--蘇りし天空神
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,10000020)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CAN_FORBIDDEN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--place to deck top
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CAN_FORBIDDEN)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.dttg)
	e2:SetOperation(s.dtop)
	c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
	return c:IsCode(10000020) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
		and ct1>0 and Duel.IsPlayerCanDraw(tp,ct1) and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,ct1+ct2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
		local bk=true
		for p in aux.TurnPlayers() do
			local ct=Duel.GetFieldGroupCount(p,LOCATION_HAND,0)
			if 6-ct>0 then
				if bk then
					bk=false
					Duel.BreakEffect()
				end
				Duel.Draw(p,6-ct,REASON_EFFECT)
			end
		end
	end
end
function s.cfilter(c)
	return c:IsCode(83764718) and (c:IsLocation(LOCATION_DECK) or c:IsAbleToDeck())
end
function s.dttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
	if Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_GRAVE,0,1,nil,RACE_DIVINE) then
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	end
end
function s.dtop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.cfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		if tc:IsLocation(LOCATION_DECK) then
			Duel.MoveSequence(tc,SEQ_DECKTOP)
		else
			Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
		end
		Duel.ConfirmDecktop(tp,1)
		if Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_GRAVE,0,1,nil,RACE_DIVINE) then
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end
