--RUM－幻影騎士団ラウンチ
function c3298689.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c3298689.condition)
	e1:SetTarget(c3298689.target)
	e1:SetOperation(c3298689.activate)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(3298689,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(c3298689.mattg)
	e2:SetOperation(c3298689.matop)
	c:RegisterEffect(e2)
end
function c3298689.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c3298689.filter1(c,e,tp)
	local rk=c:GetRank()
	return rk>0 and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:GetOverlayCount()==0
		and Duel.IsExistingMatchingCard(c3298689.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+1)
		and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c3298689.filter2(c,e,tp,mc,rk)
	if c:GetOriginalCode()==6165656 and not mc:IsCode(48995978) then return false end
	return c:IsRank(rk) and c:IsAttribute(ATTRIBUTE_DARK) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c3298689.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c3298689.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c3298689.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp)
		and e:GetHandler():IsCanOverlay()
		and (e:IsHasType(EFFECT_TYPE_ACTIVATE) or e:GetHandler():IsLocation(LOCATION_ONFIELD)) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,c3298689.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c3298689.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c3298689.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1)
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
		if c:IsRelateToEffect(e) then
			c:CancelToGrave()
			Duel.Overlay(sc,Group.FromCards(c))
		end
	end
end
function c3298689.xyzfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_XYZ)
end
function c3298689.matfilter(c)
	return c:IsSetCard(0x10db) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function c3298689.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c3298689.xyzfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c3298689.xyzfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(c3298689.matfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c3298689.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c3298689.matop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
		local g=Duel.SelectMatchingCard(tp,c3298689.matfilter,tp,LOCATION_HAND,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.Overlay(tc,g)
		end
	end
end
