--魂のリレー
function c42776960.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c42776960.target)
	e1:SetOperation(c42776960.activate)
	c:RegisterEffect(e1)
end
function c42776960.filter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c42776960.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c42776960.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c42776960.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c42776960.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CHANGE_DAMAGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetTargetRange(1,0)
		e1:SetCondition(c42776960.con)
		e1:SetValue(0)
		tc:RegisterEffect(e1,true)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2,true)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_LEAVE_FIELD)
		e3:SetLabel(1-tp)
		e3:SetOperation(c42776960.leaveop)
		e3:SetReset(RESET_EVENT+RESET_TURN_SET+RESET_TOFIELD+RESET_OVERLAY)
		tc:RegisterEffect(e3,true)
		Duel.SpecialSummonComplete()
	end
end
function c42776960.con(e)
	return e:GetHandlerPlayer()==e:GetOwnerPlayer()
end
function c42776960.leaveop(e,tp,eg,ep,ev,re,r,rp)
	local WIN_REASON_RELAY_SOUL=0x1a
	Duel.Win(e:GetLabel(),WIN_REASON_RELAY_SOUL)
end
