--武神器－ヤタ
function c89662736.initial_effect(c)
	--negate attack
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(89662736,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,89662736)
	e1:SetCondition(c89662736.nacon)
	e1:SetCost(c89662736.nacost)
	e1:SetTarget(c89662736.natg)
	e1:SetOperation(c89662736.naop)
	c:RegisterEffect(e1)
end
function c89662736.nacon(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttackTarget()
	return at:IsControler(tp) and at:IsFaceup() and at:IsSetCard(0x88) and at:IsRace(RACE_BEASTWARRIOR)
end
function c89662736.nacost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c89662736.natg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetAttacker():IsOnField() end
	local dam=math.floor(Duel.GetAttacker():GetAttack()/2)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c89662736.naop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	if Duel.NegateAttack() then
		Duel.Damage(1-tp,math.floor(a:GetAttack()/2),REASON_EFFECT)
	end
end
