--E・HERO フレイム・ウィングマン－フレイム・シュート
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,s.ffilter,2,true)
	--spsummon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.fuslimit)
	c:RegisterEffect(e0)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--material check
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_MATERIAL_CHECK)
	e3:SetValue(s.valcheck)
	c:RegisterEffect(e3)
end
s.material_setcode=0x8
function s.ffilter(c,fc,sub,mg,sg)
	return c:IsFusionSetCard(0x3008) and (not sg or not sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute()))
end
function s.valcheck(e,c)
	local mg=c:GetMaterial()
	if mg:IsExists(Card.IsType,1,nil,TYPE_NORMAL) then
		c:RegisterFlagEffect(id,RESET_EVENT+0x4fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
	end
end
function s.thfilter(c)
	return c:IsSetCard(0x194) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReleasable() and c:GetFlagEffect(id)>0 end
	Duel.Release(c,REASON_COST)
end
function s.spfilter(c,e,tp,rc)
	return c:IsSetCard(0x3008) and c:IsLevelBelow(7) and not c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
		and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp,rc)>0
			or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,rc,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA+LOCATION_DECK,0,1,nil,e,tp,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA+LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA+LOCATION_DECK,0,nil,e,tp,e:GetHandler())
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)
	end
end
