--ガルドスの羽根ペン
function c27980138.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c27980138.target)
	e1:SetOperation(c27980138.activate)
	c:RegisterEffect(e1)
end
function c27980138.filter1(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c27980138.filter2(c)
	return c:IsAbleToHand()
end
function c27980138.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c27980138.filter1,tp,LOCATION_GRAVE,0,2,nil)
		and Duel.IsExistingTarget(c27980138.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,c27980138.filter1,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,c27980138.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function c27980138.activate(e,tp,eg,ep,ev,re,r,rp)
	local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
	local ex,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND)
	if g1:GetFirst():IsRelateToEffect(e) and g1:GetNext():IsRelateToEffect(e) then
		Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		if g2:GetFirst():IsRelateToEffect(e) then
			Duel.SendtoHand(g2,nil,REASON_EFFECT)
		end
	end
end
