--幻奏の華歌神フラワリング・エトワール
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x109b),aux.FilterBoolFunction(Card.IsFusionSetCard,0x9b),2,2,true)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.rmfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x9b) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
end
function s.rfilter(c)
	return c:IsFaceup() and c:IsAbleToHand()
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil)
	if g:GetCount()==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:Select(tp,1,g:GetCount(),nil)
	if #sg==0 or Duel.Remove(sg,0,REASON_EFFECT+REASON_TEMPORARY)==0
		or not sg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then return end
	local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
	og=og-og:Filter(Card.IsReason,nil,REASON_REDIRECT)
	for tc in aux.Next(og) do
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
	end
	og:KeepAlive()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetLabelObject(og)
	e1:SetCountLimit(1)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	Duel.RegisterEffect(e1,tp)
	local ct=#og
	local thg=Duel.GetMatchingGroup(s.rfilter,tp,0,LOCATION_ONFIELD,nil)
	if ct*#thg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local sg2=thg:Select(tp,1,math.min(ct,#thg),nil)
		Duel.SendtoHand(sg2,nil,REASON_EFFECT)
	end
end
function s.retfilter(c,tp)
	return c:GetFlagEffect(id)~=0 and (not tp or c:IsControler(tp))
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetLabelObject():IsExists(s.retfilter,1,nil,nil) then
		e:GetLabelObject():DeleteGroup()
		e:Reset()
		return false
	end
	return true
end
function s.returngroup(g,tp)
	if #g==0 then return end
	local c
	while #g>1 and Duel.GetMZoneCount(tp)>0 do
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		c=g:Select(tp,1,1,nil):GetFirst()
		Duel.ReturnToField(c)
		g=g-c
	end
	for oc in aux.Next(g) do
		Duel.ReturnToField(oc)
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local turnp=Duel.GetTurnPlayer()
	local g1=e:GetLabelObject():Filter(s.retfilter,nil,turnp)
	local g2=e:GetLabelObject():Filter(s.retfilter,nil,1-turnp)
	if #g1+#g2==0 then return end
	s.returngroup(g1,turnp)
	s.returngroup(g2,1-turnp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function s.spfilter(c,e,tp)
	return not c:IsCode(id) and c:IsSetCard(0x9b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
		or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
