--占術姫ペタルエルフ
function c68625727.initial_effect(c)
	--position
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetTarget(c68625727.postg)
	e1:SetOperation(c68625727.posop)
	c:RegisterEffect(e1)
end
function c68625727.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function c68625727.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c68625727.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(c68625727.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c68625727.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c68625727.filter,tp,0,LOCATION_MZONE,nil)
	if Duel.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then
		local og=Duel.GetOperatedGroup()
		local oc=og:GetFirst()
		while oc do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			oc:RegisterEffect(e1)
			oc=og:GetNext()
		end
	end
end
