-- electricity
-- emptowerexplosion

return {
  ["electricity"] = {
    usedefaultexplosions = false,
    lightball50 = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      water              = true,
      properties = {
        airdrag            = 0.95,
        colormap           = [[0.7 0.7 0.7 0.01  1 1 1 0.01  0 0 0 0.01]],
        directional        = false,
        emitrot            = 0,
        emitrotspread      = 1,
        emitvector         = [[dir]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 20,
        particlelifespread = 0,
        particlesize       = 15,
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 0, 0]],
        sizegrowth         = 0,
        sizemod            = 1.0,
        texture            = [[lightb3]],
      },
    },
    lightball52 = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      water              = true,
      properties = {
        airdrag            = 0.95,
        colormap           = [[0 0 0 0.01 0 0 0 0.01 0.7 0.7 0.7 0.01  1 1 1 0.01  0 0 0 0.01]],
        directional        = false,
        emitrot            = 0,
        emitrotspread      = 1,
        emitvector         = [[dir]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 20,
        particlelifespread = 0,
        particlesize       = 15,
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 0, 0]],
        sizegrowth         = 0,
        sizemod            = 1.0,
        texture            = [[lightb4]],
      },
    },
    lightring50 = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      water              = true,
      properties = {
        airdrag            = 0.95,
        colormap           = [[1 0.0 0.0 0.01  0.7 0.0 0 0.01  0 0 0 0.01]],
        directional        = false,
        emitrot            = 0,
        emitrotspread      = 1,
        emitvector         = [[dir]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 20,
        particlelifespread = 0,
        particlesize       = 1,
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 0, 0]],
        sizegrowth         = 1,
        sizemod            = 1.0,
        texture            = [[lightring]],
      },
    },
  },

  ["emptowerexplosion"] = {
    electricarcs1 = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.8,
        alwaysvisible      = true,
        colormap           = [[1.0 1.0 1.0 0.04   0.2 0.5 0.9 0.01  0.1 0.5 0.7 0.01]],
        directional        = true,
        emitrot            = 45,
        emitrotspread      = 32,
        emitvector         = [[0, 1, 0]],
        gravity            = [[0, -0.05, 0]],
        numparticles       = 16,
        particlelife       = 10,
        particlelifespread = 5,
        particlesize       = 20,
        particlesizespread = 0,
        particlespeed      = 21,
        particlespeedspread = 15,
        pos                = [[0, 2, 0]],
        sizegrowth         = 1,
        sizemod            = 1.0,
        texture            = [[lightening]],
        useairlos          = false,
      },
    },
    groundflash = {
      air                = true,
      alwaysvisible      = true,
      circlealpha        = 1,
      circlegrowth       = 2.4,
      flashalpha         = 1,
      flashsize          = 100,
      ground             = true,
      ttl                = 250,
      water              = true,
      color = {
        [1]  = 0.40000000596046,
        [2]  = 0.40000000596046,
        [3]  = 0.60000002384186,
      },
    },
  },

}

