--エピュアリィ・ハピネス
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,82105704)
	--xyz summon
	aux.AddXyzProcedure(c,nil,2,2)
	c:EnableReviveLimit()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_DAMAGE_STEP_END)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--be material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(3)
	e2:SetCondition(s.matcon)
	e2:SetTarget(s.mattg)
	e2:SetOperation(s.matop)
	c:RegisterEffect(e2)
end
function s.tgfilter(c)
	return c:IsAbleToHand() and c:IsSetCard(0x18c)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
	end
	local c=e:GetHandler()
	if c:IsRelateToChain() and c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,82105704)
		and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local tc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
		Duel.HintSelection(Group.FromCards(tc))
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(math.ceil(atk/2))
		tc:RegisterEffect(e1)
	end
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp==tp
		and re:IsActiveType(TYPE_QUICKPLAY) and re:GetHandler():IsSetCard(0x18c)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return re:GetHandler():IsCanOverlay() end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	re:GetHandler():CreateEffectRelation(e)
end
function s.rthfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=re:GetHandler()
	if c:IsRelateToChain() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) and tc:IsCanOverlay() then
		tc:CancelToGrave()
		Duel.Overlay(c,tc)
		if Duel.IsExistingMatchingCard(s.rthfilter,tp,0,LOCATION_ONFIELD,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
			local tg=Duel.SelectMatchingCard(tp,s.rthfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
			Duel.SendtoHand(tg,nil,REASON_EFFECT)
		end
	end
end
