--黒魔女ディアベルスター
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon rule
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCondition(s.sprcon)
	e1:SetTarget(s.sprtg)
	e1:SetOperation(s.sprop)
	c:RegisterEffect(e1)
	--set s/t
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--revive
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCountLimit(1,id+o*2)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCondition(s.rvcon)
	e4:SetTarget(s.rvtg)
	e4:SetOperation(s.rvop)
	c:RegisterEffect(e4)
end
function s.cfilter(c,tp,f)
	return f(c) and Duel.GetMZoneCount(tp,c)>0
end
function s.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,c,tp,Card.IsAbleToGraveAsCost)
end
function s.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,c,tp,Card.IsAbleToGraveAsCost)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else return false end
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.SendtoGrave(g,REASON_SPSUMMON)
end
function s.filter(c)
	return c:IsSetCard(0x19e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc then Duel.SSet(tp,tc) end
end
function s.rvcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD) and c:IsPreviousControler(tp) and Duel.GetTurnPlayer()==1-tp
end
function s.rvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,tp,Card.IsAbleToGrave)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.rvop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp,Card.IsAbleToGrave)
	local tc=g:GetFirst()
	local c=e:GetHandler()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
