--アイアンドロー
function c34559295.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SPSUMMON_COUNT)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,34559295)
	e1:SetCondition(c34559295.condition)
	e1:SetTarget(c34559295.target)
	e1:SetOperation(c34559295.activate)
	c:RegisterEffect(e1)
end
function c34559295.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsRace(RACE_MACHINE)
end
function c34559295.condition(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
	return g:GetCount()==2 and g:FilterCount(c34559295.filter,nil)==2
end
function c34559295.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c34559295.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_COUNT_LIMIT)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
