---@class CS.UnityEngine.ParticleSystem.ShapeModule : CS.System.ValueType
---@field public enabled boolean
---@field public shapeType number
---@field public randomDirectionAmount number
---@field public sphericalDirectionAmount number
---@field public randomPositionAmount number
---@field public alignToDirection boolean
---@field public radius number
---@field public radiusMode number
---@field public radiusSpread number
---@field public radiusSpeed CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public radiusSpeedMultiplier number
---@field public radiusThickness number
---@field public angle number
---@field public length number
---@field public boxThickness CS.UnityEngine.Vector3
---@field public meshShapeType number
---@field public mesh CS.UnityEngine.Mesh
---@field public meshRenderer CS.UnityEngine.MeshRenderer
---@field public skinnedMeshRenderer CS.UnityEngine.SkinnedMeshRenderer
---@field public sprite CS.UnityEngine.Sprite
---@field public spriteRenderer CS.UnityEngine.SpriteRenderer
---@field public useMeshMaterialIndex boolean
---@field public meshMaterialIndex number
---@field public useMeshColors boolean
---@field public normalOffset number
---@field public meshSpawnMode number
---@field public meshSpawnSpread number
---@field public meshSpawnSpeed CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public meshSpawnSpeedMultiplier number
---@field public arc number
---@field public arcMode number
---@field public arcSpread number
---@field public arcSpeed CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public arcSpeedMultiplier number
---@field public donutRadius number
---@field public position CS.UnityEngine.Vector3
---@field public rotation CS.UnityEngine.Vector3
---@field public scale CS.UnityEngine.Vector3
---@field public texture CS.UnityEngine.Texture2D
---@field public textureClipChannel number
---@field public textureClipThreshold number
---@field public textureColorAffectsParticles boolean
---@field public textureAlphaAffectsParticles boolean
---@field public textureBilinearFiltering boolean
---@field public textureUVChannel number

---@type CS.UnityEngine.ParticleSystem.ShapeModule
CS.UnityEngine.ParticleSystem.ShapeModule = { }
return CS.UnityEngine.ParticleSystem.ShapeModule
