--ディノベーダー・ドクス
local s,id,o=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost2)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.costfilter(c,e,tp)
	return c:GetLevel()>=1 and c:GetLevel()<=4
		and Duel.GetMZoneCount(tp,c)>0 and (c:IsControler(tp) or c:IsFaceup())
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetLevel())
end
function s.spfilter(c,e,tp,lv)
	return c:IsRace(RACE_DINOSAUR) and (c:IsLevel(lv+2) or c:IsLevel(lv-2))
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,e,tp) end
	local sg=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,e,tp)
	e:SetLabel(sg:GetFirst():GetLevel())
	Duel.Release(sg,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local fid=e:GetHandler():GetFieldID()
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetLabel(fid)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.descon)
		e1:SetOperation(s.desop)
		Duel.RegisterEffect(e1,tp)
	end
	Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
