--ヴァルモニカの異神－ジュラルメ
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),1,1)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_COST)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCost(s.spcost)
	c:RegisterEffect(e1)
	--spsum once
	c:SetSPSummonOnce(id)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--three attacks
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.tacon)
	e3:SetCost(s.tacost)
	e3:SetTarget(s.tatg)
	e3:SetOperation(s.taop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:GetOriginalRace()&RACE_FAIRY>0 and c:GetOriginalType()&TYPE_MONSTER>0 and c:GetCounter(0x6a)>2
end
function s.spcost(e,c,tp,st)
	if st&SUMMON_TYPE_LINK~=SUMMON_TYPE_LINK then return true end
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	local ct=0
	local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	for tc in aux.Next(g) do ct=ct+tc:GetCounter(0x6a) end
	if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(Duel.GetTargetsRelateToChain(),REASON_EFFECT)
end
function s.tacon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
function s.chk(g,tp)
	local tl=0
	for tc in aux.Next(g) do
		local ct=0
		for i=1,3 do
			if tc:IsCanRemoveCounter(tp,0x6a,i,REASON_COST) then ct=i end
		end
		tl=tl+ct
	end
	return tl>2
end
function s.tacost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	if chk==0 then return g:CheckSubGroup(s.chk,1,99,tp) end
	local ct=0
	while ct<3 do
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local tc=g:FilterSelect(tp,Card.IsCanRemoveCounter,1,1,nil,tp,0x6a,1,REASON_COST):GetFirst()
		tc:RemoveCounter(tp,0x6a,1,REASON_COST)
		ct=ct+1
	end
end
function s.tatg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0 end
end
function s.taop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e1:SetValue(2)
	c:RegisterEffect(e1)
end
