--ブライト・フューチャー
function c24707869.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c24707869.target)
	e1:SetOperation(c24707869.activate)
	c:RegisterEffect(e1)
end
function c24707869.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_PSYCHO)
end
function c24707869.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c24707869.filter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(c24707869.filter,tp,LOCATION_REMOVED,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectTarget(tp,c24707869.filter,tp,LOCATION_REMOVED,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c24707869.activate(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()~=2 then return end
	Duel.SendtoGrave(tg,REASON_EFFECT+REASON_RETURN)
	Duel.Draw(tp,1,REASON_EFFECT)
end
