--イグナイト・スティンガー
function c59785059.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c59785059.sptg)
	e1:SetOperation(c59785059.spop)
	c:RegisterEffect(e1)
	--todeck
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetTarget(c59785059.tdtg)
	e2:SetOperation(c59785059.tdop)
	c:RegisterEffect(e2)
end
function c59785059.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc8)
end
function c59785059.desfilter2(c,e)
	return c59785059.desfilter(c) and c:IsCanBeEffectTarget(e)
end
function c59785059.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c59785059.desfilter(chkc) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ct=-ft+1
	if chk==0 then return ct<=3 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingTarget(c59785059.desfilter,tp,LOCATION_ONFIELD,0,3,nil)
		and (ct<=0 or Duel.IsExistingTarget(c59785059.desfilter,tp,LOCATION_MZONE,0,ct,nil)) end
	local g=nil
	if ct>0 then
		local tg=Duel.GetMatchingGroup(c59785059.desfilter2,tp,LOCATION_ONFIELD,0,nil,e)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		g=tg:FilterSelect(tp,Card.IsLocation,ct,ct,nil,LOCATION_MZONE)
		if ct<3 then
			tg:Sub(g)
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local g2=tg:Select(tp,3-ct,3-ct,nil)
			g:Merge(g2)
		end
		Duel.SetTargetCard(g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		g=Duel.SelectTarget(tp,c59785059.desfilter,tp,LOCATION_ONFIELD,0,3,3,nil)
	end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,3,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c59785059.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if Duel.Destroy(g,REASON_EFFECT)~=0 then
		local c=e:GetHandler()
		if not c:IsRelateToEffect(e) then return end
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c59785059.thfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xc8) and c:IsAbleToHand()
end
function c59785059.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c59785059.thfilter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(c59785059.thfilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c59785059.thfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_MZONE)
end
function c59785059.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,1,nil)
		Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
	end
end
