--儀式魔人カースエンチャンター
function c77153811.initial_effect(c)
	--ritual material
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--become material
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_EVENT_PLAYER)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c77153811.condition)
	e2:SetOperation(c77153811.operation)
	c:RegisterEffect(e2)
end
function c77153811.condition(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_RITUAL and not e:GetHandler():IsPreviousLocation(LOCATION_OVERLAY)
end
function c77153811.operation(e,tp,eg,ep,ev,re,r,rp)
	local rc=eg:GetFirst()
	while rc do
		if rc:GetFlagEffect(77153811)==0 then
			--cannot special summon
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(aux.Stringid(77153811,0))
			e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetRange(LOCATION_MZONE)
			e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
			e1:SetTarget(c77153811.distg)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			rc:RegisterEffect(e1,true)
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e2:SetCode(EVENT_CHAIN_SOLVING)
			e2:SetRange(LOCATION_MZONE)
			e2:SetOperation(c77153811.disop)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			rc:RegisterEffect(e2,true)
			rc:RegisterFlagEffect(77153811,RESET_EVENT+RESETS_STANDARD,0,1)
		end
		rc=eg:GetNext()
	end
end
function c77153811.distg(e,c)
	return c:IsType(TYPE_SYNCHRO)
end
function c77153811.disop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsActiveType(TYPE_SYNCHRO) then
		Duel.NegateEffect(ev)
	end
end
