return{
	["ACTSTAGEGROUP.EVERY_MONDAY_WEDNESDAY_FRIDAY_AND_SUNDAY_AT_SERVER_TIME_05_00_TO_OPEN"] = "每周一，三，五，日 05:00 开启",
	["ACTSTAGEGROUP.EXPLORE_THE_TIDAL_TEMPLE"] = "探索潮汐神庙",
	["ACTSTAGEGROUP.EVERY_TUESDAY_THURSDAY_SATURDAY_AND_SUNDAY_AT_SERVER_TIME_05_00_TO_OPEN"] = "每周二，四，六，日 05:00 开启",
	["ACTSTAGEGROUP.DWARF_ARSENA"] = "矮人军工厂",
	["ACTSTAGEGROUP.CRASHED_HILL"] = "折戟山谷",
	["ACTSTAGEGROUP.EVERY_TUESDAY_FRIDAY_AND_SUNDAY_AT_SERVER_TIME_05_00_TO_OPEN"] = "每周二，五，日 05:00 开启",
	["ACTSTAGEGROUP.RECOMMENDED_TO_CHOOSE_A_MAGIC_DAMAGE_HERO"] = "建议选择魔法伤害英雄",
	["ACTSTAGEGROUP.CURSED_CITY"] = "诅咒之城",
	["ACTSTAGEGROUP.EVERY_MONDAY_THURSDAY_AND_SUNDAY_05_00_TO_OPEN"] = "每周一，四，日 05:00 开启",
	["ACTSTAGEGROUP.RECOMMENDED_TO_CHOOSE_A_PHYSICAL_DAMAGE_HERO"] = "建议选择物理伤害英雄",
	["ACTSTAGEGROUP.FEMALE"] = "女",
	["ACTSTAGEGROUP.GODDESS_SHOWDOWN"] = "女神的对决",
	["ACTSTAGEGROUP.EVERY_WEDNESDAY_SATURDAY_AND_SUNDAY_05_00_TO_OPEN"] = "每周三，六，日 05:00 开启",
	["ACTSTAGEGROUP.MUST_CHOOSE_A_FEMALE_HERO"] = "必须选择女性英雄",
	["BATTLE.ALIEN_BATTLEGROUND"] = "异界战场",
	["BATTLE.HERO"] = "英雄",
	["BATTLE.COMMANDER"] = "指挥官？",
	["BATTLE.TELEPORT_MATRIX"] = "传送阵",
	["BATTLE.HAMMER_OF_THOR"] = "雷神之锤",
	["BATTLE.ELFS_BLESSING"] = "精灵的祝福",
	["BATTLE.PROOF_OF_LOYALTY"] = "忠诚的证明",
	["BATTLE.ROBBERY"] = "打劫",
	["BATTLE.ARROW_OF_WINDS"] = "狂风之箭",
	["BATTLE.CHANCE_OF_SURVIVAL"] = "一线生机",
	["BATTLE.MILITARY_CAMP"] = "军营",
	["BATTLE.VOID_LIGHTNING"] = "虚空的闪电",
	["BATTLE.SKULL_OFFENSIVE"] = "骷髅的进攻",
	["BATTLE.DEJA_VU"] = "似曾相识",
	["BATTLE.BURIAL_FIELD"] = "埋骨场",
	["BATTLE.GOBLINS_REVENGE"] = "地精的报复",
	["BATTLE.DEATHBLOOM"] = "死亡之花",
	["BATTLE.FULL_ARMY_ATTACK"] = "全军出击",
	["BATTLE.SNIPER"] = "狙击",
	["BATTLE.MEMORIES_IN_SONGS"] = "歌声中的回忆",
	["BATTLE.GIANT"] = "巨人",
	["BATTLE.INVOLVED_IN_THE_BATTLEFIELD"] = "卷入战场",
	["BATTLE.CENTRAL_BATTLEFIELD"] = "战场中央",
	["BATTLE.BENEFACTOR_ENEMIES"] = "恩人反目",
	["BATTLE.FACT_OR_FICTION"] = "真伪莫辨",
	["BATTLE.SHADOW"] = "影子",
	["BATTLE.BREAKOUT"] = "突围",
	["BATTLE.FROZEN_BEAUTY"] = "冰霜美人",
	["BATTLE.ENTANGLEMENT"] = "纠缠不休",
	["BATTLE.DRAGON_SLAVE"] = "龙破斩",
	["BATTLE.LIGHT_AND_FIRE"] = "光与火",
	["BATTLE.MAGGOT_TARSAL_BONES"] = "跗骨之蛆",
	["BATTLE.GENERATOR"] = "发电场",
	["BATTLE.SURPRISE"] = "措手不及",
	["BATTLE.EARTH_SHAKE"] = "憾地者",
	["BATTLE.BLIZZARD"] = "暴风雪",
	["BATTLE.TRUE_OR_FALSE"] = "亦真亦幻",
	["BATTLE.ANSWER"] = "回答",
	["BATTLE.FILAMENT_LIFE"] = "生命的细丝",
	["BATTLE.TIGERS_IN_HEART"] = "内心的猛虎",
	["BATTLE.FALL_DOWN"] = "坠落",
	["BATTLE.BOAT_TAKER"] = "夺船",
	["BATTLE.SIREN_SONG"] = "海妖之歌",
	["BATTLE.THUNDER_AND_LIGHTNING"] = "电闪雷鸣",
	["BATTLE.NAGA_BOARDING"] = "娜迦登船",
	["BATTLE.GOBLINS_INVENTION"] = "地精的发明",
	["BATTLE.A_STORM_OF_SWORDS"] = "冰雨的风暴",
	["BATTLE.QUESTIONER"] = "追问者",
	["BATTLE.JUNGLE"] = "丛林之中",
	["BATTLE.TEST_OF_FAITH"] = "信念的考验",
	["BATTLE.NIGHT_MEMORIES"] = "夜晚的回忆",
	["BATTLE.WRECK"] = "破船",
	["BATTLE.FOREST_FIRES"] = "森林大火",
	["BATTLE.MEDUSAS_GAZE"] = "美杜莎的凝视",
	["BATTLE.STORM"] = "暴风雨",
	["BATTLE.MYST"] = "迷雾之岛",
	["BATTLE.PORT_TOWN"] = "港口小镇",
	["BATTLE.ROUNDABOUT"] = "迂回",
	["BATTLE.SHOAL_LANDING"] = "浅滩登陆",
	["BATTLE.FORCE_OF_NATURE"] = "自然之力",
	["BATTLE.ANGRY_SKULL"] = "生气的骷髅",
	["BATTLE.SONG_OF_THE_NIGHT_FOREST"] = "夜歌森林",
	["BATTLE.SHOWDOWN"] = "对决",
	["BATTLE.LIGHTNING_TASTE"] = "闪电的味道",
	["BATTLE.THE_DEPTHS_OF_THE_CAVE"] = "洞穴深处",
	["BATTLE.COLOSSUS"] = "庞然大物",
	["BATTLE.ENEMY_CONFRONT"] = "冤家路窄",
	["BATTLE.SENTRY_PURSUERS"] = "岗哨追兵",
	["BATTLE.NIGHT_GATES"] = "暗夜城门",
	["BATTLE.FLAMES"] = "火海",
	["BATTLE.CLASH"] = "交锋",
	["BATTLE.PALACE_OF_MISTS"] = "迷雾之宫",
	["BATTLE.ELF_VALLEY"] = "精灵山谷",
	["BATTLE.VALLEY_DOORS"] = "山谷大门",
	["BATTLE.DAYLIGHT_FOREST"] = "日光森林",
	["BATTLE.OLYMPIC_BOMB"] = "奥弹",
	["BATTLE.RANGER_CAMP"] = "游侠营地",
	["BATTLE.LONGWINDED_SKULL"] = "啰嗦的骷髅",
	["BATTLE.CONCERT"] = "演唱会",
	["BATTLE.WEST_TEMPLE"] = "西圣殿",
	["BATTLE.IRRITABLE_BEAUTY"] = "暴躁的美人",
	["BATTLE.THE_KINGS_SPEECH"] = "国王的演讲",
	["BATTLE.EAST_TEMPLE"] = "东圣殿",
	["BATTLE.DISOBEDIENT_SKULL"] = "不听话的骷髅",
	["BATTLE.ENDLESS_MYSTERY"] = "无尽的疑团",
	["BATTLE.BESPECTACLED_QUEEN"] = "带眼镜的女王",
	["BATTLE.UPRISING"] = "起义",
	["BATTLE.FRONT"] = "前线",
	["BATTLE.SILENCE_OF_THE_GUARD"] = "沉默的守卫",
	["BATTLE.FLOOD_ATTACKS"] = "潮水般的攻击",
	["BATTLE.LOWER_TOWN"] = "城下",
	["BATTLE.MOON_CITY"] = "月城",
	["BATTLE.AIRSHIP_CRASHED"] = "飞艇坠落",
	["BATTLE.ADVERSE_IMPACTS_TO_FISH"] = "殃及池鱼",
	["BATTLE.ORC_VALLEY"] = "兽人山谷",
	["BATTLE.SAVAGE_MOUNTAIN"] = "野人山",
	["BATTLE.BEFORE_AND_AFTER_THE_ATTACK"] = "前后夹击",
	["BATTLE.TREASURE_THIEF"] = "寻宝小贼",
	["BATTLE.BEACH_ENCOUNTER"] = "海滩相遇",
	["BATTLE.QUIET"] = "安静",
	["BATTLE.GOBLIN_TERRITORY"] = "地精领地",
	["BATTLE.BOOTY_BAY"] = "藏宝湾",
	["BATTLE.FOREIGN_AID"] = "外援",
	["BATTLE.WAITING_FOR_A_LONG_TIME"] = "等候多时",
	["BATTLE.TYRE_LAKE"] = "提尔湖",
	["BATTLE.PURSUERS"] = "追兵",
	["BATTLE.ANCIENT_RUINS"] = "远古遗迹",
	["BATTLE.NATURES_GUARDIAN"] = "自然的卫士",
	["BATTLE.MONSTROUS_SWORD"] = "滔天的剑气",
	["BATTLE.BLADE_MASTER"] = "剑圣",
	["BATTLE.PINCER_ATTACK"] = "两面夹击",
	["BATTLE.ZU_ERBU"] = "祖尔布",
	["BATTLE.FACE"] = "面对",
	["BATTLE.ORC_CAMP"] = "兽人营地",
	["BATTLE.GUARDS_CAMP"] = "近卫营地",
	["BATTLE.FORWARD_FORWARD"] = "前进！前进！",
	["BATTLE.GUARDS_STRIKER"] = "近卫前锋",
	["BATTLE.FLOATING_CASTLE"] = "浮空城堡",
	["BATTLE.BLACK_DRAGON"] = "黑龙",
	["BATTLE.ENDLESS_BATTLE"] = "无尽的战斗",
	["BATTLE.ALTAR"] = "祭坛",
	["BATTLE.MECHANICAL_BRIGADE"] = "机械大队",
	["BATTLE.BUZZING"] = "余音绕梁",
	["BATTLE.BEAT_SHADOW"] = "击败影子",
	["BATTLE.ARMY"] = "军队",
	["BATTLE.SKULL_WITH_LIGHTNING"] = "骷髅与雷电",
	["BATTLE.SKULL_FLAG"] = "骷髅军旗",
	["BATTLE.WEALTHY_MASTER"] = "有钱的法师",
	["BATTLE.A_GOOD_LISTENER"] = "善于倾听",
	["BATTLE.NECRONOMICON"] = "死灵书",
	["BATTLE.THE_WAY_NORTH"] = "一路向北",
	["BATTLE.POLLUTION_DOOR"] = "污染之门",
	["BATTLE.NORTHERN_TERRITORY_DEPTH"] = "深入北境",
	["BATTLE.BITING_WINTER"] = "寒冬刺骨",
	["BATTLE.ICE_CAVES"] = "冰封洞穴",
	["BATTLE.SNOW_HILL"] = "雪山",
	["BATTLE.BREATH_OF_SPRING"] = "春天的气息",
	["BATTLE.BONE_DRAGON"] = "巨龙之骨",
	["BATTLE.FLAPS"] = "折翼",
	["BATTLE.UNDEAD_PHALANX"] = "不死方阵",
	["BATTLE.DARK_ACADEMY"] = "黑暗学院",
	["BATTLE.A_STEADY_STREAM"] = "源源不断",
	["BATTLE.STORM_FOCUS"] = "风暴聚焦",
	["BATTLE.OBSIDIAN_COLUMN"] = "黑曜石柱",
	["BATTLE.GRAVE"] = "坟墓",
	["BATTLE.GHOUL"] = "盗墓者",
	["BATTLE.UNDEAD"] = "不死军团",
	["BATTLE.ORC_AMBITIONS"] = "兽人的野心",
	["BATTLE.QUEENS_INVITATION"] = "女王的邀请",
	["BATTLE.FORT_FROZEN_DOOR"] = "冰封堡大门",
	["BATTLE.SOUND_MIND"] = "心灵之声",
	["BATTLE.FROZEN_THRONE"] = "冰霜王座",
	["BATTLE.WIND_TALK"] = "风之语",
	["BATTLE.ARROWS_SHADOW"] = "黑影之箭",
	["BATTLE.FREEZE_CRYSTAL"] = "冻结水晶",
	["BATTLE.FURY_CLAW"] = "狂暴之爪",
	["BATTLE.RAGING_FIRE"] = "烈火",
	["BATTLE.CASTIGATE"] = "鞭挞",
	["BATTLE.GOBLIN_CONSPIRACY"] = "地精的阴谋",
	["BATTLE.SHADOW_SAIL"] = "帆之影",
	["BATTLE.SLEIGHT"] = "移形换影",
	["BATTLE.SMASH"] = "碎击",
	["BATTLE.PUNCH"] = "合击",
	["BATTLE.CEMETERY"] = "坟场",
	["BATTLE.DOUBLE_ARROW"] = "双箭",
	["BATTLE.BEHALF_OF_THE_MOON"] = "代表月亮",
	["BATTLE.REVENGE"] = "复仇",
	["BATTLE.DARKNESS_LURKING"] = "黑暗潜伏",
	["BATTLE.WIND_AND_ICE"] = "风与冰",
	["BATTLE.FOREST_SUMMIT"] = "森林之巅",
	["BATTLE.FANGS"] = "獠牙",
	["BATTLE.EYE_OF_THE_STORM"] = "风暴眼",
	["BATTLE.SHADOW_CURE"] = "阴影治愈",
	["BATTLE.NAGA_ENCOUNTER"] = "偶遇娜迦",
	["BATTLE.CRYPT_QUEEN"] = "地穴女王",
	["BATTLE.WEAVE"] = "编织",
	["BATTLE.CLEAVER"] = "利斧",
	["BATTLE.DEATH_CRYPT"] = "死亡地穴",
	["BATTLE.WANDERING_SOULS"] = "亡灵游荡",
	["BATTLE.TOGETHER"] = "联手",
	["BATTLE.WADI"] = "河道",
	["BATTLE.CRYPT_NIGHT"] = "地穴之夜",
	["BATTLE.ROTATING_BLADE"] = "旋转的刀刃",
	["BATTLE.SACRIFICE"] = "牺牲",
	["BATTLE.BLACK_WIDOW"] = "黑寡妇",
	["BATTLE.GULLY"] = "沟壑",
	["BATTLE.TO_GUNPOWDER"] = "为了火药",
	["BATTLE.VIPER"] = "毒蛇",
	["BATTLE.MEAT"] = "绞肉",
	["BATTLE.AFTER_GULLY"] = "沟壑之后",
	["BATTLE.CURE"] = "治愈",
	["BATTLE.GOD_DESTROYED"] = "神灭",
	["BATTLE.DOUBLE_HEADS"] = "双头",
	["BATTLE.SHADOWS_OF_THE_SOUL"] = "阴影之魂",
	["BATTLE.BONE_MATRIX"] = "白骨阵",
	["BATTLE.ONE_AGAINST_A_HUNDRED"] = "以一敌百",
	["BATTLE.CUNNING_PERSON"] = "狡诈者",
	["BATTLE.BOARD"] = "上船",
	["BATTLE.DARK_ONES"] = "黑暗者",
	["BATTLE.GATHER"] = "聚集",
	["BATTLE.LIVING"] = "流落",
	["BATTLE.DAREDEVIL"] = "决死",
	["BATTLE.ARROW"] = "箭",
	["BATTLE.GOLDEN_DRAGON"] = "金龙",
	["BATTLE.SHOCK"] = "震荡",
	["BATTLE.UNDEAD_MAGIC"] = "亡灵魔法",
	["BATTLE.NIGHT_BATTLES"] = "再战暗夜",
	["BATTLE.BEHEADED"] = "斩杀",
	["BATTLE.STEAM"] = "蒸汽",
	["BATTLE.EXPORT"] = "出口",
	["BATTLE.IMMORTALS"] = "众神",
	["BATTLE.GUNPOWDER"] = "火药",
	["BATTLE.ICE_AND_FIRE"] = "冰火两重天",
	["BATTLE.MAGIC_BOAT"] = "魔船",
	["BATTLE.CURE_COAST"] = "治愈海岸",
	["BATTLE.SILENCE"] = "沉默",
	["BATTLE.MISSILE"] = "导弹",
	["BATTLE.TEMPLE_GUARD"] = "神殿守卫",
	["BATTLE.CRACK"] = "地裂",
	["BATTLE.NAGA"] = "一姐",
	["BATTLE.TEMPLE_MOONLIGHT"] = "神殿月光",
	["BATTLE.ICE_CRYSTALS"] = "冰晶",
	["BATTLE.CANNIBAL"] = "食人",
	["BATTLE.ROCK"] = "岩石",
	["BATTLE.WALK"] = "游走",
	["BATTLE.TRIBE"] = "部落",
	["BATTLE.ULTRASONIC_WAVE"] = "超声波",
	["BATTLE.GUARDS"] = "近卫",
	["BATTLE.MEDIUM_DIAMOND_MINE_1"] = "中钻石矿1",
	["BATTLE.LARGE_DIAMOND_MINE_2"] = "大钻石矿2",
	["BATTLE.SMALL_GOLD_MINE_3"] = "小金币矿3",
	["BATTLE.LARGE_GOLD_MINE_1"] = "大金币矿1",
	["BATTLE.SMALL_EXPERIENCE_MINE_2"] = "小经验矿2",
	["BATTLE.MEDIUM_EXPERIENCE_MINE_3"] = "中经验矿3",
	["BATTLE.ARENA"] = "竞技场",
	["BATTLE.BEGINNER_GUIDE"] = "新手引导",
	["BATTLE.THE_BURNING_CRUSADE_1"] = "燃烧的远征1",
	["BATTLE.LARGE_EXPERIENCE_MINE_3"] = "大经验矿3",
	["BATTLE.TIDAL_TEMPLE"] = "潮汐神庙",
	["BATTLE.VALKYRIE_SHOWDOWN"] = "女武神的对决",
	["BATTLE.LARGE_EXPERIENCE_MINE_2"] = "大经验矿2",
	["BATTLE.THE_BURNING_CRUSADE_2"] = "燃烧的远征2",
	["BATTLE.LARGE_EXPERIENCE_MINE_1"] = "大经验矿1",
	["BATTLE.THE_BURNING_CRUSADE_3"] = "燃烧的远征3",
	["BATTLE.MEDIUM_EXPERIENCE_MINE_2"] = "中经验矿2",
	["BATTLE.MEDIUM_DIAMOND_MINE_2"] = "中钻石矿2",
	["BATTLE.THE_BURNING_CRUSADE_4"] = "燃烧的远征4",
	["BATTLE.SMALL_EXPERIENCE_MINE_3"] = "小经验矿3",
	["BATTLE.SMALL_EXPERIENCE_MINE_1"] = "小经验矿1",
	["BATTLE.LARGE_GOLD_MINE_3"] = "大金币矿3",
	["BATTLE.THE_BURNING_CRUSADE_5"] = "燃烧的远征5",
	["BATTLE.LARGE_GOLD_MINE_2"] = "大金币矿2",
	["BATTLE.MEDIUM_GOLD_MINE_3"] = "中金币矿3",
	["BATTLE.THE_BURNING_CRUSADE_6"] = "燃烧的远征6",
	["BATTLE.LARGE_DIAMOND_MINE_1"] = "大钻石矿1",
	["BATTLE.THE_BURNING_CRUSADE_7"] = "燃烧的远征7",
	["BATTLE.MEDIUM_GOLD_MINE_1"] = "中金币矿1",
	["BATTLE.THE_BURNING_CRUSADE_8"] = "燃烧的远征8",
	["BATTLE.SMALL_GOLD_MINE_2"] = "小金币矿2",
	["BATTLE.THE_BURNING_CRUSADE_9"] = "燃烧的远征9",
	["BATTLE.SMALL_GOLD_MINE_1"] = "小金币矿1",
	["BATTLE.THE_BURNING_CRUSADE_10"] = "燃烧的远征10",
	["BATTLE.LARGE_DIAMOND_MINE_3"] = "大钻石矿3",
	["BATTLE.THE_BURNING_CRUSADE_11"] = "燃烧的远征11",
	["BATTLE.MEDIUM_DIAMOND_MINE_3"] = "中钻石矿3",
	["BATTLE.THE_BURNING_CRUSADE_12"] = "燃烧的远征12",
	["BATTLE.MEDIUM_GOLD_MINE_2"] = "中金币矿2",
	["BATTLE.THE_BURNING_CRUSADE_13"] = "燃烧的远征13",
	["BATTLE.MEDIUM_EXPERIENCE_MINE_1"] = "中经验矿1",
	["BATTLE.THE_BURNING_CRUSADE_14"] = "燃烧的远征14",
	["BATTLE.THE_BURNING_CRUSADE_15"] = "燃烧的远征15",
	["BATTLE.SMALL_DIAMOND_MINE_3"] = "小钻石矿3",
	["BATTLE.SMALL_DIAMOND_MINE_2"] = "小钻石矿2",
	["BATTLE.SMALL_DIAMOND_MINE_1"] = "小钻石矿1",
	["CHAPTER.CHAPTER_1"] = "第一章",
	["CHAPTER.CHAPTER_2"] = "第二章",
	["CHAPTER.CHAPTER_3"] = "第三章",
	["CHAPTER.CHAPTER_4"] = "第四章",
	["CHAPTER.CHAPTER_5"] = "第五章",
	["CHAPTER.CHAPTER_6"] = "第六章",
	["CHAPTER.CHAPTER_7"] = "第七章",
	["CHAPTER.CHAPTER_8"] = "第八章",
	["CHAPTER.CHAPTER_9"] = "第九章",
	["CHAPTER.CHAPTER_10"] = "第十章",
	["CHAPTER.CHAPTER_11"] = "第十一章",
	["CHAPTER.CHAPTER_12"] = "第十二章",
	["CHAPTER.CHAPTER_13"] = "第十三章",
	["CHAPTER.CHAPTER_14"] = "第十四章",
	["CHAPTER.NEW_EVIL"] = "全军出击",
	["CHAPTER.HERO_ACADEMY"] = "英雄学院",
	["CHAPTER.NAGA_SEA"] = "娜迦海",
	["CHAPTER.NIGHT_ISLAND"] = "暗夜岛",
	["CHAPTER.THORNS_VALLEY"] = "荆棘山谷",
	["CHAPTER.NORTHERN_TERRITORY"] = "北境",
	["CHAPTER.FOREST_MOON"] = "月之森林",
	["CHAPTER.CAVE_BEAST"] = "兽之洞穴",
	["CHAPTER.TIME_RUINS"] = "时光废墟",
	["CHAPTER.BRIGHT_TEMPLE"] = "光明神殿",
	["CHAPTER.FIELD_TRIALS"] = "试练场",
	["CHAPTER.CAVERNS_OF_TIME"] = "时光之穴",
	["CHAPTER.EXPLORE_THE_TREASURES"] = "探寻宝藏",
	["EQUIP.PARTS"] = "零件",
	["EQUIP.BRANCH"] = "树枝",
	["EQUIP.BRING_IT_TO_WIN_THE_GAME"] = "带上它以确保一局GG",
	["EQUIP.STRENGTH_GLOVES"] = "力量拳套",
	["EQUIP.AGILE_STOCKINGS"] = "敏捷丝袜",
	["EQUIP.COSPLAY_SPIDERMAN_SUIT_COMPONENTS"] = "蜘蛛侠Cosplay套装组件",
	["EQUIP.INTELLIGENCE_OF_THE_CANOPY"] = "智力之篷",
	["EQUIP.DEFENSE_RING"] = "防御指环",
	["EQUIP.ARISTOCRATIC_HEAD_RING"] = "贵族头环",
	["EQUIP.OBVIOUSLY_ITS_LOSERS_RING"] = "明明是屌丝头环啊亲！",
	["EQUIP.SMALL_MAGIC_WAND"] = "小魔棒",
	["EQUIP.I_CAN_COUNTER_KILL_"] = "我能反杀……",
	["EQUIP.COMPLEMENT_AX"] = "补刀斧",
	["EQUIP.BUCKLER"] = "小圆盾",
	["EQUIP.ONCE_SOMEONES_TOILET_LID"] = "曾经是某人的马桶盖子",
	["EQUIP.ARTISTS_MASKS"] = "艺人面罩",
	["EQUIP.INTENDS_TO_ENTER_THE_ENTERTAINMENT_BUSINESS"] = "打算进军演艺圈吗？",
	["EQUIP.RECOVERY_RING"] = "回复戒指",
	["EQUIP.SO_WEAK_RING_MUST_PULL_DOWN_FROM_THE_COKE_BOTTLE"] = "这么弱的戒指，一定是从可乐瓶上抠下来的",
	["EQUIP.SHOE"] = "鞋",
	["EQUIP.EACH_HERO_HAD_TO_WEAR_SHOES_MEDUSA_IS_NO_EXCEPTION"] = "每个英雄都得穿鞋，美杜莎也不例外",
	["EQUIP.CLAW_ATTACK"] = "攻击利爪",
	["EQUIP.THERE_WAS_A_BIT_GHOSTLY_ASSASSIN_WEARING_OVER_IT_AND_LATER_WHEN_HE_WAS_TICKLING_HE_KILLED_HIMSELF"] = "曾经有位鬼魅般的刺客佩带过它，后来他在挠痒痒的时候把自己杀死了",
	["EQUIP.REEL"] = "卷轴",
	["EQUIP.INTELLIGENCE_PENDANT_REEL"] = "智力挂件卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_INTELLIGENCE_PENDANT"] = "可以合成智力挂件",
	["EQUIP.AGILITY_LACING_REELS"] = "敏捷系带卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_AGILE_LACE"] = "可以合成敏捷系带",
	["EQUIP.STRENGTH_WRIST_REEL"] = "力量护腕卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_WRIST_STRENGTH"] = "可以合成力量护腕",
	["EQUIP.RECOVERY_TOWEL_REEL"] = "回复之巾卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_THE_RECOVERY_TOWEL"] = "可以合成回复之巾",
	["EQUIP.SYNTHETICS"] = "合成品",
	["EQUIP.INTELLIGENCE_PENDANT"] = "智力挂件",
	["EQUIP.THE_EXAMINATION_OF_PROHIBITED_ITEMS"] = "考场违禁物品",
	["EQUIP.AGILE_LACE"] = "敏捷系带",
	["EQUIP.IT_REALLY_IS_NOT_ELECTRIC_BATONS_GOODS"] = "这货真的不是电棍",
	["EQUIP.RING_OF_BASILIUS"] = "圣殿指环",
	["EQUIP.STRENGTH_WRIST"] = "力量护腕",
	["EQUIP.COCK_WIRE_SHIELD"] = "屌丝盾",
	["EQUIP.COCK_WIRE_EVENTUALLY_COUNTERATTACK_DAY_COME_ON"] = "屌丝终有逆袭日加油！",
	["EQUIP.RECOVERY_TOWEL"] = "回复之巾",
	["EQUIP.SOUL_STONE"] = "灵魂石",
	["EQUIP.SOUL_STONE_CAPTAIN"] = "灵魂石(船长)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE_TO_SUMMON_HERO_CAPTAIN_ALSO_ESSENTIAL_MATERIALS_FOR_CAPTAIN_EVOLUTION"] = "收集10个灵魂石，可以召唤英雄船长。同时也是船长进化的必备材料。",
	["EQUIP.SOUL_STONE__BLACK_"] = "灵魂石(小黑)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_BLACK__BUT_ALSO_THE_EVOLUTION_OF_BLACK_ESSENTIAL_MATERIALS"] = "收集10个灵魂石，可以召唤英雄小黑。同时也是小黑进化的必备材料。",
	["EQUIP.SOUL_STONE__FIRE_WOMAN_"] = "灵魂石(火女)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__A_HERO_CAN_SUMMON_FIRE_WOMAN__BUT_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_FIRE_WOMAN_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄火女。同时也是火女进化的必备材料。",
	["EQUIP.SOUL_STONE__ZEUS_"] = "灵魂石(宙斯)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_ZEUS_ZEUS_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄宙斯。同时也是宙斯进化的必备材料。",
	["EQUIP.SOUL_STONE__ELECTRIC_SOUL_"] = "灵魂石(电魂)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_ELECTRIC_SOUL__BUT_ALSO_THE_ELECTRIC_SOUL_EVOLUTION_ESSENTIAL_MATERIALS"] = "收集80个灵魂石，可以召唤英雄电魂。同时也是电魂进化的必备材料。",
	["EQUIP.SOUL_STONE__DEMON_WITCH_"] = "灵魂石(恶魔巫师)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__A_HERO_CAN_SUMMON_DEMON_WITCH__DEMON_WITCH_EVOLUTION_IS_ALSO_ESSENTIAL_MATERIALS"] = "收集30个灵魂石，可以召唤英雄恶魔巫师。同时也是恶魔巫师进化的必备材料。",
	["EQUIP.SOUL_STONE__QUEEN_OF_PAIN_"] = "灵魂石(痛苦女王)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_QUEEN_OF_PAIN__QUEEN_OF_PAIN_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄痛苦女王。同时也是痛苦女王进化的必备材料。",
	["EQUIP.SOUL_STONE__ALMIGHTY_KNIGHT_"] = "灵魂石(全能骑士)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_ALMIGHTY_KNIGHT__KNIGHT_IS_ALSO_A_VERSATILE_MATERIAL_NECESSARY_EVOLUTION_"] = "收集10个灵魂石，可以召唤英雄全能骑士。同时也是全能骑士进化的必备材料。",
	["EQUIP.SOUL_STONE__TINKER_"] = "灵魂石(修补匠)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_TINKER__TINKER_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄修补匠。同时也是修补匠进化的必备材料。",
	["EQUIP.SOUL_STONE__GUNS_"] = "灵魂石(火枪)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_GUNS__BUT_ALSO_THE_EVOLUTION_OF_GUNS_NECESSARY_MATERIALS_"] = "收集10个灵魂石，可以召唤英雄火枪。同时也是火枪进化的必备材料。",
	["EQUIP.SOUL_STONE__POPULAR_"] = "灵魂石(风行)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__CAN_SUMMON_A_HERO_POPULAR_BUT_ALSO_THE_EVOLUTION_OF_POPULAR_ESSENTIAL_MATERIALS"] = "收集80个灵魂石，可以召唤英雄风行。同时也是风行进化的必备材料。",
	["EQUIP.SOUL_STONE__ICE_QUEEN_"] = "灵魂石(冰女)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_ICE_QUEEN__ICE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_FEMALE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄冰女。同时也是冰女进化的必备材料。",
	["EQUIP.SOUL_STONE__SMALL_NAGA_"] = "灵魂石(小娜迦)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__A_HERO_CAN_SUMMON_A_SMALL_NAGA__BUT_ALSO_THE_EVOLUTION_OF_A_SMALL_NAGA_ESSENTIAL_MATERIALS"] = "收集30个灵魂石，可以召唤英雄小娜迦。同时也是小娜迦进化的必备材料。",
	["EQUIP.SOUL_STONE__FISH_PEOPLE_"] = "灵魂石(大鱼人)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__BIG_FISH_WHO_CAN_SUMMON_A_HERO__FISH_IS_ALSO_AN_ESSENTIAL_MATERIAL_HUMAN_EVOLUTION_"] = "收集30个灵魂石，可以召唤英雄大鱼人。同时也是大鱼人进化的必备材料。",
	["EQUIP.SOUL_STONE__TIDAL_"] = "灵魂石(潮汐)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_TIDES_TIDAL_EVOLUTION_ALSO_ESSENTIAL_MATERIALS"] = "收集10个灵魂石，可以召唤英雄潮汐。同时也是潮汐进化的必备材料。",
	["EQUIP.SOUL_STONE__MEDUSA_"] = "灵魂石(美杜莎)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_MEDUSA__MEDUSA_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄美杜莎。同时也是美杜莎进化的必备材料。",
	["EQUIP.SOUL_STONE__BONE_BOW_"] = "灵魂石(骨弓)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__BONE_BOW_CAN_SUMMON_A_HERO__BUT_ALSO_THE_EVOLUTION_OF_BONE_BOW_ESSENTIAL_MATERIALS"] = "收集80个灵魂石，可以召唤英雄骨弓。同时也是骨弓进化的必备材料。",
	["EQUIP.SOUL_STONE__BONE_"] = "灵魂石(骨法)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__BONE_CAN_SUMMON_A_HERO__BONE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄骨法。同时也是骨法进化的必备材料。",
	["EQUIP.SOUL_STONE__SKELETON_KING_"] = "灵魂石(骷髅王)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_SKELETON_KING__SKELETON_KING_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄骷髅王。同时也是骷髅王进化的必备材料。",
	["EQUIP.SOUL_STONE__NECROMANCER_"] = "灵魂石(死灵法师)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_NECROMANCER__NECROMANCER_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄死灵法师。同时也是死灵法师进化的必备材料。",
	["EQUIP.SOUL_STONE__BLACKBIRD_"] = "灵魂石(黑鸟)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__CAN_SUMMON_A_HERO_BLACKBIRD__BLACKBIRD_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄黑鸟。同时也是黑鸟进化的必备材料。",
	["EQUIP.SOUL_STONE__SHADOW_PRIEST_"] = "灵魂石(暗牧)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__SHADOW_PRIESTS_CAN_SUMMON_A_HERO__BUT_ALSO_THE_EVOLUTION_OF_THE_DARK__ANIMAL_HUSBANDRY_AND_THE_NECESSARY_MATERIALS"] = "收集30个灵魂石，可以召唤英雄暗牧。同时也是暗牧进化的必备材料。",
	["EQUIP.SOUL_STONE__PAT_BEAR_"] = "灵魂石(拍拍熊)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_PAT_BEAR_PAT_IS_ALSO_ESSENTIAL_MATERIALS_BEAR_EVOLUTION_"] = "收集80个灵魂石，可以召唤英雄拍拍熊。同时也是拍拍熊进化的必备材料。",
	["EQUIP.SOUL_STONE__BLUE_FAT_"] = "灵魂石(蓝胖)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_BLUE_FAT__BLUE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_MATERIAL_FAT_"] = "收集10个灵魂石，可以召唤英雄蓝胖。同时也是蓝胖进化的必备材料。",
	["EQUIP.SOUL_STONE__SHADOW_MAGIC_"] = "灵魂石(影魔)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_SHADOW_MAGIC__BUT_ALSO_THE_EVOLUTION_OF_SHADOW_MAGIC_ESSENTIAL_MATERIALS"] = "收集30个灵魂石，可以召唤英雄影魔。同时也是影魔进化的必备材料。",
	["EQUIP.SOUL_STONE__SILENCE_"] = "灵魂石(沉默)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_A_HERO_SILENCE_SILENCE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄沉默。同时也是沉默进化的必备材料。",
	["EQUIP.SOUL_STONE__JUGGERNAUT_"] = "灵魂石(剑圣)",
	["EQUIP.COLLECT_180_SOULS_STONE_CAN_SUMMON_A_HERO_JUGGERNAUT__JUGGERNAUT_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集180个灵魂石，可以召唤英雄剑圣。同时也是剑圣进化的必备材料。",
	["EQUIP.SOUL_STONE__AXE_"] = "灵魂石(斧王)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_AXE__AXE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄斧王。同时也是斧王进化的必备材料。",
	["EQUIP.SOUL_STONE__SMALL_"] = "灵魂石(小小)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_A_LITTLE_HERO__LITTLE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄小小。同时也是小小进化的必备材料。",
	["EQUIP.SOUL_STONE__SACRED_COW_"] = "灵魂石(神牛)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_SACRED_COW__GOD_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_BOVINE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄神牛。同时也是神牛进化的必备材料。",
	["EQUIP.SOUL_STONE__MAY_RIDE_"] = "灵魂石(月骑)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_RIDING_MONTHS__MAY_IS_ALSO_THE_ESSENTIAL_MATERIAL_EVOLUTION_RIDE_"] = "收集80个灵魂石，可以召唤英雄月骑。同时也是月骑进化的必备材料。",
	["EQUIP.SOUL_STONE__REVENGE_"] = "灵魂石(复仇)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_A_HERO_REVENGE_REVENGE_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄复仇。同时也是复仇进化的必备材料。",
	["EQUIP.SOUL_STONE__BEAR_MEOW_BREWMASTER_"] = "灵魂石(熊喵酒仙)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_BEAR_MEOW_BREWMASTER__BEAR_MEOW_BREWMASTER_ALSO_ESSENTIAL_MATERIAL_EVOLUTION_"] = "收集80个灵魂石，可以召唤英雄熊喵酒仙。同时也是熊喵酒仙进化的必备材料。",
	["EQUIP.SOUL_STONE__FAWN_"] = "灵魂石(小鹿)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_DEER__BUT_ALSO_THE_EVOLUTION_OF_DEER_ESSENTIAL_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄小鹿。同时也是小鹿进化的必备材料。",
	["EQUIP.CONSUMABLES"] = "消耗品",
	["EQUIP.EXPERIENCE_PILL"] = "经验丹",
	["EQUIP.EXPERIENCE_POTION"] = "经验药水",
	["EQUIP.EAT_IT_TO_GET_60_HERO_EXPERIENCE"] = "吃了它可以获得60点英雄经验。",
	["EQUIP.BOTTLE_OF_SYRUP_ARE_TRAPPED_WITH_A_FRESH_SMALL_LORI"] = "每瓶药水中都困着一个鲜活的小萝莉",
	["EQUIP.SMALL_DRUG_BALL"] = "小毒球",
	["EQUIP.BELT_FORCE"] = "力量腰带",
	["EQUIP.AGILE_BOOTS"] = "敏捷皮靴",
	["EQUIP.INTELLIGENCE_ROBE"] = "智力长袍",
	["EQUIP.GLOVES_OF_HASTE"] = "加速手套",
	["EQUIP.SINGLE_YOUNG_ESSENTIAL"] = "单身青年必备",
	["EQUIP.MALHA"] = "锁甲",
	["EQUIP.SHINING_SILVER_BREASTPLATE_BLUE_QUALITY"] = "银鳞胸甲，蓝色品质",
	["EQUIP.ANTIMAGIC_CLOAK"] = "魔抗斗篷",
	["EQUIP.ANTIMAGIC_CLOAK_THE_FULL_LEVEL_OF_RED_STICK_MOUNTAINS_OF_MEAT_SHIELD;_A_PLAYER_WITH_THESE_THREE_HALLOWS_WILL_HAVE_THE_POWER_TO_CHALLENGE_DEATH"] = "魔抗斗篷、满级红杖、肉山盾；同时拥有这三件圣器的人，会拥有挑战死神的力量",
	["EQUIP.TREATMENT_RING"] = "治疗指环",
	["EQUIP.VOID_GEM"] = "虚空宝石",
	["EQUIP.VAMPIRE_MASK"] = "吸血面具",
	["EQUIP.NO_MORE_PULLING_HATE_THAN_THIS"] = "没有比这更拉仇恨的了！",
	["EQUIP.TRUNCHEONS"] = "短棍",
	["EQUIP.SHORT_WHATS_WRONG_WITH_SHORT_WHATS_WRONG_WITH_SHORT"] = "短？短怎么了！短怎么了！！！",
	["EQUIP.SAMURAI_HELMET"] = "武士头盔",
	["EQUIP.AS_STRONG_AS_NOKIA"] = "像诺基亚一样坚固",
	["EQUIP.MANA_BALL"] = "法力之球",
	["EQUIP.BALL_OF_LIFE"] = "生命之球",
	["EQUIP.STRENGTH_OF_THE_BALL"] = "元气之球",
	["EQUIP.SOUL_RING_REELS"] = "魂戒卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_SOUL_RING"] = "可以合成魂戒",
	["EQUIP.BIG_WAND_REEL"] = "大魔杖卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_LARGE_WAND"] = "可以合成大魔杖",
	["EQUIP.DARKSTEEL_SHIELD_REEL"] = "玄铁盾牌卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_DARKSTEEL_SHIELD"] = "可以合成玄铁盾牌",
	["EQUIP.COURAGE_MEDAL_REEL"] = "勇气勋章卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_MEDAL_OF_COURAGE"] = "可以合成勇气勋章",
	["EQUIP.URN_REEL"] = "骨灰盒卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_URN"] = "可以合成骨灰盒",
	["EQUIP.OFFERINGS_REEL"] = "祭品卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_OFFERINGS"] = "可以合成祭品",
	["EQUIP.SANGE_REEL"] = "散华卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_SANGE"] = "可以合成散华",
	["EQUIP.YASHA_REEL"] = "夜叉卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_YASHA"] = "可以合成夜叉",
	["EQUIP.ANCIENT_SCROLL_SONGRESISTANT"] = "古之耐歌卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_ANCIENT_SONG"] = "可以合成古之耐歌",
	["EQUIP.MACON_REEL"] = "梅肯卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_MACON"] = "可以合成梅肯",
	["EQUIP.CRAZY_MASK_REEL"] = "疯脸卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_CRAZY_MASK"] = "可以合成疯脸",
	["EQUIP.LARGE_WAND"] = "大魔杖",
	["EQUIP.YOU_MUST_HAVE_PURCHASED_MORE_BRANCHES"] = "你一定是树枝买多了吧？",
	["EQUIP.SOUL_RING"] = "魂戒",
	["EQUIP.I_WILL_FIGHT_WITH_YOU_EVEN_IF_I_SELL_MY_BLOOD"] = "卖血也要跟你拼了！",
	["EQUIP.DARKSTEEL_SHIELD"] = "玄铁盾牌",
	["EQUIP.URN"] = "骨灰盒",
	["EQUIP.ONCE_USED_TO_STORE_THE_SOUL_NOW_USED_TO_STORE_ASHES"] = "曾经用来储存灵魂，现在用来储存骨灰",
	["EQUIP.GREEN_SHOES"] = "绿鞋",
	["EQUIP.WARNING__DO_NOT_WEAR_IT_ON_HEAD"] = "警告：请勿戴在头上",
	["EQUIP.RING_WASHI"] = "天鹰之戒",
	["EQUIP.MEDAL_OF_COURAGE"] = "勇气勋章",
	["EQUIP.PHASE_SHOES"] = "相位鞋",
	["EQUIP.CAREFULLY_SLIDE"] = "小心地滑",
	["EQUIP.STRENGTH_PROSTHETIC_LEG_STRENGTH"] = "力量假腿",
	["EQUIP.NO_MANUAL_BUT_AT_LEAST_COMES_WITH_THE_AX_AND_BANDAGES"] = "没有说明书，但是至少附送了斧子和绷带",
	["EQUIP.AGILE_PROSTHETIC_LEG"] = "敏捷假腿",
	["EQUIP.WEAR_ALL_THE_PROBLEMS_ARISING_IN_THE_PROCESS_ARE_NOT_WITHIN_THE_SCOPE_OF_THE_WARRANTY"] = "穿戴过程中出现的一切问题都不在保修范围内",
	["EQUIP.INTELLIGENCE_PROSTHETIC_LEG"] = "智力假腿",
	["EQUIP.PLEASE_CHECK_THE_LEFT_AND_RIGHT_DIRECTION_BEFORE_INSTALLING"] = "请在安装前认真确认左右方向",
	["EQUIP.ARCANE_SHOES"] = "秘法鞋",
	["EQUIP.SMELL_IT_BEFORE_COMBATANTS_AND_YOU_WILL_BE_FULL_OF_ANGER"] = "战斗前闻一闻就会充满怒气",
	["EQUIP.EMPTY_MING_BUDDHIST_MONKS_STAFF"] = "空明禅杖",
	["EQUIP.TULV_HUGH_WITH_PINDAO_GRAB_SHITAI"] = "秃驴！休跟贫道抢师太！",
	["EQUIP.TOUGH_SPHERE"] = "坚韧法球",
	["EQUIP.ANCIENT_SONGS_RESISTANT"] = "古之耐歌",
	["EQUIP.DOMINATE"] = "支配",
	["EQUIP.THEY_LOOKED_SIMPLY_HOLD_OUT_LITTLE_MONSTERS"] = "小怪兽们看了根本把持不住",
	["EQUIP.CRAZY_FACE"] = "疯脸",
	["EQUIP.CAPTAIN_AMERICA_COSPLAY_SUIT_COMPONENTS"] = "美国队长Cosplay套装组件",
	["EQUIP.OBLATION"] = "祭品",
	["EQUIP.ANTIMAGIC_SCARF"] = "魔抗头巾",
	["EQUIP.ASSAULT_SHIELD"] = "冲锋盾",
	["EQUIP.IMMOVABLE_OBJECT"] = "无法撼动之物",
	["EQUIP.MACON"] = "梅肯",
	["EQUIP.DO_NOT_GIVE_UP_THE_TREATMENT"] = "不要放弃治疗！",
	["EQUIP.TONIC_PILLS"] = "大补丸",
	["EQUIP.CUMIN_LAMB_SKEWERS"] = "孜然羊肉串",
	["EQUIP.EAT_IT_TO_RECOVER_12_ENERGY"] = "吃了它可以回复12点体力",
	["EQUIP.EXPERIENCE_CREAMS"] = "经验药膏",
	["EQUIP.EAT_IT_TO_GET_300_HERO_EXPERIENCE"] = "吃了它可以获得300点英雄经验。",
	["EQUIP.AXE_STRENGTH"] = "力量之斧",
	["EQUIP.NO_NO_DO_NOT_FIGHT_WITH_AN_AX"] = "不不，打架千万不能用斧头，无论在气势上还是作用上你就都输了",
	["EQUIP.AGILE_BLADE"] = "敏捷之刃",
	["EQUIP.INTELLIGENCE_STAFF"] = "智力法杖",
	["EQUIP.BROADSWORD"] = "阔剑",
	["EQUIP.BIG_SWORD"] = "大剑",
	["EQUIP.WHETHER_IT_IS_USED_TO_CUT_THE_ARMOR_OR_CUT_CAKE_IT_IS_PRETTY_EASY"] = "不管是用来砍盔甲还是切糕，都游刃有余",
	["EQUIP.PLATE"] = "板甲",
	["EQUIP.HEAVY_PLATE_ARMOR_CAN_PROTECT_YOUR_UPPER_BODY_BUT_BE_CAREFUL_TO_HIT_THE_FOOT_SHADOW_FIEND_SAID_THERE_IS_NO_PRESSURE"] = "厚重的板甲可以保护你的上身，但要小心掉下来砸到脚（影魔表示毫无压力）",
	["EQUIP.JAVELIN"] = "标枪",
	["EQUIP.NOTE__USE_THE_OTHER_END_WITH_A_SHARP_TO_POKE_PEOPLE"] = "说明：用尖的那头戳人",
	["EQUIP.PERU_YINCHUI"] = "秘银锤",
	["EQUIP.SHADOW_CHARACTER"] = "暗影符",
	["EQUIP.CAPTAIN_TIMO_IS_WEAK"] = "提莫队长神马的简直弱爆了",
	["EQUIP.GREEN_STICK"] = "绿杖",
	["EQUIP.DO_NOT_MESS_DO_NOT_DIE"] = "不作死就不会死……",
	["EQUIP.CRYSTAL_SWORD_REEL"] = "水晶剑卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_CRYSTAL_SWORD"] = "可以合成水晶剑",
	["EQUIP.SMALL_HAMMER_REEL"] = "小电锤卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_SMALL_HAMMER"] = "可以合成小电锤",
	["EQUIP.WIND_ROD_REEL"] = "风杖卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_WIND_WAND"] = "可以合成风杖",
	["EQUIP.GHOST_HAND_REEL"] = "鬼手卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_THE_DEVILS_HANDS"] = "可以合成鬼手",
	["EQUIP.LOST_REELS"] = "散失卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_LOST"] = "可以合成散失",
	["EQUIP.PUSHING_ROD_REEL"] = "推推棒卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_PUSHING_ROD"] = "可以合成推推棒",
	["EQUIP.BONECRACKER_REEL"] = "碎骨锤卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_BONECRACKER"] = "可以合成碎骨锤",
	["EQUIP.DARK_REEL_OFF"] = "暗灭卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_THE_DARK_OFF"] = "可以合成暗灭",
	["EQUIP.RED_ROD_REEL"] = "红杖卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_RED_STICK"] = "可以合成红杖",
	["EQUIP.DISPUTES_REEL"] = "纷争卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_DISPUTES"] = "可以合成纷争",
	["EQUIP.COMIC_REEL"] = "小人书卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_COMIC"] = "可以合成小人书",
	["EQUIP.BLACK_AND_YELLOW_REEL"] = "黑黄卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_BLACK_AND_YELLOW"] = "可以合成黑黄",
	["EQUIP.FLYING_SHOES_REELS"] = "飞鞋卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_FLYING_SHOES"] = "可以合成飞鞋",
	["EQUIP.SANGE"] = "散华",
	["EQUIP.I_HAVE_A_KNIFE_"] = "我有一把刀……",
	["EQUIP.YASHA"] = "夜叉",
	["EQUIP.I_ALSO_HAVE_A_KNIFE_"] = "我也有一把刀……",
	["EQUIP.CRYSTAL_SWORD"] = "水晶剑",
	["EQUIP.FRAGILE_HANDLE_WITH_CARE"] = "易碎品，小心轻放",
	["EQUIP.A_COUNTERWOUND"] = "反伤甲",
	["EQUIP.A_LOT_OF_LONG_THICK_THINGS_STAND"] = "好多又长又粗的东西竖起来了耶……",
	["EQUIP.PUSHING_ROD"] = "推推棒",
	["EQUIP.MAY_THE_FORCE_BE_WITH_YOU"] = "愿原力与你同在",
	["EQUIP.FLYING_SHOES"] = "飞鞋",
	["EQUIP.DO_NOT_TAKE_THE_UNUSUAL_WAY"] = "不走寻常路",
	["EQUIP.GHOST_HAND"] = "鬼手",
	["EQUIP.VERY_HARD_HAND_CAREFUL_TO_INJURE_YOURSELF"] = "很坚硬的手，小心弄伤自己",
	["EQUIP.SMALL_HAMMER"] = "小电锤",
	["EQUIP.UNCONTROLLABLE_CHAOS_DISCHARGE"] = "控制不住乱放电",
	["EQUIP.COMIC"] = "小人书",
	["EQUIP.ME_AND_MY_LITTLE_PARTNERS_ARE_ALL_SHOCKED"] = "我和我的小伙伴都惊呆了",
	["EQUIP.RED_STICK"] = "红杖",
	["EQUIP.USED_TO_KILL_ENEMIES"] = "你抢人头这么牛逼你家里人知道吗？",
	["EQUIP.WIND_WAND"] = "风杖",
	["EQUIP.ROTTEN_SCOUNDRELS_DONT_RISE_YOUR_HEAD"] = "臭流氓！不许抬头！",
	["EQUIP.BONECRACKER"] = "碎骨锤",
	["EQUIP.USED_FOR_SMASHING_WALNUTS"] = "多用于砸核桃",
	["EQUIP.LOTHAR"] = "洛萨",
	["EQUIP.TWO_LETTERS_ENGRAVED_ON_THE_HILT__AL"] = "剑柄上刻着两个字母：AL",
	["EQUIP.DISPUTES"] = "纷争",
	["EQUIP.ATHOS"] = "阿托斯",
	["EQUIP.FLYING_SHOES_REEL_FRAGMENTS"] = "飞鞋卷轴(碎片)",
	["EQUIP.FRAGMENT"] = "碎片",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_FLYING_SHOES_REEL"] = "集齐5个碎片，可以合成飞鞋卷轴。",
	["EQUIP.COMIC_REEL__FRAGMENTS_"] = "小人书卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_COMIC_REEL"] = "集齐5个碎片，可以合成小人书卷轴。",
	["EQUIP.LOST_2_ORDER"] = "散失2阶",
	["EQUIP.CAN_BE_USED_TO_COSPLAY_ANTI_MAGE"] = "可以用来COSPLAY敌法师",
	["EQUIP.SOUL_STONE__DOUBLE_DRAGON_"] = "灵魂石(双头龙)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_HEADED_DRAGON_DOUBLE_DRAGON_IS_ALSO_AN_ESSENTIAL_MATERIAL_OF_EVOLUTION_"] = "收集30个灵魂石，可以召唤英雄双头龙。同时也是双头龙进化的必备材料。",
	["EQUIP.MACON_3RD_ORDER"] = "梅肯3阶",
	["EQUIP.SOUL_STONE__LIGHT_METHOD_"] = "灵魂石(光法)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_LIGHT_METHOD__LAW_OF_EVOLUTION_IS_ALSO_ESSENTIAL_LIGHT_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄光法。同时也是光法进化的必备材料。",
	["EQUIP.SOUL_STONE__TROLL_"] = "灵魂石(巨魔)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_TROLLS_TROLL_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄巨魔。同时也是巨魔进化的必备材料。",
	["EQUIP.ETHEREAL"] = "虚灵",
	["EQUIP.PERU_YINCHUI__FRAGMENTS_"] = "秘银锤(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_SECRET_YINCHUI_"] = "集齐5个碎片，可以合成秘银锤。",
	["EQUIP.MONKEY_KING_BAR"] = "金箍棒",
	["EQUIP.YOU_ARE_INVITED_REINFORCEMENT_BY_MONKEY"] = "你是猴子请来的救兵吗？",
	["EQUIP.SOUL_VIBRATION_ROSE"] = "振魂玫瑰",
	["EQUIP.COMPOSED_OF_ONE_TO_THREE_BALLS_TO_VIBRATION_SOUL_ROSE_DIZZY_"] = "要三个球才能组成一颗振魂玫瑰，晕！",
	["EQUIP.PUSHING_ROD_REEL__FRAGMENTS_"] = "推推棒卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_PUSHING_ROD_REEL"] = "集齐5个碎片，可以合成推推棒卷轴。",
	["EQUIP.SHEEP_KNIFE"] = "羊刀",
	["EQUIP.EVERY_HERO_IS_AFRAID_OF_SHEEP_KNIFE"] = "武功再高，也怕羊刀",
	["EQUIP.REFRESH_BEADS_REEL"] = "刷新珠卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_REFRESH_BEADS"] = "可以合成刷新珠",
	["EQUIP.BLOOD_SPAR_2_ORDER"] = "血晶石2阶",
	["EQUIP.YOU_CAN_COMMIT_SUICIDE_BE_CAREFUL_TO_CLICK_WRONG"] = "可以自杀，小心点错",
	["EQUIP.GARBAGE"] = "垃圾",
	["EQUIP.GOLD_PARTS"] = "黄金零件",
	["EQUIP.CAN_BE_SOLD_TO_MERCHANTS_IN_EXCHANGE_FOR_A_SMALL_AMOUNT_OF_GOLD"] = "可以出售给商人换取少量金币。",
	["EQUIP.BIG_HAMMER_REEL__FRAGMENTS_"] = "大电锤卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_SYNTHESIZE_LARGE_HAMMER_REEL"] = "集齐20个碎片，可以合成大电锤卷轴。",
	["EQUIP.MAD_TOMAHAWK"] = "狂战斧",
	["EQUIP.SAVE_THE_WORLD"] = "“拯救世界”",
	["EQUIP.GLORIOUS_REEL__FRAGMENTS_"] = "光耀卷轴(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_BE_SYNTHESIZED_GLORIOUS_REEL"] = "集齐50个碎片，可以合成光耀卷轴。",
	["EQUIP.LOSS"] = "散失",
	["EQUIP.POLE"] = "双刀",
	["EQUIP.I_HAVE_TWO_KNIVES_"] = "我有两把刀……",
	["EQUIP.BLUE_ROD"] = "蓝杖",
	["EQUIP.WAS_THE_HIGHEST_MAGES_GLORY_"] = "曾经是法师们最高的荣耀……",
	["EQUIP.RED_ROD_REEL__FRAGMENTS_"] = "红杖卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_RED_STICK_REEL"] = "集齐5个碎片，可以合成红杖卷轴。",
	["EQUIP.FLUTE_REEL__FRAGMENTS_"] = "长笛卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_FLUTE_REEL"] = "集齐20个碎片，可以合成长笛卷轴。",
	["EQUIP.SOUL_STONE__ENEMY_FRANCE_"] = "灵魂石(敌法)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__YOU_CAN_SUMMON_A_HERO_ANTI_MAGE_IT_IS_ALSO_THE_ANTI_MAGES_ESSENTIAL_MATERIALS_OF_EVOLUTION_"] = "收集30个灵魂石，可以召唤英雄敌法。同时也是敌法进化的必备材料。",
	["EQUIP.ASTER_REEL__FRAGMENTS_"] = "紫苑卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_ASTER_REEL"] = "集齐20个碎片，可以合成紫苑卷轴。",
	["EQUIP.SOUL_STONE__SOUL_GUARD_"] = "灵魂石(灵魂守卫)",
	["EQUIP.COLLECTED_180_ROCK_SOUL__THE_SOUL_OF_A_HERO_CAN_SUMMON_GUARDS__BUT_ALSO_THE_EVOLUTION_OF_THE_SOUL_GUARDING_ESSENTIAL_MATERIALS"] = "收集180个灵魂石，可以召唤英雄灵魂守卫。同时也是灵魂守卫进化的必备材料。",
	["EQUIP.SMALL_HAMMER_REEL__FRAGMENTS_"] = "小电锤卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_SMALL_HAMMER_REEL"] = "集齐5个碎片，可以合成小电锤卷轴。",
	["EQUIP.ASSAULT_REEL__FRAGMENTS_"] = "强袭卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_ASSAULT_REEL"] = "集齐20个碎片，可以合成强袭卷轴。",
	["EQUIP.UNIVERSAL_DEBRIS"] = "万能碎片",
	["EQUIP.CAN_REPLACE_ANY_EQUIPMENT_DEBRIS_AND_HEROES_DEBRIS"] = "可以代替任何装备碎片和英雄碎片。",
	["EQUIP.CANNON_REEL__FRAGMENTS_"] = "大炮卷轴(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_BE_SYNTHESIZED_CANNON_REEL"] = "集齐50个碎片，可以合成大炮卷轴。",
	["EQUIP.SWEEP_TICKET"] = "扫荡券",
	["EQUIP.RARE_TICKET_FOR_CUSTOMS_CLEARANCE_"] = "用来快速通关的稀有票券。",
	["EQUIP.USE_WISELY"] = "且用且珍惜。",
	["EQUIP.DARK_OFF"] = "暗灭",
	["EQUIP.DODGE_NECKLACE__FRAGMENTS_"] = "闪避项链(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_DODGE_NECKLACE"] = "集齐20个碎片，可以合成闪避项链。",
	["EQUIP.MACON_2_ORDER"] = "梅肯2阶",
	["EQUIP.REFRESH_BEADS_REEL__FRAGMENTS_"] = "刷新珠卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_BEADS_CAN_BE_SYNTHESIZED_REFRESH_REEL"] = "集齐20个碎片，可以合成刷新珠卷轴。",
	["EQUIP.COMIC_3RD_ORDER"] = "小人书3阶",
	["EQUIP.CANNON"] = "大炮",
	["EQUIP.TONS_OF_DAMAGE_"] = "成吨的伤害！",
	["EQUIP.BONECRACKER_REEL__FRAGMENTS_"] = "碎骨锤卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_BONECRACKER_REEL"] = "集齐5个碎片，可以合成碎骨锤卷轴。",
	["EQUIP.BLOOD_SPAR"] = "血晶石",
	["EQUIP.MONKEY_KING_BAR_REELS__FRAGMENTS_"] = "金箍棒卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_MONKEY_KING_BAR_REEL"] = "集齐20个碎片，可以合成金箍棒卷轴。",
	["EQUIP.INTELLIGENCE_STAFF__FRAGMENTS_"] = "智力法杖(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_INTELLIGENCE_WAND_"] = "集齐5个碎片，可以合成智力法杖。",
	["EQUIP.ASTER_REEL"] = "紫苑卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_ASTER"] = "可以合成紫苑",
	["EQUIP.MOTOR_VEHICLE_LICENSING"] = "机动车牌",
	["EQUIP.HUMBLE_RUSTY_IRON_SHEET__BUT_CAN_BE_SOLD_TO_MERCHANTS_IN_EXCHANGE_FOR_MASSIVE_GOLD"] = "不起眼的锈铁片，但出售给商人可以换取海量金币。",
	["EQUIP.BLACK_AND_YELLOW_REEL__FRAGMENTS_"] = "黑黄卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_IN_BLACK_AND_YELLOW_REEL"] = "集齐5个碎片，可以合成黑黄卷轴。",
	["EQUIP.VOID_DUST"] = "虚空尘埃",
	["EQUIP.ENCHANTING"] = "附魔材料",
	["EQUIP.COMMON_ENCHANT_MATERIAL_THAT_CAN_PROVIDE_10_POINTS_FEL_"] = "常见的附魔材料，可以提供10点魔能。",
	["EQUIP.WIND_ROD_REEL__FRAGMENTS_"] = "风杖卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_WIND_ROD_REEL"] = "集齐5个碎片，可以合成风杖卷轴。",
	["EQUIP.INSPIRING_STONE__FRAGMENTS_"] = "振奋石(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_INSPIRING_STONE"] = "集齐20个碎片，可以合成振奋石。",
	["EQUIP.DEVIL_BLADE__FRAGMENTS_"] = "魔王刀锋(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_DEVIL_BLADE"] = "集齐20个碎片，可以合成魔王刀锋。",
	["EQUIP.BLACK_AND_YELLOW"] = "黑黄",
	["EQUIP.BIGGER__HARDEN__HOWEVER_THE_MORE_USAGE__THE_SHORTER_THE_DURATION_"] = "变大！变硬！但是用得越多，持续时间就越短……",
	["EQUIP.BROADSWORD__FRAGMENTS_"] = "阔剑(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_BROADSWORD_"] = "集齐5个碎片，可以合成阔剑。",
	["EQUIP.ASSAULT_REEL"] = "强袭卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_ASSAULT"] = "可以合成强袭",
	["EQUIP.GHOST_HAND_REEL__FRAGMENTS_"] = "鬼手卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_GHOST_HAND_REEL"] = "集齐5个碎片，可以合成鬼手卷轴。",
	["EQUIP.PRIMAL_ESSENCE"] = "原力精华",
	["EQUIP.ENCHANTING_PRECIOUS_MATERIALS_THAT_CAN_PROVIDE_200_POINTS_OF_MAGIC_ENERGY_"] = "珍贵的附魔材料，可以提供200点魔能。",
	["EQUIP.AXE_STRENGTH__FRAGMENTS_"] = "力量之斧(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_AX_STRENGTH"] = "集齐5个碎片，可以合成力量之斧。",
	["EQUIP.SHIMMER_DUST"] = "微光粉尘",
	["EQUIP.RARE_ENCHANT_MATERIAL_THAT_CAN_PROVIDE_60_POINTS_OF_MAGIC_ENERGY_"] = "少见的附魔材料，可以提供60点魔能。",
	["EQUIP.ASTER"] = "紫苑",
	["EQUIP.AGILE_BLADE_FRAGMENTS"] = "敏捷之刃(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_AGILE_BLADE"] = "集齐5个碎片，可以合成敏捷之刃。",
	["EQUIP.EAGLE_POINT_BOW"] = "角鹰弓",
	["EQUIP.ICE_ARMOR_REEL"] = "冰甲卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_ICE_ARMOR"] = "可以合成冰甲",
	["EQUIP.HEAVEN"] = "天堂",
	["EQUIP.DARK_OFF_THE_REEL_FRAGMENTS"] = "暗灭卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_IN_THE_DARK_OFF_THE_REEL"] = "集齐5个碎片，可以合成暗灭卷轴。",
	["EQUIP.DODGE_NECKLACE"] = "闪避项链",
	["EQUIP.SATAN_REEL"] = "撒旦卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_SATAN"] = "可以合成撒旦",
	["EQUIP.SHADOW_CHARACTER_FRAGMENTS"] = "暗影符(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_SHADOW_CHARACTER"] = "集齐5个碎片，可以合成暗影符。",
	["EQUIP.DISPUTES_REEL_FRAGMENTS"] = "纷争卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_DISPUTES_REEL"] = "集齐5个碎片，可以合成纷争卷轴。",
	["EQUIP.DRAGON_HEART_REEL"] = "龙心卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_DRAGON_HEART"] = "可以合成龙心",
	["EQUIP.BIG_HAMMER"] = "大电锤",
	["EQUIP.PLEASE_IF_SCRATCHED_IN_NEED_OF_COMPENSATION__THOR"] = "“如有刮坏请照价赔偿——托尔”",
	["EQUIP.GLORIOUS_REEL"] = "光耀卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_GLORIOUS_REEL"] = "可以合成光耀",
	["EQUIP.ICE_ARMOR"] = "冰甲",
	["EQUIP.WEARABLE_REFRIGERATOR_RESIST_THE_SUMMER_AND_THE_DRAGON_KNIGHT_COUGH_ESSENTIAL_GOOD_THING"] = "可穿戴冰箱，抵抗夏日和龙骑士咳嗽的必备良物",
	["EQUIP.SATAN"] = "撒旦",
	["EQUIP.BIG_SWORD_FRAGMENTS"] = "大剑(碎片)",
	["EQUIP.COLLECT_5_PIECES_YOU_CAN_SYNTHESIZE_A_LARGE_SWORD"] = "集齐5个碎片，可以合成大剑。",
	["EQUIP.PLATE_FRAGMENTS"] = "板甲(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_PLATE_ARMOR"] = "集齐5个碎片，可以合成板甲。",
	["EQUIP.GLORY"] = "光耀",
	["EQUIP.ROOKIE_HOLD_GLITTERING"] = "菜鸟憋辉耀，大神裸跳刀。挂逼1V5，还说意识骚。",
	["EQUIP.ANCIENT_RELICS"] = "远古遗物",
	["EQUIP.HOW_MUCH_DEDICATION_WAS_DEFEATED_BY_3800"] = "多少执着败给了3800",
	["EQUIP.SOUL_STONE_WARLOCK"] = "灵魂石(术士)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE_CAN_SUMMON_A_HERO_WARLOCK_WARLOCK_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL"] = "收集80个灵魂石，可以召唤英雄术士。同时也是术士进化的必备材料。",
	["EQUIP.JAVELIN_FRAGMENTS"] = "标枪(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_JAVELIN"] = "集齐5个碎片，可以合成标枪。",
	["EQUIP.DEVIL_BLADE"] = "魔王刀锋",
	["EQUIP.KING_LUCIFER__THIS_IS_MY_SOUL_FOR_THIS_MONTH"] = "路西法大人，这是我这个月的灵魂……",
	["EQUIP.SOUL_STONE__DEATH_KNIGHT_"] = "灵魂石(死骑)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__CAN_SUMMON_DEAD_HEROES_RIDE__DEATH_KNIGHT_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集80个灵魂石，可以召唤英雄死骑。同时也是死骑进化的必备材料。",
	["EQUIP.SOUL_STONE__DEATH_PROPHET_"] = "灵魂石(死亡先知)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_HERO_DEATH_PROPHET__PROPHET_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_DEATH"] = "收集30个灵魂石，可以召唤英雄死亡先知。同时也是死亡先知进化的必备材料。",
	["EQUIP.AXE_PLUNDER"] = "掠夺之斧",
	["EQUIP.CRYSTAL_SWORD_REEL__FRAGMENTS_"] = "水晶剑卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_CRYSTAL_SWORD_REEL"] = "集齐5个碎片，可以合成水晶剑卷轴。",
	["EQUIP.SOUL_STONE__WURM_"] = "灵魂石(亚龙)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__CAN_SUMMON_A_HERO_YARON__YARON_IS_ALSO_ESSENTIAL_MATERIAL_EVOLUTION_"] = "收集80个灵魂石，可以召唤英雄亚龙。同时也是亚龙进化的必备材料。",
	["EQUIP.BUTTERFLY"] = "蝴蝶",
	["EQUIP.ONLY_FAST_BREAK"] = "唯快不破",
	["EQUIP.LINCOLN_REEL"] = "林肯卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_LINCOLN"] = "可以合成林肯",
