--戦華の孟－曹徳
function c33545259.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(33545259,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_CUSTOM+33545259)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,33545259)
	e1:SetCondition(c33545259.spcon1)
	e1:SetCost(c33545259.spcost1)
	e1:SetTarget(c33545259.sptg1)
	e1:SetOperation(c33545259.spop1)
	c:RegisterEffect(e1)
	--cannot be target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c33545259.tgcon)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--indestructable
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(33545259,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetCountLimit(1,33545260)
	e4:SetCondition(aux.bdogcon)
	e4:SetTarget(c33545259.sptg2)
	e4:SetOperation(c33545259.spop2)
	c:RegisterEffect(e4)
	if not c33545259.global_check then
		c33545259.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROYED)
		ge1:SetCondition(c33545259.regcon)
		ge1:SetOperation(c33545259.regop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c33545259.regfilter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c33545259.regcon(e,tp,eg,ep,ev,re,r,rp)
	local v=0
	if eg:IsExists(c33545259.regfilter,1,nil,0) then v=v+1 end
	if eg:IsExists(c33545259.regfilter,1,nil,1) then v=v+2 end
	if v==0 then return false end
	e:SetLabel(({0,1,PLAYER_ALL})[v])
	return true
end
function c33545259.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RaiseEvent(eg,EVENT_CUSTOM+33545259,re,r,rp,ep,e:GetLabel())
end
function c33545259.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return ev==1-tp or ev==PLAYER_ALL
end
function c33545259.costfilter(c,tp)
	return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function c33545259.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(c33545259.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,c33545259.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,c,tp)
	Duel.SendtoGrave(g,REASON_COST)
end
function c33545259.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c33545259.spop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c33545259.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x137)
end
function c33545259.tgcon(e)
	return Duel.IsExistingMatchingCard(c33545259.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c33545259.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and bc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
	Duel.SetTargetCard(bc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c33545259.spop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
