
------------------------------------------------------------------------------
-- This file is part of the PharaohStroy MMORPG client                      --
-- Copyright ?2020-2022 Prime Zeng                                          --
--                                                                          --
-- This program is free software: you can redistribute it and/or modify     --
-- it under the terms of the GNU Affero General Public License as           --
-- published by the Free Software Foundation, either version 3 of the       --
-- License, or (at your option) any later version.                          --
--                                                                          --
-- This program is distributed in the hope that it will be useful,          --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of           --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            --
-- GNU Affero General Public License for more details.                      --
--                                                                          --
-- You should have received a copy of the GNU Affero General Public License --
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.    --
------------------------------------------------------------------------------

dofile("scripts/Tools/Class.lua")

local LuaScript = require ("LuaScript")

local KeyController = class("KeyController",LuaScript)

function KeyController:onLoaded()
    self.key = {}
    log(" KeyController:onLoaded() ")
end

function KeyController:update(dt)
    
    if self.key[event.KEY_LEFT_DPAD] then 
        self.gameObject.position.x = self.gameObject.position.x - 16
        self.gameObject:setPosition(self.gameObject.position)
    elseif self.key[event.KEY_RIGHT_DPAD] then 
        self.gameObject.position.x = self.gameObject.position.x + 16
        self.gameObject:setPosition(self.gameObject.position)
    end
end

function KeyController:onKeyEvent(keyCode,type)
    log(keyCode)
    if type == event.KEY_DOWN  then
        self.key[keyCode] = true
    elseif type == event.KEY_RELEASE then
        self.key[keyCode] = false
    end
    return true
end

return KeyController