--醒めない悪夢
function c69452756.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(69452756,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
	e2:SetCountLimit(1,69452756+EFFECT_COUNT_CODE_CHAIN)
	e2:SetCost(c69452756.cost)
	e2:SetTarget(c69452756.target)
	e2:SetOperation(c69452756.operation)
	c:RegisterEffect(e2)
end
function c69452756.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c69452756.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) end
	Duel.PayLPCost(tp,1000)
end
function c69452756.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and c69452756.filter(chkc) end
	local exc=nil
	if not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) then exc=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(c69452756.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c69452756.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c69452756.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
