EDDefineTable("story")
Stage1Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOU_SMALL_BUGS_DARE_TO_CHALLENGE_THE_SCOURGE_TRY_MY_FLY_BALL_FIRST"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WE_CAN_ONLY_CONTINUE_THE_JOURNEY_AFTER_DEFEATING_SKELETON_KING"))
    },
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.AHEAD_THE_SCOURGE"))
    }
  },
  ShowOnce = true
}
Stage2Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SKELETONS_WERE_GIVEN_THE_POWER_OF_MAGIC_AND_WAITING_FOR_YOU_TO_STEP_INTO_TRAPS"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ILL_BURN_YOU_INTO_ASHES_WITH_THE_POWER_OF_THE_FLAME"))
    },
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FRESH_BLOOD_HAHA"))
    }
  },
  ShowOnce = true
}
Stage3Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SURPRIZE_YOU_MAKE_SO_FAR_TRY_MY_ARROW_OF_SKELETONS"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.MY_ARROW_IS_FASTER"))
    }
  },
  ShowOnce = true
}
Stage4Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.DARE_TO_STEP_IN_TO_MY_MANOR_YOU_MUST_SEEKING_DEATH"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ANOTHER_BATTLE_AHEAD"))
    }
  },
  ShowOnce = true
}
WinBackToSelect4 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WELL_DOWN_I_WILL_GAIN_NEW_ABILITY_WHEN_ALL_GEARS_FOR_MY_ADVANCE_ARE_COLLECTED")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_2.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.NOW_SUIT_UP_GEARS_FOR_THE_CAPTAIN_AND_ADVANCE")),
      name = T(LSTR("Unit.hero.alias.002"))
    }
  },
  ShowOnce = true
}
Stage5Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.WITH_THE_POWER_OF_THE_GODS_I_ZEUS_EXTERMINATE_THOSE_WHO_DARE_TO_OFFEND_MY_MAJESTY"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BE_AWARE_OF_HIS_THUNDER"))
    }
  },
  ShowOnce = true
}
Stage6Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_RULES_THIS_INVIOLABLE_JUNGLE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.REALLY_A_PERSISTENT_FELLOW"))
    }
  },
  ShowOnce = true
}
Stage7Wave3 = {
  Content = {
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ZEUS_COMES_AGAIN"))
    },
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.LAST_TIME_YOU_WON_BUT_NOT_THIS_TIME"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.HE_IS_EVEN_MORE_FEROCIOUS"))
    }
  },
  ShowOnce = true
}
WinBackToSelect7 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ZEUS_HAVE_PROVEN_HIS_LOYALTY_CLAIM_HIS_SOUL_STONE_FROM_QUESTS_AND_SUMMON_HIM")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_3.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.CLAIM_SOUL_STONE_OF_ZEUS_FROM_QUESTS_AND_SUMMON_HIM_IN_HEROES_TAB")),
      name = T(LSTR("Unit.hero.alias.003"))
    }
  },
  ShowOnce = true
}
Stage11Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.PROTECT_MY_SOLDIERS_WITH_LIGHT_SHIELD"))
    },
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.PIERCE_ALL_ENEMIES_WITH_ARROWS_OF_HURRICANE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THEY_BECAME_ALLIES_HARD_FIGHT_AHEAD"))
    }
  },
  ShowOnce = true
}
Stage15Wave3 = {
  Content = {
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SKELETON_LEGIONS_COMES_AGAIN"))
    },
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SKELETONS_ARE_UNDEAD_HAHA"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WATCH_OUT_THEYRE_GETTING_STRONGER"))
    }
  },
  ShowOnce = true
}
Stage18Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SPELL_SUMMONS_THE_POWER_OF_DEATH"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_MANA_IS_SO_STRONG"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ONLY_A_HERO_WITH_STRONG_MIND_TO_RESIST_MANA_CAN_FACE_SUCH_A_CHALLENGE"))
    }
  },
  ShowOnce = true
}
WinBackToSelect18 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WELL_DOWN_HEROES_KEEP_MOVING")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage20Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.JUNGLE_BRINGS_THE_CURE_OF_IMMORTALITY"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.DONT_BE_CHARMED"))
    }
  },
  ShowOnce = true
}
WinBackToSelect20 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_DAUGHTER_OF_FOREST_WILL_JOIN_US_GO_CLAIM_HER_SOUL_STONE_FROM_QUEST_AND_SUMMON_HER")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_3.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SHUFFLE_A_BRONZE_CHEST_FOR_FREE_IF_YOU_DONT_GET_ENOUGH_SOUL_STONE_BY_FINISHING_QUESTS")),
      name = T(LSTR("Unit.hero.alias.003"))
    }
  },
  ShowOnce = true
}
Stage23Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_COME_WITH_WAVE_AND_I_SLAVE_TIDES"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WHAT_A_HARD_STUFF"))
    }
  },
  ShowOnce = true
}
