----------------------------------------------------------------------------------------------------
--- The Creation Come From: BOT EXPERIMENT Credit:FURIOUSPUPPY
--- BOT EXPERIMENT Author: Arizona Fauzie 2018.11.21
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=837040016
--- Refactor: 决明子 Email: dota2jmz@163.com 微博@Dota2_决明子
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1573671599
--- Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1627071163
----------------------------------------------------------------------------------------------------
local X = {}
local bDebugMode = ( 1 == 10 )
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func' )
local Minion = dofile( GetScriptDirectory()..'/FunLib/aba_minion' )
local sTalentList = J.Skill.GetTalentList( bot )
local sAbilityList = J.Skill.GetAbilityList( bot )
local sRole = J.Item.GetRoleItemsBuyList( bot )

local tTalentTreeList = {
							['t25'] = {10, 0},
							['t20'] = {0, 10},
							['t15'] = {10, 0},
							['t10'] = {10, 0},
}

local tAllAbilityBuildList = {
							{2,3,1,1,1,6,1,2,2,2,3,6,3,3,6},--pos1,2
}

local nAbilityBuildList = J.Skill.GetRandomBuild( tAllAbilityBuildList )

local nTalentBuildList = J.Skill.GetTalentBuild( tTalentTreeList )

local sRandomItem_1 = RandomInt( 1, 9 ) > 6 and "item_sphere" or "item_black_king_bar"

local sRoleItemsBuyList = {}

sRoleItemsBuyList['pos_1'] = {

	"item_tango",
	"item_double_branches",
	"item_circlet",
	"item_circlet",
	"item_quelling_blade",

	"item_magic_wand",
	"item_power_treads",
	"item_dragon_lance",
	"item_desolator",--
	"item_blink",
	"item_aghanims_shard",
	"item_black_king_bar",--
	"item_greater_crit",--
    "item_force_staff",
	"item_hurricane_pike",--
	"item_swift_blink",--
	"item_sheepstick",--
	"item_moon_shard",
	"item_ultimate_scepter_2",
}

sRoleItemsBuyList['pos_2'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_4'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_5'] = sRoleItemsBuyList['pos_1']

sRoleItemsBuyList['pos_3'] = sRoleItemsBuyList['pos_1']

X['sBuyList'] = sRoleItemsBuyList[sRole]
X['sSellList'] = {

	"item_black_king_bar",
	"item_quelling_blade",

}

if J.Role.IsPvNMode() or J.Role.IsAllShadow() then X['sBuyList'], X['sSellList'] = { 'PvN_TA' }, {} end

nAbilityBuildList, nTalentBuildList, X['sBuyList'], X['sSellList'] = J.SetUserHeroInit( nAbilityBuildList, nTalentBuildList, X['sBuyList'], X['sSellList'] )

X['sSkillList'] = J.Skill.GetSkillList( sAbilityList, nAbilityBuildList, sTalentList, nTalentBuildList )

X['bDeafaultAbility'] = false
X['bDeafaultItem'] = false

function X.MinionThink(hMinionUnit)

	if Minion.IsValidUnit( hMinionUnit )
	then
		if hMinionUnit:GetUnitName() ~=  "npc_dota_templar_assassin_psionic_trap"
		then
			Minion.IllusionThink( hMinionUnit )
			return
		else
			local abilitySTP = hMinionUnit:GetAbilityByName( "templar_assassin_self_trap" )
			local abilityTP = bot:GetAbilityByName( "templar_assassin_trap" )
			local nRadius = 400
			local nRange = bot:GetAttackRange()
			local nEnemies = hMinionUnit:GetNearbyHeroes( nRadius - 12, true, BOT_MODE_NONE )
			local nEnemyLaneCreepsNear = hMinionUnit:GetNearbyLaneCreeps( nRadius - 28, true )
			local nAllies = hMinionUnit:GetNearbyHeroes( 800, false, BOT_MODE_NONE )
			local nEnemyNearby = hMinionUnit:GetNearbyHeroes( 1200, true, BOT_MODE_NONE )
			local distance = GetUnitToUnitDistance( bot, hMinionUnit )
			if not bot:IsAlive() then distance = 9999 end

