--M∀LICE＜P＞March Hare
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--cannot target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetValue(aux.tgoval)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.immtg)
	c:RegisterEffect(e2)
	--tohand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_REMOVE)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,id+o)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.cfilter(c)
	return c:IsAbleToRemove() and c:IsSetCard(0x1bf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.cfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,aux.ExceptThisCard(e))
	if sg:GetCount()>0 and Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.immtg(e,c)
	local lg=c:GetLinkedGroup()
	return c:IsFaceup() and c:IsType(TYPE_LINK) and c:IsSetCard(0x1bf)
		and lg and lg:IsContains(e:GetHandler()) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,300) end
	Duel.PayLPCost(tp,300)
end
function s.thfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(0x1bf) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
