--剣闘獣の底力
function c55136228.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c55136228.condition)
	e1:SetTarget(c55136228.target)
	e1:SetOperation(c55136228.activate)
	c:RegisterEffect(e1)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCost(c55136228.thcost)
	e1:SetTarget(c55136228.thtg)
	e1:SetOperation(c55136228.thop)
	c:RegisterEffect(e1)
end
function c55136228.condition(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentPhase()==PHASE_DAMAGE and Duel.IsDamageCalculated() then return false end
	return true
end
function c55136228.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1019)
end
function c55136228.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c55136228.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c55136228.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c55136228.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c55136228.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(500)
		tc:RegisterEffect(e1)
	end
end
function c55136228.cfilter(c)
	return c:IsSetCard(0x1019) and c:IsAbleToDeckAsCost()
end
function c55136228.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c55136228.cfilter,tp,LOCATION_GRAVE,0,2,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,c55136228.cfilter,tp,LOCATION_GRAVE,0,2,2,e:GetHandler())
	Duel.HintSelection(g)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function c55136228.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c55136228.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	end
end
