--エクソシスター・マルファ
function c37343995.initial_effect(c)
	aux.AddCodeList(c,16474916)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(37343995,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,37343995)
	e1:SetCondition(c37343995.spcon)
	e1:SetCost(c37343995.spcost)
	e1:SetTarget(c37343995.sptg)
	e1:SetOperation(c37343995.spop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(37343995,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_LEAVE_GRAVE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,37343996)
	e2:SetTarget(c37343995.xyztg)
	e2:SetOperation(c37343995.xyzop)
	c:RegisterEffect(e2)
	Duel.AddCustomActivityCounter(37343995,ACTIVITY_SPSUMMON,c37343995.counterfilter)
end
function c37343995.counterfilter(c)
	return c:IsSetCard(0x172)
end
function c37343995.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function c37343995.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
	return ct==0 or ct==Duel.GetMatchingGroupCount(c37343995.cfilter,tp,LOCATION_MZONE,0,nil)
end
function c37343995.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(37343995,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c37343995.splimit)
	Duel.RegisterEffect(e1,tp)
end
function c37343995.splimit(e,c)
	return not c:IsSetCard(0x172)
end
function c37343995.spfilter(c,e,tp)
	return c:IsCode(16474916) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c37343995.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(c37343995.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c37343995.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,c37343995.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummonStep(g:GetFirst(),0,tp,tp,false,false,POS_FACEUP)
		end
	end
	Duel.SpecialSummonComplete()
end
function c37343995.xyzfilter(c,e,tp,mc)
	return c:IsSetCard(0x172) and c:IsType(TYPE_XYZ) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c37343995.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
		and Duel.IsExistingMatchingCard(c37343995.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c37343995.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsControler(tp) and not c:IsImmuneToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,c37343995.xyzfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c)
		local sc=g:GetFirst()
		if sc then
			local mg=c:GetOverlayGroup()
			if mg:GetCount()~=0 then
				Duel.Overlay(sc,mg)
			end
			sc:SetMaterial(Group.FromCards(c))
			Duel.Overlay(sc,Group.FromCards(c))
			Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
			sc:CompleteProcedure()
		end
	end
end
