--ガード・ヘッジ
function c59042331.initial_effect(c)
	--atkdown
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(59042331,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c59042331.atkcon)
	e1:SetCost(c59042331.atkcost)
	e1:SetOperation(c59042331.atkop)
	c:RegisterEffect(e1)
end
function c59042331.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	e:SetLabelObject(tc)
	return tc and tc:IsControler(tp)
end
function c59042331.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c59042331.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:IsRelateToBattle() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_ATTACK_FINAL)
		e2:SetValue(math.ceil(tc:GetAttack()/2))
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
	end
end
