--砂漠の飛蝗賊
function c63410069.initial_effect(c)
	--synchro summon
	c:EnableReviveLimit()
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	--discard
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(63410069,0))
	e1:SetCategory(CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1,63410069)
	e1:SetCondition(c63410069.diccon)
	e1:SetTarget(c63410069.dictg)
	e1:SetOperation(c63410069.dicop)
	c:RegisterEffect(e1)
	--synchro summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(63410069,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(c63410069.sscon)
	e2:SetTarget(c63410069.sstg)
	e2:SetOperation(c63410069.ssop)
	c:RegisterEffect(e2)
end
function c63410069.diccon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c63410069.dictg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,Duel.GetTurnPlayer(),1)
end
function c63410069.dicop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetTurnPlayer()
	local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DISCARD)
		local sg=g:Select(p,1,1,nil)
		Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
	end
end
function c63410069.sscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c63410069.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c63410069.ssop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end
