--辺境の大賢者
function c38742075.initial_effect(c)
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e1:SetTarget(c38742075.distg)
	c:RegisterEffect(e1)
	--disable effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(c38742075.disop)
	c:RegisterEffect(e2)
	--self destroy
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SELF_DESTROY)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e3:SetTarget(c38742075.distg)
	c:RegisterEffect(e3)
end
function c38742075.cfilter(c,tp)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function c38742075.distg(e,c)
	return c:GetCardTargetCount()>0 and c:IsType(TYPE_SPELL)
		and c:GetCardTarget():IsExists(c38742075.cfilter,1,nil,e:GetHandlerPlayer())
end
function c38742075.disop(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsActiveType(TYPE_SPELL) then return end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not g or not g:IsExists(c38742075.cfilter,1,nil,tp) then return end
	if Duel.NegateEffect(ev,true) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(re:GetHandler(),REASON_EFFECT)
	end
end
