--パルマ・ライゼオル
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon rule
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--spsummon limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	c:RegisterEffect(e2)
	--atk up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.atkcon)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
	return (c:IsAbleToDeckAsCost() or c:IsAbleToExtraAsCost()) and c:IsSetCard(0x1be) and c:IsType(TYPE_MONSTER)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,e:GetHandler(),tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,e:GetHandler(),tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local dc=e:GetLabelObject()
	if dc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,dc)
	end
	if dc:IsLocation(LOCATION_GRAVE) then
		Duel.HintSelection(Group.FromCards(dc))
	end
	Duel.SendtoDeck(dc,nil,SEQ_DECKSHUFFLE,REASON_SPSUMMON)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not (c:IsType(TYPE_XYZ) and c:IsRank(4)) and c:IsLocation(LOCATION_EXTRA)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattleTarget()
end
function s.tgfilter(c)
	return c:IsLevel(4) and not c:IsAttack(0) and c:IsAbleToGrave()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
	local c=e:GetHandler()
	local tc=g:GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
		and c:IsRelateToBattle() and c:IsFaceup() then
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(atk)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
		c:RegisterEffect(e1)
	end
end
