--ピュアリィ・リリィ
local s,id,o=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return c:IsSetCard(0x18c) and c:IsAbleToHand() and not c:IsType(TYPE_QUICKPLAY)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.sptgexfilter(c,e,tp,code)
	local sc=e:GetHandler()
	return aux.IsCodeListed(c,code) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
		and c:IsType(TYPE_XYZ) and sc:IsCanBeXyzMaterial(c) and Duel.GetLocationCountFromEx(tp,tp,sc,c)>0
end
function s.sptgfilter(c,e,tp)
	return c:IsType(TYPE_QUICKPLAY) and c:IsSetCard(0x18c) and c:IsCanOverlay()
		and Duel.IsExistingMatchingCard(s.sptgexfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetCode())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.sptgfilter(chkc,e,tp) end
	if chk==0 then return aux.MustMaterialCheck(e:GetHandler(),tp,EFFECT_MUST_BE_XMATERIAL)
		and Duel.IsExistingTarget(s.sptgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.sptgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	local sc=Duel.GetFirstTarget()
	if not c:IsRelateToChain() or c:IsImmuneToEffect(e) or c:IsFacedown() or c:IsControler(1-tp) then return end
	if not sc:IsRelateToChain() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=Duel.SelectMatchingCard(tp,s.sptgexfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,sc:GetCode())
	local tc=sg:GetFirst()
	if not tc then return end
	tc:SetMaterial(Group.FromCards(c))
	Duel.Overlay(tc,c)
	Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
	tc:CompleteProcedure()
	if not sc:IsImmuneToEffect(e) and sc:IsCanOverlay() then Duel.Overlay(tc,sc) end
end
