----------------------------------------------------------------------------------------------------
--- The Creation Come From: BOT EXPERIMENT Credit:FURIOUSPUPPY
--- BOT EXPERIMENT Author: Arizona Fauzie 2018.11.21
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=837040016
--- Refactor: 决明子 Email: dota2jmz@163.com 微博@Dota2_决明子
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1573671599
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1627071163
----------------------------------------------------------------------------------------------------
local X = {}
local bDebugMode = ( 1 == 10 )
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func' )
local Minion = dofile( GetScriptDirectory()..'/FunLib/aba_minion' )
local sTalentList = J.Skill.GetTalentList( bot )
local sAbilityList = J.Skill.GetAbilityList( bot )
local sRole = J.Item.GetRoleItemsBuyList( bot )

local tTalentTreeList = {
						['t25'] = {0, 10},
						['t20'] = {0, 10},
						['t15'] = {10, 0},
						['t10'] = {10, 0},
}

local tAllAbilityBuildList = {
						{1,3,1,2,3,6,3,3,1,1,6,2,2,2,6},--pos1
}

local nAbilityBuildList = J.Skill.GetRandomBuild( tAllAbilityBuildList )

local nTalentBuildList = J.Skill.GetTalentBuild( tTalentTreeList )
local RandomItem = RandomInt(1, 2) == 1 and "item_black_king_bar" or "item_sphere"

local sRoleItemsBuyList = {}

sRoleItemsBuyList['pos_1'] = {
	"item_tango",
	"item_double_branches",
	"item_slippers",
	"item_circlet",
	"item_magic_wand",

	"item_wraith_band",
	"item_power_treads",
	"item_dragon_lance",
	"item_yasha",
	"item_manta",
	"item_ultimate_scepter",
    "item_force_staff",
	"item_hurricane_pike",--
	RandomItem,--
	"item_butterfly",--
	"item_aghanims_shard",
	"item_greater_crit",--
	"item_moon_shard",
	"item_satanic",--
	"item_ultimate_scepter_2",
	"item_travel_boots",
	"item_travel_boots_2",--
}

sRoleItemsBuyList['pos_2'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_4'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_5'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_3'] = sRoleItemsBuyList['pos_1']

X['sBuyList'] = sRoleItemsBuyList[sRole]

X['sSellList'] = {
	"item_satanic",
	"item_magic_wand",
}

if J.Role.IsPvNMode() or J.Role.IsAllShadow() then X['sBuyList'], X['sSellList'] = { 'PvN_ranged_carry' }, {} end

nAbilityBuildList, nTalentBuildList, X['sBuyList'], X['sSellList'] = J.SetUserHeroInit( nAbilityBuildList, nTalentBuildList, X['sBuyList'], X['sSellList'] )

X['sSkillList'] = J.Skill.GetSkillList( sAbilityList, nAbilityBuildList, sTalentList, nTalentBuildList )

X['bDeafaultAbility'] = false
X['bDeafaultItem'] = false

function X.MinionThink(hMinionUnit)

	if Minion.IsValidUnit( hMinionUnit )
	then
		Minion.IllusionThink( hMinionUnit )
	end

end

--[[

npc_dota_hero_drow_ranger

"Ability1"		"drow_ranger_frost_arrows"
"Ability2"		"drow_ranger_wave_of_silence"
"Ability3"		"drow_ranger_trueshot"
"Ability4"		"generic_hidden"
"Ability5"		"generic_hidden"
"Ability6"		"drow_ranger_marksmanship"
"Ability10"		"special_bonus_movement_speed_20"
"Ability11"		"special_bonus_all_stats_5"
"Ability12"		"special_bonus_agility_10"
"Ability13"		"special_bonus_unique_drow_ranger_2"
"Ability14"		"special_bonus_evasion_25"
"Ability15"		"special_bonus_unique_drow_ranger_4"
"Ability16"		"special_bonus_unique_drow_ranger_1"
"Ability17"		"special_bonus_cooldown_reduction_50"

modifier_drow_ranger_frost_arrows
modifier_drow_ranger_frost_arrows_slow
modifier_drowranger_wave_of_silence_knockback
modifier_drow_ranger_trueshot
modifier_drow_ranger_trueshot_global
modifier_drow_ranger_trueshot_aura
modifier_drow_ranger_marksmanship
modifier_drow_ranger_marksmanship_reduction

