--ウィッチクラフト・サボタージュ
function c83301414.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,83301414)
	e1:SetTarget(c83301414.target)
	e1:SetOperation(c83301414.activate)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(83301414,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1,83301414)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(c83301414.thcon)
	e2:SetTarget(c83301414.thtg)
	e2:SetOperation(c83301414.thop)
	c:RegisterEffect(e2)
end
function c83301414.filter(c,e,tp)
	return c:IsSetCard(0x128) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c83301414.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc,exc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c83301414.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c83301414.filter,tp,LOCATION_GRAVE,0,1,exc,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c83301414.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c83301414.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c83301414.rccfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x128)
end
function c83301414.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
		and Duel.IsExistingMatchingCard(c83301414.rccfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c83301414.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c83301414.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
