-- NOTE: This file is automatically generated and should NOT be hand-edited.

local SAS = SafeAddString
SAS(SI_ABANDON_HOME_CAMPAIGN_FREE, "本次变更免费，但今后的变更也许会消耗联盟点数或金币。", 1)
SAS(SI_ABANDON_HOME_CAMPAIGN_LOCKED_MESSAGE, "你当前的家园战役由于最近被更改过而处于锁定状态。\n\n你必须等待<<1>>后才能放弃。", 1)
SAS(SI_ABANDON_HOME_CAMPAIGN_QUERY, "确定要放弃当前的家园战役|cffffff<<1>>|r吗？", 0)
SAS(SI_ABANDON_HOME_CAMPAIGN_USE_ALLIANCE_POINTS, "使用联盟点数", 0)
SAS(SI_ABANDON_HOME_CAMPAIGN_USE_GOLD, "使用金币", 0)
SAS(SI_ABANDON_MAIN_QUEST_FAIL, "你无法放弃主线任务。", 0)
SAS(SI_ABANDON_QUEST_CONFIRM, "放弃", 0)
SAS(SI_ABILITYPROGRESSIONRESULT1, "你未学习该技能。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT10, "你没有技能点。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT11, "目前无法购买副职业技能线中的技能。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT2, "技能无法再升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT3, "无效的升级", 0)
SAS(SI_ABILITYPROGRESSIONRESULT4, "你的等级不够，无法为该技能购买更多升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT5, "你没有足够的金币升级。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT6, "此技能已变形，你必须先重置。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT7, "你尚未将此技能升级到可以变形的程度。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT8, "你尚未将此技能变形。", 0)
SAS(SI_ABILITYPROGRESSIONRESULT9, "此技能没有有效升级。", 0)
SAS(SI_ABILITY_ACTION_CLEAR_SLOT, "移除", 1)
SAS(SI_ABILITY_AT_MORPH_POINT, "可消耗<<1[%d技能点/%d技能点]>>进行技能变形", 2)
SAS(SI_ABILITY_NAME, "<<1>>", 0)
SAS(SI_ABILITY_NAME_AND_RANK, "<<1>> <<nom,R:2>>", 1)
SAS(SI_ABILITY_NAME_AND_UPGRADE_LEVELS, "<<1>> （<<2>> / <<3>>）", 1)
SAS(SI_ABILITY_NAME_WITH_QUANTITY, "<<1>>（<<2>>）", 0)
SAS(SI_ABILITY_PURCHASE, "可消耗<<1[%d技能点/%d技能点]>>购买技能", 1)
SAS(SI_ABILITY_RANK_UP, "<<1>>提高至<<R:2>>级", 4)
SAS(SI_ABILITY_TOOLTIP_ADVISED, "建议的变形", 0)
SAS(SI_ABILITY_TOOLTIP_AOE_DIMENSIONS, "<<1>> x <<2>>米", 1)
SAS(SI_ABILITY_TOOLTIP_AREA_LABEL, "区域", 0)
SAS(SI_ABILITY_TOOLTIP_BRONZE_RANK, "青铜排位", 0)
SAS(SI_ABILITY_TOOLTIP_CAST_TIME, "<<1[$d秒]>>", 2)
SAS(SI_ABILITY_TOOLTIP_CAST_TIME_LABEL, "施法时间", 0)
SAS(SI_ABILITY_TOOLTIP_CHANNEL_TIME, "<<1[$d秒]>>", 2)
SAS(SI_ABILITY_TOOLTIP_CHANNEL_TIME_LABEL, "引导时间", 0)
SAS(SI_ABILITY_TOOLTIP_COOLDOWN, "冷却时间", 4)
SAS(SI_ABILITY_TOOLTIP_DESCRIPTION, "<<1>>", 1)
SAS(SI_ABILITY_TOOLTIP_DESCRIPTION_HEADER, "<<1>>", 0)
SAS(SI_ABILITY_TOOLTIP_DURATION, "<<1[$d秒]>>", 0)
SAS(SI_ABILITY_TOOLTIP_DURATION_LABEL, "持续时间", 0)
SAS(SI_ABILITY_TOOLTIP_GOLD_RANK, "黄金排位", 0)
SAS(SI_ABILITY_TOOLTIP_INSTANT_CAST, "瞬发", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE, "|cffffff<<X:1>>|r伤害", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_AND_TYPE, "|cffffff<<X:1>>|r<<2>>伤害", 5)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_AND_TYPE_NO_COLOR, "<<X:1>><<2>>伤害", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DAMAGE_NO_COLOR, "<<X:1>>伤害", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE, "|cffffff<<X:1>>|r", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_NO_COLOR, "<<X:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_PERCENT, "|cffffff<<X:1>>|r%", 7)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DERIVED_VALUE_PERCENT_NO_COLOR, "<<X:1>>%", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DISTANCE, "|cffffff<<X:1>>|r<<1[米]>>", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_DISTANCE_NO_COLOR, "<<X:1>><<1[米]>>", 1)
SAS(SI_ABILITY_TOOLTIP_MARKUP_MAGIC_DAMAGE, "|cffffff<<X:1>>|r魔法伤害", 6)
SAS(SI_ABILITY_TOOLTIP_MARKUP_MAGIC_DAMAGE_NO_COLOR, "<<X:1>>魔法伤害", 1)
SAS(SI_ABILITY_TOOLTIP_MIN_TO_MAX_RANGE, "<<1>> - <<2>>米", 3)
SAS(SI_ABILITY_TOOLTIP_MORPHS_FROM, "<<1>>变形", 0)
SAS(SI_ABILITY_TOOLTIP_NAME, "<<t:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_NEW_EFFECT, "新效果", 1)
SAS(SI_ABILITY_TOOLTIP_NEXT_RANK, "下一等级", 0)
SAS(SI_ABILITY_TOOLTIP_NOT_ADVISED_SUGGESTION, "重置职业加点并入手建议的变形。", 1)
SAS(SI_ABILITY_TOOLTIP_NO_DURATION, "无持续时间", 0)
SAS(SI_ABILITY_TOOLTIP_PASSIVE, "被动", 1)
SAS(SI_ABILITY_TOOLTIP_RADIUS, "<<1>>米", 3)
SAS(SI_ABILITY_TOOLTIP_RADIUS_LABEL, "范围", 0)
SAS(SI_ABILITY_TOOLTIP_RANGE, "<<1>>米", 3)
SAS(SI_ABILITY_TOOLTIP_RANGE_LABEL, "射程", 0)
SAS(SI_ABILITY_TOOLTIP_RANGE_SELF, "自身", 1)
SAS(SI_ABILITY_TOOLTIP_REQUIREMENTS, "需要：<<t:1>>", 1)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST, "<<1>> <<2>>", 1)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL, "消耗", 0)
SAS(SI_ABILITY_TOOLTIP_RESOURCE_COST_OVER_TIME, "<<1>><<2>>/<<3>>", 1)
SAS(SI_ABILITY_TOOLTIP_ROLE_LABEL, "角色", 0)
SAS(SI_ABILITY_TOOLTIP_SILVER_RANK, "白银排位", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_AREA, "区域", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_CONE, "扇形", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_GROUND, "地面", 0)
SAS(SI_ABILITY_TOOLTIP_TARGET_TYPE_LABEL, "目标", 0)
SAS(SI_ABILITY_TOOLTIP_TOGGLE_DURATION, "切换", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST, "-", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_TIME, "- / <<1>>", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_UNKNOWN_TIME, "- / ?秒", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_METERS, "?米", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_SECONDS, "？秒", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_SECONDS_SHORT, "?秒", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_VALUE, "？", 0)
SAS(SI_ABILITY_TOOLTIP_UNKNOWN_VALUE_TYPE, "-", 0)
SAS(SI_ABILITY_TOOLTIP_UPGRADE, "升级", 0)
SAS(SI_ABILITY_TOOLTIP_UPGRADE_FORMAT, "<<1>>从<<2>>提升至<<3>>", 0)
SAS(SI_ABILITY_UNLOCKED_AT, "<<1>><<2>>时解锁", 0)
SAS(SI_ABILITY_UPGRADE, "可消耗<<1[%d技能点/%d技能点]>>升级技能", 1)
SAS(SI_ABOUT_TO_ALLIANCE_LOCK_CAMPAIGN_WARNING, "进入此战役后，在持续时间内你只能用<<1>>角色进入（<<2>>）。", 0)
SAS(SI_ABOUT_TO_ALLIANCE_LOCK_DIALOG_TITLE, "进入战役", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_HEADER, "无障碍", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE, "无障碍模式", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP, "启用预定义的无障碍模式。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS, "可切换式快捷轮盘", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ACCESSIBLE_QUICKWHEELS_TOOLTIP, "启用后，可以打开或关闭快捷轮盘，且可通过快捷键导航。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ARCANIST, "奥术师瞄准辅助", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY, "瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_CONSOLE_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "调整奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY, "手柄瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_GAMEPAD_AIM_ASSIST_INTENSITY_TOOLTIP, "调整使用手柄时奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_GENERAL, "通用", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY, "鼠标瞄准辅助强度", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_MOUSE_AIM_ASSIST_INTENSITY_TOOLTIP, "调整使用鼠标时奥术师光束技能的瞄准辅助强度。设置为“0”可禁用瞄准辅助。", 1)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED, "语速", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_SPEED_TOOLTIP, "设置旁白的说话速度。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE, "声音类型", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOICE_TYPE_TOOLTIP, "设置旁白的声音类型。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME, "音量", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_NARRATION_VOLUME_TOOLTIP, "控制界面和聊天旁白的合成音音量。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR, "自定义路点颜色", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_PLAYER_WAYPOINT_COLOR_TOOLTIP, "玩家可自行选择地图路点的颜色。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION, "界面解说", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_SCREEN_NARRATION_TOOLTIP, "在你浏览菜单界面时，解说其中内容的旁白。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION, "聊天文本转语音", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_CHAT_NARRATION_TOOLTIP, "当启用此选项时，聊天文本会以渲染过的语音呈现。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION, "文本输入转语音", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_TEXT_INPUT_NARRATION_TOOLTIP, "启用此设置，文本输入会转换成语音。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY, "无障碍语音聊天", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_VOICE_CHAT_ACCESSIBILITY_TOOLTIP, "当启用此选项时，收到的语音聊天会被转写，发出去的文本会以渲染过的语音发送到活跃的语音聊天频道。", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION, "区域聊天旁白", 0)
SAS(SI_ACCESSIBILITY_OPTIONS_ZONE_CHAT_NARRATION_TOOLTIP, "当启用此选项时，所有区域聊天会以渲染过的语音形式被接收。", 0)
SAS(SI_ACCOUNCEMENT_REWARD_BANNER_TEXT_FREE_FORMATTER, "免费领取<<1>>", 0)
SAS(SI_ACCOUNTCREATELINKERROR12002, "该电子邮箱地址已被使用。请选择另一不同的电子邮箱地址创建新账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12004, "该昵称无效或已经被使用。请选择另一不同的昵称创建新账号。", 1)
SAS(SI_ACCOUNTCREATELINKERROR12037, "无效的转移", 0)
SAS(SI_ACCOUNTCREATELINKERROR12038, "该账号不存在。请输入一个有效的《上古卷轴OL》账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12039, "该用户ID已被使用。请选择其他的用户 ID。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12040, "昵称包含不当的语言，无法创建账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12100, "用户ID或密码错误。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12101, "该账号已停用。请联系客服<<1>>或连接至另一账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR12102, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_ACCOUNTCREATELINKERROR12104, "该账号已被永久封禁。联系客服<<1>>了解详情或连接至另一账号。", 0)
SAS(SI_ACCOUNTCREATELINKERROR2, "无效的电子邮箱地址格式。", 0)
SAS(SI_ACCOUNTCREATELINKERROR3, "服务器连接超时，请稍后再试。", 0)
SAS(SI_ACCOUNTCREATELINKERROR6000, "此功能在你当前的游戏界域不可用。", 0)
SAS(SI_ACCOUNTCREATELINKERROR8016, "我们已收到您的游戏平台发来的讯息：该账号已被认定为儿童账号。本游戏不对儿童开放。如需帮助，请访问<<1>>。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT1, "请根据验证邮件内的步骤更改你的邮箱，邮件已发至 |cffffff<<1>>|r。", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT2, "此时无法完成请求。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT3, "请输入有效的邮箱地址。", 1)
SAS(SI_ACCOUNTEMAILREQUESTRESULT4, "失败次数过多，请稍后再试。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT5, "请求出错，请稍后再试。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT6, "该邮箱地址已被使用，请选择其他的邮箱地址。", 0)
SAS(SI_ACCOUNTEMAILREQUESTRESULT7, "此时无法完成账号邮箱请求，请稍后再试。", 0)
SAS(SI_ACCOUNTNAMINGERROR1, "必须包含3到20个字符。", 0)
SAS(SI_ACCOUNTNAMINGERROR2, "连续的同一字符不能超过三个。", 0)
SAS(SI_ACCOUNTNAMINGERROR3, "最多使用一个句号、一个连字符、一个撇号和一个下划线。", 0)
SAS(SI_ACCOUNTNAMINGERROR4, "必须以字母开头。", 0)
SAS(SI_ACCOUNTNAMINGERROR5, "必须以数字或有效的字母结尾。", 0)
SAS(SI_ACCOUNTNAMINGERROR6, "不能有空格。", 0)
SAS(SI_ACCOUNTNAMINGERROR7, "无效字符。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT1, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT2, "你账户上的当前邮箱地址已经被激活。 ", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT3, "出现未知错误。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONRESULT4, "此时无法重新发送激活邮件，请稍后再试。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12038, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_ACCOUNTRESENDACTIVATIONSERVICESRESULT12201, "你账户上的当前邮箱地址已经被激活。 ", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_BODY, "请根据验证邮件内的步骤激活你的账号，电子邮件已发至 |cffffff<<1>>|r。", 0)
SAS(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_TITLE, "已发送验证邮件", 0)
SAS(SI_ACCOUNT_MANAGEMENT_EMAIL_CHANGED_SUCCESS_DIALOG_TITLE, "邮箱已更改", 0)
SAS(SI_ACCOUNT_MANAGEMENT_REQUEST_FAILED_TITLE, "请求失败", 0)
SAS(SI_ACHIEVEMENTS_COLLECTIBLE_CATEGORY, "<<1>>： ", 0)
SAS(SI_ACHIEVEMENTS_DYE, "染色： ", 0)
SAS(SI_ACHIEVEMENTS_DYE_NAME, "<<1>>", 0)
SAS(SI_ACHIEVEMENTS_INCOMPLETE, "未完成", 0)
SAS(SI_ACHIEVEMENTS_OVERALL, "已获得成就点数", 0)
SAS(SI_ACHIEVEMENTS_POINTS_LABEL, "成就点数：|cffffff<<1>>", 1)
SAS(SI_ACHIEVEMENTS_POINTS_SHORT, "<<1[$d点]>>。", 0)
SAS(SI_ACHIEVEMENTS_POINTS_STATIC, "点数", 0)
SAS(SI_ACHIEVEMENTS_PROGRESS, "进行中", 0)
SAS(SI_ACHIEVEMENTS_RECENT, "最近成就", 0)
SAS(SI_ACHIEVEMENTS_TITLE, "称号： ", 0)
SAS(SI_ACHIEVEMENTS_TOOLTIP_COMPLETE, "已完成", 0)
SAS(SI_ACHIEVEMENTS_TRIBUTE_CARD_UPGRADE, "《望族传奇》卡牌升级： ", 0)
SAS(SI_ACHIEVEMENT_AWARDED, "你已获得<<1>>成就。", 0)
SAS(SI_ACHIEVEMENT_AWARDED_CENTER_SCREEN, "解锁成就", 0)
SAS(SI_ACHIEVEMENT_CRITERION_FORMAT, "<<1>>", 0)
SAS(SI_ACHIEVEMENT_EARNED_FORMATTER, "获得者：<<1>>", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_ALL, "所有成就", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_EARNED, "显示已获得", 0)
SAS(SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED, "显示未获得", 0)
SAS(SI_ACHIEVEMENT_FULL_SKILL_POINTS_AWARDED_FORMAT, "<<1>> <<2>>/<<3>>", 0)
SAS(SI_ACHIEVEMENT_GUILD_MEMBER_AWARDED, "[公会]<<t:1>>已获得<<2>>成就。", 0)
SAS(SI_ACHIEVEMENT_ON_UPGRADE_TEXT, "此角色在你的账号上解锁了额外成就。", 1)
SAS(SI_ACHIEVEMENT_ON_UPGRADE_TITLE, "成就已解锁", 0)
SAS(SI_ACHIEVEMENT_SEARCH_EDIT_DEFAULT, "搜索", 0)
SAS(SI_ACHIEVEMENT_TITLE_CHARACTER_LEVEL, "<<1>> <<2>>", 0)
SAS(SI_ACHIEVEMENT_TO_LORE_LIBRARY_ACTION, "打开知识书", 0)
SAS(SI_ACTIONBARSETTINGCHOICE0, "不显示", 1)
SAS(SI_ACTIONBARSETTINGCHOICE1, "总是显示", 1)
SAS(SI_ACTIONBARSETTINGCHOICE2, "自动", 0)
SAS(SI_ACTIONRESULT2000, "目标是免疫状态。", 1)
SAS(SI_ACTIONRESULT2030, "操作频繁。", 1)
SAS(SI_ACTIONRESULT2060, "死亡时无法进行该操作。", 1)
SAS(SI_ACTIONRESULT2100, "目标超出范围。", 0)
SAS(SI_ACTIONRESULT2520, "传送中无法进行该操作。", 0)
SAS(SI_ACTIONRESULT2600, "你离其它攻城兵器太近了。", 0)
SAS(SI_ACTIONRESULT2605, "无法放置于此处。", 0)
SAS(SI_ACTIONRESULT2610, "你离敌方据点太近了。", 0)
SAS(SI_ACTIONRESULT2611, "你离敌方城镇太近了。", 0)
SAS(SI_ACTIONRESULT2612, "你离敌方资源太近了。", 0)
SAS(SI_ACTIONRESULT2613, "你离敌方前哨太近了。", 0)
SAS(SI_ACTIONRESULT2620, "超出攻城兵器数量限制。", 0)
SAS(SI_ACTIONRESULT2630, "必须在友方据点附近。", 0)
SAS(SI_ACTIONRESULT2640, "离其他已部署的雇佣兵太近了。", 0)
SAS(SI_ACTIONRESULT2700, "无效地点", 0)
SAS(SI_ACTIONRESULT2800, "必须放置于陆地上。", 0)
SAS(SI_ACTIONRESULT2810, "无法放置于此建筑上。", 0)
SAS(SI_ACTIONRESULT2900, "地形不够平稳。", 0)
SAS(SI_ACTIONRESULT2910, "离敌方据点的门不够近。", 0)
SAS(SI_ACTIONRESULT3020, "复活中无法进行该操作。", 0)
SAS(SI_ACTIONRESULT3030, "你离另一个友方前线营地太近。", 0)
SAS(SI_ACTIONRESULT3040, "你必须要有一个有效的空的灵魂石。", 0)
SAS(SI_ACTIONRESULT3050, "你没有足够的物品栏空间放置已充满的灵魂石。", 0)
SAS(SI_ACTIONRESULT3060, "你必须拥有一个已充满的有效灵魂石。", 0)
SAS(SI_ACTIONRESULT3070, "你已骑上坐骑。", 0)
SAS(SI_ACTIONRESULT3080, "地下城内无法使用墓地。", 0)
SAS(SI_ACTIONRESULT3090, "没有足够的空间制造攻城兵器。", 0)
SAS(SI_ACTIONRESULT3100, "未满足进行该操作的条件。", 0)
SAS(SI_ACTIONRESULT3110, "攻城锤攻在攻击附近所有的门。", 0)
SAS(SI_ACTIONRESULT3120, "附近所有的门已被摧毁。", 0)
SAS(SI_ACTIONRESULT3140, "超出雇佣兵限制。", 0)
SAS(SI_ACTIONRESULT3150, "你联盟的前线营地数量已满。", 1)
SAS(SI_ACTIONRESULT3400, "没有可切换的武器。", 0)
SAS(SI_ACTIONRESULT3410, "换装备时无法切换武器。", 0)
SAS(SI_ACTIONRESULT3420, "由于“避免攻击无辜之人”选项，无法攻击此目标。", 0)
SAS(SI_ACTIONRESULT3430, "你的物品栏空间不足。", 0)
SAS(SI_ACTIONRESULT3440, "藏匿时无法进行此操作。", 1)
SAS(SI_ACTIONRESULT3450, "你无法从此快捷栏切换武器。", 0)
SAS(SI_ACTIONRESULT3490, "游玩《望族传奇》时，无法进行该操作。", 0)
SAS(SI_ACTIONRESULT3500, "目标正在游玩《望族传奇》。", 0)
SAS(SI_ACTIONRESULT3520, "无法放置此类型的攻城武器，因为当前已放置了另一个同类型武器。", 1)
SAS(SI_ACTIONRESULT3530, "你所用的攻城武器已被其主人收回。", 1)
SAS(SI_ACTIONRESULT3540, "无法召唤战斗宠物：已达容量上限。", 1)
SAS(SI_ACTIONRESULT3550, "目标当前未处于正确的战斗状态。", 0)
SAS(SI_ACTIONRESULT3560, "You can't do that while at the pet cap.", 0)
SAS(SI_ACTION_BAR_EMPTY_ENTRY_NARRATION, "空", 0)
SAS(SI_ACTION_BAR_SLOT_LOCKED_HEADER, "槽位已锁", 0)
SAS(SI_ACTION_IS_NOT_BOUND, "未绑定", 0)
SAS(SI_ACTIVECOMBATTIPSETTING0, "不显示", 2)
SAS(SI_ACTIVECOMBATTIPSETTING1, "自动", 0)
SAS(SI_ACTIVECOMBATTIPSETTING2, "总是显示", 2)
SAS(SI_ACTIVE_WEAPON_PAIR, "<<1>>", 0)
SAS(SI_ACTIVITYFINDERSTATUS0, "未排队", 0)
SAS(SI_ACTIVITYFINDERSTATUS1, "已排队", 0)
SAS(SI_ACTIVITYFINDERSTATUS2, "进行中", 0)
SAS(SI_ACTIVITYFINDERSTATUS3, "活动完成", 0)
SAS(SI_ACTIVITYFINDERSTATUS4, "准备完毕确认", 0)
SAS(SI_ACTIVITYFINDERSTATUS5, "组建队伍", 0)
SAS(SI_ACTIVITYQUEUERESULT10, "无法确定角色所在地区。", 0)
SAS(SI_ACTIVITYQUEUERESULT11, "你必须先位于任意队伍之中，才能寻找更多队伍成员。", 0)
SAS(SI_ACTIVITYQUEUERESULT12, "你或者另一队伍成员最近排队太过频繁。", 0)
SAS(SI_ACTIVITYQUEUERESULT13, "此时无法排队。", 0)
SAS(SI_ACTIVITYQUEUERESULT14, "一位或多位成员离线。", 0)
SAS(SI_ACTIVITYQUEUERESULT15, "你在寻找队伍队列中的位置已过期。", 0)
SAS(SI_ACTIVITYQUEUERESULT16, "你所寻找队伍的地点已失效。", 0)
SAS(SI_ACTIVITYQUEUERESULT17, "一位或多位成员正身处不支持寻找队伍的地点。", 0)
SAS(SI_ACTIVITYQUEUERESULT18, "你的当前战役与队列战役不匹配。", 0)
SAS(SI_ACTIVITYQUEUERESULT19, "一位或多位成员取消了准备确认。", 0)
SAS(SI_ACTIVITYQUEUERESULT2, "你不是队长。", 0)
SAS(SI_ACTIVITYQUEUERESULT20, "队伍结构已更改。", 0)
SAS(SI_ACTIVITYQUEUERESULT21, "另一不同的LFG搜索已被发起。", 0)
SAS(SI_ACTIVITYQUEUERESULT22, "你无法在战场中排队寻找队伍。", 0)
SAS(SI_ACTIVITYQUEUERESULT23, "队列正忙。", 0)
SAS(SI_ACTIVITYQUEUERESULT24, "队列目前已满，请稍后再试。", 1)
SAS(SI_ACTIVITYQUEUERESULT25, "你的队伍或副本目前已满。", 1)
SAS(SI_ACTIVITYQUEUERESULT27, "排队请求失败。", 0)
SAS(SI_ACTIVITYQUEUERESULT28, "排队请求失败。《望族传奇》排位模式的LFG目前已被停用。", 1)
SAS(SI_ACTIVITYQUEUERESULT29, "当前地点无法排队进入《望族传奇》。", 0)
SAS(SI_ACTIVITYQUEUERESULT3, "队伍人数过多。", 0)
SAS(SI_ACTIVITYQUEUERESULT30, "参与《望族传奇》时，无法通过活动查找器进行排队。", 0)
SAS(SI_ACTIVITYQUEUERESULT31, "排队请求失败，访问限制。", 0)
SAS(SI_ACTIVITYQUEUERESULT32, "排队请求失败。《望族传奇》休闲模式的LFG目前已被停用。", 0)
SAS(SI_ACTIVITYQUEUERESULT33, "队伍查找器申请或列表生效期间，无法进入队列。", 0)
SAS(SI_ACTIVITYQUEUERESULT34, "你或者你队伍中的一名成员已被禁止加入队列。", 0)
SAS(SI_ACTIVITYQUEUERESULT35, "队列请求失败。已选择的活动中，存在一个或多个当前不可用的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT36, "已被移出队列。已选择的活动中，存在一个或多个当前不可用的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT4, "你或者别的队伍成员不在正确的等级范围内。", 0)
SAS(SI_ACTIVITYQUEUERESULT5, "你或者别的队伍成员不在正确的活动排队地点。", 0)
SAS(SI_ACTIVITYQUEUERESULT6, "你或者别的队伍成员没有解锁活动所需的DLC。", 1)
SAS(SI_ACTIVITYQUEUERESULT7, "尚不支持该选项。", 0)
SAS(SI_ACTIVITYQUEUERESULT8, "你必须选择至少一个要排队的活动。", 0)
SAS(SI_ACTIVITYQUEUERESULT9, "队伍成员的角色不兼容。", 0)
SAS(SI_ACTIVITY_FINDER_ACTIVITY_COMPLETE_ANNOUNCEMENT_TEXT, "活动完成！", 0)
SAS(SI_ACTIVITY_FINDER_ACTIVITY_DISABLED, "该活动已被暂时禁用。", 0)
SAS(SI_ACTIVITY_FINDER_BATTLEGROUND_SOLO_BONUS, "联盟点数和经验+5%", 1)
SAS(SI_ACTIVITY_FINDER_BATTLEGROUND_SOLO_BONUS_HEADER, "单排可获奖励", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_BATTLEGROUNDS, "战场", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_DUNGEON_FINDER, "地下城查找器", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_GROUP_FINDER, "队伍查找器", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_HOUSE_TOURS, "住宅巡览", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_PROMOTIONAL_EVENTS, "金典追觅", 1)
SAS(SI_ACTIVITY_FINDER_CATEGORY_TIMED_ACTIVITIES, "勉励任务", 1)
SAS(SI_ACTIVITY_FINDER_CATEGORY_TRIBUTE, "《望族传奇》", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_WRITHING_WALL, "翻腾之墙", 0)
SAS(SI_ACTIVITY_FINDER_CATEGORY_ZONE_STORIES, "地区指南", 1)
SAS(SI_ACTIVITY_FINDER_DAILY_REWARD_HEADER, "每日额外奖励", 0)
SAS(SI_ACTIVITY_FINDER_DUNGEON_AVERAGE_ROLE_TIME_FORMAT, "平均地下城队列：|cffffff<<1>>|r", 0)
SAS(SI_ACTIVITY_FINDER_FIRST_DAILY_REWARD_HEADER, "每日加成首胜", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_RANGE_FORMAT, "<<1>> - <<2>><<X:3>>", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_SIMPLE_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_ACTIVITY_FINDER_GROUP_SIZE_TEAM_FORMAT, "队伍人数上限：<<1>><<X:2>>", 1)
SAS(SI_ACTIVITY_FINDER_LOCKED_BY_GROUP_FINDER_TEXT, "使用队伍查找器时，无法加入队伍。", 0)
SAS(SI_ACTIVITY_FINDER_LOCKED_NOT_LEADER_TEXT, "只有队长可以使用活动查找器。", 0)
SAS(SI_ACTIVITY_FINDER_MORE_INFO_KEYBIND, "详情", 0)
SAS(SI_ACTIVITY_FINDER_OPEN_ENDEAVORS, "勉励任务", 0)
SAS(SI_ACTIVITY_FINDER_REWARD_NAME_FORMAT, "<<1>>", 0)
SAS(SI_ACTIVITY_FINDER_REWARD_XP_FORMAT, "<<1>>经验", 2)
SAS(SI_ACTIVITY_FINDER_STANDARD_REWARD_HEADER, "标准奖励（每日完成）", 0)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_ACCOUNT_LOCK, "因您的账号存在组队限制，无法使用此功能。", 0)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK, "<<X:1>>达到|cffffff<<2>>|r时解锁", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_LEVEL_LOCK, "达到|cffffff<<1>>|r级时解锁", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_NO_ACTIVITIES_LOCK, "目前没有可参与的活动", 1)
SAS(SI_ACTIVITY_FINDER_TOOLTIP_PROMOTIONAL_EVENT_LOCK, "金典追觅系统暂不可用。", 1)
SAS(SI_ACTIVITY_QUEUE_STATUS_LABEL_FORMAT, "<<1>>：<<X:2>>|cffffff<<3>>|r", 0)
SAS(SI_ADDONLOADSTATE0, "", 0)
SAS(SI_ADDONLOADSTATE1, "", 0)
SAS(SI_ADDONLOADSTATE2, "已启用", 0)
SAS(SI_ADDONLOADSTATE3, "已停用", 0)
SAS(SI_ADDONLOADSTATE4, "已过期", 1)
SAS(SI_ADDONLOADSTATE5, "附属性", 1)
SAS(SI_ADDONLOADSTATE6, "", 0)
SAS(SI_ADDON_MANAGER_ADVANCED_UI_ERRORS, "高级界面错误", 0)
SAS(SI_ADDON_MANAGER_AUTHOR, "作者", 0)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_ALL, "所有角色", 1)
SAS(SI_ADDON_MANAGER_CHARACTER_SELECT_LABEL, "配置：", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCIES, "需要插件：", 1)
SAS(SI_ADDON_MANAGER_DEPENDENCY, "附属性", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_DISABLED, "<<1>>（已停用）", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_MISSING, "<<1>>（缺少）", 0)
SAS(SI_ADDON_MANAGER_DEPENDENCY_TOO_LOW_VERSION, "<<1>>（需要更新版本）", 0)
SAS(SI_ADDON_MANAGER_ENABLED, "已启用", 0)
SAS(SI_ADDON_MANAGER_NAME, "名称", 0)
SAS(SI_ADDON_MANAGER_NOTES, "备注", 0)
SAS(SI_ADDON_MANAGER_RELOAD, "重新加载界面", 0)
SAS(SI_ADDON_MANAGER_SECTION_LIBRARIES, "资源库", 0)
SAS(SI_ADDON_MANAGER_STATE_STRING, "<<1>>，<<2>>", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_ALL, "此插件已在你的所有角色上启用。", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_NONE, "此插件未在任何你的角色上启用。", 0)
SAS(SI_ADDON_MANAGER_TOOLTIP_ENABLED_SOME, "此插件已在你的部分角色上启用。", 0)
SAS(SI_ADDON_MANAGER_VIEW_EULA, "查看EULA", 0)
SAS(SI_ADD_ON_AUTHOR_LINE, "作者：<<1>>", 0)
SAS(SI_AGENT_CHAT_ACTIVE_TOOLTIP, "一位客服请求与你对话，点击打开聊天界面。", 0)
SAS(SI_AGENT_CHAT_REQUEST_MESSAGE, "一位客服请求与你对话。", 0)
SAS(SI_ALCHEMY_CREATES_ITEM_OF_CHAMPION_POINTS, "制作一个|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>的<<2>>", 0)
SAS(SI_ALCHEMY_CREATES_ITEM_OF_LEVEL, "制作一个<<1>>级的<<2>>", 2)
SAS(SI_ALCHEMY_CREATION, "制造", 0)
SAS(SI_ALCHEMY_MISSING_OR_UNKNOWN, "缺少的物品/特质", 0)
SAS(SI_ALCHEMY_NO_EFFECTS, "这些试剂不会起作用。", 0)
SAS(SI_ALCHEMY_NO_REAGENTS, "未找到试剂。", 1)
SAS(SI_ALCHEMY_NO_RESULT, "无效的<<1>>", 1)
SAS(SI_ALCHEMY_NO_SOLVENTS, "未找到溶剂。", 1)
SAS(SI_ALCHEMY_NO_SOLVENTS_OR_REAGENTS, "未找到溶剂或试剂。", 1)
SAS(SI_ALCHEMY_NO_YIELD, "炼金反应无收获。", 0)
SAS(SI_ALCHEMY_OPTIONS, "选项", 0)
SAS(SI_ALCHEMY_REAGENTS_HEADER, "试剂", 0)
SAS(SI_ALCHEMY_REAGENTS_TAB, "试剂", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_FORMATTER, "<<1>>", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_BODY, "你已发现下列特质：", 0)
SAS(SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_TITLE, "发现特质", 0)
SAS(SI_ALCHEMY_REQUIRES_THIRD_SLOT, "需要在实验室使用", 0)
SAS(SI_ALCHEMY_SOLVENT_HEADER, "溶剂", 0)
SAS(SI_ALCHEMY_SOLVENT_TAB, "溶剂", 0)
SAS(SI_ALCHEMY_UNKNOWN_EFFECTS, "效果不明的<<1>>。", 2)
SAS(SI_ALCHEMY_UNKNOWN_RESULT, "未知<<1>>。", 1)
SAS(SI_ALERTTEXT_LOCATION_FORMAT, "<<C:1>>", 0)
SAS(SI_ALERTTEXT_QUEST_CONDITION_FAIL, "失败：<<t:1>>: <<2>> / <<3>>", 1)
SAS(SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT, "失败：<<t:1>>", 0)
SAS(SI_ALERTTEXT_QUEST_CONDITION_UPDATE, "<<t:1>>：<<2>> / <<3>>", 1)
SAS(SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT, "已完成：<<t:1>>", 1)
SAS(SI_ALERT_INPUT_LANGUAGE_CHANGE, "更改输入语言至：<<1>>", 0)
SAS(SI_ALERT_LOCKPICK_BREAK_PREVENTED, "在坦洛林的指导下，你避免了开锁器的损坏。", 0)
SAS(SI_ALERT_LOCKPICK_FAILED, "开锁失败", 0)
SAS(SI_ALLIANCE0, "无", 0)
SAS(SI_ALLIANCE1, "先祖神州", 0)
SAS(SI_ALLIANCE2, "黑檀心公约联合", 0)
SAS(SI_ALLIANCE3, "匕落同盟", 0)
SAS(SI_ALLIANCE_LOCKED_DIALOG_CAMPAIGN_MESSAGE, "你当前只能用<<2>>的角色进入<<1>>。", 0)
SAS(SI_ALLIANCE_LOCKED_DIALOG_TITLE, "战役已锁", 0)
SAS(SI_ALLIANCE_LOCK_ACTIVATED_MESSAGE, "<<1>>已被锁定至<<2>>角色，持续至战役结束。", 1)
SAS(SI_ALLIANCE_NAME, "<<1>>", 0)
SAS(SI_ALLIANCE_POINT_GAIN, "你获得了<<1[1点联盟点数/$d点联盟点数]>>。", 0)
SAS(SI_ALLOW_OVERWRITE, "你已经在此储存设备上存档过了，是否要覆盖存档？", 1)
SAS(SI_AMBIENTOCCLUSIONTYPE0, "无", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE1, "SSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE2, "HBAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE3, "LSAO", 0)
SAS(SI_AMBIENTOCCLUSIONTYPE4, "屏幕空间GI", 0)
SAS(SI_AND_SPECIAL_CURRENCY, "，和<<1>><<2>>", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE1, "免费奖励", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE2, "免费武器样式", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE3, "免费护甲样式", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE4, "免费样式书", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE5, "免费宝箱", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE6, "免费货币", 0)
SAS(SI_ANNOUNCEMENTBANNEROVERRIDETYPE7, "免费装饰品", 0)
SAS(SI_ANTIALIASINGTYPE0, "无", 0)
SAS(SI_ANTIALIASINGTYPE1, "FXAA", 0)
SAS(SI_ANTIALIASINGTYPE2, "TAA", 0)
SAS(SI_ANTIALIASINGTYPE3, "NVIDIA DLSS", 1)
SAS(SI_ANTIALIASINGTYPE4, "NVIDIA DLAA", 1)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TEXT, "在剩余的时间里找到额外奖励物品。", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TITLE, "发现了<<1>>！", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TEXT, "找出并挖掘古物。", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TITLE, "挖取", 0)
SAS(SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BONUS_LOOT_TITLE, "已发现额外奖励物品！", 0)
SAS(SI_ANTIQUITIES_DIGGING_MORE_INFO, "切换工具信息", 2)
SAS(SI_ANTIQUITIES_SCRYING_PROGRESS_NARRATION, "进度：<<1>>/ <<2>>", 0)
SAS(SI_ANTIQUITIES_SCRYING_PROGRESS_UPDATED_HEADER, "探知进度已更新", 0)
SAS(SI_ANTIQUITYABANDONRESULT1, "你尚未开始搜寻这个古物。", 0)
SAS(SI_ANTIQUITYDIFFICULTY0, "入门", 0)
SAS(SI_ANTIQUITYDIFFICULTY1, "普通", 0)
SAS(SI_ANTIQUITYDIFFICULTY2, "中等", 0)
SAS(SI_ANTIQUITYDIFFICULTY3, "困难", 0)
SAS(SI_ANTIQUITYDIFFICULTY4, "大师", 0)
SAS(SI_ANTIQUITYDIFFICULTY5, "终极", 0)
SAS(SI_ANTIQUITYFILTER0, "全部古物", 0)
SAS(SI_ANTIQUITYFILTER1, "显示已完成的", 0)
SAS(SI_ANTIQUITYFILTER2, "显示进行中的", 0)
SAS(SI_ANTIQUITYFILTER3, "显示尚未开始的", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT1, "你已完成对这件古物的搜索。", 1)
SAS(SI_ANTIQUITYSCRYINGRESULT10, "正在搜索的古物数量已达上限。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT11, "本次的探知未能超越你之前的最佳成果。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT12, "探知古物失败。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT13, "尚未满足探知此古物的条件。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT14, "战斗中无法进行探知。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT15, "使用家具时，无法进行该操作。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT2, "你的技能等级不足以探知此古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT3, "你已经发掘了这件独特的古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT4, "你需要获得关于此古物的线索。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT5, "你必须将此古物的碎片与其它碎片合成。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT6, "探知失败。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT7, "无效的古物。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT8, "你不在探知此古物的正确区域内。", 0)
SAS(SI_ANTIQUITYSCRYINGRESULT9, "你无法探知。", 0)
SAS(SI_ANTIQUITY_ABANDON, "放弃", 0)
SAS(SI_ANTIQUITY_BACK_TO_JOURNAL, "返回", 0)
SAS(SI_ANTIQUITY_CODEX_ENTRIES_FOUND, "古籍：|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_ANTIQUITY_CONFIRM_ABANDON_SCRYING_PROGRESS_PROMPT, "确定要放弃此古物的探知进度吗？", 0)
SAS(SI_ANTIQUITY_CONFIRM_ABANDON_SCRYING_PROGRESS_TITLE, "放弃探知", 0)
SAS(SI_ANTIQUITY_DIFFICULTY_FORMATTER, "难度：<<1>>", 0)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_ABORT_DESCRIPTION, "确定要停止挖掘吗？\n\n你尚未发掘古物。你将需要在附近寻找另一处采掘点，并且失去你已经找到的所有物品。", 0)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_TITLE, "退出挖掘", 1)
SAS(SI_ANTIQUITY_DIGGING_CONFIRM_EXIT_DIALOG_VICTORY_DESCRIPTION, "确定要停止挖掘吗？\n\n你尚未发掘古物，但你依然还有时间寻找额外奖励。", 0)
SAS(SI_ANTIQUITY_DIGGING_FAILURE_HEADER, "挖掘失败", 0)
SAS(SI_ANTIQUITY_DIGGING_FANFARE_CODEX, "查看古籍", 0)
SAS(SI_ANTIQUITY_DIGGING_FANFARE_NEXT, "下一个", 0)
SAS(SI_ANTIQUITY_DIGGING_NEW_CODEX_ENTRY, "收到了一份来自鉴宝者学会的新信件", 1)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_ANTIQUITY_FRAGMENT_HEADER, "古物碎片", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_ANTIQUITY_HEADER, "古物", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_BONUS_LOOT_HEADER, "额外战利品", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_HEADER, "挖掘完成！", 1)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_NEW_LEAD_FOUND, "获得新线索", 0)
SAS(SI_ANTIQUITY_DIGGING_REWARDS_NO_BONUS_LOOT_FOUND, "未找到额外战利品", 0)
SAS(SI_ANTIQUITY_DIGGING_SET_COMPLETE, "古物完成！", 0)
SAS(SI_ANTIQUITY_DIGGING_TRANSFERING, "古物将被发送至公会研究，耗时一整晚……", 0)
SAS(SI_ANTIQUITY_DIG_SITE_COMPASS_DESCRIPTION, "挖掘地点：<<1>>", 0)
SAS(SI_ANTIQUITY_DIG_SITE_MAP_TOOLTIP, "挖掘地点：<<1>>", 0)
SAS(SI_ANTIQUITY_EMPTY_LIST, "列表为空。", 0)
SAS(SI_ANTIQUITY_FRAGMENTS, "碎片", 0)
SAS(SI_ANTIQUITY_FRAGMENT_SET_DESCRIPTOR, "<<2>>的<<1>>份组件中的一个。", 0)
SAS(SI_ANTIQUITY_GUILD_CITY_NAME, "独孤城", 0)
SAS(SI_ANTIQUITY_GUILD_ZONE_LOCKED, "你可在升级至|cffffff<<2>>（<<3>>）|r后进入<<1>>。", 0)
SAS(SI_ANTIQUITY_LEAD_ACQUIRED_TEXT, "现可探知<<1>>。", 0)
SAS(SI_ANTIQUITY_LEAD_ACQUIRED_TITLE, "获得了新的古物线索！", 0)
SAS(SI_ANTIQUITY_LEAD_NAME_FORMATTER, "线索：<<1>>", 0)
SAS(SI_ANTIQUITY_LEAD_TOOLTIP_DESCRIPTION, "此物能够让你探知<<1>>古物。", 0)
SAS(SI_ANTIQUITY_LEAD_TOOLTIP_TAG, "古物线索", 0)
SAS(SI_ANTIQUITY_LOG_BOOK, "宝典", 1)
SAS(SI_ANTIQUITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ANTIQUITY_NAME_HIDDEN, "隐藏条目", 0)
SAS(SI_ANTIQUITY_PIECES_FOUND, "已发现部件：|cffffff<<1>> / <<2>>|r", 1)
SAS(SI_ANTIQUITY_REQUIRES_LEAD, "寻找新线索以探知此古物", 1)
SAS(SI_ANTIQUITY_SCRY, "占卜", 0)
SAS(SI_ANTIQUITY_SCRYABLE, "可探知", 0)
SAS(SI_ANTIQUITY_SCRYABLE_ALL_LEADS_SUBCATEGORY, "全部有效线索", 0)
SAS(SI_ANTIQUITY_SCRYABLE_CURRENT_ZONE_SUBCATEGORY, "当前区域", 0)
SAS(SI_ANTIQUITY_SCRYING_SKILL_LINE_MISSING, "需要<<1>>技能线，可在<<3>>内的<<2>>获取。", 0)
SAS(SI_ANTIQUITY_SCRYING_TOOL_LOCKED, "需要|cffffff<<1>>（<<2>>）|r收藏品和<<3>>技能线，可在<<5>>内的<<4>>获取。", 0)
SAS(SI_ANTIQUITY_SEARCH_EDIT_DEFAULT, "搜索", 0)
SAS(SI_ANTIQUITY_SET_FRAGMENT_TOOLTIP_TAG, "古物套装碎片", 0)
SAS(SI_ANTIQUITY_SET_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ANTIQUITY_SUBHEADING_ACTIVE_LEADS, "有效线索", 0)
SAS(SI_ANTIQUITY_SUBHEADING_AVAILABLE, "可用", 1)
SAS(SI_ANTIQUITY_SUBHEADING_IN_PROGRESS, "进行中", 0)
SAS(SI_ANTIQUITY_SUBHEADING_REQUIRES_LEAD, "需要线索", 0)
SAS(SI_ANTIQUITY_SUBHEADING_REQUIRES_SKILL, "需要|cffffff<<1>>（<<2>>/<<3>>）|r", 1)
SAS(SI_ANTIQUITY_TIMES_ACQUIRED, "已发现：<<1>>", 0)
SAS(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, "线索过期时间：<<X:1>>", 1)
SAS(SI_ANTIQUITY_TOOLTIP_TAG, "古物", 0)
SAS(SI_ANTIQUITY_TOOLTIP_ZONE, "这个古物可以在<<1>>找到。", 0)
SAS(SI_ANTIQUITY_TYPE, "类型：<<1>>", 0)
SAS(SI_ANTIQUITY_TYPE_FALLBACK, "组合包", 0)
SAS(SI_ANTIQUITY_UPGRADE, "升级", 0)
SAS(SI_ANTIQUITY_VIEW_IN_CODEX, "查看古籍", 0)
SAS(SI_ANTIQUITY_ZONE, "地区：<<t:1>>", 0)
SAS(SI_APPLY, "应用", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT0, "<<1>>已更新！", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT1, "该装扮配置无效。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT2, "当前无法更换装扮。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT3, "你无法承担全部变更费用。", 2)
SAS(SI_APPLYOUTFITCHANGESRESULT4, "你无法将未解锁的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT5, "你无法将暂时禁用的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT6, "你无法将此角色禁用的收藏品应用于装扮上。", 0)
SAS(SI_APPLYOUTFITCHANGESRESULT7, "你无法将一件伙伴无法使用的收藏品应用于伙伴的装扮上。", 0)
SAS(SI_APPROVEDURLTYPE0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPE1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPE2, "https://account.elderscrollsonline.com/store?utm_source=ESO%20in-game%20Crown%20Store&utm_campaign=Buy%20Crowns&utm_content=In-Game%20Buy%20Crowns", 1)
SAS(SI_APPROVEDURLTYPE3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPE4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPE5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPE6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEDMM0, "http://eso.dmm.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM1, "https://www.dmm.com/my/-/top/", 0)
SAS(SI_APPROVEDURLTYPEDMM2, "http://eso.dmm.com/store/#crownpack", 0)
SAS(SI_APPROVEDURLTYPEDMM3, "http://eso.dmm.com/store/esoplus/ESO_PLUS_3", 0)
SAS(SI_APPROVEDURLTYPEDMM4, "http://help-jp.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPEDMM5, "http://eso.dmm.com/community", 0)
SAS(SI_APPROVEDURLTYPEDMM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPEEPIC0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPEEPIC1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPEEPIC2, "com.epicgames.launcher://store/all-dlc/the-elder-scrolls-online", 4)
SAS(SI_APPROVEDURLTYPEEPIC3, "https://account.elderscrollsonline.com/store/product/eso_plus?utm_source=ESO%20In-Game&utm_campaign=ESO%20Plus", 1)
SAS(SI_APPROVEDURLTYPEEPIC4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPEEPIC5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPEEPIC6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_APPROVEDURLTYPESTEAM0, "https://www.elderscrollsonline.com/cn/home", 0)
SAS(SI_APPROVEDURLTYPESTEAM1, "https://account.elderscrollsonline.com", 0)
SAS(SI_APPROVEDURLTYPESTEAM2, "http://store.steampowered.com/app/306130/", 1)
SAS(SI_APPROVEDURLTYPESTEAM3, "http://store.steampowered.com/app/306130/", 0)
SAS(SI_APPROVEDURLTYPESTEAM4, "https://help-zh-cn.elderscrollsonline.com/", 0)
SAS(SI_APPROVEDURLTYPESTEAM5, "https://forums.elderscrollsonline.com/en/cn", 0)
SAS(SI_APPROVEDURLTYPESTEAM6, "http://www.elderscrollsonline.com/link", 0)
SAS(SI_ARMORTYPE0, "无", 0)
SAS(SI_ARMORTYPE1, "轻型", 0)
SAS(SI_ARMORTYPE2, "中型", 0)
SAS(SI_ARMORTYPE3, "重型", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY1, "轻甲", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY2, "中甲", 0)
SAS(SI_ARMORTYPE_TRADINGHOUSECATEGORY3, "重甲", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE1, "保存方案", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE2, "装备方案", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE1, "正在保存<<1>>……", 0)
SAS(SI_ARMORYBUILDOPERATIONTYPE_DIALOGMESSAGE2, "正在装备<<1>>……", 0)
SAS(SI_ARMORYBUILDRESTORERESULT1, "装备方案失败。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT10, "战斗中无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT11, "接近效果数量上限时，无法装备方案。请尝试移除增益或减益。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT12, "未与军械库互动时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT13, "特殊快捷栏生效时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT14, "当前无法装备方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT2, "操作频繁。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT3, "你尚未拥有此方案槽位。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT4, "冷却中。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT5, "当前无法装备此方案。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT6, "装备方案超时，请稍后再试。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT7, "没有足够的空间存放穿戴的装备。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT8, "无法移除穿戴中的装备，请移除装备后再试。", 0)
SAS(SI_ARMORYBUILDRESTORERESULT9, "处于狼人形态时，无法装备方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT1, "方案保存失败。", 0)
SAS(SI_ARMORYBUILDSAVERESULT10, "未与军械库互动时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT11, "特殊快捷栏生效时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT12, "当前无法保存。", 0)
SAS(SI_ARMORYBUILDSAVERESULT2, "操作频繁。", 0)
SAS(SI_ARMORYBUILDSAVERESULT3, "你尚未拥有此方案槽位。", 0)
SAS(SI_ARMORYBUILDSAVERESULT4, "冷却中。", 0)
SAS(SI_ARMORYBUILDSAVERESULT5, "当前无法保存。", 0)
SAS(SI_ARMORYBUILDSAVERESULT6, "保存方案超时，请稍后再试。", 0)
SAS(SI_ARMORYBUILDSAVERESULT7, "处于狼人形态时，无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT8, "战斗中无法保存方案。", 0)
SAS(SI_ARMORYBUILDSAVERESULT9, "接近效果数量上限时，无法保存方案。请尝试移除增益或减益。", 0)
SAS(SI_ARMORY_BACKBAR_LOCKED_TOOLTIP, "|cffffff<<1>>级|r时解锁|cffffff切换武器|r", 0)
SAS(SI_ARMORY_BUILD_DEFAULT_NAME_FORMATTER, "加点方案 <<1>>", 0)
SAS(SI_ARMORY_BUILD_DIALOG_ICONS_LABEL, "选择加点方案图标", 0)
SAS(SI_ARMORY_BUILD_DIALOG_NAME_DEFAULT, "坦克加点案例", 0)
SAS(SI_ARMORY_BUILD_DIALOG_NAME_LABEL, "输入加点方案名称", 0)
SAS(SI_ARMORY_BUILD_DIALOG_TITLE, "加点方案设置", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_IN_BANK_TOOLTIP, "此物品在你的银行中。", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_IN_HOUSE_BANK_TOOLTIP, "此物品存放于<<X:1>>。", 0)
SAS(SI_ARMORY_BUILD_EQUIPMENT_MISSING_TOOLTIP, "存放于此槽位的物品从你的物品栏中消失了，它也许在另一个角色身上。", 2)
SAS(SI_ARMORY_BUILD_OPERATION_COOLDOWN_ALERT, "装备和保存加点方案每<<X:1>>可进行一次。", 0)
SAS(SI_ARMORY_BUILD_OPERATION_FAIL_REASON_FORMATTER, "<<1>>", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CHAMPION_LOCKED_RESPEC_TEXT, "这会重置你的技能和属性点，并且将你的快捷栏设置为这个军械配置保存的内容。你目前已篆刻的脚本中的篆刻类技能不会改变。", 2)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_ADD_TEXT, "这还会给你带来<<1>>。", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CHANGE_TEXT, "这还会将你的诅咒从<<1>>更改至<<2>>。", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CURE_TEXT, "这还会治愈你的<<1>>。", 0)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_RESPEC_TEXT, "这会重置你的技能、勇士和属性点，并且将你的快捷栏设置为这个军械配置保存的内容。你目前已篆刻的脚本中的篆刻类技能不会改变。", 2)
SAS(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_TEXT, "确定要装备<<X:1>>吗？", 1)
SAS(SI_ARMORY_BUILD_RESTORE_EMPTY_MUNDUS_TEXT, "此加点没有保存的梦达思之石，并且将会移除你当前装备的所有梦达思之石。", 0)
SAS(SI_ARMORY_BUILD_RESTORE_FAIL_DIALOG_TITLE, "装备失败", 0)
SAS(SI_ARMORY_BUILD_RESTORE_SUCCESS_DIALOG_TEXT, "你已成功装备<<X:1>>", 1)
SAS(SI_ARMORY_BUILD_RESTORE_SUCCESS_DIALOG_TITLE, "已装备加点方案", 0)
SAS(SI_ARMORY_BUILD_SAVE_CONFIRMATION_DIALOG_TEXT, "确定要保存<<X:1>>吗？", 1)
SAS(SI_ARMORY_BUILD_SAVE_FAIL_DIALOG_TITLE, "保存失败", 0)
SAS(SI_ARMORY_BUILD_SAVE_SUCCESS_DIALOG_TEXT, "你已成功保存<<X:1>>。", 1)
SAS(SI_ARMORY_BUILD_SAVE_SUCCESS_DIALOG_TITLE, "加点方案已保存", 0)
SAS(SI_ARMORY_CHAMPION_LOCKED_TOOLTIP, "|cffffff勇士系统|r目前为锁定状态，此角色须达到|cffffff等级50|r才能解锁。", 0)
SAS(SI_ARMORY_CONFIRM_DESTROY_ITEM_BODY, "此物品目前被保存在<<X:1>><<2[ 加点方案/加点方案]>>。如果你摧毁此物品，它将被从所有加点方案中移除。\n\n确定要摧毁<<4[// $d]>><<t:3>>吗？\n输入<<5>>确认此操作。", 1)
SAS(SI_ARMORY_CURSE_TYPE_LABEL, "诅咒：<<1>>", 0)
SAS(SI_ARMORY_EQUIPMENT_LABEL, "装备", 0)
SAS(SI_ARMORY_MUNDUS_STONE_LABEL, "梦达思：<<1>>", 0)
SAS(SI_ARMORY_OPEN_BUILD_DIALOG_ACTION, "加点方案设置", 0)
SAS(SI_ARMORY_OUTFIT_LABEL, "装扮：<<X:1>>", 1)
SAS(SI_ARMORY_RESTORE_BUILD_ACTION, "装备方案", 0)
SAS(SI_ARMORY_SAVE_BUILD_ACTION, "保存方案", 0)
SAS(SI_ARMORY_TITLE, "军械库", 0)
SAS(SI_ARMORY_UNLOCKED_BUILD_COUNT, "当前加点方案：<<1>>", 0)
SAS(SI_ARMORY_UNLOCK_NEW_BUILD_ENTRY_NAME, "解锁新的加点方案槽位", 0)
SAS(SI_ARMORY_WEAPON_SETS_LABEL, "武器套装", 0)
SAS(SI_ARMOR_INDICATOR, "护甲状态标志", 0)
SAS(SI_ARMOR_INDICATOR_SETTINGS_TOOLTIP, "在装备了的护甲完全损坏时显示状态标志。", 0)
SAS(SI_ARMOR_INDICATOR_TOOLTIP, "一件装备了的护甲已完全损坏。", 0)
SAS(SI_ARTIFACT_CAPTURED, "<<2>>的<<1>>已在<<4>>的<<3>>获得。", 1)
SAS(SI_ARTIFACT_DROPPED, "<<2>>的<<1>>已掉落<<3>>。", 1)
SAS(SI_ARTIFACT_PICKED_UP, "<<2>>的<<1>>已拾起<<3>>。", 1)
SAS(SI_ARTIFACT_RETURNED, "<<2>>的<<1>>已归还<<3>>至<<4>>。", 1)
SAS(SI_ARTIFACT_RETURNED_BY_TIMER, "<<1>>回到了<<2>>。", 1)
SAS(SI_ARTIFACT_TAKEN, "<<2>>的<<1>>已从<<4>>取走<<3>>。", 1)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_CLEARKEYBIND1, "清除全部", 0)
SAS(SI_ATTRIBUTEPOINTALLOCATIONMODE_INTERACTCHOICE1, "属性：捐赠", 0)
SAS(SI_ATTRIBUTES1, "生命", 0)
SAS(SI_ATTRIBUTES2, "魔力", 0)
SAS(SI_ATTRIBUTES3, "耐力", 0)
SAS(SI_ATTRIBUTE_NUMBERS_WITH_PERCENT, "<<1>> <<2>>%", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_BODY_COST_SCROLL, "此举将消耗|cffffff1x|r<<1>>。", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_BODY_INTRO, "确定要提交点数吗？", 0)
SAS(SI_ATTRIBUTE_RESPEC_CONFIRM_DIALOG_TITLE, "确认变更", 0)
SAS(SI_ATTRIBUTE_TOOLTIP_HEALTH, "决定了你在战斗中可承受的伤害值和可接收的治疗值；生命会随着时间回复；脱离战斗时，回复率会提高。", 1)
SAS(SI_ATTRIBUTE_TOOLTIP_MAGICKA, "决定了你能施放的魔力技能数量；魔力会随着时间回复；脱离战斗时，回复率会提高；蓄满力的法杖重攻击也能恢复魔力。", 1)
SAS(SI_ATTRIBUTE_TOOLTIP_STAMINA, "决定了你能施放的耐力技能数量以及冲刺、猛击、潜行、翻滚闪避和挣脱的频率；耐力会随着时间回复；脱离战斗时，回复率会提高；蓄满力的弓或者近战武器的重攻击也能恢复耐力。", 1)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS0, "默认", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS1, "单声道", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS2, "立体声", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS3, "2.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS4, "四声道", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS5, "4.1", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS6, "5", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS7, "环绕声", 0)
SAS(SI_AUDIOSPEAKERCONFIGURATIONS8, "7.1", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME, "环境音量", 0)
SAS(SI_AUDIO_OPTIONS_AMBIENT_VOLUME_TOOLTIP, "调节周围环境的音量。", 1)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO, "后台运行", 0)
SAS(SI_AUDIO_OPTIONS_BACKGROUND_AUDIO_TOOLTIP, "游戏窗口不在主界面时，允许游戏音频在后台继续播放。", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT, "战斗", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC, "战斗音乐", 0)
SAS(SI_AUDIO_OPTIONS_COMBAT_MUSIC_TOOLTIP, "控制游戏战斗时播放的音乐。", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME, "脚步音量", 0)
SAS(SI_AUDIO_OPTIONS_FOOTSTEPS_VOLUME_TOOLTIP, "调节脚步声的音量。", 1)
SAS(SI_AUDIO_OPTIONS_GENERAL, "通用", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC, "主题音乐", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_DEFAULT, "默认", 0)
SAS(SI_AUDIO_OPTIONS_INTRO_MUSIC_TOOLTIP, "选择在主题界面播放的各个章节的音乐。", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME, "主音量", 0)
SAS(SI_AUDIO_OPTIONS_MASTER_VOLUME_TOOLTIP, "调节游戏中所有音效的音量。", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED, "音乐", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_ENABLED_TOOLTIP, "开启游戏音乐。", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME, "音乐音量", 0)
SAS(SI_AUDIO_OPTIONS_MUSIC_VOLUME_TOOLTIP, "调节音乐的音量", 0)
SAS(SI_AUDIO_OPTIONS_NPC_SUBTITLES_ENABLED, "NPC字幕", 0)
SAS(SI_AUDIO_OPTIONS_NPC_SUBTITLES_ENABLED_TOOLTIP, "决定是否显示NPC说话的字幕。", 0)
SAS(SI_AUDIO_OPTIONS_OUTPUT, "输出", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME, "音效音量", 0)
SAS(SI_AUDIO_OPTIONS_SFX_VOLUME_TOOLTIP, "调节音效的音量。", 1)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED, "音效", 0)
SAS(SI_AUDIO_OPTIONS_SOUND_ENABLED_TOOLTIP, "开启游戏音效。", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND, "空间音效", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY, "空间音效质量", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_QUALITY_TOOLTIP, "决定空间音效模拟的准确度。提高音效质量可能会降低性能。", 0)
SAS(SI_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_WINDOWS, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统的声音设置中启用空间音效。", 1)
SAS(SI_AUDIO_OPTIONS_SUBTITLES, "字幕", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME, "界面音量", 0)
SAS(SI_AUDIO_OPTIONS_UI_VOLUME_TOOLTIP, "调节界面音效的音量，例如按钮和窗口的音效。", 1)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED, "视频字幕", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_SUBTITLES_ENABLED_TOOLTIP, "开启或关闭视频字幕。", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME, "过场动画音量", 0)
SAS(SI_AUDIO_OPTIONS_VIDEO_VOLUME_TOOLTIP, "调节过场动画的音量。", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME, "对话音量", 0)
SAS(SI_AUDIO_OPTIONS_VO_VOLUME_TOOLTIP, "调节对话的音量。", 0)
SAS(SI_AUGMENT_ITEM, "安装附魔", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE0, "不显示", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE1, "总是显示", 0)
SAS(SI_AVANOTIFICATIONSSETTINGCHOICE2, "自动", 0)
SAS(SI_AVA_ALLIANCE_AND_RANK_NAME, "<<1>> <<2>>", 0)
SAS(SI_AVA_ALLIANCE_HOME_ARTIFACT_CONDITION, "稳住<<1>>", 0)
SAS(SI_AVA_ALLIANCE_KEEPS_CONDITION, "稳住所有己方据点", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_CAPTURE_POINT_HOME_TO_ANOTHER_ARTIFACT, "此地点已被另一个被取得的上古卷轴占据。", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_CAPTURE_POINT_OCCUPIED, "这里已经有一个上古卷轴了。", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_ENEMY_CAPTURE_POINT, "此处为敌方上古卷轴的取得地点。", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_NOT_A_RETURN_LOCATION, "这不是一个有效的上古卷轴取得地点。", 0)
SAS(SI_AVA_ARTIFACT_CAPTURE_FAIL_NOT_IN_HOME_TERRITORY, "你只能在己方领地的据点中取得上古卷轴。", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_ALREADY_CARRYING_ARTIFACT, "你已经携带了一个神器了。", 1)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_ALREADY_HELD, "你的联盟已经持有这个上古卷轴。", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_NO_ARTIFACT_PRESENT, "此处没有可互动的上古卷轴。", 0)
SAS(SI_AVA_ARTIFACT_INTERACTION_FAIL_OWN_ARTIFACT_NOT_HOME, "你的联盟必须先持有自己的上古卷轴才能取得敌方的上古卷轴。", 0)
SAS(SI_AVA_ARTIFACT_RETURN_FAIL_INCORRECT_HOME_LOCATION, "你只能将这个上古卷轴归还至它最初所在的神殿。", 0)
SAS(SI_AVA_BONUS_DEFENSIVE_ARTIFACT_CONDITION, "+<<1>>敌方防御型<<1[上古卷轴/上古卷轴/上古卷轴]>>", 1)
SAS(SI_AVA_BONUS_DEFENSIVE_ARTIFACT_HEADER, "防御型上古卷轴加成（持有的<<1>>防御型<<1[上古卷轴/上古卷轴/上古卷轴]>>）", 1)
SAS(SI_AVA_BONUS_KEEP_CONDITION, "+<<1>>记分", 0)
SAS(SI_AVA_BONUS_KEEP_HEADER, "记分加成（持有<<1[1  保持/$d 保持]>>）", 1)
SAS(SI_AVA_BONUS_OFFENSIVE_ARTIFACT_CONDITION, "+<<1>>敌方攻击型上古卷轴", 1)
SAS(SI_AVA_BONUS_OFFENSIVE_ARTIFACT_HEADER, "攻击型上古卷轴加成（持有的<<1>>攻击型<<1[上古卷轴/上古卷轴/上古卷轴]>>）", 1)
SAS(SI_AVA_MENU_ALLIANCE_WAR_GROUP, "联盟战争", 0)
SAS(SI_AVA_OBJECTIVE_CAPTURE_FLAG_SPAWN_TOOLTIP, "<<1>>据点", 0)
SAS(SI_AVA_OBJECTIVE_DISPLAY_NAME_TOOLTIP, "<<1>>", 0)
SAS(SI_AVA_OBJECTIVE_MURDERBALL_SPAWN_TOOLTIP, "<<1>>生成", 0)
SAS(SI_AVA_RANK_PROGRESS_TOOLTIP, "等级点数：<<1>> / <<2>>\n\n通过在西罗帝尔战役中为你的联盟参加活动来获得等级点数。", 0)
SAS(SI_AVENGE_KILL, "你杀死了<<2>>，替<<1>>报仇了！", 0)
SAS(SI_BAG1, "物品栏", 0)
SAS(SI_BAG2, "银行", 0)
SAS(SI_BANK_CURRENCY_AMOUNT_BANKED_HEADER, "已累计：", 0)
SAS(SI_BANK_CURRENCY_AMOUNT_CARRIED_HEADER, "玩家：", 0)
SAS(SI_BANK_CURRENCY_TRANSFER_CURRENCY_PAIR_FORMAT, "<<1>>\n<<2>>", 0)
SAS(SI_BANK_CURRENCY_VALUE_ENTRY_DEPOSIT_HEADER, "存放：", 0)
SAS(SI_BANK_CURRENCY_VALUE_ENTRY_WITHDRAW_HEADER, "取出：", 0)
SAS(SI_BANK_DEPOSIT, "存放", 0)
SAS(SI_BANK_DEPOSIT_BIND, "存放", 0)
SAS(SI_BANK_DEPOSIT_CURRENCY, "存放货币", 0)
SAS(SI_BANK_DEPOSIT_CURRENCY_BIND, "存放货币", 0)
SAS(SI_BANK_EMPTY, "你的银行为空", 1)
SAS(SI_BANK_HOME_STORAGE_EMPTY, "你的<<1>>中没有存放任何东西。", 0)
SAS(SI_BANK_HOME_STORAGE_EMPTY_WITH_NICKNAME, "你的<<1>>“<<2>>”中没有存放任何东西。", 0)
SAS(SI_BANK_HOME_STORAGE_FULL, "你的<<1>>空间不足。", 1)
SAS(SI_BANK_HOME_STORAGE_FULL_WITH_NICKNAME, "你的<<1>>“<<2>>”空间不足。", 1)
SAS(SI_BANK_UPGRADE_TEXT, "购买银行空间（<<1>>）", 4)
SAS(SI_BANK_WITHDRAW, "取出", 0)
SAS(SI_BANK_WITHDRAW_BIND, "取出", 0)
SAS(SI_BANK_WITHDRAW_CURRENCY, "取出货币", 0)
SAS(SI_BANK_WITHDRAW_CURRENCY_BIND, "取出货币", 0)
SAS(SI_BATTLEGROUNDGAMETYPE0, "无", 0)
SAS(SI_BATTLEGROUNDGAMETYPE1, "夺取圣遗物", 2)
SAS(SI_BATTLEGROUNDGAMETYPE2, "死斗", 0)
SAS(SI_BATTLEGROUNDGAMETYPE3, "山丘之王", 0)
SAS(SI_BATTLEGROUNDGAMETYPE4, "统御", 0)
SAS(SI_BATTLEGROUNDGAMETYPE5, "疯王", 0)
SAS(SI_BATTLEGROUNDGAMETYPE6, "混沌魔球", 1)
SAS(SI_BATTLEGROUNDKILLTYPE0, "<<X:1>>终结了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE1, "<<X:1>>协助击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE2, "<<X:1>>击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDKILLTYPE3, "<<X:1>>抢了<<2>>的人头", 0)
SAS(SI_BATTLEGROUNDKILLTYPE4, "<<X:1>>击杀了<<2>>", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE0, "无", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE1, "死斗", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE2, "领地夺取", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE3, "夺旗比赛", 0)
SAS(SI_BATTLEGROUNDLEADERBOARDTYPE4, "竞技", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE1, "当地战役", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE2, "家园战役", 0)
SAS(SI_BATTLEGROUNDQUERYCONTEXTTYPE3, "家园和当地战役", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT0, "悬而未决", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT1, "已达分数上限", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT2, "时间耗尽", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT3, "决胜：勋章分数", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT4, "决胜：幸存玩家数", 2)
SAS(SI_BATTLEGROUNDROUNDRESULT5, "决胜：剩余生命数", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT6, "平局：不分胜负", 1)
SAS(SI_BATTLEGROUNDROUNDRESULT7, "屹立不倒", 0)
SAS(SI_BATTLEGROUNDROUNDRESULT8, "敌方退赛", 0)
SAS(SI_BATTLEGROUNDTEAM0, "无效", 0)
SAS(SI_BATTLEGROUNDTEAM1, "火龙", 0)
SAS(SI_BATTLEGROUNDTEAM2, "深坑守护者", 0)
SAS(SI_BATTLEGROUNDTEAM3, "风暴领主", 0)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED, "<<X:1>>控制<<X:2>>", 1)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_MOVED, "<<X:1>>已移动！", 0)
SAS(SI_BATTLEGROUND_CAPTURE_AREA_SPAWNED, "<<X:1>>已生成！", 0)
SAS(SI_BATTLEGROUND_CONFIRM_LEAVE_DESCRIPTION, "提前暂离战场会给你带来|cffffff逃兵|r减益。", 0)
SAS(SI_BATTLEGROUND_CONFIRM_LEAVE_TITLE, "离开战场", 0)
SAS(SI_BATTLEGROUND_DEATH_NEXT_SPECTATOR_PROMPT, "旁观下一名玩家", 1)
SAS(SI_BATTLEGROUND_DEATH_PREVIOUS_SPECTATOR_PROMPT, "旁观上一名玩家", 1)
SAS(SI_BATTLEGROUND_DEATH_SPECTATING_TITLE, "观战中", 0)
SAS(SI_BATTLEGROUND_DEATH_START_SPECTATING_PROMPT, "开始观战", 0)
SAS(SI_BATTLEGROUND_DEATH_STOP_SPECTATING_PROMPT, "停止观战", 0)
SAS(SI_BATTLEGROUND_ENEMY_TEAM, "敌方队伍", 0)
SAS(SI_BATTLEGROUND_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "战场", 0)
SAS(SI_BATTLEGROUND_FINDER_MMR_HEADER, "评分", 0)
SAS(SI_BATTLEGROUND_FINDER_RANDOM_FILTER_TEXT, "随机战场", 0)
SAS(SI_BATTLEGROUND_FINDER_SET_TYPES_HEADER, "游戏模式", 0)
SAS(SI_BATTLEGROUND_FINDER_SPECIFIC_FILTER_TEXT, "特定战场", 0)
SAS(SI_BATTLEGROUND_FLAG_CAPTURED, "<<X:1>>取得了<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_DROPPED, "<<X:1>>掉落了<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_PICKED_UP, "<<X:1>>抢获了<<X:2>>", 1)
SAS(SI_BATTLEGROUND_FLAG_RETURNED, "<<X:1>>已回归！", 1)
SAS(SI_BATTLEGROUND_GAME_MODE_FORMATTER_KEYBOARD, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_BATTLEGROUND_HUD_FRAGMENT_SCOREBOARD_KEYBIND, "记分板", 0)
SAS(SI_BATTLEGROUND_HUD_HEADER, "战场", 0)
SAS(SI_BATTLEGROUND_INACTIVITY_WARNING, "如果你继续不作行动，你将会被移出战场。", 0)
SAS(SI_BATTLEGROUND_LEADERBOARDS_CATEGORIES_HEADER, "战场", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_MEDAL_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_MEDALS_HEADER, "顶级勋章", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_NO_MEDALS_TEXT, "无获得的勋章", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_PANEL_TITLE, "比赛明细", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_POINTS_FORMATTER_KEYBOARD, "<<1>>点数", 0)
SAS(SI_BATTLEGROUND_MATCH_INFO_ROUND_PANEL_TITLE, "第<<1>>回合战况", 0)
SAS(SI_BATTLEGROUND_MMR_FORMATTER_KEYBOARD, "评分：<<1>>", 0)
SAS(SI_BATTLEGROUND_MURDERBALL_DROPPED, "<<X:1>>掉落了<<X:2>>", 1)
SAS(SI_BATTLEGROUND_MURDERBALL_PICKED_UP, "<<X:1>>抢获了<<X:2>>", 1)
SAS(SI_BATTLEGROUND_NEARING_VICTORY_OTHER_TEAM, "<<1>>快要胜利了！", 0)
SAS(SI_BATTLEGROUND_NEARING_VICTORY_OWN_TEAM, "<<X:1>>快要胜利了！", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED, "你的匹配评分损失将获得减免。", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED_FOR_LATE_JOIN, "由于你在中途加入比赛，你的匹配评分损失将获得减免。", 0)
SAS(SI_BATTLEGROUND_NOTICE_MMR_REDUCED_FOR_PLAYER_DROP, "由于一名玩家中途退赛，你的匹配评分损失将获得减免。", 0)
SAS(SI_BATTLEGROUND_RESULT_NEXT_ROUND_FORMAT, "<<1>> <<2>>", 0)
SAS(SI_BATTLEGROUND_RESULT_NEXT_ROUND_TITLE, "下一回合：", 0)
SAS(SI_BATTLEGROUND_RESULT_TEAM_NAME_FORMAT, "<<1>>", 0)
SAS(SI_BATTLEGROUND_RESULT_TEAM_SCORE_FORMAT, "<<1>>", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_LOST, "比赛败北", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_TIED, "比赛平局", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_MATCH_WON, "比赛获胜", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_LOST, "回合败北", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_TIED, "回合平局", 0)
SAS(SI_BATTLEGROUND_RESULT_TITLE_ROUND_WON, "回合获胜", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_CURRENT_ROUND, "第<<1>>回合", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_FINAL_ROUND, "最终回合", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_TIEBREAKER, "决胜", 0)
SAS(SI_BATTLEGROUND_ROUND_CSA_TOTAL_ROUNDS, "至多<<1>>回合", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_CLOSE, "关闭", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_CLOSING_TIME, "正在关闭|cffffff<<1>>|r", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_LEAVE_KEYBIND, "离开战场", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS, "A", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_NARRATION, "助攻", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS, "死", 1)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_NARRATION, "死亡", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEFEAT_TITLE, "失败", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_EXTRA_TITLE_FORMATTER, "- <<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS, "杀", 1)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_NARRATION, "击杀", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_MATCH_RESULTS_NARRATION, "比赛结果", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_REMAINING_LIVES_NARRATION, "剩余生命数", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_ROUND_TITLE, "第<<1>>回合", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE, "队伍得分", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_HEADER_VICTORY_TITLE, "胜利", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_IN_PROGRESS_TIMER_NARRATION_FORMAT, "距离结束还有<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_LEAVE_BATTLEGROUND, "离开战场", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_LOOKING_FOR_PLAYER, "正在寻找玩家……", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_MATCH_ENDING_TIMER_FORMAT, "比赛剩余：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_MATCH_ENDING_TIMER_NARRATION_FORMAT, "比赛剩余：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_NEXT_PLAYER_KEYBIND, "下一个", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_NEXT_ROUND, "下一回合", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_KEYBIND, "选择", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_POINTS_FORMATTER_NARRATION, "<<1>>点数", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_PLAYER_KEYBIND, "上一个", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_ROUND, "上一回合", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_ROUND_ENDING_TIMER_FORMAT, "回合剩余：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_ROUND_ENDING_TIMER_NARRATION_FORMAT, "回合剩余：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_SHOW_AGGREGATE, "显示比赛结果", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_STARTING_TIMER_FORMAT, "距离开始：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_STARTING_TIMER_NARRATION_FORMAT, "距离开始：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_FORMAT, "等待玩家：<<1>>", 0)
SAS(SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_NARRATION_FORMAT, "等待玩家：<<1>>", 0)
SAS(SI_BATTLEGROUND_SHUTDOWN_IMMINENT, "玩家不足，战场将会在<<1>>秒后关闭。", 0)
SAS(SI_BATTLEGROUND_STATE_FINISHED, "结束倒计时：<<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_PREGAME, "等待玩家：<<X:1>>", 1)
SAS(SI_BATTLEGROUND_STATE_RUNNING_MATCH, "比赛<<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_RUNNING_ROUND, "回合<<N:1>><<2>>", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_COUNTDOWN, "开始中……", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_MATCH, "比赛开始倒计时：<<1>>", 0)
SAS(SI_BATTLEGROUND_STATE_STARTING_ROUND, "回合<<N:1>>开始倒计时：<<2>>", 0)
SAS(SI_BATTLEGROUND_WARNING_ONE_MINUTE_REMAINING, "还剩一分钟！", 0)
SAS(SI_BATTLEGROUND_YOU, "你", 0)
SAS(SI_BATTLEGROUND_YOUR_TEAM, "你的队伍", 1)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_1, "槽位1", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_10, "槽位10", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_2, "槽位2", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_3, "槽位3", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_4, "槽位4", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_5, "槽位5", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_6, "槽位6", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_7, "槽位7", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_8, "槽位8", 0)
SAS(SI_BINDING_NAME_ACCESSIBLE_WHEEL_HOTKEY_SLOT_9, "槽位9", 0)
SAS(SI_BINDING_NAME_ACTION_BUTTON_3, "技能1", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_4, "技能2", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_5, "技能3", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_6, "技能4", 4)
SAS(SI_BINDING_NAME_ACTION_BUTTON_7, "技能5", 5)
SAS(SI_BINDING_NAME_ACTION_BUTTON_8, "终极技能", 5)
SAS(SI_BINDING_NAME_ACTION_BUTTON_9, "快捷栏物品", 4)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_EIGHT, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_White_Skull_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_FIVE, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Pink_Moons_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_FOUR, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Orange_Triangle_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_ONE, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Blue_Square_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_SEVEN, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Red_Weapons_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_SIX, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Purple_Oblivion_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_THREE, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Green_Circle_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIGN_TARGET_MARKER_TWO, "目标标记|t80%:80%:EsoUI/Art/TargetMarkers/Target_Gold_Star_64.dds|t", 1)
SAS(SI_BINDING_NAME_ASSIST_NEXT_TRACKED_QUEST, "循环重点任务", 1)
SAS(SI_BINDING_NAME_AUTORUN, "自动", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_NEXT_DUMMY, "记分板下一位玩家", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_DUMMY, "记分板玩家选项", 0)
SAS(SI_BINDING_NAME_BATTLEGROUND_SCOREBOARD_PREVIOUS_DUMMY, "记分板上一位玩家", 0)
SAS(SI_BINDING_NAME_CAMERA_ZOOM_IN, "视角拉近", 0)
SAS(SI_BINDING_NAME_CAMERA_ZOOM_OUT, "视角拉远", 0)
SAS(SI_BINDING_NAME_CHAT_REPLY_TO_LAST_WHISPER, "回复低语者", 0)
SAS(SI_BINDING_NAME_CLEAR_ACTIVE_NARRATION, "跳过文本转语音", 0)
SAS(SI_BINDING_NAME_CLEAR_PREFERRED_ENEMY_TARGET, "清除首选敌方目标", 0)
SAS(SI_BINDING_NAME_COMMAND_PET, "命令宠物", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAMEPAD_CYCLE_PREFERRED_ENEMY_TARGET, "切换首选敌方目标", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAMEPAD_TARGET_MARKER_INTERACT, "目标标记轮盘", 0)
SAS(SI_BINDING_NAME_CONSOLE_GAME_CAMERA_GAMEPAD_ZOOM, "镜头缩放", 0)
SAS(SI_BINDING_NAME_COOLDOWN_FORMAT, "<<1>>（<<2>>秒）", 0)
SAS(SI_BINDING_NAME_CYCLE_PREFERRED_ENEMY_TARGET, "切换首选敌方目标", 0)
SAS(SI_BINDING_NAME_DIALOG_CLOSE, "关闭对话", 0)
SAS(SI_BINDING_NAME_DIALOG_HELP, "帮助", 0)
SAS(SI_BINDING_NAME_DIALOG_NEGATIVE, "否定/拒绝对话动作", 0)
SAS(SI_BINDING_NAME_DIALOG_PRIMARY, "基本对话动作", 0)
SAS(SI_BINDING_NAME_DIALOG_RESET, "重置对话动作", 0)
SAS(SI_BINDING_NAME_DIALOG_SECONDARY, "次级对话动作", 0)
SAS(SI_BINDING_NAME_DIALOG_TERTIARY, "第三级对话动作", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_3, "技能1", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_4, "技能2", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_5, "技能3", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_6, "技能4", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_7, "技能5", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_8, "终极", 1)
SAS(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_9, "使用快捷栏", 1)
SAS(SI_BINDING_NAME_GAMEPAD_ASSIGN_QUICKSLOT, "设置快捷栏", 0)
SAS(SI_BINDING_NAME_GAMEPAD_ASSIST_NEXT_TRACKED_QUEST, "循环任务", 0)
SAS(SI_BINDING_NAME_GAMEPAD_CHORD_LEFT, "<<X:2>> <<1>>", 1)
SAS(SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT, "<<1>> <<X:2>>", 2)
SAS(SI_BINDING_NAME_GAMEPAD_CYCLE_PREFERRED_ENEMY_TARGET, "手柄切换首选敌方目标", 1)
SAS(SI_BINDING_NAME_GAMEPAD_GAME_CAMERA_INTERACT, "互动", 0)
SAS(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, "|cC5C29E（按住）|r <<1>>", 1)
SAS(SI_BINDING_NAME_GAMEPAD_HOLD_RIGHT, "<<1>> |cC5C29E（按住）|r", 1)
SAS(SI_BINDING_NAME_GAMEPAD_JUMP_OR_INTERACT, "互动/跳跃", 1)
SAS(SI_BINDING_NAME_GAMEPAD_MOVE_JUMPASCEND, "跳跃", 0)
SAS(SI_BINDING_NAME_GAMEPAD_PLAYER_TO_PLAYER_INTERACT, "玩家互动", 0)
SAS(SI_BINDING_NAME_GAMEPAD_SHEATHE_WEAPON_TOGGLE, "收起武器", 0)
SAS(SI_BINDING_NAME_GAMEPAD_SPECIAL_MOVE_SPRINT, "冲刺", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, "|cC5C29E（点击）|r <<1>>", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TARGET_MARKER_INTERACT, "手柄目标标记轮盘", 0)
SAS(SI_BINDING_NAME_GAMEPAD_TOGGLE_FIRST_PERSON, "切换视角", 1)
SAS(SI_BINDING_NAME_GAMEPAD_TOGGLE_GAME_CAMERA_UI_MODE, "菜单", 0)
SAS(SI_BINDING_NAME_GAMEPAD_UI_SHORTCUT_QUICK_SLOTS, "快捷栏菜单", 0)
SAS(SI_BINDING_NAME_GAMEPAD_USE_SYNERGY, "协同技", 0)
SAS(SI_BINDING_NAME_GAME_CAMERA_GAMEPAD_ZOOM, "手柄视角缩放", 3)
SAS(SI_BINDING_NAME_GAME_CAMERA_INTERACT, "与环境互动", 1)
SAS(SI_BINDING_NAME_GAME_CAMERA_MOUSE_FREE_LOOK, "鼠标自由视角", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ALIGN_TO_SURFACE, "曲面对齐", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_BEGIN_FURNITURE_LINKING, "家具连接", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_CYCLE_NODE_ACTION, "循环节点", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_CYCLE_TARGET_ACTION, "自动切换目标", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_FAVORITE_RECOMMEND_HOUSE, "收藏/推荐", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_JUMP_TO_SAFE_LOC, "前往入口", 1)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_NEGATIVE_ACTION, "否定动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PITCH_BACKWARD, "后倾", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PITCH_FORWARD, "前倾", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PRECISION_EDIT, "精准编辑", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PRIMARY_ACTION, "基本动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PULL_BACKWARD, "后拉", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_PUSH_FORWARD, "前推", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_QUATERNARY_ACTION, "第四级动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_QUINARY_ACTION, "第五级动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_REDO_ACTION, "重做动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_REPORT_HOUSE, "举报", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ROLL_LEFT, "向左翻滚", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_ROLL_RIGHT, "向右翻滚", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_SECONDARY_ACTION, "次级动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_SENARY_ACTION, "第六级动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TERTIARY_ACTION, "第三级动作", 1)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TOGGLE_NODE_DELAY, "切换节点等待时间", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_TOGGLE_NODE_SPEED, "切换节点速度", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_UNDO_ACTION, "撤销动作", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_YAW_LEFT, "向左平移", 0)
SAS(SI_BINDING_NAME_HOUSING_EDITOR_YAW_RIGHT, "向右平移", 0)
SAS(SI_BINDING_NAME_LEAVE_BATTLEGROUND_DUMMY, "离开战场", 0)
SAS(SI_BINDING_NAME_LEFT_AND_RIGHT_MOUSE_IN_WORLD, "鼠标转向", 0)
SAS(SI_BINDING_NAME_LEFT_MOUSE_IN_WORLD, "选择", 0)
SAS(SI_BINDING_NAME_MOVE_BACKWARD, "向后移动", 0)
SAS(SI_BINDING_NAME_MOVE_FORWARD, "向前移动", 0)
SAS(SI_BINDING_NAME_MOVE_JUMPASCEND, "跳跃", 0)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT, "与玩家互动", 1)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT_ACCEPT, "接受通知", 0)
SAS(SI_BINDING_NAME_PLAYER_TO_PLAYER_INTERACT_DECLINE, "拒绝通知", 0)
SAS(SI_BINDING_NAME_RIGHT_MOUSE_IN_WORLD, "激活", 0)
SAS(SI_BINDING_NAME_ROLL_DODGE, "翻滚闪避", 0)
SAS(SI_BINDING_NAME_SHEATHE_WEAPON_TOGGLE, "拿出武器/收起武器", 1)
SAS(SI_BINDING_NAME_SHOW_HOUSING_PANEL, "显示房屋面板", 0)
SAS(SI_BINDING_NAME_SIEGE_FIRE, "使用攻城武器", 0)
SAS(SI_BINDING_NAME_SIEGE_PACK_UP, "放置攻城武器", 0)
SAS(SI_BINDING_NAME_SIEGE_RELEASE, "离开攻城武器", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_ATTACK, "攻击", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_BLOCK, "格挡", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_CROUCH, "蹲伏", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_INTERRUPT, "打断", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_SPRINT, "冲刺", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP, "武器切换", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP_TO_SET_1, "武器切换至套装1", 0)
SAS(SI_BINDING_NAME_SPECIAL_MOVE_WEAPON_SWAP_TO_SET_2, "武器切换至套装2", 0)
SAS(SI_BINDING_NAME_START_CHAT_ENTER, "开始聊天", 0)
SAS(SI_BINDING_NAME_START_CHAT_SLASH, "开始聊天并输入/", 0)
SAS(SI_BINDING_NAME_TAKE_SCREENSHOT, "截屏", 0)
SAS(SI_BINDING_NAME_TOGGLE_ACTIVITY_FINDER, "活动查找器", 0)
SAS(SI_BINDING_NAME_TOGGLE_ALLIANCE_WAR, "联盟战争", 0)
SAS(SI_BINDING_NAME_TOGGLE_BATTLEGROUND_SCOREBOARD_DUMMY, "切换记分板", 0)
SAS(SI_BINDING_NAME_TOGGLE_CHAMPION, "勇士", 0)
SAS(SI_BINDING_NAME_TOGGLE_CHARACTER, "角色", 0)
SAS(SI_BINDING_NAME_TOGGLE_COLLECTIONS_BOOK, "收藏", 0)
SAS(SI_BINDING_NAME_TOGGLE_CONTACTS, "好友", 0)
SAS(SI_BINDING_NAME_TOGGLE_CROWN_CRATES, "王冠宝箱", 0)
SAS(SI_BINDING_NAME_TOGGLE_ENDLESS_DUNGEON_BUFF_TRACKER, "莫拉的恩赐", 1)
SAS(SI_BINDING_NAME_TOGGLE_FIRST_PERSON, "第一/第三人称", 1)
SAS(SI_BINDING_NAME_TOGGLE_FULLSCREEN, "切换全屏模式", 0)
SAS(SI_BINDING_NAME_TOGGLE_GAMEPAD_MODE, "切换手柄模式", 0)
SAS(SI_BINDING_NAME_TOGGLE_GAME_CAMERA_UI_MODE, "角色窗口", 2)
SAS(SI_BINDING_NAME_TOGGLE_GROUP, "队伍", 0)
SAS(SI_BINDING_NAME_TOGGLE_GUILDS, "公会", 0)
SAS(SI_BINDING_NAME_TOGGLE_HEALTHBARS, "切换生命条", 0)
SAS(SI_BINDING_NAME_TOGGLE_HELP, "帮助", 2)
SAS(SI_BINDING_NAME_TOGGLE_HUD_UI, "切换游戏光标", 2)
SAS(SI_BINDING_NAME_TOGGLE_INVENTORY, "物品栏", 0)
SAS(SI_BINDING_NAME_TOGGLE_JOURNAL, "任务日志", 0)
SAS(SI_BINDING_NAME_TOGGLE_MAIL, "邮件", 0)
SAS(SI_BINDING_NAME_TOGGLE_MAP, "地图", 0)
SAS(SI_BINDING_NAME_TOGGLE_MARKET, "王冠商店", 0)
SAS(SI_BINDING_NAME_TOGGLE_MOUNT, "切换坐骑", 0)
SAS(SI_BINDING_NAME_TOGGLE_NAMEPLATES, "切换铭牌", 0)
SAS(SI_BINDING_NAME_TOGGLE_NOTIFICATIONS, "通知", 0)
SAS(SI_BINDING_NAME_TOGGLE_SHOW_INGAME_GUI, "界面开/关", 1)
SAS(SI_BINDING_NAME_TOGGLE_SKILLS, "技能", 0)
SAS(SI_BINDING_NAME_TOGGLE_SYSTEM, "系统", 0)
SAS(SI_BINDING_NAME_TOGGLE_WALK, "切换走路/跑步", 0)
SAS(SI_BINDING_NAME_TURN_LEFT, "向左移动", 1)
SAS(SI_BINDING_NAME_TURN_RIGHT, "向右移动", 1)
SAS(SI_BINDING_NAME_UI_SHORTCUT_HELP, "帮助/报告", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_DOWN, "下方向键", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_LEFT, "左方向键", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_RIGHT, "右方向键", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_INPUT_UP, "上方向键", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_SHOULDER, "LS", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK, "左摇杆点击", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_DOWN, "左摇杆下", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_LEFT, "左摇杆向左", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_RIGHT, "左摇杆右", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_STICK_UP, "左摇杆上", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_LEFT_TRIGGER, "LT", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_NEGATIVE, "拒绝/否定/放弃动作", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_PRIMARY, "基本动作/接受", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUATERNARY, "第四级动作", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUICK_SLOTS, "查看快捷栏（物品栏处）", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_QUINARY, "第五级动作", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_SHOULDER, "RS", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK, "右摇杆点击", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_DOWN, "右摇杆下", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_LEFT, "右摇杆左", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_RIGHT, "右摇杆右", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_STICK_UP, "右摇杆上", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_RIGHT_TRIGGER, "RT", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_SECONDARY, "次级动作", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_SHOW_QUEST_ON_MAP, "显示在地图上（任务日志处）", 0)
SAS(SI_BINDING_NAME_UI_SHORTCUT_TERTIARY, "第三级动作", 0)
SAS(SI_BINDING_NAME_USE_SYNERGY, "使用协同技", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_GAMEPAD_CYCLE_LEFT, "向左切换", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_GAMEPAD_CYCLE_RIGHT, "向右切换", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_KEYBOARD_CYCLE_LEFT, "向左切换", 0)
SAS(SI_BINDING_NAME_UTILITY_WHEEL_KEYBOARD_CYCLE_RIGHT, "向右切换", 0)
SAS(SI_BINDTYPE1, "拾取绑定", 0)
SAS(SI_BINDTYPE2, "装备时绑定", 0)
SAS(SI_BINDTYPE3, "拾取时绑定角色", 1)
SAS(SI_BROADCASTTYPE1, "正在应用热修复补丁。你将在<<1[%d minute/%d minutes]>>后被自动转移到此区域的另一个版本或某个安全地点。", 1)
SAS(SI_BROADCASTTYPE2, "服务器即将在<<1[%d minute/%d minutes]>>后下线维护。", 1)
SAS(SI_BUFFDEBUFFENABLEDCHOICE0, "不显示", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE1, "总是显示", 0)
SAS(SI_BUFFDEBUFFENABLEDCHOICE2, "自动", 0)
SAS(SI_BUFFS_OPTIONS_ALL_ENABLED, "全部", 0)
SAS(SI_BUFFS_OPTIONS_ALL_ENABLED_TOOLTIP, "开启增益＆减益系统，显示你和你的目标的增益和减益效果。", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED, "增益", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_SELF, "自身增益", 2)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_SELF_TOOLTIP, "显示你身上的增益效果。", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_TARGET, "目标", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_FOR_TARGET_TOOLTIP, "显示你的目标身上的增益效果。", 0)
SAS(SI_BUFFS_OPTIONS_BUFFS_ENABLED_TOOLTIP, "显示增益效果。", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED, "减益", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_SELF, "自身减益", 2)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_SELF_TOOLTIP, "显示你身上的减益效果。", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET, "目标减益", 2)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_FROM_OTHERS, "来自他人", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_FROM_OTHERS_TOOLTIP, "显示其他玩家给你的目标施加的减益。", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_FOR_TARGET_TOOLTIP, "显示你的目标身上的减益效果。", 0)
SAS(SI_BUFFS_OPTIONS_DEBUFFS_ENABLED_TOOLTIP, "显示减益效果。", 0)
SAS(SI_BUFFS_OPTIONS_LONG_EFFECTS, "长时间效果", 0)
SAS(SI_BUFFS_OPTIONS_LONG_EFFECTS_TOOLTIP, "显示持续时间超过1分钟的效果。", 0)
SAS(SI_BUFFS_OPTIONS_PERMANENT_EFFECTS, "永久效果", 0)
SAS(SI_BUFFS_OPTIONS_PERMANENT_EFFECTS_TOOLTIP, "显示持续时间无限的效果。", 0)
SAS(SI_BUFFS_OPTIONS_SECTION_TITLE, "增益＆减益", 0)
SAS(SI_BUFF_TOOLTIP_DESCRIPTION, "<<1>>", 0)
SAS(SI_BUFF_TOOLTIP_NAME, "<<1>>", 0)
SAS(SI_BUFF_TRACKER_STACK_COUNT, "<<1[/$d/$d]>>", 1)
SAS(SI_BUGCATEGORY0, "角色", 0)
SAS(SI_BUGCATEGORY1, "战斗", 0)
SAS(SI_BUGCATEGORY10, "其他", 0)
SAS(SI_BUGCATEGORY2, "制作", 0)
SAS(SI_BUGCATEGORY3, "崩溃", 0)
SAS(SI_BUGCATEGORY4, "物品", 0)
SAS(SI_BUGCATEGORY5, "怪物NPC", 0)
SAS(SI_BUGCATEGORY6, "任务", 0)
SAS(SI_BUGCATEGORY7, "文本本地化", 0)
SAS(SI_BUGCATEGORY8, "用户界面", 0)
SAS(SI_BUGCATEGORY9, "视觉效果", 0)
SAS(SI_BULLET, "•", 0)
SAS(SI_BUY_BAG_SPACE, "要为你的物品栏增加<<1[$d个空槽/$d个空槽]>>吗？", 1)
SAS(SI_BUY_BAG_SPACE_CANNOT_AFFORD, "你负担不起增加物品栏空间的费用。", 0)
SAS(SI_BUY_BANK_SPACE, "要为你的银行增加<<1>>个空槽吗？\n\n注意：在ESO Plus生效期间，你的银行空间翻倍。", 2)
SAS(SI_BUY_BANK_SPACE_CANNOT_AFFORD, "你负担不起增加银行空间的费用。", 0)
SAS(SI_BUY_CURRENCY, "购买<<1>>", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL0, "普通", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL1, "银币", 0)
SAS(SI_CADWELLPROGRESSIONLEVEL2, "金币", 0)
SAS(SI_CADWELL_OBJECTIVES, "目标", 0)
SAS(SI_CADWELL_OBJECTIVE_FORMAT, "<<1>> - <<2>>", 0)
SAS(SI_CADWELL_QUEST_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CADWELL_ZONE_DESC_FORMAT, "<<1>>", 0)
SAS(SI_CADWELL_ZONE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CAMERA_OPTIONS_FIRST_PERSON, "第一人称", 0)
SAS(SI_CAMERA_OPTIONS_GLOBAL, "全局", 0)
SAS(SI_CAMERA_OPTIONS_THIRD_PERSON, "第三人称", 0)
SAS(SI_CAMERA_OPTIONS_TITLE, "镜头", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON1, "禁止于<<1>>角色直到战役结束（<<2>>）。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON2, "<<2>>被分配至该战役时，将禁止于<<1>>角色。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON3, "禁止于<<1>>角色直到战役结束（<<2>>），并且<<3>>不再参与该战役。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE1, "必须等待战役结束才能解除限制（<<1>>）。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE2, "要解除此限制，你必须放弃或更改当前分配至此战役的每个角色的家园战役。", 0)
SAS(SI_CAMPAIGNALLIANCELOCKREASON_DIALOGMESSAGE3, "若要移除此项限制，需等待战役结束（<<1>>），并且不能将其设置为任何角色的家园战役。", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE0, "无", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE1, "玩家等级", 0)
SAS(SI_CAMPAIGNLEVELREQUIREMENTTYPE2, "勇士点数", 3)
SAS(SI_CAMPAIGNPOPULATIONTYPE0, "低", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE1, "中", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE2, "高", 0)
SAS(SI_CAMPAIGNPOPULATIONTYPE3, "已满", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON13, "你未满足参加此战役的条件。", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON14, "战役已在此服务器停用。", 1)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON15, "你未达到加入此战役的等级要求。", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON17, "此战役目前处于联盟锁定。", 0)
SAS(SI_CAMPAIGNREASSIGNMENTERRORREASON5, "你拥有的一名角色归属于敌对联盟，已被分配到该战役中。", 3)
SAS(SI_CAMPAIGNRULESETTYPE1, "西罗帝尔", 1)
SAS(SI_CAMPAIGNRULESETTYPE4, "帝都", 0)
SAS(SI_CAMPAIGN_ABDICATE_EMPEROR, "（<<1>>）<<3>>的玩家<<2>>放弃了皇位所有权！", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_DISMISS_BUTTON, "解散", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_MESSAGE, "在|cffffff<<3>>|r之后，<<1>>将会被锁定，只限于<<2>>的角色。请在此之前退出该战役，以避免这种情况。", 0)
SAS(SI_CAMPAIGN_ALLIANCE_LOCK_PENDING_TITLE, "联盟锁定", 0)
SAS(SI_CAMPAIGN_ARTIFACT_CAPTURED, "（<<5>>）<<2>>的<<1>>已在<<4>>的<<3>>获得。", 1)
SAS(SI_CAMPAIGN_ARTIFACT_DROPPED, "（<<4>>）<<2>>的<<1>>已掉落<<3>>。", 1)
SAS(SI_CAMPAIGN_ARTIFACT_PICKED_UP, "（<<4>>）<<2>>的<<1>>已拾起<<3>>。", 1)
SAS(SI_CAMPAIGN_ARTIFACT_RETURNED, "（<<5>>）<<2>>的<<1>>已归还<<3>>至<<4>>。", 1)
SAS(SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER, "（<<3>>）<<1>>回到了<<2>>。", 1)
SAS(SI_CAMPAIGN_ARTIFACT_TAKEN, "（<<5>>）<<2>>的<<1>>已从<<4>>取走<<3>>。", 1)
SAS(SI_CAMPAIGN_BONUSES_DEFENSIVE_SCROLL_HEADER, "防御型上古卷轴加成", 1)
SAS(SI_CAMPAIGN_BONUSES_EDGE_KEEP_HEADER, "边缘据点记分加成", 0)
SAS(SI_CAMPAIGN_BONUSES_EDGE_KEEP_INFO, "持有的边缘据点", 1)
SAS(SI_CAMPAIGN_BONUSES_EMPERORSHIP_HEADER, "皇权加成", 1)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_FAIL_INFO, "皇帝不在联盟内", 0)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_NONE_INFO, "无皇帝", 0)
SAS(SI_CAMPAIGN_BONUSES_EMPEROR_PASS_INFO, "皇帝在联盟内", 0)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_HEADER, "占领敌方据点加成", 1)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_INFO, "占领的敌方据点", 2)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_KEEP_INFO_TOOLTIP, "必须占领所有家园据点才能获得这些加成。", 0)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_SCROLL_INFO, "持有的敌方卷轴", 1)
SAS(SI_CAMPAIGN_BONUSES_ENEMY_SCROLL_INFO_TOOLTIP, "必须持有所有家园卷轴才能获得这些加成。", 0)
SAS(SI_CAMPAIGN_BONUSES_ENTRY_ROW_FORMATTER, "<<1>>", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_ALL, "全部", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_FAIL_INFO, "未占领所有家园据点", 0)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_HEADER, "家园据点记分加成", 1)
SAS(SI_CAMPAIGN_BONUSES_HOME_KEEP_PASS_INFO, "已持有的所有家园据点", 0)
SAS(SI_CAMPAIGN_BONUSES_INFO_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_CAMPAIGN_BONUSES_KEEP_REQUIRE_HOME_KEEP, "（需要家园据点）", 0)
SAS(SI_CAMPAIGN_BONUSES_KEEP_REQUIRE_HOME_SCROLLS, "（需要家园卷轴）", 0)
SAS(SI_CAMPAIGN_BONUSES_OFFENSIVE_SCROLL_HEADER, "攻击型上古卷轴加成", 1)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_ALL_HOME_KEEPS, "需要所有家园据点", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_ALL_HOME_SCROLLS, "需要所有家园卷轴", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_DEFENSIVE_SCROLL, "需要1个敌方防御卷轴", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_EMPEROR_ALLIANCE, "联盟内需要有皇帝", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_EDGE_KEEPS, "需要1个边缘据点", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_ENEMY_KEEPS, "需要1个敌方据点", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_NUM_HOME_KEEPS, "需要1个家园据点", 0)
SAS(SI_CAMPAIGN_BONUSES_TOOLTIP_REQUIRES_OFFENSIVE_SCROLL, "需要1个敌方攻击卷轴", 0)
SAS(SI_CAMPAIGN_BROWSER_ABANDON_CAMPAIGN, "放弃战役", 0)
SAS(SI_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN, "家园", 0)
SAS(SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN, "前往战役", 1)
SAS(SI_CAMPAIGN_BROWSER_LEAVE_QUEUE, "离开队列", 0)
SAS(SI_CAMPAIGN_BROWSER_NAME_HEADER, "名称", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUED, "排队位置：|cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_ACCEPT_ERROR_EXPIRED, "你的战役邀请已过期。", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN, "进入战役", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_DIALOG_PROMPT, "你正在尝试进入<<1>>战役，|cffffff<<2>>|r。你想组队进入还是单人进入？", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_DIALOG_TITLE, "进入战役", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_GROUP, "队伍", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_ACCEPT, "正在进入战役……", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_JOIN, "请稍候……", 1)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_LEAVE, "离开队列……", 0)
SAS(SI_CAMPAIGN_BROWSER_QUEUE_SOLO, "单人", 0)
SAS(SI_CAMPAIGN_BROWSER_READY, "可访问，将在|cffffff<<1>>|r后过期。", 0)
SAS(SI_CAMPAIGN_BROWSER_RULES_HEADER, "规则", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_ALDERI_DOMINION_POPULATION, "先祖神州人数", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_DAGGERFALL_COVENANT_POPULATION, "匕落同盟人数", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_EBONHEART_PACT_POPULATION, "黑檀心公约联合人数", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_ESTIMATED_TIME, "预计等待：|cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS, "加入此战役的好友", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS, "加入此战役的队伍成员", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS, "在战役中的公会成员", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_HOME_CAMPAIGN, "你的家园战役", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_IN_QUEUE_FOR, "已排队时间：|cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_FRIENDS, "<<1[$d 朋友/$d 朋友]>>", 1)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_GROUP_MEMBERS, "<<1[$d 组成员/$d 组成员]>>", 0)
SAS(SI_CAMPAIGN_BROWSER_TOOLTIP_NUM_GUILD_MEMBERS, "<<1[$d 公会成员/$d 公会成员]>>", 1)
SAS(SI_CAMPAIGN_CLAIM_KEEP_EVENT, "（<<1>>）玩家<<4>>已经占领<<2>>长达<<3>>！", 0)
SAS(SI_CAMPAIGN_CORONATE_EMPEROR, "（<<1>>）<<3>>的玩家<<2>>成为了皇帝！", 0)
SAS(SI_CAMPAIGN_DEPOSE_EMPEROR, "（<<1>>）<<3>>的玩家<<2>>被废黜了！", 0)
SAS(SI_CAMPAIGN_EMPEROR_CHARACTER_INELIGIBLE_SYMBOL, "*", 0)
SAS(SI_CAMPAIGN_EMPEROR_CHARACTER_INELIGIBLE_TEXT, "此角色没有皇权资格，因为你在当前战役中已经为另一不同的联盟赢取了皇权。", 0)
SAS(SI_CAMPAIGN_EMPEROR_KEEPS_HEADER, "帝都据点状态", 0)
SAS(SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED, "皇帝需要的据点：|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_CAMPAIGN_EMPEROR_LEADERBOARD, "皇帝排行榜 - <<1>>", 1)
SAS(SI_CAMPAIGN_EMPEROR_NAME_HEADER, "现任皇帝", 0)
SAS(SI_CAMPAIGN_EMPEROR_RANK_NOT_APPLICABLE, "不适用", 0)
SAS(SI_CAMPAIGN_EMPEROR_REIGN_DURATION, "已统治时间：|cffffff<<1>>|r", 0)
SAS(SI_CAMPAIGN_ENTER_MESSAGE, "正在进入战役……", 1)
SAS(SI_CAMPAIGN_INTERACTION_DISABLED, "此战役中无法进行该操作。", 0)
SAS(SI_CAMPAIGN_KEEP_CAPTURED, "（<<4>>）<<1>>的势力已从<<3>>取得了<<2>>！", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_CATEGORIES_HEADER, "联盟战争", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS, "目前已获得的联盟点数：|cffffff<<1>>|r", 1)
SAS(SI_CAMPAIGN_LEADERBOARDS_OVERALL, "总计", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_CLOSED, "记分结束", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_NOT_AVAILABLE, "记分不可用", 0)
SAS(SI_CAMPAIGN_LEADERBOARDS_SCORING_OPEN, "记分开始", 0)
SAS(SI_CAMPAIGN_LEADERBOARD_MENU_FILTER_FORMAT, "<<1>>", 0)
SAS(SI_CAMPAIGN_LOST_KEEP_EVENT, "（<<1>>） <<3>>失去了对<<2>>的占领！", 0)
SAS(SI_CAMPAIGN_NAME, "<<1>>", 0)
SAS(SI_CAMPAIGN_NO_EMPEROR, "无皇帝", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES, "加成", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP, "皇权", 0)
SAS(SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING, "记分", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_DISMISS_BUTTON, "解散", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_MESSAGE, "你的队长已经带你加入了<<1>>战役，<<2>>的排队队列。", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_OPEN_CAMPAIGNS_BUTTON, "开启战役", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_TITLE, "加入队列", 0)
SAS(SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_WITH_ALLIANCE_LOCK_MESSAGE, "你的队长已经带你加入了<<1>>战役，<<2>>的排队队列。进入将会在战役期间对你的联盟锁定。", 0)
SAS(SI_CAMPAIGN_QUEUE_MESSAGE, "你现在可以进入<<1>>战役——|cffffff<<2>>|r。|cffffff<<3>>|r后过期。", 0)
SAS(SI_CAMPAIGN_RELEASE_KEEP_EVENT, "（<<1>>）玩家<<4>>放弃了对<<2>>的<<3>>的所有权！", 0)
SAS(SI_CAMPAIGN_SCORING_DURATION_REMAINING, "战役剩余持续时间：", 0)
SAS(SI_CAMPAIGN_SCORING_END_OF_CAMPAIGN_REWARD_TIER, "战役结束奖励阶层", 0)
SAS(SI_CAMPAIGN_SCORING_HOLDING, "x<<1>>", 0)
SAS(SI_CAMPAIGN_SCORING_KEEPS_TOOLTIP, "持有的据点", 0)
SAS(SI_CAMPAIGN_SCORING_NEXT_SCORE_EVAL, "下次分数评估倒计时：", 0)
SAS(SI_CAMPAIGN_SCORING_OUTPOSTS_TOOLTIP, "持有的前哨", 0)
SAS(SI_CAMPAIGN_SCORING_POTENTIAL_POINTS, "<<1>>", 1)
SAS(SI_CAMPAIGN_SCORING_POTENTIAL_POINTS_LABEL, "潜力点数：", 0)
SAS(SI_CAMPAIGN_SCORING_RESOURCES_TOOLTIP, "持有的资源", 0)
SAS(SI_CAMPAIGN_SCORING_SCROLLS_TOOLTIP, "持有的卷轴", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERDOG_TOOLTIP, "此加成适用于分数远落后于领先联盟的联盟。", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERDOG_TOOLTIP_TITLE, "低分加成", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERPOP_TOOLTIP, "此加成适用于参与人数远少于对手联盟的联盟。", 0)
SAS(SI_CAMPAIGN_SCORING_UNDERPOP_TOOLTIP_TITLE, "少人加成", 0)
SAS(SI_CAMPAIGN_UNKNOWN_EMPEROR, "未知皇帝", 0)
SAS(SI_CANCEL, "取消", 0)
SAS(SI_CANNOT_ABANDON_QUEST_FAIL, "无法放弃该任务。", 0)
SAS(SI_CANNOT_CRAFT_WHILE_WEREWOLF, "你的爪子太过笨拙。", 0)
SAS(SI_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT, "<<1>>能阻止你潜行。", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_DEAD, "死亡时无法进行该操作。", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_IN_COMBAT, "战斗时无法进行该操作。", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_PASSENGER, "骑乘多人坐骑时无法进行该操作。", 1)
SAS(SI_CANNOT_DO_THAT_WHILE_REVIVING, "复活中无法进行该操作。", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_SWIMMING, "游泳时无法进行该操作。", 0)
SAS(SI_CANNOT_DO_THAT_WHILE_WEREWOLF, "在狼人形态时无法进行该操作。", 0)
SAS(SI_CANNOT_EXCAVATE_WHILE_WEREWOLF, "你的爪子太过笨拙。", 0)
SAS(SI_CANT_GUILD_CHAT_NOT_IN_GUILD, "你没有公会<<1>>。", 0)
SAS(SI_CANT_GUILD_CHAT_NO_PERMISSION, "你无权在公会频道发言，<<1>>。", 0)
SAS(SI_CANT_OFFICER_CHAT_NO_PERMISSION, "你无权在管理频道发言，<<1>>。", 0)
SAS(SI_CHAMPIONPURCHASERESULT11, "战斗中无法使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT12, "此战役中禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT13, "此战场中禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT14, "你尚未解锁勇士系统。", 0)
SAS(SI_CHAMPIONPURCHASERESULT15, "你需要先购买与此技能相连的技能，才能购买此技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT16, "只有在重置模式下，才能降低技能数值。", 0)
SAS(SI_CHAMPIONPURCHASERESULT17, "当前仅能在槽位中放置勇士技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT18, "无法更改一个或多个勇士槽位。", 0)
SAS(SI_CHAMPIONPURCHASERESULT19, "一个或多个勇士技能无法放入槽位。", 0)
SAS(SI_CHAMPIONPURCHASERESULT2, "当前禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT20, "槽位中存在尚未购买的的勇士技能。", 1)
SAS(SI_CHAMPIONPURCHASERESULT21, "一个或多个勇士技能在错误的条目中。", 0)
SAS(SI_CHAMPIONPURCHASERESULT22, "必须等待才能移除另一个勇士技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT23, "当前禁止使用勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT3, "携带神器武器时，无法编辑勇士点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT6, "无法在该属性上花费更多点数。", 0)
SAS(SI_CHAMPIONPURCHASERESULT7, "没有足够的属性点给该技能。", 0)
SAS(SI_CHAMPIONPURCHASERESULT8, "无法超出此技能的最大值。", 0)
SAS(SI_CHAMPIONPURCHASERESULT9, "未满足此技能的条件。", 0)
SAS(SI_CHAMPION_ANNOUNCEMENT_UNLOCKED, "勇士等级达到<<1>>", 0)
SAS(SI_CHAMPION_AVAILABLE_POINTS_HEADER, "可用：", 1)
SAS(SI_CHAMPION_CANCEL_RESPEC_POINTS, "取消重新分配", 1)
SAS(SI_CHAMPION_CLUSTER_NAME, "<<1>>", 0)
SAS(SI_CHAMPION_CONFIRM_SPEND_POINTS_ACTION, "确认", 1)
SAS(SI_CHAMPION_CONFIRM_SPEND_RESPEC_ACTION, "确认（<<1>> <<2>>）", 2)
SAS(SI_CHAMPION_CONSTELLATION_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CHAMPION_CONSTELLATION_ZOOM_IN, "拉近镜头", 0)
SAS(SI_CHAMPION_CONSTELLATION_ZOOM_OUT, "拉远", 0)
SAS(SI_CHAMPION_DIALOG_CANCEL_RESPEC_BODY, "确定要取消吗？所有改动都会被撤销。", 0)
SAS(SI_CHAMPION_DIALOG_CANCEL_RESPEC_TITLE, "取消重新分配", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRMATION_BALANCE, "余额", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRMATION_COST, "重新分配消耗", 0)
SAS(SI_CHAMPION_DIALOG_CONFIRM_CHANGES_TITLE, "确认变更", 1)
SAS(SI_CHAMPION_DIALOG_CONFIRM_POINT_COST, "确定要提交点数吗？", 1)
SAS(SI_CHAMPION_DIALOG_ENTER_RESPEC_BODY, "你正在试图重新分配所有星座点数。你目前所有尚未决定的改动都将被撤销。\n\n提交这些改动将会消耗你<<1>><<2>>；不作改动则不收费。", 2)
SAS(SI_CHAMPION_DIALOG_ENTER_RESPEC_TITLE, "重新分配点数", 0)
SAS(SI_CHAMPION_POINT_EARNED, "已获得<<1个[$d勇士点数/$d勇士点数]>>", 1)
SAS(SI_CHAMPION_POINT_TYPE, "<<1>> |t32:32:<<X:2>>|t <<3>><<1[点/点]>>", 1)
SAS(SI_CHAMPION_RESPEC_CURRENCY_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_CHAMPION_RESPEC_POINTS, "重新分配", 1)
SAS(SI_CHAMPION_STAR_NAME, "<<1>>", 0)
SAS(SI_CHAMPION_STAR_POINTS, "<<1>>", 0)
SAS(SI_CHAMPION_SYSTEM_CLEAR_POINTS, "清除", 1)
SAS(SI_CHAMPION_SYSTEM_DISCARD_CHANGES, "放弃变更", 0)
SAS(SI_CHAMPION_SYSTEM_UNLOCKED, "解锁勇士成长", 0)
SAS(SI_CHAMPION_TOOLTIP_CLUSTER_CHILD_FORMAT, "<<1>>（<<2>>/<<3>>）", 0)
SAS(SI_CHAMPION_TOOLTIP_CURRENT_BONUS, "当前加成", 0)
SAS(SI_CHAMPION_TOOLTIP_DISTANCE, "|cffffff<<X:1>>|r<<1[米]>>", 0)
SAS(SI_CHAMPION_TOOLTIP_DURATION_MINUTES, "|cffffff<<X:1>>|r<<1[分钟/分钟]>>", 0)
SAS(SI_CHAMPION_TOOLTIP_FLAT_VALUE_FORMAT, "|cffffff<<X:1>>|r", 1)
SAS(SI_CHAMPION_TOOLTIP_POINTS_TO_UNLOCK, "花费 |cffffff<<X:1>>|r |t32:32:<<X:2>>|t解锁", 1)
SAS(SI_CHAMPION_TOOLTIP_POINTS_TO_UPGRADE, "花费 |cffffff<<X:1>>|r |t32:32:<<X:2>>|t升级", 2)
SAS(SI_CHAMPION_TOOLTIP_SKILL_EQUIPPED, "已装备", 0)
SAS(SI_CHAMPION_TOOLTIP_SKILL_EQUIPPED_IN_CURRENT_SLOT, "已装备（当前槽位）", 0)
SAS(SI_CHAMPION_TOOLTIP_SLOT_TO_ACTIVATE, "添加至勇士栏激活", 1)
SAS(SI_CHAMPION_TOOLTIP_VALUE_FORMAT, "|cffffff<<X:1>>|r%", 1)
SAS(SI_CHAMPION_UNSAVED_CHANGES_EXIT_ALERT, "你已退出勇士界面，且未提交所有变更。", 1)
SAS(SI_CHAMPION_UNSAVED_CHANGES_RESET_ALERT, "已重置你尚未保存的勇士点数。", 0)
SAS(SI_CHANNEL_SWITCH_EMOTE, "/emote /e /me", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_1, "/guild1 /g1", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_2, "/guild2 /g2", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_3, "/guild3 /g3", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_4, "/guild4 /g4", 0)
SAS(SI_CHANNEL_SWITCH_GUILD_5, "/guild5 /g5", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_1, "/officer1 /o1", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_2, "/officer2 /o2", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_3, "/officer3 /o3", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_4, "/officer4 /o4", 0)
SAS(SI_CHANNEL_SWITCH_OFFICER_5, "/officer5 /o5", 0)
SAS(SI_CHANNEL_SWITCH_PARTY, "/group /g /party /p", 1)
SAS(SI_CHANNEL_SWITCH_SAY, "/say /s", 0)
SAS(SI_CHANNEL_SWITCH_WHISPER, "/tell /t /w /whisper", 0)
SAS(SI_CHANNEL_SWITCH_WHISPER_REPLY, "/reply /respond /r", 0)
SAS(SI_CHANNEL_SWITCH_YELL, "/yell /y", 0)
SAS(SI_CHANNEL_SWITCH_ZONE, "/zone /z", 0)
SAS(SI_CHAPTER0, "基础游戏", 0)
SAS(SI_CHAPTER1, "晨风", 0)
SAS(SI_CHAPTER2, "夏暮岛", 0)
SAS(SI_CHAPTER3, "艾斯维尔", 0)
SAS(SI_CHAPTER4, "灰沼", 0)
SAS(SI_CHAPTER5, "黑木", 0)
SAS(SI_CHAPTER6, "高岛", 0)
SAS(SI_CHAPTER7, "死灵之地", 0)
SAS(SI_CHAPTER8, "黄金大道", 0)
SAS(SI_CHAPTER9, "至日岛", 1)
SAS(SI_CHAPTERPURCHASESTATE0, "可预购", 0)
SAS(SI_CHAPTERPURCHASESTATE1, "可升级", 0)
SAS(SI_CHAPTERPURCHASESTATE2, "已购买", 0)
SAS(SI_CHAPTER_PREPURCHASE_DIALOG_TITLE, "预购", 0)
SAS(SI_CHAPTER_UPGRADE_CHOOSE_EDITION_HEADER, "选择你的版本", 0)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_BUTTON, "豪华升级包", 1)
SAS(SI_CHAPTER_UPGRADE_COLLECTORS_REWARDS_HEADER, "豪华", 1)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_BUTTON, "升至高级", 0)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_COLLECTORS_REWARDS_HEADER, "高级", 0)
SAS(SI_CHAPTER_UPGRADE_CONTENT_PASS_GAMEPAD_SELECT_EDITION_DIALOG_COLLECTORS_ENTRY, "升至高级", 0)
SAS(SI_CHAPTER_UPGRADE_DIALOG_TITLE, "升级", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_LOG_OUT_WARNING, "|cc16403这将导致你登出游戏。|r", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_PREPURCHASE_KEYBIND, "预购", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_COLLECTORS_ENTRY, "豪华升级包", 1)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_STANDARD_ENTRY, "标准升级", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_SELECT_EDITION_DIALOG_TITLE, "选择版本", 0)
SAS(SI_CHAPTER_UPGRADE_GAMEPAD_UPGRADE_KEYBIND, "升级", 0)
SAS(SI_CHAPTER_UPGRADE_PREPURCHASE_HEADER, "立即预购，马上获得", 0)
SAS(SI_CHAPTER_UPGRADE_RELEASE_HEADER, "发售", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_BUTTON, "标准升级", 0)
SAS(SI_CHAPTER_UPGRADE_STANDARD_REWARDS_HEADER, "标准", 0)
SAS(SI_CHARACTERAPPEARANCENAME0, "发型", 0)
SAS(SI_CHARACTERAPPEARANCENAME1, "发色", 0)
SAS(SI_CHARACTERAPPEARANCENAME2, "肤色", 0)
SAS(SI_CHARACTERAPPEARANCENAME3, "饰品", 2)
SAS(SI_CHARACTERAPPEARANCENAME4, "头部纹饰", 1)
SAS(SI_CHARACTERAPPEARANCENAME5, "躯干纹饰", 0)
SAS(SI_CHARACTERAPPEARANCENAME6, "瞳色", 0)
SAS(SI_CHARACTERAPPEARANCENAME7, "年龄", 0)
SAS(SI_CHARACTERAPPEARANCENAME8, "眉毛", 0)
SAS(SI_CHARACTERAPPEARANCENAME9, "声音", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION0, "无装备", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION1, "新手装备", 0)
SAS(SI_CHARACTERCREATEDRESSINGOPTION2, "勇士装备", 2)
SAS(SI_CHARACTERCREATEDRESSINGOPTION3, "无收藏品", 1)
SAS(SI_CHARACTERCREATEDRESSINGOPTION4, "当前外观", 1)
SAS(SI_CHARACTERCREATEEDITERROR0, "无效角色名称。", 1)
SAS(SI_CHARACTERCREATEEDITERROR1, "未知错误。", 1)
SAS(SI_CHARACTERCREATEEDITERROR10, "无效职业。", 2)
SAS(SI_CHARACTERCREATEEDITERROR11, "无效种族。", 2)
SAS(SI_CHARACTERCREATEEDITERROR12, "所选种族的联盟必须与所选模板的联盟相匹配。", 2)
SAS(SI_CHARACTERCREATEEDITERROR13, "无效发型选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR14, "无效发色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR15, "无效肤色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR16, "无效饰品选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR17, "无效头部纹饰选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR18, "无效躯干纹饰选项。", 2)
SAS(SI_CHARACTERCREATEEDITERROR19, "无效瞳色。", 2)
SAS(SI_CHARACTERCREATEEDITERROR2, "名称已被使用。", 1)
SAS(SI_CHARACTERCREATEEDITERROR20, "无效年龄。", 2)
SAS(SI_CHARACTERCREATEEDITERROR21, "无效眉毛。", 2)
SAS(SI_CHARACTERCREATEEDITERROR22, "无效性别。", 2)
SAS(SI_CHARACTERCREATEEDITERROR23, "无效模型数据。", 2)
SAS(SI_CHARACTERCREATEEDITERROR25, "无空余角色栏位。", 1)
SAS(SI_CHARACTERCREATEEDITERROR26, "无有效权限。", 1)
SAS(SI_CHARACTERCREATEEDITERROR27, "你必须选择一个联盟。", 1)
SAS(SI_CHARACTERCREATEEDITERROR28, "保存失败。", 1)
SAS(SI_CHARACTERCREATEEDITERROR29, "未收到角色列表。", 1)
SAS(SI_CHARACTERCREATEEDITERROR3, "名称太短了。", 1)
SAS(SI_CHARACTERCREATEEDITERROR31, "发生未知系统错误。", 0)
SAS(SI_CHARACTERCREATEEDITERROR32, "代币不足。", 0)
SAS(SI_CHARACTERCREATEEDITERROR33, "没有做出更改。", 0)
SAS(SI_CHARACTERCREATEEDITERROR34, "无法编辑种族。", 0)
SAS(SI_CHARACTERCREATEEDITERROR35, "无法编辑联盟。", 0)
SAS(SI_CHARACTERCREATEEDITERROR36, "角色已经有一个待处理的联盟变更。", 0)
SAS(SI_CHARACTERCREATEEDITERROR37, "角色在当前区域无法更改联盟。", 0)
SAS(SI_CHARACTERCREATEEDITERROR38, "模板起始位置无效。", 0)
SAS(SI_CHARACTERCREATEEDITERROR4, "名称太长了。", 1)
SAS(SI_CHARACTERCREATEEDITERROR5, "服务器已锁定。", 1)
SAS(SI_CHARACTERCREATEEDITERROR6, "无世界角色数据。", 2)