--]]

local abilityQ = bot:GetAbilityByName( sAbilityList[1] )
local abilityW = bot:GetAbilityByName( sAbilityList[2] )
local abilityE = bot:GetAbilityByName( sAbilityList[3] )
local Glacier 	= bot:GetAbilityByName( 'drow_ranger_glacier' )
local abilityM = nil

local castQDesire, castQTarget
local castWDesire, castWLocation
local castEDesire, castELocation
local GlacierDesire
local castMDesire
local castWMDesire, castWMLocation

local nKeepMana, nMP, nHP, nLV, hEnemyList, hAllyList, botTarget, sMotive

function X.SkillsComplement()

	J.ConsiderForMkbDisassembleMask( bot )

	if J.CanNotUseAbility( bot ) or bot:IsInvisible() then return end

	nKeepMana = 90
	nMP = bot:GetMana()/bot:GetMaxMana()
	nHP = bot:GetHealth()/bot:GetMaxHealth()
	nLV = bot:GetLevel()
	hEnemyList = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )
	hAllyList = J.GetAlliesNearLoc( bot:GetLocation(), 1600 )
	abilityM = J.IsItemAvailable( "item_mask_of_madness" )

	GlacierDesire = X.ConsiderGlacier()
	if GlacierDesire > 0
	then
		J.SetQueuePtToINT(bot, true)

		bot:ActionQueue_UseAbility(Glacier)
		return
	end

	castEDesire, castELocation = X.ConsiderE()
	if castEDesire > 0
	then
		J.SetQueuePtToINT( bot, true )

		bot:ActionQueue_UseAbilityOnLocation( abilityE , castELocation )
		return
	end

	castWMDesire, castWMLocation = X.ConsiderWM()
	if castWMDesire > 0
	then

		J.SetQueuePtToINT( bot, true )

		bot:ActionQueue_UseAbilityOnLocation( abilityW , castWMLocation )
		bot:ActionQueue_UseAbility( abilityM )
		return

	end

	castWDesire, castWLocation = X.ConsiderW()
	if castWDesire > 0
	then

		J.SetQueuePtToINT( bot, true )

		bot:ActionQueue_UseAbilityOnLocation( abilityW , castWLocation )
		return
	end

	castMDesire = X.ConsiderM()
	if castMDesire > 0
	then
		J.SetQueuePtToINT( bot, true )

		bot:ActionQueue_UseAbility( abilityM )
		return
	end

	castQDesire, castQTarget = X.ConsiderQ()
	if castQDesire > 0
	then

		bot:Action_ClearActions( false )

		bot:ActionQueue_UseAbilityOnEntity( abilityQ , castQTarget )
		return

	end

end

function X.ConsiderE()

	if not abilityE:IsFullyCastable()
	then
		return BOT_ACTION_DESIRE_NONE
	end

	local nCastRange = 850
	local nRadius = 200
	local nDamage = 0
	local nCastPoint = abilityE:GetCastPoint()
	local nSkillLV = abilityE:GetLevel()
	local nManaCost = abilityE:GetManaCost()
	local nTargetLocation = nil

	local nEnemyHeroes = J.GetNearbyHeroes(bot, nCastRange + 100, true, BOT_MODE_NONE )


	if J.IsGoingOnSomeone( bot )
	then
		local npcTarget = J.GetProperTarget( bot )
		if J.IsValidHero( npcTarget )
			and J.CanCastOnNonMagicImmune( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange )
			and ( npcTarget:IsFacingLocation( bot:GetLocation(), 120 )
				  or npcTarget:GetAttackTarget() ~= nil )
		then
			nTargetLocation = npcTarget:GetExtrapolatedLocation( nCastPoint )
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

