--煉獄の騎士 ヴァトライムス
function c64414267.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x9c),4,2)
	c:EnableReviveLimit()
	--attribute
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetValue(ATTRIBUTE_DARK)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(64414267,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(c64414267.spcon1)
	e2:SetCost(c64414267.spcost)
	e2:SetTarget(c64414267.sptg)
	e2:SetOperation(c64414267.spop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCondition(c64414267.spcon2)
	c:RegisterEffect(e3)
end
function c64414267.cfilter(c)
	return c:IsSetCard(0x9c) and c:IsType(TYPE_MONSTER)
end
function c64414267.spcon1(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroup(c64414267.cfilter,tp,LOCATION_GRAVE,0,nil)
	return ct:GetClassCount(Card.GetCode)<7
end
function c64414267.spcon2(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroup(c64414267.cfilter,tp,LOCATION_GRAVE,0,nil)
	return ct:GetClassCount(Card.GetCode)>=7
end
function c64414267.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST)
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	c:RemoveOverlayCard(tp,1,1,REASON_COST)
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c64414267.spfilter(c,e,tp,mc)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsSetCard(0x9c) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c64414267.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.MustMaterialCheck(e:GetHandler(),tp,EFFECT_MUST_BE_XMATERIAL)
		and Duel.IsExistingMatchingCard(c64414267.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c64414267.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) then
		if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsControler(tp) and not c:IsImmuneToEffect(e) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,c64414267.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c)
			local sc=g:GetFirst()
			if sc then
				local mg=c:GetOverlayGroup()
				if mg:GetCount()~=0 then
					Duel.Overlay(sc,mg)
				end
				sc:SetMaterial(Group.FromCards(c))
				Duel.Overlay(sc,Group.FromCards(c))
				Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
				sc:CompleteProcedure()
			end
		end
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c64414267.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c64414267.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return bit.band(sumtype,SUMMON_TYPE_XYZ)==SUMMON_TYPE_XYZ
end