	["EQUIP.SOUL_STONE__HELICOPTER_"] = "灵魂石(直升机)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_HERO_HELICOPTER__BUT_ALSO_THE_EVOLUTION_OF_THE_HELICOPTER_ESSENTIAL_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄直升机。同时也是直升机进化的必备材料。",
	["EQUIP.GREEN_STICK__FRAGMENTS_"] = "绿杖(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_GREEN_STICK_"] = "集齐5个碎片，可以合成绿杖。",
	["EQUIP.INSPIRING_STONE"] = "振奋石",
	["EQUIP.I_AM_GREATLY_INSPIRED"] = "我整个人都斯巴达了！",
	["EQUIP.SOUL_STONE__LICH_"] = "灵魂石(巫妖)",
	["EQUIP.COLLECTION_OF_30_SOUL_STONE__CAN_SUMMON_A_HERO_LICH__LICH_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集30个灵魂石，可以召唤英雄巫妖。同时也是巫妖进化的必备材料。",
	["EQUIP.SOUL_STONE__GOD_WARRIOR_"] = "灵魂石(神灵武士)",
	["EQUIP.COLLECTION_OF_80_SOUL_STONE__CAN_SUMMON_THE_GODS_WARRIOR_HERO__BUT_ALSO_THE_EVOLUTION_OF_THE_WARRIOR_GODS_ESSENTIAL_MATERIALS"] = "收集80个灵魂石，可以召唤英雄神灵武士。同时也是神灵武士进化的必备材料。",
	["EQUIP.SOUL_STONE__WHITE_TIGER_"] = "灵魂石(白虎)",
	["EQUIP.COLLECTION_OF_10_SOUL_STONE__CAN_SUMMON_A_HERO_TIGER__WHITE_TIGER_IS_ALSO_ESSENTIAL_FOR_THE_EVOLUTION_OF_THE_MATERIAL_"] = "收集10个灵魂石，可以召唤英雄白虎。同时也是白虎进化的必备材料。",
	["EQUIP.BLADE_OF_THE_ABYSS"] = "深渊之刃",
	["EQUIP.BLOOD_SPAR_ORDER_3"] = "血晶石3阶",
	["EQUIP.GOLD_POWER_CORE"] = "黄金电能核心",
	["EQUIP.DWARF_COMMONLY_USED_MECHANICAL_POWER_CORE__VERY_RARE__CAN_BE_SOLD_TO_MERCHANTS_IN_EXCHANGE_FOR_LARGE_SUMS_OF_GOLD"] = "矮人机械常用的动力核心，十分稀有，可以出售给商人换取大笔金币。",
	["EQUIP.ORLEANS_ROAST_WINGS"] = "奥尔良烤翅",
	["EQUIP.EAT_IT_TO_RESTORE_30_ENERGY"] = "吃了它可以回复30点体力",
	["EQUIP.MITHRIL_GEAR"] = "秘银齿轮组",
	["EQUIP.DURABLE_MECHANICAL_PARTS_THAT_CAN_BE_SOLD_TO_MERCHANTS_IN_EXCHANGE_FOR_GOLD"] = "耐用的机械零件，可以出售给商人换取金币。",
	["EQUIP.CHEESE_EXPERIENCE"] = "经验奶酪",
	["EQUIP.EAT_IT_TO_GET_1500_HERO_EXPERIENCE"] = "吃了它可以获得1500点英雄经验。",
	["EQUIP.USE__EAT_ME"] = "使用：吃我",
	["EQUIP.REFRESH_BEADS"] = "刷新珠",
	["EQUIP.F5_HAS_BEEN_BROKEN"] = "F5已坏！",
	["EQUIP.ANCIENT_RELICS_FRAGMENTS"] = "远古遗物(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_BE_SYNTHESIZED_ANCIENT_RELICS"] = "集齐50个碎片，可以合成远古遗物。",
	["EQUIP.LOSS_OF_ORDER_3"] = "散失3阶",
	["EQUIP.MANTA_REEL"] = "分身斧卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_MANTA"] = "可以合成分身斧",
	["EQUIP.RED_STICK_OF_ORDER_4"] = "红杖4阶",
	["EQUIP.VERY_RED_VERY_VIOLENT"] = "很红很暴力",
	["EQUIP.ICE_ARMOR_REEL_FRAGMENTS"] = "冰甲卷轴(碎片)",
	["EQUIP.COLLECT_50_PIECES_SYNTHETIC_ICE_CAN_BE_A_REEL"] = "集齐50个碎片，可以合成冰甲卷轴。",
	["EQUIP.COMIC_STAGE_2"] = "小人书2阶",
	["EQUIP.MANTA_REEL_FRAGMENTS"] = "分身斧卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_MANTA_REEL"] = "集齐20个碎片，可以合成分身斧卷轴。",
	["EQUIP.BALL_OF_LIMITATION"] = "极限球",
	["EQUIP.REFRESH_BEADS_2_ORDER"] = "刷新珠2阶",
	["EQUIP.LINCOLN_REEL_FRAGMENTS"] = "林肯卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_LINCOLN_REEL"] = "集齐20个碎片，可以合成林肯卷轴。",
	["EQUIP.SHEEP_KNIFE_REEL_FRAGMENTS"] = "羊刀卷轴(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_SHEEP_KNIFE_REEL"] = "集齐20个碎片，可以合成羊刀卷轴。",
	["EQUIP.MACON_4ORDER"] = "梅肯4阶",
	["EQUIP.DRAGON_HEART_REEL_FRAGMENTS"] = "龙心卷轴(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_SYNTHESIZE_DRAGON_HEART_REEL"] = "集齐50个碎片，可以合成龙心卷轴。",
	["EQUIP.SATAN_REEL_FRAGMENTS"] = "撒旦卷轴(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_BE_SYNTHESIZED_SATAN_REEL"] = "集齐50个碎片，可以合成撒旦卷轴。",
	["EQUIP.CANNON_REEL"] = "大炮卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_CANNON"] = "可以合成大炮",
	["EQUIP.REAL_ESTATE_LICENSE"] = "房产证",
	["EQUIP.TATTERED_RED_BOOK_I_DO_NOT_KNOW_WHY_THE_BUSINESSMEN_WOULD_USE_THE_ACQUISITION_PRICE"] = "破烂的小红本，不知为什么商人会用天价收购。",
	["EQUIP.REEL_BIG_HAMMER"] = "大电锤卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_LARGE_HAMMER"] = "可以合成大电锤",
	["EQUIP.CRYSTAL_STAFF_FRAGMENTS"] = "水晶法杖(碎片)",
	["EQUIP.COLLECT_20_PIECES_CRYSTAL_WAND_CAN_BE_SYNTHESIZED"] = "集齐20个碎片，可以合成水晶法杖。",
	["EQUIP.CRYSTAL_STAFF"] = "水晶法杖",
	["EQUIP.DRAGON_HEART"] = "龙心",
	["EQUIP.3_RED_STICKORDER"] = "红杖3阶",
	["EQUIP.MANTA"] = "分身斧",
	["EQUIP.ONLY_PURE_SOUL_WHO_CAN_SEE_AVATAR"] = "只有心灵纯洁的人才能看到分身",
	["EQUIP.FLUTE_REEL"] = "长笛卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_FLUTE"] = "可以合成长笛",
	["EQUIP.RED_STICK_2_ORDER"] = "红杖2阶",
	["EQUIP.OCTOPUS_BALLS"] = "章鱼丸子",
	["EQUIP.EAT_IT_TO_RESTORE_60_ENERGY"] = "吃了它可以回复60点体力",
	["EQUIP.ICE_EYE"] = "冰眼",
	["EQUIP.IT_IS_WITH_DEEP_ICELIKE_GAZE_YOU"] = "它用深井冰般的目光凝视着你",
	["EQUIP.BALL_OF_LIMITATION_FRAGMENTS"] = "极限球(碎片)",
	["EQUIP.COLLECT_20_PIECES_CAN_BE_SYNTHESIZED_BALL_OF_LIMITATION"] = "集齐20个碎片，可以合成极限球。",
	["EQUIP.PLUNDER_AXE_FRAGMENTS"] = "掠夺之斧(碎片)",
	["EQUIP.COLLECT_50_PIECES_CAN_BE_SYNTHESIZED_AX_PLUNDER"] = "集齐50个碎片，可以合成掠夺之斧。",
	["EQUIP.EAGLE_POINT_BOW_FRAGMENTS"] = "角鹰弓(碎片)",
	["EQUIP.COLLECT_50_PIECES_THE_EAGLE_CAN_BE_SYNTHESIZED_HORN_BOW"] = "集齐50个碎片，可以合成角鹰弓。",
	["EQUIP.FLUTE"] = "长笛",
	["EQUIP.FORMERLY_KNOWN_AS_LONG_XIAO_NOW_RENAMED_CALLED_FLUTES_FLUTE_BECAUSE_MORE_HARMONIOUS"] = "以前叫长萧，现在改叫长笛，因为吹笛比较和谐。",
	["EQUIP.LINCOLN"] = "林肯",
	["EQUIP.MONKEY_KING_BAR_REELS"] = "金箍棒卷轴",
	["EQUIP.MONKEY_KING_BAR_CAN_BE_SYNTHESIZED"] = "可以合成金箍棒",
	["EQUIP.SHEEP_KNIFE_REEL_FRAGMENTS"] = "羊刀卷轴",
	["EQUIP.CAN_BE_SYNTHESIZED_IN_SHEEP_KNIFE"] = "可以合成羊刀",
	["EQUIP.ASSAULT"] = "强袭",
	["EQUIP.LOST_REELS_FRAGMENTS"] = "散失卷轴(碎片)",
	["EQUIP.COLLECT_5_PIECES_CAN_BE_SYNTHESIZED_LOST_REEL"] = "集齐5个碎片，可以合成散失卷轴。",
	["EQUIPCRAFT.OTHER"] = "其他",
	["EQUIPCRAFT.SPELL"] = "法术",
	["EQUIPCRAFT.SYNTHETIC_FRAGMENTS"] = "碎片合成",
	["EQUIPCRAFT.NEED_NOT"] = "不用",
	["EQUIPCRAFT.MEAT"] = "肉",
	["EQUIPCRAFT.VAMPIRE"] = "吸血",
	["EQUIPCRAFT.MILK"] = "奶",
	["EQUIPCRAFT.SINGLE_PRODUCT"] = "单品",
	["EQUIPCRAFT.SMALL_PIECES"] = "小件",
	["GUILDAVATAR.GHOST_SHIP"] = "幽灵船",
	["GUILDAVATAR.WATERJET"] = "水刀",
	["GUILDAVATAR.TORRENT"] = "洪流",
	["GUILDAVATAR.FORCES_TO_STRENGTHEN"] = "力量强化",
	["GUILDAVATAR.ARROWS"] = "箭雨",
	["GUILDAVATAR.FROSTBOLT"] = "冰箭",
	["GUILDAVATAR.MARKSMANSHIP"] = "射手天赋",
	["GUILDAVATAR.GOD_CUT_OFF"] = "神灭斩",
	["GUILDAVATAR.LIGHT_STRIKE_ARRAY"] = "光击阵",
	["GUILDAVATAR.FLAME_SOUL"] = "焰魂",
	["GUILDAVATAR.ANGRY_GODS"] = "天神之怒",
	["GUILDAVATAR.CHAIN_LIGHTNING"] = "闪电链",
	["GUILDAVATAR.LIGHTNING"] = "落雷",
	["GUILDAVATAR.ELECTROSTATIC_FIELD"] = "静电场",
	["GUILDAVATAR.PLASMA_FIELD"] = "等离子场",
	["GUILDAVATAR.ELECTRIC_BLADE_LINK"] = "电刃链接",
	["GUILDAVATAR.CURRENT_DISORDERS"] = "紊乱电流",
	["GUILDAVATAR.DEATH_MEANS"] = "死亡之指",
	["GUILDAVATAR.PUNCTURE"] = "穿刺",
	["GUILDAVATAR.WITCHCRAFT"] = "妖术",
	["GUILDAVATAR.CRIT_STRENGTHEN"] = "暴击强化",
	["GUILDAVATAR.POISON_DART"] = "毒镖",
	["GUILDAVATAR.SCREECH"] = "尖叫",
	["GUILDAVATAR.FLICKER"] = "闪烁",
	["GUILDAVATAR.GUARD"] = "守护",
	["GUILDAVATAR.LIGHT"] = "圣光",
	["GUILDAVATAR.DISPERSE"] = "驱散",
	["GUILDAVATAR.BLESSING"] = "祝福",
	["GUILDAVATAR.ULTIMATE_OVERLOAD"] = "极限超载",
	["GUILDAVATAR.LASER"] = "激光",
	["GUILDAVATAR.GOBLIN_MISSILE"] = "地精飞弹",
	["GUILDAVATAR.MECHANICAL_MASTERS"] = "机械大师",
	["GUILDAVATAR.HEADSHOT"] = "爆头",
	["GUILDAVATAR.GRENADE"] = "榴弹",
	["GUILDAVATAR.HURRICANE_ARROW"] = "飓风箭",
	["GUILDAVATAR.BOUND_ARROWS"] = "束缚箭",
	["GUILDAVATAR.SET_MOONFIRE"] = "集火术",
	["GUILDAVATAR.POPULAR_SURGERY"] = "风行术",
	["GUILDAVATAR.FROZEN"] = "冰封",
	["GUILDAVATAR.ICE_STORM_SURGERY"] = "冰暴术",
	["GUILDAVATAR.BRILLIANT"] = "辉煌",
	["GUILDAVATAR.TORRENT_CUT"] = "激流斩击",
	["GUILDAVATAR.TRAPPING"] = "诱捕",
	["GUILDAVATAR.MIRRORING_DEFENSE"] = "镜像防御",
	["GUILDAVATAR.THUMP"] = "重击",
	["GUILDAVATAR.AMPLIFY_DAMAGE"] = "伤害加深",
	["GUILDAVATAR.TIDAL"] = "潮汐",
	["GUILDAVATAR.WAVES"] = "海浪",
	["GUILDAVATAR.ANCHOR_SMASH"] = "锚击",
	["GUILDAVATAR.NUTS"] = "硬壳",
	["GUILDAVATAR.PETRIFACTION"] = "石化",
	["GUILDAVATAR.ARROW_SPLIT"] = "分裂箭",
	["GUILDAVATAR.MYSTIC_SNAKE"] = "秘术蛇",
	["GUILDAVATAR.MAGIC_SHIELD"] = "魔法盾",
	["GUILDAVATAR.DEATH_PACT"] = "死亡契约",
	["GUILDAVATAR.RAPID_FIRE"] = "速射",
	["GUILDAVATAR.OCCULT_ASSASSINATION"] = "隐匿刺杀",
	["GUILDAVATAR.LIFE_LESSONS"] = "生命吸取",
	["GUILDAVATAR.DETONATION"] = "爆轰",
	["GUILDAVATAR.EXILE"] = "放逐",
	["GUILDAVATAR.NETHER_WARD"] = "幽冥守卫",
	["GUILDAVATAR.FLYWEIGHT"] = "飞锤",
	["GUILDAVATAR.CRIT"] = "暴击",
	["GUILDAVATAR.VAMPIRIC_AURA"] = "吸血光环",
	["GUILDAVATAR.IMMORTAL"] = "不死",
	["GUILDAVATAR.SUMMON_DEATH"] = "死神召唤",
	["GUILDAVATAR.PULSATING_LIFE"] = "生命脉动",
	["GUILDAVATAR.LIFE_CONTRACT"] = "生命契约",
	["GUILDAVATAR.NECRO_CONTRACT"] = "死灵契约",
	["GUILDAVATAR.GOD_ECLIPSE"] = "神蚀",
	["GUILDAVATAR.IMPRISONMENT"] = "禁锢",
	["GUILDAVATAR.PSYCHIC"] = "通灵",
	["GUILDAVATAR.SHADOW_WAVE"] = "暗影波",
	["GUILDAVATAR.POISON_MEANS"] = "毒指",
	["GUILDAVATAR.FUNERAL"] = "薄葬",
	["GUILDAVATAR.SWIPES"] = "狂击",
	["GUILDAVATAR.SHOCK"] = "震击",
	["GUILDAVATAR.VENT"] = "宣泄",
	["GUILDAVATAR.ANGER"] = "激怒",
	["GUILDAVATAR.MOLOTOV_COCKTAILS"] = "燃烧瓶",
	["GUILDAVATAR.ELEGY_SOUL"] = "魂之挽歌",
	["GUILDAVATAR.SHADOW_PRESSURE"] = "影压·近",
	["GUILDAVATAR.SILENT_FIELDS"] = "静默领域",
	["GUILDAVATAR.LAST_WORDS"] = "遗言",
	["GUILDAVATAR.CURSE_OF_THE_SILENT"] = "静默诅咒",
	["GUILDAVATAR.WISDOM_BLADE"] = "智慧之刃",
	["GUILDAVATAR.OMNISLASH"] = "无敌斩",
	["GUILDAVATAR.BLADESTORM"] = "剑刃风暴",
	["GUILDAVATAR.TREATMENT_TOTEM"] = "治疗图腾",
	["GUILDAVATAR.SWORD_DANCE"] = "剑舞",
	["GUILDAVATAR.ELIMINATE"] = "淘汰",
	["GUILDAVATAR.WAR_HUNGER"] = "战争饥渴",
	["GUILDAVATAR.COUNTER_HELIX"] = "反击螺旋",
	["GUILDAVATAR.ROAR"] = "咆哮",
	["GUILDAVATAR.CASTING"] = "投掷",
	["GUILDAVATAR.UPROOTING_OF_TREES"] = "拔树",
	["GUILDAVATAR.LANDSLIDES"] = "山崩",
	["GUILDAVATAR.STONESKIN"] = "石肤",
	["GUILDAVATAR.ENHANCING_TOTEMS"] = "强化图腾",
	["GUILDAVATAR.LUNAR_ECLIPSE"] = "月蚀",
	["GUILDAVATAR.MOONLIGHT"] = "月光",
	["GUILDAVATAR.ON_EDGE"] = "月刃",
	["GUILDAVATAR.MAY_PRAYER"] = "月祈",
	["GUILDAVATAR.MAGIC_ARROW"] = "魔法箭",
	["GUILDAVATAR.FLUCTUATION"] = "波动",
	["GUILDAVATAR.COMMAND_AURA"] = "命令光环",
	["GUILDAVATAR.STARFALL"] = "星落",
	["GUILDAVATAR.TIGER_LEAP"] = "虎跃",
	["GUILDAVATAR.APRIL_SKY"] = "月神箭",
	["GUILDAVATAR.AMBUSH"] = "伏击",
	["GUILDAVATAR.ASSAULT"] = "冲锋",
	["GUILDAVATAR.SPEARS_BLOOD_BOILING"] = "血沸之矛",
	["GUILDAVATAR.TRADITIONAL_SURGERY"] = "活血术",
	["GUILDAVATAR.BERSERKER"] = "狂战士",
	["GUILDAVATAR.CHAIN_FROST"] = "连环霜冻",
	["GUILDAVATAR.CREAM_STAR"] = "霜星",
	["GUILDAVATAR.DYING"] = "凋零",
	["GUILDAVATAR.TACTICAL_NUCLEAR_STRIKE"] = "战术核打击",
	["GUILDAVATAR.HELLFIRE_MISSILES"] = "地狱火飞弹",
	["GUILDAVATAR.GATLING_GUN"] = "加特林机枪",
	["GUILDAVATAR.VENOM_OF_THE_BALL"] = "毒液之球",
	["GUILDAVATAR.VENOM_SKIN"] = "毒液皮肤",
	["GUILDAVATAR.POISON_ARROWS"] = "淬毒箭矢",
	["GUILDAVATAR.FROZEN_PATH"] = "冰封路径",
	["GUILDAVATAR.ADDICT_DOUBLE"] = "冰火两重",
	["GUILDAVATAR.FLAME_PATH"] = "火焰路径",
	["GUILDAVATAR.LIQUID_FIRE"] = "液态火焰",
	["GUILDAVATAR.THUNDERCLAP"] = "雷霆一击",
	["GUILDAVATAR.DRUNKEN_MASTER"] = "醉拳",
	["GUILDAVATAR.RECOVERY"] = "复苏",
	["GUILDAVATAR.ADVANCE"] = "推进",
	["GUILDAVATAR.ADDICT"] = "魅惑",
	["HERO_EQUIP.STRENGTH"] = "力量",
	["HERO_EQUIP.AGILITY"] = "敏捷",
	["HERO_EQUIP.INTELLIGENCE"] = "智力",
	["LOCALNOTIFY.TIME_FOR_LUNCH_SMELLS_DELICIOUS"] = "豪华午餐时间到了！",
	["LOCALNOTIFY.TIME_FOR_LUNCH"] = "豪华午餐",
	["LOCALNOTIFY.TIME_FOR_LUNCH_SMELLS_GOOD"] = "午餐时间到了，你闻到鸡腿的香味了么？",
	["LOCALNOTIFY.TIME_FOR_SUPPER_SMELLS_GOOD"] = "豪华晚餐时间到了，你闻到鸡腿的香味了么？",
	["LOCALNOTIFY.TIME_FOR_SUPPER"] = "豪华晚餐时间到了！",
	["LOCALNOTIFY.SUPPER"] = "豪华晚餐",
	["LOCALNOTIFY.TIME_FOR_SUPPER_SMELLS_DELICIOUS"] = "晚餐时间到了，你闻到鸡腿的香味了么？",
	["LOCALNOTIFY.TIME_FOR_NIGHT_SMELLS_GOOD"] = "夜宵时间到了，你闻到鸡腿的香味了么？",
	["LOCALNOTIFY.TIME_FOR_NIGHT"] = "夜宵时间到了！",
	["LOCALNOTIFY.NIGHT"] = "夜宵",
	["LOCALNOTIFY.TIME_FOR_NIGHT_SMELLS_DELICIOUS"] = "夜宵时间到了，你闻到鸡腿的香味了么？",
	["LOCALNOTIFY.YOUR_HERO_IS_READY_TO_FIGHT"] = "战队体力已回复满，你的英雄们已按捺不住了！",
	["LOCALNOTIFY.HEROES_ENERGY_RECOVERED"] = "战队体力已回复满",
	["LOCALNOTIFY.HERO_ENERGY_RECOVERED"] = "体力已回复满",
	["LOCALNOTIFY.SINAS_SHOP_IS_RELOADED_PLEASE_COME_AND_SHOP"] = "希娜的小店货物已更新，快来选购吧！",
	["LOCALNOTIFY.SINAS_SHOP_IS_RELOADED"] = "商店货物已更新",
	["LOCALNOTIFY.SHOPS_ARE_RELOADED"] = "商人们已经更新了货物，哇，那金光闪闪的是什么？",
	["LOCALNOTIFY.SKILL_POINTS_ARE_AVAILABLE_CHOOSE_A_HERO"] = "技能点已恢复满，这次要提升哪位英雄呢？",
	["LOCALNOTIFY.SKILL_POINTS_ARE_AVAILABLE"] = "技能点已恢复满",
	["MERCENARY.RECRUITING_HERO_FAILED"] = "雇佣英雄失败",
	["MERCHANTTALK.WELCOME_TO_SINAS_SHOP"] = "欢迎来到希娜的小店。",
	["MERCHANTTALK.SHOP"] = "百货小店",
	["MERCHANTTALK.ARE_YOU_HERE_FOR_SHOPPING_OR_FOR_ME"] = "你是来看货呢，还是来看我？",
	["MERCHANTTALK.SHOPS_ARE_RELOADED_EVERY_6_HOURS"] = "小店每6小时进一批新货，你一定要常来看看。",
	["MERCHANTTALK.I_HAVE_MORE_GOODS"] = "我还有更多的商品。",
	["MERCHANTTALK.I_AM_SINA_AND_I_SELL_GOODS"] = "我是饰品商人希娜，不过我也卖其他东西。",
	["MERCHANTTALK.I_WILL_UPDATE_MY_GOODS_AT_9_12_18_AND_21"] = "我会在每天的9点，12点，18点和21点换上新的货物。",
	["MERCHANTTALK.YOUR_FINGERS_ARE_AGILE_I_LIKE_THEM"] = "你的手指真灵活，我很喜欢。",
	["MERCHANTTALK.EASY_HONEY"] = "轻一点，亲爱的。",
	["MERCHANTTALK.ITS_SOLD_OUT"] = "已经卖完了，真可惜。",
	["MERCHANTTALK.DO_YOU_WANT_MORE"] = "你……还想要吗？",
	["MERCHANTTALK.BUY_MORE_SINCE_YOU_HAVE_SUMMONED_ME"] = "既然已经召唤了我,就多买一点吧。",
	["MERCHANTTALK.GOBLIN_BUSINESSMAN"] = "地精商人",
	["MERCHANTTALK.I_WILL_BE_HERE_ONLY_FOR_A_WHILE_ORDER_SOMETHING_NOW"] = "我只会在这里待一小会儿，看上什么就快点下单吧。",
	["MERCHANTTALK.IT_IS_NICE_TO_BE_NURTURED"] = "被包养的感觉还不错。",
	["MERCHANTTALK.DO_YOU_BRING_ENOUGH_MONEY"] = "带够钱了么？",
	["MERCHANTTALK.BUY_IT_NOW"] = "买到就是赚到。",
	["MERCHANTTALK.YOU_HAVE_SOME_TASTE"] = "你真有眼光。",
	["MERCHANTTALK.I_HAVE_BEEN_HERE_LONG_ENOUGH"] = "我在这里待得够久了。",
	["MERCHANTTALK.I_WILL_BE_BACK"] = "我还会回来的，老朋友。",
	["MERCHANTTALK.ALL_GOOD_STUFF"] = "都是好东西，物超所值。",
	["MERCHANTTALK.ALL_GOOD_STUFF_ALL_YOURS"] = "都是好东西，全是你的。",
	["MERCHANTTALK.IM_NOT_HERE_EVERY_DAY"] = "你不是每天都能见到我。",
	["MERCHANTTALK.MAKE_IT_QUICK_I_GOT_BUSINESS"] = "快点，我还有很多生意要做。",
	["MERCHANTTALK.TIME_IS_GOLD_MY_FRIEND"] = "时间就是金钱，我的朋友。",
	["MERCHANTTALK.NO_BUY_NO_TOUCH"] = "不买就别动手动脚。",
	["MERCHANTTALK.THESE_ARE_DELIVERED_BY_PLANE_COSTING_ME_A_LOT"] = "我的货都是空运来的，成本很高。",
	["MERCHANTTALK.THE_FAIREST_PRICE_ON_THE_MAP"] = "我的价格是全地图最公道的。",
	["MERCHANTTALK.ALL_SOLD_OUT"] = "已经卖完了。",
	["MERCHANTTALK.PAY_FIRST"] = "一手交钱一手交货。",
	["MERCHANTTALK.BLACK_MARKET_MERCHANT"] = "黑市商人",
	["MERCHANTTALK.PAY_FIRST_I_AINT_GOT_ALL_DAY"] = "一手交钱一手交货，我的时间有限。",
	["MERCHANTTALK.NO_RETURN_FOR_NEW"] = "概不退换。",
	["MERCHANTTALK.BETTER_TAKE_MORE_MONEY_WHEN_NEXT_TIME_MEETING_YE"] = "下次见面的时候你最好多带点儿钱。",
	["MERCHANTTALK.ILL_BRING_MORE_WHEN_YOU_ARE_RISKING_YOUR_LIFE_OUTSIDE"] = "我会在你冒险的时候补货。",
	["MERCHANTTALK.DONT_ASK_WHERE_I_GOT_THESE"] = "不要问我这些东西从哪儿来。",
	["MERCHANTTALK.I_ONLY_TRY_MY_BEST_WHEN_I_GOT_THE_FINEST_PRICE"] = "只要开价合适，我什么都能搞到。",
	["MERCHANTTALK.YOU_KNOW_OUR_RULES"] = "我们的规矩，你是知道的。",
	["MERCHANTTALK.NO_MENTION_OF_ME_TO_ANYBODY"] = "不要对任何人提起我。",
	["MERCHANTTALK.WE_ONLY_TRADE_FOR_MONEY"] = "我们只做生意。",
	["MERCHANTTALK.YOU_KNOW_TOO_MUCH"] = "你知道的太多了。",
	["MERCHANTTALK.BETTER_WAIT_FOR_ME_TO_BRING_MORE_NEXT_TIME_YOU_CANT_WAIT"] = "等我下次进货吧。还是你已经等不及了？",
	["MERCHANTTALK.SOMETHING_YOU_WONT_GET_FROM_OTHERS"] = "我有很多别处买不到的东西。",
	["MERCHANTTALK.EXPEDITIONARY_ARMY_DEPOT"] = "远征军补给站",
	["MERCHANTTALK.WE_ONLY_USE_DRAGON_COIN"] = "我只收龙族硬币。",
	["MERCHANTTALK.YOU_REALLY_KNOW_A_LOT_ABOUT_THIS"] = "你很懂行。",
	["MERCHANTTALK.JUST_TELL_ME_HOW_MUCH_YOU_WANT"] = "要多少有多少。",
	["MERCHANTTALK.YOU_THOUGHT_I_CANT_SEE"] = "你真以为我看不见？",
	["MERCHANTTALK.NO_NEED_TO_TRY_THIS_HORN_IS_REAL"] = "别试了,这角是真的。",
	["MERCHANTTALK.THIS_EYE_MASK_AINT_FOR_SALE"] = "这个眼罩是不卖的。",
	["MERCHANTTALK.SORRY_ALL_SOLD_OUT"] = "很抱歉，卖完了。",
	["MERCHANTTALK.YO_LOOKS_LIKE_WE_GOT_A_COMPANY"] = "哟，看看是谁来了",
	["MERCHANTTALK.ARENA_ARMY_SUPPLY_SHOP"] = "竞技场军需商店",
	["MERCHANTTALK.THESE_WORTH_MORE_THAN_DIAMOND"] = "这里的东西可不是钻石能买到的。",
	["MERCHANTTALK.RIGHT_THIS_IS_HOT"] = "对对，这个卖得最好了！",
	["MERCHANTTALK.SEEMS_YOU_WON_A_LOT"] = "你今天一定赢了不少。",
	["MERCHANTTALK.I_AM_KUAN_THE_QUARTER_MASTER_FROM_THE_CONTINENT_OF_MYSTERY"] = "我是军需官阿宽，我来自迷之大陆。",
	["MERCHANTTALK.WHOS_THAT_GIRL_ON_THE_WHITE_TIGER"] = "那个骑白喵的妹子是谁？",
	["MERCHANTTALK.YOU_KNOW_WHICH_WEAPON_IS_THE_STRONEST"] = "你知道最强的武器是什么？",
	["MERCHANTTALK.THIS_IS_SOLD_OUT_MAN"] = "这个卖完了呢。",
	["MERCHANTTALK.HELLO_MAN"] = "你好，地球人。",
	["MERCHANTTALK.INTERPLANETARY_MERCHANT"] = "星际旅行商人",
	["MERCHANTTALK.DEAL"] = "成交！",
	["MERCHANTTALK.I_KNOW_YOULL_BUY_IT"] = "我就知道你会买的。",
	["MERCHANTTALK.ILL_COME_BACK_FOR_MORE"] = "我还会回来的。",
	["MERCHANTTALK.NEVER_SELL_THOSE_EXTRA_SOUL_GEM"] = "多的灵魂石千万别卖掉。",
	["MERCHANTTALK.I_CAME_FROM_ANOTHER_GAME"] = "我从另一个游戏里穿越而来。",
	["MERCHANTTALK.WE_ALSO_PLAY_THIS_GAME"] = "我们那的人也爱玩《英雄冲锋》。",
	["MERCHANTTALK.OK_CENTAURUS_ILL_BE_THERE_IN_A_MINUTE"] = "好的...半人马座...是的，我一会到",
	["MERCHANTTALK.IVE_BEEN_COLLECTING_POWERFUL_SOUL_ENERGY"] = "我四处收集强大的灵魂能量。",
	["MERCHANTTALK.LOOKS_LIKE_I_NEED_TO_BRING_MORE_NEXT_TIME"] = "看来下次我要多带点货。",
	["NETWORK.CONNECTING"] = "连接中...",
	["NETWORK.SENDING_FAILED_PLEASE_CHECK_THE_NETWORK_SETTING"] = "发送失败，请检查网络设置",
	["NETWORK.QUIT"] = "退出",
	["PLAYERLEVELDISPLAY._D_POINT"] = "%d点",
	["PLAYERLEVELDISPLAY.CURRENT_HP_"] = "当前体力：",
	["PLAYERLEVELDISPLAY.HP_LIMIT_"] = "体力上限：",
	["PLAYERLEVELDISPLAY.HERO_LEVEL_LIMIT_"] = "英雄等级上限：",
	["PLAYERLEVELDISPLAY.CHAPTER_D"] = "第%d章",
	["PLAYERLEVELDISPLAY.UNLOCK_DUNGEON_CHAPTER"] = "解锁副本章节：",
	["PLAYERLEVELDISPLAY.SKILL_ENHANCEMENT"] = "技能强化",
	["PLAYERLEVELDISPLAY.UNLOCK_FUNCTION_"] = "解锁功能：",
	["PLAYERLEVELDISPLAY.DUNGEON_ELITE_DIFFICULTY"] = "副本精英难度",
	["PLAYERLEVELDISPLAY.UNLOCK_"] = "解锁：",
	["PLAYERLEVELDISPLAY.PVP_ARENA"] = "PVP竞技场",
	["PLAYERLEVELDISPLAY.MIDAS_TOUCH_FUNCTION"] = "点金手功能",
	["PLAYERLEVELDISPLAY.UNLOCK_ACTIVITY_FUNCTION_"] = "解锁活动副本：",
	["PLAYERLEVELDISPLAY.EQUIPMENT_ENHANCEMENT"] = "装备强化",
	["PLAYERLEVELDISPLAY.HERO_TRIAL"] = "英雄试炼",
	["PLAYERLEVELDISPLAY.RANDOM_GOBLIN_MERCHANT"] = "随机地精商人",
	["PLAYERLEVELDISPLAY.RANDOM_BLACK_MARKET_MERCHANT"] = "随机黑市商人",
	["PLAYERLEVELDISPLAY.BURNING_EXPEDITION"] = "燃烧的远程",
	["PLAYERLEVELDISPLAY.CREATE_&_JOIN_GUILD"] = "创建及加入公会",
	["PLAYERLEVELDISPLAY.OPEN_FUNCTION_"] = "开放功能：",
	["PLAYERLEVELDISPLAY.CHAT_IN_THE_WORLD_CHANNEL"] = "世界频道发言",
	["PLAYERLIMIT.OPEN_AT__D_TEAM_LEVEL"] = "战队等级达到%d级开放",
	["PLAYERLIMIT.OPEN_BY_FINISHING_CHAPTER_TWO"] = "通关第二章后开放",
	["PLAYERLIMIT.OPEN_BY_FINISHING__D_STAGES"] = "通过%d关后开放",
	["PLAYERLIMIT.OPEN_BY_UPGRADING_VIP_LEVEL_TO__D"] = "VIP等级达到%d开放",
	["PLAYERTOOLS.TOMORROW"] = "明日",
	["PLAYERTOOLS.TODAY"] = "今日",
	["PLAYERTOOLS.POINT"] = "点",
	["PLAYERTOOLS.SCORE"] = "分",
	["PRIVILEGE.GET_DIAMOND_FOR_THE_PREVILEGE_OF_THIS_LEVEL"] = "钻石即可成享受该级特权。",
	["PRIVILEGE.CHARGING_REQUIRED"] = "需充值",
	["PRIVILEGE.THE_AMOUNT_OF_MONEY_REQUIRED_RMB_TO_REACH_A_CERTAIN_VIP_LEVEL"] = "要达到相应的VIP等级，需要消费多少钱（人民币）",
	["PRIVILEGE.ACCUMULATED_RECHARGING"] = "累计充值",
	["PRIVILEGE.FUNTION"] = "功能。",
	["PRIVILEGE.FARM"] = "扫荡",
	["PRIVILEGE.WHETHER_THE_FARM_FUNCTION_CAN_BE_ACTIVATED"] = "是否可以使用扫荡功能",
	["PRIVILEGE.FARM_STAGE"] = "扫荡关卡",
	["PRIVILEGE.UNLOCK"] = "解锁",
	["PRIVILEGE.PAY_TO_FARM"] = "付费扫荡",
	["PRIVILEGE.THE_VIP_LEVELS_ALLOWING_PLAYERS_TO_FARM_BY_PAYING_DIAMONDS"] = "各VIP等级是否可以付钻石扫荡",
	["PRIVILEGE.PAY_DIAMOND_TO_FARM_A_STAGE"] = "使用钻石扫荡关卡",
	["PRIVILEGE.FARM_FOR_TEN_TIMES"] = "扫荡十次",
	["PRIVILEGE.WHETHER_THE_FARM_FOR_TEN_TIMES_FUNCTION_CAN_BE_ACTIVATED"] = "是否可以使用扫荡十次功能",
	["PRIVILEGE.STAGE_FARMONEBUTTON_FARM_FOR_TEN_TIMES"] = "扫荡关卡-一键扫十次",
	["PRIVILEGE.PIECE"] = "张。",
	["PRIVILEGE.FREE_FARM_TOKEN"] = "免费扫荡券",
	["PRIVILEGE.THE_AMOUNT_OF_DAILY_FREE_FARM_TOKEN_AT_EACH_VIP_LEVEL"] = "各VIP等级的每天可以领取扫荡券数量",
	["PRIVILEGE.DAILY_FREE_FARM_TOKEN"] = "每天可免费领取扫荡券",
	["PRIVILEGE.TIME"] = "次。",
	["PRIVILEGE.BUY_STAMINA"] = "买体力",
	["PRIVILEGE.THE_AMOUNT_OF_STAMINA_THAT_CAN_BE_BOUGHT_DAILY_AT_EACH_VIP_LEVEL"] = "各VIP等级的每天购买体力限制",
	["PRIVILEGE.THE_AMOUNT_OF_STAMINA_THAT_CAN_BE_BOUGHT_DAILY"] = "每天可购买体力",
	["PRIVILEGE.VIP_BONUS_PURCHASE_AT_EACH_VIP_LEVEL"] = "Additional",
	["PRIVILEGE.VIP_BONUS_PURCHASE_AT_EACH_VIP_LEVEL_PRE"] = "Additional",
	["PRIVILEGE.VIP_PURCHASE_POST"] = "% Bonus Gems after Payment",
	["PRIVILEGE.JUNGLE_MIDAS_TOUCH"] = "打野点金手",
	["PRIVILEGE.THE_AMOUNT_OF_MIDAS_TOUCH_THAT_CAN_BE_BOUGHT_DAILY_AT_EACH_VIP_LEVEL"] = "各VIP等级的每天可使用点金手次数",
	["PRIVILEGE.THE_AMOUNT_OF_MIDAS_TOUCH_THAT_CAN_BE_BOUGHT_DAILY"] = "每天可使用点金手",
	["PRIVILEGE.ELITE_STAGE_RESET"] = "精英关卡重置",
	["PRIVILEGE.THE_AMOUNT_OF_ELITE_STAGE_RESET_THAT_CAN_BE_BOUGHT_DAILY_AT_EACH_VIP_LEVEL"] = "各VIP等级付费重置精英关卡次数",
	["PRIVILEGE.THE_AMOUNT_OF_ELITE_STAGE_RESET_THAT_CAN_BE_BOUGHT_DAILY"] = "每天可重置精英关卡",
	["PRIVILEGE.SKILL_ENHANCEMENT_CD_RESET"] = "重置技能强化CD",
	["PRIVILEGE.WHETHER_SKILL_ENHANCEMENT_CD_RESET_CAN_BE_BOUGHT_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能付费重置技能强化CD",
	["PRIVILEGE.BUY_SKILL_ENHANCEMENT_CD_RESET"] = "购买技能强化点数",
	["PRIVILEGE.ONEBUTTON_EQUIPMENT_ENCHANTMENT"] = "一键装备附魔",
	["PRIVILEGE.WHETHER_ONEBUTTON_EQUIPMENT_ENCHANTMENT_CAN_BE_BOUGHT_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能付费一键强化装备",
	["PRIVILEGE.SUMMON_GOBLIN_MERCHANT"] = "召唤地精商人",
	["PRIVILEGE.WHETHER_SUMMON_GOBLIN_MERCHANT_CAN_BE_BOUGHT_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能付费召唤地精商人",
	["PRIVILEGE.SUMMON_PERMANENT_GOBLIN_MERCHANT"] = "永久召唤地精商人",
	["PRIVILEGE.SUMMON_BLACK_MARKET_BOSS"] = "召唤黑市老大",
	["PRIVILEGE.WHETHER_SUMMON_BLACK_MARKET_BOSS_CAN_BE_BOUGHT_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能付费召唤黑市老大",
	["PRIVILEGE.SUMMON_PERMANENT_BLACK_MARKET_BOSS"] = "永久召唤黑市老大",
	["PRIVILEGE.TIME_OF_BUYING_PVP"] = "购买PVP次数",
	["PRIVILEGE.THE_AMOUNT_OF_PVP_THAT_CAN_BE_BOUGHT_DAILY_AT_EACH_VIP_LEVEL"] = "各VIP等级能买次数的上限",
	["PRIVILEGE.THE_AMOUNT_OF_ARENA_TICKET_THAT_CAN_BE_BOUGHT_DAILY_AT_EACH_VIP_LEVEL"] = "每天可购买竞技场门票",
	["PRIVILEGE.PVP_CD_RESET"] = "PVP重置CD",
	["PRIVILEGE.WHETHER_PVP_CD_CAN_BE_RESET_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能重置PVP的CD",
	["PRIVILEGE.RESET_ARENA_CD_IMMEDIATELY"] = "立即重置竞技场战斗CD",
	["PRIVILEGE.TIME_OF_BURNING_EXPEDITION"] = "燃烧的远征次数",
	["PRIVILEGE.THE_TIME_OF_BURNING_EXPEDITION_THAT_CAN_BE_APPLIED_DAILY_AT_EACH_VIP_LEVEL"] = "各VIP等级每天能进行燃烧的远征的次数",
	["PRIVILEGE.THE_TIME_OF_BURNING_EXPEDITION_THAT_CAN_BE_APPLIED_DAILY"] = "每天可进行燃烧的远征",
	["PRIVILEGE.GOLD_COIN_BONUS_FOR_BURNING_EXPEDITION"] = "燃烧的远征金币加成",
	["PRIVILEGE.THE_AMOUNT_OF_GOLD_COIN_BONUS_FOR_BURNING_EXPEDITION_THAT_CAN_BE_OBTAINED_AT_EACH_VIP_LEVEL"] = "各VIP等级在燃烧的远征中获得金币的额外加成比例",
	["PRIVILEGE.GOLD_COIN_FROM_TREASURE_CHEST_AND_ITEM_DROP_BONUS_FOR_BURNING_EXPEDITION_AT_EACH_VIP_LEVEL"] = "燃烧的远征所有宝箱金币及道具产量增加",
	["PRIVILEGE.THE_TIME_OF_GUILD_IMAGE_WORSHIP"] = "公会膜拜大神次数",
	["PRIVILEGE.THE_LIMIT_OF_THE_TIME_OF_DAILY_GUILD_IMAGE_WORSHIP_AT_EACH_VIP_LEVEL"] = "各VIP等级每天能进行膜拜大神的次数限制",
	["PRIVILEGE.CAN_WORSHIP_THE_GUILD_IMAGE_DAILY"] = "每天可以在公会膜拜大神",
	["PRIVILEGE.HEROS"] = "名英雄。",
	["PRIVILEGE.GUILD_MERCENARY_CAMP"] = "公会雇佣兵营地",
	["PRIVILEGE.THE_NUMBER_OF_HEROS_THAT_CAN_BE_SENT_TO_GUILD_MERCENARY_CAMP_SIMULTANEOUSLY_AT_EACH_VIP_LEVEL"] = "各VIP等级最多能同时派至公会雇佣兵营地的英雄数量",
	["PRIVILEGE.CAN_BE_SENT_TO_GUILD_MERCENARY_CAMP_SIMULTANEOUSLY"] = "可在公会雇佣兵营地同时派出",
	["PRIVILEGE.POINT"] = "点。",
	["PRIVILEGE.LIMIT_OF_SKILL_POINT"] = "技能点数上限",
	["PRIVILEGE.THE_LIMIT_OF_SKILL_ENHANCEMENT_POINT_AT_EACH_VIP_LEVEL"] = "各VIP等级的技能强化点数上限",
	["PRIVILEGE.LIMIT_OF_SKILL_POINT_ADDED_TO"] = "技能点上限增加至",
	["PRIVILEGE.DIAMOND_WORSHIP"] = "钻石膜拜",
	["PRIVILEGE.WHETHER_SENIOR_WORSHIP_CAN_BE_APPLIED_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能使用高级膜拜功能",
	["PRIVILEGE.LUXURY_WORSHIP"] = "豪华膜拜",
	["PRIVILEGE.GUILD_IMAGE_WORSHIP_UNLOCK"] = "公会膜拜大神解锁",
	["PRIVILEGE.TREASURE_CHEST"] = "宝箱。",
	["PRIVILEGE.MAGIC_SOUL_BOX"] = "魔幻魂匣",
	["PRIVILEGE.WHETHER_MAGIC_SOUL_BOX_CAN_BE_BOUGHT_AT_EACH_VIP_LEVEL"] = "各VIP等级是否能购买魔幻魂匣",
	["PRIVILEGE.MYSTERY_SOUL_BOX"] = "神秘魂匣",
	["PRIVILEGE.SUMMONABLE"] = "可召唤",
	["RECHARGE.1620_EXTRA_DIAMONDS_GIFTED"] = "另赠送1620钻石",
	["RECHARGE.6480_DIAMONDS"] = "6480钻石",
	["RECHARGE.600_EXTRA_DIAMONDS_GIFTED"] = "另赠送600钻石",
	["RECHARGE.3280_DIAMONDS"] = "3280钻石",
	["RECHARGE.240_EXTRA_DIAMONDS_GIFTED"] = "另赠送240钻石",
	["RECHARGE.1980_DIAMONDS"] = "1980钻石",
	["RECHARGE.80_EXTRA_DIAMONDS_GIFTED"] = "另赠送80钻石",
	["RECHARGE.980_DIAMONDS"] = "980钻石",
	["RECHARGE.15_DIAMONDS"] = "另赠送15钻石",
	["RECHARGE.300_DIAMONDS"] = "300钻石",
	["RECHARGE.60_DIAMONDS"] = "60钻石",
	["RECHARGE.300_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "另赠300钻石(限购1次)",
	["RECHARGE.6480_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "另赠6480钻石(限购1次)",
	["RECHARGE.1980_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "另赠1980钻石(限购1次)",
	["RECHARGE.120_DAILY_DIAMONDS_CAN_BE_OBTAINED_30_DAYS_IN_A_ROW"] = "连续30天每天可领120钻",
	["RECHARGE.MONTHLY_GIFT_PACKAGE_OF_300_DIAMONDS"] = "300钻石月度礼包",
	["RECHARGE.BONUS_GEMS"] = "%s Bonus Gems",
	["RECHARGE.GEMS"] = "%s Gems",
	["RECHARGE.401_DIAMONDS"] = "50 diamonds",
	["RECHARGE.402_DIAMONDS"] = "200 diamonds",
	["RECHARGE.403_DIAMONDS"] = "500 diamonds",
	["RECHARGE.404_DIAMONDS"] = "1000 diamonds",
	["RECHARGE.405_DIAMONDS"] = "3000 diamonds",
	["RECHARGE.406_DIAMONDS"] = "5000 diamonds",
	["RECHARGE.407_DIAMONDS"] = "10000 diamonds",
	["RECHARGE.500_DIAMONDS"] = "50 diamonds",
	["RECHARGE.501_DIAMONDS"] = "200 diamonds",
	["RECHARGE.502_DIAMONDS"] = "500 diamonds",
	["RECHARGE.503_DIAMONDS"] = "1000 diamonds",
	["RECHARGE.504_DIAMONDS"] = "3000 diamonds",
	["RECHARGE.505_DIAMONDS"] = "5000 diamonds",
	["RECHARGE.506_DIAMONDS"] = "10000 diamonds",
	["RECHARGE.401_EXTRA_DIAMONDS_GIFTED"] = "10 extra diamonds gifted",
	["RECHARGE.402_EXTRA_DIAMONDS_GIFTED"] = "40 extra diamonds gifted",
	["RECHARGE.403_EXTRA_DIAMONDS_GIFTED"] = "200 extra diamonds gifted",
	["RECHARGE.404_EXTRA_DIAMONDS_GIFTED"] = "700 extra diamonds gifted",
	["RECHARGE.405_EXTRA_DIAMONDS_GIFTED"] = "3000 extra diamonds gifted",
	["RECHARGE.406_EXTRA_DIAMONDS_GIFTED"] = "6000 extra diamonds gifted",
	["RECHARGE.407_EXTRA_DIAMONDS_GIFTED"] = "15000 extra diamonds gifted",
	["RECHARGE.500_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "50 extra diamonds gifted(only once)",
	["RECHARGE.501_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "300 extra diamonds gifted(only once)",
	["RECHARGE.502_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "1000 extra diamonds gifted(only once)",
	["RECHARGE.503_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "2500 extra diamonds gifted(only once)",
	["RECHARGE.504_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "9000 extra diamonds gifted(only once)",
	["RECHARGE.505_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "17500 extra diamonds gifted(only once)",
	["RECHARGE.506_EXTRA_DIAMONDS_GIFTEDONLY_ONCE"] = "40000 extra diamonds gifted(only once)",
	["SKILL.HEAL"] = "治疗",
	["SKILL.UNLEASH_A_MAGIC_HAMMER_CAUSE_THE_TARGET_STUNNED"] = "丢出一个魔法锤，眩晕目标。",
	["SKILL.A_HIGHLY_TOXIC_FINGER_THAT_PIERCES_THE_SPACE_HITS_THE_ENEMY_CAUSING_THE_TARGET_POISONED_AND_DEALING_CONTINUOUS_DAMAGE"] = "剧毒的手指穿越时空击中敌人，让目标中毒，持续造成伤害。",
	["SKILL.UNLEASHES_A_SHADOW_PRESS_FROM_A_DISTANCE_DEALING_MAGIC_SPLASH_DAMAGE_IN_A_SMALL_AREA"] = "在远距离释放影压，造成小范围魔法伤害",
	["SKILL.JAKIRO_LAUNCHES_OUT_AN_ICY_BLAST_FREEZING_ALL_ENEMIES_THAT_TOUCH_IT_AFTER_A_SHORT_TIME_PERIOD"] = "双头龙向前方喷吐寒气，一段时间后会冰冻前方敌人。",
	["SKILL.THE_POWER_OF_ELEMENT_ENHANCES_PANDAS_BODY_INCREASING_HIS_STRENGTH"] = "元素的力量让熊喵的身体更加强壮，增加力量。",
	["SKILL.MELEE_ATTACK"] = "普攻",
	["SKILL.SUMMONS_A_GHOSTSHIP_CAUSING_DAMAGE_AND_STUNNING_ENEMY_UNITS_AS_IT_CRASHES_THROUGH"] = "召唤幽灵船冲向对方，造成大范围的眩晕和魔法伤害。",
	["SKILL.TRAINS_THE_CAPTAINS_BODY_ATTENTIVELY_INCREAING_STRENGTH"] = "船长专注地磨炼自己的身体，增加力量。",
	["SKILL.CONSECUTIVE_ARROWS_SHOT_TO_ENEMIES_DEALING_TONS_OF_DAMAGES_THE_NUMBER_OF_ARROWS_INCREASES_WITH_LEVEL"] = "对敌人连续射出多只箭矢，造成成吨的伤害。技能等级越高，射出的箭矢数量越多。",
	["SKILL.AN_ICY_BLAST_FOLLOWED_BY_A_WAVE_OF_FIRE_LAUNCHES_OUT_IN_A_PATH_IN_FRONT_OF_JAKIRO_CAUSING_MAGIC_DAMAGE_TWICE_TO_THE_ENEMIES_IN_FRONT"] = "双头龙的两个脑袋吐出寒冰与烈焰，对前方敌人造成两次魔法伤害",
	["SKILL.CLEAVE_A_LARGE_AREA_WITH_FIRE_CAUSING_MAGIC_DAMAGE"] = "用火焰斩击，造成大范围魔法伤害。",
	["SKILL.STRIKES_ALL_ENEMIES_WITH_A_BOLT_OF_LIGHTNING_NO_MATTER_WHERE_THEY_MAY_BE"] = "召唤天雷，对敌方全体造成魔法伤害。",
	["SKILL.INCREASES_MAGIC_CRITICAL_STRIKE_WITH_THE_POWER_FROM_DEVILS"] = "借用恶魔的力量，增加法术暴击。",
	["SKILL.SUMMONS_MAGIC_POWER_TO_DEFEND_YOUR_TEAMMATE_ABSORBING_MELEE_ATTACK_DAMAGE"] = "召唤神术守护队友，为所有队友抵挡物理伤害。",
	["SKILL.JAKIRO_LAYS_DOWN_A_LINE_OF_FLAME_IN_FRONT_OF_HIM_EACH_DEALING_DAMAGE_PER_SECOND_TO_ENEMY_UNITS_IN_A_WIDE_AREA_OF_EFFECT"] = "双头龙释放烈焰风暴，对前方敌人造成魔法伤害，及燃烧的持续伤害。",
	["SKILL.DEALS_MAGIC_DAMAGE_TO_YOUR_TARGET_CAUSING_THEM_TO_BE_DAZED"] = "对敌方造成魔法伤害并眩晕。",
	["SKILL.STONE_GAZE_STARES_AT_YOUR_TARGETS_TURNING_ALL_ENEMIES_IN_FRONT_AND_DEALING_MAGIC_DAMAGE"] = "石化眼眸凝视对方，石化前方一片区域内的敌人，并造成魔法伤害。",
	["SKILL.CLEAVE_THE_TARGET_WITH_GREAT_FORCE_DEALING_HUGE_MELEE_DAMAGE"] = "用力劈砍目标，造成较高物理伤害。",
	["SKILL.CREATES_A_SPACE_CRACK_REDUCING_THE_ARMOR_OF_ALL_ENEMIES"] = "编织时空的裂隙，降低敌方全体护甲。",
	["SKILL.INSTANTANEOUSLY_SWAPS_POSITIONS_WITH_A_TARGET_IF_THE_AVENGE_HAS_LEARNED_MAGIC_MISSILE_A_MAGIC_MISSILE_WILL_HIT_THE_ENEMY_SIMULTANEOUSLY"] = "和一个敌人交换位置。如果复仇已经学会魔法箭技能，还会立即对此敌人释放一次魔法箭。",
	["SKILL.JAKIRO_BURNS_HIS_ENEMIES_IN_AN_AREA_OF_EFFECT_WITH_FIRE_LIQUID_FIRE_FLOWS_A_SHORT_DISTANCE_AFTER_HITTING_A_TARGET"] = "双头龙喷吐出一团流动的火焰，对敌人造成魔法伤害。液态火在命中目标之后，会继续向前流动一小段距离。",
	["SKILL.UNLEASH_A_MAGIC_ARROW_DEALING_MAGIC_DAMAGE_AND_CAUSING_THE_TARGET_STUNNED"] = "向一个敌人发射魔法箭，造成魔法伤害，并晕眩。",
	["SKILL.SUMMONS_THE_POWER_OF_NATURE_HEALING_ALL_TEAMMATES"] = "召唤大自然的力量，治疗全体队友。",
	["SKILL.AROUSE_ENEMIES_INNER_FEAR_DEALING_MAGIC_DAMAGE_IN_A_LARGE_AREA_AND_WEAKENING_THEIR_ARMOR"] = "唤起敌人内心深处的恐惧，对一大片区域内的敌人造成魔法伤害，并降低他们的护甲。",
	["SKILL.ALL_NEARBY_ENEMIES_IN_THE_RANGE_OF_SIRENS_SONG_FALLS_ASLEEP"] = "塞壬海妖的歌声让附近的敌人陷入沉睡。",
	["SKILL.MEDUSA_SPLITS_HER_SHOT_INTO_FOUR_ARROWS_THESE_ARROWS_DEAL_50__OF_HER_NORMAL_DAMAGE_INCREASE_WITH_LEVEL"] = "美杜莎在向主要目标射击时，会召唤出最多四只分裂箭攻击场上其他敌人。分裂箭继承本体50%的攻击力（此比例随技能等级提升）。",
	["SKILL.ADDS_EXTRA_DAMAGE_EFFECT_TO_ALL_TEAMMATES_ATTACKS"] = "增加己方全体的吸血效果。",
	["SKILL.SILENCES_ALL_ENEMIES_PREVENTING_THEM_USING_SKILLS_ACCOMPANIED_WITH_MAGIC_DAMAGE"] = "令所有敌人陷入沉默，无法释放任何带魔法伤害的技能。",
	["SKILL.FIGHT_IN_THE_NAME_OF_VENGENCE_INCREASING_ALL_ENEMIES_MELEE_ATTACK_DAMAGE"] = "以复仇的名义而战，增加全队的物理攻击力。",
	["SKILL.THROWS_OUT_A_JAVELIN_WITH_EXTRA_MAGIC_DAMAGE"] = "投掷标枪，附加额外的魔法伤害。",
	["SKILL.CHARMS_AN_ENEMY_CAUSING_HIM_TO_ATTACK_HIS_TEAMMATE"] = "魅惑一个敌人，令他转而攻击自己的同伴。",
	["SKILL.A_MYSTIC_SNAKE_MADE_OF_ENERGY_JUMPS_FROM_TARGET_TO_TARGET_DEALING_DAMAGE_AND_STEALING_MANA"] = "美杜莎召唤秘术之蛇，偷取数个敌人的能量。",
	["SKILL.WRAITH_KINGS_MEMBERS_REGROUP_WITHIN_3_SECONDS_AFTER_DEATH_RESTORING_SOME_HP_THIS_SKILL_CAN_ONLY_BE_USED_ONCE"] = "骷髅王在死亡后3秒会自动复活，并恢复一定生命值。骷髅王每次出战只能复活1次。",
	["SKILL.SILENCES_AN_ENEMY_PREVENTING_THEM_USING_SKILLS_ACCOMPANIED_WITH_MAGIC_DAMAGE_THIS_SKILL_ALSO_CAUSES_MAGIC_DAMAGE"] = "令一名敌人陷入沉默，无法释放任何带魔法伤害的技能。同时对他造成魔法伤害。",
	["SKILL.CHANNELS_A_BALL_OF_LIGHT_ENERGY_BUILDING_POWER_THE_LONGER_ITS_CHANNELED_ONCE_RELEASED_THE_BALL_DEALS_MAGIC_DAMAGE_THE_LONGEST_CHANNELING_TIME_IS_FIVE_SECONDS_THE_LONGER_IT_IS_CHANNELED_THE_MORE_DAMAGE_IS_DEALT"] = "光法师开始为他的法杖充能，随后施放一道冲击波对前方所有敌人造成魔法伤害。充能的时间最长为5秒，充能时间越久，冲击波伤害越高。充能时，再次点击英雄头像，可以立刻结束充能并施放冲击波。",
	["SKILL.UNTOUCHABLE_POWER_REDUCES_PHYSICAL_DAMAGE"] = "塞纳留斯的女儿拥有不可侵犯的神力，减少受到的物理伤害。",
	["SKILL.SUMMONS_RANDOM_FIRE_RING_UNDER_ENEMIES_FEET_CAUSING_MAGIC_DAMAGE_AND_STUN_IN_A_SMALL_AREA"] = "从随机敌人脚下召唤火圈，造成小范围魔法伤害和眩晕。",
	["SKILL.STRIKES_ALL_ENEMIES_IN_A_SMALL_AREA_DEALING_MAGIC_DAMAGE_THIS_SKILL_ALSO_MAKES_ENEMY_LOSE_POWER"] = "用静默诅咒打击一个区域内的敌人，对他们造成魔法伤害，并使他们流失一定的能量。",
	["SKILL.HEAL_THE_WEAKEST_TEAMMATE"] = "用圣光治疗一个最虚弱的队友。",
	["SKILL.WINDLIKE_SPEED_INCREASES_RATE_OF_DODGING"] = "风行疾行如风，躲闪敌人的攻击，增加闪避。",
	["SKILL.STRIKES_A_LONG_BLADE_CAUSING_MELEE_ATTACKS_TO_NEARBY_ENEMIES"] = "挥舞长刀，对附近的敌人造成物理伤害。",
	["SKILL.CREATES_A_SHIELD_THAT_INCREASES_MEDUSAS_HP"] = "美杜莎召唤魔法护盾，增加自身血量。",
	["SKILL.ADD_MAGIC_POWER_TO_MELEE_ATTACKS_CAUSING_EXTRA_DAMAGES_TO_THE_TARGET"] = "沉默术士的普通攻击附带法球效果，对敌人造成神圣伤害。",
	["SKILL.RESTORES_MANA_TO_THE_TARGET_UNIT_NOT_INCLUDING_HEROS_WITH_FULL_ENERGY"] = "光法师使用奥术魔法，为一名队友恢复能量。光法师会把能量输送给当前能量最高的队友，但不包括能量值已满的英雄。",
	["SKILL.A_BLINDING_LIGHT_FLASHES_OVER_THE_TARGETED_AREA_KNOCKING_BACK_AND_BLINDING_THE_UNITS_IN_THE_AREA_CAUSING_THEM_TO_MISS_ATTACKS"] = "光法师用一道光芒将敌人致盲，并造成魔法伤害。被致盲的敌人物理攻击命中率会大幅降低。",
	["SKILL.INTERRUPTS_THE_TARGET_AND_TRAPS_THEM_IN_PLACE_PREVENTING_MOVEMENT_OR_BLINKING"] = "娜迦撒出一张网，造成魔法伤害。被网住的敌人无法移动、闪避或进行物理攻击。",
	["SKILL.SUMMONS_METEOR_SHOWER_CAUSING_MAGIC_DAMAGE_TO_NEARBY_ENEMIES"] = "神箭召唤流星雨，对自己周围的敌人造成魔法伤害。",
	["SKILL.GUIDES_ALL_TEAMMATES_WITH_LIGHT_INCREAING_THEIR_MAGIC_POWER"] = "光法师使用灿烂的光辉引导他的队友，大幅提高全队的法术强度。",
	["SKILL.INCREASES_THE_RATE_OF_DODGING_ENEMIES_ATTACKS"] = "娜迦的剑术出神入化，可以轻易闪避敌人的攻击。",
	["SKILL.CAUSES_SEVERAL_PHYSICAL_DAMAGE"] = "拍拍熊陷入狂怒，如暴风骤雨一般打击前方的敌人，造成多次物理伤害。",
	["SKILL.HEROICALLY_JUMP_INTO_A_BATTLEFIELD_ALL_TEAMMATES_GET_25__INCREASED_MOVEMENT_SPEED_AND_ATTACK_SPEED_INCREASING_ATTACK_DAMAGE_AND_MAGIC_POWER"] = "英勇地跳进战场并鼓舞友军。提升所有友军25%的移动速度和攻击速度，并提高攻击力和魔法强度。",
	["SKILL.TELEPORTS_BEHIND_THE_TARGET_UNIT_STRIKING_FOR_BONUS_DAMAGE_IF_IT_IS_AN_ENEMY"] = "敌法闪烁到智力最高的敌人身后，以目标为中心施放能量虚空，造成巨大的魔法伤害。",
	["SKILL.HITS_THE_ENEMY_WITH_MAGIC_DAMAGE_CAUSING_LONG_TIME_STUN"] = "射出月之神箭，对命中的敌人造成魔法伤害和长时间的眩晕。",
	["SKILL.INSTANT_SWORD_6_TIMES_RANDOM_TARGET_ATTACK_ENEMY_LINES_BECAUSE_TOO_FAST_NO_ONE_CAN_IN_THIS_PERIOD_HIT_THE_BLADEMASTER"] = "瞬间出剑6次，攻击敌阵中随机目标。因为速度太快，没有人能在这期间击中剑圣。",
	["SKILL.TO_INCREASE_OUR_FRIENDLY_HIDDEN_IN_THE_SHADOW_OF_THE_MOONLIGHT_THE_AGILE_TEAM"] = "让友军隐藏在月色的阴影中，增加全队的敏捷。",
	["SKILL.THE_ENEMY_TO_ATTACK_THE_ENEMY_SIDE_OF_SUPREME_INTELLIGENCE_METHOD_IS_FLASHING_CAUSE_PHYSICAL_DAMAGE_IN_A_SMALL_SCALE_AND_ADDITIONAL_DAMAGE_TO_THE_ENEMYS_ENERGY"] = "敌法闪烁到智力最高的敌人身边攻击，造成小范围物理伤害并额外损毁敌人的能量。",
	["SKILL.INCREASE_CRIT_PHYSICAL_ATTACKS"] = "增加物理攻击的暴击。",
	["SKILL.RELEASE_A_BOLT_OF_LIGHTNING_THAT_BOUNCES_SEVERAL_ENEMY_MAGIC_DAMAGE"] = "释放一道弹跳的闪电，对数个敌人造成魔法伤害。",
	["SKILL.ITS_SENT_OUT_A_CIRCLE_ELECTRIC_BALL_MAGIC_DAMAGE_TO_A_WIDE_RANGE_OF_THE_ENEMY"] = "自身放出一圈电球，对大范围敌人造成魔法伤害。",
	["SKILL.BLESSED_FOR_HIS_TEAMMATES_REDUCE_THEIR_PHYSICAL_DAMAGE"] = "为队友施加祝福，减少他们受到的物理伤害。",
	["SKILL.SNIPER_THE_WEAKEST_ENEMY_TARGET_INFLICTING_GREAT_PHYSICAL_DAMAGE"] = "狙击敌方最虚弱的目标，造成巨大的物理伤害。",
	["SKILL.ENEMY_METHOD_TO_ACCELERATE_THE_ROTATION_OF_HIS_BLADE_INCREASE_HIS_AGILITY"] = "敌法加速旋转他的刀刃，增加他的敏捷。",
	["SKILL.CALL_DEATH_SLAY_THE_WEAKEST_ENEMY_ACCORDING_TO_THE_ENEMY_IS_THE_LOSS_OF_LIFE_VALUE_TO_GIVE_A_PERCENTAGE_OF_THE_MAGICAL_DAMAGE_INITIAL_RATIO_IS_40__AND_DIZZINESS"] = "召唤死神斩杀最弱的敌人，根据敌人已经损失的生命值，给予一定比例的魔法伤害(初始比例为40%)，并眩晕目标。",
	["SKILL.WITH_HIT_THE_EARTH_AND_THE_BEARS_PAW_MAGIC_DAMAGE_TO_NEARBY_ENEMY_AND_CAUSING_THE_SLOW_EFFECT"] = "用熊爪拍击大地，对附近的敌人造成魔法伤害并造成减速效果。",
	["SKILL.DANCES_IN_CUTTING_THE_UNEVEN_BLADE_STORM_THE_PHYSICAL_DAMAGE_TO_NEARBY_ENEMY_UNITS_BLADEMASTER_IMMUNE_TO_MAGIC"] = "舞起剑刃风暴切入敌阵，对周围的敌方单位造成物理伤害。剑圣此时对魔法免疫。",
	["SKILL.SUMMON_DEMONS_TO_ATTACK_THE_ENEMY_CAUSING_MAGICAL_DAMAGE_TO_HIS_ENEMY_AND_TO_DEATH_THE_PROPHETS_ABSORB_A_CERTAIN_PERCENTAGE_OF_THE_LIFE_VALUE_DRAIN_LIFE_VALUE_WILL_DIE_AFTER_THE_DEMONS_TO_DISSIPATE_TO_THE_PROPHET"] = "召唤大群怨灵攻击敌人，对全场敌人造成魔法伤害，并为死亡先知吸取一定比例的生命值。吸取的生命值会在怨灵消散后输送给死亡先知。",
	["SKILL.ENEMY_METHOD_USING_UNDERSTANDING_OF_MAGICAL_ENERGY_REDUCE_DAMAGE_INCREASE_THE_MAGIC_RESISTANCE"] = "敌法利用对魔法能量的理解减少受到的伤害，增加魔抗。",
	["SKILL.PLACE_A_TOTEM_TREATMENT_FOR_ALL_HIS_TEAMMATES_SLOWLY_RESTORE_LIFE_VALUE"] = "放置一个治疗图腾，为所有队友缓慢地回复生命值。",
	["SKILL.SUPERB_FENCING_CAN_EASILY_HIT_THE_ENEMYS_CRUCIAL_INCREASE_AGILITY"] = "高超的剑术可以轻易击中敌人的要害，大幅提高敏捷。",
	["SKILL.DEATH_PROPHET_WITH_WITCHCRAFT_SUMMON_A_SWARM_OF_BATS_MAGIC_DAMAGE_ENEMY_ATTACK_IN_FRONT_OF_THE_LARGE_AREA"] = "死亡先知用巫术召唤一大群蝙蝠，攻击前方大面积敌人造成魔法伤害。",
	["SKILL.SIGN_A_CONTRACT_REPLY_TO_THEIR_OWN_HEALTH_AND_GREATLY_INCREASE_THE_DAMAGE_EFFECT_LASTS_UNTIL_THE_END_OF_THIS_BATTLE_STACK"] = "签订契约，回复自身血量，并大幅度增加攻击力，效果持续到本场战斗结束(可叠加)。",
	["SKILL.CAST_A_BATCH_OF_DEAD_WITH_THEIR_ENERGY_IN_THE_TREATMENT_OF_NEAR_HIS_TEAMMATES_AND_DAMAGE_NEARBY_ENEMIES"] = "施放一批亡魂，用它们的能量治疗附近的队友，并伤害附近的敌人。",
	["SKILL.WILD_ANGER_PATTED_BEAR_SUBSTANTIAL_INCREASE_CRIT"] = "野性的怒火使拍拍熊大幅提升暴击。",
	["SKILL.DIVINE_WARRIOR_OATH_WITH_THE_ENEMY_40__REMAINING_CONSUMPTION_ITSELF_TO_THE_ENEMY_BY_SUICIDE_CHARGE_SHORT_TIME_GREATLY_IMPROVE_THEIR_DAMAGE_AND_ATTACK_SPEED"] = "神灵武士誓与敌人同归于尽，消耗自身40%剩余生命值，向敌人发起自杀式冲锋，短时间极大提升自己的攻击力和攻击速度。",
	["SKILL.DEATH_PROPHET_CONSTANTLY_IMPROVE_THEIR_WITCHCRAFT_SKILLS_INCREASE_THE_MAGIC_STRENGTH"] = "死亡先知不断的提升自己的巫术技巧，增加魔法强度。",
	["SKILL.THE_POWER_OF_THE_BEAST_PATTED_THE_BEAR_GREATLY_INCREASED_WEAPONS"] = "野兽的力量使拍拍熊大幅提升攻击力。",
	["SKILL.LET_THE_SPEAR_WITH_BLOOD_BURNING_CAUSE_ADDITIONAL_DAMAGE_OVER_TIME_TO_HIT_THE_ENEMY"] = "用鲜血让长矛燃烧，对命中的敌人造成额外持续伤害。",
	["SKILL.WHEN_THE_SOUL_GUARDS_WITH_MORE_THAN_HALF_THE_ENERGY_HE_CAN_BE_TRANSFORMED_INTO_A_POWERFUL_DEMON_DEMON_FORM_CONTINUOUS_CONSUMPTION_OF_ENERGY_AND_HAVE_RANGED_ATTACK_CAPABILITY"] = "当灵魂守卫拥有一半以上能量时，他可以变身为一只强大的恶魔。恶魔形态持续消耗能量并具有远程攻击能力。",
	["SKILL.SUMMON_AN_ENEMY_IN_THE_LIGHTNING_A_LOT_OF_MAGIC_DAMAGE_AND_INTERRUPT_THE_ENEMY_ACTION"] = "召唤闪电劈中一个敌人，造成大量魔法伤害并打断敌人动作。",
	["SKILL.A_TERRIBLE_SCREAM_QUEEN_A_LOT_OF_MAGIC_DAMAGE_TO_ENEMY_OF_ALL"] = "女王发出可怕的尖叫，对敌方全体造成大量魔法伤害。",
	["SKILL.USING_THE_TRADITIONAL_TROLL_MEDICAL_SKILL_HIS_TEAMMATES_FOR_THE_TREATMENT_OF_INJURY_IS_THE_MOST_SERIOUS_THE_CONTINUED_RESPOND_TO_LIFE_IN_A_PERIOD_OF_TIME"] = "使用传统的巨魔医术，治疗受伤最严重的队友。使其在一段时间内持续回复生命。",
	["SKILL.CAUSE_PHYSICAL_DAMAGE_TO_AN_ENEMY_UNIT_AND_A_BRIEF_VERTIGO"] = "对敌方单体造成物理伤害并短暂眩晕。",
	["SKILL.SLAMS_THE_GROUND_MAGIC_DAMAGE_TO_NEARBY_ENEMY_AND_VERTIGO"] = "猛击地面，对附近的敌人造成魔法伤害并眩晕。",
	["SKILL.SHOOT_A_ROCKET_CAUSING_ADDITIONAL_PHYSICAL_DAMAGE"] = "射出一只火箭，造成额外物理伤害。",
	["SKILL.THE_NECROMANCER_WITH_A_DEEP_UNDERSTANDING_OF_THE_LIFE_GREATLY_INCREASED"] = "死灵法师凭借对生命的深刻理解，大幅增加生命值。",
	["SKILL.AXE_NEVER_PITY_THE_WEAK_IF_THE_ENEMYS_LIFE_VALUE_IS_LESS_THAN_30__A_HUGE_PHYSICAL_DAMAGE_OR_ONLY_A_SMALL_AMOUNT_OF_DAMAGE_IF_THE_ELIMINATION_OF_THE_AXE_TO_KILL_THE_ENEMY_THE_KING_OF_AXE_WILL_GET_EXTRA_ENERGY"] = "巨斧从不怜悯弱者。如果敌人的生命值低于30%，则造成巨大物理伤害，否则只造成少量伤害。如果淘汰之斧杀死了敌人，斧王将获得额外能量奖励。",
	["SKILL.BERSERKER_BLOOD_COULD_LET_HIM_HAVE_ROACHES_GENERAL_VIABILITY_INCREASE_SPELLS"] = "狂战士的血液会让他拥有小强一般的生存能力，大幅增加魔法抗性。",
	["SKILL.SOUL_GUARD_MADE_THE_ILLUSION_OF_A_SELF_TO_ASSIST_IN_BATTLE"] = "灵魂守卫制造一个自己的幻象来协助战斗。",
	["SKILL.SOUL_GUARD_LOCK_AN_ENEMY_UNIT_AND_TRANSFORMATION_OF_LIFE_FOR_YOURSELF"] = "灵魂守卫锁定一个敌方单位，汲取生命并转化给自己。",
	["SKILL.RAPID_FIRE_BRIEFLY_INCREASED_ATTACK_SPEED"] = "速射，短暂地增加攻击速度。",
	["SKILL.THE_NECROMANCER_WITH_A_DEEP_UNDERSTANDING_OF_DEATH_A_BIG_INCREASE_IN_SPELLS"] = "死灵法师凭借对死亡的深刻理解，大幅增加魔法抗性。",
	["SKILL.IGNITE_AN_ENEMY_INNER_ANGER_MAKE_HIM_OVER_A_PERIOD_OF_TIME_CONTINUE_TO_LOSS_OF_LIFE_VALUE"] = "点燃一个敌人内心的愤怒，使他在一段时间内持续流失生命值。",
	["SKILL.TROLL_WITH_WILD_WAR_ROAR_TO_INSPIRE_HIS_TEAMMATES_OF_FIGHTING_SPIRIT_ALL_FRIENDLY_25__INCREASED_MOVEMENT_SPEED_AND_ATTACK_SPEED_AND_INCREASED_THE_STRENGTH_OF_WEAPONS_AND_MAGIC"] = "巨魔用狂野的战吼激发队友的战意，提升所有友军25%的移动速度和攻击速度，并提高攻击力和魔法强度。",
	["SKILL.THE_DEVILS_BLOOD_WOULD_TOUGHEN_BODY_SOUL_GUARD_INCREASE_LIFE"] = "恶魔的血液会强化灵魂守卫的身体，增加生命。",
	["SKILL.AXE_THE_KING_AGAINST_HIS_ENEMIES_CAUSE_PHYSICAL_DAMAGE_TO_ALL_NEARBY_ENEMIES"] = "斧王反击他的敌人，对周围所有敌人造成物理伤害。",
	["SKILL.WAVING_THE_TRIDENT_CAUSE_PHYSICAL_DAMAGE_TO_NEARBY_ENEMIES"] = "挥舞三叉戟，对附近的敌人造成物理伤害。",
	["SKILL.HIDDEN_IN_THE_DARK_APPEARANCE_INCREASE_CRIT"] = "隐匿在暗处现身一击，增加暴击。",
	["SKILL.SUMMONS_A_FIVE_SLAG_SKULL_WAR"] = "召唤一只骷髅战五渣。",
	["SKILL.BATTLE_SHOUT_A_SHARP_RISE_IN_THE_AXES_OF_THE_KINGS_ARMOR"] = "战争怒吼大幅提升斧王的护甲。",
	["SKILL.TROLL_THROW_THREE_ROTATING_FLY_AXE_CAUSE_PHYSICAL_DAMAGE_TO_THE_LARGE_AREA_AHEAD"] = "巨魔扔出3把旋转的飞斧，对前方大片区域造成物理伤害。",
	["SKILL.THE_TROLL_NOT_ONLY_THROWING_FLY_AXE_ALSO_WILL_USE_AXE_CUT_DOWN_CLOSE_TO_THE_ENEMY"] = "巨魔不仅投掷飞斧，还会用巨斧砍杀靠近的敌人。",
	["SKILL.MARKING_AN_ENEMY_A_PERIOD_OF_TIME_TO_WEAKEN_HIS_ARMOR"] = "标记一名敌人，一段时间内削弱他的护甲。",
	["SKILL.WITH_THE_WATER_FLY_A_RANDOM_ENEMIES_MAGIC_DAMAGE"] = "用水流击飞一个随机敌人，造成魔法伤害。",
	["SKILL.SUMMON_A_FROST_NOVA_TO_FLY_TO_THE_ENEMY_FROST_NOVA_BETWEEN_ENEMY_EJECTION_SMALL_MAGIC_DAMAGE_EVERY_EJECTION"] = "召唤一颗冰霜新星飞向敌人，冰霜新星会在敌人之间弹射，每次弹射都会造成小范围魔法伤害。",
	["SKILL.TROLLS_ATTACK_IS_UNUSUALLY_QUICK_SHARP_ATTACK_SPEED_INCREASE"] = "巨魔的攻击异常迅捷，大幅提升攻击速度。",
	["SKILL.TO_TARGET_A_FLASH_OF_LIGHTNING_RESULTING_IN_A_HUGE_AMOUNT_OF_SPELL_DAMAGE"] = "对目标射出一道闪电，造成巨量的魔法伤害。",
	["SKILL.MANIPULATION_OF_THE_STATIC_ELECTRICITY_IN_THE_AIR_SHARPLY_INCREASES_SPELL_POWER"] = "操纵空气中的静电，大幅增加法术强度。",
	["SKILL.SUMMON_THE_CLOUDS_AND_LIGHTNING_MANY_MAGIC_DAMAGE_TO_THE_TARGET"] = "召唤乌云和闪电，对目标造成多次魔法伤害。",
