--音響戦士ベーシス
function c68933343.initial_effect(c)
	--lv up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(68933343,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c68933343.target1)
	e1:SetOperation(c68933343.operation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(68933343,0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c68933343.target2)
	e2:SetOperation(c68933343.operation)
	c:RegisterEffect(e2)
end
function c68933343.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1066) and c:IsLevelAbove(1)
end
function c68933343.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c68933343.filter(chkc) end
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0
		and Duel.IsExistingTarget(c68933343.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c68933343.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c68933343.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c68933343.filter(chkc) end
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0
		and Duel.IsExistingTarget(c68933343.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c68933343.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c68933343.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	if ct>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(ct)
		tc:RegisterEffect(e1)
	end
end
