local normalSounds = {
	Sound("honk1.wav"),
	Sound("honk2.wav"),
	Sound("honk3.wav"),
	Sound("honk4.wav")
}
render.DrawBeam(
	self.StartPos - norm, -- Start
	self.EndPos, -- End
	64 * (1 - self.Life), -- Width
	texcoord, -- Start tex coord
	texcoord + self.Length / 128, -- End tex coord
	Color( -- Color (optional)
		Lerp(
			self.Life,
			255,
			50
		),
		Lerp(
			self.Life,
			100,
			50
		),
		255,
		255
	)
)
function a()
	return 1, 2, 3, 4, 5
end

-- format: multiline
local normalSounds = {
	Sound("honk1.wav"),
	Sound("honk2.wav"),
	Sound("honk3.wav"),
	Sound("honk4.wav")
}
// format: multiline
render.DrawBeam(
	self.StartPos - norm, -- Start
	self.EndPos, -- End
	64 * (1 - self.Life), -- Width
	texcoord, -- Start tex coord
	texcoord + self.Length / 128, -- End tex coord
	Color( -- Color (optional)
		Lerp(
			self.Life,
			255,
			50
		),
		Lerp(
			self.Life,
			100,
			50
		),
		255,
		255
	)
)
-- format: multiline
function a()
	return 1, 2, 3, 4, 5
end
-- format: multiline
for a in 1, 2, 3, 4, 5 do
	print(a)
end

--[[ format: multiline ]]
local normalSounds = {
	Sound("honk1.wav"),
	Sound("honk2.wav"),
	Sound("honk3.wav"),
	Sound("honk4.wav")
}
/*
format: multiline
*/
render.DrawBeam(
	self.StartPos - norm, -- Start
	self.EndPos, -- End
	64 * (1 - self.Life), -- Width
	texcoord, -- Start tex coord
	texcoord + self.Length / 128, -- End tex coord
	Color( -- Color (optional)
		Lerp(
			self.Life,
			255,
			50
		),
		Lerp(
			self.Life,
			100,
			50
		),
		255,
		255
	)
)

local normalSounds = {
	Sound("honk1.wav"),
	Sound("honk2.wav"),
	Sound("honk3.wav"),
	Sound("honk4.wav")
}

render.DrawBeam(
	self.StartPos - norm, -- Start
	self.EndPos, -- End
	64 * (1 - self.Life), -- Width
	texcoord, -- Start tex coord
	texcoord + self.Length / 128, -- End tex coord
	Color( -- Color (optional)
		Lerp(
			self.Life,
			255,
			50
		),
		Lerp(
			self.Life,
			100,
			50
		),
		255,
		255
	)
)

function a()
	return 1, 2, 3, 4, 5
end

for a in 1, 2, 3, 4, 5 do
	print(a)
end
