local _, L = ...
if GetLocale() ~= "zhCN" then return end

----------------------------------------------------------------------------------------
--	Localization for zhCN client
--	Translation: Mania, Tat2dawn, Sakaras, Joe
----------------------------------------------------------------------------------------
L_GUI_SET_SAVED_SETTTINGS = "角色专用设定"
L_GUI_SET_SAVED_SETTTINGS_DESC = "在 一般设定 与 角色专用设定 之间切换。"
L_GUI_RESET_CHAR = "确定要重置你所有角色的 ShestakUI 设定?"
L_GUI_RESET_ALL = "确定要重置全部 ShestakUI 到预设值?"
L_GUI_PER_CHAR = "确定要设定/取消 角色专用设定 模式?"
L_GUI_RESET_CAT = "确定要重置当前分类到预设值?"
L_GUI_RESET_CAT_DESC = "左键重置当前分类到预设值。\nCTRL+左键重置全部到预设值。"
L_GUI_NEED_RELOAD = "请点击套用以重载当前改动。"
L_GUI_LAYOUT = "布局切换"
L_GUI_SPELL_LIST = "法术列表"
L_GUI_SPELL_INPUT = "法术ID"
L_GUI_TIME_INPUT = "时间"
L_GUI_EXPERT_MODE = "专家模式"
L_GUI_EXPERT_MODE_DESC = "编写你的插件代码"
L_GUI_RESET_SPELLS_DESC = "Ctrl+左键重置列表"

-- Profile
L.profile = "设定档"
L.profile_title = "设置面板"
L.profile_choose = "选择设定档"
L.profile_options = "设置"
L.profile_movers = "框架移动"
L.profile_export = "导出"
L.profile_import = "导入"
L.profile_error_lib = "要启用导入和导出，请安装WeakAuras"
L.profile_error_code = "导入的代码有错误!"

-- General options
L_GUI_GENERAL_SUBTEXT = "一般用戶界面设置，键入 /uihelp 获取更多可用命令。"
L_GUI_GENERAL_WELCOME_MESSAGE = "欢迎信息"
L_GUI_GENERAL_AUTOSCALE = "自动UI缩放"
L_GUI_GENERAL_UISCALE = "自定义UI缩放"
L.general_subheader_blizzard = "暴雪插件"
L.general_error_filter = "红字错误过滤"
L.general_error_blacklist = "黑名单"
L.general_error_whitelist = "白名单"
L.general_error_combat = "战斗中"
L.general_error_none = "不过滤"
L.general_vehicle_mouseover = "驾驶框架解锁"
L.general_move_blizzard = "移动暴雪界面框架"
L.general_color_picker = "改进型颜色选择器"
L.general_color_picker_desc = "增加按鈕：复制/粘上/职业 输入框：RGB/色值/透明度"
L.general_minimize_mouseover = "任务栏最小化按钮鼠标悬停显示"
L.general_hide_banner = "自动隐藏Boss额外拾取提示"
L.general_hide_talking_head = "自动隐藏任务对话框"

-- Media options
L.media_border_color = "背景颜色"
L.media_classborder_color = "边框按职业着色"
L.media_backdrop_color = "边框背景颜色"
L.media_backdrop_alpha = "透明背景"
L.media_texture = "主要材质"
L.media_subheader_normal = "通用字体"
L.media_subheader_pixel = "像素字体"

-- Font options
L.font = "字体设置"
L.font_subtext = "自定义字体格式"
L.font_stats_font = "字体"
L.font_stats_font_style = "描边"
L.font_stats_font_shadow = "阴影"
L.font_subheader_stats = "信息条"
L.font_subheader_combat = "战斗资讯(xCT)"
L.font_subheader_chat = "聊天信息"
L.font_subheader_chat_tabs = "聊天频道标签"
L.font_subheader_action = "动作条"
L.font_subheader_threat = "仇恨条"
L.font_subheader_raidcd = "团队冷却"
L.font_subheader_cooldown = "冷却时间"
L.font_subheader_loot = "拾取框"
L.font_subheader_nameplates = "单位姓名板"
L.font_subheader_unit = "单位框架"
L.font_subheader_aura = "增益減益"
L.font_subheader_filger = "法术监视(Filger)"
L.font_subheader_style = "界面美化"
L.font_subheader_bag = "背包"
L.font_subheader_blizzard = "系统"
L.font_tooltip_header_font_size = "鼠标提示标题"
L.font_tooltip_font_size = "鼠标提示信息"
L.font_quest_tracker_font_mult = "任务字体缩放"
L.font_global_font = "禁用像素字体"

-- Skins options
L_GUI_SKINS = "界面美化"
L_GUI_SKINS_SUBTEXT = "对游戏默认界面和单体插件界面进行美化"
L_GUI_SKINS_BLIZZARD = "美化暴雪默认界面"
L_GUI_SKINS_MINIMAP_BUTTONS = "小地图插件图标"
L_GUI_SKINS_SUBHEADER = "单体插件"
L.skins_minimap_buttons_mouseover = "鼠标悬停显示插件图标"
L.skins_bubbles = "美化聊天泡泡"

