--ワンショット・ワンド
function c36042825.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c36042825.target)
	e1:SetOperation(c36042825.operation)
	c:RegisterEffect(e1)
	--Atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(800)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c36042825.eqlimit)
	c:RegisterEffect(e3)
	--draw
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(36042825,0))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLED)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(c36042825.drcon)
	e4:SetTarget(c36042825.drtg)
	e4:SetOperation(c36042825.drop)
	c:RegisterEffect(e4)
end
function c36042825.eqlimit(e,c)
	return c:IsRace(RACE_SPELLCASTER)
end
function c36042825.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end
function c36042825.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c36042825.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c36042825.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c36042825.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c36042825.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c36042825.drcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipTarget():IsRelateToBattle()
end
function c36042825.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c36042825.drop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 then
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