Stage27Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.WE_SNIPERS_ELIMINATE_TARGETS"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WATCH_OUT_HE_SNIPES_WOUNDED_ONLY"))
    }
  },
  ShowOnce = true
}
Stage30Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ONLY_THE_SORCERESS_WHO_MASTERS_FLAME_CAN_POSSESS_THE_POWER_TO_BREAK_DRAGONS"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_3.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.LETS_FIGHT")),
      name = T(LSTR("Unit.hero.alias.003"))
    }
  },
  ShowOnce = true
}
Stage33Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.REPRESENTS_THE_HELL_I_SUMMON_RAY_STORM"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SPREAD_OUT_AND_DODGE_PLASMA_FIELD"))
    }
  },
  ShowOnce = true
}
Stage36Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOU_DARE_TO_STEP_INTO_THE_LAND_OF_THE_ICE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SNOWSTORM_COMING"))
    }
  },
  ShowOnce = true
}
Stage39Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SHADOW_POWER_HELPS_MY_ALLIES_AND_DESTROYS_MY_ENEMIES"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THESE_GUYS_ARE_TURNING_STRONGER_UNDER_THE_PROTECTION_OF_SHADOW_PRIESTS"))
    }
  },
  ShowOnce = true
}
WinBackToSelect39 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.TOGETHER_WE_WALK_FURTHER_STRONGER_ENEMIES_AHEAD")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage42Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.WHO_DARE_TO_MAKE_TROUBLE_ON_MY_BOAT"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_MERELY_A_GHOST_MANIPULATOR_CAN_BE_THE_KING_OF_OCEANS"))
    }
  },
  ShowOnce = true
}
Stage45Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MY_ANCHOR_CRUSHES_COAST"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.KNOCK_OUT_BY_MEDUSA_CAN_BE_A_BIG_TROUBLE"))
    }
  },
  ShowOnce = true
}
Stage48Wave3 = {
  Content = {
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.RYLAI_CRESTFALL_AND_NAGA_NOW_ARE_ALLIES"))
    },
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ENJOY_SNOWSTORM_IN_DREAM"))
    }
  },
  ShowOnce = true
}
Stage51Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ANYONE_DARE_TO_CROSS_ME_AND_MY_SHIELD"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THEYRE_OVERWHELMING_IN_NUMBERS_CHALLENGE_AHEAD"))
    }
  },
  ShowOnce = true
}
Stage53Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.TIDES_AND_WAVES_CANNOT_BE_DEFEATED_THEYLL_COME_BACK"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SIREN_IS_GANG_UP_WITH_UNDEAD_AGAIN_FINISH_THEM"))
    }
  },
  ShowOnce = true
}
Stage55Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.PETRIFACTION_COMES_TO_THOSE_WHO_DARE_TO_STARE_AT_ME"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_NAGA"))
    }
  },
  ShowOnce = true
}
WinBackToSelect55 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.FINALLY_FINISHED_THE_DANGEROUS_SEA_OF_DARKNESS")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage58Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.CROSSING_SEA_WONT_SAVE_YOU_WE_NAGA_DOMINATE_COAST_AS_WE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.REALLY_PERSISTENT"))
    }
  },
  ShowOnce = true
}
Stage60Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SEABEACH_IS_WHERE_YOUR_TOMB_LIES"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.IN_WATER_OR_ON_LAND_IM_NOT_AFRAID_OF_YOU"))
    }
  },
  ShowOnce = true
}
Stage63Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SONG_IN_THE_FOREST_IS_PRELUDE_OF_ARROW_RAIN"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_CAN_RUN_AWAY_BUT_YOU_CANT_HIDE"))
    }
  },
  ShowOnce = true
}
Stage66Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.DARK_SOULS_AND_POWER_OF_THUNDER_COME"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_DARK_LEGIONS_IS_ASSEMBLING_TIME_TO_FIGHT"))
    }
  },
  ShowOnce = true
}
Stage69Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.THE_ARROW_OF_HURRICANE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.IT_SEEMS_HER_ARCHERY_WAS_IMPORVED_AGAIN"))
    }
  },
  ShowOnce = true
}
Stage71Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FULL_AHEAD_THE_SCOURGE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.DANGER"))
    }
  },
  ShowOnce = true
}
Stage74Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_BRING_TIDES"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WHAT_A_HARD_STUFF"))
    }
  },
  ShowOnce = true
}
WinBackToSelect74 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_HARDER_THE_BATTLE_THE_STRONGER_WE_BECOME")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage76Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.RISE_THE_POWER_OF_THE_FLAME"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.LINA_IS_GETTING_STRONGER_UNDER_THE_PROTECTION_OF_SPELL_BREAKER_FOOTMEN"))
