--竜魂の力
function c32437102.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c32437102.target)
	e1:SetOperation(c32437102.operation)
	c:RegisterEffect(e1)
	--Atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(500)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--race
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_EQUIP)
	e4:SetCode(EFFECT_CHANGE_RACE)
	e4:SetValue(RACE_DRAGON)
	c:RegisterEffect(e4)
	--Equip limit
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_EQUIP_LIMIT)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e5:SetValue(c32437102.eqlimit)
	c:RegisterEffect(e5)
end
function c32437102.eqlimit(e,c)
	return c:GetOriginalRace()==RACE_WARRIOR
end
function c32437102.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c32437102.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c32437102.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c32437102.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c32437102.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c32437102.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
	end
end
