正确系统账号重新登录。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_CONFIRM_3_XBOX, "如果你不希望用这个主机账号连接你的《上古卷轴OL》账号，请退出登录，并用正确系统账号重新登录。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_DESCRIPTION, "已有《上古卷轴OL》账号。", 1)
SAS(SI_CONSOLE_LINKACCOUNT_HEADER, "连接已有的《上古卷轴OL》账号", 2)
SAS(SI_CONSOLE_LINKACCOUNT_NOPASSWORD, "你没有输入密码。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_NOUSERNAME, "请输入用户名。", 0)
SAS(SI_CONSOLE_LINKACCOUNT_SUCCESS_FULL_PS4, "恭喜！你已成功连接系统账号和《上古卷轴OL》账号。", 2)
SAS(SI_CONSOLE_LINKACCOUNT_SUCCESS_FULL_XBOX, "恭喜！你已成功连接主机账号和《上古卷轴OL》账号。", 2)
SAS(SI_CONSOLE_PREGANE_TRIAL_ADVANCE, "我明白了", 0)
SAS(SI_CONSOLE_RESEND_VERIFY_EMAIL_FAILED_TEXT, "无法发送验证邮件。若仍无法解决，请联系客服。", 0)
SAS(SI_CONSOLE_RESEND_VERIFY_EMAIL_FAILED_TITLE, "邮件发送失败", 0)
SAS(SI_CONSOLE_RESEND_VERIFY_EMAIL_KEYBIND, "确认重新发送", 0)
SAS(SI_CONSOLE_RESEND_VERIFY_EMAIL_SUCCEEDED_TEXT, "验证邮件已发送。", 0)
SAS(SI_CONSOLE_RESEND_VERIFY_EMAIL_SUCCEEDED_TITLE, "邮件已发送", 0)
SAS(SI_CONTROLS_SECTION_HEADER, "控制", 0)
SAS(SI_CORRUPT_SAVE, "数据已损坏，无法调用自动保存文件。你想覆盖它吗？选择“否”将禁用保存功能。", 1)
SAS(SI_CREATEACCOUNT_CREATE_ACCOUNT_BUTTON, "创建账号", 0)
SAS(SI_CREATEACCOUNT_CREATING_ACCOUNT, "正在创建账号……", 0)
SAS(SI_CREATEACCOUNT_EMAIL, "电子邮箱地址", 0)
SAS(SI_CREATEACCOUNT_EMAIL_SIGNUP, "我要注册获取最新的Bethesda游戏资讯、更新内容、专属测试和更多福利！", 1)
SAS(SI_CREATEACCOUNT_ERROR_HEADER, "错误", 0)
SAS(SI_CREATEACCOUNT_FAILURE_MESSAGE, "<<1>>", 0)
SAS(SI_CREATEACCOUNT_HEADER, "创建账号", 0)
SAS(SI_CREATEACCOUNT_REGION, "地区", 0)
SAS(SI_CREATEACCOUNT_SELECT_REGION, "选择地区", 0)
SAS(SI_CREATEACCOUNT_SELECT_REGIONS_LOADING, "正在加载区域……", 0)
SAS(SI_CREATEACCOUNT_SUCCESS_HEADER, "恭喜！你现在可以玩《上古卷轴OL》了。", 0)
SAS(SI_CREATEACCOUNT_SUCCESS_NOTE_1, "稍后你会收到一封验证账号信息的邮件。", 0)
SAS(SI_CREATEACCOUNT_SUCCESS_NOTE_2, "请根据提示完成账号注册。", 0)
SAS(SI_CREATEACCOUNT_SUCCESS_NOTE_3, "请在三天内验证账号。", 0)
SAS(SI_CREATEACCOUNT_SUCCESS_NOTE_3_DMM, "请在三天内验证账号。请注意，DMM 用户不会收到激活邮件。", 0)
SAS(SI_CREATE_CHARACTER, "创建角色", 1)
SAS(SI_CREATE_CHARACTER_ALLIANCE_LABEL, "联盟", 0)
SAS(SI_CREATE_CHARACTER_ALLIANCE_SELECTOR_TOOLTIP, "<<1>>", 0)
SAS(SI_CREATE_CHARACTER_BODY_TRIANGLE_LABEL, "体型", 0)
SAS(SI_CREATE_CHARACTER_BUCKET_TITLE_BODY, "躯干", 0)
SAS(SI_CREATE_CHARACTER_BUCKET_TITLE_CLASS, "职业", 0)
SAS(SI_CREATE_CHARACTER_BUCKET_TITLE_FACE, "脸部", 0)
SAS(SI_CREATE_CHARACTER_BUCKET_TITLE_GENDER, "性别", 0)
SAS(SI_CREATE_CHARACTER_BUCKET_TITLE_RACE, "种族", 0)
SAS(SI_CREATE_CHARACTER_BUTTON, "创建", 0)
SAS(SI_CREATE_CHARACTER_CLASS_SELECTOR_TOOLTIP, "<<1>>", 0)
SAS(SI_CREATE_CHARACTER_FACE_TRIANGLE_LABEL, "脸型", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_BUCKET_TITLE_BODY_TYPE, "体型", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_BUCKET_TITLE_CHARACTER, "角色", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_BUCKET_TITLE_HEAD, "头部", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_BUCKET_TITLE_HEAD_TYPE, "头部类型", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_CLASS_LABEL, "职业", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_CREATING, "正在创建", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_CREATING_CHARACTER, "正在创建角色……", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_EDIT, "编辑", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_ENTER_NAME, "输入名称", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_FINISH, "完成", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_FINISH_BACK, "返回", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_FINISH_DONE, "完成", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_FINISH_SELECT, "选择", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_FINISH_TITLE, "输入名称", 1)
SAS(SI_CREATE_CHARACTER_GAMEPAD_GENDER_SLIDER_NAME, "性别", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_INVALID_NAME_DIALOG_INSTRUCTION_FORMAT, "<<1>> ", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_LOCK_VALUE, "锁定数值", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_PREVIEWING_OPTION_FORMAT, "正在预览<<1>>", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_PREVIEW_OPTION_FORMAT, "预览<<1>>", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_RANDOMIZE, "随机", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_SLIDER_NARRATION_FORMATTER, "<<1>>。滑块。<<2>>。射程：<<3>> 最小值至 <<4>> 最大值", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_TEST_VOICE, "测试声音", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_UNLOCK_VALUE, "解锁数值", 0)
SAS(SI_CREATE_CHARACTER_GAMEPAD_USE_TEMPLATE, "使用模板", 0)
SAS(SI_CREATE_CHARACTER_RACE_LABEL, "种族", 0)
SAS(SI_CREATE_CHARACTER_RACE_SELECTOR_TOOLTIP, "<<1>>", 0)
SAS(SI_CREATE_CHARACTER_SELECTOR_TOKEN_DISABLED, "使用 |cffffff<<1>> 代币|r 时无法使用本功能。", 0)
SAS(SI_CREATE_CHARACTER_TEMPLATE_SELECT_DESCRIPTION, "为角色选择一个模板。", 0)
SAS(SI_CREATE_CHARACTER_TEMPLATE_SELECT_TITLE, "角色模板", 0)
SAS(SI_CREATE_CHARACTER_TITLE_NAME, "输入角色名称……", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_FACE_FAT, "绵软", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_FACE_MUSCULAR, "威武", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_FACE_THIN, "消瘦", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_FAT, "大", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_MUSCULAR, "强壮", 0)
SAS(SI_CREATE_CHARACTER_TRIANGLE_THIN, "瘦小", 0)
SAS(SI_CREATE_CHARACTER_VOICE_A, "声音 A", 0)
SAS(SI_CREATE_CHARACTER_VOICE_B, "声音 B", 0)
SAS(SI_CREATE_CHARACTER_VOICE_C, "声音 C", 0)
SAS(SI_CREATE_CHARACTER_VOICE_D, "声音 D", 0)
SAS(SI_CREATE_CHARACTER_VOICE_E, "声音 E", 0)
SAS(SI_CREATE_CHARACTER_VOICE_F, "声音 F", 0)
SAS(SI_CREATE_CHARACTER_VOICE_G, "声音 G", 0)
SAS(SI_CREATE_CHARACTER_VOICE_H, "声音 H", 0)
SAS(SI_CURRENCYLOCATION0, "角色", 0)
SAS(SI_CURRENCYLOCATION1, "银行", 0)
SAS(SI_CURRENCYLOCATION2, "公会银行", 0)
SAS(SI_CURRENCYLOCATION3, "账户", 0)
SAS(SI_CURSETYPE0, "无", 0)
SAS(SI_CURSETYPE1, "吸血病", 0)
SAS(SI_CURSETYPE2, "狼化病", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY1, "角色恢复", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY2, "组队活动", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY3, "聊天/售卖失败", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY4, "能力/技能/成就", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION1, "如不小心删除了已有角色，可使用此功能恢复角色。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION2, "如无法寻找、加入或离开队伍，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION3, "如无法与其他玩家或卖家互动，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION4, "如能力、技能、成就出现差错，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT1, "角色问题", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT2, "举报玩家", 1)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT3, "举报公会", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT4, "举报队伍查找器征召请求", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT5, "举报住宅浏览列表", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY1, "不当标题", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY2, "不当描述", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION1, "使用此功能举报污秽或无礼的队伍查找器征召请求标题。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION2, "使用此功能举报污秽或无礼的队伍查找器征召请求描述。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY1, "不当名称", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY2, "不当列表", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY3, "不当拒绝消息", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION1, "使用此功能举报污秽或攻击性公会名称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION2, "使用此功能举报带有污秽或攻击性内容的公会列表。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION3, "使用此功能举报污秽或攻击性的公会拒绝消息。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY1, "不当昵称", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY2, "具有冒犯性的装饰品布置", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION1, "使用此功能举报污秽或具有冒犯性的住宅浏览列表昵称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION2, "使用此功能举报住宅浏览列表中具有冒犯性的装饰品布置。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY1, "现实世界威胁", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY2, "有害言语/言论", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY3, "不良行为/作弊/使用漏洞", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY0, "选择子类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY101, "儿童性剥削和虐待", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY102, "恐怖主义或暴力极端主义", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY103, "自我伤害/自杀", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY104, "可能会发生人身伤害或财产损害", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY201, "仇恨言论", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY202, "恶意挑衅喷人", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY203, "滥发刷屏", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY204, "污秽语音", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY205, "污秽名称/<<1>>", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY301, "欺诈", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY302, "人肉/传播个人信息", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY303, "作弊/使用漏洞", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY304, "骚扰/霸凌", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION101, "使用此功能举报任何危害到儿童的问题。此功能可向警方报案。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION102, "如你发现需向联邦执法部门报告的情况，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION103, "如你发现其他玩家举止反常，需通知警方检查其他玩家生命安全，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION104, "如遇紧急危险情况，请提交本报告，并与当地紧急服务中心联系。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION201, "使用此功能举报针对特殊群体发布的辱骂或威胁性言论、文字，特别是关于种族、国籍、信仰或性取向歧视方面。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION202, "使用此功能举报恶意破坏游戏环境和社区体验的人。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION203, "使用此功能举报在文字聊天中反复发送相同消息的玩家。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION204, "使用此功能举报语音聊天。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION205, "使用此功能举报污秽或攻击性<<1>>角色名称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION301, "客户服务代表将评估游戏内的聊天日志，确认交易细节，并将其与游戏交易日志进行比较。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION302, "使用此选项举报发布他人真实信息的玩家。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION303, "包括但不限于使用第三方程序（机器人）、破解武器、墙体外拐、地形改变、恶意刷屏等。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION304, "有玩家忽视警告，依然利用文本或游戏机制重复恶意行为时，请使用此选项。", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES2, "我缺少王冠", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES3, "我的王冠商店物品出了点问题", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES4, "我的物品丢失了", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES5, "我无法获得需要/想要的物品", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES1, "NPC/暴徒", 1)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES2, "物品丢失", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES1, "联盟战争及 PvP", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES10, "地下城、试炼及竞技场", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES11, "住宅", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES12, "正义与盗窃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES13, "性能/崩溃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES14, "用户界面", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES2, "音频", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES3, "制作与收获", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES4, "战斗技能与怪物", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES5, "物品与装备", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES6, "王冠商店", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES7, "美术、动画与图像", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES8, "任务", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES9, "文本/本地化", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS0, "选择影响", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS1, "崩溃/卡顿进度", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS2, "漏洞", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS3, "损害功能", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS4, "进度延迟", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS5, "装扮品", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS6, "意外之喜", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS7, "棒极了！", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES0, "选择子类别", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1, "结界与要塞", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES100000, "其他", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1001, "住宅", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1002, "装饰品", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1003, "住宅编辑器", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES101, "音乐", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES102, "氛围音效", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES103, "声音效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES104, "画外音", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1101, "守卫/赏金", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1102, "罪犯避难所", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1103, "盗窃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1201, "崩溃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1202, "帧率", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1203, "延迟/滞后", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1301, "聊天区", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1302, "技能栏/按键绑定", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1303, "物品栏", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1304, "地图/罗盘", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1305, "设置", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1306, "提示", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES2, "PvP 战斗", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES201, "炼金术", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES202, "染料", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES203, "附魔", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES204, "装备制作", 2)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES205, "装饰品制作", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES206, "收获", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES207, "装扮系统", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES208, "烹饪", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES209, "强化/分解", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES210, "研究", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES211, "蜕变", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES212, "委托", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES3, "战役与排行榜 ", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES301, "主动或被动技能", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES302, "动画/视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES303, "增益/减益", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES4, "帝都", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES401, "装备（装备、珠宝与武器）", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES402, "药水与毒药", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES403, "食物与饮料", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES404, "美术与视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES405, "物品套装", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES406, "容器", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES5, "战场", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES501, "Boss", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES502, "地下城战斗", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES503, "战利品", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES504, "美术与世界观架构", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES601, "动画", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES602, "环境/地形", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES603, "照明用具", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES604, "固定装置", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES605, "视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES606, "天气", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES701, "对话/语音", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES702, "游戏任务设置", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES703, "语法/拼写", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES704, "NPC 或怪物", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES705, "奖励", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES801, "对话/语音", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES802, "本地化", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES803, "书籍", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES901, "美术/视觉效果", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES902, "王冠宝箱", 0)
SAS(SI_DAMAGETYPE0, "无", 0)
SAS(SI_DAMAGETYPE1, "通用", 0)
SAS(SI_DAMAGETYPE10, "疾病", 0)
SAS(SI_DAMAGETYPE11, "毒药", 0)
SAS(SI_DAMAGETYPE12, "流血", 0)
SAS(SI_DAMAGETYPE2, "物理", 0)
SAS(SI_DAMAGETYPE3, "火焰", 0)
SAS(SI_DAMAGETYPE4, "电击", 0)
SAS(SI_DAMAGETYPE5, "魔族", 0)
SAS(SI_DAMAGETYPE6, "寒霜", 0)
SAS(SI_DAMAGETYPE7, "土地", 0)
SAS(SI_DAMAGETYPE8, "魔法", 0)
SAS(SI_DAMAGETYPE9, "溺水中", 0)
SAS(SI_DATE_FORMAT_FULL_DATE, "<<3>>年<<1>>月<<2>>日", 0)
SAS(SI_DECONSTRUCTACTIONNAME0, "精炼", 0)
SAS(SI_DECONSTRUCTACTIONNAME1, "提取", 0)
SAS(SI_DECONSTRUCTACTIONNAME2, "分解", 0)
SAS(SI_DECONSTRUCTACTIONNAME3, "切片", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE0, "确定要精炼已选 |cffffff<<1>>|r 未强化的材料？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE1, "确定要提取 |cffffff<<1>>|r 物品？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE2, "确定要分解 |cffffff<<1>>|r 物品？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE3, "确定要将这些|cffffff<<1>>|r鱼切片吗？", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK0, "选择精炼<<t:1>>的次数：", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK1, "选择提取<<t:1>>的次数：", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMFULLSTACK1, "提取全部", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE0, "批量精炼", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE1, "批量提取", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE2, "批量分解", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE3, "批量切片", 1)
SAS(SI_DEFAULTSOULGEMCHOICE0, "|t16:16:EsoUI/Art/currency/currency_gold.dds|t金币已购买", 0)
SAS(SI_DEFAULTSOULGEMCHOICE1, "|t16:16:EsoUI/Art/currency/currency_crown.dds|t王冠已购买", 0)
SAS(SI_DELETE_CHARACTER, "删除<<X:1>>", 1)
SAS(SI_DELETE_CHARACTER_CONFIRMATION_BUTTON, "删除", 0)
SAS(SI_DELETE_CHARACTER_CONFIRMATION_TEXT, "删除", 0)
SAS(SI_DELETE_CHARACTER_DIALOG_GAMEPAD_CONTINUE, "继续", 0)
SAS(SI_DELETE_CHARACTER_DIALOG_GAMEPAD_TEXT, "你可以删除<<1>>更多<<1[/ 字符/字符]>>。\n\n|cff9633删除带有从王冠商店获得的物品或通过兑换码获得的物品的角色，将导致这些物品从你的账户中丢失。|r\n\n如果希望保留这些物品，请访问附近银行商人保存物品。\n\n收藏品如坐骑、宠物、时装和账号升级将不会丢失。\n\n角色装备的普通物品和角色物品栏中的普通物品将被销毁。", 1)
SAS(SI_DELETE_CHARACTER_DIALOG_GAMEPAD_TITLE, "删除角色", 0)
SAS(SI_DELETE_CHARACTER_DIALOG_TEXT, "|cff0000删除带有王冠商店物品或通过其库存中的兑换码获得的物品的角色将导致这些物品从您的帐户中丢失。|r\n\n收藏品如坐骑、宠物、时装和账号升级将不会丢失。角色装备的普通物品和角色物品栏中的普通物品也将被销毁。如果希望保留这些物品，请访问附近的银行商人保存物品。\n\n当前可删除 |cFFFFFF<<4>>|r 个<<4[/ 角色/角色]>>。一段时间后可以删除更多角色。\n\n是否确认删除|cFFFFFF<<1>>|r? 要确认，请键入“|cFFFFFF<<2>>|r”并点击<<3>>按钮。", 3)
SAS(SI_DELETE_CHARACTER_DISABLED_GAMEPAD_TEXT, "当前无法删除角色。\n\n一段时间后才可以删除角色。请稍后再试。", 0)
SAS(SI_DELETE_CHARACTER_DISABLED_GAMEPAD_TITLE, "无法删除角色", 0)
SAS(SI_DELETE_CHARACTER_DISABLED_TOOLTIP, "当前无法删除角色。\n\n一段时间后才可以删除角色。请稍后再试。", 0)
SAS(SI_DELETE_CHARACTER_ENABLED_TOOLTIP, "现在可以删除 |cFFFFFF<<1>>|r 个<<1[/ 角色/角色]>>。\n\n一段时间后可以删除更多角色。", 0)
SAS(SI_DELETE_CHARACTER_GAMEPAD_DELETING, "正在删除", 0)
SAS(SI_DELETE_CHARACTER_GAMEPAD_DELETING_CHARACTER, "正在删除角色……", 0)
SAS(SI_DELETE_CHARACTER_GAMEPAD_DIALOG_TEXT, "按此按钮删除这个\n角色", 0)
SAS(SI_DELETE_CHARACTER_GAMEPAD_DIALOG_TEXT_DELETED, "角色已删除", 0)
SAS(SI_DELETE_CHARACTER_GAMEPAD_DIALOG_TITLE_DELETED, "已删除角色", 0)
SAS(SI_DELETE_CHARACTER_MAX_ENABLED_TOOLTIP, "现在可以删除 |cFFFFFF<<1>>|r 个<<1[/ 角色/角色]>>。", 0)
SAS(SI_DELETE_CHARACTER_NUM_DELETES, "（<<1>>）", 0)
SAS(SI_DEPTHOFFIELDMODE0, "关", 0)
SAS(SI_DEPTHOFFIELDMODE1, "普通", 0)
SAS(SI_DEPTHOFFIELDMODE2, "平滑", 0)
SAS(SI_DEPTHOFFIELDMODE3, "圆形散景", 0)
SAS(SI_DERIVEDSTATS1, "攻击力", 0)
SAS(SI_DERIVEDSTATS10, "受到的治疗", 1)
SAS(SI_DERIVEDSTATS11, "闪避", 0)
SAS(SI_DERIVEDSTATS12, "造成的治疗", 1)
SAS(SI_DERIVEDSTATS13, "法术抗性", 0)
SAS(SI_DERIVEDSTATS14, "格挡", 0)
SAS(SI_DERIVEDSTATS15, "流血抗性", 0)
SAS(SI_DERIVEDSTATS16, "武器暴击率", 1)
SAS(SI_DERIVEDSTATS2, "武器伤害和法术伤害", 1)
SAS(SI_DERIVEDSTATS20, "抗性", 0)
SAS(SI_DERIVEDSTATS22, "物理抗性", 2)
SAS(SI_DERIVEDSTATS23, "法术暴击率", 0)
SAS(SI_DERIVEDSTATS24, "暴击抗性", 0)
SAS(SI_DERIVEDSTATS25, "法术伤害", 1)
SAS(SI_DERIVEDSTATS26, "法术抗性", 0)
SAS(SI_DERIVEDSTATS27, "攻击穿透", 1)
SAS(SI_DERIVEDSTATS28, "暴击率", 1)
SAS(SI_DERIVEDSTATS29, "耐力上限", 2)
SAS(SI_DERIVEDSTATS3, "护甲", 0)
SAS(SI_DERIVEDSTATS30, "耐力恢复", 1)
SAS(SI_DERIVEDSTATS31, "耐力回复空闲", 1)
SAS(SI_DERIVEDSTATS32, "未击中", 0)
SAS(SI_DERIVEDSTATS33, "物理穿透", 1)
SAS(SI_DERIVEDSTATS34, "法术穿透", 1)
SAS(SI_DERIVEDSTATS35, "武器伤害", 3)
SAS(SI_DERIVEDSTATS37, "通用抗性", 0)
SAS(SI_DERIVEDSTATS38, "物理抗性", 0)
SAS(SI_DERIVEDSTATS39, "烈焰抗性", 0)
SAS(SI_DERIVEDSTATS4, "魔力上限", 2)
SAS(SI_DERIVEDSTATS40, "电击抗性", 0)
SAS(SI_DERIVEDSTATS41, "湮灭抗性", 0)
SAS(SI_DERIVEDSTATS42, "寒霜抗性", 0)
SAS(SI_DERIVEDSTATS43, "岩土抗性", 0)
SAS(SI_DERIVEDSTATS44, "魔法抗性", 0)
SAS(SI_DERIVEDSTATS45, "溺水抗性", 0)
SAS(SI_DERIVEDSTATS46, "疾病抗性", 0)
SAS(SI_DERIVEDSTATS47, "毒素抗性", 0)
SAS(SI_DERIVEDSTATS48, "坐骑耐力", 0)
SAS(SI_DERIVEDSTATS49, "坐骑耐力战斗恢复", 0)
SAS(SI_DERIVEDSTATS5, "魔力恢复", 1)
SAS(SI_DERIVEDSTATS50, "坐骑耐力移动恢复", 0)
SAS(SI_DERIVEDSTATS6, "魔力回复空闲", 1)
SAS(SI_DERIVEDSTATS7, "生命上限", 2)
SAS(SI_DERIVEDSTATS8, "生命恢复", 1)
SAS(SI_DERIVEDSTATS9, "生命恢复空闲", 1)
SAS(SI_DIALOG_ACCEPT, "接受", 0)
SAS(SI_DIALOG_BUTTON_VIEW_ACCOUNT_PAGE, "查看账号", 0)
SAS(SI_DIALOG_BUTTON_VIEW_HELP_PAGE, "打开帮助页面", 0)
SAS(SI_DIALOG_CANCEL, "取消", 2)
SAS(SI_DIALOG_CLOSE, "关闭", 0)
SAS(SI_DIALOG_CONFIRM, "确认", 2)
SAS(SI_DIALOG_CREATE, "创建", 0)
SAS(SI_DIALOG_DECLINE, "取消", 0)
SAS(SI_DIALOG_DISMISS, "关闭", 0)
SAS(SI_DIALOG_EXIT, "退出", 0)
SAS(SI_DIALOG_INSTALLATION_PROGRESS, "安装进度：<<1>>%", 1)
SAS(SI_DIALOG_LOG_OUT_ENTER_CODE, "输入代码", 1)
SAS(SI_DIALOG_NO, "否", 2)
SAS(SI_DIALOG_REMOVE, "移除", 0)
SAS(SI_DIALOG_TEXT_PAYMENT_EXPIRED, "该账号没有激活订阅。请前往账号管理页面更新账号。", 0)
SAS(SI_DIALOG_TITLE_LOGGING_IN, "登录中", 0)
SAS(SI_DIALOG_TITLE_LOGIN_ERROR, "登录错误", 0)
SAS(SI_DIALOG_TITLE_PAYMENT_EXPIRED, "账号过期", 0)
SAS(SI_DIALOG_TITLE_SERVER_LOCKED, "服务器已锁定", 0)
SAS(SI_DIALOG_UPGRADE, "升级", 0)
SAS(SI_DIALOG_YES, "是", 2)
SAS(SI_DIGGINGACTIVESKILLUSERESULT1, "挖掘地点未激活。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT2, "该工具无法在此地点使用。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT3, "无法使用此工具。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT4, "你未达到使用此工具的要求。使用手刷增加感知度。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT5, "无法使用预知技能来寻找奖励物品。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT6, "已挖掘到底部。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT7, "预知技能无法穿透到此深度。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT8, "预知技能的能力已耗尽。", 1)
SAS(SI_DIGGINGGAMEOVERFLAGS1, "包装已破损。", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS2, "时间已耗尽。", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS3, "包装已破损，时间已耗尽。", 0)
SAS(SI_DIGIT_DECIMAL_SEPARATOR, ".", 0)
SAS(SI_DIGIT_GROUP_SEPARATOR, ",", 0)
SAS(SI_DISCONNECTED_FROM_SERVER, "与服务器断开连接。", 0)
SAS(SI_DISMISS_UI_ERROR, "关闭", 1)
SAS(SI_DISPLAY_NAME_LABEL, "用户ID：", 1)
SAS(SI_DLSSMODE1, "性能", 0)
SAS(SI_DLSSMODE2, "平衡", 0)
SAS(SI_DLSSMODE3, "质量", 0)
SAS(SI_DUELINVITEFAILREASON1, "<<1>>无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON10, "<<1>>正忙于和其他玩家进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON11, "你已经死亡，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON12, "<<1>>已经死亡，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON13, "游泳时无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON14, "<<1>>正在游泳，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON15, "你正在战斗，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON16, "<<1>>正在战斗，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON17, "你正在制作中，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON18, "<<1>>正在制作中，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON19, "无法在这里决斗。", 0)
SAS(SI_DUELINVITEFAILREASON2, "无有效决斗目标。", 0)
SAS(SI_DUELINVITEFAILREASON20, "无法挑战近期拒绝了你决斗邀请的玩家。", 0)
SAS(SI_DUELINVITEFAILREASON21, "附近决斗者过多，无法在此进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON22, "双方恢复满生命后才能决斗。", 0)
SAS(SI_DUELINVITEFAILREASON3, "无法与自己决斗。", 0)
SAS(SI_DUELINVITEFAILREASON4, "<<1>>离你过远，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON5, "你正被<<1>>挑战，无法邀请他人进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON6, "正在回应来自<<1>>的决斗挑战，无法再向他人发出决斗邀请。", 0)
SAS(SI_DUELINVITEFAILREASON7, "正在和<<1>>决斗，无法再向他人发出决斗邀请。", 0)
SAS(SI_DUELINVITEFAILREASON8, "<<1>>正在向他人发起挑战，当前无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON9, "<<1>>正在计划发起决斗挑战，当前无法进行决斗。", 0)
SAS(SI_DUELRESULT0, "<<1>>退出了决斗。", 0)
SAS(SI_DUELRESULT1, "<<1>>赢得了决斗。", 0)
SAS(SI_DUELSTATE1, "正在等待<<1>>回应决斗邀请。", 0)
SAS(SI_DUELSTATE2, "正在考虑来自<<1>>的决斗邀请。", 0)
SAS(SI_DUELSTATE3, "正在和<<1>>决斗。", 0)
SAS(SI_DUELSTATE4, "和<<1>>的决斗即将开始。", 0)
SAS(SI_DUELSTATE5, "上一场决斗即将结束。", 0)
SAS(SI_DUNGEONDIFFICULTY1, "普通模式", 0)
SAS(SI_DUNGEONDIFFICULTY2, "老兵模式", 0)
SAS(SI_DYEHUECATEGORY0, "红色", 0)
SAS(SI_DYEHUECATEGORY1, "黄色", 0)
SAS(SI_DYEHUECATEGORY2, "绿色", 0)
SAS(SI_DYEHUECATEGORY3, "蓝色", 0)
SAS(SI_DYEHUECATEGORY4, "紫色", 0)
SAS(SI_DYEHUECATEGORY5, "棕色", 0)
SAS(SI_DYEHUECATEGORY6, "灰色", 0)
SAS(SI_DYEHUECATEGORY7, "混合色", 0)
SAS(SI_DYEHUECATEGORY8, "虹彩", 0)
SAS(SI_DYERARITY0, "普通", 0)
SAS(SI_DYERARITY1, "稀有", 0)
SAS(SI_DYERARITY2, "罕见", 0)
SAS(SI_DYERARITY3, "材料", 0)
SAS(SI_DYESTAMPUSERESULT1, "此染色券与当前装备的染料相同。", 1)
SAS(SI_DYESTAMPUSERESULT2, "没有能使用此染色券的装备。", 1)
SAS(SI_DYESTAMPUSERESULT3, "此染色券与当前时装和帽子的染料相同。", 0)
SAS(SI_DYESTAMPUSERESULT4, "没有能使用此染色券的时装和帽子。", 0)
SAS(SI_DYESTAMPUSERESULT5, "此染色券不存在。", 0)
SAS(SI_DYESTAMPUSERESULT6, "此染色券不能用于被隐藏的时装或帽子。", 0)
SAS(SI_DYE_STAMP_COLLECTIBLES_HIDDEN, "时装或帽子已隐藏。", 0)
SAS(SI_DYE_STAMP_COSTUME_DESCRIPTION, "染色所有装备了|cffffff时装|r和|cffffff帽子|r的槽位。", 0)
SAS(SI_DYE_STAMP_ITEM_DESCRIPTION, "填充当前穿着的|cffffff装备|r的所有染料槽，即使它被外套或帽子所掩盖。 这包括装备在任一栏中的护盾。", 0)
SAS(SI_DYE_STAMP_NOT_USABLE_NOW, "本次无法染色。", 0)
SAS(SI_DYE_STAMP_REQUIRES_COLLECTIBLE, "需要能染色且已经生效的时装或帽子。", 1)
SAS(SI_DYE_STAMP_REQUIRES_EQUIPMENT, "需要能染色的装备。", 0)
SAS(SI_DYE_STAMP_SAME_DYE_DATA, "已应用。", 0)
SAS(SI_EDIT_BOX_HIDE_PASSWORD, "隐藏密码", 0)
SAS(SI_EDIT_BOX_SHOW_PASSWORD, "显示密码", 0)
SAS(SI_EMOTECATEGORY0, "无效", 0)
SAS(SI_EMOTECATEGORY1, "仪式", 1)
SAS(SI_EMOTECATEGORY10, "姿势与手部物品", 0)
SAS(SI_EMOTECATEGORY11, "道具", 0)
SAS(SI_EMOTECATEGORY12, "社交", 0)
SAS(SI_EMOTECATEGORY13, "仅个性化动作", 0)
SAS(SI_EMOTECATEGORY14, "已收藏", 0)
SAS(SI_EMOTECATEGORY2, "欢呼与怒吼", 1)
SAS(SI_EMOTECATEGORY3, "无用", 1)
SAS(SI_EMOTECATEGORY4, "情感", 1)
SAS(SI_EMOTECATEGORY5, "娱乐", 0)
SAS(SI_EMOTECATEGORY6, "吃喝", 0)
SAS(SI_EMOTECATEGORY7, "指引方向", 0)
SAS(SI_EMOTECATEGORY8, "持续", 1)
SAS(SI_EMOTECATEGORY9, "物理", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION1, "相质", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION2, "精华", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION3, "效力", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE0, "无附魔", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE1, "污秽武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE10, "伤害护盾", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE11, "生命", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE12, "生命恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE13, "魔力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE14, "魔力恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE15, "毒素抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE16, "淬毒武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE17, "耐力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE18, "耐力恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE19, "降低威力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE2, "狂战士", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE20, "吸取生命", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE21, "电击抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE22, "吸取耐力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE23, "吸取魔力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE24, "伤害生命", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE25, "降低法术消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE26, "降低武艺消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE27, "增加猛击伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE28, "降低格挡和猛击消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE29, "提高药水效果", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE3, "充能武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE30, "降低药水冷却时间", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE31, "提高物理伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE32, "提高法术伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE33, "减少物理伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE34, "减少法术伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE35, "棱镜猛攻", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE36, "棱镜防御", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE37, "再生棱镜", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE4, "降低护甲", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE5, "疾病抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE6, "火焰武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE7, "火焰抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE8, "寒霜抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE9, "寒霜武器", 1)
SAS(SI_ENCHANTMENT_BOOSTER_DESCRIPTION, "品质从<<1>>提升至<<2>>", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE0, "进攻", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE1, "防御", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE2, "实用", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE1, "诗节", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE2, "幻像", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE_AVATAR2, "化身幻象", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE0, "阶段", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE1, "循环", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE2, "巡回", 1)
SAS(SI_ENDLESSDUNGEONGROUPTYPE0, "单人", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE1, "双人", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY0, "单人（每周）", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY1, "双人（每周）", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION0, "5分钟", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION1, "10分钟", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION2, "已关闭", 0)
SAS(SI_ENTER_CODE_CONFIRM_BUTTON, "打开窗口", 0)
SAS(SI_ENTER_CODE_DIALOG_BODY, "点此将打开代码兑换窗口\n\n|cc16403在确认你的购买后，你必须重新登录游戏才能生效。|r", 2)
SAS(SI_ENTER_CODE_DIALOG_TITLE, "输入代码", 0)
SAS(SI_EQUIPMENTBONUS0, "低", 0)
SAS(SI_EQUIPMENTBONUS1, "普通", 0)
SAS(SI_EQUIPMENTBONUS2, "普通", 0)
SAS(SI_EQUIPMENTBONUS3, "高", 0)
SAS(SI_EQUIPMENTBONUS4, "上乘", 0)
SAS(SI_EQUIPMENTBONUS5, "非凡", 0)
SAS(SI_EQUIPMENTFILTERTYPE1, "轻甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE10, "恢复法杖", 0)
SAS(SI_EQUIPMENTFILTERTYPE11, "弓", 0)
SAS(SI_EQUIPMENTFILTERTYPE2, "中甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE3, "重甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE4, "颈部装备", 0)
SAS(SI_EQUIPMENTFILTERTYPE5, "戒指", 0)
SAS(SI_EQUIPMENTFILTERTYPE6, "单手近战武器", 0)
SAS(SI_EQUIPMENTFILTERTYPE7, "盾牌", 0)
SAS(SI_EQUIPMENTFILTERTYPE8, "双手近战武器", 1)
SAS(SI_EQUIPMENTFILTERTYPE9, "毁灭法杖", 0)
SAS(SI_EQUIPOUTFITRESULT1, "该装扮无效。", 0)
SAS(SI_EQUIPOUTFITRESULT2, "该装扮已锁定。", 0)
SAS(SI_EQUIPOUTFITRESULT3, "当前无法更换装扮。", 0)
SAS(SI_EQUIPOUTFITRESULT4, "已穿上该装扮。", 0)
SAS(SI_EQUIPSLOT0, "头部", 0)
SAS(SI_EQUIPSLOT1, "颈部装备", 0)
SAS(SI_EQUIPSLOT10, "外观", 2)
SAS(SI_EQUIPSLOT11, "戒指 1", 0)
SAS(SI_EQUIPSLOT12, "戒指 2", 0)
SAS(SI_EQUIPSLOT13, "毒药", 0)
SAS(SI_EQUIPSLOT14, "毒药备份", 0)
SAS(SI_EQUIPSLOT15, "远程", 0)
SAS(SI_EQUIPSLOT16, "手部", 0)
SAS(SI_EQUIPSLOT17, "等级 1", 0)
SAS(SI_EQUIPSLOT18, "等级 2", 0)
SAS(SI_EQUIPSLOT19, "等级 3", 0)
SAS(SI_EQUIPSLOT2, "胸甲", 0)
SAS(SI_EQUIPSLOT20, "主武器备份", 1)
SAS(SI_EQUIPSLOT21, "副手武器备份", 1)
SAS(SI_EQUIPSLOT3, "肩部", 0)
SAS(SI_EQUIPSLOT4, "主武器", 0)
SAS(SI_EQUIPSLOT5, "副武器", 0)
SAS(SI_EQUIPSLOT6, "腰部", 0)
SAS(SI_EQUIPSLOT7, "腕部", 0)
SAS(SI_EQUIPSLOT8, "腿部", 0)
SAS(SI_EQUIPSLOT9, "足部", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY1, "武器", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY2, "护甲", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY3, "配饰", 0)
SAS(SI_EQUIPTYPE1, "头部", 0)
SAS(SI_EQUIPTYPE10, "足部", 0)
SAS(SI_EQUIPTYPE11, "外观", 2)
SAS(SI_EQUIPTYPE12, "戒指", 0)
SAS(SI_EQUIPTYPE13, "手部", 1)
SAS(SI_EQUIPTYPE14, "主武器", 0)
SAS(SI_EQUIPTYPE15, "毒药", 0)
SAS(SI_EQUIPTYPE2, "颈部装备", 0)
SAS(SI_EQUIPTYPE3, "胸甲", 0)
SAS(SI_EQUIPTYPE4, "肩部", 0)
SAS(SI_EQUIPTYPE5, "单手武器", 1)
SAS(SI_EQUIPTYPE6, "双手武器", 1)
SAS(SI_EQUIPTYPE7, "副武器", 0)
SAS(SI_EQUIPTYPE8, "腰部", 0)
SAS(SI_EQUIPTYPE9, "腿部", 0)
SAS(SI_ERROR_DIALOG_HELP, "帮助", 0)
SAS(SI_ERROR_REASON, "<<1>>", 0)
SAS(SI_ESO_ACCOUNT_LOGIN_ERROR_NO_PASSWORD_TEXT, "你没有输入密码。", 0)
SAS(SI_ESO_ACCOUNT_LOGIN_ERROR_NO_PASSWORD_TITLE, "未输入密码", 0)
SAS(SI_ESO_ACCOUNT_LOGIN_ERROR_NO_USERNAME_TEXT, "你没有输入用户ID。", 0)
SAS(SI_ESO_ACCOUNT_LOGIN_ERROR_NO_USERNAME_TITLE, "未输入用户ID", 0)
SAS(SI_ESO_ACCOUNT_PAGE_LINK_TEXT, "《上古卷轴OL》账号主页", 0)
SAS(SI_ESO_PLUS_JOIN_TEXT, "加入 ESO Plus", 0)
SAS(SI_ESO_PLUS_SUBSCRIPTION_LINK_TEXT, "《上古卷轴OL》PC/MAC商店", 0)
SAS(SI_EULATYPE3, "隐私政策", 0)
SAS(SI_EULATYPE_NOTIFYUPDATED3, "Zenimax Media 隐私政策已更新", 0)
SAS(SI_EULA_BUTTON_AGREE, "我同意", 0)
SAS(SI_EULA_BUTTON_DISAGREE, "我不同意", 0)
SAS(SI_EVENT_ANNOUNCEMENT_TIME, "剩余 <<X:1>>", 0)
SAS(SI_EXIT_BUTTON, "退出", 0)
SAS(SI_EXTRA_INFO_SERVICE_TOKENS_HEADER, "服务代币", 1)
SAS(SI_FAILED_LOAD, "自动保存文件加载失败。需要再次尝试加载吗？", 1)
SAS(SI_FAILED_SAVE, "自动保存文件保存出错。需要再次尝试保存吗？如选择不尝试，将取消保存。", 1)
SAS(SI_FAILED_TO_FIND_PROFILE_ORBIS, "未查找到此账号名称。请稍后再试。", 1)
SAS(SI_FASTTRAVELKEEPRESULT1, "当前正在战斗，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT10, "请和要塞旅行主管谈谈。", 0)
SAS(SI_FASTTRAVELKEEPRESULT11, "携带卷轴时无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT12, "无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT14, "起始要塞的盟军资源过少，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT15, "无传送石。", 0)
