--水晶機巧－クオンダム
function c39964797.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--synchro summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(39964797,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c39964797.sccon)
	e1:SetTarget(c39964797.sctg)
	e1:SetOperation(c39964797.scop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(39964797,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(c39964797.spcon)
	e2:SetTarget(c39964797.sptg)
	e2:SetOperation(c39964797.spop)
	c:RegisterEffect(e2)
end
function c39964797.sccon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
		and (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2)
end
function c39964797.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c39964797.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end
function c39964797.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function c39964797.spfilter(c,e,tp)
	return c:IsSetCard(0xea) and not c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c39964797.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c39964797.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c39964797.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c39964797.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c39964797.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
