--レッドアイズ・トゥーン・ドラゴン
function c31733941.initial_effect(c)
	aux.AddCodeList(c,15259703)
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c31733941.atklimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--direct attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_DIRECT_ATTACK)
	e4:SetCondition(c31733941.dircon)
	c:RegisterEffect(e4)
	--Special Summon
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetTarget(c31733941.sptg)
	e5:SetOperation(c31733941.spop)
	c:RegisterEffect(e5)
end
function c31733941.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function c31733941.cfilter1(c)
	return c:IsFaceup() and c:IsCode(15259703)
end
function c31733941.cfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function c31733941.dircon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(c31733941.cfilter1,tp,LOCATION_ONFIELD,0,1,nil)
		and not Duel.IsExistingMatchingCard(c31733941.cfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function c31733941.spfilter(c,e,tp)
	return c:IsType(TYPE_TOON) and not c:IsCode(31733941) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c31733941.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c31733941.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c31733941.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c31733941.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
	end
end
