﻿return {
    descriptions = {
        Joker = {
            j_joker = {
                name = "Joker",
                text = {
                    "{C:red,s:1.1}+#1#{} Mult"
                }
            },
            j_jolly = {
                name = "Jolly Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_zany = {
                name = "Zany Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_mad = {
                name = "Mad Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_crazy = {
                name = "Crazy Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                }
            },
            j_droll = {
                name = "Droll Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_sly = {
                name = "Sly Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_wily = {
                name = "Wily Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_clever = {
                name = "Clever Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_devious = {
                name = "Devious Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_crafty = {
                name = "Crafty Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#"
                }
            },
            j_half = {
                name = "Half Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "{C:attention}#2#{} or fewer cards"
                }
            },
            j_fortune_teller = {
                name = "Fortune Teller",
                text = {
                    "{C:red}+#1#{} Mult per {C:purple}Tarot{}",
                    "card used this run",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive})"
                }
            },
            j_juggler = {
                name = "Juggler",
                text = {
                    "{C:attention}+#1#{} hand size"
                }
            },
            j_drunkard = {
                name = "Drunkard",
                text = {
                    "{C:red}+#1#{} discard",
                    "each round"
                }
            },
            j_stone = {
                name = "Stone Joker",
                text = {
                    "Gives {C:chips}+#1#{} Chips for",
                    "each {C:attention}Stone Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                }
            },
            j_golden = {
                name = "Golden Joker",
                text = {
                    "Earn {C:money}$#1#{} at",
                    "end of round"
                }
            },
            j_stencil = {
                name = "Joker Stencil",
                text = {
                    "{X:red,C:white} X1 {} Mult for each",
                    "empty {C:attention}Joker{} slot",
                    "{s:0.8}Joker Stencil included",
                    "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})"
                }
            },
            j_four_fingers = {
                name = "Four Fingers",
                text = {
                    "All {C:attention}Flushes{} and",
                    "{C:attention}Straights{} can be",
                    "made with {C:attention}4{} cards"
                }
            },
            j_mime = {
                name = "Mime",
                text = {
                    "Retrigger all",
                    "card {C:attention}held in",
                    "{C:attention}hand{} abilities"
                }
            },
            j_credit_card = {
                name = "Credit Card",
                text = {
                    "Go up to",
                    "{C:red}-$#1#{} in debt"
                }
            },
            j_greedy_joker = {
                name = "Greedy Joker",
                text = {
                    "Played cards with",
                    "{C:diamonds}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored", 
                }
            },
            j_lusty_joker = {
                name = "Lusty Joker",
                text = {
                    "Played cards with",
                    "{C:hearts}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored", 
                }
            },
            j_wrathful_joker = {
                name = "Wrathful Joker",
                text = {
                    "Played cards with",
                    "{C:spades}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored", 
                }
            },
            j_gluttenous_joker = {
                name = "Gluttonous Joker",
                text = {
                    "Played cards with",
                    "{C:clubs}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored", 
                }
            },
            j_ceremonial = {
                name = "Ceremonial Dagger",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "destroy Joker to the right",
                    "and permanently add {C:attention}double",
                    "its sell value to this {C:red}Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
                }
            },
            j_banner = {
                name = "Banner",
                text = {
                    "{C:chips}+#1#{} Chips for",
                    "each remaining",
                    "{C:attention}discard"
                }
            },
            j_mystic_summit = {
                name = "Mystic Summit",
                text = {
                    "{C:mult}+#1#{} Mult when",
                    "{C:attention}#2#{} discards",
                    "remaining"
                }
            },
            j_marble = {
                name = "Marble Joker",
                text = {
                    "Adds one {C:attention}Stone{} card",
                    "to deck when",
                    "{C:attention}Blind{} is selected",
                }
            },
            j_loyalty_card = {
                name = "Loyalty Card",
                text = {
                    "{X:red,C:white} X#1# {} Mult every",
                    "{C:attention}#2#{} hands played",
                    "{C:inactive}#3#"
                }
            },
            j_8_ball = {
                name = "8 Ball",
                text = {
                    "{C:green}#1# in #2#{} chance for each",
                    "played {C:attention}8{} to create a",
                    "{C:tarot}Tarot{} card when scored",
                    "{C:inactive}(Must have room)"
                }
            },
            j_dusk = {
                name = "Dusk",
                text = {
                    "Retrigger all played",
                    "cards in {C:attention}final",
                    "{C:attention}hand{} of round"
                }
            },
            j_chaos = {
                name = "Chaos the Clown",
                text = {
                    "{C:attention}#1#{} free {C:green}Reroll",
                    "per shop"
                }
            },
            j_misprint = {
                name = "Misprint",
                text = {
                    ""
                }
            },
            j_raised_fist = {
                name = "Raised Fist",
                text = {
                    "Adds {C:attention}double{} the rank",
                    "of {C:attention}lowest{} ranked card",
                    "held in hand to Mult"
                }
            },
            j_fibonacci = {
                name = "Fibonacci",
                text = {
                    "Each played {C:attention}Ace{},",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives",
                    "{C:mult}+#1#{} Mult when scored",
                }
            },
            j_steel_joker = {
                name = "Steel Joker",
                text = {
                    "Gives {X:mult,C:white} X#1# {} Mult",
                    "for each {C:attention}Steel Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                }
            },
            j_scary_face = {
                name = "Scary Face",
                text = {
                    "Played {C:attention}face{} cards",
                    "give {C:chips}+#1#{} Chips",
                    "when scored"
                }
            },
            j_abstract = {
                name = "Abstract Joker",
                text = {
                    "{C:mult}+#1#{} Mult for",
                    "each {C:attention}Joker{} card",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
                }
            },
            j_delayed_grat = {
                name = "Delayed Gratification",
                text = {
                    "Earn {C:money}$#1#{} per {C:attention}discard{} if",
                    "no discards are used",
                    "by end of the round"
                }
            },
            j_pareidolia = {
                name = "Pareidolia",
                text = {
                    "All cards are",
                    "considered",
                    "{C:attention}face{} cards"
                }
            },
            j_hack = {
                name = "Hack",
                text = {
                    "Retrigger",
                    "each played",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}",
                }
            },
            j_gros_michel = {
                name = "Gros Michel",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round"
                }
            },
            j_even_steven = {
                name = "Even Steven",
                text = {
                    "Played cards with",
                    "{C:attention}even{} rank give",
                    "{C:mult}+#1#{} Mult when scored",
                    "{C:inactive}(10, 8, 6, 4, 2)"
                }
            },
            j_odd_todd = {
                name = "Odd Todd",
                text = {
                    "Played cards with",
                    "{C:attention}odd{} rank give",
                    "{C:chips}+#1#{} Chips when scored",
                    "{C:inactive}(A, 9, 7, 5, 3)"
                }
            },
            j_scholar = {
                name = "Scholar",
                text = {
                    "Played {C:attention}Aces{}",
                    "give {C:chips}+#2#{} Chips",
                    "and {C:mult}+#1#{} Mult",
                    "when scored"
                }
            },
            j_business = {
                name = "Business Card",
                text = {
                    "Played {C:attention}face{} cards have",
                    "a {C:green}#1# in #2#{} chance to",
                    "give {C:money}$2{} when scored"
                }
            },
            j_supernova = {
                name = "Supernova",
                text = {
                    "Adds the number of times",
                    "{C:attention}poker hand{} has been",
                    "played this run to Mult"
                }
            },
            j_superposition = {
                name = "Superposition",
                text = {
                    "Create a {C:tarot}Tarot{} card if",
                    "poker hand contains an",
                    "{C:attention}Ace{} and a {C:attention}Straight{}",
                    "{C:inactive}(Must have room)"
                }
            },
            j_ride_the_bus = {
                name = "Ride the Bus",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}consecutive{} hand",
                    "played without a",
                    "scoring {C:attention}face{} card",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                }
            },
            j_space = {
                name = "Space Joker",
                text = {
                    "{C:green}#1# in #2#{} chance to",
                    "upgrade level of",
                    "played {C:attention}poker hand{}"
                }
            },
            j_egg = {
                name = "Egg",
                text = {
                    "Gains {C:money}$#1#{} of",
                    "{C:attention}sell value{} at",
                    "end of round"
                }
            },
            j_burglar = {
                name = "Burglar",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "gain {C:blue}+#1#{} Hands and",
                    "{C:attention}lose all discards"
                }
            },
            j_blackboard = {
                name = "Blackboard",
                text = {
                    "{X:red,C:white} X#1# {} Mult if all",
                    "cards held in hand",
                    "are {C:spades}#2#{} or {C:clubs}#3#{}"
                }
            },
            j_runner = {
                name = "Runner",
                text = {
                    "Gains {C:chips}+#2#{} Chips",
                    "if played hand",
                    "contains a {C:attention}Straight{}",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)"
                }
            },
            j_ice_cream = {
                name = "Ice Cream",
                text = {
                    "{C:chips}+#1#{} Chips",
                    "{C:chips}-#2#{} Chips for",
                    "every hand played"
                }
            },
            j_dna = {
                name = "DNA",
                text = {
                    "If {C:attention}first hand{} of round",
                    "has only {C:attention}1{} card, add a",
                    "permanent copy to deck",
                    "and draw it to {C:attention}hand"
                }
            },
            j_splash = {
                name = "Splash",
                text = {
                    "Every {C:attention}played card",
                    "counts in scoring"
                }
            },
            j_blue_joker = {
                name = "Blue Joker",
                text = {
                    "{C:chips}+#1#{} Chips for each",
                    "remaining card in {C:attention}deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
                }
            },
            j_sixth_sense = {
                name = "Sixth Sense",
                text = {
                    "If {C:attention}first hand{} of round is",
                    "a single {C:attention}6{}, destroy it and",
                    "create a {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)"
                }
            },
            j_constellation = {
                name = "Constellation",
                text = {
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every time",
                    "a {C:planet}Planet{} card is used",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_hiker = {
                name = "Hiker",
                text = {
                    "Every played {C:attention}card{}",
                    "permanently gains",
                    "{C:chips}+#1#{} Chips when scored"
                }
            },
            j_faceless = {
                name = "Faceless Joker",
                text = {
                    "Earn {C:money}$#1#{} if {C:attention}#2#{} or",
                    "more {C:attention}face cards{}",
                    "are discarded",
                    "at the same time"
                }
            },
            j_todo_list = {
                name = "To Do List",
                text = {
                    "Earn {C:money}$#1#{} if {C:attention}poker hand{}",
                    "is a {C:attention}#2#{},",
                    "poker hand changes",
