--フェスティバルーン
local s,id,o=GetID()
function s.initial_effect(c)
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(s.indtg)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--attack up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.indtg(e,c)
	local tc=e:GetHandler()
	return c==tc or c==tc:GetBattleTarget()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_CARD,0,id)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(1000)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	c:RegisterEffect(e1)
	Duel.AdjustAll()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAttackAbove(5000) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack()<5000
		or c:IsStatus(STATUS_BATTLE_DESTROYED) then
		return
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetValue(-5000)
	c:RegisterEffect(e1)
	if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
		local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
		Duel.Destroy(g,REASON_EFFECT)
	end
end
