--魂喰らいの魔刀
function c5371656.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c5371656.target)
	e1:SetOperation(c5371656.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(c5371656.eqlimit)
	c:RegisterEffect(e2)
end
function c5371656.eqlimit(e,c)
	return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(3) and c:IsControler(e:GetHandlerPlayer())
end
function c5371656.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevelBelow(3)
end
function c5371656.rfilter(c)
	local tpe=c:GetType()
	return bit.band(tpe,TYPE_NORMAL)~=0 and bit.band(tpe,TYPE_TOKEN)==0 and c:IsReleasable()
end
function c5371656.tgfilter(c,tp)
	return c5371656.filter(c) and Duel.IsExistingMatchingCard(c5371656.rfilter,tp,LOCATION_MZONE,0,1,c)
end
function c5371656.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c5371656.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c5371656.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c5371656.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
	local rg=Duel.GetMatchingGroup(c5371656.rfilter,tp,LOCATION_MZONE,0,g:GetFirst())
	Duel.Release(rg,REASON_COST)
	e:SetLabel(rg:GetCount()*1000)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c5371656.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
		Duel.Equip(tp,e:GetHandler(),tc)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(e:GetLabel())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
