--蒼炎の剣士
function c50903514.initial_effect(c)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(50903514,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c50903514.condition)
	e1:SetTarget(c50903514.target)
	e1:SetOperation(c50903514.operation)
	c:RegisterEffect(e1)
	--summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(50903514,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(c50903514.spcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c50903514.sptg)
	e2:SetOperation(c50903514.spop)
	c:RegisterEffect(e2)
end
function c50903514.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and aux.dscon(e,tp,eg,ep,ev,re,r,rp)
end
function c50903514.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c50903514.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c50903514.filter(chkc) end
	if chk==0 then return e:GetHandler():IsAttackAbove(600)
		and Duel.IsExistingTarget(c50903514.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c50903514.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function c50903514.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack()<600
		or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(-600)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(600)
	e2:SetReset(RESET_EVENT+RESETS_STANDARD)
	tc:RegisterEffect(e2)
end
function c50903514.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsReason(REASON_DESTROY)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function c50903514.spfilter(c,e,tp)
	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c50903514.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c50903514.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c50903514.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c50903514.spfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c50903514.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsRace(RACE_WARRIOR) and tc:IsAttribute(ATTRIBUTE_FIRE) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
