--トゥーン・バスター・ブレイダー
function c61190918.initial_effect(c)
	aux.AddCodeList(c,15259703)
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c61190918.atklimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--atkup
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetCode(EFFECT_UPDATE_ATTACK)
	e4:SetRange(LOCATION_MZONE)
	e4:SetValue(c61190918.val)
	c:RegisterEffect(e4)
	--direct attack
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_DIRECT_ATTACK)
	e5:SetCondition(c61190918.dircon)
	c:RegisterEffect(e5)
end
function c61190918.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function c61190918.dirfilter1(c)
	return c:IsFaceup() and c:IsCode(15259703)
end
function c61190918.dirfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function c61190918.dircon(e)
	return Duel.IsExistingMatchingCard(c61190918.dirfilter1,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
		and not Duel.IsExistingMatchingCard(c61190918.dirfilter2,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function c61190918.val(e,c)
	return Duel.GetMatchingGroupCount(c61190918.filter,c:GetControler(),0,LOCATION_GRAVE+LOCATION_MZONE,nil)*500
end
function c61190918.filter(c)
	return c:IsRace(RACE_DRAGON) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
