-- NOTE: This file is automatically generated and should NOT be hand-edited.

local SAS = SafeAddString
SAS(SI_ABANDON_HOME_CAMPAIGN_FREE, "This change is free, however, future changes may incur a cost in Alliance Points or gold.", 1)
SAS(SI_ABANDON_HOME_CAMPAIGN_LOCKED_MESSAGE, "Your home campaign is currently locked since it has been changed recently.\n\nYou must wait <<1>> before being able to abandon it.", 1)
SAS(SI_ABANDON_HOME_CAMPAIGN_QUERY, "Are you sure you wish to abandon your home campaign |cffffff<<1>>|r?", 0)
SAS(SI_ABANDON_HOME_CAMPAIGN_USE_ALLIANCE_POINTS, "Use Alliance Points", 0)
SAS(SI_ABANDON_HOME_CAMPAIGN_USE_GOLD, "Use Gold", 0)
SAS(SI_ABANDON_MAIN_QUEST_FAIL, "You cannot abandon the main quest.", 0)
SAS(SI_ABANDON_QUEST_CONFIRM, "Abandon", 0)
SAS(SI_ABILITYPROGRESSIONRESULT1, "You don't know that ability.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT10, "You don't have any skill points.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT11, "Purchasing an ability from a subclass skill line is currently disabled.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT2, "That ability can't be upgraded further.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT3, "Invalid progression line", 0)
SAS(SI_ABILITYPROGRESSIONRESULT4, "You can't purchase more upgrades for that ability. Your level isn't high enough.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT5, "You don't have enough gold to upgrade that.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT6, "You've already morphed this ability. You must respec first.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT7, "You haven't progressed this ability enough to morph it.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT8, "You haven't morphed this ability yet.", 0)
SAS(SI_ABILITYPROGRESSIONRESULT9, "This ability doesn't have a valid upgrade.", 0)
SAS(SI_ABILITY_ACTION_CLEAR_SLOT, "Remove", 1)
SAS(SI_ABILITY_AT_MORPH_POINT, "Ability Morph Available For <<1[%d Skill Point/%d Skill Points]>>", 2)
SAS(SI_ABILITY_NAME, "<<1>>", 0)
SAS(SI_ABILITY_NAME_AND_RANK, "<<1>> <<nom,R:2>>", 1)
SAS(SI_ABILITY_NAME_AND_UPGRADE_LEVELS, "<<1>> (<<2>> / <<3>>)", 1)
SAS(SI_ABILITY_NAME_WITH_QUANTITY, "<<1>> (<<2>>)", 0)
SAS(SI_ABILITY_PURCHASE, "Purchase for <<1[%d Skill Point/%d Skill Points]>>", 1)
SAS(SI_ABILITY_RANK_UP, "<<1>> Increased to Rank <<R:2>>", 4)
SAS(SI_ABILITY_TOOLTIP_ADVISED, "Advised Morph", 0)
SAS(SI_ABILITY_TOOLTIP_AOE_DIMENSIONS, "<<1>> x <<2>> meters", 1)
SAS(SI_ABILITY_TOOLTIP_AREA_LABEL, "Area", 0)
SAS(SI_ABILITY_TOOLTIP_BRONZE_RANK, "Bronze Rank", 0)
SAS(SI_ABILITY_TOOLTIP_CAST_TIME, "<<1[$d second/$d seconds]>>", 2)
SAS(SI_ABILITY_TOOLTIP_CAST_TIME_LABEL, "Cast Time", 0)
SAS(SI_ABILITY_TOOLTIP_CHANNEL_TIME, "<<1[$d second/$d seconds]>>", 2)
SAS(SI_ABILITY_TOOLTIP_CHANNEL_TIME_LABEL, "Channel Time", 0)
SAS(SI_ABILITY_TOOLTIP_COOLDOWN, "Cooldown", 4)
SAS(SI_ABILITY_TOOLTIP_DESCRIPTION, "<<1>>", 1)
SAS(SI_ABILITY_TOOLTIP_DESCRIPTION_HEADER, "<<1>>", 0)
SAS(SI_ABILITY_TOOLTIP_DURATION, "<<1[$d second/$d seconds]>>", 0)
SAS(SI_ABILITY_TOOLTIP_DURATION_LABEL, "Duration", 0)
SAS(SI_ABILITY_TOOLTIP_GOLD_RANK, "Gold Rank", 0)
SAS(SI_ABILITY_TOOLTIP_INSTANT_CAST, "Instant", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE, "|cffffff<<X:1>>|r damage", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_AND_TYPE, "|cffffff<<X:1>>|r <<2>> Damage", 5)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_AND_TYPE_NO_COLOR, "<<X:1>> <<2>> damage", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_NO_COLOR, "<<X:1>> damage", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE, "|cffffff<<X:1>>|r", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_NO_COLOR, "<<X:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_PERCENT, "|cffffff<<X:1>>|r%", 7)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_PERCENT_NO_COLOR, "<<X:1>>%", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DISTANCE, "|cffffff<<X:1>>|r <<1[meter/meters]>>", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DISTANCE_NO_COLOR, "<<X:1>> <<1[meter/meters]>>", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_MAGIC_DAMAGE, "|cffffff<<X:1>>|r magic damage", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_MAGIC_DAMAGE_NO_COLOR, "<<X:1>> magic damage", 1)
SAS(SI_ABILITY_TOOLTIP_MIN_TO_MAX_RANGE, "<<1>> - <<2>> meters", 3)
SAS(SI_ABILITY_TOOLTIP_MORPHS_FROM, "<<1>> Morph", 0)
SAS(SI_ABILITY_TOOLTIP_NAME, "<<t:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_NEW_EFFECT, "New Effect", 1)
SAS(SI_ABILITY_TOOLTIP_NEXT_RANK, "Next Rank", 0)
SAS(SI_ABILITY_TOOLTIP_NOT_ADVISED_SUGGESTION, "Respec to purchase the advised morph for your build.", 1)
SAS(SI_ABILITY_TOOLTIP_NO_DURATION, "No Duration", 0)
SAS(SI_ABILITY_TOOLTIP_PASSIVE, "Passive", 1)
SAS(SI_ABILITY_TOOLTIP_RADIUS, "<<1>> meters", 3)
SAS(SI_ABILITY_TOOLTIP_RADIUS_LABEL, "Radius", 0)
SAS(SI_ABILITY_TOOLTIP_RANGE, "<<1>> meters", 3)
SAS(SI_ABILITY_TOOLTIP_RANGE_LABEL, "Range", 0)
SAS(SI_ABILITY_TOOLTIP_RANGE_SELF, "Self", 1)
SAS(SI_ABILITY_TOOLTIP_REQUIREMENTS, "Requires: <<t:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST, "<<1>> <<2>>", 1)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL, "Cost", 0)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST_OVER_TIME, "<<1>> <<2>> / <<3>>", 1)
SAS(SI_ABILITY_TOOLTIP_ROLE_LABEL, "Role", 0)
SAS(SI_ABILITY_TOOLTIP_SILVER_RANK, "Silver Rank", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_AREA, "Area", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_CONE, "Cone", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_GROUND, "Ground", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_LABEL, "Target", 0)
SAS(SI_ABILITY_TOOLTIP_TOGGLE_DURATION, "Toggle", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST, "-", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_TIME, "- / <<1>>", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_UNKNOWN_TIME, "- / ?s", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_METERS, "? meters", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_SECONDS, "? seconds", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_SECONDS_SHORT, "?s", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_VALUE, "?", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_VALUE_TYPE, "-", 0)
SAS(SI_ABILITY_TOOLTIP_UPGRADE, "Upgrade", 0)
SAS(SI_ABILITY_TOOLTIP_UPGRADE_FORMAT, "<<1>> improves from <<2>> to <<3>>", 0)
SAS(SI_ABILITY_UNLOCKED_AT, "Unlocked at <<1>> <<2>>", 0)
SAS(SI_ABILITY_UPGRADE, "Upgrade for <<1[%d Skill Point/%d Skill Points]>>", 1)
SAS(SI_ABOUT_TO_ALLIANCE_LOCK_CAMPAIGN_WARNING, "After entering this campaign, you can enter it on only <<1>> characters for its duration (<<2>>).", 0)
SAS(SI_ABOUT_TO_ALLIANCE_LOCK_DIALOG_TITLE, "Enter Campaign", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_HEADER, "Accessibility", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE, "Accessibility Mode", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP, "Enables a predefined set of accessibility options.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS, "Togglable Quickwheels", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS_TOOLTIP, "When enabled, quickwheels may be toggled on or off and are navigable via hotkeys.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ARCANIST, "Arcanist Aim Assist", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY, "Aim Assist Intensity", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "Adjusts aim assist intensity for Arcanist beam abilities. Setting to zero eliminates aim assist.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY, "Gamepad Aim Assist Intensity", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "Adjusts aim assist intensity for Arcanist beam abilities while using a gamepad. Setting to zero eliminates aim assist.", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_GENERAL, "General", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY, "Mouse Aim Assist Intensity", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY_TOOLTIP, "Adjusts aim assist intensity for Arcanist beam abilities while using a mouse. Setting to zero eliminates aim assist.", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED, "Voice Speed", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED_TOOLTIP, "Sets the talking speed of narration.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE, "Voice Type", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE_TOOLTIP, "Sets the type of voice used for narration.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME, "Voice Volume", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME_TOOLTIP, "Controls the volume of the synthesized voice used in screen and chat narration.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR, "Custom Waypoint Color", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR_TOOLTIP, "Allows the player to select a custom waypoint color on the map.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION, "Screen Narration", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION_TOOLTIP, "Narrates the contents of menu screens as you navigate them.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION, "Narrate Chat", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION_TOOLTIP, "When this setting is enabled, chat text will be spoken back with a rendered voice.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION, "Narrate Text Input", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION_TOOLTIP, "When this setting is enabled, text input will be spoken back with a rendered voice.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY, "Voice Chat Accessibility", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY_TOOLTIP, "When this setting is enabled, incoming voice chat will be transcribed and outgoing text can be rendered to voice and sent to the active voice chat channel.", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION, "Narrate Zone Chat", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION_TOOLTIP, "When this setting is enabled, all zone chat will be spoken back with a rendered voice.", 0)
SAS(SI_ACCOUNCEMENT_REWARD_BANNER_TEXT_FREE_FORMATTER, "Free <<1>>", 0)
SAS(SI_ACCOUNTCREATELINKERROR12002, "That email address has already been used to create an account. Please choose a different email to create a new account.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12004, "That screen name is invalid or is already in use. Please choose a different screen name to create a new account.", 1)
SAS(SI_ACCOUNTCREATELINKERROR12037, "Invalid transfer sku", 0)
SAS(SI_ACCOUNTCREATELINKERROR12038, "That account does not exist. Please enter a valid ESO account.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12039, "That User ID has already been used to create an account. Please choose a different User ID.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12040, "Unable to create account because screen name contains inappropriate language.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12100, "Incorrect UserID or Password.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12101, "That account has been deactivated. Please contact customer service at <<1>> or link to a different account.", 0)
SAS(SI_ACCOUNTCREATELINKERROR12102, "Your account must be verified in order to continue to play. Check the email you used to create an ESO account for instruction on how to complete the verification process. If you do not receive an email, contact customer service at <<1>>.", 1)
SAS(SI_ACCOUNTCREATELINKERROR12104, "That account has been permanently banned. Contact customer service at <<1>> for more information or link to a different account.", 0)
SAS(SI_ACCOUNTCREATELINKERROR2, "Email address format is invalid.", 0)
SAS(SI_ACCOUNTCREATELINKERROR3, "Connection to server timed out. Please try again later.", 0)
SAS(SI_ACCOUNTCREATELINKERROR6000, "This feature is not available on your current game realm.", 0)
SAS(SI_ACCOUNTCREATELINKERROR8016, "We have received a signal from your gaming service that this account has been designated by the gaming service as a child account. Children are not eligible to play this game. For help, please visit <<1>>.", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT1, "To complete your email change, follow the steps in the verification email that was sent to |cffffff<<1>>|r.", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT2, "The request could not be completed at this time.", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT3, "Please enter a valid email address.", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT4, "Too many failed attempts. Please try again later.", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT5, "There was a problem with the request. Please try again later.", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT6, "That email address is already in use. Please choose a different email.", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT7, "The account email request could not be completed at this time. Please try again later.", 0)
SAS(SI_ACCOUNTNAMINGERROR1, "Must contain 3 to 20 characters.", 0)
SAS(SI_ACCOUNTNAMINGERROR2, "No more than three of the same characters in a row.", 0)
SAS(SI_ACCOUNTNAMINGERROR3, "One period, hyphen, apostrophe, and underscore at most.", 0)
SAS(SI_ACCOUNTNAMINGERROR4, "Must start with a letter.", 0)
SAS(SI_ACCOUNTNAMINGERROR5, "Must end with a number or valid letter.", 0)
SAS(SI_ACCOUNTNAMINGERROR6, "No spaces.", 0)
SAS(SI_ACCOUNTNAMINGERROR7, "Invalid characters.", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT1, "There was a problem accessing your account. Please try again later or contact Customer Support.", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT2, "The current email address on your account has already been activated. ", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT3, "An unknown error has occurred.", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT4, "Resending the activation email could not be completed at this time. Please try again later.", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12038, "There was a problem accessing your account. Please try again later or contact Customer Support.", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12201, "The current email address on your account has already been activated. ", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_BODY, "To complete your account activation, follow the steps in the verification email that was sent to |cffffff<<1>>|r.", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_TITLE, "Activation Email Sent", 0)
SAS(SI_ACCOUNT_MANAGEMENT_EMAIL_CHANGED_SUCCESS_DIALOG_TITLE, "Email Changed", 0)
SAS(SI_ACCOUNT_MANAGEMENT_REQUEST_FAILED_TITLE, "Request Failed", 0)
SAS(SI_ACHIEVEMENTS_COLLECTIBLE_CATEGORY, "<<1>>: ", 0)
SAS(SI_ACHIEVEMENTS_DYE, "Dye: ", 0)
SAS(SI_ACHIEVEMENTS_DYE_NAME, "<<1>>", 0)
SAS(SI_ACHIEVEMENTS_INCOMPLETE, "Incomplete", 0)
SAS(SI_ACHIEVEMENTS_OVERALL, "Achievement Points Earned", 0)
SAS(SI_ACHIEVEMENTS_POINTS_LABEL, "Achievement Points: |cffffff<<1>>", 1)
SAS(SI_ACHIEVEMENTS_POINTS_SHORT, "<<1[1 pt/$d pts]>>.", 0)
SAS(SI_ACHIEVEMENTS_POINTS_STATIC, "points", 0)
SAS(SI_ACHIEVEMENTS_PROGRESS, "In Progress", 0)
SAS(SI_ACHIEVEMENTS_RECENT, "Recent Achievements", 0)
SAS(SI_ACHIEVEMENTS_TITLE, "Title: ", 0)
SAS(SI_ACHIEVEMENTS_TOOLTIP_COMPLETE, "Completed", 0)
SAS(SI_ACHIEVEMENTS_TRIBUTE_CARD_UPGRADE, "Tribute Card Upgrade: ", 0)
SAS(SI_ACHIEVEMENT_AWARDED, "You have earned the <<1>> achievement .", 0)
SAS(SI_ACHIEVEMENT_AWARDED_CENTER_SCREEN, "Achievement Unlocked", 0)
SAS(SI_ACHIEVEMENT_CRITERION_FORMAT, "<<1>>", 0)
SAS(SI_ACHIEVEMENT_EARNED_FORMATTER, "Earned by: <<1>>", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_ALL, "All Achievements", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_EARNED, "Show Earned", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED, "Show Unearned", 0)
SAS(SI_ACHIEVEMENT_FULL_SKILL_POINTS_AWARDED_FORMAT, "<<1>> <<2>>/<<3>>", 0)
SAS(SI_ACHIEVEMENT_GUILD_MEMBER_AWARDED, "[Guild] <<t:1>> has earned the <<2>> achievement.", 0)
SAS(SI_ACHIEVEMENT_ON_UPGRADE_TEXT, "This character unlocked additional achievements on your account.", 1)
SAS(SI_ACHIEVEMENT_ON_UPGRADE_TITLE, "<<1[%d Achievement/%d Achievements]>> unlocked", 0)
SAS(SI_ACHIEVEMENT_SEARCH_EDIT_DEFAULT, "Search", 0)
SAS(SI_ACHIEVEMENT_TITLE_CHARACTER_LEVEL, "<<1>> <<2>>", 0)
SAS(SI_ACHIEVEMENT_TO_LORE_LIBRARY_ACTION, "Open Lore Book", 0)
SAS(SI_ACTIONBARSETTINGCHOICE0, "Don't Show", 1)
SAS(SI_ACTIONBARSETTINGCHOICE1, "Always Show", 1)
SAS(SI_ACTIONBARSETTINGCHOICE2, "Automatic", 0)
SAS(SI_ACTIONRESULT2000, "Target is immune.", 1)
SAS(SI_ACTIONRESULT2030, "You are busy.", 1)
SAS(SI_ACTIONRESULT2060, "You can't do that while dead.", 1)
SAS(SI_ACTIONRESULT2100, "The target is out of range.", 0)
SAS(SI_ACTIONRESULT2520, "You can't do that while recalling.", 0)
SAS(SI_ACTIONRESULT2600, "You're too close to other siege engines.", 0)
SAS(SI_ACTIONRESULT2605, "You cannot place this here.", 0)
SAS(SI_ACTIONRESULT2610, "You're too close to an enemy keep.", 0)
SAS(SI_ACTIONRESULT2611, "You are too close to an enemy town.", 0)
SAS(SI_ACTIONRESULT2612, "You are too close to an enemy resource.", 0)
SAS(SI_ACTIONRESULT2613, "You are too close to an enemy outpost.", 0)
SAS(SI_ACTIONRESULT2620, "Over the siege limit.", 0)
SAS(SI_ACTIONRESULT2630, "You must be near a friendly keep.", 0)
SAS(SI_ACTIONRESULT2640, "Too close to other deployed mercenaries.", 0)
SAS(SI_ACTIONRESULT2700, "Invalid location", 0)
SAS(SI_ACTIONRESULT2800, "This must be placed on land.", 0)
SAS(SI_ACTIONRESULT2810, "Can't be placed on this structure.", 0)
SAS(SI_ACTIONRESULT2900, "This terrain is not flat enough.", 0)
SAS(SI_ACTIONRESULT2910, "Not close enough to enemy keep door.", 0)
SAS(SI_ACTIONRESULT3020, "You can't do that while reviving.", 0)
SAS(SI_ACTIONRESULT3030, "You're too close to another friendly Forward Camp.", 0)
SAS(SI_ACTIONRESULT3040, "You must have a valid empty Soul Gem.", 0)
SAS(SI_ACTIONRESULT3050, "You don't have enough inventory space to add a filled Soul Gem.", 0)
SAS(SI_ACTIONRESULT3060, "You must have a valid filled Soul Gem.", 0)
SAS(SI_ACTIONRESULT3070, "You are mounted.", 0)
SAS(SI_ACTIONRESULT3080, "Graveyards are not usable inside dungeons.", 0)
SAS(SI_ACTIONRESULT3090, "Not enough space to create siege engine.", 0)
SAS(SI_ACTIONRESULT3100, "You do not meet the requirements to do that.", 0)
SAS(SI_ACTIONRESULT3110, "All nearby doors are currently under attack by rams.", 0)
SAS(SI_ACTIONRESULT3120, "All nearby doors are already destroyed.", 0)
SAS(SI_ACTIONRESULT3140, "Over the mercenary limit.", 0)
SAS(SI_ACTIONRESULT3150, "Your alliance has reached the maximum number of Forward Camps.", 1)
SAS(SI_ACTIONRESULT3400, "No weapons to swap to.", 0)
SAS(SI_ACTIONRESULT3410, "You can't weapon swap while changing gear.", 0)
SAS(SI_ACTIONRESULT3420, "You can't attack this target because of the prevent attacking innocents option.", 0)
SAS(SI_ACTIONRESULT3430, "You do not have enough inventory space.", 0)
SAS(SI_ACTIONRESULT3440, "You can't do that while hiding.", 1)
SAS(SI_ACTIONRESULT3450, "You can't weapon swap from this hotbar.", 0)
SAS(SI_ACTIONRESULT3490, "You can't do that while playing Tales of Tribute.", 0)
SAS(SI_ACTIONRESULT3500, "Target is playing Tales of Tribute.", 0)
SAS(SI_ACTIONRESULT3520, "You can't place this type of siege weapon while you have another of the same type active.", 1)
SAS(SI_ACTIONRESULT3530, "The siege weapon you were using was reclaimed by its owner.", 1)
SAS(SI_ACTIONRESULT3540, "Failed to summon combat pet: Capacity reached.", 1)
SAS(SI_ACTIONRESULT3550, "Target is not in the correct combat state.", 0)
SAS(SI_ACTIONRESULT3560, "You can't do that while at the pet cap.", 0)
SAS(SI_ACTION_BAR_EMPTY_ENTRY_NARRATION, "Empty", 0)
SAS(SI_ACTION_BAR_SLOT_LOCKED_HEADER, "Slot Locked", 0)
SAS(SI_ACTION_IS_NOT_BOUND, "Not Bound", 0)
SAS(SI_ACTIVECOMBATTIPSETTING0, "Don't Show", 2)
SAS(SI_ACTIVECOMBATTIPSETTING1, "Automatic", 0)
SAS(SI_ACTIVECOMBATTIPSETTING2, "Always Show", 2)
SAS(SI_ACTIVE_WEAPON_PAIR, "<<1>>", 0)
SAS(SI_ACTIVITYFINDERSTATUS0, "Not Queued", 0)
SAS(SI_ACTIVITYFINDERSTATUS1, "Queued", 0)
SAS(SI_ACTIVITYFINDERSTATUS2, "In Progress", 0)
SAS(SI_ACTIVITYFINDERSTATUS3, "Activity Complete", 0)
SAS(SI_ACTIVITYFINDERSTATUS4, "Ready Check", 0)
SAS(SI_ACTIVITYFINDERSTATUS5, "Forming Group", 0)
SAS(SI_ACTIVITYQUEUERESULT10, "Can't determine compatible region.", 0)
SAS(SI_ACTIVITYQUEUERESULT11, "You must be a member of a group before looking for more group members.", 0)
SAS(SI_ACTIVITYQUEUERESULT12, "You or a member of your group queued too recently.", 0)
SAS(SI_ACTIVITYQUEUERESULT13, "Unable to queue at this time.", 0)
SAS(SI_ACTIVITYQUEUERESULT14, "One or more members are offline.", 0)
SAS(SI_ACTIVITYQUEUERESULT15, "Your place in the queue for a group has expired.", 0)
SAS(SI_ACTIVITYQUEUERESULT16, "The location in which you sought a group is no longer valid.", 0)
SAS(SI_ACTIVITYQUEUERESULT17, "The locations of one or more members are no longer compatible for finding a group.", 0)
SAS(SI_ACTIVITYQUEUERESULT18, "Your current campaign and the active campaign don't match.", 0)
SAS(SI_ACTIVITYQUEUERESULT19, "One or more members canceled the Ready Check.", 0)
SAS(SI_ACTIVITYQUEUERESULT2, "You are not the group leader.", 0)
SAS(SI_ACTIVITYQUEUERESULT20, "The structure of the group changed.", 0)
SAS(SI_ACTIVITYQUEUERESULT21, "A different LFG search was initiated.", 0)
SAS(SI_ACTIVITYQUEUERESULT22, "You can't queue for a group while inside a Battleground.", 0)
SAS(SI_ACTIVITYQUEUERESULT23, "Queue is busy.", 0)
SAS(SI_ACTIVITYQUEUERESULT24, "The queue is currently full. Please try again later.", 1)
SAS(SI_ACTIVITYQUEUERESULT25, "Your group or instance is currently full.", 1)
SAS(SI_ACTIVITYQUEUERESULT27, "Your request to queue has failed.", 0)
SAS(SI_ACTIVITYQUEUERESULT28, "Your request to queue has failed. LFG for ranked Tales of Tribute is currently disabled.", 1)
SAS(SI_ACTIVITYQUEUERESULT29, "You can't queue for Tales of Tribute in your current location.", 0)
SAS(SI_ACTIVITYQUEUERESULT3, "Your group is too large.", 0)
SAS(SI_ACTIVITYQUEUERESULT30, "You can't queue through Activity Finder while in a Tales of Tribute match.", 0)
SAS(SI_ACTIVITYQUEUERESULT31, "Your request to queue has failed. Access restricted.", 0)
SAS(SI_ACTIVITYQUEUERESULT32, "Your request to queue has failed. LFG for casual Tales of Tribute is currently disabled.", 0)
SAS(SI_ACTIVITYQUEUERESULT33, "You can't enter a queue with an active Group Finder application or listing.", 0)
SAS(SI_ACTIVITYQUEUERESULT34, "You or a member of your team is locked out of queuing.", 0)
SAS(SI_ACTIVITYQUEUERESULT35, "Your request to queue has failed. One or more of the selected activities is currently disabled.", 0)
SAS(SI_ACTIVITYQUEUERESULT36, "You have been removed from the queue. One or more of the selected activities is currently disabled.", 0)
SAS(SI_ACTIVITYQUEUERESULT4, "You or members of your group are not within the correct level range.", 0)
SAS(SI_ACTIVITYQUEUERESULT5, "You or members of your group are not in the correct location to queue for that activity.", 0)
SAS(SI_ACTIVITYQUEUERESULT6, "You or members of your group do not have the DLC unlocked for that activity.", 1)
SAS(SI_ACTIVITYQUEUERESULT7, "That option is not yet supported.", 0)
SAS(SI_ACTIVITYQUEUERESULT8, "You must select at least one activity to queue for.", 0)
SAS(SI_ACTIVITYQUEUERESULT9, "The members of this group are role incompatible.", 0)
SAS(SI_ACTIVITY_FINDER_ACTIVITY_COMPLETE_ANNOUNCEMENT_TEXT, "Activity Complete!", 0)
SAS(SI_ACTIVITY_FINDER_ACTIVITY_DISABLED, "This activity is temporarily disabled.", 0)
SAS(SI_ACTIVITY_FINDER_BATTLEGROUND_SOLO_BONUS, "+5% AP and XP", 1)
SAS(SI_ACTIVITY_FINDER_BATTLEGROUND_SOLO_BONUS_HEADER, "Queue Solo and Receive", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_BATTLEGROUNDS, "Battlegrounds", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_DUNGEON_FINDER, "Dungeon Finder", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_GROUP_FINDER, "Group Finder", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_HOUSE_TOURS, "Home Tours", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_PROMOTIONAL_EVENTS, "Golden Pursuits", 1)
SAS(SI_ACTIVITY_FINDER_CATEGORY_TIMED_ACTIVITIES, "Endeavors", 1)
SAS(SI_ACTIVITY_FINDER_CATEGORY_TRIBUTE, "Tales of Tribute", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_WRITHING_WALL, "Writhing Wall", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_ZONE_STORIES, "Zone Guide", 1)
SAS(SI_ACTIVITY_FINDER_DAILY_REWARD_HEADER, "Daily Bonus Rewards", 0)
SAS(SI_ACTIVITY_FINDER_DUNGEON_AVERAGE_ROLE_TIME_FORMAT, "Average dungeon queue: |cffffff<<1>>|r", 0)
SAS(SI_ACTIVITY_FINDER_FIRST_DAILY_REWARD_HEADER, "First Win of the Day Bonus", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_RANGE_FORMAT, "<<1>> - <<2>><<X:3>>", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_SIMPLE_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_TEAM_FORMAT, "Max Group Size <<1>><<X:2>>", 1)
SAS(SI_ACTIVITY_FINDER_LOCKED_BY_GROUP_FINDER_TEXT, "You are unable to join a group while using Group Finder.", 0)
SAS(SI_ACTIVITY_FINDER_LOCKED_NOT_LEADER_TEXT, "You must be group leader to use an activity finder.", 0)
SAS(SI_ACTIVITY_FINDER_MORE_INFO_KEYBIND, "More Info", 0)
SAS(SI_ACTIVITY_FINDER_OPEN_ENDEAVORS, "Endeavors", 0)
SAS(SI_ACTIVITY_FINDER_REWARD_NAME_FORMAT, "<<1>>", 0)
SAS(SI_ACTIVITY_FINDER_REWARD_XP_FORMAT, "<<1>> XP", 2)
SAS(SI_ACTIVITY_FINDER_STANDARD_REWARD_HEADER, "Standard Rewards (Daily Complete)", 0)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_ACCOUNT_LOCK, "This is not available due to grouping restrictions on your account.", 0)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK, "Unlocked at <<X:1>>|cffffff<<2>>|r", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_LEVEL_LOCK, "Unlocked at level |cffffff<<1>>|r", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_NO_ACTIVITIES_LOCK, "There are currently no activities available", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_PROMOTIONAL_EVENT_LOCK, "The Golden Pursuits system is temporarily unavailable.", 1)
SAS(SI_ACTIVITY_QUEUE_STATUS_LABEL_FORMAT, "<<1>>: <<X:2>>|cffffff<<3>>|r", 0)
SAS(SI_ADDONLOADSTATE0, "", 0)
SAS(SI_ADDONLOADSTATE1, "", 0)
SAS(SI_ADDONLOADSTATE2, "Enabled", 0)
SAS(SI_ADDONLOADSTATE3, "Disabled", 0)
SAS(SI_ADDONLOADSTATE4, "Out of Date", 1)
SAS(SI_ADDONLOADSTATE5, "Dependency", 1)
SAS(SI_ADDONLOADSTATE6, "", 0)
SAS(SI_ADDON_MANAGER_ADVANCED_UI_ERRORS, "Advanced UI Errors", 0)
SAS(SI_ADDON_MANAGER_AUTHOR, "Author", 0)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_ALL, "All Characters", 1)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_LABEL, "Configure for:", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCIES, "Required Add-Ons:", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCY, "Dependency", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_DISABLED, "<<1>> (Disabled)", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_MISSING, "<<1>> (Missing)", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_TOO_LOW_VERSION, "<<1>> (Newer Version Required)", 0)
SAS(SI_ADDON_MANAGER_ENABLED, "Enabled", 0)
SAS(SI_ADDON_MANAGER_NAME, "Name", 0)
SAS(SI_ADDON_MANAGER_NOTES, "Notes", 0)
SAS(SI_ADDON_MANAGER_RELOAD, "Reload UI", 0)
SAS(SI_ADDON_MANAGER_SECTION_LIBRARIES, "Libraries", 0)
SAS(SI_ADDON_MANAGER_STATE_STRING, "<<1>>, <<2>>", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_ALL, "This add-on is enabled for all your characters.", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_NONE, "This add-on is not enabled for any of your characters.", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_SOME, "This add-on is enabled for some of your characters.", 0)
SAS(SI_ADDON_MANAGER_VIEW_EULA, "View EULA", 0)
SAS(SI_ADD_ON_AUTHOR_LINE, "By: <<1>>", 0)
SAS(SI_AGENT_CHAT_ACTIVE_TOOLTIP, "A customer service agent is requesting to chat with you. Click to open the chat.", 0)
SAS(SI_AGENT_CHAT_REQUEST_MESSAGE, "A customer service agent is requesting to chat with you.", 0)
SAS(SI_ALCHEMY_CREATES_ITEM_OF_CHAMPION_POINTS, "Makes a |t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>> <<2>>", 0)
SAS(SI_ALCHEMY_CREATES_ITEM_OF_LEVEL, "Makes a level <<1>> <<2>>", 2)
SAS(SI_ALCHEMY_CREATION, "Creation", 0)
SAS(SI_ALCHEMY_MISSING_OR_UNKNOWN, "Missing Items/Traits", 0)
SAS(SI_ALCHEMY_NO_EFFECTS, "These reagents will not react.", 0)
SAS(SI_ALCHEMY_NO_REAGENTS, "No reagents found.", 1)
SAS(SI_ALCHEMY_NO_RESULT, "Inert <<1>>", 1)
SAS(SI_ALCHEMY_NO_SOLVENTS, "No solvents found.", 1)
SAS(SI_ALCHEMY_NO_SOLVENTS_OR_REAGENTS, "No solvents or reagents found.", 1)
SAS(SI_ALCHEMY_NO_YIELD, "Alchemical reaction yielded no results.", 0)
SAS(SI_ALCHEMY_OPTIONS, "Options", 0)
SAS(SI_ALCHEMY_REAGENTS_HEADER, "Reagents", 0)
SAS(SI_ALCHEMY_REAGENTS_TAB, "Reagents", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_FORMATTER, "<<1>>", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_BODY, "You have discovered the following traits:", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_TITLE, "Traits Discovered", 0)
SAS(SI_ALCHEMY_REQUIRES_THIRD_SLOT, "Requires Laboratory Use", 0)
SAS(SI_ALCHEMY_SOLVENT_HEADER, "Solvent", 0)
SAS(SI_ALCHEMY_SOLVENT_TAB, "Solvent", 0)
SAS(SI_ALCHEMY_UNKNOWN_EFFECTS, "A <<1>> with unknown effects.", 2)
SAS(SI_ALCHEMY_UNKNOWN_RESULT, "Unknown <<1>>.", 1)
SAS(SI_ALERTTEXT_LOCATION_FORMAT, "<<C:1>>", 0)
SAS(SI_ALERTTEXT_QUEST_CONDITION_FAIL, "Failed: <<t:1>>: <<2>> / <<3>>", 1)
SAS(SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT, "Failed: <<t:1>>", 0)
SAS(SI_ALERTTEXT_QUEST_CONDITION_UPDATE, "<<t:1>>: <<2>> / <<3>>", 1)
SAS(SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT, "Completed: <<t:1>>", 1)
SAS(SI_ALERT_INPUT_LANGUAGE_CHANGE, "Input Language Changed to: <<1>>", 0)
SAS(SI_ALERT_LOCKPICK_BREAK_PREVENTED, "With Tanlorin's guidance, you prevented the lockpick from breaking.", 0)
SAS(SI_ALERT_LOCKPICK_FAILED, "Lockpick failed", 0)
SAS(SI_ALLIANCE0, "None", 0)
SAS(SI_ALLIANCE1, "Aldmeri Dominion", 0)
SAS(SI_ALLIANCE2, "Ebonheart Pact", 0)
SAS(SI_ALLIANCE3, "Daggerfall Covenant", 0)
SAS(SI_ALLIANCE_LOCKED_DIALOG_CAMPAIGN_MESSAGE, "You can currently enter <<1>> only on <<2>> characters.", 0)
SAS(SI_ALLIANCE_LOCKED_DIALOG_TITLE, "Campaign Locked", 0)
SAS(SI_ALLIANCE_LOCK_ACTIVATED_MESSAGE, "<<1>> is now locked to <<2>> characters until this campaign ends.", 1)
SAS(SI_ALLIANCE_NAME, "<<1>>", 0)
SAS(SI_ALLIANCE_POINT_GAIN, "You gain <<1[1 Alliance Point/$d Alliance Points]>>.", 0)
SAS(SI_ALLOW_OVERWRITE, "You already have save data on this storage device. Do you want to overwrite it?", 1)
SAS(SI_AMBIENTOCCLUSIONTYPE0, "None", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE1, "SSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE2, "HBAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE3, "LSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE4, "Screen Space GI", 0)
SAS(SI_AND_SPECIAL_CURRENCY, ", and <<1>> <<2>>", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE1, "Free Rewards", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE2, "Free Weapon Styles", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE3, "Free Armor Styles", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE4, "Free Motif", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE5, "Free Crate", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE6, "Free Currencies", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE7, "Free Furnishing", 0)
SAS(SI_ANTIALIASINGTYPE0, "None", 0)
SAS(SI_ANTIALIASINGTYPE1, "FXAA", 0)
SAS(SI_ANTIALIASINGTYPE2, "TAA", 0)
SAS(SI_ANTIALIASINGTYPE3, "NVIDIA DLSS", 1)
SAS(SI_ANTIALIASINGTYPE4, "NVIDIA DLAA", 1)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TEXT, "Uncover bonus items with your remaining time.", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TITLE, "<<1>> Uncovered!", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TEXT, "Find and dig up the antiquity.", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TITLE, "Excavation", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BONUS_LOOT_TITLE, "Bonus Item Uncovered!", 0)
SAS(SI_ANTIQUITIES_DIGGING_MORE_INFO, "Toggle Tool Info", 2)
SAS(SI_ANTIQUITIES_SCRYING_PROGRESS_NARRATION, "Progress: <<1>> out of <<2>>", 0)
SAS(SI_ANTIQUITIES_SCRYING_PROGRESS_UPDATED_HEADER, "Scrying Progress Updated", 0)
SAS(SI_ANTIQUITYABANDONRESULT1, "You have not begun searching for this antiquity.", 0)
SAS(SI_ANTIQUITYDIFFICULTY0, "Trivial", 0)
SAS(SI_ANTIQUITYDIFFICULTY1, "Simple", 0)
SAS(SI_ANTIQUITYDIFFICULTY2, "Intermediate", 0)
SAS(SI_ANTIQUITYDIFFICULTY3, "Advanced", 0)
SAS(SI_ANTIQUITYDIFFICULTY4, "Master", 0)
SAS(SI_ANTIQUITYDIFFICULTY5, "Ultimate", 0)
SAS(SI_ANTIQUITYFILTER0, "All Antiquities", 0)
SAS(SI_ANTIQUITYFILTER1, "Show Completed", 0)
SAS(SI_ANTIQUITYFILTER2, "Show In Progress", 0)
SAS(SI_ANTIQUITYFILTER3, "Show Not Started", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT1, "You have already acquired max progress for this antiquity.", 1)
SAS(SI_ANTIQUITYSCRYINGRESULT10, "You already have the max number of antiquities in progress.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT11, "You failed to scry better than your last best attempt.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT12, "You failed to scry for the antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT13, "You do not meet the requirements to scry for the antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT14, "You can't scry while you're in combat.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT15, "You can't do that while using furniture.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT2, "Your skill level is not high enough to scry for this antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT3, "You have already unearthed this unique antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT4, "You need to acquire a lead for this antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT5, "You must combine this antiquity fragment with other fragments.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT6, "Scrying failed.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT7, "Invalid antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT8, "You are not in the correct zone to scry for this antiquity.", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT9, "You have no way to scry.", 0)
SAS(SI_ANTIQUITY_ABANDON, "Abandon", 0)
SAS(SI_ANTIQUITY_BACK_TO_JOURNAL, "Back", 0)
SAS(SI_ANTIQUITY_CODEX_ENTRIES_FOUND, "Codex: |cffffff<<1>> / <<2>>|r", 0)
SAS(SI_ANTIQUITY_CONFIRM_ABANDON_SCRYING_PROGRESS_PROMPT, "Are you sure you wish to abandon your scrying progress for this antiquity?", 0)
SAS(SI_ANTIQUITY_CONFIRM_ABANDON_SCRYING_PROGRESS_TITLE, "Abandon Scrying", 0)
SAS(SI_ANTIQUITY_DIFFICULTY_FORMATTER, "Difficulty: <<1>>", 0)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_ABORT_DESCRIPTION, "Are you sure you want to stop excavating?\n\nYou have not unearthed the antiquity. You will have to find another one nearby, and will lose anything you've found.", 0)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_TITLE, "Leave Excavation", 1)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_VICTORY_DESCRIPTION, "Are you sure you want to stop excavating?\n\nYou have unearthed the antiquity but still have time remaining to find bonus rewards.", 0)
SAS(SI_ANTIQUITY_DIGGING_FAILURE_HEADER, "Excavation Unsuccessful", 0)
SAS(SI_ANTIQUITY_DIGGING_FANFARE_CODEX, "View in Codex", 0)
SAS(SI_ANTIQUITY_DIGGING_FANFARE_NEXT, "Next", 0)
SAS(SI_ANTIQUITY_DIGGING_NEW_CODEX_ENTRY, "A new correspondence has arrived from the Antiquarian's Circle", 1)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_ANTIQUITY_FRAGMENT_HEADER, "Antiquity Fragment", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_ANTIQUITY_HEADER, "Antiquity", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_BONUS_LOOT_HEADER, "Bonus Loot", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_HEADER, "Excavation Complete!", 1)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_NEW_LEAD_FOUND, "New Lead Acquired", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_NO_BONUS_LOOT_FOUND, "No bonus loot found", 0)
SAS(SI_ANTIQUITY_DIGGING_SET_COMPLETE, "Antiquity Complete!", 0)
SAS(SI_ANTIQUITY_DIGGING_TRANSFERING, "The antiquity will be sent to the guild for study overnight...", 0)
SAS(SI_ANTIQUITY_DIG_SITE_COMPASS_DESCRIPTION, "Dig Site: <<1>>", 0)
SAS(SI_ANTIQUITY_DIG_SITE_MAP_TOOLTIP, "Dig Site: <<1>>", 0)
SAS(SI_ANTIQUITY_EMPTY_LIST, "This list is empty.", 0)
SAS(SI_ANTIQUITY_FRAGMENTS, "Fragments", 0)
SAS(SI_ANTIQUITY_FRAGMENT_SET_DESCRIPTOR, "One of the <<1>> pieces of <<2>>.", 0)
SAS(SI_ANTIQUITY_GUILD_CITY_NAME, "Solitude", 0)
SAS(SI_ANTIQUITY_GUILD_ZONE_LOCKED, "Access to <<1>> can be unlocked by upgrading to |cffffff<<2>> (<<3>>)|r.", 0)
SAS(SI_ANTIQUITY_LEAD_ACQUIRED_TEXT, "<<1>> is now available to Scry.", 0)
SAS(SI_ANTIQUITY_LEAD_ACQUIRED_TITLE, "Antiquity Lead Acquired!", 0)
SAS(SI_ANTIQUITY_LEAD_NAME_FORMATTER, "Lead: <<1>>", 0)
SAS(SI_ANTIQUITY_LEAD_TOOLTIP_DESCRIPTION, "This allows you to scry for the <<1>> antiquity.", 0)
SAS(SI_ANTIQUITY_LEAD_TOOLTIP_TAG, "Antiquity Lead", 0)
SAS(SI_ANTIQUITY_LOG_BOOK, "Codex", 1)
SAS(SI_ANTIQUITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ANTIQUITY_NAME_HIDDEN, "Hidden Entry", 0)
SAS(SI_ANTIQUITY_PIECES_FOUND, "Pieces Found: |cffffff<<1>> / <<2>>|r", 1)
SAS(SI_ANTIQUITY_REQUIRES_LEAD, "To scry for this antiquity, find a new lead", 1)
SAS(SI_ANTIQUITY_SCRY, "Scry", 0)
SAS(SI_ANTIQUITY_SCRYABLE, "Scryable", 0)
SAS(SI_ANTIQUITY_SCRYABLE_ALL_LEADS_SUBCATEGORY, "All Active Leads", 0)
SAS(SI_ANTIQUITY_SCRYABLE_CURRENT_ZONE_SUBCATEGORY, "Current Zone", 0)
SAS(SI_ANTIQUITY_SCRYING_SKILL_LINE_MISSING, "Requires the <<1>> skill line, acquirable in <<2>> within <<3>>.", 0)
SAS(SI_ANTIQUITY_SCRYING_TOOL_LOCKED, "Requires the |cffffff<<1>> (<<2>>)|r collectible and the <<3>> skill line, acquirable in <<4>> within <<5>>.", 0)
SAS(SI_ANTIQUITY_SEARCH_EDIT_DEFAULT, "Search", 0)
SAS(SI_ANTIQUITY_SET_FRAGMENT_TOOLTIP_TAG, "Antiquity Set Fragment", 0)
SAS(SI_ANTIQUITY_SET_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ANTIQUITY_SUBHEADING_ACTIVE_LEADS, "Active Leads", 0)
SAS(SI_ANTIQUITY_SUBHEADING_AVAILABLE, "Available", 1)
SAS(SI_ANTIQUITY_SUBHEADING_IN_PROGRESS, "In Progress", 0)
SAS(SI_ANTIQUITY_SUBHEADING_REQUIRES_LEAD, "Requires Lead", 0)
SAS(SI_ANTIQUITY_SUBHEADING_REQUIRES_SKILL, "Requires |cffffff<<1>> (<<2>> / <<3>>)|r", 1)
SAS(SI_ANTIQUITY_TIMES_ACQUIRED, "Found: <<1>>", 0)
SAS(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, "Lead Expires In: <<X:1>>", 1)
SAS(SI_ANTIQUITY_TOOLTIP_TAG, "Antiquity", 0)
SAS(SI_ANTIQUITY_TOOLTIP_ZONE, "This antiquity can be found in <<1>>.", 0)
SAS(SI_ANTIQUITY_TYPE, "Type: <<1>>", 0)
SAS(SI_ANTIQUITY_TYPE_FALLBACK, "Bundle", 0)
SAS(SI_ANTIQUITY_UPGRADE, "Upgrade", 0)
SAS(SI_ANTIQUITY_VIEW_IN_CODEX, "View in Codex", 0)
SAS(SI_ANTIQUITY_ZONE, "Zone: <<t:1>>", 0)
SAS(SI_APPLY, "Apply", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT0, "<<1>> has been updated!", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT1, "That is not a valid outfit configuration.", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT2, "You can't alter outfits right now.", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT3, "You can't afford to apply these changes.", 2)
SAS(SI_APPLYOUTFITCHANGESRESULT4, "You can't apply a locked collectible to an outfit.", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT5, "You can't apply a temporarily disabled collectible to an outfit.", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT6, "You cannot apply a collectible blocked for this character to an outfit.", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT7, "You cannot apply a collectible unusable by companions to a companion's outfit.", 0)
SAS(SI_APPROVEDURLTYPE0, "http://www.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE2, "https://account.elderscrollsonline.com/store?utm_source=ESO%20in-game%20Crown%20Store&utm_campaign=Buy%20Crowns&utm_content=In-Game%20Buy%20Crowns", 1)
SAS(SI_APPROVEDURLTYPE3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPE4, "https://help.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE5, "http://forums.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEDMM0, "http://eso.dmm.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM1, "https://www.dmm.com/my/-/top/", 0)
SAS(SI_APPROVEDURLTYPEDMM2, "http://eso.dmm.com/store/#crownpack", 0)
SAS(SI_APPROVEDURLTYPEDMM3, "http://eso.dmm.com/store/esoplus/ESO_PLUS_3", 0)
SAS(SI_APPROVEDURLTYPEDMM4, "http://help-jp.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM5, "http://eso.dmm.com/community", 0)
SAS(SI_APPROVEDURLTYPEDMM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEEPIC0, "http://www.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC2, "com.epicgames.launcher://store/all-dlc/the-elder-scrolls-online", 4)
SAS(SI_APPROVEDURLTYPEEPIC3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPEEPIC4, "https://help.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC5, "http://forums.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPESTEAM0, "http://www.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM2, "http://store.steampowered.com/app/306130/", 1)
SAS(SI_APPROVEDURLTYPESTEAM3, "http://store.steampowered.com/app/306130/", 0)
SAS(SI_APPROVEDURLTYPESTEAM4, "https://help.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM5, "http://forums.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_ARMORTYPE0, "None", 0)
SAS(SI_ARMORTYPE1, "Light", 0)
SAS(SI_ARMORTYPE2, "Medium", 0)
SAS(SI_ARMORTYPE3, "Heavy", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY1, "Light Armor", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY2, "Medium Armor", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY3, "Heavy Armor", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE1, "Save Build", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE2, "Equip Build", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE1, "Saving <<1>> ...", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE2, "Equipping <<1>> ...", 0)
SAS(SI_ARMORYBUILDRESTORERESULT1, "Failed to equip build.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT10, "You can't equip builds while in combat.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT11, "You can't equip builds while you are near the effect limit. Try removing buffs or debuffs.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT12, "You can't equip builds when you are not interacting with an armory.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT13, "You can't equip builds while you have a special hotbar active.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT14, "You can't equip builds currently.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT2, "You are busy.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT3, "You do not own that build slot.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT4, "You are on cooldown.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT5, "You are unable to equip builds currently.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT6, "Build equip timeout. Try again later.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT7, "You do not have enough space to store your worn gear.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT8, "Could not remove worn gear. Remove gear and try again later.", 0)
SAS(SI_ARMORYBUILDRESTORERESULT9, "You can't equip builds while in werewolf form.", 0)
SAS(SI_ARMORYBUILDSAVERESULT1, "Failed to save build.", 0)
SAS(SI_ARMORYBUILDSAVERESULT10, "You can't save builds when you are not interacting with an armory.", 0)
SAS(SI_ARMORYBUILDSAVERESULT11, "You can't save builds while you have a special hotbar active.", 0)
SAS(SI_ARMORYBUILDSAVERESULT12, "You can't save currently.", 0)
SAS(SI_ARMORYBUILDSAVERESULT2, "You are busy.", 0)
SAS(SI_ARMORYBUILDSAVERESULT3, "You do not own that build slot.", 0)
SAS(SI_ARMORYBUILDSAVERESULT4, "You are on cooldown.", 0)
SAS(SI_ARMORYBUILDSAVERESULT5, "You are unable to save currently.", 0)
SAS(SI_ARMORYBUILDSAVERESULT6, "Build save timeout. Try again later.", 0)
SAS(SI_ARMORYBUILDSAVERESULT7, "You can't save builds while in werewolf form.", 0)
SAS(SI_ARMORYBUILDSAVERESULT8, "You can't save builds while in combat.", 0)
SAS(SI_ARMORYBUILDSAVERESULT9, "You can't save builds while you are near the effect limit. Try removing buffs or debuffs.", 0)
SAS(SI_ARMORY_BACKBAR_LOCKED_TOOLTIP, "|cffffffWeapon Swap|r is unlocked at |cffffffLevel <<1>>|r", 0)
SAS(SI_ARMORY_BUILD_DEFAULT_NAME_FORMATTER, "Build <<1>>", 0)
SAS(SI_ARMORY_BUILD_DIALOG_ICONS_LABEL, "Select build icon", 0)
SAS(SI_ARMORY_BUILD_DIALOG_NAME_DEFAULT, "ex. Tanking Build", 0)
SAS(SI_ARMORY_BUILD_DIALOG_NAME_LABEL, "Enter build name", 0)
SAS(SI_ARMORY_BUILD_DIALOG_TITLE, "Build Settings", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_IN_BANK_TOOLTIP, "This item is in your bank.", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_IN_HOUSE_BANK_TOOLTIP, "This item is stored in <<X:1>>.", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_MISSING_TOOLTIP, "The saved item in this slot is missing from your inventory. It may be stored on another character.", 2)
SAS(SI_ARMORY_BUILD_OPERATION_COOLDOWN_ALERT, "Equipping and saving builds can be done once every <<X:1>>.", 0)
SAS(SI_ARMORY_BUILD_OPERATION_FAIL_REASON_FORMATTER, "<<1>>", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CHAMPION_LOCKED_RESPEC_TEXT, "This will respec your Skill and Attribute points and set your quickslots to what is saved in this armory build. Scribed Skills will not be changed from what scripts you currently have scribed.", 2)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_ADD_TEXT, "This will also inflict you with <<1>>.", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CHANGE_TEXT, "This will also change your curse from <<1>> to <<2>>.", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CURE_TEXT, "This will also cure you of <<1>>.", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_RESPEC_TEXT, "This will respec your Skill, Champion, and Attribute points and set your quickslots to what is saved in this armory build. Scribed Skills will not be changed from what scripts you currently have scribed.", 2)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_TEXT, "Are you sure you want to equip <<X:1>>?", 1)
SAS(SI_ARMORY_BUILD_RESTORE_EMPTY_MUNDUS_TEXT, "This build does not have a saved Mundus Stone and will remove any Mundus Stones you currently have equipped.", 0)
SAS(SI_ARMORY_BUILD_RESTORE_FAIL_DIALOG_TITLE, "Equip Failed", 0)
SAS(SI_ARMORY_BUILD_RESTORE_SUCCESS_DIALOG_TEXT, "You successfully equipped <<X:1>>", 1)
SAS(SI_ARMORY_BUILD_RESTORE_SUCCESS_DIALOG_TITLE, "Build Equipped", 0)
SAS(SI_ARMORY_BUILD_SAVE_CONFIRMATION_DIALOG_TEXT, "Are you sure you want to save over <<X:1>>?", 1)
SAS(SI_ARMORY_BUILD_SAVE_FAIL_DIALOG_TITLE, "Save Failed", 0)
SAS(SI_ARMORY_BUILD_SAVE_SUCCESS_DIALOG_TEXT, "You successfully saved <<X:1>>.", 1)
SAS(SI_ARMORY_BUILD_SAVE_SUCCESS_DIALOG_TITLE, "Build Saved", 0)
SAS(SI_ARMORY_CHAMPION_LOCKED_TOOLTIP, "The |cffffffChampion System|r is currently locked. You must reach |cffffffLevel 50|r with this character to unlock it.", 0)
SAS(SI_ARMORY_CONFIRM_DESTROY_ITEM_BODY, "This item is currently saved to the <<X:1>> <<2[build/builds]>>. If you Destroy the item it will be deleted from all builds.\n\nAre you sure you want to Destroy<<4[// $d]>> <<t:3>>?\nType <<5>> to confirm.", 1)
SAS(SI_ARMORY_CURSE_TYPE_LABEL, "Curse: <<1>>", 0)
SAS(SI_ARMORY_EQUIPMENT_LABEL, "Equipment", 0)
SAS(SI_ARMORY_MUNDUS_STONE_LABEL, "Mundus: <<1>>", 0)
SAS(SI_ARMORY_OPEN_BUILD_DIALOG_ACTION, "Build Settings", 0)
SAS(SI_ARMORY_OUTFIT_LABEL, "Outfit: <<X:1>>", 1)
SAS(SI_ARMORY_RESTORE_BUILD_ACTION, "Equip Build", 0)
SAS(SI_ARMORY_SAVE_BUILD_ACTION, "Save Build", 0)
SAS(SI_ARMORY_TITLE, "Armory", 0)
SAS(SI_ARMORY_UNLOCKED_BUILD_COUNT, "Current Builds: <<1>>", 0)
SAS(SI_ARMORY_UNLOCK_NEW_BUILD_ENTRY_NAME, "Unlock New Build Slot", 0)
SAS(SI_ARMORY_WEAPON_SETS_LABEL, "Weapon Sets", 0)
SAS(SI_ARMOR_INDICATOR, "Armor Indicator", 0)
SAS(SI_ARMOR_INDICATOR_SETTINGS_TOOLTIP, "Displays an indicator when a piece of equipped armor is fully damaged.", 0)
SAS(SI_ARMOR_INDICATOR_TOOLTIP, "A piece of equipped armor is fully damaged.", 0)
SAS(SI_ARTIFACT_CAPTURED, "<<1>> of <<2>> has secured <<3>> at <<4>>.", 1)
SAS(SI_ARTIFACT_DROPPED, "<<1>> of <<2>> has dropped <<3>>.", 1)
SAS(SI_ARTIFACT_PICKED_UP, "<<1>> of <<2>> has picked up <<3>>.", 1)
SAS(SI_ARTIFACT_RETURNED, "<<1>> of <<2>> has returned <<3>> to <<4>>.", 1)
SAS(SI_ARTIFACT_RETURNED_BY_TIMER, "<<1>> has returned to <<2>>.", 1)
SAS(SI_ARTIFACT_TAKEN, "<<1>> of <<2>> has taken <<3>> from <<4>>.", 1)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_CLEARKEYBIND1, "Clear All", 0)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_INTERACTCHOICE1, "Attributes: Make a donation", 0)
SAS(SI_ATTRIBUTES1, "Health", 0)
SAS(SI_ATTRIBUTES2, "Magicka", 0)
SAS(SI_ATTRIBUTES3, "Stamina", 0)
SAS(SI_ATTRIBUTE_NUMBERS_WITH_PERCENT, "<<1>> <<2>>%", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_BODY_COST_SCROLL, "This will consume |cffffff1x|r <<1>>.", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_BODY_INTRO, "Are you sure you want to commit your points?", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_TITLE, "Confirm Changes", 0)
SAS(SI_ATTRIBUTE_TOOLTIP_HEALTH, "Determines the amount of damage you can take in combat and the maximum amount of healing you can receive. Health recovers over time. The rate of recovery is increased outside of combat.", 1)
SAS(SI_ATTRIBUTE_TOOLTIP_MAGICKA, "Determines how many Magicka Abilities you can cast. Magicka recovers over time. The rate of recovery is increased outside of combat. Fully-charged Heavy Attacks with a staff will also restore Magicka.", 1)
SAS(SI_ATTRIBUTE_TOOLTIP_STAMINA, "Determines how many Stamina Abilities you can cast, as well as how often you can Sprint, Bash, Sneak, Roll Dodge, and Break Free. Stamina recovers over time. The rate of recovery is increased outside of combat. Fully-charged Heavy Attacks with melee weapons or bows will also restore Stamina.", 1)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS0, "Default", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS1, "Mono", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS2, "Stereo", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS3, "2.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS4, "Quad", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS5, "4.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS6, "5.0", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS7, "Surround", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS8, "7.1", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME, "Ambience Volume", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME_TOOLTIP, "Adjusts the volume of ambient environmental sound.", 1)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO, "Plays in Background", 0)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO_TOOLTIP, "Allows game audio to continue playing in the background, even when the game window is not in focus.", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT, "Combat", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC, "Combat Music", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC_TOOLTIP, "Controls whether combat music and boss combat music are played.", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME, "Footsteps Volume", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME_TOOLTIP, "Adjusts the volume of footsteps.", 1)
SAS(SI_AUDIO_OPTIONS_GENERAL, "General", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC, "Intro Music", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_DEFAULT, "Default", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_TOOLTIP, "Selects the chapter-specific music that plays on the intro screen.", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME, "Master Volume", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME_TOOLTIP, "Adjusts the volume of all sound in the game.", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED, "Music", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED_TOOLTIP, "Enables game music.", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME, "Music Volume", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME_TOOLTIP, "Adjusts the volume of music.", 0)
SAS(SI_AUDIO_OPTIONS_NPC_SUBTITLES_ENABLED, "NPC Subtitles", 0)
SAS(SI_AUDIO_OPTIONS_NPC_SUBTITLES_ENABLED_TOOLTIP, "Determines if subtitles will be displayed for NPCs or not.", 0)
SAS(SI_AUDIO_OPTIONS_OUTPUT, "Output", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME, "Effects Volume", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME_TOOLTIP, "Adjusts the volume of sound effects.", 1)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED, "Sound", 0)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED_TOOLTIP, "Enables game sounds.", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND, "Spatial Sound", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY, "Spatial Sound Quality", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY_TOOLTIP, "Determines the accuracy of spatial audio simulation. Increasing the quality may decrease performance.", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_WINDOWS, "Enables spatial audio simulation based on your platform settings. Spatial audio simulates how audio is perceived in real life. Requires enabling spatial sound in your system's sounds settings.", 1)
SAS(SI_AUDIO_OPTIONS_SUBTITLES, "Subtitles", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME, "Interface Volume", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME_TOOLTIP, "Adjusts the volume of sounds from interface elements, such as buttons and windows.", 1)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED, "Video Subtitles", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED_TOOLTIP, "Determines if subtitles will be displayed for videos or not.", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME, "Cinematics Volume", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME_TOOLTIP, "Adjusts the volume of cinematics.", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME, "Dialogue Volume", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME_TOOLTIP, "Adjusts the volume of dialogue.", 0)
SAS(SI_AUGMENT_ITEM, "Install Enchantment", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE0, "Don't Show", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE1, "Always Show", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE2, "Automatic", 0)
SAS(SI_AVA_ALLIANCE_AND_RANK_NAME, "<<1>> <<2>>", 0)
SAS(SI_AVA_ALLIANCE_HOME_ARTIFACT_CONDITION, "Hold the <<1>>", 0)
SAS(SI_AVA_ALLIANCE_KEEPS_CONDITION, "Hold all home keeps", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_CAPTURE_POINT_HOME_TO_ANOTHER_ARTIFACT, "This location is already home to another captured Elder Scroll.", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_CAPTURE_POINT_OCCUPIED, "There's already an Elder Scroll here.", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_ENEMY_CAPTURE_POINT, "This is a capture location for an enemy Elder Scroll.", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_NOT_A_RETURN_LOCATION, "This is not a valid capture location for an Elder Scroll.", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_NOT_IN_HOME_TERRITORY, "You can only capture an Elder Scroll at a keep in your home territory.", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_ALREADY_CARRYING_ARTIFACT, "You are already carrying an artifact.", 1)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_ALREADY_HELD, "Your alliance already holds this Elder Scroll.", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_NO_ARTIFACT_PRESENT, "There is no Elder Scroll to interact with here.", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_OWN_ARTIFACT_NOT_HOME, "Your alliance must hold your own Elder Scroll before you can capture an enemy Elder Scroll.", 0)
SAS(SI_AVA_ARTIFACT_RETURN_FAIL_INCORRECT_HOME_LOCATION, "You can only return this Elder Scroll to its starting temple.", 0)
SAS(SI_AVA_BONUS_DEFENSIVE_ARTIFACT_CONDITION, "+<<1>> Enemy Defensive <<1[Elder Scrolls/Elder Scroll/Elder Scrolls]>>", 1)
SAS(SI_AVA_BONUS_DEFENSIVE_ARTIFACT_HEADER, "Defensive Elder Scroll Bonuses (<<1>> Defensive <<1[Elder Scrolls/Elder Scroll/Elder Scrolls]>> Held)", 1)
SAS(SI_AVA_BONUS_KEEP_CONDITION, "+<<1>> Keep Score", 0)
SAS(SI_AVA_BONUS_KEEP_HEADER, "Keep Score Bonuses (<<1[1 Keep/$d Keeps]>> Held)", 1)
SAS(SI_AVA_BONUS_OFFENSIVE_ARTIFACT_CONDITION, "+<<1>> Enemy Offensive <<1[Elder Scrolls/Elder Scroll/Elder Scrolls]>>", 1)
SAS(SI_AVA_BONUS_OFFENSIVE_ARTIFACT_HEADER, "Offensive Elder Scroll Bonuses (<<1>> Offensive <<1[Elder Scrolls/Elder Scroll/Elder Scrolls]>> Held)", 1)
SAS(SI_AVA_MENU_ALLIANCE_WAR_GROUP, "Alliance War", 0)
SAS(SI_AVA_OBJECTIVE_CAPTURE_FLAG_SPAWN_TOOLTIP, "<<1>> Base", 0)
SAS(SI_AVA_OBJECTIVE_DISPLAY_NAME_TOOLTIP, "<<1>>", 0)
SAS(SI_AVA_OBJECTIVE_MURDERBALL_SPAWN_TOOLTIP, "<<1>> Spawn", 0)
SAS(SI_AVA_RANK_PROGRESS_TOOLTIP, "Rank Points: <<1>> / <<2>>\n\nGain rank points by participating in activities for your alliance in Cyrodiil campaigns.", 0)
SAS(SI_AVENGE_KILL, "You have avenged the death of <<1>> by killing <<2>>!", 0)
SAS(SI_BAG1, "Inventory", 0)
SAS(SI_BAG2, "Bank", 0)
SAS(SI_BANK_CURRENCY_AMOUNT_BANKED_HEADER, "Banked:", 0)
SAS(SI_BANK_CURRENCY_AMOUNT_CARRIED_HEADER, "Player:", 0)
SAS(SI_BANK_CURRENCY_TRANSFER_CURRENCY_PAIR_FORMAT, "<<1>>\n<<2>>", 0)
SAS(SI_BANK_CURRENCY_VALUE_ENTRY_DEPOSIT_HEADER, "Deposit:", 0)
SAS(SI_BANK_CURRENCY_VALUE_ENTRY_WITHDRAW_HEADER, "Withdraw:", 0)
SAS(SI_BANK_DEPOSIT, "Deposit", 0)
SAS(SI_BANK_DEPOSIT_BIND, "Deposit", 0)
SAS(SI_BANK_DEPOSIT_CURRENCY, "Deposit Currency", 0)
SAS(SI_BANK_DEPOSIT_CURRENCY_BIND, "Deposit Currency", 0)
SAS(SI_BANK_EMPTY, "Your bank is empty", 1)
SAS(SI_BANK_HOME_STORAGE_EMPTY, "You have nothing stored in your <<1>>.", 0)
SAS(SI_BANK_HOME_STORAGE_EMPTY_WITH_NICKNAME, "You have nothing stored in your <<1>> \"<<2>>\".", 0)
SAS(SI_BANK_HOME_STORAGE_FULL, "There is no space in your <<1>>.", 1)
SAS(SI_BANK_HOME_STORAGE_FULL_WITH_NICKNAME, "There is no space in your <<1>> \"<<2>>\".", 1)
SAS(SI_BANK_UPGRADE_TEXT, "Buy Bank Space (<<1>>)", 4)
SAS(SI_BANK_WITHDRAW, "Withdraw", 0)
SAS(SI_BANK_WITHDRAW_BIND, "Withdraw", 0)
SAS(SI_BANK_WITHDRAW_CURRENCY, "Withdraw Currency", 0)
SAS(SI_BANK_WITHDRAW_CURRENCY_BIND, "Withdraw Currency", 0)
SAS(SI_BATTLEGROUNDGAMETYPE0, "None", 0)
SAS(SI_BATTLEGROUNDGAMETYPE1, "Capture the Relic", 2)
SAS(SI_BATTLEGROUNDGAMETYPE2, "Deathmatch", 0)
SAS(SI_BATTLEGROUNDGAMETYPE3, "King of the Hill", 0)
SAS(SI_BATTLEGROUNDGAMETYPE4, "Domination", 0)
SAS(SI_BATTLEGROUNDGAMETYPE5, "Crazy King", 0)
SAS(SI_BATTLEGROUNDGAMETYPE6, "Chaosball", 1)
SAS(SI_BATTLEGROUNDKILLTYPE0, "<<X:1>> finished off <<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE1, "<<X:1>> helped kill <<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE2, "<<X:1>> killed <<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE3, "<<X:1>> stole the kill on <<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE4, "<<X:1>> killed <<2>>", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE0, "None", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE1, "Deathmatch", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE2, "Land Grab", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE3, "Flag Games", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE4, "Competitive", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE1, "Local Campaign", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE2, "Home Campaign", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE3, "Home and Local Campaign", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT0, "Unknown", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT1, "Score Limit Reached", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT2, "Time Limit Reached", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT3, "Tiebreaker: Medal Score", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT4, "Tiebreaker: Players Remaining", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT5, "Tiebreaker: Lives Remaining", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT6, "Tied: Stalemate", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT7, "Last Team Standing", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT8, "Enemy Left", 0)
SAS(SI_BATTLEGROUNDTEAM0, "Invalid", 0)
SAS(SI_BATTLEGROUNDTEAM1, "Fire Drakes", 0)
SAS(SI_BATTLEGROUNDTEAM2, "Pit Daemons", 0)
SAS(SI_BATTLEGROUNDTEAM3, "Storm Lords", 0)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED, "<<X:1>> controls<<X:2>>", 1)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_MOVED, "<<X:1>>has moved!", 0)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_SPAWNED, "<<X:1>>has spawned!", 0)
SAS(SI_BATTLEGROUND_CONFIRM_LEAVE_DESCRIPTION, "Leaving a battleground early temporarily inflicts you with a |cffffffDeserter|r debuff.", 0)
SAS(SI_BATTLEGROUND_CONFIRM_LEAVE_TITLE, "Leave Battleground", 0)
SAS(SI_BATTLEGROUND_DEATH_NEXT_SPECTATOR_PROMPT, "Spectate Next", 1)
SAS(SI_BATTLEGROUND_DEATH_PREVIOUS_SPECTATOR_PROMPT, "Spectate Previous", 1)
SAS(SI_BATTLEGROUND_DEATH_SPECTATING_TITLE, "Spectating", 0)
SAS(SI_BATTLEGROUND_DEATH_START_SPECTATING_PROMPT, "Start Spectating", 0)
SAS(SI_BATTLEGROUND_DEATH_STOP_SPECTATING_PROMPT, "Stop Spectating", 0)
SAS(SI_BATTLEGROUND_ENEMY_TEAM, "Enemy Team", 0)
SAS(SI_BATTLEGROUND_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "Battleground", 0)
SAS(SI_BATTLEGROUND_FINDER_MMR_HEADER, "Rating", 0)
SAS(SI_BATTLEGROUND_FINDER_RANDOM_FILTER_TEXT, "Random Battlegrounds", 0)
SAS(SI_BATTLEGROUND_FINDER_SET_TYPES_HEADER, "Game Modes", 0)
SAS(SI_BATTLEGROUND_FINDER_SPECIFIC_FILTER_TEXT, "Specific Battlegrounds", 0)
SAS(SI_BATTLEGROUND_FLAG_CAPTURED, "<<X:1>> captured<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_DROPPED, "<<X:1>> dropped<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_PICKED_UP, "<<X:1>> grabbed<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_RETURNED, "<<X:1>>has returned!", 1)
SAS(SI_BATTLEGROUND_GAME_MODE_FORMATTER_KEYBOARD, "<<1>>: |cffffff<<2>>|r", 0)
SAS(SI_BATTLEGROUND_HUD_FRAGMENT_SCOREBOARD_KEYBIND, "Scoreboard", 0)
SAS(SI_BATTLEGROUND_HUD_HEADER, "Battlegrounds", 0)
SAS(SI_BATTLEGROUND_INACTIVITY_WARNING, "You will be removed from the battleground if you remain inactive.", 0)
SAS(SI_BATTLEGROUND_LEADERBOARDS_CATEGORIES_HEADER, "Battlegrounds", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_MEDAL_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_MEDALS_HEADER, "Top Medals", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_NO_MEDALS_TEXT, "No Medals Earned", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_TITLE, "Match Breakdown", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_POINTS_FORMATTER_KEYBOARD, "<<1>> points", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_ROUND_PANEL_TITLE, "Round <<1>> Breakdown", 0)
SAS(SI_BATTLEGROUND_MMR_FORMATTER_KEYBOARD, "Rating: <<1>>", 0)
SAS(SI_BATTLEGROUND_MURDERBALL_DROPPED, "<<X:1>> dropped<<X:2>>", 1)
SAS(SI_BATTLEGROUND_MURDERBALL_PICKED_UP, "<<X:1>> grabbed<<X:2>>", 1)
SAS(SI_BATTLEGROUND_NEARING_VICTORY_OTHER_TEAM, "<<1>> are nearing victory!", 0)
SAS(SI_BATTLEGROUND_NEARING_VICTORY_OWN_TEAM, "<<X:1>> is nearing victory!", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED, "Your MMR loss will be reduced.", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED_FOR_LATE_JOIN, "Your MMR loss will be reduced because you joined the match in progress.", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED_FOR_PLAYER_DROP, "Your MMR loss will be reduced because a player dropped from the match.", 0)
SAS(SI_BATTLEGROUND_RESULT_NEXT_ROUND_FORMAT, "<<1>> <<2>>", 0)
SAS(SI_BATTLEGROUND_RESULT_NEXT_ROUND_TITLE, "Next Round:", 0)
SAS(SI_BATTLEGROUND_RESULT_TEAM_NAME_FORMAT, "<<1>>", 0)
SAS(SI_BATTLEGROUND_RESULT_TEAM_SCORE_FORMAT, "<<1>>", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_LOST, "Match Lost", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_TIED, "Match Tied", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_WON, "Match Won", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_LOST, "Round Lost", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_TIED, "Round Tied", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_WON, "Round Won", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_CURRENT_ROUND, "Round <<1>>", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_FINAL_ROUND, "Final Round", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_TIEBREAKER, "Tiebreaker", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_TOTAL_ROUNDS, "Best of <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_CLOSE, "Close", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_CLOSING_TIME, "Closing |cffffff<<1>>|r", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_LEAVE_KEYBIND, "Leave Battleground", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS, "A", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_NARRATION, "Assists", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS, "D", 1)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_NARRATION, "Deaths", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEFEAT_TITLE, "Defeat", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_EXTRA_TITLE_FORMATTER, "- <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS, "K", 1)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_NARRATION, "Kills", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_MATCH_RESULTS_NARRATION, "Match Results", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_REMAINING_LIVES_NARRATION, "Lives", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ROUND_TITLE, "Round <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE, "Team Score", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_VICTORY_TITLE, "Victory", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_IN_PROGRESS_TIMER_NARRATION_FORMAT, "In progress <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_LEAVE_BATTLEGROUND, "Leave Battleground", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_LOOKING_FOR_PLAYER, "Looking for player…", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_MATCH_ENDING_TIMER_FORMAT, "Closing <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_MATCH_ENDING_TIMER_NARRATION_FORMAT, "Closing <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_NEXT_PLAYER_KEYBIND, "Next", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_NEXT_ROUND, "Next Round", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_KEYBIND, "Select", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_POINTS_FORMATTER_NARRATION, "<<1>> points", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_PLAYER_KEYBIND, "Previous", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_ROUND, "Previous Round", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_ROUND_ENDING_TIMER_FORMAT, "Next Round <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_ROUND_ENDING_TIMER_NARRATION_FORMAT, "Next round <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_SHOW_AGGREGATE, "Show Match Result", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_STARTING_TIMER_FORMAT, "Starting <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_STARTING_TIMER_NARRATION_FORMAT, "Starting <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_FORMAT, "Waiting for players <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_NARRATION_FORMAT, "Waiting for players <<1>>", 0)
SAS(SI_BATTLEGROUND_SHUTDOWN_IMMINENT, "Not enough players. The battleground will close in <<1>> seconds.", 0)
SAS(SI_BATTLEGROUND_STATE_FINISHED, "Ends in: <<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_PREGAME, "Waiting for players: <<X:1>>", 1)
SAS(SI_BATTLEGROUND_STATE_RUNNING_MATCH, "Match <<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_RUNNING_ROUND, "Round <<N:1>> <<2>>", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_COUNTDOWN, "Starting...", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_MATCH, "Match starts in: <<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_ROUND, "Round <<N:1>> starts in: <<2>>", 0)
SAS(SI_BATTLEGROUND_WARNING_ONE_MINUTE_REMAINING, "ONE MINUTE REMAINING!", 0)
SAS(SI_BATTLEGROUND_YOU, "You", 0)
SAS(SI_BATTLEGROUND_YOUR_TEAM, "Your Team", 1)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_1, "Slot 1", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_10, "Slot 10", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_2, "Slot 2", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_3, "Slot 3", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_4, "Slot 4", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_5, "Slot 5", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_6, "Slot 6", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_7, "Slot 7", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_8, "Slot 8", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_9, "Slot 9", 0)
SAS(SI_BINDING_NAME_ACTION_BUTTON_3, "Ability 1", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_4, "Ability 2", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_5, "Ability 3", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_6, "Ability 4", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_7, "Ability 5", 5)
SAS(SI_BINDING_NAME_ACTION_BUTTON_8, "Ultimate Ability", 5)
SAS(SI_BINDING_NAME_ACTION_BUTTON_9, "Quickslot Item", 4)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_EIGHT, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_White_Skull_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_FIVE, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Pink_Moons_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_FOUR, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Orange_Triangle_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_ONE, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Blue_Square_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_SEVEN, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Red_Weapons_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_SIX, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Purple_Oblivion_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_THREE, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Green_Circle_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_TWO, "Target Marker |t80%:80%:EsoUI/Art/TargetMarkers/Target_Gold_Star_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIST_NEXT_TRACKED_QUEST, "Cycle Focused Quest", 1)
SAS(SI_BINDING_NAME_AUTORUN, "Autorun", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_NEXT_DUMMY, "Scoreboard Next Player", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_DUMMY, "Scoreboard Player Options", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_PREVIOUS_DUMMY, "Scoreboard Previous Player", 0)
SAS(SI_BINDING_NAME_CAMERA_ZOOM_IN, "Zoom Camera In", 0)
SAS(SI_BINDING_NAME_CAMERA_ZOOM_OUT, "Zoom Camera Out", 0)
SAS(SI_BINDING_NAME_CHAT_REPLY_TO_LAST_WHISPER, "Reply to Whisper", 0)
SAS(SI_BINDING_NAME_CLEAR_ACTIVE_NARRATION, "Skip Narration", 0)
SAS(SI_BINDING_NAME_CLEAR_PREFERRED_ENEMY_TARGET, "Clear Preferred Enemy Target", 0)
SAS(SI_BINDING_NAME_COMMAND_PET, "Command Pet", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAMEPAD_CYCLE_PREFERRED_ENEMY_TARGET, "Cycle Preferred Enemy Target", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAMEPAD_TARGET_MARKER_INTERACT, "Target Marker Wheel", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAME_CAMERA_GAMEPAD_ZOOM, "Camera Zoom", 0)
SAS(SI_BINDING_NAME_COOLDOWN_FORMAT, "<<1>> (<<2>>s)", 0)
SAS(SI_BINDING_NAME_CYCLE_PREFERRED_ENEMY_TARGET, "Cycle Preferred Enemy Target", 0)
SAS(SI_BINDING_NAME_DIALOG_CLOSE, "Close Dialog", 0)
SAS(SI_BINDING_NAME_DIALOG_HELP, "Help", 0)
SAS(SI_BINDING_NAME_DIALOG_NEGATIVE, "Negative/Decline Dialog Action", 0)
SAS(SI_BINDING_NAME_DIALOG_PRIMARY, "Primary Dialog Action", 0)
SAS(SI_BINDING_NAME_DIALOG_RESET, "Reset dialog action", 0)
SAS(SI_BINDING_NAME_DIALOG_SECONDARY, "Secondary Dialog Action", 0)
SAS(SI_BINDING_NAME_DIALOG_TERTIARY, "Tertiary dialog action", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_3, "Ability 1", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_4, "Ability 2", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_5, "Ability 3", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_6, "Ability 4", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_7, "Ability 5", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_8, "Ultimate", 1)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_9, "Use Quickslot", 1)
SAS(SI_BINDING_NAME_GAMEPAD_ASSIGN_QUICKSLOT, "Assign Quickslot", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ASSIST_NEXT_TRACKED_QUEST, "Cycle Quest", 0)
SAS(SI_BINDING_NAME_GAMEPAD_CHORD_LEFT, "<<X:2>> <<1>>", 1)
SAS(SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT, "<<1>> <<X:2>>", 2)
SAS(SI_BINDING_NAME_GAMEPAD_CYCLE_PREFERRED_ENEMY_TARGET, "Gamepad Cycle Preferred Enemy Target", 1)
SAS(SI_BINDING_NAME_GAMEPAD_GAME_CAMERA_INTERACT, "Interact", 0)
SAS(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, "|cC5C29E(Hold)|r <<1>>", 1)
SAS(SI_BINDING_NAME_GAMEPAD_HOLD_RIGHT, "<<1>> |cC5C29E(Hold)|r", 1)
SAS(SI_BINDING_NAME_GAMEPAD_JUMP_OR_INTERACT, "Interact/Jump", 1)
SAS(SI_BINDING_NAME_GAMEPAD_MOVE_JUMPASCEND, "Jump", 0)
SAS(SI_BINDING_NAME_GAMEPAD_PLAYER_TO_PLAYER_INTERACT, "Player Interact", 0)
SAS(SI_BINDING_NAME_GAMEPAD_SHEATHE_WEAPON_TOGGLE, "Sheathe", 0)
SAS(SI_BINDING_NAME_GAMEPAD_SPECIAL_MOVE_SPRINT, "Sprint", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, "|cC5C29E(Tap)|r <<1>>", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TARGET_MARKER_INTERACT, "Gamepad Target Marker Wheel", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TOGGLE_FIRST_PERSON, "Toggle Camera", 1)
SAS(SI_BINDING_NAME_GAMEPAD_TOGGLE_GAME_CAMERA_UI_MODE, "Menu", 0)
SAS(SI_BINDING_NAME_GAMEPAD_UI_SHORTCUT_QUICK_SLOTS, "Quickslot Menu", 0)
SAS(SI_BINDING_NAME_GAMEPAD_USE_SYNERGY, "Synergy", 0)
SAS(SI_BINDING_NAME_GAME_CAMERA_GAMEPAD_ZOOM, "Gamepad Camera Zoom", 3)
SAS(SI_BINDING_NAME_GAME_CAMERA_INTERACT, "Interact With Environment", 1)
SAS(SI_BINDING_NAME_GAME_CAMERA_MOUSE_FREE_LOOK, "Mouse Freelook", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ALIGN_TO_SURFACE, "Surface Align", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_BEGIN_FURNITURE_LINKING, "Link Furniture", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_CYCLE_NODE_ACTION, "Cycle Node", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_CYCLE_TARGET_ACTION, "Cycle Target", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_FAVORITE_RECOMMEND_HOUSE, "Favorite/Recommend", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_JUMP_TO_SAFE_LOC, "Go to Entrance", 1)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_NEGATIVE_ACTION, "Negative Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PITCH_BACKWARD, "Pitch Backward", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PITCH_FORWARD, "Pitch Forward", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PRECISION_EDIT, "Precision Edit", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PRIMARY_ACTION, "Primary Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PULL_BACKWARD, "Pull Backward", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PUSH_FORWARD, "Push Forward", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_QUATERNARY_ACTION, "Quaternary Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_QUINARY_ACTION, "Quinary Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_REDO_ACTION, "Redo Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_REPORT_HOUSE, "Report", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ROLL_LEFT, "Roll Left", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ROLL_RIGHT, "Roll Right", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_SECONDARY_ACTION, "Secondary Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_SENARY_ACTION, "Senary Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TERTIARY_ACTION, "Tertiary Action", 1)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TOGGLE_NODE_DELAY, "Toggle Node Wait Time", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TOGGLE_NODE_SPEED, "Toggle Node Speed", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_UNDO_ACTION, "Undo Action", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_YAW_LEFT, "Yaw Left", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_YAW_RIGHT, "Yaw Right", 0)
SAS(SI_BINDING_NAME_LEAVE_BATTLEGROUND_DUMMY, "Leave Battleground", 0)
SAS(SI_BINDING_NAME_LEFT_AND_RIGHT_MOUSE_IN_WORLD, "Mouse Steer", 0)
SAS(SI_BINDING_NAME_LEFT_MOUSE_IN_WORLD, "Select", 0)
SAS(SI_BINDING_NAME_MOVE_BACKWARD, "Move Backward", 0)
SAS(SI_BINDING_NAME_MOVE_FORWARD, "Move Forward", 0)
SAS(SI_BINDING_NAME_MOVE_JUMPASCEND, "Jump", 0)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT, "Interact With Player", 1)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT_ACCEPT, "Accept Notification", 0)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT_DECLINE, "Decline Notification", 0)
SAS(SI_BINDING_NAME_RIGHT_MOUSE_IN_WORLD, "Activate", 0)
SAS(SI_BINDING_NAME_ROLL_DODGE, "Roll Dodge", 0)
SAS(SI_BINDING_NAME_SHEATHE_WEAPON_TOGGLE, "Sheathe/Unsheathe", 1)
SAS(SI_BINDING_NAME_SHOW_HOUSING_PANEL, "Show Housing Panel", 0)
SAS(SI_BINDING_NAME_SIEGE_FIRE, "Fire Siege Weapon", 0)
SAS(SI_BINDING_NAME_SIEGE_PACK_UP, "Stow Siege Weapon", 0)
SAS(SI_BINDING_NAME_SIEGE_RELEASE, "Exit Siege Weapon", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_ATTACK, "Attack", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_BLOCK, "Block", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_CROUCH, "Crouch", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_INTERRUPT, "Interrupt", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_SPRINT, "Sprint", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP, "Weapon Swap", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP_TO_SET_1, "Weapon Swap To Set 1", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP_TO_SET_2, "Weapon Swap To Set 2", 0)
SAS(SI_BINDING_NAME_START_CHAT_ENTER, "Start Chat", 0)
SAS(SI_BINDING_NAME_START_CHAT_SLASH, "Start Chat Slash", 0)
SAS(SI_BINDING_NAME_TAKE_SCREENSHOT, "Take Screenshot", 0)
SAS(SI_BINDING_NAME_TOGGLE_ACTIVITY_FINDER, "Activity Finder", 0)
SAS(SI_BINDING_NAME_TOGGLE_ALLIANCE_WAR, "Alliance War", 0)
SAS(SI_BINDING_NAME_TOGGLE_BATTLEGROUND_SCOREBOARD_DUMMY, "Toggle Scoreboard", 0)
SAS(SI_BINDING_NAME_TOGGLE_CHAMPION, "Champion", 0)
SAS(SI_BINDING_NAME_TOGGLE_CHARACTER, "Character", 0)
SAS(SI_BINDING_NAME_TOGGLE_COLLECTIONS_BOOK, "Collections", 0)
SAS(SI_BINDING_NAME_TOGGLE_CONTACTS, "Friends", 0)
SAS(SI_BINDING_NAME_TOGGLE_CROWN_CRATES, "Crown Crates", 0)
SAS(SI_BINDING_NAME_TOGGLE_ENDLESS_DUNGEON_BUFF_TRACKER, "Mora's Boons", 1)
SAS(SI_BINDING_NAME_TOGGLE_FIRST_PERSON, "First/Third Person", 1)
SAS(SI_BINDING_NAME_TOGGLE_FULLSCREEN, "Toggle Fullscreen Mode", 0)
SAS(SI_BINDING_NAME_TOGGLE_GAMEPAD_MODE, "Toggle Gamepad Mode", 0)
SAS(SI_BINDING_NAME_TOGGLE_GAME_CAMERA_UI_MODE, "Character Windows", 2)
SAS(SI_BINDING_NAME_TOGGLE_GROUP, "Group", 0)
SAS(SI_BINDING_NAME_TOGGLE_GUILDS, "Guilds", 0)
SAS(SI_BINDING_NAME_TOGGLE_HEALTHBARS, "Toggle Healthbars", 0)
SAS(SI_BINDING_NAME_TOGGLE_HELP, "Help", 2)
SAS(SI_BINDING_NAME_TOGGLE_HUD_UI, "Toggle In-Game Cursor", 2)
SAS(SI_BINDING_NAME_TOGGLE_INVENTORY, "Inventory", 0)
SAS(SI_BINDING_NAME_TOGGLE_JOURNAL, "Quest Journal", 0)
SAS(SI_BINDING_NAME_TOGGLE_MAIL, "Mail", 0)
SAS(SI_BINDING_NAME_TOGGLE_MAP, "Map", 0)
SAS(SI_BINDING_NAME_TOGGLE_MARKET, "Crown Store", 0)
SAS(SI_BINDING_NAME_TOGGLE_MOUNT, "Toggle Mount", 0)
SAS(SI_BINDING_NAME_TOGGLE_NAMEPLATES, "Toggle Nameplates", 0)
SAS(SI_BINDING_NAME_TOGGLE_NOTIFICATIONS, "Notifications", 0)
SAS(SI_BINDING_NAME_TOGGLE_SHOW_INGAME_GUI, "UI On/Off", 1)
SAS(SI_BINDING_NAME_TOGGLE_SKILLS, "Skills", 0)
SAS(SI_BINDING_NAME_TOGGLE_SYSTEM, "System", 0)
SAS(SI_BINDING_NAME_TOGGLE_WALK, "Toggle Walk / Run", 0)
SAS(SI_BINDING_NAME_TURN_LEFT, "Move Left", 1)
SAS(SI_BINDING_NAME_TURN_RIGHT, "Move Right", 1)
SAS(SI_BINDING_NAME_UI_SHORTCUT_HELP, "Help/Report", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_DOWN, "D-Pad Down", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_LEFT, "D-Pad Left", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_RIGHT, "D-Pad Right", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_UP, "D-Pad Up", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_SHOULDER, "Left Shoulder", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK, "Left Stick Click", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_DOWN, "Left Stick Down", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_LEFT, "Left Stick Left", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_RIGHT, "Left Stick Right", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_UP, "Left Stick Up", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_TRIGGER, "Left Trigger", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_NEGATIVE, "Decline/Negative/Abandon Action", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_PRIMARY, "Primary Action/Accept", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUATERNARY, "Quaternary Action", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUICK_SLOTS, "View Quickslots (From Inventory)", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUINARY, "Quinary Action", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_SHOULDER, "Right Shoulder", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK, "Right Stick Click", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_DOWN, "Right Stick Down", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_LEFT, "Right Stick Left", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_RIGHT, "Right Stick Right", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_UP, "Right Stick Up", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_TRIGGER, "Right Trigger", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_SECONDARY, "Secondary Action", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_SHOW_QUEST_ON_MAP, "Show On Map (From Quest Journal)", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_TERTIARY, "Tertiary Action", 0)
SAS(SI_BINDING_NAME_USE_SYNERGY, "Use Synergy", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_GAMEPAD_CYCLE_LEFT, "Cycle Left", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_GAMEPAD_CYCLE_RIGHT, "Cycle Right", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_KEYBOARD_CYCLE_LEFT, "Cycle Left", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_KEYBOARD_CYCLE_RIGHT, "Cycle Right", 0)
SAS(SI_BINDTYPE1, "Bind On Pickup", 0)
SAS(SI_BINDTYPE2, "Bind On Equip", 0)
SAS(SI_BINDTYPE3, "Character Bind On Pickup", 1)
SAS(SI_BROADCASTTYPE1, "A hotfix is being applied. You will be automatically moved to another version of this zone or a safe location in <<1[%d minute/%d minutes]>>.", 1)
SAS(SI_BROADCASTTYPE2, "The server is coming down for maintenance in <<1[%d minute/%d minutes]>>.", 1)
SAS(SI_BUFFDEBUFFENABLEDCHOICE0, "Don't Show", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE1, "Always Show", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE2, "Automatic", 0)
SAS(SI_BUFFS_OPTIONS_ALL_ENABLED, "All", 0)
SAS(SI_BUFFS_OPTIONS_ALL_ENABLED_TOOLTIP, "Enables the buff & debuff system that shows buff and debuff effects on you and your target.", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED, "Buffs", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_SELF, "Self Buffs", 2)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_SELF_TOOLTIP, "Shows buff effects on you.", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_TARGET, "Target", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_TARGET_TOOLTIP, "Shows buff effects on your target.", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_TOOLTIP, "Shows buff (positive) effects.", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED, "Debuffs", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_SELF, "Self Debuffs", 2)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_SELF_TOOLTIP, "Shows debuff effects on you.", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET, "Target Debuffs", 2)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_FROM_OTHERS, "From Others", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_FROM_OTHERS_TOOLTIP, "Shows debuffs applied by other players on your target.", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_TOOLTIP, "Shows debuff effects on your target.", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_TOOLTIP, "Shows debuff (negative) effects.", 0)
SAS(SI_BUFFS_OPTIONS_LONG_EFFECTS, "Long Effects", 0)
SAS(SI_BUFFS_OPTIONS_LONG_EFFECTS_TOOLTIP, "Shows effects with a duration longer than 1 minute.", 0)
SAS(SI_BUFFS_OPTIONS_PERMANENT_EFFECTS, "Permanent Effects", 0)
SAS(SI_BUFFS_OPTIONS_PERMANENT_EFFECTS_TOOLTIP, "Shows effects with an infinite duration.", 0)
SAS(SI_BUFFS_OPTIONS_SECTION_TITLE, "Buffs & Debuffs", 0)
SAS(SI_BUFF_TOOLTIP_DESCRIPTION, "<<1>>", 0)
SAS(SI_BUFF_TOOLTIP_NAME, "<<1>>", 0)
SAS(SI_BUFF_TRACKER_STACK_COUNT, "<<1[/$d/$d]>>", 1)
SAS(SI_BUGCATEGORY0, "Character", 0)
SAS(SI_BUGCATEGORY1, "Combat", 0)
SAS(SI_BUGCATEGORY10, "Other", 0)
SAS(SI_BUGCATEGORY2, "Crafting", 0)
SAS(SI_BUGCATEGORY3, "Crash", 0)
SAS(SI_BUGCATEGORY4, "Items", 0)
SAS(SI_BUGCATEGORY5, "MonsterNPC", 0)
SAS(SI_BUGCATEGORY6, "Quest", 0)
SAS(SI_BUGCATEGORY7, "TextLocalization", 0)
SAS(SI_BUGCATEGORY8, "UI", 0)
SAS(SI_BUGCATEGORY9, "Visuals", 0)
SAS(SI_BULLET, "•", 0)
SAS(SI_BUY_BAG_SPACE, "Increase your Inventory size by <<1[$d more slot/$d more slots]>>?", 1)
SAS(SI_BUY_BAG_SPACE_CANNOT_AFFORD, "You can't afford to increase the size of your Inventory.", 0)
SAS(SI_BUY_BANK_SPACE, "Increase your Bank size to <<1>> more slots?\n\nNote: An ESO Plus membership doubles your bank space while active.", 2)
SAS(SI_BUY_BANK_SPACE_CANNOT_AFFORD, "You can't afford to increase the size of your Bank.", 0)
SAS(SI_BUY_CURRENCY, "Buy <<1>>", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL0, "Normal", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL1, "Silver", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL2, "Gold", 0)
SAS(SI_CADWELL_OBJECTIVES, "Objectives", 0)
SAS(SI_CADWELL_OBJECTIVE_FORMAT, "<<1>> - <<2>>", 0)
SAS(SI_CADWELL_QUEST_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CADWELL_ZONE_DESC_FORMAT, "<<1>>", 0)
SAS(SI_CADWELL_ZONE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CAMERA_OPTIONS_FIRST_PERSON, "First Person", 0)
SAS(SI_CAMERA_OPTIONS_GLOBAL, "Global", 0)
SAS(SI_CAMERA_OPTIONS_THIRD_PERSON, "Third Person", 0)
SAS(SI_CAMERA_OPTIONS_TITLE, "Camera", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON1, "Locked to <<1>> characters until campaign ends (<<2>>).", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON2, "Locked to <<1>> characters while <<2>> is assigned to this campaign.", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON3, "Locked to <<1>> characters until campaign ends (<<2>>) and <<3>> is no longer assigned to this campaign.", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE1, "To remove this restriction, you must wait for the campaign to end (<<1>>).", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE2, "To remove this restriction, you must either abandon or change the home campaign of every character currently assigned to this campaign.", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE3, "To remove this restriction, you must wait for the campaign to end (<<1>>) and ensure no characters currently have it set as their home campaign.", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE0, "None", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE1, "Player Level", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE2, "Champion Points", 3)
SAS(SI_CAMPAIGNPOPULATIONTYPE0, "Low", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE1, "Medium", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE2, "High", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE3, "Full", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON13, "You do not meet the requirements to join this campaign.", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON14, "Campaigns are disabled on this server.", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON15, "You do not meet the level requirement to join this campaign.", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON17, "This campaign is currently alliance locked.", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON5, "One of your characters from an opposing alliance is already assigned to this campaign.", 3)
SAS(SI_CAMPAIGNRULESETTYPE1, "Cyrodiil", 1)
SAS(SI_CAMPAIGNRULESETTYPE4, "Imperial City", 0)
SAS(SI_CAMPAIGN_ABDICATE_EMPEROR, "(<<1>>) Player <<2>> of <<3>> has abdicated their claim to emperor!", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_DISMISS_BUTTON, "Dismiss", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_MESSAGE, "<<1>> will be locked to <<2>> characters after |cffffff<<3>>|r. Leave this campaign before then to prevent this.", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_TITLE, "Alliance Lock", 0)
SAS(SI_CAMPAIGN_ARTIFACT_CAPTURED, "(<<5>>) <<1>> of <<2>> has secured <<3>> at <<4>>.", 1)
SAS(SI_CAMPAIGN_ARTIFACT_DROPPED, "(<<4>>) <<1>> of <<2>> has dropped <<3>>.", 1)
SAS(SI_CAMPAIGN_ARTIFACT_PICKED_UP, "(<<4>>) <<1>> of <<2>> has picked up <<3>>.", 1)
SAS(SI_CAMPAIGN_ARTIFACT_RETURNED, "(<<5>>) <<1>> of <<2>> has returned <<3>> to <<4>>.", 1)
SAS(SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER, "(<<3>>) <<1>> has returned to <<2>>.", 1)
SAS(SI_CAMPAIGN_ARTIFACT_TAKEN, "(<<5>>) <<1>> of <<2>> has taken <<3>> from <<4>>.", 1)
SAS(SI_CAMPAIGN_BONUSES_DEFENSIVE_SCROLL_HEADER, "Defensive Elder Scroll Bonus", 1)
SAS(SI_CAMPAIGN_BONUSES_EDGE_KEEP_HEADER, "Edge Keep Score Bonus", 0)
SAS(SI_CAMPAIGN_BONUSES_EDGE_KEEP_INFO, "Edge Keeps Held", 1)
SAS(SI_CAMPAIGN_BONUSES_EMPERORSHIP_HEADER, "Emperorship Bonus", 1)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_FAIL_INFO, "Emperor Not Within Alliance", 0)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_NONE_INFO, "No Emperor", 0)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_PASS_INFO, "Emperor Within Alliance", 0)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_HEADER, "Enemy Keeps Owned Bonus", 1)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_INFO, "Enemy Keeps Held", 2)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_INFO_TOOLTIP, "All home keeps must be held to gain these bonuses.", 0)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_SCROLL_INFO, "Enemy Scrolls Held", 1)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_SCROLL_INFO_TOOLTIP, "All home scrolls must be held to gain these bonuses.", 0)
SAS(SI_CAMPAIGN_BONUSES_ENTRY_ROW_FORMATTER, "<<1>>", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_ALL, "All", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_FAIL_INFO, "All Home Keeps Not Held", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_HEADER, "Home Keep Score Bonus", 1)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_PASS_INFO, "All Home Keeps Held", 0)
SAS(SI_CAMPAIGN_BONUSES_INFO_FORMATTER, "<<1>>: <<2>>", 0)
SAS(SI_CAMPAIGN_BONUSES_KEEP_REQUIRE_HOME_KEEP, "(Requires Home Keeps)", 0)
SAS(SI_CAMPAIGN_BONUSES_KEEP_REQUIRE_HOME_SCROLLS, "(Requires Home Scrolls)", 0)
SAS(SI_CAMPAIGN_BONUSES_OFFENSIVE_SCROLL_HEADER, "Offensive Elder Scroll Bonus", 1)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_ALL_HOME_KEEPS, "Requires All Home Keeps", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_ALL_HOME_SCROLLS, "Requires All Home Scrolls", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_DEFENSIVE_SCROLL, "Requires 1 Enemy Defensive Scroll", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_EMPEROR_ALLIANCE, "Requires Emperor within Alliance", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_EDGE_KEEPS, "Requires 1 Edge Keep", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_ENEMY_KEEPS, "Requires 1 Enemy Keep", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_HOME_KEEPS, "Requires 1 Home Keep", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_OFFENSIVE_SCROLL, "Requires 1 Enemy Offensive Scroll", 0)
SAS(SI_CAMPAIGN_BROWSER_ABANDON_CAMPAIGN, "Abandon Campaign", 0)
SAS(SI_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN, "Home", 0)
SAS(SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN, "Travel to Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_LEAVE_QUEUE, "Leave Queue", 0)
SAS(SI_CAMPAIGN_BROWSER_NAME_HEADER, "Name", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUED, "Queue Position: |cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_ACCEPT_ERROR_EXPIRED, "Your campaign invite has expired.", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN, "Enter Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_DIALOG_PROMPT, "You are attempting to enter the <<1>> campaign, |cffffff<<2>>|r. Would you like to enter as a group or solo?", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_DIALOG_TITLE, "Enter Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_GROUP, "Group", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_ACCEPT, "Entering Campaign...", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_JOIN, "Please wait...", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_LEAVE, "Leaving queue...", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_SOLO, "Solo", 0)
SAS(SI_CAMPAIGN_BROWSER_READY, "Access available. Expires in |cffffff<<1>>|r.", 0)
SAS(SI_CAMPAIGN_BROWSER_RULES_HEADER, "Rules", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_ALDERI_DOMINION_POPULATION, "Aldmeri Dominion Population", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_DAGGERFALL_COVENANT_POPULATION, "Daggerfall Covenant Population", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_EBONHEART_PACT_POPULATION, "Ebonheart Pact Population", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_ESTIMATED_TIME, "Estimated Wait: |cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS, "Friends Assigned to this Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS, "Group Members Assigned to this Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS, "Guild Members in a Campaign", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_HOME_CAMPAIGN, "Your Home Campaign", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_IN_QUEUE_FOR, "In Queue For: |cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_FRIENDS, "<<1[$d Friend/$d Friends]>>", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_GROUP_MEMBERS, "<<1[$d Group Member/$d Group Members]>>", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_GUILD_MEMBERS, "<<1[$d Guild Member/$d Guild Members]>>", 1)
SAS(SI_CAMPAIGN_CLAIM_KEEP_EVENT, "(<<1>>) Player <<4>> has claimed <<2>> for <<3>>!", 0)
SAS(SI_CAMPAIGN_CORONATE_EMPEROR, "(<<1>>) Player <<2>> of <<3>> has been crowned Emperor!", 0)
SAS(SI_CAMPAIGN_DEPOSE_EMPEROR, "(<<1>>) Player <<2>> of <<3>> has been deposed as Emperor!", 0)
SAS(SI_CAMPAIGN_EMPEROR_CHARACTER_INELIGIBLE_SYMBOL, "*", 0)
SAS(SI_CAMPAIGN_EMPEROR_CHARACTER_INELIGIBLE_TEXT, "This character is not eligible for Emperorship because you earned Emperorship during the current campaign for a different alliance.", 0)
SAS(SI_CAMPAIGN_EMPEROR_KEEPS_HEADER, "Imperial Keep Status", 0)
SAS(SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED, "Keeps required for Emperor: |cffffff<<1>>/<<2>>|r", 0)
SAS(SI_CAMPAIGN_EMPEROR_LEADERBOARD, "Emperor Leaderboard - <<1>>", 1)
SAS(SI_CAMPAIGN_EMPEROR_NAME_HEADER, "Current Emperor", 0)
SAS(SI_CAMPAIGN_EMPEROR_RANK_NOT_APPLICABLE, "N/A", 0)
SAS(SI_CAMPAIGN_EMPEROR_REIGN_DURATION, "Reigning For: |cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_ENTER_MESSAGE, "Entering Campaign...", 1)
SAS(SI_CAMPAIGN_INTERACTION_DISABLED, "You can't do that in this campaign.", 0)
SAS(SI_CAMPAIGN_KEEP_CAPTURED, "(<<4>>) The forces of <<1>> have captured <<2>> from <<3>>!", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_CATEGORIES_HEADER, "Alliance War", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS, "Current Earned AP: |cffffff<<1>>|r", 1)
SAS(SI_CAMPAIGN_LEADERBOARDS_OVERALL, "Overall", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_CLOSED, "Scoring Closed", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_NOT_AVAILABLE, "Scoring Not Available", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_OPEN, "Scoring Open", 0)
SAS(SI_CAMPAIGN_LEADERBOARD_MENU_FILTER_FORMAT, "<<1>>", 0)
SAS(SI_CAMPAIGN_LOST_KEEP_EVENT, "(<<1>>) <<3>> has lost their claim to <<2>>!", 0)
SAS(SI_CAMPAIGN_NAME, "<<1>>", 0)
SAS(SI_CAMPAIGN_NO_EMPEROR, "No Emperor", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES, "Bonuses", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP, "Emperorship", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING, "Scoring", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_DISMISS_BUTTON, "Dismiss", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_MESSAGE, "Your group leader queued you for the <<1>> campaign, <<2>>.", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_OPEN_CAMPAIGNS_BUTTON, "Open Campaigns", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_TITLE, "Queue Joined", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_WITH_ALLIANCE_LOCK_MESSAGE, "Your group leader queued you for the <<1>> campaign, <<2>>. Entering will lock this campaign to your Alliance for the campaign's duration.", 0)
SAS(SI_CAMPAIGN_QUEUE_MESSAGE, "You may now enter the <<1>> campaign, |cffffff<<2>>|r. Expires in |cffffff<<3>>|r.", 0)
SAS(SI_CAMPAIGN_RELEASE_KEEP_EVENT, "(<<1>>) Player <<4>> has relinquished the claim of <<3>> on <<2>>!", 0)
SAS(SI_CAMPAIGN_SCORING_DURATION_REMAINING, "Campaign Duration Remaining:", 0)
SAS(SI_CAMPAIGN_SCORING_END_OF_CAMPAIGN_REWARD_TIER, "End Of Campaign Reward Tier", 0)
SAS(SI_CAMPAIGN_SCORING_HOLDING, "x<<1>>", 0)
SAS(SI_CAMPAIGN_SCORING_KEEPS_TOOLTIP, "Keeps Held", 0)
SAS(SI_CAMPAIGN_SCORING_NEXT_SCORE_EVAL, "Next Score Evaluation in:", 0)
SAS(SI_CAMPAIGN_SCORING_OUTPOSTS_TOOLTIP, "Outposts Held", 0)
SAS(SI_CAMPAIGN_SCORING_POTENTIAL_POINTS, "<<1>>", 1)
SAS(SI_CAMPAIGN_SCORING_POTENTIAL_POINTS_LABEL, "Potential Points:", 0)
SAS(SI_CAMPAIGN_SCORING_RESOURCES_TOOLTIP, "Resources Held", 0)
SAS(SI_CAMPAIGN_SCORING_SCROLLS_TOOLTIP, "Scrolls Held", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERDOG_TOOLTIP, "This bonus applies to an alliance with significantly fewer points than the leading alliance.", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERDOG_TOOLTIP_TITLE, "Low Score Bonus", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERPOP_TOOLTIP, "This bonus is applied when an alliance continually has significantly fewer participants than competing Alliances.", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERPOP_TOOLTIP_TITLE, "Low Population Bonus", 0)
SAS(SI_CAMPAIGN_UNKNOWN_EMPEROR, "Unknown Emperor", 0)
SAS(SI_CANCEL, "Cancel", 0)
SAS(SI_CANNOT_ABANDON_QUEST_FAIL, "You can't abandon this quest.", 0)
SAS(SI_CANNOT_CRAFT_WHILE_WEREWOLF, "Your paws are too clumsy.", 0)
SAS(SI_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT, "<<1>> prevents you from sneaking.", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_DEAD, "You can't do that while dead.", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_IN_COMBAT, "You can't do that while in combat.", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_PASSENGER, "You can't do that while riding a multi-rider mount.", 1)
SAS(SI_CANNOT_DO_THAT_WHILE_REVIVING, "You can't do that while reviving.", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_SWIMMING, "You can't do that while swimming.", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_WEREWOLF, "You can't do that while in werewolf form.", 0)
SAS(SI_CANNOT_EXCAVATE_WHILE_WEREWOLF, "Your paws are too clumsy.", 0)
SAS(SI_CANT_GUILD_CHAT_NOT_IN_GUILD, "You do not have a guild <<1>>.", 0)
SAS(SI_CANT_GUILD_CHAT_NO_PERMISSION, "You don't have permission to talk in guild chat for <<1>>.", 0)
SAS(SI_CANT_OFFICER_CHAT_NO_PERMISSION, "You don't have permission to talk in officer chat for <<1>>.", 0)
SAS(SI_CHAMPIONPURCHASERESULT11, "You can't spend champion points while in combat.", 0)
SAS(SI_CHAMPIONPURCHASERESULT12, "Champion points are disabled in this campaign.", 0)
SAS(SI_CHAMPIONPURCHASERESULT13, "Champion points are disabled in this battleground.", 0)
SAS(SI_CHAMPIONPURCHASERESULT14, "You have not yet unlocked the champion system.", 0)
SAS(SI_CHAMPIONPURCHASERESULT15, "This ability can't be purchased until an adjacent ability is purchased.", 0)
SAS(SI_CHAMPIONPURCHASERESULT16, "You can't refund a skill outside of respec mode.", 0)
SAS(SI_CHAMPIONPURCHASERESULT17, "You can slot only Champion skills right now.", 0)
SAS(SI_CHAMPIONPURCHASERESULT18, "One or more Champion slots can't be changed.", 0)
SAS(SI_CHAMPIONPURCHASERESULT19, "One or more Champion skills can't be slotted.", 0)
SAS(SI_CHAMPIONPURCHASERESULT2, "Champion points are currently disabled.", 0)
SAS(SI_CHAMPIONPURCHASERESULT20, "One or more slotted Champion skills have not been purchased.", 1)
SAS(SI_CHAMPIONPURCHASERESULT21, "One or more Champion skills are in the wrong discipline.", 0)
SAS(SI_CHAMPIONPURCHASERESULT22, "You must wait before removing another Champion skill.", 0)
SAS(SI_CHAMPIONPURCHASERESULT23, "Champion points are currently disabled.", 0)
SAS(SI_CHAMPIONPURCHASERESULT3, "Champion points can't be edited while carrying an Artifact Weapon.", 0)
SAS(SI_CHAMPIONPURCHASERESULT6, "You can't spend any more points in that attribute.", 0)
SAS(SI_CHAMPIONPURCHASERESULT7, "You do not have enough attribute points for that ability.", 0)
SAS(SI_CHAMPIONPURCHASERESULT8, "You can't exceed the cap for this ability.", 0)
SAS(SI_CHAMPIONPURCHASERESULT9, "You do not meet the requirements for this ability.", 0)
SAS(SI_CHAMPION_ANNOUNCEMENT_UNLOCKED, "<<1>>Champion Level Achieved", 0)
SAS(SI_CHAMPION_AVAILABLE_POINTS_HEADER, "Available:", 1)
SAS(SI_CHAMPION_CANCEL_RESPEC_POINTS, "Cancel Redistribute", 1)
SAS(SI_CHAMPION_CLUSTER_NAME, "<<1>>", 0)
SAS(SI_CHAMPION_CONFIRM_SPEND_POINTS_ACTION, "Confirm", 1)
SAS(SI_CHAMPION_CONFIRM_SPEND_RESPEC_ACTION, "Confirm (<<1>> <<2>>)", 2)
SAS(SI_CHAMPION_CONSTELLATION_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CHAMPION_CONSTELLATION_ZOOM_IN, "Zoom In", 0)
SAS(SI_CHAMPION_CONSTELLATION_ZOOM_OUT, "Zoom Out", 0)
SAS(SI_CHAMPION_DIALOG_CANCEL_RESPEC_BODY, "Are you sure you want to cancel? All your changes will be reverted.", 0)
SAS(SI_CHAMPION_DIALOG_CANCEL_RESPEC_TITLE, "Cancel Redistribute", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRMATION_BALANCE, "Balance", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRMATION_COST, "Redistribution Cost", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRM_CHANGES_TITLE, "Confirm Changes", 1)
SAS(SI_CHAMPION_DIALOG_CONFIRM_POINT_COST, "Are you sure you want to commit your points?", 1)
SAS(SI_CHAMPION_DIALOG_ENTER_RESPEC_BODY, "You are attempting to redistribute the points spent in ALL Constellations. Any pending changes you currently have will be reverted.\n\nYou will be charged <<1>> <<2>> if you commit your changes. You will not be charged if you do not confirm your changes.", 2)
SAS(SI_CHAMPION_DIALOG_ENTER_RESPEC_TITLE, "Redistribute Points", 0)
SAS(SI_CHAMPION_POINT_EARNED, "Gained <<1[$d Champion Point/$d Champion Points]>>", 1)
SAS(SI_CHAMPION_POINT_TYPE, "<<1>> |t32:32:<<X:2>>|t <<3>> <<1[Point/Points]>>", 1)
SAS(SI_CHAMPION_RESPEC_CURRENCY_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_CHAMPION_RESPEC_POINTS, "Redistribute", 1)
SAS(SI_CHAMPION_STAR_NAME, "<<1>>", 0)
SAS(SI_CHAMPION_STAR_POINTS, "<<1>>", 0)
SAS(SI_CHAMPION_SYSTEM_CLEAR_POINTS, "Clear", 1)
SAS(SI_CHAMPION_SYSTEM_DISCARD_CHANGES, "Discard Changes", 0)
SAS(SI_CHAMPION_SYSTEM_UNLOCKED, "Champion Progression Unlocked", 0)
SAS(SI_CHAMPION_TOOLTIP_CLUSTER_CHILD_FORMAT, "<<1>> (<<2>>/<<3>>)", 0)
SAS(SI_CHAMPION_TOOLTIP_CURRENT_BONUS, "Current Bonus", 0)
SAS(SI_CHAMPION_TOOLTIP_DISTANCE, "|cffffff<<X:1>>|r <<1[meter/meters]>>", 0)
SAS(SI_CHAMPION_TOOLTIP_DURATION_MINUTES, "|cffffff<<X:1>>|r <<1[minute/minutes]>>", 0)
SAS(SI_CHAMPION_TOOLTIP_FLAT_VALUE_FORMAT, "|cffffff<<X:1>>|r", 1)
SAS(SI_CHAMPION_TOOLTIP_POINTS_TO_UNLOCK, "Spend |cffffff<<X:1>>|r |t32:32:<<X:2>>|t to unlock", 1)
SAS(SI_CHAMPION_TOOLTIP_POINTS_TO_UPGRADE, "Spend |cffffff<<X:1>>|r |t32:32:<<X:2>>|t to upgrade", 2)
SAS(SI_CHAMPION_TOOLTIP_SKILL_EQUIPPED, "Equipped", 0)
SAS(SI_CHAMPION_TOOLTIP_SKILL_EQUIPPED_IN_CURRENT_SLOT, "Equipped (Current Slot)", 0)
SAS(SI_CHAMPION_TOOLTIP_SLOT_TO_ACTIVATE, "Add to champion bar to activate.", 1)
SAS(SI_CHAMPION_TOOLTIP_VALUE_FORMAT, "|cffffff<<X:1>>|r%", 1)
SAS(SI_CHAMPION_UNSAVED_CHANGES_EXIT_ALERT, "You have exited the Champion Screen without committing all your changes.", 1)
SAS(SI_CHAMPION_UNSAVED_CHANGES_RESET_ALERT, "Your unsaved champion points have been reset.", 0)
SAS(SI_CHANNEL_SWITCH_EMOTE, "/emote /e /me", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_1, "/guild1 /g1", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_2, "/guild2 /g2", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_3, "/guild3 /g3", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_4, "/guild4 /g4", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_5, "/guild5 /g5", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_1, "/officer1 /o1", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_2, "/officer2 /o2", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_3, "/officer3 /o3", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_4, "/officer4 /o4", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_5, "/officer5 /o5", 0)
SAS(SI_CHANNEL_SWITCH_PARTY, "/group /g /party /p", 1)
SAS(SI_CHANNEL_SWITCH_SAY, "/say /s", 0)
SAS(SI_CHANNEL_SWITCH_WHISPER, "/tell /t /w /whisper", 0)
SAS(SI_CHANNEL_SWITCH_WHISPER_REPLY, "/reply /respond /r", 0)
SAS(SI_CHANNEL_SWITCH_YELL, "/yell /y", 0)
SAS(SI_CHANNEL_SWITCH_ZONE, "/zone /z", 0)
SAS(SI_CHAPTER0, "Base Game", 0)
SAS(SI_CHAPTER1, "Morrowind", 0)
SAS(SI_CHAPTER2, "Summerset", 0)
SAS(SI_CHAPTER3, "Elsweyr", 0)
SAS(SI_CHAPTER4, "Greymoor", 0)
SAS(SI_CHAPTER5, "Blackwood", 0)
SAS(SI_CHAPTER6, "High Isle", 0)
SAS(SI_CHAPTER7, "Necrom", 0)
SAS(SI_CHAPTER8, "The Gold Road", 0)
SAS(SI_CHAPTER9, "Solstice", 1)
SAS(SI_CHAPTERPURCHASESTATE0, "Pre-Purchase Available", 0)
SAS(SI_CHAPTERPURCHASESTATE1, "Upgrade Available", 0)
SAS(SI_CHAPTERPURCHASESTATE2, "Purchased", 0)
SAS(SI_CHAPTER_PREPURCHASE_DIALOG_TITLE, "Prepurchase", 0)
SAS(SI_CHAPTER_UPGRADE_CHOOSE_EDITION_HEADER, "Choose your edition", 0)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_BUTTON, "Deluxe Upgrade", 1)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_REWARDS_HEADER, "Deluxe", 1)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_BUTTON, "Premium Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_REWARDS_HEADER, "Premium", 0)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_GAMEPAD_SELECT_EDITION_DIALOG_COLLECTORS_ENTRY, "Premium Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_DIALOG_TITLE, "Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_LOG_OUT_WARNING, "|cc16403This will log you out of the game.|r", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_PREPURCHASE_KEYBIND, "Pre-Purchase", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_COLLECTORS_ENTRY, "Deluxe Upgrade", 1)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_STANDARD_ENTRY, "Standard Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_TITLE, "Select Edition", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_UPGRADE_KEYBIND, "Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_PREPURCHASE_HEADER, "Pre-purchase now and receive today", 0)
SAS(SI_CHAPTER_UPGRADE_RELEASE_HEADER, "Release", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_BUTTON, "Standard Upgrade", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_REWARDS_HEADER, "Standard", 0)
SAS(SI_CHARACTERAPPEARANCENAME0, "Hair Style", 0)
SAS(SI_CHARACTERAPPEARANCENAME1, "Hair Color", 0)
SAS(SI_CHARACTERAPPEARANCENAME2, "Skin Color", 0)
SAS(SI_CHARACTERAPPEARANCENAME3, "Adornment", 2)
SAS(SI_CHARACTERAPPEARANCENAME4, "Head Marking", 1)
SAS(SI_CHARACTERAPPEARANCENAME5, "Body Marking", 0)
SAS(SI_CHARACTERAPPEARANCENAME6, "Eye Color", 0)
SAS(SI_CHARACTERAPPEARANCENAME7, "Age", 0)
SAS(SI_CHARACTERAPPEARANCENAME8, "Eyebrows", 0)
SAS(SI_CHARACTERAPPEARANCENAME9, "Voice", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION0, "No Gear", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION1, "Novice Gear", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION2, "Champion Gear", 2)
SAS(SI_CHARACTERCREATEDRESSINGOPTION3, "No Collectibles", 1)
SAS(SI_CHARACTERCREATEDRESSINGOPTION4, "Current Appearance", 1)
SAS(SI_CHARACTERCREATEEDITERROR0, "Invalid character name.", 1)
SAS(SI_CHARACTERCREATEEDITERROR1, "Unknown error.", 1)
SAS(SI_CHARACTERCREATEEDITERROR10, "Invalid class.", 2)
SAS(SI_CHARACTERCREATEEDITERROR11, "Invalid race.", 2)
SAS(SI_CHARACTERCREATEEDITERROR12, "You must select a race whose alliance matches that of the selected template.", 2)
SAS(SI_CHARACTERCREATEEDITERROR13, "Invalid hair option.", 2)
SAS(SI_CHARACTERCREATEEDITERROR14, "Invalid hair tint.", 2)
SAS(SI_CHARACTERCREATEEDITERROR15, "Invalid skin tint.", 2)
SAS(SI_CHARACTERCREATEEDITERROR16, "Invalid adornment option.", 2)
SAS(SI_CHARACTERCREATEEDITERROR17, "Invalid head marking option.", 2)
SAS(SI_CHARACTERCREATEEDITERROR18, "Invalid body marking option.", 2)
SAS(SI_CHARACTERCREATEEDITERROR19, "Invalid eye tint.", 2)
SAS(SI_CHARACTERCREATEEDITERROR2, "Name already in use.", 1)
SAS(SI_CHARACTERCREATEEDITERROR20, "Invalid age.", 2)
SAS(SI_CHARACTERCREATEEDITERROR21, "Invalid eyebrow.", 2)
SAS(SI_CHARACTERCREATEEDITERROR22, "Invalid gender.", 2)
SAS(SI_CHARACTERCREATEEDITERROR23, "Invalid model data.", 2)
SAS(SI_CHARACTERCREATEEDITERROR25, "No free character slots.", 1)
SAS(SI_CHARACTERCREATEEDITERROR26, "No valid entitlements.", 1)
SAS(SI_CHARACTERCREATEEDITERROR27, "You must choose an alliance.", 1)
SAS(SI_CHARACTERCREATEEDITERROR28, "Save failure.", 1)
SAS(SI_CHARACTERCREATEEDITERROR29, "Character list not received.", 1)
SAS(SI_CHARACTERCREATEEDITERROR3, "Name too short.", 1)
SAS(SI_CHARACTERCREATEEDITERROR31, "An unknown system error occurred.", 0)
SAS(SI_CHARACTERCREATEEDITERROR32, "You don't have any tokens.", 0)
SAS(SI_CHARACTERCREATEEDITERROR33, "No changes made.", 0)
SAS(SI_CHARACTERCREATEEDITERROR34, "You can't edit race.", 0)
SAS(SI_CHARACTERCREATEEDITERROR35, "You can't edit alliance.", 0)
SAS(SI_CHARACTERCREATEEDITERROR36, "Character already has a pending alliance change.", 0)
SAS(SI_CHARACTERCREATEEDITERROR37, "Character can't change their alliance in their current zone.", 0)
SAS(SI_CHARACTERCREATEEDITERROR38, "Template has invalid starting location.", 0)
SAS(SI_CHARACTERCREATEEDITERROR4, "Name too long.", 1)
SAS(SI_CHARACTERCREATEEDITERROR5, "Server locked.", 1)
SAS(SI_CHARACTERCREATEEDITERROR6, "No global character data.", 2)
SAS(SI_CHARACTERCREATEEDITERROR7, "No template creation allowed.", 1)
SAS(SI_CHARACTERCREATEEDITERROR8, "Invalid template.", 2)
SAS(SI_CHARACTERCREATEEDITERROR9, "You must select a template.", 2)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON1, "Requires |cffffff<<1>> (<<2>>)|r.", 1)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON2, "You do not have permission to use this.", 1)
SAS(SI_CHARACTERRESOLUTION0, "Low", 0)
SAS(SI_CHARACTERRESOLUTION1, "Medium", 0)
SAS(SI_CHARACTERRESOLUTION2, "High", 0)
SAS(SI_CHARACTERRESOLUTION3, "Ultra", 0)
SAS(SI_CHARACTERSLIDERCATEGORY0, "Age", 0)
SAS(SI_CHARACTERSLIDERCATEGORY1, "Body", 0)
SAS(SI_CHARACTERSLIDERCATEGORY2, "Face", 0)
SAS(SI_CHARACTERSLIDERNAME0, "Eye Height", 0)
SAS(SI_CHARACTERSLIDERNAME1, "Eye Size", 0)
