--ネコマネキング
function c11021521.initial_effect(c)
	--end turn
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(11021521,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(c11021521.condition)
	e1:SetOperation(c11021521.operation)
	c:RegisterEffect(e1)
end
function c11021521.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.GetTurnPlayer()~=tp and c:IsPreviousControler(tp)
		and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp
end
function c11021521.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
	Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(0,1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
