--カラクリ大将軍 無零怒
function c66976526.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_MACHINE),1)
	c:EnableReviveLimit()
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(66976526,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c66976526.spcon)
	e1:SetTarget(c66976526.sptg)
	e1:SetOperation(c66976526.spop)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(66976526,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_CHANGE_POS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c66976526.drcon)
	e2:SetTarget(c66976526.drtg)
	e2:SetOperation(c66976526.drop)
	c:RegisterEffect(e2)
end
function c66976526.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c66976526.spfilter(c,e,tp)
	return c:IsSetCard(0x11) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c66976526.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c66976526.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c66976526.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c66976526.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c66976526.cfilter(c,tp)
	local np=c:GetPosition()
	local pp=c:GetPreviousPosition()
	return c:IsSetCard(0x11) and c:IsControler(tp) and ((pp==0x1 and np==0x4) or (pp==0x4 and np==0x1))
end
function c66976526.drcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c66976526.cfilter,1,nil,tp)
end
function c66976526.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c66976526.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
