--狂愛の竜娘アイザ
local s,id,o=GetID()
function s.initial_effect(c)
	--add counter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.ctcon)
	e1:SetTarget(s.cttg)
	e1:SetOperation(s.ctop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanAddCounter(0x106b,1) end
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,0x106b,1) end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,0x106b,1)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		local tc=g:GetFirst()
		if tc:AddCounter(0x106b,1) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
			e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
			e1:SetRange(LOCATION_MZONE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetCondition(s.mtcon)
			e1:SetValue(1)
			tc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetValue(s.fuslimit)
			e2:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
			tc:RegisterEffect(e2)
			local e3=e1:Clone()
			e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
			tc:RegisterEffect(e3)
			local e4=e1:Clone()
			e4:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
			tc:RegisterEffect(e4)
		end
	end
end
function s.mtcon(e)
	return e:GetHandler():GetCounter(0x106b)>0
end
function s.fuslimit(e,c,st)
	return st==SUMMON_TYPE_FUSION
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	e:SetLabelObject(bc)
	return bc and bc:IsControler(1-tp) and bc:GetCounter(0x106b)>0 and bc:IsRelateToBattle()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetLabelObject()
	if chk==0 then return bc end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
	if bc:GetTextAttack()>0 then
		Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,bc:GetTextAttack())
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=e:GetHandler():GetBattleTarget()
	if bc:IsRelateToBattle() and bc:IsType(TYPE_MONSTER) and bc:IsControler(1-tp) and Duel.Destroy(bc,REASON_EFFECT)>0 then
		Duel.Damage(1-tp,bc:GetTextAttack(),REASON_EFFECT,true)
		Duel.Damage(tp,bc:GetTextAttack(),REASON_EFFECT,true)
		Duel.RDComplete()
	end
	local fid=e:GetHandler():GetFieldID()
	c:RegisterFlagEffect(id,RESET_EVENT+0x47c0000+RESET_PHASE+PHASE_BATTLE,0,1,fid)
	local de=Effect.CreateEffect(c)
	de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	de:SetCode(EVENT_PHASE+PHASE_BATTLE)
	de:SetReset(RESET_PHASE+PHASE_BATTLE)
	de:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	de:SetCountLimit(1)
	de:SetLabel(fid)
	de:SetLabelObject(c)
	de:SetOperation(s.desop2)
	Duel.RegisterEffect(de,tp)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	local fid=e:GetLabel()
	if tc:GetFlagEffectLabel(id)==fid then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