	["SKILL.THE_TARGET_CALLS_FORTH_A_BOLT_OF_LIGHTNING_RESULTING_IN_HUGE_AMOUNTS_OF_SPELL_DAMAGE"] = "对目标放出一道闪电，造成巨量魔法伤害。",
	["SKILL.THROW_A_QUENCHING_POISONED_DAGGER_MAKE_THE_TARGET_POISONING_SUSTAINED_DAMAGE"] = "扔出一个淬毒匕首，使目标中毒，受到持续伤害。",
	["SKILL.MUSKET_CLINGING_TO_HONE_HIS_SPEED_INCREASE_AGILITY"] = "火枪执着地磨炼自己的速度，增加敏捷。",
	["SKILL.SUMMON_THE_SNOWSTORM_MAGIC_DAMAGE_TO_A_WIDE_RANGE_OF_THE_ENEMY"] = "召唤暴风雪，对大范围敌人持续造成魔法伤害。",
	["SKILL.ATTRIBUTE_TO_STRENGTHEN_AND_INCREASE_ITS_STRENGTH"] = "属性强化，增加自己的力量。",
	["SKILL.ORIGINAL_CANNIBALISM_MAGIC_MAGIC_DAMAGE_TO_ENEMY_AND_CAN_TRIGGER_MULTIPLE_SPELLS"] = "原始的食人魔法术，对敌人造成魔法伤害，可以触发多重施法。",
	["SKILL.WITH_FROST_SPELLS_TARGET_AREA_AND_A_SMALL_MAGIC_DAMAGE"] = "用冰霜法术引爆目标区域，造成小范围魔法伤害。",
	["SKILL.FOR_THE_WEAKEST_FRIENDLY_CONDENSED_FROST_ARMOR_A_PERIOD_OF_TIME_TO_INCREASE_ITS_ARMOR"] = "为最虚弱的友军凝聚冰霜护甲，一段时间内增加其护甲。",
	["SKILL.CATCH_AND_THROW_AN_ENEMY_TO_ALL_SMASHED_THE_ENEMY_MAGIC_DAMAGE"] = "抓住一个敌人并扔出去，对所有被砸中的敌人造成魔法伤害。",
	["SKILL.THE_EXISTENCE_OF_LICH_THE_ENEMY_INSTINCTIVE_FEAR_CUT_THE_ENEMY_ALL_THE_MAGIC_RESISTANCE"] = "巫妖的存在使敌人本能的感到恐惧，削减敌方全体魔抗。",
	["SKILL.TO_CAST_THE_ANCIENT_HEART_IN_THE_ENEMY_CAMP_TO_CAUSE_SIGNIFICANT_DAMAGE_TO_STRENGTH_AND_AGILE_AN_ENEMY_BUT_WILL_NOT_AFFECT_THE_INTELLECTUAL_ENEMY"] = "往敌军阵营中施放远古心灵魔法，对力量型和敏捷型敌人造成巨大伤害，但不会影响智力型敌人。",
	["SKILL.THROWING_A_MOLOTOV_COCKTAILS_WILL_BE_THE_ENEMY_FIRE_MAGIC_DAMAGE_THE_FLAME_OF_BURNING_CAN_CAUSE_SUSTAINED_DAMAGE_TO_ALL_ENEMIES_NEARBY_MULTIPLE_SPELLS_HAVE_A_CHANCE"] = "投掷一个燃烧瓶将敌人点燃，造成魔法伤害。燃烧的火焰会对附近所有敌人造成持续伤害，有几率多重施法。",
	["SKILL.SMALL_PULL_UP_A_TREE_AS_A_WEAPON_A_BIG_INCREASE_IN_RANGE_AND_DAMAGE"] = "小小拔起一颗树作为武器，大幅增加攻击范围，并提升伤害。",
	["SKILL.DEATH_KNIGHTS_TO_CREATE_A_SHIELD_THAT_ABSORBS_DAMAGE_SHIELD_DAMAGE_ABSORPTION_INTO_THE_LIFE_VALUE_OF_THE_DEATH_KNIGHT"] = "死亡骑士为自己创造一个吸收伤害的护盾，护盾吸收的伤害将转化为死亡骑士的生命值。",
	["SKILL.WITH_ROCK_BOMBING_A_AREA_MAGIC_DAMAGE_AND_STUNS_ENEMIES"] = "用岩石轰炸一个区域，造成魔法伤害，并晕眩敌人。",
	["SKILL.RANDOM_FOR_RELEASING_BLOODTHIRSTY_A_TEAMMATE_A_SUBSTANTIAL_INCREASE_IN_HIS_ATTACK_AND_CASTING_SPEED_MULTIPLE_SPELLS_HAVE_A_CHANCE"] = "随机对一名队友释放嗜血术，大幅提高他的攻击和施法速度，有几率多重施法。",
	["SKILL.SMALL_WITH_GRANITE_TO_STRENGTHEN_THEIR_BODIES_A_SHARP_RISE_IN_THE_ARMOR"] = "小小用花岗岩强化自己的身体，大幅提升护甲。",
	["SKILL.FIRE_DEATH_COIL_INTO_THE_WEAKEST_UNITS_ON_THE_BATTLEFIELD_IF_HE_IS_AN_ENEMY_DEATH_COIL_MAY_BE_MAGIC_DAMAGE_TO_HIM;_IF_HE_IS_A_FRIENDLY_DEATH_COIL_WILL_TREAT_HIS_LIFE_VALUE"] = "向战场上最虚弱的单位发射死亡缠绕。如果他是敌人，死亡缠绕会对他造成魔法伤害；如果他是友军，死亡缠绕会治疗他的生命值。",
	["SKILL.STEAL_AN_ENEMY_PHYSICAL_DAMAGE_THE_EFFECT_UNTIL_THE_END_OF_COMBAT"] = "偷取一名敌人的物理攻击力，效果持续至本场战斗结束。",
	["SKILL.THE_QUEENS_FLEXIBLE_DISCREPANCY_BATTLEFIELD_TO_AVOID_THE_ENEMYS_ATTACK_INCREASES_DODGE"] = "女王灵活的出入战场躲避敌方的攻击，增加闪避。",
	["SKILL.HIS_MECHANICAL_OVERLOAD_INSTANT_EMIT_TONS_OF_MISSILE_AND_LASER_THE_SCOPE_OF_DAMAGE"] = "超载他的机械，瞬间发射出成吨导弹和激光，造成范围伤害。",
	["SKILL.WITH_DARK_ENERGY_TO_CREATE_A_DARK_SHIELD_TO_PROTECT_THE_WEAK_WHEN_DARK_SHIELD_DISAPPEARED_DARK_ENERGY_WILL_BE_AN_EXPLOSION_MAGIC_DAMAGE_TO_NEARBY_ENEMIES"] = "用黑暗能量创造一面暗之盾，保护最虚弱的队友。当暗之盾消失时，黑暗能量会发生爆炸，对附近的敌人造成魔法伤害。",
	["SKILL.WITH_A_BALL_ICE_FROZEN_TARGETS_MAGIC_DAMAGE_AND_STUN"] = "用一颗冰弹冰冻目标，造成魔法伤害并眩晕。",
	["SKILL.BONE_LOCK_IN_AN_UNFORTUNATE_ENEMIES_SUCKING_HIS_LIFE_AND_TRANSFER_TO_YOURSELF"] = "骨法锁定一个不幸的敌人，吮吸他的生命并转移给自己。",
	["SKILL.BLACK_BIRD_ATTACK_WITH_METHOD_OF_BALL_EFFECT_A_LOT_OF_MAGIC_DAMAGE_TO_ENEMY"] = "黑鸟的普通攻击附带法球效果，对敌人造成大量魔法伤害。",
	["SKILL.THE_OGRE_PHYSICAL_STRONG_SHARPLY_INCREASING_STRENGTH"] = "食人魔体格强壮，大幅提升力量。",
	["SKILL.USE_OF_THE_IMPORTANT_GOALS_OF_THE_BOMB_HIT_THE_ENEMY_REAR_CAUSE_PHYSICAL_DAMAGE"] = "使用核弹打击敌军后方的重要目标，造成范围物理伤害。",
	["SKILL.THE_DEATH_KNIGHTS_SIDE_IT_COMBINES_POWERFUL_FROST_WARD_CAN_PROTECT_HIS_TEAMMATES_RESIST_SPELL_DAMAGE"] = "死亡骑士的身边凝结了强大的冰霜结界，可以保护他的队友，抵御魔法伤害。",
	["SKILL.RANDOM_WILL_BE_AN_ENEMY_TO_DIFFERENT_DIMENSIONS_AND_IMPRISONED_FOR_A_PERIOD_OF_TIME_DURING_THIS_PERIOD_HE_WILL_LEAVE_THE_BATTLEFIELD"] = "随机将一个敌人放逐到异次元，并禁锢一段时间。这期间他将完全离开战场。",
	["SKILL.LAUNCH_A_HELLFIRE_MISSILES_THROUGH_THE_IN_FRONT_OF_THE_ENEMY_BEHIND_ENEMY_LINES_TO_HIT_THE_ENEMY_CAUSING_PHYSICAL_DAMAGE_AND_STUN"] = "发射一枚地狱火飞弹，穿过前排敌人打击敌军后方。对击中的敌人造成物理伤害并眩晕",
	["SKILL.AIRCRAFT_ENEMY_POSITIONS_ALL_ENEMIES_WITH_MACHINEGUN_FIRE"] = "飞机掠过敌方阵地，并用机枪扫射所有敌人。",
	["SKILL.EXPLOSION_OF_ICE_AGAINST_AN_AREA_OF_THE_ENEMY_THE_ENEMY_TO_SLOW_DOWN_AND_MAGICAL_DAMAGE"] = "冰爆术攻击一个区域的敌人，令敌人减速并造成魔法伤害。",
	["SKILL.A_WIDE_RANGE_OF_FLY_NEAR_THEIR_ENEMIES_AND_DIZZINESS"] = "大范围击飞自身附近的敌人并眩晕。",
	["SKILL.TARGET_DETONATED_AT_THE_FOOT_OF_NECROMANCY_RESULTING_IN_LARGE_AREA_SPELL_DAMAGE"] = "目标脚下引爆死灵魔法，造成大面积魔法伤害。",
	["SKILL.BLACK_BIRD_USE_OF_ENERGY_IN_THE_SPACE_INCREASE_INTELLIGENCE"] = "黑鸟借用空间中的能量，增加智力。",
	["SKILL.USE_TOTEM_SO_HEAVILY_IN_THE_EARTHS_SURFACE_A_HUGE_GAP_MAGIC_DAMAGE_TO_ALL_ENEMIES_AND_SWOON"] = "用图腾猛砸地表，形成巨大的沟壑。对所有敌人造成魔法伤害，并震晕他们。",
	["SKILL.A_HELICOPTER_USING_THE_LATEST_PENETRATOR_HEAD_INCREASE_THE_ARMOR_PENETRATION"] = "直升机使用最新的穿甲弹头，增加护甲穿透",
	["SKILL.SPACE_WILL_BE_AN_ENEMY_TO_MAGIC_EXILE_WILL_NOT_BE_ABLE_TO_USE_PHYSICAL_ATTACKS_AND_IS_NOT_SUBJECT_TO_PHYSICAL_DAMAGE_BUT_THE_EXTRA_DAMAGE_WHEN_BEING_ATTACKED_BY_MAGIC"] = "将一个敌人放逐到魔法空间，被放逐者将无法使用物理攻击，也不会受到物理伤害，但被魔法攻击时会受到额外伤害。",
	["SKILL.ACROSS_THE_FRONT_OF_THE_ENEMY_CAUSING_MAGICAL_DAMAGE_AND_STUN_THEM"] = "横扫面前的敌人，造成魔法伤害，并击晕他们。",
	["SKILL.LEFT_A_NUMBER_OF_ENEMIES_IN_SILENCE_CANT_RELEASE_ANY_SKILLS_WITH_SPELL_DAMAGE"] = "使数个敌人陷入沉默，无法释放任何带魔法伤害的技能。",
	["SKILL.WARLOCK_SUMMON_A_METEOR_FROM_THE_SKY_IS_TO_HIT_THE_ENEMY_MAGIC_DAMAGE_AND_SHORT_VERTIGO_METEORITES_FALL_TO_THE_GROUND_AFTER_WILL_BECOME_POWERFUL_WIZARDS_FIGHT_HELL_FIRE"] = "术士召唤陨石从天而降，被砸中的敌人受到魔法伤害和短暂眩晕，陨石落地后将变成威力巨大的地狱火为术士战斗。",
	["SKILL.ELECTRIC_CURRENT_AROUND_THE_SOUL_BODY_CAN_COUNTERACT_MAGIC_INCREASE_THE_MAGIC_RESISTANCE"] = "电魂身体周围的电流可以中和魔法，增加魔抗。",
	["SKILL.SUMMONS_A_SPIKE_BLOW_FLY_THROUGH_THE_ENEMY_AND_COMES_WITH_A_SMALL_AMOUNT_OF_SPELL_DAMAGE"] = "召唤一道尖刺，击飞被刺中的敌人并附带少量魔法伤害。",
	["SKILL.HIT_THE_GROUND_MAGIC_DAMAGE_TO_NEARBY_ENEMIES_AND_SWOON"] = "重击地面，对附近的敌人造成魔法伤害，并震晕他们。",
	["SKILL.EMIT_A_LASER_MAGIC_DAMAGE_TO_ENEMY_AND_TO_BLIND_GOAL_BE_BLIND_ENEMY_PHYSICAL_ATTACK_RATING_WILL_BE_GREATLY_REDUCED"] = "放出一道激光对敌人造成魔法伤害，并让目标致盲。被致盲的敌人物理攻击命中率会大幅降低。",
	["SKILL.SLOW_TO_REPLY_TO_ALL_TEAMMATES_BATTLE_ENERGY"] = "令所有队友战斗中缓慢回复能量。",
	["SKILL.SUMMONS_A_WAVE_HIT_THE_ENEMY_A_PERIOD_OF_TIME_TO_WEAKEN_HIS_ARMOR"] = "召唤一道海浪打击敌人，一段时间内削弱他的护甲。",
	["SKILL.BONE_METHOD_OF_GUARD_DETER_ENEMY_INCREASE_ALL_TEAMMATES_SPELLS"] = "骨法的幽冥守卫威慑敌人，增加所有队友的魔法抗性。",
	["SKILL.THE_TAUREN_STRENGTHEN_THEIR_PHYSIQUE_SHARPLY_INCREASING_STRENGTH"] = "牛头人强化自己的体格，大幅提升力量。",
	["SKILL.WARLOCKS_USE_MANTRA_FOR_RELEASING_CHANNELING_SPELLS_WITHIN_THE_SCOPE_OF_THE_WEAK_PEOPLE_IF_FRIENDLY_TREATMENT_DAMAGE_IF_THE_ENEMY_IS"] = "术士用真言对范围内最虚弱的人释放持续性魔法，若是友军则治疗，若是敌军则造成伤害。",
	["SKILL.WARLOCK_SUMMON_HELLFIRE_WITH_FLAME_FRONT_OF_FIST_POUNDING_AND_STUN_ENEMIES"] = "术士召唤的地狱火用烈焰的拳头重击并击晕眼前的敌人。",
	["SKILL.WHEEL_MOVING_IRON_ANCHOR_TO_THEIR_OWN_PHYSICAL_DAMAGE_NEARBY_ENEMIES"] = "轮动铁锚，对自身附近的敌人造成物理伤害。",
	["SKILL.THE_DRAGON_SPIT_OUT_A_CLOUD_OF_POISON_AND_CAUSE_HUGE_DAMAGE_OVER_TIME"] = "亚龙吐出一团毒液，并造成巨大的持续伤害。",
	["SKILL.WARLOCK_SUMMON_HELLFIRE_BODY_NEAR_THE_FLAME_WILL_CONTINUE_TO_BURN_HIS_ENEMY"] = "术士召唤的地狱火身上的火焰会持续的灼烧他附近的敌人。",
	["SKILL.HARD_SHELL_CAN_RESIST_DAMAGE_INCREASE_OF_THEIR_ARMOR"] = "潮汐坚硬的外壳可以抵挡伤害，增加自身的护甲。",
	["SKILL.RELEASE_THE_MURDERS_AND_SELFCENTERED_A_WIDE_RANGE_OF_MAGIC_DAMAGE_WHEN_THE_SHADOW_FIEND_DEATH_IMMEDIATELY_CAST_A_SOUL_ELEGY"] = "释放冤魂，以自己为中心造成大范围的魔法伤害。当影魔死亡时，会立即施放一次魂之挽歌。",
	["SKILL.YALONG_SHOOT_A_SMALL_POISON_MAGIC_DAMAGE_TO_ENEMY_POISON_TO_CORROSION_OF_THE_ENEMYS_ARMOR_AND_SUSTAINED_DAMAGE_OVER_A_PERIOD_OF_TIME"] = "亚龙射出一小团毒液，对敌人造成魔法伤害。毒液将腐蚀敌人的护甲，并在一段时间内造成持续伤害。",
	["SKILL.THE_TORTOISE_LEWD_SHELL"] = "乌龟猥琐的缩壳。",
	["SKILL.BLUNT_PAST_SINCE_THE_EXPLOSION"] = "冲过去，自爆。",
	["SKILL.SUMMONS_A_TORNADO_BLOWING_A_PERSON"] = "召唤一个龙卷风吹起一个人。",
	["SKILL.CALL_SEVERAL_TIMES_RANDOM_BURNING_ON_THE_FIELD_OF_THE_ENEMY_MAGIC_DAMAGE"] = "召唤数道月光，随机灼烧场上的敌人，造成魔法伤害。",
	["SKILL.YALONG_BODY_COVERED_WITH_TOXINS_CAN_RESIST_THE_MAGIC_DAMAGE"] = "亚龙的身体由毒素覆盖，可以抵御魔法的伤害。",
	["SKILL.GOBLINS_LOVE_DRILLING_ENGINEERING_TECHNOLOGY_GREATLY_IMPROVED_THE_RELEASE_RATE_OF_LASER_AND_MISSILES"] = "地精热爱钻研工程技术，大幅度提高激光和导弹的释放速度。",
	["SKILL.THE_ENEMY_INTO_A_LOVELY_SMALL_ANIMAL"] = "把敌人变成一只可爱的小动物。",
	["SKILL.YALONG_QUENCHING_ON_HIS_ARROWS_POISON_A_SHARP_RISE_IN_THE_PHYSICAL_DAMAGE"] = "亚龙在他的箭矢上淬毒，大幅提升物理攻击力。",
	["SKILL.SHOOT_ARROWS_OF_WINDS_REPEL_THE_ENEMY_AND_MAGICAL_DAMAGE"] = "射出风之箭矢，击退途经的敌人并造成魔法伤害。",
	["SKILL.SP_SENDS_A_BOUNCE_THE_SHADOW_WAVE_TREATMENT_OF_HIS_TEAMMATES"] = "暗牧发出一个弹跳的暗影波治疗队友。",
	["SKILL.AT_CLOSE_RANGE_RELEASE_FILM_PRESSURE_SMALL_MAGIC_DAMAGE"] = "在近距离释放影压，造成小范围魔法伤害。",
	["SKILL.SUMMONS_A_MOONLIGHT_BURNING_A_RANDOM_ENEMIES_MAGIC_DAMAGE"] = "召唤一道月光，灼烧一个随机的敌人，造成魔法伤害。",
	["SKILL.BEAR_MEOW_FISTS_THE_ENEMY_PLAYED_SEVEN_DIZZY_EIGHT_ELEMENT_A_SERIES_OF_PHYSICAL_DAMAGE"] = "熊喵的拳脚功夫把敌人打的七晕八素，造成一连串的物理伤害。",
	["SKILL.A_GRENADE_ATTACK_ENEMY_MAGIC_DAMAGE"] = "用榴弹攻击数个敌人造成魔法伤害。",
	["SKILL.MONTH_TO_RIDE_BETWEEN_THE_SWORD_CAN_BE_THE_ENEMY_OF_EJECTION_FOR_MANY_TIMES_MORE_PHYSICAL_DAMAGE_AFTER_EACH_EJECTION_DAMAGE_IS_REDUCED"] = "月骑的利刃可以在敌人之间多次弹射，造成更多物理伤害。每次弹射后伤害会降低。",
	["SKILL.FOR_THEIR_OWN_PHYSICAL_DAMAGE_TO_ENEMIES_IN_A_SMALL_AREA"] = "对自身小范围内的敌人造成物理伤害。",
	["SKILL.DISPEL_MAGIC_DAMAGE_BY_GOD_FOR_A_TEAMMATE_RESIST_SPELL_DAMAGE"] = "用神术驱散伤害魔法，为一名队友抵挡魔法伤害。",
	["SKILL.IN_THE_MIDDLE_DISTANCE_RELEASE_FILM_PRESSURE_SMALL_MAGIC_DAMAGE"] = "在中距离释放影压，造成小范围魔法伤害。",
	["SKILL.SHARE_MONTH_GODS_BLESSING_TO_ALL_TEAMMATES_INCREASE_THE_TEAMS_PHYSICAL_DAMAGE"] = "将月神的祝福分享给所有队友。增加全队的物理攻击力。",
	["SKILL.RANDOM_TRACK_MISSILES_WITH_AN_ENEMY_SMALL_MAGIC_DAMAGE"] = "随机向一名敌人发射追踪导弹，造成小范围魔法伤害。",
	["SKILL.BREAK_A_CASK_WITH_DIFFUSE_ALCOHOL_OVER_THE_ENEMY_MAGIC_DAMAGE_DRUNK_THE_ENEMY_WILL_SHARPLY_REDUCE_THE_PHYSICAL_ACCURACY_AND_EVASION_RATE"] = "击碎一个酒桶，用弥散的酒精笼罩敌人，造成魔法伤害。醉酒的敌人会大幅降低物理命中和闪避率。",
	["SKILL.AN_ICE_ARROWS_PHYSICAL_DAMAGE_TO_THE_TARGET"] = "射出一只冰箭，对目标造成物理伤害。",
	["SKILL.INCREASE_ALL_THE_TEAMMATES_ATTACK"] = "增加全体队友攻击力。",
	["SKILL.USE_THE_OLD_TROLL_WITCHCRAFT_PROTECTING_A_THE_WEAKEST_TEAMMATES_LET_HIM_DOES_NOT_DIE_LIFE_VALUE_IS_0"] = "使用古老的巨魔巫术，保护一名最虚弱的队友。让他即使生命值为0也不会死亡。",
	["SKILL.DEATH_PROPHET_USE_MAGIC_TO_SILENCE_A_WIDE_RANGE_OF_THE_ENEMY_MAKE_ITS_CANT_SPELL"] = "死亡先知利用死亡魔法沉默大范围的敌人，使其无法释放法术。",
	["SKILL.JUMP_INTO_THE_ENEMY_IN_A_PIERCING_SCREAM_MAGIC_DAMAGE_DIRECTLY_IN_FRONT_OF_THE_ENEMY"] = "跳入敌人之中发出锐利的尖叫，对正前方敌人造成魔法伤害。",
	["SKILL.BEAR_MEOW_STAMPING_STRIKE_THE_EARTH_WITH_HIS_HEAVY_BODY_CAUSE_PHYSICAL_DAMAGE_AND_BRIEF_STUN_THE_ENEMY"] = "熊喵用他沉重的身体跺击大地，造成物理伤害，并短暂眩晕敌人。",
	["SKILL.SEVERAL_ARROWS_HAVE_BEEN_FOCUSING_ON_THE_TARGET_QUICKLY_POPULAR_VECTOR"] = "风行集中火力对目标快速射出数支箭矢。",
	["SKILLGROUP.HIT_RATE_INCREASED"] = "命中率提升",
	["SKILLGROUP.INCREASE_#_DAMAGE"] = "提升#点伤害",
	["SKILLGROUP.DAMAGE_TYPE"] = "伤害类型",
	["SKILLGROUP.DAMAGE_+_#"] = "伤害+#",
	["SKILLGROUP.STUN_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "眩晕命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.THE_RATE_OF_HIT_ENEMIES_INTO_AIR_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "击飞命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.PASSIVE__INCREASE_#_STRENGTH"] = "被动：增加#点力量",
	["SKILLGROUP.STRENGTH_+_#"] = "力量+#",
	["SKILLGROUP.MELEE_ATTACK"] = "普通攻击",
	["SKILLGROUP.EACH_ARROW_INCREASES_DAMAGE_BY_#"] = "每只箭矢提升#点伤害",
	["SKILLGROUP.SILENCE_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "沉默命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.SILENCE_LEVEL_INCREASES"] = "沉默等级提升",
	["SKILLGROUP.AURA__ALL_TEAMMATES_GET_#_DAMAGE_BONUS"] = "光环：全队增加#点攻击力",
	["SKILLGROUP.AP_+_#"] = "攻击力+#",
	["SKILLGROUP.PASSIVE__INCREASE_#_CRITICAL_STRIKE"] = "被动：增加#点物理暴击",
	["SKILLGROUP.PHY_CRITICAL_STRIKE_+_#"] = "物理暴击+#",
	["SKILLGROUP.PASSIVE__INCREASE_#_MAGIC_POWER"] = "被动：增加#点魔法强度",
	["SKILLGROUP.MAGIC_POWER_+_#"] = "魔法强度+#",
	["SKILLGROUP.EACH_THUNDER_INCREASES_DAMAGE_BY_#"] = "每次雷击提升#点伤害",
	["SKILLGROUP.STEAL_ATTACK_BY_#"] = "偷取#点攻击力",
	["SKILLGROUP.STEAL_ATTACK_+_#"] = "偷取攻击力+#",
	["SKILLGROUP.PASSIVE__INCREASE_MAGIC_DEFENCE_BY_#"] = "被动：增加#点魔抗",
	["SKILLGROUP.HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "妖术命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.SORCERY_LEVEL"] = "妖术等级提升",
	["SKILLGROUP.PASSIVE__INCREASES_MAGIC_CRITICAL_STRIKE_BY_#"] = "被动：增加#点魔法暴击",
	["SKILLGROUP.MAGIC_CRITICAL_STRIKE_+_#"] = "魔法暴击+#",
	["SKILLGROUP.CONTINUOUS_DAMAGE_+_#"] = "持续伤害+#",
	["SKILLGROUP.DEALS_#_CONTINUOUS_ATTACK"] = "额外造成#点持续伤害",
	["SKILLGROUP.PASSIVE__INCEASES_DODGE_BY_#"] = "被动：增加#点闪避",
	["SKILLGROUP.DODGE_+_#"] = "闪避+#",
	["SKILLGROUP.ABSORB_##_PHYSICAL_DAMAGE"] = "最多抵挡##点物理伤害",
	["SKILLGROUP.ABDORB_DAMAGE_+_#"] = "抵挡伤害+#",
	["SKILLGROUP.INCREASES_BASIC_HEAL_BY_#"] = "提升#点基础治疗",
	["SKILLGROUP.BASIC_HEAL_+_#"] = "基础治疗+#",
	["SKILLGROUP.ABSORB_##_MAGIC_DAMAGE"] = "最多抵挡##点魔法伤害",
	["SKILLGROUP.AURA__ALL_TEAMMATES_REDUCES_#_PHYSICAL_DEFENCE"] = "光环：全队受到物理伤害降低#%",
	["SKILLGROUP.PHYSICAL_DAMAGE_REDUCE_+_#_"] = "物理伤害降低+#%",
	["SKILLGROUP.EACH_ATTACK_INCREASES_DAMAGE_BY_#"] = "每次攻击提升#点伤害",
	["SKILLGROUP.INCREASES_BLIND_RATE"] = "致盲率提升",
	["SKILLGROUP.BLIND_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "致盲成功率随技能等级提升，对#级或以下敌人必然成功",
	["SKILLGROUP.PASSIVE__INCREASES_ATTACK_AND_CAST_SPEED_BY_#_"] = "被动：提高#%攻击和施法速度",
	["SKILLGROUP.CAST_SPEED_+_#_"] = "施法速度+#%",
	["SKILLGROUP.AGILITY_ENHANCEMENT"] = "敏捷强化",
	["SKILLGROUP.PASSIVE__INCREASES_AGILITY_BY_#"] = "被动：增加#点敏捷",
	["SKILLGROUP.AGILITY_+_#"] = "敏捷+#",
	["SKILLGROUP.CONSTRAINT_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "束缚命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.ICE_INCREASES_DAMAGE_BY_#_AT_EACH_WAVE"] = "每波冰雪伤害提升#点",
	["SKILLGROUP.FREEZE_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "冰封命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.AURA__ALL_TEAMMATES_REGENERATE_#_ENERGY_EACH_MINUTE"] = "光环：所有队友每分钟回复#点能量",
	["SKILLGROUP.RAGE_ENERGY_+_#_EACH_MINUTE"] = "每分钟怒气能量+#",
	["SKILLGROUP.HYPNOSIS_HIT_RATE_INCREASES_WITH_LEVEL"] = "催眠命中率随技能等级提升",
	["SKILLGROUP.HYPNOSIS_LEVEL_INCREASES"] = "催眠等级提升",
	["SKILLGROUP.ENTRAPMENT_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "诱捕命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.REDUCES_TARGET_ARMOR_BY_#"] = "削减目标#点护甲",
	["SKILLGROUP.ARMOR_REDUCE_+_#"] = "削减护甲+#",
	["SKILLGROUP.PASSIVE__INCREASES_ARMOR_BY_#"] = "被动：增加#点护甲",
	["SKILLGROUP.ARMOR_+_#"] = "护甲+#",
	["SKILLGROUP.PETRIFACTION_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "石化命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.SPLIT_ARROW_BEARS_##__ATTACK"] = "分裂箭继承本体##%攻击力",
	["SKILLGROUP.DAMAGE_RATIO_+_#_"] = "伤害比例+#%",
	["SKILLGROUP.ABSORB_TARGET_ENERGY_BY_#"] = "对每个目标吸取#点能量",
	["SKILLGROUP.ENERGY_ABSORB_+_#"] = "吸取能量+#",
	["SKILLGROUP.PASSIVE__INCREASES_HP_BY_#"] = "被动：增加#点生命值",
	["SKILLGROUP.HP_+_#"] = "生命值+#",
	["SKILLGROUP.ATTACK_INCREASE_+_#"] = "提升攻击力+#",
	["SKILLGROUP.#_HP_RESTORED_IN_TOTAL"] = "共回复#点生命",
	["SKILLGROUP.HP_RESTORE_+_#"] = "回复生命+#",
	["SKILLGROUP.ATTACK_INCREASES_BY_#"] = "增加#点攻击力",
	["SKILLGROUP.FIRE_ARROW"] = "火箭",
	["SKILLGROUP.INCREASES_ATTACK_SPEED_BY_#_"] = "增加#%攻击速度",
	["SKILLGROUP.ATTACK_SPEED_+_#_"] = "攻击速度+#%",
	["SKILLGROUP.PASSIVE__INCREASES_CRITICAL_STRIKE_BY_#"] = "被动：增加#点暴击",
	["SKILLGROUP.CRITICAL_STRIKE_+_#"] = "暴击+#",
	["SKILLGROUP.ABSORB_HP_BY_#_WITH_EACH_ATTACK"] = "每次攻击提升#点吸取生命",
	["SKILLGROUP.HP_ABSORB_+_#"] = "吸取生命+#",
	["SKILLGROUP.MAGIC_DAMAGE_TO_TARGET_INCREASES_BY_#_"] = "目标受到的魔法伤害增加#%",
	["SKILLGROUP.MAGIC_DAMAGE_INCREASE_+_#_"] = "魔法伤害增加+#%",
	["SKILLGROUP.WEAKENING_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "衰老命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.AURA__ALL_TEAMMATES_INCREASES_#_MAGIC_DEFENCE"] = "光环：全队增加魔抗#点",
	["SKILLGROUP.AURA__ALL_TEAMMATES_INCREASES_#_HP_ABSORB_LEVEL"] = "光环：全队增加吸血等级#",
	["SKILLGROUP.HP_ABSORB_+_#_"] = "吸血+#%",
	["SKILLGROUP.HP_REGENERATE_#"] = "复活后拥有#点生命值",
	["SKILLGROUP.MAGIC_DAMAGE_EQUALS_##__OF_REDUCED_HP"] = "魔法伤害等于已损失生命值的##%",
	["SKILLGROUP.DAMAGE_AND_HEAL_INCREASES_#"] = "伤害和治疗量提升#点",
	["SKILLGROUP.DAMAGE_AND_HEAL_+_#"] = "伤害和治疗量+#",
	["SKILLGROUP.PASSIVE__INCREASES_MAGIC_DEFENCE_BY_#"] = "被动：增加#点魔法抗性",
	["SKILLGROUP.MAGIC_DEFENCE_+_#"] = "魔法抗性+#",
	["SKILLGROUP.IMRPISONMENT_LASTS_##_SECONDS"] = "禁锢效果持续##秒",
	["SKILLGROUP.LASTING_TIME_INCREASES"] = "持续时间增加",
	["SKILLGROUP.IMRPISONMENT_HIT_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "禁锢命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.PASSIVE__INCREASES_INTELLIGENCE_BY_#"] = "被动：增加#点智力",
	["SKILLGROUP.INTELLIGENCE_+_#"] = "智力+#",
	["SKILLGROUP.INCREASES_HEAL_BY_#"] = "提升#点治疗效果",
	["SKILLGROUP.HEAL_EFFECT+_#"] = "治疗效果+#",
	["SKILLGROUP.SHALLOW_GRAVE_ABSORBS_DAMAGE_BY_##"] = "薄葬最多抵挡##点伤害",
	["SKILLGROUP.AURA__ALL_ENEMIES_REDUCES_#_ARMOR"] = "光环：所有敌人降低#点护甲",
	["SKILLGROUP.PASSIVE__INCREASE_ATTACK_BY_#"] = "被动：增加#点攻击",
	["SKILLGROUP.ATTACK_+_#"] = "攻击+#",
	["SKILLGROUP.BLOODLUST"] = "嗜血术",
	["SKILLGROUP.TARGET_TEAMMATE_ATTACK_SPEED_INCREASES_BY_#_"] = "目标队友攻速增加#%",
	["SKILLGROUP.SHADOW_PRESSMIDDLE"] = "影压·中",
	["SKILLGROUP.SHADOW_PRESSFAR"] = "影压·远",
	["SKILLGROUP.ENERGY_LOSS_+_#"] = "能量流失+#",
	["SKILLGROUP.TARGET_LOSES_ENERGY_BY_#"] = "令目标流失#点能量",
	["SKILLGROUP.INCREASE_DAMAGE_BY_#"] = "提升#点神圣伤害",
	["SKILLGROUP.HOLY_DAMAGE_+_#"] = "神圣伤害+#",
	["SKILLGROUP.EACH_TEAMMATE_RESTORE_#_HP_IN_TOTAL"] = "每个队友回复总计#点生命",
	["SKILLGROUP.HP_REGENERATE_BY_#"] = "生命回复+#",
	["SKILLGROUP.AXE_OF_ELIMINATION"] = "淘汰之斧",
	["SKILLGROUP.TARGET_LOSES_HP_BY_#_IN_10_SECONDS"] = "目标在10秒内流失总计#点生命",
	["SKILLGROUP.TOTAL_DAMAGE_+_#"] = "总伤害+#",
	["SKILLGROUP.ECHO"] = "回音",
	["SKILLGROUP.EACH_MOONLIGHT_INCREASES_DAMAGE_BY_#"] = "每道月光提升#点伤害",
	["SKILLGROUP.INCREASE_INITIAL_DAMAGE_BY_#"] = "提升#点初始伤害",
	["SKILLGROUP.TRANSPOSITION_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "换位成功率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.INCREASES_LEVEL"] = "牺牲等级提升",
	["SKILLGROUP.REDUCES_ENEMY_ARMOR_BY_#"] = "削减敌人#点护甲",
	["SKILLGROUP.ALL_TEAMMATES_INCREASES_PHYSICAL_DAMAGE_BY_#"] = "所有队友增加#点物理伤害",
	["SKILLGROUP.ALL_TEAMMATES_INCREASES_MAGIC_POWER_BY_#"] = "所有队友增加#点魔法强度",
	["SKILLGROUP.AURA__ALL_TEAMMATES_INCREASES_#_MAGIC_POWER"] = "光环：全队增加#点敏捷",
	["SKILLGROUP.ATTACK_BONUS_+_#"] = "攻击力提升+#",
	["SKILLGROUP.CONSUMED_HP_REDUCES_#_"] = "消耗的生命值降低#%",
	["SKILLGROUP.CONSUMPTION_REDUCES_#_"] = "消耗降低#%",
	["SKILLGROUP.ATTACK_INCREASES_BY_#_WITH_CHARGING"] = "冲锋后攻击力提升#点",
	["SKILLGROUP.CONTINUOUSLY_RESTORE_HP_BY_#"] = "持续回复#点生命值",
	["SKILLGROUP.INCREASES_TARGET_ARMOR_BY_#"] = "增加目标#点护甲",
	["SKILLGROUP.AURA__ALL_ENEMIES_REDUCES_#_MAGIC_DEFENCE"] = "光环：所有敌人降低#点魔抗",
	["SKILLGROUP.MAGIC_DEFENCE__#"] = "魔抗-#",
	["SKILLGROUP.INCREASES_DAMAGE_BY_#_WITH_EACH_EXPLOSION"] = "每次爆炸提升#点伤害",
	["SKILLGROUP.INCREASES_DAMAGE_BY_#_WITH_EACH_SHOT"] = "每次射击提升#点伤害",
	["SKILLGROUP.ARMOR_PIERCE_BULLET"] = "穿甲弹头",
	["SKILLGROUP.PASSIVE__INCREASE_ARMOR_PIERCE_BY_#"] = "被动：增加#点护甲穿透",
	["SKILLGROUP.ARMOR_PIERCE_+_#"] = "护甲穿透+#",
	["SKILLGROUP.POISONOUS_BITE"] = "剧毒撕咬",
	["SKILLGROUP.CONTINUOUS_DAMAGE_AMOUNTS_TO_##"] = "累积造成##点持续伤害",
	["SKILLGROUP.FREEZE_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "冰冻命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.INCREASES_ICE_AND_FIRE_DAMAGE_BY_#"] = "提升#点寒冰伤害和火焰伤害",
	["SKILLGROUP.DYNAMIC_LIGHT_WAVE"] = "动感光波",
	["SKILLGROUP.MAX_DAMAGE_INCREASES_BY_#"] = "最大伤害提升#点",
	["SKILLGROUP.MAX_DAMAGE_+_#"] = "最大伤害+#",
	["SKILLGROUP.ENERGY"] = "查克拉能量",
	["SKILLGROUP.RESTORES_TARGET_ENERGY_BY_50_+_#"] = "为目标回复50+#点能量",
	["SKILLGROUP.ENERGY_RESTORE_+_#"] = "能量回复+#",
	["SKILLGROUP.FLASH_EXPLOSION"] = "闪光爆",
	["SKILLGROUP.SUCCESS_RATE_INCREASES"] = "成功率提升",
	["SKILLGROUP.LIGHT"] = "光魂",
	["SKILLGROUP.AURA__ALL_TEAMMATES_INCREASES_#_MAGIC_STRENGTH"] = "光环：全队增加##点法术强度",
	["SKILLGROUP.MAGIC_STRENGTH_+_#"] = "法术强度+#",
	["SKILLGROUP.SUMMON"] = "亡灵召唤",
	["SKILLGROUP.BAT_CHARGE"] = "蝠群冲击",
	["SKILLGROUP.TRAINING"] = "巫术精修",
	["SKILLGROUP.WAR_CRY"] = "战吼",
	["SKILLGROUP.WHIRL_WIND_AXE"] = "旋风斧",
	["SKILLGROUP.DAMAGE_INCREASES_BY_#"] = "伤害提升#点",
	["SKILLGROUP.AXE_SKILL"] = "战斧技巧",
	["SKILLGROUP.WAR"] = "战魂",
	["SKILLGROUP.PASSIVE__INCREASE_ATTACK_SPEED_BY_#_"] = "被动：增加#%攻击速度",
	["SKILLGROUP.REGENERATION"] = "回光",
	["SKILLGROUP.ABSORB_DAMAGE_BY_##"] = "最多吸收##点伤害",
	["SKILLGROUP.ABSORB_DAMAGE_+_#"] = "吸收伤害+#",
	["SKILLGROUP.INTERWINE"] = "缠绕",
	["SKILLGROUP.BASIC_HEAL_FOR_TEAMMATE_INCREASES_BY_#"] = "对友军提升#点基础治疗",
	["SKILLGROUP.DAMAGE_TO_ENEMY_INCREASES_BY_#"] = "对敌人提升#点伤害",
	["SKILLGROUP.DARK_LIGHT_SHIELD"] = "暗光盾",
	["SKILLGROUP.EXPLOSION_DAMAGE_+_#"] = "爆炸伤害+#",
	["SKILLGROUP.EXPLOSION_DAMAGE_INCREASES_BY_#"] = "爆炸造成的伤害提高#点",
	["SKILLGROUP.FROST_FIELD"] = "冰霜结界",
	["SKILLGROUP.AURA__ALL_TEAMMATES_REDUCES_#_MAGIC_DAMAGE"] = "光环：全队受到魔法伤害降低#%",
	["SKILLGROUP.MAGIC_DAMAGE_REDUCE_+_#_"] = "魔法伤害降低+#%",
	["SKILLGROUP.FIRE"] = "地狱火",
	["SKILLGROUP.STUN_RATE_INCREASES"] = "眩晕命中率增加",
	["SKILLGROUP.SUMMON_A_LEVEL_#_FIRE"] = "召唤出一个#级的地狱火",
	["SKILLGROUP.FIRE_INCREASES_LEVEL_BY"] = "地狱火等级增加",
	["SKILLGROUP.SHADOW_WORD"] = "暗言术",
	["SKILLGROUP.ACCUMULATED_HEAL_AMOUNTS_TO_##"] = "累积治疗量为##点",
	["SKILLGROUP.HEAL_+_#"] = "治疗量+#",
	["SKILLGROUP.ACCUMULATED_DAMAGE_AMOUNTS_TO_##"] = "累积持续伤害为##点",
	["SKILLGROUP.FIST_OF_FLAME"] = "烈火之拳",
	["SKILLGROUP.STUN_HIT_RATE_INCREASES"] = "眩晕命中率提升",
	["SKILLGROUP.DAMAGE_INCREASES_BY_##"] = "伤害提升##点",
	["SKILLGROUP.DAMAGE_INCREASE_+_#"] = "伤害增加+#",
	["SKILLGROUP.FIELD_OF_FLAME"] = "火焰领域",
	["SKILLGROUP.NEARBY_ENEMIES_GET_##_CONTINUOUS_DAMAGE_PER_SECOND"] = "对附近的每个敌人每秒造成##点持续伤害。",
	["SKILLGROUP.DAMAGE_PER_SECOND_+_#"] = "每秒伤害+#",
	["SKILLGROUP.DRUNKEN_HAZE"] = "酒雾",
	["SKILLGROUP.DRUNKEN_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "醉酒命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.THUNDER_SHOCK"] = "雷霆震落",
	["SKILLGROUP.ELEMENT_POWER"] = "元素之力",
	["SKILLGROUP.INCREASES_HEAL_BY_#_WITH_EACH_WAVE"] = "每一波治疗量提升#点",
	["SKILLGROUP.CHARM_RATE_INCREASES_WITH_LEVEL_WILL_DEFINITELY_HIT_ENEMIES_OF_LEVEL_#_OR_LOWER"] = "魅惑命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.CHARM_RATE"] = "魅惑命中率提升",
	["SKILLGROUP.UNTOUCHABLE"] = "不可侵犯",
	["SKILLGROUP.PASSIVE__REDUCES_PHYSICAL_DAMAGE_BY_#_"] = "被动：受到物理伤害降低#%",
	["SKILLGROUP.PHYSICAL_DAMAGE#_"] = "受到物理伤害-#%",
	["SKILLGROUP.ENERGY_VOID"] = "能量虚空",
	["SKILLGROUP.ENERGY_BURNING"] = "能量燃烧",
	["SKILLGROUP.CAUSE_THE_TARGET_LOSE_##_ENERGY"] = "令目标流失##点能量",
	["SKILLGROUP.BATTLE_BLADE_SKILL"] = "战刃技巧",
	["SKILLGROUP.TRANSFORM"] = "恶魔变身",
	["SKILLGROUP.INCREASE_##_STRENGTH"] = "增加##点攻击力",
	["SKILLGROUP.PASSIVE__REDUCE_DAMAGE_BY_25_"] = "被动：受到伤害降低25%",
	["SKILLGROUP.MIRROR_IMAGE"] = "镜像",
	["SKILLGROUP.MIRROR_IMAGE_LEVEL_#"] = "幻象的等级为#级",
	["SKILLGROUP.MIRROR_IMAGE_LEVEL+#"] = "幻象的等级+#",
	["SKILLGROUP.DRAIN_LIFE"] = "灵魂汲取",
	["SKILLGROUP.DEVIL"] = "恶魔之血",
	["SKILLGROUP.EARTHQUAKE"] = "地震",
	["SKILLGROUP.FIRE_BOMB"] = "燃烧弹",
	["SKILLGROUP.MELEE_AOE"] = "近身aoe",
	["SKILLGROUP.SKELETON_SUMMON"] = "召唤骷髅",
	["SKILLGROUP.STUNNING_FIST"] = "晕拳",
	["SKILLGROUP.BURN"] = "献祭",
	["SKILLGROUP.TOTEM"] = "图腾",
	["SKILLGROUP.HEAL+SHIELD"] = "治疗+盾",
	["SKILLGROUP.FIRE_BALL"] = "火球",
	["SKILLGROUP.WIND"] = "吹风",
	["SKILLGROUP.SUICIDE"] = "自杀",
	["SKILLGROUP.SHIELD_WALL"] = "盾墙",
	["SKILLGROUP.EARTHSHATTER"] = "沟壑",
	["STAGE.SKELETON_KING"] = "骷髅王",
	["STAGE.OPEN_YOUR_EYES_IN_A_STRANGE_PLACE_THE_DISTANT_RUMBLE_OF_WAR_DRUMS_DASHED_HAVE_A_THING_TO_YOU"] = "睁开双眼，身处一个奇怪的地方，远处传来隆隆的战鼓声，有东西向你冲了过来。",
	["STAGE.BONE"] = "骨法",
	["STAGE.COMMANDER_BACK_OFF__THREE_FIGURE_FILE_IN_YOUR_IN_FRONT_FIREBALLS_AND_ARROWS_RAIN_FLY_TO_THE_ENEMY"] = "“指挥官，退后！”——三个身影档在你前方，火球和箭雨飞向敌人。",
	["STAGE.BONE_BOW"] = "骨弓",
	["STAGE.YOUR_MEMORY_SOME_TRANCE_ANYWAY_JUST_BEAT_OUR_ENEMY"] = "你的记忆有些恍惚，不管怎么说，先击败眼前的敌人。",
	["STAGE.DW"] = "恶魔巫师",
	["STAGE.BONES_OF_THE_TRANSFER_MATRIX_OF_SUMMON_THE_MONSTER_A_FIGURE_IN_THE_GUARDIAN"] = "白骨之中的传送阵在召唤这些怪物，一个身影在守护。",
	["STAGE.ZEUS"] = "宙斯",
	["STAGE.INADVERTENTLY_BE_CIRCLE_IN_THE_FOREST_A_BOLT_OF_LIGHTNING_FROM_THE_SKY_A_RUNT_HIGHHANDED_LUN_AXE_FALL_DOWN"] = "无意中被法阵传送到了林边，一道闪电从天而降，一个矮子不由分说抡斧砸了下来。",
	["STAGE.ENCHANTRESS"] = "小鹿",
	["STAGE.COMING_FROM_THE_FOREST_CLEAR_SINGING_BLESSING_OF_THE_ENEMY_THE_ENEMY_TO_FLEE_INTO_THE_JUNGLE"] = "从林中传来清亮歌声祝福了敌人，敌人乘机逃入丛林。",
	["STAGE.FORGIVE_ME_FOR_MY_RECKLESSNESS_COMMANDER_ILL_USE_MY_LIGHTNING_PROVE_MY_LOYALTY"] = "“原谅我的鲁莽，指挥官。我会用我的雷电证明我的忠诚。”",
	["STAGE.TINKER"] = "修补匠",
	["STAGE.HEY_HEY_ROAD_HAND_OVER_THE_MONEY_ALL_OF_THE_MONEY"] = "“嘿嘿，拦路打劫！交出身上的钱来，所有的钱！”",
	["STAGE.WIND"] = "风行",
	["STAGE.IN_THE_WIND_AN_ARROW_PIERCED_THE_YOUR_CHEST_CAME_THE_VOICE_OF_A_COLD__INVADERS_DEAD"] = "狂风中，一只箭矢刺穿了你的胸膛，传来一个清冷的声音——“入侵者，死！”",
	["STAGE.SEEMS_TO_BE_FEELING_COLD_EAR_AGAIN_AROUND_THE_SONG_OF_BLESSING_HEROES"] = "感觉身体冷了下去，耳边似乎再次环绕着祝福之歌，英雄们冲了过去。",
	["STAGE.KNIGHT"] = "全能骑士",
	["STAGE.WANT_TO_LET_OUR_CHIEF_TREATMENT_TO_PROVE_THE_IDENTITY_OF_THE_THE_REST_OF_YOU_CANT_HEAR_YOU"] = "“想让我们的长官……救治……先证明……的身份...”余下的你听不见了。",
	["STAGE.ELECTRICITY"] = "电魂",
	["STAGE.YOUR_EYES_OPEN_VANITY_IN_A_CREATURE"] = "你的眼睛睁开了。虚空中出现一只生物。",
	["STAGE.SKELETON"] = "骷髅兵",
	["STAGE.THEN_THE_TRUMPETS_SOUNDED_A_LARGE_NUMBER_OF_SKELETON_RUSHED_UP"] = "紧接着，号角声响起，大批的骷髅冲了上来。",
	["STAGE.IT_IS_SKELETON_KING_STOP_HIM_YOUR_BRAIN_STARTS_TO_ACHE_SEEM_TO_THINK_OF_SOMETHING"] = "那是？骷髅王！快阻止他。你的大脑开始疼痛，似乎想起什么东西。",
	["STAGE.FALLEN_SKELETON_KING_STOOD_UP_AGAIN_LEAD_MORE_MONSTERS_MADE_FOR_YOU"] = "倒下的骷髅王再次站了起来，带领更多的怪物向你冲来。",
	["STAGE.THE_GROUP_OF_GOBLINS_WANTED_TO_TAKE_A_NARROWMINDED_FIRE_LOOT_GIVE_THEM_A_LESSON"] = "那群心胸狭窄的地精想乘火打劫。给他们一点教训。",
	["STAGE.QUEEN"] = "痛苦女王",
	["STAGE.THE_AIR_THERE_WAS_A_LOUD_LAUGHTER_SWEET_PAIN_YOU_SEEM_TO_SEE_THE_FLUCTUATIONS_IN_THE_AIR"] = "空中传来一声银铃般的笑声“享受甜蜜的痛苦吧！”，你仿佛看到了空气中的波动。",
	["STAGE.NECROMANCER"] = "死灵法师",
	["STAGE.IN_THE_FACE_OF_THE_NECROMANCER_SICKLE_ONLY_NEED_TO_DO_ONE_THING__THE_ARMY_ATTACK"] = "面对死灵法师的镰刀，只需要做一件事：全军出击！",
	["STAGE.FIRE_GUN"] = "火枪",
	["STAGE.YOU_THINK_THE_NECROMANCER_EXPRESSIVE_EYES_BANG_A_BULLET_HIT_THE_CAPTAINS_HAT"] = "你思索着死灵法师意味深长的眼神。呯，一颗子弹击中了船长的帽子。",
	["STAGE.SO_YOU_REALLY_DONT_REMEMBER_COMMANDER_THE_DEER_PULLED_OUT_THE_SPEAR_SOME_HOPE_THAT_YOU_CAN_THINK_OF"] = "“原来你真的不记得了，指挥官。”小鹿拿出长矛，“希望这样你能想起一些。”",
	["STAGE.IN_THE_SONG_OF_THE_DEER_YOU_SEEM_TO_REMEMBER_SOMETHING_SOON_INTERRUPTED_BY_THE_VIBRATIONS_OF_THE_GROUND_THE_THOUGHTS_AND_FEELINGS"] = "在小鹿的歌声中，你似乎回忆起一些东西，很快就被地面的震动打断了思绪。",
	["STAGE.REUNITE_COUNTLESS_HEROES_FIGHTING_YOU_CANT_STAY_OUT_BECAUSE_CHARGED_MONSTERS_APPEAR_OVER_YOUR_SHOULDER"] = "林外，无数英雄正在交战，你无法置身事外了，因为带电的怪物出现在你身后。",
	["STAGE.AFTER_A_SCUFFLE_YOU_FIND_YOURSELF_IN_THE_MIDDLE_OF_THE_BATTLEFIELD"] = "一阵混战之后，你发现自己陷入了战场的中央。",
	["STAGE.FOUND_YOU_KNOW_FACE_BUT_HE_SEEMS_TO_BE_COMPLETELY_DIDNT_RECOGNIZE_YOU_TO_YOUR_CHARGE"] = "你发现了认识的面孔，但他似乎完全认不出你，向你冲锋过来。",
	["STAGE.BLACK"] = "小黑",
	["STAGE.SUDDENLY_THERE_WAS_A_FAMILIAR_FIGURE_IN_THE_DISTANCE_IS_THE_LITTLE_BLACK_WHY_ARE_THERE_TWO_HER"] = "突然，远处出现了一个无比熟悉的身影，是小黑，为什么会有两个她？",
	["STAGE.SHADOW_FIEND"] = "影魔",
	["STAGE.YOU_THE_MOST_POWERFUL_ENEMY_IS_YOURSELF_SOMEONE_WHISPERS_IN_THE_SHADOWS_YOU_A_SPLITTING_HEADACHE"] = "“你最强大的敌人，就是你自己。”阴影之中有人低语，你头痛欲裂。",
	["STAGE.ACCOMPANIED_BY_A_BURST_OF_LAUGHTER_THE_SHADOW_DISAPPEARS_WHO_IS_HE_MORE_AND_MORE_CHAOS_AROUND_GET_OUT_FIRST"] = "伴随着一阵笑声，那个影子消失了，他是谁？周围越来越混乱，先赶紧离开才行。",
	["STAGE.CRYSTAL_MAIDEN"] = "冰女",
	["STAGE.CENTRAL_FLUTTER_SNOWFLAKES_BATTLEFIELD_IS_A_POWERFUL_STORM_MAGIC_SIGN_QUICKLY_LEAVE_THERE"] = "战场中央飘起了雪花，是强大的暴风雪魔法的预兆，快离开那里。",
	["STAGE.DARK"] = "暗牧",
	["STAGE.WHO_IS_THIS_LEWD_GUY_HOW_TO_RUN_WITH_US_HE_IS_REALLY_TO_FIGHT"] = "“这猥琐的家伙是谁，怎么紧追着我们不放？”“他真的是来打架的么？”",
	["STAGE.SLAYER"] = "火女",
	["STAGE.THAT_IS_A_FEW_GUYS_DONT_STAND_IN_THE_WAY_LOOK_AT_THE_DRAGON_SLAVE_A_TRULY_BOOM_OF_FIRE"] = "“那几个家伙，别挡道，看龙破斩！”一道火焰劈头轰了过来。",
	["STAGE.A_LIGHT_RESIST_FIRE_TOWARD_THE_FEMALE_OF_THE_ARROWS_UNIVERSAL_SILENT_RUSHED_OVER"] = "一道光芒抵挡住了射向火女的箭雨，全能一言不发的冲了过来。",
	["STAGE.TINKER_LED_HIS_ARMY_OF_ROBOTS_TO_FIND_YOU_AGAIN_REVENGE"] = "修补匠再次带领着他的机器人大军找你复仇。",
	["STAGE.YOU_HIDE_BEHIND_A_BUILDING_IN_THE_SIDE_OF_THE_ROAD_FOUND_THAT_THERE_IS_A_DISORDER_OF_THE_CURRENT"] = "你们躲到了路旁的一座建筑中，发现这里到处是紊乱的电流。",
	["STAGE.THERE_YOU_ARE_YOU_IS_HARD_TO_FIND_THE_QUEEN_FLEW_DOWN_WITH_A_SMILE_BOMB_TINKER_WITH_HEAVY_WEAPONS_ALSO_CHASED_OUT"] = "“原来你在这里，找的你好辛苦”女王微笑着飞了下来，“轰”修补匠也带着重型武器追了出来。",
	["STAGE.EARTHSHAKER"] = "神牛",
	["STAGE.WITH_A_ROUGH_THE_BUGLE_THE_GROUND_SHOOK_AGAIN"] = "伴随着一阵粗犷的号角声，地面再次震动起来了。",
	["STAGE.TOWER_ABOVE_THE_SPELL_POWER_AROUND_A_SLENDER_BODY_BLIZZARDS_FINALLY_CAME"] = "高塔之上，恐怖的法术能量围绕着一个纤弱的身躯，暴风雪，终于来临了。",
	["STAGE.PANDA"] = "熊喵酒仙",
	["STAGE.AT_THE_TIME_OF_BOMBED_BY_BLIZZARDS_DYING_THERE_WAS_A_PANDA_IS_AN_ILLUSION_HE_GENTLY_ASK_YOU_A_QUESTION"] = "在被暴风雪轰炸的奄奄一息的时候，出现了一只熊猫，是幻觉么？他轻轻的问了你一个问题。",
	["STAGE.YOU_FEEL_DEATH_SEEMS_TO_STAND_IN_THE_EYES_STARE_AT_YOU_ALL_OF_THEM_ARE_WAITING_FOR_YOUR_ANSWER"] = "你感觉死神似乎站在眼前凝视着你，所有人都在等你的回答。",
	["STAGE.WHAT_CAN_CHANGE_A_PERSON__YOU_THINK_FEEL_LIFE_LIKE_A_FINE_FILAMENT_HOLD_ON_A_LEWD_HAND"] = "“什么可以改变一个人？”，你思索着，感觉自己的生命如一根细丝，牵在一只猥琐的手上。",
	["STAGE.BLACK_BIRD"] = "黑鸟",
	["STAGE.YOU_WAKE_UP_TO_FIND_YOU_IN_THE_CLIFFS_OF_THE_SEA_A_FLY_IN_THE_SKY_BLACK_BIRD_WITH_HER_PURPLE_EYE_PUPIL_ANGRY_STARE_AT_YOU_AS_IF_SEE_THROUGH_YOUR_HEART"] = "你苏醒过来，发现你们在海边的悬崖上，一只飞在空中的黑鸟用她紫色的眼瞳愤怒的瞪着你，仿佛看透了你的内心。",
	["STAGE.YOU_HAVE_BEEN_BANISHED_TO_THE_VANITY_COME_BACK_AGAIN_FALLING_OFF_A_CLIFF_FELL_ON_THE_BEACH"] = "你被放逐到了虚空，再次回来时，落下悬崖，掉到了海滩上。",
	["STAGE.CAPTAIN"] = "船长",
	["STAGE.IN_THE_FACE_OF_THE_SEA_NOWHERE_TO_RETREAT_YOU_NEED_A_BOAT_AND_THE_DRUNK_GUY_JUST_ONE"] = "面对大海，无处可退，你需要一艘船。而那个喝醉的家伙正好有一条。",
	["STAGE.NAGA"] = "小娜迦",
	["STAGE.STANDING_IN_THE_BOW_ETHEREAL_VOICE_IN_THE_WIND_FASCINATION_BUT_IT_IS_FATAL_SIREN_SONG"] = "站在船头，海风中传来飘渺的歌声，让人神往，但那却是致命的海妖之歌。",
	["STAGE.AS_THE_DAYS_OF_SAILING_THE_STORM_BEGAN_TO_GATHER_A_FLASH_OF_LIGHTNING_AND_BROKEN_THE_VANITY_HE_APPEARED_AND_DONT_LET_HIM_BREAK_THE_MAST"] = "随着多日的航行，风暴开始聚集。一道闪电破碎了虚空，他又出现了，别让他劈断了桅杆。",
	["STAGE.BIG_FISH"] = "大鱼人",
	["STAGE.STORM_IS_COMING_THE_SKY_AND_WATER_IN_THE_ENEMY_FIGHT"] = "风暴来临了，天空和水中都出现了敌人，迎战。",
	["STAGE.COUNTLESS_ENEMY_STARTED_BOARDING_APPEAR_EVEN_THE_SKELETON_MAGES_THE_STORM_WAS_MIXED_WITH_SNOWFLAKES_HULL_SOON"] = "无数的敌人开始登船，甚至出现了骷髅法师。风暴中竟然夹杂着雪花，船身快要撑不住了。",
	["STAGE.12_O_CLOCK_DIRECTION_FOUND_THE_ISLAND_DAMN_THIS_GROUP_OF_GOBLINS_UNEXPECTEDLY_WITH_AMPHIBIOUS_TANK_SHIP_SANK"] = "12点方向，发现岛屿！可恶，这群地精，竟然用两栖坦克把船打沉了。",
	["STAGE.THE_STORM_A_ICE_HOVERING_IN_THE_AIR_FLYING_THE_RELEASE_OF_THE_BEAUTIFUL_AND_DEADLY_SPELL"] = "狂风暴雨之中，一朵冰花在空中盘旋，飞舞，释放着美丽而致命的法术。",
	["STAGE.BLACK_WINGS_AGAIN_YOUR_HEART_AND_AN_ANGRY_VOICE_ANSWER_THE_QUESTION__NOT_TO_WAIT_FOR_YOU_TO_TALK_YOU_HEROES_PILED_ON"] = "黑色的羽翼再次出现，你的内心响起一个愤怒的声音“回答那个问题！”，不等你说话，你的英雄们就一拥而上。",
	["STAGE.COMMANDER_SHE_TO_YOU_WITH_THE_SPIRIT_YOU_SHH_WHATS_THAT_NOISE_THE_JUNGLE_SPREAD_ETHEREAL_SONGS_COVER_YOUR_EARS"] = "“指挥官，她对你用了精神攻击，你...”“嘘！什么声音？”丛林中传来飘渺的歌声，快捂住耳朵。",
	["STAGE.STANDING_IN_FRONT_OF_THE_DRAGON_BONES_ALLAROUND_QUIET_LOOKING_AT_YOU_COME_ON_SHOW_ME_YOUR_FAITH_THE_RUNES_ON_THE_ARMOR_BEGAN_TO_GLOW"] = "站在巨龙骨头前的全能平静的看着你，“来吧，给我看看你的信念”，盔甲上的符文开始发出光芒。",
	["STAGE.MANY_BITTER_THEY_FELL_ASLEEP_A_SHADOW_IN_THE_MOONLIGHT_LOOK_COMPLICATED__DO_YOU_REMEMBER_THE_BROTHER"] = "连番苦战，众人沉沉睡去。一个影子站在月光下，神色复杂：“你还记得当年的兄弟么？”",
	["STAGE.WAKE_UP_IN_THE_MORNING_BUT_HOW_ALSO_CANT_REMEMBER_THINGS_LAST_NIGHT_A_HUGE_ANCHOR_CAME_THE_DISTANCE_IS_A_BROKEN_BOAT_STRANDED_ON_THE_BEACH"] = "早上醒来，却怎么也想不起来昨晚的事情。一把巨大的船锚飞了过来，远处是一首残破的船搁浅在沙滩上。",
	["STAGE.WOOD_BURNS_ALL_THE_NASTY_THINGS_ALL_BURN"] = "树林中燃起了大火，“所有讨厌的东西，统统烧掉！”",
	["STAGE.MEDUSA"] = "美杜莎",
	["STAGE.IN_THE_GAZE_OF_MEDUSA__WHAT_DID_YOU_SEE_HER_RESENTMENT_IS_THE_VALUE_OF_MY_LIFE_YOU_FORGET_THE_BRILLIANT_MOMENTS_COMMANDER"] = "在美杜莎的凝视中你看到了她的怨恨：“我生命的价值，是你忘掉的那些辉煌瞬间，指挥官。”",
	["STAGE.MANY_BATTLES_BOAT_SANK_QUICKLY_TO_MAKE_MATTERS_WORSE_OF_LIGHTNING_AND_STORM_WAS_COMING"] = "连番战斗，船快沉了，更糟的是，漫天的闪电和风暴降临了。",
	["STAGE.THE_FRONT_THERE_IS_A_SMALL_ISLAND_READY_TO_ABANDON_SHIP_BEHIND_ALL_OF_A_SUDDEN_THERE_WAS_A_LOUD_LAUGH_LOOK_INTO_MY_EYES_~"] = "前方有个小岛，准备弃船。突然，身后传来一声轻笑“看着我的眼睛~”。",
	["STAGE.OF_PORTS_IN_THE_EARLY_MORNING_MIST_RESIDENTS_HERE_DOESNT_SEEM_TO_WELCOME_THE_STRANGER"] = "清晨迷雾中的港口，这里的居民似乎不太欢迎外人？",
	["STAGE.THEY_ARE_TOO_MUCH_RETURN_THE_SHIP_ASHORE_FROM_OTHER_PLACE_FIRST"] = "他们人太多了，先退回船上从其他地方上岸吧。",
	["STAGE.A_LOOK_UNGUARDED_SHOALS_BUT_THE_DANGER_IS_FROM_THE_BOTTOM"] = "一块看起来无人把守的浅滩，但是危险来自水底。",
	["STAGE.EARLY_IN_THE_MORNING_IS_FIGHT_THE_DEAD_WILL_WAKE_UP_A_SKELETON_LYING_ON_THE_GROUND_OF_ANGRY_JUMPED_UP"] = "“大清早的就打架，死人都会吵醒！”一只躺在地上的骷髅生气的跳了起来。",
	["STAGE.HERE_WAS_ONCE_HOME_TO_THE_FAWN_BEAT_HER_MEMORY"] = "这里曾是小鹿的家乡，击败她的记忆。",
	["STAGE.THIS_TIME_IS_HEAVY_WEAPONS_TINKER_REPAIRED_HIS_IRRITATING_RATTLE"] = "“这回是重型武器！”修补匠修好了他的废铜烂铁。",
	["STAGE.FOG_APPEARED_A_MOUNTAIN_THIS_IS_MY_MEMORIES_COMMANDER_THE_LITTLE_BLACK_STARE_AT_THE_MOUNTAIN_OF_THE_FIGURE"] = "云雾之中出现了一座高山，“这是我的回忆，指挥官”小黑凝视着山上的那个身影。",
	["STAGE.THERE_IS_NO_OTHER_WAY_CAN_WALK_THE_CAVE_MAY_THROUGH_THE_MOUNTAIN_I_SMELLED_A_SMELL_OF_LIGHTNING_ZEUS_SAID"] = "没有别的道路可以走，这个洞穴也许能穿过这座山。“我闻到了闪电的味道”宙斯说。",
	["STAGE.CLOTHES_WERE_BURNED_BROKE_TWO_HOLES_THE_CAVE_IS_REALLY_IN_TROUBLE_THE_LITTLE_BLACK_CUT_MY_HAIR_LETS_GO"] = "衣服被烧破了两个洞，这山洞还真是危机四伏。小黑理了理头发，“我们走吧。”",
	["STAGE.GLUE_DIRT_GIANT"] = "粘土巨人",
	["STAGE.SHH_MOVING_WHATS_THE_VOICE_IN_THE_DARK_LETS_GO_IS_CLAY_GIANT"] = "“嘘！”，有什么声音在黑暗之中移动，“快走！是粘土巨人。”",
	["STAGE.ROLL_AND_CLIMB_OUT_OF_THE_CAVE_ANOTHER_OF_THE_ARROW_HUM_IS_YOU"] = "连滚带爬的逃出山洞，又是一只箭飞来，“哼，又是你。”",
	["STAGE.YOU_FOUND_SOME_CLUES_FAINT_FEELING_TO_SEE_THE_DRAGON_SLAVE_IS_A_FLAME"] = "你隐隐的感觉找到了一些线索，“再看龙破斩”，又是一道火焰飞来。",
	["STAGE.GRAND_ELVEN_GATE_WHY_CAN_HAVE_THE_STINKING_SMELL"] = "宏伟的精灵族大门，为何会有阴森的气息。",
	["STAGE.THE_CITY_IS_A_SEA_OF_FIRE_YOU_SEE_THE_SHADOW_BUT_A_RUNT_STOPPED_HIM"] = "城内已经是一片火海，你看到了那个阴影，但是一个矮子拦住了去路。",
	["STAGE.HA_HA_HA_WANT_TO_KNOW_THE_TRUTH_BEAT_ME__READY_TO_FIGHT"] = "“哈哈哈，想知道真相么？击败我！”，准备战斗！",
	["STAGE.SHADOW_FLIGHT_DIRECTION_IS_A_HUGE_PALACE_SUN_FOREST_ENTRANCE_HAS_BEEN_CLOSED_ENTER_"] = "影子逃走的方向是一座巨大的宫殿，“日光森林入口已经封闭，不许进入！”。",
	["STAGE.BROKE_THE_SEAL_BARRIER_INSIDE_THE_PALACE_FRONT_IS_A_LARGE_VALLEY_YOU_WRECKED_MY_THINGS_CRAZY_GOBLINS_BLUNT_COME_OVER_TO_YOU"] = "撞破了宫殿内的封印结界，眼前是一座巨大的山谷。“你撞坏了我的东西！”气疯了的地精向你冲过来。",
	["STAGE.AH_THE_BEAUTIFUL_FLAME"] = "“哈，美丽的火焰！”",
	["STAGE.UT_OF_THE_VALLEY_AT_PRESENT_IS_A_VAST_FOREST_COUNTLESS_ENTS_CAME_THIS_WAS_THE_DOMAIN_OF_THE_ELVES"] = "走出山谷，眼前是一片广袤的森林！无数树人围过来，这是精灵的领地。",
	["STAGE.SUDDENLY_THE_SKY_DARK_DOWN_MR_PLAY_STUPID_HUMAN"] = "天空突然暗了下来，“奥弹！愚蠢的人类”",
	["STAGE.THE_VOICE_OF_THE_HEART_TO_TELL_YOU_FORWARD_YOU_CAN_FIND_THE_ANSWER"] = "心中的声音告诉你“向前，就可以找到答案。”",
	["STAGE.IN_FACT_I_ALREADY_DEAD_BUT_THE_DEAD_CAN_ALSO_ENJOY_THE_LIFE_AND_SHUT_HIM_UP_HURRIEDLY"] = "“其实，我已经死了，不过死人也可以享受生活。而且……”，赶紧让他闭嘴。",
	["STAGE.YOU_ARE_TO_LISTEN_TO_MY_CONCERT_XIAONA_CALEB_SAID_IF_GO_NEED_TO_LISTEN_TO_HER_SING"] = "“你是来听我的演唱会的吗”，小娜迦表示，如果往前，需要先听她唱歌。",
	["STAGE.FAIRY_TEMPLE_STAB_IN_THE_BACK_LEWD_SKELETON_TO_SHOOT_AN_ARROW_TO_YOU_ATTRACTED_THE_ATTENTION_OF_ALL_PEOPLE"] = "精灵的神殿，“暗箭伤人！”猥琐的骷髅向你射了一只箭。吸引了所有人的注意。",
	["STAGE.BECAUSE_THE_SKIN_IS_DRY_MEDUSAS_MOOD_IS_VERY_UNSTABLE"] = "因为皮肤干燥，美杜莎的情绪非常不稳定。",
	["STAGE.A_GROUP_OF_SKELETON_SKELETON_WAS_LISTENING_TO_THE_KINGS_SPEECH__HOPE_AND_CHANGE"] = "一群骷髅在听骷髅王的演讲——“希望与改变”。",
	["STAGE.THE_UNDEAD_OF_THE_CONCERT_THE_LENGTHY_SKELETON_IS_THE_CONDUCTOR_"] = "亡灵的音乐会？那只啰嗦的骷髅竟然是乐队指挥?！",
	["STAGE.AS_A_BOSS_THE_MOST_DISTRESS_IS_A_HEAP_OF_WAYWARD_MEN_THE_NECROMANCER_WAS_VERY_ANGRY"] = "“做为boss，最苦恼的是有一堆不听话的手下”，死灵法师很生气。",
	["STAGE.I_KNOW_YOU_ARE_VERY_CONFUSED_DONT_CARE_ABOUT_TO_LEARN_FROM_THE_NECROMANCER_SAID_WITH_A_SMILE"] = "“我知道你很困惑，不要在意，来切磋一下”死灵法师微笑着说。",
	["STAGE.ELVES_IN_THE_LIBRARY_THE_QUEEN_OF_PAIN_WAS_WEARING_GLASSES_IN_READING__HOW_LIKE"] = "精灵图书馆里，痛苦女王竟然戴着眼镜在看书：“怎么样，喜欢么？”",
	["STAGE.SKELETON_KING_WITH_THE_SKELETON_ARMY_REVOLTED_AGAINST_THE_NECROMANCER_FIRE_EVERYWHERE"] = "骷髅王带着骷髅军队起义反抗死灵法师，到处放火。",
	["STAGE.YOU_ARE_THE_SKELETON_GROUP_OF_ASSOCIATES_LOOK_AT_THE_DRAGON_SLAVE"] = "你是那群骷髅的同伙么？“看龙破斩！”",
	["STAGE.DARE_TO_BREAK_INTO_THE_SUNWELL_SHOOT"] = "“胆敢闯入太阳井者，格杀勿论！”",
	["STAGE.UNDEAD_FORCES_LAUNCHED_AN_OFFENSIVE_TOWARD_THE_SUN_WELL_HOLD_ON_TO_THE_WAVE"] = "亡灵部队向太阳井发动了进攻，守住这一波。",
	["STAGE.STONE_GIANT"] = "小小",
	["STAGE.CENTRAL_CITY_THE_ELVES_FORCES_AND_THE_SKELETONS_IN_BATTLE_GET_RID_OF_THEM"] = "精灵主城，精灵军队和骷髅军团展开对决，摆脱他们。",
	["STAGE.THE_GATE_IS_HEAVILY_ARMED_ELVEN_ARMY_TO_RACE"] = "城门口是全副武装的精灵军队，硬闯吧。",
	["STAGE.GRAB_A_BLIMP_LEAVE_THE_FOREST_THE_SUN_BUT_LANDING_HANGING_IN_A_TREE_READY_TO_SHOOT_OTHERS_GNOMES"] = "抢夺了一艘飞艇离开日光森林，但是降落时挂在树上，地精们准备迁怒他人。",
	["STAGE.CALEB_XIAONA_SEEMS_TO_BE_ON_THE_AIRSHIP_PASSENGERS_JUST_FIGHTING_TO_SPREAD_TO_HER_THE_BEST_DOWN_HER_ANGER"] = "小娜迦似乎也是这艘飞艇上的乘客，刚才的打斗波及了她，最好平息她的怒火。",
	["STAGE.THERE_SEEMS_TO_BE_THE_ORCS_OF_THE_VALLEY"] = "这里似乎是兽人的山谷。",
	["STAGE.PAT_BEAR"] = "拍拍熊",
	["STAGE.ENTERED_A_CAVE_BUT_IT_SEEMS_THERE_LIVED_A_BEAR"] = "进入了一个山洞，但是里面似乎住着一只熊。",
	["STAGE.CAVE_IS_DEEP_I_DO_NOT_KNOW_WHAT_DANGER_AHEAD"] = "山洞很深，不知道前方有什么危险。",
	["STAGE.THIS_IS_IN_THE_CAVE_TREASURE_LITTLE_THIEVES_TO_GET_RID_OF_THEM_HAVE_SEEN_EXPORTS"] = "这是，在洞穴寻宝的小贼？赶紧摆脱他们，已经看到出口了。",
	["STAGE.CAVE_LEADS_TO_A_BEACH_A_GROUP_OF_NAGA_IN_THE_SUNSHINE"] = "山洞通向一片海滩，一群娜迦在晒太阳。",
	["STAGE.JOLTED_THE_NAGA_REST_SEEMS_TO_HAVE_STIRRED_SOMETHING_ELSE"] = "惊扰了娜迦的休息，似乎还惊动了别的东西。",
	["STAGE.ACCIDENTALLY_ENTER_THE_TERRITORY_THE_GOBLIN_FOR_INTRUDER_BUT_HE_ISNT_VERY_POPULAR"] = "不小心进入了地精领地，这些地精对于不速之客可是不太欢迎的……",
	["STAGE.TREASURE_BAY_IS_ONE_OF_THE_IMPORTANT_PORT_OF_GOBLINS_GOBLINS_FOR_FEAR_OF_DEATH_WILL_NOT_TAKE_THE_INITIATIVE_TO_ATTACK_SO_AT_LEAST_WE_WERE_TO_SAY_SO"] = "藏宝湾是地精的重要港口，地精贪财怕死所以不会主动进攻，至少大家都是这么说的。",
	["STAGE.THE_GOBLINS_ARE_ALSO_INVITED_FOREIGN_AID"] = "地精们还请了外援？",
	["STAGE.GET_OUT_OF_THE_GOBLIN_CITY_A_TEAM_OF_SKELETON_HAVE_BEEN_WAITING_LONG_HA_HA_SITTING_DUCKS"] = "逃出地精城市，一队骷髅已经等候多时了。“哈哈，活靶子！”",
	["STAGE.AXE"] = "斧王",
	["STAGE.BEAUTIFUL_LAKES_AS_A_MIRROR_TAKE_YOU_AMAZING_SCENERY_SURROUNDED_BY_A_GROUP_OF_ORCS"] = "美丽的湖泊如同一面镜子，乘大家惊叹美景的时候，被一群兽人包围了。",
	["STAGE.HASTE_TO_ESCAPE_SURROUNDED_SEEM_TO_BE_RIDING_A_TROLL_TO_CATCH_UP_WITH_THE_BAT_UNEXPECTEDLY_AND_SKELETON_AND_A_BATTLE"] = "仓皇的逃出包围，似乎被骑着蝙蝠的巨魔给追上了，竟然还有骷髅，又是一场恶战。",
	["STAGE.THIS_IS_A_PIECE_OF_ANCIENT_RELICS_TWO_SHADOW_QUIETLY_WAITING_FOR_YOUR_ARRIVAL"] = "这是一片远古的遗迹，两个身影静静的等着你的到来。",
	["STAGE.THE_EXPLOSION_OF_THE_MAGIC_LED_TO_GUARD_THE_POWER_OF_NATURE"] = "魔法的爆炸引出了守卫自然的力量。",
	["STAGE.A_POWERFUL_FORCE_IN_THE_FRONT_A_MONSTROUS_SWORD_DO_YOU_WANT_TO_SEE"] = "一股强大的力量正在前方，发出滔天的剑意，要不要去看看？",
	["STAGE.LET_ME_SEE_YOUR_STRENGTH__A_FIGURE_STANDING_IN_FRONT_OF_YOU_THAT_IS_THE_LEGENDARY_BLADEMASTER"] = "“让我看看你的实力！”，一个身影站在你面前，那是传说中的剑圣。",
	["STAGE.SHADOW_AND_NECROMANCER_COMMAND_THEIR_HANDS_AT_THE_SAME_TIME_THE_ATTACK_CAME_TO_YOU"] = "影子和死灵法师同时指挥他们的手下，向你攻了过来。",
	["STAGE.A_CITY_OF_ANCIENT_TROLL"] = "一座古代巨魔的城市。",
	["STAGE.IF_YOU_UNDERSTOOD_EVERYTHING_TO_DEAL_WITH_IT_FOR_YOU"] = "“你如果明白了一切，那就去面对吧。”",
	["STAGE.THIS_IS_THE_ORC_CAMPS"] = "这是兽人的营地。",
	["STAGE.SS_BATTALION_THERE_SEEMS_TO_BE_ASSEMBLED"] = "近卫军营，这里似乎集结了大军。",
	["STAGE.FORWARD_TO_FIGHT"] = "前进！去战斗！",
	["STAGE.SS_BATTALION_FORWARD_HERE"] = "近卫军营的前锋在这里。",
	["STAGE.THESE_HELICOPTERS_WE_ATTACK_UNDER_THE_FLOATING_EMPTY_CASTLE"] = "塔这些直升飞机，我们攻下那座浮空城堡。",
	["STAGE.BLUE_FATTY"] = "蓝胖",
	["STAGE.CASTLE_HOVERING_AROUND_THE_DRAGON_THIS_IS_A_BIG_THREAT"] = "城堡周围盘旋着飞龙，这是一大威胁。",
	["STAGE.ON_THE_WAY_FORWARD_IS_ENDLESS_BATTLE"] = "在前进的路上，是无尽的战斗。",
	["STAGE.EVIL_WIZARD_APPEARS_TO_HAVE_PEOPLE_ON_THE_RESEARCH_INTO_SMALL_ANIMAL_MAGIC_REALLY_BAD_TASTE"] = "恶魔巫师似乎又在研究把人变成小动物的魔法，真是恶趣味。",
	["STAGE.MECHANICAL_BRIGADE_OF_GOBLINS_WITH_HIS_HELP"] = "地精带着他的机械大队来凑热闹了。",
	["STAGE.WHEN_THE_SONG_OF_THE_SIRENS_SOUNDED_ALSO_WITH_THE_WORLD"] = "当海妖之歌响起，世界也为之倾倒。",
	["STAGE.HA_HA_PEOPLE_WILL_NEVER_BE_DEFEATED"] = "“哈哈，人永远不可能击败影子。”",
	["STAGE.THIS_IS_THE_ARMY_OF_THE_SHADOW_FIEND"] = "这是影魔的军队吗？",
	["STAGE.ZEUSS_THUNDER_AND_LIGHTNING_ALL_THE_DEAD_TO_ELECTRICITY_COME_ALIVE"] = "宙斯的雷电，把死人都给电活了过来了。",
