--魔法の操り人形
function c8034697.initial_effect(c)
	c:EnableCounterPermit(0x1)
	--add counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_MZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(c8034697.acop)
	c:RegisterEffect(e1)
	--attackup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c8034697.attackup)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(8034697,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCost(c8034697.descost)
	e3:SetTarget(c8034697.destarg)
	e3:SetOperation(c8034697.desop)
	c:RegisterEffect(e3)
end
function c8034697.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)>0 then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c8034697.attackup(e,c)
	return c:GetCounter(0x1)*200
end
function c8034697.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,2,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x1,2,REASON_COST)
end
function c8034697.destarg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c8034697.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