SAS(SI_CHARACTERCREATEEDITERROR7, "不允许创建模板。", 1)
SAS(SI_CHARACTERCREATEEDITERROR8, "无效模板。", 2)
SAS(SI_CHARACTERCREATEEDITERROR9, "你必须选择一个模板。", 2)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON1, "需要：|cffffff<<1>>（<<2>>）|r。", 1)
SAS(SI_CHARACTERCREATEOPTIONRESTRICTIONREASON2, "你没有使用权限。", 1)
SAS(SI_CHARACTERRESOLUTION0, "低", 0)
SAS(SI_CHARACTERRESOLUTION1, "中", 0)
SAS(SI_CHARACTERRESOLUTION2, "高", 0)
SAS(SI_CHARACTERRESOLUTION3, "超高", 0)
SAS(SI_CHARACTERSLIDERCATEGORY0, "年龄", 0)
SAS(SI_CHARACTERSLIDERCATEGORY1, "躯干", 0)
SAS(SI_CHARACTERSLIDERCATEGORY2, "脸部", 0)
SAS(SI_CHARACTERSLIDERNAME0, "眼睛高度", 0)
SAS(SI_CHARACTERSLIDERNAME1, "眼睛尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME10, "耳朵尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME11, "眉毛高度", 0)
SAS(SI_CHARACTERSLIDERNAME12, "眉毛角度", 0)
SAS(SI_CHARACTERSLIDERNAME13, "下巴高度", 0)
SAS(SI_CHARACTERSLIDERNAME14, "下巴尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME15, "下颌尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME16, "前额角度", 1)
SAS(SI_CHARACTERSLIDERNAME17, "鼻子形状", 1)
SAS(SI_CHARACTERSLIDERNAME18, "鼻子长度", 1)
SAS(SI_CHARACTERSLIDERNAME19, "眼睛倾斜度", 1)
SAS(SI_CHARACTERSLIDERNAME2, "眼睛间距", 0)
SAS(SI_CHARACTERSLIDERNAME20, "眉毛倾斜度", 1)
SAS(SI_CHARACTERSLIDERNAME21, "眉毛深度", 1)
SAS(SI_CHARACTERSLIDERNAME22, "耳尖闪烁", 1)
SAS(SI_CHARACTERSLIDERNAME23, "耳朵旋转", 1)
SAS(SI_CHARACTERSLIDERNAME24, "颧骨尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME25, "颧骨高度", 1)
SAS(SI_CHARACTERSLIDERNAME26, "腰部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME27, "躯干尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME28, "颈部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME29, "腿部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME3, "眼睛角度", 0)
SAS(SI_CHARACTERSLIDERNAME30, "臀部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME31, "手部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME32, "腹部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME33, "脚部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME34, "臀部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME35, "胳膊尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME36, "胸部尺寸", 1)
SAS(SI_CHARACTERSLIDERNAME37, "牙齿/獠牙尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME38, "尾巴尺寸", 0)
SAS(SI_CHARACTERSLIDERNAME39, "身高", 0)
SAS(SI_CHARACTERSLIDERNAME4, "嘴巴高度", 0)
SAS(SI_CHARACTERSLIDERNAME40, "嘴巴宽度", 0)
SAS(SI_CHARACTERSLIDERNAME5, "嘴唇厚度", 1)
SAS(SI_CHARACTERSLIDERNAME6, "嘴巴弧度", 0)
SAS(SI_CHARACTERSLIDERNAME7, "鼻子高度", 0)
SAS(SI_CHARACTERSLIDERNAME8, "鼻子宽度", 1)
SAS(SI_CHARACTERSLIDERNAME9, "耳朵高度", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY0, "体型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY1, "特征", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY10, "嘴巴", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY11, "耳朵", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY12, "鼻子", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY13, "声音", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY2, "上部躯干", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY3, "下部躯干", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY4, "脸型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY5, "发型", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY6, "特征", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY7, "脸部", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY8, "眼睛", 0)
SAS(SI_CHARACTERSLIDERSUBCATEGORY9, "眉毛", 0)
SAS(SI_CHARACTER_EQUIP_APPAREL_HIDDEN, "已隐藏护甲", 0)
SAS(SI_CHARACTER_EQUIP_SLOT_FORMAT, "<<1>>", 0)
SAS(SI_CHARACTER_EQUIP_TITLE, "已装备", 0)
SAS(SI_CHARACTER_MENU_SKILLS, "技能", 0)
SAS(SI_CHARACTER_MENU_STATS, "属性", 0)
SAS(SI_CHARACTER_SELECT_LOAD_IN_PROGRESS, "无法进入世界，游戏正在安装中", 1)
SAS(SI_CHARGE_WEAPON_CONFIRM, "充能", 2)
SAS(SI_CHARGE_WEAPON_CONSUME, "给武器充能需要消耗灵魂石。", 1)
SAS(SI_CHARGE_WEAPON_NONE_FOUND, "充满的灵魂石不足，无法给这个武器充能。", 1)
SAS(SI_CHARGE_WEAPON_SELECT, "请选择一颗灵魂石给武器充能。", 1)
SAS(SI_CHARGE_WEAPON_TITLE, "武器充能", 2)
SAS(SI_CHATCHANNELCATEGORIES1, "发言", 0)
SAS(SI_CHATCHANNELCATEGORIES10, "公会 1", 1)
SAS(SI_CHATCHANNELCATEGORIES11, "公会 2", 2)
SAS(SI_CHATCHANNELCATEGORIES12, "公会 3", 2)
SAS(SI_CHATCHANNELCATEGORIES13, "公会 4", 3)
SAS(SI_CHATCHANNELCATEGORIES14, "公会 5", 3)
SAS(SI_CHATCHANNELCATEGORIES15, "管理员 1", 1)
SAS(SI_CHATCHANNELCATEGORIES16, "管理员 2", 1)
SAS(SI_CHATCHANNELCATEGORIES17, "管理员 3", 1)
SAS(SI_CHATCHANNELCATEGORIES18, "管理员 4", 1)
SAS(SI_CHATCHANNELCATEGORIES19, "管理员 5", 1)
SAS(SI_CHATCHANNELCATEGORIES2, "吆喝", 0)
SAS(SI_CHATCHANNELCATEGORIES20, "区域-英语", 0)
SAS(SI_CHATCHANNELCATEGORIES21, "区域-法语", 0)
SAS(SI_CHATCHANNELCATEGORIES22, "区域-德语", 0)
SAS(SI_CHATCHANNELCATEGORIES23, "区域-日语", 0)
SAS(SI_CHATCHANNELCATEGORIES24, "区域-俄语", 0)
SAS(SI_CHATCHANNELCATEGORIES25, "区域-西班牙语", 0)
SAS(SI_CHATCHANNELCATEGORIES26, "简体中文区域", 0)
SAS(SI_CHATCHANNELCATEGORIES3, "收到的悄悄话", 0)
SAS(SI_CHATCHANNELCATEGORIES4, "发出的悄悄话", 0)
SAS(SI_CHATCHANNELCATEGORIES41, "怪物发言", 1)
SAS(SI_CHATCHANNELCATEGORIES42, "怪物怒吼", 1)
SAS(SI_CHATCHANNELCATEGORIES43, "怪物悄悄话", 1)
SAS(SI_CHATCHANNELCATEGORIES44, "怪物表情", 1)
SAS(SI_CHATCHANNELCATEGORIES45, "经验", 1)
SAS(SI_CHATCHANNELCATEGORIES46, "泰尔瓦石", 1)
SAS(SI_CHATCHANNELCATEGORIES47, "等级点数", 1)
SAS(SI_CHATCHANNELCATEGORIES48, "联盟点数", 1)
SAS(SI_CHATCHANNELCATEGORIES49, "获得效果", 1)
SAS(SI_CHATCHANNELCATEGORIES50, "失去效果", 1)
SAS(SI_CHATCHANNELCATEGORIES51, "直接伤害", 1)
SAS(SI_CHATCHANNELCATEGORIES52, "持续伤害", 1)
SAS(SI_CHATCHANNELCATEGORIES53, "直接治疗", 1)
SAS(SI_CHATCHANNELCATEGORIES54, "持续治疗", 1)
SAS(SI_CHATCHANNELCATEGORIES55, "威力充能", 1)
SAS(SI_CHATCHANNELCATEGORIES56, "威力吸取", 1)
SAS(SI_CHATCHANNELCATEGORIES57, "闪避/躲闪/避开", 1)
SAS(SI_CHATCHANNELCATEGORIES58, "格挡/吸收/防御", 1)
SAS(SI_CHATCHANNELCATEGORIES59, "抗性", 1)
SAS(SI_CHATCHANNELCATEGORIES6, "区域", 1)
SAS(SI_CHATCHANNELCATEGORIES60, "其他", 1)
SAS(SI_CHATCHANNELCATEGORIES61, "死亡", 1)
SAS(SI_CHATCHANNELCATEGORIES7, "队伍", 1)
SAS(SI_CHATCHANNELCATEGORIES8, "表情", 0)
SAS(SI_CHATCHANNELCATEGORIES9, "系统", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS1, "频道", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS10, "公会", 0)
SAS(SI_CHATCHANNELCATEGORYHEADERS45, "战斗", 0)
SAS(SI_CHATTEXT_MEDAL_AWARDED, "你被授予勋章：<<1>>", 0)
SAS(SI_CHATTEXT_OBJECTIVE_COMPLETE, "已完成|cffc100：<<1>> - <<2>> （经验+<<3>>）", 1)
SAS(SI_CHATTEXT_OBJECTIVE_DISCOVER, "发现|cffc100：<<1>>-<<2>>", 0)
SAS(SI_CHATTEXT_QUEST_ACCEPTED, "接受任务|cffc100：<<t:1>>", 0)
SAS(SI_CHATTEXT_QUEST_COMPLETED, "完成任务|cffc100：<<t:1>>", 0)
SAS(SI_CHAT_ANNOUNCEMENT_IN_LARGE_GROUP, "你的小队升级成大队了。", 0)
SAS(SI_CHAT_ANNOUNCEMENT_IN_SMALL_GROUP, "你的大队降格为小队了。", 0)
SAS(SI_CHAT_CHANNEL_NAME_EMOTE, "表情", 0)
SAS(SI_CHAT_CHANNEL_NAME_NPC, "非玩家角色", 0)
SAS(SI_CHAT_CHANNEL_NAME_PARTY, "队伍", 1)
SAS(SI_CHAT_CHANNEL_NAME_SAY, "发言", 0)
SAS(SI_CHAT_CHANNEL_NAME_SOCIAL, "社交", 0)
SAS(SI_CHAT_CHANNEL_NAME_WHISPER, "悄悄话", 0)
SAS(SI_CHAT_CHANNEL_NAME_YELL, "吆喝", 0)
SAS(SI_CHAT_CHANNEL_NAME_ZONE, "区域", 0)
SAS(SI_CHAT_CONFIG_CREATE_NEW, "创建新选项卡", 2)
SAS(SI_CHAT_CONFIG_HIDE_TIMESTAMP, "隐藏时间戳", 0)
SAS(SI_CHAT_CONFIG_INTERACTIVE, "开启互动", 0)
SAS(SI_CHAT_CONFIG_LOCK, "锁定窗口", 0)
SAS(SI_CHAT_CONFIG_NON_INTERACTIVE, "关闭互动", 0)
SAS(SI_CHAT_CONFIG_OPTIONS, "选项", 1)
SAS(SI_CHAT_CONFIG_REMOVE, "移除选项卡", 0)
SAS(SI_CHAT_CONFIG_RESET, "重置全部", 0)
SAS(SI_CHAT_CONFIG_SHOW_TIMESTAMP, "显示时间戳", 0)
SAS(SI_CHAT_CONFIG_UNLOCK, "解锁窗口", 0)
SAS(SI_CHAT_DIALOG_CONFIRM_ITEM_DESTRUCTION, "摧毁物品", 0)
SAS(SI_CHAT_DIALOG_NEW_TAB, "新选项卡", 0)
SAS(SI_CHAT_DIALOG_REMOVE_TAB, "确认要移除选项卡<<1>>吗？", 0)
SAS(SI_CHAT_DIALOG_RESET_CHAT, "这将移除全部聊天选项卡并将聊天重置为默认设置。\n确定要继续吗？", 0)
SAS(SI_CHAT_DIALOG_RESET_TAB, "确认要将选项卡<<1>>重置为默认值吗？", 0)
SAS(SI_CHAT_EMOTE, "%s %s", 5)
SAS(SI_CHAT_EMOTE_NARRATION, "%s [表情] %s", 0)
SAS(SI_CHAT_ENTRY_GENERAL_FORMAT, "<<1>>： ", 0)
SAS(SI_CHAT_ENTRY_TARGET_FORMAT, "<<1>>对<<2>>说： ", 0)
SAS(SI_CHAT_LOG_DISABLED, "不再保存聊天记录。", 0)
SAS(SI_CHAT_LOG_ENABLED, "将聊天记录保存到Logs\\chatlog.txt", 0)
SAS(SI_CHAT_MESSAGE_FORMATTER, "<<1>>", 0)
SAS(SI_CHAT_MESSAGE_GUILD, "%s %s：%s", 5)
SAS(SI_CHAT_MESSAGE_GUILD_NO_SENDER, "%s %s", 0)
SAS(SI_CHAT_MESSAGE_GUILD_OFFICER_NARRATION, "%s [管理员] %s：%s", 0)
SAS(SI_CHAT_MESSAGE_PARTY, "%s%s：%s", 5)
SAS(SI_CHAT_MESSAGE_PLAYED_TIME, "你已经在<<1>>游玩了<<2>>。", 0)
SAS(SI_CHAT_MESSAGE_PLAYER_FORMATTER, "<<1>>", 0)
SAS(SI_CHAT_MESSAGE_SAY, "%s%s说：%s", 6)
SAS(SI_CHAT_MESSAGE_SYSTEM, "[%s]%s", 3)
SAS(SI_CHAT_MESSAGE_VOICE_TRANSCRIPT, "[语音-%s]%s%s", 0)
SAS(SI_CHAT_MESSAGE_WHISPER, "%s%s悄悄说：%s", 6)
SAS(SI_CHAT_MESSAGE_WHISPER_SENT, "对%s%s说：%s", 5)
SAS(SI_CHAT_MESSAGE_YELL, "%s%s吆喝：%s", 6)
SAS(SI_CHAT_MESSAGE_ZONE, "%s%s在区域频道说：%s", 2)
SAS(SI_CHAT_MONSTER_EMOTE, "%s %s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_SAY, "%s说：%s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_WHISPER, "%s悄悄说：%s", 2)
SAS(SI_CHAT_MONSTER_MESSAGE_YELL, "%s吆喝：%s", 2)
SAS(SI_CHAT_OPTIONS_BACKGROUND_COLOR, "背景颜色：", 0)
SAS(SI_CHAT_OPTIONS_CHANNEL_TOOLTIP, "窗口选项", 0)
SAS(SI_CHAT_OPTIONS_COLOR_TOOLTIP, "颜色选项", 0)
SAS(SI_CHAT_OPTIONS_COMBAT_LOG_MESSAGE, "若要更改战斗日志筛选，请使用战斗日志上的<<1>>，<<2>>，以及<<3>>按钮。", 0)
SAS(SI_CHAT_OPTIONS_FILTERS, "筛选", 0)
SAS(SI_CHAT_OPTIONS_FONT_SIZE, "字体大小：", 0)
SAS(SI_CHAT_OPTIONS_GUILD_CHANNELS, "公会频道", 0)
SAS(SI_CHAT_OPTIONS_TAB_NAME, "选项卡名称", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_FRIEND, "添加为好友", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_GROUP, "邀请加入队伍", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_ADD_IGNORE, "免打扰", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_REMOVE_GROUP, "移除出队伍", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_REPORT, "举报玩家", 0)
SAS(SI_CHAT_PLAYER_CONTEXT_SPAM, "举报垃圾邮件", 1)
SAS(SI_CHAT_PLAYER_CONTEXT_WHISPER, "悄悄话", 1)
SAS(SI_CHAT_SHUTDOWN_CANCEL, "服务器关闭已取消。", 0)
SAS(SI_CHAT_SHUTDOWN_NOW, "服务器即将关闭。", 0)
SAS(SI_CHAT_SHUTDOWN_RESCHEDULE, "服务器关闭时间已更改，将在<<1>>后关闭。", 1)
SAS(SI_CHAT_SHUTDOWN_START, "服务器关闭时间已确认，将在<<1>>后关闭。", 1)
SAS(SI_CHAT_SHUTDOWN_TIME, "服务器关将在<<1>>后关闭。", 0)
SAS(SI_CHAT_TAB_GENERAL, "聊天", 0)
SAS(SI_CHECK_BUTTON_DISABLED, "已停用", 0)
SAS(SI_CHECK_BUTTON_OFF, "关", 0)
SAS(SI_CHECK_BUTTON_ON, "开", 0)
SAS(SI_CLAIMKEEPRESULTTYPE10, "你不是该公会的成员。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE11, "该公会未授予你夺取所有权的权限。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE12, "夺取要塞失败。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE13, "目前无法执行该操作。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE14, "该要塞不归你的联盟所属。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE15, "必须与你的角色所在联盟相匹配，你才可以夺取公会所有权。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE16, "这个公会已经拥有另一个地点的所有权。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE2, "只有在战役中才可以夺取要塞。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE3, "你必须在西罗帝尔才能夺取所有权。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE4, "现在还不能夺取要塞。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE5, "该要塞不存在。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE6, "该要塞无法夺取。", 0)
SAS(SI_CLAIMKEEPRESULTTYPE7, "|cffffff<<1>>|r已经被你联盟中的另一个公会夺取了。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE8, "你公会的一个成员正在夺取另一个要塞。", 1)
SAS(SI_CLAIMKEEPRESULTTYPE9, "当前已禁用公会操作。", 0)
SAS(SI_CLAIMREWARDRESULT1, "奖励领取成功", 0)
SAS(SI_CLAIMREWARDRESULT10, "你必须选择一个奖励", 0)
SAS(SI_CLAIMREWARDRESULT11, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT12, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT13, "没有可领取的每日奖励", 0)
SAS(SI_CLAIMREWARDRESULT14, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT15, "无法领取此奖励，因为这会超出该货币限额。", 0)
SAS(SI_CLAIMREWARDRESULT16, "无法在此战役中领取奖励。", 0)
SAS(SI_CLAIMREWARDRESULT17, "无法在当前战役中领取奖励。", 0)
SAS(SI_CLAIMREWARDRESULT2, "你不符合领取奖励的要求", 0)
SAS(SI_CLAIMREWARDRESULT3, "你没有待领取的奖励", 0)
SAS(SI_CLAIMREWARDRESULT4, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT5, "物品栏空间不足，无法领取奖励", 0)
SAS(SI_CLAIMREWARDRESULT6, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT7, "现在无法领取该奖励。", 0)
SAS(SI_CLAIMREWARDRESULT8, "每种独特物品你只能拥有一个。", 0)
SAS(SI_CLAIMREWARDRESULT9, "你只能选择有效奖励", 0)
SAS(SI_CLAIM_GIFT_NOTICE_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_CLAIM_GIFT_NOTICE_CONTINUE_KEYBIND, "继续", 0)
SAS(SI_CLAIM_GIFT_NOTICE_MORE_INFO_KEYBIND, "详情", 0)
SAS(SI_CLAIM_TILE_CLAIM, "领取", 0)
SAS(SI_CLAIM_TILE_VIEW_ALL, "查看全部", 0)
SAS(SI_CLASS_NAME, "<<1>>", 0)
SAS(SI_CLEAR_UNUSED_KEYBINDS_KEYBIND, "清除未使用的键位绑定", 0)
SAS(SI_CLIENTINTERACTRESULT1, "物品栏空间不足，无法扒窃。", 0)
SAS(SI_CLIENTINTERACTRESULT10, "你现在所处的位置无法进行扒窃。", 0)
SAS(SI_CLIENTINTERACTRESULT11, "无法进行扒窃，该目标身上没有值钱的东西。", 0)
SAS(SI_CLIENTINTERACTRESULT12, "标记对象对你产生了怀疑。", 0)
SAS(SI_CLIENTINTERACTRESULT13, "这位市民拒绝与逃犯互动。", 0)
SAS(SI_CLIENTINTERACTRESULT14, "在狼人形态时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT17, "这不是你的家庭储藏室，无法打开。", 0)
SAS(SI_CLIENTINTERACTRESULT18, "你需要至少 5 个空余的物品栏空间才能进行挖掘。", 0)
SAS(SI_CLIENTINTERACTRESULT19, "这位市民拒绝与变身的狼人互动。", 0)
SAS(SI_CLIENTINTERACTRESULT2, "你目前不在战斗状态。", 0)
SAS(SI_CLIENTINTERACTRESULT20, "这位市民拒绝与可怕的吸血鬼互动。", 2)
SAS(SI_CLIENTINTERACTRESULT21, "这位市民拒绝与变身的狼人和逃犯互动。", 0)
SAS(SI_CLIENTINTERACTRESULT22, "这位市民拒绝与可怕的吸血鬼和逃犯互动。", 2)
SAS(SI_CLIENTINTERACTRESULT24, "游泳时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT25, "下坠时无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT26, "该物品受到“避免偷取放置物品”设置保护，无法偷取。", 0)
SAS(SI_CLIENTINTERACTRESULT27, "篆刻功能暂不可用。", 0)
SAS(SI_CLIENTINTERACTRESULT28, "篆刻当前暂不可用。请尝试重新登录，如果问题仍然存在，请联系客服。", 0)
SAS(SI_CLIENTINTERACTRESULT29, "此战役中无法进行该操作。", 0)
SAS(SI_CLIENTINTERACTRESULT3, "<<1>>被锁住了，很难撬开。", 0)
SAS(SI_CLIENTINTERACTRESULT4, "<<1>>被锁住了，但是你没有钥匙或其他开锁工具。", 0)
SAS(SI_CLIENTINTERACTRESULT6, "鱼饵不足。", 0)
SAS(SI_CLIENTINTERACTRESULT7, "游泳时无法钓鱼。", 0)
SAS(SI_CLIENTINTERACTRESULT9, "距离太远了，无法进行扒窃。", 0)
SAS(SI_CLOSE_SKILLS_ADVISOR_KEYBIND, "关闭技能顾问", 0)
SAS(SI_CLUTTERQUALITY0, "关", 0)
SAS(SI_CLUTTERQUALITY1, "低", 0)
SAS(SI_CLUTTERQUALITY2, "中", 0)
SAS(SI_CLUTTERQUALITY3, "高", 0)
SAS(SI_CLUTTERQUALITY4, "超高", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_FAILED_TITLE, "礼品码输入失败", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_SUCCESS_TITLE, "礼品码已兑换", 0)
SAS(SI_CODE_REDEMPTION_DIALOG_SUCCESS_WITH_REWARD_NAMES_BODY, "你的礼品码已兑换成功，你获得了<<1>>。", 0)
SAS(SI_CODE_REDEMPTION_PENDING_LOADING_TEXT, "兑换中", 0)
SAS(SI_CODE_REDEMPTION_PENDING_TITLE, "礼品码兑换", 0)
SAS(SI_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DETAILS, "|cC5C29奖励代码由《上古卷轴OL》提供，可兑换免费物品。请注意，奖励代码与第三方平台代码不同。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明。|r", 2)
SAS(SI_CODE_REDEMPTION_TITLE, "兑换奖励代码", 4)
SAS(SI_COLLECTIBLECATEGORYTYPE0, "无效", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE1, "DLC", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE10, "帽子", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE11, "皮肤", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE12, "变形", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE13, "发型", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE14, "面部毛发/角", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE15, "主要饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE16, "次级饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE17, "头部纹饰", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE18, "躯干纹饰", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE19, "住宅", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE2, "坐骑", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE20, "装饰品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE21, "表情", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE22, "章节", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE24, "装扮样式", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE25, "住宅储藏箱", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE26, "碎片", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE27, "伙伴", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE28, "《望族传奇》守护神", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE29, "自定义动作", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE3, "非战斗宠物", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE30, "技能样式", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE4, "时装", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE5, "纪念品", 1)
SAS(SI_COLLECTIBLECATEGORYTYPE6, "升级", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE7, "服务", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE8, "助手", 0)
SAS(SI_COLLECTIBLECATEGORYTYPE9, "个性化", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE0, "性别", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE1, "种族", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE2, "联盟", 0)
SAS(SI_COLLECTIBLERESTRICTIONTYPE3, "职业", 0)
SAS(SI_COLLECTIBLES_REQUIRED_TO_PERFORM_COMBINATION, "需要<<t:1>>才能使用。", 0)
SAS(SI_COLLECTIBLES_UPDATED_ANNOUNCEMENT_BODY, "已解锁<<1>>个新收藏品", 0)
SAS(SI_COLLECTIBLEUNLOCKSTATE0, "未收藏", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE1, "ESO Plus已解锁", 3)
SAS(SI_COLLECTIBLEUNLOCKSTATE2, "已收藏", 1)
SAS(SI_COLLECTIBLEUNLOCKSTATE3, "试炼已解锁", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON1, "当前地区无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON10, "当前职业无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON11, "需要选定目标才能使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON12, "骑乘坐骑时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON13, "当前区域无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON14, "无法在空中使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON15, "该收藏品已被暂时禁用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON16, "该收藏品只能在已激活的古物挖掘地点使用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON17, "当前无法使用此类收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON18, "一个收藏品已加入待使用队列。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON19, "只能在伙伴菜单为伙伴装备收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON2, "游泳时无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON20, "决斗过程中无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON21, "藏匿状态无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON22, "召唤伙伴时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON23, "伙伴无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON24, "小队空间不足，无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON25, "战斗过程中无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON26, "必须先完成该伙伴的介绍任务，才能召唤伙伴。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON27, "参与世界事件时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON28, "与世界BOSS交战时无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON29, "有任务信徒加入时，无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON3, "死亡状态无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON30, "该收藏品已被暂时禁用，请稍后再试。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON31, "已使用该默认收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON32, "无法在排行榜活动中使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON33, "该类收藏品装备数量已达上限。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON34, "当前坐骑发动攻击时，你无法更换坐骑。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON35, "没有使用此技能样式的技能。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON36, "你无法进入此区域，因为尚未完成该伙伴的介绍任务。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON4, "无法使用该收藏品。", 1)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON5, "当前性别无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON6, "当前种族无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON7, "当前联盟无法使用该收藏品。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON8, "收藏品放置在住宅中时无法使用。", 0)
SAS(SI_COLLECTIBLEUSAGEBLOCKREASON9, "该收藏品尚未准备就绪。", 0)
SAS(SI_COLLECTIBLE_ACQUIRE_HINT_FORMATTER, "<<t:1>>", 0)
SAS(SI_COLLECTIBLE_ACTION_ACCEPT_QUEST, "接受任务", 0)
SAS(SI_COLLECTIBLE_ACTION_ADD_FAVORITE, "添加至收藏夹", 0)
SAS(SI_COLLECTIBLE_ACTION_ASSIGN, "分配", 0)
SAS(SI_COLLECTIBLE_ACTION_COMBINE, "合成", 0)
SAS(SI_COLLECTIBLE_ACTION_DISMISS, "遣退", 0)
SAS(SI_COLLECTIBLE_ACTION_END_PREVIEW, "结束预览", 0)
SAS(SI_COLLECTIBLE_ACTION_PREVIEW, "预览", 0)
SAS(SI_COLLECTIBLE_ACTION_PUT_AWAY, "收起", 0)
SAS(SI_COLLECTIBLE_ACTION_REMOVE_FAVORITE, "从收藏夹中移除", 0)
SAS(SI_COLLECTIBLE_ACTION_RENAME, "重命名", 0)
SAS(SI_COLLECTIBLE_ACTION_SET_ACTIVE, "设置为可用", 0)
SAS(SI_COLLECTIBLE_ACTION_SHOW_ACHIEVEMENT, "显示成就", 0)
SAS(SI_COLLECTIBLE_ACTION_SHOW_IN_SKILLS, "在技能中显示", 0)
SAS(SI_COLLECTIBLE_ACTION_TOUR_THIS_HOME, "浏览这处住宅", 0)
SAS(SI_COLLECTIBLE_ACTION_USE, "使用", 0)
SAS(SI_COLLECTIBLE_ACTIVE_RANDOM_MOUNT_FORMATTER, "生效的坐骑：<<1>>", 0)
SAS(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TEXT_GAMEPAD, "你的<<t:1>>即将进化为……\n\n<<t:2>>。", 0)
SAS(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TOOLTIP_TEXT_GAMEPAD, "进化后无法逆转，并且会使<<t:1>>被锁定，确认要继续吗？", 0)
SAS(SI_COLLECTIBLE_EVOLUTION_PROMPT_CONFIRMATION_TEXT, "你的<<t:1>>即将进阶为<<t:2>>。\n\n进阶后无法逆转，并且会使<<t:1>>被锁定，确认继续吗？", 1)
SAS(SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE, "进化", 0)
SAS(SI_COLLECTIBLE_FRAGMENT_PREVIEW_VARIATION_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_CAMPAIGN_QUEUE, "该区域已锁定，你无法加入待战行列。", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_JUMP_TO_GROUP_LEADER, "这个小队的队长位于|cffffff<<1>>|r。\n\n该区域已锁定，无法传送至玩家所在地点。", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_SOCIAL_JUMP, "该区域已锁定，无法传送至玩家所在地点。", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_ZONE_JUMP, "该区域已锁定，无法传送。", 1)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_CHAPTER_DIALOG_BODY, "<<1>>\n\n你可以在升级至|cffffff<<2>>（章节）|r后解锁这部分内容。", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DIALOG_PRIMARY_BUTTON, "打开王冠商店", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DIALOG_TITLE, "内容已锁定", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_DLC_DIALOG_BODY, "<<1>>\n\n你可以在王冠商店中购买|cffffff<<2>>（<<3>>）|r或ESO Plus会员来解锁该内容！", 0)
SAS(SI_COLLECTIBLE_LOCKED_FAILURE_NON_ESO_PLUS_DIALOG_BODY, "<<1>>\n\n你可以在王冠商店中购买|cffffff<<2>>（<<3>>）|r来解锁该内容。", 0)
SAS(SI_COLLECTIBLE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_CATEGORY_NAME_C_STYLE_FORMATTER, "%s（%s）", 0)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_FORMATTER, "<<1>>-“<<X:2>>”", 1)
SAS(SI_COLLECTIBLE_NAME_WITH_NICKNAME_RAW, "<<X:1>>-“<<X:2>>”", 0)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM, "需要拥有<<1>>（<<2>>）才能使用。", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_CROWN_STORE, "需要从王冠商店购买<<1>>（<<2>>）才能使用。", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_UPGRADE, "需要拥有<<1>>（<<2>>）升级才能使用。", 1)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_CROWN_STORE, "在王冠商店中购买|cffffff<<1>>（<<2>>）|r即可解锁该内容！", 0)
SAS(SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_UPGRADE, "你可以升级至|cffffff<<1>>（<<2>>）|r来解锁该内容。", 0)
SAS(SI_COLLECTIBLE_REQUIRES_FAVORITE, "需要一个最爱的<<1>>。", 1)
SAS(SI_COLLECTIBLE_REQUIRES_UNLOCKED_COLLECTIBLE, "需要一个已解锁的<<1>>。", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST, "必须先完成任务“<<1>>”，才能召唤这个伙伴。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST_AND_DLC, "必须先完成<<2>>（<<3>>）中的任务“<<1>>”，才能召唤这个伙伴。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_DISPLAY_NAME_FORMATTER, "获得<<1>>表情。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_EMOTE_SLASH_NAMES_FORMATTER, "获得<<1>> <<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER, "当前的角色无法使用该物品。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_COMPANION, "伙伴无法装备该收藏品。", 1)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_DISPLAY_NAMES_FORMATTER, "更改<<t:1>><<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_SLASH_NAMES_FORMATTER, "更改<<1>><<2[表情/表情]>>。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN, "激活后，将覆盖默认的<<z:1>>动作。", 0)
SAS(SI_COLLECTIBLE_TOOLTIP_PURCHASABLE, "通过购买、活动或促销获得。", 2)
SAS(SI_COLLECTIBLE_TOOLTIP_RESTRICTION_PAIR_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_COLLECTIONS_BLOCKED_ERROR, "收藏品已被禁用。", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL, "所有收藏品", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED, "显示暂不可用项", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_NEW, "显示新收藏品", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED, "显示未锁定收藏品", 0)
SAS(SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE, "显示可用收藏品", 0)
SAS(SI_COLLECTIONS_BOOK_OVERALL, "所有收藏品", 0)
SAS(SI_COLLECTIONS_BOOK_QUICKSLOT_KEYBIND, "快捷栏", 0)
SAS(SI_COLLECTIONS_BOOK_SEARCH_EDIT_DEFAULT, "搜索", 1)
SAS(SI_COLLECTIONS_BOOK_SEARCH_NO_MATCHES, "找不到匹配的收藏品。", 1)
SAS(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION, "当前地点无法传送至住宅。", 0)
SAS(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION, "当前地点无法预览住宅。", 0)
SAS(SI_COLLECTIONS_COOLDOWN_ERROR, "收藏品尚未准备就绪。", 0)
SAS(SI_COLLECTIONS_FAVORITES_CATEGORY_HEADER, "收藏夹", 0)
SAS(SI_COLLECTIONS_HOUSING_DISPLAY_NAME_FORMAT, "<<1>>（<<2>>）", 0)
SAS(SI_COLLECTIONS_INVALID_ERROR, "收藏品对该角色无效。", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_DEFAULT_NAME, "默认", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_MAIN, "输入新昵称", 0)
SAS(SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_TITLE, "重命名", 0)
SAS(SI_COLLECTIONS_MAX_FAVORITES_REACHED_ALERT, "你只能收藏100件收藏品（不包括坐骑）。", 0)
SAS(SI_COLLECTIONS_MENU_ROOT_TITLE, "收藏", 0)
SAS(SI_COLLECTIONS_NOTIFICATION_BUTTON, "前往收藏册", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE, "任务已就绪！", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UNLOCK, "可以通过王冠商店或购买ESO Plus会员获取。", 0)
SAS(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UPGRADE, "升级已就绪。", 0)
SAS(SI_COLLECTIONS_SET_IN_WATER_ALERT, "当你从水里出来后，收藏品就会出现。", 0)
SAS(SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY, "<<1>>已添加至<<2>>", 0)
SAS(SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE, "收藏已更新", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE, "<<1>>已更新，新增了<<2>>收藏品。", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE_MORE_INFO_GAMEPAD, "<<1>>已更新，新增了<<2>>收藏品。按<<X:3>>了解详细信息。", 0)
SAS(SI_COLLECTIONS_UPDATED_NOTIFICATION_MESSAGE_MORE_INFO_KEYBOARD, "<<1>>已更新，新增了<<2>>收藏品。点击右侧的<<X:3>>了解详细信息。", 0)
SAS(SI_COLLECTION_BOOK_TITLE, "收藏品", 0)
SAS(SI_COLOR_PICKER_ALPHA, "不透明度", 0)
SAS(SI_COLOR_PICKER_CURRENT, "当前", 0)
SAS(SI_COLOR_PICKER_NEW, "新", 0)
SAS(SI_COMBATMECHANICFLAGS1, "魔力", 0)
SAS(SI_COMBATMECHANICFLAGS16, "坐骑耐力", 0)
SAS(SI_COMBATMECHANICFLAGS2, "狼人", 0)
SAS(SI_COMBATMECHANICFLAGS32, "生命", 0)
SAS(SI_COMBATMECHANICFLAGS4, "耐力", 0)
SAS(SI_COMBATMECHANICFLAGS64, "魔族神器", 0)
SAS(SI_COMBATMECHANICFLAGS8, "终极点", 0)
SAS(SI_COMBATMUSICMODESETTING0, "开启全部战斗音乐", 0)
SAS(SI_COMBATMUSICMODESETTING1, "关闭全部战斗音乐", 0)
SAS(SI_COMBATMUSICMODESETTING2, "仅开启BOSS音乐", 0)
SAS(SI_COMBO_BOX_DEFAULT_MULTISELECTION_TEXT_FORMATTER, "已选<<1[$d个条目/$d个条目]>>", 0)
SAS(SI_COMBO_BOX_DEFAULT_NO_SELECTION_TEXT, "未选择条目", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>>（<<2>>/<<3>>）", 0)
SAS(SI_COMBO_BOX_MAX_SELECTIONS_REACHED_ALERT, "已达可选条目上限。", 0)
SAS(SI_COMMA_SPECIAL_CURRENCY, "，<<1>><<2>>", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE0, "始终显示", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE1, "从不", 0)
SAS(SI_COMPANIONPASSENGERPREFERENCE2, "不在队伍中", 0)
SAS(SI_COMPANIONRAPPORTLEVEL0, "轻蔑", 0)
SAS(SI_COMPANIONRAPPORTLEVEL1, "恼火", 0)
SAS(SI_COMPANIONRAPPORTLEVEL2, "戒备", 0)
SAS(SI_COMPANIONRAPPORTLEVEL3, "亲切", 0)
SAS(SI_COMPANIONRAPPORTLEVEL4, "友善", 0)
SAS(SI_COMPANIONRAPPORTLEVEL5, "亲密", 0)
SAS(SI_COMPANIONRAPPORTLEVEL6, "盟友", 0)
SAS(SI_COMPANIONRAPPORTLEVEL7, "伙伴", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE0, "低频", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE1, "普通", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE2, "频繁", 0)
SAS(SI_COMPANIONREACTIONFREQUENCYRATE3, "极低", 0)
SAS(SI_COMPANIONSUMMONRESULT1, "召唤<<1>>失败，请稍后再试。", 0)
SAS(SI_COMPANIONSUMMONRESULT10, "该区域当前不允许伙伴进入，取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT11, "<<1>>再次加入了你的冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT12, "当前无法在该区域召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT13, "已取消召唤<<1>>以便任务随从加入。当有足够的空位时，伙伴会再次加入冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT14, "当今处于任务随从的陪同下，无法召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT15, "伙伴当今无法参与该世界任务，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT16, "当前正在参与世界任务，无法召唤伙伴伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT17, "伙伴当前无法与世界BOSS交战，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT18, "当前正在与世界BOSS交战，无法召唤伙伴。", 0)
SAS(SI_COMPANIONSUMMONRESULT19, "已召唤伙伴，非战斗宠物暂时停用。", 0)
SAS(SI_COMPANIONSUMMONRESULT2, "已取消召唤<<1>>以便其他玩家加入。当有足够的空位时，伙伴会再次加入冒险。", 0)
SAS(SI_COMPANIONSUMMONRESULT20, "暂时禁用伙伴，已取消召唤<<1>>。", 0)
SAS(SI_COMPANIONSUMMONRESULT21, "已取消召唤<<1>>以便非战斗宠物加入你。", 0)
SAS(SI_COMPANIONSUMMONRESULT22, "<<1>>已被取消召唤以便为你的助手腾出位置，当有足够的空位时，其会再次加入你的队伍。", 0)
SAS(SI_COMPANIONSUMMONRESULT23, "你的助手当前阻止你的伙伴返回。", 0)
SAS(SI_COMPANIONSUMMONRESULT3, "一名玩家离开了队伍，由于队伍中有位置，<<1>>再次加入。", 0)
SAS(SI_COMPANIONSUMMONRESULT4, "<<1>>正在等待队伍有空余位置时加入。", 0)
SAS(SI_COMPANIONSUMMONRESULT5, "一位意外来客<<1>>想加入你的旅途。", 0)
SAS(SI_COMPANIONSUMMONRESULT6, "<<1>>想加入，但忘记带装备了。", 0)
SAS(SI_COMPANIONSUMMONRESULT7, "<<1>>试图加入你，但失败了。", 0)
SAS(SI_COMPANIONSUMMONRESULT8, "<<1>>没有响应你的召唤，等<<1>>不那么生气的时候再试一次吧。", 0)
SAS(SI_COMPANIONSUMMONRESULT9, "<<1>>已达到效果极限，取消召唤。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON1, "<<1>>没有装备终极技能。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON2, "<<1>>终极点数不足。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON3, "<<1>>当前无法使用终极技能。", 0)
SAS(SI_COMPANIONULTIMATEFAILUREREASON4, "<<1>>的终极技能正在冷却。", 0)
SAS(SI_COMPANION_ACTION_SLOT_UNLOCKED_NOTIFICATION, "新的技能槽位已解锁", 0)
SAS(SI_COMPANION_ACTION_SLOT_UNLOCK_TEXT, "在伙伴等级达到<<1>>级时解锁", 0)
SAS(SI_COMPANION_ACTIVE_SKILL_UNLOCKED_CSA, "伙伴技能已解锁", 0)
SAS(SI_COMPANION_BAR_ABILITY_PRIORITY, "技能优先级", 0)
SAS(SI_COMPANION_LEVEL_LABEL, "战斗等级", 0)
SAS(SI_COMPANION_LEVEL_UP_NAME_CSA, "<<X:1>> <<t:2>>", 0)
SAS(SI_COMPANION_LEVEL_UP_NOTIFICATION, "伙伴升级", 0)
SAS(SI_COMPANION_MENU_CHARACTER_TITLE, "角色", 0)
SAS(SI_COMPANION_MENU_COLLECTIONS_TITLE, "收藏品", 0)
SAS(SI_COMPANION_MENU_EQUIPMENT_TITLE, "装备", 0)
SAS(SI_COMPANION_MENU_OVERVIEW_TITLE, "概览", 0)
SAS(SI_COMPANION_MENU_ROOT_TITLE, "伙伴", 0)
SAS(SI_COMPANION_MENU_SKILLS_TITLE, "技能", 0)
SAS(SI_COMPANION_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_COMPANION_OUTFIT_ENTRY, "伙伴装扮", 0)
SAS(SI_COMPANION_OVERVIEW_PERK, "伙伴技能", 0)
SAS(SI_COMPANION_OVERVIEW_RAPPORT, "默契", 0)
SAS(SI_COMPANION_OVERVIEW_SKILLS, "技能", 0)
SAS(SI_COMPANION_RAPPORT_STATUS, "默契状态", 0)
SAS(SI_COMPANION_SET_DEFAULT_COLLECTIBLE_DESCRIPTION_FORMAT, "将伙伴的<<c:1>>恢复为初始设定<<c:1>>（不同的伙伴会有不同的初始设定）。", 0)
SAS(SI_COMPANION_SKILL_LINE_ADDED, "已获得伙伴技能线：<<1>> <<2>>", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE0, "关", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE1, "开", 0)
SAS(SI_COMPASSACTIVEQUESTSCHOICE2, "聚焦", 0)
SAS(SI_COMPASS_EAST_ABBREVIATION, "东", 0)
SAS(SI_COMPASS_LOCATION_NAME_FORMAT, "<<C:1>>", 0)
SAS(SI_COMPASS_NORTH_ABBREVIATION, "北", 0)
SAS(SI_COMPASS_PIN_DISTANCE_FORMATTER, "<<1>>米", 0)
SAS(SI_COMPASS_PIN_LONG_DISTANCE_FORMATTER, "<<1>>公里", 0)
SAS(SI_COMPASS_SOUTH_ABBREVIATION, "南", 0)
SAS(SI_COMPASS_WEST_ABBREVIATION, "西", 0)
SAS(SI_CONFIRM_ABANDON_QUEST, "确定要放弃<<1>>吗？", 1)
SAS(SI_CONFIRM_CLAIM_GIFT_NOTE_ENTRY_HEADER, "给<<1>>送一封感谢信", 0)
SAS(SI_CONFIRM_CLAIM_GIFT_PROMPT, "确定要领取这份礼物吗？", 0)
SAS(SI_CONFIRM_CLAIM_GIFT_TITLE, "领取礼物", 0)
SAS(SI_CONFIRM_CLEAR_UNUSED_KEYBINDS_BODY, "该操作将删除所有已保存的失效动作键位绑定，包括当前未加载插件中的动作。\n\n确定要删除所有未使用的键位绑定吗？", 0)
SAS(SI_CONFIRM_CLEAR_UNUSED_KEYBINDS_TITLE, "确认", 0)
SAS(SI_CONFIRM_DELETE_GIFT_PROMPT, "确定要删除礼物回复吗？", 0)
SAS(SI_CONFIRM_DELETE_GIFT_TITLE, "删除礼物", 0)
SAS(SI_CONFIRM_DESTROY_ITEM_PROMPT, "真的要摧毁这<<2[//$d]>>个<<t:1>>吗？输入“<<3>>”确认。", 2)
SAS(SI_CONFIRM_GIFT_KEYBOARD_GENERAL_NOTE_ENTRY_HEADER, "发送可选信息", 0)
SAS(SI_CONFIRM_MAIL_GOLD, "你即将向|cffffff<<2>>|r赠送<<1>>，是否确认？", 2)
SAS(SI_CONFIRM_MAIL_GOLD_AND_ITEMS, "你即将向|cffffff<<3>>|r发送<<1>>和|cffffff<<2>>|r件<<2[物品/物品]>>，是否确认？", 2)
SAS(SI_CONFIRM_MAIL_ITEMS, "你即将向|cffffff<<2>>|r发送|cffffff<<1>>|r件<<1[物品/物品]>>，是否确认？", 0)
SAS(SI_CONFIRM_MAIL_TEXT, "<<X:1>>", 1)
SAS(SI_CONFIRM_MAIL_TITLE, "确认发送邮件", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_ACCEPT, "接受星座", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_DECLINE, "取消", 0)
SAS(SI_CONFIRM_MUNDUS_STONE_MAIN_TEXT, "那些属于|cffffff<<t:1>>|r的人将会获得|cffffff<<c:2>>|r的赐福。\n\n你一次只能拥有一个赐福。", 1)
SAS(SI_CONFIRM_MUNDUS_STONE_TITLE, "梦达思之石", 0)
SAS(SI_CONFIRM_OPEN_EPIC_STORE, "该操作将会从Epic Games视窗打开Epic Games启动器。是否继续？", 1)
SAS(SI_CONFIRM_OPEN_STEAM_STORE, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 0)
SAS(SI_CONFIRM_OPEN_URL_TEXT, "将在游戏客户端外的默认<<2>>中打开 |c76BCC3<<X:1>>|r。是否继续？", 1)
SAS(SI_CONFIRM_OPEN_URL_TITLE, "打开网址", 1)
SAS(SI_CONFIRM_PARTIAL_GIFT_CLAIM_EXPLANATION_TEXT, "由于数量限制，你只能领取部分礼品，并获得：", 0)
SAS(SI_CONFIRM_PARTIAL_GIFT_RETURN_EXPLANATION_TEXT, "余下的<<2>>个|cffffff<<t:1>>将被退回|r将会退还至|cFFFFFF<<3>>|r。", 0)
SAS(SI_CONFIRM_PURCHASE, "确定要花费<<3>><<4>><<5>>购买<<1[/$d ]>>个<<2>>吗？", 3)
SAS(SI_CONFIRM_RETURN_GIFT_PROMPT, "确定要拒绝这份礼物吗？", 0)
SAS(SI_CONFIRM_RETURN_GIFT_TITLE, "拒绝礼物", 0)
SAS(SI_CONFIRM_SEND_EMAIL_TITLE, "发送邮件", 0)
SAS(SI_CONFIRM_SEND_GIFT_TITLE, "赠送礼物", 1)
SAS(SI_CONFIRM_SHARE_QUEST_ACCEPT, "<<1>>想与你共享[<<t:2>>]任务，确定要接受吗？", 0)
SAS(SI_CONFIRM_STOW_ALL_GEMIFIABLE_TEXT, "你有一种材料可以被转化为王冠宝石，把它储存在制作背包后，将无法继续转化。确定要继续吗？", 0)
SAS(SI_CONFIRM_STOW_ALL_GEMIFIABLE_TITLE, "确认储存材料", 0)
SAS(SI_CONFIRM_STOW_GEMIFIABLE_TEXT, "该材料被储存在制作背包后，将无法被转化为王冠宝石，确定要继续吗？", 0)
SAS(SI_CONFIRM_STOW_GEMIFIABLE_TITLE, "确认储存宝石转化材料", 0)
SAS(SI_CONFIRM_STUCK_TITLE, "卡住", 0)
SAS(SI_CONFIRM_UNSAFE_URL_TEXT, "该URL可能不安全，确定要打开\n\n<<X:1>>吗？", 0)
SAS(SI_CONFIRM_UNSAFE_URL_TITLE, "确认打开URL", 0)
SAS(SI_CONFIRM_USE_ATTRIBUTE_SCROLL_BODY, "确定要重置所有的属性点吗？", 0)
SAS(SI_CONFIRM_USE_ATTRIBUTE_SCROLL_TITLE, "确认属性重置", 0)
SAS(SI_CONSOLEACTIVITYTYPE1, "地下城", 0)
SAS(SI_CONSOLEACTIVITYTYPE2, "战场", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY0, "4K", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY1, "1080p增强", 0)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY2, "保真度", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY3, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY4, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY5, "保真度", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY6, "高性能", 1)
SAS(SI_CONSOLEENHANCEDRENDERQUALITY7, "保真度", 1)
SAS(SI_CONSOLESERVERCHOICE0, "北美洲", 0)
SAS(SI_CONSOLESERVERCHOICE1, "欧洲", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_GLOBALLY_RESTRICTED, "你无法与其他玩家交流。", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NOT_ALLOWED, "你无法与该玩家交流。", 0)
SAS(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_NO_SUCH_PLAYER, "没有使用该名称的玩家。", 0)
SAS(SI_CONSOLE_GAMEPAD_OPTIONS_RESET_DEADZONES, "重置死区", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。", 0)
SAS(SI_CONSOLE_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。", 0)
SAS(SI_CONTENT_REQUIRES_CHAPTER_FORMATTER, "升级至|cffffff<<1>>（章节）|r后即可解锁该内容。", 0)
SAS(SI_CONTENT_REQUIRES_COLLECTIBLE_OPEN_CROWN_STORE, "打开王冠商店", 0)
SAS(SI_CONTENT_REQUIRES_DLC_FORMATTER, "在王冠商店中购买|cffffff<<1>>（<<2>>）|r或ESO Plus会员即可解锁该内容！", 0)
SAS(SI_CONTENT_REQUIRES_NON_ESO_PLUS_COLLECTIBLE_FORMATTER, "在王冠商店中购买|cffffff<<1>>（<<2>>）|r即可解锁该内容！", 0)
SAS(SI_CONTROLS_SECTION_HEADER, "控制", 0)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_CLEMENCY, "宽容", 0)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_FORMAT, "[<<1>>] <<2>>", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_INTIMIDATE, "恫吓", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_PERSUADE, "说服", 1)
SAS(SI_CONVERSATION_OPTION_SPEECHCRAFT_UNUSUABLE_FORMAT, "|cFF0000[<<1>>]|r <<2>>", 0)
SAS(SI_CONVERT_ITEM_STYLE_BODY, "该物品转化为<<t:1>>样式后，会与你的账号绑定，其他账号将无法使用。\n\n转化后，该物品无法恢复初始样式。\n\n确定要将它转化为<<t:1>>样式吗？", 0)
SAS(SI_CONVERT_ITEM_STYLE_BUTTON, "转化", 0)
SAS(SI_CONVERT_ITEM_STYLE_TITLE, "转化为<<t:1>>", 0)
SAS(SI_CORRUPT_SAVE, "数据已损坏，无法调用自动保存文件。你想覆盖它吗？选择“否”将禁用保存功能。", 1)
SAS(SI_COSTUME_FAIL_WEARING_DISGUISE, "移除当前的伪装后才能看到你选择的时装。", 0)
SAS(SI_CRAFTED_ABILITIES_ERROR_FILTER_EMPTY, "无魔典。", 0)
SAS(SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_BODY, "你的<<1>>本魔典已重置。", 0)
SAS(SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_TITLE, "魔典已重置", 0)
SAS(SI_CRAFTED_ABILITY_CONFIGURED_TOOLTIP_HEADER, "已配置", 0)
SAS(SI_CRAFTED_ABILITY_NAME_AND_SKILL_LINE_FORMATTER, "<<1>>（<<2>> - <<3>>）", 0)
SAS(SI_CRAFTED_ABILITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_CRAFTED_ABILITY_RESET_ANNOUNCE_TITLE, "魔典已重置", 0)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_MESSAGE, "<<1>>魔典已重置。", 1)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_NOTE, "再次篆刻魔典以继续使用相关技能。", 0)
SAS(SI_CRAFTED_ABILITY_RESET_NOTIFICATION_SHORT_TEXT, "<<1>>魔典已重置", 2)
SAS(SI_CRAFTED_ABILITY_SCRIPT_ACTIVE_TOOLTIP_HEADER, "已装备", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_NAME_AND_SLOT_TYPE_FORMATTER, "<<1>>（<<2>>）", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_CRAFTED_ABILITY_SCRIPT_UNLOCKED_ANNOUNCE_TITLE, "脚本已解锁", 0)
SAS(SI_CRAFTED_ABILITY_SLOTTED_TOOLTIP_HEADER, "已装备", 0)
SAS(SI_CRAFTED_ABILITY_SUBTITLE, "魔典", 0)
SAS(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_ALREADY_SCRIBED, "篆刻类技能当前已被配置。", 0)
SAS(SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_UNOWNED_SCRIPTS, "你尚未拥有所选的全部脚本：<<1>>", 1)
SAS(SI_CRAFTED_ABILITY_UNLOCKED_ANNOUNCE_TITLE, "魔典已解锁", 0)
SAS(SI_CRAFTED_ABILITY_UNOWNED_TOOLTIP_HEADER, "未拥有", 0)
SAS(SI_CRAFTING_ALERT_CANT_IMPROVE_LOCKED_ITEM, "只有几率为100%时才能提升锁定物品的品质。", 0)
SAS(SI_CRAFTING_BUY_UNIVERSAL_STYLE_ITEM, "购买王冠复制石", 2)
SAS(SI_CRAFTING_CANCEL_RESEARCH, "取消研究", 0)
SAS(SI_CRAFTING_CLEAR_SELECTIONS, "清除选择", 0)
SAS(SI_CRAFTING_COMPONENT_TOOLTIP_TRAITS, "特质", 0)
SAS(SI_CRAFTING_COMPONENT_TOOLTIP_UNKNOWN_TRAIT, "？", 1)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_DESCRIPTION, "确定取消研究|cffffff<<1>>：<<2>>|r吗？输入<<3>>确认。", 2)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_TITLE, "取消研究", 0)
SAS(SI_CRAFTING_CONFIRM_CANCEL_RESEARCH_WARNING, "已经使用的物品不会被退回。", 0)
SAS(SI_CRAFTING_CONFIRM_CREATE_MULTIPLE_DESCRIPTION, "确定要制作<<t:1>>（<<2>>）吗？", 0)
SAS(SI_CRAFTING_CONFIRM_CREATE_TITLE, "批量制作", 0)
SAS(SI_CRAFTING_CONFIRM_USE_UNIVERSAL_STYLE_ITEM_DESCRIPTION, "你即将使用王冠复制石制作一个物品。\n\n该操作无法撤销。", 1)
SAS(SI_CRAFTING_CONFIRM_USE_UNIVERSAL_STYLE_ITEM_TITLE, "使用王冠复制石", 2)
SAS(SI_CRAFTING_ENTER_PREVIEW_MODE, "预览", 0)
SAS(SI_CRAFTING_EXIT_PREVIEW_MODE, "结束预览", 0)
SAS(SI_CRAFTING_HAVE_INGREDIENTS_TOOLTIP, "只显示目前物品栏中的原料可以制作的物品", 0)
SAS(SI_CRAFTING_HAVE_KNOWLEDGE_TOOLTIP, "只显示目前掌握的知识可以制作的物品", 0)
SAS(SI_CRAFTING_HAVE_MATERIALS_TOOLTIP, "只显示目前物品栏中的库存可以制作的物品", 0)
SAS(SI_CRAFTING_HAVE_SKILLS_TOOLTIP, "只显示目前掌握的技能可以制作的物品", 0)
SAS(SI_CRAFTING_INCLUDE_BANKED, "包括已存储的物品", 0)
SAS(SI_CRAFTING_INCLUDE_BANKED_TOOLTIP, "包括存储在银行中的物品", 0)
SAS(SI_CRAFTING_INVALID_ITEM_STYLE, "无", 0)
SAS(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP, "只显示可用于选定的制作任务的物品", 0)
SAS(SI_CRAFTING_MISSING_ITEMS, "缺少物品", 0)
SAS(SI_CRAFTING_PERFORM_CRAFT, "制作（<<1>>）", 2)
SAS(SI_CRAFTING_PERFORM_FREE_CRAFT, "制作", 0)
SAS(SI_CRAFTING_QUANTITY_ALL, "全部", 0)
SAS(SI_CRAFTING_QUANTITY_HEADER, "数量", 0)
SAS(SI_CRAFTING_QUANTITY_MAX, "最大", 0)
SAS(SI_CRAFTING_QUANTITY_MIN, "最小", 0)
SAS(SI_CRAFTING_RESULT_INSPIRATION, "获得灵感：|cffffff<<1>>|r", 0)
SAS(SI_CRAFTING_RESULT_INSPIRATION_TOTAL, "获得灵感：|cffffff<<1>>|r |c7fa4c5(+ <<2>>)|r", 0)
SAS(SI_CRAFTING_SLOT_MULTIPLE_SELECTED, "已选择<<1>>个物品", 0)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_DESCRIPTION, "|cffffff<<1>>|r (|cEECA2A 王冠复制石|r)", 3)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_CROWN_STORE_TOOLTIP, "前往王冠商店购买", 0)
SAS(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_TOOLTIP, "替换一个已知样式的材料。\n可制作任意风格的新武器和护甲。", 1)
SAS(SI_CRAFTING_UNKNOWN_NAME, "未知", 3)
SAS(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, "王冠复制石（<<1>>）", 2)
SAS(SI_CRAFT_ADVISOR_ALCHEMY_MISSING_OR_UNKNOWN_TOOLTIP, "由于材料缺失或特质尚不明确，无法制作该物品。你可以通过实验发现材料的新特质，或访问公会商店获得新材料，也可以收获生长在泰姆瑞尔附近的材料。", 0)
SAS(SI_CRAFT_ADVISOR_ALCHEMY_REQUIRES_THIRD_SLOT_TOOLTIP, "想要完成大师委托，必须有能够使用三个试剂的被动技能。", 0)
SAS(SI_CRAFT_ADVISOR_ENCHANTING_MISSING_ITEMS_TOOLTIP, "制作雕文所需的符文不足，请先获取相应物品。大多数物品都可以从交易员或公会商店购买，也可以在泰姆瑞尔附近寻找。", 0)
SAS(SI_CRAFT_ADVISOR_PROVISIONING_MISSING_RECIPE_TOOLTIP, "必须要掌握配方，才可以开始制作。配方可能会出现在大箱子、衣箱和桌子里，也可以从其他冒险者处获得，还可以在死去的敌人身上找找看。", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_EQUIP_TAB, "已装备物品", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB, "制作任务", 0)
SAS(SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB_DISABLED_SUBTEXT, "当你拥有与该制作台对应的任务时，会自动开启。", 0)
SAS(SI_CRAFT_ADVISOR_UNKNOWN_RUNES_TOOLTIP, "所有的符文都是使用密语写成的，可以通过合成和制作破译。", 0)
SAS(SI_CRAFT_ADVISOR_WRITS_TITLE, "任务", 0)
SAS(SI_CRAFT_BAG_STATUS_ESO_PLUS_UNLOCKED_DESCRIPTION, "成为ESO Plus会员后，可以自由取回或储存制作材料。", 0)
SAS(SI_CRAFT_BAG_STATUS_LOCKED_DESCRIPTION, "制作材料可以取回，但无法储存。可以通过购买ESO Plus会员解锁制作背包。", 0)
SAS(SI_CROWN_CRATE_AVAILABLE_GEMS_HEADER, "王冠宝石：", 0)
SAS(SI_CROWN_CRATE_BUY_CRATES_KEYBIND, "购买宝箱", 0)
SAS(SI_CROWN_CRATE_CHANGE_CRATE_KEYBIND, "返回", 1)
SAS(SI_CROWN_CRATE_COUNT, "x<<1>>", 0)
SAS(SI_CROWN_CRATE_GEMS_GAINED_FORMAT, "+<<1>><<2>>", 0)
SAS(SI_CROWN_CRATE_LEAVE_GEM_EXTRACTION_KEYBIND, "返回", 0)
SAS(SI_CROWN_CRATE_OPEN_NEXT_CRATE_KEYBIND, "打开宝箱", 0)
SAS(SI_CROWN_CRATE_OPEN_NEXT_KEYBIND, "打开<<1>>（<<2>>）", 1)
SAS(SI_CROWN_CRATE_OPEN_SELECTED_CRATE_KEYBIND, "打开", 0)
SAS(SI_CROWN_CRATE_PACK_NAME, "<<1>>", 0)
SAS(SI_CROWN_CRATE_PACK_WITH_STACK_NAME, "<<1>>（<<2>>）", 0)
SAS(SI_CROWN_CRATE_PAGE_HEADER, "页码：", 0)
SAS(SI_CROWN_CRATE_PAGE_INDICATOR_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_CROWN_CRATE_REVEAL_ALL_REWARDS_KEYBIND, "显示所有", 0)
SAS(SI_CROWN_CRATE_REVEAL_NEXT_REWARD_KEYBIND, "显示下一个", 0)
SAS(SI_CROWN_CRATE_REVEAL_SELECTED_REWARD_KEYBIND, "显示选定项", 0)
SAS(SI_CROWN_CRATE_REWARD_NAME, "<<t:1>>", 1)
SAS(SI_CROWN_CRATE_REWARD_TYPE_ITEM, "物品", 0)
SAS(SI_CROWN_CRATE_REWARD_WITH_GEMS_EXCHANGED, "<<1>><<2>>（<<3>>）", 1)
SAS(SI_CROWN_CRATE_REWARD_WITH_STACK_NAME, "<<t:1>> (<<2>>)", 1)
SAS(SI_CROWN_CRATE_TOOLTIP_HEADER, "王冠宝箱", 0)
SAS(SI_CROWN_STORE_MENU_CROWN_STORE_LABEL, "商店", 0)
SAS(SI_CROWN_STORE_MENU_DAILY_LOGIN_LABEL, "每日奖励", 0)
SAS(SI_CROWN_STORE_MENU_ESO_PLUS_LABEL, "ESO Plus", 0)
SAS(SI_CROWN_STORE_MENU_GIFT_INVENTORY_LABEL, "礼物物品栏", 0)
SAS(SI_CROWN_STORE_MENU_SEALS_STORE_LABEL, "勉励印记", 2)
SAS(SI_CROWN_STORE_SEARCH_ADDITIONAL_ARMORY_SLOTS, "军械槽位", 0)
SAS(SI_CROWN_STORE_SEARCH_ADDITIONAL_OUTFITS, "装扮槽位", 0)
SAS(SI_CROWN_STORE_SEARCH_CRAFT_ITEMS, "制作物品", 0)
SAS(SI_CROWN_STORE_SEARCH_CROWN_CRATES, "王冠宝箱", 0)
SAS(SI_CROWN_STORE_SEARCH_FORMAT_STRING, "<<1>>", 0)
SAS(SI_CROWN_STORE_SEARCH_OUTFIT_CURRENCY, "服饰货币", 0)
SAS(SI_CROWN_STORE_TITLE, "王冠商店", 0)
SAS(SI_CURRENCYLOCATION0, "角色", 0)
SAS(SI_CURRENCYLOCATION1, "银行", 0)
SAS(SI_CURRENCYLOCATION2, "公会银行", 0)
SAS(SI_CURRENCYLOCATION3, "账户", 0)
SAS(SI_CURRENCY_CUSTOM_TOOLTIP_FORMAT, "<<1>>", 0)
SAS(SI_CURRENCY_INDICATOR_WITHOUT_CAP, "<<1>>", 0)
SAS(SI_CURRENCY_INDICATOR_WITH_CAP, "<<1>>/<<2>>", 0)
SAS(SI_CURRENCY_NAME_FORMAT, "<<1>>", 0)
SAS(SI_CURRENCY_OBFUSCATE_VALUE, "-- ", 0)
SAS(SI_CURRENCY_TYPE_NAME, "货币", 0)
SAS(SI_CURSETYPE0, "无", 0)
SAS(SI_CURSETYPE1, "吸血病", 0)
SAS(SI_CURSETYPE2, "狼化病", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY1, "角色恢复", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY2, "组队活动", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY3, "聊天/售卖失败", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY4, "能力/技能/成就", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION1, "如不小心删除了已有角色，可使用此功能恢复角色。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION2, "如无法寻找、加入或离开队伍，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION3, "如无法与其他玩家或卖家互动，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPCHARACTERISSUECATEGORY_DESCRIPTION4, "如能力、技能、成就出现差错，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT1, "角色问题", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT2, "举报玩家", 1)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT3, "举报公会", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT4, "举报队伍查找器征召请求", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPIMPACT5, "举报住宅浏览列表", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY1, "不当标题", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY2, "不当描述", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION1, "使用此功能举报污秽或无礼的队伍查找器征召请求标题。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGROUPFINDERLISTINGCATEGORY_DESCRIPTION2, "使用此功能举报污秽或无礼的队伍查找器征召请求描述。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY1, "不当名称", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY2, "不当列表", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY3, "不当拒绝消息", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION1, "使用此功能举报污秽或攻击性公会名称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION2, "使用此功能举报带有污秽或攻击性内容的公会列表。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTGUILDCATEGORY_DESCRIPTION3, "使用此功能举报污秽或攻击性的公会拒绝消息。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY1, "不当昵称", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY2, "具有冒犯性的装饰品布置", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION1, "使用此功能举报污秽或具有冒犯性的住宅浏览列表昵称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTHOUSETOURLISTINGCATEGORY_DESCRIPTION2, "使用此功能举报住宅浏览列表中具有冒犯性的装饰品布置。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY1, "现实世界威胁", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY2, "有害言语/言论", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERCATEGORY3, "不良行为/作弊/使用漏洞", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY0, "选择子类别", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY101, "儿童性剥削和虐待", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY102, "恐怖主义或暴力极端主义", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY103, "自我伤害/自杀", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY104, "可能会发生人身伤害或财产损害", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY201, "仇恨言论", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY202, "恶意挑衅喷人", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY203, "滥发刷屏", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY204, "污秽语音", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY205, "污秽名称/<<1>>", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY301, "欺诈", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY302, "人肉/传播个人信息", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY303, "作弊/使用漏洞", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY304, "骚扰/霸凌", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION101, "使用此功能举报任何危害到儿童的问题。此功能可向警方报案。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION102, "如你发现需向联邦执法部门报告的情况，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION103, "如你发现其他玩家举止反常，需通知警方检查其他玩家生命安全，请使用此功能。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION104, "如遇紧急危险情况，请提交本报告，并与当地紧急服务中心联系。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION201, "使用此功能举报针对特殊群体发布的辱骂或威胁性言论、文字，特别是关于种族、国籍、信仰或性取向歧视方面。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION202, "使用此功能举报恶意破坏游戏环境和社区体验的人。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION203, "使用此功能举报在文字聊天中反复发送相同消息的玩家。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION204, "使用此功能举报语音聊天。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION205, "使用此功能举报污秽或攻击性<<1>>角色名称。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION301, "客户服务代表将评估游戏内的聊天日志，确认交易细节，并将其与游戏交易日志进行比较。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION302, "使用此选项举报发布他人真实信息的玩家。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION303, "包括但不限于使用第三方程序（机器人）、破解武器、墙体外拐、地形改变、恶意刷屏等。", 0)
SAS(SI_CUSTOMERSERVICEASKFORHELPREPORTPLAYERSUBCATEGORY_DESCRIPTION304, "有玩家忽视警告，依然利用文本或游戏机制重复恶意行为时，请使用此选项。", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES2, "我缺少王冠", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES3, "我的王冠商店物品出了点问题", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES4, "我的物品丢失了", 0)
SAS(SI_CUSTOMERSERVICEITEMASSISTANCECATEGORIES5, "我无法获得需要/想要的物品", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES1, "NPC/暴徒", 1)
SAS(SI_CUSTOMERSERVICEQUESTASSISTANCECATEGORIES2, "物品丢失", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES0, "选择类别", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES1, "联盟战争及 PvP", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES10, "地下城、试炼及竞技场", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES11, "住宅", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES12, "正义与盗窃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES13, "性能/崩溃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES14, "用户界面", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES2, "音频", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES3, "制作与收获", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES4, "战斗技能与怪物", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES5, "物品与装备", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES6, "王冠商店", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES7, "美术、动画与图像", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES8, "任务", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKCATEGORIES9, "文本/本地化", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS0, "选择影响", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS1, "崩溃/卡顿进度", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS2, "漏洞", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS3, "损害功能", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS4, "进度延迟", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS5, "装扮品", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS6, "意外之喜", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKIMPACTS7, "棒极了！", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES0, "选择子类别", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1, "结界与要塞", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES100000, "其他", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1001, "住宅", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1002, "装饰品", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1003, "住宅编辑器", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES101, "音乐", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES102, "氛围音效", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES103, "声音效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES104, "画外音", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1101, "守卫/赏金", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1102, "罪犯避难所", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1103, "盗窃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1201, "崩溃", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1202, "帧率", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1203, "延迟/滞后", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1301, "聊天区", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1302, "技能栏/按键绑定", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1303, "物品栏", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1304, "地图/罗盘", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1305, "设置", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES1306, "提示", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES2, "PvP 战斗", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES201, "炼金术", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES202, "染料", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES203, "附魔", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES204, "装备制作", 2)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES205, "装饰品制作", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES206, "收获", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES207, "装扮系统", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES208, "烹饪", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES209, "强化/分解", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES210, "研究", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES211, "蜕变", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES212, "委托", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES3, "战役与排行榜 ", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES301, "主动或被动技能", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES302, "动画/视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES303, "增益/减益", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES4, "帝都", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES401, "装备（装备、珠宝与武器）", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES402, "药水与毒药", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES403, "食物与饮料", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES404, "美术与视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES405, "物品套装", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES406, "容器", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES5, "战场", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES501, "Boss", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES502, "地下城战斗", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES503, "战利品", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES504, "美术与世界观架构", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES601, "动画", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES602, "环境/地形", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES603, "照明用具", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES604, "固定装置", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES605, "视觉效果", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES606, "天气", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES701, "对话/语音", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES702, "游戏任务设置", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES703, "语法/拼写", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES704, "NPC 或怪物", 1)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES705, "奖励", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES801, "对话/语音", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES802, "本地化", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES803, "书籍", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES901, "美术/视觉效果", 0)
SAS(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES902, "王冠宝箱", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP, "寻求帮助", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_ADDITIONAL_DETAILS, "附加信息（选填）", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GROUP_FINDER_LISTING_DETAILS, "队伍查找器详情", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GROUP_FINDER_LISTING_INSTRUCTIONS, "为了协助我们解决您的问题，请“举报”队伍查找器菜单中的违规征召请求，并提供列表的详情和信息。", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_GUILD_NAME, "公会名称", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_HOUSE_TOUR_LISTING_DETAILS, "住宅浏览详情", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_HOUSE_TOUR_LISTING_INSTRUCTIONS, "为了协助我们解决您的问题，请从住宅巡览菜单或住宅内部“举报”违规的列表，以向我们提供列表的详情和信息。", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_NO_QUEST_HINT, "客服支持无法向玩家提供任务提示。如果您不知道如何完成任务，需要帮助或者提示，您可以访问我们的论坛（|c2e86b8<<1>>|r），参考其他玩家发布的信息。此外，还有许多ESO社区维基，可供您查阅信息。", 1)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_PLAYER_NAME, "玩家名称", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_SCREENSHOT_INCLUDED, "提交此工单时须附上截图。", 0)
SAS(SI_CUSTOMER_SERVICE_ASK_FOR_HELP_SUBMIT_TICKET_CONFIRMATION, "<<1>>", 0)
SAS(SI_CUSTOMER_SERVICE_ATTACH_SCREENSHOT, "附上屏幕截图", 0)
SAS(SI_CUSTOMER_SERVICE_CATEGORY, "类别", 0)
SAS(SI_CUSTOMER_SERVICE_CHARACTER_STUCK, "角色卡死", 0)
SAS(SI_CUSTOMER_SERVICE_DEFAULT_DESCRIPTION_TEXT_FEEDBACK, "请在描述问题时包括以下详细信息：\n您在做什么？\n应该发生什么？\n实际发生了什么？", 0)
SAS(SI_CUSTOMER_SERVICE_DEFAULT_DESCRIPTION_TEXT_GENERIC, "任何您认为比较重要的细节都可以写进来。", 0)
SAS(SI_CUSTOMER_SERVICE_DESCRIPTION, "问题描述", 0)
SAS(SI_CUSTOMER_SERVICE_ENTER_NAME, "输入名称", 0)
SAS(SI_CUSTOMER_SERVICE_ESO_FORUMS_LINK_TEXT, "《上古卷轴OL》论坛", 0)
SAS(SI_CUSTOMER_SERVICE_ESO_HELP_LINK_TEXT, "《上古卷轴OL》客服", 0)
SAS(SI_CUSTOMER_SERVICE_FEEDBACK_IMPACT_DESCRIPTION, "您可以使用反馈功能向开发团队报告bug或直接提出反馈。如果您需要获取帮助，却通过反馈渠道提交，将无法得到响应。如果您需要其他方面的帮助，请选择相应的帮助类别。", 0)
SAS(SI_CUSTOMER_SERVICE_GET_ME_UNSTUCK, "脱离卡点", 0)
SAS(SI_CUSTOMER_SERVICE_IMPACT, "影响", 0)
SAS(SI_CUSTOMER_SERVICE_ITEM_ASSISTANCE, "物品帮助", 0)
SAS(SI_CUSTOMER_SERVICE_ITEM_ASSISTANCE_NAME_INSTRUCTIONS, "为了能更好地解决您的问题，请跳转到物品栏页面，并使用物品选项菜单中的“获取帮助”，向我们提交您的物品详情和其他相关信息。", 1)
SAS(SI_CUSTOMER_SERVICE_ITEM_NAME, "物品名称", 0)
SAS(SI_CUSTOMER_SERVICE_OPEN_WEB_BROWSER, "打开网页浏览器", 0)
SAS(SI_CUSTOMER_SERVICE_OVERVIEW, "概览", 0)
SAS(SI_CUSTOMER_SERVICE_OVERVIEW_COMMON_QUESTIONS, "常见问题", 0)
SAS(SI_CUSTOMER_SERVICE_QUEST_ASSISTANCE, "任务帮助", 0)
SAS(SI_CUSTOMER_SERVICE_QUEST_ASSISTANCE_NAME_INSTRUCTIONS, "为了能更好地解决您的问题，请跳转到日志页面，并使用任务选项菜单中的“获取帮助”，向我们提交您的任务详情和其他相关信息。", 1)
SAS(SI_CUSTOMER_SERVICE_QUEST_NAME, "任务名称", 0)
SAS(SI_CUSTOMER_SERVICE_SUBCATEGORY, "子类别", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT, "提交", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMITTING, "正在提交……", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMITTING_TICKET, "正在提交工单", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_CONFIRMATION, "确认", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FAILED, "提交失败", 0)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FAILED_BODY, "提交出错，请稍后再试。\n\n您也可以访问|c2e86b8<<1>>|r寻求客服。", 1)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FEEDBACK, "反馈/错误", 1)
SAS(SI_CUSTOMER_SERVICE_SUBMIT_FEEDBACK_SUBMIT_CONFIRMATION, "<<1>>", 1)
SAS(SI_CUSTOMER_SERVICE_TICKET_SCREENSHOT_COOLDOWN, "每隔30秒只能提交一次附有截图的客户服务工单。", 0)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT, "使用“脱离卡点”会将你传送至最近的路点神龛。传送到路点神龛会收取正常费用 |cffffff<<1>>|r。", 1)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT_IN_BATTLEGROUND, "使用“脱离卡点”自杀并复活。", 0)
SAS(SI_CUSTOMER_SERVICE_UNSTUCK_COST_PROMPT_TELVAR, "使用“脱离卡点”会将你传送至最近的路点神龛。传送到路点神龛会收取正常费用 |cffffff<<1>>|r。你也将失去当前 |cffffff<<2>>%|r 拥有的泰尔瓦石。", 1)
SAS(SI_DAEDRIC_ARTIFACT_DESPAWNED, "<<1>>返回湮灭之地。", 0)
SAS(SI_DAEDRIC_ARTIFACT_REVEALED, "<<1>>被察觉。", 0)
SAS(SI_DAEDRIC_ARTIFACT_SPAWNED, "<<1>>寻找持有者。", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CHANGES_IN, "距离重置还有：<<1>>", 3)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_ANNOUNCEMENT, "每日奖励已领取", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_TILE_HEADER, "距下次奖励还有：<<X:1>>", 1)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIMED_TILE_NARRATION, "已领取", 0)
SAS(SI_DAILY_LOGIN_REWARDS_CLAIM_KEYBIND, "领取", 0)
SAS(SI_DAILY_LOGIN_REWARDS_DAYS_LOGGED_IN, "奖励已领取：|cffffff<<1>> / <<2>>|r", 3)
SAS(SI_DAILY_LOGIN_REWARDS_END_PREVIEW_KEYBIND, "结束预览", 0)
SAS(SI_DAILY_LOGIN_REWARDS_LOCKED, "当前无可领取的奖励。请稍后再查看！", 1)
SAS(SI_DAILY_LOGIN_REWARDS_LOCKED_UNTIL_NEW_MONTH, "距领取新奖励的月份还有 |cffffff<<1>>|r ！", 0)
SAS(SI_DAILY_LOGIN_REWARDS_MONTH_COMPLETE_TILE_TITLE, "新的月份开始了", 0)
SAS(SI_DAILY_LOGIN_REWARDS_MONTH_FORMATTER, "<<1>>奖励（<<2>>）", 2)
SAS(SI_DAILY_LOGIN_REWARDS_NEXT_REWARD_CLAIM, "下一个奖励：<<1>>", 0)
SAS(SI_DAILY_LOGIN_REWARDS_NOT_CLAIMABLE_TOOLTIP, "|t32:32:EsoUI/Art/Miscellaneous/status_locked.dds|t本月份将在你领取前重置。", 0)
SAS(SI_DAILY_LOGIN_REWARDS_PREVIEW_KEYBIND, "预览", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TILE_HEADER, "每日奖励", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TILE_VIEW_REWARDS, "查看奖励", 0)
SAS(SI_DAILY_LOGIN_REWARDS_TOOLTIP_AVAILABLE_TIMER, "|cffffff<<1>>|r后可用", 0)
SAS(SI_DAMAGETYPE0, "无", 0)
SAS(SI_DAMAGETYPE1, "通用", 0)
SAS(SI_DAMAGETYPE10, "疾病", 0)
SAS(SI_DAMAGETYPE11, "毒药", 0)
SAS(SI_DAMAGETYPE12, "流血", 0)
SAS(SI_DAMAGETYPE2, "物理", 0)
SAS(SI_DAMAGETYPE3, "火焰", 0)
SAS(SI_DAMAGETYPE4, "电击", 0)
SAS(SI_DAMAGETYPE5, "魔族", 0)
SAS(SI_DAMAGETYPE6, "寒霜", 0)
SAS(SI_DAMAGETYPE7, "土地", 0)
SAS(SI_DAMAGETYPE8, "魔法", 0)
SAS(SI_DAMAGETYPE9, "溺水中", 0)
SAS(SI_DATE_FORMAT_FULL_DATE, "<<3>>年<<1>>月<<2>>日", 0)
SAS(SI_DEATH_DURABILITY_ANNOUNCEMENT, "你的装备物品损耗了耐久度。", 0)
SAS(SI_DEATH_PROMPT_AVA, "自动复活中...", 4)
SAS(SI_DEATH_PROMPT_BATTLE_GROUND_QUEUE, "加入复活队列？", 3)
SAS(SI_DEATH_PROMPT_CHOOSE_REVIVE_LOCATION, "选择复活地点", 0)
SAS(SI_DEATH_PROMPT_HERE, "这里", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM, "这里（<<X:1>> <<X:2>>）", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_FAILED, "这里|cff0000(|r<<X:1>> <<X:2>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_LIFE, "这里（<<X:1>> <<X:2>> + <<X:3>>）", 0)
SAS(SI_DEATH_PROMPT_HERE_GEM_LIFE_FAILED, "这里|cff0000(|r<<X:1>> <<X:2>> |cff0000+|r <<X:3>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_HERE_LIFE, "这里（<<X:1>>）", 0)
SAS(SI_DEATH_PROMPT_HERE_LIFE_FAILED, "这里|cff0000(|r<<X:1>>|cff0000)|r", 0)
SAS(SI_DEATH_PROMPT_IN_ENCOUNTER, "等待战斗结束...", 0)
SAS(SI_DEATH_PROMPT_JOIN, "加入队列", 0)
SAS(SI_DEATH_PROMPT_NO_SOUL_GEMS, "未找到可用的灵魂石", 0)
SAS(SI_DEATH_PROMPT_NO_SOUL_GEMS_PVP, "未找到<<1>>。", 0)
SAS(SI_DEATH_PROMPT_RAID_RELEASE, "在入口处复活", 1)
SAS(SI_DEATH_PROMPT_RAID_REVIVE_COUNTER, "剩余复活数：<<1>>", 0)
SAS(SI_DEATH_PROMPT_RELEASE, "释放", 0)
SAS(SI_DEATH_PROMPT_RESURRECT_TEXT, "<<1>>想要复活你。", 0)
SAS(SI_DEATH_PROMPT_REVIVE_LABEL, "复活", 0)
SAS(SI_DEATH_PROMPT_SOUL_GEM_PRICE, "消耗|cffffff1|r <<1>>", 0)
SAS(SI_DEATH_PROMPT_WAITING_RELEASE, "在 |cffffff<<1>>|r 后释放", 1)
SAS(SI_DEATH_PROMPT_WAYSHRINE, "路点神龛", 2)
SAS(SI_DEATH_PROMPT_WAYSHRINE_LIFE, "路点神龛（<<X:1>>）", 0)
SAS(SI_DEATH_RECAP_ATTACKER_NAME, "<<1>>", 0)
SAS(SI_DEATH_RECAP_ATTACKER_NAME_MINION, "<<Cgu:2,1>>", 3)
SAS(SI_DEATH_RECAP_ATTACKS_HEADER, "死亡前受到的伤害", 0)
SAS(SI_DEATH_RECAP_ATTACK_NAME, "<<1>>", 0)
SAS(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME, "<<X:1>> <<2>>", 0)
SAS(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME_MINION, "<<X:1>> <<Cgu:3,2>>", 1)
SAS(SI_DEATH_RECAP_DAMAGE_LABEL, "伤害", 0)
SAS(SI_DEATH_RECAP_HINTS_HEADER, "提示", 0)
SAS(SI_DEATH_RECAP_NO_HINTS, "无可用提示", 0)
SAS(SI_DEATH_RECAP_RANK_ATTACKER_NAME, "<<X:1>> |cffffff<<2>>|r|u10:0::|u<<3>>", 0)
SAS(SI_DEATH_RECAP_RANK_ATTACKER_NAME_MINION, "<<X:1>> |cffffff<<2>>|r|u10:0::|u<<Cgu:4,3>>", 2)
SAS(SI_DEATH_RECAP_TELVAR_STONE_LOSS_LABEL, "泰尔瓦石：", 0)
SAS(SI_DEATH_RECAP_TELVAR_STONE_LOSS_VALUE, "-<<1>>", 0)
SAS(SI_DEATH_RECAP_TITLE, "死亡回顾", 0)
SAS(SI_DEATH_RECAP_TOGGLE_KEYBIND, "切换回顾", 0)
SAS(SI_DECONSTRUCTACTIONNAME0, "精炼", 0)
SAS(SI_DECONSTRUCTACTIONNAME1, "提取", 0)
SAS(SI_DECONSTRUCTACTIONNAME2, "分解", 0)
SAS(SI_DECONSTRUCTACTIONNAME3, "切片", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE0, "确定要精炼已选 |cffffff<<1>>|r 未强化的材料？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE1, "确定要提取 |cffffff<<1>>|r 物品？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE2, "确定要分解 |cffffff<<1>>|r 物品？", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMMULTIPLE3, "确定要将这些|cffffff<<1>>|r鱼切片吗？", 0)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK0, "选择精炼<<t:1>>的次数：", 2)
SAS(SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK1, "选择提取<<t:1>>的次数：", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMFULLSTACK1, "提取全部", 2)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE0, "批量精炼", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE1, "批量提取", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE2, "批量分解", 3)
SAS(SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE3, "批量切片", 1)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_GAMEPAD_CONTINUE, "确定要继续？", 0)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_KEYBOARD_VERIFY, "输入<<1>>以确认。", 0)
SAS(SI_DECONSTRUCT_ARMORY_EQUIPMENT_WARNING, "你即将分解装备，此装备储备在至少一个军械库中。", 1)
SAS(SI_DEFAULTSOULGEMCHOICE0, "|t16:16:EsoUI/Art/currency/currency_gold.dds|t金币已购买", 0)
SAS(SI_DEFAULTSOULGEMCHOICE1, "|t16:16:EsoUI/Art/currency/currency_crown.dds|t王冠已购买", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_ACCEPT, "接受", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_DECLINE, "拒绝", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_MAIN_TEXT, "确定要继续？", 0)
SAS(SI_DEFAULT_CONFIRM_INTERACTION_TITLE, "确认操作", 0)
SAS(SI_DEFAULT_QUEST_COMPLETE_CONFIRM_TEXT, "完成任务。", 0)
SAS(SI_DEFAULT_QUEST_COMPLETE_DECLINE_TEXT, "算了吧。", 0)
SAS(SI_DELETE_MAIL_CONFIRMATION_TEXT, "删除", 0)
SAS(SI_DEPTHOFFIELDMODE0, "关", 0)
SAS(SI_DEPTHOFFIELDMODE1, "普通", 0)
SAS(SI_DEPTHOFFIELDMODE2, "平滑", 0)
SAS(SI_DEPTHOFFIELDMODE3, "圆形散景", 0)
SAS(SI_DERIVEDSTATS1, "攻击力", 0)
SAS(SI_DERIVEDSTATS10, "受到的治疗", 1)
SAS(SI_DERIVEDSTATS11, "闪避", 0)
SAS(SI_DERIVEDSTATS12, "造成的治疗", 1)
SAS(SI_DERIVEDSTATS13, "法术抗性", 0)
SAS(SI_DERIVEDSTATS14, "格挡", 0)
SAS(SI_DERIVEDSTATS15, "流血抗性", 0)
SAS(SI_DERIVEDSTATS16, "武器暴击率", 1)
SAS(SI_DERIVEDSTATS2, "武器伤害和法术伤害", 1)
SAS(SI_DERIVEDSTATS20, "抗性", 0)
SAS(SI_DERIVEDSTATS22, "物理抗性", 2)
SAS(SI_DERIVEDSTATS23, "法术暴击率", 0)
SAS(SI_DERIVEDSTATS24, "暴击抗性", 0)
SAS(SI_DERIVEDSTATS25, "法术伤害", 1)
SAS(SI_DERIVEDSTATS26, "法术抗性", 0)
SAS(SI_DERIVEDSTATS27, "攻击穿透", 1)
SAS(SI_DERIVEDSTATS28, "暴击率", 1)
SAS(SI_DERIVEDSTATS29, "耐力上限", 2)
SAS(SI_DERIVEDSTATS3, "护甲", 0)
SAS(SI_DERIVEDSTATS30, "耐力恢复", 1)
SAS(SI_DERIVEDSTATS31, "耐力回复空闲", 1)
SAS(SI_DERIVEDSTATS32, "未击中", 0)
SAS(SI_DERIVEDSTATS33, "物理穿透", 1)
SAS(SI_DERIVEDSTATS34, "法术穿透", 1)
SAS(SI_DERIVEDSTATS35, "武器伤害", 3)
SAS(SI_DERIVEDSTATS37, "通用抗性", 0)
SAS(SI_DERIVEDSTATS38, "物理抗性", 0)
SAS(SI_DERIVEDSTATS39, "烈焰抗性", 0)
SAS(SI_DERIVEDSTATS4, "魔力上限", 2)
SAS(SI_DERIVEDSTATS40, "电击抗性", 0)
SAS(SI_DERIVEDSTATS41, "湮灭抗性", 0)
SAS(SI_DERIVEDSTATS42, "寒霜抗性", 0)
SAS(SI_DERIVEDSTATS43, "岩土抗性", 0)
SAS(SI_DERIVEDSTATS44, "魔法抗性", 0)
SAS(SI_DERIVEDSTATS45, "溺水抗性", 0)
SAS(SI_DERIVEDSTATS46, "疾病抗性", 0)
SAS(SI_DERIVEDSTATS47, "毒素抗性", 0)
SAS(SI_DERIVEDSTATS48, "坐骑耐力", 0)
SAS(SI_DERIVEDSTATS49, "坐骑耐力战斗恢复", 0)
SAS(SI_DERIVEDSTATS5, "魔力恢复", 1)
SAS(SI_DERIVEDSTATS50, "坐骑耐力移动恢复", 0)
SAS(SI_DERIVEDSTATS6, "魔力回复空闲", 1)
SAS(SI_DERIVEDSTATS7, "生命上限", 2)
SAS(SI_DERIVEDSTATS8, "生命恢复", 1)
SAS(SI_DERIVEDSTATS9, "生命恢复空闲", 1)
SAS(SI_DESCRIPTION_TUTORIALS_RESET, "确定要重置教程？", 0)
SAS(SI_DESTROY_ALL_JUNK, "确定要摧毁物品栏中的废弃物品？ ", 0)
SAS(SI_DESTROY_ALL_JUNK_CONFIRM, "摧毁", 0)
SAS(SI_DESTROY_ALL_JUNK_KEYBIND_TEXT, "销毁所有废弃物品", 0)
SAS(SI_DESTROY_ITEM_CONFIRMATION, "摧毁", 0)
SAS(SI_DESTROY_ITEM_PROMPT, "真的要摧毁这<<2[//$d]>>个<<t:1>>吗？", 3)
SAS(SI_DIALOG_ACCEPT, "接受", 0)
SAS(SI_DIALOG_ADD_IGNORE, "加入免打扰列表", 0)
SAS(SI_DIALOG_BUTTON_CHANGE_HOUSING_PERMISSION, "应用", 1)
SAS(SI_DIALOG_BUTTON_IGNORE_FRIEND, "免打扰", 0)
SAS(SI_DIALOG_BUTTON_REMOVE_FRIEND, "移除", 0)
SAS(SI_DIALOG_BUTTON_REMOVE_VISITOR_PERMISSION, "确认", 0)
SAS(SI_DIALOG_BUTTON_TEXT_LOGOUT_CANCEL, "取消", 0)
SAS(SI_DIALOG_BUTTON_TEXT_QUIT_CANCEL, "取消", 0)
SAS(SI_DIALOG_BUTTON_TEXT_QUIT_FORCE, "立即退出", 0)
SAS(SI_DIALOG_BUY_MULTIPLE, "想要购买多少<<tm:1>>？", 0)
SAS(SI_DIALOG_CANCEL, "取消", 2)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_CONFIRM_BUTTON, "应用变更", 0)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_LISTED_HOUSE_WARNING, "变更后，你的住宅将自动从住宅巡览中移除。", 0)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_TEXT, "立即让住宅访客默认获得<<X:1>>权限？\n\n<<2>>\n<<3>>", 1)
SAS(SI_DIALOG_CHANGE_DEFAULT_HOUSING_PERMISSION_TITLE, "变更默认访客权限", 0)
SAS(SI_DIALOG_CLOSE, "关闭", 0)
SAS(SI_DIALOG_CONFIRM, "确认", 2)
SAS(SI_DIALOG_CONFIRM_BINDING_ITEM_TITLE, "绑定物品", 0)
SAS(SI_DIALOG_CONFIRM_BIND_ITEM_BODY, "确定要把<<t:1>>和你的账号永久绑定？", 0)
SAS(SI_DIALOG_CONFIRM_EQUIPPING_ITEM_BODY, "装备<<t:1>>会将其与你的账号永久绑定。", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_DEFAULT_CHOICE, "选择一个", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_HEADER, "加载访客列表和禁止列表：", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_REQUIRES_MORE_HOUSES, "拥有两栋及以上的住宅才能开启编辑权限。", 0)
SAS(SI_DIALOG_COPY_HOUSING_PERMISSION_TITLE, "加载权限", 0)
SAS(SI_DIALOG_CREATE, "创建", 0)
SAS(SI_DIALOG_DECLINE, "取消", 0)
SAS(SI_DIALOG_DESTROY_ARMORY_ITEM_TITLE, "摧毁已创建项目", 0)
SAS(SI_DIALOG_DISMISS, "关闭", 0)
SAS(SI_DIALOG_EXIT, "退出", 0)
SAS(SI_DIALOG_INSTALLATION_PROGRESS, "安装进度：<<1>>%", 1)
SAS(SI_DIALOG_LOG_OUT_ENTER_CODE, "输入代码", 1)
SAS(SI_DIALOG_NO, "否", 2)
SAS(SI_DIALOG_OPTION_VISITOR_PERMISSION_AFFECTS_ALL_HOUSES, "应用于全部住宅。", 0)
SAS(SI_DIALOG_PURCHASE, "购买", 2)
SAS(SI_DIALOG_REMOVE, "移除", 0)
SAS(SI_DIALOG_SELL_ARMORY_ITEM_BODY, "此物品目前被保存在<<X:1>> <<2[ 加点方案/加点方案]>>。如果你出售此物品，它将被从所有加点方案中移除。\n\n确定要继续此操作吗？", 2)
SAS(SI_DIALOG_SELL_ARMORY_ITEM_TITLE, "出售已创建的物品", 0)
SAS(SI_DIALOG_TEXT_CHANGE_HOUSING_PERMISSION, "编辑|cffffff<<1>>|r权限", 0)
SAS(SI_DIALOG_TEXT_IGNORE_FRIEND, "确定要屏蔽<<1>>？", 0)
SAS(SI_DIALOG_TEXT_KICK_OCCUPANT, "确定要将|cffffff<<1>>|r从住宅中移除吗？", 0)
SAS(SI_DIALOG_TEXT_LOGOUT_DEFERRED, "距离退出登录还有<<1>>。", 1)
SAS(SI_DIALOG_TEXT_QUIT_DEFERRED, "<<1>>后将自动退出。强制退出后，你在服务器依然会保持登录状态。", 0)
SAS(SI_DIALOG_TEXT_QUIT_PREVENTED, "当前不允许退出。强制退出后，你在服务器依然会保持登录状态。", 0)
SAS(SI_DIALOG_TEXT_REMOVE_BANLIST_GUILD_PERMISSION, "确定要将|cffffff<<1>>|r移出禁止列表？", 0)
SAS(SI_DIALOG_TEXT_REMOVE_BANLIST_INDIVIDUAL_PERMISSION, "确定要将|cffffff<<1>>|r移出禁止列表？", 0)
SAS(SI_DIALOG_TEXT_REMOVE_FRIEND, "确定要将|cffffff<<1>>|r移出好友列表？", 0)
SAS(SI_DIALOG_TEXT_REMOVE_GUILD_PERMISSION, "确定要将|cffffff<<1>>|r移出访问列表？", 0)
SAS(SI_DIALOG_TEXT_REMOVE_INDIVIDUAL_PERMISSION, "确定要将|cffffff<<1>>|r移出访问列表？", 0)
SAS(SI_DIALOG_TITLE_ADD_GUILD_PERMISSION, "添加公会访客", 0)
SAS(SI_DIALOG_TITLE_ADD_INDIVIDUAL_PERMISSION, "添加访客", 0)
SAS(SI_DIALOG_TITLE_BAN_GUILD_PERMISSION, "禁止公会", 0)
SAS(SI_DIALOG_TITLE_BAN_INDIVIDUAL_PERMISSION, "禁止玩家", 0)
SAS(SI_DIALOG_TITLE_CHANGE_HOUSING_PERMISSION, "更改权限", 0)
SAS(SI_DIALOG_TITLE_IGNORE_FRIEND, "屏蔽好友", 0)
SAS(SI_DIALOG_TITLE_KICK_OCCUPANT, "移除占用者", 0)
SAS(SI_DIALOG_TITLE_LOGOUT, "退出登录", 0)
SAS(SI_DIALOG_TITLE_QUIT, "退出游戏", 0)
SAS(SI_DIALOG_TITLE_REMOVE_BANLIST_GUILD_PERMISSION, "移除公会禁止", 0)
SAS(SI_DIALOG_TITLE_REMOVE_BANLIST_INDIVIDUAL_PERMISSION, "移除禁止", 0)
SAS(SI_DIALOG_TITLE_REMOVE_FRIEND, "移除好友", 0)
SAS(SI_DIALOG_TITLE_REMOVE_GUILD_PERMISSION, "移除公会访客", 0)
SAS(SI_DIALOG_TITLE_REMOVE_INDIVIDUAL_PERMISSION, "移除访客", 0)
SAS(SI_DIALOG_TRADE_BOP_MODIFYING_ITEM_BODY, "修改<<1>>会将其与你的账号永久绑定。", 0)
SAS(SI_DIALOG_UPGRADE, "升级", 0)
SAS(SI_DIALOG_YES, "是", 2)
SAS(SI_DIGGINGACTIVESKILLUSERESULT1, "挖掘地点未激活。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT2, "该工具无法在此地点使用。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT3, "无法使用此工具。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT4, "你未达到使用此工具的要求。使用手刷增加感知度。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT5, "无法使用预知技能来寻找奖励物品。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT6, "已挖掘到底部。", 0)
SAS(SI_DIGGINGACTIVESKILLUSERESULT7, "预知技能无法穿透到此深度。", 1)
SAS(SI_DIGGINGACTIVESKILLUSERESULT8, "预知技能的能力已耗尽。", 1)
SAS(SI_DIGGINGGAMEOVERFLAGS1, "包装已破损。", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS2, "时间已耗尽。", 0)
SAS(SI_DIGGINGGAMEOVERFLAGS3, "包装已破损，时间已耗尽。", 0)
SAS(SI_DIGIT_DECIMAL_SEPARATOR, ".", 0)
SAS(SI_DIGIT_GROUP_SEPARATOR, ",", 0)
SAS(SI_DISGUISE_DANGER, "危险", 0)
SAS(SI_DISGUISE_DISCOVERED, "发现", 0)
SAS(SI_DISGUISE_DISGUISED, "伪装", 0)
SAS(SI_DISGUISE_SUSPICIOUS, "可疑", 0)
SAS(SI_DISMISS_UI_ERROR, "关闭", 1)
SAS(SI_DISPLAY_GUILD_STORE_ITEM_NAME, "<<1>>", 0)
SAS(SI_DISPLAY_NAME_LABEL, "用户ID：", 1)
SAS(SI_DISTRICT_RESURRECT_FAIL_NOT_INSIDE_IMPERIAL_CITY, "在帝都外死亡后，无法在帝都内复活。", 0)
SAS(SI_DLC_BOOK_ACTION_CHAPTER_UPGRADE, "升级", 0)
SAS(SI_DLC_BOOK_ACTION_GET_SUBSCRIPTION, "立即订阅", 0)
SAS(SI_DLC_BOOK_ACTION_OPEN_CROWN_STORE, "永久解锁", 0)
SAS(SI_DLC_BOOK_ACTION_QUEST_ACCEPTED, "任务已接受", 0)
SAS(SI_DLC_BOOK_QUEST_STATUS, "任务：|cffffff<<1>> (<<2>>)|r", 1)
SAS(SI_DLC_BOOK_QUEST_STATUS_ACCEPTED, "已接受", 0)
SAS(SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED, "未接受", 0)
SAS(SI_DLC_BOOK_TITLE, "剧情", 1)
SAS(SI_DLSSMODE1, "性能", 0)
SAS(SI_DLSSMODE2, "平衡", 0)
SAS(SI_DLSSMODE3, "质量", 0)
SAS(SI_DUELING_COUNTDOWN_CSA, "距决斗开始还有<<1>>", 0)
SAS(SI_DUELING_NEAR_BOUNDARY_CSA, "靠近决斗场边缘！", 0)
SAS(SI_DUELINVITEFAILREASON1, "<<1>>无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON10, "<<1>>正忙于和其他玩家进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON11, "你已经死亡，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON12, "<<1>>已经死亡，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON13, "游泳时无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON14, "<<1>>正在游泳，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON15, "你正在战斗，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON16, "<<1>>正在战斗，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON17, "你正在制作中，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON18, "<<1>>正在制作中，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON19, "无法在这里决斗。", 0)
SAS(SI_DUELINVITEFAILREASON2, "无有效决斗目标。", 0)
SAS(SI_DUELINVITEFAILREASON20, "无法挑战近期拒绝了你决斗邀请的玩家。", 0)
SAS(SI_DUELINVITEFAILREASON21, "附近决斗者过多，无法在此进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON22, "双方恢复满生命后才能决斗。", 0)
SAS(SI_DUELINVITEFAILREASON3, "无法与自己决斗。", 0)
SAS(SI_DUELINVITEFAILREASON4, "<<1>>离你过远，无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON5, "你正被<<1>>挑战，无法邀请他人进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON6, "正在回应来自<<1>>的决斗挑战，无法再向他人发出决斗邀请。", 0)
SAS(SI_DUELINVITEFAILREASON7, "正在和<<1>>决斗，无法再向他人发出决斗邀请。", 0)
SAS(SI_DUELINVITEFAILREASON8, "<<1>>正在向他人发起挑战，当前无法进行决斗。", 0)
SAS(SI_DUELINVITEFAILREASON9, "<<1>>正在计划发起决斗挑战，当前无法进行决斗。", 0)
SAS(SI_DUELRESULT0, "<<1>>退出了决斗。", 0)
SAS(SI_DUELRESULT1, "<<1>>赢得了决斗。", 0)
SAS(SI_DUELSTATE1, "正在等待<<1>>回应决斗邀请。", 0)
SAS(SI_DUELSTATE2, "正在考虑来自<<1>>的决斗邀请。", 0)
SAS(SI_DUELSTATE3, "正在和<<1>>决斗。", 0)
SAS(SI_DUELSTATE4, "和<<1>>的决斗即将开始。", 0)
SAS(SI_DUELSTATE5, "上一场决斗即将结束。", 0)
SAS(SI_DUEL_INVITE_ACCEPTED, "决斗邀请已被接受。", 0)
SAS(SI_DUEL_INVITE_CANCELED, "已取消决斗邀请。", 0)
SAS(SI_DUEL_INVITE_DECLINED, "决斗邀请被拒绝。", 0)
SAS(SI_DUEL_INVITE_MESSAGE, "|cffffff<<1>>|r 想要和你决斗。", 1)
SAS(SI_DUEL_INVITE_RECEIVED, "<<1>>已邀请你进行决斗。", 0)
SAS(SI_DUEL_INVITE_SENT, "你已经邀请了<<1>>进行决斗。", 0)
SAS(SI_DUNGEONDIFFICULTY1, "普通模式", 0)
SAS(SI_DUNGEONDIFFICULTY2, "老兵模式", 0)
SAS(SI_DUNGEON_DIFFICULTY_CHANGED_TO_NORMAL, "地下城难度修改为普通模式。", 0)
SAS(SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN, "地下城难度修改为老兵模式。", 0)
SAS(SI_DUNGEON_DIFFICULTY_HEADER, "地下城模式：", 0)
SAS(SI_DUNGEON_DIFFICULTY_HELP_TOOLTIP, "此功能用于设置组队地下城的难度。仅队长可以进行设置。", 2)
SAS(SI_DUNGEON_DIFFICULTY_NORMAL_TOOLTIP_HEADER, "普通模式", 0)
SAS(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_HEADER, "老兵模式", 0)
SAS(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_CHOSEN_SETTING, "队长已选定此组队地下城模式。", 0)
SAS(SI_DUNGEON_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "地下城", 0)
SAS(SI_DUNGEON_FINDER_RANDOM_FILTER_TEXT, "随机地下城", 0)
SAS(SI_DUNGEON_FINDER_SPECIFIC_FILTER_TEXT, "特殊地下城", 0)
SAS(SI_DUNGEON_FLOOR_DOWN_TOOLTIP, "下一层", 0)
SAS(SI_DUNGEON_FLOOR_UP_TOOLTIP, "上一层", 0)
SAS(SI_DYEHUECATEGORY0, "红色", 0)
SAS(SI_DYEHUECATEGORY1, "黄色", 0)
SAS(SI_DYEHUECATEGORY2, "绿色", 0)
SAS(SI_DYEHUECATEGORY3, "蓝色", 0)
SAS(SI_DYEHUECATEGORY4, "紫色", 0)
SAS(SI_DYEHUECATEGORY5, "棕色", 0)
SAS(SI_DYEHUECATEGORY6, "灰色", 0)
SAS(SI_DYEHUECATEGORY7, "混合色", 0)
SAS(SI_DYEHUECATEGORY8, "虹彩", 0)
SAS(SI_DYEING_APPLY_CHANGE_CONFIRM_BODY, "给装备染色会将其与你的账号绑定。装备一旦绑定便不能交易或邮寄给其他玩家。\n\n你确定要应用更改吗？", 0)
SAS(SI_DYEING_APPLY_CHANGE_CONFIRM_TITLE, "绑定物品", 0)
SAS(SI_DYEING_CANNOT_SAMPLE, "无法采用非染色颜色。", 0)
SAS(SI_DYEING_CANNOT_SAMPLE_LOCKED_DYE, "该颜色还未通过成就解锁，无法采用。", 0)
SAS(SI_DYEING_CANNOT_SAMPLE_NON_PLAYER_DYE, "该颜色不能通过成就系统获得，无法采用。", 0)
SAS(SI_DYEING_CLEAR_MENU, "清除颜色", 0)
SAS(SI_DYEING_COLLECTIBLE_STATUS, "时装和帽子染色：<<1>>", 0)
SAS(SI_DYEING_COLLECTIBLE_TAB_DESCRIPTION_LOCKED, "当前无法给你的时装和帽子染色。购买ESO Plus会员即可解锁此功能。", 0)
SAS(SI_DYEING_COLLECTIBLE_TAB_DESCRIPTION_UNLOCKED, "只要你是ESO Plus会员，你可以进入外观收集选项卡给你的时装和帽子染色。\n\n给玩家的时装染色时，会自动给伙伴的相同时装染色。", 1)
SAS(SI_DYEING_COMMIT, "应用变更", 1)
SAS(SI_DYEING_DYE_COLLECTIBLE_TAB, "时装和帽子", 0)
SAS(SI_DYEING_DYE_EQUIPMENT_TAB, "装备", 0)
SAS(SI_DYEING_DYE_OUTFIT_STYLES_TAB, "装扮样式", 1)
SAS(SI_DYEING_EQUIPMENT_TAB_DESCRIPTION, "每个伙伴都拥有自己的装扮，而且他们的装扮是全账号通用的。", 0)
SAS(SI_DYEING_EQUIPMENT_TAB_REQUIREMENTS, "需要有效的伙伴。", 0)
SAS(SI_DYEING_EXIT_WITH_CHANGES_CONFIRM_BODY, "应用更改前可以退出。更改如果不被应用将会被废弃。\n\n确定要应用更改吗？", 0)
SAS(SI_DYEING_EXIT_WITH_CHANGES_CONFIRM_TITLE, "染色物品", 0)
SAS(SI_DYEING_NO_MATCHING_DYES, "未找到匹配过滤条件的染色", 0)
SAS(SI_DYEING_RANDOMIZE, "随机染色", 1)
SAS(SI_DYEING_SAVED_SETS_HEADER, "已保存的染色", 0)
SAS(SI_DYEING_SORT_BY_HUE, "按颜色排序", 0)
SAS(SI_DYEING_SORT_BY_RARITY, "按稀有度排序", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY, "达成<<1>>成就解锁", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_HIDDEN, "达成隐藏成就解锁", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_HIDDEN_LOCKED, "达成隐藏成就解锁", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_LOCKED, "达成<<1>>成就解锁", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_BODY_NON_PLAYER_DYE, "该染色无法通过成就系统获得", 0)
SAS(SI_DYEING_SWATCH_TOOLTIP_SEE_ACHIEVEMENT, "右键点击以查看成就", 1)
SAS(SI_DYEING_SWATCH_TOOLTIP_TITLE, "<<1>>", 0)
SAS(SI_DYEING_SWATCH_VIEW_ACHIEVEMENT, "查看成就", 0)
SAS(SI_DYEING_TOOLS_HEADER, "工具", 0)
SAS(SI_DYEING_TOOL_DYE_ALL_TOOLTIP, "全部染色", 0)
SAS(SI_DYEING_TOOL_DYE_TOOLTIP, "染色", 0)
SAS(SI_DYEING_TOOL_ERASE_TOOLTIP, "清除颜色", 0)
SAS(SI_DYEING_TOOL_SAMPLE_TOOLTIP, "复制颜色", 0)
SAS(SI_DYEING_TOOL_SET_FILL, "填充方案", 0)
SAS(SI_DYEING_UNDO, "取消变更", 0)
SAS(SI_DYERARITY0, "普通", 0)
SAS(SI_DYERARITY1, "稀有", 0)
SAS(SI_DYERARITY2, "罕见", 0)
SAS(SI_DYERARITY3, "材料", 0)
SAS(SI_DYESTAMPUSERESULT1, "此染色券与当前装备的染料相同。", 1)
SAS(SI_DYESTAMPUSERESULT2, "没有能使用此染色券的装备。", 1)
SAS(SI_DYESTAMPUSERESULT3, "此染色券与当前时装和帽子的染料相同。", 0)
SAS(SI_DYESTAMPUSERESULT4, "没有能使用此染色券的时装和帽子。", 0)
SAS(SI_DYESTAMPUSERESULT5, "此染色券不存在。", 0)
SAS(SI_DYESTAMPUSERESULT6, "此染色券不能用于被隐藏的时装或帽子。", 0)
SAS(SI_DYE_STAMP_COLLECTIBLES_HIDDEN, "时装或帽子已隐藏。", 0)
SAS(SI_DYE_STAMP_CONFIRMATION_USE_DESCRIPTION, "应用此更改需要消耗 |cffffff1 <<1>>|r", 0)
SAS(SI_DYE_STAMP_CONFIRMATION_USE_TITLE, "使用染色券", 0)
SAS(SI_DYE_STAMP_COSTUME_DESCRIPTION, "染色所有装备了|cffffff时装|r和|cffffff帽子|r的槽位。", 0)
SAS(SI_DYE_STAMP_ITEM_DESCRIPTION, "填充当前穿着的|cffffff装备|r的所有染料槽，即使它被外套或帽子所掩盖。 这包括装备在任一栏中的护盾。", 0)
SAS(SI_DYE_STAMP_NOT_USABLE_NOW, "本次无法染色。", 0)
SAS(SI_DYE_STAMP_REQUIRES_COLLECTIBLE, "需要能染色且已经生效的时装或帽子。", 1)
SAS(SI_DYE_STAMP_REQUIRES_EQUIPMENT, "需要能染色的装备。", 0)
SAS(SI_DYE_STAMP_SAME_DYE_DATA, "已应用。", 0)
SAS(SI_DYE_UNLOCKED_ANNOUNCE_TITLE, "染色已解锁", 0)
SAS(SI_EDIT_BOX_HIDE_PASSWORD, "隐藏密码", 0)
SAS(SI_EDIT_BOX_SHOW_PASSWORD, "显示密码", 0)
SAS(SI_EDIT_NOTE_DEFAULT_TEXT, "在此输入注释", 0)
SAS(SI_EDIT_NOTE_DIALOG_TITLE, "编辑注释", 0)
SAS(SI_EMOTECATEGORY0, "无效", 0)
SAS(SI_EMOTECATEGORY1, "仪式", 1)
SAS(SI_EMOTECATEGORY10, "姿势与手部物品", 0)
SAS(SI_EMOTECATEGORY11, "道具", 0)
SAS(SI_EMOTECATEGORY12, "社交", 0)
SAS(SI_EMOTECATEGORY13, "仅个性化动作", 0)
SAS(SI_EMOTECATEGORY14, "已收藏", 0)
SAS(SI_EMOTECATEGORY2, "欢呼与怒吼", 1)
SAS(SI_EMOTECATEGORY3, "无用", 1)
SAS(SI_EMOTECATEGORY4, "情感", 1)
SAS(SI_EMOTECATEGORY5, "娱乐", 0)
SAS(SI_EMOTECATEGORY6, "吃喝", 0)
SAS(SI_EMOTECATEGORY7, "指引方向", 0)
SAS(SI_EMOTECATEGORY8, "持续", 1)
SAS(SI_EMOTECATEGORY9, "物理", 0)
SAS(SI_EMOTE_TOOLTIP_OVERRIDDEN_BY_PERSONALITY, "根据当前装备的变形和个性化动作修改。", 0)
SAS(SI_EMPTY_GUILD_CHANNEL_NAME, "公会 <<1>>", 0)
SAS(SI_EMPTY_OFFICER_CHANNEL_NAME, "管理员<<1>>", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION1, "相质", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION2, "精华", 0)
SAS(SI_ENCHANTINGRUNECLASSIFICATION3, "效力", 0)
SAS(SI_ENCHANTING_CONFIRM_LOCKED_ITEM_DESCRIPTION, "此附魔物品已被锁定，请输入<<1>>以验证。", 0)
SAS(SI_ENCHANTING_CONFIRM_LOCKED_ITEM_TITLE, "确定附魔物品。", 0)
SAS(SI_ENCHANTING_CREATION, "制造", 0)
SAS(SI_ENCHANTING_EXTRACTION, "提取", 0)
SAS(SI_ENCHANTING_EXTRACT_FULL_STACK, "提取全部", 1)
SAS(SI_ENCHANTING_EXTRACT_HEADER, "待提取的雕文", 0)
SAS(SI_ENCHANTING_GLYPH_CREATED_CHAMPION_LEVEL, "|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_CHAMPION_POINTS, "只能用于|t32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r and |t和32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r 之间的物品", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_CHAMPION_POINTS_GAMEPAD, "只能用于 <<1>>|cffffff<<2>>|r 和 <<1>>|cffffff<<3>>|r 之间内的物品", 0)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_LEVEL, "只能用于|cffffff<<1>>|r 和 |cffffff<<2>>|r等级之间的物品", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS, "最低等级：|t32:32:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS_GAMEPAD, "最低等级：<<1>>|cffffff<<2>>|r", 1)
SAS(SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_LEVEL, "最低等级：|cffffff<<1>>|r", 1)
SAS(SI_ENCHANTING_NO_ASPECT_RUNES, "未找到相质符文石。", 1)
SAS(SI_ENCHANTING_NO_ESSENCE_RUNES, "未找到精华符文石。", 1)
SAS(SI_ENCHANTING_NO_GLYPHS, "无雕文可提取。", 1)
SAS(SI_ENCHANTING_NO_POTENCY_RUNES, "未找到效力符文石。", 1)
SAS(SI_ENCHANTING_NO_RUNES, "未找到符文石。", 1)
SAS(SI_ENCHANTING_PHRASE_HEADER, "符文阶段", 0)
SAS(SI_ENCHANTING_REQUIRES_ASPECT_IMPROVEMENT, "需要面容提升等级<<1>>", 0)
SAS(SI_ENCHANTING_REQUIRES_POTENCY_IMPROVEMENT, "需要效力提升等级<<1>>", 0)
SAS(SI_ENCHANTING_SELECT_ITEMS_TO_EXTRACT, "选择雕文", 1)
SAS(SI_ENCHANTING_TRANSLATION_HEADER, "翻译", 0)
SAS(SI_ENCHANTING_TRANSLATION_KNOWN, "<<1>>", 1)
SAS(SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_BODY, "以下符文已被转化：", 0)
SAS(SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_TITLE, "已转化的符文", 0)
SAS(SI_ENCHANTING_TRANSLATION_UNKNOWN, "？", 3)
SAS(SI_ENCHANTING_UNKNOWN_EFFECTS, "未知效果", 0)
SAS(SI_ENCHANTING_UNKNOWN_RESULT, "未知雕文", 0)
SAS(SI_ENCHANTING_UNKNOWN_RUNE, "未知符文石", 0)
SAS(SI_ENCHANTING_UNKNOWN_RUNES, "未知符文", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE0, "无附魔", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE1, "污秽武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE10, "伤害护盾", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE11, "生命", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE12, "生命恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE13, "魔力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE14, "魔力恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE15, "毒素抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE16, "淬毒武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE17, "耐力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE18, "耐力恢复", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE19, "降低威力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE2, "狂战士", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE20, "吸取生命", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE21, "电击抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE22, "吸取耐力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE23, "吸取魔力", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE24, "伤害生命", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE25, "降低法术消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE26, "降低武艺消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE27, "增加猛击伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE28, "降低格挡和猛击消耗", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE29, "提高药水效果", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE3, "充能武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE30, "降低药水冷却时间", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE31, "提高物理伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE32, "提高法术伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE33, "减少物理伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE34, "减少法术伤害", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE35, "棱镜猛攻", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE36, "棱镜防御", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE37, "再生棱镜", 0)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE4, "降低护甲", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE5, "疾病抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE6, "火焰武器", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE7, "火焰抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE8, "寒霜抗性", 1)
SAS(SI_ENCHANTMENTSEARCHCATEGORYTYPE9, "寒霜武器", 1)
SAS(SI_ENCHANTMENT_BOOSTER_DESCRIPTION, "品质从<<1>>提升至<<2>>", 0)
SAS(SI_ENCHANT_CONFIRM, "附魔", 2)
SAS(SI_ENCHANT_CONSUME, "消耗附魔来强化此物品。", 1)
SAS(SI_ENCHANT_NONE_FOUND, "没有可用于此物品的附魔。", 1)
SAS(SI_ENCHANT_NO_YIELD, "未能提取出任何物品。", 1)
SAS(SI_ENCHANT_SELECT, "选择应用于此物品的附魔。", 1)
SAS(SI_ENCHANT_TITLE, "附魔物品", 2)
SAS(SI_ENCOUNTER_LOG_ABILITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENCOUNTER_LOG_DISABLED_ALERT, "遭遇日志关闭。", 0)
SAS(SI_ENCOUNTER_LOG_ENABLED_ALERT, "遭遇日志开启。", 0)
SAS(SI_ENCOUNTER_LOG_MAP_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENCOUNTER_LOG_ZONE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE0, "进攻", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE1, "防御", 0)
SAS(SI_ENDLESSDUNGEONBUFFBUCKETTYPE2, "实用", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE1, "诗节", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE2, "幻像", 0)
SAS(SI_ENDLESSDUNGEONBUFFTYPE_AVATAR2, "化身幻象", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE0, "阶段", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE1, "循环", 0)
SAS(SI_ENDLESSDUNGEONCOUNTERTYPE2, "巡回", 1)
SAS(SI_ENDLESSDUNGEONGROUPTYPE0, "单人", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE1, "双人", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY0, "单人（每周）", 0)
SAS(SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY1, "双人（每周）", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_CHANGED_ANNOUNCEMENT_SUBTITLE, "剩余<<1[/1个命运丝线/$d个命运丝线]>>", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_DECREASED_ANNOUNCEMENT_TITLE, "命运丝线已断裂", 0)
SAS(SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_INCREASED_ANNOUNCEMENT_TITLE, "命运丝线已强化", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_ADDED_ANNOUNCEMENT_TITLE_FORMATTER, "已获得<<1>>", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_CURRENCY_FORMAT, "<<1>>：<<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_REROLL_INFORMATION, "重置当前的幻象选项。重置后将无法再次获得这些幻象。", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_SELECTOR_TITLE_FORMAT, "选择一个<<1>>", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_EMPTY, "你当前尚未获得莫拉的恩赐。", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_SWITCH_TO_SUMMARY_KEYBIND, "显示总结", 0)
SAS(SI_ENDLESS_DUNGEON_BUFF_TRACKER_TITLE, "莫拉的恩赐", 1)
SAS(SI_ENDLESS_DUNGEON_BUFF_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_ENDLESS_DUNGEON_CONFIRM_COMPANION_SUMMONING_DIALOG_BODY, "召唤伙伴会将你的战绩排行榜由单人切换为双人。\n\n是否确定召唤伙伴？", 0)
SAS(SI_ENDLESS_DUNGEON_CONFIRM_COMPANION_SUMMONING_DIALOG_TITLE, "召唤伙伴", 0)
SAS(SI_ENDLESS_DUNGEON_HUD_TRACKER_TITLE, "无尽档案塔", 1)
SAS(SI_ENDLESS_DUNGEON_LEADERBOARDS_CATEGORIES_HEADER, "无尽档案塔", 2)
SAS(SI_ENDLESS_DUNGEON_LEADERBOARDS_PARTICIPATING_NOT_ELIGIBLE_HELP_TOOLTIP, "你加入了一个已有进程的无尽档案塔，因此没有资格进入该排行榜。", 1)
SAS(SI_ENDLESS_DUNGEON_PROGRESSION_NARRATION, "<<1>>：<<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_AVATAR_VISIONS_HEADER, "化身幻象", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_BUFFS_HEADER, "莫拉的恩赐", 2)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_PROGRESS_HEADER, "进度", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_SCORE_HEADER, "得分", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_STAGE_HEADER, "阶段", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_STAT_VALUE_NARRATION, "<<1>>：<<2>>", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_SWITCH_TO_BUFFS_KEYBIND, "显示莫拉的恩赐", 1)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_TITLE, "已完成：无尽档案塔", 1)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_VERSES_HEADER, "诗节", 0)
SAS(SI_ENDLESS_DUNGEON_SUMMARY_VISIONS_HEADER, "幻像", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION0, "5分钟", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION1, "10分钟", 0)
SAS(SI_ENERGYSUSTAINABILITYSCREENDIMANDRESOLUTION2, "已关闭", 0)
SAS(SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION, "勇士点数获得率提升。", 0)
SAS(SI_ENLIGHTENED_STATE_GAINED_HEADER, "你受到了启迪", 0)
SAS(SI_ENLIGHTENED_STATE_LOST_HEADER, "启迪已过期", 0)
SAS(SI_ENTER_CODE_CONFIRM_BUTTON, "打开窗口", 0)
SAS(SI_ENTER_CODE_DIALOG_BODY, "点此将打开代码兑换窗口\n\n|cc16403在确认你的购买后，你必须重新登录游戏才能生效。|r", 2)
SAS(SI_ENTER_CODE_DIALOG_TITLE, "输入代码", 0)
SAS(SI_ENTER_KEYWORD_SEARCH_EDIT_DEFAULT, "输入关键词", 0)
SAS(SI_EQUIPMENTBONUS0, "低", 0)
SAS(SI_EQUIPMENTBONUS1, "普通", 0)
SAS(SI_EQUIPMENTBONUS2, "普通", 0)
SAS(SI_EQUIPMENTBONUS3, "高", 0)
SAS(SI_EQUIPMENTBONUS4, "上乘", 0)
SAS(SI_EQUIPMENTBONUS5, "非凡", 0)
SAS(SI_EQUIPMENTFILTERTYPE1, "轻甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE10, "恢复法杖", 0)
SAS(SI_EQUIPMENTFILTERTYPE11, "弓", 0)
SAS(SI_EQUIPMENTFILTERTYPE2, "中甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE3, "重甲", 0)
SAS(SI_EQUIPMENTFILTERTYPE4, "颈部装备", 0)
SAS(SI_EQUIPMENTFILTERTYPE5, "戒指", 0)
SAS(SI_EQUIPMENTFILTERTYPE6, "单手近战武器", 0)
SAS(SI_EQUIPMENTFILTERTYPE7, "盾牌", 0)
SAS(SI_EQUIPMENTFILTERTYPE8, "双手近战武器", 1)
SAS(SI_EQUIPMENTFILTERTYPE9, "毁灭法杖", 0)
SAS(SI_EQUIPOUTFITRESULT1, "该装扮无效。", 0)
SAS(SI_EQUIPOUTFITRESULT2, "该装扮已锁定。", 0)
SAS(SI_EQUIPOUTFITRESULT3, "当前无法更换装扮。", 0)
SAS(SI_EQUIPOUTFITRESULT4, "已穿上该装扮。", 0)
SAS(SI_EQUIPSLOT0, "头部", 0)
SAS(SI_EQUIPSLOT1, "颈部装备", 0)
SAS(SI_EQUIPSLOT10, "外观", 2)
SAS(SI_EQUIPSLOT11, "戒指 1", 0)
SAS(SI_EQUIPSLOT12, "戒指 2", 0)
SAS(SI_EQUIPSLOT13, "毒药", 0)
SAS(SI_EQUIPSLOT14, "毒药备份", 0)
SAS(SI_EQUIPSLOT15, "远程", 0)
SAS(SI_EQUIPSLOT16, "手部", 0)
SAS(SI_EQUIPSLOT17, "等级 1", 0)
SAS(SI_EQUIPSLOT18, "等级 2", 0)
SAS(SI_EQUIPSLOT19, "等级 3", 0)
SAS(SI_EQUIPSLOT2, "胸甲", 0)
SAS(SI_EQUIPSLOT20, "主武器备份", 1)
SAS(SI_EQUIPSLOT21, "副手武器备份", 1)
SAS(SI_EQUIPSLOT3, "肩部", 0)
SAS(SI_EQUIPSLOT4, "主武器", 0)
SAS(SI_EQUIPSLOT5, "副武器", 0)
SAS(SI_EQUIPSLOT6, "腰部", 0)
SAS(SI_EQUIPSLOT7, "腕部", 0)
SAS(SI_EQUIPSLOT8, "腿部", 0)
SAS(SI_EQUIPSLOT9, "足部", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY1, "武器", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY2, "护甲", 0)
SAS(SI_EQUIPSLOTVISUALCATEGORY3, "配饰", 0)
SAS(SI_EQUIPTYPE1, "头部", 0)
SAS(SI_EQUIPTYPE10, "足部", 0)
SAS(SI_EQUIPTYPE11, "外观", 2)
SAS(SI_EQUIPTYPE12, "戒指", 0)
SAS(SI_EQUIPTYPE13, "手部", 1)
SAS(SI_EQUIPTYPE14, "主武器", 0)
SAS(SI_EQUIPTYPE15, "毒药", 0)
SAS(SI_EQUIPTYPE2, "颈部装备", 0)
SAS(SI_EQUIPTYPE3, "胸甲", 0)
SAS(SI_EQUIPTYPE4, "肩部", 0)
SAS(SI_EQUIPTYPE5, "单手武器", 1)
SAS(SI_EQUIPTYPE6, "双手武器", 1)