SAS(SI_FASTTRAVELKEEPRESULT16, "位于要塞内或者在要塞附近时无法使用传送石。", 0)
SAS(SI_FASTTRAVELKEEPRESULT2, "没有通往目的地的快速旅行道路，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT3, "起始要塞的阵营与我方不同，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT4, "你不能快速旅行，因为起始要塞正受到攻击。", 0)
SAS(SI_FASTTRAVELKEEPRESULT5, "你不能快速旅行，因为目的地的要塞与你的阵营不同。", 0)
SAS(SI_FASTTRAVELKEEPRESULT6, "你不能快速旅行，因为目的地的要塞正受到攻击。", 0)
SAS(SI_FASTTRAVELKEEPRESULT7, "你不能快速旅行，因为目的地的要塞至少有一种资源在敌人手中。", 0)
SAS(SI_FASTTRAVELKEEPRESULT8, "你不能快速旅行，因为你距离起始点的要塞太远。", 0)
SAS(SI_FASTTRAVELKEEPRESULT9, "未能快速旅行。", 0)
SAS(SI_FORMAT_BULLET_SPACING, "• ", 0)
SAS(SI_FORMAT_BULLET_TEXT, "• <<1>>", 0)
SAS(SI_FREE_TRIAL_EXPIRED_ANNOUNCEMENT, "感谢游玩|c76BCC3《上古卷轴OL》|r！\n\n免费试玩活动已经结束，但你的冒险并非止步于此。\n\n立即前往<<1>>购买完整版游戏！", 1)
SAS(SI_FREE_TRIAL_MENU_ENTRY_PURCHASE, "立即购买", 1)
SAS(SI_FREE_TRIAL_PLATFORM_STORE_PS4, "PlayStation™Store", 1)
SAS(SI_FREE_TRIAL_PURCHASE_DIALOG_BODY, "点击此链接将打开|c76BCC3《上古卷轴OL》|r的<<1>>页面。\n\n购买完整版游戏继续你的冒险！", 2)
SAS(SI_FREE_TRIAL_PURCHASE_DIALOG_HEADER, "购买|c76BCC3《上古卷轴OL》|r", 1)
SAS(SI_FREE_TRIAL_PURCHASE_KEYBIND, "立即购买", 1)
SAS(SI_FSRMODE0, "关", 0)
SAS(SI_FSRMODE1, "性能", 0)
SAS(SI_FSRMODE2, "平衡", 0)
SAS(SI_FSRMODE3, "质量", 0)
SAS(SI_FSRMODE4, "最高品质", 0)
SAS(SI_FULLSCREENMODE0, "窗口化", 0)
SAS(SI_FULLSCREENMODE1, "窗口化（铺满屏幕）", 5)
SAS(SI_FULLSCREENMODE2, "全屏", 3)
SAS(SI_FURNITUREPATHSTATE0, "关", 0)
SAS(SI_FURNITUREPATHSTATE1, "开", 0)
SAS(SI_FURNITURETHEMETYPE0, "所有主题", 0)
SAS(SI_FURNITURETHEMETYPE1, "其他", 1)
SAS(SI_FURNITURETHEMETYPE10, "红卫风", 0)
SAS(SI_FURNITURETHEMETYPE11, "帝都风", 0)
SAS(SI_FURNITURETHEMETYPE12, "矮人风", 1)
SAS(SI_FURNITURETHEMETYPE13, "魔族", 1)
SAS(SI_FURNITURETHEMETYPE14, "野精灵风", 1)
SAS(SI_FURNITURETHEMETYPE15, "原始风", 1)
SAS(SI_FURNITURETHEMETYPE16, "机械风", 1)
SAS(SI_FURNITURETHEMETYPE17, "吸血鬼风", 1)
SAS(SI_FURNITURETHEMETYPE2, "布莱顿人", 0)
SAS(SI_FURNITURETHEMETYPE3, "高精灵风", 1)
SAS(SI_FURNITURETHEMETYPE4, "亚龙人", 0)
SAS(SI_FURNITURETHEMETYPE5, "木精灵风", 1)
SAS(SI_FURNITURETHEMETYPE6, "暗精灵", 1)
SAS(SI_FURNITURETHEMETYPE7, "虎人风", 0)
SAS(SI_FURNITURETHEMETYPE8, "诺德风", 0)
SAS(SI_FURNITURETHEMETYPE9, "兽人风", 0)
SAS(SI_GAMECAMERAACTIONTYPE1, "搜索", 1)
SAS(SI_GAMECAMERAACTIONTYPE10, "查看", 0)
SAS(SI_GAMECAMERAACTIONTYPE11, "修复", 0)
SAS(SI_GAMECAMERAACTIONTYPE12, "解锁", 0)
SAS(SI_GAMECAMERAACTIONTYPE13, "打开", 0)
SAS(SI_GAMECAMERAACTIONTYPE15, "查看", 0)
SAS(SI_GAMECAMERAACTIONTYPE16, "钓鱼", 0)
SAS(SI_GAMECAMERAACTIONTYPE17, "卷线", 0)
SAS(SI_GAMECAMERAACTIONTYPE18, "打包", 0)
SAS(SI_GAMECAMERAACTIONTYPE19, "偷取", 0)
SAS(SI_GAMECAMERAACTIONTYPE2, "交谈", 0)
SAS(SI_GAMECAMERAACTIONTYPE20, "从中偷取", 0)
SAS(SI_GAMECAMERAACTIONTYPE21, "扒窃", 2)
SAS(SI_GAMECAMERAACTIONTYPE23, "闯入", 0)
SAS(SI_GAMECAMERAACTIONTYPE24, "隐藏", 0)
SAS(SI_GAMECAMERAACTIONTYPE25, "预览", 0)
SAS(SI_GAMECAMERAACTIONTYPE26, "退出", 0)
SAS(SI_GAMECAMERAACTIONTYPE27, "挖取", 0)
SAS(SI_GAMECAMERAACTIONTYPE3, "收获", 0)
SAS(SI_GAMECAMERAACTIONTYPE4, "缴械", 0)
SAS(SI_GAMECAMERAACTIONTYPE5, "使用", 0)
SAS(SI_GAMECAMERAACTIONTYPE6, "阅读", 0)
SAS(SI_GAMECAMERAACTIONTYPE7, "拿", 0)
SAS(SI_GAMECAMERAACTIONTYPE8, "摧毁", 0)
SAS(SI_GAMECAMERAACTIONTYPE9, "修复", 0)
SAS(SI_GAMEPADCHATTEXTSIZESETTING22, "小", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING27, "中", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING34, "大", 0)
SAS(SI_GAMEPADITEMCATEGORY0, "炼金术", 0)
SAS(SI_GAMEPADITEMCATEGORY1, "护符", 0)
SAS(SI_GAMEPADITEMCATEGORY10, "匕首", 0)
SAS(SI_GAMEPADITEMCATEGORY11, "附魔", 0)
SAS(SI_GAMEPADITEMCATEGORY12, "足部", 0)
SAS(SI_GAMEPADITEMCATEGORY13, "雕文", 0)
SAS(SI_GAMEPADITEMCATEGORY14, "锤子", 0)
SAS(SI_GAMEPADITEMCATEGORY15, "手部", 0)
SAS(SI_GAMEPADITEMCATEGORY16, "头部", 0)
SAS(SI_GAMEPADITEMCATEGORY17, "腿部", 0)
SAS(SI_GAMEPADITEMCATEGORY18, "药水", 0)
SAS(SI_GAMEPADITEMCATEGORY19, "烹饪", 0)
SAS(SI_GAMEPADITEMCATEGORY2, "斧头", 0)
SAS(SI_GAMEPADITEMCATEGORY20, "戒指", 0)
SAS(SI_GAMEPADITEMCATEGORY21, "盾牌", 0)
SAS(SI_GAMEPADITEMCATEGORY22, "肩部", 0)
SAS(SI_GAMEPADITEMCATEGORY23, "攻城", 0)
SAS(SI_GAMEPADITEMCATEGORY24, "无用", 0)
SAS(SI_GAMEPADITEMCATEGORY25, "法杖", 0)
SAS(SI_GAMEPADITEMCATEGORY26, "材料", 0)
SAS(SI_GAMEPADITEMCATEGORY27, "灵魂石", 0)
SAS(SI_GAMEPADITEMCATEGORY28, "剑", 0)
SAS(SI_GAMEPADITEMCATEGORY29, "工具", 0)
SAS(SI_GAMEPADITEMCATEGORY3, "鱼饵", 0)
SAS(SI_GAMEPADITEMCATEGORY30, "特质物品", 1)
SAS(SI_GAMEPADITEMCATEGORY31, "战利品", 0)
SAS(SI_GAMEPADITEMCATEGORY32, "腰部", 0)
SAS(SI_GAMEPADITEMCATEGORY33, "木工", 0)
SAS(SI_GAMEPADITEMCATEGORY34, "武器", 0)
SAS(SI_GAMEPADITEMCATEGORY35, "重甲", 0)
SAS(SI_GAMEPADITEMCATEGORY36, "中甲", 0)
SAS(SI_GAMEPADITEMCATEGORY37, "轻甲", 0)
SAS(SI_GAMEPADITEMCATEGORY38, "珠宝", 0)
SAS(SI_GAMEPADITEMCATEGORY39, "珠宝制作", 0)
SAS(SI_GAMEPADITEMCATEGORY4, "铁匠", 0)
SAS(SI_GAMEPADITEMCATEGORY40, "伙伴护符", 0)
SAS(SI_GAMEPADITEMCATEGORY41, "伙伴之斧", 0)
SAS(SI_GAMEPADITEMCATEGORY42, "伙伴之弓", 0)
SAS(SI_GAMEPADITEMCATEGORY43, "伙伴胸甲", 0)
SAS(SI_GAMEPADITEMCATEGORY44, "伙伴匕首", 0)
SAS(SI_GAMEPADITEMCATEGORY45, "伙伴足甲", 0)
SAS(SI_GAMEPADITEMCATEGORY46, "伙伴之锤", 0)
SAS(SI_GAMEPADITEMCATEGORY47, "伙伴手铠", 0)
SAS(SI_GAMEPADITEMCATEGORY48, "伙伴头甲", 0)
SAS(SI_GAMEPADITEMCATEGORY49, "伙伴腿甲", 0)
SAS(SI_GAMEPADITEMCATEGORY5, "弓", 0)
SAS(SI_GAMEPADITEMCATEGORY50, "伙伴戒指", 0)
SAS(SI_GAMEPADITEMCATEGORY51, "伙伴盾牌", 0)
SAS(SI_GAMEPADITEMCATEGORY52, "伙伴肩甲", 0)
SAS(SI_GAMEPADITEMCATEGORY53, "伙伴法杖", 0)
SAS(SI_GAMEPADITEMCATEGORY54, "伙伴之剑", 0)
SAS(SI_GAMEPADITEMCATEGORY55, "伙伴腰甲", 0)
SAS(SI_GAMEPADITEMCATEGORY6, "胸甲", 0)
SAS(SI_GAMEPADITEMCATEGORY7, "制衣匠", 0)
SAS(SI_GAMEPADITEMCATEGORY8, "消耗品", 0)
SAS(SI_GAMEPADITEMCATEGORY9, "时装", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY0, "不可置入槽内", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY1, "可置入槽内", 0)
SAS(SI_GAMEPADTEMPLATE0, "模板 A", 1)
SAS(SI_GAMEPADTEMPLATE1, "南爪", 0)
SAS(SI_GAMEPADTEMPLATE2, "硬核", 3)
SAS(SI_GAMEPADTEMPLATE3, "攻击按钮", 1)
SAS(SI_GAMEPADTEMPLATE4, "模板 B", 1)
SAS(SI_GAMEPADTEMPLATE5, "模板 C", 4)
SAS(SI_GAMEPADTEMPLATE6, "右摇杆武器切换", 0)
SAS(SI_GAMEPADTEMPLATE7, "Y/三角按钮武器切换", 0)
SAS(SI_GAMEPADWEAPONCATEGORY0, "请勿翻译", 0)
SAS(SI_GAMEPADWEAPONCATEGORY1, "单手近战武器", 0)
SAS(SI_GAMEPADWEAPONCATEGORY2, "双手近战武器", 0)
SAS(SI_GAMEPADWEAPONCATEGORY3, "弓", 0)
SAS(SI_GAMEPADWEAPONCATEGORY4, "毁灭法杖", 0)
SAS(SI_GAMEPADWEAPONCATEGORY5, "恢复法杖", 0)
SAS(SI_GAMEPAD_ACCEPT_OPTION, "接受", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES, "删除已保存的变量", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_CONFIRMATION_FORMATTER, "确定要删除<<X:1>>的已保存变量吗？", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_RELOAD_UI_WARNING, "执行此操作将重新加载用户界面。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_TOOLTIP, "删除已保存的变量将移除此插件内所有已保存的设置与选项。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES, "删除未使用的已保存变量", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_CONFIRMATION, "确定要删除未使用的已保存变量吗？", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_TOOLTIP, "删除未使用的已保存变量，将会移除当前未安装的插件的所有已保存设置和选项。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DISABLE_ADDON, "禁用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_EMPTY_TEXT, "暂无已安装插件。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_ENABLE_ADDON, "启用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_FORMATTER, "当前用量：<<1>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_SMALL, "当前用量：< 0.1 MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOGGLE_ALL_ADDONS, "打开/关闭全部插件", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_AUTHOR, "作者：", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_DISABLED, "已禁用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_ENABLED, "已启用", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_ADDON_MANAGER, "管理插件", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_MOD_BROWSER, "浏览插件", 0)
SAS(SI_GAMEPAD_ADDON_MENU_DISK_USAGE_FORMATTER, "已用空间: <<1>> MB/<<2>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_TOOLTIP, "搜索社区开发者创建的插件，以增强和提升你的游戏体验。\n\n请注意：插件由ESO社区成员创建，其内容和维护由这些社区开发者负责。", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_UNAVAILABLE_TOOLTIP, "插件暂未开放下载，请稍后再试。", 0)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_PROSPERO, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统声音设置的“设置”>“声音”>“3D音效”中启用3D音效。", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_SCARLETT, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统声音设置的“个人资料与系统”>“设置”>“常规”>“音量与音频输出”>“耳机音频”中切换耳机格式。", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_VOICECHAT_VOLUME, "玩家语音", 0)
SAS(SI_GAMEPAD_BACK_OPTION, "返回", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TEXT, "请稍候……", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TITLE, "正在对名字进行认证", 0)
SAS(SI_GAMEPAD_DESELECT_OPTION, "取消选择", 0)
SAS(SI_GAMEPAD_DISCONNECTED_CONTINUE_TEXT, "继续", 1)
SAS(SI_GAMEPAD_DISCONNECTED_PLAYSTATION_TEXT, "控制器的连接已丢失或断开。请重新连接<<1>>的控制器。", 0)
SAS(SI_GAMEPAD_DISCONNECTED_TITLE, "控制器断开", 0)
SAS(SI_GAMEPAD_DISCONNECTED_XBOX_TEXT, "控制器的连接已丢失或断开。请重新连接<<1>>的控制器。", 1)
SAS(SI_GAMEPAD_GENERIC_LOGIN_ERROR, "哦！出错了。", 0)
SAS(SI_GAMEPAD_GENERIC_WAITING_TEXT, "等待中...", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ACTION, "更改邮件", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_AUTOFILL, "自动填充", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP, "按<<1>>以使用你的 <<2>>账户信息自动填充邮件地址。", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP_PLAYSTATION, "按<<1>>以使用您的 PlayStation™Network账户信息自动填充邮件地址。", 0)
SAS(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, "<<1>>/<<2>>", 2)
SAS(SI_GAMEPAD_MOD_BROWSER_BROWSE_HEADER, "浏览全部插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_NO_SELECTION_TEXT, "全部类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_TEXT_FORMATTER, "<<1[$d个类别>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORY_HEADER_NARRATION, "类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CYCLE_IMAGE, "循环切换图像", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEFAULT_SEARCH_TEXT, "搜索", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEPENDENCY_FORMATTER, "<<1>>（<<2>>）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES, "忽略更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES_TOOLTIP, "忽略此插件的更新，并阻止该插件自动应用更新。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_INSTALL, "安装", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_RELEASE_NOTE_TOOLTIP_CREATED, "创建于<<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_LAST_UPDATED, "更新于<<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_VERSION, "版本<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NAME_HEADER, "名称", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NO_RESULTS, "未找到结果。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_OPTIONS_HEADER, "选项", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REFRESHING_RESULTS, "正在刷新结果……", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REINSTALL, "重新安装", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_RELEASE_NOTES, "发布说明", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING, "举报", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_CATEGORY_REQUIRED_TOOLTIP, "请选择类别。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_DEFAULT_TEXT, "备注（选填）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_HEADER, "附加信息（选填）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_DESCRIPTION, "请在下方描述问题。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_HEADER, "举报原因", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_REQUIRED_TOOLTIP, "请选择举报原因。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SOURCE_HEADER, "类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SUBMIT, "提交", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_TITLE, "举报插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_DESCRIPTION, "正在提交……", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_TITLE, "正在提交举报", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SEARCH_FAILED, "搜索失败。浏览器可能不可用，请稍后再试。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_HEADER, "状态", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_UPDATES_IGNORED, "已忽视更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SUBSCRIBED_HEADER, "已安装的插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL, "卸载", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL_CONFIRM_TEXT, "确定要卸载<<X:1>>吗？", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE, "更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE_ALL, "全部更新（<<1>>）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_USERS_HEADER, "用户", 0)
SAS(SI_GAMEPAD_OPTIONS_BACK_SAVING, "返回（保存）", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_BOB, "第一人称头部晃动", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_FOV, "第一人称视野", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY, "镜头灵敏度", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_X, "Horizontal Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_Y, "Vertical Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_THIRD_PERSON_FOV, "第三人称视野", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_VIBRATION, "震动", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK, "左摇杆内死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK_TOOLTIP, "按下左摇杆开始注册输入所需的最小按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK, "右摇杆内死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK_TOOLTIP, "按下右摇杆开始注册输入所需的最小按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK, "左摇杆外死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK_TOOLTIP, "左摇杆注册输入所需的最大按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK, "右摇杆外死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK_TOOLTIP, "右摇杆需要多大按压力才能触发最大输入。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "扳机键死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "扳机键需要按动多大幅度才视为按下。", 1)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_CROWNS, "|t24:24:EsoUI/Art/currency/currency_crown.dds|t王冠已购买", 0)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_GOLD, "|t24:24:EsoUI/Art/currency/gamepad/gp_gold.dds|t金币已购买", 0)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE, "手柄模式", 3)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE_TOOLTIP, "切换控制方案与用户界面以适应手柄。", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X, "反转X轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X_PC, "反转控制器X轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y, "反转 Y 轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y_PC, "反转控制器Y轴", 1)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE, "热键绑定显示模式", 0)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE_TOOLTIP, "手柄界面下切换界面显示的热键绑定。", 0)
SAS(SI_GAMEPAD_OPTIONS_MENU, "选项", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_CONTROLS, "重置手柄控制方案", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_DEADZONES, "重置手柄死区", 0)
SAS(SI_GAMEPAD_OPTIONS_TEMPLATES, "模板", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT, "使用键盘聊天", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT_TOOLTIP, "手柄界面下，使用键盘聊天窗口而非手柄聊天窗口。", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN, "使用键盘登录", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN_TOOLTIP, "手柄界面下，显示键盘登录窗口而非手柄登录窗口。", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_LEFT_NARRATION, "向左翻页", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER, "<<1>>", 2)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER_NARRATION, "第 <<1>> 页", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_RIGHT_NARRATION, "向右翻页", 0)
SAS(SI_GAMEPAD_PLAYER_INVENTORY_CAPACITY_FOOTER_LABEL, "物品栏容量", 0)
SAS(SI_GAMEPAD_PREGAME_LOADING, "连接中……", 0)
SAS(SI_GAMEPAD_PREGAME_PRESS_BUTTON, "按<<X:1>>开始", 0)
SAS(SI_GAMEPAD_SECTION_HEADER, "手柄", 3)
SAS(SI_GAMEPAD_SELECT_OPTION, "选择", 0)
SAS(SI_GAMEPAD_SORT_OPTION, "分类", 0)
SAS(SI_GAMEPAD_TOGGLE_OPTION, "切换", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。此设置只适用于手柄界面。", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。此设置只适用于手柄界面。", 0)
SAS(SI_GAMEPAD_VIDEO_PLAYBACK_CONFIRM_CANCEL, "按任意键以跳过", 0)
SAS(SI_GAMEPAD_WORLD_SELECT_REFRESH, "刷新", 0)
SAS(SI_GAMEPLAY_OPTIONS_TITLE, "游戏设置", 0)
SAS(SI_GAME_MENU_ADDONS, "插件", 0)
SAS(SI_GAME_MENU_BACK, "返回", 0)
SAS(SI_GAME_MENU_CHARACTERS, "角色", 0)
SAS(SI_GAME_MENU_CONTROLS, "控制", 0)
SAS(SI_GAME_MENU_CREDITS, "制作团队", 0)
SAS(SI_GAME_MENU_LOGOUT, "登出", 0)
SAS(SI_GAME_MENU_PLAY, "开始游戏", 0)
SAS(SI_GAME_MENU_PLAY_CINEMATIC, "播放过场动画", 0)
SAS(SI_GAME_MENU_PREVIEW, "预览", 0)
SAS(SI_GAME_MENU_QUIT, "退出", 0)
SAS(SI_GAME_MENU_SERVER, "服务器（<<1>>）", 0)
SAS(SI_GAME_MENU_SERVER_SELECT, "选择服务器", 0)
SAS(SI_GAME_MENU_SETTINGS, "设置", 0)
SAS(SI_GAME_STARTUP_CHANGE_PROFILE, "更改配置文件（<<1>>）", 0)
SAS(SI_GAME_STARTUP_GAMEPAD_WELCOME, "欢迎", 1)
SAS(SI_GAME_STARTUP_HEADER, "启动游戏", 0)
SAS(SI_GAME_STARTUP_PLAY, "开始游戏", 0)
SAS(SI_GAME_STARTUP_SERVER_SELECT, "选择服务器", 0)
SAS(SI_GAME_STARTUP_VO_LANGUAGE_SELECT, "配音语言选择", 0)
SAS(SI_GAMMA_CONFIRM, "接受", 0)
SAS(SI_GAMMA_DECLINE, "返回", 0)
SAS(SI_GAMMA_MAIN_TEXT, "调整亮度", 0)
SAS(SI_GAMMA_SLIDER_HEADER_NARRATION, "亮度", 0)
SAS(SI_GAMMA_SUB_TEXT, "请将亮度调整至刚好可以看到屏幕中间的图标。", 0)
SAS(SI_GEMIFIABLEFILTERTYPE0, "全部", 0)
SAS(SI_GENDER0, "", 0)
SAS(SI_GENDER1, "女性", 0)
SAS(SI_GENDER2, "男性", 0)
SAS(SI_GIFTBOXACTIONRESULT0, "赠送成功", 0)
SAS(SI_GIFTBOXACTIONRESULT1, "操作失败", 0)
SAS(SI_GIFTBOXACTIONRESULT10, "请先确认您是否要赠送当前礼物。", 0)
SAS(SI_GIFTBOXACTIONRESULT11, "当前未启用赠礼功能。", 0)
SAS(SI_GIFTBOXACTIONRESULT12, "由于已在社交设置中开启限制通信，你无法向该玩家赠送礼物。", 1)
SAS(SI_GIFTBOXACTIONRESULT2, "该玩家无法接受该礼物。", 1)
SAS(SI_GIFTBOXACTIONRESULT4, "无法向<<1>>赠送礼物，因为你屏蔽了他们。", 0)
SAS(SI_GIFTBOXACTIONRESULT5, "必须输入一位收件人。", 0)
SAS(SI_GIFTBOXACTIONRESULT6, "用户ID必须以“@”开头。", 0)
SAS(SI_GIFTBOXACTIONRESULT7, "无法找到该玩家。", 0)
SAS(SI_GIFTBOXACTIONRESULT8, "该玩家已拥有此收藏品。", 0)
SAS(SI_GLOBALERRORCODE0, "错误代码 <<1>>\n无错误。", 0)
SAS(SI_GLOBALERRORCODE100, "错误代码 <<1>>\n等待界域查询服务时超时。", 0)
SAS(SI_GLOBALERRORCODE101, "错误代码 <<1>>\n无法通过查询服务获得界域列表。", 0)
SAS(SI_GLOBALERRORCODE102, "错误代码 <<1>>\n尝试获得服务器连接信息时超时。", 0)
SAS(SI_GLOBALERRORCODE103, "错误代码 <<1>>\n无法获得服务器连接信息。", 0)
SAS(SI_GLOBALERRORCODE104, "错误代码 <<1>>\n服务器已满。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE105, "错误代码 <<1>>\n服务器已满。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE106, "错误代码 <<1>>\n服务正忙。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE107, "错误代码 <<1>>\n服务正忙。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE108, "错误代码 <<1>>\n登录失败，请稍后再试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE109, "错误代码 <<1>>\n服务器当前不可用。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE110, "错误代码 <<1>>\n没有游玩当前界域的权限。", 0)
SAS(SI_GLOBALERRORCODE200, "错误代码 <<1>>\n超时，没有身份验证服务的回应。请在服务警告界面查看服务器状态：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE201, "错误代码 <<1>>\n登录失败，请稍后再试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE202, "错误代码 <<1>>\n尝试取消登录时超时。", 0)
SAS(SI_GLOBALERRORCODE203, "错误代码 <<1>>\n无法取消登录。", 0)
SAS(SI_GLOBALERRORCODE204, "错误代码 <<1>>\n提交访问代码时超时。", 0)
SAS(SI_GLOBALERRORCODE206, "错误代码 <<1>>\n访问代码错误次数过多。将锁定账号 10 分钟。", 0)
SAS(SI_GLOBALERRORCODE207, "错误代码 <<1>>\n凭证错误次数过多。将锁定客户端 10 分钟。", 0)
SAS(SI_GLOBALERRORCODE208, "错误代码 <<1>>\n该账号禁止游玩多人游戏。", 0)
SAS(SI_GLOBALERRORCODE301, "错误代码 <<1>>\n无法连接服务器，请稍后再试。如果错误仍存在，请联系客服：\n\nhelp.elderscrollsonline.com。", 0)
SAS(SI_GLOBALERRORCODE302, "错误代码 <<1>>\n与服务器的连接已丢失。请稍后再试。如果错误仍存在，请联系客服：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE303, "错误代码 <<1>>\n连接服务器超时。", 0)
SAS(SI_GLOBALERRORCODE304, "错误代码 <<1>>\n该账号已登录。", 0)
SAS(SI_GLOBALERRORCODE305, "错误代码 <<1>>\n协议不匹配。", 0)
SAS(SI_GLOBALERRORCODE306, "错误代码 <<1>>\n该界域已关闭。", 0)
SAS(SI_GLOBALERRORCODE307, "错误代码 <<1>>\n服务器已启动。", 0)
SAS(SI_GLOBALERRORCODE308, "错误代码 <<1>>\n由于你在挂机，你已失去连接。请稍后登录重新连接。", 0)
SAS(SI_GLOBALERRORCODE309, "错误代码 <<1>>\nIP 地址不匹配。", 0)
SAS(SI_GLOBALERRORCODE310, "错误代码 <<1>>\n转换失败，请尝试重新连接。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE311, "错误代码 <<1>>\n已达到带宽上限。", 0)
SAS(SI_GLOBALERRORCODE312, "错误代码 <<1>>\n会话 ID 无效。", 0)
SAS(SI_GLOBALERRORCODE313, "错误代码 <<1>>\n账号名称不匹配。", 0)
SAS(SI_GLOBALERRORCODE314, "错误代码 <<1>>\n服务器数据未准备。", 0)
SAS(SI_GLOBALERRORCODE315, "错误代码 <<1>>\n无法连接到大厅，请重试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE316, "错误代码 <<1>>\n无法连接到游戏大厅。", 0)
SAS(SI_GLOBALERRORCODE317, "错误代码 <<1>>\n全局大厅路由账号待连接。", 0)
SAS(SI_GLOBALERRORCODE318, "错误代码 <<1>>\n你已达到消息速率限制，已从服务器离开。请不要滥发垃圾邮件，并规避过量消息操作。", 0)
SAS(SI_GLOBALERRORCODE319, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE320, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE321, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE322, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE323, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE324, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE325, "错误代码 <<1>>\n世界权限不足。", 0)
SAS(SI_GLOBALERRORCODE326, "错误代码 <<1>>\n角色被锁定。", 0)
SAS(SI_GLOBALERRORCODE327, "错误代码 <<1>>\n需重命名角色。", 0)
SAS(SI_GLOBALERRORCODE328, "错误代码 <<1>>\n服务器崩溃，或你无权在此界域进行游戏。", 0)
SAS(SI_GLOBALERRORCODE329, "错误代码 <<1>>\n无法连接服务器。", 0)
SAS(SI_GLOBALERRORCODE330, "错误代码 <<1>>\n无法登入开发者界面。", 0)
SAS(SI_GLOBALERRORCODE331, "错误代码 <<1>>\n登录服务失败。", 0)
SAS(SI_GLOBALERRORCODE332, "错误代码 <<1>>\n角色仍在游戏中，请重试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE333, "错误代码 <<1>>\n角色当前不可用。", 0)
SAS(SI_GLOBALERRORCODE334, "错误代码 <<1>>\n失去与大厅的连接。", 0)
SAS(SI_GLOBALERRORCODE335, "错误代码 <<1>>\n失去心跳。", 0)
SAS(SI_GLOBALERRORCODE336, "错误代码 <<1>>\n为账号寻找分片失败。", 0)
SAS(SI_GLOBALERRORCODE337, "错误代码 <<1>>\n为账号分配分片失败。", 0)
SAS(SI_GLOBALERRORCODE338, "错误代码 <<1>>\n账号正在迁移。", 0)
SAS(SI_GLOBALERRORCODE339, "错误代码 <<1>>\n账号迁移失败。", 0)
SAS(SI_GLOBALERRORCODE400, "错误代码 <<1>>\n等待角色列表时超时。", 0)
SAS(SI_GLOBALERRORCODE500, "错误代码 <<1>>\n数据版本与客户端版本不匹配。请确认游戏是否更新至最新版本。", 0)
SAS(SI_GRAPHICSMODE0, "保真度", 0)
SAS(SI_GRAPHICSMODE1, "性能", 0)
SAS(SI_GRAPHICSPRESETS0, "最低", 0)
SAS(SI_GRAPHICSPRESETS1, "低", 0)
SAS(SI_GRAPHICSPRESETS16, "最高", 0)
SAS(SI_GRAPHICSPRESETS2, "中", 0)
SAS(SI_GRAPHICSPRESETS3, "高", 1)
SAS(SI_GRAPHICSPRESETS4, "超高", 1)
SAS(SI_GRAPHICSPRESETS7, "自定义", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT, "帧数", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT_TOOLTIP, "开启“限制背景帧数”选项后，在后台运行游戏时，请设置游戏帧数上限。", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS, "菜单FPS限制", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS_TOOLTIP, "在大多数菜单界面中限制帧率，以降低功耗。仅在使用性能图形时适用。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY, "图像", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP, "控制渲染画质。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_PS5, "保真：分辨率优先于帧率。\n\n游戏性能：帧率优先于分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSS, "保真分辨率和图像特征优先高于帧率。\n\n游戏性能帧率优先高于分辨率和图像特征。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSX, "保真分辨率优先高于帧率。\n\n游戏性能帧率优先高于分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION, "待机节能", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_CONSOLE_TOOLTIP, "在进入待机状态后，降低分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_PC_TOOLTIP, "在进入待机状态后，调暗屏幕并降低分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT, "限制背景帧数", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT_TOOLTIP, "游戏在后台运行时请开启帧数限制，以节省 CPU 和 GPU 内存资源。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY, "实际显示", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_FORMAT, "显示 <<1>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_TOOLTIP, "设置运行游戏的显示设备。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_AMBIENT_OCCLUSION_TYPE, "环境光遮蔽", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING, "抗锯齿", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING_TOOLTIP, "开启后可使世界中的物品边缘更平滑。关闭此选项会使物品边缘更粗糙，但会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM, "高光", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM_TOOLTIP, "提高光源附近的亮度。关闭此项可提高性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_ABILITY, "技能", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_DISPLAY, "显示", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_GRAPHICS, "图像", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION, "角色分辨率", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION_TOOLTIP, "确定玩家周围的高分辨率角色数量以及它们出现的距离。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY, "草地", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY_TOOLTIP, "决定世界中杂草和地上杂物的数量。选择较高的设置可提高可见草地的范围。较低的设置会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE, "景深", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE_TOOLTIP, "决定游戏景深。景深是一种摄影效果，即利用与前景物品的距离，使远景物品出现失焦。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE, "显示模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE_TOOLTIP, "设置游戏的基本显示模式。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION, "失真", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION_TOOLTIP, "使世界中某特定物品其周围区域出现失真效果。关闭此项可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE, "DLSS 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE_TOOLTIP, "当开启 NVIDIA DLSS 时，可以控制画质和提高游戏性能间的平衡。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE, "FSR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE_TOOLTIP, "当 Fidelity Fx Super Resolution (FSR) 开启时，可以控制画质和提高游戏性能间的平衡。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "伽马调整", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "调整游戏的整体伽马（亮度）设置，不影响游戏性能。如果游戏在屏幕上显得太亮或太暗，请更改此设置。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "光线", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "根据相机的相对角度调整光线显示。关闭此项会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR（测试版）", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "如果游戏在支持且开启了HDR的显示器上运行，则启用HDR。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "设置 HDR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS, "HDR 峰值亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS_TOOLTIP, "设置峰值 HDR 亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS, "HDR 场景亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS_TOOLTIP, "设置 HDR 场景亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST, "HDR 场景对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST_TOOLTIP, "设置 HDR 场景对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS, "HDR 界面亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS_TOOLTIP, "设置 HDR 界面亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST, "HDR 界面对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST_TOOLTIP, "设置 HDR 界面对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAC_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "通过计算遮挡光线的物品，提高光阴的保真度。HBAO 相较于 SSAO 会花费更多资源，但能提供更真实的画面效果。关闭此项会提高性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS, "最大颗粒系统", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_RESTRICTION, "该设置仅在你登出或更改地点时应用。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_TOOLTIP, "决定在任何既定时间内世界中显示的颗粒系统的数量。降低该设置会减少显示的颗粒系统数，但会提高游戏性能。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED, "软件遮挡剔除", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED_TOOLTIP, "控制是否启用遮挡剔除。遮挡剔除会使用更多的CPU，以减轻GPU的工作负荷。如果您的帧率受到GPU的限制，则可使用此功能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE, "颗粒抑制距离", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE_TOOLTIP, "调整非临界颗粒不可视的距离。提高该设置会降低游戏性能，但在世界中会显示更多此类颗粒，并延长颗粒的可视距离。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY, "平面反射画质", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY_TOOLTIP, "决定水面显示的平面反射分辨率和细节。提高平面反射画质会降低游戏性能。没有平面反射的水面会表现屏幕空间反射。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS, "图像质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS_TOOLTIP, "设置游戏的全部图像质量，调整下方所有高级选项。 ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD, "多线程渲染", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD_TOOLTIP, "开启一条单独线程进行渲染，可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION, "分辨率", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT, "<<1>>x<<2>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT_WIDE, "<<1>>x<<2>>（宽幅）", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_TOOLTIP, "指定游戏运行时的整体分辨率。提高该分辨率会降低游戏性能，但会呈现更高的保真度。所选择的分辨率应与显示器的高宽比匹配。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY, "屏幕空间反射质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY_TOOLTIP, "决定水面所显示的屏幕空间反射质量。提高该设置会降低游戏性能，但是可以使水面反射更真实。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS, "阴影质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS_TOOLTIP, "决定世界中可见的阴影质量。更高的设置可以提高阴影的绘制距离、清晰度以及世界中可投射阴影的物品数量。降低此设置会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS, "显示额外盟友效果", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS_TOOLTIP, "在地下城和陆地区域显示所有持续的盟友攻击能力。关闭此设置可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING, "二次抽样画质", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP, "决定游戏渲染世界的分辨率。但此设置不影响游戏界面画质。降低该设置可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES, "纹理画质", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES_TOOLTIP, "通过调整贴图大小改变世界的纹理画质。画质越高，物品、角色模型和环境的精细度就越高，顺利运行游戏所需的显存也就越多。 ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE, "视距", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE_TOOLTIP, "调节视距可使游戏内特定物品不可见。高视距会降低游戏性能，但会使游戏内环境细节更为丰富真实。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC, "垂直同步", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC_TOOLTIP, "同步游戏帧率和显示器刷新率，防止画面撕裂。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_WINDOWS_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "通过计算物品遮光效果提高光影保真度。LSAO 技术最真实，也最昂贵，其次是 HBAO、 SSAO。屏幕空间全局光照技术在 LSAO 的基础上计算了额外的光反射。关闭此设置可提高游戏性能。", 0)
SAS(SI_GREGORIANCALENDARMONTHS1, "一月", 1)
SAS(SI_GREGORIANCALENDARMONTHS10, "十月", 1)
SAS(SI_GREGORIANCALENDARMONTHS11, "十一月", 1)
SAS(SI_GREGORIANCALENDARMONTHS12, "十二月", 0)
SAS(SI_GREGORIANCALENDARMONTHS2, "二月", 1)
SAS(SI_GREGORIANCALENDARMONTHS3, "三月", 1)
SAS(SI_GREGORIANCALENDARMONTHS4, "四月", 1)
SAS(SI_GREGORIANCALENDARMONTHS5, "五月", 1)
SAS(SI_GREGORIANCALENDARMONTHS6, "六月", 1)
SAS(SI_GREGORIANCALENDARMONTHS7, "七月", 1)
SAS(SI_GREGORIANCALENDARMONTHS8, "八月 ", 1)
SAS(SI_GREGORIANCALENDARMONTHS9, "九月", 1)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME1, "晨星月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME10, "霜降月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME11, "日暮月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME12, "夜星月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME2, "日晓月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME3, "初芽月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME4, "雨手月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME5, "次种月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME6, "年中月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME7, "日高月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME8, "末种月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME9, "炉火月", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS1, "周日", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS2, "周一", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS3, "周二", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS4, "周三", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS5, "周四", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS6, "周五", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS7, "周六", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON0, "目前由你负责主控地下城模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON1, "角色升至 50 级后解锁。", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON2, "只有队长才能更改组队地下城的模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON3, "你已身处地下城当中，无法更改地下城模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON4, "你已加入由活动查找器创建的小队，无法更改地下城模式。", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON6, "无法在队伍查找器征召请求生效时更改地下城模式。", 0)
SAS(SI_GROUPELECTIONFAILURE1, "投票发起失败，请稍后再试。", 1)
SAS(SI_GROUPELECTIONFAILURE10, "已投票。", 1)
SAS(SI_GROUPELECTIONFAILURE11, "已投票。", 0)
SAS(SI_GROUPELECTIONFAILURE12, "发起选举过于频繁。", 0)
SAS(SI_GROUPELECTIONFAILURE13, "一位或多位队伍成员处于战斗状态。", 0)
SAS(SI_GROUPELECTIONFAILURE14, "插件无法发起那种投票。", 0)
SAS(SI_GROUPELECTIONFAILURE2, "投票发起失败，请稍后再试。", 1)
SAS(SI_GROUPELECTIONFAILURE3, "定位目标玩家失败，投票无法受理。", 0)
SAS(SI_GROUPELECTIONFAILURE4, "无法受理该投票。", 0)
SAS(SI_GROUPELECTIONFAILURE5, "投票已受理，无法重复发起投票。", 0)
SAS(SI_GROUPELECTIONFAILURE6, "无法选定自己发起此类投票。", 0)
SAS(SI_GROUPELECTIONFAILURE7, "成员数量不足，无法发起投票。", 0)
SAS(SI_GROUPELECTIONFAILURE8, "你目前不在队伍中。", 0)
SAS(SI_GROUPELECTIONFAILURE9, "无正在进行的投票。", 0)
SAS(SI_GROUPELECTIONRESULT1, "投票未通过。", 0)
SAS(SI_GROUPELECTIONRESULT2, "投票未通过。", 0)
SAS(SI_GROUPELECTIONRESULT3, "投票已取消。", 0)
SAS(SI_GROUPELECTIONRESULT4, "投票通过！", 0)
SAS(SI_GROUPELECTIONRESULT5, "投票未通过。", 0)
SAS(SI_GROUPELECTIONTYPE3, "投票踢出队伍", 0)
SAS(SI_GROUPELECTIONTYPE4, "投票晋升为队长", 0)
SAS(SI_GROUPFINDERACTIONRESULT1, "操作失败。", 0)
SAS(SI_GROUPFINDERACTIONRESULT10, "你未满足勇士要求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT11, "达到|cffffff<<1>>|r级时解锁", 3)
SAS(SI_GROUPFINDERACTIONRESULT12, "你无权访问该内容。", 1)
SAS(SI_GROUPFINDERACTIONRESULT13, "你不符合角色要求。", 3)
SAS(SI_GROUPFINDERACTIONRESULT14, "你无权访问该内容。", 2)
SAS(SI_GROUPFINDERACTIONRESULT15, "队伍查找器暂不可用。", 2)
SAS(SI_GROUPFINDERACTIONRESULT16, "操作失败。你的请求已超时。", 1)
SAS(SI_GROUPFINDERACTIONRESULT17, "操作失败。你已有待处理的请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT18, "操作失败。尝试次数已达上限。", 0)
SAS(SI_GROUPFINDERACTIONRESULT19, "你不符合联盟要求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT2, "队伍征召请求已无效。", 1)
SAS(SI_GROUPFINDERACTIONRESULT20, "队伍查找器在当前地区不可用。", 0)
SAS(SI_GROUPFINDERACTIONRESULT21, "操作失败。列表所有者当前繁忙。请稍后重试。", 0)
SAS(SI_GROUPFINDERACTIONRESULT22, "操作失败。排队时，无法创建或申请加入队伍查找器征召请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT23, "有待处理组队邀请时，无法创建或申请加入队伍查找器征召请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT24, "操作失败。你目前在队伍中。", 0)
SAS(SI_GROUPFINDERACTIONRESULT25, "操作失败。升级账号才能创建队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT26, "操作失败。升级账号才能申请加入队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT27, "你的队伍查找器征召请求申请被拒绝。", 0)
SAS(SI_GROUPFINDERACTIONRESULT28, "有已接受的申请待处理时无法进行该操作。", 0)
SAS(SI_GROUPFINDERACTIONRESULT29, "根据隐私设置，队伍查找器被禁用。", 0)
SAS(SI_GROUPFINDERACTIONRESULT3, "操作失败。你的邀请码不正确。", 0)
SAS(SI_GROUPFINDERACTIONRESULT4, "你已经加入该队伍。", 1)
SAS(SI_GROUPFINDERACTIONRESULT5, "操作失败。你已申请该队伍征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT6, "你不是队长。", 1)
SAS(SI_GROUPFINDERACTIONRESULT7, "你已经有生效中的队伍征召请求。", 2)
SAS(SI_GROUPFINDERACTIONRESULT8, "当前队伍角色与所要求的队伍征召请求角色不兼容。", 2)
SAS(SI_GROUPFINDERACTIONRESULT9, "当前队伍规模已超过或等同所要求的队伍征召请求规模。", 1)
SAS(SI_GROUPFINDERCATEGORY0, "地下城", 2)
SAS(SI_GROUPFINDERCATEGORY1, "竞技场", 1)
SAS(SI_GROUPFINDERCATEGORY2, "试炼", 2)
