--地縛戒隷 ジオグラシャ＝ラボラス
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddFusionProcFun2(c,s.mfilter(TYPE_FUSION),s.mfilter(TYPE_SYNCHRO),true)
	--spsum condtion
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--to zero atk/def
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetTarget(s.zstg)
	e2:SetOperation(s.zsop)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCondition(s.spcon)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
end
s.material_type=TYPE_FUSION+TYPE_SYNCHRO
function s.mfilter(typ)
	return  function(c)
				return c:IsFusionSetCard(0x21) and c:IsFusionType(typ)
			end
end
function s.zstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetBattleTarget()~=nil end
end
function s.zsop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetBattleTarget()
	if not (tc and tc:IsRelateToBattle()) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e1:SetValue(0)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
	tc:RegisterEffect(e2)
end
function s.cfilter(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
		and c:IsPreviousControler(tp) and rp==1-tp
end
function s.filter(c,e,tp)
	return c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
			or c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
