--[[
Name: LibRangeCheck-3.0
Author(s): mitch0, WoWUIDev Community
Website: https://www.curseforge.com/wow/addons/librangecheck-3-0
Description: A range checking library based on interact distances and spell ranges
Dependencies: LibStub
License: MIT
]]

--- LibRangeCheck-3.0 provides an easy way to check for ranges and get suitable range checking functions for specific ranges.\\
-- The checkers use spell and item range checks, or interact based checks for special units where those two cannot be used.\\
-- The lib handles the refreshing of checker lists in case talents / spells change and in some special cases when equipment changes (for example some of the mage pvp gloves change the range of the Fire Blast spell), and also handles the caching of items used for item-based range checks.\\
-- A callback is provided for those interested in checker changes.
-- @usage
-- local rc = LibStub("LibRangeCheck-3.0")
--
-- rc.RegisterCallback(self, rc.CHECKERS_CHANGED, function() print("need to refresh my stored checkers") end)
--
-- local minRange, maxRange = rc:GetRange('target')
-- if not minRange then
--     print("cannot get range estimate for target")
-- elseif not maxRange then
--     print("target is over " .. minRange .. " yards")
-- else
--     print("target is between " .. minRange .. " and " .. maxRange .. " yards")
-- end
--
-- local meleeChecker = rc:GetFriendMaxChecker(rc.MeleeRange) or rc:GetFriendMinChecker(rc.MeleeRange) -- use the closest checker (MinChecker) if no valid Melee checker is found
-- for i = 1, 4 do
--     -- TODO: check if unit is valid, etc
--     if meleeChecker("party" .. i) then
--         print("Party member " .. i .. " is in Melee range")
--     end
-- end
--
-- local safeDistanceChecker = rc:GetHarmMinChecker(30)
-- -- negate the result of the checker!
-- local isSafelyAway = not safeDistanceChecker('target')
--
-- @class file
-- @name LibRangeCheck-3.0
local MAJOR_VERSION = "LibRangeCheck-3.0-ShestakUI"
local MINOR_VERSION = 14

---@class lib
local lib, oldminor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then
    return
end

local isRetail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
local isWrath = WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC
local isCata = WOW_PROJECT_ID == WOW_PROJECT_CATACLYSM_CLASSIC
local isEra = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
local InCombatLockdownRestriction
if isRetail or isEra or isCata then
    InCombatLockdownRestriction = function(unit) return InCombatLockdown() and not UnitCanAttack("player", unit) end
else
    InCombatLockdownRestriction = function() return false end
end

local _G = _G
local next = next
local sort = sort
local type = type
local wipe = wipe
local print = print
local pairs = pairs
local ipairs = ipairs
local tinsert = tinsert
local tremove = tremove
local tostring = tostring
local setmetatable = setmetatable
local BOOKTYPE_SPELL = BOOKTYPE_SPELL
local GetSpellInfo = GetSpellInfo
local GetSpellBookItemName = GetSpellBookItemName
local GetNumSpellTabs = GetNumSpellTabs
local GetSpellTabInfo = GetSpellTabInfo
local GetItemInfo = GetItemInfo
local UnitCanAttack = UnitCanAttack
local UnitCanAssist = UnitCanAssist
local UnitExists = UnitExists
local UnitIsUnit = UnitIsUnit
local UnitGUID = UnitGUID
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local CheckInteractDistance = CheckInteractDistance
local IsSpellInRange = IsSpellInRange
local IsItemInRange = IsItemInRange
local UnitClass = UnitClass
local UnitRace = UnitRace
local GetInventoryItemLink = GetInventoryItemLink
local GetTime = GetTime
local HandSlotId = GetInventorySlotInfo("HANDSSLOT")
local math_floor = math.floor
local UnitIsVisible = UnitIsVisible

-- << STATIC CONFIG

local UpdateDelay = 0.5
local ItemRequestTimeout = 10.0

-- interact distance based checks. ranges are based on my own measurements (thanks for all the folks who helped me with this)
local DefaultInteractList = {
    --  [1] = 28, -- Compare Achievements
    --  [2] = 9,  -- Trade
    [3] = 8, -- Duel
    [4] = 28, -- Follow
    --  [5] = 7,  -- unknown
}

-- interact list overrides for races
local InteractLists = {
    Tauren = {
        --  [2] = 7,
        [3] = 6,
        [4] = 25,
    },
    Scourge = {
        --  [2] = 8,
        [3] = 7,
        [4] = 27,
    },
}

local MeleeRange = 2
local FriendSpells, HarmSpells, ResSpells, PetSpells = {}, {}, {}, {}

for _, n in ipairs({ "EVOKER", "DEATHKNIGHT", "DEMONHUNTER", "DRUID", "HUNTER", "SHAMAN", "MAGE", "PALADIN", "PRIEST", "WARLOCK", "WARRIOR", "MONK", "ROGUE" }) do
    FriendSpells[n], HarmSpells[n], ResSpells[n], PetSpells[n] = {}, {}, {}, {}
end

-- Evoker
tinsert(HarmSpells.EVOKER, 369819) -- Disintegrate (25 yards)

tinsert(FriendSpells.EVOKER, 361469) -- Living Flame (25 yards)
tinsert(FriendSpells.EVOKER, 360823) -- Naturalize (Preservation) (30 yards)

tinsert(ResSpells.EVOKER, 361227) -- Return (40 yards)

-- Death Knights
tinsert(HarmSpells.DEATHKNIGHT, 49576) -- Death Grip (30 yards)
tinsert(HarmSpells.DEATHKNIGHT, 47541) -- Death Coil (Unholy) (40 yards)

tinsert(ResSpells.DEATHKNIGHT, 61999) -- Raise Ally (40 yards)

-- Demon Hunters
tinsert(HarmSpells.DEMONHUNTER, 185123) -- Throw Glaive (Havoc) (30 yards)
tinsert(HarmSpells.DEMONHUNTER, 183752) -- Consume Magic (20 yards)
tinsert(HarmSpells.DEMONHUNTER, 204021) -- Fiery Brand (Vengeance) (30 yards)

