--龍炎剣の使い手
function c34160055.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(34160055,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c34160055.target)
	e1:SetOperation(c34160055.operation)
	c:RegisterEffect(e1)
end
function c34160055.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=eg:GetFirst()
	if chk==0 then return tc:IsControler(tp) and not tc:IsCode(34160055) end
	tc:CreateEffectRelation(e)
end
function c34160055.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=eg:GetFirst()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetValue(300)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e2)
		end
	end
end
