--俱利伽羅天童
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon rule
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.sprcon)
	e2:SetOperation(s.sprop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHAIN_SOLVED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if not rc:IsRelateToEffect(re) or not re:IsActiveType(TYPE_MONSTER) then return end
	local p,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
	if loc==LOCATION_MZONE and rc:GetFlagEffect(id+o+p)==0 then
		rc:RegisterFlagEffect(id+o+p,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
	end
end
function s.rfilter(c,p)
	return c:IsFaceup() and c:GetFlagEffect(id+o+p)>0
end
function s.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,1-tp)
	if Duel.IsPlayerAffectedByEffect(tp,EFFECT_KAISER_COLOSSEUM) then
		local t1=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
		local t2=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
		local r1=Duel.GetMatchingGroupCount(s.rfilter,tp,LOCATION_MZONE,0,nil,1-tp)
		local r2=Duel.GetMatchingGroupCount(s.rfilter,tp,0,LOCATION_MZONE,nil,1-tp)
		if t1-r1+1 > t2-r2 then return false end
	end
	return rg:GetCount()>0 and rg:FilterCount(Card.IsReleasable,nil,REASON_SPSUMMON)==rg:GetCount() and aux.mzctcheck(rg,tp)
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,1-tp)
	Duel.Release(rg,REASON_SPSUMMON)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(rg:GetCount()*1500)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE)
	c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
