--古代遺跡コードA
function c99342953.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(c99342953.ctcon)
	e2:SetOperation(c99342953.ctop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(99342953,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCost(c99342953.spcost)
	e3:SetTarget(c99342953.sptg)
	e3:SetOperation(c99342953.spop)
	c:RegisterEffect(e3)
end
c99342953.counter_add_list={0x100e}
function c99342953.ctfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(0xc)
end
function c99342953.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c99342953.ctfilter,1,nil)
end
function c99342953.ctop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():AddCounter(0x100e,1)
end
function c99342953.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,0x100e,2,REASON_COST) end
	Duel.RemoveCounter(tp,1,1,0x100e,2,REASON_COST)
end
function c99342953.filter(c,e,tp)
	return c:IsSetCard(0xc) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c99342953.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c99342953.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c99342953.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c99342953.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c99342953.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
