--チェーン・マテリアル
function c39980304.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(c39980304.cost)
	e1:SetTarget(c39980304.target)
	e1:SetOperation(c39980304.activate)
	c:RegisterEffect(e1)
end
function c39980304.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c39980304.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
end
function c39980304.activate(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(39980304,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHAIN_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTarget(c39980304.chain_target)
	e1:SetOperation(c39980304.chain_operation)
	e1:SetValue(aux.TRUE)
	Duel.RegisterEffect(e1,tp)
end
function c39980304.filter(c,e)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function c39980304.chain_target(e,te,tp)
	return Duel.GetMatchingGroup(c39980304.filter,tp,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_HAND+LOCATION_DECK,0,nil,te)
end
function c39980304.chain_operation(e,te,tp,tc,mat,sumtype)
	if not sumtype then sumtype=SUMMON_TYPE_FUSION end
	tc:SetMaterial(mat)
	Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
	Duel.BreakEffect()
	Duel.SpecialSummon(tc,sumtype,tp,tp,false,false,POS_FACEUP)
	tc:RegisterFlagEffect(39980304,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET,0,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetLabelObject(tc)
	e1:SetCondition(c39980304.descon)
	e1:SetOperation(c39980304.desop)
	e1:SetCountLimit(1)
	Duel.RegisterEffect(e1,tp)
end
function c39980304.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffect(39980304)~=0 then
		return true
	else
		e:Reset()
		return false
	end
end
function c39980304.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Destroy(tc,REASON_EFFECT)
end
