-- $Id$
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--
--  file:		icontypes.lua
--  brief:   icontypes definitions
--
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local icontypes = {
  default = {
	bitmap='icons/default.png',
		size=1,
		radiusadjust=3,
	},

  -- modifications by dmdr start here
  
		
	engineer = {
		bitmap='icons/dmdr_engi.png',
		size=3,
		radiusadjust=0,
	},
  
		orb = {
		bitmap='icons/dmdr_orb.png',
		size=3,
		radiusadjust=0,
	},

	box = {
		bitmap='icons/dmdr_box.png',
		size=2,
		radiusadjust=0,
	},
	
	boxsmall = {
		bitmap='icons/dmdr_box.png',
		size=1,
		radiusadjust=0,
	},
  
	raider = {
		bitmap='icons/dmdr_raider.png',
		size=1.5,
		radiusadjust=0,
	},
  
	krow = {
		bitmap='icons/dmdr_end_krow.png',
		size=3,
		radiusadjust=0,
	},
  
	leveller = {
		bitmap='icons/dmdr_end_lvlr.png',
		size=3,
		radiusadjust=0,
	},
  
	lacerator = {
		bitmap='icons/dmdr_end_lacr.png',
		size=3,
		radiusadjust=0,
	},
  
	anarchid = {
		bitmap='icons/dmdr_end_nrkd2.png',
		size=3,
		radiusadjust=0,
	},
  
	shield_lit = {
		bitmap='icons/dmdr_shield_mobile.png',
		size=2.5,
		radiusadjust=0,
	},
  
  
	riot_lit = {
		bitmap='icons/dmdr_riot_lit.png',
		size=2.2,
		radiusadjust=0,
	},
  
	riot_arm = {
		bitmap='icons/dmdr_riot_arm.png',
		size=2.2,
		radiusadjust=0,
	},
  
	arty_lit = {
		bitmap='icons/dmdr_arty_lit.png',
		size=2.2,
		radiusadjust=0,
	},
  
	arty_arm = {
		bitmap='icons/dmdr_arty_arm.png',
		size=2.2,
		radiusadjust=0,
	},
  
	td_arm_all = {
		bitmap='icons/dmdr_td_ab.png',
		size=2.2,
		radiusadjust=0,
	},
  
	td_arm_lit = {
		bitmap='icons/dmdr_td_al.png',
		size=2.2,
		radiusadjust=0,
	},
  
	td_arm_arm = {
		bitmap='icons/dmdr_td_aa.png',
		size=2.2,
		radiusadjust=0,
	},
		
	td_lit_all = {
		bitmap='icons/dmdr_td_lb.png',
		size=2.2,
		radiusadjust=0,
	},
  
	td_lit_lit = {
		bitmap='icons/dmdr_td_ll.png',
		size=2.2,
		radiusadjust=0,
	},
  
	td_lit_arm = {
		bitmap='icons/dmdr_td_la.png',
		size=2.2,
		radiusadjust=0,
	},
  
		  mtd_lit_arm = {
		bitmap='icons/dmdr_mtd_la.png',
		size=2.2,
		radiusadjust=0,
	},
  
	mtd_lit_all = {
		bitmap='icons/dmdr_mtd_lb.png',
		size=2.2,
		radiusadjust=0,
	},
  
		  mtd_arm_arm = {
		bitmap='icons/dmdr_mtd_aa.png',
		size=2.2,
		radiusadjust=0,
	},
  
	scout = {
		bitmap='icons/dmdr_air_sct.png',
		size=1.5,
		radiusadjust=0,
	},
  
	etransport = {
		bitmap='icons/dmdr_tport.png',
		size=2.5,
		radiusadjust=0,
	},
  
	air_lit = {
		bitmap='icons/dmdr_air_lit.png',
		size=2.2,
		radiusadjust=0,
	},
  
	air_arm = {
		bitmap='icons/dmdr_air_arm.png',
		size=2.2,
		radiusadjust=0,
	},
  
	air_bomb = {
		bitmap='icons/dmdr_air_bmb.png',
		size=2.2,
		radiusadjust=0,
	},
  
	drone = {
		bitmap='icons/dmdr_air_all.png',
		size=1,
		radiusadjust=0,
	},
  
	turret_lit = {
		bitmap='icons/defense.png',
		size=2.2,
		radiusadjust=0,
	},
  
	turret_arm = {
		bitmap='icons/defense.png',
		size=3,
		radiusadjust=0,
	},
  
	turret_arty = {
		bitmap='icons/trt_art.png',
		size=3,
		radiusadjust=0,
	},

	esilo = {
		bitmap='icons/dmdr_nuke.png',
		size=4,
		radiusadjust=0,
	},

	radar = {
		bitmap='icons/radar.png',
		size=1,
		radiusadjust=0,
	},
  
	radarjam = {
		bitmap='icons/radarjam.png',
		size=1,
		radiusadjust=0,
	},
  
	storage = {
		bitmap='icons/support.png',
		size=1,
		radiusadjust=3,
	},
  
	energy = {
		bitmap='icons/dmdr_tech.png',
		size=3,
		radiusadjust=0,
	},
  
	generator = {
		bitmap='icons/dmdr_energy.png',
		size=2,
		radiusadjust=3,
	},
  
	baseshield = {
		bitmap='icons/dmdr_buckler.png',
		size=3.5,
		radiusadjust=0,
	},
  
	nukeshield = {
		bitmap='icons/dmdr_shield_nuke.png',
		size=3.5,
		radiusadjust=0,
	},
  