SAS(SI_GROUPFINDERCATEGORY3, "无尽档案塔 ", 3)
SAS(SI_GROUPFINDERCATEGORY4, "PvP", 2)
SAS(SI_GROUPFINDERCATEGORY5, "区域", 2)
SAS(SI_GROUPFINDERCATEGORY6, "自定义", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT0, "所有地下城队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT1, "所有竞技场队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT2, "所有试炼队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT5, "所有区域队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS0, "<<1[$d 地下城/$d 地下城]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS1, "<<1[$d 竞技场/$d 竞技场]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS2, "<<1[$d 试炼/$d 试炼]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS5, "<<1[$d 区域/$d 区域]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT0, "随机地下城", 1)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT1, "任意竞技场", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT2, "任意试炼", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT5, "任意区域", 0)
SAS(SI_GROUPFINDERGROUPSIZE1, "2位玩家", 1)
SAS(SI_GROUPFINDERGROUPSIZE2, "4位玩家", 3)
SAS(SI_GROUPFINDERGROUPSIZE4, "12位玩家", 2)
SAS(SI_GROUPFINDERMEMBERALERT0, "队长已创建队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERMEMBERALERT1, "队长已移除队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERMEMBERALERT2, "队伍查找器征召请求已移除：服务器出错。", 0)
SAS(SI_GROUPFINDERMEMBERALERT3, "队伍查找器征召请求已移除：受限地区。", 0)
SAS(SI_GROUPFINDERMEMBERALERT4, "队伍查找器征召请求已移除：你已加入队列。", 0)
SAS(SI_GROUPFINDERMEMBERALERT5, "队伍查找器征召请求已移除：队长已断开连接。", 0)
SAS(SI_GROUPFINDERMEMBERALERT6, "队伍查找器征召请求已移除：队长更换。", 0)
SAS(SI_GROUPFINDERPLAYSTYLE1, "标准", 1)
SAS(SI_GROUPFINDERPLAYSTYLE16, "角色扮演", 1)
SAS(SI_GROUPFINDERPLAYSTYLE2, "教学", 1)
SAS(SI_GROUPFINDERPLAYSTYLE32, "剧情", 0)
SAS(SI_GROUPFINDERPLAYSTYLE4, "速通", 0)
SAS(SI_GROUPFINDERPLAYSTYLE8, "成就", 0)
SAS(SI_GROUPINVITERESPONSE0, "邀请失败。未在选定服务器中找到“<<1>>”玩家。", 2)
SAS(SI_GROUPINVITERESPONSE1, "<<1>>接受了你的邀请。", 2)
SAS(SI_GROUPINVITERESPONSE10, "你已邀请<<1>>加入队伍。", 0)
SAS(SI_GROUPINVITERESPONSE11, "当前账户类型设置下无法创建队伍。", 1)
SAS(SI_GROUPINVITERESPONSE12, "加入队伍失败。", 0)
SAS(SI_GROUPINVITERESPONSE13, "无法加入<<1>>。队伍已满员。", 0)
SAS(SI_GROUPINVITERESPONSE14, "无法加入<<1>>。你已在其他队伍中。", 0)
SAS(SI_GROUPINVITERESPONSE15, "<<1>>目前处于战斗状态。", 2)
SAS(SI_GROUPINVITERESPONSE16, "<<1>>邀请你加入队伍。你必须退出当前队伍才可接受该邀请。", 1)
SAS(SI_GROUPINVITERESPONSE17, "无法从玩家处获取邀请。", 1)
SAS(SI_GROUPINVITERESPONSE18, "无法加入队伍。你已在其他队伍中。", 0)
SAS(SI_GROUPINVITERESPONSE19, "邀请发送失败。请使用游戏内小队菜单发送。", 0)
SAS(SI_GROUPINVITERESPONSE2, "<<1>>拒绝了你的组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE20, "<<1>>有一项待处理队伍查找器申请。", 0)
SAS(SI_GROUPINVITERESPONSE21, "<<1>>有一项队伍查找器征召请求。", 0)
SAS(SI_GROUPINVITERESPONSE3, "<<1>>没有回复你的消息。无法向其发送组队邀请。", 1)
SAS(SI_GROUPINVITERESPONSE4, "<<1>>正在考虑其他邀请。无法向其发送组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE5, "<<1>>已在其他小队中。无法向其发送组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE6, "该队伍已满员。", 1)
SAS(SI_GROUPINVITERESPONSE7, "无法向自己发送组队邀请。", 1)
SAS(SI_GROUPINVITERESPONSE8, "只有队长才能邀请其他玩家入队。", 1)
SAS(SI_GROUPINVITERESPONSE9, "你或<<1>>当前所在地区禁止跨联盟组队。", 2)
SAS(SI_GROUPLEAVEREASON0, "<<1>>（<<2>>）已离开队伍。", 1)
SAS(SI_GROUPLEAVEREASON1, "<<1>>（<<2>>）已被移出队伍。", 2)
SAS(SI_GROUPLEAVEREASON2, "<<1>>（<<2>>）已解散队伍。", 0)
SAS(SI_GROUPLEAVEREASON4, "<<1>>（<<2>>）已离开战场。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE0, "须先成为队伍成员。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE1, "须先成为队长。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE2, "该玩家不是你所在队伍的成员。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE5, "无法晋升离线队员为队长。", 0)
SAS(SI_GROUPOPERATIONRESULT1, "准备完毕确认未完成，无法开始组队任务。", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE1, "交易", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE10, "正义", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE11, "古物", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE2, "PvP", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE3, "地下城", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE4, "试炼", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE5, "住宅", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE6, "做任务", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE7, "角色扮演", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE8, "制作", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE9, "钓鱼", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE1, "无法处理你的申请，请稍后再试。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE10, "你所申请的公会的公会信息已过期，请刷新后重新申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE2, "你已经是该公会的成员。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE3, "该公会目前不接受入会申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE4, "你已向该公会提交了入会申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE5, "待处理的入会申请已达上限。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE6, "该公会人数已满，无法申请加入该公会。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE7, "已达可加入公会的上限，无法申请加入该公会。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE8, "入会申请文本长度超过上限。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE9, "该公会的待处理申请数已达上限。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS2, "你向<<1>>提交的申请已被接受。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS3, "你向<<1>>提交的申请已被拒绝。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS5, "你向<<1>>提交的申请已过期。", 0)
SAS(SI_GUILDBANKRESULT10, "等待之前的请求", 0)
SAS(SI_GUILDBANKRESULT11, "公会必须拥有 <<1>> 名成员才能开启公会银行储蓄功能。", 1)
SAS(SI_GUILDBANKRESULT13, "你没有提取的权限。", 0)
SAS(SI_GUILDBANKRESULT14, "你没有储蓄的权限。", 0)
SAS(SI_GUILDBANKRESULT15, "你的金币未达到储蓄下限。", 0)
SAS(SI_GUILDBANKRESULT16, "你的金币已超过公会银行的储蓄上限。", 0)
SAS(SI_GUILDBANKRESULT17, "你已超过公会银行金币提取额度的上限。", 0)
SAS(SI_GUILDBANKRESULT18, "公会银行不接受赃物存储。", 0)
SAS(SI_GUILDBANKRESULT2, "你不是该公会的成员。", 0)
SAS(SI_GUILDBANKRESULT20, "你的物品栏已满。", 0)
SAS(SI_GUILDBANKRESULT4, "该物品无法存入公会银行。", 0)
SAS(SI_GUILDBANKRESULT5, "你的公会银行储存空间已满。", 2)
SAS(SI_GUILDBANKRESULT6, "目前公会银行功能不可用。", 0)
SAS(SI_GUILDBANKRESULT7, "并未与公会银行互动。", 0)
SAS(SI_GUILDBANKRESULT8, "无效物品。", 0)
SAS(SI_GUILDBANKRESULT9, "你不是任何公会的成员。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE1, "无法处理你的申请，请稍后再试。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE10, "本公会的黑名单人数已满，无法将该玩家列入公会黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE11, "你的公会职位权限不足以将该成员列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE14, "黑名单备注信息已超过文本长度限制。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE2, "你没有将玩家列入黑名单的权限。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE3, "你无法将该公会的领导列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE4, "你无法将自己列入公会的黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE5, "未找到你试图列入黑名单的玩家。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE6, "该玩家已被本公会列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE7, "未找到你试图管理的玩家", 0)
SAS(SI_GUILDBLACKLISTRESPONSE8, "用户ID必须以“@”开头。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE9, "您必须输入用户ID。", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE1, "交易", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE2, "组队PvE", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE3, "角色扮演", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE4, "社交", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE5, "PvP", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE6, "做任务", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE7, "制作", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT0, "<<1>>编辑了“今日消息”文本。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT1, "<<1>>编辑了“关于我们”文本。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT2, "<<1>>已将公会列入公会查找器中。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT3, "<<1>>已将公会从公会查找器中移除。", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT0, "<<1>>在<<3>>战役中领取了<<2>>。", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT1, "公会在<<3>>战役中失去了<<2>>。", 1)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT2, "<<1>>在<<3>>战役中释放了<<2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT0, "<<1>>已存入<<X:2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT1, "<<1>>已取出<<X:2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT2, "<<1>>出价<<X:2>>雇佣<<3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT3, "该报价未能雇佣<<3>>，已返还<<X:2>>。", 1)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT4, "<<1>>花费<<X:2>>雇佣了<<3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT7, "<<1>>花费<<X:2>>编辑了公会纹章。", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT0, "<<1>>已存入<<2>><<t:3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT1, "<<1>>已取出<<2>><<t:3>>。", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY0, "花名册", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY1, "银行物品", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY2, "银行金币", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY3, "商人", 1)
SAS(SI_GUILDHISTORYEVENTCATEGORY4, "解锁", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY5, "自定义", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY6, "联盟战争", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY0, "全部", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY1, "存放", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY2, "取出", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY3, "已雇佣交易员", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY4, "购买", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY5, "归属", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT0, "你的公会成员人数已足够解锁公会商店！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT1, "当前你的公会成员人数不足，无法使用公会商店。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT2, "你的公会成员人数已足够解锁公会银行！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT3, "当前你的公会成员人数不足，无法使用公会银行。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT4, "你的公会成员人数已足够解锁公会纹章！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT5, "当前你的公会成员人数不足，无法使用公会纹章。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT6, "你的公会成员人数已足够解锁雇佣公会交易员功能！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT7, "当前你的公会成员人数不足，无法雇佣公会交易员。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT0, "<<1>>已邀请<<2>>加入公会。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT10, "<<1>>接受了<<2>>的入会申请。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT11, "<<1>>拒绝了<<2>>的入会申请。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT2, "<<1>>加入了公会。", 1)
SAS(SI_GUILDHISTORYROSTEREVENT3, "<<1>>已将<<2>>晋升至<<3>>。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT4, "<<1>>已将<<2>>降级为<<3>>。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT5, "<<1>>离开了公会。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT6, "<<1>>已将<<2>>从公会移除。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT7, "<<1>>已将<<2>>添加到黑名单。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT8, "<<1>>已将<<2>>从黑名单中移除。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT9, "<<1>>编辑了<<2>>的黑名单备注信息。", 0)
SAS(SI_GUILDHISTORYTRADEREVENT0, "<<1>>以<<X:5>>的价格将<<3>>个<<t:4>>出售给<<2>>，并交税<<X:6>>。", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE0, "不显示", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE1, "聊天消息", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE2, "在右上方显示提醒", 0)
SAS(SI_GUILDKIOSKRESULT10, "目前无法雇佣该公会交易员。", 1)
SAS(SI_GUILDKIOSKRESULT11, "该公会交易员已被雇佣。", 1)
SAS(SI_GUILDKIOSKRESULT12, "已获取公会交易员", 0)
SAS(SI_GUILDKIOSKRESULT13, "你的公会需要至少 <<1>> 名成员才能雇佣公会交易员。", 1)
SAS(SI_GUILDKIOSKRESULT14, "你的公会每次只能雇佣一位交易员。", 0)
SAS(SI_GUILDKIOSKRESULT3, "你不是该公会的成员。", 1)
SAS(SI_GUILDKIOSKRESULT4, "公会银行金币不足。", 1)
SAS(SI_GUILDKIOSKRESULT5, "该公会报价次数已达上限。", 2)
SAS(SI_GUILDKIOSKRESULT6, "新的报价必须比当前报价更高。", 1)
SAS(SI_GUILDKIOSKRESULT7, "你未获得公会许可。", 1)
SAS(SI_GUILDKIOSKRESULT8, "你不是公会成员。", 1)
SAS(SI_GUILDKIOSKRESULT9, "该时间段的竞拍已结束。", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE1, "英语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE2, "法语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE3, "德语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE32, "其他", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE4, "日语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE5, "俄语", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE6, "西班牙语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE7, "简体中文", 0)
SAS(SI_GUILDMETADATAATTRIBUTE1, "公会名称", 0)
SAS(SI_GUILDMETADATAATTRIBUTE10, "创立于", 0)
SAS(SI_GUILDMETADATAATTRIBUTE11, "主要关注", 0)
SAS(SI_GUILDMETADATAATTRIBUTE12, "次要关注", 0)
SAS(SI_GUILDMETADATAATTRIBUTE13, "最小|t22:22:EsoUI/Art/Champion/champion_icon.dds|t勇士点数", 2)
SAS(SI_GUILDMETADATAATTRIBUTE14, "角色", 0)
SAS(SI_GUILDMETADATAATTRIBUTE15, "开始活动时间", 0)
SAS(SI_GUILDMETADATAATTRIBUTE16, "结束活动时间", 0)
SAS(SI_GUILDMETADATAATTRIBUTE17, "招募标语", 1)
SAS(SI_GUILDMETADATAATTRIBUTE18, "招募状态", 0)
SAS(SI_GUILDMETADATAATTRIBUTE2, "公会描述", 1)
SAS(SI_GUILDMETADATAATTRIBUTE3, "语言", 1)
SAS(SI_GUILDMETADATAATTRIBUTE4, "活动", 0)
SAS(SI_GUILDMETADATAATTRIBUTE5, "游戏风格", 1)
SAS(SI_GUILDMETADATAATTRIBUTE6, "联盟", 1)
SAS(SI_GUILDMETADATAATTRIBUTE7, "活跃成员", 1)
SAS(SI_GUILDMETADATAATTRIBUTE8, "公会交易员", 0)
SAS(SI_GUILDMETADATAATTRIBUTE9, "纹章", 0)
SAS(SI_GUILDPERMISSION1, "参与公会聊天", 0)
SAS(SI_GUILDPERMISSION10, "释放联盟资源", 0)
SAS(SI_GUILDPERMISSION11, "阅读公会管理员聊天", 0)
SAS(SI_GUILDPERMISSION12, "参与公会管理员聊天", 0)
SAS(SI_GUILDPERMISSION13, "编辑关于我们", 0)
SAS(SI_GUILDPERMISSION14, "编辑招募信息", 0)
SAS(SI_GUILDPERMISSION15, "在公会银行存款", 0)
SAS(SI_GUILDPERMISSION16, "从公会银行中提取", 0)
SAS(SI_GUILDPERMISSION17, "在公会商店购物", 0)
SAS(SI_GUILDPERMISSION18, "在公会商店销售", 0)
SAS(SI_GUILDPERMISSION19, "编辑公会权限", 0)
SAS(SI_GUILDPERMISSION2, "邀请成员", 0)
SAS(SI_GUILDPERMISSION21, "雇佣公会交易员", 1)
SAS(SI_GUILDPERMISSION22, "编辑公会纹章", 0)
SAS(SI_GUILDPERMISSION23, "从公会银行储备金中取款", 1)
SAS(SI_GUILDPERMISSION24, "查看公会银行储备金", 1)
SAS(SI_GUILDPERMISSION25, "查看公会银行取款记录", 0)
SAS(SI_GUILDPERMISSION26, "查看公会银行存款记录", 0)
SAS(SI_GUILDPERMISSION27, "管理申请", 0)
SAS(SI_GUILDPERMISSION28, "管理黑名单", 0)
SAS(SI_GUILDPERMISSION3, "移除成员", 0)
SAS(SI_GUILDPERMISSION4, "晋升成员", 0)
SAS(SI_GUILDPERMISSION5, "降职成员", 0)
SAS(SI_GUILDPERMISSION6, "编辑今日消息", 0)
SAS(SI_GUILDPERMISSION7, "阅读成员笔记", 1)
SAS(SI_GUILDPERMISSION8, "编辑成员笔记", 0)
SAS(SI_GUILDPERMISSION9, "领取联盟资源", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE1, "休闲", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE2, "平衡", 1)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE3, "硬核", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE3, "无法处理申请，请稍后重试。", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE4, "因公会已满员，你无法批准申请。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE5, "该申请人加入的公会数量已达上限，因此你无法批准其加入公会。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE6, "你的拒绝消息过长。该申请尚未被拒绝。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE7, "你无权拒绝加入此公会的申请。", 0)
SAS(SI_GUILDRANKS0, "已邀请", 0)
SAS(SI_GUILDRANKS1, "新兵", 0)
SAS(SI_GUILDRANKS2, "成员", 0)
SAS(SI_GUILDRANKS254, "管理员", 0)
SAS(SI_GUILDRANKS255, "会长", 1)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE0, "不列入公会名单", 0)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE1, "列入公会名单", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE1, "小型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE2, "中型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE3, "大型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE4, "巨型", 0)
SAS(SI_HDRMODE0, "默认", 0)
SAS(SI_HDRMODE1, "鲜艳", 0)
SAS(SI_HIGH, "频繁", 0)
SAS(SI_HIRELINGTYPE0, "附魔师雇员", 0)
SAS(SI_HIRELINGTYPE1, "掠视者雇员", 0)
SAS(SI_HIRELINGTYPE2, "矿工雇员", 0)
SAS(SI_HIRELINGTYPE3, "伐木工雇员", 0)
SAS(SI_HIRELINGTYPE4, "服装雇员", 0)
SAS(SI_HIRELINGTYPE5, "宝石切割师雇员", 0)
SAS(SI_HOTBARCATEGORY0, "主要", 0)
SAS(SI_HOTBARCATEGORY1, "后备", 0)
SAS(SI_HOTBARCATEGORY10, "快捷栏", 0)
SAS(SI_HOTBARCATEGORY11, "表情", 0)
SAS(SI_HOTBARCATEGORY12, "纪念品", 0)
SAS(SI_HOTBARCATEGORY13, "盟友", 0)
SAS(SI_HOTBARCATEGORY14, "工具", 0)
SAS(SI_HOTBARCATEGORY4, "伙伴", 0)
SAS(SI_HOTBARCATEGORY6, "神器武器", 1)
SAS(SI_HOTBARCATEGORY7, "过载", 0)
SAS(SI_HOTBARCATEGORY8, "狼人", 0)
SAS(SI_HOTBARCATEGORY9, "特殊", 0)
SAS(SI_HOTBARRESULT1, "无效槽位数量", 0)
SAS(SI_HOTBARRESULT10, "无法更改此快捷栏的技能。", 0)
SAS(SI_HOTBARRESULT11, "仅终极技能可放置在此槽位。", 0)
SAS(SI_HOTBARRESULT12, "仅普通技能可放置在此槽位。", 0)
SAS(SI_HOTBARRESULT13, "无法更改此槽位的技能。", 0)
SAS(SI_HOTBARRESULT14, "此槽位解锁后才能使用。", 0)
SAS(SI_HOTBARRESULT15, "无法更改此快捷栏的技能。", 0)
SAS(SI_HOTBARRESULT2, "无法在武器攻击槽位放置物品。", 0)
SAS(SI_HOTBARRESULT3, "你未学习该技能。", 0)
SAS(SI_HOTBARRESULT4, "无法在此槽位放置该物品。", 0)
SAS(SI_HOTBARRESULT5, "未拥有此物品。", 0)
SAS(SI_HOTBARRESULT6, "无法在战斗中进行切换。", 0)
SAS(SI_HOTBARRESULT7, "此技能来自于未激活的技能线。", 0)
SAS(SI_HOTBARRESULT8, "仍未解锁该收藏品。", 0)
SAS(SI_HOTBARRESULT9, "当前只能使用狼人技能。", 0)
SAS(SI_HOUSECATEGORYTYPE0, "无", 0)
SAS(SI_HOUSECATEGORYTYPE1, "主要", 0)
SAS(SI_HOUSECATEGORYTYPE2, "经典", 0)
SAS(SI_HOUSECATEGORYTYPE3, "著名", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES0, "编辑路径", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES1, "路径设置", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES2, "节点设置", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING0, "无访问权限", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING1, "受限访客", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING2, "访客", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING3, "装饰者", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION0, "其他玩家在被添加至访客或公会访客列表后才能拜访此住宅。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION1, "其他玩家可以拜访此住宅，但不可以调整灯光等可设置的装饰品。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION2, "其他玩家可以拜访此住宅，并与所有物品进行互动。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION3, "其他玩家可以拜访此住宅，并移动家具。", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES0, "社交选项", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES1, "通用", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES2, "访客", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES3, "禁止列表", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES4, "公会访客", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES5, "公会访客禁止列表", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES6, "模板", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES7, "占用者", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING0, "自定义", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING1, "装饰者", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING2, "访客", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING3, "受限访客", 0)
SAS(SI_HOUSEPERMISSIONSETTING1, "使用物品", 0)
SAS(SI_HOUSEPERMISSIONSETTING2, "使用助手", 0)
SAS(SI_HOUSEPERMISSIONSETTING3, "使用可互动的家具", 1)
SAS(SI_HOUSEPERMISSIONSETTING4, "移动家具", 0)
SAS(SI_HOUSEPERMISSIONSETTING5, "放置临时物品", 0)
SAS(SI_HOUSEPERMISSIONSETTING6, "家具连接", 0)
SAS(SI_HOUSEPERMISSIONSETTING7, "家具行走路径", 0)
SAS(SI_HOUSETOURLISTINGRESULT1, "创建清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT10, "请稍后再试。", 0)
SAS(SI_HOUSETOURLISTINGRESULT11, "住宅已列入。", 0)
SAS(SI_HOUSETOURLISTINGRESULT12, "请求时间超出预期，请稍后再来查看。", 0)
SAS(SI_HOUSETOURLISTINGRESULT13, "未进行任何更改。", 0)
SAS(SI_HOUSETOURLISTINGRESULT14, "昵称无效或包含不当内容。", 1)
SAS(SI_HOUSETOURLISTINGRESULT15, "无效权限。", 0)
SAS(SI_HOUSETOURLISTINGRESULT2, "更新清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT3, "移除清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT4, "无效住宅。", 0)
SAS(SI_HOUSETOURLISTINGRESULT5, "未拥有住宅所有权。", 0)
SAS(SI_HOUSETOURLISTINGRESULT6, "标签过多。", 0)
SAS(SI_HOUSETOURLISTINGRESULT7, "标签重复。", 0)
SAS(SI_HOUSETOURLISTINGRESULT8, "无效标签。", 0)
SAS(SI_HOUSETOURLISTINGRESULT9, "住宅未列入。", 0)
SAS(SI_HOUSETOURLISTINGTAG0, "水景", 1)
SAS(SI_HOUSETOURLISTINGTAG1, "竞技场", 1)
SAS(SI_HOUSETOURLISTINGTAG10, "新建", 1)
SAS(SI_HOUSETOURLISTINGTAG11, "游戏", 1)
SAS(SI_HOUSETOURLISTINGTAG12, "花园", 1)
SAS(SI_HOUSETOURLISTINGTAG13, "暗藏秘密", 1)
SAS(SI_HOUSETOURLISTINGTAG14, "实验室", 1)
SAS(SI_HOUSETOURLISTINGTAG15, "图书馆", 1)
SAS(SI_HOUSETOURLISTINGTAG16, "契合传说背景", 1)
SAS(SI_HOUSETOURLISTINGTAG17, "魔法", 1)
SAS(SI_HOUSETOURLISTINGTAG18, "市场", 1)
SAS(SI_HOUSETOURLISTINGTAG19, "机关", 1)
SAS(SI_HOUSETOURLISTINGTAG2, "艺术品", 1)
SAS(SI_HOUSETOURLISTINGTAG20, "异世界", 1)
SAS(SI_HOUSETOURLISTINGTAG21, "有趣", 1)
SAS(SI_HOUSETOURLISTINGTAG22, "角色扮演", 1)
SAS(SI_HOUSETOURLISTINGTAG23, "神圣", 1)
SAS(SI_HOUSETOURLISTINGTAG24, "惊恐", 2)
SAS(SI_HOUSETOURLISTINGTAG25, "据点", 0)
SAS(SI_HOUSETOURLISTINGTAG26, "城镇", 0)
SAS(SI_HOUSETOURLISTINGTAG27, "施工中", 0)
SAS(SI_HOUSETOURLISTINGTAG28, "天界", 0)
SAS(SI_HOUSETOURLISTINGTAG29, "展厅", 0)
SAS(SI_HOUSETOURLISTINGTAG3, "彩色", 1)
SAS(SI_HOUSETOURLISTINGTAG30, "迷宫", 0)
SAS(SI_HOUSETOURLISTINGTAG31, "遗迹", 0)
SAS(SI_HOUSETOURLISTINGTAG32, "酒馆", 0)
SAS(SI_HOUSETOURLISTINGTAG4, "住所", 2)
SAS(SI_HOUSETOURLISTINGTAG5, "舒适", 1)
SAS(SI_HOUSETOURLISTINGTAG6, "生物", 1)
SAS(SI_HOUSETOURLISTINGTAG7, "餐饮", 1)
SAS(SI_HOUSETOURLISTINGTAG8, "优雅", 1)
SAS(SI_HOUSETOURLISTINGTAG9, "节庆", 1)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT1, "清单请求失败。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT10, "住宅标签筛选项超出上限。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT11, "住宅浏览筛选搜索暂时不可用。请稍后再试。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT2, "指定了重复的住宅类别筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT3, "指定了重复的住宅筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT4, "指定了重复的住宅标签筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT5, "指定了无效的住宅类别筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT6, "指定了无效的住宅筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT7, "指定了无效的住宅标签筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT8, "住宅类别筛选项超出上限。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT9, "住宅筛选项超出上限。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT0, "住宅收藏列表已更新。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT1, "无法将此住宅添加至住宅收藏列表。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT2, "无法从住宅收藏列表中移除此住宅。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT3, "无效住宅。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT4, "你的住宅收藏列表已满。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT5, "该住宅已在你的住宅收藏列表之中。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT6, "你无法收藏自己的住宅。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT0, "你的推荐已提交。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT1, "无法提交你的推荐。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT4, "你本周提交的推荐数已达上限。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT5, "本周你已推荐该住宅。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT6, "该住宅尚未列入住宅巡览中。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT7, "你无法推荐自己的住宅。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE1, "提交失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE2, "编辑失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE3, "移除失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE1, "正在提交清单……", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE2, "正在编辑标签……", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE3, "正在移除清单……", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE1, "正在提交", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE2, "正在编辑", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE3, "正在移除", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE1, "你的住宅现在已列入“住宅巡览”。你可以编辑这处住宅的现有清单，或者将其移除。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE2, "你的住宅清单已编辑成功。", 2)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE3, "你的住宅已被移出“住宅巡览”。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE1, "已提交住宅", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE2, "已编辑标签", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE3, "已移除清单", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE0, "默认排序", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE1, "按家具数排序", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE2, "按住宅名称排序", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT1, "上一指令失败。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT10, "该收藏品已被暂时禁用。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT11, "当前无法执行命令，请稍后再试。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT12, "路径命令已失效。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT2, "有玩家正在修改装饰品。", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT3, "该家具物品已消失。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT4, "物品栏已满。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT5, "物品栏中只能储存一个该物品的复制品。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT6, "系统内存容量已达上限。你可以移除家具来调整。", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT7, "家具连接已失效。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT8, "无法在住宅内放置更多此类型的家具。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT9, "该收藏品已锁定。", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE1, "移动", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE10, "移除节点", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE11, "重新放置收藏品", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE2, "放置", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE3, "移除", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE4, "连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE5, "解除连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE6, "解除所有连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE7, "路径状态", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE8, "添加节点", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE9, "修改节点", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE0, "传统装饰品", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE1, "特殊装饰品", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE2, "收藏装饰品", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE3, "特殊收藏品", 1)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER0, "全部", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER1, "绑定物品", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER2, "未绑定", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER1, "全部", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER16, "收藏品", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER2, "物品栏", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER32, "装饰品宝库", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER4, "银行", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER8, "住宅仓库", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT0, "住宅已获得这些权限。", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT1, "住宅权限已成功加载。", 0)
SAS(SI_HOUSINGMETRICSSTATE0, "住宅编辑器指标处于安全范围。", 0)
SAS(SI_HOUSINGMETRICSSTATE1, "住宅编辑器指标接近极限。", 0)
SAS(SI_HOUSINGMETRICSSTATE2, "住宅编辑器指标已达到极限。", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED0, "步行", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED1, "慢跑", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED2, "奔跑", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED3, "冲刺", 0)
SAS(SI_HOUSINGREQUESTRESULT1, "装饰品放置失败。", 0)
SAS(SI_HOUSINGREQUESTRESULT11, "有玩家正在修改装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT14, "住宅内已无空间放置收藏装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT15, "住宅内已无空间放置特殊收藏品。", 1)
SAS(SI_HOUSINGREQUESTRESULT19, "未选择装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT2, "无法从你的物品栏移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT20, "无法再在入口放置更多装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT21, "当前住宅编辑器模式无法执行此操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT23, "上一次操作尚未完成，请稍后再试。", 1)
SAS(SI_HOUSINGREQUESTRESULT24, "住宅内只能拥有一个此装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT25, "已经选择了装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT26, "口袋已满，无法收回该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT27, "战斗中无法编辑住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT28, "当前不处于住宅里。", 0)
SAS(SI_HOUSINGREQUESTRESULT29, "死亡时无法编辑住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT3, "无法将该装饰品收回背包。", 0)
SAS(SI_HOUSINGREQUESTRESULT31, "该物品需先进行洗白才能放置。", 0)
SAS(SI_HOUSINGREQUESTRESULT32, "住宅内已无空间放置特殊装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT33, "住宅编辑器指标已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT34, "物品栏中只能储存一个该物品的复制品。", 0)
SAS(SI_HOUSINGREQUESTRESULT35, "无法连接这些装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT36, "装饰品无法与自身连接。", 1)
SAS(SI_HOUSINGREQUESTRESULT37, "该装饰品连接会导致死循环。", 1)
SAS(SI_HOUSINGREQUESTRESULT38, "该装饰品已和此家具连接。", 1)
SAS(SI_HOUSINGREQUESTRESULT39, "该装饰品已经拥有主连接家具了。", 1)
SAS(SI_HOUSINGREQUESTRESULT4, "无法移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT40, "该装饰品未拥有主连接家具。", 1)
SAS(SI_HOUSINGREQUESTRESULT41, "该装饰品未拥有子连接物品。", 1)
SAS(SI_HOUSINGREQUESTRESULT42, "该装饰品不能拥有子连接物品。", 1)
SAS(SI_HOUSINGREQUESTRESULT43, "连接并未出错。", 0)
SAS(SI_HOUSINGREQUESTRESULT44, "该物品无法设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT45, "该物品可设置的路径已达上限。", 1)
SAS(SI_HOUSINGREQUESTRESULT46, "节点数量不足，无法为该物品设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT47, "未找到节点。", 0)
SAS(SI_HOUSINGREQUESTRESULT48, "该物品并未创建任何路径数据。", 1)
SAS(SI_HOUSINGREQUESTRESULT49, "正在为该物品设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT5, "无法移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT50, "无法在此位置执行节点操作。", 1)
SAS(SI_HOUSINGREQUESTRESULT51, "仅能在路径模式中执行此操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT52, "无法在此处放置装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT53, "无目标。", 0)
SAS(SI_HOUSINGREQUESTRESULT54, "路径节点放置过近。", 0)
SAS(SI_HOUSINGREQUESTRESULT55, "该路径节点的等待时间已失效。", 1)
SAS(SI_HOUSINGREQUESTRESULT56, "该收藏品已被暂时禁用。", 0)
SAS(SI_HOUSINGREQUESTRESULT57, "路径过多。", 0)
SAS(SI_HOUSINGREQUESTRESULT58, "此操作不会造成任何改变。", 0)
SAS(SI_HOUSINGREQUESTRESULT59, "不支持该路径类型。", 0)
SAS(SI_HOUSINGREQUESTRESULT6, "无权限在此住宅内进行该操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT61, "此住宅的公会权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT62, "此住宅的访客权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT63, "此住宅的总权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT64, "你无法将自己移除出住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT8, "住宅内已无空间放置传统装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT9, "装饰品宝库和所有存放在其中的装饰品当前无法使用。等到装饰品宝库重新上线后，存放在其中的装饰品可再次使用。", 2)
SAS(SI_INFAMYTHRESHOLDSTYPE0, "清白正直", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE1, "声名狼藉", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE2, "臭名昭著", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE3, "逃亡者", 0)
SAS(SI_INPUTPREFERREDMODE0, "关", 0)
SAS(SI_INPUTPREFERREDMODE1, "开", 0)
SAS(SI_INPUTPREFERREDMODE2, "自动", 0)
SAS(SI_INPUT_LANGUAGE_UNKNOWN, "未知", 0)
SAS(SI_INSTANCETYPE1, "单人", 2)
SAS(SI_INSTANCETYPE2, "队伍", 2)
SAS(SI_INSTANCETYPE3, "试炼", 2)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY0, "升级", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY1, "升级", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY2, "服务", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY3, "任务起始", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_CHANGE_EMAIL, "更改邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_DEFAULT, "默认文本@email.com", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_TITLE, "新电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TITLE, "更改邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_HEADER, "电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES, "获取以邮件形式发送的更新", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TEXT, "验证你的电子邮件地址，以接收 Bethesda 发送的最新消息、游戏更新、赠品和奖励。\n\n部分国家的玩家会收到一封电子邮件，以验证他们的选择性加入状态。", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TITLE, "获取以邮件形式发送的更新", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_MARKETING_HEADER, "推广偏好", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NEED_ACTIVE_ACCOUNT_WARNING, "你的电子邮件地址还未验证。", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NO_EMAIL_TEXT, "并未设置电子邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION, "再次发送电子邮件验证", 1)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_LABEL, "电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_TEXT, "选择<<1>>重新获取新的验证邮件。", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_GAMEPAD, "第一人称旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_GAMEPAD, "第三人称旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_DEFERRED_LOADING_TEXT, "正在找回数据……", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE, "语言", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_CUSTOM, "自定义", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL, "铭牌", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL_TOOLTIP, "开启显示在生物、非玩家角色和玩家头顶上方的名称系统。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC, "敌方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC_TOOLTIP, "将敌方生物和非玩家角色的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER, "敌方玩家（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER_TOOLTIP, "将敌方玩家的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC, "友方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC_TOOLTIP, "以头顶文字的形式显示友方生物和NPC的名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER, "友方玩家（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER_TOOLTIP, "以头顶文字的形式显示友方玩家的名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER, "队伍成员（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER_TOOLTIP, "将队伍成员的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC, "敌方 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC_TOOLTIP, "控制敌方非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER, "敌方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER_TOOLTIP, "控制敌方玩家头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC, "友方NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC_TOOLTIP, "控制友善非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER, "友方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER_TOOLTIP, "控制友方玩家头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER, "队伍成员（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER_TOOLTIP, "控制队伍成员头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC, "中立 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC_TOOLTIP, "控制中立非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER, "自身（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER_TOOLTIP, "控制自身头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC, "中立NPC（显示）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC_TOOLTIP, "将中立 NPC 的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER, "自身（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER_TOOLTIP, "以头顶文字的形式显示你的角色名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS, "展示公会（装备纹章）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS_TOOLTIP, "控制是否要在玩家名称下显示公会纹章。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES, "展示称号", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES_TOOLTIP, "控制是否要在玩家名称中显示称号。", 0)