-- Unit Frames options
L_GUI_UF_SUBTEXT = "定制玩家/目标框架/其他框架"
L_GUI_UF_ENABLE = "单位框架增强"
L_GUI_UF_OWN_COLOR = "自定义颜色"
L_GUI_UF_UF_COLOR = "生命条颜色"
L.unitframe_uf_color_bg = "背景颜色"
L.unitframe_enemy_health_color = "敌对目标生命条以红色着色"
L_GUI_UF_TOTAL_VALUE = "玩家/目标框架显示详细的文字变化"
L_GUI_UF_COLOR_VALUE = "生命值/魔法值按职业着色"
L_GUI_UF_BAR_COLOR_VALUE = "生命值按剩余血量着色"
L_GUI_UF_LINES = "玩家/目标框架显示划线"
L_GUI_UF_PLAYER_NAME = "显示玩家姓名和等级" -- Needs review
L_GUI_UF_BAR_COLOR_HAPPINESS = "Color pet health bar by happiness" -- Needs review
L_GUI_UF_SUBHEADER_CAST = "施法条"
L_GUI_UF_UNIT_CASTBAR = "施法条增强"
L_GUI_UF_CASTBAR_ICON = "法术图标"
L_GUI_UF_CASTBAR_LATENCY = "施法延迟"
L_GUI_UF_CASTBAR_TICKS = "施法跳数"
L.unitframe_castbar_focus_type = "焦点施法条"
L.unitframe_castbar_focus_type_icon = "图标"
L.unitframe_castbar_focus_type_bar = "图标和施法条"
L_GUI_UF_SUBHEADER_FRAMES = "其他框架"
L_GUI_UF_SHOW_PET = "宠物框架"
L_GUI_UF_SHOW_FOCUS = "焦点框架"
L_GUI_UF_SHOW_TOT = "目标的目标框架"
L_GUI_UF_SHOW_BOSS = "Boss框架"
L_GUI_UF_BOSS_RIGHT = "右侧显示Boss框架"
L_GUI_UF_SHOW_ARENA = "竞技场框架"
L_GUI_UF_ARENA_RIGHT = "右侧显示竞技场框架"
L_GUI_UF_BOSS_DEBUFFS = "DeBuff数量"
L_GUI_UF_BOSS_DEBUFFS_DESC = "Boss框架DeBuff数量"
L_GUI_UF_BOSS_BUFFS = "Buff数量"
L_GUI_UF_BOSS_BUFFS_DESC = "Boss框架Buff数量"
L.unitframe_icons_pvp = "PvP状态"
L.unitframe_icons_pvp_desc = "PvP状态(鼠标悬停显示)"
L_GUI_UF_ICONS_COMBAT = "战斗标记"
L_GUI_UF_ICONS_RESTING = "休息标记"
L_GUI_UF_SUBHEADER_PORTRAIT = "3D头像"
L_GUI_UF_PORTRAIT_ENABLE = "玩家/目标头像"
L_GUI_UF_PORTRAIT_CLASSCOLOR_BORDER = "头像边框按职业着色"
L.unitframe_portrait_type = "头像类型"
L.unitframe_portrait_type_icons = "职业图标"
L.unitframe_portrait_type_overlay = "生命条显示"
L_GUI_UF_PORTRAIT_HEIGHT = "头像高度"
L_GUI_UF_PORTRAIT_WIDTH = "头像宽度"
L_GUI_UF_SUBHEADER_PLUGINS = "辅助功能"
L_GUI_UF_PLUGINS_GCD = "公共CD计时条"
L_GUI_UF_PLUGINS_POWER_SPARK = "Power spark on player frame" -- Needs review
L_GUI_UF_PLUGINS_SWING = "普通攻击计时条"
L.unitframe_plugins_reputation_bar = "声望条"
L.unitframe_plugins_reputation_bar_desc = "在玩家框架左侧鼠标悬停显示，中键锁定显示。"
L.unitframe_plugins_experience_bar = "经验条"
L.unitframe_plugins_experience_bar_desc = "在玩家框架左侧鼠标悬停显示，中键锁定显示。"
L_GUI_UF_PLUGINS_SMOOTH_BAR = "平滑条"
L_GUI_UF_PLUGINS_ENEMY_SPEC = "敌对玩家天赋"
L_GUI_UF_PLUGINS_COMBAT_FEEDBACK = "玩家/目标框架显示战斗文字"
L_GUI_UF_PLUGINS_FADER = "自动隐藏玩家框架"
L_GUI_UF_PLUGINS_DIMINISHING = "竞技场框架显示技能递减"
L_GUI_UF_PLUGINS_POWER_PREDICTION = "即将获得的资源"
L.unitframe_plugins_absorbs = "吸收量"
L.unitframe_subheader_player_width = "玩家/目标框架大小"
L.unitframe_player_width = "宽度"
L.unitframe_subheader_boss_width = "Boss框架与竞技场框架大小"
L.unitframe_extra_height_auto = "血量/能量框架自动增高"
L.unitframe_extra_height_auto_desc = "按字体大小智能调节框架高度"
L.unitframe_extra_health_height = "血量框架额外增高"
L.unitframe_extra_power_height = "能量框架额外增高"
L.unitframe_subheader_castbar = "玩家/目标施法条大小"
L.unitframe_castbar_height = "高度"

-- Unit Frames Class bar options
L_GUI_UF_PLUGINS_CLASS_BAR = "职业资源栏"
L_GUI_UF_PLUGINS_CLASS_BAR_SUBTEXT = "显示职业的特殊资源"
L_GUI_UF_PLUGINS_COMBO_BAR = "连击点"
L_GUI_UF_PLUGINS_COMBO_BAR_ALWAYS = "总是显示德鲁伊连击点"
L_GUI_UF_PLUGINS_COMBO_BAR_OLD = "目标框架显示连击点"
L_GUI_UF_PLUGINS_ARCANE_BAR = "奥术充能"
L_GUI_UF_PLUGINS_CHI_BAR = "真气"
L_GUI_UF_PLUGINS_STAGGER_BAR = "醉拳池(酒仙武僧)"
L_GUI_UF_PLUGINS_ECLIPSE_BAR = "日蚀/月蚀"
L_GUI_UF_PLUGINS_HOLY_BAR = "圣光能量"
L_GUI_UF_PLUGINS_SHARD_BAR = "灵魂碎片"
L_GUI_UF_PLUGINS_RUNE_BAR = "符文"
L_GUI_UF_PLUGINS_TOTEM_BAR = "图腾"
L.unitframe_class_bar_totem_other = "其他职业图腾"
L.unitframe_class_bar_essence = "精华"

