--音響戦士ドラムス
function c94331452.initial_effect(c)
	--attribute change
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(94331452,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c94331452.target1)
	e1:SetOperation(c94331452.operation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(94331452,0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c94331452.target2)
	e2:SetOperation(c94331452.operation)
	c:RegisterEffect(e2)
end
function c94331452.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1066)
end
function c94331452.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c94331452.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c94331452.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c94331452.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
	local rc=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL&~g:GetFirst():GetAttribute())
	e:SetLabel(rc)
end
function c94331452.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c94331452.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c94331452.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c94331452.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
	local rc=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL&~g:GetFirst():GetAttribute())
	e:SetLabel(rc)
end
function c94331452.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(e:GetLabel())
		tc:RegisterEffect(e1)
	end
end
