--VS 蛟龍
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	--! needs an event to be raised for Duel.ConfirmCards, plus maybe a reason parameter
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CUSTOM+id)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--position change
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCountLimit(1,id+o)
	e2:SetLabel(1)
	e2:SetCost(s.cost)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--to hand
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetLabel(2)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) and r&REASON_COST>0 and re:IsActivated()
		and re:GetHandler():IsSetCard(0x195) and rp==tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=e:GetLabel()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,ct,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,ct,ct,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.RaiseEvent(g,EVENT_CUSTOM+id,e,REASON_COST,tp,tp,0)
	Duel.ShuffleHand(tp)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if chk==0 then return #g>0 and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local tc=Duel.SelectMatchingCard(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
	if tc then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
function s.filter(c)
	return c:IsSetCard(0x195) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
		and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
