--冥帝従騎エイドス
function c59463312.initial_effect(c)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(59463312,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c59463312.sumop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(59463312,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,59463312)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(c59463312.target)
	e3:SetOperation(c59463312.operation)
	c:RegisterEffect(e3)
end
function c59463312.sumop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,59463312)~=0 then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(59463312,2))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetTargetRange(LOCATION_HAND,0)
	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e1:SetValue(0x1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_EXTRA_SET_COUNT)
	Duel.RegisterEffect(e2,tp)
	Duel.RegisterFlagEffect(tp,59463312,RESET_PHASE+PHASE_END,0,1)
end
function c59463312.filter(c,e,tp)
	return c:IsAttack(800) and c:IsDefense(1000) and not c:IsCode(59463312) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c59463312.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c59463312.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c59463312.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c59463312.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c59463312.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		local tc=Duel.GetFirstTarget()
		if tc:IsRelateToEffect(e) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		end
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c59463312.splimit)
	Duel.RegisterEffect(e1,tp)
end
function c59463312.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA)
end
