--リチュアルバスター
function c54094821.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c54094821.condition)
	e1:SetOperation(c54094821.activate)
	c:RegisterEffect(e1)
end
function c54094821.cfilter(c)
	return c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function c54094821.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c54094821.cfilter,1,nil)
end
function c54094821.activate(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(c54094821.aclimit)
	if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()<=PHASE_STANDBY then
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
	end
	Duel.RegisterEffect(e1,tp)
end
function c54094821.aclimit(e,re,tp)
	return re:GetHandler():IsType(TYPE_SPELL+TYPE_TRAP)
end