	["STAGE.THE_SKELETON_KING_AND_HIS_MEN_SEEMED_TO_REJOIN_THE_NECROMANCER"] = "骷髅王和他的部下似乎又重新加入了死灵法师的麾下。",
	["STAGE.THE_DEAD_OLD_MAN_THOUGH_PEOPLE_HATE_BUT_GIVE_MONEY_PRETTY_GENEROUS_BONE_BOW_PULLING_THE_BOW_IN_HIS_HAND"] = "“死灵老头虽然人讨厌，但是给钱挺大方”骨弓拉动了手里的弓。",
	["STAGE.THE_DEAD_OLD_MAN_LONG_UGLY_BUT_IS_MY_FAITHFUL_AUDIENCE_AND_DONT_LET_HIS_LONGWINDED"] = "“死灵老头虽然长的丑，但是是我的忠实听众，而且...”别再让他啰嗦下去了。",
	["STAGE.BEHIND_THE_SKELETONS_THE_NECROMANCER_IS_LYING_ON_THE_COUCH_WATCHING_A_NECRONOMICON_NECROMANTIC_WEEKLY"] = "骷髅军团背后，死灵法师正躺在躺椅上看一本死灵书《死灵周刊》。",
	["STAGE.CONTINUED_NORTH_DO_YOU_UNDERSTAND_WHAT_ARE_YOU_DOING_THE_FRONT_OF_THE_SHADOW_FIEND_IN_THE_DOOR_OF_THE_POLLUTION"] = "“继续向北？你明白你在做什么吗？”影魔出现在污染之门的前方。",
	["STAGE.THE_DOOR_OF_THE_POLLUTION_BRINGS_A_STRONG_FLAVOR_OF_THE_NECROMANCER_SURROUNDED_THE_ENEMY_MORE_POWERFUL"] = "污染之门带来强烈的死灵气息，让围上来的敌人愈发的强大了。",
	["STAGE.YOU_CROSSED_THE_NORTHERN_BORDER_CAME_TO_THE_FAIRBANKS_FROST_HERE_BURIED_CONTROLS_THE_POWER_OF_THE_HERO"] = "你越过了北境，来到了苦寒的冰霜之地，这里，埋藏着掌控英雄的力量。",
	["STAGE.ALL_CREATURES_BONECHILLING_WINDS_EASILY_FREEZE_TO_DEATH_BUT_THERE_ARE_SOME_CREATURES_ARE_NOT_AFFECTED"] = "刺骨的寒风轻易冻死所有生物，但也有一些生物不受影响。",
	["STAGE.I_WONT_LET_YOU"] = "“我不会让你前进的！”",
	["STAGE.THROUGH_THE_CAVE_MEET_YOU_IS_THE_ENDLESS_SNOWWHITE_HILLS_AND_A_GROUP_OF_UNDEAD_GUARDS"] = "穿过洞穴，迎接你的是一望无际的雪白山丘及一队不死卫兵。",
	["STAGE.COLD_WINTER_THE_SPRING_IN_THE_AIR"] = "严寒的冬天，带来了春天的气息。",
	["STAGE.THE_DRAGON_DONT_KNOW_HOW_LONG_DEAD_NOW_ONLY_BONES_AND_NEARBY_LIVING_CREATURES"] = "这只巨龙不知道死了多久如今只剩白骨，附近还有活的生物。",
	["STAGE.SEEMS_SOMEONE_WANT_TO_KEEL_RAISED"] = "似乎有人想要龙骨复活。",
	["STAGE.UNDEAD_FORCES_FORMED_A_SQUARE_WITH_THE_MOST_NOT_AFRAID_DEAD_OF_SKELETON_AS_DEATH_SQUADS_LAUNCHED_A_CHARGE_TO_THE_HEROES"] = "不死部队结成了方阵，用最不惧死的骷髅作为敢死队向英雄们发起了冲锋。",
	["STAGE.THE_DILAPIDATED_BUILDING_IS_DARK_CAMP_MAGES"] = "这座破败的建筑是黑暗法师们的营地。",
	["STAGE.IN_THE_DARK_ARTS_UNDEAD_ARMIES_CONTINUE_TO_APPEAR"] = "在黑魔法的辅助下，不死军队源源不断地出现。",
	["STAGE.AROUND_THE_PILLARS_OF_THE_NEARBY_FOCUS_A_LOT_OF_ENERGY_GO_AND_SEE_WHAT_HAPPENS"] = "不远处的石柱周围聚焦了大量能量，快去看看发生了什么。",
	["STAGE.THE_PILLARS_OF_OBSIDIAN_MATERIAL_LIFE"] = "黑曜石材料的柱子有了生命。",
	["STAGE.SEEMS_TO_BE_A_HUGE_SKELETON_AHEAD_THE_GRAVE"] = "前方似乎是一座巨大的骷髅坟墓。",
	["STAGE.BLACK_DRAGON_BABY"] = "黑龙宝宝",
	["STAGE.GRAVE_OF_GOBLINS_DONT_KNOW_HOW_TO_CONTROL_A_PAIR_OF_BLACK_DRAGON_BABY"] = "盗墓的地精不知道怎么控制了一条黑龙宝宝。",
	["STAGE.THE_EARTH_SHOOK_THE_SKELETONS_ARE_RAISED_UP_WITH_THE_SWORD_TO_SAY_HELLO"] = "大地震动起来，骷髅军团们复活了，用刀剑给他们打个招呼吧。",
	["STAGE.SEEM_TO_HAVE_A_HUGE_THRONE_AHEAD_A_GROUP_OF_ORCS_CAME_HERE_TOO"] = "前方似乎有一个巨大的王座，一群兽人也来到了这里。",
	["STAGE.CANDLE_WHIP_THE_QUEEN_OF_PAIN_HAS_DECIDED_TO_LEAVE_YOU"] = "“蜡烛，皮鞭！”痛苦女王决定要留下你。",
	["STAGE.DONT_ASK_WHY_I_AM_HERE_I_AM_A_GATEKEEPER"] = "“别问我为什么在这里，我就是一个看大门的。”",
	["STAGE.YOU_NEED_TO_LISTEN_TO_ME_GO_BACK_THE_BLACKBIRD_TREMBLING_VOICE_BEGAN_TO_CONTROL_YOUR_MIND"] = "“你，需要听我的，回头！”黑鸟颤抖的声音开始控制你的心智。",
	["STAGE.MILLIONS_OF_TROOPS_IN_THE_FIGHT_THE_HEROES_COVER_YOU_YOU_SLOWLY_TO_THE_THRONE_IN_THE_FACE_OF_THE_UNKNOWN"] = "无数的军队在此厮杀，英雄们掩护着你，你慢慢的走向王座，面对未知。",
	["STAGE.WHEN_THE_WIND_BLOWING_THROUGH_THE_TREES_A_MURDEROUS_LOOK_ALSO_RISES"] = "当风吹过树林，一股杀气也升腾起来。",
	["STAGE.GOOD_HARNESS_THE_POWER_OF_THE_BOW_AND_ARROW_BLACK_ALSO_IN_WALKING_IN_THE_FOREST"] = "善于驾驭弓箭之力的小黑，也在森林中穿行着。",
	["STAGE.THE_POWER_OF_THE_EARTHQUAKES_HIDDEN_IN_THE_JUNGLE"] = "山崩地裂的力量，隐藏在丛林之中。",
	["STAGE.FREEZE_TIME_CRYSTAL_MAGIC_WITH_NIGHT_AN_ALLIANCE"] = "冻结日月的水晶魔法，与暗夜结为同盟。",
	["STAGE.THE_WAVES_BLOWING_THE_SIREN_SONG"] = "海浪，吹起了海妖之歌。",
	["STAGE.IT_HAS_A_TEAR_ALL_THE_HORRORS_OF_THE_CLUTCHES"] = "它有撕裂一切的恐怖魔爪。",
	["STAGE.SHE_TOOK_FIRE_THROUGH_THE_SIDE_OF_THE_ELVES"] = "她带着火焰，穿行于精灵之侧。",
	["STAGE.PLEASE_CALL_ME_THE_QUEENS_ADULT"] = "请叫我女王大人！",
	["STAGE.MECHANICAL_AND_MAGIC_FUSION_CUNNING_AND_POWER_SHARING"] = "机械与魔法融合，狡猾与力量共用。",
	["STAGE.IN_THE_OCEAN_HE_IS_THE_EXISTENCE_OF_TERROR;_IN_THE_LAND_HE_IS_NOT_EASY_TO_HANDLE"] = "在大洋，他是恐怖的存在；在陆地，他也不是好惹的。",
	["STAGE.YU_WANJUN_TAKE_REAR_THEIR_HEADS"] = "于万军之中取后排首级。",
	["STAGE.COAST_THROUGH_THE_WAVES_PAT_ROCK_IS_TEN_THOUSAND_IS_HIS_SHOOTING_RANGE"] = "海岸边经历海浪万年拍打而不动的岩石，就是他的靶场。",
	["STAGE.SMALL_AND_CLAP_BEAR_JOINT_LET_THE_FRONT_HERO_LIVES_IN_JEOPARDY"] = "小小与拍拍熊的联合，让前排英雄生命告急。",
	["STAGE.WITH_THE_SHADOW_OF_GHOSTS_WITH_THE_MOST_SILENT_CORNER_IN_THE_FOREST"] = "带着幽魂之影，混入了森林中最死寂的角落。",
	["STAGE.THE_DARK_ARTS_OF_ARROWS_AND_WIND_IS_COMMON_WEAR_CLOUD_MONTH_BY_MONTH"] = "黑魔法之箭与风之箭共同射出，穿云逐月。",
	["STAGE.LUNA_KNIGHT"] = "月骑",
	["STAGE.UNDER_THE_MOONLIGHT_SHADOW_MOVING_SHADOW_ACROSS_THE_MOST_BUT_ALSO_BRINGS_DEATH"] = "月影之下最媚动的身影划过，但同时也带来死亡。",
	["STAGE.HER_DEAD_HAND_NEVER_FORGET_BACK_TO_EXERCISE_FORCE_OF_VENGEANCE"] = "她阴魂不散，永远不忘回来行使复仇之力。",
	["STAGE.A_GROUP_OF_THE_DARK_FORCES_LURKING_IN_THE_LAND_OF_THE_ELVES"] = "一群黑暗势力，在精灵之地潜伏着。",
	["STAGE.POPULAR_WITH_THE_MAGIC_POWER_OF_A_SENTINEL_BLOCK_THE_WAY"] = "风行与近卫军团的魔法势力一道，拦住去路。",
	["STAGE.THE_GLORY_OF_THE_ELVES_SET_FOOT_ON_IS_HARD_TO_COME_BACK_ALIVE"] = "精灵的荣耀之地，踏足者难以活着回来。",
	["STAGE.FANGS_FLARES_IN_THE_SMELL_OF_DEATH_GUARDING_THE_ENTRANCE_TO_CAVE"] = "獠牙中喷薄而出死亡的气息，镇守在洞穴的入口。",
	["STAGE.SWORD_MOVE_TO_SPIN_DAY_STORM_THE_UNDERGROUND_CAVES_IS_NOT_A_EASY_WAY"] = "剑旋天动地，掀起风暴。这地下的洞穴绝不是一条好走的路。",
	["STAGE.WITH_FANGS_CAN_CURE_SP_BECAME_MORE_TERRIBLE_RIVAL"] = "带着獠牙却能够治愈，这让暗牧成为了更可怕的对手。",
	["STAGE.THE_RESIDENTS_IN_THE_SEA_WERE_HIDING_IN_A_CORNER_TO_THE_CRYPT"] = "这海中的居民们竟也躲到地穴一隅。",
	["STAGE.CRYPT_IN_THE_PRESENCE_OF_THE_QUEEN_ALSO_HAS_THE_TERROR_AND_THE_ORC_COLLUDED_BECOME_MORE_POWERFUL"] = "地穴之中也有这位恐怖女王的存在，和兽人沆瀣一气，变得更加强大。",
	["STAGE.ENTER_INTO_HIS_SPHERE_OF_INFLUENCE_IT_SEEMS_THAT_EVERY_HERO_FEEL_WEAK"] = "进入他的势力范围，似乎每个英雄都倍感虚弱。",
	["STAGE.AX_CAN_BE_OPENED_THE_STORM_CAN_AGAINST_THE_ENEMY"] = "利斧能劈山，风暴能御敌。",
	["STAGE.BILI_BLOW_ANY_MEAT_SHIELD_ARE_HARD_TO_RESIST_A_FINGER_OF_DEATH"] = "毕力一击，任何肉盾也难以抵抗死亡的一指。",
	["STAGE.CRYPT_UNEXPECTEDLY_ALSO_HAS_THE_UNDEAD_ARMIES_ROAMING_LEFT_PATCHES_OF_CORRUPTION"] = "地穴里竟然也有亡灵军团四处游荡，留下片片腐地。",
	["STAGE.NOBLE_SPIRIT_AND_DELVE_INTO_THE_GOBLINS_THE_MOON_AND_LASER_WHICH_IS_MORE_SHINY"] = "高贵的精灵与钻研的地精联手，月光和激光哪个更闪亮？",
	["STAGE.REMEMBER_THE_RIVER_DOG_MEN_AND_WOMEN"] = "还记得当年河道的狗男女吗？",
	["STAGE.CRYPT_IS_NEVER_SEEN_THE_LIGHT_BUT_AT_NIGHT_STILL_CAN_BRING_MORE_TERRORIST_ENEMY"] = "地穴虽永不见光明，但夜间，依然能带来更恐怖的敌人。",
	["STAGE.XIAONA_CALEB_AND_AXE_WANG_IS_ENEMY_BUT_ALSO_HAVE_TEAMED_UP_WITH"] = "小娜迦与斧王，虽是宿敌，但也有联手之时。",
	["STAGE.CRAZY_ABOUT_STEAM_TECHNOLOGY_OF_GOBLINS_DARE_TO_DO_ANYTHING_CRAZY_EVEN"] = "对蒸汽科技着迷的地精敢于做任何疯狂的事情，甚至。。。",
	["STAGE.WHIP_AND_A_SWORD_THE_SHADOW_LEAVING_ONLY_DEATH"] = "皮鞭，利刃，阴影。只留下死亡。",
	["STAGE.THE_TAUREN_CAN_LET_THE_TRIBE_IN_FORMATION"] = "牛头人，能让部落地动山摇。",
	["STAGE.LIKE_THE_DWARF_TO_MORE_FOCUSED_TECHNOLOGY_OF_GUNPOWDER_WENT_TO_THE_EVIL_GOBLINS"] = "喜欢火药的矮人为了更精专的技术，竟然投奔了邪恶的地精。",
	["STAGE.SHE_IS_TO_CONTROL_THE_SNAKES_POISON_DEMON"] = "她曾是控制万蛇的毒妖。",
	["STAGE.THE_DRAGON_WITH_THE_MEAT_GRINDER_UNDER_THE_SHADOWS_OF_THE_SHADOW_PRIEST_TO_CURE_START_KILLING"] = "龙与绞肉机，在暗牧的阴影治愈下开始杀戮。",
	["STAGE.HIDING_IN_THE_GAP_AFTER_THE_COUNSEL_OF_SNIPERS_LET_GOD_CATTLE_ALSO_CHOOSE_COOPERATE_WITH_MUSKETS"] = "躲在沟壑之后放冷枪的计谋，让神牛也选择和火枪合作。",
	["STAGE.FLANKED_BY_DARK_LEGION_FAWN_ON_THAT_CAN_CURE_IN_THE_RUINS"] = "有暗夜军团簇拥，小鹿在这废墟中竟然也能治愈。",
	["STAGE.UNDER_THE_ESCORT_OF_THE_UNIVERSAL_A_STRIKE_CAN_DESTROY_GOD_CUT_THE_MAGIC"] = "在全能的护卫下，一击便可灭神斩魔。",
	["STAGE.HE_HAS_TWO_HEADS_TWO_MOUTHS_NEVER_THIRST_FOR_BLOOD"] = "他有两个头，两张嘴，永远不停的渴求鲜血。",
	["STAGE.WITH_PLASMA_MAGNETIC_FIELD_OF_GHOSTS_NEVER_CAN_BE_DESPISED_RIVAL"] = "带着等离子磁场而来的幽魂，从来不是可以轻视的对手。",
	["STAGE.UNDER_THE_RUINS_BONES_IN_ADDITION_TO_TERROR_THERE_ARE_HIDDEN_DANGERS"] = "废墟之下，白骨之中，除了恐怖，也有隐藏的杀机。",
	["STAGE.IF_ONE_MAN_GUARDS_THE_PASS_TEN_THOUSAND_ARE_UNABLE_TO_GET_THROUGH"] = "一夫当关，万夫莫开。",
	["STAGE.SLY_GOBLIN_SUICIDES_AND_EVIL_NAGA_STAND_TOGETHER"] = "狡诈的地精自杀者与邪恶的娜迦站在了一起。",
	["STAGE.RYLAI_LIFT_THE_WIND_WAVES_WITH_THE_CAPTAIN"] = "冰女与船长一起掀风起浪。",
	["STAGE.THE_RUINS_OF_THE_SHADOW_THE_DARKEST_ENEMY_AS_WAITING_FOR_THE_OUTBREAK"] = "废墟中的阴影里，最黑暗的敌人随着等待爆发。",
	["STAGE.NIGHT_ELF_ARMY_REUNION_TOGETHER_IN_AN_ATTEMPT_TO_KILL_THE_RUINS"] = "暗夜军团聚在了一起，企图杀破这废墟。",
	["STAGE.RUBBLE_NOBODY_CAN_LUCKILY_SAFE_ALLIANCE_IS_SURVIVAL"] = "废墟之中，谁也不能幸保安全，结盟才是生存之道。",
	["STAGE.TERRIBLE_GOBLINS_TO_SACRIFICE_THE_PERFECTION"] = "可怕的地精把牺牲做到了极致。",
	["STAGE.WHO_WILL_COME_THE_FAMILIAR_ARROW_AND_THIS_TIME_THE_WEAR_OF_THE_HEAD_AND_NECK"] = "那熟悉的箭，这次将划穿谁的头颈？",
	["STAGE.GOLD_DRAGON_BABY"] = "金龙宝宝",
	["STAGE.DRAGON_HAS_NEVER_BEEN_LOYAL_GUY"] = "龙，从来不是安分的家伙。",
	["STAGE.WHO_IS_UNDER_THE_HEAVY_MAGIC_CAN"] = "谁在这重重魔力之下还能屹立不倒？",
	["STAGE.UNDEAD_MASTERY_OF_THE_PATH_TO_DEATH_NOR_INFERIOR_TO_THE_MAGIC"] = "亡灵精通死亡之道，也不逊于魔法。",
	["STAGE.NIGHT_ELF_ARMY_IN_THE_RUBBLE"] = "暗夜军团在废墟之中四处可见。",
	["STAGE.WHO_WILL_BE_HIS_AX_CHOP_IN_THE_RUINS"] = "谁会被他的利斧斩杀在这废墟之中？",
	["STAGE.STEAM_TANK"] = "蒸汽坦克",
	["STAGE.THE_EXISTENCE_OF_MECHANICAL_GATHER_TOGETHER_ALSO_IS_TERRIBLE"] = "机械会聚在一起，也是可怕的存在。",
	["STAGE.SEEMS_TO_BE_THE_FRONT_IS_THE_END_OF_THE_RUINS_BUT_THERE_IS_ALSO_AN_INEVITABLE_WAR"] = "似乎前面就是废墟的尽头，但这里也免不了大战一场。",
	["STAGE.THE_GUARDIAN_OF_THE_TEMPLE_FULL_OF_LIGHT_HAS_NOT_OFFEND"] = "充满光明的神殿，有不可冒犯的守护者。",
	["STAGE.MUSKET_ALTHOUGH_THE_USE_OF_GUNPOWDER_BUT_ALSO_WITH_CONTROL_OVER_THE_POWER_OF_MAGIC_YOU_HERO_HUNG_IN_THE_TEMPLE"] = "火枪虽然运用火药，但是和也和掌控魔法之力的各位英雄一起混迹于神殿之中。",
	["STAGE.DARK_GREEN_DOUBLE_ARROW_WEAR_CLOUD_SENT_OUT_TOGETHER"] = "黑绿双箭一起穿云射出。",
	["STAGE.COLD_MANA_HAS_IS_STRONG_LANDSCAPE_HASNT_SEEN_FOR_YEARS"] = "冰火法力一起出现，已是多年未见的壮景。",
	["STAGE.CAPABLE_OF_MAGIC_EVEN_A_GHOST_SHIP_ALSO_GET_INTO_THE_TEMPLES_PASSPORT"] = "能够驾驭魔法的，哪怕是幽灵之船，也就获得了进入神殿的通行证。",
	["STAGE.HEALING_MAGIC_MATCH_ON_THE_COAST_OF_SOLID_BRING_IMPREGNABLE_LINE_OF_DEFENSE"] = "治愈的魔法配上海岸般的坚固，带来坚不可摧的防线。",
	["STAGE.HE_SAID_NOTHING_BUT_IT_CAN_LET_THE_SILENCE_IN_THE_WORLD"] = "他一言不发，却能让天下噤声。",
	["STAGE.MAGIC_ATTACHED_ON_MISSILE_BRING_MORE_DESTRUCTION_OF_THE_BOMBARDMENT"] = "魔法附着在导弹之上，带来更毁灭的轰炸。",
	["STAGE.EVEN_TEARING_APART_THEIR_MAGIC_POWER_ONLY_TO_FLESH_MUSCLE"] = "连魔法的力量都无法撕裂他们，只有以血肉相搏了。",
	["STAGE.THE_KING_OF_THE_GODS_IN_EACH_SENTRY_GUARD"] = "众神的王者，会在每个岗哨守卫。",
	["STAGE.IN_THE_TEMPLE_BUT_ALSO_TO_EARTHQUAKES"] = "在神殿之中，也能山崩地裂。",
	["STAGE.SNAKE_FLEW_TO_THE_PLACE_LIFE_IS_NOT_TO_CONTINUE"] = "毒蛇飞到之处，生命不续。",
	["STAGE.MOONLIGHT_GLANCED_INTO_THE_TEMPLE_REFLECTED_A_MONTH_TO_RIDE_THE_PHANTOM_OF_THE_OPERA"] = "月光照入神殿，映起月骑的魅影。",
	["STAGE.COLD_AGAIN_LET_ALL_THE_ENEMY_INTO_DESTRUCTION"] = "冰火再临，让一切敌人陷入毁灭。",
	["STAGE.UGLY_DOUBLE_THE_MAGIC_ALSO_TO_SNEAK_INTO_THE_TEMPLE_THE_ABILITY_TO_CAST_MAGIC_POWER"] = "丑陋的双头魔，也混进了神殿，施展魔法力量。",
	["STAGE.ROCK_UNDER_THE_SKIN_IS_THE_MOST_POWERFUL_SHATTER_STONE_OF_THE_TEMPLE"] = "岩石一样的皮肤下，是击碎神殿之石的强力。",
	["STAGE.ELF_OR_DEAD"] = "到底是精灵，还是亡灵？",
	["STAGE.ORCS_WERE_ALSO_BROKEN_INTO_THE_TEMPLE_WOVE_THEIR_POISON"] = "兽人们也闯入神殿，编织起他们的毒网。",
	["STAGE.TEMPLE_END_WAS_NEAR_CAN_AVOID_THE_TERRIBLE_SHOCK_WAVE"] = "神殿尽头已经不远，能不能躲过这骇人的冲击波呢？",
	["STAGE.THE_END_OF_THE_TEMPLE_THE_EMBATTLED_SENTINEL"] = "神殿的终点，近卫军团严阵以待。",
	["STAGE.EVENTUAL_VALLEY_IS_A_LAND_OF_THE_LIVING_LORD_HERE_ARE_MAGICAL_FORCE_FIELD_ALL_CREATURES_IMMUNE_TO_PHYSICAL_DAMAGE_IT_ALSO_MAKES_THEM_AN_EASY_TARGET_FOR_THE_MAGES"] = "折戟山谷是一个魔王的葬生之地，这里被神奇的力场笼罩，所有的生物都免疫物理伤害。这也使他们成为法师们的绝佳靶子。",
	["STAGE.THERE_IS_A_GROUP_OF_ENEMIES_TO_THE_FIRST_WORLD_WAR_IN_FRONT"] = "前方有一伙敌人值得一战！",
	["STAGE.IT_WAS_A_GREAT_BATTLE"] = "这是一场惊天动地的决战。",
	["STAGE.TIME_AND_SPACE_TRAVELERS_FOUND_TIDAL_TEMPLE_THERE_LURKED_A_COUNTLESS_NUMBER_OF_NAGA_PROTECT_PRECIOUS_EXPERIENCE_POTION"] = "时空旅者发现了潮汐神庙。这里盘踞着不计其数的娜迦，守护珍贵的经验药水。",
	["STAGE.THIS_IS_A_RULE_BY_WOMEN_CASTLE_ALL_IN_RETURN_FOR_POWER_AND_BREAK_INTO_ONE_OF_THE_MEN_FINALLY_FAILED_TO_COME_BACK_AGAIN"] = "这是一个由女性统治的城堡，所有为获取力量而闯入其中的男性，最后都没能再回来。",
	["STAGE.FOR_A_LONG_TIME_THE_DWARF_BY_THE_PRODUCTION_OF_HIGHTECH_MILITARY_EQUIPMENT_AND_MADE_A_FORTUNE_BUT_THE_CAVERNS_OF_TIME_IS_ON_EVERY_ADVENTURER_CAN_GO_TO_A_PIECE_OF_THE_PIE"] = "很久以来，矮人靠生产高科技的军工器械而发了大财。但时光之穴已经打开，每个冒险家都可以去分一杯羹。",
	["STAGE.IN_A_MAGIC_AFTER_THE_EXPLOSION_THE_ENERGY_HOLE_HERE_ALL_SPELLS_CANNOT_BE_CAST_NORMAL_ONLY_THE_SWORD_IS_STILL_THE_MOST_RELIABLE_WEAPON"] = "在一场魔法爆炸之后，这里出现了能量黑洞。所有法术都无法正常施放，只有刀剑依然是最可靠的武器。",
	["TASK.THE_ART_OF_ADVANCEMENT"] = "进阶的艺术",
	["TASK.ADVANCE_FIVE_HEROS_TO_THE_LEVEL_ABOVE_GREEN"] = "进阶五位英雄到绿色以上",
	["TASK.THE_ART_OF_ADVANCEMENT_2"] = "进阶的艺术2",
	["TASK.ADVANCE_1_HERO_TO_THE_LEVEL_OF_GREEN+1"] = "进阶1位英雄到绿色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_3"] = "进阶的艺术3",
	["TASK.ADVANCE_2_HERO_TO_THE_LEVEL_OF_GREEN+1"] = "进阶2位英雄到绿色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_4"] = "进阶的艺术4",
	["TASK.ADVANCE_5_HERO_TO_THE_LEVEL_OF_GREEN+1"] = "进阶5位英雄到绿色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_5"] = "进阶的艺术5",
	["TASK.ADVANCE_1_HERO_TO_THE_LEVEL_OF_BLUE"] = "进阶1位英雄到蓝色",
	["TASK.THE_ART_OF_ADVANCEMENT_6"] = "进阶的艺术6",
	["TASK.ADVANCE_2_HERO_TO_THE_LEVEL_OF_BLUE"] = "进阶2位英雄到蓝色",
	["TASK.THE_ART_OF_ADVANCEMENT_7"] = "进阶的艺术7",
	["TASK.ADVANCE_5_HERO_TO_THE_LEVEL_OF_BLUE"] = "进阶5位英雄到蓝色",
	["TASK.THE_ART_OF_ADVANCEMENT_8"] = "进阶的艺术8",
	["TASK.ADVANCE_1_HERO_TO_THE_LEVEL_OF_BLUE+1"] = "进阶1位英雄到蓝色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_9"] = "进阶的艺术9",
	["TASK.ADVANCE_2_HERO_TO_THE_LEVEL_OF_BLUE+1"] = "进阶2位英雄到蓝色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_10"] = "进阶的艺术10",
	["TASK.ADVANCE_5_HERO_TO_THE_LEVEL_OF_BLUE+1"] = "进阶5位英雄到蓝色+1",
	["TASK.THE_ART_OF_ADVANCEMENT_11"] = "进阶的艺术11",
	["TASK.ADVANCE_1_HERO_TO_THE_LEVEL_OF_BLUE+2"] = "进阶1位英雄到蓝色+2",
	["TASK.THE_ART_OF_ADVANCEMENT_12"] = "进阶的艺术12",
	["TASK.ADVANCE_2_HERO_TO_THE_LEVEL_OF_BLUE+2"] = "进阶2位英雄到蓝色+2",
	["TASK.THE_ART_OF_ADVANCEMENT_13"] = "进阶的艺术13",
	["TASK.ADVANCE_5_HERO_TO_THE_LEVEL_OF_BLUE+2"] = "进阶5位英雄到蓝色+2",
	["TASK.THE_ART_OF_ADVANCEMENT_14"] = "进阶的艺术14",
	["TASK.ADVANCE_1_HERO_TO_THE_LEVEL_OF_PURPLE"] = "进阶1位英雄到紫色",
	["TASK.THE_ART_OF_ADVANCEMENT_15"] = "进阶的艺术15",
	["TASK.ADVANCE_2_HERO_TO_THE_LEVEL_OF_PURPLE"] = "进阶2位英雄到紫色",
	["TASK.THE_ART_OF_ADVANCEMENT_16"] = "进阶的艺术16",
	["TASK.ADVANCE_5_HERO_TO_THE_LEVEL_OF_PURPLE"] = "进阶5位英雄到紫色",
	["TASK.COMMANDERS_CONSCIOUSNESS_1"] = "指挥官的觉悟1",
	["TASK.TEAM_LEVEL_REACHES_5"] = "战队等级达到5级",
	["TASK.COMMANDERS_CONSCIOUSNESS_2"] = "指挥官的觉悟2",
	["TASK.TEAM_LEVEL_REACHES"] = "战队等级达到10级",
	["TASK.COMMANDERS_CONSCIOUSNESS_10"] = "指挥官的觉悟",
	["TASK.TEAM_LEVEL_REACHES_15"] = "战队等级达到15级",
	["TASK.TEAM_LEVEL_REACHES_20"] = "战队等级达到20级",
	["TASK.TEAM_LEVEL_REACHES_25"] = "战队等级达到25级",
	["TASK.TEAM_LEVEL_REACHES_30"] = "战队等级达到30级",
	["TASK.TEAM_LEVEL_REACHES_35"] = "战队等级达到35级",
	["TASK.TEAM_LEVEL_REACHES_40"] = "战队等级达到40级",
	["TASK.TEAM_LEVEL_REACHES_45"] = "战队等级达到45级",
	["TASK.TEAM_LEVEL_REACHES_50"] = "战队等级达到50级",
	["TASK.TEAM_LEVEL_REACHES_55"] = "战队等级达到55级",
	["TASK.TEAM_LEVEL_REACHES_60"] = "战队等级达到60级",
	["TASK.TEAM_LEVEL_REACHES_65"] = "战队等级达到65级",
	["TASK.TEAM_LEVEL_REACHES_70"] = "战队等级达到70级",
	["TASK.TEAM_LEVEL_REACHES_75"] = "战队等级达到75级",
	["TASK.TEAM_LEVEL_REACHES_80"] = "战队等级达到80级",
	["TASK.TEAM_LEVEL_REACHES_85"] = "战队等级达到85级",
	["TASK.TEAM_LEVEL_REACHES_90"] = "战队等级达到90级",
	["TASK.TEAM_LEVEL_REACHES_95"] = "战队等级达到95级",
	["TASK.TEAM_LEVEL_REACHES_100"] = "战队等级达到100级",
	["TASK.TEAM_LEVEL_REACHES_105"] = "战队等级达到105级",
	["TASK.TEAM_LEVEL_REACHES_110"] = "战队等级达到110级",
	["TASK.TEAM_LEVEL_REACHES_115"] = "战队等级达到115级",
	["TASK.TEAM_LEVEL_REACHES_120"] = "战队等级达到120级",
	["TASK.NEWCOMER__LEARN_HOW_TO_ADVANCE"] = "新手·学会进阶",
	["TASK.HEROS_WITH_6_EQUIPMENTS_CAN_ADVANCE"] = "英雄穿齐6件装备可以进阶",
	["TASK.NEWCOMER__TACTICS_FOR_ADVANCEMENT"] = "新手·进阶的技巧",
	["TASK.ADVANCE_2_HEROS_TO_THE_LEVEL_ABOVE_GREEN"] = "进阶两位英雄到绿色以上",
	["TASK.TRIALS_FOR_THE_POWERFUL"] = "强者的试炼",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1BATTLE_FIELD"] = "完成精英关卡:第1章-异界战场",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1WARP_ARRAY"] = "完成精英关卡:第1章-传送阵",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1PROOF_OF_LOYALTY"] = "完成精英关卡:第1章-忠诚的证明",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1BARRACK"] = "完成精英关卡:第1章-军营",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1BONES"] = "完成精英关卡:第1章-埋骨场",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_1ALL_IN"] = "完成精英关卡:第1章-全军出击",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2MEMORY_IN_SONGS"] = "完成精英关卡:第2章-歌声中的回忆",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2CENTER_OF_BATTLE_FIELD"] = "完成精英关卡:第2章-战场中央",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2BREAK_THROUGH"] = "完成精英关卡:第2章-突围",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2GRAGON_CLEAVE"] = "完成精英关卡:第2章-龙破斩",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2ELECTRICITY_FIELD"] = "完成精英关卡:第2章-发电场",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2BLIZZARD"] = "完成精英关卡:第2章-暴风雪",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_2THREADLET"] = "完成精英关卡:第2章-生命的细丝",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3SHIP"] = "完成精英关卡:第3章-夺船",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3WIND_STORM"] = "完成精英关卡:第3章-风暴",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3STORM_OF_ICE_RAIN"] = "完成精英关卡:第3章-冰雨的风暴",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3A_TEST"] = "完成精英关卡:第3章-信念的考验",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3SHIP_WRECKAGE"] = "完成精英关卡:第3章-破船",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_3GAZE_OF_MEDUSA"] = "完成精英关卡:第3章-美杜莎的凝视",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4PORT_TOWN"] = "完成精英关卡:第4章-港口小镇",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4LANDING"] = "完成精英关卡:第4章-浅滩登陆",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4NIGHT_SONG_FOREST"] = "完成精英关卡:第4章-夜歌森林",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4SMELL_OF_LIGHTNING"] = "完成精英关卡:第4章-闪电的味道",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4A_CLOSE_BATTLE"] = "完成精英关卡:第4章-冤家路窄",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4CITY_GATE_IN_THE_MOON_LIGHT"] = "完成精英关卡:第4章-暗夜城门",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_4PALACE_OF_MIST"] = "完成精英关卡:第4章-迷雾之宫",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5GATE_OF_VALLEY"] = "完成精英关卡:第5章-山谷大门",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5RANGERS_CAMP"] = "完成精英关卡:第5章-游侠营地",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5WESTERN_PALACE"] = "完成精英关卡:第5章-西圣殿",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5EASTERN_PALACE"] = "完成精英关卡:第5章-东圣殿",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5A_QUEEN_WEARING_GLASSES"] = "完成精英关卡:第5章-带眼镜的女王",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5A_SILENT_GUARD"] = "完成精英关卡:第5章-沉默的守卫",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_5LUNA_CITY"] = "完成精英关卡:第5章-月城",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6THE_FALL_OF_AIRSHIP"] = "完成精英关卡:第6章-飞艇坠落",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6BARBARIANS_MOUNTAIN"] = "完成精英关卡:第6章-野人山",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6ON_THE_BEACH"] = "完成精英关卡:第6章-海滩相遇",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6TREASURE_BAY"] = "完成精英关卡:第6章-藏宝湾",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6TIER_LAKE"] = "完成精英关卡:第6章-提尔湖",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6ANCIENT_RELIC"] = "完成精英关卡:第6章-远古遗迹",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6BLADE_MASTER"] = "完成精英关卡:第6章-剑圣",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_6ZULBU"] = "完成精英关卡:第6章-祖尔布",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7GUARDIANS_CAMP"] = "完成精英关卡:第7章-近卫营地",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7A_FLOATING_CASTLE"] = "完成精英关卡:第7章-浮空城堡",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7ALTAR"] = "完成精英关卡:第7章-祭坛",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7DEFEAT_THE_SHADOW"] = "完成精英关卡:第7章-击败影子",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7SKELETON_FLAG"] = "完成精英关卡:第7章-骷髅军旗",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7A_BOOK"] = "完成精英关卡:第7章-死灵书",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_7THE_GATE_OF_POLLUTION"] = "完成精英关卡:第7章-污染之门",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8FROZEN_CAVE"] = "完成精英关卡:第8章-冰封洞穴",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8DRAGON_BONE"] = "完成精英关卡:第8章-巨龙之骨",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8DARKNESS_SCHOOL"] = "完成精英关卡:第8章-黑暗学院",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8BLACK_PILLAR"] = "完成精英关卡:第8章-黑曜石柱",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8LEGION"] = "完成精英关卡:第8章-不死军团",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8GATE_OF_FROZEN_CASTLE"] = "完成精英关卡:第8章-冰封堡大门",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_8FROZEN_THRONE"] = "完成精英关卡:第8章-冰霜王座",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9COLLASPSE"] = "完成精英关卡:第9章-崩裂",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9BERSERKERS_PAW"] = "完成精英关卡:第9章-狂暴之爪",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9WHIP"] = "完成精英关卡:第9章-鞭挞",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9TRANSPOSITION"] = "完成精英关卡:第9章-移形换影",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9COORDINATED_ATTACK"] = "完成精英关卡:第9章-合击",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9ON_BEHALF_OF_THE_MOON"] = "完成精英关卡:第9章-代表月亮",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_9PEAK_OF_FOREST"] = "完成精英关卡:第9章-森林之巅",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10STORM_EYE"] = "完成精英关卡:第10章-风暴眼",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10QUEEN_OF_DUNGEON"] = "完成精英关卡:第10章-地穴女王",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10A_SHARP_AXE"] = "完成精英关卡:第10章-利斧",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10UNITED"] = "完成精英关卡:第10章-联手",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10WHIRLING_BLADE"] = "完成精英关卡:第10章-旋转的刀刃",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10RAVINE"] = "完成精英关卡:第10章-沟壑",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_10BEHIND_THE_RAVINE"] = "完成精英关卡:第10章-沟壑之后",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11TWO_HEADS"] = "完成精英关卡:第11章-双头",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11ONE_VERSUS_A_HUNDRED"] = "完成精英关卡:第11章-以一敌百",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11A_MAN_DARKNESS"] = "完成精英关卡:第11章-黑暗者",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11A_CORNERED_FIGHT"] = "完成精英关卡:第11章-决死",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11SHOCK"] = "完成精英关卡:第11章-震荡",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11SLAIN"] = "完成精英关卡:第11章-斩杀",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_11EXIT"] = "完成精英关卡:第11章-出口",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_12GUN_POWDER"] = "完成精英关卡:第12章-火药",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_12FROST_AND_FIRE"] = "完成精英关卡:第12章-冰火两重天",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_12SILENCE"] = "完成精英关卡:第12章-沉默",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_12PALACE_GUARDIAN"] = "完成精英关卡:第12章-神殿守卫",
	["TASK.COMPLETE_ELITE_STAGE__CHAPTER_12ELDER_SISTER"] = "完成精英关卡:第12章-一姐",
	["TASK.COMPLETE_THE_ELITE_LEVELS__CHAPTER_12__CANNIBAL"] = "完成精英关卡:第12章-食人",
	["TASK.COMPLETE_THE_ELITE_LEVELS__CHAPTER_12__WANDER"] = "完成精英关卡:第12章-游走",
	["TASK.COMPLETE_THE_ELITE_LEVELS__CHAPTER_12__GUARDS"] = "完成精英关卡:第12章-近卫",
	["TASK.EQUIPMENT_COLLECTION_·_BOOTY_1"] = "收集装备·战利品1",
	["TASK.COMPLET_1_NORMAL_LEVEL_AGAIN__CHAPTER_1__ARMY_ATTACK"] = "再完成1次普通关卡：第1章-全军出击",
	["TASK.EQUIPMENT_COLLECTION_·_BOOTY_2"] = "收集装备·战利品2",
	["TASK.COMPLET_1_NORMAL_LEVEL_AGAIN__CHAPTER_2__SONG_MEMORIES"] = "再完成1次普通关卡：第2章-歌声中的回忆",
	["TASK.EQUIPMENT_COLLECTION_·_BOOTY_3"] = "收集装备·战利品3",
	["TASK.COMPLET_2_NORMAL_LEVEL_AGAIN__CHAPTER_2__CENTRAL_BATTLEFIELD_CENTRAL"] = "再完成2次普通关卡：第2章-战场中央",
	["TASK.EQUIPMENT_COLLECTION_·_BOOTY_4"] = "收集装备·战利品4",
	["TASK.COMPLET_2_NORMAL_LEVEL_AGAIN__CHAPTER_2__BREAKOUT"] = "再完成2次普通关卡：第2章-突围",
	["TASK.EQUIPMENT_COLLECTION_·_BOOTY_5"] = "收集装备·战利品5",
	["TASK.COMPLET_3_NORMAL_LEVEL_AGAIN__CHAPTER_2__DRAGON_SLAVE"] = "再完成3次普通关卡：第2章-龙破斩",
	["TASK.MEETING_THE_CHALLENGES"] = "迎接挑战",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__QUAKE"] = "完成关卡:第1章-雷神之锤",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__WIZARDS_BLESSING"] = "完成关卡:第1章-精灵的祝福",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__PROOF_OF_ALLEGIANCE"] = "完成关卡:第1章-忠诚的证明",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__A_LIFELINE"] = "完成关卡:第1章-一线生机",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__RESTING_FIELD"] = "完成关卡:第1章-埋骨场",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_1__ARMY_ATTACK"] = "完成关卡:第1章-全军出击",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_2__SONG_MEMORIES"] = "完成关卡:第2章-歌声中的回忆",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_2__BREAKOUT"] = "完成关卡:第2章-突围",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_2__POWER_PLANT"] = "完成关卡:第2章-发电厂",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_2__LIFE_FILAMENTS"] = "完成关卡:第2章-生命的细丝",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_3__STORM"] = "完成关卡:第3章-风暴",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_3__THE_TEST_OF_FAITH"] = "完成关卡:第3章-信念的考验",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_3__MEDUSAS_GAZE"] = "完成关卡:第3章-美杜莎的凝视",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_4__SHOAL_LANDING"] = "完成关卡:第4章-浅滩登陆",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_4__IT_IS_A_SMALL_WORLD"] = "完成关卡:第4章-冤家路窄",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_4__MISTS_PALACE"] = "完成关卡:第4章-迷雾之宫",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_5__RANGERS_CAMP"] = "完成关卡:第5章-游侠营地",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_5__QUEEN_OF_GLASSES"] = "完成关卡:第5章-戴眼镜的女王",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_5__MOON_CITY"] = "完成关卡:第5章-月城",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_6__SAVAGE_MOUNTAIN"] = "完成关卡:第6章-野人山",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_6__TYRE_LAKE"] = "完成关卡:第6章-提尔湖",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_6__ZU_ERBU"] = "完成关卡:第6章-祖尔布",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_7__GUARDS_CAMP"] = "完成关卡:第7章-近卫营地",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_7__ALTAR"] = "完成关卡:第7章-祭坛",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_7__SKULL_FLAG"] = "完成关卡:第7章-骷髅军旗",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_7__POLLUTION_DOOR"] = "完成关卡:第7章-污染之门",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_8__THE_FROZEN_CAVE"] = "完成关卡:第8章-冰封洞穴",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_8__DARK_ACADEMY"] = "完成关卡:第8章-黑暗学院",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_8__THE_UNDEAD"] = "完成关卡:第8章-不死军团",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_8__FROST_THRONE"] = "完成关卡:第8章-冰霜王座",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_9__FURY_CLAW"] = "完成关卡:第9章-狂暴之爪",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_9__PUNCH"] = "完成关卡:第9章-合击",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_9__FOREST_SUMMIT"] = "完成关卡:第9章-森林之巅",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_10__CRYPT_QUEEN"] = "完成关卡:第10章-地穴女王",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_10__ROTATING_BLADE"] = "完成关卡:第10章-旋转的刀刃",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_10__BEHIND_THE_GULLY"] = "完成关卡:第10章-沟壑之后",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_11__THE_DARK_ONES"] = "完成关卡:第11章-黑暗者",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_11__CONCUSSION"] = "完成关卡:第11章-震荡",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_11__EXPORT"] = "完成关卡:第11章-出口",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_12__RAINBOW_NIGHT"] = "完成关卡:第12章-冰火两重天",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_12__THE_FIRST_SISTER"] = "完成关卡:第12章-一姐",
	["TASK.COMPLETE_THE_LEVEL__CHAPTER_12__GUARDS"] = "完成关卡:第12章-近卫",
	["TASK.SUMMON_A_HERO"] = "召唤英雄1",
	["TASK.COLLECT_6_HERO"] = "集齐6个英雄",
	["TASK.SUMMON_HERO_2"] = "召唤英雄2",
	["TASK.COLLECT_SEVEN_HEROES"] = "集齐7个英雄",
	["TASK.SUMMON_HERO_3"] = "召唤英雄3",
	["TASK.COLLECT_EIGHT_HEROES"] = "集齐8个英雄",
	["TASK.SUMMON_HERO_4"] = "召唤英雄4",
	["TASK.COLLECT_9_HERO"] = "集齐9个英雄",
	["TASK.SUMMON_HERO_5"] = "召唤英雄5",
	["TASK.COLLECT_10_HERO"] = "集齐10个英雄",
	["TASK.SUMMON_HERO_6"] = "召唤英雄6",
	["TASK.COLLECT_11_HERO"] = "集齐11个英雄",
	["TASK.7_SUMMON_HERO"] = "召唤英雄7",
	["TASK.COLLECT_12_HERO"] = "集齐12个英雄",
	["TASK.SUMMON_HERO_8"] = "召唤英雄8",
	["TASK.COLLECT_13_HERO"] = "集齐13个英雄",
	["TASK.9_SUMMON_HERO"] = "召唤英雄9",
	["TASK.COLLECT_14_HERO"] = "集齐14个英雄",
	["TASK.SUMMON_HERO_10"] = "召唤英雄10",
	["TASK.COLLECT_15_HERO"] = "集齐15个英雄",
	["TASK.SUMMON_HERO_11"] = "召唤英雄11",
	["TASK.COLLECT_16_HERO"] = "集齐16个英雄",
	["TASK.SUMMON_HERO_12"] = "召唤英雄12",
	["TASK.COLLECT_17_HERO"] = "集齐17个英雄",
	["TASK.SUMMON_HERO_13"] = "召唤英雄13",
	["TASK.COLLECT_18_HERO"] = "集齐18个英雄",
	["TASK.SUMMON_HERO_14"] = "召唤英雄14",
	["TASK.COLLECT_19_HERO"] = "集齐19个英雄",
	["TASK.SUMMON_HERO_15"] = "召唤英雄15",
	["TASK.COLLECT_20_HERO"] = "集齐20个英雄",
	["TASK.SUMMON_HERO_16"] = "召唤英雄16",
	["TASK.COLLECT_21_HERO"] = "集齐21个英雄",
	["TASK.SUMMON_HERO_17"] = "召唤英雄17",
	["TASK.COLLECT_22_HERO"] = "集齐22个英雄",
	["TASK.SUMMON_HERO_18"] = "召唤英雄18",
	["TASK.COLLECT_23_HERO"] = "集齐23个英雄",
	["TASK.SUMMON_HERO_19"] = "召唤英雄19",
	["TASK.COLLECT_24_HERO"] = "集齐24个英雄",
	["TASK.SUMMON_HERO_20"] = "召唤英雄20",
	["TASK.COLLECT_25_HERO"] = "集齐25个英雄",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_1"] = "进化之路·小黑1",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__OUTSIDER_BATTLEFIELD"] = "再完成2次精英关卡:第1章-异界战场",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_2"] = "进化之路·小黑2",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__THE_PORTAL"] = "再完成2次精英关卡:第1章-传送阵",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_3"] = "进化之路·小黑3",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__PROOF_OF_ALLEGIANCE"] = "再完成2次精英关卡:第1章-忠诚的证明",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_4"] = "进化之路·小黑4",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__BARRACKS"] = "再完成2次精英关卡:第1章-军营",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_5"] = "进化之路·小黑5",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__RESTING_FIELD"] = "再完成2次精英关卡:第1章-埋骨场",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_6"] = "进化之路·小黑6",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_1__ARMY_ATTACK"] = "再完成2次精英关卡:第1章-全军出击",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_7"] = "进化之路·小黑7",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__SONG_MEMORIES"] = "再完成2次精英关卡:第2章-歌声中的回忆",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_8"] = "进化之路·小黑8",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__CENTRAL_BATTLEFIELD"] = "再完成2次精英关卡:第2章-战场中央",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_9"] = "进化之路·小黑9",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__BREAKOUT"] = "再完成2次精英关卡:第2章-突围",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_10"] = "进化之路·小黑10",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__DRAGON_SLAVE"] = "再完成2次精英关卡:第2章-龙破斩",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_11"] = "进化之路·小黑11",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__POWERHOUSE"] = "再完成2次精英关卡:第2章-发电场",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_12"] = "进化之路·小黑12",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__BLIZZARD"] = "再完成2次精英关卡:第2章-暴风雪",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_13"] = "进化之路·小黑13",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_2__LIFE_FILAMENTS"] = "再完成2次精英关卡:第2章-生命的细丝",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_14"] = "进化之路·小黑14",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__SEIZE_THE_SHIP"] = "再完成2次精英关卡:第3章-夺船",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_15"] = "进化之路·小黑15",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__STORM"] = "再完成2次精英关卡:第3章-风暴",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_16"] = "进化之路·小黑16",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__A_STORM_OF_SWORDS"] = "再完成2次精英关卡:第3章-冰雨的风暴",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_17"] = "进化之路·小黑17",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__TEST_OF_FAITH"] = "再完成2次精英关卡:第3章-信念的考验",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_18"] = "进化之路·小黑18",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__WRECK"] = "再完成2次精英关卡:第3章-破船",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_19"] = "进化之路·小黑19",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_3__MEDUSAS_GAZE"] = "再完成2次精英关卡:第3章-美杜莎的凝视",
	["TASK.EVOLUTIONARY_PATH_·_THE_BLACK_20"] = "进化之路·小黑20",
	["TASK.COMPLETE_2_ELITE_LEVELS__CHAPTER_4__PORT_TOWN"] = "再完成2次精英关卡:第4章-港口小镇",
	["TASK.SUMMON_HERO_·_ZEUS"] = "召唤英雄·宙斯",
	["TASK.SUMMON_HEROES_WITH_THE_SOUL_STONE__ZEUS"] = "用灵魂石召唤英雄：宙斯",
	["TASK.SUMMON_HERO_·_THE_DEER"] = "召唤英雄·小鹿",
	["TASK.SUMMON_HEROES_WITH_THE_SOUL_STONE___THE_DEER"] = "用灵魂石召唤英雄：小鹿",
	["TIME.DAY"] = "天",
	["TIME.HOUR"] = "小时",
	["TIME.MINUTE"] = "分钟",
	["TIME.SECOND"] = "秒",
	["TODOLIST.FREE_60_STAMINA_FROM_12_00_TO_14_00"] = "每日12:00至14:00可领取60点体力",
	["TODOLIST.FREE_60_STAMINA_FROM_18_00_TO_20_00"] = "每日18:00至20:00可领取60点体力",
	["TODOLIST.INSTANCE_KILLER"] = "副本杀手",
	["TODOLIST.COMPLETE_ANY_INSTANCE_10_TIMES"] = "完成任意副本10次",
	["TODOLIST.ELITE_INSTANCE_KILLER"] = "精英副本杀手",
	["TODOLIST.COMPLETE_ANY_ELITE_INSTANCE_3_TIMES"] = "完成任意精英副本3次",
	["TODOLIST.LORD_OF_TIME"] = "时光之主",
	["TODOLIST.COMPLETE_THE_CAVERNS_OF_TIME_2_TIMES"] = "完成时光之穴2次",
	["TODOLIST.TRIAL_OF_THE_KING"] = "试炼王者",
	["TODOLIST.COMPLETE_TRIAL_OF_THE_KING_3_TIMES"] = "完成试炼场3次",
	["TODOLIST.ARENA_LOVERS"] = "竞技场爱好者",
	["TODOLIST.COMPLET_3_CHALLENGES_IN_THE_ARENA"] = "在竞技场中完成3次挑战",
	["TODOLIST.SKILLS_UPGRADING"] = "技能升级",
	["TODOLIST.UPGRADE_ANY_SKILL_3_TIMES"] = "升级任意技能3次",
	["TODOLIST.ENCHANTING_EQUIPMENT"] = "装备附魔",
	["TODOLIST.ENCHANT_ANY_EQUIPMENT_1_TIME"] = "将任意装备附魔并升级1次",
	["TODOLIST.GOLDEN_HAND"] = "点石成金",
	["TODOLIST.USE_GOLDEN_HAND_1_TIME"] = "使用1次点金手",
	["TODOLIST.PUMPED"] = "抽到手软",
	["TODOLIST.SUMMON_ANY_CHEST_5_TIMES"] = "召唤5次任意宝箱",
	["TODOLIST.EMBARK_ON_THE_JOURNEY"] = "踏上征程",
	["TODOLIST.DEFEAT_A_WAVE_OF_ENEMIES_IN_BURNING_CRUSADE"] = "在燃烧的远征中战胜1波敌人",
	["TODOLIST.MONTHLY_CARDS"] = "月卡",
	["TODOLIST.PURCHASE_A_MONTHLY_CARD_COLLECT_120_DIAMONDS_EVERY_DAY"] = "购买月卡，每天领取120钻石",
	["TODOLIST.MERCENARY_ROAD"] = "佣兵之路",
	["TODOLIST.SENT_A_HERO_TO_THE_MERCENARY_CAMP_IN_THE_GUILD"] = "在公会的佣兵营地派出一名英雄",
	["TODOLIST.ANNIHILATION"] = "横扫千军",
	["TODOLIST.VIP_PLAYERS_CAN_RECEIVE_FREE_RAIDS_COUPONS_DAILY"] = "VIP玩家每天可免费领取扫荡券",
	["UNIT.FRONT_ROW"] = "前排",
	["UNIT.FRONT_TANKS_ALMIGHTY_HERO_THAT_CAN_USED_AS_SHIELD_ATTACKER_AND_CONTROL__THE_UNDISPUTED_TEAM_LEADER"] = "前排坦克，能肉能输出能控场的全能英雄，无可争议的团队领袖。",
	["UNIT.IF_I_SAY_HELLO_TO_YOU_FROM_FAR_AROUND_THAT_MEANS_YOU_WILL_FLY_UP"] = "“远远地看见我向你打招呼，说明你要飞起来了。”",
	["UNIT.MALE"] = "男",
	["UNIT.REAR_ROW"] = "后排",
	["UNIT.REAR_PHYSICAL_DEALER_HAS_A_STRONG_MONOMER_AND_GROUP_DAMAGE_SKILLS_BUT_DO_NOT_LET_ENEMY_GET_CLOSE"] = "后排物理输出，拥有强大的单体和群体伤害技能，但注意不要被人近身。",
	["UNIT.DO_NOT_ASK_ME_WHY_I_DO_NOT_MAGNIFY"] = "“不要问我，为什么不放大！”",
	["UNIT.MIDDLE_ROW"] = "中排",
	["UNIT.LADYGAGA_SEXY_WIT_GODDESS"] = "柳岩——性感机智百变女神",
	["UNIT.YOU_WANT_TO_BLOW_IT"] = "“你要来一发吗？”",
	["UNIT.MIDDLE_ROW_FULMINANT_FIRE_MAGE_FRAGILE_BODY_BEARS_HORROR_MAGIC_SKILLS_VERY_POWERFUL_VERY_VIOLENT"] = "中排爆发型法师，娇弱的身体中蕴藏着恐怖的法力，技能很强很暴力。",
	["UNIT.MIDDLE_ROW_MAGE_USE_LIGHTNING_TO_INFLICT_LARGESCALE_DAMAGE"] = "中排法师，使用闪电对敌人造成大范围伤害。",
	["UNIT.SQUATTING_SPRING_FIVE_KILL_MY_LIFELONG_PURSUIT"] = "“蹲泉水五杀是我毕生的追求。”",
	["UNIT.FRONT_TANK_PHYSICAL_DAMAGE_DEALER ELECTRIC_BLADE_LINK_SKILLS_CAN_STEAL_THE_ENEMYS_ATTACK_THE_LONGER_PLAY_THE_STRONGER_SKILL"] = "前排坦克，物理输出。电刃链接技能可以偷取敌人的攻击力，打得越久攻击越强。",
	["UNIT.WHO_SAY_THAT_IM_LIKE_A_GHOST_IM_GOING_TO_KILL_HIM"] = "“谁敢说我长的像幽灵系带我跟谁急。”",
	["UNIT.MIDDLE_ASSISTANT_MAGE_HAS_A_STRONG_CONTROL_SKILLS_HIS_SKILL_DAMAGE_HAS_A_DECENT_SINGLE_INJURY"] = "中排辅助法师，拥有强大的控制技能，大招有不俗的单体伤害。",
	["UNIT.YOU_LOOK_LIKE_GOOD_FOOD"] = "“你看起来很好吃的样子。”",
	["UNIT.MIDDLE_MAGE_CAN_BLINK_INTO_THE_ENEMY_REAR_CAUSING_POWERFUL_GROUP_DAMAGE"] = "中排法师，能闪烁到敌人后排，造成强大的群体伤害。",
	["UNIT.NEW_HILL__QUEEN_OF_THE_AUDIO"] = "山新——声优界女王大人",
	["UNIT.CALL_ME_QUEEN"] = "“叫我女王大人！”",
	["UNIT.ZHANG_LIANG__A_NEW_GENERATION_OF_ALLROUND_SPORTSMAN"] = "张亮——新一代全能型男神",
	["UNIT.A_GRACEFULLY_POSE_AT_HEAD_HUNTING_IS_THE_BEST_THING_TO_DO_FOR_A_RICH_HANDSOME"] = "“抢人头的时候摆好POSE，才是一个高富帅最应该做的。”",
	["UNIT.FRONT_TREATMENT_HAS_THE_ABILITY_TO_RESIST_A_VARIETY_OF_INJURIES"] = "前排治疗，并拥有抵抗各种伤害的能力。",
	["UNIT.MIDDLE_MAGE_HAS_A_STRONG_BURST_DAMAGE"] = "中排法师，拥有强大的爆发伤害。",
	["UNIT.WHY_DO_NOT_LET_ME_USE_THE_REFRESH_BUTTON"] = "“为什么不让我用刷新？”",
	["UNIT.REAR_PHYSICAL_DAMAGE_DEALER_ULTRALONG_RANGE_WITH_A_STRONG_SINGLE_SNIPER_SKILLS"] = "后排物理输出，射程超远，拥有强大的单体狙击技能。",
	["UNIT.DO_YOU_KNOW_THE_LEGEND_BROTHER"] = "“知道传说哥吗？”",
	["UNIT.REAR_DAMAGE_DEALER_COMPREHENSIVE_CAPABILITY_WITH_VERY_IMPRESSIVE_PHYSICAL_AND_MAGICAL_DAMAGE"] = "后排输出，能力全面，物理和魔法伤害都很可观。",
	["UNIT.WINDWARD_SHOOT_THREE_HUNDRED_FEET"] = "“迎风射三百尺！”",
	["UNIT.ZHANG_XIN_YUAN__NEOCLASSICISM_NATIONAL_BEAUTY"] = "张辛苑——新古典主义国民美女",
	["UNIT.I_HATE_IT"] = "“包鸡包眼神马的最讨厌了！”",
	["UNIT.MIDDLE_ASSISTANT_MAGE_HAS_MANY_CONTROL_SKILLS_AND_BIG_HORRIBLE_DAMAGE_STROKES"] = "中排辅助型法师，拥有众多控制技能与伤害恐怖的大招。",
	["UNIT.FRONT_PHYSICAL_DAMAGE_DEALER_WITH_GROUP_PHYSICAL_DAMAGE_AS_WELL_AS_A_WIDE_RANGE_CONTROL_SKILL"] = "前排物理输出，拥有群体物理伤害以及大范围的控制。",
	["UNIT.YOU_LISTEN_TO_MY_CONCERT"] = "“你来听我的演唱会？”",
	["UNIT.FRONT_TANK_WITH_PHYSICAL_DAMAGE_AND_CONTROL_SKILLS"] = "前排坦克，拥有物理伤害与控制技能。",
	["UNIT.IN_FACT_IM_THE_SAME_SPECIES_WITH_MERMAID"] = "“其实我跟美人鱼同一个物种。”",
	["UNIT.FRONT_TANK_WITH_HARD_ARMOR_AND_POWERFUL_ALL_CONTROL_SKILLS"] = "前排坦克，拥有坚硬的护甲，和强大的全体控制技能。",
	["UNIT.I_LIKE_TO_MAKE_ALL_ENEMIES_FLY"] = "“最喜欢把所有人一起打飞了！”",
	["UNIT.MIDDLE_PHYSICAL_DAMAGE_DEALER_WITH_GROUP_DAMAGE_SKILL_AND_STRONG_ABILITY_OF_SURVIVE_STROKE_CAN_MAKE_ENEMY_STONED"] = "中排物理输出，拥有群体伤害与强大的生存能力，大招可以石化敌人。",
	["UNIT.GIVE_ME_THREE_HEAVENLY_SWORD_I_WAS_ABLE_TO_PRY_THE_SUPER_SOLDIER"] = "“给我三把圣剑，我能撬动超级兵！”",
	["UNIT.REAR_PHYSICAL_DAMAGE_DEALER_STROKE_CAN_GREATLY_ENHANCE_THEIR_ATTACK_POWER_AND_CAN_BE_REPEATEDLY_SUPERIMPOSED"] = "后排物理输出，大招可以大幅提升自身的攻击力，并可以多次叠加。",
	["UNIT.LOOKS_TOO_THIN_BECAUSE_SHOOT_TOO_FAST"] = "“长得太瘦，只因射的太快。”",
	["UNIT.MIDDLE_MAGE_CAN_USE_A_WIDE_RANGE_OF_MAGIC_DAMAGE_BOMBING_THE_ENEMY_STROKE_CAN_DRAW_THE_ENEMY_HP"] = "中排法师，能使用大范围魔法伤害轰炸敌人，大招可以吸取敌人生命。",
	["UNIT.FRONT_TANK_HAS_POWERFUL_PHYSICAL_DAMAGE_IN_THE_LATER_STAGE REBIRTH_ABILITY_AFTER_ADVANCED_TO_PURPLE"] = "前排坦克，后期物理输出也很强大。进阶到紫色后拥有重生能力。",
	["UNIT.IF_YOU_CAN_NOT_REVIVE_YOUR_LYING_DOWN_POSTURE_MUST_BE_INCORRECT"] = "“如果你不能复活，一定是躺下的姿势不对。”",
	["UNIT.FRONT_MAGE_TANK_MAGIC_RESISTANCE_IS_HIGHER_HAVE_THERAPEUTIC_SKILLS STROKE_HITS_THE_WEAKEST_ENEMY"] = "前排法师型坦克，魔法抗性较高，拥有治疗技能。大招可以斩杀残血的目标。",
	["UNIT.MOST_HATED_TO_STAND_TOGETHER_WITH_THE_GHOULS_"] = "“最讨厌和食尸鬼站在一起……”",
	["UNIT.MIDDLE_MAGE_CAN_EFFECTIVELY_KILL_NONINTELLECTUAL_ENEMIES"] = "中排法师，可以有效杀伤非智力型的敌人。",
	["UNIT.REAR_TREATMENT_HAVE_THE_ABILITY_TO_PROTECT_THE_TEAM"] = "后排治疗，拥有保护团队的能力。",
	["UNIT.LONGDD__DOTA_VETERAN_PROS"] = "LongDD——DOTA元老级职业选手",
	["UNIT.AS_A_SECONDARY_CHICKEN_IS_THE_FIRST_TO_GO_OUT"] = "“作为辅助，鸡是第一出门装。”",
	["UNIT.FRONT_PHYSICAL_DAMAGE_DEALER_FEROCIOUS_FIVE_CONTINUOUS_SHOOTING_CAN_GENERATE_A_TON_OF_DAMAGE"] = "前排物理输出，凶猛五连拍能产生成吨的伤害。",
	["UNIT.WHERE_IS_THE_MEAT_MOUNTAIN"] = "“肉山去哪儿了？”",
	["UNIT.FRONT_MAGE_TWO_HEADS_IN_A_ROW_CAN_CAST_SPELLS;_NEED_TO_PRAY_FOR_HIS_PERFORMANCE"] = "前排法师，能用两个脑袋连续施放法术；给不给力基本看脸。",
	["UNIT.MY_SKILLS_MAINLY_RELY_ON_THE_FACE_BUT_FORTUNATELY_I_HAVE_TWO_FACES"] = "“俺的技能主要靠脸，幸好俺有两张脸。”",
	["UNIT.MIDDLE_PHYSICAL_DAMAGE_DEALER_WITH_STRONG_SPELL_COMBOS_AND_HIGHER_PHYSICAL_ATTACKS_IN_THE_LATER_STAGE"] = "中排物理输出，拥有强大的法术技能连击以及后期较高的物理攻击。",
	["UNIT.DC__DOTA_SENIOR_COMMENTARY"] = "DC——DOTA资深解说",
	["UNIT.PUT_YOURSELF_PAINTED_IN_BLACK_IN_ORDER_TO_AVOID_BEING_RECOGNIZED_AS_A_LOBSTER"] = "“把自己涂成黑色，是为了避免被认作龙虾。”",
	["UNIT.MIDDLE_INTELLECTUAL_HERO_CAN_EFFECTIVELY_RESTRAIN_THE_ENEMY_MAGE PHYSICAL_DAMAGE_IS_ALSO_QUITE_IMPRESSIVE"] = "中排智力型英雄，可以有效克制敌方法师。物理输出也颇为可观。",
