--エルシャドール・アノマリリス
function c19261966.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcShaddoll(c,ATTRIBUTE_WATER)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetValue(c19261966.splimit)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,1)
	e3:SetTarget(c19261966.sumlimit)
	c:RegisterEffect(e3)
	--tohand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(19261966,0))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetTarget(c19261966.thtg)
	e4:SetOperation(c19261966.thop)
	c:RegisterEffect(e4)
end
function c19261966.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c19261966.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return se:IsActiveType(TYPE_SPELL+TYPE_TRAP) and se:IsHasType(EFFECT_TYPE_ACTIONS)
		and c:IsLocation(LOCATION_GRAVE+LOCATION_HAND) and c:IsType(TYPE_MONSTER)
end
function c19261966.thfilter(c)
	return c:IsSetCard(0x9d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c19261966.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c19261966.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c19261966.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c19261966.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c19261966.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