SAS(SI_CHARACTERSLIDERNAME10, "Ear Size", 0)
SAS(SI_CHARACTERSLIDERNAME11, "Eyebrow Height", 0)
SAS(SI_CHARACTERSLIDERNAME12, "Eyebrow Angle", 0)
SAS(SI_CHARACTERSLIDERNAME13, "Chin Height", 0)
SAS(SI_CHARACTERSLIDERNAME14, "Chin Size", 1)
SAS(SI_CHARACTERSLIDERNAME15, "Jaw Size", 1)
SAS(SI_CHARACTERSLIDERNAME16, "Forehead Slope", 1)
SAS(SI_CHARACTERSLIDERNAME17, "Nose Shape", 1)
SAS(SI_CHARACTERSLIDERNAME18, "Nose Length", 1)
SAS(SI_CHARACTERSLIDERNAME19, "Eye Squint", 1)
SAS(SI_CHARACTERSLIDERNAME2, "Eye Separation", 0)
SAS(SI_CHARACTERSLIDERNAME20, "Eyebrow Skew", 1)
SAS(SI_CHARACTERSLIDERNAME21, "Eyebrow Depth", 1)
SAS(SI_CHARACTERSLIDERNAME22, "Ear Tip Flare", 1)
SAS(SI_CHARACTERSLIDERNAME23, "Ear Rotation", 1)
SAS(SI_CHARACTERSLIDERNAME24, "Cheekbone Size", 1)
SAS(SI_CHARACTERSLIDERNAME25, "Cheekbone Height", 1)
SAS(SI_CHARACTERSLIDERNAME26, "Waist Size", 1)
SAS(SI_CHARACTERSLIDERNAME27, "Torso Size", 1)
SAS(SI_CHARACTERSLIDERNAME28, "Neck Size", 1)
SAS(SI_CHARACTERSLIDERNAME29, "Leg Size", 1)
SAS(SI_CHARACTERSLIDERNAME3, "Eye Angle", 0)
SAS(SI_CHARACTERSLIDERNAME30, "Hip Size", 1)
SAS(SI_CHARACTERSLIDERNAME31, "Hand Size", 1)
SAS(SI_CHARACTERSLIDERNAME32, "Gut Size", 1)
SAS(SI_CHARACTERSLIDERNAME33, "Foot Size", 1)
SAS(SI_CHARACTERSLIDERNAME34, "Posterior Dimensions", 1)
SAS(SI_CHARACTERSLIDERNAME35, "Arm Size", 1)
SAS(SI_CHARACTERSLIDERNAME36, "Chest Size", 1)
SAS(SI_CHARACTERSLIDERNAME37, "Tooth/Fang Size", 0)
SAS(SI_CHARACTERSLIDERNAME38, "Tail Size", 0)
SAS(SI_CHARACTERSLIDERNAME39, "Height", 0)
SAS(SI_CHARACTERSLIDERNAME4, "Mouth Height", 0)
SAS(SI_CHARACTERSLIDERNAME40, "Mouth Width", 0)
SAS(SI_CHARACTERSLIDERNAME5, "Lip Fullness", 1)
SAS(SI_CHARACTERSLIDERNAME6, "Mouth Curve", 0)
SAS(SI_CHARACTERSLIDERNAME7, "Nose Height", 0)
SAS(SI_CHARACTERSLIDERNAME8, "Nose Width", 1)
SAS(SI_CHARACTERSLIDERNAME9, "Ear Height", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY0, "Body Type", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY1, "Features", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY10, "Mouth", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY11, "Ears", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY12, "Nose", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY13, "Voice", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY2, "Upper Body", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY3, "Lower Body", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY4, "Face Type", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY5, "Hair", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY6, "Features", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY7, "Face", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY8, "Eyes", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY9, "Brow", 0)
SAS(SI_CHARACTER_EQUIP_APPAREL_HIDDEN, "Apparel Hidden", 0)
SAS(SI_CHARACTER_EQUIP_SLOT_FORMAT, "<<1>>", 0)
SAS(SI_CHARACTER_EQUIP_TITLE, "Equipped", 0)
SAS(SI_CHARACTER_MENU_SKILLS, "Skills", 0)
SAS(SI_CHARACTER_MENU_STATS, "Stats", 0)
SAS(SI_CHARACTER_SELECT_LOAD_IN_PROGRESS, "Can't Enter World - Game Install In Progress", 1)
SAS(SI_CHARGE_WEAPON_CONFIRM, "Charge", 2)
SAS(SI_CHARGE_WEAPON_CONSUME, "Charging this weapon will consume the Soul Gem.", 1)
SAS(SI_CHARGE_WEAPON_NONE_FOUND, "You do not have any filled Soul Gems to charge this weapon.", 1)
SAS(SI_CHARGE_WEAPON_SELECT, "Select a Soul Gem to charge this weapon.", 1)
SAS(SI_CHARGE_WEAPON_TITLE, "Charge Weapon", 2)
SAS(SI_CHATCHANNELCATEGORIES1, "Say", 0)
SAS(SI_CHATCHANNELCATEGORIES10, "Guild 1", 1)
SAS(SI_CHATCHANNELCATEGORIES11, "Guild 2", 2)
SAS(SI_CHATCHANNELCATEGORIES12, "Guild 3", 2)
SAS(SI_CHATCHANNELCATEGORIES13, "Guild 4", 3)
SAS(SI_CHATCHANNELCATEGORIES14, "Guild 5", 3)
SAS(SI_CHATCHANNELCATEGORIES15, "Officer 1", 1)
SAS(SI_CHATCHANNELCATEGORIES16, "Officer 2", 1)
SAS(SI_CHATCHANNELCATEGORIES17, "Officer 3", 1)
SAS(SI_CHATCHANNELCATEGORIES18, "Officer 4", 1)
SAS(SI_CHATCHANNELCATEGORIES19, "Officer 5", 1)
SAS(SI_CHATCHANNELCATEGORIES2, "Yell", 0)
SAS(SI_CHATCHANNELCATEGORIES20, "Zone - English", 0)
SAS(SI_CHATCHANNELCATEGORIES21, "Zone - French", 0)
SAS(SI_CHATCHANNELCATEGORIES22, "Zone - German", 0)
SAS(SI_CHATCHANNELCATEGORIES23, "Zone - Japanese", 0)
SAS(SI_CHATCHANNELCATEGORIES24, "Zone - Russian", 0)
SAS(SI_CHATCHANNELCATEGORIES25, "Zone - Spanish", 0)
SAS(SI_CHATCHANNELCATEGORIES26, "Zone - Simplified Chinese", 0)
SAS(SI_CHATCHANNELCATEGORIES3, "Incoming Whispers", 0)
SAS(SI_CHATCHANNELCATEGORIES4, "Outgoing Whispers", 0)
SAS(SI_CHATCHANNELCATEGORIES41, "Monster Say", 1)
SAS(SI_CHATCHANNELCATEGORIES42, "Monster Yell", 1)
SAS(SI_CHATCHANNELCATEGORIES43, "Monster Whisper", 1)
SAS(SI_CHATCHANNELCATEGORIES44, "Monster Emote", 1)
SAS(SI_CHATCHANNELCATEGORIES45, "Experience", 1)
SAS(SI_CHATCHANNELCATEGORIES46, "Tel Var Stones", 1)
SAS(SI_CHATCHANNELCATEGORIES47, "Rank Points", 1)
SAS(SI_CHATCHANNELCATEGORIES48, "Alliance Points", 1)
SAS(SI_CHATCHANNELCATEGORIES49, "Gained Effect", 1)
SAS(SI_CHATCHANNELCATEGORIES50, "Lost Effect", 1)
SAS(SI_CHATCHANNELCATEGORIES51, "Direct Damage", 1)
SAS(SI_CHATCHANNELCATEGORIES52, "Damage over Time", 1)
SAS(SI_CHATCHANNELCATEGORIES53, "Direct Heal", 1)
SAS(SI_CHATCHANNELCATEGORIES54, "Heal over Time", 1)
SAS(SI_CHATCHANNELCATEGORIES55, "Power Energize", 1)
SAS(SI_CHATCHANNELCATEGORIES56, "Power Drain", 1)
SAS(SI_CHATCHANNELCATEGORIES57, "Dodge/Parry/Miss", 1)
SAS(SI_CHATCHANNELCATEGORIES58, "Block/Absorb/Defend", 1)
SAS(SI_CHATCHANNELCATEGORIES59, "Resist", 1)
SAS(SI_CHATCHANNELCATEGORIES6, "Zone", 1)
SAS(SI_CHATCHANNELCATEGORIES60, "Other", 1)
SAS(SI_CHATCHANNELCATEGORIES61, "Death", 1)
SAS(SI_CHATCHANNELCATEGORIES7, "Group", 1)
SAS(SI_CHATCHANNELCATEGORIES8, "Emote", 0)
SAS(SI_CHATCHANNELCATEGORIES9, "System", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS1, "Channels", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS10, "Guilds", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS45, "Combat", 0)
SAS(SI_CHATTEXT_MEDAL_AWARDED, "You've been awarded a medal: <<1>>", 0)
SAS(SI_CHATTEXT_OBJECTIVE_COMPLETE, "|cffc100 Completed: <<1>> - <<2>> (+<<3>> XP)", 1)
SAS(SI_CHATTEXT_OBJECTIVE_DISCOVER, "|cffc100 Discovered: <<1>> - <<2>>", 0)
SAS(SI_CHATTEXT_QUEST_ACCEPTED, "|cffc100Quest Accepted: <<t:1>>", 0)
SAS(SI_CHATTEXT_QUEST_COMPLETED, "|cffc100Quest Completed: <<t:1>>", 0)
SAS(SI_CHAT_ANNOUNCEMENT_IN_LARGE_GROUP, "Your group is now a large group.", 0)
SAS(SI_CHAT_ANNOUNCEMENT_IN_SMALL_GROUP, "Your group is no longer a large group.", 0)
SAS(SI_CHAT_CHANNEL_NAME_EMOTE, "Emote", 0)
SAS(SI_CHAT_CHANNEL_NAME_NPC, "NPC", 0)
SAS(SI_CHAT_CHANNEL_NAME_PARTY, "Group", 1)
SAS(SI_CHAT_CHANNEL_NAME_SAY, "Say", 0)
SAS(SI_CHAT_CHANNEL_NAME_SOCIAL, "Social", 0)
SAS(SI_CHAT_CHANNEL_NAME_WHISPER, "Tell", 0)
SAS(SI_CHAT_CHANNEL_NAME_YELL, "Yell", 0)
SAS(SI_CHAT_CHANNEL_NAME_ZONE, "Zone", 0)
SAS(SI_CHAT_CONFIG_CREATE_NEW, "Create New Tab", 2)
SAS(SI_CHAT_CONFIG_HIDE_TIMESTAMP, "Hide Timestamps", 0)
SAS(SI_CHAT_CONFIG_INTERACTIVE, "Make Interactive", 0)
SAS(SI_CHAT_CONFIG_LOCK, "Lock Window", 0)
SAS(SI_CHAT_CONFIG_NON_INTERACTIVE, "Make Non-Interactive", 0)
SAS(SI_CHAT_CONFIG_OPTIONS, "Options", 1)
SAS(SI_CHAT_CONFIG_REMOVE, "Remove Tab", 0)
SAS(SI_CHAT_CONFIG_RESET, "Reset All", 0)
SAS(SI_CHAT_CONFIG_SHOW_TIMESTAMP, "Show Timestamps", 0)
SAS(SI_CHAT_CONFIG_UNLOCK, "Unlock Window", 0)
SAS(SI_CHAT_DIALOG_CONFIRM_ITEM_DESTRUCTION, "Destroy Item", 0)
SAS(SI_CHAT_DIALOG_NEW_TAB, "New Tab", 0)
SAS(SI_CHAT_DIALOG_REMOVE_TAB, "Remove Tab: <<1>>?", 0)
SAS(SI_CHAT_DIALOG_RESET_CHAT, "This will remove all chat tabs and reset chat to default settings.\nAre you sure you want to continue?", 0)
SAS(SI_CHAT_DIALOG_RESET_TAB, "Reset tab <<1>> to defaults?", 0)
SAS(SI_CHAT_EMOTE, "%s %s", 5)
SAS(SI_CHAT_EMOTE_NARRATION, "%s [Emote] %s", 0)
SAS(SI_CHAT_ENTRY_GENERAL_FORMAT, "<<1>>: ", 0)
SAS(SI_CHAT_ENTRY_TARGET_FORMAT, "<<1>> to <<2>>: ", 0)
SAS(SI_CHAT_LOG_DISABLED, "No longer logging chat.", 0)
SAS(SI_CHAT_LOG_ENABLED, "Logging Chat to Logs\\ChatLog.txt", 0)
SAS(SI_CHAT_MESSAGE_FORMATTER, "<<1>>", 0)
SAS(SI_CHAT_MESSAGE_GUILD, "%s %s: %s", 5)
SAS(SI_CHAT_MESSAGE_GUILD_NO_SENDER, "%s %s", 0)
SAS(SI_CHAT_MESSAGE_GUILD_OFFICER_NARRATION, "%s [Officer] %s: %s", 0)
SAS(SI_CHAT_MESSAGE_PARTY, "%s%s: %s", 5)
SAS(SI_CHAT_MESSAGE_PLAYED_TIME, "You have played <<1>> for <<2>>.", 0)
SAS(SI_CHAT_MESSAGE_PLAYER_FORMATTER, "<<1>>", 0)
SAS(SI_CHAT_MESSAGE_SAY, "%s%s says: %s", 6)
SAS(SI_CHAT_MESSAGE_SYSTEM, "[%s] %s", 3)
SAS(SI_CHAT_MESSAGE_VOICE_TRANSCRIPT, "[Voice-%s]%s %s", 0)
SAS(SI_CHAT_MESSAGE_WHISPER, "%s%s whispers: %s", 6)
SAS(SI_CHAT_MESSAGE_WHISPER_SENT, "To %s%s: %s", 5)
SAS(SI_CHAT_MESSAGE_YELL, "%s%s yells: %s", 6)
SAS(SI_CHAT_MESSAGE_ZONE, "%s%s zone: %s", 2)
SAS(SI_CHAT_MONSTER_EMOTE, "%s %s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_SAY, "%s says: %s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_WHISPER, "%s whispers: %s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_YELL, "%s yells: %s", 2)
SAS(SI_CHAT_OPTIONS_BACKGROUND_COLOR, "Background Color:", 0)
SAS(SI_CHAT_OPTIONS_CHANNEL_TOOLTIP, "Window Options", 0)
SAS(SI_CHAT_OPTIONS_COLOR_TOOLTIP, "Color Options", 0)
SAS(SI_CHAT_OPTIONS_COMBAT_LOG_MESSAGE, "To change Combat Log filters, use the buttons labeled <<1>>, <<2>>, and <<3>> on the Combat Log.", 0)
SAS(SI_CHAT_OPTIONS_FILTERS, "Filters", 0)
SAS(SI_CHAT_OPTIONS_FONT_SIZE, "Font Size:", 0)
SAS(SI_CHAT_OPTIONS_GUILD_CHANNELS, "Guild Channels", 0)
SAS(SI_CHAT_OPTIONS_TAB_NAME, "Tab Name", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_FRIEND, "Add to Friends", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_GROUP, "Invite to Group", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_IGNORE, "Ignore", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_REMOVE_GROUP, "Remove from Group", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_REPORT, "Report Player", 0)
SAS(SI_CHAT_PLAYER_CONTEXT_SPAM, "Report for Spam", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_WHISPER, "Whisper", 1)
SAS(SI_CHAT_SHUTDOWN_CANCEL, "The server shutdown has been canceled.", 0)
SAS(SI_CHAT_SHUTDOWN_NOW, "The server will shut down now.", 0)
SAS(SI_CHAT_SHUTDOWN_RESCHEDULE, "The server shutdown has been rescheduled. The server will shutdown in <<1>>.", 1)
SAS(SI_CHAT_SHUTDOWN_START, "A server shutdown has been scheduled. The server will shutdown in <<1>>.", 1)
SAS(SI_CHAT_SHUTDOWN_TIME, "The server will shut down in <<1>>.", 0)
SAS(SI_CHAT_TAB_GENERAL, "Chat", 0)
SAS(SI_CHECK_BUTTON_DISABLED, "Disabled", 0)
SAS(SI_CHECK_BUTTON_OFF, "Off", 0)
SAS(SI_CHECK_BUTTON_ON, "On", 0)
SAS(SI_CLAIMKEEPRESULTTYPE10, "You are not a member of that guild.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE11, "This guild has not granted you permission to claim ownership.", 1)
SAS(SI_CLAIMKEEPRESULTTYPE12, "Keep claim failed.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE13, "You are not allowed to do that right now.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE14, "Your alliance does not own that keep.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE15, "You may only claim ownership for a guild that matches your character's alliance.", 1)
SAS(SI_CLAIMKEEPRESULTTYPE16, "This guild already has ownership of another location.", 1)
SAS(SI_CLAIMKEEPRESULTTYPE2, "You must be in a campaign to claim a keep.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE3, "You must be in Cyrodiil to claim a keep.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE4, "Keeps are not claimable yet.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE5, "That keep does not exist.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE6, "That keep is not claimable.", 0)
SAS(SI_CLAIMKEEPRESULTTYPE7, "|cffffff<<1>>|r is already claimed by another guild in your alliance.", 1)
SAS(SI_CLAIMKEEPRESULTTYPE8, "A member of your guild is presently claiming another keep.", 1)
SAS(SI_CLAIMKEEPRESULTTYPE9, "Guild operations are currently disabled.", 0)
SAS(SI_CLAIMREWARDRESULT1, "Successfully claimed reward", 0)
SAS(SI_CLAIMREWARDRESULT10, "You must choose a reward", 0)
SAS(SI_CLAIMREWARDRESULT11, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT12, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT13, "No Daily Reward Is Claimable", 0)
SAS(SI_CLAIMREWARDRESULT14, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT15, "You can't claim the reward because you would exceed the currency's cap.", 0)
SAS(SI_CLAIMREWARDRESULT16, "You can't claim rewards in this campaign.", 0)
SAS(SI_CLAIMREWARDRESULT17, "You can't claim rewards in this campaign.", 0)
SAS(SI_CLAIMREWARDRESULT2, "You do not meet the requirements for this reward", 0)
SAS(SI_CLAIMREWARDRESULT3, "You do not have a pending reward", 0)
SAS(SI_CLAIMREWARDRESULT4, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT5, "You do not have enough room in your inventory to claim this reward", 0)
SAS(SI_CLAIMREWARDRESULT6, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT7, "You can't claim the reward at this time.", 0)
SAS(SI_CLAIMREWARDRESULT8, "You can't have more than one of the same unique item.", 0)
SAS(SI_CLAIMREWARDRESULT9, "You must make a valid choice for this reward", 0)
SAS(SI_CLAIM_GIFT_NOTICE_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_CLAIM_GIFT_NOTICE_CONTINUE_KEYBIND, "Continue", 0)
SAS(SI_CLAIM_GIFT_NOTICE_MORE_INFO_KEYBIND, "More Info", 0)
SAS(SI_CLAIM_TILE_CLAIM, "Claim", 0)
SAS(SI_CLAIM_TILE_VIEW_ALL, "View All", 0)
SAS(SI_CLASS_NAME, "<<1>>", 0)
SAS(SI_CLEAR_UNUSED_KEYBINDS_KEYBIND, "Clear Unused Keybinds", 0)
SAS(SI_CLIENTINTERACTRESULT1, "You do not have enough space in your inventory to pickpocket.", 0)
SAS(SI_CLIENTINTERACTRESULT10, "You are not in position to pickpocket.", 0)
SAS(SI_CLIENTINTERACTRESULT11, "You can't pickpocket. The mark has nothing of value.", 0)
SAS(SI_CLIENTINTERACTRESULT12, "The mark is suspicious of you.", 0)
SAS(SI_CLIENTINTERACTRESULT13, "This citizen refuses to interact with Fugitives.", 0)
SAS(SI_CLIENTINTERACTRESULT14, "You can't do that while in werewolf form.", 0)
SAS(SI_CLIENTINTERACTRESULT17, "You cannot open home storage that you don't own.", 0)
SAS(SI_CLIENTINTERACTRESULT18, "You need at least 5 free inventory spaces in order to dig.", 0)
SAS(SI_CLIENTINTERACTRESULT19, "This citizen refuses to interact with transformed Werewolves.", 0)
SAS(SI_CLIENTINTERACTRESULT2, "You are in combat.", 0)
SAS(SI_CLIENTINTERACTRESULT20, "This citizen refuses to interact with monstrous Vampires.", 2)
SAS(SI_CLIENTINTERACTRESULT21, "This citizen refuses to interact with transformed Werewolves and Fugitives.", 0)
SAS(SI_CLIENTINTERACTRESULT22, "This citizen refuses to interact with monstrous Vampires and Fugitives.", 2)
SAS(SI_CLIENTINTERACTRESULT24, "You cannot do that while swimming.", 0)
SAS(SI_CLIENTINTERACTRESULT25, "You cannot do that while falling.", 0)
SAS(SI_CLIENTINTERACTRESULT26, "You cannot steal this item because of the Prevent Stealing Placed Items option.", 0)
SAS(SI_CLIENTINTERACTRESULT27, "Scribing is currently disabled.", 0)
SAS(SI_CLIENTINTERACTRESULT28, "Scribing is currently unavailable. Try logging in again and reach out to Customer Service if the issue persists.", 0)
SAS(SI_CLIENTINTERACTRESULT29, "You can't do that in this campaign.", 0)
SAS(SI_CLIENTINTERACTRESULT3, "<<1>> is locked and it is too difficult to pick.", 0)
SAS(SI_CLIENTINTERACTRESULT4, "<<1>> is locked, but you don't have the key or any lockpicks.", 0)
SAS(SI_CLIENTINTERACTRESULT6, "You don't have any bait.", 0)
SAS(SI_CLIENTINTERACTRESULT7, "You cannot fish while swimming.", 0)
SAS(SI_CLIENTINTERACTRESULT9, "You are too far away to pickpocket.", 0)
SAS(SI_CLOSE_SKILLS_ADVISOR_KEYBIND, "Close Skills Advisor", 0)
SAS(SI_CLUTTERQUALITY0, "Off", 0)
SAS(SI_CLUTTERQUALITY1, "Low", 0)
SAS(SI_CLUTTERQUALITY2, "Medium", 0)
SAS(SI_CLUTTERQUALITY3, "High", 0)
SAS(SI_CLUTTERQUALITY4, "Ultra", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_FAILED_TITLE, "Code Entry Failed", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_SUCCESS_TITLE, "Code Redeemed", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_SUCCESS_WITH_REWARD_NAMES_BODY, "Your code was successfully redeemed! You received <<1>>.", 0)
SAS(SI_CODE_REDEMPTION_PENDING_LOADING_TEXT, "Redeeming", 0)
SAS(SI_CODE_REDEMPTION_PENDING_TITLE, "Code Redemption", 0)
SAS(SI_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DETAILS, "|cC5C29EReward Codes can be redeemed for free items and are provided by The Elder Scrolls® Online promotions. Please note that Reward Codes differ from third party platform codes – if you wish to redeem a code provided to you by or in relation to a third party platform, please follow their code redemption instructions.|r", 2)
SAS(SI_CODE_REDEMPTION_TITLE, "Redeem Reward Code", 4)
SAS(SI_COLLECTIBLECATEGORYTYPE0, "Invalid", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE1, "DLC", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE10, "Hat", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE11, "Skin", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE12, "Polymorph", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE13, "Hair", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE14, "Facial Hair / Horns", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE15, "Major Adornment", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE16, "Minor Adornment", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE17, "Head Marking", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE18, "Body Marking", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE19, "House", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE2, "Mount", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE20, "Furnishing", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE21, "Emote", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE22, "Chapter", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE24, "Outfit Style", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE25, "Home Storage", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE26, "Fragment", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE27, "Companion", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE28, "Tales of Tribute Patron", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE29, "Customized Action", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE3, "Non-Combat Pet", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE30, "Skill Style", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE4, "Costume", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE5, "Memento", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE6, "Upgrade", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE7, "Service", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE8, "Assistant", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE9, "Personality", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE0, "Gender", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE1, "Race", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE2, "Alliance", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE3, "Class", 0)
SAS(SI_COLLECTIBLES_REQUIRED_TO_PERFORM_COMBINATION, "Requires <<t:1>> to use.", 0)
SAS(SI_COLLECTIBLES_UPDATED_ANNOUNCEMENT_BODY, "<<1>> new <<1[collectible/collectibles]>> unlocked", 0)
SAS(SI_COLLECTIBLEUNLOCKSTATE0, "Not Collected", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE1, "ESO Plus Unlocked", 3)
SAS(SI_COLLECTIBLEUNLOCKSTATE2, "Collected", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE3, "Trial Unlocked", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON1, "You can't use this collectible in this zone.", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON10, "You're the wrong class to use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON11, "You need a target to use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON12, "You can't use this collectible while mounted.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON13, "You can't use this collectible in this area.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON14, "You can't use this collectible while you are in the air.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON15, "This collectible has been temporarily disabled.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON16, "This collectible can be used only in an active Antiquity Dig Site.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON17, "You can't use this type of collectible right now.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON18, "A collectible is already queued for use.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON19, "You can't equip a collectible on your companion outside of the companion menu.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON2, "You can't use this collectible while swimming.", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON20, "You can't use this collectible while you are dueling.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON21, "You can't use this collectible while hiding.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON22, "You can't use this collectible while a companion is being summoned.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON23, "Companions can't use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON24, "There is no room in your group for this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON25, "This collectible can't be used while in combat.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON26, "You must complete this companion's introduction quest before you can summon them.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON27, "You can't use this collectible while participating in a world event.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON28, "You can't use this collectible while engaged with a world boss.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON29, "You can't use this collectible while joined by quest followers.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON3, "You can't use collectibles while dead.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON30, "This collectible has been temporarily disabled. Please try again later.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON31, "This default collectible is already in use.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON32, "You can't use this collectible during a leaderboard event.", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON33, "You have already equipped the maximum number of this type of collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON34, "You cannot change mounts while your current mount is attacking.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON35, "You do not have the skill for this skill style.", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON36, "You do not have access to the zone for this companion's introduction quest.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON4, "You can't use this collectible.", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON5, "You are the wrong gender to use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON6, "You are the wrong race to use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON7, "You are the wrong alliance to use this collectible.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON8, "Your collectible cannot be used while placed in your house.", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON9, "This collectible is not ready yet.", 0)
SAS(SI_COLLECTIBLE_ACQUIRE_HINT_FORMATTER, "<<t:1>>", 0)
SAS(SI_COLLECTIBLE_ACTION_ACCEPT_QUEST, "Accept Quest", 0)
SAS(SI_COLLECTIBLE_ACTION_ADD_FAVORITE, "Add to Favorites", 0)
SAS(SI_COLLECTIBLE_ACTION_ASSIGN, "Assign", 0)
SAS(SI_COLLECTIBLE_ACTION_COMBINE, "Combine", 0)
SAS(SI_COLLECTIBLE_ACTION_DISMISS, "Dismiss", 0)
SAS(SI_COLLECTIBLE_ACTION_END_PREVIEW, "End Preview", 0)
SAS(SI_COLLECTIBLE_ACTION_PREVIEW, "Preview", 0)
SAS(SI_COLLECTIBLE_ACTION_PUT_AWAY, "Put Away", 0)
SAS(SI_COLLECTIBLE_ACTION_REMOVE_FAVORITE, "Remove from Favorites", 0)
SAS(SI_COLLECTIBLE_ACTION_RENAME, "Rename", 0)
SAS(SI_COLLECTIBLE_ACTION_SET_ACTIVE, "Set Active", 0)
SAS(SI_COLLECTIBLE_ACTION_SHOW_ACHIEVEMENT, "Show Achievement", 0)
SAS(SI_COLLECTIBLE_ACTION_SHOW_IN_SKILLS, "Show in Skills", 0)
SAS(SI_COLLECTIBLE_ACTION_TOUR_THIS_HOME, "Tour This Home", 0)
SAS(SI_COLLECTIBLE_ACTION_USE, "Use", 0)
SAS(SI_COLLECTIBLE_ACTIVE_RANDOM_MOUNT_FORMATTER, "Active Mount: <<1>>", 0)
SAS(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TEXT_GAMEPAD, "You are about to evolve <<t:1>> into…\n\n<<t:2>>.", 0)
SAS(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TOOLTIP_TEXT_GAMEPAD, "Evolution cannot be reversed and will lock <<t:1>>. Do you want to continue?", 0)
SAS(SI_COLLECTIBLE_EVOLUTION_PROMPT_CONFIRMATION_TEXT, "You are about to evolve <<t:1>> into <<t:2>>.\n\nEvolution cannot be reversed and will lock <<t:1>>. Do you want to continue?", 1)
SAS(SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE, "Evolution", 0)
SAS(SI_COLLECTIBLE_FRAGMENT_PREVIEW_VARIATION_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_CAMPAIGN_QUEUE, "You are unable to queue for this campaign because it is in a locked area.", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_JUMP_TO_GROUP_LEADER, "This group's leader is located in |cffffff<<1>>|r.\n\nYou are unable to travel to this player because they are in a locked area.", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_SOCIAL_JUMP, "You are unable to travel to this player because they are in a locked area.", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_ZONE_JUMP, "You are unable to travel to this area because it is locked.", 1)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CHAPTER_DIALOG_BODY, "<<1>>\n\nYou can unlock this content by upgrading to |cffffff<<2>> (Chapter)|r.", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DIALOG_PRIMARY_BUTTON, "Open Crown Store", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DIALOG_TITLE, "Locked Content", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DLC_DIALOG_BODY, "<<1>>\n\nYou can unlock this content by purchasing |cffffff<<2>> (<<3>>)|r or an ESO Plus membership in the Crown Store!", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_NON_ESO_PLUS_DIALOG_BODY, "<<1>>\n\nYou can unlock this content by purchasing |cffffff<<2>> (<<3>>)|r in the Crown Store.", 0)
SAS(SI_COLLECTIBLE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_CATEGORY_NAME_C_STYLE_FORMATTER, "%s (%s)", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_FORMATTER, "<<1>> - \"<<X:2>>\"", 1)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_RAW, "<<X:1>> - \"<<X:2>>\"", 0)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM, "Requires <<1>> (<<2>>) to use.", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_CROWN_STORE, "Requires <<1>> (<<2>>) from the Crown Store to use.", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_UPGRADE, "Requires <<1>> (<<2>>) upgrade to use.", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_CROWN_STORE, "You can unlock this content by purchasing |cffffff<<1>> (<<2>>)|r in the Crown Store!", 0)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_UPGRADE, "You can unlock this content by upgrading to |cffffff<<1>> (<<2>>)|r.", 0)
SAS(SI_COLLECTIBLE_REQUIRES_FAVORITE, "Requires a Favorite <<1>>.", 1)
SAS(SI_COLLECTIBLE_REQUIRES_UNLOCKED_COLLECTIBLE, "Requires an unlocked <<1>>.", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST, "You must complete the quest \"<<1>>\" before you can summon this companion.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST_AND_DLC, "You must complete the quest \"<<1>>\" from <<2>> (<<3>>) before you can summon this companion.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_DISPLAY_NAME_FORMATTER, "Grants the <<1>> emote.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_SLASH_NAMES_FORMATTER, "Grants the <<1>> <<2[emote/emotes]>>.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER, "Your current character cannot use this.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_COMPANION, "This collectible cannot be equipped by companions.", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_DISPLAY_NAMES_FORMATTER, "Alters the <<t:1>> <<2[emote/emotes]>>.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_SLASH_NAMES_FORMATTER, "Alters the <<1>> <<2[emote/emotes]>>.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN, "If active, will override the default <<z:1>> action.", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PURCHASABLE, "Acquired through purchase, promotion, or event.", 2)
SAS(SI_COLLECTIBLE_TOOLTIP_RESTRICTION_PAIR_FORMATTER, "<<1>>: <<2>>", 0)
SAS(SI_COLLECTIONS_BLOCKED_ERROR, "Collectible is blocked from use.", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL, "All Collectibles", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED, "Show Locked", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_NEW, "Show New", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED, "Show Unlocked", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE, "Show Usable", 0)
SAS(SI_COLLECTIONS_BOOK_OVERALL, "All Collections", 0)
SAS(SI_COLLECTIONS_BOOK_QUICKSLOT_KEYBIND, "Quickslot", 0)
SAS(SI_COLLECTIONS_BOOK_SEARCH_EDIT_DEFAULT, "Search", 1)
SAS(SI_COLLECTIONS_BOOK_SEARCH_NO_MATCHES, "No matching collectibles found.", 1)
SAS(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION, "Cannot travel to house from this location.", 0)
SAS(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION, "Cannot preview house from this location.", 0)
SAS(SI_COLLECTIONS_COOLDOWN_ERROR, "Collectible is not ready yet.", 0)
SAS(SI_COLLECTIONS_FAVORITES_CATEGORY_HEADER, "Favorites", 0)
SAS(SI_COLLECTIONS_HOUSING_DISPLAY_NAME_FORMAT, "<<1>> (<<2>>)", 0)
SAS(SI_COLLECTIONS_INVALID_ERROR, "Collectible is invalid for this character.", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_DEFAULT_NAME, "Default", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_MAIN, "Enter New Nickname", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_TITLE, "Rename", 0)
SAS(SI_COLLECTIONS_MAX_FAVORITES_REACHED_ALERT, "You can have only 100 favorite collectibles (excluding mounts).", 0)
SAS(SI_COLLECTIONS_MENU_ROOT_TITLE, "Collections", 0)
SAS(SI_COLLECTIONS_NOTIFICATION_BUTTON, "Go to Collection Book", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE, "Quest available!", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UNLOCK, "Available in Crown Store or with an ESO Plus subscription.", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UPGRADE, "Upgrade available.", 0)
SAS(SI_COLLECTIONS_SET_IN_WATER_ALERT, "Collectible will appear when you get out of the water.", 0)
SAS(SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY, "<<1>> added to <<2>>", 0)
SAS(SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE, "Collection Updated", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE, "<<1>> has been updated with the <<2>> collectible.", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE_MORE_INFO_GAMEPAD, "<<1>> has been updated with the <<2>> collectible. Press <<X:3>> to learn more about it.", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE_MORE_INFO_KEYBOARD, "<<1>> has been updated with the <<2>> collectible. Click the <<X:3>> to the right learn more about it.", 0)
SAS(SI_COLLECTION_BOOK_TITLE, "Collectibles", 0)
SAS(SI_COLOR_PICKER_ALPHA, "Opacity", 0)
SAS(SI_COLOR_PICKER_CURRENT, "Current", 0)
SAS(SI_COLOR_PICKER_NEW, "New", 0)
SAS(SI_COMBATMECHANICFLAGS1, "Magicka", 0)
SAS(SI_COMBATMECHANICFLAGS16, "Mount Stamina", 0)
SAS(SI_COMBATMECHANICFLAGS2, "Werewolf", 0)
SAS(SI_COMBATMECHANICFLAGS32, "Health", 0)
SAS(SI_COMBATMECHANICFLAGS4, "Stamina", 0)
SAS(SI_COMBATMECHANICFLAGS64, "Daedric Artifact", 0)
SAS(SI_COMBATMECHANICFLAGS8, "Ultimate", 0)
SAS(SI_COMBATMUSICMODESETTING0, "All Combat Music", 0)
SAS(SI_COMBATMUSICMODESETTING1, "No Combat Music", 0)
SAS(SI_COMBATMUSICMODESETTING2, "Boss Music Only", 0)
SAS(SI_COMBO_BOX_DEFAULT_MULTISELECTION_TEXT_FORMATTER, "<<1[$d Entry/$d Entries]>> Selected", 0)
SAS(SI_COMBO_BOX_DEFAULT_NO_SELECTION_TEXT, "No Entries Selected", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>> (<<2>>/<<3>>)", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_REACHED_ALERT, "Maximum selections reached.", 0)
SAS(SI_COMMA_SPECIAL_CURRENCY, ", <<1>> <<2>>", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE0, "Always", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE1, "Never", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE2, "Not in group", 0)
SAS(SI_COMPANIONRAPPORTLEVEL0, "Disdainful", 0)
SAS(SI_COMPANIONRAPPORTLEVEL1, "Irritated", 0)
SAS(SI_COMPANIONRAPPORTLEVEL2, "Wary", 0)
SAS(SI_COMPANIONRAPPORTLEVEL3, "Cordial", 0)
SAS(SI_COMPANIONRAPPORTLEVEL4, "Friendly", 0)
SAS(SI_COMPANIONRAPPORTLEVEL5, "Close", 0)
SAS(SI_COMPANIONRAPPORTLEVEL6, "Allied", 0)
SAS(SI_COMPANIONRAPPORTLEVEL7, "Companion", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE0, "Infrequent", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE1, "Normal", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE2, "Frequent", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE3, "Minimal", 0)
SAS(SI_COMPANIONSUMMONRESULT1, "Failed to summon <<1>>. Please try again in a moment.", 0)
SAS(SI_COMPANIONSUMMONRESULT10, "<<1>> was unsummoned because companions are not allowed in this area at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT11, "<<1>> has rejoined your adventure.", 0)
SAS(SI_COMPANIONSUMMONRESULT12, "Cannot summon companions in this area at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT13, "<<1>> was unsummoned to make room for your quest follower. They will join you when there is room.", 0)
SAS(SI_COMPANIONSUMMONRESULT14, "Cannot summon companions while you are joined by quest followers at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT15, "<<1>> was unsummoned because companions are not allowed to participate in this world event at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT16, "Cannot summon companions while you are participating in this world event at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT17, "<<1>> was unsummoned because companions are not allowed to engage with this world boss at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT18, "Cannot summon companions while you are engaged with this world boss at this time.", 0)
SAS(SI_COMPANIONSUMMONRESULT19, "Summoning your companion has temporarily deactivated your non-combat pet.", 0)
SAS(SI_COMPANIONSUMMONRESULT2, "<<1>> was unsummoned to make room for another player. They will join you when there is room in your group.", 0)
SAS(SI_COMPANIONSUMMONRESULT20, "<<1>> was unsummoned because companions have been temporarily disabled.", 0)
SAS(SI_COMPANIONSUMMONRESULT21, "<<1>> was unsummoned to make room for your non-combat pet.", 0)
SAS(SI_COMPANIONSUMMONRESULT22, "<<1>> was un-summoned to make room for your assistant. They will join you when there is room.", 0)
SAS(SI_COMPANIONSUMMONRESULT23, "Your assistant is currently blocking your companion from returning.", 0)
SAS(SI_COMPANIONSUMMONRESULT3, "<<1>> has rejoined your group now that a player has left to make room for them.", 0)
SAS(SI_COMPANIONSUMMONRESULT4, "<<1>> is waiting at the ready to join your group when room is available.", 0)
SAS(SI_COMPANIONSUMMONRESULT5, "<<1>> has tried to join your journey but they were not expected.", 0)
SAS(SI_COMPANIONSUMMONRESULT6, "<<1>> tried to join you but forgot to bring their gear.", 0)
SAS(SI_COMPANIONSUMMONRESULT7, "<<1>> tried to join you but could not.", 0)
SAS(SI_COMPANIONSUMMONRESULT8, "<<1>> is not responding to your summons. Try again later when they're less angry with you.", 0)
SAS(SI_COMPANIONSUMMONRESULT9, "<<1>> has reached its effect limit and was unsummoned.", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON1, "<<1>> does not have an ultimate ability slotted.", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON2, "<<1>> does not have enough ultimate points.", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON3, "<<1>> cannot use their ultimate right now.", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON4, "<<1>>'s ultimate is currently on cooldown.", 0)
SAS(SI_COMPANION_ACTION_SLOT_UNLOCKED_NOTIFICATION, "Ability Slot Unlocked", 0)
SAS(SI_COMPANION_ACTION_SLOT_UNLOCK_TEXT, "Unlocked at companion level <<1>>", 0)
SAS(SI_COMPANION_ACTIVE_SKILL_UNLOCKED_CSA, "Companion Ability Unlocked", 0)
SAS(SI_COMPANION_BAR_ABILITY_PRIORITY, "Ability Priority", 0)
SAS(SI_COMPANION_LEVEL_LABEL, "Combat Level", 0)
SAS(SI_COMPANION_LEVEL_UP_NAME_CSA, "<<X:1>> <<t:2>>", 0)
SAS(SI_COMPANION_LEVEL_UP_NOTIFICATION, "Companion Level Up", 0)
SAS(SI_COMPANION_MENU_CHARACTER_TITLE, "Character", 0)
SAS(SI_COMPANION_MENU_COLLECTIONS_TITLE, "Collectibles", 0)
SAS(SI_COMPANION_MENU_EQUIPMENT_TITLE, "Equipment", 0)
SAS(SI_COMPANION_MENU_OVERVIEW_TITLE, "Overview", 0)
SAS(SI_COMPANION_MENU_ROOT_TITLE, "Companion", 0)
SAS(SI_COMPANION_MENU_SKILLS_TITLE, "Skills", 0)
SAS(SI_COMPANION_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_COMPANION_OUTFIT_ENTRY, "Companion Outfit", 0)
SAS(SI_COMPANION_OVERVIEW_PERK, "Companion Perk", 0)
SAS(SI_COMPANION_OVERVIEW_RAPPORT, "Rapport", 0)
SAS(SI_COMPANION_OVERVIEW_SKILLS, "Skills", 0)
SAS(SI_COMPANION_RAPPORT_STATUS, "Rapport Status", 0)
SAS(SI_COMPANION_SET_DEFAULT_COLLECTIBLE_DESCRIPTION_FORMAT, "Sets your companion's <<c:1>> to their original <<c:1>> (varies based on the companion).", 0)
SAS(SI_COMPANION_SKILL_LINE_ADDED, "Companion skill line gained: <<1>> <<2>>", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE0, "Off", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE1, "On", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE2, "Focused", 0)
SAS(SI_COMPASS_EAST_ABBREVIATION, "E", 0)
SAS(SI_COMPASS_LOCATION_NAME_FORMAT, "<<C:1>>", 0)
SAS(SI_COMPASS_NORTH_ABBREVIATION, "N", 0)
SAS(SI_COMPASS_PIN_DISTANCE_FORMATTER, "<<1>>m", 0)
SAS(SI_COMPASS_PIN_LONG_DISTANCE_FORMATTER, "<<1>>km", 0)
SAS(SI_COMPASS_SOUTH_ABBREVIATION, "S", 0)
SAS(SI_COMPASS_WEST_ABBREVIATION, "W", 0)
SAS(SI_CONFIRM_ABANDON_QUEST, "Are you sure you want to abandon <<1>>?", 1)
SAS(SI_CONFIRM_CLAIM_GIFT_NOTE_ENTRY_HEADER, "Include a thank you message for <<1>>", 0)
SAS(SI_CONFIRM_CLAIM_GIFT_PROMPT, "Are you sure you want to claim this gift?", 0)
SAS(SI_CONFIRM_CLAIM_GIFT_TITLE, "Claim Gift", 0)
SAS(SI_CONFIRM_CLEAR_UNUSED_KEYBINDS_BODY, "This will remove any saved keybinds for actions that no longer exist, including actions from addons that are not currently loaded.\n\nAre you sure you wish to remove all unused keybinds?", 0)
SAS(SI_CONFIRM_CLEAR_UNUSED_KEYBINDS_TITLE, "Confirm", 0)
SAS(SI_CONFIRM_DELETE_GIFT_PROMPT, "Are you sure you want to delete the response to this gift?", 0)
SAS(SI_CONFIRM_DELETE_GIFT_TITLE, "Delete Gift", 0)
SAS(SI_CONFIRM_DESTROY_ITEM_PROMPT, "Do you really want to destroy<<2[// $d]>> <<t:1>>? Type <<3>> to confirm.", 2)
SAS(SI_CONFIRM_GIFT_KEYBOARD_GENERAL_NOTE_ENTRY_HEADER, "Send an optional message", 0)
SAS(SI_CONFIRM_MAIL_GOLD, "You will be sending <<1>> to |cffffff<<2>>|r. Is this correct?", 2)
SAS(SI_CONFIRM_MAIL_GOLD_AND_ITEMS, "You will be sending <<1>> and |cffffff<<2>>|r <<2[item/items]>> to |cffffff<<3>>|r. Is this correct?", 2)
SAS(SI_CONFIRM_MAIL_ITEMS, "You will be sending |cffffff<<1>>|r <<1[item/items]>> to |cffffff<<2>>|r. Is this correct?", 0)
SAS(SI_CONFIRM_MAIL_TEXT, "<<X:1>>", 1)
SAS(SI_CONFIRM_MAIL_TITLE, "Confirm Send Mail", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_ACCEPT, "Accept Sign", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_DECLINE, "Cancel", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_MAIN_TEXT, "Those under the sign of |cffffff<<t:1>>|r will have a boon that |cffffff<<c:2>>|r.\n\nYou may only have one boon at a time.", 1)
SAS(SI_CONFIRM_MUNDUS_STONE_TITLE, "Mundus Stone", 0)
SAS(SI_CONFIRM_OPEN_EPIC_STORE, "This will open the Epic Games Launcher in the Epic Games overlay. Are you sure you want to continue?", 1)
SAS(SI_CONFIRM_OPEN_STEAM_STORE, "This will open the Steam® store in the Steam® overlay. Are you sure you want to continue?", 0)
SAS(SI_CONFIRM_OPEN_URL_TEXT, "This will open |c76BCC3<<X:1>>|r in your default <<2>> outside of the game. Are you sure you want to continue?", 1)
SAS(SI_CONFIRM_OPEN_URL_TITLE, "Open URL", 1)
SAS(SI_CONFIRM_PARTIAL_GIFT_CLAIM_EXPLANATION_TEXT, "Due to the maximum limit, you can only partially claim this gift and will receive:", 0)
SAS(SI_CONFIRM_PARTIAL_GIFT_RETURN_EXPLANATION_TEXT, "The remaining |cffffff<<t:1>> x<<2>>|r will be returned to |cffffff<<3>>|r.", 0)
SAS(SI_CONFIRM_PURCHASE, "Are you sure you want to purchase <<1[/$d ]>><<2>>?\n\n This will cost <<3>><<4>><<5>>.", 3)
SAS(SI_CONFIRM_RETURN_GIFT_PROMPT, "Are you sure you want to decline this gift?", 0)
SAS(SI_CONFIRM_RETURN_GIFT_TITLE, "Decline Gift", 0)
SAS(SI_CONFIRM_SEND_EMAIL_TITLE, "Send Email", 0)
SAS(SI_CONFIRM_SEND_GIFT_TITLE, "Send Gift", 1)
SAS(SI_CONFIRM_SHARE_QUEST_ACCEPT, "<<1>> would like to share [<<t:2>>] with you. Will you accept the quest?", 0)
SAS(SI_CONFIRM_STOW_ALL_GEMIFIABLE_TEXT, "You have a material that can be converted to Crown Gems. By stowing it in the craft bag you will no longer be able to convert it. Are you sure you want to continue?", 0)
SAS(SI_CONFIRM_STOW_ALL_GEMIFIABLE_TITLE, "Confirm Stow Materials", 0)
SAS(SI_CONFIRM_STOW_GEMIFIABLE_TEXT, "Stowing this material in the craft bag will prevent you from converting it into Crown Gems. Are you sure you want to continue?", 0)
SAS(SI_CONFIRM_STOW_GEMIFIABLE_TITLE, "Confirm Stow Gemifiable", 0)
SAS(SI_CONFIRM_STUCK_TITLE, "Stuck", 0)
SAS(SI_CONFIRM_UNSAFE_URL_TEXT, "You are attempting to open a potentially unsafe URL. Are you sure you want to go to:\n\n<<X:1>>", 0)
SAS(SI_CONFIRM_UNSAFE_URL_TITLE, "Confirm Open URL", 0)
SAS(SI_CONFIRM_USE_ATTRIBUTE_SCROLL_BODY, "Are you sure you want to reset all of your attribute points?", 0)
SAS(SI_CONFIRM_USE_ATTRIBUTE_SCROLL_TITLE, "Confirm Attribute Reset", 0)
SAS(SI_CONSOLEACTIVITYTYPE1, "Dungeon", 0)
SAS(SI_CONSOLEACTIVITYTYPE2, "Battleground", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY0, "4K", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY1, "1080p Enhanced", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY2, "Fidelity", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY3, "Performance", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY4, "Performance", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY5, "Fidelity", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY6, "Performance", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY7, "Fidelity", 1)
SAS(SI_CONSOLESERVERCHOICE0, "North America", 0)
SAS(SI_CONSOLESERVERCHOICE1, "Europe", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_GLOBALLY_RESTRICTED, "You cannot communicate with other players.", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NOT_ALLOWED, "You cannot communicate with that player.", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NO_SUCH_PLAYER, "There is no player with that name.", 0)
SAS(SI_CONSOLE_GAMEPAD_OPTIONS_RESET_DEADZONES, "Reset Deadzones", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "Adjusts the scale of the interface, including all windows and the Heads Up Display.", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "When this setting is enabled, you can determine the UI scale using the slider below. When this setting is disabled, the game will automatically scale the UI to make it as sharp as possible.", 0)
SAS(SI_CONTENT_REQUIRES_CHAPTER_FORMATTER, "You can unlock this content by upgrading to |cffffff<<1>> (Chapter)|r.", 0)
SAS(SI_CONTENT_REQUIRES_COLLECTIBLE_OPEN_CROWN_STORE, "Open Crown Store", 0)
SAS(SI_CONTENT_REQUIRES_DLC_FORMATTER, "You can unlock this content by purchasing |cffffff<<1>> (<<2>>)|r or an ESO Plus membership in the Crown Store!", 0)
SAS(SI_CONTENT_REQUIRES_NON_ESO_PLUS_COLLECTIBLE_FORMATTER, "You can unlock this content by purchasing |cffffff<<1>> (<<2>>)|r in the Crown Store!", 0)
SAS(SI_CONTROLS_SECTION_HEADER, "Controls", 0)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_CLEMENCY, "Clemency", 0)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_FORMAT, "[<<1>>] <<2>>", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_INTIMIDATE, "Intimidate", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_PERSUADE, "Persuade", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_UNUSUABLE_FORMAT, "|cFF0000[<<1>>]|r <<2>>", 0)
SAS(SI_CONVERT_ITEM_STYLE_BODY, "Converting this item to the <<t:1>> style will make it bound to your account, preventing other accounts from being able to use it.\n\nOnce converted, the item cannot be returned to its original style.\n\nAre you sure you want to convert the style of <<t:2>>?", 0)
SAS(SI_CONVERT_ITEM_STYLE_BUTTON, "Convert", 0)
SAS(SI_CONVERT_ITEM_STYLE_TITLE, "Convert to <<t:1>>", 0)
SAS(SI_CORRUPT_SAVE, "The auto save file cannot be used because the data is corrupted. Do you want to overwrite it? Selecting \"no\" will disable saves.", 1)
SAS(SI_COSTUME_FAIL_WEARING_DISGUISE, "Your selected costume will not appear until you remove your current disguise.", 0)
SAS(SI_CRAFTED_ABILITIES_ERROR_FILTER_EMPTY, "No Grimoires.", 0)
SAS(SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_BODY, "<<1>> of your Grimoires have been reset.", 0)
SAS(SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_TITLE, "Grimoires Reset", 0)
SAS(SI_CRAFTED_ABILITY_CONFIGURED_TOOLTIP_HEADER, "Configured", 0)
SAS(SI_CRAFTED_ABILITY_NAME_AND_SKILL_LINE_FORMATTER, "<<1>> (<<2>> - <<3>>)", 0)
SAS(SI_CRAFTED_ABILITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_CRAFTED_ABILITY_RESET_ANNOUNCE_TITLE, "Grimoire Reset", 0)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_MESSAGE, "The <<1>> Grimoire has been reset.", 1)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_NOTE, "Scribe the Grimoire again to continue using the associated skill.", 0)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_SHORT_TEXT, "<<1>> Grimoire Reset", 2)
SAS(SI_CRAFTED_ABILITY_SCRIPT_ACTIVE_TOOLTIP_HEADER, "Equipped", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_NAME_AND_SLOT_TYPE_FORMATTER, "<<1>> (<<2>>)", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_UNLOCKED_ANNOUNCE_TITLE, "Script Unlocked", 0)
SAS(SI_CRAFTED_ABILITY_SLOTTED_TOOLTIP_HEADER, "Slotted", 0)
SAS(SI_CRAFTED_ABILITY_SUBTITLE, "Grimoires", 0)
SAS(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_ALREADY_SCRIBED, "This scribed skill is currently configured.", 0)
SAS(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_UNOWNED_SCRIPTS, "You do not own all of the selected scripts: <<1>>", 1)
SAS(SI_CRAFTED_ABILITY_UNLOCKED_ANNOUNCE_TITLE, "Grimoire Unlocked", 0)
SAS(SI_CRAFTED_ABILITY_UNOWNED_TOOLTIP_HEADER, "Unowned", 0)
SAS(SI_CRAFTING_ALERT_CANT_IMPROVE_LOCKED_ITEM, "Improving a locked item requires a 100% chance.", 0)
SAS(SI_CRAFTING_BUY_UNIVERSAL_STYLE_ITEM, "Buy Crown Mimic Stone", 2)
SAS(SI_CRAFTING_CANCEL_RESEARCH, "Cancel Research", 0)
SAS(SI_CRAFTING_CLEAR_SELECTIONS, "Clear Selections", 0)
SAS(SI_CRAFTING_COMPONENT_TOOLTIP_TRAITS, "Traits", 0)
SAS(SI_CRAFTING_COMPONENT_TOOLTIP_UNKNOWN_TRAIT, "?", 1)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_DESCRIPTION, "Do you really want to cancel researching |cffffff<<1>>: <<2>>|r? Type <<3>> to verify.", 2)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_TITLE, "Cancel Research", 0)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_WARNING, "The item used will not be returned.", 0)
SAS(SI_CRAFTING_CONFIRM_CREATE_MULTIPLE_DESCRIPTION, "Are you sure you want to create <<t:1>> (<<2>>)?", 0)
SAS(SI_CRAFTING_CONFIRM_CREATE_TITLE, "Create Multiple", 0)
SAS(SI_CRAFTING_CONFIRM_USE_UNIVERSAL_STYLE_ITEM_DESCRIPTION, "You are about to create an item using a Crown Mimic Stone.\n\n This cannot be undone.", 1)
SAS(SI_CRAFTING_CONFIRM_USE_UNIVERSAL_STYLE_ITEM_TITLE, "Use Crown Mimic Stone", 2)
SAS(SI_CRAFTING_ENTER_PREVIEW_MODE, "Preview", 0)
SAS(SI_CRAFTING_EXIT_PREVIEW_MODE, "End Preview", 0)
SAS(SI_CRAFTING_HAVE_INGREDIENTS_TOOLTIP, "Show only the items that can be created based on ingredients available in inventory", 0)
SAS(SI_CRAFTING_HAVE_KNOWLEDGE_TOOLTIP, "Show only the items that can be created based on learned knowledge.", 0)
SAS(SI_CRAFTING_HAVE_MATERIALS_TOOLTIP, "Show only the items that can be created based on what is available in inventory.", 0)
SAS(SI_CRAFTING_HAVE_SKILLS_TOOLTIP, "Show only the items that can be created based on learned skills", 0)
SAS(SI_CRAFTING_INCLUDE_BANKED, "Include banked items", 0)
SAS(SI_CRAFTING_INCLUDE_BANKED_TOOLTIP, "Include items that are stored in your bank", 0)
SAS(SI_CRAFTING_INVALID_ITEM_STYLE, "None", 0)
SAS(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP, "Show only the items that can be used for the selected crafting quest", 0)
SAS(SI_CRAFTING_MISSING_ITEMS, "Missing Items", 0)
SAS(SI_CRAFTING_PERFORM_CRAFT, "Craft (<<1>>)", 2)
SAS(SI_CRAFTING_PERFORM_FREE_CRAFT, "Craft", 0)
SAS(SI_CRAFTING_QUANTITY_ALL, "All", 0)
SAS(SI_CRAFTING_QUANTITY_HEADER, "Quantity", 0)
SAS(SI_CRAFTING_QUANTITY_MAX, "Max", 0)
SAS(SI_CRAFTING_QUANTITY_MIN, "Min", 0)
SAS(SI_CRAFTING_RESULT_INSPIRATION, "Gained inspiration: |cffffff<<1>>|r", 0)
SAS(SI_CRAFTING_RESULT_INSPIRATION_TOTAL, "Gained inspiration: |cffffff<<1>>|r |c7fa4c5(+ <<2>>)|r", 0)
SAS(SI_CRAFTING_SLOT_MULTIPLE_SELECTED, "<<1>> Items Selected", 0)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_DESCRIPTION, "|cffffff<<1>>|r (|cEECA2ACrown Mimic Stone|r)", 3)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_CROWN_STORE_TOOLTIP, "Purchase more in the Crown Store.", 0)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_TOOLTIP, "Substitute for an already-known style's material. \nCraft new weapons and armor in any style.", 1)
SAS(SI_CRAFTING_UNKNOWN_NAME, "Unknown", 3)
SAS(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, "Crown Mimic Stone (<<1>>)", 2)
SAS(SI_CRAFT_ADVISOR_ALCHEMY_MISSING_OR_UNKNOWN_TOOLTIP, "You are missing the materials or have not revealed the traits to craft this. Experiment with the materials you have to uncover new traits. You can also acquire additional materials by visiting Guild Stores or by harvesting what you find growing all around Tamriel.", 0)
SAS(SI_CRAFT_ADVISOR_ALCHEMY_REQUIRES_THIRD_SLOT_TOOLTIP, "Master writs require the passive that allows the use of 3 reagents.", 0)
SAS(SI_CRAFT_ADVISOR_ENCHANTING_MISSING_ITEMS_TOOLTIP, "If you are missing runes that are required for a glyph, you must obtain these before trying to craft. You can purchase most items from Traders or Guild Stores, but you can also try to search for them around Tamriel.", 0)
SAS(SI_CRAFT_ADVISOR_PROVISIONING_MISSING_RECIPE_TOOLTIP, "You must learn the recipe before trying to craft this. You can find recipes in chests, trunks, and desks, as well as from other adventurers and sometimes even from fallen enemies.", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_EQUIP_TAB, "Equipped Items", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB, "Crafting Quests", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB_DISABLED_SUBTEXT, "Enables when you have a quest that can be completed at this crafting station.", 0)
SAS(SI_CRAFT_ADVISOR_UNKNOWN_RUNES_TOOLTIP, "All runes are written in a hidden language and can be translated by combination and crafting.", 0)
SAS(SI_CRAFT_ADVISOR_WRITS_TITLE, "Quests", 0)
SAS(SI_CRAFT_BAG_STATUS_ESO_PLUS_UNLOCKED_DESCRIPTION, "Crafting Materials can be withdrawn and deposited freely while you are an ESO Plus member.", 0)
SAS(SI_CRAFT_BAG_STATUS_LOCKED_DESCRIPTION, "Crafting Materials can be withdrawn but not deposited. The Craft Bag can be unlocked by becoming an ESO Plus member.", 0)
SAS(SI_CROWN_CRATE_AVAILABLE_GEMS_HEADER, "Crown Gems:", 0)
SAS(SI_CROWN_CRATE_BUY_CRATES_KEYBIND, "Buy Crates", 0)
SAS(SI_CROWN_CRATE_CHANGE_CRATE_KEYBIND, "Back", 1)
SAS(SI_CROWN_CRATE_COUNT, "x<<1>>", 0)
SAS(SI_CROWN_CRATE_GEMS_GAINED_FORMAT, "+<<1>><<2>>", 0)
SAS(SI_CROWN_CRATE_LEAVE_GEM_EXTRACTION_KEYBIND, "Back", 0)
SAS(SI_CROWN_CRATE_OPEN_NEXT_CRATE_KEYBIND, "Open a Crate", 0)
SAS(SI_CROWN_CRATE_OPEN_NEXT_KEYBIND, "Open <<1>> (<<2>>)", 1)
SAS(SI_CROWN_CRATE_OPEN_SELECTED_CRATE_KEYBIND, "Open", 0)
SAS(SI_CROWN_CRATE_PACK_NAME, "<<1>>", 0)
SAS(SI_CROWN_CRATE_PACK_WITH_STACK_NAME, "<<1>> (<<2>>)", 0)
SAS(SI_CROWN_CRATE_PAGE_HEADER, "Page:", 0)
SAS(SI_CROWN_CRATE_PAGE_INDICATOR_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_CROWN_CRATE_REVEAL_ALL_REWARDS_KEYBIND, "Reveal All", 0)
SAS(SI_CROWN_CRATE_REVEAL_NEXT_REWARD_KEYBIND, "Reveal Next", 0)
SAS(SI_CROWN_CRATE_REVEAL_SELECTED_REWARD_KEYBIND, "Reveal Selected", 0)
SAS(SI_CROWN_CRATE_REWARD_NAME, "<<t:1>>", 1)
SAS(SI_CROWN_CRATE_REWARD_TYPE_ITEM, "Item", 0)
SAS(SI_CROWN_CRATE_REWARD_WITH_GEMS_EXCHANGED, "<<1>><<2>> (<<3>>)", 1)
SAS(SI_CROWN_CRATE_REWARD_WITH_STACK_NAME, "<<t:1>> (<<2>>)", 1)
SAS(SI_CROWN_CRATE_TOOLTIP_HEADER, "Crown Crate", 0)
SAS(SI_CROWN_STORE_MENU_CROWN_STORE_LABEL, "Store", 0)
SAS(SI_CROWN_STORE_MENU_DAILY_LOGIN_LABEL, "Daily Rewards", 0)
SAS(SI_CROWN_STORE_MENU_ESO_PLUS_LABEL, "ESO Plus", 0)
SAS(SI_CROWN_STORE_MENU_GIFT_INVENTORY_LABEL, "Gift Inventory", 0)
SAS(SI_CROWN_STORE_MENU_SEALS_STORE_LABEL, "Seals of Endeavor", 2)
SAS(SI_CROWN_STORE_SEARCH_ADDITIONAL_ARMORY_SLOTS, "Armory Slots", 0)
SAS(SI_CROWN_STORE_SEARCH_ADDITIONAL_OUTFITS, "Outfit Slot", 0)
SAS(SI_CROWN_STORE_SEARCH_CRAFT_ITEMS, "Crafting Item", 0)
SAS(SI_CROWN_STORE_SEARCH_CROWN_CRATES, "Crown Crate", 0)
SAS(SI_CROWN_STORE_SEARCH_FORMAT_STRING, "<<1>>", 0)
SAS(SI_CROWN_STORE_SEARCH_OUTFIT_CURRENCY, "Outfit Currency", 0)
SAS(SI_CROWN_STORE_TITLE, "Crown Store", 0)
SAS(SI_CURRENCYLOCATION0, "Character", 0)
SAS(SI_CURRENCYLOCATION1, "Bank", 0)
SAS(SI_CURRENCYLOCATION2, "Guild Bank", 0)
SAS(SI_CURRENCYLOCATION3, "Account", 0)
SAS(SI_CURRENCY_CUSTOM_TOOLTIP_FORMAT, "<<1>>", 0)
SAS(SI_CURRENCY_INDICATOR_WITHOUT_CAP, "<<1>>", 0)
SAS(SI_CURRENCY_INDICATOR_WITH_CAP, "<<1>>/<<2>>", 0)
SAS(SI_CURRENCY_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CURRENCY_OBFUSCATE_VALUE, "-- ", 0)
SAS(SI_CURRENCY_TYPE_NAME, "Currency", 0)
SAS(SI_CURSETYPE0, "None", 0)
SAS(SI_CURSETYPE1, "Vampirism", 0)
SAS(SI_CURSETYPE2, "Lycanthropy", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY1, "Character Restoration", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY2, "Group Activities", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY3, "Chat/Vendors Not Working", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY4, "Skills/Abilities/Achievements", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION1, "Use this if you've accidentally deleted a character and would like it restored.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION2, "Use this if you can't find, join, or leave a group.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION3, "Use this if you can't communicate with other players or interact with vendors.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION4, "Use this when you believe your skills, abilities, or achievements are not accurate.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT1, "Character Issue", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT2, "Report Player", 1)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT3, "Report Guild", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT4, "Report Group Finder Listing", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT5, "Report Home Tour Listing", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY1, "Inappropriate Title", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY2, "Inappropriate Description", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION1, "Use this to report a Group Finder listing title that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION2, "Use this to report a Group Finder listing description that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY1, "Inappropriate Name", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY2, "Inappropriate Listing", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY3, "Inappropriate Decline Message", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION1, "Use this to report a Guild name that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION2, "Use this to report a Guild Listing for content that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION3, "Use this to report a Guild Decline Message that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY1, "Inappropriate Nickname", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY2, "Offensive Arrangement", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION1, "Use this to report a Home Tour listing nickname that is profane or offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION2, "Use this to report a Home Tour listing that has an offensive furnishing arrangement.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY1, "Real World Threats", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY2, "Bad Language/Toxicity", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY3, "Bad Actions/Cheating/Exploiting", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY0, "Select Subcategory", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY101, "Child sexual exploitation and abuse", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY102, "Terrorism or violent extremism", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY103, "Self-harm/suicide", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY104, "Imminent harm to persons or property", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY201, "Hate speech", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY202, "Trolling", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY203, "Spam", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY204, "Profane voice chat", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY205, "Profane name/<<1>>", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY301, "Scamming", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY302, "Doxing/sharing personal information", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY303, "Cheating/exploiting", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY304, "Harassment/bullying", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION101, "Use this to report any endangerment issue related to children. This may lead to a police report being filed.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION102, "Use this when you see a situation that rises to the level that may require notifying Federal Law Enforcement authorities.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION103, "Use this if you are observing behavior that you believe could result in police being notified to perform a wellness check.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION104, "For immediate danger, please contact local emergency services in addition to filing this report.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION201, "Use this to report abusive or threatening speech or writing that expresses prejudice against a particular group, especially on the basis of race, nationality, religion, or sexual orientation.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION202, "Use this to report someone who is deliberately disrupting the game environment or community experience.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION203, "Use this when reporting another player for sending the same message over and over in TEXT CHAT.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION204, "Use this to report VOICE chat only.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION205, "Use this to report a character name or <<1>> that is profane or otherwise offensive.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION301, "CSRs will evaluate in-game chat logs to confirm the details of the trade discussed and compare it to the game trade logs.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION302, "Use this option to report any player posting any other player's real life information.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION303, "This includes, but is not limited to, using third party programs (bots), hacked weapons, wall hacks, terrain glitches, scroll trolling, etc.", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION304, "Use this option when players use text or game mechanics to repeatedly perform unwanted behaviors after being asked to stop.", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES2, "I am missing Crowns", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES3, "I have a problem with a Crown Store item", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES4, "I lost my item", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES5, "I can't get the item I need/want", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES1, "NPC/mobs", 1)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES2, "Item missing", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES0, "Select Category", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES1, "Alliance War & PvP", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES10, "Dungeons, Trials, & Arenas", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES11, "Housing", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES12, "Justice & Stealing", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES13, "Performance / Crashing", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES14, "UI", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES2, "Audio", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES3, "Crafting & Harvesting", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES4, "Combat Abilities & Monsters", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES5, "Items & Equipment", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES6, "Crown Store", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES7, "Art, Animation, & Graphics", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES8, "Quests", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES9, "Text / Localizations", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS0, "Select Impact", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS1, "Crash / Blocks Progress", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS2, "Exploit", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS3, "Impairs Functionality", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS4, "Delays Progress", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS5, "Cosmetic", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS6, "Pleasant Surprise", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS7, "That's Awesome!", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES0, "Select Subcategory", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1, "Keeps & Siege", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES100000, "Other", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1001, "Houses", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1002, "Furnishings", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1003, "Housing Editor", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES101, "Music", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES102, "Ambient Audio", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES103, "Sound Effects", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES104, "Voiceover", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1101, "Guards / Bounty", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1102, "Outlaw Refuges", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1103, "Stealing", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1201, "Crash", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1202, "Framerate", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1203, "Latency / Lag", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1301, "Chat Box", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1302, "Ability Bar / Keybinds", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1303, "Inventory", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1304, "Maps / Compass", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1305, "Settings", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1306, "Tooltips", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES2, "PvP Combat", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES201, "Alchemy", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES202, "Dyes", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES203, "Enchanting", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES204, "Equipment Crafting", 2)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES205, "Furnishing Crafting", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES206, "Harvesting", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES207, "Outfit System", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES208, "Provisioning", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES209, "Refining / Deconstruction", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES210, "Research", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES211, "Transmutation", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES212, "Writs", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES3, "Campaigns & Leaderboard ", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES301, "Active or Passive Abilities", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES302, "Animation / Visual Effects", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES303, "Buffs / Debuffs", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES4, "Imperial city", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES401, "Equipment (Armor, Jewelry, & Weapons)", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES402, "Potions & Poisons", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES403, "Food & Drinks", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES404, "Art & Visuals", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES405, "Item Sets", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES406, "Containers", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES5, "Battlegrounds", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES501, "Bosses", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES502, "Dungeon-Related Combat", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES503, "Loot", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES504, "Art / Worldbuilding", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES601, "Animations", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES602, "Environment / Terrain", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES603, "Lighting", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES604, "Fixtures", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES605, "Visual Effects", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES606, "Weather", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES701, "Dialog / Voiceover", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES702, "Quest-Related Gameplay", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES703, "Grammar / Spelling", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES704, "NPCs or Monsters", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES705, "Rewards", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES801, "Dialog / Voiceover", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES802, "Localization", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES803, "Books", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES901, "Art / Visuals", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES902, "Crown Crates", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP, "Ask For Help", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_ADDITIONAL_DETAILS, "Additional Information (Optional)", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GROUP_FINDER_LISTING_DETAILS, "Group Finder Details", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GROUP_FINDER_LISTING_INSTRUCTIONS, "To help us resolve your issue, please \"Report\" the offending listing from the Group Finder menu to provide us with the listing details and information.", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GUILD_NAME, "Guild Name", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_HOUSE_TOUR_LISTING_DETAILS, "Home Tour Details", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_HOUSE_TOUR_LISTING_INSTRUCTIONS, "To help us resolve your issue, please \"Report\" the offending listing from the Home Tours menu or from inside the house to provide us with the listing details and information.", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_NO_QUEST_HINT, "Customer Support is unable to provide quest hints. If you are looking for help or tips on how to complete a quest, your fellow players on the forums at |c2e86b8<<1>>|r are a great source of information. Additionally, you can consult one of the many ESO community Wikis.", 1)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_PLAYER_NAME, "Player Name", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_SCREENSHOT_INCLUDED, "A screenshot will be attached when submitting this ticket.", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_SUBMIT_TICKET_CONFIRMATION, "<<1>>", 0)
SAS(SI_CUSTOMER_SERVICE_ATTACH_SCREENSHOT, "Attach Screenshot", 0)
SAS(SI_CUSTOMER_SERVICE_CATEGORY, "Category", 0)
SAS(SI_CUSTOMER_SERVICE_CHARACTER_STUCK, "Character Stuck", 0)
SAS(SI_CUSTOMER_SERVICE_DEFAULT_DESCRIPTION_TEXT_FEEDBACK, "Include the following details:\nWhat were you doing?\nWhat did you expect to happen?\nWhat actually happened?", 0)
SAS(SI_CUSTOMER_SERVICE_DEFAULT_DESCRIPTION_TEXT_GENERIC, "Please include any details you feel are important.", 0)
SAS(SI_CUSTOMER_SERVICE_DESCRIPTION, "Description", 0)
SAS(SI_CUSTOMER_SERVICE_ENTER_NAME, "Enter Name", 0)
SAS(SI_CUSTOMER_SERVICE_ESO_FORUMS_LINK_TEXT, "The Elder Scrolls Online Forums", 0)
SAS(SI_CUSTOMER_SERVICE_ESO_HELP_LINK_TEXT, "The Elder Scrolls Online Support", 0)
SAS(SI_CUSTOMER_SERVICE_FEEDBACK_IMPACT_DESCRIPTION, "Use feedback when you want to report a bug or provide feedback directly to the development team. Help requests will NOT be responded to if submitted through feedback. Please select an APPROPRIATE category if you need help with something else.", 0)
SAS(SI_CUSTOMER_SERVICE_GET_ME_UNSTUCK, "Get Me Unstuck", 0)
SAS(SI_CUSTOMER_SERVICE_IMPACT, "Impact", 0)
SAS(SI_CUSTOMER_SERVICE_ITEM_ASSISTANCE, "Item Assistance", 0)
SAS(SI_CUSTOMER_SERVICE_ITEM_ASSISTANCE_NAME_INSTRUCTIONS, "In order to help us resolve your issue, please provide us with your item details and information by navigating to your Inventory and selecting \"Get Help\" from the options menu for the item.", 1)
SAS(SI_CUSTOMER_SERVICE_ITEM_NAME, "Item Name", 0)
SAS(SI_CUSTOMER_SERVICE_OPEN_WEB_BROWSER, "Open Web Browser", 0)
SAS(SI_CUSTOMER_SERVICE_OVERVIEW, "Overview", 0)
SAS(SI_CUSTOMER_SERVICE_OVERVIEW_COMMON_QUESTIONS, "Common Questions", 0)
SAS(SI_CUSTOMER_SERVICE_QUEST_ASSISTANCE, "Quest Assistance", 0)
SAS(SI_CUSTOMER_SERVICE_QUEST_ASSISTANCE_NAME_INSTRUCTIONS, "In order to help us resolve your issue, please provide us with your quest details and information by navigating to your Journal and selecting \"Get Help\" from the options menu for the quest.", 1)
SAS(SI_CUSTOMER_SERVICE_QUEST_NAME, "Quest Name", 0)
SAS(SI_CUSTOMER_SERVICE_SUBCATEGORY, "Subcategory", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT, "Submit", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMITTING, "Submitting...", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMITTING_TICKET, "Submitting Ticket", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_CONFIRMATION, "Confirmation", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FAILED, "Failed To Submit", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FAILED_BODY, "There has been an error in your ticket submission. Please try again in a few minutes.\n\nYou can also visit |c2e86b8<<1>>|r for support.", 1)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FEEDBACK, "Feedback / Bug", 1)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBMIT_CONFIRMATION, "<<1>>", 1)
SAS(SI_CUSTOMER_SERVICE_TICKET_SCREENSHOT_COOLDOWN, "You can only submit a Customer Service ticket with an attached screenshot once every 30 seconds.", 0)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT, "Using Get Me Unstuck will teleport you to the nearest Wayshrine. You will be charged |cffffff<<1>>|r, the normal cost for recalling to a Wayshrine.", 1)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT_IN_BATTLEGROUND, "Using Get Me Unstuck will kill you so that you can respawn.", 0)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT_TELVAR, "Using Get Me Unstuck will teleport you to the nearest Wayshrine. You will be charged |cffffff<<1>>|r, the normal cost for recalling to a Wayshrine. You will also lose |cffffff<<2>>%|r of your currently held Tel Var stones.", 1)
SAS(SI_DAEDRIC_ARTIFACT_DESPAWNED, "<<1>> returns to Oblivion.", 0)
SAS(SI_DAEDRIC_ARTIFACT_REVEALED, "<<1>> is revealed.", 0)
SAS(SI_DAEDRIC_ARTIFACT_SPAWNED, "<<1>> seeks a wielder.", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CHANGES_IN, "Resets in: <<1>>", 3)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_ANNOUNCEMENT, "Daily Reward Claimed", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_TILE_HEADER, "Next Reward in: <<X:1>>", 1)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_TILE_NARRATION, "Claimed", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIM_KEYBIND, "Claim", 0)
SAS(SI_DAILY_LOGIN_REWARDS_DAYS_LOGGED_IN, "Rewards Claimed: |cffffff<<1>> / <<2>>|r", 3)
SAS(SI_DAILY_LOGIN_REWARDS_END_PREVIEW_KEYBIND, "End Preview", 0)
SAS(SI_DAILY_LOGIN_REWARDS_LOCKED, "Daily Rewards are currently unavailable. Please check again later!", 1)
SAS(SI_DAILY_LOGIN_REWARDS_LOCKED_UNTIL_NEW_MONTH, "A new month with new rewards will start in |cffffff<<1>>|r!", 0)
SAS(SI_DAILY_LOGIN_REWARDS_MONTH_COMPLETE_TILE_TITLE, "A New Month Begins", 0)
SAS(SI_DAILY_LOGIN_REWARDS_MONTH_FORMATTER, "<<1>> Rewards (<<2>>)", 2)
SAS(SI_DAILY_LOGIN_REWARDS_NEXT_REWARD_CLAIM, "Next Reward: <<1>>", 0)
SAS(SI_DAILY_LOGIN_REWARDS_NOT_CLAIMABLE_TOOLTIP, "|t32:32:EsoUI/Art/Miscellaneous/status_locked.dds|t The month will reset before you can claim this.", 0)
SAS(SI_DAILY_LOGIN_REWARDS_PREVIEW_KEYBIND, "Preview", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TILE_HEADER, "Daily Rewards", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TILE_VIEW_REWARDS, "View Rewards", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TOOLTIP_AVAILABLE_TIMER, "Available in: |cffffff<<1>>|r", 0)
SAS(SI_DAMAGETYPE0, "None", 0)
SAS(SI_DAMAGETYPE1, "Generic", 0)
SAS(SI_DAMAGETYPE10, "Disease", 0)
SAS(SI_DAMAGETYPE11, "Poison", 0)
SAS(SI_DAMAGETYPE12, "Bleed", 0)
SAS(SI_DAMAGETYPE2, "Physical", 0)
SAS(SI_DAMAGETYPE3, "Flame", 0)
SAS(SI_DAMAGETYPE4, "Shock", 0)
SAS(SI_DAMAGETYPE5, "Daedric", 0)
SAS(SI_DAMAGETYPE6, "Frost", 0)
SAS(SI_DAMAGETYPE7, "Earth", 0)
SAS(SI_DAMAGETYPE8, "Magic", 0)
SAS(SI_DAMAGETYPE9, "Drowning", 0)
SAS(SI_DATE_FORMAT_FULL_DATE, "<<1>> <<2>>, <<3>>", 0)
SAS(SI_DEATH_DURABILITY_ANNOUNCEMENT, "Your equipped items have lost durability.", 0)
SAS(SI_DEATH_PROMPT_AVA, "Automatically Reviving...", 4)
SAS(SI_DEATH_PROMPT_BATTLE_GROUND_QUEUE, "Join the respawn queue?", 3)
SAS(SI_DEATH_PROMPT_CHOOSE_REVIVE_LOCATION, "Choose Revive Location", 0)
SAS(SI_DEATH_PROMPT_HERE, "Here", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM, "Here (<<X:1>> <<X:2>>)", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_FAILED, "Here |cff0000(|r<<X:1>> <<X:2>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_LIFE, "Here (<<X:1>> <<X:2>> + <<X:3>>)", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_LIFE_FAILED, "Here |cff0000(|r<<X:1>> <<X:2>> |cff0000+|r <<X:3>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_HERE_LIFE, "Here (<<X:1>>)", 0)
SAS(SI_DEATH_PROMPT_HERE_LIFE_FAILED, "Here |cff0000(|r<<X:1>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_IN_ENCOUNTER, "Waiting for the battle to end...", 0)
SAS(SI_DEATH_PROMPT_JOIN, "Join Queue", 0)
SAS(SI_DEATH_PROMPT_NO_SOUL_GEMS, "No Valid Soul Gems Found", 0)
SAS(SI_DEATH_PROMPT_NO_SOUL_GEMS_PVP, "No <<1>> found.", 0)
SAS(SI_DEATH_PROMPT_RAID_RELEASE, "Revive at Entrance", 1)
SAS(SI_DEATH_PROMPT_RAID_REVIVE_COUNTER, "Lives: <<1>>", 0)
SAS(SI_DEATH_PROMPT_RELEASE, "Release", 0)
SAS(SI_DEATH_PROMPT_RESURRECT_TEXT, "<<1>> wants to resurrect you.", 0)
SAS(SI_DEATH_PROMPT_REVIVE_LABEL, "Revive", 0)
SAS(SI_DEATH_PROMPT_SOUL_GEM_PRICE, "Costs |cffffff1|r <<1>>", 0)
SAS(SI_DEATH_PROMPT_WAITING_RELEASE, "Releasing in |cffffff<<1>>|r", 1)
SAS(SI_DEATH_PROMPT_WAYSHRINE, "Wayshrine", 2)
SAS(SI_DEATH_PROMPT_WAYSHRINE_LIFE, "Wayshrine (<<X:1>>)", 0)
SAS(SI_DEATH_RECAP_ATTACKER_NAME, "<<1>>", 0)
SAS(SI_DEATH_RECAP_ATTACKER_NAME_MINION, "<<Cgu:2,1>>", 3)
SAS(SI_DEATH_RECAP_ATTACKS_HEADER, "Recent Damage", 0)
SAS(SI_DEATH_RECAP_ATTACK_NAME, "<<1>>", 0)
SAS(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME, "<<X:1>> <<2>>", 0)
SAS(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME_MINION, "<<X:1>> <<Cgu:3,2>>", 1)
SAS(SI_DEATH_RECAP_DAMAGE_LABEL, "dmg", 0)
SAS(SI_DEATH_RECAP_HINTS_HEADER, "Hints", 0)
SAS(SI_DEATH_RECAP_NO_HINTS, "No Hints Available", 0)
SAS(SI_DEATH_RECAP_RANK_ATTACKER_NAME, "<<X:1>> |cffffff<<2>>|r|u10:0::|u<<3>>", 0)
SAS(SI_DEATH_RECAP_RANK_ATTACKER_NAME_MINION, "<<X:1>> |cffffff<<2>>|r|u10:0::|u<<Cgu:4,3>>", 2)
SAS(SI_DEATH_RECAP_TELVAR_STONE_LOSS_LABEL, "Tel Var Stones:", 0)
SAS(SI_DEATH_RECAP_TELVAR_STONE_LOSS_VALUE, "-<<1>>", 0)
SAS(SI_DEATH_RECAP_TITLE, "Death Recap", 0)
SAS(SI_DEATH_RECAP_TOGGLE_KEYBIND, "Toggle Recap", 0)
SAS(SI_DECONSTRUCTACTIONNAME0, "Refine", 0)
SAS(SI_DECONSTRUCTACTIONNAME1, "Extract", 0)
SAS(SI_DECONSTRUCTACTIONNAME2, "Deconstruct", 0)
SAS(SI_DECONSTRUCTACTIONNAME3, "Fillet", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE0, "Are you sure you want to refine all of the selected |cffffff<<1>>|r unrefined materials?", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE1, "Are you sure you want to extract these |cffffff<<1>>|r items?", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE2, "Are you sure you want to deconstruct these |cffffff<<1>>|r items?", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE3, "Are you sure you want to fillet these |cffffff<<1>>|r fish?", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK0, "Select how many times to refine <<t:1>>:", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK1, "Select how many times to extract <<t:1>>:", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMFULLSTACK1, "Extract All", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE0, "Refine Multiple", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE1, "Extract Multiple", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE2, "Deconstruct Multiple", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE3, "Fillet Multiple", 1)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_GAMEPAD_CONTINUE, "Are you sure you want to continue?", 0)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_KEYBOARD_VERIFY, "Type <<1>> to verify.", 0)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_WARNING, "You are about to deconstruct equipment that is saved in at least one Armory Build.", 1)
SAS(SI_DEFAULTSOULGEMCHOICE0, "|t16:16:EsoUI/Art/currency/currency_gold.dds|t Gold Purchased", 0)
SAS(SI_DEFAULTSOULGEMCHOICE1, "|t16:16:EsoUI/Art/currency/currency_crown.dds|t Crown Purchased", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_ACCEPT, "Accept", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_DECLINE, "Decline", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_MAIN_TEXT, "Are you sure that you want to continue?", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_TITLE, "Confirm Action", 0)
SAS(SI_DEFAULT_QUEST_COMPLETE_CONFIRM_TEXT, "Complete Quest.", 0)
SAS(SI_DEFAULT_QUEST_COMPLETE_DECLINE_TEXT, "Never mind.", 0)
SAS(SI_DELETE_MAIL_CONFIRMATION_TEXT, "DELETE", 0)
SAS(SI_DEPTHOFFIELDMODE0, "Off", 0)
SAS(SI_DEPTHOFFIELDMODE1, "Simple", 0)
SAS(SI_DEPTHOFFIELDMODE2, "Smooth", 0)
SAS(SI_DEPTHOFFIELDMODE3, "Circular", 0)
SAS(SI_DERIVEDSTATS1, "Attack Power", 0)
SAS(SI_DERIVEDSTATS10, "Healing Taken", 1)
SAS(SI_DERIVEDSTATS11, "Dodge", 0)
SAS(SI_DERIVEDSTATS12, "Healing Done", 1)
SAS(SI_DERIVEDSTATS13, "Spell Resistance", 0)
SAS(SI_DERIVEDSTATS14, "Block", 0)
SAS(SI_DERIVEDSTATS15, "Bleed Resistance", 0)
SAS(SI_DERIVEDSTATS16, "Weapon Critical", 1)
SAS(SI_DERIVEDSTATS2, "Weapon and Spell Damage", 1)
SAS(SI_DERIVEDSTATS20, "Resistance", 0)
SAS(SI_DERIVEDSTATS22, "Physical Resistance", 2)
SAS(SI_DERIVEDSTATS23, "Spell Critical", 0)
SAS(SI_DERIVEDSTATS24, "Critical Resistance", 0)
SAS(SI_DERIVEDSTATS25, "Spell Damage", 1)
SAS(SI_DERIVEDSTATS26, "Spell Resistance", 0)
SAS(SI_DERIVEDSTATS27, "Offensive Penetration", 1)
SAS(SI_DERIVEDSTATS28, "Critical Chance", 1)
SAS(SI_DERIVEDSTATS29, "Maximum Stamina", 2)
SAS(SI_DERIVEDSTATS3, "Armor", 0)
SAS(SI_DERIVEDSTATS30, "Stamina Recovery", 1)
SAS(SI_DERIVEDSTATS31, "Stamina Recovery Idle", 1)
SAS(SI_DERIVEDSTATS32, "Miss", 0)
SAS(SI_DERIVEDSTATS33, "Physical Penetration", 1)
SAS(SI_DERIVEDSTATS34, "Spell Penetration", 1)
SAS(SI_DERIVEDSTATS35, "Weapon Damage", 3)
SAS(SI_DERIVEDSTATS37, "Generic Resistance", 0)
SAS(SI_DERIVEDSTATS38, "Physical Resistance", 0)
SAS(SI_DERIVEDSTATS39, "Flame Resistance", 0)
SAS(SI_DERIVEDSTATS4, "Maximum Magicka", 2)
SAS(SI_DERIVEDSTATS40, "Shock Resistance", 0)
SAS(SI_DERIVEDSTATS41, "Oblivion Resistance", 0)
SAS(SI_DERIVEDSTATS42, "Frost Resistance", 0)
SAS(SI_DERIVEDSTATS43, "Earth Resistance", 0)
SAS(SI_DERIVEDSTATS44, "Magic Resistance", 0)
SAS(SI_DERIVEDSTATS45, "Drowning Resistance", 0)
SAS(SI_DERIVEDSTATS46, "Disease Resistance", 0)
SAS(SI_DERIVEDSTATS47, "Poison Resistance", 0)
SAS(SI_DERIVEDSTATS48, "Mount Stamina", 0)
SAS(SI_DERIVEDSTATS49, "Mount Stamina Regen Combat", 0)
SAS(SI_DERIVEDSTATS5, "Magicka Recovery", 1)
SAS(SI_DERIVEDSTATS50, "Mount Stamina Regen Moving", 0)
SAS(SI_DERIVEDSTATS6, "Magicka Recovery Idle", 1)
SAS(SI_DERIVEDSTATS7, "Maximum Health", 2)
SAS(SI_DERIVEDSTATS8, "Health Recovery", 1)
SAS(SI_DERIVEDSTATS9, "Health Recovery Idle", 1)
SAS(SI_DESCRIPTION_TUTORIALS_RESET, "Are you sure you want to reset tutorials?", 0)
SAS(SI_DESTROY_ALL_JUNK, "Are you sure you want to destroy all items marked as junk from your inventory? ", 0)
SAS(SI_DESTROY_ALL_JUNK_CONFIRM, "Destroy", 0)
SAS(SI_DESTROY_ALL_JUNK_KEYBIND_TEXT, "Destroy All Junk", 0)
SAS(SI_DESTROY_ITEM_CONFIRMATION, "DESTROY", 0)
SAS(SI_DESTROY_ITEM_PROMPT, "Do you really want to destroy<<2[// $d]>> <<t:1>>?", 3)
SAS(SI_DIALOG_ACCEPT, "Accept", 0)
SAS(SI_DIALOG_ADD_IGNORE, "Add Ignore", 0)
SAS(SI_DIALOG_BUTTON_CHANGE_HOUSING_PERMISSION, "Commit", 1)
SAS(SI_DIALOG_BUTTON_IGNORE_FRIEND, "Ignore", 0)
SAS(SI_DIALOG_BUTTON_REMOVE_FRIEND, "Remove", 0)
SAS(SI_DIALOG_BUTTON_REMOVE_VISITOR_PERMISSION, "Confirm", 0)
SAS(SI_DIALOG_BUTTON_TEXT_LOGOUT_CANCEL, "Cancel", 0)
SAS(SI_DIALOG_BUTTON_TEXT_QUIT_CANCEL, "Cancel", 0)
SAS(SI_DIALOG_BUTTON_TEXT_QUIT_FORCE, "Quit Now", 0)
SAS(SI_DIALOG_BUY_MULTIPLE, "How many <<tm:1>> do you wish to buy?", 0)
SAS(SI_DIALOG_CANCEL, "Cancel", 2)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_CONFIRM_BUTTON, "Apply Change", 0)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_LISTED_HOUSE_WARNING, "This change will automatically unlist your house from Home Tours.", 0)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_TEXT, "Immediately grant the <<X:1>> permission by default to guests that visit this house?\n\n<<2>>\n<<3>>", 1)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_TITLE, "Change Default Guest Permission", 0)
SAS(SI_DIALOG_CLOSE, "Close", 0)
SAS(SI_DIALOG_CONFIRM, "Confirm", 2)
SAS(SI_DIALOG_CONFIRM_BINDING_ITEM_TITLE, "Binding Item", 0)
SAS(SI_DIALOG_CONFIRM_BIND_ITEM_BODY, "Are you sure you want to permanently bind <<t:1>> to your account?", 0)
SAS(SI_DIALOG_CONFIRM_EQUIPPING_ITEM_BODY, "Equipping <<t:1>> will permanently bind it to your account.", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_DEFAULT_CHOICE, "Select One", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_HEADER, "Load visitor lists and ban lists from:", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_REQUIRES_MORE_HOUSES, "You need more than one house to share permissions between them.", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_TITLE, "Load Permissions", 0)
SAS(SI_DIALOG_CREATE, "Create", 0)
SAS(SI_DIALOG_DECLINE, "Decline", 0)
SAS(SI_DIALOG_DESTROY_ARMORY_ITEM_TITLE, "Destroy Build Item", 0)
SAS(SI_DIALOG_DISMISS, "Dismiss", 0)
SAS(SI_DIALOG_EXIT, "Exit", 0)
SAS(SI_DIALOG_INSTALLATION_PROGRESS, "Installation Progress: <<1>> %", 1)
SAS(SI_DIALOG_LOG_OUT_ENTER_CODE, "Enter Code", 1)
SAS(SI_DIALOG_NO, "No", 2)
SAS(SI_DIALOG_OPTION_VISITOR_PERMISSION_AFFECTS_ALL_HOUSES, "Apply to all houses.", 0)
SAS(SI_DIALOG_PURCHASE, "Purchase", 2)
SAS(SI_DIALOG_REMOVE, "Remove", 0)
SAS(SI_DIALOG_SELL_ARMORY_ITEM_BODY, "This item is currently saved to the <<X:1>> <<2[build/builds]>>. If you sell this item, it will be deleted from all builds.\n\nAre you sure you want to continue?", 2)
SAS(SI_DIALOG_SELL_ARMORY_ITEM_TITLE, "Sell Build Item", 0)
SAS(SI_DIALOG_TEXT_CHANGE_HOUSING_PERMISSION, "Edit the permissions of |cffffff<<1>>|r", 0)
SAS(SI_DIALOG_TEXT_IGNORE_FRIEND, "Are you sure you want to ignore <<1>>?", 0)
SAS(SI_DIALOG_TEXT_KICK_OCCUPANT, "Are you sure you want to kick |cffffff<<1>>|r from the house?", 0)
SAS(SI_DIALOG_TEXT_LOGOUT_DEFERRED, "You will logout in <<1>>.", 1)
SAS(SI_DIALOG_TEXT_QUIT_DEFERRED, "You will quit automatically in <<1>>.  You will remain logged in on the server if you force quit.", 0)
SAS(SI_DIALOG_TEXT_QUIT_PREVENTED, "You are not allowed to quit at this time.  You will remain logged in on the server if you force quit.", 0)
SAS(SI_DIALOG_TEXT_REMOVE_BANLIST_GUILD_PERMISSION, "Are you sure you want to remove the ban on |cffffff<<1>>|r?", 0)
SAS(SI_DIALOG_TEXT_REMOVE_BANLIST_INDIVIDUAL_PERMISSION, "Are you sure you want to remove the ban on |cffffff<<1>>|r?", 0)
SAS(SI_DIALOG_TEXT_REMOVE_FRIEND, "Are you sure you want to remove |cffffff<<1>>|r from your friends list?", 0)
SAS(SI_DIALOG_TEXT_REMOVE_GUILD_PERMISSION, "Are you sure you want to remove |cffffff<<1>>|r as a visitor?", 0)
SAS(SI_DIALOG_TEXT_REMOVE_INDIVIDUAL_PERMISSION, "Are you sure you want to remove |cffffff<<1>>|r as a visitor?", 0)
SAS(SI_DIALOG_TITLE_ADD_GUILD_PERMISSION, "Add Guild Visitor", 0)
SAS(SI_DIALOG_TITLE_ADD_INDIVIDUAL_PERMISSION, "Add Visitor", 0)
SAS(SI_DIALOG_TITLE_BAN_GUILD_PERMISSION, "Ban Guild", 0)
SAS(SI_DIALOG_TITLE_BAN_INDIVIDUAL_PERMISSION, "Ban Player", 0)
SAS(SI_DIALOG_TITLE_CHANGE_HOUSING_PERMISSION, "Change Permissions", 0)
SAS(SI_DIALOG_TITLE_IGNORE_FRIEND, "Ignore Friend", 0)
SAS(SI_DIALOG_TITLE_KICK_OCCUPANT, "Kick Occupant", 0)
SAS(SI_DIALOG_TITLE_LOGOUT, "Logout", 0)
SAS(SI_DIALOG_TITLE_QUIT, "Quit Game", 0)
SAS(SI_DIALOG_TITLE_REMOVE_BANLIST_GUILD_PERMISSION, "Remove Guild Ban", 0)
SAS(SI_DIALOG_TITLE_REMOVE_BANLIST_INDIVIDUAL_PERMISSION, "Remove Ban", 0)
SAS(SI_DIALOG_TITLE_REMOVE_FRIEND, "Remove Friend", 0)
SAS(SI_DIALOG_TITLE_REMOVE_GUILD_PERMISSION, "Remove Guild Visitor", 0)
SAS(SI_DIALOG_TITLE_REMOVE_INDIVIDUAL_PERMISSION, "Remove Visitor", 0)
SAS(SI_DIALOG_TRADE_BOP_MODIFYING_ITEM_BODY, "Modifying <<1>> will permanently bind it to your account.", 0)
SAS(SI_DIALOG_UPGRADE, "Upgrade", 0)
SAS(SI_DIALOG_YES, "Yes", 2)
SAS(SI_DIGGINGACTIVESKILLUSERESULT1, "The dig site is not active.", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT2, "The tool cannot be used at that location.", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT3, "You cannot use this tool.", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT4, "You do not have enough Intuition to use this tool. Use the Hand Brush to generate Intuition.", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT5, "You cannot use the Augur skill to find bonus items.", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT6, "You are already at the bottom of the pit.", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT7, "The Augur skill cannot penetrate this deep.", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT8, "The Augur skill is out of energy.", 1)
SAS(SI_DIGGINGGAMEOVERFLAGS1, "The encasement was broken.", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS2, "You have run out of time.", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS3, "The encasement was broken and you have run out of time.", 0)
SAS(SI_DIGIT_DECIMAL_SEPARATOR, ".", 0)
SAS(SI_DIGIT_GROUP_SEPARATOR, ",", 0)
SAS(SI_DISGUISE_DANGER, "Danger", 0)
SAS(SI_DISGUISE_DISCOVERED, "Discovered", 0)
SAS(SI_DISGUISE_DISGUISED, "Disguised", 0)
SAS(SI_DISGUISE_SUSPICIOUS, "Suspicious", 0)
SAS(SI_DISMISS_UI_ERROR, "Dismiss", 1)
SAS(SI_DISPLAY_GUILD_STORE_ITEM_NAME, "<<1>>", 0)
SAS(SI_DISPLAY_NAME_LABEL, "UserID:", 1)
SAS(SI_DISTRICT_RESURRECT_FAIL_NOT_INSIDE_IMPERIAL_CITY, "You cannot resurrect in the Imperial City from the outside.", 0)
SAS(SI_DLC_BOOK_ACTION_CHAPTER_UPGRADE, "Upgrade", 0)
SAS(SI_DLC_BOOK_ACTION_GET_SUBSCRIPTION, "Subscribe Now", 0)
SAS(SI_DLC_BOOK_ACTION_OPEN_CROWN_STORE, "Unlock Permanently", 0)
SAS(SI_DLC_BOOK_ACTION_QUEST_ACCEPTED, "Quest Accepted", 0)
SAS(SI_DLC_BOOK_QUEST_STATUS, "Quest: |cffffff<<1>> (<<2>>)|r", 1)
SAS(SI_DLC_BOOK_QUEST_STATUS_ACCEPTED, "Accepted", 0)
SAS(SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED, "Not Accepted", 0)
SAS(SI_DLC_BOOK_TITLE, "Stories", 1)
SAS(SI_DLSSMODE1, "Performance", 0)
SAS(SI_DLSSMODE2, "Balanced", 0)
SAS(SI_DLSSMODE3, "Quality", 0)
SAS(SI_DUELING_COUNTDOWN_CSA, "Duel Starts in <<1>>", 0)
SAS(SI_DUELING_NEAR_BOUNDARY_CSA, "You are close to the edge of the Duel Area!", 0)
SAS(SI_DUELINVITEFAILREASON1, "<<1>> is not available to duel.", 0)
SAS(SI_DUELINVITEFAILREASON10, "<<1>> is not available to duel because they are dueling another player.", 0)
SAS(SI_DUELINVITEFAILREASON11, "You cannot duel when you are dead.", 0)
SAS(SI_DUELINVITEFAILREASON12, "<<1>> is not available to duel because they are dead.", 0)
SAS(SI_DUELINVITEFAILREASON13, "You cannot duel while swimming.", 0)
SAS(SI_DUELINVITEFAILREASON14, "<<1>> is not available to duel because they are swimming.", 0)
SAS(SI_DUELINVITEFAILREASON15, "You cannot duel while in combat.", 0)
SAS(SI_DUELINVITEFAILREASON16, "<<1>> is not available to duel because they are in combat.", 0)
SAS(SI_DUELINVITEFAILREASON17, "You cannot duel while crafting.", 0)
SAS(SI_DUELINVITEFAILREASON18, "<<1>> is not available to duel because they are crafting.", 0)
SAS(SI_DUELINVITEFAILREASON19, "You cannot duel here.", 0)
SAS(SI_DUELINVITEFAILREASON2, "Not a valid duel target.", 0)
SAS(SI_DUELINVITEFAILREASON20, "You cannot challenge a player to duel who has recently declined your duel invitation.", 0)
SAS(SI_DUELINVITEFAILREASON21, "You cannot duel here, there are too many duels nearby.", 0)
SAS(SI_DUELINVITEFAILREASON22, "Cannot duel unless both duelists are at full health.", 0)
SAS(SI_DUELINVITEFAILREASON3, "You cannot duel yourself.", 0)
SAS(SI_DUELINVITEFAILREASON4, "<<1>> is not available to duel because they are too far away.", 0)
SAS(SI_DUELINVITEFAILREASON5, "You cannot invite another to duel while you have challenged <<1>>.", 0)
SAS(SI_DUELINVITEFAILREASON6, "You cannot invite another to duel while responding to a duel challenge from <<1>>.", 0)
SAS(SI_DUELINVITEFAILREASON7, "You cannot invite another to duel while you are already dueling <<1>>.", 0)
SAS(SI_DUELINVITEFAILREASON8, "<<1>> is not available to duel because they have challenged someone else to a duel.", 0)
SAS(SI_DUELINVITEFAILREASON9, "<<1>> is not available to duel because they are considering another duel challenge.", 0)
SAS(SI_DUELRESULT0, "<<1>> forfeited the duel.", 0)
SAS(SI_DUELRESULT1, "<<1>> won the duel.", 0)
SAS(SI_DUELSTATE1, "You are currently waiting for a duel invite response from <<1>>.", 0)
SAS(SI_DUELSTATE2, "You are currently considering a duel invite from <<1>>.", 0)
SAS(SI_DUELSTATE3, "You are currently dueling <<1>>.", 0)
SAS(SI_DUELSTATE4, "Your duel with <<1>> is about to start.", 0)
SAS(SI_DUELSTATE5, "Your prior duel is shutting down.", 0)
SAS(SI_DUEL_INVITE_ACCEPTED, "Duel invitation accepted.", 0)
SAS(SI_DUEL_INVITE_CANCELED, "Duel invitation canceled.", 0)
SAS(SI_DUEL_INVITE_DECLINED, "Duel invitation declined.", 0)
SAS(SI_DUEL_INVITE_MESSAGE, "|cffffff<<1>>|r wants to duel with you.", 1)
SAS(SI_DUEL_INVITE_RECEIVED, "<<1>> has invited you to duel.", 0)
SAS(SI_DUEL_INVITE_SENT, "You have invited <<1>> to duel.", 0)
SAS(SI_DUNGEONDIFFICULTY1, "Normal", 0)
SAS(SI_DUNGEONDIFFICULTY2, "Veteran", 0)
SAS(SI_DUNGEON_DIFFICULTY_CHANGED_TO_NORMAL, "Dungeon difficulty changed to Normal.", 0)
SAS(SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN, "Dungeon difficulty changed to Veteran.", 0)
SAS(SI_DUNGEON_DIFFICULTY_HEADER, "Dungeon Mode:", 0)
SAS(SI_DUNGEON_DIFFICULTY_HELP_TOOLTIP, "This setting is used in determining the difficulty of group dungeons. When joining a group, only the group leader's setting will be used.", 2)
SAS(SI_DUNGEON_DIFFICULTY_NORMAL_TOOLTIP_HEADER, "Normal", 0)
SAS(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_HEADER, "Veteran", 0)
SAS(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_CHOSEN_SETTING, "Your group leader has chosen this as the mode of group dungeons.", 0)
SAS(SI_DUNGEON_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "Dungeon", 0)
SAS(SI_DUNGEON_FINDER_RANDOM_FILTER_TEXT, "Random Dungeons", 0)
SAS(SI_DUNGEON_FINDER_SPECIFIC_FILTER_TEXT, "Specific Dungeons", 0)
SAS(SI_DUNGEON_FLOOR_DOWN_TOOLTIP, "Go down a floor", 0)
SAS(SI_DUNGEON_FLOOR_UP_TOOLTIP, "Go up a floor", 0)
SAS(SI_DYEHUECATEGORY0, "Red", 0)
SAS(SI_DYEHUECATEGORY1, "Yellow", 0)
SAS(SI_DYEHUECATEGORY2, "Green", 0)
SAS(SI_DYEHUECATEGORY3, "Blue", 0)
SAS(SI_DYEHUECATEGORY4, "Purple", 0)
SAS(SI_DYEHUECATEGORY5, "Brown", 0)
SAS(SI_DYEHUECATEGORY6, "Gray", 0)
SAS(SI_DYEHUECATEGORY7, "Mixed", 0)
SAS(SI_DYEHUECATEGORY8, "Iridescent", 0)
SAS(SI_DYEING_APPLY_CHANGE_CONFIRM_BODY, "Dyeing your equipped items will bind them to your account. Once bound, you will no longer be able to trade or mail them to other players.\n\nAre you sure you want to apply your changes?", 0)
SAS(SI_DYEING_APPLY_CHANGE_CONFIRM_TITLE, "Bind Items", 0)
SAS(SI_DYEING_CANNOT_SAMPLE, "Cannot sample non-dyed color.", 0)
SAS(SI_DYEING_CANNOT_SAMPLE_LOCKED_DYE, "Cannot sample a color that has not been achieved yet.", 0)
SAS(SI_DYEING_CANNOT_SAMPLE_NON_PLAYER_DYE, "Cannot sample a color that is not obtainable through the achievement system.", 0)
SAS(SI_DYEING_CLEAR_MENU, "Clear Color", 0)
SAS(SI_DYEING_COLLECTIBLE_STATUS, "Costume and Hat Dyeing: <<1>>", 0)
SAS(SI_DYEING_COLLECTIBLE_TAB_DESCRIPTION_LOCKED, "Applying dyes to your costume and hat is currently not available. This feature can be unlocked with an ESO Plus membership.", 0)
SAS(SI_DYEING_COLLECTIBLE_TAB_DESCRIPTION_UNLOCKED, "You can access the collection appearance tab and apply dyes to your costume and hat while you are an ESO Plus Member.\n\nDying a player's costume will also dye that costume for any of your companions.", 1)
SAS(SI_DYEING_COMMIT, "Apply Changes", 1)
SAS(SI_DYEING_DYE_COLLECTIBLE_TAB, "Costume and Hat", 0)
SAS(SI_DYEING_DYE_EQUIPMENT_TAB, "Equipment", 0)
SAS(SI_DYEING_DYE_OUTFIT_STYLES_TAB, "Outfit Styles", 1)
SAS(SI_DYEING_EQUIPMENT_TAB_DESCRIPTION, "Each companion has their own outfit and their outfits are account-wide.", 0)
SAS(SI_DYEING_EQUIPMENT_TAB_REQUIREMENTS, "Requires active companion.", 0)
SAS(SI_DYEING_EXIT_WITH_CHANGES_CONFIRM_BODY, "You are attempting to exit before applying your changes. If you do not apply your changes, they will be discarded.\n\nWould you like to apply your changes?", 0)
SAS(SI_DYEING_EXIT_WITH_CHANGES_CONFIRM_TITLE, "Dye Items", 0)
SAS(SI_DYEING_NO_MATCHING_DYES, "No dyes found that match your filters", 0)
SAS(SI_DYEING_RANDOMIZE, "Randomize Dyes", 1)
SAS(SI_DYEING_SAVED_SETS_HEADER, "Saved Sets", 0)
SAS(SI_DYEING_SORT_BY_HUE, "Sort by Hue", 0)
SAS(SI_DYEING_SORT_BY_RARITY, "Sort by Rarity", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY, "Unlocked by the <<1>> Achievement", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_HIDDEN, "Unlocked via Hidden Achievement", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_HIDDEN_LOCKED, "Unlocked via Hidden Achievement", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_LOCKED, "Unlocked by the  <<1>> Achievement", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_NON_PLAYER_DYE, "This dye is not obtainable from the achievement system", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_SEE_ACHIEVEMENT, "Right-Click to view Achievement.", 1)
SAS(SI_DYEING_SWATCH_TOOLTIP_TITLE, "<<1>>", 0)
SAS(SI_DYEING_SWATCH_VIEW_ACHIEVEMENT, "View Achievement", 0)
SAS(SI_DYEING_TOOLS_HEADER, "Tools", 0)
SAS(SI_DYEING_TOOL_DYE_ALL_TOOLTIP, "Dye All", 0)
SAS(SI_DYEING_TOOL_DYE_TOOLTIP, "Dye", 0)
SAS(SI_DYEING_TOOL_ERASE_TOOLTIP, "Clear Color", 0)
SAS(SI_DYEING_TOOL_SAMPLE_TOOLTIP, "Copy Color", 0)
SAS(SI_DYEING_TOOL_SET_FILL, "Set Fill", 0)
SAS(SI_DYEING_UNDO, "Undo Changes", 0)
SAS(SI_DYERARITY0, "Common", 0)
SAS(SI_DYERARITY1, "Uncommon", 0)
SAS(SI_DYERARITY2, "Rare", 0)
SAS(SI_DYERARITY3, "Material", 0)
SAS(SI_DYESTAMPUSERESULT1, "This Dye Stamp has the same dyes as your current equipment.", 1)
SAS(SI_DYESTAMPUSERESULT2, "This Dye Stamp has no equipment it can affect.", 1)
SAS(SI_DYESTAMPUSERESULT3, "This Dye Stamp has the same dyes as your current costume and hat.", 0)
SAS(SI_DYESTAMPUSERESULT4, "This Dye Stamp has no costume or hat to affect.", 0)
SAS(SI_DYESTAMPUSERESULT5, "This Dye Stamp does not exist.", 0)
SAS(SI_DYESTAMPUSERESULT6, "This Dye Stamp cannot be used on a hidden costume or hat.", 0)
SAS(SI_DYE_STAMP_COLLECTIBLES_HIDDEN, "Costume or Hat is being hidden.", 0)
SAS(SI_DYE_STAMP_CONFIRMATION_USE_DESCRIPTION, "Applying your changes will consume |cffffff1 <<1>>|r", 0)
SAS(SI_DYE_STAMP_CONFIRMATION_USE_TITLE, "Use Dye Stamp", 0)
SAS(SI_DYE_STAMP_COSTUME_DESCRIPTION, "Dyes all the channels of your currently equipped |cffffffCostume|r and |cffffffHat|r.", 0)
SAS(SI_DYE_STAMP_ITEM_DESCRIPTION, "Dyes all the channels of your currently equipped |cffffffEquipment|r even when hidden by a costume or hat. This includes shields equipped in either slot.", 0)
SAS(SI_DYE_STAMP_NOT_USABLE_NOW, "Cannot apply at this time.", 0)
SAS(SI_DYE_STAMP_REQUIRES_COLLECTIBLE, "Requires an active Costume or Hat that can be dyed.", 1)
SAS(SI_DYE_STAMP_REQUIRES_EQUIPMENT, "Requires Equipment that can be dyed.", 0)
SAS(SI_DYE_STAMP_SAME_DYE_DATA, "Already Applied", 0)
SAS(SI_DYE_UNLOCKED_ANNOUNCE_TITLE, "<<1[Dye/$d Dyes]>> Unlocked", 0)
SAS(SI_EDIT_BOX_HIDE_PASSWORD, "Hide Password", 0)
SAS(SI_EDIT_BOX_SHOW_PASSWORD, "Show Password", 0)
SAS(SI_EDIT_NOTE_DEFAULT_TEXT, "Type a note here", 0)
SAS(SI_EDIT_NOTE_DIALOG_TITLE, "Edit Note", 0)
SAS(SI_EMOTECATEGORY0, "Invalid", 0)
SAS(SI_EMOTECATEGORY1, "Ceremonial", 1)
SAS(SI_EMOTECATEGORY10, "Poses and Fidgets", 0)
SAS(SI_EMOTECATEGORY11, "Prop", 0)
SAS(SI_EMOTECATEGORY12, "Social", 0)
SAS(SI_EMOTECATEGORY13, "Personality Only", 0)
SAS(SI_EMOTECATEGORY14, "Collected", 0)
SAS(SI_EMOTECATEGORY2, "Cheers and Jeers", 1)
SAS(SI_EMOTECATEGORY3, "Deprecated", 1)
SAS(SI_EMOTECATEGORY4, "Emotion", 1)
SAS(SI_EMOTECATEGORY5, "Entertainment", 0)
SAS(SI_EMOTECATEGORY6, "Food and Drink", 0)
SAS(SI_EMOTECATEGORY7, "Give Directions", 0)
SAS(SI_EMOTECATEGORY8, "Perpetual", 1)
SAS(SI_EMOTECATEGORY9, "Physical", 0)
SAS(SI_EMOTE_TOOLTIP_OVERRIDDEN_BY_PERSONALITY, "Altered by the currently equipped Polymorph or Personality.", 0)
SAS(SI_EMPTY_GUILD_CHANNEL_NAME, "Guild <<1>>", 0)
SAS(SI_EMPTY_OFFICER_CHANNEL_NAME, "Officer <<1>>", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION1, "Aspect", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION2, "Essence", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION3, "Potency", 0)
SAS(SI_ENCHANTING_CONFIRM_LOCKED_ITEM_DESCRIPTION, "The item being enchanted is locked, type <<1>> to verify.", 0)
SAS(SI_ENCHANTING_CONFIRM_LOCKED_ITEM_TITLE, "Confirm Enchant Item", 0)
SAS(SI_ENCHANTING_CREATION, "Creation", 0)
SAS(SI_ENCHANTING_EXTRACTION, "Extraction", 0)
SAS(SI_ENCHANTING_EXTRACT_FULL_STACK, "Extract All", 1)
SAS(SI_ENCHANTING_EXTRACT_HEADER, "Glyph to Extract", 0)
SAS(SI_ENCHANTING_GLYPH_CREATED_CHAMPION_LEVEL, "|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_CHAMPION_POINTS, "Can only be applied to an item between |t32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r and |t32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_CHAMPION_POINTS_GAMEPAD, "Can only be applied to an item between <<1>>|cffffff<<2>>|r and <<1>>|cffffff<<3>>|r", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_LEVEL, "Can only be applied to an item between levels |cffffff<<1>>|r and |cffffff<<2>>|r", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS, "Minimum Level: |t32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS_GAMEPAD, "Minimum Level: <<1>>|cffffff<<2>>|r", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_LEVEL, "Minimum Level: |cffffff<<1>>|r", 1)
SAS(SI_ENCHANTING_NO_ASPECT_RUNES, "No Aspect runestones found.", 1)
SAS(SI_ENCHANTING_NO_ESSENCE_RUNES, "No Essence runestones found.", 1)
SAS(SI_ENCHANTING_NO_GLYPHS, "No Glyphs to extract.", 1)
SAS(SI_ENCHANTING_NO_POTENCY_RUNES, "No Potency runestones found.", 1)
SAS(SI_ENCHANTING_NO_RUNES, "No runestones found.", 1)
SAS(SI_ENCHANTING_PHRASE_HEADER, "Rune Phrase", 0)
SAS(SI_ENCHANTING_REQUIRES_ASPECT_IMPROVEMENT, "Requires Aspect Improvement <<1>>", 0)
SAS(SI_ENCHANTING_REQUIRES_POTENCY_IMPROVEMENT, "Requires Potency Improvement <<1>>", 0)
SAS(SI_ENCHANTING_SELECT_ITEMS_TO_EXTRACT, "Select Glyphs", 1)
SAS(SI_ENCHANTING_TRANSLATION_HEADER, "Translation", 0)
SAS(SI_ENCHANTING_TRANSLATION_KNOWN, "<<1>>", 1)
SAS(SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_BODY, "You have translated the following runes:", 0)
SAS(SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_TITLE, "Runes Translated", 0)
SAS(SI_ENCHANTING_TRANSLATION_UNKNOWN, "?", 3)
SAS(SI_ENCHANTING_UNKNOWN_EFFECTS, "Unknown Effects", 0)
SAS(SI_ENCHANTING_UNKNOWN_RESULT, "Unknown Glyph", 0)
SAS(SI_ENCHANTING_UNKNOWN_RUNE, "Unknown Runestone", 0)
SAS(SI_ENCHANTING_UNKNOWN_RUNES, "Unknown Runes", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE0, "No Enchantment", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE1, "Befouled Weapon", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE10, "Damage Shield", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE11, "Health", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE12, "Health Regen", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE13, "Magicka", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE14, "Magicka Recovery", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE15, "Poison Resistant", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE16, "Poisoned Weapon", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE17, "Stamina", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE18, "Stamina Regen", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE19, "Reduce Power", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE2, "Berserker", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE20, "Absorb Health", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE21, "Shock Resistant", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE22, "Absorb Stamina", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE23, "Absorb Magicka", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE24, "Damage Health", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE25, "Reduce Spell Cost", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE26, "Reduce Feat Cost", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE27, "Increase Bash Damage", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE28, "Reduce Block And Bash", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE29, "Increase Potion Effectiveness", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE3, "Charged Weapon", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE30, "Reduce Potion Cooldown", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE31, "Increase Physical Damage", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE32, "Increase Spell Damage", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE33, "Decrease Physical Damage", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE34, "Decrease Spell Damage", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE35, "Prismatic Onslaught", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE36, "Prismatic Defense", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE37, "Prismatic Regen", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE4, "Reduce Armor", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE5, "Disease Resistant", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE6, "Flame Weapon", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE7, "Fire Resistant", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE8, "Frost Resistant", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE9, "Frost Weapon", 1)
SAS(SI_ENCHANTMENT_BOOSTER_DESCRIPTION, "Increases Quality from <<1>> to <<2>>", 0)
SAS(SI_ENCHANT_CONFIRM, "Enchant", 2)
SAS(SI_ENCHANT_CONSUME, "Enchanting this item will consume the enchantment.", 1)
SAS(SI_ENCHANT_NONE_FOUND, "You do not have any enchantments that can be applied to this item.", 1)
SAS(SI_ENCHANT_NO_YIELD, "Extraction yielded no results.", 1)
SAS(SI_ENCHANT_SELECT, "Select an enchantment to apply to this item.", 1)
SAS(SI_ENCHANT_TITLE, "Enchant Item", 2)
SAS(SI_ENCOUNTER_LOG_ABILITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENCOUNTER_LOG_DISABLED_ALERT, "Encounter log disabled.", 0)
SAS(SI_ENCOUNTER_LOG_ENABLED_ALERT, "Encounter log enabled.", 0)
SAS(SI_ENCOUNTER_LOG_MAP_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENCOUNTER_LOG_ZONE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE0, "Offensive", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE1, "Defensive", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE2, "Utility", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE1, "Verse", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE2, "Vision", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE_AVATAR2, "Avatar Vision", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE0, "Stage", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE1, "Cycle", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE2, "Arc", 1)
SAS(SI_ENDLESSDUNGEONGROUPTYPE0, "Solo", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE1, "Duo", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY0, "Solo (Weekly)", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY1, "Duo (Weekly)", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_CHANGED_ANNOUNCEMENT_SUBTITLE, "<<1[/1 Thread Remains/$d Threads Remain]>>", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_DECREASED_ANNOUNCEMENT_TITLE, "Thread of Fate Severed", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_INCREASED_ANNOUNCEMENT_TITLE, "Threads of Fate Strengthened", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_ADDED_ANNOUNCEMENT_TITLE_FORMATTER, "<<1>> Acquired", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_CURRENCY_FORMAT, "<<1>>: <<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_REROLL_INFORMATION, "Reroll your current Vision options. You will not receive any of these Visions after rerolling.", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_TITLE_FORMAT, "Choose One <<1>>", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_EMPTY, "You currently have none of Mora's Boons.", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_SWITCH_TO_SUMMARY_KEYBIND, "Show Summary", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_TITLE, "Mora's Boons", 1)
SAS(SI_ENDLESS_DUNGEON_BUFF_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_ENDLESS_DUNGEON_CONFIRM_COMPANION_SUMMONING_DIALOG_BODY, "Summoning a Companion will change your leaderboard score from solo to duo.\n\nAre you sure you want to summon your Companion?", 0)
SAS(SI_ENDLESS_DUNGEON_CONFIRM_COMPANION_SUMMONING_DIALOG_TITLE, "Summon Companion", 0)
SAS(SI_ENDLESS_DUNGEON_HUD_TRACKER_TITLE, "Infinite Archive", 1)
SAS(SI_ENDLESS_DUNGEON_LEADERBOARDS_CATEGORIES_HEADER, "Infinite Archive", 2)
SAS(SI_ENDLESS_DUNGEON_LEADERBOARDS_PARTICIPATING_NOT_ELIGIBLE_HELP_TOOLTIP, "You have joined an Infinite Archive already in progress and are not eligible to be placed in this leaderboard.", 1)
SAS(SI_ENDLESS_DUNGEON_PROGRESSION_NARRATION, "<<1>>: <<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_REROLL_BUFFS_LABEL, "<<1>> [<<2>>]", 1)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_AVATAR_VISIONS_HEADER, "Avatar Visions", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_BUFFS_HEADER, "Mora's Boons", 2)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_PROGRESS_HEADER, "Progress", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_SCORE_HEADER, "Score", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_STAGE_HEADER, "Stage", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_STAT_VALUE_NARRATION, "<<1>>: <<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_SWITCH_TO_BUFFS_KEYBIND, "Show Mora's Boons", 1)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_TITLE, "Completed: Infinite Archive", 1)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_VERSES_HEADER, "Verses", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_VISIONS_HEADER, "Visions", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION0, "5 Minutes", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION1, "10 Minutes", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION2, "Disabled", 0)
SAS(SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION, "Champion Points gained at an accelerated rate.", 0)
SAS(SI_ENLIGHTENED_STATE_GAINED_HEADER, "You are enlightened", 0)
SAS(SI_ENLIGHTENED_STATE_LOST_HEADER, "You are no longer enlightened", 0)
SAS(SI_ENTER_CODE_CONFIRM_BUTTON, "Open Window", 0)
SAS(SI_ENTER_CODE_DIALOG_BODY, "This will open the Redeem Codes window.\n\n|cc16403After confirming your purchase you will have to log back into the game for it to take effect.|r", 2)
SAS(SI_ENTER_CODE_DIALOG_TITLE, "Enter Code", 0)
SAS(SI_ENTER_KEYWORD_SEARCH_EDIT_DEFAULT, "Enter a keyword", 0)
SAS(SI_EQUIPMENTBONUS0, "Low", 0)
SAS(SI_EQUIPMENTBONUS1, "Average", 0)
SAS(SI_EQUIPMENTBONUS2, "Fair", 0)
SAS(SI_EQUIPMENTBONUS3, "High", 0)
SAS(SI_EQUIPMENTBONUS4, "Superior", 0)
SAS(SI_EQUIPMENTBONUS5, "Extraordinary", 0)
SAS(SI_EQUIPMENTFILTERTYPE1, "Light Armor", 0)
SAS(SI_EQUIPMENTFILTERTYPE10, "Restoration Staff", 0)
SAS(SI_EQUIPMENTFILTERTYPE11, "Bow", 0)
SAS(SI_EQUIPMENTFILTERTYPE2, "Medium Armor", 0)
SAS(SI_EQUIPMENTFILTERTYPE3, "Heavy Armor", 0)
SAS(SI_EQUIPMENTFILTERTYPE4, "Neck", 0)
SAS(SI_EQUIPMENTFILTERTYPE5, "Ring", 0)
SAS(SI_EQUIPMENTFILTERTYPE6, "One-Handed Melee", 0)
SAS(SI_EQUIPMENTFILTERTYPE7, "Shield", 0)
SAS(SI_EQUIPMENTFILTERTYPE8, "Two-Handed Melee", 1)
SAS(SI_EQUIPMENTFILTERTYPE9, "Destruction Staff", 0)
SAS(SI_EQUIPOUTFITRESULT1, "That is not a valid outfit.", 0)
SAS(SI_EQUIPOUTFITRESULT2, "That outfit is locked.", 0)
SAS(SI_EQUIPOUTFITRESULT3, "You cannot switch outfits right now.", 0)
SAS(SI_EQUIPOUTFITRESULT4, "You're already wearing that outfit.", 0)
SAS(SI_EQUIPSLOT0, "Head", 0)
SAS(SI_EQUIPSLOT1, "Neck", 0)
SAS(SI_EQUIPSLOT10, "Appearance", 2)
SAS(SI_EQUIPSLOT11, "Ring 1", 0)
SAS(SI_EQUIPSLOT12, "Ring 2", 0)
SAS(SI_EQUIPSLOT13, "Poison", 0)
SAS(SI_EQUIPSLOT14, "Poison Back-Up", 0)
SAS(SI_EQUIPSLOT15, "Ranged", 0)
SAS(SI_EQUIPSLOT16, "Hands", 0)
SAS(SI_EQUIPSLOT17, "Class 1", 0)
SAS(SI_EQUIPSLOT18, "Class 2", 0)
SAS(SI_EQUIPSLOT19, "Class 3", 0)
SAS(SI_EQUIPSLOT2, "Chest", 0)
SAS(SI_EQUIPSLOT20, "Main Hand Backup", 1)
SAS(SI_EQUIPSLOT21, "Off-Hand Backup", 1)
SAS(SI_EQUIPSLOT3, "Shoulders", 0)
SAS(SI_EQUIPSLOT4, "Main Hand", 0)
SAS(SI_EQUIPSLOT5, "Off Hand", 0)
SAS(SI_EQUIPSLOT6, "Waist", 0)
SAS(SI_EQUIPSLOT7, "Wrist", 0)
SAS(SI_EQUIPSLOT8, "Legs", 0)
