--RUM－光波昇華
function c47882565.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c47882565.condition)
	e1:SetTarget(c47882565.target)
	e1:SetOperation(c47882565.activate)
	c:RegisterEffect(e1)
end
function c47882565.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c47882565.filter1(c,e,tp)
	local rk=c:GetRank()
	return rk>0 and c:IsFaceup() and c:IsSetCard(0xe5)
		and Duel.IsExistingMatchingCard(c47882565.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1)
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c47882565.filter2(c,e,tp,mc,rk)
	return c:IsRank(rk) and c:IsSetCard(0xe5) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c47882565.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c47882565.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c47882565.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c47882565.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c47882565.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c47882565.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1)
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetRange(LOCATION_MZONE)
		e1:SetValue(c47882565.atkval)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		sc:RegisterEffect(e1,true)
		if not sc:IsType(TYPE_EFFECT) then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_ADD_TYPE)
			e2:SetValue(TYPE_EFFECT)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e2,true)
		end
		sc:CompleteProcedure()
	end
end
function c47882565.atkfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(4)
end
function c47882565.atkval(e,c)
	return Duel.GetMatchingGroupCount(c47882565.atkfilter,c:GetControler(),LOCATION_MZONE,0,nil)*500
end
