--闘気炎斬剣
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,45231177)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.activate1)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e2:SetCondition(s.condition2)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_ACTIVATE)
	e3:SetCode(EVENT_CHAINING)
	e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e3:SetCondition(s.condition3)
	e3:SetTarget(s.target3)
	e3:SetOperation(s.activate3)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return not c:IsCode(id) and aux.IsCodeListed(c,45231177) and c:IsAbleToHand()
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetBattleMonster(tp)
	return a and a:IsFaceup() and a:IsRace(RACE_WARRIOR) and a:IsAttribute(ATTRIBUTE_FIRE)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end
end
function s.dfilter(c,tp)
	return c:IsOnField() and c:IsFaceup() and c:IsControler(tp) and (c:IsCode(45231177) or aux.IsCodeListed(c,45231177)) and c:IsType(TYPE_MONSTER)
end
function s.condition3(e,tp,eg,ep,ev,re,r,rp)
	if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return g and g:IsExists(s.dfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.activate3(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end
