--白銀の城の執事 アリアス
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon/set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.tfcon)
	e1:SetCost(s.tfcost)
	e1:SetTarget(s.tftg)
	e1:SetOperation(s.tfop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.tfcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.tfcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.setfilter(c)
	return c:GetType()==TYPE_TRAP and c:IsSSetable()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x17e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp)
		and Duel.GetMZoneCount(tp,c)>0
	local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND,0,1,nil)
	if chk==0 then return b1 or b2 end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND,0,1,nil)
	if not (b1 or b2) then return end
	local sel=aux.SelectFromOptions(tp,{b1,1152},{b2,1153})
	if sel==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		if sg:GetCount()>0 then
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_HAND,0,1,1,nil)
		local tc=g:GetFirst()
		if tc and Duel.SSet(tp,tc)~=0 then
			local e1=Effect.CreateEffect(c)
			e1:SetDescription(aux.Stringid(id,2))
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetCurrentChain()
	if ct<2 then return false end
	local te,p=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
	if not te then return false end
	local b1=te:GetHandler():IsSetCard(0x17e) and not te:GetHandler():IsCode(id)
	local b2=te:GetActiveType()==TYPE_TRAP
	return (b1 or b2) and p==tp and rp==1-tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
