--悪夢の拷問部屋
function c85562745.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(85562745,0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(c85562745.con)
	e2:SetTarget(c85562745.tg)
	e2:SetOperation(c85562745.op)
	c:RegisterEffect(e2)
end
function c85562745.con(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and bit.band(r,REASON_BATTLE)==0 and re and not re:GetHandler():IsCode(85562745)
end
function c85562745.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(300)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function c85562745.op(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
