--宝玉の解放
function c10004783.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c10004783.target)
	e1:SetOperation(c10004783.operation)
	c:RegisterEffect(e1)
	--Atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(800)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c10004783.eqlimit)
	c:RegisterEffect(e3)
	--to field
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(10004783,0))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c10004783.tfcon)
	e4:SetTarget(c10004783.tftg)
	e4:SetOperation(c10004783.tfop)
	c:RegisterEffect(e4)
end
function c10004783.eqlimit(e,c)
	return c:IsSetCard(0x1034)
end
function c10004783.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1034)
end
function c10004783.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c10004783.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c10004783.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c10004783.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c10004783.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c10004783.tfcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c10004783.tffilter(c)
	return c:IsSetCard(0x1034) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function c10004783.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c10004783.tffilter,tp,LOCATION_DECK,0,1,nil) end
end
function c10004783.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,c10004783.tffilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		local tc=g:GetFirst()
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