SAS(SI_EQUIPTYPE7, "副武器", 0)
SAS(SI_EQUIPTYPE8, "腰部", 0)
SAS(SI_EQUIPTYPE9, "腿部", 0)
SAS(SI_ERROR_ABILITY_DISABLED, "该技能暂不可用。", 0)
SAS(SI_ERROR_ACCOUNT_BANK_DISABLED, "银行已暂停服务，详情请查看论坛。", 0)
SAS(SI_ERROR_ACTION_BUTTON_IS_LOCKED, "无法更改此槽位的技能。", 1)
SAS(SI_ERROR_AUGMENTATION_AUGMENT, "无法重叠附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_CANT_BE_MODIFIED, "无法修改此附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_DOESNT_MATCH_SIEGE, "无法为此类攻城武器附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_INVALID_AUGMENT, "无效的附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_NOTCH_TYPE, "该附魔只能用于其他类型的槽位。", 0)
SAS(SI_ERROR_AUGMENTATION_NOT_AUGMENT, "槽位中只可放置附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_ARMOR_TYPE, "该附魔只能用于其他类型的护甲。", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_EQUIP_TYPE, "该附魔只能用于其他类型的装备。", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_LEVEL, "该附魔只能用于威力等级更高的物品。 ", 1)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_SOUL_COST, "需要更多灵魂才能为此物品附魔。", 0)
SAS(SI_ERROR_AUGMENTATION_REQUIRED_WEAPON_TYPE, "该附魔只能用于其他类型的武器。", 0)
SAS(SI_ERROR_AUGMENTATION_UPGRADE_TOO_HIGH, "该升级不适合此等级的攻城武器。", 0)
SAS(SI_ERROR_AVA_GRAND_QUEST_FAIL, "每次只能接受一个大型联盟战争任务。", 1)
SAS(SI_ERROR_CAMPAIGNS_DISABLED, "战役已在此服务器停用。", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_MOVING, "移动时无法使用此物品。", 1)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_ROLLING, "闪避时无法使用此物品。", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_SPRINTING, "冲刺时无法使用此物品。", 0)
SAS(SI_ERROR_CANNOT_USE_ITEM_WHILE_SWIMMING, "游泳时无法使用此物品。", 0)
SAS(SI_ERROR_CANT_AFFORD_OPTION, "金币不足", 0)
SAS(SI_ERROR_CANT_PLACE_PASSIVE_IN_ACTION_BAR, "技能栏无法放置被动技能。", 1)
SAS(SI_ERROR_CLEMENCY_ON_COOLDOWN, "请稍作等待再使用此选项。", 0)
SAS(SI_ERROR_COLLECTIBLE_ALREADY_UNLOCKED, "已经解锁该收藏品。", 0)
SAS(SI_ERROR_COLLECTIBLE_FRAGMENT_RESULT_ALREADY_UNLOCKED, "已解锁通过碎片获得的收藏品。", 0)
SAS(SI_ERROR_CRAFTED_ABILITY_SCRIPT_DISABLED, "一个或多个已装备的脚本暂不可用。", 0)
SAS(SI_ERROR_DOESNT_MEET_REQUIREMENTS_TO_BUY, "不满足购买条件。", 0)
SAS(SI_ERROR_GUILD_BANK_DISABLED, "公会银行已暂停服务，详情请查看论坛。", 0)
SAS(SI_ERROR_GUILD_STORE_DISABLED, "公会商店已暂停服务，详情请查看论坛。", 0)
SAS(SI_ERROR_INVALID_COMMAND, "无效命令", 0)
SAS(SI_ERROR_INVALID_SLOT_TYPE, "无效槽位", 0)
SAS(SI_ERROR_ITEM_BOUND, "已绑定该物品", 0)
SAS(SI_ERROR_ITEM_LOCKED, "该物品已锁定。", 0)
SAS(SI_ERROR_ITEM_NO_NOTCHES, "|cff0000该物品无可用的槽位", 0)
SAS(SI_ERROR_MAX_DAILIES_REACHED, "每日任务完成数量已达上限。", 0)
SAS(SI_ERROR_NEED_CLEMENCY, "使用此选项需要习得宽容技能", 0)
SAS(SI_ERROR_NEED_INTIMIDATE, "选择此选项需要习得模仿技能", 0)
SAS(SI_ERROR_NEED_PERSUADE, "选择此选项需要习得说服技能", 0)
SAS(SI_ERROR_NOT_WHILE_HIDDEN, "无法在隐蔽状态下进行互动。", 0)
SAS(SI_ERROR_NOT_WHILE_USING_SIEGE, "使用攻城武器时无法执行此操作。", 0)
SAS(SI_ERROR_NOT_WITH_DAEDRIC_EQUIPPED, "携带神器时无法执行此操作。", 0)
SAS(SI_ERROR_PLEDGE_OF_MARA_NOT_NEAR, "你必须位于玛拉神龛附近。", 0)
SAS(SI_ERROR_PLEDGE_OF_MARA_NO_TARGET, "立下誓言时需朝向玩家。", 0)
SAS(SI_ERROR_PREVIEW_MOUNT_PASSENGER, "你无法在乘坐多人坐骑时进行预览。", 0)
SAS(SI_ERROR_QUEST_FAIL_REQUIREMENTS, "不符合任务要求", 0)
SAS(SI_ERROR_QUEST_LOG_FULL, "任务栏已满", 0)
SAS(SI_ERROR_QUEST_TRACKER_FULL_REMOVE_SOMETHING_FIRST, "|cff0000追踪已达上限：停止追踪一项任务以腾出空位", 0)
SAS(SI_ERROR_REASON, "<<1>>", 0)
SAS(SI_ERROR_SCRIBING_DISABLED, "篆刻功能暂不可用。", 0)
SAS(SI_ERROR_SCRIBING_INTERNAL_ERROR, "由于内部错误，无法使用篆刻。请尝试重新登录，如果问题仍然存在，请联系客服。", 0)
SAS(SI_ERROR_TOO_LOW_LEVEL_TO_USE_ITEM, "当前等级不足，无法使用此物品", 0)
SAS(SI_ERROR_TRADESKILL_INSPIRATION, "|cff0000拥有的灵感点数不足，无法学习该配方", 0)
SAS(SI_ERROR_WRONG_WEAPON_EQUIPPED_FOR_SKILL, "使用该技能需要<<1>>", 0)
SAS(SI_ESO_ACCOUNT_PAGE_LINK_TEXT, "《上古卷轴OL》账号主页", 0)
SAS(SI_ESO_PLUS_FREE_TRIAL_ENDED, "您的ESO Plus免费体验已到期", 0)
SAS(SI_ESO_PLUS_FREE_TRIAL_STARTED, "您的ESO Plus免费体验已生效", 0)
SAS(SI_ESO_PLUS_STATUS_LOCKED, "已锁定", 0)
SAS(SI_ESO_PLUS_STATUS_UNLOCKED, "ESO Plus已解锁", 0)
SAS(SI_ESO_PLUS_SUBSCRIPTION_LINK_TEXT, "《上古卷轴OL》PC/MAC商店", 0)
SAS(SI_ESO_PLUS_TITLE, "ESO PLUS", 1)
SAS(SI_EULATYPE3, "隐私政策", 0)
SAS(SI_EULATYPE_NOTIFYUPDATED3, "Zenimax Media 隐私政策已更新", 0)
SAS(SI_EVENT_ANNOUNCEMENT_ACTION, "加入", 0)
SAS(SI_EVENT_ANNOUNCEMENT_TIME, "剩余 <<X:1>>", 0)
SAS(SI_EVENT_INVITE, "|cffffff<<t:1>>|r活动即将开始， 是否参加？\n|cffffff<<2>>|r后截止。", 1)
SAS(SI_EVENT_INVITE_NAMED, "|cffffff<<1>>|r已开始|cffffff<<t:2>>活动，|r是否加入？ \n|cffffff<<3>>|r 后截止。", 1)
SAS(SI_EVENT_INVITE_NAMED_QUEST, "|cffffff<<1>>|r正在进行|cffffff<<t:2>>活动，|r该活动可开启|cffffff<<acc,t:3>>任务，|r是否加入？\n|cffffff<<4>>|r 后截止。", 1)
SAS(SI_EVENT_INVITE_QUEST, "|cffffff<<t:1>>|r活动即将开始，该活动可开启|cffffff<<acc,t:2>>任务|r，是否参加？\n|cffffff<<3>>|r后截止。", 1)
SAS(SI_EXIT_BUTTON, "退出", 0)
SAS(SI_EXIT_HIDEYHOLE, "退出", 0)
SAS(SI_EXPERIENCE_CHAMPION_ENLIGHTENED_TOOLTIP, "你的角色受到了启迪，将会以更快的速度获得下一批 |cFFFFFF<<1>>|r 经验。", 2)
SAS(SI_EXPERIENCE_CHAMPION_ENLIGHTENED_TOOLTIP_MAXED, "你的角色受到了启迪。", 0)
SAS(SI_EXPERIENCE_CHAMPION_LABEL, "勇士", 0)
SAS(SI_EXPERIENCE_CHAMPION_POINT_LABEL, "勇士点数", 0)
SAS(SI_EXPERIENCE_CURRENT_MAX, "<<1>>/<<2>> 经验", 1)
SAS(SI_EXPERIENCE_CURRENT_MAX_PERCENT, "<<1>>/<<2>> 经验 (<<3>>%)", 0)
SAS(SI_EXPERIENCE_GAIN, "你获得了 <<1>> 经验。", 0)
SAS(SI_EXPERIENCE_GAIN_DISCOVERY, "已探索：<<t:1>>。你获得了 <<2>> 经验。", 0)
SAS(SI_EXPERIENCE_LEVEL_LABEL, "等级", 2)
SAS(SI_EXPERIENCE_LIMIT_REACHED, "经验已达上限", 0)
SAS(SI_EXPIRING_CROWNS_AMOUNT_HEADER, "数量", 0)
SAS(SI_EXPIRING_CROWNS_AMOUNT_NARRATION_FORMAT, "数量：<<1>>", 0)
SAS(SI_EXPIRING_CROWNS_DESCRIPTION_TEXT, "使用账号购买的王冠会在购买之日起|cffffff6个月|r后过期。", 0)
SAS(SI_EXPIRING_CROWNS_EMPTY_TEXT, "你尚无即将过期的王冠。", 0)
SAS(SI_EXPIRING_CROWNS_EXPIRES_AT_NARRATION_FORMAT, "距过期还有：<<1>>", 0)
SAS(SI_EXPIRING_CROWNS_EXPIRES_HEADER, "距过期还有", 0)
SAS(SI_FAILED_LOAD, "自动保存文件加载失败。需要再次尝试加载吗？", 1)
SAS(SI_FAILED_SAVE, "自动保存文件保存出错。需要再次尝试保存吗？如选择不尝试，将取消保存。", 1)
SAS(SI_FAILED_TO_FIND_PROFILE_ORBIS, "未查找到此账号名称。请稍后再试。", 1)
SAS(SI_FASTTRAVELKEEPRESULT1, "当前正在战斗，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT10, "请和要塞旅行主管谈谈。", 0)
SAS(SI_FASTTRAVELKEEPRESULT11, "携带卷轴时无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT12, "无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT14, "起始要塞的盟军资源过少，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT15, "无传送石。", 0)
SAS(SI_FASTTRAVELKEEPRESULT16, "位于要塞内或者在要塞附近时无法使用传送石。", 0)
SAS(SI_FASTTRAVELKEEPRESULT2, "没有通往目的地的快速旅行道路，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT3, "起始要塞的阵营与我方不同，无法进行快速旅行。", 0)
SAS(SI_FASTTRAVELKEEPRESULT4, "你不能快速旅行，因为起始要塞正受到攻击。", 0)
SAS(SI_FASTTRAVELKEEPRESULT5, "你不能快速旅行，因为目的地的要塞与你的阵营不同。", 0)
SAS(SI_FASTTRAVELKEEPRESULT6, "你不能快速旅行，因为目的地的要塞正受到攻击。", 0)
SAS(SI_FASTTRAVELKEEPRESULT7, "你不能快速旅行，因为目的地的要塞至少有一种资源在敌人手中。", 0)
SAS(SI_FASTTRAVELKEEPRESULT8, "你不能快速旅行，因为你距离起始点的要塞太远。", 0)
SAS(SI_FASTTRAVELKEEPRESULT9, "未能快速旅行。", 0)
SAS(SI_FAST_TRAVEL_DIALOG_CANT_AFFORD, "支付不起前往<<1>>的费用。\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_CANT_AFFORD_PREMIUM, "若要在|cffffff<<2>>|r内再次进行传送，费用会有所增加。\n\n但是你支付不起前往<<1>>需支付的额外费用。\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_MAIN_TEXT, "前往“<<1>>”？", 0)
SAS(SI_FAST_TRAVEL_DIALOG_PREMIUM, "若要在|cffffff<<2>>|r内再次进行传送，费用会有所增加。\n\n是否支付费用并前往<<1>>？\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 1)
SAS(SI_FAST_TRAVEL_DIALOG_RECALL_MAIN_TEXT, "是否前往<<1>>？\n\n|cffffff|t24:24:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 0)
SAS(SI_FAST_TRAVEL_KEEP_FAIL_CARRYING_ARTIFACT, "携带上古卷轴时无法使用快速旅行系统。", 1)
SAS(SI_FAST_TRAVEL_KEEP_LINK_HELD, "<<1>>控制了<<2>>到<<3>>的线路。", 0)
SAS(SI_FAST_TRAVEL_KEEP_LINK_LOST, "<<1>>失去了<<2>>到<<3>>的线路。", 0)
SAS(SI_FAST_TRAVEL_RECALL_COOLDOWN, "需等待 <<2>> 才能再次传送。", 1)
SAS(SI_FEEDBACK_LOADING, "读取中...", 0)
SAS(SI_FENCE_HAGGLING_SKILL_BONUS_LABEL, "|cC5C29E砍价加成:|r：|cEECA2A<<1>>%|r", 0)
SAS(SI_FENCE_LAUNDER_LIMIT, "物品洗白：|cffffff<<1>> / <<2>>|r", 1)
SAS(SI_FENCE_LAUNDER_LIMIT_REACHED, "物品洗白：|cff0000<<1>> / <<2>>|r", 0)
SAS(SI_FENCE_LAUNDER_LIMIT_RESET, "每日洗白上限重置于", 0)
SAS(SI_FENCE_LAUNDER_TAB, "洗白", 0)
SAS(SI_FENCE_SELL_LIMIT, "物品卖出：|cffffff<<1>> / <<2>>|r", 1)
SAS(SI_FENCE_SELL_LIMIT_REACHED, "物品卖出：|cff0000<<1>> / <<2>>|r", 0)
SAS(SI_FENCE_SELL_LIMIT_RESET, "每日售卖限重置于", 0)
SAS(SI_FINESSE_BONUS_LOOT_TOOLTIP, "技巧加成", 0)
SAS(SI_FINESSE_REWARD_XP, "<<1[/$d 额外经验值！/$d 额外经验值!]>>", 1)
SAS(SI_FINISHED_SMITHING_TRAIT_RESEARCH, "完成了为<<2>>研究<<1>>的特质", 0)
SAS(SI_FIRST_SPECIAL_CURRENCY, "<<1>> <<2>>", 0)
SAS(SI_FISHING_WHEEL_NARRATION, "鱼饵", 0)
SAS(SI_FIXING_STUCK_TEXT, "去往安全地点......", 0)
SAS(SI_FIXING_STUCK_TITLE, "卡住", 0)
SAS(SI_FORMAT_BULLET_SPACING, "• ", 0)
SAS(SI_FORMAT_BULLET_TEXT, "• <<1>>", 0)
SAS(SI_FORWARD_CAMP_FAILURE_DEPLETED, "前线营地已经枯竭，你不能在那里复活。", 0)
SAS(SI_FORWARD_CAMP_FAILURE_IN_COMBAT, "前线营地正受到攻击，你不能在那里复活。", 0)
SAS(SI_FORWARD_CAMP_FAILURE_NOT_IN_RANGE, "你不在前线营地的范围内，所以你不能在那里复活。", 0)
SAS(SI_FORWARD_CAMP_FAILURE_PVP_RESPAWN_TIMER, "你得先等复活倒计时结束，才能在前线营地复活。", 0)
SAS(SI_FRAMERATE_METER_FORMAT, "帧数：|cffffff<<1>>|r", 0)
SAS(SI_FRAMERATE_METER_TOOLTIP, "每秒钟的帧数：数值越高，游戏越流畅。", 0)
SAS(SI_FRIENDS_LIST_ALL_FRIENDS_OFFLINE, "你的朋友都下线了。", 0)
SAS(SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_OFF, "<<1>>已用<<2>>退出登录。", 0)
SAS(SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_ON, "<<1>>已用<<2>>登录。", 0)
SAS(SI_FRIENDS_LIST_FRIEND_LOGGED_OFF, "<<1>>已退出登录。", 0)
SAS(SI_FRIENDS_LIST_FRIEND_LOGGED_ON, "<<1>>已登录。", 0)
SAS(SI_FRIENDS_LIST_IGNORE_ADDED, "<<1>>被添加至免打扰清单。", 0)
SAS(SI_FRIENDS_LIST_IGNORE_REMOVED, "从免打扰清单移除<<1>>。", 0)
SAS(SI_FRIENDS_LIST_PANEL_ADD_FRIEND, "添加好友", 0)
SAS(SI_FRIENDS_LIST_PANEL_INVITE, "邀请加入队伍", 0)
SAS(SI_FRIENDS_LIST_PANEL_NO_FRIENDS_MESSAGE, "你的好友列表为空。", 0)
SAS(SI_FRIENDS_LIST_PANEL_NUM_ONLINE, "<<1>>/<<2>>", 1)
SAS(SI_FRIENDS_LIST_PANEL_NUM_ONLINE_LABEL, "在线好友：", 0)
SAS(SI_FRIENDS_LIST_PANEL_SEARCH, "筛选条件：", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_ALLIANCE, "联盟", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_CLASS, "职业", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_LEVEL, "等级", 0)
SAS(SI_FRIENDS_LIST_PANEL_TOOLTIP_STATUS, "玩家状态", 0)
SAS(SI_FRIENDS_ONLINE_TOOLTIP, "在线好友：|cffffff<<1>> / <<2>>|r", 0)
SAS(SI_FRIEND_MENU_IGNORE, "免打扰", 0)
SAS(SI_FRIEND_MENU_REMOVE_FRIEND, "移除好友", 0)
SAS(SI_FRIEND_REQUEST_MESSAGE, "|cffffff<<1>>|r想加你为好友。", 1)
SAS(SI_FSRMODE0, "关", 0)
SAS(SI_FSRMODE1, "性能", 0)
SAS(SI_FSRMODE2, "平衡", 0)
SAS(SI_FSRMODE3, "质量", 0)
SAS(SI_FSRMODE4, "最高品质", 0)
SAS(SI_FULLSCREENMODE0, "窗口化", 0)
SAS(SI_FULLSCREENMODE1, "窗口化（铺满屏幕）", 5)
SAS(SI_FULLSCREENMODE2, "全屏", 3)
SAS(SI_FURNITUREPATHSTATE0, "关", 0)
SAS(SI_FURNITUREPATHSTATE1, "开", 0)
SAS(SI_FURNITURETHEMETYPE0, "所有主题", 0)
SAS(SI_FURNITURETHEMETYPE1, "其他", 1)
SAS(SI_FURNITURETHEMETYPE10, "红卫风", 0)
SAS(SI_FURNITURETHEMETYPE11, "帝都风", 0)
SAS(SI_FURNITURETHEMETYPE12, "矮人风", 1)
SAS(SI_FURNITURETHEMETYPE13, "魔族", 1)
SAS(SI_FURNITURETHEMETYPE14, "野精灵风", 1)
SAS(SI_FURNITURETHEMETYPE15, "原始风", 1)
SAS(SI_FURNITURETHEMETYPE16, "机械风", 1)
SAS(SI_FURNITURETHEMETYPE17, "吸血鬼风", 1)
SAS(SI_FURNITURETHEMETYPE2, "布莱顿人", 0)
SAS(SI_FURNITURETHEMETYPE3, "高精灵风", 1)
SAS(SI_FURNITURETHEMETYPE4, "亚龙人", 0)
SAS(SI_FURNITURETHEMETYPE5, "木精灵风", 1)
SAS(SI_FURNITURETHEMETYPE6, "暗精灵", 1)
SAS(SI_FURNITURETHEMETYPE7, "虎人风", 0)
SAS(SI_FURNITURETHEMETYPE8, "诺德风", 0)
SAS(SI_FURNITURETHEMETYPE9, "兽人风", 0)
SAS(SI_FURNITURE_VAULT_ERROR_GEMMABLE_FURNITURE, "无法将可提取宝石的物品存放至装饰品宝库。", 2)
SAS(SI_FURNITURE_VAULT_ERROR_INVALID_FURNITURE, "无法将该物品存放至装饰品宝库。", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NEED_COLLECTIBLE, "只有在解锁了“装饰品宝库”收藏品之后，才能向装饰品宝库内存放物品。", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NEED_ESO_PLUS, "只有拥有ESO Plus会员资格，才能向装饰品宝库内存放物品。", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NOT_IN_YOUR_HOUSE, "你只能在自有住宅中使用装饰品宝库。", 3)
SAS(SI_FURNITURE_VAULT_ERROR_NO_SPACE, "你的装饰品宝库空间不足。", 3)
SAS(SI_FURNITURE_VAULT_ERROR_STOLEN_FURNITURE, "无法将赃物存放至装饰品宝库。", 2)
SAS(SI_FURNITURE_VAULT_NO_ITEMS_TO_STOW, "你没有可放入装饰品宝库的装饰品。", 3)
SAS(SI_FURNITURE_VAULT_STOWED_ALL_ITEMS, "<<1>>件装饰品已存入你的装饰品宝库。", 3)
SAS(SI_FURNITURE_VAULT_STOWED_ITEMS, "<<1>>件（总共<<2>>件）装饰品已存入你的装饰品宝库。", 3)
SAS(SI_FURNITURE_VAULT_WITHDRAWALS_DISABLED, "装饰品宝库和所有存放在其中的装饰品当前无法使用。等到装饰品宝库重新上线后，存放在其中的装饰品可再次使用。", 1)
SAS(SI_GAMECAMERAACTIONTYPE1, "搜索", 1)
SAS(SI_GAMECAMERAACTIONTYPE10, "查看", 0)
SAS(SI_GAMECAMERAACTIONTYPE11, "修复", 0)
SAS(SI_GAMECAMERAACTIONTYPE12, "解锁", 0)
SAS(SI_GAMECAMERAACTIONTYPE13, "打开", 0)
SAS(SI_GAMECAMERAACTIONTYPE15, "查看", 0)
SAS(SI_GAMECAMERAACTIONTYPE16, "钓鱼", 0)
SAS(SI_GAMECAMERAACTIONTYPE17, "卷线", 0)
SAS(SI_GAMECAMERAACTIONTYPE18, "打包", 0)
SAS(SI_GAMECAMERAACTIONTYPE19, "偷取", 0)
SAS(SI_GAMECAMERAACTIONTYPE2, "交谈", 0)
SAS(SI_GAMECAMERAACTIONTYPE20, "从中偷取", 0)
SAS(SI_GAMECAMERAACTIONTYPE21, "扒窃", 2)
SAS(SI_GAMECAMERAACTIONTYPE23, "闯入", 0)
SAS(SI_GAMECAMERAACTIONTYPE24, "隐藏", 0)
SAS(SI_GAMECAMERAACTIONTYPE25, "预览", 0)
SAS(SI_GAMECAMERAACTIONTYPE26, "退出", 0)
SAS(SI_GAMECAMERAACTIONTYPE27, "挖取", 0)
SAS(SI_GAMECAMERAACTIONTYPE3, "收获", 0)
SAS(SI_GAMECAMERAACTIONTYPE4, "缴械", 0)
SAS(SI_GAMECAMERAACTIONTYPE5, "使用", 0)
SAS(SI_GAMECAMERAACTIONTYPE6, "阅读", 0)
SAS(SI_GAMECAMERAACTIONTYPE7, "拿", 0)
SAS(SI_GAMECAMERAACTIONTYPE8, "摧毁", 0)
SAS(SI_GAMECAMERAACTIONTYPE9, "修复", 0)
SAS(SI_GAMEPADCHATTEXTSIZESETTING22, "小", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING27, "中", 1)
SAS(SI_GAMEPADCHATTEXTSIZESETTING34, "大", 0)
SAS(SI_GAMEPADITEMCATEGORY0, "炼金术", 0)
SAS(SI_GAMEPADITEMCATEGORY1, "护符", 0)
SAS(SI_GAMEPADITEMCATEGORY10, "匕首", 0)
SAS(SI_GAMEPADITEMCATEGORY11, "附魔", 0)
SAS(SI_GAMEPADITEMCATEGORY12, "足部", 0)
SAS(SI_GAMEPADITEMCATEGORY13, "雕文", 0)
SAS(SI_GAMEPADITEMCATEGORY14, "锤子", 0)
SAS(SI_GAMEPADITEMCATEGORY15, "手部", 0)
SAS(SI_GAMEPADITEMCATEGORY16, "头部", 0)
SAS(SI_GAMEPADITEMCATEGORY17, "腿部", 0)
SAS(SI_GAMEPADITEMCATEGORY18, "药水", 0)
SAS(SI_GAMEPADITEMCATEGORY19, "烹饪", 0)
SAS(SI_GAMEPADITEMCATEGORY2, "斧头", 0)
SAS(SI_GAMEPADITEMCATEGORY20, "戒指", 0)
SAS(SI_GAMEPADITEMCATEGORY21, "盾牌", 0)
SAS(SI_GAMEPADITEMCATEGORY22, "肩部", 0)
SAS(SI_GAMEPADITEMCATEGORY23, "攻城", 0)
SAS(SI_GAMEPADITEMCATEGORY24, "无用", 0)
SAS(SI_GAMEPADITEMCATEGORY25, "法杖", 0)
SAS(SI_GAMEPADITEMCATEGORY26, "材料", 0)
SAS(SI_GAMEPADITEMCATEGORY27, "灵魂石", 0)
SAS(SI_GAMEPADITEMCATEGORY28, "剑", 0)
SAS(SI_GAMEPADITEMCATEGORY29, "工具", 0)
SAS(SI_GAMEPADITEMCATEGORY3, "鱼饵", 0)
SAS(SI_GAMEPADITEMCATEGORY30, "特质物品", 1)
SAS(SI_GAMEPADITEMCATEGORY31, "战利品", 0)
SAS(SI_GAMEPADITEMCATEGORY32, "腰部", 0)
SAS(SI_GAMEPADITEMCATEGORY33, "木工", 0)
SAS(SI_GAMEPADITEMCATEGORY34, "武器", 0)
SAS(SI_GAMEPADITEMCATEGORY35, "重甲", 0)
SAS(SI_GAMEPADITEMCATEGORY36, "中甲", 0)
SAS(SI_GAMEPADITEMCATEGORY37, "轻甲", 0)
SAS(SI_GAMEPADITEMCATEGORY38, "珠宝", 0)
SAS(SI_GAMEPADITEMCATEGORY39, "珠宝制作", 0)
SAS(SI_GAMEPADITEMCATEGORY4, "铁匠", 0)
SAS(SI_GAMEPADITEMCATEGORY40, "伙伴护符", 0)
SAS(SI_GAMEPADITEMCATEGORY41, "伙伴之斧", 0)
SAS(SI_GAMEPADITEMCATEGORY42, "伙伴之弓", 0)
SAS(SI_GAMEPADITEMCATEGORY43, "伙伴胸甲", 0)
SAS(SI_GAMEPADITEMCATEGORY44, "伙伴匕首", 0)
SAS(SI_GAMEPADITEMCATEGORY45, "伙伴足甲", 0)
SAS(SI_GAMEPADITEMCATEGORY46, "伙伴之锤", 0)
SAS(SI_GAMEPADITEMCATEGORY47, "伙伴手铠", 0)
SAS(SI_GAMEPADITEMCATEGORY48, "伙伴头甲", 0)
SAS(SI_GAMEPADITEMCATEGORY49, "伙伴腿甲", 0)
SAS(SI_GAMEPADITEMCATEGORY5, "弓", 0)
SAS(SI_GAMEPADITEMCATEGORY50, "伙伴戒指", 0)
SAS(SI_GAMEPADITEMCATEGORY51, "伙伴盾牌", 0)
SAS(SI_GAMEPADITEMCATEGORY52, "伙伴肩甲", 0)
SAS(SI_GAMEPADITEMCATEGORY53, "伙伴法杖", 0)
SAS(SI_GAMEPADITEMCATEGORY54, "伙伴之剑", 0)
SAS(SI_GAMEPADITEMCATEGORY55, "伙伴腰甲", 0)
SAS(SI_GAMEPADITEMCATEGORY6, "胸甲", 0)
SAS(SI_GAMEPADITEMCATEGORY7, "制衣匠", 0)
SAS(SI_GAMEPADITEMCATEGORY8, "消耗品", 0)
SAS(SI_GAMEPADITEMCATEGORY9, "时装", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY0, "不可置入槽内", 0)
SAS(SI_GAMEPADQUESTITEMCATEGORY1, "可置入槽内", 0)
SAS(SI_GAMEPADTEMPLATE0, "模板 A", 1)
SAS(SI_GAMEPADTEMPLATE1, "南爪", 0)
SAS(SI_GAMEPADTEMPLATE2, "硬核", 3)
SAS(SI_GAMEPADTEMPLATE3, "攻击按钮", 1)
SAS(SI_GAMEPADTEMPLATE4, "模板 B", 1)
SAS(SI_GAMEPADTEMPLATE5, "模板 C", 4)
SAS(SI_GAMEPADTEMPLATE6, "右摇杆武器切换", 0)
SAS(SI_GAMEPADTEMPLATE7, "Y/三角按钮武器切换", 0)
SAS(SI_GAMEPADWEAPONCATEGORY0, "请勿翻译", 0)
SAS(SI_GAMEPADWEAPONCATEGORY1, "单手近战武器", 0)
SAS(SI_GAMEPADWEAPONCATEGORY2, "双手近战武器", 0)
SAS(SI_GAMEPADWEAPONCATEGORY3, "弓", 0)
SAS(SI_GAMEPADWEAPONCATEGORY4, "毁灭法杖", 0)
SAS(SI_GAMEPADWEAPONCATEGORY5, "恢复法杖", 0)
SAS(SI_GAMEPAD_ABILITY_NAME_AND_UPGRADE_LEVELS, "(<<2>>/<<3>>) <<1>>", 3)
SAS(SI_GAMEPAD_ACCEPT_OPTION, "接受", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_CHARACTER_PERSISTENT, "角色成就", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_CRITERIA_LABEL, "标准", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_DYE, "染色", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_ITEM_ICON_AND_DESCRIPTION, "<<X:1>> <<2>>", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_ITEM_LABEL, "物品： ", 2)
SAS(SI_GAMEPAD_ACHIEVEMENTS_NO_ACHIEVEMENT, "近期没有成就", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_NO_ITEMS, "没有成就匹配你的筛选。", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_OPTIONS_TITLE, "成就选项", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_POINTS_LABEL, "成就点数", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_REWARDS_LABEL, "奖励", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_TITLE, "称号", 0)
SAS(SI_GAMEPAD_ACHIEVEMENTS_TRIBUTE_CARD_UPGRADE, "《望族传奇》卡牌升级", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_DUNGEON_AVERAGE_ROLE_TIME_HEADER, "平均地下城排队", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_GROUP_SIZE_NARRATION, "队伍人数<<1>>", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_GROUP_SIZE_RANGE_NARRATION, "队伍人数<<1>>至<<2>>", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_LOCATION_LOCKED_TOOLTIP_TITLE, "已锁定", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_BATTLEGROUNDS, "上战场前的排队可以把你和其他玩家匹配，并送你上战场。", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_DUNGEON_FINDER, "使用地下城查找器发现可以共同探索地下城的队伍，并获得额外奖励。", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_TIMED_ACTIVITIES, "完成每日、每周的活动可以赢得<<1>>。这是一种你可以在王冠商店的<<2>>区使用的货币。", 1)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_TRIBUTE, "排队进行《望族传奇》时，可与其他《望族传奇》玩家匹配。", 0)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_ZONE_STORIES, "使用地区指南可以帮助你完成剧情任务，探索各个区域。", 1)
SAS(SI_GAMEPAD_ACTIVITY_FINDER_VETERAN_LOCATION_FORMAT, "老兵模式 <<1>>", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_CONFIRM_LEAVE_DIALOG_DESCRIPTION, "需要重新加载界面，插件变动方可生效。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES, "删除已保存的变量", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_CONFIRMATION_FORMATTER, "确定要删除<<X:1>>的已保存变量吗？", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_RELOAD_UI_WARNING, "执行此操作将重新加载用户界面。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_SAVED_VARIABLES_TOOLTIP, "删除已保存的变量将移除此插件内所有已保存的设置与选项。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES, "删除未使用的已保存变量", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_CONFIRMATION, "确定要删除未使用的已保存变量吗？", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DELETE_UNUSED_SAVED_VARIABLES_TOOLTIP, "删除未使用的已保存变量，将会移除当前未安装的插件的所有已保存设置和选项。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_DISABLE_ADDON, "禁用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_EMPTY_TEXT, "暂无已安装插件。", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_ENABLE_ADDON, "启用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_FORMATTER, "当前用量：<<1>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_SAVED_VARIABLES_USAGE_SMALL, "当前用量：< 0.1 MB", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOGGLE_ALL_ADDONS, "打开/关闭全部插件", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_AUTHOR, "作者：", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_DISABLED, "已禁用", 0)
SAS(SI_GAMEPAD_ADDON_MANAGER_TOOLTIP_ENABLED, "已启用", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_ADDON_MANAGER, "管理插件", 0)
SAS(SI_GAMEPAD_ADDON_MENU_CATEGORY_MOD_BROWSER, "浏览插件", 0)
SAS(SI_GAMEPAD_ADDON_MENU_DISK_USAGE_FORMATTER, "已用空间: <<1>> MB/<<2>> MB", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_TOOLTIP, "搜索社区开发者创建的插件，以增强和提升你的游戏体验。\n\n请注意：插件由ESO社区成员创建，其内容和维护由这些社区开发者负责。", 0)
SAS(SI_GAMEPAD_ADDON_MENU_MOD_BROWSER_UNAVAILABLE_TOOLTIP, "插件暂未开放下载，请稍后再试。", 0)
SAS(SI_GAMEPAD_ALCHEMY_ALL_MATERIALS, "所有材料", 0)
SAS(SI_GAMEPAD_ALCHEMY_MATCHING_TRAITS_NARRATION, "匹配特质中", 0)
SAS(SI_GAMEPAD_ALCHEMY_MATCHING_TRAIT_NARRATION, "匹配中", 0)
SAS(SI_GAMEPAD_ALCHEMY_MISSING_OR_UNKNOWN_MESSAGE, "缺失物品/特质\n\n缺失材料或尚未发现特质，所以不能锻造该物品。可以针对材料做实验，以发现新特质。还可以到访公会商店，获得新材料，或者在泰姆瑞尔全地探寻。", 0)
SAS(SI_GAMEPAD_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_BODY, "锻造揭示了以下特质：", 0)
SAS(SI_GAMEPAD_ALCHEMY_REQUIRES_THIRD_SLOT_MESSAGE, "需要用到实验室\n\n大师委托需要逊于三个试剂的被动技能。", 0)
SAS(SI_GAMEPAD_ALCHEMY_USE_REAGENT, "使用<<1>>", 0)
SAS(SI_GAMEPAD_ANTIQUITY_CATEGORY_OPTIONS_HEADER, "选项", 0)
SAS(SI_GAMEPAD_ANTIQUITY_JOURNAL_PROGRESS_SUBCATEGORY, "<<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_ATTRIBUTES_CATEGORY, "属性", 0)
SAS(SI_GAMEPAD_ARMORY_BUILD_ICON_NARRATION_FORMATTER, "建造图标<<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_CHAMPION_CATEGORY, "勇士", 0)
SAS(SI_GAMEPAD_ARMORY_CHANGE_ICON, "改变图标", 0)
SAS(SI_GAMEPAD_ARMORY_CONFIRM_DESTROY_ITEM_BODY, "此物品目前被保存在<<X:1>> <<2[ 加点方案/加点方案]>>。如果你摧毁此物品，它将被从所有加点方案中移除。\n\n确定要摧毁<<4[// $d]>><<t:3>>吗？", 1)
SAS(SI_GAMEPAD_ARMORY_CURSE_HEADER, "诅咒", 0)
SAS(SI_GAMEPAD_ARMORY_EMPTY_ENTRY_NARRATION, "空", 0)
SAS(SI_GAMEPAD_ARMORY_EMPTY_ENTRY_TEXT, "-", 0)
SAS(SI_GAMEPAD_ARMORY_EQUIPMENT_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_ARMORY_MISSING_ENTRY_NARRATION, "缺少", 0)
SAS(SI_GAMEPAD_ARMORY_MUNDUS_HEADER, "梦达思", 0)
SAS(SI_GAMEPAD_ARMORY_SELECTED_BUILD_ICON_NARRATION_FORMATTER, "建造图标<<1>>。已选择。", 0)
SAS(SI_GAMEPAD_ARMORY_SKILLS_CATEGORY, "技能", 0)
SAS(SI_GAMEPAD_ARMORY_SKILL_BAR_FORMATTER, "<<1>>栏", 0)
SAS(SI_GAMEPAD_ARMORY_UNSPENT_POINTS, "剩余点数", 0)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_PROSPERO, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统声音设置的“设置”>“声音”>“3D音效”中启用3D音效。", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_SPATIAL_SOUND_TOOLTIP_SCARLETT, "基于您的平台设置启用空间音效模拟。空间音效可模拟现实中的听觉效果。需在系统声音设置的“个人资料与系统”>“设置”>“常规”>“音量与音频输出”>“耳机音频”中切换耳机格式。", 1)
SAS(SI_GAMEPAD_AUDIO_OPTIONS_VOICECHAT_VOLUME, "玩家语音", 0)
SAS(SI_GAMEPAD_BACK_OPTION, "返回", 0)
SAS(SI_GAMEPAD_BANK_BANK_CAPACITY_LABEL, "银行容量", 0)
SAS(SI_GAMEPAD_BANK_BANK_FUNDS_LABEL, "银行资金", 0)
SAS(SI_GAMEPAD_BANK_CAPACITY, "银行容量", 0)
SAS(SI_GAMEPAD_BANK_CATEGORY_HEADER, "银行", 0)
SAS(SI_GAMEPAD_BANK_CURRENCY_AMOUNT_BANKED_HEADER_FORMAT, "已存储 <<1>>", 0)
SAS(SI_GAMEPAD_BANK_CURRENCY_AMOUNT_CARRIED_HEADER_FORMAT, "随身携带<<1>>", 0)
SAS(SI_GAMEPAD_BANK_DEPOSIT_GOLD_ENTRY_NAME, "存储金币", 0)
SAS(SI_GAMEPAD_BANK_FILTER_DEFAULT_TEXT, "所有物品", 0)
SAS(SI_GAMEPAD_BANK_FILTER_DROPDOWN_TEXT, "<<1[$d  过滤器/$d 过滤器]>>", 0)
SAS(SI_GAMEPAD_BANK_FILTER_ENTRY_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_BANK_FILTER_HEADER, "筛选", 0)
SAS(SI_GAMEPAD_BANK_FILTER_KEYBIND, "筛选/分类（<<1>><<X:2>>）", 0)
SAS(SI_GAMEPAD_BANK_FILTER_SORT_DROPDOWN_TEXT, "<<1[$d  过滤器/$d 过滤器]>>/分类（<<2>><<X:3>>）", 0)
SAS(SI_GAMEPAD_BANK_GOLD_AMOUNT_DEPOSITED, "已存储 |cffffff<<1>>|r", 3)
SAS(SI_GAMEPAD_BANK_GOLD_AMOUNT_WITHDRAWN, "已取出 |cffffff<<1>>|r", 3)
SAS(SI_GAMEPAD_BANK_HOUSE_BANK_CAPACITY_LABEL, "存储容量", 0)
SAS(SI_GAMEPAD_BANK_PLAYER_CAPACITY_LABEL, "玩家容量", 0)
SAS(SI_GAMEPAD_BANK_PLAYER_FUNDS_LABEL, "玩家资金", 0)
SAS(SI_GAMEPAD_BANK_SEARCH_DEFAULT_TEXT, "搜索", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_DOWN_TEXT, "降序/Z-A", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_HEADER, "排序", 0)
SAS(SI_GAMEPAD_BANK_SORT_ORDER_UP_TEXT, "升序/Z-A", 0)
SAS(SI_GAMEPAD_BANK_SORT_TYPE_HEADER, "分类", 0)
SAS(SI_GAMEPAD_BANK_UPGRADED_ALERT, "已购买银行空间", 0)
SAS(SI_GAMEPAD_BANK_UPGRADE_ACCEPT, "接受（<<1>><<X:2>>）", 2)
SAS(SI_GAMEPAD_BANK_WITHDRAW_GOLD_ENTRY_NAME, "取出金币", 0)
SAS(SI_GAMEPAD_BATTLEGROUND_MATCH_INFO_POINTS_HEADER, "点数", 0)
SAS(SI_GAMEPAD_BUY_BAG_SPACE_ALERT_MESSAGE, "物品栏空间增加了<<1>>", 0)
SAS(SI_GAMEPAD_BUY_BAG_SPACE_COST, "消耗", 0)
SAS(SI_GAMEPAD_CADWELL_OBJECTIVE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_AVA_RANK_FORMATTER, "等级<<1>> <<2>>%", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DEFENSIVE_SCROLLS_HEADER, "防御卷轴", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITHOUT_AMOUNT, "加成<<X:1>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_DESCRIPTION_HEADER_WITH_AMOUNT, "加成<<X:1>> x <<2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_ENEMY_KEEPS_HEADER, "敌人要塞", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER, "己方要塞", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER_INFO, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BONUSES_OFFENSIVE_SCROLLS_HEADER, "攻击卷轴", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_ALLIANCE_LOCKED, "锁定到 <<1>> 名角色直到战役结束。", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER, "战役", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER_DATA_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGN_FULL, "已满", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN, "设置家园", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN_COST, "这次改变将消耗：\n<<1>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN_DIALOG_TITLE, "家园战役", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CONFIRM_HOME_CAMPAIGN_DIALOG_TITLE, "确认", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_CONTENT_TITLE, "<<1>>（<<2>>）", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_COUNTDOWN_TIMER_HEADER, "排队倒计时", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_ESTIMATED_WAIT, "预计等待", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_LEAVE_CAMPAIGN, "离开战役", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_NO_INFORMATION, "你必须进入战役才能看这个信息。", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, "<<1>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE, "<<X:1>><<X:2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_QUEUE_POSITION_HEADER, "排队位置", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_SERVER_POPULATION, "服务器总人数", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS, "好友", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS, "队伍成员", 0)
SAS(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS, "公会成员", 0)
SAS(SI_GAMEPAD_CAMPAIGN_DETAIL_INFO_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_HEADER_NAME, "|t32:32:<<1>>|t<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED, "皇帝所需求的要塞", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_DONE, "完成", 0)
SAS(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_HEADER, "统治时间", 1)
SAS(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_ACTIVE_CAMPAIGN, "<<X:1>> <<2>>", 1)
SAS(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS_LABEL, "获得联盟点数", 2)
SAS(SI_GAMEPAD_CAMPAIGN_LOCKED_DIALOG_TITLE, "已锁定", 0)
SAS(SI_GAMEPAD_CAMPAIGN_NEXT_SCORING_EVALUATION, "下一个分数评估", 0)
SAS(SI_GAMEPAD_CAMPAIGN_OVERVIEW_VIEW_BONUSES, "查看加成", 0)
SAS(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING, "战役战役结束", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING_DONE, "完成", 0)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_NOW, "现在加入", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_ON_END, "稍后加入", 1)
SAS(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_ON_END_INFO, "当前战役结束时", 2)
SAS(SI_GAMEPAD_CHAMPION_CLEAR_SKILL, "清除", 0)
SAS(SI_GAMEPAD_CHAMPION_CLUSTER_ZOOM_IN, "拉近镜头", 0)
SAS(SI_GAMEPAD_CHAMPION_CONSTELLATION_LABEL, "星座", 0)
SAS(SI_GAMEPAD_CHAMPION_ENTER_BAR, "勇士栏", 0)
SAS(SI_GAMEPAD_CHAMPION_POINTS_AVAILABLE, "可用点数", 0)
SAS(SI_GAMEPAD_CHAMPION_QUICK_MENU, "选择技能", 0)
SAS(SI_GAMEPAD_CHAMPION_QUICK_MENU_NO_SKILLS, "没有可以分配的技能", 0)
SAS(SI_GAMEPAD_CHAMPION_SLOT_SKILL, "分配", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_LOCATION_FORMATTER, "位置<<X:1>>", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_NAME_FORMATTER, "名称<<1>>", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_CHAMPION_FORMATTER, "勇士<<X:1>>，<<X:2>> <<X:3>>%", 0)
SAS(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_FORMATTER, "等级<<X:1>> <<X:2>>%", 1)
SAS(SI_GAMEPAD_CHAT_MENU_MORE_BELOW, "向下移动", 0)
SAS(SI_GAMEPAD_CHAT_MENU_SEND_KEYBIND, "发送", 0)
SAS(SI_GAMEPAD_CHAT_RESTRICTED_ERROR, "因为你的聊天限制而不能使用。", 0)
SAS(SI_GAMEPAD_CLOSE_CHAT_WINDOW, "关闭聊天窗口", 0)
SAS(SI_GAMEPAD_CODE_REDEMPTION_REDEEM_CODE_ENTRY_HEADER, "输入代码", 3)
SAS(SI_GAMEPAD_CODE_REDEMPTION_SUBMIT_ENTRY_NAME, "提交", 0)
SAS(SI_GAMEPAD_CODE_REDEMPTION_TOOLTIP_CODE_DESCRIPTION, "代码", 1)
SAS(SI_GAMEPAD_CODE_REDEMPTION_TOOLTIP_EXAMPLE_CODE_LABEL, "例子", 0)
SAS(SI_GAMEPAD_COLLECTIBLE_ASSIGN_INSTRUCTIONS, "为选定的收藏品选择一个槽位：", 0)
SAS(SI_GAMEPAD_COLLECTIONS_SAVE_NAME_OPTION, "保存名字", 0)
SAS(SI_GAMEPAD_COMPANION_EQUIPPED_SKILLS, "装备的技能", 0)
SAS(SI_GAMEPAD_COMPANION_FOOTER_NAME_LABEL, "名称", 0)
SAS(SI_GAMEPAD_CONSOLE_CHOOSE_FRIEND, "选择好友", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_FRIEND_ADD, "选择加为好友的玩家", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_HOUSE_PERMISSIONS, "寻找玩家", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_INVITE, "选择邀请的玩家", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_MAIL, "选择发邮件的玩家", 0)
SAS(SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT, "选择给予礼物的玩家", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_CONSOLE_CHARACTER_INFO_TEXT, "请稍候……", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_CONSOLE_CHARACTER_INFO_TITLE, "获得角色信息", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TEXT, "请稍候……", 0)
SAS(SI_GAMEPAD_CONSOLE_WAIT_FOR_NAME_VALIDATION_TITLE, "正在对名字进行认证", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_BUTTON_LABEL, "添加好友", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_NOTE_INSRUCTIONS, "发送可选信息", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_NOTE_LABEL, "可选笔记", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_FRIEND_TITLE, "添加至好友名单", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_IGNORE_BUTTON_LABEL, "加入免打扰列表", 0)
SAS(SI_GAMEPAD_CONTACTS_ADD_IGNORE_TITLE, "添加至免打扰清单。", 0)
SAS(SI_GAMEPAD_CONTACTS_EDIT_NOTE_CONFIRM, "保存", 0)
SAS(SI_GAMEPAD_CONTACTS_EDIT_NOTE_INSTRUCTIONS, "添加可选笔记", 0)
SAS(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_NO_FRIENDS_MESSAGE, "没有好友", 0)
SAS(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_TITLE, "好友", 1)
SAS(SI_GAMEPAD_CONTACTS_HEADER_FRIENDS_ONLINE, "在线好友：", 0)
SAS(SI_GAMEPAD_CONTACTS_HEADER_FRIENDS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_CONTACTS_IGNORED_LIST_TITLE, "免打扰", 0)
SAS(SI_GAMEPAD_CONTACTS_IGNORE_FRIEND_CONFIRM_MESSAGE, "把<<1>>设置为免打扰？", 1)
SAS(SI_GAMEPAD_CONTACTS_IGNORE_LIST_NO_ENTRIES_MESSAGE, "没有免打扰的玩家", 0)
SAS(SI_GAMEPAD_CONTACTS_INVITE_TO_GUILD_HEADER, "邀请加入公会", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_ALLIANCE, "联盟", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_CLASS, "职业", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_LEVEL, "等级", 0)
SAS(SI_GAMEPAD_CONTACTS_LIST_HEADER_STATUS, "状态", 0)
SAS(SI_GAMEPAD_CONTACTS_MENU_IGNORE, "格挡", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTES_TITLE, "备注", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTE_HEADER, "备注", 0)
SAS(SI_GAMEPAD_CONTACTS_NOTE_SAVED, "已保存备注", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_BUTTON_LABEL, "选项", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FILTER, "筛选", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FILTER_NONE, "无", 1)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_FRIEND_OPTIONS_HEADER, "好友选项", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_MY_OPTIONS_HEADER, "我的选项", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_PSN_ID, "在线 ID", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_STATUS, "状态", 2)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_TITLE, "选项", 0)
SAS(SI_GAMEPAD_CONTACTS_OPTIONS_WHISPER, "悄悄话", 0)
SAS(SI_GAMEPAD_CONTACTS_REMOVE_FRIEND_CONFIRM_MESSAGE, "移除<<1>>？", 1)
SAS(SI_GAMEPAD_CONTACTS_STATUS_AWAY, "暂离", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_DO_NOT_DISTURB, "忙碌", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_OFFLINE, "离线", 0)
SAS(SI_GAMEPAD_CONTACTS_STATUS_ONLINE, "在线", 0)
SAS(SI_GAMEPAD_CRAFTING_COMPLETED_ITEM, "已制作物品", 1)
SAS(SI_GAMEPAD_CRAFTING_CONFIRM_CANCEL_RESEARCH_DESCRIPTION, "确定取消研发|cffffff<<1>>: <<2>>|r?\n\n|cE60000吗？已经使用的物品不会被退回。|r", 0)
SAS(SI_GAMEPAD_CRAFTING_CONFIRM_IMPROVE_LOCKED_ITEM, "你有 |cFFFFFF<<a:1>>|r 的概率可以改进<<t:2>>。这个物品已被锁，确定要继续吗？", 1)
SAS(SI_GAMEPAD_CRAFTING_DECONSTRUCTED_ITEM, "取回材料", 1)
SAS(SI_GAMEPAD_CRAFTING_INVENTORY_HEADER, "<<1>>", 0)
SAS(SI_GAMEPAD_CRAFTING_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_CRAFTING_OPTIONS_FILTERS, "筛选", 0)
SAS(SI_GAMEPAD_CRAFTING_QUANTITY_MAX, "设置为最大", 0)
SAS(SI_GAMEPAD_CRAFTING_QUANTITY_MIN, "设置为最小", 0)
SAS(SI_GAMEPAD_CRAFT_ADVISOR_CYCLE_ACTIVE_WRIT_NARRATION, "轮选生效委托", 0)
SAS(SI_GAMEPAD_CRAFT_MULTIPLE, "多次精炼", 0)
SAS(SI_GAMEPAD_CRAFT_MULTIPLE_DESCRIPTION, "选择精炼<<t:1>>的次数：", 1)
SAS(SI_GAMEPAD_CROWN_CRATE_BUY_CRATES_KEYBIND, "打开王冠商店", 0)
SAS(SI_GAMEPAD_CROWN_CRATE_VIEW_TOOLTIP_KEYBIND, "（按住）查看提示框", 1)
SAS(SI_GAMEPAD_CURRENCY_INDICATOR, "<<1>>", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_BILLIONS_NARRATION, "十亿", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDREDS_NARRATION, "百", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDRED_MILLIONS_NARRATION, "一亿", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_HUNDRED_THOUSANDS_NARRATION, "十万", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_MILLIONS_NARRATION, "百万", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_ONES_NARRATION, "个", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TENS_NARRATION, "什", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TEN_MILLIONS_NARRATION, "千万", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TEN_THOUSANDS_NARRATION, "万", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_THOUSANDS_NARRATION, "千", 0)
SAS(SI_GAMEPAD_CURRENCY_SELECTOR_TOTAL_VALUE_NARRATION, "总价值", 0)
SAS(SI_GAMEPAD_CYCLE_TOOLTIP_BINDING, "循环切换提示框", 0)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_DAYS_LOGGED_AMOUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_DAYS_LOGGED_TITLE, "已领取奖励", 2)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_MONTH_CHANGE_TITLE, "距离重置还有", 4)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_NEXT_REWARD_CLAIM_TITLE, "下个奖励", 1)
SAS(SI_GAMEPAD_DAILY_LOGIN_REWARDS_TOOLTIP_AVAILABLE_TIMER, "距离可以使用还有", 0)
SAS(SI_GAMEPAD_DESELECT_OPTION, "取消选择", 0)
SAS(SI_GAMEPAD_DIALOG_ACCEPT_KEYBIND, "接受", 0)
SAS(SI_GAMEPAD_DIALOG_NO_BUTTON, "否", 0)
SAS(SI_GAMEPAD_DIALOG_YES_BUTTON, "是", 0)
SAS(SI_GAMEPAD_DISCONNECTED_CONTINUE_TEXT, "继续", 1)
SAS(SI_GAMEPAD_DISCONNECTED_PLAYSTATION_TEXT, "控制器的连接已丢失或断开。请重新连接<<1>>的控制器。", 0)
SAS(SI_GAMEPAD_DISCONNECTED_TITLE, "控制器断开", 0)
SAS(SI_GAMEPAD_DISCONNECTED_XBOX_TEXT, "控制器的连接已丢失或断开。请重新连接<<1>>的控制器。", 1)
SAS(SI_GAMEPAD_DLC_BOOK_ACTION_OPEN_CROWN_STORE, "打开王冠商店", 0)
SAS(SI_GAMEPAD_DLC_BOOK_QUEST_STATUS_HEADER, "任务：", 0)
SAS(SI_GAMEPAD_DLC_BOOK_QUEST_STATUS_INFO, "<<1>>（<<2>>）", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB, "伙伴时装", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB_DESCRIPTION_LOCKED, "现在不能给你生效的伙伴的时装染色。必须有生效的伙伴才能使用这个功能。该功能可以通过ESO Plus会员身份解锁。", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB_DESCRIPTION_UNLOCKED, "只要你是ESO Plus会员，你就可以进入外观收集选项卡并给你的活跃伙伴的时装染色。\n\n给伙伴的时装染色时，会自动给玩家的相同时装染色。", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB, "伙伴装备", 0)
SAS(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB_DESCRIPTION, "用你解锁的染料和装扮样式制定你的生效伙伴的装备外貌。\n\n必须有生效的伙伴才能使用这个功能。\n\n伙伴的时装适用于整个账号。", 1)
SAS(SI_GAMEPAD_DYEING_DISCARD_CHANGES_BODY, "确定要退出吗？\n\n所有的改动都会被放弃。", 0)
SAS(SI_GAMEPAD_DYEING_DISCARD_CHANGES_TITLE, "放弃变更", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTIONS_CANT_USE_STYLES, "你必须选定一个时装才能修改它。", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTION_DYES, "染色", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_ACTION_STYLES, "样式", 0)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_DESCRIPTION, "用你解锁的染料和装扮样式制定你的生效伙伴的装备外貌。", 1)
SAS(SI_GAMEPAD_DYEING_EQUIPMENT_HEADER, "装备", 0)
SAS(SI_GAMEPAD_DYEING_EQUIP_SWITCH, "编辑铠甲", 0)
SAS(SI_GAMEPAD_DYEING_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_DYEING_OPTIONS_TITLE, "染色选项", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_1, "A 预设", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_2, "B 预设", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_3, "C 预设", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_4, "D 预设", 0)
SAS(SI_GAMEPAD_DYEING_PRESET_TITLE, "设置预设", 0)
SAS(SI_GAMEPAD_DYEING_SETS_EDIT, "编辑颜色预设", 0)
SAS(SI_GAMEPAD_DYEING_SETS_SWITCH, "编辑颜色预设", 0)
SAS(SI_GAMEPAD_DYEING_SETS_TITLE, "颜色预设", 0)
SAS(SI_GAMEPAD_DYEING_SETS_TOOLTIP, "将选好的颜色预设应用于铠甲", 0)
SAS(SI_GAMEPAD_DYEING_SORT_OPTION_HEADER, "分类", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_COPY_COLOR_DESCRIPTION, "从一个槽位的染色通道和预设中复制颜色。", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_DYE_ALL_DESCRIPTION, "将一个染色槽染到所有槽位上。", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_DYE_DESCRIPTION, "将一个染色槽染到所有槽位或预设上。", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_ERASE_DESCRIPTION, "从所有槽位或预设上将一个染色槽擦除。", 0)
SAS(SI_GAMEPAD_DYEING_TOOL_SET_FILL_DESCRIPTION, "基于一种预设，对一个槽位上的所有槽进行染色。", 0)
SAS(SI_GAMEPAD_DYEING_UNDYEABLE_CHANNEL, "这个槽不能染色。", 0)
SAS(SI_GAMEPAD_DYEING_USE_SAVED_SET, "使用设置", 0)
SAS(SI_GAMEPAD_EMOTE_ASSIGN_INSTRUCTIONS, "为选定的表情选择一个槽位：", 0)
SAS(SI_GAMEPAD_EMOTE_PERSONALITY_OVERRIDE_HEADER, "个性化", 0)
SAS(SI_GAMEPAD_EMPERORSHIP_LEADERBOARD_EMPTY, "排行榜是空的", 0)
SAS(SI_GAMEPAD_EMPERORSHIP_LEADERBOARD_HEADER, "皇帝排行榜（<<1>>）", 1)
SAS(SI_GAMEPAD_ENCHANTING_ALL_MATERIALS, "所有材料", 0)
SAS(SI_GAMEPAD_ENCHANTING_CONFIRM_ENCHANT_LOCKED_ITEM, "被附魔的物品已锁定，你确定要继续吗？", 1)
SAS(SI_GAMEPAD_ENCHANTING_HEADER_LEVEL_NARRATION, "等级", 0)
SAS(SI_GAMEPAD_ENCHANTING_LEVEL_UNKNOWN_NARRATION, "未知等级", 0)
SAS(SI_GAMEPAD_ENCHANTING_MISSING_ITEMS_MESSAGE, "缺少符文\n\n如果你缺少雕文所需的符文，你就必须先获得它们才能开始精炼。你可以从交易者或公会商店购得大多数物品，也可以在泰姆瑞尔全地寻找它们。", 0)
SAS(SI_GAMEPAD_ENCHANTING_TRANSLATION_KNOWN, "<<1>>（<<2>>）", 1)
SAS(SI_GAMEPAD_ENCHANTING_TRANSLATION_UNKNOWN_NARRATION, "未知破译", 0)
SAS(SI_GAMEPAD_ENCHANTING_UNKNOWN_RUNES_MESSAGE, "未知符文\n\n所有的符文都是由一种隐秘的语言写成，并且可经由组合和制作破译。", 0)
SAS(SI_GAMEPAD_ENDLESS_DUNGEON_CONFIRM_REROLL, "确认重置", 0)
SAS(SI_GAMEPAD_ENTER_TEXT, "输入文字", 0)
SAS(SI_GAMEPAD_EQUIPPED_BACKUP_MAIN_ITEM_HEADER, "主武器备份", 1)
SAS(SI_GAMEPAD_EQUIPPED_BACKUP_OFF_ITEM_HEADER, "副武器备份", 1)
SAS(SI_GAMEPAD_EQUIPPED_COMPANION_ITEM_HEADER, "伙伴已装备", 0)
SAS(SI_GAMEPAD_EQUIPPED_ITEM_HEADER, "已装备", 0)
SAS(SI_GAMEPAD_EQUIPPED_MAIN_HAND_ITEM_HEADER, "主武器", 1)
SAS(SI_GAMEPAD_EQUIPPED_OFF_HAND_ITEM_HEADER, "副武器", 1)
SAS(SI_GAMEPAD_EXPERIENCE_CHAMPION_LABEL, "勇士", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_CANT_AFFORD, "支付不起前往<<1>>的费用。\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_CANT_AFFORD_PREMIUM, "若要在|cffffff<<2>>|r内再次进行传送，费用会有所增加。\n\n但是你支付不起前往<<1>>需支付的额外费用。\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_MAIN_TEXT, "前往<<1>>？", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_PREMIUM, "若要在|cffffff<<2>>|r内再次进行传送，费用会有所增加。\n\n是否支付费用并前往<<1>>？\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 0)
SAS(SI_GAMEPAD_FAST_TRAVEL_DIALOG_RECALL_MAIN_TEXT, "是否前往<<1>>？\n\n|cffffff|t32:32:EsoUI/Art/Miscellaneous/new_icon.dds|t使用世界各地的路点神龛进行快速旅行无需支付费用。|r", 0)
SAS(SI_GAMEPAD_FENCE_HAGGLING_BONUS, "<<1>>%", 0)
SAS(SI_GAMEPAD_FENCE_HAGGLING_SKILL_NAME, "砍价加成", 0)
SAS(SI_GAMEPAD_FENCE_LAUNDER_LIMIT, "物品被洗白", 0)
SAS(SI_GAMEPAD_FENCE_SELL_LIMIT, "物品已售出", 0)
SAS(SI_GAMEPAD_FENCE_TRANSACTION_COUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_FURNITURE_TEXT_FILTER_KEYBIND_TEXT, "搜索", 0)
SAS(SI_GAMEPAD_GAMERCARD_UNAVAILABLE_DIALOG_BODY, "游戏卡不可用。请稍后再试。", 1)
SAS(SI_GAMEPAD_GAMERCARD_UNAVAILABLE_DIALOG_TITLE, "游戏卡不可用", 0)
SAS(SI_GAMEPAD_GEMIFICATION_GEM_TOTAL_LABEL, "总计 <<1>><<X:2>>", 0)
SAS(SI_GAMEPAD_GENERATE_RANDOM_NOTE, "生成信息", 0)
SAS(SI_GAMEPAD_GENERIC_WAITING_TEXT, "等待中...", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_EXPIRES_FORMATTER, "距过期还有：<<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_FROM_FORMATTER, "寄件人：<<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_GIFT_TOOLTIP_FROM_LABEL, "从", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_RETURNED_GIFT_TOOLTIP_HEADER, "退还的礼物", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_SENDER_FORMATTER, "赠送人：<<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_TO_FORMATTER, "送给：<<1>>", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_VIEW_WINDOW_HIDE_TOOLTIP_KEYBIND, "隐藏提示", 0)
SAS(SI_GAMEPAD_GIFT_INVENTORY_VIEW_WINDOW_SHOW_TOOLTIP_KEYBIND, "显示提示", 0)
SAS(SI_GAMEPAD_GROUP_ACTIONS_MENU_HEADER, "队伍行动", 0)
SAS(SI_GAMEPAD_GROUP_CURRENT_GROUP, "当前队伍", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_DIFFICULTY, "地下城难度", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_MODE_NORMAL, "普通", 0)
SAS(SI_GAMEPAD_GROUP_DUNGEON_MODE_VETERAN, "老兵模式", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_APPLICATION_LIST_HEADER_LEVEL, "等级", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_APPLY_JOIN_DIALOG_INVITE_CODE_REQUIRED_TOOLTIP, "需要邀请码。", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_CREATE_GROUP, "创建队伍", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FILTERS_CATEGORY, "类别", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FILTERS_KEYBIND, "筛选", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_FIND_GROUP, "寻找队伍", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_LISTINGS_TITLE, "<<1>>结果", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_MANAGE_LISTING, "管理", 0)
SAS(SI_GAMEPAD_GROUP_FINDER_SEARCH_RESULTS_REFRESH_KEYBIND, "刷新", 0)
SAS(SI_GAMEPAD_GROUP_LIST_HEADER_POSITION, "#", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_GROUP_MEMBERS_LABEL, "队伍成员", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_SOUL_RESERVOIR_COUNT, "<<1>>|t32:32:EsoUI/Art/Trials/VitalityDepletion.dds|t", 0)
SAS(SI_GAMEPAD_GROUP_LIST_PANEL_SOUL_RESERVOIR_LABEL, "灵魂库存", 0)
SAS(SI_GAMEPAD_GROUP_MEMBER_INDEX, "<<1>>", 0)
SAS(SI_GAMEPAD_GROUP_MEMBER_OFFLINE, "离线队员", 0)
SAS(SI_GAMEPAD_GROUP_PREFERRED_ROLES_HEADER, "队伍角色", 1)
SAS(SI_GAMEPAD_GUILD_ADD_FRIEND, "添加好友", 0)
SAS(SI_GAMEPAD_GUILD_BANK_AVAILABLE_FUNDS, "可用资金", 0)
SAS(SI_GAMEPAD_GUILD_BANK_CATEGORY_HEADER, "公会银行", 0)
SAS(SI_GAMEPAD_GUILD_BANK_GUILD_FOOTER_LABEL, "公会", 0)
SAS(SI_GAMEPAD_GUILD_BANK_GUILD_SELECTION, "选择公会", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_DEPOSIT_PERMISSIONS, "无权进行此操作。（要在公会商店寄存物品，公会必须拥有 <<X:1>> 名成员。）", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_PERMISSION, "无权进行此操作。", 0)
SAS(SI_GAMEPAD_GUILD_BANK_NO_WITHDRAW_ITEMS, "没有物品可以提取", 1)
SAS(SI_GAMEPAD_GUILD_BANK_NO_WITHDRAW_PERMISSIONS, "无权进行此操作。（你的公会等级不够，无法在公会商店提取物品。）", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_APPLICATION_MESSAGE_DIALOG_HEADER, "申请消息", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_CANCEL_APPLICATION_LABEL, "取消申请", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_DESCRIPTION, "使用公会查找器寻找请申请加入最适合你游玩风格的公会。", 1)
SAS(SI_GAMEPAD_GUILD_BROWSER_END_TIME_FILTER_HEADER, "通过", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_DIALOG_HEADER, "筛选", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_HAS_GUILD_TRADER, "有公会交易员", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_FILTERS_KEYBIND, "筛选", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_CONTEXTUAL_INFO_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_HEADER, "结果", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_SELECTOR_DEFAULT, "选择一个", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_GUILD_LIST_START_SEARCHING, "选择一个目录，结果会在这里显示。", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_MAX_CHAMPION_POINTS_FILTER, "通过", 0)
SAS(SI_GAMEPAD_GUILD_BROWSER_VIEW_RESULTS, "查看结果", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_ALLIANCE_SELECTOR_HEADER, "选择联盟", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_FINISH, "完成", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_DIALOG_NEW_GUILD_DEFAULT_HEADER, "<新公会>", 0)
SAS(SI_GAMEPAD_GUILD_CREATE_NEW_GUILD, "创建新公会", 1)
SAS(SI_GAMEPAD_GUILD_FINDER_APPLICATIONS_HEADER, "申请", 0)
SAS(SI_GAMEPAD_GUILD_FINDER_GUILD_INFO_ATTRIBUTE_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_GUILD_FINDER, "公会查找器", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_DISABLED_NARRATION, "已停用", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_ENABLED_NARRATION, "已启用", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILDS_TITLE, "公会", 2)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_MASTER_LABEL, "会长", 3)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES, "服务：", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_BANK, "公会银行", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_FORMAT, "<<X:1>> <<X:2>><<X:3>>", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_HERALDRY, "公会纹章", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_GUILD_SERVICES_STORE, "公会商店", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_LABEL, "在线会员", 1)
SAS(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES, "应用改变（公会消耗：<<1>><<2>>）", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_APPLY_CHANGES_NOT_ENOUGH, "|c666666应用改动|r（公会消耗：<<1>><<2>>）", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_BACKGROUND, "自定义背景", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_CANCEL_EXIT, "返回", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_COST_LABEL, "特性消耗：", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_CREST, "自定义饰纹", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_MESSAGE, "从选择的特性中自定义公会的纹章", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY, "购买纹章（公会消耗：<<1>><<2>>）", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_PURCHASE_HERALDRY_NOT_ENOUGH, "|c666666购买纹章|r（公会消耗：<<1>><<2>>）", 0)
SAS(SI_GAMEPAD_GUILD_HERALDRY_SAVED, "纹章已更新", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_GUILD_EVENT_TITLE, "详情", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_LOADING, "读取数据", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_NEXT, "下一页", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_NUMBER, "第 <<1>> 页", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_PAGE_PREVIOUS, "上一页", 0)
SAS(SI_GAMEPAD_GUILD_HISTORY_SUBCATEGORY_ALL, "显示全部", 0)
SAS(SI_GAMEPAD_GUILD_HUB_BANK_HEADER, "银行", 0)
SAS(SI_GAMEPAD_GUILD_HUB_FEATURES_HEADER, "特征", 0)
SAS(SI_GAMEPAD_GUILD_HUB_GUILD_MASTER_HEADER, "会长", 0)
SAS(SI_GAMEPAD_GUILD_HUB_GUILD_NAME_HEADER, "公会名称", 0)
SAS(SI_GAMEPAD_GUILD_HUB_HERALDRY_HEADER, "纹章", 0)
SAS(SI_GAMEPAD_GUILD_HUB_MEMBERS_ONLINE_HEADER, "在线会员", 0)
SAS(SI_GAMEPAD_GUILD_HUB_SCREEN_EXPLANATION, "编辑选定的职位", 0)
SAS(SI_GAMEPAD_GUILD_HUB_STORE_HEADER, "商店", 0)
SAS(SI_GAMEPAD_GUILD_INFO_CHANGE_ABOUT_US, "关于我们的改变", 1)
SAS(SI_GAMEPAD_GUILD_INFO_CHANGE_MOTD, "改变当天信息", 1)
SAS(SI_GAMEPAD_GUILD_KEEP_OWNERSHIP_HEADER, "归属", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BIDDING_CLOSES, "竞拍结束", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BIDDING_LABEL, "竞拍", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_ALERT, "报价已更新", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_AMOUNT_LABEL, "报价", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_BODY, "你确定要更新对<<1>>的报价吗？", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_DIALOG_TITLE, "对一个交易员的报价", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_BID_SELECTOR_LABEL, "用金币保价", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_CURRENT_BID, "当前报价", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_DIALOG, "你确定要为<<1>>雇佣这位交易员吗？", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_DIALOG_TITLE, "雇佣交易员", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_GUILD_BANK_BALANCE, "公会银行余额", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_GUILD_LABEL, "公会", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRE_KEYBIND, "雇佣", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRE_LABEL, "用金钱雇佣：", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_HIRING_LABEL, "正在雇佣", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_MINIMUM_BID, "最小报价", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_PURCHASE_COST, "雇佣消耗", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_TRADER_HEADER, "商人", 0)
SAS(SI_GAMEPAD_GUILD_KIOSK_WEEKLY_BIDS, "本周报价", 0)
SAS(SI_GAMEPAD_GUILD_LEAVE_GUILD_ALLIANCE_ICON_FORMAT, "\n<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_LINK_KEYBIND, "打开链接", 0)
SAS(SI_GAMEPAD_GUILD_LINK_TOOLTIP_DESCRIPTION, "按<<1>>查看<<2>>的招募选单。", 1)
SAS(SI_GAMEPAD_GUILD_LIST_MEMBERSHIP_HEADER, "会员", 2)
SAS(SI_GAMEPAD_GUILD_LIST_NEW_HEADER, "新", 0)
SAS(SI_GAMEPAD_GUILD_MOTD_EMPTY_TEXT, "输入今日消息", 0)
SAS(SI_GAMEPAD_GUILD_MY_STATUS_HEADER, "我的状态", 0)
SAS(SI_GAMEPAD_GUILD_OPTIONS, "选项", 1)
SAS(SI_GAMEPAD_GUILD_OPTIONS_LIST_HEADER, "选项", 0)
SAS(SI_GAMEPAD_GUILD_PERMISSIONS_CANNOT_CHANGE, "不能更改这个权限", 0)
SAS(SI_GAMEPAD_GUILD_RANK_ADD, "添加职务", 0)
SAS(SI_GAMEPAD_GUILD_RANK_CHANGE_ICON, "改变图标", 0)
SAS(SI_GAMEPAD_GUILD_RANK_CHANGE_PERMISSIONS, "更改权限", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DELETE_ENTRY, "删除", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DELETE_TITLE, "删除职位", 0)
SAS(SI_GAMEPAD_GUILD_RANK_DIALOG_DEFAULT_TEXT, "为职位输入一个名称", 0)
SAS(SI_GAMEPAD_GUILD_RANK_EDIT, "编辑职位", 0)
SAS(SI_GAMEPAD_GUILD_RANK_HEADER, "等级：", 0)
SAS(SI_GAMEPAD_GUILD_RANK_ICON_NARRATION_FORMATTER, "职位图标<<1>>", 0)
SAS(SI_GAMEPAD_GUILD_RANK_NEW_HEADER, "创建新", 0)
SAS(SI_GAMEPAD_GUILD_RANK_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_GUILD_RANK_PERMISSIONS_JOIN_GUILD_CHANNEL, "加入公会聊天", 1)
SAS(SI_GAMEPAD_GUILD_RANK_PERMISSIONS_JOIN_OFFICER_CHANNEL, "加入管理员聊天", 1)
SAS(SI_GAMEPAD_GUILD_RANK_RENAME, "重命名职位", 0)
SAS(SI_GAMEPAD_GUILD_RANK_RENAME_ENTRY, "重命名", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER, "重新排序", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER_DOWN, "重新向下排序", 0)
SAS(SI_GAMEPAD_GUILD_RANK_REORDER_UP, "重新向上排序", 0)
SAS(SI_GAMEPAD_GUILD_RANK_SELECTED_ICON_NARRATION_FORMATTER, "职位图标<<1>>。已选择。", 0)
SAS(SI_GAMEPAD_GUILD_RECRUITMENT_ADDITIONAL_ACTIVITIES_HEADER, "额外活动", 0)
SAS(SI_GAMEPAD_GUILD_RECRUITMENT_HEADER_GUILD_LABEL, "公会", 0)
SAS(SI_GAMEPAD_GUILD_ROSTER_HEADER, "公会名单", 0)
SAS(SI_GAMEPAD_GUILD_ROSTER_RANK_HEADER, "等级", 0)
SAS(SI_GAMEPAD_GUILD_STATUS_SELECTOR_FORMAT, "|t50:50:<<1>>|t <<2>>", 0)
SAS(SI_GAMEPAD_GUILD_USER_ID_STATUS_FORMAT, "|t50:50:<<1>>|t<<2>>", 3)
SAS(SI_GAMEPAD_HELP_CS_DISABLED_TEXT, "无法在电脑手柄模式中使用客服工具。请切换回键盘模式报告问题。", 0)
SAS(SI_GAMEPAD_HELP_CS_DISABLED_TITLE, "无法使用客服工具", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE, "客服", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_CLOSE_KEYBIND_TEXT, "关闭", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FAILED_TICKET_SUBMISSION, "提交出错，请稍后再试。", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FIELD_ENTRY_MESSAGE, "请在下方描述问题。", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_FINAL_HEADER_KNOWLEDGE_BASE, "利用我们的在线自助知识库或许可以更快找到答案。", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_SUBMISSION_IN_PROGRESS_MESSAGE, "违规单已提交，请稍候。", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_SUBMISSION_IN_PROGRESS_TITLE, "正在提交工单", 0)
SAS(SI_GAMEPAD_HELP_CUSTOMER_SERVICE_TICKET_ADDITIONAL_INSTRUCTIONS_HEADER, "附加指示", 0)
SAS(SI_GAMEPAD_HELP_DETAILS, "详情", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_CATEGORY, "问题类别", 1)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_IMPACT, "问题影响", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_REQUIRED_DETAILS, "必要信息", 0)
SAS(SI_GAMEPAD_HELP_FIELD_TITLE_SUBCATEGORY, "问题子类别", 1)
SAS(SI_GAMEPAD_HELP_GET_ME_UNSTUCK, "脱离卡点", 0)
SAS(SI_GAMEPAD_HELP_GO_TO_INVENTORY_KEYBIND, "前往物品栏", 0)
SAS(SI_GAMEPAD_HELP_GO_TO_JOURNAL_KEYBIND, "前往日志", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_HEADER, "法律", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_MENU, "使用条款", 0)
SAS(SI_GAMEPAD_HELP_LEGAL_TEXT, "服务条款及相关文件参见", 0)
SAS(SI_GAMEPAD_HELP_LINK_TOOLTIP_DESCRIPTION, "按<<1>>查看<<2>>-<<3>>教程", 0)
SAS(SI_GAMEPAD_HELP_LINK_TOOLTIP_HEADER, "教程", 0)
SAS(SI_GAMEPAD_HELP_ROOT_HEADER, "常见问题参见", 0)
SAS(SI_GAMEPAD_HELP_SEARCH, "搜索", 0)
SAS(SI_GAMEPAD_HELP_SEARCH_PROMPT, "输入搜索文本", 0)
SAS(SI_GAMEPAD_HELP_SEARCH_TITLE, "搜索-<<1>>", 0)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_BAD_NAME, "玩家名称不当", 1)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_CHEATING, "作弊", 1)
SAS(SI_GAMEPAD_HELP_SUBCATEGORY_REPORT_HARASSMENT, "骚扰我", 1)
SAS(SI_GAMEPAD_HELP_SUBMIT_FEEDBACK_FIELD_ENTRY_MESSAGE, "请在下方详细说明。", 0)
SAS(SI_GAMEPAD_HELP_SUBMIT_TICKET, "提交", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_CHARACTER, "冒犯性角色名称", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_DISPLAY, "冒犯性<<1>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_EDIT_REQUIRED_NAME_GUILD, "冒犯性公会名称", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_CATEGORY, "你必须选择一个违规单类别。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_CHARACTER, "若想举报玩家，必须提供角色名称。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DESCRIPTION, "提交违规单必须提供相关说明。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DETAILS, "提交违规单必须提供名称。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_DISPLAY_NAME, "若想举报玩家，必须提供<<1>>。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_EXTERNAL_INFO, "提交客户服务工单时必须提供外部信息。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_FAILED_REPORT_WITHOUT_IMPACT, "提交违规单必须提供造成的影响。", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED, "违规单已提交", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_BODY, "<<1>>\n\n<<2>>\n\n<<3>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER, "<<1>>", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER_FAILURE, "错误", 0)
SAS(SI_GAMEPAD_HELP_TICKET_SUBMITTED_DIALOG_HEADER_SUCCESS, "谢谢", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_CONFIRM_STUCK_PROMPT, "使用“脱离卡点”会将你传送至最近的路点神龛。传送到路点神龛会收取 |cffffff<<1>>|r<<X:2>> 的正常费用。\n\n按<<X:3>>传送至最近的路点神龛。", 1)
SAS(SI_GAMEPAD_HELP_UNSTUCK_CONFIRM_STUCK_PROMPT_TELVAR, "使用“脱离卡点”会将你传送至最近的路点神龛。传送到路点神龛会收取 |cffffff<<1>>|r<<X:2>> 的正常费用。你也将失去当前 |cffffff<<4>>%|r 的泰尔瓦石。\n\n按<<X:3>>传送至最近的路点神龛。", 1)
SAS(SI_GAMEPAD_HELP_UNSTUCK_COOLDOWN_HEADER, "“脱离卡点”每小时只能使用一次。距离下次还有：", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_ERROR_INVALID_STUCK_LOCATION, "该地点无法使用“脱离卡点”。请联系客服。", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_ERROR_IN_COMBAT, "战斗中无法使用“脱离卡点”。", 0)
SAS(SI_GAMEPAD_HELP_UNSTUCK_TELEPORT_KEYBIND_TEXT, "传送", 0)
SAS(SI_GAMEPAD_HELP_WEBSITE, "help-zh-cn.elderscrollsonline.com", 0)
SAS(SI_GAMEPAD_HOUSING_DISTANCE_AWAY_FORMAT, "<<1>>离开。", 0)
SAS(SI_GAMEPAD_HOUSING_EDITOR_RETRIEVE_TO_BAG_FORMATTER, "已用槽位：<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_BROWSER_OPTIONS_KEYBIND, "选项", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_BROWSER_TOGGLE_INFO, "切换视图", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_LIMIT_FILTER_ALL_TEXT, "所有限制类型", 0)
SAS(SI_GAMEPAD_HOUSING_FURNITURE_LOCATION_FILTER_ALL_TEXT, "所有地点", 0)
SAS(SI_GAMEPAD_HOUSING_LINK_KEYBIND, "传送至住宅", 0)
SAS(SI_GAMEPAD_HOUSING_LINK_TOOLTIP_DESCRIPTION, "按<<1>>传送至该住宅。", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_GUILD_HEADER, "选择公会", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_GUILD_OTHER, "其他", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_HOUSE_HEADER, "选择住宅", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_NO_ENTRIES, "该列表中无任何条目。", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_PRESET_HEADER, "选择预设", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_SEARCH_GUILD, "公会", 0)
SAS(SI_GAMEPAD_HOUSING_PERMISSIONS_SELECT, "选择", 0)
SAS(SI_GAMEPAD_HOUSING_SEND_INVITE, "发送邀请", 0)
SAS(SI_GAMEPAD_HUD_WARNING_FORCE_CONSOLE_FLOW_ENABLED, "强制控制台流程已启用。", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ACTION, "更改邮件", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_AUTOFILL, "自动填充", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP, "按<<1>>以使用你的 <<2>>账户信息自动填充邮件地址。", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TOOLTIP_PLAYSTATION, "按<<1>>以使用您的 PlayStation™Network账户信息自动填充邮件地址。", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME, "显示名称", 0)
SAS(SI_GAMEPAD_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_TOOLTIP, "决定查看其他玩家时突出显示哪个名称。", 0)
SAS(SI_GAMEPAD_INVENTORY_ACTION_LIST_KEYBIND, "动作", 0)
SAS(SI_GAMEPAD_INVENTORY_ALLIANCE_POINTS, "联盟点数", 0)
SAS(SI_GAMEPAD_INVENTORY_ASSIGN_INSTRUCTIONS_NARRATION, "为选定的物品选择一个槽位：", 0)
SAS(SI_GAMEPAD_INVENTORY_AVAILABLE_FUNDS, "金币", 1)
SAS(SI_GAMEPAD_INVENTORY_CAPACITY, "玩家容量", 1)
SAS(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, "<<1>>/<<2>>", 2)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_BOW, "弓", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_DESTRUCTION_STAFF, "毁灭法杖", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_HEADER, "物品栏", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_ONE_HANDED_MELEE, "单手近战武器", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_RESTORATION_STAFF, "恢复法杖", 0)
SAS(SI_GAMEPAD_INVENTORY_CATEGORY_TWO_HANDED_MELEE, "双手近战武器", 0)
SAS(SI_GAMEPAD_INVENTORY_CONSUMABLES, "消耗品", 0)
SAS(SI_GAMEPAD_INVENTORY_CRAFT_BAG_HEADER, "制作包裹", 0)
SAS(SI_GAMEPAD_INVENTORY_DESTROY_CONFIRM_HEADER, "确认", 0)
SAS(SI_GAMEPAD_INVENTORY_EMPTY, "你的物品栏为空。", 0)
SAS(SI_GAMEPAD_INVENTORY_EMPTY_TOOLTIP, "无装备", 0)
SAS(SI_GAMEPAD_INVENTORY_EQUIPPED_MORE_ACTIONS, "已装备-更多动作", 0)
SAS(SI_GAMEPAD_INVENTORY_ERROR_NO_BANK_FUNDS, "无银行资金。", 0)
SAS(SI_GAMEPAD_INVENTORY_ERROR_NO_PLAYER_FUNDS, "无玩家资金。", 0)
SAS(SI_GAMEPAD_INVENTORY_HANDSELECT_HEADER, "选择一只手", 0)
SAS(SI_GAMEPAD_INVENTORY_ITEM_COMPARE_TOOLTIP_TITLE, "角色属性", 0)
SAS(SI_GAMEPAD_INVENTORY_PACK_CATEGORY_HEADER, "组合包", 0)
SAS(SI_GAMEPAD_INVENTORY_QUEST_ITEMS, "任务物品", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_LEFT_NARRATION, "增加堆栈 A。", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_NARRATION_FORMATTER, "<<1>>。滑动条。堆栈 A：<<2>>。堆栈 B：<<3>>", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_PROMPT, "将物品分配到新堆栈中。", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_RIGHT_NARRATION, "增加堆栈 B。", 0)
SAS(SI_GAMEPAD_INVENTORY_SPLIT_STACK_TITLE, "拆分", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_BACKPACK, "物品栏", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_BANK, "银行", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_CRAFT_BAG, "制作包裹", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_FURNITURE_VAULT, "装饰品宝库", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_BAG_HOUSE_BANK, "宅邸银行", 0)
SAS(SI_GAMEPAD_INVENTORY_STACK_COUNT_NARRATION_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_GAMEPAD_INVENTORY_TELVAR_STONES, "泰尔瓦石", 0)
SAS(SI_GAMEPAD_INVENTORY_TOGGLE_ITEM_COMPARE_MODE, "切换视图", 0)
SAS(SI_GAMEPAD_ITEM_ACTION_QUICKSLOT_ASSIGN, "分配", 0)
SAS(SI_GAMEPAD_ITEM_FORMAT_STR_USE_ONLY_FROM_QUICKSLOT, "调用快捷栏", 0)
SAS(SI_GAMEPAD_ITEM_LEARNED_FROM, "（<<t:1>>）", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_ACTIONS, "动作", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_FILTERS, "筛选", 0)
SAS(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_KEYBIND, "选项", 0)
SAS(SI_GAMEPAD_ITEM_STOLEN_LABEL, "被盗", 0)
SAS(SI_GAMEPAD_ITEM_TRAITS_LEARNED, "<<t:1>> <<2>>", 0)
SAS(SI_GAMEPAD_KEEP_CLAIM_SELECT_GUILD_HEADER, "选择公会", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_BEST_SCORE_LABEL, "最佳战绩", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_CLOSES_IN_TIMER_LABEL, "距离结束还有", 1)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL, "第 <<1>> 位", 2)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_SCORE_LABEL, "当前战绩", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_CURRENT_SCORE_NOT_ELIGIBLE, "<<1>>（不符合资格）", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_HEADER_CHARACTER_NAME, "角色名称", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_RANK_HEADER_NARRATION, "排位", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_REOPENS_IN_TIMER_LABEL, "距离重新开始还有", 1)
SAS(SI_GAMEPAD_LEADERBOARDS_SCROLL_KEYBIND, "卷轴排行榜", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_SWITCH_CAMPAIGN_LEADERBOARD, "切换战役", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_TIMER, "<<1>>", 0)
SAS(SI_GAMEPAD_LEADERBOARDS_UPDATES_IN_TIMER_LABEL, "距离更新还有", 1)
SAS(SI_GAMEPAD_LEVELUP_DIALOG_CONFIRM, "准备完毕", 0)
SAS(SI_GAMEPAD_LEVELUP_PENDING_BONUS_LABEL, "<<1>>提升", 0)
SAS(SI_GAMEPAD_LFG_LOCATION_ROLES, "队伍角色", 1)
SAS(SI_GAMEPAD_LFG_QUEUED_ACTIVITIES, "已排活动", 0)
SAS(SI_GAMEPAD_LFG_QUEUE_ACTUAL, "实际排队时间", 0)
SAS(SI_GAMEPAD_LFG_QUEUE_ESTIMATED, "预计排队时间", 0)
SAS(SI_GAMEPAD_LFG_ROLE_OVERRIDE, "角色超载", 0)
SAS(SI_GAMEPAD_LOCKPICK_DIFFICULTY, "难度", 0)
SAS(SI_GAMEPAD_LOCKPICK_MOVE, "移动开锁器", 0)
SAS(SI_GAMEPAD_LOCKPICK_PICKS_REMAINING, "开锁器", 0)
SAS(SI_GAMEPAD_LOOT_INVENTORY_CAPACITY, "玩家物品栏", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TOTAL_COLLECTED, "<<1>>", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_OPEN_COLLECTION, "打开收藏", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED, "<<1>>|cffffff<<2>>|r", 0)
SAS(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED_TITLE, "书籍", 0)
SAS(SI_GAMEPAD_MAIL_BODY_LABEL, "信息", 0)
SAS(SI_GAMEPAD_MAIL_DEFAULT_ADDRESSEE, "进入<<1>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_CANNOT_REPORT, "无法举报该邮件。", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_CANNOT_RETURN, "无法退回该邮件。", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_COD_LABEL_INSUFFICIENT, "货到付款免费（无可用资金）", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_COD_NOTICE, "该邮件为货到付款。你可以支付相应费用以获取附件，或免费将邮件退回原主。", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_DISABLED, "已停用", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_ENABLED, "已启用", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_EMPTY, "无邮件", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_FROM, "发件人", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_FULL, "已满", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_INVENTORY, "物品栏空间", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_INVENTORY_SPACES, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_LOADING, "读取中...", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_NO_ATTACHED_GOLD, "无", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_NO_ATTACHMENTS, "无", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_PLAYER_GOLD, "可用", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_RECEIVED_TEXT, "接收：<<1>>", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_VIEW_ATTACHMENTS, "查看附件", 0)
SAS(SI_GAMEPAD_MAIL_INBOX_WINDOW_TITLE, "<<1>>（<<2>>）", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ACCEPT_MONEY, "接受", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH, "附加物品", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH_GOLD, "附加金币", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ATTACH_ITEM, "添加", 0)
SAS(SI_GAMEPAD_MAIL_SEND_CLEAR, "清除", 0)
SAS(SI_GAMEPAD_MAIL_SEND_CLEAR_TITLE, "清除邮件", 2)
SAS(SI_GAMEPAD_MAIL_SEND_COD, "索求金币", 0)
SAS(SI_GAMEPAD_MAIL_SEND_DETACH_ITEM, "移除", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ENTER_NAME, "输入名称", 0)
SAS(SI_GAMEPAD_MAIL_SEND_GOLD_HEADER, "金币", 0)
SAS(SI_GAMEPAD_MAIL_SEND_ITEMS_HEADER, "物品", 0)
SAS(SI_GAMEPAD_MAIL_SEND_POSTAGE_LABEL, "邮费", 0)
SAS(SI_GAMEPAD_MAIL_SEND_RECENT_CONTACTS, "近期联系人", 0)
SAS(SI_GAMEPAD_MAIL_SEND_RECIPIENT, "收件人", 0)
SAS(SI_GAMEPAD_MAIL_SEND_SENDING, "发送中……", 0)
SAS(SI_GAMEPAD_MAIL_SEND_TO, "收件人", 0)
SAS(SI_GAMEPAD_MAIL_SUBJECT_LABEL, "主题", 0)
SAS(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_CATEGORY, "王冠商店", 0)
SAS(SI_GAMEPAD_MAIN_MENU_CROWN_STORE_ENTRY, "商店", 0)
SAS(SI_GAMEPAD_MAIN_MENU_DAILY_LOGIN_REWARDS_ENTRY, "每日奖励", 0)
SAS(SI_GAMEPAD_MAIN_MENU_EMOTES, "表情", 0)
SAS(SI_GAMEPAD_MAIN_MENU_ENDEAVOR_SEAL_MARKET_ENTRY, "勉励印记", 2)
SAS(SI_GAMEPAD_MAIN_MENU_EXPIRING_CROWNS, "即将过期的王冠", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_ACHIEVEMENTS, "成就", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_ANTIQUITIES, "古物", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_CADWELL, "卡德韦尔的年鉴", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_LORE_LIBRARY, "传说图书馆", 0)
SAS(SI_GAMEPAD_MAIN_MENU_JOURNAL_QUESTS, "任务", 0)
SAS(SI_GAMEPAD_MAIN_MENU_MARKET_BALANCE_TITLE, "余额", 0)
SAS(SI_GAMEPAD_MAIN_MENU_NOTIFICATIONS, "通知（<<1>>）", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES, "组合包", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES_TOOLTIP_INCLUDE_MESSAGE, "组合包内含：", 0)
SAS(SI_GAMEPAD_MARKET_BUNDLES_TOOLTIP_PRICE, "价格", 0)
SAS(SI_GAMEPAD_MARKET_BUY_PLUS_KEYBIND_LABEL, "购买ESO Plus", 0)
SAS(SI_GAMEPAD_MARKET_CAPACITY_FORMAT, "<<1>>/<<2>>", 1)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_BUY_NOW_LABEL, "立即购买", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_COST_LABEL, "消耗", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_ESO_PLUS_COST_LABEL, "ESO Plus价格", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_LABEL, "请确认购买。", 0)
SAS(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_NORMAL_COST_LABEL, "正常价格", 0)
SAS(SI_GAMEPAD_MARKET_FILTER_SET_FILTER, "设置筛选", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_ACTIVE_TEXT, "已激活", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_TEXT, "立即游玩！", 0)
SAS(SI_GAMEPAD_MARKET_FREE_TRIAL_TILE_TITLE, "ESO Plus免费体验！", 0)
SAS(SI_GAMEPAD_MARKET_FUNDS_LABEL, "可用余额", 1)
SAS(SI_GAMEPAD_MARKET_LOCKED_TITLE, "不可用", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_ACTIVE_TEXT, "会员生效", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_TEXT, "今天加入！", 0)
SAS(SI_GAMEPAD_MARKET_MEMBERSHIP_INFO_TILE_TITLE, "ESO Plus会员", 0)
SAS(SI_GAMEPAD_MARKET_PRESCENE_LOADING, "打开王冠商店", 0)
SAS(SI_GAMEPAD_MARKET_PURCHASE_BUNDLE_KEYBIND, "购买组合包", 0)
SAS(SI_GAMEPAD_MARKET_SEARCH_PROMPT, "输入搜索文本", 0)
SAS(SI_GAMEPAD_MARKET_TITLE, "王冠商店", 0)
SAS(SI_GAMEPAD_MARKET_VIEW_BENEFITS_KEYBIND, "查看福利", 0)
SAS(SI_GAMEPAD_MEMBERSHIP_INFO_TOOLTIP_TITLE, "ESO Plus会员", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_BROWSE_HEADER, "浏览全部插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_NO_SELECTION_TEXT, "全部类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORIES_DROPDOWN_TEXT_FORMATTER, "<<1[$d个类别>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CATEGORY_HEADER_NARRATION, "类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_CYCLE_IMAGE, "循环切换图像", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEFAULT_SEARCH_TEXT, "搜索", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_DEPENDENCY_FORMATTER, "<<1>>（<<2>>）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES, "忽略更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_IGNORE_UPDATES_TOOLTIP, "忽略此插件的更新，并阻止该插件自动应用更新。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_INSTALL, "安装", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_RELEASE_NOTE_TOOLTIP_CREATED, "创建于<<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_LAST_UPDATED, "更新于<<X:1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_LISTING_TOOLTIP_VERSION, "版本<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NAME_HEADER, "名称", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_NO_RESULTS, "未找到结果。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_OPTIONS_HEADER, "选项", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REFRESHING_RESULTS, "正在刷新结果……", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REINSTALL, "重新安装", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_RELEASE_NOTES, "发布说明", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING, "举报", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_CATEGORY_REQUIRED_TOOLTIP, "请选择类别。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_DEFAULT_TEXT, "备注（选填）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_COMMENT_HEADER, "附加信息（选填）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_DESCRIPTION, "请在下方描述问题。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_HEADER, "举报原因", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_REASON_REQUIRED_TOOLTIP, "请选择举报原因。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SOURCE_HEADER, "类别", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_SUBMIT, "提交", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_DIALOG_TITLE, "举报插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_DESCRIPTION, "正在提交……", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_LISTING_REPORT_PENDING_DIALOG_TITLE, "正在提交举报", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_REPORT_RESPONSE_DIALOG_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SEARCH_FAILED, "搜索失败。浏览器可能不可用，请稍后再试。", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_HEADER, "状态", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_STATUS_UPDATES_IGNORED, "已忽视更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_SUBSCRIBED_HEADER, "已安装的插件", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL, "卸载", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UNINSTALL_CONFIRM_TEXT, "确定要卸载<<X:1>>吗？", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE, "更新", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_UPDATE_ALL, "全部更新（<<1>>）", 0)
SAS(SI_GAMEPAD_MOD_BROWSER_USERS_HEADER, "用户", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_ACCEPT_OPTION, "接受", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_AGENT_CHAT_REQUEST_MESSAGE, "一位客服请求与你对话。", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_CATEGORY_HEADER, "通知", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DECLINE_INVITE, "拒绝邀请", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DECLINE_OPTION, "取消", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DEFER_OPTION, "稍后", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_DELETE_OPTION, "移除", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_FRIEND_REQUEST_DECLINE_HEADER, "拒绝来自|cffffff<<1>>|r的好友邀请。", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_INVITE_DECLINE_HEADER, "拒绝来自<<2>>|r的加入|cffffff<<1>>|r来自|cffffff的邀请。", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_INVITE_MESSAGE, "|cffffff<<2>>|r邀请你加入|cffffff<<1>>|r。", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_GUILD_MOTD_CHANGED, "|cffffff<<1>>|r的今日消息有变更。", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_NO_NOTIFICATIONS_MESSAGE, "无待处理通知", 1)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_BLOCK_PLAYER, "屏蔽玩家", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_IGNORE_PLAYER, "将玩家设置为免打扰", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_REQUEST_REPORT_SPAMMING, "举报垃圾邮件", 0)
SAS(SI_GAMEPAD_NOTIFICATIONS_SHOW_LEADERBOARD_OPTION, "展示排行榜", 0)
SAS(SI_GAMEPAD_NO_BUYBACK_ITEMS, "无物品可回购。", 0)
SAS(SI_GAMEPAD_NO_DAMAGED_ITEMS, "无物品损坏。", 0)
SAS(SI_GAMEPAD_NO_SELL_ITEMS, "无物品可出售。", 0)
SAS(SI_GAMEPAD_NO_STOLEN_ITEMS_LAUNDER, "无赃物可洗白。", 0)
SAS(SI_GAMEPAD_NO_STOLEN_ITEMS_SELL, "无赃物可出售。", 0)
SAS(SI_GAMEPAD_OPEN_HELP_LINK_KEYBIND, "打开链接", 0)
SAS(SI_GAMEPAD_OPTIONS_BACK_SAVING, "返回（保存）", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_BOB, "第一人称头部晃动", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_FIRST_PERSON_FOV, "第一人称视野", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY, "镜头灵敏度", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_X, "Horizontal Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_SENSITIVITY_Y, "Vertical Look Sensitivity", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_THIRD_PERSON_FOV, "第三人称视野", 0)
SAS(SI_GAMEPAD_OPTIONS_CAMERA_VIBRATION, "震动", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK, "左摇杆内死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_LEFT_STICK_TOOLTIP, "按下左摇杆开始注册输入所需的最小按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK, "右摇杆内死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_INNER_RIGHT_STICK_TOOLTIP, "按下右摇杆开始注册输入所需的最小按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK, "左摇杆外死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_LEFT_STICK_TOOLTIP, "左摇杆注册输入所需的最大按压力。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK, "右摇杆外死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_OUTER_RIGHT_STICK_TOOLTIP, "右摇杆需要多大按压力才能触发最大输入。", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "扳机键死区", 0)
SAS(SI_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "扳机键需要按动多大幅度才视为按下。", 1)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_CROWNS, "|t24:24:EsoUI/Art/currency/currency_crown.dds|t王冠已购买", 0)
SAS(SI_GAMEPAD_OPTIONS_DEFAULT_SOUL_GEM_CHOICE_GOLD, "|t24:24:EsoUI/Art/currency/gamepad/gp_gold.dds|t金币已购买", 0)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE, "手柄模式", 3)
SAS(SI_GAMEPAD_OPTIONS_GAMEPAD_MODE_TOOLTIP, "切换控制方案与用户界面以适应手柄。", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X, "反转X轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_X_PC, "反转控制器X轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y, "反转 Y 轴", 0)
SAS(SI_GAMEPAD_OPTIONS_INVERT_Y_PC, "反转控制器Y轴", 1)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE, "热键绑定显示模式", 0)
SAS(SI_GAMEPAD_OPTIONS_KEYBIND_DISPLAY_MODE_TOOLTIP, "手柄界面下切换界面显示的热键绑定。", 0)
SAS(SI_GAMEPAD_OPTIONS_MENU, "选项", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_CONTROLS, "重置手柄控制方案", 0)
SAS(SI_GAMEPAD_OPTIONS_RESET_DEADZONES, "重置手柄死区", 0)
SAS(SI_GAMEPAD_OPTIONS_TEMPLATES, "模板", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT, "使用键盘聊天", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_CHAT_TOOLTIP, "手柄界面下，使用键盘聊天窗口而非手柄聊天窗口。", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN, "使用键盘登录", 0)
SAS(SI_GAMEPAD_OPTIONS_USE_KEYBOARD_LOGIN_TOOLTIP, "手柄界面下，显示键盘登录窗口而非手柄登录窗口。", 0)
SAS(SI_GAMEPAD_OUTFITS_APPLY_CHANGES_BALANCE, "余额", 0)
SAS(SI_GAMEPAD_OUTFITS_APPLY_CHANGES_LIST_HEADER, "选择货币", 0)
SAS(SI_GAMEPAD_OUTFITS_CANT_ADD_LOCKED_STYLE, "该装扮样式尚未解锁，无法装备。", 0)
SAS(SI_GAMEPAD_OUTFITS_DEFAULT_SEARCH_TEXT, "搜索", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFITS_ALERT, "无装扮可用", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFIT_EQUIPPED_DESCRIPTION, "装扮只有装备后才能改变装扮样式。\n\n你可以使用上方的装扮选择器改变装扮。", 0)
SAS(SI_GAMEPAD_OUTFITS_NO_OUTFIT_EQUIPPED_TITLE, "无装扮已装备", 0)
SAS(SI_GAMEPAD_OUTFITS_OPTIONS_HEADER, "选项", 0)
SAS(SI_GAMEPAD_OUTFITS_OUTFIT_HIDDEN_TITLE, "隐藏装扮", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECTOR_ENTRY_HEADER, "装扮（<<1>>/<<2>>）", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECTOR_HEADER, "装扮选择", 0)
SAS(SI_GAMEPAD_OUTFITS_SELECT_MATERIAL_DIALOG_TITLE, "选择材料", 0)
SAS(SI_GAMEPAD_OUTFITS_SLOT_OPTIONS, "槽位选项", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_LEFT_NARRATION, "向左翻页", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER, "<<1>>", 2)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER_NARRATION, "第 <<1>> 页", 0)
SAS(SI_GAMEPAD_PAGED_LIST_PAGE_RIGHT_NARRATION, "向右翻页", 0)
SAS(SI_GAMEPAD_PAY_FOR_CONVERSATION_AVAILABLE_FUNDS, "可用资金", 0)
SAS(SI_GAMEPAD_PIN_CHAT_WINDOW, "置顶聊天窗口", 0)
SAS(SI_GAMEPAD_PLAYER_INVENTORY_CAPACITY_FOOTER_LABEL, "物品栏容量", 0)
SAS(SI_GAMEPAD_PLAYER_PROGERSS_BAR_LOCATION_HEADER, "位置", 0)
SAS(SI_GAMEPAD_PLAYER_PROGERSS_BAR_UNKNOWN_ZONE, "未知区域", 0)
SAS(SI_GAMEPAD_PLAYER_PROGRESS_BAR_USER_NAME_HEADER, "名称", 0)
SAS(SI_GAMEPAD_PLAYER_TO_PLAYER_ACTION_RESPOND, "按住以回复", 0)
SAS(SI_GAMEPAD_PREVIEW_NEXT, "下一个", 0)
SAS(SI_GAMEPAD_PREVIEW_PREVIOUS, "上一个", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_ACTIVITY_TOGGLE_INFO, "切换视图", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_COMPLETED_NARRATION, "已完成", 0)
SAS(SI_GAMEPAD_PROMOTIONAL_EVENT_SELECT_CHOICE, "选择", 0)
SAS(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_HEADER_NARRATION, "必需材料", 0)
SAS(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_SLOT_NARRATION, "第 <<1>>，共 <<2>><<t:3>>", 0)
SAS(SI_GAMEPAD_PROVISIONING_TAB_FILLET, "切片", 0)
SAS(SI_GAMEPAD_PSN_PROFILE_UNAVAILABLE_DIALOG_BODY, "该配置文件当前不可用，请稍后再试。", 2)
SAS(SI_GAMEPAD_PSN_PROFILE_UNAVAILABLE_DIALOG_TITLE, "配置文件不可用", 0)
SAS(SI_GAMEPAD_QUANTITY_SPINNER_TEMPLATE_LABEL, "数量", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_COMPANION, "<<X:1>>伙伴", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_CURRENT_MAX, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_DELVE, "<<X:1>>洞穴", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_ENDLESS_DUNGEON, "<<X:1>>无尽档案塔", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_HINT_HEADER, "提示", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_HOUSING, "<<X:1>>住宅", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_DUNGEON, "<<X:1>>地下城", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_GROUP_AREA, "<<X:1>>队伍", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_RAID, "<<X:1>>试炼", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_INSTANCE_TYPE_SOLO, "<<X:1>>单人", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_NO_QUESTS, "无任务", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_OPTIONAL_STEPS_HEADER, "可选步骤", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_PUBLIC_DUNGEON, "<<X:1>>公共地下城", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_LEVEL, "等级", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_NAME_FORMAT_NO_ICON, "<<X:1>>", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_QUEST_OR_DESCRIPTION, "完成一项", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_REPEATABLE_TEXT, "可重复|t32:32:EsoUI/Art/Journal/journal_Quest_Repeat.dds|t", 1)
SAS(SI_GAMEPAD_QUEST_JOURNAL_SCRYABLE_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_QUEST_JOURNAL_ZONE_STORY, "<<X:1>>地区剧情", 0)
SAS(SI_GAMEPAD_RECONSTRUCT_REQUIRED_ITEM_NARRATION_FORMATTER, "<<1[$d <<t:2>>/$d <<tm:2>>]>>", 0)
SAS(SI_GAMEPAD_REPAIR_ALL_ACCEPT, "接受（<<1>><<X:2>>）", 0)
SAS(SI_GAMEPAD_REPAIR_ALL_SUCCESS, "所有物品均已修复。", 0)
SAS(SI_GAMEPAD_REPAIR_ITEM_SUCCESS, "<<t:1>>已修复。", 0)
SAS(SI_GAMEPAD_REQUEST_OPTION, "请求", 0)
SAS(SI_GAMEPAD_RESTYLE_OUTFITS_DESCRIPTION, "使用已解锁视觉样式改变护甲外观。", 0)
SAS(SI_GAMEPAD_RETRAIT_COMPLETED_RESULT_HEADER, "物品已蜕变", 1)
SAS(SI_GAMEPAD_RETRAIT_CURRENT_ITEM_NARRATION, "当前物品", 0)
SAS(SI_GAMEPAD_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_LOCKED_ITEM_CONFIRM, "你正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。\n\n蜕变该物品将永久将其绑定至你的账户。\n\n该物品尚未解锁，确定继续？", 0)
SAS(SI_GAMEPAD_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_LOCKED_ITEM_CONFIRM, "你正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。\n\n该物品尚未解锁，确定继续？", 0)
SAS(SI_GAMEPAD_RETRAIT_UPDATED_ITEM_NARRATION, "已升级物品", 0)
SAS(SI_GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS_HEADER, "选项", 0)
SAS(SI_GAMEPAD_SECTION_HEADER, "手柄", 3)
SAS(SI_GAMEPAD_SECTION_HEADER_EQUIPPED_ITEM, "已装备<<1>>", 0)
SAS(SI_GAMEPAD_SELECTED_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<X:1>> <<X:2>><<X:3>>", 1)
SAS(SI_GAMEPAD_SELECTED_QUEST_JOURNAL_QUEST_NAME_FORMAT_NO_ICON, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, "领取|cffffff<<1>>|r，代表：", 0)
SAS(SI_GAMEPAD_SELECT_OPTION, "选择", 0)
SAS(SI_GAMEPAD_SKILLS_ACTIONBAR_HEADER, "技能栏", 0)
SAS(SI_GAMEPAD_SKILLS_ASSIGN, "分配", 0)
SAS(SI_GAMEPAD_SKILLS_AVAILABLE_POINTS, "点数", 1)
SAS(SI_GAMEPAD_SKILLS_BUILD_PLANNER, "技能栏", 0)
SAS(SI_GAMEPAD_SKILLS_MANAGE_ACTIONBAR, "管理技能栏", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH, "变形", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_1, "变形 1", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_2, "变形 2", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_COST_HEADER, "变形消耗", 0)
SAS(SI_GAMEPAD_SKILLS_MORPH_TITLE, "变形技能", 0)
SAS(SI_GAMEPAD_SKILLS_NO_ABILITIES, "无可分配技能", 0)
SAS(SI_GAMEPAD_SKILLS_PURCHASE, "购买", 0)
SAS(SI_GAMEPAD_SKILLS_PURCHASE_CONFIRM, "确定要购买|cffffff<<Z:1>>|r？这将花费|cffffff<<2>>|r技能点。", 2)
SAS(SI_GAMEPAD_SKILLS_PURCHASE_TITLE, "购买技能", 0)
SAS(SI_GAMEPAD_SKILLS_SELL_NARRATION, "出售", 0)
SAS(SI_GAMEPAD_SKILLS_SKY_SHARDS, "天空裂片", 0)
SAS(SI_GAMEPAD_SKILLS_SKY_SHARDS_FOUND, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_CLASS_ACCOUNT_PROGRESSION, "|cffffff<<1>>|r是一个副职业。你在|cffffff<<1>>|r技能线中获得的|cffffff进度|r将与其他选用相关副职业技能线的角色|cffffff共享|r。该进度不与|cffffff<<1>>|r角色共享。", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_CLASS_CHARACTER_PROGRESSION, "|cffffff<<1>>|r是你的主职业。你在|cffffff<<1>>|r技能线中获得的|cffffff进度|r仅对|cffffff当前角色|r生效。", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SKILL_LINE_TITLE_FORMATTER, "<<1>>：预览", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_FORMATTER, "将|cffffff<<1>>|r切换为：", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_TITLE, "选择技能线", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_HEADER, "副职业", 1)
SAS(SI_GAMEPAD_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_TITLE, "副职业<<1>>/<<2>>", 1)
SAS(SI_GAMEPAD_SKILLS_TOOLTIP_STATUS, "技能", 0)
SAS(SI_GAMEPAD_SKILLS_TOOLTIP_STATUS_NUMBER, "<<1>>", 0)
SAS(SI_GAMEPAD_SKILLS_UPDATE_TITLE, "升级技能", 0)
SAS(SI_GAMEPAD_SKILLS_UPGRADE_CONFIRM, "确定要升级|cffffff<<Z:1>>|r？这将花费|cffffff<<2>>|r技能点。", 2)
SAS(SI_GAMEPAD_SKILL_RESPEC_CONFIRM_DIALOG_BALANCE_HEADER, "余额", 0)
SAS(SI_GAMEPAD_SKILL_RESPEC_CONFIRM_DIALOG_COST_HEADER, "消耗", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_LIST_EMPTY_TEXT, "没有与筛选条件匹配的结果。", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_ITEM_SET_HEADER, "物品套装", 0)
SAS(SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_LABEL, "已解锁的物品套装", 0)
SAS(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_AMOUNT, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_HEADER, "正在研究", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_NO_REAGENT, "<<1>>（默认品质）", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_SELECTION, "<<1>>（<<t:02*3>>）", 1)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_SELECTION_HEADER_NARRATION, "从<<1>>提升至<<2>>", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_REAGENT_TITLE, "质量", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_TOOLTIP_CURRENT_ITEM_NARRATION, "当前物品", 0)
SAS(SI_GAMEPAD_SMITHING_IMPROVEMENT_TOOLTIP_UPGRADED_ITEM_NARRATION, "升级后物品", 0)
SAS(SI_GAMEPAD_SMITHING_MATERIAL_CHAMPION_POINT_RANGE_NARRATION, "<<t:1>>（从勇士 <<2>> 至勇士 <<3>>）", 0)
SAS(SI_GAMEPAD_SMITHING_MATERIAL_QUANTITY, "<<2>> - <<3>> <<t:1>>", 0)
SAS(SI_GAMEPAD_SMITHING_PURCHASE_MORE, "打开王冠商店", 1)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_CONFIRM_DIALOG_TEXT, "|cff0000研究物品将会将其摧毁|r。该过程将消耗 |cffffff<<1>>|r。确定继续？", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_CONFIRM_DIALOG_TITLE, "确认研究", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM, "选择要研究的物品：", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_TRAIT_LINE, "选择特质路线", 0)
SAS(SI_GAMEPAD_SMITHING_RESEARCH_TIME_FOR_NEXT, "<<1>>可用<<2>>", 1)
SAS(SI_GAMEPAD_SMITHING_STACK_COUNT_NARRATION, "<<1>>已拥有", 0)
SAS(SI_GAMEPAD_SMITHING_STYLE_DESCRIPTION, "<<2>>（<<t:1>>）", 1)
SAS(SI_GAMEPAD_SMITHING_TOGGLE_UNIVERSAL_STYLE, "切换|t32:32:EsoUI/Art/Icons/Crafing_Universal_Item.dds|t<<1>>", 4)
SAS(SI_GAMEPAD_SMITHING_TOGGLE_UNIVERSAL_STYLE_NARRATION, "切换王冠复制石（<<1>>）", 0)
SAS(SI_GAMEPAD_SMITHING_TOOLTIP_UNIVERSAL_STYLE_ITEM, "王冠复制石", 2)
SAS(SI_GAMEPAD_SMITHING_TOOLTIP_UNIVERSAL_STYLE_ITEM_TITLE, "|cEECA2A<<1>>|r （<<2>>）", 1)
SAS(SI_GAMEPAD_SMITHING_TRAIT_DESCRIPTION, "<<2>>（<<t:1>>）", 1)
SAS(SI_GAMEPAD_SMITHING_UNIVERSAL_STYLE_DESCRIPTION, "|cffffff<<1>>|r (|cEECA2A 王冠复制石|r)", 3)
SAS(SI_GAMEPAD_SMITHING_UNIVERSAL_STYLE_ITEM_COUNT, "（<<1>>）", 0)
SAS(SI_GAMEPAD_SOCIAL_FOOTER_NUM_ONLINE, "在线好友", 0)
SAS(SI_GAMEPAD_SOCIAL_HEADER_CHARACTER, "角色", 0)
SAS(SI_GAMEPAD_SOCIAL_ID, "<<1>>：", 0)
SAS(SI_GAMEPAD_SOCIAL_LIST_FILTER_DROPDOWN_NARRATION_NAME, "在线状态", 0)
SAS(SI_GAMEPAD_SOCIAL_LIST_LAST_ONLINE, "上次在线", 1)
SAS(SI_GAMEPAD_SOCIAL_PERSONALITY, "<<1>>", 0)
SAS(SI_GAMEPAD_SOCIAL_REQUEST_EITHER_NAME_ENTRY_HEADER, "角色名称或用户ID。", 0)
SAS(SI_GAMEPAD_SORT_OPTION, "分类", 0)
SAS(SI_GAMEPAD_STABLE_CONFIRM_BUY_MOUNT, "确认购买", 0)
SAS(SI_GAMEPAD_STABLE_FULLY_UPGRADED_WARNING, "技能升级已到上限。", 0)
SAS(SI_GAMEPAD_STABLE_ONCE_PER_DAY_WARNING, "你每天可训练一项骑术技能。", 0)
SAS(SI_GAMEPAD_STABLE_STABLES_BUY, "购买坐骑", 0)
SAS(SI_GAMEPAD_STABLE_TRAIN, "训练", 0)
SAS(SI_GAMEPAD_STABLE_TRAINABLE_HEADER, "可训练", 0)
SAS(SI_GAMEPAD_STABLE_TRAINABLE_READY, "准备完毕", 0)
SAS(SI_GAMEPAD_STABLE_TRAINING_COST_HEADER, "训练消耗", 0)
SAS(SI_GAMEPAD_TEXT_CHAT, "文字聊天", 0)
SAS(SI_GAMEPAD_TEXT_CHAT_PINNED, "文字聊天（置顶）", 0)
SAS(SI_GAMEPAD_TIMED_ACTIVITIES_LIMIT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_TIMED_ACTIVTY_COMPLETED_NARRATION, "已完成", 0)
SAS(SI_GAMEPAD_TOGGLE_CHAT_WINDOW, "切换聊天窗口", 0)
SAS(SI_GAMEPAD_TOGGLE_OPTION, "切换", 0)
SAS(SI_GAMEPAD_TOOLTIPS_REWARD_LIST_HEADER, "奖励", 0)
SAS(SI_GAMEPAD_TOOLTIP_COOLDOWN_HEADER, "冷却时间", 0)
SAS(SI_GAMEPAD_TOOLTIP_DURABILITY_NARRATION_FORMAT, "耐久度：<<1>>%", 0)
SAS(SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_FORMAT, "<<1>>/<<2>><<3>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_NARRATION_FORMAT, "数值：<<1>> / <<2>> <<3>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_ENCHANT_CHARGE_NARRATION_FORMAT, "附魔冲锋：<<1>>%", 0)
SAS(SI_GAMEPAD_TOOLTIP_ITEM_VALUE_FORMAT, "<<1>><<2>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_ITEM_VALUE_NARRATION_FORMAT, "数值：<<1>><<2>>", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_FAST_TRAVEL_INTERACT, "按<<1>>快速旅行到此处。", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT, "按<<1>>预览该住宅。", 0)
SAS(SI_GAMEPAD_TOOLTIP_WAYSHRINE_RECALL_INTERACT, "按<<1>>回到此处。", 0)
SAS(SI_GAMEPAD_TOS_WEBSITE, "account.elderscrollsonline.com/terms-of-service", 0)
SAS(SI_GAMEPAD_TRADE_ACCEPT_MONEY, "接受", 0)
SAS(SI_GAMEPAD_TRADE_ACCEPT_TRADE, "接受交易", 0)
SAS(SI_GAMEPAD_TRADE_ADD, "添加", 0)
SAS(SI_GAMEPAD_TRADE_ATTACH_GOLD, "添加金币", 0)
SAS(SI_GAMEPAD_TRADE_ATTACH_ITEMS, "附加物品", 1)
SAS(SI_GAMEPAD_TRADE_CANCEL_OFFER, "撤销发盘", 0)
SAS(SI_GAMEPAD_TRADE_CANCEL_TRADE, "取消交易", 0)
SAS(SI_GAMEPAD_TRADE_DIALOG_CANCEL_TRADE_BODY, "确定取消交易？", 0)
SAS(SI_GAMEPAD_TRADE_DIALOG_CANCEL_TRADE_TITLE, "取消交易", 0)
SAS(SI_GAMEPAD_TRADE_INVENTORY, "容量", 0)
SAS(SI_GAMEPAD_TRADE_INVENTORY_SPACES, "<<1>>/<<2>>", 0)
SAS(SI_GAMEPAD_TRADE_NO_ITEMS_OFFERED, "无出价物品", 0)
SAS(SI_GAMEPAD_TRADE_OFFERED_GOLD, "出价金币", 0)
SAS(SI_GAMEPAD_TRADE_PLAYER_GOLD, "可用", 1)
SAS(SI_GAMEPAD_TRADE_READY, "准备完毕", 0)
SAS(SI_GAMEPAD_TRADE_REMOVE, "移除", 0)
SAS(SI_GAMEPAD_TRADE_REVIEW, "检阅", 0)
SAS(SI_GAMEPAD_TRADE_SUBMIT, "提交", 1)
SAS(SI_GAMEPAD_TRADE_USERNAME, "<<1>>", 0)
SAS(SI_GAMEPAD_TRADE_USERNAME_LABEL, "名称", 0)
SAS(SI_GAMEPAD_TRADE_VIEW_MY_OFFER_KEYBIND, "我的提议", 0)
SAS(SI_GAMEPAD_TRADE_VIEW_THEIR_OFFER_KEYBIND, "他人提议", 0)
SAS(SI_GAMEPAD_TRADE_WAITING_MESSAGE, "等待", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_AUTOCOMPLETE_SELECT, "选择名称", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_AUTOCOMPLETE_TITLE, "名称匹配结果", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_ALL_LEVEL, "所有等级", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_AUTOCOMPLETE_DEFAULT_TEXT, "输入名称", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_CATEGORY, "类别", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_CHAMPION_POINTS, "勇士点数", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_INVALID_MAX_PRICE_ERROR, "不能低于价格下限。", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_INVALID_MIN_PRICE_ERROR, "不能高于价格上限。", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MAX_LEVEL, "等级上限", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MAX_PRICE, "价格上限", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MIN_LEVEL, "等级下限", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_MIN_PRICE, "价格下限", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_OPEN_AUTOCOMPLETE, "<<1[$d 名称匹配/$d 名称匹配]>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_PLAYER_LEVEL, "玩家等级", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS_TITLE, "结果", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BROWSE_RESULT_TOOLTIP_TIME_REMAINING, "时间：<<1>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_BUY_ITEM, "购买物品（<<1>>）", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT, "\n<<1>>\n\n确定购买<<2>>？此举将消耗 <<3>>。", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE, "购买", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_MULTIPLE_DIALOG_TEXT, "\n<<1>>\n\n确定购买<<X:2>><<t:3>> (<<4>>)|r？此举将消耗 <<5>>。", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT, "\n<<1>>\n\n确定将<<2>>列入<<3>>？", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE, "待售清单", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_MULTIPLE_DIALOG_TEXT, "\n<<1>>\n\n确定将<<X:2>><<t:3>> (<<4>>)|r 列入<<5>>？", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_CONFIRM, "确认", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_TITLE, "创建清单", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_TOTAL_PRICE, "总价", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_ERROR_TEXT, "<<1>>", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_GUILD_SELECTION, "选择公会", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_ITEM_AMOUNT, "|cffffff<<X:1>>|r<<X:2>>", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_ITEM_PRICE_RANGE_HEADER, "物品价格范围", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE, "创建|cffffff<<1>>/<<2>>|r清单", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE_FULL, "创建|cff0000<<1>>/<<2>>|r清单", 1)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE, "移除", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TEXT, "\n<<1>>\n\n确定移除<<3>>的<<2>>清单？列名费用将无法返还。", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TITLE, "移出列表", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_MULTIPLE_DIALOG_TEXT, "\n<<1>>\n\n确定移除<<5>>的<<X:2>><<3>> (<<4>>)|r清单？列名费用将无法返还。", 0)
SAS(SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE, "改变分类（<<1>><<X:2>>）", 1)
SAS(SI_GAMEPAD_UNPIN_CHAT_WINDOW, "取消聊天窗口置顶", 0)
SAS(SI_GAMEPAD_VENDOR_ANTIQUITY_LEAD_GROUP_HEADER, "古物线索", 0)
SAS(SI_GAMEPAD_VENDOR_CATEGORY_HEADER, "商人", 0)