-- Raid Frames options
L_GUI_UF_RAIDFRAMES_SUBTEXT = "定制队伍/团队框架"
L_GUI_UF_BY_ROLE = "按职责排序"
L_GUI_UF_AGGRO_BORDER = "边框按仇恨值着色"
L_GUI_UF_DEFICIT_HEALTH = "团队生命值亏减模式"
L_GUI_UF_SHOW_PARTY = "队伍框架"
L_GUI_UF_SHOW_RAID = "团队框架"
L.raidframe_layout = "团队布局"
L.raidframe_heal_layout = "治疗"
L.raidframe_dps_layout = "输出"
L.raidframe_auto_layout = "自动"
L.raidframe_show_target = "目标框架"
L.raidframe_show_pet = "宠物框架"
L.raidframe_vertical_health = "垂直显示团队框架生命值"
L.raidframe_vertical_health_desc = "仅限治疗布局中生效"
L_GUI_UF_ALPHA_HEALTH = "满血时淡化单位框架"
L_GUI_UF_SHOW_RANGE = "单位框架按距离变化设定透明度"
L_GUI_UF_RANGE_ALPHA = "透明度"
L_GUI_UF_RANGE_ALPHA_DESC = "单位框架超出距离的透明度"
L_GUI_UF_SUBHEADER_RAIDFRAMES = "其他框架"
L_GUI_UF_SOLO_MODE = "总是显示玩家框架"
L_GUI_UF_PLAYER_PARTY = "队伍中显示玩家框架"
L_GUI_UF_SHOW_TANK = "团队主坦克框架"
L_GUI_UF_SHOW_TANK_TT = "坦克目标的目标"
L_GUI_UF_RAID_GROUP = "小队数目"
L_GUI_UF_RAID_PETS = "Show pets in raid (Only for heal layout)" -- Needs review
L.raidframe_party_vertical  = "竖向排列队伍"
L.raidframe_raid_groups_vertical = "竖向排列团队队伍"
L.raidframe_raid_groups_vertical_desc = "仅限治疗布局中生效"
L_GUI_UF_SUBHEADER_ICONS = "标记"
L_GUI_UF_ICONS_ROLE = "角色类型标记"
L_GUI_UF_ICONS_RAID_MARK = "团队标记"
L_GUI_UF_ICONS_READY_CHECK = "就绪确认标记"
L_GUI_UF_ICONS_LEADER = "队长/助手标记"
L_GUI_UF_ICONS_SUMON = "召唤标记"
L.raidframe_icons_phase = "相位标记"
L.raidframe_plugins_debuffhighlight_icon = "高亮DeBuff图标"
L.raidframe_plugins_aura_watch = "团队法术监视"
L.raidframe_plugins_aura_watch_timer = "团队减益时间"
L.raidframe_plugins_pvp_debuffs = "PvP DeBuff图标"
L_GUI_UF_PLUGINS_HEALCOMM = "即将受到的治疗"
L.raidframe_plugins_over_absorb = "显示吸收条"
L.raidframe_plugins_over_heal_absorb = "显示过量治疗吸收条"
L.raidframe_plugins_auto_resurrection = "中键施放复活技能"
L.raidframe_plugins_auto_resurrection_desc = "鼠标中键点击已死亡角色时施放复活技能(Clique启用时无效)"
L.raidframe_hide_health_value = "隐藏血量"
L.raidframe_auto_position = "玩家/目标框架自动定位"
L.raidframe_auto_position_desc = "动态: 当小队数目大于5，框架位置按小队数目调整\n仅限治疗布局非竖向排列时生效"
L.raidframe_auto_position_dynamic = "动态"
L.raidframe_auto_position_static = "静态"
L.raidframe_subheader_heal_size = "治疗布局框架大小"
L.raidframe_heal_width = "框架宽度"
L.raidframe_heal_height = "框架高度"
L.raidframe_heal_power_height = "能量框架高度"
L.raidframe_subheader_dps_size = "输出布局框架大小"
L.raidframe_dps_party_width = "队伍框架宽度"
L.raidframe_dps_party_height = "队伍框架高度"
L.raidframe_dps_raid_width = "框架宽度"
L.raidframe_dps_raid_height = "框架高度"
L.raidframe_dps_party_power_height = "队伍能量框架高度"
L.raidframe_dps_raid_power_height = "能量框架高度"

