--幸魂
function c67972302.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,67972302)
	e2:SetCost(c67972302.sumcost)
	e2:SetTarget(c67972302.sumtg)
	e2:SetOperation(c67972302.sumop)
	c:RegisterEffect(e2)
	--spirit return
	aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_RELEASE)
	e3:SetCountLimit(1,67972303)
	e3:SetTarget(c67972302.thtg)
	e3:SetOperation(c67972302.thop)
	c:RegisterEffect(e3)
end
function c67972302.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic() end
end
function c67972302.sumfilter(c)
	return c:IsType(TYPE_SPIRIT) and c:IsSummonable(true,nil)
end
function c67972302.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c67972302.sumfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c67972302.sumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,c67972302.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.Summon(tp,tc,true,nil)
	end
end
function c67972302.thfilter(c)
	return c:IsType(TYPE_SPIRIT) and c:IsAbleToHand()
end
function c67972302.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c67972302.thfilter(chkc) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c67972302.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c67972302.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
