--DDD怒濤壊薙王カエサル・ラグナロク
function c27873305.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10af),2,true)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c27873305.condition)
	e1:SetTarget(c27873305.target)
	e1:SetOperation(c27873305.operation)
	c:RegisterEffect(e1)
end
function c27873305.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (Duel.GetAttacker()==c or Duel.GetAttackTarget()==c)
end
function c27873305.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xaf,0xae) and c:IsAbleToHand()
end
function c27873305.eqfilter(c)
	return c:IsFaceup() and c:IsAbleToChangeControler()
end
function c27873305.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c27873305.thfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(c27873305.thfilter,tp,LOCATION_ONFIELD,0,1,c)
		and Duel.IsExistingMatchingCard(c27873305.eqfilter,tp,0,LOCATION_MZONE,1,c:GetBattleTarget()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g1=Duel.SelectTarget(tp,c27873305.thfilter,tp,LOCATION_ONFIELD,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,1-tp,LOCATION_MZONE)
end
function c27873305.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		local bc=c:GetBattleTarget()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
			local g=Duel.SelectMatchingCard(tp,c27873305.eqfilter,tp,0,LOCATION_MZONE,1,1,bc)
			local ec=g:GetFirst()
			if not ec then return end
			local atk=ec:GetTextAttack()
			if atk<0 then atk=0 end
			if not Duel.Equip(tp,ec,c,false) then return end
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetValue(c27873305.eqlimit)
			ec:RegisterEffect(e1)
			if atk>0 then
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_EQUIP)
				e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
				e2:SetCode(EFFECT_UPDATE_ATTACK)
				e2:SetReset(RESET_EVENT+RESETS_STANDARD)
				e2:SetValue(atk)
				ec:RegisterEffect(e2)
			end
		end
	end
end
function c27873305.eqlimit(e,c)
	return e:GetOwner()==c
end