SAS(SI_GAMEPAD_VENDOR_COLLECTIBLE_GROUP, "收藏品-<<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_MATERIALS_GROUP, "材料-<<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_QUICKSLOTS_GROUP, "快速槽位-<<1>>", 0)
SAS(SI_GAMEPAD_VENDOR_SUPPLIES_GROUP, "补给-<<1>>", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。此设置只适用于手柄界面。", 0)
SAS(SI_GAMEPAD_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。此设置只适用于手柄界面。", 0)
SAS(SI_GAMEPAD_VOICECHAT_ALERT_CHANNEL_ACTIVE, "语音频道更改至<<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNELS_TITLE, "语音频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_AREA, "区域", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_AREA, "进入该频道与周围玩家聊天。", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GROUP, "进入该频道与队伍玩家聊天。", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GUILD, "进入该频道与公会玩家聊天。", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_DESCRIPTION_GUILD_OFFICERS, "进入该频道与公会管理员聊天。", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_GROUP, "队伍", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_GUILD_HEADER, "<<1>>频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER, "主要频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_ERROR_REQUEST_COOLDOWN, "请稍候再发起语音聊天请求。", 0)
SAS(SI_GAMEPAD_VOICECHAT_FORMAT_CHANNEL, "<<1>>：", 0)
SAS(SI_GAMEPAD_VOICECHAT_FORMAT_NAME, "<<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_GUILD_CHANNEL_NAME, "<<1>> - <<2>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_CHANNEL, "频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_LAST_HEARD, "上次通话", 0)
SAS(SI_GAMEPAD_VOICECHAT_HISTORY_TITLE, "聊天记录", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_DISABLE_MIC, "静音麦克风", 1)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_ENABLE_MIC, "开启麦克风", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_HIDE_FROM_HUD_CHAT, "回避抬头显示聊天", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_JOIN_CHANNEL, "进入频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_LEAVE_CHANNEL, "离开频道", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_PARTICIPANT_OPTIONS, "参与者名单", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_SEND_TO_HUD_CHAT, "发送至抬头显示聊天", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_PARTICIPANTS, "查看参与者", 0)
SAS(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_TRANSCRIPT, "查看文字记录", 0)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_HEADER, "<<1>> - <<2>>", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER, "参与者", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_PS4, "你的PlayStation™Network声誉限制你无法在该频道发言。提高声誉将移除该限制。", 2)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_XB1, "你的 Xbox 网络声誉限制你无法在该频道发言。提高声誉将移除该限制。", 1)
SAS(SI_GAMEPAD_VOICECHAT_PARTICIPANT_OPTIONS_TITLE, "参与者", 0)
SAS(SI_GAMEPAD_VOICECHAT_ROOM_NAME, "所有成员<<1>>", 0)
SAS(SI_GAMEPAD_VOICECHAT_ROOM_NAME_OFFICERS, "管理员", 0)
SAS(SI_GAMEPAD_VOICECHAT_TRANSCRIPT_HEADER, "语音聊天文字记录", 0)
SAS(SI_GAMEPAD_VOICECHAT_UNAVAILABLE, "语音聊天不可用。可能由日常服务器维护或配置问题所致。访问|cffffff<<1>>|r以寻求更多支持。", 0)
SAS(SI_GAMEPAD_WORLD_MAP_CHOOSE_ACTIVE_QUEST, "选择生效任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_FAST_TRAVEL, "快速旅行", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT, "<<1>> <<2>>", 2)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CANT_REVIVE, "无法在此处复活", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_ACTIVE_QUEST, "选择生效任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_DESTINATION, "选择目的地", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_REVIVE, "选择复活地点", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_CHOOSE_TRACKED_ANTIQUITY, "选择被追踪的古物", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_REVIVE, "复活", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_SET_ACTIVE_QUEST, "设置生效任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_SHOW_ACTIVE_QUEST, "显示生效任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_TRACK_ANTIQUITY, "设置被追踪的古物", 0)
SAS(SI_GAMEPAD_WORLD_MAP_INTERACT_TRAVEL, "前往", 0)
SAS(SI_GAMEPAD_WORLD_MAP_LEGEND, "图例", 0)
SAS(SI_GAMEPAD_WORLD_MAP_LEGEND_CLOSE_KEYBIND, "关闭", 0)
SAS(SI_GAMEPAD_WORLD_MAP_MAKE_A_CHOICE, "做出抉择", 0)
SAS(SI_GAMEPAD_WORLD_MAP_OPTIONS, "选项", 0)
SAS(SI_GAMEPAD_WORLD_MAP_RECALL_COST, "召回消耗 <<1>><<x:2>>", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SELECT_A_QUEST, "选择一个任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SET_ACTIVE_QUEST, "设置生效任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SWITCH_ELEVATION_KEYBIND, "切换楼层", 0)
SAS(SI_GAMEPAD_WORLD_MAP_SWITCH_LEVEL_KEYBIND, "切换地图", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TEXT_FAST_TRAVEL, "选择你的目的地", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_CHOOSE_REVIVE, "选择复活地点", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_FAST_TRAVEL, "快速旅行", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TITLE_TASKS, "任务", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_OWNER, "联盟", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_RESTRICTED_LINK, "只有<<1>>才能使用此连接。", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ANTIQUITIES, "古物", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT, "上古卷轴", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION, "目的地", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_PLAYERS, "玩家", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_DISTRICT_TEL_VAR_BONUS_HEADER, "捕获加成", 1)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_DISTRICT_TEL_VAR_BONUS_TEXT_FORMAT, "<<X:1>> <<X:2>>", 1)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_GUILD_OWNER, "公会", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_IMPERIAL_CITY_ACCESS, "访问", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_ACCESSIBLE, "按<<X:1>>以旅行至此处。", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_CAPTURE_BONUS_HEADER, "捕获加成", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_CAPTURE_BONUS_TEXT_FORMAT, "<<X:1>> <<X:2>>", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_PASSABLE, "状态", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_KEEP_RESPAWNABLE, "按<<X:1>>在此处复活。", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_RECALL_COST, "召回消耗", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_DEFENSIVE, "防御", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_OFFENSIVE, "进攻", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SCROLL_TYPE, "上古卷轴类型", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE, "<<1>>/<<2>>", 3)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE_NPCS, "攻城 NPC", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TOOLTIP_SIEGE_WEAPONS, "攻城武器", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL, "前往", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL_TO_HOUSE_INSIDE, "<<1>>（内部）", 0)
SAS(SI_GAMEPAD_WORLD_MAP_TRAVEL_TO_HOUSE_OUTSIDE, "<<1>>（外部）", 0)
SAS(SI_GAMEPLAY_OPTIONS_DEFAULT_SOUL_GEM, "默认灵魂石", 0)
SAS(SI_GAMEPLAY_OPTIONS_DEFAULT_SOUL_GEM_TOOLTIP, "当复活你自己、另一位玩家或你的伙伴时，会首先消耗默认灵魂石。", 1)
SAS(SI_GAMEPLAY_OPTIONS_GENERAL, "通用", 0)
SAS(SI_GAMEPLAY_OPTIONS_IN_WORLD, "全世", 0)
SAS(SI_GAMEPLAY_OPTIONS_ITEMS, "物品", 0)
SAS(SI_GAMEPLAY_OPTIONS_TITLE, "游戏设置", 0)
SAS(SI_GAMEPLAY_OPTIONS_TUTORIALS, "教程", 0)
SAS(SI_GAME_CAMERA_ACTION_EMPTY, "空", 0)
SAS(SI_GAME_CAMERA_ACTION_QUEST_ITEM, "使用<<1>>", 0)
SAS(SI_GAME_CAMERA_TARGET, "<<1>>", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO, "<<1>>（<<2>>）", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_BAIT, "<<1>> (<<t:2>>)", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_REQUIRES_KEY, "<<1>>（需要<<t:2>>）", 0)
SAS(SI_GAME_CAMERA_TARGET_ADDITIONAL_INFO_WILL_CONSUME_KEY, "<<1>>（将消耗<<t:2>>）", 0)
SAS(SI_GAME_MENU_ADDONS, "插件", 0)
SAS(SI_GAME_MENU_CONTROLS, "控制", 0)
SAS(SI_GAME_MENU_KEYBINDINGS, "快捷键绑定", 0)
SAS(SI_GAME_MENU_LOGOUT, "登出", 0)
SAS(SI_GAME_MENU_QUIT, "退出", 0)
SAS(SI_GAME_MENU_RESUME, "继续", 0)
SAS(SI_GAME_MENU_SETTINGS, "设置", 0)
SAS(SI_GAMMA_CONFIRM, "接受", 0)
SAS(SI_GAMMA_DECLINE, "返回", 0)
SAS(SI_GAMMA_MAIN_TEXT, "调整亮度", 0)
SAS(SI_GAMMA_SLIDER_HEADER_NARRATION, "亮度", 0)
SAS(SI_GAMMA_SUB_TEXT, "请将亮度调整至刚好可以看到屏幕中间的图标。", 0)
SAS(SI_GEMIFIABLEFILTERTYPE0, "全部", 0)
SAS(SI_GEMIFICATION_EMPTY_SLOT_MESSAGE, "选择提取宝石的物品。", 0)
SAS(SI_GEMIFICATION_EXTRACT, "提取", 0)
SAS(SI_GEMIFICATION_EXTRACT_ALL, "提取全部 <<1[/ ($d)/ ($d)]>>", 1)
SAS(SI_GEMIFICATION_EXTRACT_ALL_CONFIRM_TEXT, "确定销毁|cffffff<<1[// $d]>>|r <<t:2>>，以获得 |cffffff<<3>>|r 王冠宝石吗？", 0)
SAS(SI_GEMIFICATION_EXTRACT_ALL_CONFIRM_TITLE, "提取全部", 0)
SAS(SI_GEMIFICATION_NOTHING_TO_EXTRACT, "没有可提取宝石的物品。", 0)
SAS(SI_GEMIFICATION_SELECT, "选择", 0)
SAS(SI_GEMIFICATION_SLOT_NAME_AND_COUNT, "<<1>><<2[/ ($d)/ ($d)]>>", 0)
SAS(SI_GEMIFICATION_SORT_TYPE_GEM_TOTAL, "总计宝石", 0)
SAS(SI_GEMIFICATION_TITLE, "宝石提取", 0)
SAS(SI_GEMIFICATION_TOO_FEW_TO_EXTRACT, "要提取宝石，需要至少<<1>><<2>>。", 0)
SAS(SI_GENDER0, "", 0)
SAS(SI_GENDER1, "女性", 0)
SAS(SI_GENDER2, "男性", 0)
SAS(SI_GENERIC_ACTIVE_COMPANION_NAME, "你的伙伴^n", 0)
SAS(SI_GENERIC_CURRENCY_TOOLTIP_FORMAT, "<<1>> <<X:2>><<X:3>>", 0)
SAS(SI_GENERIC_FURNITURE_TEXT, "家具", 0)
SAS(SI_GIFTBOXACTIONRESULT0, "赠送成功", 0)
SAS(SI_GIFTBOXACTIONRESULT1, "操作失败", 0)
SAS(SI_GIFTBOXACTIONRESULT10, "请先确认您是否要赠送当前礼物。", 0)
SAS(SI_GIFTBOXACTIONRESULT11, "当前未启用赠礼功能。", 0)
SAS(SI_GIFTBOXACTIONRESULT12, "由于已在社交设置中开启限制通信，你无法向该玩家赠送礼物。", 1)
SAS(SI_GIFTBOXACTIONRESULT2, "该玩家无法接受该礼物。", 1)
SAS(SI_GIFTBOXACTIONRESULT4, "无法向<<1>>赠送礼物，因为你屏蔽了他们。", 0)
SAS(SI_GIFTBOXACTIONRESULT5, "必须输入一位收件人。", 0)
SAS(SI_GIFTBOXACTIONRESULT6, "用户ID必须以“@”开头。", 0)
SAS(SI_GIFTBOXACTIONRESULT7, "无法找到该玩家。", 0)
SAS(SI_GIFTBOXACTIONRESULT8, "该玩家已拥有此收藏品。", 0)
SAS(SI_GIFT_INVENTORY_CLAIMED_GIFTS_HEADER, "已领取", 0)
SAS(SI_GIFT_INVENTORY_DELETE_KEYBIND, "删除", 0)
SAS(SI_GIFT_INVENTORY_DISMISS_NOTIFICATION, "关闭", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_EXPIRES, "已过期", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_NAME, "赠送", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_RECIPIENT, "收件人", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_HEADER_SENDER, "赠送人", 0)
SAS(SI_GIFT_INVENTORY_KEYBOARD_THANK_YOU_NOTE, "<<1>>送来一封感谢信。", 0)
SAS(SI_GIFT_INVENTORY_NO_RECEIVED_GIFTS, "其他玩家赠送的礼物会在这里显示", 0)
SAS(SI_GIFT_INVENTORY_NO_RETURNED_GIFTS, "如果其他玩家退还你赠送的礼物，这些礼物会在这里显示", 0)
SAS(SI_GIFT_INVENTORY_NO_SENT_GIFTS, "赠送给其他玩家的礼物会在这里显示", 0)
SAS(SI_GIFT_INVENTORY_OPEN_CLAIM_SCREEN_TEXT, "打开", 0)
SAS(SI_GIFT_INVENTORY_OPEN_GIFT_SCREEN_TEXT, "查看", 0)
SAS(SI_GIFT_INVENTORY_OPEN_KEYBIND, "打开", 0)
SAS(SI_GIFT_INVENTORY_RECEIVED_GIFTS_HEADER, "已收到", 1)
SAS(SI_GIFT_INVENTORY_REQUEST_GIFT_MESSAGE_TEXT, "在这里输入赠言", 0)
SAS(SI_GIFT_INVENTORY_RETURNED_GIFTS_HEADER, "退还", 0)
SAS(SI_GIFT_INVENTORY_SEND_KEYBIND, "发送", 0)
SAS(SI_GIFT_INVENTORY_SENT_GIFTS_HEADER, "发送", 0)
SAS(SI_GIFT_INVENTORY_UNCLAIMED_GIFTS_HEADER, "未领取", 0)
SAS(SI_GIFT_INVENTORY_VIEW_KEYBIND, "查看", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_CLAIM_KEYBIND, "领取礼物", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_END_PREVIEW_KEYBIND, "结束预览", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_PREVIEW_KEYBIND, "预览礼物", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_RECEIVED_TITLE, "<<1>>赠送了您一件礼物！", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_RETURN_KEYBIND, "退还礼物", 0)
SAS(SI_GIFT_INVENTORY_VIEW_WINDOW_THANKED_TITLE, "<<1>>收下了您的礼物！", 0)
SAS(SI_GIFT_SENDING_BACK_KEYBIND_LABEL, "返回", 0)
SAS(SI_GIFT_SENDING_RESTART_KEYBIND_LABEL, "编辑礼物", 0)
SAS(SI_GIFT_SENDING_TEXT, "正在赠送<<t:1>>", 0)
SAS(SI_GIFT_SENDING_TEXT_WITH_QUANTITY, "正在赠送<<t:1>><<2[// ($d)]>>", 0)
SAS(SI_GIFT_SENDING_TITLE, "正在赠送", 0)
SAS(SI_GIFT_SENT_TEXT, "成功向<<2>>赠送了<<t:1>>", 0)
SAS(SI_GIFT_SENT_TEXT_WITH_QUANTITY, "成功向<<3>>赠送了<<t:1>><<2[// ($d)]>>", 0)
SAS(SI_GLOBALERRORCODE0, "错误代码 <<1>>\n无错误。", 0)
SAS(SI_GLOBALERRORCODE100, "错误代码 <<1>>\n等待界域查询服务时超时。", 0)
SAS(SI_GLOBALERRORCODE101, "错误代码 <<1>>\n无法通过查询服务获得界域列表。", 0)
SAS(SI_GLOBALERRORCODE102, "错误代码 <<1>>\n尝试获得服务器连接信息时超时。", 0)
SAS(SI_GLOBALERRORCODE103, "错误代码 <<1>>\n无法获得服务器连接信息。", 0)
SAS(SI_GLOBALERRORCODE104, "错误代码 <<1>>\n服务器已满。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE105, "错误代码 <<1>>\n服务器已满。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE106, "错误代码 <<1>>\n服务正忙。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE107, "错误代码 <<1>>\n服务正忙。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE108, "错误代码 <<1>>\n登录失败，请稍后再试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE109, "错误代码 <<1>>\n服务器当前不可用。请稍后再试。", 0)
SAS(SI_GLOBALERRORCODE110, "错误代码 <<1>>\n没有游玩当前界域的权限。", 0)
SAS(SI_GLOBALERRORCODE200, "错误代码 <<1>>\n超时，没有身份验证服务的回应。请在服务警告界面查看服务器状态：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE201, "错误代码 <<1>>\n登录失败，请稍后再试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE202, "错误代码 <<1>>\n尝试取消登录时超时。", 0)
SAS(SI_GLOBALERRORCODE203, "错误代码 <<1>>\n无法取消登录。", 0)
SAS(SI_GLOBALERRORCODE204, "错误代码 <<1>>\n提交访问代码时超时。", 0)
SAS(SI_GLOBALERRORCODE206, "错误代码 <<1>>\n访问代码错误次数过多。将锁定账号 10 分钟。", 0)
SAS(SI_GLOBALERRORCODE207, "错误代码 <<1>>\n凭证错误次数过多。将锁定客户端 10 分钟。", 0)
SAS(SI_GLOBALERRORCODE208, "错误代码 <<1>>\n该账号禁止游玩多人游戏。", 0)
SAS(SI_GLOBALERRORCODE301, "错误代码 <<1>>\n无法连接服务器，请稍后再试。如果错误仍存在，请联系客服：\n\nhelp.elderscrollsonline.com。", 0)
SAS(SI_GLOBALERRORCODE302, "错误代码 <<1>>\n与服务器的连接已丢失。请稍后再试。如果错误仍存在，请联系客服：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE303, "错误代码 <<1>>\n连接服务器超时。", 0)
SAS(SI_GLOBALERRORCODE304, "错误代码 <<1>>\n该账号已登录。", 0)
SAS(SI_GLOBALERRORCODE305, "错误代码 <<1>>\n协议不匹配。", 0)
SAS(SI_GLOBALERRORCODE306, "错误代码 <<1>>\n该界域已关闭。", 0)
SAS(SI_GLOBALERRORCODE307, "错误代码 <<1>>\n服务器已启动。", 0)
SAS(SI_GLOBALERRORCODE308, "错误代码 <<1>>\n由于你在挂机，你已失去连接。请稍后登录重新连接。", 0)
SAS(SI_GLOBALERRORCODE309, "错误代码 <<1>>\nIP 地址不匹配。", 0)
SAS(SI_GLOBALERRORCODE310, "错误代码 <<1>>\n转换失败，请尝试重新连接。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE311, "错误代码 <<1>>\n已达到带宽上限。", 0)
SAS(SI_GLOBALERRORCODE312, "错误代码 <<1>>\n会话 ID 无效。", 0)
SAS(SI_GLOBALERRORCODE313, "错误代码 <<1>>\n账号名称不匹配。", 0)
SAS(SI_GLOBALERRORCODE314, "错误代码 <<1>>\n服务器数据未准备。", 0)
SAS(SI_GLOBALERRORCODE315, "错误代码 <<1>>\n无法连接到大厅，请重试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE316, "错误代码 <<1>>\n无法连接到游戏大厅。", 0)
SAS(SI_GLOBALERRORCODE317, "错误代码 <<1>>\n全局大厅路由账号待连接。", 0)
SAS(SI_GLOBALERRORCODE318, "错误代码 <<1>>\n你已达到消息速率限制，已从服务器离开。请不要滥发垃圾邮件，并规避过量消息操作。", 0)
SAS(SI_GLOBALERRORCODE319, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE320, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE321, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE322, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE323, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE324, "错误代码 <<1>>\n转换失败。", 0)
SAS(SI_GLOBALERRORCODE325, "错误代码 <<1>>\n世界权限不足。", 0)
SAS(SI_GLOBALERRORCODE326, "错误代码 <<1>>\n角色被锁定。", 0)
SAS(SI_GLOBALERRORCODE327, "错误代码 <<1>>\n需重命名角色。", 0)
SAS(SI_GLOBALERRORCODE328, "错误代码 <<1>>\n服务器崩溃，或你无权在此界域进行游戏。", 0)
SAS(SI_GLOBALERRORCODE329, "错误代码 <<1>>\n无法连接服务器。", 0)
SAS(SI_GLOBALERRORCODE330, "错误代码 <<1>>\n无法登入开发者界面。", 0)
SAS(SI_GLOBALERRORCODE331, "错误代码 <<1>>\n登录服务失败。", 0)
SAS(SI_GLOBALERRORCODE332, "错误代码 <<1>>\n角色仍在游戏中，请重试。如果错误仍存在，请联系客户技术支持：https://help-zh-cn.elderscrollsonline.com/。", 0)
SAS(SI_GLOBALERRORCODE333, "错误代码 <<1>>\n角色当前不可用。", 0)
SAS(SI_GLOBALERRORCODE334, "错误代码 <<1>>\n失去与大厅的连接。", 0)
SAS(SI_GLOBALERRORCODE335, "错误代码 <<1>>\n失去心跳。", 0)
SAS(SI_GLOBALERRORCODE336, "错误代码 <<1>>\n为账号寻找分片失败。", 0)
SAS(SI_GLOBALERRORCODE337, "错误代码 <<1>>\n为账号分配分片失败。", 0)
SAS(SI_GLOBALERRORCODE338, "错误代码 <<1>>\n账号正在迁移。", 0)
SAS(SI_GLOBALERRORCODE339, "错误代码 <<1>>\n账号迁移失败。", 0)
SAS(SI_GLOBALERRORCODE400, "错误代码 <<1>>\n等待角色列表时超时。", 0)
SAS(SI_GLOBALERRORCODE500, "错误代码 <<1>>\n数据版本与客户端版本不匹配。请确认游戏是否更新至最新版本。", 0)
SAS(SI_GOODBYE, "再见。", 0)
SAS(SI_GRAPHICSMODE0, "保真度", 0)
SAS(SI_GRAPHICSMODE1, "性能", 0)
SAS(SI_GRAPHICSPRESETS0, "最低", 0)
SAS(SI_GRAPHICSPRESETS1, "低", 0)
SAS(SI_GRAPHICSPRESETS16, "最高", 0)
SAS(SI_GRAPHICSPRESETS2, "中", 0)
SAS(SI_GRAPHICSPRESETS3, "高", 1)
SAS(SI_GRAPHICSPRESETS4, "超高", 1)
SAS(SI_GRAPHICSPRESETS7, "自定义", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT, "帧数", 0)
SAS(SI_GRAPHICS_OPTIONS_BACKGROUND_FPS_LIMIT_TOOLTIP, "开启“限制背景帧数”选项后，在后台运行游戏时，请设置游戏帧数上限。", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS, "菜单FPS限制", 0)
SAS(SI_GRAPHICS_OPTIONS_CAP_CONSOLE_FRAMERATE_IN_MENUS_TOOLTIP, "在大多数菜单界面中限制帧率，以降低功耗。仅在使用性能图形时适用。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY, "图像", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP, "控制渲染画质。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_PS5, "保真：分辨率优先于帧率。\n\n游戏性能：帧率优先于分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSS, "保真分辨率和图像特征优先高于帧率。\n\n游戏性能帧率优先高于分辨率和图像特征。", 0)
SAS(SI_GRAPHICS_OPTIONS_CONSOLE_ENHANCED_RENDER_QUALITY_TOOLTIP_XBSX, "保真分辨率优先高于帧率。\n\n游戏性能帧率优先高于分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION, "待机节能", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_CONSOLE_TOOLTIP, "在进入待机状态后，降低分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_ENERGY_SUSTAINABILITY_SCREEN_DIM_AND_RESOLUTION_PC_TOOLTIP, "在进入待机状态后，调暗屏幕并降低分辨率。", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT, "限制背景帧数", 0)
SAS(SI_GRAPHICS_OPTIONS_USE_BACKGROUND_FPS_LIMIT_TOOLTIP, "游戏在后台运行时请开启帧数限制，以节省 CPU 和 GPU 内存资源。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY, "实际显示", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_FORMAT, "显示 <<1>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ACTIVE_DISPLAY_TOOLTIP, "设置运行游戏的显示设备。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_AMBIENT_OCCLUSION_TYPE, "环境光遮蔽", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING, "抗锯齿", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_ANTI_ALIASING_TOOLTIP, "开启后可使世界中的物品边缘更平滑。关闭此选项会使物品边缘更粗糙，但会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM, "高光", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_BLOOM_TOOLTIP, "提高光源附近的亮度。关闭此项可提高性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_ABILITY, "技能", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_DISPLAY, "显示", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CATEGORY_GRAPHICS, "图像", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION, "角色分辨率", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CHARACTER_RESOLUTION_TOOLTIP, "确定玩家周围的高分辨率角色数量以及它们出现的距离。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY, "草地", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_CLUTTER_2D_QUALITY_TOOLTIP, "决定世界中杂草和地上杂物的数量。选择较高的设置可提高可见草地的范围。较低的设置会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE, "景深", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DEPTH_OF_FIELD_MODE_TOOLTIP, "决定游戏景深。景深是一种摄影效果，即利用与前景物品的距离，使远景物品出现失焦。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE, "显示模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISPLAY_MODE_TOOLTIP, "设置游戏的基本显示模式。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION, "失真", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DISTORTION_TOOLTIP, "使世界中某特定物品其周围区域出现失真效果。关闭此项可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE, "DLSS 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_DLSS_MODE_TOOLTIP, "当开启 NVIDIA DLSS 时，可以控制画质和提高游戏性能间的平衡。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE, "FSR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_FSR_MODE_TOOLTIP, "当 Fidelity Fx Super Resolution (FSR) 开启时，可以控制画质和提高游戏性能间的平衡。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "伽马调整", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "调整游戏的整体伽马（亮度）设置，不影响游戏性能。如果游戏在屏幕上显得太亮或太暗，请更改此设置。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "光线", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "根据相机的相对角度调整光线显示。关闭此项会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR（测试版）", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "如果游戏在支持且开启了HDR的显示器上运行，则启用HDR。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "设置 HDR 模式", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS, "HDR 峰值亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_PEAK_BRIGHTNESS_TOOLTIP, "设置峰值 HDR 亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS, "HDR 场景亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_BRIGHTNESS_TOOLTIP, "设置 HDR 场景亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST, "HDR 场景对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST_TOOLTIP, "设置 HDR 场景对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS, "HDR 界面亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_BRIGHTNESS_TOOLTIP, "设置 HDR 界面亮度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST, "HDR 界面对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST_TOOLTIP, "设置 HDR 界面对比度", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAC_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "通过计算遮挡光线的物品，提高光阴的保真度。HBAO 相较于 SSAO 会花费更多资源，但能提供更真实的画面效果。关闭此项会提高性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS, "最大颗粒系统", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_RESTRICTION, "该设置仅在你登出或更改地点时应用。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_TOOLTIP, "决定在任何既定时间内世界中显示的颗粒系统的数量。降低该设置会减少显示的颗粒系统数，但会提高游戏性能。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED, "软件遮挡剔除", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_OCCLUSION_CULLING_ENABLED_TOOLTIP, "控制是否启用遮挡剔除。遮挡剔除会使用更多的CPU，以减轻GPU的工作负荷。如果您的帧率受到GPU的限制，则可使用此功能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE, "颗粒抑制距离", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE_TOOLTIP, "调整非临界颗粒不可视的距离。提高该设置会降低游戏性能，但在世界中会显示更多此类颗粒，并延长颗粒的可视距离。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY, "平面反射画质", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PLANAR_WATER_REFLECTION_QUALITY_TOOLTIP, "决定水面显示的平面反射分辨率和细节。提高平面反射画质会降低游戏性能。没有平面反射的水面会表现屏幕空间反射。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS, "图像质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_PRESETS_TOOLTIP, "设置游戏的全部图像质量，调整下方所有高级选项。 ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD, "多线程渲染", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RENDER_THREAD_TOOLTIP, "开启一条单独线程进行渲染，可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION, "分辨率", 2)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT, "<<1>>x<<2>>", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_FORMAT_WIDE, "<<1>>x<<2>>（宽幅）", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_RESOLUTION_TOOLTIP, "指定游戏运行时的整体分辨率。提高该分辨率会降低游戏性能，但会呈现更高的保真度。所选择的分辨率应与显示器的高宽比匹配。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY, "屏幕空间反射质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SCREENSPACE_WATER_REFLECTION_QUALITY_TOOLTIP, "决定水面所显示的屏幕空间反射质量。提高该设置会降低游戏性能，但是可以使水面反射更真实。", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS, "阴影质量", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHADOWS_TOOLTIP, "决定世界中可见的阴影质量。更高的设置可以提高阴影的绘制距离、清晰度以及世界中可投射阴影的物品数量。降低此设置会提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS, "显示额外盟友效果", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SHOW_ADDITIONAL_ALLY_EFFECTS_TOOLTIP, "在地下城和陆地区域显示所有持续的盟友攻击能力。关闭此设置可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING, "二次抽样画质", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP, "决定游戏渲染世界的分辨率。但此设置不影响游戏界面画质。降低该设置可以提高游戏性能。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES, "纹理画质", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_TEXTURE_RES_TOOLTIP, "通过调整贴图大小改变世界的纹理画质。画质越高，物品、角色模型和环境的精细度就越高，顺利运行游戏所需的显存也就越多。 ", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE, "视距", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VIEW_DISTANCE_TOOLTIP, "调节视距可使游戏内特定物品不可见。高视距会降低游戏性能，但会使游戏内环境细节更为丰富真实。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC, "垂直同步", 1)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_VSYNC_TOOLTIP, "同步游戏帧率和显示器刷新率，防止画面撕裂。", 0)
SAS(SI_GRAPHICS_OPTIONS_VIDEO_WINDOWS_AMBIENT_OCCLUSION_TYPE_TOOLTIP, "通过计算物品遮光效果提高光影保真度。LSAO 技术最真实，也最昂贵，其次是 HBAO、 SSAO。屏幕空间全局光照技术在 LSAO 的基础上计算了额外的光反射。关闭此设置可提高游戏性能。", 0)
SAS(SI_GREGORIANCALENDARMONTHS1, "一月", 1)
SAS(SI_GREGORIANCALENDARMONTHS10, "十月", 1)
SAS(SI_GREGORIANCALENDARMONTHS11, "十一月", 1)
SAS(SI_GREGORIANCALENDARMONTHS12, "十二月", 0)
SAS(SI_GREGORIANCALENDARMONTHS2, "二月", 1)
SAS(SI_GREGORIANCALENDARMONTHS3, "三月", 1)
SAS(SI_GREGORIANCALENDARMONTHS4, "四月", 1)
SAS(SI_GREGORIANCALENDARMONTHS5, "五月", 1)
SAS(SI_GREGORIANCALENDARMONTHS6, "六月", 1)
SAS(SI_GREGORIANCALENDARMONTHS7, "七月", 1)
SAS(SI_GREGORIANCALENDARMONTHS8, "八月 ", 1)
SAS(SI_GREGORIANCALENDARMONTHS9, "九月", 1)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME1, "晨星月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME10, "霜降月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME11, "日暮月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME12, "夜星月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME2, "日晓月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME3, "初芽月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME4, "雨手月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME5, "次种月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME6, "年中月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME7, "日高月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME8, "末种月", 0)
SAS(SI_GREGORIANCALENDARMONTHS_LORENAME9, "炉火月", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS1, "周日", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS2, "周一", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS3, "周二", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS4, "周三", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS5, "周四", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS6, "周五", 0)
SAS(SI_GREGORIANCALENDARWEEKDAYS7, "周六", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON0, "目前由你负责主控地下城模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON1, "角色升至 50 级后解锁。", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON2, "只有队长才能更改组队地下城的模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON3, "你已身处地下城当中，无法更改地下城模式。", 0)
SAS(SI_GROUPDIFFICULTYCHANGEREASON4, "你已加入由活动查找器创建的小队，无法更改地下城模式。", 2)
SAS(SI_GROUPDIFFICULTYCHANGEREASON6, "无法在队伍查找器征召请求生效时更改地下城模式。", 0)
SAS(SI_GROUPELECTIONFAILURE1, "投票发起失败，请稍后再试。", 1)
SAS(SI_GROUPELECTIONFAILURE10, "已投票。", 1)
SAS(SI_GROUPELECTIONFAILURE11, "已投票。", 0)
SAS(SI_GROUPELECTIONFAILURE12, "发起选举过于频繁。", 0)
SAS(SI_GROUPELECTIONFAILURE13, "一位或多位队伍成员处于战斗状态。", 0)
SAS(SI_GROUPELECTIONFAILURE14, "插件无法发起那种投票。", 0)
SAS(SI_GROUPELECTIONFAILURE2, "投票发起失败，请稍后再试。", 1)
SAS(SI_GROUPELECTIONFAILURE3, "定位目标玩家失败，投票无法受理。", 0)
SAS(SI_GROUPELECTIONFAILURE4, "无法受理该投票。", 0)
SAS(SI_GROUPELECTIONFAILURE5, "投票已受理，无法重复发起投票。", 0)
SAS(SI_GROUPELECTIONFAILURE6, "无法选定自己发起此类投票。", 0)
SAS(SI_GROUPELECTIONFAILURE7, "成员数量不足，无法发起投票。", 0)
SAS(SI_GROUPELECTIONFAILURE8, "你目前不在队伍中。", 0)
SAS(SI_GROUPELECTIONFAILURE9, "无正在进行的投票。", 0)
SAS(SI_GROUPELECTIONRESULT1, "投票未通过。", 0)
SAS(SI_GROUPELECTIONRESULT2, "投票未通过。", 0)
SAS(SI_GROUPELECTIONRESULT3, "投票已取消。", 0)
SAS(SI_GROUPELECTIONRESULT4, "投票通过！", 0)
SAS(SI_GROUPELECTIONRESULT5, "投票未通过。", 0)
SAS(SI_GROUPELECTIONTYPE3, "投票踢出队伍", 0)
SAS(SI_GROUPELECTIONTYPE4, "投票晋升为队长", 0)
SAS(SI_GROUPFINDERACTIONRESULT1, "操作失败。", 0)
SAS(SI_GROUPFINDERACTIONRESULT10, "你未满足勇士要求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT11, "达到|cffffff<<1>>|r级时解锁", 3)
SAS(SI_GROUPFINDERACTIONRESULT12, "你无权访问该内容。", 1)
SAS(SI_GROUPFINDERACTIONRESULT13, "你不符合角色要求。", 3)
SAS(SI_GROUPFINDERACTIONRESULT14, "你无权访问该内容。", 2)
SAS(SI_GROUPFINDERACTIONRESULT15, "队伍查找器暂不可用。", 2)
SAS(SI_GROUPFINDERACTIONRESULT16, "操作失败。你的请求已超时。", 1)
SAS(SI_GROUPFINDERACTIONRESULT17, "操作失败。你已有待处理的请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT18, "操作失败。尝试次数已达上限。", 0)
SAS(SI_GROUPFINDERACTIONRESULT19, "你不符合联盟要求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT2, "队伍征召请求已无效。", 1)
SAS(SI_GROUPFINDERACTIONRESULT20, "队伍查找器在当前地区不可用。", 0)
SAS(SI_GROUPFINDERACTIONRESULT21, "操作失败。列表所有者当前繁忙。请稍后重试。", 0)
SAS(SI_GROUPFINDERACTIONRESULT22, "操作失败。排队时，无法创建或申请加入队伍查找器征召请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT23, "有待处理组队邀请时，无法创建或申请加入队伍查找器征召请求。", 1)
SAS(SI_GROUPFINDERACTIONRESULT24, "操作失败。你目前在队伍中。", 0)
SAS(SI_GROUPFINDERACTIONRESULT25, "操作失败。升级账号才能创建队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT26, "操作失败。升级账号才能申请加入队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT27, "你的队伍查找器征召请求申请被拒绝。", 0)
SAS(SI_GROUPFINDERACTIONRESULT28, "有已接受的申请待处理时无法进行该操作。", 0)
SAS(SI_GROUPFINDERACTIONRESULT29, "根据隐私设置，队伍查找器被禁用。", 0)
SAS(SI_GROUPFINDERACTIONRESULT3, "操作失败。你的邀请码不正确。", 0)
SAS(SI_GROUPFINDERACTIONRESULT4, "你已经加入该队伍。", 1)
SAS(SI_GROUPFINDERACTIONRESULT5, "操作失败。你已申请该队伍征召请求。", 0)
SAS(SI_GROUPFINDERACTIONRESULT6, "你不是队长。", 1)
SAS(SI_GROUPFINDERACTIONRESULT7, "你已经有生效中的队伍征召请求。", 2)
SAS(SI_GROUPFINDERACTIONRESULT8, "当前队伍角色与所要求的队伍征召请求角色不兼容。", 2)
SAS(SI_GROUPFINDERACTIONRESULT9, "当前队伍规模已超过或等同所要求的队伍征召请求规模。", 1)
SAS(SI_GROUPFINDERCATEGORY0, "地下城", 2)
SAS(SI_GROUPFINDERCATEGORY1, "竞技场", 1)
SAS(SI_GROUPFINDERCATEGORY2, "试炼", 2)
SAS(SI_GROUPFINDERCATEGORY3, "无尽档案塔 ", 3)
SAS(SI_GROUPFINDERCATEGORY4, "PvP", 2)
SAS(SI_GROUPFINDERCATEGORY5, "区域", 2)
SAS(SI_GROUPFINDERCATEGORY6, "自定义", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT0, "所有地下城队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT1, "所有竞技场队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT2, "所有试炼队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTDEFAULT5, "所有区域队伍", 1)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS0, "<<1[$d 地下城/$d 地下城]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS1, "<<1[$d 竞技场/$d 竞技场]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS2, "<<1[$d 试炼/$d 试炼]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_MULTISELECTSELECTIONS5, "<<1[$d 区域/$d 区域]>>", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT0, "随机地下城", 1)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT1, "任意竞技场", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT2, "任意试炼", 0)
SAS(SI_GROUPFINDERCATEGORY_SINGLESELECTDEFAULT5, "任意区域", 0)
SAS(SI_GROUPFINDERGROUPSIZE1, "2位玩家", 1)
SAS(SI_GROUPFINDERGROUPSIZE2, "4位玩家", 3)
SAS(SI_GROUPFINDERGROUPSIZE4, "12位玩家", 2)
SAS(SI_GROUPFINDERMEMBERALERT0, "队长已创建队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERMEMBERALERT1, "队长已移除队伍查找器征召请求。", 0)
SAS(SI_GROUPFINDERMEMBERALERT2, "队伍查找器征召请求已移除：服务器出错。", 0)
SAS(SI_GROUPFINDERMEMBERALERT3, "队伍查找器征召请求已移除：受限地区。", 0)
SAS(SI_GROUPFINDERMEMBERALERT4, "队伍查找器征召请求已移除：你已加入队列。", 0)
SAS(SI_GROUPFINDERMEMBERALERT5, "队伍查找器征召请求已移除：队长已断开连接。", 0)
SAS(SI_GROUPFINDERMEMBERALERT6, "队伍查找器征召请求已移除：队长更换。", 0)
SAS(SI_GROUPFINDERPLAYSTYLE1, "标准", 1)
SAS(SI_GROUPFINDERPLAYSTYLE16, "角色扮演", 1)
SAS(SI_GROUPFINDERPLAYSTYLE2, "教学", 1)
SAS(SI_GROUPFINDERPLAYSTYLE32, "剧情", 0)
SAS(SI_GROUPFINDERPLAYSTYLE4, "速通", 0)
SAS(SI_GROUPFINDERPLAYSTYLE8, "成就", 0)
SAS(SI_GROUPING_TOOLS_PANEL_CURRENT_CAMPAIGN, "当前竞选：", 0)
SAS(SI_GROUPINVITERESPONSE0, "邀请失败。未在选定服务器中找到“<<1>>”玩家。", 2)
SAS(SI_GROUPINVITERESPONSE1, "<<1>>接受了你的邀请。", 2)
SAS(SI_GROUPINVITERESPONSE10, "你已邀请<<1>>加入队伍。", 0)
SAS(SI_GROUPINVITERESPONSE11, "当前账户类型设置下无法创建队伍。", 1)
SAS(SI_GROUPINVITERESPONSE12, "加入队伍失败。", 0)
SAS(SI_GROUPINVITERESPONSE13, "无法加入<<1>>。队伍已满员。", 0)
SAS(SI_GROUPINVITERESPONSE14, "无法加入<<1>>。你已在其他队伍中。", 0)
SAS(SI_GROUPINVITERESPONSE15, "<<1>>目前处于战斗状态。", 2)
SAS(SI_GROUPINVITERESPONSE16, "<<1>>邀请你加入队伍。你必须退出当前队伍才可接受该邀请。", 1)
SAS(SI_GROUPINVITERESPONSE17, "无法从玩家处获取邀请。", 1)
SAS(SI_GROUPINVITERESPONSE18, "无法加入队伍。你已在其他队伍中。", 0)
SAS(SI_GROUPINVITERESPONSE19, "邀请发送失败。请使用游戏内小队菜单发送。", 0)
SAS(SI_GROUPINVITERESPONSE2, "<<1>>拒绝了你的组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE20, "<<1>>有一项待处理队伍查找器申请。", 0)
SAS(SI_GROUPINVITERESPONSE21, "<<1>>有一项队伍查找器征召请求。", 0)
SAS(SI_GROUPINVITERESPONSE3, "<<1>>没有回复你的消息。无法向其发送组队邀请。", 1)
SAS(SI_GROUPINVITERESPONSE4, "<<1>>正在考虑其他邀请。无法向其发送组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE5, "<<1>>已在其他小队中。无法向其发送组队邀请。", 2)
SAS(SI_GROUPINVITERESPONSE6, "该队伍已满员。", 1)
SAS(SI_GROUPINVITERESPONSE7, "无法向自己发送组队邀请。", 1)
SAS(SI_GROUPINVITERESPONSE8, "只有队长才能邀请其他玩家入队。", 1)
SAS(SI_GROUPINVITERESPONSE9, "你或<<1>>当前所在地区禁止跨联盟组队。", 2)
SAS(SI_GROUPLEAVEREASON0, "<<1>>（<<2>>）已离开队伍。", 1)
SAS(SI_GROUPLEAVEREASON1, "<<1>>（<<2>>）已被移出队伍。", 2)
SAS(SI_GROUPLEAVEREASON2, "<<1>>（<<2>>）已解散队伍。", 0)
SAS(SI_GROUPLEAVEREASON4, "<<1>>（<<2>>）已离开战场。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE0, "须先成为队伍成员。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE1, "须先成为队长。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE2, "该玩家不是你所在队伍的成员。", 0)
SAS(SI_GROUPNOTIFICATIONMESSAGE5, "无法晋升离线队员为队长。", 0)
SAS(SI_GROUPOPERATIONRESULT1, "准备完毕确认未完成，无法开始组队任务。", 0)
SAS(SI_GROUP_ALERT_GROUP_MEMBER_JOINED, "<<1>>(<<2>>)已加入队伍。", 0)
SAS(SI_GROUP_ALERT_INVITE_PLAYER_ALREADY_MEMBER, "该玩家已在队伍中。", 0)
SAS(SI_GROUP_ALERT_INVITE_PLAYER_BLOCKED, "你已拉黑该玩家。", 0)
SAS(SI_GROUP_DIALOG_DISBAND_GROUP_CONFIRMATION, "是否解散队伍？", 0)
SAS(SI_GROUP_DIALOG_DISBAND_GROUP_INSTANCE_CONFIRMATION, "你确定解散队伍吗？队伍中所有玩家将被立刻移出副本。", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_BATTLEGROUND_CONFIRMATION, "你确定离开队伍吗？你将被移出战场且无法返回。", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_CONFIRMATION, "是否离开队伍？", 0)
SAS(SI_GROUP_DIALOG_LEAVE_GROUP_INSTANCE_CONFIRMATION, "你确定离开队伍吗？你将被立刻移出。", 0)
SAS(SI_GROUP_ELECTION_CUSTOM_MESSAGE_FORMAT, "<<1>>将在 |cffffff<<2>>|r 后过期。", 0)
SAS(SI_GROUP_ELECTION_KICK_MEMBER_FAILED, "将|cffffff<<1>>(<<2>>)|r踢出小队的投票未通过。", 0)
SAS(SI_GROUP_ELECTION_KICK_MEMBER_PASSED, "将|cffffff<<1>>(<<2>>)|r踢出小队的投票已通过。", 0)
SAS(SI_GROUP_ELECTION_KICK_MESSAGE, "投票：将|cffffff<<1>>(<<2>>)|r踢出小队，将在 |cffffff<<3>>|r 后过期。", 0)
SAS(SI_GROUP_ELECTION_KICK_PLAYER_PASSED, "队伍成员已投票将你踢出小队。", 0)
SAS(SI_GROUP_ELECTION_NOTIFICATION_HEADER, "队伍选举", 0)
SAS(SI_GROUP_ELECTION_PROMOTE_MESSAGE, "投票：选举|cffffff<<1>>(<<2>>)|r为队长，将在 |cffffff<<3>>|r 后过期。", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_FAILED, "<<1>>未准备。", 1)
SAS(SI_GROUP_ELECTION_READY_CHECK_MESSAGE, "你准备好了吗？", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_NOTIFICATION_HEADER, "准备完毕确认", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_PASSED, "队伍全员已准备完毕！", 0)
SAS(SI_GROUP_ELECTION_READY_CHECK_REQUESTED, "你已发起准备完毕确认...", 0)
SAS(SI_GROUP_ELECTION_REQUESTED, "你已发起投票...", 1)
SAS(SI_GROUP_FINDER_ACCEPT_APPLICATION, "接受", 0)
SAS(SI_GROUP_FINDER_ADDITIONAL_FILTERS_TOOLTIP, "使用额外筛选条件来优化搜索。", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_AUTO_ACCEPT_EMPTY_TEXT, "没有待处理的申请；申请将被自动接受。", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_EMPTY_TEXT, "没有待处理的申请。", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_HEADER, "待处理的队伍申请", 0)
SAS(SI_GROUP_FINDER_APPLICATIONS_SORT_HEADER_EXPIRATION, "距过期还有", 0)
SAS(SI_GROUP_FINDER_APPLICATION_PENDING, "待处理", 0)
SAS(SI_GROUP_FINDER_APPLICATION_RECEIVED_ALERT_TEXT, "<<1>>已申请加入你的队伍。", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_CURRENT_GROUP_TEXT, "申请加入这支队伍，会将你从当前队伍中移除。", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_DESCRIPTION_FORMATTER, "你确定要申请加入<<X:1>>？", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_INVITE_CODE_DESCRIPTION_TEXT, "输入正确的邀请码以申请加入这支队伍。", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_OPTIONAL_MESSAGE_DEFAULT_TEXT, "发给队长的可选信息。", 0)
SAS(SI_GROUP_FINDER_APPLY_DIALOG_TITLE, "申请加入队伍", 0)
SAS(SI_GROUP_FINDER_APPLY_DISABLED_QUEUED, "排队时，无法申请加入队伍查找器征召请求。", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_COLLECTIBLE_LOCKED_FAILURE, "<<X:1>>需要当前未解锁的内容。", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_INVITE_CODE_DEFAULT_TEXT, "输入邀请码。", 0)
SAS(SI_GROUP_FINDER_APPLY_JOIN_DIALOG_PENDING_APPLICATION_TEXT, "你当前的待处理申请将被撤销。", 0)
SAS(SI_GROUP_FINDER_APPLY_KEYBIND, "申请", 0)
SAS(SI_GROUP_FINDER_CHAMPION_REQUIRED_TEXT, "需要<<1>>勇士点数", 0)
SAS(SI_GROUP_FINDER_CHANGE_ROLE_WARNING_DIALOG_TEXT, "这样做将取消当前的队伍查找器申请。确认要继续吗？", 0)
SAS(SI_GROUP_FINDER_CHANGE_ROLE_WARNING_DIALOG_TITLE, "更改角色", 0)
SAS(SI_GROUP_FINDER_CONFIRM_EDIT_GROUP, "确认", 1)
SAS(SI_GROUP_FINDER_CREATE_ACTIVITY_DEFAULT_TEXT, "选择活动", 0)
SAS(SI_GROUP_FINDER_CREATE_AUTO_ACCEPT_TEXT, "自动接受请求", 0)
SAS(SI_GROUP_FINDER_CREATE_BATTLEGROUND_DEFAULT_TEXT, "选择战场模式", 0)
SAS(SI_GROUP_FINDER_CREATE_CAMPAIGN_DEFAULT_TEXT, "选择战役", 0)
SAS(SI_GROUP_FINDER_CREATE_DESCRIPTION_DEFAULT_TEXT, "输入队伍描述。", 1)
SAS(SI_GROUP_FINDER_CREATE_EDIT_BACK, "返回", 0)
SAS(SI_GROUP_FINDER_CREATE_ENFORCE_ROLES_TEXT, "强制角色要求", 0)
SAS(SI_GROUP_FINDER_CREATE_FAILED_TITLE, "创建队伍征召请求失败", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP, "创建", 1)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_GROUP_FULL, "你的队伍过于庞大，无法为此内容创建队伍查找器征召请求。", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_NOT_LEADER, "必须先成为队长，才能创建队伍查找器征召请求。", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_DISABLED_QUEUED, "排队时，无法创建队伍查找器征召请求。", 0)
SAS(SI_GROUP_FINDER_CREATE_GROUP_NO_INVITE_CODE, "无效邀请码。", 2)
SAS(SI_GROUP_FINDER_CREATE_INVALID_TITLE_TOOLTIP, "队伍名称无效。", 0)
SAS(SI_GROUP_FINDER_CREATE_INVITE_CODE_DEFAULT_TEXT, "输入邀请码", 0)
SAS(SI_GROUP_FINDER_CREATE_INVITE_CODE_TEXT, "邀请码", 0)
SAS(SI_GROUP_FINDER_CREATE_PLAYSTYLE_DEFAULT_TEXT, "选择游戏风格", 0)
SAS(SI_GROUP_FINDER_CREATE_RESCIND_APPLICATION_DESCRIPTION, "创建队伍征召请求将取消你当前的待处理队伍查找器申请。", 0)
SAS(SI_GROUP_FINDER_CREATE_RESCIND_APPLICATION_TITLE, "创建队伍", 0)
SAS(SI_GROUP_FINDER_CREATE_ROLE_MISMATCH_TOOLTIP, "你当前的队伍角色与以上角色要求不兼容。", 0)
SAS(SI_GROUP_FINDER_CREATE_SIZE_DEFAULT_TEXT, "选择队伍人数", 0)
SAS(SI_GROUP_FINDER_CREATE_TITLE_DEFAULT_TEXT, "队伍名称", 0)
SAS(SI_GROUP_FINDER_CREATE_VOIP_REQUIRED_TEXT, "需要语音通话", 1)
SAS(SI_GROUP_FINDER_DESCRIPTION, "寻找一个队伍一起游戏，或者创建自己的征召请求，并自定义与哪些队伍成员一起游戏。", 0)
SAS(SI_GROUP_FINDER_EDIT_FAILED_TITLE, "编辑队伍征召请求失败", 0)
SAS(SI_GROUP_FINDER_EDIT_GROUP, "编辑", 1)
SAS(SI_GROUP_FINDER_EDIT_NO_CHANGES_TOOLTIP, "未对队伍征召请求进行任何更改。", 0)
SAS(SI_GROUP_FINDER_ENTRY_ANY_CAMPAIGN, "任何战役", 0)
SAS(SI_GROUP_FINDER_ENTRY_ANY_ZONE, "任意区域", 0)
SAS(SI_GROUP_FINDER_ENTRY_BATTLEGROUNDS_TEXT, "战场", 0)
SAS(SI_GROUP_FINDER_FILTERS_ACTIVITY_DEFAULT_TEXT, "所有活动", 0)
SAS(SI_GROUP_FINDER_FILTERS_ACTIVITY_DROPDOWN_TEXT, "<<1[$d 活动/$d 活动]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_AUTO_ACCEPT, "队伍自动接受请求", 0)
SAS(SI_GROUP_FINDER_FILTERS_BATTLEGROUND_DEFAULT_TEXT, "所有战场模式", 0)
SAS(SI_GROUP_FINDER_FILTERS_BATTLEGROUND_DROPDOWN_TEXT, "<<1[$d 战场模式/$d 战场模式]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_CAMPAIGN_DEFAULT_TEXT, "所有战役队伍", 1)
SAS(SI_GROUP_FINDER_FILTERS_CAMPAIGN_DROPDOWN_TEXT, "<<1[$d 战役/$d 战役]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_CHAMPION_POINTS_DEFAULT_TEXT, "例如160", 0)
SAS(SI_GROUP_FINDER_FILTERS_DIFFICULTY_DEFAULT_TEXT, "所有难度", 0)
SAS(SI_GROUP_FINDER_FILTERS_DIFFICULTY_DROPDOWN_TEXT, "<<1[$d 难度/$d 难度]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_GROUP_SIZE_DEFAULT_TEXT, "所有队伍人数", 0)
SAS(SI_GROUP_FINDER_FILTERS_GROUP_SIZE_DROPDOWN_TEXT, "<<1[$d 队伍人数/$d 队伍人数]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_INVITE_CODE, "需要邀请码", 0)
SAS(SI_GROUP_FINDER_FILTERS_MAX_SEARCHABLE_ALERT_TEXT, "你最多只能选择<<1>>项。", 0)
SAS(SI_GROUP_FINDER_FILTERS_OWN_ROLE, "仅显示我的角色相关队伍", 0)
SAS(SI_GROUP_FINDER_FILTERS_PLAYSTYLE_DEFAULT_TEXT, "所有游戏风格", 0)
SAS(SI_GROUP_FINDER_FILTERS_PLAYSTYLE_DROPDOWN_TEXT, "<<1[$d 游戏风格/$d 游戏风格]>>", 0)
SAS(SI_GROUP_FINDER_FILTERS_RESET, "重置", 1)
SAS(SI_GROUP_FINDER_FILTERS_SEARCH, "搜索标题。", 1)
SAS(SI_GROUP_FINDER_FILTERS_TITLE, "附加筛选", 0)
SAS(SI_GROUP_FINDER_FILTERS_VOIP, "需要语音通话", 1)
SAS(SI_GROUP_FINDER_HEADER_LABEL_PLAYSTYLE, "游戏风格", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_CURRENT_GROUP_TEXT, "加入这支队伍，会将你从当前队伍中移除。", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_DESCRIPTION_FORMATTER, "确定要加入<<X:1>>？", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_INVITE_CODE_DESCRIPTION_TEXT, "输入正确的邀请码以加入这支队伍。", 0)
SAS(SI_GROUP_FINDER_JOIN_DIALOG_TITLE, "加入队伍", 0)
SAS(SI_GROUP_FINDER_JOIN_KEYBIND, "加入", 0)
SAS(SI_GROUP_FINDER_LISTING_ASK_FOR_HELP_KEYBOARD_TOOLTIP_FORMATTER, "征召请求所有者：<<1>>\n\n标题：<<2>>\n\n详情：<<3>>", 1)
SAS(SI_GROUP_FINDER_LONG_SEARCH_WARNING, "搜索时间过长。", 0)
SAS(SI_GROUP_FINDER_MY_GROUP_LISTING, "我的征召请求", 0)
SAS(SI_GROUP_FINDER_OVERVIEW_INSTRUCTIONS, "选择一个类别或创建一份征召请求以开始。", 1)
SAS(SI_GROUP_FINDER_REFRESH_SEARCH_TOOLTIP, "刷新当前搜索。", 0)
SAS(SI_GROUP_FINDER_REJECT_APPLICATION, "拒绝", 0)
SAS(SI_GROUP_FINDER_REMOVE_GROUP, "移除", 1)
SAS(SI_GROUP_FINDER_REPORT_GROUP_LISTING_KEYBIND, "举报队伍", 0)
SAS(SI_GROUP_FINDER_RESCIND_KEYBIND, "撤销", 0)
SAS(SI_GROUP_FINDER_ROLE_ANY, "任何", 0)
SAS(SI_GROUP_FINDER_ROLE_CHANGING, "更改角色时，你无法创建或编辑队伍征召请求。", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_CURRENT_ROLE_FORMATTER, "<<1>> <<X:2>>", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_CURRENT_ROLE_TEXT, "当前显示角色相关的征召请求：", 1)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_DECLINED, "已拒绝", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_DELISTED, "已移除列表", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_EMPTY_TEXT, "没有队伍符合你的筛选条件。请尝试更改部分筛选条件，或创建自己的队伍。", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_NOT_ELIGIBLE, "不符合资格", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_REFRESHING_RESULTS, "正在刷新结果……", 0)
SAS(SI_GROUP_FINDER_SEARCH_RESULTS_YOUR_GROUP, "你的队伍", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_APPLIED_LABEL, "已申请", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_AUTO_ACCEPT_LABEL, "自动接受申请", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_CHAMPION_LABEL, "<<1>>最小勇士点数", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_CHAMPION_NOT_APPLICABLE, "不适用", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_DESCRIPTION_HEADER, "详情", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_FLAGS_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_INVITE_CODE_LABEL, "需要邀请码", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_LISTING_OWNER_LABEL, "列表所有者", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_LOOKING_FOR_LABEL, "寻找", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYER_COUNT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYER_LABEL, "玩家", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_PLAYSTYLE_LABEL, "游戏风格", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_REQUIRES_DLC_LABEL, "需要DLC", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_TITLE_HEADER, "称号", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_UNAVAILABLE_IN_ZONE, "<<X:1>>队伍查找器在当前地区不可用。", 0)
SAS(SI_GROUP_FINDER_TOOLTIP_VOIP_LABEL, "需要语音通话", 1)
SAS(SI_GROUP_INVITE_MESSAGE, "|cffffff<<1>>|r邀请你加入队伍。", 1)
SAS(SI_GROUP_INVITE_RECEIVED, "<<1>>申请加入小队。是否同意？", 0)
SAS(SI_GROUP_INVITE_REQUEST_EMPTY_MESSAGE, "需要角色名或<<1>>。", 0)
SAS(SI_GROUP_LEADER_TOOLTIP, "队长", 0)
SAS(SI_GROUP_LEAVE, "离开队伍", 0)
SAS(SI_GROUP_LIST_MENU_DISBAND_GROUP, "解散队伍", 0)
SAS(SI_GROUP_LIST_MENU_KICK_FROM_GROUP, "踢出队伍", 0)
SAS(SI_GROUP_LIST_MENU_LEAVE_GROUP, "离开队伍", 0)
SAS(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER, "选为队长", 0)
SAS(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER_DIALOG_BODY, "你确定要将<<1>>（<<X:2>>）晋升为队长吗？", 0)
SAS(SI_GROUP_LIST_MENU_VOTE_KICK_FROM_GROUP, "投票踢出队伍", 0)
SAS(SI_GROUP_LIST_PANEL_CHARACTER_NAME, "<<1>>. <<2>>", 0)
SAS(SI_GROUP_LIST_PANEL_CLASS_HEADER, "职业", 0)
SAS(SI_GROUP_LIST_PANEL_DISABLED_ROLE_TOOLTIP, "已停用", 0)
SAS(SI_GROUP_LIST_PANEL_GROUP_MEMBERS_COUNT, "<<1>>/<<2>>", 0)
SAS(SI_GROUP_LIST_PANEL_GROUP_MEMBERS_LABEL, "队伍成员：", 0)
SAS(SI_GROUP_LIST_PANEL_LEADER_TOOLTIP, "队长", 0)
SAS(SI_GROUP_LIST_PANEL_LEVEL_HEADER, "等级", 0)
SAS(SI_GROUP_LIST_PANEL_NAME_HEADER, "角色名称", 0)
SAS(SI_GROUP_LIST_PANEL_NO_GROUP_MESSAGE, "邀请玩家加入你的队伍或使用活动查找器加入一个队伍。", 2)
SAS(SI_GROUP_LIST_PANEL_PREFERRED_ROLES_LABEL, "角色", 2)
SAS(SI_GROUP_LIST_PANEL_REVIVE_COUNTER_LABEL, "灵魂库存：", 1)
SAS(SI_GROUP_LIST_PANEL_REVIVE_COUNTER_TOOLTIP, "此试炼中你的队伍留在灵魂库存中的灵魂总数。", 1)
SAS(SI_GROUP_LIST_PANEL_ROLES_HEADER, "角色", 1)
SAS(SI_GROUP_LIST_READY_CHECK_BIND, "准备完毕确认", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_DIALOG_BODY, "你确定要离开副本吗？\n\n若你已在队伍中，你可以通过传送至仍在副本中的队友所在位置或使用地图回到副本。", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_DIALOG_TITLE, "离开副本", 0)
SAS(SI_GROUP_MENU_LEAVE_INSTANCE_KEYBIND, "离开副本", 0)
SAS(SI_GROUP_MENU_NARRATION_GROUP_LEADER, "队长", 0)
SAS(SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED, "队长更换为<<1>>。", 0)
SAS(SI_GROUP_NOTIFICATION_GROUP_SELF_KICKED, "你已被移出队伍。", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_HEADER, "布局选项", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_STRIDE_2, "两栏", 0)
SAS(SI_GROUP_OPTIONS_LAYOUT_STRIDE_4, "四栏", 0)
SAS(SI_GROUP_OPTIONS_LEADER, "队长：", 0)
SAS(SI_GROUP_OPTIONS_ONLY_SHOW_MY_SUBGROUP, "只显示我的队伍", 0)
SAS(SI_GROUP_PREFERRED_ROLE_DESCRIPTION, "角色是用于在参加某些活动时，创建平衡的队伍。", 0)
SAS(SI_GROUP_PREFERRED_ROLE_DPS_TOOLTIP, "专注于攻击威胁较大的敌人。", 0)
SAS(SI_GROUP_PREFERRED_ROLE_HEAL_TOOLTIP, "治疗并保护盟友，让他们在战斗中活下来。", 0)
SAS(SI_GROUP_PREFERRED_ROLE_TANK_TOOLTIP, "吸收敌人的伤害并防止盟友被攻击。", 0)
SAS(SI_GROUP_SUBGROUP_LABEL, "<<1>>队", 0)
SAS(SI_GROUP_WINDOW_CANCEL_SEARCH, "取消搜索", 0)
SAS(SI_GROUP_WINDOW_INVITE_FRIEND, "邀请好友", 0)
SAS(SI_GROUP_WINDOW_INVITE_PLAYER, "邀请玩家", 0)
SAS(SI_GROUP_WINDOW_SEARCHING_FOR_MEMBERS, "正在搜索成员......", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE1, "交易", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE10, "正义", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE11, "古物", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE2, "PvP", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE3, "地下城", 0)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE4, "试炼", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE5, "住宅", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE6, "做任务", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE7, "角色扮演", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE8, "制作", 1)
SAS(SI_GUILDACTIVITYATTRIBUTEVALUE9, "钓鱼", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE1, "无法处理你的申请，请稍后再试。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE10, "你所申请的公会的公会信息已过期，请刷新后重新申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE2, "你已经是该公会的成员。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE3, "该公会目前不接受入会申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE4, "你已向该公会提交了入会申请。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE5, "待处理的入会申请已达上限。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE6, "该公会人数已满，无法申请加入该公会。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE7, "已达可加入公会的上限，无法申请加入该公会。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE8, "入会申请文本长度超过上限。", 0)
SAS(SI_GUILDAPPLICATIONRESPONSE9, "该公会的待处理申请数已达上限。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS2, "你向<<1>>提交的申请已被接受。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS3, "你向<<1>>提交的申请已被拒绝。", 0)
SAS(SI_GUILDAPPLICATIONSTATUS5, "你向<<1>>提交的申请已过期。", 0)
SAS(SI_GUILDBANKRESULT10, "等待之前的请求", 0)
SAS(SI_GUILDBANKRESULT11, "公会必须拥有 <<1>> 名成员才能开启公会银行储蓄功能。", 1)
SAS(SI_GUILDBANKRESULT13, "你没有提取的权限。", 0)
SAS(SI_GUILDBANKRESULT14, "你没有储蓄的权限。", 0)
SAS(SI_GUILDBANKRESULT15, "你的金币未达到储蓄下限。", 0)
SAS(SI_GUILDBANKRESULT16, "你的金币已超过公会银行的储蓄上限。", 0)
SAS(SI_GUILDBANKRESULT17, "你已超过公会银行金币提取额度的上限。", 0)
SAS(SI_GUILDBANKRESULT18, "公会银行不接受赃物存储。", 0)
SAS(SI_GUILDBANKRESULT2, "你不是该公会的成员。", 0)
SAS(SI_GUILDBANKRESULT20, "你的物品栏已满。", 0)
SAS(SI_GUILDBANKRESULT4, "该物品无法存入公会银行。", 0)
SAS(SI_GUILDBANKRESULT5, "你的公会银行储存空间已满。", 2)
SAS(SI_GUILDBANKRESULT6, "目前公会银行功能不可用。", 0)
SAS(SI_GUILDBANKRESULT7, "并未与公会银行互动。", 0)
SAS(SI_GUILDBANKRESULT8, "无效物品。", 0)
SAS(SI_GUILDBANKRESULT9, "你不是任何公会的成员。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE1, "无法处理你的申请，请稍后再试。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE10, "本公会的黑名单人数已满，无法将该玩家列入公会黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE11, "你的公会职位权限不足以将该成员列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE14, "黑名单备注信息已超过文本长度限制。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE2, "你没有将玩家列入黑名单的权限。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE3, "你无法将该公会的领导列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE4, "你无法将自己列入公会的黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE5, "未找到你试图列入黑名单的玩家。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE6, "该玩家已被本公会列入黑名单。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE7, "未找到你试图管理的玩家", 0)
SAS(SI_GUILDBLACKLISTRESPONSE8, "用户ID必须以“@”开头。", 0)
SAS(SI_GUILDBLACKLISTRESPONSE9, "您必须输入用户ID。", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE1, "交易", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE2, "组队PvE", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE3, "角色扮演", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE4, "社交", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE5, "PvP", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE6, "做任务", 0)
SAS(SI_GUILDFOCUSATTRIBUTEVALUE7, "制作", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT0, "<<1>>编辑了“今日消息”文本。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT1, "<<1>>编辑了“关于我们”文本。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT2, "<<1>>已将公会列入公会查找器中。", 0)
SAS(SI_GUILDHISTORYACTIVITYEVENT3, "<<1>>已将公会从公会查找器中移除。", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT0, "<<1>>在<<3>>战役中领取了<<2>>。", 0)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT1, "公会在<<3>>战役中失去了<<2>>。", 1)
SAS(SI_GUILDHISTORYAVAACTIVITYEVENT2, "<<1>>在<<3>>战役中释放了<<2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT0, "<<1>>已存入<<X:2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT1, "<<1>>已取出<<X:2>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT2, "<<1>>出价<<X:2>>雇佣<<3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT3, "该报价未能雇佣<<3>>，已返还<<X:2>>。", 1)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT4, "<<1>>花费<<X:2>>雇佣了<<3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDCURRENCYEVENT7, "<<1>>花费<<X:2>>编辑了公会纹章。", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT0, "<<1>>已存入<<2>><<t:3>>。", 0)
SAS(SI_GUILDHISTORYBANKEDITEMEVENT1, "<<1>>已取出<<2>><<t:3>>。", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY0, "花名册", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY1, "银行物品", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY2, "银行金币", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY3, "商人", 1)
SAS(SI_GUILDHISTORYEVENTCATEGORY4, "解锁", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY5, "自定义", 0)
SAS(SI_GUILDHISTORYEVENTCATEGORY6, "联盟战争", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY0, "全部", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY1, "存放", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY2, "取出", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY3, "已雇佣交易员", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY4, "购买", 0)
SAS(SI_GUILDHISTORYEVENTSUBCATEGORY5, "归属", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT0, "你的公会成员人数已足够解锁公会商店！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT1, "当前你的公会成员人数不足，无法使用公会商店。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT2, "你的公会成员人数已足够解锁公会银行！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT3, "当前你的公会成员人数不足，无法使用公会银行。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT4, "你的公会成员人数已足够解锁公会纹章！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT5, "当前你的公会成员人数不足，无法使用公会纹章。", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT6, "你的公会成员人数已足够解锁雇佣公会交易员功能！", 0)
SAS(SI_GUILDHISTORYMILESTONEEVENT7, "当前你的公会成员人数不足，无法雇佣公会交易员。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT0, "<<1>>已邀请<<2>>加入公会。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT10, "<<1>>接受了<<2>>的入会申请。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT11, "<<1>>拒绝了<<2>>的入会申请。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT2, "<<1>>加入了公会。", 1)
SAS(SI_GUILDHISTORYROSTEREVENT3, "<<1>>已将<<2>>晋升至<<3>>。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT4, "<<1>>已将<<2>>降级为<<3>>。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT5, "<<1>>离开了公会。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT6, "<<1>>已将<<2>>从公会移除。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT7, "<<1>>已将<<2>>添加到黑名单。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT8, "<<1>>已将<<2>>从黑名单中移除。", 0)
SAS(SI_GUILDHISTORYROSTEREVENT9, "<<1>>编辑了<<2>>的黑名单备注信息。", 0)
SAS(SI_GUILDHISTORYTRADEREVENT0, "<<1>>以<<X:5>>的价格将<<3>>个<<t:4>>出售给<<2>>，并交税<<X:6>>。", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE0, "不显示", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE1, "聊天消息", 0)
SAS(SI_GUILDKEEPNOTICESSETTINGCHOICE2, "在右上方显示提醒", 0)
SAS(SI_GUILDKIOSKRESULT10, "目前无法雇佣该公会交易员。", 1)
SAS(SI_GUILDKIOSKRESULT11, "该公会交易员已被雇佣。", 1)
SAS(SI_GUILDKIOSKRESULT12, "已获取公会交易员", 0)
SAS(SI_GUILDKIOSKRESULT13, "你的公会需要至少 <<1>> 名成员才能雇佣公会交易员。", 1)
SAS(SI_GUILDKIOSKRESULT14, "你的公会每次只能雇佣一位交易员。", 0)
SAS(SI_GUILDKIOSKRESULT3, "你不是该公会的成员。", 1)
SAS(SI_GUILDKIOSKRESULT4, "公会银行金币不足。", 1)
SAS(SI_GUILDKIOSKRESULT5, "该公会报价次数已达上限。", 2)
SAS(SI_GUILDKIOSKRESULT6, "新的报价必须比当前报价更高。", 1)
SAS(SI_GUILDKIOSKRESULT7, "你未获得公会许可。", 1)
SAS(SI_GUILDKIOSKRESULT8, "你不是公会成员。", 1)
SAS(SI_GUILDKIOSKRESULT9, "该时间段的竞拍已结束。", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE1, "英语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE2, "法语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE3, "德语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE32, "其他", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE4, "日语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE5, "俄语", 1)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE6, "西班牙语", 0)
SAS(SI_GUILDLANGUAGEATTRIBUTEVALUE7, "简体中文", 0)
SAS(SI_GUILDMETADATAATTRIBUTE1, "公会名称", 0)
SAS(SI_GUILDMETADATAATTRIBUTE10, "创立于", 0)
SAS(SI_GUILDMETADATAATTRIBUTE11, "主要关注", 0)
SAS(SI_GUILDMETADATAATTRIBUTE12, "次要关注", 0)
SAS(SI_GUILDMETADATAATTRIBUTE13, "最小|t22:22:EsoUI/Art/Champion/champion_icon.dds|t勇士点数", 2)
SAS(SI_GUILDMETADATAATTRIBUTE14, "角色", 0)
SAS(SI_GUILDMETADATAATTRIBUTE15, "开始活动时间", 0)
SAS(SI_GUILDMETADATAATTRIBUTE16, "结束活动时间", 0)
SAS(SI_GUILDMETADATAATTRIBUTE17, "招募标语", 1)
SAS(SI_GUILDMETADATAATTRIBUTE18, "招募状态", 0)
SAS(SI_GUILDMETADATAATTRIBUTE2, "公会描述", 1)
SAS(SI_GUILDMETADATAATTRIBUTE3, "语言", 1)
SAS(SI_GUILDMETADATAATTRIBUTE4, "活动", 0)
SAS(SI_GUILDMETADATAATTRIBUTE5, "游戏风格", 1)
SAS(SI_GUILDMETADATAATTRIBUTE6, "联盟", 1)
SAS(SI_GUILDMETADATAATTRIBUTE7, "活跃成员", 1)
SAS(SI_GUILDMETADATAATTRIBUTE8, "公会交易员", 0)
SAS(SI_GUILDMETADATAATTRIBUTE9, "纹章", 0)
SAS(SI_GUILDPERMISSION1, "参与公会聊天", 0)
SAS(SI_GUILDPERMISSION10, "释放联盟资源", 0)
SAS(SI_GUILDPERMISSION11, "阅读公会管理员聊天", 0)
SAS(SI_GUILDPERMISSION12, "参与公会管理员聊天", 0)
SAS(SI_GUILDPERMISSION13, "编辑关于我们", 0)
SAS(SI_GUILDPERMISSION14, "编辑招募信息", 0)
SAS(SI_GUILDPERMISSION15, "在公会银行存款", 0)
SAS(SI_GUILDPERMISSION16, "从公会银行中提取", 0)
SAS(SI_GUILDPERMISSION17, "在公会商店购物", 0)
SAS(SI_GUILDPERMISSION18, "在公会商店销售", 0)
SAS(SI_GUILDPERMISSION19, "编辑公会权限", 0)
SAS(SI_GUILDPERMISSION2, "邀请成员", 0)
SAS(SI_GUILDPERMISSION21, "雇佣公会交易员", 1)
SAS(SI_GUILDPERMISSION22, "编辑公会纹章", 0)
SAS(SI_GUILDPERMISSION23, "从公会银行储备金中取款", 1)
SAS(SI_GUILDPERMISSION24, "查看公会银行储备金", 1)
SAS(SI_GUILDPERMISSION25, "查看公会银行取款记录", 0)
SAS(SI_GUILDPERMISSION26, "查看公会银行存款记录", 0)
SAS(SI_GUILDPERMISSION27, "管理申请", 0)
SAS(SI_GUILDPERMISSION28, "管理黑名单", 0)
SAS(SI_GUILDPERMISSION3, "移除成员", 0)
SAS(SI_GUILDPERMISSION4, "晋升成员", 0)
SAS(SI_GUILDPERMISSION5, "降职成员", 0)
SAS(SI_GUILDPERMISSION6, "编辑今日消息", 0)
SAS(SI_GUILDPERMISSION7, "阅读成员笔记", 1)
SAS(SI_GUILDPERMISSION8, "编辑成员笔记", 0)
SAS(SI_GUILDPERMISSION9, "领取联盟资源", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE0, "无", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE1, "休闲", 0)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE2, "平衡", 1)
SAS(SI_GUILDPERSONALITYATTRIBUTEVALUE3, "硬核", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE3, "无法处理申请，请稍后重试。", 1)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE4, "因公会已满员，你无法批准申请。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE5, "该申请人加入的公会数量已达上限，因此你无法批准其加入公会。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE6, "你的拒绝消息过长。该申请尚未被拒绝。", 0)
SAS(SI_GUILDPROCESSAPPLICATIONRESPONSE7, "你无权拒绝加入此公会的申请。", 0)
SAS(SI_GUILDRANKS0, "已邀请", 0)
SAS(SI_GUILDRANKS1, "新兵", 0)
SAS(SI_GUILDRANKS2, "成员", 0)
SAS(SI_GUILDRANKS254, "管理员", 0)
SAS(SI_GUILDRANKS255, "会长", 1)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE0, "不列入公会名单", 0)
SAS(SI_GUILDRECRUITMENTSTATUSATTRIBUTEVALUE1, "列入公会名单", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE1, "小型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE2, "中型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE3, "大型", 0)
SAS(SI_GUILDSIZEATTRIBUTEVALUE4, "巨型", 0)
SAS(SI_GUILD_BACKGROUND_INFO_HEADER, "背景信息", 0)
SAS(SI_GUILD_BENEFITS_LIST, "制定公会内部等级。是架构清晰还是自由自在，全凭你来决定！\n在联盟战争中与公会伙伴协同作战，在大规模战斗中对抗敌人！\n更多精彩，等你发现！", 1)
SAS(SI_GUILD_BROWSER_APPLICATIONS_ACTIVE, "主动申请", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_EMPTY_LIST_TEXT, "在公会浏览页选择一个类别，搜索与你游戏玩法适配的公会名单。此处将显示你发送的申请。", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE, "申请消息", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_DEFAULT_TEXT, "你还未设置申请消息。", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_DESCRIPTION, "申请加入公会时，系统会自动填充你已设置的申请消息，你可以在发送申请前自行调整具体内容。", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_MESSAGE_EMPTY_TEXT, "输入加入公会申请的默认填充信息。", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_QUANTITY_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_CANCEL_BUTTON, "确认", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_DESCRIPTION, "确定取消加入<<1>>的申请？", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_RESCIND_DIALOG_TITLE, "取消申请", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_DESCRIPTION, "你的申请已成功提交至<<1>>。如申请通过，你将加入该公会。", 1)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_TITLE, "申请已提交", 0)
SAS(SI_GUILD_BROWSER_APPLICATIONS_SUBMITTED_DIALOG_VIEW_APPLICATIONS_BUTTON, "查看申请", 0)
SAS(SI_GUILD_BROWSER_APPLICATION_DIALOG_REFRESH_GUILD, "刷新公会", 0)
SAS(SI_GUILD_BROWSER_CATEGORY_APPLICATIONS, "申请", 0)
SAS(SI_GUILD_BROWSER_CATEGORY_BROWSE_GUILDS, "公会浏览", 0)
SAS(SI_GUILD_BROWSER_CHAMPION_POINT_RANGE_HEADER, "|t22:22:EsoUI/Art/Champion/champion_icon.dds|t勇士点数范围", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_FAILED_TITLE, "申请失败", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_MESSAGE_DEFAULT_TEXT, "此消息将随申请发送至该公会。", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLICATION_TITLE, "申请", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_APPLY_TO_GUILD, "申请加入公会", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_BACK_BUTTON, "返回", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_EXIT, "退出", 0)
SAS(SI_GUILD_BROWSER_GUILD_INFO_EXIT_BUTTON, "退出", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ACTIVITIES_DROPDOWN_TEXT, "<<1[$d 活动/$d 活动]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ADDITIONAL_FILTERS, "附加筛选", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ADDITIONAL_FILTERS_HEADER_FORMATTER, "<<1>>：", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ALLIANCES_DROPDOWN_TEXT, "<<1[$d联盟/$d联盟]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_DEFAULT_LANGUAGE, "任何语言", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_DEFAULT_SIZE, "任何数量", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_GUILD_TRADER, "现有公会交易员", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_FILTERS_HEADER, "筛选：", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_LANGUAGES_DROPDOWN_TEXT, "<<1[$d 语言/$d 语言]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_NO_RESULTS, "未找到公会。请修改搜索条件并重试。", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_PERSONALITIES_DROPDOWN_TEXT, "<<1[$d 演奏风格/$d 演奏风格]>>", 1)
SAS(SI_GUILD_BROWSER_GUILD_LIST_REFRESHING_RESULTS, "正在刷新结果……", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_ROLES_DROPDOWN_TEXT, "<<1[$d 角色/$d 角色]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_SIZE_DROPDOWN_ENTRY_TEXT, "<<1>>-<<2>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_SIZE_DROPDOWN_TEXT, "<<1[$d 公会规模/$d 公会规模]>>", 0)
SAS(SI_GUILD_BROWSER_GUILD_LIST_VIEW_GUILD_INFO_KEYBIND, "查看公会信息", 0)
SAS(SI_GUILD_BROWSER_LONG_SEARCH_WARNING, "搜索时间过长。", 0)
SAS(SI_GUILD_BROWSER_PLAYER_APPLICATIONS_TITLE, "申请：", 0)
SAS(SI_GUILD_BROWSER_REPORT_GUILD_KEYBIND, "举报公会", 0)
SAS(SI_GUILD_BROWSER_RESET_FILTERS_KEYBIND, "重设筛选项", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_ACHIEVEMENT_POINTS_LABEL, "成就点数", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_BUTTON_SUBMIT, "提交", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_CHARACTER_LABEL, "角色", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_CLASS_LABEL, "职业", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_DEFAULT_EDIT_TEXT, "此消息将随申请发送至该公会。", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_GUILD_NAME, "正在申请：<<1>>", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_LEVEL_LABEL, "等级", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_MESSAGE_HEADER, "申请消息", 0)
SAS(SI_GUILD_BROWSER_SUBMIT_APPLICATION_DIALOG_TITLE, "申请", 0)
SAS(SI_GUILD_BROWSER_TITLE, "公会查找器", 0)
SAS(SI_GUILD_CANT_VIEW_HISTORY, "无浏览权限。", 0)
SAS(SI_GUILD_CLAIM_KEEP_ACCEPT, "领取", 0)
SAS(SI_GUILD_CONCLUSION, "公会会员资格与你的<<1>>绑定，最多可加入 5 个公会。你<<1>>下所有角色均可进入你所在的所有公会。\n\n加入一个已有公会或邀请其他玩家加入你创建的公会吧！", 4)
SAS(SI_GUILD_CREATE, "创建公会", 0)
SAS(SI_GUILD_CREATE_DIALOG_ALLIANCE_HEADER, "公会联盟：", 0)
SAS(SI_GUILD_CREATE_DIALOG_ALLIANCE_RULES, "<<1>>是你角色的联盟。在联盟战争中，你的公会只可与指定联盟并肩作战。", 0)
SAS(SI_GUILD_CREATE_DIALOG_NAME_DEFAULT_TEXT, "为你的公会输入一个名称", 0)
SAS(SI_GUILD_CREATE_DIALOG_NAME_HEADER, "公会名称：", 0)
SAS(SI_GUILD_CREATE_ERROR_ALREADY_LEADER, "你已是公会会长，无法创建新公会。", 0)
SAS(SI_GUILD_CREATE_ERROR_LOW_LEVEL, "<<1>> 级后才可创建公会。", 0)
SAS(SI_GUILD_CREATE_ERROR_TOO_MANY, "你已加入 <<1>> 个公会，无法创建新公会。", 0)
SAS(SI_GUILD_CREATE_TITLE, "创建与加入公会", 0)
SAS(SI_GUILD_DEMOTE, "降级", 0)
SAS(SI_GUILD_DESCRIPTION_DEFAULT_TEXT, "输入你希望你的公会成员看到的信息。", 1)
SAS(SI_GUILD_DESCRIPTION_EMPTY_TEXT, "该公会尚未设置介绍信息。", 0)
SAS(SI_GUILD_DESCRIPTION_HEADER, "关于我们", 1)
SAS(SI_GUILD_DISBAND, "你已是该公会的唯一成员。离开该公会将导致公会解散，并允许其他玩家使用该公会名称。公会银行中存储的所有道具将丢失。\n\n确定离开<<X:1>>|cffffff<<2>>|r吗？", 3)
SAS(SI_GUILD_EVENT_GOLD_FORMAT, "<<X:1>><<X:2>>", 1)
SAS(SI_GUILD_EVENT_NO_PARAM_FORMAT, "<<1>>", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_ATTRIBUTE_ICON_VALUE_TOOLTIP_FORMATTER, "<<1>><<2>>", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_ATTRIBUTE_TOOLTIP_FORMATTER, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_GUILD_FINDER_APPLICATIONS_SORT_HEADER_EXPIRATION, "距过期还有", 0)
SAS(SI_GUILD_FINDER_ATTRIBUTE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_ATTRIBUTE_VALUE_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_CORE_HOURS_LABEL, "核心时间（你的当地时间）", 0)
SAS(SI_GUILD_FINDER_ERROR_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_ATTRIBUTE_FORMATTER, "<<1>> <<2>>", 1)
SAS(SI_GUILD_FINDER_GUILD_INFO_DEFAULT_ATTRIBUTE_VALUE, "无", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_HEADER_FORMATTER, "<<X:1>>：", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_NO_GRAMMAR_ATTRIBUTE_FORMATTER, "<<1>> <<X:2>>", 1)
SAS(SI_GUILD_FINDER_GUILD_INFO_PLAYTIME_FORMATTER, "<<1>>-<<2>>", 0)
SAS(SI_GUILD_FINDER_GUILD_INFO_PLAYTIME_HEADER, "游戏时长", 0)
SAS(SI_GUILD_FINDER_REPORT_ACTION, "举报", 0)
SAS(SI_GUILD_FOUNDED_LABEL, "创立：", 0)
SAS(SI_GUILD_HERALDRY_APPLY_CHANGES, "应用更改（公会银行：<<1>>）", 3)
SAS(SI_GUILD_HERALDRY_BACKGROUND, "背景", 0)
SAS(SI_GUILD_HERALDRY_COLOR, "颜色", 0)
SAS(SI_GUILD_HERALDRY_COST_LABEL, "公会消耗： ", 2)
SAS(SI_GUILD_HERALDRY_CREST, "饰章", 0)
SAS(SI_GUILD_HERALDRY_DESIGN_HEADER, "设计", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_ACCEPT, "接受", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_DESCRIPTION, "应用公会纹章更改将同时更新公会战袍上的纹样设计。新纹章将即时可见且无法取消。\n\n确定应用更改吗？", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_PENDING_EXIT_DESCRIPTION, "你正在尝试在应用更改前退出。\n\n应用公会纹章更改将同时更新公会战袍上的纹样设计。新纹章将即时可见且无法取消。\n\n确定应用更改吗？", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_TITLE, "应用变更", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_BANKED_GOLD_HEADER, "公会余额：", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_CANCEL, "取消", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_COST_HEADER, "消耗：", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_PURCHASE_DESCRIPTION, "公会设计一经购买，即会应用于公会战袍上。\n\n公会成员可以进入公会商店购买战袍。", 0)
SAS(SI_GUILD_HERALDRY_DIALOG_PURCHASE_TITLE, "购买纹章", 1)
SAS(SI_GUILD_HERALDRY_ERROR_NOT_ENOUGH_GOLD, "公会银行金币不足。", 0)
SAS(SI_GUILD_HERALDRY_PATTERN_HEADER, "图样", 0)
SAS(SI_GUILD_HERALDRY_PRIMARY_COLOR, "主色", 0)
SAS(SI_GUILD_HERALDRY_PURCHASE_HERALDRY, "购买纹章（公会银行：<<1>>）", 3)
SAS(SI_GUILD_HERALDRY_SECONDARY_COLOR, "副色", 0)
SAS(SI_GUILD_HERALDRY_SELLER_NAME, "黄金海岸贸易公司", 0)
SAS(SI_GUILD_HERALDRY_STYLE, "样式", 0)
SAS(SI_GUILD_HERALDRY_TYPE_HEADER, "类型", 0)
SAS(SI_GUILD_HERALDRY_UNDO_CHANGES, "取消变更", 0)
SAS(SI_GUILD_HIRED_TRADER, "<<1>>", 0)
SAS(SI_GUILD_HISTORY_ACTIVITY_LOG, "活动日志", 0)
SAS(SI_GUILD_HISTORY_CATEGORIES_HEADER, "类别", 0)
SAS(SI_GUILD_HISTORY_CUSTOMER_SERVICE, "客服", 0)
SAS(SI_GUILD_HISTORY_DEFAULT_PARSED_TEXT, "未知", 0)
SAS(SI_GUILD_HISTORY_NO_ENTRIES, "该列表中无任何条目。", 0)
SAS(SI_GUILD_HISTORY_REQUEST_COOLDOWN_ALERT, "公会历史请求每<<X:1>>可进行一次。", 0)
SAS(SI_GUILD_HISTORY_RETRIEVING, "正在检索历史...", 0)
SAS(SI_GUILD_HISTORY_RETRIEVING_ADDITIONAL, "正在检索更多历史记录……", 0)
SAS(SI_GUILD_HISTORY_SHOW_MORE, "显示更多", 0)
SAS(SI_GUILD_HISTORY_SUBCATEGORY_ALL, "全部", 0)
SAS(SI_GUILD_INFO_DATA_UNAVAILABLE, "当前无法查看公会信息。", 0)
SAS(SI_GUILD_INFO_FETCHING_DATA, "正在获取公会信息...", 0)
SAS(SI_GUILD_INFO_SCENE_TITLE, "公会信息", 0)
SAS(SI_GUILD_INTRODUCTION, "在探索泰姆瑞尔帝国的过程中，公会是与你遇到的其他旅行者组队前行的好选择！这些大规模永久性组织可以帮助玩家们团结起来，向着共同的目标努力，并且解锁例如公会商店等特殊奖励。", 2)
SAS(SI_GUILD_INVITED_PLAYER_LOCATION, "待处理邀请", 0)
SAS(SI_GUILD_INVITE_ACTION, "添加成员", 1)
SAS(SI_GUILD_INVITE_BLACKISTED_ALERT, "<<1>>被<<2>>列入黑名单。", 0)
SAS(SI_GUILD_INVITE_MESSAGE, "|cffffff<<3>>|r邀请你加入<<X:1>>|cffffff<<2>>|r。", 2)
SAS(SI_GUILD_KEEP_ATTACK_END, "<<1>>不再有守卫被杀。", 0)
SAS(SI_GUILD_KEEP_ATTACK_UPDATE, "<<3>> <<3[位玩家/位玩家]>>已在<<2>>击杀了<<1>> <<1[名守卫/名守卫]>>。", 0)
SAS(SI_GUILD_KEEP_OWNERSHIP_HEADER, "联盟战争\n所有权", 1)
SAS(SI_GUILD_KIOSK_BANKED_GOLD_HEADER, "公会银行余额：", 0)
SAS(SI_GUILD_KIOSK_BIDDING_CLOSES_IN_HEADER, "距离竞拍结束：", 0)
SAS(SI_GUILD_KIOSK_BID_DESCRIPTION, "你的公会现在可以竞拍该公会交易员雇佣权以备将来使用。赢得竞拍的公会可以通过交易员向公众开放整 7 天。只有当竞拍结束，获胜公会确定后，才开始雇佣程序。\n\n|cffffff注意|r：每周最多参与 |cffffff<<1>>|r场竞拍，但最多获胜|cffffff1|r场，以竞拍价格最高的获胜场为准。若多场获胜竞拍价格相同，则以时间最早的获胜场为准。当竞拍结束后，其他场次的竞拍费用将被退还。", 1)
SAS(SI_GUILD_KIOSK_BID_ERROR_TRADING_HOUSE_LOCKED, "公会须解锁公会商店才能竞拍公会交易员。该公会需要|cffffff<<1>>|r名成员才能解锁。", 0)
SAS(SI_GUILD_KIOSK_BID_GUILD_CHOICE_HEADER, "竞拍公会：", 0)
SAS(SI_GUILD_KIOSK_BID_RATE_EXCEEDED, "报价超过限额。", 0)
SAS(SI_GUILD_KIOSK_BID_TITLE, "出价竞拍公会交易员", 0)
SAS(SI_GUILD_KIOSK_CURRENT_BID_HEADER, "当前报价：", 1)
SAS(SI_GUILD_KIOSK_DISPLAY_CAPTION_WITH_OWNER, "公会交易员（<<1>>）", 0)
SAS(SI_GUILD_KIOSK_INITIAL_BID, "提交报价", 0)
SAS(SI_GUILD_KIOSK_MINIMUM_BID_HEADER, "最小报价：", 0)
SAS(SI_GUILD_KIOSK_NEW_BID_HEADER, "新报价：", 0)
SAS(SI_GUILD_KIOSK_PURCHASE, "雇佣", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_COST, "雇佣价格：", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_DESCRIPTION, "你的公会可以立即雇佣该交易员。一旦雇佣了该交易员，你的公会商店将通过该交易员向公众开放，开放时长为|cffffff<<1>>|r。\n\n|cffffff注意：|r每个公会每次只能雇佣一位交易员。", 1)
SAS(SI_GUILD_KIOSK_PURCHASE_ERROR_KIOSK_RENTED, "公会每次只能雇佣一位交易员。该公会已经雇佣了|cffffff<<1>>|r。", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_ERROR_TRADING_HOUSE_LOCKED, "公会须解锁公会商店才能雇佣公会交易员。该公会需要|cffffff<<1>>|r名成员才能解锁。", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_GUILD_CHOICE_HEADER, "为该公会雇佣：", 0)
SAS(SI_GUILD_KIOSK_PURCHASE_TITLE, "雇佣公会交易员", 0)
SAS(SI_GUILD_KIOSK_UPDATE_BID, "更新报价", 0)
SAS(SI_GUILD_KIOSK_WEEKLY_BIDS_HEADER, "本周报价：", 0)
SAS(SI_GUILD_LEAVE, "离开公会", 0)
SAS(SI_GUILD_LEAVE_WARNING, "确定要离开：<<X:1>>|cffffff<<2>>|r？", 1)
SAS(SI_GUILD_LEAVE_WARNING_LEADER, "由于你是公会会长，离开公会后你的职位将由公会内职位最高且最早加入的成员继承。\n\n确定要离开：<<X:1>>|cffffff<<2>>|r？", 1)
SAS(SI_GUILD_LINK_FORMATTER, "公会：<<1>>", 0)
SAS(SI_GUILD_LINK_UNKNOWN_GUILD, "未知公会", 0)
SAS(SI_GUILD_MASTER_LABEL, "公会会长：", 1)
SAS(SI_GUILD_MOTD, "公会 MOTD：<<X:1>>", 0)
SAS(SI_GUILD_MOTD_CHANGED_NOTIFICATION, "<<X:1>>|cffffff<<2>>|r的今日消息有变更。", 0)
SAS(SI_GUILD_MOTD_DEFAULT_TEXT, "输入你希望你的公会成员看到的今日消息。", 0)
SAS(SI_GUILD_MOTD_EMPTY_TEXT, "该公会尚未设置今日消息。", 0)
SAS(SI_GUILD_MOTD_HEADER, "今日消息", 1)
SAS(SI_GUILD_NOTIFY_DEMOTED, "<<1>>已降级为<<2>><<3>>", 0)
SAS(SI_GUILD_NOTIFY_PROMOTED, "<<1>>已升级为<<2>><<3>>", 0)
SAS(SI_GUILD_NO_CLAIMED_KEEP, "没有物品", 0)
SAS(SI_GUILD_NO_HIRED_TRADER, "未雇佣", 0)
SAS(SI_GUILD_NUM_MEMBERS_ONLINE_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_GUILD_NUM_MEMBERS_ONLINE_LABEL, "在线成员：", 0)
SAS(SI_GUILD_PERMISSION_INFO_BANK_VIEW_GOLD, "禁用此权限将从该公会职位的历史日志中删除所有公会银行金币活动。", 1)
SAS(SI_GUILD_PERMISSION_INFO_GUILD_KIOSK_BID, "禁用此权限将从该公会职位的历史日志中删除所有公会交易员竞标活动。", 0)
SAS(SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY, "允许此权限将自动启用|cffffff<<1>>|r", 0)
SAS(SI_GUILD_PLAYER_NOTIFY_DEMOTED, "在<<3>>你已被降级为<<1>><<2>>", 0)
SAS(SI_GUILD_PLAYER_NOTIFY_PROMOTED, "在<<3>>你已被升级为<<1>><<2>>", 0)
SAS(SI_GUILD_PROMOTE, "晋升", 0)
SAS(SI_GUILD_PROMOTE_TO_GUILD_MASTER, "确定将<<1>>设为<<X:2>>|cffffff<<3>>|r的公会会长？执行该操作后你将会降级为<<4>>。", 2)
SAS(SI_GUILD_RANKS_ADD_RANK, "添加职务", 0)
SAS(SI_GUILD_RANKS_ADD_RANK_NAME_HEADER, "职位名称：", 0)
SAS(SI_GUILD_RANKS_CANCEL, "取消", 0)
SAS(SI_GUILD_RANKS_CONFIRM_CHANGES, "是否保存公会职位变更？", 0)
SAS(SI_GUILD_RANKS_CONFIRM_CHANGES_TITLE, "确认变更", 0)
SAS(SI_GUILD_RANKS_COPY_HEADER, "从此处复制权限：", 0)
SAS(SI_GUILD_RANKS_COPY_NONE, "无", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK, "删除职位", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK_WARNING_TEXT, "有公会成员占据的职位无法删除，请先将他们升/降到其他职位。", 0)
SAS(SI_GUILD_RANKS_REMOVE_RANK_WARNING_TITLE, "无法删除职位", 0)
SAS(SI_GUILD_RANKS_SAVE, "保存", 0)
SAS(SI_GUILD_RANK_DELETE_WARNING, "确定要删除职位：|cffffff<<1>>|r?", 0)
SAS(SI_GUILD_RANK_ICONS_DIALOG_HEADER, "选择图标", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_ALLIANCE_WAR, "联盟战争", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_CHAT, "聊天", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_COMMERCE, "商业与公会银行", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_GUILD_INFO, "公会信息", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_MEMBERS, "成员", 0)
SAS(SI_GUILD_RANK_PERMISSIONS_VOICE_CHAT, "语音与文本", 1)
SAS(SI_GUILD_RECRUITMENT_ACCEPT_APPLICATION_FAILED_TITLE, "接受申请失败", 0)
SAS(SI_GUILD_RECRUITMENT_ACHIEVEMENT_POINTS_HEADER, "成就点数", 0)
SAS(SI_GUILD_RECRUITMENT_ADDED_TO_BLACKLIST_ALERT, "<<1>>已添加到<<2>>黑名单。", 0)
SAS(SI_GUILD_RECRUITMENT_ADDITIONAL_ACTIVITIES_HEADER, "额外活动：", 0)
SAS(SI_GUILD_RECRUITMENT_ADD_TO_BLACKLIST_ACTION, "添加到黑名单", 0)
SAS(SI_GUILD_RECRUITMENT_ALLIANCE_HEADER, "联盟", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_EMPTY_LIST_TEXT, "在公会列表中添加你的公会以接收来自其他玩家的申请。", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_MESSAGE, "回复信息", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_RECEIVED, "收到的申请", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_SORT_HEADER_APPLICANT, "申请人姓名", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATIONS_SORT_HEADER_LEVEL, "等级", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT, "接受申请", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPTED_ALERT, "<<1>>向<<2>>提交的申请已被接受。", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT_DESCRIPTION, "确定要接受该申请？接受后|cffffff<<1>>|r将成为你的公会成员。", 1)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPT_TITLE, "接受申请", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE, "拒绝申请", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINED_ALERT, "<<1>>向<<2>>提交的申请已被拒绝。", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_DEFAULT_RESPONSE, "向申请人发送的信息（可选）", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_DESCRIPTION, "确定要拒绝|cffffff<<1>>|r？", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_FAILED_TITLE, "拒绝申请失败", 0)
SAS(SI_GUILD_RECRUITMENT_APPLICATION_DECLINE_TITLE, "拒绝申请", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ACTION_MENU_TITLE, "选项", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ADD_PLAYER_DIALOG_DESCRIPTION, "输入玩家的账号名将其列入公会的黑名单。", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_ADD_PLAYER_DIALOG_TITLE, "列入黑名单", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_DEFAULT_NOTE_TEXT, "输入黑名单备注", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_EMPTY_LIST_TEXT, "这是被列入公会黑名单的所有玩家的清单。", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_FAILED_TITLE, "列入黑名单失败", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_NOTE_DEFAULT_TEXT, "公会黑名单的默认展示文本", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_PLAYER_ACTION_TEXT, "添加玩家", 0)
SAS(SI_GUILD_RECRUITMENT_BLACKLIST_REMOVE, "从黑名单移除", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_APPLICATIONS, "申请", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_BLACKLIST, "黑名单", 0)
SAS(SI_GUILD_RECRUITMENT_CATEGORY_GUILD_LISTING, "公会列表", 0)
SAS(SI_GUILD_RECRUITMENT_CLASS_HEADER, "职业", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_DEFAULT_TEXT, "输入拒绝申请的默认填充回复信息。", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_DESCRIPTION, "当你拒绝某个申请时，你的回应消息会自动填充。你也可以针对每个申请自定义其回复信息。", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_EMPTY_TEXT, "你还未设置回复信息。", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_RESPONSE_HEADER, "回复信息", 0)
SAS(SI_GUILD_RECRUITMENT_DEFAULT_SELECTION_TEXT, "选择一个", 0)
SAS(SI_GUILD_RECRUITMENT_DESCRIPTION_DEFAULT_TEXT, "输入本公会的介绍信息。该文本会显示在公会查找器的列表页", 0)
SAS(SI_GUILD_RECRUITMENT_DESCRIPTION_EMPTY_TEXT, "本公会尚未设置介绍信息。", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_APPLICATIONS_FULL_GUILD_ALERT, "当你的公会待处理的申请数达到最大时，你的公会列表将被隐藏。", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_FULL_GUILD_ALERT, "当你的公会人数达到最大时，你的公会列表将被隐藏。", 0)
SAS(SI_GUILD_RECRUITMENT_GUILD_LISTING_HEADER_FORMATTER, "<<1>>：", 0)
SAS(SI_GUILD_RECRUITMENT_HEADLINE_DEFAULT_TEXT, "输入公会的招募标语。该文本会在公会查找器的搜索结果中突出展示。", 0)
SAS(SI_GUILD_RECRUITMENT_HEADLINE_EMPTY_TEXT, "本公会尚未设置招募标语。", 0)
SAS(SI_GUILD_RECRUITMENT_LINK_IN_CHAT, "连接到聊天室", 0)
SAS(SI_GUILD_RECRUITMENT_LISTED_DIALOG_DESCRIPTION, "<<1>>被列入了公会查找器。", 0)
SAS(SI_GUILD_RECRUITMENT_LISTED_DIALOG_TITLE, "已列入公会", 0)
SAS(SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_DESCRIPTION, "你的公会已经从公会查找器中移除，因为你未提供以下必要信息：", 0)
SAS(SI_GUILD_RECRUITMENT_LISTING_FAILED_DIALOG_TITLE, "已移除公会", 0)
SAS(SI_GUILD_RECRUITMENT_MAX_GUILDS_CANT_LINK, "该公会人数已满，无法建立链接。", 0)
SAS(SI_GUILD_RECRUITMENT_MUST_SELECT_ROLE_ALERT, "必须选择至少一个角色。", 0)
SAS(SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_DESCRIPTION, "要将你的公会列入到公会查找器中，你需要提供以下必要信息：", 1)
SAS(SI_GUILD_RECRUITMENT_NOT_LISTED_DIALOG_TITLE, "未列入公会", 0)
SAS(SI_GUILD_RECRUITMENT_NO_BLACKLIST_PERMISSION, "你没有把玩家列入公会黑名单的权限。", 0)
SAS(SI_GUILD_RECRUITMENT_SAVE, "保存", 0)
SAS(SI_GUILD_RECRUITMENT_TIME_ENTRIES_SEPARATOR, "-", 0)
SAS(SI_GUILD_RECRUITMENT_UNLISTED_DIALOG_DESCRIPTION, "<<1>>已从公会查找器中移除。", 0)
SAS(SI_GUILD_RECRUITMENT_UNLISTED_DIALOG_TITLE, "已移除公会", 0)
SAS(SI_GUILD_RELEASE_KEEP, "放弃所有权", 0)
SAS(SI_GUILD_RELEASE_KEEP_ACCEPT, "放弃", 0)
SAS(SI_GUILD_RELEASE_KEEP_CONFIRM_PROMPT, "放弃 |cffffff<<1>>|r 的所有权后，你的公会需要重新取回该所有权。确认放弃该所有权？", 0)
SAS(SI_GUILD_RELEASE_KEEP_CONFIRM_TITLE, "放弃所有权", 0)
SAS(SI_GUILD_RELEASE_KEEP_COOLDOWN, "|cffffff<<1>>|r近期更改了所有权。若要放弃所有权，你必须等待|cffffff<<2>>|r。", 0)
SAS(SI_GUILD_REMOVE, "移出公会", 0)
SAS(SI_GUILD_REMOVE_MEMBER_WARNING, "确定要移除|cffffff<<1>>|r？", 2)
SAS(SI_GUILD_ROSTER_ADDED, "<<1>>已加入<<2>>。", 1)
SAS(SI_GUILD_ROSTER_INVITED_MESSAGE, "你已邀请|cffffff<<1>>加入|r|cffffff<<2>>|r。", 1)
SAS(SI_GUILD_ROSTER_REMOVED, "<<1>>已离开<<2>>。", 1)
SAS(SI_GUILD_SELECTOR_FORMAT, "|t24:24:<<X:1>>|t  (<<2>>) <<3>>", 0)
SAS(SI_GUILD_SELF_KICKED_FROM_GUILD, "你已被人从<<1>>移除。", 0)
SAS(SI_GUILD_SET_RANK, "设置职位", 0)
SAS(SI_GUILD_SET_RANK_DIALOG_TITLE, "设置职位", 0)
SAS(SI_GUILD_STORE_NO_LISTINGS, "没有找到物品", 0)
SAS(SI_GUILD_TOOLTIP_BANK_DEPOSIT_DISABLED, "公会银行已禁用。\n\n|cff0000达到 <<1>> 名成员后解锁。当前你仍然可以从公会银行提取物品。|r", 0)
SAS(SI_GUILD_TOOLTIP_BANK_DEPOSIT_ENABLED, "公会银行已启用。\n\n前往银行家以访问公会银行内容。", 0)
SAS(SI_GUILD_TOOLTIP_HERALDRY_DISABLED, "公会纹章已禁用。\n\n|cff0000达到 <<1>> 名成员后解锁。", 0)
SAS(SI_GUILD_TOOLTIP_HERALDRY_ENABLED, "公会纹章已启用", 0)
SAS(SI_GUILD_TOOLTIP_RANK, "等级", 0)
SAS(SI_GUILD_TOOLTIP_TRADING_HOUSE_DISABLED, "公会商店已禁用。\n\n|cff0000达到<<1>>名成员后解锁。当前你仍然可以从公会商店中购买物品或取消公会列表。", 1)
SAS(SI_GUILD_TOOLTIP_TRADING_HOUSE_ENABLED, "公会商店已启用", 0)
SAS(SI_GUILD_TRADER_OWNERSHIP_HEADER, "公会交易员", 0)
SAS(SI_GUILD_UNINVITE, "取消公会邀请", 0)
SAS(SI_GUILD_UNINVITE_DIALOG_TITLE, "取消公会邀请", 0)
SAS(SI_GUILD_UNINVITE_PLAYER_WARNING, "确定要取消邀请|cffffff<<1>>|r加入<<X:2>>|cffffff<<3>>|r？", 0)
SAS(SI_GUILD_UPDATES_HEADER, "更新", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_BID_AMOUNT, "数量", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_ORDER, "排位", 1)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_PLACED_BY, "放置方式", 0)
SAS(SI_GUILD_WEEKLY_BIDS_HEADER_TRADER, "商人", 0)
SAS(SI_GUILD_WEEKLY_BIDS_INSTRUCTIONS, "金币报价最高的交易员将会获得奖励。如果多个最高价相同，则最早出最高价的交易员获胜。金币报价按以下顺序排列。", 1)
SAS(SI_GUILD_WEEKLY_BIDS_KEYBOARD_COUNT, "本周最高报价：|cffffff<<X:1>>|r", 0)
SAS(SI_GUILD_WEEKLY_BIDS_NONE_ACTIVE, "没有生效的公会交易员报价", 0)
SAS(SI_GUILD_WEEKLY_BIDS_TITLE, "本周报价", 0)
SAS(SI_GUILD_WEEKLY_BIDS_VIEW, "查看报价", 0)
SAS(SI_GUILD_WEEKLY_BIDS_WAITING, "等待中...", 0)
SAS(SI_HARVEST_WRONG_TRADESKILL, "需要<<1>>级制作技能以收获", 0)
SAS(SI_HDRMODE0, "默认", 0)
SAS(SI_HDRMODE1, "鲜艳", 0)
SAS(SI_HELP_CUSTOMER_SUPPORT, "客服中心", 0)
SAS(SI_HELP_EMOTES, "表情", 0)
SAS(SI_HELP_FILTER_BY, "筛选条件：", 0)
SAS(SI_HELP_NO_MATCHES, "未找到匹配的教程。", 0)
SAS(SI_HELP_TITLE, "帮助", 0)
SAS(SI_HELP_TUTORIALS, "教程", 0)
SAS(SI_HELP_TUTORIALS_SEARCH_RESULTS_EMPTY_TEXT, "没有符合当前搜索条件的帮助条目。", 0)
SAS(SI_HIDDEN_BY_COSTUME, "被时装隐藏", 1)
SAS(SI_HIDDEN_BY_DISGUISE, "被伪装隐藏", 1)
SAS(SI_HIDDEN_BY_HAT, "被帽子隐藏", 0)
SAS(SI_HIDDEN_BY_HIDE_POLYMORPH_HELM, "被“隐藏变形头盔”选项隐藏", 0)
SAS(SI_HIDDEN_BY_OUTFIT, "被装扮隐藏", 0)
SAS(SI_HIDDEN_BY_POLYMORPH, "被变形隐藏", 1)
SAS(SI_HIDDEN_BY_SKIN, "被皮肤隐藏", 1)
SAS(SI_HIDDEN_BY_TRANSFORMATION, "被转化隐藏", 0)
SAS(SI_HIDDEN_GENERAL, "隐藏", 1)
SAS(SI_HIGH, "频繁", 0)
SAS(SI_HIRELINGTYPE0, "附魔师雇员", 0)
SAS(SI_HIRELINGTYPE1, "掠视者雇员", 0)
SAS(SI_HIRELINGTYPE2, "矿工雇员", 0)
SAS(SI_HIRELINGTYPE3, "伐木工雇员", 0)
SAS(SI_HIRELINGTYPE4, "服装雇员", 0)
SAS(SI_HIRELINGTYPE5, "宝石切割师雇员", 0)
SAS(SI_HIT_TYPE_CRAFTING, "正在制作……", 0)
SAS(SI_HIT_TYPE_DECONSTRUCTING, "正在研究……", 1)
SAS(SI_HIT_TYPE_DESTROY_SIEGE, "正在摧毁<<1>>……", 1)
SAS(SI_HIT_TYPE_DISARM_TRAP, "正在解除陷阱……", 0)
SAS(SI_HIT_TYPE_FISHING, "正在钓鱼……", 0)
SAS(SI_HIT_TYPE_GRAPPLING, "正在使用抓钩……", 0)
SAS(SI_HIT_TYPE_HARVESTING, "正在收获……", 0)
SAS(SI_HIT_TYPE_PACKUP_SIEGE, "正在打包<<1>>……", 0)
SAS(SI_HIT_TYPE_REFINING, "正在精炼……", 0)
SAS(SI_HIT_TYPE_REPAIR_SIEGE, "正在修理<<1>>……", 1)
SAS(SI_HOLD_TO_SELECT_BAIT, "按住以选择鱼饵", 1)
SAS(SI_HOOK_POINT_STORE_ALL_POINTS_FULL, "没有可用的抓钩商店点数。", 1)
SAS(SI_HOOK_POINT_STORE_CANT_AFFORD, "无法承担该物品的升级费用。", 0)
SAS(SI_HOOK_POINT_STORE_CLEAR_SLOT, "清空槽位。", 0)
SAS(SI_HOOK_POINT_STORE_COST, "消耗：", 0)
SAS(SI_HOOK_POINT_STORE_PENDING_HOOK_POINTS, "<<1>> / <<2>>", 0)
SAS(SI_HOOK_POINT_STORE_PENDING_HOOK_POINTS_HEADER, "已选择的升级：", 0)
SAS(SI_HOOK_POINT_STORE_PURCHASE, "购买", 0)
SAS(SI_HOOK_POINT_STORE_REMAINING, "剩余： ", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR, "修复", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR_KIT_COUNT, "x<<1>>", 0)
SAS(SI_HOOK_POINT_STORE_REPAIR_KIT_HEADER, "修理包：", 0)
SAS(SI_HOOK_POINT_STORE_RESET, "重置", 0)
SAS(SI_HOOK_POINT_STORE_TITLE, "<<1>>的墙壁", 0)
SAS(SI_HOOK_POINT_STORE_WALL_UPGRADES_HEADER, "墙壁升级：", 0)
SAS(SI_HOTBARCATEGORY0, "主要", 0)
SAS(SI_HOTBARCATEGORY1, "后备", 0)
SAS(SI_HOTBARCATEGORY10, "快捷栏", 0)
SAS(SI_HOTBARCATEGORY11, "表情", 0)
SAS(SI_HOTBARCATEGORY12, "纪念品", 0)
SAS(SI_HOTBARCATEGORY13, "盟友", 0)
SAS(SI_HOTBARCATEGORY14, "工具", 0)
SAS(SI_HOTBARCATEGORY4, "伙伴", 0)
SAS(SI_HOTBARCATEGORY6, "神器武器", 1)
SAS(SI_HOTBARCATEGORY7, "过载", 0)
SAS(SI_HOTBARCATEGORY8, "狼人", 0)
SAS(SI_HOTBARCATEGORY9, "特殊", 0)
SAS(SI_HOTBARRESULT1, "无效槽位数量", 0)
SAS(SI_HOTBARRESULT10, "无法更改此快捷栏的技能。", 0)
SAS(SI_HOTBARRESULT11, "仅终极技能可放置在此槽位。", 0)
SAS(SI_HOTBARRESULT12, "仅普通技能可放置在此槽位。", 0)
SAS(SI_HOTBARRESULT13, "无法更改此槽位的技能。", 0)
SAS(SI_HOTBARRESULT14, "此槽位解锁后才能使用。", 0)
SAS(SI_HOTBARRESULT15, "无法更改此快捷栏的技能。", 0)
SAS(SI_HOTBARRESULT2, "无法在武器攻击槽位放置物品。", 0)
SAS(SI_HOTBARRESULT3, "你未学习该技能。", 0)
SAS(SI_HOTBARRESULT4, "无法在此槽位放置该物品。", 0)
SAS(SI_HOTBARRESULT5, "未拥有此物品。", 0)
SAS(SI_HOTBARRESULT6, "无法在战斗中进行切换。", 0)
SAS(SI_HOTBARRESULT7, "此技能来自于未激活的技能线。", 0)
SAS(SI_HOTBARRESULT8, "仍未解锁该收藏品。", 0)
SAS(SI_HOTBARRESULT9, "当前只能使用狼人技能。", 0)
SAS(SI_HOUSECATEGORYTYPE0, "无", 0)
SAS(SI_HOUSECATEGORYTYPE1, "主要", 0)
SAS(SI_HOUSECATEGORYTYPE2, "经典", 0)
SAS(SI_HOUSECATEGORYTYPE3, "著名", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES0, "编辑路径", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES1, "路径设置", 0)
SAS(SI_HOUSEPATHSETTINGCATEGORIES2, "节点设置", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING0, "无访问权限", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING1, "受限访客", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING2, "访客", 1)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING3, "装饰者", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION0, "其他玩家在被添加至访客或公会访客列表后才能拜访此住宅。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION1, "其他玩家可以拜访此住宅，但不可以调整灯光等可设置的装饰品。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION2, "其他玩家可以拜访此住宅，并与所有物品进行互动。", 0)
SAS(SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION3, "其他玩家可以拜访此住宅，并移动家具。", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES0, "社交选项", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES1, "通用", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES2, "访客", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES3, "禁止列表", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES4, "公会访客", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES5, "公会访客禁止列表", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES6, "模板", 0)
SAS(SI_HOUSEPERMISSIONOPTIONSCATEGORIES7, "占用者", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING0, "自定义", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING1, "装饰者", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING2, "访客", 0)
SAS(SI_HOUSEPERMISSIONPRESETSETTING3, "受限访客", 0)
SAS(SI_HOUSEPERMISSIONSETTING1, "使用物品", 0)
SAS(SI_HOUSEPERMISSIONSETTING2, "使用助手", 0)
SAS(SI_HOUSEPERMISSIONSETTING3, "使用可互动的家具", 1)
SAS(SI_HOUSEPERMISSIONSETTING4, "移动家具", 0)
SAS(SI_HOUSEPERMISSIONSETTING5, "放置临时物品", 0)
SAS(SI_HOUSEPERMISSIONSETTING6, "家具连接", 0)
SAS(SI_HOUSEPERMISSIONSETTING7, "家具行走路径", 0)
SAS(SI_HOUSETOURLISTINGRESULT1, "创建清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT10, "请稍后再试。", 0)
SAS(SI_HOUSETOURLISTINGRESULT11, "住宅已列入。", 0)
SAS(SI_HOUSETOURLISTINGRESULT12, "请求时间超出预期，请稍后再来查看。", 0)
SAS(SI_HOUSETOURLISTINGRESULT13, "未进行任何更改。", 0)
SAS(SI_HOUSETOURLISTINGRESULT14, "昵称无效或包含不当内容。", 1)
SAS(SI_HOUSETOURLISTINGRESULT15, "无效权限。", 0)
SAS(SI_HOUSETOURLISTINGRESULT2, "更新清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT3, "移除清单失败。", 0)
SAS(SI_HOUSETOURLISTINGRESULT4, "无效住宅。", 0)
SAS(SI_HOUSETOURLISTINGRESULT5, "未拥有住宅所有权。", 0)
SAS(SI_HOUSETOURLISTINGRESULT6, "标签过多。", 0)
SAS(SI_HOUSETOURLISTINGRESULT7, "标签重复。", 0)
SAS(SI_HOUSETOURLISTINGRESULT8, "无效标签。", 0)
SAS(SI_HOUSETOURLISTINGRESULT9, "住宅未列入。", 0)
SAS(SI_HOUSETOURLISTINGTAG0, "水景", 1)
SAS(SI_HOUSETOURLISTINGTAG1, "竞技场", 1)
SAS(SI_HOUSETOURLISTINGTAG10, "新建", 1)
SAS(SI_HOUSETOURLISTINGTAG11, "游戏", 1)
SAS(SI_HOUSETOURLISTINGTAG12, "花园", 1)
SAS(SI_HOUSETOURLISTINGTAG13, "暗藏秘密", 1)
SAS(SI_HOUSETOURLISTINGTAG14, "实验室", 1)
SAS(SI_HOUSETOURLISTINGTAG15, "图书馆", 1)
SAS(SI_HOUSETOURLISTINGTAG16, "契合传说背景", 1)
SAS(SI_HOUSETOURLISTINGTAG17, "魔法", 1)
SAS(SI_HOUSETOURLISTINGTAG18, "市场", 1)
SAS(SI_HOUSETOURLISTINGTAG19, "机关", 1)
SAS(SI_HOUSETOURLISTINGTAG2, "艺术品", 1)
SAS(SI_HOUSETOURLISTINGTAG20, "异世界", 1)
SAS(SI_HOUSETOURLISTINGTAG21, "有趣", 1)
SAS(SI_HOUSETOURLISTINGTAG22, "角色扮演", 1)
SAS(SI_HOUSETOURLISTINGTAG23, "神圣", 1)
SAS(SI_HOUSETOURLISTINGTAG24, "惊恐", 2)
SAS(SI_HOUSETOURLISTINGTAG25, "据点", 0)
SAS(SI_HOUSETOURLISTINGTAG26, "城镇", 0)
SAS(SI_HOUSETOURLISTINGTAG27, "施工中", 0)
SAS(SI_HOUSETOURLISTINGTAG28, "天界", 0)
SAS(SI_HOUSETOURLISTINGTAG29, "展厅", 0)
SAS(SI_HOUSETOURLISTINGTAG3, "彩色", 1)
SAS(SI_HOUSETOURLISTINGTAG30, "迷宫", 0)
SAS(SI_HOUSETOURLISTINGTAG31, "遗迹", 0)
SAS(SI_HOUSETOURLISTINGTAG32, "酒馆", 0)
SAS(SI_HOUSETOURLISTINGTAG4, "住所", 2)
SAS(SI_HOUSETOURLISTINGTAG5, "舒适", 1)
SAS(SI_HOUSETOURLISTINGTAG6, "生物", 1)
SAS(SI_HOUSETOURLISTINGTAG7, "餐饮", 1)
SAS(SI_HOUSETOURLISTINGTAG8, "优雅", 1)
SAS(SI_HOUSETOURLISTINGTAG9, "节庆", 1)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT1, "清单请求失败。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT10, "住宅标签筛选项超出上限。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT11, "住宅浏览筛选搜索暂时不可用。请稍后再试。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT2, "指定了重复的住宅类别筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT3, "指定了重复的住宅筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT4, "指定了重复的住宅标签筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT5, "指定了无效的住宅类别筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT6, "指定了无效的住宅筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT7, "指定了无效的住宅标签筛选项。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT8, "住宅类别筛选项超出上限。", 0)
SAS(SI_HOUSETOURREQUESTLISTINGSRESULT9, "住宅筛选项超出上限。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT0, "住宅收藏列表已更新。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT1, "无法将此住宅添加至住宅收藏列表。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT2, "无法从住宅收藏列表中移除此住宅。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT3, "无效住宅。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT4, "你的住宅收藏列表已满。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT5, "该住宅已在你的住宅收藏列表之中。", 0)
SAS(SI_HOUSETOURSAVEFAVORITERESULT6, "你无法收藏自己的住宅。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT0, "你的推荐已提交。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT1, "无法提交你的推荐。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT4, "你本周提交的推荐数已达上限。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT5, "本周你已推荐该住宅。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT6, "该住宅尚未列入住宅巡览中。", 0)
SAS(SI_HOUSETOURSAVERECOMMENDATIONRESULT7, "你无法推荐自己的住宅。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE1, "提交失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE2, "编辑失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_FAILDIALOGTITLE3, "移除失败", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE1, "正在提交清单……", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE2, "正在编辑标签……", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE3, "正在移除清单……", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE1, "正在提交", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE2, "正在编辑", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGTITLE3, "正在移除", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE1, "你的住宅现在已列入“住宅巡览”。你可以编辑这处住宅的现有清单，或者将其移除。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE2, "你的住宅清单已编辑成功。", 2)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGMESSAGE3, "你的住宅已被移出“住宅巡览”。", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE1, "已提交住宅", 0)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE2, "已编辑标签", 1)
SAS(SI_HOUSETOURSLISTINGOPERATIONTYPE_SUCCESSDIALOGTITLE3, "已移除清单", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE0, "默认排序", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE1, "按家具数排序", 0)
SAS(SI_HOUSETOURSLISTINGSORTTYPE2, "按住宅名称排序", 0)
SAS(SI_HOUSE_DOOR_RETICLE_INSTANCE_TYPE_FORMAT, "<<C:1>>\n\"<<2>>\"\n<<3>>", 0)
SAS(SI_HOUSE_HISTORY_COMMAND_FORMATTER, "<<1>>：<<2>>", 0)
SAS(SI_HOUSE_HISTORY_CONTAINER_TITLE, "历史", 0)
SAS(SI_HOUSE_INFORMATION_COUNT_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_HOUSE_INFORMATION_TITLE, "住宅信息", 0)
SAS(SI_HOUSE_SUPPORTS_WEATHER_CONTROL_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TEMPLATE_PREVIEW_BUTTON_TEXT, "预览", 0)
SAS(SI_HOUSE_TEMPLATE_UNMET_REQUIREMENTS_TEXT, "未满足要求", 0)
SAS(SI_HOUSE_TOURS_ADD_FAVORITE_LISTING, "添加收藏（<<1>>/<<2>>）", 1)
SAS(SI_HOUSE_TOURS_ALL_FILTERS, "全部筛选项", 0)
SAS(SI_HOUSE_TOURS_BROWSE_HOMES, "浏览主页", 0)
SAS(SI_HOUSE_TOURS_DESCRIPTION, "浏览泰姆瑞尔各地已装饰的住宅。展出你自己的住宅供人参观，推荐优秀住宅，并重访你喜爱的住宅。", 0)
SAS(SI_HOUSE_TOURS_EDIT_LISTING, "更新标签", 1)
SAS(SI_HOUSE_TOURS_FAVORITE_HOMES, "最喜欢的住宅", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DISABLED, "选择特定住宅时，此项将会禁用。", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_HEADER, "住宅类别", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_NO_SELECTION_TEXT, "全部类别", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_CATEGORY_DROPDOWN_TEXT_FORMATTER, "<<1[$d Category/$d Categories]>>", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_HEADER, "住宅名称", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_NO_SELECTION_TEXT, "全部住宅", 0)
SAS(SI_HOUSE_TOURS_FILTERS_HOUSE_DROPDOWN_TEXT_FORMATTER, "<<1[$d House/$d Houses]>>", 0)
SAS(SI_HOUSE_TOURS_FILTERS_TAGS_DROPDOWN_NO_SELECTION_TEXT, "全部标签", 0)
SAS(SI_HOUSE_TOURS_GAMEPAD_SUBMIT_DIALOG_TEXT, "你确定要提交这处住宅吗？其他玩家将能够随时访问你的住宅，而你的住宅昵称也会显示出来。", 0)
SAS(SI_HOUSE_TOURS_LISTING_ASK_FOR_HELP_KEYBOARD_TOOLTIP_FORMATTER, "列表所有者：<<1>>\n昵称：<<2>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_DIALOG_BODY_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_DIALOG_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_HEADER_NARRATION, "家具数", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN, "—", 0)
SAS(SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN_NARRATION, "未知", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_HEADER, "房主", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_IS_FRIEND_NARRATION, "好友", 0)
SAS(SI_HOUSE_TOURS_LISTING_OWNER_IS_GUILD_MEMBER_NARRATION, "公会成员", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_HEADER, "标签", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_NONE, "无", 0)
