--Emカップ・トリッカー
local s,id,o=GetID()
function s.initial_effect(c)
	aux.EnablePendulumAttribute(c)
	--overlay
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.ovtg)
	e1:SetOperation(s.ovop)
	c:RegisterEffect(e1)
	--add to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_DECK)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_HAND)
	e3:SetCountLimit(1,id+o*2)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--move overlay
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1,id+o*3)
	e4:SetCondition(s.xyzcon)
	e4:SetTarget(s.xyztg)
	e4:SetOperation(s.xyzop)
	c:RegisterEffect(e4)
end
function s.ovfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_XYZ)
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,c) and c:IsCanOverlay() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local og=c:GetOverlayGroup()
		if og:GetCount()>0 then
			Duel.SendtoGrave(og,REASON_RULE)
		end
		Duel.Overlay(tc,Group.FromCards(c))
	end
end
function s.cfilter(c,tp)
	return c:IsLocation(LOCATION_EXTRA) and c:IsControler(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.xfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if tc:GetOverlayCount()>0 and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)~=0
		and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local g=Duel.SelectMatchingCard(tp,s.xfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			local dc=g:GetFirst()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(-600)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			dc:RegisterEffect(e1)
		end
	end
end
function s.xyzcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ)
		and c:IsPreviousLocation(LOCATION_OVERLAY)
end
function s.xyzfilter(c,e)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
	return g:IsExists(s.xyzfilter2,1,nil)
end
function s.xyzfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():GetCount()>0
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil,e)
	if chkc then return false end
	if chk==0 then return g:CheckSubGroup(s.gcheck,2,2) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
	Duel.SetTargetCard(sg)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tg=g:Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()~=2 or not tg:IsExists(s.xyzfilter2,1,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
	local tg2=tg:FilterSelect(tp,s.xyzfilter2,1,1,nil)
	tg:Sub(tg2)
	local tc=tg2:GetFirst()
	local tc2=tg:GetFirst()
	if tc2 and not tc2:IsImmuneToEffect(e) then
		local og=tc:GetOverlayGroup()
		local sg=og:Select(tp,1,1,nil)
		Duel.Overlay(tc2,sg,false)
		local oc=sg:GetFirst():GetOverlayTarget()
		Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
		Duel.RaiseEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
	end
end
