--迷宮の重魔戦車
function c35026117.initial_effect(c)
	aux.AddCodeList(c,25955164,62340868,98434877)
	--summon with no tribute
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(35026117,0))
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(c35026117.ntcon)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(c35026117.atklimit)
	c:RegisterEffect(e2)
	--to field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(35026117,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetCountLimit(1,35026117)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTarget(c35026117.tftg)
	e3:SetOperation(c35026117.tfop)
	c:RegisterEffect(e3)
end
function c35026117.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c35026117.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function c35026117.tffilter(c,tp)
	return c:IsFaceupEx() and c:IsCode(25955164,62340868,98434877)
		and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c35026117.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c35026117.tffilter,tp,LOCATION_DECK+LOCATION_REMOVED+LOCATION_HAND,0,1,nil,tp) end
end
function c35026117.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x193)
end
function c35026117.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c35026117.tffilter,tp,LOCATION_DECK+LOCATION_REMOVED+LOCATION_HAND,0,1,1,nil,tp)
	local tc=g:GetFirst()
	if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
		if Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
			and Duel.IsExistingMatchingCard(c35026117.desfilter,tp,LOCATION_ONFIELD,0,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(35026117,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local tg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
			Duel.HintSelection(tg)
			Duel.Destroy(tg,REASON_EFFECT)
		end
	end
end