    }
  },
  ShowOnce = true
}
Stage79Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.REAP_HEADS_EVEN_THOUSANDS_MILES_AWAY"))
    },
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ENJOY_DEATH_HAHA"))
    },
    {
      playIndex = 5,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.STANDING_BEHIND_IS_NO_LONGER_SAFE"))
    }
  },
  ShowOnce = true
}
Stage82Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SIGN_A_CONTRACT_WITH_DEATH_AND_YOUR_IMMORTALITY_IS_GUARANTEED"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.DARKNESS_WILL_BE_EXILED_ANYWAY"))
    }
  },
  ShowOnce = true
}
Stage85Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SUCK_BLOOD_SKELETON"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.I_CURSH_YOUR_BONES"))
    }
  },
  ShowOnce = true
}
Stage88Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ENJOY_MY_WHIP"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.A_HORRIBLE_ENCHANTRESS"))
    }
  },
  ShowOnce = true
}
Stage91Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.HERE_COMES_THE_POWER_OF_THE_GODS_AGAIN"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.EVEN_GOLD_CANT_ACT_CAPRICIOUSLY"))
    }
  },
  ShowOnce = true
}
Stage94Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_WATCH_YOU_BACK_KILLING_TIME"))
    },
    {
      playIndex = 5,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WELL_PIERCE_YOUR_SHELL"))
    }
  },
  ShowOnce = true
}
WinBackToSelect74 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.EVIL_WILL_COME_TO_AN_END")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage95Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MISSILE_AND_LASER_FIRE"))
    },
    {
      playIndex = 5,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BE_AWARE_OF_CUNNING_GOBLINS"))
    }
  },
  ShowOnce = true
}
Stage98Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_DESTROYED_THE_FOUNTAIN_OF_LIFE"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WHAT_A_HARD_CLAW"))
    }
  },
  ShowOnce = true
}
Stage101Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MEDUSA_LIVE_UP_TO_HER_REPUTATION"))
    },
    {
      playIndex = 5,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BE_AWARE_OF_HER_SNAKE_HEX"))
    }
  },
  ShowOnce = true
}
Stage104Wave2 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MISSILE_AND_LASER_FIRE"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BE_AWARE_OF_CUNNING_GOBLINS"))
    }
  },
  ShowOnce = true
}
Stage107Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MY_AXE_CHOPS_ALL"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.DEFEAT_EVIL_WITH_THE_POWER_OF_MAGIC_AND_HEART"))
    }
  },
  ShowOnce = true
}
Stage109Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.OBSIDIAN_GLITTERS_AND_DESTRUCTION_COMES"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_POWER_OF_GOD_CORROSION_ERASES_MIND_A_TERRIBLE_RIVAL"))
    }
  },
  ShowOnce = true
}
Stage112Wave1 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_CHALLENGE_YOU_ALL"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.NEVER_UNDERESTIMATE_THE_ENEMY"))
    }
  },
  ShowOnce = true
}
Stage114Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.DARK_MAGIC_IS_GROWING"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_CANT_STOP_US"))
    }
  },
  ShowOnce = true
}
WinBackToSelect114 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.NO_ONE_CAN_STOP_US")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage117Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_GREW_UP"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_ASS_KICKED"))
    }
  },
  ShowOnce = true
}
Stage120Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FIRE_THE_ARROW_OF_DEATH"))
    },
    {
      playIndex = 5,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BONE_FLECHER_RIDES_ON_A_GOLDEN_DRAGON"))
    }
  },
  ShowOnce = true
}
Stage123Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SACRIFICE_FOR_MY_ALTAR"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WITCHCRAFT"))
    }
  },
  ShowOnce = true
}
Stage126Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ENJOY_MY_BATTLE_ROYALE"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SHOW_YOURSELF_SHADOW_FIEND"))
    }
  },
  ShowOnce = true
}
Stage129Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SKELETON_LEGIONS_CRUSH_THEM"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.SKELETONS_ARE_GETTING_STRONGER"))
    }
  },
  ShowOnce = true
}
Stage132Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_SUMMON_DEATH"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.UNDEAD_LEGIONS_ALWAYS_OBSTRUCTS"))
    }
  },
