--妖仙獣 大幽谷響
function c69838592.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(69838592,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,69838592)
	e1:SetCondition(c69838592.spcon)
	e1:SetCost(c69838592.spcost)
	e1:SetTarget(c69838592.sptg)
	e1:SetOperation(c69838592.spop)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(69838592,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCondition(c69838592.condition)
	e2:SetOperation(c69838592.operation)
	c:RegisterEffect(e2)
	--tohand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(69838592,2))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetCondition(c69838592.thcon)
	e3:SetTarget(c69838592.thtg)
	e3:SetOperation(c69838592.thop)
	c:RegisterEffect(e3)
end
function c69838592.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c69838592.cfilter(c)
	return c:IsSetCard(0xb3) and c:IsType(TYPE_MONSTER) and not c:IsCode(69838592) and c:IsAbleToGraveAsCost()
end
function c69838592.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c69838592.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,c69838592.cfilter,1,1,REASON_COST)
end
function c69838592.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c69838592.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c69838592.filter(c,tc)
	if c:IsFacedown() then return false end
	return tc:GetBaseAttack()~=c:GetAttack() or tc:GetBaseAttack()~=c:GetDefense()
end
function c69838592.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and bc and c69838592.filter(c,bc) and bc:IsFaceup() and bc:IsRelateToBattle()
end
function c69838592.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if c:IsFaceup() and c:IsRelateToBattle() and bc:IsFaceup() and bc:IsRelateToBattle() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(bc:GetBaseAttack())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		c:RegisterEffect(e2)
	end
end
function c69838592.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c69838592.thfilter(c)
	return c:IsSetCard(0xb3) and c:IsAbleToHand()
end
function c69838592.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c69838592.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c69838592.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c69838592.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
