--マナドゥム・プライムハート
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,56099748)
	--synchro summon
	aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),nil,nil,aux.Tuner(nil),1,99)
	c:EnableReviveLimit()
	--mat check
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(s.matcheck)
	c:RegisterEffect(e1)
	--synchro summon success
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.matcheck(e,c)
	local c=e:GetHandler()
	local g=c:GetMaterial()
	local ct=g:FilterCount(Card.IsType,nil,TYPE_TUNER)
	local check=0
	if g:IsExists(s.filter,1,nil) then
		check=1
	end
	e:SetLabel(ct,check)
end
function s.filter(c)
	return c:IsType(TYPE_TUNER) and c:IsSetCard(0x190)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct,check=e:GetLabelObject():GetLabel()
	if ct>1 then
		--multi attack
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(ct-1)
		c:RegisterEffect(e1)
	end
	if check>0 then
		--cannot target
		local e2=Effect.CreateEffect(c)
		e2:SetDescription(aux.Stringid(id,0))
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		e2:SetValue(aux.tgoval)
		c:RegisterEffect(e2)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function s.spfilter(c,e,tp)
	local b1=c:IsCode(56099748)
	local b2=c:IsAttack(1500) and c:IsDefense(2100)
	return c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (b1 or b2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