  ShowOnce = true
}
Stage134Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.BLOOD_QUICK"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.MAGIC_AND_SWORD_ARE_MY_PRESENTS"))
    }
  },
  ShowOnce = true
}
WinBackToSelect134 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WITHOUT_ANNIHILATING_THE_SCOURGE_WE_CAN_NEVER_HAVE_PEACE")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage137Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SHADOW_POWER_BRINGS_YOU_TO_GHOSTS"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.LETS_WORK_TOGETHER"))
    }
  },
  ShowOnce = true
}
Stage140Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ENJOY_RAIN_OF_ARROWS"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_2.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.TIT_FOR_TAT")),
      name = T(LSTR("Unit.hero.alias.002"))
    }
  },
  ShowOnce = true
}
Stage143Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_CURE_EVERYTHING"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BREAK_HIS_HOLY_LIGHT"))
    }
  },
  ShowOnce = true
}
Stage146Wave3 = {
  Content = {
    {
      monsterIndex = 4,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.THE_POWER_OF_GOD_CORROSION_ELIMINATES_ALL"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WHAT_A_POWERFUL_MAGIC"))
    }
  },
  ShowOnce = true
}
Stage149Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MY_ARROW_IS_BURNING"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_ARROW_CAN_NEVER_PIERCE_MY_ARMOR"))
    }
  },
  ShowOnce = true
}
Stage152Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_SMASH_EARTH_WITH_GIANT_ANCHOR"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.I_DESTORY_YOU"))
    }
  },
  ShowOnce = true
}
Stage154Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.MY_SHEEL_STOPS_EVERYONE"))
    },
    {
      playIndex = 3,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.MAGIC_IS_WHAT_WE_CAN_ONLY_DEPEND_ON"))
    }
  },
  ShowOnce = true
}
WinBackToSelect154 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.THE_SCOURGE_HAS_WITHDRAWN_FINALLY_MAY_PEACE_NOT_TOO_SHORT")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage157Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.IM_TINY_NOT_TINY"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_CANT_SACRE_ME_WITH_SIZE"))
    }
  },
  ShowOnce = true
}
Stage160Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.WANT_TO_BE_TEARED"))
    },
    {
      playIndex = 4,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.HE_GOES_INTO_RAMPAGE"))
    }
  },
  ShowOnce = true
}
Stage162Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.LIKE_MY_WHIP"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.MALICIOUS_WOMAN"))
    }
  },
  ShowOnce = true
}
Stage167Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOURE_NOTHING_TO_A_WARRIOR_WHO_CAN_EVEN_DESTROY_THE_FOUNTAIN_OF_LIFE"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.IN_ACCOMPANY_WITH_TINY_URSA_IS_EVEN_MORE_ARROGANT"))
    }
  },
  ShowOnce = true
}
Stage170Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.REPRESENTS_THE_MOON_I_DESTROY_YOU"))
    },
    {
      playIndex = 1,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.IN_FACE_OF_MOON_RIDER_NO_ONE_IS_SAFE_ATTENTION_BACK_ROW"))
    }
  },
  ShowOnce = true
}
Stage174Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FULL_AHEAD_NIGHT_ELFS"))
    },
    {
      playIndex = 2,
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.KILL_THEM_ALL"))
    }
  },
  ShowOnce = true
}
WinBackToSelect174 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WALKED_THROUGH_THE_DANGEROUS_DARK_FOREST_FINALLY")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage176Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.TASTE_THIS"))
    }
  },
  ShowOnce = true
}
Stage179Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.NEW_CORPSES_COME_TO_MY_CAVE_HUH"))
    }
  },
  ShowOnce = true
}
Stage181Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_CAME_FROM_DARKNESS"))
    }
  },
  ShowOnce = true
}
Stage184Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.GOBLINS_AND_SPIRITS_ALSO_HAVE_A_SHARE_OF_THIS_CAVE"))
    }
  },
  ShowOnce = true
}
Stage187Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.TAKE_A_HEAVY_SLEEP"))
    }
  },
  ShowOnce = true
}
Stage190Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.OX_HEAD_IS_THE_GLORY_OF_THE_HORDE"))
    }
  },
  ShowOnce = true
}
Stage194Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.TRY_THIS"))
    }
  },
  ShowOnce = true
}
WinBackToSelect194 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WE_ALREADY_OUT_OF_THE_CAVE_ORC_CANT_STOP_US_EITHER")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage197Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FRESH_MEAT_COMES"))