SAS(SI_HOUSE_TOURS_LISTING_TAGS_TOOLTIP_FORMATTER, "标签：<<1>>", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING, "管理上架列表", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTINGS, "我的上架住宅", 1)
SAS(SI_HOUSE_TOURS_MANAGE_LISTINGS_GAMEPAD_PERMISSIONS_CHANGE_PENDING, "正在更新权限。", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_CURRENT_NICKNAME_HEADER, "当前昵称", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_GAMEPAD_LOCKED_TOOLTIP_HEADER, "已锁定", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_HOUSE_SELECT_HOME, "选择住宅", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_INVALID_ACCESS_TOOLTIP_TEXT, "默认访客权限必须设置为“访客”或“受限访客”才可上架你的住宅。", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES, "你尚未拥有已解锁的住宅。解锁住宅后，便可以在住宅巡览中列出它们。", 1)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES_STARTER_QUEST, "你可以接受<<1>>以开始解锁住宅。", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_RECOMMENDATIONS_HEADER, "推荐", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_HEADER, "状态", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_LISTED, "已列入", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_NOT_LISTED, "未列入", 0)
SAS(SI_HOUSE_TOURS_MANAGE_LISTING_TRAVEL_TO_HOUSE, "前往住宅", 0)
SAS(SI_HOUSE_TOURS_RECOMMENDED, "推荐", 0)
SAS(SI_HOUSE_TOURS_RECOMMENDED_HOUSE_NOTIFICATION, "你的“<<1>>”<<2>>已被列入住宅巡览推荐列表！", 0)
SAS(SI_HOUSE_TOURS_REMOVE_FAVORITE_LISTING, "移除收藏（<<1>>/<<2>>）", 1)
SAS(SI_HOUSE_TOURS_REMOVE_LISTING, "移出列表", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING, "举报列表", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING_TOOLTIP_NICKNAME_HEADER, "昵称", 0)
SAS(SI_HOUSE_TOURS_REPORT_LISTING_TOOLTIP_OWNER_HEADER, "列表所有者", 0)
SAS(SI_HOUSE_TOURS_RESET_FILTERS_KEYBIND, "重设筛选项", 0)
SAS(SI_HOUSE_TOURS_SEARCH_RESULTS_EMPTY_TEXT, "未找到结果。请检查你的筛选项，然后重试。", 0)
SAS(SI_HOUSE_TOURS_SEARCH_RESULTS_REFRESHING_RESULTS, "正在刷新结果……", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_DIALOG_TEXT, "你确定要提交这处住宅吗？其他玩家将能够随时访问你的住宅。\n\n你的住宅将在“住宅巡览”中显示如下：", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_HOME, "提交住宅", 0)
SAS(SI_HOUSE_TOURS_SUBMIT_LOCK_REASON_VISITOR_ACCESS, "默认访客权限必须是<<1>>", 0)
SAS(SI_HOUSE_TOURS_TAGS_DROPDOWN_NO_SELECTION_TEXT, "无标签", 0)
SAS(SI_HOUSE_TOURS_TAGS_DROPDOWN_TEXT_FORMATTER, "<<1[$d Tag/$d Tags]>>", 0)
SAS(SI_HOUSE_TOURS_TOOLTIP_DISABLED, "住宅巡览暂不可用。", 0)
SAS(SI_HOUSE_TOURS_TOOLTIP_UNAVAILABLE_IN_ZONE, "住宅巡览在当前位置不可用。", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_FAVORITE_HELP_TEXT, "你可以将该住宅添加为住宅巡览中的“收藏”住宅。", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_FAVORITE_OPTION_TEXT, "收藏住宅", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_MAX_RECOMMENDATIONS_HELP_TEXT, "你每周最多可以推荐<<1>>个住宅。", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_NUM_FAVORITES_TEXT, "剩余可收藏数：<<1>>/<<2>>", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_NUM_RECOMMENDATIONS_TEXT, "剩余可推荐数：<<1>>/<<2>>", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMENDATIONS_REFRESH_TEXT, "距离可推荐数重置还剩：<<X:1>>", 1)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMENDED_HELP_TEXT, "本周你已推荐该住宅。", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_RECOMMEND_OPTION_TEXT, "推荐住宅", 0)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_TITLE, "收藏/推荐住宅", 1)
SAS(SI_HOUSE_TOURS_VISITOR_DIALOG_UNFAVORITE_HELP_TEXT, "你已将该住宅标记为“收藏”。在住宅巡览中查看你的“收藏”住宅。", 1)
SAS(SI_HOUSE_TOURS_VISIT_HOME, "造访住宅", 0)
SAS(SI_HOUSE_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT1, "上一指令失败。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT10, "该收藏品已被暂时禁用。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT11, "当前无法执行命令，请稍后再试。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT12, "路径命令已失效。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT2, "有玩家正在修改装饰品。", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT3, "该家具物品已消失。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT4, "物品栏已满。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT5, "物品栏中只能储存一个该物品的复制品。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT6, "系统内存容量已达上限。你可以移除家具来调整。", 1)
SAS(SI_HOUSINGEDITORCOMMANDRESULT7, "家具连接已失效。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT8, "无法在住宅内放置更多此类型的家具。", 0)
SAS(SI_HOUSINGEDITORCOMMANDRESULT9, "该收藏品已锁定。", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE1, "移动", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE10, "移除节点", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE11, "重新放置收藏品", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE2, "放置", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE3, "移除", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE4, "连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE5, "解除连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE6, "解除所有连接", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE7, "路径状态", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE8, "添加节点", 0)
SAS(SI_HOUSINGEDITORCOMMANDTYPE9, "修改节点", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE0, "传统装饰品", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE1, "特殊装饰品", 0)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE2, "收藏装饰品", 1)
SAS(SI_HOUSINGFURNISHINGLIMITTYPE3, "特殊收藏品", 1)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER0, "全部", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER1, "绑定物品", 0)
SAS(SI_HOUSINGFURNITUREBOUNDFILTER2, "未绑定", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER1, "全部", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER16, "收藏品", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER2, "物品栏", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER32, "装饰品宝库", 1)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER4, "银行", 0)
SAS(SI_HOUSINGFURNITURELOCATIONFILTER8, "住宅仓库", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT0, "住宅已获得这些权限。", 0)
SAS(SI_HOUSINGLOADPERMISSIONSRESULT1, "住宅权限已成功加载。", 0)
SAS(SI_HOUSINGMETRICSSTATE0, "住宅编辑器指标处于安全范围。", 0)
SAS(SI_HOUSINGMETRICSSTATE1, "住宅编辑器指标接近极限。", 0)
SAS(SI_HOUSINGMETRICSSTATE2, "住宅编辑器指标已达到极限。", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED0, "步行", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED1, "慢跑", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED2, "奔跑", 0)
SAS(SI_HOUSINGPATHMOVEMENTSPEED3, "冲刺", 0)
SAS(SI_HOUSINGREQUESTRESULT1, "装饰品放置失败。", 0)
SAS(SI_HOUSINGREQUESTRESULT11, "有玩家正在修改装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT14, "住宅内已无空间放置收藏装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT15, "住宅内已无空间放置特殊收藏品。", 1)
SAS(SI_HOUSINGREQUESTRESULT19, "未选择装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT2, "无法从你的物品栏移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT20, "无法再在入口放置更多装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT21, "当前住宅编辑器模式无法执行此操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT23, "上一次操作尚未完成，请稍后再试。", 1)
SAS(SI_HOUSINGREQUESTRESULT24, "住宅内只能拥有一个此装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT25, "已经选择了装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT26, "口袋已满，无法收回该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT27, "战斗中无法编辑住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT28, "当前不处于住宅里。", 0)
SAS(SI_HOUSINGREQUESTRESULT29, "死亡时无法编辑住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT3, "无法将该装饰品收回背包。", 0)
SAS(SI_HOUSINGREQUESTRESULT31, "该物品需先进行洗白才能放置。", 0)
SAS(SI_HOUSINGREQUESTRESULT32, "住宅内已无空间放置特殊装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT33, "住宅编辑器指标已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT34, "物品栏中只能储存一个该物品的复制品。", 0)
SAS(SI_HOUSINGREQUESTRESULT35, "无法连接这些装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT36, "装饰品无法与自身连接。", 1)
SAS(SI_HOUSINGREQUESTRESULT37, "该装饰品连接会导致死循环。", 1)
SAS(SI_HOUSINGREQUESTRESULT38, "该装饰品已和此家具连接。", 1)
SAS(SI_HOUSINGREQUESTRESULT39, "该装饰品已经拥有主连接家具了。", 1)
SAS(SI_HOUSINGREQUESTRESULT4, "无法移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT40, "该装饰品未拥有主连接家具。", 1)
SAS(SI_HOUSINGREQUESTRESULT41, "该装饰品未拥有子连接物品。", 1)
SAS(SI_HOUSINGREQUESTRESULT42, "该装饰品不能拥有子连接物品。", 1)
SAS(SI_HOUSINGREQUESTRESULT43, "连接并未出错。", 0)
SAS(SI_HOUSINGREQUESTRESULT44, "该物品无法设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT45, "该物品可设置的路径已达上限。", 1)
SAS(SI_HOUSINGREQUESTRESULT46, "节点数量不足，无法为该物品设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT47, "未找到节点。", 0)
SAS(SI_HOUSINGREQUESTRESULT48, "该物品并未创建任何路径数据。", 1)
SAS(SI_HOUSINGREQUESTRESULT49, "正在为该物品设置路径。", 1)
SAS(SI_HOUSINGREQUESTRESULT5, "无法移除该装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT50, "无法在此位置执行节点操作。", 1)
SAS(SI_HOUSINGREQUESTRESULT51, "仅能在路径模式中执行此操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT52, "无法在此处放置装饰品。", 0)
SAS(SI_HOUSINGREQUESTRESULT53, "无目标。", 0)
SAS(SI_HOUSINGREQUESTRESULT54, "路径节点放置过近。", 0)
SAS(SI_HOUSINGREQUESTRESULT55, "该路径节点的等待时间已失效。", 1)
SAS(SI_HOUSINGREQUESTRESULT56, "该收藏品已被暂时禁用。", 0)
SAS(SI_HOUSINGREQUESTRESULT57, "路径过多。", 0)
SAS(SI_HOUSINGREQUESTRESULT58, "此操作不会造成任何改变。", 0)
SAS(SI_HOUSINGREQUESTRESULT59, "不支持该路径类型。", 0)
SAS(SI_HOUSINGREQUESTRESULT6, "无权限在此住宅内进行该操作。", 0)
SAS(SI_HOUSINGREQUESTRESULT61, "此住宅的公会权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT62, "此住宅的访客权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT63, "此住宅的总权限数量已达上限。", 0)
SAS(SI_HOUSINGREQUESTRESULT64, "你无法将自己移除出住宅。", 0)
SAS(SI_HOUSINGREQUESTRESULT8, "住宅内已无空间放置传统装饰品。", 1)
SAS(SI_HOUSINGREQUESTRESULT9, "装饰品宝库和所有存放在其中的装饰品当前无法使用。等到装饰品宝库重新上线后，存放在其中的装饰品可再次使用。", 2)
SAS(SI_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF, "你无法将自己添加至家园权限列表。", 0)
SAS(SI_HOUSING_ADD_PERMISSIONS_FAILED_GUILD, "找不到公会“<<1>>”。", 0)
SAS(SI_HOUSING_ADD_PERMISSIONS_FAILED_INDIVIDUAL, "找不到玩家“<<1>>”。", 0)
SAS(SI_HOUSING_BOOK_ACTION_PREVIEW_HOUSE, "预览住宅", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE, "前往住宅", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_INSIDE, "传送至住宅内部", 0)
SAS(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_OUTSIDE, "传送至住宅外部", 0)
SAS(SI_HOUSING_BOOK_AVAILABLE_FOR_PURCHASE, "出售中！", 0)
SAS(SI_HOUSING_BOOK_HOUSE_TOURS_RECOMMEND_COUNT_FORMATTER, "住宅浏览推荐：|cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_HOUSE_TYPE_FORMATTER, "住宅类型：|cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_LOCATION_FORMATTER, "地点：|cffffff<<t!a:1>>|r", 2)
SAS(SI_HOUSING_BOOK_PRIMARY_RESIDENCE_FORMATTER, "主要住所：|cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_SUPPORTS_WEATHER_CONTROL_FORMATTER, "支持天气控制：|cffffff<<1>>|r", 0)
SAS(SI_HOUSING_BOOK_TITLE, "住宅", 0)
SAS(SI_HOUSING_BROWSER_DISTANCE_AWAY_FORMAT, "<<1>>米", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_MODIFY, "你必须选择要调整的装饰品。", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PLACE, "你必须选择要放置的装饰品。", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PURCHASE, "你必须选择要购买的装饰品。", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_PUT_AWAY, "你必须选择要收起的装饰品。", 0)
SAS(SI_HOUSING_BROWSER_MUST_CHOOSE_TO_SET_PLAYER_WAYPOINT, "你必须选择要在罗盘上设置地点的装饰品。", 0)
SAS(SI_HOUSING_BROWSER_SEARCH_FILTER_BY, "筛选条件", 0)
SAS(SI_HOUSING_BROWSER_TITLE, "住宅", 0)
SAS(SI_HOUSING_CATEGORY_PATH_NODES, "路径节点", 0)
SAS(SI_HOUSING_CONFIRM_JUMP_CAPTION, "住宅", 1)
SAS(SI_HOUSING_CONFIRM_JUMP_TO_HOUSE, "传送至|cffffff<<1>>|r？", 0)
SAS(SI_HOUSING_CONFIRM_JUMP_TO_PLAYER_HOUSE, "传送至|cffffff<<1>>|r的住宅？", 0)
SAS(SI_HOUSING_CURRENT_RESIDENTS_HEADER, "居住人数", 0)
SAS(SI_HOUSING_CURRENT_RESIDENTS_OVER_POPULATION_TEXT, "在居住人数已满时，房主仍然可以进入住宅。", 0)
SAS(SI_HOUSING_EDITOR_ADD_AS_CHILD, "作为附属连接", 1)
SAS(SI_HOUSING_EDITOR_ALIGN, "对齐", 0)
SAS(SI_HOUSING_EDITOR_BAD_LINK_ACTION, "作为附属连接", 1)
SAS(SI_HOUSING_EDITOR_BROWSE, "浏览", 0)
SAS(SI_HOUSING_EDITOR_CANCEL, "取消", 0)
SAS(SI_HOUSING_EDITOR_CONFIRM_NODE_PLACEMENT, "确认（<<1>>）", 0)
SAS(SI_HOUSING_EDITOR_CREATE_PATH, "创建路径", 0)
SAS(SI_HOUSING_EDITOR_CURRENT_FURNITURE_ORIENTATION, "偏转：|c00ffff%s°|r / 俯仰：|c00ffff%s°|r / 翻滚：|c00ffff%s°|r", 4)
SAS(SI_HOUSING_EDITOR_CURRENT_FURNITURE_POSITION, "X：|c00ffff%s|r / Y：|c00ffff%s|r / Z：|c00ffff%s|r", 1)
SAS(SI_HOUSING_EDITOR_CURSOR_MODE, "光标模式", 0)
SAS(SI_HOUSING_EDITOR_END_PREVIEW_PLACEMENT, "返回", 0)
SAS(SI_HOUSING_EDITOR_EXIT_LINK, "确认", 1)
SAS(SI_HOUSING_EDITOR_EXIT_PATH, "确认", 0)
SAS(SI_HOUSING_EDITOR_FAVORITE_RECOMMEND_HOUSE, "收藏/推荐", 0)
SAS(SI_HOUSING_EDITOR_LINK, "连接", 0)
SAS(SI_HOUSING_EDITOR_MODIFY, "调整", 0)
SAS(SI_HOUSING_EDITOR_PATH, "路径编辑", 1)
SAS(SI_HOUSING_EDITOR_PATH_ADD_NEW_NODE, "添加新节点（<<1>>）", 0)
SAS(SI_HOUSING_EDITOR_PATH_ADD_NODE_BEFORE, "在选定节点前添加新节点（<<1>>）", 0)
SAS(SI_HOUSING_EDITOR_PATH_FINISH_PLACEMENT, "完成放置", 0)
SAS(SI_HOUSING_EDITOR_PATH_NEXT_NODE, "下一个节点", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAME, "节点#<<1>>（<<2>>）", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAMEPLATE_INDEX, "节点<<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_NAMEPLATE_INDEX_WITH_DELAY, "节点<<1>>（<<2>>）", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_SPEED, "速度：<<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_NODE_WAIT_TIME, "等待时间：<<1>>", 0)
SAS(SI_HOUSING_EDITOR_PATH_REMOVE_NODE, "移除节点", 0)
SAS(SI_HOUSING_EDITOR_PATH_SELECT_NODE, "编辑节点", 1)
SAS(SI_HOUSING_EDITOR_PATH_SETTINGS, "路径设置", 0)
SAS(SI_HOUSING_EDITOR_PLACE, "放置", 0)
SAS(SI_HOUSING_EDITOR_PLACE_WITH_STACK_COUNT, "放置（|cffffff<<1>>|r）", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_EDIT, "精准编辑", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_MOVE_MODE, "移动", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_MOVE_UNITS, "单位（<<1>>厘米）", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_ROTATE_MODE, "旋转", 0)
SAS(SI_HOUSING_EDITOR_PRECISION_ROTATE_UNITS, "单位（<<1>>°）", 2)
SAS(SI_HOUSING_EDITOR_PRESS_AND_HOLD_MOVE, "按下以移动|c00ffff<<1>>|r厘米，或按住以持续移动", 0)
SAS(SI_HOUSING_EDITOR_PRESS_AND_HOLD_ROTATE, "按下以旋转|c00ffff<<1>>|r度，或按住以持续旋转", 0)
SAS(SI_HOUSING_EDITOR_PREVIEW_PLACEMENT, "预览放置效果", 0)
SAS(SI_HOUSING_EDITOR_PUSH_BACKWARD, "拉", 1)
SAS(SI_HOUSING_EDITOR_PUSH_FORWARD, "移开", 1)
SAS(SI_HOUSING_EDITOR_PUT_AWAY, "收起", 0)
SAS(SI_HOUSING_EDITOR_PUT_AWAY_FORMATTER, "<<1>> (<<2>>)", 0)
SAS(SI_HOUSING_EDITOR_REDO, "重复上一步", 0)
SAS(SI_HOUSING_EDITOR_REMOVE_ALL_CHILDREN, "取消所有附属连接", 1)
SAS(SI_HOUSING_EDITOR_REMOVE_CHILD, "取消附属连接", 1)
SAS(SI_HOUSING_EDITOR_REMOVE_PARENT, "取消主连接", 1)
SAS(SI_HOUSING_EDITOR_REPLACE_OBJECT, "替换", 0)
SAS(SI_HOUSING_EDITOR_REPORT_HOUSE, "举报", 0)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO, "收回至", 0)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO_BAG_FORMATTER, "<<1>>（<<2>>/<<3>>）", 1)
SAS(SI_HOUSING_EDITOR_RETRIEVE_TO_BAG_LOCKED, "解锁<<1>>以使用此储物空间。", 0)
SAS(SI_HOUSING_EDITOR_SAFE_LOC, "前往入口", 1)
SAS(SI_HOUSING_EDITOR_SELECT, "编辑", 1)
SAS(SI_HOUSING_EDITOR_STRAIGHTEN, "拉直", 0)
SAS(SI_HOUSING_EDITOR_SURFACE_DRAG_OFF, "关闭表面阻力", 1)
SAS(SI_HOUSING_EDITOR_SURFACE_DRAG_ON, "启用表面阻力", 1)
SAS(SI_HOUSING_EDITOR_UNDO, "撤销", 0)
SAS(SI_HOUSING_ENABLE_PREVIEW_INSPECTION_MODE_CHECKBOX, "查看模式", 0)
SAS(SI_HOUSING_ENABLE_PREVIEW_INSPECTION_MODE_TOOLTIP, "查看模式可让你识别你所面对的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_BOUND_FILTER_ALL_TEXT, "所有绑定状态", 0)
SAS(SI_HOUSING_FURNITURE_BOUND_FILTER_DROPDOWN_LABEL, "绑定状态", 0)
SAS(SI_HOUSING_FURNITURE_BROWSER_GIFT_KEYBIND, "赠送", 0)
SAS(SI_HOUSING_FURNITURE_BROWSER_PURCHASE_KEYBIND, "购买", 0)
SAS(SI_HOUSING_FURNITURE_FILTER_DROPDOWN_TEXT, "<<1[$d  过滤器/$d 过滤器]>>", 0)
SAS(SI_HOUSING_FURNITURE_FILTER_LIST_ITEM_FORMATTER, " - <<1>>", 0)
SAS(SI_HOUSING_FURNITURE_LIMIT_FILTER_DROPDOWN_LABEL, "限制类型", 0)
SAS(SI_HOUSING_FURNITURE_LIMIT_FILTER_DROPDOWN_TEXT, "<<1[$限制类型/$d限制类型]>>", 0)
SAS(SI_HOUSING_FURNITURE_LOCATION_FILTER_DROPDOWN_LABEL, "地点", 0)
SAS(SI_HOUSING_FURNITURE_LOCATION_FILTER_DROPDOWN_TEXT, "<<1[$d地点/$d地点]>>", 0)
SAS(SI_HOUSING_FURNITURE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_HOUSING_FURNITURE_NEEDS_CATEGORIZATION, "未分类", 0)
SAS(SI_HOUSING_FURNITURE_NO_MARKET_PRODUCTS, "没有可以购买的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_NO_PATHABLE_FURNITURE, "没有可以替换的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_NO_PLACEABLE_FURNITURE, "没有可以放置的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_NO_RETRIEVABLE_FURNITURE, "没有可以收起的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_NO_SEARCH_RESULTS, "没有符合搜索条件的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_NO_SEARCH_RESULTS_IN_CATEGORY, "没有在<<1>>中找到符合搜索条件的装饰品。", 0)
SAS(SI_HOUSING_FURNITURE_PUT_AWAY_HOUSE_BANK_WARNING, "<<1>>中的物品需要重新放置才能使用。", 0)
SAS(SI_HOUSING_FURNITURE_RESET_FILTERS_KEYBIND, "重设筛选项", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_ADD_GUILD_KEYBIND, "添加公会", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_ADD_PLAYER_KEYBIND, "添加玩家", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TEXT, "默认访客权限", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TOOLTIP_TEXT, "控制所有未列入访客列表或禁止列表的玩家访问权限。", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_BUTTON_TEXT, "打开住宅巡览", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_TEXT, "住宅巡览", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_HOUSE_TOURS_TOOLTIP_TEXT, "将带你前往“活动查找器”的“住宅巡览”部分，在该部分中，你可上架自己的住宅，供他人浏览。", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_BUTTON_TEXT, "作为主要住所", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_TEXT, "主要住所", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_PRIMARY_RESIDENCE_TOOLTIP_TEXT, "拥有权限者可以进入你的主要住所，无论你是否在线。", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_BUTTON_TEXT, "重置路径起点", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_TEXT, "重置所有路径起点", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_RESTART_PATHS_TOOLTIP_TEXT, "让所有已设置路径的装饰品返回其初始起点。", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_LOAD_PERMISSIONS_KEYBIND, "加载权限", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_REMOVE_FROM_BANLIST, "从禁止列表移除", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_SOCIAL_LIST_GUILD, "公会", 0)
SAS(SI_HOUSING_FURNITURE_SETTINGS_SOCIAL_LIST_PERMISSIONS, "权限", 0)
SAS(SI_HOUSING_FURNITURE_SET_STARTING_NODE, "设置初始节点", 0)
SAS(SI_HOUSING_FURNITURE_TAB_FURNITURE_LIST, "家具列表", 0)
SAS(SI_HOUSING_FURNITURE_TAB_PLACE, "放置", 0)
SAS(SI_HOUSING_FURNITURE_TAB_PURCHASE, "购买", 0)
SAS(SI_HOUSING_FURNITURE_TAB_RETRIEVAL, "收回", 0)
SAS(SI_HOUSING_FURNITURE_TAB_SETTINGS, "设置", 0)
SAS(SI_HOUSING_FURNITURE_TEXT_FILTER_DEFAULT_TEXT, "搜索", 0)
SAS(SI_HOUSING_FURNIUTRE_SET_WAYPOINT_SUCCESS, "标记在你罗盘上的装饰品地点。", 0)
SAS(SI_HOUSING_HOUSE_SUPPORTS_WEATHER_CONTROL_HEADER, "支持天气控制", 0)
SAS(SI_HOUSING_HOUSE_TOUR_RECOMMENDATION_COUNT_HEADER, "住宅浏览推荐", 0)
SAS(SI_HOUSING_HOUSE_TYPE_HEADER, "住宅类型", 1)
SAS(SI_HOUSING_HOUSE_TYPE_HEADER_WITH_COLON, "住宅类型：", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_EDITOR_KEYBIND, "住宅编辑器", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_INSPECTION_MODE_KEYBIND, "查看模式", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_OPTIONS_KEYBIND, "住宅选项", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_PURCHASE_KEYBIND, "购买选项", 1)
SAS(SI_HOUSING_HUD_FRAGMENT_RESET_TARGET_DUMMIES, "重置训练假人", 0)
SAS(SI_HOUSING_HUD_FRAGMENT_VOTE_KEYBIND, "投票", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_HOUSE_NAME, "<<1>>", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_OWNER_NAME, "房主：<<1>>", 0)
SAS(SI_HOUSING_INFORMATION_TRACKER_POPULATION, "居住人数：<<1>>/<<2>>", 0)
SAS(SI_HOUSING_LINK_FORMATTER, "<<gu:2,1>>", 0)
SAS(SI_HOUSING_LINK_IN_CHAT, "在聊天中插入邀请链接", 1)
SAS(SI_HOUSING_LINK_IN_MAIL, "在邮件中插入邀请链接", 0)
SAS(SI_HOUSING_LOCATION_HEADER, "位置", 1)
SAS(SI_HOUSING_LOCATION_HEADER_WITH_COLON, "地点：", 0)
SAS(SI_HOUSING_MUTUAL_EXCLUSION_FURNITURE_STATE_CHANGE, "<<1>>停用了<<2>>以避免冲突。", 0)
SAS(SI_HOUSING_NAME_HEADER, "名称", 1)
SAS(SI_HOUSING_NAME_HEADER_WITH_COLON, "名称：", 0)
SAS(SI_HOUSING_NUM_PERMISSIONS_FORMAT, "<<1>>/<<2>>", 0)
SAS(SI_HOUSING_OCCUPANTS_KICK_OCCUPANT, "移除占用者", 0)
SAS(SI_HOUSING_OWNER_HEADER, "房主", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_BUTTON_TEXT, "更改物品", 1)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_TEXT, "编辑物品", 1)
SAS(SI_HOUSING_PATH_SETTINGS_CHANGE_COLLECTIBLE_TOOLTIP, "检测使用此路径的物品。", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CONFORM_TO_GROUND_TEXT, "配合地面", 0)
SAS(SI_HOUSING_PATH_SETTINGS_CONFORM_TO_GROUND_TOOLTIP, "启用时，物品将尽可能靠近最近的地面或地板表面。\n\n禁用时，物品将遵循你创建的精确路径，并且允许物品漂浮在地面上方。", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_STATE_TEXT, "路径", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_STATE_TOOLTIP, "检测物品是会沿此路径移动，还是在初始路径节点上保持静止。", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_TYPE_TEXT, "路径类型", 0)
SAS(SI_HOUSING_PATH_SETTINGS_PATHING_TYPE_TOOLTIP, "选择“乒乓”时，物品会沿路径持续移动直至终点，然后再返回起点。\n\n选择“循环”时，路径的最后一个节点将与第一个节点连接，形成一个圆环。\n\n选择“随机”时，每当物品到达一个节点时，就会从路径上的其他节点中随机选择下一个目的地。", 0)
SAS(SI_HOUSING_PERMISSIONS_OPTIONS_CHANGE_PERMISSIONS, "更改权限", 0)
SAS(SI_HOUSING_PERMISSIONS_OPTIONS_REMOVE, "移除", 0)
SAS(SI_HOUSING_PERMISSIONS_PRIMARY_RESIDENCE_DIALOG_TEXT, "将此住宅设置为主要住所时，将撤销你当前的主要住所：|cffffff<<1>>（<<2>>）|r", 0)
SAS(SI_HOUSING_PERMISSIONS_PRIMARY_RESIDENCE_DIALOG_TITLE, "主要住所", 0)
SAS(SI_HOUSING_PERMISSION_DEFAULT_NO_ACCESS, "无访问权限", 0)
SAS(SI_HOUSING_PLAYER_ARRIVED, "<<1>>已到达。", 0)
SAS(SI_HOUSING_PLAYER_DEPARTED, "<<1>>已离开。", 0)
SAS(SI_HOUSING_PLAYER_PERMISSIONS_CHANGED, "你在这处住宅的权限已改变。", 0)
SAS(SI_HOUSING_PREVIEW_INSPECTION_MODE_DISABLED, "查看模式已停用。", 0)
SAS(SI_HOUSING_PREVIEW_INSPECTION_MODE_ENABLED, "查看模式已启用。", 0)
SAS(SI_HOUSING_PREVIEW_NOT_AVAILABLE_FOR_PURCHASE, "此住宅目前不对外销售。", 0)
SAS(SI_HOUSING_PREVIEW_PURCHASE_FOR_GOLD_BODY, "确定以|cffffff<<3>>|r购买|cffffff<<1>>（<<2>>）|r？", 0)
SAS(SI_HOUSING_PREVIEW_PURCHASE_FOR_GOLD_TITLE, "确认购买", 0)
SAS(SI_HOUSING_PREVIEW_TEMPLATE_FURNISHINGS, "装饰品", 0)
SAS(SI_HOUSING_PRIMARY_RESIDENCE_HEADER, "主要住所", 1)
SAS(SI_HOUSING_PRIMARY_RESIDENCE_HEADER_WITH_COLON, "主要住所：", 0)
SAS(SI_HOUSING_TEMPLATE_HEADER, "模板", 1)
SAS(SI_HOUSING_TEMPLATE_HEADER_WITH_COLON, "模板：", 0)
SAS(SI_HOUSING_TOGGLE_PREVIEW_INSPECTION_MODE_ACTION, "切换检查模式", 0)
SAS(SI_IGNORE_LIST_ADD_IGNORE, "加入免打扰列表", 1)
SAS(SI_IGNORE_LIST_PANEL_NO_IGNORES_MESSAGE, "你的免打扰列表为空。", 0)
SAS(SI_IGNORE_LIST_PANEL_TITLE, "免打扰", 1)
SAS(SI_IGNORE_LIST_REMOVE_IGNORE, "取消免打扰", 1)
SAS(SI_IGNORE_MENU_REMOVE_IGNORE, "取消免打扰", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE0, "清白正直", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE1, "声名狼藉", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE2, "臭名昭著", 0)
SAS(SI_INFAMYTHRESHOLDSTYPE3, "逃亡者", 0)
SAS(SI_INPUTPREFERREDMODE0, "关", 0)
SAS(SI_INPUTPREFERREDMODE1, "开", 0)
SAS(SI_INPUTPREFERREDMODE2, "自动", 0)
SAS(SI_INPUT_LANGUAGE_UNKNOWN, "未知", 0)
SAS(SI_INSTANCETYPE1, "单人", 2)
SAS(SI_INSTANCETYPE2, "队伍", 2)
SAS(SI_INSTANCETYPE3, "试炼", 2)
SAS(SI_INSTANCE_KICK_LEAVE_NOW_KEYBIND, "立即离开", 0)
SAS(SI_INSTANCE_KICK_WARNING, "正被从区域中移除……", 0)
SAS(SI_INSTANCE_KICK_WARNING_GROUPED, "你不在团队副本中。", 0)
SAS(SI_INSTANCE_KICK_WARNING_SHUTDOWN, "副本即将关闭。", 0)
SAS(SI_INSTANCE_KICK_WARNING_UNGROUPED, "你已不在队伍中。", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY0, "升级", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY1, "升级", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY2, "服务", 0)
SAS(SI_INSTANTUNLOCKREWARDCATEGORY3, "任务起始", 0)
SAS(SI_INTERACT_BUSY, "其他人正在使用。", 1)
SAS(SI_INTERACT_FAILED_CLUMSY_DEBUFF, "你必须等待几秒，才能尝试撬开另一把锁。", 0)
SAS(SI_INTERACT_OPTION_ARMORY, "军械库", 0)
SAS(SI_INTERACT_OPTION_ATTRIBUTE_RESPEC, "属性：捐赠。", 0)
SAS(SI_INTERACT_OPTION_BANK, "银行", 0)
SAS(SI_INTERACT_OPTION_BUY_BAG_SPACE, "购买背包升级", 0)
SAS(SI_INTERACT_OPTION_COMPANION_MENU, "伙伴菜单", 0)
SAS(SI_INTERACT_OPTION_CORPSE_SUMMONER, "绑定尸体召唤师", 0)
SAS(SI_INTERACT_OPTION_COST, "<<1>>[<<2>>]", 4)
SAS(SI_INTERACT_OPTION_DISMISS_ASSISTANT, "遣散<<1>>", 0)
SAS(SI_INTERACT_OPTION_FAST_TRAVEL_GRAVEYARD, "前往路点神龛", 0)
SAS(SI_INTERACT_OPTION_FAST_TRAVEL_KEEP, "前往另一座要塞", 0)
SAS(SI_INTERACT_OPTION_FLEE_ARREST, "[<<1>>秒后逃离]我不会付给你赏金。", 2)
SAS(SI_INTERACT_OPTION_GUILDBANK, "公会银行", 0)
SAS(SI_INTERACT_OPTION_GUILDKIOSK_BID, "出价竞拍公会交易员", 2)
SAS(SI_INTERACT_OPTION_GUILDKIOSK_PURCHASE, "雇佣公会交易员", 2)
SAS(SI_INTERACT_OPTION_KEEP, "检查要塞", 1)
SAS(SI_INTERACT_OPTION_KEEP_GUILD_CLAIM, "声明对<<1>>的所有权。", 0)
SAS(SI_INTERACT_OPTION_KEEP_GUILD_RELEASE, "放弃对<<1>>的所有权。", 0)
SAS(SI_INTERACT_OPTION_LOOT, "搜刮", 0)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY, "[支付]给你<<1>>金币，我付清赏金了。", 2)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY_FORFEIT_ITEMS, "[支付]给你<<1>>金币和我偷的所有东西，我付清赏金了。", 1)
SAS(SI_INTERACT_OPTION_PAY_BOUNTY_TO_FENCE, "[支付]给你<<1>>金币，我付清赏金了。", 0)
SAS(SI_INTERACT_OPTION_SOUL_HEALER, "灵魂治疗", 0)
SAS(SI_INTERACT_OPTION_STABLE, "查看马厩", 0)
SAS(SI_INTERACT_OPTION_STORE, "商店", 0)
SAS(SI_INTERACT_OPTION_STORE_CAPTION, "商店（<<1>>）", 0)
SAS(SI_INTERACT_OPTION_STORE_CAPTION_SMUGGLER, "商店（<<1>>），走私费用<<2>>%", 0)
SAS(SI_INTERACT_OPTION_TRADING_HOUSE, "公会商店", 0)
SAS(SI_INTERACT_OPTION_TRADING_HOUSE_OWNER, "公会商店（<<1>>）", 0)
SAS(SI_INTERACT_OPTION_UNIVERSAL_DECONSTRUCTION, "分解", 0)
SAS(SI_INTERACT_OPTION_USE_CLEMENCY, "我有很厉害的朋友，他们早就帮我付过赏金了。", 0)
SAS(SI_INTERACT_OPTION_USE_CLEMENCY_COOLDOWN, "<<1>>（<<2>>冷却时间）", 0)
SAS(SI_INTERACT_OPTION_USE_SHADOWY_CONNECTIONS, "<<1>>", 0)
SAS(SI_INTERACT_OPTION_USE_SHADOWY_CONNECTIONS_COOLDOWN, "<<1>>（<<2>>冷却时间）", 0)
SAS(SI_INTERACT_PROMPT_FORMAT_INTERACTABLE_NAME, "<<C:1>>", 1)
SAS(SI_INTERACT_PROMPT_FORMAT_PLAYER_NAME, "<<1>>", 1)
SAS(SI_INTERACT_PROMPT_FORMAT_REMOTE_COMPANIONS_NAME, "<<1>>的<<2{ 同伴/同伴}>>", 0)
SAS(SI_INTERACT_PROMPT_FORMAT_UNIT_NAME, "<<C:1>>", 1)
SAS(SI_INTERACT_REPLAY_DIALOGUE, "重播对话", 0)
SAS(SI_INTERACT_REWARDS_GIVEN, "你将获得：", 1)
SAS(SI_INTERACT_TITLE_FORMAT, "-<<1>>-", 0)
SAS(SI_INTERACT_TRADER_BIDDING_CLOSED_DURING_BID_TRANSITIONING_PERIOD, "竞拍已关闭并等待交易双方更改所有权。", 1)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_CHANGE_EMAIL, "更改邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_DEFAULT, "默认文本@email.com", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_ENTRY_TITLE, "新电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_DIALOG_TITLE, "更改邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_EMAIL_HEADER, "电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES, "获取以邮件形式发送的更新", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TEXT, "验证你的电子邮件地址，以接收 Bethesda 发送的最新消息、游戏更新、赠品和奖励。\n\n部分国家的玩家会收到一封电子邮件，以验证他们的选择性加入状态。", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_GET_UPDATES_TOOLTIP_TITLE, "获取以邮件形式发送的更新", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_MARKETING_HEADER, "推广偏好", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NEED_ACTIVE_ACCOUNT_WARNING, "你的电子邮件地址还未验证。", 2)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_NO_EMAIL_TEXT, "并未设置电子邮件", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION, "再次发送电子邮件验证", 1)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_LABEL, "电子邮箱地址", 0)
SAS(SI_INTERFACE_OPTIONS_ACCOUNT_RESEND_ACTIVATION_TOOLTIP_TEXT, "选择<<1>>重新获取新的验证邮件。", 2)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR, "技能栏", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_BACK_ROW, "技能栏后排", 0)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_BACK_ROW_TOOLTIP, "为你未启用的技能栏显示计时器。", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TIMERS, "技能栏计时器", 0)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TIMERS_TOOLTIP, "在技能栏图标上显示计时器。大多数情况下，该计时器与技能效果的持续时间相对应。", 1)
SAS(SI_INTERFACE_OPTIONS_ACTION_BAR_TOOLTIP, "控制技能栏的可见性。选择自动显示时，技能栏只会在战斗和瞄准敌人等实际应用状况下出现。", 0)
SAS(SI_INTERFACE_OPTIONS_ACT_SETTING_LABEL, "启用战斗提示", 1)
SAS(SI_INTERFACE_OPTIONS_ACT_SETTING_LABEL_TOOLTIP, "控制在抬头显示器底部显示对玩家有帮助的战斗提示。如选择自动显示，则只有在需要了解战斗核心机制时才会显示。", 0)
SAS(SI_INTERFACE_OPTIONS_AUTOMATIC_QUEST_TRACKING, "自动任务追踪", 0)
SAS(SI_INTERFACE_OPTIONS_AUTOMATIC_QUEST_TRACKING_TOOLTIP, "在你接受一项任务时开启自动追踪。", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL, "战斗等级", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL_RESTRICTION, "此设置只能在不使用战斗等级的地点更改。", 0)
SAS(SI_INTERFACE_OPTIONS_BATTLE_LEVEL_TOOLTIP, "自动调整你角色的属性，以便在联盟战争中与其他玩家竞争。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_ASSASSINATION_CAMERA, "刺杀视角", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_ASSASSINATION_CAMERA_TOOLTIP, "启用刺杀时的电影化动画视角。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_BOB, "头部晃动", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_BOB_TOOLTIP, "调整以第一人称视角移动时头部晃动的幅度。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_FOV, "视野", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FIRST_PERSON_FOV_TOOLTIP, "调整在第一人称模式下移动时的视野。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FOV_CHANGES, "视野变化", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_FOV_CHANGES_TOOLTIP, "允许冲刺与使用技能时的视野变化。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_X, "反转鼠标X轴", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_X_TOOLTIP, "反转鼠标移动视角的水平方向。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_Y, "反转鼠标Y轴", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_INVERT_Y_TOOLTIP, "反转鼠标移动视角的垂直方向。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SCREEN_SHAKE, "屏幕抖动", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SCREEN_SHAKE_TOOLTIP, "调整游戏中不同情况下的屏幕抖动幅度。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON, "旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_GAMEPAD, "第一人称旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_TOOLTIP, "调整在第一人称模式下移动视角时的鼠标灵敏度。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_X, "Horizontal Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_X_TOOLTIP, "Adjusts the horizontal sensitivity of the mouse when moving the camera in 1st person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_Y, "Vertical Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_FIRST_PERSON_Y_TOOLTIP, "Adjusts the vertical sensitivity of the mouse when moving the camera in 1st person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON, "旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_GAMEPAD, "第三人称旋转速度", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_TOOLTIP, "调整在第三人称模式下移动视角时的鼠标灵敏度。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_X, "Horizontal Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_X_TOOLTIP, "Adjusts the horizontal sensitivity of the mouse when moving the camera in 3rd person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_Y, "Vertical Look Speed", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SENSITIVITY_THIRD_PERSON_Y_TOOLTIP, "Adjusts the vertical sensitivity of the mouse when moving the camera in 3rd person.", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SMOOTHING, "平滑化", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_SMOOTHING_TOOLTIP, "使在场景中四处观察时的视角运动更加平滑。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_FOV, "视野", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_FOV_TOOLTIP, "调整以第三人称模式移动时的视野。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_OFFSET, "水平偏移", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_OFFSET_TOOLTIP, "第三人称模式下的额外水平偏移。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER, "水平位置", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER_TOOLTIP, "调整第三人称模式下的基础水平位置。", 2)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_SIEGE_WEAPONRY, "攻城武器", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_SIEGE_WEAPONRY_TOOLTIP, "控制使用攻城武器时的视角模式。自由模式能够在瞄准时更自由地观察，约束模式则会将视角限制在你瞄准的区域。", 0)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_VERTICAL_OFFSET, "垂直偏移", 1)
SAS(SI_INTERFACE_OPTIONS_CAMERA_THIRD_PERSON_VERTICAL_OFFSET_TOOLTIP, "第三人称模式下的额外垂直偏移。", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES, "聊天气泡", 1)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_FADE_RATE, "消失速度", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_FADE_RATE_TOOLTIP, "控制聊天气泡出现后的消失速度。", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_ONLY_KNOWN, "仅限已知玩家", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_ONLY_KNOWN_TOOLTIP, "仅显示同公会成员、联系人或队友的聊天气泡。", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_SELF, "自己", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_SELF_TOOLTIP, "在你交谈时显示你自己的对话气泡。", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_BUBBLES_TOOLTIP, "当玩家交谈时在其头上显示聊天气泡。", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_EMOTE, "/emote", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_GROUP, "/group", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_SAY, "/say", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_TELL, "/tell", 0)
SAS(SI_INTERFACE_OPTIONS_CHAT_YELL, "/yell", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ALLOW_COMPANION_AUTO_ULTIMATE, "伙伴自动施放终极技能", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ALLOW_COMPANION_AUTO_ULTIMATE_TOOLTIP, "允许伙伴自主施放终极技能。如未设置，则其必须听从你的指令施放。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_CLAMP_GROUND_TARGET_ENABLED, "地面瞄准射程锁定", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_CLAMP_GROUND_TARGET_ENABLED_TOOLTIP, "启用时，瞄准地面目标的技能无法瞄准超出其最大射程的目标。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ENCOUNTER_LOG_APPEAR_ANONYMOUS, "匿名行动", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ENCOUNTER_LOG_APPEAR_ANONYMOUS_TOOLTIP, "启用时，你的名字不会出现在战斗日志中。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_COLOR_SWAP_ENABLED, "自定义颜色", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_COLOR_SWAP_ENABLED_TOOLTIP, "启用此选项以更改战斗提示的颜色。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENABLE, "战斗提示", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENABLE_TOOLTIP, "在生物和非玩家角色身上显示某些视觉效果，以执行与其相关的行为。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_BRIGHTNESS, "敌人明亮度", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_BRIGHTNESS_TOOLTIP, "敌人技能视觉特效的明亮度。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_COLOR, "敌人颜色", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_COLOR_TOOLTIP, "敌人技能视觉特效的颜色。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_TEST, "测试敌人", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_ENEMY_TEST_TOOLTIP, "创建一个用于测试的敌人战斗提示。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_BRIGHTNESS, "友方明亮度", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_BRIGHTNESS_TOOLTIP, "友方技能视觉特效的明亮度。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_COLOR, "友方颜色", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_COLOR_TOOLTIP, "友方技能视觉特效的颜色。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_TEST, "测试友方", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_MONSTER_TELLS_FRIENDLY_TEST_TOOLTIP, "创建一个用于测试的友方战斗提示。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_PREVENT_ATTACKING_INNOCENTS, "避免攻击无辜者", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_PREVENT_ATTACKING_INNOCENTS_TOOLTIP, "避免你的攻击与法术对无辜者造成伤害。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_QUICK_CAST_GROUND_ABILITIES, "快速施放地面技能", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_QUICK_CAST_GROUND_ABILITIES_TOOLTIP, "切换所有瞄准地面目标的技能是立即施放，还是需要二次确认并显示地点指示器。如选择自动，则默认所有瞄准地面目标的技能均使用自己的预定义设置。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_ENABLED, "双击以闪避", 2)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_ENABLED_TOOLTIP, "允许你双击移动键向该方向闪避。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW, "双击速度", 2)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW_MS, "<<1>>毫秒", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_ROLL_DODGE_WINDOW_TOOLTIP, "调整按下移动键两次以让角色执行闪避所需的时间长度。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_ENABLED, "全部", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_ENABLED_TOOLTIP, "在场景中的所有目标附近，显示对该目标造成的伤害量与治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DAMAGE_ENABLED, "受到的伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DAMAGE_ENABLED_TOOLTIP, "显示你受到的伤害量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DOT_ENABLED, "受到的持续伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_DOT_ENABLED_TOOLTIP, "显示你受到的持续伤害量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_ENABLED, "受到的", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_ENABLED_TOOLTIP, "显示你受到的伤害量与治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HEALING_ENABLED, "受到的治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HEALING_ENABLED_TOOLTIP, "显示你受到的治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HOT_ENABLED, "受到的持续治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_HOT_ENABLED_TOOLTIP, "显示你受到的持续治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DAMAGE_ENABLED, "宠物受到的伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DAMAGE_ENABLED_TOOLTIP, "显示你的宠物与伙伴受到的伤害量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DOT_ENABLED, "宠物受到的持续伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_PET_DOT_ENABLED_TOOLTIP, "显示你的宠物与伙伴受到的持续伤害量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_POINT_GAINS_ENABLED, "获得的点数", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_POINT_GAINS_ENABLED_TOOLTIP, "显示你获得的经验与联盟点数。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_STATUS_EFFECTS_ENABLED, "受到的群体控制", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_INCOMING_STATUS_EFFECTS_ENABLED_TOOLTIP, "显示你受到的群体控制。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DAMAGE_ENABLED, "施加的伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DAMAGE_ENABLED_TOOLTIP, "显示你的目标受到的伤害量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DOT_ENABLED, "施加的持续伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_DOT_ENABLED_TOOLTIP, "显示你的目标受到的持续伤害量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_ENABLED, "施加", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_ENABLED_TOOLTIP, "显示你的目标受到的伤害量与治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HEALING_ENABLED, "施加的治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HEALING_ENABLED_TOOLTIP, "显示你的目标受到的治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HOT_ENABLED, "施加的持续治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_HOT_ENABLED_TOOLTIP, "显示你的目标受到的持续治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DAMAGE_ENABLED, "宠物施加的伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DAMAGE_ENABLED_TOOLTIP, "显示你的宠物与伙伴的目标受到的伤害量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DOT_ENABLED, "宠物施加的持续伤害", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_DOT_ENABLED_TOOLTIP, "显示你的宠物与伙伴的目标受到的持续伤害量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HEALING_ENABLED, "宠物施加的治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HEALING_ENABLED_TOOLTIP, "显示你的宠物与伙伴的目标受到的治疗量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HOT_ENABLED, "宠物施加的持续治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_PET_HOT_ENABLED_TOOLTIP, "显示你的宠物与伙伴的目标受到的持续治疗量。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_STATUS_EFFECTS_ENABLED, "施加的群体控制", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_OUTGOING_STATUS_EFFECTS_ENABLED_TOOLTIP, "显示你的目标受到的群体控制。", 1)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_SHOW_OVER_HEAL, "显示过量治疗", 0)
SAS(SI_INTERFACE_OPTIONS_COMBAT_SCT_SHOW_OVER_HEAL_TOOLTIP, "即使目标处于满生命值状态，依然显示治疗量。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_PASSENGER_PREFERENCE, "伙伴乘客首选项", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_PASSENGER_PREFERENCE_TOOLTIP, "当你骑在多人坐骑上时，控制你的同伴何时与你共乘。", 1)
SAS(SI_INTERFACE_OPTIONS_COMPANION_REACTIONS, "伙伴反应", 0)
SAS(SI_INTERFACE_OPTIONS_COMPANION_REACTIONS_TOOLTIP, "控制你当前的伙伴对周围环境做出反应的频率。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS, "罗盘上的当前任务", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_FOCUSED_RESTRICTION, "在世界中会显示所有任务目标上的指示器，而指引你通过通道和门的指示器只会在你关注的任务中出现。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_OFF_RESTRICTION, "在世界中会显示所有任务目标上的指示器，而指引你通过通道和门的指示器则不会出现。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_ACTIVE_QUESTS_TOOLTIP, "控制当前任务在罗盘上的显示方式。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_COMPANION, "罗盘上的伙伴", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_COMPANION_TOOLTIP, "控制伙伴在罗盘上的显示方式。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_QUEST_GIVERS, "罗盘上的任务发布者", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_QUEST_GIVERS_TOOLTIP, "控制任务发布者在罗盘上的显示方式。", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_TARGET_MARKERS, "罗盘目标标记", 0)
SAS(SI_INTERFACE_OPTIONS_COMPASS_TARGET_MARKERS_TOOLTIP, "控制目标标记在罗盘上的显示方式。", 0)
SAS(SI_INTERFACE_OPTIONS_DEFERRED_LOADING_TEXT, "正在找回数据……", 0)
SAS(SI_INTERFACE_OPTIONS_EMOTE_TOOLTIP, "检测在/表情状态下交谈时，聊天气泡是否正常显示。", 0)
SAS(SI_INTERFACE_OPTIONS_ENCOUNTER_LOG, "遭遇日志", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_AVERAGE, "普通", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_FAST, "快速", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_SLOW, "缓慢", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_VERY_FAST, "非常迅速", 0)
SAS(SI_INTERFACE_OPTIONS_FADE_RATE_VERY_SLOW, "非常缓慢", 0)
SAS(SI_INTERFACE_OPTIONS_FOOT_INVERSE_KINEMATICS, "足部逆向运动学", 0)
SAS(SI_INTERFACE_OPTIONS_FOOT_INVERSE_KINEMATICS_TOOLTIP, "启用此选项将使足部执行逆向运动，以使其更自然地停留在地形上。", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_LOCK, "帧率/延迟位置锁定", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_LOCK_TOOLTIP, "在界面上将帧率与延迟指示器锁定在其当前位置。", 0)
SAS(SI_INTERFACE_OPTIONS_FRAMERATE_LATENCY_POSITION_RESET, "重置位置", 0)
SAS(SI_INTERFACE_OPTIONS_GLOWS_THICKNESS, "光晕厚度", 0)
SAS(SI_INTERFACE_OPTIONS_GLOWS_THICKNESS_TOOLTIP, "调整目标和可互动物体的光晕厚度。", 0)
SAS(SI_INTERFACE_OPTIONS_GROUP_TOOLTIP, "检测在/队伍状态下交谈时，聊天气泡是否正常显示。", 0)
SAS(SI_INTERFACE_OPTIONS_HEADS_UP_DISPLAY, "抬头显示器", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS, "生命条", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ALL, "生命条", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ALL_TOOLTIP, "开启显示在生物、非玩家角色和玩家头顶的生命条系统。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_NPC, "敌方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_NPC_TOOLTIP, "控制是否显示敌方非玩家角色头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_PLAYER, "敌方玩家（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_ENEMY_PLAYER_TOOLTIP, "控制是否显示敌方玩家头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_NPC, "友方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_NPC_TOOLTIP, "控制是否显示友方非玩家角色头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_PLAYER, "友方玩家（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_FRIENDLY_PLAYER_TOOLTIP, "控制是否显示友方玩家头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_GROUP_MEMBER, "队伍成员（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_GROUP_MEMBER_TOOLTIP, "控制是否显示小队成员头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_NPC, "敌方 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_NPC_TOOLTIP, "控制敌方非玩家角色头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_PLAYER, "敌方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_ENEMY_PLAYER_TOOLTIP, "控制敌方玩家头顶生命条的透明度。", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_NPC, "友方NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_NPC_TOOLTIP, "控制友方NPC头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_PLAYER, "友方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_FRIENDLY_PLAYER_TOOLTIP, "控制友方玩家头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_GROUP_MEMBER, "队伍成员（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_GROUP_MEMBER_TOOLTIP, "控制队伍成员头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_NEUTRAL_NPC, "中立 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_NEUTRAL_NPC_TOOLTIP, "控制中立NPC头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_PLAYER, "自身（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_HIGHLIGHT_PLAYER_TOOLTIP, "控制自身头顶生命条的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_NEUTRAL_NPC, "中立NPC（显示）", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_NEUTRAL_NPC_TOOLTIP, "控制是否显示中立NPC头顶的生命条。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_PLAYER, "自身（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBARS_PLAYER_TOOLTIP, "控制是否显示你的角色头顶的生命条。 ", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_ALIGNMENT, "对齐", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_ALIGNMENT_TOOLTIP, "设置框架内生命条的对齐方式。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_CHASE_BAR, "受到伤害指示器", 1)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_CHASE_BAR_TOOLTIP, "在生命条中增加一段，显示最近受到的伤害。", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_FRAME_BORDER, "框架边框", 0)
SAS(SI_INTERFACE_OPTIONS_HEALTHBAR_FRAME_BORDER_TOOLTIP, "为生命条添加明亮的边框，使它在黑暗的区域更加突出。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_LOIN_CLOTH, "隐藏腰带", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_LOIN_CLOTH_TOOLTIP, "决定此角色是否向所有人呈现腰带的外观。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_INVENTORY_UPGRADE, "隐藏坐骑载重升级", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_INVENTORY_UPGRADE_TOOLTIP, "决定此角色的坐骑在载重升级已实装的情况下，是否对所有人呈现载重上的升级。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_SPEED_UPGRADE, "隐藏坐骑速度升级", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_SPEED_UPGRADE_TOOLTIP, "决定此角色的坐骑在速度升级已实装的情况下，是否向所有人呈现速度上的升级。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_STAMINA_UPGRADE, "隐藏坐骑耐力升级", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_MOUNT_STAMINA_UPGRADE_TOOLTIP, "决定此角色的坐骑在耐力升级已实装的情况下，是否向所有人呈现耐力上的升级。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_POLYMORPH_HELM, "隐藏变形头盔", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_POLYMORPH_HELM_TOOLTIP, "不显示你的可隐藏变形头盔收藏品。你的装备头盔可以通过帽子收藏品或者在装扮台隐藏。", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_TASSETS, "隐藏腹甲", 0)
SAS(SI_INTERFACE_OPTIONS_HIDE_TASSETS_TOOLTIP, "决定此角色是否向所有人呈现腹甲的外观。", 0)
SAS(SI_INTERFACE_OPTIONS_INDICATORS, "指示光", 0)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_ENABLED, "可互动光亮", 1)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_ENABLED_TOOLTIP, "显示在特定的可互动物品周围的光亮。", 0)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_INTENSITY, "光亮强度", 1)
SAS(SI_INTERFACE_OPTIONS_INTERACTABLE_GLOWS_INTENSITY_TOOLTIP, "调节在特定的可互动物品周围的光亮强度。", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE, "语言", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_CUSTOM, "自定义", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_USE_PROFANITY_FILTER, "脏话过滤器", 0)
SAS(SI_INTERFACE_OPTIONS_LANGUAGE_USE_PROFANITY_FILTER_TOOLTIP, "过滤所有玩家发送至聊天频道、邮件标题/正文和公会消息等文字中的脏话。", 0)
SAS(SI_INTERFACE_OPTIONS_LIMIT_FOLLOWERS_IN_TOWNS, "城镇随从限制", 0)
SAS(SI_INTERFACE_OPTIONS_LIMIT_FOLLOWERS_IN_TOWNS_TOOLTIP, "限制在特定的可互动物品附近的随从显示，例如制作台。", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_AUTO_ADD_TO_CRAFT_BAG, "自动添加到制作包裹", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_AUTO_ADD_TO_CRAFT_BAG_TOOLTIP, "控制是否将制作材料自动传送至制作包裹。\n\n需要开启ESO Plus才能拥有制作包裹。", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_PREVENT_STEALING_PLACED, "防窃取放置物品", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_PREVENT_STEALING_PLACED_TOOLTIP, "防止放置在游戏世界的物品被偷窃。", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_TOGGLE_LOOT_HISTORY, "战利品历史记录", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_TOGGLE_LOOT_HISTORY_TOOLTIP, "提供一份你在游玩过程中获得的战利品、奖励和货币的历史记录。", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AOELOOT, "一键搜刮", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AOELOOT_TOOLTIP, "打开战利品窗口时，将附近所有尸体身上的物品一并放入该窗口内。", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT, "自动搜刮", 1)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_STOLEN, "自动搜刮物品", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_STOLEN_TOOLTIP, "若关闭此选项，该功能将不会自动窃取物品，只能手动操作；若开启此选项，自动搜刮功能将会窃取别人的所有物和赃物。请注意，被目击的偷窃行为也会引起赏金。", 0)
SAS(SI_INTERFACE_OPTIONS_LOOT_USE_AUTOLOOT_TOOLTIP, "劫掠时，自动拿取所有物品，", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES, "铭牌", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL, "铭牌", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALLIANCE_INDICATORS, "联盟图标", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALLIANCE_INDICATORS_TOOLTIP, "控制是否显示玩家头顶的联盟协会特有图标。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ALL_TOOLTIP, "开启显示在生物、非玩家角色和玩家头顶上方的名称系统。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC, "敌方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_NPC_TOOLTIP, "将敌方生物和非玩家角色的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER, "敌方玩家（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_ENEMY_PLAYER_TOOLTIP, "将敌方玩家的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FOLLOWER_INDICATORS, "追随者", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FOLLOWER_INDICATORS_TOOLTIP, "在正在跟随你角色的生物和NPC的头顶显示随从图标。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC, "友方NPC（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC_TOOLTIP, "以头顶文字的形式显示友方生物和NPC的名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER, "友方玩家（显示）", 2)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER_TOOLTIP, "以头顶文字的形式显示友方玩家的名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_INDICATORS, "队伍成员", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_INDICATORS_TOOLTIP, "在你队友的头顶显示队伍成员图标。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER, "队伍成员（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_GROUP_MEMBER_TOOLTIP, "将队伍成员的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC, "敌方 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_NPC_TOOLTIP, "控制敌方非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER, "敌方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_ENEMY_PLAYER_TOOLTIP, "控制敌方玩家头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC, "友方NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_NPC_TOOLTIP, "控制友善非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER, "友方玩家（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_FRIENDLY_PLAYER_TOOLTIP, "控制友方玩家头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER, "队伍成员（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_GROUP_MEMBER_TOOLTIP, "控制队伍成员头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC, "中立 NPC（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_NEUTRAL_NPC_TOOLTIP, "控制中立非玩家角色头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER, "自身（突出）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_HIGHLIGHT_PLAYER_TOOLTIP, "控制自身头顶文字的透明度。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC, "中立NPC（显示）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_NEUTRAL_NPC_TOOLTIP, "将中立 NPC 的名称显示在头顶。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER, "自身（显示）", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_PLAYER_TOOLTIP, "以头顶文字的形式显示你的角色名称。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_RESURRECT_INDICATORS, "可复活玩家", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_RESURRECT_INDICATORS_TOOLTIP, "在死亡的友方玩家的头顶显示可复活图标。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS, "展示公会（装备纹章）", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_GUILDS_TOOLTIP, "控制是否要在玩家名称下显示公会纹章。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES, "展示称号", 1)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES_TOOLTIP, "控制是否要在玩家名称中显示称号。", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_TARGET_MARKERS, "目标标记", 0)
SAS(SI_INTERFACE_OPTIONS_NAMEPLATES_TARGET_MARKERS_TOOLTIP, "控制友方和敌方目标的目标标记的显示。", 0)
SAS(SI_INTERFACE_OPTIONS_PERFORMANCE, "性能", 0)
SAS(SI_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_KEYBOARD, "显示名称（键盘）", 0)
SAS(SI_INTERFACE_OPTIONS_PRIMARY_PLAYER_NAME_TOOLTIP_KEYBOARD, "决定在查看其他玩家信息时，哪个名称最为醒目。（在手柄模式下，可以单独在手柄设置中变更）", 0)
SAS(SI_INTERFACE_OPTIONS_QUICK_CHAT, "快捷聊天", 0)
SAS(SI_INTERFACE_OPTIONS_RESET_TO_DEFAULT_TOOLTIP, "恢复默认", 0)
SAS(SI_INTERFACE_OPTIONS_RESET_TUTORIALS, "重置教程", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_BARS, "属性条", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_BARS_TOOLTIP, "控制玩家属性条的可见度。当勾选自动显示时，属性条只会在有用的场合中显示，例如战斗。", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_NUMBERS, "资源数值", 0)
SAS(SI_INTERFACE_OPTIONS_RESOURCE_NUMBERS_TOOLTIP, "控制生命、耐力和魔力数值在玩家角色框上的可见度与目标的生命数值在目标角色框上的可见度。", 0)
SAS(SI_INTERFACE_OPTIONS_RESTRICTED_COMMUNICATION, "限制通信", 0)
SAS(SI_INTERFACE_OPTIONS_RESTRICTED_COMMUNICATION_TOOLTIP, "仅对好友、公会与队伍成员开放聊天、邮件、赠礼、交易与决斗（战斗与《望族传奇》）功能。", 1)
SAS(SI_INTERFACE_OPTIONS_RETURN_CURSOR_ON_CHAT_FOCUS, "输入文字时显示光标", 0)
SAS(SI_INTERFACE_OPTIONS_RETURN_CURSOR_ON_CHAT_FOCUS_TOOLTIP, "输入文字时在头戴设备上显示光标。", 0)
SAS(SI_INTERFACE_OPTIONS_SAY_TOOLTIP, "决定用“/say”发言时是否呈现聊天气泡。", 0)
SAS(SI_INTERFACE_OPTIONS_SCT, "战斗文本", 1)
SAS(SI_INTERFACE_OPTIONS_SETTINGS_PANEL_UNAVAILABLE, "<<1>>当前无法进行设置，请稍后再试。", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_FRAMERATE, "帧率", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_FRAMERATE_TOOLTIP, "在界面上显示游戏的实时帧率。数值越高，体验越流畅。", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_HOUSE_TRACKER, "住宅追踪器", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_HOUSE_TRACKER_TOOLTIP, "启用此选项后，当你在一处玩家住宅中时，将显示住宅追踪器。", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_LATENCY, "延迟", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_LATENCY_TOOLTIP, "在界面上显示游戏的网络延迟。高数值会降低游戏时的响应速度。", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_BESTOWERS, "任务发布者图标", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_BESTOWERS_TOOLTIP, "显示任务发布者的图标。", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_TRACKER, "任务追踪栏", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_QUEST_TRACKER_TOOLTIP, "在屏幕右侧显示任务追踪栏", 0)
SAS(SI_INTERFACE_OPTIONS_SHOW_RAID_LIVES, "队伍复活柜台", 1)
SAS(SI_INTERFACE_OPTIONS_SHOW_RAID_LIVES_TOOLTIP, "控制试炼中队伍复活计数器的显示，以及无尽档案塔的剩余挑战次数计数器。当选择自动显示时，复活计数器将仅在试炼队伍成员复活时或无尽档案塔挑战失败时显示。", 3)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_ENABLED, "目标光亮", 1)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_ENABLED_TOOLTIP, "显示你的目标周围的光亮。光亮的颜色代表了他们对你的态度。", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_INTENSITY, "光亮强度", 1)
SAS(SI_INTERFACE_OPTIONS_TARGET_GLOWS_INTENSITY_TOOLTIP, "调节你的目标周围的光亮强度。", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_MARKER_SIZE, "目标标记大小", 0)
SAS(SI_INTERFACE_OPTIONS_TARGET_MARKER_SIZE_TOOLTIP, "控制目标标记铭牌的大小。", 0)
SAS(SI_INTERFACE_OPTIONS_TELL_TOOLTIP, "决定用“/tell”发言时是否呈现聊天气泡。", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE, "文本语言", 0)
SAS(SI_INTERFACE_OPTIONS_TEXT_LANGUAGE_TOOLTIP, "设置用户界面显示的文本语言。不影响配音语言。", 2)
SAS(SI_INTERFACE_OPTIONS_TOGGLE_SPRINT, "Toggle Sprint", 0)
SAS(SI_INTERFACE_OPTIONS_TOGGLE_SPRINT_TOOLTIP, "Change the keyboard sprint binding to a toggle instead of a hold.", 0)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS, "提示", 0)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS_TUTORIAL_ENABLED, "教程", 2)
SAS(SI_INTERFACE_OPTIONS_TOOLTIPS_TUTORIAL_ENABLED_TOOLTIP, "开启教程提示。", 1)
SAS(SI_INTERFACE_OPTIONS_ULTIMATE_NUMBER, "终极点数量", 0)
SAS(SI_INTERFACE_OPTIONS_ULTIMATE_NUMBER_TOOLTIP, "显示你当前技能栏中的终极点。", 0)
SAS(SI_INTERFACE_OPTIONS_YELL_TOOLTIP, "决定用“/yell”发言时是否呈现聊天气泡。", 0)
SAS(SI_INVALID_NAME_DIALOG_INSTRUCTION_FORMAT, "<<1>>\n\n", 0)
SAS(SI_INVALID_NAME_DIALOG_TITLE, "无效名称", 0)
SAS(SI_INVALID_STUCK_LOCATION, "你无法在此地点使用“/stuck”指令，请通过“/help”指令练习客服。", 0)
SAS(SI_INVENTORY_ARMORY_BUILD_ITEM_TOOLTIP, "此物品是军械库方案的一部分。", 0)
SAS(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, "物品栏空间：|cff0000<<1>> / <<2>>", 1)
SAS(SI_INVENTORY_BACKPACK_REMAINING_SPACES, "物品栏空间：|cffffff<<1>> / <<2>>", 4)
SAS(SI_INVENTORY_BAG_COMPLETELY_FULL, "<<3>>：|cff0000<<1>>/<<2>>", 0)
SAS(SI_INVENTORY_BAG_REMAINING_SPACES, "<<3>>：|cffffff<<1>>/<<2>>", 0)
SAS(SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_DESCRIPTION, "你的物品栏容量从<<1>>增加到了<<2>>。", 0)
SAS(SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_TITLE, "已增加物品栏容量", 0)
SAS(SI_INVENTORY_BANK_COMPLETELY_FULL, "银行空间：|cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BANK_REMAINING_SPACES, "银行空间：|cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_DESCRIPTION, "你的银行容量从<<1>>增加到了<<2>>。", 0)
SAS(SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_TITLE, "已增加银行容量", 0)
SAS(SI_INVENTORY_CRAFT_BAG_STATUS, "制作包裹：<<1>>", 0)
SAS(SI_INVENTORY_CURRENCIES, "货币", 0)
SAS(SI_INVENTORY_EQUIPPED_ITEM_TOOLTIP, "此物品目前已装备", 0)
SAS(SI_INVENTORY_ERROR_AUGMENT_CANNOT_BE_EQUIPPED, "无法装备附魔", 1)
SAS(SI_INVENTORY_ERROR_BANK_DEPOSIT_NOT_ALLOWED, "无法将该物品存放至你的银行。", 1)
SAS(SI_INVENTORY_ERROR_BANK_DEPOSIT_UNIQUE, "只能存放一个该物品，你的银行中已经有一个了。", 1)
SAS(SI_INVENTORY_ERROR_BANK_FULL, "你的银行已满。", 2)
SAS(SI_INVENTORY_ERROR_BANK_WITHDRAW_UNIQUE, "只能携带一个该物品，你的背包中已经有一个了。", 1)
SAS(SI_INVENTORY_ERROR_CANNOT_STACK_GUILD_BANK, "你无法在公会银行中堆叠物品。", 0)
SAS(SI_INVENTORY_ERROR_CANT_TRADE_NON_BACKPACK_ITEMS, "你可以从背包中交易物品。", 1)
SAS(SI_INVENTORY_ERROR_CANT_TRADE_QUEST_ITEMS, "你无法交易任务物品。", 1)
SAS(SI_INVENTORY_ERROR_CLASS_NOT_MET_FOR_EQUIP, "你的职业无法装备该物品。", 1)
SAS(SI_INVENTORY_ERROR_COMPANION_CANNOT_EQUIP_COSTUME, "你的伙伴无法装备时装。", 0)
SAS(SI_INVENTORY_ERROR_COMPANION_CANNOT_EQUIP_POISON, "你的伙伴无法装备毒药。", 0)
SAS(SI_INVENTORY_ERROR_COMPANION_ITEM_IS_STOLEN, "盗来的伙伴装备必须要先洗白才能穿戴。", 0)
SAS(SI_INVENTORY_ERROR_CRAFT_BAG_EMPTY, "你的制作包裹为空。", 1)
SAS(SI_INVENTORY_ERROR_DAEDRIC_ARTIFACT_ACTIVE, "拿着神器武器时无法调整已装备物品。", 0)
SAS(SI_INVENTORY_ERROR_FILTER_EMPTY, "无可显示的物品。", 0)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_EMPTY, "公会银行物品栏为空。", 0)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_NO_DEPOSIT_PERMISSIONS, "你的公会等级不允许将物品存放至公会银行。", 1)
SAS(SI_INVENTORY_ERROR_GUILD_BANK_NO_DEPOSIT_PRIVILEGES, "你的公会没有足够的成员将物品存放至公会银行。需要<<1>>名公会成员。", 1)
SAS(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED, "无法将该物品存放至你的<<1>>。", 0)
SAS(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED_WITH_NICKNAME, "无法将该物品存放至你的<<1>>“<<2>>”。", 0)
SAS(SI_INVENTORY_ERROR_INSUFFICIENT_SPACE, "你需额外开启 <<1>> 个物品栏<<1[/插槽/插槽]>>。", 3)
SAS(SI_INVENTORY_ERROR_INVALID_QUANTITY_TO_DESTROY, "超出了你拥有的物品数量", 1)
SAS(SI_INVENTORY_ERROR_INVALID_SLOT_FOR_EQUIP, "无法将物品装备至该槽位", 1)
SAS(SI_INVENTORY_ERROR_INVENTORY_EMPTY, "你的物品栏为空。", 0)
SAS(SI_INVENTORY_ERROR_INVENTORY_FULL, "你的物品栏已满。", 2)
SAS(SI_INVENTORY_ERROR_ITEM_CANNOT_BE_EQUIPPED, "无法装备物品", 1)
SAS(SI_INVENTORY_ERROR_ITEM_CANNOT_BE_VIRTUAL, "无法将该物品移至制作包裹。", 0)
SAS(SI_INVENTORY_ERROR_NO_ITEM_TO_DESTROY, "未找到可摧毁的物品", 1)
SAS(SI_INVENTORY_ERROR_NO_ITEM_TO_UNEQUIP, "未找到可卸下的物品", 1)
SAS(SI_INVENTORY_ERROR_NO_QUEST_ITEMS_IN_BANK, "无法将任务物品放入银行", 0)
SAS(SI_INVENTORY_ERROR_NO_SWAP_COMBAT, "战斗期间无法切换物品。", 1)
SAS(SI_INVENTORY_ERROR_ONLY_ONE_MYTHIC, "你每次只能装备一个神话物品。", 0)
SAS(SI_INVENTORY_ERROR_REQUIRED_CHAMPION_POINTS_NOT_MET_FOR_EQUIP, "你没有足够的勇士点数装备该物品。", 1)
SAS(SI_INVENTORY_ERROR_REQUIRED_LEVEL_NOT_MET_FOR_COMPANION, "你的勇士没有足够的等级装备该物品。", 0)
SAS(SI_INVENTORY_ERROR_REQUIRED_LEVEL_NOT_MET_FOR_EQUIP, "你没有足够的等级装备该物品。", 1)
SAS(SI_INVENTORY_ERROR_REQUIRES_ACTIVE_COMPANION, "你只能给活跃的伙伴装备该物品。", 0)
SAS(SI_INVENTORY_ERROR_TABARD_NOT_A_MEMBER, "你不是该公会的成员。", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_EQUIPPED_AUGMENT_NOT_MET_FOR_EQUIP, "此物品已经拥有一个独特的附魔，无法添加另一个。", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_EQUIPPED_NOT_MET_FOR_EQUIP, "只能装备一个该物品，你已经装备了一个了。", 1)
SAS(SI_INVENTORY_ERROR_UNIQUE_ITEM, "你已拥有此独特物品。", 1)
SAS(SI_INVENTORY_ERROR_WEAPON_TYPE_NOT_MET_FOR_EQUIP, "你无法装备该类型的武器", 1)
SAS(SI_INVENTORY_FILTER_ALL_TAB, "全部<<1>>", 0)
SAS(SI_INVENTORY_FILTER_SUB_TAB, "<<1>>", 0)
SAS(SI_INVENTORY_FILTER_WITH_SUB_TAB, "<<1>>：<<2>>", 0)
SAS(SI_INVENTORY_FURNITURE_VAULT_COMPLETELY_FULL, "储存空间：|cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_FURNITURE_VAULT_REMAINING_SPACES, "储存空间：|cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_GEMMABLE_ITEM_TOOLTIP, "此物品可在王冠宝箱界面中被转变为王冠宝石。", 1)
SAS(SI_INVENTORY_HEADER, "<<1>>", 0)
SAS(SI_INVENTORY_HOUSE_BANK_COMPLETELY_FULL, "库存：|cff0000<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_HOUSE_BANK_REMAINING_SPACES, "库存：|cffffff<<1>> / <<2>>", 0)
SAS(SI_INVENTORY_ITEM_NOT_LEARNED_ITEM_TOOLTIP, "此物品可学习或收藏。", 0)
SAS(SI_INVENTORY_LOCKED_SET_PIECE_ITEM_TOOLTIP, "此物品套装部件可收藏。", 0)
SAS(SI_INVENTORY_MENU_INVENTORY, "物品栏", 0)
SAS(SI_INVENTORY_MODE_CRAFT_BAG, "制作物品", 0)
SAS(SI_INVENTORY_MODE_CURRENCY, "货币", 0)
SAS(SI_INVENTORY_MODE_ITEMS, "物品", 0)
SAS(SI_INVENTORY_MODE_QUEST_ITEMS, "任务物品", 0)
SAS(SI_INVENTORY_MODE_QUICKSLOTS, "快捷栏", 0)
SAS(SI_INVENTORY_NEW_ITEM_TOOLTIP, "此物品是新的。", 1)
SAS(SI_INVENTORY_PLAYER_LOCKED_ITEM_TOOLTIP, "该物品已锁定。", 1)
SAS(SI_INVENTORY_RETRIEVING_ITEMS, "正在取回物品……", 0)
SAS(SI_INVENTORY_SORT_ASCENDING_TOOLTIP, "切换至升序", 0)
SAS(SI_INVENTORY_SORT_DESCENDING_TOOLTIP, "切换至降序", 0)
SAS(SI_INVENTORY_SORT_TYPE_ACTIVE, "已激活", 0)
SAS(SI_INVENTORY_SORT_TYPE_ARMOR, "护甲", 0)
SAS(SI_INVENTORY_SORT_TYPE_CRAFT_LEVEL, "等级", 0)
SAS(SI_INVENTORY_SORT_TYPE_NAME, "名称", 1)
SAS(SI_INVENTORY_SORT_TYPE_POWER, "伤害", 1)
SAS(SI_INVENTORY_SORT_TYPE_PRICE, "价值", 1)
SAS(SI_INVENTORY_SORT_TYPE_SELL_INFORMATION, "出售信息", 0)
SAS(SI_INVENTORY_SORT_TYPE_STATUS, "状态", 0)
SAS(SI_INVENTORY_SORT_TYPE_TRAIT_INFORMATION, "特质信息", 0)
SAS(SI_INVENTORY_SPLIT_STACK, "拆分", 0)
SAS(SI_INVENTORY_SPLIT_STACK_PROMPT, "确定要将<<t:1>>拆分成两份吗？", 1)
SAS(SI_INVENTORY_SPLIT_STACK_TITLE, "拆分堆叠", 0)
SAS(SI_INVENTORY_STOLEN_ITEM_TOOLTIP, "此物品被盗。", 1)
SAS(SI_INVENTORY_SUPPLIES, "补给", 0)
SAS(SI_INVENTORY_TOGGLE_QUICKSLOTS, "查看快捷栏", 1)
SAS(SI_INVENTORY_TRADE_BOP_ITEM_TOOLTIP, "此物品暂时可交易。", 1)
SAS(SI_INVENTORY_TRAIT_STATUS_RECONSTRUCTED_NOT_RESEARCHABLE, "此物品被重构过，无法被研究。", 0)
SAS(SI_INVENTORY_TRAIT_STATUS_RETRAITED_NOT_RESEARCHABLE, "此物品已蜕变，无法研究。", 1)
SAS(SI_INVENTORY_TRAIT_STATUS_TOOLTIP, "<<1>>：<<2>>", 0)
SAS(SI_INVENTORY_WALLET_ALL_FILTER, "全部", 0)
SAS(SI_ITEMCOMBINATIONRESULT1, "组合失败。", 0)
SAS(SI_ITEMCOMBINATIONRESULT10, "躲藏时无法使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT11, "该收藏品已被暂时禁用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT2, "你已经拥有此组合授予的所有收藏品。", 1)
SAS(SI_ITEMCOMBINATIONRESULT3, "缺少物品完成此组合。", 0)
SAS(SI_ITEMCOMBINATIONRESULT4, "无法在战斗中使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT5, "无法在PvP中使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT6, "骑乘坐骑时，无法使用此物品。", 0)
SAS(SI_ITEMCOMBINATIONRESULT7, "无法在移动时使用。", 0)
SAS(SI_ITEMCOMBINATIONRESULT8, "缺少收藏品完成此组合。", 0)
SAS(SI_ITEMCOMBINATIONRESULT9, "无法在游泳时使用。", 0)
SAS(SI_ITEMDISPLAYQUALITY0, "破旧", 0)
SAS(SI_ITEMDISPLAYQUALITY1, "普通", 0)
SAS(SI_ITEMDISPLAYQUALITY2, "优良", 0)
SAS(SI_ITEMDISPLAYQUALITY3, "上乘", 0)
SAS(SI_ITEMDISPLAYQUALITY4, "史诗", 0)
SAS(SI_ITEMDISPLAYQUALITY5, "传说", 0)
SAS(SI_ITEMDISPLAYQUALITY6, "神话", 0)
SAS(SI_ITEMFILTERTYPE0, "全部", 0)
SAS(SI_ITEMFILTERTYPE1, "武器", 1)
SAS(SI_ITEMFILTERTYPE11, "受损装备", 0)
SAS(SI_ITEMFILTERTYPE12, "收藏品", 1)
SAS(SI_ITEMFILTERTYPE13, "锻造", 0)
SAS(SI_ITEMFILTERTYPE14, "衣服", 0)
SAS(SI_ITEMFILTERTYPE15, "木工", 0)
SAS(SI_ITEMFILTERTYPE16, "炼金术", 0)
SAS(SI_ITEMFILTERTYPE17, "附魔", 0)
SAS(SI_ITEMFILTERTYPE18, "烹饪", 0)
SAS(SI_ITEMFILTERTYPE19, "样式材料", 0)
SAS(SI_ITEMFILTERTYPE2, "护甲", 1)
SAS(SI_ITEMFILTERTYPE20, "特质物品", 0)
SAS(SI_ITEMFILTERTYPE21, "装饰品", 0)
SAS(SI_ITEMFILTERTYPE22, "住宅模板", 0)
SAS(SI_ITEMFILTERTYPE24, "珠宝制作", 0)
SAS(SI_ITEMFILTERTYPE25, "珠宝", 0)
SAS(SI_ITEMFILTERTYPE26, "可置入任务物品", 0)
SAS(SI_ITEMFILTERTYPE27, "伙伴物品", 0)
SAS(SI_ITEMFILTERTYPE3, "消耗品", 1)
SAS(SI_ITEMFILTERTYPE4, "材料", 1)
SAS(SI_ITEMFILTERTYPE5, "杂项", 0)
SAS(SI_ITEMFILTERTYPE6, "可置入物品", 2)
SAS(SI_ITEMFILTERTYPE7, "任务", 1)
SAS(SI_ITEMFILTERTYPE8, "回购", 1)
SAS(SI_ITEMFILTERTYPE9, "废品", 0)
SAS(SI_ITEMLAUNDERRESULT1, "物品已洗白", 0)
SAS(SI_ITEMLAUNDERRESULT2, "无效的请求。", 0)
SAS(SI_ITEMLAUNDERRESULT3, "此物品不是赃物。", 0)
SAS(SI_ITEMLAUNDERRESULT4, "无法承担洗白费用。", 0)
SAS(SI_ITEMLAUNDERRESULT5, "物品栏空间不足，无法执行该操作。", 0)
SAS(SI_ITEMLAUNDERRESULT6, "该物品无法在销赃者处洗白。", 0)
SAS(SI_ITEMLAUNDERRESULT7, "你已达到每日赃物洗白上限。", 0)
SAS(SI_ITEMLISTSORTTYPE1, "类别", 0)
SAS(SI_ITEMLISTSORTTYPE2, "物品名称", 0)
SAS(SI_ITEMLISTSORTTYPE3, "物品品质", 0)
SAS(SI_ITEMLISTSORTTYPE4, "数量", 0)
SAS(SI_ITEMLISTSORTTYPE5, "价值", 0)
SAS(SI_ITEMQUALITY0, "破旧", 2)
SAS(SI_ITEMQUALITY1, "普通", 2)
SAS(SI_ITEMQUALITY2, "优良", 2)
SAS(SI_ITEMQUALITY3, "上乘", 2)
SAS(SI_ITEMQUALITY4, "史诗", 2)
SAS(SI_ITEMQUALITY5, "传说", 2)
SAS(SI_ITEMREPAIRREASON0, "需要有效的修理包才能修理此物品。", 1)
SAS(SI_ITEMREPAIRREASON1, "该物品耐久度已耗尽。", 1)
SAS(SI_ITEMREPAIRREASON2, "无法承担此物品的修理费用。", 1)
SAS(SI_ITEMSELLINFORMATION1, "卖给商人", 0)
SAS(SI_ITEMSELLINFORMATION2, "灵感已增加", 0)
SAS(SI_ITEMSELLINFORMATION3, "可进行研究", 0)
SAS(SI_ITEMSELLINFORMATION4, "不可出售", 0)
SAS(SI_ITEMSELLINFORMATION5, "已重构", 0)
SAS(SI_ITEMSTYLECHAPTER0, "", 0)
SAS(SI_ITEMSTYLECHAPTER1, "头盔", 0)
SAS(SI_ITEMSTYLECHAPTER10, "斧头", 0)
SAS(SI_ITEMSTYLECHAPTER11, "匕首", 0)
SAS(SI_ITEMSTYLECHAPTER12, "法杖", 0)
SAS(SI_ITEMSTYLECHAPTER13, "盾牌", 0)
SAS(SI_ITEMSTYLECHAPTER14, "弓", 0)
SAS(SI_ITEMSTYLECHAPTER2, "手套", 1)
SAS(SI_ITEMSTYLECHAPTER3, "靴子", 1)
SAS(SI_ITEMSTYLECHAPTER4, "护腿", 1)
SAS(SI_ITEMSTYLECHAPTER5, "胸甲", 1)
SAS(SI_ITEMSTYLECHAPTER6, "腰带", 0)
SAS(SI_ITEMSTYLECHAPTER7, "护肩", 1)
SAS(SI_ITEMSTYLECHAPTER8, "剑", 0)
SAS(SI_ITEMSTYLECHAPTER9, "钉锤", 0)
SAS(SI_ITEMTAGCATEGORY1, "宝物类型", 0)
SAS(SI_ITEMTAGCATEGORY2, "装饰类型", 0)
SAS(SI_ITEMTAGCATEGORY3, "来源", 0)
SAS(SI_ITEMTRAITINFORMATION1, "灵感已增加", 0)
SAS(SI_ITEMTRAITINFORMATION2, "出售价值已提高", 0)
SAS(SI_ITEMTRAITINFORMATION3, "可进行研究", 0)
SAS(SI_ITEMTRAITINFORMATION4, "蜕变", 1)
SAS(SI_ITEMTRAITINFORMATION5, "已重构", 0)
SAS(SI_ITEMTRAITTYPE0, "无特质", 1)
SAS(SI_ITEMTRAITTYPE1, "动力", 0)
SAS(SI_ITEMTRAITTYPE10, "华丽", 0)
SAS(SI_ITEMTRAITTYPE11, "强韧", 0)
SAS(SI_ITEMTRAITTYPE12, "牢不可破", 0)
SAS(SI_ITEMTRAITTYPE13, "加固", 0)
SAS(SI_ITEMTRAITTYPE14, "合身", 0)
SAS(SI_ITEMTRAITTYPE15, "训练", 0)
SAS(SI_ITEMTRAITTYPE16, "注魔", 0)
SAS(SI_ITEMTRAITTYPE17, "鼓舞", 1)
SAS(SI_ITEMTRAITTYPE18, "神性", 0)
SAS(SI_ITEMTRAITTYPE19, "华丽", 0)
SAS(SI_ITEMTRAITTYPE2, "充能", 0)
SAS(SI_ITEMTRAITTYPE20, "精巧", 0)
SAS(SI_ITEMTRAITTYPE21, "健康", 0)
SAS(SI_ITEMTRAITTYPE22, "奥术", 0)
SAS(SI_ITEMTRAITTYPE23, "强壮", 0)
SAS(SI_ITEMTRAITTYPE24, "华丽", 0)
SAS(SI_ITEMTRAITTYPE25, "奈恩磨砺", 0)
SAS(SI_ITEMTRAITTYPE26, "奈恩磨砺", 0)
SAS(SI_ITEMTRAITTYPE27, "精巧", 0)
SAS(SI_ITEMTRAITTYPE28, "轻灵", 0)
SAS(SI_ITEMTRAITTYPE29, "和谐", 1)
SAS(SI_ITEMTRAITTYPE3, "精准", 0)
SAS(SI_ITEMTRAITTYPE30, "三位一体", 0)
SAS(SI_ITEMTRAITTYPE31, "嗜血", 0)
SAS(SI_ITEMTRAITTYPE32, "保护", 0)
SAS(SI_ITEMTRAITTYPE33, "注魔", 0)
SAS(SI_ITEMTRAITTYPE34, "加速", 0)
SAS(SI_ITEMTRAITTYPE35, "多产", 0)
SAS(SI_ITEMTRAITTYPE36, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE37, "破裂", 0)
SAS(SI_ITEMTRAITTYPE38, "好斗", 0)
SAS(SI_ITEMTRAITTYPE39, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE4, "注魔", 0)
SAS(SI_ITEMTRAITTYPE40, "增强", 0)
SAS(SI_ITEMTRAITTYPE41, "加强", 0)
SAS(SI_ITEMTRAITTYPE42, "活力", 0)
SAS(SI_ITEMTRAITTYPE43, "加速", 0)
SAS(SI_ITEMTRAITTYPE44, "多产", 0)
SAS(SI_ITEMTRAITTYPE45, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE46, "破裂", 0)
SAS(SI_ITEMTRAITTYPE47, "好斗", 0)
SAS(SI_ITEMTRAITTYPE48, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE49, "增强", 0)
SAS(SI_ITEMTRAITTYPE5, "防御", 0)
SAS(SI_ITEMTRAITTYPE50, "加强", 0)
SAS(SI_ITEMTRAITTYPE51, "活力", 0)
SAS(SI_ITEMTRAITTYPE52, "加速", 0)
SAS(SI_ITEMTRAITTYPE53, "多产", 0)
SAS(SI_ITEMTRAITTYPE54, "聚焦", 0)
SAS(SI_ITEMTRAITTYPE55, "破裂", 0)
SAS(SI_ITEMTRAITTYPE56, "好斗", 0)
SAS(SI_ITEMTRAITTYPE57, "舒缓", 0)
SAS(SI_ITEMTRAITTYPE58, "增强", 0)
SAS(SI_ITEMTRAITTYPE59, "加强", 0)
SAS(SI_ITEMTRAITTYPE6, "训练", 0)
SAS(SI_ITEMTRAITTYPE60, "活力", 0)
SAS(SI_ITEMTRAITTYPE7, "锋锐", 0)
SAS(SI_ITEMTRAITTYPE8, "决意", 1)
SAS(SI_ITEMTRAITTYPE9, "精巧", 0)
SAS(SI_ITEMTYPE0, "无", 0)
SAS(SI_ITEMTYPE1, "武器", 0)
SAS(SI_ITEMTYPE10, "原料", 0)
SAS(SI_ITEMTYPE11, "添加剂", 0)
SAS(SI_ITEMTYPE12, "饮品", 0)
SAS(SI_ITEMTYPE13, "时装", 0)
SAS(SI_ITEMTYPE14, "伪装", 0)
SAS(SI_ITEMTYPE15, "战袍", 0)
SAS(SI_ITEMTYPE16, "饵料", 0)
SAS(SI_ITEMTYPE17, "原材料", 0)
SAS(SI_ITEMTYPE18, "容器", 0)
SAS(SI_ITEMTYPE19, "灵魂石", 0)
SAS(SI_ITEMTYPE2, "护甲", 0)
SAS(SI_ITEMTYPE20, "武器雕文", 5)
SAS(SI_ITEMTYPE21, "护甲雕文", 5)
SAS(SI_ITEMTYPE22, "开锁器", 0)
SAS(SI_ITEMTYPE23, "武器加成", 0)
SAS(SI_ITEMTYPE24, "护甲加成", 0)
SAS(SI_ITEMTYPE25, "附魔加成", 0)
SAS(SI_ITEMTYPE26, "珠宝雕文", 3)
SAS(SI_ITEMTYPE27, "香料 ", 2)
SAS(SI_ITEMTYPE28, "佐料", 2)
SAS(SI_ITEMTYPE29, "配方", 2)
SAS(SI_ITEMTYPE3, "附魔", 0)
SAS(SI_ITEMTYPE30, "毒药", 2)
SAS(SI_ITEMTYPE31, "试剂", 2)
SAS(SI_ITEMTYPE32, "无用", 3)
SAS(SI_ITEMTYPE33, "药水溶剂", 4)
SAS(SI_ITEMTYPE34, "收藏品", 0)
SAS(SI_ITEMTYPE35, "原材料", 1)
SAS(SI_ITEMTYPE36, "材料", 1)
SAS(SI_ITEMTYPE37, "原材料", 1)
SAS(SI_ITEMTYPE38, "材料", 1)
SAS(SI_ITEMTYPE39, "原材料", 1)
SAS(SI_ITEMTYPE4, "食物", 1)
SAS(SI_ITEMTYPE40, "材料", 1)
SAS(SI_ITEMTYPE41, "精铸材料", 2)
SAS(SI_ITEMTYPE42, "树脂", 3)
SAS(SI_ITEMTYPE43, "鞣制材料", 3)
SAS(SI_ITEMTYPE44, "样式材料", 0)
SAS(SI_ITEMTYPE45, "护甲特质", 0)
SAS(SI_ITEMTYPE46, "武器特质", 0)
SAS(SI_ITEMTYPE47, "联盟战争修理", 0)
SAS(SI_ITEMTYPE48, "垃圾", 0)
SAS(SI_ITEMTYPE49, "无用", 0)
SAS(SI_ITEMTYPE5, "战利品", 1)
SAS(SI_ITEMTYPE50, "坐骑", 0)
SAS(SI_ITEMTYPE51, "效力符文石", 0)
SAS(SI_ITEMTYPE52, "相质符文石", 0)
SAS(SI_ITEMTYPE53, "精华符文石", 0)
SAS(SI_ITEMTYPE54, "鱼", 0)
SAS(SI_ITEMTYPE55, "王冠修理", 0)
SAS(SI_ITEMTYPE56, "财宝", 1)
SAS(SI_ITEMTYPE57, "王冠物品", 0)
SAS(SI_ITEMTYPE58, "毒药溶剂", 0)
SAS(SI_ITEMTYPE59, "染色券", 0)
SAS(SI_ITEMTYPE6, "攻城", 0)
SAS(SI_ITEMTYPE60, "大师委托", 0)
SAS(SI_ITEMTYPE61, "装饰品", 0)
SAS(SI_ITEMTYPE62, "装饰品材料", 0)
SAS(SI_ITEMTYPE63, "原材料", 0)
SAS(SI_ITEMTYPE64, "材料", 0)
SAS(SI_ITEMTYPE65, "镀层", 1)
SAS(SI_ITEMTYPE66, "珠宝特质", 0)
SAS(SI_ITEMTYPE67, "原生镀层", 0)
SAS(SI_ITEMTYPE68, "原生特质", 0)
SAS(SI_ITEMTYPE69, "传送石", 0)
SAS(SI_ITEMTYPE7, "药水", 0)
SAS(SI_ITEMTYPE70, "货币容器", 0)
SAS(SI_ITEMTYPE71, "群体修复", 0)
SAS(SI_ITEMTYPE72, "魔典", 0)
SAS(SI_ITEMTYPE73, "脚本", 0)
SAS(SI_ITEMTYPE74, "墨水", 0)
SAS(SI_ITEMTYPE75, "未开启", 0)
SAS(SI_ITEMTYPE8, "样式书", 2)
SAS(SI_ITEMTYPE9, "工具", 1)
SAS(SI_ITEMTYPEDISPLAYCATEGORY0, "全部", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY1, "武器", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY10, "锻造", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY11, "衣服", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY12, "木工", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY13, "珠宝制作", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY14, "炼金术", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY15, "附魔", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY16, "烹饪", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY17, "样式材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY18, "特质物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY19, "食物", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY2, "护甲", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY20, "饮料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY21, "配方", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY22, "药水", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY23, "毒药", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY24, "样式书", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY25, "大师委托", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY26, "容器", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY27, "修理物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY28, "王冠物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY29, "外观物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY3, "珠宝", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY30, "雕文", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY31, "灵魂石", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY32, "攻城物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY33, "工具", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY34, "战利品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY35, "鱼饵", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY36, "垃圾", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY37, "食物原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY38, "饮料原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY39, "稀有原料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY4, "消耗品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY40, "装饰材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY41, "伙伴物品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY5, "材料", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY6, "装饰品", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY7, "杂项", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY8, "任务", 0)
SAS(SI_ITEMTYPEDISPLAYCATEGORY9, "废品", 0)
SAS(SI_ITEM_ABILITY_SCALING_CHAMPION_POINTS_RANGE, "<<X:1>><<2>>到<<X:1>><<3>>（随级成长）", 0)
SAS(SI_ITEM_ABILITY_SCALING_LEVEL_RANGE, "<<1>>级到<<2>>级（随级成长）", 0)
SAS(SI_ITEM_ACTION_ADD_ITEMS_TO_CRAFT_BAG, "放置", 0)
SAS(SI_ITEM_ACTION_ADD_TO_CRAFT, "添加", 0)
SAS(SI_ITEM_ACTION_BANK_DEPOSIT, "存放", 1)
SAS(SI_ITEM_ACTION_BANK_WITHDRAW, "取出", 1)
SAS(SI_ITEM_ACTION_BIND, "绑定", 0)
SAS(SI_ITEM_ACTION_BUY, "购买", 0)
SAS(SI_ITEM_ACTION_BUYBACK, "购买", 0)
SAS(SI_ITEM_ACTION_BUY_MULTIPLE, "购买多个", 1)
SAS(SI_ITEM_ACTION_CHARGE, "充能", 1)
SAS(SI_ITEM_ACTION_CONVERT_STYLE_MOVED_DESCRIPTION, "转变为<<1>>样式的界面已被整合至装扮系统。请前往装扮台编辑角色的样式。", 0)
SAS(SI_ITEM_ACTION_CONVERT_STYLE_MOVED_TITLE, "转变为<<1>>样式已移动", 0)
SAS(SI_ITEM_ACTION_CONVERT_TO_IMPERIAL_STYLE, "转变为帝国样式", 0)
SAS(SI_ITEM_ACTION_CONVERT_TO_MORAG_TONG_STYLE, "转变为殁拉格帮样式", 0)
SAS(SI_ITEM_ACTION_DESTROY, "摧毁", 1)
SAS(SI_ITEM_ACTION_ENCHANT, "附魔", 1)
SAS(SI_ITEM_ACTION_EQUIP, "装备", 0)
SAS(SI_ITEM_ACTION_LAUNDER, "洗白", 0)
SAS(SI_ITEM_ACTION_LINK_TO_CHAT, "连接到聊天室", 0)
SAS(SI_ITEM_ACTION_LOOT_TAKE, "拿", 0)
SAS(SI_ITEM_ACTION_MAIL_ATTACH, "添加至邮件", 0)
SAS(SI_ITEM_ACTION_MAIL_DETACH, "从邮件移除", 0)
SAS(SI_ITEM_ACTION_MAIL_TAKE_ATTACHMENT, "拿", 0)
SAS(SI_ITEM_ACTION_MAP_TO_QUICKSLOT, "添加至快捷栏", 1)
SAS(SI_ITEM_ACTION_MARK_AS_JUNK, "标记为废品", 0)
SAS(SI_ITEM_ACTION_MARK_AS_LOCKED, "上锁", 0)
SAS(SI_ITEM_ACTION_PLACE_FURNITURE, "放置", 0)
SAS(SI_ITEM_ACTION_PREVIEW, "预览", 0)
SAS(SI_ITEM_ACTION_PREVIEW_DYE_STAMP, "预览染色券", 0)
SAS(SI_ITEM_ACTION_REMOVE_FROM_CRAFT, "移除", 0)
SAS(SI_ITEM_ACTION_REMOVE_FROM_QUICKSLOT, "从快捷栏移除", 0)
SAS(SI_ITEM_ACTION_REMOVE_ITEMS_FROM_CRAFT_BAG, "收回", 0)
SAS(SI_ITEM_ACTION_REPAIR, "修复", 0)
SAS(SI_ITEM_ACTION_REPORT_ITEM, "获取帮助", 0)
SAS(SI_ITEM_ACTION_RESEARCH, "研究", 0)
SAS(SI_ITEM_ACTION_SELECT, "选择", 0)
SAS(SI_ITEM_ACTION_SELL, "出售", 0)
SAS(SI_ITEM_ACTION_SHOW_MAP, "显示地图", 0)
SAS(SI_ITEM_ACTION_SHOW_QUEST, "在日志中显示任务", 0)
SAS(SI_ITEM_ACTION_SPLIT_STACK, "拆分堆叠", 1)
SAS(SI_ITEM_ACTION_STACK_ALL, "堆叠所有物品", 0)
SAS(SI_ITEM_ACTION_START_ATTRIBUTE_RESPEC, "打开属性", 0)
SAS(SI_ITEM_ACTION_START_SKILL_RESPEC, "开放技能", 0)
SAS(SI_ITEM_ACTION_STOW_ALL_FURNITURE, "全部存入", 0)
SAS(SI_ITEM_ACTION_STOW_MATERIALS, "放置材料", 0)
SAS(SI_ITEM_ACTION_TRADE_ADD, "添加至发盘", 0)
SAS(SI_ITEM_ACTION_TRADE_REMOVE, "从发盘移除", 0)
SAS(SI_ITEM_ACTION_UNEQUIP, "卸下", 0)
SAS(SI_ITEM_ACTION_UNMARK_AS_JUNK, "取消废品标记", 0)
SAS(SI_ITEM_ACTION_UNMARK_AS_LOCKED, "解锁", 0)
SAS(SI_ITEM_ACTION_USE, "使用", 0)
SAS(SI_ITEM_ALREADY_CHARGED, "该武器已完全充能。", 0)
SAS(SI_ITEM_CONDITION_PERCENT, "<<1>>%", 0)
SAS(SI_ITEM_DESCRIPTION_UNIVERSAL_STYLE, "这件物品可让你制作任何已知样式的物品。", 1)
SAS(SI_ITEM_FILTER_BY_TEXT, "搜索", 1)
SAS(SI_ITEM_FORMAT_STR_ADD_SET_COLLECTION_PIECE, "绑定以添加至你的套装收藏。", 0)
SAS(SI_ITEM_FORMAT_STR_ADD_TO_COLLECTION, "使用并添加至你的收藏。", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_IN_COLLECTION, "已经在你的收藏中。", 0)
SAS(SI_ITEM_FORMAT_STR_ALREADY_OWN_COMBINATION_RESULT, "已通过碎片获得收藏品。", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR, "护甲", 3)
SAS(SI_ITEM_FORMAT_STR_ARMOR_GLYPH_DERIVED_STAT, "最多可添加至|cffffff<<1>>|r <<2>>。", 0)
SAS(SI_ITEM_FORMAT_STR_ARMOR_TRAIT, "用于制造带固有特性的护甲的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_AMMO_NOTCH, "弹药空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_ENCHANTMENT_NOTCH, "附魔槽位", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_LAUNCH_VELOCITY_NOTCH, "射程空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_PRECISION_NOTCH, "精准空缺", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMEMTATION_EMPTY_TOUGHNESS_NOTCH, "韧性空槽", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_AMMO, "只适用于弹药槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ENCHANTMENT, "只适用于附魔槽位", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_ITEM_TYPE, "附魔", 0)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_LAUNCH_VELOCITY, "只适用于射速槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_PRECISION, "只适用于精准槽位", 1)
SAS(SI_ITEM_FORMAT_STR_AUGMENT_TOUGHNESS, "只适用于韧性槽位", 1)
SAS(SI_ITEM_FORMAT_STR_BACKPACK_BOUND, "角色绑定", 0)
SAS(SI_ITEM_FORMAT_STR_BOUND, "绑定物品", 0)
SAS(SI_ITEM_FORMAT_STR_BROAD_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_CHAMPION, "勇士点数", 1)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的轻甲。", 0)
SAS(SI_ITEM_FORMAT_STR_CLOTH_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的轻甲。", 0)
SAS(SI_ITEM_FORMAT_STR_COLLECTIBLE, "收藏品", 0)
SAS(SI_ITEM_FORMAT_STR_COLOR_NAME, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMBINATION, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_COMPANION, "伙伴物品", 0)
SAS(SI_ITEM_FORMAT_STR_CRAFTED, "已制作", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_CHAMPION_POINTS, "制作一个|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r的<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_LEVEL, "制作一个|cffffff<<1>>|r级的<<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_CREATOR, "制作者：|cffffff<<1>>|r", 4)
SAS(SI_ITEM_FORMAT_STR_DAMAGE, "伤害", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT, "增加|cffffff<<1>>|r<<2>>。", 1)
SAS(SI_ITEM_FORMAT_STR_DERIVED_STAT_NO_COLOR, "增加<<1>><<2>>。", 0)
SAS(SI_ITEM_FORMAT_STR_DISABLED_BY, "因<<1>>而失效", 0)
SAS(SI_ITEM_FORMAT_STR_EFFECTIVE_VALUE_OF_MAX, "<<1>>/<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER, "附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_MULTI_EFFECT, "多重效果附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_HEADER_NAMED, "<<1>>附魔", 0)
SAS(SI_ITEM_FORMAT_STR_ENCHANT_IRREPLACEABLE, "（此附魔无法被替换。）", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED, "已装备", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_COMPANION, "伙伴已装备", 0)
SAS(SI_ITEM_FORMAT_STR_EQUIPPED_SLOT, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_EXISTING_SET_COLLECTION_PIECE, "你已经收集了此套装部件。", 0)
SAS(SI_ITEM_FORMAT_STR_FORCED_NOT_DECONSTRUCTIBLE, "无法被分解。", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_HEADER, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_ITEM_TRAIT_WITH_ICON_HEADER, "<<1>> <<2>>", 1)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的珠宝。", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的珠宝。", 0)
SAS(SI_ITEM_FORMAT_STR_JEWELRY_TRAIT, "一种用于制作带固有特质的珠宝的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_KNOWN_ITEM_TYPE, "已知<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的中甲。", 0)
SAS(SI_ITEM_FORMAT_STR_LEATHER_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的中甲。", 0)
SAS(SI_ITEM_FORMAT_STR_LEVEL, "等级", 1)
SAS(SI_ITEM_FORMAT_STR_LOCKED, "已锁定", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的重甲和金属武器。", 0)
SAS(SI_ITEM_FORMAT_STR_METAL_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的重甲和金属武器。", 0)
SAS(SI_ITEM_FORMAT_STR_NOT_EQUIPPED, "未装备", 0)
SAS(SI_ITEM_FORMAT_STR_ONLY_USABLE_FROM_ACTION_SLOT, "只能从快捷栏使用物品。", 0)
SAS(SI_ITEM_FORMAT_STR_ON_COOLDOWN, "物品未准备就绪", 0)
SAS(SI_ITEM_FORMAT_STR_ON_USE, "<<X:1>>", 4)
SAS(SI_ITEM_FORMAT_STR_ON_USE_COOLDOWN, "<<X:1>>（|cffffff<<2>>|r冷却时间）", 5)
SAS(SI_ITEM_FORMAT_STR_ON_USE_MULTI_EFFECT, "<<X:1>>", 1)
SAS(SI_ITEM_FORMAT_STR_ON_USE_REMAINING_COOLDOWN, "|cffffff<<1>>|r后可用", 0)
SAS(SI_ITEM_FORMAT_STR_PERFECTED_SET_NAME, "<<1>>套装部分（<<2>>/<<3>>件套，<<4>>件为完美套）", 0)
SAS(SI_ITEM_FORMAT_STR_POISON, "毒药", 0)
SAS(SI_ITEM_FORMAT_STR_POTION, "药水", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_FENCE, "卖给销赃者换取金币。", 0)
SAS(SI_ITEM_FORMAT_STR_PRIORITY_SELL, "卖给商人换取金币。", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_ITEM, "任务物品", 0)
SAS(SI_ITEM_FORMAT_STR_QUEST_STARTER_ITEM, "任务起始", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_ARMOR, "需要护甲类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_EQUIP, "需要装备类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_NOTCH_ITEM_LEVEL, "仅能用于<<1>>级及以上的物品。", 0)
SAS(SI_ITEM_FORMAT_STR_REQ_WEAPON, "需要武器类型：<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_ABILITY_BONUS, "（<<X:1>>）<<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_BONUS_COUNT_PREFIX, "<<1[1件套/$d件套]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_LOCKED, "未收藏", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_RECONSTRUCTED, "已重构", 0)
SAS(SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_UNLOCKED, "已收藏", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS, "（<<X:1>>）增加<<2>><<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_DERIVED_STAT_BONUS_PERCENT, "（<<X:1>>）增加<<2>>%<<3>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_NAME, "<<1>>套装部分（<<2>>/<<3>>件套）", 4)
SAS(SI_ITEM_FORMAT_STR_SET_NAME_NO_COUNT, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_SET_OR_SEPARATOR, "或", 0)
SAS(SI_ITEM_FORMAT_STR_SET_PERFECTED_BONUS_COUNT_PREFIX, "<<1[1件完美套/$d件完美套]>>", 0)
SAS(SI_ITEM_FORMAT_STR_SIEGE_AUGMENT_ITEM_TYPE, "<<1>>升级", 0)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE, "<<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_SPECIFIC_TYPE_AND_STYLE, "<<1>> - <<2>>", 0)
SAS(SI_ITEM_FORMAT_STR_STYLE_MATERIAL, "一种用于制作|cffffff<<X:1>>|r样式的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_TABARD, "代表：|cffffff<<1>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2, "<<1>>（<<2>>）", 0)
SAS(SI_ITEM_FORMAT_STR_TEXT1_TEXT2_ITEMSTYLE, "<<1>>（<<2>> - <<3>>）", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_PLAYERS_HEADER, "有资格的玩家", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_SECTION_FORMATTER_KEYBOARD, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_ITEM_FORMAT_STR_TRADE_BOP_TIMER_HEADER, "可用于交易", 0)
SAS(SI_ITEM_FORMAT_STR_TRASH, "垃圾", 0)
SAS(SI_ITEM_FORMAT_STR_TYPE_PLUS_EXTRA_INFO, "<<2>><<1>>", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE, "（唯一）", 1)
SAS(SI_ITEM_FORMAT_STR_UNIQUE_EQUIPPED, "（唯一装备）", 1)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_ITEM_TYPE, "<<1>>", 0)
SAS(SI_ITEM_FORMAT_STR_UNKNOWN_RECIPE, "未知配方", 0)
SAS(SI_ITEM_FORMAT_STR_USE_ONLY_FROM_QUICKSLOT, "（通过快捷栏使用）", 0)
SAS(SI_ITEM_FORMAT_STR_WEAPON_TRAIT, "用于制造带固有特性的武器的原料。", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_CHAMPION_POINTS, "用于打造|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<1>>|r至|t90%:90%:EsoUI/Art/Champion/champion_icon.dds|t|cffffff<<2>>|r的盾牌、法杖和弓。", 0)
SAS(SI_ITEM_FORMAT_STR_WOOD_MATERIAL_LEVEL, "用于打造|cffffff<<1>>|r至|cffffff<<2>>|r级的盾牌、法杖和弓。", 0)
SAS(SI_ITEM_RECONSTRUCTION_BACK, "返回", 0)
SAS(SI_ITEM_RECONSTRUCTION_COST_HEADER, "消耗", 1)
SAS(SI_ITEM_RECONSTRUCTION_CURRENT_BALANCE, "当前余额", 0)
SAS(SI_ITEM_RECONSTRUCTION_DEFAULT_TRAIT, "默认", 0)
SAS(SI_ITEM_RECONSTRUCTION_EXIT, "退出", 0)
SAS(SI_ITEM_RECONSTRUCTION_OPTION_DIVIDER_LABEL, "或", 0)
SAS(SI_ITEM_RECONSTRUCTION_SELECT, "选择", 0)
SAS(SI_ITEM_RECONSTRUCTION_SELECT_CURRENCY, "选择货币", 0)
SAS(SI_ITEM_RECONSTRUCTION_TOTAL_COST, "总消耗", 0)
SAS(SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT, "<<1[$d 护甲类型/$d 护甲类型]>>", 0)
SAS(SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT_DEFAULT, "护甲类型", 0)
SAS(SI_ITEM_SETS_BOOK_CATEGORY_PROGRESS, "<<1>>/<<2>>", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_COLLAPSE, "折叠", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_COLLAPSE_ALL, "全部折叠", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_EXPAND, "展开", 0)
SAS(SI_ITEM_SETS_BOOK_HEADER_EXPAND_ALL, "全部展开", 0)
SAS(SI_ITEM_SETS_BOOK_SEARCH_NO_MATCHES, "未找到匹配结果", 0)
SAS(SI_ITEM_SETS_BOOK_SELECT_RECONSTRUCT_ITEM_HEADER, "选择你想要重构的物品", 0)
SAS(SI_ITEM_SETS_BOOK_SHOW_LOCKED, "显示暂不可用项", 0)
SAS(SI_ITEM_SETS_BOOK_TITLE, "套装物品", 1)
SAS(SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT, "<<1[$d 武器类型/$d 武器类型>>", 0)
SAS(SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT_DEFAULT, "武器类型", 0)
SAS(SI_ITEM_SET_CATEGORY_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_ITEM_SET_CATEGORY_SUMMARY_LABEL, "总结", 0)
SAS(SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY, "<<1>>新的套装部件已收集", 0)
SAS(SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE, "套装已更新", 0)
SAS(SI_ITEM_SET_COLLECTION_UPDATED_ANNOUNCEMENT_BODY, "已收集<<t:1>>", 0)
SAS(SI_ITEM_SET_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_ITEM_SET_SUMMARY_ITEM_COUNT_LABEL, "套装物品已收集", 0)
SAS(SI_ITEM_SUB_TYPE_BAIT, "鱼饵", 0)
SAS(SI_ITEM_SUB_TYPE_BOOK, "书", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ALREADY_KNOWN, "已知魔典。", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ON_USE_FORMATTER, "用于学习<<2>>魔典<<1>>，使你能在祭坛上篆刻该技能。阅读后，此物品将被消耗。", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ALREADY_KNOWN, "已知脚本。", 0)
SAS(SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ON_USE_FORMATTER, "用于学习<<2>>脚本<<1>>，使你能在祭坛上将其效果添加至某个篆刻类技能。阅读后，此物品将被消耗。", 0)
SAS(SI_ITEM_TOOLTIP_IN_ARMORY_DESCRIPTION, "军械库方案：<<X:1>>", 1)
SAS(SI_JOURNAL_MENU_ACHIEVEMENTS, "成就", 0)
SAS(SI_JOURNAL_MENU_ANTIQUITIES, "古物宝典", 1)
SAS(SI_JOURNAL_MENU_CADWELLS_ALMANAC, "卡德韦尔的年鉴", 0)
SAS(SI_JOURNAL_MENU_LEADERBOARDS, "排行榜", 0)
SAS(SI_JOURNAL_MENU_LORE_LIBRARY, "传说图书馆", 0)
SAS(SI_JOURNAL_MENU_QUESTS, "任务", 0)
SAS(SI_JOURNAL_PROGRESS_BAR_PROGRESS, "<<1>>/<<2>>", 2)
SAS(SI_JOURNAL_PROGRESS_CATEGORY, "<<1>>", 0)
SAS(SI_JOURNAL_PROGRESS_CATEGORY_GENERAL, "通用", 0)
SAS(SI_JOURNAL_PROGRESS_CATEGORY_SUBCATEGORY, "<<1>>：<<2>>", 0)
SAS(SI_JOURNAL_PROGRESS_SUMMARY, "总结", 0)
SAS(SI_JUMPRESULT0, "本世界转移成功。", 0)
SAS(SI_JUMPRESULT1, "已发起跨世界转移。", 0)
SAS(SI_JUMPRESULT10, "跳转失败。副本已满员。", 0)
SAS(SI_JUMPRESULT11, "跳转失败。正处于跳转状态中。", 0)
SAS(SI_JUMPRESULT12, "无免费副本可用，请稍后再试。", 0)
SAS(SI_JUMPRESULT13, "不符合跳跃至此地的条件。", 0)
SAS(SI_JUMPRESULT14, "未持有跳跃至此地所需的收藏品。", 0)
SAS(SI_JUMPRESULT15, "尝试进行的跳跃失败，你所处的位置不允许传送。", 0)
SAS(SI_JUMPRESULT16, "你需要达到50级才能进入老兵副本。", 0)
SAS(SI_JUMPRESULT17, "该住宅不属于你。", 0)
SAS(SI_JUMPRESULT18, "你没有访问该住宅的权限。", 0)
SAS(SI_JUMPRESULT19, "你想访问的住宅当前未开放。", 0)
SAS(SI_JUMPRESULT2, "你缺少正确权限转移至目的地。", 0)
SAS(SI_JUMPRESULT20, "未找到目的地。", 0)
SAS(SI_JUMPRESULT21, "目的地不可用。", 0)
SAS(SI_JUMPRESULT22, "无法进入战场。", 0)
SAS(SI_JUMPRESULT23, "死亡时不可切换战役。", 0)
SAS(SI_JUMPRESULT24, "未持有跳跃至此地所需的收藏品。", 0)
SAS(SI_JUMPRESULT25, "准备完毕确认时，无法进行快速旅行。", 0)
SAS(SI_JUMPRESULT26, "你已转移至该区域的另一个位面。", 0)
SAS(SI_JUMPRESULT27, "", 0)
SAS(SI_JUMPRESULT3, "尝试转移失败。", 0)
SAS(SI_JUMPRESULT4, "你没有被分配到联盟战争战役，尝试跳转失败。", 1)
SAS(SI_JUMPRESULT5, "目的地联盟战争战役不可用，尝试跳跃失败。", 0)
SAS(SI_JUMPRESULT6, "未解锁该难度级别，尝试跳转失败。", 0)
SAS(SI_JUMPRESULT7, "尝试跳跃失败。", 0)
SAS(SI_JUMPRESULT8, "未达到最高等级或勇士点数不足，尝试跳转失败。", 1)
SAS(SI_JUMPRESULT9, "目的地不允许社交跳跃，尝试跳跃失败。", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_OCCURANCE_PROMPT, "这个小队的队长位于另一不同的|cffffff<<1>>|r地区。\n\n你是否要前往该地区，并传送至离他们最近的路点神龛？", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_TITLE, "前往队长处", 0)
SAS(SI_JUMP_TO_GROUP_LEADER_WORLD_PROMPT, "这个小队的队长位于|cffffff<<1>>|r。\n\n你是否要前往该区域，并传送至离他们最近的路点神龛？", 0)
SAS(SI_JUSTICEALLEGIANCE1, "执法者", 0)
SAS(SI_JUSTICEALLEGIANCE2, "罪犯", 0)
SAS(SI_JUSTICE_BOUNTY_ADDED, "已增加<<1>>赏金", 1)
SAS(SI_JUSTICE_BOUNTY_CLEARED, "赏金已清空。", 1)
SAS(SI_JUSTICE_BOUNTY_SET, "你的赏金现在是<<1>>金币。", 1)
SAS(SI_JUSTICE_GOLD_PICKPOCKETED, "已窃取<<1>>金币。", 0)
SAS(SI_JUSTICE_GOLD_REMOVED, "已移除<<1>>金币。", 0)
SAS(SI_JUSTICE_INFAMY_LEVEL_CHANGED, "你现在是<<1>>", 0)
SAS(SI_JUSTICE_INFAMY_TOOLTIP_ZONE_LABEL, "你的总恶名值。", 0)
SAS(SI_JUSTICE_LOGOUT_DISALLOWED, "被逮捕时无法登出。", 0)
SAS(SI_JUSTICE_NOW_FUGITIVE, "不法逃犯", 0)
SAS(SI_JUSTICE_NOW_KOS, "一旦被执法者发现，你将会被杀死。", 0)
SAS(SI_JUSTICE_NOW_TRESPASSING_PRIMARY, "非法闯入", 0)
SAS(SI_JUSTICE_NOW_TRESPASSING_SECONDARY, "你身处禁区", 0)
SAS(SI_JUSTICE_NO_LONGER_KOS, "你将不再被执法者攻击。", 0)
SAS(SI_JUSTICE_NO_LONGER_TRESPASSING_PRIMARY, "不再非法入侵", 0)
SAS(SI_JUSTICE_NO_LONGER_TRESPASSING_SECONDARY, "你已离开禁区", 0)
SAS(SI_JUSTICE_PICKPOCKET_FAILED, "你的偷窃行为被抓了个现行。", 0)
SAS(SI_JUSTICE_PICKPOCKET_TARGET_EMPTY, "空", 0)
SAS(SI_JUSTICE_STOLEN_ITEMS_REMOVED, "所有赃物被移除。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT1, "当前无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT2, "仅能在西罗帝尔使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT3, "在要塞附近时无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT4, "在战斗中无法使用要塞传送。", 1)
SAS(SI_KEEPRECALLSTONEUSERESULT5, "你需要要塞传送石。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT6, "死亡期间无法使用要塞传送。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT7, "携带神器时无法使用要塞传送。", 0)
SAS(SI_KEEPRECALLSTONEUSERESULT8, "正在传送中，无法使用要塞传送。", 0)
SAS(SI_KEEPRESOURCETYPE0, "无", 0)
SAS(SI_KEEPRESOURCETYPE1, "木头", 0)
SAS(SI_KEEPRESOURCETYPE2, "食物", 0)
SAS(SI_KEEPRESOURCETYPE3, "矿石", 0)
SAS(SI_KEEPUPGRADEPATH1, "生产", 0)
SAS(SI_KEEPUPGRADEPATH2, "防御", 0)
SAS(SI_KEEP_CAPTURED, "<<1>>的势力已从<<3>>取得了<<2>>！", 1)
SAS(SI_KEEP_CAPTURED_REWARDS, "你因为占领<<1>>而获得了<<2>>经验值和<<3点[1联盟点数/$d联盟点数]>>！", 4)
SAS(SI_KEEP_CHANGE_GATE_CLOSED, "<<CA:1>>已关闭。", 2)
SAS(SI_KEEP_CHANGE_GATE_OPENED, "<<CA:1>>已开放！", 2)
SAS(SI_KEEP_CLAIM_NOT_IN_GUILD, "你必须先成为任意公会的一员才能占领据点。", 1)
SAS(SI_KEEP_CLAIM_ON_COOLDOWN, "|cffffff<<1>>|r最近已经改变了所有权。你必须等待|cffffff<<2>>|r才能尝试占领。", 2)
SAS(SI_KEEP_CLAIM_WRONG_ALLIANCE, "你的联盟必须先控制此据点才能占领。", 0)
SAS(SI_KEEP_CURRENT_LEVEL, "<<1>>级", 0)
SAS(SI_KEEP_DEFENDED_REWARDS, "你因为守卫<<1>>而获得了<<2>>经验值和<<3点[1联盟点数/$d联盟点数]>>！", 3)
SAS(SI_KEEP_GUILD_OWNER_HEADER, "公会所有者：", 0)
SAS(SI_KEEP_RESURRECT_FAIL_UNDER_ATTACK, "据点受到攻击时无法在该处复活。", 0)
SAS(SI_KEEP_RESURRECT_FAIL_WRONG_ALLIANCE, "你只能在联盟占领的据点内复活。", 0)
SAS(SI_KEEP_SWITCH_TOOLTIP, "点击查看<<1>>。", 0)
SAS(SI_KEEP_UNCLAIMED, "未占领", 0)
SAS(SI_KEEP_UNCLAIMED_GUILD, "未占领", 1)
SAS(SI_KEEP_UNDER_ATTACK, "<<1>>正在遭受攻击！ ", 2)
SAS(SI_KEEP_UPGRADE_AT_MAX, "最高等级", 0)
SAS(SI_KEEP_UPGRADE_ENEMY_CONTROLLED, "已控制敌人", 0)
SAS(SI_KEEP_UPGRADE_INVALID_TIME, "不适用", 0)
SAS(SI_KEEP_UPGRADE_LEVEL, "升级等级：<<1>>", 1)
SAS(SI_KEEP_UPGRADE_LEVEL_SECTION_HEADER, "<<1>>级", 0)
SAS(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL, "到下一级的时间：|cffffff<<1>>|r", 0)
SAS(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL_INVALID, "到下一级的时间：|cffffffN/A|r", 0)
SAS(SI_KEYBINDDISPLAYMODE0, "键盘", 0)
SAS(SI_KEYBINDDISPLAYMODE1, "手柄", 0)
SAS(SI_KEYBINDDISPLAYMODE2, "自动", 0)