SAS(SI_EQUIPSLOT9, "Feet", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY1, "Weapons", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY2, "Apparel", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY3, "Accessories", 0)
SAS(SI_EQUIPTYPE1, "Head", 0)
SAS(SI_EQUIPTYPE10, "Feet", 0)
SAS(SI_EQUIPTYPE11, "Appearance", 2)
SAS(SI_EQUIPTYPE12, "Ring", 0)
SAS(SI_EQUIPTYPE13, "Hands", 1)
SAS(SI_EQUIPTYPE14, "Main Hand", 0)
SAS(SI_EQUIPTYPE15, "Poison", 0)
SAS(SI_EQUIPTYPE2, "Neck", 0)
SAS(SI_EQUIPTYPE3, "Chest", 0)
SAS(SI_EQUIPTYPE4, "Shoulders", 0)
SAS(SI_EQUIPTYPE5, "One-Handed", 1)
SAS(SI_EQUIPTYPE6, "Two-Handed", 1)
SAS(SI_EQUIPTYPE7, "Off Hand", 0)
SAS(SI_EQUIPTYPE8, "Waist", 0)
SAS(SI_EQUIPTYPE9, "Legs", 0)
SAS(SI_ERROR_ABILITY_DISABLED, "This ability is currently disabled.", 0)
SAS(SI_ERROR_ACCOUNT_BANK_DISABLED, "Banking is disabled. See forums for details.", 0)
SAS(SI_ERROR_ACTION_BUTTON_IS_LOCKED, "You cannot change the ability in this slot.", 1)
SAS(SI_ERROR_AUGMENTATION_AUGMENT, "Enchantments cannot be added to enchantments.", 0)
SAS(SI_ERROR_AUGMENTATION_CANT_BE_MODIFIED, "You cannot modify this enchantment.", 0)
SAS(SI_ERROR_AUGMENTATION_DOESNT_MATCH_SIEGE, "You cannot use this enchantment on a siege of this type.", 0)
SAS(SI_ERROR_AUGMENTATION_INVALID_AUGMENT, "Invalid enchantment.", 0)
SAS(SI_ERROR_AUGMENTATION_NOTCH_TYPE, "This enchantment requires a different slot type.", 0)
SAS(SI_ERROR_AUGMENTATION_NOT_AUGMENT, "Only enchantments can be placed in slots.", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_ARMOR_TYPE, "This enchantment requires a different item armor type.", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_EQUIP_TYPE, "This enchantment requires a different item equip type.", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_LEVEL, "This enchantment requires an item with a higher Power rating. ", 1)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_SOUL_COST, "You need more souls to enchant that item.", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_WEAPON_TYPE, "This enchantment requires a different item weapon type.", 0)
SAS(SI_ERROR_AUGMENTATION_UPGRADE_TOO_HIGH, "This upgrade's level is too high for this siege weapon.", 0)
SAS(SI_ERROR_AVA_GRAND_QUEST_FAIL, "You can only have one Grand Alliance War quest at a time", 1)
SAS(SI_ERROR_CAMPAIGNS_DISABLED, "Campaigns are disabled on this server.", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_MOVING, "You cannot use this item while moving.", 1)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_ROLLING, "You cannot use this item while dodging.", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_SPRINTING, "You cannot use this item while sprinting.", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_SWIMMING, "You cannot use this item while swimming.", 0)
SAS(SI_ERROR_CANT_AFFORD_OPTION, "You don't have enough gold", 0)
SAS(SI_ERROR_CANT_PLACE_PASSIVE_IN_ACTION_BAR, "Passive abilities cannot be placed in ability bars.", 1)
SAS(SI_ERROR_CLEMENCY_ON_COOLDOWN, "You must wait to use this option again.", 0)
SAS(SI_ERROR_COLLECTIBLE_ALREADY_UNLOCKED, "You've already unlocked that collectible.", 0)
SAS(SI_ERROR_COLLECTIBLE_FRAGMENT_RESULT_ALREADY_UNLOCKED, "You've already unlocked the collectible created by this fragment.", 0)
SAS(SI_ERROR_CRAFTED_ABILITY_SCRIPT_DISABLED, "One or more slotted scripts are currently disabled.", 0)
SAS(SI_ERROR_DOESNT_MEET_REQUIREMENTS_TO_BUY, "You don't meet the requirements to buy this.", 0)
SAS(SI_ERROR_GUILD_BANK_DISABLED, "Guild banking is disabled. See forums for details.", 0)
SAS(SI_ERROR_GUILD_STORE_DISABLED, "Guild stores are disabled. See forums for details.", 0)
SAS(SI_ERROR_INVALID_COMMAND, "Invalid Command", 0)
SAS(SI_ERROR_INVALID_SLOT_TYPE, "Invalid slot", 0)
SAS(SI_ERROR_ITEM_BOUND, "This item is bound to you.", 0)
SAS(SI_ERROR_ITEM_LOCKED, "This item is locked.", 0)
SAS(SI_ERROR_ITEM_NO_NOTCHES, "|cff0000That item has no slots available", 0)
SAS(SI_ERROR_MAX_DAILIES_REACHED, "You have reached the maximum number of daily quests for today", 0)
SAS(SI_ERROR_NEED_CLEMENCY, "You need the Clemency Perk before you can use this option.", 0)
SAS(SI_ERROR_NEED_INTIMIDATE, "You need the Intimidate Perk before you can choose this option", 0)
SAS(SI_ERROR_NEED_PERSUADE, "You need the Persuasion Perk before you can choose this option", 0)
SAS(SI_ERROR_NOT_WHILE_HIDDEN, "Cannot do that while hidden.", 0)
SAS(SI_ERROR_NOT_WHILE_USING_SIEGE, "Cannot do while using a siege weapon.", 0)
SAS(SI_ERROR_NOT_WITH_DAEDRIC_EQUIPPED, "You cannot do that while carrying an artifact weapon.", 0)
SAS(SI_ERROR_PLEDGE_OF_MARA_NOT_NEAR, "You must be near a Shrine of Mara.", 0)
SAS(SI_ERROR_PLEDGE_OF_MARA_NO_TARGET, "You must face the player you wish to commit to.", 0)
SAS(SI_ERROR_PREVIEW_MOUNT_PASSENGER, "You cannot preview while being a multi-rider mount passenger.", 0)
SAS(SI_ERROR_QUEST_FAIL_REQUIREMENTS, "You do not meet the requirements for this quest", 0)
SAS(SI_ERROR_QUEST_LOG_FULL, "Your quest log is full", 0)
SAS(SI_ERROR_QUEST_TRACKER_FULL_REMOVE_SOMETHING_FIRST, "|cff0000Tracker full: Cease tracking a quest to make room", 0)
SAS(SI_ERROR_REASON, "<<1>>", 0)
SAS(SI_ERROR_SCRIBING_DISABLED, "Scribing is currently disabled.", 0)
SAS(SI_ERROR_SCRIBING_INTERNAL_ERROR, "Scribing is unavailable due to an internal error. Try logging in again and reach out to Customer Service if the issue persists.", 0)
SAS(SI_ERROR_TOO_LOW_LEVEL_TO_USE_ITEM, "Your level isn't high enough to use this item", 0)
SAS(SI_ERROR_TRADESKILL_INSPIRATION, "|cff0000You don't have enough inspiration points to learn that recipe", 0)
SAS(SI_ERROR_WRONG_WEAPON_EQUIPPED_FOR_SKILL, "Ability requires <<1>>", 0)
SAS(SI_ESO_ACCOUNT_PAGE_LINK_TEXT, "The Elder Scrolls Online Account Page", 0)
SAS(SI_ESO_PLUS_FREE_TRIAL_ENDED, "Your ESO Plus Free Trial Has Ended", 0)
SAS(SI_ESO_PLUS_FREE_TRIAL_STARTED, "Your ESO Plus Free Trial Has Begun", 0)
SAS(SI_ESO_PLUS_STATUS_LOCKED, "Locked", 0)
SAS(SI_ESO_PLUS_STATUS_UNLOCKED, "ESO Plus Unlocked", 0)
SAS(SI_ESO_PLUS_SUBSCRIPTION_LINK_TEXT, "The Elder Scrolls Online PC/MAC Store", 0)
SAS(SI_ESO_PLUS_TITLE, "ESO PLUS", 1)
SAS(SI_EULATYPE3, "Privacy Policy", 0)
SAS(SI_EULATYPE_NOTIFYUPDATED3, "The Zenimax Media Privacy Policy has been updated", 0)
SAS(SI_EVENT_ANNOUNCEMENT_ACTION, "Join", 0)
SAS(SI_EVENT_ANNOUNCEMENT_TIME, "<<X:1>> Remaining", 0)
SAS(SI_EVENT_INVITE, "The |cffffff<<t:1>>|r event is starting. Would you like to join?\nExpires in |cffffff<<2>>|r.", 1)
SAS(SI_EVENT_INVITE_NAMED, "|cffffff<<1>>|r is starting the |cffffff<<t:2>>|r event. Would you like to join?\nExpires in |cffffff<<3>>|r.", 1)
SAS(SI_EVENT_INVITE_NAMED_QUEST, "|cffffff<<1>>|r is starting the |cffffff<<t:2>>|r event which will grant you the |cffffff<<acc,t:3>>|r quest. Would you like to join?\nExpires in |cffffff<<4>>|r.", 1)
SAS(SI_EVENT_INVITE_QUEST, "The |cffffff<<t:1>>|r event is starting which will grant you the |cffffff<<acc,t:2>>|r quest. Would you like to join?\nExpires in |cffffff<<3>>|r.", 1)
SAS(SI_EXIT_BUTTON, "Exit", 0)
SAS(SI_EXIT_HIDEYHOLE, "Exit", 0)
SAS(SI_EXPERIENCE_CHAMPION_ENLIGHTENED_TOOLTIP, "Your character is enlightened and will earn the next |cFFFFFF<<1>>|r XP at an accelerated rate.", 2)
SAS(SI_EXPERIENCE_CHAMPION_ENLIGHTENED_TOOLTIP_MAXED, "Your character is enlightened.", 0)
SAS(SI_EXPERIENCE_CHAMPION_LABEL, "Champion", 0)
SAS(SI_EXPERIENCE_CHAMPION_POINT_LABEL, "Champion Point", 0)
SAS(SI_EXPERIENCE_CURRENT_MAX, "<<1>>/<<2>> XP", 1)
SAS(SI_EXPERIENCE_CURRENT_MAX_PERCENT, "<<1>>/<<2>> XP (<<3>>%)", 0)
SAS(SI_EXPERIENCE_GAIN, "You gain <<1>> experience.", 0)
SAS(SI_EXPERIENCE_GAIN_DISCOVERY, "Discovered: <<t:1>>. You gain <<2>> experience.", 0)
SAS(SI_EXPERIENCE_LEVEL_LABEL, "Level", 2)
SAS(SI_EXPERIENCE_LIMIT_REACHED, "Max XP", 0)
SAS(SI_EXPIRING_CROWNS_AMOUNT_HEADER, "Amount", 0)
SAS(SI_EXPIRING_CROWNS_AMOUNT_NARRATION_FORMAT, "Amount: <<1>>", 0)
SAS(SI_EXPIRING_CROWNS_DESCRIPTION_TEXT, "Crowns purchased on your account expire |cffffff6 months|r after you purchase them.", 0)
SAS(SI_EXPIRING_CROWNS_EMPTY_TEXT, "You have no expiring Crowns.", 0)
SAS(SI_EXPIRING_CROWNS_EXPIRES_AT_NARRATION_FORMAT, "Expires: <<1>>", 0)
SAS(SI_EXPIRING_CROWNS_EXPIRES_HEADER, "Expires", 0)
SAS(SI_FAILED_LOAD, "The auto save file failed to load correctly. Would you like to try again?", 1)
SAS(SI_FAILED_SAVE, "The auto save file failed to save correctly. Would you like to try again? If not, saving will be disabled.", 1)
SAS(SI_FAILED_TO_FIND_PROFILE_ORBIS, "Failed to find a user with that account name. Please try again later.", 1)
SAS(SI_FASTTRAVELKEEPRESULT1, "You can't fast travel because you're engaged in combat.", 0)
SAS(SI_FASTTRAVELKEEPRESULT10, "You must talk to a keep travel master.", 0)
SAS(SI_FASTTRAVELKEEPRESULT11, "You can't fast travel because you're carrying a Scroll.", 0)
SAS(SI_FASTTRAVELKEEPRESULT12, "You can't fast travel.", 0)
SAS(SI_FASTTRAVELKEEPRESULT14, "You can't fast travel because the starting keep has too few resources in allied hands.", 0)
SAS(SI_FASTTRAVELKEEPRESULT15, "No recall stone.", 0)
SAS(SI_FASTTRAVELKEEPRESULT16, "You cannot use a recall stone from within or close to a keep.", 0)
SAS(SI_FASTTRAVELKEEPRESULT2, "You can't fast travel because there isn't a valid fast travel path to the desired destination.", 0)
SAS(SI_FASTTRAVELKEEPRESULT3, "You can't fast travel because the starting keep's alliance differs from yours.", 0)
SAS(SI_FASTTRAVELKEEPRESULT4, "You can't fast travel because the starting keep is currently under attack.", 0)
SAS(SI_FASTTRAVELKEEPRESULT5, "You can't fast travel because the destination keep's alliance differs from yours.", 0)
SAS(SI_FASTTRAVELKEEPRESULT6, "You can't fast travel because the destination keep is currently under attack.", 0)
SAS(SI_FASTTRAVELKEEPRESULT7, "You can't fast travel because the destination keep has at least one resource in enemy hands.", 0)
SAS(SI_FASTTRAVELKEEPRESULT8, "You can't fast travel because you're too far away from the starting keep.", 0)
SAS(SI_FASTTRAVELKEEPRESULT9, "Your fast travel attempt failed.", 0)
SAS(SI_FAST_TRAVEL_DIALOG_CANT_AFFORD, "You can't afford to travel to <<1>>.\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_CANT_AFFORD_PREMIUM, "An increased fee is in effect after recalling for another |cffffff<<2>>|r.\n\nHowever, you can't afford the premium to travel to the <<1>>.\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_MAIN_TEXT, "Travel to <<1>>?", 0)
SAS(SI_FAST_TRAVEL_DIALOG_PREMIUM, "An increased fee is in effect after recalling for another |cffffff<<2>>|r.\n\nPay the fee and travel to <<1>>?\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_RECALL_MAIN_TEXT, "Travel to <<1>>?\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 0)
SAS(SI_FAST_TRAVEL_KEEP_FAIL_CARRYING_ARTIFACT, "You cannot use the fast travel network while carrying an Elder Scroll.", 1)
SAS(SI_FAST_TRAVEL_KEEP_LINK_HELD, "The <<1>> controls the link from <<2>> to <<3>>.", 0)
SAS(SI_FAST_TRAVEL_KEEP_LINK_LOST, "The <<1>> lost the link from <<2>> to <<3>>.", 0)
SAS(SI_FAST_TRAVEL_RECALL_COOLDOWN, "You must wait <<2>> to recall again.", 1)
SAS(SI_FEEDBACK_LOADING, "Loading...", 0)
SAS(SI_FENCE_HAGGLING_SKILL_BONUS_LABEL, "|cC5C29EHaggling Bonus:|r |cEECA2A<<1>>%|r", 0)
SAS(SI_FENCE_LAUNDER_LIMIT, "Items Laundered: |cffffff<<1>> / <<2>>|r", 1)
SAS(SI_FENCE_LAUNDER_LIMIT_REACHED, "Items Laundered: |cff0000<<1>> / <<2>>|r", 0)
SAS(SI_FENCE_LAUNDER_LIMIT_RESET, "Daily launder limit resets in", 0)
SAS(SI_FENCE_LAUNDER_TAB, "Launder", 0)
SAS(SI_FENCE_SELL_LIMIT, "Items Sold: |cffffff<<1>> / <<2>>|r", 1)
SAS(SI_FENCE_SELL_LIMIT_REACHED, "Items Sold: |cff0000<<1>> / <<2>>|r", 0)
SAS(SI_FENCE_SELL_LIMIT_RESET, "Daily sell limit resets in", 0)
SAS(SI_FINESSE_BONUS_LOOT_TOOLTIP, "Finesse Bonus", 0)
SAS(SI_FINESSE_REWARD_XP, "<<1[/$d bonus XP!/$d bonus XP!]>>", 1)
SAS(SI_FINISHED_SMITHING_TRAIT_RESEARCH, "Finished researching trait <<1>> for <<2>>", 0)
SAS(SI_FIRST_SPECIAL_CURRENCY, "<<1>> <<2>>", 0)
SAS(SI_FISHING_WHEEL_NARRATION, "Bait", 0)
SAS(SI_FIXING_STUCK_TEXT, "Moving to a safe location...", 0)
SAS(SI_FIXING_STUCK_TITLE, "Stuck", 0)
SAS(SI_FORMAT_BULLET_SPACING, "• ", 0)
SAS(SI_FORMAT_BULLET_TEXT, "• <<1>>", 0)
SAS(SI_FORWARD_CAMP_FAILURE_DEPLETED, "The forward camp has been depleted, you cannot resurrect there.", 0)
SAS(SI_FORWARD_CAMP_FAILURE_IN_COMBAT, "You cannot resurrect at a forward camp while it's under attack.", 0)
SAS(SI_FORWARD_CAMP_FAILURE_NOT_IN_RANGE, "You are not in range of the forward camp so you cannot resurrect there.", 0)
SAS(SI_FORWARD_CAMP_FAILURE_PVP_RESPAWN_TIMER, "You must wait for the respawn timer to expire before resurrecting at a forward camp.", 0)
SAS(SI_FRAMERATE_METER_FORMAT, "FPS: |cffffff<<1>>|r", 0)
SAS(SI_FRAMERATE_METER_TOOLTIP, "Frames per second. Higher values indicate a smoother experience.", 0)
SAS(SI_FRIENDS_LIST_ALL_FRIENDS_OFFLINE, "All of your friends are offline.", 0)
SAS(SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_OFF, "<<1>> has logged off with <<2>>.", 0)
SAS(SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_ON, "<<1>> has logged on with <<2>>.", 0)
SAS(SI_FRIENDS_LIST_FRIEND_LOGGED_OFF, "<<1>> has logged off.", 0)
SAS(SI_FRIENDS_LIST_FRIEND_LOGGED_ON, "<<1>> has logged on.", 0)
SAS(SI_FRIENDS_LIST_IGNORE_ADDED, "<<1>> added to Ignore List.", 0)
SAS(SI_FRIENDS_LIST_IGNORE_REMOVED, "<<1>> removed from Ignored List.", 0)
SAS(SI_FRIENDS_LIST_PANEL_ADD_FRIEND, "Add Friend", 0)
SAS(SI_FRIENDS_LIST_PANEL_INVITE, "Invite to Group", 0)
SAS(SI_FRIENDS_LIST_PANEL_NO_FRIENDS_MESSAGE, "There are no players in your friends list.", 0)
SAS(SI_FRIENDS_LIST_PANEL_NUM_ONLINE, "<<1>>/<<2>>", 1)
SAS(SI_FRIENDS_LIST_PANEL_NUM_ONLINE_LABEL, "Friends Online:", 0)
SAS(SI_FRIENDS_LIST_PANEL_SEARCH, "Filter By:", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_ALLIANCE, "Alliance", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_CLASS, "Class", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_LEVEL, "Level", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_STATUS, "Player Status", 0)
SAS(SI_FRIENDS_ONLINE_TOOLTIP, "Friends Online: |cffffff<<1>> / <<2>>|r", 0)
SAS(SI_FRIEND_MENU_IGNORE, "Ignore", 0)
SAS(SI_FRIEND_MENU_REMOVE_FRIEND, "Remove Friend", 0)
SAS(SI_FRIEND_REQUEST_MESSAGE, "|cffffff<<1>>|r wants to be your friend.", 1)
SAS(SI_FSRMODE0, "Off", 0)
SAS(SI_FSRMODE1, "Performance", 0)
SAS(SI_FSRMODE2, "Balanced", 0)
SAS(SI_FSRMODE3, "Quality", 0)
SAS(SI_FSRMODE4, "Ultra Quality", 0)
SAS(SI_FULLSCREENMODE0, "Windowed", 0)
SAS(SI_FULLSCREENMODE1, "Windowed (Fullscreen)", 5)
SAS(SI_FULLSCREENMODE2, "Fullscreen", 3)
SAS(SI_FURNITUREPATHSTATE0, "Off", 0)
SAS(SI_FURNITUREPATHSTATE1, "On", 0)
SAS(SI_FURNITURETHEMETYPE0, "All Themes", 0)
SAS(SI_FURNITURETHEMETYPE1, "Other", 1)
SAS(SI_FURNITURETHEMETYPE10, "Redguard", 0)
SAS(SI_FURNITURETHEMETYPE11, "Imperial", 0)
SAS(SI_FURNITURETHEMETYPE12, "Dwarven", 1)
SAS(SI_FURNITURETHEMETYPE13, "Daedric", 1)
SAS(SI_FURNITURETHEMETYPE14, "Ayleid", 1)
SAS(SI_FURNITURETHEMETYPE15, "Primal", 1)
SAS(SI_FURNITURETHEMETYPE16, "Clockwork", 1)
SAS(SI_FURNITURETHEMETYPE17, "Vampiric", 1)
SAS(SI_FURNITURETHEMETYPE2, "Breton", 0)
SAS(SI_FURNITURETHEMETYPE3, "High Elf", 1)
SAS(SI_FURNITURETHEMETYPE4, "Argonian", 0)
SAS(SI_FURNITURETHEMETYPE5, "Wood Elf", 1)
SAS(SI_FURNITURETHEMETYPE6, "Dark Elf", 1)
SAS(SI_FURNITURETHEMETYPE7, "Khajiit", 0)
SAS(SI_FURNITURETHEMETYPE8, "Nord", 0)
SAS(SI_FURNITURETHEMETYPE9, "Orc", 0)
SAS(SI_FURNITURE_VAULT_ERROR_GEMMABLE_FURNITURE, "You can't deposit Gem-extractable items into the Furnishing Vault.", 2)
SAS(SI_FURNITURE_VAULT_ERROR_INVALID_FURNITURE, "You can't deposit that item into the Furnishing Vault.", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NEED_COLLECTIBLE, "You can deposit into the Furnishing Vault only with the Furnishing Vault collectible unlocked.", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NEED_ESO_PLUS, "You can deposit into the Furnishing Vault only with an ESO Plus membership.", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NOT_IN_YOUR_HOUSE, "You can interact with the Furnishing Vault only in a house you own.", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NO_SPACE, "Your Furnishing Vault does not have enough room.", 3)
SAS(SI_FURNITURE_VAULT_ERROR_STOLEN_FURNITURE, "You can't deposit stolen items into the Furnishing Vault.", 2)
SAS(SI_FURNITURE_VAULT_NO_ITEMS_TO_STOW, "You have no furnishings to stow in your Furnishing Vault.", 3)
SAS(SI_FURNITURE_VAULT_STOWED_ALL_ITEMS, "<<1>> <<1[stack/stacks]>> of <<1[furniture/furnishings]>> stowed in your Furnishing Vault.", 3)
SAS(SI_FURNITURE_VAULT_STOWED_ITEMS, "<<1>> out of <<2>> <<1[stack/stacks]>> of <<1[furniture/furnishings]>> stowed in your Furnishing Vault.", 3)
SAS(SI_FURNITURE_VAULT_WITHDRAWALS_DISABLED, "The Furnishing Vault, and any stored Furnishings, are currently unavailable. Stored furnishings will be made available again when the Furnishing Vault is back online.", 1)
SAS(SI_GAMECAMERAACTIONTYPE1, "Search", 1)
SAS(SI_GAMECAMERAACTIONTYPE10, "Inspect", 0)
SAS(SI_GAMECAMERAACTIONTYPE11, "Repair", 0)
SAS(SI_GAMECAMERAACTIONTYPE12, "Unlock", 0)
SAS(SI_GAMECAMERAACTIONTYPE13, "Open", 0)
SAS(SI_GAMECAMERAACTIONTYPE15, "Examine", 0)
SAS(SI_GAMECAMERAACTIONTYPE16, "Fish", 0)
SAS(SI_GAMECAMERAACTIONTYPE17, "Reel In", 0)
SAS(SI_GAMECAMERAACTIONTYPE18, "Pack Up", 0)
SAS(SI_GAMECAMERAACTIONTYPE19, "Steal", 0)
SAS(SI_GAMECAMERAACTIONTYPE2, "Talk", 0)
SAS(SI_GAMECAMERAACTIONTYPE20, "Steal From", 0)
SAS(SI_GAMECAMERAACTIONTYPE21, "Pickpocket", 2)
SAS(SI_GAMECAMERAACTIONTYPE23, "Trespass", 0)
SAS(SI_GAMECAMERAACTIONTYPE24, "Hide", 0)
SAS(SI_GAMECAMERAACTIONTYPE25, "Preview", 0)
SAS(SI_GAMECAMERAACTIONTYPE26, "Exit", 0)
SAS(SI_GAMECAMERAACTIONTYPE27, "Excavate", 0)
SAS(SI_GAMECAMERAACTIONTYPE3, "Harvest", 0)
SAS(SI_GAMECAMERAACTIONTYPE4, "Disarm", 0)
SAS(SI_GAMECAMERAACTIONTYPE5, "Use", 0)
SAS(SI_GAMECAMERAACTIONTYPE6, "Read", 0)
SAS(SI_GAMECAMERAACTIONTYPE7, "Take", 0)
SAS(SI_GAMECAMERAACTIONTYPE8, "Destroy", 0)
SAS(SI_GAMECAMERAACTIONTYPE9, "Repair", 0)
SAS(SI_GAMEPADCHATTEXTSIZESETTING22, "Small", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING27, "Medium", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING34, "Large", 0)
SAS(SI_GAMEPADITEMCATEGORY0, "Alchemy", 0)
SAS(SI_GAMEPADITEMCATEGORY1, "Amulet", 0)
SAS(SI_GAMEPADITEMCATEGORY10, "Dagger", 0)
SAS(SI_GAMEPADITEMCATEGORY11, "Enchanting", 0)
SAS(SI_GAMEPADITEMCATEGORY12, "Feet", 0)
SAS(SI_GAMEPADITEMCATEGORY13, "Glyphs", 0)
SAS(SI_GAMEPADITEMCATEGORY14, "Hammer", 0)
SAS(SI_GAMEPADITEMCATEGORY15, "Hands", 0)
SAS(SI_GAMEPADITEMCATEGORY16, "Head", 0)
SAS(SI_GAMEPADITEMCATEGORY17, "Legs", 0)
SAS(SI_GAMEPADITEMCATEGORY18, "Potion", 0)
SAS(SI_GAMEPADITEMCATEGORY19, "Provisioning", 0)
SAS(SI_GAMEPADITEMCATEGORY2, "Axe", 0)
SAS(SI_GAMEPADITEMCATEGORY20, "Ring", 0)
SAS(SI_GAMEPADITEMCATEGORY21, "Shield", 0)
SAS(SI_GAMEPADITEMCATEGORY22, "Shoulders", 0)
SAS(SI_GAMEPADITEMCATEGORY23, "Siege", 0)
SAS(SI_GAMEPADITEMCATEGORY24, "Deprecated", 0)
SAS(SI_GAMEPADITEMCATEGORY25, "Staff", 0)
SAS(SI_GAMEPADITEMCATEGORY26, "Material", 0)
SAS(SI_GAMEPADITEMCATEGORY27, "Soul Gem", 0)
SAS(SI_GAMEPADITEMCATEGORY28, "Sword", 0)
SAS(SI_GAMEPADITEMCATEGORY29, "Tool", 0)
SAS(SI_GAMEPADITEMCATEGORY3, "Bait", 0)
SAS(SI_GAMEPADITEMCATEGORY30, "Trait Item", 1)
SAS(SI_GAMEPADITEMCATEGORY31, "Trophy", 0)
SAS(SI_GAMEPADITEMCATEGORY32, "Waist", 0)
SAS(SI_GAMEPADITEMCATEGORY33, "Woodworking", 0)
SAS(SI_GAMEPADITEMCATEGORY34, "Weapons", 0)
SAS(SI_GAMEPADITEMCATEGORY35, "Heavy Armor", 0)
SAS(SI_GAMEPADITEMCATEGORY36, "Medium Armor", 0)
SAS(SI_GAMEPADITEMCATEGORY37, "Light Armor", 0)
SAS(SI_GAMEPADITEMCATEGORY38, "Jewelry", 0)
SAS(SI_GAMEPADITEMCATEGORY39, "Jewelry Crafting", 0)
SAS(SI_GAMEPADITEMCATEGORY4, "Blacksmith", 0)
SAS(SI_GAMEPADITEMCATEGORY40, "Companion Amulet", 0)
SAS(SI_GAMEPADITEMCATEGORY41, "Companion Axe", 0)
SAS(SI_GAMEPADITEMCATEGORY42, "Companion Bow", 0)
SAS(SI_GAMEPADITEMCATEGORY43, "Companion Chest", 0)
SAS(SI_GAMEPADITEMCATEGORY44, "Companion Dagger", 0)
SAS(SI_GAMEPADITEMCATEGORY45, "Companion Feet", 0)
SAS(SI_GAMEPADITEMCATEGORY46, "Companion Hammer", 0)
SAS(SI_GAMEPADITEMCATEGORY47, "Companion Hands", 0)
SAS(SI_GAMEPADITEMCATEGORY48, "Companion Head", 0)
SAS(SI_GAMEPADITEMCATEGORY49, "Companion Legs", 0)
SAS(SI_GAMEPADITEMCATEGORY5, "Bow", 0)
SAS(SI_GAMEPADITEMCATEGORY50, "Companion Ring", 0)
SAS(SI_GAMEPADITEMCATEGORY51, "Companion Shield", 0)
SAS(SI_GAMEPADITEMCATEGORY52, "Companion Shoulders", 0)
SAS(SI_GAMEPADITEMCATEGORY53, "Companion Staff", 0)
SAS(SI_GAMEPADITEMCATEGORY54, "Companion Sword", 0)
SAS(SI_GAMEPADITEMCATEGORY55, "Companion Waist", 0)
SAS(SI_GAMEPADITEMCATEGORY6, "Chest", 0)
SAS(SI_GAMEPADITEMCATEGORY7, "Clothier", 0)
SAS(SI_GAMEPADITEMCATEGORY8, "Consumable", 0)
SAS(SI_GAMEPADITEMCATEGORY9, "Costume", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY0, "Not Slottable", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY1, "Slottable", 0)
SAS(SI_GAMEPADTEMPLATE0, "Template A", 1)
SAS(SI_GAMEPADTEMPLATE1, "Southpaw", 0)
SAS(SI_GAMEPADTEMPLATE2, "Hardcore", 3)
SAS(SI_GAMEPADTEMPLATE3, "Attack on Button", 1)
SAS(SI_GAMEPADTEMPLATE4, "Template B", 1)
SAS(SI_GAMEPADTEMPLATE5, "Template C", 4)
SAS(SI_GAMEPADTEMPLATE6, "Weapon Swap Right Stick", 0)
SAS(SI_GAMEPADTEMPLATE7, "Weapon Swap Face Button", 0)
SAS(SI_GAMEPADWEAPONCATEGORY0, "do not translate", 0)
SAS(SI_GAMEPADWEAPONCATEGORY1, "One-Handed Melee", 0)
SAS(SI_GAMEPADWEAPONCATEGORY2, "Two-Handed Melee", 0)
SAS(SI_GAMEPADWEAPONCATEGORY3, "Bow", 0)
SAS(SI_GAMEPADWEAPONCATEGORY4, "Destruction Staff", 0)
SAS(SI_GAMEPADWEAPONCATEGORY5, "Restoration Staff", 0)
SAS(SI_GAMEPAD_ABILITY_NAME_AND_UPGRADE_LEVELS, "(<<2>>/<<3>>) <<1>>", 3)
SAS(SI_GAMEPAD_ACCEPT_OPTION, "Accept", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_CHARACTER_PERSISTENT, "Character Achievement", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_CRITERIA_LABEL, "Criteria", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_DYE, "Dye", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_ITEM_ICON_AND_DESCRIPTION, "<<X:1>> <<2>>", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_ITEM_LABEL, "Item: ", 2)
SAS(SI_GAMEPAD_ACHIEVEMENTS_NO_ACHIEVEMENT, "No Recent Achievement", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_NO_ITEMS, "No achievements match your filters.", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_OPTIONS_TITLE, "Achievements Options", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_POINTS_LABEL, "Achievement Points", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_REWARDS_LABEL, "Rewards", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_TITLE, "Title", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_TRIBUTE_CARD_UPGRADE, "Tribute Card Upgrade", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_DUNGEON_AVERAGE_ROLE_TIME_HEADER, "Average dungeon queue", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_GROUP_SIZE_NARRATION, "Group Size <<1>>", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_GROUP_SIZE_RANGE_NARRATION, "Group Size <<1>> to <<2>>", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_LOCATION_LOCKED_TOOLTIP_TITLE, "Locked", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_BATTLEGROUNDS, "Queueing for Battlegrounds will match you with other players and take you to a battleground.", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_DUNGEON_FINDER, "Use the Dungeon Finder to find a group for a dungeon and get bonus rewards!", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_TIMED_ACTIVITIES, "Complete Daily and Weekly activities to earn <<1>>, which is a currency you can spend in the <<2>> section of the Crown Store.", 1)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_TRIBUTE, "Queueing for Tales of Tribute will match you with other Tales of Tribute players.", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_ZONE_STORIES, "Use the Zone Guide to help complete story quests and explore each zone.", 1)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_VETERAN_LOCATION_FORMAT, "Veteran <<1>>", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_CONFIRM_LEAVE_DIALOG_DESCRIPTION, "You need to reload your UI for add-on changes to take effect.", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES, "Delete Saved Variables", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_CONFIRMATION_FORMATTER, "Are you sure you want to delete saved variables for <<X:1>>?", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_RELOAD_UI_WARNING, "This will reload your UI.", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_TOOLTIP, "Deleting saved variables will remove all saved settings and options within this add-on.", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES, "Delete Unused Saved Variables", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_CONFIRMATION, "Are you sure you want to delete unused saved variables?", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_TOOLTIP, "Deleting unused saved variables will remove all saved settings and options for add-ons that are not currently installed.", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DISABLE_ADDON, "Disable", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_EMPTY_TEXT, "No add-ons are installed.", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_ENABLE_ADDON, "Enable", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_FORMATTER, "Current Usage: <<1>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_SMALL, "Current Usage: < 0.1 MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOGGLE_ALL_ADDONS, "Toggle All Add-Ons", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_AUTHOR, "By", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_DISABLED, "Disabled", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_ENABLED, "Enabled", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_ADDON_MANAGER, "Manage My Add-Ons", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_MOD_BROWSER, "Browse Add-Ons", 0)
SAS(SI_GAMEPAD_ADDON_MENU_DISK_USAGE_FORMATTER, "Disk Usage: <<1>> MB/<<2>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_TOOLTIP, "Search for Add-ons from community developers to augment and enhance your experience.\n\nPlease note: Add-ons are created by members of the ESO community. Those community developers are responsible for the content and upkeep of their Add-ons.", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_UNAVAILABLE_TOOLTIP, "Add-ons are unavailable for download. Try again later.", 0)
SAS(SI_GAMEPAD_ALCHEMY_ALL_MATERIALS, "All Materials", 0)
SAS(SI_GAMEPAD_ALCHEMY_MATCHING_TRAITS_NARRATION, "Matching Traits", 0)
SAS(SI_GAMEPAD_ALCHEMY_MATCHING_TRAIT_NARRATION, "Matching", 0)
SAS(SI_GAMEPAD_ALCHEMY_MISSING_OR_UNKNOWN_MESSAGE, "Missing Items/Traits \n\nYou are missing the materials or have not revealed the traits to craft this. Experiment with the materials you have to uncover new traits. You can also acquire additional materials by visiting Guild Stores or by harvesting what you find growing all around Tamriel.", 0)
SAS(SI_GAMEPAD_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_BODY, "Crafting has revealed the following traits:", 0)
SAS(SI_GAMEPAD_ALCHEMY_REQUIRES_THIRD_SLOT_MESSAGE, "Requires Laboratory Use \n\nMaster writs require the passive that allows the use of 3 reagents.", 0)
SAS(SI_GAMEPAD_ALCHEMY_USE_REAGENT, "Use <<1>>", 0)
SAS(SI_GAMEPAD_ANTIQUITY_CATEGORY_OPTIONS_HEADER, "Options", 0)
SAS(SI_GAMEPAD_ANTIQUITY_JOURNAL_PROGRESS_SUBCATEGORY, "<<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_ATTRIBUTES_CATEGORY, "Attributes", 0)
SAS(SI_GAMEPAD_ARMORY_BUILD_ICON_NARRATION_FORMATTER, "Build Icon <<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_CHAMPION_CATEGORY, "Champion", 0)
SAS(SI_GAMEPAD_ARMORY_CHANGE_ICON, "Change Icon", 0)
SAS(SI_GAMEPAD_ARMORY_CONFIRM_DESTROY_ITEM_BODY, "This item is currently saved to the <<X:1>> <<2[build/builds]>>. If you destroy the item, it will be deleted from all builds.\n\nAre you sure you want to destroy<<4[// $d]>> <<t:3>>?", 1)
SAS(SI_GAMEPAD_ARMORY_CURSE_HEADER, "Curse", 0)
SAS(SI_GAMEPAD_ARMORY_EMPTY_ENTRY_NARRATION, "Empty", 0)
SAS(SI_GAMEPAD_ARMORY_EMPTY_ENTRY_TEXT, "-", 0)
SAS(SI_GAMEPAD_ARMORY_EQUIPMENT_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_MISSING_ENTRY_NARRATION, "Missing", 0)
SAS(SI_GAMEPAD_ARMORY_MUNDUS_HEADER, "Mundus", 0)
SAS(SI_GAMEPAD_ARMORY_SELECTED_BUILD_ICON_NARRATION_FORMATTER, "Build Icon <<1>>. Selected.", 0)
SAS(SI_GAMEPAD_ARMORY_SKILLS_CATEGORY, "Skills", 0)
SAS(SI_GAMEPAD_ARMORY_SKILL_BAR_FORMATTER, "<<1>> Bar", 0)
SAS(SI_GAMEPAD_ARMORY_UNSPENT_POINTS, "Unspent Points", 0)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_PROSPERO, "Enables spatial audio simulation based on your platform settings. Spatial audio simulates how audio is perceived in real life. Requires enabling 3D audio in your system's sounds settings found under Settings > Sound > 3D Audio.", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_SCARLETT, "Enables spatial audio simulation based on your platform settings. Spatial audio simulates how audio is perceived in real life. Requires switching headset formats in your system's sounds settings found under Profile & system > Settings > General > Volume & audio output > Headset audio.", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_VOICECHAT_VOLUME, "Player Voice", 0)
SAS(SI_GAMEPAD_BACK_OPTION, "Back", 0)
SAS(SI_GAMEPAD_BANK_BANK_CAPACITY_LABEL, "Bank Capacity", 0)
SAS(SI_GAMEPAD_BANK_BANK_FUNDS_LABEL, "Bank Funds", 0)
SAS(SI_GAMEPAD_BANK_CAPACITY, "Bank Capacity", 0)
SAS(SI_GAMEPAD_BANK_CATEGORY_HEADER, "Bank", 0)
SAS(SI_GAMEPAD_BANK_CURRENCY_AMOUNT_BANKED_HEADER_FORMAT, "Banked <<1>>", 0)
SAS(SI_GAMEPAD_BANK_CURRENCY_AMOUNT_CARRIED_HEADER_FORMAT, "Carried <<1>>", 0)
SAS(SI_GAMEPAD_BANK_DEPOSIT_GOLD_ENTRY_NAME, "Deposit Gold", 0)
SAS(SI_GAMEPAD_BANK_FILTER_DEFAULT_TEXT, "All Items", 0)
SAS(SI_GAMEPAD_BANK_FILTER_DROPDOWN_TEXT, "<<1[$d Filter/$d Filters]>>", 0)
SAS(SI_GAMEPAD_BANK_FILTER_ENTRY_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_BANK_FILTER_HEADER, "Filter", 0)
SAS(SI_GAMEPAD_BANK_FILTER_KEYBIND, "Filter / Sort (<<1>><<X:2>>)", 0)
SAS(SI_GAMEPAD_BANK_FILTER_SORT_DROPDOWN_TEXT, "<<1[$d Filter/$d Filters]>> / Sort (<<2>><<X:3>>)", 0)
SAS(SI_GAMEPAD_BANK_GOLD_AMOUNT_DEPOSITED, "Deposited |cffffff<<1>>|r", 3)
SAS(SI_GAMEPAD_BANK_GOLD_AMOUNT_WITHDRAWN, "Withdrew |cffffff<<1>>|r", 3)
SAS(SI_GAMEPAD_BANK_HOUSE_BANK_CAPACITY_LABEL, "Storage Capacity", 0)
SAS(SI_GAMEPAD_BANK_PLAYER_CAPACITY_LABEL, "Player Capacity", 0)
SAS(SI_GAMEPAD_BANK_PLAYER_FUNDS_LABEL, "Player Funds", 0)
SAS(SI_GAMEPAD_BANK_SEARCH_DEFAULT_TEXT, "Search", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_DOWN_TEXT, "Descending / Z-A", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_HEADER, "Sort Order", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_UP_TEXT, "Ascending / A-Z", 0)
SAS(SI_GAMEPAD_BANK_SORT_TYPE_HEADER, "Sort Type", 0)
SAS(SI_GAMEPAD_BANK_UPGRADED_ALERT, "Bank Space Bought", 0)
SAS(SI_GAMEPAD_BANK_UPGRADE_ACCEPT, "Accept (<<1>><<X:2>>)", 2)
SAS(SI_GAMEPAD_BANK_WITHDRAW_GOLD_ENTRY_NAME, "Withdraw Gold", 0)
SAS(SI_GAMEPAD_BATTLEGROUND_MATCH_INFO_POINTS_HEADER, "Points", 0)
SAS(SI_GAMEPAD_BUY_BAG_SPACE_ALERT_MESSAGE, "Inventory space increased by <<1>>", 0)
SAS(SI_GAMEPAD_BUY_BAG_SPACE_COST, "Cost", 0)
SAS(SI_GAMEPAD_CADWELL_OBJECTIVE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_AVA_RANK_FORMATTER, "Rank <<1>> <<2>>%", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DEFENSIVE_SCROLLS_HEADER, "Defensive Scrolls", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITHOUT_AMOUNT, "Bonus <<X:1>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITH_AMOUNT, "Bonus <<X:1>> x <<2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_ENEMY_KEEPS_HEADER, "Enemy Keeps", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER, "Home Keeps", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER_INFO, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_OFFENSIVE_SCROLLS_HEADER, "Offensive Scrolls", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_ALLIANCE_LOCKED, "Locked to <<1>> characters until campaign ends.", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER, "Campaigns", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER_DATA_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGN_FULL, "Full", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN, "Set Home", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN_COST, "This change will cost:\n<<1>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN_DIALOG_TITLE, "Home Campaign", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CONFIRM_HOME_CAMPAIGN_DIALOG_TITLE, "Confirm", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CONTENT_TITLE, "<<1>> (<<2>>)", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_COUNTDOWN_TIMER_HEADER, "Queue Countdown", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_ESTIMATED_WAIT, "Estimated Wait", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_LEAVE_CAMPAIGN, "Leave Campaign", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_NO_INFORMATION, "You must enter the campaign to see this information.", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, "<<1>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE, "<<X:1>><<X:2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_QUEUE_POSITION_HEADER, "Queue Position", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_SERVER_POPULATION, "Server Population", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS, "Friends", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS, "Group Members", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS, "Guild Members", 0)
SAS(SI_GAMEPAD_CAMPAIGN_DETAIL_INFO_FORMATTER, "<<1>>: <<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_HEADER_NAME, "|t32:32:<<1>>|t<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED, "Keeps Required for Emperor", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_DONE, "Done", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_HEADER, "Reigning Time", 1)
SAS(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_ACTIVE_CAMPAIGN, "<<X:1>> <<2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS_LABEL, "Earned AP", 2)
SAS(SI_GAMEPAD_CAMPAIGN_LOCKED_DIALOG_TITLE, "Locked", 0)
SAS(SI_GAMEPAD_CAMPAIGN_NEXT_SCORING_EVALUATION, "Next Score Evaluation", 0)
SAS(SI_GAMEPAD_CAMPAIGN_OVERVIEW_VIEW_BONUSES, "View Bonuses", 0)
SAS(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING, "Campaign Ends", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING_DONE, "Done", 0)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_NOW, "Join Now", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_ON_END, "Join Later", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_ON_END_INFO, "When current campaign ends", 2)
SAS(SI_GAMEPAD_CHAMPION_CLEAR_SKILL, "Clear", 0)
SAS(SI_GAMEPAD_CHAMPION_CLUSTER_ZOOM_IN, "Zoom In", 0)
SAS(SI_GAMEPAD_CHAMPION_CONSTELLATION_LABEL, "Constellation", 0)
SAS(SI_GAMEPAD_CHAMPION_ENTER_BAR, "Champion Bar", 0)
SAS(SI_GAMEPAD_CHAMPION_POINTS_AVAILABLE, "Points Available", 0)
SAS(SI_GAMEPAD_CHAMPION_QUICK_MENU, "Select Skill", 0)
SAS(SI_GAMEPAD_CHAMPION_QUICK_MENU_NO_SKILLS, "No Skills Available for Assignment", 0)
SAS(SI_GAMEPAD_CHAMPION_SLOT_SKILL, "Assign", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_LOCATION_FORMATTER, "Location <<X:1>>", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_NAME_FORMATTER, "Name <<1>>", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_CHAMPION_FORMATTER, "Champion <<X:1>>, <<X:2>> <<X:3>>%", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_FORMATTER, "Level <<X:1>> <<X:2>>%", 1)
SAS(SI_GAMEPAD_CHAT_MENU_MORE_BELOW, "More Below", 0)
SAS(SI_GAMEPAD_CHAT_MENU_SEND_KEYBIND, "Send", 0)
SAS(SI_GAMEPAD_CHAT_RESTRICTED_ERROR, "Disabled due to your chat restrictions.", 0)
SAS(SI_GAMEPAD_CLOSE_CHAT_WINDOW, "Close Chat Window", 0)
SAS(SI_GAMEPAD_CODE_REDEMPTION_REDEEM_CODE_ENTRY_HEADER, "Enter Code", 3)
SAS(SI_GAMEPAD_CODE_REDEMPTION_SUBMIT_ENTRY_NAME, "Submit", 0)
SAS(SI_GAMEPAD_CODE_REDEMPTION_TOOLTIP_CODE_DESCRIPTION, "Code", 1)
SAS(SI_GAMEPAD_CODE_REDEMPTION_TOOLTIP_EXAMPLE_CODE_LABEL, "Example", 0)
SAS(SI_GAMEPAD_COLLECTIBLE_ASSIGN_INSTRUCTIONS, "Choose a slot for the selected collectible:", 0)
SAS(SI_GAMEPAD_COLLECTIONS_SAVE_NAME_OPTION, "Save Name", 0)
SAS(SI_GAMEPAD_COMPANION_EQUIPPED_SKILLS, "Equipped Skills", 0)
SAS(SI_GAMEPAD_COMPANION_FOOTER_NAME_LABEL, "Name", 0)
SAS(SI_GAMEPAD_CONSOLE_CHOOSE_FRIEND, "Choose Friend", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_FRIEND_ADD, "Select Player to Friend", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_HOUSE_PERMISSIONS, "Find Player", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_INVITE, "Select Player to Invite", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_MAIL, "Select Player to Mail", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT, "Select Player to Gift", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_CONSOLE_CHARACTER_INFO_TEXT, "Please Wait...", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_CONSOLE_CHARACTER_INFO_TITLE, "Retrieving Character Info", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TEXT, "Please wait...", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TITLE, "Validating Name", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_BUTTON_LABEL, "Add Friend", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_NOTE_INSRUCTIONS, "Send an optional message", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_NOTE_LABEL, "Optional Note", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_TITLE, "Add to Friends List", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_IGNORE_BUTTON_LABEL, "Add Ignore", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_IGNORE_TITLE, "Add to Ignore List", 0)
SAS(SI_GAMEPAD_CONTACTS_EDIT_NOTE_CONFIRM, "Save", 0)
SAS(SI_GAMEPAD_CONTACTS_EDIT_NOTE_INSTRUCTIONS, "Add an optional note", 0)
SAS(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_NO_FRIENDS_MESSAGE, "No Friends", 0)
SAS(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_TITLE, "Friends", 1)
SAS(SI_GAMEPAD_CONTACTS_HEADER_FRIENDS_ONLINE, "Friends Online:", 0)
SAS(SI_GAMEPAD_CONTACTS_HEADER_FRIENDS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CONTACTS_IGNORED_LIST_TITLE, "Ignored", 0)
SAS(SI_GAMEPAD_CONTACTS_IGNORE_FRIEND_CONFIRM_MESSAGE, "Ignore <<1>>?", 1)
SAS(SI_GAMEPAD_CONTACTS_IGNORE_LIST_NO_ENTRIES_MESSAGE, "No Ignored Players", 0)
SAS(SI_GAMEPAD_CONTACTS_INVITE_TO_GUILD_HEADER, "Invite To Guild", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_ALLIANCE, "Alliance", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_CLASS, "Class", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_LEVEL, "Level", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_STATUS, "Status", 0)
SAS(SI_GAMEPAD_CONTACTS_MENU_IGNORE, "Block", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTES_TITLE, "Notes", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTE_HEADER, "Notes", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTE_SAVED, "Note Saved", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_BUTTON_LABEL, "Options", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FILTER, "Filter", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FILTER_NONE, "None", 1)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FRIEND_OPTIONS_HEADER, "Friends Options", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_MY_OPTIONS_HEADER, "My Options", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_PSN_ID, "online ID", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_STATUS, "Status", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_TITLE, "Options", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_WHISPER, "Whisper", 0)
SAS(SI_GAMEPAD_CONTACTS_REMOVE_FRIEND_CONFIRM_MESSAGE, "Remove <<1>>?", 1)
SAS(SI_GAMEPAD_CONTACTS_STATUS_AWAY, "Away", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_DO_NOT_DISTURB, "Do Not Disturb", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_OFFLINE, "Offline", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_ONLINE, "Online", 0)
SAS(SI_GAMEPAD_CRAFTING_COMPLETED_ITEM, "Item Created", 1)
SAS(SI_GAMEPAD_CRAFTING_CONFIRM_CANCEL_RESEARCH_DESCRIPTION, "Do you really want to cancel researching |cffffff<<1>>: <<2>>|r?\n\n|cE60000The item used will not be returned.|r", 0)
SAS(SI_GAMEPAD_CRAFTING_CONFIRM_IMPROVE_LOCKED_ITEM, "You have |cFFFFFF<<a:1>>|r% chance to improve <<t:2>>. This item is locked, are you sure you want to continue?", 1)
SAS(SI_GAMEPAD_CRAFTING_DECONSTRUCTED_ITEM, "Materials Recovered", 1)
SAS(SI_GAMEPAD_CRAFTING_INVENTORY_HEADER, "<<1>>", 0)
SAS(SI_GAMEPAD_CRAFTING_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_CRAFTING_OPTIONS_FILTERS, "Filters", 0)
SAS(SI_GAMEPAD_CRAFTING_QUANTITY_MAX, "Set To Maximum", 0)
SAS(SI_GAMEPAD_CRAFTING_QUANTITY_MIN, "Set To Minimum", 0)
SAS(SI_GAMEPAD_CRAFT_ADVISOR_CYCLE_ACTIVE_WRIT_NARRATION, "Cycle Active Writs", 0)
SAS(SI_GAMEPAD_CRAFT_MULTIPLE, "Craft Multiple", 0)
SAS(SI_GAMEPAD_CRAFT_MULTIPLE_DESCRIPTION, "Select how many times to craft <<t:1>>:", 1)
SAS(SI_GAMEPAD_CROWN_CRATE_BUY_CRATES_KEYBIND, "Open Crown Store", 0)
SAS(SI_GAMEPAD_CROWN_CRATE_VIEW_TOOLTIP_KEYBIND, "(HOLD) View Tooltip", 1)
SAS(SI_GAMEPAD_CURRENCY_INDICATOR, "<<1>>", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_BILLIONS_NARRATION, "Billions", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDREDS_NARRATION, "Hundreds", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDRED_MILLIONS_NARRATION, "Hundred Millions", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDRED_THOUSANDS_NARRATION, "Hundred Thousands", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_MILLIONS_NARRATION, "Millions", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_ONES_NARRATION, "ones", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TENS_NARRATION, "Tens", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TEN_MILLIONS_NARRATION, "Ten Millions", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TEN_THOUSANDS_NARRATION, "Ten Thousands", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_THOUSANDS_NARRATION, "Thousands", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TOTAL_VALUE_NARRATION, "Total Value", 0)
SAS(SI_GAMEPAD_CYCLE_TOOLTIP_BINDING, "Cycle Tooltip", 0)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_DAYS_LOGGED_AMOUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_DAYS_LOGGED_TITLE, "Rewards Claimed", 2)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_MONTH_CHANGE_TITLE, "Resets in", 4)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_NEXT_REWARD_CLAIM_TITLE, "Next Reward", 1)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_TOOLTIP_AVAILABLE_TIMER, "Available in", 0)
SAS(SI_GAMEPAD_DESELECT_OPTION, "Deselect", 0)
SAS(SI_GAMEPAD_DIALOG_ACCEPT_KEYBIND, "Accept", 0)
SAS(SI_GAMEPAD_DIALOG_NO_BUTTON, "No", 0)
SAS(SI_GAMEPAD_DIALOG_YES_BUTTON, "Yes", 0)
SAS(SI_GAMEPAD_DISCONNECTED_CONTINUE_TEXT, "Continue", 1)
SAS(SI_GAMEPAD_DISCONNECTED_PLAYSTATION_TEXT, "The connection to the controller has been lost or has been disconnected. Please reconnect the controller for <<1>>.", 0)
SAS(SI_GAMEPAD_DISCONNECTED_TITLE, "Controller Disconnected", 0)
SAS(SI_GAMEPAD_DISCONNECTED_XBOX_TEXT, "The connection to the controller has been lost or has been disconnected. Please reconnect controller for <<1>>.", 1)
SAS(SI_GAMEPAD_DLC_BOOK_ACTION_OPEN_CROWN_STORE, "Open Crown Store", 0)
SAS(SI_GAMEPAD_DLC_BOOK_QUEST_STATUS_HEADER, "Quest:", 0)
SAS(SI_GAMEPAD_DLC_BOOK_QUEST_STATUS_INFO, "<<1>> (<<2>>)", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB, "Companion Costume", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB_DESCRIPTION_LOCKED, "Applying dyes to your active companion's costume is currently not available. This feature requires an active companion and can be unlocked with an ESO Plus membership.", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB_DESCRIPTION_UNLOCKED, "You can access the collection appearance tab and apply dyes to your active companion's costume while you are an ESO Plus Member.\n\nDying a companion's costume will also dye that costume for your player.", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB, "Companion Equipment", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB_DESCRIPTION, "Customize the appearance of your active companion's equipment with your unlocked dyes and Outfit Styles.\n\nThis feature requires an active companion.\n\nCompanion outfits are account-wide.", 1)
SAS(SI_GAMEPAD_DYEING_DISCARD_CHANGES_BODY, "Are you sure you want to exit?\n\nAll of your changes will be discarded.", 0)
SAS(SI_GAMEPAD_DYEING_DISCARD_CHANGES_TITLE, "Discard Changes", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTIONS_CANT_USE_STYLES, "You must have an outfit selected to modify it.", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTION_DYES, "Dyes", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTION_STYLES, "Styles", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_DESCRIPTION, "Customize the appearance of your equipment with your unlocked dyes and Outfit Styles.", 1)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_HEADER, "Equipment", 0)
SAS(SI_GAMEPAD_DYEING_EQUIP_SWITCH, "Edit Armor", 0)
SAS(SI_GAMEPAD_DYEING_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_DYEING_OPTIONS_TITLE, "Dye Options", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_1, "Preset A", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_2, "Preset B", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_3, "Preset C", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_4, "Preset D", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_TITLE, "Set Preset", 0)
SAS(SI_GAMEPAD_DYEING_SETS_EDIT, "Edit Color Preset", 0)
SAS(SI_GAMEPAD_DYEING_SETS_SWITCH, "Edit Color Presets", 0)
SAS(SI_GAMEPAD_DYEING_SETS_TITLE, "Color Presets", 0)
SAS(SI_GAMEPAD_DYEING_SETS_TOOLTIP, "Apply the selected color preset to armor.", 0)
SAS(SI_GAMEPAD_DYEING_SORT_OPTION_HEADER, "Sorting", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_COPY_COLOR_DESCRIPTION, "Copies the color from a dye channel on a slot or preset.", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_DYE_ALL_DESCRIPTION, "Dyes a single dye channel on all slots.", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_DYE_DESCRIPTION, "Dyes a single dye channel on a slot or preset.", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_ERASE_DESCRIPTION, "Erases a single dye channel on a slot or preset.", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_SET_FILL_DESCRIPTION, "Dyes all channels of a slot based on a preset.", 0)
SAS(SI_GAMEPAD_DYEING_UNDYEABLE_CHANNEL, "This channel is not dyeable.", 0)
SAS(SI_GAMEPAD_DYEING_USE_SAVED_SET, "Use Set", 0)
SAS(SI_GAMEPAD_EMOTE_ASSIGN_INSTRUCTIONS, "Choose a slot for the selected emote:", 0)
SAS(SI_GAMEPAD_EMOTE_PERSONALITY_OVERRIDE_HEADER, "Personality", 0)
SAS(SI_GAMEPAD_EMPERORSHIP_LEADERBOARD_EMPTY, "Leaderboard Empty", 0)
SAS(SI_GAMEPAD_EMPERORSHIP_LEADERBOARD_HEADER, "Emperor Leaderboard (<<1>>)", 1)
SAS(SI_GAMEPAD_ENCHANTING_ALL_MATERIALS, "All Materials", 0)
SAS(SI_GAMEPAD_ENCHANTING_CONFIRM_ENCHANT_LOCKED_ITEM, "The item being enchanted is locked, are you sure you want to continue?", 1)
SAS(SI_GAMEPAD_ENCHANTING_HEADER_LEVEL_NARRATION, "Level", 0)
SAS(SI_GAMEPAD_ENCHANTING_LEVEL_UNKNOWN_NARRATION, "Level Unknown", 0)
SAS(SI_GAMEPAD_ENCHANTING_MISSING_ITEMS_MESSAGE, "Missing Runes \n\nIf you are missing runes that are required for a glyph, you must obtain these before trying to craft. Most items can be purchased from Traders or Guild Stores, but you can also try to search for them around Tamriel.", 0)
SAS(SI_GAMEPAD_ENCHANTING_TRANSLATION_KNOWN, "<<1>> (<<2>>)", 1)
SAS(SI_GAMEPAD_ENCHANTING_TRANSLATION_UNKNOWN_NARRATION, "Translation Unknown", 0)
SAS(SI_GAMEPAD_ENCHANTING_UNKNOWN_RUNES_MESSAGE, "Unknown Runes \n\nAll runes are written in a hidden language and can be translated by combination and crafting.", 0)
SAS(SI_GAMEPAD_ENDLESS_DUNGEON_CONFIRM_REROLL, "Confirm Reroll", 0)
SAS(SI_GAMEPAD_ENDLESS_DUNGEON_REROLL_BUFFS_LABEL, "Reroll Visions [<<1>>]", 1)
SAS(SI_GAMEPAD_ENTER_TEXT, "Enter Text", 0)
SAS(SI_GAMEPAD_EQUIPPED_BACKUP_MAIN_ITEM_HEADER, "Main Hand Backup", 1)
SAS(SI_GAMEPAD_EQUIPPED_BACKUP_OFF_ITEM_HEADER, "Off Hand Backup", 1)
SAS(SI_GAMEPAD_EQUIPPED_COMPANION_ITEM_HEADER, "Companion Equipped", 0)
SAS(SI_GAMEPAD_EQUIPPED_ITEM_HEADER, "Equipped", 0)
SAS(SI_GAMEPAD_EQUIPPED_MAIN_HAND_ITEM_HEADER, "Main Hand", 1)
SAS(SI_GAMEPAD_EQUIPPED_OFF_HAND_ITEM_HEADER, "Off Hand", 1)
SAS(SI_GAMEPAD_EXPERIENCE_CHAMPION_LABEL, "Champion", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_CANT_AFFORD, "You can't afford to travel to <<1>>.\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_CANT_AFFORD_PREMIUM, "An increased fee is in effect after recalling for another |cffffff<<2>>|r.\n\nHowever, you can't afford the premium to travel to the <<1>>.\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_MAIN_TEXT, "Travel to <<1>>?", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_PREMIUM, "An increased fee is in effect after recalling for another |cffffff<<2>>|r.\n\nPay the fee and travel to <<1>>?\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_RECALL_MAIN_TEXT, "Travel to <<1>>?\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t Fast travel is free when you use a Wayshrine in the world.|r", 0)
SAS(SI_GAMEPAD_FENCE_HAGGLING_BONUS, "<<1>>%", 0)
SAS(SI_GAMEPAD_FENCE_HAGGLING_SKILL_NAME, "Haggling Bonus", 0)
SAS(SI_GAMEPAD_FENCE_LAUNDER_LIMIT, "Items Laundered", 0)
SAS(SI_GAMEPAD_FENCE_SELL_LIMIT, "Items Sold", 0)
SAS(SI_GAMEPAD_FENCE_TRANSACTION_COUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_FURNITURE_TEXT_FILTER_KEYBIND_TEXT, "Search", 0)
SAS(SI_GAMEPAD_GAMERCARD_UNAVAILABLE_DIALOG_BODY, "That Gamercard is not available at the moment. Please try again later.", 1)
SAS(SI_GAMEPAD_GAMERCARD_UNAVAILABLE_DIALOG_TITLE, "Gamercard Unavailable", 0)
SAS(SI_GAMEPAD_GEMIFICATION_GEM_TOTAL_LABEL, "<<1>><<X:2>> Total", 0)
SAS(SI_GAMEPAD_GENERATE_RANDOM_NOTE, "Generate Message", 0)
SAS(SI_GAMEPAD_GENERIC_WAITING_TEXT, "Waiting...", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_EXPIRES_FORMATTER, "Expires: <<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_FROM_FORMATTER, "From: <<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_GIFT_TOOLTIP_FROM_LABEL, "From", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_RETURNED_GIFT_TOOLTIP_HEADER, "Returned Gift", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_SENDER_FORMATTER, "Sender: <<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_TO_FORMATTER, "To: <<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_VIEW_WINDOW_HIDE_TOOLTIP_KEYBIND, "Hide Tooltip", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_VIEW_WINDOW_SHOW_TOOLTIP_KEYBIND, "Show Tooltip", 0)
SAS(SI_GAMEPAD_GROUP_ACTIONS_MENU_HEADER, "Group Actions", 0)
SAS(SI_GAMEPAD_GROUP_CURRENT_GROUP, "Current Group", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_DIFFICULTY, "Dungeon Difficulty", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_MODE_NORMAL, "Normal", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_MODE_VETERAN, "Veteran", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_APPLICATION_LIST_HEADER_LEVEL, "Level", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_APPLY_JOIN_DIALOG_INVITE_CODE_REQUIRED_TOOLTIP, "Invite code required.", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_CREATE_GROUP, "Create Group", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FILTERS_CATEGORY, "Category", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FILTERS_KEYBIND, "Filters", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FIND_GROUP, "Find Group", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_LISTINGS_TITLE, "<<1>> Results", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_MANAGE_LISTING, "Manage", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_SEARCH_RESULTS_REFRESH_KEYBIND, "Refresh", 0)
SAS(SI_GAMEPAD_GROUP_LIST_HEADER_POSITION, "#", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_GROUP_MEMBERS_LABEL, "Group Members", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_SOUL_RESERVOIR_COUNT, "<<1>>|t32:32:EsoUI/Art/Trials/VitalityDepletion.dds|t", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_SOUL_RESERVOIR_LABEL, "Soul Reservoir", 0)
SAS(SI_GAMEPAD_GROUP_MEMBER_INDEX, "<<1>>", 0)
SAS(SI_GAMEPAD_GROUP_MEMBER_OFFLINE, "Offline Member", 0)
SAS(SI_GAMEPAD_GROUP_PREFERRED_ROLES_HEADER, "Group Role", 1)
SAS(SI_GAMEPAD_GUILD_ADD_FRIEND, "Add Friend", 0)
SAS(SI_GAMEPAD_GUILD_BANK_AVAILABLE_FUNDS, "Available Funds", 0)
SAS(SI_GAMEPAD_GUILD_BANK_CATEGORY_HEADER, "Guild Bank", 0)
SAS(SI_GAMEPAD_GUILD_BANK_GUILD_FOOTER_LABEL, "Guild", 0)
SAS(SI_GAMEPAD_GUILD_BANK_GUILD_SELECTION, "Guild Selection", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_DEPOSIT_PERMISSIONS, "No permission. (The Guild must have <<X:1>> members to deposit to the Guild Bank.)", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_PERMISSION, "No Permission", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_WITHDRAW_ITEMS, "No Items To Withdraw", 1)
SAS(SI_GAMEPAD_GUILD_BANK_NO_WITHDRAW_PERMISSIONS, "No permission. (Your Guild Rank does not permit withdrawals from the Guild Bank.)", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_APPLICATION_MESSAGE_DIALOG_HEADER, "Application Message", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_CANCEL_APPLICATION_LABEL, "Cancel Application", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_DESCRIPTION, "Use the Guild Finder to find and apply to guilds that best match your playing style.", 1)
SAS(SI_GAMEPAD_GUILD_BROWSER_END_TIME_FILTER_HEADER, "through", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_DIALOG_HEADER, "Filters", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_HAS_GUILD_TRADER, "Has Guild Trader", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_KEYBIND, "Filters", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_CONTEXTUAL_INFO_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_HEADER, "Results", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_SELECTOR_DEFAULT, "Select One", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_START_SEARCHING, "Select a category and the results will display here.", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_MAX_CHAMPION_POINTS_FILTER, "through", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_VIEW_RESULTS, "View Results", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_ALLIANCE_SELECTOR_HEADER, "Choose Alliance", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_FINISH, "Finish", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_NEW_GUILD_DEFAULT_HEADER, "<New Guild>", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_NEW_GUILD, "Create New Guild", 1)
SAS(SI_GAMEPAD_GUILD_FINDER_APPLICATIONS_HEADER, "Applications", 0)
SAS(SI_GAMEPAD_GUILD_FINDER_GUILD_INFO_ATTRIBUTE_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_GUILD_FINDER, "Guild Finder", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_DISABLED_NARRATION, "Disabled", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_ENABLED_NARRATION, "Enabled", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILDS_TITLE, "Guilds", 2)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_MASTER_LABEL, "Guildmaster", 3)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES, "Services:", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_BANK, "Guild Bank", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_FORMAT, "<<X:1>> <<X:2>> <<X:3>>", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_HERALDRY, "Guild Heraldry", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_STORE, "Guild Store", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_LABEL, "Members Online", 1)
SAS(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES, "Apply Changes (Cost To Guild: <<1>><<2>>)", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES_NOT_ENOUGH, "|c666666Apply Changes|r (Cost To Guild: <<1>><<2>>)", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_BACKGROUND, "Customize Background", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_CANCEL_EXIT, "Return", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_COST_LABEL, "Feature Cost:", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_CREST, "Customize Crest", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_MESSAGE, "Customize Your Guild's Heraldry With The Selected Features", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY, "Purchase Heraldry (Cost To Guild: <<1>><<2>>)", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY_NOT_ENOUGH, "|c666666Purchase Heraldry|r (Cost To Guild: <<1>><<2>>)", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_SAVED, "Heraldry Updated", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_GUILD_EVENT_TITLE, "Details", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_LOADING, "Loading Data", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_NEXT, "Next", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_NUMBER, "Page <<1>>", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_PREVIOUS, "Previous", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_SUBCATEGORY_ALL, "Show All", 0)
SAS(SI_GAMEPAD_GUILD_HUB_BANK_HEADER, "Bank", 0)
SAS(SI_GAMEPAD_GUILD_HUB_FEATURES_HEADER, "Features", 0)
SAS(SI_GAMEPAD_GUILD_HUB_GUILD_MASTER_HEADER, "Guildmaster", 0)
SAS(SI_GAMEPAD_GUILD_HUB_GUILD_NAME_HEADER, "Guild Name", 0)
SAS(SI_GAMEPAD_GUILD_HUB_HERALDRY_HEADER, "Heraldry", 0)
SAS(SI_GAMEPAD_GUILD_HUB_MEMBERS_ONLINE_HEADER, "Members Online", 0)
SAS(SI_GAMEPAD_GUILD_HUB_SCREEN_EXPLANATION, "Edit the selected rank", 0)
SAS(SI_GAMEPAD_GUILD_HUB_STORE_HEADER, "Store", 0)
SAS(SI_GAMEPAD_GUILD_INFO_CHANGE_ABOUT_US, "Change About Us", 1)
SAS(SI_GAMEPAD_GUILD_INFO_CHANGE_MOTD, "Change MOTD", 1)
SAS(SI_GAMEPAD_GUILD_KEEP_OWNERSHIP_HEADER, "Ownership", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BIDDING_CLOSES, "Bidding closes", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BIDDING_LABEL, "Bidding", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_ALERT, "Bid updated", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_AMOUNT_LABEL, "Bid", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_BODY, "Are you sure you want to update your bid for <<1>>?", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_DIALOG_TITLE, "Bid on a Trader", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_SELECTOR_LABEL, "Bid for Gold", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_CURRENT_BID, "Current Bid", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_DIALOG, "Are you sure you want to hire this trader for <<1>>?", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_DIALOG_TITLE, "Hire Trader", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_GUILD_BANK_BALANCE, "Guild Bank Balance", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_GUILD_LABEL, "Guild", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRE_KEYBIND, "Hire", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRE_LABEL, "Hire For Gold", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRING_LABEL, "Hiring", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_MINIMUM_BID, "Minimum Bid", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_PURCHASE_COST, "Hire Cost", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_TRADER_HEADER, "Trader", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_WEEKLY_BIDS, "Weekly Bids", 0)
SAS(SI_GAMEPAD_GUILD_LEAVE_GUILD_ALLIANCE_ICON_FORMAT, "\n<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_LINK_KEYBIND, "Open Link", 0)
SAS(SI_GAMEPAD_GUILD_LINK_TOOLTIP_DESCRIPTION, "Press <<1>> to view the recruitment listing for <<2>>.", 1)
SAS(SI_GAMEPAD_GUILD_LIST_MEMBERSHIP_HEADER, "Membership", 2)
SAS(SI_GAMEPAD_GUILD_LIST_NEW_HEADER, "New", 0)
SAS(SI_GAMEPAD_GUILD_MOTD_EMPTY_TEXT, "Enter Message of the Day", 0)
SAS(SI_GAMEPAD_GUILD_MY_STATUS_HEADER, "My Status", 0)
SAS(SI_GAMEPAD_GUILD_OPTIONS, "Options", 1)
SAS(SI_GAMEPAD_GUILD_OPTIONS_LIST_HEADER, "Options", 0)
SAS(SI_GAMEPAD_GUILD_PERMISSIONS_CANNOT_CHANGE, "Cannot change this permission", 0)
SAS(SI_GAMEPAD_GUILD_RANK_ADD, "Add Rank", 0)
SAS(SI_GAMEPAD_GUILD_RANK_CHANGE_ICON, "Change Icon", 0)
SAS(SI_GAMEPAD_GUILD_RANK_CHANGE_PERMISSIONS, "Change Permissions", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DELETE_ENTRY, "Delete", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DELETE_TITLE, "Delete Rank", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DIALOG_DEFAULT_TEXT, "Enter a Name for this Rank", 0)
SAS(SI_GAMEPAD_GUILD_RANK_EDIT, "Edit Rank", 0)
SAS(SI_GAMEPAD_GUILD_RANK_HEADER, "Rank:", 0)
SAS(SI_GAMEPAD_GUILD_RANK_ICON_NARRATION_FORMATTER, "Rank Icon <<1>>", 0)
SAS(SI_GAMEPAD_GUILD_RANK_NEW_HEADER, "Create New", 0)
SAS(SI_GAMEPAD_GUILD_RANK_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_GUILD_RANK_PERMISSIONS_JOIN_GUILD_CHANNEL, "Join Guild Chats", 1)
SAS(SI_GAMEPAD_GUILD_RANK_PERMISSIONS_JOIN_OFFICER_CHANNEL, "Join Officer Chats", 1)
SAS(SI_GAMEPAD_GUILD_RANK_RENAME, "Rename Rank", 0)
SAS(SI_GAMEPAD_GUILD_RANK_RENAME_ENTRY, "Rename", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER, "Reorder", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER_DOWN, "Reorder Down", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER_UP, "Reorder Up", 0)
SAS(SI_GAMEPAD_GUILD_RANK_SELECTED_ICON_NARRATION_FORMATTER, "Rank Icon <<1>>. Selected.", 0)
SAS(SI_GAMEPAD_GUILD_RECRUITMENT_ADDITIONAL_ACTIVITIES_HEADER, "Additional Activities", 0)
SAS(SI_GAMEPAD_GUILD_RECRUITMENT_HEADER_GUILD_LABEL, "Guild", 0)
SAS(SI_GAMEPAD_GUILD_ROSTER_HEADER, "Guild Roster", 0)
SAS(SI_GAMEPAD_GUILD_ROSTER_RANK_HEADER, "Rank", 0)
SAS(SI_GAMEPAD_GUILD_STATUS_SELECTOR_FORMAT, "|t50:50:<<1>>|t <<2>>", 0)
SAS(SI_GAMEPAD_GUILD_USER_ID_STATUS_FORMAT, "|t50:50:<<1>>|t<<2>>", 3)
SAS(SI_GAMEPAD_HELP_CS_DISABLED_TEXT, "The Customer Service tool is disabled in PC Gamepad mode. Please switch back to keyboard mode to report an issue.", 0)
SAS(SI_GAMEPAD_HELP_CS_DISABLED_TITLE, "Customer Service Tool Disabled", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE, "Customer Service", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_CLOSE_KEYBIND_TEXT, "Close", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FAILED_TICKET_SUBMISSION, "There has been an error in your ticket submission. Please try again in a few minutes.", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FIELD_ENTRY_MESSAGE, "Please describe the issue below.", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FINAL_HEADER_KNOWLEDGE_BASE, "You may be able to find answers more quickly with our online self-service Knowledge Base.", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_SUBMISSION_IN_PROGRESS_MESSAGE, "Please wait while your ticket is submitted.", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_SUBMISSION_IN_PROGRESS_TITLE, "Submitting Ticket", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_TICKET_ADDITIONAL_INSTRUCTIONS_HEADER, "Additional Instructions", 0)
SAS(SI_GAMEPAD_HELP_DETAILS, "Details", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_CATEGORY, "Issue Category", 1)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_IMPACT, "Issue Impact", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_REQUIRED_DETAILS, "Required Information", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_SUBCATEGORY, "Issue Subcategory", 1)
SAS(SI_GAMEPAD_HELP_GET_ME_UNSTUCK, "Get Me Unstuck", 0)
SAS(SI_GAMEPAD_HELP_GO_TO_INVENTORY_KEYBIND, "Go to Inventory", 0)
SAS(SI_GAMEPAD_HELP_GO_TO_JOURNAL_KEYBIND, "Go to Journal", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_HEADER, "Legal", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_MENU, "Terms of Use", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_TEXT, "Information about our terms of service and related documents can be found at", 0)
SAS(SI_GAMEPAD_HELP_LINK_TOOLTIP_DESCRIPTION, "Press <<1>> to view the tutorial for <<2>> - <<3>>", 0)
SAS(SI_GAMEPAD_HELP_LINK_TOOLTIP_HEADER, "Tutorial", 0)
SAS(SI_GAMEPAD_HELP_ROOT_HEADER, "Information about the most common issues can be found at", 0)
SAS(SI_GAMEPAD_HELP_SEARCH, "Search", 0)
SAS(SI_GAMEPAD_HELP_SEARCH_PROMPT, "Enter Search Text", 0)
SAS(SI_GAMEPAD_HELP_SEARCH_TITLE, "Search - <<1>>", 0)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_BAD_NAME, "Player Has An Inappropriate Name", 1)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_CHEATING, "Cheating", 1)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_HARASSMENT, "Harassing Me", 1)
SAS(SI_GAMEPAD_HELP_SUBMIT_FEEDBACK_FIELD_ENTRY_MESSAGE, "Please provide details below.", 0)
SAS(SI_GAMEPAD_HELP_SUBMIT_TICKET, "Submit", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_CHARACTER, "Offending Character Name", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_DISPLAY, "Offending <<1>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_GUILD, "Offending Guild Name", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_CATEGORY, "You must select a category to submit a ticket.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_CHARACTER, "You must provide a character name if you wish to report a player.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DESCRIPTION, "You must provide a description to submit this ticket.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DETAILS, "You must provide a name to submit a ticket.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DISPLAY_NAME, "You must provide a <<1>> if you wish to report a player.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_EXTERNAL_INFO, "You must provide external information to submit a ticket.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_IMPACT, "You must provide an impact to submit this ticket.", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED, "Ticket Submitted", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_BODY, "<<1>>\n\n<<2>>\n\n<<3>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER, "<<1>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER_FAILURE, "Error", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER_SUCCESS, "Thank You", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_CONFIRM_STUCK_PROMPT, "Using Get Me Unstuck will teleport you to the nearest Wayshrine. You will be charged |cffffff<<1>>|r<<X:2>>, the normal cost for recalling to a Wayshrine. \n\nPress <<X:3>> to teleport to the nearest Wayshrine.", 1)
SAS(SI_GAMEPAD_HELP_UNSTUCK_CONFIRM_STUCK_PROMPT_TELVAR, "Using Get Me Unstuck will teleport you to the nearest Wayshrine. You will be charged |cffffff<<1>>|r<<X:2>>, the normal cost for recalling to a Wayshrine. You will also lose |cffffff<<4>>%|r of your currently held Tel Var stones. \n\nPress <<X:3>> to teleport to the nearest Wayshrine.", 1)
SAS(SI_GAMEPAD_HELP_UNSTUCK_COOLDOWN_HEADER, "You can only use the unstuck functionality once every hour.  Please try again in:", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_ERROR_INVALID_STUCK_LOCATION, "You cannot use \"Get Me Unstuck\" in this location. Please contact customer service.", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_ERROR_IN_COMBAT, "You cannot use \"Get Me Unstuck\" while in combat.", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_TELEPORT_KEYBIND_TEXT, "Teleport", 0)
SAS(SI_GAMEPAD_HELP_WEBSITE, "help.elderscrollsonline.com", 0)
SAS(SI_GAMEPAD_HOUSING_DISTANCE_AWAY_FORMAT, "<<1>>m away.", 0)
SAS(SI_GAMEPAD_HOUSING_EDITOR_RETRIEVE_TO_BAG_FORMATTER, "<<1>>/<<2>> Slots Used", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_BROWSER_OPTIONS_KEYBIND, "Options", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_BROWSER_TOGGLE_INFO, "Toggle View", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_LIMIT_FILTER_ALL_TEXT, "All Limit Types", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_LOCATION_FILTER_ALL_TEXT, "All Locations", 0)
SAS(SI_GAMEPAD_HOUSING_LINK_KEYBIND, "Travel To House", 0)
SAS(SI_GAMEPAD_HOUSING_LINK_TOOLTIP_DESCRIPTION, "Press <<1>> to travel to this house.", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_GUILD_HEADER, "Select Guild", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_GUILD_OTHER, "Other", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_HOUSE_HEADER, "Select House", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_NO_ENTRIES, "You don't have any entries in this list.", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_PRESET_HEADER, "Select Preset", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_SEARCH_GUILD, "Guild", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_SELECT, "Select", 0)
SAS(SI_GAMEPAD_HOUSING_SEND_INVITE, "Send Invite", 0)
SAS(SI_GAMEPAD_HUD_WARNING_FORCE_CONSOLE_FLOW_ENABLED, "Force Console Flow is enabled.", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ACTION, "Change Email", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_AUTOFILL, "Autofill", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP, "Press <<1>> to autofill your email address using information from your <<2>> account.", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP_PLAYSTATION, "Press <<1>> to autofill your email address using information from your account for PlayStation™Network.", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME, "Display Name", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_TOOLTIP, "Determines which name should be displayed most prominently when viewing other players.", 0)
SAS(SI_GAMEPAD_INVENTORY_ACTION_LIST_KEYBIND, "Actions", 0)
SAS(SI_GAMEPAD_INVENTORY_ALLIANCE_POINTS, "Alliance Points", 0)
SAS(SI_GAMEPAD_INVENTORY_ASSIGN_INSTRUCTIONS_NARRATION, "Choose a slot for the selected item:", 0)
SAS(SI_GAMEPAD_INVENTORY_AVAILABLE_FUNDS, "Gold", 1)
SAS(SI_GAMEPAD_INVENTORY_CAPACITY, "Player Capacity", 1)
SAS(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, "<<1>>/<<2>>", 2)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_BOW, "Bow", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_DESTRUCTION_STAFF, "Destruction Staff", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_HEADER, "Inventory", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_ONE_HANDED_MELEE, "One-Handed Melee", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_RESTORATION_STAFF, "Restoration Staff", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_TWO_HANDED_MELEE, "Two-Handed Melee", 0)
SAS(SI_GAMEPAD_INVENTORY_CONSUMABLES, "Consumables", 0)
SAS(SI_GAMEPAD_INVENTORY_CRAFT_BAG_HEADER, "Craft Bag", 0)
SAS(SI_GAMEPAD_INVENTORY_DESTROY_CONFIRM_HEADER, "Confirm", 0)
SAS(SI_GAMEPAD_INVENTORY_EMPTY, "Your inventory is empty.", 0)
SAS(SI_GAMEPAD_INVENTORY_EMPTY_TOOLTIP, "Nothing Equipped", 0)
SAS(SI_GAMEPAD_INVENTORY_EQUIPPED_MORE_ACTIONS, "Equipped - More Actions", 0)
SAS(SI_GAMEPAD_INVENTORY_ERROR_NO_BANK_FUNDS, "No bank funds.", 0)
SAS(SI_GAMEPAD_INVENTORY_ERROR_NO_PLAYER_FUNDS, "No player funds.", 0)
SAS(SI_GAMEPAD_INVENTORY_HANDSELECT_HEADER, "Choose a Hand", 0)
SAS(SI_GAMEPAD_INVENTORY_ITEM_COMPARE_TOOLTIP_TITLE, "Character Attributes", 0)
SAS(SI_GAMEPAD_INVENTORY_PACK_CATEGORY_HEADER, "Pack", 0)
SAS(SI_GAMEPAD_INVENTORY_QUEST_ITEMS, "Quest Items", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_LEFT_NARRATION, "Increase Stack A.", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_NARRATION_FORMATTER, "<<1>>. Slider. Stack A: <<2>>. Stack B: <<3>>", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_PROMPT, "Distribute the items into a new stack", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_RIGHT_NARRATION, "Increase Stack B.", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_TITLE, "Split", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_BACKPACK, "Inventory", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_BANK, "Bank", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_CRAFT_BAG, "Craft Bag", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_FURNITURE_VAULT, "Furnishing Vault", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_HOUSE_BANK, "House Bank", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_NARRATION_FORMATTER, "<<1>>: <<2>>", 0)
SAS(SI_GAMEPAD_INVENTORY_TELVAR_STONES, "Tel Var Stones", 0)
SAS(SI_GAMEPAD_INVENTORY_TOGGLE_ITEM_COMPARE_MODE, "Toggle View", 0)
SAS(SI_GAMEPAD_ITEM_ACTION_QUICKSLOT_ASSIGN, "Assign", 0)
SAS(SI_GAMEPAD_ITEM_FORMAT_STR_USE_ONLY_FROM_QUICKSLOT, "Use from quickslot.", 0)
SAS(SI_GAMEPAD_ITEM_LEARNED_FROM, "(<<t:1>>)", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_ACTIONS, "Actions", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_FILTERS, "Filters", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_KEYBIND, "Options", 0)
SAS(SI_GAMEPAD_ITEM_STOLEN_LABEL, "Stolen", 0)
SAS(SI_GAMEPAD_ITEM_TRAITS_LEARNED, "<<t:1>> <<2>>", 0)
SAS(SI_GAMEPAD_KEEP_CLAIM_SELECT_GUILD_HEADER, "Select Guild", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_BEST_SCORE_LABEL, "Best Score", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_CLOSES_IN_TIMER_LABEL, "Closes In", 1)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL, "<<1>> Rank", 2)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_SCORE_LABEL, "Current Score", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_SCORE_NOT_ELIGIBLE, "<<1>> (Not Eligible)", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_HEADER_CHARACTER_NAME, "Character Name", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_RANK_HEADER_NARRATION, "Rank", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_REOPENS_IN_TIMER_LABEL, "Reopens In", 1)
SAS(SI_GAMEPAD_LEADERBOARDS_SCROLL_KEYBIND, "Scroll Leaderboard", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_SWITCH_CAMPAIGN_LEADERBOARD, "Switch Campaign", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_TIMER, "<<1>>", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_UPDATES_IN_TIMER_LABEL, "Updates In", 1)
SAS(SI_GAMEPAD_LEVELUP_DIALOG_CONFIRM, "Ready", 0)
SAS(SI_GAMEPAD_LEVELUP_PENDING_BONUS_LABEL, "<<1>> Increase", 0)
SAS(SI_GAMEPAD_LFG_LOCATION_ROLES, "Group Roles", 1)
SAS(SI_GAMEPAD_LFG_QUEUED_ACTIVITIES, "Queued Activities", 0)
SAS(SI_GAMEPAD_LFG_QUEUE_ACTUAL, "Actual", 0)
SAS(SI_GAMEPAD_LFG_QUEUE_ESTIMATED, "Estimated", 0)
SAS(SI_GAMEPAD_LFG_ROLE_OVERRIDE, "Role Override", 0)
SAS(SI_GAMEPAD_LOCKPICK_DIFFICULTY, "Difficulty", 0)
SAS(SI_GAMEPAD_LOCKPICK_MOVE, "Move Lockpick", 0)
SAS(SI_GAMEPAD_LOCKPICK_PICKS_REMAINING, "Lockpicks", 0)
SAS(SI_GAMEPAD_LOOT_INVENTORY_CAPACITY, "Player Inventory", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TOTAL_COLLECTED, "<<1>>", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_OPEN_COLLECTION, "Open Collection", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED, "|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED_TITLE, "Books", 0)
SAS(SI_GAMEPAD_MAIL_BODY_LABEL, "Message", 0)
SAS(SI_GAMEPAD_MAIL_DEFAULT_ADDRESSEE, "Enter <<1>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_CANNOT_REPORT, "This mail cannot be reported.", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_CANNOT_RETURN, "This mail cannot be returned to sender.", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_COD_LABEL_INSUFFICIENT, "C.O.D. Free (No Funds Available)", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_COD_NOTICE, "This mail was sent cash on delivery. You may take the attachments and pay the indicated price, or return this mail to the sender at no cost.", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_DISABLED, "Disabled", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_ENABLED, "Enabled", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_EMPTY, "You Have No Mail", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_FROM, "From", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_FULL, "Full", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_INVENTORY, "Inventory Space", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_INVENTORY_SPACES, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_LOADING, "Loading...", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_NO_ATTACHED_GOLD, "None", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_NO_ATTACHMENTS, "None", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_PLAYER_GOLD, "Available", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_RECEIVED_TEXT, "Received <<1>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_VIEW_ATTACHMENTS, "View Attachments", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_WINDOW_TITLE, "<<1>>(<<2>>)", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ACCEPT_MONEY, "Accept", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH, "Attach Items", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH_GOLD, "Attach Gold", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH_ITEM, "Add", 0)
SAS(SI_GAMEPAD_MAIL_SEND_CLEAR, "Clear", 0)
SAS(SI_GAMEPAD_MAIL_SEND_CLEAR_TITLE, "Clear Mail", 2)
SAS(SI_GAMEPAD_MAIL_SEND_COD, "Request Gold", 0)
SAS(SI_GAMEPAD_MAIL_SEND_DETACH_ITEM, "Remove", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ENTER_NAME, "Enter Name", 0)
SAS(SI_GAMEPAD_MAIL_SEND_GOLD_HEADER, "Gold", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ITEMS_HEADER, "Items", 0)
SAS(SI_GAMEPAD_MAIL_SEND_POSTAGE_LABEL, "Postage", 0)
SAS(SI_GAMEPAD_MAIL_SEND_RECENT_CONTACTS, "Recent Contacts", 0)
SAS(SI_GAMEPAD_MAIL_SEND_RECIPIENT, "Recipient", 0)
SAS(SI_GAMEPAD_MAIL_SEND_SENDING, "Sending...", 0)
SAS(SI_GAMEPAD_MAIL_SEND_TO, "To", 0)
SAS(SI_GAMEPAD_MAIL_SUBJECT_LABEL, "Subject", 0)
SAS(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_CATEGORY, "Crown Store", 0)
SAS(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_ENTRY, "Store", 0)
SAS(SI_GAMEPAD_MAIN_MENU_DAILY_LOGIN_REWARDS_ENTRY, "Daily Rewards", 0)
SAS(SI_GAMEPAD_MAIN_MENU_EMOTES, "Emotes", 0)
SAS(SI_GAMEPAD_MAIN_MENU_ENDEAVOR_SEAL_MARKET_ENTRY, "Seals of Endeavor", 2)
SAS(SI_GAMEPAD_MAIN_MENU_EXPIRING_CROWNS, "Expiring Crowns", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_ACHIEVEMENTS, "Achievements", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_ANTIQUITIES, "Antiquities", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_CADWELL, "Cadwell's Almanac", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_LORE_LIBRARY, "Lore Library", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_QUESTS, "Quests", 0)
SAS(SI_GAMEPAD_MAIN_MENU_MARKET_BALANCE_TITLE, "Balance", 0)
SAS(SI_GAMEPAD_MAIN_MENU_NOTIFICATIONS, "Notifications (<<1>>)", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES, "Bundles", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES_TOOLTIP_INCLUDE_MESSAGE, "This bundle includes:", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES_TOOLTIP_PRICE, "Price", 0)
SAS(SI_GAMEPAD_MARKET_BUY_PLUS_KEYBIND_LABEL, "Buy ESO Plus", 0)
SAS(SI_GAMEPAD_MARKET_CAPACITY_FORMAT, "<<1>>/<<2>>", 1)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_BUY_NOW_LABEL, "Buy Now", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_COST_LABEL, "Cost", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_ESO_PLUS_COST_LABEL, "ESO Plus Cost", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_LABEL, "Please confirm your purchase.", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_NORMAL_COST_LABEL, "Normal Cost", 0)
SAS(SI_GAMEPAD_MARKET_FILTER_SET_FILTER, "Set Filter", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_ACTIVE_TEXT, "Activated", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_TEXT, "Start Now!", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_TITLE, "ESO Plus Free Trial!", 0)
SAS(SI_GAMEPAD_MARKET_FUNDS_LABEL, "Available Balance", 1)
SAS(SI_GAMEPAD_MARKET_LOCKED_TITLE, "Unavailable", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_ACTIVE_TEXT, "Membership Active", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_TEXT, "Join Today!", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_TITLE, "ESO Plus Membership", 0)
SAS(SI_GAMEPAD_MARKET_PRESCENE_LOADING, "Opening Crown Store", 0)
SAS(SI_GAMEPAD_MARKET_PURCHASE_BUNDLE_KEYBIND, "Purchase Bundle", 0)
SAS(SI_GAMEPAD_MARKET_SEARCH_PROMPT, "Enter Search Text", 0)
SAS(SI_GAMEPAD_MARKET_TITLE, "Crown Store", 0)
SAS(SI_GAMEPAD_MARKET_VIEW_BENEFITS_KEYBIND, "View Benefits", 0)
SAS(SI_GAMEPAD_MEMBERSHIP_INFO_TOOLTIP_TITLE, "ESO Plus Membership", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_BROWSE_HEADER, "Browse All Add-Ons", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_NO_SELECTION_TEXT, "All Categories", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_TEXT_FORMATTER, "<<1[$d Category/$d Categories]>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORY_HEADER_NARRATION, "Category", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CYCLE_IMAGE, "Cycle Image", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEFAULT_SEARCH_TEXT, "Search", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEPENDENCY_FORMATTER, "<<1>> (<<2>>)", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES, "Ignore Updates", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES_TOOLTIP, "Ignores updates for this add-on and prevents them from being automatically applied.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_INSTALL, "Install", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_RELEASE_NOTE_TOOLTIP_CREATED, "Created <<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_LAST_UPDATED, "Updated <<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_VERSION, "Version <<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NAME_HEADER, "Name", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NO_RESULTS, "No results found.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_OPTIONS_HEADER, "Options", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REFRESHING_RESULTS, "Refreshing results...", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REINSTALL, "Reinstall", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_RELEASE_NOTES, "Release Notes", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING, "Report", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_CATEGORY_REQUIRED_TOOLTIP, "Category is required.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_DEFAULT_TEXT, "Optional Comment", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_HEADER, "Additional Information (Optional)", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_DESCRIPTION, "Please describe the issue below.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_HEADER, "Reason", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_REQUIRED_TOOLTIP, "Reason is required.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SOURCE_HEADER, "Category", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SUBMIT, "Submit", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_TITLE, "Report Add-On", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_DESCRIPTION, "Submitting...", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_TITLE, "Submitting Report", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SEARCH_FAILED, "Search failed. The browser may be unavailable. Please try again later.", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_HEADER, "Status", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_UPDATES_IGNORED, "Updates Ignored", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SUBSCRIBED_HEADER, "Installed Add-Ons", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL, "Uninstall", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL_CONFIRM_TEXT, "Are you sure you want to uninstall <<X:1>>?", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE, "Update", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE_ALL, "Update All (<<1>>)", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_USERS_HEADER, "Users", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_ACCEPT_OPTION, "Accept", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_AGENT_CHAT_REQUEST_MESSAGE, "A customer service agent is requesting to chat with you.", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_CATEGORY_HEADER, "Notifications", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DECLINE_INVITE, "Decline Invite", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DECLINE_OPTION, "Decline", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DEFER_OPTION, "Later", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DELETE_OPTION, "Remove", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_FRIEND_REQUEST_DECLINE_HEADER, "Decline the Friend Invite from |cffffff<<1>>|r.", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_INVITE_DECLINE_HEADER, "Decline the Invite to join |cffffff<<1>>|r from |cffffff<<2>>|r.", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_INVITE_MESSAGE, "You have been invited to join |cffffff<<1>>|r by |cffffff<<2>>|r.", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_MOTD_CHANGED, "The message of the day for |cffffff<<1>>|r has changed.", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_NO_NOTIFICATIONS_MESSAGE, "You Have No Pending Notifications", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_BLOCK_PLAYER, "Block Player", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_IGNORE_PLAYER, "Ignore Player", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_REPORT_SPAMMING, "Report Spamming", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_SHOW_LEADERBOARD_OPTION, "Show Leaderboard", 0)
SAS(SI_GAMEPAD_NO_BUYBACK_ITEMS, "Nothing to buy back.", 0)
SAS(SI_GAMEPAD_NO_DAMAGED_ITEMS, "No damaged items.", 0)
SAS(SI_GAMEPAD_NO_SELL_ITEMS, "Nothing to sell.", 0)
SAS(SI_GAMEPAD_NO_STOLEN_ITEMS_LAUNDER, "No stolen items to launder.", 0)
SAS(SI_GAMEPAD_NO_STOLEN_ITEMS_SELL, "No stolen items to sell.", 0)
SAS(SI_GAMEPAD_OPEN_HELP_LINK_KEYBIND, "Open Link", 0)
SAS(SI_GAMEPAD_OPTIONS_BACK_SAVING, "Back (Saving)", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_BOB, "First Person Head Bob", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_FOV, "First Person FOV", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY, "Camera Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_X, "Horizontal Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_Y, "Vertical Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_THIRD_PERSON_FOV, "Third Person FOV", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_VIBRATION, "Vibration", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK, "Left Stick Inner Deadzone", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK_TOOLTIP, "How far the left stick needs to be pushed to begin registering input.", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK, "Right Stick Inner Deadzone", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK_TOOLTIP, "How far the right stick needs to be pushed to begin registering input.", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK, "Left Stick Outer Deadzone", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK_TOOLTIP, "How far the left stick needs to be pushed to register the maximum input.", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK, "Right Stick Outer Deadzone", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK_TOOLTIP, "How far the right stick needs to be pushed to register the maximum input.", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "Trigger Deadzone", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "How far triggers need to be depressed to register as a press.", 1)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_CROWNS, "|t24:24:EsoUI/Art/currency/currency_crown.dds|t Crown Purchased", 0)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_GOLD, "|t24:24:EsoUI/Art/currency/gamepad/gp_gold.dds|t Gold Purchased", 0)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE, "Gamepad Mode", 3)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE_TOOLTIP, "Switches controls and the interface to be utilized by a gamepad.", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X, "Invert X", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X_PC, "Invert Controller X", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y, "Invert Y", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y_PC, "Invert Controller Y", 1)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE, "Keybind Display Mode", 0)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE_TOOLTIP, "Switches which keybinds the UI displays while in the gamepad UI.", 0)
SAS(SI_GAMEPAD_OPTIONS_MENU, "Options", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_CONTROLS, "Reset Gamepad Controls", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_DEADZONES, "Reset Gamepad Deadzones", 0)
SAS(SI_GAMEPAD_OPTIONS_TEMPLATES, "Templates", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT, "Use Keyboard Chat", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT_TOOLTIP, "Utilizes the keyboard chat window instead of the gamepad chat window while in the gamepad UI.", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN, "Use Keyboard Login", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN_TOOLTIP, "When the gamepad UI is enabled, display the keyboard login screen instead of the gamepad login screen.", 0)
SAS(SI_GAMEPAD_OUTFITS_APPLY_CHANGES_BALANCE, "Balance", 0)
SAS(SI_GAMEPAD_OUTFITS_APPLY_CHANGES_LIST_HEADER, "Select Currency", 0)
SAS(SI_GAMEPAD_OUTFITS_CANT_ADD_LOCKED_STYLE, "This outfit style is currently locked and cannot be equipped.", 0)
SAS(SI_GAMEPAD_OUTFITS_DEFAULT_SEARCH_TEXT, "Search", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFITS_ALERT, "No Outfits Available", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFIT_EQUIPPED_DESCRIPTION, "An outfit needs to be equipped in order to change outfit styles.\n\nYou can change outfits using the outfit selector above.", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFIT_EQUIPPED_TITLE, "No Outfit Equipped", 0)
SAS(SI_GAMEPAD_OUTFITS_OPTIONS_HEADER, "Options", 0)
SAS(SI_GAMEPAD_OUTFITS_OUTFIT_HIDDEN_TITLE, "Outfit Hidden", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECTOR_ENTRY_HEADER, "Outfits (<<1>>/<<2>>)", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECTOR_HEADER, "Outfit Selection", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECT_MATERIAL_DIALOG_TITLE, "Select Material", 0)
SAS(SI_GAMEPAD_OUTFITS_SLOT_OPTIONS, "Slot Options", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_LEFT_NARRATION, "Page Left", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER, "<<1>>", 2)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER_NARRATION, "Page <<1>>", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_RIGHT_NARRATION, "Page Right", 0)
SAS(SI_GAMEPAD_PAY_FOR_CONVERSATION_AVAILABLE_FUNDS, "Available Funds", 0)
SAS(SI_GAMEPAD_PIN_CHAT_WINDOW, "Pin Chat Window", 0)
SAS(SI_GAMEPAD_PLAYER_INVENTORY_CAPACITY_FOOTER_LABEL, "Inventory Capacity", 0)
SAS(SI_GAMEPAD_PLAYER_PROGERSS_BAR_LOCATION_HEADER, "Location", 0)
SAS(SI_GAMEPAD_PLAYER_PROGERSS_BAR_UNKNOWN_ZONE, "Unknown Zone", 0)
SAS(SI_GAMEPAD_PLAYER_PROGRESS_BAR_USER_NAME_HEADER, "Name", 0)
SAS(SI_GAMEPAD_PLAYER_TO_PLAYER_ACTION_RESPOND, "Hold to Respond", 0)
SAS(SI_GAMEPAD_PREVIEW_NEXT, "Next", 0)
SAS(SI_GAMEPAD_PREVIEW_PREVIOUS, "Previous", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_ACTIVITY_TOGGLE_INFO, "Toggle View", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_COMPLETED_NARRATION, "Completed", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_SELECT_CHOICE, "Select", 0)
SAS(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_HEADER_NARRATION, "Required Materials", 0)
SAS(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_SLOT_NARRATION, "<<1>> out of <<2>> <<t:3>>", 0)
SAS(SI_GAMEPAD_PROVISIONING_TAB_FILLET, "Fillet", 0)
SAS(SI_GAMEPAD_PSN_PROFILE_UNAVAILABLE_DIALOG_BODY, "That profile is not available at the moment. Please try again later.", 2)
SAS(SI_GAMEPAD_PSN_PROFILE_UNAVAILABLE_DIALOG_TITLE, "Profile Unavailable", 0)
SAS(SI_GAMEPAD_QUANTITY_SPINNER_TEMPLATE_LABEL, "Quantity", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_COMPANION, "<<X:1>>Companion", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_CURRENT_MAX, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_DELVE, "<<X:1>>Delve", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_ENDLESS_DUNGEON, "<<X:1>>Infinite Archive", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_HINT_HEADER, "Hints", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_HOUSING, "<<X:1>>Housing", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_DUNGEON, "<<X:1>>Dungeon", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_GROUP_AREA, "<<X:1>>Group", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_RAID, "<<X:1>>Trial", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_SOLO, "<<X:1>>Solo", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_NO_QUESTS, "No Quests", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_OPTIONAL_STEPS_HEADER, "Optional Steps", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_PUBLIC_DUNGEON, "<<X:1>>Public Dungeon", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_LEVEL, "Level", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_NAME_FORMAT_NO_ICON, "<<X:1>>", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_OR_DESCRIPTION, "Complete One", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_REPEATABLE_TEXT, "Repeatable|t32:32:EsoUI/Art/Journal/journal_Quest_Repeat.dds|t", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_SCRYABLE_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_ZONE_STORY, "<<X:1>>Zone Story", 0)
SAS(SI_GAMEPAD_RECONSTRUCT_REQUIRED_ITEM_NARRATION_FORMATTER, "<<1[$d <<t:2>>/$d <<tm:2>>]>>", 0)
SAS(SI_GAMEPAD_REPAIR_ALL_ACCEPT, "Accept (<<1>><<X:2>>)", 0)
SAS(SI_GAMEPAD_REPAIR_ALL_SUCCESS, "All items repaired.", 0)
SAS(SI_GAMEPAD_REPAIR_ITEM_SUCCESS, "<<t:1>> repaired.", 0)
SAS(SI_GAMEPAD_REQUEST_OPTION, "Request", 0)
SAS(SI_GAMEPAD_RESTYLE_OUTFITS_DESCRIPTION, "Use unlocked visual styles to change the visual appearance of your armor", 0)
SAS(SI_GAMEPAD_RETRAIT_COMPLETED_RESULT_HEADER, "Item Transmuted", 1)
SAS(SI_GAMEPAD_RETRAIT_CURRENT_ITEM_NARRATION, "Current Item", 0)
SAS(SI_GAMEPAD_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_LOCKED_ITEM_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.\n\nTransmuting this item will permanently bind it to your account.\n\nThis item is locked, are you sure you want to continue?", 0)
SAS(SI_GAMEPAD_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_LOCKED_ITEM_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.\n\nThis item is locked, are you sure you want to continue?", 0)
SAS(SI_GAMEPAD_RETRAIT_UPDATED_ITEM_NARRATION, "Updated Item", 0)
SAS(SI_GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS_HEADER, "Options", 0)
SAS(SI_GAMEPAD_SECTION_HEADER, "Gamepad", 3)
SAS(SI_GAMEPAD_SECTION_HEADER_EQUIPPED_ITEM, "Equipped <<1>>", 0)
SAS(SI_GAMEPAD_SELECTED_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<X:1>> <<X:2>> <<X:3>>", 1)
SAS(SI_GAMEPAD_SELECTED_QUEST_JOURNAL_QUEST_NAME_FORMAT_NO_ICON, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, "Claim |cffffff<<1>>|r in the name of", 0)
SAS(SI_GAMEPAD_SELECT_OPTION, "Select", 0)
SAS(SI_GAMEPAD_SKILLS_ACTIONBAR_HEADER, "Ability Bar", 0)
SAS(SI_GAMEPAD_SKILLS_ASSIGN, "Assign", 0)
SAS(SI_GAMEPAD_SKILLS_AVAILABLE_POINTS, "Points", 1)
SAS(SI_GAMEPAD_SKILLS_BUILD_PLANNER, "Ability Bar", 0)
SAS(SI_GAMEPAD_SKILLS_MANAGE_ACTIONBAR, "Manage Ability Bar", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH, "Morph", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_1, "Morph 1", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_2, "Morph 2", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_COST_HEADER, "Morph Cost", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_TITLE, "Morph Ability", 0)
SAS(SI_GAMEPAD_SKILLS_NO_ABILITIES, "No Abilities Available for Assignment", 0)
SAS(SI_GAMEPAD_SKILLS_PURCHASE, "Purchase", 0)
SAS(SI_GAMEPAD_SKILLS_PURCHASE_CONFIRM, "Are you sure you want to purchase |cffffff<<Z:1>>|r? This costs |cffffff<<2>>|r skill <<2[point/points]>>.", 2)
SAS(SI_GAMEPAD_SKILLS_PURCHASE_TITLE, "Purchase Ability", 0)
SAS(SI_GAMEPAD_SKILLS_SELL_NARRATION, "Sell", 0)
SAS(SI_GAMEPAD_SKILLS_SKY_SHARDS, "Skyshards", 0)
SAS(SI_GAMEPAD_SKILLS_SKY_SHARDS_FOUND, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_CLASS_ACCOUNT_PROGRESSION, "|cffffff<<1>>|r is a subclass. |cffffffProgression|r gained in |cffffff<<1>>|r skill lines is |cffffffshared|r with other characters that subclass into those skill lines. It is not shared with |cffffff<<1>>|r characters.", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_CLASS_CHARACTER_PROGRESSION, "|cffffff<<1>>|r is your primary class. |cffffffProgression|r gained in |cffffff<<1>>|r skill lines will apply only to |cffffffthis character|r.", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SKILL_LINE_TITLE_FORMATTER, "<<1>>: Preview", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_FORMATTER, "Swap |cffffff<<1>>|r for:", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_TITLE, "Select Skill Line", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_HEADER, "Subclass", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_TITLE, "Subclass <<1>>/<<2>>", 1)
SAS(SI_GAMEPAD_SKILLS_TOOLTIP_STATUS, "Ability", 0)
SAS(SI_GAMEPAD_SKILLS_TOOLTIP_STATUS_NUMBER, "<<1>>", 0)
SAS(SI_GAMEPAD_SKILLS_UPDATE_TITLE, "Upgrade Ability", 0)
SAS(SI_GAMEPAD_SKILLS_UPGRADE_CONFIRM, "Are you sure you want to upgrade |cffffff<<Z:1>>|r? This costs |cffffff<<2>>|r skill <<2[point/points]>>.", 2)
SAS(SI_GAMEPAD_SKILL_RESPEC_CONFIRM_DIALOG_BALANCE_HEADER, "Balance", 0)
SAS(SI_GAMEPAD_SKILL_RESPEC_CONFIRM_DIALOG_COST_HEADER, "Cost", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_LIST_EMPTY_TEXT, "No results match your filters.", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_ITEM_SET_HEADER, "Item Set", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_LABEL, "Unlocked Item Sets", 0)
SAS(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_AMOUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_HEADER, "Researching", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_NO_REAGENT, "<<1>> (Default Quality)", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_SELECTION, "<<1>> (<<t:02*3>>)", 1)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_SELECTION_HEADER_NARRATION, "Improving from <<1>> to <<2>>", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_TITLE, "Quality", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_TOOLTIP_CURRENT_ITEM_NARRATION, "Current Item", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_TOOLTIP_UPGRADED_ITEM_NARRATION, "Upgraded Item", 0)
SAS(SI_GAMEPAD_SMITHING_MATERIAL_CHAMPION_POINT_RANGE_NARRATION, "<<t:1>> (Champion <<2>> to Champion <<3>>)", 0)
SAS(SI_GAMEPAD_SMITHING_MATERIAL_QUANTITY, "<<2>> - <<3>> <<t:1>>", 0)
SAS(SI_GAMEPAD_SMITHING_PURCHASE_MORE, "Open Crown Store", 1)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_CONFIRM_DIALOG_TEXT, "|cff0000Researching an item will destroy it|r. This process will take |cffffff<<1>>|r. Are you sure you want to continue?", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_CONFIRM_DIALOG_TITLE, "Confirm Research", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM, "Choose an item to research:", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_TRAIT_LINE, "Select trait line", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_TIME_FOR_NEXT, "<<1>> Available <<2>>", 1)
SAS(SI_GAMEPAD_SMITHING_STACK_COUNT_NARRATION, "<<1>> Owned", 0)
SAS(SI_GAMEPAD_SMITHING_STYLE_DESCRIPTION, "<<2>> (<<t:1>>)", 1)
SAS(SI_GAMEPAD_SMITHING_TOGGLE_UNIVERSAL_STYLE, "Toggle |t32:32:EsoUI/Art/Icons/Crafing_Universal_Item.dds|t <<1>>", 4)
SAS(SI_GAMEPAD_SMITHING_TOGGLE_UNIVERSAL_STYLE_NARRATION, "Toggle Crown Mimic Stones (<<1>>)", 0)
SAS(SI_GAMEPAD_SMITHING_TOOLTIP_UNIVERSAL_STYLE_ITEM, "Crown Mimic Stone", 2)
SAS(SI_GAMEPAD_SMITHING_TOOLTIP_UNIVERSAL_STYLE_ITEM_TITLE, "|cEECA2A<<1>>|r (<<2>>)", 1)
SAS(SI_GAMEPAD_SMITHING_TRAIT_DESCRIPTION, "<<2>> (<<t:1>>)", 1)
SAS(SI_GAMEPAD_SMITHING_UNIVERSAL_STYLE_DESCRIPTION, "|cffffff<<1>>|r (|cEECA2ACrown Mimic Stone|r)", 3)
SAS(SI_GAMEPAD_SMITHING_UNIVERSAL_STYLE_ITEM_COUNT, "(<<1>>)", 0)
SAS(SI_GAMEPAD_SOCIAL_FOOTER_NUM_ONLINE, "Friends Online", 0)
SAS(SI_GAMEPAD_SOCIAL_HEADER_CHARACTER, "Character", 0)
SAS(SI_GAMEPAD_SOCIAL_ID, "<<1>>:", 0)
SAS(SI_GAMEPAD_SOCIAL_LIST_FILTER_DROPDOWN_NARRATION_NAME, "Online Status", 0)
SAS(SI_GAMEPAD_SOCIAL_LIST_LAST_ONLINE, "Last Online", 1)
SAS(SI_GAMEPAD_SOCIAL_PERSONALITY, "<<1>>", 0)
SAS(SI_GAMEPAD_SOCIAL_REQUEST_EITHER_NAME_ENTRY_HEADER, "Character name or UserID.", 0)
SAS(SI_GAMEPAD_SORT_OPTION, "Sort", 0)
SAS(SI_GAMEPAD_STABLE_CONFIRM_BUY_MOUNT, "Confirm Purchase", 0)
SAS(SI_GAMEPAD_STABLE_FULLY_UPGRADED_WARNING, "You have already fully upgraded this skill.", 0)
SAS(SI_GAMEPAD_STABLE_ONCE_PER_DAY_WARNING, "You can train one riding skill per day.", 0)
SAS(SI_GAMEPAD_STABLE_STABLES_BUY, "Buy Mount", 0)
SAS(SI_GAMEPAD_STABLE_TRAIN, "Train", 0)
SAS(SI_GAMEPAD_STABLE_TRAINABLE_HEADER, "Trainable", 0)
SAS(SI_GAMEPAD_STABLE_TRAINABLE_READY, "Ready", 0)
SAS(SI_GAMEPAD_STABLE_TRAINING_COST_HEADER, "Training Cost", 0)
SAS(SI_GAMEPAD_TEXT_CHAT, "Text Chat", 0)
SAS(SI_GAMEPAD_TEXT_CHAT_PINNED, "Text Chat (Pinned)", 0)
SAS(SI_GAMEPAD_TIMED_ACTIVITIES_LIMIT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_TIMED_ACTIVTY_COMPLETED_NARRATION, "Completed", 0)
SAS(SI_GAMEPAD_TOGGLE_CHAT_WINDOW, "Toggle Chat Window", 0)
SAS(SI_GAMEPAD_TOGGLE_OPTION, "Toggle", 0)
SAS(SI_GAMEPAD_TOOLTIPS_REWARD_LIST_HEADER, "Rewards", 0)
SAS(SI_GAMEPAD_TOOLTIP_COOLDOWN_HEADER, "Cooldown", 0)
SAS(SI_GAMEPAD_TOOLTIP_DURABILITY_NARRATION_FORMAT, "Durability: <<1>>%", 0)
SAS(SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_FORMAT, "<<1>>/<<2>><<3>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_NARRATION_FORMAT, "Value: <<1>> out of <<2>> <<3>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_ENCHANT_CHARGE_NARRATION_FORMAT, "Enchant Charge: <<1>>%", 0)
SAS(SI_GAMEPAD_TOOLTIP_ITEM_VALUE_FORMAT, "<<1>><<2>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_ITEM_VALUE_NARRATION_FORMAT, "Value: <<1>> <<2>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_FAST_TRAVEL_INTERACT, "Press <<1>> to fast travel to here.", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT, "Press <<1>> to preview this house.", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_RECALL_INTERACT, "Press <<1>> to recall to here.", 0)
SAS(SI_GAMEPAD_TOS_WEBSITE, "account.elderscrollsonline.com/terms-of-service", 0)
SAS(SI_GAMEPAD_TRADE_ACCEPT_MONEY, "Accept", 0)
SAS(SI_GAMEPAD_TRADE_ACCEPT_TRADE, "Accept Trade", 0)
SAS(SI_GAMEPAD_TRADE_ADD, "Add", 0)
SAS(SI_GAMEPAD_TRADE_ATTACH_GOLD, "Add Gold", 0)
SAS(SI_GAMEPAD_TRADE_ATTACH_ITEMS, "Attach Items", 1)
SAS(SI_GAMEPAD_TRADE_CANCEL_OFFER, "Cancel Offer", 0)
SAS(SI_GAMEPAD_TRADE_CANCEL_TRADE, "Cancel Trade", 0)
SAS(SI_GAMEPAD_TRADE_DIALOG_CANCEL_TRADE_BODY, "Are you sure you want to cancel the trade?", 0)
SAS(SI_GAMEPAD_TRADE_DIALOG_CANCEL_TRADE_TITLE, "Cancel Trade", 0)
SAS(SI_GAMEPAD_TRADE_INVENTORY, "Capacity", 0)
SAS(SI_GAMEPAD_TRADE_INVENTORY_SPACES, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_TRADE_NO_ITEMS_OFFERED, "No Items Offered", 0)
SAS(SI_GAMEPAD_TRADE_OFFERED_GOLD, "Gold Offered", 0)
SAS(SI_GAMEPAD_TRADE_PLAYER_GOLD, "Available", 1)
SAS(SI_GAMEPAD_TRADE_READY, "Ready", 0)
SAS(SI_GAMEPAD_TRADE_REMOVE, "Remove", 0)
SAS(SI_GAMEPAD_TRADE_REVIEW, "Review", 0)
SAS(SI_GAMEPAD_TRADE_SUBMIT, "Submit", 1)
SAS(SI_GAMEPAD_TRADE_USERNAME, "<<1>>", 0)
SAS(SI_GAMEPAD_TRADE_USERNAME_LABEL, "Name", 0)
SAS(SI_GAMEPAD_TRADE_VIEW_MY_OFFER_KEYBIND, "My Offer", 0)
SAS(SI_GAMEPAD_TRADE_VIEW_THEIR_OFFER_KEYBIND, "Their Offer", 0)
SAS(SI_GAMEPAD_TRADE_WAITING_MESSAGE, "Waiting for", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_AUTOCOMPLETE_SELECT, "Select Name", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_AUTOCOMPLETE_TITLE, "Name Matches", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_ALL_LEVEL, "All Levels", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_AUTOCOMPLETE_DEFAULT_TEXT, "Enter a name", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_CATEGORY, "Category", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_CHAMPION_POINTS, "Champion Points", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_INVALID_MAX_PRICE_ERROR, "Price cannot be lower than the min price.", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_INVALID_MIN_PRICE_ERROR, "Price cannot be higher than the max price.", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MAX_LEVEL, "Max Level", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MAX_PRICE, "Max Price", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MIN_LEVEL, "Min Level", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MIN_PRICE, "Min Price", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_OPEN_AUTOCOMPLETE, "<<1[$d Name Match/$d Name Matches]>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_PLAYER_LEVEL, "Player Level", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS_TITLE, "Results", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_RESULT_TOOLTIP_TIME_REMAINING, "Time: <<1>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BUY_ITEM, "Buy Item (<<1>>)", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to buy <<2>>? This will cost you <<3>>.", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE, "Purchase", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_MULTIPLE_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to buy <<X:2>><<t:3>> (<<4>>)|r?  This will cost you <<5>>.", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to list <<2>> for <<3>>?", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE, "List For Sale", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_MULTIPLE_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to list <<X:2>><<t:3>> (<<4>>)|r for <<5>>?", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_CONFIRM, "Confirm", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_TITLE, "Create Listing", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_TOTAL_PRICE, "Total Price", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_ERROR_TEXT, "<<1>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_GUILD_SELECTION, "Guild Selection", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_ITEM_AMOUNT, "|cffffff<<X:1>>|r<<X:2>>", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_ITEM_PRICE_RANGE_HEADER, "Item Price Range", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE, "Create Listing |cffffff<<1>>/<<2>>|r", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE_FULL, "Create Listing |cff0000<<1>>/<<2>>|r", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE, "Remove", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to remove your listing of <<2>> for <<3>>?  You will not be refunded the listing fee.", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TITLE, "Remove Listing", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_MULTIPLE_DIALOG_TEXT, "\n<<1>> \n\nAre you sure you want to remove your listing of <<X:2>><<3>> (<<4>>)|r for <<5>>?  You will not be refunded the listing fee.", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE, "Change Sort (<<1>><<X:2>>)", 1)
SAS(SI_GAMEPAD_UNPIN_CHAT_WINDOW, "Unpin Chat Window", 0)
SAS(SI_GAMEPAD_VENDOR_ANTIQUITY_LEAD_GROUP_HEADER, "Antiquity Leads", 0)
SAS(SI_GAMEPAD_VENDOR_CATEGORY_HEADER, "Vendor", 0)
SAS(SI_GAMEPAD_VENDOR_COLLECTIBLE_GROUP, "Collectibles - <<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_MATERIALS_GROUP, "Materials - <<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_QUICKSLOTS_GROUP, "Quick Slots - <<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_SUPPLIES_GROUP, "Supplies - <<1>>", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "Adjusts the scale of the interface, including all windows and the Heads Up Display. This setting only applies to the gamepad UI.", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "When this setting is enabled you can determine the UI scale using the slider below. When this setting is disabled, the game will automatically scale the UI to make it as sharp as possible. This setting only applies to the gamepad UI.", 0)
SAS(SI_GAMEPAD_VOICECHAT_ALERT_CHANNEL_ACTIVE, "Voice channel changed to <<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNELS_TITLE, "Voice Channels", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_AREA, "Area", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_AREA, "Join this channel to chat with players around you.", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GROUP, "Join this channel to chat with players in your group.", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GUILD, "Join this channel to chat with players in your guild.", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GUILD_OFFICERS, "Join this channel to chat with officers in your guild.", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_GROUP, "Group", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_GUILD_HEADER, "<<1>> Channels", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER, "Main Channels", 0)
SAS(SI_GAMEPAD_VOICECHAT_ERROR_REQUEST_COOLDOWN, "Please wait a moment before making another voice chat request.", 0)
SAS(SI_GAMEPAD_VOICECHAT_FORMAT_CHANNEL, "<<1>>:", 0)
SAS(SI_GAMEPAD_VOICECHAT_FORMAT_NAME, "<<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_GUILD_CHANNEL_NAME, "<<1>> - <<2>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_CHANNEL, "Channel", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_LAST_HEARD, "Last Heard", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TITLE, "Speaker History", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_DISABLE_MIC, "Mute Microphone", 1)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_ENABLE_MIC, "Enable Microphone", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_HIDE_FROM_HUD_CHAT, "Hide from HUD Chat", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_JOIN_CHANNEL, "Join Channel", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_LEAVE_CHANNEL, "Leave Channel", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_PARTICIPANT_OPTIONS, "Participants List", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_SEND_TO_HUD_CHAT, "Send to HUD Chat", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_PARTICIPANTS, "View Participants", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_TRANSCRIPT, "View Transcript", 0)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_HEADER, "<<1>> - <<2>>", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER, "Participants", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_PS4, "Your PlayStation™Network reputation restricts you from speaking in this channel. Raising your reputation will remove this restriction.", 2)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_XB1, "Your Xbox network reputation restricts you from speaking in this channel. Raising your reputation will remove this restriction.", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANT_OPTIONS_TITLE, "Participants", 0)
SAS(SI_GAMEPAD_VOICECHAT_ROOM_NAME, "All Members <<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_ROOM_NAME_OFFICERS, "Officers", 0)
SAS(SI_GAMEPAD_VOICECHAT_TRANSCRIPT_HEADER, "Voice Chat Transcript", 0)
SAS(SI_GAMEPAD_VOICECHAT_UNAVAILABLE, "Voice chat is unavailable. This could be due to routine server maintenance or a configuration issue. Visit |cffffff<<1>>|r for additional support.", 0)
SAS(SI_GAMEPAD_WORLD_MAP_CHOOSE_ACTIVE_QUEST, "Choose Active Quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_FAST_TRAVEL, "Fast Travel", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT, "<<1>> <<2>>", 2)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CANT_REVIVE, "Cannot Revive Here", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_ACTIVE_QUEST, "Choose Active Quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_DESTINATION, "Choose Destination", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_REVIVE, "Choose Revive Location", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_TRACKED_ANTIQUITY, "Choose Tracked Antiquity", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_REVIVE, "Revive", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_SET_ACTIVE_QUEST, "Set Active Quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_SHOW_ACTIVE_QUEST, "Show Active Quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_TRACK_ANTIQUITY, "Set Tracked Antiquity", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_TRAVEL, "Travel", 0)
