--粛声なる威光
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--add or special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.dfilter(c,e,tp,ft)
	return c:IsSetCard(0x1a6) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.tdfilter(c)
	return c:IsAbleToDeck() and c:IsType(TYPE_RITUAL) and ((c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT)) or c:IsType(TYPE_SPELL))
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft)
		and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
	local tc1=g1:GetFirst()
	if not tc1 then return end
	if tc1:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,tc1)
	end
	if tc1:IsLocation(LOCATION_GRAVE) then
		Duel.HintSelection(g1)
	end
	if Duel.SendtoDeck(tc1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
		local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
		local tc=g:GetFirst()
		if tc then
			if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
				and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
				Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
			else
				Duel.SendtoHand(tc,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,tc)
			end
		end
	end
end
function s.desfilters(c)
	return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_RITUAL) and c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilters,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	local ct=Duel.GetMatchingGroupCount(s.desfilters,tp,LOCATION_MZONE,0,e:GetHandler())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local g=tg:Filter(Card.IsRelateToEffect,nil,e)
	if g:GetCount()>0 then
		g:AddCard(e:GetHandler())
		Duel.Destroy(g,REASON_EFFECT)
	end
end
