--キノの蟲惑魔
local s,id,o=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--immune
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_SZONE,0)
	e3:SetTarget(s.indtg)
	e3:SetValue(s.indct)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsSetCard(0x108a) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	if not (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then return false end
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsRace(RACE_INSECT+RACE_PLANT) and c:IsLocation(LOCATION_EXTRA)
end
function s.efilter(e,te)
	local c=te:GetHandler()
	return c:GetType()==TYPE_TRAP and c:IsSetCard(0x4c,0x89)
end
function s.indtg(e,c)
	return c:IsFacedown() and c:GetSequence()<5
end
function s.indct(e,re,r,rp)
	if bit.band(r,REASON_EFFECT)~=0 then
		return 1
	else return 0 end
end