			if abilitySTP:IsFullyCastable()
			then
				if ( #nEnemies >= 1 )
					and ( distance < 1200 or #nAllies >= 1 or X.IsEnemyRegenning( nEnemies ) ) 
				then
					hMinionUnit:Action_UseAbility( abilitySTP )
					return
				end

				if hMinionUnit:GetHealth()/hMinionUnit:GetMaxHealth() < 0.6
					or ( nEnemyNearby[1] ~= nil	and nEnemyNearby[1]:IsAlive() and nEnemyNearby[1]:GetAttackTarget() == hMinionUnit )
				then
					hMinionUnit:Action_UseAbility( abilitySTP )
					return
				end

				if #nEnemyLaneCreepsNear >= 4
					and #nAllies == 0
				then
					for _, creep in pairs( nEnemyLaneCreepsNear )
					do
						if creep:IsAlive()
							and string.find( creep:GetUnitName(), "ranged" ) ~= nil
						then
							hMinionUnit:Action_UseAbility( abilitySTP )
							return
						end
					end
				end

				local incProj = hMinionUnit:GetIncomingTrackingProjectiles()
				for _, p in pairs( incProj )
				do
					if p.is_attack
						and GetUnitToLocationDistance( hMinionUnit, p.location ) < nRadius
					then
						hMinionUnit:Action_UseAbility( abilitySTP )
						return
					end
				end

			end
		end

	end

end

function X.IsEnemyRegenning( nEnemies )

	for _, enemy in pairs( nEnemies )
	do
		if enemy ~= nil and enemy:CanBeSeen() and enemy:IsAlive()
			and ( 	enemy:GetHealth() < 240
					or enemy:HasModifier( "modifier_clarity_potion" )
					or enemy:HasModifier( "modifier_bottle_regeneration" )
					or enemy:HasModifier( "modifier_rune_regen" )
					or enemy:HasModifier( "modifier_item_urn_heal" )
					or enemy:HasModifier( "modifier_item_spirit_vessel_heal" ) )
		then
			return true
		end
	end

	return false

end

--[[

npc_dota_hero_templar_assassin

"Ability1"		"templar_assassin_refraction"
"Ability2"		"templar_assassin_meld"
"Ability3"		"templar_assassin_psi_blades"
"Ability4"		"templar_assassin_trap"
"Ability5"		"templar_assassin_trap_teleport"
"Ability6"		"templar_assassin_psionic_trap"
"Ability10"		"special_bonus_attack_speed_25"
"Ability11"		"special_bonus_evasion_15"
"Ability12"		"special_bonus_movement_speed_25"
"Ability13"		"special_bonus_unique_templar_assassin_3"
"Ability14"		"special_bonus_unique_templar_assassin_4"
"Ability15"		"special_bonus_unique_templar_assassin_2"
"Ability16"		"special_bonus_unique_templar_assassin_7"
"Ability17"		"special_bonus_unique_templar_assassin"

modifier_templar_assassin_refraction_damage
modifier_templar_assassin_refraction_absorb
modifier_templar_assassin_meld_animation
modifier_templar_assassin_meld
modifier_templar_assassin_meld_armor
modifier_templar_assassin_psi_blades
modifier_templar_assassin_psi_blades_slow
modifier_templar_assassin_psionic_trap_counter
modifier_templar_assassin_trap
modifier_templar_assassin_trap_slow
modifier_templar_assassin_refraction_holdout

--]]

local abilityQ = bot:GetAbilityByName( sAbilityList[1] )
local abilityW = bot:GetAbilityByName( sAbilityList[2] )
local abilityR = bot:GetAbilityByName( sAbilityList[6] )

local castQDesire
local castWDesire
local castRDesire, castRLocation
local roshanLoc = nil
local midLoc = nil
local topLoc = nil
local botLoc = nil
local ListRune = {
	RUNE_BOUNTY_1,
	RUNE_BOUNTY_2,
	RUNE_BOUNTY_3,
	RUNE_BOUNTY_4,
	RUNE_POWERUP_1,
	RUNE_POWERUP_2
}
local runeLocCheckTime = 0
local ListRuneLoc = {}
local ListCampLoc = {}

local nKeepMana, nMP, nHP, nLV, hEnemyHeroList
local botTarget

function X.SkillsComplement()

