--冥府の合わせ鏡
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_GRAVE_SPSUMMON)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCondition(s.dacon)
	e2:SetOperation(s.daop)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and Duel.GetAttacker():IsControler(1-tp)
end
function s.filter(c,v,e,tp)
	return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return r&REASON_EFFECT>0 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,ev,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
	if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_DAMAGE_STEP_END)
		e1:SetOperation(s.skipop)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
	if ep~=tp then return false end
	return r&REASON_EFFECT>0 and rp==1-tp
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Damage(1-tp,ev*2,REASON_EFFECT)
end