SAS(SI_GAMEPAD_WORLD_MAP_LEGEND, "Legend", 0)
SAS(SI_GAMEPAD_WORLD_MAP_LEGEND_CLOSE_KEYBIND, "Close", 0)
SAS(SI_GAMEPAD_WORLD_MAP_MAKE_A_CHOICE, "Make a Choice", 0)
SAS(SI_GAMEPAD_WORLD_MAP_OPTIONS, "Options", 0)
SAS(SI_GAMEPAD_WORLD_MAP_RECALL_COST, "Cost To Recall <<1>><<x:2>>", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SELECT_A_QUEST, "Select a quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SET_ACTIVE_QUEST, "Set Active Quest", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SWITCH_ELEVATION_KEYBIND, "Switch Elevation", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SWITCH_LEVEL_KEYBIND, "Switch Level", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TEXT_FAST_TRAVEL, "Select Your Destination", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_CHOOSE_REVIVE, "Choose Respawn Location", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_FAST_TRAVEL, "Fast Travel", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_TASKS, "Tasks", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_OWNER, "Alliance", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_RESTRICTED_LINK, "Only the <<1>> can use this link.", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ANTIQUITIES, "Antiquities", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT, "Elder Scroll", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION, "Destination", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_PLAYERS, "Players", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_DISTRICT_TEL_VAR_BONUS_HEADER, "Capture Bonus", 1)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_DISTRICT_TEL_VAR_BONUS_TEXT_FORMAT, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_GUILD_OWNER, "Guild", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_IMPERIAL_CITY_ACCESS, "Access", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_ACCESSIBLE, "Press <<X:1>> to travel here.", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_CAPTURE_BONUS_HEADER, "Capture Bonus", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_CAPTURE_BONUS_TEXT_FORMAT, "<<X:1>> <<X:2>>", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_PASSABLE, "Status", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_RESPAWNABLE, "Press <<X:1>> to respawn here.", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_RECALL_COST, "Cost To Recall", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_DEFENSIVE, "Defensive", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_OFFENSIVE, "Offensive", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_TYPE, "Elder Scroll Type", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE, "<<1>>/<<2>>", 3)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE_NPCS, "Siege NPCs", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE_WEAPONS, "Siege Weapons", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL, "Travel", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL_TO_HOUSE_INSIDE, "<<1>> (inside)", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL_TO_HOUSE_OUTSIDE, "<<1>> (outside)", 0)
SAS(SI_GAMEPLAY_OPTIONS_DEFAULT_SOUL_GEM, "Default Soul Gem", 0)
SAS(SI_GAMEPLAY_OPTIONS_DEFAULT_SOUL_GEM_TOOLTIP, "Your default soul gem will be used first when reviving yourself, another player, or a companion.", 1)
SAS(SI_GAMEPLAY_OPTIONS_GENERAL, "General", 0)
SAS(SI_GAMEPLAY_OPTIONS_IN_WORLD, "In-World", 0)
SAS(SI_GAMEPLAY_OPTIONS_ITEMS, "Items", 0)
SAS(SI_GAMEPLAY_OPTIONS_TITLE, "Gameplay", 0)
SAS(SI_GAMEPLAY_OPTIONS_TUTORIALS, "Tutorials", 0)
SAS(SI_GAME_CAMERA_ACTION_EMPTY, "Empty", 0)
SAS(SI_GAME_CAMERA_ACTION_QUEST_ITEM, "Use <<1>>", 0)
SAS(SI_GAME_CAMERA_TARGET, "<<1>>", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO, "<<1>> (<<2>>)", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_BAIT, "<<1>> (<<t:2>>)", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_REQUIRES_KEY, "<<1>> (requires <<t:2>>)", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_WILL_CONSUME_KEY, "<<1>> (will consume <<t:2>>)", 0)
SAS(SI_GAME_MENU_ADDONS, "Add-Ons", 0)
SAS(SI_GAME_MENU_CONTROLS, "Controls", 0)
SAS(SI_GAME_MENU_KEYBINDINGS, "Keybindings", 0)
SAS(SI_GAME_MENU_LOGOUT, "Log Out", 0)
SAS(SI_GAME_MENU_QUIT, "Quit", 0)
SAS(SI_GAME_MENU_RESUME, "Resume", 0)
SAS(SI_GAME_MENU_SETTINGS, "Settings", 0)
SAS(SI_GAMMA_CONFIRM, "Accept", 0)
SAS(SI_GAMMA_DECLINE, "Back", 0)
SAS(SI_GAMMA_MAIN_TEXT, "Adjust Brightness", 0)
SAS(SI_GAMMA_SLIDER_HEADER_NARRATION, "Brightness", 0)
SAS(SI_GAMMA_SUB_TEXT, "The middle logo above should be barely visible.", 0)
SAS(SI_GEMIFIABLEFILTERTYPE0, "All", 0)
SAS(SI_GEMIFICATION_EMPTY_SLOT_MESSAGE, "Select something to extract gems from.", 0)
SAS(SI_GEMIFICATION_EXTRACT, "Extract", 0)
SAS(SI_GEMIFICATION_EXTRACT_ALL, "Extract All<<1[/ ($d)/ ($d)]>>", 1)
SAS(SI_GEMIFICATION_EXTRACT_ALL_CONFIRM_TEXT, "Are you sure you want to destroy|cffffff<<1[// $d]>>|r <<t:2>> to produce |cffffff<<3>>|r crown gems?", 0)
SAS(SI_GEMIFICATION_EXTRACT_ALL_CONFIRM_TITLE, "Extract All", 0)
SAS(SI_GEMIFICATION_NOTHING_TO_EXTRACT, "You have nothing to extract gems from.", 0)
SAS(SI_GEMIFICATION_SELECT, "Select", 0)
SAS(SI_GEMIFICATION_SLOT_NAME_AND_COUNT, "<<1>><<2[/ ($d)/ ($d)]>>", 0)
SAS(SI_GEMIFICATION_SORT_TYPE_GEM_TOTAL, "Gem Total", 0)
SAS(SI_GEMIFICATION_TITLE, "Gem Extraction", 0)
SAS(SI_GEMIFICATION_TOO_FEW_TO_EXTRACT, "You need at least <<1>> <<2>> to begin extracting gems.", 0)
SAS(SI_GENDER0, "", 0)
SAS(SI_GENDER1, "Female", 0)
SAS(SI_GENDER2, "Male", 0)
SAS(SI_GENERIC_ACTIVE_COMPANION_NAME, "Your Companion^n", 0)
SAS(SI_GENERIC_CURRENCY_TOOLTIP_FORMAT, "<<1>> <<X:2>><<X:3>>", 0)
SAS(SI_GENERIC_FURNITURE_TEXT, "Furniture", 0)
SAS(SI_GIFTBOXACTIONRESULT0, "Gift Successful", 0)
SAS(SI_GIFTBOXACTIONRESULT1, "Operation failed.", 0)
SAS(SI_GIFTBOXACTIONRESULT10, "You must confirm that you want to send the current gift first.", 0)
SAS(SI_GIFTBOXACTIONRESULT11, "Gifting is not currently enabled.", 0)
SAS(SI_GIFTBOXACTIONRESULT12, "You can't send a gift to that player due to the Restricted Communication social setting.", 1)
SAS(SI_GIFTBOXACTIONRESULT2, "This player cannot accept this gift.", 1)
SAS(SI_GIFTBOXACTIONRESULT4, "You cannot send a gift to <<1>> because you are ignoring them.", 0)
SAS(SI_GIFTBOXACTIONRESULT5, "You must enter a recipient.", 0)
SAS(SI_GIFTBOXACTIONRESULT6, "The UserID must start with \"@\".", 0)
SAS(SI_GIFTBOXACTIONRESULT7, "This player could not be found.", 0)
SAS(SI_GIFTBOXACTIONRESULT8, "This player already owns this collectible.", 0)
SAS(SI_GIFT_INVENTORY_CLAIMED_GIFTS_HEADER, "Claimed", 0)
SAS(SI_GIFT_INVENTORY_DELETE_KEYBIND, "Delete", 0)
SAS(SI_GIFT_INVENTORY_DISMISS_NOTIFICATION, "Dismiss", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_EXPIRES, "Expires", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_NAME, "Gift", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_RECIPIENT, "To", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_SENDER, "Sender", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_THANK_YOU_NOTE, "<<1>> has sent you a thank you message.", 0)
SAS(SI_GIFT_INVENTORY_NO_RECEIVED_GIFTS, "Gifts sent by other players will display here", 0)
SAS(SI_GIFT_INVENTORY_NO_RETURNED_GIFTS, "Gifts you send to other players will display here if they are returned to you", 0)
SAS(SI_GIFT_INVENTORY_NO_SENT_GIFTS, "Gifts you have sent to other players will display here", 0)
SAS(SI_GIFT_INVENTORY_OPEN_CLAIM_SCREEN_TEXT, "Open", 0)
SAS(SI_GIFT_INVENTORY_OPEN_GIFT_SCREEN_TEXT, "View", 0)
SAS(SI_GIFT_INVENTORY_OPEN_KEYBIND, "Open", 0)
SAS(SI_GIFT_INVENTORY_RECEIVED_GIFTS_HEADER, "Received", 1)
SAS(SI_GIFT_INVENTORY_REQUEST_GIFT_MESSAGE_TEXT, "Type a custom message here", 0)
SAS(SI_GIFT_INVENTORY_RETURNED_GIFTS_HEADER, "Returns", 0)
SAS(SI_GIFT_INVENTORY_SEND_KEYBIND, "Send", 0)
SAS(SI_GIFT_INVENTORY_SENT_GIFTS_HEADER, "Sent", 0)
SAS(SI_GIFT_INVENTORY_UNCLAIMED_GIFTS_HEADER, "Unclaimed", 0)
SAS(SI_GIFT_INVENTORY_VIEW_KEYBIND, "View", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_CLAIM_KEYBIND, "Claim Gift", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_END_PREVIEW_KEYBIND, "End Preview", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_PREVIEW_KEYBIND, "Preview Gift", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_RECEIVED_TITLE, "<<1>> sent you a gift!", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_RETURN_KEYBIND, "Return Gift", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_THANKED_TITLE, "<<1>> claimed your gift!", 0)
SAS(SI_GIFT_SENDING_BACK_KEYBIND_LABEL, "Back", 0)
SAS(SI_GIFT_SENDING_RESTART_KEYBIND_LABEL, "Edit Gift", 0)
SAS(SI_GIFT_SENDING_TEXT, "Sending <<t:1>>", 0)
SAS(SI_GIFT_SENDING_TEXT_WITH_QUANTITY, "Sending <<t:1>><<2[// ($d)]>>", 0)
SAS(SI_GIFT_SENDING_TITLE, "Sending", 0)
SAS(SI_GIFT_SENT_TEXT, "You have successfully sent <<t:1>> as a gift for <<2>>", 0)
SAS(SI_GIFT_SENT_TEXT_WITH_QUANTITY, "You have successfully sent <<t:1>><<2[// ($d)]>> as a gift for <<3>>", 0)
SAS(SI_GLOBALERRORCODE0, "Error <<1>>\nNo error.", 0)
SAS(SI_GLOBALERRORCODE100, "Error <<1>>\nTimeout while waiting for the realm directory service.", 0)
SAS(SI_GLOBALERRORCODE101, "Error <<1>>\nFailed to obtain a list of realms from the directory service.", 0)
SAS(SI_GLOBALERRORCODE102, "Error <<1>>\nTimeout while trying to obtain server connection information.", 0)
SAS(SI_GLOBALERRORCODE103, "Error <<1>>\nFailed to obtain server connection information.", 0)
SAS(SI_GLOBALERRORCODE104, "Error <<1>>\nServer is currently full. Please try again later.", 0)
SAS(SI_GLOBALERRORCODE105, "Error <<1>>\nServer is currently full. Please try again later.", 0)
SAS(SI_GLOBALERRORCODE106, "Error <<1>>\nServices are busy. Please try again later.", 0)
SAS(SI_GLOBALERRORCODE107, "Error <<1>>\nServices are busy. Please try again later.", 0)
SAS(SI_GLOBALERRORCODE108, "Error <<1>>\nLogin failed. Please try again. Should the problem persist,  contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE109, "Error <<1>>\nServer is currently unavailable. Please try again later.", 0)
SAS(SI_GLOBALERRORCODE110, "Error <<1>>\nYou are not entitled to play on this realm.", 0)
SAS(SI_GLOBALERRORCODE200, "Error <<1>>\nTimeout without a response from the authentication service. Please check the server's status at the Service Alerts page: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE201, "Error <<1>>\nLogin failed. Please try again. Should the problem persist, contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE202, "Error <<1>>\nTimeout attempting to cancel login.", 0)
SAS(SI_GLOBALERRORCODE203, "Error <<1>>\nUnable to cancel login.", 0)
SAS(SI_GLOBALERRORCODE204, "Error <<1>>\nTimeout while sending Access Code submission.", 0)
SAS(SI_GLOBALERRORCODE206, "Error <<1>>\nYou have provided the incorrect Access Code too many times.  Your Account has been locked for 10 minutes.", 0)
SAS(SI_GLOBALERRORCODE207, "Error <<1>>\nYou have provided incorrect credentials too many times.  Your client has been locked for 10 minutes.", 0)
SAS(SI_GLOBALERRORCODE208, "Error <<1>>\nThis account is restricted from playing multiplayer games.", 0)
SAS(SI_GLOBALERRORCODE301, "Error <<1>>\nUnable to connect to server. Please try again. Should the problem persist, contact Customer Support:\n\nhelp.elderscrollsonline.com", 0)
SAS(SI_GLOBALERRORCODE302, "Error <<1>>\nConnection to the server has been lost. Please try again. Should the problem persist, contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE303, "Error <<1>>\nConnection to the server has timed out.", 0)
SAS(SI_GLOBALERRORCODE304, "Error <<1>>\nThis account is already logged in.", 0)
SAS(SI_GLOBALERRORCODE305, "Error <<1>>\nProtocol mismatch.", 0)
SAS(SI_GLOBALERRORCODE306, "Error <<1>>\nThe realm has been shutdown.", 0)
SAS(SI_GLOBALERRORCODE307, "Error <<1>>\nBooted from server.", 0)
SAS(SI_GLOBALERRORCODE308, "Error <<1>>\nLost connection due to inactivity. Please log in again to reconnect.", 0)
SAS(SI_GLOBALERRORCODE309, "Error <<1>>\nIP address mismatch.", 0)
SAS(SI_GLOBALERRORCODE310, "Error <<1>>\nTransfer Failed. Please try to reconnect. Should the problem persist, contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE311, "Error <<1>>\nBandwidth cap reached.", 0)
SAS(SI_GLOBALERRORCODE312, "Error <<1>>\nInvalid session id.", 0)
SAS(SI_GLOBALERRORCODE313, "Error <<1>>\nAccount name mismatch.", 0)
SAS(SI_GLOBALERRORCODE314, "Error <<1>>\nServer data not ready.", 0)
SAS(SI_GLOBALERRORCODE315, "Error <<1>>\nUnable to connect to the lobby. Please try again. Should the problem persist, contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE316, "Error <<1>>\nUnable to connect to lobby-e.", 0)
SAS(SI_GLOBALERRORCODE317, "Error <<1>>\nPending connection for account on global lobby router.", 0)
SAS(SI_GLOBALERRORCODE318, "Error <<1>>\nYou have been dropped from the server because you hit the message rate limit. Please avoid excessive messaging (i.e. spamming).", 0)
SAS(SI_GLOBALERRORCODE319, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE320, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE321, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE322, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE323, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE324, "Error <<1>>\nFailed transfer.", 0)
SAS(SI_GLOBALERRORCODE325, "Error <<1>>\nInsufficient permissions for world.", 0)
SAS(SI_GLOBALERRORCODE326, "Error <<1>>\nCharacter is currently locked.", 0)
SAS(SI_GLOBALERRORCODE327, "Error <<1>>\nCharacter requires a rename.", 0)
SAS(SI_GLOBALERRORCODE328, "Error <<1>>\nThe server is either down, or you are not entitled to play on this realm.", 0)
SAS(SI_GLOBALERRORCODE329, "Error <<1>>\nUnable to connect to server.", 0)
SAS(SI_GLOBALERRORCODE330, "Error <<1>>\nFailed to log in dev.", 0)
SAS(SI_GLOBALERRORCODE331, "Error <<1>>\nLogin Service has failed.", 0)
SAS(SI_GLOBALERRORCODE332, "Error <<1>>\nCharacter is still in game. Please try again. Should the problem persist, contact Customer Support: https://help.elderscrollsonline.com/.", 0)
SAS(SI_GLOBALERRORCODE333, "Error <<1>>\nCharacter currently unavailable.", 0)
SAS(SI_GLOBALERRORCODE334, "Error <<1>>\nLost lobby connection.", 0)
SAS(SI_GLOBALERRORCODE335, "Error <<1>>\nLost heartbeat.", 0)
SAS(SI_GLOBALERRORCODE336, "Error <<1>>\nFailed to find shard for account.", 0)
SAS(SI_GLOBALERRORCODE337, "Error <<1>>\nFailed to assign shard for account.", 0)
SAS(SI_GLOBALERRORCODE338, "Error <<1>>\nAccount migration is in progress.", 0)
SAS(SI_GLOBALERRORCODE339, "Error <<1>>\nAccount migration has failed.", 0)
SAS(SI_GLOBALERRORCODE400, "Error <<1>>\nTimeout while waiting for character list.", 0)
SAS(SI_GLOBALERRORCODE500, "Error <<1>>\nData version does not match the client version. Please make sure the game is fully up to date.", 0)
SAS(SI_GOODBYE, "Goodbye.", 0)
SAS(SI_GRAPHICSMODE0, "Fidelity", 0)
SAS(SI_GRAPHICSMODE1, "Performance", 0)
SAS(SI_GRAPHICSPRESETS0, "Minimum", 0)
SAS(SI_GRAPHICSPRESETS1, "Low", 0)
SAS(SI_GRAPHICSPRESETS16, "Maximum", 0)
SAS(SI_GRAPHICSPRESETS2, "Medium", 0)
SAS(SI_GRAPHICSPRESETS3, "High", 1)
SAS(SI_GRAPHICSPRESETS4, "Ultra", 1)
SAS(SI_GRAPHICSPRESETS7, "Custom", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT, "FPS Limit", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT_TOOLTIP, "Sets the maximum FPS the game is limited to when the Limit Background FPS option is enabled and the game is running in the background.", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS, "Menu FPS Limit", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS_TOOLTIP, "Limits your frame rate while in most menus in order to reduce power consumption. Only applicable while using Performance graphics.", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY, "Graphics", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP, "Controls the quality of rendering.", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_PS5, "Fidelity - Prioritizes resolution over frame rate.\n\nPerformance - Prioritizes frame rate over resolution.", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSS, "Fidelity - Prioritizes resolution and graphics features over frame rate.\n\nPerformance—Prioritizes frame rate over resolution and graphics features.", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSX, "Fidelity—Prioritizes resolution over frame rate.\n\nPerformance—Prioritizes frame rate over resolution.", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION, "Idle Power Reduction", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_CONSOLE_TOOLTIP, "Lowers the resolution after being idle.", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_PC_TOOLTIP, "Dims the screen and lowers the resolution after being idle.", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT, "Limit Background FPS", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT_TOOLTIP, "Enables a limit on FPS when the game is running in the background to conserve CPU and GPU resources.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY, "Active Display", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_FORMAT, "Display <<1>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_TOOLTIP, "Sets the display device on which to run the game.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_AMBIENT_OCCLUSION_TYPE, "Ambient Occlusion", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING, "Anti-Aliasing", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING_TOOLTIP, "Smoothens the edges of objects in the world. Disabling this option may increase performance at the expense of displaying a harsher edge to objects.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM, "Bloom", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM_TOOLTIP, "Increases the intensity of the glow surrounding light sources. Toggling this off will increase performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_ABILITY, "Ability", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_DISPLAY, "Display", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_GRAPHICS, "Graphics", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION, "Character Resolution", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION_TOOLTIP, "Determines the number of high resolution characters near the player and distance at which they appear.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY, "Grass", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY_TOOLTIP, "Determines the amount of grass and ground clutter in the world. Higher settings increase the distance at which grass is visible. Decreasing this setting may increase performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE, "Depth of Field", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE_TOOLTIP, "Determines the appearance of depth of field which simulates the photographic effect that causes distant objects to appear out of focus based on the distance they are from objects in the foreground.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE, "Display Mode", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE_TOOLTIP, "Sets the game's primary display mode.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION, "Distortion", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION_TOOLTIP, "Causes certain objects in the world to display distortion effects in their vicinity. Disabling this may improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE, "DLSS Mode", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE_TOOLTIP, "Controls the balance between quality and performance improvement when NVIDIA DLSS is enabled.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE, "FSR Mode", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE_TOOLTIP, "Controls the balance between quality and performance improvement when Fidelity Fx Super Resolution (FSR) is enabled.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "Gamma Adjustment", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "Adjusts the overall gamma (brightness) setting of the game with no impact to performance. Change this setting if the game appears too bright or dark on your display.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "Sunlight Rays", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "Causes the sun to display rays of light depending on its angle relative to the camera. Disabling this may improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR (Beta)", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "Enables HDR if the game is running on a HDR supported monitor with HDR enabled.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR Mode", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "Sets the HDR mode.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS, "HDR Peak Brightness", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS_TOOLTIP, "Sets the Peak HDR brightness.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS, "HDR Scene Brightness", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS_TOOLTIP, "Sets the HDR Scene brightness.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST, "HDR Scene Contrast", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST_TOOLTIP, "Sets the HDR Scene Contrast.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS, "HDR UI Brightness", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS_TOOLTIP, "Sets the HDR UI brightness.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST, "HDR UI Contrast", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST_TOOLTIP, "Sets the HDR UI Contrast.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAC_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "Enhances the fidelity of shadows and lighting by taking into account objects blocking light. HBAO is more expensive than SSAO but provides a more realistic result. Disabling this setting may help improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS, "Maximum Particle Systems", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_RESTRICTION, "This setting will only be applied after you logout or change locations.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_TOOLTIP, "Determines the total number of particle systems that are shown in the world at any given time. Decreasing this setting will reduce the number of particle systems shown, but may improve performance.", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED, "Software Occlusion Culling", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED_TOOLTIP, "Controls if the occlusion culling is enabled. The occlusion culling will use more of your CPU to reduce the workload of your GPU. Use this if your framerate is limited by your GPU.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE, "Particle Suppression Distance", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE_TOOLTIP, "Adjusts the distance at which non critical particles are no longer visible. Increasing this will show more of these types of particles, further out in the world at the expense of performance.", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY, "Planar Reflection Quality", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY_TOOLTIP, "Determines the resolution and detail of planar reflections shown on the surface of water. Planar reflections are high quality but may reduce performance when enabled. Water that can't use planar reflections will fall back to screen space reflections.", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS, "Graphics Quality", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS_TOOLTIP, "Sets the overall graphics quality of the game, adjusting all advanced options below. ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD, "Multithreaded Rendering", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD_TOOLTIP, "Enables a separate thread for the render process, which can improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION, "Resolution", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT, "<<1>>x<<2>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT_WIDE, "<<1>>x<<2>> (Wide)", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_TOOLTIP, "Specifies the overall resolution in which the game will run. Increasing the resolution will provide a higher fidelity image at the expense of performance. The resolution chosen should match the aspect ratio of your monitor.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY, "Screen Space Reflection Quality", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY_TOOLTIP, "Determines the quality of screen space reflections shown on the surface of water. Increasing this setting will improve the accuracy of the reflection but may decrease performance.", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS, "Shadow Quality", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS_TOOLTIP, "Determines the quality of shadows seen in the world. Higher settings increase the shadow's draw distance, sharpness and the number of objects in the world that cast shadows. Decreasing this quality may help  improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS, "Show Additional Ally Effects", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS_TOOLTIP, "Displays all persistent ally offensive abilities when in dungeon and overland zones. Disabling this may increase performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING, "SubSampling Quality", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP, "Determines the resolution in which the game will render the world. The interface is not affected by this setting. Decreasing the quality may help improve performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES, "Texture Quality", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES_TOOLTIP, "Controls the quality of textures used in the world by changing the size of textures used. Higher settings will provide more detail on objects, character models and the environment, but require more video memory to run smoothly. ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE, "View Distance", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE_TOOLTIP, "Adjusts the distance at which certain objects in the game will no longer be visible. Increasing this will provide a richer and more realistic environment at the expense of performance.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC, "Vertical Sync", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC_TOOLTIP, "Helps to eliminate tearing artifacts by synchronizing the framerate with the refresh rate of your monitor.", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_WINDOWS_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "Enhances the fidelity of shadows and lighting by taking into account objects blocking light. LSAO is more realistic and more expensive than HBAO, which is more realistic and more expensive than SSAO. Screen Space GI improves on LSAO by accounting for additional bounces of light. Disabling this setting may help improve performance.", 0)
SAS(SI_GREGORIANCALENDARMONTHS1, "January", 1)
SAS(SI_GREGORIANCALENDARMONTHS10, "October", 1)
SAS(SI_GREGORIANCALENDARMONTHS11, "November", 1)
SAS(SI_GREGORIANCALENDARMONTHS12, "December", 0)
SAS(SI_GREGORIANCALENDARMONTHS2, "February", 1)
SAS(SI_GREGORIANCALENDARMONTHS3, "March", 1)
SAS(SI_GREGORIANCALENDARMONTHS4, "April", 1)
SAS(SI_GREGORIANCALENDARMONTHS5, "May", 1)
SAS(SI_GREGORIANCALENDARMONTHS6, "June", 1)
SAS(SI_GREGORIANCALENDARMONTHS7, "July", 1)
SAS(SI_GREGORIANCALENDARMONTHS8, "August ", 1)
SAS(SI_GREGORIANCALENDARMONTHS9, "September", 1)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME1, "Morning Star", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME10, "Frost Fall", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME11, "Sun's Dusk", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME12, "Evening Star", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME2, "Sun's Dawn", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME3, "First Seed", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME4, "Rain's Hand", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME5, "Second Seed", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME6, "Mid Year", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME7, "Sun's Height", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME8, "Last Seed", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME9, "Hearthfire", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS1, "Sunday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS2, "Monday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS3, "Tuesday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS4, "Wednesday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS5, "Thursday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS6, "Friday", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS7, "Saturday", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON0, "You are in control of the dungeon mode.", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON1, "Unlocked once your character reaches Level 50.", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON2, "Only the group leader may change the mode of group dungeons.", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON3, "Cannot change dungeon mode while you are in a dungeon.", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON4, "Cannot change dungeon mode while in a group created by an activity finder.", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON6, "You can't change the dungeon mode while a Group Finder listing is active.", 0)
SAS(SI_GROUPELECTIONFAILURE1, "Vote failed; please try again later.", 1)
SAS(SI_GROUPELECTIONFAILURE10, "Your vote has already been cast.", 1)
SAS(SI_GROUPELECTIONFAILURE11, "Your vote has already been cast.", 0)
SAS(SI_GROUPELECTIONFAILURE12, "You initiated an election too recently.", 0)
SAS(SI_GROUPELECTIONFAILURE13, "One or more group members is in a battleground.", 0)
SAS(SI_GROUPELECTIONFAILURE14, "Add-ons can't initiate that kind of vote.", 0)
SAS(SI_GROUPELECTIONFAILURE2, "Vote failed; please try again later.", 1)
SAS(SI_GROUPELECTIONFAILURE3, "Could not find target player to start the voting process.", 0)
SAS(SI_GROUPELECTIONFAILURE4, "Unable to process that vote.", 0)
SAS(SI_GROUPELECTIONFAILURE5, "You cannot initiate a vote when the voting process is already in progress.", 0)
SAS(SI_GROUPELECTIONFAILURE6, "You cannot use that type of vote on yourself.", 0)
SAS(SI_GROUPELECTIONFAILURE7, "There are not enough members to start the voting process.", 0)
SAS(SI_GROUPELECTIONFAILURE8, "You are not currently in a group.", 0)
SAS(SI_GROUPELECTIONFAILURE9, "There is nothing currently being voted on.", 0)
SAS(SI_GROUPELECTIONRESULT1, "The vote did not pass.", 0)
SAS(SI_GROUPELECTIONRESULT2, "The vote did not pass.", 0)
SAS(SI_GROUPELECTIONRESULT3, "The voting process has been cancelled.", 0)
SAS(SI_GROUPELECTIONRESULT4, "The vote passed!", 0)
SAS(SI_GROUPELECTIONRESULT5, "The vote did not pass.", 0)
SAS(SI_GROUPELECTIONTYPE3, "Vote Kick", 0)
SAS(SI_GROUPELECTIONTYPE4, "Vote To Promote", 0)
SAS(SI_GROUPFINDERACTIONRESULT1, "Action failed.", 0)
SAS(SI_GROUPFINDERACTIONRESULT10, "You don't meet the Champion requirements.", 1)
SAS(SI_GROUPFINDERACTIONRESULT11, "Unlocked at level |cffffff<<1>>|r", 3)
SAS(SI_GROUPFINDERACTIONRESULT12, "You do not have access to that content.", 1)
SAS(SI_GROUPFINDERACTIONRESULT13, "You do not meet the role requirement.", 3)
SAS(SI_GROUPFINDERACTIONRESULT14, "You do not have access to that content.", 2)
SAS(SI_GROUPFINDERACTIONRESULT15, "Group Finder is currently unavailable.", 2)
SAS(SI_GROUPFINDERACTIONRESULT16, "Action failed. Your request timed out.", 1)
SAS(SI_GROUPFINDERACTIONRESULT17, "Action failed. You already have a pending request.", 1)
SAS(SI_GROUPFINDERACTIONRESULT18, "Action failed. Maximum number of attempts reached.", 0)
SAS(SI_GROUPFINDERACTIONRESULT19, "You do not meet the alliance requirement.", 0)
SAS(SI_GROUPFINDERACTIONRESULT2, "Group listing no longer available.", 1)
SAS(SI_GROUPFINDERACTIONRESULT20, "Group Finder is not available in this zone.", 0)
SAS(SI_GROUPFINDERACTIONRESULT21, "Action failed. The listing owner is busy. Try again soon.", 0)
SAS(SI_GROUPFINDERACTIONRESULT22, "Action failed. You can't create or apply to a Group Finder listing while queued.", 1)
SAS(SI_GROUPFINDERACTIONRESULT23, "Cannot create or apply to a Group Finder listing with a pending group invite.", 1)
SAS(SI_GROUPFINDERACTIONRESULT24, "Action failed. You are currently in a group.", 0)
SAS(SI_GROUPFINDERACTIONRESULT25, "Action failed. Upgrade your account to create Group Finder listings.", 0)
SAS(SI_GROUPFINDERACTIONRESULT26, "Action failed. Upgrade your account to apply to Group Finder listings.", 0)
SAS(SI_GROUPFINDERACTIONRESULT27, "Your Group Finder listing application was declined.", 0)
SAS(SI_GROUPFINDERACTIONRESULT28, "You can't do that while an accepted application is pending.", 0)
SAS(SI_GROUPFINDERACTIONRESULT29, "Group Finder is disabled due to privacy settings.", 0)
SAS(SI_GROUPFINDERACTIONRESULT3, "Action failed. You have an incorrect invite code.", 0)
SAS(SI_GROUPFINDERACTIONRESULT4, "You've already joined that group.", 1)
SAS(SI_GROUPFINDERACTIONRESULT5, "Action failed. You've already applied to that group listing.", 0)
SAS(SI_GROUPFINDERACTIONRESULT6, "You're not the Group Leader.", 1)
SAS(SI_GROUPFINDERACTIONRESULT7, "You already have an active group listing.", 2)
SAS(SI_GROUPFINDERACTIONRESULT8, "Current group roles are incompatible with requested group listing roles.", 2)
SAS(SI_GROUPFINDERACTIONRESULT9, "Current group size exceeds or equals requested group listing size.", 1)
SAS(SI_GROUPFINDERCATEGORY0, "Dungeon", 2)
SAS(SI_GROUPFINDERCATEGORY1, "Arena", 1)
SAS(SI_GROUPFINDERCATEGORY2, "Trial", 2)
SAS(SI_GROUPFINDERCATEGORY3, "Infinite Archive ", 3)
SAS(SI_GROUPFINDERCATEGORY4, "PvP", 2)
SAS(SI_GROUPFINDERCATEGORY5, "Zone", 2)
SAS(SI_GROUPFINDERCATEGORY6, "Custom", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT0, "All Dungeon Groups", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT1, "All Arena Groups", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT2, "All Trial Groups", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT5, "All Zone Groups", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS0, "<<1[$d Dungeon/$d Dungeons]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS1, "<<1[$d Arena/$d Arenas]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS2, "<<1[$d Trial/$d Trials]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS5, "<<1[$d Zone/$d Zones]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT0, "Random Dungeon", 1)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT1, "Any Arena", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT2, "Any Trial", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT5, "Any Zone", 0)
SAS(SI_GROUPFINDERGROUPSIZE1, "2 Players", 1)
SAS(SI_GROUPFINDERGROUPSIZE2, "4 Players", 3)
SAS(SI_GROUPFINDERGROUPSIZE4, "12 Players", 2)
SAS(SI_GROUPFINDERMEMBERALERT0, "Group Finder listing created by group leader.", 0)
SAS(SI_GROUPFINDERMEMBERALERT1, "Group Finder listing removed by group leader.", 0)
SAS(SI_GROUPFINDERMEMBERALERT2, "Group Finder listing removed: server error.", 0)
SAS(SI_GROUPFINDERMEMBERALERT3, "Group Finder listing removed: restricted area.", 0)
SAS(SI_GROUPFINDERMEMBERALERT4, "Group Finder listing removed: you have joined a queue.", 0)
SAS(SI_GROUPFINDERMEMBERALERT5, "Group Finder listing removed: leader disconnected.", 0)
SAS(SI_GROUPFINDERMEMBERALERT6, "Group Finder listing removed: leader changed.", 0)
SAS(SI_GROUPFINDERPLAYSTYLE1, "Standard", 1)
SAS(SI_GROUPFINDERPLAYSTYLE16, "Roleplay", 1)
SAS(SI_GROUPFINDERPLAYSTYLE2, "Educational", 1)
SAS(SI_GROUPFINDERPLAYSTYLE32, "Story", 0)
SAS(SI_GROUPFINDERPLAYSTYLE4, "Speed", 0)
SAS(SI_GROUPFINDERPLAYSTYLE8, "Achievement", 0)
SAS(SI_GROUPING_TOOLS_PANEL_CURRENT_CAMPAIGN, "Current Campaign:", 0)
SAS(SI_GROUPINVITERESPONSE0, "Invite failed. Could not find a player named \"<<1>>\" on your selected server.", 2)
SAS(SI_GROUPINVITERESPONSE1, "<<1>> accepted your invitation.", 2)
SAS(SI_GROUPINVITERESPONSE10, "You have invited <<1>> to the group.", 0)
SAS(SI_GROUPINVITERESPONSE11, "Account type is not set to allow group creation.", 1)
SAS(SI_GROUPINVITERESPONSE12, "Failed to join the group.", 0)
SAS(SI_GROUPINVITERESPONSE13, "Unable to join <<1>>. The group is full.", 0)
SAS(SI_GROUPINVITERESPONSE14, "Unable to join <<1>>. You are already in a group.", 0)
SAS(SI_GROUPINVITERESPONSE15, "<<1>> is currently in a battleground.", 2)
SAS(SI_GROUPINVITERESPONSE16, "<<1>> has invited you to their group. You must leave your current group before you can join another.", 1)
SAS(SI_GROUPINVITERESPONSE17, "Unable to request invite from player.", 1)
SAS(SI_GROUPINVITERESPONSE18, "Unable to join. You are already in a group.", 0)
SAS(SI_GROUPINVITERESPONSE19, "Invite not sent. Please use the in-game grouping menu.", 0)
SAS(SI_GROUPINVITERESPONSE2, "<<1>> declined your group invitation.", 2)
SAS(SI_GROUPINVITERESPONSE20, "<<1>> has a pending Group Finder application.", 0)
SAS(SI_GROUPINVITERESPONSE21, "<<1>> has a Group Finder listing.", 0)
SAS(SI_GROUPINVITERESPONSE3, "<<1>> is ignoring you. You cannot extend a group invitation.", 1)
SAS(SI_GROUPINVITERESPONSE4, "<<1>> is considering another invite. You cannot extend a group invitation.", 2)
SAS(SI_GROUPINVITERESPONSE5, "<<1>> is already in a group. You cannot extend a group invitation.", 2)
SAS(SI_GROUPINVITERESPONSE6, "This group is already full.", 1)
SAS(SI_GROUPINVITERESPONSE7, "You cannot invite yourself.", 1)
SAS(SI_GROUPINVITERESPONSE8, "Only group leaders can invite others to group.", 1)
SAS(SI_GROUPINVITERESPONSE9, "You or <<1>> are in an area that does not permit cross-alliance grouping.", 2)
SAS(SI_GROUPLEAVEREASON0, "<<1>>(<<2>>) has left the group.", 1)
SAS(SI_GROUPLEAVEREASON1, "<<1>>(<<2>>) removed from the group.", 2)
SAS(SI_GROUPLEAVEREASON2, "<<1>>(<<2>>) has disbanded the group.", 0)
SAS(SI_GROUPLEAVEREASON4, "<<1>>(<<2>>) has left the battleground.", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE0, "You must be in a group to do that.", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE1, "You must be the group leader to do that.", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE2, "That's not a member of your group.", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE5, "You cannot promote an offline group member to group leader.", 0)
SAS(SI_GROUPOPERATIONRESULT1, "Group actions are unavailable during a pending ready check.", 0)
SAS(SI_GROUP_ALERT_GROUP_MEMBER_JOINED, "<<1>>(<<2>>) has joined the group.", 0)
SAS(SI_GROUP_ALERT_INVITE_PLAYER_ALREADY_MEMBER, "This player is already in your group.", 0)
SAS(SI_GROUP_ALERT_INVITE_PLAYER_BLOCKED, "You have blocked that player.", 0)
SAS(SI_GROUP_DIALOG_DISBAND_GROUP_CONFIRMATION, "Are you sure you want to disband the group?", 0)
SAS(SI_GROUP_DIALOG_DISBAND_GROUP_INSTANCE_CONFIRMATION, "Are you sure you want to disband the group? Everyone in your group will be removed from the instance.", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_BATTLEGROUND_CONFIRMATION, "Are you sure you want to leave the group? You will be removed from the battleground and unable to return.", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_CONFIRMATION, "Are you sure you want to leave the group?", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_INSTANCE_CONFIRMATION, "Are you sure you want to leave the group? You will be removed from the instance.", 0)
SAS(SI_GROUP_ELECTION_CUSTOM_MESSAGE_FORMAT, "<<1>> Expires in |cffffff<<2>>|r.", 0)
SAS(SI_GROUP_ELECTION_KICK_MEMBER_FAILED, "A vote to kick |cffffff<<1>>(<<2>>)|r from the group has failed.", 0)
SAS(SI_GROUP_ELECTION_KICK_MEMBER_PASSED, "A vote to kick |cffffff<<1>>(<<2>>)|r from the group has passed.", 0)
SAS(SI_GROUP_ELECTION_KICK_MESSAGE, "A vote to kick |cffffff<<1>>(<<2>>)|r from the group has started. Expires in |cffffff<<3>>|r.", 0)
SAS(SI_GROUP_ELECTION_KICK_PLAYER_PASSED, "Your group members voted to kick you from the group.", 0)
SAS(SI_GROUP_ELECTION_NOTIFICATION_HEADER, "Group Election", 0)
SAS(SI_GROUP_ELECTION_PROMOTE_MESSAGE, "A vote to promote |cffffff<<1>>(<<2>>)|r to group leader has been started. Expires in |cffffff<<3>>|r.", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_FAILED, "<<1>> <<2[is/are]>> not ready.", 1)
SAS(SI_GROUP_ELECTION_READY_CHECK_MESSAGE, "Are you ready?", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_NOTIFICATION_HEADER, "Ready Check", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_PASSED, "Everyone in your group is ready!", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_REQUESTED, "You have initiated a ready check...", 0)
SAS(SI_GROUP_ELECTION_REQUESTED, "You have initiated a vote...", 1)
SAS(SI_GROUP_FINDER_ACCEPT_APPLICATION, "Accept", 0)
SAS(SI_GROUP_FINDER_ADDITIONAL_FILTERS_TOOLTIP, "Refine your search with additional filters.", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_AUTO_ACCEPT_EMPTY_TEXT, "No pending applications; applications will be auto-accepted.", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_EMPTY_TEXT, "No pending applications.", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_HEADER, "Pending Group Requests", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_SORT_HEADER_EXPIRATION, "Expires", 0)
SAS(SI_GROUP_FINDER_APPLICATION_PENDING, "Pending", 0)
SAS(SI_GROUP_FINDER_APPLICATION_RECEIVED_ALERT_TEXT, "<<1>> has applied to join your group.", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_CURRENT_GROUP_TEXT, "Applying to this group will remove you from your current group.", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_DESCRIPTION_FORMATTER, "Are you sure you want to apply to <<X:1>>?", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_INVITE_CODE_DESCRIPTION_TEXT, "Enter the correct code to apply to this group.", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_OPTIONAL_MESSAGE_DEFAULT_TEXT, "Optional message to group leader.", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_TITLE, "Apply to Group", 0)
SAS(SI_GROUP_FINDER_APPLY_DISABLED_QUEUED, "You cannot apply to a Group Finder listing while queued.", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_COLLECTIBLE_LOCKED_FAILURE, "<<X:1>> requires currently locked content.", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_INVITE_CODE_DEFAULT_TEXT, "Enter invite code.", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_PENDING_APPLICATION_TEXT, "Your currently pending application will be rescinded.", 0)
SAS(SI_GROUP_FINDER_APPLY_KEYBIND, "Apply", 0)
SAS(SI_GROUP_FINDER_CHAMPION_REQUIRED_TEXT, "<<1>>Champion Points Required", 0)
SAS(SI_GROUP_FINDER_CHANGE_ROLE_WARNING_DIALOG_TEXT, "This will rescind your current Group Finder application. Do you want to continue?", 0)
SAS(SI_GROUP_FINDER_CHANGE_ROLE_WARNING_DIALOG_TITLE, "Change Role", 0)
SAS(SI_GROUP_FINDER_CONFIRM_EDIT_GROUP, "Confirm", 1)
SAS(SI_GROUP_FINDER_CREATE_ACTIVITY_DEFAULT_TEXT, "Select Activity", 0)
SAS(SI_GROUP_FINDER_CREATE_AUTO_ACCEPT_TEXT, "Auto Accept Requests", 0)
SAS(SI_GROUP_FINDER_CREATE_BATTLEGROUND_DEFAULT_TEXT, "Select Battleground Mode", 0)
SAS(SI_GROUP_FINDER_CREATE_CAMPAIGN_DEFAULT_TEXT, "Select Campaign", 0)
SAS(SI_GROUP_FINDER_CREATE_DESCRIPTION_DEFAULT_TEXT, "Enter group description.", 1)
SAS(SI_GROUP_FINDER_CREATE_EDIT_BACK, "Back", 0)
SAS(SI_GROUP_FINDER_CREATE_ENFORCE_ROLES_TEXT, "Enforce Role Requirements", 0)
SAS(SI_GROUP_FINDER_CREATE_FAILED_TITLE, "Create Group Listing Failed", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP, "Create", 1)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_GROUP_FULL, "Your group is too large to create a Group Finder listing for this content.", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_NOT_LEADER, "You must be the group leader to create a Group Finder listing.", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_QUEUED, "You cannot create a Group Finder listing while queued.", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_NO_INVITE_CODE, "Invalid invite code.", 2)
SAS(SI_GROUP_FINDER_CREATE_INVALID_TITLE_TOOLTIP, "Invalid Group Title.", 0)
SAS(SI_GROUP_FINDER_CREATE_INVITE_CODE_DEFAULT_TEXT, "Enter Code", 0)
SAS(SI_GROUP_FINDER_CREATE_INVITE_CODE_TEXT, "Invite Code", 0)
SAS(SI_GROUP_FINDER_CREATE_PLAYSTYLE_DEFAULT_TEXT, "Select Playstyle", 0)
SAS(SI_GROUP_FINDER_CREATE_RESCIND_APPLICATION_DESCRIPTION, "Creating a group listing will rescind your currently pending Group Finder application.", 0)
SAS(SI_GROUP_FINDER_CREATE_RESCIND_APPLICATION_TITLE, "Create Group", 0)
SAS(SI_GROUP_FINDER_CREATE_ROLE_MISMATCH_TOOLTIP, "Your current group roles are incompatible with the above role requirements.", 0)
SAS(SI_GROUP_FINDER_CREATE_SIZE_DEFAULT_TEXT, "Select Group Size", 0)
SAS(SI_GROUP_FINDER_CREATE_TITLE_DEFAULT_TEXT, "Group Title", 0)
SAS(SI_GROUP_FINDER_CREATE_VOIP_REQUIRED_TEXT, "Voice Chat Required", 1)
SAS(SI_GROUP_FINDER_DESCRIPTION, "Find a group to play with or create your own listing and customize which group members you play with.", 0)
SAS(SI_GROUP_FINDER_EDIT_FAILED_TITLE, "Edit Group Listing Failed", 0)
SAS(SI_GROUP_FINDER_EDIT_GROUP, "Edit", 1)
SAS(SI_GROUP_FINDER_EDIT_NO_CHANGES_TOOLTIP, "No changes have been made to the group listing.", 0)
SAS(SI_GROUP_FINDER_ENTRY_ANY_CAMPAIGN, "Any Campaign", 0)
SAS(SI_GROUP_FINDER_ENTRY_ANY_ZONE, "Any Zone", 0)
SAS(SI_GROUP_FINDER_ENTRY_BATTLEGROUNDS_TEXT, "Battlegrounds", 0)
SAS(SI_GROUP_FINDER_FILTERS_ACTIVITY_DEFAULT_TEXT, "All Activities", 0)
SAS(SI_GROUP_FINDER_FILTERS_ACTIVITY_DROPDOWN_TEXT, "<<1[$d Activity/$d Activities]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_AUTO_ACCEPT, "Group Auto Accepts Requests", 0)
SAS(SI_GROUP_FINDER_FILTERS_BATTLEGROUND_DEFAULT_TEXT, "All Battleground Modes", 0)
SAS(SI_GROUP_FINDER_FILTERS_BATTLEGROUND_DROPDOWN_TEXT, "<<1[$d Battleground Mode/$d Battleground Modes]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_CAMPAIGN_DEFAULT_TEXT, "All Campaign Groups", 1)
SAS(SI_GROUP_FINDER_FILTERS_CAMPAIGN_DROPDOWN_TEXT, "<<1[$d Campaign/$d Campaigns]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_CHAMPION_POINTS_DEFAULT_TEXT, "ex. 160", 0)
SAS(SI_GROUP_FINDER_FILTERS_DIFFICULTY_DEFAULT_TEXT, "All Difficulties", 0)
SAS(SI_GROUP_FINDER_FILTERS_DIFFICULTY_DROPDOWN_TEXT, "<<1[$d Difficulty/$d Difficulties]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_GROUP_SIZE_DEFAULT_TEXT, "All Group Sizes", 0)
SAS(SI_GROUP_FINDER_FILTERS_GROUP_SIZE_DROPDOWN_TEXT, "<<1[$d Group Size/$d Group Sizes]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_INVITE_CODE, "Invite Code Required", 0)
SAS(SI_GROUP_FINDER_FILTERS_MAX_SEARCHABLE_ALERT_TEXT, "You can make up to <<1>> selections only.", 0)
SAS(SI_GROUP_FINDER_FILTERS_OWN_ROLE, "Only Show Groups For My Role", 0)
SAS(SI_GROUP_FINDER_FILTERS_PLAYSTYLE_DEFAULT_TEXT, "All Playstyles", 0)
SAS(SI_GROUP_FINDER_FILTERS_PLAYSTYLE_DROPDOWN_TEXT, "<<1[$d Playstyle/$d Playstyles]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_RESET, "Reset", 1)
SAS(SI_GROUP_FINDER_FILTERS_SEARCH, "Search titles.", 1)
SAS(SI_GROUP_FINDER_FILTERS_TITLE, "Additional Filters", 0)
SAS(SI_GROUP_FINDER_FILTERS_VOIP, "Voice Chat Required", 1)
SAS(SI_GROUP_FINDER_HEADER_LABEL_PLAYSTYLE, "Playstyle", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_CURRENT_GROUP_TEXT, "Joining this group will remove you from your current group.", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_DESCRIPTION_FORMATTER, "Are you sure you want to join <<X:1>>?", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_INVITE_CODE_DESCRIPTION_TEXT, "Enter the correct code to join this group.", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_TITLE, "Join Group", 0)
SAS(SI_GROUP_FINDER_JOIN_KEYBIND, "Join", 0)
SAS(SI_GROUP_FINDER_LISTING_ASK_FOR_HELP_KEYBOARD_TOOLTIP_FORMATTER, "Listing Owner: <<1>>\n\nTitle: <<2>>\n\nDetails: <<3>>", 1)
SAS(SI_GROUP_FINDER_LONG_SEARCH_WARNING, "This is an unusually long search.", 0)
SAS(SI_GROUP_FINDER_MY_GROUP_LISTING, "My Listing", 0)
SAS(SI_GROUP_FINDER_OVERVIEW_INSTRUCTIONS, "Select a category or create a listing to begin.", 1)
SAS(SI_GROUP_FINDER_REFRESH_SEARCH_TOOLTIP, "Refresh your current search.", 0)
SAS(SI_GROUP_FINDER_REJECT_APPLICATION, "Reject", 0)
SAS(SI_GROUP_FINDER_REMOVE_GROUP, "Remove", 1)
SAS(SI_GROUP_FINDER_REPORT_GROUP_LISTING_KEYBIND, "Report Group", 0)
SAS(SI_GROUP_FINDER_RESCIND_KEYBIND, "Rescind", 0)
SAS(SI_GROUP_FINDER_ROLE_ANY, "Any", 0)
SAS(SI_GROUP_FINDER_ROLE_CHANGING, "You cannot create or edit a group listing while your role is being changed.", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_CURRENT_ROLE_FORMATTER, "<<1>> <<X:2>>", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_CURRENT_ROLE_TEXT, "Currently showing listings for role:", 1)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_DECLINED, "Declined", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_DELISTED, "Delisted", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_EMPTY_TEXT, "No groups match your applied filters. Try changing some filters or creating your own group.", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_NOT_ELIGIBLE, "Not Eligible", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_REFRESHING_RESULTS, "Refreshing results…", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_YOUR_GROUP, "Your Group", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_APPLIED_LABEL, "Applied", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_AUTO_ACCEPT_LABEL, "Auto Accepts Applications", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_CHAMPION_LABEL, "<<1>>Min. Champion Points", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_CHAMPION_NOT_APPLICABLE, "N/A", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_DESCRIPTION_HEADER, "Details", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_FLAGS_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_INVITE_CODE_LABEL, "Requires Invite Code", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_LISTING_OWNER_LABEL, "Listing Owner", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_LOOKING_FOR_LABEL, "Looking For", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYER_COUNT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYER_LABEL, "Players", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYSTYLE_LABEL, "Playstyle", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_REQUIRES_DLC_LABEL, "DLC Required", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_TITLE_HEADER, "Title", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_UNAVAILABLE_IN_ZONE, "<<X:1>> Group Finder is not available in your current zone.", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_VOIP_LABEL, "Requires Voice Chat", 1)
SAS(SI_GROUP_INVITE_MESSAGE, "|cffffff<<1>>|r has invited you to join a group.", 1)
SAS(SI_GROUP_INVITE_RECEIVED, "<<1>> wants to group. Do you accept?", 0)
SAS(SI_GROUP_INVITE_REQUEST_EMPTY_MESSAGE, "Requires character name or <<1>>", 0)
SAS(SI_GROUP_LEADER_TOOLTIP, "Group Leader", 0)
SAS(SI_GROUP_LEAVE, "Leave Group", 0)
SAS(SI_GROUP_LIST_MENU_DISBAND_GROUP, "Disband Group", 0)
SAS(SI_GROUP_LIST_MENU_KICK_FROM_GROUP, "Kick From Group", 0)
SAS(SI_GROUP_LIST_MENU_LEAVE_GROUP, "Leave Group", 0)
SAS(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER, "Promote to Leader", 0)
SAS(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER_DIALOG_BODY, "Are you sure you want to promote <<1>> (<<X:2>>) to leader?", 0)
SAS(SI_GROUP_LIST_MENU_VOTE_KICK_FROM_GROUP, "Vote to Kick", 0)
SAS(SI_GROUP_LIST_PANEL_CHARACTER_NAME, "<<1>>. <<2>>", 0)
SAS(SI_GROUP_LIST_PANEL_CLASS_HEADER, "Class", 0)
SAS(SI_GROUP_LIST_PANEL_DISABLED_ROLE_TOOLTIP, "Disabled", 0)
SAS(SI_GROUP_LIST_PANEL_GROUP_MEMBERS_COUNT, "<<1>>/<<2>>", 0)
SAS(SI_GROUP_LIST_PANEL_GROUP_MEMBERS_LABEL, "Group Members:", 0)
SAS(SI_GROUP_LIST_PANEL_LEADER_TOOLTIP, "Group Leader", 0)
SAS(SI_GROUP_LIST_PANEL_LEVEL_HEADER, "Lvl", 0)
SAS(SI_GROUP_LIST_PANEL_NAME_HEADER, "Character Name", 0)
SAS(SI_GROUP_LIST_PANEL_NO_GROUP_MESSAGE, "Invite a player or use an activity finder to organize or join a group.", 2)
SAS(SI_GROUP_LIST_PANEL_PREFERRED_ROLES_LABEL, "Role", 2)
SAS(SI_GROUP_LIST_PANEL_REVIVE_COUNTER_LABEL, "Soul Reservoir:", 1)
SAS(SI_GROUP_LIST_PANEL_REVIVE_COUNTER_TOOLTIP, "The total number of souls your group has left in the Soul Reservoir for this Trial.", 1)
SAS(SI_GROUP_LIST_PANEL_ROLES_HEADER, "Role", 1)
SAS(SI_GROUP_LIST_READY_CHECK_BIND, "Ready Check", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_DIALOG_BODY, "Are you sure you want to leave the instance?\n\nIf you're in a group, you can travel back to the instance by traveling to a group member that is still inside it. Otherwise you can travel back using the map.", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_DIALOG_TITLE, "Leave Instance", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_KEYBIND, "Leave Instance", 0)
SAS(SI_GROUP_MENU_NARRATION_GROUP_LEADER, "Group Leader", 0)
SAS(SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED, "Group leader changed to <<1>>.", 0)
SAS(SI_GROUP_NOTIFICATION_GROUP_SELF_KICKED, "You have been removed from the group.", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_HEADER, "Layout Options", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_STRIDE_2, "Two columns", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_STRIDE_4, "Four columns", 0)
SAS(SI_GROUP_OPTIONS_LEADER, "Leader:", 0)
SAS(SI_GROUP_OPTIONS_ONLY_SHOW_MY_SUBGROUP, "Only show my group", 0)
SAS(SI_GROUP_PREFERRED_ROLE_DESCRIPTION, "Roles are used to create balanced groups for certain activities.", 0)
SAS(SI_GROUP_PREFERRED_ROLE_DPS_TOOLTIP, "Focuses on dealing damage against enemies that pose a threat.", 0)
SAS(SI_GROUP_PREFERRED_ROLE_HEAL_TOOLTIP, "Heals and protects allies, keeping them alive throughout the battle.", 0)
SAS(SI_GROUP_PREFERRED_ROLE_TANK_TOOLTIP, "Absorbs damage from enemies and prevents allies from being attacked.", 0)
SAS(SI_GROUP_SUBGROUP_LABEL, "Group <<1>>", 0)
SAS(SI_GROUP_WINDOW_CANCEL_SEARCH, "Cancel Search", 0)
SAS(SI_GROUP_WINDOW_INVITE_FRIEND, "Invite Friend", 0)
SAS(SI_GROUP_WINDOW_INVITE_PLAYER, "Invite Player", 0)
SAS(SI_GROUP_WINDOW_SEARCHING_FOR_MEMBERS, "Searching for Members...", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE1, "Trading", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE10, "Justice", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE11, "Antiquities", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE2, "PvP", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE3, "Dungeons", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE4, "Trials", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE5, "Housing", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE6, "Questing", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE7, "Roleplaying", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE8, "Crafting", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE9, "Fishing", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE1, "Your application could not be processed. Please try again later.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE10, "The guild data for the guild you are applying to is out-of-date. Please refresh your view and re-apply.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE2, "You're already a member of this guild.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE3, "This guild is not currently accepting applications.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE4, "You already have a pending application to this guild.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE5, "You have already reached the maximum number of pending applications allowed.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE6, "You cannot apply to this guild because the guild is full.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE7, "You cannot apply to this guild because you are already in the maximum number of guilds allowed.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE8, "Your application message exceeds the allowed length.", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE9, "The guild already has the max number of pending applications allowed.", 0)
SAS(SI_GUILDAPPLICATIONSTATUS2, "Your application to <<1>> was accepted.", 0)
SAS(SI_GUILDAPPLICATIONSTATUS3, "Your application to <<1>> was declined.", 0)
SAS(SI_GUILDAPPLICATIONSTATUS5, "Your application to <<1>> has expired.", 0)
SAS(SI_GUILDBANKRESULT10, "Waiting on previous request.", 0)
SAS(SI_GUILDBANKRESULT11, "Your guild must have at least <<1>> members to enable depositing to the Guild Bank.", 1)
SAS(SI_GUILDBANKRESULT13, "You do not have permission to withdraw.", 0)
SAS(SI_GUILDBANKRESULT14, "You do not have permission to deposit.", 0)
SAS(SI_GUILDBANKRESULT15, "You do not have that much gold to deposit.", 0)
SAS(SI_GUILDBANKRESULT16, "You cannot add that much gold to your guild bank.", 0)
SAS(SI_GUILDBANKRESULT17, "You cannot withdraw that much gold from your guild bank.", 0)
SAS(SI_GUILDBANKRESULT18, "You cannot deposit stolen items.", 0)
SAS(SI_GUILDBANKRESULT2, "Not a member of a guild.", 0)
SAS(SI_GUILDBANKRESULT20, "Your inventory is full.", 0)
SAS(SI_GUILDBANKRESULT4, "Item cannot be stored in the Guild Bank.", 0)
SAS(SI_GUILDBANKRESULT5, "Your guild bank is full.", 2)
SAS(SI_GUILDBANKRESULT6, "Bank currently unavailable.", 0)
SAS(SI_GUILDBANKRESULT7, "Not interacting with the Guild Bank.", 0)
SAS(SI_GUILDBANKRESULT8, "Invalid item.", 0)
SAS(SI_GUILDBANKRESULT9, "Not a member of any guild.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE1, "Your request could not be processed. Please try again later.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE10, "You cannot blacklist this player because the blacklist for this guild is full.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE11, "You do not have sufficient rank to blacklist this member.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE14, "The blacklist note provided exceeds the max note length.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE2, "You do not have permission to blacklist players from this guild.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE3, "You cannot blacklist the guild leader from this guild.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE4, "You cannot blacklist yourself from a guild.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE5, "The player you attempted to blacklist could not be found.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE6, "That player has already been blacklisted by this guild.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE7, "The player you are trying to manage was not found.", 0)
SAS(SI_GUILDBLACKLISTRESPONSE8, "The UserID must start with \"@\".", 0)
SAS(SI_GUILDBLACKLISTRESPONSE9, "You must enter a UserID.", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE0, "None", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE1, "Trading", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE2, "Group PvE", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE3, "Roleplaying", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE4, "Social", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE5, "PvP", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE6, "Questing", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE7, "Crafting", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT0, "<<1>> edited the Message of the Day text.", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT1, "<<1>> edited the About Us text.", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT2, "<<1>> listed the guild in the Guild Finder.", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT3, "<<1>> unlisted the guild from the Guild Finder.", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT0, "<<1>> claimed <<2>> in <<3>> campaign.", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT1, "Guild lost <<2>> in <<3>> campaign.", 1)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT2, "<<1>> released <<2>> in <<3>> campaign.", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT0, "<<1>> deposited <<X:2>>.", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT1, "<<1>> withdrew <<X:2>>.", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT2, "<<1>> bid <<X:2>> to hire <<3>>.", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT3, "Lost bid to hire <<3>>. <<X:2>> refunded.", 1)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT4, "<<1>> hired <<3>> for <<X:2>>.", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT7, "<<1>> edited the guild's heraldry for <<X:2>>.", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT0, "<<1>> deposited <<2>> <<t:3>>.", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT1, "<<1>> withdrew <<2>> <<t:3>>.", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY0, "Roster", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY1, "Bank Items", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY2, "Bank Gold", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY3, "Trader", 1)
SAS(SI_GUILDHISTORYEVENTCATEGORY4, "Unlocks", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY5, "Customization", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY6, "Alliance War", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY0, "All", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY1, "Deposits", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY2, "Withdrawals", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY3, "Hired Trader", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY4, "Purchases", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY5, "Ownership", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT0, "Your guild has reached enough members to unlock the Guild Store!", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT1, "Your guild no longer has enough members to use the Guild Store.", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT2, "Your guild has reached enough members to unlock the Guild Bank!", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT3, "Your guild no longer has enough members to use the Guild Bank.", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT4, "Your guild has reached enough members to unlock the Guild Tabard!", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT5, "Your guild no longer has enough members to use the Guild Tabard.", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT6, "Your guild has reached enough members to unlock hiring Guild Traders!", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT7, "Your guild no longer has enough members to hire Guild Traders.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT0, "<<1>> invited <<2>> to the guild.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT10, "<<1>> accepted an application from <<2>>.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT11, "<<1>> declined an application from <<2>>.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT2, "<<1>> joined the guild.", 1)
SAS(SI_GUILDHISTORYROSTEREVENT3, "<<1>> promoted <<2>> to <<3>>.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT4, "<<1>> demoted <<2>> to <<3>>.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT5, "<<1>> left guild.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT6, "<<1>> kicked <<2>> from the guild.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT7, "<<1>> added <<2>> to the Blacklist.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT8, "<<1>> removed <<2>> from the Blacklist.", 0)
SAS(SI_GUILDHISTORYROSTEREVENT9, "<<1>> edited the Blacklist note for <<2>>.", 0)
SAS(SI_GUILDHISTORYTRADEREVENT0, "<<1>> sold <<3>> <<t:4>> to <<2>> for <<X:5>>. <<X:6>> in taxes collected.", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE0, "Don't Show", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE1, "Chat Message", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE2, "Top Right Alert", 0)
SAS(SI_GUILDKIOSKRESULT10, "This Guild Trader is currently unavailable.", 1)
SAS(SI_GUILDKIOSKRESULT11, "This Guild Trader is already hired.", 1)
SAS(SI_GUILDKIOSKRESULT12, "Guild Trader acquired", 0)
SAS(SI_GUILDKIOSKRESULT13, "Your Guild needs <<1>> members to hire Guild Traders.", 1)
SAS(SI_GUILDKIOSKRESULT14, "Your Guild may only hire one Guild Trader at a time.", 0)
SAS(SI_GUILDKIOSKRESULT3, "You are not a member of the guild.", 1)
SAS(SI_GUILDKIOSKRESULT4, "Not enough gold in the Guild Bank.", 1)
SAS(SI_GUILDKIOSKRESULT5, "This guild has already placed the maximum number of bids.", 2)
SAS(SI_GUILDKIOSKRESULT6, "New bid must be higher than the current bid.", 1)
SAS(SI_GUILDKIOSKRESULT7, "You do not have guild permissions.", 1)
SAS(SI_GUILDKIOSKRESULT8, "You are not a member of a guild.", 1)
SAS(SI_GUILDKIOSKRESULT9, "Bidding has already closed for this time slot.", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE0, "None", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE1, "English", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE2, "French", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE3, "German", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE32, "Other", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE4, "Japanese", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE5, "Russian", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE6, "Spanish", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE7, "Simplified Chinese", 0)
SAS(SI_GUILDMETADATAATTRIBUTE1, "Guild Name", 0)
SAS(SI_GUILDMETADATAATTRIBUTE10, "Founded", 0)
SAS(SI_GUILDMETADATAATTRIBUTE11, "Primary Focus", 0)
SAS(SI_GUILDMETADATAATTRIBUTE12, "Secondary Focus", 0)
SAS(SI_GUILDMETADATAATTRIBUTE13, "Min |t22:22:EsoUI/Art/Champion/champion_icon.dds|tChampion Points", 2)
SAS(SI_GUILDMETADATAATTRIBUTE14, "Roles", 0)
SAS(SI_GUILDMETADATAATTRIBUTE15, "Start Time", 0)
SAS(SI_GUILDMETADATAATTRIBUTE16, "End Time", 0)
SAS(SI_GUILDMETADATAATTRIBUTE17, "Recruitment Headline", 1)
SAS(SI_GUILDMETADATAATTRIBUTE18, "Recruitment Status", 0)
SAS(SI_GUILDMETADATAATTRIBUTE2, "Guild Description", 1)
SAS(SI_GUILDMETADATAATTRIBUTE3, "Language", 1)
SAS(SI_GUILDMETADATAATTRIBUTE4, "Activities", 0)
SAS(SI_GUILDMETADATAATTRIBUTE5, "Play Style", 1)
SAS(SI_GUILDMETADATAATTRIBUTE6, "Alliances", 1)
SAS(SI_GUILDMETADATAATTRIBUTE7, "Active Members", 1)
SAS(SI_GUILDMETADATAATTRIBUTE8, "Guild Trader", 0)
SAS(SI_GUILDMETADATAATTRIBUTE9, "Heraldry", 0)
SAS(SI_GUILDPERMISSION1, "Talk in Guild Chat", 0)
SAS(SI_GUILDPERMISSION10, "Release Alliance Resources", 0)
SAS(SI_GUILDPERMISSION11, "Read Officer Chat", 0)
SAS(SI_GUILDPERMISSION12, "Talk in Officer Chat", 0)
SAS(SI_GUILDPERMISSION13, "Edit About Us", 0)
SAS(SI_GUILDPERMISSION14, "Edit Recruitment", 0)
SAS(SI_GUILDPERMISSION15, "Deposit in Guild Bank", 0)
SAS(SI_GUILDPERMISSION16, "Withdraw from Guild Bank", 0)
SAS(SI_GUILDPERMISSION17, "Buy from Guild Store", 0)
SAS(SI_GUILDPERMISSION18, "Sell in Guild Store", 0)
SAS(SI_GUILDPERMISSION19, "Edit Guild Permissions", 0)
SAS(SI_GUILDPERMISSION2, "Invite Members", 0)
SAS(SI_GUILDPERMISSION21, "Hire Guild Traders", 1)
SAS(SI_GUILDPERMISSION22, "Edit Guild Heraldry", 0)
SAS(SI_GUILDPERMISSION23, "Withdraw Guild Bank Gold", 1)
SAS(SI_GUILDPERMISSION24, "View Guild Bank Gold", 1)
SAS(SI_GUILDPERMISSION25, "View Withdraw History of Guild Bank", 0)
SAS(SI_GUILDPERMISSION26, "View Deposit History of Guild Bank", 0)
SAS(SI_GUILDPERMISSION27, "Manage Applications", 0)
SAS(SI_GUILDPERMISSION28, "Manage Blacklist", 0)
SAS(SI_GUILDPERMISSION3, "Remove Members", 0)
SAS(SI_GUILDPERMISSION4, "Promote Members", 0)
SAS(SI_GUILDPERMISSION5, "Demote Members", 0)
SAS(SI_GUILDPERMISSION6, "Edit Message of the Day", 0)
SAS(SI_GUILDPERMISSION7, "Read Member Notes", 1)
SAS(SI_GUILDPERMISSION8, "Edit Member Notes", 0)
SAS(SI_GUILDPERMISSION9, "Claim Alliance Resources", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE0, "None", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE1, "Casual", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE2, "Balanced", 1)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE3, "Hardcore", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE3, "The application could not be processed. Please try again later.", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE4, "You cannot accept this application because the guild is full.", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE5, "You cannot accept this applicant into the guild because they are already in the maximum number of guilds allowed.", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE6, "The decline message is too long, so the application was not declined.", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE7, "You do not have permission to decline applications to this guild.", 0)
SAS(SI_GUILDRANKS0, "Invited", 0)
SAS(SI_GUILDRANKS1, "Recruit", 0)
SAS(SI_GUILDRANKS2, "Member", 0)
SAS(SI_GUILDRANKS254, "Officer", 0)
SAS(SI_GUILDRANKS255, "Guildmaster", 1)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE0, "Not Listed", 0)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE1, "Listed", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE1, "Small", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE2, "Medium", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE3, "Large", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE4, "Gigantic", 0)
SAS(SI_GUILD_BACKGROUND_INFO_HEADER, "Background Information", 0)
SAS(SI_GUILD_BENEFITS_LIST, "Utilize ranks to make your guild as structured or free-form as you like!\nCoordinate with your guildmates and fight in large scale battles against others as part of the Alliance Wars!\nAnd much more!", 1)
SAS(SI_GUILD_BROWSER_APPLICATIONS_ACTIVE, "Active Applications", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_EMPTY_LIST_TEXT, "Select a category in the Browse Guilds section to find a Guild matching your play style. Applications you send will appear here.", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE, "Application Message", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_DEFAULT_TEXT, "You have not set an Application Message.", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_DESCRIPTION, "Your Application Message will be pre-filled when you start an application to a guild, where you then have the option to customize it for each application.", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_EMPTY_TEXT, "Enter a message that will be filled out by default in your applications to guilds.", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_QUANTITY_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_CANCEL_BUTTON, "Confirm", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_DESCRIPTION, "Are you sure you want to cancel your application to <<1>>?", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_TITLE, "Cancel Application", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_DESCRIPTION, "Your application was successfully submitted to <<1>>. If accepted, you will be added to the guild.", 1)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_TITLE, "Application Submitted", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_VIEW_APPLICATIONS_BUTTON, "View Applications", 0)
SAS(SI_GUILD_BROWSER_APPLICATION_DIALOG_REFRESH_GUILD, "Refresh Guild", 0)
SAS(SI_GUILD_BROWSER_CATEGORY_APPLICATIONS, "Applications", 0)
SAS(SI_GUILD_BROWSER_CATEGORY_BROWSE_GUILDS, "Browse Guilds", 0)
SAS(SI_GUILD_BROWSER_CHAMPION_POINT_RANGE_HEADER, "|t22:22:EsoUI/Art/Champion/champion_icon.dds|tChampion Point Range", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_FAILED_TITLE, "Application failed", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_MESSAGE_DEFAULT_TEXT, "This message will be sent with your application to this guild.", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_TITLE, "Application", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLY_TO_GUILD, "Apply To Guild", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_BACK_BUTTON, "Back", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_EXIT, "Exit", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_EXIT_BUTTON, "Exit", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ACTIVITIES_DROPDOWN_TEXT, "<<1[$d Activity/$d Activities]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ADDITIONAL_FILTERS, "Additional Filters", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ADDITIONAL_FILTERS_HEADER_FORMATTER, "<<1>>:", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ALLIANCES_DROPDOWN_TEXT, "<<1[$d Alliance/$d Alliances]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_DEFAULT_LANGUAGE, "Any Language", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_DEFAULT_SIZE, "Any Amount", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_GUILD_TRADER, "Has Trader", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_HEADER, "Filters:", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_LANGUAGES_DROPDOWN_TEXT, "<<1[$d Language/$d Languages]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_NO_RESULTS, "No guilds found. Modify your search and try again.", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_PERSONALITIES_DROPDOWN_TEXT, "<<1[$d Play Style/$d Play Styles]>>", 1)
SAS(SI_GUILD_BROWSER_GUILD_LIST_REFRESHING_RESULTS, "Refreshing results...", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ROLES_DROPDOWN_TEXT, "<<1[$d Role/$d Roles]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_SIZE_DROPDOWN_ENTRY_TEXT, "<<1>>-<<2>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_SIZE_DROPDOWN_TEXT, "<<1[$d Guild Size/$d Guild Sizes]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_VIEW_GUILD_INFO_KEYBIND, "View Guild Info", 0)
SAS(SI_GUILD_BROWSER_LONG_SEARCH_WARNING, "This is an unusually long search.", 0)
SAS(SI_GUILD_BROWSER_PLAYER_APPLICATIONS_TITLE, "Applications:", 0)
SAS(SI_GUILD_BROWSER_REPORT_GUILD_KEYBIND, "Report Guild", 0)
SAS(SI_GUILD_BROWSER_RESET_FILTERS_KEYBIND, "Reset Filters", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_ACHIEVEMENT_POINTS_LABEL, "Achievement Points", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_BUTTON_SUBMIT, "Submit", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_CHARACTER_LABEL, "Character", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_CLASS_LABEL, "Class", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_DEFAULT_EDIT_TEXT, "This message will be sent with your application to this guild.", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_GUILD_NAME, "Applying to: <<1>>", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_LEVEL_LABEL, "Level", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_MESSAGE_HEADER, "Application Message", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_TITLE, "Application", 0)
SAS(SI_GUILD_BROWSER_TITLE, "Guild Finder", 0)
SAS(SI_GUILD_CANT_VIEW_HISTORY, "You don't have permission to view this.", 0)
SAS(SI_GUILD_CLAIM_KEEP_ACCEPT, "Claim", 0)
SAS(SI_GUILD_CONCLUSION, "Guild membership is tied to your <<1>> and is limited to 5 guilds total. All characters under your <<1>> will have access to all of your guilds.\n\nJoin an existing guild or start one of your own to invite others!", 4)
SAS(SI_GUILD_CREATE, "Create Guild", 0)
SAS(SI_GUILD_CREATE_DIALOG_ALLIANCE_HEADER, "Guild Alliance:", 0)
SAS(SI_GUILD_CREATE_DIALOG_ALLIANCE_RULES, "Your character's alliance is <<1>>. Your guild can only fight for its designated alliance in the Alliance War.", 0)
SAS(SI_GUILD_CREATE_DIALOG_NAME_DEFAULT_TEXT, "Enter a name for your guild.", 0)
SAS(SI_GUILD_CREATE_DIALOG_NAME_HEADER, "Guild Name:", 0)
SAS(SI_GUILD_CREATE_ERROR_ALREADY_LEADER, "You cannot create a guild because you are already leading a guild", 0)
SAS(SI_GUILD_CREATE_ERROR_LOW_LEVEL, "You must be at least level <<1>> to create a guild", 0)
SAS(SI_GUILD_CREATE_ERROR_TOO_MANY, "You cannot create a guild because you are already in <<1>> guilds", 0)
SAS(SI_GUILD_CREATE_TITLE, "Creating and Joining Guilds", 0)
SAS(SI_GUILD_DEMOTE, "Demote", 0)
SAS(SI_GUILD_DESCRIPTION_DEFAULT_TEXT, "Enter information about the guild that you would like your guild members to see.", 1)
SAS(SI_GUILD_DESCRIPTION_EMPTY_TEXT, "There is no description set for this guild.", 0)
SAS(SI_GUILD_DESCRIPTION_HEADER, "About Us", 1)
SAS(SI_GUILD_DISBAND, "You are the last member of the guild. Leaving will disband the guild and allow others to use this guild's name. It will also destroy all items stored in the guild bank.\n\nAre you sure you want to leave: <<X:1>>|cffffff<<2>>|r?", 3)
SAS(SI_GUILD_EVENT_GOLD_FORMAT, "<<X:1>><<X:2>>", 1)
SAS(SI_GUILD_EVENT_NO_PARAM_FORMAT, "<<1>>", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_ATTRIBUTE_ICON_VALUE_TOOLTIP_FORMATTER, "<<1>><<2>>", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_ATTRIBUTE_TOOLTIP_FORMATTER, "<<1>>: |cffffff<<2>>|r", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_SORT_HEADER_EXPIRATION, "Expires", 0)
SAS(SI_GUILD_FINDER_ATTRIBUTE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_ATTRIBUTE_VALUE_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_CORE_HOURS_LABEL, "Core Hours (your local time)", 0)
SAS(SI_GUILD_FINDER_ERROR_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_ATTRIBUTE_FORMATTER, "<<1>> <<2>>", 1)
SAS(SI_GUILD_FINDER_GUILD_INFO_DEFAULT_ATTRIBUTE_VALUE, "None", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_HEADER_FORMATTER, "<<X:1>>:", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_NO_GRAMMAR_ATTRIBUTE_FORMATTER, "<<1>> <<X:2>>", 1)
SAS(SI_GUILD_FINDER_GUILD_INFO_PLAYTIME_FORMATTER, "<<1>>-<<2>>", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_PLAYTIME_HEADER, "Playtime", 0)
SAS(SI_GUILD_FINDER_REPORT_ACTION, "Report", 0)
SAS(SI_GUILD_FOUNDED_LABEL, "Founded:", 0)
SAS(SI_GUILD_HERALDRY_APPLY_CHANGES, "Apply Changes (Guild Bank: <<1>>)", 3)
SAS(SI_GUILD_HERALDRY_BACKGROUND, "Background", 0)
SAS(SI_GUILD_HERALDRY_COLOR, "Color", 0)
SAS(SI_GUILD_HERALDRY_COST_LABEL, "Guild Cost: ", 2)
SAS(SI_GUILD_HERALDRY_CREST, "Crest", 0)
SAS(SI_GUILD_HERALDRY_DESIGN_HEADER, "Design", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_ACCEPT, "Accept", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_DESCRIPTION, "Applying changes to the guild's heraldry will update the design shown on the guild's tabard. The change will be reflected immediately and cannot be reversed.\n\nWould you like to apply your changes?", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_PENDING_EXIT_DESCRIPTION, "You are attempting to exit before applying your changes.\n\nApplying changes to the guild's heraldry will update the design shown on the guild's tabard. The change will be reflected immediately and cannot be reversed.\n\nWould you like to apply your changes?", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_TITLE, "Apply Changes", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_BANKED_GOLD_HEADER, "Guild Balance:", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_CANCEL, "Cancel", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_COST_HEADER, "Cost:", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_PURCHASE_DESCRIPTION, "Once purchased, this guild's design will show up on the guild's tabard.\n\nMembers can purchase a tabard by visiting the guild's store.", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_PURCHASE_TITLE, "Purchase Heraldry", 1)
SAS(SI_GUILD_HERALDRY_ERROR_NOT_ENOUGH_GOLD, "Not enough gold in Guild Bank.", 0)
SAS(SI_GUILD_HERALDRY_PATTERN_HEADER, "Pattern", 0)
SAS(SI_GUILD_HERALDRY_PRIMARY_COLOR, "Primary Color", 0)
SAS(SI_GUILD_HERALDRY_PURCHASE_HERALDRY, "Purchase Heraldry (Guild Bank: <<1>>)", 3)
SAS(SI_GUILD_HERALDRY_SECONDARY_COLOR, "Secondary Color", 0)
SAS(SI_GUILD_HERALDRY_SELLER_NAME, "The Gold Coast Trading Company", 0)
SAS(SI_GUILD_HERALDRY_STYLE, "Style", 0)
SAS(SI_GUILD_HERALDRY_TYPE_HEADER, "Type", 0)
SAS(SI_GUILD_HERALDRY_UNDO_CHANGES, "Undo Changes", 0)
SAS(SI_GUILD_HIRED_TRADER, "<<1>>", 0)
SAS(SI_GUILD_HISTORY_ACTIVITY_LOG, "Activity Log", 0)
SAS(SI_GUILD_HISTORY_CATEGORIES_HEADER, "Categories", 0)
SAS(SI_GUILD_HISTORY_CUSTOMER_SERVICE, "Customer Service", 0)
SAS(SI_GUILD_HISTORY_DEFAULT_PARSED_TEXT, "Unknown", 0)
SAS(SI_GUILD_HISTORY_NO_ENTRIES, "There are no entries in this list.", 0)
SAS(SI_GUILD_HISTORY_REQUEST_COOLDOWN_ALERT, "Guild history requests can be done once every <<X:1>>.", 0)
SAS(SI_GUILD_HISTORY_RETRIEVING, "Retrieving history...", 0)
SAS(SI_GUILD_HISTORY_RETRIEVING_ADDITIONAL, "Retrieving additional history…", 0)
SAS(SI_GUILD_HISTORY_SHOW_MORE, "Show More", 0)
SAS(SI_GUILD_HISTORY_SUBCATEGORY_ALL, "All", 0)
SAS(SI_GUILD_INFO_DATA_UNAVAILABLE, "Guild information is currently unavailable.", 0)
SAS(SI_GUILD_INFO_FETCHING_DATA, "Fetching Guild Information...", 0)
SAS(SI_GUILD_INFO_SCENE_TITLE, "Guild Information", 0)
SAS(SI_GUILD_INTRODUCTION, "Guilds are a great way to team up with other travelers you come across while exploring the world of Tamriel! These large, permanent groups allow players to band together, work towards common goals, and unlock special perks like Guild Stores.", 2)
SAS(SI_GUILD_INVITED_PLAYER_LOCATION, "Pending Invite", 0)
SAS(SI_GUILD_INVITE_ACTION, "Add Member", 1)
SAS(SI_GUILD_INVITE_BLACKISTED_ALERT, "<<1>> is blacklisted from <<2>>.", 0)
SAS(SI_GUILD_INVITE_MESSAGE, "You have been invited to join <<X:1>>|cffffff<<2>>|r by |cffffff<<3>>|r.", 2)
SAS(SI_GUILD_KEEP_ATTACK_END, "No more guards have been killed at <<1>>.", 0)
SAS(SI_GUILD_KEEP_ATTACK_UPDATE, "<<1>> <<1[guard has/guards have]>> been killed at <<2>> by <<3>> <<3[player/players]>>.", 0)
SAS(SI_GUILD_KEEP_OWNERSHIP_HEADER, "Alliance War\nOwnership", 1)
SAS(SI_GUILD_KIOSK_BANKED_GOLD_HEADER, "Guild Bank Balance:", 0)
SAS(SI_GUILD_KIOSK_BIDDING_CLOSES_IN_HEADER, "Bidding Closes In:", 0)
SAS(SI_GUILD_KIOSK_BID_DESCRIPTION, "Your guild may bid to hire this trader for future use. The winning guild's store will be made available to the general public through this trader for a total of |cffffff7 days|r. Hiring period does not begin until a winner has been determined at the close of bidding.\n\n|cffffffNOTE:|r You can bid on up to |cffffff<<1>>|r traders per guild in a week, however you can only win |cffffff1|r, based on your highest winning bid. If there are multiple winning bids of the same amount, the earliest one wins. All other bids will be refunded when bidding closes.", 1)
SAS(SI_GUILD_KIOSK_BID_ERROR_TRADING_HOUSE_LOCKED, "Guilds must have unlocked Guild Stores to bid on a Guild Trader. This guild does not have the required |cffffff<<1>>|r members.", 0)
SAS(SI_GUILD_KIOSK_BID_GUILD_CHOICE_HEADER, "Bid for Guild:", 0)
SAS(SI_GUILD_KIOSK_BID_RATE_EXCEEDED, "Bid rate exceeded.", 0)
SAS(SI_GUILD_KIOSK_BID_TITLE, "Bid On Guild Trader", 0)
SAS(SI_GUILD_KIOSK_CURRENT_BID_HEADER, "Current Bid:", 1)
SAS(SI_GUILD_KIOSK_DISPLAY_CAPTION_WITH_OWNER, "Guild Trader (<<1>>)", 0)
SAS(SI_GUILD_KIOSK_INITIAL_BID, "Submit Bid", 0)
SAS(SI_GUILD_KIOSK_MINIMUM_BID_HEADER, "Minimum Bid:", 0)
SAS(SI_GUILD_KIOSK_NEW_BID_HEADER, "New Bid:", 0)
SAS(SI_GUILD_KIOSK_PURCHASE, "Hire", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_COST, "Hiring Cost:", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_DESCRIPTION, "Your guild may hire this trader for immediate use. Once hired, your guild's store will be made available to the general public through this trader for the next |cffffff<<1>>|r.\n\n|cffffffNOTE:|r Only one trader can be hired at a time for a guild.", 1)
SAS(SI_GUILD_KIOSK_PURCHASE_ERROR_KIOSK_RENTED, "Guilds may only hire one guild trader at a time. This guild has already hired |cffffff<<1>>|r.", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_ERROR_TRADING_HOUSE_LOCKED, "Guilds must have unlocked Guild Stores to hire a Guild Trader. This guild does not have the required |cffffff<<1>>|r members.", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_GUILD_CHOICE_HEADER, "Hire for Guild:", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_TITLE, "Hire Guild Trader", 0)
SAS(SI_GUILD_KIOSK_UPDATE_BID, "Update Bid", 0)
SAS(SI_GUILD_KIOSK_WEEKLY_BIDS_HEADER, "Weekly Bids:", 0)
SAS(SI_GUILD_LEAVE, "Leave Guild", 0)
SAS(SI_GUILD_LEAVE_WARNING, "Are you sure you want to leave: <<X:1>>|cffffff<<2>>|r?", 1)
SAS(SI_GUILD_LEAVE_WARNING_LEADER, "You are the Guildmaster. Leaving will assign Guildmaster to the highest ranked player that has been in the guild longest.\n\nAre you sure you want to leave: <<X:1>>|cffffff<<2>>|r?", 1)
SAS(SI_GUILD_LINK_FORMATTER, "Guild: <<1>>", 0)
SAS(SI_GUILD_LINK_UNKNOWN_GUILD, "Unknown Guild", 0)
SAS(SI_GUILD_MASTER_LABEL, "Guildmaster:", 1)
SAS(SI_GUILD_MOTD, "Guild MOTD: <<X:1>>", 0)
SAS(SI_GUILD_MOTD_CHANGED_NOTIFICATION, "The message of the day for <<X:1>>|cffffff<<2>>|r has changed.", 0)
SAS(SI_GUILD_MOTD_DEFAULT_TEXT, "Enter a message of the day that you would like your guild members to see.", 0)
SAS(SI_GUILD_MOTD_EMPTY_TEXT, "A message of the day is not set for this guild.", 0)
SAS(SI_GUILD_MOTD_HEADER, "Message of the Day", 1)
SAS(SI_GUILD_NOTIFY_DEMOTED, "<<1>> demoted to <<2>> <<3>>", 0)
SAS(SI_GUILD_NOTIFY_PROMOTED, "<<1>> promoted to <<2>> <<3>>", 0)
SAS(SI_GUILD_NO_CLAIMED_KEEP, "Nothing Owned", 0)
SAS(SI_GUILD_NO_HIRED_TRADER, "None Hired", 0)
SAS(SI_GUILD_NUM_MEMBERS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GUILD_NUM_MEMBERS_ONLINE_LABEL, "Members Online:", 0)
SAS(SI_GUILD_PERMISSION_INFO_BANK_VIEW_GOLD, "Disabling this permission will remove all guild bank gold events from the Guild History Logs for this rank.", 1)
SAS(SI_GUILD_PERMISSION_INFO_GUILD_KIOSK_BID, "Disabling this permission will remove all guild trader bid events from the Guild History Logs for this rank.", 0)
SAS(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, "Enabling this permission will automatically enable |cffffff<<1>>|r", 0)
SAS(SI_GUILD_PLAYER_NOTIFY_DEMOTED, "You have been demoted to <<1>> <<2>> in <<3>>", 0)
SAS(SI_GUILD_PLAYER_NOTIFY_PROMOTED, "You have been promoted to <<1>> <<2>> in <<3>>", 0)
SAS(SI_GUILD_PROMOTE, "Promote", 0)
SAS(SI_GUILD_PROMOTE_TO_GUILD_MASTER, "Are you sure you want to set <<1>> as the new Guildmaster of <<X:2>>|cffffff<<3>>|r? Doing so will demote you to <<4>>.", 2)
SAS(SI_GUILD_RANKS_ADD_RANK, "Add Rank", 0)
SAS(SI_GUILD_RANKS_ADD_RANK_NAME_HEADER, "Rank Name:", 0)
SAS(SI_GUILD_RANKS_CANCEL, "Cancel", 0)
SAS(SI_GUILD_RANKS_CONFIRM_CHANGES, "Save the changes to your guild's ranks?", 0)
SAS(SI_GUILD_RANKS_CONFIRM_CHANGES_TITLE, "Confirm Changes", 0)
SAS(SI_GUILD_RANKS_COPY_HEADER, "Copy Permissions From:", 0)
SAS(SI_GUILD_RANKS_COPY_NONE, "None", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK, "Delete Rank", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK_WARNING_TEXT, "You cannot delete a rank if there are players still holding that rank in the guild. Promote them or demote them to another rank first.", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK_WARNING_TITLE, "Cannot Delete Rank", 0)
SAS(SI_GUILD_RANKS_SAVE, "Save", 0)
SAS(SI_GUILD_RANK_DELETE_WARNING, "Are you sure you want to delete rank: |cffffff<<1>>|r?", 0)
SAS(SI_GUILD_RANK_ICONS_DIALOG_HEADER, "Select Icon", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_ALLIANCE_WAR, "Alliance War", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_CHAT, "Chat", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_COMMERCE, "Commerce & Guild Bank", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_GUILD_INFO, "Guild Information", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_MEMBERS, "Members", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_VOICE_CHAT, "Voice & Text", 1)
SAS(SI_GUILD_RECRUITMENT_ACCEPT_APPLICATION_FAILED_TITLE, "Accept application failed.", 0)
SAS(SI_GUILD_RECRUITMENT_ACHIEVEMENT_POINTS_HEADER, "Achievement Points", 0)
SAS(SI_GUILD_RECRUITMENT_ADDED_TO_BLACKLIST_ALERT, "Added <<1>> to the Blacklist of <<2>>.", 0)
SAS(SI_GUILD_RECRUITMENT_ADDITIONAL_ACTIVITIES_HEADER, "Additional Activities:", 0)
SAS(SI_GUILD_RECRUITMENT_ADD_TO_BLACKLIST_ACTION, "Add to Blacklist", 0)
SAS(SI_GUILD_RECRUITMENT_ALLIANCE_HEADER, "Alliance", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_EMPTY_LIST_TEXT, "List your guild in the Guild Listing section to receive new applications from other players.", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_MESSAGE, "Response Message", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_RECEIVED, "Received Applications", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_SORT_HEADER_APPLICANT, "Applicant Name", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_SORT_HEADER_LEVEL, "Level", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT, "Accept Application", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPTED_ALERT, "Application from <<1>> to <<2>> was accepted.", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT_DESCRIPTION, "Are you sure you want to accept this application? This will add |cffffff<<1>>|r to your guild.", 1)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT_TITLE, "Accept Application", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE, "Decline Application", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINED_ALERT, "Application from <<1>> to <<2>> was declined.", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_DEFAULT_RESPONSE, "Optional message that will be sent to the applicant", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_DESCRIPTION, "Are you sure you want to decline |cffffff<<1>>|r?", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_FAILED_TITLE, "Decline application failed", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_TITLE, "Decline Application", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ACTION_MENU_TITLE, "Options", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ADD_PLAYER_DIALOG_DESCRIPTION, "Enter in the account name of the player to blacklist from this guild.", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ADD_PLAYER_DIALOG_TITLE, "Blacklist Player", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_DEFAULT_NOTE_TEXT, "Enter a Blacklist Note", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_EMPTY_LIST_TEXT, "This is a list of all the players that are blacklisted from your guild.", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_FAILED_TITLE, "Blacklist Failed", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_NOTE_DEFAULT_TEXT, "Default text for note that can be viewed in the Guild Blacklist", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_PLAYER_ACTION_TEXT, "Add Player", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_REMOVE, "Remove From Blacklist", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_APPLICATIONS, "Applications", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_BLACKLIST, "Blacklist", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_GUILD_LISTING, "Guild Listing", 0)
SAS(SI_GUILD_RECRUITMENT_CLASS_HEADER, "Class", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_DEFAULT_TEXT, "Enter a message that will be filled out by default in your decline application response.", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_DESCRIPTION, "Your Response Message will be pre-filled when you decline an application, where you then have the option to customize it for each application.", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_EMPTY_TEXT, "You have not set a response message.", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_HEADER, "Response Message", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_SELECTION_TEXT, "Select One", 0)
SAS(SI_GUILD_RECRUITMENT_DESCRIPTION_DEFAULT_TEXT, "Enter a description for your guild. This will display on your guild's listing page within the Guild Finder.", 0)
SAS(SI_GUILD_RECRUITMENT_DESCRIPTION_EMPTY_TEXT, "There is no guild description set for this guild.", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_APPLICATIONS_FULL_GUILD_ALERT, "Your guild listing will be hidden while your guild has the maximum allowed applications pending.", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_FULL_GUILD_ALERT, "Your guild listing will be hidden while your guild is full.", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_HEADER_FORMATTER, "<<1>>:", 0)
SAS(SI_GUILD_RECRUITMENT_HEADLINE_DEFAULT_TEXT, "Enter a recruitment headline for your guild. This will display prominently in search results within the Guild Finder.", 0)
SAS(SI_GUILD_RECRUITMENT_HEADLINE_EMPTY_TEXT, "There is no recruitment headline set for this guild.", 0)
SAS(SI_GUILD_RECRUITMENT_LINK_IN_CHAT, "Link in Chat", 0)
SAS(SI_GUILD_RECRUITMENT_LISTED_DIALOG_DESCRIPTION, "<<1>> was listed on the Guild Finder.", 0)
SAS(SI_GUILD_RECRUITMENT_LISTED_DIALOG_TITLE, "Guild Listed", 0)
SAS(SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_DESCRIPTION, "Your guild was unlisted from the Guild Finder because you did not provide the following required information:", 0)
SAS(SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_TITLE, "Guild Unlisted", 0)
SAS(SI_GUILD_RECRUITMENT_MAX_GUILDS_CANT_LINK, "You cannot link this guild because the guild is full.", 0)
SAS(SI_GUILD_RECRUITMENT_MUST_SELECT_ROLE_ALERT, "You must have at least one role selected.", 0)
SAS(SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_DESCRIPTION, "To list your guild in the Guild Finder, you need to provide the following required information:", 1)
SAS(SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_TITLE, "Guild Not Listed", 0)
SAS(SI_GUILD_RECRUITMENT_NO_BLACKLIST_PERMISSION, "You do not have permission to add players to this guild's blacklist.", 0)
SAS(SI_GUILD_RECRUITMENT_SAVE, "Save", 0)
SAS(SI_GUILD_RECRUITMENT_TIME_ENTRIES_SEPARATOR, "-", 0)
SAS(SI_GUILD_RECRUITMENT_UNLISTED_DIALOG_DESCRIPTION, "<<1>> was unlisted from the Guild Finder.", 0)
SAS(SI_GUILD_RECRUITMENT_UNLISTED_DIALOG_TITLE, "Guild Unlisted", 0)
SAS(SI_GUILD_RELEASE_KEEP, "Release Ownership", 0)
SAS(SI_GUILD_RELEASE_KEEP_ACCEPT, "Release", 0)
SAS(SI_GUILD_RELEASE_KEEP_CONFIRM_PROMPT, "Releasing ownership of |cffffff<<1>>|r will result in your guild having to reclaim it. Are you sure you want to release ownership?", 0)
SAS(SI_GUILD_RELEASE_KEEP_CONFIRM_TITLE, "Release Ownership", 0)
SAS(SI_GUILD_RELEASE_KEEP_COOLDOWN, "|cffffff<<1>>|r has recently changed ownership. You must wait |cffffff<<2>>|r before attempting to release ownership.", 0)
SAS(SI_GUILD_REMOVE, "Remove from Guild", 0)
SAS(SI_GUILD_REMOVE_MEMBER_WARNING, "Are you sure you want to remove |cffffff<<1>>|r?", 2)
SAS(SI_GUILD_ROSTER_ADDED, "<<1>> joined <<2>>.", 1)
SAS(SI_GUILD_ROSTER_INVITED_MESSAGE, "You have invited |cffffff<<1>>|r to join |cffffff<<2>>|r.", 1)
SAS(SI_GUILD_ROSTER_REMOVED, "<<1>> left <<2>>.", 1)
SAS(SI_GUILD_SELECTOR_FORMAT, "|t24:24:<<X:1>>|t  (<<2>>) <<3>>", 0)
SAS(SI_GUILD_SELF_KICKED_FROM_GUILD, "You have been removed from <<1>>.", 0)
SAS(SI_GUILD_SET_RANK, "Set Rank", 0)
SAS(SI_GUILD_SET_RANK_DIALOG_TITLE, "Set Rank", 0)
SAS(SI_GUILD_STORE_NO_LISTINGS, "No items found", 0)
SAS(SI_GUILD_TOOLTIP_BANK_DEPOSIT_DISABLED, "Guild Bank is disabled.\n\n|cff0000Unlocked with <<1>> members. You may still withdraw items from the guild bank.|r", 0)
SAS(SI_GUILD_TOOLTIP_BANK_DEPOSIT_ENABLED, "Guild Bank is enabled.\n\nVisit a Banker to access the contents of the guild's bank.", 0)
SAS(SI_GUILD_TOOLTIP_HERALDRY_DISABLED, "Guild Heraldry is disabled.\n\n|cff0000Unlocked with <<1>> members.", 0)
SAS(SI_GUILD_TOOLTIP_HERALDRY_ENABLED, "Guild Heraldry is enabled.", 0)
SAS(SI_GUILD_TOOLTIP_RANK, "Rank", 0)
SAS(SI_GUILD_TOOLTIP_TRADING_HOUSE_DISABLED, "Guild Store is disabled.\n\n|cff0000Unlocked with <<1>> members. You may still purchase from the store and cancel your listings.", 1)
SAS(SI_GUILD_TOOLTIP_TRADING_HOUSE_ENABLED, "Guild Store is enabled.", 0)
SAS(SI_GUILD_TRADER_OWNERSHIP_HEADER, "Guild Trader", 0)
SAS(SI_GUILD_UNINVITE, "Uninvite from Guild", 0)
SAS(SI_GUILD_UNINVITE_DIALOG_TITLE, "Uninvite from Guild", 0)
SAS(SI_GUILD_UNINVITE_PLAYER_WARNING, "Are you sure you want to uninvite |cffffff<<1>>|r from <<X:2>>|cffffff<<3>>|r?", 0)
SAS(SI_GUILD_UPDATES_HEADER, "Updates", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_BID_AMOUNT, "Amount", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_ORDER, "Rank", 1)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_PLACED_BY, "Placed By", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_TRADER, "Trader", 0)
SAS(SI_GUILD_WEEKLY_BIDS_INSTRUCTIONS, "The winning bid with the highest gold amount is the trader that will be awarded. If there is a tie, the earlier bid wins. The listed bids are ranked in this order.", 1)
SAS(SI_GUILD_WEEKLY_BIDS_KEYBOARD_COUNT, "Weekly Bids: |cffffff<<X:1>>|r", 0)
SAS(SI_GUILD_WEEKLY_BIDS_NONE_ACTIVE, "No active guild trader bids.", 0)
SAS(SI_GUILD_WEEKLY_BIDS_TITLE, "Weekly Bids", 0)
SAS(SI_GUILD_WEEKLY_BIDS_VIEW, "View Bids", 0)
SAS(SI_GUILD_WEEKLY_BIDS_WAITING, "Waiting...", 0)
SAS(SI_HARVEST_WRONG_TRADESKILL, "Requires the <<1>> crafting skill to harvest", 0)
SAS(SI_HDRMODE0, "Default", 0)
SAS(SI_HDRMODE1, "Vibrant", 0)
SAS(SI_HELP_CUSTOMER_SUPPORT, "Customer Support", 0)
SAS(SI_HELP_EMOTES, "Emotes", 0)
SAS(SI_HELP_FILTER_BY, "Filter by:", 0)
SAS(SI_HELP_NO_MATCHES, "No matching tutorials found.", 0)
SAS(SI_HELP_TITLE, "Help", 0)
SAS(SI_HELP_TUTORIALS, "Tutorials", 0)
SAS(SI_HELP_TUTORIALS_SEARCH_RESULTS_EMPTY_TEXT, "No help entries match your current search.", 0)
SAS(SI_HIDDEN_BY_COSTUME, "Hidden By Costume", 1)
SAS(SI_HIDDEN_BY_DISGUISE, "Hidden By Disguise", 1)
SAS(SI_HIDDEN_BY_HAT, "Hidden By Hat", 0)
SAS(SI_HIDDEN_BY_HIDE_POLYMORPH_HELM, "Hide Polymorph Helmet is active", 0)
SAS(SI_HIDDEN_BY_OUTFIT, "Hidden By Outfit", 0)
SAS(SI_HIDDEN_BY_POLYMORPH, "Hidden By Polymorph", 1)
SAS(SI_HIDDEN_BY_SKIN, "Hidden By Skin", 1)
SAS(SI_HIDDEN_BY_TRANSFORMATION, "Hidden By Transformation", 0)
SAS(SI_HIDDEN_GENERAL, "Hidden", 1)
SAS(SI_HIGH, "Frequent", 0)
SAS(SI_HIRELINGTYPE0, "Enchanter Hireling", 0)
SAS(SI_HIRELINGTYPE1, "Forager Hireling", 0)
SAS(SI_HIRELINGTYPE2, "Miner Hireling", 0)
SAS(SI_HIRELINGTYPE3, "Lumberjack Hireling", 0)
SAS(SI_HIRELINGTYPE4, "Outfitter Hireling", 0)
SAS(SI_HIRELINGTYPE5, "Gemcutter Hireling", 0)
SAS(SI_HIT_TYPE_CRAFTING, "Crafting ...", 0)
SAS(SI_HIT_TYPE_DECONSTRUCTING, "Researching ...", 1)
SAS(SI_HIT_TYPE_DESTROY_SIEGE, "Destroying <<1>>...", 1)
SAS(SI_HIT_TYPE_DISARM_TRAP, "Disarming...", 0)
SAS(SI_HIT_TYPE_FISHING, "Fishing...", 0)
SAS(SI_HIT_TYPE_GRAPPLING, "Grappling ...", 0)
SAS(SI_HIT_TYPE_HARVESTING, "Harvesting ...", 0)
SAS(SI_HIT_TYPE_PACKUP_SIEGE, "Packing Up <<1>>...", 0)
SAS(SI_HIT_TYPE_REFINING, "Refining...", 0)
SAS(SI_HIT_TYPE_REPAIR_SIEGE, "Repairing <<1>>...", 1)
SAS(SI_HOLD_TO_SELECT_BAIT, "Hold to Select Bait", 1)
SAS(SI_HOOK_POINT_STORE_ALL_POINTS_FULL, "There are no available hook points.", 1)
SAS(SI_HOOK_POINT_STORE_CANT_AFFORD, "You cannot afford this upgrade.", 0)
SAS(SI_HOOK_POINT_STORE_CLEAR_SLOT, "Clear the slot.", 0)
SAS(SI_HOOK_POINT_STORE_COST, "Cost:", 0)
SAS(SI_HOOK_POINT_STORE_PENDING_HOOK_POINTS, "<<1>> / <<2>>", 0)
SAS(SI_HOOK_POINT_STORE_PENDING_HOOK_POINTS_HEADER, "Upgrades Selected:", 0)
SAS(SI_HOOK_POINT_STORE_PURCHASE, "Purchase", 0)
SAS(SI_HOOK_POINT_STORE_REMAINING, "Remaining:", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR, "Repair", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR_KIT_COUNT, "x <<1>>", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR_KIT_HEADER, "Repair Kits:", 0)
SAS(SI_HOOK_POINT_STORE_RESET, "Reset", 0)
SAS(SI_HOOK_POINT_STORE_TITLE, "<<1>> Wall", 0)
SAS(SI_HOOK_POINT_STORE_WALL_UPGRADES_HEADER, "Wall Upgrades:", 0)
SAS(SI_HOTBARCATEGORY0, "Primary", 0)
SAS(SI_HOTBARCATEGORY1, "Backup", 0)
SAS(SI_HOTBARCATEGORY10, "Quickslot", 0)
SAS(SI_HOTBARCATEGORY11, "Emotes", 0)
SAS(SI_HOTBARCATEGORY12, "Mementos", 0)
SAS(SI_HOTBARCATEGORY13, "Allies", 0)
SAS(SI_HOTBARCATEGORY14, "Tools", 0)
SAS(SI_HOTBARCATEGORY4, "Companion", 0)
SAS(SI_HOTBARCATEGORY6, "Artifact Weapon", 1)
SAS(SI_HOTBARCATEGORY7, "Overload", 0)
SAS(SI_HOTBARCATEGORY8, "Werewolf", 0)
SAS(SI_HOTBARCATEGORY9, "Special", 0)
SAS(SI_HOTBARRESULT1, "Invalid slot number", 0)
SAS(SI_HOTBARRESULT10, "You cannot change abilities on that hotbar.", 0)
SAS(SI_HOTBARRESULT11, "Only ultimate abilities can be placed in that slot.", 0)
SAS(SI_HOTBARRESULT12, "Only normal abilities can be placed in that slot.", 0)
SAS(SI_HOTBARRESULT13, "You cannot change the ability in this slot.", 0)
SAS(SI_HOTBARRESULT14, "This slot must be unlocked before it can be used.", 0)
SAS(SI_HOTBARRESULT15, "You can't change abilities on that hotbar.", 0)
SAS(SI_HOTBARRESULT2, "You can't place items in weapon attack slots.", 0)
SAS(SI_HOTBARRESULT3, "You don't know that ability.", 0)
SAS(SI_HOTBARRESULT4, "You can't put that item in that slot.", 0)
SAS(SI_HOTBARRESULT5, "You don't have that item.", 0)
SAS(SI_HOTBARRESULT6, "You can't swap these in combat.", 0)
SAS(SI_HOTBARRESULT7, "This ability is from an inactive skill line.", 0)
SAS(SI_HOTBARRESULT8, "You haven't unlocked that collectible.", 0)
SAS(SI_HOTBARRESULT9, "You may only use Werewolf abilities right now.", 0)
SAS(SI_HOUSECATEGORYTYPE0, "None", 0)
SAS(SI_HOUSECATEGORYTYPE1, "Staple", 0)
SAS(SI_HOUSECATEGORYTYPE2, "Classic", 0)
SAS(SI_HOUSECATEGORYTYPE3, "Notable", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES0, "Edit Path", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES1, "Path Settings", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES2, "Node Settings", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING0, "No Access", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING1, "Limited Visitor", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING2, "Visitor", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING3, "Decorator", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION0, "Other players cannot visit this house unless added to the visitor or guild visitor list.", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION1, "Other players can visit this house, but cannot adjust your lights or other adjustable furnishings.", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION2, "Other players can visit this house and interact with everything.", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION3, "Other players can visit this house and move your furniture around.", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES0, "Social Options", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES1, "General", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES2, "Visitors", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES3, "Banlist", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES4, "Guild Visitors", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES5, "Guild Banlist", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES6, "Templates", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES7, "Occupants", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING0, "Custom", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING1, "Decorator", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING2, "Visitor", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING3, "Limited Visitor", 0)
SAS(SI_HOUSEPERMISSIONSETTING1, "Use Objects", 0)
SAS(SI_HOUSEPERMISSIONSETTING2, "Use Assistants", 0)
SAS(SI_HOUSEPERMISSIONSETTING3, "Use Interactable Furniture", 1)
SAS(SI_HOUSEPERMISSIONSETTING4, "Move Furniture", 0)
SAS(SI_HOUSEPERMISSIONSETTING5, "Place Temporary Items", 0)
SAS(SI_HOUSEPERMISSIONSETTING6, "Link Furniture", 0)
SAS(SI_HOUSEPERMISSIONSETTING7, "Path Furniture", 0)
SAS(SI_HOUSETOURLISTINGRESULT1, "Failed to create listing.", 0)
SAS(SI_HOUSETOURLISTINGRESULT10, "Please wait a moment and try again.", 0)
SAS(SI_HOUSETOURLISTINGRESULT11, "House is already listed.", 0)
SAS(SI_HOUSETOURLISTINGRESULT12, "Request is taking longer than expected. Please check back later.", 0)
SAS(SI_HOUSETOURLISTINGRESULT13, "No changes have been made.", 0)
SAS(SI_HOUSETOURLISTINGRESULT14, "Nickname is invalid or contains profanity.", 1)
SAS(SI_HOUSETOURLISTINGRESULT15, "Invalid permissions.", 0)
SAS(SI_HOUSETOURLISTINGRESULT2, "Failed to update listing.", 0)
SAS(SI_HOUSETOURLISTINGRESULT3, "Failed to remove listing.", 0)
SAS(SI_HOUSETOURLISTINGRESULT4, "Invalid house.", 0)
SAS(SI_HOUSETOURLISTINGRESULT5, "House is not owned.", 0)
SAS(SI_HOUSETOURLISTINGRESULT6, "Too many tags.", 0)
SAS(SI_HOUSETOURLISTINGRESULT7, "Duplicate tags.", 0)
SAS(SI_HOUSETOURLISTINGRESULT8, "Invalid tag.", 0)
SAS(SI_HOUSETOURLISTINGRESULT9, "House is not listed.", 0)
SAS(SI_HOUSETOURLISTINGTAG0, "Aquatic", 1)
SAS(SI_HOUSETOURLISTINGTAG1, "Arenas", 1)
SAS(SI_HOUSETOURLISTINGTAG10, "From Scratch", 1)
SAS(SI_HOUSETOURLISTINGTAG11, "Games", 1)
SAS(SI_HOUSETOURLISTINGTAG12, "Gardens", 1)
SAS(SI_HOUSETOURLISTINGTAG13, "Hidden Secrets", 1)
SAS(SI_HOUSETOURLISTINGTAG14, "Laboratories", 1)
SAS(SI_HOUSETOURLISTINGTAG15, "Libraries", 1)
SAS(SI_HOUSETOURLISTINGTAG16, "Lore-Friendly", 1)
SAS(SI_HOUSETOURLISTINGTAG17, "Magic", 1)
SAS(SI_HOUSETOURLISTINGTAG18, "Markets", 1)
SAS(SI_HOUSETOURLISTINGTAG19, "Mechanisms", 1)
SAS(SI_HOUSETOURLISTINGTAG2, "Artwork", 1)
SAS(SI_HOUSETOURLISTINGTAG20, "Other Worlds", 1)
SAS(SI_HOUSETOURLISTINGTAG21, "Playful", 1)
SAS(SI_HOUSETOURLISTINGTAG22, "Roleplay", 1)
SAS(SI_HOUSETOURLISTINGTAG23, "Sacred", 1)
SAS(SI_HOUSETOURLISTINGTAG24, "Horror", 2)
SAS(SI_HOUSETOURLISTINGTAG25, "Strongholds", 0)
SAS(SI_HOUSETOURLISTINGTAG26, "Towns", 0)
SAS(SI_HOUSETOURLISTINGTAG27, "Under Construction", 0)
SAS(SI_HOUSETOURLISTINGTAG28, "Celestial", 0)
SAS(SI_HOUSETOURLISTINGTAG29, "Exhibits", 0)
SAS(SI_HOUSETOURLISTINGTAG3, "Colorful", 1)
SAS(SI_HOUSETOURLISTINGTAG30, "Mazes", 0)
SAS(SI_HOUSETOURLISTINGTAG31, "Ruins", 0)
SAS(SI_HOUSETOURLISTINGTAG32, "Taverns", 0)
SAS(SI_HOUSETOURLISTINGTAG4, "Residences", 2)
SAS(SI_HOUSETOURLISTINGTAG5, "Cozy", 1)
SAS(SI_HOUSETOURLISTINGTAG6, "Creatures", 1)
SAS(SI_HOUSETOURLISTINGTAG7, "Dining", 1)
SAS(SI_HOUSETOURLISTINGTAG8, "Elegant", 1)
SAS(SI_HOUSETOURLISTINGTAG9, "Festive", 1)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT1, "Listings request failed.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT10, "Maximum house tag filters exceeded.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT11, "Filtered Home Tour searches are temporarily disabled. Please try again later.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT2, "Duplicate house category filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT3, "Duplicate house filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT4, "Duplicate house tag filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT5, "Invalid house category filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT6, "Invalid house filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT7, "Invalid house tag filters specified.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT8, "Maximum house category filters exceeded.", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT9, "Maximum house filters exceeded.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT0, "Favorite houses list has been updated.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT1, "Failed to add house to your favorite houses list.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT2, "Failed to remove house from your favorite houses list.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT3, "Invalid house.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT4, "Your favorite houses list is full.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT5, "House is already in your favorite houses list.", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT6, "You cannot favorite your own home.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT0, "Your recommendation has been submitted.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT1, "Failed to submit your recommendation.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT4, "You have already submitted the maximum number of recommendations allowed this week.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT5, "You have already recommended this home for this week.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT6, "This house is not listed in Home Tours.", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT7, "You cannot recommend your own home.", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE1, "Submit Failed", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE2, "Edit Failed", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE3, "Remove Failed", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE1, "Submitting listing…", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE2, "Editing tags…", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE3, "Removing listing…", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE1, "Submitting", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE2, "Editing", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE3, "Removing", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE1, "Your home is now listed on Home Tours. You can edit your existing listing for this home or remove it.", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE2, "Your home's listing was edited successfully.", 2)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE3, "Your home was removed from Home Tours.", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE1, "Home Submitted", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE2, "Tags Edited", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE3, "Listing Removed", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE0, "Sort By Default", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE1, "Sort By Furniture Count", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE2, "Sort By Home Name", 0)
SAS(SI_HOUSE_DOOR_RETICLE_INSTANCE_TYPE_FORMAT, "<<C:1>>\n\"<<2>>\"\n<<3>>", 0)
SAS(SI_HOUSE_HISTORY_COMMAND_FORMATTER, "<<1>>: <<2>>", 0)
SAS(SI_HOUSE_HISTORY_CONTAINER_TITLE, "History", 0)
SAS(SI_HOUSE_INFORMATION_COUNT_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_HOUSE_INFORMATION_TITLE, "House Information", 0)
SAS(SI_HOUSE_SUPPORTS_WEATHER_CONTROL_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TEMPLATE_PREVIEW_BUTTON_TEXT, "Preview", 0)
SAS(SI_HOUSE_TEMPLATE_UNMET_REQUIREMENTS_TEXT, "Requirements Not Met", 0)
SAS(SI_HOUSE_TOURS_ADD_FAVORITE_LISTING, "Add Favorite (<<1>>/<<2>>)", 1)
SAS(SI_HOUSE_TOURS_ALL_FILTERS, "All Filters", 0)
SAS(SI_HOUSE_TOURS_BROWSE_HOMES, "Browse Homes", 0)
SAS(SI_HOUSE_TOURS_DESCRIPTION, "Browse decorated homes across Tamriel. List your own homes for others to visit, recommend outstanding homes, and revisit your favorites.", 0)
SAS(SI_HOUSE_TOURS_EDIT_LISTING, "Update Tags", 1)
SAS(SI_HOUSE_TOURS_FAVORITE_HOMES, "Favorite Homes", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DISABLED, "This is disabled while a specific house is selected.", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_HEADER, "House Category", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_NO_SELECTION_TEXT, "All Categories", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_TEXT_FORMATTER, "<<1[$d Category/$d Categories]>>", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_HEADER, "House Name", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_NO_SELECTION_TEXT, "All Houses", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_TEXT_FORMATTER, "<<1[$d House/$d Houses]>>", 0)
SAS(SI_HOUSE_TOURS_FILTERS_TAGS_DROPDOWN_NO_SELECTION_TEXT, "All Tags", 0)
SAS(SI_HOUSE_TOURS_GAMEPAD_SUBMIT_DIALOG_TEXT, "Are you sure you want to submit this home? Other players will be able to visit your house at any time, and your home's nickname will be displayed.", 0)
SAS(SI_HOUSE_TOURS_LISTING_ASK_FOR_HELP_KEYBOARD_TOOLTIP_FORMATTER, "Listing Owner: <<1>>\nNickname: <<2>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_DIALOG_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_HEADER_NARRATION, "Furniture Count", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN, "—", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN_NARRATION, "Unknown", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_HEADER, "Owner", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_IS_FRIEND_NARRATION, "Friend", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_IS_GUILD_MEMBER_NARRATION, "Guild Member", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_HEADER, "Tags", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_NONE, "None", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_TOOLTIP_FORMATTER, "Tags: <<1>>", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING, "Manage Listing", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTINGS, "My Listings", 1)
