--完全態・グレート・インセクト
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:SetSPSummonOnce(id)
	--material
	aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--spsum condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_EXTRA)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCondition(s.hspcon)
	e2:SetTarget(s.hsptg)
	e2:SetOperation(s.hspop)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetHintTiming(0,TIMING_BATTLE_START)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.mfilter1(c)
	return c:IsLevel(8) and c:IsRace(RACE_INSECT)
end
function s.mfilter2(c)
	return c:IsLevel(7) and c:IsRace(RACE_INSECT)
end
function s.splimit(e,se,sp,st)
	return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
function s.hspfilter(c,tp,sc)
	return c:IsRace(RACE_INSECT) and c:IsDefenseAbove(2000) and c:GetEquipCount()>0 and c:IsControler(tp)
		and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function s.hspcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.CheckReleaseGroupEx(tp,s.hspfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(s.hspfilter,nil,tp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else return false end
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local tc=e:GetLabelObject()
	c:SetMaterial(Group.FromCards(tc))
	Duel.Release(tc,REASON_SPSUMMON)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
		and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
	Duel.Destroy(g,REASON_EFFECT)
end
