--光の創造神 ホルアクティ
function c10000040.initial_effect(c)
	aux.AddCodeList(c,10000010,10000000,10000020)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c10000040.spcon)
	e1:SetTarget(c10000040.sptg)
	e1:SetOperation(c10000040.spop)
	c:RegisterEffect(e1)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	c:RegisterEffect(e3)
	--win
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetOperation(c10000040.winop)
	c:RegisterEffect(e4)
end
c10000040.spchecks=aux.CreateChecks(Card.IsOriginalCodeRule,{10000020,10000000,10000010})
function c10000040.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON)
	return g:CheckSubGroupEach(c10000040.spchecks,aux.mzctcheckrel,tp,REASON_SPSUMMON)
end
function c10000040.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=g:SelectSubGroupEach(tp,c10000040.spchecks,true,aux.mzctcheckrel,tp,REASON_SPSUMMON)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function c10000040.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Release(g,REASON_SPSUMMON)
	g:DeleteGroup()
end
function c10000040.winop(e,tp,eg,ep,ev,re,r,rp)
	local WIN_REASON_CREATORGOD=0x13
	local p=e:GetHandler():GetSummonPlayer()
	Duel.Win(p,WIN_REASON_CREATORGOD)
end
