--糾罪巧－裁誕
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--special summon or position
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.spcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.fsop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(0x1d4) and (c:GetOriginalType()&TYPE_MONSTER)~=0 and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp)
		and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(p,s.tdfilter,p,LOCATION_HAND+LOCATION_ONFIELD,0,1,63,nil)
	if g:GetCount()>0 then
		local fg=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
		if #fg>0 then
			Duel.HintSelection(fg)
		end
		local hg=g:Filter(Card.IsLocation,nil,LOCATION_HAND)
		if #hg>0 then
			Duel.ConfirmCards(1-p,hg)
		end
		local ct=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		local rt=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
		if rt>0 then
			if g:FilterCount(function(c) return c:IsLocation(LOCATION_DECK) and c:IsControler(p) end,nil)>0 then
				Duel.ShuffleDeck(p)
			end
			if g:FilterCount(function(c) return c:IsLocation(LOCATION_DECK) and c:IsControler(1-p) end,nil)>0 then
				Duel.ShuffleDeck(1-p)
			end
			Duel.BreakEffect()
			Duel.Draw(p,rt,REASON_EFFECT)
		end
	end
end
function s.cfilter(c,sp)
	return c:IsSummonPlayer(sp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x1d4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.posfilter(c)
	return c:IsSetCard(0x1d4) and c:IsFacedown() and c:IsDefensePos()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
	local b2=Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,2),1},
			{b2,aux.Stringid(id,3),2})
	end
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
	elseif op==2 then
		e:SetCategory(CATEGORY_POSITION)
		Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
	end
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
			if g:GetCount()>0 then
				Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
				Duel.ConfirmCards(1-tp,g)
			end
		end
	elseif e:GetLabel()==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.HintSelection(g)
			Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
		end
	end
end
