--閃術兵器－Ｓ．Ｐ．Ｅ．Ｃ．Ｔ．Ｒ．Ａ．
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddLinkProcedure(c,nil,2,nil,s.lcheck)
	c:EnableReviveLimit()
	--atkdown
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetCondition(s.atcon)
	e1:SetValue(-3000)
	c:RegisterEffect(e1)
	--spsum condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetValue(aux.linklimit)
	c:RegisterEffect(e2)
	--Disable
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.discon)
	e3:SetCost(s.discost)
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
end
function s.lcheck(g)
	return g:IsExists(Card.IsLinkType,1,nil,TYPE_LINK)
end
function s.atcon(e)
	return not Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil,TYPE_SPELL)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and Duel.GetCurrentChain()>=2
end
function s.rmfilter(c)
	return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	if Duel.NegateEffect(ev) and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local sg=g:Select(tp,1,1,nil)
		Duel.HintSelection(sg)
		Duel.BreakEffect()
		Duel.Destroy(sg,REASON_EFFECT)
	end
end