SAS(SI_INTERFACE_OPTIONS_SETTINGS_PANEL_UNAVAILABLE, "<<1>>当前无法进行设置，请稍后再试。", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE, "文本语言", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE_TOOLTIP, "设置用户界面显示的文本语言。不影响配音语言。", 2)
SAS(SI_INVALID_NAME_DIALOG_INSTRUCTION_FORMAT, "<<1>>\n\n", 0)
SAS(SI_INVALID_NAME_DIALOG_TITLE, "无效名称", 0)
SAS(SI_ITEMCOMBINATIONRESULT1, "组合失败。", 0)
SAS(SI_ITEMCOMBINATIONRESULT10, "躲藏时无法使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT11, "该收藏品已被暂时禁用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT2, "你已经拥有此组合授予的所有收藏品。", 1)
SAS(SI_ITEMCOMBINATIONRESULT3, "缺少物品完成此组合。", 0)
SAS(SI_ITEMCOMBINATIONRESULT4, "无法在战斗中使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT5, "无法在PvP中使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT6, "骑乘坐骑时，无法使用此物品。", 0)
SAS(SI_ITEMCOMBINATIONRESULT7, "无法在移动时使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT8, "缺少收藏品完成此组合。", 0)
SAS(SI_ITEMCOMBINATIONRESULT9, "无法在游泳时使用。", 0)
SAS(SI_ITEMDISPLAYQUALITY0, "破旧", 0)
SAS(SI_ITEMDISPLAYQUALITY1, "普通", 0)
SAS(SI_ITEMDISPLAYQUALITY2, "优良", 0)
SAS(SI_ITEMDISPLAYQUALITY3, "上乘", 0)
SAS(SI_ITEMDISPLAYQUALITY4, "史诗", 0)
SAS(SI_ITEMDISPLAYQUALITY5, "传说", 0)
SAS(SI_ITEMDISPLAYQUALITY6, "神话", 0)
SAS(SI_ITEMFILTERTYPE0, "全部", 0)
SAS(SI_ITEMFILTERTYPE1, "武器", 1)
SAS(SI_ITEMFILTERTYPE11, "受损装备", 0)
SAS(SI_ITEMFILTERTYPE12, "收藏品", 1)
SAS(SI_ITEMFILTERTYPE13, "锻造", 0)
SAS(SI_ITEMFILTERTYPE14, "衣服", 0)
SAS(SI_ITEMFILTERTYPE15, "木工", 0)
SAS(SI_ITEMFILTERTYPE16, "炼金术", 0)
SAS(SI_ITEMFILTERTYPE17, "附魔", 0)
SAS(SI_ITEMFILTERTYPE18, "烹饪", 0)
SAS(SI_ITEMFILTERTYPE19, "样式材料", 0)
SAS(SI_ITEMFILTERTYPE2, "护甲", 1)
SAS(SI_ITEMFILTERTYPE20, "特质物品", 0)
SAS(SI_ITEMFILTERTYPE21, "装饰品", 0)
SAS(SI_ITEMFILTERTYPE22, "住宅模板", 0)
SAS(SI_ITEMFILTERTYPE24, "珠宝制作", 0)
SAS(SI_ITEMFILTERTYPE25, "珠宝", 0)
SAS(SI_ITEMFILTERTYPE26, "可置入任务物品", 0)
SAS(SI_ITEMFILTERTYPE27, "伙伴物品", 0)
SAS(SI_ITEMFILTERTYPE3, "消耗品", 1)
SAS(SI_ITEMFILTERTYPE4, "材料", 1)
SAS(SI_ITEMFILTERTYPE5, "杂项", 0)
SAS(SI_ITEMFILTERTYPE6, "可置入物品", 2)
SAS(SI_ITEMFILTERTYPE7, "任务", 1)
SAS(SI_ITEMFILTERTYPE8, "回购", 1)
SAS(SI_ITEMFILTERTYPE9, "废品", 0)
SAS(SI_ITEMLAUNDERRESULT1, "物品已洗白", 0)
SAS(SI_ITEMLAUNDERRESULT2, "无效的请求。", 0)
SAS(SI_ITEMLAUNDERRESULT3, "此物品不是赃物。", 0)
SAS(SI_ITEMLAUNDERRESULT4, "无法承担洗白费用。", 0)
SAS(SI_ITEMLAUNDERRESULT5, "物品栏空间不足，无法执行该操作。", 0)
SAS(SI_ITEMLAUNDERRESULT6, "该物品无法在销赃者处洗白。", 0)
SAS(SI_ITEMLAUNDERRESULT7, "你已达到每日赃物洗白上限。", 0)
SAS(SI_ITEMLISTSORTTYPE1, "类别", 0)
SAS(SI_ITEMLISTSORTTYPE2, "物品名称", 0)
SAS(SI_ITEMLISTSORTTYPE3, "物品品质", 0)
SAS(SI_ITEMLISTSORTTYPE4, "数量", 0)
SAS(SI_ITEMLISTSORTTYPE5, "价值", 0)
SAS(SI_ITEMQUALITY0, "破旧", 2)
SAS(SI_ITEMQUALITY1, "普通", 2)
SAS(SI_ITEMQUALITY2, "优良", 2)
SAS(SI_ITEMQUALITY3, "上乘", 2)
SAS(SI_ITEMQUALITY4, "史诗", 2)
SAS(SI_ITEMQUALITY5, "传说", 2)
SAS(SI_ITEMREPAIRREASON0, "需要有效的修理包才能修理此物品。", 1)
SAS(SI_ITEMREPAIRREASON1, "该物品耐久度已耗尽。", 1)
SAS(SI_ITEMREPAIRREASON2, "无法承担此物品的修理费用。", 1)
SAS(SI_ITEMSELLINFORMATION1, "卖给商人", 0)
SAS(SI_ITEMSELLINFORMATION2, "灵感已增加", 0)
SAS(SI_ITEMSELLINFORMATION3, "可进行研究", 0)
SAS(SI_ITEMSELLINFORMATION4, "不可出售", 0)
SAS(SI_ITEMSELLINFORMATION5, "已重构", 0)
SAS(SI_ITEMSTYLECHAPTER0, "", 0)
SAS(SI_ITEMSTYLECHAPTER1, "头盔", 0)
SAS(SI_ITEMSTYLECHAPTER10, "斧头", 0)
SAS(SI_ITEMSTYLECHAPTER11, "匕首", 0)
SAS(SI_ITEMSTYLECHAPTER12, "法杖", 0)
SAS(SI_ITEMSTYLECHAPTER13, "盾牌", 0)
SAS(SI_ITEMSTYLECHAPTER14, "弓", 0)
SAS(SI_ITEMSTYLECHAPTER2, "手套", 1)
SAS(SI_ITEMSTYLECHAPTER3, "靴子", 1)
SAS(SI_ITEMSTYLECHAPTER4, "护腿", 1)
SAS(SI_ITEMSTYLECHAPTER5, "胸甲", 1)
SAS(SI_ITEMSTYLECHAPTER6, "腰带", 0)
SAS(SI_ITEMSTYLECHAPTER7, "护肩", 1)
SAS(SI_ITEMSTYLECHAPTER8, "剑", 0)
SAS(SI_ITEMSTYLECHAPTER9, "钉锤", 0)
SAS(SI_ITEMTAGCATEGORY1, "宝物类型", 0)
SAS(SI_ITEMTAGCATEGORY2, "装饰类型", 0)
SAS(SI_ITEMTAGCATEGORY3, "来源", 0)
SAS(SI_ITEMTRAITINFORMATION1, "灵感已增加", 0)
SAS(SI_ITEMTRAITINFORMATION2, "出售价值已提高", 0)
SAS(SI_ITEMTRAITINFORMATION3, "可进行研究", 0)
SAS(SI_ITEMTRAITINFORMATION4, "蜕变", 1)
SAS(SI_ITEMTRAITINFORMATION5, "已重构", 0)
SAS(SI_ITEMTRAITTYPE0, "无特质", 1)
SAS(SI_ITEMTRAITTYPE1, "动力", 0)
SAS(SI_ITEMTRAITTYPE10, "华丽", 0)
SAS(SI_ITEMTRAITTYPE11, "强韧", 0)
SAS(SI_ITEMTRAITTYPE12, "牢不可破", 0)
SAS(SI_ITEMTRAITTYPE13, "加固", 0)
SAS(SI_ITEMTRAITTYPE14, "合身", 0)
SAS(SI_ITEMTRAITTYPE15, "训练", 0)
SAS(SI_ITEMTRAITTYPE16, "注魔", 0)
SAS(SI_ITEMTRAITTYPE17, "鼓舞", 1)
SAS(SI_ITEMTRAITTYPE18, "神性", 0)
SAS(SI_ITEMTRAITTYPE19, "华丽", 0)
SAS(SI_ITEMTRAITTYPE2, "充能", 0)
SAS(SI_ITEMTRAITTYPE20, "精巧", 0)
SAS(SI_ITEMTRAITTYPE21, "健康", 0)
SAS(SI_ITEMTRAITTYPE22, "奥术", 0)
SAS(SI_ITEMTRAITTYPE23, "强壮", 0)
SAS(SI_ITEMTRAITTYPE24, "华丽", 0)
SAS(SI_ITEMTRAITTYPE25, "奈恩磨砺", 0)
SAS(SI_ITEMTRAITTYPE26, "奈恩磨砺", 0)
SAS(SI_ITEMTRAITTYPE27, "精巧", 0)
SAS(SI_ITEMTRAITTYPE28, "轻灵", 0)
SAS(SI_ITEMTRAITTYPE29, "和谐", 1)
SAS(SI_ITEMTRAITTYPE3, "精准", 0)
SAS(SI_ITEMTRAITTYPE30, "三位一体", 0)
SAS(SI_ITEMTRAITTYPE31, "嗜血", 0)
SAS(SI_ITEMTRAITTYPE32, "保护", 0)
SAS(SI_ITEMTRAITTYPE33, "注魔", 0)
SAS(SI_ITEMTRAITTYPE34, "加速", 0)
SAS(SI_ITEMTRAITTYPE35, "多产", 0)
SAS(SI_ITEMTRAITTYPE36, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE37, "破裂", 0)
SAS(SI_ITEMTRAITTYPE38, "好斗", 0)
SAS(SI_ITEMTRAITTYPE39, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE4, "注魔", 0)
SAS(SI_ITEMTRAITTYPE40, "增强", 0)
SAS(SI_ITEMTRAITTYPE41, "加强", 0)
SAS(SI_ITEMTRAITTYPE42, "活力", 0)
SAS(SI_ITEMTRAITTYPE43, "加速", 0)
SAS(SI_ITEMTRAITTYPE44, "多产", 0)
SAS(SI_ITEMTRAITTYPE45, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE46, "破裂", 0)
SAS(SI_ITEMTRAITTYPE47, "好斗", 0)
SAS(SI_ITEMTRAITTYPE48, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE49, "增强", 0)
SAS(SI_ITEMTRAITTYPE5, "防御", 0)
SAS(SI_ITEMTRAITTYPE50, "加强", 0)
SAS(SI_ITEMTRAITTYPE51, "活力", 0)
SAS(SI_ITEMTRAITTYPE52, "加速", 0)
SAS(SI_ITEMTRAITTYPE53, "多产", 0)
SAS(SI_ITEMTRAITTYPE54, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE55, "破裂", 0)
SAS(SI_ITEMTRAITTYPE56, "好斗", 0)
SAS(SI_ITEMTRAITTYPE57, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE58, "增强", 0)
SAS(SI_ITEMTRAITTYPE59, "加强", 0)
SAS(SI_ITEMTRAITTYPE6, "训练", 0)
SAS(SI_ITEMTRAITTYPE60, "活力", 0)
SAS(SI_ITEMTRAITTYPE7, "锋锐", 0)
SAS(SI_ITEMTRAITTYPE8, "决意", 1)
SAS(SI_ITEMTRAITTYPE9, "精巧", 0)
SAS(SI_ITEMTYPE0, "无", 0)
SAS(SI_ITEMTYPE1, "武器", 0)
SAS(SI_ITEMTYPE10, "原料", 0)
SAS(SI_ITEMTYPE11, "添加剂", 0)
SAS(SI_ITEMTYPE12, "饮品", 0)
SAS(SI_ITEMTYPE13, "时装", 0)
SAS(SI_ITEMTYPE14, "伪装", 0)
SAS(SI_ITEMTYPE15, "战袍", 0)
SAS(SI_ITEMTYPE16, "饵料", 0)
SAS(SI_ITEMTYPE17, "原材料", 0)
SAS(SI_ITEMTYPE18, "容器", 0)
SAS(SI_ITEMTYPE19, "灵魂石", 0)
SAS(SI_ITEMTYPE2, "护甲", 0)
SAS(SI_ITEMTYPE20, "武器雕文", 5)
SAS(SI_ITEMTYPE21, "护甲雕文", 5)
SAS(SI_ITEMTYPE22, "开锁器", 0)
SAS(SI_ITEMTYPE23, "武器加成", 0)
SAS(SI_ITEMTYPE24, "护甲加成", 0)
SAS(SI_ITEMTYPE25, "附魔加成", 0)
SAS(SI_ITEMTYPE26, "珠宝雕文", 3)
SAS(SI_ITEMTYPE27, "香料 ", 2)
SAS(SI_ITEMTYPE28, "佐料", 2)
SAS(SI_ITEMTYPE29, "配方", 2)
SAS(SI_ITEMTYPE3, "附魔", 0)
SAS(SI_ITEMTYPE30, "毒药", 2)
SAS(SI_ITEMTYPE31, "试剂", 2)
SAS(SI_ITEMTYPE32, "无用", 3)
SAS(SI_ITEMTYPE33, "药水溶剂", 4)
SAS(SI_ITEMTYPE34, "收藏品", 0)
SAS(SI_ITEMTYPE35, "原材料", 1)
SAS(SI_ITEMTYPE36, "材料", 1)
SAS(SI_ITEMTYPE37, "原材料", 1)
SAS(SI_ITEMTYPE38, "材料", 1)
SAS(SI_ITEMTYPE39, "原材料", 1)
SAS(SI_ITEMTYPE4, "食物", 1)
SAS(SI_ITEMTYPE40, "材料", 1)
SAS(SI_ITEMTYPE41, "精铸材料", 2)
SAS(SI_ITEMTYPE42, "树脂", 3)
SAS(SI_ITEMTYPE43, "鞣制材料", 3)
SAS(SI_ITEMTYPE44, "样式材料", 0)
SAS(SI_ITEMTYPE45, "护甲特质", 0)
SAS(SI_ITEMTYPE46, "武器特质", 0)
SAS(SI_ITEMTYPE47, "联盟战争修理", 0)
SAS(SI_ITEMTYPE48, "垃圾", 0)
SAS(SI_ITEMTYPE49, "无用", 0)
SAS(SI_ITEMTYPE5, "战利品", 1)
SAS(SI_ITEMTYPE50, "坐骑", 0)
SAS(SI_ITEMTYPE51, "效力符文石", 0)
SAS(SI_ITEMTYPE52, "相质符文石", 0)
SAS(SI_ITEMTYPE53, "精华符文石", 0)
SAS(SI_ITEMTYPE54, "鱼", 0)
SAS(SI_ITEMTYPE55, "王冠修理", 0)
SAS(SI_ITEMTYPE56, "财宝", 1)
SAS(SI_ITEMTYPE57, "王冠物品", 0)
SAS(SI_ITEMTYPE58, "毒药溶剂", 0)
SAS(SI_ITEMTYPE59, "染色券", 0)
SAS(SI_ITEMTYPE6, "攻城", 0)
SAS(SI_ITEMTYPE60, "大师委托", 0)
SAS(SI_ITEMTYPE61, "装饰品", 0)
SAS(SI_ITEMTYPE62, "装饰品材料", 0)
SAS(SI_ITEMTYPE63, "原材料", 0)
SAS(SI_ITEMTYPE64, "材料", 0)
SAS(SI_ITEMTYPE65, "镀层", 1)
SAS(SI_ITEMTYPE66, "珠宝特质", 0)
SAS(SI_ITEMTYPE67, "原生镀层", 0)
SAS(SI_ITEMTYPE68, "原生特质", 0)
SAS(SI_ITEMTYPE69, "传送石", 0)
SAS(SI_ITEMTYPE7, "药水", 0)
SAS(SI_ITEMTYPE70, "货币容器", 0)
SAS(SI_ITEMTYPE71, "群体修复", 0)
SAS(SI_ITEMTYPE72, "魔典", 0)
SAS(SI_ITEMTYPE73, "脚本", 0)
SAS(SI_ITEMTYPE74, "墨水", 0)
SAS(SI_ITEMTYPE75, "未开启", 0)
SAS(SI_ITEMTYPE8, "样式书", 2)
SAS(SI_ITEMTYPE9, "工具", 1)
SAS(SI_ITEMTYPEDISPLAYCATEGORY0, "全部", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY1, "武器", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY10, "锻造", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY11, "衣服", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY12, "木工", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY13, "珠宝制作", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY14, "炼金术", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY15, "附魔", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY16, "烹饪", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY17, "样式材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY18, "特质物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY19, "食物", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY2, "护甲", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY20, "饮料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY21, "配方", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY22, "药水", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY23, "毒药", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY24, "样式书", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY25, "大师委托", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY26, "容器", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY27, "修理物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY28, "王冠物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY29, "外观物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY3, "珠宝", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY30, "雕文", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY31, "灵魂石", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY32, "攻城物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY33, "工具", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY34, "战利品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY35, "鱼饵", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY36, "垃圾", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY37, "食物原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY38, "饮料原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY39, "稀有原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY4, "消耗品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY40, "装饰材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY41, "伙伴物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY5, "材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY6, "装饰品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY7, "杂项", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY8, "任务", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY9, "废品", 0)
SAS(SI_ITEM_FORMAT_STR_ADD_SET_COLLECTION_PIECE, "绑定以添加至你的套装收藏。", 0)
SAS(SI_ITEM_FORMAT_STR_ADD_TO_COLLECTION, "使用并添加至你的收藏。", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_IN_COLLECTION, "已经在你的收藏中。", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_OWN_COMBINATION_RESULT, "已通过碎片获得收藏品。", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR, "护甲", 3)
SAS(SI_ITEM_FORMAT_STR_ARMOR_GLYPH_DERIVED_STAT, "最多可添加至|cffffff<<1>>|r <<2>>。", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR_TRAIT, "用于制造带固有特性的护甲的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_AMMO_NOTCH, "弹药空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_ENCHANTMENT_NOTCH, "附魔槽位", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_LAUNCH_VELOCITY_NOTCH, "射程空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_PRECISION_NOTCH, "精准空缺", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_TOUGHNESS_NOTCH, "韧性空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_AMMO, "只适用于弹药槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ENCHANTMENT, "只适用于附魔槽位", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ITEM_TYPE, "附魔", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_LAUNCH_VELOCITY, "只适用于射速槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_PRECISION, "只适用于精准槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_TOUGHNESS, "只适用于韧性槽位", 1)
SAS(SI_ITEM_FORMAT_STR_BACKPACK_BOUND, "角色绑定", 0)
SAS(SI_ITEM_FORMAT_STR_BOUND, "绑定物品", 0)
SAS(SI_ITEM_FORMAT_STR_BROAD_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_CHAMPION, "勇士点数", 1)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的轻甲。", 0)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的轻甲。", 0)
SAS(SI_ITEM_FORMAT_STR_COLLECTIBLE, "收藏品", 0)
SAS(SI_ITEM_FORMAT_STR_COLOR_NAME, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMBINATION, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMPANION, "伙伴物品", 0)
SAS(SI_ITEM_FORMAT_STR_CRAFTED, "已制作", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_CHAMPION_POINTS, "制作一个|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r的<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_LEVEL, "制作一个|cffffff<<1>>|r级的<<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_CREATOR, "制作者：|cffffff<<1>>|r", 4)
SAS(SI_ITEM_FORMAT_STR_DAMAGE, "伤害", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT, "增加|cffffff<<1>>|r<<2>>。", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT_NO_COLOR, "增加<<1>><<2>>。", 0)
SAS(SI_ITEM_FORMAT_STR_DISABLED_BY, "因<<1>>而失效", 0)
SAS(SI_ITEM_FORMAT_STR_EFFECTIVE_VALUE_OF_MAX, "<<1>>/<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER, "附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_MULTI_EFFECT, "多重效果附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_NAMED, "<<1>>附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_IRREPLACEABLE, "（此附魔无法被替换。）", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED, "已装备", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_COMPANION, "伙伴已装备", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_SLOT, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_EXISTING_SET_COLLECTION_PIECE, "你已经收集了此套装部件。", 0)
SAS(SI_ITEM_FORMAT_STR_FORCED_NOT_DECONSTRUCTIBLE, "无法被分解。", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_HEADER, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_WITH_ICON_HEADER, "<<1>> <<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的珠宝。", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的珠宝。", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_TRAIT, "一种用于制作带固有特质的珠宝的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_KNOWN_ITEM_TYPE, "已知<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的中甲。", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的中甲。", 0)
SAS(SI_ITEM_FORMAT_STR_LEVEL, "等级", 1)
SAS(SI_ITEM_FORMAT_STR_LOCKED, "已锁定", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的重甲和金属武器。", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的重甲和金属武器。", 0)
SAS(SI_ITEM_FORMAT_STR_NOT_EQUIPPED, "未装备", 0)
SAS(SI_ITEM_FORMAT_STR_ONLY_USABLE_FROM_ACTION_SLOT, "只能从快捷栏使用物品。", 0)
SAS(SI_ITEM_FORMAT_STR_ON_COOLDOWN, "物品未准备就绪", 0)
SAS(SI_ITEM_FORMAT_STR_ON_USE, "<<X:1>>", 4)
SAS(SI_ITEM_FORMAT_STR_ON_USE_COOLDOWN, "<<X:1>>（|cffffff<<2>>|r冷却时间）", 5)
SAS(SI_ITEM_FORMAT_STR_ON_USE_MULTI_EFFECT, "<<X:1>>", 1)
SAS(SI_ITEM_FORMAT_STR_ON_USE_REMAINING_COOLDOWN, "|cffffff<<1>>|r后可用", 0)
SAS(SI_ITEM_FORMAT_STR_PERFECTED_SET_NAME, "<<1>>套装部分（<<2>>/<<3>>件套，<<4>>件为完美套）", 0)
SAS(SI_ITEM_FORMAT_STR_POISON, "毒药", 0)
SAS(SI_ITEM_FORMAT_STR_POTION, "药水", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_FENCE, "卖给销赃者换取金币。", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_SELL, "卖给商人换取金币。", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_ITEM, "任务物品", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_STARTER_ITEM, "任务起始", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_ARMOR, "需要护甲类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_EQUIP, "需要装备类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_NOTCH_ITEM_LEVEL, "仅能用于<<1>>级及以上的物品。", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_WEAPON, "需要武器类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_ABILITY_BONUS, "（<<X:1>>）<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_BONUS_COUNT_PREFIX, "<<1[1件套/$d件套]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_LOCKED, "未收藏", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_RECONSTRUCTED, "已重构", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_UNLOCKED, "已收藏", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS, "（<<X:1>>）增加<<2>><<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS_PERCENT, "（<<X:1>>）增加<<2>>%<<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_NAME, "<<1>>套装部分（<<2>>/<<3>>件套）", 4)
SAS(SI_ITEM_FORMAT_STR_SET_NAME_NO_COUNT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_OR_SEPARATOR, "或", 0)
SAS(SI_ITEM_FORMAT_STR_SET_PERFECTED_BONUS_COUNT_PREFIX, "<<1[1件完美套/$d件完美套]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SIEGE_AUGMENT_ITEM_TYPE, "<<1>>升级", 0)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE_AND_STYLE, "<<1>> - <<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_STYLE_MATERIAL, "一种用于制作|cffffff<<X:1>>|r样式的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_TABARD, "代表：|cffffff<<1>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2, "<<1>>（<<2>>）", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2_ITEMSTYLE, "<<1>>（<<2>> - <<3>>）", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_PLAYERS_HEADER, "有资格的玩家", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_SECTION_FORMATTER_KEYBOARD, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_TIMER_HEADER, "可用于交易", 0)
SAS(SI_ITEM_FORMAT_STR_TRASH, "垃圾", 0)
SAS(SI_ITEM_FORMAT_STR_TYPE_PLUS_EXTRA_INFO, "<<2>><<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE, "（唯一）", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE_EQUIPPED, "（唯一装备）", 1)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_ITEM_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_RECIPE, "未知配方", 0)
SAS(SI_ITEM_FORMAT_STR_USE_ONLY_FROM_QUICKSLOT, "（通过快捷栏使用）", 0)
SAS(SI_ITEM_FORMAT_STR_WEAPON_TRAIT, "用于制造带固有特性的武器的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的盾牌、法杖和弓。", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的盾牌、法杖和弓。", 0)
SAS(SI_ITEM_SUB_TYPE_BAIT, "鱼饵", 0)
SAS(SI_ITEM_SUB_TYPE_BOOK, "书", 0)
SAS(SI_JUMPRESULT0, "本世界转移成功。", 0)
SAS(SI_JUMPRESULT1, "已发起跨世界转移。", 0)
SAS(SI_JUMPRESULT10, "跳转失败。副本已满员。", 0)
SAS(SI_JUMPRESULT11, "跳转失败。正处于跳转状态中。", 0)
SAS(SI_JUMPRESULT12, "无免费副本可用，请稍后再试。", 0)
SAS(SI_JUMPRESULT13, "不符合跳跃至此地的条件。", 0)
SAS(SI_JUMPRESULT14, "未持有跳跃至此地所需的收藏品。", 0)
SAS(SI_JUMPRESULT15, "尝试进行的跳跃失败，你所处的位置不允许传送。", 0)
SAS(SI_JUMPRESULT16, "你需要达到50级才能进入老兵副本。", 0)
SAS(SI_JUMPRESULT17, "该住宅不属于你。", 0)
SAS(SI_JUMPRESULT18, "你没有访问该住宅的权限。", 0)
SAS(SI_JUMPRESULT19, "你想访问的住宅当前未开放。", 0)
SAS(SI_JUMPRESULT2, "你缺少正确权限转移至目的地。", 0)
SAS(SI_JUMPRESULT20, "未找到目的地。", 0)
SAS(SI_JUMPRESULT21, "目的地不可用。", 0)
SAS(SI_JUMPRESULT22, "无法进入战场。", 0)
SAS(SI_JUMPRESULT23, "死亡时不可切换战役。", 0)
SAS(SI_JUMPRESULT24, "未持有跳跃至此地所需的收藏品。", 0)
SAS(SI_JUMPRESULT25, "准备完毕确认时，无法进行快速旅行。", 0)
SAS(SI_JUMPRESULT26, "你已转移至该区域的另一个位面。", 0)
SAS(SI_JUMPRESULT27, "", 0)
SAS(SI_JUMPRESULT3, "尝试转移失败。", 0)
SAS(SI_JUMPRESULT4, "你没有被分配到联盟战争战役，尝试跳转失败。", 1)
SAS(SI_JUMPRESULT5, "目的地联盟战争战役不可用，尝试跳跃失败。", 0)
SAS(SI_JUMPRESULT6, "未解锁该难度级别，尝试跳转失败。", 0)
SAS(SI_JUMPRESULT7, "尝试跳跃失败。", 0)
SAS(SI_JUMPRESULT8, "未达到最高等级或勇士点数不足，尝试跳转失败。", 1)
SAS(SI_JUMPRESULT9, "目的地不允许社交跳跃，尝试跳跃失败。", 0)
SAS(SI_JUSTICEALLEGIANCE1, "执法者", 0)
SAS(SI_JUSTICEALLEGIANCE2, "罪犯", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT1, "当前无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT2, "仅能在西罗帝尔使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT3, "在要塞附近时无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT4, "在战斗中无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT5, "你需要要塞传送石。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT6, "死亡期间无法使用要塞传送。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT7, "携带神器时无法使用要塞传送。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT8, "正在传送中，无法使用要塞传送。", 0)
SAS(SI_KEEPRESOURCETYPE0, "无", 0)
SAS(SI_KEEPRESOURCETYPE1, "木头", 0)
SAS(SI_KEEPRESOURCETYPE2, "食物", 0)
SAS(SI_KEEPRESOURCETYPE3, "矿石", 0)
SAS(SI_KEEPUPGRADEPATH1, "生产", 0)
SAS(SI_KEEPUPGRADEPATH2, "防御", 0)
SAS(SI_KEYBINDDISPLAYMODE0, "键盘", 0)
SAS(SI_KEYBINDDISPLAYMODE1, "手柄", 0)
SAS(SI_KEYBINDDISPLAYMODE2, "自动", 0)
SAS(SI_KEYBINDINGS_CATEGORY_CAMERA, "镜头", 0)
SAS(SI_KEYBINDINGS_CATEGORY_COMBAT, "战斗", 0)
SAS(SI_KEYBINDINGS_CATEGORY_GENERAL, "通用", 0)
SAS(SI_KEYBINDINGS_CATEGORY_INTERACTION, "互动", 0)
SAS(SI_KEYBINDINGS_CATEGORY_MOVEMENT, "移动", 0)
SAS(SI_KEYBINDINGS_CATEGORY_TARGETING, "瞄定", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE, "用户界面", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE_GAMEPAD, "手柄", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_GAMEPAD, "手柄", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_KEYBOARD, "键盘", 0)
SAS(SI_KEYBINDINGS_CONSOLE_GAMEPAD_RESET_DEADZONES_PROMPT, "确定要将死区重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_PROMPT, "确定要将手柄死区重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_TITLE, "将死区重置为默认设置", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_PROMPT, "确定要将手柄键位绑定重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_TITLE, "恢复默认", 1)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_PROMPT, "你确定要将键盘键位设定恢复默认吗？", 0)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_TITLE, "恢复默认", 1)
SAS(SI_KEYBINDINGS_LAYER_ACCESSIBLE_QUICKWHEEL, "可切换快捷轮盘快捷键", 0)
SAS(SI_KEYBINDINGS_LAYER_BATTLEGROUNDS, "战场", 0)
SAS(SI_KEYBINDINGS_LAYER_DIALOG, "对话", 0)
SAS(SI_KEYBINDINGS_LAYER_GENERAL, "通用", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR, "住宅编辑器", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE, "住宅编辑器布局模式", 0)
SAS(SI_KEYBINDINGS_LAYER_HUD_HOUSING, "住宅 HUD", 0)
SAS(SI_KEYBINDINGS_LAYER_INSTANCE_KICK_WARNING, "应急踢出警告", 0)
SAS(SI_KEYBINDINGS_LAYER_NOTIFICATIONS, "通知", 0)
SAS(SI_KEYBINDINGS_LAYER_SIEGE, "攻城", 0)
SAS(SI_KEYBINDINGS_LAYER_USER_INTERFACE_SHORTCUTS, "用户界面快捷键", 0)
SAS(SI_KEYBINDINGS_LAYER_UTILITY_WHEEL, "工具轮盘", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TEXT, "<<1>>", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TITLE, "已停用", 0)
SAS(SI_KEYBOARD_ACCOUNTSETUP_EXISTING_ACCOUNT, "已拥有 PC/Mac 《上古卷轴 OL》账号", 0)
SAS(SI_KEYBOARD_ACCOUNTSETUP_LABEL, "《上古卷轴 OL》账号设置", 0)
SAS(SI_KEYBOARD_ACCOUNTSETUP_NEW_ACCOUNT, "我是《上古卷轴 OL》新玩家。", 0)
SAS(SI_KEYBOARD_ACCOUNTSETUP_PLEASE_WAIT_DIALOG_BODY, "请稍候……", 0)
SAS(SI_KEYBOARD_ACCOUNTSETUP_PLEASE_WAIT_DIALOG_HEADER, "加载中", 0)
SAS(SI_KEYBOARD_ACCOUNT_CHAMPION_POINTS, "|t32:32:EsoUI/Art/Champion/champion_icon.dds|t勇士点数：|cffffff<<1>>|r", 1)
SAS(SI_KEYBOARD_CREATEACCOUNT_ACCOUNT_CREATED_DIALOG_HEADER, "已创建账号", 0)
SAS(SI_KEYBOARD_CREATEACCOUNT_ACCOUNT_NAME_DESCRIPTION, "您的用户ID并非个人所有，它将被显示给游戏中的其他玩家。它不会对角色名称的选择造成影响。", 0)
SAS(SI_KEYBOARD_CREATEACCOUNT_ACCOUNT_NAME_LABEL, "创建《上古卷轴 OL》用户 ID", 0)
SAS(SI_KEYBOARD_CREATEACCOUNT_DIALOG_HEADER, "创建账号", 0)
SAS(SI_KEYBOARD_CREATEACCOUNT_SUCCESS_DIALOG_BODY_FORMAT, "<<1>>\n\n<<2>>\n\n<<3>>\n\n<<4>>", 0)
SAS(SI_KEYBOARD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_CONFIRM_ENTRY_TITLE, "确认新电子邮箱地址", 0)
SAS(SI_KEYBOARD_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_WARNING_FORMAT, "<<1>>\n\n|cff0000<<2>>|r", 0)
SAS(SI_KEYBOARD_LINKACCOUNT_ACCOUNTS_LINKED_DIALOG_BODY_FORMAT, "恭喜！你已成功将<<1>>账号与你的《上古卷轴 OL》账号连接。", 0)
SAS(SI_KEYBOARD_LINKACCOUNT_ACCOUNTS_LINKED_DIALOG_HEADER, "账号已连接", 0)
SAS(SI_KEYBOARD_LINKACCOUNT_ACTIVATION_COPY_ACTIVATION_CODE_TOOLTIP, "复制激活码", 0)
SAS(SI_KEYBOARD_LINKACCOUNT_CROWN_LOSS_WARNING, "连接账户后，你在北美服务器的所有角色、DLC 和收藏都将转移至DMM客户端，但未使用的王冠或王冠宝石将永久丢失。欧盟服务器的角色无法转移。如果你是ESO Plus 长期会员，你的ESO Plus订阅将被取消，但剩余订阅时间将在几天后被登记。订阅时间到期后，你可以通过DMM重新订阅。请查看DMM会员网站以获取更多信息。", 2)
SAS(SI_KEYBOARD_LINKACCOUNT_DIALOG_HEADER, "连接账号", 0)
SAS(SI_KEYBOARD_LINKACCOUNT_GENERIC_ACCOUNT_NAME_DMM, "DMM 账号", 0)
SAS(SI_KEYBOARD_LINKED_LOGIN_ERROR_MESSAGE, "<<1>>", 0)
SAS(SI_KEYBOARD_PLEASE_RESTART_GAME, "请从启动器重新启动游戏。", 0)
SAS(SI_KEYCODE0, "无键位", 0)
SAS(SI_KEYCODE1, "退格键", 0)
SAS(SI_KEYCODE10, "暂停/中断键", 0)
SAS(SI_KEYCODE100, "=", 0)
SAS(SI_KEYCODE101, "[", 0)
SAS(SI_KEYCODE102, "]", 0)
SAS(SI_KEYCODE103, "\\", 0)
SAS(SI_KEYCODE104, ";", 0)
SAS(SI_KEYCODE105, "'", 0)
SAS(SI_KEYCODE106, "，", 0)
SAS(SI_KEYCODE107, ".", 0)
SAS(SI_KEYCODE108, "/", 0)
SAS(SI_KEYCODE109, "`", 0)
SAS(SI_KEYCODE11, "大写锁定键", 0)
SAS(SI_KEYCODE110, "左箭头", 0)
SAS(SI_KEYCODE111, "右箭头", 0)
SAS(SI_KEYCODE112, "上箭头", 0)
SAS(SI_KEYCODE113, "下箭头", 0)
SAS(SI_KEYCODE114, "鼠标左键", 0)
SAS(SI_KEYCODE115, "鼠标右键", 0)
SAS(SI_KEYCODE116, "鼠标中键", 0)
SAS(SI_KEYCODE117, "鼠标4号侧键", 0)
SAS(SI_KEYCODE118, "鼠标5号侧键", 0)
SAS(SI_KEYCODE119, "鼠标左键 + 鼠标右键", 0)
SAS(SI_KEYCODE12, "Esc", 0)
SAS(SI_KEYCODE120, "鼠标滚轮向下", 0)
SAS(SI_KEYCODE121, "鼠标滚轮向上", 0)
SAS(SI_KEYCODE122, "<", 0)
SAS(SI_KEYCODE123, "上方向键", 0)
SAS(SI_KEYCODE124, "下方向键", 0)
SAS(SI_KEYCODE125, "左方向键", 0)
SAS(SI_KEYCODE126, "右方向键", 0)
SAS(SI_KEYCODE127, "开始键", 0)
SAS(SI_KEYCODE128, "返回", 0)
SAS(SI_KEYCODE129, "左摇杆", 0)
SAS(SI_KEYCODE13, "空格键", 0)
SAS(SI_KEYCODE130, "右摇杆", 0)
SAS(SI_KEYCODE131, "LS", 0)
SAS(SI_KEYCODE132, "RS", 0)
SAS(SI_KEYCODE133, "手柄1号按钮", 0)
SAS(SI_KEYCODE134, "手柄2号按钮", 0)
SAS(SI_KEYCODE135, "手柄3号按钮", 0)
SAS(SI_KEYCODE136, "手柄4号按钮", 0)
SAS(SI_KEYCODE137, "LT", 0)
SAS(SI_KEYCODE138, "RT", 0)
SAS(SI_KEYCODE139, "左摇杆上", 0)
SAS(SI_KEYCODE14, "向上翻页键", 0)
SAS(SI_KEYCODE140, "左摇杆下", 0)
SAS(SI_KEYCODE141, "左摇杆向左", 0)
SAS(SI_KEYCODE142, "左摇杆右", 0)
SAS(SI_KEYCODE143, "右摇杆上", 0)
SAS(SI_KEYCODE144, "右摇杆下", 0)
SAS(SI_KEYCODE145, "右摇杆左", 0)
SAS(SI_KEYCODE146, "右摇杆右", 0)
SAS(SI_KEYCODE147, "LS+RS", 0)
SAS(SI_KEYCODE148, "LT+RT", 0)
SAS(SI_KEYCODE149, "左+右摇杆", 0)
SAS(SI_KEYCODE15, "向下翻页键", 0)
SAS(SI_KEYCODE150, "RB+1号按钮", 0)
SAS(SI_KEYCODE151, "RB+2号按钮", 0)
SAS(SI_KEYCODE152, "RB+3号按钮", 0)
SAS(SI_KEYCODE153, "RB+4号按钮", 0)
SAS(SI_KEYCODE154, "LB+1号按钮", 0)
SAS(SI_KEYCODE155, "LB+2号按钮", 0)
SAS(SI_KEYCODE156, "LB+3号按钮", 0)
SAS(SI_KEYCODE157, "LB+4号按钮", 0)
SAS(SI_KEYCODE158, "LB+LS", 0)
SAS(SI_KEYCODE159, "LB+RS", 0)
SAS(SI_KEYCODE16, "结束键", 0)
SAS(SI_KEYCODE160, "LB+左方向键", 0)
SAS(SI_KEYCODE161, "LT+1号按钮 ", 0)
SAS(SI_KEYCODE162, "1号按钮+4号按钮", 0)
SAS(SI_KEYCODE163, "2号按钮+3号按钮", 0)
SAS(SI_KEYCODE164, "1号按钮+4号按钮", 0)
SAS(SI_KEYCODE165, "返回键+开始键", 0)
SAS(SI_KEYCODE166, "按下触摸板+开始键", 0)
SAS(SI_KEYCODE167, "右方向键+2号按钮 ", 0)
SAS(SI_KEYCODE168, "按住LS", 0)
SAS(SI_KEYCODE169, "按住RS", 0)
SAS(SI_KEYCODE17, "菜单键", 0)
SAS(SI_KEYCODE170, "按住手柄1号按钮", 0)
SAS(SI_KEYCODE171, "按住手柄2号按钮", 0)
SAS(SI_KEYCODE172, "按住手柄3号按钮", 0)
SAS(SI_KEYCODE173, "按住手柄4号按钮", 0)
SAS(SI_KEYCODE174, "按住LT", 0)
SAS(SI_KEYCODE175, "按住RT", 0)
SAS(SI_KEYCODE176, "按住上方向键", 0)
SAS(SI_KEYCODE177, "按住下方向键", 0)
SAS(SI_KEYCODE178, "按住左方向键", 0)
SAS(SI_KEYCODE179, "按住右方向键", 0)
SAS(SI_KEYCODE18, "插入", 0)
SAS(SI_KEYCODE180, "按住开始键", 0)
SAS(SI_KEYCODE181, "按住返回键", 0)
SAS(SI_KEYCODE182, "按住左摇杆", 0)
SAS(SI_KEYCODE183, "按住右摇杆", 0)
SAS(SI_KEYCODE184, "按住触摸板", 0)
SAS(SI_KEYCODE185, "触控板触控", 0)
SAS(SI_KEYCODE186, "按下触摸板", 0)
SAS(SI_KEYCODE187, "上滑触摸板", 0)
SAS(SI_KEYCODE188, "下滑触摸板", 0)
SAS(SI_KEYCODE189, "左滑触摸板", 0)
SAS(SI_KEYCODE19, "删除", 0)
SAS(SI_KEYCODE190, "右滑触摸板", 0)
SAS(SI_KEYCODE191, "`", 0)
SAS(SI_KEYCODE2, "制表键", 0)
SAS(SI_KEYCODE20, "截屏键", 0)
SAS(SI_KEYCODE21, "滚动锁定键", 0)
SAS(SI_KEYCODE22, "0", 0)
SAS(SI_KEYCODE23, "1", 0)
SAS(SI_KEYCODE24, "2", 0)
SAS(SI_KEYCODE25, "3", 0)
SAS(SI_KEYCODE26, "4", 0)
SAS(SI_KEYCODE27, "5", 0)
SAS(SI_KEYCODE28, "6", 0)
SAS(SI_KEYCODE29, "7", 0)
SAS(SI_KEYCODE3, "回车键", 0)
SAS(SI_KEYCODE30, "8", 0)
SAS(SI_KEYCODE31, "9", 0)
SAS(SI_KEYCODE32, "A", 0)
SAS(SI_KEYCODE33, "B", 0)
SAS(SI_KEYCODE34, "C", 0)
SAS(SI_KEYCODE35, "D", 0)
SAS(SI_KEYCODE36, "E", 0)
SAS(SI_KEYCODE37, "F", 0)
SAS(SI_KEYCODE38, "G", 0)
SAS(SI_KEYCODE39, "H", 0)
SAS(SI_KEYCODE4, "Ctrl", 0)
SAS(SI_KEYCODE40, "I", 0)
SAS(SI_KEYCODE41, "J", 0)
SAS(SI_KEYCODE42, "K", 0)
SAS(SI_KEYCODE43, "L", 0)
SAS(SI_KEYCODE44, "M", 0)
SAS(SI_KEYCODE45, "N", 0)
SAS(SI_KEYCODE46, "O", 0)
SAS(SI_KEYCODE47, "P", 0)
SAS(SI_KEYCODE48, "Q", 0)
SAS(SI_KEYCODE49, "R", 0)
SAS(SI_KEYCODE5, "Alt", 0)
SAS(SI_KEYCODE50, "S", 0)
SAS(SI_KEYCODE51, "T", 0)
SAS(SI_KEYCODE52, "U", 0)
SAS(SI_KEYCODE53, "V", 0)
SAS(SI_KEYCODE54, "W", 0)
SAS(SI_KEYCODE55, "X", 0)
SAS(SI_KEYCODE56, "Y", 0)
SAS(SI_KEYCODE57, "Z", 0)
SAS(SI_KEYCODE58, "小键盘 0", 1)
SAS(SI_KEYCODE59, "小键盘 1", 1)
SAS(SI_KEYCODE6, "命令键", 0)
SAS(SI_KEYCODE60, "小键盘 2", 1)
SAS(SI_KEYCODE61, "小键盘 3", 1)
SAS(SI_KEYCODE62, "小键盘 4", 1)
SAS(SI_KEYCODE63, "小键盘 5", 1)
SAS(SI_KEYCODE64, "小键盘 6", 1)
SAS(SI_KEYCODE65, "小键盘 7", 1)
SAS(SI_KEYCODE66, "小键盘 8", 1)
SAS(SI_KEYCODE67, "小键盘 9", 1)
SAS(SI_KEYCODE68, "数字锁定键", 1)
SAS(SI_KEYCODE69, "小键盘 *", 1)
SAS(SI_KEYCODE7, "迁移", 0)
SAS(SI_KEYCODE70, "小键盘 -", 1)
SAS(SI_KEYCODE71, "小键盘 /", 1)
SAS(SI_KEYCODE72, "小键盘 Del", 1)
SAS(SI_KEYCODE73, "小键盘 +", 1)
SAS(SI_KEYCODE74, "小键盘 Enter", 1)
SAS(SI_KEYCODE75, "F1", 0)
SAS(SI_KEYCODE76, "F2", 0)
SAS(SI_KEYCODE77, "F3", 0)
SAS(SI_KEYCODE78, "F4", 0)
SAS(SI_KEYCODE79, "F5", 0)
SAS(SI_KEYCODE8, "左Win键", 0)
SAS(SI_KEYCODE80, "F6", 0)
SAS(SI_KEYCODE81, "F7", 0)
SAS(SI_KEYCODE82, "F8", 0)
SAS(SI_KEYCODE83, "F9", 0)
SAS(SI_KEYCODE84, "F10", 0)
SAS(SI_KEYCODE85, "F11", 0)
SAS(SI_KEYCODE86, "F12", 0)
SAS(SI_KEYCODE87, "F13", 0)
SAS(SI_KEYCODE88, "F14", 0)
SAS(SI_KEYCODE89, "F15", 0)
SAS(SI_KEYCODE9, "右Win键", 0)
SAS(SI_KEYCODE90, "F16", 0)
SAS(SI_KEYCODE91, "F17", 0)
SAS(SI_KEYCODE92, "F18", 0)
SAS(SI_KEYCODE93, "F19", 0)
SAS(SI_KEYCODE94, "F20", 0)
SAS(SI_KEYCODE95, "F21", 0)
SAS(SI_KEYCODE96, "F22", 0)
SAS(SI_KEYCODE97, "F23", 0)
SAS(SI_KEYCODE98, "F24", 0)
SAS(SI_KEYCODE99, "-", 0)
SAS(SI_KEYCODE_NARRATIONTEXT0, "无键位", 0)
SAS(SI_KEYCODE_NARRATIONTEXT1, "退格键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT10, "中断暂停键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT100, "等号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT101, "左小括号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT102, "右小括号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT103, "反斜线", 0)
SAS(SI_KEYCODE_NARRATIONTEXT104, "分号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT105, "单引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT106, "逗号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT107, "句号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT108, "斜线", 0)
SAS(SI_KEYCODE_NARRATIONTEXT109, "反引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT11, "大写锁定键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT110, "左箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT111, "右箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT112, "上箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT113, "下箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT114, "鼠标左键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT115, "鼠标右键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT116, "鼠标中键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT117, "鼠标4号侧键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT118, "鼠标5号侧键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT119, "鼠标左+右键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT12, "Esc键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT120, "鼠标滚轮向下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT121, "鼠标滚轮向上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT122, "小于号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT123, "上方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT124, "下方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT125, "左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT126, "右方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT127, "开始", 0)
SAS(SI_KEYCODE_NARRATIONTEXT128, "返回", 0)
SAS(SI_KEYCODE_NARRATIONTEXT129, "左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT13, "空格键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT130, "右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT131, "LS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT132, "RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT133, "A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT134, "B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT135, "X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT136, "Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT137, "LT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT138, "RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT139, "左摇杆上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT14, "向上翻页键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT140, "左摇杆下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT141, "左摇杆向左", 0)
SAS(SI_KEYCODE_NARRATIONTEXT142, "左摇杆右", 0)
SAS(SI_KEYCODE_NARRATIONTEXT143, "右摇杆上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT144, "右摇杆下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT145, "右摇杆左", 0)
SAS(SI_KEYCODE_NARRATIONTEXT146, "右摇杆右", 0)
