--ヴァリアンツの巫女－東雲
function c49131917.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,49131917)
	e1:SetTarget(c49131917.sptg)
	e1:SetOperation(c49131917.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,49131918)
	e2:SetCondition(c49131917.thcon1)
	e2:SetTarget(c49131917.thtg1)
	e2:SetOperation(c49131917.thop1)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_MOVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,49131919)
	e3:SetCondition(c49131917.thcon2)
	e3:SetTarget(c49131917.thtg2)
	e3:SetOperation(c49131917.thop2)
	c:RegisterEffect(e3)
end
function c49131917.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c49131917.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=1<<c:GetSequence()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c49131917.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c49131917.splimit(e,c)
	return not c:IsSetCard(0x17d) and not c:IsLocation(LOCATION_EXTRA)
end
function c49131917.thcon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL)
end
function c49131917.thfilter1(c)
	return c:IsSetCard(0x17d) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c49131917.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c49131917.thfilter1,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c49131917.thop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c49131917.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c49131917.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
		and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function c49131917.thfilter2(c)
	return not c:IsCode(49131917) and c:IsSetCard(0x17d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c49131917.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c49131917.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c49131917.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c49131917.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
