--深淵の獣アルバ・ロス
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--splimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	c:RegisterEffect(e0)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	e1:SetValue(SUMMON_VALUE_SELF)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_RITUAL+TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK))
	e2:SetCondition(s.negcon)
	c:RegisterEffect(e2)
	--banish
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(Card.IsSetCard,nil,0x188)
	return g:CheckSubGroup(aux.mzctcheckrel,2,2,tp,REASON_SPSUMMON)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(Card.IsSetCard,nil,0x188)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=g:SelectSubGroup(tp,aux.mzctcheckrel,true,2,2,tp,REASON_SPSUMMON)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local sg=e:GetLabelObject()
	Duel.Release(sg,REASON_SPSUMMON)
	sg:DeleteGroup()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_VALUE_SELF)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
		and rp==1-tp
end
function s.rmfilter(c)
	return c:IsAbleToRemove() and c:IsFacedown()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil)
	if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)>0
		and sg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
		local c=e:GetHandler()
		local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
		local tc=og:GetFirst()
		while tc do
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
			tc=og:GetNext()
		end
		og:KeepAlive()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		e1:SetLabelObject(og)
		e1:SetCountLimit(1)
		e1:SetCondition(s.retcon)
		e1:SetOperation(s.retop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.retfilter(c)
	return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and e:GetLabelObject():IsExists(s.retfilter,1,nil)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.retfilter,nil,e:GetLabel())
	Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	g:DeleteGroup()
end
