--イリュージョン・バルーン
function c62161698.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(62161698,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCondition(c62161698.condition)
	e1:SetTarget(c62161698.target)
	e1:SetOperation(c62161698.operation)
	c:RegisterEffect(e1)
	if not c62161698.global_check then
		c62161698.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROYED)
		ge1:SetOperation(c62161698.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c62161698.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local p1=false
	local p2=false
	while tc do
		if tc:IsPreviousLocation(LOCATION_MZONE) then
			if tc:IsPreviousControler(0) then p1=true else p2=true end
		end
		tc=eg:GetNext()
	end
	if p1 then Duel.RegisterFlagEffect(0,62161698,RESET_PHASE+PHASE_END,0,1) end
	if p2 then Duel.RegisterFlagEffect(1,62161698,RESET_PHASE+PHASE_END,0,1) end
end
function c62161698.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,62161698)~=0
end
function c62161698.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanSpecialSummon(tp)
		and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
end
function c62161698.filter(c,e,tp)
	return c:IsSetCard(0x9f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c62161698.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
	Duel.ConfirmDecktop(tp,5)
	local g=Duel.GetDecktopGroup(tp,5):Filter(c62161698.filter,nil,e,tp)
	if g:GetCount()>0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.SelectYesNo(tp,aux.Stringid(62161698,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
	Duel.ShuffleDeck(tp)
end
