--D-HERO ドミネイトガイ
function c69394324.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xc008),3,true)
	--sort decktop
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,69394324)
	e1:SetTarget(c69394324.target)
	e1:SetOperation(c69394324.operation)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(69394324,2))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCountLimit(1,69394325)
	e2:SetCondition(aux.bdocon)
	e2:SetTarget(c69394324.drtg)
	e2:SetOperation(c69394324.drop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(69394324,3))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,69394326)
	e3:SetCondition(c69394324.spcon)
	e3:SetTarget(c69394324.sptg)
	e3:SetOperation(c69394324.spop)
	c:RegisterEffect(e3)
end
c69394324.material_setcode=0xc008
function c69394324.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 or Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>=5 end
end
function c69394324.operation(e,tp,eg,ep,ev,re,r,rp)
	local b1=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5
	local b2=Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>=5
	if not b1 and not b2 then return end
	local op=nil
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(69394324,0),aux.Stringid(69394324,1))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(69394324,0))
	else
		op=Duel.SelectOption(tp,aux.Stringid(69394324,1))+1
	end
	local p=op==0 and tp or 1-tp
	Duel.SortDecktop(tp,p,5)
end
function c69394324.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c69394324.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function c69394324.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_FUSION) and bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function c69394324.spfilter(c,e,tp)
	return c:IsSetCard(0xc008) and c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and c:IsCanBeEffectTarget(e)
end
function c69394324.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c69394324.spfilter(chkc,e,tp) end
	local g=Duel.GetMatchingGroup(c69394324.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>=3
		and g:GetClassCount(Card.GetCode)>=3 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:SelectSubGroup(tp,aux.dncheck,false,3,3)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,3,0,0)
end
function c69394324.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if g:GetCount()==0 or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then return end
	if g:GetCount()<=ft then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,ft,ft,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end
