--甲纏竜ガイアーム
function c49816630.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--to extra
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(49816630,0))
	e1:SetCategory(CATEGORY_TOEXTRA)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,49816630)
	e1:SetCost(c49816630.tecost)
	e1:SetTarget(c49816630.tetg)
	e1:SetOperation(c49816630.teop)
	c:RegisterEffect(e1)
	--equip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(49816630,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,49816631)
	e2:SetTarget(c49816630.eqtg)
	e2:SetOperation(c49816630.eqop)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(49816630,2))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,49816632)
	e3:SetCondition(c49816630.drcon)
	e3:SetTarget(c49816630.drtg)
	e3:SetOperation(c49816630.drop)
	c:RegisterEffect(e3)
end
function c49816630.tecost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleasable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c49816630.tefilter(c)
	return c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra()
end
function c49816630.tetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c49816630.tefilter,tp,LOCATION_GRAVE,0,3,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,c49816630.tefilter,tp,LOCATION_GRAVE,0,3,3,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,3,0,0)
end
function c49816630.teop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if g:GetCount()>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function c49816630.eqfilter(c)
	return c:IsFaceup() and c:IsSummonLocation(LOCATION_EXTRA)
end
function c49816630.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c49816630.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c49816630.eqfilter,tp,LOCATION_MZONE,0,1,nil)
		and c:CheckUniqueOnField(tp,LOCATION_SZONE) and not c:IsForbidden() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c49816630.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function c49816630.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
	if not c:CheckUniqueOnField(tp,LOCATION_SZONE) or c:IsForbidden() then return end
	if not Duel.Equip(tp,c,tc) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetLabelObject(tc)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e1:SetValue(c49816630.eqlimit)
	c:RegisterEffect(e1)
end
function c49816630.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function c49816630.drcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ec and (Duel.GetAttacker()==ec or Duel.GetAttackTarget()==ec)
end
function c49816630.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c49816630.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
