--K9－EX “Werewolf”
local s,id,o=GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,9,2)
	c:EnableReviveLimit()
	--multi attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetCondition(s.racon)
	e1:SetValue(s.raval)
	c:RegisterEffect(e1)
	--remove
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.rmcon)
	e2:SetCost(s.rmcost)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
function s.racon(e)
	return e:GetHandler():GetOverlayCount()>1
end
function s.raval(e,c)
	return e:GetHandler():GetOverlayCount()-1
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if Duel.GetTurnPlayer()==tp then
			return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil)
		else
			return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0
				and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil)
		end
	end
	if Duel.GetTurnPlayer()==tp then
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD+LOCATION_GRAVE)
	else
		Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
	end
end
function s.gcheck(g)
	return g:FilterCount(Card.IsLocation,nil,LOCATION_ONFIELD)<=1
		and g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<=1
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()==tp then
		local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
		local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,nil)
		g1:Merge(g2)
		if g1:GetCount()==0 then return end
		aux.GCheckAdditional=s.gcheck
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=g1:SelectSubGroup(tp,aux.TRUE,false,1,2)
		aux.GCheckAdditional=nil
		Duel.HintSelection(sg)
		Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
	else
		local g0=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
		Duel.ConfirmCards(tp,g0)
		local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
		if g:GetCount()>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			local sg=g:Select(tp,1,1,nil)
			local tc=sg:GetFirst()
			Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetCountLimit(1)
			e1:SetReset(RESET_PHASE+PHASE_END)
			e1:SetLabelObject(tc)
			e1:SetCondition(s.retcon)
			e1:SetOperation(s.retop)
			Duel.RegisterEffect(e1,tp)
		end
		Duel.ShuffleHand(1-tp)
	end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffect(id)==0 then
		e:Reset()
		return false
	else
		return true
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoHand(tc,1-tp,REASON_EFFECT)
end