	["UNIT.HU_XIA__RESTRAINED_SPRINGS_PRINCE"] = "胡夏——低调内敛清泉王子",
	["UNIT.SILENCER"] = "沉默",
	["UNIT.TAKE_IT_EASY_HEADPHONES_IS_NOT_BROKEN_"] = "“放心，耳机没坏……”",
	["UNIT.SWORD_MASTER"] = "剑圣",
	["UNIT.FRONT_PHYSICAL_DAMAGE_DEALER_ORNATE_SWORD_SKILLS_BOTH_OFFENSIVE_AND_DEFENSIVE"] = "前排物理输出，剑技华丽，攻守兼备。",
	["UNIT.820__DOTA_OCCUPATIONAL_GOD_PROFESSIONAL_COMMENTARY"] = "820——DOTA职业大神，专业解说",
	["UNIT.FRONT_TANK_CAN_LAUNCH_A_COUNTERATTACK_AGAINST_THE_ENEMY_THE_BIG_STROKE_COULD_ANNIHILATE_ENEMIES_WITH_REMNANT_HP"] = "前排坦克，能对敌人发动反击，大招可以斩杀残血的敌人。",
	["UNIT.AS_AXE_MY_MAIN_JOB_IS_TO_TAKE_BEATING"] = "“作为斧王，我主要的工作是挨打。”",
	["UNIT.FRONT_STRENGTH_TYPE_MAGE_WITH_A_WIDE_RANGE_OF_CONTROL_SKILLS_AND_ALSO_THROW_FLY_NEARBY_ENEMIES_"] = "前排力量型法师，拥有大范围控制技能，还能把附近的敌人扔飞。",
	["UNIT.THE_FEELING_OF_THROWING_OUT_TEAMMATES_SOMETIMES_FEEL_VERY_GOOD_"] = "“把队友扔出去的感觉，有时候也挺不错的……”",
	["UNIT.FRONT_STRENGTH_TYPE_MAGE_WITH_A_VARIETY_OF_RANGE_CONTROL_SKILLS_THEIR_ABILITY_TO_SURVIVE_IS_ALSO_GOOD"] = "前排力量型法师，拥有多种范围控制技能，自身生存能力也不错。",
	["UNIT.THE_FURTHEST_DISTANCE_IN_THE_WORLD_IS_ON_BOTH_SIDES_OF_THE_GULLY"] = "“世界上最远的距离，是沟壑的两边。”",
	["UNIT.MIDDLE_PHYSICAL_DAMAGE_DEALER_CAN_USE_A_SPLIT_SHARP_KNIFE_TO_ATTACK_MULTIPLE_TARGETS_AND_ALSO_SUMMON_THE_MOON_LIGHT_TO_BURN_THE_ENEMY"] = "中排物理输出，可以使用分裂利刃攻击多个目标，还能召唤月光来灼烧敌人。",
	["UNIT.REAR_ASSISTANT_HERO_A_HERO_THAT_CAN_SWAP_PLACES_WITH_THE_ENEMY_WHICH_CAN_EFFECTIVELY_DISRUPT_THE_ENEMY_FORMATION"] = "后排辅助型英雄，能与敌方英雄交换位置，可有效打乱敌人阵形。",
	["UNIT.WE_NEED_EMPATHY"] = "“我们需要换位思考。”",
	["UNIT.REAR_ASSISTANT_SHOOTER_GIVE_THE_TEAM_A_TREMENDOUS_BUFF SHE_ALSO_HAS_A_POWERFUL_PHYSICAL_AND_MAGICAL_DAMAGE_CAPABILITY"] = "后排辅助型射手，能给全队带来极大的增益。自身也有强大的物理和魔法输出能力。",
	["UNIT.WHITE_TIGER"] = "白虎",
	["UNIT.WHAT_MOP_IS"] = "“猫扑是什么？”",
	["UNIT.MIDDLE_POWERFUL_DAMAGE_DEALER_BERSERKERS_BLOOD_CAN_WITHSTAND_THE_ENEMYS_FIREPOWER_AND_CAUSE_MASSIVE_DAMAGE_TO_THE_ENEMY"] = "中排力量型输出，狂战士的血液让他可以顶住敌人的火力疯狂的输出大量伤害。",
	["UNIT.WARRIOR_GODS"] = "神灵武士",
	["UNIT.RANKED_ASSISTANT_MAGE_PRACTICE_HER_MAGIC_WITH_THE_ETERNAL_LIFE__CAN_CAUSE_A_WIDE_RANGE_OF_MAGIC_DAMAGE"] = "中排辅助型法师，用永恒的生命来修炼她的法术，可以造成大范围的魔法伤害。",
	["UNIT.LICH"] = "巫妖",
	["UNIT.IN_THE_LONG_RIVER_OF_ETERNAL_LIFE_GENDER_IS_OBVIOUSLY_JUST_A_DECORATION__DO_NOT_CARE_ABOUT_THESE_DECORATIVE_DETAILS"] = "“在永恒的生命长河中，性别什么的明明只是装饰而已……不要在意这些细节。”",
	["UNIT.REAR_DAMAGE_DEALER_CAN_EFFECTIVELY_KILL_MIDDLE_AND_REAR_ENEMY_UNIT_BUT_THEY_ARE_EXTREMELY_FRAGILE"] = "后排输出型英雄，可以有效的杀伤敌方中后排，但是自身极其脆弱。",
	["UNIT.HELICOPTERS"] = "直升机",
	["UNIT.YOU_ALL_KNOW_HOW_TO_HIT_AN_AIRCRAFT_THIS_IS_NOT_FAIR_TO_THE_AIRCRAFT"] = "“你们都会打飞机？这对飞机不公平！”",
	["UNIT.REAR_PHYSICAL_DAMAGE_DEALER_HIS_TOXIC_CAN_LET_THE_ENEMY_IN_DEEP_SORROW"] = "后排物理输出，他的剧毒可以让敌人痛不欲生。",
	["UNIT.NETHERDRAKE"] = "亚龙",
	["UNIT.MIDDLE_MAGE_TWO_HEADS_EACH_HAVE_THE_POWER_OF_ICE_AND_FLAMES_WITH_A_LARGE_NUMBER_OF_GROUP_INJURIES_SKILLS"] = "中排法师，两个脑袋分别拥有寒冰和烈焰的力量，拥有大量的群体伤害技能。",
	["UNIT.TWIN_HEAD_DRAGON"] = "双头龙",
	["UNIT.REAR_ASSISTANT_MASTER_CAN_INSTILL_ENERGY_FOR_HIS_TEAMMATES_AND_CAN_RELEASE_THE_POWER_OF_AMAZING_MAGIC_CHARGE"] = "后排辅助型法师，能够为队友灌输能量，并能释放威力惊人的蓄力魔法。",
	["UNIT.LIGHT_MAGE"] = "光法",
	["UNIT.THE_MAN_ON_A_WHITE_HORSE_IS_NOT_NECESSARILY_A_PRINCE_HUH"] = "“骑白马的不一定是王子，呵呵。”",
	["UNIT.MIDDLE_MAGE_USE_DARK_MAGIC_KILLING_OPPONENTS_HAS_A_STRONG_ENDURANCE_HIMSELF"] = "中排法师，使用黑暗的巫术杀伤对手，自身拥有强大的续航能力。",
	["UNIT.DEATH_PROPHET"] = "死亡先知",
	["UNIT.WANT_TO_KNOW_THE_HAIR_REJOICE_SECRET"] = "“想知道秀发飘柔的秘密吗？”",
	["UNIT.MIDDLE_AGILE_FIGHTER_SKILLED_USE_OF_TWO_KINDS_OF_THROWING_AND_MELEE_FIGHTING_CLEANLY_DESTROY_THE_ENEMY"] = "中排敏捷型战士，熟练使用投掷和肉搏两种战斗方式，干净利落地消灭敌人。",
	["UNIT.TROLL"] = "巨魔",
	["UNIT.FRONT_ASSISTANT_HERO_CAN_KILL_THE_ENEMY_WHILE_PROTECTING_HIS_TEAMMATES_HAS_A_STRONG_ABILITY_TO_SURVIVE_HIMSELF"] = "前排辅助型英雄，能在保护队友的同时杀伤敌人，自身也拥有很强的生存能力。",
	["UNIT.DEATH_KNIGHT"] = "死骑",
	["UNIT.PALADINS_AND_DEATH_KNIGHTS_IN_FACT_MAKES_NO_DIFFERENCE"] = "“圣骑士和死亡骑士，其实没什么区别。”",
	["UNIT.WARLOCK"] = "术士",
	["UNIT.TIRED_REMEMBER_TO_LOOK_AT_THE_STARS"] = "“疲惫的时候，记得仰望星空。”",
	["UNIT.MIDDLE_ASSISTANT_MAGE_CAN_SUMMON_POWERFUL_HELLFIRE_FROM_THE_HEAVEN"] = "中排辅助型法师，可以召唤威力巨大的地狱火从天而降。",
	["UNIT.FRONT_VERSATILE_HERO_VIABILITY_AND_ATTACK_ARE_STRONG HIS_DRUNKEN_UNPARALLELED_IN_THE_WORLD"] = "前排全能型英雄，生存能力和攻击力都很强。他的醉拳天下无双。",
	["UNIT.LIN_PANDA__WORLD_OF_WARCRAFT_CELEBRITIES"] = "林熊猫——魔兽世界名人",
	["UNIT.CALM_DOWN_BELCH_ER…"] = "“要淡定……嗝儿”",
	["UNIT.REAR_GROUP_THERAPY_HER_CHARM_CAN_LET_THE_ENEMY_KILL_EACH_OTHER"] = "后排群体治疗，她的魅惑可以让敌人自相残杀。",
	["UNIT.COCO__DOTA_COMMENTARY_A_VERY_CUTE_GIRL"] = "冷冷——DOTA解说，是萌妹哟",
	["UNIT.ENEMY_FA"] = "敌法",
	["UNIT.I_CAME_I_GONE_HIT_ME_AH"] = "“我过来了，我又走了，打我呀。”",
	["UNIT.FRONT_ASSASSIN_CAN_REAPPEAR_BEHIND_THE_ENEMY_HAS_A_DEADLY_THREAT_TO_MAGES"] = "前排刺客，可以出现在敌人背后，对法师有致命的威胁。",
	["UNIT.SOUL_GUARD"] = "灵魂守卫",
	["UNIT.I_WANT_TO_MAKE_FIVE"] = "“我要打5个！”",
	["UNIT.FRONT_DAMAGE_DEALER_HAS_A_STRONG_HIDDEN_STRENGTH"] = "前排输出，拥有强大的隐藏实力。",
	["UNIT.THE_BLACK_DRAGON_MINORS_SPIT_FIRE_CAUSING_MAGIC_DAMAGE_IMMUNE_TO_MAGIC_DAMAGE"] = "未成年的黑龙，喷吐火焰造成魔法伤害。对魔法伤害免疫。",
	["UNIT.SENTINELS_HIGHLEVEL_MAGE_CAN_SUMMON_A_TORNADO_BLOWING_THE_ENEMY_TO_THE_AIR"] = "近卫军团的高阶法师，能召唤龙卷风将敌人吹向空中。",
	["UNIT.DRUID_ELDERLY"] = "德鲁伊长者",
	["UNIT.GOBLIN_TERRORISTS_HOLDING_EXPLOSIVES_AND_TRYING_TO_DIE_WITH_THE_ENEMY"] = "抱着炸药的哥布林恐怖分子，试图与敌人同归于尽。",
	["UNIT.BLEW_GOBLIN"] = "自爆哥布林",
	["UNIT.SCOURGE_REMOTE_MOBS_DEALING_MAGIC_DAMAGE"] = "天灾军团的远程小怪，造成魔法伤害。",
	["UNIT.NECROMANCER"] = "亡灵法师",
	["UNIT.REAR_ASSISTANT_MAGE_MAGIC_DAMAGE_AND_CAN_SUMMON_TOTEMS_INSPIRE_HIS_COMRADES"] = "后排辅助型法师，造成魔法伤害，并能召唤图腾激励战友。",
	["UNIT.SHAMAN"] = "萨满",
	["UNIT.REAR_ROW_RECOVER_UNIT_CAN_RECOVER_THE_HP_OF_FRIENDLY_SIDE_AND_ENHANCE_ARMOR"] = "后排治疗，能恢复友军的生命值，并提高友军的护甲。",
	["UNIT.PRIEST"] = "牧师",
	["UNIT.CRISPY_REAR_ARCHERS_HIGH_PHYSICAL_DAMAGE"] = "脆皮的后排弓手，物理伤害很高。",
	["UNIT.NAGA_ARCHER"] = "娜迦弓手",
	["UNIT.SCOURGE_HIGHLEVEL_MAGE_CAN_SUMMON_SKELETON_WARRIORS"] = "天灾军团的高阶法师，能召唤骷髅战士。",
	["UNIT.HIGHLEVEL_NECROMANCER"] = "高阶亡灵法师",
	["UNIT.FIRE_BOMBING_CAUSING_MAGIC_DAMAGE_AND_CAUSE_THE_TARGET_CONTINUED_TO_BURN_UNTIL_THE_END_OF_THE_FIGHT"] = "投掷燃烧弹造成魔法伤害，并让目标持续燃烧直到战斗结束。",
	["UNIT.BAT_RIDER"] = "蝙蝠骑士",
	["UNIT.MIDDLE_ROW_RECOVER_UNIT_CAN_RECOVER_THE_HP_OF_FRIENDLY_SIDE_BUT_THEY_ARE_RELATIVELY_FRAGILE"] = "中排治疗型单位，能够恢复友军的生命值，但自身比较脆弱。",
	["UNIT.NAGA_PRIEST"] = "娜迦祭司",
	["UNIT.SOUL_GUARD_MIRROR"] = "灵魂守卫镜像",
	["UNIT.FRONT_SHIELDS_GRANITES_BODY_IMMUNES_TO_MAGIC_DAMAGE"] = "前排肉盾，花岗岩的躯体对魔法伤害免疫。",
	["UNIT.GRANITE_GIANTS"] = "花岗岩巨人",
	["UNIT.WARLOCKS_BABY"] = "术士的宝宝。",
	["UNIT.REAR_UNIT_FIRING_GOBLIN_MISSILES_CAUSING_A_WIDE_RANGE_OF_MAGIC_DAMAGE_TO_THE_MIDDLE_AND_REAR_UNITS"] = "后排单位，发射哥布林导弹，对中后排目标造成大范围魔法伤害。",
	["UNIT.LITTLE_GOBLIN_1"] = "小哥布林",
	["UNIT.FRONT_SHIELDS_RESULTING_IN_PHYSICAL_INJURY_CAN_STUN_NEARBY_ENEMIES"] = "前排肉盾，造成物理伤害。可以震晕附近的敌人。",
	["UNIT.TAUREN_CHIEFTAIN"] = "牛头人",
	["UNIT.DRAGON_TURTLE_IN_THE_ARISTOCRACY_TYRANT_GOLDEN_SHELL_CAN_RESIST_EVERY_PHYSICAL_DAMAGE"] = "龙龟中的贵族，土豪金色的龟壳可以抵挡一切物理伤害。",
	["UNIT.GOLDEN_DRAGON_TURTLE"] = "黄金龙龟",
	["UNIT.HAVE_A_HIGH_PHYSICAL_ARMOR_AND_MAGIC_RESISTANCE_AND_CAN_CAUSE_A_WIDE_RANGE_OF_PHYSICAL_INJURY_TO_THE_FRONT_AND_MIDDLE_UNITS"] = "拥有很高的物理护甲和魔法抗性，并能对前中排目标造成大范围物理伤害。",
	["UNIT.SCOURGE_SIEGE_WEAPONS_RESULTING_IN_A_WIDE_RANGE_OF_MAGIC_INJURY_TO_THE_REAR_UNITS"] = "天灾军团的攻城武器，对中后排目标造成大范围魔法伤害。",
	["UNIT.MEAT_WAGON"] = "绞肉车",
	["UNIT.MINOR_DRAGON_DRAGONS_BREATH_CAUSE_PHYSICAL_DAMAGE GOLDEN_DRAGONSCALE_PROTECT_IT_FROM_ALL_PHYSICAL_DAMAGE"] = "未成年的金龙，喷吐龙息造成物理伤害。金色的龙鳞保护它免疫所有物理伤害。",
	["UNIT.FRONT_SKULL_SOLDIER_CAUSING_PHYSICAL_INJURY LOWER_DAMAGE_BUT_GREATER_QUANTITY"] = "前排骷髅小兵，造成物理伤害。骷髅都是战五渣，但数量不少。",
	["UNIT.THIS_IS_AN_ORDINARY_TREANT_CAUSING_PHYSICAL_INJURY"] = "这是一只普通的近卫小树人，造成物理伤害。",
	["UNIT.TREANT"] = "树人",
	["UNIT.SENTINEL_SIEGE_WEAPONS_CAUSING_PHYSICAL_DAMAGE_TO_THE_FRONT_AND_MIDDLE_UNITS_IN_A_WIDE_RANGE"] = "近卫军团的攻城武器，对前中排目标造成大范围物理伤害。",
	["UNIT.BALLISTA"] = "弩车",
	["UNIT.MIDDLE_DEFENSIVE_UNIT_THROWING_BLADE_CAUSING_PHYSICAL_DAMAGE"] = "中排防御型单位，投掷剑刃造成物理伤害。",
	["UNIT.BLOOD_ELF_GUARD"] = "血精灵卫士",
	["UNIT.FRONT_SHIELDS_PHYSICAL_ARMOR_AND_MAGIC_RESISTANCE_ARE_HIGH"] = "前排肉盾，物理护甲和魔法抗性都很高。",
	["UNIT.THIS_IS_A_COMMON_NATURAL_DISASTERS_GHOUL_CAUSING_PHYSICAL_INJURY"] = "这是一只普通的天灾食尸鬼，造成物理伤害。",
	["UNIT.LIFESTEALER"] = "食尸鬼",
	["UNIT.FRONT_SHIELDS_WITH_A_HARD_SHELL_PHYSICAL_ARMOR_IS_VERY_HIGH"] = "前排肉盾，拥有坚硬龟壳，物理护甲非常高。",
	["UNIT.DRAGON_TURTLE"] = "龙龟",
	["UNIT.FRONT_UNIT_HARD_METAL_SPRING_WAVING_A_HUGE_WRENCH_CAUSE_PHYSICAL_DAMAGE"] = "前排单位，坚硬的发条金属，挥舞巨大的扳手造成物理伤害。",
	["UNIT.LITTLE_GOBLIN"] = "小地精",
	["UNIT.REMOTE_MOBS_OF_THE_SENTINEL_DEALING_MAGIC_DAMAGE"] = "近卫军团的远程小怪，造成魔法伤害。",
	["UNIT.DRUID_OF_THE_TALON"] = "猛禽德鲁伊",
	["UNIT.CRISPY_ARCHERS_CAUSING_PHYSICAL_INJURY"] = "脆皮的后排弓手，造成物理伤害。",
	["UNIT.SKELETON_ARCHER"] = "骷髅射手",
	["UNITRANK.SERIAL_NUMBER"] = "流水号",
	["CHATCONFIG.CONFIRM"] = "确定",
	["ANNOUNCE.NEW_SKILLS_"] = "新技能:",
	["ANNOUNCE.COMBAT_"] = "战斗力:",
	["ANNOUNCE.GROWTH_"] = "成长:",
	["ANNOUNCE.TEAM_RATING_"] = "战队等级：",
	["ANNOUNCE.GAIN_LOOTS"] = "获得物品",
	["BASERES.MAXIMUM_HP"] = "最大生命值",
	["BASERES.PHYSICAL_ATTACK"] = "物理攻击力",
	["BASERES.MAGIC_STRENGTH"] = "魔法强度",
	["BASERES.PHYSICAL_ARMOR"] = "物理护甲",
	["BASERES.MAGIC_RESISTANCE"] = "魔法抗性",
	["BASERES.PHYSICAL_CRIT"] = "物理暴击",
	["BASERES.MAGIC_CRIT"] = "魔法暴击",
	["BASERES.HP_RECOVERY"] = "生命回复",
	["BASERES.ENERGY_RECOVERY"] = "能量回复",
	["BASERES.DODGE"] = "闪避",
	["BASERES.PHYSICAL_ARMOR_PENETRATION"] = "穿透物理护甲",
	["BASERES.IGNORE_MAGIC_RESISTANCE"] = "忽视魔法抗性",
	["BASERES.REDUCE_ENERGY_CONSUMPTION"] = "能量消耗降低",
	["BASERES.IMPROVE_THERAPEUTIC_SKILL_EFFECT"] = "治疗技能效果提高",
	["BASERES.RECOVER_HP_AFTER_EACH_BATTLE"] = "每场战斗后恢复生命",
	["BASERES.REPLENISH_ENERGY_AFTER_EACH_BATTLE"] = "每场战斗后补充能量",
	["BASERES.STRENGTH_"] = "力量",
	["BASERES.INTELLIGENCE_"] = "智力",
	["BASERES.AGILITY_"] = "敏捷",
	["BASERES.MAXIMUM_HP_"] = "最大生命值",
	["BASERES.PHYSICAL_ATTACK_"] = "物理攻击力",
	["BASERES.MAGIC_STRENGTH_"] = "魔法强度",
	["BASERES.PHYSICAL_ARMOR_"] = "物理护甲",
	["BASERES.MAGIC_RESISTANCE_"] = "魔法抗性",
	["BASERES.PHYSICAL_CRIT_"] = "物理暴击",
	["BASERES.MAGIC_CRIT_"] = "魔法暴击",
	["BASERES.HP_REPLIES_"] = "生命回复",
	["BASERES.ENERGY_RECOVERY_"] = "能量回复",
	["BASERES.DODGE_"] = "闪避",
	["BASERES.VAMPIRE_LEVEL_"] = "吸血等级",
	["BASERES.HEAL_AFTER_EACH_BATTLE"] = "每场战斗后回复生命",
	["BASERES.POINT"] = "点",
	["BASERES.COMMON_ENCHANT"] = "普通附魔",
	["BASERES.SENIOR_ENCHANTING"] = "高级附魔",
	["BASERES.EXPERT_ENCHANTING"] = "专家级附魔",
	["BASERES.GRAND_MASTER_ENCHANTING"] = "宗师级附魔",
	["BASERES.LEGENDARY_ENCHANTING"] = "传说级附魔",
	["BATTLEPREPARE.PLEASE_SELECT_BATTLE_HERO"] = "请选择上阵英雄",
	["BATTLEPREPARE.REACH_LEVEL__D_TO_ENTER_THIS_CHAPTER"] = "战队等级到达%d级可进入此关卡",
	["BATTLEPREPARE.DEFENSIVE_TEAM_CAN_NOT_BE_EMPTY"] = "防守阵容不能为空",
	["BATTLEPREPARE.TEXT_DARK_WHITE_YOU_CAN_NOT_HIRE_FROM_TEXT_DARK_YELLOW__S_TEXT_DARK_WHITE_OTHER_HEROES"] = "<text|dark_white|你今天将不能再雇佣来自><text|dark_yellow|%s><text|dark_white|的其他英雄>",
	["BATTLEPREPARE.TEXT_DARK_WHITE_HIRED_FROM_TEXT_DARK_YELLOW__S_TEXT_DARK_WHITE_HEROES_TEXT_DARK_YELLOW__S_TEXT_DARK_WHITE_NEED_TO_PAY_COMMISSION"] = "<text|dark_white|雇佣来自><text|dark_yellow|%s><text|dark_white|的英雄><text|dark_yellow|%s><text|dark_white|需要支付佣金>",
	["BATTLEPREPARE.HEROES_OF_THE_SAME_NAME_CAN_NOT_BE_USED_IN_ONE_FIGHT"] = "同名英雄不能同时上场",
	["BATTLEPREPARE.ONLY_ONE_HERO_CAN_BE_HIRED_IN_EACH_FIGHT"] = "一场战斗只能雇佣一位英雄",
	["BATTLEPREPARE.THIS_HERO_HAS_BEEN_KILLED_CAN_NOT_PARTICIPATE"] = "该英雄已经阵亡,不能上场",
	["BATTLEPREPARE.LESS_THAN__D_LEVEL_HERO_CAN_NOT_PARTICIPATE"] = "低于%d级的英雄不能上场",
	["BATTLEPREPARE.THE_HERO_IS_IN_GARRISON_CAMP_CAN_NOT_PARTICIPATE"] = "该英雄正在守营，不能上场",
	["BATTLEPREPARE.HIRED_MERCENARIES_CAN_NOT_EXCEED_YOUR_OWN_LEVEL"] = "不能雇佣比自己等级高的佣兵",
	["BATTLEPREPARE.YOU_CAN_CHOOSE_TO_HIRE_A_HERO_DURING_EVERY_EXPEDITION"] = "每次远征可以选择雇佣一位英雄",
	["BATTLEPREPARE.LEVEL_20+_HEROES_CAN_PARTICIPATE_IN_THE_EXPEDITION"] = "20级以上的英雄才能参加燃烧的远征",
	["BATTLEPREPARE.WHOLE"] = "全部",
	["BATTLEPREPARE.MERCENARY"] = "佣兵",
	["BATTLEPREPARE.COMBAT"] = "战斗力",
	["BENAME.A_NAME_FOR_YOUR_TEAM_"] = "为你的队伍取个名字：",
	["CHATCONFIG.CANCEL"] = "取消",
	["BENAME.PLEASE_ENTER_A_NAME"] = "请输入名字",
	["BENAME.THIS_NAME_IS_NOT_AVAILABLE_PLEASE_REENTER"] = "此名字无法使用，请重新输入",
	["BENAME.NAME_CAN_NOT_EXCEED_SEVEN_WORDS"] = "名字不得超过十三个字",
	["BENAME.COST_100_DIAMONDS_TO_CHANGE_THE_NAME \N_CONTINUE"] = "改名需花费100钻石。\n是否继续？",
	["BENAME.NAME_HAS_BEEN_OCCUPIED"] = "名字已被占用",
	["BENAME.DATA_ERROR"] = "数据错误",
	["CHAT.TEXT_MAIN_NAME_FREE_D"] = "<text|main_name|免费(%d)>",
	["CHAT.CONTAINING_ILLEGAL_TERMS_PLEASE_REENTER"] = "含有非法字词，请重新输入",
	["CHAT.REACH_LEVEL_24_TO_USE_THE_WORLD_CHANNEL"] = "战队等级达到24级才能在世界频道发言",
	["CHAT.SPEAK_TOO_FREQUENTLY"] = "说话频率太快",
	["CHAT.NEED_TO_JOIN_A_GUILD_FIRST_TO_USE_THE_GUILD_CHANNEL"] = "需要加入公会后才能在公会频道发言",
	["CHAT.COST__D_DIAMONDS_TO_SPEAK_IN_THE_WORLD_CHANNEL_CONTINUE"] = "在世界频道发言将花费%d钻石，是否继续？",
	["CONFIGURE.SET_NICKNAME"] = "设置昵称",
	["CONFIGURE.CHANGE_NICKNAME"] = "更换昵称",
	["CONFIGURE.HAS_REACHED_THE_LEVEL_CAP"] = "（已达到等级上限）",
	["CONFIGURE.TEAM_EXPERIENCE_"] = "战队经验：",
	["CONFIGURE.ACCOUNT_ID_"] = "账号ID：",
	["CONFIGURE.LOG_OUT"] = "注销并退出",
	["CONFIGURE.REALNAME_REGISTRATION"] = "实名注册",
	["CONFIGURE.ANTIADDICTION_INQUIRY"] = "防沉迷查询",
	["CONFIGURE.GUILD_"] = "所属公会：",
	["CONFIGURE.GUILD_ID_"] = "公会ID：",
	["CONFIGURE.QUIT_GUILD"] = "退出公会",
	["CONFIGURE.CHANGE_AVATAR"] = "更换头像",
	["CONFIGURE.CHANGE_SERVER"] = "更换服务器",
	["CONFIGURE.SYSTEM.SETTING"] = "系统设置",
	["CONFIGURE.SYSTEM.SUPPORT"] = "支持",
	["CONFIGURE.ISSUE.PURCHASING"] = "支付问题",
	["CONFIGURE.ISSUE.CONNECTION"] = "连接问题",
	["CONFIGURE.ISSUE.OTHER"] = "其他",
	["CONFIGURE.ISSUE.FEEDBACK"] = "反馈",
	["CONFIGURE.LOST.ACCOUNT"] = "账号丢失",
	["CONFIGURE.FACEBOOK.CONNECT"] = "连接",
	["CONFIGURE.FACEBOOK.DISCONNECT"] = "未连接",
	["CONFIGURE.LANGUAGE"] = "语言",
	["CONFIGURE.LANGUAGE.EN-US"] = "英语",
	["CONFIGURE.LANGUAGE.DE-DE"] = "德语",
	["CONFIGURE.LANGUAGE.ES-ES"] = "西班牙语",
	["CONFIGURE.LANGUAGE.FR-FR"] = "法语",
	["CONFIGURE.LANGUAGE.ID-ID"] = "印度尼西亚语",
	["CONFIGURE.LANGUAGE.IT-IT"] = "意大利语",
	["CONFIGURE.LANGUAGE.JA-JP"] = "日语",
	["CONFIGURE.LANGUAGE.KO-KR"] = "朝鲜语",
	["CONFIGURE.LANGUAGE.MS-MY"] = "马来语",
	["CONFIGURE.LANGUAGE.NB-NO"] = "挪威语",
	["CONFIGURE.LANGUAGE.NL-NL"] = "荷兰语",
	["CONFIGURE.LANGUAGE.PT-BR"] = "葡萄牙语",
	["CONFIGURE.LANGUAGE.RU-RU"] = "俄语",
	["CONFIGURE.LANGUAGE.TH-TH"] = "泰语",
	["CONFIGURE.LANGUAGE.TR-TR"] = "土耳其语",
	["CONFIGURE.LANGUAGE.VI-VN"] = "越南语",
	["CONFIGURE.LANGUAGE.CHANGE"] = "你想切换到 %s 吗?",
	["CONFIGURE.ISSUE.CONNECTION"] = "连接问题",
	["CONFIGURE.ISSUE.OTHER"] = "支持",
	["CONFIGURE.ISSUE.FEEDBACK"] = "反馈",
	["CONFIGURE.LOST.ACCOUNT"] = "帐号丢失",
	["CONFIGURE.24_HOURS_COOLDOWN_TO_JOIN_A_NEW_GUILD_AFTER_QUITTING_CONTINUE"] = "退出公会后24小时才能加入新公会，是否退出？",
	["CONFIGURE.CAN_BE_RENAMED_AGAIN_LATER"] = "后可以再次进行改名。",
	["CRUSADE.THE_REMAINING_TIMES_OF_TODAY___D"] = "今日剩余次数:%d",
	["CRUSADE.TEXT_DARK_WHITE_MOLTEN_VOLCANIC_BURST"] = "<text|dark_white|熔石火山炸裂>",
	["CRUSADE.TEXT_DARK_WHITE_DRAGON_TREASURE_REVEALS_TO_THE_WORLD"] = "<text|dark_white|龙族宝藏显世>",
	["CRUSADE.TEXT_DARK_WHITE_DREAMER_BEWARE_OF_YOUR_GREED"] = "<text|dark_white|追梦人，当心你的贪婪>",
	["CRUSADE.TEXT_DARK_WHITE_BECAUSE_THE_MORE_DANGEROUS_MAN_THAN_ARALIA"] = "<text|dark_white|因为比龙牙更危险的>",
	["CRUSADE.TEXT_DARK_WHITE_IS_THE_TREASURE_HUNTER_WITH_YOU"] = "<text|dark_white|是与你同行的寻宝人>",
	["CRUSADE.TEXT_DARK_WHITE_PROPHECY_OF_FIRE_VOLUME_VII"] = "<text|dark_white|——火之预言，第七卷>",
	["CRUSADE.TEXT_NORMALBUTTON_BATTLE_RULES_"] = "<text|normalButton|战斗规则：>",
	["CRUSADE.TEXT___NORMALBUTTON___ABOVE_1_LEVEL_20+_HEROES_CAN_PARTICIPATE_IN_THE_EXPEDITION"] = "<text|normalButton|1.20级以上的英雄才可以参加远征。>",
	["CRUSADE.TEXT___NORMALBUTTON___2_DURING_THE_EXPEDITION_HP_AND_ENERGY_OF_BOTH_SIDE_WILL_NOT_RECOVER_AND_RESET"] = "<text|normalButton|2.在远征过程中，敌我双方的生命值和能量值不会重置。>",
	["CRUSADE.TEXT___NORMALBUTTON___3_DIED_HEROES_WILL_NOT_BE_RESURRECTED"] = "<text|normalButton|3.已阵亡的英雄不会复活。>",
	["CRUSADE.TEXT___NORMALBUTTON___4_IF_THE_FIGHT_IS_NOT_OVER_IN_DUE_TIME_ALL_HEROES_OF_BOTH_SIDE_SHALL_BE_COUNTED_AS_DEAD"] = "<text|normalButton|4.如果出现战斗超时，则算作双方所有英雄同归于尽。>",
	["CRUSADE.TEXT___NORMALBUTTON___5_PLAYERS_CAN_PARTICIPATE_THE_EXPEDITION_ONCE_A_DAY_VIP10_OR_HIGHER_CAN_PARTICIPATE_MULTIPLE_TIMES_A_DAY"] = "<text|normalButton|5.玩家每天可参与一次远征，VIP10以上玩家每天可参与多次。>",
	["CRUSADE.TEXT_NORMALBUTTON_6_AFTER_DEFEATING_EVERY_WAVE_OF_ENEMY_YOU_CAN_OPEN_CHEST_TO_GET_GREATER_REWARDS_REWARDS"] = "<text|normalButton|6.玩家每战胜一波敌人，都可以开启宝箱获得大量奖励，奖励包括金币，道具，灵魂石，也有机率直接获得英雄。>",
	["CRUSADE.TEXT_NORMALBUTTON_7_YOU_CAN_ALSO_GET_DRAGONSCALE_COINS_FROM_THE_CHEST_WITH_THE_FIRST_RESET_OF_THE_EXPEDITION_DRAGONSCALE_COINS"] = "<text|normalButton|7.每天首次重置远征，还可以从宝箱中获得龙鳞硬币，龙鳞硬币可以在远征补给站兑换丰富奖励。>",
	["CRUSADE.NO_RESET_TIMES_LEFT_TODAY"] = "今日已没有重置次数",
	["CRUSADE.END_THIS_EXPEDITION_AND_START_OVER"] = "是否结束本次远征并重新开始？",
	["DAILYLOGIN.\N_PARTICIPATE_IN_MONTHLY_ATTENDANCE_TO_RECEIVE_CORRESPONDING_REWARDS \N\N_IN_PARTICULAR_DAYS_PLAYERS_AT_REQUIRED_VIP_LEVELS_CAN_RECEIVE_DOUBLE_REWARDS YOU_CAN_UPGRAD_VIP_LEVEL_AND_CLAIM_THE_REPLACEMENT_IN_THE_SAME_DAY \N_\N_NOTE__DAILY_ATTENDANCE_REWARDS_RESET_AT_05_00_THE_NEXT_DAY_EXPIRED_REWARDS_CAN_NOT_BE_CLAIMED_THE_NEXT_DAY \N_\N"] = "\n每月累计签到天数，领取相应的签到奖励。\n\n在特定日子里，达到对应VIP等级及以上的玩家可以领取双倍奖励！第二份奖励可以当日内升级VIP等级后补领。\n\n注：每日签到奖励在每天的05:00计算隔天，当天未领取的奖励隔天不可以再补领。\n\n",
	["DAILYLOGIN.DOUBLE"] = "双倍",
	["DAILYLOGIN.RECEIVE_THIS_AWARD_AT__D_ATTENDANCE_THIS_MONTH"] = "本月第%d次签到可领取此奖励",
	["DAILYLOGIN.FAILED_TO_RECEIVE"] = "领取失败",
	["DAILYLOGIN.TODAYS_ATTENDANCE_AWARDS_HAVE_BEEN_RECEIVED \N_UPGRADE_TO_VIP__D_CAN_RECEIVE_DOUBLE_REWARD_UPGRADE_NOW"] = "当日签到奖励已领取。\n升级至VIP%d可领取双倍奖励，是否充值？",
	["DAILYLOGIN.THIS_MONTH_HAS_A_TOTAL_ATTENDANCE"] = "本月已累计签到",
	["DAILYLOGIN.TIMES"] = "次",
	["DAILYLOGIN.AWARDS_DESCRIPTION"] = "奖励说明",
	["DAILYLOGIN._D_MONTHLY_ATTENDANCE_AWARDS"] = "%d月签到奖励",
	["DAILYLOGIN.REWARDED_"] = "获得奖励：",
	["DAILYLOGIN.VIP_REWARDS_"] = "VIP奖励：",
	["DAILYLOGIN.REWARDED"] = "获得奖励",
	["DAILYLOGIN.VIP_D_CAN_RECEIVE_DOUBLE_REWARD"] = "VIP%d可领取双倍奖励",
	["DAILYLOGIN.EARN_DOUBLE_AWARD"] = "获得双倍奖励",
	["DAILYLOGIN.ADDITIONAL_INCENTIVES"] = "获得额外奖励",
	["FASTSELL.GOOD"] = "好的",
	["DIALOG.OUT_OF_COINS_USE_GOLDEN_HAND_NOW"] = "金币不足，是否使用点金手？",
	["DIALOG.OUT_OF_DIAMONDS_WANT_TO_GET_SOME"] = "钻石不足，是否充值？",
	["DIALOG.UNLOCK_AT__D_VIP_LEVEL"] = "vip等级达到%d级解锁",
	["DIALOG.THE_FUNCTION"] = "该功能",
	["DIALOG.REQUIRE_HIGHER_VIP_LEVEL"] = "需要更高级的vip等级",
	["DIALOG.VIEW_PRIVILEGES"] = "查看特权",
	["DIALOG.TODAY"] = "今日已",
	["DIALOG._D_TIMES_\N"] = "%d次.\n",
	["DIALOG.OUT_OF_PURCHASE_CHANCES_UPGRADE_VIP_LEVEL_TO_GET_MORE_CHANCES"] = "次数不足，提升vip等级可获得更多次数。",
	["DIALOG.BUY_STAMINA"] = "购买体力",
	["DIALOG.OUT_OF_STAMINA"] = "体力不足",
	["DIALOG.SPEND__D_DIAMOND_TO_PURCHASE_120_STAMINA_\N_CONTINUE_PURCHASE YOUVE_PURCHASED__D_TIMES_TODAY"] = "花费%d钻石购买120点体力，\n是否继续？(今日已购买%d次)",
	["EATEXPLIST.ALL_COMSUMED"] = "已吃完",
	["EATEXPLIST.CHOOSE_A_HERO"] = "选择英雄",
	["EATEXPLIST.EXPERIENCE_FULL"] = "经验已满",
	["EATEXPLIST.HERO_EXPERIENCE_FULL"] = "英雄经验已满",
	["EQUIPABLELIST.NO_AVAILABLE_HEROES"] = "无可用英雄",
	["EQUIPABLELIST.AVAILABLE_HEROES_"] = "可用英雄：",
	["EQUIPCRAFT.CHAPTER_YET_TO_OPEN"] = "关卡尚未开启。",
	["EQUIPCRAFT.EQUIPMENT"] = "装备",
	["EQUIPCRAFT.GEAR"] = "装备",
	["EQUIPCRAFT.WAY_TO_GET"] = "获得途径",
	["EQUIPCRAFT.THIS_PIECE_OF_EQUIPMENT_NEED_TO_BE_SYNTHESIZED_FIRST"] = "需要先合成这件装备",
	["EQUIPCRAFT.NO_SUITABLE_MATERIAL_GO_TO_COLLECT_SOME"] = "没有合适的材料，去收集一些再来吧",
	["EQUIPCRAFT.SYNTHESIS_FAILURE"] = "合成失败",
	["EQUIPCRAFT.SYNTHESIS_SUCCESS"] = "合成成功",
	["EQUIPCRAFT.REQUIRED_HERO_LEVEL___D"] = "需求英雄等级：%d",
	["EQUIPCRAFT.SYNTHESIS_FORMULA"] = "合成公式",
	["EQUIPCRAFT.BINDS_WHEN_EQUIPPED_WITH_THE_HERO"] = "装备后会与该英雄绑定",
	["EQUIPCRAFT.EQUIPPED"] = "已装备",
	["EQUIPCRAFT.SYNTHESIS_COST_"] = "合成花费：",
	["EQUIPCRAFT.WAY_TO_GET_"] = "获得途径:",
	["EQUIPCRAFT.·_CHAPTER__D"] = "·第%d章",
	["EQUIPCRAFT.ELITE"] = "精英",
	["EQUIPCRAFT.RETURN"] = "返回",
	["EQUIPCRAFT.SYNTHESIS"] = "合成",
	["EQUIPDETAIL.EQUIPMENT_CAN_BE_SYNTHESIZED"] = "可合成装备",
	["EQUIPDETAIL.HEROES_CAN_BE_EQUIPPED"] = "可装备英雄",
	["EQUIPINFO.UNENCHANTED"] = "未附魔",
	["EQUIPINFO.SYNTHESIS_REQUIRES_FRAGMENT_"] = "合成需要碎片：",
	["EQUIPINFO.HAVE"] = "拥有",
	["EQUIPINFO.ITEM"] = "件",
	["EQUIPINFO.PURCHASE"] = "购买",
	["EQUIPINFO.CONFIRM_PURCHASE"] = "确认购买",
	["EQUIPINFO.UNIT_SALE_COST"] = "出售单价：",
	["EQUIPINFO.SELECT_SALE_AMOUNT"] = "选择出售数量：",
	["EQUIPINFO.MAXIMUM"] = "最大",
	["EQUIPINFO.MONEY_GAINED"] = "获得金钱：",
	["EQUIPINFO.CONFIRM_TO_SELL"] = "确认出售",
	["EQUIPSTRENGTHEN.CONGRATULATIONS_ENCHANTED_SUCCESSFULLY"] = "恭喜你，附魔成功",
	["EQUIPSTRENGTHEN.UNFORTUNATELY_ENCHANTED_FAILED"] = "很遗憾，附魔失败",
	["EQUIPSTRENGTHEN.EXPERIENCE_MAXED_OUT"] = "经验值已满",
	["EQUIPSTRENGTHEN.THIS_MATERIAL_HAS_BEEN_USED_UP"] = "此材料已用完",
	["EQUIPSTRENGTHEN.IT_SEEMS_IT_IS_NOT_ENOUGH"] = "好像还是不够呀",
	["EQUIPSTRENGTHEN.YOUR_MONEY_IS_NOT_ENOUGH"] = "你好像没这么多钱了",
	["EQUIPSTRENGTHEN.THIS_ITEM_CAN_NOT_BE_ENCHANTED_ANYMORE"] = "这个物品已经不能再附魔了。",
	["EQUIPSTRENGTHEN.NO_MATERIAL_ADDED"] = "未添加材料",
	["EQUIPSTRENGTHEN.ONECLICK_ENCHANTING_COSTS__D_DIAMONDS_ARE_YOU_SURE_TO_CONTINUE"] = "一键附魔需要消耗%d钻石，是否继续？",
	["EQUIPSTRENGTHEN.ENCHANTING"] = "附魔",
	["EQUIPSTRENGTHEN.ONECLICK_ENCHANTING"] = "一键附魔",
	["EQUIPSTRENGTHEN.ONLY_GREEN_AND_OVER_THE_QUALITY_OF_THE_EQUIPMENT_CAN_BE_ENCHANTED"] = "只有绿色及以上品质的装备才可以附魔。",
	["EQUIPSTRENGTHEN.YOUR_ENCHANTING_LEVEL_HAS_BEEN_MAXED_OUT"] = "已附魔至顶级",
	["EQUIPSTRENGTHEN.PLEASE_ADD_MATERIAL_IT_CAN_BE_ADDED_TO_ALL_EQUIPMENTS"] = "请添加材料，所有装备都可以用哦",
	["EQUIPSTRENGTHEN.SWITCH_HEROES"] = "切换英雄",
	["EQUIPSTRENGTHEN.PLEASE_SELECT_EQUIPMENT"] = "请选择装备",
	["EQUIPSTRENGTHEN.THIS_HERO_DOE_NOT_WEAR_ANY_EQUIPMENT_PLEASE_RESELECT_HERO"] = "这个英雄没有穿装备，请重新选择英雄",
	["EQUIPSTRENGTHEN.THIS_HERO_DOESNT_HAVE_EQUIPMENT_FOR_ENHANCED_PLEASE_RESELECT_HERO"] = "这个英雄身上没有可强化的装备，请重新选择英雄",
	["EQUIPSTRENGTHEN.THIS_HERO_HAS_ALL_EQUIPMENTS_ENHANCED_TO_THE_MAXED_LEVEL_PLEASE_RESELECT_HERO"] = "这个英雄所有装备都已强化到满级，请重新选择英雄",
	["EQUIPSTRENGTHEN.CLICK_HERE_TO_OPEN_THE_PACK\N_YOU_CAN_USE_ANY_EQUIPMENT_TO_ENCHANT"] = "点击此处打开背包\n你可以使用任何装备来附魔",
	["EQUIPSTRENGTHEN.PLEASE_SELECT_HERO"] = "请选择英雄",
	["ERRORNET.NETWORK_ANOMALY"] = "网络异常",
	["ERRORNET.PLEASE_RETRY_ONCE_THE_NETWORK_IS_CONFIRMED_AS_FIXED"] = "建议确认网络通畅后重试",
	["ERRORNET.RETRY"] = "重试",
	["EXERCISE.YOU_CAN_ACCESS_HERE_ONCE_YOUR_CLAN_LEVEL_REACHES__D"] = "战队等级达到%d级可进入",
	["EXERCISE.YOUVE_REACHED_OUT_THE_MAXIMUM_NUMBERS_TODAY"] = "今日次数已用完",
	["EXERCISE.COOL_DOWN_TIME_IS_NOT_END_YOU_CAN_NOT_ACCESS_IT"] = "冷却时间未到，无法进入",
	["EXERCISE.YOU_CAN_ACCESS_HERE_NEXT_TIME_"] = "下次可进入:",
	["EXERCISE.REMAINING_TIMES_FOR_TODAY_"] = "今日剩余次数:",
	["EXERCISE.PLEASE_SELECT_DIFFICULTY_LEVEL"] = "选择难度",
	["EXERCISE.AWARDS_"] = "奖励：",
	["FONTEDIT.CONFIRM_TO_COVER_ORIGINAL_FONT"] = "确定覆盖原先的字体？",
	["FONTEDIT.TURRET_LEGEND_PRC"] = "英雄冲锋",
	["FRAGMENTCOMPOSE.SUCCESSFULLY_SYNTHESIZED_FRAGMENT"] = "碎片合成成功",
	["FRAGMENTCOMPOSE.YOU_HAVE_ALREADY_GOT_THIS_HERO"] = "已拥有该英雄",
	["FRAGMENTCOMPOSE.INSUFFICIENT_FRAGMENT_SYNTHESIS_FAILED"] = "碎片不足，无法合成",
	["FRAGMENTCOMPOSE.CONFIRM_SYNTHESIS"] = "确认合成",
	["FRAMEWORK.CURRENT_TIME"] = "当前时间:",
	["FRAMEWORK.BOUGHT_ENERGY_TIMES___D_D"] = "已买体力次数: %d/%d",
	["FRAMEWORK.ALREADY_BACK_TO_FULL_STRENGTH"] = "体力已回满",
	["FRAMEWORK.ENERGY_BACKS_IN__"] = "下点体力恢复：",
	["FRAMEWORK.RESTORE_FULL_STRENGTH_"] = "恢复全部体力：",
	["FRAMEWORK.RECOVERY_INTERVAL_"] = "恢复时间间隔：",
	["FRAMEWORK.TEAM_LEVEL__D_\N"] = "战队等级：%d\n",
	["FRAMEWORK.TEAM_EXPERIENCE__D__D_\N"] = "战队经验：%d/%d\n",
	["FRAMEWORK.HERO_LEVEL_CAP__D_\N"] = "英雄等级上限：%d\n",
	["FRAMEWORK.ACCOUNT_ID__D"] = "账号ID：%d",
	["GUILD.THE_HOST_IS_TOO_LAZY_TO_WRITE_ANYTHING_HERE"] = "会长很懒，什么都没有留下",
	["GUILD.NO_RESULT"] = "没有查找到公会",
	["GUILD.CLAN_LEVEL_NEEDS__D"] = "需要战队等级%d",
	["GUILD.TEXT_GUILD_JOIN_LIST_GUILDNAME__STEXT_GUILD_CREATE_WORDS_YELLOW___PLAYER"] = "<text|guild_join_list_guildname|%s><text|guild_create_words_yellow| (%d人)>",
	["GUILD.GUILD_NAME_CAN_NOT_BE_EMPTY"] = "公会名称不能为空",
	["GUILD.GUILD_NAME_CAN_NOT_EXCEED_10_CHARACTERS"] = "公会名称不得超过10个字",
	["GUILD.YET_OPEN_STAY_TUNED"] = "暂未开放，敬请期待",
	["GUILD.ENTER_THE_CORRECT_GUILD_ID"] = "请输入正确的公会ID",
	["GUILD.THE_HERO_STILL_HAS__D_MINUTES_TO_REJOIN"] = "该英雄还有%d分钟才能归队",
	["GUILD.THERE_ARE_OTHER_CURRENT_MEMBERS_IN_THIS_GUILD_SO_IT_CAN_NOT_BE_DISBAND"] = "当前公会还有其他成员,不能解散",
	["GUILD.CONFIRM_TO_DISBAND"] = "确定解散公会？",
	["GUILDCONFIG.APPLICATION_APPROVED"] = "已同意加入",
	["GUILD.APPLICATION_DENIED"] = "已拒绝加入",
	["GUILD.THIS_GUILD_HAS_ALREADY_REACHED_THE_MAXIMUM_NUMBERS"] = "公会成员人数已满",
	["GUILD.WORSHIPMENT_TIMES_HAVE_ALREADY_BEEN_USED_UP_FOR_TODAY"] = "今日膜拜次数已用完",
	["GUILD.YOU_CAN_ONLY_WORSHIP_5_LEVEL_HIGHER_PLAYER_THAN_YOURS"] = "只能膜拜等级高于自己5级的玩家",
	["GUILD.CONFIRM_TO_UPGRADE__S_TO_HOST"] = "确定将%s提升为会长？",
	["GUILD.CONFIRM_TO_KICK__S_OUT_OF_THE_GUILD_HE_CAN_NOT_JOIN_ANY_GUILD_WITHIN_3_HOURS"] = "确定将%s踢出公会？他在3小时之内将无法加入任何公会。",
	["GUILD._D小时_D分钟"] = "%d小时%d分钟",
	["GUILD.THIS_HERO_HAS_ALREADY_BEEN_SENT_OUT"] = "该英雄已被派出",
	["GUILD.HEROES_SENT_OUT_HAS_TO_GUIDE_CAMPS_FOR_MINIMUM_30_MINUTES_THUS_HE_CAN_NOT_BE_SENT_TO_BATTLEFIELD_DURING_THIS_PERIOD"] = "派出英雄至少需要守营30分钟，守营期间英雄不能出战，确认派出英雄？",
	["GUILD.TEXT_DARK_WHITE_1_ANY_HERO_CAN_BE_SENT_TO_MERCENARY_CAMP_BUT_NOT_ALL_HEROES_WILL_BE_HIRED"] = "<text|dark_white|1.任何英雄都可以派往佣兵营，但不是所有英雄都会被雇佣。>",
	["GUILD.TEXT_DARK_WHITE_2_STATIONED_MERCENARIES_WILL_BE_PAID_HARD_COSTS_BY_MERCENARY_CAMP_THE_LONGER_THE_TIME_THE_MORE_REVENUE_"] = "<text|dark_white|2.佣兵营地会给驻守的佣兵辛苦费，时间越长收入越多。>",
	["GUILD.TEXT_DARK_WHITE_3_MERCENARIES_SENT_OUT_HAS_TO_GUIDE_CAMPS_FOR_MINIMUM_30_MINUTES_AND_THEY_CAN_NOT_BE_RECALLED_DURING_THIS_PERIOD"] = "<text|dark_white|3.派出的佣兵至少需要在营地防守30分钟，期间不能归队。>",
	["GUILD.TEXT_DARK_WHITE_4_GUILD_MEMBERS_CAN_PAY_FOR_GOLD_TO_BORROW_MERCENARIES_FROM_THE_MERCENARY_CAMP_"] = "<text|dark_white|4.公会成员可以支付金币，从佣兵营地借用佣兵。>",
	["GUILD.TEXT_DARK_WHITE_5_YOU_CAN_ONLY_HIRE_A_MERCENARY_FROM_THE_SAME_MERCENARY_CAMP_PER_DAY"] = "<text|dark_white|5.每天只能从同一支战队雇佣一位佣兵。>",
	["GUILD.TEXT_DARK_WHITE_6_THE_PRICE_WILL_BE_VALUED_BY_MERCENARYS_POWER"] = "<text|dark_white|6.佣兵营会根据佣兵的实力为每位佣兵定价。>",
	["GUILD.TEXT_DARK_WHITE_7_PART_OF_THE_PAYMENT_TURNS_MERCENARY_CAMP_THE_REST_CAN_BE_BROUGHT_BACK"] = "<text|dark_white|7.雇佣金的一部分上交佣兵营，其余的可以带回战队。>",
	["GUILD.TEXT_DARK_WHITE_8_THE_HIGHER_THE_CLANS_VIP_LEVEL_IS_THE_MORE_MERCENARIES_HE_CAN_SEND_OUT"] = "<text|dark_white|8.战队的VIP等级越高，可派出的佣兵越多。>",
	["GUILD.TEXT_DARK_WHITE_9_MERCENARY_CAN_PARTICIPATE_IN_THE_BATTLE_OF_MERCENARY_EXPEDITION_CAVERNS_OF_TIME_THE_HERO_OF_THE_BATTLE_TRIALS_"] = "<text|dark_white|9.佣兵可参与战役，远征，时光之穴，英雄试炼的战斗。>",
	["GUILD.TEXT_DARK_WHITE_10_YOU_CAN_ONLY_HIRE_ONE_MERCENARY_FOR_EACH_BATTLE_THE_COMMISSION_WILL_NOT_BE_REFUNDED_REGARDLESS_THE_OUTCOME"] = "<text|dark_white|10.每场战斗只可以雇佣一位佣兵，无论胜负，佣金不退。>",
	["GUILD.TEXT_DARK_WHITE_11_YOU_CAN_ONLY_HIRE_ONE_MERCENARY_FOR_EXPEDITION_HE_WILL_FIGHT_FOR_YOU_IN_THE_END_"] = "<text|dark_white|11.每次远征只能雇佣一位佣兵，他会为你奋战到底。>",
	["GUILD.TEXT_DARK_WHITE_12_HIRED_HERO_CAN_NOT_FIGHT_TOGETHER_WITH_A_SAME_NAMED_HERO_FROM_THE_CLAN"] = "<text|dark_white|12.雇佣英雄与本战队的同名英雄不能同时上场。>",
	["GUILD.VIP_LEVEL_REACHES__D_CAN_BE_UNLOCKED"] = "VIP等级达到%d级解锁",
	["GUILD.SPEND__D_DIAMONDS_TO_GAIN__D_ENERGYIS_CONTINUE"] = "花费%d钻石获得%d体力，是否继续？",
	["GUILD.CURRENTLY_NO_AVAILABLE_REWARDS"] = "当前没有可领取的奖励",
	["GUILD.CREATE_GUILD_SUCCESSFULLY"] = "创建公会成功",
	["GUILD.MODIFY_SETTINGS_SUCCESSFULLY"] = "修改设置成功",
	["GUILD.SUCCESSFULLY_JOINED_THE_GUILD"] = "成功加入公会",
	["GUILD.APPLICATION_IS_SUCCESSFUL_AWAITING_APPROVAL"] = "申请成功,等待批准",
	["GUILD.SUCCESSFUL_OPERATION"] = "操作成功",
	["GUILD.THE_DISPATCHED_HEROES_HAVE_REACHED_THE_UPPER_LIMIT"] = "派出英雄已达上限",
	["GUILD.GAIN_GOLD_"] = "获得金币:",
	["GUILD.GAIN_DIAMOND_"] = "获得钻石:",
	["GUILDCONFIG.WORSHIPMENT_AWARDS"] = "膜拜奖励",
	["GUILD.HAS_LEFT_OUT_THE_GUILD"] = "已离开公会",
	["GUILD.DISBAND_GUILD_SUCCESSFULLY"] = "成功解散公会",
	["HANDBOOK.HEALTH"] = "生命",
	["HANDBOOK.PHYSICAL_ATTACK"] = "物攻",
	["HANDBOOK.MAGIC_ATTACK"] = "法伤",
	["HANDBOOK.ARMOR"] = "护甲",
	["HANDBOOK.HEALTH_SUPPLY"] = "回血",
	["HANDBOOK.MAGIC_SUPPLY"] = "回蓝",
	["HANDBOOK.CRIT"] = "暴击",
	["HANDBOOK.WHOLE"] = "全  部",
	["HANDBOOK.POWER"] = "力  量",
	["HANDBOOK.AGILITY"] = "敏  捷",
	["HANDBOOK.INTELLIGENCE"] = "智  力",
	["HANDBOOK.PHYSICAL_CRIT_MAGIC_CRIT"] = "物理暴击 魔法暴击",
	["HANDBOOK.NOT_YET_UNLOCKED_PLEASE_UPGRADE_YOURSELF"] = "尚未解锁，努力升级吧",
	["HANDBOOK.LV_D_ACTIVATED"] = "lv.%d 开启",
	["HERODETAIL.EQUIPMENT_ENCHANTING_RETURN"] = "装备附魔返还",
	["HERODETAIL.ADVANCE_FAILED"] = "进阶失败",
	["HERODETAIL.HERO_NEEDS_TO_WEAR_COMPLETE_EQUIPMENTS_FOR_ADVANCE"] = "英雄穿齐了装备才可以进阶",
	["HERODETAIL.THIS_HER_HAS_ENHANCED_TO_THE_TOP_LEVEL"] = "此英雄已经强化到顶阶",
	["HERODETAIL.HEROES_EVOLUTION_FAILED"] = "英雄进化失败",
	["HERODETAIL.INSUFFICIENT_SOUL_STONE_YOU_CAN_NOT_EVOLUTES_IT"] = "灵魂石不足，无法进化",
	["HERODETAIL.EVOLUTION_TAKES_D_GOLD_CONTINUE"] = "进化需花费%d金币，是否继续？",
	["HERODETAIL.DETAILED_PROPERTIES"] = "详细属性",
	["HERODETAIL.ILLUSTRATIONS"] = "图鉴",
	["HERODETAIL.BOOK"] = "图鉴",
	["HERODETAIL.HAVE_EVOLVED_TO_TOP"] = "已进化至顶级",
	["HERODETAIL.FROM_"] = "来自:",
	["HERODETAIL.LEVEL_"] = "等级：",
	["HERODETAIL.POWER_"] = "战斗力：",
	["HERODETAIL.EXPERIENCE_"] = "经验：",
	["HERODETAIL.ADVANCE_"] = "进阶",
	["HERODETAIL.EVOLUTION_"] = "进化",
	["HERODETAILATT.DUB_STAR"] = "配音明星",
	["HERODETAILATT.STRENGTH_GROWTH_"] = "力量成长：",
	["HERODETAILATT.INTELLIGENCE_GROWTH_"] = "智力成长：",
	["HERODETAILATT.AGILITY_GROWTH_"] = "敏捷成长：",
	["HERODETAILATT.HERO_INTROUDUCEMENT"] = "英雄介绍",
	["HERODETAILATT.HERO_ATTRIBUTES"] = "英雄属性",
	["HERODETAILRES.WHITE"] = "白色",
	["HERODETAILRES.GREEN"] = "绿色",
	["HERODETAILRES.BLUE"] = "蓝色",
	["HERODETAILRES.PURPLE"] = "紫色",
	["HERODETAILSKILL.SKILLS_ENHANCEMENT_FAILURE"] = "技能强化失败",
	["HERODETAILSKILL.YOU_HAVE_REACHED_CURRENT_LEVEL_CAP"] = "已达到当前等级上限",
	["HERODETAILSKILL.YOU_DO_NOT_HAVE_ENOUGH_SKILL_POINTS_\N_BUY_10_SKILL_POINTS_TO_SPEND_DIAMONDS_D_\N_CONFIRM_TO_BUY_PURCHASED_TIMES_FOR_TODAY__D"] = "你没有足够的技能点。\n购买10点技能点需要花费 %d 钻石\n是否购买？（今日已购买%d次）",
	["HERODETAILSKILL.ADVANCED_TO"] = "进阶到",
	["HERODETAILSKILL.TO_UNLOCK"] = "后解锁",
	["HERODETAILSKILL.FULL_POINTS"] = "点数已满",
	["HERODETAILSKILL.TO_GET_1_SKILL_POINT"] = "后获得1技能点",
	["HERODETAILSKILL.THE_REMAINING_SKILL_POINTS"] = "剩余技能点数：",
	["HEROPACKAGE.SUMMON_HERO_TAKES_D_GOLD_COINS_CONFIRM_TO_CALL"] = "召唤英雄需要花费%d金币，是否召唤?",
	["HEROPACKAGE.THE_FOLLOWING_HEROES_HAVE_NOT_BEEN_SUMMONED"] = "以下英雄尚未召唤",
	["HEROPACKAGELSR.SUMMON_FAILED"] = "召唤英雄失败",
	["HEROSELECT.TIPS__HERO_ADVANCED_TO_PURPLE_CAN_BE_SET_TO_AVATAR"] = "温馨提示：英雄进阶到紫色可以设置为头像",
	["HEROSELECT.BASIC_AVATAR"] = "基础头像",
	["HEROSELECT.HERO_AVATAR"] = "英雄头像",
	["HEROSELECT.SET_AVATAR_FAILED"] = "设置头像失败",
	["LOGO.PAINTED_EGG"] = "围观仓鼠",
	["LOGO.READING_INFORMATION"] = "读取信息",
	["LOGO.CONNECTING_TO_SERVER_PLEASE_WAIT……"] = "正在连接服务器，请稍候……",
	["LOGO.LOADING_RESOURCES_PLEASE_WAIT……"] = "加载资源中，请稍候……",
	["LOGO.UPDATING……"] = "更新中...",
	["LOGO.UPDATE_PACKAGE_IS_DETECTED_IT_IS_RECOMMENDED_TO_USE_WLAN_TO_DOWNLOAD_YOU_HAVE_NOT_YET_OPENED_OR_CONNECT_WLAN_CONNECTION_CONFIRM_TO_CONTINUE_TO_DOWNLOAD"] = "检测到更新包，推荐使用WLAN下载，您当前WLAN还未打开或连接，是否继续下载？",
	["LOGO.AUTOMATIC_UPDATE_FAILS_RESTART_THE_GAME \N_\N_ERROR_MESSAGE__\N_S"] = "自动更新失败，请重新启动游戏。\n\n错误消息:\n%s",
	["LOGO.FAILED_TO_CONNECT_TO_SERVER_"] = "连接服务器失败……",
	["LOGO.CONNECT_TO_THE_UPDATE_SERVER_FAILED_RETRY"] = "连接更新服务器失败。\n是否重试？",
	["LOGO.BASE_VERSION_TOO_OLD"] = "Your version is too old",
	["LOGO.UPDATE_FAILED_TOO_OLD"] = "Your version is too old, \nplease update it from App Store.",
	["LOGO.THE_CURRENT_VERSION_IS_UP_TO_DATE"] = "当前已是最新版本",
	["LOGO.UPDATE_SUCCESSFULLY"] = "更新完成",
	["MAILBOX.ATTACHMENTS_"] = "附件：",
	["MAILBOX.CLAIM"] = "领取",
	["MAILBOX.CLOSE"] = "关闭",
	["MAILBOX.FROM_"] = "发件人:",
	["MAILBOX.MAILBOX"] = "信箱",
	["MAIN.LOGIN_SUCCESSFULLY_PLEASE_RESTART_THE_GAME"] = "登录成功，请重新启动游戏",
	["MAIN.LOGOUT_SUCCESSFULLY_PLEASE_RESTART_THE_GAME"] = "注销成功，请重新启动游戏",
	["MAIN.SUMMON_MYSTERIOUS_STORE_FAILED"] = "召唤神秘商店失败",
	["MAIN.ARE_YOU_SURE_TO_SPEND__D_DIAMONDS_TO_SUMMON"] = "你确定花费%d钻石召唤",
	["MAIN."] = "吗？",
	["MIDAS.YOUVE_USED_UP_DAILY_GOLDEN_HAND_TIMES_\N_UPGRADING_YOUR_VIP_LEVEL_OFFERS_YOU_MORE_TIMES"] = "今日点金手次数已经用完。\n提升VIP等级可以增加点金次数",
	["MIDAS.GOLDEN_HAND"] = "点金手",
	["MIDAS.AVAILABLE_TODAY"] = "(今日可用",
	["MIDAS.USE_A_SMALL_AMOUNT_OF_DIAMONDS_IN_EXCHANGE_FOR_LARGE_SUMS_OF_MONEY"] = "用少量钻石换取大量金钱",
	["MIDAS.USE"] = "使用",
	["MIDAS.VIEW_VIP"] = "查看VIP",
	["PACKAGE.NO_BUSINESSMAN_IS_WILLING_TO_BUY_SUCH_ITEMS"] = "没有商人愿意收购这种物品",
	["PACKAGE.DETAIL"] = "详情",
	["PACKAGE.SELL"] = "出售",
	["PACKAGELSR.SELL_FAILED"] = "出售失败！",
	["PACKAGELSR.SYNTHESIS_SUCCESSFULLY"] = "合成成功！",
	["PACKAGELSR.SYNTHESIS_FAILED"] = "合成失败！",
	["PVP.THE_FIRST_D_TO_THE_D"] = "第%d至第%d名",
	["PVP.THE_D"] = "第%d名",
	["PVP.TEXT_NORMALBUTTON_MAINTAIN_AT_THIS_RANK__S_YOU_CAN_CLAIM___"] = "<text|normalButton|保持当前的排名（%s）,可领奖励为: >",
	["PVP.TEXT_DARK_WHITE_ARENA_COMBAT_RULES_"] = "<text|dark_white|竞技场战斗规则:>",
	["PVP.TEXT_NORMALBUTTON_1_IN_AUTOMATIC_ARENA_COMBAT_PLAYERS_CAN_NOT_CAST_SPELLS_MANUALLY"] = "<text|normalButton|1.竞技场中战斗自动进行,玩家不能手动施放技能.>",
	["PVP.TEXT_NORMALBUTTON_2_IN_ARENA_COMBAT_ALL_HEROS_HEALTH_AND_CURE_EFFECTS_WILL_BE_INCREASED_AT_THE_SAME_WIDTH_"] = "<text|normalButton|2.在竞技场战斗中,所有英雄血量及治疗效果经过相同幅度上调.>",
	["PVP.TEXT_NORMALBUTTON_3_IF_YOU_WON_AND_THE_DEFENSE_IS_RANKED_HIGHER_THAN_THE_OFFENSIVE_SIDE_THE_RANKINGS_WILL_SWAP_SIDES"] = "<text|normalButton|3.若战斗胜利,且防守方的排名高于进攻方,则将双方的排名对调.>",
	["PVP.TEXT_NORMALBUTTON_4_IF_THE_BATTLE_TIMED_OUT_THEN_THE_OFFENSIVE_SIDE_WILL_BE_TREATED_AS_LOSE_"] = "<text|normalButton|4.若战斗超时则算作进攻方失败.>",
	["PVP.TEXT_NORMALBUTTON_5_EACH_PLAYER_HAS_5_FREE_COMBAT_TIMES_PER_DAY_FREE_TIME_WILL_BE_RESET_AT_5AM_"] = "<text|normalButton|5.每天每个玩家可以免费发起战斗5次,每天凌晨5点整重置次数.>",
	["PVP.TEXT_NORMALBUTTON_6_AFTER_EACH_BATTLE_THE_OFFENSIVE_SIDE_WILL_RECEIVE_A_10MINUTE_COOL_DOWN"] = "<text|normalButton|6.每次战斗后,进攻方玩家将获得一个10分钟的冷却时间.>",
	["PVP.TEXT_NORMALBUTTON_7_ENEMY_WHO_IS_IN_A_FIGHTING_CAN_NOT_BE_SELECTED_AS_THE_OPPONENT"] = "<text|normalButton|7.正在进行战斗的敌人无法被选作对手.>",
	["PVP.TEXT_NORMALBUTTON_8_THE_WHOLE_SETTLEMENT_RANK_AND_RANK_AWARDS_ISSUED_THROUGH_THE_MAIL_AT_9PM_EVERY_DAY"] = "<text|normalButton|8.每天晚9点整结算排名,并通过邮箱发放排名奖励.>",
	["PVP.TEXT_DARK_WHITE_HISTORY_HIGHEST_RANKING_AWARD_RULES_"] = "<text|dark_white|历史最高排名奖励规则:>",
	["PVP.TEXT_NORMALBUTTON_WHEN_A_PLAYER_SUCCESSFULLY_ROSE_TO_HISHER_HIGHEST_RANK_WILL_BE_AWARDED_A_ONETIME_DIAMOND_REWARDS"] = "<text|normalButton|当玩家成功升至自己的历史最高排名时，发放的一次性钻石奖励.>",
	["PVP.TEXT_NORMALBUTTON_HIGHEST_RANKING_AWARD_VARIES_ON_THE_RATE_OF_PROGRESS_AT_LEAST_ONE_DIAMOND"] = "<text|normalButton|最高排名奖励根据进步幅度而不同,每次至少获得1钻石.>",
	["PVP.TEXT_NORMALBUTTON_HIGHEST_RANKING_AWARD_ISSUED_BY_MAIL"] = "<text|normalButton|最高排名奖励通过邮箱发放.>",
	["PVP.TEXT_DARK_WHITE_DAILY_RANK_REWARD_RULES_"] = "<text|dark_white|每日排名奖励规则:>",
	["PVP.TEXT_NORMALBUTTON_AN_AWARDMAIL_WILL_BE_SENT_OUT_ACCORDING_TO_THE_RANKING_OF_THE_SETTLEMENT_DETAILED_REWARD_RULES_FOLLOWS_"] = "<text|normalButton|根据每天排名结算时的排名发放奖励邮件,详细奖励规则如下：>",
	["PVP.ARENA_RULE_DESCRIPTION"] = "竞技场规则说明",
	["PVP.AWARD_BY_BILLBOARD"] = "论榜行赏",
	["PVP.SETTLEMENT_RANK_"] = "结算排名:",
	["PVP.REWARDED_"] = "获得奖励:",
	["CRUSADECONFIG.MY_NAME_IS_TOO_LONG"] = "我的名字好长啊",
	["PVP.WINS_"] = "胜场数:",
	["PVP.RANK_"] = "排名:",
	["PVP.TOTAL_POWER_"] = "总战斗力:",
	["PVP.YOU_CANT_JOIN_PVP_COMBAT_RIGHT_NOW"] = "您当前不能参加pvp挑战",
	["PVP.1_DAY_AGO"] = "1天前",
	["PVP._D_HOURS_AGO"] = "%d小时前",
	["PVP._D_MINUTES_AGO"] = "%d分钟前",
	["PVP._D_SECONDS_AGO"] = "%d秒前",
	["PVP.ARMORY"] = "英雄榜",
	["PVP.COMBAT_RECORD"] = "对战记录",
	["PVP.THIS_IS_YOUR__D_TIME_TODAY_TO_BUY_TICKETS\N_NEED_TO_PAY__D_DIAMONDS_TO_ADD_FIVE_CHALLENGE_TIMES"] = "这是你今天第 %d 次购买门票\n是否要支付 %d 钻石增加5次挑战机会？",
	["PVP.DO_YOU_NEED_TO_PAY_50_DIAMONDS_TO_RESET_THE_COMBAT_COOL_DOWN_TIME_SO_THAT_YOU_CAN_FIGHT_INSTANTLY"] = "是否支付 50 钻石重置战斗CD，让你的队伍可以立即进入战斗？",
	["PVP.CHANGE_ANOTHER_LIST"] = "换一批",
	["PVP.REST_NOW"] = "立即重置",
	["PVP.THE_NUMBER_OF_PURCHASES"] = "购买次数",
	["PVP.MY_RANK_"] = "我的排名:",
	["PVP.RANKING_"] = "排行榜",
	["CRUSADECONFIG.REDEEM"] = "兑换奖励",
	["PVP.RULE_DESCRIPTION"] = "规则说明",
	["PVP.THE_REMAINING_TIME_OF_TODAY_"] = "今日剩余次数",
	["PVP.CAN_CHALLENGE_AGAIN"] = "可再次挑战",
	["PVP.AFTER_10_00"] = "10:00后",
	["PVP.CHALLENGE"] = "挑战",
	["PVP.ADJUSTMENT"] = "调整",
	["PVP.DEFENSIVE_TEAM_"] = "防守阵容:",
	["PVP.AFTER__S"] = "%s后",
	["PVP.SHARE_SUCCESSFULLY"] = "分享成功",
	["READEQUIP.GOLD_IS_GENERALLY_CURRENCIES"] = "金币是英雄冲锋世界里一般的货币。",
	["READEQUIP.DIAMOND_IS_THE_WORLDS_MOST_COMMON_CURRENCY"] = "钻石是英雄冲锋世界里最通用的货币。",
	["READEQUIP.REQUIRED_LEVEL_"] = "需求等级:",
	["RECHARGE.MONTH_CARD_IS_IN_EFFECT_THE_REMAINING_D_DAYS"] = "月卡生效中，剩余%d天",
	["RECHARGE.$_D"] = "%d元",
	["RECHARGE.$_F"] = "%.2f元",
	["RECHARGE.MONTH_CARD_CAN_BE_RENEWED_ONCE_THE_REMAINING_EFFECTIVE_TIME_IS_LESS_THEN_3_DAYS"] = "月卡剩余时间小于3天才能续费",
	["RECHARGE.TURRET_LEGEND"] = "英雄冲锋",
	["RECHARGE.DIAMOND"] = "钻石",
	["RECHARGE.UNSUCCESSFUL_CHARGE"] = "充值失败",
	["RECHARGE.SPEND_$_D_TO_GAIN__D_DIAMOND"] = "花费%d元，充值%d钻石",
	["RECHARGE.VIEW"] = "查看",
	["RECHARGE.INCLUDE"] = "包含",
	["RECHARGE.ALL_LEVEL_PRIVILEGES"] = "等级所有特权。",
	["RECHARGE.LEVEL_PRIVILEGES"] = "等级特权",
	["RECHARGE.VIP_D_PACK_AWARDS"] = "VIP%d礼包奖励",
	["RECHARGE.PRIVILEGE"] = "特权",
	["RECHARGE.CHARGE"] = "充值",
	["RECHARGE.CHARGE_ANOTHER"] = "再充值",
	["RECHARGE.CAN_BECOME"] = "即可成为",
	["SERVERLOGIN.MAINTAINENACE"] = "维护",
	["SERVERLOGIN.FULL"] = "爆满",
	["SERVERLOGIN.BUSY"] = "繁忙",
	["SERVERLOGIN.RECOMMEND"] = "推荐",
	["SERVERLOGIN.FAILED_TO_CONNECT_TO_SERVER"] = "连接服务器失败。",
	["SERVERLOGIN.RECONNECT"] = "重新连接",
	["SERVERLOGIN.LOGIN_FAILED_PLEASE_TRY_AGAIN"] = "登录失败，请重试",
	["SERVERLOGIN.ALL_SERVERS"] = "所有服务器",
	["SERVERLOGIN.LAST_SIGN"] = "当前登录",
	["SERVERLOGIN.ENTER_THE_GAME"] = "进入游戏",
	["SERVERLOGIN.SELECT.SERVER.OK"] = "确定",
	["SERVERLOGIN.CLICK_TO_CHANGE_REGION"] = "点击换区",
	["SERVERLOGIN.VERSION_"] = "版本号:",
	["SHOP.YOUR_PACKAGE_DOESNT_HAVE_ENOUGH_SPACE"] = "您的背包没有足够的空间",
	["SHOP.INSUFFIENT_INTERFAX_COINS_THUS_YOU_CAN_NOT_BUY"] = "您的龙鳞硬币数目不足，无法购买",
	["SHOP.INSUFFIENT_GLADIATOR_COINS_THUS_YOU_CAN_NOT_BUY"] = "您的角斗士硬币数目不足，无法购买",
	["SHOP.INSUFFIENT_INTERFAX_COINS_THUS_YOU_CAN_NOT_REFRESH"] = "您的龙鳞硬币不足，无法刷新",
	["SHOP.INSUFFIENT_GLADIATOR_COINS_THUS_YOU_CAN_NOT_REFRESH"] = "您的角斗士硬币不足，无法刷新",
	["SHOP.INTERFAX_COINS"] = "枚龙鳞硬币",
	["SHOP.GLADIATOR_COINS"] = "枚角斗士硬币",
	["SHOP.SPEND__D_TO_REFRESH_A_NEW_SERIES_OF_ITEMS"] = "显示一批新货物需要消耗%d",
	["SHOP.\N_CONFIRM_TO_CONTINUE_TODAY_REFRESHED__D_TIMES"] = "\n是否继续？(今日已刷新%d次)",
	["SHOP.NEXT_AUTOMATICALLY_REFRESH_TIME"] = "下次自动刷新时间：",
	["SHOP.COUNTDOWN_DISAPPEARANCE_OF_MYSTERIOUS_STORE_"] = "神秘商店消失倒计时：",
	["SHOP.THE_MYSTERIOUS_BUSINESSMAN_HAS_DRIFTED_AWAY_PLEASE_BE_QUICK_NEXT_TIME"] = "神秘商人已经飘然而去，下次买东西动作要快哦！",
	["SHOP.59_HOURS_59_MINUTES"] = "59小时59分",
	["SHOP.STORE_IS_NOT_OPEN"] = "商店尚未开启",
	["STAGEDETAIL.RAID_TICKET_HAS_BEEN_USED_UP_NEXT_RAID_TAKES__D_DIAMONDS_\N_CONFIRM_TO_CONTINUE"] = "扫荡券已用完，进行扫荡需要花费 %d 钻石.\n是否继续？",
	["STAGEDETAIL.RAID_FAILED"] = "无法扫荡",
	["STAGEDETAIL.RAID__D_TIMES"] = "扫荡%d次",
	["STAGEDETAIL.ENTER_TO_THIS_GAME_POINTS_HAS_REACHED_THE_UPPER_LIMIT_TODAY"] = "该关卡进入次数已达本日上限",
	["STAGEDETAIL.RAID_MULTIPLE_TIMES"] = "多次扫荡",
	["STAGEDETAIL.RESET_ELITE_GAME_POINTS"] = "重置精英关",
	["STAGEDETAIL.RESET_COSTS__D_DIAMONDS_\N_WISH_TO_CONTINUEYOU_HAVE_RESET__D_TIMES_TODAY"] = "重置关卡进入次数需要花费%d钻石.\n是否继续？（今日已重置%d次）",
	["STAGEDETAIL.CHALLENGE_TIMES_HAVE_REACHED_THE_MAXIMUM_NUMBER"] = "挑战次数已达到上限",
	["STAGEDETAIL.PHYSICAL_EXERTION"] = "体力消耗",
	["STAGEDETAIL.ENEMY_LINEUP"] = "敌方阵容",
	["STAGEDETAIL.MAY_BE_OBTAINED"] = "可能获得",
	["STAGEDETAIL.EXTRA_BONUS"] = "额外奖励",
	["STAGEDETAIL.THE__D_BATTLE"] = "第%d战",
	["STAGEDETAIL.NO_ITEM_DROPPED_IN_THIS_RAID"] = "此次扫荡未获得物品",
	["STAGEDONE.RECEIVE_AWARDS_"] = "可获奖励:",
	["STAGEDONE.AWARDS_WILL_BE_DISTRIBUTED_THROUGH_THE_MAIL"] = "奖励将通过邮箱发放。",
	["STAGEDONE.TEXT_NORMALBUTTON_HISTORICAL_HIGH_RANK_ARTNUM_SMALL_PVP__D"] = "<text|normalButton|历史最高排名:><artnum|small_pvp|%d>",
	["STAGEDONE.TEXT_NORMALBUTTON_CURRENT_RANK_ARTNUM_SMALL_PVP__DTEXT_NORMALBUTTON__SPRITE_UIALPHAHVGAPVPPVP_UPPNGTEXT_PRESSBUTTON__DTEXT_NORMALBUTTON__"] = "<text|normalButton|当前排名:><artnum|small_pvp|%d><text|normalButton| (><sprite|UI/alpha/HVGA/pvp/pvp_up.png><text|pressButton|%d><text|normalButton| )>",
