--CNo.88 ギミック・パペット－ディザスター・レオ
function c6165656.initial_effect(c)
	--xyz summon
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(c6165656.splimit)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(6165656,0))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCost(c6165656.cost)
	e3:SetTarget(c6165656.target)
	e3:SetOperation(c6165656.operation)
	c:RegisterEffect(e3)
	--win
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_ADJUST)
	e4:SetOperation(c6165656.winop)
	c:RegisterEffect(e4)
end
aux.xyz_number[6165656]=88
--target check is in RUM magic cards
function c6165656.splimit(e,se,sp,st)
	return se:GetHandler():IsSetCard(0x95) and se:GetHandler():IsType(TYPE_SPELL)
		and se:IsHasProperty(EFFECT_FLAG_CARD_TARGET)
end
function c6165656.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c6165656.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c6165656.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c6165656.winop(e,tp,eg,ep,ev,re,r,rp)
	local WIN_REASON_DISASTER_LEO=0x18
	if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_END
		and Duel.GetLP(1-tp)<=2000 and e:GetHandler():GetOverlayCount()==0 then
		Duel.Win(tp,WIN_REASON_DISASTER_LEO)
	end
end
