--アルカナフォースⅤ－THE HIEROPHANT
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,73206827)
	--actlimit
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--coin
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_COIN+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.cointg)
	e2:SetOperation(s.coinop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.toss_coin=true
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsDiscardable() end
	Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.limcon)
	e1:SetOperation(s.limop)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	Duel.RegisterEffect(e3,tp)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_CHAIN_END)
	e4:SetOperation(s.limop2)
	Duel.RegisterEffect(e4,tp)
end
function s.limfilter(c,tp)
	return c:IsControler(tp) and c:IsFaceup() and c:IsSetCard(0x5)
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.limfilter,1,nil,tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentChain()==0 then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	elseif Duel.GetCurrentChain()==1 then
		Duel.RegisterFlagEffect(tp,id+o,RESET_EVENT+RESETS_STANDARD,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAINING)
		e1:SetOperation(s.resetop)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EVENT_BREAK_EFFECT)
		e2:SetReset(RESET_CHAIN)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ResetFlagEffect(tp,id+o)
	e:Reset()
end
function s.limop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,id+o)~=0 then
		Duel.SetChainLimitTillChainEnd(s.chainlm)
	end
	Duel.ResetFlagEffect(tp,id+o)
end
function s.chainlm(e,rp,tp)
	return tp==rp
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x5) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.spfilter2(c,e,tp)
	return c:IsSetCard(0x5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local res=-1
	if Duel.IsPlayerAffectedByEffect(tp,73206827) then
		local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
		local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp)
		if b1 and not b2 then
			Duel.Hint(HINT_OPSELECTED,1-tp,60)
			res=1
		end
		if b2 and not b1 then
			Duel.Hint(HINT_OPSELECTED,1-tp,61)
			res=0
		end
		if b1 and b2 then
			res=aux.SelectFromOptions(tp,
				{b1,60,1},
				{b2,61,0})
		end
	else
		res=Duel.TossCoin(tp,1)
	end
	if res==1 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	elseif res==0 then
		if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP)
		end
	end
end
