--E・HERO グロー・ネオス
function c85507811.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,89943723,17732278,false,false)
	aux.AddContactFusionProcedure(c,Card.IsAbleToDeckOrExtraAsCost,LOCATION_ONFIELD,0,aux.ContactFusionSendToDeck(c))
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(c85507811.splimit)
	c:RegisterEffect(e1)
	--return
	aux.EnableNeosReturn(c,c85507811.retop)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(85507811,1))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetCondition(c85507811.descon)
	e5:SetTarget(c85507811.destg)
	e5:SetOperation(c85507811.desop)
	c:RegisterEffect(e5)
end
c85507811.material_setcode=0x8
function c85507811.splimit(e,se,sp,st)
	return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function c85507811.retop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
	Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function c85507811.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c85507811.filter(c)
	return c:IsFaceup()
end
function c85507811.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c85507811.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c85507811.filter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c85507811.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c85507811.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Destroy(tc,REASON_EFFECT)
		local c=e:GetHandler()
		if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
		if tc:IsType(TYPE_MONSTER) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CANNOT_ATTACK)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		elseif tc:IsType(TYPE_SPELL) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DIRECT_ATTACK)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		else
			Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
		end
	end
end