		local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), 780, nRadius, nCastPoint, 0 )
		if ( locationAoE.count >= 2 )
		then
			nTargetLocation = locationAoE.targetloc
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

	end


	--推线
	if ( J.IsPushing( bot ) or J.IsDefending( bot ) or J.IsFarming( bot ) )
		and J.IsAllowedToSpam( bot, 90 )
		and DotaTime() > 8 * 60
		and #hAllyList <= 2 and #hEnemyList == 0
	then
		local laneCreepList = bot:GetNearbyLaneCreeps( 1400, true )
		if #laneCreepList >= 4
			and J.IsValid( laneCreepList[1] )
			and not laneCreepList[1]:HasModifier( "modifier_fountain_glyph" )
		then
			local locationAoEHurt = bot:FindAoELocation( true, false, bot:GetLocation(), 700, nRadius + 50, 0, 0 )
			if locationAoEHurt.count >= 3
			then
				nTargetLocation = locationAoEHurt.targetloc
				return BOT_ACTION_DESIRE_HIGH, nTargetLocation, "E-带线"..locationAoEHurt.count
			end
		end
	end

	--打野
	if J.IsFarming( bot )
		and J.IsAllowedToSpam( bot, nManaCost )
	then
		if J.IsValid( botTarget )
			and botTarget:GetTeam() == TEAM_NEUTRAL
			and J.IsInRange( bot, botTarget, 1000 )
		then
			local nShouldHurtCount = nMP > 0.6 and 2 or 3
			local locationAoE = bot:FindAoELocation( true, false, bot:GetLocation(), 750, 300, 0, 0 )
			if ( locationAoE.count >= nShouldHurtCount )
			then
				nTargetLocation = locationAoE.targetloc
				return BOT_ACTION_DESIRE_HIGH, nTargetLocation, "E-打钱"..locationAoE.count
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE
end


function X.ConsiderWM()

	if nLV < 15
		or abilityM == nil
		or not abilityM:IsFullyCastable()
		or not abilityW:IsFullyCastable()
		or not abilityQ:GetAutoCastState()
	then
		return BOT_ACTION_DESIRE_NONE
	end

	local abilityWCost = abilityW:GetManaCost()
	local abilityMCost = abilityM:GetManaCost()

	if abilityMCost + abilityWCost > bot:GetMana() then return 0 end

	local nCastRange = abilityW:GetCastRange()
	local nCastPoint = abilityW:GetCastPoint()
	local nRadius = abilityW:GetAOERadius()

	local nEnemysHeroesInView = hEnemyList
	local nEnemysHeroesNearBy = J.GetNearbyHeroes(bot, 500, true, BOT_MODE_NONE )

	local npcTarget = J.GetProperTarget( bot )

	if J.IsGoingOnSomeone( bot )
		and #nEnemysHeroesNearBy == 0
		and not J.IsEnemyTargetUnit( bot, 1600 )
		and J.GetAllyCount( bot, 1000 ) >= 3
	then

		if J.IsValidHero( npcTarget )
			and not npcTarget:IsSilenced()
			and not J.IsDisabled( npcTarget )
			and J.CanCastOnNonMagicImmune( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange )
			and npcTarget:IsFacingLocation( bot:GetLocation(), 150 )
			and J.IsAllyHeroBetweenAllyAndEnemy( bot, npcTarget, npcTarget:GetLocation(), 500 )
		then
			nTargetLocation = npcTarget:GetExtrapolatedLocation( nCastPoint )
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

		local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), nCastRange, nRadius, nCastPoint, 0 )
		if ( locationAoE.count >= 2 )
		then
			nTargetLocation = locationAoE.targetloc
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

	end


	return BOT_ACTION_DESIRE_NONE

end


function X.ConsiderW()

