--炎舞－「天璣」
function c57103969.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,57103969+EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(c57103969.activate)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR))
	e2:SetValue(100)
	c:RegisterEffect(e2)
end
function c57103969.filter(c)
	return c:IsLevelBelow(4) and c:IsRace(RACE_BEASTWARRIOR) and c:IsAbleToHand()
end
function c57103969.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c57103969.filter,tp,LOCATION_DECK,0,nil)
	if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(57103969,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
