--氷結界の交霊師
function c88494899.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c88494899.spcon)
	c:RegisterEffect(e1)
	--effect count
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(c88494899.count)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_NEGATED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetOperation(c88494899.rst)
	c:RegisterEffect(e3)
	--activate limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(0,1)
	e4:SetCondition(c88494899.econ)
	e4:SetValue(c88494899.elimit)
	c:RegisterEffect(e4)
end
function c88494899.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)-Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>=4
end
function c88494899.count(e,tp,eg,ep,ev,re,r,rp)
	if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	e:GetHandler():RegisterFlagEffect(88494899,RESET_EVENT+0x3ff0000+RESET_PHASE+PHASE_END,0,1)
end
function c88494899.rst(e,tp,eg,ep,ev,re,r,rp)
	if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	e:GetHandler():ResetFlagEffect(88494899)
end
function c88494899.econ(e)
	return e:GetHandler():GetFlagEffect(88494899)~=0
end
function c88494899.elimit(e,te,tp)
	return te:IsHasType(EFFECT_TYPE_ACTIVATE)
end
