--聖刻龍－ドラゴンゲイヴ
function c78033100.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(78033100,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(c78033100.spcon)
	e1:SetTarget(c78033100.sptg)
	e1:SetOperation(c78033100.spop)
	e1:SetLabel(0)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(78033100,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetCode(EVENT_RELEASE)
	e2:SetTarget(c78033100.sptg)
	e2:SetOperation(c78033100.spop)
	e2:SetLabel(1)
	c:RegisterEffect(e2)
end
function c78033100.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and c:IsFaceup() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
end
function c78033100.spfilter1(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c78033100.spfilter2(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsSetCard(0x69) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c78033100.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x13)
end
function c78033100.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=nil
	if e:GetLabel()==0 then
		g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c78033100.spfilter1),tp,0x13,0,1,1,nil,e,tp)
	else
		g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c78033100.spfilter2),tp,0x13,0,1,1,nil,e,tp)
	end
	local tc=g:GetFirst()
	if not tc then return end
	if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end
