--雨の天気模様
function c27561302.initial_effect(c)
	c:SetUniqueOnField(1,0,27561302)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(27561302,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c27561302.thtg)
	e2:SetOperation(c27561302.thop)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(c27561302.eftg)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
end
function c27561302.eftg(e,c)
	local seq=c:GetSequence()
	return c:IsType(TYPE_EFFECT) and c:IsSetCard(0x109)
		and seq<5 and math.abs(e:GetHandler():GetSequence()-seq)<=1
end
function c27561302.thfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c27561302.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c27561302.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c27561302.thfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c27561302.thfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c27561302.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