SAS(SI_HOUSE_TOURS_MANAGE_LISTINGS_GAMEPAD_PERMISSIONS_CHANGE_PENDING, "Permissions are being updated.", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_CURRENT_NICKNAME_HEADER, "Current Nickname", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_GAMEPAD_LOCKED_TOOLTIP_HEADER, "Locked", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_HOUSE_SELECT_HOME, "Select Home", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_INVALID_ACCESS_TOOLTIP_TEXT, "Default Visitor Access must be Visitor or Limited Visitor to list your home.", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES, "You do not have any homes unlocked. Once you unlock a home, you can list it on Home Tours.", 1)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES_STARTER_QUEST, "You can accept <<1>> to start unlocking a house.", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_RECOMMENDATIONS_HEADER, "Recommendations", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_HEADER, "Status", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_LISTED, "Listed", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_NOT_LISTED, "Not Listed", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_TRAVEL_TO_HOUSE, "Travel to House", 0)
SAS(SI_HOUSE_TOURS_RECOMMENDED, "Recommended", 0)
SAS(SI_HOUSE_TOURS_RECOMMENDED_HOUSE_NOTIFICATION, "Your \"<<1>>\" <<2>> has been placed on the Home Tours Recommended list!", 0)
SAS(SI_HOUSE_TOURS_REMOVE_FAVORITE_LISTING, "Remove Favorite (<<1>>/<<2>>)", 1)
SAS(SI_HOUSE_TOURS_REMOVE_LISTING, "Remove Listing", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING, "Report Listing", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING_TOOLTIP_NICKNAME_HEADER, "Nickname", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING_TOOLTIP_OWNER_HEADER, "Listing Owner", 0)
SAS(SI_HOUSE_TOURS_RESET_FILTERS_KEYBIND, "Reset Filters", 0)
SAS(SI_HOUSE_TOURS_SEARCH_RESULTS_EMPTY_TEXT, "No results were found. Check your filters and try again.", 0)
SAS(SI_HOUSE_TOURS_SEARCH_RESULTS_REFRESHING_RESULTS, "Refreshing results…", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_DIALOG_TEXT, "Are you sure you want to submit this home? Other players will be able to visit your house at any time.\n\nYour home will display like this in Home Tours:", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_HOME, "Submit Home", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_LOCK_REASON_VISITOR_ACCESS, "Default Visitor Access must be <<1>>", 0)
SAS(SI_HOUSE_TOURS_TAGS_DROPDOWN_NO_SELECTION_TEXT, "No Tags", 0)
SAS(SI_HOUSE_TOURS_TAGS_DROPDOWN_TEXT_FORMATTER, "<<1[$d Tag/$d Tags]>>", 0)
SAS(SI_HOUSE_TOURS_TOOLTIP_DISABLED, "Home Tours is currently disabled.", 0)
SAS(SI_HOUSE_TOURS_TOOLTIP_UNAVAILABLE_IN_ZONE, "Home Tours is not available in your current location.", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_FAVORITE_HELP_TEXT, "You can add this home as a Favorite in Home Tours.", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_FAVORITE_OPTION_TEXT, "Favorite Home", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_MAX_RECOMMENDATIONS_HELP_TEXT, "You can recommend up to <<1>> homes each week.", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_NUM_FAVORITES_TEXT, "Available Favorites: <<1>>/<<2>>", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_NUM_RECOMMENDATIONS_TEXT, "Available Recommendations: <<1>>/<<2>>", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMENDATIONS_REFRESH_TEXT, "More Recommendations available in: <<X:1>>", 1)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMENDED_HELP_TEXT, "You have recommended this home this week.", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMEND_OPTION_TEXT, "Recommend Home", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_TITLE, "Favorite/Recommend Home", 1)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_UNFAVORITE_HELP_TEXT, "You have marked this home as a Favorite. View your Favorite homes in Home Tours.", 1)
SAS(SI_HOUSE_TOURS_VISIT_HOME, "Visit Home", 0)
SAS(SI_HOUSE_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT1, "The last command failed.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT10, "This collectible is temporarily disabled.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT11, "Cannot perform command at this time. Please try again later.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT12, "This path command is no longer valid.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT2, "The furnishing is currently being modified by a player.", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT3, "The furniture item no longer exists.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT4, "Inventory is full.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT5, "You can only have one copy of that item in your inventory.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT6, "Your system has reached its memory capacity. You can remove furnishings to help remedy the situation.", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT7, "Furniture link is no longer valid.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT8, "You cannot put anymore furniture of that type in your house.", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT9, "The collectible has become locked.", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE1, "Move", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE10, "Remove Node", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE11, "Replace Collectible", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE2, "Place", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE3, "Remove", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE4, "Link", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE5, "Unlink", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE6, "Unlink All", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE7, "Path State", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE8, "Add Node", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE9, "Modify Node", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE0, "Traditional Furnishings", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE1, "Special Furnishings", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE2, "Collectible Furnishings", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE3, "Special Collectibles", 1)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER0, "All", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER1, "Bound", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER2, "Unbound", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER1, "All", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER16, "Collectibles", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER2, "Inventory", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER32, "Furnishing Vault", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER4, "Bank", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER8, "House Storage", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT0, "This house already has these permissions.", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT1, "Permissions loaded successfully.", 0)
SAS(SI_HOUSINGMETRICSSTATE0, "Metrics are within safe limits", 0)
SAS(SI_HOUSINGMETRICSSTATE1, "Metrics are becoming close to the limits", 0)
SAS(SI_HOUSINGMETRICSSTATE2, "Metrics are at the limits", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED0, "Walk", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED1, "Jog", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED2, "Run", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED3, "Sprint", 0)
SAS(SI_HOUSINGREQUESTRESULT1, "The furnishing failed to be placed.", 0)
SAS(SI_HOUSINGREQUESTRESULT11, "That furnishing is currently being modified by a player.", 1)
SAS(SI_HOUSINGREQUESTRESULT14, "You do not have room for any more Collectible Furnishings in this house.", 1)
SAS(SI_HOUSINGREQUESTRESULT15, "You do not have room for any more Special Collectibles in this house.", 1)
SAS(SI_HOUSINGREQUESTRESULT19, "No furnishing is selected.", 0)
SAS(SI_HOUSINGREQUESTRESULT2, "The furnishing could not be removed from your inventory.", 0)
SAS(SI_HOUSINGREQUESTRESULT20, "You cannot place any furnishings by the entrance.", 0)
SAS(SI_HOUSINGREQUESTRESULT21, "You cannot perform this action in the current housing editor mode.", 0)
SAS(SI_HOUSINGREQUESTRESULT23, "Your previous action has not fully resolved. Try again in a moment.", 1)
SAS(SI_HOUSINGREQUESTRESULT24, "You cannot have more than one of this furnishing in your house.", 0)
SAS(SI_HOUSINGREQUESTRESULT25, "You already have a furnishing selected.", 0)
SAS(SI_HOUSINGREQUESTRESULT26, "The furnishing could not be put back in your bag because it is full.", 0)
SAS(SI_HOUSINGREQUESTRESULT27, "You cannot edit a house while in combat.", 0)
SAS(SI_HOUSINGREQUESTRESULT28, "You are not in a house.", 0)
SAS(SI_HOUSINGREQUESTRESULT29, "You cannot edit a house while dead.", 0)
SAS(SI_HOUSINGREQUESTRESULT3, "The furnishing could not be put back in your bag.", 0)
SAS(SI_HOUSINGREQUESTRESULT31, "You must launder that item before placing.", 0)
SAS(SI_HOUSINGREQUESTRESULT32, "You do not have room for any more Special Furnishings in this house.", 0)
SAS(SI_HOUSINGREQUESTRESULT33, "Metrics limit hit.", 0)
SAS(SI_HOUSINGREQUESTRESULT34, "You can only have one copy of that item in your inventory.", 0)
SAS(SI_HOUSINGREQUESTRESULT35, "You cannot parent these furnishings together.", 0)
SAS(SI_HOUSINGREQUESTRESULT36, "You cannot parent a furnishing to itself.", 1)
SAS(SI_HOUSINGREQUESTRESULT37, "This furnishing linkage would cause an infinite loop.", 1)
SAS(SI_HOUSINGREQUESTRESULT38, "This furnishing is already the child of this furniture.", 1)
SAS(SI_HOUSINGREQUESTRESULT39, "This furnishing already has a parent.", 1)
SAS(SI_HOUSINGREQUESTRESULT4, "The furnishing could not be moved.", 0)
SAS(SI_HOUSINGREQUESTRESULT40, "This furnishing does not have a parent.", 1)
SAS(SI_HOUSINGREQUESTRESULT41, "This furnishing does not have any children.", 1)
SAS(SI_HOUSINGREQUESTRESULT42, "This furnishing cannot have any more children.", 1)
SAS(SI_HOUSINGREQUESTRESULT43, "There is nothing wrong with this link.", 0)
SAS(SI_HOUSINGREQUESTRESULT44, "The object selected is unable to be pathed.", 1)
SAS(SI_HOUSINGREQUESTRESULT45, "This object cannot have any more path nodes placed for it.", 1)
SAS(SI_HOUSINGREQUESTRESULT46, "There are not enough nodes for this object to path.", 1)
SAS(SI_HOUSINGREQUESTRESULT47, "Cannot find node.", 0)
SAS(SI_HOUSINGREQUESTRESULT48, "No path data has been created for this object.", 1)
SAS(SI_HOUSINGREQUESTRESULT49, "The object is currently pathing.", 1)
SAS(SI_HOUSINGREQUESTRESULT5, "The furnishing could not be removed.", 0)
SAS(SI_HOUSINGREQUESTRESULT50, "Cannot perform action on node at that position.", 1)
SAS(SI_HOUSINGREQUESTRESULT51, "Can perform this action only in path mode.", 0)
SAS(SI_HOUSINGREQUESTRESULT52, "Furnishings cannot be placed in that location.", 0)
SAS(SI_HOUSINGREQUESTRESULT53, "There is no target.", 0)
SAS(SI_HOUSINGREQUESTRESULT54, "The path node is placed too close to another.", 0)
SAS(SI_HOUSINGREQUESTRESULT55, "The path node's wait time is not valid.", 1)
SAS(SI_HOUSINGREQUESTRESULT56, "This collectible is temporarily disabled.", 0)
SAS(SI_HOUSINGREQUESTRESULT57, "There are too many paths.", 0)
SAS(SI_HOUSINGREQUESTRESULT58, "This action would cause no changes.", 0)
SAS(SI_HOUSINGREQUESTRESULT59, "That path type is not supported.", 0)
SAS(SI_HOUSINGREQUESTRESULT6, "You do not have permission to do that in this house.", 0)
SAS(SI_HOUSINGREQUESTRESULT61, "You have reached the maximum number of guild permissions for this house.", 0)
SAS(SI_HOUSINGREQUESTRESULT62, "You have reached the maximum number of visitor permissions for this house.", 0)
SAS(SI_HOUSINGREQUESTRESULT63, "You have reached the maximum number of total permissions for this house.", 0)
SAS(SI_HOUSINGREQUESTRESULT64, "You cannot kick yourself from a house.", 0)
SAS(SI_HOUSINGREQUESTRESULT8, "You do not have room for any more Traditional Furnishings in this house.", 1)
SAS(SI_HOUSINGREQUESTRESULT9, "The Furnishing Vault, and any stored furnishings, are currently unavailable. Stored Furnishings will be made available again when the Furnishing Vault is back online.", 2)
SAS(SI_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF, "You can't add yourself to your own housing permissions.", 0)
SAS(SI_HOUSING_ADD_PERMISSIONS_FAILED_GUILD, "Could not find guild <<1>>.", 0)
SAS(SI_HOUSING_ADD_PERMISSIONS_FAILED_INDIVIDUAL, "Could not find player <<1>>.", 0)
SAS(SI_HOUSING_BOOK_ACTION_PREVIEW_HOUSE, "Preview House", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE, "Travel to House", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_INSIDE, "Travel inside house", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_OUTSIDE, "Travel outside house", 0)
SAS(SI_HOUSING_BOOK_AVAILABLE_FOR_PURCHASE, "Available for purchase!", 0)
SAS(SI_HOUSING_BOOK_HOUSE_TOURS_RECOMMEND_COUNT_FORMATTER, "Home Tour Recommendations: |cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_HOUSE_TYPE_FORMATTER, "House Type: |cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_LOCATION_FORMATTER, "Location: |cffffff<<t!a:1>>|r", 2)
SAS(SI_HOUSING_BOOK_PRIMARY_RESIDENCE_FORMATTER, "Primary Residence: |cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_SUPPORTS_WEATHER_CONTROL_FORMATTER, "Supports Weather Control: |cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_TITLE, "Housing", 0)
SAS(SI_HOUSING_BROWSER_DISTANCE_AWAY_FORMAT, "<<1>>m", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_MODIFY, "You must choose a furnishing to modify it.", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PLACE, "You must choose a furnishing to place it.", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PURCHASE, "You must choose a furnishing to purchase it.", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PUT_AWAY, "You must choose a furnishing to put it away.", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_SET_PLAYER_WAYPOINT, "You must choose a furnishing to set its location on the compass.", 0)
SAS(SI_HOUSING_BROWSER_SEARCH_FILTER_BY, "Filter By", 0)
SAS(SI_HOUSING_BROWSER_TITLE, "Housing", 0)
SAS(SI_HOUSING_CATEGORY_PATH_NODES, "Path Nodes", 0)
SAS(SI_HOUSING_CONFIRM_JUMP_CAPTION, "Housing", 1)
SAS(SI_HOUSING_CONFIRM_JUMP_TO_HOUSE, "Travel to |cffffff<<1>>|r?", 0)
SAS(SI_HOUSING_CONFIRM_JUMP_TO_PLAYER_HOUSE, "Travel to |cffffff<<gu:1>>|rhouse?", 0)
SAS(SI_HOUSING_CURRENT_RESIDENTS_HEADER, "Population", 0)
SAS(SI_HOUSING_CURRENT_RESIDENTS_OVER_POPULATION_TEXT, "House owners can still enter their house when it's full.", 0)
SAS(SI_HOUSING_EDITOR_ADD_AS_CHILD, "Link Child", 1)
SAS(SI_HOUSING_EDITOR_ALIGN, "Align", 0)
SAS(SI_HOUSING_EDITOR_BAD_LINK_ACTION, "Link Child", 1)
SAS(SI_HOUSING_EDITOR_BROWSE, "Browse", 0)
SAS(SI_HOUSING_EDITOR_CANCEL, "Cancel", 0)
SAS(SI_HOUSING_EDITOR_CONFIRM_NODE_PLACEMENT, "Confirm (<<1>>)", 0)
SAS(SI_HOUSING_EDITOR_CREATE_PATH, "Create Path", 0)
SAS(SI_HOUSING_EDITOR_CURRENT_FURNITURE_ORIENTATION, "Yaw: |c00ffff%s°|r / Pitch: |c00ffff%s°|r / Roll: |c00ffff%s°|r", 4)
SAS(SI_HOUSING_EDITOR_CURRENT_FURNITURE_POSITION, "X: |c00ffff%s|r / Y: |c00ffff%s|r / Z: |c00ffff%s|r", 1)
SAS(SI_HOUSING_EDITOR_CURSOR_MODE, "Cursor Mode", 0)
SAS(SI_HOUSING_EDITOR_END_PREVIEW_PLACEMENT, "Back", 0)
SAS(SI_HOUSING_EDITOR_EXIT_LINK, "Confirm", 1)
SAS(SI_HOUSING_EDITOR_EXIT_PATH, "Confirm", 0)
SAS(SI_HOUSING_EDITOR_FAVORITE_RECOMMEND_HOUSE, "Favorite/Recommend", 0)
SAS(SI_HOUSING_EDITOR_LINK, "Link", 0)
SAS(SI_HOUSING_EDITOR_MODIFY, "Modify", 0)
SAS(SI_HOUSING_EDITOR_PATH, "Path Edit", 1)
SAS(SI_HOUSING_EDITOR_PATH_ADD_NEW_NODE, "Add New Node (<<1>>)", 0)
SAS(SI_HOUSING_EDITOR_PATH_ADD_NODE_BEFORE, "Add Node Before (<<1>>)", 0)
SAS(SI_HOUSING_EDITOR_PATH_FINISH_PLACEMENT, "Finish Placement", 0)
SAS(SI_HOUSING_EDITOR_PATH_NEXT_NODE, "Next Node", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAME, "Node #<<1>> (<<2>>)", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAMEPLATE_INDEX, "Node <<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAMEPLATE_INDEX_WITH_DELAY, "Node <<1>> (<<2>>)", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_SPEED, "Speed: <<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_WAIT_TIME, "Wait Time: <<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_REMOVE_NODE, "Remove Node", 0)
SAS(SI_HOUSING_EDITOR_PATH_SELECT_NODE, "Edit Node", 1)
SAS(SI_HOUSING_EDITOR_PATH_SETTINGS, "Path Settings", 0)
SAS(SI_HOUSING_EDITOR_PLACE, "Place", 0)
SAS(SI_HOUSING_EDITOR_PLACE_WITH_STACK_COUNT, "Place (|cffffff<<1>>|r)", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_EDIT, "Precision Edit", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_MOVE_MODE, "Move", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_MOVE_UNITS, "Units (<<1>> cm)", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_ROTATE_MODE, "Rotate", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_ROTATE_UNITS, "Units (<<1>>°)", 2)
SAS(SI_HOUSING_EDITOR_PRESS_AND_HOLD_MOVE, "PRESS to move |c00ffff<<1>>|r centimeters or PRESS + HOLD to move continuously", 0)
SAS(SI_HOUSING_EDITOR_PRESS_AND_HOLD_ROTATE, "PRESS to rotate |c00ffff<<1>>|r degrees or PRESS + HOLD to rotate continuously", 0)
SAS(SI_HOUSING_EDITOR_PREVIEW_PLACEMENT, "Preview Placement", 0)
SAS(SI_HOUSING_EDITOR_PUSH_BACKWARD, "Pull", 1)
SAS(SI_HOUSING_EDITOR_PUSH_FORWARD, "Push", 1)
SAS(SI_HOUSING_EDITOR_PUT_AWAY, "Put Away", 0)
SAS(SI_HOUSING_EDITOR_PUT_AWAY_FORMATTER, "<<1>> (<<2>>)", 0)
SAS(SI_HOUSING_EDITOR_REDO, "Redo", 0)
SAS(SI_HOUSING_EDITOR_REMOVE_ALL_CHILDREN, "Unlink All Children", 1)
SAS(SI_HOUSING_EDITOR_REMOVE_CHILD, "Unlink Child", 1)
SAS(SI_HOUSING_EDITOR_REMOVE_PARENT, "Unlink Parent", 1)
SAS(SI_HOUSING_EDITOR_REPLACE_OBJECT, "Replace", 0)
SAS(SI_HOUSING_EDITOR_REPORT_HOUSE, "Report", 0)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO, "Retrieve To", 0)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO_BAG_FORMATTER, "<<1>> (<<2>>/<<3>>)", 1)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO_BAG_LOCKED, "Unlock <<1>> to use this storage.", 0)
SAS(SI_HOUSING_EDITOR_SAFE_LOC, "Go to Entrance", 1)
SAS(SI_HOUSING_EDITOR_SELECT, "Edit", 1)
SAS(SI_HOUSING_EDITOR_STRAIGHTEN, "Straighten", 0)
SAS(SI_HOUSING_EDITOR_SURFACE_DRAG_OFF, "Surface Drag Off", 1)
SAS(SI_HOUSING_EDITOR_SURFACE_DRAG_ON, "Surface Drag On", 1)
SAS(SI_HOUSING_EDITOR_UNDO, "Undo", 0)
SAS(SI_HOUSING_ENABLE_PREVIEW_INSPECTION_MODE_CHECKBOX, "Inspection Mode", 0)
SAS(SI_HOUSING_ENABLE_PREVIEW_INSPECTION_MODE_TOOLTIP, "Inspection Mode allows you to identify furnishings that you target.", 0)
SAS(SI_HOUSING_FURNITURE_BOUND_FILTER_ALL_TEXT, "All Bound States", 0)
SAS(SI_HOUSING_FURNITURE_BOUND_FILTER_DROPDOWN_LABEL, "Bound States", 0)
SAS(SI_HOUSING_FURNITURE_BROWSER_GIFT_KEYBIND, "Gift", 0)
SAS(SI_HOUSING_FURNITURE_BROWSER_PURCHASE_KEYBIND, "Purchase", 0)
SAS(SI_HOUSING_FURNITURE_FILTER_DROPDOWN_TEXT, "<<1[$d Filter/$d Filters]>>", 0)
SAS(SI_HOUSING_FURNITURE_FILTER_LIST_ITEM_FORMATTER, " - <<1>>", 0)
SAS(SI_HOUSING_FURNITURE_LIMIT_FILTER_DROPDOWN_LABEL, "Limit Types", 0)
SAS(SI_HOUSING_FURNITURE_LIMIT_FILTER_DROPDOWN_TEXT, "<<1[$d Limit Type/$d Limit Types]>>", 0)
SAS(SI_HOUSING_FURNITURE_LOCATION_FILTER_DROPDOWN_LABEL, "Locations", 0)
SAS(SI_HOUSING_FURNITURE_LOCATION_FILTER_DROPDOWN_TEXT, "<<1[$d Location/$d Locations]>>", 0)
SAS(SI_HOUSING_FURNITURE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_HOUSING_FURNITURE_NEEDS_CATEGORIZATION, "Uncategorized", 0)
SAS(SI_HOUSING_FURNITURE_NO_MARKET_PRODUCTS, "There are no furnishings available for purchase.", 0)
SAS(SI_HOUSING_FURNITURE_NO_PATHABLE_FURNITURE, "You have no furnishings that can replace the selected furnishing.", 0)
SAS(SI_HOUSING_FURNITURE_NO_PLACEABLE_FURNITURE, "You have no furnishings to place.", 0)
SAS(SI_HOUSING_FURNITURE_NO_RETRIEVABLE_FURNITURE, "You have no furnishings to retrieve.", 0)
SAS(SI_HOUSING_FURNITURE_NO_SEARCH_RESULTS, "No furnishings match the search.", 0)
SAS(SI_HOUSING_FURNITURE_NO_SEARCH_RESULTS_IN_CATEGORY, "No furnishings matching the search were found in: <<1>>.", 0)
SAS(SI_HOUSING_FURNITURE_PUT_AWAY_HOUSE_BANK_WARNING, "Items in <<1>> will be inaccessible until it is placed again.", 0)
SAS(SI_HOUSING_FURNITURE_RESET_FILTERS_KEYBIND, "Reset Filters", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_ADD_GUILD_KEYBIND, "Add Guild", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_ADD_PLAYER_KEYBIND, "Add Player", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TEXT, "Default Visitor Access", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TOOLTIP_TEXT, "Controls the level of access for everyone not on a visitor list or banlist.", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_BUTTON_TEXT, "Open Home Tours", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_TEXT, "Home Tours", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_TOOLTIP_TEXT, "Takes you to the Home Tours section of the Activity Finder where you can list your home for others to view.", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_BUTTON_TEXT, "Make Primary Residence", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_TEXT, "Primary Residence", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_TOOLTIP_TEXT, "Your primary residence can be visited by those with permission even when you are offline.", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_BUTTON_TEXT, "Restart Paths", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_TEXT, "Restart All Paths", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_TOOLTIP_TEXT, "Restarts all pathing furnishings back to their initial starting positions.", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_LOAD_PERMISSIONS_KEYBIND, "Load Permissions", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_REMOVE_FROM_BANLIST, "Remove From Banlist", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_SOCIAL_LIST_GUILD, "Guild", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_SOCIAL_LIST_PERMISSIONS, "Permissions", 0)
SAS(SI_HOUSING_FURNITURE_SET_STARTING_NODE, "Set Starting Node", 0)
SAS(SI_HOUSING_FURNITURE_TAB_FURNITURE_LIST, "Furniture List", 0)
SAS(SI_HOUSING_FURNITURE_TAB_PLACE, "Place", 0)
SAS(SI_HOUSING_FURNITURE_TAB_PURCHASE, "Purchase", 0)
SAS(SI_HOUSING_FURNITURE_TAB_RETRIEVAL, "Retrieve", 0)
SAS(SI_HOUSING_FURNITURE_TAB_SETTINGS, "Settings", 0)
SAS(SI_HOUSING_FURNITURE_TEXT_FILTER_DEFAULT_TEXT, "Search", 0)
SAS(SI_HOUSING_FURNIUTRE_SET_WAYPOINT_SUCCESS, "The location of the furnishing has been marked on your compass.", 0)
SAS(SI_HOUSING_HOUSE_SUPPORTS_WEATHER_CONTROL_HEADER, "Supports Weather Control", 0)
SAS(SI_HOUSING_HOUSE_TOUR_RECOMMENDATION_COUNT_HEADER, "Home Tour Recommendations", 0)
SAS(SI_HOUSING_HOUSE_TYPE_HEADER, "House Type", 1)
SAS(SI_HOUSING_HOUSE_TYPE_HEADER_WITH_COLON, "House Type:", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_EDITOR_KEYBIND, "Housing Editor", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_INSPECTION_MODE_KEYBIND, "Inspection Mode", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_OPTIONS_KEYBIND, "Housing Options", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_PURCHASE_KEYBIND, "Purchase Options", 1)
SAS(SI_HOUSING_HUD_FRAGMENT_RESET_TARGET_DUMMIES, "Reset Training Dummies", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_VOTE_KEYBIND, "Vote", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_HOUSE_NAME, "<<1>>", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_OWNER_NAME, "Owner: <<1>>", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_POPULATION, "Population: <<1>>/<<2>>", 0)
SAS(SI_HOUSING_LINK_FORMATTER, "<<gu:2,1>>", 0)
SAS(SI_HOUSING_LINK_IN_CHAT, "Link Invite in Chat", 1)
SAS(SI_HOUSING_LINK_IN_MAIL, "Link Invite in Mail", 0)
SAS(SI_HOUSING_LOCATION_HEADER, "Location", 1)
SAS(SI_HOUSING_LOCATION_HEADER_WITH_COLON, "Location:", 0)
SAS(SI_HOUSING_MUTUAL_EXCLUSION_FURNITURE_STATE_CHANGE, "<<1>> deactivated <<2>> to avoid conflicts.", 0)
SAS(SI_HOUSING_NAME_HEADER, "Name", 1)
SAS(SI_HOUSING_NAME_HEADER_WITH_COLON, "Name:", 0)
SAS(SI_HOUSING_NUM_PERMISSIONS_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_HOUSING_OCCUPANTS_KICK_OCCUPANT, "Kick Occupant", 0)
SAS(SI_HOUSING_OWNER_HEADER, "Owner", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_BUTTON_TEXT, "Change Object", 1)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_TEXT, "Edit Object", 1)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_TOOLTIP, "Determines which object uses this path.", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CONFORM_TO_GROUND_TEXT, "Conform To Ground", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CONFORM_TO_GROUND_TOOLTIP, "When enabled, the object will snap to the nearest ground or floor surface whenever possible.\n\nWhen disabled, the object will follow the exact path that you create while allowing the object to float above the ground.", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_STATE_TEXT, "Pathing", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_STATE_TOOLTIP, "Determines whether the object moves along this path or remains stationary on the first path node.", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_TYPE_TEXT, "Pathing Type", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_TYPE_TOOLTIP, "When Ping Pong is selected, the object walks down the path until they hit the end, and then walks back to the beginning.\n\nWhen Loop is selected, the last node in the path is connected back to the first node, forming a circle.\n\nWhen Random is selected, each time the object reaches a node, they choose their next location at random from the rest of the nodes in the path.", 0)
SAS(SI_HOUSING_PERMISSIONS_OPTIONS_CHANGE_PERMISSIONS, "Change Permissions", 0)
SAS(SI_HOUSING_PERMISSIONS_OPTIONS_REMOVE, "Remove", 0)
SAS(SI_HOUSING_PERMISSIONS_PRIMARY_RESIDENCE_DIALOG_TEXT, "Setting this house as your Primary Residence will unset your current one - |cffffff<<1>> (<<2>>)|r", 0)
SAS(SI_HOUSING_PERMISSIONS_PRIMARY_RESIDENCE_DIALOG_TITLE, "Primary Residence", 0)
SAS(SI_HOUSING_PERMISSION_DEFAULT_NO_ACCESS, "No Access", 0)
SAS(SI_HOUSING_PLAYER_ARRIVED, "<<1>> has arrived.", 0)
SAS(SI_HOUSING_PLAYER_DEPARTED, "<<1>> has departed.", 0)
SAS(SI_HOUSING_PLAYER_PERMISSIONS_CHANGED, "Your permissions for this house have changed.", 0)
SAS(SI_HOUSING_PREVIEW_INSPECTION_MODE_DISABLED, "Inspection Mode disabled.", 0)
SAS(SI_HOUSING_PREVIEW_INSPECTION_MODE_ENABLED, "Inspection Mode enabled.", 0)
SAS(SI_HOUSING_PREVIEW_NOT_AVAILABLE_FOR_PURCHASE, "This house is not currently for sale.", 0)
SAS(SI_HOUSING_PREVIEW_PURCHASE_FOR_GOLD_BODY, "Are you sure you want to buy |cffffff<<1>> (<<2>>)|r for |cffffff<<3>>|r?", 0)
SAS(SI_HOUSING_PREVIEW_PURCHASE_FOR_GOLD_TITLE, "Confirm Purchase", 0)
SAS(SI_HOUSING_PREVIEW_TEMPLATE_FURNISHINGS, "Furnishings", 0)
SAS(SI_HOUSING_PRIMARY_RESIDENCE_HEADER, "Primary Residence", 1)
SAS(SI_HOUSING_PRIMARY_RESIDENCE_HEADER_WITH_COLON, "Primary Residence:", 0)
SAS(SI_HOUSING_TEMPLATE_HEADER, "Template", 1)
SAS(SI_HOUSING_TEMPLATE_HEADER_WITH_COLON, "Template:", 0)
SAS(SI_HOUSING_TOGGLE_PREVIEW_INSPECTION_MODE_ACTION, "Toggle Inspection Mode", 0)
SAS(SI_IGNORE_LIST_ADD_IGNORE, "Add Ignore", 1)
SAS(SI_IGNORE_LIST_PANEL_NO_IGNORES_MESSAGE, "There are no players in your ignore list.", 0)
SAS(SI_IGNORE_LIST_PANEL_TITLE, "Ignored", 1)
SAS(SI_IGNORE_LIST_REMOVE_IGNORE, "Stop Ignoring", 1)
SAS(SI_IGNORE_MENU_REMOVE_IGNORE, "Stop Ignoring", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE0, "Upstanding", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE1, "Disreputable", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE2, "Notorious", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE3, "Fugitive", 0)
SAS(SI_INPUTPREFERREDMODE0, "Off", 0)
SAS(SI_INPUTPREFERREDMODE1, "On", 0)
SAS(SI_INPUTPREFERREDMODE2, "Automatic", 0)
SAS(SI_INPUT_LANGUAGE_UNKNOWN, "Unknown", 0)
SAS(SI_INSTANCETYPE1, "Solo", 2)
SAS(SI_INSTANCETYPE2, "Group", 2)
SAS(SI_INSTANCETYPE3, "Trial", 2)
SAS(SI_INSTANCE_KICK_LEAVE_NOW_KEYBIND, "Leave Now", 0)
SAS(SI_INSTANCE_KICK_WARNING, "Removing from area...", 0)
SAS(SI_INSTANCE_KICK_WARNING_GROUPED, "You are not in your group’s instance.", 0)
SAS(SI_INSTANCE_KICK_WARNING_SHUTDOWN, "Instance is shutting down.", 0)
SAS(SI_INSTANCE_KICK_WARNING_UNGROUPED, "You are no longer in a group.", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY0, "Upgrade", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY1, "Upgrade", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY2, "Service", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY3, "Quest Starter", 0)
SAS(SI_INTERACT_BUSY, "Someone is using that.", 1)
SAS(SI_INTERACT_FAILED_CLUMSY_DEBUFF, "You must wait a few seconds to attempt to pick another lock.", 0)
SAS(SI_INTERACT_OPTION_ARMORY, "Armory", 0)
SAS(SI_INTERACT_OPTION_ATTRIBUTE_RESPEC, "Attributes: Make a donation.", 0)
SAS(SI_INTERACT_OPTION_BANK, "Bank", 0)
SAS(SI_INTERACT_OPTION_BUY_BAG_SPACE, "Buy Backpack Upgrade", 0)
SAS(SI_INTERACT_OPTION_COMPANION_MENU, "Companion Menu", 0)
SAS(SI_INTERACT_OPTION_CORPSE_SUMMONER, "Bind Corpse Summoner", 0)
SAS(SI_INTERACT_OPTION_COST, "<<1>> [<<2>>]", 4)
SAS(SI_INTERACT_OPTION_DISMISS_ASSISTANT, "Dismiss <<1>>", 0)
SAS(SI_INTERACT_OPTION_FAST_TRAVEL_GRAVEYARD, "Travel to a wayshrine", 0)
SAS(SI_INTERACT_OPTION_FAST_TRAVEL_KEEP, "Travel to another keep", 0)
SAS(SI_INTERACT_OPTION_FLEE_ARREST, "[Flee in <<1>> sec] I won't pay the bounty.", 2)
SAS(SI_INTERACT_OPTION_GUILDBANK, "Guild Bank", 0)
SAS(SI_INTERACT_OPTION_GUILDKIOSK_BID, "Bid on Guild Trader", 2)
SAS(SI_INTERACT_OPTION_GUILDKIOSK_PURCHASE, "Hire Guild Trader", 2)
SAS(SI_INTERACT_OPTION_KEEP, "Inspect Keep", 1)
SAS(SI_INTERACT_OPTION_KEEP_GUILD_CLAIM, "Claim ownership of <<1>>.", 0)
SAS(SI_INTERACT_OPTION_KEEP_GUILD_RELEASE, "Release ownership of <<1>>.", 0)
SAS(SI_INTERACT_OPTION_LOOT, "Loot", 0)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY, "[Pay] Here's <<1>> gold. Clear my bounty.", 2)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY_FORFEIT_ITEMS, "[Pay] Here's <<1>> gold and everything I've stolen. Clear my bounty.", 1)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY_TO_FENCE, "[Pay] Here's <<1>> gold. Clear my bounty.", 0)
SAS(SI_INTERACT_OPTION_SOUL_HEALER, "Soul Healing", 0)
SAS(SI_INTERACT_OPTION_STABLE, "View Stable", 0)
SAS(SI_INTERACT_OPTION_STORE, "Store", 0)
SAS(SI_INTERACT_OPTION_STORE_CAPTION, "Store (<<1>>)", 0)
SAS(SI_INTERACT_OPTION_STORE_CAPTION_SMUGGLER, "Store (<<1>>), Smuggler's Fee <<2>>%", 0)
SAS(SI_INTERACT_OPTION_TRADING_HOUSE, "Guild Store", 0)
SAS(SI_INTERACT_OPTION_TRADING_HOUSE_OWNER, "Guild Store (<<1>>)", 0)
SAS(SI_INTERACT_OPTION_UNIVERSAL_DECONSTRUCTION, "Deconstruct", 0)
SAS(SI_INTERACT_OPTION_USE_CLEMENCY, "I have powerful friends. My bounty has already been covered.", 0)
SAS(SI_INTERACT_OPTION_USE_CLEMENCY_COOLDOWN, "<<1>> (<<2>> Cooldown)", 0)
SAS(SI_INTERACT_OPTION_USE_SHADOWY_CONNECTIONS, "<<1>>", 0)
SAS(SI_INTERACT_OPTION_USE_SHADOWY_CONNECTIONS_COOLDOWN, "<<1>> (<<2>> Cooldown)", 0)
SAS(SI_INTERACT_PROMPT_FORMAT_INTERACTABLE_NAME, "<<C:1>>", 1)
SAS(SI_INTERACT_PROMPT_FORMAT_PLAYER_NAME, "<<1>>", 1)
SAS(SI_INTERACT_PROMPT_FORMAT_REMOTE_COMPANIONS_NAME, "<<1>>'s <<2{Companion/Companion}>>", 0)
SAS(SI_INTERACT_PROMPT_FORMAT_UNIT_NAME, "<<C:1>>", 1)
SAS(SI_INTERACT_REPLAY_DIALOGUE, "Replay Dialogue", 0)
SAS(SI_INTERACT_REWARDS_GIVEN, "You will receive:", 1)
SAS(SI_INTERACT_TITLE_FORMAT, "-<<1>>-", 0)
SAS(SI_INTERACT_TRADER_BIDDING_CLOSED_DURING_BID_TRANSITIONING_PERIOD, "Bidding closed while traders change ownership.", 1)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_CHANGE_EMAIL, "Change Email", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_DEFAULT, "sample@email.com", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_TITLE, "New Email Address", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TITLE, "Change Email", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_HEADER, "Email Address", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES, "Get Email Updates", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TEXT, "You must verify your email address to receive the latest news, game updates, giveaways, and rewards from Bethesda – delivered to your inbox.\n\nPlayers in some countries will receive an email to verify their opt-in status.", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TITLE, "Get Email Updates", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_MARKETING_HEADER, "Marketing Preferences", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NEED_ACTIVE_ACCOUNT_WARNING, "Your email address has not been verified.", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NO_EMAIL_TEXT, "No email has been set", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION, "Resend Email Verification", 1)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_LABEL, "Email Address", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_TEXT, "Select <<1>> to receive a new verification email.", 2)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR, "Ability Bar", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_BACK_ROW, "Ability Bar Back Row", 0)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_BACK_ROW_TOOLTIP, "Displays timers for your inactive ability bar.", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TIMERS, "Ability Bar Timers", 0)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TIMERS_TOOLTIP, "Displays a timer on top of ability bar icons that corresponds to the duration of the ability's effect in most cases.", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TOOLTIP, "Controls the visibility of the Ability Bar. When automatic display is selected, the Ability Bar will only appear in useful situations like combat and targeting an enemy.", 0)
SAS(SI_INTERFACE_OPTIONS_ACT_SETTING_LABEL, "Active Combat Tips", 1)
SAS(SI_INTERFACE_OPTIONS_ACT_SETTING_LABEL_TOOLTIP, "Controls the display of helpful combat tips at the bottom of the Heads Up Display. When automatic display is chosen, it will only be shown when necessary to learn the core mechanics of combat.", 0)
SAS(SI_INTERFACE_OPTIONS_AUTOMATIC_QUEST_TRACKING, "Automatic Quest Tracking", 0)
SAS(SI_INTERFACE_OPTIONS_AUTOMATIC_QUEST_TRACKING_TOOLTIP, "Automatically track a quest when you accept it.", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL, "Battle Level", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL_RESTRICTION, "This setting may only be changed in locations that do not use Battle Levels.", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL_TOOLTIP, "Automatically adjusts the stats of your character to be competitive with other players in the Alliance War.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_ASSASSINATION_CAMERA, "Assassination Camera", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_ASSASSINATION_CAMERA_TOOLTIP, "Enables usage of cinematic kill camera during assassinations.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_BOB, "Head Bob", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_BOB_TOOLTIP, "Adjusts the magnitude of head bob while moving in 1st person view.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_FOV, "Field of View", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_FOV_TOOLTIP, "Adjusts the field of view while in 1st person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FOV_CHANGES, "Field of View Changes", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FOV_CHANGES_TOOLTIP, "Allows field of view changes from sprinting and ability use.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_X, "Invert Mouse X-Axis", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_X_TOOLTIP, "Inverts the horizontal direction in which the mouse moves the camera.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_Y, "Invert Mouse Y-Axis", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_Y_TOOLTIP, "Inverts the vertical direction in which the mouse moves the camera.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SCREEN_SHAKE, "Screen Shake", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SCREEN_SHAKE_TOOLTIP, "Adjusts the magnitude of screen shake from various in-game sources.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON, "Rotation Speed", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_GAMEPAD, "First Person Rotation Speed", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_TOOLTIP, "Adjusts the sensitivity of the mouse when moving the camera in 1st person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_X, "Horizontal Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_X_TOOLTIP, "Adjusts the horizontal sensitivity of the mouse when moving the camera in 1st person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_Y, "Vertical Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_Y_TOOLTIP, "Adjusts the vertical sensitivity of the mouse when moving the camera in 1st person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON, "Rotation Speed", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_GAMEPAD, "Third Person Rotation Speed", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_TOOLTIP, "Adjusts the sensitivity of the mouse when moving the camera in 3rd person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_X, "Horizontal Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_X_TOOLTIP, "Adjusts the horizontal sensitivity of the mouse when moving the camera in 3rd person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_Y, "Vertical Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_Y_TOOLTIP, "Adjusts the vertical sensitivity of the mouse when moving the camera in 3rd person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SMOOTHING, "Smoothing", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SMOOTHING_TOOLTIP, "Smoothens the motion of the camera when looking around in the world.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_FOV, "Field of View", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_FOV_TOOLTIP, "Adjusts the field of view while in 3rd person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_OFFSET, "Horizontal Offset", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_OFFSET_TOOLTIP, "Additional horizontal offset while in 3rd person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER, "Horizontal Position", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER_TOOLTIP, "Adjusts the base horizontal position while in 3rd person mode.", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_SIEGE_WEAPONRY, "Siege Weaponry", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_SIEGE_WEAPONRY_TOOLTIP, "Controls the camera mode used when aiming Siege Weapons. Free Mode provides a more open feel while aiming, while Constrained Mode limits the camera to the area at which you are aiming.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_VERTICAL_OFFSET, "Vertical Offset", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_VERTICAL_OFFSET_TOOLTIP, "Additional vertical offset while in 3rd person mode.", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES, "Chat Bubbles", 1)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_FADE_RATE, "Fade Rate", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_FADE_RATE_TOOLTIP, "Controls how quickly a chat bubble will fade after appearing.", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_ONLY_KNOWN, "Only Known Players", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_ONLY_KNOWN_TOOLTIP, "Displays a chat bubble only for players that are in any of your guilds, in your contact list, or in your group.", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_SELF, "Self", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_SELF_TOOLTIP, "Displays a dialogue bubble for yourself when you speak.", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_TOOLTIP, "Displays a chat bubble above a player's head when they are speaking.", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_EMOTE, "/emote", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_GROUP, "/group", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_SAY, "/say", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_TELL, "/tell", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_YELL, "/yell", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ALLOW_COMPANION_AUTO_ULTIMATE, "Companion Ultimate Auto Cast", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ALLOW_COMPANION_AUTO_ULTIMATE_TOOLTIP, "Allow companions to cast their ultimate on their own. If not set, companions must be told to cast their ultimate.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_CLAMP_GROUND_TARGET_ENABLED, "Ground Targeting Range Lock", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_CLAMP_GROUND_TARGET_ENABLED_TOOLTIP, "When enabled, ground targeted abilities cannot be aimed beyond their maximum range.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ENCOUNTER_LOG_APPEAR_ANONYMOUS, "Appear Anonymously", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ENCOUNTER_LOG_APPEAR_ANONYMOUS_TOOLTIP, "When enabled, your name will not appear in logs that record combat.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_COLOR_SWAP_ENABLED, "Custom Colors", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_COLOR_SWAP_ENABLED_TOOLTIP, "Enable this option to change the colors of combat cues.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENABLE, "Combat Cues", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENABLE_TOOLTIP, "Displays certain visual effects on creatures and non player characters, calling out behaviors that are applied to and from them.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_BRIGHTNESS, "Enemy Brightness", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_BRIGHTNESS_TOOLTIP, "The brightness of visual effects for enemy abilities.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_COLOR, "Enemy Color", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_COLOR_TOOLTIP, "The color of visual effects for enemy abilities.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_TEST, "Test Enemy", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_TEST_TOOLTIP, "Creates an enemy combat cue for testing.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_BRIGHTNESS, "Friendly Brightness", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_BRIGHTNESS_TOOLTIP, "The brightness of visual effects for friendly abilities.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_COLOR, "Friendly Color", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_COLOR_TOOLTIP, "The color of visual effects for friendly abilities.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_TEST, "Test Friendly", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_TEST_TOOLTIP, "Creates a friendly combat cue for testing.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_PREVENT_ATTACKING_INNOCENTS, "Prevent Attacking Innocents", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_PREVENT_ATTACKING_INNOCENTS_TOOLTIP, "Prevents your attacks and spells from damaging innocents.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_QUICK_CAST_GROUND_ABILITIES, "Quick Cast Ground Abilities", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_QUICK_CAST_GROUND_ABILITIES_TOOLTIP, "Toggle whether all ground targeted abilities are cast instantly or if they require a second confirmation with the location indicator displayed.  Automatic defaults each ground targeted ability to its own pre-defined setting.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_ENABLED, "Double Tap to Dodge", 2)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_ENABLED_TOOLTIP, "Allows you to double tap a movement key to dodge in that direction.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW, "Double Tap Speed", 2)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW_MS, "<<1>>ms", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW_TOOLTIP, "Adjusts the length of the time period in which you must press the movement key twice, before having your character perform the dodge.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_ENABLED, "All", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_ENABLED_TOOLTIP, "Shows damage and healing amounts in the world near their targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DAMAGE_ENABLED, "Incoming Damage", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DAMAGE_ENABLED_TOOLTIP, "Shows damage amounts on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DOT_ENABLED, "Incoming Damage Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DOT_ENABLED_TOOLTIP, "Shows damage over time amounts on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_ENABLED, "Incoming", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_ENABLED_TOOLTIP, "Shows damage and healing amounts on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HEALING_ENABLED, "Incoming Healing", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HEALING_ENABLED_TOOLTIP, "Shows healing amounts on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HOT_ENABLED, "Incoming Healing Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HOT_ENABLED_TOOLTIP, "Shows healing over time amounts on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DAMAGE_ENABLED, "Incoming Pet Damage", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DAMAGE_ENABLED_TOOLTIP, "Shows damage amounts on your pets and companion.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DOT_ENABLED, "Incoming Pet Damage Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DOT_ENABLED_TOOLTIP, "Shows damage over time amounts on your pets and companion.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_POINT_GAINS_ENABLED, "Incoming Point Gains", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_POINT_GAINS_ENABLED_TOOLTIP, "Shows point gains on you.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_STATUS_EFFECTS_ENABLED, "Incoming Crowd Control", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_STATUS_EFFECTS_ENABLED_TOOLTIP, "Shows crowd control on you.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DAMAGE_ENABLED, "Outgoing Damage", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DAMAGE_ENABLED_TOOLTIP, "Shows damage amounts on your targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DOT_ENABLED, "Outgoing Damage Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DOT_ENABLED_TOOLTIP, "Shows damage over time amounts on your targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_ENABLED, "Outgoing", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_ENABLED_TOOLTIP, "Shows damage and healing amounts on your targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HEALING_ENABLED, "Outgoing Healing", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HEALING_ENABLED_TOOLTIP, "Shows healing amounts on your targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HOT_ENABLED, "Outgoing Healing Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HOT_ENABLED_TOOLTIP, "Shows healing over time amounts on your targets.", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DAMAGE_ENABLED, "Outgoing Pet Damage", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DAMAGE_ENABLED_TOOLTIP, "Shows damage amounts on your pets' and companion's targets.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DOT_ENABLED, "Outgoing Pet Damage Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DOT_ENABLED_TOOLTIP, "Shows damage over time amounts on your pets' and companion's targets.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HEALING_ENABLED, "Outgoing Pet Healing", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HEALING_ENABLED_TOOLTIP, "Shows healing amounts on your pets' and companion's targets.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HOT_ENABLED, "Outgoing Pet Healing Over Time", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HOT_ENABLED_TOOLTIP, "Shows healing over time amounts on your pets' and companion's targets.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_STATUS_EFFECTS_ENABLED, "Outgoing Crowd Control", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_STATUS_EFFECTS_ENABLED_TOOLTIP, "Shows crowd control on your targets.", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_SHOW_OVER_HEAL, "Show Over-Healing", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_SHOW_OVER_HEAL_TOOLTIP, "Shows healing even if the target is at full health.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_PASSENGER_PREFERENCE, "Companion Passenger Preference", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_PASSENGER_PREFERENCE_TOOLTIP, "Controls when your companion rides on your multi-rider mount when you mount up on one.", 1)
SAS(SI_INTERFACE_OPTIONS_COMPANION_REACTIONS, "Companion Reactions", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_REACTIONS_TOOLTIP, "Controls how often your active Companion will react to their surroundings.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS, "Compass Active Quests", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_FOCUSED_RESTRICTION, "In world indicators over quest objects will still show up for all quests. Indicators that guide you through passageways and doors will only show up for your focused quest.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_OFF_RESTRICTION, "In world indicators over quest objects will still show up for all quests. Indicators that guide you through passageways and doors will not show up.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_TOOLTIP, "Controls the display of active quests on the compass.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_COMPANION, "Compass Companions", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_COMPANION_TOOLTIP, "Controls the display of companions on the compass.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_QUEST_GIVERS, "Compass Quest Givers", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_QUEST_GIVERS_TOOLTIP, "Controls the display of quest givers on the compass.", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_TARGET_MARKERS, "Compass Target Markers", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_TARGET_MARKERS_TOOLTIP, "Controls the display of target markers on the compass.", 0)
SAS(SI_INTERFACE_OPTIONS_DEFERRED_LOADING_TEXT, "Retrieving Data...", 0)
SAS(SI_INTERFACE_OPTIONS_EMOTE_TOOLTIP, "Determines if chat bubbles are shown when spoken in /emote.", 0)
SAS(SI_INTERFACE_OPTIONS_ENCOUNTER_LOG, "Encounter Log", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_AVERAGE, "Average", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_FAST, "Fast", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_SLOW, "Slow", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_VERY_FAST, "Very Fast", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_VERY_SLOW, "Very Slow", 0)
SAS(SI_INTERFACE_OPTIONS_FOOT_INVERSE_KINEMATICS, "Foot Inverse Kinematics", 0)
SAS(SI_INTERFACE_OPTIONS_FOOT_INVERSE_KINEMATICS_TOOLTIP, "Enabling this will have feet perform inverse kinematics so that they rest more naturally on the terrain.", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_LOCK, "Framerate/Latency Position Lock", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_LOCK_TOOLTIP, "Locks the Framerate and Latency indicators to their current position on the interface.", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_POSITION_RESET, "Reset Position", 0)
SAS(SI_INTERFACE_OPTIONS_GLOWS_THICKNESS, "Glow Thickness", 0)
SAS(SI_INTERFACE_OPTIONS_GLOWS_THICKNESS_TOOLTIP, "Adjusts the thickness of target and interactable glows.", 0)
SAS(SI_INTERFACE_OPTIONS_GROUP_TOOLTIP, "Determines if chat bubbles are shown when spoken in /group.", 0)
SAS(SI_INTERFACE_OPTIONS_HEADS_UP_DISPLAY, "Heads-Up Display", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS, "Healthbars", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ALL, "Healthbars", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ALL_TOOLTIP, "Enables the healthbar system that appears above creatures, non player characters and players.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_NPC, "Enemy NPCs (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_NPC_TOOLTIP, "Controls the display of the overhead healthbar above enemy non player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_PLAYER, "Enemy Players (Show)", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_PLAYER_TOOLTIP, "Controls the display of the overhead healthbar above enemy players.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_NPC, "Friendly NPCs (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_NPC_TOOLTIP, "Controls the display of the overhead healthbar above friendly non player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_PLAYER, "Friendly Players (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_PLAYER_TOOLTIP, "Controls the display of the overhead healthbar above friendly players.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_GROUP_MEMBER, "Group Members (Show)", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_GROUP_MEMBER_TOOLTIP, "Controls the display of the overhead healthbar above group members.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_NPC, "Enemy NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_NPC_TOOLTIP, "Controls the transparency of the overhead healthbar above enemy non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_PLAYER, "Enemy Players (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_PLAYER_TOOLTIP, "Controls the transparency of the overhead healthbar above enemy players.", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_NPC, "Friendly NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_NPC_TOOLTIP, "Controls the transparency of the overhead healthbar above friendly non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_PLAYER, "Friendly Players (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_PLAYER_TOOLTIP, "Controls the transparency of the overhead healthbar above friendly players.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_GROUP_MEMBER, "Group Members (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_GROUP_MEMBER_TOOLTIP, "Controls the transparency of the overhead healthbar above group members.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_NEUTRAL_NPC, "Neutral NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_NEUTRAL_NPC_TOOLTIP, "Controls the transparency of the overhead healthbar above neutral non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_PLAYER, "Self (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_PLAYER_TOOLTIP, "Controls the transparency of the overhead healthbar above yourself.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_NEUTRAL_NPC, "Neutral NPCs (Show)", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_NEUTRAL_NPC_TOOLTIP, "Controls the display of the overhead healthbar above neutral non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_PLAYER, "Self (Show)", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_PLAYER_TOOLTIP, "Controls the display of the overhead healthbar above your character. ", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_ALIGNMENT, "Alignment", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_ALIGNMENT_TOOLTIP, "Sets the alignment of the health bar within the frame.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_CHASE_BAR, "Damage Taken Indicator", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_CHASE_BAR_TOOLTIP, "Adds a segment to the healthbar that shows recent damage done.", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_FRAME_BORDER, "Frame Border", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_FRAME_BORDER_TOOLTIP, "Adds a bright border to the healthbar, helping it stand out more in dark areas.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_LOIN_CLOTH, "Hide Loin Cloth", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_LOIN_CLOTH_TOOLTIP, "Determines if this character will appear as though not wearing a loin cloth to everybody.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_INVENTORY_UPGRADE, "Hide Mount Capacity Upgrade", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_INVENTORY_UPGRADE_TOOLTIP, "Determines if this character's mount will appear as though not upgraded in capacity to everybody, even though the capacity upgrade is still applied.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_SPEED_UPGRADE, "Hide Mount Speed Upgrade", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_SPEED_UPGRADE_TOOLTIP, "Determines if this character's mount will appear as though not upgraded in speed to everybody, even though the speed upgrade is still applied.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_STAMINA_UPGRADE, "Hide Mount Stamina Upgrade", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_STAMINA_UPGRADE_TOOLTIP, "Determines if this character's mount will appear as though not upgraded in stamina to everybody, even though the stamina upgrade is still applied.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_POLYMORPH_HELM, "Hide Polymorph Helmet", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_POLYMORPH_HELM_TOOLTIP, "Hides your collectible Polymorph helmets that can be hidden. Your equipment helmet can be hidden by a Hat collectible or at an Outfit Station.", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_TASSETS, "Hide Tassets", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_TASSETS_TOOLTIP, "Determines if this character will appear as though not wearing tassets to everybody.", 0)
SAS(SI_INTERFACE_OPTIONS_INDICATORS, "Indicators", 0)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_ENABLED, "Interactables Glow", 1)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_ENABLED_TOOLTIP, "Displays a glow around certain interactable objects.", 0)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_INTENSITY, "Glow Intensity", 1)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_INTENSITY_TOOLTIP, "Adjusts the intensity of the glow around interactable objects.", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE, "Language", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_CUSTOM, "Custom", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_USE_PROFANITY_FILTER, "Profanity Filter", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_USE_PROFANITY_FILTER_TOOLTIP, "Filters out profanity in all player-written text in chat, email subjects and bodies, guild messages, and more.", 0)
SAS(SI_INTERFACE_OPTIONS_LIMIT_FOLLOWERS_IN_TOWNS, "Limit Followers in Towns", 0)
SAS(SI_INTERFACE_OPTIONS_LIMIT_FOLLOWERS_IN_TOWNS_TOOLTIP, "Suppresses the appearance of followers that are close to certain interactable objects, such as crafting stations.", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_AUTO_ADD_TO_CRAFT_BAG, "Auto-Add to Craft Bag", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_AUTO_ADD_TO_CRAFT_BAG_TOOLTIP, "Controls whether crafting materials will be automatically transferred to the Craft Bag.\n\nThe Craft Bag requires an active ESO Plus membership.", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_PREVENT_STEALING_PLACED, "Prevent Stealing Placed Items", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_PREVENT_STEALING_PLACED_TOOLTIP, "Prevents the stealing of items placed in the game world.", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_TOGGLE_LOOT_HISTORY, "Loot History", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_TOGGLE_LOOT_HISTORY_TOOLTIP, "Provides a visual history of loot, rewards and currency you've acquired as you play.", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AOELOOT, "Consolidate Area Loot", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AOELOOT_TOOLTIP, "Combines the items of all nearby corpses into one window when bringing up a loot window.", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT, "Auto Loot", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_STOLEN, "Auto Loot Stolen Items", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_STOLEN_TOOLTIP, "If this option is off, auto-loot will not steal items; they must be manually taken. Otherwise, auto-loot will work on owned items the same way it works on unowned items. Note that this will still incur a bounty if you're seen.", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_TOOLTIP, "Automatically takes all items when looting,", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES, "Nameplates", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL, "Nameplates", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALLIANCE_INDICATORS, "Alliance Indicators", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALLIANCE_INDICATORS_TOOLTIP, "Controls the display of an alliance icon above players that signifies their alliance association.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL_TOOLTIP, "Enables the overhead name system that appears above creatures, non player characters and players.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC, "Enemy NPCs (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC_TOOLTIP, "Displays the name of enemy creatures and non player characters as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER, "Enemy Players (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER_TOOLTIP, "Displays the name of enemy players as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FOLLOWER_INDICATORS, "Followers", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FOLLOWER_INDICATORS_TOOLTIP, "Displays a follower icon above creatures and non player characters that are following your character.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC, "Friendly NPCs (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC_TOOLTIP, "Displays the name of friendly creatures and non player characters as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER, "Friendly Players (Show)", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER_TOOLTIP, "Displays the name of friendly players as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_INDICATORS, "Group Members", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_INDICATORS_TOOLTIP, "Displays a group member icon above players that are in your group.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER, "Group Members (Show)", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER_TOOLTIP, "Displays the names of your group members as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC, "Enemy NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC_TOOLTIP, "Controls the transparency of the overhead text above enemy non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER, "Enemy Players (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER_TOOLTIP, "Controls the transparency of the overhead text above enemy players.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC, "Friendly NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC_TOOLTIP, "Controls the transparency of the overhead text above friendly non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER, "Friendly Players (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER_TOOLTIP, "Controls the transparency of the overhead text above friendly players.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER, "Group Members (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER_TOOLTIP, "Controls the transparency of the overhead text above group members.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC, "Neutral NPCs (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC_TOOLTIP, "Controls the transparency of the overhead text above neutral non-player characters.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER, "Self (Highlight)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER_TOOLTIP, "Controls the transparency of the overhead text above yourself.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC, "Neutral NPCs (Show)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC_TOOLTIP, "Displays the name of neutral non-player characters as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER, "Self (Show)", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER_TOOLTIP, "Displays the name of your character as overhead text.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_RESURRECT_INDICATORS, "Resurrectable Players", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_RESURRECT_INDICATORS_TOOLTIP, "Displays a resurrectable icon above friendly players that are dead.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS, "Show Guild (Equipped Tabard)", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS_TOOLTIP, "Controls if the guild matching a player's tabard is shown under their name.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES, "Show Title", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES_TOOLTIP, "Controls if a player's title is shown as part of their name.", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_TARGET_MARKERS, "Target Markers", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_TARGET_MARKERS_TOOLTIP, "Controls the display of target marker symbols over friendly and enemy targets.", 0)
SAS(SI_INTERFACE_OPTIONS_PERFORMANCE, "Performance", 0)
SAS(SI_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_KEYBOARD, "Display Name (Keyboard)", 0)
SAS(SI_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_TOOLTIP_KEYBOARD, "Determines which name should be displayed most prominently when viewing other players. (Gamepad mode can be changed separately in Gamepad settings)", 0)
SAS(SI_INTERFACE_OPTIONS_QUICK_CHAT, "Quick Chat", 0)
SAS(SI_INTERFACE_OPTIONS_RESET_TO_DEFAULT_TOOLTIP, "Reset to Default", 0)
SAS(SI_INTERFACE_OPTIONS_RESET_TUTORIALS, "Reset Tutorials", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_BARS, "Attribute Bars", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_BARS_TOOLTIP, "Controls the visibility of the player Attribute Bars. When automatic display is selected, the Attribute Bars will only appear in useful situations like combat.", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_NUMBERS, "Resource Numbers", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_NUMBERS_TOOLTIP, "Controls the visibility of health, stamina, and magicka numbers on the player unit frame, and health numbers on the target unit frame.", 0)
SAS(SI_INTERFACE_OPTIONS_RESTRICTED_COMMUNICATION, "Restricted Communication", 0)
SAS(SI_INTERFACE_OPTIONS_RESTRICTED_COMMUNICATION_TOOLTIP, "Restricts the use of chat, mail, gifting, trading, and duels (combat and Tales of Tribute) to friends, guild, and group members only.", 1)
SAS(SI_INTERFACE_OPTIONS_RETURN_CURSOR_ON_CHAT_FOCUS, "HUD Cursor On Entry", 0)
SAS(SI_INTERFACE_OPTIONS_RETURN_CURSOR_ON_CHAT_FOCUS_TOOLTIP, "Displays the cursor on the Heads Up Display whenever you are typing.", 0)
SAS(SI_INTERFACE_OPTIONS_SAY_TOOLTIP, "Determines if chat bubbles are shown when spoken in /say.", 0)
SAS(SI_INTERFACE_OPTIONS_SCT, "Combat Text", 1)
SAS(SI_INTERFACE_OPTIONS_SETTINGS_PANEL_UNAVAILABLE, "<<1>> Settings are currently unavailable. Please try again later.", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_FRAMERATE, "Framerate", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_FRAMERATE_TOOLTIP, "Enables an indicator on the interface showing the game's framerate in real time. Higher values indicate a smoother experience.", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_HOUSE_TRACKER, "House Tracker", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_HOUSE_TRACKER_TOOLTIP, "Enabling this option will show the House Tracker while you are in a player house.", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_LATENCY, "Latency", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_LATENCY_TOOLTIP, "Enables a network latency indicator on the interface. Higher values can result in decreased responsiveness while playing.", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_BESTOWERS, "Quest Giver Icons", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_BESTOWERS_TOOLTIP, "Shows icons for quest givers.", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_TRACKER, "Quest Tracker", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_TRACKER_TOOLTIP, "Displays the Quest Tracker on the right side of the Heads Up Display.", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_RAID_LIVES, "Group Revive Counter", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_RAID_LIVES_TOOLTIP, "Controls the display of the group revive counter in Trials as well as the remaining attempts counter in the Infinite Archive. When automatic display is selected the revive counter only appears when a Trial group member revives or when an Infinite Archive attempt fails.", 3)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_ENABLED, "Target Glow", 1)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_ENABLED_TOOLTIP, "Displays a glow around your target. The color of the glow represents their disposition towards you.", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_INTENSITY, "Glow Intensity", 1)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_INTENSITY_TOOLTIP, "Adjusts the intensity of the glow around your target.", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_MARKER_SIZE, "Target Marker Size", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_MARKER_SIZE_TOOLTIP, "Controls the size of nameplate target markers.", 0)
SAS(SI_INTERFACE_OPTIONS_TELL_TOOLTIP, "Determines if chat bubbles are shown when spoken in /tell.", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE, "Text Language", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE_TOOLTIP, "Sets the language for text displayed in the UI. Does not affect Voice Over language.", 2)
SAS(SI_INTERFACE_OPTIONS_TOGGLE_SPRINT, "Toggle Sprint", 0)
SAS(SI_INTERFACE_OPTIONS_TOGGLE_SPRINT_TOOLTIP, "Change the keyboard sprint binding to a toggle instead of a hold.", 0)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS, "Tooltips", 0)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS_TUTORIAL_ENABLED, "Tutorials", 2)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS_TUTORIAL_ENABLED_TOOLTIP, "Enables helpful tutorial alerts.", 1)
SAS(SI_INTERFACE_OPTIONS_ULTIMATE_NUMBER, "Ultimate Number", 0)
SAS(SI_INTERFACE_OPTIONS_ULTIMATE_NUMBER_TOOLTIP, "Shows your current Ultimate in the ability bar.", 0)
SAS(SI_INTERFACE_OPTIONS_YELL_TOOLTIP, "Determines if chat bubbles are shown when spoken in /yell.", 0)
SAS(SI_INVALID_NAME_DIALOG_INSTRUCTION_FORMAT, "<<1>>\n\n", 0)
SAS(SI_INVALID_NAME_DIALOG_TITLE, "Invalid Name", 0)
SAS(SI_INVALID_STUCK_LOCATION, "You cannot use /stuck in this location. Please contact customer service via /help.", 0)
SAS(SI_INVENTORY_ARMORY_BUILD_ITEM_TOOLTIP, "This item is part of an armory build.", 0)
SAS(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, "Inventory Space: |cff0000<<1>> / <<2>>", 1)
SAS(SI_INVENTORY_BACKPACK_REMAINING_SPACES, "Inventory Space: |cffffff<<1>> / <<2>>", 4)
SAS(SI_INVENTORY_BAG_COMPLETELY_FULL, "<<3>>: |cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BAG_REMAINING_SPACES, "<<3>>: |cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_DESCRIPTION, "Your inventory capacity has increased from <<1>> to <<2>>.", 0)
SAS(SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_TITLE, "Inventory Capacity Increased", 0)
SAS(SI_INVENTORY_BANK_COMPLETELY_FULL, "Bank Space: |cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BANK_REMAINING_SPACES, "Bank Space: |cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_DESCRIPTION, "Your bank capacity has increased from <<1>> to <<2>>.", 0)
SAS(SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_TITLE, "Bank Capacity Increased", 0)
SAS(SI_INVENTORY_CRAFT_BAG_STATUS, "Craft Bag: <<1>>", 0)
SAS(SI_INVENTORY_CURRENCIES, "Currencies", 0)
SAS(SI_INVENTORY_EQUIPPED_ITEM_TOOLTIP, "This item is currently equipped.", 0)
SAS(SI_INVENTORY_ERROR_AUGMENT_CANNOT_BE_EQUIPPED, "Enchantments can't be equipped.", 1)
SAS(SI_INVENTORY_ERROR_BANK_DEPOSIT_NOT_ALLOWED, "You may not deposit that item in your bank.", 1)
SAS(SI_INVENTORY_ERROR_BANK_DEPOSIT_UNIQUE, "You can only deposit one of that item, and already have one in your bank.", 1)
SAS(SI_INVENTORY_ERROR_BANK_FULL, "Your bank is full.", 2)
SAS(SI_INVENTORY_ERROR_BANK_WITHDRAW_UNIQUE, "You can only carry one of that item, and already have one in your backpack.", 1)
SAS(SI_INVENTORY_ERROR_CANNOT_STACK_GUILD_BANK, "You cannot stack items in the Guild Bank.", 0)
SAS(SI_INVENTORY_ERROR_CANT_TRADE_NON_BACKPACK_ITEMS, "You can only trade items from your backpack.", 1)
SAS(SI_INVENTORY_ERROR_CANT_TRADE_QUEST_ITEMS, "You cannot trade quest items.", 1)
SAS(SI_INVENTORY_ERROR_CLASS_NOT_MET_FOR_EQUIP, "Your class isn't allowed to equip that item.", 1)
SAS(SI_INVENTORY_ERROR_COMPANION_CANNOT_EQUIP_COSTUME, "Your companion cannot equip costumes.", 0)
SAS(SI_INVENTORY_ERROR_COMPANION_CANNOT_EQUIP_POISON, "Your companion cannot equip poisons.", 0)
SAS(SI_INVENTORY_ERROR_COMPANION_ITEM_IS_STOLEN, "Stolen companion equipment must be laundered before being equipped.", 0)
SAS(SI_INVENTORY_ERROR_CRAFT_BAG_EMPTY, "Your craft bag is empty.", 1)
SAS(SI_INVENTORY_ERROR_DAEDRIC_ARTIFACT_ACTIVE, "You cannot modify your equipped items while holding an Artifact Weapon.", 0)
SAS(SI_INVENTORY_ERROR_FILTER_EMPTY, "No items to show.", 0)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_EMPTY, "The guild bank inventory is empty", 0)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_NO_DEPOSIT_PERMISSIONS, "Your guild rank does not permit item deposits into the guild bank.", 1)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_NO_DEPOSIT_PRIVILEGES, "Your guild does not have enough members to deposit in the guild bank. <<1>> guild members are required.", 1)
SAS(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED, "You may not deposit that item in your <<1>>.", 0)
SAS(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED_WITH_NICKNAME, "You may not deposit that item in your <<1>> \"<<2>>\".", 0)
SAS(SI_INVENTORY_ERROR_INSUFFICIENT_SPACE, "You need <<1>> additional open inventory <<1[/slot/slots]>>.", 3)
SAS(SI_INVENTORY_ERROR_INVALID_QUANTITY_TO_DESTROY, "That's more than you have of that item", 1)
SAS(SI_INVENTORY_ERROR_INVALID_SLOT_FOR_EQUIP, "Item cannot be equipped in that slot", 1)
SAS(SI_INVENTORY_ERROR_INVENTORY_EMPTY, "Your inventory is empty.", 0)
SAS(SI_INVENTORY_ERROR_INVENTORY_FULL, "Your inventory is full.", 2)
SAS(SI_INVENTORY_ERROR_ITEM_CANNOT_BE_EQUIPPED, "Item cannot be equipped", 1)
SAS(SI_INVENTORY_ERROR_ITEM_CANNOT_BE_VIRTUAL, "That item cannot be moved to the craft bag.", 0)
SAS(SI_INVENTORY_ERROR_NO_ITEM_TO_DESTROY, "No item found to destroy", 1)
SAS(SI_INVENTORY_ERROR_NO_ITEM_TO_UNEQUIP, "No item found to unequip", 1)
SAS(SI_INVENTORY_ERROR_NO_QUEST_ITEMS_IN_BANK, "You can't put quest items in the Bank", 0)
SAS(SI_INVENTORY_ERROR_NO_SWAP_COMBAT, "You cannot swap items during combat.", 1)
SAS(SI_INVENTORY_ERROR_ONLY_ONE_MYTHIC, "You can equip only one Mythic Item at a time.", 0)
SAS(SI_INVENTORY_ERROR_REQUIRED_CHAMPION_POINTS_NOT_MET_FOR_EQUIP, "You do not have enough champion points to equip that item.", 1)
SAS(SI_INVENTORY_ERROR_REQUIRED_LEVEL_NOT_MET_FOR_COMPANION, "Your companion does not have a high enough level to equip that item.", 0)
SAS(SI_INVENTORY_ERROR_REQUIRED_LEVEL_NOT_MET_FOR_EQUIP, "You're not high enough level to equip that item.", 1)
SAS(SI_INVENTORY_ERROR_REQUIRES_ACTIVE_COMPANION, "You can equip that item only on an active companion.", 0)
SAS(SI_INVENTORY_ERROR_TABARD_NOT_A_MEMBER, "You are not a member of that guild.", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_EQUIPPED_AUGMENT_NOT_MET_FOR_EQUIP, "This item already has a unique enchantment installed. You can't add another.", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_EQUIPPED_NOT_MET_FOR_EQUIP, "You can equip only one of that item, and you already have one equipped.", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_ITEM, "You already have this unique item.", 1)
SAS(SI_INVENTORY_ERROR_WEAPON_TYPE_NOT_MET_FOR_EQUIP, "You can't equip that type of weapon", 1)
SAS(SI_INVENTORY_FILTER_ALL_TAB, "All <<1>>", 0)
SAS(SI_INVENTORY_FILTER_SUB_TAB, "<<1>>", 0)
SAS(SI_INVENTORY_FILTER_WITH_SUB_TAB, "<<1>>: <<2>>", 0)
SAS(SI_INVENTORY_FURNITURE_VAULT_COMPLETELY_FULL, "Storage: |cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_FURNITURE_VAULT_REMAINING_SPACES, "Storage: |cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_GEMMABLE_ITEM_TOOLTIP, "This item can be converted to Crown Gems in the Crown Crates UI.", 1)
SAS(SI_INVENTORY_HEADER, "<<1>>", 0)
SAS(SI_INVENTORY_HOUSE_BANK_COMPLETELY_FULL, "Storage: |cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_HOUSE_BANK_REMAINING_SPACES, "Storage: |cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_ITEM_NOT_LEARNED_ITEM_TOOLTIP, "This item can be learned or collected.", 0)
SAS(SI_INVENTORY_LOCKED_SET_PIECE_ITEM_TOOLTIP, "This item set piece can be collected.", 0)
SAS(SI_INVENTORY_MENU_INVENTORY, "Inventory", 0)
SAS(SI_INVENTORY_MODE_CRAFT_BAG, "Craft Items", 0)
SAS(SI_INVENTORY_MODE_CURRENCY, "Currency", 0)
SAS(SI_INVENTORY_MODE_ITEMS, "Items", 0)
SAS(SI_INVENTORY_MODE_QUEST_ITEMS, "Quest Items", 0)
SAS(SI_INVENTORY_MODE_QUICKSLOTS, "Quickslots", 0)
SAS(SI_INVENTORY_NEW_ITEM_TOOLTIP, "This item is new.", 1)
SAS(SI_INVENTORY_PLAYER_LOCKED_ITEM_TOOLTIP, "This item is locked.", 1)
SAS(SI_INVENTORY_RETRIEVING_ITEMS, "Retrieving Items...", 0)
SAS(SI_INVENTORY_SORT_ASCENDING_TOOLTIP, "Switch to ascending sort", 0)
SAS(SI_INVENTORY_SORT_DESCENDING_TOOLTIP, "Switch to descending sort", 0)
SAS(SI_INVENTORY_SORT_TYPE_ACTIVE, "Active", 0)
SAS(SI_INVENTORY_SORT_TYPE_ARMOR, "Armor", 0)
SAS(SI_INVENTORY_SORT_TYPE_CRAFT_LEVEL, "LVL", 0)
SAS(SI_INVENTORY_SORT_TYPE_NAME, "Name", 1)
SAS(SI_INVENTORY_SORT_TYPE_POWER, "Damage", 1)
SAS(SI_INVENTORY_SORT_TYPE_PRICE, "Value", 1)
SAS(SI_INVENTORY_SORT_TYPE_SELL_INFORMATION, "Sell Information", 0)
SAS(SI_INVENTORY_SORT_TYPE_STATUS, "Status", 0)
SAS(SI_INVENTORY_SORT_TYPE_TRAIT_INFORMATION, "Trait Information", 0)
SAS(SI_INVENTORY_SPLIT_STACK, "Split", 0)
SAS(SI_INVENTORY_SPLIT_STACK_PROMPT, "Are you sure you want to split <<t:1>> into two stacks?", 1)
SAS(SI_INVENTORY_SPLIT_STACK_TITLE, "Split Stack", 0)
SAS(SI_INVENTORY_STOLEN_ITEM_TOOLTIP, "This item is stolen.", 1)
SAS(SI_INVENTORY_SUPPLIES, "Supplies", 0)
SAS(SI_INVENTORY_TOGGLE_QUICKSLOTS, "View Quickslots", 1)
SAS(SI_INVENTORY_TRADE_BOP_ITEM_TOOLTIP, "This item is temporarily tradable.", 1)
SAS(SI_INVENTORY_TRAIT_STATUS_RECONSTRUCTED_NOT_RESEARCHABLE, "This item cannot be researched because it has been reconstructed.", 0)
SAS(SI_INVENTORY_TRAIT_STATUS_RETRAITED_NOT_RESEARCHABLE, "This item cannot be researched because it has been transmuted.", 1)
SAS(SI_INVENTORY_TRAIT_STATUS_TOOLTIP, "<<1>>: <<2>>", 0)
SAS(SI_INVENTORY_WALLET_ALL_FILTER, "All", 0)
SAS(SI_ITEMCOMBINATIONRESULT1, "Combination failed.", 0)
SAS(SI_ITEMCOMBINATIONRESULT10, "You cannot use this while hiding.", 0)
SAS(SI_ITEMCOMBINATIONRESULT11, "This collectible has been temporarily disabled.", 0)
SAS(SI_ITEMCOMBINATIONRESULT2, "You already own every collectible granted by this combination.", 1)
SAS(SI_ITEMCOMBINATIONRESULT3, "You do not have every item needed to complete this combination.", 0)
SAS(SI_ITEMCOMBINATIONRESULT4, "You cannot use this in combat.", 0)
SAS(SI_ITEMCOMBINATIONRESULT5, "You cannot use this in a PvP area.", 0)
SAS(SI_ITEMCOMBINATIONRESULT6, "You can't use this while mounted.", 0)
SAS(SI_ITEMCOMBINATIONRESULT7, "You cannot use this while moving.", 0)
SAS(SI_ITEMCOMBINATIONRESULT8, "You do not own every collectible needed to complete this combination.", 0)
SAS(SI_ITEMCOMBINATIONRESULT9, "You cannot use this while swimming.", 0)
SAS(SI_ITEMDISPLAYQUALITY0, "Worn", 0)
SAS(SI_ITEMDISPLAYQUALITY1, "Normal", 0)
SAS(SI_ITEMDISPLAYQUALITY2, "Fine", 0)
SAS(SI_ITEMDISPLAYQUALITY3, "Superior", 0)
SAS(SI_ITEMDISPLAYQUALITY4, "Epic", 0)
SAS(SI_ITEMDISPLAYQUALITY5, "Legendary", 0)
SAS(SI_ITEMDISPLAYQUALITY6, "Mythic", 0)
SAS(SI_ITEMFILTERTYPE0, "All", 0)
SAS(SI_ITEMFILTERTYPE1, "Weapon", 1)
SAS(SI_ITEMFILTERTYPE11, "Damaged Equipment", 0)
SAS(SI_ITEMFILTERTYPE12, "Collectible", 1)
SAS(SI_ITEMFILTERTYPE13, "Blacksmithing", 0)
SAS(SI_ITEMFILTERTYPE14, "Clothing", 0)
SAS(SI_ITEMFILTERTYPE15, "Woodworking", 0)
SAS(SI_ITEMFILTERTYPE16, "Alchemy", 0)
SAS(SI_ITEMFILTERTYPE17, "Enchanting", 0)
SAS(SI_ITEMFILTERTYPE18, "Provisioning", 0)
SAS(SI_ITEMFILTERTYPE19, "Style Materials", 0)
SAS(SI_ITEMFILTERTYPE2, "Apparel", 1)
SAS(SI_ITEMFILTERTYPE20, "Trait Items", 0)
SAS(SI_ITEMFILTERTYPE21, "Furnishings", 0)
SAS(SI_ITEMFILTERTYPE22, "House with Template", 0)
SAS(SI_ITEMFILTERTYPE24, "Jewelry Crafting", 0)
SAS(SI_ITEMFILTERTYPE25, "Jewelry", 0)
SAS(SI_ITEMFILTERTYPE26, "Slottable Quest Items", 0)
SAS(SI_ITEMFILTERTYPE27, "Companion Items", 0)
SAS(SI_ITEMFILTERTYPE3, "Consumable", 1)
SAS(SI_ITEMFILTERTYPE4, "Materials", 1)
SAS(SI_ITEMFILTERTYPE5, "Miscellaneous", 0)
SAS(SI_ITEMFILTERTYPE6, "Slottable Items", 2)
SAS(SI_ITEMFILTERTYPE7, "Quest", 1)
SAS(SI_ITEMFILTERTYPE8, "Buyback", 1)
SAS(SI_ITEMFILTERTYPE9, "Junk", 0)
SAS(SI_ITEMLAUNDERRESULT1, "Item Laundered", 0)
SAS(SI_ITEMLAUNDERRESULT2, "Invalid request.", 0)
SAS(SI_ITEMLAUNDERRESULT3, "This item is not stolen.", 0)
SAS(SI_ITEMLAUNDERRESULT4, "You cannot afford to launder this item.", 0)
SAS(SI_ITEMLAUNDERRESULT5, "You do not have enough room in your inventory to do that.", 0)
SAS(SI_ITEMLAUNDERRESULT6, "That item may not be laundered at a fence.", 0)
SAS(SI_ITEMLAUNDERRESULT7, "You have reached your daily limit for laundering stolen goods.", 0)
SAS(SI_ITEMLISTSORTTYPE1, "Category", 0)
SAS(SI_ITEMLISTSORTTYPE2, "Item Name", 0)
SAS(SI_ITEMLISTSORTTYPE3, "Item Quality", 0)
SAS(SI_ITEMLISTSORTTYPE4, "Amount", 0)
SAS(SI_ITEMLISTSORTTYPE5, "Value", 0)
SAS(SI_ITEMQUALITY0, "Worn", 2)
SAS(SI_ITEMQUALITY1, "Normal", 2)
SAS(SI_ITEMQUALITY2, "Fine", 2)
SAS(SI_ITEMQUALITY3, "Superior", 2)
SAS(SI_ITEMQUALITY4, "Epic", 2)
SAS(SI_ITEMQUALITY5, "Legendary", 2)
SAS(SI_ITEMREPAIRREASON0, "You must have valid repair kit to repair this item.", 1)
SAS(SI_ITEMREPAIRREASON1, "This item is already at full durability.", 1)
SAS(SI_ITEMREPAIRREASON2, "You cannot afford to repair this item.", 1)
SAS(SI_ITEMSELLINFORMATION1, "Sell to a Merchant", 0)
SAS(SI_ITEMSELLINFORMATION2, "Increased Inspiration", 0)
SAS(SI_ITEMSELLINFORMATION3, "Can Research", 0)
SAS(SI_ITEMSELLINFORMATION4, "Cannot Sell", 0)
SAS(SI_ITEMSELLINFORMATION5, "Reconstructed", 0)
SAS(SI_ITEMSTYLECHAPTER0, "", 0)
SAS(SI_ITEMSTYLECHAPTER1, "Helmet", 0)
SAS(SI_ITEMSTYLECHAPTER10, "Axe", 0)
SAS(SI_ITEMSTYLECHAPTER11, "Dagger", 0)
SAS(SI_ITEMSTYLECHAPTER12, "Staff", 0)
SAS(SI_ITEMSTYLECHAPTER13, "Shield", 0)
SAS(SI_ITEMSTYLECHAPTER14, "Bow", 0)
SAS(SI_ITEMSTYLECHAPTER2, "Gloves^p", 1)
SAS(SI_ITEMSTYLECHAPTER3, "Boots^p", 1)
SAS(SI_ITEMSTYLECHAPTER4, "Legs^p", 1)
SAS(SI_ITEMSTYLECHAPTER5, "Chest", 1)
SAS(SI_ITEMSTYLECHAPTER6, "Belt", 0)
SAS(SI_ITEMSTYLECHAPTER7, "Shoulders^p", 1)
SAS(SI_ITEMSTYLECHAPTER8, "Sword", 0)
SAS(SI_ITEMSTYLECHAPTER9, "Mace", 0)
SAS(SI_ITEMTAGCATEGORY1, "Treasure Type", 0)
SAS(SI_ITEMTAGCATEGORY2, "Furnishing Behavior", 0)
SAS(SI_ITEMTAGCATEGORY3, "Sources", 0)
SAS(SI_ITEMTRAITINFORMATION1, "Increased Inspiration", 0)
SAS(SI_ITEMTRAITINFORMATION2, "Increased Sell Value", 0)
SAS(SI_ITEMTRAITINFORMATION3, "Can Research", 0)
SAS(SI_ITEMTRAITINFORMATION4, "Transmuted", 1)
SAS(SI_ITEMTRAITINFORMATION5, "Reconstructed", 0)
SAS(SI_ITEMTRAITTYPE0, "No Trait", 1)
SAS(SI_ITEMTRAITTYPE1, "Powered", 0)
SAS(SI_ITEMTRAITTYPE10, "Ornate", 0)
SAS(SI_ITEMTRAITTYPE11, "Sturdy", 0)
SAS(SI_ITEMTRAITTYPE12, "Impenetrable", 0)
SAS(SI_ITEMTRAITTYPE13, "Reinforced", 0)
SAS(SI_ITEMTRAITTYPE14, "Well-fitted", 0)
SAS(SI_ITEMTRAITTYPE15, "Training", 0)
SAS(SI_ITEMTRAITTYPE16, "Infused", 0)
SAS(SI_ITEMTRAITTYPE17, "Invigorating", 1)
SAS(SI_ITEMTRAITTYPE18, "Divines", 0)
SAS(SI_ITEMTRAITTYPE19, "Ornate", 0)
SAS(SI_ITEMTRAITTYPE2, "Charged", 0)
SAS(SI_ITEMTRAITTYPE20, "Intricate", 0)
SAS(SI_ITEMTRAITTYPE21, "Healthy", 0)
SAS(SI_ITEMTRAITTYPE22, "Arcane", 0)
SAS(SI_ITEMTRAITTYPE23, "Robust", 0)
SAS(SI_ITEMTRAITTYPE24, "Ornate", 0)
SAS(SI_ITEMTRAITTYPE25, "Nirnhoned", 0)
SAS(SI_ITEMTRAITTYPE26, "Nirnhoned", 0)
SAS(SI_ITEMTRAITTYPE27, "Intricate", 0)
SAS(SI_ITEMTRAITTYPE28, "Swift", 0)
SAS(SI_ITEMTRAITTYPE29, "Harmony", 1)
SAS(SI_ITEMTRAITTYPE3, "Precise", 0)
SAS(SI_ITEMTRAITTYPE30, "Triune", 0)
SAS(SI_ITEMTRAITTYPE31, "Bloodthirsty", 0)
SAS(SI_ITEMTRAITTYPE32, "Protective", 0)
SAS(SI_ITEMTRAITTYPE33, "Infused", 0)
SAS(SI_ITEMTRAITTYPE34, "Quickened", 0)
SAS(SI_ITEMTRAITTYPE35, "Prolific", 0)
SAS(SI_ITEMTRAITTYPE36, "Focused", 0)
SAS(SI_ITEMTRAITTYPE37, "Shattering", 0)
SAS(SI_ITEMTRAITTYPE38, "Aggressive", 0)
SAS(SI_ITEMTRAITTYPE39, "Soothing", 0)
SAS(SI_ITEMTRAITTYPE4, "Infused", 0)
SAS(SI_ITEMTRAITTYPE40, "Augmented", 0)
SAS(SI_ITEMTRAITTYPE41, "Bolstered", 0)
SAS(SI_ITEMTRAITTYPE42, "Vigorous", 0)
SAS(SI_ITEMTRAITTYPE43, "Quickened", 0)
SAS(SI_ITEMTRAITTYPE44, "Prolific", 0)
SAS(SI_ITEMTRAITTYPE45, "Focused", 0)
SAS(SI_ITEMTRAITTYPE46, "Shattering", 0)
SAS(SI_ITEMTRAITTYPE47, "Aggressive", 0)
SAS(SI_ITEMTRAITTYPE48, "Soothing", 0)
SAS(SI_ITEMTRAITTYPE49, "Augmented", 0)
SAS(SI_ITEMTRAITTYPE5, "Defending", 0)
SAS(SI_ITEMTRAITTYPE50, "Bolstered", 0)
SAS(SI_ITEMTRAITTYPE51, "Vigorous", 0)
SAS(SI_ITEMTRAITTYPE52, "Quickened", 0)
SAS(SI_ITEMTRAITTYPE53, "Prolific", 0)
SAS(SI_ITEMTRAITTYPE54, "Focused", 0)
SAS(SI_ITEMTRAITTYPE55, "Shattering", 0)
SAS(SI_ITEMTRAITTYPE56, "Aggressive", 0)
SAS(SI_ITEMTRAITTYPE57, "Soothing", 0)
SAS(SI_ITEMTRAITTYPE58, "Augmented", 0)
SAS(SI_ITEMTRAITTYPE59, "Bolstered", 0)
SAS(SI_ITEMTRAITTYPE6, "Training", 0)
SAS(SI_ITEMTRAITTYPE60, "Vigorous", 0)
SAS(SI_ITEMTRAITTYPE7, "Sharpened", 0)
SAS(SI_ITEMTRAITTYPE8, "Decisive", 1)
SAS(SI_ITEMTRAITTYPE9, "Intricate", 0)
SAS(SI_ITEMTYPE0, "None", 0)
SAS(SI_ITEMTYPE1, "Weapon", 0)
SAS(SI_ITEMTYPE10, "Ingredient", 0)
SAS(SI_ITEMTYPE11, "Additive", 0)
SAS(SI_ITEMTYPE12, "Drink", 0)
SAS(SI_ITEMTYPE13, "Costume", 0)
SAS(SI_ITEMTYPE14, "Disguise", 0)
SAS(SI_ITEMTYPE15, "Tabard", 0)
SAS(SI_ITEMTYPE16, "Lure", 0)
SAS(SI_ITEMTYPE17, "Raw Material", 0)
SAS(SI_ITEMTYPE18, "Container", 0)
SAS(SI_ITEMTYPE19, "Soul Gem", 0)
SAS(SI_ITEMTYPE2, "Apparel", 0)
SAS(SI_ITEMTYPE20, "Weapon Glyph", 5)
SAS(SI_ITEMTYPE21, "Armor Glyph", 5)
SAS(SI_ITEMTYPE22, "Lockpick", 0)
SAS(SI_ITEMTYPE23, "Weapon Booster", 0)
SAS(SI_ITEMTYPE24, "Armor Booster", 0)
SAS(SI_ITEMTYPE25, "Enchantment Booster", 0)
SAS(SI_ITEMTYPE26, "Jewelry Glyph", 3)
SAS(SI_ITEMTYPE27, "Spice ", 2)
SAS(SI_ITEMTYPE28, "Flavoring", 2)
SAS(SI_ITEMTYPE29, "Recipe", 2)
SAS(SI_ITEMTYPE3, "Enchantment", 0)
SAS(SI_ITEMTYPE30, "Poison", 2)
SAS(SI_ITEMTYPE31, "Reagent", 2)
SAS(SI_ITEMTYPE32, "Deprecated", 3)
SAS(SI_ITEMTYPE33, "Potion Solvent", 4)
SAS(SI_ITEMTYPE34, "Collectible", 0)
SAS(SI_ITEMTYPE35, "Raw Material", 1)
SAS(SI_ITEMTYPE36, "Material", 1)
SAS(SI_ITEMTYPE37, "Raw Material", 1)
SAS(SI_ITEMTYPE38, "Material", 1)
SAS(SI_ITEMTYPE39, "Raw Material", 1)
SAS(SI_ITEMTYPE4, "Food", 1)
SAS(SI_ITEMTYPE40, "Material", 1)
SAS(SI_ITEMTYPE41, "Temper", 2)
SAS(SI_ITEMTYPE42, "Resin", 3)
SAS(SI_ITEMTYPE43, "Tannin", 3)
SAS(SI_ITEMTYPE44, "Style Material", 0)
SAS(SI_ITEMTYPE45, "Armor Trait", 0)
SAS(SI_ITEMTYPE46, "Weapon Trait", 0)
SAS(SI_ITEMTYPE47, "Alliance War Repair", 0)
SAS(SI_ITEMTYPE48, "Trash", 0)
SAS(SI_ITEMTYPE49, "Deprecated", 0)
SAS(SI_ITEMTYPE5, "Trophy", 1)
SAS(SI_ITEMTYPE50, "Mount", 0)
SAS(SI_ITEMTYPE51, "Potency Runestone", 0)
SAS(SI_ITEMTYPE52, "Aspect Runestone", 0)
SAS(SI_ITEMTYPE53, "Essence Runestone", 0)
SAS(SI_ITEMTYPE54, "Fish", 0)
SAS(SI_ITEMTYPE55, "Crown Repair", 0)
SAS(SI_ITEMTYPE56, "Treasure", 1)
SAS(SI_ITEMTYPE57, "Crown Item", 0)
SAS(SI_ITEMTYPE58, "Poison Solvent", 0)
SAS(SI_ITEMTYPE59, "Dye Stamp", 0)
SAS(SI_ITEMTYPE6, "Siege", 0)
SAS(SI_ITEMTYPE60, "Master Writ", 0)
SAS(SI_ITEMTYPE61, "Furnishing", 0)
SAS(SI_ITEMTYPE62, "Furnishing Material", 0)
SAS(SI_ITEMTYPE63, "Raw Material", 0)
SAS(SI_ITEMTYPE64, "Material", 0)
SAS(SI_ITEMTYPE65, "Plating", 1)
SAS(SI_ITEMTYPE66, "Jewelry Trait", 0)
SAS(SI_ITEMTYPE67, "Raw Plating", 0)
SAS(SI_ITEMTYPE68, "Raw Trait", 0)
SAS(SI_ITEMTYPE69, "Recall Stone", 0)
SAS(SI_ITEMTYPE7, "Potion", 0)
SAS(SI_ITEMTYPE70, "Currency Container", 0)
SAS(SI_ITEMTYPE71, "Group Repair", 0)
SAS(SI_ITEMTYPE72, "Grimoire", 0)
SAS(SI_ITEMTYPE73, "Script", 0)
SAS(SI_ITEMTYPE74, "Ink", 0)
SAS(SI_ITEMTYPE75, "Unopened", 0)
SAS(SI_ITEMTYPE8, "Motif", 2)
SAS(SI_ITEMTYPE9, "Tool", 1)
SAS(SI_ITEMTYPEDISPLAYCATEGORY0, "All", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY1, "Weapons", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY10, "Blacksmithing", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY11, "Clothing", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY12, "Woodworking", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY13, "Jewelry Crafting", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY14, "Alchemy", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY15, "Enchanting", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY16, "Provisioning", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY17, "Style Materials", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY18, "Trait Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY19, "Food", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY2, "Armor", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY20, "Drinks", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY21, "Recipes", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY22, "Potions", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY23, "Poisons", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY24, "Style Motifs", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY25, "Master Writs", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY26, "Containers", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY27, "Repair Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY28, "Crown Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY29, "Appearance Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY3, "Jewelry", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY30, "Glyphs", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY31, "Soul Gems", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY32, "Siege Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY33, "Tools", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY34, "Trophies", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY35, "Bait", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY36, "Trash", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY37, "Food Ingredients", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY38, "Drink Ingredients", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY39, "Rare Ingredients", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY4, "Consumables", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY40, "Furnishing Materials", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY41, "Companion Items", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY5, "Materials", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY6, "Furnishings", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY7, "Miscellaneous", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY8, "Quest", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY9, "Junk", 0)
SAS(SI_ITEM_ABILITY_SCALING_CHAMPION_POINTS_RANGE, "Scales from <<X:1>><<2>> to <<X:1>><<3>>", 0)
SAS(SI_ITEM_ABILITY_SCALING_LEVEL_RANGE, "Scales from level <<1>> to <<2>>.", 0)
SAS(SI_ITEM_ACTION_ADD_ITEMS_TO_CRAFT_BAG, "Stow", 0)
SAS(SI_ITEM_ACTION_ADD_TO_CRAFT, "Add", 0)
SAS(SI_ITEM_ACTION_BANK_DEPOSIT, "Deposit", 1)
SAS(SI_ITEM_ACTION_BANK_WITHDRAW, "Withdraw", 1)
SAS(SI_ITEM_ACTION_BIND, "Bind", 0)
SAS(SI_ITEM_ACTION_BUY, "Buy", 0)
SAS(SI_ITEM_ACTION_BUYBACK, "Buy", 0)
SAS(SI_ITEM_ACTION_BUY_MULTIPLE, "Buy Multiple", 1)
SAS(SI_ITEM_ACTION_CHARGE, "Charge", 1)
SAS(SI_ITEM_ACTION_CONVERT_STYLE_MOVED_DESCRIPTION, "The interface for converting to <<1>> Style has been integrated into the Outfit System. Please go to an Outfit Station to edit your character's style.", 0)
SAS(SI_ITEM_ACTION_CONVERT_STYLE_MOVED_TITLE, "Convert to <<1>> style has moved", 0)
SAS(SI_ITEM_ACTION_CONVERT_TO_IMPERIAL_STYLE, "Convert to Imperial Style", 0)
SAS(SI_ITEM_ACTION_CONVERT_TO_MORAG_TONG_STYLE, "Convert to Morag Tong Style", 0)
SAS(SI_ITEM_ACTION_DESTROY, "Destroy", 1)
SAS(SI_ITEM_ACTION_ENCHANT, "Enchant", 1)
SAS(SI_ITEM_ACTION_EQUIP, "Equip", 0)
SAS(SI_ITEM_ACTION_LAUNDER, "Launder", 0)
SAS(SI_ITEM_ACTION_LINK_TO_CHAT, "Link in Chat", 0)
SAS(SI_ITEM_ACTION_LOOT_TAKE, "Take", 0)
SAS(SI_ITEM_ACTION_MAIL_ATTACH, "Add to Mail", 0)
SAS(SI_ITEM_ACTION_MAIL_DETACH, "Remove from Mail", 0)
SAS(SI_ITEM_ACTION_MAIL_TAKE_ATTACHMENT, "Take", 0)
SAS(SI_ITEM_ACTION_MAP_TO_QUICKSLOT, "Add to Quickslot", 1)
SAS(SI_ITEM_ACTION_MARK_AS_JUNK, "Mark as Junk", 0)
SAS(SI_ITEM_ACTION_MARK_AS_LOCKED, "Lock", 0)
SAS(SI_ITEM_ACTION_PLACE_FURNITURE, "Place", 0)
SAS(SI_ITEM_ACTION_PREVIEW, "Preview", 0)
SAS(SI_ITEM_ACTION_PREVIEW_DYE_STAMP, "Preview Dye Stamp", 0)
SAS(SI_ITEM_ACTION_REMOVE_FROM_CRAFT, "Remove", 0)
SAS(SI_ITEM_ACTION_REMOVE_FROM_QUICKSLOT, "Remove from Quickslot", 0)
SAS(SI_ITEM_ACTION_REMOVE_ITEMS_FROM_CRAFT_BAG, "Retrieve", 0)
SAS(SI_ITEM_ACTION_REPAIR, "Repair", 0)
SAS(SI_ITEM_ACTION_REPORT_ITEM, "Get Help", 0)
SAS(SI_ITEM_ACTION_RESEARCH, "Research", 0)
SAS(SI_ITEM_ACTION_SELECT, "Select", 0)
SAS(SI_ITEM_ACTION_SELL, "Sell", 0)
SAS(SI_ITEM_ACTION_SHOW_MAP, "Show Map", 0)
SAS(SI_ITEM_ACTION_SHOW_QUEST, "Show Quest in Journal", 0)
SAS(SI_ITEM_ACTION_SPLIT_STACK, "Split Stack", 1)
SAS(SI_ITEM_ACTION_STACK_ALL, "Stack All Items", 0)
SAS(SI_ITEM_ACTION_START_ATTRIBUTE_RESPEC, "Open Attributes", 0)
SAS(SI_ITEM_ACTION_START_SKILL_RESPEC, "Open Skills", 0)
SAS(SI_ITEM_ACTION_STOW_ALL_FURNITURE, "Stow All", 0)
SAS(SI_ITEM_ACTION_STOW_MATERIALS, "Stow Materials", 0)
SAS(SI_ITEM_ACTION_TRADE_ADD, "Add to Offer", 0)
SAS(SI_ITEM_ACTION_TRADE_REMOVE, "Remove from Offer", 0)
SAS(SI_ITEM_ACTION_UNEQUIP, "Unequip", 0)
SAS(SI_ITEM_ACTION_UNMARK_AS_JUNK, "Unmark as Junk", 0)
SAS(SI_ITEM_ACTION_UNMARK_AS_LOCKED, "Unlock", 0)
SAS(SI_ITEM_ACTION_USE, "Use", 0)
SAS(SI_ITEM_ALREADY_CHARGED, "This weapon is already fully charged.", 0)
SAS(SI_ITEM_CONDITION_PERCENT, "<<1>>%", 0)
SAS(SI_ITEM_DESCRIPTION_UNIVERSAL_STYLE, "This item allows you to craft items in any known style.", 1)
SAS(SI_ITEM_FILTER_BY_TEXT, "Search", 1)
SAS(SI_ITEM_FORMAT_STR_ADD_SET_COLLECTION_PIECE, "Bind to add to your set collection.", 0)
SAS(SI_ITEM_FORMAT_STR_ADD_TO_COLLECTION, "Use to add to your Collections", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_IN_COLLECTION, "Already in your Collections", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_OWN_COMBINATION_RESULT, "You have the collectible created by this fragment.", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR, "Armor", 3)
SAS(SI_ITEM_FORMAT_STR_ARMOR_GLYPH_DERIVED_STAT, "Adds up to |cffffff<<1>>|r <<2>>.", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR_TRAIT, "An ingredient for crafting armor with an intrinsic trait.", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_AMMO_NOTCH, "Ammo Notch", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_ENCHANTMENT_NOTCH, "Enchantment slot", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_LAUNCH_VELOCITY_NOTCH, "Range Notch", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_PRECISION_NOTCH, "Precision Notch", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_TOUGHNESS_NOTCH, "Toughness Notch", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_AMMO, "Only fits in Ammo slot", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ENCHANTMENT, "Only fits in an enchantment slot", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ITEM_TYPE, "Enchantment", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_LAUNCH_VELOCITY, "Only fits in Launch Velocity slot", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_PRECISION, "Only fits in Precision slot", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_TOUGHNESS, "Only fits in Toughness slot", 1)
SAS(SI_ITEM_FORMAT_STR_BACKPACK_BOUND, "Character Bound", 0)
SAS(SI_ITEM_FORMAT_STR_BOUND, "Bound", 0)
SAS(SI_ITEM_FORMAT_STR_BROAD_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_CHAMPION, "CP", 1)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_CHAMPION_POINTS, "Used to create Light Armor of |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r to |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_LEVEL, "Used to create Light Armor of level |cffffff<<1>>|r to level |cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_COLLECTIBLE, "Collectible", 0)
SAS(SI_ITEM_FORMAT_STR_COLOR_NAME, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMBINATION, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMPANION, "Companion Item", 0)
SAS(SI_ITEM_FORMAT_STR_CRAFTED, "Crafted", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_CHAMPION_POINTS, "Makes a |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r <<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_LEVEL, "Makes a level |cffffff<<1>>|r <<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_CREATOR, "Created by: |cffffff<<1>>|r", 4)
SAS(SI_ITEM_FORMAT_STR_DAMAGE, "Damage", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT, "Adds |cffffff<<1>>|r <<2>>.", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT_NO_COLOR, "Adds <<1>> <<2>>.", 0)
SAS(SI_ITEM_FORMAT_STR_DISABLED_BY, "Disabled by <<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_EFFECTIVE_VALUE_OF_MAX, "<<1>>/<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER, "Enchantment", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_MULTI_EFFECT, "Multi-Effect Enchantment", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_NAMED, "<<1>> Enchantment", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_IRREPLACEABLE, "(This enchantment cannot be replaced.)", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED, "Equipped", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_COMPANION, "Companion Equipped", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_SLOT, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_EXISTING_SET_COLLECTION_PIECE, "You have collected this set piece.", 0)
SAS(SI_ITEM_FORMAT_STR_FORCED_NOT_DECONSTRUCTIBLE, "This cannot be deconstructed.", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_HEADER, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_WITH_ICON_HEADER, "<<1>> <<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_CHAMPION_POINTS, "Used to create Jewelry of |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r to |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_LEVEL, "Used to create Jewelry of level |cffffff<<1>>|r to level |cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_TRAIT, "An ingredient for crafting jewelry with an intrinsic trait.", 0)
SAS(SI_ITEM_FORMAT_STR_KNOWN_ITEM_TYPE, "Known <<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_CHAMPION_POINTS, "Used to create Medium Armor of |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r to |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_LEVEL, "Used to create Medium Armor of level |cffffff<<1>>|r to level |cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_LEVEL, "Level", 1)
SAS(SI_ITEM_FORMAT_STR_LOCKED, "Locked", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_CHAMPION_POINTS, "Used to create Heavy Armor and Metal Weapons of |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r to |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_LEVEL, "Used to create Heavy Armor and Metal Weapons of level |cffffff<<1>>|r to level |cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_NOT_EQUIPPED, "Not Equipped", 0)
SAS(SI_ITEM_FORMAT_STR_ONLY_USABLE_FROM_ACTION_SLOT, "Item can only be used from a quickslot.", 0)
SAS(SI_ITEM_FORMAT_STR_ON_COOLDOWN, "Item not ready yet", 0)
SAS(SI_ITEM_FORMAT_STR_ON_USE, "<<X:1>>", 4)
SAS(SI_ITEM_FORMAT_STR_ON_USE_COOLDOWN, "<<X:1>> (|cffffff<<2>>|r cooldown)", 5)
SAS(SI_ITEM_FORMAT_STR_ON_USE_MULTI_EFFECT, "<<X:1>>", 1)
SAS(SI_ITEM_FORMAT_STR_ON_USE_REMAINING_COOLDOWN, "Available in: |cffffff<<1>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_PERFECTED_SET_NAME, "Part of the <<1>> set (<<2>>/<<3>> items, <<4>> perfected)", 0)
SAS(SI_ITEM_FORMAT_STR_POISON, "poison", 0)
SAS(SI_ITEM_FORMAT_STR_POTION, "potion", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_FENCE, "Sell to a fence for gold.", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_SELL, "Sell to a merchant for gold.", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_ITEM, "Quest Item", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_STARTER_ITEM, "Quest Starter", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_ARMOR, "Required armor type: <<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_EQUIP, "Required equip type: <<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_NOTCH_ITEM_LEVEL, "Can only be applied to an item of level <<1>> or more.", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_WEAPON, "Required weapon type: <<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_ABILITY_BONUS, "(<<X:1>>) <<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_BONUS_COUNT_PREFIX, "<<1[1 item/$d items]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_LOCKED, "Not Collected", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_RECONSTRUCTED, "Reconstructed", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_UNLOCKED, "Collected", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS, "(<<X:1>>) Adds <<2>> <<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS_PERCENT, "(<<X:1>>) Adds <<2>>% <<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_NAME, "Part of the <<1>> set (<<2>>/<<3>> items)", 4)
SAS(SI_ITEM_FORMAT_STR_SET_NAME_NO_COUNT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_OR_SEPARATOR, "OR", 0)
SAS(SI_ITEM_FORMAT_STR_SET_PERFECTED_BONUS_COUNT_PREFIX, "<<1[1 perfected item/$d perfected items]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SIEGE_AUGMENT_ITEM_TYPE, "<<1>> Upgrade", 0)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE_AND_STYLE, "<<1>> - <<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_STYLE_MATERIAL, "An ingredient for crafting in the |cffffff<<X:1>>|r style.", 0)
SAS(SI_ITEM_FORMAT_STR_TABARD, "Represents: |cffffff<<1>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2, "<<1>> (<<2>>)", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2_ITEMSTYLE, "<<1>> (<<2>> - <<3>>)", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_PLAYERS_HEADER, "Eligible Players", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_SECTION_FORMATTER_KEYBOARD, "<<1>>: |cffffff<<2>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_TIMER_HEADER, "Tradable For", 0)
SAS(SI_ITEM_FORMAT_STR_TRASH, "Trash", 0)
SAS(SI_ITEM_FORMAT_STR_TYPE_PLUS_EXTRA_INFO, "<<2>> <<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE, "(Unique)", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE_EQUIPPED, "(Unique-Equipped)", 1)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_ITEM_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_RECIPE, "Unknown Recipe", 0)
SAS(SI_ITEM_FORMAT_STR_USE_ONLY_FROM_QUICKSLOT, "(Use from Quickslot)", 0)
SAS(SI_ITEM_FORMAT_STR_WEAPON_TRAIT, "An ingredient for crafting weapons with an intrinsic trait.", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_CHAMPION_POINTS, "Used to create Shields, Staves, and Bows of |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r to |t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r.", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_LEVEL, "Used to create Shields, Staves, and Bows of level |cffffff<<1>>|r to level |cffffff<<2>>|r.", 0)
SAS(SI_ITEM_RECONSTRUCTION_BACK, "Back", 0)
SAS(SI_ITEM_RECONSTRUCTION_COST_HEADER, "Cost", 1)
SAS(SI_ITEM_RECONSTRUCTION_CURRENT_BALANCE, "Current Balance", 0)
SAS(SI_ITEM_RECONSTRUCTION_DEFAULT_TRAIT, "Default", 0)
SAS(SI_ITEM_RECONSTRUCTION_EXIT, "Exit", 0)
SAS(SI_ITEM_RECONSTRUCTION_OPTION_DIVIDER_LABEL, "Or", 0)
SAS(SI_ITEM_RECONSTRUCTION_SELECT, "Select", 0)
SAS(SI_ITEM_RECONSTRUCTION_SELECT_CURRENCY, "Select Currency", 0)
SAS(SI_ITEM_RECONSTRUCTION_TOTAL_COST, "Total Cost", 0)
SAS(SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT, "<<1[$d Apparel Type/$d Apparel Types]>>", 0)
SAS(SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT_DEFAULT, "Apparel Types", 0)
SAS(SI_ITEM_SETS_BOOK_CATEGORY_PROGRESS, "<<1>>/<<2>>", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_COLLAPSE, "Collapse", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_COLLAPSE_ALL, "Collapse All", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_EXPAND, "Expand", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_EXPAND_ALL, "Expand All", 0)
SAS(SI_ITEM_SETS_BOOK_SEARCH_NO_MATCHES, "No matches found", 0)
SAS(SI_ITEM_SETS_BOOK_SELECT_RECONSTRUCT_ITEM_HEADER, "Select the item you wish to reconstruct.", 0)
SAS(SI_ITEM_SETS_BOOK_SHOW_LOCKED, "Show Locked", 0)
SAS(SI_ITEM_SETS_BOOK_TITLE, "Set Items", 1)
SAS(SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT, "<<1[$d Weapon Type/$d Weapon Types]>>", 0)
SAS(SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT_DEFAULT, "Weapon Types", 0)
SAS(SI_ITEM_SET_CATEGORY_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_ITEM_SET_CATEGORY_SUMMARY_LABEL, "Summary", 0)
SAS(SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY, "<<1>> new set pieces collected", 0)
SAS(SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE, "Sets Updated", 0)
SAS(SI_ITEM_SET_COLLECTION_UPDATED_ANNOUNCEMENT_BODY, "<<t:1>> collected", 0)
SAS(SI_ITEM_SET_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_ITEM_SET_SUMMARY_ITEM_COUNT_LABEL, "Set Items Collected", 0)
SAS(SI_ITEM_SUB_TYPE_BAIT, "Bait", 0)
SAS(SI_ITEM_SUB_TYPE_BOOK, "Book", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ALREADY_KNOWN, "Grimoire already known.", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ON_USE_FORMATTER, "Use to learn the <<2>> grimoire <<1>>, granting you the ability to scribe the skill at an altar. This item is consumed when read.", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ALREADY_KNOWN, "Script already known.", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ON_USE_FORMATTER, "Use to learn the <<2>> script <<1>>, allowing you to add its effect to a scribed skill at an altar. This item is consumed when read.", 0)
SAS(SI_ITEM_TOOLTIP_IN_ARMORY_DESCRIPTION, "Armory Builds: <<X:1>>", 1)
SAS(SI_JOURNAL_MENU_ACHIEVEMENTS, "Achievements", 0)
SAS(SI_JOURNAL_MENU_ANTIQUITIES, "Antiquities Codex", 1)
SAS(SI_JOURNAL_MENU_CADWELLS_ALMANAC, "Cadwell's Almanac", 0)
SAS(SI_JOURNAL_MENU_LEADERBOARDS, "Leaderboards", 0)
SAS(SI_JOURNAL_MENU_LORE_LIBRARY, "Lore Library", 0)
SAS(SI_JOURNAL_MENU_QUESTS, "Quests", 0)
SAS(SI_JOURNAL_PROGRESS_BAR_PROGRESS, "<<1>>/<<2>>", 2)
SAS(SI_JOURNAL_PROGRESS_CATEGORY, "<<1>>", 0)
SAS(SI_JOURNAL_PROGRESS_CATEGORY_GENERAL, "General", 0)
SAS(SI_JOURNAL_PROGRESS_CATEGORY_SUBCATEGORY, "<<1>>: <<2>>", 0)
SAS(SI_JOURNAL_PROGRESS_SUMMARY, "Summary", 0)
SAS(SI_JUMPRESULT0, "Local transfer successful.", 0)
SAS(SI_JUMPRESULT1, "Remote transfer initiated.", 0)
SAS(SI_JUMPRESULT10, "Jump failed. Instance is full.", 0)
SAS(SI_JUMPRESULT11, "Jump failed. Existing jump in progress.", 0)
SAS(SI_JUMPRESULT12, "No free instances available, please try later.", 0)
SAS(SI_JUMPRESULT13, "You do not meet the requirement to jump there.", 0)
SAS(SI_JUMPRESULT14, "You do not have the collectible needed to jump there.", 0)
SAS(SI_JUMPRESULT15, "Your attempted jump failed because your location does not allow recalling.", 0)
SAS(SI_JUMPRESULT16, "You must be level 50 to enter a veteran instance.", 0)
SAS(SI_JUMPRESULT17, "You do not own this house.", 0)
SAS(SI_JUMPRESULT18, "You don't have permission to visit this house.", 0)
SAS(SI_JUMPRESULT19, "The house you attempted to visit is unavailable.", 0)
SAS(SI_JUMPRESULT2, "You lack the correct permissions to transfer there.", 0)
SAS(SI_JUMPRESULT20, "Destination not found.", 0)
SAS(SI_JUMPRESULT21, "Destination unavailable.", 0)
SAS(SI_JUMPRESULT22, "Cannot enter battleground.", 0)
SAS(SI_JUMPRESULT23, "Cannot switch campaign while dead.", 0)
SAS(SI_JUMPRESULT24, "You do not have the collectible needed to jump there.", 0)
SAS(SI_JUMPRESULT25, "Unable to fast travel while in an active ready check.", 0)
SAS(SI_JUMPRESULT26, "You were transferred to another version of this zone.", 0)
SAS(SI_JUMPRESULT27, "", 0)
SAS(SI_JUMPRESULT3, "Your attempted transfer failed.", 0)
SAS(SI_JUMPRESULT4, "Your attempted jump failed because you don't have an assigned Alliance War campaign yet.", 1)
SAS(SI_JUMPRESULT5, "Your attempted jump failed because the destination Alliance War campaign is disabled.", 0)
SAS(SI_JUMPRESULT6, "Your attempted jump failed because you have not unlocked that difficulty level.", 0)
SAS(SI_JUMPRESULT7, "Your attempted jump failed.", 0)
SAS(SI_JUMPRESULT8, "Your attempted jump failed because you are not max level or you do not have enough champion points.", 1)
SAS(SI_JUMPRESULT9, "Your attempted jump failed because your destination does not allow social jumps.", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_OCCURANCE_PROMPT, "This group's leader is located in a different version of |cffffff<<1>>|r.\n\nWould you like to travel to their version, which will place you at the wayshrine nearest to them?", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_TITLE, "Travel to Leader", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_WORLD_PROMPT, "This group's leader is located in |cffffff<<1>>|r.\n\nWould you like to travel to their zone, which will place you at the wayshrine nearest to them?", 0)
SAS(SI_JUSTICEALLEGIANCE1, "Enforcer", 0)
SAS(SI_JUSTICEALLEGIANCE2, "Criminal", 0)
SAS(SI_JUSTICE_BOUNTY_ADDED, "<<1>> bounty added.", 1)
SAS(SI_JUSTICE_BOUNTY_CLEARED, "Bounty cleared.", 1)
SAS(SI_JUSTICE_BOUNTY_SET, "Your bounty is now <<1>> gold.", 1)
SAS(SI_JUSTICE_GOLD_PICKPOCKETED, "<<1>> gold stolen.", 0)
SAS(SI_JUSTICE_GOLD_REMOVED, "<<1>> gold removed.", 0)
SAS(SI_JUSTICE_INFAMY_LEVEL_CHANGED, "You Are Now <<1>>", 0)
SAS(SI_JUSTICE_INFAMY_TOOLTIP_ZONE_LABEL, "Your total infamy.", 0)
SAS(SI_JUSTICE_LOGOUT_DISALLOWED, "You cannot logout while being arrested.", 0)
SAS(SI_JUSTICE_NOW_FUGITIVE, "Fugitive From Justice", 0)
SAS(SI_JUSTICE_NOW_KOS, "You will now be killed on sight by the law.", 0)
SAS(SI_JUSTICE_NOW_TRESPASSING_PRIMARY, "Trespassing", 0)
SAS(SI_JUSTICE_NOW_TRESPASSING_SECONDARY, "You are in a restricted area", 0)
SAS(SI_JUSTICE_NO_LONGER_KOS, "You will no longer be attacked by the law.", 0)
SAS(SI_JUSTICE_NO_LONGER_TRESPASSING_PRIMARY, "No Longer Trespassing", 0)
SAS(SI_JUSTICE_NO_LONGER_TRESPASSING_SECONDARY, "You have left a restricted area", 0)
SAS(SI_JUSTICE_PICKPOCKET_FAILED, "You've been caught pickpocketing.", 0)
SAS(SI_JUSTICE_PICKPOCKET_TARGET_EMPTY, "Empty", 0)
SAS(SI_JUSTICE_STOLEN_ITEMS_REMOVED, "All stolen items removed.", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT1, "Cannot use keep recall right now.", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT2, "Can only use keep recall in Cyrodiil.", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT3, "Cannot use keep recall while near a keep.", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT4, "Cannot use keep recall while in combat.", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT5, "You need a keep recall stone.", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT6, "Cannot use keep recall while dead.", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT7, "Cannot use keep recall while carrying an artifact.", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT8, "Cannot use keep recall while already recalling.", 0)