	if not abilityW:IsFullyCastable()
	then
		return BOT_ACTION_DESIRE_NONE
	end

	local nCastRange = abilityW:GetCastRange()
	local nRadius = abilityW:GetAOERadius()
	local nDamage = 0
	local nCastPoint = abilityW:GetCastPoint()
	local nTargetLocation = nil

	local nEnemyHeroes = J.GetNearbyHeroes(bot, nCastRange + 100, true, BOT_MODE_NONE )


	for _, npcEnemy in pairs( nEnemyHeroes )
	do
		if J.IsValid( npcEnemy )
			and npcEnemy:IsChanneling()
			and not npcEnemy:HasModifier( "modifier_teleporting" )
			--and not npcEnemy:HasModifier( "modifier_boots_of_travel_incoming" )
		then
			nTargetLocation = npcEnemy:GetLocation()
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end
	end


	if bot:GetActiveMode() == BOT_MODE_RETREAT
	then

		local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), nCastRange-100, nRadius, nCastPoint, 0 )
		if locationAoE.count >= 2
			or ( locationAoE.count >= 1 and bot:GetHealth()/bot:GetMaxHealth() < 0.5 )
		then
			nTargetLocation = locationAoE.targetloc
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end


		for _, npcEnemy in pairs( nEnemyHeroes )
		do
			if J.IsValid( npcEnemy )
				and bot:WasRecentlyDamagedByHero( npcEnemy, 5.0 )
				and GetUnitToUnitDistance( bot, npcEnemy ) <= 510
			then
				nTargetLocation = npcEnemy:GetExtrapolatedLocation( nCastPoint )
				return BOT_ACTION_DESIRE_HIGH, nTargetLocation
			end
		end
	end


	if J.IsGoingOnSomeone( bot )
	then
		local npcTarget = J.GetProperTarget( bot )
		if J.IsValidHero( npcTarget )
			and J.CanCastOnNonMagicImmune( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange )
			and not npcTarget:IsSilenced()
			and not J.IsDisabled( npcTarget )
			and ( npcTarget:IsFacingLocation( bot:GetLocation(), 120 )
				  or npcTarget:GetAttackTarget() ~= nil )
		then
			nTargetLocation = npcTarget:GetExtrapolatedLocation( nCastPoint )
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

		local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), nCastRange, nRadius, nCastPoint, 0 )
		if ( locationAoE.count >= 2 )
		then
			nTargetLocation = locationAoE.targetloc
			return BOT_ACTION_DESIRE_HIGH, nTargetLocation
		end

	end

	return BOT_ACTION_DESIRE_NONE, nil
end


function X.ConsiderM()

	if abilityM == nil or not abilityM:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE end

	local nCastRange = bot:GetAttackRange()
	local nAttackDamage = bot:GetAttackDamage()
	local nDamage = nAttackDamage
	local nDamageType = DAMAGE_TYPE_PHYSICAL
	local npcTarget = J.GetProperTarget( bot )


	if J.IsGoingOnSomeone( bot )
		and #hEnemyList == 1
	then
		if J.IsValidHero( npcTarget )
			and J.CanBeAttacked( npcTarget )
			and J.CanCastOnNonMagicImmune( npcTarget )
			and not J.IsInRange( npcTarget, bot, 400 )
			and J.IsInRange( npcTarget, bot, nCastRange + 300 )
			and bot:IsFacingLocation( npcTarget:GetLocation(), 30 )
			and not npcTarget:IsFacingLocation( bot:GetLocation(), 30 )
			and abilityQ:GetAutoCastState() == true
			and abilityW:GetCooldownTimeRemaining() > 5.0
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	
	if J.IsRunning( bot ) or #hEnemyList > 0 then return BOT_ACTION_DESIRE_NONE end

	if ( bot:GetActiveMode() == BOT_MODE_ROSHAN )
	then
		if J.IsRoshan( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange + 99 )
		then
			return BOT_ACTION_DESIRE_LOW
		end
	end