-- Druids
tinsert(FriendSpells.DRUID, 8936) -- Regrowth (40 yards, level 3)
tinsert(FriendSpells.DRUID, 774) -- Rejuvenation (Restoration) (40 yards, level 10)
tinsert(FriendSpells.DRUID, 2782) -- Remove Corruption (Restoration) (40 yards, level 19)
tinsert(FriendSpells.DRUID, 88423) -- Natures Cure (Restoration) (40 yards, level 19)

if not isRetail then
    tinsert(FriendSpells.DRUID, 5185) -- Healing Touch (40 yards, level 1, rank 1)
end

tinsert(HarmSpells.DRUID, 5176) -- Wrath (40 yards)
tinsert(HarmSpells.DRUID, 339) -- Entangling Roots (35 yards)
tinsert(HarmSpells.DRUID, 6795) -- Growl (30 yards)
tinsert(HarmSpells.DRUID, 33786) -- Cyclone (20 yards)
tinsert(HarmSpells.DRUID, 22568) -- Ferocious Bite (Melee Range)
tinsert(HarmSpells.DRUID, 8921) -- Moonfire (40 yards, level 2)

tinsert(ResSpells.DRUID, 50769) -- Revive (40 yards, level 14)
tinsert(ResSpells.DRUID, 20484) -- Rebirth (40 yards, level 29)

-- Hunters
tinsert(HarmSpells.HUNTER, 75) -- Auto Shot (40 yards)

if not isRetail then
    tinsert(HarmSpells.HUNTER, 2764) -- Throw (30 yards, level 1)
end

tinsert(PetSpells.HUNTER, 136) -- Mend Pet (45 yards)

-- Mages
tinsert(FriendSpells.MAGE, 1459) -- Arcane Intellect (40 yards, level 8)
tinsert(FriendSpells.MAGE, 475) -- Remove Curse (40 yards, level 28)

if not isRetail then
    tinsert(FriendSpells.MAGE, 130) -- Slow Fall (40 yards, level 12)
end

tinsert(HarmSpells.MAGE, 44614) -- Flurry (40 yards)
tinsert(HarmSpells.MAGE, 5019) -- Shoot (30 yards)
tinsert(HarmSpells.MAGE, 118) -- Polymorph (30 yards)
tinsert(HarmSpells.MAGE, 116) -- Frostbolt (40 yards)
tinsert(HarmSpells.MAGE, 133) -- Fireball (40 yards)
tinsert(HarmSpells.MAGE, 44425) -- Arcane Barrage (40 yards)

-- Monks
tinsert(FriendSpells.MONK, 115450) -- Detox (40 yards)
tinsert(FriendSpells.MONK, 115546) -- Provoke (30 yards)
tinsert(FriendSpells.MONK, 116670) -- Vivify (40 yards)

tinsert(HarmSpells.MONK, 115546) -- Provoke (30 yards)
tinsert(HarmSpells.MONK, 115078) -- Paralysis (20 yards)
tinsert(HarmSpells.MONK, 100780) -- Tiger Palm (Melee Range)
tinsert(HarmSpells.MONK, 117952) -- Crackling Jade Lightning (40 yards)

tinsert(ResSpells.MONK, 115178) -- Resuscitate (40 yards, level 13)

-- Paladins
tinsert(FriendSpells.PALADIN, 19750) -- Flash of Light (40 yards, level 4)
tinsert(FriendSpells.PALADIN, 85673) -- Word of Glory (40 yards, level 7)
tinsert(FriendSpells.PALADIN, 4987) -- Cleanse (Holy) (40 yards, level 12)
tinsert(FriendSpells.PALADIN, 213644) -- Cleanse Toxins (Protection, Retribution) (40 yards, level 12)

if not isRetail then
    tinsert(FriendSpells.PALADIN, 635) -- Holy Light (40 yards, level 1, rank 1)
end

tinsert(HarmSpells.PALADIN, 853) -- Hammer of Justice (10 yards)
tinsert(HarmSpells.PALADIN, 35395) -- Crusader Strike (Melee Range)
tinsert(HarmSpells.PALADIN, 62124) -- Hand of Reckoning (30 yards)
tinsert(HarmSpells.PALADIN, 183218) -- Hand of Hindrance (30 yards)
tinsert(HarmSpells.PALADIN, 20271) -- Judgement (30 yards)
tinsert(HarmSpells.PALADIN, 20473) -- Holy Shock (40 yards)

tinsert(ResSpells.PALADIN, 7328) -- Redemption (40 yards)

-- Priests
if isRetail then
    tinsert(FriendSpells.PRIEST, 21562) -- Power Word: Fortitude (40 yards, level 6) [use first to fix Kyrian boon/fae soulshape]
    tinsert(FriendSpells.PRIEST, 17) -- Power Word: Shield (40 yards, level 4)
else -- PWS is group only in classic, use lesser heal as main spell check
    tinsert(FriendSpells.PRIEST, 2050) -- Lesser Heal (40 yards, level 1, rank 1)
end

tinsert(FriendSpells.PRIEST, 527) -- Purify / Dispel Magic (40 yards retail, 30 yards tbc, level 18, rank 1)
tinsert(FriendSpells.PRIEST, 2061) -- Flash Heal (40 yards, level 3 retail, level 20 tbc)

tinsert(HarmSpells.PRIEST, 589) -- Shadow Word: Pain (40 yards)
tinsert(HarmSpells.PRIEST, 585) -- Smite (40 yards)
tinsert(HarmSpells.PRIEST, 5019) -- Shoot (30 yards)

if not isRetail then
    tinsert(HarmSpells.PRIEST, 8092) -- Mindblast (30 yards, level 10)
end

tinsert(ResSpells.PRIEST, 2006) -- Resurrection (40 yards, level 10)

-- Rogues
if isRetail then
    tinsert(FriendSpells.ROGUE, 36554) -- Shadowstep (Assassination, Subtlety) (25 yards, level 18) -- works on friendly in retail
    tinsert(FriendSpells.ROGUE, 921) -- Pick Pocket (10 yards, level 24) -- this works for range, keep it in friendly as well for retail but on classic this is melee range and will return min 0 range 0
else
    tinsert(HarmSpells.ROGUE, 2764) -- Throw (30 yards)
end

tinsert(HarmSpells.ROGUE, 185565) -- Poisoned Knife (Assassination) (30 yards, level 29)
tinsert(HarmSpells.ROGUE, 36554) -- Shadowstep (Assassination, Subtlety) (25 yards, level 18)
tinsert(HarmSpells.ROGUE, 185763) -- Pistol Shot (Outlaw) (20 yards)
tinsert(HarmSpells.ROGUE, 2094) -- Blind (15 yards)
tinsert(HarmSpells.ROGUE, 921) -- Pick Pocket (10 yards, level 24)

