--トゥーン・リボルバー・ドラゴン
function c28112535.initial_effect(c)
	aux.AddCodeList(c,15259703)
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(c28112535.atklimit)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--direct attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_DIRECT_ATTACK)
	e4:SetCondition(c28112535.dircon)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetCategory(CATEGORY_DESTROY+CATEGORY_COIN)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetTarget(c28112535.destg)
	e5:SetOperation(c28112535.desop)
	c:RegisterEffect(e5)
end
function c28112535.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function c28112535.cfilter1(c)
	return c:IsFaceup() and c:IsCode(15259703)
end
function c28112535.cfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function c28112535.dircon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(c28112535.cfilter1,tp,LOCATION_ONFIELD,0,1,nil)
		and not Duel.IsExistingMatchingCard(c28112535.cfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function c28112535.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3)
end
function c28112535.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local c1,c2,c3=Duel.TossCoin(tp,3)
		if c1+c2+c3<2 then return end
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
