--バウンド・ワンド
function c53610653.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c53610653.target)
	e1:SetOperation(c53610653.operation)
	c:RegisterEffect(e1)
	--Atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c53610653.atkval)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c53610653.eqlimit)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(53610653,0))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c53610653.spcon)
	e4:SetTarget(c53610653.sptg)
	e4:SetOperation(c53610653.spop)
	c:RegisterEffect(e4)
end
function c53610653.eqlimit(e,c)
	return c:IsRace(RACE_SPELLCASTER)
end
function c53610653.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end
function c53610653.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c53610653.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c53610653.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c53610653.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c53610653.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c53610653.atkval(e,c)
	return c:GetLevel()*100
end
function c53610653.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetPreviousEquipTarget()
	return e:GetHandler():IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
		and ec:IsLocation(LOCATION_GRAVE) and ec:GetReasonPlayer()==1-tp
end
function c53610653.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ec=e:GetHandler():GetPreviousEquipTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and ec:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetTargetCard(ec)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,ec,1,0,0)
end
function c53610653.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