-- Shamans
tinsert(FriendSpells.SHAMAN, 546) -- Water Walking (30 yards)
tinsert(FriendSpells.SHAMAN, 8004) -- Healing Surge (Resto, Elemental) (40 yards)
tinsert(FriendSpells.SHAMAN, 188070) -- Healing Surge (Enhancement) (40 yards)

if not isRetail then
    tinsert(FriendSpells.SHAMAN, 331) -- Healing Wave (40 yards, level 1, rank 1)
    tinsert(FriendSpells.SHAMAN, 526) -- Cure Poison (40 yards, level 16)
    tinsert(FriendSpells.SHAMAN, 2870) -- Cure Disease (40 yards, level 22)
end

tinsert(HarmSpells.SHAMAN, 370) -- Purge (30 yards)
tinsert(HarmSpells.SHAMAN, 188196) -- Lightning Bolt (40 yards)
tinsert(HarmSpells.SHAMAN, 73899) -- Primal Strike (Melee Range)

if not isRetail then
    tinsert(HarmSpells.SHAMAN, 403) -- Lightning Bolt (30 yards, level 1, rank 1)
    tinsert(HarmSpells.SHAMAN, 8042) -- Earth Shock (20 yards, level 4, rank 1)
end

tinsert(ResSpells.SHAMAN, 2008) -- Ancestral Spirit (40 yards, level 13)

-- Warriors
tinsert(HarmSpells.WARRIOR, 355) -- Taunt (30 yards)
tinsert(HarmSpells.WARRIOR, 5246) -- Intimidating Shout (Arms, Fury) (8 yards)
tinsert(HarmSpells.WARRIOR, 100) -- Charge (Arms, Fury) (8-25 yards)

if not isRetail then
    tinsert(HarmSpells.WARRIOR, 2764) -- Throw (30 yards, level 1, 5-30 range)
end

-- Warlocks
tinsert(FriendSpells.WARLOCK, 132) -- Detect Invisibility (30 yards, level 26)
tinsert(FriendSpells.WARLOCK, 5697) -- Unending Breath (30 yards)
tinsert(FriendSpells.WARLOCK, 20707) -- Soulstone (40 yards) ~ this can be precasted so leave it in friendly as well as res

if isRetail then
    tinsert(HarmSpells.WARLOCK, 234153) -- Drain Life (40 yards, level 9)
    tinsert(HarmSpells.WARLOCK, 198590) -- Drain Soul (40 yards, level 15)
    tinsert(HarmSpells.WARLOCK, 232670) -- Shadow Bolt (40 yards)
else
    tinsert(HarmSpells.WARLOCK, 172) -- Corruption (30/33/36 yards, level 4, rank 1)
    tinsert(HarmSpells.WARLOCK, 348) -- Immolate (30/33/36 yards, level 1, rank 1)
    tinsert(HarmSpells.WARLOCK, 17877) -- Shadowburn (Destruction) (20/22/24 yards, rank 1)
    tinsert(HarmSpells.WARLOCK, 18223) -- Curse of Exhaustion (Affliction) (30/33/36/35/38/42 yards)
    tinsert(HarmSpells.WARLOCK, 689) -- Drain Life (Affliction) (20/22/24 yards, level 14, rank 1)
    tinsert(HarmSpells.WARLOCK, 403677) -- Master Channeler (Affliction) (20/22/24 yards, level 14, rank 1)
end

tinsert(HarmSpells.WARLOCK, 5019) -- Shoot (30 yards)
tinsert(HarmSpells.WARLOCK, 686) -- Shadow Bolt (Demonology, Affliction) (40 yards)
tinsert(HarmSpells.WARLOCK, 5782) -- Fear (30 yards)

tinsert(ResSpells.WARLOCK, 20707) -- Soulstone (40 yards)

tinsert(PetSpells.WARLOCK, 755) -- Health Funnel (45 yards)

-- Items [Special thanks to Maldivia for the nice list]

local FriendItems = {
    [2] = {
        37727, -- Ruby Acorn
    },
    [3] = {
        42732, -- Everfrost Razor
    },
    [5] = {
        8149, -- Voodoo Charm
        136605, -- Solendra's Compassion
        63427, -- Worgsaw
    },
    [8] = {
        34368, -- Attuned Crystal Cores
        33278, -- Burning Torch
    },
    [10] = {
        32321, -- Sparrowhawk Net
        17626, -- Frostwolf Muzzle
    },
    [15] = {
        1251, -- Linen Bandage
        2581, -- Heavy Linen Bandage
        3530, -- Wool Bandage
        3531, -- Heavy Wool Bandage
        6450, -- Silk Bandage
        6451, -- Heavy Silk Bandage
        8544, -- Mageweave Bandage
        8545, -- Heavy Mageweave Bandage
        14529, -- Runecloth Bandage
        14530, -- Heavy Runecloth Bandage
        21990, -- Netherweave Bandage
        21991, -- Heavy Netherweave Bandage
        34721, -- Frostweave Bandage
        34722, -- Heavy Frostweave Bandage
        --38643, -- Thick Frostweave Bandage (uncomment for Wotlk)
        --38640, -- Dense Frostweave Bandage (uncomment for Wotlk)
    },
    [20] = {
        21519, -- Mistletoe
    },
    [25] = {
        31463, -- Zezzak's Shard
        13289, -- Egan's Blaster
    },
    [30] = {
        1180, -- Scroll of Stamina
        1478, -- Scroll of Protection II
        3012, -- Scroll of Agility
        1712, -- Scroll of Spirit II
        2290, -- Scroll of Intellect II
        1711, -- Scroll of Stamina II
        34191, -- Handful of Snowflakes
    },
    [35] = {
        18904, -- Zorbin's Ultra-Shrinker
    },
    [40] = {
        34471, -- Vial of the Sunwell
    },
    [45] = {
        32698, -- Wrangling Rope
    },
    [60] = {
        32825, -- Soul Cannon
        37887, -- Seeds of Nature's Wrath
    },
    [70] = {
        41265, -- Eyesore Blaster
    },
    [80] = {
        35278, -- Reinforced Net
    },
    [100] = {
        41058, -- Hyldnir Harpoon
    },
    [150] = {
        46954, -- Flaming Spears
    },
}