	if J.IsValidBuilding( npcTarget )
		and J.IsInRange( npcTarget, bot, nCastRange + 199 )
	then
		return BOT_ACTION_DESIRE_LOW
	end

	if ( J.IsPushing( bot ) or J.IsDefending( bot ) or J.IsFarming( bot ) )
	then
		local nCreeps = bot:GetNearbyCreeps( 800, true )
		if J.IsValid( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange + 99 )
			and ( #nCreeps >= 2 or npcTarget:GetHealth() > nAttackDamage * 2.28 )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	return BOT_ACTION_DESIRE_NONE

end


local lastAutoTime = 0
function X.ConsiderQ()

	if not abilityQ:IsFullyCastable()
		or bot:IsDisarmed()
		or J.GetDistanceFromEnemyFountain( bot ) < 800
	then
		return BOT_ACTION_DESIRE_NONE, nil
	end

	local nAttackRange = bot:GetAttackRange() + 40
	local nAttackDamage = bot:GetAttackDamage() + abilityQ:GetSpecialValueInt( "damage" )
	local nDamageType = DAMAGE_TYPE_PHYSICAL
	local nTowers = bot:GetNearbyTowers( 900, true )
	local nEnemysLaneCreepsInRange = bot:GetNearbyLaneCreeps( nAttackRange + 30, true )
	local nEnemysLaneCreepsNearby = bot:GetNearbyLaneCreeps( 400, true )
	local nEnemysWeakestLaneCreepsInRange = J.GetAttackableWeakestUnit( bot, nAttackRange + 30, false, true )
	local nEnemysWeakestLaneCreepsInRangeHealth = 10000
	if( nEnemysWeakestLaneCreepsInRange ~= nil )
	then
		nEnemysWeakestLaneCreepsInRangeHealth = nEnemysWeakestLaneCreepsInRange:GetHealth()
	end

	local nEnemysHeroesInAttackRange = J.GetNearbyHeroes(bot, nAttackRange, true, BOT_MODE_NONE )
	local nInAttackRangeWeakestEnemyHero = J.GetAttackableWeakestUnit( bot, nAttackRange, true, true )
	local nInViewWeakestEnemyHero = J.GetAttackableWeakestUnit( bot, 800, true, true )

	local nAllyLaneCreeps = bot:GetNearbyLaneCreeps( 330, false )
	local npcTarget = J.GetProperTarget( bot )
	local nTargetUint = nil
	local npcMode = bot:GetActiveMode()


	if nLV >= 8
	then
		if ( hEnemyList[1] ~= nil or nMP > 0.76 )
			and not abilityQ:GetAutoCastState()
		then
			lastAutoTime = DotaTime()
			abilityQ:ToggleAutoCast()
		elseif ( hEnemyList[1] == nil and nMP < 0.7 )
				and lastAutoTime + 3.0 < DotaTime()
				and abilityQ:GetAutoCastState()
			then
				abilityQ:ToggleAutoCast()
		end
	else
		if abilityQ:GetAutoCastState()
		then
			abilityQ:ToggleAutoCast()
		end
	end

	if nLV <= 7 and nHP > 0.55
		and J.IsValidHero( npcTarget )
		and ( not J.IsRunning( bot ) or J.IsInRange( bot, npcTarget, nAttackRange + 18 ) )
	then
		if not npcTarget:IsAttackImmune()
			and J.IsInRange( bot, npcTarget, nAttackRange + 99 )
		then
			nTargetUint = npcTarget
			return BOT_ACTION_DESIRE_HIGH, nTargetUint
		end
	end


	if npcMode == BOT_MODE_LANING
		and #nTowers == 0
	then

		if J.IsValid( nInAttackRangeWeakestEnemyHero )
		then
			if nEnemysWeakestLaneCreepsInRangeHealth > 130
				and nHP >= 0.6
				and #nEnemysLaneCreepsNearby <= 3
				and #nAllyLaneCreeps >= 2
				and not bot:WasRecentlyDamagedByCreep( 1.5 )
				and not bot:WasRecentlyDamagedByAnyHero( 1.5 )
			then
				nTargetUint = nInAttackRangeWeakestEnemyHero
				return BOT_ACTION_DESIRE_HIGH, nTargetUint
			end
		end


