--星守の騎士団
function c10125011.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,10125011+EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(c10125011.activate)
	c:RegisterEffect(e1)
	--xyz summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,10125012)
	e2:SetTarget(c10125011.sptg)
	e2:SetOperation(c10125011.spop)
	c:RegisterEffect(e2)
end
function c10125011.setcardfilter(c)
	return c:IsSetCard(0x9c,0x53)
end
function c10125011.spfilter(c,e,sp)
	return c10125011.setcardfilter(c) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function c10125011.activate(e,tp,eg,ep,ev,re,r,rp)
	local cg=Duel.GetMatchingGroup(aux.NecroValleyFilter(c10125011.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)
	if #cg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.SelectYesNo(tp,aux.Stringid(10125011,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=cg:Select(tp,1,1,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c10125011.filter1(c,e,tp)
	return c:IsFaceup() and c10125011.setcardfilter(c) and c:IsType(TYPE_XYZ)
		and Duel.IsExistingMatchingCard(c10125011.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c10125011.filter2(c,e,tp,mc)
	return not c:IsRank(mc:GetRank()) and c10125011.setcardfilter(c) and c:IsType(TYPE_XYZ) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c10125011.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c10125011.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c10125011.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c10125011.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c10125011.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c10125011.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
	end
end