if isRetail then
    FriendItems[1] = {
        90175, -- Gin-Ji Knife Set -- doesn't seem to work for pets (always returns nil)
    }
    FriendItems[4] = {
        129055, -- Shoe Shine Kit
    }
    FriendItems[7] = {
        61323, -- Ruby Seeds
    }
    FriendItems[38] = {
        140786, -- Ley Spider Eggs
    }
    FriendItems[55] = {
        74637, -- Kiryn's Poison Vial
    }
    FriendItems[50] = {
        116139, -- Haunting Memento
    }
    FriendItems[90] = {
        133925, -- Fel Lash
    }
    FriendItems[200] = {
        75208, -- Rancher's Lariat
    }
end

local HarmItems = {
    [1] = {},
    [2] = {
        37727, -- Ruby Acorn
    },
    [3] = {
        42732, -- Everfrost Razor
    },
    [5] = {
        8149, -- Voodoo Charm
        136605, -- Solendra's Compassion
        63427, -- Worgsaw
    },
    [8] = {
        34368, -- Attuned Crystal Cores
        33278, -- Burning Torch
    },
    [10] = {
        32321, -- Sparrowhawk Net
        17626, -- Frostwolf Muzzle
    },
    [15] = {
        33069, -- Sturdy Rope
    },
    [20] = {
        10645, -- Gnomish Death Ray
    },
    [25] = {
        24268, -- Netherweave Net
        41509, -- Frostweave Net
        31463, -- Zezzak's Shard
        13289, -- Egan's Blaster
    },
    [30] = {
        835, -- Large Rope Net
        7734, -- Six Demon Bag
        34191, -- Handful of Snowflakes
    },
    [35] = {
        24269, -- Heavy Netherweave Net
        18904, -- Zorbin's Ultra-Shrinker
    },
    [40] = {
        28767, -- The Decapitator
    },
    [45] = {
        --32698, -- Wrangling Rope
        23836, -- Goblin Rocket Launcher
    },
    [60] = {
        32825, -- Soul Cannon
        37887, -- Seeds of Nature's Wrath
    },
    [70] = {
        41265, -- Eyesore Blaster
    },
    [80] = {
        35278, -- Reinforced Net
    },
    [100] = {
        33119, -- Malister's Frost Wand
    },
    [150] = {
        46954, -- Flaming Spears
    },
}

if isRetail then
    HarmItems[4] = {
        129055, -- Shoe Shine Kit
    }
    HarmItems[7] = {
        61323, -- Ruby Seeds
    }
    HarmItems[38] = {
        140786, -- Ley Spider Eggs
    }
    HarmItems[50] = {
        116139, -- Haunting Memento
    }
    HarmItems[55] = {
        74637, -- Kiryn's Poison Vial
    }
    HarmItems[90] = {
        133925, -- Fel Lash
    }
    HarmItems[200] = {
        75208, -- Rancher's Lariat
    }
end

-- This could've been done by checking player race as well and creating tables for those, but it's easier like this
for _, v in pairs(FriendSpells) do
    tinsert(v, 28880) -- Gift of the Naaru (40 yards)
end

-- >> END OF STATIC CONFIG

-- temporary stuff

local pendingItemRequest = {}
local itemRequestTimeoutAt = {}
local foundNewItems
local cacheAllItems
local friendItemRequests
local harmItemRequests
local lastUpdate = 0

local checkers_Spell = setmetatable({}, {
    __index = function(t, spellIdx)
        local func = function(unit)
            if IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1 then
                return true
            end
        end
        t[spellIdx] = func
        return func
    end,
})
local checkers_SpellWithMin = {} -- see getCheckerForSpellWithMinRange()
local checkers_Item = setmetatable({}, {
    __index = function(t, item)
        local func = function(unit, skipInCombatCheck)
            if not skipInCombatCheck and InCombatLockdownRestriction(unit) then
                return nil
            else
                return IsItemInRange(item, unit) or nil
            end
        end
        t[item] = func
        return func
    end,
})
local checkers_Interact = setmetatable({}, {
    __index = function(t, index)
        local func = function(unit, skipInCombatCheck)
            if not skipInCombatCheck and InCombatLockdownRestriction(unit) then
                return nil
            else
                return CheckInteractDistance(unit, index) and true or false
            end
        end
        t[index] = func
        return func
    end,
})

-- helper functions
local function copyTable(src, dst)
    if type(dst) ~= "table" then
        dst = {}
    end
    if type(src) == "table" then
        for k, v in pairs(src) do
            if type(v) == "table" then
                v = copyTable(v, dst[k])
            end
            dst[k] = v
        end
    end
    return dst
end

local function initItemRequests(cacheAll)
    friendItemRequests = copyTable(FriendItems)
    harmItemRequests = copyTable(HarmItems)
    cacheAllItems = cacheAll
    foundNewItems = nil
end

local function getNumSpells()
    local _, _, offset, numSpells = GetSpellTabInfo(GetNumSpellTabs())
    return offset + numSpells
end

-- return the spellIndex of the given spell by scanning the spellbook
local function findSpellIdx(spellName)
    if not spellName or spellName == "" then
        return nil
    end
    for i = 1, getNumSpells() do
        local spell = GetSpellBookItemName(i, BOOKTYPE_SPELL)
        if spell == spellName then
            return i
        end
    end
    return nil
end

local function fixRange(range)
    if range then
        return math_floor(range + 0.5)
    end
end

local function getSpellData(sid)
    local name, _, _, _, minRange, range = GetSpellInfo(sid)
    return name, fixRange(minRange), fixRange(range), findSpellIdx(name)
end

local function findMinRangeChecker(origMinRange, origRange, spellList, interactLists)
    for i = 1, #spellList do
        local sid = spellList[i]
        local name, minRange, range, spellIdx = getSpellData(sid)
        if range and spellIdx and origMinRange <= range and range <= origRange and minRange == 0 then
            return checkers_Spell[findSpellIdx(name)]
        end
    end
    for index, range in pairs(interactLists) do
        if origMinRange <= range and range <= origRange then
            return checkers_Interact[index]
        end
    end
end

local function getCheckerForSpellWithMinRange(spellIdx, minRange, range, spellList, interactLists)
    local checker = checkers_SpellWithMin[spellIdx]
    if checker then
        return checker
    end
    local minRangeChecker = findMinRangeChecker(minRange, range, spellList, interactLists)
    if minRangeChecker then
        checker = function(unit)
            if IsSpellInRange(spellIdx, BOOKTYPE_SPELL, unit) == 1 then
                return true
            elseif minRangeChecker(unit) then
                return true, true
            end
        end
        checkers_SpellWithMin[spellIdx] = checker
        return checker
    end
end