                    "at end of round"
                }
            },
            j_ticket = {
                name = "Golden Ticket",
                text = {
                    "Played {C:attention}Gold{} cards",
                    "earn {C:money}$#1#{} when scored",
                },
                unlock = {
                    "Play a 5 card hand",
                    "that contains only",
                    "{C:attention,E:1}Gold{} cards"
                }
            },
            j_mr_bones = {
                name = "Mr. Bones",
                text = {
                    "Prevents Death",
                    "if chips scored",
                    "are at least {C:attention}25%",
                    "of required chips",
                    "{S:1.1,C:red,E:2}self destructs{}"
                },
                unlock = {
                    "Lose {C:attention,E:1}#1#{} runs",
                    "{C:inactive}(#2#)"
                }
            },
            j_acrobat = {
                name = "Acrobat",
                text = {
                    "{X:red,C:white} X#1# {} Mult on {C:attention}final",
                    "{C:attention}hand{} of round"
                },
                unlock = {
                    "Play {C:attention,E:1}#1#{} hands",
                    "{C:inactive}(#2#)"
                }
            },
            j_sock_and_buskin = {
                name = "Sock and Buskin",
                text = {
                    "Retrigger all",
                    "played {C:attention}face{} cards"
                },
                unlock = {
                    "Play a total of",
                    "{C:attention,E:1}#1#{} face cards",
                    "{C:inactive}(#2#)"
                }
            },
            j_green_joker = {
                name = "Green Joker",
                text = {
                    "{C:mult}+#1#{} Mult per hand played",
                    "{C:mult}-#2#{} Mult per discard",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)"
                }
            },
            j_swashbuckler = {
                name = "Swashbuckler",
                text = {
                    "Adds the sell value",
                    "of all other owned",
                    "{C:attention}Jokers{} to Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
                },
                unlock = {
                    "Sell a total of",
                    "{C:attention,E:1}#1#{} Joker cards",
                    "{C:inactive}(#2#)"
                }
            },
            j_troubadour = {
                name = "Troubadour",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "{C:blue}-#2#{} hand each round"
                },
                unlock = {
                    "Win {C:attention,E:1}#1#{} consecutive",
                    "rounds by playing",
                    "only 1 hand"
                }
            },
            j_certificate = {
                name = "Certificate",
                text = {
                    "When round begins,",
                    "add a random {C:attention}playing",
                    "{C:attention}card{} with a random",
                    "{C:attention}seal{} to your hand"
                },
                unlock = {
                    "Have a Gold",
                    "playing card with",
                    "a {C:attention,E:1}Gold Seal"
                }
            },
            j_smeared = {
                name = "Smeared Joker",
                text = {
                    "{C:hearts}Hearts{} and {C:diamonds}Diamonds",
                    "count as the same suit,",
                    "{C:spades}Spades{} and {C:clubs}Clubs",
                    "count as the same suit"
                },
                unlock = {
                    "Have at least {C:attention}#1#",
                    "{E:1,C:attention}#2#{} in",
                    "your deck"
                }
            },
            j_throwback = {
                name = "Throwback",
                text = {
                    "{X:mult,C:white} X#1# {} Mult for each",
                    "{C:attention}Blind{} skipped this run",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                },
                unlock = {
                    "Continue a saved run",
                    "from the main menu"
                }
            },
            j_hanging_chad = {
                name = "Hanging Chad",
                text = {
                    "Retrigger {C:attention}first{} played",
                    "card used in scoring",
                    "{C:attention}#1#{} additional times"
                },
                unlock = {
                    "Beat a Boss Blind",
                    "with a {E:1,C:attention}#1#"
                }
            },
            j_rough_gem = {
                name = "Rough Gem",
                text = {
                    "Played cards with",
                    "{C:diamonds}Diamond{} suit earn",
                    "{C:money}$#1#{} when scored", 
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck"
                }
            },
            j_bloodstone = {
                name = "Bloodstone",
                text = {
                    "{C:green}#1# in #2#{} chance for",
                    "played cards with",
                    "{C:hearts}Heart{} suit to give",
                    "{X:mult,C:white} X#3# {} Mult when scored", 
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck"
                }
            },
            j_arrowhead = {
                name = "Arrowhead",
                text = {
                    "Played cards with",
                    "{C:spades}Spade{} suit give",
                    "{C:chips}+#1#{} Chips when scored",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck"
                }
            },
            j_onyx_agate = {
                name = "Onyx Agate",
                text = {
                    "Played cards with",
                    "{C:clubs}Club{} suit give",
                    "{C:mult}+#1#{} Mult when scored", 
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck"
                }
            },
            j_glass = {
                name = "Glass Joker",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Glass Card",
                    "that is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "{E:1,C:attention}#2#s{} in",
                    "your deck"
                }
            },
            j_ring_master = {
                name = "Showman",
                text = {
                    "{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},",
                    "and {C:spectral}Spectral{} cards may",
                    "appear multiple times"
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#"
                }
            },
            j_flower_pot = {
                name = "Flower Pot",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if poker",
                    "hand contains a",
                    "{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
                    "{C:hearts}Heart{} card, and {C:spades}Spade{} card"
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#"
                }
            },
            j_blueprint = {
                name = "Blueprint",
                text = {
                    "Copies ability of",
                    "{C:attention}Joker{} to the right"
                },
                unlock = {
                    "Win a run"
                }
            },
            j_wee = {
                name = "Wee Joker",
                text = {
                    "This Joker gains",
                    "{C:chips}+#2#{} Chips when each",
                    "played {C:attention}2{} is scored",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)"
                },
                unlock = {
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds"
                }
            },
            j_merry_andy = {
                name = "Merry Andy",
                text = {
                    "{C:red}+#1#{} discards",
                    "each round,",
                    "{C:red}#2#{} hand size"
                },
                unlock = {
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds"
                }
            },
            j_oops = {
                name = "Oops! All 6s",
                text = {
                    "Doubles all {C:attention}listed",
                    "{C:green,E:1,S:1.1}probabilities",
                    "{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})"
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips"
                }
            },
            j_idol = {
                name = "The Idol",
                text = {
                    "Each played {C:attention}#2#",
                    "of {V:1}#3#{} gives",
                    "{X:mult,C:white} X#1# {} Mult when scored",
                    "{s:0.8}Card changes every round"
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips"
                }
            },
            j_seeing_double = {
                name = "Seeing Double",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand has a scoring",
                    "{C:clubs}Club{} card and a scoring",
                    "card of any other {C:attention}suit",
                },
                unlock = {
                    "Play a hand",
                    "that contains",
                    "{E:1,C:attention}#1#"
                }
            },
            j_matador = {
                name = "Matador",
                text = {
                    "Earn {C:money}$#1#{} if played",
                    "hand triggers the",
                    "{C:attention}Boss Blind{} ability"
                },
                unlock = {
                    "Defeat a Boss Blind",
                    "in {E:1,C:attention}1 hand{} without",
                    "using any discards"
                }
            },
            j_hit_the_road = {
                name = "Hit the Road",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Jack{}",
                    "discarded this round",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                },
                unlock = {
                    "Discard {E:1,C:attention}5",
                    "{E:1,C:attention}Jacks{} at the",
                    "same time"
                }
            },
            j_duo = {
                name = "The Duo",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#"
                }
            },
            j_trio = {
                name = "The Trio",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#"
                }
            },
            j_family = {
                name = "The Family",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#"
                }
            },
            j_order = {
                name = "The Order",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#"
                }
            },
            j_tribe = {
                name = "The Tribe",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#"
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#"
                }
            },
            j_cavendish = {
                name = "Cavendish",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round"
                }
            },
            j_card_sharp = {
                name = "Card Sharp",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "{C:attention}poker hand{} has already",
                    "been played this round"
                }
            },
            j_red_card = {
                name = "Red Card",
                text = {
                    "This Joker gains",
                    "{C:red}+#1#{} Mult when any",
                    "{C:attention}Booster Pack{} is skipped",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
                }
            },
            j_madness = {
                name = "Madness",
                text = {
                    "When {C:attention}Small Blind{} or {C:attention}Big Blind{}",
                    "is selected, gain {X:mult,C:white} X#1# {} Mult",
                    "and {C:attention}destroy{} a random Joker",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_square = {
                name = "Square Joker",
                text = {
                    "This Joker gains {C:chips}+#2#{} Chips",
                    "if played hand has",
                    "exactly {C:attention}4{} cards",
                    "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)"
                }
            },
            j_seance = {
                name = "Séance",
                text = {
                    "If {C:attention}poker hand{} is a",
                    "{C:attention}#1#{}, create a",
                    "random {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)"
                }
            },
            j_riff_raff = {
                name = "Riff-Raff",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "create {C:attention}#1# {C:blue}Common{C:attention} Jokers",
                    "{C:inactive}(Must have room)"
                }
            },
            j_vampire = {
                name = "Vampire",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per scoring {C:attention}Enhanced card{} played,",
                    "removes card {C:attention}Enhancement",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_shortcut = {
                name = "Shortcut",
                text = {
                    "Allows {C:attention}Straights{} to be",
                    "made with gaps of {C:attention}1 rank",
                    "{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})"
                }
            },
            j_hologram = {
                name = "Hologram",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}playing card{}",
                    "is added to your deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_vagabond = {
                name = "Vagabond",
                text = {
                    "Create a {C:purple}Tarot{} card",
                    "if hand is played",
                    "with {C:money}$#1#{} or less",
                }
            },
            j_baron = {
                name = "Baron",
                text = {
                    "Each {C:attention}King{}",
                    "held in hand",
                    "gives {X:mult,C:white} X#1# {} Mult",

                }
            },
            j_cloud_9 = {
                name = "Cloud 9",
                text = {
                    "Earn {C:money}$#1#{} for each",
                    "{C:attention}9{} in your {C:attention}full deck",
                    "at end of round",
                    "{C:inactive}(Currently {C:money}$#2#{}{C:inactive})"
                }
            },
            j_rocket = {
                name = "Rocket",
                text = {
                    "Earn {C:money}$#1#{} at end of round",
                    "Payout increases by {C:money}$#2#{}",
                    "when {C:attention}Boss Blind{} is defeated",
                }
            },
            j_obelisk = {
                name = "Obelisk",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per {C:attention}consecutive{} hand played",
                    "without playing your",
                    "most played {C:attention}poker hand",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_midas_mask = {
