--新世壊＝アムリターラ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,56099748)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetCondition(s.accon)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetRange(LOCATION_FZONE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	c:RegisterEffect(e1)
end
function s.confilter(c)
	return c:IsFaceup() and c:IsCode(56099748)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.filter1(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.filter2(c)
	return c:GetAttack()>0
end
function s.filter3(c)
	return c:IsAbleToDeck()
end
function s.filter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsType(TYPE_MONSTER)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
		and c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.atkfilter(c)
	return c:IsType(TYPE_TUNER) and c:IsFaceup()
end
function s.thfilter(c)
	return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=eg:Filter(s.filter,nil,tp)
	local b1=g:IsExists(s.filter1,1,nil,e,tp)
	local b2=g:IsExists(s.filter2,1,nil) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
	local b3=g:IsExists(s.filter3,1,nil,e,tp) and Duel.IsPlayerCanDraw(tp,1)
	local b4=#g>0 and c:IsAbleToDeck() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil)
	if chk==0 then return b1 or b2 or b3 or b4 end
	Duel.SetTargetCard(g)
	local off=1
	local ops={}
	local opval={}
	if b1 then
		ops[off]=aux.Stringid(id,1)
		opval[off-1]=1
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(id,2)
		opval[off-1]=2
		off=off+1
	end
	if b3 then
		ops[off]=aux.Stringid(id,3)
		opval[off-1]=3
		off=off+1
	end
	if b4 then
		ops[off]=aux.Stringid(id,4)
		opval[off-1]=4
		off=off+1
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT)
	local op=Duel.SelectOption(tp,table.unpack(ops))
	if opval[op]==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e:SetOperation(s.spop)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
	elseif opval[op]==2 then
		e:SetCategory(CATEGORY_ATKCHANGE)
		e:SetOperation(s.atkop)
		Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	elseif opval[op]==3 then
		e:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
		e:SetOperation(s.todeckop)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	elseif opval[op]==4 then
		e:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
		e:SetOperation(s.tohandop)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
	end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=eg:Filter(Card.IsRelateToChain,nil):FilterSelect(tp,s.filter1,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local g1=eg:Filter(Card.IsRelateToChain,nil):Filter(s.filter2,nil)
	local g2=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if #g1~=0 and #g2~=0 then
		Duel.HintSelection(g1)
		Duel.HintSelection(g2)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
		local tc=g1:Select(tp,1,1,nil):GetFirst()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local hc=g2:Select(tp,1,1,nil):GetFirst()
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(math.ceil(atk/2))
		hc:RegisterEffect(e1)
	end
end
function s.todeckop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=eg:Filter(Card.IsRelateToChain,nil):FilterSelect(tp,s.filter3,1,1,nil,e,tp)
	if #g>0 then
		Duel.HintSelection(g)
		if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and Duel.IsPlayerCanDraw(tp,1) then
			Duel.ShuffleDeck(tp)
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end
function s.tohandop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
		if #g~=0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
