if( GetLocale() == "esES" ) then
	
	--Disparos
	SHT_AIMED_SHOT = "Disparo de Punter\195\173a";
	SHT_CONC_SHOT = "Disparo de conmoci\195\179n";
	SHT_IMP_CONC = "Disparo de conmoci\195\179n mejorado";
	SHT_IMP_CONC_SHORT = "Disparo de conmoci\195\179n mej.";
	SHT_SCATTER = "Disparo disperso";
	SHT_AUTO_SHOT = "Disparo autom\195\161tico";
	
	--Buffs
	SHT_HUNTERS_MARK = "Marca del cazador";
	SHT_RAPID_FIRE = "Fuego veloz";
	SHT_QUICK_SHOTS = "Disparos r\195\161pidos";
	SHT_EXPOSE_WEAKNESS = "Exponer debilidad";
	SHT_PRIMAL_BLESSING = "Primal Blessing";
	SHT_BERSERKING = "Berserking";
	
	--Trinkets
	SHT_DEVILSAUR = "Ojo de Demosaurio";
	SHT_DEVILSAUR_PROC = "Furia del devilsaurio";
	SHT_ZHM = "Medall\195\179n de h\195\169roe zandalar";
	SHT_ZHM_PROC = "Fuerza agitada";
	SHT_EARTHSTRIKE = "Golpeterra";
	SHT_SWARMGUARD = "Badge of the Swarmguard";
	SHT_JOM_GABBAR = "Jom Gabbar";
	SHT_KISS_SPIDER = "Kiss of the Spider";

	--Pet Abilities
	SHT_PET_INTIM = "Pet Intimidaci\195\179n";
	SHT_INTIM = "Intimidaci\195\179n";
	SHT_BW = "C\195\179lera de las bestias";

	--Traps
	SHT_TRAP = "[Tt]rampa";
	SHT_FROST_TRAP = "[Tt]rampa de escarcha";
	SHT_EXPL_TRAP = "[Tt]rampa explosiva";
	SHT_IMMO_TRAP = "[Tt]rampa de inmolaci\195\179n";
	SHT_FREEZING_TRAP = "[Tt]rampa congelante";
	SHT_ENTRAPMENT = "Atrapamiento";
	SHT_AURA = "Aura";
	SHT_PRIMED = "preparada";

	--Melee Abilities
	SHT_WING_CLIP = "Cortar Alas";
	SHT_IMP_WC = "Cortar Alas Mejorado";
	SHT_IMP_WC_SHORT = "Cortar Alas Mejorado";
	SHT_COUNTER = "Contraataque";
	SHT_DETERRENCE = "Disuasi\195\179n";

	--Stings
	SHT_STING = "Aguij\195\179n|Picadura";
	SHT_WYVERN = "Aguij\195\179n de Dracole\195\179n";
	SHT_WYVERN_TEXT = "Aguij\195\179n de Dracole\195\179n (Dormir)";
	SHT_SERPENT = "Aguij\195\179n de serpiente";
	SHT_VIPER = "Picadura de v\195\173bora";
	SHT_SCORPID = "Aguij\195\179n de escorpido";

	--Other
	SHT_FLARE = "Bengala";
	SHT_FEAR_BEAST = "Bestia temible";
	SHT_YOUR = "Tu ";
	SHT_DONE = "Fin!"
	SHT_FEIGN_DEATH = "Fingir muerte";

	--Enemies
	SHT_FRENZY = "Frenes\195\173";
	SHT_FRENZY_EMOTE = "goes into a killing frenzy!";
	SHT_FRENZY_FLAMEGOR = "goes into a frenzy!";
	SHT_CHROMAGGUS = "Chromaggus";
	SHT_FLAMEGOR = "Flamegor";
	SHT_MAGMADAR = "Magmadar";
	SHT_HUHURAN = "Princesa Huhuran";
	SHT_GLUTH = "Gluth";

	--Messages
	SHT_RESIST = "resistido";
	SHT_IMMUNE = "inmune";
	SHT_EVADE = "esquiva";
	SHT_FADE = "fades";
	SHT_FAILED = "fallado";
	SHT_HITS = "golpea";
	SHT_CRITS = "infliges un golpe cr\195\173tico";
	SHT_MISSES = "falla";

	--Status Text---------------------------------------

	SHT_OPTIONS_COLOR_CHANGE = "Cambiar Color";
	SHT_OPTIONS_MILI = "ms";
	SHT_OPTIONS_LOCK = "Bloquear";
	SHT_OPTIONS_BAR_DIST = "Distancia entre Barras";
	SHT_OPTIONS_SCALE = "Escalar";
	SHT_OPTIONS_FLASH = "Flash Time";
	SHT_OPTIONS_STEP = "Flash Step";
	SHT_OPTIONS_BARSTART = "Color comienzo de barra";
	SHT_OPTIONS_BAREND = "Color fin de barra";
	SHT_OPTIONS_BACKDROP = "Color de fondo";
	SHT_OPTIONS_TIMERS_TEXT = "Temporizadores";
	SHT_OPTIONS_BARS_TEXT = "Barras";
	SHT_OPTIONS_DECIMALS = "Decimales";
	SHT_OPTIONS_AIMED_DELAY = "Retraso Aimed";
	SHT_OPTIONS_SHOT_DELAY = "Retraso Disparo";
	SHT_OPTIONS_SHOW_TEX = "Mostrar Texturas";
	SHT_OPTIONS_LARGE_TEX = "Texturas Grandes";
	SHT_OPTIONS_APPEND = "A\195\177adir Objetivo";
	SHT_OPTIONS_BORDER = "Color Borde";
	SHT_OPTIONS_TEXT_COLOR = "Color Texto";
	SHT_OPTIONS_TIME_COLOR = "Color Tiempo";
	SHT_OPTIONS_TARGET_COLOR = "Color Texto Objetivo";
	SHT_OPTIONS_OVERALL_OPACITY = "Opacidad";
	SHT_OPTIONS_HIDE_TEXT = "Esconder Texto";
	SHT_OPTIONS_HIDE_TIME = "Esconder Tiempo";
	SHT_OPTIONS_HIDE_GAP = "Esconder Gap";
	SHT_OPTIONS_BAR_THICKNESS = "Grosor Barra";
	SHT_OPTIONS_HIDE_PADDING = "Hide Padding";
	SHT_OPTIONS_STICKY = "Sticky Auto Shot";
	SHT_OPTIONS_DOWN = "Barras en cascada descendente";

	--Regular Expression Strings
	SHT_TRAP_AFFLICT_STRING = "(.+) sufre de .+ ([Tt]rampa .+)";
	SHT_AFFLICT_STRING = "(.+) sufre de (.+)%.";
	SHT_FAILED_STRING = "Tu (.+) ha fallado";
	SHT_MISSES_STRING = "Tu (.+) ha fallado";
	SHT_FIND_TRAP_FAILED = "'s (trampa de .+)";
	SHT_FADE_STRING = "(.+) acaba de disiparse de (.+)%.";
	SHT_SPELL_RANK_STRIP = "(.+)%(Rank %d+%)";
	SHT_DIES = "(.+) muere";		

end
	
