--混沌変幻
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter1(c,e,tp)
	local clv=c:GetLevel()
	return c:IsType(TYPE_TUNER) and clv>0 and c:IsAbleToGrave()
		and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
		and Duel.IsExistingTarget(s.filter2,tp,LOCATION_REMOVED,0,1,c,e,tp,clv)
end
function s.filter2(c,e,tp,lv)
	local clv=c:GetLevel()
	return not c:IsType(TYPE_TUNER) and clv>0 and clv<=8 and c:IsAbleToGrave()
		and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,lv+clv)
end
function s.spfilter(c,e,tp,lv)
	return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
		and c:IsType(TYPE_SYNCHRO) and c:IsLevel(lv)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_REMOVED,0,1,1,g1:GetFirst(),e,tp,g1:GetFirst():GetLevel())
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g1,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetsRelateToChain()
	if #tg==2 and Duel.SendtoGrave(tg,REASON_EFFECT+REASON_RETURN)==2 then
		local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
		local lv=og:GetSum(Card.GetLevel)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv)
		if #sg>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
