--シャイニング・アブソーブ
function c90263923.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c90263923.target)
	e1:SetOperation(c90263923.activate)
	c:RegisterEffect(e1)
end
function c90263923.filter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c90263923.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c90263923.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c90263923.filter,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_MZONE,0,1,nil,POS_FACEUP_ATTACK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c90263923.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c90263923.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local g=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,0,nil,POS_FACEUP_ATTACK)
	if g:GetCount()>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local sc=g:GetFirst()
		local atk=tc:GetAttack()
		while sc do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			e1:SetValue(atk)
			sc:RegisterEffect(e1)
			sc=g:GetNext()
		end
	end
end
