--熱血獣王ベアーマン
function c67136033.initial_effect(c)
	--summon with no tribute
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(67136033,0))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(c67136033.ntcon)
	e1:SetOperation(c67136033.ntop)
	c:RegisterEffect(e1)
	--lvchange
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(67136033,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c67136033.lvtg)
	e2:SetOperation(c67136033.lvop)
	c:RegisterEffect(e2)
	--xyz limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
	e3:SetValue(c67136033.xyzlimit)
	c:RegisterEffect(e3)
end
function c67136033.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c67136033.ntop(e,tp,eg,ep,ev,re,r,rp,c)
	--change base attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetReset(RESET_EVENT+0xff0000)
	e1:SetCode(EFFECT_SET_BASE_ATTACK)
	e1:SetValue(1300)
	c:RegisterEffect(e1)
end
function c67136033.filter(c)
	return c:IsRace(RACE_BEASTWARRIOR) and c:IsLevel(4)
end
function c67136033.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c67136033.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function c67136033.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(c67136033.filter,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(8)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		tc=g:GetNext()
	end
end
function c67136033.xyzlimit(e,c)
	if not c then return false end
	return not c:IsAttribute(ATTRIBUTE_FIRE) or not c:IsRace(RACE_WARRIOR)
end