    }
  },
  ShowOnce = true
}
Stage200Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.WELL_SEE_WHO_THE_KING_OF_INDIVIDUAL_CHALLENGES_IS"))
    }
  },
  ShowOnce = true
}
Stage203Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.I_BRING_EVERYTHING_INTO_TOMB_IN_DARKNESS"))
    }
  },
  ShowOnce = true
}
Stage206Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.GOBLINS_ARE_ALMIGHTY"))
    }
  },
  ShowOnce = true
}
Stage209Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ANYONE_DARE_TO_CROSS_MY_GULLIES"))
    }
  },
  ShowOnce = true
}
Stage212Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.COUNTER_EVERY_INVASION"))
    }
  },
  ShowOnce = true
}
Stage214Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.SUMMON_POWER_OF_LUNAR_THE_MOON_GOD"))
    }
  },
  ShowOnce = true
}
WinBackToSelect214 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WALKED_THROUGH_DARK_RUINS_AND_LIGHT_IS_AHEAD")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
Stage216Wave3 = {
  Content = {
    {
      monsterIndex = 5,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.REMOTE_KILL"))
    }
  },
  ShowOnce = true
}
Stage218Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FIRE_IT_UP"))
    }
  },
  ShowOnce = true
}
Stage221Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOUR_EARPHONE_WILL_BREAK_AFTER_MY_PRESENCE"))
    }
  },
  ShowOnce = true
}
Stage224Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.COME_LIGHTNING"))
    }
  },
  ShowOnce = true
}
Stage226Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOU_HEARD_ABOUT_MEDUSA"))
    }
  },
  ShowOnce = true
}
Stage229Wave3 = {
  Content = {
    {
      monsterIndex = 2,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.FLAME_BOMB_BURSTS"))
    }
  },
  ShowOnce = true
}
Stage231Wave3 = {
  Content = {
    {
      monsterIndex = 3,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.ARROW_BRINGS_THE_SMELL_OF_DEATH"))
    }
  },
  ShowOnce = true
}
Stage234Wave3 = {
  Content = {
    {
      monsterIndex = 1,
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.AIR_OR_LAND_I_TAKE_THEM_ALL"))
    }
  },
  ShowOnce = true
}
WinBackToSelect234 = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.A_TEMPLE_FULL_OF_THE_FLAVOR_OF_MAGIC_ADVENTURES_MUST_AHEAD")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  },
  ShowOnce = true
}
OpeningMain = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.I_NEED_TO_ASSEMBLE_A_NEW_TEAM")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_12.png",
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.LEAVE_IT_TO_ME_FOLLOW_ME_HERO")),
      name = T(LSTR("STORYTABLECONFIG.ASSISTANT"))
    }
  },
  ShowOnce = true
}
_5v5Opening = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.BROTHERS_LETS_RUSH_TO_THE_HIGHLAND_AND_OVERTURN_THE_FROZEN_THRONE")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_25.png",
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.YOU_UNDERESTIMATED_THE_SCOURGE_AND_YOU_WIPED")),
      name = T(LSTR("Unit.hero.alias.025"))
    }
  }
}
_5v5ES = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_30.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.YOU_DIED_MAN")),
      name = T(LSTR("Unit.hero.alias.030"))
    }
  }
}
_5v5CM = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_12.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.WATCH_MY_SNOWSTORM")),
      name = T(LSTR("Unit.hero.alias.012"))
    }
  }
}
_5v5Zeus = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_4.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.I_ALSO_WANT_TO_STEAL")),
      name = T(LSTR("Unit.hero.alias.004"))
    }
  }
}
_5v5Coco = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.FIRE")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  }
}
_5v5Sniper = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_10.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.ILL_STEAL")),
      name = T(LSTR("Unit.hero.alias.010"))
    }
  }
}
_5v5Ending = {
  Content = {
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.EH_WHERE_ARE_MY_BUDDIES")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_25.png",
      position = "right",
      text = T(LSTR("STORYTABLECONFIG.THE_PRAETORIAN_LEGION_CRUMBLES_WITH_A_BANG")),
      name = T(LSTR("Unit.hero.alias.025"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.STUPID_TEAMMATES")),
      name = T(LSTR("Unit.hero.alias.001"))
    },
    {
      icon = "UI/portrait/dialogue_portrait_1.png",
      position = "left",
      text = T(LSTR("STORYTABLECONFIG.TODAY_ILL_WITHDRAW_BUT_ILL_BE_BACK_TOMORROW")),
      name = T(LSTR("Unit.hero.alias.001"))
    }
  }
}
