--メタルフォーゼ・ミスリエル
function c4688231.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_PENDULUM),true)
	--return
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,4688231)
	e2:SetTarget(c4688231.rettg)
	e2:SetOperation(c4688231.retop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(c4688231.spcon)
	e3:SetTarget(c4688231.sptg)
	e3:SetOperation(c4688231.spop)
	c:RegisterEffect(e3)
end
function c4688231.retfilter1(c)
	return c:IsSetCard(0xe1) and c:IsAbleToDeck()
end
function c4688231.retfilter2(c)
	return c:IsAbleToHand()
end
function c4688231.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c4688231.retfilter1,tp,LOCATION_GRAVE,0,2,nil)
		and Duel.IsExistingTarget(c4688231.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,c4688231.retfilter1,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,c4688231.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function c4688231.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	local g1=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	if Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
		local og=Duel.GetOperatedGroup()
		if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
		local g2=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
		Duel.SendtoHand(g2,nil,REASON_EFFECT)
	end
end
function c4688231.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c4688231.spfilter(c,e,tp)
	return c:IsSetCard(0xe1) and c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp)>0
			or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function c4688231.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c4688231.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
end
function c4688231.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c4688231.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
