--呪術抹消
function c29735721.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c29735721.condition)
	e1:SetCost(c29735721.cost)
	e1:SetTarget(c29735721.target)
	e1:SetOperation(c29735721.activate)
	c:RegisterEffect(e1)
end
function c29735721.condition(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c29735721.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DISCARD_COST_CHANGE) then return true end
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,2,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,2,2,REASON_COST+REASON_DISCARD)
end
function c29735721.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c29735721.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
	Duel.BreakEffect()
	local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND+LOCATION_DECK)
	Duel.ConfirmCards(tp,g)
	local sg=g:Filter(Card.IsCode,nil,re:GetHandler():GetCode())
	Duel.SendtoGrave(sg,REASON_EFFECT)
	Duel.ShuffleHand(1-tp)
	Duel.ShuffleDeck(1-tp)
end
