--魔人 ダーク・バルター
function c80071763.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,52860176,38742075,false,false)
	--negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(80071763,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c80071763.discon)
	e1:SetCost(c80071763.discost)
	e1:SetTarget(c80071763.distg)
	e1:SetOperation(c80071763.disop)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BATTLED)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(c80071763.disop2)
	c:RegisterEffect(e2)
end
function c80071763.discon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType()==TYPE_SPELL and Duel.IsChainDisablable(ev)
end
function c80071763.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) end
	Duel.PayLPCost(tp,1000)
end
function c80071763.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c80071763.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end
function c80071763.disop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x17a0000)
		bc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+0x17a0000)
		bc:RegisterEffect(e2)
	end
end
