--マジクリボー
function c31699677.initial_effect(c)
	aux.AddCodeList(c,46986414,38033121)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(31699677,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,31699677)
	e1:SetCost(c31699677.spcost)
	e1:SetCondition(c31699677.spcon)
	e1:SetTarget(c31699677.sptg)
	e1:SetOperation(c31699677.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(31699677,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,31699676)
	e2:SetCondition(c31699677.thcon)
	e2:SetTarget(c31699677.thtg)
	e2:SetOperation(c31699677.thop)
	c:RegisterEffect(e2)
	if not c31699677.global_check then
		c31699677.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DAMAGE)
		ge1:SetOperation(c31699677.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c31699677.checkop(e,tp,eg,ep,ev,re,r,rp)
	if (bit.band(r,REASON_EFFECT)~=0 and rp==1-ep) or bit.band(r,REASON_BATTLE)~=0 then
		Duel.RegisterFlagEffect(ep,31699677,RESET_PHASE+PHASE_END,0,1)
	end
end
function c31699677.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c31699677.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2)
		and Duel.GetFlagEffect(tp,31699677)~=0
end
function c31699677.spfilter(c,e,tp)
	return c:IsCode(46986414,38033121) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c31699677.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c31699677.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c31699677.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c31699677.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c31699677.cfilter(c,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:GetPreviousRaceOnField()&RACE_SPELLCASTER~=0 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c31699677.thcon(e,tp,eg,ep,ev,re,r,rp)
	return not eg:IsContains(e:GetHandler()) and eg:IsExists(c31699677.cfilter,1,nil,tp)
end
function c31699677.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c31699677.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
