--星輝士 デルタテロス
function c56638325.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,4,3)
	c:EnableReviveLimit()
	--act limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c56638325.limcon)
	e1:SetOperation(c56638325.limop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetOperation(c56638325.limop2)
	c:RegisterEffect(e3)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(56638325,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetCost(c56638325.descost)
	e3:SetTarget(c56638325.destg)
	e3:SetOperation(c56638325.desop)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(56638325,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetCondition(c56638325.spcon)
	e4:SetTarget(c56638325.sptg)
	e4:SetOperation(c56638325.spop)
	c:RegisterEffect(e4)
end
function c56638325.limfilter(c,tp)
	return c:IsSummonPlayer(tp)
end
function c56638325.limcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayCount()>0 and eg:IsExists(c56638325.limfilter,1,nil,tp)
end
function c56638325.limop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentChain()==0 then
		Duel.SetChainLimitTillChainEnd(c56638325.chainlm)
	elseif Duel.GetCurrentChain()==1 then
		e:GetHandler():RegisterFlagEffect(56638325,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_CHAINING)
		e1:SetOperation(c56638325.resetop)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EVENT_BREAK_EFFECT)
		e2:SetReset(RESET_CHAIN)
		Duel.RegisterEffect(e2,tp)
	end
end
function c56638325.resetop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():ResetFlagEffect(56638325)
	e:Reset()
end
function c56638325.limop2(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetOverlayCount()>0 and e:GetHandler():GetFlagEffect(56638325)~=0 then
		Duel.SetChainLimitTillChainEnd(c56638325.chainlm)
	end
	e:GetHandler():ResetFlagEffect(56638325)
end
function c56638325.chainlm(e,rp,tp)
	return tp==rp
end
function c56638325.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c56638325.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c56638325.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function c56638325.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c56638325.spfilter(c,e,tp)
	return c:IsSetCard(0x9c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c56638325.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c56638325.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c56638325.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c56638325.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