	["STAGEDONE.DATA"] = "数据",
	["STAGEDONE.HAS_REACHED_THE_LEVEL_CAP"] = "已达到等级上限",
	["STAGEFAILED.IT_IS_RECOMMENDED_THAT_UPGRADE_HEROES_AND_EQUIPMENTS_AND_THEN_RETRY"] = "建议更新英雄装备后再来挑战。",
	["STAGEFAILED.IT_IS_RECOMMENDED_THAT_ENHANCE_THE_STRENGTH_OF_THE_HERO_AND_THEN_RETRY"] = "建议提升英雄实力后再来挑战。",
	["STAGEFAILED.RETURN"] = "返还",
	["STAGEFAILED.ENERGY_POINTS"] = "点体力。",
	["STAGESELECT.IT_WILL_BE_OPEN_ONCE_COMPLETE_THE_NORMAL_MODE"] = "通关普通模式后开启",
	["STAGESELECT.CLAN_LEVEL_TOLD_LEVEL_TO_UNLOCK_THE_NEXT_CHAPTER"] = "战队等级达到%d级解锁下一章节",
	["STAGESELECT.NORMAL"] = "普通",
	["STONEDETAIL.WAY_TO_GET_"] = "获得途径：",
	["STONEDETAIL.NOT_YET_OPEN"] = "（未开放）",
	["STONEDETAIL.THE_HERO_DEBRIS_WILL_NOT_BE_GAINED_FROM_THIS_CROSS_TEMPORARILY"] = "该英雄碎片暂不由关卡掉落",
	["TASK.GOLD"] = "金币",
	["TASK.ENERGY"] = "体力",
	["TASK.NOT_PURCHASED"] = "未购买",
	["TASK.CLAIMED_REMAINING_TIME___D_DAY"] = "已领,剩余%d天",
	["TASK.RENEWALS"] = "续费",
	["TASK.TIME_YET_TO_COME"] = "时间未到",
	["TASK.HEAD_TO"] = "前往",
	["TASK.NO_CURRENT_TASK_CAN_BE_ACCESSED"] = "当前没有可接的任务",
	["TASK.YOU_HAVE_DONE_TODAYS_TASKS"] = "今日任务已全部完成",
	["TASK.TASK"] = "任务",
	["TASK.DAILY_ACTIVITIES"] = "每日活动",
	["TASK.THE_TASK_HAS_NOT_BEEN_COMPLETED"] = "任务尚未完成",
	["TASK.CONSUMPTION_GOODS_"] = "消耗物品：",
	["TASK.COMPLETION_"] = "完成：",
	["TASK.TASK_SUBMISSION_FAILED"] = "任务提交失败",
	["TAVERN.VIP_LEVEL_TO_D_LEVELS_TO_UNLOCK_THIS_FEATURE_NEED_CHARGE"] = "VIP等级达到%d级解锁该功能 ，是否充值？",
	["TAVERN.FREE_TIMES__D_D"] = "免费次数 : %d/%d",
	["TAVERN.FREE_TIMES_RUNS_OUT_FOR_TODAY"] = "今日免费次数已用完",
	["GUILDCONFIG.FREE"] = "免费",
	["TAVERN.WILL_BE_FREE"] = "后免费",
	["TAVERN.BUY_1"] = "购买1个",
	["TAVERN.BUY_10"] = "购买10个",
	["TAVERN.TODAYS_HIGHLIGHT"] = "今日热点",
	["TAVERN.HOT_IN_THIS_WEEK"] = "本周热点",
	["TAVERNRES.ONE_BLUE_ITEM_IS_DOOMED_TO_BE_GOT_IF_YOU_DRAW_10TIMES_AT_ONE_TIME"] = "十连抽必得蓝色物品",
	["TAVERNRES.MULTIPLE_SOUL_STONES_ARE_DOOMED_TO_BE_GOT_IF_YOU_DRAW_10_TIMES_AT_ONE_TIME"] = "十连抽必得多个灵魂石",
	["TAVERNRES.HERO_IS_DOOMED_TO_BE_GOT_IF_YOU_DRAW_10TIMES_AT_ONE_TIME"] = "十连抽必得英雄",
	["TAVERNRES.CAN_GET_MULTIPLE_SOUL_STONES"] = "可获大量灵魂石",
	["BANANALOSE.BACK_RIGHT"] = "退吧",
	["BANANALOSE.OK"] = "恩",
	["BANANAWIN.DO_IT_AGAIN"] = "再来一发",
	["BANANAWIN.NO_THANKS"] = "不来了",
	["EXCAVATEBATTLEREPORT.OFFENCE"] = "进攻方",
	["EXCAVATEBATTLEREPORT.DEFENDER"] = "防守方",
	["EXCAVATEHISTORY.HISTORY_RECORD"] = "历史记录",
	["EXCAVATEMAP.REMAINING_RESOURCES_"] = "剩余资源：",
	["EXCAVATEMAP.PRODUCTION_SPEED_"] = "生产速度：",
	["ITEMEXCAVATEBATTLEPLAYER.PLAYER_NAME"] = "玩家姓名",
	["ITEMEXCAVATEHISTORY.BATTLE_DETAILS"] = "对战详情",
	["PLAYERINFO.NEWS_ALERT"] = "消息提醒",
	["PLAYERINFO.SYSTEM_SETTINGS"] = "系统设置",
	["PLAYERINFO.CLAIM_ENERGY"] = "领取体力",
	["PLAYERINFO.FULL_ENERGY_RECOVERY_NOTICE"] = "体力回复满通知",
	["PLAYERINFO.STORE_REFRESH"] = "商店刷新",
	["PLAYERINFO.SKILL_POINTS_BACK_FULL_NOTICE"] = "技能点回复满通知",
	["CDKEYWINDOW.PLEASE_ENTER_THE_REDEMPTION_CODE"] = "请输入兑换码",
	["CDKEYWINDOW.PLEASE_ENTER_THE_REDEMPTION_CODE_"] = "请输入兑换码：",
	["CDKEYWINDOW.THIS_REDEMPTION_CODE_DOES_NOT_EXIST_OR_HAS_BEEN_USED"] = "此兑换码不存在或已被使用",
	["CDKEYWINDOW.INVALID_REDEMPTION_CODE"] = "无效兑换码",
	["CDKEYWINDOW.REDEEMED_SUCCESSFULLY"] = "成功兑换",
	["EXCAVATEBATTLEREPORT.THE"] = "第",
	["EXCAVATEBATTLEREPORT.BATTLE"] = "战",
	["EXCAVATEHISTORY.MY_NAME_HA_HA_HA"] = "我的名字哈哈哈",
	["EXCAVATEHISTORY.HA_HA_HA_HA_HA"] = "哈哈哈哈哈哈",
	["EXCAVATEHISTORY.3_MINUTES_AGO"] = "3分钟前",
	["FASTSELL.CAN_GET"] = "可获得",
	["FASTSELL.ARE_YOU_SURE_TO_SELL_THE_FOLLOWING_USELESS_ITEMS_TO_BUSINESSMAN"] = "是否将以下无用物品卖给商人？",
	["POPHEROCARD.YOU_HAVE_ALREADY_HAS_THIS_HERO__D_STAR_CARD_TO_CONVERT_TO__D_SOUL_STONES\N"] = "已拥有此英雄,%d星卡牌转化为灵魂石%d个\n",
	["POPHEROCARD.SOUL_STONE_CAN_BE_USED_ON_HERO_EVOLUTION"] = "灵魂石可用于英雄进化",
	["POPTAVERNLOOT.DRAW_ONCE_AGAIN"] = "再抽一次",
	["POPTAVERNLOOT.DRAW_10_AGAIN"] = "再抽十次",
	["BASERES.STRENGTH_INTELLIGENCE_AGILITY"] = "力量，智力，敏捷",
	["PARAMETER.SMALL_PLANET_DEBRIS_BOX"] = "小号行星杂物盒",
	["PARAMETER.MEDIUM_STELLAR_SUITCASE"] = "中号恒星旅行箱",
	["PARAMETER.LARGE_INTERSTELLAR_GALLERY"] = "大号星际百宝箱",
	["MAP.300__MIN"] = "300/分钟",
	["ANNOUNCE.ENCHANTMENT"] = "(附魔)",
	["ANNOUNCE.HEALTH_"] = "生命值：",
	["TUTORIALRES.HERE_YOU_CAN_RECRUIT_THE_MOST_POWERFUL_TEAMMATES"] = "从这里能招募到最厉害的队友！",
	["TUTORIALRES.FREE_BRONZE_CHEST_SEE_WHATS_INSIDE"] = "免费的青铜宝箱！看看里面有什么",
	["TUTORIALRES.WITH_FIRE_WOMAN_JOINED_IN_I_BEGAN_TO_MOURN_FOR_OUR_ENEMIES"] = "有了火女的加入，我开始为我们的敌人哀悼了",
	["TUTORIALRES.SILVER_CHEST_ALSO_FOR_FREE_YEAH"] = "白银宝箱也免费耶!",
	["TUTORIALRES.TRY_GOLD_TREASURE_CHEST"] = "再试试黄金宝箱！",
	["TUTORIALRES.BLACK_YOU_ARE_WELCOME_TO_JOIN_OUR_STRENGTH_IS_MORE_POWERFUL"] = "小黑，欢迎你的加入！我们的实力更强大了",
	["TUTORIALRES.BEGINNING_OF_A_GREAT_ADVENTURE"] = "开始伟大的冒险吧！",
	["TUTORIALRES.CLICK_INTO_THE_GAME_POINT"] = "点击进入关卡。",
	["TUTORIALRES.SEND_HEROES_TO_THE_BATTLEFIELD"] = "把英雄们都派上场。",
	["TUTORIALRES.CLICK_HERE_TO_AGAINST_THE_NEXT_WAVE_OF_ENEMIES"] = "点击迎战下一波敌人。",
	["TUTORIALRES.CLICK_TO_ENLARGE_STROKES"] = "点击放大招。",
	["TUTORIALRES.CLICK_TO_CAST_SKILLS"] = "点击施放技能",
	["TUTORIALRES.LET_THE_NEW_HEROES_JOIN_THE_FIGHT"] = "让新英雄加入战斗！",
	["TUTORIALRES.TURN_ON_AUTOMATIC_BATTLE"] = "开启自动战斗",
	["TUTORIALRES.THIS_IS_A_WEARABLE_ITEM_LONG_PRESS_TO_VIEW"] = "这是一件可以穿的物品，长按查看",
	["TUTORIALRES.GET_A_WEARABLE_EQUIPMENT_PUT_IT_ON"] = "获得了一件可以穿的装备,去穿上它吧",
	["TUTORIALRES.LET_ME_TEACH_YOU_HOW_TO_WEAR_THE_EQUIPMENT"] = "让我来教你怎么穿装备",
	["TUTORIALRES.CHOOSE_ONE_HERO_WHO_CAN_WEAR_EQUIPMENT"] = "选择一个可以穿装备的英雄",
	["TUTORIALRES.CLICK_OK_TO_EQUIP_\N_IT_BINDS_TO_THE_HERO_AFTER_EQUIPMENT"] = "点击确认装备\n（装备后将与英雄绑定）",
	["TUTORIALRES.CLICK_EQUIPMENT_SLOT"] = "点击装备位",
	["TUTORIALRES.THIS_DEBRIS_CAN_BE_SYNTHESIZED_CLICK_VIEW"] = "这个碎片可以合成了，点击查看",
	["TUTORIALRES.THE_HERO_CAN_BE_ADVANCED_UP"] = "这个英雄可以进阶了",
	["TUTORIALRES.REFRESH_TO_SHOW_A_NEW_SERIAL_OF_ITEMS"] = "刷新可以换一批商品",
	["TUTORIALRES.UPDATE_EQUIPMENT_AND_TRY_AGAIN"] = "更新装备后再来试试",
	["TUTORIALRES.PLEASE_UPGRADE_HERO_LEVEL_AND_THEN_TRY_AGAIN"] = "提升英雄等级后再来试试",
	["TUTORIALRES.NEWLY_OPEN_ELITE_LEVELS"] = "新开启精英关卡",
	["TUTORIALRES.AFTER_WEAR_FULL_SIX_EQUIPMENTS_THE_HERO_CAN_BECOME_STRONGER_ADVANCED"] = "穿满六件装备后，英雄就能进阶变得更强",
	["TUTORIALRES.ADVENTURE_NOW_CONTINUES"] = "现在继续冒险吧",
	["TUTORIALRES.COME_WITH_ME"] = "跟我来",
	["TUTORIALRES.I_HAVE_A_FEELING_THAT_A_NEW_HERO_IS_ABOUT_TO_JOIN_US"] = "我预感到有新的英雄要加入我们了",
	["TUTORIALRES.HERO_LISTEN_TO_MY_CALL"] = "英雄，听从我的召唤！",
	["TUTORIALRES.CLICK_TO_SELECT_A_HERO"] = "点击选择英雄",
	["TUTORIALRES.IT_IS_TIME_TO_TEACH_YOU_TO_UPGRADE_SKILLS"] = "是时候教你升级技能了。",
	["TUTORIALRES.SELECT_A_HERO"] = "选择一个英雄。",
	["TUTORIALRES.YOU_CAN_ACCESS_THE_SKILLS_PANEL_FROM_HERE"] = "从这里进入技能面板",
	["TUTORIALRES.CLICK_THIS_BUTTON_TO_UPGRADE_SKILLS"] = "点击这个按钮升级技能",
	["TUTORIALRES.SKILL_POINTS_ARE_AUTOMATICALLY_RESTORED_OVER_TIME_MAKE_GOOD_USE_OF"] = "技能点会随时间自动恢复，好好使用。",
	["TUTORIALRES.WITH_THE_INCREASE_OF_TEAM_LEVEL_THERE_WILL_BE_MORE_EQUIPMENTS_TO_BE_SHOWED"] = "随着战队等级的提高，会在这里看到更多装备",
	["TUTORIALRES.SELECT_THE_HERO_WHO_NEEDS_TO_STRENGTHEN_THE_SKILLS"] = "选择需要强化技能的英雄",
	["TUTORIALRES.UPGRADE_CLAN_LEVEL_CAN_INCREASE_THERES_LEVEL_CAP"] = "提升战队等级可以增加英雄等级上限",
	["TUTORIALRES.UNLOCKED_STORE_FUNCTION"] = "已解锁！商店功能",
	["TUTORIALRES.UNLOCKED_SKILLS_ENHANCEMENT"] = "已解锁！技能强化",
	["TUTORIALRES.UNLOCKED_ELITE_MODE"] = "已解锁！关卡精英模式",
	["TUTORIALRES.UNLOCKED_ARENA_FEATURES"] = "已解锁！竞技场功能",
	["TUTORIALRES.UNLOCKED GOLDEN_HAND_FUNCTION"] = "已解锁！点金手功能",
	["TUTORIALRES.UNLOCKED_CAVERNS_OF_TIME"] = "已解锁！时光之穴",
	["TUTORIALRES.UNLOCKED_ENCHANTING_EQUIPMENT"] = "已解锁！装备附魔",
	["TUTORIALRES.UNLOCKED_HEROES_TRIALS"] = "已解锁！英雄试炼",
	["TUTORIALRES.UNLOCKED_THE_BURNING_CRUSADE"] = "已解锁！燃烧的远征",
	["TUTORIALRES.UNLOCKED_CREATING_AND_JOINING_THE_ASSOCIATION"] = "已解锁！创建及加入公会",
	["TUTORIALRES.UNLOCKED_WORLD_CHANNEL"] = "已解锁！世界频道发言",
	["TUTORIALRES.GOBLIN_MERCHANT_HAS_BEEN_FOUND"] = "已发现！地精商人",
	["TUTORIALRES.BLACK_MARKET_BUSINESSMAN_HAS_BEEN_FOUND"] = "已发现！黑市商人",
	["TUTORIALRES.THE_NEW_STORE_OPENS"] = "新开启商店",
	["TUTORIALRES.THE_NEWLY_GOBLIN_MERCHANT_OPENS"] = "新开启地精商人",
	["TUTORIALRES.THE_NEWLY_BLACK_MARKET_TRADERS_OPEN"] = "新开启黑市商人",
	["TUTORIALRES.THE_NEWLY_ENCHANT_EQUIPMENT_OPENS"] = "新开启装备附魔",
	["TUTORIALRES.THE_NEWLY_ARENA_OPENS"] = "新开启竞技场",
	["TUTORIALRES.THE_NEWLY_CAVERNS_OF_TIME_OPENS"] = "新开启时光之穴",
	["TUTORIALRES.THE_NEWLY_HERO_TRIAL_OPENS"] = "新开启英雄试炼",
	["TUTORIALRES.YOU_CAN_INVITE_STRONG_FOREIGN_AID_TEAMS_FROM_THE_SAME_GUILD_MERCENARY_CAMP"] = "你可以从雇佣兵营地请来同公会战队的强力外援！",
	["ADDEQUIP.GET"] = "获得",
	["ADDEQUIP.A"] = "个",
	["ADDEQUIP.IMAGE_MODE"] = "图像模式",
	["ADDEQUIP.TEXT_MODE"] = "文字模式",
	["GM.OPEN_TO_ALL_LEVELS"] = "开启所有关卡",
	["GM.OPEN_GAME_POINTS"] = "开启关卡",
	["GM.OPEN_TO"] = "开启到",
	["GM.GAME_POINTS"] = "关",
	["GM.ENTER_GAME_POINTS"] = "进入关卡",
	["GM.PLEASE_ENTER_THE_GAME_POINTS_ID"] = "请输入关卡ID",
	["GM.GET_MONEY"] = "获得金钱",
	["GM.GET_DIAMONDS"] = "获得钻石",
	["GM.GET_ALL_HEROES"] = "获得所有英雄",
	["GM.RESTORE_FULL_STRENGTH_"] = "恢复体力值",
	["GM.DELETE_YOUR_ACCOUNT_AND_RESET"] = "删号重练",
	["GM.GET_ALL_THE_EQUIPMENT"] = "获得所有装备",
	["GM.ADD_ITEMS"] = "添加道具",
	["GM.HERO_SKILL_REACHES_FULL_LEVEL"] = "英雄技能满级",
	["GM.OPEN_THE_MYSTERY_SHOP"] = "开启神秘商店",
	["GM.HEROES_UPGRADED_TO"] = "英雄升级到",
	["GM.ALL_HEROES_UPGRADED_TO"] = "所有英雄升级到",
	["GM.LEVEL"] = "级",
	["GM.ADVANCE_TO"] = "英雄进化到",
	["GM.ALL_HEROES_ADVANCE_TO"] = "所有英雄进化到",
	["GM.STAR"] = "星",
	["GM.SAVE_TO"] = "存档至",
	["GM.SAVE_SUCCESSFULLY"] = "存档成功：",
	["GM.READ_FILE_TO"] = "读档至",
	["GM.READING_FILE_SUCCESSFULLY_"] = "读档成功：",
	["GM.UPGRADE_CLAN_TO"] = "战队升级至",
	["GM.RECHARGE_D_DIAMOND"] = "充值%d钻石",
	["GM.RECHARGE_CLEARED"] = "充值清零",
	["GM.SET_FREE_RAID_TIMES"] = "设置免费扫荡次数",
	["GM.SET_FREE_RAIDS_TO__D_TIMES"] = "免费扫荡次数置为%d次",
	["GM.CLEAR_DIAMOND"] = "清除钻石",
	["GM.CLEAR_MONEY"] = "清除金钱",
	["GM.ONCE_KEY_DUST_CLEARANCE"] = "一键除尘",
	["GM.ALL_BEGINNERS_GUIDE_HAS_BEEN_REMOVED"] = "已去除所有新手引导",
	["GM.I_AM_A_TYRANT"] = "我是土豪",
	["GM.TYRANT_LET_US_BE_FRIENDS"] = "土豪我们做朋友吧！",
	["GM.WELL"] = "好吧",
	["GM.SET_THE_NUMBER_OF_DAYS_FOR_CONTINUOUS_LANDING"] = "设置连续登陆天数",
	["GM.RELOAD_GM_SCENE"] = "重新加载gm场景",
	["GM.HERO_SKILL_RESET"] = "英雄技能重置",
	["GM.GET_EXPEDITION_COINS"] = "获得远征硬币",
	["GM.GET_INTERFAX_COINS_"] = "获得龙鳞硬币：",
	["GM.GET_ARENA_COINS"] = "获得竞技场硬币",
	["GM.GET_GLADIATOR_COINS"] = "获得角斗士硬币：",
	["GM.CLEAR_EXPEDITION_COINS"] = "清除远征硬币",
	["GM.CLEAR_INTERFAX_COINS_"] = "清除龙鳞硬币：",
	["GM.CLEAR_ARENA_COINS"] = "清除竞技场硬币",
	["GM.CLEAR_GLADIATOR_COINS"] = "清除角斗士硬币：",
	["GM.PLEASE_ENTER_"] = "请输入：",
	["BATTLESTATISTICSCONFIG.OUR_PART"] = "我方",
	["BATTLESTATISTICSCONFIG.ENEMYS_PART"] = "敌方",
	["BATTLESTATISTICSCONFIG.OUTPUT_INJURY"] = "输出伤害",
	["CHATCONFIG.WORLD"] = "世界",
	["CHATCONFIG.GUILD"] = "公会",
	["CHATCONFIG.TEXT_GUILD_JOIN_LIST_GUILDNAME__FREE_10"] = "<text|guild_join_list_guildname|免费(10)>",
	["CHATCONFIG.SEND"] = "发送",
	["CHATCONFIG.BATTLE_REPLAY"] = "战斗回放",
	["CHATCONFIG.SHARE_TO_WORLD_CHAT"] = "分享到世界聊天",
	["CHATCONFIG.SHARE_TO_GUILD_CHAT"] = "分享到公会聊天",
	["CHATCONFIG.SHARE_"] = "分享:",
	["CRUSADECONFIG.REVIEW_RULES"] = "查看规则",
	["CRUSADECONFIG.RESTART"] = "重新开始",
	["CRUSADECONFIG.TIMES_LEFT__2"] = "剩余次数:2",
	["CRUSADECONFIG.MYSTERIOUS_REWARD"] = "神秘奖励",
	["CRUSADECONFIG.REWARDS_FOR_THIS_PASS_"] = "本次通关可获得:",
	["CRUSADECONFIG.REWARDS_RECEIVED"] = "你获得了以下奖励",
	["CRUSADECONFIG.BURNING_CRUSADE"] = "燃烧的远征",
	["ERRORINFO.WRONG_VERSION_NUMBER_PLEASE_START_CLIENT_AGAIN_\N_PLEASE_DOWNLOAD_CLIENT_AGAIN_IF_YOU_SHALL_SEE_THIS_PROBLEM_AGAIN"] = "版本号不匹配，请尝试重启客户端。\n若依然发生此错误，请重新下载客户端。",
	["ERRORINFO.OPPONENT_IS_IN_BATTLE_PLEASE_TRY_IT_LATER"] = "对手正在战斗中，请稍后重试。",
	["ERRORINFO.OPPONENT_HAS_A_NEW_RANK_AND_UNABLE_TO_FIGHT"] = "对手排名已发生变化，不能战斗。",
	["ERRORINFO.LOCAL_TIME_ANOMALY_DETECTED_\N_NOTE__USE_ANY_THIRDPARTY_TOOLS_MAY_LEAD_TO_ACCOUNT_SUSPENSION"] = "检测到本地时间异常。\n提示：请勿使用任何辅助工具，否则可能导致封号。",
	["ERRORINFO.YOU_ALREADY_CREATED_A_GUILD"] = "你已经加入了一个公会",
	["ERRORINFO.INSUFFICIENT_DIAMOND_TO_CREATE_THE_GUILD"] = "创建公会所需钻石不足",
	["ERRORINFO.YOUVE_APPLIED_TO_JOIN_THE_GUILD"] = "你已经申请加入此公会",
	["ERRORINFO.THE_GUILD_DOESNT_EXIST"] = "此公会不存在",
	["ERRORINFO.THE_GUILD_IS_ALREADY_FULL"] = "此公会成员已满",
	["ERRORINFO.THIS_GUILD_DOESNT_ALLOW_NEW_APPLICATION"] = "此公会被设置为禁止加入",
	["ERRORINFO.YOU_HAVENT_REACH_THE_MINIMUM_TEAM_LEVEL_REQUIREMENT_OF_THIS_GUILD"] = "未达到此公会需求最低战队等级",
	["ERRORINFO.YOU_HAVE_HEROES_IN_MERCENARY_CAMP"] = "你还有英雄在佣兵营地",
	["ERRORINFO.YOU_HAVE_WORSHIP_REWARDS_TO_CLAIM"] = "你还有未领取的膜拜奖励",
	["ERRORINFO.YOU_CANT_KICK_YOURSELF_OUT_THE_GUILD"] = "你无法将你自己踢出公会",
	["ERRORINFO.HERO_DOESNT_EXIST"] = "英雄不存在",
	["ERRORINFO.THE_HERO_HAS_LEFT_MERCENARY_CAMP"] = "此英雄已离开佣兵营地",
	["ERRORINFO.YOU_CANT_EMPLY_YOUR_HEROES"] = "你无法雇佣自己的英雄",
	["ERRORINFO.INSUFFICIENT_COINS"] = "金币不足",
	["ERRORINFO.YOU_CANT_EMPLY_2_HEROES_IN_A_BATTLE"] = "你无法在一场战斗中雇佣超过一位英雄",
	["ERRORINFO.YOUVE_USED_ALL_WORSHIP_TIMES_TODAY"] = "已达到今日膜拜次数上限",
	["ERRORINFO.INSUFFICIENT_DIAMOND"] = "钻石不足",
	["ERRORINFO.YOU_CANT_WORSHIP_YOURSELF"] = "你无法膜拜自己",
	["ERRORINFO.YOU_CAN_WORSHIP_THE_SAME_PLAYER_ONCE_EACH_DAY"] = "每天只能膜拜同一位玩家一次",
	["ERRORINFO.THIS_PLAYER_IS_NOT_THE_HOST"] = "玩家不是会长",
	["ERRORINFO.GUILD_NAME_ALREADY_EXISTED"] = "此公会名已存在",
	["ERRORINFO.ILLEGAL_GUILD_ID"] = "公会ID不合法",
	["ERRORINFO.YOU_NEED_TO_KICK_OUT_ALL_MEMBERS_BEFORE_YOU_DISSOLVE_THE_GUILD"] = "你必须先踢出其他所有成员才能解散公会",
	["ERRORINFO.THIS_PLAYER_HAS_WITHDREW_THE_APPLICATION"] = "该玩家已取消加入申请",
	["ERRORINFO.THIS_PLAYER_IS_NOT_IN_THE_GUILD"] = "该玩家不在此公会中",
	["ERRORINFO.YOU_CANT_EMPLY_ANY_MORE_HEROES"] = "雇佣英雄数量已达上限",
	["ERRORINFO.HERO_ALREADY_EMPLOYED"] = "已雇佣此英雄",
	["ERRORINFO.NO_SUCH_A_HERO_FOUND"] = "没有找到该名雇佣英雄",
	["ERRORINFO.YOU_CANT_RECALL_A_HERO_IN_HALF_AN_HOUR_WHEN_THE_HERO_IS_HEADING_MERCENARY_CAMP"] = "英雄在前往雇佣营地半小时内不可召回",
	["ERRORINFO.HOST_CANT_QUIT_THE_GUILD"] = "会长无法离开公会",
	["ERRORINFO.YOU_CANT_JOIN_A_NEW_GUILD_INSTANTLY_AFTER_YOU_QUIT_A_GUILD"] = "离开公会后一段时间内不能加入新的公会",
	["ERRORINFO.NOT_ENOUGH_DIAMOND_TO_SPEAK_IN_WORLD_CHANNEL"] = "钻石不足，无法发布世界聊天",
	["ERRORINFO.HIGH_SPEECH_FREQUENCY_PLEASE_TRY_IT_LATER"] = "发言频率过高，请稍后再试",
	["ERRORINFO.SPEECH_NOT_ALLOWED_IN_THIS_CHANNEL"] = "无法在此频道发言",
	["ERRORINFO.THIS_PLAYER_IS_ALREADY_IN_A_GUILD"] = "此玩家已经加入其他公会",
	["ERRORINFO.PLEASE_START_CLIENT_AGAIN"] = "请重新启动客户端",
	["ERRORINFO.PLEASE_DOWNLOAD_CLIENT_AND_INSTALL_AGAIN"] = "请重新下载客户端进行安装",
	["GUILDCONFIG.JOIN_GUILD"] = "加入公会",
	["GUILDCONFIG.CREATE_GUILD"] = "创建公会",
	["GUILDCONFIG.SEARCH_GUILD"] = "查找公会",
	["GUILDCONFIG.NO_GUILD_TO_JOIN_IN_FOUND"] = "暂时没有可加入的公会",
	["GUILDCONFIG.TEXT_GUILD_JOIN_LIST_GUILDNAME_THE_FIRSTTEXT_GUILD_CREATE_WORDS_YELLOW_40"] = "<text|guild_join_list_guildname|天下第一><text|guild_create_words_yellow|(40)>",
	["GUILDCONFIG.GUILD_NAME_"] = "公会名称:",
	["GUILDCONFIG.GUILD_LOGO_"] = "公会图标:",
	["GUILDCONFIG.CHANGE"] = "修改",
	["GUILDCONFIG.CREATION_COST_"] = "创建花费:",
	["GUILDCONFIG.GUILD_ID_"] = "公会ID:",
	["GUILDCONFIG.SEARCH"] = "查找",
	["GUILDCONFIG.GUILD_MANAGEMENT"] = "公会管理",
	["GUILDCONFIG.MEMBERS_"] = "成员:",
	["GUILDCONFIG.GUILD_MANIFESTO"] = "公会宣言:",
	["GUILDCONFIG.WORSHIP"] = "膜拜",
	["GUILDCONFIG.HOST"] = "会长",
	["GUILDCONFIG.PROMOTE_TO_HOST"] = "升为会长",
	["GUILDCONFIG.KICK_OUT"] = "踢出公会",
	["GUILDCONFIG.GUILD_SETTINGS"] = "公会设置",
	["GUILDCONFIG.EDIT_ANNOUNCEMENT"] = "修改公告",
	["GUILDCONFIG.APPLICATION"] = "入会申请",
	["GUILDCONFIG.DISSOLVE_GUILD"] = "解散公会",
	["GUILDCONFIG.GUILD_MEMBERS_"] = "公会成员数量:",
	["GUILDCONFIG.NO_NEW_APPLICATION"] = "暂时没有新的入会申请",
	["GUILDCONFIG.ALLOW"] = "同意",
	["GUILDCONFIG.DENY"] = "拒绝",
	["GUILDCONFIG.CONFIRM_MODIFICATION"] = "确认修改",
	["GUILDCONFIG.GUILD_TYPE_"] = "公会类型:",
	["GUILDCONFIG.ALL_PLAYERS_CAN_JOIN"] = "所有人都可以加入",
	["GUILDCONFIG.MINIMUM_TEAM_LEVEL"] = "最小战队等级:",
	["GUILDCONFIG.WORSHIP_BIG_SHOT"] = "膜拜大神",
	["GUILDCONFIG.YOU_CAN_ONLY_WORSHIP_PLAYERS_5_TEAM_LEVEL_HIGHER_THAN_YOURS_FOR_EACH_WORSHIP_YOU_GET_ENERGY_AS_REWARD_WHILE_PLAYER_BEEN_WORSHIPED_GET_COINS_AS_REWARD"] = "只能膜拜战队等级比自己高5级以上的玩家。每次膜拜，都可以获得体力值奖励。被膜拜的玩家会获得金币奖励。",
	["GUILDCONFIG.WORSHIP_TIMES_LEFT_TODAY_"] = "今日剩余膜拜次数:",
	["GUILDCONFIG.YOU_ACCUMULATED_REWARDS_TO_CLAIM_"] = "你累计可以领取奖励:",
	["GUILDCONFIG.CLAIM_REWARDS"] = "领取奖励",
	["GUILDCONFIG.SELECT_WORSHIP_MODE_"] = "选择膜拜方式",
	["GUILDCONFIG.ENERGY_GAINED_"] = "获得体力:",
	["GUILDCONFIG.MERCENARY_CAMP"] = "佣兵营地",
	["GUILDCONFIG.DESCRIPTION"] = "说明",
	["GUILDCONFIG.MERCENARIES_DEPLOYED_"] = "已派出佣兵数量:",
	["GUILDCONFIG.DEPLOY_MERCENARIES"] = "派出佣兵",
	["GUILDCONFIG.RETURN_IMMEDIATELY"] = "立即归队",
	["GUILDCONFIG.GUARDING_TIME_"] = "守营时间:",
	["GUILDCONFIG.ACCUMULATED_INCOME_"] = "累计收入:",
	["GUILDCONFIG.MERCENARIES_ARE_PAID_WITH_COINS_BY_THE_HOUR_\N_OTHER_PLAYERS_IN_THE_GUILD_CAN_PAY_THE_COINS"] = "佣兵可以按时取得金币收入，\n公会内其他玩家可以支付金币\n雇佣你的佣兵。",
	["GUILDCONFIG.ALL_MERCENARIES_OF_THE_GUILD"] = "本公会所有佣兵",
	["GUILDCONFIG.I_HAVE_A_LONG_NAME"] = "我的名字很长啊",
	["GUILDCONFIG.MY_MERCENARIES"] = "我的佣兵",
	["GUILDCONFIG.ALL_MERCENARIES"] = "所有佣兵",
	["GUILDCONFIG.COMMISSION_ACQUIRED"] = "获得佣金",
	["GUILDCONFIG.EMPLOYMENT_INCOME_"] = "雇佣收入:",
	["GUILDCONFIG.GUARDIANSHIP_INCOME_"] = "守营收入:",
	["GUILDCONFIG.RULES_FOR_ROOKIES_OF_MERCENARY_POST"] = "佣兵营的菜鸟军规",
	["GUILDCONFIG.CONFIRM_EMPLOYMENT"] = "确认雇佣",
	["GUILDCONFIG.TEXT_DARK_WHITE__YOURE_NOT_ALLOWED_TO_HIRE_OTHER_MERCENARIES_FROM_TEXT_DARK_YELLOW_XXXXXXXXXTEXT_DARK_WHITE__TODAY"] = "<text|dark_white|你今天将不能再雇佣来自><text|dark_yellow|xxxxxxxxx><text|dark_white|的其他佣兵>",
	["GUILDCONFIG.NEED_VERIFICATION_FIRST"] = "需要验证才可加入",
	["GUILDCONFIG.APPLICATION_DENIED"] = "不能加入",
	["GUILDCONFIG.JOIN_IN_INSTANTLY"] = "立即加入",
	["GUILDCONFIG.APPLY_TO_JOIN"] = "申请加入",
	["GUILDCONFIG.NO_APPLICATION_ALLOWED"] = "禁止加入",
	["GUILDCONFIG.HERO_CAMP"] = "Mercenary\nCamp",
	["GUILDCONFIG.RAID_INSTANCES"] = "Raid       \nInstances",
	["GUILDCONFIG.TOP_PLAYERS"] = "Top Players",
	["GUILDCONFIG.SHOP"] = "Guild Shop",
	["STORYTABLECONFIG.YOU_SMALL_BUGS_DARE_TO_CHALLENGE_THE_SCOURGE_TRY_MY_FLY_BALL_FIRST"] = "就凭你们几个，也敢挑战天灾军团？问问我的飞锤先！",
	["STORYTABLECONFIG.WE_CAN_ONLY_CONTINUE_THE_JOURNEY_AFTER_DEFEATING_SKELETON_KING"] = "只有打败骷髅王，才能继续征程！",
	["STORYTABLECONFIG.AHEAD_THE_SCOURGE"] = "天灾军团，战斗！",
	["STORYTABLECONFIG.SKELETONS_WERE_GIVEN_THE_POWER_OF_MAGIC_AND_WAITING_FOR_YOU_TO_STEP_INTO_TRAPS"] = "骷髅被赋予了魔法的力量，等着你们自投罗网！",
	["STORYTABLECONFIG.ILL_BURN_YOU_INTO_ASHES_WITH_THE_POWER_OF_THE_FLAME"] = "看我用火焰之力把你们烧成灰烬！",
	["STORYTABLECONFIG.FRESH_BLOOD_HAHA"] = "哈哈，我要吞噬鲜血了！",
	["STORYTABLECONFIG.SURPRIZE_YOU_MAKE_SO_FAR_TRY_MY_ARROW_OF_SKELETONS"] = "居然能走到这里，尝尝我的骷髅之箭！",
	["STORYTABLECONFIG.MY_ARROW_IS_FASTER"] = "看谁的箭更快！",
	["STORYTABLECONFIG.DARE_TO_STEP_IN_TO_MY_MANOR_YOU_MUST_SEEKING_DEATH"] = "敢进入我的领地，是不是不想活了？",
	["STORYTABLECONFIG.ANOTHER_BATTLE_AHEAD"] = "又是一场激战！",
	["STORYTABLECONFIG.WELL_DOWN_I_WILL_GAIN_NEW_ABILITY_WHEN_ALL_GEARS_FOR_MY_ADVANCE_ARE_COLLECTED"] = "漂亮！集齐了我进阶需要的装备，我将会获得新的能力！",
	["STORYTABLECONFIG.NOW_SUIT_UP_GEARS_FOR_THE_CAPTAIN_AND_ADVANCE"] = "现在去把船长的装备穿齐并进阶吧！",
	["STORYTABLECONFIG.WITH_THE_POWER_OF_THE_GODS_I_ZEUS_EXTERMINATE_THOSE_WHO_DARE_TO_OFFEND_MY_MAJESTY"] = "胆敢冒犯我宙斯的威严？我以众神之力诛灭你们！",
	["STORYTABLECONFIG.BE_AWARE_OF_HIS_THUNDER"] = "小心他的雷击！",
	["STORYTABLECONFIG.I_RULES_THIS_INVIOLABLE_JUNGLE"] = "这里的丛林由我统治，不可侵犯！",
	["STORYTABLECONFIG.REALLY_A_PERSISTENT_FELLOW"] = "真是一个难缠的家伙！",
	["STORYTABLECONFIG.ZEUS_COMES_AGAIN"] = "宙斯又出现了！",
	["STORYTABLECONFIG.LAST_TIME_YOU_WON_BUT_NOT_THIS_TIME"] = "上次让你们占了便宜，这次再被你赢了我就跟你姓！",
	["STORYTABLECONFIG.HE_IS_EVEN_MORE_FEROCIOUS"] = "他变得更凶恶了！",
	["STORYTABLECONFIG.ZEUS_HAVE_PROVEN_HIS_LOYALTY_CLAIM_HIS_SOUL_STONE_FROM_QUESTS_AND_SUMMON_HIM"] = "宙斯已经证明了他的忠诚，去任务领取他的灵魂石，我们就可以召唤他了。",
	["STORYTABLECONFIG.CLAIM_SOUL_STONE_OF_ZEUS_FROM_QUESTS_AND_SUMMON_HIM_IN_HEROES_TAB"] = "去任务领取宙斯的灵魂石，然后在英雄界面召唤他！",
	["STORYTABLECONFIG.PROTECT_MY_SOLDIERS_WITH_LIGHT_SHIELD"] = "用圣光之盾守护我的战士们！",
	["STORYTABLECONFIG.PIERCE_ALL_ENEMIES_WITH_ARROWS_OF_HURRICANE"] = "用飓风之箭刺穿任何敌人！",
	["STORYTABLECONFIG.THEY_BECAME_ALLIES_HARD_FIGHT_AHEAD"] = "他们居然联手了？要有一场恶战了！",
	["STORYTABLECONFIG.SKELETON_LEGIONS_COMES_AGAIN"] = "骷髅军团又出现了！",
	["STORYTABLECONFIG.SKELETONS_ARE_UNDEAD_HAHA"] = "骷髅是不死的！哈哈哈哈哈！",
	["STORYTABLECONFIG.WATCH_OUT_THEYRE_GETTING_STRONGER"] = "小心，他们似乎变强了！",
	["STORYTABLECONFIG.SPELL_SUMMONS_THE_POWER_OF_DEATH"] = "法术，可以召唤死神的力量！",
	["STORYTABLECONFIG.THE_MANA_IS_SO_STRONG"] = "好强的法力！",
	["STORYTABLECONFIG.ONLY_A_HERO_WITH_STRONG_MIND_TO_RESIST_MANA_CAN_FACE_SUCH_A_CHALLENGE"] = "只有心念强大到足以抵抗法力入侵的英雄，才能迎接这种挑战！",
	["STORYTABLECONFIG.WELL_DOWN_HEROES_KEEP_MOVING"] = "英雄们，干的漂亮，我们继续前进！",
	["STORYTABLECONFIG.JUNGLE_BRINGS_THE_CURE_OF_IMMORTALITY"] = "丛林，带来永生的治愈力量！",
	["STORYTABLECONFIG.DONT_BE_CHARMED"] = "不要被她魅惑！",
	["STORYTABLECONFIG.THE_DAUGHTER_OF_FOREST_WILL_JOIN_US_GO_CLAIM_HER_SOUL_STONE_FROM_QUEST_AND_SUMMON_HER"] = "森林的女儿将会加入我们，去任务领取她的灵魂石然后召唤她。",
	["STORYTABLECONFIG.SHUFFLE_A_BRONZE_CHEST_FOR_FREE_IF_YOU_DONT_GET_ENOUGH_SOUL_STONE_BY_FINISHING_QUESTS"] = "如果任务给的灵魂石数量不够，也许你需要去抽取一次免费的青铜宝箱！",
	["STORYTABLECONFIG.I_COME_WITH_WAVE_AND_I_SLAVE_TIDES"] = "我随海浪而来，我驭潮汐之力！",
	["STORYTABLECONFIG.WHAT_A_HARD_STUFF"] = "好硬的家伙！",
	["STORYTABLECONFIG.WE_SNIPERS_ELIMINATE_TARGETS"] = "我们都是神枪手，每一次爆头消灭一个敌人！",
	["STORYTABLECONFIG.WATCH_OUT_HE_SNIPES_WOUNDED_ONLY"] = "大家小心，他专门挑受伤的英雄狙击！",
	["STORYTABLECONFIG.ONLY_THE_SORCERESS_WHO_MASTERS_FLAME_CAN_POSSESS_THE_POWER_TO_BREAK_DRAGONS"] = "最能驾驭火焰的女法师，才能拥有破龙之力！",
	["STORYTABLECONFIG.LETS_FIGHT"] = "那我们就来比拼一下！",
	["STORYTABLECONFIG.REPRESENTS_THE_HELL_I_SUMMON_RAY_STORM"] = "我代表地狱，召唤雷电风暴！",
	["STORYTABLECONFIG.SPREAD_OUT_AND_DODGE_PLASMA_FIELD"] = "大家分散，躲开等离子场！",
	["STORYTABLECONFIG.YOU_DARE_TO_STEP_INTO_THE_LAND_OF_THE_ICE"] = "寒冰之地，岂容汝等擅闯！",
	["STORYTABLECONFIG.SNOWSTORM_COMING"] = "暴风雪要袭来了！",
	["STORYTABLECONFIG.SHADOW_POWER_HELPS_MY_ALLIES_AND_DESTROYS_MY_ENEMIES"] = "暗影之力，能让顺我者永生，能让逆我者灭亡！",
	["STORYTABLECONFIG.THESE_GUYS_ARE_TURNING_STRONGER_UNDER_THE_PROTECTION_OF_SHADOW_PRIESTS"] = "有了暗牧的保护，这些家伙变强了好多！",
	["STORYTABLECONFIG.TOGETHER_WE_WALK_FURTHER_STRONGER_ENEMIES_AHEAD"] = "大家同心协力，我们能走更远。前面的敌人会更加强大！",
	["STORYTABLECONFIG.WHO_DARE_TO_MAKE_TROUBLE_ON_MY_BOAT"] = "敢来我的船上撒野？",
	["STORYTABLECONFIG.YOU_MERELY_A_GHOST_MANIPULATOR_CAN_BE_THE_KING_OF_OCEANS"] = "你不过是操纵幽灵，还妄想一直做大洋之主？",
	["STORYTABLECONFIG.MY_ANCHOR_CRUSHES_COAST"] = "我的锚，能击碎海岸！",
	["STORYTABLECONFIG.KNOCK_OUT_BY_MEDUSA_CAN_BE_A_BIG_TROUBLE"] = "如果被大鱼人打晕就麻烦了！",
	["STORYTABLECONFIG.RYLAI_CRESTFALL_AND_NAGA_NOW_ARE_ALLIES"] = "冰女居然和娜迦族联盟了！",
	["STORYTABLECONFIG.ENJOY_SNOWSTORM_IN_DREAM"] = "在睡梦中享受暴风雪吧！",
	["STORYTABLECONFIG.ANYONE_DARE_TO_CROSS_ME_AND_MY_SHIELD"] = "有我的守护之盾，谁能越过此地？！",
	["STORYTABLECONFIG.THEYRE_OVERWHELMING_IN_NUMBERS_CHALLENGE_AHEAD"] = "他们人多势众，要大战一场了！",
	["STORYTABLECONFIG.TIDES_AND_WAVES_CANNOT_BE_DEFEATED_THEYLL_COME_BACK"] = "潮汐海浪不会被打败，只会卷土重来！",
	["STORYTABLECONFIG.SIREN_IS_GANG_UP_WITH_UNDEAD_AGAIN_FINISH_THEM"] = "海妖与亡灵又勾结在一起！消灭他们！",
	["STORYTABLECONFIG.PETRIFACTION_COMES_TO_THOSE_WHO_DARE_TO_STARE_AT_ME"] = "敢凝视我的，与石同眠，万蛇穿心！",
	["STORYTABLECONFIG.YOU_NAGA"] = "和娜迦族拼了！",
	["STORYTABLECONFIG.FINALLY_FINISHED_THE_DANGEROUS_SEA_OF_DARKNESS"] = "终于闯过了这片充满杀机的黑暗之海！",
	["STORYTABLECONFIG.CROSSING_SEA_WONT_SAVE_YOU_WE_NAGA_DOMINATE_COAST_AS_WE"] = "不要以为渡过了海就能活命，海岸同样是我娜迦族的地盘！",
	["STORYTABLECONFIG.REALLY_PERSISTENT"] = "真是纠缠不休啊！",
	["STORYTABLECONFIG.SEABEACH_IS_WHERE_YOUR_TOMB_LIES"] = "海滩就是你们的死地！",
	["STORYTABLECONFIG.IN_WATER_OR_ON_LAND_IM_NOT_AFRAID_OF_YOU"] = "水里不怕你，岸上也不怕你！",
	["STORYTABLECONFIG.SONG_IN_THE_FOREST_IS_PRELUDE_OF_ARROW_RAIN"] = "森林响起歌声，那是箭的前奏！",
	["STORYTABLECONFIG.YOU_CAN_RUN_AWAY_BUT_YOU_CANT_HIDE"] = "明枪易躲，暗箭难防！",
	["STORYTABLECONFIG.DARK_SOULS_AND_POWER_OF_THUNDER_COME"] = "黑暗之魂，雷电之力，降临！",
	["STORYTABLECONFIG.THE_DARK_LEGIONS_IS_ASSEMBLING_TIME_TO_FIGHT"] = "黑暗军团集结起来了，迎战！",
	["STORYTABLECONFIG.THE_ARROW_OF_HURRICANE"] = "箭，是飓风之矢！",
	["STORYTABLECONFIG.IT_SEEMS_HER_ARCHERY_WAS_IMPORVED_AGAIN"] = "她的箭力似乎又增强了！",
	["STORYTABLECONFIG.FULL_AHEAD_THE_SCOURGE"] = "天灾军团，全军出击！",
	["STORYTABLECONFIG.DANGER"] = "危险！！",
	["STORYTABLECONFIG.I_BRING_TIDES"] = "我能带来潮汐漫天！",
	["STORYTABLECONFIG.THE_HARDER_THE_BATTLE_THE_STRONGER_WE_BECOME"] = "越战越艰难，但我们也在变强！",
	["STORYTABLECONFIG.RISE_THE_POWER_OF_THE_FLAME"] = "火焰之力，在升腾！",
	["STORYTABLECONFIG.LINA_IS_GETTING_STRONGER_UNDER_THE_PROTECTION_OF_SPELL_BREAKER_FOOTMEN"] = "有了这些破法者仆从的保护，火女变得更强大了！",
	["STORYTABLECONFIG.REAP_HEADS_EVEN_THOUSANDS_MILES_AWAY"] = "千里之外，夺人首级！",
	["STORYTABLECONFIG.ENJOY_DEATH_HAHA"] = "受死吧！哈哈哈哈！",
	["STORYTABLECONFIG.STANDING_BEHIND_IS_NO_LONGER_SAFE"] = "站在最后也不能保证安全了！",
	["STORYTABLECONFIG.SIGN_A_CONTRACT_WITH_DEATH_AND_YOUR_IMMORTALITY_IS_GUARANTEED"] = "与死神签订契约，才能让你永生！",
	["STORYTABLECONFIG.DARKNESS_WILL_BE_EXILED_ANYWAY"] = "黑暗终会被驱逐！",
	["STORYTABLECONFIG.SUCK_BLOOD_SKELETON"] = "骷髅们，从他们身上吸取鲜血！",
	["STORYTABLECONFIG.I_CURSH_YOUR_BONES"] = "看我打碎你的骨头！",
	["STORYTABLECONFIG.ENJOY_MY_WHIP"] = "接受我的鞭打吧！",
	["STORYTABLECONFIG.A_HORRIBLE_ENCHANTRESS"] = "这个可怕的女妖！",
	["STORYTABLECONFIG.HERE_COMES_THE_POWER_OF_THE_GODS_AGAIN"] = "天神之力，再次降临！",
	["STORYTABLECONFIG.EVEN_GOLD_CANT_ACT_CAPRICIOUSLY"] = "神也不能肆意妄为！",
	["STORYTABLECONFIG.I_WATCH_YOU_BACK_KILLING_TIME"] = "有我的守护，你们放开杀戮吧！",
	["STORYTABLECONFIG.WELL_PIERCE_YOUR_SHELL"] = "看我们打穿你的盾！",
	["STORYTABLECONFIG.EVIL_WILL_COME_TO_AN_END"] = "邪恶终会被消灭！",
	["STORYTABLECONFIG.MISSILE_AND_LASER_FIRE"] = "激光，导弹，发射！！",
	["STORYTABLECONFIG.BE_AWARE_OF_CUNNING_GOBLINS"] = "小心狡猾的地精！",
	["STORYTABLECONFIG.I_DESTROYED_THE_FOUNTAIN_OF_LIFE"] = "老子当年可是拍倒过泉水的！",
	["STORYTABLECONFIG.WHAT_A_HARD_CLAW"] = "这个爪子真硬！",
	["STORYTABLECONFIG.MEDUSA_LIVE_UP_TO_HER_REPUTATION"] = "一姐的名字，可不是盖的！",
	["STORYTABLECONFIG.BE_AWARE_OF_HER_SNAKE_HEX"] = "小心她的蛇妖术！",
	["STORYTABLECONFIG.MY_AXE_CHOPS_ALL"] = "任何人都会在我的利斧之下被淘汰！",
	["STORYTABLECONFIG.DEFEAT_EVIL_WITH_THE_POWER_OF_MAGIC_AND_HEART"] = "用魔法与心的力量，战胜邪恶！",
	["STORYTABLECONFIG.OBSIDIAN_GLITTERS_AND_DESTRUCTION_COMES"] = "黑曜石在闪烁，毁灭即将降临！",
	["STORYTABLECONFIG.THE_POWER_OF_GOD_CORROSION_ERASES_MIND_A_TERRIBLE_RIVAL"] = "神蚀之力毁灭心智，可怕的对手！",
	["STORYTABLECONFIG.I_CHALLENGE_YOU_ALL"] = "我一个，单挑你们一群！",
	["STORYTABLECONFIG.NEVER_UNDERESTIMATE_THE_ENEMY"] = "不要轻敌！",
	["STORYTABLECONFIG.DARK_MAGIC_IS_GROWING"] = "黑暗魔法在成长！",
	["STORYTABLECONFIG.YOU_CANT_STOP_US"] = "你无法阻挡我们！",
	["STORYTABLECONFIG.NO_ONE_CAN_STOP_US"] = "没有人能阻挡我们的前进！",
	["STORYTABLECONFIG.I_GREW_UP"] = "我已经长大了！",
	["STORYTABLECONFIG.YOU_ASS_KICKED"] = "把你打扁！",
	["STORYTABLECONFIG.FIRE_THE_ARROW_OF_DEATH"] = "死亡之箭，在燃烧！",
	["STORYTABLECONFIG.BONE_FLECHER_RIDES_ON_A_GOLDEN_DRAGON"] = "骨弓居然带着金龙上阵！",
	["STORYTABLECONFIG.SACRIFICE_FOR_MY_ALTAR"] = "为我的祭坛献祭吧！",
	["STORYTABLECONFIG.WITCHCRAFT"] = "妖术！",
	["STORYTABLECONFIG.ENJOY_MY_BATTLE_ROYALE"] = "享受我的镇魂之曲吧！",
	["STORYTABLECONFIG.SHOW_YOURSELF_SHADOW_FIEND"] = "影魔现身！",
	["STORYTABLECONFIG.SKELETON_LEGIONS_CRUSH_THEM"] = "骷髅军团，把他们绞碎！",
	["STORYTABLECONFIG.SKELETONS_ARE_GETTING_STRONGER"] = "骷髅越战越强了！",
	["STORYTABLECONFIG.I_SUMMON_DEATH"] = "我，能召唤死神！！",
	["STORYTABLECONFIG.UNDEAD_LEGIONS_ALWAYS_OBSTRUCTS"] = "亡灵军团总是前来挡路！",
	["STORYTABLECONFIG.BLOOD_QUICK"] = "鲜血，快送上来！",
	["STORYTABLECONFIG.MAGIC_AND_SWORD_ARE_MY_PRESENTS"] = "送上的是魔法与利剑！",
	["STORYTABLECONFIG.WITHOUT_ANNIHILATING_THE_SCOURGE_WE_CAN_NEVER_HAVE_PEACE"] = "不消灭天灾军团，英雄大陆永无宁日！",
	["STORYTABLECONFIG.SHADOW_POWER_BRINGS_YOU_TO_GHOSTS"] = "阴影之力，送你们与幽魂为伴！！",
	["STORYTABLECONFIG.LETS_WORK_TOGETHER"] = "大家同心协力！",
	["STORYTABLECONFIG.ENJOY_RAIN_OF_ARROWS"] = "接受箭雨洗礼吧！",
	["STORYTABLECONFIG.TIT_FOR_TAT"] = "以牙还牙，以箭还箭！",
	["STORYTABLECONFIG.I_CURE_EVERYTHING"] = "我能治愈任何伤害！",
	["STORYTABLECONFIG.BREAK_HIS_HOLY_LIGHT"] = "打破他的圣光！",
	["STORYTABLECONFIG.THE_POWER_OF_GOD_CORROSION_ELIMINATES_ALL"] = "神蚀之力，将一切毁灭！",
	["STORYTABLECONFIG.WHAT_A_POWERFUL_MAGIC"] = "好强力的魔法！",
	["STORYTABLECONFIG.MY_ARROW_IS_BURNING"] = "我的箭已经点燃啦！",
	["STORYTABLECONFIG.YOU_ARROW_CAN_NEVER_PIERCE_MY_ARMOR"] = "你的箭穿不过我的铠甲！",
	["STORYTABLECONFIG.I_SMASH_EARTH_WITH_GIANT_ANCHOR"] = "让大地粉碎在我的巨锚之下！",
	["STORYTABLECONFIG.I_DESTORY_YOU"] = "我跟你拼了！",
	["STORYTABLECONFIG.MY_SHEEL_STOPS_EVERYONE"] = "我的硬壳可以拦住任何人！",
	["STORYTABLECONFIG.MAGIC_IS_WHAT_WE_CAN_ONLY_DEPEND_ON"] = "只能靠魔法来消灭他了！",
	["STORYTABLECONFIG.THE_SCOURGE_HAS_WITHDRAWN_FINALLY_MAY_PEACE_NOT_TOO_SHORT"] = "天灾军团终于退却了，希望和平不要太短暂。",
	["STORYTABLECONFIG.IM_TINY_NOT_TINY"] = "别以为我叫小小你就可以看扁我！",
	["STORYTABLECONFIG.YOU_CANT_SACRE_ME_WITH_SIZE"] = "个头变大就想吓到我？",
	["STORYTABLECONFIG.WANT_TO_BE_TEARED"] = "想被我撕裂吗？",
	["STORYTABLECONFIG.HE_GOES_INTO_RAMPAGE"] = "他要狂暴起来了！",
	["STORYTABLECONFIG.LIKE_MY_WHIP"] = "喜欢我的皮鞭吗？",
	["STORYTABLECONFIG.MALICIOUS_WOMAN"] = "好狠的女人！",
	["STORYTABLECONFIG.YOURE_NOTHING_TO_A_WARRIOR_WHO_CAN_EVEN_DESTROY_THE_FOUNTAIN_OF_LIFE"] = "我连生命之泉都能拍掉，你们算什么！",
	["STORYTABLECONFIG.IN_ACCOMPANY_WITH_TINY_URSA_IS_EVEN_MORE_ARROGANT"] = "有小小护航，拍拍熊更嚣张了！",
	["STORYTABLECONFIG.REPRESENTS_THE_MOON_I_DESTROY_YOU"] = "我代表月亮，消灭你们！",
	["STORYTABLECONFIG.IN_FACE_OF_MOON_RIDER_NO_ONE_IS_SAFE_ATTENTION_BACK_ROW"] = "在月骑面前每个人都不是安全的，后排注意！",
	["STORYTABLECONFIG.FULL_AHEAD_NIGHT_ELFS"] = "暗夜精灵，全军出击！",
	["STORYTABLECONFIG.KILL_THEM_ALL"] = "把他们一网打尽！",
	["STORYTABLECONFIG.WALKED_THROUGH_THE_DANGEROUS_DARK_FOREST_FINALLY"] = "终于穿越了充满杀机迷雾的暗夜森林！",
	["STORYTABLECONFIG.TASTE_THIS"] = "吃我无敌一斩！",
	["STORYTABLECONFIG.NEW_CORPSES_COME_TO_MY_CAVE_HUH"] = "我在这洞穴栖身，你们也要来送死？",
	["STORYTABLECONFIG.I_CAME_FROM_DARKNESS"] = "我从黑暗中来！",
	["STORYTABLECONFIG.GOBLINS_AND_SPIRITS_ALSO_HAVE_A_SHARE_OF_THIS_CAVE"] = "地精与精灵在这地穴中也有一席之地！",
	["STORYTABLECONFIG.TAKE_A_HEAVY_SLEEP"] = "沉睡吧！",
	["STORYTABLECONFIG.OX_HEAD_IS_THE_GLORY_OF_THE_HORDE"] = "牛头，是部落的荣耀！",
	["STORYTABLECONFIG.TRY_THIS"] = "吃我一枪！",
	["STORYTABLECONFIG.WE_ALREADY_OUT_OF_THE_CAVE_ORC_CANT_STOP_US_EITHER"] = "杀出洞穴了，兽人也拦不住我们！",
	["STORYTABLECONFIG.FRESH_MEAT_COMES"] = "又有新鲜的人肉送上门了！",
	["STORYTABLECONFIG.WELL_SEE_WHO_THE_KING_OF_INDIVIDUAL_CHALLENGES_IS"] = "看看谁是单挑之王！",
	["STORYTABLECONFIG.I_BRING_EVERYTHING_INTO_TOMB_IN_DARKNESS"] = "在晦暗中，我把一切带入坟墓！",
	["STORYTABLECONFIG.GOBLINS_ARE_ALMIGHTY"] = "地精可以做到任何事！",
	["STORYTABLECONFIG.ANYONE_DARE_TO_CROSS_MY_GULLIES"] = "谁能跨越我的沟壑？",
	["STORYTABLECONFIG.COUNTER_EVERY_INVASION"] = "反击任何侵犯！",
	["STORYTABLECONFIG.SUMMON_POWER_OF_LUNAR_THE_MOON_GOD"] = "召唤月神之力！",
	["STORYTABLECONFIG.WALKED_THROUGH_DARK_RUINS_AND_LIGHT_IS_AHEAD"] = "走过了这晦暗的废墟。似乎前面有些光亮？",
	["STORYTABLECONFIG.REMOTE_KILL"] = "杀敌千里之外！",
	["STORYTABLECONFIG.FIRE_IT_UP"] = "燃烧吧，烈火！",
	["STORYTABLECONFIG.YOUR_EARPHONE_WILL_BREAK_AFTER_MY_PRESENCE"] = "我一出场，你的耳机就会停止工作。",
	["STORYTABLECONFIG.COME_LIGHTNING"] = "降临吧，闪电！",
	["STORYTABLECONFIG.YOU_HEARD_ABOUT_MEDUSA"] = "你听说过一姐吗？",
	["STORYTABLECONFIG.FLAME_BOMB_BURSTS"] = "火焰轰暴！",
	["STORYTABLECONFIG.ARROW_BRINGS_THE_SMELL_OF_DEATH"] = "箭，带来死亡的气息！",
	["STORYTABLECONFIG.AIR_OR_LAND_I_TAKE_THEM_ALL"] = "陆海通吃！",
	["STORYTABLECONFIG.A_TEMPLE_FULL_OF_THE_FLAVOR_OF_MAGIC_ADVENTURES_MUST_AHEAD"] = "这充满魔法气息的神殿！前路还有什么冒险在等着我们？",
	["STORYTABLECONFIG.I_NEED_TO_ASSEMBLE_A_NEW_TEAM"] = "我需要组建一支新的战队！",
	["STORYTABLECONFIG.LEAVE_IT_TO_ME_FOLLOW_ME_HERO"] = "交给我吧。英雄，跟我来！",
	["STORYTABLECONFIG.ASSISTANT"] = "小助手",
	["STORYTABLECONFIG.BROTHERS_LETS_RUSH_TO_THE_HIGHLAND_AND_OVERTURN_THE_FROZEN_THRONE"] = "兄弟们，一波上高地！推倒冰封王座！",
	["STORYTABLECONFIG.YOU_UNDERESTIMATED_THE_SCOURGE_AND_YOU_WIPED"] = "你们太小看天灾军团了，等着团灭吧。",
	["STORYTABLECONFIG.YOU_DIED_MAN"] = "吃俺老牛一棒！",
	["STORYTABLECONFIG.WATCH_MY_SNOWSTORM"] = "看我的暴风雪！",
	["STORYTABLECONFIG.I_ALSO_WANT_TO_STEAL"] = "我也要抢人头！",
	["STORYTABLECONFIG.ILL_STEAL"] = "我要抢个人头……",
	["STORYTABLECONFIG.EH_WHERE_ARE_MY_BUDDIES"] = "（咦？我的小伙伴呢……）",
	["STORYTABLECONFIG.THE_PRAETORIAN_LEGION_CRUMBLES_WITH_A_BANG"] = "近卫军团真是不堪一击。",
	["STORYTABLECONFIG.STUPID_TEAMMATES"] = "（真是猪一样的队友……）",
	["STORYTABLECONFIG.TODAY_ILL_WITHDRAW_BUT_ILL_BE_BACK_TOMORROW"] = "今天只能先撤退了，待我重整旗鼓再来一战。",
	["UICONFIGRES.NAME_"] = "名字:",
	["UICONFIGRES.FONT_COLOR_R_"] = "字体颜色R:",
	["UICONFIGRES.FONT_COLOR_G_"] = "字体颜色G:",
	["UICONFIGRES.FONT_COLOR_B_"] = "字体颜色B:",
	["UICONFIGRES.FONT_SIZE_"] = "字体大小:",
	["UICONFIGRES.SHADOW_COLOR_R_"] = "阴影颜色R:",
	["UICONFIGRES.SHADOW_COLOR_G_"] = "阴影颜色G:",
	["UICONFIGRES.SHADOW_COLOR_B_"] = "阴影颜色B:",
	["UICONFIGRES.SHADOW_XOFFSET"] = "阴影X偏移:",
	["UICONFIGRES.SHADOW_YOFFSET"] = "阴影Y偏移:",
	["UICONFIGRES.STROKE_COLOR_R_"] = "描边颜色R:",
	["UICONFIGRES.STROKE_COLOR_G_"] = "描边颜色G:",
	["UICONFIGRES.STROKE_COLOR_B_"] = "描边颜色B:",
	["UICONFIGRES.STROKE_SIZE"] = "描边大小:",
	["UICONFIGRES.ADD"] = "添加",
	["ERRORPANEL.WILD_BUG"] = "野生的bug",
	["ERRORPANEL.MOLTEN_BOULDER_VOLCANO_BURSTS"] = "熔石火山炸裂我熔石火山炸裂我我熔石火山炸",
	["BATTLE_SCENE.QUIT_FIGHT"] = "退出战斗",
	["BATTLE_SCENE.SOUND__ON"] = "声音：开",
	["BATTLE_SCENE.SOUND__OFF"] = "声音：关",
	["BATTLE_SCENE.RESUME_FIGHT"] = "继续战斗",
	["BATTLE_SCENE.ONLY_ALLOW_AUTOFIGHT_IN_ARENA"] = "竞技场中只允许自动战斗",
	["BATTLE.LARGE_GOLD_MINE"] = "大金币矿PVP",
	["BATTLE.MEDIUM_GOLD_MINE"] = "中金币矿PVP",
	["BATTLE.SMALL_GOLD_MINE"] = "小金币矿PVP",
	["BATTLE.LARGE_DIAMOND_MINE"] = "大钻石矿PVP",
	["BATTLE.MEDIUM_DIAMOND_MINE"] = "中钻石矿PVP",
	["BATTLE.SMALL_DIAMOND_MINE"] = "小钻石矿PVP",
	["BATTLE.SMALL_EXP_MINE"] = "小经验矿PVP",
	["BATTLE.MEDIUM_EXP_MINE"] = "中经验矿PVP",
	["BATTLE.LARGE_EXP_MINE"] = "大经验矿PVP",
	["CHAPTER.TREASURE_CRYPT"] = "藏宝地穴",
	["EQUIP.SOUL_STONEAUTOMATIC_RIFLEMAN"] = "灵魂石(机枪兵)",
	["EQUIP.COLLECT_80_SOUL_STONE_TO_SUMMON_A_HERO_AUTOMATIC_RIFLEMAN_ALSO_THE_NECESSARY_MATERIAL_FOR_AUTOMATIC_RIFLEMAN_EVOLUTION"] = "收集80个灵魂石，可以召唤英雄机枪兵。同时也是机枪兵进化的必备材料。",
	["EXCAVATETREASURE.FEW_DIAMOND_MINES"] = "少量钻石碎矿",
	["EXCAVATETREASURE.FOUND_A_DIAMOND_MINE_GUARDED_BY_WILD_MONSTERS"] = "发现了一片由野怪把守的钻石碎矿。",
	["EXCAVATETREASURE.FOUND_A_DIAMOND_MINE_GUARDED_BY_ENEMIES"] = "发现了一片被敌人占领的钻石碎矿。",
	["EXCAVATETREASURE.DIAMOND_CRYSTAL"] = "小片的钻石晶体",
	["EXCAVATETREASURE.FOUND_A_DIAMOND_CRYSTAL_GUARDED_BY_WILD_MONSTERS"] = "发现了一片由野怪把守的钻石晶体。",
	["EXCAVATETREASURE.FOUND_A_DIAMOND_CRYSTAL_GUARDED_BY_ENEMIES"] = "发现了一片被敌人占领的钻石晶体。",
	["EXCAVATETREASURE.MANY_DIAMOND_MINES"] = "大片的钻石矿脉",
	["EXCAVATETREASURE.FOUND_MANY_DIAMOND_MINES_GUARDED_BY_WILD_MONSTERS"] = "发现了一片由野怪把守的钻石矿脉。",
	["EXCAVATETREASURE.FOUND_MANY_DIAMOND_MINES_GUARDED_BY_ENEMIES"] = "发现了一片被敌人占领的钻石矿脉。",
	["EXCAVATETREASURE.HIDDEN_CHEST"] = "被埋藏的宝箱",
	["EXCAVATETREASURE.FOUND_A_HIDDEN_CHEST_GUARDED_BY_WILD_MONSTERS"] = "发现了一只由野怪把守的宝箱。",
	["EXCAVATETREASURE.FOUND_A_HIDDEN_CHEST_GUARDED_BY_ENEMIES"] = "发现了一只被敌人占领的宝箱。",
	["EXCAVATETREASURE.GOBLINS_TREASURY"] = "哥布林的宝库",
	["EXCAVATETREASURE.FOUND_A_GOBLINS_TREASURY_GUARDED_BY_WILD_MONSTERS"] = "发现了一间由野怪把守的宝库。",
	["EXCAVATETREASURE.FOUND_A_GOBLINS_TREASURY_GUARDED_BY_ENEMIES"] = "发现了一间被敌人占领的宝库。",
	["EXCAVATETREASURE.DRAGONS_CAVE"] = "巨龙的藏宝洞穴",
	["EXCAVATETREASURE.FOUND_A_DRAGONS_CAVE_GUARDED_BY_WILD_MONSTERS"] = "发现了一处由野怪把守的龙穴。",
	["EXCAVATETREASURE.FOUND_A_DRAGONS_CAVE_GUARDED_BY_ENEMIES"] = "发现了一处被敌人占领的龙穴。",
	["EXCAVATETREASURE.CHEMICAL_WAREHOUSE"] = "废弃的药剂仓库",
	["EXCAVATETREASURE.FOUND_A_CHEMICAL_WAREHOUSE_GUARDED_BY_WILD_MONSTERS"] = "发现了一间由野怪把守的药剂仓库。",
	["EXCAVATETREASURE.FOUND_A_CHEMICAL_WAREHOUSE_GUARDED_BY_ENEMIES"] = "发现了一间被敌人占领的药剂仓库。",
	["EXCAVATETREASURE.ALCHEMISTS_CRUCIBLE"] = "炼金术士的坩埚",
	["EXCAVATETREASURE.FOUND_AN_ALCHEMISTS_CRUCIBLE_GUARDED_BY_WILD_MONSTERS"] = "发现了一架由野怪把守的炼金坩埚。",
	["EXCAVATETREASURE.FOUND_AN_ALCHEMISTS_CRUCIBLE_GUARDED_BY_ENEMIES"] = "发现了一架被敌人占领的炼金坩埚。",
	["EXCAVATETREASURE.DWARFS_LAB"] = "地底侏儒的实验室",
	["EXCAVATETREASURE.FOUND_A_DWARFS_LAB_GUARDED_BY_WILD_MONSTERS"] = "发现了一间由野怪把守的实验室。",
	["EXCAVATETREASURE.FOUND_A_DWARFS_LAB_GUARDED_BY_ENEMIES"] = "发现了一间被敌人占领的实验室。",
	["EXCAVATEWILDENEMY.WITHERED_MINERS"] = "枯萎的矿工",
	["EXCAVATEWILDENEMY.NAGA_SCOUT_"] = "娜迦斥候",
	["EXCAVATEWILDENEMY.GOBLIN_SPECULATORS_"] = "地精投机者",
	["EXCAVATEWILDENEMY.CEMETERY_SNIPER"] = "墓地伏击者",
	["EXCAVATEWILDENEMY.CEMETERY_ROGUE_"] = "墓地游荡者",
	["EXCAVATEWILDENEMY.NAGA_SENTINEL_"] = "娜迦前哨",
	["EXCAVATEWILDENEMY.NAGA_TEAM"] = "娜迦小队",
	["EXCAVATEWILDENEMY.GOBLIN_ENGINEERING_TEAM"] = "地精工程队",
	["EXCAVATEWILDENEMY.GOBLIN_EXPEDITIONS_"] = "地精科考团",
	["EXCAVATEWILDENEMY.UNFORTUNATE_JEWELER"] = "不幸的宝石商人",
	["EXCAVATEWILDENEMY.UNFORTUNATE_COLLECTOR"] = "不幸的收藏家",
	["EXCAVATEWILDENEMY.UNFORTUNATE_APPRAISER"] = "不幸的鉴定师",
	["EXCAVATEWILDENEMY.NAGA_GEM_HUNTER_"] = "娜迦宝石猎手",
	["EXCAVATEWILDENEMY.NAGA_GEM_GUARD_"] = "娜迦宝石护卫",
	["EXCAVATEWILDENEMY.NAGA_GEM_GUARDS_"] = "娜迦宝石卫队",
	["EXCAVATEWILDENEMY.GOBLIN_DEMOLITION_TEAM_"] = "地精爆破小队",
	["EXCAVATEWILDENEMY.GOBLIN_BLASTING_EXPERT_"] = "地精爆破专家",
	["EXCAVATEWILDENEMY.LOST_FUGITIVE_"] = "迷路的逃亡者",
	["EXCAVATEWILDENEMY.TRIBE_GOLD_DIGGER"] = "部落淘金者",
	["EXCAVATEWILDENEMY.GREEDY_GOBLIN"] = "贪婪的地精",
	["EXCAVATEWILDENEMY.SILENT_BLACK_MAGICIAN"] = "沉默的黑法师",
	["EXCAVATEWILDENEMY.SILENT_BLACK_WIZARD"] = "沉默的黑巫师",
	["EXCAVATEWILDENEMY.TRIBAL_FLIGHT_ADMINISTRATOR_"] = "部落飞行管理员",
	["EXCAVATEWILDENEMY.TRIBAL_POUND_ADMINISTRATOR_"] = "部落兽栏管理员",
	["EXCAVATEWILDENEMY.TREASURY_GUARD"] = "宝库看守者",
	["EXCAVATEWILDENEMY.TREASURY_REBUILDER"] = "宝库重建者",
	["EXCAVATEWILDENEMY.CHARRED_GRAVE_ROBBERS_"] = "烧焦的盗墓贼",
	["EXCAVATEWILDENEMY.ASPHYXIA_GRAVE_ROBBERS_"] = "窒息的盗墓贼",
	["EXCAVATEWILDENEMY.POISONED_GRAVE_ROBBERS_"] = "中毒的盗墓贼",
	["EXCAVATEWILDENEMY.DRAGON_EGGS_HUNTER"] = "部族龙蛋猎手",
	["EXCAVATEWILDENEMY.DRAGON_TRAINER"] = "部族寻龙师",
	["EXCAVATEWILDENEMY.TRIBAL_CAVALRY_"] = "部族龙骑兵",
	["EXCAVATEWILDENEMY.DRAGONS_SLAVE_"] = "巨龙的奴隶",
	["EXCAVATEWILDENEMY.DRAGONS_SERVANT"] = "巨龙的仆役",
	["EXCAVATEWILDENEMY.DRAGONS_PAW"] = "巨龙的爪牙",
	["EXCAVATEWILDENEMY.ALCHEMIST_APPRENTICE_"] = "鲁莽的炼金学徒",
	["EXCAVATEWILDENEMY.NAGA_RECYCLER_"] = "娜迦回收者",
	["EXCAVATEWILDENEMY.RIGOROUS_ECOLOGIST_"] = "严谨的生态学家",
	["EXCAVATEWILDENEMY.WANDERING_ALCHEMISTS_"] = "徘徊的炼金术士",
	["EXCAVATEWILDENEMY.EPIPHANY_ALCHEMIST_"] = "顿悟的炼金术士",
	["EXCAVATEWILDENEMY.NAGA_RESCUE_SQUAD_"] = "娜迦营救小队",
	["EXCAVATEWILDENEMY.NAGA_EESCUE_TEAM_"] = "娜迦救援小队",
	["EXCAVATEWILDENEMY.NINJA_TURTLE_COMIC_FAN"] = "忍者龙龟漫画迷",
	["EXCAVATEWILDENEMY.NINJA_TURTLE_ANIMATION_FAN"] = "忍者龙龟动画迷",
	["EXCAVATEWILDENEMY.ALCHEMISTS_COLLECTION_"] = "炼金师的藏品",
	["EXCAVATEWILDENEMY.ALCHEMISTS_TOY"] = "炼金师的玩具",
	["EXCAVATEWILDENEMY.ALCHEMISTS_DISPOSABLE_GOODS_"] = "炼金师的弃品",
	["EXCAVATEWILDENEMY.UNCONTROLLED_EXPERIMENTAL_PRODUCTS_"] = "失控的实验品",
	["EXCAVATEWILDENEMY.UNCONTROLLED_ANALOGS"] = "失控的改造物",
	["EXCAVATEWILDENEMY.UNCONTROLLED_ASSEMBLY_"] = "失控的组装品",
	["EXCAVATEWILDENEMY.HEIGHT_INCREASED_PARTICIPANTS_"] = "增高实验参与者",
	["EXCAVATEWILDENEMY.VARIATION_PARTICIPANTS_"] = "变异实验参与者",
	["EXCAVATEWILDENEMY.FUSION_EXPERIMENTAL_PARTICIPANTS_"] = "融合实验参与者",
	["MAILLIST.TEAM_MANAGER_"] = "战队管家",
	["MAILLIST.YOU_AND_#1#V_NUMBER#_FELLOWS_DEFENDING_#BR##2#V_STRING#_WAS_CAPTURED_BY_#BR##3#V_STRING#。#BR##BR#_RESOURCES_YOU_MINED_ARE：#BR##4#V_ICON##5#V_NUMBER##BR##BR#_RESOURCES_BEEN_PLUNDERED_ARE：#BR##6#V_ICON##7#V_NUMBER##BR##BR#_RESOURCES_TRANSPORTED_BACK_BY_YOUR_HEROES_ARE：#BR##8#V_ICON##9#V_NUMBER##BR##BR#_HEROES_RETURNED_ARE：#BR##10#V_ICON##11#V_ICON##12#V_ICON##13#V_ICON##14#V_ICON##BR##15#V_BUTTON_EXCAVATE_HISTORY#"] = "你和#1#v_number#名小伙伴一同防守的#br##2#v_string#被战队#br##3#v_string#攻陷。#br##br#你累积开采了资源：#br##4#v_icon##5#v_number##br##br#其中被攻击者掠夺资源：#br##6#v_icon##7#v_number##br##br#你的英雄们殊死为你运送回资源：#br##8#v_icon##9#v_number##br##br#以下英雄已经回到战队：#br##10#v_icon##11#v_icon##12#v_icon##13#v_icon##14#v_icon##br##15#v_button_excavate_history#",
	["MAILLIST.TREASURE_DEFENDING_FAILED"] = "宝藏防御失败",
	["MAILLIST.YOU_AND_#1#V_NUMBER#_FELLOWS_DEFENDING_#BR##2#V_STRING#_WAS_FULLY_MINED_#BR##BR#_HEROES_RETURNING_WITH_TREASURES_ARE_#BR##3#V_ICON##4#V_ICON##5#V_ICON##6#V_ICON##7#V_ICON#"] = "你和#1#v_number#名小伙伴一同防守的#br##2#v_string#已经开采完毕。#br##br#你的以下英雄带着财宝凯旋而归：#br##3#v_icon##4#v_icon##5#v_icon##6#v_icon##7#v_icon#",
	["MAILLIST.TREASURE_FULLY_MINED"] = "宝藏开采完毕",
	["MAILLIST.YOU_DEFENDING_#2#V_STRING#_WAS_CAPTURED_BY_#BR##3#V_STRING#。#BR##BR#_RESOURCES_YOU_MINED_ARE：#BR##4#V_ICON##5#V_NUMBER##BR##BR#_RESOURCES_BEEN_PLUNDERED_ARE：#BR##6#V_ICON##7#V_NUMBER##BR##BR#_RESOURCES_TRANSPORTED_BACK_BY_YOUR_HEROES_ARE：#BR##8#V_ICON##9#V_NUMBER##BR##BR#_HEROES_RETURNED_ARE：#BR##10#V_ICON##11#V_ICON##12#V_ICON##13#V_ICON##14#V_ICON##BR##15#V_BUTTON_EXCAVATE_HISTORY#"] = "你防守的#2#v_string#被战队#br##3#v_string#攻陷。#br##br#你累积开采了资源：#br##4#v_icon##5#v_number##br##br#其中被攻击者掠夺资源：#br##6#v_icon##7#v_number##br##br#你的英雄们殊死为你运送回资源：#br##8#v_icon##9#v_number##br##br#以下英雄已经回到战队：#br##10#v_icon##11#v_icon##12#v_icon##13#v_icon##14#v_icon##br##15#v_button_excavate_history#",