-- ActionBar options
L_GUI_ACTIONBAR = "动作条"
L_GUI_ACTIONBAR_ENABLE = "动作条增强"
L_GUI_ACTIONBAR_HOTKEY = "按键键名"
L_GUI_ACTIONBAR_MACRO = "宏名称"
L_GUI_ACTIONBAR_GRID = "动作条显示空白快捷键"
L_GUI_ACTIONBAR_BUTTON_SIZE = "快捷键大小"
L_GUI_ACTIONBAR_BUTTON_SPACE = "快捷键间距"
L_GUI_ACTIONBAR_SPLIT_BARS = "#5动作条分段(2*6; 该选项开启后将激活所有动作条)"
L_GUI_ACTIONBAR_CLASSCOLOR_BORDER = "动作条边框按职业着色"
L.actionbar_toggle_mode = "自由折叠"
L.actionbar_toggle_mode_desc = "可随时调节动作条显示数目。按钮位于底部动作条上方及右側动作条下方，鼠标悬停显示。"
L_GUI_ACTIONBAR_HIDE_HIGHLIGHT = "关闭动作条技能特效高亮"
L_GUI_ACTIONBAR_BOTTOMBARS = "底部动作条数目"
L_GUI_ACTIONBAR_RIGHTBARS = "右侧动作条数目"
L.actionbar_bottombars_mouseover = "底部动作条鼠标悬停显示"
L_GUI_ACTIONBAR_RIGHTBARS_MOUSEOVER = "右侧动作条鼠标悬停显示"
L_GUI_ACTIONBAR_PETBAR_HIDE = "隐藏宠物动作条"
L_GUI_ACTIONBAR_PETBAR_HORIZONTAL = "宠物动作条横向排列"
L_GUI_ACTIONBAR_PETBAR_MOUSEOVER = "鼠标悬停显示"
L_GUI_ACTIONBAR_STANCEBAR_HIDE = "隐藏变身/姿态动作条"
L_GUI_ACTIONBAR_STANCEBAR_HORIZONTAL = "变身/姿态动作条横向排列"
L.actionbar_stancebar_horizontal_desc = "位于玩家框架下方"
L_GUI_ACTIONBAR_STANCEBAR_MOUSEOVER = "鼠标悬停显示"
L_GUI_ACTIONBAR_MICROMENU = "微型菜单"
L_GUI_ACTIONBAR_MICROMENU_MOUSEOVER = "鼠标悬停显示"
L.actionbar_editor = "动作条布局"
L.actionbar_editor_desc = "允许动作条独立移动和更改"
L.actionbar_bar1_num = "快捷键数"
L.actionbar_bar1_row = "每行快捷键数"
L.actionbar_bar1_mouseover = "鼠标悬停显示"

-- Tooltip options
L.tooltip = "鼠标提示"
L.tooltip_subtext = "设置鼠标提示"
L.tooltip_enable = "鼠标提示增强"
L.tooltip_shift_modifer = "按下Shift时显示提示"
L.tooltip_cursor = "提示跟随鼠标"
L.tooltip_item_icon = "物品图标"
L.tooltip_health_value = "生命值以百分比显示"
L.tooltip_hidebuttons = "隐藏动作条提示"
L.tooltip_hide_combat = "战斗中隐藏提示"
L.tooltip_subheader = "辅助功能"
L.tooltip_show_shift = "按下Shift时显示"
L.tooltip_show_shift_desc = "按下Shift时显示天赋/平均装等"
L.tooltip_achievements = "成就比较"
L.tooltip_target = "目标的目标"
L.tooltip_title = "头衔"
L.tooltip_realm = "服务器"
L.tooltip_rank = "公会会阶"
L.tooltip_spell_id = "法术ID"
L.tooltip_average_lvl_desc = "平均装等"
L.tooltip_raid_icon = "团队标记"
L.tooltip_who_targetting = "关注成员(在队伍/团队中谁以目标為目标)"
L.tooltip_item_count = "物品的简易统计"
L.tooltip_unit_role = "角色类型"
L.tooltip_instance_lock = "副本进度比较"
L.tooltip_mount = "坐骑来源"
L.tooltip_vendor_price = "Show vendor price" -- Needs review

-- Chat options
L.chat_subtext = "这里可以设置你的聊天框"
L.chat_enable = "聊天框增强"
L.chat_background = "聊天框背景"
L.chat_background_alpha = "聊天框背景透明度"
L.chat_filter = "屏蔽无用系统信息"
L.chat_filter_desc = "决斗, 切换专精, 城中NPC对话"
L.chat_spam = "屏蔽玩家垃圾信息"
L.chat_spam_list = "过滤词列表"
L.chat_spam_list_desc = "添加过滤词 (中文词用空格分隔，英文词用小写分隔)"
L.chat_width = "聊天框宽度"
L.chat_height = "聊天框高度"
L.chat_chat_bar = "聊天频道快捷键"
L.chat_chat_bar_mouseover = "鼠标悬停显示聊天频道快捷键"
L.chat_whisp_sound = "接受密语时声音提示"
L.chat_combatlog = "战斗记录标签"
L.chat_tabs_mouseover = "鼠标悬停显示频道标签"
L.chat_sticky = "记住上一次使用的频道"
L.chat_damage_meter_spam = "在链接中合并垃圾邮件"
L.chat_loot_icons = "拾取信息带图标"
L.chat_hide_combat = "战斗中隐藏"
L.chat_custom_time_color = "自定义时间标签颜色"
L.chat_time_color = "时间标签颜色"

