--スターシップ・アジャスト・プレーン
local s,id,o=GetID()
function s.initial_effect(c)
	--level
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.lvtg)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(1) and c:IsRace(RACE_MACHINE)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) and chkc~=c end
	if chk==0 then return c:IsLevelAbove(1) and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToChain() and c:IsFaceup() and c:IsType(TYPE_MONSTER)
		and tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
		local lv=c:GetLevel()+tc:GetLevel()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		tc:RegisterEffect(e2)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not (c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ)) and c:IsLocation(LOCATION_EXTRA)
end