	["MAILLIST.YOU_DEFENDING_#BR##2#V_STRING#_WAS_FULLY_MINED_#BR##BR#_HEROES_RETURNING_WITH_TREASURES_ARE__#BR##3#V_ICON##4#V_ICON##5#V_ICON##6#V_ICON##7#V_ICON#"] = "你防守的#br##2#v_string#已经开采完毕。#br##br#你的以下英雄带着财宝凯旋而归：#br##3#v_icon##4#v_icon##5#v_icon##6#v_icon##7#v_icon#",
	["MAILLIST.GUILD_STEWARD"] = "公会管家",
	["MAILLIST.GUILD_#1#V_STRING#_HOST_#BR##2#V_STRING#_HAS_ALLOTTED_YOU_#BR#_KEEP_UP_THE_GOOD_WORK_#BR##3#V_ICON##4#V_NUMBER#"] = "你所在的公会#1#v_string#的会长#br##2#v_string#将如下宝物分配给了你#br#希望你继续努力为团队贡献更多的力量。#br##3#v_icon##4#v_number#",
	["MAILLIST.RAIDS_SPOILS_ALLOCATION"] = "团队副本宝物分配",
	["MAILLIST.YOU_GUILD_#1#V_STRING##BR#_HAS_ALLOTTED_YOU_#BR#_KEEP_UP_THE_GOOD_WORK#BR##2#V_ICON##3#V_NUMBER#"] = "你所在的公会#1#v_string##br#将如下宝物分配给了你#br#希望你继续努力为团队贡献更多的力量。#br##2#v_icon##3#v_number#",
	["MAILLIST.ARENA_QUARTERMASTER_HIRO_"] = "竞技场军需官 阿宽",
	["MAILLIST.YOU_JUST_SET_A_NEW_RECORD_IN_#BR#_YOU_BEST_RANK_SO_FAR_IS_#1#V_NUMBER#__#BR#_INCREASED_BY_#2#V_NUMBER#_#BR#_ARENA_LEAGUE_AWARDS_YOU_"] = "你刚刚的完美表现又一次刷新了你在#br#竞技场里的最好成绩!#br#现在你的最高排名是#1#v_number#名,#br#比之前提升了#2#v_number#名. #br#竞技场联盟授予你以下奖励:",
	["MAILLIST.BEST_ARENA_RANK_REWARDS"] = "竞技场最高排名奖励",
	["MAILLIST.#BR#_AS_OF_21_00_TODAY_YOUR_ARENA_RANK_IS_#BR##1#V_NUMBER#_#BR#_GLADIATORS_LEAGUE_AWARDS_YOU_"] = "你在竞技场的精彩表现有目共睹.#br#截至今天21:00, 你的竞技场排名为#br##1#v_number#名. #br#角斗士联盟授予你以下奖励:",
	["MAILLIST.THE_ARENA_REWARDS_DAILY_RANKING_"] = "竞技场每日排名奖励",
	["MERCHANTTALK.IVE_GOT_TO_GO_NICE_TRADING_IS_IT_NOT"] = "我得走了。交易真愉快不是么~",
	["MERCHANTTALK.I_WILL_BE_BACK_SAVE_ME_SOME_SOUL_STONES"] = "我还会再回来的，多的灵魂石千万留给我。",
	["MERCHANTTALK.MERCHANTTALKWE_ALSO_PLAY_HERO"] = "我们那的人也玩《英雄冲锋》",
	["MERCHANTTALK.WELL_THE_CENTAUR_YES_I_WILL_BE_THERE_SOON…"] = "好的...半人马座...是的，我一会就到…",
	["PLAYERLEVELDISPLAY.REDEEM_CODE"] = "使用兑换码",
	["PRIVILEGE.THE_BURNING_CRUSADE_CHEST_LOOT_INCREASED"] = "燃烧的远征宝箱战利品增加",
	["PRIVILEGE.THE_MAX_AMOUNT_OF_TREASURES_FOR_RESPECT_VIP_LEVELS_IN_THE_TREASURE_CAVE_"] = "各VIP等级在藏宝地穴中最大占有宝藏数量",
	["PRIVILEGE.A_TREASURE"] = "座宝藏。",
	["PRIVILEGE.MOST_OCCUPIED_IN_THE_TREASURE_CAVE_"] = "在藏宝地穴中最多占领",
	["RESOURCE_MANAGER.HUMAN_BEINGS"] = "人",
	["SKILL.CREATE_A_SOUL_GUARDS_ILLUSION_TO_HELP_COMBAT"] = "制造一个灵魂守卫的幻象来帮助战斗。",
	["SKILL.TO_LAUNCH_A_DAZZLING_LASER_CAUSING_HUGE_MAGIC_DAMAGE"] = "奋力发射一道耀眼的激光，造成巨量魔法伤害。",
	["SKILL.EXCITANT"] = "注射兴奋剂，让机枪兵处于极度兴奋的状态。牺牲20%的生命，并在一定时间内提高机枪兵的攻击力和攻击速度。",
	["SKILL.AUTOMATIC_RIFLEMAN_BULLET_IS_THROUGH_THE_SPECIAL_MANUFACTURING_IT_CAN_PENETRATE_THE_ENEMYS_ARMOR"] = "机枪兵的子弹经过特殊制造，能够穿透敌人的护甲。",
	["SKILL.EXPANDING_AUTOMATIC_RIFLEMAN_WEAPONS_AND_AMMUNITION_TO_IMPROVE_ITS_BASE_CRIT_CHANCE"] = "不断扩充机枪兵的武器弹药，提高其基础暴击几率。",
	["SKILLGROUP.LASER_CANNON"] = "激光炮",
	["SKILLGROUP.STIMULANT"] = "兴奋剂",
	["SKILLGROUP.ADEQUATE_FIRE_"] = "充足火力",
	["SKILLGROUP.PENETRATING_BULLET_"] = "穿透子弹",
	["STAGE.GET_OUT_OF_HERE_YOU_DONT_NEED_TO_KNOW_THESE_"] = "“离开这里！你不需要知道这些。“",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_COPPER_CHEST"] = "燃烧的远征开铜箱附送",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_SILVER_CHEST"] = "燃烧的远征开银箱附送",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_PASSED_THE_FIRST_TIME"] = "燃烧的远征第一次通关",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_GOLDEN_CHEST"] = "燃烧的远征开金箱附送",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_COPPER_CHESTVIP13"] = "燃烧的远征开铜箱附送(VIP13)",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_SILVER_CHESTVIP13"] = "燃烧的远征开银箱附送(VIP13)",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_PASSED_THE_FIRST_TIMEVIP13"] = "燃烧的远征第一次通关(VIP13)",
	["TAVERNBOXTYPE.THE_BURNING_CRUSADE_ATTACHED_WITH_GOLDEN_CHESTVIP13"] = "燃烧的远征开金箱附送(VIP13)",
	["TAVERNBOXTYPE.RANDOM_HERO_SOUL_STONE_1"] = "随机英雄灵魂石1个",
	["TAVERNBOXTYPE.INTERSTELLAR_TRAVEL_BUSINESSMAN_GOODS_1"] = "星际旅行商人货物1",
	["TAVERNBOXTYPE.INTERSTELLAR_TRAVEL_BUSINESSMAN_GOODS_2"] = "星际旅行商人货物2",
	["TAVERNBOXTYPE.INTERSTELLAR_TRAVEL_BUSINESSMAN_GOODS_3"] = "星际旅行商人货物3",
	["UNIT.AUTOMATIC_RIFLEMAN_"] = "机枪兵",
	["UNIT.STRONG_REAR_OUTPUT_HERO"] = "强力后排输出英雄!!!",
	["UNIT.WE_ARE_THE_SHARPSHOOTERS_EACH_BULLET_DESTROYS_AN_ENEMY_"] = "“我们都是神枪手，每一个子弹消灭一个敌人！”",
	["ACTIVITIESLISTCONFIG.EXCITING_ACTIVITIES"] = "精彩活动",
	["ERRORINFO.RIVALS_RANKING_HAS_CHANGED_CHALLENGE_NOT_ACCEPTED"] = "对手排名已发生变化，无法挑战。",
	["ERRORINFO.TEMPORARILY_UNABLE_TO_JOIN_THE_GUILD_"] = "暂时无法加入公会",
	["ERRORINFO.TREASURE_SEARCH_HAS_REACHED_THE_MAXIMUM_NUMBER_OF_TIMES_"] = "搜索宝藏次数已达上限",
	["ERRORINFO.INSUFFICENT_PLAYER_LEVEL"] = "玩家等级不足",
	["ERRORINFO.INSUFFICENT_COINS"] = "金币余额不足",
	["ERRORINFO.INCORRECT_SETTINGS_FOR_DEFENSIVE_FORMATION_NUMBER"] = "设置防守阵容数量不正确",
	["ERRORINFO.TREASURE_NOT_FOUND"] = "未找到宝藏",
	["ERRORINFO.YOU_CANT_DEFEND_THE_TREASURE_"] = "你无法防守此宝藏",
	["ERRORINFO.THE_TREASURE_DOES_NOT_BELONG_TO_THE_MEMBERS_OF_YOUR_GUILD_"] = "此宝藏不属于你的公会成员",
	["ERRORINFO.THE_DEFENSIVE_TEAM_IS_FULL_"] = "防守队伍已满",
	["ERRORINFO.HERO_STATUS_IS_NOT_CORRECT_"] = "英雄状态不正确",
	["ERRORINFO.OPERATION_IS_NOT_ALLOWED_"] = "操作不允许",
	["ERRORINFO.PLEASE_SELECT_THE_COMBAT_HERO_"] = "未选择战斗英雄",
	["ERRORINFO.HERO_LIMIT_EXCEEDED_"] = "英雄超出限制",
	["ERRORINFO.UNABLE_TO_ATTACK_THIS_TREASURE_"] = "无法进攻这个宝藏",
	["ERRORINFO.THE_HERO_WAS_NOT_FOUND_"] = "未找到英雄",
	["ERRORINFO.ONE_OR_MORE_HEROES_ARE_DEAD"] = "一个或多个英雄已阵亡",
	["ERRORINFO.BATTLE_TIMEOUT_"] = "战斗超时",
	["ERRORINFO.COMBAT_INFORMATION_NOT_FOUND_"] = "未找到战斗信息",
	["ERRORINFO.THERE_IS_NO_AVAILABLE_HERO_TO_USE_"] = "无可用已方英雄",
	["ERRORINFO.ENEMY_HEROES_NOT_FOUND"] = "未找到敌方英雄",
	["ERRORINFO.BEYOND_THE_LIMITS_OF_YOUR_HERO_NUMBER"] = "已方英雄数量超出限制",
	["ERRORINFO.EXCEEDED_THE_LIMIT_NUMBER_OF_ENEMY_HEROES"] = "敌方英雄数量超出限制",
	["ERRORINFO.COMBAT_CHECK_FAILED_"] = "战斗状态检查失败",
	["ERRORINFO.THE_BATTLE_HAS_NOT_BEGUN_"] = "战斗未开始",
	["ERRORINFO.ALREADY_DEFEATED"] = "已被击败",
	["ERRORINFO.THE_TEAM_IS_NOT_FIND_"] = "未找到队伍",
	["ERRORINFO.YOURE_NOT_THE_ATTACKER_"] = "你不是攻击者",
	["ERRORINFO.CANNOT_ATTACK_THE_SAME_GUILD_MEMBER_GUARDED_THE_TREASURE_"] = "不能进攻同公会成员把守的宝藏",
	["ERRORINFO.YOURE_NOT_IN_THE_DEFENSIVE_TEAM"] = "你不在防守阵容里",
	["ERRORINFO.THE_TREASURE_STATE_IS_NOT_CORRECT_"] = "宝藏状态不正确",
	["ERRORINFO.THE_TREASURE_DOES_NOT_EXIST_"] = "宝藏不存在",
	["ERRORINFO.ONE_OR_MORE_HERO_LEVELS_ARE_TOO_LOW_"] = "一个或者多个英雄等级过低",
	["ERRORINFO.DEFENSE_TREASURE_HERO_DOES_NOT_EXIST"] = "防御宝藏英雄不存在",
	["ERRORINFO.THE_HERO_IS_THE_ONLY_DEFENSIVE_HERO_FOR_A_TREASURE_YOU_CANT_RECALL_"] = "该英雄是一座宝藏的唯一防守英雄，无法召回",
	["ERRORINFO.DEFENSIVE_RECORD_NOT_FOUND_"] = "防守记录未找到",
	["ERRORINFO.THE_DEFENSE_FAILED"] = "防守失败",
	["ERRORINFO.THE_DEFENSIVE_AWARD_HAS_CLAIMED"] = "防守奖励已经领取",
	["ERRORINFO.THE_NUMBER_OF_DEFENSIVE_TREASURE_HAS_REACHED_THE_MAXIMUM"] = "你防守的宝藏数量已达上限",
	["ERRORINFO.YOUR_HERO_STATUS_IS_NOT_CORRECT_"] = "你的英雄状态不正确",
	["REBATEACTIVITIESCONFIG.GOLD_TEN_SPINS"] = "黄金十连抽",
	["REBATEACTIVITIESCONFIG.RULES_OF_THE_ACTIVITY_"] = "活动规则",
	["REBATEACTIVITIESCONFIG.TIME_OF_THE_ACTIVITY"] = "活动时间：",
	["REBATEACTIVITIESCONFIG.STARTED_IN__ENDED_IN"] = "开始时间~结束时间",
	["REBATEACTIVITIESCONFIG.ACTIVITY_INTRODUCTION"] = "活动介绍：",
	["REBATEACTIVITIESCONFIG.BUY_GAME_CENTS_NOW"] = "立即充值",
	["REBATEACTIVITIESCONFIG.ACTIVITY_RULE_DESCRIPTION_"] = "活动规则说明",
	["TENPUMPINGCONFIG.THE_CUMULATIVE_PARTICIPATING_TIMES"] = "累计参加次数：",
	["TENPUMPINGCONFIG.HAS_PARTICIPATED_FOR_5_TIMES"] = "已经参加 5 次",
	["TENPUMPINGCONFIG.ACTIVITIES_AWARD"] = "活动奖励：",
	["TENPUMPINGCONFIG.GO_PARTICIPATE"] = "前往参加",
	["TENPUMPINGCONFIG.TIMES_AVAILABLE"] = "可领取次数:",
	["GM.OPEN_STAR_STORE_"] = "开启星际商店",
	["GM.TO_ENTER_THE_MAIN_INTERFACE_"] = "进入主界面",
	["TUTORIALRES.UNLOCKED_TREASURE_CRYPT_"] = "已解锁！藏宝地穴",
	["TUTORIALRES.INTERSTELLAR_TRAVEL_BUSINESSMAN_VISITING_"] = "星际旅行商人来访",
	["TUTORIALRES.THE_NEW_OPENING_OF_THE_TREASURE_CRYPT_"] = "新开启藏宝地穴",
	["ACTIVITIESLIST.IN_PROGRESS"] = "进行中",
	["ACTIVITIESLIST.ENDED"] = "已结束",
	["BATTLEPREPARE.SET_THE_DEFENSIVE_TEAM_FAILED_"] = "设置防守阵容失败",
	["BATTLEPREPARE.THE_TREASURE_HAS_EXPIRED_"] = "宝藏已过期",
	["BATTLEPREPARE.THE_TREASURE_HAD_BEEN_LOST_"] = "宝藏已失守",
	["BATTLEPREPARE.THE_HEROES_ARE_MINING_THE_TREASURE_DO_YOU_WANT_TO_RECALL_NOW_"] = "该英雄正在开采宝藏，是否立即召回？",
	["BATTLEPREPARE.HERO_LEVEL_IS_INSUFFICIENT_TO_PLAY_"] = "英雄等级不足%d，无法上场",
	["BATTLEPREPARE.MORE_THAN_LEVEL_35_HEROES_CAN_PARTICIPATE_IN_THE_TREASURE_CRYPT_BATTLE_"] = "35级以上英雄可以参与藏宝地穴的战斗。",
	["BATTLEPREPARE.MORE_THAN_LEVEL_35_HEROES_CAN_MINING_TREASURES_GARRISON_MORE_HEROES_TO_MINE_MORE_QUICKLY_"] = "35级以上英雄可开采宝藏，驻防英雄越多开采越快。",
	["CRUSADE.FROM_THE_GUILD"] = "来自公会:",
	["CRUSADE.NOT_IN_GUILDS"] = "未加入公会",
	["EXERCISE._D"] = "%d次",
	["HERODETAILSKILL.ADVANCED_TO__S_TO_UNLOCK"] = "进阶到%s后解锁",
	["HEROSELECT.THE_HERO_HAS_SENT_TO_GUARD_A_CAMP_"] = "该英雄已派出守营",
	["HEROSELECT.THE_HERO_IS_GUARDING_A_MINE_"] = "该英雄正在守矿",
	["MAIN.SPEND__D_DIAMONDS_ON__S"] = "你确定花费%d钻石召唤%s吗？",
	["READEQUIP.IT_COULD_BE_ANY_HEROS_SOUL_STONE_"] = "可能是任何英雄的灵魂石",
	["REBATEACTIVITIES._Y__M__D__H_"] = "%Y年%m月%d日%H时",
	["REBATEACTIVITIES.RANDOM_SOUL_STONE_"] = "随机灵魂石",
	["REBATEACTIVITIES.USD"] = "元",
	["REBATEACTIVITIES.THE_CUMULATIVE_CONSUMPTION_"] = "累计消费",
	["REBATEACTIVITIES.DIAMOND"] = "钻",
	["REBATEACTIVITIES.HAS_ACCUMULATED"] = "已累计充值",
	["REBATEACTIVITIES.ALREADY_ACCUMULATIVE_TOTAL_CONSUMPTION_"] = "已累计消费",
	["REBATEACTIVITIES.GAINED"] = "获得：",
	["REBATEACTIVITIES.YOU_HAVE_BEEN_ON_THE_PODIUM_TIME_"] = "您已经过了领奖时间",
	["REBATEACTIVITIES.YOU_HAVE_CLAIMED_THE_REWARDS"] = "您已经领过奖了",
	["REBATEACTIVITIES.THIS_ACTIVITY_HAS_EXPIRED_YOU_ARE_UNABLE_TO_ATTEND_"] = "此活动已经过期无法参加",
	["SHOP.TRANSACTION_SECURED_GUARANTEED"] = "在本店购物受360安全卫士保护，请放心消费。",
	["SHOP.SOUL_STONE_QUANTITY_IS_INSUFFICIENT_YOU_CANNOT_BUY_"] = "灵魂石数量不足,无法购买",
	["SHOP.SPEND_XXX_TO_REFRESH"] = "显示一批新货物需要消耗%d%s\n是否继续？(今日已刷新%d次)",
	["SHOP.MERCHANT_LEAVES_AFTER"] = "商人将于",
	["SHOP.TIMES"] = "后离开",
	["SHOP.STAR_TRADERS_HAD_ALREADY_LEFT_NEXT_TIME_MOVE_FASTER_"] = "星际商人已经离去，下次买东西动作要快哦！",
	["TAVERN.BUY__D"] = "购买%d个",
	["TENPUMPING.PARTICIPATED"] = "已参与",
	["DIALOG.VIP_GRADE_LEVEL_TO_UNLOCK_THE_FUNCTION"] = "vip等级达到%d级解锁该功能。",
	["DIALOG.PLEASE_UPGRADE_YOUR_VIP_LEVEL"] = "解锁%s需要更高级的vip等级",
	["DIALOG.PLEASE_UPGRADE_YOUR_VIP_LEVEL_TO_UNLOCK_THE_FUNCTION"] = "解锁该功能需要更高级的vip等级",
	["DIALOG._S_D_TIMES_TODAY\N"] = "今日已%s%d次.\n",
	["DIALOG.PLEASE_UPGRADE_YOUR_VIP_LEVEL_TO_GET_MORE_TIMES"] = "%s次数不足，提升vip等级可获得更多次数。",
	["EXCAVATE.INVITATION_INFORMATION_IS_INVALID_"] = "邀请信息已失效",
	["EXCAVATE.THIS_STUDY_DID_NOT_FIND_THE_TREASURE_PLEASE_TRY_AGAIN_LATER_THIS_EXPLORATION_NOT_CHARGED_"] = "本次探索没有找到宝藏，请稍后再试（本次探索未收费）",
	["EXCAVATENET.FAILED_TO_ENTER_BATTLE"] = "进入战斗失败",
	["MAP.TODAY_THE_SEARCH_HAS_REACHED_THE_MAXIMUM_NUMBER_OF_TIMES_"] = "今日搜索次数已达上限",
	["MAP.THE_TREASURE_HAS_REACHED_THE_MAXIMUM_NUMBER_PLEASE_UPGRADE_YOUR_VIP_LEVEL"] = "当前占领的宝藏数目已达上限，提升vip等级可同时占领更多宝藏",
	["MAP.THE_TREASURE_HAS_REACHED_THE_MAXIMUM_NUMBER_"] = "当前占领的宝藏数目已达上限，无法探寻",
	["MAP.RE_LOOKING_TO_GIVE_UP_PREVIOUSLY_TO_EXPLORE_THE_TREASURES_AND_SPEND__D_GOLD_CONTINUE"] = "重新寻找会放弃先前探寻到的宝藏，并花费%d金币，是否继续？",
	["MAP._S_AFTER_THE_START_GENERATING_RESOURCES"] = "%s后开始产生资源",
	["MAP.AFTER_THE_FIGHTING_ENDED__S"] = "%s后结束战斗",
	["MAP.AFTER_MINING_APPROXIMATELY__D_HOURS"] = "约%d小时后开采完",
	["MAP.ABOUT__D_HOURS__D_MINUTES_AFTER_THE_COMPLETION_OF_MINING"] = "约%d小时%d分钟后开采完",
	["MAP.AFTER_MINING_APPROXIMATELY__D_MINUTES"] = "约%d分钟后开采完",
	["MAP.THIS_TREASURE_IS_ABOUT_TO_FINISH_MINING"] = "此宝藏即将开采完",
	["MAP.YOU_CAN_PLUNDER_"] = "可以掠夺：",
	["MAP.MY_ACCUMULATED_RESOURCES_"] = "我的累计资源：",
	["MAP.MY_PRODUCTION_SPEED_"] = "我的生产速度：",
	["MAP.THIS_DEFENSIVE_POINT_GUARD_UNMANNED"] = "此防守点无人把守",
	["MAP.COMBAT_HAS_TIMED_OUT_FAILED_TO_CAPTURE"] = "战斗已超时，攻占失败",
	["MAP.GOLDMINE"] = "金矿",
	["MAP.DIAMOND_MINE"] = "钻石矿",
	["MAP.LABORATORY"] = "实验室",
	["MAP.YOU_DEFEAT_THE_ENEMY_CAPTURED_THE__S"] = "你击败了敌人，占领了这座%s。",
	["MAP.AND_PLUNDER_TO_THE_FOLLOWING_RESOURCES_"] = "并掠夺到以下资源：",
	["MAP.PLEASE_SEND_HEROES_TO_GUARD_THIS__S_YOU_WILL_CONTINUE_TO_OUTPUT__S"] = "请派遣英雄守卫这座%s，它将为你持续产出%s。",
	["MAP.SUCCESSFUL_OCCUPATION"] = "成功占领",
	["MAP.DISPATCH_HERO"] = "派遣英雄",
	["MAP.YOU_NEED_TO_JOIN_A_GUILDTO_INVITE_MEMBERS_TO_DEFEND"] = "你需要先加入一个公会才可以邀请公会成员防守",
	["MAP.HERE_HAS_BEEN_OCCUPIED_BY_THE_ENEMY"] = "这里已经被敌人占领了！",
	["MAP.VIEW_DETAILS"] = "查看详情",
	["GUILD.DETERMINE_THE__S_KICKED_GUILD_HE_WILL_NOT_BE_ABLE_TO_JOIN_ANY_GUILD_IN_1_HOUR_UNABLE_TO_RETURN_TO_THE_ASSOCIATION_WITHIN_48_HOURS"] = "确定将%s踢出公会？他将在1小时之内无法加入任何公会，48小时内无法回到本公会。",
	["GUILD.GUILD_D_HOURS__D_MINUTES"] = "%d小时%d分钟",
	["TEXTTRANSFORM.ITS_SECURE"] = "像360一样安全。",
	["CONFIGURE.AFTER_EXITING_THE_GUILD_CAN_NOT_JOIN_ANY_GUILD_WITHIN_ONE_HOUR_UNABLE_TO_RETURN_TO_THE_ORIGINAL_GUILD_WITHIN_48_HOURS_WHETHER_TO_EXIT"] = "退出公会后1小时内无法加入任何公会，48小时内无法回到原公会，是否退出？",
	["CONFIGURE.AFTER_THE__S_CAN_BE_RENAMED_AGAIN"] = "%s后可以再次进行改名。",
	["EXCAVATEBATTLEREPORT.NO_QUERY_TO_THE_RELEVANT_INFORMATION"] = "未查询到相关信息",
	["EXCAVATEEXPLAIN.DARK_IRON_DWARVES_KINGDOM_BUILDING_IN_THE_GROUND_MORE_WRONG_SECTION_OF_THE_HOLE_DISK_AS_THE_ROOT_OF_THE_TREE_OF_THE_WORLD_TO_BE"] = "黑铁矮人的王国建筑在地下，盘更错节的地洞如同世界之树的根须，",
	["EXCAVATEEXPLAIN.BUT_ITS_HISTORY_OLDER_THAN_THE_WORLD_TREE_ITSELF_WHEN_THESE_DORMANT_FOR_MILLIONS_OF_YEARS_OF_HEAVY_TREASURE"] = "但它的历史比世界之树本身还要古老。当这些沉睡了千万年的宝藏重",
	["EXCAVATEEXPLAIN.SEE_THE_LIGHT_EXPLORERS_WERE_SURPRISED_TO_HAVE_FOUND_GOLD_AND_DIAMONDS_ARE_STILL_DWARVES_TIMELESS_A"] = "见天日，探险者们惊奇得发现，矮人的黄金与钻石依然历久弥新，一",
	["EXCAVATEEXPLAIN.DUST_IS_NOT_DYED_BUT_WITH_GOLD_AS_ETERNAL_HUMAN_GREED_AND_PLUNDER"] = "尘不染。但与黄金一样永恒不变的，是人类的贪欲和掠夺。",
	["EXCAVATEEXPLAIN._ANUBAR_WARS"] = "——《阿努巴战记》",
	["EXCAVATEEXPLAIN.1_IN_THE_TREASURE_CRYPT_YOU_CAN_FIND_A_VARIETY_OF_RESOURCE_POINTS_INCLUDING_GOLD_DIAMOND_AND_LABORATORY"] = "1.在藏宝地穴，你能找到各种资源点，包括金矿、钻石矿和实验室",
	["EXCAVATEEXPLAIN.2_YOU_CAN_LAUNCH_MULTIPLE_ATTACKS_POINT_TO_RESOURCES_EACH_ATTACK_WILL_CONSUME_SOME_ENERGY_AND"] = "2.你可以向资源点发起多次攻击，每次攻击都会消耗一定体力，并",
	["EXCAVATEEXPLAIN.OBTAIN_THE_CORRESPONDING_TEAM_EXPERIENCE_BEFORE_THE_END_OF_ALL_THE_FIGHTING_BOTH_OFFENSIVE_AND_DEFENSIVE_HEROS_LIFE"] = "获得对应的战队经验。所有战斗结束之前，攻守双方英雄的生命值",
	["EXCAVATEEXPLAIN.AND_ENERGY_VALUES_​​ARE_NOT_RESET"] = "和能量值不会重置。",
	["EXCAVATEEXPLAIN.3_IF_YOU_BEAT_ALL_THE_DEFENDERS_IN_A_LIMITED_TIME_YOU_CAN_CAPTURE_RESOURCE_POINTS_OCCUPIED_CAPITAL"] = "3.如果在限定时间内击败所有守军，就可以占领资源点。占领的资",
	["EXCAVATEEXPLAIN.YOU_WILL_CONTINUE_TO_SOURCE_PRODUCTION_RESOURCES"] = "源点会为你持续生产资源。",
	["EXCAVATEEXPLAIN.4_WHEN_THE_NEW_OCCUPATION_TREASURES_RANGING_FROM_THE_PROTECTION_OBTAINED_12_HOURS_DEPENDING_ON_THE_TYPE_OF_TREASURES"] = "4.新占领的宝藏根据不同宝藏类型获得1小时至2小时不等的保护时",
	["EXCAVATEEXPLAIN.ROOMS_IN_THE_GUARD_TIME_OTHER_PLAYERS_CAN_NOT_SEARCH_AND_ATTACK_THIS_TREASURE"] = "间，在保护时间内，其他玩家无法搜索到以及进攻这个宝藏。",
	["EXCAVATEEXPLAIN.5_RESOURCE_POINTS_YOU_NEED_TO_SEND_A_HERO_DEFENSE_HAD_OCCUPIED_THE_MORE_HEROIC_GARRISON_RESOURCE_EXPLOITATION"] = "5.你需要派遣英雄防守已占领的资源点，驻防英雄越多，资源开采",
	["EXCAVATEEXPLAIN.FASTER"] = "的速度越快。",
	["EXCAVATEEXPLAIN.6_DURING_THE_HEROIC_GARRISON_CAN_NOT_PARTICIPATE_IN_OTHER_BATTLES_YOU_CAN_ALWAYS_REPLACE_THE_GARRISON_HERO"] = "6.英雄驻防期间，不能参加其他战斗。你可以随时更换驻防英雄。",
	["EXCAVATEEXPLAIN.7_RESOURCE_LIMITED_RESOURCE_POINTS_TOTAL_RESERVES_ALL_MINING_FINISHED_THE_HERO_WILL_BE_SHIPPED_ALL_RESOURCES"] = "7.资源点的资源总储量有限，全部开采完后，英雄会将所有资源运",
	["EXCAVATEEXPLAIN.BACK_TO_YOUR_WAREHOUSE"] = "回你的仓库。",
	["EXCAVATEEXPLAIN.8_IF_THE_RESOURCE_EXTRACTION_PROCESS_WAS_ATTACKED_AND_DEFENSE_FAILS_YOU_MAY_LOSE_PART"] = "8.如果资源开采过程中遭到袭击并防守失败，你可能会损失一部分",
	["EXCAVATEEXPLAIN.RESOURCES_HAVE_BEEN_MINED_THE_REMAINING_RESOURCES_WILL_BE_TRANSPORTED_BACK_TO_YOUR_WAREHOUSE"] = "已经开采的资源，剩余资源会运回你的仓库。",
	["EXCAVATEEXPLAIN.9_SOME_LARGE_RESOURCE_POINTS_CAN_ACCOMMODATE_MORE_THAN_A_COMMON_DEFENSIVE_PLAYER_YOU_CAN_INVITE_THE_SAME_GUILD"] = "9.某些大型资源点可以容纳多名玩家共同防守，你可以邀请同公会",
	["EXCAVATEEXPLAIN.SMALL_PARTNER_WITH_DEFENSE_ALL_DEFENDERS_CAN_EXPLOIT_RESOURCES"] = "的小伙伴一同防御。所有防御者都可以开采资源。",
	["EXCAVATEEXPLAIN.10_IN_THE_TREASURE_CRYPT_BATTLE_THE_HERO_OF_THE_DEFENSE_WILL_GET_SOME_INITIAL_ENERGY"] = "10.在藏宝地穴的战斗中，防守方的英雄会获得一定初始能量。",
	["EXCAVATEHISTORY.ATTACK_YOUR__S"] = "偷袭了你的%s",
	["EXCAVATEHISTORY._D_DAYS_AGO"] = "%d天前",
	["EXCAVATEHISTORY.YOUR_HERO_TO_RESIST_THE_ENEMY__DWAVE_ATTACK_AS_YOU_WIN_THE_PHYSICAL_REWARDS"] = "你的英雄抵御了敌人的%d波攻击，为你赢得了体力奖励。",
	["EXCAVATEHISTORY.FAILURE_TO_RECEIVE_AWARDS"] = "领取奖励失败",
	["EXCAVATEINVITE.TEXT_DARK_WHITE__INVITES_YOU_TO_DEFEND__"] = "<text|dark_white|邀请防守：>",
	["EXCAVATEINVITE.LINK_HAS_BEEN_SUCCESSFULLY_SENT_TO_GUILD_CHAT_CHANNEL"] = "链接已成功发送至公会聊天频道",
	["EXCAVATEINVITE.FAILED_TO_SEND_LINKS"] = "链接发送失败",
	["EXCAVATETEAM.TREASURE_REACHED_THE_MAXIMUM_NUMBER_OF_CURRENT_OCCUPATION_NOT_ATTACK"] = "当前占领的宝藏数目已达上限，无法发起攻击",
	["EXCAVATETEAM.SOCIETY_CAN_NOT_ATTACK_WITH_A_SMALL_PARTNER"] = "无法进攻同公会的小伙伴",
	["EXCAVATETEAM.THIS_TREASURE_IS_TEMPORARILY_UNABLE_TO_ATTACK"] = "此宝藏暂时无法进攻",
	["EXCAVATETEAM.COMBAT_DATA_WILL_BE_EMPTIED_BEFORE_THE_FIGHTING_BEGAN_CONTINUE"] = "开始战斗将会清空之前的战斗数据，是否继续？",
	["EXCAVATETEAM.THIS_DEFENSIVE_POINT_HAS_BEEN_CAPTURED_"] = "此防守点已被攻占",
	["EXCAVATETEAM.THE_PLAYER_IS_NOT_A_MEMBER_OF_ANY_GUILD"] = "该玩家未加入任何公会",
	["STARSHOPBUYWINDOW.NUMBER_OF_SOUL_STONE_IS_INSUFFICIENT_TO_BUY"] = "灵魂石数目不足，无法购买",
	["EXCAVATEHISTORY.DEFENSIVE_RECORD"] = "防守记录",
	["EXCAVATEINVITE.YOU_CAN_NOT_HOLD_ONTO_THIS_SINGLE_BIG_TREASURE_WHETHER_TO_INVITE_THE_ASSOCIATION_OF_SMALL_MINING_PARTNERS_TOGETHER"] = "你无法单人守住这座大宝藏。是否邀请公会的小伙伴们一起开采？",
	["EXCAVATEMAP.RULES"] = "规则",
	["EXCAVATETEAM.FROM_GUILD_"] = "来自公会：",
	["EXCAVATETEAM.CUMULATIVE_PRODUCTION_RESOURCES_"] = "累计生产资源：",
	["EXCAVATETEAM.ADJUST_FORMATION"] = "调整阵容",
	["ITEMSTARSHOP.NEED_TO_CONSUME_THE_SOUL_STONE"] = "需要消耗灵魂石",
	["SETUP.PUSH_SET"] = "推送设置",
	["STARSHOPBUYWINDOW.ARE_YOU_SURE_TO_USE_IT"] = "确定兑换？",
	["STARSHOPBUYWINDOW.EXCHANGE"] = "兑换",
	["STARSHOPBUYWINDOW.AMOUNT"] = "%d个",
	["KICKOUT.NOTICE"] = "你被人踢了,请重新登录",
	["SELECT.SERVER.EMPTY"] = "请先选择服务器.",
	["SELECT.SERVER.NOT.EXIST"] = "服务器不存在.",
	["SELECT.SERVER.CHANGE.FAILED"] = "更换服务器失败.",
	["SELECT.SERVER.OK"] = "%d 个",
	["SELECT.SERVER.LEVEL"] = "%d 个",
	["SELECT.SERVER.NOT.EXIST"] = "%d 个",
	["SELECT.SERVER.CHANGE.FAILED"] = "%d 个",
	["HERO.FAQ.INFO.FORUMS"] = "Forums",
	["HERO.FAQ.INFO.REPORTANISSUE"] = "Customer Service",
	["HERO.FAQ.INFO.TITLE"] = "League Of Champions FAQ",
	["HERO.FAQ.INFO.TITLE.1"] = "Will my profile get deleted after this beta?",
	["HERO.FAQ.INFO.CONTENT.1"] = "Your profile won’t be deleted, and all Gem purchases during the beta will be \ncarried and credited to you once the beta finishes. All other data will \nbe reset.",
	["HERO.FAQ.INFO.TITLE.2"] = "How can I level up my Team Level?",
	["HERO.FAQ.INFO.CONTENT.2"] = "Go to the Daily Activities tab and finish as many challenges as you can. \nEach of them rewards you with Team Level EXP.",
	["HERO.FAQ.INFO.TITLE.3"] = "I’m stuck on a Stage/Chapter. What do I do?",
	["HERO.FAQ.INFO.CONTENT.3"] = "Focus on improving your Heroes of their levels, equipment, skills, enchantments, etc.|480",
	["HERO.FAQ.INFO.TITLE.4"] = "I promoted my Hero but lost all the gear! What happened?",
	["HERO.FAQ.INFO.CONTENT.4"] = "After Hero Promotion all the gear will be consumed to enchant the hero.",
	["HERO.FAQ.INFO.TITLE.5"] = "Why can’t I upgrade my skills any higher?",
	["HERO.FAQ.INFO.CONTENT.5"] = "The Skill Level cannot be higher than the Hero Level. Please upgrade your Hero Level first.|480",
	["HERO.FAQ.INFO.TITLE.6"] = "I’m out of Coins, what can I do?",
	["HERO.FAQ.INFO.CONTENT.6"] = "You can do Campaign, Dwarf Arsenal and Time Rift and then sell Items you’ve looted from them!|480",
	["HERO.FAQ.INFO.TITLE.7"] = "Why am I not gaining EXP for my Heroes?",
	["HERO.FAQ.INFO.CONTENT.7"] = "Your Hero Level cannot be higher than your Team Level. Please upgrade your Team Level first.|480",
	["HERO.FAQ.INFO.TITLE.8"] = "How can I gain more EXP for my Heroes?",
	["HERO.FAQ.INFO.CONTENT.8"] = "Winning battles in the Campaign gains you Hero EXP. You can also use EXP Potions obtained from chest rewards.|480",
	["HERO.FAQ.INFO.TITLE.9"] = "How can I recruit more Heroes?",
	["HERO.FAQ.INFO.CONTENT.9"] = "The first Gold Chest rewards you a Hero, and you also have a chance to get Hero's Soul Stones. On top of that, you can summon Heroes once you get enough Hero Soul Stones by completing Elite Chapters.|480",
	["HERO.FAQ.INFO.TITLE.10"] = "I just received a Hero, why did I get Soul Stones instead of the Hero?",
	["HERO.FAQ.INFO.CONTENT.10"] = "That's because you had recruited the Hero. So the Hero you received turned into Hero Soul Stones used for Hero Evolution.|480",
	["HERO.FAQ.INFO.TITLE.11"] = "Should I evolve my heroes when they’re still at lower levels?",
	["HERO.FAQ.INFO.CONTENT.11"] = "It doesn’t make a difference on the hero’s final power whether you evolve them at lower or higher levels.|480",
	["HERO.FAQ.INFO.TITLE.12"] = "I’m seeing opponents in the Arena that have 400 power, yet I can’t \ndefeat them. Why?",
	["HERO.FAQ.INFO.CONTENT.12"] = "They’re most likely NPC’s with the wrong power value displayed. We’ll \nfix this. You can send a ticket in to customer service to alert us as well!|480",
	["HERO.FAQ.INFO.TITLE.13"] = "How come the amount of Gems I receive from the Arena rankings varies so much?|480",
	["HERO.FAQ.INFO.CONTENT.13"] = "The higher your rank, the better the rewards.",
	["HERO.FAQ.INFO.TITLE.14"] = "Do VIP players have benefits?",
	["HERO.FAQ.INFO.CONTENT.14"] = "Yes, the higher a player’s VIP level is, the more benefits they will get!",
	["HERO.FAQ.INFO.TITLE.15"] = "Which Hero is the best?",
	["HERO.FAQ.INFO.CONTENT.15"] = "This is really a question with no certain answer. It's the combination of your Heroes that matters.|500",
	["HERO.FAQ.INFO.TITLE.16"] = "My Hero Skills did not deal much damage on NPC, how come?",
	["HERO.FAQ.INFO.CONTENT.16"] = "Please upgrade your Skill Level and make it more powerful.",
	["HERO.FAQ.INFO.TITLE.17"] = "I completed a Stage and I’m seeing a Star on it, what’s that?",
	["HERO.FAQ.INFO.CONTENT.17"] = "Stars suggest how well you completed the stage. If you have full 3 Stars in that stage, you can auto-fight to grind for a particular Item, Coins or EXP. And if you’re a VIP player, you can unlock Raid feature.|480",
	["HERO.FAQ.INFO.TITLE.18"] = "I forgot to claim my daily stamina. What can be done?",
	["HERO.FAQ.INFO.CONTENT.18"] = "Unclaimed stamina will not be reimbursed. It’s important to log in and claim your stamina bonus.|480",
	["HERO.FAQ.INFO.TITLE.19"] = "Does Enchant Max feature cost my Items?",
	["HERO.FAQ.INFO.CONTENT.19"] = "No, this feature costs Gems only. It doesn't consume any of your gear or Coins.|480",
	["HERO.FAQ.INFO.TITLE.20"] = "Why don't my Heroes regenerate HP during Battles?",
	["HERO.FAQ.INFO.CONTENT.20"] = "Heroes' HP is regenerated after each round of the Battle.|480",
	["HERO.FAQ.INFO.TITLE.21"] = "Other players can see the Goblin Merchant and the Godfather, why not me?",
	["HERO.FAQ.INFO.CONTENT.21"] = "There is a chance for you to meet the Goblin Merchant when you reach level \n30 and finish Stages, while the Godfather is for those above level 40. The \nGoblin Merchant and Godfather can coexist. If you reach VIP 7 you can \nspend Gems on the Goblin Merchant permanently. VIP 9 players can \npay to unlock the Godfather.",
	["HERO.FAQ.INFO.TITLE.22"] = "What are the differences between the Goblin Merchant, Godfather \nand the Shops?",
	["HERO.FAQ.INFO.CONTENT.22"] = "They possess rare equipment and Soul Stones, including that of the rare \nhero Blade Master. Of course, they’re more costly.",
	["HERO.FAQ.INFO.TITLE.23"] = "I see Daily Rewards flashing, but I’m unable to claim?",
	["HERO.FAQ.INFO.CONTENT.23"] = "Try refreshing your browser. Your device also might not have the correct \ntime showing. Using any illegal third party software may result in your \naccount being suspended.",
	["HERO.FAQ.INFO.TITLE.24"] = "I can see Mystery Soul Box, but I’m not allowed to buy?",
	["HERO.FAQ.INFO.CONTENT.24"] = "Mystery Soul Box is visible to VIP 9 players, but only VIP 11 or above players \ncan buy it.",
	["HERO.FAQ.INFO.TITLE.25"] = "What can I get from the Crusade?",
	["HERO.FAQ.INFO.CONTENT.25"] = "Each time you finish the Crusade you can earn a significant amount of coins \nand random items and finishing some stages will even result with you \nearning a Lich fragment for that rare hero. There’s even the opportunity to \nearn a hero directly instead of earning a soul stone.",
	["HERO.FAQ.INFO.TITLE.26"] = "I can’t finish Crusade, it’s too hard!",
	["HERO.FAQ.INFO.CONTENT.26"] = "Try recruiting more heroes, work on your team level and hero level. You can \nmake it if you have dozens of major heroes.",
	["HERO.FAQ.INFO.TITLE.27"] = "What’s the matching rule for Crusade?",
	["HERO.FAQ.INFO.CONTENT.27"] = "The system will automatically assign you a rival who is close to you in power. \nCrush them!",
	["HERO.FAQ.INFO.TITLE.28"] = "I forgot playing Crusade today, did I waste something?",
	["HERO.FAQ.INFO.CONTENT.28"] = "Yes. The Crusade daily event won’t accumulate. If you miss it, you have to \nwait again.",
	["HERO.FAQ.INFO.TITLE.29"] = "The game keep quitting itself, what can I do?",
	["HERO.FAQ.INFO.CONTENT.29"] = "Try rebooting your device.",
	["HERO.FAQ.INFO.TITLE.30"] = "Do you have an ETA for an Android version?",
	["HERO.FAQ.INFO.CONTENT.30"] = "We’re already on it. Keep an eye open.",
	["HERO.FAQ.INFO.TITLE.31"] = "If I forget to check-in for a day, should I start all over again?",
	["HERO.FAQ.INFO.CONTENT.31"] = "No, you don’t have to. For example, if you’re supposed to do one more \ncheck-in to claim Diamond rewards and you didn’t, do it the next day will \nstill qualify you for the rewards.",
	["HERO.FAQ.INFO.TITLE.32"] = "I paid for Gems, why they’re not credited?",
	["HERO.FAQ.INFO.CONTENT.32"] = "Please contact Customer Service if you didn’t receive Gems you paid for. \nUsually they are delivered immediately, however sometimes there are some \nverification issues the payment gateway requires.",
	["HERO.FAQ.INFO.TITLE.33"] = "How can I know that what materials are needed to craft an item?",
	["HERO.FAQ.INFO.CONTENT.33"] = "You can view all materials needed via the Inventory tab. Click on the item’s \ndetails and it will also show you how to acquire the materials.",
	["HERO.FAQ.INFO.TITLE.34"] = "Which version should I use?",
	["HERO.FAQ.INFO.CONTENT.34"] = "When you’re downloading the game the system will make sure you have the latest \nversion. When there is a new version the system will automatically update \nit for you.",
	["HERO.FAQ.INFO.TITLE.35"] = "How can I get Soul Stones?",
	["HERO.FAQ.INFO.CONTENT.35"] = "Each time you finish an elite chapter you’re rewarded some Soul Stones. \nThere are also chances for you to get Soul Stones from chests. \nIf you happen to get a hero from the chest, the system will convert it into \nSoul Stones for you automatically.",
	["HERO.FAQ.INFO.TITLE.36"] = "How many times can I fight Crusade each day?",
	["HERO.FAQ.INFO.CONTENT.36"] = "If you’re not a paying player you can play it only once each day. However, \nVIP 10 or above players will have more Crusade chances.\n",
	["NPC.1.10.001"] = "泰坦上层水晶",
	["NPC.1.10.002"] = "泰坦下层水晶",
	["SKILL.1.10.001"] = "使数个敌人陷入沉默，被沉默的目标只能用物理手段进行攻击。",
	["SKILL.1.10.002"] = "召唤死神斩杀最弱的敌人，根据敌人已经损失的生命值，给予一定比例的魔法伤害，并眩晕目标。",
	["SKILL.1.10.003"] = "拍拍熊陷入狂怒，如暴风骤雨一般打击前方的所有敌人，造成多次物理伤害。",
	["SKILL.1.10.004"] = "用熊爪拍击大地，对附近的敌人造成物理伤害并造成减速效果。",
	["SKILL.1.10.005"] = "在近，中，远距离连续释放3道影压，造成小范围魔法伤害。",
	["SKILL.1.10.006"] = "每当周围有一个生物死亡，影魔都会吸取他的灵魂来增加攻击力。支配死灵的效果也会令影压伤害增强。",
	["SKILL.1.10.007"] = "影魔的出现让周围生物惊恐不安，大幅降低场上所有敌人的攻击力。",
	["SKILL.1.10.008"] = "令所有敌人陷入沉默，被沉默的目标只能用物理手段进行攻击。",
	["SKILL.1.10.009"] = "令一名敌人陷入沉默，使其只能用物理手段进行攻击。同时对他造成魔法伤害。",
	["SKILL.1.10.010"] = "召唤数道月光，随机灼烧场上的敌人，打断并造成魔法伤害。",
	["SKILL.1.10.011"] = "召唤一道月光，灼烧一个随机的敌人，打断并造成魔法伤害。",
	["SKILL.1.10.012"] = "死亡先知利用死亡魔法沉默大范围的敌人，使其只能用物理手段进行攻击。",
	["SKILL.1.10.013"] = "不断扩充机枪兵的武器弹药，提高攻击力。",
	["SKILL.1.10.014"] = "刚背猪露出自己的刚毛后背，大幅减少受到的伤害。",
	["SKILL.1.10.015"] = "用鼻涕包裹一个敌方单位，减少他的护甲。",
	["SKILL.1.10.016"] = "刚背猪累积受到一定伤害(包括刚毛后背减免的部分)后，会自动将身上的尖刺发射出去，对周围的敌人造成物理伤害。",
	["SKILL.1.10.017"] = "刚背猪激发自己的战斗意志，增加攻击力。",
	["SKILL.1.10.018"] = "进行一次威力巨大的撞击，击飞面前的敌人。",
	["SKILL.1.10.019"] = "猛击地面，对敌方地面单位造成伤害，并使他们晕眩。",
	["SKILL.1.10.020"] = "率先冲进战场，为队友加持斗气盾，吸收伤害。",
	["SKILL.1.10.021"] = "人马硕大的身躯蕴含着强大的力量。",
	["SKILL.1.10.022"] = "刺杀一个不幸的敌人，对目标造成大量神圣伤害，并对周围的敌人造成一部分溅射伤害。",
	["SKILL.1.10.023"] = "每当圣堂刺客杀死一个敌人后，她将获得5层折光护盾。每层折光可以抵挡一次攻击，并为圣堂刺客回复80点能量。在折光的保护下，圣堂刺客免疫所有控制效果。",
	["SKILL.1.10.024"] = "运用心灵异能制造一片魔法区域，控制区域内的敌人使其无法移动、闪避或进行物理攻击。",
	["SKILL.1.10.025"] = "圣堂刺客运用自己的心灵异能，发动神圣攻击并将伤害溅射至目标身后的区域。",
	["SKILL.1.10.026"] = "蜘蛛钻地",
	["SKILL.1.10.027"] = "步兵举盾",
	["SKILL.1.10.028"] = "猩猩扔香蕉",
	["SKILL.1.10.029"] = "精灵弓攻击最远距离敌人",
	["SKILL.1.10.030"] = "砸地",
	["SKILL.1.10.031"] = "横扫",
	["SKILL.1.10.032"] = "转阶段",
	["SKILL.1.10.033"] = "用水流击飞数个敌人，造成位移和魔法伤害。变身后使用。",
	["SKILL.1.10.034"] = "加攻击",
	["SKILL.1.10.035"] = "标枪，AOE",
	["SKILL.1.10.036"] = "放4个分身",
	["SKILL.1.10.037"] = "飞天砸地，点爆发，4下",
	["SKILL.1.10.038"] = "变身，转阶段",
	["SKILL.1.10.039"] = "单体随机目标血量降为2",
	["SKILL.1.10.040"] = "吐息",
	["SKILL.1.10.041"] = "召唤",
	["SKILL.1.10.042"] = "单体伤害",
	["SKILL.1.10.043"] = "占位",
	["SKILL.1.10.044"] = "普攻-冰,冰弹",
	["SKILL.1.10.045"] = "爪击-冰，减速buff",
	["SKILL.1.10.046"] = "龙息-冰，冰冻",
	["SKILL.1.10.047"] = "龙吼-冰，沉默",
	["SKILL.1.10.048"] = "普攻-火，火球",
	["SKILL.1.10.049"] = "爪击-火，燃烧",
	["SKILL.1.10.050"] = "龙息-火，地面aoe",
	["SKILL.1.10.051"] = "龙吼-火, 减抗性",
	["SKILL.1.10.052"] = "普攻-雷，天雷",
	["SKILL.1.10.053"] = "爪击-雷，眩晕",
	["SKILL.1.10.054"] = "龙息-雷，闪电链",
	["SKILL.1.10.055"] = "龙吼-雷，减攻击",
	["SKILL.1.10.056"] = "普攻，打中后排",
	["SKILL.1.10.057"] = "变羊",
	["SKILLGROUP.1.10.001"] = "打断几率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.1.10.002"] = "最多造成魔法伤害增加#",
	["SKILLGROUP.1.10.003"] = "最多可造成##魔法伤害",
	["SKILLGROUP.1.10.004"] = "最少造成魔法伤害增加#",
	["SKILLGROUP.1.10.005"] = "最少可造成##魔法伤害",
	["SKILLGROUP.1.10.006"] = "影压",
	["SKILLGROUP.1.10.007"] = "支配死灵",
	["SKILLGROUP.1.10.008"] = "攻击力增加+#",
	["SKILLGROUP.1.10.009"] = "每个英雄死亡提升##点攻击力",
	["SKILLGROUP.1.10.010"] = "魔王降临",
	["SKILLGROUP.1.10.011"] = "削弱攻击+#",
	["SKILLGROUP.1.10.012"] = "光环：所有敌人降低#点攻击力",
	["SKILLGROUP.1.10.013"] = "打断命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.1.10.014"] = "被动：增加#点攻击力",
	["SKILLGROUP.1.10.015"] = "刚毛后背",
	["SKILLGROUP.1.10.016"] = "来自背部的伤害-#%",
	["SKILLGROUP.1.10.017"] = "来自背部的伤害降低##%",
	["SKILLGROUP.1.10.018"] = "粘稠鼻涕",
	["SKILLGROUP.1.10.019"] = "刺针扫射",
	["SKILLGROUP.1.10.020"] = "战意",
	["SKILLGROUP.1.10.021"] = "冲击",
	["SKILLGROUP.1.10.022"] = "马蹄践踏",
	["SKILLGROUP.1.10.023"] = "战争冲锋",
	["SKILLGROUP.1.10.024"] = "刚毅之躯",
	["SKILLGROUP.1.10.025"] = "隐袭",
	["SKILLGROUP.1.10.026"] = "折光",
	["SKILLGROUP.1.10.027"] = "伤害吸收+#",
	["SKILLGROUP.1.10.028"] = "每层折光最多抵挡##点伤害",
	["SKILLGROUP.1.10.029"] = "灵能魔法",
	["SKILLGROUP.1.10.030"] = "命中率随技能等级提升，对#级或以下敌人必然命中",
	["SKILLGROUP.1.10.031"] = "灵能之刃",
	["SKILLGROUP.1.10.032"] = "溅射伤害+#%",
	["SKILLGROUP.1.10.033"] = "溅射##%的伤害",
	["SKILLGROUP.1.10.034"] = "钻地",
	["SKILLGROUP.1.10.035"] = "举盾",
	["SKILLGROUP.1.10.036"] = "扔香蕉",
	["SKILLGROUP.1.10.037"] = "攻击最远单位",
	["SKILLGROUP.1.10.038"] = "阶段转换",
	["SKILLGROUP.1.10.039"] = "近距离横扫",
	["SKILLGROUP.1.10.040"] = "洪流2",
	["SKILLGROUP.1.10.041"] = "范围伤害",
	["SKILLGROUP.1.10.042"] = "盾",
	["SKILLGROUP.1.10.043"] = "单体",
	["SKILLGROUP.1.10.044"] = "普攻-冰",
	["SKILLGROUP.1.10.045"] = "爪击-冰",
	["SKILLGROUP.1.10.046"] = "龙息-冰",
	["SKILLGROUP.1.10.047"] = "龙吼-冰",
	["SKILLGROUP.1.10.048"] = "普攻-火",
	["SKILLGROUP.1.10.049"] = "爪击-火",
	["SKILLGROUP.1.10.050"] = "龙息-火",
	["SKILLGROUP.1.10.051"] = "龙吼-火",
	["SKILLGROUP.1.10.052"] = "普攻-雷",
	["SKILLGROUP.1.10.053"] = "爪击-雷",
	["SKILLGROUP.1.10.054"] = "龙息-雷",
	["SKILLGROUP.1.10.055"] = "龙吼-雷",
	["SKILLGROUP.1.10.056"] = "冰爆",
	["SKILLGROUP.1.10.057"] = "搭这些直升飞机，我们攻下那座浮空城堡。",
	["SKILLGROUP.1.10.058"] = "妖怪般的沉默术士",
	["SKILLGROUP.1.10.059"] = "超神的灵魂守卫",
	["SKILLGROUP.1.10.060"] = "远古之树",
	["SKILLGROUP.1.10.061"] = "变态杀戮的神灵武士",
	["SKILLGROUP.1.10.062"] = "杀人如麻的光法",
	["SKILLGROUP.1.10.063"] = "疯狂杀戮的船长",
	["SKILLGROUP.1.10.064"] = "歌声将迷惑你的内心，回忆起美好的往事。",
	["SKILLGROUP.1.10.065"] = "沼泽边缘",
	["SKILLGROUP.1.10.066"] = "那些伤害你的人，会让你更强大。",
	["SKILLGROUP.1.10.067"] = "河道相逢",
	["SKILLGROUP.1.10.068"] = "团战在夜色中爆发，为了胜利而战。",
	["SKILLGROUP.1.10.069"] = "团战中心",
	["SKILLGROUP.1.10.070"] = "为了躲避死亡，你想要借助魔法的力量。",
	["SKILLGROUP.1.10.071"] = "遗骨小岛",
	["SKILLGROUP.1.10.072"] = "静下心，听听逝者的低语，历史总是蕴含着智慧。",
	["SKILLGROUP.1.10.073"] = "亡语森林",
	["SKILLGROUP.1.10.074"] = "水晶泰坦",
	["SKILLGROUP.1.10.075"] = "那些上古时遥远的传说，早已经被人遗忘在书卷中了。",
	["SKILLGROUP.1.10.076"] = "泰坦遗迹",
	["SKILLGROUP.1.10.077"] = "远处云雾缭绕的山峰，这里是龙语山脉",
	["SKILLGROUP.1.10.078"] = "柳暗花明",
	["SKILLGROUP.1.10.079"] = "瀑布之下的悬崖，敌人重兵防守。",
	["SKILLGROUP.1.10.080"] = "瀑布崖",
	["SKILLGROUP.1.10.081"] = "艰难的攀爬之中，一只只冰箭飞来，攻上去。",
	["SKILLGROUP.1.10.082"] = "山腰相逢",
	["SKILLGROUP.1.10.083"] = "山坡上站着一个瘦弱的身影，蕴含着恐怖的力量。",
	["SKILLGROUP.1.10.084"] = "乱石山坡",
	["SKILLGROUP.1.10.085"] = "那高亢的长啸，是远古的巨龙么？",
	["SKILLGROUP.1.10.086"] = "龙语",
	["SKILLGROUP.1.10.087"] = "白银巨龙",
	["SKILLGROUP.1.10.088"] = "山顶一片皎洁的月色，迎接战斗吧！",
	["SKILLGROUP.1.10.089"] = "巨龙巢穴",
	["UNIT.1.10.001"] = "前排坦克，能在吸收伤害的同时造成可观的范围输出。",
	["UNIT.1.10.002"] = "刚背猪",
	["UNIT.1.10.003"] = "“请打我。”",
	["UNIT.1.10.004"] = "前排坦克，速攻流的克星，具有较强的生存能力，擅长群控。",
	["UNIT.1.10.005"] = "人马",
	["UNIT.1.10.006"] = "“一打七伤，七者皆伤。”",
	["UNIT.1.10.007"] = "中排刺客，能量回复很慢，但是拥有神秘的扭转战局的能力。",
	["UNIT.1.10.008"] = "圣堂刺客",
	["UNIT.1.10.009"] = "“我要拯救世界。”",
	["UNIT.1.10.010"] = "中排输出，在血量不足时会钻入地下并迅速回血。",
	["UNIT.1.10.011"] = "蜘蛛",
	["UNIT.1.10.012"] = "前排肉盾，举盾后对物理攻击免疫，并且能在盾破时对敌人造成致命一击。",
	["UNIT.1.10.013"] = "近卫步兵",
	["UNIT.1.10.014"] = "前排肉盾，能用香蕉创造神奇的魔法。",
	["UNIT.1.10.015"] = "大猩猩",
	["UNIT.1.10.016"] = "精灵的弓箭妹子，后排物理输出，能运用敏捷的射术攻击最远距离的敌人。",
	["UNIT.1.10.017"] = "精灵弓箭手",
	["UNIT.1.10.018"] = "扎根而起的远古守护者，擅长对付近战单位，并且不会受到任何控制技能。",
	["UNIT.1.10.019"] = "疯狂杀戮的船长，擅长对付脆皮英雄。",
	["UNIT.1.10.020"] = "妖怪般的沉默术士，擅长利用沉默法术对付法师。",
	["UNIT.1.10.021"] = "变态杀戮的神灵武士，释放大招后会在短时间内造成高额单体伤害。",
	["UNIT.1.10.022"] = "超神的灵魂守卫，能制造大量镜像扰乱对手。",
	["UNIT.1.10.023"] = "杀人如麻的光法，能大大降低对手的命中率，并造成巨量范围伤害。",
	["UNIT.1.10.024"] = "远古泰坦化身,不仅会发射百分比范围伤害的激光，还会召唤各种镜像扰乱对手，并且不受任何控制技能影响。水晶泰坦非常惧怕短时间的大量伤害，如果击碎水晶泰坦的魔法护盾，可以获得神奇的力量。",
	["UNIT.1.10.025"] = "上古的银龙，拥有强大的力量，并可以操控冰火雷三系魔法，不受任何控制技能影响，根据血量的不同会拥有不同的形态。",
	["UNIT.1.10.026"] = "后排输出，每发射一颗炮弹都能造成巨大的伤害。",
	["UNIT.1.10.027"] = "迫击炮小队",
	["UNIT.1.10.028"] = "后排法师，能将敌人变成可爱的小绵羊。",
	["UNIT.1.10.029"] = "女巫",
	["guildconfig.1.10.001"] = "公会成员每消耗一点体力，公会就获得一点活跃值",
	["guildconfig.1.10.002"] = "活跃值可以用来重置团队副本",
	["guildconfig.1.10.003"] = "<text|dark_yellow|公会活跃值上限><text|dark_white|200,000><text|dark_yellow|点，每个成员每天最多贡献><text|dark_white|600><text|dark_yellow|点>",
	["guildconfig.1.10.004"] = "发起聊天",
	["guildconfig.1.10.005"] = "战利品分配",
	["guildconfig.1.10.006"] = "成员管理",
	["guildconfig.1.10.007"] = "升为长老",
	["guildconfig.1.10.008"] = "撤销长老",
	["guildconfig.1.10.009"] = "团队副本",
	["guildconfig.1.10.010"] = "分配记录",
	["guildconfig.1.10.011"] = "前往副本",
	["guildconfig.1.10.012"] = "重置副本",
	["guildconfig.1.10.013"] = "只有会长可以重置副本",
	["guildconfig.1.10.014"] = "重置后该章节所有关卡将恢复至初始状态",
	["guildconfig.1.10.015"] = "是否确认重置?",
	["guildconfig.1.10.016"] = "手动分配",
	["guildconfig.1.10.017"] = "副本名称",
	["guildconfig.1.10.018"] = "贡献伤害：",
	["guildconfig.1.10.019"] = "发现稀有道具",
	["guildconfig.1.10.020"] = "经过细致的搜索，你发现了稀有物品",
	["guildconfig.1.10.021"] = "这是全公会的财富，将由公会进行分配。",
	["guildconfig.1.10.022"] = "击杀时间:",
	["guildconfig.1.10.023"] = "通关耗时:",
	["guildconfig.1.10.024"] = "单次伤害",
	["guildconfig.1.10.025"] = "<text|dark_yellow|公会活跃值上限><text|dark_white|200,000><text|dark_yellow|点，每个成员每天最多贡献><text|dark_white|600><text|dark_yellow|点>",
	["guildinstancereward.1.10.001"] = "申请战利品",
	["guildinstancereward.1.10.002"] = "本章节可能掉落以下物品：",
	["guildinstancereward.1.10.003"] = "确认申请",
	["guildinstancereward.1.10.004"] = "申请队列",
	["guildinstancereward.1.10.005"] = "当前无人申请这件物品",
	["guildinstancereward.1.10.006"] = "<text|pressButton|待分配：><text|normalButton|3个>",
	["guildinstancereward.1.10.007"] = "插队",
	["guildinstancereward.1.10.008"] = "<text|normalButton|受你影响的公会成员将每人获得><text|pressButton|20><text|pressButton|枚><><text|normalButton|兄弟会硬币作为补偿。是否继续？>",
	["guildinstancereward.1.10.009"] = "继续",
	["guildinstancereward.1.10.010"] = "单次最高伤害排名",
	["guildinstancereward.1.10.011"] = "可能获得：",
	["guildinstancereward.1.10.012"] = "选择邀请目标",
	["guildinstancereward.1.10.013"] = "全选",
	["guildinstancereward.1.10.014"] = "清空",
	["guildinstancereward.1.10.015"] = "当前已选择邀请   人",
	["guildinstancereward.1.10.016"] = "确定选择",
	["membershare.1.10.001"] = "请选择发送对象",
	["membershare.1.10.002"] = "邀请:",
	["membershare.1.10.003"] = "等%s人",
	["membershare.1.10.004"] = "链接已成功发送至私聊频道",
	["applydetail.1.10.001"] = "共 %d 人出价",
	["applydetail.1.10.002"] = "竞拍",
	["applyreward.1.10.001"] = "你需要支付：",
	["applyreward.1.10.002"] = "你将会收回：",
	["applyreward.1.10.003"] = "出价完成后，你预计将处于 %s 获取队列的第 %d 名",
	["applyreward.1.10.004"] = "每人只能同时竞拍一件战利品，是否继续？",
	["applyreward.1.10.005"] = "支付",
	["applyreward.1.10.006"] = "取回",
	["applyreward.1.10.007"] = "你将退出%s的竞拍，并同时%s：",
	["applyreward.1.10.008"] = "每个人只能同时竞拍一件战利品。你当前正在出价%d兄弟会硬币竞拍%s，现改为出价%d兄弟会硬币竞拍%s。\n%s",
	["applyreward.1.10.009"] = "此操作不可撤销，是否继续？",
	["applyreward.1.10.010"] = "当前尚无人参与该装备的竞拍",
	["applyreward.1.10.011"] = "竞拍成功",
	["applyreward.1.10.012"] = "退出竞拍成功",
	["applyreward.1.10.013"] = "竞拍失败",
	["applyreward.1.10.014"] = "退出竞拍失败",
	["applyreward.1.10.015"] = "兄弟会硬币不足",
	["applyreward.1.10.016"] = "修改出价",
	["applyreward.1.10.017"] = "退出竞拍",
	["guild.1.10.001"] = "需要开启普通难度第%d章后方可进入",
	["guild.1.10.002"] = "<text|dark_yellow|你今天贡献的活跃值：><text|dark_white|%d/600>",
	["guild.1.10.003"] = "长老",
	["guild.1.10.004"] = "当前副本未开启",
	["guild.1.10.005"] = "无法重置没有进度的团队副本",
	["guild.1.10.006"] = "重置该副本需要%d公会活跃值",
	["guild.1.10.007"] = "<text|dark_yellow|该副本目前完成度：><text|dark_white|%.2f%%>",
	["guild.1.10.008"] = "<text|dark_yellow|重置需要花费公会活跃度><text|dark_white|%d>",
	["guild.1.10.009"] = "<text|dark_yellow|公会现有活跃值><text|dark_white|%d>",
	["guild.1.10.010"] = "<text|normal_black|最后上线时间：><text|normal_red|今日%02d:%02d>",
	["guild.1.10.011"] = "<text|normal_black|最后上线时间：><text|normal_red|%d天前>",
	["guild.1.10.012"] = "确定将%s分配给%s？",
	["guild.1.10.013"] = "你今天已经不能再手动分配宝物了",
	["guild.1.10.014"] = "已申请成员",
	["guild.1.10.015"] = "未申请成员",
	["guild.1.10.016"] = "你无法进行这项操作",
	["guild.1.10.017"] = "确定将%s提升为长老？",
	["guild.1.10.018"] = "确定将%s的长老职位撤销？",
	["guild.1.10.019"] = "<text|dark_white|1.从第七章开始，每一章都是一个独立的团队副本。|482>",
	["guild.1.10.020"] = "<text|dark_white|2.公会通关某个团队副本之后，下一章节的团队副本自动开启。|482>",
	["guild.1.10.021"] = "<text|dark_white|3.会长可以选择重置团队副本，每次重置消耗一定公会活跃值。|482>",
	["guild.1.10.022"] = "<text|dark_white|4.公会成员可以轮流挑战同一副本，怪物血量不回复。|482>",
	["guild.1.10.023"] = "<text|dark_white|5.每个公会成员每天可以进入每个团队副本挑战两次，最多可以攻克一个关卡。在同一关卡内迎战新的敌人时，剩余时间不重置。|482>",
	["guild.1.10.024"] = "<text|dark_white|6.为了不影响其他公会成员的体验，每次选英雄不能超过1分钟，进入战斗时间不能超过2分钟。|482>",
	["guild.1.10.025"] = "<text|dark_white|7.每天凌晨五点至八点是怪物们的休息时间，期间无法进行团队副本的战斗。|482>",
	["guild.1.10.026"] = "<text|dark_white|8.每天挑战两次团队副本后可以通过每日任务获得一定的兄弟会硬币，兄弟会硬币可以在公会商店进行购物。|482>",
	["guild.1.10.027"] = "<text|dark_white|9.当每次团队副本通关时，全体公会成员都可以获得一定的兄弟会硬币。如果在重置副本后的七天内通关，全体公会成员可以获得更多的硬币奖励。|482>",
	["guild.1.10.028"] = "<text|dark_white|10.团队副本将记录每个团队成员打出的单场战斗最高伤害，排名靠前的成员可以在副本通关时获得硬币奖励。|482>",
	["guild.1.10.029"] = "<text|dark_white|11.完成每个关卡最后一击的成员也可以获得一定的硬币奖励。|482>",
	["guild.1.10.030"] = "<text|dark_white|12.每场团队副本的战斗结束时，挑战者会根据当次战斗的输出伤害，得到一定金币奖励。|482>",
	["guild.1.10.031"] = "<text|dark_white|13.在计算伤害输出时，关卡最终BOSS血量按200%计算。|482>",