-- Nameplate options
L_GUI_NAMEPLATE_SUBTEXT = "单位姓名板设置"
L_GUI_NAMEPLATE_ENABLE = "单位姓名板增强"
L_GUI_NAMEPLATE_COMBAT = "战斗中自动显示单位姓名板"
L_GUI_NAMEPLATE_HEALTH = "生命值以百分比显示"
L_GUI_NAMEPLATE_DISTANCE = "显示单位姓名板的最远距离"
L_GUI_NAMEPLATE_HEIGHT = "高度"
L_GUI_NAMEPLATE_WIDTH = "宽度"
L.nameplate_alpha = "透明度"
L.nameplate_alpha_desc = "非当前目标的单位姓名板透明度"
L.nameplate_ad_height = "额外高度"
L.nameplate_ad_width = "额外宽度"
L.nameplate_ad_height_desc = "目标的单位姓名板额外高度"
L.nameplate_ad_width_desc = "目标的单位姓名板额外宽度"
L_GUI_NAMEPLATE_CASTBAR_NAME = "法术名称"
L_GUI_NAMEPLATE_CLASS_ICON = "PvP时显示职业图标"
L_GUI_NAMEPLATE_NAME_ABBREV = "名字缩写"
L.nameplate_short_name = "替换名称"
L.nameplate_clamp = "贴边显示"
L.nameplate_clamp_desc = "当单位姓名板超出屏幕时仍贴边显示"
L_GUI_NAMEPLATE_SHOW_DEBUFFS = "显示DeBuff(需要关闭名字缩写)"
L_GUI_NAMEPLATE_SHOW_BUFFS = "显示可进攻驱散"
L_GUI_NAMEPLATE_DEBUFFS_SIZE = "图标大小"
L_GUI_NAMEPLATE_HEALER_ICON = "战场中显示治疗职业图标"
L_GUI_NAMEPLATE_TOTEM_ICONS = "显示敌对图腾图标"
L.nameplate_target_glow = "目标边框高亮"
L.nameplate_only_name = "友方玩家只显示名称"
L.nameplate_quests = "任务图标"
L.nameplate_cast_color = "重要法术施法条边框高亮"
L.nameplate_kick_color = "当断法技能冷却中则施法条变色"
L.nameplate_low_health_value = "斩杀线阈值"
L.nameplate_low_health = "斩杀边框高亮"
L_GUI_NAMEPLATE_THREAT = "仇恨情况"
L_GUI_NAMEPLATE_GOOD_COLOR = "安全仇恨颜色"
L_GUI_NAMEPLATE_NEAR_COLOR = "临界仇恨颜色"
L_GUI_NAMEPLATE_BAD_COLOR = "危险仇恨颜色"
L_GUI_NAMEPLATE_OFFTANK_COLOR = "副坦仇恨颜色"
L.nameplate_extra_color = "易爆/怨毒词缀颜色"
L.nameplate_mob_color_enable = "副本中重要小怪着色"
L.nameplate_mob_color = "小怪颜色"

-- Combat text options
L_GUI_COMBATTEXT = "战斗文字"
L_GUI_COMBATTEXT_SUBTEXT = "键入 /xct 获取更多可用命令"
L_GUI_COMBATTEXT_ENABLE = "启用xCT战斗信息"
L.combattext_blizz_head_numbers = "启用暴雪默认战斗信息"
L.combattext_blizz_head_numbers_desc = "暴雪默认伤害/治疗模式(需关闭xCT战斗信息)"
L.combattext_damage_style = "改变默认的显示风格"
L.combattext_damage_style_desc = "改变模型顶部/玩家头像的伤害/治疗字体"
L_GUI_COMBATTEXT_DAMAGE = "独立显示伤害输出"
L_GUI_COMBATTEXT_HEALING = "独立显示治疗输出"
L.combattext_incoming = "滚动战斗记录"
L_GUI_COMBATTEXT_HOTS = "Hot造成的治疗"
L_GUI_COMBATTEXT_OVERHEALING = "过量治疗输出"
L_GUI_COMBATTEXT_PET_DAMAGE = "宠物伤害输出"
L_GUI_COMBATTEXT_DOT_DAMAGE = "Dot造成的伤害"
L_GUI_COMBATTEXT_DAMAGE_COLOR = "伤害文字按法术类型着色"
L_GUI_COMBATTEXT_CRIT_PREFIX = "暴击时文本左侧修饰符号"
L_GUI_COMBATTEXT_CRIT_POSTFIX = "暴击时文本右侧修饰符号"
L_GUI_COMBATTEXT_ICONS = "伤害输出技能图标"
L_GUI_COMBATTEXT_ICON_SIZE = "图标大小"
L_GUI_COMBATTEXT_ICON_SIZE_DESC = "伤害输出图标大小"
L_GUI_COMBATTEXT_TRESHOLD = "伤害输出最小阈值"
L_GUI_COMBATTEXT_HEAL_TRESHOLD = "承受/输出治疗最小阈值"
L_GUI_COMBATTEXT_SCROLLABLE = "允许使用鼠标滚轮滚动区域"
L_GUI_COMBATTEXT_MAX_LINES = "最大行数"
L_GUI_COMBATTEXT_MAX_LINES_DESC = "滚动区域显示最大行数"
L_GUI_COMBATTEXT_TIME_VISIBLE = "时间"
L_GUI_COMBATTEXT_TIME_VISIBLE_DESC = "信息保留时间(秒)"
L_GUI_COMBATTEXT_DK_RUNES = "死亡骑士符文恢复"
L_GUI_COMBATTEXT_KILLINGBLOW = "击杀信息"
L.combattext_merge_aoe_spam = "将AOE伤害合并为一条信息"
L.combattext_merge_aoe_spam_desc = "将AOE伤害合并为一条信息"
L_GUI_COMBATTEXT_MERGE_MELEE = "将多个自动攻击伤害合并为一条信息"
L.combattext_merge_all = "合并所有法术"
L_GUI_COMBATTEXT_DISPEL = "当你驱散成功时提示"
L_GUI_COMBATTEXT_INTERRUPT = "当你打断成功时提示"
L_GUI_COMBATTEXT_DIRECTION = "滚动方向从下向上"
L_GUI_COMBATTEXT_SHORT_NUMBERS = "数值以K为单位显示"