SAS(SI_KEYCODE_NARRATIONTEXT147, "LS+RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT148, "LT+RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT149, "左＋右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT15, "向下翻页键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT150, "RS+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT151, "RS+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT152, "RS+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT153, "RS+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT154, "LS+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT155, "LS+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT156, "LS+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT157, "LS+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT158, "LS+左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT159, "LS+右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT16, "结束键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT160, "LS+左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT161, "LT+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT162, "B键+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT163, "B键+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT164, "A键+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT165, "返回键+开始键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT166, "按下触摸板+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT167, "右方向键+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT168, "按住LS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT169, "按住RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT17, "菜单键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT170, "按住A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT171, "按住B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT172, "按住X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT173, "按住Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT174, "按住LT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT175, "按住RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT176, "按住上方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT177, "按住下方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT178, "按住左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT179, "按住右方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT18, "插入", 0)
SAS(SI_KEYCODE_NARRATIONTEXT180, "按住开始键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT181, "按住返回键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT182, "按住左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT183, "按住右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT184, "按住触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT185, "触碰触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT186, "按下触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT187, "上滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT188, "下滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT189, "左滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT19, "删除", 0)
SAS(SI_KEYCODE_NARRATIONTEXT190, "右滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT191, "反引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT2, "制表键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT20, "截屏键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT21, "滚动锁定键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT22, "0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT23, "1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT24, "2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT25, "3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT26, "4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT27, "5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT28, "6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT29, "7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT3, "回车键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT30, "8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT31, "9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT32, "A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT33, "B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT34, "C", 0)
SAS(SI_KEYCODE_NARRATIONTEXT35, "D", 0)
SAS(SI_KEYCODE_NARRATIONTEXT36, "E", 0)
SAS(SI_KEYCODE_NARRATIONTEXT37, "F", 0)
SAS(SI_KEYCODE_NARRATIONTEXT38, "G", 0)
SAS(SI_KEYCODE_NARRATIONTEXT39, "H", 0)
SAS(SI_KEYCODE_NARRATIONTEXT4, "Ctrl", 0)
SAS(SI_KEYCODE_NARRATIONTEXT40, "I", 0)
SAS(SI_KEYCODE_NARRATIONTEXT41, "J", 0)
SAS(SI_KEYCODE_NARRATIONTEXT42, "K", 0)
SAS(SI_KEYCODE_NARRATIONTEXT43, "L", 0)
SAS(SI_KEYCODE_NARRATIONTEXT44, "M", 0)
SAS(SI_KEYCODE_NARRATIONTEXT45, "N", 0)
SAS(SI_KEYCODE_NARRATIONTEXT46, "O", 0)
SAS(SI_KEYCODE_NARRATIONTEXT47, "P", 0)
SAS(SI_KEYCODE_NARRATIONTEXT48, "Q", 0)
SAS(SI_KEYCODE_NARRATIONTEXT49, "R", 0)
SAS(SI_KEYCODE_NARRATIONTEXT5, "Alt", 0)
SAS(SI_KEYCODE_NARRATIONTEXT50, "S", 0)
SAS(SI_KEYCODE_NARRATIONTEXT51, "T", 0)
SAS(SI_KEYCODE_NARRATIONTEXT52, "U", 0)
SAS(SI_KEYCODE_NARRATIONTEXT53, "V", 0)
SAS(SI_KEYCODE_NARRATIONTEXT54, "W", 0)
SAS(SI_KEYCODE_NARRATIONTEXT55, "X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT56, "Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT57, "Z", 0)
SAS(SI_KEYCODE_NARRATIONTEXT58, "小键盘 0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT59, "小键盘 1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT6, "命令键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT60, "小键盘 2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT61, "小键盘 3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT62, "小键盘 4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT63, "小键盘 5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT64, "小键盘 6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT65, "小键盘 7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT66, "小键盘 8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT67, "小键盘 9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT68, "小键盘锁定键", 1)
SAS(SI_KEYCODE_NARRATIONTEXT69, "小键盘星号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT7, "迁移", 0)
SAS(SI_KEYCODE_NARRATIONTEXT70, "小键盘减号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT71, "小键盘斜杠键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT72, "小键盘句号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT73, "小键盘加号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT74, "小键盘回车键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT75, "F1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT76, "F2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT77, "F3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT78, "F4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT79, "F5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT8, "左Win键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT80, "F6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT81, "F7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT82, "F8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT83, "F9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT84, "F10", 0)
SAS(SI_KEYCODE_NARRATIONTEXT85, "F11", 0)
SAS(SI_KEYCODE_NARRATIONTEXT86, "F12", 0)
SAS(SI_KEYCODE_NARRATIONTEXT87, "F13", 0)
SAS(SI_KEYCODE_NARRATIONTEXT88, "F14", 0)
SAS(SI_KEYCODE_NARRATIONTEXT89, "F15", 0)
SAS(SI_KEYCODE_NARRATIONTEXT9, "右Win键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT90, "F16", 0)
SAS(SI_KEYCODE_NARRATIONTEXT91, "F17", 0)
SAS(SI_KEYCODE_NARRATIONTEXT92, "F18", 0)
SAS(SI_KEYCODE_NARRATIONTEXT93, "F19", 0)
SAS(SI_KEYCODE_NARRATIONTEXT94, "F20", 0)
SAS(SI_KEYCODE_NARRATIONTEXT95, "F21", 0)
SAS(SI_KEYCODE_NARRATIONTEXT96, "F22", 0)
SAS(SI_KEYCODE_NARRATIONTEXT97, "F23", 0)
SAS(SI_KEYCODE_NARRATIONTEXT98, "F24", 0)
SAS(SI_KEYCODE_NARRATIONTEXT99, "减号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4123, "上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4124, "下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4125, "左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4126, "右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4127, "选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4128, "分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4133, "交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4134, "圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4135, "方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4136, "三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4147, "L1+R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4148, "L2+R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4149, "L3+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4150, "R1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4151, "R1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4152, "R1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4153, "R1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4154, "L1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4155, "L1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4156, "L1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4157, "L1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4158, "L1+L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4159, "L1+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4160, "L1+左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4161, "L2+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4162, "圆圈+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4163, "圆圈+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4164, "交叉+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4165, "分享键+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4167, "右按钮+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4168, "按住L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4169, "按住R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4170, "按住交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4171, "按住圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4172, "按住方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4173, "按住三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4174, "按住L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4175, "按住R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4176, "按住上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4177, "按住下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4178, "按住左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4179, "按住右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4180, "按住选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4181, "按住分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4182, "按住L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4183, "按住R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5123, "上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5124, "下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5125, "左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5126, "右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5127, "选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5128, "分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5133, "交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5134, "圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5135, "方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5136, "三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5147, "L1+R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5148, "L2+R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5149, "L3+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5150, "R1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5151, "R1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5152, "R1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5153, "R1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5154, "L1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5155, "L1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5156, "L1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5157, "L1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5158, "L1+L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5159, "L1+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5160, "L1+左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5161, "L2+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5162, "圆圈+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5163, "圆圈+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5164, "交叉+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5165, "分享键+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5167, "右按钮+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5168, "按住L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5169, "按住R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5170, "按住交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5171, "按住圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5172, "按住方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5173, "按住三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5174, "按住L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5175, "按住R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5176, "按住上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5177, "按住下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5178, "按住左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5179, "按住右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5180, "按住选项键 ", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5181, "按住分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5182, "按住L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5183, "按住R3", 0)
SAS(SI_LEADERBOARDTYPE0, "总计", 0)
SAS(SI_LEADERBOARDTYPE1, "职业", 0)
SAS(SI_LEADERBOARDTYPE2, "联盟", 0)
SAS(SI_LEADERBOARDTYPE3, "住宅", 0)
SAS(SI_LEADERBOARDTYPE4, "战场", 0)
SAS(SI_LEADERBOARDTYPE5, "《望族传奇》", 0)
SAS(SI_LEADERBOARDTYPE6, "总计", 0)
SAS(SI_LEADERBOARDTYPE7, "职业", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE1, "你没有等待加入该战役。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE2, "无法离开队列：内部错误。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE3, "未加入任何队列。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE4, "无法离开队列：无效战役。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE5, "只有队长可以离开战役队列。", 0)
SAS(SI_LEGAL_DECLINE_HEADER, "法律协议被拒绝。", 0)
SAS(SI_LEGAL_DECLINE_PROMPT, "你必须同意这些法律条款才能游玩游戏。", 2)
SAS(SI_LFGACTIVITY1, "联盟战争", 2)
SAS(SI_LFGACTIVITY10, "休闲", 0)
SAS(SI_LFGACTIVITY2, "普通", 2)
SAS(SI_LFGACTIVITY3, "老兵模式", 2)
SAS(SI_LFGACTIVITY4, "试炼", 0)
SAS(SI_LFGACTIVITY5, "|t100%:100%:EsoUI/Art/Champion/champion_icon.dds|t勇士", 0)
SAS(SI_LFGACTIVITY6, "主页展览", 0)
SAS(SI_LFGACTIVITY7, "非勇士", 0)
SAS(SI_LFGACTIVITY8, "50级以下", 0)
SAS(SI_LFGACTIVITY9, "竞技", 2)
SAS(SI_LFGITEMREWARDTYPE1, "无畏者探索补给", 2)
SAS(SI_LFGITEMREWARDTYPE2, "高级无畏者探索补给", 2)
SAS(SI_LFGREADYCHECKCANCELREASON1, "有人拒绝了邀请，你被置于等候队列的前方。", 1)
SAS(SI_LFGREADYCHECKCANCELREASON2, "准备完毕已被取消。组队未完成。", 0)
SAS(SI_LFGREADYCHECKCANCELREASON3, "你或你队伍的成员拒绝了邀请。你已经退出等候队列。", 1)
SAS(SI_LFGREADYCHECKCANCELREASON4, "准备完毕确认成功，组队成功！", 0)
SAS(SI_LFGREADYCHECKCANCELREASON5, "活动已经失效。", 0)
SAS(SI_LFGROLE1, "伤害", 0)
SAS(SI_LFGROLE2, "坦克", 0)
SAS(SI_LFGROLE4, "治疗者", 0)
SAS(SI_LINKACCOUNT_ACTIVATION_COPY_CODE_KEYBIND, "复制代码", 0)
SAS(SI_LINKACCOUNT_ACTIVATION_MESSAGE, "要关联你的账号，请前往<<1>>登录\n\n然后在提示框中输入此激活码。", 0)
SAS(SI_LINKACCOUNT_ALREADY_LINKED_ERROR_FORMAT, "或是使用者 ID 已经被连接至不同<<1>>账号，或是这一<<1>>账号已经被连接至另一使用者 ID。请输入不同使用者 ID 或与此<<1>>账号有关的使用者 ID。", 0)
SAS(SI_LINKACCOUNT_CONFIRM_1, "你确定你希望连接这些账号？", 0)
SAS(SI_LINKACCOUNT_CONFIRM_2_FORMAT, "你的<<1>>账号只能连接一个《上古卷轴OL》的账号。", 0)
SAS(SI_LINKACCOUNT_ERROR_HEADER, "错误", 0)
SAS(SI_LINKACCOUNT_FAILURE_MESSAGE, "<<1>>", 0)
SAS(SI_LINKACCOUNT_LINKING_ACCOUNT, "连接账号……", 0)
SAS(SI_LIST_AND_SEPARATOR, " 和 ", 0)
SAS(SI_LIST_COMMA_AND_SEPARATOR, "，和 ", 0)
SAS(SI_LIST_COMMA_OR_SEPARATOR, "，或 ", 0)
SAS(SI_LIST_COMMA_SEPARATOR, "， ", 0)
SAS(SI_LIST_ITEM_FORMATTER, "<<1>>", 0)
SAS(SI_LIST_OR_SEPARATOR, " 或 ", 0)
SAS(SI_LIST_PERIOD_SEPARATOR, "。 ", 0)
SAS(SI_LIST_SPACE_SEPARATOR, " ", 0)
SAS(SI_LOAD_ERROR_TITLE, "读取错误", 1)
SAS(SI_LOCKQUALITY1, "简单", 1)
SAS(SI_LOCKQUALITY2, "中等", 1)
SAS(SI_LOCKQUALITY3, "困难", 1)
SAS(SI_LOCKQUALITY4, "大师", 1)
SAS(SI_LOCKQUALITY5, "不可能", 1)
SAS(SI_LOCKQUALITY6, "入门", 1)
SAS(SI_LOCKQUALITY7, "入门", 2)
SAS(SI_LOGIN, "登录", 0)
SAS(SI_LOGINAUTHERROR13000, "无法连接至Xbox网络。", 2)
SAS(SI_LOGINAUTHERROR13002, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR13003, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR13004, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR14000, "无法连接至PlayStation™Network。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR14002, "无法连接至PlayStation™Network。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR17001, "使用了错误的券，请从启动器重新启动游戏。", 0)
SAS(SI_LOGINAUTHERROR2, "服务器连接超时，请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR3, "无法连接至PlayStation™Network。请确认您是否已连接到PlayStation™Network，或稍后再试。", 2)
SAS(SI_LOGINAUTHERROR3000, "服务器暂时下线维护。请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR4, "无法连接至Xbox网络。请确认您是否已连接到Xbox网络，或稍后再试。", 2)
SAS(SI_LOGINAUTHERROR5, "无法初始化Steam连接。请确认游戏是否经由Steam启动，或稍后再试。", 0)
SAS(SI_LOGINAUTHERROR5000, "缺少所需的证书。请通过启动器重新启动游戏。", 0)
SAS(SI_LOGINAUTHERROR5008, "客户端版本不兼容。请更新您的客户端并重试。", 0)
SAS(SI_LOGINAUTHERROR7, "无法初始化Epic连接。", 0)
SAS(SI_LOGINAUTHERROR8004, "由于违反行为准则，你的账号已被限制。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8005, "由于违反行为准则，你的账号已被永久停用。你可能无法再访问此服务。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8007, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_LOGINAUTHERROR8008, "此游戏账号不存在", 0)
SAS(SI_LOGINAUTHERROR8009, "由于违反行为准则，你的账号已被限制。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8010, "由于违反行为准则，你的账号已被永久停用。你可能无法再访问此服务。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8011, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_LOGINAUTHERROR8012, "您的账户有限制性认证。请访问<<1>>联系客服以了解详情。", 0)
SAS(SI_LOGINAUTHERROR8013, "服务器暂时下线维护。请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR8016, "我们收到来自您所属游戏服务的讯息：该账号已被指定为儿童账号。本游戏不对儿童开放。如需帮助，请访问<<1>>。", 0)
SAS(SI_LOGIN_ACCOUNT_REQUIRED, "必须有有效账号才能游玩。请访问 |c76BCC3 <<1>>|r，获取更多信息。", 1)
SAS(SI_LOGIN_ACCOUNT_REQUIRED_ESO, "《上古卷轴OL》", 1)
SAS(SI_LOGIN_ANNOUNCEMENTS_FAILURE, "无法检索到公告。", 0)
SAS(SI_LOGIN_ANNOUNCEMENTS_TITLE, "公告", 0)
SAS(SI_LOGIN_CHARACTER, "开始游戏", 0)
SAS(SI_LOGIN_DIALOG_TEXT_CHILD_ACCOUNT, "我们已收到您的游戏平台发来的讯息：该账号已被认定为儿童账号。本游戏不对儿童开放。如需帮助，请访问<<1>>。", 0)
SAS(SI_LOGIN_DIALOG_TITLE_ACCOUNT_BANNED, "账号被禁", 0)
SAS(SI_LOGIN_DIALOG_TITLE_ACCOUNT_SUSPENDED, "账号受限", 0)
SAS(SI_LOGIN_DIALOG_TITLE_CHILD_ACCOUNT, "账号受限", 0)
SAS(SI_LOGIN_DIALOG_TITLE_LINK_FAILED, "创建账号/连接失败", 1)
SAS(SI_LOGIN_DIALOG_TITLE_LOGIN_FAILED, "登录失败", 0)
SAS(SI_LOGIN_FLOW_CREATE_ACCT_FULLNAME, "全称", 1)
SAS(SI_LOGIN_HELP_TOOLTIP, "这是你第一次注册《上古卷轴OL》时使用的使用者 ID。", 0)
SAS(SI_LOGIN_QUEUE_CANCEL_TEXT, "离开队列", 0)
SAS(SI_LOGIN_QUEUE_TEXT, "你被置于等待登录的队列中。谢谢你的耐心。\n\n预计等待时间：|cffffff<<1>>|r", 2)
SAS(SI_LOGIN_REQUESTED, "请求登录……", 1)
SAS(SI_LOGIN_TIME_OUT, "登录超时", 0)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT, "示例：Ayrenn1234", 0)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT_PC, "用户ID", 0)
SAS(SI_LOGOUTERROR2, "您必须登录至PlayStation™Network，方可畅玩《上古卷轴OL》。", 2)
SAS(SI_LOGOUTERROR3, "您必须登录Xbox账号，方可畅玩《上古卷轴OL》。", 1)
SAS(SI_LOGOUTERROR4, "无法连接至Xbox网络。请确认您的Xbox网络连接是否正常。", 1)
SAS(SI_LOGOUTERROR5, "《上古卷轴OL》服务器暂时下线维护。请稍后再试或访问<<1>>以了解详情。", 0)
SAS(SI_LOGOUTERROR6, "无法连接至PlayStation™Network。请确认你的网络连接是否正常。", 1)
SAS(SI_LOGOUTERROR7, "无法连接至游戏服务器。请确认您的网络连接是否正常。", 0)
SAS(SI_LOGOUTERROR8, "需安装补丁。请下载并安装补丁，以使用在线功能。", 0)
SAS(SI_LOGOUT_DEFER_DELAY, "角色<<1>>秒后退出登录。", 0)
SAS(SI_LOGOUT_DISALLOWED, "你无法在战斗时退出登录。", 1)
SAS(SI_LONG_LOAD_TIME, "加载时间可能会相当长。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE1, "你需额外开启 <<1>> 个物品栏<<1[/插槽/插槽]>>。", 0)
SAS(SI_LOOTCRATEOPENRESPONSE2, "未正确打开包装。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE3, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE4, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE5, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE6, "你已经没有这种类型的宝箱了。", 2)
SAS(SI_LOOTCRATEOPENRESPONSE7, "服务器当前不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE8, "你当前已无待启宝箱，可前往王冠商店购买更多宝箱。", 1)
SAS(SI_LOOTITEMRESULT2, "你的物品栏已满。", 1)
SAS(SI_LOOTITEMRESULT3, "你的物品栏已满。", 1)
SAS(SI_LOOTITEMRESULT6, "该物品已无法获取。", 0)
SAS(SI_LOOTITEMRESULT8, "你无法劫掠独特物品<<1>>，因为你已拥有一件。", 1)
SAS(SI_LOOTITEMRESULT9, "至少有一件物品无法通过劫掠获取，因该物品为独特物品且你已拥有一件。", 0)
SAS(SI_LORE_LIBRARY_IN_LIBRARY, "你的书架已收录了该书。", 0)
SAS(SI_LORE_LIBRARY_NOT_IN_LIBRARY, "你未收录此书。", 0)
SAS(SI_LORE_LIBRARY_USE_TO_LEARN, "用于收录至你的书架。", 0)
SAS(SI_LOW, "低频", 0)
SAS(SI_LOW_ADDON_MEMORY_WARNING, "插件内存不足：<<1>> MB/<<2>> MB。\n请考虑禁用部分插件。内存不足将导致插件自动关闭，以避免游戏崩溃。", 0)
SAS(SI_MAILCATEGORY0, "玩家邮件", 0)
SAS(SI_MAILCATEGORY1, "系统邮件", 0)
SAS(SI_MAILCATEGORY2, "系统提醒", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT0, "此操作将查收你玩家邮件中的全部附件和货币。货到付款邮件除外。确定要继续吗？", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT1, "此操作将查收你系统邮件中的全部附件和货币。客服邮件除外。确定要继续吗？", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT0, "无玩家邮件。", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT1, "无系统邮件。", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT2, "无系统提醒。", 0)
SAS(SI_MAILCATEGORY_TAKEALL0, "查收全部（玩家）", 0)
SAS(SI_MAILCATEGORY_TAKEALL1, "查收全部（系统）", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT1, "操作失败。物品栏空间不足。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT2, "操作失败。你已拥有此物品。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT3, "操作失败。无附件可查收。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT4, "操作失败。请稍后再试。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT5, "操作失败。无法在此战役中领取邮件中的附件。", 0)
SAS(SI_MAIN_MENU_CHAPTERS, "全新内容", 1)
SAS(SI_MAIN_MENU_TOOLTIP_DISABLED_BUTTON, "当前无法访问。", 0)
SAS(SI_MAPDISPLAYFILTER1, "收割节点", 0)
SAS(SI_MAPDISPLAYFILTER2, "商人", 0)
SAS(SI_MAPDISPLAYFILTER3, "训练师", 0)
SAS(SI_MAPDISPLAYFILTER5, "NPC追随者", 1)
SAS(SI_MAPFILTER1, "目标", 2)
SAS(SI_MAPFILTER10, "传送线", 0)
SAS(SI_MAPFILTER13, "挖掘地点", 0)
SAS(SI_MAPFILTER14, "伙伴", 0)
SAS(SI_MAPFILTER15, "已获取的天空裂片", 0)
SAS(SI_MAPFILTER16, "地下城", 2)
SAS(SI_MAPFILTER17, "试炼", 0)
SAS(SI_MAPFILTER18, "住宅", 0)
SAS(SI_MAPFILTER19, "竞技场", 0)
SAS(SI_MAPFILTER2, "联盟战争目标", 0)
SAS(SI_MAPFILTER3, "战斗", 0)
SAS(SI_MAPFILTER4, "任务", 0)
SAS(SI_MAPFILTER5, "资源", 0)
SAS(SI_MAPFILTER6, "前线营地覆盖范围", 0)
SAS(SI_MAPFILTER7, "前线营地", 0)
SAS(SI_MAPFILTER8, "路点神龛", 0)
SAS(SI_MAPFILTER9, "队伍成员", 0)
SAS(SI_MAPTRANSITLINEALLIANCE1, "全部联盟", 0)
SAS(SI_MAPTRANSITLINEALLIANCE2, "我的联盟", 0)
SAS(SI_MARKETFILTERVIEW1, "查看全部", 0)
SAS(SI_MARKETFILTERVIEW2, "查看已购物品", 0)
SAS(SI_MARKETFILTERVIEW3, "查看未购物品", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT1, "此时无法完成请求。", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT2, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT3, "当前无法访问营销偏好，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT0, "购买成功", 0)
SAS(SI_MARKETPURCHASABLERESULT1, "您没有足够的王冠来完成本次购买。", 0)
SAS(SI_MARKETPURCHASABLERESULT10, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT11, "您早已完全解锁该物品。", 1)
SAS(SI_MARKETPURCHASABLERESULT12, "该商品即将推出。", 0)
SAS(SI_MARKETPURCHASABLERESULT13, "您没有足够的王冠宝石来完成本次购买。", 0)
SAS(SI_MARKETPURCHASABLERESULT14, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT15, "您已拥有该物品！", 0)
SAS(SI_MARKETPURCHASABLERESULT16, "无法购买该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT17, "你无法赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT18, "你无法赠送该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT19, "该玩家无法接受该礼物。", 1)
SAS(SI_MARKETPURCHASABLERESULT2, "您没有足够的物品栏空间来完成此次购买。", 1)
SAS(SI_MARKETPURCHASABLERESULT20, "无法从这里购买该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT21, "你无法使用王冠宝石赠送商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT22, "该商品已在您的礼物栏中。", 0)
SAS(SI_MARKETPURCHASABLERESULT23, "您目前还无法赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT24, "无法找到该玩家。", 0)
SAS(SI_MARKETPURCHASABLERESULT25, "赠礼功能暂不可用，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT26, "该玩家已拥有此收藏品。", 0)
SAS(SI_MARKETPURCHASABLERESULT27, "您必须拥有|ceeca2aESO Plus|r才能购买该商品。", 1)
SAS(SI_MARKETPURCHASABLERESULT28, "您无法完成本次购买，因为这会超出该货币限额。", 1)
SAS(SI_MARKETPURCHASABLERESULT29, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT3, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT30, "当您的角色有特殊技能时，您无法购买此商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT31, "任务日志已满。", 2)
SAS(SI_MARKETPURCHASABLERESULT32, "您已在进行该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT33, "您已完成该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT34, "您无法接受该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT36, "请先确认您是否要赠送当前礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT37, "您没有足够的勉励印记来完成本次购买。", 2)
SAS(SI_MARKETPURCHASABLERESULT38, "您无法使用勉励印记赠送商品。", 1)
SAS(SI_MARKETPURCHASABLERESULT39, "无效数量。", 0)
SAS(SI_MARKETPURCHASABLERESULT4, "每种独特物品您只能拥有一个。", 1)
SAS(SI_MARKETPURCHASABLERESULT40, "超出最高数量<<1>>。", 0)
SAS(SI_MARKETPURCHASABLERESULT41, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT42, "在你的部分待处理礼物被接受之前，你无法再赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT5, "非常抱歉，您无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT6, "当前无法完成购买，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT7, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT8, "您已拥有该收藏品了。", 1)
SAS(SI_MARKETPURCHASABLERESULT9, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_BUNDLE, "组合包", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_DLC, "DLC", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_DEAL_DESCRIPTION, "ESO Plus会员可享优惠", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_EXCLUSIVE_DESCRIPTION, "ESO Plus会员专属优惠", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未解锁此物品的角色。", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_ACHIEVEMENT_HEADER, "购买所需成就：", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_COLLECTIBLES_HEADER, "需收集以下收藏品方可购买：", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKILL_LINE_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未获得相关技能线的角色。", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKYSHARD_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未获得相关天空裂片的角色。", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK, "已解锁", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK_LEVEL, "<<1>>/<<2>>", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_BENEFITS_TITLE, "ESO Plus福利", 0)
SAS(SI_MEGASERVER0, "无", 0)
SAS(SI_MEGASERVER1, "NA", 0)
SAS(SI_MEGASERVER2, "EU", 0)
SAS(SI_MODBROWSERCATEGORYTYPE0, "资源库", 0)
SAS(SI_MODBROWSERCATEGORYTYPE1, "邮件", 0)
SAS(SI_MODBROWSERCATEGORYTYPE10, "角色进度", 0)
SAS(SI_MODBROWSERCATEGORYTYPE11, "制作", 0)
SAS(SI_MODBROWSERCATEGORYTYPE12, "数据", 0)
SAS(SI_MODBROWSERCATEGORYTYPE13, "UI显示", 0)
SAS(SI_MODBROWSERCATEGORYTYPE14, "社交", 0)
SAS(SI_MODBROWSERCATEGORYTYPE15, "住宅", 0)
SAS(SI_MODBROWSERCATEGORYTYPE16, "信息与插件栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE17, "地图与罗盘", 0)
SAS(SI_MODBROWSERCATEGORYTYPE18, "PvP", 0)
SAS(SI_MODBROWSERCATEGORYTYPE19, "角色扮演", 0)
SAS(SI_MODBROWSERCATEGORYTYPE2, "战斗", 0)
SAS(SI_MODBROWSERCATEGORYTYPE20, "提示信息", 0)
SAS(SI_MODBROWSERCATEGORYTYPE21, "试炼", 0)
SAS(SI_MODBROWSERCATEGORYTYPE22, "单位框体", 0)
SAS(SI_MODBROWSERCATEGORYTYPE23, "实用", 0)
SAS(SI_MODBROWSERCATEGORYTYPE24, "Beta版本", 0)
SAS(SI_MODBROWSERCATEGORYTYPE25, "插件与补丁", 0)
SAS(SI_MODBROWSERCATEGORYTYPE3, "聊天", 0)
SAS(SI_MODBROWSERCATEGORYTYPE4, "杂项", 0)
SAS(SI_MODBROWSERCATEGORYTYPE5, "技能栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE6, "商人与公会交易员", 0)
SAS(SI_MODBROWSERCATEGORYTYPE7, "银行与物品栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE8, "增益与减益", 0)
SAS(SI_MODBROWSERCATEGORYTYPE9, "冷却时间与施法进度条", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON0, "选择举报原因", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON1, "不文明内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON10, "迫在眉睫的人身伤害", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON11, "其他", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON2, "仇恨言论", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON3, "侵犯版权", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON4, "虐待儿童", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON5, "恐怖主义", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON6, "自残", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON7, "侵犯个人信息", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON8, "裸露内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON9, "误导性内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE0, "您的举报已成功提交，谢谢。", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE1, "举报提交出错，请稍后再试。", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE0, "确认", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE1, "提交失败", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE0, "选择类别", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE1, "名称", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE2, "图片", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE3, "描述", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE4, "内容", 0)
SAS(SI_MODINSTALLSTATE0, "未安装", 0)
SAS(SI_MODINSTALLSTATE1, "安装中……", 0)
SAS(SI_MODINSTALLSTATE2, "卸载中……", 0)
SAS(SI_MODINSTALLSTATE3, "已安装", 0)
SAS(SI_MODINSTALLSTATE4, "更新", 0)
SAS(SI_MONSTERSOCIALCLASS10, "平民", 1)
SAS(SI_MONSTERSOCIALCLASS11, "工匠", 1)
SAS(SI_MONSTERSOCIALCLASS12, "邪教徒", 1)
SAS(SI_MONSTERSOCIALCLASS13, "酒鬼", 1)
SAS(SI_MONSTERSOCIALCLASS14, "农夫", 1)
SAS(SI_MONSTERSOCIALCLASS15, "斗士", 1)
SAS(SI_MONSTERSOCIALCLASS16, "渔民", 1)
SAS(SI_MONSTERSOCIALCLASS17, "采集者", 1)
SAS(SI_MONSTERSOCIALCLASS18, "幽灵", 1)
SAS(SI_MONSTERSOCIALCLASS19, "守卫", 1)
SAS(SI_MONSTERSOCIALCLASS2, "炼金术士", 1)
SAS(SI_MONSTERSOCIALCLASS20, "治疗者", 1)
SAS(SI_MONSTERSOCIALCLASS21, "猎人", 1)
SAS(SI_MONSTERSOCIALCLASS22, "劳工", 1)
SAS(SI_MONSTERSOCIALCLASS23, "法师", 1)
SAS(SI_MONSTERSOCIALCLASS24, "商人", 1)
SAS(SI_MONSTERSOCIALCLASS25, "贵族", 1)
SAS(SI_MONSTERSOCIALCLASS26, "裸体", 1)
SAS(SI_MONSTERSOCIALCLASS27, "神殿守卫", 1)
SAS(SI_MONSTERSOCIALCLASS28, "罪犯", 1)
SAS(SI_MONSTERSOCIALCLASS29, "朝圣者", 1)
SAS(SI_MONSTERSOCIALCLASS3, "工匠", 1)
SAS(SI_MONSTERSOCIALCLASS30, "祭司", 1)
SAS(SI_MONSTERSOCIALCLASS31, "囚犯", 1)
SAS(SI_MONSTERSOCIALCLASS32, "厨师", 1)
SAS(SI_MONSTERSOCIALCLASS33, "水手", 1)
SAS(SI_MONSTERSOCIALCLASS34, "学者", 1)
SAS(SI_MONSTERSOCIALCLASS35, "仆人", 1)
SAS(SI_MONSTERSOCIALCLASS36, "骷髅", 1)
SAS(SI_MONSTERSOCIALCLASS37, "奴隶", 1)
SAS(SI_MONSTERSOCIALCLASS38, "铁匠", 1)
SAS(SI_MONSTERSOCIALCLASS39, "士兵", 1)
SAS(SI_MONSTERSOCIALCLASS4, "刺客", 1)
SAS(SI_MONSTERSOCIALCLASS40, "学生", 1)
SAS(SI_MONSTERSOCIALCLASS41, "盗贼", 1)
SAS(SI_MONSTERSOCIALCLASS42, "吸血鬼", 1)
SAS(SI_MONSTERSOCIALCLASS43, "战士", 1)
SAS(SI_MONSTERSOCIALCLASS44, "守卫", 1)
SAS(SI_MONSTERSOCIALCLASS45, "狼人", 1)
SAS(SI_MONSTERSOCIALCLASS46, "木匠", 1)
SAS(SI_MONSTERSOCIALCLASS47, "魔族", 0)
SAS(SI_MONSTERSOCIALCLASS5, "吟游诗人", 1)
SAS(SI_MONSTERSOCIALCLASS6, "乞丐", 1)
SAS(SI_MONSTERSOCIALCLASS7, "大厨", 1)
SAS(SI_MONSTERSOCIALCLASS8, "公务员", 1)
SAS(SI_MONSTERSOCIALCLASS9, "制衣匠", 1)
SAS(SI_MOUNTFAILUREREASON0, "当前无法骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON1, "无法在此地骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON10, "该玩家未控制多人坐骑。", 1)
SAS(SI_MOUNTFAILUREREASON11, "你们不在同一队伍。", 0)
SAS(SI_MOUNTFAILUREREASON12, "乘客座已被占用。", 0)
SAS(SI_MOUNTFAILUREREASON13, "超出范围。", 0)
SAS(SI_MOUNTFAILUREREASON14, "该坐骑未处于静止状态。", 0)
SAS(SI_MOUNTFAILUREREASON15, "无法在蹲伏时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON16, "该玩家未骑乘多人坐骑。", 0)
SAS(SI_MOUNTFAILUREREASON17, "你须先下坐骑，才能以乘客身份搭乘。", 0)
SAS(SI_MOUNTFAILUREREASON18, "无法在坐骑发动攻击时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON2, "你需额外开启<<1>>个物品栏<<1[/插槽/插槽]>>。", 2)
SAS(SI_MOUNTFAILUREREASON3, "当物品栏中的物品被上锁时，你无法切换坐骑。", 0)
SAS(SI_MOUNTFAILUREREASON4, "尚未设置激活坐骑。", 1)
SAS(SI_MOUNTFAILUREREASON5, "无法在战斗时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON6, "你的爪子太过笨拙，无法驾驭缰绳。", 1)
SAS(SI_MOUNTFAILUREREASON7, "无法在格挡时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON8, "携带目标物时无法骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON9, "该收藏品已被暂时禁用。", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON1, "制作中无法摧毁物品。", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON2, "无法损毁上锁物品。", 0)
SAS(SI_MUNDUSSTONE0, "无", 0)
SAS(SI_MUNDUSSTONE1, "淑女座", 0)
SAS(SI_MUNDUSSTONE10, "盗贼座", 0)
SAS(SI_MUNDUSSTONE11, "战士座", 0)
SAS(SI_MUNDUSSTONE12, "学徒座", 0)
SAS(SI_MUNDUSSTONE13, "天马座", 0)
SAS(SI_MUNDUSSTONE2, "恋人座", 0)
SAS(SI_MUNDUSSTONE3, "君王座", 0)
SAS(SI_MUNDUSSTONE4, "法师座", 0)
SAS(SI_MUNDUSSTONE5, "高塔座", 0)
SAS(SI_MUNDUSSTONE6, "侍灵座", 0)
SAS(SI_MUNDUSSTONE7, "蝮蛇座之石", 0)
SAS(SI_MUNDUSSTONE8, "暗影座", 0)
SAS(SI_MUNDUSSTONE9, "仪式之石", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE0, "请勿翻译", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE1, "从不", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE10, "左侧", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE11, "居中", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE2, "始终显示", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE3, "负伤", 2)
SAS(SI_NAMEPLATEDISPLAYCHOICE4, "全部", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE5, "无", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE6, "敌人", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE7, "盟友", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE8, "已瞄准", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE9, "已负伤或已被瞄准", 1)
SAS(SI_NAMINGERROR1, "无法使用此名称。", 2)
SAS(SI_NAMINGERROR10, "出现系统错误。", 0)
SAS(SI_NAMINGERROR11, "当前无法更改名称。", 1)
SAS(SI_NAMINGERROR12, "不可使用数字。", 0)
SAS(SI_NAMINGERROR13, "不可使用无效字符。", 1)
SAS(SI_NAMINGERROR14, "必须包含更多字母。", 1)
SAS(SI_NAMINGERROR15, "不允许使用该名称。", 0)
SAS(SI_NAMINGERROR2, "名称已被使用。", 2)
SAS(SI_NAMINGERROR3, "名称不可过短。", 5)
SAS(SI_NAMINGERROR4, "名称不可过长。", 5)
SAS(SI_NAMINGERROR5, "标点符号不可相邻。", 3)
SAS(SI_NAMINGERROR6, "必须以字母结尾。", 3)
SAS(SI_NAMINGERROR7, "相同字母不可连续出现 2 次以上。", 2)
SAS(SI_NAMINGERROR8, "最多4个连字符、撇号或空格。", 2)
SAS(SI_NAMINGERROR9, "名称不能以空格开头。", 2)
SAS(SI_NARRATIONVOICESPEED0, "正常", 0)
SAS(SI_NARRATIONVOICESPEED1, "快速", 0)
SAS(SI_NARRATIONVOICESPEED2, "极快", 0)
SAS(SI_NARRATIONVOICETYPE0, "女性", 1)
SAS(SI_NARRATIONVOICETYPE1, "男性", 1)
SAS(SI_NOTIFICATIONTYPE1, "好友邀请", 0)
SAS(SI_NOTIFICATIONTYPE10, "排行榜", 0)
SAS(SI_NOTIFICATIONTYPE11, "公会每日公告", 0)
SAS(SI_NOTIFICATIONTYPE12, "收藏", 0)
SAS(SI_NOTIFICATIONTYPE13, "活动查找器", 1)
SAS(SI_NOTIFICATIONTYPE14, "点数重置", 0)
SAS(SI_NOTIFICATIONTYPE15, "制作包裹", 0)
SAS(SI_NOTIFICATIONTYPE16, "队伍选举", 0)
SAS(SI_NOTIFICATIONTYPE17, "决斗邀请", 0)
SAS(SI_NOTIFICATIONTYPE18, "ESO Plus", 0)
SAS(SI_NOTIFICATIONTYPE19, "事件", 0)
SAS(SI_NOTIFICATIONTYPE2, "公会邀请", 0)
SAS(SI_NOTIFICATIONTYPE20, "篆刻", 0)
SAS(SI_NOTIFICATIONTYPE21, "每日奖励", 0)
SAS(SI_NOTIFICATIONTYPE22, "接收的礼物", 0)
SAS(SI_NOTIFICATIONTYPE23, "已领取的礼物", 0)
SAS(SI_NOTIFICATIONTYPE24, "退回的礼物", 0)
SAS(SI_NOTIFICATIONTYPE25, "插件内存不足", 0)
SAS(SI_NOTIFICATIONTYPE26, "公会查找器", 0)
SAS(SI_NOTIFICATIONTYPE27, "公会查找器", 0)
SAS(SI_NOTIFICATIONTYPE28, "可购商品", 0)
