--血の代償
function c80604091.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(80604091,0))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e2:SetCondition(c80604091.condition)
	e2:SetCost(c80604091.cost)
	e2:SetTarget(c80604091.target)
	e2:SetOperation(c80604091.activate)
	c:RegisterEffect(e2)
end
function c80604091.condition(e,tp,eg,ep,ev,re,r,rp)
	local tn=Duel.GetTurnPlayer()
	local ph=Duel.GetCurrentPhase()
	return (tn==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2))
		or (tn==1-tp and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
function c80604091.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,500) end
	Duel.PayLPCost(tp,500)
end
function c80604091.filter(c)
	return c:IsSummonable(true,nil) or c:IsMSetable(true,nil)
end
function c80604091.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct1=Duel.GetMatchingGroupCount(c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil)
		local ct2=Duel.GetFlagEffect(tp,80604091)
		return ct1-ct2>0
	end
	Duel.RegisterFlagEffect(tp,80604091,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c80604091.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,c80604091.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		local s1=tc:IsSummonable(true,nil)
		local s2=tc:IsMSetable(true,nil)
		if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
			Duel.Summon(tp,tc,true,nil)
		else
			Duel.MSet(tp,tc,true,nil)
		end
	end
end
