--至鋼の玉 ルーベサフィルス
local s,id,o=GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,9,2,nil,nil,99)
	c:EnableReviveLimit()
	--atk up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(s.atkcon)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--necro valley
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.negcon)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	--destroy replace
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetTarget(s.dreptg)
	e3:SetOperation(s.drepop)
	c:RegisterEffect(e3)
end
function s.ofilter(c,attr)
	return c:IsType(TYPE_MONSTER) and c:IsAttribute(attr)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=Duel.GetAttackTarget()
	return bc and bc:IsFaceup() and bc:GetAttack()>c:GetAttack()
		and c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_FIRE)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(c:GetAttack()*2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
		c:RegisterEffect(e1)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetOverlayGroup():IsExists(s.ofilter,1,nil,ATTRIBUTE_WATER)
		and Duel.GetTurnPlayer()==1-tp
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
		tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAIN_SOLVING)
		e1:SetOperation(s.disop)
		e1:SetReset(RESET_PHASE+PHASE_END)
		e1:SetLabelObject(tc)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.disfilter(c,e,tp)
	return c==e:GetLabelObject() and c:GetFlagEffect(id)>0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=re:GetHandler()
	if ep==tp or not Duel.IsChainDisablable(ev) then return end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if g and g:IsExists(s.disfilter,1,nil,e,tp) then Duel.NegateEffect(ev,true) end
end
function s.dreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
		and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.drepop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
