--滅亡き闇 ヴェイドス
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddFusionProcCodeFunRep(c,78783557,s.ffilter,2,127,true,true)
	c:EnableReviveLimit()
	--
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.efilter)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(s.descon2)
	e4:SetCost(s.descost2)
	e4:SetTarget(s.destg2)
	e4:SetOperation(s.desop2)
	c:RegisterEffect(e4)
end
function s.ffilter(c)
	return c:IsLevelBelow(9) and c:IsRace(RACE_PYRO)
end
function s.efilter(e,re,rp)
	return re:IsActiveType(TYPE_MONSTER) and e:GetHandlerPlayer()~=re:GetHandlerPlayer()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
	Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
	Duel.Destroy(sg,REASON_EFFECT)
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
	return re:GetHandler():IsOnField() and re:GetHandler():IsRelateToEffect(re)
		and rp~=tp
end
function s.costfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1ad) and c:IsAbleToGraveAsCost()
end
function s.descost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD,0,1,re:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,re:GetHandler())
	Duel.SendtoGrave(g,REASON_COST)
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return re:GetHandler():IsDestructable() end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,2))
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
