--メタルシルバー・アーマー
function c33114323.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c33114323.target)
	e1:SetOperation(c33114323.operation)
	c:RegisterEffect(e1)
	--atk target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(0x34,0x34)
	e2:SetCondition(c33114323.effcon)
	e2:SetTarget(c33114323.efftg)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function c33114323.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c33114323.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c33114323.effcon(e)
	local c=e:GetHandler()
	local tc=c:GetEquipTarget()
	return tc and c:GetControler()==tc:GetControler()
end
function c33114323.efftg(e,c)
	return c~=e:GetHandler():GetEquipTarget() and c:IsType(TYPE_MONSTER) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
end
