local Noteskin = {}

--bBlanks:
Noteskin.bBlanks = {
	--["element"] = true|false;
	["Hold Tail Active"] = true,
	["Roll Tail Inactive"] = true
}
Noteskin.PartsToRotate = {
	--["elemenu"] = true|false;
	["Roll Head Active"] = false,
	["Roll Head Inactive"] = false
}
Noteskin.ElementRedirs = {
	--["element"] = "redirected_element";
	["Hold Head Active"] = "Tap Note",
	["Hold Head Inactive"] = "Tap Note",
	["Roll Head Active"] = "Roll Head Active",
	["Roll Head Inactive"] = "Roll Head Active",
	["Tap Fake"] = "Tap Note",
	["Tap Lift"] = "Tap Note",
	--
	["Hold Topcap Inactive"] = "Hold Topcap Active",
	["Hold Body Inactive"] = "Hold Body Active",
	["Hold Bottomcap Inactive"] = "Hold Bottomcap Active",
	["Hold Tail Inactive"] = "Hold Tail Active",
	--
	["Roll Topcap Active"] = "Hold Topcap Active",
	["Roll Body Active"] = "Hold Body Active",
	["Roll Bottomcap Active"] = "Hold Bottomcap Active",
	["Roll Tail Active"] = "Hold Tail Active",
	--
	["Roll Topcap Inactive"] = "Hold Topcap Active",
	["Roll Body Inactive"] = "Hold Body Active",
	["Roll Bottomcap Inactive"] = "Hold Bottomcap Active",
	["Roll Tail Inactive"] = "Hold Tail Active"
}
-- explicit, n/w
--[[Noteskin.ButtonRedirs = {
	Center = "Center";
	UpLeft = "UpLeft";
	UpRight = "UpRight";
	DownLeft = "DownLeft";
	DownRight = "DownRight";
}]]
Noteskin.BaseRotX = {
	Center = 0,
	UpLeft = 0,
	UpRight = 0,
	DownLeft = 0,
	DownRight = 0
}
Noteskin.BaseRotY = {
	Center = 0,
	UpLeft = 0,
	UpRight = 180,
	DownLeft = 0,
	DownRight = 180
}
Noteskin.BaseRotZ = {
	Center = 0,
	UpLeft = 0,
	UpRight = 0,
	DownLeft = 0,
	DownRight = 0
}
--------------------------------------------------------------------------

--[[--------------------------------------------------------------------------
DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
phew~

See function(self)
	self:routine-p* noteskin.lua for a simple and clear example on()
endn
how to do this properly, notice how the rest of the noteskins just
have graphics and at least a metrics.ini with few things
--]] local function func()
	local sButton = Var "Button"
	local sElement = Var "Element"

	if Noteskin.bBlanks[sElement] then
		local t = Def.Actor {}
		if Var "SpriteOnly" then
			t = LoadActor("_blank")
		end
		return t
	end

	--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
	local ElementToLoad = Noteskin.ElementRedirs[sElement]
	if not ElementToLoad then
		ElementToLoad = sElement
	end

	if sElement == "Explosion" or sElement == "Tap Mine" or sElement == "Receptor" then
		sButton = "UpLeft"
	end
	local path = NOTESKIN:GetPath(sButton, ElementToLoad)

	local t = LoadActor(path)

	local bRotate = Noteskin.PartsToRotate[ElementToLoad]
	--rotate by default
	if bRotate == nil then
		bRotate = true
	end
	if bRotate then
		t.BaseRotationX = Noteskin.BaseRotX[sButton]
		t.BaseRotationY = Noteskin.BaseRotY[sButton]
		t.BaseRotationZ = Noteskin.BaseRotZ[sButton]
	end

	if sElement == "Tap Lift" then
		t.InitCommand = function(self)
			self:pulse():effectclock("beat"):effectmagnitude(1, 0.75, 0)
		end
	end

	return t
end

Noteskin.Load = func
Noteskin.CommonLoad = func

return Noteskin
