--エピュアリィ・ノアール
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,21347668)
	--xyz
	aux.AddXyzProcedure(c,nil,2,2)
	c:EnableReviveLimit()
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(3)
	e2:SetCondition(s.matcon)
	e2:SetTarget(s.mattg)
	e2:SetOperation(s.matop)
	c:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	local ct=e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,21347668) and 2 or 1
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetsRelateToChain()
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp==tp
		and re:IsActiveType(TYPE_QUICKPLAY) and re:GetHandler():IsSetCard(0x18c)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return re:GetHandler():IsCanOverlay() end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	re:GetHandler():CreateEffectRelation(e)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=re:GetHandler()
	if c:IsRelateToChain() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) then
		tc:CancelToGrave()
		if Duel.Overlay(c,tc)~=0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
			Duel.SSet(tp,g:GetFirst())
		end
	end
end
function s.setfilter(c)
	return c:IsSetCard(0x18c) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
