--メメント・ボーン・パーティー
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--pierce
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(aux.bpcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.prctg)
	e2:SetOperation(s.prcop)
	c:RegisterEffect(e2)
end
function s.dfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1a1)
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.filter(c,e,tp,tc)
	return c:IsSetCard(0x1a1) and c:IsType(TYPE_MONSTER) and not c:IsCode(tc:GetCode()) and (c:IsAbleToHand()
		or Duel.GetMZoneCount(tp,tc)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dc=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
	if dc==nil or Duel.Destroy(dc,REASON_EFFECT)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,dc):GetFirst()
	if tc then
		local op=aux.SelectFromOptions(tp,{tc:IsAbleToHand(),1190},{Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE),1152})
		if op==1 then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tc)
		else Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1a1)
end
function s.prctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.prcop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_PIERCE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
