--花札衛－桐－
function c80630522.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c80630522.spcon)
	e1:SetTarget(c80630522.sptg)
	e1:SetOperation(c80630522.spop)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BE_BATTLE_TARGET)
	e2:SetTarget(c80630522.target)
	e2:SetOperation(c80630522.operation)
	c:RegisterEffect(e2)
end
function c80630522.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xe6) and c:IsLevelBelow(11)
end
function c80630522.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c80630522.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c80630522.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c80630522.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c80630522.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2,tp)
end
function c80630522.splimit(e,c)
	return not c:IsSetCard(0xe6)
end
function c80630522.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c80630522.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateAttack() then
		Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
