--R－ACEヘッドクオーター
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--atk/def up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_FZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetCondition(s.condition)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x18b))
	e1:SetValue(500)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--extra summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
	e3:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x18b))
	c:RegisterEffect(e3)
	--todeck and draw
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.drtg)
	e4:SetOperation(s.drop)
	c:RegisterEffect(e4)
end
function s.condition(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.tdfilter(c)
	return c:IsSetCard(0x18b) and c:IsAbleToDeck()
		and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,4,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,4,4,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if #tg==0 then return end
	Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	local g=Duel.GetOperatedGroup()
	if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
	if ct>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