SAS(SI_KEEPRESOURCETYPE0, "None", 0)
SAS(SI_KEEPRESOURCETYPE1, "Wood", 0)
SAS(SI_KEEPRESOURCETYPE2, "Food", 0)
SAS(SI_KEEPRESOURCETYPE3, "Ore", 0)
SAS(SI_KEEPUPGRADEPATH1, "Production", 0)
SAS(SI_KEEPUPGRADEPATH2, "Defense", 0)
SAS(SI_KEEP_CAPTURED, "The forces of <<1>> have captured <<2>> from <<3>>!", 1)
SAS(SI_KEEP_CAPTURED_REWARDS, "You earned <<2>> Experience and <<3[1  Alliance Point/$d  Alliance Points]>> for capturing <<1>>!", 4)
SAS(SI_KEEP_CHANGE_GATE_CLOSED, "<<CA:1>> is closed.", 2)
SAS(SI_KEEP_CHANGE_GATE_OPENED, "<<CA:1>> is open!", 2)
SAS(SI_KEEP_CLAIM_NOT_IN_GUILD, "You must be a member of a guild to claim a keep.", 1)
SAS(SI_KEEP_CLAIM_ON_COOLDOWN, "|cffffff<<1>>|r has recently changed ownership. You must wait |cffffff<<2>>|r before attempting to claim it.", 2)
SAS(SI_KEEP_CLAIM_WRONG_ALLIANCE, "Your alliance must control this keep to claim it.", 0)
SAS(SI_KEEP_CURRENT_LEVEL, "Level <<1>>", 0)
SAS(SI_KEEP_DEFENDED_REWARDS, "You earned <<2>> Experience and <<3[1  Alliance Point/$d  Alliance Points]>> for defending <<1>>!", 3)
SAS(SI_KEEP_GUILD_OWNER_HEADER, "Guild Owner:", 0)
SAS(SI_KEEP_RESURRECT_FAIL_UNDER_ATTACK, "You cannot resurrect at a keep while it's under attack.", 0)
SAS(SI_KEEP_RESURRECT_FAIL_WRONG_ALLIANCE, "You can only resurrect at a keep your alliance owns.", 0)
SAS(SI_KEEP_SWITCH_TOOLTIP, "Click to view <<1>>.", 0)
SAS(SI_KEEP_UNCLAIMED, "Unclaimed", 0)
SAS(SI_KEEP_UNCLAIMED_GUILD, "Unclaimed", 1)
SAS(SI_KEEP_UNDER_ATTACK, "<<1>> is under attack! ", 2)
SAS(SI_KEEP_UPGRADE_AT_MAX, "Maximum Level", 0)
SAS(SI_KEEP_UPGRADE_ENEMY_CONTROLLED, "Enemy Controlled", 0)
SAS(SI_KEEP_UPGRADE_INVALID_TIME, "N/A", 0)
SAS(SI_KEEP_UPGRADE_LEVEL, "Upgrade Level: <<1>>", 1)
SAS(SI_KEEP_UPGRADE_LEVEL_SECTION_HEADER, "Level <<1>>", 0)
SAS(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL, "Time to next level: |cffffff<<1>>|r", 0)
SAS(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL_INVALID, "Time to next level: |cffffffN/A|r", 0)
SAS(SI_KEYBINDDISPLAYMODE0, "Keyboard", 0)
SAS(SI_KEYBINDDISPLAYMODE1, "Gamepad", 0)
SAS(SI_KEYBINDDISPLAYMODE2, "Automatic", 0)
SAS(SI_KEYBINDINGS_ALREADY_BOUND, "This is already the <<1>> bind for <<2>>.", 0)
SAS(SI_KEYBINDINGS_BINDINGS, "Bindings", 0)
SAS(SI_KEYBINDINGS_BIND_BUTTON, "Bind", 0)
SAS(SI_KEYBINDINGS_CANNOT_BIND_TO, "This is already bound to <<1>> and it cannot be unbound.", 0)
SAS(SI_KEYBINDINGS_CATEGORY_CAMERA, "Camera", 0)
SAS(SI_KEYBINDINGS_CATEGORY_COMBAT, "Combat", 0)
SAS(SI_KEYBINDINGS_CATEGORY_GENERAL, "General", 0)
SAS(SI_KEYBINDINGS_CATEGORY_INTERACTION, "Interaction", 0)
SAS(SI_KEYBINDINGS_CATEGORY_MOVEMENT, "Movement", 0)
SAS(SI_KEYBINDINGS_CATEGORY_TARGETING, "Targeting", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE, "User Interface", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE_GAMEPAD, "Gamepad", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_GAMEPAD, "Gamepad", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_KEYBOARD, "Keyboard", 0)
SAS(SI_KEYBINDINGS_CHOOSE_BIND_BUTTON, "Choose Bind", 0)
SAS(SI_KEYBINDINGS_CONSOLE_GAMEPAD_RESET_DEADZONES_PROMPT, "Are you sure you want to reset your deadzones to default settings?", 0)
SAS(SI_KEYBINDINGS_CURRENT_BIND_NARRATION_FORMATTER, "Current Bind: <<1>>", 0)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT, "*<<1>>/<<2>> Custom Keybinds Set", 1)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT_GAMEPAD_FORMAT, "*<<1>>/<<2>>", 1)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT_GAMEPAD_LABEL, "Custom Keybinds", 0)
SAS(SI_KEYBINDINGS_DEFAULT_BUTTON, "Default Bind", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_PROMPT, "Are you sure you want to reset your gamepad deadzones to default settings?", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_TITLE, "Reset Deadzones to Defaults", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_PROMPT, "Are you sure you want to reset your gamepad keybinds to default settings?", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_TITLE, "Reset to Defaults", 1)
SAS(SI_KEYBINDINGS_GENERIC_CATEGORY_NAME, "General", 0)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_PROMPT, "Are you sure you want to reset your keyboard keybinds to default settings?", 0)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_TITLE, "Reset to Defaults", 1)
SAS(SI_KEYBINDINGS_LAYER_ACCESSIBLE_QUICKWHEEL, "Togglable Quickwheel Hotkeys", 0)
SAS(SI_KEYBINDINGS_LAYER_BATTLEGROUNDS, "Battlegrounds", 0)
SAS(SI_KEYBINDINGS_LAYER_DIALOG, "Dialogs", 0)
SAS(SI_KEYBINDINGS_LAYER_GENERAL, "General", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR, "Housing Editor", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE, "Housing Editor Placement Mode", 0)
SAS(SI_KEYBINDINGS_LAYER_HUD_HOUSING, "Housing HUD", 0)
SAS(SI_KEYBINDINGS_LAYER_INSTANCE_KICK_WARNING, "Instance Kick Warning", 0)
SAS(SI_KEYBINDINGS_LAYER_NOTIFICATIONS, "Notifications", 0)
SAS(SI_KEYBINDINGS_LAYER_SIEGE, "Siege", 0)
SAS(SI_KEYBINDINGS_LAYER_USER_INTERFACE_SHORTCUTS, "User Interface Shortcuts", 0)
SAS(SI_KEYBINDINGS_LAYER_UTILITY_WHEEL, "Utility Wheel", 0)
SAS(SI_KEYBINDINGS_LOAD_GAMEPAD_DEFAULTS, "Load Gamepad Defaults", 0)
SAS(SI_KEYBINDINGS_LOAD_KEYBOARD_DEFAULTS, "Load Keyboard Defaults", 0)
SAS(SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK, "Press a key or click in the box below to set the <<1>> bind for <<2>>.", 0)
SAS(SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK_GAMEPAD, "Press <<1>> then press a key or click in the box below to set the <<2>> bind for <<3>>.", 0)
SAS(SI_KEYBINDINGS_PRIMARY, "Primary", 0)
SAS(SI_KEYBINDINGS_PRIMARY_HEADER, "First Bind", 1)
SAS(SI_KEYBINDINGS_QUATERNARY, "Quaternary", 0)
SAS(SI_KEYBINDINGS_QUATERNARY_HEADER, "Fourth Bind", 0)
SAS(SI_KEYBINDINGS_SECONDARY, "Secondary", 0)
SAS(SI_KEYBINDINGS_SECONDARY_HEADER, "Second Bind", 1)
SAS(SI_KEYBINDINGS_SPECIAL_KEYS, "Special Keys:", 0)
SAS(SI_KEYBINDINGS_TERTIARY, "Tertiary", 0)
SAS(SI_KEYBINDINGS_TERTIARY_HEADER, "Third Bind", 0)
SAS(SI_KEYBINDINGS_UNBIND_BUTTON, "Unbind", 0)
SAS(SI_KEYBINDINGS_WOULD_EXCEED_SAVE_LIMIT, "Setting this bind will exceed the maximum number of custom keybinds. Reset other keybinds to their default bind to continue keybind customization.", 0)
SAS(SI_KEYBINDINGS_WOULD_UNBIND, "Setting this bind will unbind it from <<1>>.", 2)
SAS(SI_KEYBIND_CURRENT_KEYBOARD_LAYOUT, "Current Keyboard Layout: <<1>>", 0)
SAS(SI_KEYBIND_CURRENT_KEYBOARD_LAYOUT_GAMEPAD_LABEL, "Current Keyboard Layout", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TEXT, "<<1>>", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TITLE, "Disabled", 0)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_BODY, "Enter Code", 2)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DEFAULT_EDIT_TEXT, "Ex: <<X:1>>", 0)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_KEYBIND_LABEL, "Redeem Reward Code", 3)
SAS(SI_KEYBOARD_EXPIRING_CROWNS_DIALOG_TITLE, "Expiring Crowns", 0)
SAS(SI_KEYBOARD_RETRAIT_COMPLETED_RESULT_FORMATTER, "<<t:1>> changed to |cffffff<<2>>|r", 0)
SAS(SI_KEYBOARD_SKILL_RESPEC_CONFIRM_DIALOG_BALANCE_HEADER, "Balance:", 0)
SAS(SI_KEYBOARD_SKILL_RESPEC_CONFIRM_DIALOG_COST_HEADER, "Cost:", 0)
SAS(SI_KEYBOARD_VIEW_EXPIRING_CROWNS_KEYBIND_LABEL, "View Expiring Crowns", 0)
SAS(SI_KEYCODE0, "No Key", 0)
SAS(SI_KEYCODE1, "Backspace", 0)
SAS(SI_KEYCODE10, "Pause / Break", 0)
SAS(SI_KEYCODE100, "=", 0)
SAS(SI_KEYCODE101, "[", 0)
SAS(SI_KEYCODE102, "]", 0)
SAS(SI_KEYCODE103, "\\", 0)
SAS(SI_KEYCODE104, ";", 0)
SAS(SI_KEYCODE105, "'", 0)
SAS(SI_KEYCODE106, ",", 0)
SAS(SI_KEYCODE107, ".", 0)
SAS(SI_KEYCODE108, "/", 0)
SAS(SI_KEYCODE109, "`", 0)
SAS(SI_KEYCODE11, "Caps Lock", 0)
SAS(SI_KEYCODE110, "Left Arrow", 0)
SAS(SI_KEYCODE111, "Right Arrow", 0)
SAS(SI_KEYCODE112, "Up Arrow", 0)
SAS(SI_KEYCODE113, "Down Arrow", 0)
SAS(SI_KEYCODE114, "LMB", 0)
SAS(SI_KEYCODE115, "RMB", 0)
SAS(SI_KEYCODE116, "MMB", 0)
SAS(SI_KEYCODE117, "MB4", 0)
SAS(SI_KEYCODE118, "MB5", 0)
SAS(SI_KEYCODE119, "LMB + RMB", 0)
SAS(SI_KEYCODE12, "Esc", 0)
SAS(SI_KEYCODE120, "Mousewheel Down", 0)
SAS(SI_KEYCODE121, "Mousewheel Up", 0)
SAS(SI_KEYCODE122, "<", 0)
SAS(SI_KEYCODE123, "D-Pad Up", 0)
SAS(SI_KEYCODE124, "D-Pad Down", 0)
SAS(SI_KEYCODE125, "D-Pad Left", 0)
SAS(SI_KEYCODE126, "D-Pad Right", 0)
SAS(SI_KEYCODE127, "Start", 0)
SAS(SI_KEYCODE128, "Back", 0)
SAS(SI_KEYCODE129, "Left Stick", 0)
SAS(SI_KEYCODE13, "Space", 0)
SAS(SI_KEYCODE130, "Right Stick", 0)
SAS(SI_KEYCODE131, "Left Shoulder", 0)
SAS(SI_KEYCODE132, "Right Shoulder", 0)
SAS(SI_KEYCODE133, "Gamepad Button 1", 0)
SAS(SI_KEYCODE134, "Gamepad Button 2", 0)
SAS(SI_KEYCODE135, "Gamepad Button 3", 0)
SAS(SI_KEYCODE136, "Gamepad Button 4", 0)
SAS(SI_KEYCODE137, "Left Trigger", 0)
SAS(SI_KEYCODE138, "Right Trigger", 0)
SAS(SI_KEYCODE139, "Left Stick Up", 0)
SAS(SI_KEYCODE14, "Page Up", 0)
SAS(SI_KEYCODE140, "Left Stick Down", 0)
SAS(SI_KEYCODE141, "Left Stick Left", 0)
SAS(SI_KEYCODE142, "Left Stick Right", 0)
SAS(SI_KEYCODE143, "Right Stick Up", 0)
SAS(SI_KEYCODE144, "Right Stick Down", 0)
SAS(SI_KEYCODE145, "Right Stick Left", 0)
SAS(SI_KEYCODE146, "Right Stick Right", 0)
SAS(SI_KEYCODE147, "Left + Right Shoulders", 0)
SAS(SI_KEYCODE148, "Left + Right Triggers", 0)
SAS(SI_KEYCODE149, "Left + Right Sticks", 0)
SAS(SI_KEYCODE15, "Page Down", 0)
SAS(SI_KEYCODE150, "RB + Button 1", 0)
SAS(SI_KEYCODE151, "RB + Button 2", 0)
SAS(SI_KEYCODE152, "RB + Button 3", 0)
SAS(SI_KEYCODE153, "RB + Button 4", 0)
SAS(SI_KEYCODE154, "LB + Button 1", 0)
SAS(SI_KEYCODE155, "LB + Button 2", 0)
SAS(SI_KEYCODE156, "LB + Button 3", 0)
SAS(SI_KEYCODE157, "LB + Button 4", 0)
SAS(SI_KEYCODE158, "LB + LS", 0)
SAS(SI_KEYCODE159, "LB + RS", 0)
SAS(SI_KEYCODE16, "End", 0)
SAS(SI_KEYCODE160, "LB + D-Pad Left", 0)
SAS(SI_KEYCODE161, "LT + Button 1", 0)
SAS(SI_KEYCODE162, "Button 1 + Button 4", 0)
SAS(SI_KEYCODE163, "Button 2 + Button 3", 0)
SAS(SI_KEYCODE164, "Button 1 + Button 4", 0)
SAS(SI_KEYCODE165, "Back + Start", 0)
SAS(SI_KEYCODE166, "Touchpad Press + Start", 0)
SAS(SI_KEYCODE167, "D-Pad Right + Button 2", 0)
SAS(SI_KEYCODE168, "Hold Left Shoulder", 0)
SAS(SI_KEYCODE169, "Hold Right Shoulder", 0)
SAS(SI_KEYCODE17, "Home", 0)
SAS(SI_KEYCODE170, "Hold Gamepad Button 1", 0)
SAS(SI_KEYCODE171, "Hold Gamepad Button 2", 0)
SAS(SI_KEYCODE172, "Hold Gamepad Button 3", 0)
SAS(SI_KEYCODE173, "Hold Gamepad Button 4", 0)
SAS(SI_KEYCODE174, "Hold Left Trigger", 0)
SAS(SI_KEYCODE175, "Hold Right Trigger", 0)
SAS(SI_KEYCODE176, "Hold D-Pad Up", 0)
SAS(SI_KEYCODE177, "Hold D-Pad Down", 0)
SAS(SI_KEYCODE178, "Hold D-Pad Left", 0)
SAS(SI_KEYCODE179, "Hold D-Pad Right", 0)
SAS(SI_KEYCODE18, "Insert", 0)
SAS(SI_KEYCODE180, "Hold Start", 0)
SAS(SI_KEYCODE181, "Hold Back", 0)
SAS(SI_KEYCODE182, "Hold Left Stick", 0)
SAS(SI_KEYCODE183, "Hold Right Stick", 0)
SAS(SI_KEYCODE184, "Hold Touchpad", 0)
SAS(SI_KEYCODE185, "Touchpad Touch", 0)
SAS(SI_KEYCODE186, "Touchpad Press", 0)
SAS(SI_KEYCODE187, "Touchpad Swipe Up", 0)
SAS(SI_KEYCODE188, "Touchpad Swipe Down", 0)
SAS(SI_KEYCODE189, "Touchpad Swipe Left", 0)
SAS(SI_KEYCODE19, "Delete", 0)
SAS(SI_KEYCODE190, "Touchpad Swipe Right", 0)
SAS(SI_KEYCODE191, "`", 0)
SAS(SI_KEYCODE2, "Tab", 0)
SAS(SI_KEYCODE20, "Print Screen", 0)
SAS(SI_KEYCODE21, "Scroll Lock", 0)
SAS(SI_KEYCODE22, "0", 0)
SAS(SI_KEYCODE23, "1", 0)
SAS(SI_KEYCODE24, "2", 0)
SAS(SI_KEYCODE25, "3", 0)
SAS(SI_KEYCODE26, "4", 0)
SAS(SI_KEYCODE27, "5", 0)
SAS(SI_KEYCODE28, "6", 0)
SAS(SI_KEYCODE29, "7", 0)
SAS(SI_KEYCODE3, "Enter", 0)
SAS(SI_KEYCODE30, "8", 0)
SAS(SI_KEYCODE31, "9", 0)
SAS(SI_KEYCODE32, "A", 0)
SAS(SI_KEYCODE33, "B", 0)
SAS(SI_KEYCODE34, "C", 0)
SAS(SI_KEYCODE35, "D", 0)
SAS(SI_KEYCODE36, "E", 0)
SAS(SI_KEYCODE37, "F", 0)
SAS(SI_KEYCODE38, "G", 0)
SAS(SI_KEYCODE39, "H", 0)
SAS(SI_KEYCODE4, "Ctrl", 0)
SAS(SI_KEYCODE40, "I", 0)
SAS(SI_KEYCODE41, "J", 0)
SAS(SI_KEYCODE42, "K", 0)
SAS(SI_KEYCODE43, "L", 0)
SAS(SI_KEYCODE44, "M", 0)
SAS(SI_KEYCODE45, "N", 0)
SAS(SI_KEYCODE46, "O", 0)
SAS(SI_KEYCODE47, "P", 0)
SAS(SI_KEYCODE48, "Q", 0)
SAS(SI_KEYCODE49, "R", 0)
SAS(SI_KEYCODE5, "Alt", 0)
SAS(SI_KEYCODE50, "S", 0)
SAS(SI_KEYCODE51, "T", 0)
SAS(SI_KEYCODE52, "U", 0)
SAS(SI_KEYCODE53, "V", 0)
SAS(SI_KEYCODE54, "W", 0)
SAS(SI_KEYCODE55, "X", 0)
SAS(SI_KEYCODE56, "Y", 0)
SAS(SI_KEYCODE57, "Z", 0)
SAS(SI_KEYCODE58, "Num 0", 1)
SAS(SI_KEYCODE59, "Num 1", 1)
SAS(SI_KEYCODE6, "Command", 0)
SAS(SI_KEYCODE60, "Num 2", 1)
SAS(SI_KEYCODE61, "Num 3", 1)
SAS(SI_KEYCODE62, "Num 4", 1)
SAS(SI_KEYCODE63, "Num 5", 1)
SAS(SI_KEYCODE64, "Num 6", 1)
SAS(SI_KEYCODE65, "Num 7", 1)
SAS(SI_KEYCODE66, "Num 8", 1)
SAS(SI_KEYCODE67, "Num 9", 1)
SAS(SI_KEYCODE68, "Num Lock", 1)
SAS(SI_KEYCODE69, "Num *", 1)
SAS(SI_KEYCODE7, "Shift", 0)
SAS(SI_KEYCODE70, "Num -", 1)
SAS(SI_KEYCODE71, "Num /", 1)
SAS(SI_KEYCODE72, "Num Del", 1)
SAS(SI_KEYCODE73, "Num +", 1)
SAS(SI_KEYCODE74, "Num Enter", 1)
SAS(SI_KEYCODE75, "F1", 0)
SAS(SI_KEYCODE76, "F2", 0)
SAS(SI_KEYCODE77, "F3", 0)
SAS(SI_KEYCODE78, "F4", 0)
SAS(SI_KEYCODE79, "F5", 0)
SAS(SI_KEYCODE8, "Left Windows", 0)
SAS(SI_KEYCODE80, "F6", 0)
SAS(SI_KEYCODE81, "F7", 0)
SAS(SI_KEYCODE82, "F8", 0)
SAS(SI_KEYCODE83, "F9", 0)
SAS(SI_KEYCODE84, "F10", 0)
SAS(SI_KEYCODE85, "F11", 0)
SAS(SI_KEYCODE86, "F12", 0)
SAS(SI_KEYCODE87, "F13", 0)
SAS(SI_KEYCODE88, "F14", 0)
SAS(SI_KEYCODE89, "F15", 0)
SAS(SI_KEYCODE9, "Right Windows", 0)
SAS(SI_KEYCODE90, "F16", 0)
SAS(SI_KEYCODE91, "F17", 0)
SAS(SI_KEYCODE92, "F18", 0)
SAS(SI_KEYCODE93, "F19", 0)
SAS(SI_KEYCODE94, "F20", 0)
SAS(SI_KEYCODE95, "F21", 0)
SAS(SI_KEYCODE96, "F22", 0)
SAS(SI_KEYCODE97, "F23", 0)
SAS(SI_KEYCODE98, "F24", 0)
SAS(SI_KEYCODE99, "-", 0)
SAS(SI_KEYCODE_NARRATIONTEXT0, "No Key", 0)
SAS(SI_KEYCODE_NARRATIONTEXT1, "Backspace", 0)
SAS(SI_KEYCODE_NARRATIONTEXT10, "Pause Break", 0)
SAS(SI_KEYCODE_NARRATIONTEXT100, "Equals", 0)
SAS(SI_KEYCODE_NARRATIONTEXT101, "Left Square Bracket", 0)
SAS(SI_KEYCODE_NARRATIONTEXT102, "Right Square Bracket", 0)
SAS(SI_KEYCODE_NARRATIONTEXT103, "Backslash", 0)
SAS(SI_KEYCODE_NARRATIONTEXT104, "Semicolon", 0)
SAS(SI_KEYCODE_NARRATIONTEXT105, "Single Quote", 0)
SAS(SI_KEYCODE_NARRATIONTEXT106, "Comma", 0)
SAS(SI_KEYCODE_NARRATIONTEXT107, "Period", 0)
SAS(SI_KEYCODE_NARRATIONTEXT108, "Forward Slash", 0)
SAS(SI_KEYCODE_NARRATIONTEXT109, "Back Tick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT11, "Caps Lock", 0)
SAS(SI_KEYCODE_NARRATIONTEXT110, "Left Arrow", 0)
SAS(SI_KEYCODE_NARRATIONTEXT111, "Right Arrow", 0)
SAS(SI_KEYCODE_NARRATIONTEXT112, "Up Arrow", 0)
SAS(SI_KEYCODE_NARRATIONTEXT113, "Down Arrow", 0)
SAS(SI_KEYCODE_NARRATIONTEXT114, "Left Mouse Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXT115, "Right Mouse Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXT116, "Middle Mouse Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXT117, "Mouse Button Four", 0)
SAS(SI_KEYCODE_NARRATIONTEXT118, "Mouse Button Five", 0)
SAS(SI_KEYCODE_NARRATIONTEXT119, "Left and Right Mouse Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXT12, "Escape", 0)
SAS(SI_KEYCODE_NARRATIONTEXT120, "Mousewheel Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT121, "Mousewheel Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT122, "Less Than", 0)
SAS(SI_KEYCODE_NARRATIONTEXT123, "D-Pad Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT124, "D-Pad Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT125, "D-Pad Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT126, "D-Pad Right", 0)
SAS(SI_KEYCODE_NARRATIONTEXT127, "Start", 0)
SAS(SI_KEYCODE_NARRATIONTEXT128, "Back", 0)
SAS(SI_KEYCODE_NARRATIONTEXT129, "Left Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT13, "Space", 0)
SAS(SI_KEYCODE_NARRATIONTEXT130, "Right Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT131, "Left Shoulder", 0)
SAS(SI_KEYCODE_NARRATIONTEXT132, "Right Shoulder", 0)
SAS(SI_KEYCODE_NARRATIONTEXT133, "A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT134, "B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT135, "X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT136, "Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT137, "Left Trigger", 0)
SAS(SI_KEYCODE_NARRATIONTEXT138, "Right Trigger", 0)
SAS(SI_KEYCODE_NARRATIONTEXT139, "Left Stick Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT14, "Page Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT140, "Left Stick Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT141, "Left Stick Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT142, "Left Stick Right", 0)
SAS(SI_KEYCODE_NARRATIONTEXT143, "Right Stick Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT144, "Right Stick Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT145, "Right Stick Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT146, "Right Stick Right", 0)
SAS(SI_KEYCODE_NARRATIONTEXT147, "Left and Right Shoulders", 0)
SAS(SI_KEYCODE_NARRATIONTEXT148, "Left and Right Triggers", 0)
SAS(SI_KEYCODE_NARRATIONTEXT149, "Left and Right Sticks", 0)
SAS(SI_KEYCODE_NARRATIONTEXT15, "Page Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT150, "Right Shoulder and A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT151, "Right Shoulder and B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT152, "Right Shoulder and X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT153, "Right Shoulder and Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT154, "Left Shoulder and A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT155, "Left Shoulder and B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT156, "Left Shoulder and X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT157, "Left Shoulder and Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT158, "Left Shoulder and Left Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT159, "Left Shoulder and Right Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT16, "End", 0)
SAS(SI_KEYCODE_NARRATIONTEXT160, "Left Shoulder and D-Pad Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT161, "Left Trigger and A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT162, "B and Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT163, "B and X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT164, "A and Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT165, "Back and Start", 0)
SAS(SI_KEYCODE_NARRATIONTEXT166, "Press Touch Pad and Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXT167, "D-Pad Right and B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT168, "Hold Left Shoulder", 0)
SAS(SI_KEYCODE_NARRATIONTEXT169, "Hold Right Shoulder", 0)
SAS(SI_KEYCODE_NARRATIONTEXT17, "Home", 0)
SAS(SI_KEYCODE_NARRATIONTEXT170, "Hold A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT171, "Hold B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT172, "Hold X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT173, "Hold Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT174, "Hold Left Trigger", 0)
SAS(SI_KEYCODE_NARRATIONTEXT175, "Hold Right Trigger", 0)
SAS(SI_KEYCODE_NARRATIONTEXT176, "Hold D-Pad Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT177, "Hold D-Pad Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT178, "Hold D-Pad Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT179, "Hold D-Pad Right", 0)
SAS(SI_KEYCODE_NARRATIONTEXT18, "Insert", 0)
SAS(SI_KEYCODE_NARRATIONTEXT180, "Hold Start", 0)
SAS(SI_KEYCODE_NARRATIONTEXT181, "Hold Back", 0)
SAS(SI_KEYCODE_NARRATIONTEXT182, "Hold Left Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT183, "Hold Right Stick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT184, "Hold Touch Pad", 0)
SAS(SI_KEYCODE_NARRATIONTEXT185, "Touch Touch Pad", 0)
SAS(SI_KEYCODE_NARRATIONTEXT186, "Press Touch Pad", 0)
SAS(SI_KEYCODE_NARRATIONTEXT187, "Touch Pad Swipe Up", 0)
SAS(SI_KEYCODE_NARRATIONTEXT188, "Touch Pad Swipe Down", 0)
SAS(SI_KEYCODE_NARRATIONTEXT189, "Touch Pad Swipe Left", 0)
SAS(SI_KEYCODE_NARRATIONTEXT19, "Delete", 0)
SAS(SI_KEYCODE_NARRATIONTEXT190, "Touch Pad Swipe Right", 0)
SAS(SI_KEYCODE_NARRATIONTEXT191, "Back Tick", 0)
SAS(SI_KEYCODE_NARRATIONTEXT2, "Tab", 0)
SAS(SI_KEYCODE_NARRATIONTEXT20, "Print Screen", 0)
SAS(SI_KEYCODE_NARRATIONTEXT21, "Scroll Lock", 0)
SAS(SI_KEYCODE_NARRATIONTEXT22, "0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT23, "1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT24, "2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT25, "3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT26, "4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT27, "5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT28, "6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT29, "7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT3, "Enter", 0)
SAS(SI_KEYCODE_NARRATIONTEXT30, "8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT31, "9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT32, "A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT33, "B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT34, "C", 0)
SAS(SI_KEYCODE_NARRATIONTEXT35, "D", 0)
SAS(SI_KEYCODE_NARRATIONTEXT36, "E", 0)
SAS(SI_KEYCODE_NARRATIONTEXT37, "F", 0)
SAS(SI_KEYCODE_NARRATIONTEXT38, "G", 0)
SAS(SI_KEYCODE_NARRATIONTEXT39, "H", 0)
SAS(SI_KEYCODE_NARRATIONTEXT4, "Control", 0)
SAS(SI_KEYCODE_NARRATIONTEXT40, "I", 0)
SAS(SI_KEYCODE_NARRATIONTEXT41, "J", 0)
SAS(SI_KEYCODE_NARRATIONTEXT42, "K", 0)
SAS(SI_KEYCODE_NARRATIONTEXT43, "L", 0)
SAS(SI_KEYCODE_NARRATIONTEXT44, "M", 0)
SAS(SI_KEYCODE_NARRATIONTEXT45, "N", 0)
SAS(SI_KEYCODE_NARRATIONTEXT46, "O", 0)
SAS(SI_KEYCODE_NARRATIONTEXT47, "P", 0)
SAS(SI_KEYCODE_NARRATIONTEXT48, "Q", 0)
SAS(SI_KEYCODE_NARRATIONTEXT49, "R", 0)
SAS(SI_KEYCODE_NARRATIONTEXT5, "Alt", 0)
SAS(SI_KEYCODE_NARRATIONTEXT50, "S", 0)
SAS(SI_KEYCODE_NARRATIONTEXT51, "T", 0)
SAS(SI_KEYCODE_NARRATIONTEXT52, "U", 0)
SAS(SI_KEYCODE_NARRATIONTEXT53, "V", 0)
SAS(SI_KEYCODE_NARRATIONTEXT54, "W", 0)
SAS(SI_KEYCODE_NARRATIONTEXT55, "X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT56, "Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT57, "Z", 0)
SAS(SI_KEYCODE_NARRATIONTEXT58, "Numpad 0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT59, "Numpad 1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT6, "Command", 0)
SAS(SI_KEYCODE_NARRATIONTEXT60, "Numpad 2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT61, "Numpad 3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT62, "Numpad 4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT63, "Numpad 5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT64, "Numpad 6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT65, "Numpad 7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT66, "Numpad 8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT67, "Numpad 9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT68, "Numpad Lock", 1)
SAS(SI_KEYCODE_NARRATIONTEXT69, "Numpad Asterisk", 0)
SAS(SI_KEYCODE_NARRATIONTEXT7, "Shift", 0)
SAS(SI_KEYCODE_NARRATIONTEXT70, "Numpad Dash", 0)
SAS(SI_KEYCODE_NARRATIONTEXT71, "Numpad Slash", 0)
SAS(SI_KEYCODE_NARRATIONTEXT72, "Numpad Period", 0)
SAS(SI_KEYCODE_NARRATIONTEXT73, "Numpad Plus", 0)
SAS(SI_KEYCODE_NARRATIONTEXT74, "Numpad Enter", 0)
SAS(SI_KEYCODE_NARRATIONTEXT75, "F1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT76, "F2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT77, "F3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT78, "F4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT79, "F5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT8, "Left Windows", 0)
SAS(SI_KEYCODE_NARRATIONTEXT80, "F6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT81, "F7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT82, "F8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT83, "F9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT84, "F10", 0)
SAS(SI_KEYCODE_NARRATIONTEXT85, "F11", 0)
SAS(SI_KEYCODE_NARRATIONTEXT86, "F12", 0)
SAS(SI_KEYCODE_NARRATIONTEXT87, "F13", 0)
SAS(SI_KEYCODE_NARRATIONTEXT88, "F14", 0)
SAS(SI_KEYCODE_NARRATIONTEXT89, "F15", 0)
SAS(SI_KEYCODE_NARRATIONTEXT9, "Right Windows", 0)
SAS(SI_KEYCODE_NARRATIONTEXT90, "F16", 0)
SAS(SI_KEYCODE_NARRATIONTEXT91, "F17", 0)
SAS(SI_KEYCODE_NARRATIONTEXT92, "F18", 0)
SAS(SI_KEYCODE_NARRATIONTEXT93, "F19", 0)
SAS(SI_KEYCODE_NARRATIONTEXT94, "F20", 0)
SAS(SI_KEYCODE_NARRATIONTEXT95, "F21", 0)
SAS(SI_KEYCODE_NARRATIONTEXT96, "F22", 0)
SAS(SI_KEYCODE_NARRATIONTEXT97, "F23", 0)
SAS(SI_KEYCODE_NARRATIONTEXT98, "F24", 0)
SAS(SI_KEYCODE_NARRATIONTEXT99, "Minus", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4123, "Up Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4124, "Down Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4125, "Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4126, "Right Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4127, "Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4128, "Share", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4133, "Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4134, "Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4135, "Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4136, "Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4147, "L1 and R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4148, "L2 and R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4149, "L3 and R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4150, "R1 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4151, "R1 and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4152, "R1 and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4153, "R1 and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4154, "L1 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4155, "L1 and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4156, "L1 and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4157, "L1 and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4158, "L1 and L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4159, "L1 and R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4160, "L1 and Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4161, "L2 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4162, "Circle and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4163, "Circle and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4164, "Cross and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4165, "Share and Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4167, "Right Button and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4168, "Hold L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4169, "Hold R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4170, "Hold Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4171, "Hold Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4172, "Hold Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4173, "Hold Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4174, "Hold L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4175, "Hold R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4176, "Hold Up Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4177, "Hold Down Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4178, "Hold Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4179, "Hold Right Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4180, "Hold Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4181, "Hold Share", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4182, "Hold L Three", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4183, "Hold R Three", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5123, "Up Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5124, "Down Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5125, "Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5126, "Right Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5127, "Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5128, "Share", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5133, "Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5134, "Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5135, "Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5136, "Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5147, "L1 and R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5148, "L2 and R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5149, "L3 and R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5150, "R1 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5151, "R1 and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5152, "R1 and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5153, "R1 and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5154, "L1 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5155, "L1 and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5156, "L1 and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5157, "L1 and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5158, "L1 and L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5159, "L1 and R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5160, "L1 and Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5161, "L2 and Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5162, "Circle and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5163, "Circle and Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5164, "Cross and Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5165, "Share and Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5167, "Right Button and Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5168, "Hold L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5169, "Hold R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5170, "Hold Cross", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5171, "Hold Circle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5172, "Hold Square", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5173, "Hold Triangle", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5174, "Hold L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5175, "Hold R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5176, "Hold Up Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5177, "Hold Down Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5178, "Hold Left Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5179, "Hold Right Button", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5180, "Hold Options", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5181, "Hold Share", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5182, "Hold L Three", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5183, "Hold R Three", 0)
SAS(SI_KILL_LOCATION_TOOLTIP_ALLIANCE_KILLS, "<<X:1>> <<2>> <<3>>", 0)
SAS(SI_KILL_LOCATION_TOOLTIP_HEADING, "Battle Victories", 0)
SAS(SI_KILL_SPAM_LOCATION, "<<1>> killed <<2>> in <<3>>.", 0)
SAS(SI_KILL_SPAM_NO_LOCATION, "<<1>> killed <<2>>.", 0)
SAS(SI_LARGE_GROUP_INVITE_WARNING, "Some Dungeons only allow groups of <<1>> or fewer to enter. Inviting this player will convert this group to a large group and prevent access.\nAre you sure you want to extend this invitation?", 1)
SAS(SI_LATENCY_EXTREME_FORMAT, "<<1>>+", 0)
SAS(SI_LATENCY_METER_TOOLTIP, "Your latency to the server in milliseconds. Higher values can result in decreased responsiveness while playing.", 0)
SAS(SI_LAUNDER_SORT_TYPE_COST, "Cost", 0)
SAS(SI_LEADERBOARDS_BEST_SCORE, "Best Score: |cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_CLOSES_IN_TIMER, "Closes In: |cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_CURRENT_RANK, "<<1>> Rank: |cffffff<<2>>|r", 0)
SAS(SI_LEADERBOARDS_CURRENT_SCORE, "Current Score: |cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_CURRENT_SCORE_NOT_ELIGIBLE, "Current Score: |cffffff<<1>> (Not Eligible)|r", 0)
SAS(SI_LEADERBOARDS_FILTER_ALL_CLASSES, "All Classes", 0)
SAS(SI_LEADERBOARDS_HEADER_ALLIANCE, "Alliance", 0)
SAS(SI_LEADERBOARDS_HEADER_CLASS, "Class", 0)
SAS(SI_LEADERBOARDS_HEADER_NAME, "Name", 0)
SAS(SI_LEADERBOARDS_HEADER_POINTS, "Points", 0)
SAS(SI_LEADERBOARDS_HEADER_PROGRESS, "Progress", 0)
SAS(SI_LEADERBOARDS_HEADER_RANK, "#", 0)
SAS(SI_LEADERBOARDS_HEADER_SCORE, "Score", 0)
SAS(SI_LEADERBOARDS_NOT_RANKED, "Not Ranked", 0)
SAS(SI_LEADERBOARDS_NO_CURRENT_SCORE, "No Score", 0)
SAS(SI_LEADERBOARDS_NO_RANKINGS_FOUND, "No Rankings Found", 0)
SAS(SI_LEADERBOARDS_NO_SCORE_RECORDED, "Not Recorded", 0)
SAS(SI_LEADERBOARDS_RANK_HELP_TOOLTIP, "Leaderboard rankings take some time to update and may not immediately reflect your current rank.", 0)
SAS(SI_LEADERBOARDS_REOPENS_IN_TIMER, "Reopens In: |cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_STAT_NOT_AVAILABLE, "--", 0)
SAS(SI_LEADERBOARDTYPE0, "Overall", 0)
SAS(SI_LEADERBOARDTYPE1, "Class", 0)
SAS(SI_LEADERBOARDTYPE2, "Alliance", 0)
SAS(SI_LEADERBOARDTYPE3, "House", 0)
SAS(SI_LEADERBOARDTYPE4, "Battleground", 0)
SAS(SI_LEADERBOARDTYPE5, "Tribute", 0)
SAS(SI_LEADERBOARDTYPE6, "Overall", 0)
SAS(SI_LEADERBOARDTYPE7, "Class", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE1, "You are not queued for that campaign.", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE2, "Unable to leave queue: internal error.", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE3, "You are not queued for anything.", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE4, "Unable to leave queue: invalid campaign.", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE5, "Only the group leader can leave a campaign queue.", 0)
SAS(SI_LEVELED_UP, "You are now Level <<1>>!", 0)
SAS(SI_LEVEL_BAR_LABEL, "<<1>>", 0)
SAS(SI_LEVEL_DISPLAY, "<<1>> <<2>>", 0)
SAS(SI_LEVEL_UP_NOTIFICATION, "Level Up", 3)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINTS_ENTRY_FORMATTER, "<<X:1>> <<1[Attribute Point/Attribute Points]>>", 0)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_BODY, "Attribute Points are used to increase your Magicka, Health, or Stamina. They can be assigned in the Character window.", 0)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_HEADER, "Attribute Points", 0)
SAS(SI_LEVEL_UP_REWARDS_AVAILABLE_NOTIFICATION, "Your |cffffffLevel <<1>>|r rewards are available!", 0)
SAS(SI_LEVEL_UP_REWARDS_CHOICE_HEADER, "Choose One", 0)
SAS(SI_LEVEL_UP_REWARDS_DISMISS_NOTIFICATION, "Dismiss", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_ATTRIBUTE_POINTS_LABEL, "Attribute Points", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_CLAIM_REWARDS_ENTRY, "Claim Rewards", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_ENTRY_NAME, "Level Up Rewards", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER, "+<<X:1>>", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_POST_CLAIM_CONTINUE_KEYBIND, "Continue", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_POST_CLAIM_HEADER, "Rewards Claimed", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_PLURAL, "Rewards", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_SINGULAR, "Reward", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_SKILL_POINTS_LABEL, "Skill Points", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_TIP_HEADER, "Tip", 0)
SAS(SI_LEVEL_UP_REWARDS_HEADER, "Level <<X:1>> Rewards", 0)
SAS(SI_LEVEL_UP_REWARDS_HELP_KEYBIND, "More Info", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_CONGRATULATIONS_MESSAGE, "Congratulations!", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_REWARDS_BUTTON, "Claim", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_REWARDS_BUTTON_MISSING_CHOICE_TOOLTIP, "You must choose one of the above rewards before you can claim this level's rewards.", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_TIP_FORMAT, "|cffffff<<1>>:|r <<2>>", 0)
SAS(SI_LEVEL_UP_REWARDS_NEXT_LEVEL_REWARD_HEADER, "Next Level", 0)
SAS(SI_LEVEL_UP_REWARDS_NEXT_MILESTONE_REWARD_HEADER, "Next Milestone - Level <<X:1>>", 0)
SAS(SI_LEVEL_UP_REWARDS_OPEN_CLAIM_SCREEN_TEXT, "Claim Now", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINTS_ENTRY_FORMATTER, "<<X:1>> <<1[Skill Point/Skill Points]>>", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_BODY, "Skill Points are used to unlock, upgrade, or morph Skills for your character. They can be spent in the Skills window.", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_HEADER, "Skill Points", 0)
SAS(SI_LEVEL_UP_REWARDS_UPCOMING_REWARDS_HEADER, "Future Rewards", 0)
SAS(SI_LFGACTIVITY1, "Alliance War", 2)
SAS(SI_LFGACTIVITY10, "Casual", 0)
SAS(SI_LFGACTIVITY2, "Normal", 2)
SAS(SI_LFGACTIVITY3, "Veteran", 2)
SAS(SI_LFGACTIVITY4, "Trial", 0)
SAS(SI_LFGACTIVITY5, "|t100%:100%:EsoUI/Art/Champion/champion_icon.dds|t Champion", 0)
SAS(SI_LFGACTIVITY6, "Home Show", 0)
SAS(SI_LFGACTIVITY7, "Non-Champion", 0)
SAS(SI_LFGACTIVITY8, "Below Level 50", 0)
SAS(SI_LFGACTIVITY9, "Competitive", 2)
SAS(SI_LFGITEMREWARDTYPE1, "Undaunted Exploration Supplies", 2)
SAS(SI_LFGITEMREWARDTYPE2, "Premium Undaunted Exploration Supplies", 2)
SAS(SI_LFGREADYCHECKCANCELREASON1, "Someone declined the invite. You were placed at the front of the queue.", 1)
SAS(SI_LFGREADYCHECKCANCELREASON2, "Ready check canceled, group was not viable.", 0)
SAS(SI_LFGREADYCHECKCANCELREASON3, "You or someone in your group declined the invite. You have exited the queue.", 1)
SAS(SI_LFGREADYCHECKCANCELREASON4, "Ready check succeeded, group formed!", 0)
SAS(SI_LFGREADYCHECKCANCELREASON5, "Activity no longer valid.", 0)
SAS(SI_LFGROLE1, "Damage", 0)
SAS(SI_LFGROLE2, "Tank", 0)
SAS(SI_LFGROLE4, "Healer", 0)
SAS(SI_LFG_ACCEPT_QUEST, "Accept Quest", 0)
SAS(SI_LFG_ACTIVITY_NAME, "<<1>>", 0)
SAS(SI_LFG_ANY_DUNGEON, "Any Dungeon", 0)
SAS(SI_LFG_ANY_DUNGEON_DESCRIPTION, "Choosing \"Any Dungeon\" is the quickest way to find a dungeon group.", 0)
SAS(SI_LFG_ANY_VETERAN_DUNGEON, "Any Veteran Dungeon", 0)
SAS(SI_LFG_ANY_VETERAN_DUNGEON_DESCRIPTION, "Choosing \"Any Veteran Dungeon\" is the quickest way to find a veteran dungeon group.", 0)
SAS(SI_LFG_DIALOG_DECLINE_GROUP_ELECTION_READY_CHECK_CONFIRMATION_BODY, "Are you sure you want to decline? This will notify your group that you are not ready.", 0)
SAS(SI_LFG_DIALOG_DECLINE_READY_CHECK_CONFIRMATION_BODY, "Are you sure you want to decline? This will remove you from the queue.", 0)
SAS(SI_LFG_DIALOG_DECLINE_READY_CHECK_CONFIRMATION_TITLE, "Decline Ready Check", 0)
SAS(SI_LFG_DIALOG_LEAVE_QUEUE_CONFIRMATION_BODY, "Are you sure you want to leave the queue?", 0)
SAS(SI_LFG_DIALOG_LEAVE_QUEUE_CONFIRMATION_TITLE, "Leave Queue", 0)
SAS(SI_LFG_FIND_REPLACEMENT_ACCEPT, "Find Replacement", 0)
SAS(SI_LFG_FIND_REPLACEMENT_TEXT, "A group member has left your |cffffff<<1>>|r group.", 0)
SAS(SI_LFG_FIND_REPLACEMENT_TITLE, "Group Member Left", 0)
SAS(SI_LFG_JOIN_QUEUE, "Join Queue", 0)
SAS(SI_LFG_LEAVE_QUEUE, "Leave Queue", 0)
SAS(SI_LFG_LOCATION_GROUP_SIZE, "This is a <<1>> player activity.", 0)
SAS(SI_LFG_LOCK_REASON_AVA_CROSS_ALLIANCE, "Cross alliance groups cannot queue together for AVA.", 0)
SAS(SI_LFG_LOCK_REASON_AVA_WRONG_LOCATION, "You must be in <<1>> to queue for this activity.", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED, "This activity requires |cffffff<<1>> (<<2>>)|r.", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_CROWN_STORE, "This activity requires |cffffff<<1>> (<<2>>)|r from the Crown Store.", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_UPGRADE, "This activity requires the |cffffff<<1>> (<<2>>)|r upgrade.", 0)
SAS(SI_LFG_LOCK_REASON_GROUP_FULL, "Party is already full for this activity.", 1)
SAS(SI_LFG_LOCK_REASON_GROUP_LOCATION_LEVEL_REQUIREMENTS, "Not all group members meet the activity's level requirements.", 1)
SAS(SI_LFG_LOCK_REASON_GROUP_TOO_LARGE, "Party is too large for this activity.", 1)
SAS(SI_LFG_LOCK_REASON_INVALID_AREA, "You cannot queue for this activity type while in this location.", 0)
SAS(SI_LFG_LOCK_REASON_IN_AVA, "You cannot queue for this activity type while in an AVA location.", 1)
SAS(SI_LFG_LOCK_REASON_IN_BATTLEGROUND, "You cannot queue while you are in a battleground.", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_CONCISE, "You have the battleground deserter penalty.", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_VERBOSE, "You have the battleground deserter penalty. You can queue again in |cffffff<<1>>|r.", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_TRIBUTE_EARLY_CONCISE, "You have the Tales of Tribute deserter penalty.", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_TRIBUTE_EARLY_VERBOSE, "You have the Tales of Tribute deserter penalty. You can queue again in |cffffff<<1>>|r.", 0)
SAS(SI_LFG_LOCK_REASON_NOT_LEADER, "Only the group leader can join the queue.", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MAX_CHAMPION_REQUIREMENT, "Locked after Level 50 |t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>.", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MAX_LEVEL_REQUIREMENT, "Locked after Level <<1>>.", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MIN_CHAMPION_REQUIREMENT, "Unlocked at Level 50 |t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>.", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MIN_LEVEL_REQUIREMENT, "Unlocked at Level <<1>>.", 0)
SAS(SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_CONCISE, "You have queued too recently.", 0)
SAS(SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_VERBOSE, "You have queued too recently. You can queue again in |cffffff<<1>>|r.", 1)
SAS(SI_LFG_QUEUE_STATUS, "Status", 0)
SAS(SI_LFG_READY_CHECK_ACCEPT, "Ready", 0)
SAS(SI_LFG_READY_CHECK_NO_ROLE_TEXT, "Your |cffffff<<1>> <<2>>|r is ready.\nExpires in |cffffff<<3>>|r.", 1)
SAS(SI_LFG_READY_CHECK_TEXT, "Your |cffffff<<1>> <<2>>|r is ready. Your role: <<X:3>>|cffffff<<4>>|r\nExpires in |cffffff<<5>>|r.", 2)
SAS(SI_LFG_VIEW_REWARDS, "View Rewards", 0)
SAS(SI_LINK_FORMAT_GENERIC_NAME, "<<1>>", 1)
SAS(SI_LINK_FORMAT_GENERIC_NAME_BRACKETS, "[<<1>>]", 1)
SAS(SI_LINK_FORMAT_HELP_NAME, "Tutorial: <<1>>", 0)
SAS(SI_LINK_FORMAT_HELP_NAME_BRACKETS, "[Tutorial: <<1>>]", 0)
SAS(SI_LINK_FORMAT_HOUSE_NAME, "<<1>>", 0)
SAS(SI_LINK_FORMAT_HOUSE_NAME_BRACKETS, "[<<1>>]", 0)
SAS(SI_LINK_FORMAT_ITEM_NAME, "<<t:1>>", 1)
SAS(SI_LINK_FORMAT_ITEM_NAME_BRACKETS, "[<<t:1>>]", 1)
SAS(SI_LINK_FORMAT_PLAYER_HOUSE_NAME, "<<gu:2,1>>", 0)
SAS(SI_LINK_FORMAT_PLAYER_HOUSE_NAME_BRACKETS, "[<<gu:2,1>>]", 0)
SAS(SI_LIST_AND_SEPARATOR, " and ", 0)
SAS(SI_LIST_COMMA_AND_SEPARATOR, ", and ", 0)
SAS(SI_LIST_COMMA_OR_SEPARATOR, ", or ", 0)
SAS(SI_LIST_COMMA_SEPARATOR, ", ", 0)
SAS(SI_LIST_ITEM_FORMATTER, "<<1>>", 0)
SAS(SI_LIST_OR_SEPARATOR, " or ", 0)
SAS(SI_LIST_PERIOD_SEPARATOR, ". ", 0)
SAS(SI_LIST_SPACE_SEPARATOR, " ", 0)
SAS(SI_LOAD_ERROR_TITLE, "Load Error", 1)
SAS(SI_LOCKPICK_DEPRESS_PIN, "Depress Pin", 0)
SAS(SI_LOCKPICK_FORCE, "Force Lock (<<X:1>>)", 4)
SAS(SI_LOCKPICK_FORCE_CHANCE, "<<1>>%", 0)
SAS(SI_LOCKPICK_LEVEL, "Lock Level: <<1>>", 0)
SAS(SI_LOCKPICK_PICKS_REMAINING, "Lockpicks remaining: <<1>>", 1)
SAS(SI_LOCKQUALITY1, "Simple", 1)
SAS(SI_LOCKQUALITY2, "Intermediate", 1)
SAS(SI_LOCKQUALITY3, "Advanced", 1)
SAS(SI_LOCKQUALITY4, "Master", 1)
SAS(SI_LOCKQUALITY5, "Impossible", 1)
SAS(SI_LOCKQUALITY6, "Trivial", 1)
SAS(SI_LOCKQUALITY7, "Trivial", 2)
SAS(SI_LOGINAUTHERROR13000, "Could not connect to the Xbox network.", 2)
SAS(SI_LOGINAUTHERROR13002, "Could not connect to the Xbox network. Please try again later or contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR13003, "Could not connect to the Xbox network. Please try again later or contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR13004, "Could not connect to the Xbox network. Please try again later or contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR14000, "Could not connect to The PlayStation™Network. Please try again later or contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR14002, "Could not connect to The PlayStation™Network. Please try again later or contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR17001, "Incorrect token, please relaunch the game from the launcher.", 0)
SAS(SI_LOGINAUTHERROR2, "Connection to server timed out. Please try again later.", 0)
SAS(SI_LOGINAUTHERROR3, "Unable to connect to the PlayStation™Network. Please confirm you are connected to the PlayStation™Network or try again later.", 2)
SAS(SI_LOGINAUTHERROR3000, "The servers are temporarily down for maintenance. Please try again later.", 0)
SAS(SI_LOGINAUTHERROR4, "Unable to connect to the Xbox network. Please confirm you are connected to the Xbox network or try again later.", 2)
SAS(SI_LOGINAUTHERROR5, "Unable to initialize connection to Steam. Please ensure the game was launched through Steam or try again later.", 0)
SAS(SI_LOGINAUTHERROR5000, "Required credentials are missing. Please relaunch the game from the launcher.", 0)
SAS(SI_LOGINAUTHERROR5008, "Incompatible client version. Please update your client and try again.", 0)
SAS(SI_LOGINAUTHERROR7, "Unable to initialize connection to Epic.", 0)
SAS(SI_LOGINAUTHERROR8004, "Your account has been restricted due to a Code of Conduct violation. Go to <<1>> for more information.", 1)
SAS(SI_LOGINAUTHERROR8005, "Your account has been permanently deactivated due to a Code of Conduct violation. You may no longer access this service. Go to <<1>> for more information.", 1)
SAS(SI_LOGINAUTHERROR8007, "Your account must be verified in order to continue to play. Check the email you used to create an ESO account for instruction on how to complete the verification process. If you do not receive an email, contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR8008, "Game Account Not Found", 0)
SAS(SI_LOGINAUTHERROR8009, "Your account has been restricted due to a Code of Conduct violation. Go to <<1>> for more information.", 1)
SAS(SI_LOGINAUTHERROR8010, "Your account has been permanently deactivated due to a Code of Conduct violation. You may no longer access this service. Go to <<1>> for more information.", 1)
SAS(SI_LOGINAUTHERROR8011, "Your account must be verified in order to continue to play. Check the email you used to create an ESO account for instruction on how to complete the verification process. If you do not receive an email, contact customer service at <<1>>.", 1)
SAS(SI_LOGINAUTHERROR8012, "Your account has restricted authentication.  Please contact customer service at <<1>>.", 0)
SAS(SI_LOGINAUTHERROR8013, "The servers are temporarily down for maintenance. Please try again later.", 0)
SAS(SI_LOGINAUTHERROR8016, "We have received a signal from your gaming service that this account has been designated by the gaming service as a child account. Children are not eligible to play this game. For help, please visit <<1>>.", 0)
SAS(SI_LOGIN_DIALOG_TITLE_LINK_FAILED, "Account Creation/Linking Failed", 1)
SAS(SI_LOGIN_DIALOG_TITLE_LOGIN_FAILED, "Login Failed", 0)
SAS(SI_LOGIN_FLOW_CREATE_ACCT_FULLNAME, "Full Name", 1)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT, "Example: Ayrenn1234", 0)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT_PC, "UserID", 0)
SAS(SI_LOGOUTERROR2, "You must be logged into an account for PlayStation™Network to play ESO.", 2)
SAS(SI_LOGOUTERROR3, "You must be signed in to an Xbox profile to play ESO.", 1)
SAS(SI_LOGOUTERROR4, "Unable to connect to the Xbox network. Please make sure you have a valid internet connection.", 1)
SAS(SI_LOGOUTERROR5, "ESO servers are down for maintenance. Please try again later or visit <<1>> for more information", 0)
SAS(SI_LOGOUTERROR6, "Unable to connect to PlayStation™Network. Please make sure you have a valid internet connection.", 1)
SAS(SI_LOGOUTERROR7, "Unable to connect to game server. Please make sure you have a valid internet connection.", 0)
SAS(SI_LOGOUTERROR8, "Patch required. Please download and install to access online features.", 0)
SAS(SI_LOGOUT_DEFER_DELAY, "Character logout in <<1>> seconds.", 0)
SAS(SI_LOGOUT_DISALLOWED, "You cannot logout while in combat.", 1)
SAS(SI_LOG_OUT_DIALOG, "Do you want to log out to character select?", 0)
SAS(SI_LOG_OUT_GAME_CONFIRM_KEYBIND, "Log out", 0)
SAS(SI_LONG_LOAD_TIME, "This may be an unusually long load time.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE1, "You need <<1>> additional open inventory <<1[/slot/slots]>>.", 0)
SAS(SI_LOOTCRATEOPENRESPONSE2, "The pack was not opened properly.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE3, "This crate is invalid.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE4, "This crate is invalid.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE5, "This crate is invalid.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE6, "You do not have any more crates of this type left.", 2)
SAS(SI_LOOTCRATEOPENRESPONSE7, "The system is currently unavailable.", 1)
SAS(SI_LOOTCRATEOPENRESPONSE8, "You do not have any crates to open. You can purchase more in the Crown Store.", 1)
SAS(SI_LOOTITEMRESULT2, "Your inventory is full.", 1)
SAS(SI_LOOTITEMRESULT3, "Your inventory is full.", 1)
SAS(SI_LOOTITEMRESULT6, "That item is no longer available.", 0)
SAS(SI_LOOTITEMRESULT8, "You are unable to loot the Unique <<1>> because you already have one.", 1)
SAS(SI_LOOTITEMRESULT9, "At least one item could not be looted because it's unique and you already have one.", 0)
SAS(SI_LOOT_CURRENCY_FORMAT, "<<1>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, "+ <<1>> XP\n<<2>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER, "Rapport Increase\n<<1>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER, "Rapport Decrease\n<<1>>", 0)
SAS(SI_LOOT_HISTORY_EXPERIENCE_GAIN, "Experience", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_DESCRIPTION, "You successfully defended an attack on <<1>>", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE, "<<1>> Defense", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_DESCRIPTION, "You successfully captured <<1>>", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE, "<<1>> Captured", 0)
SAS(SI_LOOT_HISTORY_LEADERBOARD_SCORE, "Leaderboard Score", 0)
SAS(SI_LOOT_HISTORY_MEDAL_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_LOOT_HISTORY_MEDAL_VALUE_FORMATTER, "+<<1>>", 0)
SAS(SI_LOOT_OBJECT_NAME, "<<t:1>>", 0)
SAS(SI_LOOT_STEAL, "Steal", 0)
SAS(SI_LOOT_STEAL_ALL, "Steal All", 0)
SAS(SI_LOOT_TAKE, "Take", 0)
SAS(SI_LOOT_TAKE_ALL, "Take All", 0)
SAS(SI_LORE_LIBRARY_ALERT_CORRESPONDENCE_RECEIVED, "You have new hireling correspondence.", 0)
SAS(SI_LORE_LIBRARY_ALREADY_KNOW_BOOK, "You already know <<1>>.", 0)
SAS(SI_LORE_LIBRARY_ANNOUNCE_BOOK_ADDED_TO_LIBRARY, "<<1>> Added to Library", 0)
SAS(SI_LORE_LIBRARY_ANNOUNCE_BOOK_LEARNED, "Lorebook Discovered", 0)
SAS(SI_LORE_LIBRARY_ANNOUNCE_COLLECTION_LEARNED, "<<1>> <<1[Lorebook/Lorebooks]>> Discovered", 0)
SAS(SI_LORE_LIBRARY_BOOK_LEARNED, "You added <<1>> to your lore library.", 1)
SAS(SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE, "Collection Completed", 0)
SAS(SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL, "Found all lorebooks in <<1>>", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_ENTRY_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_HEADER, "Hireling Correspondence", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_SENDER_FORMATTER, "<<t:1>>", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TREE_ENTRY, "<<1>> <<2>>", 0)
SAS(SI_LORE_LIBRARY_IN_LIBRARY, "Already in your library.", 0)
SAS(SI_LORE_LIBRARY_KNOWN_BOOKS, "<<1>> |cffffff<<2>>/<<3>>|r", 1)
SAS(SI_LORE_LIBRARY_NOT_IN_LIBRARY, "You do not own this book.", 0)
SAS(SI_LORE_LIBRARY_READ, "Read", 0)
SAS(SI_LORE_LIBRARY_TOTAL_COLLECTED, "Books: |cffffff<<1>>/<<2>>|r", 0)
SAS(SI_LORE_LIBRARY_TO_ACHIEVEMENT_ACTION, "Open Achievement", 0)
SAS(SI_LORE_LIBRARY_UNKNOWN_BOOK, "You do not currently know <<1>>.", 0)
SAS(SI_LORE_LIBRARY_USE_TO_LEARN, "Use to add to your lore library.", 0)
SAS(SI_LORE_READER_NEXT_PAGE, "Next Page", 0)
SAS(SI_LORE_READER_PREVIOUS_PAGE, "Previous Page", 0)
SAS(SI_LORE_READER_TURN_PAGES, "Turn Page", 2)
SAS(SI_LOW, "Infrequent", 0)
SAS(SI_LOW_ADDON_MEMORY_WARNING, "Low Add-On memory: <<1>> MB/<<2>> MB.\nConsider disabling some Add-Ons. Running out of memory will cause Add-Ons to be disabled automatically to prevent a crash.", 0)
SAS(SI_MAILCATEGORY0, "Player Mail", 0)
SAS(SI_MAILCATEGORY1, "System Mail", 0)
SAS(SI_MAILCATEGORY2, "System Alerts", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT0, "This action will take all attachments and currency from your Player Mails. Cash on Delivery Mails are exempt. Are you sure you want to continue?", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT1, "This action will take all attachments and currency from your System Mails. Customer Service Mails are exempt. Are you sure you want to continue?", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT0, "You have no player mail.", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT1, "You have no system mail.", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT2, "You have no system alerts.", 0)
SAS(SI_MAILCATEGORY_TAKEALL0, "Take All (Player)", 0)
SAS(SI_MAILCATEGORY_TAKEALL1, "Take All (System)", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT1, "Action failed. Insufficient inventory space.", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT2, "Action failed. You already have this item.", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT3, "Action failed. No attachments to take.", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT4, "Action failed. Please try again later.", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT5, "Action failed. You can't claim mail attachments in this campaign.", 0)
SAS(SI_MAIL_ALERT_ATTACHMENTS_AVAILABLE, "You have new mail attachments to claim.", 0)
SAS(SI_MAIL_ALERT_ATTACHMENTS_EXPIRING, "You have mail attachments that are about to expire.", 0)
SAS(SI_MAIL_ALREADY_ATTACHED, "Item already attached", 0)
SAS(SI_MAIL_ATTACHMENTS_CHANGED_MESSAGE, "Your pending mail attachments have changed.", 0)
SAS(SI_MAIL_ATTACHMENTS_CHANGED_TITLE, "Attachments Changed", 0)
SAS(SI_MAIL_ATTACHMENTS_DIALOG_COD_FEE_LABEL, "C.O.D. Fee:", 0)
SAS(SI_MAIL_ATTACHMENTS_DIALOG_CURRENT_GOLD_LABEL, "Current Gold:", 0)
SAS(SI_MAIL_ATTACHMENTS_FULL, "You cannot attach any more items.", 0)
SAS(SI_MAIL_ATTACHMENTS_HEADER, "Attachments", 0)
SAS(SI_MAIL_BOUND, "Item is bound", 0)
SAS(SI_MAIL_CATEGORY_COUNT_HEADER, "<<1>> (<<2>>)", 0)
SAS(SI_MAIL_CLEAR_MAIL_COMPOSE_PROMPT, "Are you sure you want to clear out the contents of this mail?", 0)
SAS(SI_MAIL_CLEAR_MAIL_COMPOSE_TITLE, "Clear Mail", 0)
SAS(SI_MAIL_COD_NOT_ENOUGH_MONEY, "You can't afford to accept the C.O.D. charges.", 1)
SAS(SI_MAIL_CONFIRM_DELETE, "Are you sure you want to delete this mail? Once deleted, you will no longer have access to it.", 0)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS, "Do you really want to destroy the attachments?\nType <<1>> to confirm.", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_AND_MONEY, "Do you really want to destroy the attachments and attached gold?\nType <<1>> to confirm.", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_AND_MONEY_GAMEPAD, "Do you really want to destroy the attachments and attached gold?", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_GAMEPAD, "Do you really want to destroy the attachments?", 1)
SAS(SI_MAIL_CONFIRM_DELETE_MONEY, "Do you really want to destroy the attached gold?\nType <<1>> to confirm.", 1)
SAS(SI_MAIL_CONFIRM_DELETE_MONEY_GAMEPAD, "Do you really want to destroy the attached gold?", 1)
SAS(SI_MAIL_CONFIRM_RETURN_ATTACHMENTS, "Are you sure you want to return this mail to |cffffff<<1>>|r? You will no longer have access to the attachments.", 0)
SAS(SI_MAIL_CONFIRM_RETURN_ATTACHMENTS_TITLE, "Return to Sender", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ALL_DELETE_AFTER_CLAIM_ENABLED, "This action will delete your claimed mails.", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ALL_TITLE, "Confirm Take All <<1>>", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ATTACHMENT_COD, "Taking this item will accept the C.O.D. Are you sure?", 1)
SAS(SI_MAIL_DELETE, "Delete Mail", 1)
SAS(SI_MAIL_INBOX_CATEGORIES_FULL, "Some of your inboxes are full. Delete some mail to receive more.", 0)
SAS(SI_MAIL_INBOX_CATEGORY_FULL, "Your <<1>> inbox is full. Delete some mail to receive more.", 0)
SAS(SI_MAIL_INBOX_DELETE_AFTER_CLAIM, "Delete After Claim", 0)
SAS(SI_MAIL_INBOX_EXPIRES_HEADER, "Expires In:", 0)
SAS(SI_MAIL_INBOX_EXPIRES_TEXT, "Expires in <<1>>", 0)
SAS(SI_MAIL_INBOX_FROM_COLUMN, "From", 0)
SAS(SI_MAIL_INBOX_LOADING, "Fetching mail. Try again later.", 0)
SAS(SI_MAIL_INBOX_NEXT, "Next", 0)
SAS(SI_MAIL_INBOX_PREVIOUS, "Previous", 0)
SAS(SI_MAIL_INBOX_RECEIVED_COLUMN, "Received", 0)
SAS(SI_MAIL_INBOX_SUBJECT_COLUMN, "Subject", 0)
SAS(SI_MAIL_INBOX_UNDELIVERED, "You have undelivered mail that may take several minutes to appear.", 0)
SAS(SI_MAIL_ITEM_NOT_FOUND, "Item not found", 0)
SAS(SI_MAIL_LOCKED, "Item is locked", 0)
SAS(SI_MAIL_MUST_SET_REQUIRED_MONEY_IN_COD, "You must set the Cash on Delivery amount", 0)
SAS(SI_MAIL_NO_UNREAD_MAIL, "You have no unread messages.", 0)
SAS(SI_MAIL_PARAM_NOT_FOUND, "(Data not available)", 0)
SAS(SI_MAIL_READ_ATTACHMENTS_TAKE, "Take Attachments", 1)
SAS(SI_MAIL_READ_COD_LABEL, "C.O.D. Fee:", 0)
SAS(SI_MAIL_READ_COD_TOOLTIP, "This mail was sent Cash On Delivery. You may take the attachments and pay the indicated price, or return this mail to the sender at no cost.", 0)
SAS(SI_MAIL_READ_DELETE, "Delete", 0)
SAS(SI_MAIL_READ_EXPIRES_LABEL, "<<1>> <<1[day/days]>>", 1)
SAS(SI_MAIL_READ_EXPIRES_LESS_THAN_ONE_DAY, "< 1 day", 0)
SAS(SI_MAIL_READ_FROM_LABEL, "From:", 1)
SAS(SI_MAIL_READ_NO_BODY, "(No message)", 0)
SAS(SI_MAIL_READ_NO_EXPIRATION, "--", 0)
SAS(SI_MAIL_READ_NO_SUBJECT, "(No subject)", 0)
SAS(SI_MAIL_READ_RECEIVED_LABEL, "Received:", 0)
SAS(SI_MAIL_READ_REPLY, "Reply", 0)
SAS(SI_MAIL_READ_REPLY_TAG_NO_LOC, "RE:", 0)
SAS(SI_MAIL_READ_REPORT_PLAYER, "Report Player", 0)
SAS(SI_MAIL_READ_RETURN, "Return to Sender", 1)
SAS(SI_MAIL_READ_RETURNED_SUBJECT, "|cff0000Returned:|r <<1>>", 1)
SAS(SI_MAIL_READ_SENT_GOLD_LABEL, "Sent Gold:", 0)
SAS(SI_MAIL_REPLY_SUBJECT, "RE: <<1>>", 0)
SAS(SI_MAIL_RETURN, "Return", 0)
SAS(SI_MAIL_SEND_ATTACH_MONEY, "Send Gold", 0)
SAS(SI_MAIL_SEND_CLEAR, "Clear", 0)
SAS(SI_MAIL_SEND_COD, "C.O.D.", 0)
SAS(SI_MAIL_SEND_FAIL, "<<1>>", 0)
SAS(SI_MAIL_SEND_POSTAGE_HELP_TOOLTIP, "You must pay a postage fee to send attached items. This fee is based on the value of the items and the COD price.", 0)
SAS(SI_MAIL_SEND_POSTAGE_LABEL, "Postage: ", 0)
SAS(SI_MAIL_SEND_SEND, "Send", 0)
SAS(SI_MAIL_SEND_SUBJECT_LABEL, "Subject:", 0)
SAS(SI_MAIL_SEND_SUCCESS, "Mail sent to <<1>>.", 0)
SAS(SI_MAIL_SEND_TO_LABEL, "To:", 0)
SAS(SI_MAIL_SUBJECT_DEFAULT_TEXT, "Enter Subject", 0)
SAS(SI_MAIL_TAKE_FAIL_UNIQUE, "You may not have more than one of each unique item.", 0)
SAS(SI_MAIL_UNDELIVERABLE_SUBJECT, "Undeliverable: <<1>>", 1)
SAS(SI_MAIL_UNREAD_MAIL, "You have <<1>> unread <<1[message/messages]>>.", 1)
SAS(SI_MAIN_MENU_ACTIVITY_FINDER, "Activity Finder", 0)
SAS(SI_MAIN_MENU_ALLIANCE_WAR, "Alliance War", 0)
SAS(SI_MAIN_MENU_ANNOUNCEMENTS, "Announcements", 0)
SAS(SI_MAIN_MENU_CHAMPION, "Champion", 0)
SAS(SI_MAIN_MENU_CHAPTERS, "New Releases", 1)
SAS(SI_MAIN_MENU_CHARACTER, "Character", 0)
SAS(SI_MAIN_MENU_COLLECTIONS, "Collections", 0)
SAS(SI_MAIN_MENU_CONTACTS, "Friends", 0)
SAS(SI_MAIN_MENU_CROWN_CRATES, "Crown Crates", 0)
SAS(SI_MAIN_MENU_GAMEPAD_VOICECHAT, "Voice Chat", 0)
SAS(SI_MAIN_MENU_GIFT_INVENTORY, "Gift Inventory", 0)
SAS(SI_MAIN_MENU_GROUP, "Group", 0)
SAS(SI_MAIN_MENU_GUILDS, "Guilds", 0)
SAS(SI_MAIN_MENU_HELP, "Help", 0)
SAS(SI_MAIN_MENU_INVENTORY, "Inventory", 0)
SAS(SI_MAIN_MENU_JOURNAL, "Journal", 0)
SAS(SI_MAIN_MENU_KEYBIND, "<<1>> (<<2>>)", 0)
SAS(SI_MAIN_MENU_MAIL, "Mail", 0)
SAS(SI_MAIN_MENU_MAP, "Map", 0)
SAS(SI_MAIN_MENU_MARKET, "Crown Store", 0)
SAS(SI_MAIN_MENU_NOTIFICATIONS, "Notifications", 0)
SAS(SI_MAIN_MENU_REDEEM_CODE, "Redeem Reward Code", 2)
SAS(SI_MAIN_MENU_SKILLS, "Skills", 0)
SAS(SI_MAIN_MENU_SOCIAL, "Social", 0)
SAS(SI_MAIN_MENU_TOOLTIP_DISABLED_BUTTON, "You can't access this right now.", 0)
SAS(SI_MAPDISPLAYFILTER1, "Harvest Nodes", 0)
SAS(SI_MAPDISPLAYFILTER2, "Merchants", 0)
SAS(SI_MAPDISPLAYFILTER3, "Trainers", 0)
SAS(SI_MAPDISPLAYFILTER5, "NPC Followers", 1)
SAS(SI_MAPFILTER1, "Objectives", 2)
SAS(SI_MAPFILTER10, "Transit Lines", 0)
SAS(SI_MAPFILTER13, "Dig Sites", 0)
SAS(SI_MAPFILTER14, "Companions", 0)
SAS(SI_MAPFILTER15, "Acquired Skyshards", 0)
SAS(SI_MAPFILTER16, "Dungeons", 2)
SAS(SI_MAPFILTER17, "Trials", 0)
SAS(SI_MAPFILTER18, "Houses", 0)
SAS(SI_MAPFILTER19, "Arenas", 0)
SAS(SI_MAPFILTER2, "Alliance War Objectives", 0)
SAS(SI_MAPFILTER3, "Battles", 0)
SAS(SI_MAPFILTER4, "Quests", 0)
SAS(SI_MAPFILTER5, "Resources", 0)
SAS(SI_MAPFILTER6, "Forward Camp Ranges", 0)
SAS(SI_MAPFILTER7, "Forward Camps", 0)
SAS(SI_MAPFILTER8, "Wayshrines", 0)
SAS(SI_MAPFILTER9, "Group Members", 0)
SAS(SI_MAPTRANSITLINEALLIANCE1, "All Alliances", 0)
SAS(SI_MAPTRANSITLINEALLIANCE2, "My Alliance", 0)
SAS(SI_MAP_FORWARD_CAMP_RESPAWN_COOLDOWN, "Forward Camp Respawn in", 1)
SAS(SI_MAP_INFO_MODE_ANTIQUITIES, "Antiquities", 0)
SAS(SI_MAP_INFO_MODE_FILTERS, "Filters", 0)
SAS(SI_MAP_INFO_MODE_HOUSES, "Houses", 0)
SAS(SI_MAP_INFO_MODE_KEY, "Key", 0)
SAS(SI_MAP_INFO_MODE_LOCATIONS, "Locations", 0)
SAS(SI_MAP_INFO_MODE_QUESTS, "Quests", 0)
SAS(SI_MAP_KEEP_INFO_ALLIANCE_TOOLTIP_FORMAT, "<<C:1>>", 1)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_NOT_OWNED_INCREASING_TOOLTIP, "<<1>> is produced for this enemy keep by <<2>>. To decrease <<1>> production, kill the workers at <<2>> or capture it for your alliance.", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_NOT_OWNED_NOT_INCREASING_TOOLTIP, "<<1>> is not being produced for this enemy keep because they do not control <<2>>.", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_OWNED_INCREASING_TOOLTIP, "<<1>> is produced by <<2>>. The rate upgrades automatically as long as your alliance continues to own it.", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_OWNED_NOT_INCREASING_TOOLTIP, "To produce <<1>>, take control of <<2>>.", 0)
SAS(SI_MAP_KEEP_INFO_MODE_DEFENSE, "Defense", 0)
SAS(SI_MAP_KEEP_INFO_MODE_FOOD, "Food", 0)
SAS(SI_MAP_KEEP_INFO_MODE_ORE, "Ore", 0)
SAS(SI_MAP_KEEP_INFO_MODE_PRODUCTION, "Production", 0)
SAS(SI_MAP_KEEP_INFO_MODE_SUMMARY, "Summary", 0)
SAS(SI_MAP_KEEP_INFO_MODE_WOOD, "Wood", 0)
SAS(SI_MAP_KEEP_INFO_RESOURCE_RATE_TOOLTIP, "<<1>> increases constantly as long as this resource is controlled.", 0)
SAS(SI_MAP_KEEP_MILEGATE_UNIDIRECTIONALLY_PASSABLE, "Center Gate Destroyed", 0)
SAS(SI_MAP_KEEP_PASSABLE_STATUS_CANNOT_PASS, "Destroyed", 0)
SAS(SI_MAP_KEEP_PASSABLE_STATUS_CAN_PASS, "Passable", 0)
SAS(SI_MAP_MENU_WORLD_MAP, "World Map", 0)
SAS(SI_MARKETFILTERVIEW1, "View All", 0)
SAS(SI_MARKETFILTERVIEW2, "View Purchased", 0)
SAS(SI_MARKETFILTERVIEW3, "View Not Purchased", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT1, "The request could not be completed at this time.", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT2, "There was a problem accessing your account. Please try again later or contact Customer Support.", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT3, "The marketing preferences could not be accessed at this time. Please try again later.", 0)
SAS(SI_MARKETPURCHASABLERESULT0, "Purchase Successful", 0)
SAS(SI_MARKETPURCHASABLERESULT1, "You do not have enough crowns to make this purchase.", 0)
SAS(SI_MARKETPURCHASABLERESULT10, "We're sorry, you cannot purchase that item at this time.", 0)
SAS(SI_MARKETPURCHASABLERESULT11, "You've already fully unlocked this item.", 1)
SAS(SI_MARKETPURCHASABLERESULT12, "This product is coming soon.", 0)
SAS(SI_MARKETPURCHASABLERESULT13, "You do not have enough Crown Gems to make this purchase.", 0)
SAS(SI_MARKETPURCHASABLERESULT14, "We're sorry, this product doesn't seem to exist.", 0)
SAS(SI_MARKETPURCHASABLERESULT15, "You already own this item!", 0)
SAS(SI_MARKETPURCHASABLERESULT16, "That product is not available.", 0)
SAS(SI_MARKETPURCHASABLERESULT17, "You cannot give gifts.", 0)
SAS(SI_MARKETPURCHASABLERESULT18, "You cannot gift this product.", 0)
SAS(SI_MARKETPURCHASABLERESULT19, "This player cannot accept this gift.", 1)
SAS(SI_MARKETPURCHASABLERESULT2, "You do not have enough room in your inventory to purchase this for yourself.", 1)
SAS(SI_MARKETPURCHASABLERESULT20, "This product cannot be purchased here.", 0)
SAS(SI_MARKETPURCHASABLERESULT21, "You cannot gift products using Crown Gems.", 0)
SAS(SI_MARKETPURCHASABLERESULT22, "You already have this product in your Gift Inventory.", 0)
SAS(SI_MARKETPURCHASABLERESULT23, "You cannot give gifts yet.", 0)
SAS(SI_MARKETPURCHASABLERESULT24, "This player could not be found.", 0)
SAS(SI_MARKETPURCHASABLERESULT25, "Gifting is currently locked. Please try again later.", 0)
SAS(SI_MARKETPURCHASABLERESULT26, "This player already owns this collectible.", 0)
SAS(SI_MARKETPURCHASABLERESULT27, "You must have |ceeca2aESO Plus|r to purchase this product.", 1)
SAS(SI_MARKETPURCHASABLERESULT28, "You cannot purchase this because you would exceed the currency's cap.", 1)
SAS(SI_MARKETPURCHASABLERESULT29, "We're sorry. You cannot purchase this item at this time.", 0)
SAS(SI_MARKETPURCHASABLERESULT3, "We're sorry, this product doesn't seem to exist.", 0)
SAS(SI_MARKETPURCHASABLERESULT30, "You cannot purchase this while your character has special abilities.", 0)
SAS(SI_MARKETPURCHASABLERESULT31, "Your quest journal does not have enough space.", 2)
SAS(SI_MARKETPURCHASABLERESULT32, "You are already on this quest.", 0)
SAS(SI_MARKETPURCHASABLERESULT33, "You have already completed this quest.", 0)
SAS(SI_MARKETPURCHASABLERESULT34, "You are unable to receive this quest.", 0)
SAS(SI_MARKETPURCHASABLERESULT36, "You must confirm that you want to send the current gift first.", 0)
SAS(SI_MARKETPURCHASABLERESULT37, "You do not have enough Seals of Endeavor to make this purchase.", 2)
SAS(SI_MARKETPURCHASABLERESULT38, "You cannot gift products using Seals of Endeavor.", 1)
SAS(SI_MARKETPURCHASABLERESULT39, "Invalid quantity.", 0)
SAS(SI_MARKETPURCHASABLERESULT4, "You cannot have more than one of the same unique item.", 1)
SAS(SI_MARKETPURCHASABLERESULT40, "Exceeds maximum quantity of <<1>>.", 0)
SAS(SI_MARKETPURCHASABLERESULT41, "We're sorry. You cannot purchase this item at this time.", 0)
SAS(SI_MARKETPURCHASABLERESULT42, "You cannot gift more until some of your pending gifts have been accepted.", 0)
SAS(SI_MARKETPURCHASABLERESULT5, "We're sorry, you cannot purchase this item.", 0)
SAS(SI_MARKETPURCHASABLERESULT6, "Cannot complete the purchase at this time. Please try again later.", 0)
SAS(SI_MARKETPURCHASABLERESULT7, "We're sorry, this product doesn't seem to exist.", 0)
SAS(SI_MARKETPURCHASABLERESULT8, "You already own this collectible.", 1)
SAS(SI_MARKETPURCHASABLERESULT9, "We're sorry, you cannot purchase this item at this time.", 0)
SAS(SI_MARKET_ACTION_END_PREVIEW, "End Preview", 0)
SAS(SI_MARKET_ACTION_PREVIEW, "Preview", 0)
SAS(SI_MARKET_ACTION_PURCHASE, "Purchase", 0)
SAS(SI_MARKET_ACTION_PURCHASE_BUNDLE, "Purchase Bundle", 0)
SAS(SI_MARKET_ALL_LABEL, "All", 0)
SAS(SI_MARKET_ANNOUNCEMENT_ACTIVITY_FINDER_ACTION, "Open Zone Guide", 1)
SAS(SI_MARKET_ANNOUNCEMENT_HELP_BUTTON, "More Info", 0)
SAS(SI_MARKET_ANNOUNCEMENT_INDEX_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_MARKET_ANNOUNCEMENT_LOCKED_CROWN_STORE_DESCRIPTION, "Currently down for maintenance.", 0)
SAS(SI_MARKET_ANNOUNCEMENT_LOCKED_CROWN_STORE_TITLE, "The Crown Store Will Return", 0)
SAS(SI_MARKET_ANNOUNCEMENT_NO_FEATURED_PRODUCTS_TITLE, "There Are Currently No Featured Products", 0)
SAS(SI_MARKET_ANNOUNCEMENT_PROMOTIONAL_EVENT_ACTION, "Golden Pursuits", 2)
SAS(SI_MARKET_ANNOUNCEMENT_PROMOTIONAL_EVENT_COMPLETE, "Complete", 0)
SAS(SI_MARKET_ANNOUNCEMENT_SCROLL_KEYBIND, "Scroll Text", 0)
SAS(SI_MARKET_ANNOUNCEMENT_TITLE, "Featured", 1)
SAS(SI_MARKET_ANNOUNCEMENT_VIEW_CHAPTER_UPGRADE, "Chapter Upgrade", 0)
SAS(SI_MARKET_ANNOUNCEMENT_VIEW_CROWN_STORE, "Open Crown Store", 1)
SAS(SI_MARKET_ANNOUNCEMENT_WELCOME, "Welcome to the Elder Scrolls Online", 0)
SAS(SI_MARKET_BACK_TO_STORE_KEYBIND_LABEL, "Back to Crown Store", 0)
SAS(SI_MARKET_BUNDLE_DETAILS_KEYBIND_TEXT, "Bundle Details", 0)
SAS(SI_MARKET_BUNDLE_PARTS_OWNED_TEXT, "You already own part of this bundle. You can still purchase this bundle for its full cost.", 1)
SAS(SI_MARKET_BUNDLE_PARTS_UNLOCKED_TEXT, "By purchasing this product you will permanently unlock the DLC Collectibles giving you access to the DLC content included even if your ESO Plus membership lapses.", 2)
SAS(SI_MARKET_BUY_CROWNS, "Buy Crowns", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_AS_GIFT_LABEL, "As a gift", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL, "Back", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_COST_LABEL, "Cost:", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_CURRENT_BALANCE_LABEL, "Current Balance:", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_ESO_PLUS_COST_LABEL, "ESO Plus Cost:", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_FOR_ME_LABEL, "For me", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_GIFT_RECIPIENT_LABEL, "Enter a UserId", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_KEYBIND_TEXT, "Confirm", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_MAXIMUM_LABEL, "Max: <<1>>", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_NORMAL_COST_LABEL, "Normal Cost:", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_QUANTITY_LABEL, "Quantity", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_RECIPIENT_SELECTOR_HEADER, "Purchase", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_RESTART_KEYBIND_LABEL, "Edit Gift", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_TITLE, "Confirm Purchase", 0)
SAS(SI_MARKET_CRATE_LIST_HEADER, "Possible Contents", 0)
SAS(SI_MARKET_CURRENCY_LABEL, "Crown Balance: |cffffff<<X:1>>|r", 2)
SAS(SI_MARKET_CURRENCY_TOOLTIP, "Your Total <<1>>", 0)
SAS(SI_MARKET_CURRENT_PRICE_NARRATION, "Current", 0)
SAS(SI_MARKET_DISCOUNT_LABEL, "On Sale", 0)
SAS(SI_MARKET_DISCOUNT_PRICE_PERCENT_FORMAT, "-<<X:1>>%", 0)
SAS(SI_MARKET_DISCOUNT_PRICE_RANGE_PERCENT_FORMAT, "<<X:1>>-<<X:2>>% off", 0)
SAS(SI_MARKET_DLC_CATEGORY, "DLC", 0)
SAS(SI_MARKET_END_ALL_PREVIEWS_KEYBIND_TEXT, "End All Previews", 0)
SAS(SI_MARKET_END_PREVIEW_KEYBIND_TEXT, "End Preview", 0)
SAS(SI_MARKET_ESO_PLUS_CATEGORY, "ESO Plus", 0)
SAS(SI_MARKET_ESO_PLUS_DEAL_LABEL, "Deal", 0)
SAS(SI_MARKET_ESO_PLUS_DEAL_NARRATION, "ESO Plus Deal", 0)
SAS(SI_MARKET_ESO_PLUS_EXCLUSIVE_LABEL, "Exclusive", 0)
SAS(SI_MARKET_ESO_PLUS_EXCLUSIVE_NARRATION, "ESO Plus Exclusive", 0)
SAS(SI_MARKET_ESO_PLUS_MEMBERSHIP_CATEGORY, "Membership", 0)
SAS(SI_MARKET_ESO_PLUS_OFFERS_ALL_SUBCATEGORY, "All Deals", 0)
SAS(SI_MARKET_ESO_PLUS_OFFERS_CATEGORY, "ESO Plus Deals", 0)
SAS(SI_MARKET_FEATURED_CATEGORY, "Featured", 0)
SAS(SI_MARKET_FEATURED_SUBCATEGORY, "Featured Items", 0)
SAS(SI_MARKET_FILTER_LABEL, "Show:", 0)
SAS(SI_MARKET_FILTER_SHOW_ALL, "All", 0)
SAS(SI_MARKET_FILTER_SHOW_NOT_PURCHASED, "Not Purchased", 0)
SAS(SI_MARKET_FILTER_SHOW_PURCHASED, "Purchased", 0)
SAS(SI_MARKET_FREE_LABEL, "FREE!", 0)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_DESCRIPTION, "Enjoy the benefits of ESO Plus through |cffffff<<1>>|r for free (Crown Stipend not included).", 1)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_HEADER, "ESO Plus Free Trial Available", 0)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_START_INSTRUCTIONS, "Press <<X:1>> to start your free trial.", 0)
SAS(SI_MARKET_GENERAL_SUBCATEGORY, "General", 0)
SAS(SI_MARKET_GIFTING_ACCOUNT_LOCKED_TEXT, "Your account has not unlocked the ability to send gifts from the Crown Store.", 0)
SAS(SI_MARKET_GIFTING_ALREADY_HAVE_GIFT_TEXT, "You have <<1>> in your Gift Inventory. Send it as a gift before purchasing it again.", 0)
SAS(SI_MARKET_GIFTING_BUNDLE_PARTS_OWNED_TEXT, "Recipient already owns part of this bundle. You can still gift this bundle for its full cost.", 0)
SAS(SI_MARKET_GIFTING_GRACE_PERIOD_TEXT, "Your account has not yet unlocked the ability to send gifts from the Crown Store.\n\nGifting will unlock on your account in |cffffff<<X:1>>|r.", 0)
SAS(SI_MARKET_GIFTING_GRACE_PERIOD_TOOLTIP, "|cffffffGifting|r will unlock on your account in |cffffff<<1>>|r. More information can be found in the |cffffffHelp menu|r.", 0)
SAS(SI_MARKET_GIFTING_LOCKED_HELP_KEYBIND, "More Info", 0)
SAS(SI_MARKET_GIFTING_LOCKED_TITLE, "Gifting Locked", 0)
SAS(SI_MARKET_GIFTING_PURCHASE_REQUIREMENT_FAILED_TEXT, "You must meet the purchase requirements of this product in order to gift it.", 0)
SAS(SI_MARKET_GIFTING_RANDOM_NOTE_CONFIRMATION_LABEL, "Use Random Note?", 0)
SAS(SI_MARKET_GIFTING_RANDOM_NOTE_LABEL, "Random Note", 0)
SAS(SI_MARKET_GIFTING_RESEND_BUNDLE_PARTS_OWNED_TEXT, "Recipient already owns part of this bundle. You can still send the bundle.", 0)
SAS(SI_MARKET_GIFTING_SERVER_LOCKED_TEXT, "Crown Store gifting is currently locked, please try again later.", 0)
SAS(SI_MARKET_GIFTING_SUCCESS_TEXT, "You have successfully purchased <<t:1>> as a gift for <<2>>", 0)
SAS(SI_MARKET_GIFTING_SUCCESS_TEXT_WITH_QUANTITY, "You have successfully purchased <<t:1>><<2[// ($d)]>> as a gift for <<3>>", 0)
SAS(SI_MARKET_GIFT_BUNDLE_KEYBIND_TEXT, "Gift Bundle", 0)
SAS(SI_MARKET_GIFT_KEYBIND_TEXT, "Gift", 0)
SAS(SI_MARKET_HOUSE_INFO_ESO_PLUS_TEXT, "*Limits doubled with ESO Plus", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_CONFIRM_BUTTON_TEXT, "Buy Crowns", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT, "You do not have enough <<1>>Crowns to complete this purchase.\n\nYou can buy additional <<1>>Crowns in the <<2>>.", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_EPIC, "You do not have enough <<X:1>>Crowns to complete this purchase. You can add additional <<X:1>>Crowns via the Epic Games store. This will open a web browser in the Epic Games overlay.", 1)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_STEAM, "You do not have enough <<X:1>>Crowns to complete this purchase. You can add additional <<X:1>>Crowns via the Steam® store. This will open a web browser in the Steam® overlay.", 1)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_WEB, "You do not have enough <<1>>Crowns to complete this purchase. You can add additional <<1>>Crowns via |c76BCC3<<X:2>>|r. This will open your web browser outside of the game.", 0)
SAS(SI_MARKET_INVENTORY_FULL_TEXT, "You need <<1>> more open inventory <<1[/slot/slots]>> to make this purchase", 0)
SAS(SI_MARKET_JOIN_ESO_PLUS_CONFIRM_BUTTON_TEXT, "Join Today!", 0)
SAS(SI_MARKET_LIMITED_TIME_OFFER_CATEGORY, "Limited Time Offers", 0)
SAS(SI_MARKET_LIST_ENTRY_HEADER_AND_STACK_COUNT_FORMATTER, "<<1>> (<<2>>)", 0)
SAS(SI_MARKET_LIST_ENTRY_HEADER_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_LOCKED_TEXT, "The Crown Store is currently unavailable. Please check again later!", 0)
SAS(SI_MARKET_LOG_OUT_TO_CHARACTER_SELECT_KEYBIND_LABEL, "Log out to Character Select", 0)
SAS(SI_MARKET_NEW_LABEL, "New", 0)
SAS(SI_MARKET_OPEN_CROWN_CRATES_KEYBIND_LABEL, "Open Crown Crates", 0)
SAS(SI_MARKET_OPEN_GIFT_INVENTORY_KEYBIND_LABEL, "Open Gift Inventory", 0)
SAS(SI_MARKET_ORIGINAL_PRICE_NARRATION, "Original", 0)
SAS(SI_MARKET_PLACE_IN_HOUSE_KEYBIND_LABEL, "Place", 0)
SAS(SI_MARKET_PREVIEW_ERROR_CANNOT_JUMP_FROM_LOCATION, "You cannot preview houses from this location.", 0)
SAS(SI_MARKET_PREVIEW_HOUSE_TEMPLATE_KEYBIND_LABEL, "Preview House", 0)
SAS(SI_MARKET_PREVIEW_HOUSE_TEXT, "You’re about to fast travel to <<1>>. While inside a house, press <<2>> to view purchase options.", 1)
SAS(SI_MARKET_PREVIEW_HOUSE_TITLE, "Preview House", 0)
SAS(SI_MARKET_PREVIEW_KEYBIND_TEXT, "Preview", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_NAME_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_NAME_GRAMMARLESS_FORMATTER, "<<X:1>> - <<X:2>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_TEMPLATE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_HOUSE_SUPPORTS_WEATHER_CONTROL_LABEL, "Supports Weather Control", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_HOUSE_TYPE_LABEL, "House Type", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_LOCATION_LABEL, "Location", 0)
SAS(SI_MARKET_PRODUCT_NAME_AND_QUANTITY_FORMATTER, "<<t:1>> (<<2>>)", 0)
SAS(SI_MARKET_PRODUCT_NAME_FORMATTER, "<<t:1>>", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_BUNDLE, "Bundle", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_DLC, "DLC", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_DEAL_DESCRIPTION, "Deal for ESO Plus members", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_EXCLUSIVE_DESCRIPTION, "Exclusive offer for ESO Plus members", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "To purchase, log in with a character who has not already unlocked this.", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_ACHIEVEMENT_HEADER, "Required Achievement for Purchase:", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_COLLECTIBLES_HEADER, "Required Collectibles for Purchase:", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKILL_LINE_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "To purchase, log in with a character who has not acquired the associated skill line.", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKYSHARD_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "To purchase, log in with a character who has not acquired the associated skyshards.", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK, "Unlocked", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK_LEVEL, "<<1>>/<<2>>", 0)
SAS(SI_MARKET_PRODUCT_TOTAL_LABEL, "Items", 0)
SAS(SI_MARKET_PURCHASED_LABEL, "Purchased", 0)
SAS(SI_MARKET_PURCHASE_ALREADY_HAVE_GIFT_TEXT, "You have <<1>> in your Gift Inventory. Claim it for yourself before purchasing it again.", 0)
SAS(SI_MARKET_PURCHASE_BUNDLE_KEYBIND_TEXT, "Purchase Bundle", 0)
SAS(SI_MARKET_PURCHASE_ERROR_CONTINUE, "Continue", 0)
SAS(SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_PURCHASE_ERROR_WITH_CONTINUE_TEXT_FORMATTER, "<<1>>\n\nDo you want to continue?", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_SUCCESS_TEXT, "You have successfully started an |cffffffESO Plus Free Trial|r.", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_SUCCESS_TITLE_TEXT, "ESO Plus Free Trial", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_TEXT, "You will receive all in-game benefits of ESO Plus through |cffffff<<1>>|r.\n\nReminder: |cffffffESO Plus Free Trial|r does not include a <<X:2>>|cffffffCrown|r stipend or access to ESO Plus deals and exclusives.", 3)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_TITLE, "ESO Plus Free Trial", 0)
SAS(SI_MARKET_PURCHASE_KEYBIND_TEXT, "Purchase", 0)
SAS(SI_MARKET_PURCHASE_REQUIREMENT_INELIGIBLE_LABEL, "Requirements Not Met", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_ESO_PLUS_SAVINGS_TEXT, "Your ESO Plus Membership saved you <<1>>", 0)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT, "You have successfully purchased <<t:1>>", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_COLLECTIBLE, "You have successfully purchased <<t:1>>\n\nYour purchase can be viewed in the Collections screen.", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_QUANTITY, "You have successfully purchased <<t:1>><<2[// ($d)]>>", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_TOKEN_USAGE, "You have successfully purchased <<t:1>>\n\nTokens can only be used on the character select screen.", 1)
SAS(SI_MARKET_PURCHASING_TEXT, "Purchasing <<t:1>>", 3)
SAS(SI_MARKET_PURCHASING_TEXT_WITH_QUANTITY, "Purchasing <<t:1>><<2[// ($d)]>>", 2)
SAS(SI_MARKET_PURCHASING_TITLE, "Purchasing", 0)
SAS(SI_MARKET_SEARCH_EDIT_DEFAULT, "Search", 0)
SAS(SI_MARKET_SEARCH_FILTER_BY_LABEL, "Filter By:", 0)
SAS(SI_MARKET_SEARCH_NO_MATCHES, "No Matches Found", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_INFO_FORMATTER, "<<X:1>>:", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_LABEL, "Select House Template", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_REVIEW_PURCHASE, "Review Purchase", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_TITLE, "Select House Template", 0)
SAS(SI_MARKET_START_TRIAL_KEYBIND_TEXT, "Start Free Trial", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_BENEFITS_TITLE, "ESO Plus Benefits", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_BUY_SUBSCRIPTION, "Become A Member!", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_FREE_TRIAL, "Free Trial!", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_ACTIVE, "Active", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_FREE_TRIAL, "Free Trial |cffffff(<<X:1>>)|r", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_LABEL_GAMEPAD, "Membership", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_LABEL_KEYBOARD, "Membership:", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_NOT_ACTIVE, "Not Active", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_TITLE, "ESO Plus", 0)
SAS(SI_MARKET_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_TILE_CALLOUT_NEW, "New", 1)
SAS(SI_MARKET_TILE_CALLOUT_SALE, "Sale", 1)
SAS(SI_MARKET_TRAVEL_TO_HOUSE_KEYBIND_LABEL, "Travel to House", 0)
SAS(SI_MARKET_UNABLE_TO_PURCHASE_TEXT, "<<1>>", 0)
SAS(SI_MARKET_UPDATING_TEXT, "Please wait. The Crown Store is currently being updated.", 0)
SAS(SI_MARKET_VIEW_IN_COLLECTIONS_KEYBIND_LABEL, "View In Collections", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_QUALITY, "Quality", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_SET, "Set", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_STYLE, "Style", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_TRAIT, "Trait", 0)
SAS(SI_MASTER_WRIT_ITEM_ALCHEMY_FORMAT_STRING, "Consume to start quest:\nCraft a <<1>> with the following properties: <<2>><<3>><<4>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ATTRIBUTE, ", <<1>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ATTRIBUTE_WITH_DESCRIPTION, "; <<1>>: <<2>>", 0)
SAS(SI_MASTER_WRIT_ITEM_DURABLE_FORMAT_STRING, "Consume to start quest:\nCraft a <<1>><<2>><<3>><<4>><<5>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ENCHANTING_FORMAT_STRING, "Consume to start quest:\nCraft a <<1>><<2>>", 0)
SAS(SI_MASTER_WRIT_ITEM_PROVISIONING_FORMAT_STRING, "Consume to start quest:\nCraft a <<1>>", 0)
SAS(SI_MASTER_WRIT_ITEM_REWARDS, "Reward: <<1>><<X:2>> Writ Vouchers", 0)
SAS(SI_MASTER_WRIT_QUEST_ALCHEMY_FORMAT_STRING, "Craft a <<1>> with the following traits:<<2>><<3>><<4>>\n• Progress", 1)
SAS(SI_MASTER_WRIT_QUEST_BULLET_POINT, "\n• <<1>>", 1)
SAS(SI_MASTER_WRIT_QUEST_BULLET_POINT_WITH_DESCRIPTION, "\n• <<1>>: <<2>>", 1)
SAS(SI_MASTER_WRIT_QUEST_DURABLE_FORMAT_STRING, "Craft a <<1>> with the following properties:<<2>><<3>><<4>><<5>>\n• Progress", 1)
SAS(SI_MASTER_WRIT_QUEST_ENCHANTING_FORMAT_STRING, "Craft a <<1>><<2>>\n• Progress", 1)
SAS(SI_MASTER_WRIT_QUEST_PROVISIONING_FORMAT_STRING, "Craft a <<1>>\n• Progress", 1)
SAS(SI_MEGASERVER0, "None", 0)
SAS(SI_MEGASERVER1, "NA", 0)
SAS(SI_MEGASERVER2, "EU", 0)
SAS(SI_MENU_BAR_TOOLTIP, "<<1>>", 0)
SAS(SI_MESSAGE_SPAM_WARNING_DIALOG_BODY, "You are sending a lot of messages rapidly. Be advised that continuing to do so may drop you from the server.", 1)
SAS(SI_MESSAGE_SPAM_WARNING_DIALOG_TITLE, "Excessive Message Warning", 0)
SAS(SI_MINIMAP_AREA_NAME, "<<1>>", 0)
SAS(SI_MODBROWSERCATEGORYTYPE0, "Libraries", 0)
SAS(SI_MODBROWSERCATEGORYTYPE1, "Mail", 0)
SAS(SI_MODBROWSERCATEGORYTYPE10, "Character Progression", 0)
SAS(SI_MODBROWSERCATEGORYTYPE11, "Crafting", 0)
SAS(SI_MODBROWSERCATEGORYTYPE12, "Data", 0)
SAS(SI_MODBROWSERCATEGORYTYPE13, "UI Graphics", 0)
SAS(SI_MODBROWSERCATEGORYTYPE14, "Social", 0)
SAS(SI_MODBROWSERCATEGORYTYPE15, "Housing", 0)
SAS(SI_MODBROWSERCATEGORYTYPE16, "Info & Plug-In Bars", 0)
SAS(SI_MODBROWSERCATEGORYTYPE17, "Map & Compass", 0)
SAS(SI_MODBROWSERCATEGORYTYPE18, "PvP", 0)
SAS(SI_MODBROWSERCATEGORYTYPE19, "Roleplay", 0)
SAS(SI_MODBROWSERCATEGORYTYPE2, "Combat", 0)
SAS(SI_MODBROWSERCATEGORYTYPE20, "Tooltip", 0)
SAS(SI_MODBROWSERCATEGORYTYPE21, "Trials", 0)
SAS(SI_MODBROWSERCATEGORYTYPE22, "Unit Frames", 0)
SAS(SI_MODBROWSERCATEGORYTYPE23, "Utility", 0)
SAS(SI_MODBROWSERCATEGORYTYPE24, "Beta", 0)
SAS(SI_MODBROWSERCATEGORYTYPE25, "Plug-Ins & Patches", 0)
SAS(SI_MODBROWSERCATEGORYTYPE3, "Chat", 0)
SAS(SI_MODBROWSERCATEGORYTYPE4, "Miscellaneous", 0)
SAS(SI_MODBROWSERCATEGORYTYPE5, "Ability Bar", 0)
SAS(SI_MODBROWSERCATEGORYTYPE6, "Guild Traders & Vendors", 0)
SAS(SI_MODBROWSERCATEGORYTYPE7, "Bank & Inventory", 0)
SAS(SI_MODBROWSERCATEGORYTYPE8, "Buffs & Debuffs", 0)
SAS(SI_MODBROWSERCATEGORYTYPE9, "Cast Bars & Cooldowns", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON0, "Select Reason", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON1, "Profane", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON10, "Imminent Harm", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON11, "Other", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON2, "Hate Speech", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON3, "Stolen Copyright", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON4, "Child Abuse", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON5, "Terrorism", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON6, "Self Harm", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON7, "Doxing", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON8, "Nudity", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON9, "Misleading", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE0, "Your report was successfully submitted. Thank you.", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE1, "There has been an error in your report submission. Please try again in a few minutes.", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE0, "Confirmation", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE1, "Failed to Submit", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE0, "Select Category", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE1, "Name", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE2, "Image", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE3, "Description", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE4, "Contents", 0)
SAS(SI_MODINSTALLSTATE0, "Not Installed", 0)
SAS(SI_MODINSTALLSTATE1, "Installing...", 0)
SAS(SI_MODINSTALLSTATE2, "Uninstalling...", 0)
SAS(SI_MODINSTALLSTATE3, "Installed", 0)
SAS(SI_MODINSTALLSTATE4, "Update", 0)
SAS(SI_MONEY_ATTACHMENT_WILL_EXCEED_MAXIMUM, "You have too much money to take these attachments.", 0)
SAS(SI_MONEY_FORMAT, "<<1>> gold", 0)
SAS(SI_MONSTERSOCIALCLASS10, "Commoner", 1)
SAS(SI_MONSTERSOCIALCLASS11, "Crafter", 1)
SAS(SI_MONSTERSOCIALCLASS12, "Cultist", 1)
SAS(SI_MONSTERSOCIALCLASS13, "Drunkard", 1)
SAS(SI_MONSTERSOCIALCLASS14, "Farmer", 1)
SAS(SI_MONSTERSOCIALCLASS15, "Fighter", 1)
SAS(SI_MONSTERSOCIALCLASS16, "Fisher", 1)
SAS(SI_MONSTERSOCIALCLASS17, "Gatherer", 1)
SAS(SI_MONSTERSOCIALCLASS18, "Ghost", 1)
SAS(SI_MONSTERSOCIALCLASS19, "Guard", 1)
SAS(SI_MONSTERSOCIALCLASS2, "Alchemist", 1)
SAS(SI_MONSTERSOCIALCLASS20, "Healer", 1)
SAS(SI_MONSTERSOCIALCLASS21, "Hunter", 1)
SAS(SI_MONSTERSOCIALCLASS22, "Laborer", 1)
SAS(SI_MONSTERSOCIALCLASS23, "Mage", 1)
SAS(SI_MONSTERSOCIALCLASS24, "Merchant", 1)
SAS(SI_MONSTERSOCIALCLASS25, "Noble", 1)
SAS(SI_MONSTERSOCIALCLASS26, "Nude", 1)
SAS(SI_MONSTERSOCIALCLASS27, "Ordinator", 1)
SAS(SI_MONSTERSOCIALCLASS28, "Outlaw", 1)
SAS(SI_MONSTERSOCIALCLASS29, "Pilgrim", 1)
SAS(SI_MONSTERSOCIALCLASS3, "Artisan", 1)
SAS(SI_MONSTERSOCIALCLASS30, "Priest", 1)
SAS(SI_MONSTERSOCIALCLASS31, "Prisoner", 1)
SAS(SI_MONSTERSOCIALCLASS32, "Provisioner", 1)
SAS(SI_MONSTERSOCIALCLASS33, "Sailor", 1)
SAS(SI_MONSTERSOCIALCLASS34, "Scholar", 1)
SAS(SI_MONSTERSOCIALCLASS35, "Servant", 1)
SAS(SI_MONSTERSOCIALCLASS36, "Skeleton", 1)
SAS(SI_MONSTERSOCIALCLASS37, "Slave", 1)
SAS(SI_MONSTERSOCIALCLASS38, "Smith", 1)
SAS(SI_MONSTERSOCIALCLASS39, "Soldier", 1)
SAS(SI_MONSTERSOCIALCLASS4, "Assassin", 1)
SAS(SI_MONSTERSOCIALCLASS40, "Student", 1)
SAS(SI_MONSTERSOCIALCLASS41, "Thief", 1)
SAS(SI_MONSTERSOCIALCLASS42, "Vampire", 1)
SAS(SI_MONSTERSOCIALCLASS43, "Warrior", 1)
SAS(SI_MONSTERSOCIALCLASS44, "Watchmen", 1)
SAS(SI_MONSTERSOCIALCLASS45, "Werewolf", 1)
SAS(SI_MONSTERSOCIALCLASS46, "Woodworker", 1)
SAS(SI_MONSTERSOCIALCLASS47, "Daedra", 0)
SAS(SI_MONSTERSOCIALCLASS5, "Bard", 1)
SAS(SI_MONSTERSOCIALCLASS6, "Beggar", 1)
SAS(SI_MONSTERSOCIALCLASS7, "Chef", 1)
SAS(SI_MONSTERSOCIALCLASS8, "Civil Servant", 1)
SAS(SI_MONSTERSOCIALCLASS9, "Clothier", 1)
SAS(SI_MORPH_AVAILABLE_ANNOUNCEMENT, "<<1>> can now be morphed", 2)
SAS(SI_MOUNTFAILUREREASON0, "You can't mount right now.", 0)
SAS(SI_MOUNTFAILUREREASON1, "You can't mount in this location.", 0)
SAS(SI_MOUNTFAILUREREASON10, "That player is not controlling a multi-rider mount.", 1)
SAS(SI_MOUNTFAILUREREASON11, "You are not in the same group.", 0)
SAS(SI_MOUNTFAILUREREASON12, "Passenger seat is occupied.", 0)
SAS(SI_MOUNTFAILUREREASON13, "Out of range.", 0)
SAS(SI_MOUNTFAILUREREASON14, "Mount is not stationary.", 0)
SAS(SI_MOUNTFAILUREREASON15, "You can't mount while crouching.", 0)
SAS(SI_MOUNTFAILUREREASON16, "That player is not riding a multi-rider mount.", 0)
SAS(SI_MOUNTFAILUREREASON17, "You must dismount before attempting to ride as a passenger.", 0)
SAS(SI_MOUNTFAILUREREASON18, "You cannot mount while your mount is attacking.", 0)
SAS(SI_MOUNTFAILUREREASON2, "You need <<1>> more open inventory <<1[/slot/slots]>>.", 2)
SAS(SI_MOUNTFAILUREREASON3, "You can't swap mounts while an inventory item is locked.", 0)
SAS(SI_MOUNTFAILUREREASON4, "You have not set an active mount.", 1)
SAS(SI_MOUNTFAILUREREASON5, "You can't mount in combat.", 0)
SAS(SI_MOUNTFAILUREREASON6, "Your paws are too clumsy to handle reins.", 1)
SAS(SI_MOUNTFAILUREREASON7, "You can't mount while blocking.", 0)
SAS(SI_MOUNTFAILUREREASON8, "You can't mount while carrying an objective.", 0)
SAS(SI_MOUNTFAILUREREASON9, "This collectible has been temporarily disabled.", 0)
SAS(SI_MOUNT_ATTRIBUTE_SIMPLE_FORMAT, "<<1>>", 0)
SAS(SI_MOUNT_ATTRIBUTE_SPEED_FORMAT, "<<1>>%", 0)
SAS(SI_MOUNT_TRAIN_CARRYING_CAPACITY, "Increases your carrying capacity, up to a maximum of |cffffff<<1>>|r.", 0)
SAS(SI_MOUNT_TRAIN_SPEED, "Increases your movement speed while mounted, up to a maximum of |cffffff<<1>>|r%.", 0)
SAS(SI_MOUNT_TRAIN_STAMINA, "Increases your stamina while mounted, up to a maximum of |cffffff<<1>>|r, allowing your mount to sprint longer and take more hits before you become dismounted.", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON1, "You cannot destroy items while crafting.", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON2, "You cannot destroy locked items.", 0)
SAS(SI_MUNDUSSTONE0, "None", 0)
SAS(SI_MUNDUSSTONE1, "The Lady", 0)
SAS(SI_MUNDUSSTONE10, "The Thief", 0)
SAS(SI_MUNDUSSTONE11, "The Warrior", 0)
SAS(SI_MUNDUSSTONE12, "The Apprentice", 0)
SAS(SI_MUNDUSSTONE13, "The Steed", 0)
SAS(SI_MUNDUSSTONE2, "The Lover", 0)
SAS(SI_MUNDUSSTONE3, "The Lord", 0)
SAS(SI_MUNDUSSTONE4, "The Mage", 0)
SAS(SI_MUNDUSSTONE5, "The Tower", 0)
SAS(SI_MUNDUSSTONE6, "The Atronach", 0)
SAS(SI_MUNDUSSTONE7, "The Serpent", 0)
SAS(SI_MUNDUSSTONE8, "The Shadow", 0)
SAS(SI_MUNDUSSTONE9, "The Ritual", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE0, "do not translate", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE1, "Never", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE10, "Left", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE11, "Center", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE2, "Always", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE3, "Injured", 2)
SAS(SI_NAMEPLATEDISPLAYCHOICE4, "All", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE5, "None", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE6, "Enemy", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE7, "Ally", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE8, "Targeted", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE9, "Injured or Targeted", 1)
SAS(SI_NAMEPLATE_SECOND_LINE_FORMAT, "<<<1>>>", 0)
SAS(SI_NAMINGERROR1, "Name cannot be used.", 2)
SAS(SI_NAMINGERROR10, "There was a system error.", 0)
SAS(SI_NAMINGERROR11, "Name cannot currently change.", 1)
SAS(SI_NAMINGERROR12, "No numbers.", 0)
SAS(SI_NAMINGERROR13, "No invalid characters.", 1)
SAS(SI_NAMINGERROR14, "Must contain more letters.", 1)
SAS(SI_NAMINGERROR15, "That name is not allowed.", 0)
SAS(SI_NAMINGERROR2, "Name already in use.", 2)
SAS(SI_NAMINGERROR3, "Name cannot be too short.", 5)
SAS(SI_NAMINGERROR4, "Name cannot be too long.", 5)
SAS(SI_NAMINGERROR5, "No adjacent punctuation characters.", 3)
SAS(SI_NAMINGERROR6, "Must end with a letter.", 3)
SAS(SI_NAMINGERROR7, "No more than two of the same letter in a row.", 2)
SAS(SI_NAMINGERROR8, "Four hyphens, apostrophes, or spaces at most.", 2)
SAS(SI_NAMINGERROR9, "Name cannot start with a space.", 2)
SAS(SI_NARRATIONVOICESPEED0, "Normal", 0)
SAS(SI_NARRATIONVOICESPEED1, "Fast", 0)
SAS(SI_NARRATIONVOICESPEED2, "Extra Fast", 0)
SAS(SI_NARRATIONVOICETYPE0, "Feminine", 1)
SAS(SI_NARRATIONVOICETYPE1, "Masculine", 1)
SAS(SI_NEW, "New", 0)
SAS(SI_NEW_RECIPES_LEARNED, "You learned how to make <<1>> new recipes.", 0)
SAS(SI_NEW_RECIPE_LEARNED, "You learned how to make <<t:1>>", 0)
SAS(SI_NEW_STYLE_CHAPTER_LEARNED, "Learned the <<1>> <<m:2>> crafting style.", 1)
SAS(SI_NEW_STYLE_LEARNED, "Learned the <<1>> crafting style.", 0)
SAS(SI_NEW_TRAIT_UNLOCKED, "Discovered trait <<2>> on <<t:1>>", 2)
SAS(SI_NO, "No", 0)
SAS(SI_NOTIFICATIONS_CONSOLE_ADDONS_MEMORY_LIMIT_REACHED_MESSAGE, "Add-Ons ran out of their allotted <<1>> MB of memory and have been disabled to prevent a crash.", 0)
SAS(SI_NOTIFICATIONS_CONSOLE_ADDONS_SAVED_VARIABLES_LIMIT_REACHED_MESSAGE, "Add-On Saved Variables failed to save due to not enough disk space.", 0)
SAS(SI_NOTIFICATIONS_DELETE, "Delete", 0)
SAS(SI_NOTIFICATIONS_DISABLED_ADDON_MESSAGE, "Add-on <<1>> was temporarily disabled.", 0)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_ENDED, "Your ESO Plus free trial has concluded. Continue enjoying the benefits of ESO Plus by purchasing your subscription today.", 1)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_STARTED, "ESO Plus is now active on your account. View the in-game help to see how you can take advantage of all the ESO Plus benefits.", 1)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_VIEW_BENEFITS, "View ESO Plus Benefits", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_ACCEPT, "View", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_DECLINE, "Dismiss", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_MESSAGE, "You have Crowns that are expiring soon.", 0)
SAS(SI_NOTIFICATIONS_GIFT_CLAIMED, "<<1>> claimed your gift!", 0)
SAS(SI_NOTIFICATIONS_GIFT_CLAIMED_VIEW_GIFT, "View", 0)
SAS(SI_NOTIFICATIONS_GIFT_RECEIVED, "You have received a gift from <<1>>!", 1)
SAS(SI_NOTIFICATIONS_GIFT_RETURNED, "You have had a gift returned from <<1>>.", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS, "Guild Finder", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS_BUTTON, "Go to Applications List", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS_MESSAGE, "There <<1[is/are]>> <<1>> outstanding <<1[application/applications]>> for <<2>>.", 0)
SAS(SI_NOTIFICATIONS_ITEMS_AUTO_TRANSFERRED_TO_CRAFT_BAG, "All crafting materials stored in your bank and inventory have been transferred to your craft bag.", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_FRIENDS, "Your <<3[friend/friends]>> completed |cffffff<<1>>|r with a score of |cffffff<<2>>|r.", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_FRIENDS_AND_GUILD_MEMBERS, "Your friends and guildmates completed |cffffff<<1>>|r with a score of |cffffff<<2>>|r.", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_GUILD_MEMBERS, "Your <<3[guildmate/guildmates]>> completed |cffffff<<1>>|r with a score of |cffffff<<2>>|r.", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_HEADER_FRIENDS, "<<1[Friend/Friends]>>:", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_HEADER_GUILD_MEMBERS, "<<1[Guild Mate/Guild Mates]>>:", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_SHORT_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SHOW_LEADERBOARD, "Open Leaderboard", 0)
SAS(SI_NOTIFICATIONS_LIST_ENTRY, "<<1>>", 0)
SAS(SI_NOTIFICATIONS_LOG_OUT, "Log Out", 0)
SAS(SI_NOTIFICATIONS_MARKET_PRODUCT_UNLOCKED_BY_ACHIEVEMENT_MESSAGE, "<<1>> is now available for purchase on your other characters!", 1)
SAS(SI_NOTIFICATIONS_MARKET_PRODUCT_UNLOCKED_BY_COLLECTIBLES_MESSAGE, "<<1>> is now available for purchase!", 0)
SAS(SI_NOTIFICATIONS_MORE_INFO, "More Info", 0)
SAS(SI_NOTIFICATIONS_MORE_INFO_TOOLTIP, "Click for more information.", 0)
SAS(SI_NOTIFICATIONS_MULTIPLE_MARKET_PRODUCTS_UNLOCKED_BY_ACHIEVEMENT_MESSAGE, "Multiple products are now available for purchase on your other characters!", 0)
SAS(SI_NOTIFICATIONS_MULTIPLE_MARKET_PRODUCTS_UNLOCKED_BY_COLLECTIBLES_MESSAGE, "Multiple products are now available for purchase!", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS, "New Daily Reward", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS_MESSAGE, "You have a new reward that is waiting to be claimed!", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS_OPEN_REWARDS, "Open Daily Rewards", 0)
SAS(SI_NOTIFICATIONS_OPEN_CROWN_STORE, "Open Crown Store", 0)
SAS(SI_NOTIFICATIONS_OUT_OF_DATE_ADDONS_MESSAGE, "You have out-of-date add-ons.", 0)
SAS(SI_NOTIFICATIONS_OUT_OF_DATE_ADDONS_NOTE, "Some of your add-ons may not work with this version of The Elder Scrolls Online. Please check for updated versions of these add-ons.", 0)
SAS(SI_NOTIFICATIONS_PLAYER_APPLICATIONS, "Guild Finder", 0)
SAS(SI_NOTIFICATIONS_REQUEST_ACCEPT, "Accept", 0)
SAS(SI_NOTIFICATIONS_REQUEST_DECLINE, "Decline", 0)
SAS(SI_NOTIFICATIONS_REQUEST_IGNORE_PLAYER, "Ignore Player", 0)
SAS(SI_NOTIFICATIONS_REQUEST_REPORT_SPAMMING, "Report Spamming", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_HAS_NOTIFICATIONS, "You have |cffffff<<1>>|r pending <<1[notification/notifications]>>.", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_HEADER, "Notifications (<<1>>)", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_NO_NOTIFICATIONS, "You do not have any notifications.", 0)
SAS(SI_NOTIFICATIONS_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_NOTIFICATIONTYPE1, "Friend Invite", 0)
SAS(SI_NOTIFICATIONTYPE10, "Leaderboard", 0)
SAS(SI_NOTIFICATIONTYPE11, "Guild MotD", 0)
SAS(SI_NOTIFICATIONTYPE12, "Collections", 0)
SAS(SI_NOTIFICATIONTYPE13, "Activity Finder", 1)
SAS(SI_NOTIFICATIONTYPE14, "Points Reset", 0)
SAS(SI_NOTIFICATIONTYPE15, "Craft Bag", 0)
SAS(SI_NOTIFICATIONTYPE16, "Group Election", 0)
SAS(SI_NOTIFICATIONTYPE17, "Duel Invitation", 0)
SAS(SI_NOTIFICATIONTYPE18, "ESO Plus", 0)
SAS(SI_NOTIFICATIONTYPE19, "Event", 0)
SAS(SI_NOTIFICATIONTYPE2, "Guild Invite", 0)
SAS(SI_NOTIFICATIONTYPE20, "Scribing", 0)
SAS(SI_NOTIFICATIONTYPE21, "Daily Reward", 0)
SAS(SI_NOTIFICATIONTYPE22, "Gift Received", 0)
SAS(SI_NOTIFICATIONTYPE23, "Gift Claimed", 0)
SAS(SI_NOTIFICATIONTYPE24, "Gift Returned", 0)
SAS(SI_NOTIFICATIONTYPE25, "Out of Add-On Memory", 0)
SAS(SI_NOTIFICATIONTYPE26, "Guild Finder", 0)
SAS(SI_NOTIFICATIONTYPE27, "Guild Finder", 0)
SAS(SI_NOTIFICATIONTYPE28, "Product Available", 0)
SAS(SI_NOTIFICATIONTYPE29, "Out-of-Date Add-Ons", 0)
SAS(SI_NOTIFICATIONTYPE3, "Campaign Ready", 0)
SAS(SI_NOTIFICATIONTYPE30, "Tribute Invite", 0)
SAS(SI_NOTIFICATIONTYPE31, "Add-on Disabled", 0)
SAS(SI_NOTIFICATIONTYPE32, "Expiring Crowns", 0)
SAS(SI_NOTIFICATIONTYPE33, "Home Tours", 0)
SAS(SI_NOTIFICATIONTYPE34, "Slots Reset", 0)
SAS(SI_NOTIFICATIONTYPE35, "Low Add-On saved variable space", 0)
SAS(SI_NOTIFICATIONTYPE36, "Event Update", 0)
SAS(SI_NOTIFICATIONTYPE4, "Resurrect Available", 0)
SAS(SI_NOTIFICATIONTYPE5, "Group Invite", 0)
SAS(SI_NOTIFICATIONTYPE6, "Trade Invite", 0)
SAS(SI_NOTIFICATIONTYPE7, "Share Quest", 0)
SAS(SI_NOTIFICATIONTYPE8, "Pledge of Mara", 0)
SAS(SI_NOTIFICATIONTYPE9, "Customer Service", 0)
SAS(SI_NOTIFICATION_ACCEPTED, "<<1>> accepted.", 0)
SAS(SI_NOTIFICATION_DECLINED, "<<1>> declined.", 0)
SAS(SI_NOTIFICATION_DUEL_INVITE, "Duel Invite", 0)
SAS(SI_NOTIFICATION_FRIEND_INVITE, "Friend Invite", 0)
SAS(SI_NOTIFICATION_GROUP_INVITE, "Group Invite", 0)
SAS(SI_NOTIFICATION_GUILD_INVITE, "Guild Invite", 0)
SAS(SI_NOTIFICATION_SHARE_QUEST_INVITE, "Share Quest", 0)
SAS(SI_NOTIFYTEXT_OBJECTIVE_COMPLETE, "Completed: <<1>>", 3)
SAS(SI_NOTIFYTEXT_OBJECTIVE_DISCOVERED, "<<1>>", 3)
SAS(SI_NOTIFYTEXT_QUEST_ACCEPT, "Started: <<1>>", 1)
SAS(SI_NOTIFYTEXT_QUEST_ACCEPT_WITH_ICON, "Started: <<1>><<2>>", 0)
SAS(SI_NOTIFYTEXT_QUEST_COMPLETE, "Completed: <<1>>", 1)
SAS(SI_NOTIFYTEXT_QUEST_COMPLETE_WITH_ICON, "Completed: <<1>><<2>>", 0)
SAS(SI_NOT_ENOUGH_MONEY, "You don't have enough gold.", 0)
SAS(SI_NO_BAIT_IN_SLOT, "Empty", 0)
SAS(SI_NO_BAIT_OR_LURE_SELECTED, "Need Bait", 1)
SAS(SI_NO_DAEDRIC_PICKUP_AS_EMPEROR, "Cannot pickup as Emperor.", 0)
SAS(SI_NO_DAEDRIC_PICKUP_WHEN_STEALTHED, "Cannot pick up while stealthed.", 0)
SAS(SI_NO_NOTIFICATIONS_MESSAGE, "You Have No Pending Notifications", 2)
SAS(SI_NO_OUTFIT_EQUIP_ENTRY, "No Outfit", 0)
SAS(SI_NO_REPAIRS_TO_MAKE, "No items to repair.", 0)
SAS(SI_NO_SAVE_CONTINUE, "No save was created so game progress will not be saved.  Continue without saving?", 1)
SAS(SI_NO_SAVE_DEVICE, "No save device was selected so game progress will not be saved.  Continue without saving?", 1)
SAS(SI_NO_SOUL_GEM_FOR_ITEM_CHARGE, "You must have a valid filled Soul Gem to charge this weapon.", 0)
SAS(SI_NUMBERED_LIST_ENTRY, "<<1>>. <<C:2>>", 0)
SAS(SI_NUMBER_FORMAT, "<<F:1>>", 1)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_LOWERCASE, "b", 0)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_UPPERCASE, "B", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_LOWERCASE, "-m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_UPPERCASE, "-M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_LOWERCASE, "m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_UPPERCASE, "M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_LOWERCASE, "k", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_UPPERCASE, "K", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_LOWERCASE, "-k", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_UPPERCASE, "-K", 0)
SAS(SI_OBJECTIVE_UNKNOWN_QUEST_NAME, "Undiscovered Quest", 0)
SAS(SI_OFFICIALLANGUAGE0, "English", 0)
SAS(SI_OFFICIALLANGUAGE1, "Français", 1)
SAS(SI_OFFICIALLANGUAGE2, "Deutsch", 1)
SAS(SI_OFFICIALLANGUAGE3, "日本語", 1)
SAS(SI_OFFICIALLANGUAGE4, "Русский", 1)
SAS(SI_OFFICIALLANGUAGE5, "Español", 1)
SAS(SI_OFFICIALLANGUAGE6, "简体中文", 1)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER0, "%s%s zone - English: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER1, "%s%s zone - French: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER2, "%s%s zone - German: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER3, "%s%s zone - Japanese: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER4, "%s%s zone - Russian: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER5, "%s%s zone - Spanish: %s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER6, "%s%s zone - Simplified Chinese: %s", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP0, "Adjusts the color of the English zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP1, "Adjusts the color of the French zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP2, "Adjusts the color of the German zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP3, "Adjusts the color of the Japanese zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP4, "Adjusts the color of the Russian zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP5, "Adjusts the color of the Spanish zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP6, "Adjusts the color of the Simplified Chinese zone chat channel text.", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME0, "Zone - English", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME1, "Zone - French", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME2, "Zone - German", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME3, "Zone - Japanese", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME4, "Zone - Russian", 1)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME5, "Zone - Spanish", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME6, "Zone - Simplified Chinese", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH0, "/enzone /enz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH1, "/frzone /frz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH2, "/dezone /dez", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH3, "/jpzone /jpz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH4, "/ruzone /ruz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH5, "/eszone /esz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH6, "/zhzone /zhz", 0)
SAS(SI_OK, "OK", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE, "This will open the <<1>>.\nAre you sure you want to continue?", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_EPIC, "This will open the Epic Games store in the Epic Games overlay. Are you sure you want to continue?", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_STEAM, "This will open the Steam® store in the Steam® overlay. Are you sure you want to continue?", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_WEB, "This will open |c76BCC3<<1>>|r in your default web browser outside of the game. Are you sure you want to continue?", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE, "This will open the <<1>>.\nAre you sure you want to continue?", 2)
SAS(SI_OPEN_CHAPTER_UPGRADE_EPIC, "This will open the the Epic Games overlay. Are you sure you want to continue?", 1)
SAS(SI_OPEN_CHAPTER_UPGRADE_LOG_OUT_WARNING, "After confirming your purchase, you will have to log back into the game for it to take effect.", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE_STEAM, "This will open the Steam® store in the Steam® overlay. Are you sure you want to continue?", 5)
SAS(SI_OPEN_CHAPTER_UPGRADE_WEB, "This will open |c76BCC3<<1>>|r in your default web browser outside of the game. Are you sure you want to continue?", 2)
SAS(SI_OPEN_ENTER_CODE_PAGE, "This will open |c76BCC3<<1>>|r in your default web browser outside of the game. Are you sure you want to continue?\n\n|cc16403After confirming your purchase you will have to log back into the game for it to take effect.|r", 3)
SAS(SI_OPEN_FIRST_PARTY_STORE_KEYBIND, "Open <<1>>", 0)
SAS(SI_OPEN_SKILLS_ADVISOR_KEYBIND, "Open Skills Advisor", 0)
SAS(SI_OPEN_STORE_BUY_CROWNS_TEXT, "You can buy additional <<1>> in the <<2>>.", 0)
SAS(SI_OPEN_STORE_TO_BUY_CROWNS_TITLE, "Buy Crowns", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TEXT, "This will open the <<1>>.\n\nAfter buying ESO Plus, you will have to relog to receive your ESO Plus benefits.", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TITLE, "Buy ESO Plus", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_ENABLED_WARNING, "This setting is currently being overridden by an accessibility setting.", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_REQUIRED_WARNING, "Accessibility Mode must be on to enable this setting.", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP_WARNING_FORMAT, "<<1>>\n\n<<2>>", 0)
SAS(SI_OPTIONS_ALL_HEALTHBARS_GAMEPAD, "All Health Bars", 0)
SAS(SI_OPTIONS_ALL_NAMEPLATES_GAMEPAD, "All Nameplates", 0)
SAS(SI_OPTIONS_APPLY_WARNING, "This setting must be applied and may result in a load screen.", 0)
SAS(SI_OPTIONS_AUDIO_AND_VIDEO_GAMEPAD, "Audio/Video", 0)
SAS(SI_OPTIONS_CAMERA_COMBAT_DISTANCE_GAMEPAD, "Combat Distance", 0)
SAS(SI_OPTIONS_CAMERA_LOCK_COMBAT_VALUES_GAMEPAD, "Lock Combat Values", 0)
SAS(SI_OPTIONS_CAMERA_NON_COMBAT_DISTANCE_GAMEPAD, "Non-Combat Distance", 0)
SAS(SI_OPTIONS_DEFAULTS, "Defaults", 0)
SAS(SI_OPTIONS_ENABLE_VOICE_GAMEPAD, "Enable Voice Chat", 0)
SAS(SI_OPTIONS_ENEMY_NPC_HEALTH_BAR_GAMEPAD, "Enemy NPC Health Bars", 0)
SAS(SI_OPTIONS_ENEMY_NPC_NAMEPLATE_GAMEPAD, "Enemy NPC Nameplates", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_HEALTH_BAR_GAMEPAD, "Enemy Player Health Bars", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_NAMEPLATE_GAMEPAD, "Enemy Player Nameplates", 0)
SAS(SI_OPTIONS_ESO_STORE_OPTION_GAMEPAD, "ESO Store", 1)
SAS(SI_OPTIONS_FRIENDLY_NPC_HEALTH_BAR_GAMEPAD, "Friendly NPC Health Bars", 0)
SAS(SI_OPTIONS_FRIENDLY_NPC_NAMEPLATE_GAMEPAD, "Friendly NPC Nameplates", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_HEALTH_BAR_GAMEPAD, "Friendly Player Health Bars", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_NAMEPLATE_GAMEPAD, "Friendly Player Nameplates", 0)
SAS(SI_OPTIONS_GLOW_OPTION_GAMEPAD, "Glow", 0)
SAS(SI_OPTIONS_INTERACTABLES_GLOW_INTENSITY_GAMEPAD, "Interactables Glow Intensity", 0)
SAS(SI_OPTIONS_PLAYER_HEALTH_BAR_GAMEPAD, "Your Health Bar", 0)
SAS(SI_OPTIONS_PLAYER_NAMEPLATE_GAMEPAD, "Your Nameplate", 0)
SAS(SI_OPTIONS_RESET, "Reset", 0)
SAS(SI_OPTIONS_RESET_ALL_PROMPT, "Are you sure you want to reset all options panels to their default settings?", 0)
SAS(SI_OPTIONS_RESET_PROMPT, "Are you sure you want to reset this options panel to its default settings?", 0)
SAS(SI_OPTIONS_RESET_TITLE, "Reset to Defaults", 0)
SAS(SI_OPTIONS_RESTART_WARNING, "This setting will not take effect until the game is restarted.", 0)
SAS(SI_OPTIONS_SCREEN_NARRATION_REQUIRED_WARNING, "Screen narration must be on to enable this setting.", 0)
SAS(SI_OPTIONS_TARGET_GLOW_INTENSITY_GAMEPAD, "Target Glow Intensity", 0)
SAS(SI_OPTIONS_TEXT_CHAT_NARRATION_REQUIRED_WARNING, "Narrate Chat must be on to enable this setting.", 0)
SAS(SI_OPTIONS_VIBRATION_GAMEPAD, "Vibration", 0)
SAS(SI_OPTIONS_VOICE_GAMEPAD, "Voice", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_DE, "Spiel starten", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_EN, "Launch Game", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ES, "Launch Game ES", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_FR, "Lancer le jeu", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_RU, "Launch Game RU", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ZH, "Launch Game ZH", 0)
SAS(SI_ORBIS_OPEN_INVITE_DIALOG, "Invite To Play", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE, "Level <<1>> <<2>> <<3>>", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE_CHAMPION, "Champion Rank <<1>> <<2>> <<3>>", 3)
SAS(SI_ORBIS_PRESENCE_LOCATION, "In <<1>>", 1)
SAS(SI_ORBIS_PRESENCE_PREGAME, "Logging in", 1)
SAS(SI_OUTFITSLOT0, "Head", 0)
SAS(SI_OUTFITSLOT1, "Chest", 0)
SAS(SI_OUTFITSLOT10, "Staff", 0)
SAS(SI_OUTFITSLOT11, "Bow", 0)
SAS(SI_OUTFITSLOT12, "Shield", 0)
SAS(SI_OUTFITSLOT13, "Costume", 0)
SAS(SI_OUTFITSLOT14, "Hat", 0)
SAS(SI_OUTFITSLOT15, "Skin", 0)
SAS(SI_OUTFITSLOT16, "Mount", 0)
SAS(SI_OUTFITSLOT17, "Personality", 0)
SAS(SI_OUTFITSLOT18, "Hair", 0)
SAS(SI_OUTFITSLOT19, "Facial Hair / Horns", 0)
SAS(SI_OUTFITSLOT2, "Shoulders", 0)
SAS(SI_OUTFITSLOT20, "Major Adornment", 1)
SAS(SI_OUTFITSLOT21, "Minor Adornment", 1)
SAS(SI_OUTFITSLOT22, "Head Marking", 0)
SAS(SI_OUTFITSLOT23, "Body Marking", 0)
SAS(SI_OUTFITSLOT24, "Main Hand", 1)
SAS(SI_OUTFITSLOT25, "Off Hand", 1)
SAS(SI_OUTFITSLOT26, "Two Handed", 1)
SAS(SI_OUTFITSLOT27, "Staff", 1)
SAS(SI_OUTFITSLOT28, "Bow", 1)
SAS(SI_OUTFITSLOT29, "Shield", 1)
SAS(SI_OUTFITSLOT3, "Hands", 0)
SAS(SI_OUTFITSLOT30, "Pet", 0)
SAS(SI_OUTFITSLOT31, "Polymorph", 0)
SAS(SI_OUTFITSLOT4, "Waist", 0)
SAS(SI_OUTFITSLOT5, "Legs", 0)
SAS(SI_OUTFITSLOT6, "Feet", 0)
SAS(SI_OUTFITSLOT7, "Main Hand", 0)
SAS(SI_OUTFITSLOT8, "Off Hand", 0)
SAS(SI_OUTFITSLOT9, "Two Handed", 0)
SAS(SI_OUTFIT_ALL_TYPES_FILTER, "All Types", 0)
SAS(SI_OUTFIT_CHANGE_NAME, "Rename Outfit", 1)
SAS(SI_OUTFIT_CLEAR_OPTION_DESCRIPTION, "Clears the current outfit slot, showing your currently equipped armor instead.", 0)
SAS(SI_OUTFIT_CLEAR_OPTION_TITLE, "Clear Slot", 0)
SAS(SI_OUTFIT_COLLECTIBLE_SHOW_IN_MARKET, "Open Crown Store", 0)
SAS(SI_OUTFIT_COMMIT_SELECTION, "Apply (<<1>> OR <<2>>)", 2)
SAS(SI_OUTFIT_COMPANION_DISABLED_DESCRIPTION, "Requires an active companion.", 0)
SAS(SI_OUTFIT_COMPANION_NO_OUTFIT_DESCRIPTION, "Select an outfit to adjust your companion's styles and dyes.", 0)
SAS(SI_OUTFIT_COMPANION_SUB_TAB, "Companion", 2)
SAS(SI_OUTFIT_CONFIRM_COMMIT_BALANCE_HEADER_KEYBOARD, "Current Balance:", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_COST_HEADER_KEYBOARD, "Cost:", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_DESCRIPTION, "Are you sure you want to apply your changes?", 1)