-- Auras/Buffs/Debuffs
L_GUI_AURA_PLAYER_BUFF_SIZE = "Buff大小"
L_GUI_AURA_PLAYER_BUFF_SIZE_DESC = "玩家Buff图标大小"
L.aura_debuff_size = "DeBuffs大小"
L_GUI_AURA_SHOW_SPIRAL = "漩涡冷却样式"
L_GUI_AURA_SHOW_TIMER = "层数堆叠"
L_GUI_AURA_PLAYER_AURAS = "玩家显示法术效果"
L_GUI_AURA_TARGET_AURAS = "目标显示法术效果"
L_GUI_AURA_FOCUS_DEBUFFS = "焦点显示DeBuff"
L_GUI_AURA_FOT_DEBUFFS = "焦点的目标显示DeBuff"
L_GUI_AURA_PET_DEBUFFS = "宠物显示DeBuff"
L_GUI_AURA_TOT_DEBUFFS = "目标的目标显示DeBuff"
L.aura_subheader_boss = "Boss显示Buff/DeBuff"
L_GUI_AURA_PLAYER_AURA_ONLY = "目标只显示自身施放的DeBuff"
L_GUI_AURA_DEBUFF_COLOR_TYPE = "DeBuff按法术类型着色"
L_GUI_AURA_CAST_BY = "提示Buff/DeBuff提供者"
L_GUI_AURA_CLASSCOLOR_BORDER = "自身Buff图标边框按职业着色"
L.aura_player_buff_mouseover = "On mouseover" -- Needs review
L.aura_subheader_buffs = "玩家Buff"
L.aura_subheader_debuffs = "Debuffs"

-- Bag options
L_GUI_BAGS = "背包"
L_GUI_BAGS_SUBTEXT = "背包的关闭按钮另有菜单按右键开启。按住Shift+左键可拖动。"
L_GUI_BAGS_ENABLE = "背包增强"
L_GUI_BAGS_ILVL = "显示物品等级"
L.bag_new_items = "新物品闪动显示"
L.bag_filter = "显示过滤标签"
L_GUI_BAGS_BUTTON_SIZE = "格子大小"
L_GUI_BAGS_BUTTON_SPACE = "格子间距"
L_GUI_BAGS_BANK = "银行每行格数"
L_GUI_BAGS_BAG = "背包每行格数"

-- Minimap options
L_GUI_MINIMAP_SUBTEXT = "小地图设置"
L_GUI_MINIMAP_ENABLE = "小地图增强"
L.minimap_on_top = "小地图定位到右上角"
L_GUI_MINIMAP_ICON = "追踪菜单"
L_GUI_GARRISON_ICON = "圣所报告图标"
L_GUI_MINIMAP_SIZE = "小地图大小"
L_GUI_MINIMAP_HIDE_COMBAT = "战斗中隐藏小地图"
L_GUI_MINIMAP_TOGGLE_MENU = "小地图顶部快捷菜单"
L.minimap_bg_map_stylization = "战场地图增强"
L.minimap_fog_of_war = "地图全亮"

-- Loot options
L_GUI_LOOT_SUBTEXT = "拾取框架设置"
L_GUI_LOOT_ENABLE = "拾取增强"
L_GUI_LOOT_ROLL_ENABLE = "团队拾取框架增强"
L_GUI_LOOT_ICON_SIZE = "拾取框架图标大小"
L_GUI_LOOT_WIDTH = "拾取框架宽度"
L_GUI_LOOT_AUTOGREED = "满级后自动贪婪绿色物品"
L_GUI_LOOT_AUTODE = "自动选择分解"
L.loot_faster_loot = "快速拾取"
L.loot_faster_loot_desc = "仅在自动拾取模式中生效"

-- Filger
L_GUI_FILGER = "法术监视"
L_GUI_FILGER_SUBTEXT = "Filger - 类似WeakAuras，更简单易用，可选择图标和计时条形式显示你的增益减益和计时。"
L_GUI_FILGER_ENABLE = "法术监视"
L_GUI_FILGER_TEST_MODE = "调试模式"
L_GUI_FILGER_MAX_TEST_ICON = "调试模式图标数量"
L_GUI_FILGER_SHOW_TOOLTIP = "鼠标指向提示"
L.filger_subheader_elements = "分组显示"
L.filger_show_buff = "玩家Buff"
L.filger_show_proc = "玩家Procs Buff"
L.filger_show_debuff = "目标DeBuff"
L.filger_show_aura_bar = "目标Buff计时条"
L.filger_show_special = "玩家Special Buff"
L.filger_show_pvp_player = "玩家PvP DeBuff"
L.filger_show_pvp_target = "目标PvP DeBuff"
L.filger_show_cd = "技能冷却"
L.filger_subheader_size = "图标大小"
L.filger_subheader_test = "调试模式"
L_GUI_FILGER_EXPIRATION = "按冷却时间排序"
L_GUI_FILGER_BUFFS_SIZE = "Buff图标大小"
L_GUI_FILGER_COOLDOWN_SIZE = "技能冷却图标大小"
L_GUI_FILGER_PVP_SIZE = "PvP DeBuff图标大小"
L.filger_buffs_space = "图标间距"
L.filger_pvp_space = "图标间距"
L.filger_cooldown_space = "图标间距"
L.filger_subheader_spells = "添加法术"
L.filger_category_list = "分组"

-- Announcements options
L_GUI_ANNOUNCEMENTS = "通告预警"
L_GUI_ANNOUNCEMENTS_SUBTEXT = "添加特定事件進行通报"
L.announcements_drinking = "当敌人进食时在聊天框进行通告"
L.announcements_interrupts = "断法"
L.announcements_interrupts_desc = "当你打断成功时在队伍/团队中进行通告"
L.announcements_spells = "施法"
L.announcements_spells_desc = "当你施放指定法术时在队伍/团队中进行通告"
L.announcements_spells_from_all = "检查所有队员"
L.announcements_spells_from_all_desc = "检查来源包括所有队员"
L.announcements_toys = "使用玩具火车/烈酒的遥控器时进行通告"
L.announcements_pull_countdown = "倒计时通告"
L.announcements_pull_countdown_desc = "倒计时通告(/pc #)"
L.announcements_flask_food = "食物和合剂"
L.announcements_flask_food_desc = "通告食物和合剂的使用情況(/ffcheck)"
L.announcements_flask_food_raid = "在团队频道通告"
L.announcements_flask_food_auto = "当团队就位确认时进行检查"
L.announcements_feasts = "放置食物/大锅/灵魂井/修理机器人时进行通告"
L.announcements_portals = "开启传送门/召唤仪式时进行通告"
L.announcements_subheader_self = "个人通告"
L.announcements_bad_gear = "检查装备"
L.announcements_bad_gear_desc = "进入副本时提醒非副本装备(鱼竿等装备)"
L.announcements_safari_hat = "狩猎帽"
L.announcements_safari_hat_desc = "检查'狩猎帽'使用情况"
L.announcements_says_thanks = "Says thanks for some spells (resurrection, from the list)" -- Needs review