SAS(SI_KEYBINDINGS_ALREADY_BOUND, "这已经是<<2>>的<<1>>绑定。", 0)
SAS(SI_KEYBINDINGS_BINDINGS, "键位绑定", 0)
SAS(SI_KEYBINDINGS_BIND_BUTTON, "绑定", 0)
SAS(SI_KEYBINDINGS_CANNOT_BIND_TO, "这已经绑定了<<1>>，且无法解绑。", 0)
SAS(SI_KEYBINDINGS_CATEGORY_CAMERA, "镜头", 0)
SAS(SI_KEYBINDINGS_CATEGORY_COMBAT, "战斗", 0)
SAS(SI_KEYBINDINGS_CATEGORY_GENERAL, "通用", 0)
SAS(SI_KEYBINDINGS_CATEGORY_INTERACTION, "互动", 0)
SAS(SI_KEYBINDINGS_CATEGORY_MOVEMENT, "移动", 0)
SAS(SI_KEYBINDINGS_CATEGORY_TARGETING, "瞄定", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE, "用户界面", 0)
SAS(SI_KEYBINDINGS_CATEGORY_USER_INTERFACE_GAMEPAD, "手柄", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_GAMEPAD, "手柄", 0)
SAS(SI_KEYBINDINGS_CATEGORY_UTILITY_WHEEL_KEYBOARD, "键盘", 0)
SAS(SI_KEYBINDINGS_CHOOSE_BIND_BUTTON, "选择绑定", 0)
SAS(SI_KEYBINDINGS_CONSOLE_GAMEPAD_RESET_DEADZONES_PROMPT, "确定要将死区重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_CURRENT_BIND_NARRATION_FORMATTER, "当前绑定：<<1>>", 0)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT, "*<<1>>/<<2>>自定义按键绑定组", 1)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT_GAMEPAD_FORMAT, "*<<1>>/<<2>>", 1)
SAS(SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT_GAMEPAD_LABEL, "自定义按键绑定", 0)
SAS(SI_KEYBINDINGS_DEFAULT_BUTTON, "默认绑定", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_PROMPT, "确定要将手柄死区重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_DEADZONES_TITLE, "将死区重置为默认设置", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_PROMPT, "确定要将手柄键位绑定重置为默认设置吗？", 0)
SAS(SI_KEYBINDINGS_GAMEPAD_RESET_TITLE, "恢复默认", 1)
SAS(SI_KEYBINDINGS_GENERIC_CATEGORY_NAME, "通用", 0)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_PROMPT, "你确定要将键盘键位设定恢复默认吗？", 0)
SAS(SI_KEYBINDINGS_KEYBOARD_RESET_TITLE, "恢复默认", 1)
SAS(SI_KEYBINDINGS_LAYER_ACCESSIBLE_QUICKWHEEL, "可切换快捷轮盘快捷键", 0)
SAS(SI_KEYBINDINGS_LAYER_BATTLEGROUNDS, "战场", 0)
SAS(SI_KEYBINDINGS_LAYER_DIALOG, "对话", 0)
SAS(SI_KEYBINDINGS_LAYER_GENERAL, "通用", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR, "住宅编辑器", 0)
SAS(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE, "住宅编辑器布局模式", 0)
SAS(SI_KEYBINDINGS_LAYER_HUD_HOUSING, "住宅 HUD", 0)
SAS(SI_KEYBINDINGS_LAYER_INSTANCE_KICK_WARNING, "应急踢出警告", 0)
SAS(SI_KEYBINDINGS_LAYER_NOTIFICATIONS, "通知", 0)
SAS(SI_KEYBINDINGS_LAYER_SIEGE, "攻城", 0)
SAS(SI_KEYBINDINGS_LAYER_USER_INTERFACE_SHORTCUTS, "用户界面快捷键", 0)
SAS(SI_KEYBINDINGS_LAYER_UTILITY_WHEEL, "工具轮盘", 0)
SAS(SI_KEYBINDINGS_LOAD_GAMEPAD_DEFAULTS, "加载手柄默认设置", 0)
SAS(SI_KEYBINDINGS_LOAD_KEYBOARD_DEFAULTS, "加载键盘默认设置", 0)
SAS(SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK, "按下任一键或者点击下方，为<<2>>设置<<1>>绑定。", 0)
SAS(SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK_GAMEPAD, "按下<<1>>键或者点击下方，为<<3>>设置<<2>>绑定。", 0)
SAS(SI_KEYBINDINGS_PRIMARY, "主要", 0)
SAS(SI_KEYBINDINGS_PRIMARY_HEADER, "主绑定", 1)
SAS(SI_KEYBINDINGS_QUATERNARY, "第四", 0)
SAS(SI_KEYBINDINGS_QUATERNARY_HEADER, "第四绑定", 0)
SAS(SI_KEYBINDINGS_SECONDARY, "第二", 0)
SAS(SI_KEYBINDINGS_SECONDARY_HEADER, "第二绑定", 1)
SAS(SI_KEYBINDINGS_SPECIAL_KEYS, "特殊按键：", 0)
SAS(SI_KEYBINDINGS_TERTIARY, "第三", 0)
SAS(SI_KEYBINDINGS_TERTIARY_HEADER, "第三绑定", 0)
SAS(SI_KEYBINDINGS_UNBIND_BUTTON, "取消绑定", 0)
SAS(SI_KEYBINDINGS_WOULD_EXCEED_SAVE_LIMIT, "设置此绑定将会超出自定义按键绑定的最大数量。请先将其它按键绑定重置为默认再继续自定义按键绑定。", 0)
SAS(SI_KEYBINDINGS_WOULD_UNBIND, "设置此绑定将会取消<<1>>的绑定。", 2)
SAS(SI_KEYBIND_CURRENT_KEYBOARD_LAYOUT, "当前键盘布局：<<1>>", 0)
SAS(SI_KEYBIND_CURRENT_KEYBOARD_LAYOUT_GAMEPAD_LABEL, "当前键盘布局", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TEXT, "<<1>>", 0)
SAS(SI_KEYBIND_STRIP_DISABLED_DIALOG_TITLE, "已停用", 0)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_BODY, "输入代码", 2)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DEFAULT_EDIT_TEXT, "例：<<X:1>>", 0)
SAS(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_KEYBIND_LABEL, "兑换奖励代码", 3)
SAS(SI_KEYBOARD_EXPIRING_CROWNS_DIALOG_TITLE, "即将过期的王冠", 0)
SAS(SI_KEYBOARD_RETRAIT_COMPLETED_RESULT_FORMATTER, "<<t:1>>变更为|cffffff<<2>>|r", 0)
SAS(SI_KEYBOARD_SKILL_RESPEC_CONFIRM_DIALOG_BALANCE_HEADER, "余额：", 0)
SAS(SI_KEYBOARD_SKILL_RESPEC_CONFIRM_DIALOG_COST_HEADER, "消耗：", 0)
SAS(SI_KEYBOARD_VIEW_EXPIRING_CROWNS_KEYBIND_LABEL, "查看即将过期的王冠", 0)
SAS(SI_KEYCODE0, "无键位", 0)
SAS(SI_KEYCODE1, "退格键", 0)
SAS(SI_KEYCODE10, "暂停/中断键", 0)
SAS(SI_KEYCODE100, "=", 0)
SAS(SI_KEYCODE101, "[", 0)
SAS(SI_KEYCODE102, "]", 0)
SAS(SI_KEYCODE103, "\\", 0)
SAS(SI_KEYCODE104, ";", 0)
SAS(SI_KEYCODE105, "'", 0)
SAS(SI_KEYCODE106, "，", 0)
SAS(SI_KEYCODE107, ".", 0)
SAS(SI_KEYCODE108, "/", 0)
SAS(SI_KEYCODE109, "`", 0)
SAS(SI_KEYCODE11, "大写锁定键", 0)
SAS(SI_KEYCODE110, "左箭头", 0)
SAS(SI_KEYCODE111, "右箭头", 0)
SAS(SI_KEYCODE112, "上箭头", 0)
SAS(SI_KEYCODE113, "下箭头", 0)
SAS(SI_KEYCODE114, "鼠标左键", 0)
SAS(SI_KEYCODE115, "鼠标右键", 0)
SAS(SI_KEYCODE116, "鼠标中键", 0)
SAS(SI_KEYCODE117, "鼠标4号侧键", 0)
SAS(SI_KEYCODE118, "鼠标5号侧键", 0)
SAS(SI_KEYCODE119, "鼠标左键 + 鼠标右键", 0)
SAS(SI_KEYCODE12, "Esc", 0)
SAS(SI_KEYCODE120, "鼠标滚轮向下", 0)
SAS(SI_KEYCODE121, "鼠标滚轮向上", 0)
SAS(SI_KEYCODE122, "<", 0)
SAS(SI_KEYCODE123, "上方向键", 0)
SAS(SI_KEYCODE124, "下方向键", 0)
SAS(SI_KEYCODE125, "左方向键", 0)
SAS(SI_KEYCODE126, "右方向键", 0)
SAS(SI_KEYCODE127, "开始键", 0)
SAS(SI_KEYCODE128, "返回", 0)
SAS(SI_KEYCODE129, "左摇杆", 0)
SAS(SI_KEYCODE13, "空格键", 0)
SAS(SI_KEYCODE130, "右摇杆", 0)
SAS(SI_KEYCODE131, "LS", 0)
SAS(SI_KEYCODE132, "RS", 0)
SAS(SI_KEYCODE133, "手柄1号按钮", 0)
SAS(SI_KEYCODE134, "手柄2号按钮", 0)
SAS(SI_KEYCODE135, "手柄3号按钮", 0)
SAS(SI_KEYCODE136, "手柄4号按钮", 0)
SAS(SI_KEYCODE137, "LT", 0)
SAS(SI_KEYCODE138, "RT", 0)
SAS(SI_KEYCODE139, "左摇杆上", 0)
SAS(SI_KEYCODE14, "向上翻页键", 0)
SAS(SI_KEYCODE140, "左摇杆下", 0)
SAS(SI_KEYCODE141, "左摇杆向左", 0)
SAS(SI_KEYCODE142, "左摇杆右", 0)
SAS(SI_KEYCODE143, "右摇杆上", 0)
SAS(SI_KEYCODE144, "右摇杆下", 0)
SAS(SI_KEYCODE145, "右摇杆左", 0)
SAS(SI_KEYCODE146, "右摇杆右", 0)
SAS(SI_KEYCODE147, "LS+RS", 0)
SAS(SI_KEYCODE148, "LT+RT", 0)
SAS(SI_KEYCODE149, "左+右摇杆", 0)
SAS(SI_KEYCODE15, "向下翻页键", 0)
SAS(SI_KEYCODE150, "RB+1号按钮", 0)
SAS(SI_KEYCODE151, "RB+2号按钮", 0)
SAS(SI_KEYCODE152, "RB+3号按钮", 0)
SAS(SI_KEYCODE153, "RB+4号按钮", 0)
SAS(SI_KEYCODE154, "LB+1号按钮", 0)
SAS(SI_KEYCODE155, "LB+2号按钮", 0)
SAS(SI_KEYCODE156, "LB+3号按钮", 0)
SAS(SI_KEYCODE157, "LB+4号按钮", 0)
SAS(SI_KEYCODE158, "LB+LS", 0)
SAS(SI_KEYCODE159, "LB+RS", 0)
SAS(SI_KEYCODE16, "结束键", 0)
SAS(SI_KEYCODE160, "LB+左方向键", 0)
SAS(SI_KEYCODE161, "LT+1号按钮 ", 0)
SAS(SI_KEYCODE162, "1号按钮+4号按钮", 0)
SAS(SI_KEYCODE163, "2号按钮+3号按钮", 0)
SAS(SI_KEYCODE164, "1号按钮+4号按钮", 0)
SAS(SI_KEYCODE165, "返回键+开始键", 0)
SAS(SI_KEYCODE166, "按下触摸板+开始键", 0)
SAS(SI_KEYCODE167, "右方向键+2号按钮 ", 0)
SAS(SI_KEYCODE168, "按住LS", 0)
SAS(SI_KEYCODE169, "按住RS", 0)
SAS(SI_KEYCODE17, "菜单键", 0)
SAS(SI_KEYCODE170, "按住手柄1号按钮", 0)
SAS(SI_KEYCODE171, "按住手柄2号按钮", 0)
SAS(SI_KEYCODE172, "按住手柄3号按钮", 0)
SAS(SI_KEYCODE173, "按住手柄4号按钮", 0)
SAS(SI_KEYCODE174, "按住LT", 0)
SAS(SI_KEYCODE175, "按住RT", 0)
SAS(SI_KEYCODE176, "按住上方向键", 0)
SAS(SI_KEYCODE177, "按住下方向键", 0)
SAS(SI_KEYCODE178, "按住左方向键", 0)
SAS(SI_KEYCODE179, "按住右方向键", 0)
SAS(SI_KEYCODE18, "插入", 0)
SAS(SI_KEYCODE180, "按住开始键", 0)
SAS(SI_KEYCODE181, "按住返回键", 0)
SAS(SI_KEYCODE182, "按住左摇杆", 0)
SAS(SI_KEYCODE183, "按住右摇杆", 0)
SAS(SI_KEYCODE184, "按住触摸板", 0)
SAS(SI_KEYCODE185, "触控板触控", 0)
SAS(SI_KEYCODE186, "按下触摸板", 0)
SAS(SI_KEYCODE187, "上滑触摸板", 0)
SAS(SI_KEYCODE188, "下滑触摸板", 0)
SAS(SI_KEYCODE189, "左滑触摸板", 0)
SAS(SI_KEYCODE19, "删除", 0)
SAS(SI_KEYCODE190, "右滑触摸板", 0)
SAS(SI_KEYCODE191, "`", 0)
SAS(SI_KEYCODE2, "制表键", 0)
SAS(SI_KEYCODE20, "截屏键", 0)
SAS(SI_KEYCODE21, "滚动锁定键", 0)
SAS(SI_KEYCODE22, "0", 0)
SAS(SI_KEYCODE23, "1", 0)
SAS(SI_KEYCODE24, "2", 0)
SAS(SI_KEYCODE25, "3", 0)
SAS(SI_KEYCODE26, "4", 0)
SAS(SI_KEYCODE27, "5", 0)
SAS(SI_KEYCODE28, "6", 0)
SAS(SI_KEYCODE29, "7", 0)
SAS(SI_KEYCODE3, "回车键", 0)
SAS(SI_KEYCODE30, "8", 0)
SAS(SI_KEYCODE31, "9", 0)
SAS(SI_KEYCODE32, "A", 0)
SAS(SI_KEYCODE33, "B", 0)
SAS(SI_KEYCODE34, "C", 0)
SAS(SI_KEYCODE35, "D", 0)
SAS(SI_KEYCODE36, "E", 0)
SAS(SI_KEYCODE37, "F", 0)
SAS(SI_KEYCODE38, "G", 0)
SAS(SI_KEYCODE39, "H", 0)
SAS(SI_KEYCODE4, "Ctrl", 0)
SAS(SI_KEYCODE40, "I", 0)
SAS(SI_KEYCODE41, "J", 0)
SAS(SI_KEYCODE42, "K", 0)
SAS(SI_KEYCODE43, "L", 0)
SAS(SI_KEYCODE44, "M", 0)
SAS(SI_KEYCODE45, "N", 0)
SAS(SI_KEYCODE46, "O", 0)
SAS(SI_KEYCODE47, "P", 0)
SAS(SI_KEYCODE48, "Q", 0)
SAS(SI_KEYCODE49, "R", 0)
SAS(SI_KEYCODE5, "Alt", 0)
SAS(SI_KEYCODE50, "S", 0)
SAS(SI_KEYCODE51, "T", 0)
SAS(SI_KEYCODE52, "U", 0)
SAS(SI_KEYCODE53, "V", 0)
SAS(SI_KEYCODE54, "W", 0)
SAS(SI_KEYCODE55, "X", 0)
SAS(SI_KEYCODE56, "Y", 0)
SAS(SI_KEYCODE57, "Z", 0)
SAS(SI_KEYCODE58, "小键盘 0", 1)
SAS(SI_KEYCODE59, "小键盘 1", 1)
SAS(SI_KEYCODE6, "命令键", 0)
SAS(SI_KEYCODE60, "小键盘 2", 1)
SAS(SI_KEYCODE61, "小键盘 3", 1)
SAS(SI_KEYCODE62, "小键盘 4", 1)
SAS(SI_KEYCODE63, "小键盘 5", 1)
SAS(SI_KEYCODE64, "小键盘 6", 1)
SAS(SI_KEYCODE65, "小键盘 7", 1)
SAS(SI_KEYCODE66, "小键盘 8", 1)
SAS(SI_KEYCODE67, "小键盘 9", 1)
SAS(SI_KEYCODE68, "数字锁定键", 1)
SAS(SI_KEYCODE69, "小键盘 *", 1)
SAS(SI_KEYCODE7, "迁移", 0)
SAS(SI_KEYCODE70, "小键盘 -", 1)
SAS(SI_KEYCODE71, "小键盘 /", 1)
SAS(SI_KEYCODE72, "小键盘 Del", 1)
SAS(SI_KEYCODE73, "小键盘 +", 1)
SAS(SI_KEYCODE74, "小键盘 Enter", 1)
SAS(SI_KEYCODE75, "F1", 0)
SAS(SI_KEYCODE76, "F2", 0)
SAS(SI_KEYCODE77, "F3", 0)
SAS(SI_KEYCODE78, "F4", 0)
SAS(SI_KEYCODE79, "F5", 0)
SAS(SI_KEYCODE8, "左Win键", 0)
SAS(SI_KEYCODE80, "F6", 0)
SAS(SI_KEYCODE81, "F7", 0)
SAS(SI_KEYCODE82, "F8", 0)
SAS(SI_KEYCODE83, "F9", 0)
SAS(SI_KEYCODE84, "F10", 0)
SAS(SI_KEYCODE85, "F11", 0)
SAS(SI_KEYCODE86, "F12", 0)
SAS(SI_KEYCODE87, "F13", 0)
SAS(SI_KEYCODE88, "F14", 0)
SAS(SI_KEYCODE89, "F15", 0)
SAS(SI_KEYCODE9, "右Win键", 0)
SAS(SI_KEYCODE90, "F16", 0)
SAS(SI_KEYCODE91, "F17", 0)
SAS(SI_KEYCODE92, "F18", 0)
SAS(SI_KEYCODE93, "F19", 0)
SAS(SI_KEYCODE94, "F20", 0)
SAS(SI_KEYCODE95, "F21", 0)
SAS(SI_KEYCODE96, "F22", 0)
SAS(SI_KEYCODE97, "F23", 0)
SAS(SI_KEYCODE98, "F24", 0)
SAS(SI_KEYCODE99, "-", 0)
SAS(SI_KEYCODE_NARRATIONTEXT0, "无键位", 0)
SAS(SI_KEYCODE_NARRATIONTEXT1, "退格键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT10, "中断暂停键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT100, "等号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT101, "左小括号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT102, "右小括号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT103, "反斜线", 0)
SAS(SI_KEYCODE_NARRATIONTEXT104, "分号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT105, "单引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT106, "逗号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT107, "句号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT108, "斜线", 0)
SAS(SI_KEYCODE_NARRATIONTEXT109, "反引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT11, "大写锁定键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT110, "左箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT111, "右箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT112, "上箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT113, "下箭头", 0)
SAS(SI_KEYCODE_NARRATIONTEXT114, "鼠标左键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT115, "鼠标右键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT116, "鼠标中键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT117, "鼠标4号侧键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT118, "鼠标5号侧键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT119, "鼠标左+右键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT12, "Esc键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT120, "鼠标滚轮向下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT121, "鼠标滚轮向上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT122, "小于号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT123, "上方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT124, "下方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT125, "左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT126, "右方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT127, "开始", 0)
SAS(SI_KEYCODE_NARRATIONTEXT128, "返回", 0)
SAS(SI_KEYCODE_NARRATIONTEXT129, "左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT13, "空格键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT130, "右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT131, "LS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT132, "RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT133, "A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT134, "B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT135, "X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT136, "Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT137, "LT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT138, "RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT139, "左摇杆上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT14, "向上翻页键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT140, "左摇杆下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT141, "左摇杆向左", 0)
SAS(SI_KEYCODE_NARRATIONTEXT142, "左摇杆右", 0)
SAS(SI_KEYCODE_NARRATIONTEXT143, "右摇杆上", 0)
SAS(SI_KEYCODE_NARRATIONTEXT144, "右摇杆下", 0)
SAS(SI_KEYCODE_NARRATIONTEXT145, "右摇杆左", 0)
SAS(SI_KEYCODE_NARRATIONTEXT146, "右摇杆右", 0)
SAS(SI_KEYCODE_NARRATIONTEXT147, "LS+RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT148, "LT+RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT149, "左＋右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT15, "向下翻页键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT150, "RS+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT151, "RS+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT152, "RS+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT153, "RS+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT154, "LS+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT155, "LS+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT156, "LS+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT157, "LS+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT158, "LS+左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT159, "LS+右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT16, "结束键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT160, "LS+左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT161, "LT+A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT162, "B键+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT163, "B键+X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT164, "A键+Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT165, "返回键+开始键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT166, "按下触摸板+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT167, "右方向键+B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT168, "按住LS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT169, "按住RS", 0)
SAS(SI_KEYCODE_NARRATIONTEXT17, "菜单键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT170, "按住A键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT171, "按住B键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT172, "按住X键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT173, "按住Y键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT174, "按住LT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT175, "按住RT", 0)
SAS(SI_KEYCODE_NARRATIONTEXT176, "按住上方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT177, "按住下方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT178, "按住左方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT179, "按住右方向键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT18, "插入", 0)
SAS(SI_KEYCODE_NARRATIONTEXT180, "按住开始键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT181, "按住返回键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT182, "按住左摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT183, "按住右摇杆", 0)
SAS(SI_KEYCODE_NARRATIONTEXT184, "按住触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT185, "触碰触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT186, "按下触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT187, "上滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT188, "下滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT189, "左滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT19, "删除", 0)
SAS(SI_KEYCODE_NARRATIONTEXT190, "右滑触摸板", 0)
SAS(SI_KEYCODE_NARRATIONTEXT191, "反引号", 0)
SAS(SI_KEYCODE_NARRATIONTEXT2, "制表键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT20, "截屏键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT21, "滚动锁定键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT22, "0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT23, "1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT24, "2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT25, "3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT26, "4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT27, "5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT28, "6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT29, "7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT3, "回车键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT30, "8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT31, "9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT32, "A", 0)
SAS(SI_KEYCODE_NARRATIONTEXT33, "B", 0)
SAS(SI_KEYCODE_NARRATIONTEXT34, "C", 0)
SAS(SI_KEYCODE_NARRATIONTEXT35, "D", 0)
SAS(SI_KEYCODE_NARRATIONTEXT36, "E", 0)
SAS(SI_KEYCODE_NARRATIONTEXT37, "F", 0)
SAS(SI_KEYCODE_NARRATIONTEXT38, "G", 0)
SAS(SI_KEYCODE_NARRATIONTEXT39, "H", 0)
SAS(SI_KEYCODE_NARRATIONTEXT4, "Ctrl", 0)
SAS(SI_KEYCODE_NARRATIONTEXT40, "I", 0)
SAS(SI_KEYCODE_NARRATIONTEXT41, "J", 0)
SAS(SI_KEYCODE_NARRATIONTEXT42, "K", 0)
SAS(SI_KEYCODE_NARRATIONTEXT43, "L", 0)
SAS(SI_KEYCODE_NARRATIONTEXT44, "M", 0)
SAS(SI_KEYCODE_NARRATIONTEXT45, "N", 0)
SAS(SI_KEYCODE_NARRATIONTEXT46, "O", 0)
SAS(SI_KEYCODE_NARRATIONTEXT47, "P", 0)
SAS(SI_KEYCODE_NARRATIONTEXT48, "Q", 0)
SAS(SI_KEYCODE_NARRATIONTEXT49, "R", 0)
SAS(SI_KEYCODE_NARRATIONTEXT5, "Alt", 0)
SAS(SI_KEYCODE_NARRATIONTEXT50, "S", 0)
SAS(SI_KEYCODE_NARRATIONTEXT51, "T", 0)
SAS(SI_KEYCODE_NARRATIONTEXT52, "U", 0)
SAS(SI_KEYCODE_NARRATIONTEXT53, "V", 0)
SAS(SI_KEYCODE_NARRATIONTEXT54, "W", 0)
SAS(SI_KEYCODE_NARRATIONTEXT55, "X", 0)
SAS(SI_KEYCODE_NARRATIONTEXT56, "Y", 0)
SAS(SI_KEYCODE_NARRATIONTEXT57, "Z", 0)
SAS(SI_KEYCODE_NARRATIONTEXT58, "小键盘 0", 0)
SAS(SI_KEYCODE_NARRATIONTEXT59, "小键盘 1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT6, "命令键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT60, "小键盘 2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT61, "小键盘 3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT62, "小键盘 4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT63, "小键盘 5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT64, "小键盘 6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT65, "小键盘 7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT66, "小键盘 8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT67, "小键盘 9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT68, "小键盘锁定键", 1)
SAS(SI_KEYCODE_NARRATIONTEXT69, "小键盘星号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT7, "迁移", 0)
SAS(SI_KEYCODE_NARRATIONTEXT70, "小键盘减号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT71, "小键盘斜杠键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT72, "小键盘句号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT73, "小键盘加号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT74, "小键盘回车键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT75, "F1", 0)
SAS(SI_KEYCODE_NARRATIONTEXT76, "F2", 0)
SAS(SI_KEYCODE_NARRATIONTEXT77, "F3", 0)
SAS(SI_KEYCODE_NARRATIONTEXT78, "F4", 0)
SAS(SI_KEYCODE_NARRATIONTEXT79, "F5", 0)
SAS(SI_KEYCODE_NARRATIONTEXT8, "左Win键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT80, "F6", 0)
SAS(SI_KEYCODE_NARRATIONTEXT81, "F7", 0)
SAS(SI_KEYCODE_NARRATIONTEXT82, "F8", 0)
SAS(SI_KEYCODE_NARRATIONTEXT83, "F9", 0)
SAS(SI_KEYCODE_NARRATIONTEXT84, "F10", 0)
SAS(SI_KEYCODE_NARRATIONTEXT85, "F11", 0)
SAS(SI_KEYCODE_NARRATIONTEXT86, "F12", 0)
SAS(SI_KEYCODE_NARRATIONTEXT87, "F13", 0)
SAS(SI_KEYCODE_NARRATIONTEXT88, "F14", 0)
SAS(SI_KEYCODE_NARRATIONTEXT89, "F15", 0)
SAS(SI_KEYCODE_NARRATIONTEXT9, "右Win键", 0)
SAS(SI_KEYCODE_NARRATIONTEXT90, "F16", 0)
SAS(SI_KEYCODE_NARRATIONTEXT91, "F17", 0)
SAS(SI_KEYCODE_NARRATIONTEXT92, "F18", 0)
SAS(SI_KEYCODE_NARRATIONTEXT93, "F19", 0)
SAS(SI_KEYCODE_NARRATIONTEXT94, "F20", 0)
SAS(SI_KEYCODE_NARRATIONTEXT95, "F21", 0)
SAS(SI_KEYCODE_NARRATIONTEXT96, "F22", 0)
SAS(SI_KEYCODE_NARRATIONTEXT97, "F23", 0)
SAS(SI_KEYCODE_NARRATIONTEXT98, "F24", 0)
SAS(SI_KEYCODE_NARRATIONTEXT99, "减号键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4123, "上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4124, "下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4125, "左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4126, "右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4127, "选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4128, "分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4133, "交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4134, "圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4135, "方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4136, "三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4147, "L1+R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4148, "L2+R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4149, "L3+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4150, "R1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4151, "R1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4152, "R1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4153, "R1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4154, "L1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4155, "L1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4156, "L1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4157, "L1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4158, "L1+L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4159, "L1+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4160, "L1+左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4161, "L2+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4162, "圆圈+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4163, "圆圈+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4164, "交叉+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4165, "分享键+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4167, "右按钮+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4168, "按住L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4169, "按住R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4170, "按住交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4171, "按住圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4172, "按住方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4173, "按住三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4174, "按住L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4175, "按住R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4176, "按住上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4177, "按住下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4178, "按住左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4179, "按住右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4180, "按住选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4181, "按住分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4182, "按住L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS4183, "按住R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5123, "上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5124, "下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5125, "左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5126, "右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5127, "选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5128, "分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5129, "L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5130, "R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5131, "L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5132, "R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5133, "交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5134, "圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5135, "方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5136, "三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5137, "L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5138, "R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5147, "L1+R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5148, "L2+R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5149, "L3+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5150, "R1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5151, "R1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5152, "R1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5153, "R1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5154, "L1+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5155, "L1+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5156, "L1+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5157, "L1+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5158, "L1+L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5159, "L1+R3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5160, "L1+左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5161, "L2+交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5162, "圆圈+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5163, "圆圈+方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5164, "交叉+三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5165, "分享键+选项键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5167, "右按钮+圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5168, "按住L1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5169, "按住R1", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5170, "按住交叉", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5171, "按住圆圈", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5172, "按住方块", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5173, "按住三角", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5174, "按住L2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5175, "按住R2", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5176, "按住上按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5177, "按住下按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5178, "按住左按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5179, "按住右按钮", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5180, "按住选项键 ", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5181, "按住分享键", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5182, "按住L3", 0)
SAS(SI_KEYCODE_NARRATIONTEXTPS5183, "按住R3", 0)
SAS(SI_KILL_LOCATION_TOOLTIP_ALLIANCE_KILLS, "<<X:1>> <<2>> <<3>>", 0)
SAS(SI_KILL_LOCATION_TOOLTIP_HEADING, "战斗胜利", 0)
SAS(SI_KILL_SPAM_LOCATION, "<<1>>在<<3>>击杀了<<2>>。", 0)
SAS(SI_KILL_SPAM_NO_LOCATION, "<<1>>击杀了<<2>>。", 0)
SAS(SI_LARGE_GROUP_INVITE_WARNING, "部分地下城只允许<<1>>人或更少人数的小队进入。邀请此玩家会让小队变成大队，导致无法进入地下城。\n确定要发送邀请吗？", 1)
SAS(SI_LATENCY_EXTREME_FORMAT, "<<1>>+", 0)
SAS(SI_LATENCY_METER_TOOLTIP, "你连接至服务器的延迟，单位为毫秒。高数值会降低游戏时的响应速度。", 0)
SAS(SI_LAUNDER_SORT_TYPE_COST, "消耗", 0)
SAS(SI_LEADERBOARDS_BEST_SCORE, "最佳得分：|cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_CLOSES_IN_TIMER, "|cffffff<<1>>|r后关闭", 0)
SAS(SI_LEADERBOARDS_CURRENT_RANK, "<<1>>排位：|cffffff<<2>>|r", 0)
SAS(SI_LEADERBOARDS_CURRENT_SCORE, "当前得分：|cffffff<<1>>|r", 0)
SAS(SI_LEADERBOARDS_CURRENT_SCORE_NOT_ELIGIBLE, "当前战绩：|cffffff<<1>>（不符合资格）|r", 0)
SAS(SI_LEADERBOARDS_FILTER_ALL_CLASSES, "所有职业", 0)
SAS(SI_LEADERBOARDS_HEADER_ALLIANCE, "联盟", 0)
SAS(SI_LEADERBOARDS_HEADER_CLASS, "职业", 0)
SAS(SI_LEADERBOARDS_HEADER_NAME, "名称", 0)
SAS(SI_LEADERBOARDS_HEADER_POINTS, "点数", 0)
SAS(SI_LEADERBOARDS_HEADER_PROGRESS, "进度", 0)
SAS(SI_LEADERBOARDS_HEADER_RANK, "#", 0)
SAS(SI_LEADERBOARDS_HEADER_SCORE, "得分", 0)
SAS(SI_LEADERBOARDS_NOT_RANKED, "无排位", 0)
SAS(SI_LEADERBOARDS_NO_CURRENT_SCORE, "无得分", 0)
SAS(SI_LEADERBOARDS_NO_RANKINGS_FOUND, "未找到排位结果", 0)
SAS(SI_LEADERBOARDS_NO_SCORE_RECORDED, "无记录", 0)
SAS(SI_LEADERBOARDS_RANK_HELP_TOOLTIP, "排行榜的排名需要一定时间才能更新，可能不会立即反映你的当前排名。", 0)
SAS(SI_LEADERBOARDS_REOPENS_IN_TIMER, "|cffffff<<1>>|r后重开", 0)
SAS(SI_LEADERBOARDS_STAT_NOT_AVAILABLE, "--", 0)
SAS(SI_LEADERBOARDTYPE0, "总计", 0)
SAS(SI_LEADERBOARDTYPE1, "职业", 0)
SAS(SI_LEADERBOARDTYPE2, "联盟", 0)
SAS(SI_LEADERBOARDTYPE3, "住宅", 0)
SAS(SI_LEADERBOARDTYPE4, "战场", 0)
SAS(SI_LEADERBOARDTYPE5, "《望族传奇》", 0)
SAS(SI_LEADERBOARDTYPE6, "总计", 0)
SAS(SI_LEADERBOARDTYPE7, "职业", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE1, "你没有等待加入该战役。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE2, "无法离开队列：内部错误。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE3, "未加入任何队列。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE4, "无法离开队列：无效战役。", 0)
SAS(SI_LEAVECAMPAIGNQUEUERESPONSETYPE5, "只有队长可以离开战役队列。", 0)
SAS(SI_LEVELED_UP, "你升至等级<<1>>了！", 0)
SAS(SI_LEVEL_BAR_LABEL, "<<1>>", 0)
SAS(SI_LEVEL_DISPLAY, "<<1>> <<2>>", 0)
SAS(SI_LEVEL_UP_NOTIFICATION, "升级", 3)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINTS_ENTRY_FORMATTER, "<<X:1>><<1[属性点/属性点]>>", 0)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_BODY, "属性点可用于提升你的魔力、生命或耐力。可在角色窗口进行分配。", 0)
SAS(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_HEADER, "属性点", 0)
SAS(SI_LEVEL_UP_REWARDS_AVAILABLE_NOTIFICATION, "你有可领取的|cffffff等级<<1>>|r奖励！", 0)
SAS(SI_LEVEL_UP_REWARDS_CHOICE_HEADER, "选择其一", 0)
SAS(SI_LEVEL_UP_REWARDS_DISMISS_NOTIFICATION, "关闭", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_ATTRIBUTE_POINTS_LABEL, "属性点", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_CLAIM_REWARDS_ENTRY, "领取奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_ENTRY_NAME, "升级奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER, "+<<X:1>>", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_POST_CLAIM_CONTINUE_KEYBIND, "继续", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_POST_CLAIM_HEADER, "已领取奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_PLURAL, "奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_SINGULAR, "奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_SKILL_POINTS_LABEL, "技能点", 0)
SAS(SI_LEVEL_UP_REWARDS_GAMEPAD_TIP_HEADER, "提示", 0)
SAS(SI_LEVEL_UP_REWARDS_HEADER, "等级<<X:1>>奖励", 0)
SAS(SI_LEVEL_UP_REWARDS_HELP_KEYBIND, "详情", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_CONGRATULATIONS_MESSAGE, "恭喜！", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_REWARDS_BUTTON, "领取", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_REWARDS_BUTTON_MISSING_CHOICE_TOOLTIP, "你必须先选择一个以下奖励才能领取此等级的奖励。", 0)
SAS(SI_LEVEL_UP_REWARDS_KEYBOARD_TIP_FORMAT, "|cffffff<<1>>:|r <<2>>", 0)
SAS(SI_LEVEL_UP_REWARDS_NEXT_LEVEL_REWARD_HEADER, "下一等级", 0)
SAS(SI_LEVEL_UP_REWARDS_NEXT_MILESTONE_REWARD_HEADER, "下一个里程碑 - 等级<<X:1>>", 0)
SAS(SI_LEVEL_UP_REWARDS_OPEN_CLAIM_SCREEN_TEXT, "立即领取", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINTS_ENTRY_FORMATTER, "<<X:1>><<1[技能点/技能点]>>", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_BODY, "技能点可用于解锁、升级、变形你的角色技能。可在技能窗口中使用。", 0)
SAS(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_HEADER, "技能点", 0)
SAS(SI_LEVEL_UP_REWARDS_UPCOMING_REWARDS_HEADER, "未来奖励", 0)
SAS(SI_LFGACTIVITY1, "联盟战争", 2)
SAS(SI_LFGACTIVITY10, "休闲", 0)
SAS(SI_LFGACTIVITY2, "普通", 2)
SAS(SI_LFGACTIVITY3, "老兵模式", 2)
SAS(SI_LFGACTIVITY4, "试炼", 0)
SAS(SI_LFGACTIVITY5, "|t100%:100%:EsoUI/Art/Champion/champion_icon.dds|t勇士", 0)
SAS(SI_LFGACTIVITY6, "主页展览", 0)
SAS(SI_LFGACTIVITY7, "非勇士", 0)
SAS(SI_LFGACTIVITY8, "50级以下", 0)
SAS(SI_LFGACTIVITY9, "竞技", 2)
SAS(SI_LFGITEMREWARDTYPE1, "无畏者探索补给", 2)
SAS(SI_LFGITEMREWARDTYPE2, "高级无畏者探索补给", 2)
SAS(SI_LFGREADYCHECKCANCELREASON1, "有人拒绝了邀请，你被置于等候队列的前方。", 1)
SAS(SI_LFGREADYCHECKCANCELREASON2, "准备完毕已被取消。组队未完成。", 0)
SAS(SI_LFGREADYCHECKCANCELREASON3, "你或你队伍的成员拒绝了邀请。你已经退出等候队列。", 1)
SAS(SI_LFGREADYCHECKCANCELREASON4, "准备完毕确认成功，组队成功！", 0)
SAS(SI_LFGREADYCHECKCANCELREASON5, "活动已经失效。", 0)
SAS(SI_LFGROLE1, "伤害", 0)
SAS(SI_LFGROLE2, "坦克", 0)
SAS(SI_LFGROLE4, "治疗者", 0)
SAS(SI_LFG_ACCEPT_QUEST, "接受任务", 0)
SAS(SI_LFG_ACTIVITY_NAME, "<<1>>", 0)
SAS(SI_LFG_ANY_DUNGEON, "任何地下城", 0)
SAS(SI_LFG_ANY_DUNGEON_DESCRIPTION, "选择“任何地下城”是加入地下城小队的最块方式。", 0)
SAS(SI_LFG_ANY_VETERAN_DUNGEON, "任何老兵模式地下城", 0)
SAS(SI_LFG_ANY_VETERAN_DUNGEON_DESCRIPTION, "选择“任何老兵地下城”是加入老兵地下城小队的最块方式。", 0)
SAS(SI_LFG_DIALOG_DECLINE_GROUP_ELECTION_READY_CHECK_CONFIRMATION_BODY, "确定要拒绝吗？你的队伍将接到你尚未准备就绪的通知。", 0)
SAS(SI_LFG_DIALOG_DECLINE_READY_CHECK_CONFIRMATION_BODY, "你确定要拒绝？这会将你从队列中移除。", 0)
SAS(SI_LFG_DIALOG_DECLINE_READY_CHECK_CONFIRMATION_TITLE, "拒绝准备完毕确认", 0)
SAS(SI_LFG_DIALOG_LEAVE_QUEUE_CONFIRMATION_BODY, "你确定要离开队列？", 0)
SAS(SI_LFG_DIALOG_LEAVE_QUEUE_CONFIRMATION_TITLE, "离开队列", 0)
SAS(SI_LFG_FIND_REPLACEMENT_ACCEPT, "寻找替代成员", 0)
SAS(SI_LFG_FIND_REPLACEMENT_TEXT, "一名小队成员离开了你的|cffffff<<1>>|r小队。", 0)
SAS(SI_LFG_FIND_REPLACEMENT_TITLE, "小队成员以来开", 0)
SAS(SI_LFG_JOIN_QUEUE, "加入队列", 0)
SAS(SI_LFG_LEAVE_QUEUE, "离开队列", 0)
SAS(SI_LFG_LOCATION_GROUP_SIZE, "这是一种<<1>>玩家活动。", 0)
SAS(SI_LFG_LOCK_REASON_AVA_CROSS_ALLIANCE, "跨联盟小队无法一起加入联盟对战。", 0)
SAS(SI_LFG_LOCK_REASON_AVA_WRONG_LOCATION, "你必须在<<1>>才能加入此活动的队列。", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED, "此活动需要|cffffff<<1>> (<<2>>)|r。", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_CROWN_STORE, "此活动需要王冠商店中的|cffffff<<1>> (<<2>>)|r。", 0)
SAS(SI_LFG_LOCK_REASON_COLLECTIBLE_NOT_UNLOCKED_UPGRADE, "此活动需要|cffffff<<1>> (<<2>>)|r升级。", 0)
SAS(SI_LFG_LOCK_REASON_GROUP_FULL, "此活动的派对已经满员了。", 1)
SAS(SI_LFG_LOCK_REASON_GROUP_LOCATION_LEVEL_REQUIREMENTS, "并非所有小队成员都符合此活动的参与资格。", 1)
SAS(SI_LFG_LOCK_REASON_GROUP_TOO_LARGE, "派对大小超过此活动的限制。", 1)
SAS(SI_LFG_LOCK_REASON_INVALID_AREA, "你无法在此地点加入队列。", 0)
SAS(SI_LFG_LOCK_REASON_IN_AVA, "你无法在联盟对战地点加入此活动的队列。", 1)
SAS(SI_LFG_LOCK_REASON_IN_BATTLEGROUND, "你无法在战场中时加入队列。", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_CONCISE, "你带有战场逃兵惩罚。", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_BATTLEGROUND_EARLY_VERBOSE, "你带有战场逃兵惩罚。你可以在|cffffff<<1>>|r后重新加入队列。", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_TRIBUTE_EARLY_CONCISE, "你带有《望族传奇》逃兵惩罚。", 0)
SAS(SI_LFG_LOCK_REASON_LEFT_TRIBUTE_EARLY_VERBOSE, "你带有《望族传奇》逃兵惩罚。你可以在|cffffff<<1>>|r后重新加入队列。", 0)
SAS(SI_LFG_LOCK_REASON_NOT_LEADER, "只有队长可以加入队列。", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MAX_CHAMPION_REQUIREMENT, "等级50|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>后锁定。", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MAX_LEVEL_REQUIREMENT, "等级<<1>>后锁定。", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MIN_CHAMPION_REQUIREMENT, "等级50|t32:32:EsoUI/Art/Champion/champion_icon.dds|t<<1>>时解锁。", 0)
SAS(SI_LFG_LOCK_REASON_PLAYER_MIN_LEVEL_REQUIREMENT, "等级<<1>>时解锁。", 0)
SAS(SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_CONCISE, "你最近已加入过队列。", 0)
SAS(SI_LFG_LOCK_REASON_QUEUE_COOLDOWN_VERBOSE, "你最近已加入过队列。你可以在|cffffff<<1>>|r后再次加入。", 1)
SAS(SI_LFG_QUEUE_STATUS, "状态", 0)
SAS(SI_LFG_READY_CHECK_ACCEPT, "准备完毕", 0)
SAS(SI_LFG_READY_CHECK_NO_ROLE_TEXT, "你的|cffffff<<1>><<2>>|r 准备好了。\n|cffffff<<3>>|r后过期。", 1)
SAS(SI_LFG_READY_CHECK_TEXT, "你的|cffffff<<1>><<2>>|r准备好了。你的角色：<<X:3>>|cffffff<<4>>|r\n|cffffff<<5>>|r后过期。", 2)
SAS(SI_LFG_VIEW_REWARDS, "查看奖励", 0)
SAS(SI_LINK_FORMAT_GENERIC_NAME, "<<1>>", 1)
SAS(SI_LINK_FORMAT_GENERIC_NAME_BRACKETS, "[<<1>>]", 1)
SAS(SI_LINK_FORMAT_HELP_NAME, "教程：<<1>>", 0)
SAS(SI_LINK_FORMAT_HELP_NAME_BRACKETS, "[教程：<<1>>]", 0)
SAS(SI_LINK_FORMAT_HOUSE_NAME, "<<1>>", 0)
SAS(SI_LINK_FORMAT_HOUSE_NAME_BRACKETS, "[<<1>>]", 0)
SAS(SI_LINK_FORMAT_ITEM_NAME, "<<t:1>>", 1)
SAS(SI_LINK_FORMAT_ITEM_NAME_BRACKETS, "[<<t:1>>]", 1)
SAS(SI_LINK_FORMAT_PLAYER_HOUSE_NAME, "<<gu:2,1>>", 0)
SAS(SI_LINK_FORMAT_PLAYER_HOUSE_NAME_BRACKETS, "[<<gu:2,1>>]", 0)
SAS(SI_LIST_AND_SEPARATOR, " 和 ", 0)
SAS(SI_LIST_COMMA_AND_SEPARATOR, "，和 ", 0)
SAS(SI_LIST_COMMA_OR_SEPARATOR, "，或 ", 0)
SAS(SI_LIST_COMMA_SEPARATOR, "， ", 0)
SAS(SI_LIST_ITEM_FORMATTER, "<<1>>", 0)
SAS(SI_LIST_OR_SEPARATOR, " 或 ", 0)
SAS(SI_LIST_PERIOD_SEPARATOR, "。 ", 0)
SAS(SI_LIST_SPACE_SEPARATOR, " ", 0)
SAS(SI_LOAD_ERROR_TITLE, "读取错误", 1)
SAS(SI_LOCKPICK_DEPRESS_PIN, "放开锁销", 0)
SAS(SI_LOCKPICK_FORCE, "强制开锁（<<X:1>>）", 4)
SAS(SI_LOCKPICK_FORCE_CHANCE, "<<1>>%", 0)
SAS(SI_LOCKPICK_LEVEL, "锁头等级：<<1>>", 0)
SAS(SI_LOCKPICK_PICKS_REMAINING, "剩余开锁器：<<1>>", 1)
SAS(SI_LOCKQUALITY1, "简单", 1)
SAS(SI_LOCKQUALITY2, "中等", 1)
SAS(SI_LOCKQUALITY3, "困难", 1)
SAS(SI_LOCKQUALITY4, "大师", 1)
SAS(SI_LOCKQUALITY5, "不可能", 1)
SAS(SI_LOCKQUALITY6, "入门", 1)
SAS(SI_LOCKQUALITY7, "入门", 2)
SAS(SI_LOGINAUTHERROR13000, "无法连接至Xbox网络。", 2)
SAS(SI_LOGINAUTHERROR13002, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR13003, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR13004, "无法连接至Xbox网络。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR14000, "无法连接至PlayStation™Network。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR14002, "无法连接至PlayStation™Network。请稍后再试或访问<<1>>以联系客服。", 1)
SAS(SI_LOGINAUTHERROR17001, "使用了错误的券，请从启动器重新启动游戏。", 0)
SAS(SI_LOGINAUTHERROR2, "服务器连接超时，请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR3, "无法连接至PlayStation™Network。请确认您是否已连接到PlayStation™Network，或稍后再试。", 2)
SAS(SI_LOGINAUTHERROR3000, "服务器暂时下线维护。请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR4, "无法连接至Xbox网络。请确认您是否已连接到Xbox网络，或稍后再试。", 2)
SAS(SI_LOGINAUTHERROR5, "无法初始化Steam连接。请确认游戏是否经由Steam启动，或稍后再试。", 0)
SAS(SI_LOGINAUTHERROR5000, "缺少所需的证书。请通过启动器重新启动游戏。", 0)
SAS(SI_LOGINAUTHERROR5008, "客户端版本不兼容。请更新您的客户端并重试。", 0)
SAS(SI_LOGINAUTHERROR7, "无法初始化Epic连接。", 0)
SAS(SI_LOGINAUTHERROR8004, "由于违反行为准则，你的账号已被限制。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8005, "由于违反行为准则，你的账号已被永久停用。你可能无法再访问此服务。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8007, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_LOGINAUTHERROR8008, "此游戏账号不存在", 0)
SAS(SI_LOGINAUTHERROR8009, "由于违反行为准则，你的账号已被限制。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8010, "由于违反行为准则，你的账号已被永久停用。你可能无法再访问此服务。请前往<<1>>了解更多信息。", 1)
SAS(SI_LOGINAUTHERROR8011, "您的账号必须经过验证才能继续游戏。请查看您用以创建《上古卷轴OL》账号的邮箱，并根据指示完成验证。如果您未收到邮件，请通过<<1>>联系客服。", 1)
SAS(SI_LOGINAUTHERROR8012, "您的账户有限制性认证。请访问<<1>>联系客服以了解详情。", 0)
SAS(SI_LOGINAUTHERROR8013, "服务器暂时下线维护。请稍后再试。", 0)
SAS(SI_LOGINAUTHERROR8016, "我们收到来自您所属游戏服务的讯息：该账号已被指定为儿童账号。本游戏不对儿童开放。如需帮助，请访问<<1>>。", 0)
SAS(SI_LOGIN_DIALOG_TITLE_LINK_FAILED, "创建账号/连接失败", 1)
SAS(SI_LOGIN_DIALOG_TITLE_LOGIN_FAILED, "登录失败", 0)
SAS(SI_LOGIN_FLOW_CREATE_ACCT_FULLNAME, "全称", 1)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT, "示例：Ayrenn1234", 0)
SAS(SI_LOGON_ACCOUNT_NAME_DEFAULT_TEXT_PC, "用户ID", 0)
SAS(SI_LOGOUTERROR2, "您必须登录至PlayStation™Network，方可畅玩《上古卷轴OL》。", 2)
SAS(SI_LOGOUTERROR3, "您必须登录Xbox账号，方可畅玩《上古卷轴OL》。", 1)
SAS(SI_LOGOUTERROR4, "无法连接至Xbox网络。请确认您的Xbox网络连接是否正常。", 1)
SAS(SI_LOGOUTERROR5, "《上古卷轴OL》服务器暂时下线维护。请稍后再试或访问<<1>>以了解详情。", 0)
SAS(SI_LOGOUTERROR6, "无法连接至PlayStation™Network。请确认你的网络连接是否正常。", 1)
SAS(SI_LOGOUTERROR7, "无法连接至游戏服务器。请确认您的网络连接是否正常。", 0)
SAS(SI_LOGOUTERROR8, "需安装补丁。请下载并安装补丁，以使用在线功能。", 0)
SAS(SI_LOGOUT_DEFER_DELAY, "角色<<1>>秒后退出登录。", 0)
SAS(SI_LOGOUT_DISALLOWED, "你无法在战斗时退出登录。", 1)
SAS(SI_LOG_OUT_DIALOG, "你是否希望登出至角色选择？", 0)
SAS(SI_LOG_OUT_GAME_CONFIRM_KEYBIND, "登出", 0)
SAS(SI_LONG_LOAD_TIME, "加载时间可能会相当长。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE1, "你需额外开启 <<1>> 个物品栏<<1[/插槽/插槽]>>。", 0)
SAS(SI_LOOTCRATEOPENRESPONSE2, "未正确打开包装。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE3, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE4, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE5, "此宝箱不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE6, "你已经没有这种类型的宝箱了。", 2)
SAS(SI_LOOTCRATEOPENRESPONSE7, "服务器当前不可用。", 1)
SAS(SI_LOOTCRATEOPENRESPONSE8, "你当前已无待启宝箱，可前往王冠商店购买更多宝箱。", 1)
SAS(SI_LOOTITEMRESULT2, "你的物品栏已满。", 1)
SAS(SI_LOOTITEMRESULT3, "你的物品栏已满。", 1)
SAS(SI_LOOTITEMRESULT6, "该物品已无法获取。", 0)
SAS(SI_LOOTITEMRESULT8, "你无法劫掠独特物品<<1>>，因为你已拥有一件。", 1)
SAS(SI_LOOTITEMRESULT9, "至少有一件物品无法通过劫掠获取，因该物品为独特物品且你已拥有一件。", 0)
SAS(SI_LOOT_CURRENCY_FORMAT, "<<1>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, "+ <<1>>经验\n<<2>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER, "默契提高\n<<1>>", 0)
SAS(SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER, "默契降低\n<<1>>", 0)
SAS(SI_LOOT_HISTORY_EXPERIENCE_GAIN, "经验", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_DESCRIPTION, "你成功抵挡<<1>>的进攻。", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE, "<<1>>防御", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_DESCRIPTION, "你已成功捕获<<1>>", 0)
SAS(SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE, "<<1>>已捕获", 0)
SAS(SI_LOOT_HISTORY_LEADERBOARD_SCORE, "战绩排行榜", 0)
SAS(SI_LOOT_HISTORY_MEDAL_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_LOOT_HISTORY_MEDAL_VALUE_FORMATTER, "+<<1>>", 0)
SAS(SI_LOOT_OBJECT_NAME, "<<t:1>>", 0)
SAS(SI_LOOT_STEAL, "偷取", 0)
SAS(SI_LOOT_STEAL_ALL, "偷取全部", 0)
SAS(SI_LOOT_TAKE, "拿", 0)
SAS(SI_LOOT_TAKE_ALL, "获取全部", 0)
SAS(SI_LORE_LIBRARY_ALERT_CORRESPONDENCE_RECEIVED, "你已收到新的雇员书信。", 0)
SAS(SI_LORE_LIBRARY_ALREADY_KNOW_BOOK, "你早已知晓<<1>>。", 0)
SAS(SI_LORE_LIBRARY_ANNOUNCE_BOOK_ADDED_TO_LIBRARY, "<<1>>已添加至书架", 0)
SAS(SI_LORE_LIBRARY_ANNOUNCE_BOOK_LEARNED, "已发现文化传统之书", 0)
SAS(SI_LORE_LIBRARY_BOOK_LEARNED, "你已将<<1>>添加至书架。", 1)
SAS(SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE, "完成收藏", 0)
SAS(SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL, "在<<1>>查阅所有文化传统之书", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_ENTRY_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_HEADER, "雇员书信", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_SENDER_FORMATTER, "<<t:1>>", 0)
SAS(SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TREE_ENTRY, "<<1>> <<2>>", 0)
SAS(SI_LORE_LIBRARY_IN_LIBRARY, "你的书架已收录了该书。", 0)
SAS(SI_LORE_LIBRARY_KNOWN_BOOKS, "<<1>> |cffffff<<2>>/<<3>>|r", 1)
SAS(SI_LORE_LIBRARY_NOT_IN_LIBRARY, "你未收录此书。", 0)
SAS(SI_LORE_LIBRARY_READ, "阅读", 0)
SAS(SI_LORE_LIBRARY_TOTAL_COLLECTED, "书：|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_LORE_LIBRARY_TO_ACHIEVEMENT_ACTION, "开启成就", 0)
SAS(SI_LORE_LIBRARY_UNKNOWN_BOOK, "你目前并未知晓<<1>>。", 0)
SAS(SI_LORE_LIBRARY_USE_TO_LEARN, "用于收录至你的书架。", 0)
SAS(SI_LORE_READER_NEXT_PAGE, "下一页", 0)
SAS(SI_LORE_READER_PREVIOUS_PAGE, "上一页", 0)
SAS(SI_LORE_READER_TURN_PAGES, "翻页", 2)
SAS(SI_LOW, "低频", 0)
SAS(SI_LOW_ADDON_MEMORY_WARNING, "插件内存不足：<<1>> MB/<<2>> MB。\n请考虑禁用部分插件。内存不足将导致插件自动关闭，以避免游戏崩溃。", 0)
SAS(SI_MAILCATEGORY0, "玩家邮件", 0)
SAS(SI_MAILCATEGORY1, "系统邮件", 0)
SAS(SI_MAILCATEGORY2, "系统提醒", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT0, "此操作将查收你玩家邮件中的全部附件和货币。货到付款邮件除外。确定要继续吗？", 0)
SAS(SI_MAILCATEGORY_CONFIRMTAKEALLPROMPT1, "此操作将查收你系统邮件中的全部附件和货币。客服邮件除外。确定要继续吗？", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT0, "无玩家邮件。", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT1, "无系统邮件。", 0)
SAS(SI_MAILCATEGORY_EMPTYTEXT2, "无系统提醒。", 0)
SAS(SI_MAILCATEGORY_TAKEALL0, "查收全部（玩家）", 0)
SAS(SI_MAILCATEGORY_TAKEALL1, "查收全部（系统）", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT1, "操作失败。物品栏空间不足。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT2, "操作失败。你已拥有此物品。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT3, "操作失败。无附件可查收。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT4, "操作失败。请稍后再试。", 0)
SAS(SI_MAILTAKEATTACHMENTRESULT5, "操作失败。无法在此战役中领取邮件中的附件。", 0)
SAS(SI_MAIL_ALERT_ATTACHMENTS_AVAILABLE, "你有新的邮件附件待查收。", 0)
SAS(SI_MAIL_ALERT_ATTACHMENTS_EXPIRING, "你的邮件附件即将过期。", 0)
SAS(SI_MAIL_ALREADY_ATTACHED, "该物品已在附件中", 0)
SAS(SI_MAIL_ATTACHMENTS_CHANGED_MESSAGE, "待处理邮件的附件已更改", 0)
SAS(SI_MAIL_ATTACHMENTS_CHANGED_TITLE, "附件已更改", 0)
SAS(SI_MAIL_ATTACHMENTS_DIALOG_COD_FEE_LABEL, "货到付款的费用：", 0)
SAS(SI_MAIL_ATTACHMENTS_DIALOG_CURRENT_GOLD_LABEL, "当前金币数量：", 0)
SAS(SI_MAIL_ATTACHMENTS_FULL, "你无法添加更多物品至附件。", 0)
SAS(SI_MAIL_ATTACHMENTS_HEADER, "附件", 0)
SAS(SI_MAIL_BOUND, "物品已被绑住。", 0)
SAS(SI_MAIL_CATEGORY_COUNT_HEADER, "<<1>>（<<2>>）", 0)
SAS(SI_MAIL_CLEAR_MAIL_COMPOSE_PROMPT, "确定要彻底清除该邮件内容？", 0)
SAS(SI_MAIL_CLEAR_MAIL_COMPOSE_TITLE, "清除邮件", 0)
SAS(SI_MAIL_COD_NOT_ENOUGH_MONEY, "你无法负担货到付款费用。", 1)
SAS(SI_MAIL_CONFIRM_DELETE, "确定要删除该邮件？一旦删除，你将无法再次查看。", 0)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS, "确定要销毁附件？\n键入<<1>>确认。", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_AND_MONEY, "确定要销毁附件及其中的金币？\n键入<<1>>确认。", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_AND_MONEY_GAMEPAD, "确定要销毁附件及其中的金币？", 1)
SAS(SI_MAIL_CONFIRM_DELETE_ATTACHMENTS_GAMEPAD, "确定要销毁附件？", 1)
SAS(SI_MAIL_CONFIRM_DELETE_MONEY, "确定要销毁附带的金币？\n键入<<1>>确认。", 1)
SAS(SI_MAIL_CONFIRM_DELETE_MONEY_GAMEPAD, "确定要销毁附带的金币？", 1)
SAS(SI_MAIL_CONFIRM_RETURN_ATTACHMENTS, "确定要将该邮件退回|cffffff<<1>>|r？退回后你将无法再查看其附件。", 0)
SAS(SI_MAIL_CONFIRM_RETURN_ATTACHMENTS_TITLE, "退回发送方", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ALL_DELETE_AFTER_CLAIM_ENABLED, "此操作将删除你的已查收邮件。", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ALL_TITLE, "确认查收全部<<1>>", 0)
SAS(SI_MAIL_CONFIRM_TAKE_ATTACHMENT_COD, "若获取该物品，则表示您接受货到付款。确定获取？", 1)
SAS(SI_MAIL_DELETE, "删除邮件", 1)
SAS(SI_MAIL_INBOX_CATEGORIES_FULL, "你的部分收件箱已满。请删除一些邮件以便继续收件。", 0)
SAS(SI_MAIL_INBOX_CATEGORY_FULL, "你的<<1>>收件箱已满。请删除一些邮件以便继续收件。", 0)
SAS(SI_MAIL_INBOX_DELETE_AFTER_CLAIM, "领取后删除", 0)
SAS(SI_MAIL_INBOX_EXPIRES_HEADER, "过期时间：", 0)
SAS(SI_MAIL_INBOX_EXPIRES_TEXT, "过期：<<1>>后", 0)
SAS(SI_MAIL_INBOX_FROM_COLUMN, "发件人", 0)
SAS(SI_MAIL_INBOX_LOADING, "收取邮件中，请稍后再试。", 0)
SAS(SI_MAIL_INBOX_NEXT, "下一份", 0)
SAS(SI_MAIL_INBOX_PREVIOUS, "上一份", 0)
SAS(SI_MAIL_INBOX_RECEIVED_COLUMN, "已收到", 0)
SAS(SI_MAIL_INBOX_SUBJECT_COLUMN, "主题", 0)
SAS(SI_MAIL_INBOX_UNDELIVERED, "你有邮件未送达，可能需等待几分钟才能显示。", 0)
SAS(SI_MAIL_ITEM_NOT_FOUND, "并未找到该物品", 0)
SAS(SI_MAIL_LOCKED, "该物品已被锁定", 0)
SAS(SI_MAIL_MUST_SET_REQUIRED_MONEY_IN_COD, "你必须设置货到付款金额", 0)
SAS(SI_MAIL_NO_UNREAD_MAIL, "无未读消息。", 0)
SAS(SI_MAIL_PARAM_NOT_FOUND, "（数据不可用）", 0)
SAS(SI_MAIL_READ_ATTACHMENTS_TAKE, "获取附件", 1)
SAS(SI_MAIL_READ_COD_LABEL, "货到付款的费用：", 0)
SAS(SI_MAIL_READ_COD_TOOLTIP, "该邮件为货到付款。你可以支付相应费用以获取附件，或免费将邮件退回发送方。", 0)
SAS(SI_MAIL_READ_DELETE, "删除", 0)
SAS(SI_MAIL_READ_EXPIRES_LABEL, "<<1>>  <<1[ 天/天]>>", 1)
SAS(SI_MAIL_READ_EXPIRES_LESS_THAN_ONE_DAY, "< 1天", 0)
SAS(SI_MAIL_READ_FROM_LABEL, "发件人：", 1)
SAS(SI_MAIL_READ_NO_BODY, "（无消息）", 0)
SAS(SI_MAIL_READ_NO_EXPIRATION, "--", 0)
SAS(SI_MAIL_READ_NO_SUBJECT, "（无主题）", 0)
SAS(SI_MAIL_READ_RECEIVED_LABEL, "接收：", 0)
SAS(SI_MAIL_READ_REPLY, "回复", 0)
SAS(SI_MAIL_READ_REPLY_TAG_NO_LOC, "RE:", 0)
SAS(SI_MAIL_READ_REPORT_PLAYER, "举报玩家", 0)
SAS(SI_MAIL_READ_RETURN, "退回发送方", 1)
SAS(SI_MAIL_READ_RETURNED_SUBJECT, "|cff0000返回:|r <<1>>", 1)
SAS(SI_MAIL_READ_SENT_GOLD_LABEL, "邮寄至的金币：", 0)
SAS(SI_MAIL_REPLY_SUBJECT, "回复：<<1>>", 0)
SAS(SI_MAIL_RETURN, "回复", 0)
SAS(SI_MAIL_SEND_ATTACH_MONEY, "邮寄金币", 0)
SAS(SI_MAIL_SEND_CLEAR, "清除", 0)
SAS(SI_MAIL_SEND_COD, "货到付款", 0)
SAS(SI_MAIL_SEND_FAIL, "<<1>>", 0)
SAS(SI_MAIL_SEND_POSTAGE_HELP_TOOLTIP, "你必须支付邮费，以发送所附物品。该费用是由物品价值和货到付款价格计算而出的。", 0)
SAS(SI_MAIL_SEND_POSTAGE_LABEL, "邮费： ", 0)
SAS(SI_MAIL_SEND_SEND, "发送", 0)
SAS(SI_MAIL_SEND_SUBJECT_LABEL, "主题：", 0)
SAS(SI_MAIL_SEND_SUCCESS, "邮件已发送至<<1>>。", 0)
SAS(SI_MAIL_SEND_TO_LABEL, "收件人：", 0)
SAS(SI_MAIL_SUBJECT_DEFAULT_TEXT, "输入主题", 0)
SAS(SI_MAIL_TAKE_FAIL_UNIQUE, "每种独特物品你只能拥有一件。", 0)
SAS(SI_MAIL_UNDELIVERABLE_SUBJECT, "无法送达：<<1>>", 1)
SAS(SI_MAIL_UNREAD_MAIL, "你有<<1>>条未读<<1[消息/消息]>>。", 1)
SAS(SI_MAIN_MENU_ACTIVITY_FINDER, "活动查找器", 0)
SAS(SI_MAIN_MENU_ALLIANCE_WAR, "联盟战争", 0)
SAS(SI_MAIN_MENU_ANNOUNCEMENTS, "公告", 0)
SAS(SI_MAIN_MENU_CHAMPION, "勇士", 0)
SAS(SI_MAIN_MENU_CHAPTERS, "全新内容", 1)
SAS(SI_MAIN_MENU_CHARACTER, "角色", 0)
SAS(SI_MAIN_MENU_COLLECTIONS, "收藏", 0)
SAS(SI_MAIN_MENU_CONTACTS, "好友", 0)
SAS(SI_MAIN_MENU_CROWN_CRATES, "王冠宝箱", 0)
SAS(SI_MAIN_MENU_GAMEPAD_VOICECHAT, "语音聊天", 0)
SAS(SI_MAIN_MENU_GIFT_INVENTORY, "礼物物品栏", 0)
SAS(SI_MAIN_MENU_GROUP, "队伍", 0)
SAS(SI_MAIN_MENU_GUILDS, "公会", 0)
SAS(SI_MAIN_MENU_HELP, "帮助", 0)
SAS(SI_MAIN_MENU_INVENTORY, "物品栏", 0)
SAS(SI_MAIN_MENU_JOURNAL, "日志", 0)
SAS(SI_MAIN_MENU_KEYBIND, "<<1>>（<<2>>）", 0)
SAS(SI_MAIN_MENU_MAIL, "邮件", 0)
SAS(SI_MAIN_MENU_MAP, "地图", 0)
SAS(SI_MAIN_MENU_MARKET, "王冠商店", 0)
SAS(SI_MAIN_MENU_NOTIFICATIONS, "通知", 0)
SAS(SI_MAIN_MENU_REDEEM_CODE, "兑换奖励代码", 2)
SAS(SI_MAIN_MENU_SKILLS, "技能", 0)
SAS(SI_MAIN_MENU_SOCIAL, "社交", 0)
SAS(SI_MAIN_MENU_TOOLTIP_DISABLED_BUTTON, "当前无法访问。", 0)
SAS(SI_MAPDISPLAYFILTER1, "收割节点", 0)
SAS(SI_MAPDISPLAYFILTER2, "商人", 0)
SAS(SI_MAPDISPLAYFILTER3, "训练师", 0)
SAS(SI_MAPDISPLAYFILTER5, "NPC追随者", 1)
SAS(SI_MAPFILTER1, "目标", 2)
SAS(SI_MAPFILTER10, "传送线", 0)
SAS(SI_MAPFILTER13, "挖掘地点", 0)
SAS(SI_MAPFILTER14, "伙伴", 0)
SAS(SI_MAPFILTER15, "已获取的天空裂片", 0)
SAS(SI_MAPFILTER16, "地下城", 2)
SAS(SI_MAPFILTER17, "试炼", 0)
SAS(SI_MAPFILTER18, "住宅", 0)
SAS(SI_MAPFILTER19, "竞技场", 0)
SAS(SI_MAPFILTER2, "联盟战争目标", 0)
SAS(SI_MAPFILTER3, "战斗", 0)
SAS(SI_MAPFILTER4, "任务", 0)
SAS(SI_MAPFILTER5, "资源", 0)
SAS(SI_MAPFILTER6, "前线营地覆盖范围", 0)
SAS(SI_MAPFILTER7, "前线营地", 0)
SAS(SI_MAPFILTER8, "路点神龛", 0)
SAS(SI_MAPFILTER9, "队伍成员", 0)
SAS(SI_MAPTRANSITLINEALLIANCE1, "全部联盟", 0)
SAS(SI_MAPTRANSITLINEALLIANCE2, "我的联盟", 0)
SAS(SI_MAP_FORWARD_CAMP_RESPAWN_COOLDOWN, "复活时所在的前线营地是", 1)
SAS(SI_MAP_INFO_MODE_ANTIQUITIES, "古物", 0)
SAS(SI_MAP_INFO_MODE_FILTERS, "筛选器", 0)
SAS(SI_MAP_INFO_MODE_HOUSES, "住宅", 0)
SAS(SI_MAP_INFO_MODE_KEY, "图例", 0)
SAS(SI_MAP_INFO_MODE_LOCATIONS, "地点", 0)
SAS(SI_MAP_INFO_MODE_QUESTS, "任务", 0)
SAS(SI_MAP_KEEP_INFO_ALLIANCE_TOOLTIP_FORMAT, "<<C:1>>", 1)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_NOT_OWNED_INCREASING_TOOLTIP, "<<2>>为守护该敌方要塞而生产了<<1>>。为减少<<1>>的产量，请杀死<<2>>处的工人或为己方联盟夺取它。", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_NOT_OWNED_NOT_INCREASING_TOOLTIP, "<<1>>并非是为守护该敌方要塞而生产的，因为他们并未掌控<<2>>。", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_OWNED_INCREASING_TOOLTIP, "<<1>>是由<<2>>生产的。只要你的联盟能一直控制它，其生产速度会自动提升。", 0)
SAS(SI_MAP_KEEP_INFO_KEEP_RATE_OWNED_NOT_INCREASING_TOOLTIP, "为生产<<1>>，必须控制<<2>>。", 0)
SAS(SI_MAP_KEEP_INFO_MODE_DEFENSE, "防御", 0)
SAS(SI_MAP_KEEP_INFO_MODE_FOOD, "食物", 0)
SAS(SI_MAP_KEEP_INFO_MODE_ORE, "矿石", 0)
SAS(SI_MAP_KEEP_INFO_MODE_PRODUCTION, "生产", 0)
SAS(SI_MAP_KEEP_INFO_MODE_SUMMARY, "总结", 0)
SAS(SI_MAP_KEEP_INFO_MODE_WOOD, "木头", 0)
SAS(SI_MAP_KEEP_INFO_RESOURCE_RATE_TOOLTIP, "只要能控制该资源，<<1>>会持续增加。", 0)
SAS(SI_MAP_KEEP_MILEGATE_UNIDIRECTIONALLY_PASSABLE, "中心大门已摧毁", 0)
SAS(SI_MAP_KEEP_PASSABLE_STATUS_CANNOT_PASS, "已摧毁", 0)
SAS(SI_MAP_KEEP_PASSABLE_STATUS_CAN_PASS, "可通过", 0)
SAS(SI_MAP_MENU_WORLD_MAP, "世界地图", 0)
SAS(SI_MARKETFILTERVIEW1, "查看全部", 0)
SAS(SI_MARKETFILTERVIEW2, "查看已购物品", 0)
SAS(SI_MARKETFILTERVIEW3, "查看未购物品", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT1, "此时无法完成请求。", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT2, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_MARKETINGPREFERENCESREQUESTRESULT3, "当前无法访问营销偏好，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT0, "购买成功", 0)
SAS(SI_MARKETPURCHASABLERESULT1, "您没有足够的王冠来完成本次购买。", 0)
SAS(SI_MARKETPURCHASABLERESULT10, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT11, "您早已完全解锁该物品。", 1)
SAS(SI_MARKETPURCHASABLERESULT12, "该商品即将推出。", 0)
SAS(SI_MARKETPURCHASABLERESULT13, "您没有足够的王冠宝石来完成本次购买。", 0)
SAS(SI_MARKETPURCHASABLERESULT14, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT15, "您已拥有该物品！", 0)
SAS(SI_MARKETPURCHASABLERESULT16, "无法购买该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT17, "你无法赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT18, "你无法赠送该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT19, "该玩家无法接受该礼物。", 1)
SAS(SI_MARKETPURCHASABLERESULT2, "您没有足够的物品栏空间来完成此次购买。", 1)
SAS(SI_MARKETPURCHASABLERESULT20, "无法从这里购买该商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT21, "你无法使用王冠宝石赠送商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT22, "该商品已在您的礼物栏中。", 0)
SAS(SI_MARKETPURCHASABLERESULT23, "您目前还无法赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT24, "无法找到该玩家。", 0)
SAS(SI_MARKETPURCHASABLERESULT25, "赠礼功能暂不可用，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT26, "该玩家已拥有此收藏品。", 0)
SAS(SI_MARKETPURCHASABLERESULT27, "您必须拥有|ceeca2aESO Plus|r才能购买该商品。", 1)
SAS(SI_MARKETPURCHASABLERESULT28, "您无法完成本次购买，因为这会超出该货币限额。", 1)
SAS(SI_MARKETPURCHASABLERESULT29, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT3, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT30, "当您的角色有特殊技能时，您无法购买此商品。", 0)
SAS(SI_MARKETPURCHASABLERESULT31, "任务日志已满。", 2)
SAS(SI_MARKETPURCHASABLERESULT32, "您已在进行该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT33, "您已完成该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT34, "您无法接受该任务。", 0)
SAS(SI_MARKETPURCHASABLERESULT36, "请先确认您是否要赠送当前礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT37, "您没有足够的勉励印记来完成本次购买。", 2)
SAS(SI_MARKETPURCHASABLERESULT38, "您无法使用勉励印记赠送商品。", 1)
SAS(SI_MARKETPURCHASABLERESULT39, "无效数量。", 0)
SAS(SI_MARKETPURCHASABLERESULT4, "每种独特物品您只能拥有一个。", 1)
SAS(SI_MARKETPURCHASABLERESULT40, "超出最高数量<<1>>。", 0)
SAS(SI_MARKETPURCHASABLERESULT41, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT42, "在你的部分待处理礼物被接受之前，你无法再赠送礼物。", 0)
SAS(SI_MARKETPURCHASABLERESULT5, "非常抱歉，您无法购买该物品。", 0)
SAS(SI_MARKETPURCHASABLERESULT6, "当前无法完成购买，请稍后再试。", 0)
SAS(SI_MARKETPURCHASABLERESULT7, "非常抱歉，该商品似乎不存在。", 0)
SAS(SI_MARKETPURCHASABLERESULT8, "您已拥有该收藏品了。", 1)
SAS(SI_MARKETPURCHASABLERESULT9, "非常抱歉，您本次无法购买该物品。", 0)
SAS(SI_MARKET_ACTION_END_PREVIEW, "结束预览", 0)
SAS(SI_MARKET_ACTION_PREVIEW, "预览", 0)
SAS(SI_MARKET_ACTION_PURCHASE, "购买", 0)
SAS(SI_MARKET_ACTION_PURCHASE_BUNDLE, "购买组合包", 0)
SAS(SI_MARKET_ALL_LABEL, "全部", 0)
SAS(SI_MARKET_ANNOUNCEMENT_ACTIVITY_FINDER_ACTION, "打开地区指南", 1)
SAS(SI_MARKET_ANNOUNCEMENT_HELP_BUTTON, "详情", 0)
SAS(SI_MARKET_ANNOUNCEMENT_INDEX_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_MARKET_ANNOUNCEMENT_LOCKED_CROWN_STORE_DESCRIPTION, "当前正下线维护。", 0)
SAS(SI_MARKET_ANNOUNCEMENT_LOCKED_CROWN_STORE_TITLE, "王冠商店即将回归", 0)
SAS(SI_MARKET_ANNOUNCEMENT_NO_FEATURED_PRODUCTS_TITLE, "当前无精选商品", 0)
SAS(SI_MARKET_ANNOUNCEMENT_PROMOTIONAL_EVENT_ACTION, "金典追觅", 2)
SAS(SI_MARKET_ANNOUNCEMENT_PROMOTIONAL_EVENT_COMPLETE, "已领完", 0)
SAS(SI_MARKET_ANNOUNCEMENT_SCROLL_KEYBIND, "卷轴文本", 0)
SAS(SI_MARKET_ANNOUNCEMENT_TITLE, "精选", 1)
SAS(SI_MARKET_ANNOUNCEMENT_VIEW_CHAPTER_UPGRADE, "角色升级", 0)
SAS(SI_MARKET_ANNOUNCEMENT_VIEW_CROWN_STORE, "打开王冠商店", 1)
SAS(SI_MARKET_ANNOUNCEMENT_WELCOME, "欢迎来到《上古卷轴OL》", 0)
SAS(SI_MARKET_BACK_TO_STORE_KEYBIND_LABEL, "回到王冠商店", 0)
SAS(SI_MARKET_BUNDLE_DETAILS_KEYBIND_TEXT, "组合包详情", 0)
SAS(SI_MARKET_BUNDLE_PARTS_OWNED_TEXT, "您已拥有该组合包的部分物品。您仍可全额购买该组合包。", 1)
SAS(SI_MARKET_BUNDLE_PARTS_UNLOCKED_TEXT, "通过购买本产品，您将永久解锁DLC收藏品，即使您的ESO Plus以过期，您依旧可以访问所包含的DLC内容。", 2)
SAS(SI_MARKET_BUY_CROWNS, "购买王冠", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_AS_GIFT_LABEL, "作为礼物", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL, "返回", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_COST_LABEL, "消耗：", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_CURRENT_BALANCE_LABEL, "当前余额：", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_ESO_PLUS_COST_LABEL, "ESO Plus价格：", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_FOR_ME_LABEL, "买给自己", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_GIFT_RECIPIENT_LABEL, "输入用户ID", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_KEYBIND_TEXT, "确认", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_MAXIMUM_LABEL, "最高：<<1>>", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_NORMAL_COST_LABEL, "正常价格：", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_QUANTITY_LABEL, "数量", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_RECIPIENT_SELECTOR_HEADER, "购买", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_RESTART_KEYBIND_LABEL, "编辑礼物", 0)
SAS(SI_MARKET_CONFIRM_PURCHASE_TITLE, "确认购买", 0)
SAS(SI_MARKET_CRATE_LIST_HEADER, "可能包括的物品", 0)
SAS(SI_MARKET_CURRENCY_LABEL, "王冠余额：|cffffff/<<X:1>>|r", 2)
SAS(SI_MARKET_CURRENCY_TOOLTIP, "您的<<1>>总数", 0)
SAS(SI_MARKET_CURRENT_PRICE_NARRATION, "当前", 0)
SAS(SI_MARKET_DISCOUNT_LABEL, "特价出售", 0)
SAS(SI_MARKET_DISCOUNT_PRICE_PERCENT_FORMAT, "-<<X:1>>%", 0)
SAS(SI_MARKET_DISCOUNT_PRICE_RANGE_PERCENT_FORMAT, "<<X:1>>-<<X:2>>%折扣", 0)
SAS(SI_MARKET_DLC_CATEGORY, "DLC", 0)
SAS(SI_MARKET_END_ALL_PREVIEWS_KEYBIND_TEXT, "结束所有预览", 0)
SAS(SI_MARKET_END_PREVIEW_KEYBIND_TEXT, "结束预览", 0)
SAS(SI_MARKET_ESO_PLUS_CATEGORY, "ESO Plus", 0)
SAS(SI_MARKET_ESO_PLUS_DEAL_LABEL, "优惠", 0)
SAS(SI_MARKET_ESO_PLUS_DEAL_NARRATION, "ESO Plus优惠", 0)
SAS(SI_MARKET_ESO_PLUS_EXCLUSIVE_LABEL, "专属", 0)
SAS(SI_MARKET_ESO_PLUS_EXCLUSIVE_NARRATION, "ESO Plus专属", 0)
SAS(SI_MARKET_ESO_PLUS_MEMBERSHIP_CATEGORY, "会员", 0)
SAS(SI_MARKET_ESO_PLUS_OFFERS_ALL_SUBCATEGORY, "全部优惠", 0)
SAS(SI_MARKET_ESO_PLUS_OFFERS_CATEGORY, "ESO Plus优惠", 0)
SAS(SI_MARKET_FEATURED_CATEGORY, "精选", 0)
SAS(SI_MARKET_FEATURED_SUBCATEGORY, "精选物品", 0)
SAS(SI_MARKET_FILTER_LABEL, "展示：", 0)
SAS(SI_MARKET_FILTER_SHOW_ALL, "全部", 0)
SAS(SI_MARKET_FILTER_SHOW_NOT_PURCHASED, "未购买", 0)
SAS(SI_MARKET_FILTER_SHOW_PURCHASED, "已购买", 0)
SAS(SI_MARKET_FREE_LABEL, "免费！", 0)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_DESCRIPTION, "通过|cffffff<<1>>|r免费享受ESO Plus福利（不包括王冠津贴）。", 1)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_HEADER, "可获得ESO Plus免费体验机会！", 0)
SAS(SI_MARKET_FREE_TRIAL_TOOLTIP_START_INSTRUCTIONS, "点击<<X:1>>，开始免费体验。", 0)
SAS(SI_MARKET_GENERAL_SUBCATEGORY, "通用", 0)
SAS(SI_MARKET_GIFTING_ACCOUNT_LOCKED_TEXT, "您的账户尚未解锁能够从王冠商店赠送礼物的功能。", 0)
SAS(SI_MARKET_GIFTING_ALREADY_HAVE_GIFT_TEXT, "您的礼物栏中已有<<1>>。请于再次购买之前，先将其作为礼物赠送出去。", 0)
SAS(SI_MARKET_GIFTING_BUNDLE_PARTS_OWNED_TEXT, "收件人已拥有该组合包的部分物品。您仍可全额赠送该组合包。", 0)
SAS(SI_MARKET_GIFTING_GRACE_PERIOD_TEXT, "您的账户尚未解锁能够从王冠商店赠送礼物的功能。\n\n您的账户将在|cffffff<<X:1>>|r后解锁赠礼功能。", 0)
SAS(SI_MARKET_GIFTING_GRACE_PERIOD_TOOLTIP, "您的账户将在|cffffff<<1>>|r后解锁|cffffff赠礼功能|r。更多信息请见|cffffff帮助菜单|r。", 0)
SAS(SI_MARKET_GIFTING_LOCKED_HELP_KEYBIND, "详情", 0)
SAS(SI_MARKET_GIFTING_LOCKED_TITLE, "赠礼功能暂不可用", 0)
SAS(SI_MARKET_GIFTING_PURCHASE_REQUIREMENT_FAILED_TEXT, "您必须满足该商品的购买要求，方可赠送。", 0)
SAS(SI_MARKET_GIFTING_RANDOM_NOTE_CONFIRMATION_LABEL, "确定使用随机字条？", 0)
SAS(SI_MARKET_GIFTING_RANDOM_NOTE_LABEL, "随机字条", 0)
SAS(SI_MARKET_GIFTING_RESEND_BUNDLE_PARTS_OWNED_TEXT, "收件人已拥有该组合包的部分物品。您仍可赠送该组合包。", 0)
SAS(SI_MARKET_GIFTING_SERVER_LOCKED_TEXT, "王冠商店赠礼功能目前已禁用，请稍后再试。", 0)
SAS(SI_MARKET_GIFTING_SUCCESS_TEXT, "您已成功购买<<t:1>>，将作为礼物赠送给<<2>>", 0)
SAS(SI_MARKET_GIFTING_SUCCESS_TEXT_WITH_QUANTITY, "您已成功购买<<t:1>><<2[// ($d)]>>，将作为礼物赠送给<<3>>", 0)
SAS(SI_MARKET_GIFT_BUNDLE_KEYBIND_TEXT, "礼包", 0)
SAS(SI_MARKET_GIFT_KEYBIND_TEXT, "赠送", 0)
SAS(SI_MARKET_HOUSE_INFO_ESO_PLUS_TEXT, "*ESO Plus限额翻倍", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_CONFIRM_BUTTON_TEXT, "购买王冠", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT, "您没有足够的王冠来完成本次购买！\n\n您可以访问<<2>>，购买额外的<<1>>王冠。", 0)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_EPIC, "您没有足够的<<X:1>>王冠来完成本次购买。您可以访问Epic Games商店，额外添加<<X:1>>王冠。该操作将打开一个显示在Epic Games商店之上的网络浏览器。", 1)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_STEAM, "你没有足够的<<X:1>>王冠来完成本次购买。你可以访问Steam®商店，额外添加<<X:1>>王冠。该操作将打开一个显示在Steam®之上的网络浏览器。", 1)
SAS(SI_MARKET_INSUFFICIENT_FUNDS_TEXT_WEB, "你没有足够的<<1>>王冠来完成本次购买。你可以访问|c76BCC3<<X:2>>|r，额外添加<<1>>王冠。该操作将打开一个显示在游戏客户端之上的网络浏览器。", 0)
SAS(SI_MARKET_INVENTORY_FULL_TEXT, "你需额外开启<<1>>个物品栏<<1[/ 插槽/插槽]>>，方可完成购买。", 0)
SAS(SI_MARKET_JOIN_ESO_PLUS_CONFIRM_BUTTON_TEXT, "今天加入！", 0)
SAS(SI_MARKET_LIMITED_TIME_OFFER_CATEGORY, "限时优惠", 0)
SAS(SI_MARKET_LIST_ENTRY_HEADER_AND_STACK_COUNT_FORMATTER, "<<1>>（<<2>>）", 0)
SAS(SI_MARKET_LIST_ENTRY_HEADER_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_LOCKED_TEXT, "王冠商店当前无法进入。请稍后再查看！", 0)
SAS(SI_MARKET_LOG_OUT_TO_CHARACTER_SELECT_KEYBIND_LABEL, "退出至角色选择界面", 0)
SAS(SI_MARKET_NEW_LABEL, "新", 0)
SAS(SI_MARKET_OPEN_CROWN_CRATES_KEYBIND_LABEL, "打开王冠宝箱", 0)
SAS(SI_MARKET_OPEN_GIFT_INVENTORY_KEYBIND_LABEL, "打开礼物栏", 0)
SAS(SI_MARKET_ORIGINAL_PRICE_NARRATION, "原价", 0)
SAS(SI_MARKET_PLACE_IN_HOUSE_KEYBIND_LABEL, "放置", 0)
SAS(SI_MARKET_PREVIEW_ERROR_CANNOT_JUMP_FROM_LOCATION, "您无法从此处预览住宅。", 0)
SAS(SI_MARKET_PREVIEW_HOUSE_TEMPLATE_KEYBIND_LABEL, "预览住宅", 0)
SAS(SI_MARKET_PREVIEW_HOUSE_TEXT, "您将快速旅行至<<1>>。当您在住宅内时，请点击<<2>>查看购买选项。", 1)
SAS(SI_MARKET_PREVIEW_HOUSE_TITLE, "预览住宅", 0)
SAS(SI_MARKET_PREVIEW_KEYBIND_TEXT, "预览", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_NAME_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_NAME_GRAMMARLESS_FORMATTER, "<<X:1>> - <<X:2>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSE_TEMPLATE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_HOUSE_SUPPORTS_WEATHER_CONTROL_LABEL, "支持天气控制", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_HOUSE_TYPE_LABEL, "住宅类型", 0)
SAS(SI_MARKET_PRODUCT_HOUSING_LOCATION_LABEL, "位置", 0)
SAS(SI_MARKET_PRODUCT_NAME_AND_QUANTITY_FORMATTER, "<<t:1>> (<<2>>)", 0)
SAS(SI_MARKET_PRODUCT_NAME_FORMATTER, "<<t:1>>", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_BUNDLE, "组合包", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_DLC, "DLC", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_DEAL_DESCRIPTION, "ESO Plus会员可享优惠", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_ESO_PLUS_EXCLUSIVE_DESCRIPTION, "ESO Plus会员专属优惠", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未解锁此物品的角色。", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_ACHIEVEMENT_HEADER, "购买所需成就：", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_REQUIRED_COLLECTIBLES_HEADER, "需收集以下收藏品方可购买：", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKILL_LINE_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未获得相关技能线的角色。", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_SKYSHARD_PURCHASABLE_ON_ALT_CHARACTER_DESCRIPTION, "若要购买，请登录一个尚未获得相关天空裂片的角色。", 1)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK, "已解锁", 0)
SAS(SI_MARKET_PRODUCT_TOOLTIP_UNLOCK_LEVEL, "<<1>>/<<2>>", 0)
SAS(SI_MARKET_PRODUCT_TOTAL_LABEL, "物品", 0)
SAS(SI_MARKET_PURCHASED_LABEL, "已购买", 0)
SAS(SI_MARKET_PURCHASE_ALREADY_HAVE_GIFT_TEXT, "您的礼物栏中已有<<1>>。请于再次购买之前，先将其领取。", 0)
SAS(SI_MARKET_PURCHASE_BUNDLE_KEYBIND_TEXT, "购买组合包", 0)
SAS(SI_MARKET_PURCHASE_ERROR_CONTINUE, "继续", 0)
SAS(SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_PURCHASE_ERROR_WITH_CONTINUE_TEXT_FORMATTER, "<<1>>\n\n确定要继续？", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_SUCCESS_TEXT, "您已成功开始一次|cffffffESO Plus免费体验|r。", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_SUCCESS_TITLE_TEXT, "ESO Plus免费体验", 0)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_TEXT, "您将通过|cffffff<<1>>|r获得ESO Plus的所有游戏内福利。\n\n提醒： |cffffffESO Plus免费体验|r不包括<<X:2>>|cffffff王冠|r津贴或ESO Plus优惠和专属福利。", 3)
SAS(SI_MARKET_PURCHASE_FREE_TRIAL_TITLE, "ESO Plus免费体验", 0)
SAS(SI_MARKET_PURCHASE_KEYBIND_TEXT, "购买", 0)
SAS(SI_MARKET_PURCHASE_REQUIREMENT_INELIGIBLE_LABEL, "未满足要求", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_ESO_PLUS_SAVINGS_TEXT, "您的ESO Plus将会为您省下<<1>>", 0)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT, "您已成功购买<<t:1>>", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_COLLECTIBLE, "您已成功购买<<t:1>>\n\n您可在收藏面板查看所购产品。", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_QUANTITY, "您已成功购买<<t:1>><<2[// ($d)]>>", 2)
SAS(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_TOKEN_USAGE, "您已成功购买<<t:1>>\n\n代币只能在角色选择面板上使用。", 1)
SAS(SI_MARKET_PURCHASING_TEXT, "购买<<t:1>>", 3)
SAS(SI_MARKET_PURCHASING_TEXT_WITH_QUANTITY, "购买<<t:1>><<2[// ($d)]>>", 2)
SAS(SI_MARKET_PURCHASING_TITLE, "购买", 0)
SAS(SI_MARKET_SEARCH_EDIT_DEFAULT, "搜索", 0)
SAS(SI_MARKET_SEARCH_FILTER_BY_LABEL, "筛选条件：", 0)
SAS(SI_MARKET_SEARCH_NO_MATCHES, "未找到匹配结果", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_INFO_FORMATTER, "<<X:1>>：", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_LABEL, "选择住宅模板", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_REVIEW_PURCHASE, "审查订单", 0)
SAS(SI_MARKET_SELECT_HOUSE_TEMPLATE_TITLE, "选择住宅模板", 0)
SAS(SI_MARKET_START_TRIAL_KEYBIND_TEXT, "开始免费体验", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_BENEFITS_TITLE, "ESO Plus福利", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_BUY_SUBSCRIPTION, "成为会员！", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_FREE_TRIAL, "免费体验！", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_ACTIVE, "已激活", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_FREE_TRIAL, "免费体验|cffffff (<<X:1>>)|r", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_LABEL_GAMEPAD, "会员", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_LABEL_KEYBOARD, "会员：", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_SUBSCRIPTION_STATUS_NOT_ACTIVE, "未生效", 0)
SAS(SI_MARKET_SUBSCRIPTION_PAGE_TITLE, "ESO Plus", 0)
SAS(SI_MARKET_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_MARKET_TILE_CALLOUT_NEW, "新", 1)
SAS(SI_MARKET_TILE_CALLOUT_SALE, "优惠", 1)
SAS(SI_MARKET_TRAVEL_TO_HOUSE_KEYBIND_LABEL, "前往住宅", 0)
SAS(SI_MARKET_UNABLE_TO_PURCHASE_TEXT, "<<1>>", 0)
SAS(SI_MARKET_UPDATING_TEXT, "王冠商店正在更新中，请耐心等待。", 0)
SAS(SI_MARKET_VIEW_IN_COLLECTIONS_KEYBIND_LABEL, "在藏品查看", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_QUALITY, "质量", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_SET, "套装", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_STYLE, "样式", 0)
SAS(SI_MASTER_WRIT_DESCRIPTION_TRAIT, "特质", 0)
SAS(SI_MASTER_WRIT_ITEM_ALCHEMY_FORMAT_STRING, "消耗物品以开启任务：\n制作一个<<1>>，具有以下属性：<<2>><<3>><<4>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ATTRIBUTE, "，<<1>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ATTRIBUTE_WITH_DESCRIPTION, "；<<1>>：<<2>>", 0)
SAS(SI_MASTER_WRIT_ITEM_DURABLE_FORMAT_STRING, "消耗物品以开启任务：\n制作一个<<1>><<2>><<3>><<4>><<5>>", 0)
SAS(SI_MASTER_WRIT_ITEM_ENCHANTING_FORMAT_STRING, "消耗物品以开启任务：\n制作一个<<1>><<2>>", 0)
SAS(SI_MASTER_WRIT_ITEM_PROVISIONING_FORMAT_STRING, "消耗物品以开启任务：\n制作一个<<1>>", 0)
SAS(SI_MASTER_WRIT_ITEM_REWARDS, "奖励：<<1>><<X:2>>张任务令券", 0)
SAS(SI_MASTER_WRIT_QUEST_ALCHEMY_FORMAT_STRING, "制作一个<<1>>，具有以下属性：<<2>><<3>><<4>>\n• 进度", 1)
SAS(SI_MASTER_WRIT_QUEST_BULLET_POINT, "\n• <<1>>", 1)
SAS(SI_MASTER_WRIT_QUEST_BULLET_POINT_WITH_DESCRIPTION, "\n• <<1>>：<<2>>", 1)
SAS(SI_MASTER_WRIT_QUEST_DURABLE_FORMAT_STRING, "制作一个<<1>>，具有以下特性：<<2>><<3>><<4>><<5>>\n• 进度", 1)
SAS(SI_MASTER_WRIT_QUEST_ENCHANTING_FORMAT_STRING, "制作一个<<1>><<2>>\n• 进度", 1)
SAS(SI_MASTER_WRIT_QUEST_PROVISIONING_FORMAT_STRING, "制作一个<<1>>\n• 进度", 1)
SAS(SI_MEGASERVER0, "无", 0)
SAS(SI_MEGASERVER1, "NA", 0)
SAS(SI_MEGASERVER2, "EU", 0)
SAS(SI_MENU_BAR_TOOLTIP, "<<1>>", 0)
SAS(SI_MESSAGE_SPAM_WARNING_DIALOG_BODY, "您正在快速发送大量消息。请注意，继续此类操作可能会使您掉线。", 1)
SAS(SI_MESSAGE_SPAM_WARNING_DIALOG_TITLE, "消息过多警告", 0)
SAS(SI_MINIMAP_AREA_NAME, "<<1>>", 0)
SAS(SI_MODBROWSERCATEGORYTYPE0, "资源库", 0)
SAS(SI_MODBROWSERCATEGORYTYPE1, "邮件", 0)
SAS(SI_MODBROWSERCATEGORYTYPE10, "角色进度", 0)
SAS(SI_MODBROWSERCATEGORYTYPE11, "制作", 0)
SAS(SI_MODBROWSERCATEGORYTYPE12, "数据", 0)
SAS(SI_MODBROWSERCATEGORYTYPE13, "UI显示", 0)
SAS(SI_MODBROWSERCATEGORYTYPE14, "社交", 0)
SAS(SI_MODBROWSERCATEGORYTYPE15, "住宅", 0)
SAS(SI_MODBROWSERCATEGORYTYPE16, "信息与插件栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE17, "地图与罗盘", 0)
SAS(SI_MODBROWSERCATEGORYTYPE18, "PvP", 0)
SAS(SI_MODBROWSERCATEGORYTYPE19, "角色扮演", 0)
SAS(SI_MODBROWSERCATEGORYTYPE2, "战斗", 0)
SAS(SI_MODBROWSERCATEGORYTYPE20, "提示信息", 0)
SAS(SI_MODBROWSERCATEGORYTYPE21, "试炼", 0)
SAS(SI_MODBROWSERCATEGORYTYPE22, "单位框体", 0)
SAS(SI_MODBROWSERCATEGORYTYPE23, "实用", 0)
SAS(SI_MODBROWSERCATEGORYTYPE24, "Beta版本", 0)
SAS(SI_MODBROWSERCATEGORYTYPE25, "插件与补丁", 0)
SAS(SI_MODBROWSERCATEGORYTYPE3, "聊天", 0)
SAS(SI_MODBROWSERCATEGORYTYPE4, "杂项", 0)
SAS(SI_MODBROWSERCATEGORYTYPE5, "技能栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE6, "商人与公会交易员", 0)
SAS(SI_MODBROWSERCATEGORYTYPE7, "银行与物品栏", 0)
SAS(SI_MODBROWSERCATEGORYTYPE8, "增益与减益", 0)
SAS(SI_MODBROWSERCATEGORYTYPE9, "冷却时间与施法进度条", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON0, "选择举报原因", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON1, "不文明内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON10, "迫在眉睫的人身伤害", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON11, "其他", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON2, "仇恨言论", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON3, "侵犯版权", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON4, "虐待儿童", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON5, "恐怖主义", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON6, "自残", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON7, "侵犯个人信息", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON8, "裸露内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTREASON9, "误导性内容", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE0, "您的举报已成功提交，谢谢。", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGMESSAGE1, "举报提交出错，请稍后再试。", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE0, "确认", 0)
SAS(SI_MODBROWSERLISTINGREPORTRESULT_RESULTDIALOGTITLE1, "提交失败", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE0, "选择类别", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE1, "名称", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE2, "图片", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE3, "描述", 0)
SAS(SI_MODBROWSERLISTINGREPORTSOURCE4, "内容", 0)
SAS(SI_MODINSTALLSTATE0, "未安装", 0)
SAS(SI_MODINSTALLSTATE1, "安装中……", 0)
SAS(SI_MODINSTALLSTATE2, "卸载中……", 0)
SAS(SI_MODINSTALLSTATE3, "已安装", 0)
SAS(SI_MODINSTALLSTATE4, "更新", 0)
SAS(SI_MONEY_ATTACHMENT_WILL_EXCEED_MAXIMUM, "你的货币太多，因此无法获取这些附件。", 0)
SAS(SI_MONEY_FORMAT, "<<1>>金币", 0)
SAS(SI_MONSTERSOCIALCLASS10, "平民", 1)
SAS(SI_MONSTERSOCIALCLASS11, "工匠", 1)
SAS(SI_MONSTERSOCIALCLASS12, "邪教徒", 1)
SAS(SI_MONSTERSOCIALCLASS13, "酒鬼", 1)
SAS(SI_MONSTERSOCIALCLASS14, "农夫", 1)
SAS(SI_MONSTERSOCIALCLASS15, "斗士", 1)
SAS(SI_MONSTERSOCIALCLASS16, "渔民", 1)
SAS(SI_MONSTERSOCIALCLASS17, "采集者", 1)
SAS(SI_MONSTERSOCIALCLASS18, "幽灵", 1)
SAS(SI_MONSTERSOCIALCLASS19, "守卫", 1)
SAS(SI_MONSTERSOCIALCLASS2, "炼金术士", 1)
SAS(SI_MONSTERSOCIALCLASS20, "治疗者", 1)
SAS(SI_MONSTERSOCIALCLASS21, "猎人", 1)
SAS(SI_MONSTERSOCIALCLASS22, "劳工", 1)
SAS(SI_MONSTERSOCIALCLASS23, "法师", 1)
SAS(SI_MONSTERSOCIALCLASS24, "商人", 1)
SAS(SI_MONSTERSOCIALCLASS25, "贵族", 1)
SAS(SI_MONSTERSOCIALCLASS26, "裸体", 1)
SAS(SI_MONSTERSOCIALCLASS27, "神殿守卫", 1)
SAS(SI_MONSTERSOCIALCLASS28, "罪犯", 1)
SAS(SI_MONSTERSOCIALCLASS29, "朝圣者", 1)
SAS(SI_MONSTERSOCIALCLASS3, "工匠", 1)
SAS(SI_MONSTERSOCIALCLASS30, "祭司", 1)
SAS(SI_MONSTERSOCIALCLASS31, "囚犯", 1)
SAS(SI_MONSTERSOCIALCLASS32, "厨师", 1)
SAS(SI_MONSTERSOCIALCLASS33, "水手", 1)
SAS(SI_MONSTERSOCIALCLASS34, "学者", 1)
SAS(SI_MONSTERSOCIALCLASS35, "仆人", 1)
SAS(SI_MONSTERSOCIALCLASS36, "骷髅", 1)
SAS(SI_MONSTERSOCIALCLASS37, "奴隶", 1)
SAS(SI_MONSTERSOCIALCLASS38, "铁匠", 1)
SAS(SI_MONSTERSOCIALCLASS39, "士兵", 1)
SAS(SI_MONSTERSOCIALCLASS4, "刺客", 1)
SAS(SI_MONSTERSOCIALCLASS40, "学生", 1)
SAS(SI_MONSTERSOCIALCLASS41, "盗贼", 1)
SAS(SI_MONSTERSOCIALCLASS42, "吸血鬼", 1)
SAS(SI_MONSTERSOCIALCLASS43, "战士", 1)
SAS(SI_MONSTERSOCIALCLASS44, "守卫", 1)
SAS(SI_MONSTERSOCIALCLASS45, "狼人", 1)
SAS(SI_MONSTERSOCIALCLASS46, "木匠", 1)
SAS(SI_MONSTERSOCIALCLASS47, "魔族", 0)
SAS(SI_MONSTERSOCIALCLASS5, "吟游诗人", 1)
SAS(SI_MONSTERSOCIALCLASS6, "乞丐", 1)
SAS(SI_MONSTERSOCIALCLASS7, "大厨", 1)
SAS(SI_MONSTERSOCIALCLASS8, "公务员", 1)
SAS(SI_MONSTERSOCIALCLASS9, "制衣匠", 1)
SAS(SI_MORPH_AVAILABLE_ANNOUNCEMENT, "<<1>>如今可进行变形", 2)
SAS(SI_MOUNTFAILUREREASON0, "当前无法骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON1, "无法在此地骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON10, "该玩家未控制多人坐骑。", 1)
SAS(SI_MOUNTFAILUREREASON11, "你们不在同一队伍。", 0)
SAS(SI_MOUNTFAILUREREASON12, "乘客座已被占用。", 0)
SAS(SI_MOUNTFAILUREREASON13, "超出范围。", 0)
SAS(SI_MOUNTFAILUREREASON14, "该坐骑未处于静止状态。", 0)
SAS(SI_MOUNTFAILUREREASON15, "无法在蹲伏时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON16, "该玩家未骑乘多人坐骑。", 0)
SAS(SI_MOUNTFAILUREREASON17, "你须先下坐骑，才能以乘客身份搭乘。", 0)
SAS(SI_MOUNTFAILUREREASON18, "无法在坐骑发动攻击时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON2, "你需额外开启<<1>>个物品栏<<1[/插槽/插槽]>>。", 2)
SAS(SI_MOUNTFAILUREREASON3, "当物品栏中的物品被上锁时，你无法切换坐骑。", 0)
SAS(SI_MOUNTFAILUREREASON4, "尚未设置激活坐骑。", 1)
SAS(SI_MOUNTFAILUREREASON5, "无法在战斗时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON6, "你的爪子太过笨拙，无法驾驭缰绳。", 1)
SAS(SI_MOUNTFAILUREREASON7, "无法在格挡时骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON8, "携带目标物时无法骑乘。", 0)
SAS(SI_MOUNTFAILUREREASON9, "该收藏品已被暂时禁用。", 0)
SAS(SI_MOUNT_ATTRIBUTE_SIMPLE_FORMAT, "<<1>>", 0)
SAS(SI_MOUNT_ATTRIBUTE_SPEED_FORMAT, "<<1>>%", 0)
SAS(SI_MOUNT_TRAIN_CARRYING_CAPACITY, "提升载重，最高可达|cffffff<<1>>|r。", 0)
SAS(SI_MOUNT_TRAIN_SPEED, "提升骑乘时的移动速度，最高可达|cffffff<<1>>|r%。", 0)
SAS(SI_MOUNT_TRAIN_STAMINA, "提升骑乘时的耐力，最高可达|cffffff<<1>>|r，让你的坐骑在你被击下坐骑之前能够冲刺更长时间并承受更多的攻击。", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON1, "制作中无法摧毁物品。", 0)
SAS(SI_MOUSEDESTROYITEMFAILEDREASON2, "无法损毁上锁物品。", 0)
SAS(SI_MUNDUSSTONE0, "无", 0)
SAS(SI_MUNDUSSTONE1, "淑女座", 0)
SAS(SI_MUNDUSSTONE10, "盗贼座", 0)
SAS(SI_MUNDUSSTONE11, "战士座", 0)
SAS(SI_MUNDUSSTONE12, "学徒座", 0)
SAS(SI_MUNDUSSTONE13, "天马座", 0)
SAS(SI_MUNDUSSTONE2, "恋人座", 0)
SAS(SI_MUNDUSSTONE3, "君王座", 0)
SAS(SI_MUNDUSSTONE4, "法师座", 0)
SAS(SI_MUNDUSSTONE5, "高塔座", 0)
SAS(SI_MUNDUSSTONE6, "侍灵座", 0)
SAS(SI_MUNDUSSTONE7, "蝮蛇座之石", 0)
SAS(SI_MUNDUSSTONE8, "暗影座", 0)
SAS(SI_MUNDUSSTONE9, "仪式之石", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE0, "请勿翻译", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE1, "从不", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE10, "左侧", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE11, "居中", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE2, "始终显示", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE3, "负伤", 2)
SAS(SI_NAMEPLATEDISPLAYCHOICE4, "全部", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE5, "无", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE6, "敌人", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE7, "盟友", 0)
SAS(SI_NAMEPLATEDISPLAYCHOICE8, "已瞄准", 1)
SAS(SI_NAMEPLATEDISPLAYCHOICE9, "已负伤或已被瞄准", 1)
SAS(SI_NAMEPLATE_SECOND_LINE_FORMAT, "<<<1>>>", 0)
SAS(SI_NAMINGERROR1, "无法使用此名称。", 2)
SAS(SI_NAMINGERROR10, "出现系统错误。", 0)
SAS(SI_NAMINGERROR11, "当前无法更改名称。", 1)
SAS(SI_NAMINGERROR12, "不可使用数字。", 0)
SAS(SI_NAMINGERROR13, "不可使用无效字符。", 1)
SAS(SI_NAMINGERROR14, "必须包含更多字母。", 1)
SAS(SI_NAMINGERROR15, "不允许使用该名称。", 0)
SAS(SI_NAMINGERROR2, "名称已被使用。", 2)
SAS(SI_NAMINGERROR3, "名称不可过短。", 5)
SAS(SI_NAMINGERROR4, "名称不可过长。", 5)
SAS(SI_NAMINGERROR5, "标点符号不可相邻。", 3)
SAS(SI_NAMINGERROR6, "必须以字母结尾。", 3)
SAS(SI_NAMINGERROR7, "相同字母不可连续出现 2 次以上。", 2)
SAS(SI_NAMINGERROR8, "最多4个连字符、撇号或空格。", 2)
SAS(SI_NAMINGERROR9, "名称不能以空格开头。", 2)
SAS(SI_NARRATIONVOICESPEED0, "正常", 0)
SAS(SI_NARRATIONVOICESPEED1, "快速", 0)
SAS(SI_NARRATIONVOICESPEED2, "极快", 0)
SAS(SI_NARRATIONVOICETYPE0, "女性", 1)
SAS(SI_NARRATIONVOICETYPE1, "男性", 1)
SAS(SI_NEW, "新", 0)
SAS(SI_NEW_RECIPES_LEARNED, "你学会了如何研制<<1>>个新配方。", 0)
SAS(SI_NEW_RECIPE_LEARNED, "你学会了如何制作<<t:1>>", 0)
SAS(SI_NEW_STYLE_CHAPTER_LEARNED, "已学习<<1>><<m:2>>制作样式。", 1)
SAS(SI_NEW_STYLE_LEARNED, "已学习<<1>>制作样式。", 0)
SAS(SI_NEW_TRAIT_UNLOCKED, "已发现<<t:1>>的<<2>>特质", 2)
SAS(SI_NO, "否", 0)
SAS(SI_NOTIFICATIONS_CONSOLE_ADDONS_MEMORY_LIMIT_REACHED_MESSAGE, "由于超出了已分配的<<1>> MB内存，插件已被禁用，以免游戏发生崩溃。", 0)
SAS(SI_NOTIFICATIONS_CONSOLE_ADDONS_SAVED_VARIABLES_LIMIT_REACHED_MESSAGE, "由于磁盘空间不足，未能保存插件的已保存变量。", 0)
SAS(SI_NOTIFICATIONS_DELETE, "删除", 0)
SAS(SI_NOTIFICATIONS_DISABLED_ADDON_MESSAGE, "插件<<1>>已被暂时禁用。", 0)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_ENDED, "您的ESO Plus免费体验已经结束。现在就订阅ESO Plus，继续享受福利。", 1)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_STARTED, "您的账户已激活ESO Plus。查看游戏辅助功能，看看你如何充分利用ESO Plus的全部福利。", 1)
SAS(SI_NOTIFICATIONS_ESO_PLUS_TRIAL_VIEW_BENEFITS, "查看ESO Plus福利", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_ACCEPT, "查看", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_DECLINE, "关闭", 0)
SAS(SI_NOTIFICATIONS_EXPIRING_MARKET_CURRENCY_MESSAGE, "你有即将过期的王冠。", 0)
SAS(SI_NOTIFICATIONS_GIFT_CLAIMED, "<<1>>收下了您的礼物！", 0)
SAS(SI_NOTIFICATIONS_GIFT_CLAIMED_VIEW_GIFT, "查看", 0)
SAS(SI_NOTIFICATIONS_GIFT_RECEIVED, "您收到了来自<<1>>的礼物！", 1)
SAS(SI_NOTIFICATIONS_GIFT_RETURNED, "<<1>>退还了您的礼物。", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS, "公会查找器", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS_BUTTON, "查看申请列表", 0)
SAS(SI_NOTIFICATIONS_GUILD_NEW_APPLICATIONS_MESSAGE, "<<2>><<1[收到了/收到了]>><<1>>份出色的<<1[申请/申请]>>。", 0)
SAS(SI_NOTIFICATIONS_ITEMS_AUTO_TRANSFERRED_TO_CRAFT_BAG, "存储在银行和物品栏中的全部加工材料均已转移到您的制作背包中。", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_FRIENDS, "你的<<3[位好友/位好友]>>已完成|cffffff<<1>>|r，分数为|cffffff<<2>>|r。", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_FRIENDS_AND_GUILD_MEMBERS, "你的好友和公会伙伴已完成|cffffff<<1>>|r，分数为|cffffff<<2>>|r。", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_MESSAGE_GUILD_MEMBERS, "你的<<3[位公会伙伴/位公会伙伴]>>已完成|cffffff<<1>>|r，分数为|cffffff<<2>>|r。", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_HEADER_FRIENDS, "<<1[Friend/Friends]>>：", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_HEADER_GUILD_MEMBERS, "<<1[Guild Mate/Guild Mates]>>：", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SCORE_NOTIFICATION_SHORT_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_NOTIFICATIONS_LEADERBOARD_SHOW_LEADERBOARD, "打开排行榜", 0)
SAS(SI_NOTIFICATIONS_LIST_ENTRY, "<<1>>", 0)
SAS(SI_NOTIFICATIONS_LOG_OUT, "退出", 0)
SAS(SI_NOTIFICATIONS_MARKET_PRODUCT_UNLOCKED_BY_ACHIEVEMENT_MESSAGE, "您的其他角色目前可购买<<1>>！", 1)
SAS(SI_NOTIFICATIONS_MARKET_PRODUCT_UNLOCKED_BY_COLLECTIBLES_MESSAGE, "现在已可购买<<1>>！", 0)
SAS(SI_NOTIFICATIONS_MORE_INFO, "详情", 0)
SAS(SI_NOTIFICATIONS_MORE_INFO_TOOLTIP, "点击获取详情。", 0)
SAS(SI_NOTIFICATIONS_MULTIPLE_MARKET_PRODUCTS_UNLOCKED_BY_ACHIEVEMENT_MESSAGE, "你的其他角色目前可购买多个商品！", 0)
SAS(SI_NOTIFICATIONS_MULTIPLE_MARKET_PRODUCTS_UNLOCKED_BY_COLLECTIBLES_MESSAGE, "现在可购买多个商品！", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS, "全新每日奖励", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS_MESSAGE, "您有一个新奖励待领取！", 0)
SAS(SI_NOTIFICATIONS_NEW_DAILY_LOGIN_REWARDS_OPEN_REWARDS, "打开每日奖励", 0)
SAS(SI_NOTIFICATIONS_OPEN_CROWN_STORE, "打开王冠商店", 0)
SAS(SI_NOTIFICATIONS_OUT_OF_DATE_ADDONS_MESSAGE, "您有插件待更新。", 0)
SAS(SI_NOTIFICATIONS_OUT_OF_DATE_ADDONS_NOTE, "您的部分插件可能无法在当前版本的《上古卷轴OL》中使用。请检查并更新这些插件。", 0)
SAS(SI_NOTIFICATIONS_PLAYER_APPLICATIONS, "公会查找器", 0)
SAS(SI_NOTIFICATIONS_REQUEST_ACCEPT, "接受", 0)
SAS(SI_NOTIFICATIONS_REQUEST_DECLINE, "取消", 0)
SAS(SI_NOTIFICATIONS_REQUEST_IGNORE_PLAYER, "将玩家设置为免打扰", 0)
SAS(SI_NOTIFICATIONS_REQUEST_REPORT_SPAMMING, "举报垃圾邮件", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_HAS_NOTIFICATIONS, "你有|cffffff<<1>>|r条待处理的<<1[通知/通知]>>。", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_HEADER, "通知（<<1>>）", 0)
SAS(SI_NOTIFICATIONS_TOOLTIP_NO_NOTIFICATIONS, "当前没有任何通知。", 0)
SAS(SI_NOTIFICATIONS_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_NOTIFICATIONTYPE1, "好友邀请", 0)
SAS(SI_NOTIFICATIONTYPE10, "排行榜", 0)
SAS(SI_NOTIFICATIONTYPE11, "公会每日公告", 0)
SAS(SI_NOTIFICATIONTYPE12, "收藏", 0)
SAS(SI_NOTIFICATIONTYPE13, "活动查找器", 1)
SAS(SI_NOTIFICATIONTYPE14, "点数重置", 0)
SAS(SI_NOTIFICATIONTYPE15, "制作包裹", 0)
SAS(SI_NOTIFICATIONTYPE16, "队伍选举", 0)
SAS(SI_NOTIFICATIONTYPE17, "决斗邀请", 0)
SAS(SI_NOTIFICATIONTYPE18, "ESO Plus", 0)
SAS(SI_NOTIFICATIONTYPE19, "事件", 0)
SAS(SI_NOTIFICATIONTYPE2, "公会邀请", 0)
SAS(SI_NOTIFICATIONTYPE20, "篆刻", 0)
SAS(SI_NOTIFICATIONTYPE21, "每日奖励", 0)
SAS(SI_NOTIFICATIONTYPE22, "接收的礼物", 0)
SAS(SI_NOTIFICATIONTYPE23, "已领取的礼物", 0)
SAS(SI_NOTIFICATIONTYPE24, "退回的礼物", 0)
SAS(SI_NOTIFICATIONTYPE25, "插件内存不足", 0)
SAS(SI_NOTIFICATIONTYPE26, "公会查找器", 0)
SAS(SI_NOTIFICATIONTYPE27, "公会查找器", 0)
SAS(SI_NOTIFICATIONTYPE28, "可购商品", 0)
SAS(SI_NOTIFICATIONTYPE29, "过时插件", 0)
SAS(SI_NOTIFICATIONTYPE3, "战役就绪", 0)
SAS(SI_NOTIFICATIONTYPE30, "《望族传奇》邀请", 0)
SAS(SI_NOTIFICATIONTYPE31, "插件禁用", 0)
SAS(SI_NOTIFICATIONTYPE32, "即将过期的王冠", 0)
SAS(SI_NOTIFICATIONTYPE33, "住宅巡览", 0)
SAS(SI_NOTIFICATIONTYPE34, "槽位重置", 0)
SAS(SI_NOTIFICATIONTYPE35, "插件已保存变量空间不足", 0)
SAS(SI_NOTIFICATIONTYPE36, "Event Update", 0)
SAS(SI_NOTIFICATIONTYPE4, "可复活", 0)
SAS(SI_NOTIFICATIONTYPE5, "组队邀请", 0)
SAS(SI_NOTIFICATIONTYPE6, "交易邀请", 0)
SAS(SI_NOTIFICATIONTYPE7, "共享任务", 0)
SAS(SI_NOTIFICATIONTYPE8, "玛拉的誓约", 0)
SAS(SI_NOTIFICATIONTYPE9, "客服", 0)
SAS(SI_NOTIFICATION_ACCEPTED, "已接受<<1>>。", 0)
SAS(SI_NOTIFICATION_DECLINED, "已拒绝<<1>>。", 0)
SAS(SI_NOTIFICATION_DUEL_INVITE, "决斗邀请", 0)
SAS(SI_NOTIFICATION_FRIEND_INVITE, "好友邀请", 0)
SAS(SI_NOTIFICATION_GROUP_INVITE, "组队邀请", 0)
SAS(SI_NOTIFICATION_GUILD_INVITE, "公会邀请", 0)
SAS(SI_NOTIFICATION_SHARE_QUEST_INVITE, "共享任务", 0)
SAS(SI_NOTIFYTEXT_OBJECTIVE_COMPLETE, "已完成：<<1>>", 3)
SAS(SI_NOTIFYTEXT_OBJECTIVE_DISCOVERED, "<<1>>", 3)
SAS(SI_NOTIFYTEXT_QUEST_ACCEPT, "已开启：<<1>>", 1)
SAS(SI_NOTIFYTEXT_QUEST_ACCEPT_WITH_ICON, "已开启：<<1>><<2>>", 0)
SAS(SI_NOTIFYTEXT_QUEST_COMPLETE, "已完成：<<1>>", 1)
SAS(SI_NOTIFYTEXT_QUEST_COMPLETE_WITH_ICON, "已完成：<<1>><<2>>", 0)
SAS(SI_NOT_ENOUGH_MONEY, "你的金币不足。", 0)
SAS(SI_NO_BAIT_IN_SLOT, "空", 0)
SAS(SI_NO_BAIT_OR_LURE_SELECTED, "需要鱼饵", 1)
SAS(SI_NO_DAEDRIC_PICKUP_AS_EMPEROR, "不能以帝国君主身份进行拾取。", 0)
SAS(SI_NO_DAEDRIC_PICKUP_WHEN_STEALTHED, "在潜行时无法拾取。", 0)
SAS(SI_NO_NOTIFICATIONS_MESSAGE, "无待处理通知", 2)
SAS(SI_NO_OUTFIT_EQUIP_ENTRY, "无装扮", 0)
SAS(SI_NO_REPAIRS_TO_MAKE, "无待修理物品", 0)
SAS(SI_NO_SAVE_CONTINUE, "未创建存档，因此不会保存游戏进度。确定不保存并继续游戏吗？", 1)
SAS(SI_NO_SAVE_DEVICE, "未选择存储设备，因此不会保存游戏进度。确定不保存并继续游戏吗？", 1)
SAS(SI_NO_SOUL_GEM_FOR_ITEM_CHARGE, "你必须有一个充满能量的有效灵魂石，方可给该武器充能。", 0)
SAS(SI_NUMBERED_LIST_ENTRY, "<<1>>。<<C:2>>", 0)
SAS(SI_NUMBER_FORMAT, "<<F:1>>", 1)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_LOWERCASE, "b", 0)
SAS(SI_NUMBER_SUFFIX_ONE_BILLION_UPPERCASE, "B", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_LOWERCASE, "-m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_HUNDRED_MILLION_UPPERCASE, "-M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_LOWERCASE, "m", 0)
SAS(SI_NUMBER_SUFFIX_ONE_MILLION_UPPERCASE, "M", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_LOWERCASE, "k", 0)
SAS(SI_NUMBER_SUFFIX_ONE_THOUSAND_UPPERCASE, "K", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_LOWERCASE, "-k", 0)
SAS(SI_NUMBER_SUFFIX_TEN_THOUSAND_UPPERCASE, "-K", 0)
SAS(SI_OBJECTIVE_UNKNOWN_QUEST_NAME, "未发现的任务", 0)
SAS(SI_OFFICIALLANGUAGE0, "English", 0)
SAS(SI_OFFICIALLANGUAGE1, "Français", 1)
SAS(SI_OFFICIALLANGUAGE2, "Deutsch", 1)
SAS(SI_OFFICIALLANGUAGE3, "日本語", 1)
SAS(SI_OFFICIALLANGUAGE4, "Русский", 1)
SAS(SI_OFFICIALLANGUAGE5, "Español", 1)
SAS(SI_OFFICIALLANGUAGE6, "简体中文", 1)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER0, "%s%s 英语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER1, "%s%s 法语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER2, "%s%s 德语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER3, "%s%s 日语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER4, "%s%s 俄语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER5, "%s%s 西班牙语区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_CHATMESSAGEZONEFORMATTER6, "%s%s 简体中文区域：%s", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP0, "调整英语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP1, "调整法语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP2, "调整德语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP3, "调整日语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP4, "调整俄语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP5, "调整西班牙语区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_SOCIALOPTIONSZONECOLORTOOLTIP6, "调整简体中文区聊天频道的文本颜色。", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME0, "区域-英语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME1, "区域-法语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME2, "区域-德语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME3, "区域-日语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME4, "区域-俄语", 1)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME5, "区域-西班牙语", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELNAME6, "简体中文区域", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH0, "/enzone /enz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH1, "/frzone /frz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH2, "/dezone /dez", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH3, "/jpzone /jpz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH4, "/ruzone /ruz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH5, "/eszone /esz", 0)
SAS(SI_OFFICIALLANGUAGE_ZONECHATCHANNELSWITCH6, "/zhzone /zhz", 0)
SAS(SI_OK, "确认", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE, "该操作将会打开 <<1>>。\n是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_EPIC, "该操作将会打开Epic Games商店并覆盖Epic Games界面。是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_STEAM, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 0)
SAS(SI_OPEN_CHAPTER_PREPURCHASE_WEB, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n是否继续？", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE, "该操作将会打开 <<1>>。\n是否继续？", 2)
SAS(SI_OPEN_CHAPTER_UPGRADE_EPIC, "该操作将会打开Epic Games视窗。是否继续？", 1)
SAS(SI_OPEN_CHAPTER_UPGRADE_LOG_OUT_WARNING, "确认购买后，您必须重新登录游戏才能使其生效。", 0)
SAS(SI_OPEN_CHAPTER_UPGRADE_STEAM, "该操作会从Steam®视窗打开Steam®商店。是否继续？", 5)
SAS(SI_OPEN_CHAPTER_UPGRADE_WEB, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n是否继续？", 2)
SAS(SI_OPEN_ENTER_CODE_PAGE, "该操作将会在游戏客户端外启动您的默认网络浏览器并打开|c76BCC3<<1>>|r。\n|cc16403是否继续？确认购买后，您必须重新登录游戏才能使其生效。|r", 3)
SAS(SI_OPEN_FIRST_PARTY_STORE_KEYBIND, "打开<<1>>", 0)
SAS(SI_OPEN_SKILLS_ADVISOR_KEYBIND, "打开技能顾问", 0)
SAS(SI_OPEN_STORE_BUY_CROWNS_TEXT, "你可在<<2>>中购买额外的<<1>>。", 0)
SAS(SI_OPEN_STORE_TO_BUY_CROWNS_TITLE, "购买王冠", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TEXT, "该操作将会打开 <<1>>。\n\n购买ESO Plus后，您必须重新登录以获取您的ESO Plus福利。", 0)
SAS(SI_OPEN_STORE_TO_BUY_PLUS_TITLE, "购买ESO Plus", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_ENABLED_WARNING, "该设置当前被一个无障碍设置所覆盖。", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_REQUIRED_WARNING, "必须开启无障碍模式才能启用此设置。", 0)
SAS(SI_OPTIONS_ACCESSIBILITY_MODE_TOOLTIP_WARNING_FORMAT, "<<1>>\n\n<<2>>", 0)
SAS(SI_OPTIONS_ALL_HEALTHBARS_GAMEPAD, "全部生命条", 0)
SAS(SI_OPTIONS_ALL_NAMEPLATES_GAMEPAD, "全部铭牌", 0)
SAS(SI_OPTIONS_APPLY_WARNING, "此设置必须应用，可能会导致加载画面。", 0)
SAS(SI_OPTIONS_AUDIO_AND_VIDEO_GAMEPAD, "音频/视频", 0)
SAS(SI_OPTIONS_CAMERA_COMBAT_DISTANCE_GAMEPAD, "战斗距离", 0)
SAS(SI_OPTIONS_CAMERA_LOCK_COMBAT_VALUES_GAMEPAD, "锁定战斗数值", 0)
SAS(SI_OPTIONS_CAMERA_NON_COMBAT_DISTANCE_GAMEPAD, "非战斗距离", 0)
SAS(SI_OPTIONS_DEFAULTS, "默认", 0)
SAS(SI_OPTIONS_ENABLE_VOICE_GAMEPAD, "开启语音聊天", 0)
SAS(SI_OPTIONS_ENEMY_NPC_HEALTH_BAR_GAMEPAD, "敌方NPC生命条", 0)
SAS(SI_OPTIONS_ENEMY_NPC_NAMEPLATE_GAMEPAD, "敌方NPC铭牌", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_HEALTH_BAR_GAMEPAD, "敌方玩家生命条", 0)
SAS(SI_OPTIONS_ENEMY_PLAYER_NAMEPLATE_GAMEPAD, "敌方玩家铭牌", 0)
SAS(SI_OPTIONS_ESO_STORE_OPTION_GAMEPAD, "ESO商店", 1)
SAS(SI_OPTIONS_FRIENDLY_NPC_HEALTH_BAR_GAMEPAD, "友方NPC生命条", 0)
SAS(SI_OPTIONS_FRIENDLY_NPC_NAMEPLATE_GAMEPAD, "友方NPC铭牌", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_HEALTH_BAR_GAMEPAD, "友方玩家生命条", 0)
SAS(SI_OPTIONS_FRIENDLY_PLAYER_NAMEPLATE_GAMEPAD, "友方玩家铭牌", 0)
SAS(SI_OPTIONS_GLOW_OPTION_GAMEPAD, "发光", 0)
SAS(SI_OPTIONS_INTERACTABLES_GLOW_INTENSITY_GAMEPAD, "可互动光照强度", 0)
SAS(SI_OPTIONS_PLAYER_HEALTH_BAR_GAMEPAD, "你的生命条", 0)
SAS(SI_OPTIONS_PLAYER_NAMEPLATE_GAMEPAD, "你的铭牌", 0)
SAS(SI_OPTIONS_RESET, "重置", 0)
SAS(SI_OPTIONS_RESET_ALL_PROMPT, "确定要重置所有选项面板至默认设置？", 0)
SAS(SI_OPTIONS_RESET_PROMPT, "确定要重置该选项面板至默认设置？", 0)
SAS(SI_OPTIONS_RESET_TITLE, "恢复默认", 0)
SAS(SI_OPTIONS_RESTART_WARNING, "只有重启游戏后，该设置才会生效。", 0)
SAS(SI_OPTIONS_SCREEN_NARRATION_REQUIRED_WARNING, "必须开启界面文本转语音才能启用此设置。", 0)
SAS(SI_OPTIONS_TARGET_GLOW_INTENSITY_GAMEPAD, "目标发光强度", 0)
SAS(SI_OPTIONS_TEXT_CHAT_NARRATION_REQUIRED_WARNING, "必须开启聊天文本转语音才能启用此设置。", 0)
SAS(SI_OPTIONS_VIBRATION_GAMEPAD, "震动", 0)
SAS(SI_OPTIONS_VOICE_GAMEPAD, "声音", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_DE, "游戏开始了", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_EN, "Launch Game", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ES, "Launch Game ES", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_FR, "Lancer le jeu", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_RU, "Launch Game RU", 0)
SAS(SI_ORBIS_FEED_LAUNCH_GAME_BUTTON_TEXT_ZH, "启动游戏（中文）", 0)
SAS(SI_ORBIS_OPEN_INVITE_DIALOG, "邀请加入游戏", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE, "等级<<1>> <<2>> <<3>>", 1)
SAS(SI_ORBIS_PRESENCE_CHARACTER_TYPE_CHAMPION, "勇士排位<<1>> <<2>> <<3>>", 3)
SAS(SI_ORBIS_PRESENCE_LOCATION, "在<<1>>", 1)
SAS(SI_ORBIS_PRESENCE_PREGAME, "登录中", 1)
SAS(SI_OUTFITSLOT0, "头部", 0)
SAS(SI_OUTFITSLOT1, "胸甲", 0)
SAS(SI_OUTFITSLOT10, "法杖", 0)
SAS(SI_OUTFITSLOT11, "弓", 0)
SAS(SI_OUTFITSLOT12, "盾牌", 0)
SAS(SI_OUTFITSLOT13, "时装", 0)
SAS(SI_OUTFITSLOT14, "帽子", 0)
SAS(SI_OUTFITSLOT15, "皮肤", 0)
SAS(SI_OUTFITSLOT16, "坐骑", 0)
SAS(SI_OUTFITSLOT17, "个性化", 0)
SAS(SI_OUTFITSLOT18, "发型", 0)
SAS(SI_OUTFITSLOT19, "面部毛发/角", 0)
SAS(SI_OUTFITSLOT2, "肩部", 0)
SAS(SI_OUTFITSLOT20, "主要饰品", 1)
SAS(SI_OUTFITSLOT21, "次级饰品", 1)
SAS(SI_OUTFITSLOT22, "头部纹饰", 0)
SAS(SI_OUTFITSLOT23, "躯干纹饰", 0)
SAS(SI_OUTFITSLOT24, "主武器", 1)
SAS(SI_OUTFITSLOT25, "副武器", 1)
