--ヴァリアンツG－グランデューク
function c76075139.initial_effect(c)
	--fusion summon
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,c76075139.ffilter,2,true)
	--pendulum summon
	aux.EnablePendulumAttribute(c,false)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(c76075139.splimit)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetCondition(c76075139.hspcon)
	e2:SetTarget(c76075139.hsptg)
	e2:SetOperation(c76075139.hspop)
	c:RegisterEffect(e2)
	--pzone effect
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_PZONE)
	e3:SetCountLimit(1,76075139)
	e3:SetTarget(c76075139.ptg)
	e3:SetOperation(c76075139.pop)
	c:RegisterEffect(e3)
	--to hand
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE+CATEGORY_ATKCHANGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e4:SetTarget(c76075139.thtg)
	e4:SetOperation(c76075139.thop)
	c:RegisterEffect(e4)
end
function c76075139.ffilter(c,fc,sub,mg,sg)
	return c:IsFusionSetCard(0x17d)
end
function c76075139.splimit(e,se,sp,st)
	local c=e:GetHandler()
	if c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() then return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION end
	return true
end
function c76075139.hspfilter(c,tp,sc)
	local seq=c:GetSequence()
	return (seq==1 or seq==3 or seq>4) and not c:IsFusionType(TYPE_FUSION) and c:IsLevelAbove(5) and c:IsFusionSetCard(0x17d)
		and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function c76075139.hspcon(e,c)
	if c==nil then return true end
	return c:IsFacedown() and Duel.CheckReleaseGroupEx(c:GetControler(),c76075139.hspfilter,1,REASON_SPSUMMON,false,nil,c:GetControler(),c)
end
function c76075139.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(c76075139.hspfilter,nil,tp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else return false end
end
function c76075139.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local tc=e:GetLabelObject()
	c:SetMaterial(Group.FromCards(tc))
	Duel.Release(tc,REASON_SPSUMMON)
end
function c76075139.pfilter(c)
	local seq=c:GetSequence()
	local tp=c:GetControler()
	if seq>4 then return false end
	return (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
		or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1))
end
function c76075139.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	local b1=c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
	local b2=Duel.IsExistingMatchingCard(c76075139.pfilter,tp,LOCATION_MZONE,0,1,nil)
	if chk==0 then return b1 or b2 end
	local s=0
	if b1 and not b2 then
		s=Duel.SelectOption(tp,aux.Stringid(76075139,0))
	end
	if not b1 and b2 then
		s=Duel.SelectOption(tp,aux.Stringid(76075139,1))+1
	end
	if b1 and b2 then
		s=Duel.SelectOption(tp,aux.Stringid(76075139,0),aux.Stringid(76075139,1))
	end
	e:SetLabel(s)
	if s==0 then
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	end
end
function c76075139.pop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local zone=1<<c:GetSequence()
	if e:GetLabel()==0 then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(76075139,2))
		local sc=Duel.SelectMatchingCard(tp,c76075139.pfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
		if sc then
			local seq=sc:GetSequence()
			if seq>4 then return end
			local flag=0
			if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=flag|(1<<(seq-1)) end
			if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=flag|(1<<(seq+1)) end
			if flag==0 then return end
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
			local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,~flag)
			local nseq=math.log(s,2)
			Duel.MoveSequence(sc,nseq)
		end
	end
end
function c76075139.thfilter(c)
	return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsAbleToHand() and c:IsFaceup()
end
function c76075139.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and c76075139.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c76075139.thfilter,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c76075139.thfilter,tp,0,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack())
end
function c76075139.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
		local dam=Duel.Damage(1-tp,tc:GetAttack(),REASON_EFFECT)
		if dam>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
			Duel.BreakEffect()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(math.floor(dam/2))
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
			c:RegisterEffect(e1)
		end
	end
end
