--ライゼオル・クロス
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_FZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	c:RegisterEffect(e1)
	--todeck and draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVING)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCondition(s.discon)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
end
function s.spfilter(c,code)
	return c:IsFaceup() and c:IsCode(code)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return sumtype==SUMMON_TYPE_XYZ and Duel.IsExistingMatchingCard(s.spfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil,c:GetCode())
end
function s.tdfilter(c)
	return not c:IsCode(id) and c:IsSetCard(0x1be) and c:IsAbleToDeck() and c:IsLocation(LOCATION_GRAVE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToEffect),nil,e)
	if #tg>0 then
		local ct=aux.PlaceCardsOnDeckBottom(tp,tg)
		if ct>0 and tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end
function s.disfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsSetCard(0x1be) and c:IsFaceup() and c:CheckRemoveOverlayCard(c:GetControler(),1,REASON_EFFECT)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and Duel.IsChainDisablable(ev) and re:IsActiveType(TYPE_MONSTER)
		and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,0,1,nil)
		and e:GetHandler():GetFlagEffect(id)<=0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
		local tc=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
		if tc and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT) then
			Duel.Hint(HINT_CARD,0,id)
			Duel.NegateEffect(ev)
			e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
		end
	end
end