SAS(SI_NOTIFICATIONTYPE29, "过时插件", 0)
SAS(SI_NOTIFICATIONTYPE3, "战役就绪", 0)
SAS(SI_NOTIFICATIONTYPE30, "《望族传奇》邀请", 0)
SAS(SI_NOTIFICATIONTYPE31, "插件禁用", 0)
SAS(SI_NOTIFICATIONTYPE32, "即将过期的王冠", 0)
SAS(SI_NOTIFICATIONTYPE33, "住宅巡览", 0)
SAS(SI_NOTIFICATIONTYPE34, "槽位重置", 0)
SAS(SI_NOTIFICATIONTYPE35, "插件已保存变量空间不足", 0)
SAS(SI_NOTIFICATIONTYPE36, "Event Update", 0)
SAS(SI_NOTIFICATIONTYPE4, "可复活", 0)
SAS(SI_NOTIFICATIONTYPE5, "组队邀请", 0)
SAS(SI_NOTIFICATIONTYPE6, "交易邀请", 0)
SAS(SI_NOTIFICATIONTYPE7, "共享任务", 0)
SAS(SI_NOTIFICATIONTYPE8, "玛拉的誓约", 0)
SAS(SI_NOTIFICATIONTYPE9, "客服", 0)
SAS(SI_NO_SAVE_CONTINUE, "未创建存档，因此不会保存游戏进度。确定不保存并继续游戏吗？", 1)
SAS(SI_NO_SAVE_DEVICE, "未选择存储设备，因此不会保存游戏进度。确定不保存并继续游戏吗？", 1)
SAS(SI_NUMBER_FORMAT, "<<F:1>>", 1)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_LOWERCASE, "b", 0)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_UPPERCASE, "B", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_LOWERCASE, "-m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_UPPERCASE, "-M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_LOWERCASE, "m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_UPPERCASE, "M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_LOWERCASE, "k", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_UPPERCASE, "K", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_LOWERCASE, "-k", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_UPPERCASE, "-K", 0)
SAS(SI_OFFICIALLANGUAGE0, "English", 0)
SAS(SI_OFFICIALLANGUAGE1, "Français", 1)
SAS(SI_OFFICIALLANGUAGE2, "Deutsch", 1)
SAS(SI_OFFICIALLANGUAGE3, "日本語", 1)
SAS(SI_OFFICIALLANGUAGE4, "Русский", 1)
SAS(SI_OFFICIALLANGUAGE5, "Español", 1)
SAS(SI_OFFICIALLANGUAGE6, "简体中文", 1)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER0, "%s%s 英语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER1, "%s%s 法语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER2, "%s%s 德语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER3, "%s%s 日语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER4, "%s%s 俄语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER5, "%s%s 西班牙语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER6, "%s%s 简体中文区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP0, "调整英语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP1, "调整法语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP2, "调整德语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP3, "调整日语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP4, "调整俄语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP5, "调整西班牙语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP6, "调整简体中文区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME0, "区域-英语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME1, "区域-法语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME2, "区域-德语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME3, "区域-日语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME4, "区域-俄语", 1)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME5, "区域-西班牙语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME6, "简体中文区域", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH0, "/enzone /enz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH1, "/frzone /frz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH2, "/dezone /dez", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH3, "/jpzone /jpz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH4, "/ruzone /ruz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH5, "/eszone /esz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH6, "/zhzone /zhz", 0)
SAS(SI_OK, "确认", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE, "该操作将会打开 <<1>>。\n是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_EPIC, "该操作将会打开Epic Games商店并覆盖Epic Games界面。是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_STEAM, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_WEB, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n是否继续？", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE, "该操作将会打开 <<1>>。\n是否继续？", 2)
SAS(SI_OPEN_CHAPTER_UPGRADE_EPIC, "该操作将会打开Epic Games视窗。是否继续？", 1)
SAS(SI_OPEN_CHAPTER_UPGRADE_LOG_OUT_WARNING, "确认购买后，您必须重新登录游戏才能使其生效。", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE_STEAM, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 5)
SAS(SI_OPEN_CHAPTER_UPGRADE_WEB, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n是否继续？", 2)
SAS(SI_OPEN_ENTER_CODE_PAGE, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n|cc16403是否继续？确认购买后，您必须重新登录游戏才能使其生效。|r", 3)
SAS(SI_OPEN_FIRST_PARTY_STORE_KEYBIND, "打开<<1>>", 0)
SAS(SI_OPEN_STORE_BUY_CROWNS_TEXT, "你可在<<2>>中购买额外的<<1>>。", 0)
SAS(SI_OPEN_STORE_TO_BUY_CROWNS_TITLE, "购买王冠", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TEXT, "该操作将会打开 <<1>>。\n\n购买ESO Plus后，您必须重新登录以获取您的ESO Plus福利。", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TITLE, "购买ESO Plus", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_ENABLED_WARNING, "该设置当前被一个无障碍设置所覆盖。", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_REQUIRED_WARNING, "必须开启无障碍模式才能启用此设置。", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP_WARNING_FORMAT, "<<1>>\n\n<<2>>", 0)
SAS(SI_OPTIONS_ALL_HEALTHBARS_GAMEPAD, "全部生命条", 0)
SAS(SI_OPTIONS_ALL_NAMEPLATES_GAMEPAD, "全部铭牌", 0)
SAS(SI_OPTIONS_APPLY_WARNING, "此设置必须应用，可能会导致加载画面。", 0)
SAS(SI_OPTIONS_AUDIO_AND_VIDEO_GAMEPAD, "音频/视频", 0)
SAS(SI_OPTIONS_CAMERA_COMBAT_DISTANCE_GAMEPAD, "战斗距离", 0)
SAS(SI_OPTIONS_CAMERA_LOCK_COMBAT_VALUES_GAMEPAD, "锁定战斗数值", 0)
SAS(SI_OPTIONS_CAMERA_NON_COMBAT_DISTANCE_GAMEPAD, "非战斗距离", 0)
SAS(SI_OPTIONS_DEFAULTS, "默认", 0)
SAS(SI_OPTIONS_ENABLE_VOICE_GAMEPAD, "开启语音聊天", 0)
SAS(SI_OPTIONS_ENEMY_NPC_HEALTH_BAR_GAMEPAD, "敌方NPC生命条", 0)
SAS(SI_OPTIONS_ENEMY_NPC_NAMEPLATE_GAMEPAD, "敌方NPC铭牌", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_HEALTH_BAR_GAMEPAD, "敌方玩家生命条", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_NAMEPLATE_GAMEPAD, "敌方玩家铭牌", 0)
SAS(SI_OPTIONS_ESO_STORE_OPTION_GAMEPAD, "ESO商店", 1)
SAS(SI_OPTIONS_FRIENDLY_NPC_HEALTH_BAR_GAMEPAD, "友方NPC生命条", 0)
SAS(SI_OPTIONS_FRIENDLY_NPC_NAMEPLATE_GAMEPAD, "友方NPC铭牌", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_HEALTH_BAR_GAMEPAD, "友方玩家生命条", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_NAMEPLATE_GAMEPAD, "友方玩家铭牌", 0)
SAS(SI_OPTIONS_GLOW_OPTION_GAMEPAD, "发光", 0)
SAS(SI_OPTIONS_INTERACTABLES_GLOW_INTENSITY_GAMEPAD, "可互动光照强度", 0)
SAS(SI_OPTIONS_PLAYER_HEALTH_BAR_GAMEPAD, "你的生命条", 0)
SAS(SI_OPTIONS_PLAYER_NAMEPLATE_GAMEPAD, "你的铭牌", 0)
SAS(SI_OPTIONS_RESET, "重置", 0)
SAS(SI_OPTIONS_RESET_ALL_PROMPT, "确定要重置所有选项面板至默认设置？", 0)
SAS(SI_OPTIONS_RESET_PROMPT, "确定要重置该选项面板至默认设置？", 0)
SAS(SI_OPTIONS_RESET_TITLE, "恢复默认", 0)
SAS(SI_OPTIONS_RESTART_WARNING, "只有重启游戏后，该设置才会生效。", 0)
SAS(SI_OPTIONS_SCREEN_NARRATION_REQUIRED_WARNING, "必须开启界面文本转语音才能启用此设置。", 0)
SAS(SI_OPTIONS_TARGET_GLOW_INTENSITY_GAMEPAD, "目标发光强度", 0)
SAS(SI_OPTIONS_TEXT_CHAT_NARRATION_REQUIRED_WARNING, "必须开启聊天文本转语音才能启用此设置。", 0)
SAS(SI_OPTIONS_VIBRATION_GAMEPAD, "震动", 0)
SAS(SI_OPTIONS_VOICE_GAMEPAD, "声音", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_DE, "游戏开始了", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_EN, "Launch Game", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ES, "Launch Game ES", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_FR, "Lancer le jeu", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_RU, "Launch Game RU", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ZH, "启动游戏（中文）", 0)
SAS(SI_ORBIS_OPEN_INVITE_DIALOG, "邀请加入游戏", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE, "等级<<1>> <<2>> <<3>>", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE_CHAMPION, "勇士排位<<1>> <<2>> <<3>>", 3)
SAS(SI_ORBIS_PRESENCE_LOCATION, "在<<1>>", 1)
SAS(SI_ORBIS_PRESENCE_PREGAME, "登录中", 1)
SAS(SI_OTP_DIALOG_CANCEL, "取消", 0)
SAS(SI_OTP_DIALOG_SUBMIT, "提交", 1)
SAS(SI_OTP_DIALOG_TITLE, "访问代码", 1)
SAS(SI_OUTFITSLOT0, "头部", 0)
SAS(SI_OUTFITSLOT1, "胸甲", 0)
SAS(SI_OUTFITSLOT10, "法杖", 0)
SAS(SI_OUTFITSLOT11, "弓", 0)
SAS(SI_OUTFITSLOT12, "盾牌", 0)
SAS(SI_OUTFITSLOT13, "时装", 0)
SAS(SI_OUTFITSLOT14, "帽子", 0)
SAS(SI_OUTFITSLOT15, "皮肤", 0)
SAS(SI_OUTFITSLOT16, "坐骑", 0)
SAS(SI_OUTFITSLOT17, "个性化", 0)
SAS(SI_OUTFITSLOT18, "发型", 0)
SAS(SI_OUTFITSLOT19, "面部毛发/角", 0)
SAS(SI_OUTFITSLOT2, "肩部", 0)
SAS(SI_OUTFITSLOT20, "主要饰品", 1)
SAS(SI_OUTFITSLOT21, "次级饰品", 1)
SAS(SI_OUTFITSLOT22, "头部纹饰", 0)
SAS(SI_OUTFITSLOT23, "躯干纹饰", 0)
SAS(SI_OUTFITSLOT24, "主武器", 1)
SAS(SI_OUTFITSLOT25, "副武器", 1)
SAS(SI_OUTFITSLOT26, "双手武器", 1)
SAS(SI_OUTFITSLOT27, "法杖", 1)
SAS(SI_OUTFITSLOT28, "弓", 1)
SAS(SI_OUTFITSLOT29, "盾牌", 1)
SAS(SI_OUTFITSLOT3, "手部", 0)
SAS(SI_OUTFITSLOT30, "宠物", 0)
SAS(SI_OUTFITSLOT31, "变形", 0)
SAS(SI_OUTFITSLOT4, "腰部", 0)
SAS(SI_OUTFITSLOT5, "腿部", 0)
SAS(SI_OUTFITSLOT6, "足部", 0)
SAS(SI_OUTFITSLOT7, "主武器", 0)
SAS(SI_OUTFITSLOT8, "副武器", 0)
SAS(SI_OUTFITSLOT9, "双手武器", 0)
SAS(SI_OUT_OF_SPACE, "存储空间不足，是否不保存并继续？", 1)
SAS(SI_PARTICLEDENSITY0, "低", 0)
SAS(SI_PARTICLEDENSITY1, "中", 0)
SAS(SI_PARTICLEDENSITY2, "高", 0)
SAS(SI_PARTICLEDENSITY3, "超高", 0)
SAS(SI_PASSWORD, "密码", 2)
SAS(SI_PATCHOPTION_LIVE, "实时更新默认设置", 0)
SAS(SI_PATCHOPTION_PATCH, "高速缓存默认设置", 0)
SAS(SI_PATHFOLLOWTYPE0, "乒乓", 0)
SAS(SI_PATHFOLLOWTYPE1, "循环", 0)
SAS(SI_PATHFOLLOWTYPE2, "随机", 0)
SAS(SI_PATHFOLLOWTYPE3, "单行道", 0)
SAS(SI_PEGI_AGREEMENT_CUSTOMER_SERVICE, "客服", 0)
SAS(SI_PEGI_AGREEMENT_DECLINE_TEXT, "由于内容更新，本游戏分级现变更为 PEGI 18。如不接受当前年龄分级，则无法继续游玩。若您不再继续游戏，请点击 |c76BCC3<<1>>|r 联系客服解决。", 1)
SAS(SI_PEGI_AGREEMENT_DECLINE_TEXT_GAMEPAD, "由于内容更新，本游戏分级现变更为 PEGI 18。如不接受当前年龄分级，则无法继续游玩。若您不再继续游戏，请联系客服解决（此操作将在游戏外打开浏览器）。", 0)
SAS(SI_PEGI_AGREEMENT_DECLINE_TITLE, "PEGI 分级变更", 0)
SAS(SI_PEGI_AGREEMENT_LINK_TEXT, "点击此处", 0)
SAS(SI_PEGI_AGREEMENT_OPEN_URL, "打开链接", 0)
SAS(SI_PEGI_AGREEMENT_TEXT, "由于内容更新，本游戏分级现变更为 PEGI 18。如您希望继续游戏，请点击下方接受。", 0)
SAS(SI_PEGI_AGREEMENT_TITLE, "PEGI 分级变更", 0)
SAS(SI_PEGI_COUNTRY_SELECT_BACK, "返回", 0)
SAS(SI_PEGI_COUNTRY_SELECT_NO_SELECTION_GAMEPAD, "您必须选择一个国家。", 0)
SAS(SI_PEGI_COUNTRY_SELECT_SUBMIT_GAMEPAD, "提交", 0)
SAS(SI_PEGI_COUNTRY_SELECT_TEXT, "请选择您的国家", 0)
SAS(SI_PEGI_COUNTRY_SELECT_TITLE, "选择国家", 1)
SAS(SI_PFXFILTERTYPE0, "发射器", 0)
SAS(SI_PFXFILTERTYPE1, "投射", 0)
SAS(SI_PFXFILTERTYPE2, "闪电", 0)
SAS(SI_PFXFILTERTYPE3, "光束", 0)
SAS(SI_PFXFILTERTYPE4, "材料", 0)
SAS(SI_PFXFILTERTYPE5, "模型", 0)
SAS(SI_PFXFILTERTYPE6, "FxGPUParticleEffect", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE0, "无效", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE1, "简单", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE2, "中等", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE3, "困难", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY0, "关", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY2, "中", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY3, "高", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY4, "蝎子", 0)
SAS(SI_PLATFORMACCOUNTLABEL0, "玩家代号", 0)
SAS(SI_PLATFORMACCOUNTLABEL1, "线上ID", 0)
SAS(SI_PLATFORMACCOUNTLABEL2, "用户ID", 0)
SAS(SI_PLATFORMACCOUNTLABEL4, "线上ID", 0)
SAS(SI_PLATFORMSERVICETYPE1, "PlayStation™Network", 2)
SAS(SI_PLATFORMSERVICETYPE2, "Xbox 网络", 1)
SAS(SI_PLATFORMSERVICETYPE3, "DMM", 0)
SAS(SI_PLATFORMSERVICETYPE4, "Steam", 0)
SAS(SI_PLATFORMSERVICETYPE6, "Epic", 0)
SAS(SI_PLATFORMSTORELABEL0, "《上古卷轴OL》PC/MAC商店", 0)
SAS(SI_PLATFORMSTORELABEL1, "PlayStation™Store", 1)
SAS(SI_PLATFORMSTORELABEL2, "Microsoft商店", 1)
SAS(SI_PLATFORMSTORELABEL3, "DMM商店", 0)
SAS(SI_PLATFORMSTORELABEL4, "Steam®商店", 0)
SAS(SI_PLATFORMSTORELABEL6, "Epic Games商店", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE0, "目前无法播放表情。", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE1, "该表情已上锁。", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE2, "该表情已被暂时禁用。", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE0, "离开中", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE1, "抵达中", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYTYPE0, "传送中", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE1, "植物收集", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE2, "伐木", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE3, "采矿", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE4, "正在打水", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE5, "符文收集", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE6, "剥取皮革", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE7, "正在劫掠药师背包", 0)
SAS(SI_PLAYERPLATFORMTYPE0, "PC", 0)
SAS(SI_PLAYERPLATFORMTYPE1, "Xbox", 0)
SAS(SI_PLAYERPLATFORMTYPE2, "PlayStation", 0)
SAS(SI_PLAYERPLATFORMTYPE3, "Steam", 0)
SAS(SI_PLAYERPLATFORMTYPE5, "DMM", 0)
SAS(SI_PLAYERPLATFORMTYPE6, "Epic", 0)
SAS(SI_PLAYERSTATUS1, "在线", 1)
SAS(SI_PLAYERSTATUS2, "暂离", 1)
SAS(SI_PLAYERSTATUS3, "忙碌", 1)
SAS(SI_PLAYERSTATUS4, "离线", 0)
SAS(SI_PLAYERS_MET_TITLE_DUEL, "已决斗", 0)
SAS(SI_PLAYERS_MET_TITLE_GROUP, "队伍成员", 0)
SAS(SI_PLAYERS_MET_TITLE_KILL, "击杀或被击杀", 0)
SAS(SI_PLAYERS_MET_TITLE_TRADE, "已交易", 0)
SAS(SI_PLAYERS_MET_TITLE_WHISPER, "已交谈", 0)
SAS(SI_PLAYER_NAME, "<<1>>", 0)
SAS(SI_PLEDGEOFMARARESULT0, "<<1>>太过忙碌，无法进行誓约任务。", 0)
SAS(SI_PLEDGEOFMARARESULT1, "无法与已死亡的玩家一同开启“玛拉的仪式”。", 1)
SAS(SI_PLEDGEOFMARARESULT2, "与<<1>>一同开启“玛拉的仪式”。", 0)
SAS(SI_PLEDGEOFMARARESULT3, "<<1>>已加入，将与你一同完成“玛拉的仪式”。", 1)
SAS(SI_PLEDGEOFMARARESULT4, "<<1>>已拒绝你的“玛拉的仪式”邀请。", 1)
SAS(SI_PLEDGEOFMARARESULT5, "“玛拉的仪式”已取消。", 0)
SAS(SI_PLEDGEOFMARARESULT6, "<<1>>条件不符，无法参与“玛拉的仪式”。", 0)
SAS(SI_PLEDGEOFMARARESULT7, "你与<<1>>的距离过远，无法开启“玛拉的仪式”。", 0)
SAS(SI_PREGAME_OPEN_OPTIONS, "选项", 0)
SAS(SI_PRESS_START_PROFILE, "登录", 1)
SAS(SI_PRIMARYPLAYERNAMESETTING0, "偏好<<1>>", 0)
SAS(SI_PRIMARYPLAYERNAMESETTING1, "偏好角色名称", 0)
SAS(SI_PROFILELOGINERROR10, "需安装补丁。请下载并安装补丁，以使用在线功能。", 2)
SAS(SI_PROFILELOGINERROR11, "所选的 Xbox 配置文件没有用户生成内容的权限。请选择其他账号或更新权限。", 3)
SAS(SI_PROFILELOGINERROR12, "存储空间不足，无法创建存档数据。请释放更多空间。", 0)
SAS(SI_PROFILELOGINERROR13, "服务器繁忙，请稍后再试。", 0)
SAS(SI_PROFILELOGINERROR14, "服务器暂时出现错误，请稍后再试。", 0)
SAS(SI_PROFILELOGINERROR2, "所选的用户配置文件年龄与游戏要求不符。", 2)
SAS(SI_PROFILELOGINERROR3, "所选的用户配置文件是访客账号。", 2)
SAS(SI_PROFILELOGINERROR4, "当前没有网络连接。您必须连接网络并登录 Xbox 网络账号，方可畅玩此游戏。", 3)
SAS(SI_PROFILELOGINERROR5, "当前没有网络连接。您必须连接网络并登录PlayStation™Network账号，方可畅玩此游戏。", 4)
SAS(SI_PROFILELOGINERROR6, "所选的 Xbox 配置文件没有实时多人游戏的权限。请使用 Xbox Live 金会员账号或更新权限。", 3)
SAS(SI_PROFILELOGINERROR7, "尚未选择用户配置文件。", 2)
SAS(SI_PROFILELOGINERROR8, "所选的PlayStation™Network账号没有实时多人游戏的权限。请选择其他账号或更新权限。", 4)
SAS(SI_PROFILELOGINERROR9, "所选的PlayStation™Network子账号无法访问用户生成的内容。", 4)
SAS(SI_PROFILE_LOADING_DIALOG_TEXT, "当前配置文件加载中", 1)
SAS(SI_PROFILE_LOADING_DIALOG_TITLE, "配置文件加载中", 1)
SAS(SI_PROFILE_LOAD_FAILED_TITLE, "配置文件加载失败", 1)
SAS(SI_PROFILE_PRIVILEGES_FAILED_ERROR_TEXT, "所选的 Xbox 配置文件没有实时多人游戏的权限。请使用 Xbox Live 金会员账号或更新权限。", 3)
SAS(SI_PROMPT_BACK_TUTORIAL_BUTTON, "返回", 0)
SAS(SI_PROMPT_BODY_SKIP_TUTORIAL, "之前已用其他角色通过教程。\n\n可以用<<1>>再次通过教程或者选择跳过。", 1)
SAS(SI_PROMPT_PLAY_TUTORIAL_BUTTON, "开始游戏", 0)
SAS(SI_PROMPT_SKIP_TUTORIAL_BUTTON, "跳过", 0)
SAS(SI_PROMPT_TITLE_CONNECTING_TO_REALM, "正在连接界域", 0)
SAS(SI_PROMPT_TITLE_DELETE_SELECTED_CHARACTER, "删除角色", 0)
SAS(SI_PROMPT_TITLE_ERROR, "错误", 0)
SAS(SI_PROMPT_TITLE_PLEASE_WAIT, "请稍候", 0)
SAS(SI_PROMPT_TITLE_SERVER_FULL, "登录队列", 0)
SAS(SI_PROMPT_TITLE_SERVER_UNAVAILABLE, "服务器已锁定", 0)
SAS(SI_PROMPT_TITLE_SKIP_TUTORIAL, "跳过教程", 1)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT1, "可疑", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT2, "距离过远", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT3, "被察觉", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT4, "物品栏已满", 0)
SAS(SI_PROVIDE_OTP_INITIAL_DIALOG_TEXT, "一封包含验证码的邮件已发送至该账号绑定的电子邮件地址（如有）。请输入验证码并点击<<1>>。\n\n如果没有收到邮件，请检查你的用户ID和密码，然后在|cffffff<<2>>|r后再次尝试发送新验证码。", 3)
SAS(SI_PROVIDE_OTP_INITIAL_DIALOG_TEXT_GAMEPAD, "一封包含验证码的邮件已发送至该账号绑定的电子邮件地址（如有）。请输入验证码并提交。\n\n如果没有收到邮件，请检查你的用户ID和密码，然后在|cffffff<<1>>|r后再次尝试发送新验证码。", 2)
SAS(SI_PROVIDE_OTP_SUBSEQUENT_DIALOG_TEXT, "验证码输入失败。请查看邮件检查验证码是否正确，并在下方输入。\n\n如果没有收到邮件，请查看你的用户ID和密码，然后在|cffffff<<1>>|r后再次尝试发送新验证码。", 2)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE1, "食物", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE2, "饮料", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE3, "装饰品", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE4, "切片", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_EXTRACTNONE4, "没有可切片的鱼。", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY1, "食物配方", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY2, "饮料配方", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY3, "装饰品图纸", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY4, "可切片的鱼", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "L2/R2摇杆外部死区", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "R2 和 L2 需要按动多大幅度才视为按下", 0)
SAS(SI_QUESTREPEATABLETYPE1, "可重复", 0)
SAS(SI_QUESTREPEATABLETYPE2, "每日任务", 0)
SAS(SI_QUESTREPEATABLETYPE5, "每周", 0)
SAS(SI_QUESTREPEATABLETYPE6, "每月", 0)
SAS(SI_QUESTSHARERESULT0, "无法与<<1>>共享<<2>>。", 0)
SAS(SI_QUESTSHARERESULT1, "<<1>>已接受<<2>>。", 0)
SAS(SI_QUESTSHARERESULT2, "<<1>>已拒绝<<2>>。", 0)
SAS(SI_QUESTTYPE1, "队伍", 0)
SAS(SI_QUESTTYPE10, "团体联盟战争", 0)
SAS(SI_QUESTTYPE11, "宏大联盟战争", 0)
SAS(SI_QUESTTYPE12, "节日活动", 0)
SAS(SI_QUESTTYPE13, "战场", 0)
SAS(SI_QUESTTYPE14, "序章", 0)
SAS(SI_QUESTTYPE15, "无畏者誓约任务", 0)
SAS(SI_QUESTTYPE16, "伙伴", 0)
SAS(SI_QUESTTYPE17, "《望族传奇》", 0)
SAS(SI_QUESTTYPE18, "篆刻", 0)
SAS(SI_QUESTTYPE2, "主线任务", 0)
SAS(SI_QUESTTYPE3, "公会", 0)
SAS(SI_QUESTTYPE4, "制作", 0)
SAS(SI_QUESTTYPE5, "地下城", 0)
SAS(SI_QUESTTYPE6, "劫掠", 0)
SAS(SI_QUESTTYPE7, "联盟战争", 0)
SAS(SI_QUESTTYPE8, "职业", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_ACQUIRE, "你需要获取<<1>>，才能完成此任务。", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_CAPACITY, "你的<<1>>将达到最大容量。", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_QUESTION, "你真的想要完成<<1>>吗？", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_TITLE, "完成任务", 0)
SAS(SI_QUEST_COMPLETE_FORMAT_STRING, "<<1>>（<<2>>）", 0)
SAS(SI_QUEST_REWARD_MAX_CURRENCY_ERROR, "你所能获取的<<1>>已到达上限。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE1, "你已经在等待加入该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE10, "无法进入战役：内部错误。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE11, "战役目的地无效。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE12, "该目的地已满员。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE13, "玩家未全员在线。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE14, "该战役已满员。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE15, "你所在派系无法掌控帝都。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE16, "该目的地尚未激活。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE17, "战役已在此服务器停用。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE18, "你当前等级不足，无法排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE19, "一名小队成员等级不足，无法排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE2, "你无权排队加入该战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE20, "无法从战场内排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE21, "无法从此地排队加入战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE22, "你拥有的一名角色归属于敌对联盟，已被分配到该战役中。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE23, "该战役的联盟已锁定。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE24, "地下城查找器小组无法排队加入战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE25, "至少有一名小队成员归属于敌对联盟。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE26, "你不符合该战役的要求。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE27, "死亡时无法加入队列。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE28, "无法登录联盟锁定的战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE29, "队伍人数过多，无法加入待战行列。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE3, "无法进入待战行列：内部错误。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE4, "你已经在该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE5, "无法进入待战行列：无效队伍。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE6, "你的小队没有成员分配至该战役中。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE7, "你已经在该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE8, "无法进入待战行列：无效战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE9, "只有小队队长才能加入待战行列。", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE0, "关", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE1, "开", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE2, "自动", 0)
SAS(SI_QUIT, "退出", 0)
SAS(SI_RACE_NAME, "<<1>>", 0)
SAS(SI_RAIDCATEGORY0, "试炼", 0)
SAS(SI_RAIDCATEGORY1, "单人", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE0, "不显示", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE1, "总是显示", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE2, "自动", 0)
SAS(SI_RANDOMIZE_APPEARANCE_BUTTON, "随机外观", 0)
SAS(SI_RANDOMMOUNTTYPE1, "随机最爱坐骑", 0)
SAS(SI_RANDOMMOUNTTYPE2, "随机坐骑", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION1, "骑乘时，随机召唤你最喜爱的一只坐骑。", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION2, "骑乘时，随机召唤你已收集的一只坐骑。", 0)
SAS(SI_RANDOMROLLRESULT0, "已掷出随机值。", 0)
SAS(SI_RANDOMROLLRESULT1, "无法掷出随机值。", 0)
SAS(SI_RANDOMROLLRESULT2, "掷出的点数无效。", 0)
SAS(SI_RANDOMROLLRESULT3, "掷骰结果无效。", 0)
SAS(SI_RAW_BOOSTER_DESCRIPTION, "<<N:1>>份该物品可精炼成<<a:2>>，品质从<<3>>提升至<<4>>。", 0)
SAS(SI_RECIPECRAFTINGSYSTEM1, "图纸", 0)
SAS(SI_RECIPECRAFTINGSYSTEM2, "图样", 0)
SAS(SI_RECIPECRAFTINGSYSTEM3, "方案", 1)
SAS(SI_RECIPECRAFTINGSYSTEM4, "公式", 0)
SAS(SI_RECIPECRAFTINGSYSTEM5, "制造", 1)
SAS(SI_RECIPECRAFTINGSYSTEM6, "蓝图", 0)
SAS(SI_RECIPECRAFTINGSYSTEM7, "草图", 1)
SAS(SI_RECONSTRUCTRESPONSE1, "出现未知故障。", 0)
SAS(SI_RECONSTRUCTRESPONSE10, "所需品质不适用于此物品。", 0)
SAS(SI_RECONSTRUCTRESPONSE11, "所需货币不适用于复原。", 0)
SAS(SI_RECONSTRUCTRESPONSE2, "指定物品不属于任何物品套装收藏。", 0)
SAS(SI_RECONSTRUCTRESPONSE3, "你必须首先研究该特质。", 0)
SAS(SI_RECONSTRUCTRESPONSE4, "所需特质不适用于此物品。", 0)
SAS(SI_RECONSTRUCTRESPONSE5, "你现在无法执行该动作。", 0)
SAS(SI_RECONSTRUCTRESPONSE6, "资金不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE7, "物品栏空间不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE8, "提升材料不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE9, "指定物品尚未收集。", 0)
SAS(SI_REDEEMCODERESULT0, "你的代码已成功兑换！", 0)
SAS(SI_REDEEMCODERESULT1, "此代码可能已被兑换。请仔细检查你的代码并重试。", 0)
SAS(SI_REDEEMCODERESULT10, "代码兑换失败。该代码可能无效或无法使用。请确认你输入的代码属于《上古卷轴®OL》提供的奖励代码。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明。如果你仍然需要帮助，请联系客服。", 2)
SAS(SI_REDEEMCODERESULT2, "短时间内兑换代码的次数过多。请稍后再试。", 0)
SAS(SI_REDEEMCODERESULT3, "此时无法完成代码兑换，请稍后再试。", 0)
SAS(SI_REDEEMCODERESULT4, "该平台无法兑换代码。", 0)
SAS(SI_REDEEMCODERESULT5, "代码兑换失败。该代码可能无效、已被兑换或在当前平台无法使用。请确认你输入的代码属于《上古卷轴®OL》提供的奖励代码。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明。如果你仍然需要帮助，请联系客服。", 3)
SAS(SI_REDEEMCODERESULT6, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_REDEEMCODERESULT7, "代码兑换失败。该代码可能不适用于你的账户，或者需要在ESO网站上进行兑换。如果你的代码属于购买所得或由第三方提供，请遵循代码所含的兑换说明进行兑换。如果你仍然需要帮助，请联系客服。", 1)
SAS(SI_REDEEMCODERESULT8, "你的代码兑换失败。该代码可能不适用于你的平台，已被兑换或者无法使用。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明，或者联系客服。", 1)
SAS(SI_REDEEMCODERESULT9, "代码兑换处理失败。请确保你输入的是有效代码，或者联系客服。", 1)
SAS(SI_REFLECTIONQUALITY0, "关", 0)
SAS(SI_REFLECTIONQUALITY1, "低", 0)
SAS(SI_REFLECTIONQUALITY2, "中", 0)
SAS(SI_REFLECTIONQUALITY3, "高", 0)
SAS(SI_REFLECTIONQUALITY4, "蝎子", 0)
SAS(SI_RELEASEKEEPRESULTTYPE10, "该要塞不存在。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE2, "你不是该公会的成员。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE3, "你没有此操作的权限。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE4, "要塞释放失败。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE5, "当前已禁用公会操作。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE6, "目前无法执行该操作。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE7, "无效释放行动。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE8, "该公会未取得任何要塞。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE9, "该公会未拥有此要塞。", 0)
SAS(SI_REMEMBER_ACCOUNT, "记住账号名称", 0)
SAS(SI_REMOVEGROUPLISTINGREASON0, "队长已移除队伍查找器征召请求。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON1, "队伍查找器征召请求已移除：服务器出错。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON2, "队伍查找器征召请求已移除：队伍满员。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON3, "队伍查找器征召请求已移除：受限地区。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON4, "队伍查找器征召请求已移除：你已加入队列。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON5, "队伍查找器征召请求已移除：队长更换。", 0)
SAS(SI_RENAME_CHARACTER, "重命名", 0)
SAS(SI_RENAME_CHARACTER_BACK_KEYBIND, "返回", 0)
SAS(SI_RENAME_CHARACTER_GENERIC_ERROR_HEADER, "错误", 0)
SAS(SI_RENAME_CHARACTER_NAME_IN_USE_ERROR_BODY, "|cffffff<<1>>|r 已使用。", 0)
SAS(SI_RENAME_CHARACTER_NAME_IN_USE_ERROR_HEADER, "名称已使用", 0)
SAS(SI_RENAME_CHARACTER_NAME_LABEL, "为 |cffffff<<1>>|r 输入名称。", 1)
SAS(SI_RENAME_CHARACTER_RENAMING_DIALOG_BODY, "正在重命名角色……", 0)
SAS(SI_RENAME_CHARACTER_RENAMING_DIALOG_HEADER, "重命名角色", 0)
SAS(SI_RENAME_CHARACTER_SUCCESS_BODY, "你的角色的新名称为 |cffffff<<1>>|r。", 0)
SAS(SI_RENAME_CHARACTER_SUCCESS_HEADER, "成功", 0)
SAS(SI_REQUEST_DISPLAY_NAME_DEFAULT_TEXT, "例如@Ayrenn1234", 0)
SAS(SI_REQUEST_DISPLAY_NAME_INSTRUCTIONS, "输入<<1>>。", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT, "例如艾瑞恩女王或@Ayren1234", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT_CONSOLE, "例如Ayrenn1234", 0)
SAS(SI_REQUEST_NAME_INSTRUCTIONS, "输入角色名称或用户ID。", 1)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE0, "队伍查找器：申请已撤销。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE1, "队伍查找器：申请已拒绝。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE2, "队伍查找器：申请已拒绝。队伍已退出列表。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE3, "队伍查找器：申请已拒绝。角色不可用。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE4, "队伍查找器：申请已拒绝，因为其已过期。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE5, "申请错误：响应超时", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE6, "申请错误：列表所有者当前繁忙。请稍后重试。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE7, "队伍查找器申请已移除：你已进入受限地区。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE8, "队伍查找器申请已移除：你已加入队列。", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE0, "不显示", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE1, "总是显示", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE2, "自动", 0)
SAS(SI_RESOURCENUMBERSSETTING0, "关", 0)
SAS(SI_RESOURCENUMBERSSETTING1, "仅数字", 0)
SAS(SI_RESOURCENUMBERSSETTING2, "仅百分比", 0)
SAS(SI_RESOURCENUMBERSSETTING3, "数字和百分比", 0)
SAS(SI_RESPECRESULT1, "你的金币不足。", 0)
SAS(SI_RESPECRESULT10, "你不符合该技能的要求。", 1)
SAS(SI_RESPECRESULT11, "未发现快捷栏。", 1)
SAS(SI_RESPECRESULT12, "当前只能把技能插入槽位。", 1)
SAS(SI_RESPECRESULT13, "只能插入技能槽位。", 1)
SAS(SI_RESPECRESULT14, "无法在神龛以外使用金币重置。", 0)
SAS(SI_RESPECRESULT15, "你无法在战斗时更改技能。", 1)
SAS(SI_RESPECRESULT16, "你未做出任何更改。", 0)
SAS(SI_RESPECRESULT17, "未发现快捷栏技能。", 0)
SAS(SI_RESPECRESULT18, "一个快捷栏技能已返还。", 0)
SAS(SI_RESPECRESULT19, "尚未购买快捷栏技能。", 0)
SAS(SI_RESPECRESULT2, "你的技能点不足。", 0)
SAS(SI_RESPECRESULT20, "永远无法使用快捷栏技能。", 0)
SAS(SI_RESPECRESULT21, "当前无法更改快捷栏槽位。", 0)
SAS(SI_RESPECRESULT22, "未发现技能。", 0)
SAS(SI_RESPECRESULT23, "在尚未购买前无法移除技能。", 0)
SAS(SI_RESPECRESULT24, "技能已自动授予。", 0)
SAS(SI_RESPECRESULT25, "你不符合该技能的要求。", 0)
SAS(SI_RESPECRESULT26, "在尚未购买前无法移除技能。", 0)
SAS(SI_RESPECRESULT27, "技能已自动授予。", 0)
SAS(SI_RESPECRESULT28, "当前无法返还技能。", 0)
SAS(SI_RESPECRESULT29, "你的金币不足。", 0)
SAS(SI_RESPECRESULT3, "未发现技能。", 1)
SAS(SI_RESPECRESULT30, "快捷栏无法更改。", 0)
SAS(SI_RESPECRESULT31, "你的角色拥有特殊技能时，无法更改技能。", 1)
SAS(SI_RESPECRESULT34, "槽位未锁定。", 0)
SAS(SI_RESPECRESULT35, "该技能不是伙伴技能。", 0)
SAS(SI_RESPECRESULT36, "当前无法把伙伴技能插入槽位。", 0)
SAS(SI_RESPECRESULT37, "当前无法把伙伴技能插入槽位。尚无有效的伙伴。", 0)
SAS(SI_RESPECRESULT38, "无法把该技能插入快捷栏。", 0)
SAS(SI_RESPECRESULT39, "没有足够的属性点。", 0)
SAS(SI_RESPECRESULT4, "你未获得该技能线。", 0)
SAS(SI_RESPECRESULT40, "你无法在战斗时更改属性。", 0)
SAS(SI_RESPECRESULT41, "无效的重置请求。", 0)
SAS(SI_RESPECRESULT42, "该技能暂不可用。", 0)
SAS(SI_RESPECRESULT43, "篆刻功能暂不可用。", 0)
SAS(SI_RESPECRESULT44, "一个或多个已装备的脚本暂不可用。", 0)
SAS(SI_RESPECRESULT47, "为副职业选择的一个或多个技能无效。", 1)
SAS(SI_RESPECRESULT48, "为副职业选择的一个或多个技能并不是职业技能。", 1)
SAS(SI_RESPECRESULT49, "为副职业选择的一个或多个技能来自于你并未拥有的职业。", 2)
SAS(SI_RESPECRESULT5, "您现在无法回退非变形阶段。", 1)
SAS(SI_RESPECRESULT50, "为副职业选择的技能线过多。", 1)
SAS(SI_RESPECRESULT51, "你想激活的技能来自于你并未拥有的职业。", 1)
SAS(SI_RESPECRESULT52, "为副职业选择的一个或多个技能已被精通。", 3)
SAS(SI_RESPECRESULT53, "为副职业选择的一个或多个技能并不是有效的副职业技能。", 1)
SAS(SI_RESPECRESULT54, "你尚未开启副职业。", 0)
SAS(SI_RESPECRESULT55, "未能获取到角色职业的有效数据。", 0)
SAS(SI_RESPECRESULT56, "要激活的技能数量必须与要停用的技能数量相等。", 0)
SAS(SI_RESPECRESULT57, "要激活的一个或多个技能无效。", 0)
SAS(SI_RESPECRESULT58, "要激活的一个或多个技能无法被激活。", 0)
SAS(SI_RESPECRESULT59, "要激活的一个或多个技能需要成为副职业。", 1)
SAS(SI_RESPECRESULT6, "无效技能。", 1)
SAS(SI_RESPECRESULT60, "已添加的副职业技能必须来自不同的职业。", 0)
SAS(SI_RESPECRESULT61, "角色必须保留自身职业的一条技能线。", 0)
SAS(SI_RESPECRESULT62, "为副职业选择的一条或多条技能线已纳入副职业。", 1)
SAS(SI_RESPECRESULT63, "目前无法购买副职业技能线中的技能。", 0)
SAS(SI_RESPECRESULT64, "目前无法切换副职业技能线。", 0)
SAS(SI_RESPECRESULT65, "目前无法切换技能线。", 0)
SAS(SI_RESPECRESULT66, "副职业技能线目前不可用。", 1)
SAS(SI_RESPECRESULT67, "无法激活已选择的技能组合。", 0)
SAS(SI_RESPECRESULT68, "执行该操作时无法调整副职业技能线。", 1)
SAS(SI_RESPECRESULT69, "执行该操作时不支持切换技能线。", 0)
SAS(SI_RESPECRESULT7, "无法选择变形。", 0)
SAS(SI_RESPECRESULT70, "无法执行已选择的一个或多个技能调整。", 0)
SAS(SI_RESPECRESULT71, "无法使用卷轴执行指定的操作。", 0)
SAS(SI_RESPECRESULT72, "副职业暂不可用。", 0)
SAS(SI_RESPECRESULT8, "需要重置卷轴才能执行此动作。", 0)
SAS(SI_RESPECRESULT9, "需要变形重置卷轴才能执行此动作。", 0)
SAS(SI_RESPECTYPE0, "技能点已返还；你需要再次设置。", 1)
SAS(SI_RESPECTYPE1, "在此次更新中，属性已被重新平衡。为了补偿损失，已返还全部属性点。请阅读补丁说明，了解完整的改动列表。", 0)
SAS(SI_RESPECTYPE2, "勇士点数已返还；你需要再次设置。请前往勇士菜单分配点数。", 1)
SAS(SI_RESPECTYPE3, "勇士槽位已修改；你需要再次进行设置。访问“勇士”菜单，即可更改槽位。", 0)
SAS(SI_RESPECTYPE4, "你所选择的职业技能线已被重置；你需要重新设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON0, "开放技能", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON1, "开放角色", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON2, "打开勇士界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON3, "打开勇士界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON4, "进入技能界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET0, "技能点已返还；你需要再次设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET1, "属性已返还；你需要再次设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET2, "勇士点数已返还；你需要再次设置。", 1)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET3, "勇士槽位已修改；你需要再次进行设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET4, "你所选择的职业技能线已被重置；你需要重新设置。", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE0, "技能重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE1, "属性重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE2, "勇士点数重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE3, "勇士系统已修改", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE4, "职业技能线已调整", 0)
SAS(SI_RESURRECTRESULT0, "<<1>>已拒绝你的复活请求。", 0)
SAS(SI_RESURRECTRESULT1, "<<1>>正在考虑你的复活请求。", 0)
SAS(SI_RESURRECTRESULT2, "你无法复活<<1>>。你已经在使用灵魂石复活其他人。", 0)
SAS(SI_RESURRECTRESULT3, "你无法复活<<1>>。你没有充满能量的灵魂石。", 0)
SAS(SI_RESURRECTRESULT4, "你无法复活<<1>>。其所在位置不合适。", 0)
SAS(SI_RETRAITRESPONSE1, "找不到特定物品。", 0)
SAS(SI_RETRAITRESPONSE2, "你现在无法执行该动作。", 0)
SAS(SI_RETRAITRESPONSE3, "无效的物品特质。", 0)
SAS(SI_RETRAITRESPONSE4, "资金不足。", 0)
SAS(SI_RETRAITRESPONSE5, "物品已拥有该特质。", 0)
SAS(SI_RETRAITRESPONSE6, "无法变更该物品的特质。", 0)
SAS(SI_RETRAITRESPONSE7, "你必须首先研究该特质。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT1, "尝试跳转失败。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT2, "你不具备进入<<1>>的资格。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT3, "你已经在<<1>>之中了。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT4, "你无法从此地前往<<1>>。", 0)
SAS(SI_RIDINGTRAINTYPE1, "速度", 0)
SAS(SI_RIDINGTRAINTYPE2, "载重", 0)
SAS(SI_RIDINGTRAINTYPE3, "耐力", 0)
SAS(SI_SAVE, "保存", 0)
SAS(SI_SAVE_CHARACTER_BUTTON, "保存", 0)
SAS(SI_SAVE_DEST_REMOVED_STORAGE, "自动保存的存储设备已移除。即将禁用保存功能，游戏进度可能会丢失。", 1)
SAS(SI_SAVE_ERROR_TITLE, "保存错误", 1)
SAS(SI_SCENEMANAGERMESSAGEORIGIN0, "比赛前", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN1, "比赛中", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN2, "内部", 0)
SAS(SI_SCORETRACKERENTRYTYPE1, "伤害", 0)
SAS(SI_SCORETRACKERENTRYTYPE2, "治疗", 0)
SAS(SI_SCORETRACKERENTRYTYPE7, "勋章积分", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY0, "关", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY1, "低", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY2, "中", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY3, "高", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY4, "超高", 0)
SAS(SI_SCREEN_ADJUST, "调整", 0)
SAS(SI_SCREEN_ADJUST_GROW, "展开", 0)
SAS(SI_SCREEN_ADJUST_INSTRUCTIONS, "调整区域，直至屏幕可以显示角落区域。", 0)
SAS(SI_SCREEN_ADJUST_SHRINK, "契约", 0)
SAS(SI_SCREEN_NARRATION_ACHIEVEMENT_EARNED_ICON_NARRATION, "已完成", 0)
SAS(SI_SCREEN_NARRATION_ACTIVE_ICON_NARRATION, "已激活", 0)
SAS(SI_SCREEN_NARRATION_ADDON_MENU_DISK_USAGE_FORMATTER, "磁盘用量：<<1>> MB/<<2>> MB", 0)
SAS(SI_SCREEN_NARRATION_AVAILABLE_ICON_NARRATION, "可用", 0)
SAS(SI_SCREEN_NARRATION_BIND_ON_PICKUP_TRADEABLE_ICON_NARRATION, "拾取可交易物品时绑定", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_COLOR_NARRATION, "改变颜色", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_SATURATION_NARRATION, "改变饱和度", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_FORMATTER, "<<1>>。颜色选择器。十六进制值：<<2>>", 0)
SAS(SI_SCREEN_NARRATION_CRAFTING_QUEST_PIN_ICON_NARRATION, "任务", 0)
SAS(SI_SCREEN_NARRATION_CROWN_STORE_ITEM_ICON_NARRATION, "王冠商店物品", 0)
SAS(SI_SCREEN_NARRATION_CURRENT_ZONE_ICON_NARRATION, "当前区域", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_DECREASE, "减少", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_INCREASE, "增加", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_NEXT, "下一个", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_PREVIOUS, "上一个", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_CRAFTING_QUEST_PIN_ICON_NARRATION, "任务不兼容", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER, "按下：<<1>>-<<2>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER_NO_LABEL, "按下：<<1>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER, "<<1>>-<<2>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER_NO_LABEL, "<<1>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED, "<<1>>。下拉。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED_WITH_HEADER, "<<3>>。<<1>>。下拉。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_UNNAMED, "下拉。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX, "文本框", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_INPUT_CHARACTER_LIMIT, "角色限制<<X:1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_PASSWORD, "密码", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_SEARCH_NAME, "搜索", 0)
