--竜騎兵ガーゴイルⅡ
local s,id,o=GetID()
function s.initial_effect(c)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCountLimit(1,id+o*2)
	e3:SetHintTiming(0,TIMING_MAIN_END)
	e3:SetCondition(s.spcon2)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
	return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToGraveAsCost()
		and c:IsSetCard(0x1a2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return c:IsCode(id)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x1a2,TYPE_MONSTER+TYPE_EFFECT,2000,3000,8,RACE_DRAGON,ATTRIBUTE_DARK) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsLevelAbove(5) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.BreakEffect()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(-4)
		c:RegisterEffect(e1)
	end
end