-- minRange should be nil if there's no minRange, not 0
local function addChecker(t, range, minRange, checker, info)
    local rc = { ["range"] = range, ["minRange"] = minRange, ["checker"] = checker, ["info"] = info }
    for i = 1, #t do
        local v = t[i]
        if rc.range == v.range then
            return
        end
        if rc.range > v.range then
            tinsert(t, i, rc)
            return
        end
    end
    tinsert(t, rc)
end

local function createCheckerList(spellList, itemList, interactList)
    local res, resInCombat = {}, {}
    if itemList then
        for range, items in pairs(itemList) do
            for i = 1, #items do
                local item = items[i]
                if Item:CreateFromItemID(item):IsItemDataCached() and GetItemInfo(item) then
                    addChecker(res, range, nil, checkers_Item[item], "item:" .. item)
                    break
                end
            end
        end
    end

    if interactList and not next(res) then
        for index, range in pairs(interactList) do
            addChecker(res, range, nil, checkers_Interact[index], "interact:" .. index)
        end
    end

    if spellList then
        for i = 1, #spellList do
            local sid = spellList[i]
            local name, minRange, range, spellIdx = getSpellData(sid)
            if spellIdx and range then
                -- print("### spell: " .. tostring(name) .. ", " .. tostring(minRange) .. " - " ..  tostring(range))

                if minRange == 0 then -- getRange() expects minRange to be nil in this case
                    minRange = nil
                end

                if range == 0 then
                    range = MeleeRange
                end

                if minRange then
                    local checker = getCheckerForSpellWithMinRange(spellIdx, minRange, range, spellList, interactList)
                    if checker then
                        addChecker(res, range, minRange, checker, "spell:" .. sid .. ":" .. tostring(name))
                        addChecker(resInCombat, range, minRange, checker, "spell:" .. sid .. ":" .. tostring(name))
                    end
                else
                    addChecker(res, range, minRange, checkers_Spell[spellIdx], "spell:" .. sid .. ":" .. tostring(name))
                    addChecker(resInCombat, range, minRange, checkers_Spell[spellIdx], "spell:" .. sid .. ":" .. tostring(name))
                end
            end
        end
    end

    return res, resInCombat
end

local rangeCache = {}

local function resetRangeCache()
    wipe(rangeCache)
end

local function invalidateRangeCache(maxAge)
    local currentTime = GetTime()
    for k, v in pairs(rangeCache) do
        -- if the entry is older than maxAge, clear this data from the cache
        if v.updateTime + maxAge < currentTime then
            rangeCache[k] = nil
        end
    end
end

-- returns minRange, maxRange  or nil
local function getRangeWithCheckerList(unit, checkerList)
    local lo, hi = 1, #checkerList
    while lo <= hi do
        local mid = math_floor((lo + hi) / 2)
        local rc = checkerList[mid]
        if rc.checker(unit, true) then
            lo = mid + 1
        else
            hi = mid - 1
        end
    end
    if #checkerList == 0 then
        return nil, nil
    elseif lo > #checkerList then
        return 0, checkerList[#checkerList].range
    elseif lo <= 1 then
        return checkerList[1].range, nil
    else
        return checkerList[lo].range, checkerList[lo - 1].range
    end
end

local function getRange(unit, noItems)
    local canAssist = UnitCanAssist("player", unit)
    if UnitIsDeadOrGhost(unit) then
        if canAssist then
            return getRangeWithCheckerList(unit, InCombatLockdownRestriction(unit) and lib.resRCInCombat or lib.resRC)
        else
            return getRangeWithCheckerList(unit, InCombatLockdownRestriction(unit) and lib.miscRCInCombat or lib.miscRC)
        end
    end

    if UnitCanAttack("player", unit) then
        return getRangeWithCheckerList(unit, noItems and lib.harmNoItemsRC or lib.harmRC)
    elseif UnitIsUnit("pet", unit) then
        if InCombatLockdownRestriction(unit) then
            local minRange, maxRange = getRangeWithCheckerList(unit, noItems and lib.friendNoItemsRCInCombat or lib.friendRCInCombat)
            if minRange or maxRange then
                return minRange, maxRange
            else
                return getRangeWithCheckerList(unit, lib.petRCInCombat)
            end
        else
            local minRange, maxRange = getRangeWithCheckerList(unit, noItems and lib.friendNoItemsRC or lib.friendRC)
            if minRange or maxRange then
                return minRange, maxRange
            else
                return getRangeWithCheckerList(unit, lib.petRC)
            end
        end
    elseif canAssist then
        if InCombatLockdownRestriction(unit) then
            return getRangeWithCheckerList(unit, noItems and lib.friendNoItemsRCInCombat or lib.friendRCInCombat)
        else
            return getRangeWithCheckerList(unit, noItems and lib.friendNoItemsRC or lib.friendRC)
        end
    else
        return getRangeWithCheckerList(unit, InCombatLockdownRestriction(unit) and lib.miscRCInCombat or lib.miscRC)
    end
end

local function getCachedRange(unit, noItems, maxCacheAge)
    -- maxCacheAge has a default of 0.1 and a maximum of 1 second
    maxCacheAge = maxCacheAge or 0.1
    maxCacheAge = maxCacheAge > 1 and 1 or maxCacheAge

    -- compose cache key out of unit guid and noItems
    local guid = UnitGUID(unit)
    local cacheKey = guid .. (noItems and "-1" or "-0")
    local cacheItem = rangeCache[cacheKey]

    local currentTime = GetTime()

    -- if then cache item is valid return it
    if cacheItem and cacheItem.updateTime + maxCacheAge > currentTime then
        return cacheItem.minRange, cacheItem.maxRange
    end