                name = "Midas Mask",
                text = {
                    "All played {C:attention}face{} cards",
                    "become {C:attention}Gold{} cards",
                    "when scored",
                }
            },
            j_luchador = {
                name = "Luchador",
                text = {
                    "Sell this card to",
                    "disable the current",
                    "{C:attention}Boss Blind{}",
                }
            },
            j_photograph = {
                name = "Photograph",
                text = {
                    "First played {C:attention}face",
                    "card gives {X:mult,C:white} X#1# {} Mult",
                    "when scored",
                }
            },
            j_gift = {
                name = "Gift Card",
                text = {
                    "Add {C:money}$#1#{} of {C:attention}sell value",
                    "to every {C:attention}Joker{} and",
                    "{C:attention}Consumable{} card at",
                    "end of round"
                }
            },
            j_turtle_bean = {
                name = "Turtle Bean",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "reduces by",
                    "{C:red}#2#{} every round"
                }
            },
            j_erosion = {
                name = "Erosion",
                text = {
                    "{C:red}+#1#{} Mult for each",
                    "card below {C:attention}#3#{}",
                    "in your full deck",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)"
                }
            },
            j_reserved_parking = {
                name = "Reserved Parking",
                text = {
                    "Each {C:attention}face{} card",
                    "held in hand has",
                    "a {C:green}#2# in #3#{} chance",
                    "to give {C:money}$#1#{}",
                    
                }
            },
            j_mail = {
                name = "Mail-In Rebate",
                text = {
                    "Earn {C:money}$#1#{} for each",
                    "discarded {C:attention}#2#{}, rank",
                    "changes every round"
                }
            },
            j_to_the_moon = {
                name = "To the Moon",
                text = {
                    "Earn an extra {C:money}$#1#{} of",
                    "{C:attention}interest{} for every {C:money}$5{} you",
                    "have at end of round"
                }
            },
            j_hallucination = {
                name = "Hallucination",
                text = {
                    "{C:green}#1# in #2#{} chance to create",
                    "a {C:tarot}Tarot{} card when any",
                    "{C:attention}Booster Pack{} is opened",
                    "{C:inactive}(Must have room)"
                }
            },
            j_lucky_cat = {
                name = "Lucky Cat",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}Lucky{} card",
                    "{C:green}successfully{} triggers",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },
            j_baseball = {
                name = "Baseball Card",
                text = {
                    "{C:green}Uncommon{} Jokers",
                    "each give {X:mult,C:white} X#1# {} Mult",
                }
            },
            j_bull = {
                name = "Bull",
                text = {
                    "{C:chips}+#1#{} Chips for",
                    "each {C:money}$1{} you have",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
                }
            },
            j_diet_cola = {
                name = "Diet Cola",
                text = {
                    "Sell this card to",
                    "create a free",
                    "{C:attention}#1#"
                }
            },
            j_trading = {
                name = "Trading Card",
                text = {
                    "If {C:attention}first discard{} of round",
                    "has only {C:attention}1{} card, destroy",
                    "it and earn {C:money}$#1#"
                }
            },
            j_flash = {
                name = "Flash Card",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}reroll{} in the shop",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                }
            },
            j_popcorn= {
                name = "Popcorn",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "{C:mult}-#2#{} Mult per",
                    "round played"
                }
            },
            j_ramen= {
                name = "Ramen",
                text = {
                    "{X:mult,C:white} X#1# {} Mult,",
                    "loses {X:mult,C:white} X#2# {} Mult",
                    "per {C:attention}card{} discarded",
                }
            },
            j_trousers= {
                name = "Spare Trousers",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "if played hand contains",
                    "a {C:attention}#2#",
                    "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)"
                }
            },
            j_ancient= {
                name = "Ancient Joker",
                text = {
                    "Each played card with",
                    "{V:1}#2#{} suit gives",
                    "{X:mult,C:white} X#1# {} Mult when scored,",
                    "{s:0.8}suit changes at end of round"
                }
            },
            j_walkie_talkie = {
                name = "Walkie Talkie",
                text = {
                    "Each played {C:attention}10{} or {C:attention}4",
                    "gives {C:chips}+#1#{} Chips and", 
                    "{C:mult}+#2#{} Mult when scored"
                },
            },
            j_selzer= {
                name = "Seltzer",
                text = {
                    "Retrigger all",
                    "cards played for",
                    "the next {C:attention}#1#{} hands",
                }
            },
            j_castle = {
                name = "Castle",
                text = {
                    "This Joker gains {C:chips}+#1#{} Chips",
                    "per discarded {V:1}#2#{} card,",
                    "suit changes every round",
                    "{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)"
                },
            },
            j_smiley = {
                name = "Smiley Face",
                text = {
                    "Played {C:attention}face{} cards",
                    "give {C:mult}+#1#{} Mult",
                    "when scored"
                }
            },
            j_campfire = {
                name = "Campfire",
                text = {
                    "This Joker gains {X:mult,C:white}X#1#{} Mult",
                    "for each card {C:attention}sold{}, resets",
                    "when {C:attention}Boss Blind{} is defeated",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                }
            },


            j_stuntman = {
                name = "Stuntman",
                text = {
                    "{C:chips}+#1#{} Chips,",
                    "{C:attention}-#2#{} hand size"
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips"
                }
            },
            j_invisible = {
                name = "Invisible Joker",
                text = {
                    "After {C:attention}#1#{} rounds,",
                    "sell this card to",
                    "{C:attention}Duplicate{} a random Joker",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)"
                },
                unlock = {
                    "Win a run without",
                    "ever having more",
                    "than {E:1,C:attention}4 Jokers{}"
                }
            },
            j_brainstorm = {
                name = "Brainstorm",
                text = {
                    "Copies the ability",
                    "of leftmost {C:attention}Joker"
                },
                unlock = {
                    "Discard a",
                    "{E:1,C:attention}Royal Flush"
                }
            },
            j_satellite = {
                name = "Satellite",
                text = {
                    "Earn {C:money}$#1#{} at end of",
                    "round per unique {C:planet}Planet",
                    "card used this run",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})"
                },
                unlock = {
                    "Have {E:1,C:money}$#1#",
                    "or more"
                }
            },
            j_shoot_the_moon = {
                name = "Shoot the Moon",
                text = {
                    "Each {C:attention}Queen{}",
                    "held in hand",
                    "gives {C:mult}+#1#{} Mult",
                },
                unlock = {
                    "Play every {E:1,C:attention}Heart",
                    "in your deck in",
                    "a single round"
                }
            },
            j_drivers_license = {
                name = "Driver's License",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if you have",
                    "at least {C:attention}16{} Enhanced",
                    "cards in your full deck",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive})"
                },
                unlock = {
                    "Enhance {E:1,C:attention}#1#{} cards",
                    "in your deck"
                }
            },
            j_cartomancer = {
                name = "Cartomancer",
                text = {
                    "Create a {C:tarot}Tarot{} card",
                    "when {C:attention}Blind{} is selected",
                    "{C:inactive}(Must have room)"
                },
                unlock = {
                    "Discover every",
                    "{E:1,C:tarot}Tarot{} card"
                }
            },
            j_astronomer = {
                name = "Astronomer",
                text = {
                    "All {C:planet}Planet{} cards and",
                    "{C:planet}Celestial Packs{} in",
                    "the shop are {C:attention}free"
                },
                unlock = {
                    "Discover every",
                    "{E:1,C:planet}Planet{} card"
                }
            },
            j_burnt = {
                name = "Burnt Joker",
                text = {
                    "Upgrade the level of",
                    "the first {C:attention}discarded",
                    "poker hand each round",
                },
                unlock = {
                    "Sell a total",
                    "of {E:1,C:attention}#1#{} cards",
                    "{C:inactive}(#2#)"
                }
            },
            j_bootstraps = {
                name = "Bootstraps",
                text = {
                    "{C:mult}+#1#{} Mult for every",
                    "{C:money}$#2#{} you have",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)"
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "{C:dark_edition}Polychrome{} Jokers"
                }
            },
            j_caino = {
                name = "Canio",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "when a {C:attention}face{} card",
                    "is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                },
                unlock = {
                    "{E:1,s:1.3}?????"
                }
            },
            j_triboulet = {
                name = "Triboulet",
                text = {
                    "Played {C:attention}Kings{} and",
                    "{C:attention}Queens{} each give",
                    "{X:mult,C:white} X#1# {} Mult when scored"
                },
                unlock = {
                    "{E:1,s:1.3}?????"
                }
            },
            j_yorick = {
                name = "Yorick",
                text = {
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}",
                    "cards discarded",
                    "{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)"
                },
                unlock = {
                    "{E:1,s:1.3}?????"
                }
            },
            j_chicot = {
                name = "Chicot",
                text = {
                    "Disables effect of",
                    "every {C:attention}Boss Blind"
                },
                unlock = {
                    "{E:1,s:1.3}?????"
                }
            },
            j_perkeo = {
                name = "Perkeo",
                text = {
                    "Creates a {C:dark_edition}Negative{} copy of",
                    "{C:attention}1{} random {C:attention}consumable{}",
                    "card in your possession",
                    "at the end of the {C:attention}shop",
                },
                unlock = {
                    "{E:1,s:1.3}?????"
                }
            }
        },
        Voucher = {
            v_overstock_norm = {
                name = "Overstock",
                text = {
                    "{C:attention}+1{} card slot",
                    "available in shop"
                }
            },
            v_clearance_sale = {
                name = "Clearance Sale",
                text = {
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off"
                }
            },
            v_tarot_merchant = {
                name = "Tarot Merchant",
                text = {
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop"
                }
            },
            v_planet_merchant = {
                name = "Planet Merchant",
                text = {
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop"
                }
            },
            v_hone = {
                name = "Hone",
                text = {
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often"
                }
            },
            v_reroll_surplus = {
                name = "Reroll Surplus",
                text = {
                    "Rerolls cost",
                    "{C:money}$#1#{} less"
                }
            },
            v_crystal_ball = {
                name = "Crystal Ball",
                text = {
                    "{C:attention}+1{} consumable slot"
                }
            },
            v_telescope = {
                name = "Telescope",
                text = {
                    "{C:attention}Celestial Packs{} always",
                    "contain the {C:planet}Planet{}",
                    "card for your most",
                    "played {C:attention}poker hand"
                }
            },
            v_grabber = {
                name = "Grabber",
                text = {
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round"
                }
            },
            v_wasteful = {
                name = "Wasteful",
                text = {
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round"
                }
            },
            v_seed_money = {
                name = "Seed Money",
                text = {
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}"
                }
            },
            v_blank = {
                name = "Blank",
                text = {
                    "{C:inactive}Does nothing?"
