--ブラック・ホール・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
	--effect indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetRange(LOCATION_GRAVE+LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--delayed search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,id+o)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROY)
		ge1:SetOperation(s.descheck)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.descheck(e,tp,eg,ep,ev,re,r,rp)
	local res=false
	for tc in aux.Next(eg) do
		if tc:IsLocation(LOCATION_MZONE) and r&REASON_EFFECT>0 then
			if re==nil or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
				res=true
				break
			end
			local tg=Duel.GetChainInfo(Duel.GetCurrentChain(),CHAININFO_TARGET_CARDS)
			if tg==nil or not tg:IsContains(tc) then
				res=true
				break
			end
		end
	end
	if res then Duel.RaiseEvent(eg,EVENT_CUSTOM+id,re,r,rp,tp,0) end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetOperation(s.thop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.filter(c)
	return c:IsCode(53129443) and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
