--盾航戦車ステゴサイバー
function c99733359.initial_effect(c)
	--no damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(99733359,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetCountLimit(1,99733359)
	e1:SetCondition(c99733359.condition)
	e1:SetCost(c99733359.cost)
	e1:SetTarget(c99733359.target)
	e1:SetOperation(c99733359.operation)
	c:RegisterEffect(e1)
end
function c99733359.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c99733359.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) end
	Duel.PayLPCost(tp,1000)
end
function c99733359.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c99733359.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e2:SetTargetRange(1,0)
		e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
		Duel.RegisterEffect(e2,tp)
	end
end