SAS(SI_OUTFIT_CONFIRM_COMMIT_SELECT_CURRENCY_HEADER, "Select Currency", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_TITLE, "Confirm Changes", 1)
SAS(SI_OUTFIT_NEW_FILTER, "New", 0)
SAS(SI_OUTFIT_NO_MATCHING_STYLES, "No equipment styles found that match your filters", 0)
SAS(SI_OUTFIT_NO_NICKNAME_FORMAT, "Outfit <<1>>", 0)
SAS(SI_OUTFIT_PLAYER_SUB_TAB, "Player", 0)
SAS(SI_OUTFIT_PURCHASE_MORE_ENTRY, "|t16:16:EsoUI/Art/currency/currency_crown.dds|t Unlock New Outfit", 0)
SAS(SI_OUTFIT_RENAME_DESCRIPTION, "Enter new outfit name", 0)
SAS(SI_OUTFIT_RENAME_ERROR, "Unable to rename outfit <<1>>", 0)
SAS(SI_OUTFIT_RENAME_TITLE, "Rename", 0)
SAS(SI_OUTFIT_REVERT_ON_CHANGE_DESCRIPTION, "Are you sure you want to change outfits?\n\nAll your changes will be lost if you continue.", 1)
SAS(SI_OUTFIT_REVERT_ON_CHANGE_TITLE, "Discard Changes", 0)
SAS(SI_OUTFIT_REVERT_PENDING_CHANGES_DESCRIPTION, "Are you sure?\n\nAll your changes will be lost if you continue.", 0)
SAS(SI_OUTFIT_REVERT_PENDING_CHANGES_TITLE, "Discard Changes", 0)
SAS(SI_OUTFIT_SELECTOR_TITLE, "Outfit", 0)
SAS(SI_OUTFIT_SLOT_CHANGE_MATERIAL_ACTION, "Select Material", 0)
SAS(SI_OUTFIT_SLOT_CLEAR_ACTION, "Clear", 0)
SAS(SI_OUTFIT_SLOT_HIDE_ACTION, "Hide", 0)
SAS(SI_OUTFIT_SLOT_UNDO_ACTION, "Undo", 0)
SAS(SI_OUTFIT_STYLES_BOOK_END_ALL_PREVIEWS_KEYBIND, "End All Previews", 0)
SAS(SI_OUTFIT_STYLES_BOOK_END_PREVIEW_KEYBIND, "End Preview", 0)
SAS(SI_OUTFIT_STYLES_BOOK_PREVIEW_KEYBIND, "Preview", 0)
SAS(SI_OUTFIT_STYLES_BOOK_TITLE, "Outfit Styles", 1)
SAS(SI_OUTFIT_STYLES_RANDOMIZE, "Randomize Styles", 0)
SAS(SI_OUTFIT_STYLE_EQUIP_BIND, "Equip", 0)
SAS(SI_OUTFIT_STYLE_INCOMPATIBLE, "Unavailable", 0)
SAS(SI_OUTFIT_STYLE_ITEM_MATERIAL_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_OUTFIT_STYLE_PROGRESS_BAR_PROGRESS, "<<1>> / <<2>>", 0)
SAS(SI_OUTFIT_STYLE_PROGRESS_BAR_TOOLTIP_TEXT, "|cffffff<<1>>|r category unlock progress", 0)
SAS(SI_OUTFIT_STYLE_SHEET_NO_WEAPONS_COMPANION_WARNING, "Your companion has no weapons equipped to override.", 0)
SAS(SI_OUTFIT_STYLE_SHEET_NO_WEAPONS_WARNING, "You have no weapons equipped to override.", 0)
SAS(SI_OUT_OF_SPACE, "There is not enough free space to save.  Do you want to continue without saving?", 1)
SAS(SI_PARAMETERIZED_NUMERICAL_LITERAL_HIGHLIGHT, "|cffffff<<1>>|r", 0)
SAS(SI_PARAMETERIZED_NUMERICAL_LITERAL_PERCENT_HIGHLIGHT, "|cffffff<<1>>|r%", 0)
SAS(SI_PARTICLEDENSITY0, "Low", 0)
SAS(SI_PARTICLEDENSITY1, "Medium", 0)
SAS(SI_PARTICLEDENSITY2, "High", 0)
SAS(SI_PARTICLEDENSITY3, "Ultra", 0)
SAS(SI_PATHFOLLOWTYPE0, "Ping Pong", 0)
SAS(SI_PATHFOLLOWTYPE1, "Loop", 0)
SAS(SI_PATHFOLLOWTYPE2, "Random", 0)
SAS(SI_PATHFOLLOWTYPE3, "One Way", 0)
SAS(SI_PAY_FOR_CONVERSATION_GIVE, "Pay", 0)
SAS(SI_PAY_FOR_CONVERSATION_GIVE_TITLE, "Give Gold", 0)
SAS(SI_PAY_FOR_CONVERSATION_PROMPT, "<<1>> <<2>>?", 4)
SAS(SI_PERFORM_ACTION_CONFIRMATION, "CONFIRM", 0)
SAS(SI_PERMISSION_ERROR_CANT_ADD_NEW_GUILD, "You cannot add a new Guild permission.", 0)
SAS(SI_PERMISSION_ERROR_CANT_ADD_NEW_INDIVIDUAL, "You cannot add a new Individual permission.", 0)
SAS(SI_PERMISSION_USER_GROUP_GUILD_TOTAL_HEADER, "Guild Permissions", 0)
SAS(SI_PERMISSION_USER_GROUP_INDIVIDUAL_TOTAL_HEADER, "Individual Permissions", 0)
SAS(SI_PFXFILTERTYPE0, "Emitter", 0)
SAS(SI_PFXFILTERTYPE1, "Projectile", 0)
SAS(SI_PFXFILTERTYPE2, "Lightning", 0)
SAS(SI_PFXFILTERTYPE3, "Beam", 0)
SAS(SI_PFXFILTERTYPE4, "Material", 0)
SAS(SI_PFXFILTERTYPE5, "Model", 0)
SAS(SI_PFXFILTERTYPE6, "FxGPUParticleEffect", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE0, "Invalid", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE1, "Easy", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE2, "Medium", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE3, "Hard", 0)
SAS(SI_PICKPOCKET_SUCCESS_CHANCE, "<<1>>% Chance", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY0, "Off", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY2, "Medium", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY3, "High", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY4, "Scorpio", 0)
SAS(SI_PLATFORMACCOUNTLABEL0, "gamertag", 0)
SAS(SI_PLATFORMACCOUNTLABEL1, "Online ID", 0)
SAS(SI_PLATFORMACCOUNTLABEL2, "UserID", 0)
SAS(SI_PLATFORMACCOUNTLABEL4, "Online ID", 0)
SAS(SI_PLATFORMSERVICETYPE1, "PlayStation™Network", 2)
SAS(SI_PLATFORMSERVICETYPE2, "Xbox Network", 1)
SAS(SI_PLATFORMSERVICETYPE3, "DMM", 0)
SAS(SI_PLATFORMSERVICETYPE4, "Steam", 0)
SAS(SI_PLATFORMSERVICETYPE6, "Epic", 0)
SAS(SI_PLATFORMSTORELABEL0, "The Elder Scrolls Online PC/MAC Store", 0)
SAS(SI_PLATFORMSTORELABEL1, "PlayStation™Store", 1)
SAS(SI_PLATFORMSTORELABEL2, "Microsoft Store", 1)
SAS(SI_PLATFORMSTORELABEL3, "DMM Store", 0)
SAS(SI_PLATFORMSTORELABEL4, "Steam® store", 0)
SAS(SI_PLATFORMSTORELABEL6, "Epic Games Store", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE0, "Cannot play emote at this time.", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE1, "This emote is locked.", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE2, "This emote has been temporarily disabled.", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE0, "Departing", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE1, "Arriving", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYTYPE0, "Recalling", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE1, "Plant Collecting", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE2, "Wood Cutting", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE3, "Mining", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE4, "Drawing Water", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE5, "Rune Collecting", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE6, "Skinning Leather", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE7, "Looting Herbalist Satchel", 0)
SAS(SI_PLAYERPLATFORMTYPE0, "PC", 0)
SAS(SI_PLAYERPLATFORMTYPE1, "Xbox", 0)
SAS(SI_PLAYERPLATFORMTYPE2, "Playstation", 0)
SAS(SI_PLAYERPLATFORMTYPE3, "Steam", 0)
SAS(SI_PLAYERPLATFORMTYPE5, "DMM", 0)
SAS(SI_PLAYERPLATFORMTYPE6, "Epic", 0)
SAS(SI_PLAYERSTATUS1, "Online", 1)
SAS(SI_PLAYERSTATUS2, "Away", 1)
SAS(SI_PLAYERSTATUS3, "Do Not Disturb", 1)
SAS(SI_PLAYERSTATUS4, "Offline", 0)
SAS(SI_PLAYERS_MET_TITLE_DUEL, "Dueled With", 0)
SAS(SI_PLAYERS_MET_TITLE_GROUP, "Group Members", 0)
SAS(SI_PLAYERS_MET_TITLE_KILL, "Killed or Killed By", 0)
SAS(SI_PLAYERS_MET_TITLE_TRADE, "Traded With", 0)
SAS(SI_PLAYERS_MET_TITLE_WHISPER, "Talked To", 0)
SAS(SI_PLAYER_BUSY, "That person is busy.", 0)
SAS(SI_PLAYER_EMOTE_ASSIGN_EMOTE, "Assign", 0)
SAS(SI_PLAYER_EMOTE_NAME, "<<1>>", 0)
SAS(SI_PLAYER_EMOTE_USE_EMOTE, "Use", 0)
SAS(SI_PLAYER_MENU_CAMPAIGNS, "Campaigns", 0)
SAS(SI_PLAYER_MENU_COMMUNICATIONS, "Communications", 0)
SAS(SI_PLAYER_MENU_GROUP, "Group", 0)
SAS(SI_PLAYER_MENU_MISC, "Miscellaneous", 0)
SAS(SI_PLAYER_MENU_MULTIPLAYER, "Multiplayer", 0)
SAS(SI_PLAYER_MENU_PLAYER, "Player", 0)
SAS(SI_PLAYER_NAME, "<<1>>", 0)
SAS(SI_PLAYER_NAME_WITH_TITLE_FORMAT, "<<1>> - <<2>>", 0)
SAS(SI_PLAYER_PRIMARY_AND_SECONDARY_NAME_FORMAT, "<<1>> (<<acc:2>>)", 1)
SAS(SI_PLAYER_STATUS_TOOLTIP, "You are set to: <<1>>", 0)
SAS(SI_PLAYER_TO_PLAYER_ACTION_MENU, "Hold to Interact", 0)
SAS(SI_PLAYER_TO_PLAYER_ADD_FRIEND, "Add as Friend", 0)
SAS(SI_PLAYER_TO_PLAYER_ADD_GROUP, "Invite to Group", 0)
SAS(SI_PLAYER_TO_PLAYER_ALREADY_FRIEND, "You are already friends.", 1)
SAS(SI_PLAYER_TO_PLAYER_BLOCKED, "Player is Blocked", 0)
SAS(SI_PLAYER_TO_PLAYER_DISMOUNT, "Dismount", 0)
SAS(SI_PLAYER_TO_PLAYER_GIFT_RECEIVED, "<<1>> sent you a gift!", 0)
SAS(SI_PLAYER_TO_PLAYER_GROUP_DISABLED, "You do not have permission to do that.", 0)
SAS(SI_PLAYER_TO_PLAYER_IGNORED, "Player is Ignored", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_AGENT_CHAT_REQUEST, "A customer service agent is requesting to chat with you.", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_DUEL, "<<1>> wants to duel.\nExpires in |cffffff<<2>>|r.", 1)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_FRIEND_REQUEST, "<<1>> wants to be your friend", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP, "<<1>> wants to group.", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP_FINDER_APPLICATION, "|cffffff<<1>>, Level <<2>>, <<X:3>><<4>>|r has applied to join your group.", 1)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP_FINDER_APPLICATION_CHAMPION, "|cffffff<<1>>, <<2>>, <<X:3>><<4>>|r has applied to join your group.", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GUILD_REQUEST, "<<1>> wants you to join <<2>>", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_QUEST_SHARE, "<<1>> wants to share the quest <<2>> with you", 2)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_RITUAL_OF_MARA, "<<1>> wants to join with you in the Ritual of Mara.", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_TRADE, "<<1>> wants to trade.", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_TRIBUTE, "<<1>> wants to play Tales of Tribute.\nExpires in |cffffff<<2>>|r.", 1)
SAS(SI_PLAYER_TO_PLAYER_INTERACT_WHEEL_NARRATION, "Interact Options", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_DUEL, "Invite to Duel", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_TRADE, "Invite to Trade", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_TRIBUTE, "Invite to play Tales of Tribute", 0)
SAS(SI_PLAYER_TO_PLAYER_OUTGOING_RITUAL_OF_MARA, "Join <<1>> in the Ritual of Mara.", 0)
SAS(SI_PLAYER_TO_PLAYER_PROMOTIONAL_EVENT_CLAIMABLE_REWARD, "You've earned a |cEECA2AGolden Pursuit|r reward!", 2)
SAS(SI_PLAYER_TO_PLAYER_PROMOTIONAL_EVENT_CLAIM_PROMPT, "Claim Reward", 0)
SAS(SI_PLAYER_TO_PLAYER_REMOVE_GROUP, "Remove from Group", 0)
SAS(SI_PLAYER_TO_PLAYER_RESPONSE_WHEEL_NARRATION, "Response Options", 0)
SAS(SI_PLAYER_TO_PLAYER_RESTRICTED_COMMUNICATION, "You can't interact with that player due to the Restricted Communication social setting.", 1)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_BEING_RESURRECTED, "Being Resurrected...", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM, "Hold to Resurrect (<<X:1>> <<X:2>>)", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_FAILED, "Hold to Resurrect |cff0000(|r<<X:1>> <<X:2>>|cff0000)|r", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE, "Hold to Resurrect (<<X:1>> <<X:2>> + <<X:3>>)", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_FAILED, "Hold to Resurrect |cff0000(|r<<X:1>> <<X:2>> |cff0000+|r <<X:3>>|cff0000)|r", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_NARRATION, "Hold to Resurrect (Filled Soul Gem + Vitality Bonus)", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_NARRATION, "Hold to Resurrect (Filled Soul Gem)", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_HAS_RESURRECT_PENDING, "Resurrection Pending...", 0)
SAS(SI_PLAYER_TO_PLAYER_RIDE_MOUNT, "Ride Mount", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET, "<<1>>", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET_BLOCKED, "<<1>> |cC5C29EIs Blocked|r", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET_IGNORED, "<<1>> |cC5C29EIs Ignored|r", 0)
SAS(SI_PLAYER_TO_PLAYER_TRIBUTE_LOCKED, "Tales of Tribute Is Locked", 0)
SAS(SI_PLAYER_TO_PLAYER_VIEW_GAMER_CARD, "View Gamercard", 1)
SAS(SI_PLAYER_TO_PLAYER_VIEW_PSN_PROFILE, "View Profile", 2)
SAS(SI_PLAYER_TO_PLAYER_WHISPER, "Send Whisper", 0)
SAS(SI_PLEDGEOFMARARESULT0, "<<1>> is too busy to pledge with.", 0)
SAS(SI_PLEDGEOFMARARESULT1, "You can't begin the Ritual of Mara with a player who is dead.", 1)
SAS(SI_PLEDGEOFMARARESULT2, "Beginning Ritual of Mara with <<1>>.", 0)
SAS(SI_PLEDGEOFMARARESULT3, "<<1>> has been joined with you in the Ritual of Mara.", 1)
SAS(SI_PLEDGEOFMARARESULT4, "<<1>> has declined your Ritual of Mara request.", 1)
SAS(SI_PLEDGEOFMARARESULT5, "The Ritual of Mara has been cancelled.", 0)
SAS(SI_PLEDGEOFMARARESULT6, "<<1>> is not eligible for the Ritual of Mara.", 0)
SAS(SI_PLEDGEOFMARARESULT7, "You are too far away from <<1>> to perform the Ritual of Mara.", 0)
SAS(SI_PLEDGE_OF_MARA_BEGIN_RITUAL_PROMPT, "Begin Ritual", 0)
SAS(SI_PLEDGE_OF_MARA_MESSAGE, "|cffffff<<1>>|r wants to join with you in the Ritual of Mara.", 1)
SAS(SI_PLEDGE_OF_MARA_SENDER_MESSAGE, "Join |cffffff<<1>>|r in the Ritual of Mara.", 0)
SAS(SI_POISON_SYSTEM_INFO, "All Poisons are applied 20% of the time on Light Attacks, Heavy Attacks, or Weapon Abilities. While slotted, this poison suppresses your weapon enchantments.", 0)
SAS(SI_POLYMORPH_CAN_HIDE_WARNING, "Polymorphs hide costumes, hats and skins", 1)
SAS(SI_PRESS_START_PROFILE, "Log In", 1)
SAS(SI_PREVIEW_CLEAR_INVENTORY_PREVIEW, "End Preview", 0)
SAS(SI_PREVIEW_MONSTER_VO_LINE_SAMPLE, "Sample Line <<1>>", 0)
SAS(SI_PREVIEW_UNAVAILABLE_ERROR, "You can't use preview right now.", 0)
SAS(SI_PRIMARYPLAYERNAMESETTING0, "Prefer <<1>>", 0)
SAS(SI_PRIMARYPLAYERNAMESETTING1, "Prefer Character Name", 0)
SAS(SI_PROFILELOGINERROR10, "Patch required. Please download and install to access online features.", 2)
SAS(SI_PROFILELOGINERROR11, "The Xbox profile selected does not have user-generated content privileges. Please select another account, or update your permissions.", 3)
SAS(SI_PROFILELOGINERROR12, "There is not enough free space to create save data. Please free up additional space.", 0)
SAS(SI_PROFILELOGINERROR13, "Servers are busy. Please try again in a few minutes.", 0)
SAS(SI_PROFILELOGINERROR14, "Temporary server error. Please try again in a few minutes.", 0)
SAS(SI_PROFILELOGINERROR2, "Selected user profile age does not meet the requirements for playing this game.", 2)
SAS(SI_PROFILELOGINERROR3, "Selected user profile is a guest account.", 2)
SAS(SI_PROFILELOGINERROR4, "You do not currently have network connectivity. This title requires a network connection as well as access to the Xbox network.", 3)
SAS(SI_PROFILELOGINERROR5, "You do not currently have network connectivity. This title requires an account for PlayStation™Network and a network connection.", 4)
SAS(SI_PROFILELOGINERROR6, "The Xbox profile selected does not have multiplayer privileges. Please select an account with Xbox Live Gold or update your permissions.", 3)
SAS(SI_PROFILELOGINERROR7, "A user profile was not selected.", 2)
SAS(SI_PROFILELOGINERROR8, "The selected account for PlayStation™Network does not have realtime multiplayer privileges. Please select another account, or update your permissions.", 4)
SAS(SI_PROFILELOGINERROR9, "Selected sub-account for PlayStation™Network does not have access to user-generated content.", 4)
SAS(SI_PROFILE_LOADING_DIALOG_TEXT, "Currently Loading Profile", 1)
SAS(SI_PROFILE_LOADING_DIALOG_TITLE, "Loading Profile", 1)
SAS(SI_PROFILE_LOAD_FAILED_TITLE, "Loading Profile Failed", 1)
SAS(SI_PROFILE_PRIVILEGES_FAILED_ERROR_TEXT, "The Xbox profile selected does not have multiplayer privileges. Please select an account with Xbox Live Gold or update your permissions.", 3)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_ADDITIONAL_TEXT_FORMATTER, "You have completed <<1>>.\n\nYou may go back to any previous link before the campaign closes to complete tasks and claim rewards.", 1)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_NEXT_CAMPAIGN_KEYBIND_LABEL, "Next Campaign", 0)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_TITLE, "You have claimed the capstone reward!", 0)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_VIEW_IN_COLLECTIONS_KEYBIND_LABEL, "View in Collections", 0)
SAS(SI_PROMOTIONAL_EVENT_CHOICE_REWARD_CLAIM_HEADER, "Choose One", 0)
SAS(SI_PROMOTIONAL_EVENT_CHOICE_REWARD_TOOLTIP_HEADER, "Choose One Upon Unlock", 0)
SAS(SI_PROMOTIONAL_EVENT_CLAIM_ALL_REWARDS_ACTION, "Claim All Available Rewards", 0)
SAS(SI_PROMOTIONAL_EVENT_CLAIM_REWARD_ACTION, "Claim Reward", 0)
SAS(SI_PROMOTIONAL_EVENT_PIN_TASK_ACTION, "Pin Task", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_GO_TO_ACTION, "Go To <<1>>", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_REWARD_ENTRY_HEADER, "Returning Player Rewards", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_REWARD_ENTRY_TITLE, "Heroic Rewards", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARDS_CLAIMED_ANNOUNCEMENT, "<<X:1>> |cEECA2AGolden Pursuit|r Rewards Claimed", 1)
SAS(SI_PROMOTIONAL_EVENT_REWARD_CLAIMED_ANNOUNCEMENT, "|cEECA2AGolden Pursuit|r Reward Claimed", 1)
SAS(SI_PROMOTIONAL_EVENT_REWARD_END_PREVIEW_ACTION, "End Preview", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARD_LIST_QUANTITY_FORMATTER, "+<<1>>", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARD_PREVIEW_ACTION, "Preview Reward", 0)
SAS(SI_PROMOTIONAL_EVENT_TRACKER_HEADER, "Golden Pursuits", 0)
SAS(SI_PROMOTIONAL_EVENT_TRACKER_PROGRESS_FORMATTER, "Progress: <<1>>/<<2>>", 0)
SAS(SI_PROMOTIONAL_EVENT_UNPIN_TASK_ACTION, "Unpin Task", 0)
SAS(SI_PROMPT_TITLE_ABANDON_QUEST, "Abandon Quest", 0)
SAS(SI_PROMPT_TITLE_ADD_IGNORE, "Add Ignore", 0)
SAS(SI_PROMPT_TITLE_ADD_ITEMS_TO_CRAFT_BAG, "Stow Items", 0)
SAS(SI_PROMPT_TITLE_BOP_LOOT_CONFIRMATION, "Bind on Pickup", 0)
SAS(SI_PROMPT_TITLE_BUY_BAG_SPACE, "Buy Bag Space", 0)
SAS(SI_PROMPT_TITLE_BUY_BANK_SPACE, "Buy Bank Space", 0)
SAS(SI_PROMPT_TITLE_BUY_MULTIPLE, "Buy Multiple", 0)
SAS(SI_PROMPT_TITLE_CONFIRM_PURCHASE, "Purchase", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL, "Delete Mail", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL_ATTACHMENTS, "Destroy Attachments", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL_MONEY, "Destroy Gold", 1)
SAS(SI_PROMPT_TITLE_DESTROY_AUGMENT_PROMPT, "Destroy Augment", 0)
SAS(SI_PROMPT_TITLE_DESTROY_ITEMS, "Destroy Items", 0)
SAS(SI_PROMPT_TITLE_DESTROY_ITEM_PROMPT, "Destroy Item", 0)
SAS(SI_PROMPT_TITLE_DISBAND_GUILD, "Disband Guild", 0)
SAS(SI_PROMPT_TITLE_ERROR, "Error", 0)
SAS(SI_PROMPT_TITLE_FAST_TRAVEL_CONFIRM, "Fast Travel", 0)
SAS(SI_PROMPT_TITLE_GROUP_INVITE_RECEIVED, "Group Invite", 0)
SAS(SI_PROMPT_TITLE_GUILD_CREATE, "Create Guild", 0)
SAS(SI_PROMPT_TITLE_GUILD_INVITE, "Add Member", 1)
SAS(SI_PROMPT_TITLE_GUILD_REMOVE_MEMBER, "Remove from Guild", 0)
SAS(SI_PROMPT_TITLE_LARGE_GROUP_INVITE_WARNING, "Large Group Conversion", 0)
SAS(SI_PROMPT_TITLE_LEAVE_GUILD, "Leave Guild", 0)
SAS(SI_PROMPT_TITLE_LOG_OUT, "Log Out", 0)
SAS(SI_PROMPT_TITLE_MAIL_TAKE_ATTACHMENT_COD, "Pay C.O.D.", 0)
SAS(SI_PROMPT_TITLE_PAY_FOR_CONVERSATION, "<<1>>", 0)
SAS(SI_PROMPT_TITLE_QUIT, "Quit", 0)
SAS(SI_PROMPT_TITLE_REMOVE_ITEMS_FROM_CRAFT_BAG, "Retrieve Items", 0)
SAS(SI_PROMPT_TITLE_REMOVE_TAB, "Remove Tab", 0)
SAS(SI_PROMPT_TITLE_REPAIR_ALL, "Repair All", 0)
SAS(SI_PROMPT_TITLE_RESET_CHAT, "Reset Chat", 0)
SAS(SI_PROMPT_TITLE_RESET_TAB, "Reset Tab", 0)
SAS(SI_PROMPT_TITLE_RITUAL_OF_MARA_PROMPT, "Ritual Of Mara", 0)
SAS(SI_PROMPT_TITLE_SCRIPTED_WORLD_EVENT_INVITE, "Event Invite", 0)
SAS(SI_PROMPT_TITLE_SCRIPT_ACCESS_VIOLATION, "Script Violation", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_BANK, "Select Guild Bank", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_KEEP_CLAIM, "Claim Ownership", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_STORE, "Select Guild Store", 0)
SAS(SI_PROMPT_TITLE_SELL_ITEMS, "Sell Items", 0)
SAS(SI_PROMPT_TITLE_SHARE_QUEST, "Quest Share", 0)
SAS(SI_PROMPT_TITLE_SKILLS_RESET_PROMPT, "Reset Skills", 0)
SAS(SI_PROMPT_TITLE_TRADE_INVITE_PROMPT, "Trade Invite", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT1, "Suspicious", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT2, "Too Far", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT3, "Aware", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT4, "Inventory Full", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE1, "Food", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE2, "Drinks", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE3, "Furnishings", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE4, "Fillet", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_EXTRACTNONE4, "No fish to fillet.", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY1, "Food Recipe", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY2, "Drink Recipe", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY3, "Furnishing Plan", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY4, "Filletable Fish", 0)
SAS(SI_PROVISIONER_HAVE_INGREDIENTS, "Have Ingredients", 0)
SAS(SI_PROVISIONER_HAVE_SKILLS, "Have Skills", 0)
SAS(SI_PROVISIONER_INGREDIENTS_HEADER, "Ingredients", 0)
SAS(SI_PROVISIONER_MISSING_RECIPE, "Missing Recipe", 0)
SAS(SI_PROVISIONER_NONE_MATCHING_FILTER, "Nothing found that matches your filters.", 0)
SAS(SI_PROVISIONER_NO_RECIPES, "You have not learned any of these.", 0)
SAS(SI_PROVISIONER_RECIPE_NAME_COUNT, "<<t:1>> |cffffff(<<2>>)|r", 0)
SAS(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, "<<t:1>>", 0)
SAS(SI_PROVISIONER_REQUIREMENTS_HEADER, "To Create", 0)
SAS(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, "Requires Recipe Quality <<1>>", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "L2/R2 Deadzone", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "How far L2 and R2 buttons need to be depressed to register as a press.", 0)
SAS(SI_PVP_KILL_FEED_DEATH, "<<1>><<X:2>> defeated <<3>><<X:4>>", 2)
SAS(SI_PVP_KILL_FEED_DEATH_AND_LOCATION, "<<1>><<X:2>> defeated <<3>><<X:4>> near <<5>>.", 2)
SAS(SI_PVP_KILL_FEED_DEATH_AND_LOCATION_NARRATION, "<<1>> <<2>> <<3>> defeated <<4>> <<5>> <<6>> near <<7>>.", 0)
SAS(SI_PVP_KILL_FEED_DEATH_NARRATION, "<<1>> <<2>> <<3>> defeated <<4>> <<5>> <<6>>.", 0)
SAS(SI_QUESTREPEATABLETYPE1, "Repeatable", 0)
SAS(SI_QUESTREPEATABLETYPE2, "Daily", 0)
SAS(SI_QUESTREPEATABLETYPE5, "Weekly", 0)
SAS(SI_QUESTREPEATABLETYPE6, "Monthly", 0)
SAS(SI_QUESTSHARERESULT0, "Unable to share <<2>> with <<1>>.", 0)
SAS(SI_QUESTSHARERESULT1, "<<1>> accepted <<2>>.", 0)
SAS(SI_QUESTSHARERESULT2, "<<1>> declined <<2>>.", 0)
SAS(SI_QUESTTYPE1, "Group", 0)
SAS(SI_QUESTTYPE10, "Group Alliance War", 0)
SAS(SI_QUESTTYPE11, "Grand Alliance War", 0)
SAS(SI_QUESTTYPE12, "Holiday Event", 0)
SAS(SI_QUESTTYPE13, "Battleground", 0)
SAS(SI_QUESTTYPE14, "Prologue", 0)
SAS(SI_QUESTTYPE15, "Undaunted Pledge", 0)
SAS(SI_QUESTTYPE16, "Companion", 0)
SAS(SI_QUESTTYPE17, "Tales of Tribute", 0)
SAS(SI_QUESTTYPE18, "Scribing", 0)
SAS(SI_QUESTTYPE2, "Main Quest", 0)
SAS(SI_QUESTTYPE3, "Guild", 0)
SAS(SI_QUESTTYPE4, "Crafting", 0)
SAS(SI_QUESTTYPE5, "Dungeon", 0)
SAS(SI_QUESTTYPE6, "Raid", 0)
SAS(SI_QUESTTYPE7, "Alliance War", 0)
SAS(SI_QUESTTYPE8, "Class", 0)
SAS(SI_QUEST_ABANDON_BUTTON_TOOLTIP, "Abandon", 0)
SAS(SI_QUEST_ASSIST_BUTTON_TOOLTIP, "Focus on this quest.", 1)
SAS(SI_QUEST_COMPLETE_CONFIRM_ACQUIRE, "You will acquire <<1>> for completing this quest.", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_CAPACITY, "You will reach full capacity of <<1>>.", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_QUESTION, "Do you really want to complete <<1>>?", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_TITLE, "Complete Quest", 0)
SAS(SI_QUEST_COMPLETE_FORMAT_STRING, "<<1>> (<<2>>)", 0)
SAS(SI_QUEST_CURRENT_MAX, "Quests: |cffffff<<1>>/<<2>>|r", 2)
SAS(SI_QUEST_HINT_STEP_FORMAT, "*<<1>>", 0)
SAS(SI_QUEST_HINT_STEP_HEADER, "Hints:", 0)
SAS(SI_QUEST_JOURNAL_ABANDON, "Abandon", 0)
SAS(SI_QUEST_JOURNAL_COMPANION_TOOLTIP, "This quest is a Companion quest.", 0)
SAS(SI_QUEST_JOURNAL_CYCLE_FOCUSED_QUEST, "Cycle Focused Quest", 0)
SAS(SI_QUEST_JOURNAL_DELVE_TOOLTIP, "This quest takes place in a delve.", 0)
SAS(SI_QUEST_JOURNAL_DUNGEON_TOOLTIP, "This quest is located in a Dungeon and is meant to be completed by a 4 player group.", 0)
SAS(SI_QUEST_JOURNAL_ENDLESS_DUNGEON_TOOLTIP, "This quest is located in Infinite Archive and is meant to be completed solo or by a 2-player group.", 1)
SAS(SI_QUEST_JOURNAL_GENERAL_CATEGORY, "Miscellaneous", 1)
SAS(SI_QUEST_JOURNAL_GROUP_TOOLTIP, "This quest is meant to be completed with the help of other players.", 1)
SAS(SI_QUEST_JOURNAL_HOUSING_TOOLTIP, "This quest takes place in a player house.", 0)
SAS(SI_QUEST_JOURNAL_MAIN_STORY_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_MENU_JOURNAL, "Quest Journal", 0)
SAS(SI_QUEST_JOURNAL_OBJECTIVE_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_PUBLIC_DUNGEON_TOOLTIP, "This quest takes place in a public dungeon.", 0)
SAS(SI_QUEST_JOURNAL_QUEST_HINT, "Hint: ", 0)
SAS(SI_QUEST_JOURNAL_QUEST_LEVEL, "Level <<1>>", 0)
SAS(SI_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_QUEST_TASKS, "Tasks", 0)
SAS(SI_QUEST_JOURNAL_RAID_TOOLTIP, "This quest is meant to be completed by a 12 player trial group.", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_QUEST_TYPE, "<<1>> <<2>>", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_TEXT, "Repeatable", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_TOOLTIP, "This quest is repeatable.", 0)
SAS(SI_QUEST_JOURNAL_REPORT_QUEST, "Get Help", 0)
SAS(SI_QUEST_JOURNAL_SHARE, "Share", 0)
SAS(SI_QUEST_JOURNAL_SHOW_ON_MAP, "Show On Map", 0)
SAS(SI_QUEST_JOURNAL_SOLO_TOOLTIP, "This quest is meant to be completed by yourself.", 0)
SAS(SI_QUEST_JOURNAL_TEXT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_UNKNOWN_QUEST_NAME, "Unknown Quest", 0)
SAS(SI_QUEST_JOURNAL_ZONE_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_ZONE_STORY_TOOLTIP, "This quest is part of the zone story for <<1>>", 0)
SAS(SI_QUEST_OPTIONAL_STEPS_DESCRIPTION, "Optional Steps:", 0)
SAS(SI_QUEST_OR_CONDITION_FORMAT, "• <<1>>", 1)
SAS(SI_QUEST_OR_DESCRIPTION, "Complete one:", 1)
SAS(SI_QUEST_REWARD_INSPIRATION_NAME, "Inspiration", 0)
SAS(SI_QUEST_REWARD_MAX_CURRENCY_ERROR, "You cannot carry any more <<1>>.", 0)
SAS(SI_QUEST_REWARD_PARTIAL_SKILL_POINTS, "<<1>> Partial Skill <<1[Points/Point/Points]>>", 0)
SAS(SI_QUEST_REWARD_PARTIAL_SKILL_POINTS_NAME, "Partial Skill Point", 1)
SAS(SI_QUEST_REWARD_SKILL_LINE, "Skill Line: <<1>>", 0)
SAS(SI_QUEST_REWARD_SKILL_POINTS, "<<1>> Skill <<1[Points/Point/Points]>>", 0)
SAS(SI_QUEST_REWARD_SKILL_POINTS_MIXED, "<<1>> Skill <<1[Points/Point/Points]>> and <<2>> Partial Skill <<2[Points/Point/Points]>>", 0)
SAS(SI_QUEST_REWARD_SPECTACLE_EVENT_PROGRESS, "<<1>> Progress", 0)
SAS(SI_QUEST_REWARD_TRIBUTE_CLUB_EXPERIENCE, "<<01*Tribute Club Rank Point>>", 2)
SAS(SI_QUEST_SHARED, "Sharing quest with your group.", 0)
SAS(SI_QUEST_SHARE_BUTTON_TOOLTIP, "Share", 0)
SAS(SI_QUEST_SHARE_MESSAGE, "|cffffff<<1>>|r wants to share |cffffff<<2>>|r.", 1)
SAS(SI_QUEST_SHOW_ON_MAP_BUTTON_TOOLTIP, "Show on map", 0)
SAS(SI_QUEST_TRACKER_MENU_ABANDON, "Abandon", 0)
SAS(SI_QUEST_TRACKER_MENU_SHARE, "Share", 0)
SAS(SI_QUEST_TRACKER_MENU_SHOW_ARROW, "Mark on map", 1)
SAS(SI_QUEST_TRACKER_MENU_SHOW_IN_JOURNAL, "Show Details", 1)
SAS(SI_QUEST_TRACKER_MENU_SHOW_ON_MAP, "Show on Map", 0)
SAS(SI_QUEST_TRACKER_NORMAL_ONLY, "Enter a Normal Instance", 0)
SAS(SI_QUEST_TRACKER_VETERAN_ONLY, "Enter a Veteran Instance", 0)
SAS(SI_QUEST_TYPE_COMPLETE, "Complete", 0)
SAS(SI_QUEST_TYPE_FORMAT, "(<<1>>)", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE1, "You are already queued for that campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE10, "Unable to login to campaign: internal error.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE11, "Invalid campaign destination.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE12, "The destination is full.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE13, "Players not all online.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE14, "The campaign is full.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE15, "Your faction does not control the Imperial City.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE16, "The destination is not active yet.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE17, "Campaigns are disabled on this server.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE18, "Your level is not high enough to queue for a campaign.", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE19, "A group member's level is not high enough to queue for a campaign.", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE2, "You don't have permission to queue for that campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE20, "Cannot queue for campaign from inside a battleground.", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE21, "Cannot queue for campaign from this location.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE22, "One of your characters from an opposing alliance is already assigned to this campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE23, "This campaign is alliance locked.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE24, "Dungeon Finder groups cannot queue for a campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE25, "At least one group member is on an opposing alliance.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE26, "You do not meet this campaign's requirements.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE27, "Cannot queue while dead.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE28, "Cannot log in to an alliance-locked campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE29, "Group size is too large to queue for campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE3, "Unable to queue for campaign: internal error.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE4, "You are already in that campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE5, "Unable to queue for campaign: invalid group.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE6, "No one in your group is assigned to that campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE7, "You are already in that campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE8, "Unable to queue for campaign: invalid campaign.", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE9, "Only the group leader can queue for a campaign.", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE0, "Off", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE1, "On", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE2, "Automatic", 0)
SAS(SI_QUICKSLOTS_EMPTY, "Empty", 0)
SAS(SI_QUICK_CHAT_EMOTE_MENU_ENTRY_NAME, "Quick Chat", 0)
SAS(SI_QUICK_CHAT_SETTING_ENABLED, "Quick Chat Enabled", 0)
SAS(SI_QUIT_DIALOG, "Do you want to quit the game?", 0)
SAS(SI_QUIT_GAME_CONFIRM_KEYBIND, "Quit", 0)
SAS(SI_RACE_NAME, "<<1>>", 0)
SAS(SI_RADIAL_MENU_CANCEL_BUTTON, "Cancel", 0)
SAS(SI_RAIDCATEGORY0, "Trials", 0)
SAS(SI_RAIDCATEGORY1, "Solo", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE0, "Don't Show", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE1, "Always Show", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE2, "Automatic", 0)
SAS(SI_RAID_LEADERBOARDS_PARTICIPATING_NOT_ELIGIBLE_HELP_TOOLTIP, "You have joined a Trial already in progress and are not eligible to be placed in this leaderboard.", 1)
SAS(SI_RAID_LEADERBOARDS_RAID_NAME, "<<1>>", 0)
SAS(SI_RAID_LEADERBOARDS_WEEKLY, "Weekly", 0)
SAS(SI_RAID_LEADERBOARDS_WEEKLY_RAID, "Weekly (<<1>>)", 0)
SAS(SI_RANDOMMOUNTTYPE1, "Random Favorite Mount", 0)
SAS(SI_RANDOMMOUNTTYPE2, "Random Mount", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION1, "Summons a random favorite mount when mounting.", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION2, "Summons a random mount you've collected when mounting.", 0)
SAS(SI_RANDOMROLLRESULT0, "Random value rolled.", 0)
SAS(SI_RANDOMROLLRESULT1, "Random value could not be rolled.", 0)
SAS(SI_RANDOMROLLRESULT2, "Number of rolls is invalid.", 0)
SAS(SI_RANDOMROLLRESULT3, "Roll result is invalid.", 0)
SAS(SI_RANDOM_ROLL_DICE_RESULT, "<<1>> rolls <<2>> with <<3>> x <<4>>-sided <<3[die/dice]>>.", 1)
SAS(SI_RANDOM_ROLL_DICE_WITH_MODIFIER_RESULT, "<<1>> rolls <<2>> with <<3>> x <<4>>-sided <<3[die/dice]>> <<5>>.", 1)
SAS(SI_RANDOM_ROLL_HELP_HEADER, "Roll a random number for you and your group.\nSome examples:", 0)
SAS(SI_RANDOM_ROLL_HELP_HINT, "For more information use: <<1>>", 0)
SAS(SI_RANDOM_ROLL_KEYBIND, "Random Roll", 0)
SAS(SI_RANDOM_ROLL_RANGE_RESULT, "<<1>> rolls <<2>> out of <<3>> - <<4>>.", 0)
SAS(SI_RANK_POINT_GAIN, "You gain <<1[1 Rank Point/$d Rank Points]>>.", 0)
SAS(SI_RAW_BOOSTER_DESCRIPTION, "<<N:1>> of these items can be refined into <<a:2>>, which increases Quality from <<3>> to <<4>>.", 0)
SAS(SI_READY_CHECK_TRACKER_COUNT_FORMAT, "Waiting for players: |cffffff<<1>>|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_LARGE, "Recent Aldmeri vs. Daggerfall Conflict |c7fa4c5(Large)|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_MEDIUM, "Recent Aldmeri vs. Daggerfall Conflict |c7fa4c5(Medium)|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_SMALL, "Recent Aldmeri vs. Daggerfall Conflict |c7fa4c5(Small)|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_LARGE, "Recent Ebonheart vs. Aldmeri Conflict |c7fa4c5(Large)|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_MEDIUM, "Recent Ebonheart vs. Aldmeri Conflict |c7fa4c5(Medium)|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_SMALL, "Recent Ebonheart vs. Aldmeri Conflict |c7fa4c5(Small)|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_LARGE, "Recent All Alliance Conflict |c7fa4c5(Large)|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_MEDIUM, "Recent All Alliance Conflict |c7fa4c5(Medium)|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_SMALL, "Recent All Alliance Conflict |c7fa4c5(Small)|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_LARGE, "Recent Daggerfall vs. Ebonheart Conflict |c7fa4c5(Large)|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_MEDIUM, "Recent Daggerfall vs. Ebonheart Conflict |c7fa4c5(Medium)|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_SMALL, "Recent Daggerfall vs. Ebonheart Conflict |c7fa4c5(Small)|r", 0)
SAS(SI_RECIPECRAFTINGSYSTEM1, "Diagrams", 0)
SAS(SI_RECIPECRAFTINGSYSTEM2, "Patterns", 0)
SAS(SI_RECIPECRAFTINGSYSTEM3, "Praxis", 1)
SAS(SI_RECIPECRAFTINGSYSTEM4, "Formulae", 0)
SAS(SI_RECIPECRAFTINGSYSTEM5, "Creation", 1)
SAS(SI_RECIPECRAFTINGSYSTEM6, "Blueprints", 0)
SAS(SI_RECIPECRAFTINGSYSTEM7, "Sketches", 1)
SAS(SI_RECIPE_ALREADY_KNOWN, "Recipe already known", 1)
SAS(SI_RECIPE_INGREDIENT_WITH_COUNT, "<<t:1>> (<<2>>)", 0)
SAS(SI_RECIPE_REQUIRES_LEVEL_PASSIVE, "Requires <<1>> <<2>>", 0)
SAS(SI_RECONSTRUCTRESPONSE1, "An unknown failure has occurred.", 0)
SAS(SI_RECONSTRUCTRESPONSE10, "Requested quality is not valid for this item.", 0)
SAS(SI_RECONSTRUCTRESPONSE11, "Requested currency is not valid for reconstruction.", 0)
SAS(SI_RECONSTRUCTRESPONSE2, "The specified item is not a member of any item set collection.", 0)
SAS(SI_RECONSTRUCTRESPONSE3, "You must research that trait first.", 0)
SAS(SI_RECONSTRUCTRESPONSE4, "Requested trait is not valid for this item.", 0)
SAS(SI_RECONSTRUCTRESPONSE5, "You cannot perform that action now.", 0)
SAS(SI_RECONSTRUCTRESPONSE6, "Insufficient funds.", 0)
SAS(SI_RECONSTRUCTRESPONSE7, "Insufficient inventory space.", 0)
SAS(SI_RECONSTRUCTRESPONSE8, "Insufficient improvement materials.", 0)
SAS(SI_RECONSTRUCTRESPONSE9, "The specified item has not been collected.", 0)
SAS(SI_REDEEMCODERESULT0, "Your code was successfully redeemed!", 0)
SAS(SI_REDEEMCODERESULT1, "This code may have already been redeemed. Double-check your code and try again.", 0)
SAS(SI_REDEEMCODERESULT10, "Your code failed to redeem. The code may be invalid or not available. Please make sure you are entering a Reward Code provided by The Elder Scrolls® Online. If your code was provided to you by or in relation to a third party, please follow their code redemption instructions. If you still need assistance, please contact Customer Support.", 2)
SAS(SI_REDEEMCODERESULT2, "You have tried to redeem too many codes in a short amount of time. Please wait and try again later.", 0)
SAS(SI_REDEEMCODERESULT3, "The code redemption could not be completed at this time. Please try again later.", 0)
SAS(SI_REDEEMCODERESULT4, "Code redemption is not available on this platform.", 0)
SAS(SI_REDEEMCODERESULT5, "Your code failed to redeem. The code may be invalid, already redeemed, or not eligible on your platform. Please make sure you are entering a Reward Code provided by The Elder Scrolls® Online. If your code was provided to you by or in relation to a third party, please follow their code redemption instructions. If you still need assistance, please contact Customer Support.", 3)
SAS(SI_REDEEMCODERESULT6, "There was a problem accessing your account. Please try again later or contact Customer Support.", 0)
SAS(SI_REDEEMCODERESULT7, "Your code failed to redeem. The code may not be eligible on your account or needs to be redeemed on the ESO website. If your code was in relation to a purchase or provided to you by a third party, please follow the redemption instructions included with your code. If you still need assistance, please contact Customer Support.", 1)
SAS(SI_REDEEMCODERESULT8, "Your code failed to redeem. The code may not be eligible on your platform, was already redeemed, or is inactive. If your code was provided to you by or in relation to a third party, please follow the redemption instructions included with your code or contact Customer Support.", 1)
SAS(SI_REDEEMCODERESULT9, "Code redeem failed to process. Please ensure you're entering a valid code or contact Customer Support.", 1)
SAS(SI_REFLECTIONQUALITY0, "Off", 0)
SAS(SI_REFLECTIONQUALITY1, "Low", 0)
SAS(SI_REFLECTIONQUALITY2, "Medium", 0)
SAS(SI_REFLECTIONQUALITY3, "High", 0)
SAS(SI_REFLECTIONQUALITY4, "Scorpio", 0)
SAS(SI_RELEASEKEEPRESULTTYPE10, "That keep does not exist.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE2, "You are not a member of that guild.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE3, "You do not have permission to do that.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE4, "Keep release failed.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE5, "Guild operations are currently disabled.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE6, "You are not allowed to do that right now.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE7, "Invalid release operation.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE8, "That guild does not have a keep claimed.", 0)
SAS(SI_RELEASEKEEPRESULTTYPE9, "That guild does not own this keep.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON0, "Group Finder listing removed by group leader.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON1, "Group Finder listing removed: server error.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON2, "Group Finder listing removed: group full.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON3, "Group Finder listing removed: restricted area.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON4, "Group Finder listing removed: you have joined a queue.", 0)
SAS(SI_REMOVEGROUPLISTINGREASON5, "Group Finder listing removed: leader changed.", 0)
SAS(SI_REPAIR_ALL, "Repair all your damaged equipment?", 0)
SAS(SI_REPAIR_ALL_CANNOT_AFFORD, "You cannot afford to repair all of your equipment.", 0)
SAS(SI_REPAIR_ALL_KEYBIND_TEXT, "Repair All (<<1>>)", 2)
SAS(SI_REPAIR_KIT_CONFIRM, "Repair", 0)
SAS(SI_REPAIR_KIT_CONSUME, "Repairing this item will consume the Repair Kit.", 0)
SAS(SI_REPAIR_KIT_NONE_FOUND, "You do not have any Repair Kits to repair this item.", 0)
SAS(SI_REPAIR_KIT_SELECT, "Select a Repair Kit to repair this item.", 0)
SAS(SI_REPAIR_KIT_TITLE, "Repair Item", 0)
SAS(SI_REPAIR_SORT_TYPE_CONDITION, "Condition", 0)
SAS(SI_REPAIR_SORT_TYPE_COST, "Cost", 0)
SAS(SI_REQUEST_ADD_GUILD_PERMISSION_INSTRUCTIONS, "Enter guild name", 0)
SAS(SI_REQUEST_DISPLAY_NAME_DEFAULT_TEXT, "ex. @Ayrenn1234", 0)
SAS(SI_REQUEST_DISPLAY_NAME_INSTRUCTIONS, "Enter <<1>>.", 0)
SAS(SI_REQUEST_FRIEND_DIALOG_REQUEST, "Request", 0)
SAS(SI_REQUEST_FRIEND_DIALOG_TITLE, "Add Friend", 1)
SAS(SI_REQUEST_FRIEND_MESSAGE_DEFAULT_TEXT, "Type a custom message here", 0)
SAS(SI_REQUEST_FRIEND_MESSAGE_HEADER, "Send an optional message", 1)
SAS(SI_REQUEST_GUILD_DEFAULT_TEXT, "ex. Eternal Servitude", 0)
SAS(SI_REQUEST_GUILD_INSTRUCTIONS, "Enter guild name", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT, "ex. Queen Ayrenn or @Ayren1234", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT_CONSOLE, "ex. Ayren1234", 0)
SAS(SI_REQUEST_NAME_INSTRUCTIONS, "Enter character name or UserID.", 1)
SAS(SI_REQUEST_SELECT_PERMISSION_HEADER, "Permissions", 0)
SAS(SI_REQUIRES_ALCHEMY_SOLVENT_PURIFICATION, "Requires Solvent Proficiency <<1>>", 1)
SAS(SI_RESEARCH_ARMORY_EQUIPMENT_NOTICE, "This item is currently saved to the <<X:1>> <<2[build/builds]>>.", 1)
SAS(SI_RESET_NOTCHES, "Reset", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE0, "Group Finder: application rescinded.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE1, "Group Finder: application declined.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE2, "Group Finder: application declined, group delisted.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE3, "Group Finder: application declined, role unavailable.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE4, "Group Finder: application declined, expired.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE5, "Application Error: Response Timeout", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE6, "Application error: the listing owner is busy. Try again soon.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE7, "Group Finder application removed: you have entered a restricted area.", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE8, "Group Finder application removed: you have joined a queue.", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE0, "Don't Show", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE1, "Always Show", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE2, "Automatic", 0)
SAS(SI_RESOURCENUMBERSSETTING0, "Off", 0)
SAS(SI_RESOURCENUMBERSSETTING1, "Number Only", 0)
SAS(SI_RESOURCENUMBERSSETTING2, "Percent Only", 0)
SAS(SI_RESOURCENUMBERSSETTING3, "Number and Percent", 0)
SAS(SI_RESPECRESULT1, "You do not have enough gold.", 0)
SAS(SI_RESPECRESULT10, "You do not meet the requirements for that ability.", 1)
SAS(SI_RESPECRESULT11, "Hotbar not found.", 1)
SAS(SI_RESPECRESULT12, "You can only slot abilities right now.", 1)
SAS(SI_RESPECRESULT13, "You can only slot into ability slots.", 1)
SAS(SI_RESPECRESULT14, "You cannot respec for gold outside of a shrine.", 0)
SAS(SI_RESPECRESULT15, "You cannot change skills while in combat.", 1)
SAS(SI_RESPECRESULT16, "You have not made any changes.", 0)
SAS(SI_RESPECRESULT17, "Hotbar ability not found.", 0)
SAS(SI_RESPECRESULT18, "A hotbar ability has been refunded.", 0)
SAS(SI_RESPECRESULT19, "A hotbar ability has not been purchased.", 0)
SAS(SI_RESPECRESULT2, "You do not have enough skill points.", 0)
SAS(SI_RESPECRESULT20, "A hotbar ability can never be used.", 0)
SAS(SI_RESPECRESULT21, "A hotbar slot cannot be changed now.", 0)
SAS(SI_RESPECRESULT22, "Ability not found.", 0)
SAS(SI_RESPECRESULT23, "Ability cannot be removed before being purchased.", 0)
SAS(SI_RESPECRESULT24, "Ability is autogranted.", 0)
SAS(SI_RESPECRESULT25, "You do not meet the requirements for that ability.", 0)
SAS(SI_RESPECRESULT26, "Ability cannot be removed before being purchased.", 0)
SAS(SI_RESPECRESULT27, "Ability is autogranted.", 0)
SAS(SI_RESPECRESULT28, "You can't refund abilities now.", 0)
SAS(SI_RESPECRESULT29, "You do not have enough gold.", 0)
SAS(SI_RESPECRESULT3, "Ability not found.", 1)
SAS(SI_RESPECRESULT30, "Hotbar cannot be changed.", 0)
SAS(SI_RESPECRESULT31, "You cannot change skills while your character has special abilities.", 1)
SAS(SI_RESPECRESULT34, "Slot is not unlocked.", 0)
SAS(SI_RESPECRESULT35, "That skill is not a companion skill.", 0)
SAS(SI_RESPECRESULT36, "You cannot slot companion skills right now.", 0)
SAS(SI_RESPECRESULT37, "You cannot slot companion skills right now. No active companion.", 0)
SAS(SI_RESPECRESULT38, "You cannot slot that ability on that hotbar.", 0)
SAS(SI_RESPECRESULT39, "You do not have enough attribute points.", 0)
SAS(SI_RESPECRESULT4, "You do not have access to that skill line.", 0)
SAS(SI_RESPECRESULT40, "You cannot change attributes while in combat.", 0)
SAS(SI_RESPECRESULT41, "Invalid respec request.", 0)
SAS(SI_RESPECRESULT42, "This ability is currently disabled.", 0)
SAS(SI_RESPECRESULT43, "Scribing is currently disabled.", 0)
SAS(SI_RESPECRESULT44, "One or more slotted scripts are currently disabled.", 0)
SAS(SI_RESPECRESULT47, "One or more skills marked for subclass are invalid.", 1)
SAS(SI_RESPECRESULT48, "One or more skills marked for subclass are not class skills.", 1)
SAS(SI_RESPECRESULT49, "One or more skills marked for subclass comes from a class you do not own.", 2)
SAS(SI_RESPECRESULT5, "You cannot refund non-morphs now.", 1)
SAS(SI_RESPECRESULT50, "Too many skills lines selected for subclass.", 1)
SAS(SI_RESPECRESULT51, "The skill you wish to activate comes from a class you do not own.", 1)
SAS(SI_RESPECRESULT52, "One or more skills marked for subclass is already mastered.", 3)
SAS(SI_RESPECRESULT53, "One or more skills marked for subclass is not a valid skill for subclassing.", 1)
SAS(SI_RESPECRESULT54, "You do not have access to subclassing.", 0)
SAS(SI_RESPECRESULT55, "Failed to retrieve valid data regarding character's class.", 0)
SAS(SI_RESPECRESULT56, "Number of skills to activate must be the same as those being deactivated.", 0)
SAS(SI_RESPECRESULT57, "One or more skills marked for activation are not valid.", 0)
SAS(SI_RESPECRESULT58, "One or more skills marked for activation can't be activated", 0)
SAS(SI_RESPECRESULT59, "One or more skills marked for activation needs to be subclasses.", 1)
SAS(SI_RESPECRESULT6, "Invalid ability.", 1)
SAS(SI_RESPECRESULT60, "Added subskills must be from different classes.", 0)
SAS(SI_RESPECRESULT61, "Character must retain one skill line from their class.", 0)
SAS(SI_RESPECRESULT62, "One or more skill lines marked for subclass are already subclassed.", 1)
SAS(SI_RESPECRESULT63, "Purchasing an ability from a subclass skill line is currently disabled.", 0)
SAS(SI_RESPECRESULT64, "Swapping to a subclass skill line is currently disabled.", 0)
SAS(SI_RESPECRESULT65, "Swapping skill lines is currently disabled.", 0)
SAS(SI_RESPECRESULT66, "Subclassing skill lines is currently disabled.", 1)
SAS(SI_RESPECRESULT67, "The selected combination of skills can't be activated.", 0)
SAS(SI_RESPECRESULT68, "Subclassed skill lines can't be modified while performing this action.", 1)
SAS(SI_RESPECRESULT69, "Swapping skill lines is not supported while performing this action.", 0)
SAS(SI_RESPECRESULT7, "Cannot choose morph.", 0)
SAS(SI_RESPECRESULT70, "One ore more of the selected skill modifications can't be performed.", 0)
SAS(SI_RESPECRESULT71, "A scroll can't be used to perform the specified action.", 0)
SAS(SI_RESPECRESULT72, "Subclassing is currently disabled.", 0)
SAS(SI_RESPECRESULT8, "You need a respec scroll to complete this action.", 0)
SAS(SI_RESPECRESULT9, "You need a morph respec scroll to complete this action.", 0)
SAS(SI_RESPECTYPE0, "Your skill points have been refunded; you will need to go set them again.", 1)
SAS(SI_RESPECTYPE1, "Attributes have been re-balanced in this update. To compensate you, all your attribute points have been refunded. Please read the patch notes for a complete list of changes.", 0)
SAS(SI_RESPECTYPE2, "Your Champion Points have been refunded; you will need to go set them again. Visit the Champion menu to spend your points.", 1)
SAS(SI_RESPECTYPE3, "Your Champion slots have been modified; you will need to go set them again. Visit the Champion menu to change your slots.", 0)
SAS(SI_RESPECTYPE4, "Your selected Class skill lines have been reset; you will need to go set them again.", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON0, "Open Skills", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON1, "Open Character", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON2, "Open Champion", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON3, "Open Champion", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON4, "Open Skills", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET0, "Your skill points have been refunded; you need to set them again.", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET1, "Your attributes have been refunded; you need to set them again.", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET2, "Your Champion Points have been refunded; you will need to go set them again.", 1)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET3, "Your Champion slots have been modified; you will need to set them again.", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET4, "Your selected Class skill lines have been reset; you will need to go set them again.", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE0, "Skills Reset", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE1, "Attributes Reset", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE2, "Champion Points Reset", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE3, "Champion Slots Modified", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE4, "Class Skill Lines Modified", 0)
SAS(SI_RESTYLE_DYES_CATEGORY_NAME, "Dyes", 0)
SAS(SI_RESTYLE_SHEET_APPLY_COST_LABEL, "Cost:", 0)
SAS(SI_RESTYLE_SHEET_APPLY_COST_OR, " OR ", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_APPAREL, "Apparel", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_WEAPONS_SET_1, "Weapon Set 1", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_WEAPONS_SET_2, "Weapon Set 2", 0)
SAS(SI_RESTYLE_SHEET_HEADER, "Active", 0)
SAS(SI_RESTYLE_SHEET_SELECT_OUTFIT_HEADER, "Select Outfit:", 0)
SAS(SI_RESTYLE_SHOW_LOCKED, "Show Locked", 0)
SAS(SI_RESTYLE_STATION_MENU_ROOT_TITLE, "Outfit Station", 2)
SAS(SI_RESURRECTRESULT0, "<<1>> has declined your resurrection request.", 0)
SAS(SI_RESURRECTRESULT1, "<<1>> is already considering a resurrection request.", 0)
SAS(SI_RESURRECTRESULT2, "You cannot resurrect <<1>>. You are already attempting to resurrect someone else with a soul gem.", 0)
SAS(SI_RESURRECTRESULT3, "You cannot resurrect <<1>>. You do not have a filled soul gem.", 0)
SAS(SI_RESURRECTRESULT4, "You cannot resurrect <<1>>. They are in a bad location.", 0)
SAS(SI_RESURRECT_FAIL_READY_CHECK, "You cannot resurrect at a remote location while a ready check is active.", 0)
SAS(SI_RESURRECT_MESSAGE, "|cffffff<<1>>|r wants to resurrect you. Expires in <<2>>.", 1)
SAS(SI_RETICLE_HOUSE_BANK_WITH_NICKNAME_FORMAT, "<<1>>\n\"<<2>>\"", 1)
SAS(SI_RETRAITRESPONSE1, "Could not find specified item.", 0)
SAS(SI_RETRAITRESPONSE2, "You cannot perform that action now.", 0)
SAS(SI_RETRAITRESPONSE3, "Invalid trait for item.", 0)
SAS(SI_RETRAITRESPONSE4, "Insufficient funds.", 0)
SAS(SI_RETRAITRESPONSE5, "Item already has that trait.", 0)
SAS(SI_RETRAITRESPONSE6, "Cannot change the trait of this item.", 0)
SAS(SI_RETRAITRESPONSE7, "You must research that trait first.", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_DESCRIPTION, "Are you sure you want to reconstruct this? This will cost you:", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_HEADER, "Reconstruction Overview", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_TITLE, "Confirmation", 0)
SAS(SI_RETRAIT_STATION_HEADER, "Transmuting", 0)
SAS(SI_RETRAIT_STATION_ITEM_TO_RETRAIT_HEADER, "Transmute", 1)
SAS(SI_RETRAIT_STATION_MUST_RESEARCH_TRAIT, "Research at a <<1>> station to unlock", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RECONSTRUCT, "Reconstruct", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT, "Transmute", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.\n\nTransmuting this item will permanently bind it to your account.", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_LOCKED_ITEM_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.\n\nTransmuting this item will permanently bind it to your account.\n\nThis item is locked, type <<4>> to verify.", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_LOCKED_ITEM_CONFIRM, "You are changing the trait on <<t:1>> to <<2>>. This will consume <<3>>.\n\nThis item is locked, type <<4>> to verify.", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_TITLE, "Confirm Transmute", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_WITH_COST, "Transmute (<<1>>)", 1)
SAS(SI_RETRAIT_STATION_RECONSTRUCT_ACTION, "Reconstruct", 0)
SAS(SI_RETRAIT_STATION_RECONSTRUCT_MODE, "Reconstruct", 0)
SAS(SI_RETRAIT_STATION_RETRAIT_COST_HEADER, "Cost", 0)
SAS(SI_RETRAIT_STATION_RETRAIT_MODE, "Transmute", 1)
SAS(SI_RETRAIT_STATION_SELECT_TRAIT_HEADER, "Select Trait", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT1, "Your attempted transfer failed.", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT2, "You are not eligible for <<1>>.", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT3, "You are already in <<1>>.", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT4, "You cannot travel to <<1>> from this location.", 0)
SAS(SI_RETURNING_PLAYER_CAMPAIGN_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_RETURNING_PLAYER_CLAIM_ACTION, "Claim", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_BACK_KEYBIND, "Back", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_BODY, "We recommend that our returning players complete <<1>> to be best set up for success while exploring Tamriel. Are you sure you wish to exit?\n\nYou may enter <<1>> from the |cEECA2AGolden Pursuits|r campaign <<2>> located within the |cffffffActivity Finder|r in the future.", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_CONFIRM_KEYBIND, "Leave", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_HEADER, "Confirm Exit", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_DAY_LABEL, "Day <<1>>", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_ALL_CLAIMED_LABEL, "All returning player login rewards have been claimed.", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_CLAIMABLE_LABEL, "Claim Now", 1)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_NEXT_CLAIMABLE_LABEL, "Next available in <<X:1>>", 1)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_TITLE, "Returning Player Login Bonus", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARD_DESCRIPTION, "As a returning player you have access to additional daily rewards through <<1>>.", 0)
SAS(SI_RETURNING_PLAYER_ENTER_GAMEPLAY_EXPERIENCE_ACTION, "Enter <<1>>", 0)
SAS(SI_RETURNING_PLAYER_GAMEPLAY_EXPERIENCE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_RETURNING_PLAYER_HEADER, "Welcome back to the Elder Scrolls Online, <<1>>", 0)
SAS(SI_RETURNING_PLAYER_INTRO_BODY, "Resume your adventures with the aid of <<1>>!", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_COMPLETED, "Congratulations on completing your returning adventure! Next, go to <<1>> to claim your rewards.", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_GENERAL, "Head to <<1>> to continue earning rewards while you explore Tamriel.", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_NAVIGATION_ACTION, "Go To <<1>>", 0)
SAS(SI_RETURNING_PLAYER_SUBHEADER_TIME_FORMATTER, "<<1>> Remaining", 0)
SAS(SI_RETURNING_PLAYER_SUBHEADER_TITLE, "<<1>> Rewards", 0)
SAS(SI_REVENGE_KILL, "You have taken your revenge against <<1>>!", 0)
SAS(SI_REVERT_CHANGES_DIALOG_DESCRIPTION, "Are you sure you want to leave?\n\nAll your changes will be lost if you continue.", 0)
SAS(SI_REVERT_CHANGES_DIALOG_TITLE, "Discard Changes", 0)
SAS(SI_REVIVE_COUNTER_BONUS_POOL, "Vitality Bonus", 0)
SAS(SI_REVIVE_COUNTER_FINAL_SCORE, "Final Score", 0)
SAS(SI_REVIVE_COUNTER_REVIVES_USED, "<<1>>/<<2>>", 0)
SAS(SI_REVIVE_COUNTER_SCORE, "Score", 0)
SAS(SI_REVIVE_COUNTER_UPDATED_LARGE, "|t64:64:<<1>>|tVitality Bonus Decreased", 1)
SAS(SI_REVIVE_COUNTER_UPDATED_SMALL, "The bonus has dropped to <<1>> points", 0)
SAS(SI_REWARDS_EXPERIENCE, "Experience", 0)
SAS(SI_REWARDS_FORMAT_REWARD_WITH_AMOUNT, "<<2>> <<t:1>>", 2)
SAS(SI_REWARDS_FORMAT_SKILL_LINE_EXPERIENCE, "<<1>> Experience", 0)
SAS(SI_REWARDS_FORMAT_SKILL_LINE_EXPERIENCE_WITH_AMOUNT, "<<2>> <<1>> Experience", 0)
SAS(SI_RIDINGTRAINTYPE1, "Speed", 0)
SAS(SI_RIDINGTRAINTYPE2, "Carry Capacity", 0)
SAS(SI_RIDINGTRAINTYPE3, "Stamina", 0)
SAS(SI_RIDING_SKILL_ANNOUCEMENT_BANNER, "Riding Skill Increased", 0)
SAS(SI_RIDING_SKILL_ANNOUCEMENT_SKILL_INCREASE, "Your <<1>> riding skill has increased from <<2>> to <<3>>.", 0)
SAS(SI_RIDING_SKILL_IMPROVEMENT_ALERT, "Your <<1>> riding skill has increased.", 0)
SAS(SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE, "Ritual of Mara Completed", 0)
SAS(SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL, "You have been joined with <<1>> (<<2>>)", 1)
SAS(SI_RITUAL_OF_MARA_PROMPT, "By accepting the pledge of Mara you will receive a ring inscribed with the name of the <<1>> character <<3>>. When you wear the ring and group with <<3>> you will gain <<2>>% bonus experience.\n\nDo you pledge commitment to <<3>>?", 2)
SAS(SI_SAVE, "Save", 0)
SAS(SI_SAVE_DEST_REMOVED_STORAGE, "The auto save's storage device has been removed. Saving will be disabled and game progress may be lost.", 1)
SAS(SI_SAVE_ERROR_TITLE, "Save Error", 1)
SAS(SI_SAVING_EDIT_BOX_CANCEL, "Cancel", 0)
SAS(SI_SAVING_EDIT_BOX_EDIT, "Edit", 0)
SAS(SI_SAVING_EDIT_BOX_QUOTES, "\"<<X:1>>\"", 1)
SAS(SI_SAVING_EDIT_BOX_SAVE, "Save", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN0, "Pregame", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN1, "Ingame", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN2, "Internal", 0)
SAS(SI_SCENE_FRAGMENT_BAR_TITLE, "<<1>>", 0)
SAS(SI_SCORETRACKERENTRYTYPE1, "Damage", 0)
SAS(SI_SCORETRACKERENTRYTYPE2, "Healing", 0)
SAS(SI_SCORETRACKERENTRYTYPE7, "Medal Score", 0)
SAS(SI_SCREENSHOT_SAVED, "Screenshot saved as: <<X:1>>", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY0, "Off", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY1, "Low", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY2, "Medium", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY3, "High", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY4, "Ultra", 0)
SAS(SI_SCREEN_ADJUST, "Adjust", 0)
SAS(SI_SCREEN_ADJUST_GROW, "Expand", 0)
SAS(SI_SCREEN_ADJUST_INSTRUCTIONS, "Adjust the area so that the corners are still visible on your screen.", 0)
SAS(SI_SCREEN_ADJUST_SHRINK, "Contract", 0)
SAS(SI_SCREEN_NARRATION_ACHIEVEMENT_EARNED_ICON_NARRATION, "Completed", 0)
SAS(SI_SCREEN_NARRATION_ACTIVE_ICON_NARRATION, "Active", 0)
SAS(SI_SCREEN_NARRATION_ADDON_MENU_DISK_USAGE_FORMATTER, "Disk Usage: <<1>> MB out of <<2>> MB", 0)
SAS(SI_SCREEN_NARRATION_AVAILABLE_ICON_NARRATION, "Available", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_EIGHT, "Target Marker Skull", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_FIVE, "Target Marker Moon", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_FOUR, "Target Marker Triangle", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_ONE, "Target Marker Square", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_SEVEN, "Target Marker Cross", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_SIX, "Target Marker Daedric", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_THREE, "Target Marker Circle", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_TWO, "Target Marker Star", 0)
SAS(SI_SCREEN_NARRATION_BIND_ON_PICKUP_TRADEABLE_ICON_NARRATION, "Bind on Pickup Tradeable", 0)
SAS(SI_SCREEN_NARRATION_CHAMPION_EQUIPPED, "Equipped", 0)
SAS(SI_SCREEN_NARRATION_CHAMPION_LEVEL_FORMATTER, "Champion <<1>>", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_COLOR_NARRATION, "Change Color", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_SATURATION_NARRATION, "Change Saturation", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_FORMATTER, "<<1>>. Color Picker. Hex Value: <<2>>", 0)
SAS(SI_SCREEN_NARRATION_CRAFTING_QUEST_PIN_ICON_NARRATION, "Quest", 0)
SAS(SI_SCREEN_NARRATION_CROWN_STORE_ITEM_ICON_NARRATION, "Crown Store Item", 0)
SAS(SI_SCREEN_NARRATION_CURRENT_ZONE_ICON_NARRATION, "Current Zone", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_DECREASE, "Decrease", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_INCREASE, "Increase", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_NEXT, "Next", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_PREVIOUS, "Previous", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_CRAFTING_QUEST_PIN_ICON_NARRATION, "Quest Incompatible", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER, "Press: <<1>> - <<2>> (Disabled)", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER_NO_LABEL, "Press: <<1>> (Disabled)", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER, "<<1>> - <<2>> (Disabled)", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER_NO_LABEL, "<<1>> (Disabled)", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED, "<<1>>. Dropdown. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED_WITH_HEADER, "<<3>>. <<1>>. Dropdown. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_UNNAMED, "Dropdown. <<1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX, "Text Field", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_INPUT_CHARACTER_LIMIT, "Character Limit <<X:1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_PASSWORD, "Password", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_SEARCH_NAME, "Search", 0)
SAS(SI_SCREEN_NARRATION_FAVORITE_ICON_NARRATION, "Favorite", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER, "Press: <<1>> - <<2>>", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER_NO_LABEL, "Press: <<1>>", 0)
SAS(SI_SCREEN_NARRATION_GEMMABLE_ICON_NARRATION, "Crown Gem Convertible", 0)
SAS(SI_SCREEN_NARRATION_HIDDEN_ICON_NARRATION, "Hidden", 0)
SAS(SI_SCREEN_NARRATION_IN_ARMORY_BUILD_ICON_NARRATION, "Armory Build Item", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_ACTION_TITLE, "Preview Action State", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_NEXT, "Next State", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_PREVIOUS, "Previous State", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_TITLE, "Preview State", 0)
SAS(SI_SCREEN_NARRATION_JOINED_CHANNEL_ICON_NARRATION, "Listening", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER_NO_LABEL, "<<1>>", 0)
SAS(SI_SCREEN_NARRATION_LISTED_RESIDENCE_ICON_NARRATION, "Listed", 0)
SAS(SI_SCREEN_NARRATION_LOADING_NARRATION, "Loading", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION, "Locked", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_SET_PIECE_ICON_NARRATION, "Not Collected", 0)
SAS(SI_SCREEN_NARRATION_MAIL_ATTACHED_ICON_NARRATION, "Attached", 0)
SAS(SI_SCREEN_NARRATION_MOD_BROWSER_IMAGE_FORMATTER, "Image: <<1>> out of <<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>> (<<2>> out of <<3>>)", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED, "<<1>>. Dropdown (Multi-Select). <<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED_WITH_HEADER, "<<3>>. <<1>>. Dropdown (Multi-Select). <<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_UNNAMED, "Dropdown (Multi-Select). <<1>>", 0)
SAS(SI_SCREEN_NARRATION_NEW_ICON_NARRATION, "New", 0)
SAS(SI_SCREEN_NARRATION_NOT_LEARNED_ICON_NARRATION, "Not Learned or Collected", 0)
SAS(SI_SCREEN_NARRATION_NUMERIC_EDIT_BOX, "Text Field (Numeric)", 0)
SAS(SI_SCREEN_NARRATION_PERCENT_FORMATTER, "<<1>>%", 0)
SAS(SI_SCREEN_NARRATION_PRIMARY_RESIDENCE_ICON_NARRATION, "Primary Residence", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_FRACTION_FORMATTER, "Progress: <<1>> out of <<2>>", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_PERCENT_FORMATTER, "Progress: <<1>>%", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_FORMATTER, "<<1>>. Radio Button. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_WITH_HEADER_FORMATTER, "<<3>>. <<1>>. Radio Button. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION, "Selected", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER, "<<1>>. Slider. <<2>>. Range: <<3>> to <<4>>", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER_NO_RANGE, "<<1>>. Slider. <<2>>.", 0)
SAS(SI_SCREEN_NARRATION_SORT_HEADER, "<<1>> (<<2>>)", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_DOWN, "Descending", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_UP, "Ascending", 0)
SAS(SI_SCREEN_NARRATION_SPEAKER_ICON_NARRATION, "Speaking", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER, "<<1>>. Spinner. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_NAME_KEYBIND, "<<1>>. Spinner. <<2>>. <<3>>", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_UNNAMED, "Spinner. <<1>>", 0)
SAS(SI_SCREEN_NARRATION_STACK_COUNT_FORMATTER, "Count: <<1>>", 0)
SAS(SI_SCREEN_NARRATION_STARTING_NODE_ICON_NARRATION, "Starting Node", 0)
SAS(SI_SCREEN_NARRATION_STOLEN_ICON_NARRATION, "Stolen", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_NEXT_KEYBIND, "Change Tab Right", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_PREVIOUS_KEYBIND, "Change Tab Left", 0)
SAS(SI_SCREEN_NARRATION_TIMER_BAR_DESCENDING_FORMATTER, "<<1>> remaining", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_DISABLED, "Disabled", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_FORMATTER, "<<1>>. Toggle. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_OFF, "Off", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_ON, "On", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_WITH_HEADER_FORMATTER, "<<3>>. <<1>>. Toggle. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_TRACKED_ICON_NARRATION, "Tracked", 0)
SAS(SI_SCREEN_NARRATION_TRAINABLE_ICON_NARRATION, "Subclass Available", 1)
SAS(SI_SCREEN_NARRATION_TRAINING_ICON_NARRATION, "Subclassed", 1)
SAS(SI_SCREEN_NARRATION_TRIANGLE_PICKER_PERCENT_FORMATTER, "<<1>>: <<2>>%", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER, "<<1>>. Vertical Spinner. <<2>>", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER_UNNAMED, "Vertical Spinner. <<1>>", 0)
SAS(SI_SCRIBINGERRORRESULT1, "Invalid Crafted Ability Def.", 0)
SAS(SI_SCRIBINGERRORRESULT10, "This Crafted Ability is already loaded.", 0)
SAS(SI_SCRIBINGERRORRESULT11, "The Skill Line linked to the Crafted Ability does not exist.", 0)
SAS(SI_SCRIBINGERRORRESULT12, "Failed to convert Crafted Ability to new Skill Line.", 0)
SAS(SI_SCRIBINGERRORRESULT13, "The Crafted Ability Script is not unlocked.", 0)
SAS(SI_SCRIBINGERRORRESULT14, "The Crafted Ability Script is not locked.", 0)
SAS(SI_SCRIBINGERRORRESULT15, "No changes were made to this Grimoire.", 0)
SAS(SI_SCRIBINGERRORRESULT16, "You have not unlocked this Grimoire.", 0)
SAS(SI_SCRIBINGERRORRESULT17, "You have not unlocked this Focus Script.", 1)
SAS(SI_SCRIBINGERRORRESULT18, "You have not unlocked this Signature Script.", 1)
SAS(SI_SCRIBINGERRORRESULT19, "You have not unlocked this Affix Script.", 1)
SAS(SI_SCRIBINGERRORRESULT2, "Invalid Crafted Ability Script Def.", 0)
SAS(SI_SCRIBINGERRORRESULT20, "You have already unlocked this Grimoire.", 0)
SAS(SI_SCRIBINGERRORRESULT21, "The selected Focus Script is currently disabled.", 0)
SAS(SI_SCRIBINGERRORRESULT22, "The selected Signature Script is currently disabled.", 0)
SAS(SI_SCRIBINGERRORRESULT23, "The selected Affix Script is currently disabled.", 0)
SAS(SI_SCRIBINGERRORRESULT3, "Cannot overwrite existing Crafted Ability.", 0)
SAS(SI_SCRIBINGERRORRESULT4, "Failed to remove Crafted Ability.", 0)
SAS(SI_SCRIBINGERRORRESULT5, "Invalid Skill Line linked to Crafted Ability.", 0)
SAS(SI_SCRIBINGERRORRESULT6, "Failed to lock Crafted Ability Script.", 0)
SAS(SI_SCRIBINGERRORRESULT7, "Failed to unlock Crafted Ability Script.", 0)
SAS(SI_SCRIBINGERRORRESULT8, "Invalid entry point to Crafted Ability.", 0)
SAS(SI_SCRIBINGERRORRESULT9, "This Crafted Ability is already removed.", 0)
SAS(SI_SCRIBINGITEMUSERESULT1, "You have already unlocked this Grimoire.", 0)
SAS(SI_SCRIBINGITEMUSERESULT2, "You have already unlocked this Script.", 0)
SAS(SI_SCRIBINGSLOT1, "Focus Script", 1)
SAS(SI_SCRIBINGSLOT2, "Signature Script", 1)
SAS(SI_SCRIBINGSLOT3, "Affix Script", 1)
SAS(SI_SCRIBINGSLOT_DESCRIPTION1, "Defines the main function of a Scribed Skill.", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION2, "Can enhance the effects of the Focus Script, trigger a unique interaction with an existing mechanic, or add secondary attributes to the Scribed Skill.", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION3, "Can add buffs or debuffs to the Scribed Skill.", 0)
SAS(SI_SCRIBINGSLOT_SHORT1, "Focus", 0)
SAS(SI_SCRIBINGSLOT_SHORT2, "Signature", 0)
SAS(SI_SCRIBINGSLOT_SHORT3, "Affix", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS2, "You do not own this script.", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS4, "This script is incompatible with another script selection.", 0)
SAS(SI_SCRIBING_ABILITY_CRAFTED_ANNOUNCEMENT_TITLE, "Skill Scribed", 0)
SAS(SI_SCRIBING_ACTION_UPGRADE, "Upgrade", 0)
SAS(SI_SCRIBING_BACK_KEYBIND_LABEL, "Back", 0)
SAS(SI_SCRIBING_CLEAR_SCRIPT_SELECTIONS, "Clear Scripts", 0)
SAS(SI_SCRIBING_COMPONENT_SLOTS_HEADER, "Scribed Skill", 0)
SAS(SI_SCRIBING_CONTENT_INACCESSIBLE, "You must be |cffffffLevel <<1>>|r or have a character with |cffffffChampion Points|r to begin Scribing.\n\nUse |cffffff<<2>> (<<3>>)|r in Collections to get started.", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITIES, "Scribed Skills", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITY_SLOT_DESCRIPTION, "A mystical tome that defines the purpose and heart of a Scribed Skill.", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITY_SLOT_NAME, "Grimoire", 0)
SAS(SI_SCRIBING_FILTER_NO_SCRIPTS, "No scripts are available. Please adjust your filters.", 0)
SAS(SI_SCRIBING_FILTER_USABLE, "Usable", 0)
SAS(SI_SCRIBING_GAMEPAD_SCRIBING_TITLE, "Scribing", 0)
SAS(SI_SCRIBING_LIBRARY_DESCRIPTION, "View your Scribed Skills, as well as grimoires and their associated scripts.", 0)
SAS(SI_SCRIBING_LIBRARY_SELECT_GRIMOIRE, "Select", 0)
SAS(SI_SCRIBING_LOCKED_DESCRIPTION, "Scribing requires |cffffff<<1>> (<<2>>)|r.", 0)
SAS(SI_SCRIBING_NO_CRAFTED_ABILITIES_DESCRIPTION, "You have not scribed any skills.", 0)
SAS(SI_SCRIBING_NO_RECENT_CRAFTED_ABILITIES, "No Archived Crafted Abilities", 1)
SAS(SI_SCRIBING_NO_SCRIPTS_UNLOCKED, "No scripts unlocked.", 0)
SAS(SI_SCRIBING_OPEN_SKILL_DIALOG_DESCRIPTION, "Would you like to go to the Skills menu to assign your newly scribed skill?", 0)
SAS(SI_SCRIBING_OPEN_SKILL_DIALOG_TITLE, "View <<1>>", 0)
SAS(SI_SCRIBING_PERFORM_SCRIBE_KEYBIND, "Scribe", 0)
SAS(SI_SCRIBING_RECENT_CRAFTED_ABILITIES_TAB_DISABLED_TOOLTIP_TEXT, "Becomes available once there are valid Scribed Skills to revert to.", 0)
SAS(SI_SCRIBING_RECENT_TITLE, "Archive", 1)
SAS(SI_SCRIBING_TITLE, "Scribing", 0)
SAS(SI_SCRIBING_TO_SKILLS_ACTION, "View in Skills", 0)
SAS(SI_SCRIPT_ACCESS_VIOLATION, "An Add-On attempted to illegally call [<<1>>].", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT10, "Invalid skill.", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT11, "Skill not unlocked.", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT12, "This action would have no effect.", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT13, "Cannot select owned facet.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT2, "Invalid target.", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT3, "Must pick adjacent facet.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT4, "Must pick reachable facet.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT5, "Cannot select Foci.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT6, "Cannot select Foci for Coalescence.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT7, "Farsight requires two targets.", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT9, "You are out of magicka charges.", 1)
SAS(SI_SCRYING_CONFIRM_EXIT_DIALOG_DESCRIPTION, "Are you sure you want to stop scrying?\n\nYour progress will be lost.", 0)
SAS(SI_SCRYING_CONFIRM_EXIT_DIALOG_TITLE, "Stop Scrying", 0)
SAS(SI_SCRYING_MORE_INFO, "Ability Info", 1)
SAS(SI_SCT_EVENT_AP_GAINED, "+<<1>> AP", 0)
SAS(SI_SCT_EVENT_XP_GAINED, "+<<1>> XP", 0)
SAS(SI_SEARCH_FILTER_BY, "Filter By", 0)
SAS(SI_SELECT_GUILD_BANK_INSTRUCTIONS, "Choose a guild to view its bank:", 0)
SAS(SI_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, "Claim |cffffff<<1>>|r in the name of:", 0)
SAS(SI_SELECT_GUILD_STORE_INSTRUCTIONS, "Choose a guild to view its store:", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_BALANCE_LABEL, "Balance:", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_COST_LABEL, "Cost:", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_DIALOG_TITLE, "Set Home Campaign", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_FREE, "This change is free, however, future changes will incur a cost in Alliance Points.", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_LOCKED_DIALOG_TITLE, "Home Campaign Locked", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_LOCKED_MESSAGE, "Your home campaign is currently locked since it has been changed recently.\n\nYou must wait <<1>> before being able to change it again.", 2)
SAS(SI_SELECT_HOME_CAMPAIGN_NOW, "Set now.", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_ON_END, "Set when current campaign ends.", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_QUERY, "Are you sure you wish to set your home campaign to |cffffff<<1>>|r? You will not be able to change your home campaign for |cffffff<<2>>|r.", 1)
SAS(SI_SELL_ALL_JUNK, "Are you sure you want to sell all items marked as junk from your inventory? ", 0)
SAS(SI_SELL_ALL_JUNK_CONFIRM, "Sell", 0)
SAS(SI_SELL_ALL_JUNK_KEYBIND_TEXT, "Sell All Junk", 0)
SAS(SI_SENDMAILRESULT1, "Internal error", 0)
SAS(SI_SENDMAILRESULT10, "Please wait: processing prior request.", 0)
SAS(SI_SENDMAILRESULT11, "You cannot send mail to yourself.", 0)
SAS(SI_SENDMAILRESULT12, "Sending mail is currently disabled.", 0)
SAS(SI_SENDMAILRESULT13, "Mail not open.", 0)
SAS(SI_SENDMAILRESULT14, "Too many items attached.", 0)
SAS(SI_SENDMAILRESULT15, "Recipient not found.", 0)
SAS(SI_SENDMAILRESULT16, "User Canceled", 0)
SAS(SI_SENDMAILRESULT17, "You can't send mail to that recipient due to the Restricted Communication social setting.", 1)
SAS(SI_SENDMAILRESULT2, "Unknown player", 0)
SAS(SI_SENDMAILRESULT3, "Recipient's Inbox is full", 0)
SAS(SI_SENDMAILRESULT4, "You cannot send mail to that recipient.", 3)
SAS(SI_SENDMAILRESULT5, "Not enough gold", 0)
SAS(SI_SENDMAILRESULT6, "Invalid attached item", 0)
SAS(SI_SENDMAILRESULT7, "This mail is lacking a subject, body, or attachments.", 0)
SAS(SI_SENDMAILRESULT8, "You cannot send gold as Cash On Delivery.", 0)
SAS(SI_SENDMAILRESULT9, "You must attach at least one item for Cash on Delivery mail.", 0)
SAS(SI_SERVICETOKENTYPE1, "Name Change", 0)
SAS(SI_SERVICETOKENTYPE2, "Race Change", 0)
SAS(SI_SERVICETOKENTYPE3, "Appearance Change", 0)
SAS(SI_SERVICETOKENTYPE4, "Alliance Change", 0)
SAS(SI_SERVICE_TOOLTIP_ALLIANCE_CHANGE_TOKEN_DESCRIPTION, "This token allows you to change the alliance of |cffffff1|r character.", 1)
SAS(SI_SERVICE_TOOLTIP_APPEARANCE_CHANGE_TOKEN_DESCRIPTION, "This token allows you to change the appearance of |cffffff1|r character, including hair, adornments, markings, and more.", 1)
SAS(SI_SERVICE_TOOLTIP_HEADER_FORMATTER, "<<1>>", 0)
SAS(SI_SERVICE_TOOLTIP_NAME_CHANGE_TOKEN_DESCRIPTION, "This token allows you to change the name of |cffffff1|r character.", 0)
SAS(SI_SERVICE_TOOLTIP_RACE_CHANGE_TOKEN_DESCRIPTION, "This token allows you to change the race and appearance of |cffffff1|r character. You cannot change to a race you do not own. You cannot change to a race outside of your alliance unless you own |cffffff<<1>> (<<2>>)|r.", 1)
SAS(SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE, "You have |cffffff<<1>>|r <<2>> <<1[Token/Tokens]>>.", 0)
SAS(SI_SERVICE_TOOLTIP_TYPE, "Service", 0)
SAS(SI_SESSION_INVITE_TEXT, "Hey, come join me in game.", 0)
SAS(SI_SESSION_INVITE_TITLE, "Invite To Join Game", 0)
SAS(SI_SETOUTFITNAMERESULT1, "That is not a valid outfit.", 0)
SAS(SI_SETOUTFITNAMERESULT2, "That is not a valid outfit name.", 0)
SAS(SI_SETOUTFITNAMERESULT3, "That is already the name of the outfit.", 0)
SAS(SI_SETTINGSYSTEMPANEL0, "Audio", 0)
SAS(SI_SETTINGSYSTEMPANEL1, "Video", 0)
SAS(SI_SETTINGSYSTEMPANEL10, "Account", 0)
SAS(SI_SETTINGSYSTEMPANEL11, "Accessibility", 0)
SAS(SI_SETTINGSYSTEMPANEL2, "Camera", 0)
SAS(SI_SETTINGSYSTEMPANEL3, "Interface", 0)
SAS(SI_SETTINGSYSTEMPANEL4, "Gameplay", 0)
SAS(SI_SETTINGSYSTEMPANEL5, "Social", 0)
SAS(SI_SETTINGSYSTEMPANEL6, "Debug", 0)
SAS(SI_SETTINGSYSTEMPANEL7, "Cinematic", 0)
SAS(SI_SETTINGSYSTEMPANEL8, "Nameplates", 0)
SAS(SI_SETTINGSYSTEMPANEL9, "Combat", 0)
SAS(SI_SETTING_ENTER_SCREENSHOT_MODE, "Screenshot Mode", 0)
SAS(SI_SETTING_ENTER_SCREENSHOT_MODE_TOOLTIP, "Hides the interface to allow taking screenshots.", 0)
SAS(SI_SETTING_SHOW_GAMMA_ADJUST, "Calibrate Brightness", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST, "Adjust Screen", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST_DISABLED, "Adjusting Screen...", 0)
SAS(SI_SET_DEFAULT_COLLECTIBLE_NAME_FORMAT, "Default <<1>>", 0)
SAS(SI_SHADOWSCHOICE0, "Off", 0)
SAS(SI_SHADOWSCHOICE1, "Low", 0)
SAS(SI_SHADOWSCHOICE2, "Medium", 0)
SAS(SI_SHADOWSCHOICE3, "High", 0)
SAS(SI_SHADOWSCHOICE4, "Ultra", 0)
SAS(SI_SHADOWSCHOICE5, "PS4", 0)
SAS(SI_SHADOWSCHOICE6, "XB1", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE1, "Have any poisons or potions today?", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE2, "Have anything that can help make me less noticeable?", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE3, "Have any equipment today? ", 0)
SAS(SI_SIEGECAMERACHOICE0, "Free", 0)
SAS(SI_SIEGECAMERACHOICE1, "Constrained", 0)
SAS(SI_SIEGETYPE0, "None", 0)
SAS(SI_SIEGETYPE1, "Trebuchet", 0)
SAS(SI_SIEGETYPE10, "Lancer", 0)
SAS(SI_SIEGETYPE2, "Ballista", 0)
SAS(SI_SIEGETYPE3, "Ram", 0)
SAS(SI_SIEGETYPE4, "Universal Siege", 0)
SAS(SI_SIEGETYPE5, "Catapult", 0)
SAS(SI_SIEGETYPE6, "Forward Camp", 1)
SAS(SI_SIEGETYPE7, "Monster", 0)
SAS(SI_SIEGETYPE8, "Oil", 0)
SAS(SI_SIEGE_BAR_CAMERA_ZOOM_OUT_TOOLTIP, "Zoom Out Camera", 0)
SAS(SI_SIEGE_BAR_FIRE, "Fire", 0)
SAS(SI_SIEGE_BAR_NAME, "<<1>>", 0)
SAS(SI_SIEGE_BAR_PACK_UP, "Stow Siege Weapon", 0)
SAS(SI_SIEGE_BUSY, "The <<1>> is busy.", 0)
SAS(SI_SIEGE_CONTROL_ANOTHER_PLAYER, "The <<1>> is under another player's control.", 0)
SAS(SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM, "Unable to a create siege object because the closest keep door already has a ram.", 0)
SAS(SI_SIEGE_CREATION_FAILED_NO_VALID_DOOR, "Unable to a create siege object because a keep door isn't within range.", 0)
SAS(SI_SIEGE_FIRE_FAILED_COOLDOWN, "Cannot fire while on cooldown", 0)
SAS(SI_SIEGE_FIRE_FAILED_RETARGETING, "Cannot fire while retargeting", 0)
SAS(SI_SIEGE_PACK_FAILED_NOT_CREATOR, "Only the creator is allowed to pack up a siege weapon.", 0)
SAS(SI_SIEGE_TOOLTIP_ABSOLUTE_VALUE, "+<<1>>", 0)
SAS(SI_SIEGE_TOOLTIP_AIMING_ARROW, "<<1>> Aiming Arrow Length", 0)
SAS(SI_SIEGE_TOOLTIP_CONDITION_TOUGHNESS_FORMAT, "<<1>><<2>>/<<3>><<4>> HP", 0)
SAS(SI_SIEGE_TOOLTIP_ENCHANTMENT_EFFECT, "Siege Bonus: <<1>>", 0)
SAS(SI_SIEGE_TOOLTIP_LAUNCH_VELOCITY, "<<1>> Range", 0)
SAS(SI_SIEGE_TOOLTIP_MAX_HP, "<<1>> Max HP", 0)
SAS(SI_SIEGE_TOOLTIP_PERCENTAGE_VALUE, "+<<1>>%", 0)
SAS(SI_SIEGE_TOOLTIP_SCATTER_REDUCTION, "<<1>> Scatter Reduction", 0)
SAS(SI_SIEGE_TOOLTIP_TOUGHNESS, "Toughness", 0)
SAS(SI_SIEGE_TOOLTIP_TOUGHNESS_FORMAT, "<<1>><<2>> HP", 2)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD1, "Clear morphs in", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD2, "Clear points in", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD1, "Clear morphs in:", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD2, "Clear points in:", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND1, "Clear Morphs", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND2, "Clear All", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE1, "Morphs: Make a donation", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE2, "Skills: Make a donation", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE3, "Skill Lines: Make a donation.", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICEFREE3, "Skill Lines: Free", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICE3, "Choose Disciplines: Make a donation.", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICEFREE3, "Choose Disciplines: Free", 0)
SAS(SI_SKILLS_ACTIVE_ABILITIES, "Active Abilities", 0)
SAS(SI_SKILLS_ADVISOR_ADVANCED_PLAYER_DESCRIPTION, "Disable advisor.", 0)
SAS(SI_SKILLS_ADVISOR_ADVANCED_PLAYER_NAME, "Turn off Skills Advisor", 1)
SAS(SI_SKILLS_ADVISOR_ADVISED_TITLE, "Advised Abilities", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_ADVANCED_SELECTED_DESCRIPTION, "As an advanced player the advisor is disabled.", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_ADVISED_SKILL, "Advised Skill", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_DESCRIPTION, "If you would like guidance as you build your character, select the type of player you want to be and we will make suggestions as you level up.", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_OPEN_ADVISOR_SETTINGS, "Change Build", 1)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_SELECTED_BUILD_SUBTITLE, "Advisor: <<1>>", 0)
SAS(SI_SKILLS_ADVISOR_NO_ADVISED_ABILITIES_DESCRIPTION, "You have learned all the abilities for this build.", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASED_TITLE, "Purchased", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASE_ADVISED, "This is an advised skill.", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASE_NOT_ADVISED, "This is not an advised skill.", 0)
SAS(SI_SKILLS_ADVISOR_SELECT_BUILD, "Select the type of player you want to be and we will help guide your choices by giving you hints as you progress.", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_DESCRIPTION, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_NAME, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_NEW_PLAYER, "This build is recommended for New Players.", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_NOT_DISCOVERED_DESCRIPTION, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_NOT_DISCOVERED_NAME, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_TITLE, "Skills Advisor", 0)
SAS(SI_SKILLS_CONFIRM_DESCRIPTION, "Are you sure you want to purchase ", 0)
SAS(SI_SKILLS_CONFIRM_PURCHASE_ABILITY, "Purchase Ability", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_FORMAT_WITH_ALLOCATED_POINTS, "<<1>><<X:2>> (<<3>>)", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_TRAIN_FORMAT, "<<1>><<X:2>><<X:3>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_FORMAT_WITH_ALLOCATED_POINTS, "<<1>> (<<2>>)", 2)
SAS(SI_SKILLS_ENTRY_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_GAMEPAD_RANK_NARRATION, "Rank", 0)
SAS(SI_SKILLS_IMPROVEMENT_COST, "This costs |cffffff<<1>>|r skill <<1[point/points]>>.", 1)
SAS(SI_SKILLS_MENU_ASSIGNMENT, "Assignment", 0)
SAS(SI_SKILLS_MENU_SCRIBING_LIBRARY, "Scribing", 0)
SAS(SI_SKILLS_MORPH_ABILITY, "Morph Ability", 0)
SAS(SI_SKILLS_MORPH_CONFIRM, "Morph", 0)
SAS(SI_SKILLS_PASSIVE_ABILITIES, "Passive Abilities", 0)
SAS(SI_SKILLS_POINTS_TO_SPEND, "Skill Points: |cffffff<<1>>|r", 0)
SAS(SI_SKILLS_PURCHASE_CONFIRM, "Purchase", 0)
SAS(SI_SKILLS_REMORPH_CONFIRM, "Remorph", 0)
SAS(SI_SKILLS_RESET_PROMPT, "Are you sure you want to refund all your skill points?", 1)
SAS(SI_SKILLS_SELECT_MORPH, "Choose an ability to morph |cffffff<<1>>|r into:", 5)
SAS(SI_SKILLS_SELL_CONFIRM, "Sell", 0)
SAS(SI_SKILLS_SKY_SHARDS_COLLECTED, "Skyshards: |cffffff<<1>>/3|r", 0)
SAS(SI_SKILLS_SUBCLASSING_COMMIT_TEXT_SWAP_SKILL_LINE, "When you unequip any skill lines, you will be refunded for any skill points spent in those lines. Progress in those skill lines will be retained, |cff1919however when you re-equip those skill lines in the future you will have to reallocate their skill points.|r", 1)
SAS(SI_SKILLS_SUBCLASSING_COMMIT_TEXT_TRAIN_SKILL, "If you choose to subclass |cffffff<<1>>|r, |cff1919you cannot stop subclassing <<2[it/them]>>.|r Upon reaching skill rank 50, a skill line is considered mastered and no longer counts against your subclass limit. At any time, primary class skill lines, mastered skill lines, and your chosen subclassed skill lines may be equipped or unequipped via respecification.", 1)
SAS(SI_SKILLS_SUBCLASSING_DESCRIPTION, "Add skill lines from other disciplines and customize your gameplay experience by subclassing.", 0)
SAS(SI_SKILLS_SUBCLASSING_ENTRY_NAME, "Subclassing", 0)
SAS(SI_SKILLS_SUBCLASSING_EQUIP_ACTION, "Equip", 0)
SAS(SI_SKILLS_SUBCLASSING_ERROR_MAX_SKILL_LINES_PER_CLASS, "You can equip only |cffffff1|r subclass skill line from each class.", 3)
SAS(SI_SKILLS_SUBCLASSING_ERROR_MIN_PLAYER_CLASS_SKILL_LINE, "You must have |cffffff1|r skill line from your primary class equipped at all times.", 2)
SAS(SI_SKILLS_SUBCLASSING_ERROR_NOT_ENOUGH_SKILL_POINTS_TO_SWAP, "<<1>> requires <<2>> available <<2[skill point/skill points]>> to equip.", 2)
SAS(SI_SKILLS_SUBCLASSING_EXIT_PREVIEW_ACTION, "Exit Preview", 0)
SAS(SI_SKILLS_SUBCLASSING_MORE_INFO_KEYBIND, "More Info", 0)
SAS(SI_SKILLS_SUBCLASSING_OPEN_STORE_ACTION, "Open Crown Store", 0)
SAS(SI_SKILLS_SUBCLASSING_PREVIEW_ACTION, "Preview", 0)
SAS(SI_SKILLS_SUBCLASSING_QUEST_GRANT_TEXT, "Grant Quest", 0)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_ACCOUNT_PROGRESSION, "Your |cFFFFFFprogress|r toward rank 50 with |cffffff<<1>>|r is |cFFFFFFshared|r with other characters that subclass into |cffffff<<1>>|r. It is not shared with |cffffff<<2>>|r characters.", 2)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_CHARACTER_PROGRESSION, "|cffffffProgression|r gained in this skill line applies only to |cffffffthis character|r.", 1)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_IN_TRAINING_TEXT, "Subclassing", 1)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_MASTERED_TEXT, "Subclass Mastered", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_DIALOG_DESCRIPTION_FORMATTER, "Which Skill Line would you like to remove to make room for |cffffff<<1>>|r?", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_DIALOG_TITLE, "Skill Line Selection", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_GENERAL_ERROR_FORMATTER, "You can't currently swap <<1>> for <<2>>.", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_FORMATTER, "Subclass: |cffffff<<1>>/<<2>>|r", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_SKILL_LINE_FORMATTER, "<<1>>: |cffffff<<2>>|r", 0)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_FORMATTER_INFO, "Upon reaching skill rank 50, a skill line is considered mastered and no longer counts against your subclass limit. Your progress toward rank 50 with equipped subclass skill lines is shared with subclass skill lines of the same name account-wide.", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_FORMATTER_STATUS, "You currently have |cffffff<<1>>/<<2>>|r skill lines subclassed.", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAIN_ACTION, "Subclass", 1)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_ACHIEVEMENT_TEXT, "One character on your account has reached level 50.", 0)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_QUEST_TEXT, "You must complete the quest \"<<1>>\" in Reaper's March, Bangkorai, or The Rift.", 2)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_TOOLTIP_HEADER, "To unlock Subclassing, you must meet the following criteria:", 0)
SAS(SI_SKILLS_SUBCLASSING_UNTRAIN_ACTION, "Cancel Subclass", 1)
SAS(SI_SKILLS_TREE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_ULTIMATE_ABILITIES, "Ultimate Abilities", 0)
SAS(SI_SKILLS_UNLOCK_CONFIRM, "Unlock", 0)
SAS(SI_SKILLS_UNMORPH_CONFIRM, "Unmorph", 0)
SAS(SI_SKILLS_UPGRADE_ABILITY, "Upgrade Ability", 0)
SAS(SI_SKILLS_UPGRADE_CONFIRM, "Upgrade", 0)
SAS(SI_SKILLS_UPGRADE_DESCRIPTION, "Are you sure you want to upgrade |cffffff<<1>>|r?", 0)
SAS(SI_SKILLTYPE1, "Class", 0)
SAS(SI_SKILLTYPE2, "Weapon", 0)
SAS(SI_SKILLTYPE3, "Armor", 0)
SAS(SI_SKILLTYPE4, "World", 1)
SAS(SI_SKILLTYPE5, "Guild", 0)
SAS(SI_SKILLTYPE6, "Alliance War", 1)
SAS(SI_SKILLTYPE7, "Racial", 0)
SAS(SI_SKILLTYPE8, "Craft", 0)
SAS(SI_SKILLTYPE9, "Champion", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_EMPTY_SLOT, "Add to Empty Slot", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_SLOT, "Add to Slot <<1>>", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_ULTIMATE_SLOT, "Add to Ultimate Slot", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_CLASS_INFO, "<<1>><<X:2>>", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_LEVEL_UNLOCK_INFO, "Unlocked at Character Level <<1>>", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_POINT, "Requires <<1[%d Skill Point/%d Skill Points]>>", 1)
SAS(SI_SKILL_ABILITY_TOOLTIP_RANK_UNLOCK_INFO, "Unlocked at <<1>> Rank <<2>>", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_UPGRADE_LEVEL_UNLOCK_INFO, "Next Upgrade Unlocked at Character Level <<1>>", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_UPGRADE_RANK_UNLOCK_INFO, "Next Upgrade Unlocked at <<1>> Rank <<2>>", 0)
SAS(SI_SKILL_LINE_ADDED, "Skill line gained: <<1>> <<2>>", 1)
SAS(SI_SKILL_LINE_TOOLTIP_DESCRIPTION, "<<1>>", 1)
SAS(SI_SKILL_LINE_TOOLTIP_NAME, "<<1>>", 0)
SAS(SI_SKILL_POINT_AND_SKYSHARD_PIECES_GAINED, "Gained <<1>> Skill Points, Pieces Collected <<2>>/<<3>>", 0)
SAS(SI_SKILL_POINT_GAINED, "Gained <<1>> skill <<1[point/points]>>", 0)
SAS(SI_SKILL_RANK_UP, "<<1>> increased to <<2>>", 2)
SAS(SI_SKILL_RESPEC_CONFIRM_CLEAR_ALL_DIALOG_ALL_OPTION, "All skill lines", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_COST_FREE, "This has no cost because you did not refund any points from previously learned abilities.", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_COST_SCROLL, "This will consume |cffffff1x|r <<1>>.", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_INTRO, "Are you sure you want to commit your points?", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_TITLE, "Confirm Changes", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_KEYBIND, "Confirm", 1)
SAS(SI_SKILL_RESPEC_MORPHS_ONLY_CANNOT_SELL_BASE_ABILITY, "You cannot refund base abilities while respeccing your morphs.", 0)
SAS(SI_SKILL_STYLE_GAMEPAD_CHANGE_STYLE, "Change Style", 0)
SAS(SI_SKILL_STYLING_ADDITIONAL_NAME, "Additional", 0)
SAS(SI_SKILL_STYLING_DEFAULT_NAME, "Default", 0)
SAS(SI_SKILL_STYLING_DIALOG_TITLE, "Style <<1>>", 1)
SAS(SI_SKILL_STYLING_DISABLED, "Skill Styling has been temporarily disabled.", 0)
SAS(SI_SKILL_STYLING_ENABLED, "Skill Styling is re-enabled.", 0)
SAS(SI_SKILL_STYLING_SKILL_AND_STYLE_NOT_PURCHASED, "To personalize this skill, first purchase it and unlock a style.", 0)
SAS(SI_SKILL_STYLING_SKILL_NOT_PURCHASED, "Purchase this skill to assign a new style.", 1)
SAS(SI_SKILL_STYLING_STYLE_NOT_PURCHASED, "Unlock a style to apply it to this skill.", 0)
SAS(SI_SKILL_STYLING_TOOLTIP_DEFAULT_DESCRIPTION, "This is the default style for this skill.", 0)
SAS(SI_SKILL_STYLING_TOOLTIP_DEFAULT_TITLE, "Default Style", 0)
SAS(SI_SKILL_TOOLTIP_SKYSHARD_DESC, "Skyshards can be found throughout the world. Collecting three Skyshards grants an extra skill point.", 0)
SAS(SI_SKILL_TOOLTIP_XP_PROGRESS, "<<1>>: |cffffff<<2>> / <<3>>|r", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS0, "Undiscovered", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS1, "Discovered", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS2, "Acquired", 0)
SAS(SI_SKYSHARD_GAINED, "<<1[Skyshard/Skyshards]>> Absorbed", 2)
SAS(SI_SKYSHARD_GAINED_POINTS, "Pieces Collected <<1>>/<<2>>", 0)
SAS(SI_SLASH_CAMP, "/camp", 0)
SAS(SI_SLASH_CHATLOG, "/chatlog", 0)
SAS(SI_SLASH_DUEL_INVITE, "/duel", 0)
SAS(SI_SLASH_ENCOUNTER_LOG, "/encounterlog", 0)
SAS(SI_SLASH_FPS, "/fps", 0)
SAS(SI_SLASH_GROUP_INVITE, "/invite", 0)
SAS(SI_SLASH_JUMP_TO_FRIEND, "/jumptofriend", 0)
SAS(SI_SLASH_JUMP_TO_GROUP_MEMBER, "/jumptogroupmember", 0)
SAS(SI_SLASH_JUMP_TO_GUILD_MEMBER, "/jumptoguildmember", 0)
SAS(SI_SLASH_JUMP_TO_LEADER, "/jumptoleader", 0)
SAS(SI_SLASH_LATENCY, "/latency", 0)
SAS(SI_SLASH_LOGOUT, "/logout", 0)
SAS(SI_SLASH_PLAYED_TIME, "/played", 0)
SAS(SI_SLASH_QUIT, "/quit", 0)
SAS(SI_SLASH_READY_CHECK, "/readycheck", 0)
SAS(SI_SLASH_RELOADUI, "/reloadui", 0)
SAS(SI_SLASH_REPORT_BUG, "/bug", 0)
SAS(SI_SLASH_REPORT_CHAT, "/chat", 0)
SAS(SI_SLASH_REPORT_FEEDBACK, "/feedback", 0)
SAS(SI_SLASH_REPORT_HELP, "/help", 0)
SAS(SI_SLASH_ROLL, "/roll", 0)
SAS(SI_SLASH_SCRIPT, "/script", 0)
SAS(SI_SLASH_STUCK, "/stuck", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE1, "Deconstruct Equipment", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE2, "Deconstruct Apparel", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE3, "Deconstruct Jewelry", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE4, "Refine Material", 0)
SAS(SI_SMITHINGFILTERTYPE1, "Raw Materials", 0)
SAS(SI_SMITHINGFILTERTYPE2, "Weapons", 0)
SAS(SI_SMITHINGFILTERTYPE3, "Set Weapons", 0)
SAS(SI_SMITHINGFILTERTYPE4, "Apparel", 0)
SAS(SI_SMITHINGFILTERTYPE5, "Set Apparel", 0)
SAS(SI_SMITHINGFILTERTYPE6, "Jewelry", 0)
SAS(SI_SMITHINGFILTERTYPE7, "Set Jewelry", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS2, "No Weapon Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS3, "No Set Weapon Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS4, "No Apparel Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS5, "No Set Apparel Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS6, "No Jewelry Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS7, "No Set Jewelry Types Found", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE1, "No Materials to refine.", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE2, "No Weapons to deconstruct.", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE4, "No Apparel to deconstruct.", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE6, "No Jewelry to deconstruct.", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING2, "Awaiting Weapons", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING4, "Awaiting Apparel", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING6, "Awaiting Jewelry", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE2, "No Weapons to improve.", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE4, "No Apparel to improve.", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE6, "No Jewelry to improve.", 0)
SAS(SI_SMITHING_BLACKSMITH_BOOSTER_CHART, "Tempers Chart", 0)
SAS(SI_SMITHING_BUY_CRAFTING_ITEMS, "Buy Crafting Items", 0)
SAS(SI_SMITHING_CLOTHIER_BOOSTER_CHART, "Tannins Chart", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_ITEM_SET, "Add Item Set", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_DESCRIPTION, "Select item set stations to add to this station.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_MULTIPLE_SELECTED_TEXT, "This will consume the selected |cffffff<<X:1>>|r stations.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_SELECTED_TEXT, "This will consume the selected station.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_SELECT_ALL, "Select All", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_TITLE, "Add Item Sets", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_HOUSE_OWNERSHIP, "Only the home's owner can unlock an item set at this station.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_NO_ITEM, "You don't have any valid attuned stations in your inventory.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_DEFAULT_CATEGORY_NAME, "No Item Set", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_HIDE_LOCKED, "Hide Locked", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_HEADER, "Item Sets", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_VALUE_FORMATTER, "<<1>> / <<2>>", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_ANNOUNCEMENT_TITLE, "Set Station Updated", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_MULTI_SET_MESSAGE, "<<1>> item sets unlocked.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_SINGLE_SET_MESSAGE, "<<1>> unlocked.", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SHOW_LOCKED, "Show Locked", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_COUNT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_LABEL, "Unlocked Item Sets:", 0)
SAS(SI_SMITHING_CRAFTING_TYPE_LOCKED, "You must have access to <<1>> to use <<2>>.", 0)
SAS(SI_SMITHING_CREATED_CHAMPION_POINTS, "<<X:1>>CP <<2>>", 0)
SAS(SI_SMITHING_CREATED_LEVEL, "Level <<1>>", 0)
SAS(SI_SMITHING_CREATE_NONSET_ITEM_DIALOG_DESCRIPTION, "Are you sure you want to create <<t:1>>? This item will not benefit from the set bonus available at this station.", 0)
SAS(SI_SMITHING_CREATE_NONSET_ITEM_DIALOG_TITLE, "Craft Non-Set Item", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DESCRIPTION, "Select one or more crafting types to list only items of those types.", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT, "<<1[$d Crafting Category/$d Crafting Categories]>>", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT_DEFAULT, "Crafting Category Filter", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_LABEL, "Crafting Categories", 0)
SAS(SI_SMITHING_DECONSTRUCTION_LEVEL_PENALTY, "You lack the skill to recover all the materials from this item.", 0)
SAS(SI_SMITHING_DECONSTRUCTION_NO_MATCHING_ITEMS, "No items match your current filter criteria.", 0)
SAS(SI_SMITHING_DECONSTRUCT_EQUIPMENT, "Deconstruct Equipment", 0)
SAS(SI_SMITHING_EXTRACTION_FAILED, "No usable items found", 0)
SAS(SI_SMITHING_EXTRACTION_REFINE_HEADER, "Refine Material", 0)
SAS(SI_SMITHING_HAVE_KNOWLEDGE, "Have knowledge", 0)
SAS(SI_SMITHING_HAVE_MATERIALS, "Have items", 0)
SAS(SI_SMITHING_HEADER_ITEM, "Type", 1)
SAS(SI_SMITHING_HEADER_MATERIAL, "Material", 0)
SAS(SI_SMITHING_HEADER_STYLE, "Style", 0)
SAS(SI_SMITHING_HEADER_TRAIT, "Trait", 0)
SAS(SI_SMITHING_IMPROVE, "Improve", 0)
SAS(SI_SMITHING_IMPROVEMENT_TRADE_BOP_WILL_BECOME_UNTRADEABLE, "Improving this item will make it no longer tradeable.", 0)
SAS(SI_SMITHING_IMPROVE_CHANCE_FORMAT, "Chance <<1>>%", 1)
SAS(SI_SMITHING_IMPROVE_CHANCE_HEADER, "Chance", 0)
SAS(SI_SMITHING_IMPROVE_ITEM_CONFIRM, "You have |cFFFFFF<<a:1>>|r% chance to improve <<t:2>>.", 3)
SAS(SI_SMITHING_IMPROVE_ITEM_TITLE, "Attempt Item Improvement", 0)
SAS(SI_SMITHING_IMPROVE_ITEM_TO_IMPROVE_HEADER, "Improve", 1)
SAS(SI_SMITHING_IMPROVE_ITEM_WARNING, "If this attempt fails, <<t:1>> will be destroyed in the process!", 0)
SAS(SI_SMITHING_IMPROVE_LOCKED_ITEM_CONFIRM, "You have |cFFFFFF<<a:1>>|r% chance to improve <<t:2>>. This item is locked, type <<3>> to verify.", 1)
SAS(SI_SMITHING_IS_QUEST_ITEM, "Quests only", 0)
SAS(SI_SMITHING_JEWELRYCRAFTING_BOOSTER_CHART, "Platings chart", 0)
SAS(SI_SMITHING_MATERIAL_CHAMPION_POINT_RANGE, "<<t:1>> (<<X:2>><<3>> - <<X:4>><<5>>)", 0)
SAS(SI_SMITHING_MATERIAL_LEVEL_RANGE, "<<t:1>> (Levels <<2>> - <<3>>)", 0)
SAS(SI_SMITHING_MATERIAL_QUANTITY, "|cffffff<<2>>|r - |cffffff<<3>>|r <<t:1>>", 3)
SAS(SI_SMITHING_MATERIAL_REQUIRED, "Requires <<1[$d <<t:2>>/$d <<tm:2>>]>>", 1)
SAS(SI_SMITHING_MATERIAL_REQUIRED_PREVIOUS_QUALITY, "Requires previous quality", 0)
SAS(SI_SMITHING_NEED_MORE_TO_EXTRACT, "Minimum of |cffffff<<1>>|r needed.", 3)
SAS(SI_SMITHING_NONE_IN_INVENTORY, "|cff00000|r", 1)
SAS(SI_SMITHING_NO_MATERIALS_FOUND, "No Materials Found", 0)
SAS(SI_SMITHING_NO_STYLE_FOUND, "No Styles Found", 0)
SAS(SI_SMITHING_PATTERN_MISSING_STYLE, "Learn the <<1>> Crafting Style to Unlock", 0)
SAS(SI_SMITHING_PATTERN_MISSING_TRAITS, "Research <<1>> <<2>> Traits to Unlock", 0)
SAS(SI_SMITHING_RANK_TOO_LOW, "Requires <<1>> <<2>>", 0)
SAS(SI_SMITHING_RESEARCH_ALL_RESEARCHED, "All traits researched.", 0)
SAS(SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE, "All <<1>> research slots are in use.", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_CONFIRM, "Research Trait", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_CONSUME, "Researching an item will destroy it. This process will take |cffffff<<1>>|r.", 1)
SAS(SI_SMITHING_RESEARCH_DIALOG_SELECT, "Select an item from which to research the trait.", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_TITLE, "Research Trait from Item", 0)
SAS(SI_SMITHING_RESEARCH_IN_PROGRESS, "Researching…", 1)
SAS(SI_SMITHING_RESEARCH_LINE_HEADER, "Trait Line", 1)
SAS(SI_SMITHING_RESEARCH_NO_TRAITS_RESEARCHABLE, "|cff00000|r Traits Researchable", 0)
SAS(SI_SMITHING_RESEARCH_PROGRESS_HEADER, "Trait Progress", 1)
SAS(SI_SMITHING_RESEARCH_RESEARCHABLE, "Researchable", 0)
SAS(SI_SMITHING_RESEARCH_SLOTS_FULL, "Researching: |cff0000<<1>>/<<1>>|r", 0)
SAS(SI_SMITHING_RESEARCH_TIME_FOR_NEXT, "|cffffff<<1>>|r Available (|t100%:100%:EsoUI/Art/Miscellaneous/timer_32.dds|tTakes |cffffff<<2>>|r)", 3)
SAS(SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED, "The <<1>> trait line is already being researched.", 0)
SAS(SI_SMITHING_RESEARCH_TRAIT_NAME_FORMAT, "<<t:1>>", 1)
SAS(SI_SMITHING_RESEARCH_UNKNOWN, "Unknown", 0)
SAS(SI_SMITHING_RESEARCH_USED_SLOTS, "Researching: |cffffff<<1>>/<<2>>|r", 0)
SAS(SI_SMITHING_SELECTED_PATTERN, "<<1>>", 2)
SAS(SI_SMITHING_SELECT_ITEMS_TO_DECONSTRUCT, "Select one or more items.", 1)
SAS(SI_SMITHING_SET_ENOUGH_TRAITS, "Requires <<1>> <<1[trait/traits]>>", 0)
SAS(SI_SMITHING_SET_NOT_ENOUGH_TRAITS_ERROR, "Research <<1>> more <<1[trait/traits]>> to unlock this.", 1)
SAS(SI_SMITHING_STYLE_DESCRIPTION, "|cffffff<<2>>|r (<<t:1>>)", 3)
SAS(SI_SMITHING_TAB_CREATION, "Creation", 0)
SAS(SI_SMITHING_TAB_DECONSTRUCTION, "Deconstruct", 0)
SAS(SI_SMITHING_TAB_IMPROVEMENT, "Improvement", 0)
SAS(SI_SMITHING_TAB_REFINEMENT, "Refine", 0)
SAS(SI_SMITHING_TAB_RESEARCH, "Research", 0)
SAS(SI_SMITHING_TRAIT_DESCRIPTION, "|cffffff<<2>>|r (<<t:1>>)", 4)
SAS(SI_SMITHING_TRAIT_MATERIAL_SOURCE_DESCRIPTION, "Trait Material From: <<1>>", 0)
SAS(SI_SMITHING_TRAIT_MUST_BE_RESEARCHED, "Research to Unlock", 1)
SAS(SI_SMITHING_TRAIT_RESEARCH_SOURCE_DESCRIPTION, "Researchable From: <<1>>", 0)
SAS(SI_SMITHING_UNIVERSAL_STYLE_ITEM_NAME, "Crown Mimic Stone", 0)
SAS(SI_SMITHING_UNKNOWN_STYLE, "Learn Style to Unlock", 1)
SAS(SI_SMITHING_WOODWORKING_BOOSTER_CHART, "Resins Chart", 0)
SAS(SI_SOCIALACTIONRESULT1, "Account not found.", 0)
SAS(SI_SOCIALACTIONRESULT10, "Could not find the specified guild", 0)
SAS(SI_SOCIALACTIONRESULT100, "Cannot send Tales of Tribute invite.", 1)
SAS(SI_SOCIALACTIONRESULT101, "That name is not allowed.", 1)
SAS(SI_SOCIALACTIONRESULT102, "That destination cannot be jumped to because it is closing. Try again later.", 1)
SAS(SI_SOCIALACTIONRESULT103, "You can't do that due to the Restricted Communication social settings.", 0)
SAS(SI_SOCIALACTIONRESULT11, "You're not the guild leader.", 0)
SAS(SI_SOCIALACTIONRESULT12, "This guild is full.", 1)
SAS(SI_SOCIALACTIONRESULT13, "This player is already a member of this guild.", 0)
SAS(SI_SOCIALACTIONRESULT14, "You are not a member of this guild.", 0)
SAS(SI_SOCIALACTIONRESULT15, "That guild name is already in use.", 0)
SAS(SI_SOCIALACTIONRESULT16, "Invalid guild name", 0)
SAS(SI_SOCIALACTIONRESULT17, "You are not permitted to invite members to this guild.", 0)
SAS(SI_SOCIALACTIONRESULT18, "You are not permitted to kick members from this guild.", 0)
SAS(SI_SOCIALACTIONRESULT19, "You are not permitted to kick the leader from this guild.", 0)
SAS(SI_SOCIALACTIONRESULT2, "You have already invited this player to be your friend.", 0)
SAS(SI_SOCIALACTIONRESULT20, "You cannot promote this player.", 0)
SAS(SI_SOCIALACTIONRESULT21, "You cannot demote this player.", 0)
SAS(SI_SOCIALACTIONRESULT22, "You cannot set the Message of the Day.", 0)
SAS(SI_SOCIALACTIONRESULT23, "You cannot set the guild description.", 0)
SAS(SI_SOCIALACTIONRESULT24, "An error has occurred with the social request.", 0)
SAS(SI_SOCIALACTIONRESULT25, "You are being ignored by that account.", 0)
SAS(SI_SOCIALACTIONRESULT26, "You can't add any more friends.", 0)
SAS(SI_SOCIALACTIONRESULT27, "You can't ignore any more accounts.", 0)
SAS(SI_SOCIALACTIONRESULT28, "That was an unrecognized request.", 0)
SAS(SI_SOCIALACTIONRESULT29, "That account cannot have any more friends.", 0)
SAS(SI_SOCIALACTIONRESULT3, "You have already listed this player as your friend.", 0)
SAS(SI_SOCIALACTIONRESULT30, "You must wait longer before using that operation.", 0)
SAS(SI_SOCIALACTIONRESULT31, "Social and display name functions are disabled on this server.", 0)
SAS(SI_SOCIALACTIONRESULT32, "Character not found.", 0)
SAS(SI_SOCIALACTIONRESULT33, "You are not grouped.", 0)
SAS(SI_SOCIALACTIONRESULT34, "Cannot jump to yourself.", 0)
SAS(SI_SOCIALACTIONRESULT35, "No suitable location found to jump to.", 0)
SAS(SI_SOCIALACTIONRESULT36, "Instance is full.", 2)
SAS(SI_SOCIALACTIONRESULT37, "You cannot jump while in combat.", 0)
SAS(SI_SOCIALACTIONRESULT38, "Not in same group.", 0)
SAS(SI_SOCIALACTIONRESULT39, "Can't mix alliances.", 0)
SAS(SI_SOCIALACTIONRESULT4, "This account is already ignored.", 0)
SAS(SI_SOCIALACTIONRESULT40, "Not been invited.", 0)
SAS(SI_SOCIALACTIONRESULT41, "Not online.", 0)
SAS(SI_SOCIALACTIONRESULT42, "You do not have permission to edit guild member notes.", 0)
SAS(SI_SOCIALACTIONRESULT43, "You do not have permission to use the guild bank.", 0)
SAS(SI_SOCIALACTIONRESULT44, "You do not have permission to edit recruitment information.", 0)
SAS(SI_SOCIALACTIONRESULT45, "You do not have permission to sell via the guild store.", 0)
SAS(SI_SOCIALACTIONRESULT46, "You do not have permission to buy from the guild store.", 0)
SAS(SI_SOCIALACTIONRESULT47, "You do not have permission to claim a keep.", 0)
SAS(SI_SOCIALACTIONRESULT48, "You cannot travel from this location.", 1)
SAS(SI_SOCIALACTIONRESULT49, "No guild leader rank defined.", 0)
SAS(SI_SOCIALACTIONRESULT5, "Social systems are busy. Please try later.", 1)
SAS(SI_SOCIALACTIONRESULT50, "No recruit rank defined.", 0)
SAS(SI_SOCIALACTIONRESULT51, "You do not have permission to edit guild ranks.", 0)
SAS(SI_SOCIALACTIONRESULT52, "The guild could not be deleted because its claimed keep could not be released.", 0)
SAS(SI_SOCIALACTIONRESULT53, "You must be level 50 to travel to that location.", 1)
SAS(SI_SOCIALACTIONRESULT54, "Your destination does not allow Travel to Player.", 2)
SAS(SI_SOCIALACTIONRESULT55, "You must be in the same group to travel to that location.", 0)
SAS(SI_SOCIALACTIONRESULT56, "You cannot jump within the same campaign.", 0)
SAS(SI_SOCIALACTIONRESULT57, "You do not have permission to enter that campaign.", 0)
SAS(SI_SOCIALACTIONRESULT58, "This player is already leading another guild.", 0)
SAS(SI_SOCIALACTIONRESULT59, "You are not allowed to promote players.", 0)
SAS(SI_SOCIALACTIONRESULT6, "You can't add your own account as a friend.", 0)
SAS(SI_SOCIALACTIONRESULT60, "You are not allowed to demote players.", 0)
SAS(SI_SOCIALACTIONRESULT61, "That is not a valid guild rank.", 0)
SAS(SI_SOCIALACTIONRESULT62, "You are not allowed to have that many guild ranks.", 0)
SAS(SI_SOCIALACTIONRESULT63, "You are not allowed to have that few guild ranks.", 0)
SAS(SI_SOCIALACTIONRESULT64, "Only the guild leader rank can edit permissions.", 0)
SAS(SI_SOCIALACTIONRESULT65, "A guild rank must be empty before it can be deleted.", 0)
SAS(SI_SOCIALACTIONRESULT66, "Only the guild leader rank can edit heraldry.", 1)
SAS(SI_SOCIALACTIONRESULT67, "Guild leader permissions cannot be modified.", 1)
SAS(SI_SOCIALACTIONRESULT68, "You don't have permission to modify heraldry.", 1)
SAS(SI_SOCIALACTIONRESULT69, "Not enough gold in the Guild Bank.", 1)
SAS(SI_SOCIALACTIONRESULT7, "You can't ignore your own account.", 0)
SAS(SI_SOCIALACTIONRESULT70, "You cannot edit heraldry information while guild banks are disabled.", 1)
SAS(SI_SOCIALACTIONRESULT71, "You must wait longer before editing heraldry again.", 1)
SAS(SI_SOCIALACTIONRESULT72, "You don't have enough money to buy a tabard.", 1)
SAS(SI_SOCIALACTIONRESULT73, "You don't have room for a tabard.", 1)
SAS(SI_SOCIALACTIONRESULT74, "Your guild has not created its heraldry yet.", 1)
SAS(SI_SOCIALACTIONRESULT75, "That is not a valid heraldry standard.", 1)
SAS(SI_SOCIALACTIONRESULT79, "Heraldry is currently disabled.", 0)
SAS(SI_SOCIALACTIONRESULT8, "You can't lead any additional guilds.", 0)
SAS(SI_SOCIALACTIONRESULT80, "You don't have enough alliance points to buy a forward camp.", 0)
SAS(SI_SOCIALACTIONRESULT81, "You don't have room for a forward camp.", 0)
SAS(SI_SOCIALACTIONRESULT82, "The player you invited can't join another guild without leaving one first.", 0)
SAS(SI_SOCIALACTIONRESULT83, "You can't social jump while being arrested.", 0)
SAS(SI_SOCIALACTIONRESULT84, "You cannot jump to that player.", 0)
SAS(SI_SOCIALACTIONRESULT85, "You cannot jump to that player while they are previewing a house.", 0)
SAS(SI_SOCIALACTIONRESULT86, "Deprecated", 0)
SAS(SI_SOCIALACTIONRESULT87, "Failed to save housing permissions.", 0)
SAS(SI_SOCIALACTIONRESULT88, "You don't have permission to visit this house.", 0)
SAS(SI_SOCIALACTIONRESULT89, "You do not have permission to manage this guild's blacklist.", 0)
SAS(SI_SOCIALACTIONRESULT9, "You can't join another guild without leaving one first.", 0)
SAS(SI_SOCIALACTIONRESULT90, "You do not have permission to manage this guild's applications.", 0)
SAS(SI_SOCIALACTIONRESULT91, "Your guild is full. You can cancel pending invites to make space.", 0)
SAS(SI_SOCIALACTIONRESULT92, "This guild no longer exists.", 0)
SAS(SI_SOCIALACTIONRESULT93, "Player is blacklisted by the guild.", 0)
SAS(SI_SOCIALACTIONRESULT94, "Player successfully invited to guild.", 0)
SAS(SI_SOCIALACTIONRESULT97, "You do not have permission to bid on or purchase guild traders.", 0)
SAS(SI_SOCIALACTIONRESULT98, "You can't do that yet.", 0)
SAS(SI_SOCIALACTIONRESULT99, "Too many modifications to save.", 0)
SAS(SI_SOCIAL_LIST_HIDE_OFFLINE, "Hide Offline", 0)
SAS(SI_SOCIAL_LIST_LAST_ONLINE, "Last Online: |cffffff<<1>>|r", 0)
SAS(SI_SOCIAL_LIST_PANEL_HEADER_CHARACTER, "Character Name", 0)
SAS(SI_SOCIAL_LIST_PANEL_HEADER_ZONE, "Location", 0)
SAS(SI_SOCIAL_LIST_PANEL_WHISPER, "Whisper", 0)
SAS(SI_SOCIAL_LIST_SEND_MESSAGE, "Whisper", 0)
SAS(SI_SOCIAL_LIST_SHOW_OFFLINE, "Show Offline", 0)
SAS(SI_SOCIAL_MENU_ADD_FRIEND, "Add Friend", 0)
SAS(SI_SOCIAL_MENU_CONTACTS, "Friends", 0)
SAS(SI_SOCIAL_MENU_EDIT_NOTE, "Edit Note", 0)
SAS(SI_SOCIAL_MENU_GROUP, "Group & Activity Finder", 1)
SAS(SI_SOCIAL_MENU_GUILDS, "Guilds", 0)
SAS(SI_SOCIAL_MENU_GUILD_INVITE, "Invite to <<1>>", 0)
SAS(SI_SOCIAL_MENU_INVITE, "Invite to Group", 0)
SAS(SI_SOCIAL_MENU_JUMP_TO_PLAYER, "Travel to Player", 0)
SAS(SI_SOCIAL_MENU_MAIL, "Mail", 0)
SAS(SI_SOCIAL_MENU_NOTIFICATIONS, "Notifications", 0)
SAS(SI_SOCIAL_MENU_SEND_MAIL, "Send Mail", 0)
SAS(SI_SOCIAL_MENU_TRIBUTE_INVITE, "Invite to Tales of Tribute", 0)
SAS(SI_SOCIAL_MENU_VISIT_HOUSE, "Visit Primary Residence", 1)
SAS(SI_SOCIAL_OPTIONS_ALERTS, "Alerts", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_DUEL_INVITES, "Auto-Decline Duels", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_DUEL_INVITES_TOOLTIP, "Automatically decline all incoming duel invitations.", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_TRIBUTE_INVITES, "Auto-Decline Tales of Tribute Invites", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_TRIBUTE_INVITES_TOOLTIP, "Automatically decline all incoming Tales of Tribute invitations.", 0)
SAS(SI_SOCIAL_OPTIONS_CHAT_COLORS, "Chat Colors", 0)
SAS(SI_SOCIAL_OPTIONS_CHAT_SETTINGS, "Chat Settings", 0)
SAS(SI_SOCIAL_OPTIONS_EMOTE_COLOR_TOOLTIP, "Adjusts the color of emote messages.", 0)
SAS(SI_SOCIAL_OPTIONS_GAMEPAD_CHAT_HUD_ENABLED, "HUD Chat Display", 0)
SAS(SI_SOCIAL_OPTIONS_GAMEPAD_CHAT_HUD_ENABLED_TOOLTIP, "Displays the HUD chat frame.", 0)
SAS(SI_SOCIAL_OPTIONS_GROUP_COLOR_TOOLTIP, "Adjusts the color of group messages.", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD1_COLOR_TOOLTIP, "Adjusts the color of general messages from the guild associated with guild slot 1.", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD2_COLOR_TOOLTIP, "Adjusts the color of general messages from the guild associated with guild slot 2.", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD3_COLOR_TOOLTIP, "Adjusts the color of general messages from the guild associated with guild slot 3.", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD4_COLOR_TOOLTIP, "Adjusts the color of general messages from the guild associated with guild slot 4.", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD5_COLOR_TOOLTIP, "Adjusts the color of general messages from the guild associated with guild slot 5.", 0)
SAS(SI_SOCIAL_OPTIONS_INCOMING_REQUESTS, "Incoming Requests", 0)
SAS(SI_SOCIAL_OPTIONS_MIN_ALPHA, "Minimum Transparency", 1)
SAS(SI_SOCIAL_OPTIONS_MIN_ALPHA_TOOLTIP, "Adjusts the amount of transparency to which the chat window will fade when not in use.", 1)
SAS(SI_SOCIAL_OPTIONS_NOTIFICATIONS, "Notifications", 0)
