--宝玉の奇跡
--not fully implemented
local s,id,o=GetID()
function s.initial_effect(c)
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--place
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCondition(s.placecon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.placetg)
	e2:SetOperation(s.placeop)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_MOVE)
		ge1:SetCondition(s.regcon)
		ge1:SetOperation(s.regop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)) and Duel.IsChainNegatable(ev)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1034)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,0,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g+eg,2,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	if Duel.Destroy(g,REASON_EFFECT)>0
		and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(0x1034) and c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	local v=0
	if eg:IsExists(s.cfilter,1,nil,0) then v=v+1 end
	if eg:IsExists(s.cfilter,1,nil,1) then v=v+2 end
	if v==0 then return false end
	e:SetLabel(({0,1,PLAYER_ALL})[v])
	return true
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,id)
	Duel.RaiseEvent(g,EVENT_CUSTOM+id,re,r,rp,ep,e:GetLabel())
end
function s.placecon(e,tp,eg,ep,ev,re,r,rp)
	return (ev==tp or ev==PLAYER_ALL) and eg:IsContains(e:GetHandler())
end
function s.filter(c)
	return c:IsSetCard(0x1034) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.placetg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.placeop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