                }
            },
            v_magic_trick = {
                name = "Magic Trick",
                text = {
                    "{C:attention}Playing cards{} can",
                    "be purchased",
                    "from the {C:attention}shop"
                }
            },
            v_hieroglyph = {
                name = "Hieroglyph",
                text = {
                    "{C:attention}-#1#{} Ante,",
                    "{C:blue}-#1#{} hand",
                    "each round"
                }
            },
            v_directors_cut = {
                name = "Director's Cut",
                text = {
                    "Reroll Boss Blind",
                    "{C:attention}1{} time per Ante,",
                    "{C:money}$#1#{} per roll"
                }
            },
            v_paint_brush = {
                name = "Paint Brush",
                text = {
                    "{C:attention}+#1#{} hand size",
                }
            },
            v_overstock_plus = {
                name = "Overstock Plus",
                text = {
                    "{C:attention}+1{} card slot",
                    "available in shop"
                },
                unlock = {
                    "Spend a total of",
                    "{C:money}$#1#{} at the shop",
                    "{C:inactive}($#2#)"
                }
            },
            v_liquidation = {
                name = "Liquidation",
                text = {
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off"
                },
                unlock = {
                    "Redeem at least",
                    "{C:attention}#1#{C:voucher} Voucher{} cards",
                    "in one run"
                }
            },
            v_tarot_tycoon = {
                name = "Tarot Tycoon",
                text = {
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop"
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{C:tarot} Tarot{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)"
                }
            },
            v_planet_tycoon = {
                name = "Planet Tycoon",
                text = {
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop"
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{C:planet} Planet{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)"
                }
            },
            v_glow_up = {
                name = "Glow Up",
                text = {
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often"
                },
                unlock = {
                    "Have at least {C:attention}#1#",
                    "{C:attention}Joker{} cards with",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition"
                }
            },
            v_reroll_glut = {
                name = "Reroll Glut",
                text = {
                    "Rerolls cost",
                    "{C:money}$#1#{} less"
                },
                unlock = {
                    "Reroll the shop a",
                    "total of {C:attention}#1#{} times",
                    "{C:inactive}(#2#)"
                }
            },
            v_omen_globe = {
                name = "Omen Globe",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in any of",
                    "the {C:attention}Arcana Packs"
                },
                unlock = {
                    "Use a total of {C:attention}#1#",
                    "{C:tarot}Tarot{} cards from any",
                    "{C:tarot}Arcana Pack",
                    "{C:inactive}(#2#)"
                }
            },
            v_observatory = {
                name = "Observatory",
                text = {
                    "{C:planet}Planet{} cards in your",
                    "{C:attention}consumable{} area give",
                    "{X:red,C:white} X#1# {} Mult for their",
                    "specified {C:attention}poker hand"
                },
                unlock = {
                    "Use a total of {C:attention}#1#",
                    "{C:planet}Planet{} cards from any",
                    "{C:planet}Celestial Pack",
                    "{C:inactive}(#2#)"
                }
            },
            v_nacho_tong = {
                name = "Nacho Tong",
                text = {
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round"
                },
                unlock = {
                    "Play a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)"
                }
            },
            v_recyclomancy = {
                name = "Recyclomancy",
                text = {
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round"
                },
                unlock = {
                    "Discard a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)"
                }
            },
            v_money_tree = {
                name = "Money Tree",
                text = {
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}"
                },
                unlock = {
                    "Max out the interest",
                    "per round earnings for",
                    "{C:attention}#1#{} consecutive rounds",
                    "{C:inactive}(#2#)"
                }
            },
            v_antimatter = {
                name = "Antimatter",
                text = {
                    "{C:dark_edition}+1{} Joker Slot"
                },
                unlock = {
                    "Redeem {C:voucher}Blank{}",
                    "{C:attention}#1#{} total times",
                    "{C:inactive}(#2#)"
                }
            },
            v_illusion = {
                name = "Illusion",
                text = {
                    "{C:attention}Playing cards{} in shop",
                    "may have an {C:enhanced}Enhancement{},",
                    "{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}"
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{} playing cards",
                    "from the shop",
                    "{C:inactive}(#2#)"
                }
            },
            v_petroglyph = {
                name = "Petroglyph",
                text = {
                    "{C:attention}-#1#{} Ante,",
                    "{C:red}-#1#{} discard",
                    "each round"
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#"
                }
            },
            v_retcon = {
                name = "Retcon",
                text = {
                    "Reroll Boss Blind",
                    "{C:attention}unlimited{} times,",
                    "{C:money}$#1#{} per roll"
                },
                unlock = {
                    "Discover",
                    "{C:attention}#1#{} Blinds"
                }
            },
            v_palette = {
                name = "Palette",
                text = {
                    "{C:attention}+#1#{} hand size",
                },
                unlock = {
                    "Reduce hand size",
                    "down to {C:attention}#1#{} cards"
                }
            }
        },
        Tarot = {
            c_fool = {
                name = "The Fool",
                text = {
                    "Creates the last",
                    "{C:tarot}Tarot{} or {C:planet}Planet{} card",
                    "used during this run",
                    "{s:0.8,C:tarot}The Fool{s:0.8} excluded"
                }
            },
            c_magician = {
                name = "The Magician",
                text = {
                    "Enhances {C:attention}#1#{}",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            },
            c_high_priestess = {
                name = "The High Priestess",
                text = {
                    "Creates up to {C:attention}#1#",
                    "random {C:planet}Planet{} cards",
                    "{C:inactive}(Must have room)"
                }
            },
            c_empress = {
                name = "The Empress",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            },
            c_emperor = {
                name = "The Emperor",
                text = {
                    "Creates up to {C:attention}#1#",
                    "random {C:tarot}Tarot{} cards",
                    "{C:inactive}(Must have room)"
                }
            },
            c_heirophant = {
                name = "The Hierophant",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            },
            c_lovers = {
                name = "The Lovers",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#"
                }
            },
            c_chariot = {
                name = "The Chariot",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#"
                }
            },
            c_justice = {
                name = "Justice",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#"
                }
            },
            c_hermit = {
                name = "The Hermit",
                text = {
                    "Doubles money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})"
                }
            },
            c_wheel_of_fortune = {
                name = "The Wheel of Fortune",
                text = {
                    "{C:green}#1# in #2#{} chance to add",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition",
                    "to a random {C:attention}Joker"
                }
            },
            c_strength = {
                name = "Strength",
                text = {
                    "Increases rank of",
                    "up to {C:attention}#1#{} selected",
                    "cards by {C:attention}1"
                }
            },
            c_hanged_man = {
                name = "The Hanged Man",
                text = {
                    "Destroys up to",
                    "{C:attention}#1#{} selected cards"
                }
            },
            c_death = {
                name = "Death",
                text = {
                    "Select {C:attention}#1#{} cards,",
                    "convert the {C:attention}left{} card",
                    "into the {C:attention}right{} card",
                    "{C:inactive}(Drag to rearrange)"
                }
            },
            c_temperance = {
                name = "Temperance",
                text = {
                    "Gives the total sell",
                    "value of all current",
                    "Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})"
                }
            },
            c_devil = {
                name = "The Devil",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#"
                }
            },
            c_tower = {
                name = "The Tower",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#"
                }
            },
            c_star = {
                name = "The Star",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}"
                }
            },
            c_moon = {
                name = "The Moon",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}"
                }
            },
            c_sun = {
                name = "The Sun",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}"
                }
            },
            c_judgement = {
                name = "Judgement",
                text = {
                    "Creates a random",
                    "{C:attention}Joker{} card",
                    "{C:inactive}(Must have room)"
                }
            },
            c_world = {
                name = "The World",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}"
                }
            }
        },
        Planet = {
            c_mercury = {
                name = "Mercury",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_venus = {
                name = "Venus",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_earth = {
                name = "Earth",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_mars = {
                name = "Mars",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_jupiter = {
                name = "Jupiter",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_saturn = {
                name = "Saturn",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_uranus = {
                name = "Uranus",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_neptune = {
                name = "Neptune",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_pluto = {
                name = "Pluto",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_ceres = {
                name = "Ceres",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_planet_x = {
                name = "Planet X",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
            c_eris = {
                name = "Eris",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
        },
        Spectral = {
            c_familiar = {
                name = "Familiar",
                text = {
                    "Destroy {C:attention}1{} random",
                    "card in your hand, add",
                    "{C:attention}#1#{} random {C:attention}Enhanced face",
                    "{C:attention}cards{} to your hand"
                }
            },
            c_grim = {
                name = "Grim",
                text = {
                    "Destroy {C:attention}1{} random",
                    "card in your hand,",
                    "add {C:attention}#1#{} random {C:attention}Enhanced",
                    "{C:attention}Aces{} to your hand"
                }
            },
            c_incantation = {
                name = "Incantation",
                text = {
                    "Destroy {C:attention}1{} random",
                    "card in your hand, add {C:attention}#1#",
                    "random {C:attention}Enhanced numbered",
                    "{C:attention}cards{} to your hand"
                }
            },
            c_talisman = {
                name = "Talisman",
                text = {
                    "Add a {C:attention}Gold Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand"
                }
            },
            c_aura = {
                name = "Aura",
                text = {
                    "Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
                    "or {C:dark_edition}Polychrome{} effect to",
                    "{C:attention}1{} selected card in hand"
                }
            },
            c_wraith = {
                name = "Wraith",
                text = {
                    "Creates a random",
                    "{C:red}Rare{C:attention} Joker{},",
                    "sets money to {C:money}$0"
                }
            },
            c_sigil = {
                name = "Sigil",
                text = {
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}suit"
                }
            },
            c_ouija = {
                name = "Ouija",
                text = {
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}rank",
                    "{C:red}-1{} hand size"
                }
            },
            c_ectoplasm = {
                name = "Ectoplasm",
                text = {
                    "Add {C:dark_edition}Negative{} to",
                    "a random {C:attention}Joker,",
                    "{C:red}-#1#{} hand size"
                }
            },
            c_immolate = {
                name = "Immolate",
                text = {
                    "Destroys {C:attention}#1#{} random",
                    "cards in hand,",
                    "gain {C:money}$#2#"
                }
            },
            c_ankh = {
                name = "Ankh",
                text = {
                    "Create a copy of a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers"
                }
            },
            c_deja_vu = {
                name = "Deja Vu",
                text = {
                    "Add a {C:red}Red Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand"
                }
            },
            c_hex = {
                name = "Hex",
                text = {
                    "Add {C:dark_edition}Polychrome{} to a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers"
                }
            },
            c_trance = {
                name = "Trance",
                text = {
