--妖眼の相剣師
function c62849088.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(62849088,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCountLimit(1,62849088)
	e1:SetCondition(c62849088.spcon)
	e1:SetTarget(c62849088.sptg)
	e1:SetOperation(c62849088.spop)
	c:RegisterEffect(e1)
	--destroy
	local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,62849088,EVENT_SPSUMMON_SUCCESS)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(62849088,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(custom_code)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,62849089)
	e2:SetCondition(c62849088.descon)
	e2:SetTarget(c62849088.destg)
	e2:SetOperation(c62849088.desop)
	c:RegisterEffect(e2)
end
function c62849088.cfilter(c)
	return c:IsFaceup() and c:IsDisabled() and c:IsType(TYPE_EFFECT)
end
function c62849088.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
		and Duel.IsExistingMatchingCard(c62849088.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function c62849088.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c62849088.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c62849088.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,e:GetHandler(),1-tp)
end
function c62849088.spfilter(c,loc,tp)
	return c:GetOriginalType()&TYPE_MONSTER~=0 and c:IsSummonLocation(loc) and c:IsSummonPlayer(1-tp)
end
function c62849088.desfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsLocation(LOCATION_MZONE)
end
function c62849088.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=eg:IsExists(c62849088.spfilter,1,nil,LOCATION_HAND,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,nil,e,0,tp,false,false)
	local b2=eg:IsExists(c62849088.spfilter,1,nil,LOCATION_DECK,tp) and Duel.IsPlayerCanDraw(tp,2)
	local b3=eg:IsExists(c62849088.spfilter,1,nil,LOCATION_EXTRA,tp)
	if chk==0 then return b1 or b2 or b3 end
	local off=1
	local ops={}
	local opval={}
	if b1 then
		ops[off]=aux.Stringid(62849088,2)
		opval[off-1]=1
		off=off+1
	end
	if b2 then
		ops[off]=aux.Stringid(62849088,3)
		opval[off-1]=2
		off=off+1
	end
	if b3 then
		ops[off]=aux.Stringid(62849088,4)
		opval[off-1]=3
		off=off+1
	end
	local op=Duel.SelectOption(tp,table.unpack(ops))
	e:SetLabel(opval[op])
	if opval[op]==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
	elseif opval[op]==2 then
		e:SetCategory(CATEGORY_DRAW)
		Duel.SetTargetPlayer(tp)
		Duel.SetTargetParam(2)
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
	else
		e:SetCategory(CATEGORY_DESTROY)
		local g=eg:Filter(c62849088.desfilter,nil,tp)
		Duel.SetTargetCard(g)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	end
end
function c62849088.desop(e,tp,eg,ep,ev,re,r,rp)
	local sel=e:GetLabel()
	if sel==1 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,1,nil,e,0,tp,false,false)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	elseif sel==2 then
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Draw(p,d,REASON_EFFECT)
	else
		local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e):Filter(Card.IsSummonLocation,nil,LOCATION_EXTRA)
		if g:GetCount()>0 then
			if g:GetCount()>1 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
				g=g:Select(tp,1,1,nil)
			end
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