SAS(SI_SCREEN_NARRATION_FAVORITE_ICON_NARRATION, "收藏夹", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER, "按下：<<1>>-<<2>>", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER_NO_LABEL, "按下：<<1>>", 0)
SAS(SI_SCREEN_NARRATION_GEMMABLE_ICON_NARRATION, "王冠宝石可转换", 0)
SAS(SI_SCREEN_NARRATION_HIDDEN_ICON_NARRATION, "隐藏", 0)
SAS(SI_SCREEN_NARRATION_IN_ARMORY_BUILD_ICON_NARRATION, "军械库已打造物品", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_ACTION_TITLE, "预览动作状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_NEXT, "下一个状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_PREVIOUS, "上一个状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_TITLE, "预览状态", 0)
SAS(SI_SCREEN_NARRATION_JOINED_CHANNEL_ICON_NARRATION, "倾听", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER_NO_LABEL, "<<1>>", 0)
SAS(SI_SCREEN_NARRATION_LISTED_RESIDENCE_ICON_NARRATION, "已列入", 0)
SAS(SI_SCREEN_NARRATION_LOADING_NARRATION, "加载中", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION, "已锁定", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_SET_PIECE_ICON_NARRATION, "未收藏", 0)
SAS(SI_SCREEN_NARRATION_MAIL_ATTACHED_ICON_NARRATION, "已连接", 0)
SAS(SI_SCREEN_NARRATION_MOD_BROWSER_IMAGE_FORMATTER, "图像：<<1>>/<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>>（<<2>> / <<3>>）", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED, "<<1>>。下拉（多选）。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED_WITH_HEADER, "<<3>>。<<1>>。下拉（多选）。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_UNNAMED, "下拉（多选）。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_NEW_ICON_NARRATION, "新", 0)
SAS(SI_SCREEN_NARRATION_NOT_LEARNED_ICON_NARRATION, "尚未学习或收藏", 0)
SAS(SI_SCREEN_NARRATION_NUMERIC_EDIT_BOX, "文本框（数字）", 0)
SAS(SI_SCREEN_NARRATION_PERCENT_FORMATTER, "<<1>>%", 0)
SAS(SI_SCREEN_NARRATION_PRIMARY_RESIDENCE_ICON_NARRATION, "主要住所", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_FRACTION_FORMATTER, "进度：<<1>>/ <<2>>", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_PERCENT_FORMATTER, "进度：<<1>>%", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_FORMATTER, "<<1>>。单选按钮。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_WITH_HEADER_FORMATTER, "<<3>>。<<1>>。单选按钮。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION, "已选", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER, "<<1>>。滑块。<<2>>。范围：<<3>>至<<4>>", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER_NO_RANGE, "<<1>>。滑块。<<2>>。", 0)
SAS(SI_SCREEN_NARRATION_SORT_HEADER, "<<1>>（<<2>>）", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_DOWN, "降序", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_UP, "升序", 0)
SAS(SI_SCREEN_NARRATION_SPEAKER_ICON_NARRATION, "传音", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER, "<<1>>。织歌者。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_NAME_KEYBIND, "<<1>>。下拉列表。<<2>>。<<3>>。", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_UNNAMED, "织歌者。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_STACK_COUNT_FORMATTER, "数量：<<1>>", 0)
SAS(SI_SCREEN_NARRATION_STOLEN_ICON_NARRATION, "被盗", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_NEXT_KEYBIND, "更改右侧选项卡", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_PREVIOUS_KEYBIND, "更改左侧选项卡", 0)
SAS(SI_SCREEN_NARRATION_TIMER_BAR_DESCENDING_FORMATTER, "剩余 <<1>>", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_DISABLED, "已停用", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_FORMATTER, "<<1>>。切换。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_OFF, "关", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_ON, "开", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_WITH_HEADER_FORMATTER, "<<3>>。<<1>>。切换。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_TRACKED_ICON_NARRATION, "已追踪", 0)
SAS(SI_SCREEN_NARRATION_TRAINABLE_ICON_NARRATION, "副职业可用", 1)
SAS(SI_SCREEN_NARRATION_TRAINING_ICON_NARRATION, "已纳入副职业", 1)
SAS(SI_SCREEN_NARRATION_TRIANGLE_PICKER_PERCENT_FORMATTER, "<<1>>: <<2>>%", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER, "<<1>>。垂直织歌者。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER_UNNAMED, "垂直织歌者。<<1>>", 0)
SAS(SI_SCRIBINGERRORRESULT1, "无效的制成技能定义。", 0)
SAS(SI_SCRIBINGERRORRESULT10, "此制成技能已经加载。", 0)
SAS(SI_SCRIBINGERRORRESULT11, "与制成技能相关联的技能线不存在。", 0)
SAS(SI_SCRIBINGERRORRESULT12, "未能将制成技能转化为新的技能线。", 0)
SAS(SI_SCRIBINGERRORRESULT13, "制成技能脚本尚未解锁。", 0)
SAS(SI_SCRIBINGERRORRESULT14, "制成技能脚本尚未锁定。", 0)
SAS(SI_SCRIBINGERRORRESULT15, "未对此魔典进行更改。", 0)
SAS(SI_SCRIBINGERRORRESULT16, "你尚未解锁这个魔典。", 0)
SAS(SI_SCRIBINGERRORRESULT17, "你尚未解锁这个焦点脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT18, "你尚未解锁这个标志脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT19, "你尚未解锁这个附属脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT2, "无效的制成技能脚本定义。", 0)
SAS(SI_SCRIBINGERRORRESULT20, "你已经解锁过这个魔典。", 0)
SAS(SI_SCRIBINGERRORRESULT21, "所选的焦点脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT22, "所选的标志脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT23, "所选的附属脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT3, "无法覆盖已有的制成技能。", 0)
SAS(SI_SCRIBINGERRORRESULT4, "移除制成技能失败。", 0)
SAS(SI_SCRIBINGERRORRESULT5, "与制成技能相关联的技能线无效。", 0)
SAS(SI_SCRIBINGERRORRESULT6, "未能锁定制成技能脚本。", 0)
SAS(SI_SCRIBINGERRORRESULT7, "未能解锁制成技能脚本。", 0)
SAS(SI_SCRIBINGERRORRESULT8, "制成技能入口点无效。", 0)
SAS(SI_SCRIBINGERRORRESULT9, "此制成技能已被移除。", 0)
SAS(SI_SCRIBINGITEMUSERESULT1, "你已经解锁过这个魔典。", 0)
SAS(SI_SCRIBINGITEMUSERESULT2, "你已经解锁过这个脚本。", 0)
SAS(SI_SCRIBINGSLOT1, "焦点脚本", 1)
SAS(SI_SCRIBINGSLOT2, "标志脚本", 1)
SAS(SI_SCRIBINGSLOT3, "附属脚本", 1)
SAS(SI_SCRIBINGSLOT_DESCRIPTION1, "规定篆刻类技能的主要功能。", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION2, "能增强焦点脚本的效果，触发与现有机制的独特互动，或为篆刻类技能添加第二属性。", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION3, "可为篆刻类技能添加增益或减益。", 0)
SAS(SI_SCRIBINGSLOT_SHORT1, "焦点", 0)
SAS(SI_SCRIBINGSLOT_SHORT2, "标志", 0)
SAS(SI_SCRIBINGSLOT_SHORT3, "附属", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS2, "你尚未拥有此脚本。", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS4, "此脚本与所选的其他脚本不兼容。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT10, "无效技能。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT11, "技能未锁定。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT12, "此操作不会产生任何影响。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT13, "无法选择已拥有的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT2, "无效目标。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT3, "必须选择相邻的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT4, "必须选择可触及的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT5, "无法选择焦点。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT6, "无法选择刻面聚合的焦点。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT7, "刻面延伸需要两个目标。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT9, "你的魔力充能已耗尽。", 1)
SAS(SI_SELECTED_SERVER_X_IS_UNAVAILABLE, "<<1>>不可用，请选择其他服务器。", 0)
SAS(SI_SELECT_SERVER, "选择界域", 0)
SAS(SI_SENDMAILRESULT1, "内部错误", 0)
SAS(SI_SENDMAILRESULT10, "请稍候：正在处理先前的请求。", 0)
SAS(SI_SENDMAILRESULT11, "你无法向自己发送邮件。", 0)
SAS(SI_SENDMAILRESULT12, "发送邮件功能暂不可用。", 0)
SAS(SI_SENDMAILRESULT13, "未打开邮件。", 0)
SAS(SI_SENDMAILRESULT14, "所附物品过多。", 0)
SAS(SI_SENDMAILRESULT15, "未发现收件人。", 0)
SAS(SI_SENDMAILRESULT16, "用户已取消", 0)
SAS(SI_SENDMAILRESULT17, "由于已在社交设置中开启限制通信，你无法向该收件人发送邮件。", 1)
SAS(SI_SENDMAILRESULT2, "未知玩家", 0)
SAS(SI_SENDMAILRESULT3, "收件人的收件箱已满", 0)
SAS(SI_SENDMAILRESULT4, "你无法向该收件人发送邮件。", 3)
SAS(SI_SENDMAILRESULT5, "金币不足", 0)
SAS(SI_SENDMAILRESULT6, "无效所附物品", 0)
SAS(SI_SENDMAILRESULT7, "此邮件缺少主题、正文或附件。", 0)
SAS(SI_SENDMAILRESULT8, "你无法以货到付款的方式发送金币。", 0)
SAS(SI_SENDMAILRESULT9, "货到付款的邮件必须附上至少一件物品。", 0)
SAS(SI_SERVER_LOCKED, "抱歉，游戏服务器目前已锁定，无法访问。请稍后再试。", 0)
SAS(SI_SERVER_MAINTENANCE_DIALOG_TEXT, "该服务器目前正在进行维护。请稍后再尝试登录。", 0)
SAS(SI_SERVER_MAINTENANCE_DIALOG_TITLE, "维护模式", 0)
SAS(SI_SERVER_MAINTENANCE_LOGIN_BUTTON_TIMER, "<<1>>已启用登录尝试", 0)
SAS(SI_SERVER_NAME, "服务器名称", 0)
SAS(SI_SERVER_SELECT_CHARACTER_WARNING, "注意：你的角色无法跨服务器使用。", 0)
SAS(SI_SERVER_SELECT_TITLE, "选择服务器", 0)
SAS(SI_SERVER_STATUS, "状态", 0)
SAS(SI_SERVER_STATUS_DOWN, "故障", 0)
SAS(SI_SERVER_STATUS_INVALID, "无效", 0)
SAS(SI_SERVER_STATUS_LOCKED, "已锁定", 0)
SAS(SI_SERVER_STATUS_OUT, "无效", 0)
SAS(SI_SERVER_STATUS_UP, "正常", 0)
SAS(SI_SERVICES_DIALOG_BODY_FORMAT, "<<1>>", 0)
SAS(SI_SERVICES_DIALOG_HEADER_FORMAT, "<<1>>", 0)
SAS(SI_SERVICETOKENTYPE1, "名称变更", 0)
SAS(SI_SERVICETOKENTYPE2, "种族变更", 0)
SAS(SI_SERVICETOKENTYPE3, "外观变更", 0)
SAS(SI_SERVICETOKENTYPE4, "联盟变更", 0)
SAS(SI_SERVICE_BACK_KEYBIND, "返回", 0)
SAS(SI_SERVICE_ERROR_DIALOG_CHARACTER_INELIGIBLE_BODY, "所选角色不符合使用这种代币的条件。", 0)
SAS(SI_SERVICE_ERROR_DIALOG_CHARACTER_INELIGIBLE_HEADER, "错误", 0)
SAS(SI_SERVICE_NO_ELIGIBLE_CHARACTERS, "没有角色符合使用这种代币的条件。", 0)
SAS(SI_SERVICE_TOKEN_COUNT_TOKENS_HEADER, "代币", 0)
SAS(SI_SERVICE_TOKEN_INSTRUCTIONS, "选择一个要使用<<1>>代币的角色。", 0)
SAS(SI_SERVICE_TOOLTIP_ALLIANCE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的联盟。", 1)
SAS(SI_SERVICE_TOOLTIP_APPEARANCE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的外观，包括头发、饰品、纹饰等。", 1)
SAS(SI_SERVICE_TOOLTIP_HEADER_FORMATTER, "<<1>>", 0)
SAS(SI_SERVICE_TOOLTIP_NAME_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的名称。", 0)
SAS(SI_SERVICE_TOOLTIP_NO_SERVICE_TOKENS_AVAILABLE, "你当前无<<1>>代币可用，可前往王冠商店购买。", 0)
SAS(SI_SERVICE_TOOLTIP_RACE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的种族和外观。除非你拥有|cffffff<<1>> (<<2>>)|r，否则不可更改为未拥有的种族类型，也不可更改为自身联盟之外的种族。", 1)
SAS(SI_SERVICE_TOOLTIP_REQUIRES_COLLECTIBLE_TO_USE, "需要拥有<<1>>（<<2>>）才能使用。", 0)
SAS(SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE, "你拥有|cffffff<<1>>|r个<<2>><<1[代币/代币]>>。", 0)
SAS(SI_SERVICE_TOOLTIP_TYPE, "服务", 0)
SAS(SI_SERVICE_USE_SERVICE_KEYBIND, "使用", 0)
SAS(SI_SESSION_INVITE_TEXT, "嘿，快来游戏中加入我吧。", 0)
SAS(SI_SESSION_INVITE_TITLE, "邀请加入游戏", 0)
SAS(SI_SETOUTFITNAMERESULT1, "该装扮无效。", 0)
SAS(SI_SETOUTFITNAMERESULT2, "这不是一个有效的装扮名称。", 0)
SAS(SI_SETOUTFITNAMERESULT3, "装扮名称已存在。", 0)
SAS(SI_SETTINGSYSTEMPANEL0, "音频", 0)
SAS(SI_SETTINGSYSTEMPANEL1, "视频", 0)
SAS(SI_SETTINGSYSTEMPANEL10, "账户", 0)
SAS(SI_SETTINGSYSTEMPANEL11, "无障碍", 0)
SAS(SI_SETTINGSYSTEMPANEL2, "镜头", 0)
SAS(SI_SETTINGSYSTEMPANEL3, "界面", 0)
SAS(SI_SETTINGSYSTEMPANEL4, "游戏设置", 0)
SAS(SI_SETTINGSYSTEMPANEL5, "社交", 0)
SAS(SI_SETTINGSYSTEMPANEL6, "调试", 0)
SAS(SI_SETTINGSYSTEMPANEL7, "过场动画", 0)
SAS(SI_SETTINGSYSTEMPANEL8, "铭牌", 0)
SAS(SI_SETTINGSYSTEMPANEL9, "战斗", 0)
SAS(SI_SETTING_SHOW_GAMMA_ADJUST, "校准亮度", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST, "调整屏幕", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST_DISABLED, "调整屏幕……", 0)
SAS(SI_SHADOWSCHOICE0, "关", 0)
SAS(SI_SHADOWSCHOICE1, "低", 0)
SAS(SI_SHADOWSCHOICE2, "中", 0)
SAS(SI_SHADOWSCHOICE3, "高", 0)
SAS(SI_SHADOWSCHOICE4, "超高", 0)
SAS(SI_SHADOWSCHOICE5, "PS4", 0)
SAS(SI_SHADOWSCHOICE6, "XB1", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE1, "今天有什么毒药或药水吗？", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE2, "有什么东西可以帮助我不那么引人注目吗？", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE3, "今天有什么装备吗？ ", 0)
SAS(SI_SIEGECAMERACHOICE0, "自由模式", 0)
SAS(SI_SIEGECAMERACHOICE1, "已限制", 0)
SAS(SI_SIEGETYPE0, "无", 0)
SAS(SI_SIEGETYPE1, "投石机", 0)
SAS(SI_SIEGETYPE10, "投矛器", 0)
SAS(SI_SIEGETYPE2, "弩车", 0)
SAS(SI_SIEGETYPE3, "攻城锤", 0)
SAS(SI_SIEGETYPE4, "攻城通用", 0)
SAS(SI_SIEGETYPE5, "投弹车", 0)
SAS(SI_SIEGETYPE6, "前线营地", 1)
SAS(SI_SIEGETYPE7, "怪物", 0)
SAS(SI_SIEGETYPE8, "油", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD1, "清除变形", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD2, "清除点数", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD1, "清除变形：", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD2, "清除点数：", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND1, "清除变形", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND2, "清除全部", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE1, "变形：捐赠", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE2, "技能：捐赠", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE3, "技能线：捐赠。", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICEFREE3, "技能线：免费", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICE3, "选择流派：捐赠。", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICEFREE3, "选择流派：免费", 0)
SAS(SI_SKILLTYPE1, "职业", 0)
SAS(SI_SKILLTYPE2, "武器", 0)
SAS(SI_SKILLTYPE3, "护甲", 0)
SAS(SI_SKILLTYPE4, "世界", 1)
SAS(SI_SKILLTYPE5, "公会", 0)
SAS(SI_SKILLTYPE6, "联盟战争", 1)
SAS(SI_SKILLTYPE7, "种族", 0)
SAS(SI_SKILLTYPE8, "制作", 0)
SAS(SI_SKILLTYPE9, "勇士", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS0, "未发现", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS1, "发现", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS2, "已获得", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE1, "分解装备", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE2, "分解护甲", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE3, "分解珠宝", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE4, "精炼材料", 0)
SAS(SI_SMITHINGFILTERTYPE1, "原材料", 0)
SAS(SI_SMITHINGFILTERTYPE2, "武器", 0)
SAS(SI_SMITHINGFILTERTYPE3, "套装武器", 0)
SAS(SI_SMITHINGFILTERTYPE4, "护甲", 0)
SAS(SI_SMITHINGFILTERTYPE5, "套装护甲", 0)
SAS(SI_SMITHINGFILTERTYPE6, "珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE7, "套装珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS2, "未发现武器类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS3, "未发现套装武器类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS4, "未发现护甲类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS5, "未发现套装护甲类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS6, "未发现珠宝类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS7, "未发现套装珠宝类型", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE1, "没有可精炼的材料。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE2, "没有可分解的武器。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE4, "没有可分解的护甲。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE6, "没有可分解的珠宝。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING2, "等待武器", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING4, "等待护甲", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING6, "等待珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE2, "没有可强化的武器。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE4, "没有可强化的护甲。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE6, "没有可强化的珠宝。", 0)
SAS(SI_SOCIALACTIONRESULT1, "账号不存在。", 0)
SAS(SI_SOCIALACTIONRESULT10, "未找到特定公会", 0)
SAS(SI_SOCIALACTIONRESULT100, "无法发送《望族传奇》邀请。", 1)
SAS(SI_SOCIALACTIONRESULT101, "不允许使用该名称。", 1)
SAS(SI_SOCIALACTIONRESULT102, "目的地正在闭拢，因此无法跳转至此处。请稍后再试。", 1)
SAS(SI_SOCIALACTIONRESULT103, "由于已在社交设置中开启限制通信，你无法进行该操作。", 0)
SAS(SI_SOCIALACTIONRESULT11, "你不是公会会长。", 0)
SAS(SI_SOCIALACTIONRESULT12, "该公会人数已满。", 1)
SAS(SI_SOCIALACTIONRESULT13, "该玩家已经是该公会的成员。", 0)
SAS(SI_SOCIALACTIONRESULT14, "你不是该公会的成员。", 0)
SAS(SI_SOCIALACTIONRESULT15, "该公会名称已被占用。", 0)
SAS(SI_SOCIALACTIONRESULT16, "无效的公会名称", 0)
SAS(SI_SOCIALACTIONRESULT17, "你无权邀请其他成员加入该公会。", 0)
SAS(SI_SOCIALACTIONRESULT18, "你无权将公会成员踢出该公会。", 0)
SAS(SI_SOCIALACTIONRESULT19, "你无权将会长踢出该公会。", 0)
SAS(SI_SOCIALACTIONRESULT2, "你已邀请该玩家成为你的好友。", 0)
SAS(SI_SOCIALACTIONRESULT20, "你无法给该玩家晋升。", 0)
SAS(SI_SOCIALACTIONRESULT21, "你无法给该玩家降级。", 0)
SAS(SI_SOCIALACTIONRESULT22, "你无法设置“今日消息”。", 0)
SAS(SI_SOCIALACTIONRESULT23, "你无法设置公会描述。", 0)
SAS(SI_SOCIALACTIONRESULT24, "社交请求发生了错误。", 0)
SAS(SI_SOCIALACTIONRESULT25, "你被该账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT26, "你无法添加更多新好友。", 0)
SAS(SI_SOCIALACTIONRESULT27, "你无法将更多账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT28, "该请求无法识别。", 0)
SAS(SI_SOCIALACTIONRESULT29, "该账号无法添加更多新好友。", 0)
SAS(SI_SOCIALACTIONRESULT3, "该玩家已在你的好友列表。", 0)
SAS(SI_SOCIALACTIONRESULT30, "在使用该操作之前，你须等待较长时间。", 0)
SAS(SI_SOCIALACTIONRESULT31, "该服务器上的【社交】和【显示名称】功能被禁用。", 0)
SAS(SI_SOCIALACTIONRESULT32, "未找到角色。", 0)
SAS(SI_SOCIALACTIONRESULT33, "你还没有小队。", 0)
SAS(SI_SOCIALACTIONRESULT34, "无法跳跃至自己身上。", 0)
SAS(SI_SOCIALACTIONRESULT35, "找不到合适的跳跃点。", 0)
SAS(SI_SOCIALACTIONRESULT36, "副本已满员。", 2)
SAS(SI_SOCIALACTIONRESULT37, "你无法在战斗期间跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT38, "不在同一小队。", 0)
SAS(SI_SOCIALACTIONRESULT39, "无法混合联盟。", 0)
SAS(SI_SOCIALACTIONRESULT4, "该账号已被设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT40, "没有收到邀请。", 0)
SAS(SI_SOCIALACTIONRESULT41, "不在线。", 0)
SAS(SI_SOCIALACTIONRESULT42, "你没有编辑公会成员备注的权限。", 0)
SAS(SI_SOCIALACTIONRESULT43, "你没有使用公会银行的权限。", 0)
SAS(SI_SOCIALACTIONRESULT44, "你没有编辑招募信息的权限。", 0)
SAS(SI_SOCIALACTIONRESULT45, "你没有通过公会商店出售的权限。", 0)
SAS(SI_SOCIALACTIONRESULT46, "你没有从公会商店购买的权限。", 0)
SAS(SI_SOCIALACTIONRESULT47, "你没有夺取要塞的权限。", 0)
SAS(SI_SOCIALACTIONRESULT48, "你无法从此地点开始旅行。", 1)
SAS(SI_SOCIALACTIONRESULT49, "未定义公会会长等级。", 0)
SAS(SI_SOCIALACTIONRESULT5, "社交系统正忙。请稍后再试。", 1)
SAS(SI_SOCIALACTIONRESULT50, "未定义新成员等级。", 0)
SAS(SI_SOCIALACTIONRESULT51, "你没有编辑公会成员等级的权限。", 0)
SAS(SI_SOCIALACTIONRESULT52, "无法删除该公会，因其已夺取的要塞尚未被释放。", 0)
SAS(SI_SOCIALACTIONRESULT53, "你必须达到 50 级才能传送至该地点。", 1)
SAS(SI_SOCIALACTIONRESULT54, "你的目的地不允许传送至玩家。", 2)
SAS(SI_SOCIALACTIONRESULT55, "你们必须在同一小队才能传送至该地点。", 0)
SAS(SI_SOCIALACTIONRESULT56, "你无法在同一战役内跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT57, "你没有进入该战役的权限。", 0)
SAS(SI_SOCIALACTIONRESULT58, "该玩家已是另一公会的会长。", 0)
SAS(SI_SOCIALACTIONRESULT59, "你目前无法给玩家晋升。", 0)
SAS(SI_SOCIALACTIONRESULT6, "你无法添加自己的账号为好友。", 0)
SAS(SI_SOCIALACTIONRESULT60, "你目前无法给玩家降级。", 0)
SAS(SI_SOCIALACTIONRESULT61, "该公会等级已过期。", 0)
SAS(SI_SOCIALACTIONRESULT62, "目前无法拥有更多公会等级。", 0)
SAS(SI_SOCIALACTIONRESULT63, "目前无法拥有更少公会等级。", 0)
SAS(SI_SOCIALACTIONRESULT64, "只有公会会长等级可编辑权限。", 0)
SAS(SI_SOCIALACTIONRESULT65, "公会等级必须为空才能被删除。", 0)
SAS(SI_SOCIALACTIONRESULT66, "只有公会会长等级可编辑纹章。", 1)
SAS(SI_SOCIALACTIONRESULT67, "无法修改公会会长权限。", 1)
SAS(SI_SOCIALACTIONRESULT68, "你没有修改纹章的权限。", 1)
SAS(SI_SOCIALACTIONRESULT69, "公会银行金币不足。", 1)
SAS(SI_SOCIALACTIONRESULT7, "你无法将自己的账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT70, "公会银行被禁用时，你无法编辑纹章信息。", 1)
SAS(SI_SOCIALACTIONRESULT71, "在再次编辑纹章前之前，你须等待较长时间。", 1)
SAS(SI_SOCIALACTIONRESULT72, "你的金币不足，无法购买纹章。", 1)
SAS(SI_SOCIALACTIONRESULT73, "你的空间不足，无法放置纹章。", 1)
SAS(SI_SOCIALACTIONRESULT74, "你的公会还没有创建纹章。", 1)
SAS(SI_SOCIALACTIONRESULT75, "该纹章战旗已过期。", 1)
SAS(SI_SOCIALACTIONRESULT79, "纹章暂不可用。", 0)
SAS(SI_SOCIALACTIONRESULT8, "你无法领导其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT80, "你的联盟点数不足，无法购买前线营地。", 0)
SAS(SI_SOCIALACTIONRESULT81, "你的空间不足，无法放置前线营地。", 0)
SAS(SI_SOCIALACTIONRESULT82, "你邀请的玩家在离开公会之前不能加入其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT83, "你无法在被逮捕状态进行社交跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT84, "你无法跳跃至该玩家处。", 0)
SAS(SI_SOCIALACTIONRESULT85, "你无法在玩家预览家园时跳跃至该玩家处。", 0)
SAS(SI_SOCIALACTIONRESULT86, "无用", 0)
SAS(SI_SOCIALACTIONRESULT87, "家园权限保存失败。", 0)
SAS(SI_SOCIALACTIONRESULT88, "你没有访问该住宅的权限。", 0)
SAS(SI_SOCIALACTIONRESULT89, "你没有管理公会黑名单的权限。", 0)
SAS(SI_SOCIALACTIONRESULT9, "你当前已有公会，无法加入其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT90, "你没有管理公会申请名单的权限。", 0)
SAS(SI_SOCIALACTIONRESULT91, "你的公会已满员。你可以取消待定的邀请以腾出位置。", 0)
SAS(SI_SOCIALACTIONRESULT92, "该公会已不存在。", 0)
SAS(SI_SOCIALACTIONRESULT93, "玩家被公会列入黑名单。", 0)
SAS(SI_SOCIALACTIONRESULT94, "玩家被成功邀请加入公会。", 0)
SAS(SI_SOCIALACTIONRESULT97, "你没有出价购买公会交易员的权限。", 0)
SAS(SI_SOCIALACTIONRESULT98, "你现在还无法那样做。", 0)
SAS(SI_SOCIALACTIONRESULT99, "修改太多，无法保存。", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON0, "你必须有一个有效的灵魂石，方可给该武器充能。", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON1, "该武器已完全充能。", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING0, "低", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING1, "高", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE1, "半身像", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE2, "工具", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE3, "纪念品", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE4, "房客", 0)
SAS(SI_SPECIALIZEDITEMTYPE1, "肉类餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE100, "藏宝图", 0)
SAS(SI_SPECIALIZEDITEMTYPE1000, "护甲雕文", 0)
SAS(SI_SPECIALIZEDITEMTYPE101, "调查报告", 0)
SAS(SI_SPECIALIZEDITEMTYPE102, "钥匙碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE103, "博物馆藏品", 0)
SAS(SI_SPECIALIZEDITEMTYPE104, "配方碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE105, "卷轴", 0)
SAS(SI_SPECIALIZEDITEMTYPE1050, "开锁器", 0)
SAS(SI_SPECIALIZEDITEMTYPE106, "材料升级", 0)
SAS(SI_SPECIALIZEDITEMTYPE107, "关键", 0)
SAS(SI_SPECIALIZEDITEMTYPE108, "符文箱碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE109, "收藏品碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE110, "升级碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE1100, "武器加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE111, "玩具", 0)
SAS(SI_SPECIALIZEDITEMTYPE112, "石之花园催化剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE113, "“《望族传奇》”线索", 0)
SAS(SI_SPECIALIZEDITEMTYPE1150, "护甲加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE1200, "附魔加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE1250, "珠宝雕文", 0)
SAS(SI_SPECIALIZEDITEMTYPE1300, "香料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1350, "佐料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1400, "毒药", 0)
SAS(SI_SPECIALIZEDITEMTYPE1450, "药水溶剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE1460, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1465, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE150, "草药", 0)
SAS(SI_SPECIALIZEDITEMTYPE1500, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE151, "真菌", 0)
SAS(SI_SPECIALIZEDITEMTYPE152, "动物成分", 0)
SAS(SI_SPECIALIZEDITEMTYPE1550, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1560, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1600, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1650, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1660, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE170, "食物配方", 0)
SAS(SI_SPECIALIZEDITEMTYPE1700, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE171, "饮料配方", 0)
SAS(SI_SPECIALIZEDITEMTYPE172, "装饰品图纸", 0)
SAS(SI_SPECIALIZEDITEMTYPE173, "装饰品图样", 0)
SAS(SI_SPECIALIZEDITEMTYPE174, "装饰品方案", 1)
SAS(SI_SPECIALIZEDITEMTYPE175, "装饰品公式", 0)
SAS(SI_SPECIALIZEDITEMTYPE1750, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE176, "装饰品设计", 0)
SAS(SI_SPECIALIZEDITEMTYPE1760, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE177, "装饰品蓝图", 0)
SAS(SI_SPECIALIZEDITEMTYPE178, "装饰品草图", 0)
SAS(SI_SPECIALIZEDITEMTYPE1800, "精铸材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1850, "树脂", 0)
SAS(SI_SPECIALIZEDITEMTYPE1900, "鞣制材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1950, "样式材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2, "水果餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE20, "酒精饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2000, "护甲特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE2050, "武器特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE21, "茶饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE210, "装饰品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2100, "联盟对战修复", 0)
SAS(SI_SPECIALIZEDITEMTYPE211, "照明用具", 1)
SAS(SI_SPECIALIZEDITEMTYPE212, "座位", 0)
SAS(SI_SPECIALIZEDITEMTYPE213, "制作台", 0)
SAS(SI_SPECIALIZEDITEMTYPE214, "目标假人", 0)
SAS(SI_SPECIALIZEDITEMTYPE215, "可调节台", 0)
SAS(SI_SPECIALIZEDITEMTYPE2150, "垃圾", 0)
SAS(SI_SPECIALIZEDITEMTYPE22, "补品饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2250, "坐骑", 0)
SAS(SI_SPECIALIZEDITEMTYPE23, "利口酒饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2300, "效力符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE2350, "相质符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE24, "酊剂饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2400, "精华符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE2410, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2450, "鱼", 0)
SAS(SI_SPECIALIZEDITEMTYPE25, "甜果汁茶饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE250, "武器", 0)
SAS(SI_SPECIALIZEDITEMTYPE2500, "王冠修理", 0)
SAS(SI_SPECIALIZEDITEMTYPE2550, "财宝", 0)
SAS(SI_SPECIALIZEDITEMTYPE26, "蒸馏物饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2600, "王冠物品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2650, "毒药溶剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE27, "饮品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2700, "染色券", 0)
SAS(SI_SPECIALIZEDITEMTYPE2750, "大师委托", 0)
SAS(SI_SPECIALIZEDITEMTYPE2760, "节日委托", 0)
SAS(SI_SPECIALIZEDITEMTYPE2800, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2850, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2860, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2900, "镀层", 1)
SAS(SI_SPECIALIZEDITEMTYPE2950, "珠宝特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE3, "蔬菜餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE300, "护甲", 0)
SAS(SI_SPECIALIZEDITEMTYPE3000, "原生镀层", 0)
SAS(SI_SPECIALIZEDITEMTYPE3050, "原生特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE3100, "召回消耗品", 1)
SAS(SI_SPECIALIZEDITEMTYPE3150, "群体修复", 0)
SAS(SI_SPECIALIZEDITEMTYPE3200, "魔典", 0)
SAS(SI_SPECIALIZEDITEMTYPE3250, "焦点脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3251, "标志脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3252, "附属脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3300, "墨水", 0)
SAS(SI_SPECIALIZEDITEMTYPE350, "加强", 0)
SAS(SI_SPECIALIZEDITEMTYPE4, "小吃餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE40, "肉类原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE400, "投石机", 0)
SAS(SI_SPECIALIZEDITEMTYPE401, "弩车", 0)
SAS(SI_SPECIALIZEDITEMTYPE402, "攻城锤", 0)
SAS(SI_SPECIALIZEDITEMTYPE403, "攻城通用", 0)
SAS(SI_SPECIALIZEDITEMTYPE404, "投弹车", 0)
SAS(SI_SPECIALIZEDITEMTYPE405, "前线营地", 0)
SAS(SI_SPECIALIZEDITEMTYPE406, "怪物", 0)
SAS(SI_SPECIALIZEDITEMTYPE407, "油", 0)
SAS(SI_SPECIALIZEDITEMTYPE409, "投矛器", 0)
SAS(SI_SPECIALIZEDITEMTYPE41, "蔬菜原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE42, "水果原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE43, "食品添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE44, "酒精原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE45, "茶原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE450, "药水", 0)
SAS(SI_SPECIALIZEDITEMTYPE46, "补药原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE47, "饮料添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE48, "稀有原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE5, "蔬菜炖肉餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE500, "工具", 0)
SAS(SI_SPECIALIZEDITEMTYPE550, "添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE6, "甜点餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE60, "样式书", 0)
SAS(SI_SPECIALIZEDITEMTYPE600, "时装", 0)
SAS(SI_SPECIALIZEDITEMTYPE61, "样式书章节", 0)
SAS(SI_SPECIALIZEDITEMTYPE650, "伪装", 0)
SAS(SI_SPECIALIZEDITEMTYPE7, "精致餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE700, "战袍", 0)
SAS(SI_SPECIALIZEDITEMTYPE750, "饵料", 0)
SAS(SI_SPECIALIZEDITEMTYPE8, "独特餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE80, "稀有鱼类", 0)
SAS(SI_SPECIALIZEDITEMTYPE800, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE81, "怪物战利品", 0)
SAS(SI_SPECIALIZEDITEMTYPE82, "样式书页", 0)
SAS(SI_SPECIALIZEDITEMTYPE850, "容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE851, "活动容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE852, "样式书页", 0)
SAS(SI_SPECIALIZEDITEMTYPE875, "货币容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE890, "Unopened", 0)
SAS(SI_SPECIALIZEDITEMTYPE900, "灵魂石", 0)
SAS(SI_SPECIALIZEDITEMTYPE950, "武器雕文", 0)
SAS(SI_SPLASH_SCREEN_COPYRIGHT, "© <<1>> ZeniMax Media Inc.《上古卷轴OL：无限的泰姆瑞尔》 由ZeniMax Media的子公司ZeniMax Online Studios LLC开发。ZeniMax、The Elder Scrolls、ESO、ESO Plus、Tamriel Unlimited、Bethesda、Bethesda Softworks以及相关标识均为ZeniMax Media Inc. 在美国和/或其他国家的注册商标或商标。使用Havok：©Copyright 1999-2010. Havok.com, Inc.（及其许可方）版权所有。详情参见www.havok.com。使用Bink Video。Copyright ©1997-<<1>> by RAD Game Tools, Inc. 版权所有。使用Granny Animation。Copyright ©1999-<<1>> by RAD Game Tools, Inc. 版权所有。使用Oodle © 2008-<<1>> by RAD Game Tools, Inc. 版权所有。由 Lingoona®提供支持Grammar Engine © Lingoona GmbH 2009-<<1>>. Acapela Text-To-Speech from Acapela Group. 版权所有。", 10)
SAS(SI_STOREFAILURE12, "你买不起该物品。", 0)
SAS(SI_STOREFAILURE13, "你需要更多<<1>>才能购买该物品。", 1)
SAS(SI_STOREFAILURE18, "你没有足够的马厩空间来购买此坐骑。", 0)
SAS(SI_STOREFAILURE19, "你无法在此处销售赃物。", 1)
SAS(SI_STOREFAILURE20, "销赃者只接受赃物。", 0)
SAS(SI_STOREFAILURE22, "该物品没有价值。", 0)
SAS(SI_STOREFAILURE23, "你已达到每日销赃上限。", 0)
SAS(SI_STOREFAILURE24, "你已经拥有了该收藏品。", 0)
SAS(SI_STOREFAILURE29, "你已经拥有了可通过此物品获得的收藏品。", 0)
SAS(SI_STOREFAILURE3, "该物品无法售出。", 0)
SAS(SI_STOREFAILURE31, "你已经拥有了该古物线索。", 0)
SAS(SI_STOREFAILURE32, "你已经发掘了该古物。", 0)
SAS(SI_STOREFAILURE33, "你已经拥有了可通过此碎片合成的收藏品。", 0)
SAS(SI_STOREFAILURE34, "你将会获得一个已有收藏品的碎片。", 0)
SAS(SI_STOREFAILURE4, "你已达到金币上限，无法售出物品。", 1)
SAS(SI_STOREFAILURE5, "你不需要该任务物品。", 0)
SAS(SI_STOREFAILURE6, "你只能购买一件该物品。", 0)
SAS(SI_STOREFAILURE7, "你不需要那么多任务物品。", 0)
SAS(SI_STOREFAILURE8, "你未满足购买要求。", 1)
SAS(SI_STOREFAILURE9, "你只能拥有一件该物品。", 0)
SAS(SI_STOREITEMRESULT1, "无效物品。", 0)
SAS(SI_STOREITEMRESULT2, "你的物品栏已满。", 0)
SAS(SI_STOREITEMRESULT3, "你已拥有此独特物品。", 0)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS, "<<1[/1天/$d天]>> <<2[/1小时/$d小时]>> <<3[/1分钟/$d分钟]>> <<4[/和1秒/和$d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>天 <<2>>小时 <<3[/ $d分钟/ $d分钟]>> <<4[/ $d秒/ $d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>天 <<2[/ $d小时/ $d小时]>> <<3[/ $d分钟/ $d分钟]>> <<4[/ $d秒/ $d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 天/$d 天]>> <<2[/1 小时/$d 小时]>> <<3[ /1 分钟/$d 分钟]>> <<4[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1[/1 天/$d 天]>> <<2 [/1 小时/$d 小时]>> <<3[ /1 分钟/$d 分钟]>> <<4>> 秒", 1)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS, "<<1[/1 小时/$d 小时]>> <<2[/1 分钟/$d 分钟]>> <<3[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>小时<<2>>分<<3[/ $d秒/ $d秒]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>小时<<2[/ $d分钟/ $d分钟]>><<3[/ $d秒/ $d秒]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 小时/$d 小时]>> <<2[ /1 分钟/$d 分钟]>> <<3[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1 [/1 小时/$d 小时]>> <<2[ /1 分钟/$d 分钟]>> <<3>> 秒", 1)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS, "<<1 [/1 分钟/$d 分钟]>><<2 [/ 和 1 秒/ 和 $d 秒]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL, "<<1>>分 <<2>>秒", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>分<<2[/$d秒/$d秒]>>", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT, "<<1 [/1 分钟/$d 分钟]>><<2[/  和 1 秒。/ 和 $d 秒。]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1 [/1 分钟/$d 分钟]>> <<2>> 秒。", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY, "<<X:1>><<1[ 秒/秒]>>", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_MINIMAL, "<<X:1>>秒", 1)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_SHORT, "<<X:1>>秒", 2)
SAS(SI_STR_TIME_GREATER_THAN_HOUR, "大于1小时", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS, "1小时以上", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS_SHORT, "1小时以上", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_SHORT, "大于1小时", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE, "小于1分钟", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_NARRATION, "少于一分钟", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_SHORT, "小于1分钟", 0)
SAS(SI_STR_TIME_UNKNOWN, "未知", 0)
SAS(SI_SUBSAMPLINGMODE0, "低", 0)
SAS(SI_SUBSAMPLINGMODE1, "中", 0)
SAS(SI_SUBSAMPLINGMODE2, "高", 1)
SAS(SI_TARGETMARKERTYPE1, "目标标记（正方形）", 0)
SAS(SI_TARGETMARKERTYPE2, "目标标记（星形）", 0)
SAS(SI_TARGETMARKERTYPE3, "目标标记（圆环）", 0)
SAS(SI_TARGETMARKERTYPE4, "目标标记（三角形）", 0)
SAS(SI_TARGETMARKERTYPE5, "目标标记（月形）", 0)
SAS(SI_TARGETMARKERTYPE6, "目标标记（魔族）", 0)
SAS(SI_TARGETMARKERTYPE7, "目标标记（十字形）", 0)
SAS(SI_TARGETMARKERTYPE8, "目标标记（头骨形）", 0)
SAS(SI_TARGETTYPE0, "敌人", 0)
SAS(SI_TARGETTYPE1, "盟友", 0)
SAS(SI_TARGETTYPE2, "自身", 0)
SAS(SI_TEMPLATE_ID_LABEL, "模板", 0)
SAS(SI_TEMPLATE_NONE, "无", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE0, "高", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE1, "中", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE2, "低", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY0, "非常容易", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY1, "简单", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY2, "中等", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY3, "困难", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY4, "非常困难", 0)
SAS(SI_TIMEDACTIVITYTYPE0, "每日任务", 0)
SAS(SI_TIMEDACTIVITYTYPE1, "每周", 1)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT0, "请明天再回来查看更多每日勉励任务。", 0)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT1, "请明天再回来查看更多每周勉励任务。", 0)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER0, "每日任务已完成", 1)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER1, "每周任务已完成", 1)
SAS(SI_TIMED_CONFIRMATION_BUTTON_COOLDOWN_FORMAT, "<<1>>（<<2>>秒）", 0)
SAS(SI_TIME_DURATION_AGO, "<<X:1>>前", 1)
SAS(SI_TIME_DURATION_LEFT, "剩余<<X:1>>", 0)
SAS(SI_TIME_DURATION_NOT_LONG_AGO, "不到1分钟前", 2)
SAS(SI_TIME_FORMAT_CLOCK_AM, "上午<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_CLOCK_PM, "下午<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_CLOCK_TWENTY_FOUR_HOUR, "<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_DAYS, "<<X:1>>天", 2)
SAS(SI_TIME_FORMAT_DAYS_DESC, "<<X:1>> <<1[ 天/天]>>", 5)
SAS(SI_TIME_FORMAT_DAYS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[ 天/天]>>", 1)
SAS(SI_TIME_FORMAT_DAYS_DESC_SHORT, "<<X:1>> 天", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>:<<X:4>>", 1)
SAS(SI_TIME_FORMAT_DDHHMMSSMS_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟 <<X:4>>秒 <<X:5>>毫秒", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟 <<X:4>>秒", 1)
SAS(SI_TIME_FORMAT_DDHHMM_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟", 0)
SAS(SI_TIME_FORMAT_HHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>", 2)
SAS(SI_TIME_FORMAT_HHMMSSMS_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟 <<X:3>>秒 <<X:4>>毫秒", 1)
SAS(SI_TIME_FORMAT_HHMMSS_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟 <<X:3>>秒", 1)
SAS(SI_TIME_FORMAT_HHMM_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟", 0)
SAS(SI_TIME_FORMAT_HOURS, "<<X:1>>小时", 2)
