--王宮の弾圧
function c93016201.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--instant
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(93016201,0))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e3:SetCode(EVENT_SPSUMMON)
	e3:SetCondition(aux.NegateSummonCondition)
	e3:SetCost(c93016201.cost2)
	e3:SetTarget(c93016201.target2)
	e3:SetOperation(c93016201.activate2)
	c:RegisterEffect(e3)
	--instant(chain)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(93016201,0))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e4:SetCode(EVENT_CHAINING)
	e4:SetCondition(c93016201.condition3)
	e4:SetCost(c93016201.cost3)
	e4:SetTarget(c93016201.target3)
	e4:SetOperation(c93016201.activate3)
	c:RegisterEffect(e4)
end
function c93016201.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,800) end
	Duel.PayLPCost(tp,800)
end
function c93016201.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function c93016201.activate2(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg)
	Duel.Destroy(eg,REASON_EFFECT)
end
function c93016201.condition3(e,tp,eg,ep,ev,re,r,rp)
	return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) and Duel.IsChainDisablable(ev)
end
function c93016201.cost3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,800) end
	Duel.PayLPCost(tp,800)
end
function c93016201.target3(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c93016201.activate3(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
