--超戦士の魂
function c79234734.initial_effect(c)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,79234734)
	e1:SetCost(c79234734.atkcost)
	e1:SetOperation(c79234734.atkop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,79234735)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c79234734.thtg)
	e2:SetOperation(c79234734.thop)
	c:RegisterEffect(e2)
end
function c79234734.cfilter(c)
	return c:IsSetCard(0x10cf) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c79234734.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c79234734.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,c79234734.cfilter,1,1,REASON_COST)
end
function c79234734.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetValue(5405694)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_ATTACK_FINAL)
		e2:SetValue(3000)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		c:RegisterEffect(e2)
	end
end
function c79234734.thfilter(c)
	return c:IsCode(6628343,32013448) and c:IsAbleToHand()
end
function c79234734.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c79234734.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c79234734.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c79234734.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
