--滅びの爆裂疾風弾
function c17655904.initial_effect(c)
	aux.AddCodeList(c,89631139)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c17655904.condition)
	e1:SetCost(c17655904.cost)
	e1:SetTarget(c17655904.target)
	e1:SetOperation(c17655904.activate)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(17655904,ACTIVITY_ATTACK,c17655904.counterfilter)
end
function c17655904.counterfilter(c)
	return not c:IsCode(89631139)
end
function c17655904.cfilter(c)
	return c:IsFaceup() and c:IsCode(89631139)
end
function c17655904.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c17655904.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c17655904.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(17655904,tp,ACTIVITY_ATTACK)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,89631139))
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c17655904.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c17655904.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
	Duel.Destroy(sg,REASON_EFFECT)
end