SAS(SI_OUTFITSLOT26, "双手武器", 1)
SAS(SI_OUTFITSLOT27, "法杖", 1)
SAS(SI_OUTFITSLOT28, "弓", 1)
SAS(SI_OUTFITSLOT29, "盾牌", 1)
SAS(SI_OUTFITSLOT3, "手部", 0)
SAS(SI_OUTFITSLOT30, "宠物", 0)
SAS(SI_OUTFITSLOT31, "变形", 0)
SAS(SI_OUTFITSLOT4, "腰部", 0)
SAS(SI_OUTFITSLOT5, "腿部", 0)
SAS(SI_OUTFITSLOT6, "足部", 0)
SAS(SI_OUTFITSLOT7, "主武器", 0)
SAS(SI_OUTFITSLOT8, "副武器", 0)
SAS(SI_OUTFITSLOT9, "双手武器", 0)
SAS(SI_OUTFIT_ALL_TYPES_FILTER, "全部类型", 0)
SAS(SI_OUTFIT_CHANGE_NAME, "重命名装扮", 1)
SAS(SI_OUTFIT_CLEAR_OPTION_DESCRIPTION, "清空当前装备槽位，展示你身上的护甲。", 0)
SAS(SI_OUTFIT_CLEAR_OPTION_TITLE, "清空槽位", 0)
SAS(SI_OUTFIT_COLLECTIBLE_SHOW_IN_MARKET, "打开王冠商店", 0)
SAS(SI_OUTFIT_COMMIT_SELECTION, "应用（<<1>>/<<1>>）", 2)
SAS(SI_OUTFIT_COMPANION_DISABLED_DESCRIPTION, "需要一位活跃的伙伴。", 0)
SAS(SI_OUTFIT_COMPANION_NO_OUTFIT_DESCRIPTION, "选择一件装扮，以搭配你同伴的装扮样式及颜色。", 0)
SAS(SI_OUTFIT_COMPANION_SUB_TAB, "伙伴", 2)
SAS(SI_OUTFIT_CONFIRM_COMMIT_BALANCE_HEADER_KEYBOARD, "当前余额：", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_COST_HEADER_KEYBOARD, "消耗：", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_DESCRIPTION, "确定应用所作修改？", 1)
SAS(SI_OUTFIT_CONFIRM_COMMIT_SELECT_CURRENCY_HEADER, "选择货币", 0)
SAS(SI_OUTFIT_CONFIRM_COMMIT_TITLE, "确认变更", 1)
SAS(SI_OUTFIT_NEW_FILTER, "新", 0)
SAS(SI_OUTFIT_NO_MATCHING_STYLES, "未找到匹配筛选条件的装备样式", 0)
SAS(SI_OUTFIT_NO_NICKNAME_FORMAT, "装扮<<1>>", 0)
SAS(SI_OUTFIT_PLAYER_SUB_TAB, "玩家", 0)
SAS(SI_OUTFIT_PURCHASE_MORE_ENTRY, "|t16:16:EsoUI/Art/currency/currency_crown.dds|t解锁新装扮", 0)
SAS(SI_OUTFIT_RENAME_DESCRIPTION, "输入新装扮名称", 0)
SAS(SI_OUTFIT_RENAME_ERROR, "无法重命名装扮<<1>>", 0)
SAS(SI_OUTFIT_RENAME_TITLE, "重命名", 0)
SAS(SI_OUTFIT_REVERT_ON_CHANGE_DESCRIPTION, "确定要变换装扮吗？\n\n如果继续，所有变更都会作废。", 1)
SAS(SI_OUTFIT_REVERT_ON_CHANGE_TITLE, "放弃变更", 0)
SAS(SI_OUTFIT_REVERT_PENDING_CHANGES_DESCRIPTION, "确定吗？\n\n如果继续，所有变更都会作废。", 0)
SAS(SI_OUTFIT_REVERT_PENDING_CHANGES_TITLE, "放弃变更", 0)
SAS(SI_OUTFIT_SELECTOR_TITLE, "装扮", 0)
SAS(SI_OUTFIT_SLOT_CHANGE_MATERIAL_ACTION, "选择材料", 0)
SAS(SI_OUTFIT_SLOT_CLEAR_ACTION, "清除", 0)
SAS(SI_OUTFIT_SLOT_HIDE_ACTION, "隐藏", 0)
SAS(SI_OUTFIT_SLOT_UNDO_ACTION, "撤销", 0)
SAS(SI_OUTFIT_STYLES_BOOK_END_ALL_PREVIEWS_KEYBIND, "结束所有预览", 0)
SAS(SI_OUTFIT_STYLES_BOOK_END_PREVIEW_KEYBIND, "结束预览", 0)
SAS(SI_OUTFIT_STYLES_BOOK_PREVIEW_KEYBIND, "预览", 0)
SAS(SI_OUTFIT_STYLES_BOOK_TITLE, "装扮样式", 1)
SAS(SI_OUTFIT_STYLES_RANDOMIZE, "随机样式", 0)
SAS(SI_OUTFIT_STYLE_EQUIP_BIND, "装备", 0)
SAS(SI_OUTFIT_STYLE_INCOMPATIBLE, "不可用", 0)
SAS(SI_OUTFIT_STYLE_ITEM_MATERIAL_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_OUTFIT_STYLE_PROGRESS_BAR_PROGRESS, "<<1>> / <<2>>", 0)
SAS(SI_OUTFIT_STYLE_PROGRESS_BAR_TOOLTIP_TEXT, "|cffffff<<1>>|r类别解锁进度", 0)
SAS(SI_OUTFIT_STYLE_SHEET_NO_WEAPONS_COMPANION_WARNING, "你的伙伴并无已装备武器可用于覆盖。", 0)
SAS(SI_OUTFIT_STYLE_SHEET_NO_WEAPONS_WARNING, "无已装备武器可用于覆盖。", 0)
SAS(SI_OUT_OF_SPACE, "存储空间不足，是否不保存并继续？", 1)
SAS(SI_PARAMETERIZED_NUMERICAL_LITERAL_HIGHLIGHT, "|cffffff<<1>>|r", 0)
SAS(SI_PARAMETERIZED_NUMERICAL_LITERAL_PERCENT_HIGHLIGHT, " |cffffff<<1>>|r%", 0)
SAS(SI_PARTICLEDENSITY0, "低", 0)
SAS(SI_PARTICLEDENSITY1, "中", 0)
SAS(SI_PARTICLEDENSITY2, "高", 0)
SAS(SI_PARTICLEDENSITY3, "超高", 0)
SAS(SI_PATHFOLLOWTYPE0, "乒乓", 0)
SAS(SI_PATHFOLLOWTYPE1, "循环", 0)
SAS(SI_PATHFOLLOWTYPE2, "随机", 0)
SAS(SI_PATHFOLLOWTYPE3, "单行道", 0)
SAS(SI_PAY_FOR_CONVERSATION_GIVE, "支付", 0)
SAS(SI_PAY_FOR_CONVERSATION_GIVE_TITLE, "赠予金币", 0)
SAS(SI_PAY_FOR_CONVERSATION_PROMPT, "<<1>><<2>>？", 4)
SAS(SI_PERFORM_ACTION_CONFIRMATION, "确认", 0)
SAS(SI_PERMISSION_ERROR_CANT_ADD_NEW_GUILD, "你无法添加一个新的公会许可。", 0)
SAS(SI_PERMISSION_ERROR_CANT_ADD_NEW_INDIVIDUAL, "你无法添加一个新的个人许可。", 0)
SAS(SI_PERMISSION_USER_GROUP_GUILD_TOTAL_HEADER, "公会许可", 0)
SAS(SI_PERMISSION_USER_GROUP_INDIVIDUAL_TOTAL_HEADER, "个人许可", 0)
SAS(SI_PFXFILTERTYPE0, "发射器", 0)
SAS(SI_PFXFILTERTYPE1, "投射", 0)
SAS(SI_PFXFILTERTYPE2, "闪电", 0)
SAS(SI_PFXFILTERTYPE3, "光束", 0)
SAS(SI_PFXFILTERTYPE4, "材料", 0)
SAS(SI_PFXFILTERTYPE5, "模型", 0)
SAS(SI_PFXFILTERTYPE6, "FxGPUParticleEffect", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE0, "无效", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE1, "简单", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE2, "中等", 0)
SAS(SI_PICKPOCKETDIFFICULTYTYPE3, "困难", 0)
SAS(SI_PICKPOCKET_SUCCESS_CHANCE, "<<1>>%几率", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY0, "关", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY2, "中", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY3, "高", 0)
SAS(SI_PLANARWATERREFLECTIONQUALITY4, "蝎子", 0)
SAS(SI_PLATFORMACCOUNTLABEL0, "玩家代号", 0)
SAS(SI_PLATFORMACCOUNTLABEL1, "线上ID", 0)
SAS(SI_PLATFORMACCOUNTLABEL2, "用户ID", 0)
SAS(SI_PLATFORMACCOUNTLABEL4, "线上ID", 0)
SAS(SI_PLATFORMSERVICETYPE1, "PlayStation™Network", 2)
SAS(SI_PLATFORMSERVICETYPE2, "Xbox 网络", 1)
SAS(SI_PLATFORMSERVICETYPE3, "DMM", 0)
SAS(SI_PLATFORMSERVICETYPE4, "Steam", 0)
SAS(SI_PLATFORMSERVICETYPE6, "Epic", 0)
SAS(SI_PLATFORMSTORELABEL0, "《上古卷轴OL》PC/MAC商店", 0)
SAS(SI_PLATFORMSTORELABEL1, "PlayStation™Store", 1)
SAS(SI_PLATFORMSTORELABEL2, "Microsoft商店", 1)
SAS(SI_PLATFORMSTORELABEL3, "DMM商店", 0)
SAS(SI_PLATFORMSTORELABEL4, "Steam®商店", 0)
SAS(SI_PLATFORMSTORELABEL6, "Epic Games商店", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE0, "目前无法播放表情。", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE1, "该表情已上锁。", 0)
SAS(SI_PLAYEREMOTEPLAYFAILURE2, "该表情已被暂时禁用。", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE0, "离开中", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYSUBTYPE1, "抵达中", 0)
SAS(SI_PLAYERFXOVERRIDEABILITYTYPE0, "传送中", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE1, "植物收集", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE2, "伐木", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE3, "采矿", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE4, "正在打水", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE5, "符文收集", 1)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE6, "剥取皮革", 0)
SAS(SI_PLAYERFXWHILEHARVESTINGTYPE7, "正在劫掠药师背包", 0)
SAS(SI_PLAYERPLATFORMTYPE0, "PC", 0)
SAS(SI_PLAYERPLATFORMTYPE1, "Xbox", 0)
SAS(SI_PLAYERPLATFORMTYPE2, "PlayStation", 0)
SAS(SI_PLAYERPLATFORMTYPE3, "Steam", 0)
SAS(SI_PLAYERPLATFORMTYPE5, "DMM", 0)
SAS(SI_PLAYERPLATFORMTYPE6, "Epic", 0)
SAS(SI_PLAYERSTATUS1, "在线", 1)
SAS(SI_PLAYERSTATUS2, "暂离", 1)
SAS(SI_PLAYERSTATUS3, "忙碌", 1)
SAS(SI_PLAYERSTATUS4, "离线", 0)
SAS(SI_PLAYERS_MET_TITLE_DUEL, "已决斗", 0)
SAS(SI_PLAYERS_MET_TITLE_GROUP, "队伍成员", 0)
SAS(SI_PLAYERS_MET_TITLE_KILL, "击杀或被击杀", 0)
SAS(SI_PLAYERS_MET_TITLE_TRADE, "已交易", 0)
SAS(SI_PLAYERS_MET_TITLE_WHISPER, "已交谈", 0)
SAS(SI_PLAYER_BUSY, "该用户正忙。", 0)
SAS(SI_PLAYER_EMOTE_ASSIGN_EMOTE, "分配", 0)
SAS(SI_PLAYER_EMOTE_NAME, "<<1>>", 0)
SAS(SI_PLAYER_EMOTE_USE_EMOTE, "使用", 0)
SAS(SI_PLAYER_MENU_CAMPAIGNS, "战役", 0)
SAS(SI_PLAYER_MENU_COMMUNICATIONS, "交流", 0)
SAS(SI_PLAYER_MENU_GROUP, "队伍", 0)
SAS(SI_PLAYER_MENU_MISC, "杂项", 0)
SAS(SI_PLAYER_MENU_MULTIPLAYER, "多人游戏", 0)
SAS(SI_PLAYER_MENU_PLAYER, "玩家", 0)
SAS(SI_PLAYER_NAME, "<<1>>", 0)
SAS(SI_PLAYER_NAME_WITH_TITLE_FORMAT, "<<1>> - <<2>>", 0)
SAS(SI_PLAYER_PRIMARY_AND_SECONDARY_NAME_FORMAT, "<<1>>（<<acc:2>>）", 1)
SAS(SI_PLAYER_STATUS_TOOLTIP, "你已设定为：<<1>>", 0)
SAS(SI_PLAYER_TO_PLAYER_ACTION_MENU, "长按互动", 0)
SAS(SI_PLAYER_TO_PLAYER_ADD_FRIEND, "添加好友", 0)
SAS(SI_PLAYER_TO_PLAYER_ADD_GROUP, "邀请加入队伍", 0)
SAS(SI_PLAYER_TO_PLAYER_ALREADY_FRIEND, "你们已经是好友啦。", 1)
SAS(SI_PLAYER_TO_PLAYER_BLOCKED, "玩家已被拉黑", 0)
SAS(SI_PLAYER_TO_PLAYER_DISMOUNT, "下坐骑", 0)
SAS(SI_PLAYER_TO_PLAYER_GIFT_RECEIVED, "<<1>>赠送了您一件礼物！", 0)
SAS(SI_PLAYER_TO_PLAYER_GROUP_DISABLED, "你没有此操作的权限。", 0)
SAS(SI_PLAYER_TO_PLAYER_IGNORED, "玩家已被忽略", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_AGENT_CHAT_REQUEST, "一位客服请求与你对话。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_DUEL, "<<1>>想要决斗。\n在|cffffff<<2>>|r后过期。", 1)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_FRIEND_REQUEST, "<<1>>想成为你的朋友。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP, "<<1>>想组队。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP_FINDER_APPLICATION, "|cffffff<<2>>级的<<1>>（<<X:3>><<4>>）|r已申请加入你的队伍。", 1)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GROUP_FINDER_APPLICATION_CHAMPION, "|cffffff<<2>>的<<1>>（<<X:3>><<4>>）|r已申请加入你的队伍。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_GUILD_REQUEST, "<<1>>希望你加入<<2>>。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_QUEST_SHARE, "<<1>>想与你共同接受任务<<2>>。", 2)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_RITUAL_OF_MARA, "<<1>>想与你一同完成“玛拉的仪式”任务。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_TRADE, "<<1>>提出交易。", 0)
SAS(SI_PLAYER_TO_PLAYER_INCOMING_TRIBUTE, "<<1>>想玩《望族传奇》。\n在|cffffff<<2>>|r后过期。", 1)
SAS(SI_PLAYER_TO_PLAYER_INTERACT_WHEEL_NARRATION, "互动选项", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_DUEL, "发起决斗邀请", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_TRADE, "发起交易邀请", 0)
SAS(SI_PLAYER_TO_PLAYER_INVITE_TRIBUTE, "发起畅玩《望族传奇》邀请", 0)
SAS(SI_PLAYER_TO_PLAYER_OUTGOING_RITUAL_OF_MARA, "与<<1>>一同完成“玛拉的仪式”任务", 0)
SAS(SI_PLAYER_TO_PLAYER_PROMOTIONAL_EVENT_CLAIMABLE_REWARD, "你赢得了一份|cEECA2A金典追觅|r奖励！", 2)
SAS(SI_PLAYER_TO_PLAYER_PROMOTIONAL_EVENT_CLAIM_PROMPT, "领取奖励", 0)
SAS(SI_PLAYER_TO_PLAYER_REMOVE_GROUP, "移除出队伍", 0)
SAS(SI_PLAYER_TO_PLAYER_RESPONSE_WHEEL_NARRATION, "回应选项", 0)
SAS(SI_PLAYER_TO_PLAYER_RESTRICTED_COMMUNICATION, "由于已在社交设置中开启限制通信，你无法与该玩家互动。", 1)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_BEING_RESURRECTED, "正在被复活…", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM, "长按复活（<<X:1>> <<X:2>>）", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_FAILED, "长按复活|cff0000(|r<<X:1>> <<X:2>>|cff0000)|r", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE, "长按复活（<<X:1>> <<X:2>> + <<X:3>>）", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_FAILED, "长按复活|cff0000(|r<<X:1>> <<X:2>> |cff0000+|r <<X:3>>|cff0000)|r", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_NARRATION, "长按复活（充满的灵魂石+活力加成）", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_GEM_NARRATION, "长按复活（充满的灵魂石）", 0)
SAS(SI_PLAYER_TO_PLAYER_RESURRECT_HAS_RESURRECT_PENDING, "复活暂停中…", 0)
SAS(SI_PLAYER_TO_PLAYER_RIDE_MOUNT, "乘上坐骑", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET, "<<1>>", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET_BLOCKED, "<<1>>|cC5C29E已屏蔽|r", 0)
SAS(SI_PLAYER_TO_PLAYER_TARGET_IGNORED, "<<1>>|cC5C29E已被忽略|r", 0)
SAS(SI_PLAYER_TO_PLAYER_TRIBUTE_LOCKED, "《望族传奇》已锁定", 0)
SAS(SI_PLAYER_TO_PLAYER_VIEW_GAMER_CARD, "查看游戏规则", 1)
SAS(SI_PLAYER_TO_PLAYER_VIEW_PSN_PROFILE, "查看配置文件", 2)
SAS(SI_PLAYER_TO_PLAYER_WHISPER, "发送悄悄话", 0)
SAS(SI_PLEDGEOFMARARESULT0, "<<1>>太过忙碌，无法进行誓约任务。", 0)
SAS(SI_PLEDGEOFMARARESULT1, "无法与已死亡的玩家一同开启“玛拉的仪式”。", 1)
SAS(SI_PLEDGEOFMARARESULT2, "与<<1>>一同开启“玛拉的仪式”。", 0)
SAS(SI_PLEDGEOFMARARESULT3, "<<1>>已加入，将与你一同完成“玛拉的仪式”。", 1)
SAS(SI_PLEDGEOFMARARESULT4, "<<1>>已拒绝你的“玛拉的仪式”邀请。", 1)
SAS(SI_PLEDGEOFMARARESULT5, "“玛拉的仪式”已取消。", 0)
SAS(SI_PLEDGEOFMARARESULT6, "<<1>>条件不符，无法参与“玛拉的仪式”。", 0)
SAS(SI_PLEDGEOFMARARESULT7, "你与<<1>>的距离过远，无法开启“玛拉的仪式”。", 0)
SAS(SI_PLEDGE_OF_MARA_BEGIN_RITUAL_PROMPT, "开始仪式", 0)
SAS(SI_PLEDGE_OF_MARA_MESSAGE, "|cffffff<<1>>|r想要与你一同完成“玛拉的仪式”任务。", 1)
SAS(SI_PLEDGE_OF_MARA_SENDER_MESSAGE, "加入|cffffff<<1>>|r，一同完成“玛拉的仪式”任务。", 0)
SAS(SI_POISON_SYSTEM_INFO, "使用轻攻击、重攻击或武器技能有20%的几率施加毒药。当毒药被置于毒药槽位时，该毒药会抑制你的武器附魔。", 0)
SAS(SI_POLYMORPH_CAN_HIDE_WARNING, "变形兽皮时装、帽子和皮肤", 1)
SAS(SI_PRESS_START_PROFILE, "登录", 1)
SAS(SI_PREVIEW_CLEAR_INVENTORY_PREVIEW, "结束预览", 0)
SAS(SI_PREVIEW_MONSTER_VO_LINE_SAMPLE, "示例线<<1>>", 0)
SAS(SI_PREVIEW_UNAVAILABLE_ERROR, "当前无法使用预览。", 0)
SAS(SI_PRIMARYPLAYERNAMESETTING0, "偏好<<1>>", 0)
SAS(SI_PRIMARYPLAYERNAMESETTING1, "偏好角色名称", 0)
SAS(SI_PROFILELOGINERROR10, "需安装补丁。请下载并安装补丁，以使用在线功能。", 2)
SAS(SI_PROFILELOGINERROR11, "所选的 Xbox 配置文件没有用户生成内容的权限。请选择其他账号或更新权限。", 3)
SAS(SI_PROFILELOGINERROR12, "存储空间不足，无法创建存档数据。请释放更多空间。", 0)
SAS(SI_PROFILELOGINERROR13, "服务器繁忙，请稍后再试。", 0)
SAS(SI_PROFILELOGINERROR14, "服务器暂时出现错误，请稍后再试。", 0)
SAS(SI_PROFILELOGINERROR2, "所选的用户配置文件年龄与游戏要求不符。", 2)
SAS(SI_PROFILELOGINERROR3, "所选的用户配置文件是访客账号。", 2)
SAS(SI_PROFILELOGINERROR4, "当前没有网络连接。您必须连接网络并登录 Xbox 网络账号，方可畅玩此游戏。", 3)
SAS(SI_PROFILELOGINERROR5, "当前没有网络连接。您必须连接网络并登录PlayStation™Network账号，方可畅玩此游戏。", 4)
SAS(SI_PROFILELOGINERROR6, "所选的 Xbox 配置文件没有实时多人游戏的权限。请使用 Xbox Live 金会员账号或更新权限。", 3)
SAS(SI_PROFILELOGINERROR7, "尚未选择用户配置文件。", 2)
SAS(SI_PROFILELOGINERROR8, "所选的PlayStation™Network账号没有实时多人游戏的权限。请选择其他账号或更新权限。", 4)
SAS(SI_PROFILELOGINERROR9, "所选的PlayStation™Network子账号无法访问用户生成的内容。", 4)
SAS(SI_PROFILE_LOADING_DIALOG_TEXT, "当前配置文件加载中", 1)
SAS(SI_PROFILE_LOADING_DIALOG_TITLE, "配置文件加载中", 1)
SAS(SI_PROFILE_LOAD_FAILED_TITLE, "配置文件加载失败", 1)
SAS(SI_PROFILE_PRIVILEGES_FAILED_ERROR_TEXT, "所选的 Xbox 配置文件没有实时多人游戏的权限。请使用 Xbox Live 金会员账号或更新权限。", 3)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_ADDITIONAL_TEXT_FORMATTER, "您已完成了<<1>>。\n\n在活动结束前，您仍可返回此前的任意环节继续完成任务并领取奖励。", 1)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_NEXT_CAMPAIGN_KEYBIND_LABEL, "下一活动", 0)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_TITLE, "你已领取终极奖励！", 0)
SAS(SI_PROMOTIONAL_EVENT_CAPSTONE_DIALOG_VIEW_IN_COLLECTIONS_KEYBIND_LABEL, "前往藏品查看", 0)
SAS(SI_PROMOTIONAL_EVENT_CHOICE_REWARD_CLAIM_HEADER, "选择其一", 0)
SAS(SI_PROMOTIONAL_EVENT_CHOICE_REWARD_TOOLTIP_HEADER, "解锁时选择其一", 0)
SAS(SI_PROMOTIONAL_EVENT_CLAIM_ALL_REWARDS_ACTION, "领取所有奖励", 0)
SAS(SI_PROMOTIONAL_EVENT_CLAIM_REWARD_ACTION, "领取奖励", 0)
SAS(SI_PROMOTIONAL_EVENT_PIN_TASK_ACTION, "任务置顶", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_GO_TO_ACTION, "前往<<1>>", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_REWARD_ENTRY_HEADER, "回归玩家奖励", 0)
SAS(SI_PROMOTIONAL_EVENT_RETURNING_PLAYER_REWARD_ENTRY_TITLE, "英雄回归奖励", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARDS_CLAIMED_ANNOUNCEMENT, "已领取<<X:1>>份|cEECA2A金典追觅|r奖励", 1)
SAS(SI_PROMOTIONAL_EVENT_REWARD_CLAIMED_ANNOUNCEMENT, "已领取一份|cEECA2A金典追觅|r奖励", 1)
SAS(SI_PROMOTIONAL_EVENT_REWARD_END_PREVIEW_ACTION, "结束预览", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARD_LIST_QUANTITY_FORMATTER, "+<<1>>", 0)
SAS(SI_PROMOTIONAL_EVENT_REWARD_PREVIEW_ACTION, "预览奖励", 0)
SAS(SI_PROMOTIONAL_EVENT_TRACKER_HEADER, "金典追觅", 0)
SAS(SI_PROMOTIONAL_EVENT_TRACKER_PROGRESS_FORMATTER, "进度：<<1>>/<<2>>", 0)
SAS(SI_PROMOTIONAL_EVENT_UNPIN_TASK_ACTION, "取消置顶", 0)
SAS(SI_PROMPT_TITLE_ABANDON_QUEST, "放弃任务", 0)
SAS(SI_PROMPT_TITLE_ADD_IGNORE, "加入免打扰列表", 0)
SAS(SI_PROMPT_TITLE_ADD_ITEMS_TO_CRAFT_BAG, "收好物品", 0)
SAS(SI_PROMPT_TITLE_BOP_LOOT_CONFIRMATION, "捡取绑定", 0)
SAS(SI_PROMPT_TITLE_BUY_BAG_SPACE, "购买背包空间", 0)
SAS(SI_PROMPT_TITLE_BUY_BANK_SPACE, "购买银行空间", 0)
SAS(SI_PROMPT_TITLE_BUY_MULTIPLE, "购买多个", 0)
SAS(SI_PROMPT_TITLE_CONFIRM_PURCHASE, "购买", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL, "删除邮件", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL_ATTACHMENTS, "销毁附件", 0)
SAS(SI_PROMPT_TITLE_DELETE_MAIL_MONEY, "销毁金币", 1)
SAS(SI_PROMPT_TITLE_DESTROY_AUGMENT_PROMPT, "销毁强化效果", 0)
SAS(SI_PROMPT_TITLE_DESTROY_ITEMS, "摧毁多件物品", 0)
SAS(SI_PROMPT_TITLE_DESTROY_ITEM_PROMPT, "摧毁物品", 0)
SAS(SI_PROMPT_TITLE_DISBAND_GUILD, "脱离公会", 0)
SAS(SI_PROMPT_TITLE_ERROR, "错误", 0)
SAS(SI_PROMPT_TITLE_FAST_TRAVEL_CONFIRM, "快速旅行", 0)
SAS(SI_PROMPT_TITLE_GROUP_INVITE_RECEIVED, "组队邀请", 0)
SAS(SI_PROMPT_TITLE_GUILD_CREATE, "创建公会", 0)
SAS(SI_PROMPT_TITLE_GUILD_INVITE, "添加成员", 1)
SAS(SI_PROMPT_TITLE_GUILD_REMOVE_MEMBER, "移出公会", 0)
SAS(SI_PROMPT_TITLE_LARGE_GROUP_INVITE_WARNING, "大型队伍转化", 0)
SAS(SI_PROMPT_TITLE_LEAVE_GUILD, "离开公会", 0)
SAS(SI_PROMPT_TITLE_LOG_OUT, "退出", 0)
SAS(SI_PROMPT_TITLE_MAIL_TAKE_ATTACHMENT_COD, "支付货到付款费用", 0)
SAS(SI_PROMPT_TITLE_PAY_FOR_CONVERSATION, "<<1>>", 0)
SAS(SI_PROMPT_TITLE_QUIT, "退出", 0)
SAS(SI_PROMPT_TITLE_REMOVE_ITEMS_FROM_CRAFT_BAG, "检索物品", 0)
SAS(SI_PROMPT_TITLE_REMOVE_TAB, "移除选项卡", 0)
SAS(SI_PROMPT_TITLE_REPAIR_ALL, "修复全部", 0)
SAS(SI_PROMPT_TITLE_RESET_CHAT, "重置聊天", 0)
SAS(SI_PROMPT_TITLE_RESET_TAB, "重置选项卡", 0)
SAS(SI_PROMPT_TITLE_RITUAL_OF_MARA_PROMPT, "玛拉的仪式", 0)
SAS(SI_PROMPT_TITLE_SCRIPTED_WORLD_EVENT_INVITE, "活动邀请", 0)
SAS(SI_PROMPT_TITLE_SCRIPT_ACCESS_VIOLATION, "脚本冲突", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_BANK, "选择公会银行", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_KEEP_CLAIM, "领取", 0)
SAS(SI_PROMPT_TITLE_SELECT_GUILD_STORE, "选择公会商店", 0)
SAS(SI_PROMPT_TITLE_SELL_ITEMS, "出售物品", 0)
SAS(SI_PROMPT_TITLE_SHARE_QUEST, "任务共享", 0)
SAS(SI_PROMPT_TITLE_SKILLS_RESET_PROMPT, "重置技能", 0)
SAS(SI_PROMPT_TITLE_TRADE_INVITE_PROMPT, "交易邀请", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT1, "可疑", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT2, "距离过远", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT3, "被察觉", 0)
SAS(SI_PROSPECTIVEPICKPOCKETRESULT4, "物品栏已满", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE1, "食物", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE2, "饮料", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE3, "装饰品", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE4, "切片", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_EXTRACTNONE4, "没有可切片的鱼。", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY1, "食物配方", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY2, "饮料配方", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY3, "装饰品图纸", 0)
SAS(SI_PROVISIONERSPECIALINGREDIENTTYPE_TRADINGHOUSERECIPECATEGORY4, "可切片的鱼", 0)
SAS(SI_PROVISIONER_HAVE_INGREDIENTS, "拥有原料", 0)
SAS(SI_PROVISIONER_HAVE_SKILLS, "拥有技能", 0)
SAS(SI_PROVISIONER_INGREDIENTS_HEADER, "原料", 0)
SAS(SI_PROVISIONER_MISSING_RECIPE, "丢失的配方", 0)
SAS(SI_PROVISIONER_NONE_MATCHING_FILTER, "并未找到任何匹配筛选条件的结果", 0)
SAS(SI_PROVISIONER_NO_RECIPES, "你什么都没有学到。", 0)
SAS(SI_PROVISIONER_RECIPE_NAME_COUNT, "<<t:1>> |cffffff（<<2>>）|r", 0)
SAS(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, "<<t:1>>", 0)
SAS(SI_PROVISIONER_REQUIREMENTS_HEADER, "制作条件", 0)
SAS(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, "需要配方品质等级 <<1>>", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS, "L2/R2摇杆外部死区", 0)
SAS(SI_PS_GAMEPAD_OPTIONS_DEADZONE_TRIGGERS_TOOLTIP, "R2 和 L2 需要按动多大幅度才视为按下", 0)
SAS(SI_PVP_KILL_FEED_DEATH, "<<1>><<X:2>>击败了<<3>><<X:4>>", 2)
SAS(SI_PVP_KILL_FEED_DEATH_AND_LOCATION, "<<1>><<X:2>>在<<5>>附近击败了<<3>><<X:4>>。", 2)
SAS(SI_PVP_KILL_FEED_DEATH_AND_LOCATION_NARRATION, "<<1>> <<2>> <<3>>在<<7>>附近击败了<<4>> <<5>> <<6>>。", 0)
SAS(SI_PVP_KILL_FEED_DEATH_NARRATION, "<<1>> <<2>> <<3>>击败了<<4>> <<5>> <<6>>。", 0)
SAS(SI_QUESTREPEATABLETYPE1, "可重复", 0)
SAS(SI_QUESTREPEATABLETYPE2, "每日任务", 0)
SAS(SI_QUESTREPEATABLETYPE5, "每周", 0)
SAS(SI_QUESTREPEATABLETYPE6, "每月", 0)
SAS(SI_QUESTSHARERESULT0, "无法与<<1>>共享<<2>>。", 0)
SAS(SI_QUESTSHARERESULT1, "<<1>>已接受<<2>>。", 0)
SAS(SI_QUESTSHARERESULT2, "<<1>>已拒绝<<2>>。", 0)
SAS(SI_QUESTTYPE1, "队伍", 0)
SAS(SI_QUESTTYPE10, "团体联盟战争", 0)
SAS(SI_QUESTTYPE11, "宏大联盟战争", 0)
SAS(SI_QUESTTYPE12, "节日活动", 0)
SAS(SI_QUESTTYPE13, "战场", 0)
SAS(SI_QUESTTYPE14, "序章", 0)
SAS(SI_QUESTTYPE15, "无畏者誓约任务", 0)
SAS(SI_QUESTTYPE16, "伙伴", 0)
SAS(SI_QUESTTYPE17, "《望族传奇》", 0)
SAS(SI_QUESTTYPE18, "篆刻", 0)
SAS(SI_QUESTTYPE2, "主线任务", 0)
SAS(SI_QUESTTYPE3, "公会", 0)
SAS(SI_QUESTTYPE4, "制作", 0)
SAS(SI_QUESTTYPE5, "地下城", 0)
SAS(SI_QUESTTYPE6, "劫掠", 0)
SAS(SI_QUESTTYPE7, "联盟战争", 0)
SAS(SI_QUESTTYPE8, "职业", 0)
SAS(SI_QUEST_ABANDON_BUTTON_TOOLTIP, "放弃", 0)
SAS(SI_QUEST_ASSIST_BUTTON_TOOLTIP, "专注于这项任务。", 1)
SAS(SI_QUEST_COMPLETE_CONFIRM_ACQUIRE, "你需要获取<<1>>，才能完成此任务。", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_CAPACITY, "你的<<1>>将达到最大容量。", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_QUESTION, "你真的想要完成<<1>>吗？", 0)
SAS(SI_QUEST_COMPLETE_CONFIRM_TITLE, "完成任务", 0)
SAS(SI_QUEST_COMPLETE_FORMAT_STRING, "<<1>>（<<2>>）", 0)
SAS(SI_QUEST_CURRENT_MAX, "任务：|cffffff<<1>>/<<2>>|r", 2)
SAS(SI_QUEST_HINT_STEP_FORMAT, "*<<1>>", 0)
SAS(SI_QUEST_HINT_STEP_HEADER, "提示：", 0)
SAS(SI_QUEST_JOURNAL_ABANDON, "放弃", 0)
SAS(SI_QUEST_JOURNAL_COMPANION_TOOLTIP, "该任务是一个团体任务。", 0)
SAS(SI_QUEST_JOURNAL_CYCLE_FOCUSED_QUEST, "循环重点任务", 0)
SAS(SI_QUEST_JOURNAL_DELVE_TOOLTIP, "该任务地点位于一处洞穴。", 0)
SAS(SI_QUEST_JOURNAL_DUNGEON_TOOLTIP, "该任务地点位于一处洞穴，应由4人小队完成。", 0)
SAS(SI_QUEST_JOURNAL_ENDLESS_DUNGEON_TOOLTIP, "该任务地点位于无尽档案塔，应由单人或2人队伍完成。", 1)
SAS(SI_QUEST_JOURNAL_GENERAL_CATEGORY, "杂项", 1)
SAS(SI_QUEST_JOURNAL_GROUP_TOOLTIP, "该任务应在其他玩家的帮助下完成。", 1)
SAS(SI_QUEST_JOURNAL_HOUSING_TOOLTIP, "该任务地点位于一位玩家的住宅。", 0)
SAS(SI_QUEST_JOURNAL_MAIN_STORY_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_MENU_JOURNAL, "任务日志", 0)
SAS(SI_QUEST_JOURNAL_OBJECTIVE_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_PUBLIC_DUNGEON_TOOLTIP, "该任务地点位于一个公开的洞穴。", 0)
SAS(SI_QUEST_JOURNAL_QUEST_HINT, "提示： ", 0)
SAS(SI_QUEST_JOURNAL_QUEST_LEVEL, "<<1>>级", 0)
SAS(SI_QUEST_JOURNAL_QUEST_NAME_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_QUEST_TASKS, "任务", 0)
SAS(SI_QUEST_JOURNAL_RAID_TOOLTIP, "该任务应由12名玩家组成的试炼小队完成。", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_QUEST_TYPE, "<<1>> <<2>>", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_TEXT, "可重复", 0)
SAS(SI_QUEST_JOURNAL_REPEATABLE_TOOLTIP, "此任务可重复完成。", 0)
SAS(SI_QUEST_JOURNAL_REPORT_QUEST, "获取帮助", 0)
SAS(SI_QUEST_JOURNAL_SHARE, "共享", 0)
SAS(SI_QUEST_JOURNAL_SHOW_ON_MAP, "展示于地图中", 0)
SAS(SI_QUEST_JOURNAL_SOLO_TOOLTIP, "该任务应由你独自完成。", 0)
SAS(SI_QUEST_JOURNAL_TEXT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_UNKNOWN_QUEST_NAME, "未知任务", 0)
SAS(SI_QUEST_JOURNAL_ZONE_FORMAT, "<<1>>", 0)
SAS(SI_QUEST_JOURNAL_ZONE_STORY_TOOLTIP, "该任务是<<1>>地区剧情的一部分。", 0)
SAS(SI_QUEST_OPTIONAL_STEPS_DESCRIPTION, "可选步骤：", 0)
SAS(SI_QUEST_OR_CONDITION_FORMAT, "• <<1>>", 1)
SAS(SI_QUEST_OR_DESCRIPTION, "完成一个：", 1)
SAS(SI_QUEST_REWARD_INSPIRATION_NAME, "灵感", 0)
SAS(SI_QUEST_REWARD_MAX_CURRENCY_ERROR, "你所能获取的<<1>>已到达上限。", 0)
SAS(SI_QUEST_REWARD_PARTIAL_SKILL_POINTS, "<<1>>部分技能<<1[积分/点/点]>>", 0)
SAS(SI_QUEST_REWARD_PARTIAL_SKILL_POINTS_NAME, "部分技能点", 1)
SAS(SI_QUEST_REWARD_SKILL_LINE, "技能线：<<1>>", 0)
SAS(SI_QUEST_REWARD_SKILL_POINTS, "<<1>>个技能<<1[点/点/点]>>", 0)
SAS(SI_QUEST_REWARD_SKILL_POINTS_MIXED, "<<1>>个技能<<1[点/点/点]>>及<<2>>个部分技能<<2[点/点/点]>>", 0)
SAS(SI_QUEST_REWARD_SPECTACLE_EVENT_PROGRESS, "<<1>> Progress", 0)
SAS(SI_QUEST_REWARD_TRIBUTE_CLUB_EXPERIENCE, "<<01*《望族传奇》俱乐部排位分数>>", 2)
SAS(SI_QUEST_SHARED, "与你的小队共享任务。", 0)
SAS(SI_QUEST_SHARE_BUTTON_TOOLTIP, "共享", 0)
SAS(SI_QUEST_SHARE_MESSAGE, "|cffffff<<1>>|r 想和你共享 |cffffff<<2>>|r。", 1)
SAS(SI_QUEST_SHOW_ON_MAP_BUTTON_TOOLTIP, "展示在地图上", 0)
SAS(SI_QUEST_TRACKER_MENU_ABANDON, "放弃", 0)
SAS(SI_QUEST_TRACKER_MENU_SHARE, "共享", 0)
SAS(SI_QUEST_TRACKER_MENU_SHOW_ARROW, "标记在地图上", 1)
SAS(SI_QUEST_TRACKER_MENU_SHOW_IN_JOURNAL, "显示详情", 1)
SAS(SI_QUEST_TRACKER_MENU_SHOW_ON_MAP, "显示在地图上", 0)
SAS(SI_QUEST_TRACKER_NORMAL_ONLY, "输入普通实例", 0)
SAS(SI_QUEST_TRACKER_VETERAN_ONLY, "输入老兵实例", 0)
SAS(SI_QUEST_TYPE_COMPLETE, "完成", 0)
SAS(SI_QUEST_TYPE_FORMAT, "（<<1>>）", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE1, "你已经在等待加入该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE10, "无法进入战役：内部错误。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE11, "战役目的地无效。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE12, "该目的地已满员。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE13, "玩家未全员在线。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE14, "该战役已满员。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE15, "你所在派系无法掌控帝都。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE16, "该目的地尚未激活。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE17, "战役已在此服务器停用。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE18, "你当前等级不足，无法排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE19, "一名小队成员等级不足，无法排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE2, "你无权排队加入该战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE20, "无法从战场内排队加入战役。", 1)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE21, "无法从此地排队加入战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE22, "你拥有的一名角色归属于敌对联盟，已被分配到该战役中。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE23, "该战役的联盟已锁定。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE24, "地下城查找器小组无法排队加入战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE25, "至少有一名小队成员归属于敌对联盟。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE26, "你不符合该战役的要求。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE27, "死亡时无法加入队列。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE28, "无法登录联盟锁定的战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE29, "队伍人数过多，无法加入待战行列。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE3, "无法进入待战行列：内部错误。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE4, "你已经在该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE5, "无法进入待战行列：无效队伍。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE6, "你的小队没有成员分配至该战役中。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE7, "你已经在该战役了。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE8, "无法进入待战行列：无效战役。", 0)
SAS(SI_QUEUEFORCAMPAIGNRESPONSETYPE9, "只有小队队长才能加入待战行列。", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE0, "关", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE1, "开", 0)
SAS(SI_QUICKCASTGROUNDABILITIESCHOICE2, "自动", 0)
SAS(SI_QUICKSLOTS_EMPTY, "空", 0)
SAS(SI_QUICK_CHAT_EMOTE_MENU_ENTRY_NAME, "快捷聊天", 0)
SAS(SI_QUICK_CHAT_SETTING_ENABLED, "快捷聊天已启用", 0)
SAS(SI_QUIT_DIALOG, "是否要退出游戏？", 0)
SAS(SI_QUIT_GAME_CONFIRM_KEYBIND, "退出", 0)
SAS(SI_RACE_NAME, "<<1>>", 0)
SAS(SI_RADIAL_MENU_CANCEL_BUTTON, "取消", 0)
SAS(SI_RAIDCATEGORY0, "试炼", 0)
SAS(SI_RAIDCATEGORY1, "单人", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE0, "不显示", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE1, "总是显示", 1)
SAS(SI_RAIDLIFEVISIBILITYCHOICE2, "自动", 0)
SAS(SI_RAID_LEADERBOARDS_PARTICIPATING_NOT_ELIGIBLE_HELP_TOOLTIP, "你已加入一个进行中的试炼，尚无进入该排行榜的资格。", 1)
SAS(SI_RAID_LEADERBOARDS_RAID_NAME, "<<1>>", 0)
SAS(SI_RAID_LEADERBOARDS_WEEKLY, "每周", 0)
SAS(SI_RAID_LEADERBOARDS_WEEKLY_RAID, "每周（<<1>>）", 0)
SAS(SI_RANDOMMOUNTTYPE1, "随机最爱坐骑", 0)
SAS(SI_RANDOMMOUNTTYPE2, "随机坐骑", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION1, "骑乘时，随机召唤你最喜爱的一只坐骑。", 0)
SAS(SI_RANDOMMOUNTTYPE_DESCRIPTION2, "骑乘时，随机召唤你已收集的一只坐骑。", 0)
SAS(SI_RANDOMROLLRESULT0, "已掷出随机值。", 0)
SAS(SI_RANDOMROLLRESULT1, "无法掷出随机值。", 0)
SAS(SI_RANDOMROLLRESULT2, "掷出的点数无效。", 0)
SAS(SI_RANDOMROLLRESULT3, "掷骰结果无效。", 0)
SAS(SI_RANDOM_ROLL_DICE_RESULT, "<<1>>使用<<3>>个<<4>>面<<3[骰子/骰子]>>掷出了<<2>>点。", 1)
SAS(SI_RANDOM_ROLL_DICE_WITH_MODIFIER_RESULT, "<<1>>使用<<3>>个<<4>>面<<3[骰子/骰子]>><<5>>掷出了<<2>>点。", 1)
SAS(SI_RANDOM_ROLL_HELP_HEADER, "为你和你的队伍掷出随机点数。\n示例：", 0)
SAS(SI_RANDOM_ROLL_HELP_HINT, "如需了解详情，请使用：<<1>>", 0)
SAS(SI_RANDOM_ROLL_KEYBIND, "随机掷点", 0)
SAS(SI_RANDOM_ROLL_RANGE_RESULT, "<<1>>在<<3>>-<<4>>区间内掷出了<<2>>。", 0)
SAS(SI_RANK_POINT_GAIN, "你获得了<<1[1等级点数/$d等级点数]>>。", 0)
SAS(SI_RAW_BOOSTER_DESCRIPTION, "<<N:1>>份该物品可精炼成<<a:2>>，品质从<<3>>提升至<<4>>。", 0)
SAS(SI_READY_CHECK_TRACKER_COUNT_FORMAT, "等待玩家：|cffffff<<1>>|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_LARGE, "先祖神州与匕落的近期冲突|c7fa4c5（大）|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_MEDIUM, "先祖神州与匕落的近期冲突|c7fa4c5（中）|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_DAGGERFALL_SMALL, "先祖神州与匕落的近期冲突|c7fa4c5（小）|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_LARGE, "黑檀心与先祖神州的近期冲突|c7fa4c5（大）|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_MEDIUM, "黑檀心与先祖神州的近期冲突|c7fa4c5（中）|r", 0)
SAS(SI_RECENT_BATTLE_ALDMERI_VS_EBONHEART_SMALL, "黑檀心与先祖神州的近期冲突|c7fa4c5（小）|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_LARGE, "全部联盟的近期冲突|c7fa4c5（大）|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_MEDIUM, "全部联盟的近期冲突|c7fa4c5（中）|r", 0)
SAS(SI_RECENT_BATTLE_ALL_ALLIANCES_SMALL, "全部联盟的近期冲突|c7fa4c5（小）|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_LARGE, "匕落与黑檀心的近期冲突|c7fa4c5（大）|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_MEDIUM, "匕落与黑檀心的近期冲突|c7fa4c5（中）|r", 0)
SAS(SI_RECENT_BATTLE_DAGGERFALL_VS_EBONHEART_SMALL, "匕落与黑檀心的近期冲突|c7fa4c5（小）|r", 0)
SAS(SI_RECIPECRAFTINGSYSTEM1, "图纸", 0)
SAS(SI_RECIPECRAFTINGSYSTEM2, "图样", 0)
SAS(SI_RECIPECRAFTINGSYSTEM3, "方案", 1)
SAS(SI_RECIPECRAFTINGSYSTEM4, "公式", 0)
SAS(SI_RECIPECRAFTINGSYSTEM5, "制造", 1)
SAS(SI_RECIPECRAFTINGSYSTEM6, "蓝图", 0)
SAS(SI_RECIPECRAFTINGSYSTEM7, "草图", 1)
SAS(SI_RECIPE_ALREADY_KNOWN, "已知配方", 1)
SAS(SI_RECIPE_INGREDIENT_WITH_COUNT, "<<t:1>> (<<2>>)", 0)
SAS(SI_RECIPE_REQUIRES_LEVEL_PASSIVE, "需要<<1>>等级 <<2>>", 0)
SAS(SI_RECONSTRUCTRESPONSE1, "出现未知故障。", 0)
SAS(SI_RECONSTRUCTRESPONSE10, "所需品质不适用于此物品。", 0)
SAS(SI_RECONSTRUCTRESPONSE11, "所需货币不适用于复原。", 0)
SAS(SI_RECONSTRUCTRESPONSE2, "指定物品不属于任何物品套装收藏。", 0)
SAS(SI_RECONSTRUCTRESPONSE3, "你必须首先研究该特质。", 0)
SAS(SI_RECONSTRUCTRESPONSE4, "所需特质不适用于此物品。", 0)
SAS(SI_RECONSTRUCTRESPONSE5, "你现在无法执行该动作。", 0)
SAS(SI_RECONSTRUCTRESPONSE6, "资金不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE7, "物品栏空间不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE8, "提升材料不足。", 0)
SAS(SI_RECONSTRUCTRESPONSE9, "指定物品尚未收集。", 0)
SAS(SI_REDEEMCODERESULT0, "你的代码已成功兑换！", 0)
SAS(SI_REDEEMCODERESULT1, "此代码可能已被兑换。请仔细检查你的代码并重试。", 0)
SAS(SI_REDEEMCODERESULT10, "代码兑换失败。该代码可能无效或无法使用。请确认你输入的代码属于《上古卷轴®OL》提供的奖励代码。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明。如果你仍然需要帮助，请联系客服。", 2)
SAS(SI_REDEEMCODERESULT2, "短时间内兑换代码的次数过多。请稍后再试。", 0)
SAS(SI_REDEEMCODERESULT3, "此时无法完成代码兑换，请稍后再试。", 0)
SAS(SI_REDEEMCODERESULT4, "该平台无法兑换代码。", 0)
SAS(SI_REDEEMCODERESULT5, "代码兑换失败。该代码可能无效、已被兑换或在当前平台无法使用。请确认你输入的代码属于《上古卷轴®OL》提供的奖励代码。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明。如果你仍然需要帮助，请联系客服。", 3)
SAS(SI_REDEEMCODERESULT6, "访问账号时出错，请稍后再试或联系客服。", 0)
SAS(SI_REDEEMCODERESULT7, "代码兑换失败。该代码可能不适用于你的账户，或者需要在ESO网站上进行兑换。如果你的代码属于购买所得或由第三方提供，请遵循代码所含的兑换说明进行兑换。如果你仍然需要帮助，请联系客服。", 1)
SAS(SI_REDEEMCODERESULT8, "你的代码兑换失败。该代码可能不适用于你的平台，已被兑换或者无法使用。如果你的代码由第三方提供，或者与第三方有关，请遵循他们的代码兑换说明，或者联系客服。", 1)
SAS(SI_REDEEMCODERESULT9, "代码兑换处理失败。请确保你输入的是有效代码，或者联系客服。", 1)
SAS(SI_REFLECTIONQUALITY0, "关", 0)
SAS(SI_REFLECTIONQUALITY1, "低", 0)
SAS(SI_REFLECTIONQUALITY2, "中", 0)
SAS(SI_REFLECTIONQUALITY3, "高", 0)
SAS(SI_REFLECTIONQUALITY4, "蝎子", 0)
SAS(SI_RELEASEKEEPRESULTTYPE10, "该要塞不存在。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE2, "你不是该公会的成员。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE3, "你没有此操作的权限。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE4, "要塞释放失败。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE5, "当前已禁用公会操作。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE6, "目前无法执行该操作。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE7, "无效释放行动。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE8, "该公会未取得任何要塞。", 0)
SAS(SI_RELEASEKEEPRESULTTYPE9, "该公会未拥有此要塞。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON0, "队长已移除队伍查找器征召请求。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON1, "队伍查找器征召请求已移除：服务器出错。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON2, "队伍查找器征召请求已移除：队伍满员。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON3, "队伍查找器征召请求已移除：受限地区。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON4, "队伍查找器征召请求已移除：你已加入队列。", 0)
SAS(SI_REMOVEGROUPLISTINGREASON5, "队伍查找器征召请求已移除：队长更换。", 0)
SAS(SI_REPAIR_ALL, "修理全部受损装备？", 0)
SAS(SI_REPAIR_ALL_CANNOT_AFFORD, "无法承担修理全部受损装备的费用。", 0)
SAS(SI_REPAIR_ALL_KEYBIND_TEXT, "修理全部（<<1>>）", 2)
SAS(SI_REPAIR_KIT_CONFIRM, "修复", 0)
SAS(SI_REPAIR_KIT_CONSUME, "修理此物品会消耗修理包。", 0)
SAS(SI_REPAIR_KIT_NONE_FOUND, "没有可用于修理此物品的修理包。", 0)
SAS(SI_REPAIR_KIT_SELECT, "选择一个修理包来修理此物品。", 0)
SAS(SI_REPAIR_KIT_TITLE, "修理物品", 0)
SAS(SI_REPAIR_SORT_TYPE_CONDITION, "状态", 0)
SAS(SI_REPAIR_SORT_TYPE_COST, "消耗", 0)
SAS(SI_REQUEST_ADD_GUILD_PERMISSION_INSTRUCTIONS, "输入公会名称", 0)
SAS(SI_REQUEST_DISPLAY_NAME_DEFAULT_TEXT, "例如@Ayrenn1234", 0)
SAS(SI_REQUEST_DISPLAY_NAME_INSTRUCTIONS, "输入<<1>>。", 0)
SAS(SI_REQUEST_FRIEND_DIALOG_REQUEST, "请求", 0)
SAS(SI_REQUEST_FRIEND_DIALOG_TITLE, "添加好友", 1)
SAS(SI_REQUEST_FRIEND_MESSAGE_DEFAULT_TEXT, "在此输入自定义消息", 0)
SAS(SI_REQUEST_FRIEND_MESSAGE_HEADER, "发送可选信息", 1)
SAS(SI_REQUEST_GUILD_DEFAULT_TEXT, "列如 永恒奴役", 0)
SAS(SI_REQUEST_GUILD_INSTRUCTIONS, "输入公会名称", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT, "例如艾瑞恩女王或@Ayren1234", 0)
SAS(SI_REQUEST_NAME_DEFAULT_TEXT_CONSOLE, "例如Ayrenn1234", 0)
SAS(SI_REQUEST_NAME_INSTRUCTIONS, "输入角色名称或用户ID。", 1)
SAS(SI_REQUEST_SELECT_PERMISSION_HEADER, "权限", 0)
SAS(SI_REQUIRES_ALCHEMY_SOLVENT_PURIFICATION, "需要溶剂精通<<1>>", 1)
SAS(SI_RESEARCH_ARMORY_EQUIPMENT_NOTICE, "此物品当前已保存在<<X:1>><<2[ 构建/构建]>>。", 1)
SAS(SI_RESET_NOTCHES, "重置", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE0, "队伍查找器：申请已撤销。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE1, "队伍查找器：申请已拒绝。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE2, "队伍查找器：申请已拒绝。队伍已退出列表。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE3, "队伍查找器：申请已拒绝。角色不可用。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE4, "队伍查找器：申请已拒绝，因为其已过期。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE5, "申请错误：响应超时", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE6, "申请错误：列表所有者当前繁忙。请稍后重试。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE7, "队伍查找器申请已移除：你已进入受限地区。", 0)
SAS(SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE8, "队伍查找器申请已移除：你已加入队列。", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE0, "不显示", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE1, "总是显示", 0)
SAS(SI_RESOURCEBARSSETTINGCHOICE2, "自动", 0)
SAS(SI_RESOURCENUMBERSSETTING0, "关", 0)
SAS(SI_RESOURCENUMBERSSETTING1, "仅数字", 0)
SAS(SI_RESOURCENUMBERSSETTING2, "仅百分比", 0)
SAS(SI_RESOURCENUMBERSSETTING3, "数字和百分比", 0)
SAS(SI_RESPECRESULT1, "你的金币不足。", 0)
SAS(SI_RESPECRESULT10, "你不符合该技能的要求。", 1)
SAS(SI_RESPECRESULT11, "未发现快捷栏。", 1)
SAS(SI_RESPECRESULT12, "当前只能把技能插入槽位。", 1)
SAS(SI_RESPECRESULT13, "只能插入技能槽位。", 1)
SAS(SI_RESPECRESULT14, "无法在神龛以外使用金币重置。", 0)
SAS(SI_RESPECRESULT15, "你无法在战斗时更改技能。", 1)
SAS(SI_RESPECRESULT16, "你未做出任何更改。", 0)
SAS(SI_RESPECRESULT17, "未发现快捷栏技能。", 0)
SAS(SI_RESPECRESULT18, "一个快捷栏技能已返还。", 0)
SAS(SI_RESPECRESULT19, "尚未购买快捷栏技能。", 0)
SAS(SI_RESPECRESULT2, "你的技能点不足。", 0)
SAS(SI_RESPECRESULT20, "永远无法使用快捷栏技能。", 0)
SAS(SI_RESPECRESULT21, "当前无法更改快捷栏槽位。", 0)
SAS(SI_RESPECRESULT22, "未发现技能。", 0)
SAS(SI_RESPECRESULT23, "在尚未购买前无法移除技能。", 0)
SAS(SI_RESPECRESULT24, "技能已自动授予。", 0)
SAS(SI_RESPECRESULT25, "你不符合该技能的要求。", 0)
SAS(SI_RESPECRESULT26, "在尚未购买前无法移除技能。", 0)
SAS(SI_RESPECRESULT27, "技能已自动授予。", 0)
SAS(SI_RESPECRESULT28, "当前无法返还技能。", 0)
SAS(SI_RESPECRESULT29, "你的金币不足。", 0)
SAS(SI_RESPECRESULT3, "未发现技能。", 1)
SAS(SI_RESPECRESULT30, "快捷栏无法更改。", 0)
SAS(SI_RESPECRESULT31, "你的角色拥有特殊技能时，无法更改技能。", 1)
SAS(SI_RESPECRESULT34, "槽位未锁定。", 0)
SAS(SI_RESPECRESULT35, "该技能不是伙伴技能。", 0)
SAS(SI_RESPECRESULT36, "当前无法把伙伴技能插入槽位。", 0)
SAS(SI_RESPECRESULT37, "当前无法把伙伴技能插入槽位。尚无有效的伙伴。", 0)
SAS(SI_RESPECRESULT38, "无法把该技能插入快捷栏。", 0)
SAS(SI_RESPECRESULT39, "没有足够的属性点。", 0)
SAS(SI_RESPECRESULT4, "你未获得该技能线。", 0)
SAS(SI_RESPECRESULT40, "你无法在战斗时更改属性。", 0)
SAS(SI_RESPECRESULT41, "无效的重置请求。", 0)
SAS(SI_RESPECRESULT42, "该技能暂不可用。", 0)
SAS(SI_RESPECRESULT43, "篆刻功能暂不可用。", 0)
SAS(SI_RESPECRESULT44, "一个或多个已装备的脚本暂不可用。", 0)
SAS(SI_RESPECRESULT47, "为副职业选择的一个或多个技能无效。", 1)
SAS(SI_RESPECRESULT48, "为副职业选择的一个或多个技能并不是职业技能。", 1)
SAS(SI_RESPECRESULT49, "为副职业选择的一个或多个技能来自于你并未拥有的职业。", 2)
SAS(SI_RESPECRESULT5, "您现在无法回退非变形阶段。", 1)
SAS(SI_RESPECRESULT50, "为副职业选择的技能线过多。", 1)
SAS(SI_RESPECRESULT51, "你想激活的技能来自于你并未拥有的职业。", 1)
SAS(SI_RESPECRESULT52, "为副职业选择的一个或多个技能已被精通。", 3)
SAS(SI_RESPECRESULT53, "为副职业选择的一个或多个技能并不是有效的副职业技能。", 1)
SAS(SI_RESPECRESULT54, "你尚未开启副职业。", 0)
SAS(SI_RESPECRESULT55, "未能获取到角色职业的有效数据。", 0)
SAS(SI_RESPECRESULT56, "要激活的技能数量必须与要停用的技能数量相等。", 0)
SAS(SI_RESPECRESULT57, "要激活的一个或多个技能无效。", 0)
SAS(SI_RESPECRESULT58, "要激活的一个或多个技能无法被激活。", 0)
SAS(SI_RESPECRESULT59, "要激活的一个或多个技能需要成为副职业。", 1)
SAS(SI_RESPECRESULT6, "无效技能。", 1)
SAS(SI_RESPECRESULT60, "已添加的副职业技能必须来自不同的职业。", 0)
SAS(SI_RESPECRESULT61, "角色必须保留自身职业的一条技能线。", 0)
SAS(SI_RESPECRESULT62, "为副职业选择的一条或多条技能线已纳入副职业。", 1)
SAS(SI_RESPECRESULT63, "目前无法购买副职业技能线中的技能。", 0)
SAS(SI_RESPECRESULT64, "目前无法切换副职业技能线。", 0)
SAS(SI_RESPECRESULT65, "目前无法切换技能线。", 0)
SAS(SI_RESPECRESULT66, "副职业技能线目前不可用。", 1)
SAS(SI_RESPECRESULT67, "无法激活已选择的技能组合。", 0)
SAS(SI_RESPECRESULT68, "执行该操作时无法调整副职业技能线。", 1)
SAS(SI_RESPECRESULT69, "执行该操作时不支持切换技能线。", 0)
SAS(SI_RESPECRESULT7, "无法选择变形。", 0)
SAS(SI_RESPECRESULT70, "无法执行已选择的一个或多个技能调整。", 0)
SAS(SI_RESPECRESULT71, "无法使用卷轴执行指定的操作。", 0)
SAS(SI_RESPECRESULT72, "副职业暂不可用。", 0)
SAS(SI_RESPECRESULT8, "需要重置卷轴才能执行此动作。", 0)
SAS(SI_RESPECRESULT9, "需要变形重置卷轴才能执行此动作。", 0)
SAS(SI_RESPECTYPE0, "技能点已返还；你需要再次设置。", 1)
SAS(SI_RESPECTYPE1, "在此次更新中，属性已被重新平衡。为了补偿损失，已返还全部属性点。请阅读补丁说明，了解完整的改动列表。", 0)
SAS(SI_RESPECTYPE2, "勇士点数已返还；你需要再次设置。请前往勇士菜单分配点数。", 1)
SAS(SI_RESPECTYPE3, "勇士槽位已修改；你需要再次进行设置。访问“勇士”菜单，即可更改槽位。", 0)
SAS(SI_RESPECTYPE4, "你所选择的职业技能线已被重置；你需要重新设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON0, "开放技能", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON1, "开放角色", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON2, "打开勇士界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON3, "打开勇士界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONOPENBUTTON4, "进入技能界面", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET0, "技能点已返还；你需要再次设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET1, "属性已返还；你需要再次设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET2, "勇士点数已返还；你需要再次设置。", 1)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET3, "勇士槽位已修改；你需要再次进行设置。", 0)
SAS(SI_RESPECTYPE_NOTIFICATIONPOINTSRESET4, "你所选择的职业技能线已被重置；你需要重新设置。", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE0, "技能重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE1, "属性重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE2, "勇士点数重置", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE3, "勇士系统已修改", 0)
SAS(SI_RESPECTYPE_POINTSRESETTITLE4, "职业技能线已调整", 0)
SAS(SI_RESTYLE_DYES_CATEGORY_NAME, "染料", 0)
SAS(SI_RESTYLE_SHEET_APPLY_COST_LABEL, "消耗：", 0)
SAS(SI_RESTYLE_SHEET_APPLY_COST_OR, " 或 ", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_APPAREL, "护甲", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_WEAPONS_SET_1, "武器套装1", 0)
SAS(SI_RESTYLE_SHEET_EQUIPMENT_WEAPONS_SET_2, "武器套装2", 0)
SAS(SI_RESTYLE_SHEET_HEADER, "已激活", 0)
SAS(SI_RESTYLE_SHEET_SELECT_OUTFIT_HEADER, "选择装扮：", 0)
SAS(SI_RESTYLE_SHOW_LOCKED, "显示暂不可用项", 0)
SAS(SI_RESTYLE_STATION_MENU_ROOT_TITLE, "装扮台", 2)
SAS(SI_RESURRECTRESULT0, "<<1>>已拒绝你的复活请求。", 0)
SAS(SI_RESURRECTRESULT1, "<<1>>正在考虑你的复活请求。", 0)
SAS(SI_RESURRECTRESULT2, "你无法复活<<1>>。你已经在使用灵魂石复活其他人。", 0)
SAS(SI_RESURRECTRESULT3, "你无法复活<<1>>。你没有充满能量的灵魂石。", 0)
SAS(SI_RESURRECTRESULT4, "你无法复活<<1>>。其所在位置不合适。", 0)
SAS(SI_RESURRECT_FAIL_READY_CHECK, "准备完毕确认时，你无法在远程位置复活。", 0)
SAS(SI_RESURRECT_MESSAGE, "|cffffff<<1>>|r想要复活你。将在<<2>>后过期。", 1)
SAS(SI_RETICLE_HOUSE_BANK_WITH_NICKNAME_FORMAT, "<<1>>\n“<<2>>”", 1)
SAS(SI_RETRAITRESPONSE1, "找不到特定物品。", 0)
SAS(SI_RETRAITRESPONSE2, "你现在无法执行该动作。", 0)
SAS(SI_RETRAITRESPONSE3, "无效的物品特质。", 0)
SAS(SI_RETRAITRESPONSE4, "资金不足。", 0)
SAS(SI_RETRAITRESPONSE5, "物品已拥有该特质。", 0)
SAS(SI_RETRAITRESPONSE6, "无法变更该物品的特质。", 0)
SAS(SI_RETRAITRESPONSE7, "你必须首先研究该特质。", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_DESCRIPTION, "确定要分解吗？此举将消耗：", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_HEADER, "分解概览", 0)
SAS(SI_RETRAIT_STATION_CONFIRM_ITEM_RECONSTRUCTION_TITLE, "确认", 0)
SAS(SI_RETRAIT_STATION_HEADER, "蜕变", 0)
SAS(SI_RETRAIT_STATION_ITEM_TO_RETRAIT_HEADER, "蜕变", 1)
SAS(SI_RETRAIT_STATION_MUST_RESEARCH_TRAIT, "在<<1>>台研究以解锁", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RECONSTRUCT, "重构", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT, "蜕变", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_CONFIRM, "您正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。\n\n蜕变该物品将永久将其绑定至您的账户。", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_AND_BIND_DIALOG_LOCKED_ITEM_CONFIRM, "您正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。\n\n蜕变该物品将永久将其绑定至您的账户。\n\n该物品尚未解锁，输入<<4>>以验证。", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_CONFIRM, "您正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_LOCKED_ITEM_CONFIRM, "您正将<<t:1>>的特质变更为<<2>>。此举将消耗<<3>>。\n\n该物品尚未解锁，输入<<4>>以验证。", 0)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_DIALOG_TITLE, "确认蜕变", 1)
SAS(SI_RETRAIT_STATION_PERFORM_RETRAIT_WITH_COST, "蜕变（<<1>>）", 1)
SAS(SI_RETRAIT_STATION_RECONSTRUCT_ACTION, "重构", 0)
SAS(SI_RETRAIT_STATION_RECONSTRUCT_MODE, "重构", 0)
SAS(SI_RETRAIT_STATION_RETRAIT_COST_HEADER, "消耗", 0)
SAS(SI_RETRAIT_STATION_RETRAIT_MODE, "蜕变", 1)
SAS(SI_RETRAIT_STATION_SELECT_TRAIT_HEADER, "选择特质", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT1, "尝试跳转失败。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT2, "你不具备进入<<1>>的资格。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT3, "你已经在<<1>>之中了。", 0)
SAS(SI_RETURNINGPLAYERINSTANCEJUMPRESULT4, "你无法从此地前往<<1>>。", 0)
SAS(SI_RETURNING_PLAYER_CAMPAIGN_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_RETURNING_PLAYER_CLAIM_ACTION, "领取", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_BACK_KEYBIND, "返回", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_BODY, "我们建议回归玩家完成<<1>>，以便为探索泰姆瑞尔做好万全准备。你确定要退出吗？\n\n未来，你可以通过位于|cffffff活动查找器|r中的|cEECA2A金典追觅|r活动<<2>>进入<<1>>>。", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_CONFIRM_KEYBIND, "离开", 0)
SAS(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_HEADER, "确认离开", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_DAY_LABEL, "第<<1>>天", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_ALL_CLAIMED_LABEL, "已领取所有回归玩家登录奖励。", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_CLAIMABLE_LABEL, "立即领取", 1)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_NEXT_CLAIMABLE_LABEL, "<<X:1>>后可领取下一奖励", 1)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARDS_TITLE, "回归玩家登录福利", 0)
SAS(SI_RETURNING_PLAYER_DAILY_LOGIN_REWARD_DESCRIPTION, "作为回归玩家，你可通过<<1>>获得额外的每日奖励。", 0)
SAS(SI_RETURNING_PLAYER_ENTER_GAMEPLAY_EXPERIENCE_ACTION, "前往<<1>>", 0)
SAS(SI_RETURNING_PLAYER_GAMEPLAY_EXPERIENCE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_RETURNING_PLAYER_HEADER, "<<1>>，欢迎回到《上古卷轴OL》", 0)
SAS(SI_RETURNING_PLAYER_INTRO_BODY, "在<<1>>的帮助下，继续你的冒险之旅吧！", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_COMPLETED, "恭喜完成回归冒险！快去<<1>>领取你的奖励吧。", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_GENERAL, "在探索泰姆瑞尔的过程中，前往<<1>>可继续赢得各种奖励。", 0)
SAS(SI_RETURNING_PLAYER_REWARDS_NAVIGATION_ACTION, "前往<<1>>", 0)
SAS(SI_RETURNING_PLAYER_SUBHEADER_TIME_FORMATTER, "剩余<<1>>", 0)
SAS(SI_RETURNING_PLAYER_SUBHEADER_TITLE, "<<1>>奖励", 0)
SAS(SI_REVENGE_KILL, "你已经对<<1>>进行了复仇！", 0)
SAS(SI_REVERT_CHANGES_DIALOG_DESCRIPTION, "确定要离开吗？\n\n如果继续，所有变更都会作废。", 0)
SAS(SI_REVERT_CHANGES_DIALOG_TITLE, "放弃变更", 0)
SAS(SI_REVIVE_COUNTER_BONUS_POOL, "活力加成", 0)
SAS(SI_REVIVE_COUNTER_FINAL_SCORE, "最终分数", 0)
SAS(SI_REVIVE_COUNTER_REVIVES_USED, "<<1>>/<<2>>", 0)
SAS(SI_REVIVE_COUNTER_SCORE, "得分", 0)
SAS(SI_REVIVE_COUNTER_UPDATED_LARGE, "|t64:64:<<1>>|t活力加成降低", 1)
SAS(SI_REVIVE_COUNTER_UPDATED_SMALL, "加成已降低至<<1>>点", 0)
SAS(SI_REWARDS_EXPERIENCE, "经验", 0)
SAS(SI_REWARDS_FORMAT_REWARD_WITH_AMOUNT, "<<2>> <<t:1>>", 2)
SAS(SI_REWARDS_FORMAT_SKILL_LINE_EXPERIENCE, "<<1>>经验", 0)
SAS(SI_REWARDS_FORMAT_SKILL_LINE_EXPERIENCE_WITH_AMOUNT, "<<2>><<1>>经验", 0)
SAS(SI_RIDINGTRAINTYPE1, "速度", 0)
SAS(SI_RIDINGTRAINTYPE2, "载重", 0)
SAS(SI_RIDINGTRAINTYPE3, "耐力", 0)
SAS(SI_RIDING_SKILL_ANNOUCEMENT_BANNER, "骑术技能提高", 0)
SAS(SI_RIDING_SKILL_ANNOUCEMENT_SKILL_INCREASE, "你的<<1>>骑术技能从<<2>>提高到了<<3>>。", 0)
SAS(SI_RIDING_SKILL_IMPROVEMENT_ALERT, "你的<<1>>骑术技能提高了。", 0)
SAS(SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE, "玛拉仪式已完成", 0)
SAS(SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL, "你已经加入了<<1>>（<<2>>）。", 1)
SAS(SI_RITUAL_OF_MARA_PROMPT, "接受玛拉的誓约后，你将获得一枚刻有<<1>>角色<<3>>名字的戒指。佩戴戒指并与<<3>>组队时，即可获得<<2>>%额外经验值。\n\n是否向<<3>>宣誓？", 2)
SAS(SI_SAVE, "保存", 0)
SAS(SI_SAVE_DEST_REMOVED_STORAGE, "自动保存的存储设备已移除。即将禁用保存功能，游戏进度可能会丢失。", 1)
SAS(SI_SAVE_ERROR_TITLE, "保存错误", 1)
SAS(SI_SAVING_EDIT_BOX_CANCEL, "取消", 0)
SAS(SI_SAVING_EDIT_BOX_EDIT, "编辑", 0)
SAS(SI_SAVING_EDIT_BOX_QUOTES, "“<<X:1>>”", 1)
SAS(SI_SAVING_EDIT_BOX_SAVE, "保存", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN0, "比赛前", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN1, "比赛中", 0)
SAS(SI_SCENEMANAGERMESSAGEORIGIN2, "内部", 0)
SAS(SI_SCENE_FRAGMENT_BAR_TITLE, "<<1>>", 0)
SAS(SI_SCORETRACKERENTRYTYPE1, "伤害", 0)
SAS(SI_SCORETRACKERENTRYTYPE2, "治疗", 0)
SAS(SI_SCORETRACKERENTRYTYPE7, "勋章积分", 0)
SAS(SI_SCREENSHOT_SAVED, "截图保存为：<<X:1>>", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY0, "关", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY1, "低", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY2, "中", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY3, "高", 0)
SAS(SI_SCREENSPACEWATERREFLECTIONQUALITY4, "超高", 0)
SAS(SI_SCREEN_ADJUST, "调整", 0)
SAS(SI_SCREEN_ADJUST_GROW, "展开", 0)
SAS(SI_SCREEN_ADJUST_INSTRUCTIONS, "调整区域，直至屏幕可以显示角落区域。", 0)
SAS(SI_SCREEN_ADJUST_SHRINK, "契约", 0)
SAS(SI_SCREEN_NARRATION_ACHIEVEMENT_EARNED_ICON_NARRATION, "已完成", 0)
SAS(SI_SCREEN_NARRATION_ACTIVE_ICON_NARRATION, "已激活", 0)
SAS(SI_SCREEN_NARRATION_ADDON_MENU_DISK_USAGE_FORMATTER, "磁盘用量：<<1>> MB/<<2>> MB", 0)
SAS(SI_SCREEN_NARRATION_AVAILABLE_ICON_NARRATION, "可用", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_EIGHT, "目标标记（头骨形）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_FIVE, "目标标记（月形）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_FOUR, "目标标记（三角形）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_ONE, "目标标记（正方形）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_SEVEN, "目标标记（十字形）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_SIX, "目标标记（魔族）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_THREE, "目标标记（圆环）", 0)
SAS(SI_SCREEN_NARRATION_BINDING_NAME_ASSIGN_TARGET_MARKER_TWO, "目标标记（星形）", 0)
SAS(SI_SCREEN_NARRATION_BIND_ON_PICKUP_TRADEABLE_ICON_NARRATION, "拾取可交易物品时绑定", 0)
SAS(SI_SCREEN_NARRATION_CHAMPION_EQUIPPED, "已装备", 0)
SAS(SI_SCREEN_NARRATION_CHAMPION_LEVEL_FORMATTER, "勇士<<1>>", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_COLOR_NARRATION, "改变颜色", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_CHANGE_SATURATION_NARRATION, "改变饱和度", 0)
SAS(SI_SCREEN_NARRATION_COLOR_PICKER_FORMATTER, "<<1>>。颜色选择器。十六进制值：<<2>>", 0)
SAS(SI_SCREEN_NARRATION_CRAFTING_QUEST_PIN_ICON_NARRATION, "任务", 0)
SAS(SI_SCREEN_NARRATION_CROWN_STORE_ITEM_ICON_NARRATION, "王冠商店物品", 0)
SAS(SI_SCREEN_NARRATION_CURRENT_ZONE_ICON_NARRATION, "当前区域", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_DECREASE, "减少", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_INCREASE, "增加", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_NEXT, "下一个", 0)
SAS(SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_PREVIOUS, "上一个", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_CRAFTING_QUEST_PIN_ICON_NARRATION, "任务不兼容", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER, "按下：<<1>>-<<2>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_FIRST_KEYBIND_FORMATTER_NO_LABEL, "按下：<<1>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER, "<<1>>-<<2>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DISABLED_KEYBIND_FORMATTER_NO_LABEL, "<<1>>（已停用）", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED, "<<1>>。下拉。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_NAMED_WITH_HEADER, "<<3>>。<<1>>。下拉。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_DROPDOWN_UNNAMED, "下拉。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX, "文本框", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_INPUT_CHARACTER_LIMIT, "角色限制<<X:1>>", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_PASSWORD, "密码", 0)
SAS(SI_SCREEN_NARRATION_EDIT_BOX_SEARCH_NAME, "搜索", 0)
SAS(SI_SCREEN_NARRATION_FAVORITE_ICON_NARRATION, "收藏夹", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER, "按下：<<1>>-<<2>>", 0)
SAS(SI_SCREEN_NARRATION_FIRST_KEYBIND_FORMATTER_NO_LABEL, "按下：<<1>>", 0)
SAS(SI_SCREEN_NARRATION_GEMMABLE_ICON_NARRATION, "王冠宝石可转换", 0)
SAS(SI_SCREEN_NARRATION_HIDDEN_ICON_NARRATION, "隐藏", 0)
SAS(SI_SCREEN_NARRATION_IN_ARMORY_BUILD_ICON_NARRATION, "军械库已打造物品", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_ACTION_TITLE, "预览动作状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_NEXT, "下一个状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_PREVIOUS, "上一个状态", 0)
SAS(SI_SCREEN_NARRATION_ITEM_PREVIEW_STATE_TITLE, "预览状态", 0)
SAS(SI_SCREEN_NARRATION_JOINED_CHANNEL_ICON_NARRATION, "倾听", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER, "<<1>> - <<2>>", 0)
SAS(SI_SCREEN_NARRATION_KEYBIND_FORMATTER_NO_LABEL, "<<1>>", 0)
SAS(SI_SCREEN_NARRATION_LISTED_RESIDENCE_ICON_NARRATION, "已列入", 0)
SAS(SI_SCREEN_NARRATION_LOADING_NARRATION, "加载中", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION, "已锁定", 0)
SAS(SI_SCREEN_NARRATION_LOCKED_SET_PIECE_ICON_NARRATION, "未收藏", 0)
SAS(SI_SCREEN_NARRATION_MAIL_ATTACHED_ICON_NARRATION, "已连接", 0)
SAS(SI_SCREEN_NARRATION_MOD_BROWSER_IMAGE_FORMATTER, "图像：<<1>>/<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_MAX_SELECTIONS_KEYBIND_FORMATTER, "<<1>>（<<2>> / <<3>>）", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED, "<<1>>。下拉（多选）。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_NAMED_WITH_HEADER, "<<3>>。<<1>>。下拉（多选）。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_MULTI_SELECT_DROPDOWN_UNNAMED, "下拉（多选）。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_NEW_ICON_NARRATION, "新", 0)
SAS(SI_SCREEN_NARRATION_NOT_LEARNED_ICON_NARRATION, "尚未学习或收藏", 0)
SAS(SI_SCREEN_NARRATION_NUMERIC_EDIT_BOX, "文本框（数字）", 0)
SAS(SI_SCREEN_NARRATION_PERCENT_FORMATTER, "<<1>>%", 0)
SAS(SI_SCREEN_NARRATION_PRIMARY_RESIDENCE_ICON_NARRATION, "主要住所", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_FRACTION_FORMATTER, "进度：<<1>>/ <<2>>", 0)
SAS(SI_SCREEN_NARRATION_PROGRESS_BAR_PERCENT_FORMATTER, "进度：<<1>>%", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_FORMATTER, "<<1>>。单选按钮。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_RADIO_BUTTON_WITH_HEADER_FORMATTER, "<<3>>。<<1>>。单选按钮。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION, "已选", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER, "<<1>>。滑块。<<2>>。范围：<<3>>至<<4>>", 0)
SAS(SI_SCREEN_NARRATION_SLIDER_FORMATTER_NO_RANGE, "<<1>>。滑块。<<2>>。", 0)
SAS(SI_SCREEN_NARRATION_SORT_HEADER, "<<1>>（<<2>>）", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_DOWN, "降序", 0)
SAS(SI_SCREEN_NARRATION_SORT_ORDER_UP, "升序", 0)
SAS(SI_SCREEN_NARRATION_SPEAKER_ICON_NARRATION, "传音", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER, "<<1>>。织歌者。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_NAME_KEYBIND, "<<1>>。下拉列表。<<2>>。<<3>>。", 0)
SAS(SI_SCREEN_NARRATION_SPINNER_FORMATTER_UNNAMED, "织歌者。<<1>>", 0)
SAS(SI_SCREEN_NARRATION_STACK_COUNT_FORMATTER, "数量：<<1>>", 0)
SAS(SI_SCREEN_NARRATION_STARTING_NODE_ICON_NARRATION, "初始节点", 0)
SAS(SI_SCREEN_NARRATION_STOLEN_ICON_NARRATION, "被盗", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_NEXT_KEYBIND, "更改右侧选项卡", 0)
SAS(SI_SCREEN_NARRATION_TABBAR_PREVIOUS_KEYBIND, "更改左侧选项卡", 0)
SAS(SI_SCREEN_NARRATION_TIMER_BAR_DESCENDING_FORMATTER, "剩余 <<1>>", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_DISABLED, "已停用", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_FORMATTER, "<<1>>。切换。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_OFF, "关", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_ON, "开", 0)
SAS(SI_SCREEN_NARRATION_TOGGLE_WITH_HEADER_FORMATTER, "<<3>>。<<1>>。切换。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_TRACKED_ICON_NARRATION, "已追踪", 0)
SAS(SI_SCREEN_NARRATION_TRAINABLE_ICON_NARRATION, "副职业可用", 1)
SAS(SI_SCREEN_NARRATION_TRAINING_ICON_NARRATION, "已纳入副职业", 1)
SAS(SI_SCREEN_NARRATION_TRIANGLE_PICKER_PERCENT_FORMATTER, "<<1>>: <<2>>%", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER, "<<1>>。垂直织歌者。<<2>>", 0)
SAS(SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER_UNNAMED, "垂直织歌者。<<1>>", 0)
SAS(SI_SCRIBINGERRORRESULT1, "无效的制成技能定义。", 0)
SAS(SI_SCRIBINGERRORRESULT10, "此制成技能已经加载。", 0)
SAS(SI_SCRIBINGERRORRESULT11, "与制成技能相关联的技能线不存在。", 0)
SAS(SI_SCRIBINGERRORRESULT12, "未能将制成技能转化为新的技能线。", 0)
SAS(SI_SCRIBINGERRORRESULT13, "制成技能脚本尚未解锁。", 0)
SAS(SI_SCRIBINGERRORRESULT14, "制成技能脚本尚未锁定。", 0)
SAS(SI_SCRIBINGERRORRESULT15, "未对此魔典进行更改。", 0)
SAS(SI_SCRIBINGERRORRESULT16, "你尚未解锁这个魔典。", 0)
SAS(SI_SCRIBINGERRORRESULT17, "你尚未解锁这个焦点脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT18, "你尚未解锁这个标志脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT19, "你尚未解锁这个附属脚本。", 1)
SAS(SI_SCRIBINGERRORRESULT2, "无效的制成技能脚本定义。", 0)
SAS(SI_SCRIBINGERRORRESULT20, "你已经解锁过这个魔典。", 0)
SAS(SI_SCRIBINGERRORRESULT21, "所选的焦点脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT22, "所选的标志脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT23, "所选的附属脚本暂不可用。", 0)
SAS(SI_SCRIBINGERRORRESULT3, "无法覆盖已有的制成技能。", 0)
SAS(SI_SCRIBINGERRORRESULT4, "移除制成技能失败。", 0)
SAS(SI_SCRIBINGERRORRESULT5, "与制成技能相关联的技能线无效。", 0)
SAS(SI_SCRIBINGERRORRESULT6, "未能锁定制成技能脚本。", 0)
SAS(SI_SCRIBINGERRORRESULT7, "未能解锁制成技能脚本。", 0)
SAS(SI_SCRIBINGERRORRESULT8, "制成技能入口点无效。", 0)
SAS(SI_SCRIBINGERRORRESULT9, "此制成技能已被移除。", 0)
SAS(SI_SCRIBINGITEMUSERESULT1, "你已经解锁过这个魔典。", 0)
SAS(SI_SCRIBINGITEMUSERESULT2, "你已经解锁过这个脚本。", 0)
SAS(SI_SCRIBINGSLOT1, "焦点脚本", 1)
SAS(SI_SCRIBINGSLOT2, "标志脚本", 1)
SAS(SI_SCRIBINGSLOT3, "附属脚本", 1)
SAS(SI_SCRIBINGSLOT_DESCRIPTION1, "规定篆刻类技能的主要功能。", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION2, "能增强焦点脚本的效果，触发与现有机制的独特互动，或为篆刻类技能添加第二属性。", 0)
SAS(SI_SCRIBINGSLOT_DESCRIPTION3, "可为篆刻类技能添加增益或减益。", 0)
SAS(SI_SCRIBINGSLOT_SHORT1, "焦点", 0)
SAS(SI_SCRIBINGSLOT_SHORT2, "标志", 0)
SAS(SI_SCRIBINGSLOT_SHORT3, "附属", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS2, "你尚未拥有此脚本。", 0)
SAS(SI_SCRIBINGTOOLTIPDISPLAYFLAGS4, "此脚本与所选的其他脚本不兼容。", 0)
SAS(SI_SCRIBING_ABILITY_CRAFTED_ANNOUNCEMENT_TITLE, "技能已篆刻", 0)
SAS(SI_SCRIBING_ACTION_UPGRADE, "升级", 0)
SAS(SI_SCRIBING_BACK_KEYBIND_LABEL, "返回", 0)
SAS(SI_SCRIBING_CLEAR_SCRIPT_SELECTIONS, "清除脚本", 0)
SAS(SI_SCRIBING_COMPONENT_SLOTS_HEADER, "篆刻的技能", 0)
SAS(SI_SCRIBING_CONTENT_INACCESSIBLE, "你必须达到|cffffff<<1>>级|r或拥有带|cffffff勇士点数|r的角色才能开始篆刻。\n\n使用“收藏”中的|cffffff<<2>>（<<3>>）|r以开始。", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITIES, "篆刻类技能", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITY_SLOT_DESCRIPTION, "一本神秘古籍，阐述了某项篆刻类技能的设计意图与核心要义。", 0)
SAS(SI_SCRIBING_CRAFTED_ABILITY_SLOT_NAME, "魔典", 0)
SAS(SI_SCRIBING_FILTER_NO_SCRIPTS, "无可用脚本。请调整筛选项。", 0)
SAS(SI_SCRIBING_FILTER_USABLE, "可用", 0)
SAS(SI_SCRIBING_GAMEPAD_SCRIBING_TITLE, "篆刻", 0)
SAS(SI_SCRIBING_LIBRARY_DESCRIPTION, "查看你已篆刻的技能，以及魔典及其相关的脚本。", 0)
SAS(SI_SCRIBING_LIBRARY_SELECT_GRIMOIRE, "选择", 0)
SAS(SI_SCRIBING_LOCKED_DESCRIPTION, "篆刻需要：|cffffff<<1>>（<<2>>）|r。", 0)
SAS(SI_SCRIBING_NO_CRAFTED_ABILITIES_DESCRIPTION, "你尚未篆刻任何技能。", 0)
SAS(SI_SCRIBING_NO_RECENT_CRAFTED_ABILITIES, "没有已存档的已制作技能", 1)
SAS(SI_SCRIBING_NO_SCRIPTS_UNLOCKED, "没有未解锁的脚本。", 0)
SAS(SI_SCRIBING_OPEN_SKILL_DIALOG_DESCRIPTION, "是否要前往技能菜单分配新篆刻的技能？", 0)
SAS(SI_SCRIBING_OPEN_SKILL_DIALOG_TITLE, "查看<<1>>", 0)
SAS(SI_SCRIBING_PERFORM_SCRIBE_KEYBIND, "篆刻", 0)
SAS(SI_SCRIBING_RECENT_CRAFTED_ABILITIES_TAB_DISABLED_TOOLTIP_TEXT, "一旦能还原至合适的篆刻类技能，即变为可用状态。", 0)
SAS(SI_SCRIBING_RECENT_TITLE, "存档", 1)
SAS(SI_SCRIBING_TITLE, "篆刻", 0)
SAS(SI_SCRIBING_TO_SKILLS_ACTION, "在技能中查看", 0)
SAS(SI_SCRIPT_ACCESS_VIOLATION, "一个插件企图非法调用[<<1>>]。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT10, "无效技能。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT11, "技能未锁定。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT12, "此操作不会产生任何影响。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT13, "无法选择已拥有的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT2, "无效目标。", 0)
SAS(SI_SCRYINGACTIVESKILLUSERESULT3, "必须选择相邻的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT4, "必须选择可触及的刻面。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT5, "无法选择焦点。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT6, "无法选择刻面聚合的焦点。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT7, "刻面延伸需要两个目标。", 1)
SAS(SI_SCRYINGACTIVESKILLUSERESULT9, "你的魔力充能已耗尽。", 1)
SAS(SI_SCRYING_CONFIRM_EXIT_DIALOG_DESCRIPTION, "确定要停止探知吗？\n\n你的进度可能会丢失。", 0)
SAS(SI_SCRYING_CONFIRM_EXIT_DIALOG_TITLE, "停止探知", 0)
SAS(SI_SCRYING_MORE_INFO, "技能信息", 1)
SAS(SI_SCT_EVENT_AP_GAINED, "+<<1>>联盟点数", 0)
SAS(SI_SCT_EVENT_XP_GAINED, "+<<1>>经验", 0)
SAS(SI_SEARCH_FILTER_BY, "筛选条件", 0)
SAS(SI_SELECT_GUILD_BANK_INSTRUCTIONS, "选择一个公会，查看其银行：", 0)
SAS(SI_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, "领取|cffffff<<1>>|r，代表：", 0)
SAS(SI_SELECT_GUILD_STORE_INSTRUCTIONS, "选择一个公会，查看其商店：", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_BALANCE_LABEL, "余额：", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_COST_LABEL, "消耗：", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_DIALOG_TITLE, "设置家园战役", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_FREE, "本次改动免费，但今后的改动将会消耗联盟点数。", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_LOCKED_DIALOG_TITLE, "家园战役已锁", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_LOCKED_MESSAGE, "你当前的家园战役由于最近被更改过而处于锁定状态。\n\n你必须等待<<1>>后才能再次更改。", 2)
SAS(SI_SELECT_HOME_CAMPAIGN_NOW, "现在设置。", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_ON_END, "当前战役结束时设置。", 0)
SAS(SI_SELECT_HOME_CAMPAIGN_QUERY, "确定要设置|cffffff<<1>>|r为家园战役吗？在|cffffff<<2>>|r内你将无法改变你的家园战役。", 1)
SAS(SI_SELL_ALL_JUNK, "确定要出售物品栏中的废弃物品？ ", 0)
SAS(SI_SELL_ALL_JUNK_CONFIRM, "出售", 0)
SAS(SI_SELL_ALL_JUNK_KEYBIND_TEXT, "出售所有废弃物品", 0)
SAS(SI_SENDMAILRESULT1, "内部错误", 0)
SAS(SI_SENDMAILRESULT10, "请稍候：正在处理先前的请求。", 0)
SAS(SI_SENDMAILRESULT11, "你无法向自己发送邮件。", 0)
SAS(SI_SENDMAILRESULT12, "发送邮件功能暂不可用。", 0)
SAS(SI_SENDMAILRESULT13, "未打开邮件。", 0)
SAS(SI_SENDMAILRESULT14, "所附物品过多。", 0)
SAS(SI_SENDMAILRESULT15, "未发现收件人。", 0)
SAS(SI_SENDMAILRESULT16, "用户已取消", 0)
SAS(SI_SENDMAILRESULT17, "由于已在社交设置中开启限制通信，你无法向该收件人发送邮件。", 1)
SAS(SI_SENDMAILRESULT2, "未知玩家", 0)
SAS(SI_SENDMAILRESULT3, "收件人的收件箱已满", 0)
SAS(SI_SENDMAILRESULT4, "你无法向该收件人发送邮件。", 3)
SAS(SI_SENDMAILRESULT5, "金币不足", 0)
SAS(SI_SENDMAILRESULT6, "无效所附物品", 0)
SAS(SI_SENDMAILRESULT7, "此邮件缺少主题、正文或附件。", 0)
SAS(SI_SENDMAILRESULT8, "你无法以货到付款的方式发送金币。", 0)
SAS(SI_SENDMAILRESULT9, "货到付款的邮件必须附上至少一件物品。", 0)
SAS(SI_SERVICETOKENTYPE1, "名称变更", 0)
SAS(SI_SERVICETOKENTYPE2, "种族变更", 0)
SAS(SI_SERVICETOKENTYPE3, "外观变更", 0)
SAS(SI_SERVICETOKENTYPE4, "联盟变更", 0)
SAS(SI_SERVICE_TOOLTIP_ALLIANCE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的联盟。", 1)
SAS(SI_SERVICE_TOOLTIP_APPEARANCE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的外观，包括头发、饰品、纹饰等。", 1)
SAS(SI_SERVICE_TOOLTIP_HEADER_FORMATTER, "<<1>>", 0)
SAS(SI_SERVICE_TOOLTIP_NAME_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的名称。", 0)
SAS(SI_SERVICE_TOOLTIP_RACE_CHANGE_TOKEN_DESCRIPTION, "这种代币可以让你更改|cffffff1|r个角色的种族和外观。除非你拥有|cffffff<<1>> (<<2>>)|r，否则不可更改为未拥有的种族类型，也不可更改为自身联盟之外的种族。", 1)
SAS(SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE, "你拥有|cffffff<<1>>|r个<<2>><<1[代币/代币]>>。", 0)
SAS(SI_SERVICE_TOOLTIP_TYPE, "服务", 0)
SAS(SI_SESSION_INVITE_TEXT, "嘿，快来游戏中加入我吧。", 0)
SAS(SI_SESSION_INVITE_TITLE, "邀请加入游戏", 0)
SAS(SI_SETOUTFITNAMERESULT1, "该装扮无效。", 0)
SAS(SI_SETOUTFITNAMERESULT2, "这不是一个有效的装扮名称。", 0)
SAS(SI_SETOUTFITNAMERESULT3, "装扮名称已存在。", 0)
SAS(SI_SETTINGSYSTEMPANEL0, "音频", 0)
SAS(SI_SETTINGSYSTEMPANEL1, "视频", 0)
SAS(SI_SETTINGSYSTEMPANEL10, "账户", 0)
SAS(SI_SETTINGSYSTEMPANEL11, "无障碍", 0)
SAS(SI_SETTINGSYSTEMPANEL2, "镜头", 0)
SAS(SI_SETTINGSYSTEMPANEL3, "界面", 0)
SAS(SI_SETTINGSYSTEMPANEL4, "游戏设置", 0)
SAS(SI_SETTINGSYSTEMPANEL5, "社交", 0)
SAS(SI_SETTINGSYSTEMPANEL6, "调试", 0)
SAS(SI_SETTINGSYSTEMPANEL7, "过场动画", 0)
SAS(SI_SETTINGSYSTEMPANEL8, "铭牌", 0)
SAS(SI_SETTINGSYSTEMPANEL9, "战斗", 0)
SAS(SI_SETTING_ENTER_SCREENSHOT_MODE, "截图模式", 0)
SAS(SI_SETTING_ENTER_SCREENSHOT_MODE_TOOLTIP, "隐藏界面，以便进行截图。", 0)
SAS(SI_SETTING_SHOW_GAMMA_ADJUST, "校准亮度", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST, "调整屏幕", 0)
SAS(SI_SETTING_SHOW_SCREEN_ADJUST_DISABLED, "调整屏幕……", 0)
SAS(SI_SET_DEFAULT_COLLECTIBLE_NAME_FORMAT, "默认<<1>>", 0)
SAS(SI_SHADOWSCHOICE0, "关", 0)
SAS(SI_SHADOWSCHOICE1, "低", 0)
SAS(SI_SHADOWSCHOICE2, "中", 0)
SAS(SI_SHADOWSCHOICE3, "高", 0)
SAS(SI_SHADOWSCHOICE4, "超高", 0)
SAS(SI_SHADOWSCHOICE5, "PS4", 0)
SAS(SI_SHADOWSCHOICE6, "XB1", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE1, "今天有什么毒药或药水吗？", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE2, "有什么东西可以帮助我不那么引人注目吗？", 0)
SAS(SI_SHADOWYCONNECTIONCHOICE3, "今天有什么装备吗？ ", 0)
SAS(SI_SIEGECAMERACHOICE0, "自由模式", 0)
SAS(SI_SIEGECAMERACHOICE1, "已限制", 0)
SAS(SI_SIEGETYPE0, "无", 0)
SAS(SI_SIEGETYPE1, "投石机", 0)
SAS(SI_SIEGETYPE10, "投矛器", 0)
SAS(SI_SIEGETYPE2, "弩车", 0)
SAS(SI_SIEGETYPE3, "攻城锤", 0)
SAS(SI_SIEGETYPE4, "攻城通用", 0)
SAS(SI_SIEGETYPE5, "投弹车", 0)
SAS(SI_SIEGETYPE6, "前线营地", 1)
SAS(SI_SIEGETYPE7, "怪物", 0)
SAS(SI_SIEGETYPE8, "油", 0)
SAS(SI_SIEGE_BAR_CAMERA_ZOOM_OUT_TOOLTIP, "缩小镜头", 0)
SAS(SI_SIEGE_BAR_FIRE, "开火", 0)
SAS(SI_SIEGE_BAR_NAME, "<<1>>", 0)
SAS(SI_SIEGE_BAR_PACK_UP, "放置攻城武器", 0)
SAS(SI_SIEGE_BUSY, "<<1>>正忙。", 0)
SAS(SI_SIEGE_CONTROL_ANOTHER_PLAYER, "<<1>>正处于其他玩家的控制。", 0)
SAS(SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM, "无法创建攻城对象，因为最近的要塞大门已经有一个攻城锤。", 0)
SAS(SI_SIEGE_CREATION_FAILED_NO_VALID_DOOR, "无法创建攻城对象，因为要塞大门不在范围之内。", 0)
SAS(SI_SIEGE_FIRE_FAILED_COOLDOWN, "冷却期间无法开火。", 0)
SAS(SI_SIEGE_FIRE_FAILED_RETARGETING, "再次瞄准期间无法开火。", 0)
SAS(SI_SIEGE_PACK_FAILED_NOT_CREATOR, "只有创造者才可以拾取攻城武器。", 0)
SAS(SI_SIEGE_TOOLTIP_ABSOLUTE_VALUE, "+<<1>>", 0)
SAS(SI_SIEGE_TOOLTIP_AIMING_ARROW, "<<1>> 瞄准箭矢的长度", 0)
SAS(SI_SIEGE_TOOLTIP_CONDITION_TOUGHNESS_FORMAT, "<<1>><<2>>/<<3>><<4>>生命值", 0)
SAS(SI_SIEGE_TOOLTIP_ENCHANTMENT_EFFECT, "攻城加成：<<1>>", 0)
SAS(SI_SIEGE_TOOLTIP_LAUNCH_VELOCITY, "<<1>>射程", 0)
SAS(SI_SIEGE_TOOLTIP_MAX_HP, "<<1>>生命值上限", 0)
SAS(SI_SIEGE_TOOLTIP_PERCENTAGE_VALUE, "+<<1>>%", 0)
SAS(SI_SIEGE_TOOLTIP_SCATTER_REDUCTION, "<<1>>散射减免", 0)
SAS(SI_SIEGE_TOOLTIP_TOUGHNESS, "坚毅", 0)
SAS(SI_SIEGE_TOOLTIP_TOUGHNESS_FORMAT, "<<1>><<2>>生命值", 2)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD1, "清除变形", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERGAMEPAD2, "清除点数", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD1, "清除变形：", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARCHOICEHEADERKEYBOARD2, "清除点数：", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND1, "清除变形", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_CLEARKEYBIND2, "清除全部", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE1, "变形：捐赠", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE2, "技能：捐赠", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICE3, "技能线：捐赠。", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_INTERACTCHOICEFREE3, "技能线：免费", 1)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICE3, "选择流派：捐赠。", 0)
SAS(SI_SKILLPOINTALLOCATIONMODE_NPCCHOICEFREE3, "选择流派：免费", 0)
SAS(SI_SKILLS_ACTIVE_ABILITIES, "主动技能", 0)
SAS(SI_SKILLS_ADVISOR_ADVANCED_PLAYER_DESCRIPTION, "关闭顾问。", 0)
SAS(SI_SKILLS_ADVISOR_ADVANCED_PLAYER_NAME, "关闭技能顾问", 1)
SAS(SI_SKILLS_ADVISOR_ADVISED_TITLE, "建议技能", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_ADVANCED_SELECTED_DESCRIPTION, "作为高级玩家，顾问功能已禁用。", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_ADVISED_SKILL, "建议技能", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_DESCRIPTION, "如果你想在建立角色时获得指导，请选择你想成为的玩家类型，我们会在你升级时提出建议。", 0)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_OPEN_ADVISOR_SETTINGS, "更改方案", 1)
SAS(SI_SKILLS_ADVISOR_GAMEPAD_SELECTED_BUILD_SUBTITLE, "顾问：<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_NO_ADVISED_ABILITIES_DESCRIPTION, "你已学习该方案的所有技能。", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASED_TITLE, "已购买", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASE_ADVISED, "这是建议技能。", 0)
SAS(SI_SKILLS_ADVISOR_PURCHASE_NOT_ADVISED, "这不是建议技能。", 0)
SAS(SI_SKILLS_ADVISOR_SELECT_BUILD, "请选择你想成为的玩家类型，我们将会指导你的选择，并基于你的进展给予提示。", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_DESCRIPTION, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_NAME, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_BUILD_NEW_PLAYER, "推荐新玩家使用此方案。", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_NOT_DISCOVERED_DESCRIPTION, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_SKILL_NOT_DISCOVERED_NAME, "<<1>>", 0)
SAS(SI_SKILLS_ADVISOR_TITLE, "技能顾问", 0)
SAS(SI_SKILLS_CONFIRM_DESCRIPTION, "确定要购买 ", 0)
SAS(SI_SKILLS_CONFIRM_PURCHASE_ABILITY, "购买技能", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_FORMAT, "<<1>><<X:2>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_FORMAT_WITH_ALLOCATED_POINTS, "<<1>><<X:2>>（<<3>>）", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_CLASS_TRAIN_FORMAT, "<<1>><<X:2>><<X:3>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_ENTRY_LINE_NAME_FORMAT_WITH_ALLOCATED_POINTS, "<<1>>（<<2>>）", 2)
SAS(SI_SKILLS_ENTRY_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_GAMEPAD_RANK_NARRATION, "等级", 0)
SAS(SI_SKILLS_IMPROVEMENT_COST, "此举将花费|cffffff<<1>>|r技能点", 1)
SAS(SI_SKILLS_MENU_ASSIGNMENT, "分配", 0)
SAS(SI_SKILLS_MENU_SCRIBING_LIBRARY, "篆刻", 0)
SAS(SI_SKILLS_MORPH_ABILITY, "变形技能", 0)
SAS(SI_SKILLS_MORPH_CONFIRM, "变形", 0)
SAS(SI_SKILLS_PASSIVE_ABILITIES, "被动技能", 0)
SAS(SI_SKILLS_POINTS_TO_SPEND, "技能点：|cffffff<<1>>|r", 0)
SAS(SI_SKILLS_PURCHASE_CONFIRM, "购买", 0)
SAS(SI_SKILLS_REMORPH_CONFIRM, "重新变形", 0)
SAS(SI_SKILLS_RESET_PROMPT, "确定要返还全部技能点吗？", 1)
SAS(SI_SKILLS_SELECT_MORPH, "选择一个技能将|cffffff<<1>>|r变形为：", 5)
SAS(SI_SKILLS_SELL_CONFIRM, "出售", 0)
SAS(SI_SKILLS_SKY_SHARDS_COLLECTED, "天空裂片：|cffffff<<1>>/3|r", 0)
SAS(SI_SKILLS_SUBCLASSING_COMMIT_TEXT_SWAP_SKILL_LINE, "卸下任意技能线时，你为其消耗的所有技能点都将获得返还，已取得的进度也将得到保留。|cff1919在你未来重新装备这些技能线时，你需要为其重新分配技能点。|r", 1)
SAS(SI_SKILLS_SUBCLASSING_COMMIT_TEXT_TRAIN_SKILL, "选择|cffffff<<1>>|r作为副职业后，|cff1919你将无法取消其副职业状态。|r技能等级达到50级后，该技能线将被视为已精通，并不再计入副职业上限。你可以通过重新配置来随时装卸主职业技能线、已精通的技能线和你选择的副职业技能线。", 1)
SAS(SI_SKILLS_SUBCLASSING_DESCRIPTION, "利用副职业系统来添加其他流派的技能线，自由定制你的游戏体验。", 0)
SAS(SI_SKILLS_SUBCLASSING_ENTRY_NAME, "副职业", 0)
SAS(SI_SKILLS_SUBCLASSING_EQUIP_ACTION, "装备", 0)
SAS(SI_SKILLS_SUBCLASSING_ERROR_MAX_SKILL_LINES_PER_CLASS, "你只能装备每个职业的|cffffff1|r条副职业技能线。", 3)
SAS(SI_SKILLS_SUBCLASSING_ERROR_MIN_PLAYER_CLASS_SKILL_LINE, "在任何时候，你都至少需要装备|cffffff1|r条主职业技能线。", 2)
SAS(SI_SKILLS_SUBCLASSING_ERROR_NOT_ENOUGH_SKILL_POINTS_TO_SWAP, "需要至少<<2>>点可用的技能点，才能装备<<1>>。", 2)
SAS(SI_SKILLS_SUBCLASSING_EXIT_PREVIEW_ACTION, "退出预览", 0)
SAS(SI_SKILLS_SUBCLASSING_MORE_INFO_KEYBIND, "更多信息", 0)
SAS(SI_SKILLS_SUBCLASSING_OPEN_STORE_ACTION, "打开王冠商店", 0)
SAS(SI_SKILLS_SUBCLASSING_PREVIEW_ACTION, "预览", 0)
SAS(SI_SKILLS_SUBCLASSING_QUEST_GRANT_TEXT, "给予任务", 0)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_ACCOUNT_PROGRESSION, "你的|cffffff<<1>>|r技能线最高可达到50级，且|cFFFFFF进度|r将与其他修习|cffffff<<1>>|r副职业技能线的角色|cFFFFFF共享|r，但|cffffff<<2>>|r职业的角色除外。", 2)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_CHARACTER_PROGRESSION, "该技能线中获得的|cffffff进度|r仅对|cffffff当前角色|r生效。", 1)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_IN_TRAINING_TEXT, "副职业修习中", 1)
SAS(SI_SKILLS_SUBCLASSING_SKILL_LINE_MASTERED_TEXT, "副职业已精通", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_DIALOG_DESCRIPTION_FORMATTER, "你想要移除哪一条技能线，从而腾出位置给|cffffff<<1>>|r？", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_DIALOG_TITLE, "技能线选择", 0)
SAS(SI_SKILLS_SUBCLASSING_SWAP_SKILL_LINE_GENERAL_ERROR_FORMATTER, "当前无法将<<1>>切换为<<2>>。", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_FORMATTER, "副职业：|cffffff<<1>>/<<2>>|r", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_SKILL_LINE_FORMATTER, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_FORMATTER_INFO, "技能等级达到50级后，相关技能线将被视为已精通，并不再计入副职业上限。副职业技能线最高可达到50级；已装备的副职业技能线获得的进度，可在同账号内拥有相同副职业技能线的各个角色之间共享。", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAINING_TOOLTIP_FORMATTER_STATUS, "你目前有|cffffff<<1>>|r条副职业技能线（上限为<<2>>条）。", 1)
SAS(SI_SKILLS_SUBCLASSING_TRAIN_ACTION, "副职业", 1)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_ACHIEVEMENT_TEXT, "你账号上的一个角色已达到50级。", 0)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_QUEST_TEXT, "你必须先完成收割者之境、班古莱或裂谷的“<<1>>”任务。", 2)
SAS(SI_SKILLS_SUBCLASSING_UNLOCK_TOOLTIP_HEADER, "你必须满足以下要求才能解锁副职业：", 0)
SAS(SI_SKILLS_SUBCLASSING_UNTRAIN_ACTION, "取消修习副职业", 1)
SAS(SI_SKILLS_TREE_NAME_FORMAT, "<<1>>", 0)
SAS(SI_SKILLS_ULTIMATE_ABILITIES, "终极技能", 0)
SAS(SI_SKILLS_UNLOCK_CONFIRM, "解锁", 0)
SAS(SI_SKILLS_UNMORPH_CONFIRM, "取消变形", 0)
SAS(SI_SKILLS_UPGRADE_ABILITY, "升级技能", 0)
SAS(SI_SKILLS_UPGRADE_CONFIRM, "升级", 0)
SAS(SI_SKILLS_UPGRADE_DESCRIPTION, "确定要升级|cffffff<<1>>|r？", 0)
SAS(SI_SKILLTYPE1, "职业", 0)
SAS(SI_SKILLTYPE2, "武器", 0)
SAS(SI_SKILLTYPE3, "护甲", 0)
SAS(SI_SKILLTYPE4, "世界", 1)
SAS(SI_SKILLTYPE5, "公会", 0)
SAS(SI_SKILLTYPE6, "联盟战争", 1)
SAS(SI_SKILLTYPE7, "种族", 0)
SAS(SI_SKILLTYPE8, "制作", 0)
SAS(SI_SKILLTYPE9, "勇士", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_EMPTY_SLOT, "添加到空闲槽位", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_SLOT, "添加到<<1>>槽位", 0)
SAS(SI_SKILL_ABILITY_ASSIGN_TO_ULTIMATE_SLOT, "添加到终极槽位", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_CLASS_INFO, "<<1>><<X:2>>", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_LEVEL_UNLOCK_INFO, "角色<<1>>级时解锁", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_POINT, "需要<<1[%d技能点/%d技能点]>>", 1)
SAS(SI_SKILL_ABILITY_TOOLTIP_RANK_UNLOCK_INFO, "<<1>>达到<<2>>级时解锁", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_UPGRADE_LEVEL_UNLOCK_INFO, "角色<<1>>级时解锁下一升级", 0)
SAS(SI_SKILL_ABILITY_TOOLTIP_UPGRADE_RANK_UNLOCK_INFO, "<<1>>达到<<2>>级时解锁下一升级", 0)
SAS(SI_SKILL_LINE_ADDED, "已获得技能线：<<1>><<2>>", 1)
SAS(SI_SKILL_LINE_TOOLTIP_DESCRIPTION, "<<1>>", 1)
SAS(SI_SKILL_LINE_TOOLTIP_NAME, "<<1>>", 0)
SAS(SI_SKILL_POINT_AND_SKYSHARD_PIECES_GAINED, "已获得<<1>>技能点，已收集碎片<<2>>/<<3>>", 0)
SAS(SI_SKILL_POINT_GAINED, "已获得<<1>>技能<<1[点/点]>>", 0)
SAS(SI_SKILL_RANK_UP, "<<1>>提高至<<2>>", 2)
SAS(SI_SKILL_RESPEC_CONFIRM_CLEAR_ALL_DIALOG_ALL_OPTION, "全部技能线", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_COST_FREE, "此举没有任何消耗，因为以前学到的技能没有返还任何点数。", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_COST_SCROLL, "此举将消耗|cffffff1x|r<<1>>。", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_BODY_INTRO, "确定要提交点数吗？", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_DIALOG_TITLE, "确认变更", 0)
SAS(SI_SKILL_RESPEC_CONFIRM_KEYBIND, "确认", 1)
SAS(SI_SKILL_RESPEC_MORPHS_ONLY_CANNOT_SELL_BASE_ABILITY, "在重置变形时无法返还基础技能消耗。", 0)
SAS(SI_SKILL_STYLE_GAMEPAD_CHANGE_STYLE, "更改样式", 0)
SAS(SI_SKILL_STYLING_ADDITIONAL_NAME, "附加", 0)
SAS(SI_SKILL_STYLING_DEFAULT_NAME, "默认", 0)
SAS(SI_SKILL_STYLING_DIALOG_TITLE, "样式<<1>>", 1)
SAS(SI_SKILL_STYLING_DISABLED, "技能样式设计已被暂时禁用。", 0)
SAS(SI_SKILL_STYLING_ENABLED, "技能样式设计已重新启用。", 0)
SAS(SI_SKILL_STYLING_SKILL_AND_STYLE_NOT_PURCHASED, "如需定制该技能，请先购买该技能并解锁一个样式。", 0)
SAS(SI_SKILL_STYLING_SKILL_NOT_PURCHASED, "购买此技能，即可分配一个新样式。", 1)
SAS(SI_SKILL_STYLING_STYLE_NOT_PURCHASED, "解锁一个样式，即可将其应用至该技能。", 0)
SAS(SI_SKILL_STYLING_TOOLTIP_DEFAULT_DESCRIPTION, "这是此技能的默认样式。", 0)
SAS(SI_SKILL_STYLING_TOOLTIP_DEFAULT_TITLE, "默认样式", 0)
SAS(SI_SKILL_TOOLTIP_SKYSHARD_DESC, "天空裂片可以在世界各地找到。收集三个天空裂片即可额外获得一个技能点。", 0)
SAS(SI_SKILL_TOOLTIP_XP_PROGRESS, "<<1>>：|cffffff<<2>> / <<3>>|r", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS0, "未发现", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS1, "发现", 0)
SAS(SI_SKYSHARDDISCOVERYSTATUS2, "已获得", 0)
SAS(SI_SKYSHARD_GAINED, "已吸收<<1[ 天空裂片/天空裂片]>>", 2)
SAS(SI_SKYSHARD_GAINED_POINTS, "碎片已收集<<1>>/<<2>>", 0)
SAS(SI_SLASH_CAMP, "/camp", 0)
SAS(SI_SLASH_CHATLOG, "/chatlog", 0)
SAS(SI_SLASH_DUEL_INVITE, "/duel", 0)
SAS(SI_SLASH_ENCOUNTER_LOG, "/encounterlog", 0)
SAS(SI_SLASH_FPS, "/fps", 0)
SAS(SI_SLASH_GROUP_INVITE, "/invite", 0)
SAS(SI_SLASH_JUMP_TO_FRIEND, "/jumptofriend", 0)
SAS(SI_SLASH_JUMP_TO_GROUP_MEMBER, "/jumptogroupmember", 0)
SAS(SI_SLASH_JUMP_TO_GUILD_MEMBER, "/jumptoguildmember", 0)
SAS(SI_SLASH_JUMP_TO_LEADER, "/jumptoleader", 0)
SAS(SI_SLASH_LATENCY, "/latency", 0)
SAS(SI_SLASH_LOGOUT, "/logout", 0)
SAS(SI_SLASH_PLAYED_TIME, "/played", 0)
SAS(SI_SLASH_QUIT, "/quit", 0)
SAS(SI_SLASH_READY_CHECK, "/readycheck", 0)
SAS(SI_SLASH_RELOADUI, "/reloadui", 0)
SAS(SI_SLASH_REPORT_BUG, "/bug", 0)
SAS(SI_SLASH_REPORT_CHAT, "/chat", 0)
SAS(SI_SLASH_REPORT_FEEDBACK, "/feedback", 0)
SAS(SI_SLASH_REPORT_HELP, "/help", 0)
SAS(SI_SLASH_ROLL, "/roll", 0)
SAS(SI_SLASH_SCRIPT, "/script", 0)
SAS(SI_SLASH_STUCK, "/stuck", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE1, "分解装备", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE2, "分解护甲", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE3, "分解珠宝", 0)
SAS(SI_SMITHINGDECONSTRUCTIONTYPE4, "精炼材料", 0)
SAS(SI_SMITHINGFILTERTYPE1, "原材料", 0)
SAS(SI_SMITHINGFILTERTYPE2, "武器", 0)
SAS(SI_SMITHINGFILTERTYPE3, "套装武器", 0)
SAS(SI_SMITHINGFILTERTYPE4, "护甲", 0)
SAS(SI_SMITHINGFILTERTYPE5, "套装护甲", 0)
SAS(SI_SMITHINGFILTERTYPE6, "珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE7, "套装珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS2, "未发现武器类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS3, "未发现套装武器类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS4, "未发现护甲类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS5, "未发现套装护甲类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS6, "未发现珠宝类型", 0)
SAS(SI_SMITHINGFILTERTYPE_CREATENOPATTERNS7, "未发现套装珠宝类型", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE1, "没有可精炼的材料。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE2, "没有可分解的武器。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE4, "没有可分解的护甲。", 0)
SAS(SI_SMITHINGFILTERTYPE_EXTRACTNONE6, "没有可分解的珠宝。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING2, "等待武器", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING4, "等待护甲", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVEAWAITING6, "等待珠宝", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE2, "没有可强化的武器。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE4, "没有可强化的护甲。", 0)
SAS(SI_SMITHINGFILTERTYPE_IMPROVENONE6, "没有可强化的珠宝。", 0)
SAS(SI_SMITHING_BLACKSMITH_BOOSTER_CHART, "精铸材料图表", 0)
SAS(SI_SMITHING_BUY_CRAFTING_ITEMS, "购买制作物品", 0)
SAS(SI_SMITHING_CLOTHIER_BOOSTER_CHART, "鞣酸图表", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_ITEM_SET, "添加物品套装", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_DESCRIPTION, "选择要添加到此制作台的物品套装制作台。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_MULTIPLE_SELECTED_TEXT, "此操作将消耗所选的|cffffff<<X:1>>|r张制作台。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_SELECTED_TEXT, "此操作将消耗所选的制作台。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_SELECT_ALL, "全选", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_TITLE, "添加物品套装", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_HOUSE_OWNERSHIP, "只有房主可以在此制作台解锁物品套装。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_NO_ITEM, "你的物品栏中没有任何有效的已调节制作台。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_DEFAULT_CATEGORY_NAME, "无物品套装", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_HIDE_LOCKED, "隐藏暂不可用项", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_HEADER, "物品套装", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_VALUE_FORMATTER, "<<1>> / <<2>>", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_ANNOUNCEMENT_TITLE, "套装铸造点已更新", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_MULTI_SET_MESSAGE, "已解锁<<1>>套物品套装。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_SINGLE_SET_MESSAGE, "已解锁<<1>>。", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_SHOW_LOCKED, "显示暂不可用项", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_COUNT_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_LABEL, "已解锁的物品套装：", 0)
SAS(SI_SMITHING_CRAFTING_TYPE_LOCKED, "你必须拥有<<1>>访问权限才能使用<<2>>。", 0)
SAS(SI_SMITHING_CREATED_CHAMPION_POINTS, "<<X:1>>勇士点数<<2>>", 0)
SAS(SI_SMITHING_CREATED_LEVEL, "<<1>>级", 0)
SAS(SI_SMITHING_CREATE_NONSET_ITEM_DIALOG_DESCRIPTION, "确定要制作<<t:1>>吗？此物品不会受益于该站提供的套装加成。", 0)
SAS(SI_SMITHING_CREATE_NONSET_ITEM_DIALOG_TITLE, "制作非套装物品", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DESCRIPTION, "选择一个或多个制作类型，列出只属于这些类型的物品。", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT, "<<1[$d 制作类别/$d 制作类别]>>", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT_DEFAULT, "制作类别筛选", 0)
SAS(SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_LABEL, "制作类别", 0)
SAS(SI_SMITHING_DECONSTRUCTION_LEVEL_PENALTY, "缺乏相应技能，无法回收此物品的所有材料。", 0)
SAS(SI_SMITHING_DECONSTRUCTION_NO_MATCHING_ITEMS, "没有物品符合当前的筛选标准。", 0)
SAS(SI_SMITHING_DECONSTRUCT_EQUIPMENT, "分解装备", 0)
SAS(SI_SMITHING_EXTRACTION_FAILED, "未找到可用物品", 0)
SAS(SI_SMITHING_EXTRACTION_REFINE_HEADER, "精炼材料", 0)
SAS(SI_SMITHING_HAVE_KNOWLEDGE, "拥有知识", 0)
SAS(SI_SMITHING_HAVE_MATERIALS, "拥有物品", 0)
SAS(SI_SMITHING_HEADER_ITEM, "类型", 1)
SAS(SI_SMITHING_HEADER_MATERIAL, "材料", 0)
SAS(SI_SMITHING_HEADER_STYLE, "样式", 0)
SAS(SI_SMITHING_HEADER_TRAIT, "特质", 0)
SAS(SI_SMITHING_IMPROVE, "提升", 0)
SAS(SI_SMITHING_IMPROVEMENT_TRADE_BOP_WILL_BECOME_UNTRADEABLE, "强化此物品将使其不可交易。", 0)
SAS(SI_SMITHING_IMPROVE_CHANCE_FORMAT, "几率<<1>>%", 1)
SAS(SI_SMITHING_IMPROVE_CHANCE_HEADER, "几率", 0)
SAS(SI_SMITHING_IMPROVE_ITEM_CONFIRM, "您有 |cFFFFFF<<a:1>>|r 的几率可以改进<<t:2>>。", 3)
SAS(SI_SMITHING_IMPROVE_ITEM_TITLE, "尝试提升物品", 0)
SAS(SI_SMITHING_IMPROVE_ITEM_TO_IMPROVE_HEADER, "提升", 1)
SAS(SI_SMITHING_IMPROVE_ITEM_WARNING, "如果尝试失败，<<t:1>>将在该过程中被摧毁！", 0)
SAS(SI_SMITHING_IMPROVE_LOCKED_ITEM_CONFIRM, "您有 |cFFFFFF<<a:1>>|r 的概率可以改进<<t:2>>。这个物品已被锁，输入<<3>>以验证。", 1)
SAS(SI_SMITHING_IS_QUEST_ITEM, "仅限任务", 0)
SAS(SI_SMITHING_JEWELRYCRAFTING_BOOSTER_CHART, "镀层图表", 0)
SAS(SI_SMITHING_MATERIAL_CHAMPION_POINT_RANGE, "<<t:1>>（<<X:2>><<3>> - <<X:4>><<5>>）", 0)
SAS(SI_SMITHING_MATERIAL_LEVEL_RANGE, "<<t:1>>（等级<<2>> - <<3>>）", 0)
SAS(SI_SMITHING_MATERIAL_QUANTITY, "|cffffff<<2>>|r - |cffffff<<3>>|r <<t:1>>", 3)
SAS(SI_SMITHING_MATERIAL_REQUIRED, "需要<<1[$d个<<t:2>>/$d个<<tm:2>>]>>", 1)
SAS(SI_SMITHING_MATERIAL_REQUIRED_PREVIOUS_QUALITY, "需要此前品质", 0)
SAS(SI_SMITHING_NEED_MORE_TO_EXTRACT, "最少需要|cffffff<<1>>|r个", 3)
SAS(SI_SMITHING_NONE_IN_INVENTORY, "|cff00000|r", 1)
SAS(SI_SMITHING_NO_MATERIALS_FOUND, "未发现材料", 0)
SAS(SI_SMITHING_NO_STYLE_FOUND, "未发现样式", 0)
SAS(SI_SMITHING_PATTERN_MISSING_STYLE, "学习第<<1>>种制作样式以解锁", 0)
SAS(SI_SMITHING_PATTERN_MISSING_TRAITS, "研究<<1>><<2>>特质以解锁", 0)
SAS(SI_SMITHING_RANK_TOO_LOW, "需要<<1>>等级 <<2>>", 0)
SAS(SI_SMITHING_RESEARCH_ALL_RESEARCHED, "全部特质已研究。", 0)
SAS(SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE, "全部<<1>>研究槽位已被使用。", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_CONFIRM, "研究特质", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_CONSUME, "研究物品将会将其摧毁。该过程将消耗|cffffff<<1>>|r。", 1)
SAS(SI_SMITHING_RESEARCH_DIALOG_SELECT, "选择一个物品，研究其特质。", 0)
SAS(SI_SMITHING_RESEARCH_DIALOG_TITLE, "研究物品的特质", 0)
SAS(SI_SMITHING_RESEARCH_IN_PROGRESS, "正在研究……", 1)
SAS(SI_SMITHING_RESEARCH_LINE_HEADER, "特质线", 1)
SAS(SI_SMITHING_RESEARCH_NO_TRAITS_RESEARCHABLE, "|cff00000|r可研究的特质", 0)
SAS(SI_SMITHING_RESEARCH_PROGRESS_HEADER, "特质进度", 1)
SAS(SI_SMITHING_RESEARCH_RESEARCHABLE, "可研究", 0)
SAS(SI_SMITHING_RESEARCH_SLOTS_FULL, "正在研究：|cff0000<<1>>/<<1>>|r", 0)
SAS(SI_SMITHING_RESEARCH_TIME_FOR_NEXT, "|cffffff<<1>>|r 可用 (|t100%:100%:EsoUI/Art/Miscellaneous/timer_32.dds|t需时 |cffffff<<2>>|r)", 3)
SAS(SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED, "<<1>>特质线已在研究。", 0)
SAS(SI_SMITHING_RESEARCH_TRAIT_NAME_FORMAT, "<<t:1>>", 1)
SAS(SI_SMITHING_RESEARCH_UNKNOWN, "未知", 0)
SAS(SI_SMITHING_RESEARCH_USED_SLOTS, "正在研究：|cffffff<<1>>/<<2>>|r", 0)
SAS(SI_SMITHING_SELECTED_PATTERN, "<<1>>", 2)
SAS(SI_SMITHING_SELECT_ITEMS_TO_DECONSTRUCT, "选择一个或多个物品", 1)
SAS(SI_SMITHING_SET_ENOUGH_TRAITS, "需要<<1>><<1[特质/特质]>>", 0)
SAS(SI_SMITHING_SET_NOT_ENOUGH_TRAITS_ERROR, "研究<<1>>更多<<1[ 特质/特质]>>以解锁它。", 1)
SAS(SI_SMITHING_STYLE_DESCRIPTION, "|cffffff<<2>>|r (<<t:1>>)", 3)
SAS(SI_SMITHING_TAB_CREATION, "制造", 0)
SAS(SI_SMITHING_TAB_DECONSTRUCTION, "分解", 0)
SAS(SI_SMITHING_TAB_IMPROVEMENT, "提升", 0)
SAS(SI_SMITHING_TAB_REFINEMENT, "精炼", 0)
SAS(SI_SMITHING_TAB_RESEARCH, "研究", 0)
SAS(SI_SMITHING_TRAIT_DESCRIPTION, "|cffffff<<2>>|r (<<t:1>>)", 4)
SAS(SI_SMITHING_TRAIT_MATERIAL_SOURCE_DESCRIPTION, "特质材料来自：<<1>>", 0)
SAS(SI_SMITHING_TRAIT_MUST_BE_RESEARCHED, "研究以解锁", 1)
SAS(SI_SMITHING_TRAIT_RESEARCH_SOURCE_DESCRIPTION, "可研究项来自：<<1>>", 0)
SAS(SI_SMITHING_UNIVERSAL_STYLE_ITEM_NAME, "王冠复制石", 0)
SAS(SI_SMITHING_UNKNOWN_STYLE, "学习样式以解锁", 1)
SAS(SI_SMITHING_WOODWORKING_BOOSTER_CHART, "树脂图表", 0)
SAS(SI_SOCIALACTIONRESULT1, "账号不存在。", 0)
SAS(SI_SOCIALACTIONRESULT10, "未找到特定公会", 0)
SAS(SI_SOCIALACTIONRESULT100, "无法发送《望族传奇》邀请。", 1)
SAS(SI_SOCIALACTIONRESULT101, "不允许使用该名称。", 1)
SAS(SI_SOCIALACTIONRESULT102, "目的地正在闭拢，因此无法跳转至此处。请稍后再试。", 1)
SAS(SI_SOCIALACTIONRESULT103, "由于已在社交设置中开启限制通信，你无法进行该操作。", 0)
SAS(SI_SOCIALACTIONRESULT11, "你不是公会会长。", 0)
SAS(SI_SOCIALACTIONRESULT12, "该公会人数已满。", 1)
SAS(SI_SOCIALACTIONRESULT13, "该玩家已经是该公会的成员。", 0)
SAS(SI_SOCIALACTIONRESULT14, "你不是该公会的成员。", 0)
SAS(SI_SOCIALACTIONRESULT15, "该公会名称已被占用。", 0)
SAS(SI_SOCIALACTIONRESULT16, "无效的公会名称", 0)
SAS(SI_SOCIALACTIONRESULT17, "你无权邀请其他成员加入该公会。", 0)
SAS(SI_SOCIALACTIONRESULT18, "你无权将公会成员踢出该公会。", 0)
SAS(SI_SOCIALACTIONRESULT19, "你无权将会长踢出该公会。", 0)
SAS(SI_SOCIALACTIONRESULT2, "你已邀请该玩家成为你的好友。", 0)
SAS(SI_SOCIALACTIONRESULT20, "你无法给该玩家晋升。", 0)
SAS(SI_SOCIALACTIONRESULT21, "你无法给该玩家降级。", 0)
SAS(SI_SOCIALACTIONRESULT22, "你无法设置“今日消息”。", 0)
SAS(SI_SOCIALACTIONRESULT23, "你无法设置公会描述。", 0)
SAS(SI_SOCIALACTIONRESULT24, "社交请求发生了错误。", 0)
SAS(SI_SOCIALACTIONRESULT25, "你被该账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT26, "你无法添加更多新好友。", 0)
SAS(SI_SOCIALACTIONRESULT27, "你无法将更多账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT28, "该请求无法识别。", 0)
SAS(SI_SOCIALACTIONRESULT29, "该账号无法添加更多新好友。", 0)
SAS(SI_SOCIALACTIONRESULT3, "该玩家已在你的好友列表。", 0)
SAS(SI_SOCIALACTIONRESULT30, "在使用该操作之前，你须等待较长时间。", 0)
SAS(SI_SOCIALACTIONRESULT31, "该服务器上的【社交】和【显示名称】功能被禁用。", 0)
SAS(SI_SOCIALACTIONRESULT32, "未找到角色。", 0)
SAS(SI_SOCIALACTIONRESULT33, "你还没有小队。", 0)
SAS(SI_SOCIALACTIONRESULT34, "无法跳跃至自己身上。", 0)
SAS(SI_SOCIALACTIONRESULT35, "找不到合适的跳跃点。", 0)
SAS(SI_SOCIALACTIONRESULT36, "副本已满员。", 2)
SAS(SI_SOCIALACTIONRESULT37, "你无法在战斗期间跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT38, "不在同一小队。", 0)
SAS(SI_SOCIALACTIONRESULT39, "无法混合联盟。", 0)
SAS(SI_SOCIALACTIONRESULT4, "该账号已被设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT40, "没有收到邀请。", 0)
SAS(SI_SOCIALACTIONRESULT41, "不在线。", 0)
SAS(SI_SOCIALACTIONRESULT42, "你没有编辑公会成员备注的权限。", 0)
SAS(SI_SOCIALACTIONRESULT43, "你没有使用公会银行的权限。", 0)
SAS(SI_SOCIALACTIONRESULT44, "你没有编辑招募信息的权限。", 0)
SAS(SI_SOCIALACTIONRESULT45, "你没有通过公会商店出售的权限。", 0)
SAS(SI_SOCIALACTIONRESULT46, "你没有从公会商店购买的权限。", 0)
SAS(SI_SOCIALACTIONRESULT47, "你没有夺取要塞的权限。", 0)
SAS(SI_SOCIALACTIONRESULT48, "你无法从此地点开始旅行。", 1)
SAS(SI_SOCIALACTIONRESULT49, "未定义公会会长等级。", 0)
SAS(SI_SOCIALACTIONRESULT5, "社交系统正忙。请稍后再试。", 1)
SAS(SI_SOCIALACTIONRESULT50, "未定义新成员等级。", 0)
SAS(SI_SOCIALACTIONRESULT51, "你没有编辑公会成员等级的权限。", 0)
SAS(SI_SOCIALACTIONRESULT52, "无法删除该公会，因其已夺取的要塞尚未被释放。", 0)
SAS(SI_SOCIALACTIONRESULT53, "你必须达到 50 级才能传送至该地点。", 1)
SAS(SI_SOCIALACTIONRESULT54, "你的目的地不允许传送至玩家。", 2)
SAS(SI_SOCIALACTIONRESULT55, "你们必须在同一小队才能传送至该地点。", 0)
SAS(SI_SOCIALACTIONRESULT56, "你无法在同一战役内跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT57, "你没有进入该战役的权限。", 0)
SAS(SI_SOCIALACTIONRESULT58, "该玩家已是另一公会的会长。", 0)
SAS(SI_SOCIALACTIONRESULT59, "你目前无法给玩家晋升。", 0)
SAS(SI_SOCIALACTIONRESULT6, "你无法添加自己的账号为好友。", 0)
SAS(SI_SOCIALACTIONRESULT60, "你目前无法给玩家降级。", 0)
SAS(SI_SOCIALACTIONRESULT61, "该公会等级已过期。", 0)
SAS(SI_SOCIALACTIONRESULT62, "目前无法拥有更多公会等级。", 0)
SAS(SI_SOCIALACTIONRESULT63, "目前无法拥有更少公会等级。", 0)
SAS(SI_SOCIALACTIONRESULT64, "只有公会会长等级可编辑权限。", 0)
SAS(SI_SOCIALACTIONRESULT65, "公会等级必须为空才能被删除。", 0)
SAS(SI_SOCIALACTIONRESULT66, "只有公会会长等级可编辑纹章。", 1)
SAS(SI_SOCIALACTIONRESULT67, "无法修改公会会长权限。", 1)
SAS(SI_SOCIALACTIONRESULT68, "你没有修改纹章的权限。", 1)
SAS(SI_SOCIALACTIONRESULT69, "公会银行金币不足。", 1)
SAS(SI_SOCIALACTIONRESULT7, "你无法将自己的账号设置为免打扰。", 0)
SAS(SI_SOCIALACTIONRESULT70, "公会银行被禁用时，你无法编辑纹章信息。", 1)
SAS(SI_SOCIALACTIONRESULT71, "在再次编辑纹章前之前，你须等待较长时间。", 1)
SAS(SI_SOCIALACTIONRESULT72, "你的金币不足，无法购买纹章。", 1)
SAS(SI_SOCIALACTIONRESULT73, "你的空间不足，无法放置纹章。", 1)
SAS(SI_SOCIALACTIONRESULT74, "你的公会还没有创建纹章。", 1)
SAS(SI_SOCIALACTIONRESULT75, "该纹章战旗已过期。", 1)
SAS(SI_SOCIALACTIONRESULT79, "纹章暂不可用。", 0)
SAS(SI_SOCIALACTIONRESULT8, "你无法领导其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT80, "你的联盟点数不足，无法购买前线营地。", 0)
SAS(SI_SOCIALACTIONRESULT81, "你的空间不足，无法放置前线营地。", 0)
SAS(SI_SOCIALACTIONRESULT82, "你邀请的玩家在离开公会之前不能加入其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT83, "你无法在被逮捕状态进行社交跳跃。", 0)
SAS(SI_SOCIALACTIONRESULT84, "你无法跳跃至该玩家处。", 0)
SAS(SI_SOCIALACTIONRESULT85, "你无法在玩家预览家园时跳跃至该玩家处。", 0)
SAS(SI_SOCIALACTIONRESULT86, "无用", 0)
SAS(SI_SOCIALACTIONRESULT87, "家园权限保存失败。", 0)
SAS(SI_SOCIALACTIONRESULT88, "你没有访问该住宅的权限。", 0)
SAS(SI_SOCIALACTIONRESULT89, "你没有管理公会黑名单的权限。", 0)
SAS(SI_SOCIALACTIONRESULT9, "你当前已有公会，无法加入其他公会。", 0)
SAS(SI_SOCIALACTIONRESULT90, "你没有管理公会申请名单的权限。", 0)
SAS(SI_SOCIALACTIONRESULT91, "你的公会已满员。你可以取消待定的邀请以腾出位置。", 0)
SAS(SI_SOCIALACTIONRESULT92, "该公会已不存在。", 0)
SAS(SI_SOCIALACTIONRESULT93, "玩家被公会列入黑名单。", 0)
SAS(SI_SOCIALACTIONRESULT94, "玩家被成功邀请加入公会。", 0)
SAS(SI_SOCIALACTIONRESULT97, "你没有出价购买公会交易员的权限。", 0)
SAS(SI_SOCIALACTIONRESULT98, "你现在还无法那样做。", 0)
SAS(SI_SOCIALACTIONRESULT99, "修改太多，无法保存。", 0)
SAS(SI_SOCIAL_LIST_HIDE_OFFLINE, "隐藏离线", 0)
SAS(SI_SOCIAL_LIST_LAST_ONLINE, "最后在线：|cffffff<<1>>|r", 0)
SAS(SI_SOCIAL_LIST_PANEL_HEADER_CHARACTER, "角色名称", 0)
SAS(SI_SOCIAL_LIST_PANEL_HEADER_ZONE, "位置", 0)
SAS(SI_SOCIAL_LIST_PANEL_WHISPER, "悄悄话", 0)
SAS(SI_SOCIAL_LIST_SEND_MESSAGE, "悄悄话", 0)
SAS(SI_SOCIAL_LIST_SHOW_OFFLINE, "显示离线", 0)
SAS(SI_SOCIAL_MENU_ADD_FRIEND, "添加好友", 0)
SAS(SI_SOCIAL_MENU_CONTACTS, "好友", 0)
SAS(SI_SOCIAL_MENU_EDIT_NOTE, "编辑注释", 0)
SAS(SI_SOCIAL_MENU_GROUP, "队伍和活动查找器", 1)
SAS(SI_SOCIAL_MENU_GUILDS, "公会", 0)
SAS(SI_SOCIAL_MENU_GUILD_INVITE, "邀请加入<<1>>", 0)
SAS(SI_SOCIAL_MENU_INVITE, "邀请加入队伍", 0)
SAS(SI_SOCIAL_MENU_JUMP_TO_PLAYER, "传送至玩家", 0)
SAS(SI_SOCIAL_MENU_MAIL, "邮件", 0)
SAS(SI_SOCIAL_MENU_NOTIFICATIONS, "通知", 0)
SAS(SI_SOCIAL_MENU_SEND_MAIL, "发送邮件", 0)
SAS(SI_SOCIAL_MENU_TRIBUTE_INVITE, "邀请加入《望族传奇》", 0)
SAS(SI_SOCIAL_MENU_VISIT_HOUSE, "访问主要住所", 1)
SAS(SI_SOCIAL_OPTIONS_ALERTS, "警示", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_DUEL_INVITES, "自动拒绝决斗", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_DUEL_INVITES_TOOLTIP, "自动拒绝收到的全部决斗邀请。", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_TRIBUTE_INVITES, "自动拒绝《望族传奇》邀请。", 0)
SAS(SI_SOCIAL_OPTIONS_AUTO_DECLINE_TRIBUTE_INVITES_TOOLTIP, "自动拒绝收到的全部《望族传奇》邀请。", 0)
SAS(SI_SOCIAL_OPTIONS_CHAT_COLORS, "聊天颜色", 0)
SAS(SI_SOCIAL_OPTIONS_CHAT_SETTINGS, "聊天设置", 0)
SAS(SI_SOCIAL_OPTIONS_EMOTE_COLOR_TOOLTIP, "调整表情消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GAMEPAD_CHAT_HUD_ENABLED, "HUD聊天显示", 0)
SAS(SI_SOCIAL_OPTIONS_GAMEPAD_CHAT_HUD_ENABLED_TOOLTIP, "显示HUD聊天框", 0)
SAS(SI_SOCIAL_OPTIONS_GROUP_COLOR_TOOLTIP, "调整队伍消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD1_COLOR_TOOLTIP, "调整有关公会槽位1的公会通用消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD2_COLOR_TOOLTIP, "调整有关公会槽位2的公会通用消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD3_COLOR_TOOLTIP, "调整有关公会槽位3的公会通用消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD4_COLOR_TOOLTIP, "调整有关公会槽位4的公会通用消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_GUILD5_COLOR_TOOLTIP, "调整有关公会槽位5的公会通用消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_INCOMING_REQUESTS, "收到的请求", 0)
SAS(SI_SOCIAL_OPTIONS_MIN_ALPHA, "最低透明度", 1)
SAS(SI_SOCIAL_OPTIONS_MIN_ALPHA_TOOLTIP, "调整聊天窗口在不使用时的透明度。", 1)
SAS(SI_SOCIAL_OPTIONS_NOTIFICATIONS, "通知", 0)
SAS(SI_SOCIAL_OPTIONS_NPC_COLOR_TOOLTIP, "调整非玩家角色消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER1_COLOR_TOOLTIP, "调整有关公会槽位1的管理员特定消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER2_COLOR_TOOLTIP, "调整有关公会槽位2的管理员特定消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER3_COLOR_TOOLTIP, "调整有关公会槽位3的管理员特定消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER4_COLOR_TOOLTIP, "调整有关公会槽位4的管理员特定消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_OFFICER5_COLOR_TOOLTIP, "调整有关公会槽位5的管理员特定消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_SAY_COLOR_TOOLTIP, "调整本地消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_AVA_NOTIFICATIONS, "联盟对战公告", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_AVA_NOTIFICATIONS_TOOLTIP, "显示与你当前家园战役相关的联盟对战公告。选择了自动显示后，联盟对战公告只在西罗帝尔内显示。", 1)
SAS(SI_SOCIAL_OPTIONS_SHOW_GUILD_KEEP_NOTICES, "公会要塞通知", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_GUILD_KEEP_NOTICES_TOOLTIP, "当你的公会拥有某座要塞时，控制该要塞受到攻击时相关消息的可见性。这些通知只在西罗帝尔内显示。", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_LEADERBOARD_NOTIFICATIONS, "排行榜通知", 1)
SAS(SI_SOCIAL_OPTIONS_SHOW_LEADERBOARD_NOTIFICATIONS_TOOLTIP, "显示公会成员与好友的排行榜通知。", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_PVP_KILL_FEED_NOTIFICATIONS, "PvP击杀信息", 0)
SAS(SI_SOCIAL_OPTIONS_SHOW_PVP_KILL_FEED_NOTIFICATIONS_TOOLTIP, "在战场、西罗帝尔和帝都区域内，当附近有玩家被击杀时显示聊天消息。", 0)
SAS(SI_SOCIAL_OPTIONS_SYSTEM_COLOR_TOOLTIP, "调整系统消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_TELL_INCOMING_FORMATTER, "<<1>>（收到）", 0)
SAS(SI_SOCIAL_OPTIONS_TELL_OUTGOING_FORMATTER, "<<1>>（发出）", 0)
SAS(SI_SOCIAL_OPTIONS_TEXT_SIZE, "文字大小", 0)
SAS(SI_SOCIAL_OPTIONS_TEXT_SIZE_TOOLTIP, "调整聊天窗口中的消息大小。", 0)
