--極東秘泉郷
function c94317736.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,94317736+EFFECT_COUNT_CODE_OATH)
	c:RegisterEffect(e1)
	--apply
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e2:SetCountLimit(1)
	e2:SetCondition(c94317736.effcon)
	e2:SetOperation(c94317736.effop)
	c:RegisterEffect(e2)
end
function c94317736.effcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c94317736.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.Recover(tp,500,REASON_EFFECT)~=0 then
		--cannot disable summon
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
		e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
		Duel.RegisterEffect(e2,tp)
		--inactivatable
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_FIELD)
		e3:SetCode(EFFECT_CANNOT_INACTIVATE)
		e3:SetValue(c94317736.effectfilter)
		e3:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e3,tp)
		--protection
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_FIELD)
		e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e4:SetTargetRange(LOCATION_SZONE,0)
		e4:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL+TYPE_TRAP))
		e4:SetValue(aux.tgoval)
		e4:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e4,tp)
		local e5=e4:Clone()
		e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		e5:SetValue(aux.indoval)
		Duel.RegisterEffect(e5,tp)
	end
end
function c94317736.effectfilter(e,ct)
	local p=e:GetHandlerPlayer()
	local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
	return p==tp and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and te:IsHasCategory(CATEGORY_SPECIAL_SUMMON)
end