  -- and end here

  eco = {
		bitmap='icons/eco.png',
		size=1,
		radiusadjust=3,
	},  

  air = {
		bitmap='icons/air.png',
		size=1,
		radiusadjust=3,
	},
  factory = {
		bitmap='icons/factory.png',
		size=1,
		radiusadjust=3,
	},

  barricade = {
		bitmap='icons/barricade.png',
		size=1,
		radiusadjust=3,
	},
  
  support = {
		bitmap='icons/support.png',
		size=1,
		radiusadjust=3,
	},
  
  commander = {
		bitmap='icons/commander.png',
		size=1,
		radiusadjust=3,
	},


  ORB = {
		bitmap='icons/orb.png',
		size=1,
		radiusadjust=3,
	},

 --------Zaals--------- 
 
 -- land
  zlightswarm = {
	bitmap='icons/z/zswarm.png',
	size=2.5,
	radiusadjust=0
	},
  
  zmedswarm = {
	bitmap='icons/z/zmedswarm.png',
	size=3,
	radiusadjust=0
	},
  
  zskirmisher = {
	bitmap='icons/z/zskirmisher.png',
	size=3,
	radiusadjust=0
	},
  
  zassault = {
	bitmap='icons/z/zassault.png',
	size=3.5,
	radiusadjust=0
	},
  
  zpyro = {
	bitmap='icons/z/zpyro.png',
	size=3,
	radiusadjust=0
	},
  
  zarty = {
	bitmap='icons/z/zarty.png',
	size=3.5,
	radiusadjust=0
	},
  
  zqueen = {
	bitmap='icons/z/zqueen.png',
	size=8,
	radiusadjust=0
	},
  
  -- air
  zairscout = {
	bitmap='icons/z/zairscout.png',
	size=2,
	radiusadjust=0
	},
  
  zairtoairfighter = {
	bitmap='icons/z/zairtoairfighter.png',
	size=3.5,
	radiusadjust=0
	},
  
  zairtogroundfighter = {
	bitmap='icons/z/zairtogroundfighter.png',
	size=3.5,
	radiusadjust=0
	},
  
   zbomber = {
	bitmap='icons/z/zbomber.png',
	size=4,
	radiusadjust=0
	},
  -- buildings
  
  
 ----------------------
		
  chicken = 
	{
		bitmap="icons/chicken.png",
		size=1.4,
		},
	chickena = 
	{
		bitmap="icons/chickena.png",
		size=1.6,
		},
	chickenf = {
		bitmap="icons/chickenf.png",
		size=1.6,
		},
	chickens = 
	{
		bitmap="icons/chickens.png",
		size=1.5,
		},
	chickenr = {
		bitmap="icons/chickenr.png",
		size=1.6,
		},
	chickenq = {
		bitmap="icons/chickenq.png",
		size=3,
		},
	chikenqueen = {
		bitmap='icons/dmdr_end_nrkd2.png',
		size=8,
	},
	chickencommander = {
		bitmap='icons/commander.png',
		size=3,
	},
  
  --[[ all this stuff is redundant now, so for legibility I'm commenting it out (dmdr 271216)
  
		tankdestroyer = {
		bitmap='icons/tankdestroyer.png',
		size=1,
		radiusadjust=3,
	},
  
  assault = {
		bitmap='icons/assault.png',
		size=1,
		radiusadjust=3,
	},
  
  aa = {
		bitmap='icons/aa.png',
		size=1,
		radiusadjust=3,
	},
  
  
		etransport = {
		bitmap='icons/support.png',
		size=2.2,
		radiusadjust=3,
	},
  
  esilo = {
		bitmap='icons/esilo.png',
		size=1,
		radiusadjust=3,
	},

  elrpc = {
		bitmap='icons/elrpc.png',
		size=1,
		radiusadjust=3,
	},

  hover = {
		bitmap='icons/hover.png',
		size=1,
		radiusadjust=3,
	},
  
  hoverraider = {
		bitmap='icons/hoverraider.png',
		size=1,
		radiusadjust=3,
	},
  
  hovertankdestroyer = {
		bitmap='icons/hovertankdestroyer.png',
		size=1,
		radiusadjust=3,
	},
  
  hoverassault = {
		bitmap='icons/hoverassault.png',
		size=1,
		radiusadjust=3,
	},
  
  hoveraa = {
		bitmap='icons/hoveraa.png',
		size=1,
		radiusadjust=3,
	},

  amphib = {
		bitmap='icons/amphib.png',
		size=1,
		radiusadjust=3,
	},
  
  amphibraider = {
		bitmap='icons/amphibraider.png',
		size=1,
		radiusadjust=3,
	},
  
  amphibtankdestroyer = {
		bitmap='icons/amphibtankdestroyer.png',
		size=1,
		radiusadjust=3,
	},
  
  amphibassault = {
		bitmap='icons/amphibassault.png',
		size=1,
		radiusadjust=3,
	},
  
  amphibaa = {
		bitmap='icons/amphibaa.png',
		size=1,
		radiusadjust=3,
	},

  allterr = {
		bitmap='icons/allterr.png',
		size=1,
		radiusadjust=3,
	},
  
  allterrraider = {
		bitmap='icons/raider.png',
		size=1,
		radiusadjust=3,
	},
  
  allterrtankdestroyer = {
		bitmap='icons/allterrtankdestroyer.png',
		size=1,
		radiusadjust=3,
	},
  
  allterrassault = {
		bitmap='icons/allterrassault.png',
		size=1,
		radiusadjust=3,
	},
  
  allterraa = {
		bitmap='icons/allterraa.png',
		size=1,
		radiusadjust=3,
	},

  sub = {
		bitmap='icons/sub.png',
		size=1,
		radiusadjust=3,
	}, 
  
		defense = {
		bitmap='icons/defense.png',
		size=1,
		radiusadjust=3,
	},
  
		storage = {
		bitmap='icons/storage.png',
		size=1,
		radiusadjust=3,
	},
  
  ]]--
  
}

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return icontypes

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