--星遺物の対焉
function c73192600.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(c73192600.condition)
	e1:SetTarget(c73192600.target)
	e1:SetOperation(c73192600.activate)
	c:RegisterEffect(e1)
end
function c73192600.condition(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	return a and d and a:IsFaceup() and a:IsType(TYPE_LINK) and d:IsFaceup() and d:IsType(TYPE_LINK)
end
function c73192600.tdfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c73192600.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(c73192600.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,nil)
	if chk==0 then return g:GetCount()>0 end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c73192600.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(c73192600.tdfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,nil)
	if g:GetCount()>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,1)
	e1:SetTarget(c73192600.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c73192600.splimit(e,c,tp,sumtp,sumpos)
	return bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