                    "Add a {C:blue}Blue Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand"
                }
            },
            c_medium = {
                name = "Medium",
                text = {
                    "Add a {C:purple}Purple Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand"
                }
            },
            c_cryptid = {
                name = "Cryptid",
                text = {
                    "Create {C:attention}#1#{} copies of",
                    "{C:attention}1{} selected card",
                    "in your hand"
                }
            },
            c_soul = {
                name = "The Soul",
                text = {
                    "Creates a",
                    "{C:legendary,E:1}Legendary{} Joker",
                    "{C:inactive}(Must have room)"
                }
            },
            c_black_hole = {
                name = "Black Hole",
                text = {
                    "Upgrade every",
                    "{C:legendary,E:1}poker hand",
                    "by {C:attention}1{} level"
                }
            }
        },
        Edition = {
            e_base = {
                name = "Base",
                text = {
                    "No extra effects"
                }
            },
            e_foil = {
                name = "Foil",
                text = {
                    "{C:chips}+#1#{} chips"
                }
            },
            e_holo = {
                name = "Holographic",
                text = {
                    "{C:mult}+#1#{} Mult"
                }
            },
            e_polychrome = {
                name = "Polychrome",
                text = {
                    "{X:mult,C:white} X#1# {} Mult"
                }
            },
            e_negative = {
                name = "Negative",
                text = {
                    "{C:dark_edition}+#1#{} Joker slot"
                }
            },
            e_negative_consumable = {
                name = "Negative",
                text = {
                    "{C:dark_edition}+#1#{} consumable slot"
                }
            }
        },
        Enhanced = {
            m_bonus = {
                name = "Bonus Card",
                text = {}
            },
            m_mult = {
                name = "Mult Card",
                text = {
                    "{C:mult}+#1#{} Mult"
                }
            },
            m_wild = {
                name = "Wild Card",
                text = {
                    "Can be used",
                    "as any suit"
                }
            },
            m_glass = {
                name = "Glass Card",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance to",
                    "destroy card"
                }
            },
            m_steel = {
                name = "Steel Card",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "while this card",
                    "stays in hand"
                }
            },
            m_stone = {
                name = "Stone Card",
                text = {
                    "{C:chips}+#1#{} Chips",
                    "no rank or suit"
                }
            },
            m_gold = {
                name = "Gold Card",
                text = {
                    "{C:money}$#1#{} if this",
                    "card is held in hand",
                    "at end of round"
                }
            },
            m_lucky = {
                name = "Lucky Card",
                text = {
                    "{C:green}#1# in #3#{} chance",
                    "for {C:mult}+#2#{} Mult",
                    "{C:green}#1# in #5#{} chance",
                    "to win {C:money}$#4#"
                }
            }
        },
        Stake = {
            stake_white = {
                name = "White Stake",
                text = {
                    "Base Difficulty"
                }
            },
            stake_red = {
                name = "Red Stake",
                text = {
                    "{C:attention}Small Blind{} gives",
                    "no reward money",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_green = {
                name = "Green Stake",
                text = {
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_blue = {
                name = "Blue Stake",
                text = {
                    "{C:red}-1{} Discard",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_black = {
                name = "Black Stake",
                text = {
                    "Shop can have {C:attention}Eternal{} Jokers",
                    "{C:inactive,s:0.8}(Can't be sold or destroyed)",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_purple = {
                name = "Purple Stake",
                text = {
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_orange = {
                name = "Orange Stake",
                text = {
                    "Shop can have {C:attention}Perishable{} Jokers",
                    "{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
                    "{s:0.8}Applies all previous Stakes"
                }
            },
            stake_gold = {
                name = "Gold Stake",
                text = {
                    "Shop can have {C:attention}Rental{} Jokers",
                    "{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)",
                    "{s:0.8}Applies all previous Stakes"
                }
            }
        },
        Tag = {
            tag_uncommon = {
                name = "Uncommon Tag",
                text = {
                    "Shop has a free",
                    "{C:green}Uncommon Joker"
                }
            },
            tag_rare = {
                name = "Rare Tag",
                text = {
                    "Shop has a free",
                    "{C:red}Rare Joker"
                }
            },
            tag_negative = {
                name = "Negative Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Negative"
                }
            },
            tag_foil = {
                name = "Foil Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Foil"
                }
            },
            tag_holo = {
                name = "Holographic Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Holographic"
                }
            },
            tag_polychrome = {
                name = "Polychrome Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Polychrome"
                }
            },
            tag_investment = {
                name = "Investment Tag",
                text = {
                    "After defeating",
                    "the Boss Blind,",
                    "gain {C:money}$#1#"
                }
            },
            tag_voucher = {
                name = "Voucher Tag",
                text = {
                    "Adds one {C:voucher}Voucher",
                    "to the next shop"
                }
            },
            tag_boss = {
                name = "Boss Tag",
                text = {
                    "Rerolls the",
                    "{C:attention}Boss Blind"
                }
            },
            tag_standard = {
                name = "Standard Tag",
                text = {
                    "Gives a free",
                    "{C:attention}Mega Standard Pack"
                }
            },
            tag_charm = {
                name = "Charm Tag",
                text = {
                    "Gives a free",
                    "{C:tarot}Mega Arcana Pack"
                }
            },
            tag_meteor = {
                name = "Meteor Tag",
                text = {
                    "Gives a free",
                    "{C:planet}Mega Celestial Pack"
                }
            },
            tag_buffoon = {
                name = "Buffoon Tag",
                text = {
                    "Gives a free",
                    "{C:attention}Mega Buffoon Pack"
                }
            },
            tag_handy = {
                name = "Handy Tag",
                text = {
                    "Gives {C:money}$#1#{} per played",
                    "{C:blue}hand{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})"
                }
            },
            tag_garbage = {
                name = "Garbage Tag",
                text = {
                    "Gives {C:money}$#1#{} per unused",
                    "{C:red}discard{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                }
            },
            tag_coupon = {
                name = "Coupon Tag",
                text = {
                    "Initial cards and",
                    "booster packs in next",
                    "shop are free"
                }
            },
            tag_double = {
                name = "Double Tag",
                text = {
                    "Gives a copy of the",
                    "next selected {C:attention}Tag{}",
                    "{s:0.8,C:attention}Double Tag{s:0.8} excluded"
                }
            },
            tag_juggle = {
                name = "Juggle Tag",
                text = {
                    "{C:attention}+#1#{} hand size",
                    "next round"
                }
            },
            tag_d_six = {
                name = "D6 Tag",
                text = {
                    "Rerolls in next shop",
                    "start at {C:money}$0"
                }
            },
            tag_top_up = {
                name = "Top-up Tag",
                text = {
                    "Create up to {C:attention}#1#",
                    "{C:blue}Common{} Jokers",
                    "{C:inactive}(Must have room)"
                }
            },
            tag_skip = {
                name = "Speed Tag",
                text = {
                    "Gives {C:money}$#1#{} per skipped",
                    "Blind this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})"
                }
            },
            tag_orbital = {
                name = "Orbital Tag",
                text = {
                    "Upgrade {C:attention}#1#",
                    "by {C:attention}#2# levels"
                }
            },
            tag_economy = {
                name = "Economy Tag",
                text = {
                    "Doubles your money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})"
                }
            },
            tag_ethereal = {
                name = "Ethereal Tag",
                text = {
                    "Gives a free",
                    "{C:spectral}Spectral Pack"
                }
            }
        },
        Blind = {
            bl_small = {
                name = "Small Blind",
                text = {}
            },
            bl_big = {
                name = "Big Blind",
                text = {}
            },
            bl_hook = {
                name = "The Hook",
                text = {
                    "Discards 2 random",
                    "cards per hand played"
                }
            },
            bl_wall = {
                name = "The Wall",
                text = {
                    "Extra large blind"
                }
            },
            bl_wheel = {
                name = "The Wheel",
                text = {
                    " in 7 cards get",
                    "drawn face down"
                }
            },
            bl_arm = {
                name = "The Arm",
                text = {
                    "Decrease level of",
                    "played poker hand"
                }
            },
            bl_psychic = {
                name = "The Psychic",
                text = {
                    "Must play 5 cards"
                }
            },
            bl_goad = {
                name = "The Goad",
                text = {
                    "All Spade cards",
                    "are debuffed"
                }
            },
            bl_water = {
                name = "The Water",
                text = {
                    "Start with",
                    "0 discards"
                }
            },
            bl_eye = {
                name = "The Eye",
                text = {
                    "No repeat hand",
                    "types this round"
                }
            },
            bl_mouth = {
                name = "The Mouth",
                text = {
                    "Play only 1 hand",
                    "type this round"
                }
            },
            bl_plant = {
                name = "The Plant",
                text = {
                    "All face cards",
                    "are debuffed"
                }
            },
            bl_needle = {
                name = "The Needle",
                text = {
                    "Play only 1 hand"
                }
            },
            bl_head = {
                name = "The Head",
                text = {
                    "All Heart cards",
                    "are debuffed"
                }
            },
            bl_tooth = {
                name = "The Tooth",
                text = {
                    "Lose $1 per",
                    "card played"
                }
            },
            bl_final_leaf = {
                name = "Verdant Leaf",
                text = {
                    "All cards debuffed",
                    "until 1 Joker sold"
                }
            },
            bl_final_vessel = {
                name = "Violet Vessel",
                text = {
                    "Very large blind"
                }
            },
            bl_ox = {
                name = "The Ox",
                text = {
                    "Playing a #1#",
                    "sets money to $0"
                }
            },
            bl_house = {
                name = "The House",
                text = {
                    "First hand is",
                    "drawn face down"
                }
            },
            bl_club = {
                name = "The Club",
                text = {
                    "All Club cards",
                    "are debuffed"
                }
            },
            bl_fish = {
                name = "The Fish",
                text = {
                    "Cards drawn face down",
                    "after each hand played"
                }
            },
            bl_window = {
                name = "The Window",
                text = {
                    "All Diamond cards",
                    "are debuffed"
                }
            },
            bl_manacle = {
                name = "The Manacle",
                text = {
                    "-1 Hand Size"
                }
            },
            bl_serpent = {
                name = "The Serpent",
                text = {
                    "After Play or Discard,",
                    "always draw 3 cards"
                }
            },
            bl_pillar = {
                name = "The Pillar",
                text = {
                    "Cards played previously",
                    "this Ante are debuffed"
                }
            },
            bl_flint = {
                name = "The Flint",
                text = {
                    "Base Chips and",
                    "Mult are halved"
                }
            },
            bl_mark = {
                name = "The Mark",
                text = {
                    "All face cards are",
                    "drawn face down"
                }
            },
            bl_final_acorn = {
                name = "Amber Acorn",
                text = {
                    "Flips and shuffles",
                    "all Joker cards"
                }
            },
            bl_final_heart = {
                name = "Crimson Heart",
                text = {
                    "One random Joker",
                    "disabled every hand"
                }
            },
            bl_final_bell = {
                name = "Cerulean Bell",
                text = {
                    "Forces 1 card to",
                    "always be selected"
                }
            }
        },
        Back = {
            b_red = {
                name = "Red Deck",
                text = {
                    "{C:red}+#1#{} discard",
                    "every round"
                }
            },
