--迷宮城の白銀姫
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--cannot be target/effect indestructable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.dcon)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
	--Trap Set
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.setcon)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
	--
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
function s.chainfilter(re,tp,cid)
	local rc=re:GetHandler()
	return rc:IsCode(id) or not ((rc:GetType()==TYPE_TRAP and re:IsHasType(EFFECT_TYPE_ACTIVATE))
		or (rc:IsSetCard(0x17e)))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0
		or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.dcon(e)
	return Duel.IsExistingMatchingCard(Card.IsFacedown,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	return rc:GetType()==TYPE_TRAP and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.setfilter(c,rc)
	return not c:IsCode(rc:GetCode()) and c:GetType()==TYPE_TRAP and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local rc=re:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,rc) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,rc)
	if g:GetCount()>0 then
		Duel.SSet(tp,g:GetFirst())
	end
end