SAS(SI_TIME_FORMAT_HOURS_DESC, "<<X:1>> <<1[小时/小时]>>", 6)
SAS(SI_TIME_FORMAT_HOURS_DESC_COLOR, "|cffffff<<X:1>>|r<<1[小时/小时]>>", 1)
SAS(SI_TIME_FORMAT_HOURS_DESC_SHORT, "<<X:1>>小时", 1)
SAS(SI_TIME_FORMAT_MINUTES, "<<X:1>>分钟", 3)
SAS(SI_TIME_FORMAT_MINUTES_COLON_SECONDS, "<<X:1>>:<<X:2>>", 2)
SAS(SI_TIME_FORMAT_MINUTES_DESC, "<<X:1>><<1[分钟/分钟]>>", 6)
SAS(SI_TIME_FORMAT_MINUTES_DESC_COLOR, "|cffffff<<X:1>>|r<<1[分钟/分钟]>>", 1)
SAS(SI_TIME_FORMAT_MINUTES_DESC_SHORT, "<<X:1>> 分钟", 1)
SAS(SI_TIME_FORMAT_MMSSMS_DESC_SHORT, "<<X:1>>分钟 <<X:2>>秒 <<X:3>>毫秒", 1)
SAS(SI_TIME_FORMAT_MMSS_DESC_SHORT, "<<X:1>>分钟 <<X:2>>秒", 1)
SAS(SI_TIME_FORMAT_MONTHS, "<<X:1>>个月", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC, "<<X:1>> <<1[ 月/月]>>", 5)
SAS(SI_TIME_FORMAT_MONTHS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[ 月/月]>>", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC_SHORT, "<<X:1>> 个月", 1)
SAS(SI_TIME_FORMAT_SECONDS, "<<X:1>>秒", 2)
SAS(SI_TIME_FORMAT_SECONDS_DESC, "<<X:1>><<1[ 秒/秒]>>", 5)
SAS(SI_TIME_FORMAT_SECONDS_DESC_COLOR, "|cffffff<<X:1>>|r<<1[秒]>>", 1)
SAS(SI_TIME_FORMAT_SECONDS_DESC_SHORT, "<<X:1>>秒", 1)
SAS(SI_TIME_FORMAT_SSMS_DESC_SHORT, "<<X:1>>秒 <<X:2>>毫秒", 1)
SAS(SI_TIME_FORMAT_SS_DESC_SHORT, "<<X:1>>秒", 1)
SAS(SI_TIME_FORMAT_TIMESTAMP, "[<<1>>:<<2>>:<<3>>]", 0)
SAS(SI_TIME_FORMAT_ZERO_COLON_SECONDS, "0:<<X:1>>", 2)
SAS(SI_TOOLTIP_COLLECTIBLE_NICKNAME, "“<<X:1>>”", 1)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_GAMEPAD, "应用消耗", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD, "应用消耗：|cffffff<<1>>|r <<X:2>>", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD_NO_FORMAT, "应用消耗：<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_FLAVOR_TEXT, "<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_NAME, "<<t:1>>", 1)
SAS(SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY, "<<t:1>><<2[// ($d)]>>", 0)
SAS(SI_TOOLTIP_ITEM_ORIGIN_QUEST, "任务：<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_TAG_FORMATER, "<<1>>", 0)
SAS(SI_TOOLTIP_PROGRESS_BAR_PROGRESS_PERCENT, "<<1>>%", 0)
SAS(SI_TOOLTIP_QUICK_CHAT_MESSAGE, "“<<X:1>>”", 0)
SAS(SI_TRACKERGOALTEXTERROR0, "追踪器目标文本", 0)
SAS(SI_TRACKERGOALTEXTERROR1, "你已退出登录。", 0)
SAS(SI_TRACKERGOALTEXTERROR2, "你已身亡。", 0)
SAS(SI_TRADEACTIONRESULT0, "你还有尚未答复的交易邀请。", 0)
SAS(SI_TRADEACTIONRESULT1, "<<1>>把你设置为了免打扰。", 0)
SAS(SI_TRADEACTIONRESULT12, "你的交易邀请失败。", 0)
SAS(SI_TRADEACTIONRESULT13, "你或服务器当前过于忙碌而无法交易，请稍后重试。", 0)
SAS(SI_TRADEACTIONRESULT14, "已死亡的玩家无法交易。", 0)
SAS(SI_TRADEACTIONRESULT2, "你必须首先答复当前的交易邀请。", 0)
SAS(SI_TRADEACTIONRESULT22, "交易过于频繁，请稍后再试。", 0)
SAS(SI_TRADEACTIONRESULT3, "你已处于交易中。", 0)
SAS(SI_TRADEACTIONRESULT4, "你必须拥有交易对象。", 0)
SAS(SI_TRADEACTIONRESULT41, "你的金币不够完成交易。", 0)
SAS(SI_TRADEACTIONRESULT42, "你的交易对象已没有足够完成此次交易的金币。", 0)
SAS(SI_TRADEACTIONRESULT43, "你的金币数量已超出限制，无法完成交易。", 0)
SAS(SI_TRADEACTIONRESULT44, "你交易对象的金币数量已超出限制，无法完成交易。", 0)
SAS(SI_TRADEACTIONRESULT45, "你无法通过交易获得<<tA:1>>，因你已拥有该独特物品。", 0)
SAS(SI_TRADEACTIONRESULT46, "你没有足够的空余槽位接受交易物品。", 0)
SAS(SI_TRADEACTIONRESULT5, "你无法与自己交易。", 0)
SAS(SI_TRADEACTIONRESULT6, "你必须接近对方才能开始交易。", 0)
SAS(SI_TRADEACTIONRESULT62, "该物品已被锁定。", 0)
SAS(SI_TRADEACTIONRESULT63, "该物品已被约缚。", 0)
SAS(SI_TRADEACTIONRESULT64, "没有空余的交易槽位。", 0)
SAS(SI_TRADEACTIONRESULT65, "你已经在交易<<tA:1>>了。", 0)
SAS(SI_TRADEACTIONRESULT66, "该物品已被盗。", 1)
SAS(SI_TRADEACTIONRESULT8, "你只能与自己的联盟交易。", 0)
SAS(SI_TRADEACTIONRESULT80, "交易功能暂不可用", 0)
SAS(SI_TRADEACTIONRESULT9, "你的交易对象正在交易中。", 0)
SAS(SI_TRADESKILLRESULT10, "你不能把这些添加剂和这些材料一起使用。", 1)
SAS(SI_TRADESKILLRESULT100, "未知配方", 0)
SAS(SI_TRADESKILLRESULT101, "等级不足", 0)
SAS(SI_TRADESKILLRESULT102, "品质等级不足", 0)
SAS(SI_TRADESKILLRESULT103, "现在无法制作", 0)
SAS(SI_TRADESKILLRESULT104, "无效的炼金基地", 0)
SAS(SI_TRADESKILLRESULT105, "等级不足", 0)
SAS(SI_TRADESKILLRESULT106, "无效的炼金术试剂", 0)
SAS(SI_TRADESKILLRESULT107, "炼金术试剂不足", 0)
SAS(SI_TRADESKILLRESULT108, "炼金术试剂过多", 0)
SAS(SI_TRADESKILLRESULT109, "无效的符文", 0)
SAS(SI_TRADESKILLRESULT110, "等级不足", 0)
SAS(SI_TRADESKILLRESULT111, "品质等级不足", 0)
SAS(SI_TRADESKILLRESULT112, "无效的制作材料", 0)
SAS(SI_TRADESKILLRESULT113, "无效的制作图样", 0)
SAS(SI_TRADESKILLRESULT114, "无效的样式材料", 0)
SAS(SI_TRADESKILLRESULT115, "无效的特质材料", 0)
SAS(SI_TRADESKILLRESULT116, "数量不足", 0)
SAS(SI_TRADESKILLRESULT117, "无效的提升材料", 0)
SAS(SI_TRADESKILLRESULT118, "无法强化的物品", 0)
SAS(SI_TRADESKILLRESULT119, "提升失败", 0)
SAS(SI_TRADESKILLRESULT12, "你已拥有该独特物品。", 0)
SAS(SI_TRADESKILLRESULT120, "尚未学会该特质", 0)
SAS(SI_TRADESKILLRESULT121, "无效的生活技能", 0)
SAS(SI_TRADESKILLRESULT122, "无效的特质", 0)
SAS(SI_TRADESKILLRESULT123, "没有可用的研究槽位", 0)
SAS(SI_TRADESKILLRESULT124, "已研究的特质不足", 0)
SAS(SI_TRADESKILLRESULT125, "无效物品", 0)
SAS(SI_TRADESKILLRESULT126, "该特质线正在研究中", 0)
SAS(SI_TRADESKILLRESULT127, "你无法分解穿戴中的物品。", 0)
SAS(SI_TRADESKILLRESULT128, "无法研究已蜕变的物品。", 1)
SAS(SI_TRADESKILLRESULT129, "该物品无法研究", 0)
SAS(SI_TRADESKILLRESULT13, "你未受过针对该制作的训练。", 0)
SAS(SI_TRADESKILLRESULT130, "你必须研究一项物品", 0)
SAS(SI_TRADESKILLRESULT131, "无法研究锁定的物品", 0)
SAS(SI_TRADESKILLRESULT132, "无法制作此物品。", 0)
SAS(SI_TRADESKILLRESULT133, "添加此物品至物品栏失败。", 0)
SAS(SI_TRADESKILLRESULT134, "你已达到制作的操作次数上限。", 1)
SAS(SI_TRADESKILLRESULT135, "你已达到独特物品的放置上限。", 0)
SAS(SI_TRADESKILLRESULT136, "你已达到制作的制成品数量上限。", 0)
SAS(SI_TRADESKILLRESULT137, "无效的炼金术原料", 0)
SAS(SI_TRADESKILLRESULT138, "你尚未学会此样式。", 0)
SAS(SI_TRADESKILLRESULT139, "你未达到此样式的等级要求。", 0)
SAS(SI_TRADESKILLRESULT14, "缺少制作材料。", 0)
SAS(SI_TRADESKILLRESULT140, "你未达到使用此材料的要求。", 0)
SAS(SI_TRADESKILLRESULT141, "缺少制作材料", 0)
SAS(SI_TRADESKILLRESULT142, "缺少样式材料", 0)
SAS(SI_TRADESKILLRESULT143, "缺少特质材料", 0)
SAS(SI_TRADESKILLRESULT144, "你必须选择一个配方。", 0)
SAS(SI_TRADESKILLRESULT145, "无效魔典。", 0)
SAS(SI_TRADESKILLRESULT146, "无主魔典。", 0)
SAS(SI_TRADESKILLRESULT147, "无效脚本。", 0)
SAS(SI_TRADESKILLRESULT148, "无主脚本。", 0)
SAS(SI_TRADESKILLRESULT149, "无效的篆刻组合。", 0)
SAS(SI_TRADESKILLRESULT150, "技能无更改。", 0)
SAS(SI_TRADESKILLRESULT151, "脚本槽位空。", 0)
SAS(SI_TRADESKILLRESULT152, "此魔典暂不可用。", 0)
SAS(SI_TRADESKILLRESULT153, "篆刻功能暂不可用。", 0)
SAS(SI_TRADESKILLRESULT16, "你未达到制作该物品的要求。", 0)
SAS(SI_TRADESKILLRESULT17, "你的等级太低，无法制作该物品。", 0)
SAS(SI_TRADESKILLRESULT18, "被打断", 0)
SAS(SI_TRADESKILLRESULT19, "你负担不起制作该物品的费用。", 0)
SAS(SI_TRADESKILLRESULT20, "你必须在物品加工台进行制作。", 0)
SAS(SI_TRADESKILLRESULT21, "你未受过以该种族样式进行制作的训练。", 0)
SAS(SI_TRADESKILLRESULT30, "该物品无法分解", 1)
SAS(SI_TRADESKILLRESULT31, "你必须在物品加工台进行分解", 2)
SAS(SI_TRADESKILLRESULT32, "你必须分解一项物品", 1)
SAS(SI_TRADESKILLRESULT33, "无法分解锁定的物品", 1)
SAS(SI_TRADESKILLRESULT34, "你未受过分解此物品所需的生活技能训练", 1)
SAS(SI_TRADESKILLRESULT35, "你的等级太低，无法研究该物品。", 1)
SAS(SI_TRADESKILLRESULT6, "你的物品栏已满。", 0)
SAS(SI_TRADESKILLRESULT70, "该物品无法精炼。", 0)
SAS(SI_TRADESKILLRESULT71, "你必须在物品加工台精炼此物品。", 0)
SAS(SI_TRADESKILLRESULT72, "你要分解的物品不足。", 0)
SAS(SI_TRADESKILLRESULT73, "你未受过精炼该物品所需的制作训练。", 0)
SAS(SI_TRADESKILLRESULT74, "你的等级太低，无法精炼该物品。", 0)
SAS(SI_TRADESKILLRESULT80, "只有房主才能执行此操作。", 0)
SAS(SI_TRADESKILLRESULT81, "部分已选工作站未被使用。", 0)
SAS(SI_TRADESKILLRESULT9, "用这些材料无法制作任何物品。", 0)
SAS(SI_TRADESKILLTYPE1, "锻造", 0)
SAS(SI_TRADESKILLTYPE2, "衣服", 0)
SAS(SI_TRADESKILLTYPE3, "附魔", 0)
SAS(SI_TRADESKILLTYPE4, "炼金术", 0)
SAS(SI_TRADESKILLTYPE5, "烹饪", 0)
SAS(SI_TRADESKILLTYPE6, "木工", 0)
SAS(SI_TRADESKILLTYPE7, "珠宝制作", 0)
SAS(SI_TRADESKILLTYPE8, "篆刻", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER0, "所有物品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER1, "武器", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER2, "护甲", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER3, "消耗品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER4, "材料", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER5, "雕文", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER6, "装饰品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER7, "杂项", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER8, "珠宝", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER9, "伙伴装备", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES0, "所有物品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES1, "所有武器", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES2, "所有护甲", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES3, "所有消耗品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES4, "所有材料", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES5, "所有雕文", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES6, "所有装饰品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES9, "所有伙伴装备", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY0, "物品名称", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY1, "类别", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY2, "等级", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY3, "特质", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY4, "附魔", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY5, "质量", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY6, "价格", 1)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE0, "时间", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE1, "价格", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE2, "名称", 0)
SAS(SI_TRADINGHOUSERESULT1, "未开启公会商店。", 0)
SAS(SI_TRADINGHOUSERESULT10, "你必须选择有效的公会。", 0)
SAS(SI_TRADINGHOUSERESULT11, "无权进行此操作。", 0)
SAS(SI_TRADINGHOUSERESULT12, "公会规模太小，无法寄售新物品。", 0)
SAS(SI_TRADINGHOUSERESULT13, "你买不起该物品。", 0)
SAS(SI_TRADINGHOUSERESULT14, "请等待当前搜索完成。", 0)
SAS(SI_TRADINGHOUSERESULT15, "请等待当前寄售请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT16, "请等待当前请求完成后再切换公会。", 0)
SAS(SI_TRADINGHOUSERESULT17, "请等待初始公会商店状态更新。", 0)
SAS(SI_TRADINGHOUSERESULT18, "请等待当前购买请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT19, "你无法购买自己的物品。", 0)
SAS(SI_TRADINGHOUSERESULT2, "你不是该公会的成员。", 0)
SAS(SI_TRADINGHOUSERESULT20, "请等待当前取消请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT21, "你无法免费寄售物品。", 0)
SAS(SI_TRADINGHOUSERESULT22, "你无法寄售价值超过<<1>>金币的物品。", 0)
SAS(SI_TRADINGHOUSERESULT23, "你无法向其他玩家销售赃物。", 0)
SAS(SI_TRADINGHOUSERESULT24, "你不是任何公会的成员。", 0)
SAS(SI_TRADINGHOUSERESULT25, "你必须先解锁此物品之后才能寄售。", 0)
SAS(SI_TRADINGHOUSERESULT26, "请等待名称匹配完成。", 0)
SAS(SI_TRADINGHOUSERESULT27, "未载入任何名称搜索数据（请确保你正在使用缓存定义）", 0)
SAS(SI_TRADINGHOUSERESULT3, "你无法再寄售任何物品。", 0)
SAS(SI_TRADINGHOUSERESULT4, "请等待之前的物品请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT5, "找不到特定物品。", 0)
SAS(SI_TRADINGHOUSERESULT6, "你无法向其他玩家销售约缚物品。", 0)
SAS(SI_TRADINGHOUSERESULT7, "你的钱不够支付寄售费用。", 0)
SAS(SI_TRADINGHOUSERESULT8, "短时间内连续搜索次数过多。", 0)
SAS(SI_TRADINGHOUSERESULT9, "你无法寄售该背包中的物品。", 1)
SAS(SI_TRADINGHOUSESEARCHOUTCOME1, "未找到物品。请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME2, "未找到同时满足筛选条件与物品名称的物品，请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME3, "物品名称字数过短，请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME4, "已购买所有物品。", 0)
SAS(SI_TRADINGHOUSESEARCHSTATE1, "等待结果……", 0)
SAS(SI_TRADINGHOUSESORTFIELD1, "时间", 1)
SAS(SI_TRADINGHOUSESORTFIELD2, "总计", 1)
SAS(SI_TRADINGHOUSESORTFIELD3, "单价", 1)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE1, "试炼账号无法使用。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE2, "试炼账号无法使用悄悄话功能。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE3, "试炼账号只能向好友发送悄悄话。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE4, "试炼账号无法使用公会功能。", 0)
SAS(SI_TRIBUTEBOARDLOCATION0, "抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION1, "对方抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION11, "酒馆抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION12, "酒馆弃牌", 2)
SAS(SI_TRIBUTEBOARDLOCATION2, "你的手牌", 0)
SAS(SI_TRIBUTEBOARDLOCATION4, "已打出的牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION5, "对方已打出的牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION6, "你的代行人牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION7, "对方的代行人牌堆", 1)
SAS(SI_TRIBUTEBOARDLOCATION8, "冷却牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION9, "对方的冷却牌堆", 2)
SAS(SI_TRIBUTECARDPILE0, "抽牌堆", 2)
SAS(SI_TRIBUTECARDPILE1, "手牌", 0)
SAS(SI_TRIBUTECARDPILE2, "已打出的牌堆", 1)
SAS(SI_TRIBUTECARDPILE3, "生效中的代行人牌堆", 1)
SAS(SI_TRIBUTECARDPILE4, "冷却牌堆", 2)
SAS(SI_TRIBUTECARDPILE_TOP0, "抽牌堆（顶部）", 0)
SAS(SI_TRIBUTECARDTYPE0, "行动", 1)
SAS(SI_TRIBUTECARDTYPE1, "代行人", 0)
SAS(SI_TRIBUTECLUBRANK0, "新人", 0)
SAS(SI_TRIBUTECLUBRANK1, "初学者", 0)
SAS(SI_TRIBUTECLUBRANK2, "见习", 0)
SAS(SI_TRIBUTECLUBRANK3, "常人", 0)
SAS(SI_TRIBUTECLUBRANK4, "修者", 0)
SAS(SI_TRIBUTECLUBRANK5, "专家", 0)
SAS(SI_TRIBUTECLUBRANK6, "老兵", 0)
SAS(SI_TRIBUTECLUBRANK7, "大师", 0)
SAS(SI_TRIBUTEINVITESTATE1, "正在等待<<1>>回应《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEINVITESTATE2, "正在考虑来自<<1>>的《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEINVITESTATE4, "与<<1>>的游戏即将开始。", 0)
SAS(SI_TRIBUTEINVITESTATE5, "正在等待其他玩家接受游戏邀请。", 0)
SAS(SI_TRIBUTELEADERBOARDTIER1, "前10%", 0)
SAS(SI_TRIBUTELEADERBOARDTIER2, "前2%", 0)
SAS(SI_TRIBUTELEADERBOARDTYPE0, "排位", 0)
SAS(SI_TRIBUTEMATCHEVENT1, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT10, "<<1>>正在与其他玩家游玩《望族传奇》，无法接受你的邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT11, "你无法在死亡时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT12, "<<1>>正处于死亡期间，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT13, "你无法在游泳时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT14, "<<1>>正在游泳，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT15, "你无法在战斗时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT16, "<<1>>正在战斗，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT17, "你无法在制作时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT18, "<<1>>正在制作，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT19, "你无法在此处游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT2, "不是有效的《望族传奇》目标。", 0)
SAS(SI_TRIBUTEMATCHEVENT20, "无法挑战近期拒绝了你《望族传奇》邀请的玩家。", 0)
SAS(SI_TRIBUTEMATCHEVENT21, "因附近正在进行的比赛过多，你无法在此处游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT23, "无法加入，参赛人数已满。", 0)
SAS(SI_TRIBUTEMATCHEVENT24, "你当前的《望族传奇》时间已满。", 1)
SAS(SI_TRIBUTEMATCHEVENT25, "排位赛暂时禁用。", 0)
SAS(SI_TRIBUTEMATCHEVENT26, "你尚未准备好游玩《望族传奇》，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT27, "对方尚未准备好游玩《望族传奇》，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT28, "你无法加入《望族传奇》排位赛。目前没有开启中的赛季。", 0)
SAS(SI_TRIBUTEMATCHEVENT29, "你已在比赛中，无法加入另一场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT3, "你无法与自己游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT30, "你无法拒绝此《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT31, "因某些错误，无法开始《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT32, "你无法接受此《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT33, "你并不在这场比赛中，无法退出此《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT34, "所有《望族传奇》比赛均已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT35, "因某些错误，你无法在本场《望族传奇》比赛中获胜。", 0)
SAS(SI_TRIBUTEMATCHEVENT36, "<<1>>已获得本场《望族传奇》比赛胜利。", 0)
SAS(SI_TRIBUTEMATCHEVENT37, "<<1>>已放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT38, "<<1>>已取消本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT39, "因某些错误，你无法取消本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT4, "<<1>>距离太远，目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT40, "因某些错误，你无法放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT41, "<<1>>已拒绝《望族传奇》比赛邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT42, "所有《望族传奇》比赛均已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT44, "结束本场《望族传奇》比赛时出错。", 0)
SAS(SI_TRIBUTEMATCHEVENT45, "你无法接受本次《望族传奇》比赛邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT46, "一位玩家因角色死亡而离开了本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT47, "一位玩家离开了本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT49, "《望族传奇》比赛已开始，不再允许对手加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT5, "你正在挑战<<1>>，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT50, "《望族传奇》比赛已开始，不再允许你加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT51, "目标当前的《望族传奇》时间已满。", 0)
SAS(SI_TRIBUTEMATCHEVENT52, "目标无法在其当前地点游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT53, "<<1>>已在本场《望族传奇》比赛中投降。", 0)
SAS(SI_TRIBUTEMATCHEVENT54, "因某些错误，无法在《望族传奇》比赛中投降。", 0)
SAS(SI_TRIBUTEMATCHEVENT55, "目标玩家已停止响应并被迫放弃比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT56, "正在准备邀请目标加入《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT57, "目标正在准备加入《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT58, "无法开始《望族传奇》比赛，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT59, "你尚未解锁《望族传奇》。", 1)
SAS(SI_TRIBUTEMATCHEVENT6, "你正在对来自<<1>>的挑战作出答复，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT60, "|cffffff<<X:1>>|r尚未解锁《望族传奇》。", 1)
SAS(SI_TRIBUTEMATCHEVENT61, "无法加入《望族传奇》排位赛。下一赛季尚未开始。", 0)
SAS(SI_TRIBUTEMATCHEVENT62, "无法加入《望族传奇》排位赛。当前赛季已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT63, "无法开始所请求赛季的比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT64, "无法开始所请求赛季的比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT65, "《望族传奇》比赛当前已被禁用。", 0)
SAS(SI_TRIBUTEMATCHEVENT66, "<<1>>已因非活动状态而放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT67, "你无法在旅行时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT68, "目标无法在旅行时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT69, "你的账号当前禁止游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT7, "你正在与<<1>>共同游玩，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT70, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT71, "你的账号当前禁止游玩《望族传奇》战役。", 0)
SAS(SI_TRIBUTEMATCHEVENT72, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT73, "因内部问题，本场《望族传奇》比赛已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT74, "处于活动查找器队列中时无法加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT75, "玩家正处于活动查找器队列中。", 0)
SAS(SI_TRIBUTEMATCHEVENT76, "对手拒绝了你的《望族传奇》邀请。", 1)
SAS(SI_TRIBUTEMATCHEVENT77, "你无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT78, "你无法在比赛时发送《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT79, "目标正在游玩《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT8, "<<1>>正在挑战其他玩家，无法与你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT9, "<<1>>正在考虑另一场挑战，无法与你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHTYPE1, "竞赛", 1)
SAS(SI_TRIBUTEMATCHTYPE2, "决斗", 0)
SAS(SI_TRIBUTEMATCHTYPE3, "大陆比赛", 0)
SAS(SI_TRIBUTEMATCHTYPE4, "休闲赛", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE0, "|cff1919阻碍|r——对手获得|cffffff<<X:1>>|r<<t:2>>。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE10, "|cff1919阻碍|r——<<3>>刷新 - 把最多|cffffff<<X:1>>|r<<z:2>><<1[张卡牌/张卡牌]>>从对手的冷却牌堆中返还至其<<z:3>>中。", 8)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE11, "创造|cffffff<<X:1>>|r张<<C:2>><<1[卡牌/卡牌]>>并将<<1[其/其]>>放置在对手的<<z:3>>中。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE12, "翻牌——查看对手抽牌堆中的下<<2[张卡牌/|cffffff<<X:2>>|r张卡牌]>>。你可以将该卡牌或选择最多<<1[张卡牌/|cffffff%d|r张卡牌]>>移动至其冷却牌堆中。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE14, "禁锢——从对手的<<z:2>>放置|cffffff<<X:1>>|r <<1张[卡牌/卡牌]>>至这张卡牌下，直到这张卡牌被移除出游戏。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE16, "从酒馆获得|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。你的对手也可获得<<1[一张复制牌/每张卡牌的一张复制牌]>>。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE2, "击倒——把|cffffff<<X:1>>|r张对手生效中的代行人放回其冷却牌堆。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE3, "对手在其回合开始时从手牌中弃掉|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE4, "|cff1919阻碍|r——对手抽|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE5, "破敌——对手失去|cffffff<<X:1>>|r张<<t:2>>。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE6, "|cff1919阻碍|r——给你对手控制的|cffffff<<X:1>>|r<<1[个代行人/个代行人]>>治疗|cffffff<<2>>|r点生命。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE7, "在本场比赛中摧毁最多|cffffff<<X:1>>|r张对手已打出的卡牌。", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE0, "获得|cffffff<<X:1>>|r<<t:2>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE1, "从酒馆替换最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE10, "<<3>>刷新——把最多|cffffff<<X:1>>|r张<<z:2>><<1[卡牌/卡牌]>>从你的冷却牌堆中返还至<<z:3>>中。", 6)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE11, "创造|cffffff<<X:1>>|r张<<C:2>><<1[卡牌/卡牌]>>并将<<1[其/其]>>放置在你的<<z:3>>中。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE12, "翻牌——查看你抽牌堆中的下<<2[卡牌/|cffffff<<X:2>>|r张卡牌]>>。你可以将该卡牌或选择最多<<1[卡牌/|cffffff%d|r张卡牌]>>移动至你的冷却牌堆中。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE13, "治疗此代行人|cffffff<<X:1>>|r点生命。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE14, "|cff1919阻碍|r——禁锢 - 从你的<<z:2>>放置|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>至这张卡牌下，直到这张卡牌被移除出游戏。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE15, "捐赠——从你的手牌中丢弃最多|cffffff<<X:1>>|r <<1张[卡牌/卡牌]>>，然后抽取同样数量的卡牌。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE17, "从酒馆替换全部卡牌。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE18, "全部废除——将你和对手的所有活跃代行人置于各自的冷却牌堆中。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE2, "|cff1919阻碍|r——击倒 - 将|cffffff<<X:1>>|r张你生效中的代行人放回冷却牌堆。", 5)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE3, "|cff1919阻碍|r——立即从你的手牌中丢弃|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。", 2)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE4, "抽取|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE5, "|cff1919阻碍|r——破敌 - 失去|cffffff<<X:1>>|r张<<t:2>>。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE6, "治疗|cffffff<<X:1>>|r张<<1[代行人/代行人]>>|cffffff<<2>>|r点生命。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE7, "在本场比赛中摧毁最多|cffffff<<X:1>>|r张已打出的卡牌。", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE8, "从酒馆获得最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>，最大消耗为|cffffff<<2>>|r<<1 [/每个]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE9, "在本回合内额外呼唤|cffffff<<X:1>>|r次<<1[守护神/守护神]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING1, "替换最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING10, "刷新——将最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>移动至抽牌堆顶端", 4)
SAS(SI_TRIBUTEMECHANIC_TARGETING12, "翻牌——将最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>移动至冷却牌堆<<1[/ (从上到下排序)]>>", 5)
SAS(SI_TRIBUTEMECHANIC_TARGETING14, "禁锢最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING15, "捐赠最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING16, "获得|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>，对手也将获得同样的卡牌", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING2, "击倒|cffffff<<X:1>>|r张<<1[代行人/代行人]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING3, "丢弃|cffffff<<X:1>>|r 张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING6, "治疗|cffffff<<X:1>>|r张<<1[代行人/代行人]>>|cffffff<<2>>|r点生命", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING7, "摧毁最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING8, "获得最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE0, "青睐", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE1, "中立", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE2, "敌视", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT1, "这位守护神现在|c2adc22青睐|r于你。", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT2, "这位守护神现在处于中立状态。", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE0, "献祭<<X:1>>张对手的<<z:2>>卡牌", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE1, "对手支付<<X:1>>张<<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE2, "对手在<<z:3>>中拥有<<X:1>>张<<z:2>><<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE0, "献祭<<X:1>>张你的<<z:2>>卡牌", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE1, "支付<<X:1>>张<<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE2, "在你的<<z:3>>中拥有<<X:1>>张<<z:2>><<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE3, "从你的手牌中丢弃<<X:1>>张<<z:2>>卡牌", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING0, "献祭|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING3, "丢弃|cffffff<<X:1>>|r 张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE0, "玩家", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE1, "对手", 0)
SAS(SI_TRIBUTERESOURCE0, "力量", 0)
SAS(SI_TRIBUTERESOURCE1, "金币", 1)
SAS(SI_TRIBUTERESOURCE2, "声望", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE0, "力量消耗", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE1, "金币消耗", 1)
SAS(SI_TRIBUTERESOURCE_ACQUIRE2, "声望", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT0, "生命", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT1, "生命", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT2, "生命", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP0, "用于伤害对手的代行人。在你的回合结束时，未花费的威力将转化为声望。", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP1, "用于从酒馆购买卡牌。在你的回合结束时，未花费的金币将消失。", 1)
SAS(SI_TRIBUTERESOURCE_TOOLTIP2, "达到40声望以进入最终游戏。在最终游戏中，每位玩家都要争取在对手回合结束时让自己保持更高的声望。在对手回合结束时声望保持领先的玩家即可获胜。任何玩家一旦达到80声望，就能在自己的回合结束时获胜。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT2, "你未选择足够目标。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT3, "在选择其他代行人之前，你必须先选择所有嘲讽代行人。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT4, "这个代行人的禁锢卡牌已达到上限。", 0)
SAS(SI_TRIBUTETIER0, "无效", 1)
SAS(SI_TRIBUTETIER1, "无排名", 2)
SAS(SI_TRIBUTETIER2, "山铜", 1)
SAS(SI_TRIBUTETIER3, "乌木", 1)
SAS(SI_TRIBUTETIER4, "水银", 1)
SAS(SI_TRIBUTETIER5, "虚空之钢", 1)
SAS(SI_TRIBUTETIER6, "赤晶", 1)
SAS(SI_TRUSTED_MACHINE_BUTTON_TOOLTIP, "受信任设备\n你拥有或信任此电脑。选择该设备类型可选择是否记住账号名。", 0)
SAS(SI_TRY_AGAIN, "重试", 0)
SAS(SI_TUTORIAL_CONTINUE, "继续", 2)
SAS(SI_UI_ERROR_COPY, "复制", 0)
SAS(SI_UI_ERROR_COPY_ERROR_CODE_TOOLTIP, "复制错误代码", 0)
SAS(SI_UI_ERROR_LESS_INFO, "简略信息", 0)
SAS(SI_UI_ERROR_MORE_INFO, "详情", 0)
SAS(SI_UI_ERROR_PAGE_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_UI_ERROR_RELOAD_UI, "重新加载界面", 0)
SAS(SI_UI_ERROR_SUPPRESS, "抑制", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT1, "你已在战役中，无法为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT2, "你没有足够的金币来为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT3, "你没有足够的联盟点数来为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT4, "你当前未被分配至战役中。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT5, "你的冷却时间尚未结束，无法为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT6, "当前你无法取消分配战役。", 0)
SAS(SI_UNEXPECTED_ERROR, "发生预期外的内部错误，请至<<1>>联系客服。", 0)
SAS(SI_UNIT_NAME, "<<1>>", 0)
SAS(SI_UNKNOWN_ALLIANCE, "未知联盟", 0)
SAS(SI_UNKNOWN_CLASS, "未知职业", 0)
SAS(SI_UNKNOWN_ERROR, "发生错误，请几分钟后重新登录。 ", 0)
SAS(SI_UNKNOWN_LOCATION, "未知地点", 0)
SAS(SI_UNKNOWN_RANK, "未知排位", 0)
SAS(SI_UNTRUSTED_MACHINE_BUTTON_TOOLTIP, "不受信任设备\n这是一台公共或不安全电脑。选择该设备类型将无法记住账号名。", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE1, "成功", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE2, "失败", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE3, "此属性的文本超过了最大长度。", 0)
SAS(SI_URL_APPLICATION_MAIL, "电子邮件客户端", 0)
SAS(SI_URL_APPLICATION_WEB, "网页浏览器", 0)
SAS(SI_URL_DIALOG_OPEN, "打开", 0)
SAS(SI_USER_GENERATED_LIST_ITEM_FORMATTER, "<<X:1>>", 0)
SAS(SI_VERSION, "版本：<<X:1>>\n（点击复制文本到剪贴板。）", 3)
SAS(SI_VERSION_MENU_ENTRY, "版本", 0)
SAS(SI_VIDEO_OPTIONS_CALIBRATE_GAMMA, "校准", 0)
SAS(SI_VIDEO_OPTIONS_INTERFACE, "界面", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE, "自定义比例", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_PERCENT, "<<1>>%", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。此设置只适用于键盘界面。", 1)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE, "使用自定义比例", 0)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。此设置只适用于键盘界面。", 1)
SAS(SI_VIDEO_PLAYBACK_CONFIRM_CANCEL, "按任意键跳过。", 0)
SAS(SI_VISUALARMORTYPE1, "轻型", 0)
SAS(SI_VISUALARMORTYPE2, "中型", 0)
SAS(SI_VISUALARMORTYPE3, "重型", 0)
SAS(SI_VISUALARMORTYPE4, "无畏者", 0)
SAS(SI_VISUALARMORTYPE5, "衣服", 0)
SAS(SI_VISUALARMORTYPE6, "招牌", 0)
SAS(SI_VULNERABILITYSTATUS0, "普通", 0)
SAS(SI_VULNERABILITYSTATUS1, "脆弱", 0)
SAS(SI_VULNERABILITYSTATUS2, "抗性", 0)
SAS(SI_WEAPONCONFIGTYPE1, "单手武器与盾牌", 0)
SAS(SI_WEAPONCONFIGTYPE10, "单手武器", 1)
SAS(SI_WEAPONCONFIGTYPE11, "徒手", 0)
SAS(SI_WEAPONCONFIGTYPE12, "狼人", 0)
SAS(SI_WEAPONCONFIGTYPE13, "仅护盾", 0)
SAS(SI_WEAPONCONFIGTYPE2, "双持", 0)
SAS(SI_WEAPONCONFIGTYPE3, "双手武器", 1)
SAS(SI_WEAPONCONFIGTYPE4, "弓", 0)
SAS(SI_WEAPONCONFIGTYPE5, "毁灭法杖", 0)
SAS(SI_WEAPONCONFIGTYPE6, "恢复法杖", 0)
SAS(SI_WEAPONCONFIGTYPE7, "火焰法杖", 0)
SAS(SI_WEAPONCONFIGTYPE8, "寒霜法杖", 0)
SAS(SI_WEAPONCONFIGTYPE9, "闪电法杖", 0)
SAS(SI_WEAPONMODELTYPE1, "斧头", 0)
SAS(SI_WEAPONMODELTYPE2, "锤子", 0)
SAS(SI_WEAPONMODELTYPE3, "剑", 0)
SAS(SI_WEAPONMODELTYPE4, "匕首", 0)
SAS(SI_WEAPONMODELTYPE5, "弓", 1)
SAS(SI_WEAPONMODELTYPE6, "法杖", 1)
SAS(SI_WEAPONMODELTYPE7, "盾牌", 1)
SAS(SI_WEAPONMODELTYPE8, "符文", 1)
SAS(SI_WEAPONTYPE0, "请勿翻译", 0)
SAS(SI_WEAPONTYPE1, "斧头", 0)
SAS(SI_WEAPONTYPE10, "符文", 0)
SAS(SI_WEAPONTYPE11, "匕首", 0)
SAS(SI_WEAPONTYPE12, "炼狱法杖", 1)
SAS(SI_WEAPONTYPE13, "寒冰法杖", 1)
SAS(SI_WEAPONTYPE14, "盾牌", 0)
SAS(SI_WEAPONTYPE15, "闪电法杖", 0)
SAS(SI_WEAPONTYPE2, "钉锤", 0)
SAS(SI_WEAPONTYPE3, "剑", 0)
SAS(SI_WEAPONTYPE4, "剑", 0)
SAS(SI_WEAPONTYPE5, "斧头", 0)
SAS(SI_WEAPONTYPE6, "钉锤", 0)
SAS(SI_WEAPONTYPE8, "弓", 0)
SAS(SI_WEAPONTYPE9, "治疗法杖", 0)
SAS(SI_WINDOW_TITLE_ADDON_EULA, "插件最终用户许可协议", 0)
SAS(SI_WINDOW_TITLE_ADDON_MANAGER, "插件", 1)
SAS(SI_WINDOW_TITLE_COLOR_PICKER, "颜色选择器", 0)
SAS(SI_WINDOW_TITLE_EULA, "最终用户许可协议", 0)
SAS(SI_WINDOW_TITLE_GRAPHICS_OPTIONS, "图像选项", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR, "界面错误：<<1>>", 1)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE, "界面错误（x<<1>>）：<<2>>", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE_MAX, "界面错误（x<<1>>+）：<<2>>", 0)
SAS(SI_WORLD_LIST_REQUESTED, "加载世界列表中……", 0)
SAS(SI_ZONECOMPLETIONTYPE1, "地区剧情任务", 1)
SAS(SI_ZONECOMPLETIONTYPE10, "标志性地点", 0)
SAS(SI_ZONECOMPLETIONTYPE11, "沙利多的图书馆书籍", 1)
SAS(SI_ZONECOMPLETIONTYPE12, "梦达思之石", 0)
SAS(SI_ZONECOMPLETIONTYPE13, "公共地下城", 0)
SAS(SI_ZONECOMPLETIONTYPE14, "套装铸造点", 0)
SAS(SI_ZONECOMPLETIONTYPE2, "兴趣点", 1)
SAS(SI_ZONECOMPLETIONTYPE3, "成就", 0)
SAS(SI_ZONECOMPLETIONTYPE4, "路点神龛", 0)
SAS(SI_ZONECOMPLETIONTYPE5, "洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE6, "组队洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE7, "天空裂片", 0)
SAS(SI_ZONECOMPLETIONTYPE8, "世界事件", 0)
SAS(SI_ZONECOMPLETIONTYPE9, "世界Boss", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION1, "|cffffff地区剧情任务|r是该地区的故事主线。完成这些任务之后，你可以获得技能点数、经验、金币和装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION10, "|cffffff标志性地点|r是世界中的标志性地点。在你探索地区内的所有标志性地点后，将获得该地区的“探路者”成就。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION11, "|cffffff沙利多的图书馆书籍|r散布在世界各地。它们以其独特的紫色光芒而闻名，发现这些书籍能提升你的法师公会等级以及相关的技能等级。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION12, "|cffffff梦达思之石|r是世界中以临时增益的方式给予玩家恩赐的物体。该效果会持续到被另一个不同的梦达思之石恩赐所取代。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION13, "|cffffff公共地下城|r是遍布泰姆瑞尔与其他地点的开放世界地下城，它们可供四名玩家组队探险。完成公共地下城的不同部分可奖励你技能点数、经验、金币与装备。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION14, "|cffffff套装铸造点|r分布在世界中的不同地点，你可以在其中制作拥有特殊套装加成的物品。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION2, "|cffffff兴趣点|r可供你在独立剧情中探索地区内的传说、人物和地点，并奖励经验、金币和装备。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION4, "|cffffff路点神龛|r允许你在已发现并解锁的路点神龛之间即时免费移动。你也可以花费少量金币，从世界中的任何地方直接前往任何已解锁的路点神龛。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION5, "|cffffff洞穴|r是分布在世界各处，可供单人攻略的地下城。洞穴中始终包括一块天空裂片，以及一名会掉落物品套装部件的BOSS。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION6, "|cffffff组队洞穴|r是位于荒崖的公共地下城，专供四名玩家组队挑战。组队洞穴中始终包括一块天空裂片，以及一名会掉落物品套装部件的BOSS。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION7, "|cffffff天空裂片|r分散在世界各地，可以通过它们发出的明亮白色光线来识别。发现三块天空裂片后可获得一个技能点，能够用来解锁或变形新的技能。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION8, "|cffffff世界事件|r是世界上发生的活动（例如“暗锚”等），集结一群冒险者来处理是上佳之策。完成世界事件后，你可以获得经验、金币和更高等级的装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION9, "|cffffff世界BOSS|r是极其强大的敌人，集结一群冒险者来处理是上佳之策。击败世界BOSS可获得更高等级的装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION10, "在<<2>>发现了<<1>>标志性地点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION11, "在<<2>>发现了<<1>>沙利多的图书馆书籍", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION12, "在<<2>>发现了<<1>>梦达思之石", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION13, "在<<2>>完成了<<1>>公共地下城", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION14, "在<<2>>发现了<<1>>套装铸造点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION2, "在<<2>>完成了<<1>>兴趣点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION4, "在<<2>>发现了<<1>>路点神龛", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION5, "在<<2>>完成了<<1>>洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION6, "在<<2>>完成了<<1>>组队洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION7, "在<<2>>发现了<<1>>天空裂片", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION8, "在<<2>>完成了<<1>>世界事件", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION9, "在<<2>>完成了<<1>>世界BOSS", 1)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER1, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER10, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER11, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER12, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER13, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER14, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER2, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER3, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER4, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER5, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER6, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER7, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER8, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER9, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION10, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION12, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION13, "在<<1>>完成任务", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION14, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION2, "在<<1>>冒险", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION4, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION5, "击败<<1>>的Boss", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION6, "击败<<1>>的Boss", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION8, "完成<<1>>的事件", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION9, "击败<<1>>的Boss", 0)
SAS(SI_ZONEDISPLAYTYPE1, "单人副本", 0)
SAS(SI_ZONEDISPLAYTYPE10, "地区剧情", 0)
SAS(SI_ZONEDISPLAYTYPE11, "伙伴", 0)
SAS(SI_ZONEDISPLAYTYPE12, "无尽档案塔", 1)
SAS(SI_ZONEDISPLAYTYPE2, "地下城", 1)
SAS(SI_ZONEDISPLAYTYPE3, "试炼副本", 0)
SAS(SI_ZONEDISPLAYTYPE4, "组队洞穴", 0)
SAS(SI_ZONEDISPLAYTYPE5, "队伍", 0)
SAS(SI_ZONEDISPLAYTYPE6, "公共地下城", 0)
SAS(SI_ZONEDISPLAYTYPE7, "洞穴", 0)
SAS(SI_ZONEDISPLAYTYPE8, "住宅", 0)
SAS(SI_ZONEDISPLAYTYPE9, "战场", 0)
