--ジュラック・スティゴ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,id)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY|CATEGORY_TOGRAVE|CATEGORY_SPECIAL_SUMMON|CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.tgfilter(c,e,tp)
	return c:IsLevelAbove(1) and c:IsRace(RACE_DINOSAUR) and c:IsAbleToGrave()
end
function s.spfilter(c,e,tp)
	return not c:IsCode(id) and c:IsSetCard(0x22) and c:IsLevelAbove(1) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.gcheck(g,lv)
	return g:GetSum(Card.GetLevel)==lv
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,0,nil,e,tp)
	if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
	Duel.HintSelection(g)
	if Duel.Destroy(g,REASON_EFFECT)>0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		local gc=sg:GetFirst()
		if gc and Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) and ft>0 then
			local lv=gc:GetLevel()
			if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
			local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
			if tg:CheckSubGroup(s.gcheck,1,ft,lv) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				local ssg=tg:SelectSubGroup(tp,s.gcheck,false,1,ft,lv)
				if ssg:GetCount()>0 then
					Duel.BreakEffect()
					Duel.SpecialSummon(ssg,0,tp,tp,true,false,POS_FACEUP)
				end
			end
		end
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsRace(RACE_DINOSAUR)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_ONFIELD)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
