--スターダスト・ファントム
function c80244114.initial_effect(c)
	aux.AddCodeList(c,44508094)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(80244114,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(c80244114.spcon)
	e1:SetTarget(c80244114.sptg)
	e1:SetOperation(c80244114.spop)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(80244114,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(c80244114.indcost)
	e2:SetTarget(c80244114.indtg)
	e2:SetOperation(c80244114.indop)
	c:RegisterEffect(e2)
end
function c80244114.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
end
function c80244114.spfilter(c,e,tp)
	return c:IsCode(44508094) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c80244114.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c80244114.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(c80244114.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c80244114.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c80244114.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function c80244114.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c80244114.indfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO)
end
function c80244114.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c80244114.indfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c80244114.indfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,c80244114.indfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c80244114.indop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetCountLimit(1)
		e1:SetValue(c80244114.valcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
		e2:SetCode(EVENT_DAMAGE_STEP_END)
		e2:SetOperation(c80244114.addown)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function c80244114.valcon(e,re,r,rp)
	if bit.band(r,REASON_BATTLE)~=0 then
		e:GetHandler():RegisterFlagEffect(80244114,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE,0,1)
		return true
	else return false end
end
function c80244114.addown(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(80244114)==0 then return end
	local e1=Effect.CreateEffect(e:GetOwner())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(-800)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e:GetHandler():RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	e:GetHandler():RegisterEffect(e2)
end
