--レッド・ノヴァ
function c21142671.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,21142671+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(c21142671.spcon)
	c:RegisterEffect(e1)
	--special summon (from deck)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(21142671,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c21142671.spdcon)
	e2:SetTarget(c21142671.spdtg)
	e2:SetOperation(c21142671.spdop)
	c:RegisterEffect(e2)
end
function c21142671.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsLevelAbove(8) and c:IsRace(RACE_DRAGON)
end
function c21142671.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c21142671.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function c21142671.spdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and c:GetReasonCard():IsHasEffect(21142671)
end
function c21142671.filter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_FIEND)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c21142671.spdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c21142671.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c21142671.spdop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c21142671.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