SAS(SI_SOCIAL_OPTIONS_NPC_COLOR_TOOLTIP, "Adjusts the color of non player character messages.", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER1_COLOR_TOOLTIP, "Adjusts the color of officer specific messages from the guild associated with guild slot 1.", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER2_COLOR_TOOLTIP, "Adjusts the color of officer specific messages from the guild associated with guild slot 2.", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER3_COLOR_TOOLTIP, "Adjusts the color of officer specific messages from the guild associated with guild slot 3.", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER4_COLOR_TOOLTIP, "Adjusts the color of officer specific messages from the guild associated with guild slot 4.", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER5_COLOR_TOOLTIP, "Adjusts the color of officer specific messages from the guild associated with guild slot 5.", 0)
SAS(SI_SOCIAL_OPTIONS_SAY_COLOR_TOOLTIP, "Adjusts the color of messages that are said locally.", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_AVA_NOTIFICATIONS, "AvA Announcements", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_AVA_NOTIFICATIONS_TOOLTIP, "Displays AvA announcements related to your current home campaign. When automatic display is selected, AvA announcements will only show while in Cyrodiil.", 1)
SAS(SI_SOCIAL_OPTIONS_SHOW_GUILD_KEEP_NOTICES, "Guild Keep Notices", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_GUILD_KEEP_NOTICES_TOOLTIP, "Controls the visibility of messages related to a Keep being under attack when your Guild is the owner of it. These notices will show only while in Cyrodiil.", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_LEADERBOARD_NOTIFICATIONS, "Leaderboard Notifications", 1)
SAS(SI_SOCIAL_OPTIONS_SHOW_LEADERBOARD_NOTIFICATIONS_TOOLTIP, "Show leaderboard notifications of guild members and friends.", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_PVP_KILL_FEED_NOTIFICATIONS, "PvP Kill Feed", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_PVP_KILL_FEED_NOTIFICATIONS_TOOLTIP, "Displays Chat messages whenever nearby players are killed in Battlegrounds, Cyrodiil, and Imperial City.", 0)
SAS(SI_SOCIAL_OPTIONS_SYSTEM_COLOR_TOOLTIP, "Adjusts the color of system messages.", 0)
SAS(SI_SOCIAL_OPTIONS_TELL_INCOMING_FORMATTER, "<<1>> (Incoming)", 0)
SAS(SI_SOCIAL_OPTIONS_TELL_OUTGOING_FORMATTER, "<<1>> (Outgoing)", 0)
SAS(SI_SOCIAL_OPTIONS_TEXT_SIZE, "Text Size", 0)
SAS(SI_SOCIAL_OPTIONS_TEXT_SIZE_TOOLTIP, "Adjusts the size of messages in the chat window.", 0)
SAS(SI_SOCIAL_OPTIONS_WHISPER_INCOMING_COLOR_TOOLTIP, "Adjusts the color of incoming whispers.", 0)
SAS(SI_SOCIAL_OPTIONS_WHISPER_OUTGOING_COLOR_TOOLTIP, "Adjusts the color of outgoing whispers.", 0)
SAS(SI_SOCIAL_OPTIONS_YELL_COLOR_TOOLTIP, "Adjusts the color of messages that are yelled.", 0)
SAS(SI_SOCIAL_OPTIONS_ZONE_COLOR_TOOLTIP, "Adjusts the color of the zone chat channel text.", 0)
SAS(SI_SOCIAL_REQUEST_ON_COOLDOWN, "Busy processing social requests. Please try again in a few seconds.", 0)
SAS(SI_SORT_FILTER_LIST_NO_RESULTS, "Filter returned no results.", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON0, "You must have a valid Soul Gem to charge your weapon.", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON1, "This weapon is already fully charged.", 0)
SAS(SI_SOUL_GEM_FILLED, "Filled", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING0, "Low", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING1, "High", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE1, "Bust", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE2, "Tool", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE3, "Keepsake", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE4, "Houseguest", 0)
SAS(SI_SPECIALIZEDITEMTYPE1, "Meat Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE100, "Treasure Map", 0)
SAS(SI_SPECIALIZEDITEMTYPE1000, "Armor Glyph", 0)
SAS(SI_SPECIALIZEDITEMTYPE101, "Survey Report", 0)
SAS(SI_SPECIALIZEDITEMTYPE102, "Key Fragment", 0)
SAS(SI_SPECIALIZEDITEMTYPE103, "Museum Piece", 0)
SAS(SI_SPECIALIZEDITEMTYPE104, "Recipe Fragment", 0)
SAS(SI_SPECIALIZEDITEMTYPE105, "Scroll", 0)
SAS(SI_SPECIALIZEDITEMTYPE1050, "Lockpick", 0)
SAS(SI_SPECIALIZEDITEMTYPE106, "Material Upgrader", 0)
SAS(SI_SPECIALIZEDITEMTYPE107, "Key", 0)
SAS(SI_SPECIALIZEDITEMTYPE108, "Runebox Fragment", 0)
SAS(SI_SPECIALIZEDITEMTYPE109, "Collectible Fragment", 0)
SAS(SI_SPECIALIZEDITEMTYPE110, "Upgrade Fragment", 0)
SAS(SI_SPECIALIZEDITEMTYPE1100, "Weapon Booster", 0)
SAS(SI_SPECIALIZEDITEMTYPE111, "Toy", 0)
SAS(SI_SPECIALIZEDITEMTYPE112, "Stone Garden Catalyst", 0)
SAS(SI_SPECIALIZEDITEMTYPE113, "Tribute Clue", 0)
SAS(SI_SPECIALIZEDITEMTYPE1150, "Armor Booster", 0)
SAS(SI_SPECIALIZEDITEMTYPE1200, "Enchantment Booster", 0)
SAS(SI_SPECIALIZEDITEMTYPE1250, "Jewelry Glyph", 0)
SAS(SI_SPECIALIZEDITEMTYPE1300, "Spice", 0)
SAS(SI_SPECIALIZEDITEMTYPE1350, "Flavoring", 0)
SAS(SI_SPECIALIZEDITEMTYPE1400, "Poison", 0)
SAS(SI_SPECIALIZEDITEMTYPE1450, "Potion Solvent", 0)
SAS(SI_SPECIALIZEDITEMTYPE1460, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE1465, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE150, "Herb", 0)
SAS(SI_SPECIALIZEDITEMTYPE1500, "Raw Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE151, "Fungus", 0)
SAS(SI_SPECIALIZEDITEMTYPE152, "Animal Parts", 0)
SAS(SI_SPECIALIZEDITEMTYPE1550, "Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE1560, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE1600, "Raw Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE1650, "Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE1660, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE170, "Food Recipe", 0)
SAS(SI_SPECIALIZEDITEMTYPE1700, "Raw Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE171, "Drink Recipe", 0)
SAS(SI_SPECIALIZEDITEMTYPE172, "Furnishing Diagram", 0)
SAS(SI_SPECIALIZEDITEMTYPE173, "Furnishing Pattern", 0)
SAS(SI_SPECIALIZEDITEMTYPE174, "Furnishing Praxis", 1)
SAS(SI_SPECIALIZEDITEMTYPE175, "Furnishing Formula", 0)
SAS(SI_SPECIALIZEDITEMTYPE1750, "Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE176, "Furnishing Design", 0)
SAS(SI_SPECIALIZEDITEMTYPE1760, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE177, "Furnishing Blueprint", 0)
SAS(SI_SPECIALIZEDITEMTYPE178, "Furnishing Sketch", 0)
SAS(SI_SPECIALIZEDITEMTYPE1800, "Temper", 0)
SAS(SI_SPECIALIZEDITEMTYPE1850, "Resin", 0)
SAS(SI_SPECIALIZEDITEMTYPE1900, "Tannin", 0)
SAS(SI_SPECIALIZEDITEMTYPE1950, "Style Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE2, "Fruit Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE20, "Alcoholic Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE2000, "Armor Trait", 0)
SAS(SI_SPECIALIZEDITEMTYPE2050, "Weapon Trait", 0)
SAS(SI_SPECIALIZEDITEMTYPE21, "Tea Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE210, "Furnishing", 0)
SAS(SI_SPECIALIZEDITEMTYPE2100, "AvA Repair", 0)
SAS(SI_SPECIALIZEDITEMTYPE211, "Lighting", 1)
SAS(SI_SPECIALIZEDITEMTYPE212, "Seating", 0)
SAS(SI_SPECIALIZEDITEMTYPE213, "Crafting Station", 0)
SAS(SI_SPECIALIZEDITEMTYPE214, "Target Dummy", 0)
SAS(SI_SPECIALIZEDITEMTYPE215, "Attunable Station", 0)
SAS(SI_SPECIALIZEDITEMTYPE2150, "Trash", 0)
SAS(SI_SPECIALIZEDITEMTYPE22, "Tonic Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE2250, "Mount", 0)
SAS(SI_SPECIALIZEDITEMTYPE23, "Liqueur Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE2300, "Potency Runestone", 0)
SAS(SI_SPECIALIZEDITEMTYPE2350, "Aspect Runestone", 0)
SAS(SI_SPECIALIZEDITEMTYPE24, "Tincture Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE2400, "Essence Runestone", 0)
SAS(SI_SPECIALIZEDITEMTYPE2410, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE2450, "Fish", 0)
SAS(SI_SPECIALIZEDITEMTYPE25, "Cordial Tea Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE250, "Weapon", 0)
SAS(SI_SPECIALIZEDITEMTYPE2500, "Crown Repair", 0)
SAS(SI_SPECIALIZEDITEMTYPE2550, "Treasure", 0)
SAS(SI_SPECIALIZEDITEMTYPE26, "Distillate Beverage", 0)
SAS(SI_SPECIALIZEDITEMTYPE2600, "Crown Item", 0)
SAS(SI_SPECIALIZEDITEMTYPE2650, "Poison Solvent", 0)
SAS(SI_SPECIALIZEDITEMTYPE27, "Drink", 0)
SAS(SI_SPECIALIZEDITEMTYPE2700, "Dye Stamp", 0)
SAS(SI_SPECIALIZEDITEMTYPE2750, "Master Writ", 0)
SAS(SI_SPECIALIZEDITEMTYPE2760, "Holiday Writ", 0)
SAS(SI_SPECIALIZEDITEMTYPE2800, "Raw Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE2850, "Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE2860, "Furnishing Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE2900, "Plating", 1)
SAS(SI_SPECIALIZEDITEMTYPE2950, "Jewelry Trait", 0)
SAS(SI_SPECIALIZEDITEMTYPE3, "Vegetable Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE300, "Armor", 0)
SAS(SI_SPECIALIZEDITEMTYPE3000, "Raw Plating", 0)
SAS(SI_SPECIALIZEDITEMTYPE3050, "Raw Trait", 0)
SAS(SI_SPECIALIZEDITEMTYPE3100, "Recall Consumable", 1)
SAS(SI_SPECIALIZEDITEMTYPE3150, "Group Repair", 0)
SAS(SI_SPECIALIZEDITEMTYPE3200, "Grimoire", 0)
SAS(SI_SPECIALIZEDITEMTYPE3250, "Focus Script", 0)
SAS(SI_SPECIALIZEDITEMTYPE3251, "Signature Script", 0)
SAS(SI_SPECIALIZEDITEMTYPE3252, "Affix Script", 0)
SAS(SI_SPECIALIZEDITEMTYPE3300, "Ink", 0)
SAS(SI_SPECIALIZEDITEMTYPE350, "Augment", 0)
SAS(SI_SPECIALIZEDITEMTYPE4, "Savoury Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE40, "Meat Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE400, "Trebuchet", 0)
SAS(SI_SPECIALIZEDITEMTYPE401, "Ballista", 0)
SAS(SI_SPECIALIZEDITEMTYPE402, "Ram", 0)
SAS(SI_SPECIALIZEDITEMTYPE403, "Universal Siege", 0)
SAS(SI_SPECIALIZEDITEMTYPE404, "Catapult", 0)
SAS(SI_SPECIALIZEDITEMTYPE405, "Forward Camp", 0)
SAS(SI_SPECIALIZEDITEMTYPE406, "Monster", 0)
SAS(SI_SPECIALIZEDITEMTYPE407, "Oil", 0)
SAS(SI_SPECIALIZEDITEMTYPE409, "Lancer", 0)
SAS(SI_SPECIALIZEDITEMTYPE41, "Vegetable Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE42, "Fruit Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE43, "Food Additive", 0)
SAS(SI_SPECIALIZEDITEMTYPE44, "Alcohol Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE45, "Tea Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE450, "Potion", 0)
SAS(SI_SPECIALIZEDITEMTYPE46, "Tonic Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE47, "Drink Additive", 0)
SAS(SI_SPECIALIZEDITEMTYPE48, "Rare Ingredient", 0)
SAS(SI_SPECIALIZEDITEMTYPE5, "Ragout Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE500, "Tool", 0)
SAS(SI_SPECIALIZEDITEMTYPE550, "Additive", 0)
SAS(SI_SPECIALIZEDITEMTYPE6, "Entremet Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE60, "Motif Book", 0)
SAS(SI_SPECIALIZEDITEMTYPE600, "Costume", 0)
SAS(SI_SPECIALIZEDITEMTYPE61, "Motif Chapter", 0)
SAS(SI_SPECIALIZEDITEMTYPE650, "Disguise", 0)
SAS(SI_SPECIALIZEDITEMTYPE7, "Gourmet Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE700, "Tabard", 0)
SAS(SI_SPECIALIZEDITEMTYPE750, "Lure", 0)
SAS(SI_SPECIALIZEDITEMTYPE8, "Unique Dish", 0)
SAS(SI_SPECIALIZEDITEMTYPE80, "Rare Fish", 0)
SAS(SI_SPECIALIZEDITEMTYPE800, "Raw Material", 0)
SAS(SI_SPECIALIZEDITEMTYPE81, "Monster Trophy", 0)
SAS(SI_SPECIALIZEDITEMTYPE82, "Style Page", 0)
SAS(SI_SPECIALIZEDITEMTYPE850, "Container", 0)
SAS(SI_SPECIALIZEDITEMTYPE851, "Event Container", 0)
SAS(SI_SPECIALIZEDITEMTYPE852, "Style Page", 0)
SAS(SI_SPECIALIZEDITEMTYPE875, "Currency Container", 0)
SAS(SI_SPECIALIZEDITEMTYPE890, "Unopened", 0)
SAS(SI_SPECIALIZEDITEMTYPE900, "Soul Gem", 0)
SAS(SI_SPECIALIZEDITEMTYPE950, "Weapon Glyph", 0)
SAS(SI_SPECTACLE_EVENTS_ACTIVITY_FINDER_PHASE_PROGRESS, "Phase <<1>> of <<2>>: <<3>>", 0)
SAS(SI_SPECTACLE_EVENTS_NOTIFICATION_DISMISS, "Dismiss", 0)
SAS(SI_SPECTACLE_EVENTS_NOTIFICATION_VIEW, "View", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_IN_FORMATTER, "Phase <<1>> begins in <<2>>.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_NEXT_UPDATE_FORMATTER, "Phase <<1>> begins with the next update.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_SOON_FORMATTER, "Phase <<1>> starting soon.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_COMPLETE_FORMATTER, "Phase <<1>>: Complete!", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_NUMBER_AND_NAME_FORMATTER, "Phase <<1>>: <<2>>", 0)
SAS(SI_SPECTACLE_EVENTS_PROGRESS_PERCENT, "<<1>>%", 0)
SAS(SI_STABLE_INTRUCTIONS, "Each day you can upgrade a riding skill for <<1>>.", 2)
SAS(SI_STABLE_NOT_TRAINABLE_TOOLTIP, "You recently upgraded a riding skill. You can train again in <<1>>.", 0)
SAS(SI_STABLE_NO_ACTIVE_MOUNT_WARNING, "Your riding skill stats will not apply until you have acquired and activated at least one mount.", 0)
SAS(SI_STABLE_STABLES_TAB, "Riding Trainer", 1)
SAS(SI_STACK_ALL_ITEMS_ALERT, "Your items have been stacked.", 0)
SAS(SI_STATS_ACTIVE_EFFECTS, "Active Effects", 0)
SAS(SI_STATS_ADVANCED_ATTRIBUTES, "Advanced Stats", 1)
SAS(SI_STATS_ADVANCED_SCREEN_NARRATION_FORMATTER, "<<X:1>> - <<X:2>>", 0)
SAS(SI_STATS_ADVANCED_SCREEN_NARRATION_MULTI_ENTRY_FORMATTER, "<<X:1>> (<<X:2>>) - <<X:3>>", 0)
SAS(SI_STATS_ADVANCED_VALUE_TYPE_FLAT, "Flat", 0)
SAS(SI_STATS_ADVANCED_VALUE_TYPE_PERCENT, "Percent", 0)
SAS(SI_STATS_ALLIANCE_RANK, "Alliance Rank", 0)
SAS(SI_STATS_ASSIGNMENT_CONFIRM_DIALOG_BODY, "Are you sure you want to assign these attribute points?", 0)
SAS(SI_STATS_ASSIGNMENT_CONFIRM_DIALOG_TITLE, "Confirm Assignment", 0)
SAS(SI_STATS_ATTRIBUTES, "Attributes", 0)
SAS(SI_STATS_ATTRIBUTES_LEVEL_UP, "Level Up", 0)
SAS(SI_STATS_AVAILABLE_POINTS, "Attribute Points:", 1)
SAS(SI_STATS_BACKGROUND, "Background", 0)
SAS(SI_STATS_BAR_VALUE, "<<1>>/<<2>>", 0)
SAS(SI_STATS_BOUNTY_LABEL, "Bounty", 0)
SAS(SI_STATS_CHARACTER, "Character", 0)
SAS(SI_STATS_CLEAR_ALL_ATTRIBUTES_BUTTON, "Clear All", 0)
SAS(SI_STATS_CLOSE_ADVANCED_ATTRIBUTES, "Close", 0)
SAS(SI_STATS_COMMIT_ATTRIBUTES_BUTTON, "Commit Points", 0)
SAS(SI_STATS_CONFIRM_ATTRIBUTES_BUTTON, "Confirm", 0)
SAS(SI_STATS_EQUIPMENT_BONUS, "Equipment Bonus", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_GENERAL_TOOLTIP, "High level and quality equipment provides the greatest combat bonus.", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_LOWEST_PIECE_KEYBOARD, "Lowest Piece: <<t:1>>", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_TITLE_KEYBOARD, "Equipment Bonus", 1)
SAS(SI_STATS_EQUIPMENT_BONUS_TOOLTIP_EMPTY_SLOT, "Missing <<1>>", 0)
SAS(SI_STATS_GAMEPAD_AVAILABLE_POINTS, "Attribute Points", 1)
SAS(SI_STATS_MUNDUS_FORMATTER, "<<1>>", 0)
SAS(SI_STATS_MUNDUS_INFO_BUTTON, "View More Info", 0)
SAS(SI_STATS_MUNDUS_NONE_TOOLTIP_DESCRIPTION, "Explore the world and discover powerful boons to enhance your stats.", 0)
SAS(SI_STATS_MUNDUS_NONE_TOOLTIP_TITLE, "Boon: Empty", 1)
SAS(SI_STATS_MUNDUS_TITLE, "Mundus", 0)
SAS(SI_STATS_NO_TITLE, "No Title", 0)
SAS(SI_STATS_RACE_CLASS, "<<1>> <<2>>", 0)
SAS(SI_STATS_RIDING_SKILL, "Riding Skill", 0)
SAS(SI_STATS_RIDING_TRAINABLE_TOOLTIP, "You are ready to train a riding skill. Visit a stable master to train.", 0)
SAS(SI_STATS_SCALED_LEVEL, "Scaled Level", 0)
SAS(SI_STATS_SPEND_ATTRIBUTE_POINTS_MESSAGE, "You have attribute points to spend. Use these to increase your health, magicka, and stamina.", 0)
SAS(SI_STATS_TITLE, "Title", 0)
SAS(SI_STAT_ATTACK_POWER, "Attack Power:", 0)
SAS(SI_STAT_CRITICAL_RESISTANCE, "Critical Resistance:", 0)
SAS(SI_STAT_CRITICAL_STRIKE, "Critical Strike:", 0)
SAS(SI_STAT_GAMEPAD_ALLIANCE_GRADE, "Grade", 0)
SAS(SI_STAT_GAMEPAD_ALLIANCE_LABEL, "Alliance", 0)
SAS(SI_STAT_GAMEPAD_BOUNTY_LABEL, "Bounty", 0)
SAS(SI_STAT_GAMEPAD_CHAMPION_POINTS_LABEL, "Champion Points", 0)
SAS(SI_STAT_GAMEPAD_CHANGE_ATTRIBUTES, "Change Attributes", 0)
SAS(SI_STAT_GAMEPAD_CHARACTER_SHEET_DESCRIPTION, "Description", 0)
SAS(SI_STAT_GAMEPAD_CHARACTER_SHEET_TITLE, "Character Sheet", 0)
SAS(SI_STAT_GAMEPAD_CLASS_LABEL, "Class", 0)
SAS(SI_STAT_GAMEPAD_CLASS_NAME, "<<1>>", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS, "Commit Points", 2)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_CANCEL, "Cancel", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_CONFIRM_CHANGES, "Confirm Changes", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_QUESTION, "Commit Points?", 0)
SAS(SI_STAT_GAMEPAD_EFFECTS_NONE_ACTIVE, "No Active Effects", 0)
SAS(SI_STAT_GAMEPAD_EFFECTS_REMOVE, "Remove Effect", 0)
SAS(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_LOWEST_PIECE, "Lowest Piece", 0)
SAS(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_NARRATION, "<<1>> out of <<2>> stars", 0)
SAS(SI_STAT_GAMEPAD_EXPERIENCE_LABEL, "XP Progress", 0)
SAS(SI_STAT_GAMEPAD_INFAMY_LABEL, "Infamy", 0)
SAS(SI_STAT_GAMEPAD_MUNDUS_TOOLTIP_FORMATTER, "Affected by: <<1>>", 0)
SAS(SI_STAT_GAMEPAD_OVERCHARGED, "Overcharged", 0)
SAS(SI_STAT_GAMEPAD_RACE_LABEL, "Race", 0)
SAS(SI_STAT_GAMEPAD_RACE_NAME, "<<1>>", 0)
SAS(SI_STAT_GAMEPAD_RANK_LABEL, "Rank", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_CAPACITY, "Riding Capacity", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_SPEED, "Riding Speed", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_STAMINA, "Riding Stamina", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_TRAINING, "Riding Training", 0)
SAS(SI_STAT_GAMEPAD_TIME_REMAINING, "Time Remaining", 0)
SAS(SI_STAT_GAMEPAD_VIEW_ATTRIBUTES, "View Attributes", 0)
SAS(SI_STAT_HEALTH_MAX, "Health Max:", 0)
SAS(SI_STAT_HEALTH_REGENERATION_COMBAT, "Health Combat Regen:", 1)
SAS(SI_STAT_HEALTH_REGENERATION_IDLE, "Health Idle Regen:", 1)
SAS(SI_STAT_MAGICKA_MAX, "Magicka Max:", 0)
SAS(SI_STAT_MAGICKA_REGENERATION_COMBAT, "Magicka Combat Regen:", 1)
SAS(SI_STAT_MAGICKA_REGENERATION_IDLE, "Magicka Idle Regen:", 1)
SAS(SI_STAT_NAME_FORMAT, "<<t:1>>", 0)
SAS(SI_STAT_PENDING_BONUS_FORMAT, "+<<1>>", 0)
SAS(SI_STAT_PENDING_CHANGE_FORMAT, "<<1>>", 0)
SAS(SI_STAT_PHYSICAL_PENETRATION, "Pierce Rating", 1)
SAS(SI_STAT_PHYSICAL_RESIST, "Weapon Resistance", 0)
SAS(SI_STAT_RANK_NAME_FORMAT, "<<1>>", 0)
SAS(SI_STAT_RATING_TOOLTIP_FORMAT, "<<1>> Rating: <<2>>", 0)
SAS(SI_STAT_SPELL_CRITICAL, "Spell Critical:", 0)
SAS(SI_STAT_SPELL_PENETRATION, "Spell Penetration:", 1)
SAS(SI_STAT_SPELL_POWER, "Spell Power:", 0)
SAS(SI_STAT_SPELL_RESIST, "Spell Resistance:", 0)
SAS(SI_STAT_STAMINA_MAX, "Stamina Max:", 0)
SAS(SI_STAT_STAMINA_REGENERATION_COMBAT, "Stamina Combat Regen:", 1)
SAS(SI_STAT_STAMINA_REGENERATION_IDLE, "Stamina Idle Regen:", 1)
SAS(SI_STAT_TOOLTIP_ARMOR_RATING, "Reduces the Damage you take from Physical Attacks.", 1)
SAS(SI_STAT_TOOLTIP_ATTACK_POWER, "Affects how much Damage you deal with physical attacks.", 2)
SAS(SI_STAT_TOOLTIP_CRITICAL_RESISTANCE, "Decreases the damage you will take when you are the victim of a Critical Strike.", 3)
SAS(SI_STAT_TOOLTIP_CRITICAL_STRIKE, "Gives your damage and healing abilities a chance to gain bonus potency if it is higher than your Spell Critical.", 3)
SAS(SI_STAT_TOOLTIP_DIMINISHING_RETURNS, "|t16:16:EsoUI/Art/Stats/diminishingReturns_icon.dds|tWhen a stat is overcharged it becomes increasingly difficult to raise it further. Consider changing your equipment, skills or attributes to distribute your stats more evenly.", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_MAX, "Affects the amount of damage you can take before dying. Increases the potency of some of your damage, healing, and shield abilities.", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_REGENERATION_COMBAT, "When in combat, you recover <<1>> Health every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_REGENERATION_IDLE, "When not in combat, you recover <<1>> Health every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_MAX, "Affects how many Magicka Abilities you can cast. Increases the potency of many of your damaging, healing, and shield abilities if this resource is higher than your Max Stamina.", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_REGENERATION_COMBAT, "When in combat, you recover <<1>> Magicka every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_REGENERATION_IDLE, "When not in combat, you recover <<1>> Magicka every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_MITIGATION, "Resistance", 1)
SAS(SI_STAT_TOOLTIP_PHYSICAL_PENETRATION, "Makes your Bleed, Disease, Physical, and Poison damaging attacks bypass your target's Physical Resistance.", 6)
SAS(SI_STAT_TOOLTIP_PHYSICAL_RESIST, "Decreases the amount of damage you take from Martial attacks. Affects Bleed, Disease, Physical, and Poison Damage.", 3)
SAS(SI_STAT_TOOLTIP_POWER, "Affects how much damage or healing your abilities and weapons cause if it is higher than your Spell Damage.", 3)
SAS(SI_STAT_TOOLTIP_SPELL_CRITICAL, "Gives your damage and healing abilities a chance to gain bonus potency if it is higher than your Weapon Critical.", 3)
SAS(SI_STAT_TOOLTIP_SPELL_MITIGATION, "Reduces the Damage you take from Spells.", 1)
SAS(SI_STAT_TOOLTIP_SPELL_PENETRATION, "Makes your Flame, Frost, Magic, and Shock damaging attacks bypass your target's Spell Resistance.", 5)
SAS(SI_STAT_TOOLTIP_SPELL_POWER, "Affects how much damage or healing your abilities and weapons cause if it is higher than your Weapon Damage.", 3)
SAS(SI_STAT_TOOLTIP_SPELL_RESIST, "Decreases the amount of damage you take from Magical attacks. Affects Flame, Frost, Magic, and Shock Damage.", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_MAX, "Affects how many Stamina Abilities you can cast, as well as core combat mechanics such as Roll Dodge and Block. Increases the potency of many of your damaging, healing, and shield abilities if this resource is higher than your Max Magicka.", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_REGENERATION_COMBAT, "When in combat, you recover <<1>> Stamina every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_REGENERATION_IDLE, "When not in combat, you recover <<1>> Stamina every two seconds.", 3)
SAS(SI_STAT_TOOLTIP_WEAPON_POWER, "Affects how much Damage or Healing your Stamina-based abilities and weapons cause.", 1)
SAS(SI_STAT_TRADESKILL, "Craft:", 0)
SAS(SI_STAT_TRADESKILL_RANK, "Rank:", 0)
SAS(SI_STAT_VALUE_NON_PERCENT, "<<1>>", 0)
SAS(SI_STAT_VALUE_PERCENT, "<<1>>%", 0)
SAS(SI_STEALTH_DETECTED, "Detected", 0)
SAS(SI_STEALTH_HIDDEN, "Hidden", 0)
SAS(SI_STOLEN_ITEM_CANNOT_BUYBACK_TEXT, "You are attempting to sell a high quality stolen item. Unlike other vendors, the Fence does not let you purchase back the items you've sold.\n\nAre you sure you want to sell <<t:1>>?", 0)
SAS(SI_STOLEN_ITEM_CANNOT_BUYBACK_TITLE, "Sale is Final", 0)
SAS(SI_STOLEN_ITEM_CANNOT_DEPOSIT_MESSAGE, "You cannot deposit stolen items.", 0)
SAS(SI_STOLEN_ITEM_CANNOT_LIST_MESSAGE, "You cannot list stolen items.", 0)
SAS(SI_STOLEN_ITEM_CANNOT_MAIL_MESSAGE, "You cannot send stolen items.", 0)
SAS(SI_STOLEN_ITEM_CANNOT_TRADE_MESSAGE, "You cannot trade stolen items.", 0)
SAS(SI_STOREFAILURE12, "You can't afford that item.", 0)
SAS(SI_STOREFAILURE13, "You need more <<1>> to buy that.", 1)
SAS(SI_STOREFAILURE18, "You do not have enough stable space to purchase this mount.", 0)
SAS(SI_STOREFAILURE19, "You can't sell stolen items here.", 1)
SAS(SI_STOREFAILURE20, "Fences only deal with stolen items.", 0)
SAS(SI_STOREFAILURE22, "That item is worthless.", 0)
SAS(SI_STOREFAILURE23, "You have reached your daily limit for selling stolen goods.", 0)
SAS(SI_STOREFAILURE24, "You already have that collectible.", 0)
SAS(SI_STOREFAILURE29, "This grants a collectible that you already own.", 0)
SAS(SI_STOREFAILURE3, "That item cannot be sold.", 0)
SAS(SI_STOREFAILURE31, "You already have that antiquity lead.", 0)
SAS(SI_STOREFAILURE32, "You have already unearthed that antiquity.", 0)
SAS(SI_STOREFAILURE33, "This fragment combines into a collectible that you already own.", 0)
SAS(SI_STOREFAILURE34, "This grants a fragment for a collectible that you already own.", 0)
SAS(SI_STOREFAILURE4, "You cannot sell items when you are at the gold cap.", 1)
SAS(SI_STOREFAILURE5, "You don't need that quest item.", 0)
SAS(SI_STOREFAILURE6, "You can only buy one of those.", 0)
SAS(SI_STOREFAILURE7, "You don't need that many quest items.", 0)
SAS(SI_STOREFAILURE8, "You don't meet the purchase requirements.", 1)
SAS(SI_STOREFAILURE9, "You can only have one of those items.", 0)
SAS(SI_STOREITEMRESULT1, "Invalid Item.", 0)
SAS(SI_STOREITEMRESULT2, "Your inventory is full.", 0)
SAS(SI_STOREITEMRESULT3, "Already have unique item.", 0)
SAS(SI_STORE_MODE_BUY, "Buy", 0)
SAS(SI_STORE_MODE_BUY_BACK, "Buy Back", 0)
SAS(SI_STORE_MODE_REPAIR, "Repair", 0)
SAS(SI_STORE_MODE_SELL, "Sell", 0)
SAS(SI_STORE_SORT_TYPE_PRICE, "Price", 0)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS, "<<1[/1 day/$d days]>>, <<2[/1 hour/$d hours]>>, <<3[/1 minute/$d minutes]>>,<<4[/ and 1 second/ and $d seconds]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>d <<2>>h<<3[/ $dm/ $dm]>><<4[/ $ds/ $ds]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>d<<2[/ $dh/ $dh]>><<3[/ $dm/ $dm]>><<4[/ $ds/ $ds]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 day/$d days]>>, <<2[/1 hr/$d hrs]>>, <<3[/1 min/$d min]>>,<<4[/ and 1 sec/ and $d sec]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1[/1 day/$d days]>> <<2[/1 hr/$d hrs]>> <<3[/1 min/$d min]>> <<4>> sec", 1)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS, "<<1[/1 hour/$d hours]>>, <<2[/1 minute/$d minutes]>>,<<3[/ and 1 second/ and $d seconds]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>h <<2>>m<<3[/ $ds/ $ds]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>h<<2[/ $dm/ $dm]>><<3[/ $ds/ $ds]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 hr/$d hrs]>>, <<2[/1 min/$d min]>>,<<3[/ and 1 sec/ and $d sec]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1[/1 hr/$d hrs]>> <<2[/1 min/$d min]>> <<3>> sec", 1)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS, "<<1[/1 minute/$d minutes]>><<2[/ and 1 second/ and $d seconds]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL, "<<1>>m <<2>>s", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>m<<2[/ $ds/ $ds]>>", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT, "<<1[/1 min./$d min.]>><<2[/ and 1 sec./ and $d sec.]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1[/1 min./$d min.]>> <<2>> sec.", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY, "<<X:1>> <<1[second/seconds]>>", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_MINIMAL, "<<X:1>>s", 1)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_SHORT, "<<X:1>> sec", 2)
SAS(SI_STR_TIME_GREATER_THAN_HOUR, "> 1 hour", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS, "1 hour +", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS_SHORT, "1h+", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_SHORT, ">1h", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE, "< 1 min", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_NARRATION, "Less than one minute", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_SHORT, "<1m", 0)
SAS(SI_STR_TIME_UNKNOWN, "Unknown", 0)
SAS(SI_STUCK_ERROR_ALREADY_IN_PROGRESS, "You are already in the process of being moved.", 0)
SAS(SI_STUCK_ERROR_IN_COMBAT, "You cannot use /stuck while in combat.", 0)
SAS(SI_STUCK_ERROR_ON_COOLDOWN, "/stuck is on cooldown, please try again in <<1>>.", 1)
SAS(SI_SUBSAMPLINGMODE0, "Low", 0)
SAS(SI_SUBSAMPLINGMODE1, "Medium", 0)
SAS(SI_SUBSAMPLINGMODE2, "High", 1)
SAS(SI_SUBTITLE_FORMAT, "<<t:1>>: |cffffff<<X:2>>|r", 3)
SAS(SI_SUBTITLE_FORMAT_WITHOUT_SPEAKER, "<<X:1>>", 1)
SAS(SI_SUBZONE_NOTIFICATION_DISCOVER, "<<1>> Discovered", 3)
SAS(SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION, "Map Updated", 0)
SAS(SI_TARGETMARKERTYPE1, "Target Marker Square", 0)
SAS(SI_TARGETMARKERTYPE2, "Target Marker Star", 0)
SAS(SI_TARGETMARKERTYPE3, "Target Marker Circle", 0)
SAS(SI_TARGETMARKERTYPE4, "Target Marker Triangle", 0)
SAS(SI_TARGETMARKERTYPE5, "Target Marker Moon", 0)
SAS(SI_TARGETMARKERTYPE6, "Target Marker Daedric", 0)
SAS(SI_TARGETMARKERTYPE7, "Target Marker Cross", 0)
SAS(SI_TARGETMARKERTYPE8, "Target Marker Skull", 0)
SAS(SI_TARGETTYPE0, "Enemy", 0)
SAS(SI_TARGETTYPE1, "Ally", 0)
SAS(SI_TARGETTYPE2, "Self", 0)
SAS(SI_TARGET_DUMMY_DPS_RESULT_FORMAT, "Result: <<1>> DPS, <<2>> (<<3>>)", 0)
SAS(SI_TARGET_MARKER_INVALID_TARGET_ALERT, "Not a valid target for target markers", 0)
SAS(SI_TARGET_MARKER_WHEEL_NARRATION, "Target Markers", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_LABEL, "x", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_VALUE_FRACTION, ".<<1>>", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_VALUE_WHOLE, "<<1>>", 0)
SAS(SI_TELVAR_STONE_FORMAT, "<<1>> Tel Var Stones", 0)
SAS(SI_TELVAR_STONE_GAIN, "You gain <<1>> Tel Var Stones.", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE0, "High", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE1, "Medium", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE2, "Low", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY0, "Very Easy", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY1, "Easy", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY2, "Medium", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY3, "Hard", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY4, "Very Hard", 0)
SAS(SI_TIMEDACTIVITYTYPE0, "Daily", 0)
SAS(SI_TIMEDACTIVITYTYPE1, "Weekly", 1)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT0, "Check back tomorrow for more Daily Endeavors.", 0)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT1, "Check back next week for more Weekly Endeavors.", 0)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER0, "Dailies Completed", 1)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER1, "Weeklies Completed", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_COMPLETION_VALUES, "<<1>>/<<2>>", 0)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_EXPIRATION_HEADER, "Resets In: <<X:1>>", 0)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_HEADER, "Endeavor", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_LIMIT_HEADER, "Completed: |cffffff<<1>>/<<2>>|r", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_TIME_REMAINING_HEADER, "Time Remaining", 0)
SAS(SI_TIMED_ACTIVITIES_EMPTY_LIST, "There are currently no <<1>> Endeavors available. Please check back again later.", 0)
SAS(SI_TIMED_ACTIVITIES_OPEN_SEALS_STORE, "Seals of Endeavor Store", 0)
SAS(SI_TIMED_ACTIVITIES_REWARD_HEADER, "Reward", 0)
SAS(SI_TIMED_ACTIVITY_COMPLETED_CSA, "<<1>> Endeavor Completed", 1)
SAS(SI_TIMED_ACTIVITY_TYPE_COMPLETED_CSA, "<<1>>/<<2>> <<3>> Endeavors Completed!", 0)
SAS(SI_TIMED_CONFIRMATION_BUTTON_COOLDOWN_FORMAT, "<<1>> (<<2>>s)", 0)
SAS(SI_TIME_DURATION_AGO, "<<X:1>> ago.", 1)
SAS(SI_TIME_DURATION_LEFT, "<<X:1>> LEFT", 0)
SAS(SI_TIME_DURATION_NOT_LONG_AGO, "< 1 minute ago.", 2)
SAS(SI_TIME_FORMAT_CLOCK_AM, "<<1>>:<<2>> A.M.", 0)
SAS(SI_TIME_FORMAT_CLOCK_PM, "<<1>>:<<2>> P.M.", 0)
SAS(SI_TIME_FORMAT_CLOCK_TWENTY_FOUR_HOUR, "<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_DAYS, "<<X:1>>d", 2)
SAS(SI_TIME_FORMAT_DAYS_DESC, "<<X:1>> <<1[day/days]>>", 5)
SAS(SI_TIME_FORMAT_DAYS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[day/days]>>", 1)
SAS(SI_TIME_FORMAT_DAYS_DESC_SHORT, "<<X:1>> day", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>:<<X:4>>", 1)
SAS(SI_TIME_FORMAT_DDHHMMSSMS_DESC_SHORT, "<<X:1>>d <<X:2>>h <<X:3>>m <<X:4>>s <<X:5>>ms", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS_DESC_SHORT, "<<X:1>>d <<X:2>>h <<X:3>>m <<X:4>>s", 1)
SAS(SI_TIME_FORMAT_DDHHMM_DESC_SHORT, "<<X:1>>d <<X:2>>h <<X:3>>m", 0)
SAS(SI_TIME_FORMAT_HHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>", 2)
SAS(SI_TIME_FORMAT_HHMMSSMS_DESC_SHORT, "<<X:1>>h <<X:2>>m <<X:3>>s <<X:4>>ms", 1)
SAS(SI_TIME_FORMAT_HHMMSS_DESC_SHORT, "<<X:1>>h <<X:2>>m <<X:3>>s", 1)
SAS(SI_TIME_FORMAT_HHMM_DESC_SHORT, "<<X:1>>h <<X:2>>m", 0)
SAS(SI_TIME_FORMAT_HOURS, "<<X:1>>h", 2)
SAS(SI_TIME_FORMAT_HOURS_DESC, "<<X:1>> <<1[hour/hours]>>", 6)
SAS(SI_TIME_FORMAT_HOURS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[hour/hours]>>", 1)
SAS(SI_TIME_FORMAT_HOURS_DESC_SHORT, "<<X:1>> hour", 1)
SAS(SI_TIME_FORMAT_MINUTES, "<<X:1>>m", 3)
SAS(SI_TIME_FORMAT_MINUTES_COLON_SECONDS, "<<X:1>>:<<X:2>>", 2)
SAS(SI_TIME_FORMAT_MINUTES_DESC, "<<X:1>> <<1[minute/minutes]>>", 6)
SAS(SI_TIME_FORMAT_MINUTES_DESC_COLOR, "|cffffff<<X:1>>|r <<1[minute/minutes]>>", 1)
SAS(SI_TIME_FORMAT_MINUTES_DESC_SHORT, "<<X:1>> min", 1)
SAS(SI_TIME_FORMAT_MMSSMS_DESC_SHORT, "<<X:1>>m <<X:2>>s <<X:3>>ms", 1)
SAS(SI_TIME_FORMAT_MMSS_DESC_SHORT, "<<X:1>>m <<X:2>>s", 1)
SAS(SI_TIME_FORMAT_MONTHS, "<<X:1>>mo", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC, "<<X:1>> <<1[month/months]>>", 5)
SAS(SI_TIME_FORMAT_MONTHS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[month/months]>>", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC_SHORT, "<<X:1>> month", 1)
SAS(SI_TIME_FORMAT_SECONDS, "<<X:1>>s", 2)
SAS(SI_TIME_FORMAT_SECONDS_DESC, "<<X:1>> <<1[second/seconds]>>", 5)
SAS(SI_TIME_FORMAT_SECONDS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[second/seconds]>>", 1)
SAS(SI_TIME_FORMAT_SECONDS_DESC_SHORT, "<<X:1>> sec", 1)
SAS(SI_TIME_FORMAT_SSMS_DESC_SHORT, "<<X:1>>s <<X:2>>ms", 1)
SAS(SI_TIME_FORMAT_SS_DESC_SHORT, "<<X:1>>s", 1)
SAS(SI_TIME_FORMAT_TIMESTAMP, "[<<1>>:<<2>>:<<3>>]", 0)
SAS(SI_TIME_FORMAT_ZERO_COLON_SECONDS, "0:<<X:1>>", 2)
SAS(SI_TIME_TO_DROWN, "Time until drowning", 0)
SAS(SI_TITLE_TUTORIALS_RESET, "Reset Tutorials", 0)
SAS(SI_TITLE_UNLOCKED_ANNOUNCE_TITLE, "<<1[Title/$d Titles]>> Unlocked", 0)
SAS(SI_TOGGLE_NAMEPLATES, "Toggle Nameplates", 0)
SAS(SI_TOOLTIP_ABOVE_ME, "<<1>> |c7fa4c5(Above)|r", 2)
SAS(SI_TOOLTIP_ALLIANCE_RESTRICTED_LINK, "Only the <<1>> can use this link", 0)
SAS(SI_TOOLTIP_ARTIFACT_TAKEN, "Elder Scroll Stolen!", 2)
SAS(SI_TOOLTIP_ARTIFACT_TYPE_DEFENSIVE, "Elder Scroll Type: |c7fa4c5Defensive|r", 1)
SAS(SI_TOOLTIP_ARTIFACT_TYPE_OFFENSIVE, "Elder Scroll Type: |c7fa4c5Offensive|r", 1)
SAS(SI_TOOLTIP_BELOW_ME, "<<1>> |c7fa4c5(Below)|r", 2)
SAS(SI_TOOLTIP_COLLECTIBLE_NICKNAME, "\"<<X:1>>\"", 1)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_GAMEPAD, "Application Cost", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD, "Application Cost: |cffffff<<1>>|r <<X:2>>", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD_NO_FORMAT, "Application Cost: <<1>>", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_FORMAT, "+<<1>>%", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_RESTRICTION_TEXT, "Bonus applies only in the districts.", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_TEXT, "Capture Bonus: <<X:1>> <<X:2>>|r", 1)
SAS(SI_TOOLTIP_ENCHANT_SUPPRESSED_BY_POISON, "Suppressed by equipped Poison.", 0)
SAS(SI_TOOLTIP_FIXTURE_INSTANCE, "<<1>>", 0)
SAS(SI_TOOLTIP_FORWARD_CAMP, "Forward Camp", 0)
SAS(SI_TOOLTIP_FORWARD_CAMP_RESPAWN, "Left-click to respawn here.", 0)
SAS(SI_TOOLTIP_FURNISHING_LIMIT_TYPE, "Furnishing Limit Type", 0)
SAS(SI_TOOLTIP_HARVEST_REQUIRES, "Requires <<1>>", 2)
SAS(SI_TOOLTIP_IMPERIAL_CITY_ALLIANCE_OWNER, "<<1>>: <<2>>", 1)
SAS(SI_TOOLTIP_ITEM_EFFECTIVE_VALUE_FORMAT, "<<1>>/<<2>> <<3>>", 0)
SAS(SI_TOOLTIP_ITEM_FLAVOR_TEXT, "<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_FORMAT_REFINES_TO, "Ten of these items can be refined into |cffffff<<1>>|r to |cffffff<<2>>|r <<mt:3>>.", 0)
SAS(SI_TOOLTIP_ITEM_NAME, "<<t:1>>", 1)
SAS(SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY, "<<t:1>><<2[// ($d)]>>", 0)
SAS(SI_TOOLTIP_ITEM_ORIGIN_QUEST, "Quest: <<1>>", 0)
SAS(SI_TOOLTIP_ITEM_ROLE, "<<1>> <<X:2>>", 0)
SAS(SI_TOOLTIP_ITEM_ROLES_FORMAT, "Roles:", 1)
SAS(SI_TOOLTIP_ITEM_ROLE_FORMAT, "Role: <<X:1>>", 0)
SAS(SI_TOOLTIP_ITEM_TAG_FORMATER, "<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_VALUE_FORMAT, "<<1>> <<2>>", 0)
SAS(SI_TOOLTIP_KEEP_ACCESSIBLE, "Left-click to travel here.", 2)
SAS(SI_TOOLTIP_KEEP_ALLIANCE_OWNER, "Alliance Owner: <<1>>", 1)
SAS(SI_TOOLTIP_KEEP_CAPTURE_BONUS_FORMAT, "+<<1>>%", 0)
SAS(SI_TOOLTIP_KEEP_CAPTURE_BONUS_TEXT, "Capture Bonus: <<X:1>> <<X:2>>|r", 0)
SAS(SI_TOOLTIP_KEEP_GUILD_OWNER, "Guild Owner: <<1>>", 3)
SAS(SI_TOOLTIP_KEEP_INNER_WALL_BREACHED, "Inner Wall Breached!", 0)
SAS(SI_TOOLTIP_KEEP_IN_COMBAT, "Under Attack!", 0)
SAS(SI_TOOLTIP_KEEP_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE, "This keep is inaccessible.", 2)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_CARRYING_DAEDRIC_ARTIFACT, "You cannot travel to this keep with an Artifact Weapon.", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_NETWORK, "This keep is not connected to your current keep.", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_RESOURCES, "This keep has too many resources under enemy control.", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_UNDER_ATTACK, "This keep is under attack.", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_WRONG_OWNER, "Your alliance does not own this keep.", 0)
SAS(SI_TOOLTIP_KEEP_NOT_RESPAWNABLE, "You cannot respawn here.", 0)
SAS(SI_TOOLTIP_KEEP_OUTER_WALL_BREACHED, "Outer Wall Breached!", 0)
SAS(SI_TOOLTIP_KEEP_PASSABLE_STATUS, "Status: <<1>>", 0)
SAS(SI_TOOLTIP_KEEP_RESPAWNABLE, "Left-click to respawn here.", 0)
SAS(SI_TOOLTIP_KEEP_SIEGE_NPC, "|c7fa4c5<<1>> : Siege NPC (<<2>> / <<3>>)", 1)
SAS(SI_TOOLTIP_KEEP_SIEGE_WEAPON, "|c7fa4c5<<1>> : Siege Weapons (<<2>> / <<3>>)", 1)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP, "You are at this keep.", 1)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP_RESOURCES, "Your current keep has too many resources under enemy control.", 0)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP_UNDER_ATTACK, "Your current keep is under attack.", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_DESCRIPTION, "<<1>>", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_LEVEL, "Level <<1>>", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_MAP_LOCATION_CATEGORY_FORMAT, "<<X:1>>|cffffff<<2>>|r", 0)
SAS(SI_TOOLTIP_MAP_MORE_QUESTS, "Plus <<1>> more quest locations.", 0)
SAS(SI_TOOLTIP_MAP_QUEST_SELECT_FOCUS, "Left-click to set tracked quest.", 0)
SAS(SI_TOOLTIP_OUTFIT_STYLE_AVAILABLE_IN, "|cC5C29EAvailable in:|r <<t:1>>", 1)
SAS(SI_TOOLTIP_OUTPOST_INNER_WALL_BREACHED, "Wall Breached!", 0)
SAS(SI_TOOLTIP_POI_LINKED_CHAPTER_COLLECTIBLE_LOCKED, "You can unlock this area by upgrading to |cffffff<<1>> (Chapter)|r.", 1)
SAS(SI_TOOLTIP_POI_LINKED_CROWN_STORE_COLLECTIBLE_LOCKED, "You can unlock this area by purchasing |cffffff<<1>> (<<2>>)|r, available in the Crown Store!", 0)
SAS(SI_TOOLTIP_POI_LINKED_DLC_COLLECTIBLE_LOCKED, "You can unlock this area with an ESO Plus membership, or by purchasing |cffffff<<1>> (<<2>>)|r, available in the Crown Store!", 0)
SAS(SI_TOOLTIP_PROGRESS_BAR_PROGRESS_PERCENT, "<<1>>%", 0)
SAS(SI_TOOLTIP_QUICK_CHAT_MESSAGE, "\"<<X:1>>\"", 0)
SAS(SI_TOOLTIP_RECALL_COST, "Cost to Recall: ", 0)
SAS(SI_TOOLTIP_SKILLS_ADVISOR_BUILDS_TAB, "Advisor Settings", 0)
SAS(SI_TOOLTIP_SKILLS_ADVISOR_SUGGESTIONS_TAB, "Advisor List", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_BOUND_TO_NARRATION, "<<1>>, bound to <<2>>", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_LOCKED_NARRATION, "<<1>>, Locked", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_MORPHED_NARRATION, "<<1>>, Morphed", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_PURCHASABLE_NARRATION, "<<1>>, Purchasable", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_UPGRADABLE_NARRATION, "<<1>>, Upgradable", 0)
SAS(SI_TOOLTIP_UNIT_CAPTION, "<<1>>", 0)
SAS(SI_TOOLTIP_UNIT_MAP_PING, "Map Ping: <<1>>", 0)
SAS(SI_TOOLTIP_UNIT_MAP_PLAYER_WAYPOINT, "Your Set Destination", 0)
SAS(SI_TOOLTIP_UNIT_MAP_RALLY_POINT, "Group Rally Point", 0)
SAS(SI_TOOLTIP_UNIT_MONSTER_DETAILS, "Level <<1>>", 0)
SAS(SI_TOOLTIP_UNIT_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_UNIT_NAME_AND_CAPTION, "<<1>> (<<2>>)", 0)
SAS(SI_TOOLTIP_UNIT_PLAYER_DETAILS, "Level <<1>> <<2>> (Player)", 0)
SAS(SI_TOOLTIP_UNIT_QUEST_CONDITION, "<<1>> (<<2>>)", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA, "You cannot recall in an Alliance War area. Visit the wayshrine to travel.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_FROM_LOCATION, "You cannot recall from this location.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_OUTLAW_REFUGE, "You cannot recall from an Outlaws Refuge.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_WHEN_DEAD, "You cannot recall while dead.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_FAST_TRAVEL, "Left-click to fast travel here.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_OPEN_CROWN_STORE, "Left-click to open the Crown Store.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_PREVIEW_HOUSE, "Left-click to preview house.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_RECALL, "Left-click to recall to here.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_UPGRADE_CHAPTER, "Left-click to upgrade.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CURRENT_LOC, "You are at this wayshrine.", 0)
SAS(SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN, "You can recall to a wayshrine in <<1>>.", 0)
SAS(SI_TOO_FREQUENT_BUG_SCREENSHOT, "You must wait 30 seconds before submitting this bug.", 0)
SAS(SI_TRACKED_QUEST_CONDITION, "<<t:1>>: <<2>> / <<3>>", 1)
SAS(SI_TRACKED_QUEST_CONDITION_NO_COUNT, "<<t:1>>", 0)
SAS(SI_TRACKED_QUEST_STEP_DONE, "Completed: <<1>>", 1)
SAS(SI_TRACKERGOALTEXTERROR0, "TRACKER GOAL TEXT", 0)
SAS(SI_TRACKERGOALTEXTERROR1, "You logged off.", 0)
SAS(SI_TRACKERGOALTEXTERROR2, "You died.", 0)
SAS(SI_TRADEACTIONRESULT0, "You already have a trade invite pending.", 0)
SAS(SI_TRADEACTIONRESULT1, "<<1>> is ignoring you.", 0)
SAS(SI_TRADEACTIONRESULT12, "Your trade invite failed.", 0)
SAS(SI_TRADEACTIONRESULT13, "You or the server are too busy to trade right now. Please try again in a few minutes.", 0)
SAS(SI_TRADEACTIONRESULT14, "Dead players cannot trade.", 0)
SAS(SI_TRADEACTIONRESULT2, "You must respond to your current trade invite first.", 0)
SAS(SI_TRADEACTIONRESULT22, "You've traded too recently.", 0)
SAS(SI_TRADEACTIONRESULT3, "You are already trading.", 0)
SAS(SI_TRADEACTIONRESULT4, "You must have a target to trade with.", 0)
SAS(SI_TRADEACTIONRESULT41, "You don't have enough gold to complete that trade.", 0)
SAS(SI_TRADEACTIONRESULT42, "Your trade partner no longer has enough gold to complete this trade.", 0)
SAS(SI_TRADEACTIONRESULT43, "You have too much gold to complete this trade.", 0)
SAS(SI_TRADEACTIONRESULT44, "Your trade partner has too much gold to complete this trade.", 0)
SAS(SI_TRADEACTIONRESULT45, "You are unable to trade for <<tA:1>> because it's unique and you already have one.", 0)
SAS(SI_TRADEACTIONRESULT46, "You don't have enough empty slots to accept the offered items.", 0)
SAS(SI_TRADEACTIONRESULT5, "You cannot trade with yourself.", 0)
SAS(SI_TRADEACTIONRESULT6, "You must be closer to trade.", 0)
SAS(SI_TRADEACTIONRESULT62, "That item is locked.", 0)
SAS(SI_TRADEACTIONRESULT63, "That item is bound.", 0)
SAS(SI_TRADEACTIONRESULT64, "There are no open trade slots.", 0)
SAS(SI_TRADEACTIONRESULT65, "You are already trading <<tA:1>>.", 0)
SAS(SI_TRADEACTIONRESULT66, "That item is stolen.", 1)
SAS(SI_TRADEACTIONRESULT8, "You can only trade with your own alliance.", 0)
SAS(SI_TRADEACTIONRESULT80, "Trading is currently disabled", 0)
SAS(SI_TRADEACTIONRESULT9, "Your target is already trading.", 0)
SAS(SI_TRADESKILLRESULT10, "You can't use these additives with these materials.", 1)
SAS(SI_TRADESKILLRESULT100, "Recipe Unknown", 0)
SAS(SI_TRADESKILLRESULT101, "Insufficient Rank", 0)
SAS(SI_TRADESKILLRESULT102, "Insufficient Quality Rank", 0)
SAS(SI_TRADESKILLRESULT103, "Can't Craft Yet", 0)
SAS(SI_TRADESKILLRESULT104, "Invalid Alchemy Base", 0)
SAS(SI_TRADESKILLRESULT105, "Insufficient Rank", 0)
SAS(SI_TRADESKILLRESULT106, "Invalid Alchemy Reagent", 0)
SAS(SI_TRADESKILLRESULT107, "Not Enough Alchemy Reagents", 0)
SAS(SI_TRADESKILLRESULT108, "Too Many Alchemy Reagents", 0)
SAS(SI_TRADESKILLRESULT109, "Invalid Rune", 0)
SAS(SI_TRADESKILLRESULT110, "Insufficient Rank", 0)
SAS(SI_TRADESKILLRESULT111, "Insufficient Quality Rank", 0)
SAS(SI_TRADESKILLRESULT112, "Invalid Crafting Material", 0)
SAS(SI_TRADESKILLRESULT113, "Invalid Crafting Pattern", 0)
SAS(SI_TRADESKILLRESULT114, "Invalid Style Material", 0)
SAS(SI_TRADESKILLRESULT115, "Invalid Trait Material", 0)
SAS(SI_TRADESKILLRESULT116, "Insufficient Quantity", 0)
SAS(SI_TRADESKILLRESULT117, "Invalid Improvement Material", 0)
SAS(SI_TRADESKILLRESULT118, "Item Not Improvable", 0)
SAS(SI_TRADESKILLRESULT119, "Improvement Failed", 0)
SAS(SI_TRADESKILLRESULT12, "You already have that unique item.", 0)
SAS(SI_TRADESKILLRESULT120, "Trait Not Learned Yet", 0)
SAS(SI_TRADESKILLRESULT121, "Invalid Tradeskill", 0)
SAS(SI_TRADESKILLRESULT122, "Invalid Trait", 0)
SAS(SI_TRADESKILLRESULT123, "No Available Research Slots", 0)
SAS(SI_TRADESKILLRESULT124, "Not Enough Traits Researched", 0)
SAS(SI_TRADESKILLRESULT125, "Invalid Item", 0)
SAS(SI_TRADESKILLRESULT126, "Already Researching Trait Line", 0)
SAS(SI_TRADESKILLRESULT127, "You can't deconstruct an item that you are wearing.", 0)
SAS(SI_TRADESKILLRESULT128, "Cannot research an item that is transmuted.", 1)
SAS(SI_TRADESKILLRESULT129, "Item is not researchable", 0)
SAS(SI_TRADESKILLRESULT13, "You are not trained in that craft.", 0)
SAS(SI_TRADESKILLRESULT130, "You must research an item", 0)
SAS(SI_TRADESKILLRESULT131, "Cannot research an item that is locked", 0)
SAS(SI_TRADESKILLRESULT132, "Cannot craft this item.", 0)
SAS(SI_TRADESKILLRESULT133, "Failed to add this item to your inventory.", 0)
SAS(SI_TRADESKILLRESULT134, "You reached the maximum amount of multi-craft actions.", 1)
SAS(SI_TRADESKILLRESULT135, "You've slotted the maximum amount of unique items.", 0)
SAS(SI_TRADESKILLRESULT136, "You reached the maximum amount of multi-craft results.", 0)
SAS(SI_TRADESKILLRESULT137, "Invalid Alchemy Ingredient", 0)
SAS(SI_TRADESKILLRESULT138, "You have not yet learned this style.", 0)
SAS(SI_TRADESKILLRESULT139, "You do not meet the level requirements for this style.", 0)
SAS(SI_TRADESKILLRESULT14, "You are missing crafting components.", 0)
SAS(SI_TRADESKILLRESULT140, "You do not meet the requirements to use this material.", 0)
SAS(SI_TRADESKILLRESULT141, "Missing Crafting Material", 0)
SAS(SI_TRADESKILLRESULT142, "Missing Style Material", 0)
SAS(SI_TRADESKILLRESULT143, "Missing Trait Material", 0)
SAS(SI_TRADESKILLRESULT144, "You must select a recipe.", 0)
SAS(SI_TRADESKILLRESULT145, "Invalid Grimoire.", 0)
SAS(SI_TRADESKILLRESULT146, "Unowned Grimoire.", 0)
SAS(SI_TRADESKILLRESULT147, "Invalid Script.", 0)
SAS(SI_TRADESKILLRESULT148, "Unowned Script.", 0)
SAS(SI_TRADESKILLRESULT149, "Invalid Scribing Combination.", 0)
SAS(SI_TRADESKILLRESULT150, "No changes to Ability.", 0)
SAS(SI_TRADESKILLRESULT151, "Script slot was empty.", 0)
SAS(SI_TRADESKILLRESULT152, "This Grimoire is currently disabled.", 0)
SAS(SI_TRADESKILLRESULT153, "Scribing is currently disabled.", 0)
SAS(SI_TRADESKILLRESULT16, "You don't meet the requirements to craft that.", 0)
SAS(SI_TRADESKILLRESULT17, "Your rank is too low to craft that.", 0)
SAS(SI_TRADESKILLRESULT18, "Interrupted", 0)
SAS(SI_TRADESKILLRESULT19, "You can't afford to craft that.", 0)
SAS(SI_TRADESKILLRESULT20, "You must be at a crafting station to craft.", 0)
SAS(SI_TRADESKILLRESULT21, "You are not trained to craft in that racial style.", 0)
SAS(SI_TRADESKILLRESULT30, "Item is not deconstructable", 1)
SAS(SI_TRADESKILLRESULT31, "You must be at a crafting station to deconstruct", 2)
SAS(SI_TRADESKILLRESULT32, "You must deconstruct an item", 1)
SAS(SI_TRADESKILLRESULT33, "Cannot deconstruct an item that is locked", 1)
SAS(SI_TRADESKILLRESULT34, "You are not trained in the correct tradeskill to deconstruct that", 1)
SAS(SI_TRADESKILLRESULT35, "Your rank is too low to research that.", 1)
SAS(SI_TRADESKILLRESULT6, "Your inventory is full.", 0)
SAS(SI_TRADESKILLRESULT70, "This item cannot be refined.", 0)
SAS(SI_TRADESKILLRESULT71, "You must be at a crafting station to refine this.", 0)
SAS(SI_TRADESKILLRESULT72, "You don't have enough to refine.", 0)
SAS(SI_TRADESKILLRESULT73, "You aren't trained in the correct craft to refine that.", 0)
SAS(SI_TRADESKILLRESULT74, "Your rank is too low to refine that.", 0)
SAS(SI_TRADESKILLRESULT80, "Only house owners can do this action.", 0)
SAS(SI_TRADESKILLRESULT81, "Some station(s) selected were not consumed.", 0)
SAS(SI_TRADESKILLRESULT9, "You cannot make anything with these materials.", 0)
SAS(SI_TRADESKILLTYPE1, "Blacksmithing", 0)
SAS(SI_TRADESKILLTYPE2, "Clothing", 0)
SAS(SI_TRADESKILLTYPE3, "Enchanting", 0)
SAS(SI_TRADESKILLTYPE4, "Alchemy", 0)
SAS(SI_TRADESKILLTYPE5, "Provisioning", 0)
SAS(SI_TRADESKILLTYPE6, "Woodworking", 0)
SAS(SI_TRADESKILLTYPE7, "Jewelry Crafting", 0)
SAS(SI_TRADESKILLTYPE8, "Scribing", 0)
SAS(SI_TRADE_ACCEPT, "Submit Offer", 1)
SAS(SI_TRADE_CANCEL, "Cancel Offer", 1)
SAS(SI_TRADE_CANCELED, "Trade canceled.", 2)
SAS(SI_TRADE_CANCEL_INVITE, "Trade invite canceled.", 1)
SAS(SI_TRADE_COMPLETE, "Trade complete.", 0)
SAS(SI_TRADE_FAILED, "Trade failed.", 0)
SAS(SI_TRADE_INVITE, "<<1>> has invited you to trade.", 0)
SAS(SI_TRADE_INVITE_CONFIRM, "You've invited <<1>> to trade.", 0)
SAS(SI_TRADE_INVITE_DECLINE, "Trade invite declined.", 2)
SAS(SI_TRADE_INVITE_MESSAGE, "|cffffff<<1>>|r wants to trade with you.", 1)
SAS(SI_TRADE_INVITE_PROMPT, "<<1>> wants to trade.", 0)
SAS(SI_TRADE_NOT_ENOUGH_MONEY, "Trade failed, insufficient gold.", 1)
SAS(SI_TRADE_READY, "Ready", 0)
SAS(SI_TRADE_THEIR_OFFER, "<<1>>'s OFFER", 0)
SAS(SI_TRADE_YOUR_OFFER, "YOUR OFFER", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER0, "All Items", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER1, "Weapons", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER2, "Apparel", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER3, "Consumables", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER4, "Materials", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER5, "Glyphs", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER6, "Furnishings", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER7, "Miscellaneous", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER8, "Jewelry", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER9, "Companion Equipment", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES0, "All Items", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES1, "All Weapons", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES2, "All Apparel", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES3, "All Consumables", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES4, "All Materials", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES5, "All Glyphs", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES6, "All Furnishings", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES9, "All Companion Equipment", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY0, "Item Name", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY1, "Category", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY2, "Level", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY3, "Trait", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY4, "Enchantment", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY5, "Quality", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY6, "Price", 1)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE0, "Time", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE1, "Price", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE2, "Name", 0)
SAS(SI_TRADINGHOUSERESULT1, "Guild store not opened.", 0)
SAS(SI_TRADINGHOUSERESULT10, "You must select a valid guild.", 0)
SAS(SI_TRADINGHOUSERESULT11, "No permission.", 0)
SAS(SI_TRADINGHOUSERESULT12, "Guild too small for new posts.", 0)
SAS(SI_TRADINGHOUSERESULT13, "Cannot afford that item.", 0)
SAS(SI_TRADINGHOUSERESULT14, "Please wait for your current search to complete.", 0)
SAS(SI_TRADINGHOUSERESULT15, "Please wait for your current listings request to complete.", 0)
SAS(SI_TRADINGHOUSERESULT16, "Please wait for your current request to complete before switching guilds.", 0)
SAS(SI_TRADINGHOUSERESULT17, "Please wait for the initial guild store status update.", 0)
SAS(SI_TRADINGHOUSERESULT18, "Please wait for your current purchase request to complete.", 0)
SAS(SI_TRADINGHOUSERESULT19, "You cannot buy your own items.", 0)
SAS(SI_TRADINGHOUSERESULT2, "You are not a member of that guild.", 0)
SAS(SI_TRADINGHOUSERESULT20, "Please wait for your current cancellation request to complete.", 0)
SAS(SI_TRADINGHOUSERESULT21, "You cannot post an item for free.", 0)
SAS(SI_TRADINGHOUSERESULT22, "You cannot post an item for more than <<1>> gold.", 0)
SAS(SI_TRADINGHOUSERESULT23, "You cannot sell stolen items to other players.", 0)
SAS(SI_TRADINGHOUSERESULT24, "Not a member of any guild.", 0)
SAS(SI_TRADINGHOUSERESULT25, "You must unlock this item before you can list it.", 0)
SAS(SI_TRADINGHOUSERESULT26, "Please wait for name matching to complete.", 0)
SAS(SI_TRADINGHOUSERESULT27, "No name search data is loaded (make sure you're using cached defs)", 0)
SAS(SI_TRADINGHOUSERESULT3, "You can not put any more items up for sale.", 0)
SAS(SI_TRADINGHOUSERESULT4, "Wait for prior item to complete.", 0)
SAS(SI_TRADINGHOUSERESULT5, "Could not find specified item.", 0)
SAS(SI_TRADINGHOUSERESULT6, "You can not sell bound items to other players.", 0)
SAS(SI_TRADINGHOUSERESULT7, "You can not afford this posting fee.", 0)
SAS(SI_TRADINGHOUSERESULT8, "Too many searches in rapid succession.", 0)
SAS(SI_TRADINGHOUSERESULT9, "You cannot post an item from that bag.", 1)
SAS(SI_TRADINGHOUSESEARCHOUTCOME1, "No items found. Modify your search and try again.", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME2, "There are no items that match both your filters and your item name text. Please modify your search and try again.", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME3, "Your item name text is too short. Please modify your search and try again.", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME4, "All items purchased.", 0)
SAS(SI_TRADINGHOUSESEARCHSTATE1, "Waiting for results...", 0)
SAS(SI_TRADINGHOUSESORTFIELD1, "Time", 1)
SAS(SI_TRADINGHOUSESORTFIELD2, "Total", 1)
SAS(SI_TRADINGHOUSESORTFIELD3, "Unit", 1)
SAS(SI_TRADING_HOUSE_ADD_ITEM_TO_LISTING, "Add to Listing", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ALL_ITEMS, "All Items", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ALL_WEAPON_TYPES, "All Weapon Types", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ARMOR_TYPE_SHIELD, "Shield", 0)
SAS(SI_TRADING_HOUSE_BROWSE_CATEGORY_FORMATTER, "<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_CHAMPION_POINTS_RANGE_LABEL, "CP", 1)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_NAME_SEARCH_EDIT_DEFAULT, "Enter an item name.", 1)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, "<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_SELLER_NAME, "Seller: |cffffff<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL, "All", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_ENCHANTMENT_TYPES, "All Enchantments", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_FURNISHING_TYPES, "All Furnishings", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_MATERIALS, "All Materials", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_RECIPE_TYPES, "All Recipe Types", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_TRAIT_TYPES, "All Traits", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_TROPHY_TYPES, "All Trophy Types", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_WORN_ARMOR_TYPES, "All Pieces", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ORNAMENTAL_FURNISHINGS, "Other Furnishings", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_OTHER_TROPHY_TYPES, "Other Trophies", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_TRAIT_MATERIAL, "Trait Material", 0)
SAS(SI_TRADING_HOUSE_BROWSE_LEVEL_RANGE_LABEL, "Level", 1)
SAS(SI_TRADING_HOUSE_BROWSE_PRICE_RANGE_LABEL, "Price Range:", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_ALL_INGREDIENTS, "All Ingredients", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_DRINK_INGREDIENTS, "Drink Ingredients", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_FOOD_INGREDIENTS, "Food Ingredients", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_RARE_INGREDIENTS, "Rare Ingredients", 0)
SAS(SI_TRADING_HOUSE_BROWSE_QUALITY_ANY, "Any Quality", 0)
SAS(SI_TRADING_HOUSE_BUY_ITEM, "Buy Item", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING, "Cancel Listing", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CANCEL, "No", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CONFIRM, "Yes", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_DESCRIPTION, "Are you sure you want to cancel this listing?  You will not be refunded the listing fee.", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_TITLE, "Cancel Listing", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_LABEL, "Cancel Listing", 0)
SAS(SI_TRADING_HOUSE_COLUMN_ITEM, "Item", 0)
SAS(SI_TRADING_HOUSE_DELETE_SEARCH_HISTORY_ENTRY, "Delete Recent Search", 0)
SAS(SI_TRADING_HOUSE_DO_SEARCH, "Start Search", 0)
SAS(SI_TRADING_HOUSE_ERROR_NOT_ENOUGH_GOLD, "You don't have enough gold.", 1)
SAS(SI_TRADING_HOUSE_EXACT_NAME_SEARCH_END_DELIMITER, "\"", 0)
SAS(SI_TRADING_HOUSE_EXACT_NAME_SEARCH_START_DELIMITER, "\"", 0)
SAS(SI_TRADING_HOUSE_GUILD_HEADER, "Guild", 0)
SAS(SI_TRADING_HOUSE_GUILD_LABEL, "Guild", 0)
SAS(SI_TRADING_HOUSE_LISTING_COUNT, "Listing |cffffff<<1>>|r of |cffffff<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_LISTING_COUNT_FULL, "Listing |cff0000<<1>>|r of |cff0000<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_MODE_BROWSE, "Browse", 0)
SAS(SI_TRADING_HOUSE_MODE_LISTINGS, "Listings", 0)
SAS(SI_TRADING_HOUSE_MODE_SELL, "Sell", 0)
SAS(SI_TRADING_HOUSE_POSTING_CUT_TOOLTIP, "When the item sells, <<1>>% of the sale price is kept by the guild store. If the item does not sell you are not charged this fee.", 0)
SAS(SI_TRADING_HOUSE_POSTING_LISTING_FEE, "Listing Fee", 0)
SAS(SI_TRADING_HOUSE_POSTING_LISTING_FEE_TOOLTIP, "Posting an item on the guild store costs <<1>>% of the posting price immediately.", 1)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NOT_A_GUILD_MEMBER, "No Permission (You are not a member of this Guild)", 0)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_GUILD, "No Permission (The Guild must have <<X:1>> members to post to the Guild Store)", 0)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_PLAYER, "No Permission (Your Guild Rank does not permit posting to the Guild Store)", 0)
SAS(SI_TRADING_HOUSE_POSTING_PRICE_TOTAL, "Total Price:", 0)
SAS(SI_TRADING_HOUSE_POSTING_PROFIT, "Profit", 0)
SAS(SI_TRADING_HOUSE_POSTING_QUANTITY, "Quantity", 0)
SAS(SI_TRADING_HOUSE_POSTING_TH_CUT, "House Cut", 0)
SAS(SI_TRADING_HOUSE_POST_ITEM, "List Item", 1)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_AMOUNT, "This will cost <<1>>", 2)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL, "Cancel", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM, "Buy", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_DESCRIPTION, "Are you sure you want to buy this item?", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_TITLE, "Buy Item", 0)
SAS(SI_TRADING_HOUSE_REMOVE_PENDING_POST, "Remove from Listing", 1)
SAS(SI_TRADING_HOUSE_RESET_SEARCH, "Reset Search", 0)
SAS(SI_TRADING_HOUSE_RESULTS_NEXT_PAGE, "Next", 0)
SAS(SI_TRADING_HOUSE_RESULTS_NO_TIME_NARRATION, "None", 0)
SAS(SI_TRADING_HOUSE_RESULTS_PREVIOUS_PAGE, "Previous", 0)
SAS(SI_TRADING_HOUSE_RESULT_COUNT, "Items On Page: |cffffff<<1>>", 0)
SAS(SI_TRADING_HOUSE_SEARCH_DESCRIPTION_LINE, "<<1>>: |cffffff<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_SEARCH_FROM_ITEM, "Search For Item", 1)
SAS(SI_TRADING_HOUSE_SEARCH_HISTORY_EMPTY_TEXT, "Your recent searches will display here and can be used to quickly reuse the same set of filters.", 0)
SAS(SI_TRADING_HOUSE_SEARCH_HISTORY_TITLE, "Recent Searches", 0)
SAS(SI_TRADING_HOUSE_SEARCH_RESULT_SELLER_FORMATTER, "Seller: <<1>>", 1)
SAS(SI_TRADING_HOUSE_SEARCH_TRUNCATED, "Some results may not be listed. Narrow your search filters for better results.", 0)
SAS(SI_TRADING_HOUSE_SELECT_AN_ITEM_TO_SELL, "Select an item in your inventory to list it for sale.", 0)
SAS(SI_TRANSACTION_COMPLETE_TITLE, "Transaction Complete", 0)
SAS(SI_TRANSACTION_FAILED_TITLE, "Transaction Failed", 0)
SAS(SI_TRAVEL_TO_HOUSE_INSIDE_DIALOG_MAIN_TEXT, "Travel to <<1>> (inside)?", 0)
SAS(SI_TRAVEL_TO_HOUSE_OUTSIDE_DIALOG_MAIN_TEXT, "Travel to <<1>> (outside)?", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE1, "Disabled on trial accounts.", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE2, "Whispering disabled on Trial accounts.", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE3, "Trial accounts may only whisper to friends.", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE4, "Guilds disabled on trial accounts.", 0)
SAS(SI_TRIAL_ACCOUNT_HELP_CATEGORY, "Trial Account", 0)
SAS(SI_TRIAL_COMPLETED_LARGE, "Completed: <<1>>", 2)
SAS(SI_TRIAL_COMPLETED_SMALL, "Final Score: <<1>>\nTotal Time: <<2>>", 3)
SAS(SI_TRIAL_COMPLETE_FINAL_SCORE, "Final Score", 0)
SAS(SI_TRIAL_COMPLETE_REVIVES_USED, "Revives Used", 0)
SAS(SI_TRIAL_COMPLETE_TOTAL_TIME, "Total Time", 0)
SAS(SI_TRIAL_COMPLETE_VITALITY_BONUS, "Vitality Bonus", 0)
SAS(SI_TRIAL_FAILED, "Failed: <<1>> Trial", 0)
SAS(SI_TRIAL_NEW_BEST_SCORE_LIFETIME, "New Best Score for <<1>>", 0)
SAS(SI_TRIAL_NEW_BEST_SCORE_WEEKLY, "New Best Score for Weekly (<<1>>)", 0)
SAS(SI_TRIAL_SCORE_UPDATED_LARGE, "|t64:64:<<1>>|t<<2>> Points Rewarded", 0)
SAS(SI_TRIAL_SCORE_UPDATED_SMALL, "Your current score is <<1>> points.", 0)
SAS(SI_TRIAL_STARTED, "Started: <<1>> Trial", 0)
SAS(SI_TRIBUTEBOARDLOCATION0, "Draw Pile", 2)
SAS(SI_TRIBUTEBOARDLOCATION1, "Opponent Draw Pile", 2)
SAS(SI_TRIBUTEBOARDLOCATION11, "Tavern Draw", 2)
SAS(SI_TRIBUTEBOARDLOCATION12, "Tavern Discard", 2)
SAS(SI_TRIBUTEBOARDLOCATION2, "Your Hand", 0)
SAS(SI_TRIBUTEBOARDLOCATION4, "Played Cards Pile", 3)
SAS(SI_TRIBUTEBOARDLOCATION5, "Opponent Played Cards Pile", 3)
SAS(SI_TRIBUTEBOARDLOCATION6, "Your Agents Pile", 3)
SAS(SI_TRIBUTEBOARDLOCATION7, "Opponent Agents Pile", 1)
SAS(SI_TRIBUTEBOARDLOCATION8, "Cooldown Pile", 2)
SAS(SI_TRIBUTEBOARDLOCATION9, "Opponent Cooldown Pile", 2)
SAS(SI_TRIBUTECARDPILE0, "Draw Pile", 2)
SAS(SI_TRIBUTECARDPILE1, "Hand", 0)
SAS(SI_TRIBUTECARDPILE2, "Played Cards Pile", 1)
SAS(SI_TRIBUTECARDPILE3, "Active Agents Pile", 1)
SAS(SI_TRIBUTECARDPILE4, "Cooldown Pile", 2)
SAS(SI_TRIBUTECARDPILE_TOP0, "Draw Pile (Top)", 0)
SAS(SI_TRIBUTECARDTYPE0, "Action", 1)
SAS(SI_TRIBUTECARDTYPE1, "Agent", 0)
SAS(SI_TRIBUTECLUBRANK0, "Initiate", 0)
SAS(SI_TRIBUTECLUBRANK1, "Trainee", 0)
SAS(SI_TRIBUTECLUBRANK2, "Novice", 0)
SAS(SI_TRIBUTECLUBRANK3, "Regular", 0)
SAS(SI_TRIBUTECLUBRANK4, "Adept", 0)
SAS(SI_TRIBUTECLUBRANK5, "Expert", 0)
SAS(SI_TRIBUTECLUBRANK6, "Veteran", 0)
SAS(SI_TRIBUTECLUBRANK7, "Master", 0)
SAS(SI_TRIBUTEINVITESTATE1, "You are currently waiting for a Tales of Tribute invitation response from <<1>>.", 0)
SAS(SI_TRIBUTEINVITESTATE2, "You are currently considering a Tales of Tribute invitation from <<1>>.", 0)
SAS(SI_TRIBUTEINVITESTATE4, "Your game with <<1>> is about to start.", 0)
SAS(SI_TRIBUTEINVITESTATE5, "You are waiting for other players to accept the game invite.", 0)
SAS(SI_TRIBUTELEADERBOARDTIER1, "Top 10%", 0)
SAS(SI_TRIBUTELEADERBOARDTIER2, "Top 2%", 0)
SAS(SI_TRIBUTELEADERBOARDTYPE0, "Ranked", 0)
SAS(SI_TRIBUTEMATCHEVENT1, "<<1>> is not available to play Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT10, "<<1>> is not available for Tales of Tribute because they are playing another player.", 0)
SAS(SI_TRIBUTEMATCHEVENT11, "You cannot play Tales of Tribute when you are dead.", 0)
SAS(SI_TRIBUTEMATCHEVENT12, "<<1>> is not available for Tales of Tribute because they are dead.", 0)
SAS(SI_TRIBUTEMATCHEVENT13, "You cannot play Tales of Tribute while swimming.", 0)
SAS(SI_TRIBUTEMATCHEVENT14, "<<1>> is not available for Tales of Tribute because they are swimming.", 0)
SAS(SI_TRIBUTEMATCHEVENT15, "You cannot play Tales of Tribute while in combat.", 0)
SAS(SI_TRIBUTEMATCHEVENT16, "<<1>> is not available for Tales of Tribute because they are in combat.", 0)
SAS(SI_TRIBUTEMATCHEVENT17, "You cannot play Tales of Tribute while crafting.", 0)
SAS(SI_TRIBUTEMATCHEVENT18, "<<1>> is not available for Tales of Tribute because they are crafting.", 0)
SAS(SI_TRIBUTEMATCHEVENT19, "You cannot play Tales of Tribute here.", 0)
SAS(SI_TRIBUTEMATCHEVENT2, "Not a valid Tales of Tribute target.", 0)
SAS(SI_TRIBUTEMATCHEVENT20, "You cannot challenge a player to Tales of Tribute if they recently declined your invite.", 0)
SAS(SI_TRIBUTEMATCHEVENT21, "You cannot play Tales of Tribute here because too many ongoing games are nearby.", 0)
SAS(SI_TRIBUTEMATCHEVENT23, "Unable to join. Match is full.", 0)
SAS(SI_TRIBUTEMATCHEVENT24, "You are currently on timeout for Tales of Tribute.", 1)
SAS(SI_TRIBUTEMATCHEVENT25, "Ranked matches are temporarily disabled.", 0)
SAS(SI_TRIBUTEMATCHEVENT26, "You are not ready to play Tales of Tribute yet. Please wait a moment and try again.", 0)
SAS(SI_TRIBUTEMATCHEVENT27, "Opponent is not ready to play Tales of Tribute yet. Please wait a moment and try again.", 0)
SAS(SI_TRIBUTEMATCHEVENT28, "You cannot join a ranked Tales of Tribute match while there is no active season.", 0)
SAS(SI_TRIBUTEMATCHEVENT29, "You cannot join a Tales of Tribute match. You are already in a match.", 0)
SAS(SI_TRIBUTEMATCHEVENT3, "You cannot play Tales of Tribute against yourself.", 0)
SAS(SI_TRIBUTEMATCHEVENT30, "You cannot decline this Tales of Tribute match invite.", 0)
SAS(SI_TRIBUTEMATCHEVENT31, "Something went wrong. Could not start Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT32, "You cannot accept this Tales of Tribute match invite.", 0)
SAS(SI_TRIBUTEMATCHEVENT33, "You could not leave this Tales of Tribute match because you are not in this match.", 0)
SAS(SI_TRIBUTEMATCHEVENT34, "All Tales of Tribute matches were ended.", 0)
SAS(SI_TRIBUTEMATCHEVENT35, "Something went wrong. You could not win this Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT36, "<<1>> has won the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT37, "<<1>> has forfeited the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT38, "<<1>> has canceled the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT39, "Something went wrong. You could not cancel this Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT4, "<<1>> is not available to play Tales of Tribute because they are too far away.", 0)
SAS(SI_TRIBUTEMATCHEVENT40, "Something went wrong. You could not forfeit this Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT41, "<<1>> has declined the Tales of Tribute match invite.", 0)
SAS(SI_TRIBUTEMATCHEVENT42, "All Tales of Tribute matches were ended.", 0)
SAS(SI_TRIBUTEMATCHEVENT44, "Something when wrong when ending this Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT45, "You could not receive the invite to a Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT46, "A player has left the Tales of Tribute match as a result of death.", 0)
SAS(SI_TRIBUTEMATCHEVENT47, "A player has left the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT49, "The active Tales of Tribute match will not allow an opponent to join.", 0)
SAS(SI_TRIBUTEMATCHEVENT5, "You cannot invite another to Tales of Tribute while you have challenged <<1>>.", 0)
SAS(SI_TRIBUTEMATCHEVENT50, "The active Tales of Tribute match will not allow you to join.", 0)
SAS(SI_TRIBUTEMATCHEVENT51, "The target is currently on timeout for Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT52, "Target cannot play Tales of Tribute in their location.", 0)
SAS(SI_TRIBUTEMATCHEVENT53, "<<1>> has conceded the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT54, "Something went wrong. Could not concede Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT55, "Target player has stopped responding and has involuntarily forfeited.", 0)
SAS(SI_TRIBUTEMATCHEVENT56, "Preparing to invite target to a Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT57, "The target is preparing to join the Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT58, "Could not start Tales of Tribute match. Please wait a moment and try again.", 0)
SAS(SI_TRIBUTEMATCHEVENT59, "You do not have Tales of Tribute unlocked.", 1)
SAS(SI_TRIBUTEMATCHEVENT6, "You cannot invite another to Tales of Tribute while responding to a challenge from <<1>>.", 0)
SAS(SI_TRIBUTEMATCHEVENT60, "|cffffff<<X:1>>|r does not have Tales of Tribute unlocked.", 1)
SAS(SI_TRIBUTEMATCHEVENT61, "Cannot join a ranked Tales of Tribute match. The next season has not been started.", 0)
SAS(SI_TRIBUTEMATCHEVENT62, "Cannot join a ranked Tales of Tribute match. The active season has ended.", 0)
SAS(SI_TRIBUTEMATCHEVENT63, "Cannot start a match for the requested season.", 0)
SAS(SI_TRIBUTEMATCHEVENT64, "Cannot start a match for the requested season.", 0)
SAS(SI_TRIBUTEMATCHEVENT65, "Tales of Tribute matches are currently disabled.", 0)
SAS(SI_TRIBUTEMATCHEVENT66, "<<1>> has forfeited the Tales of Tribute match due to inactivity.", 0)
SAS(SI_TRIBUTEMATCHEVENT67, "You cannot play Tales of Tribute while traveling.", 0)
SAS(SI_TRIBUTEMATCHEVENT68, "Target cannot play Tales of Tribute while traveling.", 0)
SAS(SI_TRIBUTEMATCHEVENT69, "Your account is currently locked out of Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT7, "You cannot invite another to Tales of Tribute while you are already playing <<1>>.", 0)
SAS(SI_TRIBUTEMATCHEVENT70, "<<1>> is not available to play Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT71, "Your account is currently locked out of Tales of Tribute Campaigns.", 0)
SAS(SI_TRIBUTEMATCHEVENT72, "<<1>> is not available to play Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT73, "The Tales of Tribute match has been ended due to an internal issue.", 0)
SAS(SI_TRIBUTEMATCHEVENT74, "Cannot join while in an Activity Finder queue.", 0)
SAS(SI_TRIBUTEMATCHEVENT75, "They are already in an Activity Finder queue.", 0)
SAS(SI_TRIBUTEMATCHEVENT76, "Your opponent has declined the Tales of Tribute invite.", 1)
SAS(SI_TRIBUTEMATCHEVENT77, "You are not able to play Tales of Tribute.", 0)
SAS(SI_TRIBUTEMATCHEVENT78, "You cannot send a Tales of Tribute invite while in an active match.", 0)
SAS(SI_TRIBUTEMATCHEVENT79, "Target is in an active Tales of Tribute match.", 0)
SAS(SI_TRIBUTEMATCHEVENT8, "<<1>> is not available for Tales of Tribute because they have challenged someone else.", 0)
SAS(SI_TRIBUTEMATCHEVENT9, "<<1>> is not available for Tales of Tribute because they are considering another challenge.", 0)
SAS(SI_TRIBUTEMATCHTYPE1, "Competitive Match", 1)
SAS(SI_TRIBUTEMATCHTYPE2, "Duel", 0)
SAS(SI_TRIBUTEMATCHTYPE3, "Overland Match", 0)
SAS(SI_TRIBUTEMATCHTYPE4, "Casual Match", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE0, "|cff1919Setback|r - Opponent gains |cffffff<<X:1>>|r <<t:2>>.", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE10, "|cff1919Setback|r - <<3>> Refresh - Return up to |cffffff<<X:1>>|r <<z:2>> <<1[card/cards]>> from your opponent's cooldown pile to their <<z:3>>.", 8)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE11, "Create |cffffff<<X:1>>|r <<C:2>> <<1[card/cards]>> and place <<1[it/them]>> in your opponent's <<z:3>>.", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE12, "Toss - Look at the next <<2[card/|cffffff<<X:2>>|r cards]>> of the opponent's draw pile. <<1[You may move that card/Choose up to |cffffff%d|r of those cards to move]>> to their cooldown pile.", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE14, "Confine - Place |cffffff<<X:1>>|r <<1[card/cards]>> from your opponent's <<z:2>> under this card until this card is removed from play.", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE16, "Acquire |cffffff<<X:1>>|r <<1[card/cards]>> from the Tavern. Your opponent gains <<1[a copy/a copy of each]>>.", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE2, "Knock Out - Place |cffffff<<X:1>>|r of your opponent's active agents into their cooldown pile.", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE3, "Opponent discards |cffffff<<X:1>>|r <<1[card/cards]>> from their hand at the start of their turn.", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE4, "|cff1919Setback|r - Opponent draws |cffffff<<X:1>>|r <<1[card/cards]>>.", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE5, "Break - Opponent loses |cffffff<<X:1>>|r <<t:2>>.", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE6, "|cff1919Setback|r - Heal |cffffff<<X:1>>|r <<1[agent/agents]>> that your opponent controls for |cffffff<<2>>|r health.", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE7, "Destroy up to |cffffff<<X:1>>|r of your opponent's cards that are in play from the game.", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE0, "Gain |cffffff<<X:1>>|r <<t:2>>.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE1, "Replace up to |cffffff<<X:1>>|r <<1[card/cards]>> from the Tavern.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE10, "<<3>> Refresh - Return up to |cffffff<<X:1>>|r <<z:2>> <<1[card/cards]>> from your cooldown pile to your <<z:3>>.", 6)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE11, "Create |cffffff<<X:1>>|r <<C:2>> <<1[card/cards]>> and place <<1[it/them]>> in your <<z:3>>.", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE12, "Toss - Look at the next <<2[card/|cffffff<<X:2>>|r cards]>> of your draw pile. <<1[You may move that card/Choose up to |cffffff%d|r of those cards to move]>> to your cooldown pile.", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE13, "Heal this agent for |cffffff<<X:1>>|r health.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE14, "|cff1919Setback|r - Confine - Place |cffffff<<X:1>>|r <<1[card/cards]>> from your <<z:2>> under this card until this card is removed from play.", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE15, "Donate - Discard up to |cffffff<<X:1>>|r <<1[card/cards]>> from your hand then draw that many cards.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE17, "Replace all cards from the Tavern.", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE18, "Knock Out All - Place all of your active agents and your opponent's active agents in their respective cooldown piles.", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE2, "|cff1919Setback|r - Knock Out - Place |cffffff<<X:1>>|r of your active agents into your cooldown pile.", 5)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE3, "|cff1919Setback|r - Discard |cffffff<<X:1>>|r <<1[card/cards]>> from your hand immediately.", 2)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE4, "Draw |cffffff<<X:1>>|r <<1[card/cards]>>.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE5, "|cff1919Setback|r - Break - Lose |cffffff<<X:1>>|r <<t:2>>.", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE6, "Heal |cffffff<<X:1>>|r <<1[agent/agents]>> for |cffffff<<2>>|r health.", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE7, "Destroy up to |cffffff<<X:1>>|r of your cards that are in play from the game.", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE8, "Acquire up to |cffffff<<X:1>>|r <<1[card/cards]>> from the Tavern with a cost up to |cffffff<<2>>|r<<1[/ each]>>.", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE9, "Call on |cffffff<<X:1>>|r additional <<1[Patron/Patrons]>> this turn.", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING1, "Replace up to |cffffff<<X:1>>|r <<1[card/cards]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING10, "Refresh up to |cffffff<<X:1>>|r <<1[card/cards]>> to the <<z:2>>", 4)
SAS(SI_TRIBUTEMECHANIC_TARGETING12, "Toss - Move up to |cffffff<<X:1>>|r <<1[card/cards]>> to the cooldown pile<<1[/ (ordered top to bottom)]>>", 5)
SAS(SI_TRIBUTEMECHANIC_TARGETING14, "Confine up to |cffffff<<X:1>>|r <<1[card/cards]>>", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING15, "Donate up to |cffffff<<X:1>>|r <<1[card/cards]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING16, "Acquire |cffffff<<X:1>>|r <<1[card/cards]>> and give a copy to opponent", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING2, "Knock out |cffffff<<X:1>>|r <<1[agent/agents]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING3, "Discard |cffffff<<X:1>>|r <<1[card/cards]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING6, "Heal |cffffff<<X:1>>|r <<1[agent/agents]>> for |cffffff<<2>>|r health", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING7, "Destroy up to |cffffff<<X:1>>|r <<1[card/cards]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING8, "Acquire up to |cffffff<<X:1>>|r <<1[card/cards]>>", 1)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE0, "Favored", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE1, "Neutral", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE2, "Unfavored", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT1, "This Patron now |c2adc22FAVORS|r you.", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT2, "This Patron is now NEUTRAL.", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE0, "Sacrifice <<X:1>> of your opponent's <<z:2>> cards", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE1, "Opponent pays <<X:1>> <<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE2, "Opponent has <<X:1>> <<z:2>> <<1[card/cards]>> in their <<z:3>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE0, "Sacrifice <<X:1>> of your <<z:2>> cards", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE1, "Pay <<X:1>> <<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE2, "Have <<X:1>> <<z:2>> <<1[card/cards]>> in your <<z:3>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE3, "Discard <<X:1>> of your <<z:2>> cards from your hand", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING0, "Sacrifice |cffffff<<X:1>>|r <<1[card/cards]>>", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING3, "Discard |cffffff<<X:1>>|r <<1[card/cards]>>", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE0, "Player", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE1, "Opponent", 0)
SAS(SI_TRIBUTERESOURCE0, "Power", 0)
SAS(SI_TRIBUTERESOURCE1, "Coin", 1)
SAS(SI_TRIBUTERESOURCE2, "Prestige", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE0, "Power Cost", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE1, "Coin Cost", 1)
SAS(SI_TRIBUTERESOURCE_ACQUIRE2, "Prestige", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT0, "Health", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT1, "Health", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT2, "Health", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP0, "Used to damage opponent agents. Unspent Power converts to Prestige at the end of your turn.", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP1, "Used to purchase cards from the Tavern. Unspent Coin is lost at the end of your turn.", 1)
SAS(SI_TRIBUTERESOURCE_TOOLTIP2, "Reach 40 Prestige to enter the end game. In the end game, each player competes to hold the highest Prestige amount at the end of their opponent's turn. The player who can hold the lead at the end of their opponent's turn wins the game. Any player that reaches 80 Prestige will win the game at the end of their turn.", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT2, "You have not selected enough targets.", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT3, "You must select all taunt agents before selecting other agents.", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT4, "You've reached the limit of confined cards on this agent.", 0)
SAS(SI_TRIBUTETIER0, "Invalid", 1)
SAS(SI_TRIBUTETIER1, "Unranked", 2)
SAS(SI_TRIBUTETIER2, "Orichalcum", 1)
SAS(SI_TRIBUTETIER3, "Ebony", 1)
SAS(SI_TRIBUTETIER4, "Quicksilver", 1)
SAS(SI_TRIBUTETIER5, "Voidsteel", 1)
SAS(SI_TRIBUTETIER6, "Rubedite", 1)
SAS(SI_TRIBUTE_ACQUIRE_HINT_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CAMPAIGN_LESS_THAN_ONE_MINUTE, "< 1 minute", 0)
SAS(SI_TRIBUTE_CARD_AVAILABLE_UPGRADE_FORMATTER, "This card upgrades from <<1>> to <<2>>", 1)
SAS(SI_TRIBUTE_CARD_CHOOSE_ONE_MECHANIC, "Choose |cffffff1|r of the following:", 0)
SAS(SI_TRIBUTE_CARD_COMBO_EFFECT, "Combo <<1>>", 1)
SAS(SI_TRIBUTE_CARD_CONTRACT_DESCRIPTION, "|t80%:80%:EsoUI/Art/Tribute/tributeContract_small.dds|t Contract cards are played immediately when purchased and are not added to your deck.", 1)
SAS(SI_TRIBUTE_CARD_CURSE_DESCRIPTION, "Curse cards must be played before non-curse cards.", 1)
SAS(SI_TRIBUTE_CARD_ITEM_TYPE, "Tribute Card", 0)
SAS(SI_TRIBUTE_CARD_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_CARD_NO_PLAY_EFFECT_DESCRIPTION, "This card has no play effect.", 0)
SAS(SI_TRIBUTE_CARD_PATRON_ICON, "|t32:32:<<X:1>>|t", 0)
SAS(SI_TRIBUTE_CARD_PLAY_EFFECT, "Play Effect", 0)
SAS(SI_TRIBUTE_CARD_TAUNT_DESCRIPTION, "This agent must be attacked first. Prevents opponent's end of turn power to prestige conversion.", 1)
SAS(SI_TRIBUTE_CARD_TAUNT_TITLE, "Taunt", 0)
SAS(SI_TRIBUTE_CARD_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CARD_TOGGLE_TOOLTIP_ACTION, "Toggle Tooltip", 0)
SAS(SI_TRIBUTE_CARD_TRIGGER_EFFECT_HEADER, "|t80%:80%:EsoUI/Art/Tribute/Mechanics/tributeMechanicCardDisplay_triggerHeaderIcon.dds|t While In Play", 0)
SAS(SI_TRIBUTE_CARD_TYPE_CONTRACT, "Contract <<1>>", 1)
SAS(SI_TRIBUTE_CARD_TYPE_CURSE, "Curse <<1>>", 0)
SAS(SI_TRIBUTE_CARD_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_BODY, "<<1>> has been upgraded to <<2>>", 0)
SAS(SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_TITLE, "<<1>> Card Upgraded", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE, "<<1[Rank Point/Rank Points]>>", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_DESCRIPTION, "Gain rank points by participating in Tales of Tribute quests, Unranked Casual matches, and Ranked Competitive matches.", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_LIMIT_REACHED, "Max Rank", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_TOOLTIP_FORMATTER, "Rank Points: <<X:1>>", 0)
SAS(SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_CONTENT, "New Rank: <<1>>", 0)
SAS(SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_TITLE, "Tales of Tribute Club Rank Increased", 0)
SAS(SI_TRIBUTE_COMBO_HISTORY_HEADING, "Played Effects", 2)
SAS(SI_TRIBUTE_COMPOSITE_PILE_OPPONENT_DECK_AND_HAND_NAME_OVERRIDE, "Opponent's Draw and Hand", 0)
SAS(SI_TRIBUTE_COMPOSITE_PILE_PLAYER_DECK_AND_HAND_NAME_OVERRIDE, "Draw and Hand", 0)
SAS(SI_TRIBUTE_CONFINED_COUNT_FORMATTER, "|t100%:100%:EsoUI/Art/Tribute/Mechanics/tributeMechanicCardDisplay_confineCards.dds|t <<1>> |cEFEBBEConfined|r", 0)
SAS(SI_TRIBUTE_CONFINEMENT_VIEWER_BACK_ACTION, "Back", 0)
SAS(SI_TRIBUTE_CONFINEMENT_VIEWER_HEADER_FORMATTER, "Cards Confined By <<1>>", 0)
SAS(SI_TRIBUTE_CONFIRM_CONCEDE_DIALOG_DESCRIPTION, "Leaving will concede the match. Are you sure you want to concede?", 0)
SAS(SI_TRIBUTE_CONFIRM_CONCEDE_DIALOG_TITLE, "Concede", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_CONFIRM_ACTION, "Confirm", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_DRAFT_PATRONS_ACTION, "Draft Patrons", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_TOGGLE_TOOLTIPS_ACTION, "Toggle Tooltips", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_VIEW_DRAFTED_PATRONS_ACTION, "View Drafted Patrons", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_HEADER, "Patron Deck Selection", 1)
SAS(SI_TRIBUTE_DECK_SELECTION_MATCH_DESCRIPTION, "<<1>> Versus <<X:2>>", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_NPC_SELECT, "<<X:1>> is selecting their Patrons…", 1)
SAS(SI_TRIBUTE_DECK_SELECTION_OPPONENT_SELECT, "<<X:1>> is selecting the <<ni:2>> Patron…", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_PLAYER_SELECT, "Select the <<ni:1>> Patron", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_SELECT_PATRON, "Select", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_TURN_TIMER_NO_TIME, "—", 0)
SAS(SI_TRIBUTE_DISCARD_COUNTER_TOOLTIP_DESCRIPTION, "The number of cards this player will have to discard at the start of their next turn.", 0)
SAS(SI_TRIBUTE_DISCARD_COUNTER_TOOLTIP_TITLE, "Discard Count", 0)
SAS(SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_BODY, "<<X:1>> Picks First", 0)
SAS(SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_TITLE, "Patron Drafting", 0)
SAS(SI_TRIBUTE_END_TURN, "End Turn", 0)
SAS(SI_TRIBUTE_EXPERIENCE_CURRENT_MAX_PERCENT, "<<1>>/<<2>> Points (<<3>>%)", 1)
SAS(SI_TRIBUTE_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "Tales of Tribute", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT, "<<1>>", 1)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT_PERCENT, "<<1>> (Top <<2>>%)", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_LABEL, "Tales of Tribute Rank: <<X:1>>", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_STATUS, "Complete!", 1)
SAS(SI_TRIBUTE_FINDER_LOCKED_NO_CAMPAIGN_TEXT, "No competitive Tales of Tribute season is active.", 0)
SAS(SI_TRIBUTE_FINDER_PLACEMENT_STATUS, "<<1>>W-<<2>>L", 0)
SAS(SI_TRIBUTE_FINDER_PLACEMENT_STATUS_NARRATION, "<<1[$d Win/ $d Wins]>> <<2[$d Loss/ $d Losses]>>", 0)
SAS(SI_TRIBUTE_FINDER_RANKED_STATUS, "<<1>>/<<2>> Tribute XP", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_EMPTY, "Rewards are not currently available to view.", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_GOLD_HEADER, "Gold", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_LEADERBOARD_INFO_TOOLTIP, "Once you progress through all Season Tiers and achieve Rubedite rank, you will be placed on the leaderboard.\n\nLeaderboard Rewards are granted at the end of the season based on your final position on the leaderboard.", 1)
SAS(SI_TRIBUTE_FINDER_REWARDS_LEADERBOARD_RANK_HEADER, "Leaderboard Rank", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_SEASON_INFO_TOOLTIP, "Season Rewards are one-time rewards granted as soon as you advance to a new Season Tier.", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_SEASON_TIER_HEADER, "Season Tier", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_TIER_REWARDS_HEADER, "Tier Rewards", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_TITLE, "Rewards", 0)
SAS(SI_TRIBUTE_FINDER_SEASON_PROGRESS_HEADER, "Season Progress", 0)
SAS(SI_TRIBUTE_FINDER_TIME_REMAINING, "<<X:1>> Remaining", 0)
SAS(SI_TRIBUTE_INVITE_ACCEPTED, "Tales of Tribute invitation accepted.", 0)
SAS(SI_TRIBUTE_INVITE_CANCELED, "Tales of Tribute invitation canceled.", 0)
SAS(SI_TRIBUTE_INVITE_DECLINED, "Tales of Tribute invite declined.", 0)
SAS(SI_TRIBUTE_INVITE_MESSAGE, "|cffffff<<1>>|r wants to play Tales of Tribute.", 0)
SAS(SI_TRIBUTE_INVITE_RECEIVED, "<<1>> has invited you to play Tales of Tribute.", 0)
SAS(SI_TRIBUTE_INVITE_SENT, "You have invited <<1>> to play Tales of Tribute.", 0)
SAS(SI_TRIBUTE_LEADERBOARDS_CATEGORIES_HEADER, "Tales of Tribute", 0)
SAS(SI_TRIBUTE_MATCH_RESULT_DEFEAT, "Defeat", 0)
SAS(SI_TRIBUTE_MATCH_RESULT_VICTORY, "Victory", 0)
SAS(SI_TRIBUTE_MECHANIC_ANY_QUANTITY_SYMBOL, "*", 0)
SAS(SI_TRIBUTE_MECHANIC_SELECTOR_CHOOSE_ONE, "Choose One", 0)
SAS(SI_TRIBUTE_NPC_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_OPPONENT_FAVOR_ANNOUNCEMENT_BODY, "<<X:1>> is close to achieving a Patron victory.", 1)
SAS(SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_BODY, "Meet or Exceed Your Opponent's Prestige This Turn", 0)
SAS(SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_TITLE, "<<X:1>> has acquired <<X:2>> Prestige!", 0)
SAS(SI_TRIBUTE_PATRONS_SEARCH_RESULTS_EMPTY_TEXT, "No Tribute patrons match your current search.", 0)
SAS(SI_TRIBUTE_PATRON_BOOK_TITLE, "Tales of Tribute Patrons", 0)
SAS(SI_TRIBUTE_PATRON_CARD_TITLE, "Cards", 0)
SAS(SI_TRIBUTE_PATRON_CARD_TYPE_COUNT, "x<<X:1>>", 0)
SAS(SI_TRIBUTE_PATRON_CATEGORY_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_PATRON_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_PATRON_NAME_WITH_COUNT_AND_SUIT_ICON_FORMATTER, "|t100%:100%:<<X:2>>|t <<1>> |cEFEBBE<<t:3>>|r", 0)
SAS(SI_TRIBUTE_PATRON_NAME_WITH_SUIT_ICON_FORMATTER, "<<t:1>> |t100%:100%:<<X:2>>|t", 0)
SAS(SI_TRIBUTE_PATRON_STARTER_CARD_HEADER, "Starter", 0)
SAS(SI_TRIBUTE_PATRON_TITLE, "Patron", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_FAVOR_DESCRIPTION_DISABLED_FORMATTER, "<<X:1>>: <<X:2>> <<X:3>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_FAVOR_DESCRIPTION_FORMATTER, "|cC5C29E<<X:1>>:|r <<X:2>> <<X:3>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_NO_COLLECTIBLE, "You cannot collect this Patron.", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_PASSIVE_MECHANIC_DISABLED_FORMATTER, "<<X:1>> (Passive): <<X:2>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_PASSIVE_MECHANIC_FORMATTER, "|cC5C29E<<X:1>> (Passive):|r <<X:2>>", 0)
SAS(SI_TRIBUTE_PATRON_TYPE, "Tribute Patron", 0)
SAS(SI_TRIBUTE_PATRON_UPGRADE_TITLE, "Upgrade", 0)
SAS(SI_TRIBUTE_PATRON_USAGE_COUNTER_TOOLTIP_DESCRIPTION, "The number of patron uses this player has remaining on their turn.", 0)
SAS(SI_TRIBUTE_PATRON_USAGE_COUNTER_TOOLTIP_TITLE, "Patron Uses", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_DEAL_DAMAGE, "Deal <<1>> Damage", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_EMPTY_LIST, "This pile is empty.", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_PLAY_CARD, "Play", 0)
SAS(SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_BODY, "<<X:1>> Plays First", 0)
SAS(SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_TITLE, "Game Start", 0)
SAS(SI_TRIBUTE_RESOURCE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_DESCRIPTION, "Gain season points by participating in Tales of Tribute Ranked Competitive matches.", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_LIMIT_REACHED, "Max Season Points", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_TOOLTIP_FORMATTER, "Season Points: <<X:1>>", 0)
SAS(SI_TRIBUTE_SEASON_PLACEMENT_DESCRIPTION, "Complete <<1>> placement matches to be given an initial rank for the season. The more wins you achieve, the higher your starting rank.", 0)
SAS(SI_TRIBUTE_SEASON_PLACEMENT_RECORD_FORMATTER, "Current Record: <<1[$d win/$d wins]>>, <<2[$d loss/$d losses]>>\nPlacement matches remaining: <<3>>", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_AUTO_PLAY, "Auto Play Cards", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_CONCEDE_MATCH, "Concede Match", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_CONCEDE_WARNING, "Conceding now will prevent you from queuing again for <<X:1>> and will result in no match rewards for this match.", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_TITLE, "Options", 0)
SAS(SI_TRIBUTE_SKIP_TUTORIAL_DIALOG_KEYBIND, "Skip Dialog", 0)
SAS(SI_TRIBUTE_SUMMARY_CLUB_RANK_LABEL, "Club Rank", 0)
SAS(SI_TRIBUTE_SUMMARY_CONTINUE, "Continue", 0)
SAS(SI_TRIBUTE_SUMMARY_LEADERBOARD_LABEL, "Leaderboard Rank: <<1>>", 0)
SAS(SI_TRIBUTE_SUMMARY_LEADERBOARD_NO_RANK, "Leaderboard Rank Unlocked", 1)
SAS(SI_TRIBUTE_SUMMARY_PROGRESSION, "Season Progression", 0)
SAS(SI_TRIBUTE_SUMMARY_RANK_UP, "Rank Up!", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARDS, "Match Rewards", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARD_MAIL, "Match Rewards (Mailed)", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARD_OVERFLOW, "<<01*Additional Item>>", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_CANCEL_ACTION, "Cancel", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_CONFIRM_ACTION, "Confirm", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_DESELECT_ACTION, "Deselect", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SELECT_ACTION, "Select", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SHOW_BOARD_ACTION, "Show Board", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SHOW_TARGETS_ACTION, "Show Targets", 0)
SAS(SI_TRIBUTE_TOOLTIP_CITY_NAME, "Gonfalon Bay", 1)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_FORMATTER, "<<X:1>>\n\n<<X:2>>", 0)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_REQUIREMENT, "Requires completion of <<1>> (quest), acquirable in <<2>> within <<3>>.", 3)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_UNLOCK, "You can unlock access to <<1>>  by upgrading to <<2>>.", 0)
SAS(SI_TRIBUTE_TURN_START_ANNOUNCEMENT_TITLE, "Begin Your Turn", 0)
SAS(SI_TRIBUTE_VIEW_CONFINED_CARDS_ACTION, "Confined Cards", 0)
SAS(SI_TUTORIALS_RESET, "Your Tutorials Have Been Reset", 0)
SAS(SI_TUTORIAL_BODY_FORMAT, "<<X:1>>", 0)
SAS(SI_TUTORIAL_CONTINUE, "Continue", 2)
SAS(SI_TUTORIAL_MORE_INFO, "More Info", 0)
SAS(SI_TUTORIAL_TITLE_FORMAT, "<<1>>", 0)
SAS(SI_TUTORIAL_USER_ID_PC, "@UserID", 0)
SAS(SI_TUTORIAL_USER_ID_PS4, "online ID", 3)
SAS(SI_TUTORIAL_USER_ID_XBOX, "Xbox Gamertag", 1)
SAS(SI_UI_ERROR_COPY, "Copy", 0)
SAS(SI_UI_ERROR_COPY_ERROR_CODE_TOOLTIP, "Copy Error Code", 0)
SAS(SI_UI_ERROR_LESS_INFO, "Less Info", 0)
SAS(SI_UI_ERROR_MORE_INFO, "More Info", 0)
SAS(SI_UI_ERROR_PAGE_FORMATTER, "<<1>> of <<2>>", 0)
SAS(SI_UI_ERROR_RELOAD_UI, "Reload UI", 0)
SAS(SI_UI_ERROR_SUPPRESS, "Suppress", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_ALREADY_AFFLICTED_ERROR_TEXT, "You cannot claim this gift because you are already afflicted.", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_COLLECTIBLE_OWNED_ERROR_TEXT, "You cannot claim this gift because you already have this collectible.", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_DEFAULT_ERROR_TEXT, "You are not eligible to claim this gift.", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_EXCEEDS_CURRENCY_CAP_ERROR_TEXT, "You cannot claim this gift because you would exceed the currency's cap.", 1)
SAS(SI_UNABLE_TO_CLAIM_GIFT_FULLY_UPGRADED_ERROR_TEXT, "You cannot claim this gift because you are already fully upgraded.", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_INSUFFICIENT_SPACE_ERROR_TEXT, "You need <<1>> more open inventory <<1[/slot/slots]>> to claim this gift.", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT1, "You are unable to unassign yourself from a campaign while in a campaign.", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT2, "You do not have enough gold to unassign yourself from a campaign.", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT3, "You do not have enough AP to unassign yourself from a campaign.", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT4, "You are not currently assigned to a campaign.", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT5, "You cannot unassign from a campaign because your cooldown has not expired.", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT6, "You cannot unassign from a campaign at this time.", 0)
SAS(SI_UNASSIGNED_CAMPAIGN, "Unassigned", 0)
SAS(SI_UNEXPECTED_ERROR, "An unexpected internal error has occurred. Please contact customer service at <<1>>", 0)
SAS(SI_UNIT_FRAME_BARTYPE, "<<t:1>>", 0)
SAS(SI_UNIT_FRAME_BARVALUE, "<<1>> / <<2>>", 0)
SAS(SI_UNIT_FRAME_EMPTY_SLOT, "Empty Slot", 0)
SAS(SI_UNIT_FRAME_NAME_COMPANION, "Companion", 0)
SAS(SI_UNIT_FRAME_STATUS_DEAD, "Dead", 0)
SAS(SI_UNIT_FRAME_STATUS_OFFLINE, "Offline", 0)
SAS(SI_UNIT_FRAME_STATUS_SUMMONING, "Summoning...", 0)
SAS(SI_UNIT_NAME, "<<1>>", 0)
SAS(SI_UNLOCK_NEW_OUTFIT_EQUIP_ENTRY, "Unlock New Outfit", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE1, "Success", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE2, "Fail", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE3, "The text for this attribute exceeds max length.", 0)
SAS(SI_URL_APPLICATION_MAIL, "email client", 0)
SAS(SI_URL_APPLICATION_WEB, "web browser", 0)
SAS(SI_URL_DIALOG_OPEN, "Open", 0)
SAS(SI_USER_GENERATED_LIST_ITEM_FORMATTER, "<<X:1>>", 0)
SAS(SI_USE_FURNITURE_INTERACTION_TEXT, "Use", 0)
SAS(SI_USE_SYNERGY, "Use <<1>>", 0)
SAS(SI_USE_TO_LEARN_RECIPE, "Use to learn recipe.", 0)
SAS(SI_UTILITY_WHEEL_CYCLE_WHEEL, "Cycle Wheel", 0)
SAS(SI_UTILITY_WHEEL_DISABLE_TOOLTIP_SCROLL, "Disable Tooltip Scrolling", 0)
SAS(SI_UTILITY_WHEEL_ENABLE_TOOLTIP_SCROLL, "Enable Tooltip Scrolling", 0)
SAS(SI_UTILITY_WHEEL_SLOT_FORMATTER, "Slot <<1>>", 0)
SAS(SI_VANITY_PET_UNAVAILABLE_IN_AVA, "You cannot summon a non-combat pet in an Alliance War location.", 3)
SAS(SI_VIDEO_OPTIONS_CALIBRATE_GAMMA, "Calibrate", 0)
SAS(SI_VIDEO_OPTIONS_INTERFACE, "Interface", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE, "Custom Scale", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_PERCENT, "<<1>>%", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "Adjusts the scale of the interface, including all windows and the Heads Up Display. This setting only applies to the keyboard UI.", 1)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE, "Use Custom Scale", 0)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "When this setting is enabled you can determine the UI scale using the slider below. When this setting is disabled, the game will automatically scale the UI to make it as sharp as possible. This setting only applies to the keyboard UI.", 1)
SAS(SI_VISUALARMORTYPE1, "Light", 0)
SAS(SI_VISUALARMORTYPE2, "Medium", 0)
SAS(SI_VISUALARMORTYPE3, "Heavy", 0)
SAS(SI_VISUALARMORTYPE4, "Undaunted", 0)
SAS(SI_VISUALARMORTYPE5, "Clothing", 0)
SAS(SI_VISUALARMORTYPE6, "Signature", 0)
SAS(SI_VULNERABILITYSTATUS0, "Normal", 0)
SAS(SI_VULNERABILITYSTATUS1, "Vulnerable", 0)
SAS(SI_VULNERABILITYSTATUS2, "Resistant", 0)
SAS(SI_WEAPONCONFIGTYPE1, "One Hand and Shield", 0)
SAS(SI_WEAPONCONFIGTYPE10, "One-Handed", 1)
SAS(SI_WEAPONCONFIGTYPE11, "Unarmed", 0)
SAS(SI_WEAPONCONFIGTYPE12, "Werewolf", 0)
SAS(SI_WEAPONCONFIGTYPE13, "Shield Only", 0)
SAS(SI_WEAPONCONFIGTYPE2, "Dual Wield", 0)
SAS(SI_WEAPONCONFIGTYPE3, "Two-Handed", 1)
SAS(SI_WEAPONCONFIGTYPE4, "Bow", 0)
SAS(SI_WEAPONCONFIGTYPE5, "Destruction Staff", 0)
SAS(SI_WEAPONCONFIGTYPE6, "Restoration Staff", 0)
SAS(SI_WEAPONCONFIGTYPE7, "Fire Staff", 0)
SAS(SI_WEAPONCONFIGTYPE8, "Frost Staff", 0)
SAS(SI_WEAPONCONFIGTYPE9, "Lightning Staff", 0)
SAS(SI_WEAPONMODELTYPE1, "Axe", 0)
SAS(SI_WEAPONMODELTYPE2, "Hammer", 0)
SAS(SI_WEAPONMODELTYPE3, "Sword", 0)
SAS(SI_WEAPONMODELTYPE4, "Dagger", 0)
SAS(SI_WEAPONMODELTYPE5, "Bow", 1)
SAS(SI_WEAPONMODELTYPE6, "Staff", 1)
SAS(SI_WEAPONMODELTYPE7, "Shield", 1)
SAS(SI_WEAPONMODELTYPE8, "Rune", 1)
SAS(SI_WEAPONTYPE0, "do not translate", 0)
SAS(SI_WEAPONTYPE1, "Axe", 0)
SAS(SI_WEAPONTYPE10, "Rune", 0)
SAS(SI_WEAPONTYPE11, "Dagger", 0)
SAS(SI_WEAPONTYPE12, "Inferno Staff", 1)
SAS(SI_WEAPONTYPE13, "Ice Staff", 1)
SAS(SI_WEAPONTYPE14, "Shield", 0)
SAS(SI_WEAPONTYPE15, "Lightning Staff", 0)
SAS(SI_WEAPONTYPE2, "Mace", 0)
SAS(SI_WEAPONTYPE3, "Sword", 0)
SAS(SI_WEAPONTYPE4, "Sword", 0)
SAS(SI_WEAPONTYPE5, "Axe", 0)
SAS(SI_WEAPONTYPE6, "Mace", 0)
SAS(SI_WEAPONTYPE8, "Bow", 0)
SAS(SI_WEAPONTYPE9, "Healing Staff", 0)
SAS(SI_WEAPON_INDICATOR, "Weapon Indicator", 0)
SAS(SI_WEAPON_INDICATOR_SETTINGS_TOOLTIP, "Displays an indicator when the charge of a weapon is fully depleted and no poisons are equipped.", 0)
SAS(SI_WEAPON_INDICATOR_TOOLTIP, "The charge of an equipped weapon is fully depleted and no poisons are equipped.", 0)
SAS(SI_WEAPON_SWAP_DISABLED_TOOLTIP, "Cannot weapon swap in your current state.", 0)
SAS(SI_WEAPON_SWAP_TOOLTIP, "Toggles between your Primary and Backup Weapon Sets.", 0)
SAS(SI_WEAPON_SWAP_UNEARNED_TOOLTIP, "Unlocked at Level <<1>>", 0)
SAS(SI_WINDOW_TITLE_ADDON_EULA, "AddOn End User License Agreement", 0)
SAS(SI_WINDOW_TITLE_ADDON_MANAGER, "Add-Ons", 1)
SAS(SI_WINDOW_TITLE_AVA_BONUSES, "<<1>> Campaign Bonuses", 2)
SAS(SI_WINDOW_TITLE_CAMPAIGN_BROWSER, "Campaigns", 0)
SAS(SI_WINDOW_TITLE_CAMPAIGN_OVERVIEW, "Overview", 0)
SAS(SI_WINDOW_TITLE_CHAT_CHANNEL_OPTIONS, "Chat Tab Options", 1)
SAS(SI_WINDOW_TITLE_CHAT_COLOR_OPTIONS, "Chat Color Options", 0)
SAS(SI_WINDOW_TITLE_COLOR_PICKER, "Color Picker", 0)
SAS(SI_WINDOW_TITLE_FRIENDS_LIST, "Friends", 0)
SAS(SI_WINDOW_TITLE_GRAPHICS_OPTIONS, "Graphics Options", 0)
SAS(SI_WINDOW_TITLE_GROUP_LIST, "Your Group", 0)
SAS(SI_WINDOW_TITLE_GROUP_OPTIONS, "Group Options", 0)
SAS(SI_WINDOW_TITLE_GUILD_HERALDRY, "Heraldry", 0)
SAS(SI_WINDOW_TITLE_GUILD_HISTORY, "History", 0)
SAS(SI_WINDOW_TITLE_GUILD_HOME, "Home", 0)
SAS(SI_WINDOW_TITLE_GUILD_RANKS, "Ranks", 0)
SAS(SI_WINDOW_TITLE_GUILD_RECRUITMENT, "Recruitment", 0)
SAS(SI_WINDOW_TITLE_GUILD_ROSTER, "Roster", 0)
SAS(SI_WINDOW_TITLE_INBOX_MAIL, "Inbox", 1)
SAS(SI_WINDOW_TITLE_INTERFACE_OPTIONS, "Interface Options", 0)
SAS(SI_WINDOW_TITLE_ITEM_AUGMENTATION, "Item Enchantment", 1)
SAS(SI_WINDOW_TITLE_LOOT, "Loot", 0)
SAS(SI_WINDOW_TITLE_LORE_LIBRARY, "Lore Library", 0)
SAS(SI_WINDOW_TITLE_MAIL, "Mail", 0)
SAS(SI_WINDOW_TITLE_SEND_MAIL, "Send", 1)
SAS(SI_WINDOW_TITLE_SKILLS, "Skills", 3)
SAS(SI_WINDOW_TITLE_TRADE, "Trade", 0)
SAS(SI_WINDOW_TITLE_TRADING_HOUSE, "Guild Store", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR, "UI Error: <<1>>", 1)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE, "UI Error (x<<1>>): <<2>>", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE_MAX, "UI Error (x<<1>>+): <<2>>", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP, "<<t:1>>", 1)
SAS(SI_WINDOW_TITLE_WORLD_MAP_NO_ZONE, "World Map: Unknown Zone", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP_WITH_CAMPAIGN_NAME, "<<t:1>> (<<acc:2>>)", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP_WITH_DUNGEON_DIFFICULTY, "<<t:1>> (<<acc:2>>)", 1)
SAS(SI_WORLD_MAP_ACTION_GO_TO_CROWN_STORE, "Open Crown Store", 0)
SAS(SI_WORLD_MAP_ACTION_HIDE_INFORMATION, "Hide Information", 0)
SAS(SI_WORLD_MAP_ACTION_PREVIEW_HOUSE, "Preview <<1>>", 0)
SAS(SI_WORLD_MAP_ACTION_RECALL_TO_WAYSHRINE, "Recall to <<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_REMOVE_PLAYER_WAYPOINT, "Remove Destination", 0)
SAS(SI_WORLD_MAP_ACTION_REMOVE_RALLY_POINT, "Remove Rally Point", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_FORWARD_CAMP, "Respawn at Forward Camp", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_KEEP, "Respawn at Keep", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_KEEP_FAILED, "You can no longer respawn at that keep.", 0)
SAS(SI_WORLD_MAP_ACTION_SELECT_QUEST, "Set Focused: <<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_SET_PLAYER_WAYPOINT, "Set Destination", 0)
SAS(SI_WORLD_MAP_ACTION_SHOW_INFORMATION, "Show Information", 0)
SAS(SI_WORLD_MAP_ACTION_TRACK_ANTIQUITY, "Set Focused: <<1>>", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_HOUSE_INSIDE, "Travel to <<1>> (inside)", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_HOUSE_OUTSIDE, "Travel to <<1>> (outside)", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_KEEP, "Travel to Keep", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_KEEP_FAILED, "You can no longer travel to that keep.", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_WAYSHRINE, "Travel to <<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_UPGRADE_CHAPTER, "Upgrade", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_AVAILABLE, "Available", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_CONTINUE, "Continue", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_IN_PROGRESS, "In Progress", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_NO_ANTIQUITIES, "No antiquities to search for.", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_TRACK, "Track", 0)
SAS(SI_WORLD_MAP_BROWSE_MAPS_TOOLTIP, "Browse maps", 0)
SAS(SI_WORLD_MAP_CHOICE_DIALOG_FAILED_FORMATTER, "<<1>>", 0)
SAS(SI_WORLD_MAP_CHOICE_DIALOG_FAILED_TITLE, "Failed", 0)
SAS(SI_WORLD_MAP_CURRENT_LOCATION, "Current Location", 0)
SAS(SI_WORLD_MAP_DELVE_NAME, "<<1>> (Delve)", 0)
SAS(SI_WORLD_MAP_DOESNT_SHOW_QUESTS_DISTANCE, "Zoom in to a smaller map to see quests.", 0)
SAS(SI_WORLD_MAP_FILTERS_SHOW_ALLIANCE, "Show Alliance", 0)
SAS(SI_WORLD_MAP_FILTERS_SHOW_DETAILS, "Show Details", 0)
SAS(SI_WORLD_MAP_LOCATION_NAME, "<<t:1>>", 1)
SAS(SI_WORLD_MAP_NO_HOUSES, "You haven't discovered any houses yet.", 0)
SAS(SI_WORLD_MAP_NO_KEY, "This map does not have a key.", 0)
SAS(SI_WORLD_MAP_NO_QUESTS, "You do not have any quests here.", 0)
SAS(SI_WORLD_MAP_NO_QUEST_MAP_LOCATION, "This quest cannot be shown on a map.", 0)
SAS(SI_WORLD_MAP_OPTIONS_TOOLTIP, "Configure map", 0)
SAS(SI_WORLD_MAP_OPTION_FILTER_GRAVEYARD_AREAS, "Forward Camp Areas", 1)
SAS(SI_WORLD_MAP_OPTION_FILTER_PVP_SECTION, "Player vs. Player Pins:", 0)
SAS(SI_WORLD_MAP_OPTION_SHOW_QUESTS, "Show quest list", 0)
SAS(SI_WORLD_MAP_OPTION_SQUARE, "Force map to be square", 0)
SAS(SI_WORLD_MAP_OPTION_TRANSPARENCY, "Transparency:", 0)
SAS(SI_WORLD_MAP_PUBLIC_DUNGEON_NAME, "<<1>> (Public Dungeon)", 0)
SAS(SI_WORLD_MAP_RECENTER_BUTTON_TOOLTIP, "Show my location", 0)
SAS(SI_WORLD_MAP_SKYSHARD_HINT_FORMATTER, "Skyshard Hint: |cffffff<<1>>|r", 0)
SAS(SI_WORLD_MAP_SKYSHARD_STATUS_FORMATTER, "Skyshard Status: |cffffff<<1>>|r", 0)
SAS(SI_WORLD_MAP_SMALL_OPTIONS_TITLE, "Pop-Out Map Options", 0)
SAS(SI_WORLD_MAP_ZOOM, "Zoom", 0)
SAS(SI_WORLD_MAP_ZOOM_KEY, "Mousewheel", 0)
SAS(SI_WRIT_VOUCHER_FORMAT, "<<1>> Writ Vouchers", 0)
SAS(SI_YES, "Yes", 0)
SAS(SI_ZONECOMPLETIONTYPE1, "Zone Story Quests", 1)
SAS(SI_ZONECOMPLETIONTYPE10, "Striking Locales", 0)
SAS(SI_ZONECOMPLETIONTYPE11, "Shalidor's Library Books", 1)
SAS(SI_ZONECOMPLETIONTYPE12, "Mundus Stones", 0)
SAS(SI_ZONECOMPLETIONTYPE13, "Public Dungeons", 0)
SAS(SI_ZONECOMPLETIONTYPE14, "Set Stations", 0)
SAS(SI_ZONECOMPLETIONTYPE2, "Points of Interest", 1)
SAS(SI_ZONECOMPLETIONTYPE3, "Achievements", 0)
SAS(SI_ZONECOMPLETIONTYPE4, "Wayshrines", 0)
SAS(SI_ZONECOMPLETIONTYPE5, "Delves", 0)
SAS(SI_ZONECOMPLETIONTYPE6, "Group Delves", 0)
SAS(SI_ZONECOMPLETIONTYPE7, "Skyshards", 0)
SAS(SI_ZONECOMPLETIONTYPE8, "World Events", 0)
SAS(SI_ZONECOMPLETIONTYPE9, "World Bosses", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION1, "|cffffffZone Story Quests|r are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION10, "|cffffffStriking Locales|r are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone’s Pathfinder achievement.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION11, "|cffffffShalidor’s Library Books|r are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION12, "|cffffffMundus Stones|r are objects in the world that grant a boon in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION13, "|cffffffPublic Dungeons|r are open world dungeons found throughout Tamriel and beyond. These are designed for four player groups. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear.", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION14, "|cffffffSet Stations|r are locations in the world where you can craft items with specific item set bonuses.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION2, "|cffffffPoints of Interest|r are self-contained stories that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION4, "|cffffffWayshrines|r allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION5, "|cffffffDelves|r are solo-able dungeons found throughout the world. Delves will always contain a single skyshard and a boss who drops item set gear.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION6, "|cffffffGroup Delves|r are open world dungeons found in Craglorn, specifically designed for four player groups. Group Delves will always have a single skyshard and a boss who drops item set gear.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION7, "|cffffffSkyshards|r are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION8, "|cffffffWorld Events|r such as Dark Anchors are activities that occur in the world that are best tackled by a group of adventurers. Completing a World Event can award you experience, gold, and higher tier gear.", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION9, "|cffffffWorld Bosses|r are difficult enemies meant to be tackled by a group of adventurers. Defeating a world boss can award you higher tier gear.", 2)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION10, "Discovered <<1>> Striking Locales in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION11, "Discovered <<1>> Shalidor's Library Books in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION12, "Discovered <<1>> Mundus Stones in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION13, "Completed <<1>> Public Dungeons in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION14, "Discovered <<1>> Set Stations in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION2, "Completed <<1>> Points of Interest in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION4, "Discovered <<1>> Wayshrines in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION5, "Completed <<1>> Delves in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION6, "Completed <<1>> Group Delves in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION7, "Discovered <<1>> Skyshards in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION8, "Completed <<1>> World Events in <<2>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION9, "Completed <<1>> World Bosses in <<2>>", 1)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER1, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER10, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER11, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER12, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER13, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER14, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER2, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER3, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER4, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER5, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER6, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER7, "Discovered", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER8, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER9, "Completed", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION10, "Discover <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION12, "Discover <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION13, "Complete Quest(s) in <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION14, "Discover <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION2, "Adventure in <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION4, "Discover <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION5, "Defeat the Boss in <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION6, "Defeat the Boss in <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION8, "Complete the Event at <<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION9, "Defeat the Boss at <<1>>", 0)
SAS(SI_ZONEDISPLAYTYPE1, "Solo Instance", 0)
SAS(SI_ZONEDISPLAYTYPE10, "Zone Story", 0)
SAS(SI_ZONEDISPLAYTYPE11, "Companion", 0)
SAS(SI_ZONEDISPLAYTYPE12, "Infinite Archive", 1)
SAS(SI_ZONEDISPLAYTYPE2, "Dungeon", 1)
SAS(SI_ZONEDISPLAYTYPE3, "Trial Instance", 0)
SAS(SI_ZONEDISPLAYTYPE4, "Group Delve", 0)
SAS(SI_ZONEDISPLAYTYPE5, "Group", 0)
SAS(SI_ZONEDISPLAYTYPE6, "Public Dungeon", 0)
SAS(SI_ZONEDISPLAYTYPE7, "Delve", 0)
SAS(SI_ZONEDISPLAYTYPE8, "Housing", 0)
SAS(SI_ZONEDISPLAYTYPE9, "Battleground", 0)
SAS(SI_ZONE_DOOR_RETICLE_INSTANCE_TYPE_FORMAT, "<<C:1>>\n<<2>>", 0)
SAS(SI_ZONE_NAME, "<<t:1>>", 1)
SAS(SI_ZONE_STORY_ACHIEVEMENT_SHORT_DESCRIPTION, "Complete <<1>>", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_CYCLE_KEYBIND, "Cycle Tooltip", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_HEADER, "Map Completion", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_VALUES, "<<1>>/<<2>>", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_VALUES_TOTAL_PLUS, "<<1>>/<<2>>+", 0)
SAS(SI_ZONE_STORY_BOOK_SHORT_DESCRIPTION, "Read <<1>>", 0)
SAS(SI_ZONE_STORY_CONTINUE_EXPLORING_ACTION, "Continue Exploring", 0)
SAS(SI_ZONE_STORY_CONTINUE_STORY_ACTION, "Continue Zone Story", 2)
SAS(SI_ZONE_STORY_DEFAULT_QUEST_SHORT_DESCRIPTION, "Start <<1>>", 0)
SAS(SI_ZONE_STORY_EXPLORE_ZONE_ACTION, "Explore Zone", 1)
SAS(SI_ZONE_STORY_INFO_HEADER, "Zone Guide", 1)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_ACTIVITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_ADDITIONAL_ACTVITIES_FORMATTER, "<<1>> more...", 0)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_TITLE_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_ZONE_STORY_MORE_INFO_KEYBIND, "More Info", 0)
SAS(SI_ZONE_STORY_OPEN_FROM_ACHIEVEMENT_ACTION, "Open Zone Guide", 0)
SAS(SI_ZONE_STORY_OPEN_FROM_MAP_ACTION, "Open Zone Guide", 1)
SAS(SI_ZONE_STORY_SKYSHARD_SHORT_DESCRIPTION, "Acquire Skyshard: <<1>>", 1)
SAS(SI_ZONE_STORY_START_STORY_ACTION, "Start Zone Story", 2)
SAS(SI_ZONE_STORY_STOP_TRACKING_ZONE_STORY_ACTION, "Stop Tracking", 0)
SAS(SI_ZONE_STORY_TOOLTIP_UNAVAILABLE_IN_ZONE, "Zone Guide is not available in your current zone.", 2)
SAS(SI_ZONE_STORY_TRACKER_TITLE, "Zone Guide: <<1>>", 1)
SAS(SI_ZONE_STORY_UNLOCK_ACTION, "Unlock", 0)
SAS(SI_ZONE_STORY_UPGRADE_ACTION, "Upgrade", 0)
SAS(SI_ZONE_STORY_ZONE_COMPLETE_ACTION, "Zone Complete", 0)
SAS(SI_ZONE_STORY_ZONE_UNAVAILABLE_LEVEL, "This zone will become available at level <<1>>.", 0)
