--セフィラの神託
function c32354768.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,32354768+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(c32354768.target)
	e1:SetOperation(c32354768.activate)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(32354768,0))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1)
	e2:SetCondition(c32354768.effcon)
	e2:SetTarget(c32354768.tdtg)
	e2:SetOperation(c32354768.tdop)
	e2:SetLabel(TYPE_RITUAL)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(32354768,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetTarget(c32354768.sptg)
	e3:SetOperation(c32354768.spop)
	e3:SetLabel(TYPE_FUSION)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetDescription(aux.Stringid(32354768,2))
	e4:SetCategory(0)
	e4:SetTarget(c32354768.sttg)
	e4:SetOperation(c32354768.stop)
	e4:SetLabel(TYPE_SYNCHRO)
	c:RegisterEffect(e4)
	local e5=e2:Clone()
	e5:SetDescription(aux.Stringid(32354768,3))
	e5:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e5:SetTarget(c32354768.drtg)
	e5:SetOperation(c32354768.drop)
	e5:SetLabel(TYPE_XYZ)
	c:RegisterEffect(e5)
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE)
	e6:SetRange(LOCATION_FZONE)
	e6:SetCode(EFFECT_MATERIAL_CHECK)
	e6:SetValue(c32354768.valcheck)
	c:RegisterEffect(e6)
end
function c32354768.mtfilter1(c)
	return c:IsSetCard(0xc4) and c:IsType(TYPE_MONSTER)
end
function c32354768.mtfilter2(c)
	return c:IsFusionSetCard(0xc4) and c:IsFusionType(TYPE_MONSTER)
end
function c32354768.mtfilter3(c)
	return c:IsSetCard(0xc4) and c:IsSynchroType(TYPE_MONSTER)
end
function c32354768.mtfilter4(c)
	return c:IsSetCard(0xc4) and c:IsXyzType(TYPE_MONSTER)
end
function c32354768.valcheck(e,c)
	local g=c:GetMaterial()
	if c:IsType(TYPE_RITUAL) and g:IsExists(c32354768.mtfilter1,1,nil) then
		c:RegisterFlagEffect(32354768,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
	elseif c:IsType(TYPE_FUSION) and g:IsExists(c32354768.mtfilter2,1,nil) then
		c:RegisterFlagEffect(32354768,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
	elseif c:IsType(TYPE_SYNCHRO) and g:IsExists(c32354768.mtfilter3,1,nil) then
		c:RegisterFlagEffect(32354768,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
	elseif c:IsType(TYPE_XYZ) and g:IsExists(c32354768.mtfilter4,1,nil) then
		c:RegisterFlagEffect(32354768,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
	end
end
function c32354768.filter(c)
	return c:IsSetCard(0xc4) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c32354768.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c32354768.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c32354768.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c32354768.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c32354768.effcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:GetCount()==1 and eg:GetFirst():IsType(e:GetLabel()) and eg:GetFirst():GetFlagEffect(32354768)~=0
end
function c32354768.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function c32354768.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function c32354768.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c32354768.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c32354768.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c32354768.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c32354768.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c32354768.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_DECK,0,1,nil,TYPE_MONSTER) end
end
function c32354768.stop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(32354768,4))
	local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,LOCATION_DECK,0,1,1,nil,TYPE_MONSTER)
	local tc=g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc,SEQ_DECKTOP)
		Duel.ConfirmDecktop(tp,1)
	end
end
function c32354768.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c32354768.drop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.Draw(tp,1,REASON_EFFECT)~=0 then
		Duel.ShuffleHand(tp)
		Duel.BreakEffect()
		Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
	end
end