	X.TAConsiderTarget()

	if J.CanNotUseAbility( bot ) or bot:HasModifier( 'modifier_templar_assassin_meld' ) then return end

	botTarget = J.GetProperTarget(bot)
	nKeepMana = 300
	nLV = bot:GetLevel()
	nMP = bot:GetMana()/bot:GetMaxMana()
	nHP = bot:GetHealth()/bot:GetMaxHealth()
	hEnemyHeroList = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )
	if midLoc == nil
	then
		local opMidTower1 = GetTower( GetOpposingTeam(), TOWER_MID_1 )
		local myMidTower1 = GetTower( GetTeam(), TOWER_MID_1 )
		midLoc = J.GetUnitTowardDistanceLocation( bot, myMidTower1, 928 )
		topLoc = GetTower( GetTeam(), TOWER_TOP_1 ):GetLocation()
		botLoc = GetTower( GetTeam(), TOWER_BOT_1 ):GetLocation()
	end

	castRDesire, castRLocation = X.ConsiderR()
	if ( castRDesire > 0 )
	then
		J.SetQueuePtToINT( bot, false )

		bot:ActionQueue_UseAbilityOnLocation( abilityR, castRLocation )
		return
	end

	castQDesire = X.ConsiderQ()
	if ( castQDesire > 0 )
	then

		J.SetQueuePtToINT( bot, false )

		bot:ActionQueue_UseAbility( abilityQ )
		return

	end

	castWDesire = X.ConsiderW()
	if ( castWDesire > 0 )
	then

		J.SetQueuePtToINT( bot, false )

		bot:ActionQueue_UseAbility( abilityW )
		return

	end

end


function X.ConsiderQ()

	if ( not abilityQ:IsFullyCastable() ) then
		return BOT_ACTION_DESIRE_NONE
	end

	local nRange = bot:GetAttackRange()
	local nAttackDamage = bot:GetAttackDamage()
	local nDamage = abilityQ:GetSpecialValueInt( "bonus_damage" )
	local nTotalDamage = nAttackDamage + nDamage
	local nDamageType = DAMAGE_TYPE_PHYSICAL
	local nSkillLV = abilityQ:GetLevel()
	local nManaCost = abilityQ:GetManaCost()

	local tableNearbyEnemyHeroes = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )
	if nHP < 0.8
	then
		for _, npcEnemy in pairs( tableNearbyEnemyHeroes )
		do
			if bot:WasRecentlyDamagedByHero( npcEnemy, 1.0 )
				and npcEnemy:GetAttackTarget() == bot
			then
				return BOT_ACTION_DESIRE_MODERATE
			end
		end
	end
	if nHP < 0.11 and not bot:IsInvisible()
		and ( bot:WasRecentlyDamagedByAnyHero( 4.0 )
			or bot:WasRecentlyDamagedByCreep( 2.0 )
			or bot:WasRecentlyDamagedByTower( 2.0 ) )
	then
		return BOT_ACTION_DESIRE_MODERATE
	end

	--对线期间的使用
	if bot:GetActiveMode() == BOT_MODE_LANING or nLV <= 7
	then
		local nLaneCreeps = bot:GetNearbyLaneCreeps( 800, true )
		if nMP > 0.28 and #nLaneCreeps >= 4
		then
			for _, creep in pairs( nLaneCreeps )
			do
				if J.IsValid( creep )
					and not creep:HasModifier( "modifier_fountain_glyph" )
					and J.IsInRange( bot, creep, nRange + 300 )
					and J.CanKillTarget( creep, nTotalDamage, nDamageType )
				then
					return BOT_ACTION_DESIRE_MODERATE
				end
			end
		end
	end

