--ライトロード・アイギス
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--sset
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.setcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsSetCard(0x38) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ct=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):FilterCount(s.filter,nil)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) and ct>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
	local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=Duel.GetTargetsRelateToChain()
	for tc in aux.Next(tg) do
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SSet(tp,c)
	end
end
