--闘気炎斬龍
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,45231177)
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),s.ffilter,true)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetCondition(s.eqcon)
	e2:SetValue(700)
	c:RegisterEffect(e2)
	--second attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_EXTRA_ATTACK)
	e3:SetCondition(s.eqcon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function s.ffilter(c)
	return c:IsRace(RACE_WARRIOR) and c:IsFusionAttribute(ATTRIBUTE_FIRE)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_FUSION)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and c:CheckUniqueOnField(tp)
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c)
	if c:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
	end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	if not Duel.Equip(tp,c,tc) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e1:SetValue(s.eqlimit)
	e1:SetLabelObject(tc)
	c:RegisterEffect(e1)
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local qc=e:GetHandler():GetEquipTarget()
	return (qc:IsCode(45231177) or aux.IsCodeListed(qc,45231177))
end
