if IsAddOnLoaded("Fizzle") then return end

local _E
local slots = {}
if not oGlow:IsClassic() then
	slots = {
		"Head", "Neck", "Shoulder", "Shirt", "Chest", "Waist", "Legs", "Feet", "Wrist", "Hands",
		"Finger0", "Finger1", "Trinket0", "Trinket1", "Back", "MainHand", "SecondaryHand", [19] = "Tabard"
	}
else
	slots = {
		"Head", "Neck", "Shoulder", "Shirt", "Chest", "Waist", "Legs", "Feet", "Wrist", "Hands",
		"Finger0", "Finger1", "Trinket0", "Trinket1", "Back", "MainHand", "SecondaryHand", "Ranged", "Tabard"
	}
end

local _MISSING = {}
local pollFrame = CreateFrame("Frame")
pollFrame:Hide()

local time = 3
pollFrame:SetScript("OnUpdate", function(self, elapsed)
	time = time + elapsed

	if time >= 3 then
		local unit = InspectFrame.unit
		if not unit then
			self:Hide()
			table.wipe(_MISSING)
		end

		for i, slotName in next, _MISSING do
			local itemLink = GetInventoryItemLink(unit, i)
			if itemLink then
				oGlow:CallFilters("inspect", _G["Inspect"..slotName.."Slot"], _E and itemLink)

				_MISSING[i] = nil
			end
		end

		if not next(_MISSING) then
			self:Hide()
		end
	end
end)

local update = function(self)
	if not InspectFrame or not InspectFrame:IsShown() then return end

	local unit = InspectFrame.unit
	for i, slotName in next, slots do
		local itemLink = GetInventoryItemLink(unit, i)
		local itemTexture = GetInventoryItemTexture(unit, i)

		if itemTexture and not itemLink then
			_MISSING[i] = slotName
			pollFrame:Show()
		end

		oGlow:CallFilters("inspect", _G["Inspect"..slotName.."Slot"], _E and itemLink)
	end
end

local UNIT_INVENTORY_CHANGED = function(self, event, unit)
	if InspectFrame.unit == unit then
		update(self)
	end
end

local function ADDON_LOADED(self, event, addon)
	if addon == "Blizzard_InspectUI" then
		self:RegisterEvent("PLAYER_TARGET_CHANGED", update)
		self:RegisterEvent("UNIT_INVENTORY_CHANGED", UNIT_INVENTORY_CHANGED)
		self:RegisterEvent("INSPECT_READY", update)

		self:UnregisterEvent("ADDON_LOADED", ADDON_LOADED)
	end
end

local enable = function(self)
	_E = true

	if IsAddOnLoaded("Blizzard_InspectUI") then
		self:RegisterEvent("PLAYER_TARGET_CHANGED", update)
		self:RegisterEvent("UNIT_INVENTORY_CHANGED", UNIT_INVENTORY_CHANGED)
		self:RegisterEvent("INSPECT_READY", update)
	else
		self:RegisterEvent("ADDON_LOADED", ADDON_LOADED)
	end
end

local disable = function(self)
	_E = nil

	self:UnregisterEvent("ADDON_LOADED", ADDON_LOADED)
	self:UnregisterEvent("PLAYER_TARGET_CHANGED", update)
	self:UnregisterEvent("UNIT_INVENTORY_CHANGED", UNIT_INVENTORY_CHANGED)
	self:UnregisterEvent("INSPECT_READY", update)
end

oGlow:RegisterPipe("inspect", enable, disable, update, "Inspect frame")
