--エンタメ・フラッシュ
function c78184733.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c78184733.condition)
	e1:SetTarget(c78184733.target)
	e1:SetOperation(c78184733.activate)
	c:RegisterEffect(e1)
end
function c78184733.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x9f)
end
function c78184733.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c78184733.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c78184733.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function c78184733.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c78184733.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(c78184733.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c78184733.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(c78184733.filter,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
		local tc=g:GetFirst()
		while tc do
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
			tc:RegisterEffect(e1)
			tc=g:GetNext()
		end
	end
end
