--青い涙の天使
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.setcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
function s.negfilter(c,ec)
	local p=c:GetControler()
	return aux.NegateMonsterFilter(c) and Duel.GetMatchingGroupCount(aux.TRUE,p,0,LOCATION_HAND,ec)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.negfilter(chkc,c) end
	if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
	local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,nil)
	local p=g:GetFirst():GetControler()
	local dam=Duel.GetFieldGroupCount(p,0,LOCATION_HAND)*200
	Duel.SetTargetPlayer(1-p)
	Duel.SetTargetParam(dam)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-p,dam)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local p=tc:GetControler()
		local dam=Duel.GetFieldGroupCount(p,0,LOCATION_HAND)*200
		if dam==0 or Duel.Damage(1-p,dam,REASON_EFFECT)==0 then return end
		Duel.BreakEffect()
		if tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT)~=0
end
function s.setfilter(c)
	return c:GetType()==TYPE_TRAP and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g:GetFirst())
		local og=Duel.GetOperatedGroup()
		if og:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_HAND) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(aux.Stringid(id,2))
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			g:GetFirst():RegisterEffect(e1)
		end
	end
end