    -- otherwise create a new or update the existing cache item
    local result = cacheItem or {}
    result.minRange, result.maxRange = getRange(unit, noItems)
    result.updateTime = currentTime
    rangeCache[cacheKey] = result
    return result.minRange, result.maxRange
end

local function updateList(origList, newList)
    if #origList ~= #newList then
        wipe(origList)
        copyTable(newList, origList)
        return true
    end
    for i = 1, #origList do
        if origList[i].range ~= newList[i].range or origList[i].checker ~= newList[i].checker then
            wipe(origList)
            copyTable(newList, origList)
            return true
        end
    end
end

local function updateCheckers(origList, origList2, newList, newList2)
    local changed = updateList(origList, newList)
    changed = updateList(origList2, newList2) or changed
    return changed
end

local function rcIterator(checkerList)
    local curr = #checkerList
    return function()
        local rc = checkerList[curr]
        if not rc then
            return nil
        end
        curr = curr - 1
        return rc.range, rc.checker
    end
end

local function getMinChecker(checkerList, range)
    local checker, checkerRange
    for i = 1, #checkerList do
        local rc = checkerList[i]
        if rc.range < range then
            return checker, checkerRange
        end
        checker, checkerRange = rc.checker, rc.range
    end
    return checker, checkerRange
end

local function getMaxChecker(checkerList, range)
    for i = 1, #checkerList do
        local rc = checkerList[i]
        if rc.range <= range then
            return rc.checker, rc.range
        end
    end
end

local function getChecker(checkerList, range)
    for i = 1, #checkerList do
        local rc = checkerList[i]
        if rc.range == range then
            return rc.checker
        end
    end
end

local function null() end

local function createSmartChecker(friendChecker, harmChecker, miscChecker)
    miscChecker = miscChecker or null
    friendChecker = friendChecker or miscChecker
    harmChecker = harmChecker or miscChecker
    return function(unit)
        if not UnitExists(unit) then
            return nil
        end
        if UnitIsDeadOrGhost(unit) then
            return miscChecker(unit)
        end
        if UnitCanAttack("player", unit) then
            return harmChecker(unit)
        elseif UnitCanAssist("player", unit) then
            return friendChecker(unit)
        else
            return miscChecker(unit)
        end
    end
end

local minItemChecker = function(item)
    if GetItemInfo(item) then
        return function(unit)
            return IsItemInRange(item, unit)
        end
    end
end

-- OK, here comes the actual lib

-- pre-initialize the checkerLists here so that we can return some meaningful result even if
-- someone manages to call us before we're properly initialized. miscRC should be independent of
-- race/class/talents, so it's safe to initialize it here
-- friendRC and harmRC will be properly initialized later when we have all the necessary data for them
lib.checkerCache_Spell = lib.checkerCache_Spell or {}
lib.checkerCache_Item = lib.checkerCache_Item or {}
lib.miscRC = createCheckerList(nil, nil, DefaultInteractList)
lib.miscRCInCombat = {}
lib.friendRC = createCheckerList(nil, nil, DefaultInteractList)
lib.friendRCInCombat = {}
lib.harmRC = createCheckerList(nil, nil, DefaultInteractList)
lib.harmRCInCombat = {}
lib.resRC = createCheckerList(nil, nil, DefaultInteractList)
lib.resRCInCombat = {}
lib.petRC = createCheckerList(nil, nil, DefaultInteractList)
lib.petRCInCombat = {}
lib.friendNoItemsRC = createCheckerList(nil, nil, DefaultInteractList)
lib.friendNoItemsRCInCombat = {}
lib.harmNoItemsRC = createCheckerList(nil, nil, DefaultInteractList)
lib.harmNoItemsRCInCombat = {}

lib.failedItemRequests = {}

-- << Public API

--- The callback name that is fired when checkers are changed.
-- @field
lib.CHECKERS_CHANGED = "CHECKERS_CHANGED"
-- "export" it, maybe someone will need it for formatting
--- Constant for Melee range (2yd).
-- @field
lib.MeleeRange = MeleeRange

function lib:findSpellIndex(spell)
    if type(spell) == "number" then
        spell = GetSpellInfo(spell)
    end
    return findSpellIdx(spell)
end

-- returns the range estimate as a string
-- deprecated, use :getRange(unit) instead and build your own strings
-- @param checkVisible if set to true, then a UnitIsVisible check is made, and **nil** is returned if the unit is not visible
function lib:getRangeAsString(unit, checkVisible, showOutOfRange)
    local minRange, maxRange = self:getRange(unit, checkVisible)
    if not minRange then
        return nil
    end
    if not maxRange then
        return showOutOfRange and minRange .. " +" or nil
    end
    return minRange .. " - " .. maxRange
end

-- initialize RangeCheck if not yet initialized or if "forced"
function lib:init(forced)
    if self.initialized and not forced then
        return
    end
    self.initialized = true
    local _, playerClass = UnitClass("player")
    local _, playerRace = UnitRace("player")

    local interactList = InteractLists[playerRace] or DefaultInteractList
    self.handSlotItem = GetInventoryItemLink("player", HandSlotId)
    local changed = false
    if updateCheckers(self.friendRC, self.friendRCInCombat, createCheckerList(FriendSpells[playerClass], FriendItems, interactList)) then
        changed = true
    end
    if updateCheckers(self.harmRC, self.harmRCInCombat, createCheckerList(HarmSpells[playerClass], HarmItems, interactList)) then
        changed = true
    end
    if updateCheckers(self.friendNoItemsRC, self.friendNoItemsRCInCombat, createCheckerList(FriendSpells[playerClass], nil, interactList)) then
        changed = true
    end
    if updateCheckers(self.harmNoItemsRC, self.harmNoItemsRCInCombat, createCheckerList(HarmSpells[playerClass], nil, interactList)) then
        changed = true
    end
    if updateCheckers(self.miscRC, self.miscRCInCombat, createCheckerList(nil, nil, interactList)) then
        changed = true
    end
    if updateCheckers(self.resRC, self.resRCInCombat, createCheckerList(ResSpells[playerClass], nil, interactList)) then
        changed = true
    end
    if updateCheckers(self.petRC, self.petRCInCombat, createCheckerList(PetSpells[playerClass], nil, interactList)) then
        changed = true
    end
    if changed and self.callbacks then
        self.callbacks:Fire(self.CHECKERS_CHANGED)
    end
end

--- Return an iterator for checkers usable on friendly units as (**range**, **checker**) pairs.
-- @param inCombat if true, only checkers that can be used in combat ar returned
function lib:GetFriendCheckers(inCombat)
    return rcIterator(inCombat and self.friendRCInCombat or self.friendRC)
end

