--地縛戒隷 ジオグレムリン
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
	--destroy or recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
	e1:SetCondition(s.rdcon)
	e1:SetTarget(s.rdtg)
	e1:SetOperation(s.rdop)
	c:RegisterEffect(e1)
	--fusion summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END+TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.fscon)
	e2:SetTarget(s.fstg)
	e2:SetOperation(s.fsop)
	c:RegisterEffect(e2)
end
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local op=aux.SelectFromOptions(1-tp,
		{true,aux.Stringid(id,2)},
		{aux.nzatk(tc),aux.Stringid(id,3)})
	if op==1 then
		Duel.Destroy(tc,REASON_EFFECT)
	else
		Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
	end
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.mfilter(c,e)
	return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.sfilter(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and c:IsSetCard(0x21) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.gfilter(c,e)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and s.mfilter(c,e)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
			+Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil,e)
		local res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg2=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND+LOCATION_ONFIELD)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
		+Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_GRAVE,0,nil,e)
	local sg1=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg2=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg2=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
	end
	if #sg1>0 or (sg2~=nil and #sg2>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		::cancel::
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tc=sg:Select(tp,1,1,nil):GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			if #mat<2 then goto cancel end
			tc:SetMaterial(mat)
			Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		else
			local mat=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
			if #mat<2 then goto cancel end
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat)
		end
		tc:CompleteProcedure()
	end
end
