--ヴァリアンツV－ヴァイカント
function c41802073.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,41802073)
	e1:SetTarget(c41802073.sptg)
	e1:SetOperation(c41802073.spop)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,41802074)
	e2:SetCondition(c41802073.stcon)
	e2:SetTarget(c41802073.sttg)
	e2:SetOperation(c41802073.stop)
	c:RegisterEffect(e2)
	--pzone set
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_MOVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,41802075)
	e3:SetCondition(c41802073.mvcon)
	e3:SetTarget(c41802073.mvtg)
	e3:SetOperation(c41802073.mvop)
	c:RegisterEffect(e3)
end
function c41802073.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c41802073.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c41802073.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c41802073.splimit(e,c)
	return not c:IsSetCard(0x17d) and not c:IsLocation(LOCATION_EXTRA)
end
function c41802073.stcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL)
end
function c41802073.stfilter(c)
	return c:IsSetCard(0x17d) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsForbidden()
end
function c41802073.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c41802073.stfilter,tp,LOCATION_EXTRA,0,1,nil) end
end
function c41802073.stop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c41802073.stfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function c41802073.mvcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
		and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function c41802073.mvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
		and Duel.IsExistingMatchingCard(c41802073.stfilter,tp,LOCATION_EXTRA,0,1,nil) end
end
function c41802073.mvop(e,tp,eg,ep,ev,re,r,rp)
	if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c41802073.stfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end