--- Return an iterator for checkers usable on friendly units as (**range**, **checker**) pairs.
-- @param inCombat if true, only checkers that can be used in combat ar returned
function lib:GetFriendCheckersNoItems(inCombat)
    return rcIterator(inCombat and self.friendNoItemsRCInCombat or self.friendNoItemsRC)
end


--- Return an iterator for checkers usable on enemy units as (**range**, **checker**) pairs.
-- @param inCombat if true, only checkers that can be used in combat ar returned
function lib:GetHarmCheckers(inCombat)
    return rcIterator(inCombat and self.harmRCInCombat or self.harmRC)
end


--- Return an iterator for checkers usable on enemy units as (**range**, **checker**) pairs.
-- @param inCombat if true, only checkers that can be used in combat ar returned
function lib:GetHarmCheckersNoItems(inCombat)
    return rcIterator(inCombat and self.harmNoItemsRCInCombat or self.harmNoItemsRC)
end


--- Return an iterator for checkers usable on miscellaneous units as (**range**, **checker**) pairs.  These units are neither enemy nor friendly, such as people in sanctuaries or corpses.
-- @param inCombat if true, only checkers that can be used in combat ar returned
function lib:GetMiscCheckers(inCombat)
    return rcIterator(inCombat and self.miscRCInCombat or self.miscRC)
end

--- Return a checker suitable for out-of-range checking on friendly units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetFriendMinChecker(range, inCombat)
    return getMinChecker(inCombat and self.friendRCInCombat or self.friendRC , range)
end

--- Return a checker suitable for out-of-range checking on enemy units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetHarmMinChecker(range, inCombat)
    return getMinChecker(inCombat and self.harmRCInCombat or self.harmRC, range)
end

--- Return a checker suitable for out-of-range checking on miscellaneous units, that is, a checker whose range is equal or larger than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetMiscMinChecker(range, inCombat)
    return getMinChecker(inCombat and self.miscRCInCombat or self.miscRC, range)
end

--- Return a checker suitable for in-range checking on friendly units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetFriendMaxChecker(range, inCombat)
    return getMaxChecker(inCombat and self.friendRCInCombat or self.friendRC, range)
end

--- Return a checker suitable for in-range checking on enemy units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetHarmMaxChecker(range, inCombat)
    return getMaxChecker(inCombat and self.harmRCInCombat or self.harmRC, range)
end

--- Return a checker suitable for in-range checking on miscellaneous units, that is, a checker whose range is equal or smaller than the requested range.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker**, **range** pair or **nil** if no suitable checker is available. **range** is the actual range the returned **checker** checks for.
function lib:GetMiscMaxChecker(range, inCombat)
    return getMaxChecker(inCombat and self.miscRCInCombat and self.miscRC, range)
end

--- Return a checker for the given range for friendly units.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetFriendChecker(range, inCombat)
    return getChecker(inCombat and self.friendRCInCombat or self.friendRC, range)
end

--- Return a checker for the given range for enemy units.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetHarmChecker(range, inCombat)
    return getChecker(inCombat and self.harmRCInCombat or self.harmRC, range)
end

--- Return a checker for the given range for miscellaneous units.
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function or **nil** if no suitable checker is available.
function lib:GetMiscChecker(range, inCombat)
    return getChecker(inCombat and self.miscRCInCombat or self.miscRC, range)
end

--- Return a checker suitable for out-of-range checking that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function.
function lib:GetSmartMinChecker(range, inCombat)
    if inCombat then
        return createSmartChecker(getMinChecker(self.friendRCInCombat, range),
                getMinChecker(self.harmRCInCombat, range),
                getMinChecker(self.miscRCInCombat, range))
    else
        return createSmartChecker(getMinChecker(self.friendRC, range),
                getMinChecker(self.harmRC, range),
                getMinChecker(self.miscRC, range))
    end
end

--- Return a checker suitable for in-range checking that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function.
function lib:GetSmartMaxChecker(range, inCombat)
    if inCombat then
        return createSmartChecker(getMaxChecker(self.friendRCInCombat, range),
                getMaxChecker(self.harmRCInCombat, range),
                getMaxChecker(self.miscRCInCombat, range))
    else
        return createSmartChecker(getMaxChecker(self.friendRC, range),
                getMaxChecker(self.harmRC, range),
                getMaxChecker(self.miscRC, range))
    end
end

--- Return a checker for the given range that checks the unit type and calls the appropriate checker (friend/harm/misc).
-- @param range the range to check for.
-- @param fallback optional fallback function that gets called as fallback(unit) if a checker is not available for the given type (friend/harm/misc) at the requested range. The default fallback function return nil.
-- @param inCombat if true, only checkers that can be used in combat ar returned
-- @return **checker** function.
function lib:GetSmartChecker(range, fallback, inCombat)
    if inCombat then
        return createSmartChecker(getChecker(self.friendRCInCombat, range) or fallback,
                getChecker(self.harmRCInCombat, range) or fallback,
                getChecker(self.miscRCInCombat, range) or fallback)
    else
        return createSmartChecker(getChecker(self.friendRC, range) or fallback,
                getChecker(self.harmRC, range) or fallback,
                getChecker(self.miscRC, range) or fallback)
    end
end

--- Get a range estimate as **minRange**, **maxRange**.
-- @param unit the target unit to check range to.
-- @param checkVisible if set to true, then a UnitIsVisible check is made, and **nil** is returned if the unit is not visible
-- @param noItems if set to true, no items and only spells are being used for the range check
-- @param maxCacheAge the timespan a cached range value is considered valid (default 0.1 seconds, maximum 1 second)
-- @return **minRange**, **maxRange** pair if a range estimate could be determined, **nil** otherwise. **maxRange** is **nil** if **unit** is further away than the highest possible range we can check.
-- Includes checks for unit validity and friendly/enemy status.
-- @usage
-- local rc = LibStub("LibRangeCheck-3.0")
-- local minRange, maxRange = rc:GetRange('target')
-- local minRangeIfVisible, maxRangeIfVisible = rc:GetRange('target', true)
function lib:GetRange(unit, checkVisible, noItems, maxCacheAge)
    if not UnitExists(unit) then
        return nil
    end

    if checkVisible and not UnitIsVisible(unit) then
        return nil
    end

    return getCachedRange(unit, noItems, maxCacheAge)
end

-- keep this for compatibility
lib.getRange = lib.GetRange

-- >> Public API

function lib:OnEvent(event, ...)
    if type(self[event]) == "function" then
        self[event](self, event, ...)
    end
end

