--炎霊神パイロレクス
function c35842855.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c35842855.spcon)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(35842855,0))
	e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,35842855)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetTarget(c35842855.destg)
	e3:SetOperation(c35842855.desop)
	c:RegisterEffect(e3)
	--leave
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_LEAVE_FIELD_P)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetOperation(c35842855.leaveop)
	c:RegisterEffect(e4)
end
function c35842855.spcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
		Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_FIRE)==5
end
function c35842855.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0)
end
function c35842855.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)==1 then
		local atk=math.floor(tc:GetTextAttack()/2)
		if atk>0 then
			Duel.Damage(tp,atk,REASON_EFFECT,true)
			Duel.Damage(1-tp,atk,REASON_EFFECT,true)
			Duel.RDComplete()
		end
	end
end
function c35842855.leaveop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsFacedown() then return end
	local effp=e:GetHandler():GetControler()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SKIP_BP)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	if Duel.GetTurnPlayer()==effp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(c35842855.skipcon)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
	end
	Duel.RegisterEffect(e1,effp)
end
function c35842855.skipcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end
