--No.58 炎圧鬼バーナー・バイサー
function c93108839.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,4,2)
	c:EnableReviveLimit()
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(93108839,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c93108839.eqtg)
	e1:SetOperation(c93108839.eqop)
	c:RegisterEffect(e1)
	--unequip
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(93108839,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(c93108839.sptg)
	e2:SetOperation(c93108839.spop)
	c:RegisterEffect(e2)
	--direct
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(93108839,2))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DAMAGE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(c93108839.damcon)
	e4:SetCost(c93108839.damcost)
	e4:SetTarget(c93108839.damtg)
	e4:SetOperation(c93108839.damop)
	c:RegisterEffect(e4)
end
aux.xyz_number[93108839]=58
function c93108839.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function c93108839.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c93108839.filter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return e:GetHandler():GetFlagEffect(93108839)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c93108839.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c93108839.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
	e:GetHandler():RegisterFlagEffect(93108839,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function c93108839.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:IsControler(1-tp) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	if not Duel.Equip(tp,c,tc,false) then return end
	--eqlimit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_EQUIP_LIMIT)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetValue(c93108839.eqlimit)
	e4:SetReset(RESET_EVENT+RESETS_STANDARD)
	e4:SetLabelObject(tc)
	c:RegisterEffect(e4)
end
function c93108839.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function c93108839.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(93108839)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:GetEquipTarget() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	c:RegisterFlagEffect(93108839,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function c93108839.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
function c93108839.damcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function c93108839.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c93108839.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function c93108839.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