-- Automation options
L_GUI_AUTOMATION = "自动设定"
L_GUI_AUTOMATION_SUBTEXT = "一些自动化的设置"
L_GUI_AUTOMATION_DISMOUNT_STAND = "Auto dismount/stand" -- Needs review
L.automation_release = "战场中自动释放灵魂"
L.automation_screenshot = "获得成就时自动截屏"
L.automation_solve_artifact = "自动辨识考古文物"
L.automation_solve_artifact_desc = "当有足夠碎片时自动弹出辨识窗口并插上符文石"
L.automation_accept_invite = "自动接受好友/公会成员的组队邀请"
L.automation_decline_duel = "自动取消决斗"
L.automation_accept_quest = "自动交接任务(按住Shift临时停用)"
L.automation_auto_collapse = "自动折叠任务追踪框架"
L.automation_auto_collapse_raid = "副本中"
L.automation_auto_collapse_reload = "重载后"
L.automation_auto_collapse_scenario = "场景战役"
L.automation_skip_cinematic = "自动跳过过场动画(按住Ctrl临时停用)"
L.automation_auto_role = "自动设定角色类型"
L.automation_cancel_bad_buffs = "自动取消非增益性质的Buff"
L.automation_tab_binder = "Tab键只选定玩家"
L.automation_tab_binder_desc = "在PvP区域按Tab键只选取敌对玩家目标，忽略宠物图腾等次要目标。"
L.automation_logging_combat = "团队副本时自动开启战斗记录"
L.automation_buff_on_scroll = "使用鼠标滚轮施放Buff"
L.automation_buff_on_scroll_desc = "指定Buff缺失时使用鼠标滚轮施放"
L.automation_open_items = "自动打开背包中的封装物品"
L.automation_resurrection = "自动确认复活"
L.automation_summon = "自动确认召唤"
L.automation_whisper_invite = "密语自动邀请"
L.automation_invite_known_only = "Only allow auto invite from friends and guild members" -- Needs review
L.automation_invite_keyword = "添加关键词(需加空隔键)"
L.automation_invite_keyword_desc = "通过关键词自动邀请对方进组"

-- Buffs reminder options
L_GUI_REMINDER = "Buff提示"
L_GUI_REMINDER_SUBTEXT = "提示缺失的Buff"
L_GUI_REMINDER_SOLO_ENABLE = "自身Buff缺失时图标提示"
L_GUI_REMINDER_SOLO_SOUND = "自身Buff缺失时声音提示"
L_GUI_REMINDER_SOLO_SIZE = "图标大小"
L_GUI_REMINDER_SOLO_SIZE_DESC = "自身Buff提示图标大小"
L_GUI_REMINDER_SUBHEADER = "团队Buff"
L_GUI_REMINDER_RAID_ENABLE = "团队Buff缺失时图标提示"
L_GUI_REMINDER_RAID_ALWAYS = "总是显示Buff提示"
L_GUI_REMINDER_RAID_SIZE = "图标大小"
L_GUI_REMINDER_RAID_SIZE_DESC = "团队Buff提示图标大小"
L_GUI_REMINDER_RAID_ALPHA = "透明度"
L_GUI_REMINDER_RAID_ALPHA_DESC = "当团队Buff存在时图标透明度"

-- Raid cooldowns options
L_GUI_COOLDOWN_RAID = "团队技能冷却"
L_GUI_COOLDOWN_RAID_SUBTEXT = "显示在屏幕左上方"
L_GUI_COOLDOWN_RAID_ENABLE = "团队技能冷却"
L_GUI_COOLDOWN_RAID_HEIGHT = "计量条高度"
L_GUI_COOLDOWN_RAID_WIDTH = "计量条宽度"
L_GUI_COOLDOWN_RAID_SORT = "团队技能冷却向上延伸"
L_GUI_COOLDOWN_RAID_EXPIRATION = "按冷却时间排序"
L_GUI_COOLDOWN_RAID_SHOW_SELF = "自身团队技能"
L_GUI_COOLDOWN_RAID_ICONS = "团队技能冷却图标"
L_GUI_COOLDOWN_RAID_IN_RAID = "团队中显示团队技能冷却"
L_GUI_COOLDOWN_RAID_IN_PARTY = "队伍中显示团队技能冷却"
L_GUI_COOLDOWN_RAID_IN_ARENA = "竞技场中显示团队技能冷却"

-- Enemy cooldowns options
L_GUI_COOLDOWN_ENEMY = "敌对技能冷却"
L_GUI_COOLDOWN_ENEMY_SUBTEXT = "显示在你的施法条上方"
L_GUI_COOLDOWN_ENEMY_ENABLE = "敌对技能冷却"
L_GUI_COOLDOWN_ENEMY_SIZE = "敌对技能冷却图标大小"
L_GUI_COOLDOWN_ENEMY_DIRECTION = "敌对技能冷却图标方向"
L_GUI_COOLDOWN_ENEMY_EVERYWHERE = "始终显示敌对技能冷却"
L_GUI_COOLDOWN_ENEMY_IN_BG = "战场中显示敌对技能冷却"
L_GUI_COOLDOWN_ENEMY_IN_ARENA = "竞技场中显示敌对技能冷却"
L.enemycooldown_show_inparty = "组队时显示敌对技能冷却"
L.enemycooldown_class_color = "按职业着色"

