--RUM－ヌメロン・フォース
function c48333324.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c48333324.target)
	e1:SetOperation(c48333324.activate)
	c:RegisterEffect(e1)
end
function c48333324.filter1(c,e,tp)
	local rk=c:GetRank()
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
		and Duel.IsExistingMatchingCard(c48333324.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetRace(),c:GetCode())
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c48333324.filter2(c,e,tp,mc,rk,rc,code)
	if c:GetOriginalCode()==6165656 and code~=48995978 then return false end
	return c:IsRank(rk) and c:IsRace(rc) and c:IsSetCard(0x1048) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c48333324.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c48333324.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c48333324.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c48333324.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c48333324.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c48333324.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetRace(),tc:GetCode())
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
		local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,sc)
		if c:IsStatus(STATUS_LEAVE_CONFIRMED) then
			g1:RemoveCard(c)
		end
		if g1:GetCount()>0 then
			Duel.BreakEffect()
		end
		local ng=g1:Filter(aux.NegateAnyFilter,nil)
		local nc=ng:GetFirst()
		while nc do
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			nc:RegisterEffect(e1)
			local e2=e1:Clone()
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			nc:RegisterEffect(e2)
			if nc:IsType(TYPE_TRAPMONSTER) then
				local e3=e1:Clone()
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				nc:RegisterEffect(e3)
			end
			nc=ng:GetNext()
		end
	end
end
