--デストーイ・シザー・ベアー
function c85545073.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,30068120,3841833,true,true)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(85545073,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(c85545073.eqcon)
	e1:SetTarget(c85545073.eqtg)
	e1:SetOperation(c85545073.eqop)
	c:RegisterEffect(e1)
end
function c85545073.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetBattleTarget()
	if not c:IsRelateToBattle() or c:IsFacedown() then return false end
	e:SetLabelObject(tc)
	return tc:IsLocation(LOCATION_GRAVE) and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_BATTLE)
end
function c85545073.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local tc=e:GetLabelObject()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
function c85545073.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
		if not Duel.Equip(tp,tc,c,false) then return end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(c85545073.eqlimit)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		e2:SetValue(1000)
		tc:RegisterEffect(e2)
	end
end
function c85545073.eqlimit(e,c)
	return e:GetOwner()==c
end
