--軽量化
function c37231841.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(37231841,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c37231841.target)
	e2:SetOperation(c37231841.operation)
	c:RegisterEffect(e2)
end
function c37231841.filter(c)
	return c:IsLevelAbove(7) and c:IsAbleToDeck()
end
function c37231841.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp)
		and Duel.IsExistingMatchingCard(c37231841.filter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c37231841.operation(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDraw(tp) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,c37231841.filter,tp,LOCATION_HAND,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.ConfirmCards(1-tp,g)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		Duel.ShuffleDeck(tp)
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