	--撤退前
	if J.IsRetreating( bot )
	then
		for _, npcEnemy in pairs( tableNearbyEnemyHeroes )
		do
			if ( bot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) or nHP < 0.25 )
			then
				return BOT_ACTION_DESIRE_MODERATE
			end
		end
	end

	--格挡弹道
	if J.IsNotAttackProjectileIncoming( bot, 1600 )
		or J.GetAttackProjectileDamageByRange( bot, 1600 ) >= 110
	then
		return BOT_ACTION_DESIRE_MODERATE
	end

	--推进时对小兵输出
	if ( J.IsPushing( bot ) or J.IsDefending( bot ) or J.IsFarming( bot ) )
		and J.IsAllowedToSpam( bot, nManaCost )
		and nSkillLV >= 3
	then
		local nLaneCreeps = bot:GetNearbyLaneCreeps( 1600, true )
		if #nLaneCreeps >= 2
		then
			local targetCreep = J.GetMostHpUnit( nLaneCreeps )
			if J.IsValid( targetCreep )
				and ( targetCreep:GetHealth() >= 400 or #nLaneCreeps >= 5 )
				and not targetCreep:HasModifier( "modifier_fountain_glyph" )
			then
				return BOT_ACTION_DESIRE_HIGH
			end
		end
	end

	--发育时对野怪输出
	if J.IsFarming( bot ) and nSkillLV >= 2
		and ( bot:GetAttackDamage() < 200 or nMP > 0.49 )
		and nMP > 0.3
	then
		local nNeutralCreeps = bot:GetNearbyNeutralCreeps( 800 )
		if #nNeutralCreeps >= 2
		then
			local targetCreep = J.GetMostHpUnit( nNeutralCreeps )
			if J.IsValid( targetCreep )
				and ( targetCreep:GetHealth() >= 400 or #nNeutralCreeps >= 3 )
				and J.IsInRange( targetCreep, bot, nRange + 50 )
			then
				return BOT_ACTION_DESIRE_HIGH
			end
		end
	end


	if J.IsGoingOnSomeone( bot ) and nSkillLV >= 2
	then
		if J.IsValidHero( botTarget )
			and J.CanBeAttacked( botTarget )
			and J.IsInRange( botTarget, bot, 2000 )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end


	if ( bot:GetActiveMode() == BOT_MODE_ROSHAN )
	then
		local npcTarget = bot:GetAttackTarget()
		if ( J.IsRoshan( npcTarget ) and J.GetHP( npcTarget ) > 0.3 and J.IsInRange( npcTarget, bot, nRange ) )
		then
			return BOT_ACTION_DESIRE_LOW
		end
	end

	if J.IsDoingTormentor(bot)
	then
		if J.IsTormentor(botTarget)
        and J.IsInRange( botTarget, bot, 800 )
        and J.IsAttacking(bot)
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	if bot:HasModifier( "modifier_rune_regen" )
		or ( nSkillLV >= 3 and nMP > 0.96 and bot:HasModifier( "modifier_fountain_aura_buff" ) )
	then
		return BOT_ACTION_DESIRE_LOW
	end

	--通用的
	if nLV >= 12 and bot:GetMana() > 325
	then
		local tableNearbyEnemyHeroes = J.GetNearbyHeroes(bot, 800, true, BOT_MODE_NONE )
		local tableNearbyEnemyCreeps = bot:GetNearbyLaneCreeps( 1600, true )
		local tableNearbyEnemyTowers = bot:GetNearbyTowers( 1600, true )
		if #tableNearbyEnemyHeroes > 0
			or #tableNearbyEnemyTowers > 0
			or #tableNearbyEnemyCreeps > 1
			or ( J.IsInEnemyArea( bot ) and nMP > 0.95 )

		then
			return  BOT_ACTION_DESIRE_LOW
		end
	end

	return BOT_ACTION_DESIRE_NONE

end


function X.ConsiderW()

	local nEnemyTowers = bot:GetNearbyTowers( 888, true )
	if not abilityW:IsFullyCastable()
		or #nEnemyTowers > 0
		or bot:HasModifier( "modifier_item_dustofappearance" )
	then
		return BOT_ACTION_DESIRE_NONE
	end

