--伍世壊砕心
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,56099748)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
	local b1=c:IsType(TYPE_TUNER)
	local b2=c:IsType(TYPE_SYNCHRO)
	return (b1 or b2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.atkfilter(c,atk)
	return c:IsFaceup() and c:IsAttackBelow(atk)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
	if tc:IsAttribute(ATTRIBUTE_LIGHT) and Duel.IsExistingMatchingCard(s.atkfilter,tp,0,LOCATION_MZONE,1,nil,tc:GetAttack())
		and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack())
		Duel.BreakEffect()
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.repfilter(c,tp)
	local b1=c:IsCode(56099748)
	local b2=c:IsAttack(1500) and c:IsDefense(2100)
	return not c:IsReason(REASON_REPLACE) and c:IsFaceup()
		and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
		and c:IsReason(REASON_EFFECT+REASON_BATTLE) and (b1 or b2)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
end
