--最果てのゴーティス
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddSynchroMixProcedure(c,aux.Tuner(Card.IsRace,RACE_FISH),aux.NonTuner(nil),nil,s.mfilter,0,99)
	--atk
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_SET_BASE_ATTACK)
	e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e0:SetRange(LOCATION_MZONE)
	e0:SetValue(s.atkval)
	c:RegisterEffect(e0)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(s.rmcon)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_REMOVE)
	e2:SetOperation(s.spreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_REMOVED)
	e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
end
function s.mfilter(c,syncard)
	return (c:IsRace(RACE_FISH) and c:IsTuner(syncard)) or c:IsNotTuner(syncard)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.atkval(e,c)
	return Duel.GetMatchingGroupCount(s.filter,0,LOCATION_REMOVED,LOCATION_REMOVED,nil)*500
end
function s.rmcon(e)
	local c=e:GetHandler()
	return c:IsSummonType(SUMMON_TYPE_SYNCHRO) and Duel.GetTurnPlayer()~=c:GetSummonPlayer()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetTurnCount()
	e:SetLabel(ct)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0
		and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