		if J.IsValid( nInViewWeakestEnemyHero )
		then
			if nEnemysWeakestLaneCreepsInRangeHealth > 180
				and nHP >= 0.7
				and #nEnemysLaneCreepsNearby <= 2
				and #nAllyLaneCreeps >= 3
				and not bot:WasRecentlyDamagedByCreep( 1.5 )
				and not bot:WasRecentlyDamagedByAnyHero( 1.5 )
				and not bot:WasRecentlyDamagedByTower( 1.5 )
			then
				nTargetUint = nInViewWeakestEnemyHero
				return BOT_ACTION_DESIRE_HIGH, nTargetUint
			end

			if J.GetUnitAllyCountAroundEnemyTarget( nInViewWeakestEnemyHero , 500 ) >= 4
				and not bot:WasRecentlyDamagedByCreep( 1.5 )
				and not bot:WasRecentlyDamagedByAnyHero( 1.5 )
				and not bot:WasRecentlyDamagedByTower( 1.5 )
				and nHP >= 0.6
			then
				nTargetUint = nInViewWeakestEnemyHero
				return BOT_ACTION_DESIRE_HIGH, nTargetUint
			end
		end

		if J.IsWithoutTarget( bot )
			and not J.IsAttacking( bot )
		then
			local nLaneCreepList = bot:GetNearbyLaneCreeps( 1100, true )
			for _, creep in pairs( nLaneCreepList )
			do
				if J.IsValid( creep )
					and not creep:HasModifier( "modifier_fountain_glyph" )
					and creep:GetHealth() < nAttackDamage + 180
					and not J.IsAllysTarget( creep )
				then
					local nAttackProDelayTime = J.GetAttackProDelayTime( bot, creep ) * 1.08 + 0.08
					local nAD = nAttackDamage * 1.0
					if J.WillKillTarget( creep, nAD, nDamageType, nAttackProDelayTime )
					then
						return BOT_ACTION_DESIRE_HIGH, creep
					end
				end
			end

		end
	end


	if npcTarget ~= nil
		and npcTarget:IsHero()
		and GetUnitToUnitDistance( npcTarget, bot ) > nAttackRange + 160
		and J.IsValid( nInAttackRangeWeakestEnemyHero )
		and not nInAttackRangeWeakestEnemyHero:IsAttackImmune()
	then
		nTargetUint = nInAttackRangeWeakestEnemyHero
		bot:SetTarget( nTargetUint )
		return BOT_ACTION_DESIRE_HIGH, nTargetUint
	end


	if bot:HasModifier( "modifier_item_hurricane_pike_range" )
		and J.IsValid( npcTarget )
	then
		nTargetUint = npcTarget
		return BOT_ACTION_DESIRE_HIGH, nTargetUint
	end


	if bot:GetAttackTarget() == nil
		and  bot:GetTarget() == nil
		and  #hEnemyList == 0
		and  npcMode ~= BOT_MODE_RETREAT
		and  npcMode ~= BOT_MODE_ATTACK
		and  npcMode ~= BOT_MODE_ASSEMBLE
		and  npcMode ~= BOT_MODE_FARM
		and  npcMode ~= BOT_MODE_TEAM_ROAM
		and  J.GetTeamFightAlliesCount( bot ) < 3
		and  bot:GetMana() >= 180
		and  not bot:WasRecentlyDamagedByAnyHero( 3.0 )
	then

		if bot:HasScepter()
		then
			local nEnemysCreeps = bot:GetNearbyCreeps( 1600, true )
			if J.IsValid( nEnemysCreeps[1] )
			then
				nTargetUint = nEnemysCreeps[1]
				return BOT_ACTION_DESIRE_HIGH, nTargetUint
			end
		end