            b_blue = {
                name = "Blue Deck",
                text = {
                    "{C:blue}+#1#{} hand",
                    "every round"
                }
            },
            b_yellow = {
                name = "Yellow Deck",
                text = {
                    "Start with",
                    "extra {C:money}$#1#"
                }
            },
            b_green = {
                name = "Green Deck",
                text = {
                    "At end of each Round:",
                    "{C:money}$#1#{s:0.85} per remaining {C:blue}Hand",
                    "{C:money}$#2#{s:0.85} per remaining {C:red}Discard",
                    "Earn no {C:attention}Interest"
                }
            },
            b_black = {
                name = "Black Deck",
                text = {
                    "{C:attention}+#1#{} Joker slot",
                    "",
                    "{C:blue}-#2#{} hand",
                    "every round"
                }
            },
            b_magic = {
                name = "Magic Deck",
                text = {
                    "Start run with the",
                    "{C:tarot,T:v_crystal_ball}#1#{} voucher",
                    "and {C:attention}2{} copies",
                    "of {C:tarot,T:c_fool}#2#"
                }
            },
            b_nebula = {
                name = "Nebula Deck",
                text = {
                    "Start run with the",
                    "{C:planet,T:v_telescope}#1#{} voucher",
                    "",
                    "{C:red}#2#{} consumable slot"
                }
            },
            b_ghost = {
                name = "Ghost Deck",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                    "start with a {C:spectral,T:c_hex}Hex{} card",
                }
            },
            b_abandoned = {
                name = "Abandoned Deck",
                text = {
                    "Start run with",
                    "no {C:attention}Face Cards",
                    "in your deck"
                }
            },
            b_checkered = {
                name = "Checkered Deck",
                text = {
                    "Start run with",
                    "{C:attention}26{C:spades} Spades{} and",
                    "{C:attention}26{C:hearts} Hearts{} in deck"
                }
            },
            b_zodiac = {
                name = "Zodiac Deck",
                text = {
                    "Start run with",
                    "{C:tarot,T:v_tarot_merchant}#1#{},",
                    "{C:planet,T:v_planet_merchant}#2#{},",
                    "and {C:attention,T:v_overstock_norm}#3#"
                }
            },
            b_painted = {
                name = "Painted Deck",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "{C:red}#2#{} Joker slot"
                }
            },
            b_anaglyph = {
                name = "Anaglyph Deck",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, gain a",
                    "{C:attention,T:tag_double}#1#"
                }
            },
            b_plasma = {
                name = "Plasma Deck",
                text = {
                    "Balance {C:blue}Chips{} and",
                    "{C:red}Mult{} when calculating",
                    "score for played hand",
                    "{C:red}X#1#{} base Blind size"
                }
            },
            b_erratic = {
                name = "Erratic Deck",
                text = {
                    "All {C:attention}Ranks{} and",
                    "{C:attention}Suits{} in deck",
                    "are randomized"
                }
            },
            b_challenge = {
                name = "Challenge Deck",
                text = {
                    ""
                }
            }
        },
        Other = {
            gold_seal = {
                name = "Gold Seal",
                text = {
                    "Earn {C:money}$3{} when this",
                    "card is played",
                    "and scores"
                }
            },
            red_seal = {
                name = "Red Seal",
                text = {
                    "Retrigger this",
                    "card {C:attention}1{} time"
                }
            },
            blue_seal = {
                name = "Blue Seal",
                text = {
                    "Creates the {C:planet}Planet{} card",
                    "for final played {C:attention}poker hand{}",
                    "of round if {C:attention}held{} in hand",
                    "{C:inactive}(Must have room)"
                }
            },
            purple_seal = {
                name = "Purple Seal",
                text = {
                    "Creates a {C:tarot}Tarot{} card",
                    "when {C:attention}discarded",
                    "{C:inactive}(Must have room)"
                }
            },
            eternal = {
                name = "Eternal",
                text = {
                    "Can't be sold",
                    "or destroyed"
                }
            },
            perishable = {
                name = "Perishable",
                text = {
                    "Debuffed after",
                    "{C:attention}#1#{} rounds",
                    "{C:inactive}({C:attention}#2#{C:inactive} remaining)"
                }
            },
            rental = {
                name = "Rental",
                text = {
                    "Lose {C:money}$#1#{} at",
                    "end of round"
                }
            },
            white_sticker = {
                name = "White Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}White",
                    "{C:attention}Stake{} difficulty"
                }
            },
            red_sticker = {
                name = "Red Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Red",
                    "{C:attention}Stake{} difficulty"
                }
            },
            green_sticker = {
                name = "Green Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Green",
                    "{C:attention}Stake{} difficulty"
                }
            },
            blue_sticker = {
                name = "Blue Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Blue",
                    "{C:attention}Stake{} difficulty"
                }
            },
            black_sticker = {
                name = "Black Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Black",
                    "{C:attention}Stake{} difficulty"
                }
            },
            purple_sticker = {
                name = "Purple Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Purple",
                    "{C:attention}Stake{} difficulty"
                }
            },
            orange_sticker = {
                name = "Orange Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Orange",
                    "{C:attention}Stake{} difficulty"
                }
            },
            gold_sticker = {
                name = "Gold Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty"
                }
            },
            playing_card = {
                text = {
                    " {C:light_black}#1# of {V:1}#2# "
                }
            },
            card_chips = {
                text = {
                    "{C:chips}+#1#{} chips"
                }
            },
            card_extra_chips = {
                text = {
                    "{C:chips}+#1#{} extra chips"
                }
            },
            remove_negative = {
                name = "n",
                text = {
                    "{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)"
                }
            },
            locked = {
                name = "Locked",
                text = {}
            },
            debuffed_default = {
                name = "Debuffed",
                text = {
                    "All abilities",
                    "are disabled"
                }
            },
            debuffed_playing_card = {
                name = "Debuffed",
                text = {
                    "Scores no chips",
                    "and all abilities",
                    "are disabled"
                }
            },
            demo_locked = {
                name = "Locked",
                text = {
                    "Not available",
                    "in this demo"
                }
            },
            challenge_locked = {
                name = "Locked",
                text = {
                    "Win a run with at least",
                    "#1# different decks to unlock",
                    "Challenge mode",
                    "{C:attention,s:2}#2#/#1#"
                }
            },
            demo_shop_locked = {
                name = "Locked",
                text = {
                    "Card from {C:attention}Jimbo's",
                    "personal collection,",
                    "available in the full",
                    "version of {E:1,C:red}Balatro"
                }
            },
            wip_locked = {
                name = "Locked",
                text = {
                    "Work in",
                    "progress"
                }
            },
            deck_locked_win = {
                name = "Locked",
                text = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty"
                }
            },
            deck_locked_discover = {
                name = "Locked",
                text = {
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection"
                }
            },
            deck_locked_stake = {
                name = "Locked",
                text = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty"
                }
            },
            joker_locked_legendary = {
                name = "Locked",
                text = {
                    "Find this Joker",
                    "from the {C:spectral}Soul{} card"
                }
            },
            undiscovered_joker = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_tarot = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_planet = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_spectral = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_voucher = {
                name = "Not Discovered",
                text = {
                    "Redeem this",
                    "voucher in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_booster = {
                name = "Not Discovered",
                text = {
                    "Open this pack",
                    "in an unseeded run",
                    "to learn what it does"
                }
            },
            undiscovered_edition = {
                name = "Not Discovered",
                text = {
                    "Find this edition",
                    "in an unseeded run",
                    "to learn what it does"
                }
            },
            undiscovered_tag = {
                name = "Not Discovered",
                text = {
                    "Use this tag in",
                    "an unseeded run to",
                    "learn what it does"
                }
            },
            p_arcana_normal = {
                name = "Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately"
                }
            },
            p_arcana_jumbo = {
                name = "Jumbo Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately"
                }
            },
            p_arcana_mega = {
                name = "Mega Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately"
                }
            },
            p_celestial_normal = {
                name = "Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately"
                }
            },
            p_celestial_jumbo = {
                name = "Jumbo Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately"
                }
            },
            p_celestial_mega = {
                name = "Mega Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately"
                }
            },
            p_spectral_normal = {
                name = "Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately"
                }
            },
            p_spectral_jumbo = {
                name = "Jumbo Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately"
                }
            },
            p_spectral_mega = {
                name = "Mega Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately"
                }
            },
            p_standard_normal = {
                name = "Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck"
                }
            },
            p_standard_jumbo = {
                name = "Jumbo Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck"
                }
            },
            p_standard_mega = {
                name = "Mega Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck"
                }
            },
            p_buffoon_normal = {
                name = "Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards"
                }
            },
            p_buffoon_jumbo = {
                name = "Jumbo Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards"
                }
            },
            p_buffoon_mega = {
                name = "Mega Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards"
                }
            },
            pinned_left = {
                name = "Pinned",
                text = {
                    "This Joker stays",
                    "pinned to the",
                    "leftmost position"
                }
            }
        }
    },
    UI = {},
    tutorial = {},
    misc = {
        suits_singular = {
            Spades = "Spade",
            Hearts = "Heart",
            Clubs = "Club",
            Diamonds = "Diamond"
        },
        suits_plural = {
            Spades = "Spades",
            Hearts = "Hearts",
            Clubs = "Clubs",
            Diamonds = "Diamonds"
        },
        blind_states = {
            Select = "Select",
            Skipped = "Skipped",
            Current = "Current",
            Defeated = "Defeated",
            Upcoming = "Upcoming",
            Selected = "Selected"
        },
        ranks = {
            Ace = "Ace",
            King = "King",
            Queen = "Queen",
            Jack = "Jack",
            ['10'] = "10",
            ['9'] = "9",
            ['8'] = "8",
            ['7'] = "7",
            ['6'] = "6",
            ['5'] = "5",
            ['4'] = "4",
            ['3'] = "3",
            ['2'] = "2"
        },
        high_scores = {
            hand = "Best Hand",
            furthest_round = "Highest Round",
            furthest_ante = "Highest Ante",
            most_money = "Most Money",
            boss_streak = "Most Bosses in a Row",
            collection = "Collection",
            win_streak = "Best Win Streak",
            current_streak = "",
            poker_hand = "Most Played Hand"
        },
        achievement_names = {
            ante_up = "Ante Up!",
            ante_upper = "Ante Upper!",
            heads_up = "Heads Up",
            low_stakes = "Low Stakes",
            mid_stakes = "Mid Stakes",
            high_stakes = "High Stakes",
            card_player = "Card Player",
            card_discarder = "Card Discarder",
            nest_egg = "Nest Egg",
            flushed = "Flushed",
            speedrunner = "Speedrunner",
            roi = "ROI",
            shattered = "Shattered",
            royale = "Royale",
            retrograde = "Retrograde",
            _10k = "10K",
            _1000k = "1,000K",
            _100000k = "100,000K",
            tiny_hands = "Tiny Hands",
            big_hands = "Big Hands",
            you_get_what_you_get = "You Get What You Get",
            rule_bender = "Rule Bender",
            rule_breaker = "Rule Breaker",
            legendary = "Legendary",
            astronomy = "Astronomy",
            cartomancy = "Cartomancy",
            clairvoyance = "Clairvoyance",
            extreme_couponer = "Extreme Couponer",
            completionist = "Completionist",
            completionist_plus = "Completionist+",
            completionist_plus_plus = "Completionist++", 
        },
