--ツイン・トライアングル・ドラゴン
function c66015185.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,c66015185.mfilter,2)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(66015185,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c66015185.spcon)
	e1:SetCost(c66015185.spcost)
	e1:SetTarget(c66015185.sptg)
	e1:SetOperation(c66015185.spop)
	c:RegisterEffect(e1)
end
function c66015185.mfilter(c)
	return c:IsLevelBelow(4) and c:IsLinkRace(RACE_DRAGON) and not c:IsLinkType(TYPE_TOKEN)
end
function c66015185.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c66015185.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,500) end
	Duel.PayLPCost(tp,500)
end
function c66015185.filter(c,e,tp,zone)
	return c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function c66015185.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local zone=e:GetHandler():GetLinkedZone(tp)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c66015185.filter(chkc,e,tp,zone) end
	if chk==0 then return Duel.IsExistingTarget(c66015185.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c66015185.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c66015185.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=c:GetLinkedZone(tp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and zone&0x1f~=0 and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2,true)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_CANNOT_ATTACK)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e3,true)
	end
	Duel.SpecialSummonComplete()
end
