--厄災の星ティ・フォン
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddXyzProcedure(c,nil,12,2,s.mfilter,aux.Stringid(id,0),2,s.altop)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetOperation(s.chk)
		Duel.RegisterEffect(ge1,0)
	end
	--limit summons
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCondition(s.lscon)
	e1:SetOperation(s.lsop)
	c:RegisterEffect(e1)
	--limit effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,1)
	e2:SetCondition(s.lecon)
	e2:SetValue(s.aclimit)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.chkfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.chk(e,tp,eg,ep,ev,re,r,rp)
	for p=0,1 do
		local tc=eg:GetFirst()
		while tc do
			if s.chkfilter(tc,p) then
				Duel.RegisterFlagEffect(p,id,RESET_PHASE+PHASE_END,0,1)
			end
			tc=eg:GetNext()
		end
		if Duel.GetFlagEffect(p,id)>1 then
			Duel.RegisterFlagEffect(p,id+o,RESET_PHASE+PHASE_END,0,2)
		end
	end
end
function s.mfilter(c,e,tp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetMaxGroup(Card.GetAttack)
	return g and #g>0 and g:IsContains(c)
end
function s.altop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id+o)>0 end
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END,0,1)
end
function s.lscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)>0
end
function s.lsop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2,tp)
end
function s.lecon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.aclimit(e,te,tp)
	return te:IsActiveType(TYPE_MONSTER) and te:GetHandler():IsAttackAbove(3000)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) end
	c:RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