        achievement_descriptions = {
            ante_up = "Reach Ante 4",
            ante_upper = "Reach Ante 8",
            heads_up = "Win a Run",
            low_stakes = "Win a run on at least Red Stake difficulty",
            mid_stakes = "Win a run on at least Black Stake difficulty",
            high_stakes = "Win a run on at least Gold Stake difficulty",
            card_player = "Play at least 2500 Cards",
            card_discarder = "Discard at least 2500 Cards",
            nest_egg = "Have $400 or more during a single run",
            flushed = "Play a Flush with 5 Wild Cards",
            speedrunner = "Win a run in 12 or fewer rounds",
            roi = "Buy 5 Vouchers by Ante 4",
            shattered = "Break 2 Glass Cards in a single hand",
            royale = "Play a Royal Flush",
            retrograde = "Get any poker hand to level 10",
            _10k = "Score 10,000 Chips in a single hand",
            _1000k = "Score 1,000,000 Chips in a single hand",
            _100000k = "Score 100,000,000 Chips in a single hand",
            tiny_hands = "Thin your deck down to 20 or fewer cards",
            big_hands = "Have 80 or more cards in your deck",
            you_get_what_you_get = "Win a run without rerolling the shop",
            rule_bender = "Complete any challenge run",
            rule_breaker = "Complete every challenge run",
            legendary = "Discover a Legendary Joker",
            astronomy = "Discover every Planet card",
            cartomancy = "Discover every Tarot card",
            clairvoyance = "Discover every Spectral card",
            extreme_couponer = "Discover every Voucher",
            completionist = "Discover 100% of your collection",
            completionist_plus = "Win with every deck on Gold Stake difficulty",
            completionist_plus_plus = "Earn a Gold Sticker on every Joker", 
        },
        challenge_names = {
            c_omelette_1 = "The Omelette",
            c_city_1 = "15 Minute City",
            c_rich_1 = "Rich get Richer",
            c_knife_1 = "On a Knife's Edge",
            c_xray_1 = "X-ray Vision",
            c_mad_world_1 = "Mad World",
            c_luxury_1 = "Luxury Tax",
            c_non_perishable_1 = "Non-Perishable",
            c_medusa_1 = "Medusa",
            c_double_nothing_1 = "Double or Nothing",
            c_typecast_1 = "Typecast",
            c_inflation_1 = "Inflation",
            c_bram_poker_1 = "Bram Poker",
            c_fragile_1 = "Fragile",
            c_monolith_1 = "Monolith",
            c_blast_off_1 = "Blast Off",
            c_five_card_1 = "Five-Card Draw",
            c_golden_needle_1 = "Golden Needle",
            c_cruelty_1 = "Cruelty",
            c_jokerless_1 = "Jokerless",
        },
        poker_hands = {
            ['Flush Five'] = "Flush Five",
            ['Flush House'] = "Flush House",
            ['Five of a Kind'] = "Five of a Kind",
            ['Royal Flush'] = "Royal Flush",
            ['Straight Flush'] = "Straight Flush",
            ['Four of a Kind'] = "Four of a Kind",
            ['Full House'] = "Full House",
            ['Flush'] = "Flush",
            ['Straight'] = "Straight",
            ['Three of a Kind'] = "Three of a Kind",
            ['Two Pair'] = "Two Pair",
            ['Pair'] = "Pair",
            ['High Card'] = "High Card"
        },
        poker_hand_descriptions = {
            ['Flush Five'] = {
                "5 cards with the same rank and suit"
            },
            ['Flush House'] = {
                "A Three of a Kind and a Pair with",
                "all cards sharing the same suit"
            },
            ['Five of a Kind'] = {
                "5 cards with the same rank"
            },
            ['Royal Flush'] = {
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit"
            },
            ['Straight Flush'] = {
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit"
            },
            ['Four of a Kind'] = {
                "4 cards with the same rank. They may",
                "be played with 1 other unscored card"
            },
            ['Full House'] = {
                "A Three of a Kind and a Pair"
            },
            ['Flush'] = {
                "5 cards that share the same suit"
            },
            ['Straight'] = {
                "5 cards in a row (consecutive ranks)"
            },
            ['Three of a Kind'] = {
                "3 cards with the same rank. They may be",
                "played with up to 2 other unscored cards"
            },
            ['Two Pair'] = {
                "2 pairs of cards with different ranks, may",
                "be played with 1 other unscored card"
            },
            ['Pair'] = {
                "2 cards that share the same rank. They may",
                "be played with up to 3 other unscored cards"
            },
            ['High Card'] = {
                "If the played hand is not any of the above",
                "hands, only the highest ranked card scores"
            }
        },
        labels = {
            common = "Common",
            uncommon = "Uncommon",
            rare = "Rare",
            legendary = "Legendary",
            tarot = "Tarot",
            planet = "Planet",
            pluto_planet = "Dwarf Planet",
            voucher = "Voucher",
            foil = "Foil",
            holographic = "Holographic",
            polychrome = "Polychrome",
            negative = "Negative",
            gold_seal = "Gold Seal",
            blue_seal = "Blue Seal",
            red_seal = "Red Seal",
            purple_seal = "Purple Seal",
            locked = "Locked",
            eternal = "Eternal",
            perishable = "Perishable",
            rental = "Rental",
            pinned_left = "Pinned",
        },
        dictionary = {
            b_sell = "SELL",
            b_use = "USE",
            b_select = "SELECT",
            b_buy = "BUY",
            b_redeem = "REDEEM",
            b_open = "OPEN",
            b_and_use = "& USE",
            b_next_round_1 = "Next",
            b_next_round_2 = "Round",
            b_play_hand = "Play Hand",
            b_discard = "Discard",
            b_sort_hand = "Sort Hand",
            b_run_info_1 = "Run",
            b_run_info_2 = "Info",
            b_options = "Options",
            b_reroll_boss = "Reroll Boss",
            b_skip_blind = "Skip Blind",
            b_skip_reward = "Skip Reward",
            b_skip = "Skip",
            b_start_new_run = "New Run",
            b_main_menu = "Main Menu",
            b_collection = "Collection",
            b_seed = "Seed",
            b_copy_seed = "Copy Seed",
            b_copy = "Copy",
            b_credits = "Credits",
            b_stats = "Stats",
            b_settings = "Settings",
            b_set_game = "Game",
            b_set_video = "Video",
            b_set_graphics = "Graphics",
            b_set_audio = "Audio",
            b_set_gamespeed = "Game Speed",
            b_set_play_discard_pos = "Play/Discard Button Position",
            b_set_screenshake = "Screenshake",
            b_high_contrast_cards = "High Contrast Cards",
            b_reduced_motion = "Reduced Motion",
            b_set_rumble = "Controller Rumble",
            b_set_crash_reports = "Crash Reports",
            b_set_monitor = "Display Monitor",
            b_set_windowmode = "Window Mode",
            b_set_apply = "Apply",
            b_set_master_vol = "Master Volume",
            b_set_music_vol = "Music Volume",
            b_set_game_vol = "Game Volume",
            b_set_shadows = "Shadows",
            b_set_pixel_smoothing = "Pixel Art Smoothing",
            b_set_CRT = "CRT",
            b_set_CRT_bloom = "CRT Bloom",
            b_stat_jokers = "Jokers",
            b_stat_consumables = "Consumables",
            b_stat_tarots = "Tarots",
            b_stat_planets = "Planets",
            b_stat_spectrals = "Spectrals",
            b_stat_vouchers = "Vouchers",
            b_next = "Next",
            b_endless = "Endless Mode",
            b_wishlist = "Wishlist on Steam",
            b_playbalatro = "Visit playbalatro.com",
            b_remaining = "Remaining",
            b_full_deck = "Full Deck",
            b_poker_hands = "Poker Hands",
            b_blinds = "Blinds",
            b_vouchers = "Vouchers",
            b_stake = "Stake",
            b_jokers = "Jokers",
            b_tarot_cards = "Tarot Cards",
            b_planet_cards = "Planet Cards",
            b_spectral_cards = "Spectral Cards",
            b_enhanced_cards = "Enhanced Cards",
            b_editions = "Editions",
            b_booster_packs = "Booster Packs",
            b_tags = "Tags",
            b_decks = "Decks",
            b_seals = "Seals",
            b_continue = "Continue",
            b_back = "Back",
            b_music = "Music",
            b_sounds = "Sounds",
            b_imagery = "Imagery",
            b_new_run = "New Run",
            b_challenges = "Challenges",
            b_new_challenge = "Start New Challenge",
            b_current_profile = "Current Profile",
            b_load_profile = "Load Profile",
            b_create_profile = "Create Profile",
            b_delete_profile = "Delete Profile",
            b_reset_profile = "Reset Profile",
            b_rules = "Rules",
            b_restrictions = "Restrictions",
            b_deck = "Deck",
            b_play_cap = "PLAY",
            b_options_cap = "OPTIONS",
            b_collection_cap = "COLLECTION",
            b_quit_cap = "QUIT",
            b_cash_out = "Cash Out",
            b_unlock_all = "Unlock All",
            k_unknown = "?????",
            k_compatible = "compatible",
            k_incompatible = "incompatible",
            k_active = "active",
            k_round = "Round",
            k_ante = "Ante",
            k_seed = "Seed",
            k_reroll = "Reroll",
            k_mult = "Mult",
            k_rank = "Rank",
            k_suit = "Suit",
            k_stake = "Stake",
            k_common = "Common",
            k_uncommon = "Uncommon",
            k_rare = "Rare",
            k_legendary = "Legendary",
            k_debuffed = "Debuffed",
            k_locked = "Locked",
            k_undisovered = "Undiscovered",
            k_joker = "Joker",
            k_voucher = "Voucher",
            k_tarot = "Tarot",
            k_planet = "Planet",
            k_deck = "Deck",
            k_dwarf_planet = "Dwarf Planet",
            k_planet_q = "Planet?",
            k_spectral = "Spectral",
            k_booster = "Booster",
            k_edition = "Edition",
            k_hud_hands = "Hands",
            k_hud_discards = "Discards",
            k_lower_score = "score",
            k_arcana_pack = "Arcana Pack",
            k_celestial_pack = "Celestial Pack",
            k_spectral_pack = "Spectral Pack",
            k_standard_pack = "Standard Pack",
            k_buffoon_pack = "Buffoon Pack",
            k_enter_text = "Enter Text",
            k_defeated_by = "Defeated By",
            k_level_prefix = "lvl.",
            k_also_applied = "Also applied",
            k_base_cards = "Base Cards",
            k_effective = "Effective",
            k_aces = "Aces",
            k_face_cards = "Face Cards",
            k_numbered_cards = "Numbered Cards",
            k_cap_consumables = "CONSUMABLES",
            k_page = "Page",
            k_ante_cap = "ANTE",
            k_base_cap = "BASE",
            k_jokers_cap = "JOKERS",
            k_vouchers_cap = "VOUCHERS",
            k_x_base = "X Base",
            k_not_discovered = "Not Discovered",
            k_unlocked_ex = "Unlocked!",
            k_achievement = "Achievement",
            k_trophy = "Trophy",
            k_challenge_mode = "Challenge Mode",
            k_daily_run = "Daily Run",
            k_profile = "Profile",
            k_wins = "Wins",
            k_empty_caps = "EMPTY",
            k_collection = "Collection",
            k_progress = "Progress",
            k_challenges = "Challenges",
            k_joker_stickers = "Joker Stickers",
            k_deck_stake_wins = "Deck Stake Wins",
            k_stake_level = "Stake Level",
            k_none = "None",
            k_game_modifiers = "Game Modifiers",
            k_custom_rules = "Custom Rules",
            k_banned_cards = "Banned Cards",
            k_banned_tags = "Banned Tags",
            k_other = "Other",
            k_money = "Money",
            k_best_hand = "Best Hand",
            k_seeded_run = "Seeded Run",
            k_enter_seed = "Enter Seed",
            k_enter_name = "Enter Name",
            k_lvl = "lvl.",
            k_skipped_cap = "SKIPPED",
            k_no_reward = "No Reward",
            k_reward = "Reward",
            k_nope_ex = "Nope!",
            k_not_allowed_ex = "Not Allowed!",
            k_or = "or",
            k_poker_hand = "poker hand",
            k_gold = "Gold",
            k_card_stats = "Card Stats",
            k_balanced = "Balanced",
            k_view = "View",
            k_all_hands = "All Hands",
            k_high_score_ex = "High Score!",
            k_demo_version_ex = "Demo Version!",
            k_playing_as = "Playing as",
            k_choose = "Choose",
            k_achievements_disabled = "Achievements Disabled",
            k_trophies_disabled = "Trophies Disabled",
            ph_improve_run = "Improve your run!",
            ph_no_boss_active = "no boss active",
            ph_sneak_peek = "Sneak Peek",
            ph_deck_preview_stones = "Stones",
            ph_deck_preview_effective = "Effective total due to Jokers, Blinds, and card enhancements",
            ph_blind_score_at_least = "Score at least",
            ph_blind_reward = "Reward: ",
            ph_4_7_of_clubs = "four 7 of Clubs",
            ph_up_ante_1 = "Up the Ante",
            ph_up_ante_2 = "Raise all Blinds",
            ph_up_ante_3 = "Refresh Blinds",
            ph_select_challenge = "Select a Challenge",
            ph_stat_joker = "Total completed rounds with this card",
            ph_stat_consumable = "Number of times this card has been used",
            ph_stat_voucher = "Number of times this Voucher has been redeemed",
            ph_demo_thanks_1 = "Thanks for playing the",
            ph_demo_thanks_2 = "BALATRO DEMO",
            ph_game_over = "GAME OVER",
            ph_you_win = "YOU WIN!",
            ph_you_win_demo = "YOU WIN THE DEMO!",
            ph_vouchers_redeemed = "Vouchers redeemed this run",
            ph_no_vouchers = "No vouchers redeemed this run",
            ph_defeat_this_blind_1 = "Defeat this blind",
            ph_defeat_this_blind_2 = "to discover it",
            ph_click_confirm = "Click again to confirm",
            ph_choose_blind_1 = "Choose your",
            ph_choose_blind_2 = "next Blind",
            ph_mr_bones = "Saved by Mr. Bones",
            ph_score_at_least = "Score at least",
            ph_all_poker_hand = "All Poker Hands",
            ph_1_level = "+1 Level",
            ph_boss_disabled = "Boss Disabled!",
            ph_most_played = "(most played hand)",
            ph_defeat_the_boss = "Defeat the Boss Blind",
            ph_score_furthest_ante = "Ante",
            ph_score_furthest_round = "Round",
            ph_score_hand = "Best Hand",
            ph_score_poker_hand = "Most Played Hand",
            ph_score_new_collection = "New Discoveries",
            ph_score_cards_played = "Cards Played",
            ph_score_cards_discarded = "Cards Discarded",
            ph_score_times_rerolled = "Times Rerolled",
            ph_score_cards_purchased = "Cards Purchased",
            ph_unscored_hand = "Hand will not score",
            ph_alert_debuff_confirm = "Press 'Play' again to confirm",
            ml_demo_thanks_message = {
                "Please consider wishlisting",
                "Balatro on Steam and sign up for",
                "the newsletter at playbalatro.com"
            },
            ml_eternal = {
                "Eternal",
                "Can't be sold",
                "or destroyed"
            },
            ml_gold_seal_desc = {
                "Gold Seal",
                "returns to hand",
                "when played"
            },
            ml_crash_report_info = {
                "Crash reports will be sent to the developer",
                "to help reduce issues in the future. No",
                "identifying or personal info will be sent."