	["guild.1.10.032"] = "<text|dark_white|14.团队副本会掉落特殊战利品，团队成员可以申请获得这些战利品，每种战利品按申请先后产生一个队列。|482>",
	["guild.1.10.033"] = "<text|dark_white|15.每天11:00至24:00之间的每一个整点时刻，系统会按照队列顺序自动分配所有未分配的战利品。|482>",
	["guild.1.10.034"] = "<text|dark_white|16.在战利品掉落之后才加入公会的成员无法获得这件战利品，系统在自动分配时会暂时跳过队列中加入公会过晚的玩家。|482>",
	["guild.1.10.035"] = "<text|dark_white|17.每位玩家同时只能申请一件战利品，取消申请或者申请其他的战利品都将离开原队列，原排名不保留。|482>",
	["guild.1.10.036"] = "<text|dark_white|18.会长每天可以手动分配一件战利品。通过任何方式获得战利品的玩家，都将自动离开这件战利品的申请队列。|482>",
	["guild.1.10.037"] = "<text|dark_white|19.在某个申请队列中不处在首位的玩家可以支付一定硬币插队至首位，被插队的玩家将获得一定硬币的补偿。|482>",
	["guild.1.10.038"] = "<text|dark_white|20.若发生插队的时间距离下次分配时间不足1小时，则该战利品延迟一次分配。|482>",
	["guild.1.10.039"] = "累计获得30000点公会活跃值可解锁团队副本\n当前累计活跃值:%d",
	["guild.1.10.040"] = "<text|normal_red|7天><text|normal_black|内通关额外奖励><sprite|UI/alpha/HVGA/money_guildtoken_small.png><text|normal_red|%d>",
	["guild.1.10.041"] = "<text|normal_black|在><text|normal_red|%d天%d小时><text|normal_black|内通关可获额外奖励>",
	["guild.1.10.042"] = "<text|normal_black|在><text|normal_red|%d小时%d分钟><text|normal_black|内通关可获额外奖励>",
	["guild.1.10.043"] = "<text|normal_black|在><text|normal_red|%d分钟%d秒><text|normal_black|内通关可获额外奖励>",
	["guild.1.10.044"] = "<text|chat_channel_inactive|未开启>",
	["guild.1.10.045"] = "<text|normal_black|在><text|normal_red|6天23小时><text|normal_black|内通关可获额外奖励>",
	["guild.1.10.046"] = "<text|dark_red|%d小时%d分钟 ><text|normal_button|后自动分配>",
	["guild.1.10.047"] = "<text|dark_red|%d分钟 ><text|normal_button|后自动分配>",
	["guild.1.10.048"] = "%d人申请",
	["guild.1.10.049"] = "当前没有战利品可以分配",
	["guild.1.10.050"] = "分配成功",
	["guild.1.10.051"] = "分配失败",
	["guild.1.10.052"] = "当前没有输出统计",
	["guild.1.10.053"] = "当前没有分配记录",
	["guild.1.10.054"] = "恭喜你被提升为会长",
	["guildinstancerank.1.10.001"] = "%s(团队)",
	["guildinstancerank.1.10.002"] = "最快通关公会",
	["guildinstancerank.1.10.003"] = "%s·%s(团队)",
	["guildinstancerank.1.10.004"] = "全服首次击杀",
	["guildinstancerank.1.10.005"] = "%d年%d月%d日",
	["guildinstancerank.1.10.006"] = "暂时没有战队通过此关卡",
	["guildinstancerank.1.10.007"] = "全服最高伤害记录",
	["guildinstancerank.1.10.008"] = "暂时没有伤害记录",
	["guildreward.1.10.001"] = "<text|dark_white|你目前在><text|normalButton|%s><text|dark_white|的申请队列中排名第><text|normalButton|%d><text|dark_white|,>",
	["guildreward.1.10.002"] = "<text|dark_white|是否要放弃><text|normalButton|%s><text|dark_white|的申请,>",
	["guildreward.1.10.003"] = "<text|dark_white|加入><text|normalButton|%s><text|dark_white|的申请队伍？（此操作不可撤销）>",
	["guildreward.1.10.004"] = "<text|dark_white|是否要放弃对><text|normalButton|%s><text|dark_white|的申请？>",
	["guildreward.1.10.005"] = "<text|normalButton|插队至首位将影响目前排名在你之前的%d名><>",
	["guildreward.1.10.006"] = "<text|normalButton|成员，建议你与他们沟通后再进行操作。><><text|normalButton| ><>",
	["guildreward.1.10.007"] = "<text|normalButton|你目前在队列的><text|pressButton|第%d名><text|normalButton|, 这是你今天第%d次><><text|normalButton|插队。><><text|normalButton| ><>",
	["guildreward.1.10.008"] = "<text|normalButton|需要支付： ><sprite|UI/alpha/HVGA/money_guildtoken_small.png><text|normalButton| %d>",
	["guildreward.1.10.009"] = "你当前已经排在队伍首位",
	["guildreward.1.10.010"] = "<text|normalButton|剩余><text|pressButton|%d><text|normalButton|件>",
	["guildreward.1.10.011"] = "<text|normalButton|申请排名:><text|pressButton|%d>",
	["guildreward.1.10.012"] = "<text|normalButton|已有><text|pressButton|%d><text|normalButton|人申请>",
	["guildreward.1.10.013"] = "<text|normalButton|当前排在第%d位>",
	["guildreward.1.10.014"] = "<text|normalButton|待分配：><text|pressButton|%d个>",
	["guildreward.1.10.015"] = "<text|pressButton|%d小时%d分钟 ><text|normalButton|后自动分配>",
	["guildreward.1.10.016"] = "<text|pressButton|%d分钟 ><text|normalButton|后自动分配>",
	["guildreward.1.10.017"] = "插队成功",
	["guildrewardrecord.1.10.001"] = "<text|dark_white|%s ><text|normalButton|%d月%d号 %d:%2d 获得>",
	["guildrewardrecord.1.10.002"] = "<text|normalButton|由 ><text|dark_white|%s ><text|normalButton|手动分配>",
	["guildrewardrecord.1.10.003"] = "<text|normalButton|由系统自动分配>",
	["excavateinvite.1.10.001"] = "全体公会成员",
	["LOCALNOTIFY.ARENA_REWARD_PUSH_TITLE"] = "竞技场奖励将在5分钟后发放",
	["LOCALNOTIFY.ARENA_REWARD_PUSH_TEXT"] = "竞技场奖励将在5分钟后发放",
	["Battle.1.10.1.001"] = "崩裂",
	["Chapter.1.10.1.001"] = "沼泽",
	["Chapter.1.10.1.002"] = "龙语山脉",
	["Maillist.1.10.1.001"] = "你的英雄#1#v_string#已经成功分解。#br#你获得培养英雄过程中消耗的所有材料。",
	["Maillist.1.10.1.002"] = "英雄分解返还",
	["Maillist.1.10.1.003"] = "你的小伙伴#1#v_string##br#在获取#2#v_string##br#的队列中插队至第一位#br#受此影响，你在#3#v_string##br#的获取队列中推迟了1名#br#你的最新排名是第#4#v_number#位#br#请收下#5#v_string#对你的补偿。",
	["Maillist.1.10.1.004"] = "战利品分配队列变动",
	["Maillist.1.10.1.005"] = "活动管家",
	["Maillist.1.10.1.006"] = "又一轮精彩的世界杯赛事结束了！#br#恭喜你，你支持的#br##1#v_string#队#br#击败了#br##2#v_string#队。#br#你获得了#3#v_number#钻石。",
	["Maillist.1.10.1.007"] = "世界杯竞猜活动奖励",
	["Maillist.1.10.1.008"] = "又一轮精彩的世界杯赛事结束了！#br#很可惜，你支持的#br##1#v_string#队#br#败给了#br##2#v_string#队。#br#作为安慰，你将获得#3#v_number#金币。",
	["Maillist.1.10.1.009"] = "你和#1#v_number#名小伙伴一同防守的#br##2#v_string##br#被来自#16#v_number#区#17#v_string#的战队#br##3#v_string#攻陷。#br#你累积开采了资源：#br##4#v_icon##5#v_number##br#其中被攻击者掠夺资源：#br##6#v_icon##7#v_number##br#你的英雄们殊死为你运送回资源：#br##8#v_icon##9#v_number##br#以下英雄已经回到战队：#br##10#v_icon##11#v_icon##12#v_icon##13#v_icon##14#v_icon##br##15#v_button_excavate_history#",
	["Maillist.1.10.1.010"] = "你防守的#2#v_string##br#被来自#16#v_number#区#17#v_string#的战队#br##3#v_string#攻陷。#br#你累积开采了资源：#br##4#v_icon##5#v_number##br#其中被攻击者掠夺资源：#br##6#v_icon##7#v_number##br#你的英雄们殊死为你运送回资源：#br##8#v_icon##9#v_number##br#以下英雄已经回到战队：#br##10#v_icon##11#v_icon##12#v_icon##13#v_icon##14#v_icon##br##15#v_button_excavate_history#",
	["Maillist.1.10.1.011"] = "你所在的公会#1#v_string##br#攻克了副本#2#v_string##br##3#v_string#贡献了全团最高的伤害#br##4#v_string#完成了荣耀的最后一击#br#所有团队成员获得#br##5#v_number#枚兄弟会硬币奖励。#br#由于在限定时间内完成了副本#br#所有团队成员额外获得#br##6#v_number#枚兄弟会硬币奖励。",
	["Maillist.1.10.1.012"] = "团队副本快速通关！",
	["Maillist.1.10.1.013"] = "你所在的公会#1#v_string##br#攻克了副本#2#v_string##br##3#v_string#贡献了全团最高的伤害#br##4#v_string#完成了荣耀的最后一击#br#所有团队成员获得#br##5#v_number#枚兄弟会硬币奖励。#br#由于在限定时间内完成了副本#br#所有团队成员额外获得#br##6#v_number#枚兄弟会硬币奖励。#br#你的单次最高伤害排在公会第#7#v_number#位#br#你额外获得#8#v_number#枚兄弟会硬币的奖励。",
	["Maillist.1.10.1.014"] = "#1#v_string##br#将公会#2#v_string##br#的会长职位转让给了你#br#如果你需要帮手#br#可以任命几位长老来帮忙。",
	["Maillist.1.10.1.015"] = "你被提升为会长！",
	["Maillist.1.10.1.016"] = "#1#v_string##br#将你任命为#br#公会#2#v_string#的长老#br#希望你能协助会长#br#做好公会的管理工作。",
	["Maillist.1.10.1.017"] = "你被提升为长老！",
	["Maillist.1.10.1.018"] = "#1#v_string##br#解除了你在公会#br##2#v_string#的长老职务。",
	["Maillist.1.10.1.019"] = "你被解除长老职务",
	["Maillist.1.10.1.020"] = "你已经离开公会#br##1#v_string##br#你将在1小时内不能加入其它公会#br#并且48小时内不能回到原公会#br#这些是你遗留在公会里的东西。",
	["Maillist.1.10.1.021"] = "公会遗留物品领取",
	["Maillist.1.10.1.022"] = "你被#1#v_string#移出了公会#br##2#v_string##br#你将在1小时内不能加入其它公会#br#并且48小时内不能回到原公会#br#这些是你遗留在公会里的东西。",
	["Maillist.1.10.1.023"] = "你已经离开公会#br##1#v_string##br#你将在1小时内不能加入其它公会#br#并且48小时内不能回到原公会",
	["Maillist.1.10.1.024"] = "你已退出公会",
	["Maillist.1.10.1.025"] = "你被#1#v_string#移出了公会#br##2#v_string##br#你将在1小时内不能加入其它公会#br#并且48小时内不能回到原公会",
	["Maillist.1.10.1.026"] = "你已被移出公会",
	["mercenary.1.10.1.001"] = "当前关卡不可进入",
	["MerchantTalk.1.10.1.001"] = "你好，小家伙。",
	["MerchantTalk.1.10.1.002"] = "公会商店",
	["MerchantTalk.1.10.1.003"] = "欢迎来到公会商店。",
	["MerchantTalk.1.10.1.004"] = "感谢你的支持。",
	["MerchantTalk.1.10.1.005"] = "你一定很着急。",
	["MerchantTalk.1.10.1.006"] = "我也曾经是个冒险者，直到我膝盖中了一箭。",
	["MerchantTalk.1.10.1.007"] = "好久不打架，骨头都硬了。",
	["MerchantTalk.1.10.1.008"] = "你能看见我，只是因为我让你看见我。",
	["MerchantTalk.1.10.1.009"] = "暂时没货了哦。",
	["Privilege.1.10.1.001"] = "各VIP等级每天可以进入某一个团队副本次数",
	["Privilege.1.10.1.002"] = "每天可挑战同一团队副本",
	["Privilege.1.10.1.003"] = "兄弟会硬币",
	["Privilege.1.10.1.004"] = "各VIP等级每天通过挑战团队副本获得的兄弟会硬币数量",
	["Privilege.1.10.1.005"] = "枚。",
	["Privilege.1.10.1.006"] = "每次挑战团队副本可得兄弟会硬币",
	["Privilege.1.10.1.007"] = "团队副本每日任务硬币",
	["Privilege.1.10.1.008"] = "各VIP等级是否在团队副本的每日任务中获得额外50%兄弟会硬币",
	["Privilege.1.10.1.009"] = "每日任务团队合作奖励兄弟会硬币增加",
	["Privilege.1.10.1.010"] = "团队副本产出金币",
	["Privilege.1.10.1.011"] = "各VIP等级在团队副本中是否能获得双倍金币",
	["Privilege.1.10.1.012"] = "倍金币产出。",
	["Privilege.1.10.1.013"] = "团队副本中可获得",
	["Raid.1.10.1.001"] = "第7章 北境",
	["Raid.1.10.1.002"] = "第8章 冰霜王座",
	["Raid.1.10.1.003"] = "第9章 月之森林",
	["Raid.1.10.1.004"] = "第10章 兽之洞穴",
	["Raid.1.10.1.005"] = "第11章 时光废墟",
	["Raid.1.10.1.006"] = "第12章 光明神殿",
	["Raid.1.10.1.007"] = "第13章 沼泽",
	["Raid.1.10.1.008"] = "第14章 龙语山脉",
	["Todolist.1.10.1.001"] = "团队合作",
	["Todolist.1.10.1.002"] = "挑战两次团队副本",
	["Todolist.1.10.1.003"] = "豪华夜宵",
	["Todolist.1.10.1.004"] = "每日21:00至23:00可领取60点体力",
	["blacklistConfig.1.10.1.001"] = "聊天屏蔽黑名单",
	["blacklistConfig.1.10.1.002"] = "如果你不想收到来自某个玩家的消息",
	["blacklistConfig.1.10.1.003"] = "可以将他添加到黑名单中",
	["blacklistConfig.1.10.1.004"] = "移除",
	["chatconfig.1.10.1.001"] = "私聊",
	["chatconfig.1.10.1.002"] = "对你说",
	["chatconfig.1.10.1.003"] = "发送给",
	["chatconfig.1.10.1.004"] = "拉黑",
	["errorinfo.1.10.1.001"] = "长老数量已达上限",
	["errorinfo.1.10.1.002"] = "该资源点已经被其他玩家抢走",
	["errorinfo.1.10.1.003"] = "你需要派出至少一个属于自己的英雄",
	["errorinfo.1.10.1.004"] = "这座宝藏已经找不到了",
	["errorinfo.1.10.1.005"] = "该副本正在被小伙伴挑战中",
	["errorinfo.1.10.1.006"] = "本日开启团队副本次数已满",
	["errorinfo.1.10.1.007"] = "开启团队副本错误",
	["errorinfo.1.10.1.008"] = "该成员加入公会过晚,无法获得此物品",
	["errorinfo.1.10.1.009"] = "你无法进入此副本",
	["serverlistConfig.1.10.1.001"] = "测试服：",
	["serverlistConfig.1.10.1.002"] = "服务器：1-8区",
	["serverlistConfig.1.10.1.003"] = "上次登录",
	["vcdConfig.1.10.1.001"] = "再看一遍",
	["vcdConfig.1.10.1.002"] = "数据统计",
	["vcdConfig.1.10.1.003"] = "退出回放",
	["battleprepare.1.10.1.001"] = "当前怪物正在休息，请稍候再试",
	["battleprepare.1.10.1.002"] = "你的出战队伍不足五人,是否继续?",
	["battleprepare.1.10.1.003"] = "请在%d秒内开始战斗",
	["battleStatistics.1.10.1.001"] = "攻击方",
	["battle_share.1.10.1.001"] = "[%s VS %s](燃烧的远征)",
	["blacklist.1.10.1.001"] = "你已经成功屏蔽该玩家的所有聊天信息\n你可以在系统设置中取消屏蔽",
	["blacklist.1.10.1.002"] = "成功将该玩家从黑名单中移除",
	["chat.1.10.1.001"] = "请选择私聊对象",
	["chat.1.10.1.002"] = "需要先指定私聊对象后才能在私聊频道发言",
	["chat.1.10.1.003"] = "<text|chat_name|来自公会: ><text|chat_content|%s>",
	["chat.1.10.1.004"] = "<text|chat_name|未加入公会>",
	["debuglogin.1.10.1.001"] = "非法账号，请重新输入",
	["heropackage.1.10.1.001"] = "分解",
	["newbie.1.10.1.001"] = "登陆账号：",
	["newbie.1.10.1.002"] = "通行证密码不匹配",
	["newbie.1.10.1.003"] = "登陆通行证不存在",
	["newbie.1.10.1.004"] = "登陆证书过期，请重新登陆",
	["newbie.1.10.1.005"] = "登陆证书错误，请重新登陆",
	["newbie.1.10.1.006"] = "通行证不存在，请重新登陆",
	["newbie.1.10.1.007"] = "通行证Email重复",
	["newbie.1.10.1.008"] = "通行证Email已存在",
	["newbie.1.10.1.009"] = "登出成功",
	["newbie.1.10.1.010"] = "密码重置链接已发送到通行证邮箱",
	["newbie.1.10.1.011"] = "通行证Email不存在",
	["newbie.1.10.1.012"] = "重置密码失败",
	["newbie.1.10.1.013"] = "密码修改成功",
	["newbie.1.10.1.014"] = "旧密码不对",
	["newbie.1.10.1.015"] = "认证错误",
	["newbie.1.10.1.016"] = "修改失败",
	["newbie.1.10.1.017"] = "用户名不能为空",
	["newbie.1.10.1.018"] = "Email格式不对",
	["newbie.1.10.1.019"] = "密码不能为空",
	["newbie.1.10.1.020"] = "两次密码不匹配",
	["newbie.1.10.1.021"] = "email地址格式有误",
	["newbie.1.10.1.022"] = "密码太短",
	["newbie.1.10.1.023"] = "再次输入密码不一致",
	["newbie.1.10.1.024"] = "请输入邮箱登陆",
	["newbie.1.10.1.025"] = "密码",
	["newbie.1.10.1.026"] = "请输入注册邮箱",
	["newbie.1.10.1.027"] = "请输入至少6位新密码",
	["newbie.1.10.1.028"] = "重复输入新密码",
	["newbie.1.10.1.029"] = "注册的邮箱地址",
	["newbie.1.10.1.030"] = "旧密码",
	["readhero.1.10.1.001"] = "已分解",
	["serverlist.1.10.1.001"] = "新区",
	["serverlist.1.10.1.002"] = "区",
	["serverlist.1.10.1.003"] = "服务器",
	["stagedetail.1.10.1.001"] = "今日挑战次数已用完",
	["stagedetail.1.10.1.002"] = "你的伙伴正在挑战关卡，请稍候",
	["stagedetail.1.10.1.003"] = "当前关卡已结束",
	["stagedetail.1.10.1.004"] = "<text|chat_channel_active|受到神秘诅咒的影响,><><text|chat_channel_active|能量回复减少%d%%>",
	["stagedetail.1.10.1.005"] = "战斗中",
	["stagedetail.1.10.1.006"] = "准备中",
	["stagedetail.1.10.1.007"] = "正在挑战第%d波敌人（共3波）",
	["stagedetail.1.10.1.008"] = "全服排行",
	["stagedetail.1.10.1.009"] = "当前不能进入该关卡",
	["stagedone.1.10.1.001"] = "关卡进度:",
	["stagedone.1.10.1.002"] = "贡献伤害:",
	["stagedone.1.10.1.003"] = "获得:",
	["stagedone.1.10.1.004"] = "<text|normalButton|你完成了本关最后一击,获得额外><text|pressButton|30><sprite|UI/alpha/HVGA/money_guildtoken_small.png><text|normalButton|奖励>",
	["STAGESELECT.RAID"] = "团队",
	["stageselect.1.10.1.001"] = "战利品",
	["stageselect.1.10.1.002"] = "伤害排名",
	["stageselect.1.10.1.003"] = "<text|dark_white|章节尚未开启>",
	["stageselect.1.10.1.004"] = "<text|dark_white|副本已完成>",
	["stageselect.1.10.1.005"] = "<text|normalButton|今日剩余次数：><text|pressButton|%d/%d>",
	["stageselect.1.10.1.006"] = "<text|normalButton|额外奖励剩余:><text|pressButton|%d天%d小时>",
	["stageselect.1.10.1.007"] = "<text|normalButton|额外奖励剩余:><text|pressButton|%d小时%d分钟>",
	["stageselect.1.10.1.008"] = "<text|normalButton|额外奖励剩余:><text|pressButton|%d分钟%d秒>",
	["dialog.1.10.1.001"] = "你的体力太多啦，先消耗一些吧。",
	["scrolldialog.1.10.1.001"] = "公告",
	["excavatenet.1.10.1.001"] = "该宝藏正在被攻击，无法撤退",
	["excavatenet.1.10.1.002"] = "获得资源",
	["giveup.1.10.1.001"] = "你目前累计开采了",
	["giveup.1.10.1.002"] = "如果主动撤退只能获得",
	["giveup.1.10.1.003"] = "如果从宝藏撤退,将失去这座宝藏",
	["giveup.1.10.1.004"] = "如果不派英雄驻守,你将失去这座宝藏",
	["giveup.1.10.1.005"] = "是否确认从这座宝藏撤退？",
	["map.1.10.1.001"] = "此宝藏无人把守，请尽快设置防守阵容",
	["herodetailskill.1.10.1.001"] = "橙色",
	["herodetailskill.1.10.1.002"] = "技能点已用完",
	["window.1.10.1.001"] = "你的英雄隐藏着未知的力量，或许以后会揭晓",
	["confirm.1.10.1.001"] = "分解英雄后无法撤消！！",
	["confirm.1.10.1.002"] = "是否确认分解英雄",
	["explain.1.10.1.001"] = "1.分解英雄会将英雄重置为初始状态，同时返还培养过程中消耗的所有材料（包括装备、经验、灵魂石、技能点数、升级技能和进化消耗的金币等）。",
	["explain.1.10.1.002"] = "2.分解英雄时，玩家可以选择另一个想要获得的英雄。分解返还的灵魂石，会转化成这个英雄的灵魂石。背包中剩余的原英雄灵魂石也会一并被转换。",
	["explain.1.10.1.003"] = "3.只能在规定的时间内分解特定英雄，请关注官网和游戏内公告。",
	["explain.1.10.1.004"] = "4.英雄一旦分解，无法撤销，请慎重操作。",
	["window.1.10.1.002"] = "请选择灵魂石",
	["window.1.10.1.003"] = "是否确认分解英雄%s？",
	["window.1.10.1.004"] = "分解完成，请去邮箱中收取分解所得物品",
	["window.1.10.1.005"] = "当前无可分解英雄",
	["window.1.10.1.006"] = "可以在有效期内分解下列英雄。\n选择你要分解的英雄：",
	["window.1.10.1.007"] = "该英雄分解无法得到任何灵魂石",
	["window.1.10.1.008"] = "选择你想要的灵魂石：",
	["window.1.10.1.009"] = "请选择将要分解的英雄",
	["window.1.10.1.010"] = "技能点",
	["overfull.1.10.1.001"] = "部分道具将超出可携带上限(999个)。如果强行领取，将损失超出的道具。",
	["overfull.1.10.1.002"] = "超出：",
	["overfull.1.10.1.003"] = "是否继续领取？",
	["marketconfig.1.10.1.001"] = "您的兄弟会硬币不足，无法刷新",
	["marketconfig.1.10.1.002"] = "枚兄弟会硬币",
	["shop.1.10.1.001"] = "您的兄弟会硬币数目不足，无法购买",
	["baseres.1.10.1.001"] = "命中",
	["baseres.1.10.1.002"] = "技能等级",
	["baseres.1.10.1.003"] = "抵抗沉默几率",
	["baseres.1.10.1.004"] = "命中:",
	["baseres.1.10.1.005"] = "提升技能等级",
	["baseres.1.10.1.006"] = "%几率抵抗沉默",
	["cdkeywindow.1.10.1.001"] = "月卡礼包（30天）",
	["eatexplist.1.10.1.001"] = "长按英雄头像即可快速使用经验丹",
	["excavatehistory.1.10.1.001"] = "（%d区 %s）",
	["excavateteam.1.10.1.001"] = "%d区 %s",
	["guildsummary.1.10.1.001"] = "排名：",
	["guildsummary.1.10.1.002"] = "会长：",
	["guildsummary.1.10.1.003"] = "成员人数：",
	["guildsummary.1.10.1.004"] = "公会宣言：",
	["guildsummary.1.10.1.005"] = "无",
	["ranklist.1.10.1.001"] = "竞技场排行榜",
	["ranklist.1.10.1.002"] = "公会活跃排行榜",
	["ranklist.1.10.1.003"] = "最近三天活跃值：",
	["usersummary.1.10.1.001"] = "胜场数：",
	["usersummary.1.10.1.002"] = "总战斗力：",
	["ofavatar.1.10.1.001"] = "球队头像",
	["ofhero.1.10.1.001"] = "剩余",
	["ofhero.1.10.1.002"] = "时",
	["ofhero.1.10.1.003"] = "你尚未拥有该英雄",
	["ofhero.1.10.1.004"] = "此英雄已进行过分解",
	["ofhero.1.10.1.005"] = "此英雄无法分解",
	["applyguildreward.1.10.1.001"] = "竞拍详情",
	["applyguildreward.1.10.1.002"] = "出价：",
	["excavateteam.1.10.1.002"] = "撤退",
	["herosplit.1.10.1.001"] = "详细规则",
	["herosplit.1.10.1.002"] = "选择灵魂石",
	["herosplit.1.10.1.003"] = "分解详情",
	["herosplit.1.10.1.004"] = "你将失去：",
	["herosplit.1.10.1.005"] = "你将获得：",
	["herosplitconfirm.1.10.1.001"] = "分解提醒",
	["mailoverfull.1.10.1.001"] = "强行领取",
	["mailoverfull.1.10.1.002"] = "稍后领取",
	["mailoverfull.1.10.1.003"] = "超额提醒",
	["newbie.1.10.1.031"] = "新密码：",
	["newbie.1.10.1.032"] = "原密码：",
	["newbie.1.10.1.033"] = "修改密码",
	["newbie.1.10.1.034"] = "通过邮箱找回：",
	["newbie.1.10.1.035"] = "密码：",
	["newbie.1.10.1.036"] = "注册新的莉莉丝通行证",
	["newbie.1.10.1.037"] = "重复密码：",
	["newbie.1.10.1.038"] = "邮件地址：",
	["newbie.1.10.1.039"] = "登陆莉莉丝通行证",
	["newbie.1.10.1.040"] = "帐号：",
	["newbie.1.10.1.041"] = "返回登陆",
	["newbie.1.10.1.042"] = "注册新账户",
	["newbie.1.10.1.043"] = "注册",
	["newbie.1.10.1.044"] = "登陆",
	["newbie.1.10.1.045"] = "账号或者密码错误",
	["newbie.1.10.1.046"] = "密码长度果断，最少6位",
	["newbie.1.10.1.047"] = "该用户名已被占用/用户名包含非法字符",
	["newbie.1.10.1.048"] = "该账户不存在",
	["newbie.1.10.1.049"] = "忘记密码",
	["newbie.1.10.1.050"] = "找回",
	["worldcupwindow.1.10.1.001"] = "世界杯大竞猜",
	["midas.1.10.1.001"] = "点金手次数已用完",
	["midas.1.10.1.002"] = "连续使用",
	["midas.1.10.1.003"] = "次点金手",
	["midas.1.10.1.004"] = "需要消耗：",
	["midas.1.10.1.005"] = "至少获得：",
	["network.1.10.1.001"] = "网络连接异常，请重启客户端。",
	["tools.exitgame"] = "确定退出游戏?",
	["equip.2.0.0.001"] = "可从竞技场军需商店兑换获得",
	["equip.2.0.0.006"] = "可从燃烧的远征补给站兑换获得",
	["equip.2.0.0.007"] = "十连穷三代",
	["equip.2.0.0.008"] = "可从公会商店兑换获得",
	["equip.2.0.0.010"] = "需要泰坦的力气才能举得起。装备者可以获得泰坦之力。",
	["equip.2.0.0.011"] = "泰坦战斧",
	["equip.2.0.0.012"] = "水晶球",
	["equip.2.0.0.013"] = "镀了24k金之后，总能闪瞎对手",
	["equip.2.0.0.014"] = "鹰羽指环",
	["equip.2.0.0.015"] = "手短有我",
	["equip.2.0.0.016"] = "银月长矛",
	["equip.2.0.0.017"] = "马上有一血",
	["equip.2.0.0.018"] = "麒麟弯刀",
	["equip.2.0.0.019"] = "“增加30%法术伤害”是骗人的。",
	["equip.2.0.0.020"] = "巫师之冠",
	["equip.2.0.0.021"] = "很快就连法师都当不起了",
	["equip.2.0.0.022"] = "蓝宝石法杖",
	["equip.2.0.0.023"] = "不附满魔都不好意思戴出来",
	["equip.2.0.0.024"] = "红宝石吊坠",
	["equip.2.0.0.025"] = "禁卫军出品，必属精品",
	["equip.2.0.0.026"] = "禁卫军胸甲",
	["equip.2.0.0.027"] = "凛冬将至",
	["equip.2.0.0.028"] = "永恒冰柱",
	["equip.2.0.0.029"] = "必定射中敌人的膝盖",
	["equip.2.0.0.030"] = "恶魔之矢",
	["equip.2.0.0.031"] = "打哪指哪的快感",
	["equip.2.0.0.032"] = "射手指环",
	["equip.2.0.0.033"] = "现已加入肯德鸡豪华午餐",
	["equip.2.0.0.034"] = "神圣种子",
	["equip.2.0.0.035"] = "15天精通法术技巧",
	["equip.2.0.0.036"] = "法师抄本",
	["equip.2.0.0.037"] = "看来这把剑在圣修亚瑞也没有找到合适的主人",
	["equip.2.0.0.038"] = "雷霆之怒",
	["equip.2.0.0.039"] = "亲，这绝对是正品行货",
	["equip.2.0.0.040"] = "欺诈者之剑",
	["equip.2.0.0.041"] = "曾经在某位天使玩蹦极的时候碎成了三块",
	["equip.2.0.0.042"] = "大天使之剑",
	["equip.2.0.0.043"] = "我要代表星星，消灭你",
	["equip.2.0.0.044"] = "群星之怒",
	["equip.2.0.0.045"] = "地覆",
	["equip.2.0.0.046"] = "某骷髅法师的最爱",
	["equip.2.0.0.047"] = "虚无法杖",
	["equip.2.0.0.048"] = "你从口袋里摸出一根风干的香蕉。",
	["equip.2.0.0.049"] = "女王的浴衣",
	["equip.2.0.0.050"] = "有见过这么拉风的锤子么",
	["equip.2.0.0.051"] = "水晶之塔",
	["equip.2.0.0.052"] = "无尽长夜法杖",
	["equip.2.0.0.053"] = "其实是未成年绿龙的乳牙",
	["equip.2.0.0.054"] = "翡翠之吻",
	["equip.2.0.0.055"] = "小心掉落",
	["equip.2.0.0.056"] = "毁灭护符",
	["equip.2.0.0.057"] = "还剩9999张卡牌需要收集",
	["equip.2.0.0.058"] = "暗月卡牌",
	["equip.2.0.0.059"] = "曾经是肉山的枕头",
	["equip.2.0.0.060"] = "不朽之守护",
	["equip.2.0.0.061"] = "妈妈再也不用担心我不长肉了",
	["equip.2.0.0.062"] = "十字军巨盾",
	["equip.2.0.0.063"] = "来自一位怪物猎人的礼物",
	["equip.2.0.0.064"] = "魔龙之鳞",
	["equip.2.0.0.065"] = "一本教授摄影技巧的工具书",
	["equip.2.0.0.066"] = "阴影之书",
	["equip.2.0.0.067"] = "讲述了一位叫夸父的中国原始人的凄美故事。",
	["equip.2.0.0.068"] = "逐日者法典",
	["equip.2.0.0.069"] = "请务必成对穿戴以保证身体完整",
	["equip.2.0.0.070"] = "疾行鞋",
	["equip.2.0.0.071"] = "集齐60个碎片，可以合成泰坦战斧。",
	["equip.2.0.0.072"] = "泰坦战斧(碎片)",
	["equip.2.0.0.073"] = "集齐60个碎片，可以合成水晶球。",
	["equip.2.0.0.074"] = "水晶球(碎片)",
	["equip.2.0.0.075"] = "集齐60个碎片，可以合成鹰羽指环。",
	["equip.2.0.0.076"] = "鹰羽指环(碎片)",
	["equip.2.0.0.077"] = "集齐50个碎片，可以合成银月长矛。",
	["equip.2.0.0.078"] = "银月长矛(碎片)",
	["equip.2.0.0.079"] = "集齐80个碎片，可以合成麒麟弯刀。",
	["equip.2.0.0.080"] = "麒麟弯刀(碎片)",
	["equip.2.0.0.081"] = "集齐50个碎片，可以合成巫师之冠。",
	["equip.2.0.0.082"] = "巫师之冠(碎片)",
	["equip.2.0.0.083"] = "集齐80个碎片，可以合成蓝宝石法杖。",
	["equip.2.0.0.084"] = "蓝宝石法杖(碎片)",
	["equip.2.0.0.085"] = "集齐50个碎片，可以合成红宝石吊坠。",
	["equip.2.0.0.086"] = "红宝石吊坠(碎片)",
	["equip.2.0.0.087"] = "集齐50个碎片，可以合成禁卫军胸甲。",
	["equip.2.0.0.088"] = "禁卫军胸甲(碎片)",
	["equip.2.0.0.089"] = "集齐50个碎片，可以合成永恒冰柱。",
	["equip.2.0.0.090"] = "永恒冰柱(碎片)",
	["equip.2.0.0.091"] = "集齐20个碎片，可以合成恶魔之矢。",
	["equip.2.0.0.092"] = "恶魔之矢(碎片)",
	["equip.2.0.0.093"] = "集齐5个碎片，可以合成射手指环。",
	["equip.2.0.0.094"] = "射手指环(碎片)",
	["equip.2.0.0.095"] = "集齐50个碎片，可以合成神圣种子。",
	["equip.2.0.0.096"] = "神圣种子(碎片)",
	["equip.2.0.0.097"] = "集齐20个碎片，可以合成法师抄本。",
	["equip.2.0.0.098"] = "法师抄本(碎片)",
	["equip.2.0.0.099"] = "收集10个灵魂石，可以召唤英雄刚背猪。同时也是刚背猪进化的必备材料。",
	["equip.2.0.0.100"] = "灵魂石(刚背猪)",
	["equip.2.0.0.101"] = "收集30个灵魂石，可以召唤英雄人马。同时也是人马进化的必备材料。",
	["equip.2.0.0.102"] = "灵魂石(人马)",
	["equip.2.0.0.103"] = "收集80个灵魂石，可以召唤英雄圣堂刺客。同时也是圣堂刺客进化的必备材料。",
	["equip.2.0.0.104"] = "灵魂石(圣堂刺客)",
	["equip.2.0.0.105"] = "多少英雄在修行的路上吃成了胖子。",
	["equip.2.0.0.106"] = "吃了它可以获得7500点英雄经验值。",
	["equip.2.0.0.107"] = "经验汉堡",
	["equip.2.0.0.108"] = "头像框",
	["equip.2.0.0.109"] = "大神，在么？求借位。",
	["equip.2.0.0.110"] = "可以获得一个新的可选头像框。",
	["equip.2.0.0.111"] = "大神的气息",
	["equip.2.0.0.112"] = "背后写着正义两字的风衣",
	["equip.2.0.0.113"] = "正义风衣",
	["equip.2.0.0.114"] = "海军勋章",
	["equip.2.0.0.115"] = "集齐60个碎片，可以合成海军勋章。",
	["equip.2.0.0.116"] = "海军勋章(碎片)",
	["equip.2.0.0.117"] = "我只是雷电神职考试输给弟弟",
	["equip.2.0.0.118"] = "惩罚之雷",
	["equip.2.0.0.119"] = "冥王之眼",
	["equip.2.0.0.120"] = "集齐60个碎片，可以合成冥王之眼。",
	["equip.2.0.0.121"] = "冥王之眼(碎片)",
	["equip.2.0.0.122"] = "被禁止传播的书籍",
	["equip.2.0.0.123"] = "暮光圣经",
	["equip.2.0.0.124"] = "暮光晶体",
	["equip.2.0.0.125"] = "集齐60个碎片，可以合成暮光晶体。",
	["equip.2.0.0.126"] = "暮光晶体(碎片)",
	["equip.2.0.0.127"] = "小宇宙什么的最讨厌了",
	["equip.2.0.0.128"] = "海斗士鳞衣",
	["equip.2.0.0.129"] = "海洋之心",
	["equip.2.0.0.130"] = "集齐60个碎片，可以合成海洋之心。",
	["equip.2.0.0.131"] = "海洋之心(碎片)",
	["equip.2.0.0.132"] = "我说过，我不是用来烤鸡翅的",
	["equip.2.0.0.133"] = "海神三叉戟",
	["equip.2.0.0.134"] = "海神之螺",
	["equip.2.0.0.135"] = "集齐60个碎片，可以合成海神之螺。",
	["equip.2.0.0.136"] = "海神之螺(碎片)",
	["equip.2.0.0.137"] = "我不是暴露狂，我只是斯巴达",
	["equip.2.0.0.138"] = "斯巴达披风",
	["equip.2.0.0.139"] = "斯巴达矛尖",
	["equip.2.0.0.140"] = "集齐60个碎片，可以合成斯巴达矛尖。",
	["equip.2.0.0.141"] = "斯巴达矛尖(碎片)",
	["equip.2.0.0.142"] = "不是每个头都能戴头盔",
	["equip.2.0.0.143"] = "主导者之盔",
	["equip.2.0.0.144"] = "九头蛇指爪",
	["equip.2.0.0.145"] = "集齐60个碎片，可以合成九头蛇指爪。",
	["equip.2.0.0.146"] = "九头蛇指爪(碎片)",
	["equip.2.0.0.147"] = "右手带上这个手套真不方便",
	["equip.2.0.0.148"] = "男爵手套",
	["equip.2.0.0.149"] = "集齐60个碎片，可以合成恶魔之血。",
	["equip.2.0.0.150"] = "恶魔之血(碎片)",
	["equip.2.0.0.151"] = "收集30个灵魂石，可以召唤英雄凤凰。同时也是凤凰进化的必备材料。",
	["equip.2.0.0.152"] = "灵魂石(凤凰)",
	["equip.2.0.0.153"] = "收集80个灵魂石，可以召唤英雄召唤师。同时也是召唤师进化的必备材料。",
	["equip.2.0.0.154"] = "灵魂石(召唤师)",
	["equip.2.0.0.155"] = "头像",
	["equip.2.0.0.156"] = "可以解锁一个全新的头像",
	["equip.2.0.0.157"] = "水晶泰坦的凝视",
	["equip.2.0.0.158"] = "白银巨龙的面容",
	["equip.2.0.0.159"] = "收集30个灵魂石，可以召唤英雄猴子。同时也是猴子进化的必备材料。",
	["equip.2.0.0.160"] = "灵魂石(猴子)",
	["equip.2.0.0.161"] = "可从星际商人兑换获得",
	["Battle.2.0.0.003"] = "坠落湿地",
	["Battle.2.0.0.004"] = "迷雾",
	["Battle.2.0.0.005"] = "陨石召唤",
	["Battle.2.0.0.006"] = "骷髅的荣耀",
	["Battle.2.0.0.007"] = "亡语魔法",
	["Battle.2.0.0.008"] = "大战降至",
	["Battle.2.0.0.009"] = "败退",
	["Battle.2.0.0.010"] = "追杀之刃",
	["Battle.2.0.0.011"] = "黑暗之雾",
	["Battle.2.0.0.012"] = "香蕉",
	["Battle.2.0.0.013"] = "空袭",
	["Battle.2.0.0.014"] = "悬崖守卫",
	["Battle.2.0.0.015"] = "野兽军团",
	["Battle.2.0.0.016"] = "地精的决心",
	["Battle.2.0.0.017"] = "娜迦袭营",
	["Battle.2.0.0.018"] = "坚持到底",
	["Battle.2.0.0.019"] = "道路守卫",
	["Battle.2.0.0.020"] = "火焰的手感",
	["Battle.2.0.0.021"] = "盘龙山口",
	["Battle.2.0.0.022"] = "龙息",
	["Battle.2.0.0.023"] = "龙吼",
	["guildconfig.2.0.0.001"] = "战利品分配允许插队:",
	["guildconfig.2.0.0.002"] = "最后上线时间",
	["guildconfig.2.0.0.003"] = "七日贡献活跃",
	["guildconfig.2.0.0.004"] = "团本挑战次数",
	["guildconfig.2.0.0.005"] = "开启副本",
	["guildconfig.2.0.0.006"] = "全服历史最高伤害",
	["guildconfig.2.0.0.007"] = "伤害:",
	["guildconfig.2.0.0.008"] = "新记录",
	["guildconfig.2.0.0.009"] = "你的伤害:",
	["guildconfig.2.0.0.010"] = "打破了全服最高记录!",
	["guildconfig.2.0.0.011"] = "公会日志",
	["guildconfig.2.0.0.012"] = "无法在退出公会后1小时内加入任何公会，\n再过%s分钟后即可以加入此公会",
	["guildconfig.2.0.0.013"] = "无法在退出公会后48小时内回到原公会，\n再过%s后即可以加入此公会",
	["guildconfig.2.0.0.014"] = "连续七天内只能加入3次公会，\n再过%s后即可以加入此公会",
	["guild.2.0.0.001"] = "<text|normal_black|最近7日贡献:><text|normal_red|%d><text|normal_black|活跃>",
	["guild.2.0.0.002"] = "<text|normal_black|最近7日已挑战><text|normal_red|%d><text|normal_black|次>",
	["guild.2.0.0.003"] = "开启该副本需要%d公会活跃值",
	["guild.2.0.0.004"] = "确定花费%d活跃值开启团队副本:%s？",
	["guildreward.2.0.0.001"] = "战队等级不够，无法申请这件战利品。",
	["guildreward.2.0.0.002"] = "<text|dark_white|由于目前待分配的%d件><text|normalButton|%s><text|dark_white|的掉落时间都早于你><><text|dark_white|加入公会的时间，它们无法分配给你>",
	["guildreward.2.0.0.003"] = "<text|dark_white|是否确认加入此队列？>",
	["guildreward.2.0.0.004"] = "本公会不允许插队",
	["Stage.2.0.0.001"] = "当神殿崩塌，人将坠入泥沼。",
	["Stage.2.0.0.002"] = "迷雾之中，传来飘渺的歌声。",
	["Stage.2.0.0.003"] = "总有人以为，当歌声停止，世界将会毁灭。",
	["Stage.2.0.0.004"] = "而事实是毁灭，是带来重生的信使。",
	["Stage.2.0.0.005"] = "即使死亡，也无法使你畏惧。",
	["Stage.2.0.0.006"] = "朔风中飞来的箭矢和战鼓，预示着战争的来临。",
	["Stage.2.0.0.007"] = "当撤退的时候，也要对胆敢孤军深入的敌军露出尖牙。",
	["Stage.2.0.0.008"] = "光芒一闪而过，刀刃已直抵咽喉。",
	["Stage.2.0.0.009"] = "还需要冒着生命危险的勇气。",
	["Stage.2.0.0.010"] = "当你揭开层层迷雾，等待你的会是谁？",
	["Stage.2.0.0.011"] = "一根香蕉就能收买一个英雄？那一筐呢？",
	["Stage.2.0.0.012"] = "空袭，卧倒！",
	["Stage.2.0.0.013"] = "在水流之下，船长的水刀威力暴增。",
	["Stage.2.0.0.014"] = "翻过一个山包，发现一片是兽人的营地。",
	["Stage.2.0.0.015"] = "”银龙的财富属于我!“修补匠大声宣布。",
	["Stage.2.0.0.016"] = "一天的行军，大家安顿下来，突然遇到娜迦族的进攻。",
	["Stage.2.0.0.017"] = "坚持到底，就是胜利。",
	["Stage.2.0.0.018"] = "这里是近卫军团的领地，请你退后。",
	["Stage.2.0.0.019"] = "要不要来试一下手气？最近我手气不错。",
	["Stage.2.0.0.020"] = "了到一个山口，天空中似乎有什么声音传来。",
	["Stage.2.0.0.021"] = "山坡上寒冷的冰霜？是龙息么？",
	["Stage.2.0.0.022"] = "巨龙的吼叫如同，雷霆，前方，真的是巨龙么？",
	["Stage.2.0.0.023"] = "在一场魔法爆炸之后，这里出现了能量黑洞。大部分法术都无法正常施放，只有刀剑才是最可靠的武器。",
	["playerlimit.2.0.1.001"] = "该功能暂未开放",
	["Skill.2.0.1.001"] = "<text|skill_white|拥有><sprite|UI/alpha/HVGA/tag/herodetail_symbol_five.png|0.6><text|skill_white|标志的新兵团队友可获得生命><><text|skill_white|值增强>",
	["Skill.2.0.1.002"] = "<text|skill_white|拥有:><sprite|UI\\alpha\\HVGA\\tag\\herodetail_symbol_five.png|0.6><text|skill_white|标志的新兵团队友可获得生命值增强>",
	["Skill.2.0.1.003"] = "电魂死亡时可将自身残存的电能注入全体敌人体内，令所有敌人流失自己的能量。",
	["Skill.2.0.1.004"] = "被圣光治疗的队友，可在20秒内获得护甲提升。",
	["Skill.2.0.1.005"] = "娜迦闪避敌人的攻击后，可召唤出自身的幻象协助战斗",
	["Skill.2.0.1.006"] = "<text|skill_white|拥有><sprite|UI/alpha/HVGA/tag/herodetail_symbol_naga.png|0.6><text|skill_white|标志的鱼人类队友可获得敏><><text|skill_white|捷增强>",
	["Skill.2.0.1.007"] = "拍拍熊的每一次狂击与普通攻击都可为目标敌人叠加一层熊族烙印，烙印可持续7秒且最多可叠加5层。带有烙印的目标受到拍拍熊的狂击或普通攻击时，会受到额外的伤害加成并且烙印持续时间会被刷新至最大值。",
	["Skill.2.0.1.008"] = "蓝胖将爆轰法术进一步开发，掌握了一种威力稍小但频率更快的释放技巧，这种迷你形态的爆轰不需要消耗能量。",
	["Skill.2.0.1.009"] = "<text|skill_white|拥有><sprite|UI/alpha/HVGA/tag/herodetail_symbol_axe.png|0.6><text|skill_white|标志的斧系队友可获得力量><><text|skill_white|增强>",
	["Skill.2.0.1.010"] = "凤凰将自己的鲜血化作火焰攻击前方敌人。持续减少自身血量并对敌人造成持续魔法伤害。（当凤凰血量为0时会死亡，如果凤凰已习得超级新星技能并且重生次数未满，则会浴火重生）",
	["Skill.2.0.1.011"] = "凤凰召唤4只火鸟加持自身，12秒内提升自身攻击力并且普通攻击可造成范围魔法伤害。",
	["Skill.2.0.1.012"] = "凤凰飞掠战场，对前方敌人造成魔法伤害。",
	["Skill.2.0.1.013"] = "当凤凰血量为0时，会变做一团燃烧的火球并持续5秒。如果火球在持续期间内受到一定次数的的伤害则凤凰会死亡，否则会涅槃重生并震晕周围敌人。（一场战斗最多可重生3次，每次重生期间火球可承受的最大伤害次数依次为4/3/2）。",
	["Skill.2.0.1.014"] = "<text|skill_white|拥有:><sprite|UI/alpha/HVGA/tag/herodetail_symbol_five.png|0.6><text|skill_white|标志的新兵团队友可获得生命值增强>",
	["Skill.2.0.1.015"] = "<text|skill_white|召唤师融合三种元素之力释放一道><><text|skill_white|震波，击退前方敌人并一段时间内><><text|skill_white|降低对方的物理攻击。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6>",
	["Skill.2.0.1.016"] = "<text|skill_white|召唤师将寒冰凝成射入敌人体内，><><text|skill_white|降低目标护甲，且当敌人受到攻击><><text|skill_white|时都会被打断当前动作。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6>",
	["Skill.2.0.1.017"] = "<text|skill_white|召唤师在自己前方召唤冰墙包裹住><><text|skill_white|敌人，减速并冻伤受影响的敌人。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6>",
	["Skill.2.0.1.018"] = "<text|skill_white|召唤师将自己变为幽灵状态，大幅><><text|skill_white|增加自己的生存能力，增加魔抗和><><text|skill_white|闪避。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6>",
	["Skill.2.0.1.019"] = "<text|skill_white|召唤师召唤一道从天而降的火焰击><><text|skill_white|中随机敌人，对范围内敌人造成神><><text|skill_white|圣伤害，若多人被命中则分摊此伤><><text|skill_white|害。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6>",
	["Skill.2.0.1.020"] = "<text|skill_white|召唤师赋予火焰元素生命，召唤一><><text|skill_white|个火元素来为自己战斗，火元素的><><text|skill_white|攻击为魔法伤害。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6>",
	["Skill.2.0.1.021"] = "<text|skill_white|召唤师召唤一颗陨石从天而降并向><><text|skill_white|前翻滚，对经过的敌人造成多次伤><><text|skill_white|害。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6>",
	["Skill.2.0.1.022"] = "<text|skill_white|召唤师引爆空气中的电磁能量，在><><text|skill_white|影响范围内造成伤害并摧毁敌人的><><text|skill_white|能量。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6>",
	["Skill.2.0.1.023"] = "<text|skill_white|召唤师借用雷与火的力量，大幅提><><text|skill_white|升自己的物理攻击力和普通攻击速><><text|skill_white|度。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_fire_big.png|0.6>",
	["Skill.2.0.1.024"] = "<text|skill_white|召唤师召唤一道旋风，击飞并眩晕><><text|skill_white|途径的所有敌人。><5><text|skill_yellow|召唤需要:><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_lightning_big.png|0.6><sprite|UI/alpha/HVGA/tag/kael_buff_ice_big.png|0.6>",
	["Skill.2.0.1.025"] = "猴子变化出一个幻象迷惑敌人视线，随后挥舞长矛向前方敌人发出一串连刺",
	["Skill.2.0.1.026"] = "制造两个猴子的幻象来帮助战斗。",
	["Skill.2.0.1.027"] = "发射蕴含灵魂力量的冰矛攻击敌人，可在目标身边召唤一个分身，并且令目标减速",
	["Skill.2.0.1.028"] = "增加猴子本体与幻象的生命值",
	["Skill.2.0.1.029"] = "召唤师从能量中提取元素之力，凝聚出数个元素球。收集三个元素球可以召唤出一个元素技能，召唤师也可以在同伴释放元素技能时收集到散落的元素球。召唤师的普通攻击也有可能散落出元素球。",
	["Skill.2.0.1.030"] = "觉醒技冰：增加力量。召唤师释放需要冰球的技能时，每颗冰球会增加召唤师的法术强度",
	["Skill.2.0.1.031"] = "火元素普攻",
	["Skill.2.0.1.032"] = "普攻2",
	["SkillGroup.2.0.1.001"] = "新兵团长",
	["SkillGroup.2.0.1.002"] = "光环：所有新兵团队友增加#点生命值",
	["SkillGroup.2.0.1.003"] = "风暴",
	["SkillGroup.2.0.1.004"] = "魔抗+#",
	["SkillGroup.2.0.1.005"] = "电磁力场",
	["SkillGroup.2.0.1.006"] = "增加#点能量流失",
	["SkillGroup.2.0.1.007"] = "急救绷带",
	["SkillGroup.2.0.1.008"] = "护甲增加+#",
	["SkillGroup.2.0.1.009"] = "圣光可额外提升#点护甲",
	["SkillGroup.2.0.1.010"] = "击退命中率随技能等级提升，对#级或以下敌人必然命中",
	["SkillGroup.2.0.1.011"] = "水月镜花",
	["SkillGroup.2.0.1.012"] = "海神庇佑",
	["SkillGroup.2.0.1.013"] = "光环：鱼人类队友增加#点敏捷",
	["SkillGroup.2.0.1.014"] = "熊族烙印",
	["SkillGroup.2.0.1.015"] = "额外伤害+#",
	["SkillGroup.2.0.1.016"] = "每层烙印可令目标额外受到#点伤害",
	["SkillGroup.2.0.1.017"] = "攻速+#%",
	["SkillGroup.2.0.1.018"] = "狂轰乱炸",
	["SkillGroup.2.0.1.019"] = "每次攻击伤害提升#点",
	["SkillGroup.2.0.1.020"] = "战斧之王",
	["SkillGroup.2.0.1.021"] = "光环：持斧类队友增加#点力量",
	["SkillGroup.2.0.1.022"] = "每次爆炸伤害提升#点",
	["SkillGroup.2.0.1.023"] = "治疗+#",
	["SkillGroup.2.0.1.024"] = "被动：增加##点魔抗",
	["SkillGroup.2.0.1.025"] = "被动：增加##点攻击力",
	["SkillGroup.2.0.1.026"] = "被动：增加##点护甲穿透",
	["SkillGroup.2.0.1.027"] = "被动：增加##点力量",
	["SkillGroup.2.0.1.028"] = "烈日炎烤",
	["SkillGroup.2.0.1.029"] = "超级新星",
	["SkillGroup.2.0.1.030"] = "眩晕效果命中率随技能等级提升，对#级或以下敌人必然命中",
	["SkillGroup.2.0.1.031"] = "凤凰冲击",
	["SkillGroup.2.0.1.032"] = "烈火精灵",
	["SkillGroup.2.0.1.033"] = "提升#点攻击力",
	["SkillGroup.2.0.1.034"] = "元素之书",
	["SkillGroup.2.0.1.035"] = "球存在时间+#",
	["SkillGroup.2.0.1.036"] = "召唤出的球存在时间增加#秒",
	["SkillGroup.2.0.1.037"] = "冲击波",
	["SkillGroup.2.0.1.038"] = "击退命中率提升",
	["SkillGroup.2.0.1.039"] = "击退效果命中率随技能等级提升，对#级或以下敌人必然命中",
	["SkillGroup.2.0.1.040"] = "寒冰术",
	["SkillGroup.2.0.1.041"] = "冰晶之墙",
	["SkillGroup.2.0.1.042"] = "伤害提升",
	["SkillGroup.2.0.1.043"] = "被冰冻的敌人累积持续伤害为##点",
	["SkillGroup.2.0.1.044"] = "幽灵漫步",
	["SkillGroup.2.0.1.045"] = "提升#点魔抗",
	["SkillGroup.2.0.1.046"] = "提升#点闪避",
	["SkillGroup.2.0.1.047"] = "天火",
	["SkillGroup.2.0.1.048"] = "提升#点总伤害",
	["SkillGroup.2.0.1.049"] = "火元素",
	["SkillGroup.2.0.1.050"] = "火元素等级+#",
	["SkillGroup.2.0.1.051"] = "火元素的等级为#级",
	["SkillGroup.2.0.1.052"] = "混沌陨石",
	["SkillGroup.2.0.1.053"] = "每次伤害+#",
	["SkillGroup.2.0.1.054"] = "提升#点每次伤害",
	["SkillGroup.2.0.1.055"] = "电磁爆",
	["SkillGroup.2.0.1.056"] = "能量摧毁+#",
	["SkillGroup.2.0.1.057"] = "摧毁目标##点能量",
	["SkillGroup.2.0.1.058"] = "灵动术",
	["SkillGroup.2.0.1.059"] = "物理攻击+#",
	["SkillGroup.2.0.1.060"] = "共增加##点物理攻击",
	["SkillGroup.2.0.1.061"] = "效果持续##秒",
	["SkillGroup.2.0.1.062"] = "龙卷风",
	["SkillGroup.2.0.1.063"] = "击飞命中率提升",
	["SkillGroup.2.0.1.064"] = "击飞效果命中率随技能等级提升，对#级或以下敌人必然命中",
	["SkillGroup.2.0.1.065"] = "冰球",
	["SkillGroup.2.0.1.066"] = "幻影突刺",
	["SkillGroup.2.0.1.067"] = "影分身",
	["SkillGroup.2.0.1.068"] = "寒冰之矛",
	["SkillGroup.2.0.1.069"] = "幻化之身",
	["SkillGroup.2.0.1.070"] = "被动：增加猴子本体与幻象的生命值#点",
	["Task.2.0.1.001"] = "完成精英关卡:第13章-沼泽边缘",
	["Task.2.0.1.002"] = "完成精英关卡:第13章-河道相逢",
	["Task.2.0.1.003"] = "完成精英关卡:第13章-团战中心",
	["Task.2.0.1.004"] = "完成精英关卡:第13章-遗骨小岛",
	["Task.2.0.1.005"] = "完成精英关卡:第13章-亡语森林",
	["Task.2.0.1.006"] = "完成精英关卡:第13章-泰坦遗迹",
	["Task.2.0.1.007"] = "完成精英关卡:第14章-柳暗花明",
	["Task.2.0.1.008"] = "完成精英关卡:第14章-瀑布崖",
	["Task.2.0.1.009"] = "完成精英关卡:第14章-山腰相逢",
	["Task.2.0.1.010"] = "完成精英关卡:第14章-乱石山坡",
	["Task.2.0.1.011"] = "完成精英关卡:第14章-龙语",
	["Task.2.0.1.012"] = "完成精英关卡:第14章-巨龙巢穴",
	["Task.2.0.1.013"] = "完成关卡:第13章-河道相逢",
	["Task.2.0.1.014"] = "完成关卡:第13章-遗骨小岛",
	["Task.2.0.1.015"] = "完成关卡:第13章-泰坦遗迹",
	["Task.2.0.1.016"] = "完成关卡:第14章-瀑布崖",
	["Task.2.0.1.017"] = "完成关卡:第14章-乱石山坡",
	["Task.2.0.1.018"] = "完成关卡:第14章-巨龙巢穴",
	["Unit.2.0.1.001"] = "<注释>此处填写Coco的配音演员",
	["Unit.2.0.1.002"] = "<注释>此处填写DR的配音演员",
	["Unit.2.0.1.003"] = "<注释>此处填写Zeus的配音演员",
	["Unit.2.0.1.004"] = "<注释>此处填写Razor的配音演员",
	["Unit.2.0.1.005"] = "<注释>此处填写Lion的配音演员",
	["Unit.2.0.1.006"] = "<注释>此处填写TK的配音演员",
	["Unit.2.0.1.007"] = "<注释>此处填写Sniper的配音演员",
	["Unit.2.0.1.008"] = "<注释>此处填写WR的配音演员",
	["Unit.2.0.1.009"] = "<注释>此处填写Naga的配音演员",
	["Unit.2.0.1.010"] = "<注释>此处填写SG的配音演员",
	["Unit.2.0.1.011"] = "<注释>此处填写TH的配音演员",
	["Unit.2.0.1.012"] = "<注释>此处填写Med的配音演员",
	["Unit.2.0.1.013"] = "<注释>此处填写Bone的配音演员",
	["Unit.2.0.1.014"] = "<注释>此处填写Pugna的配音演员",
	["Unit.2.0.1.015"] = "<注释>此处填写SNK的配音演员",
	["Unit.2.0.1.016"] = "<注释>此处填写NEC的配音演员",
	["Unit.2.0.1.017"] = "<注释>此处填写OD的配音演员",
	["Unit.2.0.1.018"] = "中排治疗，拥有保护团队的能力。",
	["Unit.2.0.1.019"] = "<注释>此处填写Ursa的配音演员",
	["Unit.2.0.1.020"] = "<注释>此处填写OM的配音演员",
	["Unit.2.0.1.021"] = "<注释>此处填写Axe的配音演员",
	["Unit.2.0.1.022"] = "<注释>此处填写Tiny的配音演员",
	["Unit.2.0.1.023"] = "<注释>此处填写ES的配音演员",
	["Unit.2.0.1.024"] = "<注释>此处填写Luna的配音演员",
	["Unit.2.0.1.025"] = "<注释>此处填写VS的配音演员",
	["Unit.2.0.1.026"] = "<注释>此处填写POM的配音演员",
	["Unit.2.0.1.027"] = "<注释>此处填写Huskar的配音演员",
	["Unit.2.0.1.028"] = "<注释>此处填写Lich的配音演员",
	["Unit.2.0.1.029"] = "<注释>此处填写AV的配音演员",
	["Unit.2.0.1.030"] = "<注释>此处填写Viper的配音演员",
	["Unit.2.0.1.031"] = "<注释>此处填写THD的配音演员",
	["Unit.2.0.1.032"] = "<注释>此处填写KOTL的配音演员",
	["Unit.2.0.1.033"] = "<注释>此处填写DP的配音演员",
	["Unit.2.0.1.034"] = "<注释>此处填写Troll的配音演员",
	["Unit.2.0.1.035"] = "<注释>此处填写LOA的配音演员",
	["Unit.2.0.1.036"] = "<注释>此处填写WL的配音演员",
	["Unit.2.0.1.037"] = "<注释>此处填写AM的配音演员",
	["Unit.2.0.1.038"] = "<注释>此处填写TB的配音演员",
	["Unit.2.0.1.039"] = "<注释>此处填写Marine的配音演员",
	["Unit.2.0.1.040"] = "<注释>此处填写BB的配音演员",
	["Unit.2.0.1.041"] = "<注释>此处填写CW的配音演员",
	["Unit.2.0.1.042"] = "<注释>此处填写TA的配音演员",
	["Unit.2.0.1.043"] = "中排魔法输出，擅于发动大范围的火焰攻击，拥有浴火重生的强大天赋",
	["Unit.2.0.1.045"] = "“喷子的世界你们不懂”",
	["Unit.2.0.1.046"] = "<注释>此处填写Phoenix的配音演员",
	["Unit.2.0.1.047"] = "后排法师，擅长借用冰火雷三种元素的力量召唤各种威力巨大的魔法。收集掉落的元素球可以释放魔法。",
	["Unit.2.0.1.049"] = "“据说我是刀塔传奇中最不可能出现的英雄。”",
	["Unit.2.0.1.050"] = "<注释>此处填写Kael的配音演员",
	["Unit.2.0.1.051"] = "中排敏捷型战士，可幻化出多重分身迷惑敌人视线，打乱对手阵型。",
	["Unit.2.0.1.053"] = "“西行有多少版本，我就有多少幻影，谁会记得哪一个才是真正的自己。”",
	["Unit.2.0.1.054"] = "<注释>此处填写Lancer的配音演员",
	["Unit.2.0.1.055"] = "灵魂守卫的镜像。",
	["Unit.2.0.1.056"] = "娜迦镜像",
	["Unit.2.0.1.057"] = "AH，变!",
	["Unit.2.0.1.058"] = "猴子幻象",
	["popherotask.2.0.1.001"] = "远古的灵魂在呼唤，史诗的试炼在你面前！\n是否开启%s的觉醒任务？",
	["popherotask.2.0.1.002"] = "确 认",
	["popherotask.2.0.1.003"] = "取 消",
	["mainres.TimeRift"] = "时光之穴",
	["mainres.Arean"] = "竞技场",
	["mainres.Campaign"] = "战役",
	["mainres.Chests"] = "召唤法阵",
	["mainres.Trials"] = "英雄试炼",
	["mainres.Enchanting"] = "装备附魔",
	["mainres.Guild"] = "公会",
	["mainres.Merchant"] = "商人",
	["mainres.GoblinMerchant"] = "地精商店",
	["mainres.Godfather"] = "黑市商人",
	["mainres.Mailbox"] = "信箱",
	["mainres.Crusade"] = "燃烧的远征",
	["mainres.StarShop"] = "星际商店",
	["mainres.Excavate"] = "藏宝地穴",
	["mainres.Rank"] = "排行榜",
	["mainres.SummonPermanentMerchant"] = "永久召唤地精商店",
	["mainres.SummonPermanentGodfather"] = "永久召唤黑市商人",
	["Unit.hero.name.001"] = "船长",
	["Unit.hero.name.002"] = "小黑",
	["Unit.hero.name.003"] = "火女",
	["Unit.hero.name.004"] = "宙斯",
	["Unit.hero.name.005"] = "电魂",
	["Unit.hero.name.006"] = "恶魔巫师",
	["Unit.hero.name.007"] = "痛苦女王",
	["Unit.hero.name.008"] = "全能骑士",
	["Unit.hero.name.009"] = "修补匠",
	["Unit.hero.name.010"] = "火枪",
	["Unit.hero.name.011"] = "风行",
	["Unit.hero.name.012"] = "冰女",
	["Unit.hero.name.013"] = "小娜迦",
	["Unit.hero.name.014"] = "大鱼人",
	["Unit.hero.name.015"] = "潮汐",
	["Unit.hero.name.016"] = "美杜莎",
	["Unit.hero.name.017"] = "骨弓",
	["Unit.hero.name.018"] = "骨法",
	["Unit.hero.name.019"] = "骷髅王",
	["Unit.hero.name.020"] = "死灵法师",
	["Unit.hero.name.021"] = "黑鸟",
	["Unit.hero.name.022"] = "暗牧",
	["Unit.hero.name.023"] = "拍拍熊",
	["Unit.hero.name.024"] = "蓝胖",
	["Unit.hero.name.025"] = "影魔",
	["Unit.hero.name.026"] = "沉默",
	["Unit.hero.name.027"] = "剑圣",
	["Unit.hero.name.028"] = "斧王",
	["Unit.hero.name.029"] = "小小",
	["Unit.hero.name.030"] = "神牛",
	["Unit.hero.name.031"] = "月骑",
	["Unit.hero.name.032"] = "复仇",
	["Unit.hero.name.033"] = "白虎",
	["Unit.hero.name.034"] = "神灵武士",
	["Unit.hero.name.035"] = "巫妖",
	["Unit.hero.name.036"] = "直升机",
	["Unit.hero.name.037"] = "亚龙",
	["Unit.hero.name.038"] = "双头龙",
	["Unit.hero.name.039"] = "光法",
	["Unit.hero.name.040"] = "死亡先知",
	["Unit.hero.name.041"] = "巨魔",
	["Unit.hero.name.042"] = "死骑",
	["Unit.hero.name.043"] = "术士",
	["Unit.hero.name.044"] = "熊喵酒仙",
	["Unit.hero.name.045"] = "小鹿",
	["Unit.hero.name.046"] = "敌法",
	["Unit.hero.name.047"] = "灵魂守卫",
	["Unit.hero.name.048"] = "机枪兵",
	["Unit.hero.name.049"] = "钢背猪",
	["Unit.hero.name.050"] = "人马",
	["Unit.hero.name.051"] = "圣堂刺客",
	["Unit.hero.name.052"] = "凤凰",
	["Unit.hero.name.053"] = "召唤师",
	["Unit.hero.name.054"] = "猴子",
	["Unit.hero.alias.001"] = "船长",
	["Unit.hero.alias.002"] = "小黑",
	["Unit.hero.alias.003"] = "火女",
	["Unit.hero.alias.004"] = "宙斯",
	["Unit.hero.alias.005"] = "电魂",
	["Unit.hero.alias.006"] = "恶魔巫师",
	["Unit.hero.alias.007"] = "痛苦女王",
	["Unit.hero.alias.008"] = "全能骑士",
	["Unit.hero.alias.009"] = "修补匠",
	["Unit.hero.alias.010"] = "火枪",
	["Unit.hero.alias.011"] = "风行",
	["Unit.hero.alias.012"] = "冰女",
	["Unit.hero.alias.013"] = "小娜迦",
	["Unit.hero.alias.014"] = "大鱼人",
	["Unit.hero.alias.015"] = "潮汐",
	["Unit.hero.alias.016"] = "美杜莎",
	["Unit.hero.alias.017"] = "骨弓",
	["Unit.hero.alias.018"] = "骨法",
	["Unit.hero.alias.019"] = "骷髅王",
	["Unit.hero.alias.020"] = "死灵法师",
	["Unit.hero.alias.021"] = "黑鸟",
	["Unit.hero.alias.022"] = "暗牧",
	["Unit.hero.alias.023"] = "拍拍熊",
	["Unit.hero.alias.024"] = "蓝胖",
	["Unit.hero.alias.025"] = "影魔",
	["Unit.hero.alias.026"] = "沉默",
	["Unit.hero.alias.027"] = "剑圣",
	["Unit.hero.alias.028"] = "斧王",
	["Unit.hero.alias.029"] = "小小",
	["Unit.hero.alias.030"] = "神牛",
	["Unit.hero.alias.031"] = "月骑",
	["Unit.hero.alias.032"] = "复仇",
	["Unit.hero.alias.033"] = "白虎",
	["Unit.hero.alias.034"] = "神灵武士",
	["Unit.hero.alias.035"] = "巫妖",
	["Unit.hero.alias.036"] = "直升机",
	["Unit.hero.alias.037"] = "亚龙",
	["Unit.hero.alias.038"] = "双头龙",
	["Unit.hero.alias.039"] = "光法",
	["Unit.hero.alias.040"] = "死亡先知",
	["Unit.hero.alias.041"] = "巨魔",
	["Unit.hero.alias.042"] = "死骑",
	["Unit.hero.alias.043"] = "术士",
	["Unit.hero.alias.044"] = "熊喵酒仙",
	["Unit.hero.alias.045"] = "小鹿",
	["Unit.hero.alias.046"] = "敌法",
	["Unit.hero.alias.047"] = "灵魂守卫",
	["Unit.hero.alias.048"] = "机枪兵",
	["Unit.hero.alias.049"] = "钢背猪",
	["Unit.hero.alias.050"] = "人马",
	["Unit.hero.alias.051"] = "圣堂刺客",
	["Unit.hero.alias.052"] = "凤凰",
	["Unit.hero.alias.053"] = "召唤师",
	["Unit.hero.alias.054"] = "猴子",
	["SERVERLOGIN.SHOW_ACCOUNT_TEXT"] = "账号",
	["EQUIPCRAFT._CHAPTER__D"] = "第%d章",
	["RELOAD.NOTICE"] = "A new League Of Champions update has been released. Please reload.",
	["RELOAD.BUTTON"] = "Reload",
	["ANNOUNCEMENT.ANNOUNCEMENT"] = "公告",

}