--おもちゃ箱
function c81587028.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(81587028,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,81587028)
	e1:SetCondition(c81587028.spcon)
	e1:SetTarget(c81587028.sptg)
	e1:SetOperation(c81587028.spop)
	c:RegisterEffect(e1)
end
function c81587028.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_DESTROY)
end
function c81587028.filter1(c,e,tp)
	return c:IsType(TYPE_NORMAL) and (c:IsAttack(0) or c:IsDefense(0)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c81587028.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if Duel.IsPlayerAffectedByEffect(tp,59822133) then return false end
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end
		local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp)
		return g:GetClassCount(Card.GetCode)>=2
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c81587028.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c81587028.filter1,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetClassCount(Card.GetCode)>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
		local tc1=sg:GetFirst()
		local tc2=sg:GetNext()
		Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		tc1:RegisterFlagEffect(81587028,RESET_EVENT+RESETS_STANDARD,0,1)
		tc2:RegisterFlagEffect(81587028,RESET_EVENT+RESETS_STANDARD,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc1:RegisterEffect(e1)
		local e2=e1:Clone()
		tc2:RegisterEffect(e2)
		Duel.SpecialSummonComplete()
		sg:KeepAlive()
		local de=Effect.CreateEffect(e:GetHandler())
		de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		de:SetCode(EVENT_PHASE+PHASE_END)
		de:SetCountLimit(1)
		de:SetLabelObject(sg)
		de:SetCondition(c81587028.descon)
		de:SetOperation(c81587028.desop)
		if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END then
			de:SetLabel(Duel.GetTurnCount())
			de:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
		else
			de:SetLabel(0)
			de:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
		end
		Duel.RegisterEffect(de,tp)
	end
end
function c81587028.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(c81587028.desfilter,1,nil) then
		g:DeleteGroup()
		e:Reset()
		return false
	end
	return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetLabel()
end
function c81587028.desfilter(c)
	return c:GetFlagEffect(81587028)>0
end
function c81587028.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(c81587028.desfilter,nil)
	g:DeleteGroup()
	Duel.Destroy(tg,REASON_EFFECT)
end