SAS(SI_SOCIAL_OPTIONS_WHISPER_INCOMING_COLOR_TOOLTIP, "调整收到的悄悄话的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_WHISPER_OUTGOING_COLOR_TOOLTIP, "调整发出的悄悄话的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_YELL_COLOR_TOOLTIP, "调整喊话消息的颜色。", 0)
SAS(SI_SOCIAL_OPTIONS_ZONE_COLOR_TOOLTIP, "调整聊天频道的文本颜色。", 0)
SAS(SI_SOCIAL_REQUEST_ON_COOLDOWN, "社交请求处理繁忙，请稍后再试。", 0)
SAS(SI_SORT_FILTER_LIST_NO_RESULTS, "筛选器未返回结果。", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON0, "你必须有一个有效的灵魂石，方可给该武器充能。", 0)
SAS(SI_SOULGEMITEMCHARGINGREASON1, "该武器已完全充能。", 0)
SAS(SI_SOUL_GEM_FILLED, "已填充", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING0, "低", 0)
SAS(SI_SPATIALSOUNDQUALITYSETTING1, "高", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE1, "半身像", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE2, "工具", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE3, "纪念品", 0)
SAS(SI_SPECIALIZEDCOLLECTIBLETYPE4, "房客", 0)
SAS(SI_SPECIALIZEDITEMTYPE1, "肉类餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE100, "藏宝图", 0)
SAS(SI_SPECIALIZEDITEMTYPE1000, "护甲雕文", 0)
SAS(SI_SPECIALIZEDITEMTYPE101, "调查报告", 0)
SAS(SI_SPECIALIZEDITEMTYPE102, "钥匙碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE103, "博物馆藏品", 0)
SAS(SI_SPECIALIZEDITEMTYPE104, "配方碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE105, "卷轴", 0)
SAS(SI_SPECIALIZEDITEMTYPE1050, "开锁器", 0)
SAS(SI_SPECIALIZEDITEMTYPE106, "材料升级", 0)
SAS(SI_SPECIALIZEDITEMTYPE107, "关键", 0)
SAS(SI_SPECIALIZEDITEMTYPE108, "符文箱碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE109, "收藏品碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE110, "升级碎片", 0)
SAS(SI_SPECIALIZEDITEMTYPE1100, "武器加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE111, "玩具", 0)
SAS(SI_SPECIALIZEDITEMTYPE112, "石之花园催化剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE113, "“《望族传奇》”线索", 0)
SAS(SI_SPECIALIZEDITEMTYPE1150, "护甲加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE1200, "附魔加成", 0)
SAS(SI_SPECIALIZEDITEMTYPE1250, "珠宝雕文", 0)
SAS(SI_SPECIALIZEDITEMTYPE1300, "香料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1350, "佐料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1400, "毒药", 0)
SAS(SI_SPECIALIZEDITEMTYPE1450, "药水溶剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE1460, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1465, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE150, "草药", 0)
SAS(SI_SPECIALIZEDITEMTYPE1500, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE151, "真菌", 0)
SAS(SI_SPECIALIZEDITEMTYPE152, "动物成分", 0)
SAS(SI_SPECIALIZEDITEMTYPE1550, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1560, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1600, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1650, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1660, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE170, "食物配方", 0)
SAS(SI_SPECIALIZEDITEMTYPE1700, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE171, "饮料配方", 0)
SAS(SI_SPECIALIZEDITEMTYPE172, "装饰品图纸", 0)
SAS(SI_SPECIALIZEDITEMTYPE173, "装饰品图样", 0)
SAS(SI_SPECIALIZEDITEMTYPE174, "装饰品方案", 1)
SAS(SI_SPECIALIZEDITEMTYPE175, "装饰品公式", 0)
SAS(SI_SPECIALIZEDITEMTYPE1750, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE176, "装饰品设计", 0)
SAS(SI_SPECIALIZEDITEMTYPE1760, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE177, "装饰品蓝图", 0)
SAS(SI_SPECIALIZEDITEMTYPE178, "装饰品草图", 0)
SAS(SI_SPECIALIZEDITEMTYPE1800, "精铸材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1850, "树脂", 0)
SAS(SI_SPECIALIZEDITEMTYPE1900, "鞣制材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE1950, "样式材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2, "水果餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE20, "酒精饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2000, "护甲特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE2050, "武器特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE21, "茶饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE210, "装饰品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2100, "联盟对战修复", 0)
SAS(SI_SPECIALIZEDITEMTYPE211, "照明用具", 1)
SAS(SI_SPECIALIZEDITEMTYPE212, "座位", 0)
SAS(SI_SPECIALIZEDITEMTYPE213, "制作台", 0)
SAS(SI_SPECIALIZEDITEMTYPE214, "目标假人", 0)
SAS(SI_SPECIALIZEDITEMTYPE215, "可调节台", 0)
SAS(SI_SPECIALIZEDITEMTYPE2150, "垃圾", 0)
SAS(SI_SPECIALIZEDITEMTYPE22, "补品饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2250, "坐骑", 0)
SAS(SI_SPECIALIZEDITEMTYPE23, "利口酒饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2300, "效力符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE2350, "相质符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE24, "酊剂饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2400, "精华符文石", 0)
SAS(SI_SPECIALIZEDITEMTYPE2410, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2450, "鱼", 0)
SAS(SI_SPECIALIZEDITEMTYPE25, "甜果汁茶饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE250, "武器", 0)
SAS(SI_SPECIALIZEDITEMTYPE2500, "王冠修理", 0)
SAS(SI_SPECIALIZEDITEMTYPE2550, "财宝", 0)
SAS(SI_SPECIALIZEDITEMTYPE26, "蒸馏物饮料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2600, "王冠物品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2650, "毒药溶剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE27, "饮品", 0)
SAS(SI_SPECIALIZEDITEMTYPE2700, "染色券", 0)
SAS(SI_SPECIALIZEDITEMTYPE2750, "大师委托", 0)
SAS(SI_SPECIALIZEDITEMTYPE2760, "节日委托", 0)
SAS(SI_SPECIALIZEDITEMTYPE2800, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2850, "材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2860, "装饰品材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE2900, "镀层", 1)
SAS(SI_SPECIALIZEDITEMTYPE2950, "珠宝特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE3, "蔬菜餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE300, "护甲", 0)
SAS(SI_SPECIALIZEDITEMTYPE3000, "原生镀层", 0)
SAS(SI_SPECIALIZEDITEMTYPE3050, "原生特质", 0)
SAS(SI_SPECIALIZEDITEMTYPE3100, "召回消耗品", 1)
SAS(SI_SPECIALIZEDITEMTYPE3150, "群体修复", 0)
SAS(SI_SPECIALIZEDITEMTYPE3200, "魔典", 0)
SAS(SI_SPECIALIZEDITEMTYPE3250, "焦点脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3251, "标志脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3252, "附属脚本", 0)
SAS(SI_SPECIALIZEDITEMTYPE3300, "墨水", 0)
SAS(SI_SPECIALIZEDITEMTYPE350, "加强", 0)
SAS(SI_SPECIALIZEDITEMTYPE4, "小吃餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE40, "肉类原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE400, "投石机", 0)
SAS(SI_SPECIALIZEDITEMTYPE401, "弩车", 0)
SAS(SI_SPECIALIZEDITEMTYPE402, "攻城锤", 0)
SAS(SI_SPECIALIZEDITEMTYPE403, "攻城通用", 0)
SAS(SI_SPECIALIZEDITEMTYPE404, "投弹车", 0)
SAS(SI_SPECIALIZEDITEMTYPE405, "前线营地", 0)
SAS(SI_SPECIALIZEDITEMTYPE406, "怪物", 0)
SAS(SI_SPECIALIZEDITEMTYPE407, "油", 0)
SAS(SI_SPECIALIZEDITEMTYPE409, "投矛器", 0)
SAS(SI_SPECIALIZEDITEMTYPE41, "蔬菜原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE42, "水果原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE43, "食品添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE44, "酒精原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE45, "茶原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE450, "药水", 0)
SAS(SI_SPECIALIZEDITEMTYPE46, "补药原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE47, "饮料添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE48, "稀有原料", 0)
SAS(SI_SPECIALIZEDITEMTYPE5, "蔬菜炖肉餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE500, "工具", 0)
SAS(SI_SPECIALIZEDITEMTYPE550, "添加剂", 0)
SAS(SI_SPECIALIZEDITEMTYPE6, "甜点餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE60, "样式书", 0)
SAS(SI_SPECIALIZEDITEMTYPE600, "时装", 0)
SAS(SI_SPECIALIZEDITEMTYPE61, "样式书章节", 0)
SAS(SI_SPECIALIZEDITEMTYPE650, "伪装", 0)
SAS(SI_SPECIALIZEDITEMTYPE7, "精致餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE700, "战袍", 0)
SAS(SI_SPECIALIZEDITEMTYPE750, "饵料", 0)
SAS(SI_SPECIALIZEDITEMTYPE8, "独特餐食", 0)
SAS(SI_SPECIALIZEDITEMTYPE80, "稀有鱼类", 0)
SAS(SI_SPECIALIZEDITEMTYPE800, "原材料", 0)
SAS(SI_SPECIALIZEDITEMTYPE81, "怪物战利品", 0)
SAS(SI_SPECIALIZEDITEMTYPE82, "样式书页", 0)
SAS(SI_SPECIALIZEDITEMTYPE850, "容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE851, "活动容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE852, "样式书页", 0)
SAS(SI_SPECIALIZEDITEMTYPE875, "货币容器", 0)
SAS(SI_SPECIALIZEDITEMTYPE890, "Unopened", 0)
SAS(SI_SPECIALIZEDITEMTYPE900, "灵魂石", 0)
SAS(SI_SPECIALIZEDITEMTYPE950, "武器雕文", 0)
SAS(SI_SPECTACLE_EVENTS_ACTIVITY_FINDER_PHASE_PROGRESS, "阶段<<1>>/<<2>>：<<3>>", 0)
SAS(SI_SPECTACLE_EVENTS_NOTIFICATION_DISMISS, "Dismiss", 0)
SAS(SI_SPECTACLE_EVENTS_NOTIFICATION_VIEW, "View", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_IN_FORMATTER, "Phase <<1>> begins in <<2>>.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_NEXT_UPDATE_FORMATTER, "Phase <<1>> begins with the next update.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_BEGINS_SOON_FORMATTER, "Phase <<1>> starting soon.", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_COMPLETE_FORMATTER, "Phase <<1>>: Complete!", 0)
SAS(SI_SPECTACLE_EVENTS_PHASE_NUMBER_AND_NAME_FORMATTER, "阶段<<1>>：<<2>>", 0)
SAS(SI_SPECTACLE_EVENTS_PROGRESS_PERCENT, "<<1>>%", 0)
SAS(SI_STABLE_INTRUCTIONS, "每天你可以花费<<1>>升级一项骑术技能。", 2)
SAS(SI_STABLE_NOT_TRAINABLE_TOOLTIP, "你最近升级了一项骑术技能。你可以在<<1>>后继续训练。", 0)
SAS(SI_STABLE_NO_ACTIVE_MOUNT_WARNING, "在你获得并激活一个坐骑后，骑术属性才会生效。", 0)
SAS(SI_STABLE_STABLES_TAB, "骑术训练师", 1)
SAS(SI_STACK_ALL_ITEMS_ALERT, "你的物品已堆叠。", 0)
SAS(SI_STATS_ACTIVE_EFFECTS, "生效效果", 0)
SAS(SI_STATS_ADVANCED_ATTRIBUTES, "进阶状态", 1)
SAS(SI_STATS_ADVANCED_SCREEN_NARRATION_FORMATTER, "<<X:1>> - <<X:2>>", 0)
SAS(SI_STATS_ADVANCED_SCREEN_NARRATION_MULTI_ENTRY_FORMATTER, "<<X:1>> （<<X:2>>） - <<X:3>>", 0)
SAS(SI_STATS_ADVANCED_VALUE_TYPE_FLAT, "基础伤害", 0)
SAS(SI_STATS_ADVANCED_VALUE_TYPE_PERCENT, "百分比", 0)
SAS(SI_STATS_ALLIANCE_RANK, "联盟等级", 0)
SAS(SI_STATS_ASSIGNMENT_CONFIRM_DIALOG_BODY, "你确定要分配这些属性点吗？", 0)
SAS(SI_STATS_ASSIGNMENT_CONFIRM_DIALOG_TITLE, "确认任务", 0)
SAS(SI_STATS_ATTRIBUTES, "属性", 0)
SAS(SI_STATS_ATTRIBUTES_LEVEL_UP, "升级", 0)
SAS(SI_STATS_AVAILABLE_POINTS, "属性点：", 1)
SAS(SI_STATS_BACKGROUND, "背景", 0)
SAS(SI_STATS_BAR_VALUE, "<<1>>/<<2>>", 0)
SAS(SI_STATS_BOUNTY_LABEL, "赏金", 0)
SAS(SI_STATS_CHARACTER, "角色", 0)
SAS(SI_STATS_CLEAR_ALL_ATTRIBUTES_BUTTON, "清除全部", 0)
SAS(SI_STATS_CLOSE_ADVANCED_ATTRIBUTES, "关闭", 0)
SAS(SI_STATS_COMMIT_ATTRIBUTES_BUTTON, "投入点数", 0)
SAS(SI_STATS_CONFIRM_ATTRIBUTES_BUTTON, "确认", 0)
SAS(SI_STATS_EQUIPMENT_BONUS, "装备加成", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_GENERAL_TOOLTIP, "高等级和高品质的装备提供了最大的战斗加成。", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_LOWEST_PIECE_KEYBOARD, "用处最小的藏品：<<t:1>>", 0)
SAS(SI_STATS_EQUIPMENT_BONUS_TITLE_KEYBOARD, "装备加成", 1)
SAS(SI_STATS_EQUIPMENT_BONUS_TOOLTIP_EMPTY_SLOT, "缺少<<1>>", 0)
SAS(SI_STATS_GAMEPAD_AVAILABLE_POINTS, "属性点", 1)
SAS(SI_STATS_MUNDUS_FORMATTER, "<<1>>", 0)
SAS(SI_STATS_MUNDUS_INFO_BUTTON, "查看详情", 0)
SAS(SI_STATS_MUNDUS_NONE_TOOLTIP_DESCRIPTION, "探索世界，去发现能够提升你属性的强大赐福。", 0)
SAS(SI_STATS_MUNDUS_NONE_TOOLTIP_TITLE, "赐福：空", 1)
SAS(SI_STATS_MUNDUS_TITLE, "梦达思", 0)
SAS(SI_STATS_NO_TITLE, "无称号", 0)
SAS(SI_STATS_RACE_CLASS, "<<1>> <<2>>", 0)
SAS(SI_STATS_RIDING_SKILL, "骑术技能", 0)
SAS(SI_STATS_RIDING_TRAINABLE_TOOLTIP, "你已准备好训练骑术技能了，拜访马厩管理员进行训练。", 0)
SAS(SI_STATS_SCALED_LEVEL, "鳞饰等级", 0)
SAS(SI_STATS_SPEND_ATTRIBUTE_POINTS_MESSAGE, "你有属性点可分配。使用这些来增加你的生命、魔力和耐力。", 0)
SAS(SI_STATS_TITLE, "称号", 0)
SAS(SI_STAT_ATTACK_POWER, "攻击力：", 0)
SAS(SI_STAT_CRITICAL_RESISTANCE, "暴击抗性：", 0)
SAS(SI_STAT_CRITICAL_STRIKE, "暴击：", 0)
SAS(SI_STAT_GAMEPAD_ALLIANCE_GRADE, "升级", 0)
SAS(SI_STAT_GAMEPAD_ALLIANCE_LABEL, "联盟", 0)
SAS(SI_STAT_GAMEPAD_BOUNTY_LABEL, "赏金", 0)
SAS(SI_STAT_GAMEPAD_CHAMPION_POINTS_LABEL, "勇士点数", 0)
SAS(SI_STAT_GAMEPAD_CHANGE_ATTRIBUTES, "变化之力属性", 0)
SAS(SI_STAT_GAMEPAD_CHARACTER_SHEET_DESCRIPTION, "描述", 0)
SAS(SI_STAT_GAMEPAD_CHARACTER_SHEET_TITLE, "角色列表", 0)
SAS(SI_STAT_GAMEPAD_CLASS_LABEL, "职业", 0)
SAS(SI_STAT_GAMEPAD_CLASS_NAME, "<<1>>", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS, "投入点数", 2)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_CANCEL, "取消", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_CONFIRM_CHANGES, "确认变更", 0)
SAS(SI_STAT_GAMEPAD_COMMIT_POINTS_QUESTION, "投入点数？", 0)
SAS(SI_STAT_GAMEPAD_EFFECTS_NONE_ACTIVE, "无生效效果", 0)
SAS(SI_STAT_GAMEPAD_EFFECTS_REMOVE, "移除效果", 0)
SAS(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_LOWEST_PIECE, "用处最小的藏品", 0)
SAS(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_NARRATION, "第 <<1>> 星，共 <<2>> 星", 0)
SAS(SI_STAT_GAMEPAD_EXPERIENCE_LABEL, "经验条", 0)
SAS(SI_STAT_GAMEPAD_INFAMY_LABEL, "恶名", 0)
SAS(SI_STAT_GAMEPAD_MUNDUS_TOOLTIP_FORMATTER, "受以下对象的影响：<<1>>", 0)
SAS(SI_STAT_GAMEPAD_OVERCHARGED, "超载", 0)
SAS(SI_STAT_GAMEPAD_RACE_LABEL, "种族", 0)
SAS(SI_STAT_GAMEPAD_RACE_NAME, "<<1>>", 0)
SAS(SI_STAT_GAMEPAD_RANK_LABEL, "等级", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_CAPACITY, "骑乘容量", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_SPEED, "骑乘速度", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_STAMINA, "骑乘耐力", 0)
SAS(SI_STAT_GAMEPAD_RIDING_HEADER_TRAINING, "骑术训练", 0)
SAS(SI_STAT_GAMEPAD_TIME_REMAINING, "剩余时间", 0)
SAS(SI_STAT_GAMEPAD_VIEW_ATTRIBUTES, "查看属性", 0)
SAS(SI_STAT_HEALTH_MAX, "生命上限：", 0)
SAS(SI_STAT_HEALTH_REGENERATION_COMBAT, "战斗状态生命值回复：", 1)
SAS(SI_STAT_HEALTH_REGENERATION_IDLE, "空闲状态生命值回复：", 1)
SAS(SI_STAT_MAGICKA_MAX, "魔力上限：", 0)
SAS(SI_STAT_MAGICKA_REGENERATION_COMBAT, "战斗状态魔力值回复：", 1)
SAS(SI_STAT_MAGICKA_REGENERATION_IDLE, "空闲状态魔力值回复：", 1)
SAS(SI_STAT_NAME_FORMAT, "<<t:1>>", 0)
SAS(SI_STAT_PENDING_BONUS_FORMAT, "+<<1>>", 0)
SAS(SI_STAT_PENDING_CHANGE_FORMAT, "<<1>>", 0)
SAS(SI_STAT_PHYSICAL_PENETRATION, "穿透率", 1)
SAS(SI_STAT_PHYSICAL_RESIST, "武器抗性", 0)
SAS(SI_STAT_RANK_NAME_FORMAT, "<<1>>", 0)
SAS(SI_STAT_RATING_TOOLTIP_FORMAT, "<<1>>值：<<2>>", 0)
SAS(SI_STAT_SPELL_CRITICAL, "法术暴击率：", 0)
SAS(SI_STAT_SPELL_PENETRATION, "法术穿透：", 1)
SAS(SI_STAT_SPELL_POWER, "法术威力：", 0)
SAS(SI_STAT_SPELL_RESIST, "法术抗性：", 0)
SAS(SI_STAT_STAMINA_MAX, "耐力上限：", 0)
SAS(SI_STAT_STAMINA_REGENERATION_COMBAT, "战斗状态耐力值回复：", 1)
SAS(SI_STAT_STAMINA_REGENERATION_IDLE, "空闲状态耐力值回复：", 1)
SAS(SI_STAT_TOOLTIP_ARMOR_RATING, "降低你受到的物理攻击伤害。", 1)
SAS(SI_STAT_TOOLTIP_ATTACK_POWER, "影响你的物理攻击的伤害程度。", 2)
SAS(SI_STAT_TOOLTIP_CRITICAL_RESISTANCE, "降低你受暴击的伤害值。", 3)
SAS(SI_STAT_TOOLTIP_CRITICAL_STRIKE, "如果高于法术暴击率，将使你的伤害和治疗技能有几率获得加成。", 3)
SAS(SI_STAT_TOOLTIP_DIMINISHING_RETURNS, "|t16:16:EsoUI/Art/Stats/diminishingReturns_icon.dds|t当一个状态超载时，要进一步提高它就会变得越来越困难。考虑改变你的装备、技能或属性，以更均匀地分配你的状态。", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_MAX, "影响你在死亡前所能承受的伤害值。增加你的一些伤害、治疗和护盾技能的效能。", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_REGENERATION_COMBAT, "在战斗状态，你每2秒回复<<1>>生命值。", 3)
SAS(SI_STAT_TOOLTIP_HEALTH_REGENERATION_IDLE, "在非战斗状态，你每2秒回复<<1>>生命值。", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_MAX, "影响你可以释放多少魔法技能。如果这个数值高于你的耐力上限，则会提高你的大部分伤害、治疗和护盾技能的效力。", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_REGENERATION_COMBAT, "在战斗状态，你每2秒回复<<1>>魔力值。", 3)
SAS(SI_STAT_TOOLTIP_MAGICKA_REGENERATION_IDLE, "在非战斗状态，你每2秒回复<<1>>魔力值。", 3)
SAS(SI_STAT_TOOLTIP_MITIGATION, "抗性", 1)
SAS(SI_STAT_TOOLTIP_PHYSICAL_PENETRATION, "使你的流血、疾病、物理和毒素伤害攻击忽视目标的物理抗性。", 6)
SAS(SI_STAT_TOOLTIP_PHYSICAL_RESIST, "降低你受实体攻击的伤害值。影响流血、疾病、物理和毒素伤害。", 3)
SAS(SI_STAT_TOOLTIP_POWER, "如果高于法术伤害，将影响你的技能和武器造成的伤害或治疗的程度。", 3)
SAS(SI_STAT_TOOLTIP_SPELL_CRITICAL, "如果高于武器暴击率，将使你的伤害和治疗技能有几率获得加成。", 3)
SAS(SI_STAT_TOOLTIP_SPELL_MITIGATION, "降低你受到的法术攻击伤害。", 1)
SAS(SI_STAT_TOOLTIP_SPELL_PENETRATION, "使你的火焰、寒霜、魔法和电击伤害攻击忽视目标的法术抗性。", 5)
SAS(SI_STAT_TOOLTIP_SPELL_POWER, "如果高于武器伤害，将影响你的技能和武器造成的伤害或治疗的程度。", 3)
SAS(SI_STAT_TOOLTIP_SPELL_RESIST, "降低你受魔法攻击的伤害值。影响火焰、寒霜、魔法和电击伤害。", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_MAX, "影响你可以施放多少耐力技能，以及核心战斗机制，如翻滚闪避和格挡。如果这个效力高于你的魔力上限，则会增加你的大多伤害、治疗和护盾技能的效力。", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_REGENERATION_COMBAT, "在战斗状态，你每2秒回复<<1>>耐力值。", 3)
SAS(SI_STAT_TOOLTIP_STAMINA_REGENERATION_IDLE, "在非战斗状态，你每2秒回复<<1>>耐力值。", 3)
SAS(SI_STAT_TOOLTIP_WEAPON_POWER, "影响基于耐力的技能和武器造成的伤害或治疗。", 1)
SAS(SI_STAT_TRADESKILL, "制作：", 0)
SAS(SI_STAT_TRADESKILL_RANK, "等级：", 0)
SAS(SI_STAT_VALUE_NON_PERCENT, "<<1>>", 0)
SAS(SI_STAT_VALUE_PERCENT, "<<1>>%", 0)
SAS(SI_STEALTH_DETECTED, "被发现", 0)
SAS(SI_STEALTH_HIDDEN, "隐藏", 0)
SAS(SI_STOLEN_ITEM_CANNOT_BUYBACK_TEXT, "你正试图出售一件高品质赃物。与其他卖家不同的是，销赃者不会让你买回你已出售的物品。你确定要卖出<<t:1>>吗？", 0)
SAS(SI_STOLEN_ITEM_CANNOT_BUYBACK_TITLE, "已成交", 0)
SAS(SI_STOLEN_ITEM_CANNOT_DEPOSIT_MESSAGE, "公会银行不接受赃物存储。", 0)
SAS(SI_STOLEN_ITEM_CANNOT_LIST_MESSAGE, "你无法列出赃物清单。", 0)
SAS(SI_STOLEN_ITEM_CANNOT_MAIL_MESSAGE, "你无法赠送赃物。", 0)
SAS(SI_STOLEN_ITEM_CANNOT_TRADE_MESSAGE, "你无法交易赃物。", 0)
SAS(SI_STOREFAILURE12, "你买不起该物品。", 0)
SAS(SI_STOREFAILURE13, "你需要更多<<1>>才能购买该物品。", 1)
SAS(SI_STOREFAILURE18, "你没有足够的马厩空间来购买此坐骑。", 0)
SAS(SI_STOREFAILURE19, "你无法在此处销售赃物。", 1)
SAS(SI_STOREFAILURE20, "销赃者只接受赃物。", 0)
SAS(SI_STOREFAILURE22, "该物品没有价值。", 0)
SAS(SI_STOREFAILURE23, "你已达到每日销赃上限。", 0)
SAS(SI_STOREFAILURE24, "你已经拥有了该收藏品。", 0)
SAS(SI_STOREFAILURE29, "你已经拥有了可通过此物品获得的收藏品。", 0)
SAS(SI_STOREFAILURE3, "该物品无法售出。", 0)
SAS(SI_STOREFAILURE31, "你已经拥有了该古物线索。", 0)
SAS(SI_STOREFAILURE32, "你已经发掘了该古物。", 0)
SAS(SI_STOREFAILURE33, "你已经拥有了可通过此碎片合成的收藏品。", 0)
SAS(SI_STOREFAILURE34, "你将会获得一个已有收藏品的碎片。", 0)
SAS(SI_STOREFAILURE4, "你已达到金币上限，无法售出物品。", 1)
SAS(SI_STOREFAILURE5, "你不需要该任务物品。", 0)
SAS(SI_STOREFAILURE6, "你只能购买一件该物品。", 0)
SAS(SI_STOREFAILURE7, "你不需要那么多任务物品。", 0)
SAS(SI_STOREFAILURE8, "你未满足购买要求。", 1)
SAS(SI_STOREFAILURE9, "你只能拥有一件该物品。", 0)
SAS(SI_STOREITEMRESULT1, "无效物品。", 0)
SAS(SI_STOREITEMRESULT2, "你的物品栏已满。", 0)
SAS(SI_STOREITEMRESULT3, "你已拥有此独特物品。", 0)
SAS(SI_STORE_MODE_BUY, "购买", 0)
SAS(SI_STORE_MODE_BUY_BACK, "购回", 0)
SAS(SI_STORE_MODE_REPAIR, "修复", 0)
SAS(SI_STORE_MODE_SELL, "出售", 0)
SAS(SI_STORE_SORT_TYPE_PRICE, "价格", 0)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS, "<<1[/1天/$d天]>> <<2[/1小时/$d小时]>> <<3[/1分钟/$d分钟]>> <<4[/和1秒/和$d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>天 <<2>>小时 <<3[/ $d分钟/ $d分钟]>> <<4[/ $d秒/ $d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>天 <<2[/ $d小时/ $d小时]>> <<3[/ $d分钟/ $d分钟]>> <<4[/ $d秒/ $d秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 天/$d 天]>> <<2[/1 小时/$d 小时]>> <<3[ /1 分钟/$d 分钟]>> <<4[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_DAYS_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1[/1 天/$d 天]>> <<2 [/1 小时/$d 小时]>> <<3[ /1 分钟/$d 分钟]>> <<4>> 秒", 1)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS, "<<1[/1 小时/$d 小时]>> <<2[/1 分钟/$d 分钟]>> <<3[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL, "<<1>>小时<<2>>分<<3[/ $d秒/ $d秒]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>小时<<2[/ $d分钟/ $d分钟]>><<3[/ $d秒/ $d秒]>>", 0)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT, "<<1[/1 小时/$d 小时]>> <<2[ /1 分钟/$d 分钟]>> <<3[/和 1 秒/和 $d 秒]>>", 2)
SAS(SI_STR_TIME_DESC_HOURS_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1 [/1 小时/$d 小时]>> <<2[ /1 分钟/$d 分钟]>> <<3>> 秒", 1)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS, "<<1 [/1 分钟/$d 分钟]>><<2 [/ 和 1 秒/ 和 $d 秒]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL, "<<1>>分 <<2>>秒", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_MINIMAL_HIDE_ZEROES, "<<1>>分<<2[/$d秒/$d秒]>>", 0)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT, "<<1 [/1 分钟/$d 分钟]>><<2[/  和 1 秒。/ 和 $d 秒。]>>", 3)
SAS(SI_STR_TIME_DESC_MINUTES_AND_SECONDS_SHORT_ZERO_SECS, "<<1 [/1 分钟/$d 分钟]>> <<2>> 秒。", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY, "<<X:1>><<1[ 秒/秒]>>", 2)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_MINIMAL, "<<X:1>>秒", 1)
SAS(SI_STR_TIME_DESC_SECONDS_ONLY_SHORT, "<<X:1>>秒", 2)
SAS(SI_STR_TIME_GREATER_THAN_HOUR, "大于1小时", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS, "1小时以上", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_PLUS_SHORT, "1小时以上", 0)
SAS(SI_STR_TIME_GREATER_THAN_HOUR_SHORT, "大于1小时", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE, "小于1分钟", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_NARRATION, "少于一分钟", 0)
SAS(SI_STR_TIME_LESS_THAN_MINUTE_SHORT, "小于1分钟", 0)
SAS(SI_STR_TIME_UNKNOWN, "未知", 0)
SAS(SI_STUCK_ERROR_ALREADY_IN_PROGRESS, "你已处于被移动过程中。", 0)
SAS(SI_STUCK_ERROR_IN_COMBAT, "你无法在战斗期间使用/stuck。", 0)
SAS(SI_STUCK_ERROR_ON_COOLDOWN, "/stuck正在冷却中，请于<<1>>后重试。", 1)
SAS(SI_SUBSAMPLINGMODE0, "低", 0)
SAS(SI_SUBSAMPLINGMODE1, "中", 0)
SAS(SI_SUBSAMPLINGMODE2, "高", 1)
SAS(SI_SUBTITLE_FORMAT, "<<t:1>>：|cffffff<<X:2>>|r", 3)
SAS(SI_SUBTITLE_FORMAT_WITHOUT_SPEAKER, "<<X:1>>", 1)
SAS(SI_SUBZONE_NOTIFICATION_DISCOVER, "已发现<<1>>", 3)
SAS(SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION, "地图已更新", 0)
SAS(SI_TARGETMARKERTYPE1, "目标标记（正方形）", 0)
SAS(SI_TARGETMARKERTYPE2, "目标标记（星形）", 0)
SAS(SI_TARGETMARKERTYPE3, "目标标记（圆环）", 0)
SAS(SI_TARGETMARKERTYPE4, "目标标记（三角形）", 0)
SAS(SI_TARGETMARKERTYPE5, "目标标记（月形）", 0)
SAS(SI_TARGETMARKERTYPE6, "目标标记（魔族）", 0)
SAS(SI_TARGETMARKERTYPE7, "目标标记（十字形）", 0)
SAS(SI_TARGETMARKERTYPE8, "目标标记（头骨形）", 0)
SAS(SI_TARGETTYPE0, "敌人", 0)
SAS(SI_TARGETTYPE1, "盟友", 0)
SAS(SI_TARGETTYPE2, "自身", 0)
SAS(SI_TARGET_DUMMY_DPS_RESULT_FORMAT, "结果：<<1>>每秒伤害输出，<<2>>（<<3>>）", 0)
SAS(SI_TARGET_MARKER_INVALID_TARGET_ALERT, "不是目标标记的有效目标", 0)
SAS(SI_TARGET_MARKER_WHEEL_NARRATION, "目标标记", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_LABEL, "x", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_VALUE_FRACTION, ".<<1>>", 0)
SAS(SI_TELVAR_HUD_MULTIPLIER_VALUE_WHOLE, "<<1>>", 0)
SAS(SI_TELVAR_STONE_FORMAT, "<<1>>块泰尔瓦石", 0)
SAS(SI_TELVAR_STONE_GAIN, "你获得了<<1>>块泰尔瓦石。", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE0, "高", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE1, "中", 0)
SAS(SI_TEXTURERESOLUTIONCHOICE2, "低", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY0, "非常容易", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY1, "简单", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY2, "中等", 1)
SAS(SI_TIMEDACTIVITYDIFFICULTY3, "困难", 0)
SAS(SI_TIMEDACTIVITYDIFFICULTY4, "非常困难", 0)
SAS(SI_TIMEDACTIVITYTYPE0, "每日任务", 0)
SAS(SI_TIMEDACTIVITYTYPE1, "每周", 1)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT0, "请明天再回来查看更多每日勉励任务。", 0)
SAS(SI_TIMEDACTIVITYTYPE_FOLLOWUPHINT1, "请明天再回来查看更多每周勉励任务。", 0)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER0, "每日任务已完成", 1)
SAS(SI_TIMEDACTIVITYTYPE_LIMITHEADER1, "每周任务已完成", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_COMPLETION_VALUES, "<<1>>/<<2>>", 0)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_EXPIRATION_HEADER, "距离重置还有：<<X:1>>", 0)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_HEADER, "勉励任务", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_LIMIT_HEADER, "已完成：|cffffff<<1>>/<<2>>|r", 1)
SAS(SI_TIMED_ACTIVITIES_ACTIVITY_TIME_REMAINING_HEADER, "剩余时间", 0)
SAS(SI_TIMED_ACTIVITIES_EMPTY_LIST, "当前没有可用的<<1>>勉励任务，请稍后再来查看。", 0)
SAS(SI_TIMED_ACTIVITIES_OPEN_SEALS_STORE, "勉励印记商店", 0)
SAS(SI_TIMED_ACTIVITIES_REWARD_HEADER, "奖励", 0)
SAS(SI_TIMED_ACTIVITY_COMPLETED_CSA, "已完成<<1>>项勉励任务", 1)
SAS(SI_TIMED_ACTIVITY_TYPE_COMPLETED_CSA, "已完成<<1>>/<<2>>项<<3>>勉励任务！", 0)
SAS(SI_TIMED_CONFIRMATION_BUTTON_COOLDOWN_FORMAT, "<<1>>（<<2>>秒）", 0)
SAS(SI_TIME_DURATION_AGO, "<<X:1>>前", 1)
SAS(SI_TIME_DURATION_LEFT, "剩余<<X:1>>", 0)
SAS(SI_TIME_DURATION_NOT_LONG_AGO, "不到1分钟前", 2)
SAS(SI_TIME_FORMAT_CLOCK_AM, "上午<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_CLOCK_PM, "下午<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_CLOCK_TWENTY_FOUR_HOUR, "<<1>>:<<2>>", 0)
SAS(SI_TIME_FORMAT_DAYS, "<<X:1>>天", 2)
SAS(SI_TIME_FORMAT_DAYS_DESC, "<<X:1>> <<1[ 天/天]>>", 5)
SAS(SI_TIME_FORMAT_DAYS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[ 天/天]>>", 1)
SAS(SI_TIME_FORMAT_DAYS_DESC_SHORT, "<<X:1>> 天", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>:<<X:4>>", 1)
SAS(SI_TIME_FORMAT_DDHHMMSSMS_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟 <<X:4>>秒 <<X:5>>毫秒", 1)
SAS(SI_TIME_FORMAT_DDHHMMSS_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟 <<X:4>>秒", 1)
SAS(SI_TIME_FORMAT_DDHHMM_DESC_SHORT, "<<X:1>>天 <<X:2>>小时 <<X:3>>分钟", 0)
SAS(SI_TIME_FORMAT_HHMMSS, "<<X:1>>:<<X:2>>:<<X:3>>", 2)
SAS(SI_TIME_FORMAT_HHMMSSMS_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟 <<X:3>>秒 <<X:4>>毫秒", 1)
SAS(SI_TIME_FORMAT_HHMMSS_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟 <<X:3>>秒", 1)
SAS(SI_TIME_FORMAT_HHMM_DESC_SHORT, "<<X:1>>小时 <<X:2>>分钟", 0)
SAS(SI_TIME_FORMAT_HOURS, "<<X:1>>小时", 2)
SAS(SI_TIME_FORMAT_HOURS_DESC, "<<X:1>> <<1[小时/小时]>>", 6)
SAS(SI_TIME_FORMAT_HOURS_DESC_COLOR, "|cffffff<<X:1>>|r<<1[小时/小时]>>", 1)
SAS(SI_TIME_FORMAT_HOURS_DESC_SHORT, "<<X:1>>小时", 1)
SAS(SI_TIME_FORMAT_MINUTES, "<<X:1>>分钟", 3)
SAS(SI_TIME_FORMAT_MINUTES_COLON_SECONDS, "<<X:1>>:<<X:2>>", 2)
SAS(SI_TIME_FORMAT_MINUTES_DESC, "<<X:1>><<1[分钟/分钟]>>", 6)
SAS(SI_TIME_FORMAT_MINUTES_DESC_COLOR, "|cffffff<<X:1>>|r<<1[分钟/分钟]>>", 1)
SAS(SI_TIME_FORMAT_MINUTES_DESC_SHORT, "<<X:1>> 分钟", 1)
SAS(SI_TIME_FORMAT_MMSSMS_DESC_SHORT, "<<X:1>>分钟 <<X:2>>秒 <<X:3>>毫秒", 1)
SAS(SI_TIME_FORMAT_MMSS_DESC_SHORT, "<<X:1>>分钟 <<X:2>>秒", 1)
SAS(SI_TIME_FORMAT_MONTHS, "<<X:1>>个月", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC, "<<X:1>> <<1[ 月/月]>>", 5)
SAS(SI_TIME_FORMAT_MONTHS_DESC_COLOR, "|cffffff<<X:1>>|r <<1[ 月/月]>>", 2)
SAS(SI_TIME_FORMAT_MONTHS_DESC_SHORT, "<<X:1>> 个月", 1)
SAS(SI_TIME_FORMAT_SECONDS, "<<X:1>>秒", 2)
SAS(SI_TIME_FORMAT_SECONDS_DESC, "<<X:1>><<1[ 秒/秒]>>", 5)
SAS(SI_TIME_FORMAT_SECONDS_DESC_COLOR, "|cffffff<<X:1>>|r<<1[秒]>>", 1)
SAS(SI_TIME_FORMAT_SECONDS_DESC_SHORT, "<<X:1>>秒", 1)
SAS(SI_TIME_FORMAT_SSMS_DESC_SHORT, "<<X:1>>秒 <<X:2>>毫秒", 1)
SAS(SI_TIME_FORMAT_SS_DESC_SHORT, "<<X:1>>秒", 1)
SAS(SI_TIME_FORMAT_TIMESTAMP, "[<<1>>:<<2>>:<<3>>]", 0)
SAS(SI_TIME_FORMAT_ZERO_COLON_SECONDS, "0:<<X:1>>", 2)
SAS(SI_TIME_TO_DROWN, "离溺水还剩：", 0)
SAS(SI_TITLE_TUTORIALS_RESET, "重置教程", 0)
SAS(SI_TITLE_UNLOCKED_ANNOUNCE_TITLE, "称号已解锁", 0)
SAS(SI_TOGGLE_NAMEPLATES, "切换铭牌", 0)
SAS(SI_TOOLTIP_ABOVE_ME, "<<1>> |c7fa4c5（上边）|r", 2)
SAS(SI_TOOLTIP_ALLIANCE_RESTRICTED_LINK, "只有<<1>>才能使用此连接", 0)
SAS(SI_TOOLTIP_ARTIFACT_TAKEN, "上古卷轴已被盗！", 2)
SAS(SI_TOOLTIP_ARTIFACT_TYPE_DEFENSIVE, "上古卷轴类型：|c7fa4c5防御性|r", 1)
SAS(SI_TOOLTIP_ARTIFACT_TYPE_OFFENSIVE, "上古卷轴类型：|c7fa4c5攻击性|r", 1)
SAS(SI_TOOLTIP_BELOW_ME, "<<1>> |c7fa4c5（下边）|r", 2)
SAS(SI_TOOLTIP_COLLECTIBLE_NICKNAME, "“<<X:1>>”", 1)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_GAMEPAD, "应用消耗", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD, "应用消耗：|cffffff<<1>>|r <<X:2>>", 0)
SAS(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_KEYBOARD_NO_FORMAT, "应用消耗：<<1>>", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_FORMAT, "+<<1>>%", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_RESTRICTION_TEXT, "额外加成仅限此地区。", 0)
SAS(SI_TOOLTIP_DISTRICT_TEL_VAR_BONUS_TEXT, "攻占加成：<<X:1>> <<X:2>>|r", 1)
SAS(SI_TOOLTIP_ENCHANT_SUPPRESSED_BY_POISON, "已被装备的毒药中止。", 0)
SAS(SI_TOOLTIP_FIXTURE_INSTANCE, "<<1>>", 0)
SAS(SI_TOOLTIP_FORWARD_CAMP, "前线营地", 0)
SAS(SI_TOOLTIP_FORWARD_CAMP_RESPAWN, "左键点击以在此复活。", 0)
SAS(SI_TOOLTIP_FURNISHING_LIMIT_TYPE, "装饰品限制类型", 0)
SAS(SI_TOOLTIP_HARVEST_REQUIRES, "需要<<1>>", 2)
SAS(SI_TOOLTIP_IMPERIAL_CITY_ALLIANCE_OWNER, "<<1>>：<<2>>", 1)
SAS(SI_TOOLTIP_ITEM_EFFECTIVE_VALUE_FORMAT, "<<1>>/<<2>> <<3>>", 0)
SAS(SI_TOOLTIP_ITEM_FLAVOR_TEXT, "<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_FORMAT_REFINES_TO, "10份此类物品可精炼成|cffffff<<1>>|r至|cffffff<<2>>|r份<<mt:3>>。", 0)
SAS(SI_TOOLTIP_ITEM_NAME, "<<t:1>>", 1)
SAS(SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY, "<<t:1>><<2[// ($d)]>>", 0)
SAS(SI_TOOLTIP_ITEM_ORIGIN_QUEST, "任务：<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_ROLE, "<<1>> <<X:2>>", 0)
SAS(SI_TOOLTIP_ITEM_ROLES_FORMAT, "角色：", 1)
SAS(SI_TOOLTIP_ITEM_ROLE_FORMAT, "角色：<<X:1>>", 0)
SAS(SI_TOOLTIP_ITEM_TAG_FORMATER, "<<1>>", 0)
SAS(SI_TOOLTIP_ITEM_VALUE_FORMAT, "<<1>> <<2>>", 0)
SAS(SI_TOOLTIP_KEEP_ACCESSIBLE, "左键点击以旅行至此处。", 2)
SAS(SI_TOOLTIP_KEEP_ALLIANCE_OWNER, "联盟所有者：<<1>>", 1)
SAS(SI_TOOLTIP_KEEP_CAPTURE_BONUS_FORMAT, "+<<1>>%", 0)
SAS(SI_TOOLTIP_KEEP_CAPTURE_BONUS_TEXT, "攻占加成：<<X:1>> <<X:2>>|r", 0)
SAS(SI_TOOLTIP_KEEP_GUILD_OWNER, "公会所有者：<<1>>", 3)
SAS(SI_TOOLTIP_KEEP_INNER_WALL_BREACHED, "内墙已被摧毁！", 0)
SAS(SI_TOOLTIP_KEEP_IN_COMBAT, "遭受攻击！", 0)
SAS(SI_TOOLTIP_KEEP_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE, "无法前往此要塞。", 2)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_CARRYING_DAEDRIC_ARTIFACT, "你无法携带神器武器前往此要塞。", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_NETWORK, "此要塞未与你当前的要塞连接。", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_RESOURCES, "此要塞中被敌方控制的资源过多。", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_UNDER_ATTACK, "此要塞正遭受攻击。", 0)
SAS(SI_TOOLTIP_KEEP_NOT_ACCESSIBLE_WRONG_OWNER, "你的联盟未拥有此要塞。", 0)
SAS(SI_TOOLTIP_KEEP_NOT_RESPAWNABLE, "你无法在此处复活。", 0)
SAS(SI_TOOLTIP_KEEP_OUTER_WALL_BREACHED, "外墙已被摧毁！", 0)
SAS(SI_TOOLTIP_KEEP_PASSABLE_STATUS, "状态：<<1>>", 0)
SAS(SI_TOOLTIP_KEEP_RESPAWNABLE, "左键点击以在此复活。", 0)
SAS(SI_TOOLTIP_KEEP_SIEGE_NPC, "|c7fa4c5<<1>>：攻城NPC（<<2>> / <<3>>）", 1)
SAS(SI_TOOLTIP_KEEP_SIEGE_WEAPON, "|c7fa4c5<<1>>：攻城武器（<<2>> / <<3>>）", 1)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP, "你正在此要塞中。", 1)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP_RESOURCES, "你当前的要塞中被敌方控制的资源过多。", 0)
SAS(SI_TOOLTIP_KEEP_STARTING_KEEP_UNDER_ATTACK, "你当前的要塞正遭受攻击。", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_DESCRIPTION, "<<1>>", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_LEVEL, "<<1>>级", 0)
SAS(SI_TOOLTIP_KEEP_UPGRADE_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_MAP_LOCATION_CATEGORY_FORMAT, "<<X:1>>|cffffff<<2>>|r", 0)
SAS(SI_TOOLTIP_MAP_MORE_QUESTS, "以及另外<<1>>个任务地点。", 0)
SAS(SI_TOOLTIP_MAP_QUEST_SELECT_FOCUS, "左键点击可设置已追踪任务。", 0)
SAS(SI_TOOLTIP_OUTFIT_STYLE_AVAILABLE_IN, "|cC5C29E可用于:|r <<t:1>>", 1)
SAS(SI_TOOLTIP_OUTPOST_INNER_WALL_BREACHED, "墙壁已被摧毁！", 0)
SAS(SI_TOOLTIP_POI_LINKED_CHAPTER_COLLECTIBLE_LOCKED, "你可在升级至|cffffff<<1>>（分部）|r后解锁此区域。", 1)
SAS(SI_TOOLTIP_POI_LINKED_CROWN_STORE_COLLECTIBLE_LOCKED, "你可以在王冠商店中购买|cffffff<<1>>（<<2>>）|r来解锁该区域！", 0)
SAS(SI_TOOLTIP_POI_LINKED_DLC_COLLECTIBLE_LOCKED, "你可以使用ESO Plus会员或在王冠商店中购买|cffffff<<1>>（<<2>>）|r以解锁此区域！", 0)
SAS(SI_TOOLTIP_PROGRESS_BAR_PROGRESS_PERCENT, "<<1>>%", 0)
SAS(SI_TOOLTIP_QUICK_CHAT_MESSAGE, "“<<X:1>>”", 0)
SAS(SI_TOOLTIP_RECALL_COST, "召回消耗： ", 0)
SAS(SI_TOOLTIP_SKILLS_ADVISOR_BUILDS_TAB, "顾问设置", 0)
SAS(SI_TOOLTIP_SKILLS_ADVISOR_SUGGESTIONS_TAB, "顾问列表", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_BOUND_TO_NARRATION, "<<1>>，绑定<<2>>", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_LOCKED_NARRATION, "<<1>>，已锁定", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_MORPHED_NARRATION, "<<1>>，已变形", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_PURCHASABLE_NARRATION, "<<1>>，可购买", 0)
SAS(SI_TOOLTIP_SKILLS_SKILL_UPGRADABLE_NARRATION, "<<1>>，可升级", 0)
SAS(SI_TOOLTIP_UNIT_CAPTION, "<<1>>", 0)
SAS(SI_TOOLTIP_UNIT_MAP_PING, "地图标记：<<1>>", 0)
SAS(SI_TOOLTIP_UNIT_MAP_PLAYER_WAYPOINT, "你设置的路径", 0)
SAS(SI_TOOLTIP_UNIT_MAP_RALLY_POINT, "小队集结点", 0)
SAS(SI_TOOLTIP_UNIT_MONSTER_DETAILS, "<<1>>级", 0)
SAS(SI_TOOLTIP_UNIT_NAME, "<<1>>", 0)
SAS(SI_TOOLTIP_UNIT_NAME_AND_CAPTION, "<<1>>（<<2>>）", 0)
SAS(SI_TOOLTIP_UNIT_PLAYER_DETAILS, "等级<<1>><<2>>（玩家）", 0)
SAS(SI_TOOLTIP_UNIT_QUEST_CONDITION, "<<1>>（<<2>>）", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA, "你无法在联盟战争区域召回。请前往路点神龛以开始旅行。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_FROM_LOCATION, "你无法从此地点召回。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_OUTLAW_REFUGE, "你无法从罪犯避难所召回。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_WHEN_DEAD, "你无法在死亡期间召回。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_FAST_TRAVEL, "左键点击以快速旅行至此处。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_OPEN_CROWN_STORE, "左键点击打开王冠商店。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_PREVIEW_HOUSE, "左键点击预览房屋。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_RECALL, "点击左键以召回至此处。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CLICK_TO_UPGRADE_CHAPTER, "点击左键以升级。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_CURRENT_LOC, "你正在此路点神龛中。", 0)
SAS(SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN, "你可以在<<1>>后召回至路点神龛。", 0)
SAS(SI_TOO_FREQUENT_BUG_SCREENSHOT, "你必须等待30秒才能提交此错误。", 0)
SAS(SI_TRACKED_QUEST_CONDITION, "<<t:1>>：<<2>>/<<3>>", 1)
SAS(SI_TRACKED_QUEST_CONDITION_NO_COUNT, "<<t:1>>", 0)
SAS(SI_TRACKED_QUEST_STEP_DONE, "已完成：<<1>>", 1)
SAS(SI_TRACKERGOALTEXTERROR0, "追踪器目标文本", 0)
SAS(SI_TRACKERGOALTEXTERROR1, "你已退出登录。", 0)
SAS(SI_TRACKERGOALTEXTERROR2, "你已身亡。", 0)
SAS(SI_TRADEACTIONRESULT0, "你还有尚未答复的交易邀请。", 0)
SAS(SI_TRADEACTIONRESULT1, "<<1>>把你设置为了免打扰。", 0)
SAS(SI_TRADEACTIONRESULT12, "你的交易邀请失败。", 0)
SAS(SI_TRADEACTIONRESULT13, "你或服务器当前过于忙碌而无法交易，请稍后重试。", 0)
SAS(SI_TRADEACTIONRESULT14, "已死亡的玩家无法交易。", 0)
SAS(SI_TRADEACTIONRESULT2, "你必须首先答复当前的交易邀请。", 0)
SAS(SI_TRADEACTIONRESULT22, "交易过于频繁，请稍后再试。", 0)
SAS(SI_TRADEACTIONRESULT3, "你已处于交易中。", 0)
SAS(SI_TRADEACTIONRESULT4, "你必须拥有交易对象。", 0)
SAS(SI_TRADEACTIONRESULT41, "你的金币不够完成交易。", 0)
SAS(SI_TRADEACTIONRESULT42, "你的交易对象已没有足够完成此次交易的金币。", 0)
SAS(SI_TRADEACTIONRESULT43, "你的金币数量已超出限制，无法完成交易。", 0)
SAS(SI_TRADEACTIONRESULT44, "你交易对象的金币数量已超出限制，无法完成交易。", 0)
SAS(SI_TRADEACTIONRESULT45, "你无法通过交易获得<<tA:1>>，因你已拥有该独特物品。", 0)
SAS(SI_TRADEACTIONRESULT46, "你没有足够的空余槽位接受交易物品。", 0)
SAS(SI_TRADEACTIONRESULT5, "你无法与自己交易。", 0)
SAS(SI_TRADEACTIONRESULT6, "你必须接近对方才能开始交易。", 0)
SAS(SI_TRADEACTIONRESULT62, "该物品已被锁定。", 0)
SAS(SI_TRADEACTIONRESULT63, "该物品已被约缚。", 0)
SAS(SI_TRADEACTIONRESULT64, "没有空余的交易槽位。", 0)
SAS(SI_TRADEACTIONRESULT65, "你已经在交易<<tA:1>>了。", 0)
SAS(SI_TRADEACTIONRESULT66, "该物品已被盗。", 1)
SAS(SI_TRADEACTIONRESULT8, "你只能与自己的联盟交易。", 0)
SAS(SI_TRADEACTIONRESULT80, "交易功能暂不可用", 0)
SAS(SI_TRADEACTIONRESULT9, "你的交易对象正在交易中。", 0)
SAS(SI_TRADESKILLRESULT10, "你不能把这些添加剂和这些材料一起使用。", 1)
SAS(SI_TRADESKILLRESULT100, "未知配方", 0)
SAS(SI_TRADESKILLRESULT101, "等级不足", 0)
SAS(SI_TRADESKILLRESULT102, "品质等级不足", 0)
SAS(SI_TRADESKILLRESULT103, "现在无法制作", 0)
SAS(SI_TRADESKILLRESULT104, "无效的炼金基地", 0)
SAS(SI_TRADESKILLRESULT105, "等级不足", 0)
SAS(SI_TRADESKILLRESULT106, "无效的炼金术试剂", 0)
SAS(SI_TRADESKILLRESULT107, "炼金术试剂不足", 0)
SAS(SI_TRADESKILLRESULT108, "炼金术试剂过多", 0)
SAS(SI_TRADESKILLRESULT109, "无效的符文", 0)
SAS(SI_TRADESKILLRESULT110, "等级不足", 0)
SAS(SI_TRADESKILLRESULT111, "品质等级不足", 0)
SAS(SI_TRADESKILLRESULT112, "无效的制作材料", 0)
SAS(SI_TRADESKILLRESULT113, "无效的制作图样", 0)
SAS(SI_TRADESKILLRESULT114, "无效的样式材料", 0)
SAS(SI_TRADESKILLRESULT115, "无效的特质材料", 0)
SAS(SI_TRADESKILLRESULT116, "数量不足", 0)
SAS(SI_TRADESKILLRESULT117, "无效的提升材料", 0)
SAS(SI_TRADESKILLRESULT118, "无法强化的物品", 0)
SAS(SI_TRADESKILLRESULT119, "提升失败", 0)
SAS(SI_TRADESKILLRESULT12, "你已拥有该独特物品。", 0)
SAS(SI_TRADESKILLRESULT120, "尚未学会该特质", 0)
SAS(SI_TRADESKILLRESULT121, "无效的生活技能", 0)
SAS(SI_TRADESKILLRESULT122, "无效的特质", 0)
SAS(SI_TRADESKILLRESULT123, "没有可用的研究槽位", 0)
SAS(SI_TRADESKILLRESULT124, "已研究的特质不足", 0)
SAS(SI_TRADESKILLRESULT125, "无效物品", 0)
SAS(SI_TRADESKILLRESULT126, "该特质线正在研究中", 0)
SAS(SI_TRADESKILLRESULT127, "你无法分解穿戴中的物品。", 0)
SAS(SI_TRADESKILLRESULT128, "无法研究已蜕变的物品。", 1)
SAS(SI_TRADESKILLRESULT129, "该物品无法研究", 0)
SAS(SI_TRADESKILLRESULT13, "你未受过针对该制作的训练。", 0)
SAS(SI_TRADESKILLRESULT130, "你必须研究一项物品", 0)
SAS(SI_TRADESKILLRESULT131, "无法研究锁定的物品", 0)
SAS(SI_TRADESKILLRESULT132, "无法制作此物品。", 0)
SAS(SI_TRADESKILLRESULT133, "添加此物品至物品栏失败。", 0)
SAS(SI_TRADESKILLRESULT134, "你已达到制作的操作次数上限。", 1)
SAS(SI_TRADESKILLRESULT135, "你已达到独特物品的放置上限。", 0)
SAS(SI_TRADESKILLRESULT136, "你已达到制作的制成品数量上限。", 0)
SAS(SI_TRADESKILLRESULT137, "无效的炼金术原料", 0)
SAS(SI_TRADESKILLRESULT138, "你尚未学会此样式。", 0)
SAS(SI_TRADESKILLRESULT139, "你未达到此样式的等级要求。", 0)
SAS(SI_TRADESKILLRESULT14, "缺少制作材料。", 0)
SAS(SI_TRADESKILLRESULT140, "你未达到使用此材料的要求。", 0)
SAS(SI_TRADESKILLRESULT141, "缺少制作材料", 0)
SAS(SI_TRADESKILLRESULT142, "缺少样式材料", 0)
SAS(SI_TRADESKILLRESULT143, "缺少特质材料", 0)
SAS(SI_TRADESKILLRESULT144, "你必须选择一个配方。", 0)
SAS(SI_TRADESKILLRESULT145, "无效魔典。", 0)
SAS(SI_TRADESKILLRESULT146, "无主魔典。", 0)
SAS(SI_TRADESKILLRESULT147, "无效脚本。", 0)
SAS(SI_TRADESKILLRESULT148, "无主脚本。", 0)
SAS(SI_TRADESKILLRESULT149, "无效的篆刻组合。", 0)
SAS(SI_TRADESKILLRESULT150, "技能无更改。", 0)
SAS(SI_TRADESKILLRESULT151, "脚本槽位空。", 0)
SAS(SI_TRADESKILLRESULT152, "此魔典暂不可用。", 0)
SAS(SI_TRADESKILLRESULT153, "篆刻功能暂不可用。", 0)
SAS(SI_TRADESKILLRESULT16, "你未达到制作该物品的要求。", 0)
SAS(SI_TRADESKILLRESULT17, "你的等级太低，无法制作该物品。", 0)
SAS(SI_TRADESKILLRESULT18, "被打断", 0)
SAS(SI_TRADESKILLRESULT19, "你负担不起制作该物品的费用。", 0)
SAS(SI_TRADESKILLRESULT20, "你必须在物品加工台进行制作。", 0)
SAS(SI_TRADESKILLRESULT21, "你未受过以该种族样式进行制作的训练。", 0)
SAS(SI_TRADESKILLRESULT30, "该物品无法分解", 1)
SAS(SI_TRADESKILLRESULT31, "你必须在物品加工台进行分解", 2)
SAS(SI_TRADESKILLRESULT32, "你必须分解一项物品", 1)
SAS(SI_TRADESKILLRESULT33, "无法分解锁定的物品", 1)
SAS(SI_TRADESKILLRESULT34, "你未受过分解此物品所需的生活技能训练", 1)
SAS(SI_TRADESKILLRESULT35, "你的等级太低，无法研究该物品。", 1)
SAS(SI_TRADESKILLRESULT6, "你的物品栏已满。", 0)
SAS(SI_TRADESKILLRESULT70, "该物品无法精炼。", 0)
SAS(SI_TRADESKILLRESULT71, "你必须在物品加工台精炼此物品。", 0)
SAS(SI_TRADESKILLRESULT72, "你要分解的物品不足。", 0)
SAS(SI_TRADESKILLRESULT73, "你未受过精炼该物品所需的制作训练。", 0)
SAS(SI_TRADESKILLRESULT74, "你的等级太低，无法精炼该物品。", 0)
SAS(SI_TRADESKILLRESULT80, "只有房主才能执行此操作。", 0)
SAS(SI_TRADESKILLRESULT81, "部分已选工作站未被使用。", 0)
SAS(SI_TRADESKILLRESULT9, "用这些材料无法制作任何物品。", 0)
SAS(SI_TRADESKILLTYPE1, "锻造", 0)
SAS(SI_TRADESKILLTYPE2, "衣服", 0)
SAS(SI_TRADESKILLTYPE3, "附魔", 0)
SAS(SI_TRADESKILLTYPE4, "炼金术", 0)
SAS(SI_TRADESKILLTYPE5, "烹饪", 0)
SAS(SI_TRADESKILLTYPE6, "木工", 0)
SAS(SI_TRADESKILLTYPE7, "珠宝制作", 0)
SAS(SI_TRADESKILLTYPE8, "篆刻", 0)
SAS(SI_TRADE_ACCEPT, "提交发盘", 1)
SAS(SI_TRADE_CANCEL, "撤销发盘", 1)
SAS(SI_TRADE_CANCELED, "已取消交易。", 2)
SAS(SI_TRADE_CANCEL_INVITE, "已取消交易邀请。", 1)
SAS(SI_TRADE_COMPLETE, "交易完成。", 0)
SAS(SI_TRADE_FAILED, "交易失败。", 0)
SAS(SI_TRADE_INVITE, "<<1>>已邀请你交易。", 0)
SAS(SI_TRADE_INVITE_CONFIRM, "你已邀请<<1>>交易。", 0)
SAS(SI_TRADE_INVITE_DECLINE, "交易邀请被拒绝。", 2)
SAS(SI_TRADE_INVITE_MESSAGE, "|cffffff<<1>>|r想与你交易。", 1)
SAS(SI_TRADE_INVITE_PROMPT, "<<1>>提出交易。", 0)
SAS(SI_TRADE_NOT_ENOUGH_MONEY, "交易失败，金币不足。", 1)
SAS(SI_TRADE_READY, "准备完毕", 0)
SAS(SI_TRADE_THEIR_OFFER, "<<1>>的发盘", 0)
SAS(SI_TRADE_YOUR_OFFER, "你的发盘", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER0, "所有物品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER1, "武器", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER2, "护甲", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER3, "消耗品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER4, "材料", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER5, "雕文", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER6, "装饰品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER7, "杂项", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER8, "珠宝", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER9, "伙伴装备", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES0, "所有物品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES1, "所有武器", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES2, "所有护甲", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES3, "所有消耗品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES4, "所有材料", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES5, "所有雕文", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES6, "所有装饰品", 0)
SAS(SI_TRADINGHOUSECATEGORYHEADER_ALLCATEGORIES9, "所有伙伴装备", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY0, "物品名称", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY1, "类别", 0)
SAS(SI_TRADINGHOUSEFEATURECATEGORY2, "等级", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY3, "特质", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY4, "附魔", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY5, "质量", 1)
SAS(SI_TRADINGHOUSEFEATURECATEGORY6, "价格", 1)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE0, "时间", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE1, "价格", 0)
SAS(SI_TRADINGHOUSELISTINGSORTTYPE2, "名称", 0)
SAS(SI_TRADINGHOUSERESULT1, "未开启公会商店。", 0)
SAS(SI_TRADINGHOUSERESULT10, "你必须选择有效的公会。", 0)
SAS(SI_TRADINGHOUSERESULT11, "无权进行此操作。", 0)
SAS(SI_TRADINGHOUSERESULT12, "公会规模太小，无法寄售新物品。", 0)
SAS(SI_TRADINGHOUSERESULT13, "你买不起该物品。", 0)
SAS(SI_TRADINGHOUSERESULT14, "请等待当前搜索完成。", 0)
SAS(SI_TRADINGHOUSERESULT15, "请等待当前寄售请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT16, "请等待当前请求完成后再切换公会。", 0)
SAS(SI_TRADINGHOUSERESULT17, "请等待初始公会商店状态更新。", 0)
SAS(SI_TRADINGHOUSERESULT18, "请等待当前购买请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT19, "你无法购买自己的物品。", 0)
SAS(SI_TRADINGHOUSERESULT2, "你不是该公会的成员。", 0)
SAS(SI_TRADINGHOUSERESULT20, "请等待当前取消请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT21, "你无法免费寄售物品。", 0)
SAS(SI_TRADINGHOUSERESULT22, "你无法寄售价值超过<<1>>金币的物品。", 0)
SAS(SI_TRADINGHOUSERESULT23, "你无法向其他玩家销售赃物。", 0)
SAS(SI_TRADINGHOUSERESULT24, "你不是任何公会的成员。", 0)
SAS(SI_TRADINGHOUSERESULT25, "你必须先解锁此物品之后才能寄售。", 0)
SAS(SI_TRADINGHOUSERESULT26, "请等待名称匹配完成。", 0)
SAS(SI_TRADINGHOUSERESULT27, "未载入任何名称搜索数据（请确保你正在使用缓存定义）", 0)
SAS(SI_TRADINGHOUSERESULT3, "你无法再寄售任何物品。", 0)
SAS(SI_TRADINGHOUSERESULT4, "请等待之前的物品请求完成。", 0)
SAS(SI_TRADINGHOUSERESULT5, "找不到特定物品。", 0)
SAS(SI_TRADINGHOUSERESULT6, "你无法向其他玩家销售约缚物品。", 0)
SAS(SI_TRADINGHOUSERESULT7, "你的钱不够支付寄售费用。", 0)
SAS(SI_TRADINGHOUSERESULT8, "短时间内连续搜索次数过多。", 0)
SAS(SI_TRADINGHOUSERESULT9, "你无法寄售该背包中的物品。", 1)
SAS(SI_TRADINGHOUSESEARCHOUTCOME1, "未找到物品。请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME2, "未找到同时满足筛选条件与物品名称的物品，请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME3, "物品名称字数过短，请修改搜索条件并重试。", 0)
SAS(SI_TRADINGHOUSESEARCHOUTCOME4, "已购买所有物品。", 0)
SAS(SI_TRADINGHOUSESEARCHSTATE1, "等待结果……", 0)
SAS(SI_TRADINGHOUSESORTFIELD1, "时间", 1)
SAS(SI_TRADINGHOUSESORTFIELD2, "总计", 1)
SAS(SI_TRADINGHOUSESORTFIELD3, "单价", 1)
SAS(SI_TRADING_HOUSE_ADD_ITEM_TO_LISTING, "添加至寄售清单", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ALL_ITEMS, "所有物品", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ALL_WEAPON_TYPES, "所有武器类型", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ARMOR_TYPE_SHIELD, "盾牌", 0)
SAS(SI_TRADING_HOUSE_BROWSE_CATEGORY_FORMATTER, "<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_CHAMPION_POINTS_RANGE_LABEL, "勇士点数", 1)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_NAME_SEARCH_EDIT_DEFAULT, "输入物品名称。", 1)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, "<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_SELLER_NAME, "卖家：|cffffff<<1>>", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL, "全部", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_ENCHANTMENT_TYPES, "所有附魔", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_FURNISHING_TYPES, "所有装饰品", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_MATERIALS, "所有材料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_RECIPE_TYPES, "所有配方类型", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_TRAIT_TYPES, "所有特质", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_TROPHY_TYPES, "所有奖杯类型", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL_WORN_ARMOR_TYPES, "所有装备部件", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ORNAMENTAL_FURNISHINGS, "其他装饰品", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_OTHER_TROPHY_TYPES, "其他奖杯", 0)
SAS(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_TRAIT_MATERIAL, "特质材料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_LEVEL_RANGE_LABEL, "等级", 1)
SAS(SI_TRADING_HOUSE_BROWSE_PRICE_RANGE_LABEL, "价格范围：", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_ALL_INGREDIENTS, "所有原料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_DRINK_INGREDIENTS, "饮料原料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_FOOD_INGREDIENTS, "食物原料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_PROVISIONING_RARE_INGREDIENTS, "稀有原料", 0)
SAS(SI_TRADING_HOUSE_BROWSE_QUALITY_ANY, "所有品质", 0)
SAS(SI_TRADING_HOUSE_BUY_ITEM, "购买物品", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING, "取消寄售", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CANCEL, "否", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CONFIRM, "是", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_DESCRIPTION, "确定要取消寄售？寄售费用将无法返还。", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_TITLE, "取消寄售", 0)
SAS(SI_TRADING_HOUSE_CANCEL_LISTING_LABEL, "取消寄售", 0)
SAS(SI_TRADING_HOUSE_COLUMN_ITEM, "物品", 0)
SAS(SI_TRADING_HOUSE_DELETE_SEARCH_HISTORY_ENTRY, "删除近期搜索", 0)
SAS(SI_TRADING_HOUSE_DO_SEARCH, "开始搜索", 0)
SAS(SI_TRADING_HOUSE_ERROR_NOT_ENOUGH_GOLD, "你的金币不足。", 1)
SAS(SI_TRADING_HOUSE_EXACT_NAME_SEARCH_END_DELIMITER, "“", 0)
SAS(SI_TRADING_HOUSE_EXACT_NAME_SEARCH_START_DELIMITER, "”", 0)
SAS(SI_TRADING_HOUSE_GUILD_HEADER, "公会", 0)
SAS(SI_TRADING_HOUSE_GUILD_LABEL, "公会", 0)
SAS(SI_TRADING_HOUSE_LISTING_COUNT, "寄售清单 |cffffff<<1>>|r / |cffffff<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_LISTING_COUNT_FULL, "寄售清单 |cff0000<<1>>|r / |cff0000<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_MODE_BROWSE, "浏览", 0)
SAS(SI_TRADING_HOUSE_MODE_LISTINGS, "寄售清单", 0)
SAS(SI_TRADING_HOUSE_MODE_SELL, "出售", 0)
SAS(SI_TRADING_HOUSE_POSTING_CUT_TOOLTIP, "物品售出时，公会商店将收取售价的<<1>>%。如物品未售出，则无需收取此费用。", 0)
SAS(SI_TRADING_HOUSE_POSTING_LISTING_FEE, "寄售费用", 0)
SAS(SI_TRADING_HOUSE_POSTING_LISTING_FEE_TOOLTIP, "寄售物品时，公会商店将实时收取寄售价格的<<1>>%。", 1)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NOT_A_GUILD_MEMBER, "无权进行此操作（你不是此公会的成员）", 0)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_GUILD, "无权进行此操作（要在公会商店寄售物品，公会必须拥有<<X:1>>名成员）", 0)
SAS(SI_TRADING_HOUSE_POSTING_LOCKED_NO_PERMISSION_PLAYER, "无权进行此操作（你的公会等级不够，无法在公会商店寄售物品）", 0)
SAS(SI_TRADING_HOUSE_POSTING_PRICE_TOTAL, "总价：", 0)
SAS(SI_TRADING_HOUSE_POSTING_PROFIT, "净收益", 0)
SAS(SI_TRADING_HOUSE_POSTING_QUANTITY, "数量", 0)
SAS(SI_TRADING_HOUSE_POSTING_TH_CUT, "公会服务费", 0)
SAS(SI_TRADING_HOUSE_POST_ITEM, "寄售物品", 1)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_AMOUNT, "购买价格：<<1>>", 2)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL, "取消", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM, "购买", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_DESCRIPTION, "确定购买此物品？", 0)
SAS(SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_TITLE, "购买物品", 0)
SAS(SI_TRADING_HOUSE_REMOVE_PENDING_POST, "从寄售清单中移除", 1)
SAS(SI_TRADING_HOUSE_RESET_SEARCH, "重置搜索", 0)
SAS(SI_TRADING_HOUSE_RESULTS_NEXT_PAGE, "下一页", 0)
SAS(SI_TRADING_HOUSE_RESULTS_NO_TIME_NARRATION, "无", 0)
SAS(SI_TRADING_HOUSE_RESULTS_PREVIOUS_PAGE, "上一页", 0)
SAS(SI_TRADING_HOUSE_RESULT_COUNT, "当前页物品数：|cffffff<<1>>", 0)
SAS(SI_TRADING_HOUSE_SEARCH_DESCRIPTION_LINE, "<<1>>：|cffffff<<2>>|r", 0)
SAS(SI_TRADING_HOUSE_SEARCH_FROM_ITEM, "搜索物品", 1)
SAS(SI_TRADING_HOUSE_SEARCH_HISTORY_EMPTY_TEXT, "你近期的搜索会显示在此处，让你可以按照相同条件快速重新搜索。", 0)
SAS(SI_TRADING_HOUSE_SEARCH_HISTORY_TITLE, "近期搜索", 0)
SAS(SI_TRADING_HOUSE_SEARCH_RESULT_SELLER_FORMATTER, "卖家：<<1>>", 1)
SAS(SI_TRADING_HOUSE_SEARCH_TRUNCATED, "某些结果可能未被列出，你可以缩小搜索范围以获得更准确的结果。", 0)
SAS(SI_TRADING_HOUSE_SELECT_AN_ITEM_TO_SELL, "选择你物品栏中的一项物品进行寄售。", 0)
SAS(SI_TRANSACTION_COMPLETE_TITLE, "交易完成", 0)
SAS(SI_TRANSACTION_FAILED_TITLE, "交易失败", 0)
SAS(SI_TRAVEL_TO_HOUSE_INSIDE_DIALOG_MAIN_TEXT, "前往<<1>>（内部）？", 0)
SAS(SI_TRAVEL_TO_HOUSE_OUTSIDE_DIALOG_MAIN_TEXT, "前往<<1>>（外部）？", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE1, "试炼账号无法使用。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE2, "试炼账号无法使用悄悄话功能。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE3, "试炼账号只能向好友发送悄悄话。", 0)
SAS(SI_TRIALACCOUNTRESTRICTIONTYPE4, "试炼账号无法使用公会功能。", 0)
SAS(SI_TRIAL_ACCOUNT_HELP_CATEGORY, "试炼账号", 0)
SAS(SI_TRIAL_COMPLETED_LARGE, "已完成：<<1>>", 2)
SAS(SI_TRIAL_COMPLETED_SMALL, "最终分数：<<1>>\n总计时间：<<2>>", 3)
SAS(SI_TRIAL_COMPLETE_FINAL_SCORE, "最终分数", 0)
SAS(SI_TRIAL_COMPLETE_REVIVES_USED, "使用复活次数", 0)
SAS(SI_TRIAL_COMPLETE_TOTAL_TIME, "总计时间", 0)
SAS(SI_TRIAL_COMPLETE_VITALITY_BONUS, "活力加成", 0)
SAS(SI_TRIAL_FAILED, "任务失败：<<1>>试炼", 0)
SAS(SI_TRIAL_NEW_BEST_SCORE_LIFETIME, "<<1>>的新最佳战绩", 0)
SAS(SI_TRIAL_NEW_BEST_SCORE_WEEKLY, "每周任务新最佳战绩（<<1>>）", 0)
SAS(SI_TRIAL_SCORE_UPDATED_LARGE, "已奖励|t64:64:<<1>>|t<<2>>点数", 0)
SAS(SI_TRIAL_SCORE_UPDATED_SMALL, "你的当前战绩为<<1>>点数。", 0)
SAS(SI_TRIAL_STARTED, "已开始：<<1>>试炼", 0)
SAS(SI_TRIBUTEBOARDLOCATION0, "抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION1, "对方抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION11, "酒馆抽牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION12, "酒馆弃牌", 2)
SAS(SI_TRIBUTEBOARDLOCATION2, "你的手牌", 0)
SAS(SI_TRIBUTEBOARDLOCATION4, "已打出的牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION5, "对方已打出的牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION6, "你的代行人牌堆", 3)
SAS(SI_TRIBUTEBOARDLOCATION7, "对方的代行人牌堆", 1)
SAS(SI_TRIBUTEBOARDLOCATION8, "冷却牌堆", 2)
SAS(SI_TRIBUTEBOARDLOCATION9, "对方的冷却牌堆", 2)
SAS(SI_TRIBUTECARDPILE0, "抽牌堆", 2)
SAS(SI_TRIBUTECARDPILE1, "手牌", 0)
SAS(SI_TRIBUTECARDPILE2, "已打出的牌堆", 1)
SAS(SI_TRIBUTECARDPILE3, "生效中的代行人牌堆", 1)
SAS(SI_TRIBUTECARDPILE4, "冷却牌堆", 2)
SAS(SI_TRIBUTECARDPILE_TOP0, "抽牌堆（顶部）", 0)
SAS(SI_TRIBUTECARDTYPE0, "行动", 1)
SAS(SI_TRIBUTECARDTYPE1, "代行人", 0)
SAS(SI_TRIBUTECLUBRANK0, "新人", 0)
SAS(SI_TRIBUTECLUBRANK1, "初学者", 0)
SAS(SI_TRIBUTECLUBRANK2, "见习", 0)
SAS(SI_TRIBUTECLUBRANK3, "常人", 0)
SAS(SI_TRIBUTECLUBRANK4, "修者", 0)
SAS(SI_TRIBUTECLUBRANK5, "专家", 0)
SAS(SI_TRIBUTECLUBRANK6, "老兵", 0)
SAS(SI_TRIBUTECLUBRANK7, "大师", 0)
SAS(SI_TRIBUTEINVITESTATE1, "正在等待<<1>>回应《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEINVITESTATE2, "正在考虑来自<<1>>的《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEINVITESTATE4, "与<<1>>的游戏即将开始。", 0)
SAS(SI_TRIBUTEINVITESTATE5, "正在等待其他玩家接受游戏邀请。", 0)
SAS(SI_TRIBUTELEADERBOARDTIER1, "前10%", 0)
SAS(SI_TRIBUTELEADERBOARDTIER2, "前2%", 0)
SAS(SI_TRIBUTELEADERBOARDTYPE0, "排位", 0)
SAS(SI_TRIBUTEMATCHEVENT1, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT10, "<<1>>正在与其他玩家游玩《望族传奇》，无法接受你的邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT11, "你无法在死亡时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT12, "<<1>>正处于死亡期间，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT13, "你无法在游泳时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT14, "<<1>>正在游泳，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT15, "你无法在战斗时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT16, "<<1>>正在战斗，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT17, "你无法在制作时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT18, "<<1>>正在制作，无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT19, "你无法在此处游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT2, "不是有效的《望族传奇》目标。", 0)
SAS(SI_TRIBUTEMATCHEVENT20, "无法挑战近期拒绝了你《望族传奇》邀请的玩家。", 0)
SAS(SI_TRIBUTEMATCHEVENT21, "因附近正在进行的比赛过多，你无法在此处游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT23, "无法加入，参赛人数已满。", 0)
SAS(SI_TRIBUTEMATCHEVENT24, "你当前的《望族传奇》时间已满。", 1)
SAS(SI_TRIBUTEMATCHEVENT25, "排位赛暂时禁用。", 0)
SAS(SI_TRIBUTEMATCHEVENT26, "你尚未准备好游玩《望族传奇》，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT27, "对方尚未准备好游玩《望族传奇》，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT28, "你无法加入《望族传奇》排位赛。目前没有开启中的赛季。", 0)
SAS(SI_TRIBUTEMATCHEVENT29, "你已在比赛中，无法加入另一场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT3, "你无法与自己游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT30, "你无法拒绝此《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT31, "因某些错误，无法开始《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT32, "你无法接受此《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT33, "你并不在这场比赛中，无法退出此《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT34, "所有《望族传奇》比赛均已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT35, "因某些错误，你无法在本场《望族传奇》比赛中获胜。", 0)
SAS(SI_TRIBUTEMATCHEVENT36, "<<1>>已获得本场《望族传奇》比赛胜利。", 0)
SAS(SI_TRIBUTEMATCHEVENT37, "<<1>>已放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT38, "<<1>>已取消本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT39, "因某些错误，你无法取消本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT4, "<<1>>距离太远，目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT40, "因某些错误，你无法放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT41, "<<1>>已拒绝《望族传奇》比赛邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT42, "所有《望族传奇》比赛均已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT44, "结束本场《望族传奇》比赛时出错。", 0)
SAS(SI_TRIBUTEMATCHEVENT45, "你无法接受本次《望族传奇》比赛邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT46, "一位玩家因角色死亡而离开了本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT47, "一位玩家离开了本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT49, "《望族传奇》比赛已开始，不再允许对手加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT5, "你正在挑战<<1>>，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT50, "《望族传奇》比赛已开始，不再允许你加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT51, "目标当前的《望族传奇》时间已满。", 0)
SAS(SI_TRIBUTEMATCHEVENT52, "目标无法在其当前地点游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT53, "<<1>>已在本场《望族传奇》比赛中投降。", 0)
SAS(SI_TRIBUTEMATCHEVENT54, "因某些错误，无法在《望族传奇》比赛中投降。", 0)
SAS(SI_TRIBUTEMATCHEVENT55, "目标玩家已停止响应并被迫放弃比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT56, "正在准备邀请目标加入《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT57, "目标正在准备加入《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT58, "无法开始《望族传奇》比赛，请稍后再试。", 0)
SAS(SI_TRIBUTEMATCHEVENT59, "你尚未解锁《望族传奇》。", 1)
SAS(SI_TRIBUTEMATCHEVENT6, "你正在对来自<<1>>的挑战作出答复，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT60, "|cffffff<<X:1>>|r尚未解锁《望族传奇》。", 1)
SAS(SI_TRIBUTEMATCHEVENT61, "无法加入《望族传奇》排位赛。下一赛季尚未开始。", 0)
SAS(SI_TRIBUTEMATCHEVENT62, "无法加入《望族传奇》排位赛。当前赛季已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT63, "无法开始所请求赛季的比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT64, "无法开始所请求赛季的比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT65, "《望族传奇》比赛当前已被禁用。", 0)
SAS(SI_TRIBUTEMATCHEVENT66, "<<1>>已因非活动状态而放弃本场《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT67, "你无法在旅行时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT68, "目标无法在旅行时游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT69, "你的账号当前禁止游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT7, "你正在与<<1>>共同游玩，无法邀请他人参加《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT70, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT71, "你的账号当前禁止游玩《望族传奇》战役。", 0)
SAS(SI_TRIBUTEMATCHEVENT72, "<<1>>目前无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT73, "因内部问题，本场《望族传奇》比赛已结束。", 0)
SAS(SI_TRIBUTEMATCHEVENT74, "处于活动查找器队列中时无法加入。", 0)
SAS(SI_TRIBUTEMATCHEVENT75, "玩家正处于活动查找器队列中。", 0)
SAS(SI_TRIBUTEMATCHEVENT76, "对手拒绝了你的《望族传奇》邀请。", 1)
SAS(SI_TRIBUTEMATCHEVENT77, "你无法游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT78, "你无法在比赛时发送《望族传奇》邀请。", 0)
SAS(SI_TRIBUTEMATCHEVENT79, "目标正在游玩《望族传奇》比赛。", 0)
SAS(SI_TRIBUTEMATCHEVENT8, "<<1>>正在挑战其他玩家，无法与你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHEVENT9, "<<1>>正在考虑另一场挑战，无法与你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTEMATCHTYPE1, "竞赛", 1)
SAS(SI_TRIBUTEMATCHTYPE2, "决斗", 0)
SAS(SI_TRIBUTEMATCHTYPE3, "大陆比赛", 0)
SAS(SI_TRIBUTEMATCHTYPE4, "休闲赛", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE0, "|cff1919阻碍|r——对手获得|cffffff<<X:1>>|r<<t:2>>。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE10, "|cff1919阻碍|r——<<3>>刷新 - 把最多|cffffff<<X:1>>|r<<z:2>><<1[张卡牌/张卡牌]>>从对手的冷却牌堆中返还至其<<z:3>>中。", 8)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE11, "创造|cffffff<<X:1>>|r张<<C:2>><<1[卡牌/卡牌]>>并将<<1[其/其]>>放置在对手的<<z:3>>中。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE12, "翻牌——查看对手抽牌堆中的下<<2[张卡牌/|cffffff<<X:2>>|r张卡牌]>>。你可以将该卡牌或选择最多<<1[张卡牌/|cffffff%d|r张卡牌]>>移动至其冷却牌堆中。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE14, "禁锢——从对手的<<z:2>>放置|cffffff<<X:1>>|r <<1张[卡牌/卡牌]>>至这张卡牌下，直到这张卡牌被移除出游戏。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE16, "从酒馆获得|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。你的对手也可获得<<1[一张复制牌/每张卡牌的一张复制牌]>>。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE2, "击倒——把|cffffff<<X:1>>|r张对手生效中的代行人放回其冷却牌堆。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE3, "对手在其回合开始时从手牌中弃掉|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 0)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE4, "|cff1919阻碍|r——对手抽|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。", 3)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE5, "破敌——对手失去|cffffff<<X:1>>|r张<<t:2>>。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE6, "|cff1919阻碍|r——给你对手控制的|cffffff<<X:1>>|r<<1[个代行人/个代行人]>>治疗|cffffff<<2>>|r点生命。", 2)
SAS(SI_TRIBUTEMECHANIC_OPPONENTPERSPECTIVE7, "在本场比赛中摧毁最多|cffffff<<X:1>>|r张对手已打出的卡牌。", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE0, "获得|cffffff<<X:1>>|r<<t:2>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE1, "从酒馆替换最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE10, "<<3>>刷新——把最多|cffffff<<X:1>>|r张<<z:2>><<1[卡牌/卡牌]>>从你的冷却牌堆中返还至<<z:3>>中。", 6)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE11, "创造|cffffff<<X:1>>|r张<<C:2>><<1[卡牌/卡牌]>>并将<<1[其/其]>>放置在你的<<z:3>>中。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE12, "翻牌——查看你抽牌堆中的下<<2[卡牌/|cffffff<<X:2>>|r张卡牌]>>。你可以将该卡牌或选择最多<<1[卡牌/|cffffff%d|r张卡牌]>>移动至你的冷却牌堆中。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE13, "治疗此代行人|cffffff<<X:1>>|r点生命。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE14, "|cff1919阻碍|r——禁锢 - 从你的<<z:2>>放置|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>至这张卡牌下，直到这张卡牌被移除出游戏。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE15, "捐赠——从你的手牌中丢弃最多|cffffff<<X:1>>|r <<1张[卡牌/卡牌]>>，然后抽取同样数量的卡牌。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE17, "从酒馆替换全部卡牌。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE18, "全部废除——将你和对手的所有活跃代行人置于各自的冷却牌堆中。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE2, "|cff1919阻碍|r——击倒 - 将|cffffff<<X:1>>|r张你生效中的代行人放回冷却牌堆。", 5)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE3, "|cff1919阻碍|r——立即从你的手牌中丢弃|cffffff<<X:1>>|r<<1[张卡牌/张卡牌]>>。", 2)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE4, "抽取|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE5, "|cff1919阻碍|r——破敌 - 失去|cffffff<<X:1>>|r张<<t:2>>。", 4)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE6, "治疗|cffffff<<X:1>>|r张<<1[代行人/代行人]>>|cffffff<<2>>|r点生命。", 0)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE7, "在本场比赛中摧毁最多|cffffff<<X:1>>|r张已打出的卡牌。", 3)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE8, "从酒馆获得最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>，最大消耗为|cffffff<<2>>|r<<1 [/每个]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_PLAYERPERSPECTIVE9, "在本回合内额外呼唤|cffffff<<X:1>>|r次<<1[守护神/守护神]>>。", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING1, "替换最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING10, "刷新——将最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>移动至抽牌堆顶端", 4)
SAS(SI_TRIBUTEMECHANIC_TARGETING12, "翻牌——将最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>移动至冷却牌堆<<1[/ (从上到下排序)]>>", 5)
SAS(SI_TRIBUTEMECHANIC_TARGETING14, "禁锢最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING15, "捐赠最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING16, "获得|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>，对手也将获得同样的卡牌", 1)
SAS(SI_TRIBUTEMECHANIC_TARGETING2, "击倒|cffffff<<X:1>>|r张<<1[代行人/代行人]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING3, "丢弃|cffffff<<X:1>>|r 张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING6, "治疗|cffffff<<X:1>>|r张<<1[代行人/代行人]>>|cffffff<<2>>|r点生命", 0)
SAS(SI_TRIBUTEMECHANIC_TARGETING7, "摧毁最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 2)
SAS(SI_TRIBUTEMECHANIC_TARGETING8, "获得最多|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE0, "青睐", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE1, "中立", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE2, "敌视", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT1, "这位守护神现在|c2adc22青睐|r于你。", 0)
SAS(SI_TRIBUTEPATRONPERSPECTIVEFAVORSTATE_RESULT2, "这位守护神现在处于中立状态。", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE0, "献祭<<X:1>>张对手的<<z:2>>卡牌", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE1, "对手支付<<X:1>>张<<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_OPPONENTPERSPECTIVE2, "对手在<<z:3>>中拥有<<X:1>>张<<z:2>><<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE0, "献祭<<X:1>>张你的<<z:2>>卡牌", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE1, "支付<<X:1>>张<<t:2>>", 2)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE2, "在你的<<z:3>>中拥有<<X:1>>张<<z:2>><<1[卡牌/卡牌]>>", 1)
SAS(SI_TRIBUTEPATRONREQUIREMENT_PLAYERPERSPECTIVE3, "从你的手牌中丢弃<<X:1>>张<<z:2>>卡牌", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING0, "献祭|cffffff<<X:1>>|r张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEPATRONREQUIREMENT_TARGETING3, "丢弃|cffffff<<X:1>>|r 张<<1[卡牌/卡牌]>>", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE0, "玩家", 0)
SAS(SI_TRIBUTEPLAYERPERSPECTIVE1, "对手", 0)
SAS(SI_TRIBUTERESOURCE0, "力量", 0)
SAS(SI_TRIBUTERESOURCE1, "金币", 1)
SAS(SI_TRIBUTERESOURCE2, "声望", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE0, "力量消耗", 0)
SAS(SI_TRIBUTERESOURCE_ACQUIRE1, "金币消耗", 1)
SAS(SI_TRIBUTERESOURCE_ACQUIRE2, "声望", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT0, "生命", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT1, "生命", 0)
SAS(SI_TRIBUTERESOURCE_DEFEAT2, "生命", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP0, "用于伤害对手的代行人。在你的回合结束时，未花费的威力将转化为声望。", 0)
SAS(SI_TRIBUTERESOURCE_TOOLTIP1, "用于从酒馆购买卡牌。在你的回合结束时，未花费的金币将消失。", 1)
SAS(SI_TRIBUTERESOURCE_TOOLTIP2, "达到40声望以进入最终游戏。在最终游戏中，每位玩家都要争取在对手回合结束时让自己保持更高的声望。在对手回合结束时声望保持领先的玩家即可获胜。任何玩家一旦达到80声望，就能在自己的回合结束时获胜。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT2, "你未选择足够目标。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT3, "在选择其他代行人之前，你必须先选择所有嘲讽代行人。", 0)
SAS(SI_TRIBUTETARGETSELECTIONCONFIRMATIONRESULT4, "这个代行人的禁锢卡牌已达到上限。", 0)
SAS(SI_TRIBUTETIER0, "无效", 1)
SAS(SI_TRIBUTETIER1, "无排名", 2)
SAS(SI_TRIBUTETIER2, "山铜", 1)
SAS(SI_TRIBUTETIER3, "乌木", 1)
SAS(SI_TRIBUTETIER4, "水银", 1)
SAS(SI_TRIBUTETIER5, "虚空之钢", 1)
SAS(SI_TRIBUTETIER6, "赤晶", 1)
SAS(SI_TRIBUTE_ACQUIRE_HINT_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CAMPAIGN_LESS_THAN_ONE_MINUTE, "小于1分钟", 0)
SAS(SI_TRIBUTE_CARD_AVAILABLE_UPGRADE_FORMATTER, "此卡牌可从<<1>>升级为<<2>>", 1)
SAS(SI_TRIBUTE_CARD_CHOOSE_ONE_MECHANIC, "从下列选项中选择|cffffff1|r：", 0)
SAS(SI_TRIBUTE_CARD_COMBO_EFFECT, "连击<<1>>", 1)
SAS(SI_TRIBUTE_CARD_CONTRACT_DESCRIPTION, "|t80%:80%:EsoUI/Art/Tribute/tributeContract_small.dds|t契约卡牌会在你购买后立即打出，而且不会加入你的牌组。", 1)
SAS(SI_TRIBUTE_CARD_CURSE_DESCRIPTION, "诅咒卡牌必须在非诅咒卡牌之前打出。", 1)
SAS(SI_TRIBUTE_CARD_ITEM_TYPE, "《望族传奇》卡牌", 0)
SAS(SI_TRIBUTE_CARD_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_CARD_NO_PLAY_EFFECT_DESCRIPTION, "此卡牌打出时不附带效果。", 0)
SAS(SI_TRIBUTE_CARD_PATRON_ICON, "|t32:32:<<X:1>>|t", 0)
SAS(SI_TRIBUTE_CARD_PLAY_EFFECT, "打出效果", 0)
SAS(SI_TRIBUTE_CARD_TAUNT_DESCRIPTION, "必须首先攻击此代行人，阻止对手在回合结束时将力量转换为声望。", 1)
SAS(SI_TRIBUTE_CARD_TAUNT_TITLE, "嘲讽", 0)
SAS(SI_TRIBUTE_CARD_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CARD_TOGGLE_TOOLTIP_ACTION, "切换提示框", 0)
SAS(SI_TRIBUTE_CARD_TRIGGER_EFFECT_HEADER, "|t80%:80%:EsoUI/Art/Tribute/Mechanics/tributeMechanicCardDisplay_triggerHeaderIcon.dds|t在场", 0)
SAS(SI_TRIBUTE_CARD_TYPE_CONTRACT, "契约<<1>>", 1)
SAS(SI_TRIBUTE_CARD_TYPE_CURSE, "诅咒<<1>>", 0)
SAS(SI_TRIBUTE_CARD_TYPE_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_BODY, "<<1>>已升级为<<2>>", 0)
SAS(SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_TITLE, "<<1>>卡牌已升级", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE, "<<1[排名积分/排名积分]>>", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_DESCRIPTION, "参与《望族传奇》任务、非排位模式的休闲比赛以及排位模式竞赛，均可获得等级点数。", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_LIMIT_REACHED, "最高等级", 0)
SAS(SI_TRIBUTE_CLUB_EXPERIENCE_TOOLTIP_FORMATTER, "等级点数：<<X:1>>", 0)
SAS(SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_CONTENT, "新等级：<<1>>", 0)
SAS(SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_TITLE, "《望族传奇》俱乐部等级已提升", 0)
SAS(SI_TRIBUTE_COMBO_HISTORY_HEADING, "打出效果", 2)
SAS(SI_TRIBUTE_COMPOSITE_PILE_OPPONENT_DECK_AND_HAND_NAME_OVERRIDE, "对方的牌堆与手牌", 0)
SAS(SI_TRIBUTE_COMPOSITE_PILE_PLAYER_DECK_AND_HAND_NAME_OVERRIDE, "牌堆与手牌", 0)
SAS(SI_TRIBUTE_CONFINED_COUNT_FORMATTER, "|t100%:100%:EsoUI/Art/Tribute/Mechanics/tributeMechanicCardDisplay_confineCards.dds|t <<1>> |cEFEBBE禁锢|r", 0)
SAS(SI_TRIBUTE_CONFINEMENT_VIEWER_BACK_ACTION, "返回", 0)
SAS(SI_TRIBUTE_CONFINEMENT_VIEWER_HEADER_FORMATTER, "遭<<1>>禁锢的卡牌", 0)
SAS(SI_TRIBUTE_CONFIRM_CONCEDE_DIALOG_DESCRIPTION, "现在离开会输掉比赛。确定要认输吗？", 0)
SAS(SI_TRIBUTE_CONFIRM_CONCEDE_DIALOG_TITLE, "认输", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_CONFIRM_ACTION, "确认", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_DRAFT_PATRONS_ACTION, "征召守护神", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_TOGGLE_TOOLTIPS_ACTION, "切换提示框", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_GAMEPAD_VIEW_DRAFTED_PATRONS_ACTION, "查看征召的守护神", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_HEADER, "守护神牌组选择", 1)
SAS(SI_TRIBUTE_DECK_SELECTION_MATCH_DESCRIPTION, "<<1>>，对手：<<X:2>>", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_NPC_SELECT, "<<X:1>>正在选择守护神......", 1)
SAS(SI_TRIBUTE_DECK_SELECTION_OPPONENT_SELECT, "<<X:1>>正在选择<<ni:2>>守护神......", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_PLAYER_SELECT, "选择<<ni:1>>守护神", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_SELECT_PATRON, "选择", 0)
SAS(SI_TRIBUTE_DECK_SELECTION_TURN_TIMER_NO_TIME, "ㆍ", 0)
SAS(SI_TRIBUTE_DISCARD_COUNTER_TOOLTIP_DESCRIPTION, "此玩家必须在其下回合开始时丢弃的卡牌数量。", 0)
SAS(SI_TRIBUTE_DISCARD_COUNTER_TOOLTIP_TITLE, "弃牌数", 0)
SAS(SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_BODY, "<<X:1>>首先选择", 0)
SAS(SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_TITLE, "征召守护神", 0)
SAS(SI_TRIBUTE_END_TURN, "结束回合", 0)
SAS(SI_TRIBUTE_EXPERIENCE_CURRENT_MAX_PERCENT, "<<1>>/<<2>>点数（<<3>>%）", 1)
SAS(SI_TRIBUTE_FINDER_GENERAL_ACTIVITY_DESCRIPTOR, "《望族传奇》", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT, "<<1>>", 1)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT_PERCENT, "<<1>>（前<<2>>%）", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_LABEL, "《望族传奇》等级：<<X:1>>", 0)
SAS(SI_TRIBUTE_FINDER_LEADERBOARD_STATUS, "完成！", 1)
SAS(SI_TRIBUTE_FINDER_LOCKED_NO_CAMPAIGN_TEXT, "《望族传奇》竞赛赛季未开始。", 0)
SAS(SI_TRIBUTE_FINDER_PLACEMENT_STATUS, "<<1>>胜/<<2>>负", 0)
SAS(SI_TRIBUTE_FINDER_PLACEMENT_STATUS_NARRATION, "<<1[$d 胜]>> <<2[$d 负]>>", 0)
SAS(SI_TRIBUTE_FINDER_RANKED_STATUS, "<<1>>/<<2>>《望族传奇》经验", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_EMPTY, "当前无法查看奖励。", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_GOLD_HEADER, "金币", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_LEADERBOARD_INFO_TOOLTIP, "一旦你达成所有赛季等级并最终达到赤晶等级，就会被列入排行榜。\n\n在赛季结束时，将根据你在排行榜上的最终位置授予排行榜奖励。", 1)
SAS(SI_TRIBUTE_FINDER_REWARDS_LEADERBOARD_RANK_HEADER, "排行榜等级", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_SEASON_INFO_TOOLTIP, "赛季奖励是在你达成新赛季段位时立即授予的一次性奖励。", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_SEASON_TIER_HEADER, "赛季段位", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_TIER_REWARDS_HEADER, "段位奖励", 0)
SAS(SI_TRIBUTE_FINDER_REWARDS_TITLE, "奖励", 0)
SAS(SI_TRIBUTE_FINDER_SEASON_PROGRESS_HEADER, "赛季进度", 0)
SAS(SI_TRIBUTE_FINDER_TIME_REMAINING, "剩余 <<X:1>>", 0)
SAS(SI_TRIBUTE_INVITE_ACCEPTED, "已接受《望族传奇》邀请。", 0)
SAS(SI_TRIBUTE_INVITE_CANCELED, "已取消《望族传奇》邀请。", 0)
SAS(SI_TRIBUTE_INVITE_DECLINED, "已拒绝《望族传奇》邀请。", 0)
SAS(SI_TRIBUTE_INVITE_MESSAGE, "|cffffff<<1>>|r邀请你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTE_INVITE_RECEIVED, "<<1>>已邀请你游玩《望族传奇》。", 0)
SAS(SI_TRIBUTE_INVITE_SENT, "你已邀请<<1>>游玩《望族传奇》。", 0)
SAS(SI_TRIBUTE_LEADERBOARDS_CATEGORIES_HEADER, "《望族传奇》", 0)
SAS(SI_TRIBUTE_MATCH_RESULT_DEFEAT, "失败", 0)
SAS(SI_TRIBUTE_MATCH_RESULT_VICTORY, "胜利", 0)
SAS(SI_TRIBUTE_MECHANIC_ANY_QUANTITY_SYMBOL, "*", 0)
SAS(SI_TRIBUTE_MECHANIC_SELECTOR_CHOOSE_ONE, "选择其一", 0)
SAS(SI_TRIBUTE_NPC_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_OPPONENT_FAVOR_ANNOUNCEMENT_BODY, "<<X:1>>即将获得守护神胜利。", 1)
SAS(SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_BODY, "在本回合内达到或超过对手的声望", 0)
SAS(SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_TITLE, "<<X:1>>已获得<<X:2>>声望！", 0)
SAS(SI_TRIBUTE_PATRONS_SEARCH_RESULTS_EMPTY_TEXT, "没有符合当前搜索条件的《望族传奇》守护神。", 0)
SAS(SI_TRIBUTE_PATRON_BOOK_TITLE, "《望族传奇》守护神", 0)
SAS(SI_TRIBUTE_PATRON_CARD_TITLE, "卡牌", 0)
SAS(SI_TRIBUTE_PATRON_CARD_TYPE_COUNT, "x<<X:1>>", 0)
SAS(SI_TRIBUTE_PATRON_CATEGORY_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_PATRON_NAME_FORMATTER, "<<t:1>>", 0)
SAS(SI_TRIBUTE_PATRON_NAME_WITH_COUNT_AND_SUIT_ICON_FORMATTER, "|t100%:100%:<<X:2>>|t <<1>> |cEFEBBE<<t:3>>|r", 0)
SAS(SI_TRIBUTE_PATRON_NAME_WITH_SUIT_ICON_FORMATTER, "<<t:1>> |t100%:100%：<<X:2>>|t", 0)
SAS(SI_TRIBUTE_PATRON_STARTER_CARD_HEADER, "起始", 0)
SAS(SI_TRIBUTE_PATRON_TITLE, "守护神", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_FAVOR_DESCRIPTION_DISABLED_FORMATTER, "<<X:1>>: <<X:2>> <<X:3>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_FAVOR_DESCRIPTION_FORMATTER, "|cC5C29E<<X:1>>：|r <<X:2>> <<X:3>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_NO_COLLECTIBLE, "你无法收集此守护神。", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_PASSIVE_MECHANIC_DISABLED_FORMATTER, "<<X:1>> (被动): <<X:2>>", 0)
SAS(SI_TRIBUTE_PATRON_TOOLTIP_PASSIVE_MECHANIC_FORMATTER, "|cC5C29E<<X:1>>（被动）：|r <<X:2>>", 0)
SAS(SI_TRIBUTE_PATRON_TYPE, "《望族传奇》守护神", 0)
SAS(SI_TRIBUTE_PATRON_UPGRADE_TITLE, "升级", 0)
SAS(SI_TRIBUTE_PATRON_USAGE_COUNTER_TOOLTIP_DESCRIPTION, "此玩家在其回合中剩余的守护神使用次数。", 0)
SAS(SI_TRIBUTE_PATRON_USAGE_COUNTER_TOOLTIP_TITLE, "守护神使用次数", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_DEAL_DAMAGE, "造成<<1>>伤害", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_EMPTY_LIST, "这个牌堆是空的。", 0)
SAS(SI_TRIBUTE_PILE_VIEWER_PLAY_CARD, "打出", 0)
SAS(SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_BODY, "先手：<<X:1>>", 0)
SAS(SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_TITLE, "游戏开始", 0)
SAS(SI_TRIBUTE_RESOURCE_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_DESCRIPTION, "参与《望族传奇》排位模式竞赛，即可获得赛季点数。", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_LIMIT_REACHED, "最大赛季点数", 0)
SAS(SI_TRIBUTE_SEASON_EXPERIENCE_TOOLTIP_FORMATTER, "赛季点数：<<X:1>>", 0)
SAS(SI_TRIBUTE_SEASON_PLACEMENT_DESCRIPTION, "完成<<1>>场定级赛以获得本赛季的初始等级。你获胜的定级赛场次越多，初始等级就越高。", 0)
SAS(SI_TRIBUTE_SEASON_PLACEMENT_RECORD_FORMATTER, "当前记录：<<1[ $d 赢/$d 赢]>>，<<2[$d  损失/$d 损失]>>\n定级赛剩余场数：<<3>>", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_AUTO_PLAY, "自动出牌", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_CONCEDE_MATCH, "认输", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_CONCEDE_WARNING, "现在认输会让你在<<X:1>>之内无法加入等待队列，并失去本场比赛的奖励。", 0)
SAS(SI_TRIBUTE_SETTINGS_DIALOG_TITLE, "选项", 0)
SAS(SI_TRIBUTE_SKIP_TUTORIAL_DIALOG_KEYBIND, "跳过对话", 0)
SAS(SI_TRIBUTE_SUMMARY_CLUB_RANK_LABEL, "俱乐部等级", 0)
SAS(SI_TRIBUTE_SUMMARY_CONTINUE, "继续", 0)
SAS(SI_TRIBUTE_SUMMARY_LEADERBOARD_LABEL, "排行榜等级：<<1>>", 0)
SAS(SI_TRIBUTE_SUMMARY_LEADERBOARD_NO_RANK, "排行榜等级已解锁", 1)
SAS(SI_TRIBUTE_SUMMARY_PROGRESSION, "赛季进度", 0)
SAS(SI_TRIBUTE_SUMMARY_RANK_UP, "等级提升！", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARDS, "比赛奖励", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARD_MAIL, "比赛奖励（通过邮件发送）", 0)
SAS(SI_TRIBUTE_SUMMARY_REWARD_OVERFLOW, "<<01*附加物品>>", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_CANCEL_ACTION, "取消", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_CONFIRM_ACTION, "确认", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_DESELECT_ACTION, "取消选择", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SELECT_ACTION, "选择", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SHOW_BOARD_ACTION, "显示盘桌", 0)
SAS(SI_TRIBUTE_TARGET_VIEWER_SHOW_TARGETS_ACTION, "显示目标", 0)
SAS(SI_TRIBUTE_TOOLTIP_CITY_NAME, "号旗湾", 1)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_FORMATTER, "<<X:1>>\n\n<<X:2>>", 0)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_REQUIREMENT, "需要完成<<1>>（任务），可在<<3>>中的<<2>>获得。", 3)
SAS(SI_TRIBUTE_TOOLTIP_UNAVAILABLE_UNLOCK, "你可在升级至<<2>>后进入<<1>>。", 0)
SAS(SI_TRIBUTE_TURN_START_ANNOUNCEMENT_TITLE, "开始你的回合", 0)
SAS(SI_TRIBUTE_VIEW_CONFINED_CARDS_ACTION, "禁锢卡牌", 0)
SAS(SI_TUTORIALS_RESET, "你的教程已重置", 0)
SAS(SI_TUTORIAL_BODY_FORMAT, "<<X:1>>", 0)
SAS(SI_TUTORIAL_CONTINUE, "继续", 2)
SAS(SI_TUTORIAL_MORE_INFO, "详情", 0)
SAS(SI_TUTORIAL_TITLE_FORMAT, "<<1>>", 0)
SAS(SI_TUTORIAL_USER_ID_PC, "@用户ID", 0)
SAS(SI_TUTORIAL_USER_ID_PS4, "在线ID", 3)
SAS(SI_TUTORIAL_USER_ID_XBOX, "Xbox 玩家代号", 1)
SAS(SI_UI_ERROR_COPY, "复制", 0)
SAS(SI_UI_ERROR_COPY_ERROR_CODE_TOOLTIP, "复制错误代码", 0)
SAS(SI_UI_ERROR_LESS_INFO, "简略信息", 0)
SAS(SI_UI_ERROR_MORE_INFO, "详情", 0)
SAS(SI_UI_ERROR_PAGE_FORMATTER, "<<1>>/<<2>>", 0)
SAS(SI_UI_ERROR_RELOAD_UI, "重新加载界面", 0)
SAS(SI_UI_ERROR_SUPPRESS, "抑制", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_ALREADY_AFFLICTED_ERROR_TEXT, "你处于感染状态，因此无法领取此礼物。", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_COLLECTIBLE_OWNED_ERROR_TEXT, "你已拥有此收藏品，因此无法领取此礼物。", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_DEFAULT_ERROR_TEXT, "你不具备领取此礼物的资格。", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_EXCEEDS_CURRENCY_CAP_ERROR_TEXT, "你可能已达到货币上限，因此无法领取此礼物。", 1)
SAS(SI_UNABLE_TO_CLAIM_GIFT_FULLY_UPGRADED_ERROR_TEXT, "你已完成所有升级，因此无法领取次礼物。", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_INSUFFICIENT_SPACE_ERROR_TEXT, "你需要额外开启<<1>>个物品栏<<1[/ 插槽/插槽]>>以领取此礼物。", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_TEXT_FORMATTER, "<<1>>", 0)
SAS(SI_UNABLE_TO_CLAIM_GIFT_TITLE_FORMATTER, "<<1>>", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT1, "你已在战役中，无法为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT2, "你没有足够的金币来为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT3, "你没有足够的联盟点数来为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT4, "你当前未被分配至战役中。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT5, "你的冷却时间尚未结束，无法为自己取消分配战役。", 0)
SAS(SI_UNASSIGNCAMPAIGNRESULT6, "当前你无法取消分配战役。", 0)
SAS(SI_UNASSIGNED_CAMPAIGN, "已取消分配", 0)
SAS(SI_UNEXPECTED_ERROR, "发生预期外的内部错误，请至<<1>>联系客服。", 0)
SAS(SI_UNIT_FRAME_BARTYPE, "<<t:1>>", 0)
SAS(SI_UNIT_FRAME_BARVALUE, "<<1>> / <<2>>", 0)
SAS(SI_UNIT_FRAME_EMPTY_SLOT, "空闲槽位", 0)
SAS(SI_UNIT_FRAME_NAME_COMPANION, "伙伴", 0)
SAS(SI_UNIT_FRAME_STATUS_DEAD, "死亡", 0)
SAS(SI_UNIT_FRAME_STATUS_OFFLINE, "离线", 0)
SAS(SI_UNIT_FRAME_STATUS_SUMMONING, "正在召唤……", 0)
SAS(SI_UNIT_NAME, "<<1>>", 0)
SAS(SI_UNLOCK_NEW_OUTFIT_EQUIP_ENTRY, "解锁新装扮", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE1, "成功", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE2, "失败", 0)
SAS(SI_UPDATEGUILDMETADATARESPONSE3, "此属性的文本超过了最大长度。", 0)
SAS(SI_URL_APPLICATION_MAIL, "电子邮件客户端", 0)
SAS(SI_URL_APPLICATION_WEB, "网页浏览器", 0)
SAS(SI_URL_DIALOG_OPEN, "打开", 0)
SAS(SI_USER_GENERATED_LIST_ITEM_FORMATTER, "<<X:1>>", 0)
SAS(SI_USE_FURNITURE_INTERACTION_TEXT, "使用", 0)
SAS(SI_USE_SYNERGY, "使用<<1>>", 0)
SAS(SI_USE_TO_LEARN_RECIPE, "用于学习配方。", 0)
SAS(SI_UTILITY_WHEEL_CYCLE_WHEEL, "轮盘循环", 0)
SAS(SI_UTILITY_WHEEL_DISABLE_TOOLTIP_SCROLL, "禁用提示栏滚动", 0)
SAS(SI_UTILITY_WHEEL_ENABLE_TOOLTIP_SCROLL, "启用提示栏滚动", 0)
SAS(SI_UTILITY_WHEEL_SLOT_FORMATTER, "槽位<<1>>", 0)
SAS(SI_VANITY_PET_UNAVAILABLE_IN_AVA, "你无法在联盟战争地点召唤非战斗宠物。", 3)
SAS(SI_VIDEO_OPTIONS_CALIBRATE_GAMMA, "校准", 0)
SAS(SI_VIDEO_OPTIONS_INTERFACE, "界面", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE, "自定义比例", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_PERCENT, "<<1>>%", 0)
SAS(SI_VIDEO_OPTIONS_UI_CUSTOM_SCALE_TOOLTIP, "调整包括所有窗口以及抬头显示器在内的界面比例。此设置只适用于键盘界面。", 1)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE, "使用自定义比例", 0)
SAS(SI_VIDEO_OPTIONS_UI_USE_CUSTOM_SCALE_TOOLTIP, "启用此设置后，你可以使用下面的滑块来确定用户界面比例。当此设置被禁用时，游戏将自动缩放用户界面，使其尽可能清晰。此设置只适用于键盘界面。", 1)
SAS(SI_VISUALARMORTYPE1, "轻型", 0)
SAS(SI_VISUALARMORTYPE2, "中型", 0)
SAS(SI_VISUALARMORTYPE3, "重型", 0)
SAS(SI_VISUALARMORTYPE4, "无畏者", 0)
SAS(SI_VISUALARMORTYPE5, "衣服", 0)
SAS(SI_VISUALARMORTYPE6, "招牌", 0)
SAS(SI_VULNERABILITYSTATUS0, "普通", 0)
SAS(SI_VULNERABILITYSTATUS1, "脆弱", 0)
SAS(SI_VULNERABILITYSTATUS2, "抗性", 0)
SAS(SI_WEAPONCONFIGTYPE1, "单手武器与盾牌", 0)
SAS(SI_WEAPONCONFIGTYPE10, "单手武器", 1)
SAS(SI_WEAPONCONFIGTYPE11, "徒手", 0)
SAS(SI_WEAPONCONFIGTYPE12, "狼人", 0)
SAS(SI_WEAPONCONFIGTYPE13, "仅护盾", 0)
SAS(SI_WEAPONCONFIGTYPE2, "双持", 0)
SAS(SI_WEAPONCONFIGTYPE3, "双手武器", 1)
SAS(SI_WEAPONCONFIGTYPE4, "弓", 0)
SAS(SI_WEAPONCONFIGTYPE5, "毁灭法杖", 0)
SAS(SI_WEAPONCONFIGTYPE6, "恢复法杖", 0)
SAS(SI_WEAPONCONFIGTYPE7, "火焰法杖", 0)
SAS(SI_WEAPONCONFIGTYPE8, "寒霜法杖", 0)
SAS(SI_WEAPONCONFIGTYPE9, "闪电法杖", 0)
SAS(SI_WEAPONMODELTYPE1, "斧头", 0)
SAS(SI_WEAPONMODELTYPE2, "锤子", 0)
SAS(SI_WEAPONMODELTYPE3, "剑", 0)
SAS(SI_WEAPONMODELTYPE4, "匕首", 0)
SAS(SI_WEAPONMODELTYPE5, "弓", 1)
SAS(SI_WEAPONMODELTYPE6, "法杖", 1)
SAS(SI_WEAPONMODELTYPE7, "盾牌", 1)
SAS(SI_WEAPONMODELTYPE8, "符文", 1)
SAS(SI_WEAPONTYPE0, "请勿翻译", 0)
SAS(SI_WEAPONTYPE1, "斧头", 0)
SAS(SI_WEAPONTYPE10, "符文", 0)
SAS(SI_WEAPONTYPE11, "匕首", 0)
SAS(SI_WEAPONTYPE12, "炼狱法杖", 1)
SAS(SI_WEAPONTYPE13, "寒冰法杖", 1)
SAS(SI_WEAPONTYPE14, "盾牌", 0)
SAS(SI_WEAPONTYPE15, "闪电法杖", 0)
SAS(SI_WEAPONTYPE2, "钉锤", 0)
SAS(SI_WEAPONTYPE3, "剑", 0)
SAS(SI_WEAPONTYPE4, "剑", 0)
SAS(SI_WEAPONTYPE5, "斧头", 0)
SAS(SI_WEAPONTYPE6, "钉锤", 0)
SAS(SI_WEAPONTYPE8, "弓", 0)
SAS(SI_WEAPONTYPE9, "治疗法杖", 0)
SAS(SI_WEAPON_INDICATOR, "武器指示器", 0)
SAS(SI_WEAPON_INDICATOR_SETTINGS_TOOLTIP, "当武器的充能完全耗尽并且没有装备毒药时，显示一个指示器", 0)
SAS(SI_WEAPON_INDICATOR_TOOLTIP, "已装备武器的充能已完全耗尽，并且未装备毒药。", 0)
SAS(SI_WEAPON_SWAP_DISABLED_TOOLTIP, "当前状态下无法切换武器。", 0)
SAS(SI_WEAPON_SWAP_TOOLTIP, "在你的主武器组和备用武器组之间进行切换。", 0)
SAS(SI_WEAPON_SWAP_UNEARNED_TOOLTIP, "在等级<<1>>时解锁", 0)
SAS(SI_WINDOW_TITLE_ADDON_EULA, "插件最终用户许可协议", 0)
SAS(SI_WINDOW_TITLE_ADDON_MANAGER, "插件", 1)
SAS(SI_WINDOW_TITLE_AVA_BONUSES, "<<1>>战役加成", 2)
SAS(SI_WINDOW_TITLE_CAMPAIGN_BROWSER, "战役", 0)
SAS(SI_WINDOW_TITLE_CAMPAIGN_OVERVIEW, "概览", 0)
SAS(SI_WINDOW_TITLE_CHAT_CHANNEL_OPTIONS, "聊天选项卡选项", 1)
SAS(SI_WINDOW_TITLE_CHAT_COLOR_OPTIONS, "聊天颜色选项", 0)
SAS(SI_WINDOW_TITLE_COLOR_PICKER, "颜色选择器", 0)
SAS(SI_WINDOW_TITLE_FRIENDS_LIST, "好友", 0)
SAS(SI_WINDOW_TITLE_GRAPHICS_OPTIONS, "图像选项", 0)
SAS(SI_WINDOW_TITLE_GROUP_LIST, "你的队伍", 0)
SAS(SI_WINDOW_TITLE_GROUP_OPTIONS, "队伍选项", 0)
SAS(SI_WINDOW_TITLE_GUILD_HERALDRY, "纹章", 0)
SAS(SI_WINDOW_TITLE_GUILD_HISTORY, "历史", 0)
SAS(SI_WINDOW_TITLE_GUILD_HOME, "主页", 0)
SAS(SI_WINDOW_TITLE_GUILD_RANKS, "职务", 0)
SAS(SI_WINDOW_TITLE_GUILD_RECRUITMENT, "招募", 0)
SAS(SI_WINDOW_TITLE_GUILD_ROSTER, "花名册", 0)
SAS(SI_WINDOW_TITLE_INBOX_MAIL, "收件箱", 1)
SAS(SI_WINDOW_TITLE_INTERFACE_OPTIONS, "界面选项", 0)
SAS(SI_WINDOW_TITLE_ITEM_AUGMENTATION, "物品附魔", 1)
SAS(SI_WINDOW_TITLE_LOOT, "搜刮", 0)
SAS(SI_WINDOW_TITLE_LORE_LIBRARY, "传说图书馆", 0)
SAS(SI_WINDOW_TITLE_MAIL, "邮件", 0)
SAS(SI_WINDOW_TITLE_SEND_MAIL, "发送", 1)
SAS(SI_WINDOW_TITLE_SKILLS, "技能", 3)
SAS(SI_WINDOW_TITLE_TRADE, "交易", 0)
SAS(SI_WINDOW_TITLE_TRADING_HOUSE, "公会商店", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR, "界面错误：<<1>>", 1)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE, "界面错误（x<<1>>）：<<2>>", 0)
SAS(SI_WINDOW_TITLE_UI_ERROR_MULTIPLE_MAX, "界面错误（x<<1>>+）：<<2>>", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP, "<<t:1>>", 1)
SAS(SI_WINDOW_TITLE_WORLD_MAP_NO_ZONE, "世界地图：未知区域", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP_WITH_CAMPAIGN_NAME, "<<t:1>>（<<acc:2>>）", 0)
SAS(SI_WINDOW_TITLE_WORLD_MAP_WITH_DUNGEON_DIFFICULTY, "<<t:1>>（<<acc:2>>）", 1)
SAS(SI_WORLD_MAP_ACTION_GO_TO_CROWN_STORE, "打开王冠商店", 0)
SAS(SI_WORLD_MAP_ACTION_HIDE_INFORMATION, "隐藏信息", 0)
SAS(SI_WORLD_MAP_ACTION_PREVIEW_HOUSE, "预览<<1>>", 0)
SAS(SI_WORLD_MAP_ACTION_RECALL_TO_WAYSHRINE, "召回至<<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_REMOVE_PLAYER_WAYPOINT, "移除目的地", 0)
SAS(SI_WORLD_MAP_ACTION_REMOVE_RALLY_POINT, "移除集结点", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_FORWARD_CAMP, "在前线营地复活", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_KEEP, "在要塞复活", 0)
SAS(SI_WORLD_MAP_ACTION_RESPAWN_AT_KEEP_FAILED, "你无法再在该要塞复活。", 0)
SAS(SI_WORLD_MAP_ACTION_SELECT_QUEST, "设置焦点：<<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_SET_PLAYER_WAYPOINT, "设置目的地", 0)
SAS(SI_WORLD_MAP_ACTION_SHOW_INFORMATION, "显示信息", 0)
SAS(SI_WORLD_MAP_ACTION_TRACK_ANTIQUITY, "设置焦点：<<1>>", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_HOUSE_INSIDE, "前往<<1>>（内部）", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_HOUSE_OUTSIDE, "前往<<1>>（外部）", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_KEEP, "前往要塞", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_KEEP_FAILED, "你无法再前往该要塞。", 0)
SAS(SI_WORLD_MAP_ACTION_TRAVEL_TO_WAYSHRINE, "前往<<1>>", 1)
SAS(SI_WORLD_MAP_ACTION_UPGRADE_CHAPTER, "升级", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_AVAILABLE, "可用", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_CONTINUE, "继续", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_IN_PROGRESS, "进行中", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_NO_ANTIQUITIES, "没有要搜寻的古物。", 0)
SAS(SI_WORLD_MAP_ANTIQUITIES_TRACK, "追踪", 0)
SAS(SI_WORLD_MAP_BROWSE_MAPS_TOOLTIP, "浏览地图", 0)
SAS(SI_WORLD_MAP_CHOICE_DIALOG_FAILED_FORMATTER, "<<1>>", 0)
SAS(SI_WORLD_MAP_CHOICE_DIALOG_FAILED_TITLE, "失败", 0)
SAS(SI_WORLD_MAP_CURRENT_LOCATION, "当前地点", 0)
SAS(SI_WORLD_MAP_DELVE_NAME, "<<1>>（洞穴）", 0)
SAS(SI_WORLD_MAP_DOESNT_SHOW_QUESTS_DISTANCE, "拉近镜头缩小地图以查看任务。", 0)
SAS(SI_WORLD_MAP_FILTERS_SHOW_ALLIANCE, "显示联盟", 0)
SAS(SI_WORLD_MAP_FILTERS_SHOW_DETAILS, "显示详情", 0)
SAS(SI_WORLD_MAP_LOCATION_NAME, "<<t:1>>", 1)
SAS(SI_WORLD_MAP_NO_HOUSES, "你尚未发现任何住宅。", 0)
SAS(SI_WORLD_MAP_NO_KEY, "此地图没有钥匙。", 0)
SAS(SI_WORLD_MAP_NO_QUESTS, "此处没有任何任务。", 0)
SAS(SI_WORLD_MAP_NO_QUEST_MAP_LOCATION, "此任务无法显示在地图上。", 0)
SAS(SI_WORLD_MAP_OPTIONS_TOOLTIP, "配置地图", 0)
SAS(SI_WORLD_MAP_OPTION_FILTER_GRAVEYARD_AREAS, "前线营地区域", 1)
SAS(SI_WORLD_MAP_OPTION_FILTER_PVP_SECTION, "PvP地标：", 0)
SAS(SI_WORLD_MAP_OPTION_SHOW_QUESTS, "显示任务列表", 0)
SAS(SI_WORLD_MAP_OPTION_SQUARE, "强制以正方形显示地图", 0)
SAS(SI_WORLD_MAP_OPTION_TRANSPARENCY, "透明度：", 0)
SAS(SI_WORLD_MAP_PUBLIC_DUNGEON_NAME, "<<1>>（公共地下城）", 0)
SAS(SI_WORLD_MAP_RECENTER_BUTTON_TOOLTIP, "显示我的地点", 0)
SAS(SI_WORLD_MAP_SKYSHARD_HINT_FORMATTER, "天空裂片提示：|cffffff<<1>>|r", 0)
SAS(SI_WORLD_MAP_SKYSHARD_STATUS_FORMATTER, "天空裂片状态：|cffffff<<1>>|r", 0)
SAS(SI_WORLD_MAP_SMALL_OPTIONS_TITLE, "弹出地图选项", 0)
SAS(SI_WORLD_MAP_ZOOM, "缩放", 0)
SAS(SI_WORLD_MAP_ZOOM_KEY, "鼠标滚轮", 0)
SAS(SI_WRIT_VOUCHER_FORMAT, "<<1>>张任务令券", 0)
SAS(SI_YES, "是", 0)
SAS(SI_ZONECOMPLETIONTYPE1, "地区剧情任务", 1)
SAS(SI_ZONECOMPLETIONTYPE10, "标志性地点", 0)
SAS(SI_ZONECOMPLETIONTYPE11, "沙利多的图书馆书籍", 1)
SAS(SI_ZONECOMPLETIONTYPE12, "梦达思之石", 0)
SAS(SI_ZONECOMPLETIONTYPE13, "公共地下城", 0)
SAS(SI_ZONECOMPLETIONTYPE14, "套装铸造点", 0)
SAS(SI_ZONECOMPLETIONTYPE2, "兴趣点", 1)
SAS(SI_ZONECOMPLETIONTYPE3, "成就", 0)
SAS(SI_ZONECOMPLETIONTYPE4, "路点神龛", 0)
SAS(SI_ZONECOMPLETIONTYPE5, "洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE6, "组队洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE7, "天空裂片", 0)
SAS(SI_ZONECOMPLETIONTYPE8, "世界事件", 0)
SAS(SI_ZONECOMPLETIONTYPE9, "世界Boss", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION1, "|cffffff地区剧情任务|r是该地区的故事主线。完成这些任务之后，你可以获得技能点数、经验、金币和装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION10, "|cffffff标志性地点|r是世界中的标志性地点。在你探索地区内的所有标志性地点后，将获得该地区的“探路者”成就。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION11, "|cffffff沙利多的图书馆书籍|r散布在世界各地。它们以其独特的紫色光芒而闻名，发现这些书籍能提升你的法师公会等级以及相关的技能等级。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION12, "|cffffff梦达思之石|r是世界中以临时增益的方式给予玩家恩赐的物体。该效果会持续到被另一个不同的梦达思之石恩赐所取代。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION13, "|cffffff公共地下城|r是遍布泰姆瑞尔与其他地点的开放世界地下城，它们可供四名玩家组队探险。完成公共地下城的不同部分可奖励你技能点数、经验、金币与装备。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION14, "|cffffff套装铸造点|r分布在世界中的不同地点，你可以在其中制作拥有特殊套装加成的物品。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION2, "|cffffff兴趣点|r可供你在独立剧情中探索地区内的传说、人物和地点，并奖励经验、金币和装备。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION4, "|cffffff路点神龛|r允许你在已发现并解锁的路点神龛之间即时免费移动。你也可以花费少量金币，从世界中的任何地方直接前往任何已解锁的路点神龛。", 3)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION5, "|cffffff洞穴|r是分布在世界各处，可供单人攻略的地下城。洞穴中始终包括一块天空裂片，以及一名会掉落物品套装部件的BOSS。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION6, "|cffffff组队洞穴|r是位于荒崖的公共地下城，专供四名玩家组队挑战。组队洞穴中始终包括一块天空裂片，以及一名会掉落物品套装部件的BOSS。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION7, "|cffffff天空裂片|r分散在世界各地，可以通过它们发出的明亮白色光线来识别。发现三块天空裂片后可获得一个技能点，能够用来解锁或变形新的技能。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION8, "|cffffff世界事件|r是世界上发生的活动（例如“暗锚”等），集结一群冒险者来处理是上佳之策。完成世界事件后，你可以获得经验、金币和更高等级的装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_DESCRIPTION9, "|cffffff世界BOSS|r是极其强大的敌人，集结一群冒险者来处理是上佳之策。击败世界BOSS可获得更高等级的装备。", 2)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION10, "在<<2>>发现了<<1>>标志性地点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION11, "在<<2>>发现了<<1>>沙利多的图书馆书籍", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION12, "在<<2>>发现了<<1>>梦达思之石", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION13, "在<<2>>完成了<<1>>公共地下城", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION14, "在<<2>>发现了<<1>>套装铸造点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION2, "在<<2>>完成了<<1>>兴趣点", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION4, "在<<2>>发现了<<1>>路点神龛", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION5, "在<<2>>完成了<<1>>洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION6, "在<<2>>完成了<<1>>组队洞穴", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION7, "在<<2>>发现了<<1>>天空裂片", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION8, "在<<2>>完成了<<1>>世界事件", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION9, "在<<2>>完成了<<1>>世界BOSS", 1)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER1, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER10, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER11, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER12, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER13, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER14, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER2, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER3, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER4, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER5, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER6, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER7, "发现", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER8, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_PROGRESSHEADER9, "已完成", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION10, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION12, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION13, "在<<1>>完成任务", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION14, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION2, "在<<1>>冒险", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION4, "发现<<1>>", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION5, "击败<<1>>的Boss", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION6, "击败<<1>>的Boss", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION8, "完成<<1>>的事件", 0)
SAS(SI_ZONECOMPLETIONTYPE_SHORTDESCRIPTION9, "击败<<1>>的Boss", 0)
SAS(SI_ZONEDISPLAYTYPE1, "单人副本", 0)
SAS(SI_ZONEDISPLAYTYPE10, "地区剧情", 0)
SAS(SI_ZONEDISPLAYTYPE11, "伙伴", 0)
SAS(SI_ZONEDISPLAYTYPE12, "无尽档案塔", 1)
SAS(SI_ZONEDISPLAYTYPE2, "地下城", 1)
SAS(SI_ZONEDISPLAYTYPE3, "试炼副本", 0)
SAS(SI_ZONEDISPLAYTYPE4, "组队洞穴", 0)
SAS(SI_ZONEDISPLAYTYPE5, "队伍", 0)
SAS(SI_ZONEDISPLAYTYPE6, "公共地下城", 0)
SAS(SI_ZONEDISPLAYTYPE7, "洞穴", 0)
SAS(SI_ZONEDISPLAYTYPE8, "住宅", 0)
SAS(SI_ZONEDISPLAYTYPE9, "战场", 0)
SAS(SI_ZONE_DOOR_RETICLE_INSTANCE_TYPE_FORMAT, "<<C:1>>\n<<2>>", 0)
SAS(SI_ZONE_NAME, "<<t:1>>", 1)
SAS(SI_ZONE_STORY_ACHIEVEMENT_SHORT_DESCRIPTION, "完成<<1>>", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_CYCLE_KEYBIND, "循环切换提示框", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_HEADER, "地图完成度", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_VALUES, "<<1>>/<<2>>", 0)
SAS(SI_ZONE_STORY_ACTIVITY_COMPLETION_VALUES_TOTAL_PLUS, "<<1>>/<<2>>+", 0)
SAS(SI_ZONE_STORY_BOOK_SHORT_DESCRIPTION, "阅读<<1>>", 0)
SAS(SI_ZONE_STORY_CONTINUE_EXPLORING_ACTION, "继续探索", 0)
SAS(SI_ZONE_STORY_CONTINUE_STORY_ACTION, "继续地区剧情", 2)
SAS(SI_ZONE_STORY_DEFAULT_QUEST_SHORT_DESCRIPTION, "开始<<1>>", 0)
SAS(SI_ZONE_STORY_EXPLORE_ZONE_ACTION, "探索地区", 1)
SAS(SI_ZONE_STORY_INFO_HEADER, "地区指南", 1)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_ACTIVITY_NAME_FORMATTER, "<<1>>", 0)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_ADDITIONAL_ACTVITIES_FORMATTER, "另外<<1>>个……", 0)
SAS(SI_ZONE_STORY_LIST_TOOLTIP_TITLE_FORMATTER, "<<1>> <<2>>", 0)
SAS(SI_ZONE_STORY_MORE_INFO_KEYBIND, "详情", 0)
SAS(SI_ZONE_STORY_OPEN_FROM_ACHIEVEMENT_ACTION, "打开地区指南", 0)
SAS(SI_ZONE_STORY_OPEN_FROM_MAP_ACTION, "打开地区指南", 1)
SAS(SI_ZONE_STORY_SKYSHARD_SHORT_DESCRIPTION, "获得天空裂片：<<1>>", 1)
SAS(SI_ZONE_STORY_START_STORY_ACTION, "开始地区剧情", 2)
SAS(SI_ZONE_STORY_STOP_TRACKING_ZONE_STORY_ACTION, "停止追踪", 0)
SAS(SI_ZONE_STORY_TOOLTIP_UNAVAILABLE_IN_ZONE, "地区指南在当前地区不可用。", 2)
SAS(SI_ZONE_STORY_TRACKER_TITLE, "地区指南：<<1>>", 1)
SAS(SI_ZONE_STORY_UNLOCK_ACTION, "解锁", 0)
SAS(SI_ZONE_STORY_UPGRADE_ACTION, "升级", 0)
SAS(SI_ZONE_STORY_ZONE_COMPLETE_ACTION, "地区完成", 0)
SAS(SI_ZONE_STORY_ZONE_UNAVAILABLE_LEVEL, "此地区将于等级<<1>>时可用。", 0)
