--魔装戦士 ドラゴディウス
function c65472618.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(c65472618.atkcon)
	e2:SetCost(c65472618.atkcost)
	e2:SetOperation(c65472618.atkop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(c65472618.regcon)
	e3:SetOperation(c65472618.regop)
	c:RegisterEffect(e3)
end
function c65472618.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	local bc=Duel.GetAttackTarget()
	if not bc then return false end
	if tc:IsControler(1-tp) then bc=tc end
	e:SetLabelObject(bc)
	return bc:IsFaceup()
end
function c65472618.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_DISCARD+REASON_COST,nil)
end
function c65472618.atkop(e,tp,eg,ep,ev,re,r,rp)
	local bc=e:GetLabelObject()
	if bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1-tp) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(math.ceil(bc:GetAttack()/2))
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		bc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e2:SetValue(math.ceil(bc:GetDefense()/2))
		bc:RegisterEffect(e2)
	end
end
function c65472618.regcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and (c:IsReason(REASON_EFFECT) and rp==1-tp or c:IsReason(REASON_BATTLE) and Duel.GetAttacker():IsControler(1-tp))
end
function c65472618.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(c65472618.thcon)
	e1:SetOperation(c65472618.thop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c65472618.thfilter(c)
	return c:IsAttackBelow(2000) and c:IsRace(RACE_WARRIOR+RACE_SPELLCASTER) and not c:IsCode(65472618) and c:IsAbleToHand()
end
function c65472618.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c65472618.thfilter,tp,LOCATION_DECK,0,1,nil)
end
function c65472618.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,65472618)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c65472618.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