function lib:LEARNED_SPELL_IN_TAB()
    self:scheduleInit()
end

function lib:CHARACTER_POINTS_CHANGED()
    self:scheduleInit()
end

function lib:PLAYER_TALENT_UPDATE()
    self:scheduleInit()
end

function lib:SPELLS_CHANGED()
    self:scheduleInit()
end

function lib:CVAR_UPDATE(_, cvar)
    if cvar == "ShowAllSpellRanks" then
        self:scheduleInit()
    end
end

function lib:UNIT_INVENTORY_CHANGED(event, unit)
    if self.initialized and unit == "player" and self.handSlotItem ~= GetInventoryItemLink("player", HandSlotId) then
        self:scheduleInit()
    end
end

function lib:UNIT_AURA(event, unit)
    if self.initialized and unit == "player" then
        self:scheduleAuraCheck()
    end
end

function lib:GET_ITEM_INFO_RECEIVED(event, item, success)
    -- print("### GET_ITEM_INFO_RECEIVED: " .. tostring(item) .. ", " .. tostring(success))
    if pendingItemRequest[item] then
        pendingItemRequest[item] = nil
        itemRequestTimeoutAt[item] = nil
        if not success then
            self.failedItemRequests[item] = true
        end
        lastUpdate = UpdateDelay
    end
end

function lib:processItemRequests(itemRequests)
    while true do
        local range, items = next(itemRequests)
        if not range then
            return
        end
        while true do
            local i, item = next(items)
            if not i then
                itemRequests[range] = nil
                break
            elseif Item:CreateFromItemID(item):IsItemEmpty() or self.failedItemRequests[item] then
                -- print("### processItemRequests: failed: " .. tostring(item))
                tremove(items, i)
            elseif pendingItemRequest[item] and GetTime() < itemRequestTimeoutAt[item] then
                return true -- still waiting for server response
            elseif GetItemInfo(item) then
                -- print("### processItemRequests: found: " .. tostring(item))
                foundNewItems = true
                itemRequestTimeoutAt[item] = nil
                pendingItemRequest[item] = nil
                if not cacheAllItems then
                    itemRequests[range] = nil
                    break
                end
                tremove(items, i)
            elseif not itemRequestTimeoutAt[item] then
                -- print("### processItemRequests: waiting: " .. tostring(item))
                itemRequestTimeoutAt[item] = GetTime() + ItemRequestTimeout
                pendingItemRequest[item] = true
                if not self.frame:IsEventRegistered("GET_ITEM_INFO_RECEIVED") then
                    self.frame:RegisterEvent("GET_ITEM_INFO_RECEIVED")
                end
                return true
            elseif GetTime() >= itemRequestTimeoutAt[item] then
                -- print("### processItemRequests: timeout: " .. tostring(item))
                if cacheAllItems then
                    print(MAJOR_VERSION .. ": timeout for item: " .. tostring(item))
                end
                self.failedItemRequests[item] = true
                itemRequestTimeoutAt[item] = nil
                pendingItemRequest[item] = nil
                tremove(items, i)
            else
                return true -- still waiting for server response
            end
        end
    end
end

function lib:initialOnUpdate()
    self:init()
    if friendItemRequests then
        if self:processItemRequests(friendItemRequests) then
            return
        end
        friendItemRequests = nil
    end
    if harmItemRequests then
        if self:processItemRequests(harmItemRequests) then
            return
        end
        harmItemRequests = nil
    end
    if foundNewItems then
        self:init(true)
        foundNewItems = nil
    end
    if cacheAllItems then
        print(MAJOR_VERSION .. ": finished cache")
        cacheAllItems = nil
    end
    self.frame:Hide()
    self.frame:UnregisterEvent("GET_ITEM_INFO_RECEIVED")
end

function lib:scheduleInit()
    self.initialized = nil
    lastUpdate = 0
    self.frame:Show()
end

function lib:scheduleAuraCheck()
    lastUpdate = UpdateDelay
    self.frame:Show()
end


-- << load-time initialization

function lib:activate()
    if not self.frame then
        local frame = CreateFrame("Frame")
        self.frame = frame

        frame:RegisterEvent("LEARNED_SPELL_IN_TAB")
        frame:RegisterEvent("CHARACTER_POINTS_CHANGED")
        frame:RegisterEvent("SPELLS_CHANGED")

        if isEra or isWrath or isCata then
            frame:RegisterEvent("CVAR_UPDATE")
        end

        if isRetail or isWrath or isCata then
            frame:RegisterEvent("PLAYER_TALENT_UPDATE")
        end

        local _, playerClass = UnitClass("player")
        if playerClass == "MAGE" or playerClass == "SHAMAN" then
            -- Mage and Shaman gladiator gloves modify spell ranges
            frame:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player", "")
        end
    end

    if not self.cacheResetTimer then
        self.cacheResetTimer = C_Timer.NewTicker(5, function()
            invalidateRangeCache(5)
        end)
    end

    initItemRequests()

    self.frame:SetScript("OnEvent", function(_, ...)
        self:OnEvent(...)
    end)
    self.frame:SetScript("OnUpdate", function(_, elapsed)
        lastUpdate = lastUpdate + elapsed
        if lastUpdate < UpdateDelay then
            return
        end
        lastUpdate = 0
        self:initialOnUpdate()
    end)

    self:scheduleInit()
end

--- BEGIN CallbackHandler stuff

do
    --- Register a callback to get called when checkers are updated
    -- @class function
    -- @name lib.RegisterCallback
    -- @usage
    -- rc.RegisterCallback(self, rc.CHECKERS_CHANGED, "myCallback")
    -- -- or
    -- rc.RegisterCallback(self, "CHECKERS_CHANGED", someCallbackFunction)
    -- @see CallbackHandler-1.0 documentation for more details
    lib.RegisterCallback = lib.RegisterCallback
            or function(...)
        local CBH = LibStub("CallbackHandler-1.0")
        lib.RegisterCallback = nil -- extra safety, we shouldn't get this far if CBH is not found, but better an error later than an infinite recursion now
        lib.callbacks = CBH:New(lib)
        -- ok, CBH hopefully injected or new shiny RegisterCallback
        return lib.RegisterCallback(...)
    end
end

--- END CallbackHandler stuff

lib:activate()
