--マジカル・スター・イリュージョン
function c18752707.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c18752707.condition)
	e1:SetTarget(c18752707.target)
	e1:SetOperation(c18752707.activate)
	c:RegisterEffect(e1)
end
function c18752707.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
end
function c18752707.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function c18752707.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	local val1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetSum(Card.GetLevel)*100
	local val2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil):GetSum(Card.GetLevel)*100
	while tc do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		if tc:IsControler(tp) then
			e1:SetValue(val1)
		else
			e1:SetValue(val2)
		end
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		tc=g:GetNext()
	end
end
