--アルカナフォースⅩⅨ－THE SUN
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,73206827)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--coin
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.cointg)
	e2:SetOperation(s.coinop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.toss_coin=true
function s.cfilter(c)
	return c:IsFaceup() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.setfilter(c)
	return c:IsType(TYPE_SPELL) and c:IsSSetable() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local res=-1
	if Duel.IsPlayerAffectedByEffect(tp,73206827) then
		local b1=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
		local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil)
		if b1 and not b2 then
			Duel.Hint(HINT_OPSELECTED,1-tp,60)
			res=1
		end
		if b2 and not b1 then
			Duel.Hint(HINT_OPSELECTED,1-tp,61)
			res=0
		end
		if b1 and b2 then
			res=aux.SelectFromOptions(tp,
				{b1,60,1},
				{b2,61,0})
		end
	else res=Duel.TossCoin(tp,1) end
	if res==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SSet(tp,g:GetFirst())
		end
	elseif res==0 then
		local sg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
		Duel.Destroy(sg,REASON_EFFECT)
	end
end
