--サイキック・インパルス
function c31328739.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(c31328739.cost)
	e1:SetTarget(c31328739.target)
	e1:SetOperation(c31328739.activate)
	c:RegisterEffect(e1)
end
function c31328739.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsRace,1,nil,RACE_PSYCHO) end
	local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,nil,RACE_PSYCHO)
	Duel.Release(g,REASON_COST)
end
function c31328739.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 and Duel.IsPlayerCanDraw(1-tp,3) end
	Duel.SetTargetPlayer(1-tp)
end
function c31328739.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
	if g:GetCount()==0 then return end
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	Duel.ShuffleDeck(p)
	Duel.BreakEffect()
	Duel.Draw(p,3,REASON_EFFECT)
end