            },
            ml_play_discard_pos_opt = {
                "Discard/Play",
                "Play/Discard"
            },
            ml_windowmode_opt = {
                "Windowed",
                "Fullscreen",
                "Borderless"
            },
            ml_vsync_opt = {
                "VSync On",
                "VSync Off"
            },
            ml_shadow_opt = {
                "On",
                "Off"
            },
            ml_smoothing_opt = {
                "Off",
                "On"
            },
            ml_bloom_opt = {
                "Off",
                "On"
            },
            ml_card_stats = {
                "Card",
                "Stats"
            },
            ml_paste_seed = {
                "Paste",
                "Seed"
            },
            ml_disabled_seed = {
                "All Unlocks and",
                "Discoveries disabled"
            },
            ml_edition_seal_enhancement_explanation = {
                "Playing cards may each have one",
                "Enhancement, Edition, and Seal"
            },
            ml_unlock_all_explanation = {
                "WARNING! Unlocking the complete Collection",
                "will disable achievements for this profile!"
            },
            ml_unlock_all_trophies = {
                "WARNING! Unlocking the complete Collection",
                "will disable trophies for this profile!"
            },
            ['$'] = "$",
            k_redeemed_ex = "Redeemed!",
            k_duplicated_ex = "Duplicated!",
            k_no_room_ex = "No Room!",
            k_no_space_ex = "No Space!",
            k_no_other_jokers = "No other Jokers!",
            k_plus_tarot = "+1 Tarot",
            k_plus_stone = "+1 Stone",
            k_plus_planet = "+1 Planet",
            k_plus_spectral = "+1 Spectral",
            k_plus_joker = "+1 Joker",
            k_active_ex = "Active!",
            k_level_up_ex = "Level Up!",
            k_upgrade_ex = "Upgrade!",
            k_again_ex = "Again!",
            k_val_up = "Value Up!",
            k_reset = "Reset",
            k_extinct_ex = "Extinct!",
            k_disabled_ex = "Disabled!",
            k_safe_ex = "Safe!",
            k_saved_ex = "Saved!",
            k_swapped_ex = "Swapped!",
            k_copied_ex = "Copied!",
            k_melted_ex = "Melted!",
            k_eaten_ex = "Eaten!",
            k_drank_ex = "Drank!",
            k_eroded_ex = "Eroded!",
        },
        v_dictionary = {
            a_xmult = "X#1# Mult",
            a_xmult_minus = "-X#1# Mult",
            a_mult = "+#1# Mult",
            a_mult_minus = "-#1# Mult",
            a_chips = "+#1#",
            a_chips_minus = "-#1#",
            a_handsize = "+#1# Hand Size",
            a_handsize_minus = "-#1# Hand Size",
            a_hands = "+#1# Hands",
            a_sold_tally = "#1#/#2# Sold",
            a_remaining = "#1# Remaining",
            ante_x_voucher = "ANTE #1# VOUCHER",
            loyalty_active = "Active!",
            loyalty_inactive = "#1# remaining",
            deck_preview_wheel_singular = "Numbers may be lower due to the #1# card drawn face down",
            deck_preview_wheel_plural = "Numbers may be lower due to the #1# cards drawn face down",
            challenges_completed = "Completed #1#/#2# Challenges",
            unlocked = "#1#/#2# Unlocked",
            completed = "#1#/#2# Completed",
            interest = "#1# interest per $#2# (#3# max)",
            remaining_hand_money = "Remaining Hands ($#1# each)",
            remaining_discard_money = "Remaining Discards ($#1# each)",
            ml_foil_desc = {
                "Foil",
                "+#1# Chips"
            },
            ml_holo_desc = {
                "Holographic",
                "+#1# Mult"
            },
            ml_polychrome_desc = {
                "Polychrome",
                "X#1# Mult"
            },
            ml_negative_desc = {
                "Negative",
                "+#1# Joker Slot"
            },
            ml_negative_consumable_desc = {
                "Negative",
                "+#1# consumable Slot"
            }
        },
        v_text = {
            ch_m_dollars = {
                "Start with {C:money}$#1#"
            },
            ch_m_hands = {
                "{C:blue}#1#{} hands per round"
            },
            ch_m_discards = {
                "{C:red}#1#{} discards per round"
            },
            ch_m_reroll_cost = {
                "{C:money}$#1#{} base reroll cost"
            },
            ch_m_joker_slots = {
                "{C:attention}#1#{} Joker Slots"
            },
            ch_m_consumable_slots = {
                "{C:attention}#1#{} Consumable Slots"
            },
            ch_m_hand_size = {
                "{C:attention}#1#{} hand size"
            },
            ch_m_none = {
                "{C:inactive}None"
            },
            ch_c_no_reward = {
                "All {C:attention}Blinds{} give no reward money"
            },
            ch_c_no_reward_specific = {
                "{C:attention}#1# Blinds{} give no reward money"
            },
            ch_c_no_extra_hand_money = {
                "Extra {C:blue}Hands{} no longer earn money"
            },
            ch_c_no_interest = {
                "Earn no {C:attention}Interest{} at end of round"
            },
            ch_c_daily = {
                "{E:1,s:1.2,C:red}Daily Challenge!"
            },
            ch_c_set_seed = {
                "1 attempt with set Seed: {C:inactive}{Hidden}"
            },
            ch_c_chips_dollar_cap = {
                "{C:blue}Chips{} cannot exceed the current {C:money}$"
            },
            ch_c_none = {
                "{C:inactive}None"
            },
            ch_c_no_shop_jokers = {
                "Jokers no longer appear in the {C:attention}shop"
            },
            ch_c_inflation = {
                "Permanently raise prices by {C:money}$1{} on every purchase"
            },
            ch_c_discard_cost = {
                "Discards each cost {C:money}$#1#{}"
            },
            ch_c_all_eternal = {
                "All Jokers are {C:eternal}Eternal{}"
            },
            ch_c_flipped_cards = {
                "{C:green}1 in #1#{} cards are drawn face down"
            },
            ch_c_debuff_played_cards = {
                "All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring"
            },
            ch_c_minus_hand_size_per_X_dollar = {
                "Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have"
            },
            ch_c_set_eternal_ante = {
                "When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal"
            },
            ch_c_set_joker_slots_ante = {
                "When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0"
            }
        },
        quips = {
            wq_1 = {"You Aced it!"},
            wq_2 = {"You dealt with","that pretty well!"},
            wq_3 = {"Looks like you","weren't bluffing!"},
            wq_4 = {"Too bad these","chips are all","virtual..."},
            wq_5 = {"Looks like I've","taught you well!"},
            wq_6 = {"You made some", "heads up plays!"},
            wq_7 = {"Good thing","I didn't bet", "against you!"},
            lq_1 = {"Maybe Go Fish", "is more our", "speed..."},
            lq_2 = {"We folded like", "a cheap suit!"},
            lq_3 = {"Time for us", "to shuffle off", "and try again!"},
            lq_4 = {"You know what", "they say, the", "house always wins!"},
            lq_5 = {"Looks like we", "found out who", "the real Joker is!"},
            lq_6 = {"Oh no, were you", "bluffing too?"},
            lq_7 = {"Looks like the","joke's on us!"},
            lq_8 = {"If I had hands","I would have", "covered my eyes!"},
            lq_9 = {"I'm literally", "a fool, what's", "your excuse?"},
            lq_10 = {"What a flop!"},
            dq_1 = {"Yikes! I hope you","have a few tricks","up your sleeve for","this final challenge!"}
        },
        tutorial = {
            sb_1 = {
                "Hello there! My name is",
                "{C:attention}Jimbo{}, I'm here to help",
                "you learn how to play!"
            },
            sb_2 = {
                "Your goal is to earn",
                "{C:blue}Chips{} to defeat",
                "the enemy {C:attention}Blind"
            },
            sb_3 = {
                "This here is a {C:blue}Small Blind{},",
                "you only need to score",
                "{C:attention}300 Chips{} to beat it."
            },
            sb_4 = {
                "Select the {C:blue}Small Blind",
                "to start the round!"
            },
            bb_1 = {
                "Selecting the {C:attention}Big Blind",
                "will earn some cash"
            },
            bb_2 = {
                "Or choose to {C:attention}skip it",
                "to get a {C:attention}Tag{}! Each",
                "{C:attention}Tag{} has a unique effect"
            },
            bb_3 = {
                "But keep an eye on",
                "the {C:attention}Boss Blind{}. It",
                "has an ability you'll",
                "need to plan around."
            },
            bb_4 = {
                "if you beat it, then the",
                "{C:attention}Ante{} goes up and all",
                "{C:attention}Blinds{} become harder"
            },
            bb_5 = {
                "Beat {C:attention}Ante{} #1# to win.",
                "Now choose your path!"
            },
            fh_1 = {
                "You earn chips by",
                "playing {C:attention}Poker hands"
            },
            fh_2 = {
                "Each {C:attention}Poker hand{} earns a",
                "base amount of {C:blue}Chips",
                "multiplied by some {C:red}Mult"
            },
            fh_3 = {
                "See your {C:attention}Poker hands",
                "in the {C:attention}Run Info{} area,",
                "along with other info",
                "about your current run"
            },
            fh_4 = {
                "Cards also earn",
                "you some {C:blue}Chips{},",
                "hover over to see!"
            },
            fh_5 = {
                "Now select up to",
                "{C:attention}5{} cards to play",
                "and press {C:blue}'Play Hand'"
            },
            fh_6 = {
                "You can also {C:red}'Discard'{} up",
                "to {C:attention}5{} selected cards",
                "to try and make even",
                "stronger hands. Try it!"
            },
            fh_7 = {
                "Careful! You only have a",
                "limited number of {C:blue}Hands",
                "and {C:red}Discards{} per round"
            },
            fh_8 = {
                "Earn {C:attention}300 Chips{} before",
                "you run out of {C:blue}Hands",
                "to win this round.",
                "Good luck!"
            },
            sh_1 = {
                "When you get more cards,",
                "remember you can rearrange",
                "them. {C:attention}Jokers{} trigger in",
                "order from left to right"
            },
            sh_2 = {
                "And make sure that you",
                "{C:attention}USE{} your consumables!"
            },
            sh_3 = {
                "Select up to {C:attention}2{} cards",
                "in your hand and press",
                "{C:attention}'USE'{} on the {C:tarot}Tarot{} card",
                "to enhance them!"
            },
            s_1 = {
                "Nicely done! Now that",
                "you're {E:1}flush{} with {C:money}Cash{},",
                "you can buy some new",
                "cards from the {C:attention}Shop"
            },
            s_2 = {
                "Try buying this",
                "handsome Devil"
            },
            s_3 = {
                "This is one of the {C:attention}#1#",
                "{C:attention}Jokers{} you can add to",
                "your run. Every {C:attention}Joker",
                "does something different"
            },
            s_4 = {
                "This one adds {C:red}+4 Mult{} to",
                "every hand you play!"
            },
            s_5 = {
                "Be picky, you can only",
                "carry {C:attention}5 Joker{} cards",
                "at a time"
            },
            s_6 = {
                "Now buy the other",
                "card from the {C:attention}Shop"
            },
            s_7 = {
                "This {C:tarot}Tarot{} card is a",
                "{C:attention}consumable{}. This one will",
                "enhance your playing",
                "cards! Hold on to it."
            },
            s_8 = {
                "You can carry up to",
                "{C:attention}2 consumable{} cards",
                "with you at a time"
            },
            s_9 = {
                "If you save up enough,",
                "you can buy a {C:attention}Voucher{}.",
                "{C:attention}Vouchers{} passively",
                "upgrade your run!"
            },
            s_10 = {
                "{C:attention}Vouchers{} are restocked",
                "after you defeat the",
                "{C:attention}Boss Blind{}."
            },
            s_11 = {
                "And check out both of",
                "the {C:booster}Booster Packs{} in",
                "every shop. They're",
                "full of goodies!"
            },
            s_12 = {
                "Let's move on to",
                "the {C:attention}next round{}."
            }
        }
    }
}
