--闇竜族の爪
function c76076738.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c76076738.target)
	e1:SetOperation(c76076738.activate)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(c76076738.eqlimit)
	c:RegisterEffect(e2)
	--atk up
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetValue(600)
	c:RegisterEffect(e3)
	--indestructable
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_EQUIP)
	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e4:SetValue(aux.indoval)
	c:RegisterEffect(e4)
	--spsummon
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCountLimit(1,76076738)
	e5:SetCondition(c76076738.spcon)
	e5:SetTarget(c76076738.sptg)
	e5:SetOperation(c76076738.spop)
	c:RegisterEffect(e5)
end
function c76076738.eqlimit(e,c)
	return c:IsAttribute(ATTRIBUTE_DARK)
end
function c76076738.filter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
end
function c76076738.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c76076738.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c76076738.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c76076738.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c76076738.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
	end
end
function c76076738.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_BATTLE) and ec:IsPreviousControler(tp)
end
function c76076738.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and ec and ec:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetTargetCard(ec)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,ec,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function c76076738.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetHandler():GetPreviousEquipTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) and c:IsRelateToEffect(e) then
		Duel.Equip(tp,c,tc)
		--Add Equip limit
		local e1=Effect.CreateEffect(tc)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(c76076738.eqlim)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
		e2:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
end
function c76076738.eqlim(e,c)
	return e:GetOwner()==c
end