		local nNeutralCreeps = bot:GetNearbyNeutralCreeps( 1600 )
		if npcMode ~= BOT_MODE_LANING
			and nLV >= 6
			and nHP > 0.25
			and J.IsValid( nNeutralCreeps[1] )
			and not J.IsRoshan( nNeutralCreeps[1] )
			and ( nNeutralCreeps[1]:IsAncientCreep() == false or nLV >= 12 )
		then
			nTargetUint = nNeutralCreeps[1]
			return BOT_ACTION_DESIRE_HIGH, nTargetUint
		end


		local nLaneCreeps = bot:GetNearbyLaneCreeps( 1600, true )
		if npcMode ~= BOT_MODE_LANING
			and nLV >= 6
			and nHP > 0.25
			and J.IsValid( nLaneCreeps[1] )
			and bot:GetAttackDamage() > 130
		then
			nTargetUint = nLaneCreeps[1]
			return BOT_ACTION_DESIRE_HIGH, nTargetUint
		end
	end


	if npcMode == BOT_MODE_RETREAT
	then

		nDistance = 999
		local nTargetUint = nil
		for _, npcEnemy in pairs( nEnemysHeroesInAttackRange )
		do
			if J.IsValid( npcEnemy )
				and npcEnemy:HasModifier( "modifier_drowranger_wave_of_silence_knockback" )
				and GetUnitToUnitDistance( npcEnemy, bot ) < nDistance
			then
				nTargetUint = npcEnemy
				nDistance = GetUnitToUnitDistance( npcEnemy, bot )
			end
		end

		if nTargetUint ~= nil
			and not nTargetUint:HasModifier( "modifier_drow_ranger_frost_arrows_slow" )
		then
			return BOT_ACTION_DESIRE_HIGH, nTargetUint
		end
	end

	if J.IsFarming( bot )
		and nMP > 0.55
		and not abilityQ:GetAutoCastState()
	then
		if J.IsValid( botTarget )
			and botTarget:GetTeam() == TEAM_NEUTRAL
			and J.IsInRange( bot, botTarget, 1000 )
			and botTarget:GetHealth() > nAttackDamage
		then
			return BOT_ACTION_DESIRE_LOW, botTarget, "Q-打野"
		end
	end

	return BOT_ACTION_DESIRE_NONE, nil
end

function X.ConsiderGlacier()
	if not Glacier:IsTrained()
	or not Glacier:IsFullyCastable()
	then
		return BOT_ACTION_DESIRE_NONE
	end

	local nAttackRange = bot:GetAttackRange()
	local nEnemyHeroes = J.GetNearbyHeroes(bot,nAttackRange, true, BOT_MODE_NONE)
	local nAllyHeroes = J.GetNearbyHeroes(bot,nAttackRange, true, BOT_MODE_ATTACK)
	botTarget = J.GetProperTarget(bot)

	local alliesAroundLoc = J.GetAlliesNearLoc(bot:GetLocation(), 500)

	if #alliesAroundLoc > 1
	then
		return BOT_ACTION_DESIRE_LOW
	end

	if J.IsRetreating(bot)
	and ((#nEnemyHeroes ~= nil and #nEnemyHeroes >= 2) or J.GetHP(bot) < 0.3)
	then
		if nAllyHeroes ~= nil
		and #nAllyHeroes >= 1
		then
			return BOT_ACTION_DESIRE_LOW
		end

		return BOT_ACTION_DESIRE_HIGH
	end

	if J.IsGoingOnSomeone(bot)
	then
		if J.IsValidTarget(botTarget)
		and (abilityE:IsFullyCastable() and J.CanCastOnNonMagicImmune(botTarget))
		and J.IsInRange(bot, botTarget, abilityE:GetCastRange() + 200)
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	return BOT_ACTION_DESIRE_NONE
end

return X
-- dota2jmz@163.com QQ:2462331592..
