--針淵のヴァリアンツ－アルクトスⅩⅡ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.EnablePendulumAttribute(c,false)
	aux.AddFusionProcFunRep(c,s.matfilter,2,true)
	aux.AddContactFusionProcedure(c,aux.FilterBoolFunction(Card.IsReleasable,REASON_SPSUMMON),LOCATION_MZONE,0,Duel.Release,REASON_SPSUMMON+REASON_MATERIAL)
	c:EnableReviveLimit()
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--pendulum effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.petg)
	e2:SetOperation(s.peop)
	c:RegisterEffect(e2)
	--switch locations
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
	e3:SetTarget(s.chtg)
	e3:SetOperation(s.chop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,4))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_MOVE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id+o*2)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.matfilter(c)
	return c:IsFusionSetCard(0x17d) and c:IsLevelAbove(5)
end
function s.splimit(e,se,sp,st)
	local c=e:GetHandler()
	return not c:IsLocation(LOCATION_EXTRA) or c:IsFaceup()
end
function s.pfilter(c)
	local seq=c:GetSequence()
	local tp=c:GetControler()
	if seq>4 then return false end
	return (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
		or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1))
end
function s.petg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	local b1=zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
	local b2=Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_MZONE,0,1,nil)
	if chk==0 then return b1 or b2 end
	e:SetCategory(0)
	local off=1
	local ops={}
	local opval={}
	if b1 then
		ops[off]=aux.Stringid(id,1)
		opval[off]=0
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(id,2)
		opval[off]=1
		off=off+1
	end
	local op=Duel.SelectOption(tp,table.unpack(ops))+1
	local sel=opval[op]
	if sel==0 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	end
	e:SetLabel(sel)
end
function s.peop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local op=e:GetLabel()
	if op==0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,1<<c:GetSequence())
	elseif op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
		local sg=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_MZONE,0,1,1,nil)
		if #sg>0 then
			local sc=sg:GetFirst()
			local seq=sc:GetSequence()
			if seq>4 then return end
			local flag=0
			if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=flag|(1<<(seq-1)) end
			if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=flag|(1<<(seq+1)) end
			if flag==0 then return end
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
			local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,~flag)
			local nseq=math.log(s,2)
			Duel.HintSelection(sg)
			Duel.MoveSequence(sc,nseq)
		end
	end
end
function s.chfilter(c)
	return c:GetSequence()<5
end
function s.gcheck(g)
	return g:GetClassCount(Card.GetControler)==1
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.chfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if chk==0 then return g:CheckSubGroup(s.gcheck,2,2) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.chfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
	if sg then
		Duel.HintSelection(sg)
		local tc1=sg:GetFirst()
		local tc2=sg:GetNext()
		Duel.SwapSequence(tc1,tc2)
	end
end
function s.cfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
		and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=c:GetControler())
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
