--コアバスター
function c59385322.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c59385322.target)
	e1:SetOperation(c59385322.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(c59385322.eqlimit)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(59385322,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_BATTLE_START)
	e3:SetCondition(c59385322.descon)
	e3:SetTarget(c59385322.destg)
	e3:SetOperation(c59385322.desop)
	c:RegisterEffect(e3)
	--salvage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(59385322,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c59385322.thcon)
	e4:SetTarget(c59385322.thtg)
	e4:SetOperation(c59385322.thop)
	c:RegisterEffect(e4)
end
function c59385322.eqlimit(e,c)
	return c:IsSetCard(0x1d)
end
function c59385322.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1d)
end
function c59385322.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c59385322.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c59385322.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c59385322.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c59385322.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
	end
end
function c59385322.descon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	if ec~=Duel.GetAttacker() and ec~=Duel.GetAttackTarget() then return false end
	local tc=ec:GetBattleTarget()
	e:SetLabelObject(tc)
	return tc and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
end
function c59385322.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0)
end
function c59385322.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:IsFaceup() and tc:IsRelateToBattle() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function c59385322.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_LOST_TARGET)
		and not e:GetHandler():GetPreviousEquipTarget():IsLocation(LOCATION_ONFIELD+LOCATION_OVERLAY)
end
function c59385322.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c59385322.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	end
end
