--超重忍者シノビ－A・C
function c50065971.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.NonTuner(Card.IsRace,RACE_MACHINE),1)
	c:EnableReviveLimit()
	--defense attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DEFENSE_ATTACK)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(50065971,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c50065971.dircon)
	e2:SetOperation(c50065971.dirop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetOperation(c50065971.spreg)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(50065971,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e4:SetCountLimit(1)
	e4:SetCondition(c50065971.spcon)
	e4:SetTarget(c50065971.sptg)
	e4:SetOperation(c50065971.spop)
	e4:SetLabelObject(e3)
	c:RegisterEffect(e4)
end
function c50065971.dircon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
		and not e:GetHandler():IsHasEffect(EFFECT_DIRECT_ATTACK) and aux.bpcon(e,tp,eg,ep,ev,re,r,rp)
end
function c50065971.dirop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_DEFENSE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(math.ceil(c:GetBaseDefense()/2))
		c:RegisterEffect(e1)
		--
		local e2=Effect.CreateEffect(c)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DIRECT_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e2)
	end
end
function c50065971.spreg(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if bit.band(r,REASON_EFFECT+REASON_DESTROY)~=REASON_EFFECT+REASON_DESTROY then return end
	if Duel.GetCurrentPhase()==PHASE_STANDBY then
		e:SetLabel(Duel.GetTurnCount())
		c:RegisterFlagEffect(50065971,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2)
	else
		e:SetLabel(0)
		c:RegisterFlagEffect(50065971,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,1)
	end
end
function c50065971.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(50065971)>0
end
function c50065971.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	c:ResetFlagEffect(50065971)
end
function c50065971.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