-- Pulse cooldowns options
L.pulsecooldown = "技能冷却闪烁"
L.pulsecooldown_subtext = "显示在屏幕中央"
L.pulsecooldown_enable = "技能冷却闪烁提示"
L.pulsecooldown_size = "技能冷却闪烁大小"
L.pulsecooldown_sound = "播放声音提醒"
L.pulsecooldown_anim_scale = "动画缩放"
L.pulsecooldown_hold_time = "持续时间"
L.pulsecooldown_threshold = "持续时间最小阈值"
L.pulsecooldown_threshold_desc = "持续时间最小阈值"
L.pulsecooldown_subheader_whitelist = "过滤列表"
L.pulsecooldown_whitelist = "用白名单代替过滤列表"

-- Threat options
L_GUI_THREAT = "仇恨栏"
L_GUI_THREAT_SUBTEXT = "仇恨威胁值统计(类似Omen)"
L_GUI_THREAT_ENABLE = "仇恨栏"
L_GUI_THREAT_HEIGHT = "仇恨栏高度"
L_GUI_THREAT_WIDTH = "仇恨栏宽度"
L_GUI_THREAT_ROWS = "仇恨栏数目"
L_GUI_THREAT_HIDE_SOLO = "仅在队伍/团队中开启"

-- Top panel options
L_GUI_TOP_PANEL = "顶部信息条"
L_GUI_TOP_PANEL_SUBTEXT = "管理顶部信息条"
L_GUI_TOP_PANEL_ENABLE = "顶部信息条"
L_GUI_TOP_PANEL_MOUSE = "鼠标悬停时显示顶部信息条"
L_GUI_TOP_PANEL_WIDTH = "信息条宽度"
L_GUI_TOP_PANEL_HEIGHT = "信息条高度"

-- Stats options
L_GUI_STATS = "信息条"
L_GUI_STATS_SUBTEXT = "位于屏幕底部的信息条，键入 /ls 获取更多资讯。"
L_GUI_STATS_CLOCK = "时钟"
L_GUI_STATS_LATENCY = "延迟"
L_GUI_STATS_FPS = "帧数"
L_GUI_STATS_EXPERIENCE = "经验"
L_GUI_STATS_TALENTS_DESC = "左键专精选单/右键拾取专精选单"
L_GUI_STATS_COORDS = "坐标"
L_GUI_STATS_LOCATION = "位置"
L_GUI_STATS_BG = "战场分数"
L.stats_bottom_line = "底部职业着色划线"
L_GUI_STATS_SUBHEADER_CURRENCY = "货币(金币信息中显示)"
L_GUI_STATS_CURRENCY_ARCHAEOLOGY = "考古"
L_GUI_STATS_CURRENCY_COOKING = "烹饪"
L_GUI_STATS_CURRENCY_RAID = "副本徽记"

-- Trade options
L_GUI_TRADE = "商业"
L_GUI_TRADE_SUBTEXT = "专业和商业设罝"
L.trade_profession_tabs = "专业介面快捷按鈕"
L.trade_profession_tabs_desc = "专业/商业介面显示快捷按鈕"
L.trade_already_known = "彩色显示已学会的"
L.trade_already_known_desc = "彩色显示已学会的食谱/图纸/坐骑/宠物"
L.trade_disenchanting = "快捷研磨"
L.trade_disenchanting_desc = "Alt+左键包里物品即可快捷研磨/选矿/分解/开锁"
L.trade_sum_buyouts = "总结拍卖物品的总金额"
L.trade_sum_buyouts_desc = "拍卖界面显示拍卖物品的总金额"
L.trade_enchantment_scroll = "附魔界面显示附魔卷轴数量"
L.trade_archaeology = "考古学小助手"
L.trade_archaeology_desc = "显示考古学各类文物的进度及符文石数量(键入 /arch 或点击小地图隐藏按键打开界面)"
L.trade_merchant_itemlevel = "商人界面显示物品等级"
L.trade_merchant_itemlevel_desc = "在商人界面显示武器装备的物品等级"

-- Miscellaneous options
L_GUI_MISC_SUBTEXT = "一些便捷的功能设置"
L.misc_max_camera_distance = "Increase camera distance to max on login" -- Needs review
L.misc_shift_marking = "鼠标目标标记"
L.misc_shift_marking_desc = "鼠标指向目标Shift+左键显示团队标记菜单(仅限队伍/团队)"
L.misc_afk_spin_camera = "AFK时旋转镜头"
L.misc_quest_auto_button = "任务/道具自动按钮"
L.misc_quest_auto_button_desc = "任务/道具自动按钮"
L.misc_raid_tools = "团队工具"
L.misc_raid_tools_desc = "团队管理便捷功能: 右键就位确认，中键角色检查，左键展开更多功能(仅限队长/助手)"
L.misc_item_level = "角色界面显示物品等级"
L.misc_item_level_desc = "角色界面显示武器装备的物品等级"
L.misc_click_cast = "简单的点击施法绑定"
L.misc_click_cast_desc = "开启后法术书有鼠标绑定界面可以进行设置"
L.misc_click_cast_filter = "忽略玩家/目标框架点击施法"
L.misc_chars_currency = "追踪所有角色的货币"
L.misc_chars_currency_desc = "在货币界面中追踪所有角色的货币"
