--星杯戦士ニンギルス
function c30194529.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_LINK),2)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(30194529,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1,30194529)
	e1:SetCondition(c30194529.drcon)
	e1:SetTarget(c30194529.drtg)
	e1:SetOperation(c30194529.drop)
	c:RegisterEffect(e1)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(30194529,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c30194529.tgtg)
	e2:SetOperation(c30194529.tgop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(30194529,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(c30194529.spcon2)
	e3:SetTarget(c30194529.sptg2)
	e3:SetOperation(c30194529.spop2)
	c:RegisterEffect(e3)
end
function c30194529.drcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c30194529.drfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xfd)
end
function c30194529.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local gc=e:GetHandler():GetLinkedGroup():FilterCount(c30194529.drfilter,nil)
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,gc)
end
function c30194529.drop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local gc=e:GetHandler():GetLinkedGroup():FilterCount(c30194529.drfilter,nil)
	if gc>0 then
		Duel.Draw(p,gc,REASON_EFFECT)
	end
end
function c30194529.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>0
		and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,0,0)
end
function c30194529.tgop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 or Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g2=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	g1:Merge(g2)
	Duel.SendtoGrave(g1,REASON_EFFECT)
end
function c30194529.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c30194529.spfilter2(c,e,tp)
	return c:IsSetCard(0xfd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c30194529.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c30194529.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c30194529.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c30194529.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
