--スカーレッド・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsAttribute,ATTRIBUTE_DARK),1)
	c:EnableReviveLimit()
	--change name
	aux.EnableChangeCode(c,70902743,LOCATION_MZONE+LOCATION_GRAVE)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--mat check
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetOperation(s.matcheck)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
	return c:IsCode(70902743) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	e:SetLabel(e:GetHandler():GetFlagEffect(id))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
	if tc then
		tc:SetMaterial(nil)
		if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
			tc:CompleteProcedure()
			local dg=Duel.GetMatchingGroup(Card.IsAttackPos,tp,0,LOCATION_MZONE,nil)
			if dg:GetCount()>0 and e:GetLabel()>0
				and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
				Duel.BreakEffect()
				Duel.Destroy(dg,REASON_EFFECT)
			end
		end
	end
end
function s.matcheck(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	if r==REASON_SYNCHRO and rc:IsRace(RACE_DRAGON) and rc:IsAttribute(ATTRIBUTE_DARK) then
		c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
	end
end
