--ズバババナイト
local s,id,o=GetID()
function s.initial_effect(c)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_MOVE)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.thcon2)
	e3:SetTarget(s.thtg2)
	e3:SetOperation(s.thop2)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return not c:IsCode(id) and c:IsSetCard(0x8f) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsLevelBelow(4) and c:IsPosition(POS_FACEUP_DEFENSE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,e:GetHandler())
	if chk==0 then return b1 or b2 end
	local op=aux.SelectFromOptions(tp,
		{b1,aux.Stringid(id,2),1},
		{b2,aux.Stringid(id,3),2})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	elseif op==2 then
		e:SetCategory(CATEGORY_DESTROY)
		local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
			local lv=g:GetFirst():GetLevel()
			if c:IsRelateToChain() and c:IsFaceup() and not c:IsLevel(lv) then
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_CHANGE_LEVEL)
				e1:SetValue(lv)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
				c:RegisterEffect(e1)
			end
		end
	elseif e:GetLabel()==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ)
		and c:IsPreviousLocation(LOCATION_OVERLAY)
end
function s.thfilter2(c)
	return c:IsSetCard(0x54) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
