--トゥーン・ゴブリン突撃部隊
function c15270885.initial_effect(c)
	aux.AddCodeList(c,15259703)
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c15270885.atklimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(c15270885.sdescon)
	e4:SetOperation(c15270885.sdesop)
	c:RegisterEffect(e4)
	--direct attack
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_DIRECT_ATTACK)
	e5:SetCondition(c15270885.dircon)
	c:RegisterEffect(e5)
	--to defense
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e6:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(c15270885.poscon)
	e6:SetOperation(c15270885.posop)
	c:RegisterEffect(e6)
end
function c15270885.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function c15270885.sfilter(c)
	return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c15270885.sdescon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c15270885.sfilter,1,nil)
end
function c15270885.sdesop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c15270885.dirfilter1(c)
	return c:IsFaceup() and c:IsCode(15259703)
end
function c15270885.dirfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function c15270885.dircon(e)
	return Duel.IsExistingMatchingCard(c15270885.dirfilter1,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
		and not Duel.IsExistingMatchingCard(c15270885.dirfilter2,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function c15270885.poscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetAttackedCount()>0
end
function c15270885.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsAttackPos() then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,3)
	c:RegisterEffect(e1)
end
