--シューティング・ライザー・ドラゴン
function c68431965.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--lv
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(68431965,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,68431965)
	e1:SetCondition(c68431965.lvlcon)
	e1:SetTarget(c68431965.lvtg1)
	e1:SetOperation(c68431965.lvop1)
	c:RegisterEffect(e1)
	--synchro effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(68431965,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(c68431965.sccon)
	e2:SetTarget(c68431965.sctarg)
	e2:SetOperation(c68431965.scop)
	c:RegisterEffect(e2)
end
function c68431965.lvlcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c68431965.lvtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e)
		and Duel.IsExistingMatchingCard(c68431965.tgfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c68431965.tgfilter(c,lv)
	return c:IsLevelBelow(lv-1) and c:IsAbleToGrave()
end
function c68431965.lvop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,c68431965.tgfilter,tp,LOCATION_DECK,0,1,1,nil,c:GetLevel())
	if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
		and c:IsFaceup() then
		local lv=g:GetFirst():GetLevel()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(-lv)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e2:SetCode(EFFECT_CANNOT_ACTIVATE)
		e2:SetTargetRange(1,0)
		e2:SetValue(c68431965.aclimit)
		e2:SetLabel(g:GetFirst():GetCode())
		e2:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e2,tp)
	end
end
function c68431965.aclimit(e,re,tp)
	return re:GetHandler():IsCode(e:GetLabel()) and re:IsActiveType(TYPE_MONSTER)
end
function c68431965.sccon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
		and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c68431965.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c68431965.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end