	local proDmg = J.GetAttackProjectileDamageByRange( bot, 1600 )
	if proDmg > bot:GetAttackDamage() * ( nLV % 10 + 1 )
		or proDmg > bot:GetHealth() * 0.38
		or ( bot:IsDisarmed() and bot:GetActiveMode() ~= BOT_MODE_RETREAT )
		or bot:IsRooted()
	then
		if not bot:IsInvisible()
		then
			return BOT_ACTION_DESIRE_MODERATE
		end
	end

	if J.IsRunning( bot ) then return BOT_ACTION_DESIRE_NONE	end

	local nSkillLV = abilityW:GetLevel()
	local nManaCost = abilityW:GetManaCost()
	local nCastRange = bot:GetAttackRange()
	local nAttackDamage = bot:GetAttackDamage()
	local nDamage = abilityW:GetSpecialValueInt( "bonus_damage" )
	local nDamageType = DAMAGE_TYPE_PHYSICAL
	local nTotalDamage = nAttackDamage + nDamage
	local nEnemyHeroInView = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )


	if ( bot:GetActiveMode() == BOT_MODE_ROSHAN )
	then
		local npcTarget = bot:GetAttackTarget()
		if ( J.IsRoshan( npcTarget ) and J.IsInRange( npcTarget, bot, nCastRange + 40 ) )
		then
			return BOT_ACTION_DESIRE_LOW
		end
	end

	if J.IsDoingTormentor(bot)
	then
		if J.IsTormentor(botTarget)
        and J.IsInRange( botTarget, bot, nCastRange )
        and J.IsAttacking(bot)
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	if J.IsGoingOnSomeone( bot )
	then
		local npcTarget = bot:GetAttackTarget()
		if J.IsValidHero( npcTarget )
			and J.CanBeAttacked( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange + 64 )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
		npcTarget = bot:GetTarget()
		if J.IsValidHero( npcTarget )
			and J.CanBeAttacked( npcTarget )
			and J.IsInRange( npcTarget, bot, nCastRange + 24 )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	--发育时对野怪输出
	if J.IsFarming( bot )
		and #nEnemyHeroInView == 0
		and nMP > 0.28 + ( 4 - nSkillLV )/20
	then
		local nCreeps = bot:GetNearbyNeutralCreeps( 800 )
		local targetCreep = bot:GetAttackTarget()
		if J.IsValid( targetCreep )
			and J.IsInRange( targetCreep, bot, nCastRange + 50 )
			and targetCreep:GetHealth() >= ( nAttackDamage * 1.18 + nDamage )
			and ( #nCreeps > 1 or targetCreep:GetHealth() > nAttackDamage * 2.28 )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	--推进时对小兵输出 待优化
	if ( J.IsPushing( bot ) or J.IsDefending( bot ) or J.IsFarming( bot ) )
		and J.IsAllowedToSpam( bot, nManaCost )
		and nSkillLV >= 3 and #nEnemyHeroInView == 0
	then
		local nLaneCreeps = bot:GetNearbyLaneCreeps( 1200, true )
		local nAllyLaneCreeps = bot:GetNearbyLaneCreeps( 800, false )
		if #nLaneCreeps >= 3
		then
			local targetCreep = bot:GetAttackTarget()
			if J.IsValid( targetCreep )
				and J.IsInRange( targetCreep, bot, nCastRange + 50 )
				and not targetCreep:HasModifier( "modifier_fountain_glyph" )
				and not J.CanKillTarget( targetCreep, nAttackDamage * 1.2, nDamageType )
				and ( J.CanKillTarget( targetCreep, nTotalDamage * 1.2, nDamageType )
					  or #nAllyLaneCreeps <= 1 )
			then
				return BOT_ACTION_DESIRE_HIGH
			end
		end
	end

	--特殊用法之针对远程小兵
	local targetCreep = bot:GetAttackTarget()
	if J.IsValid( targetCreep )
		and J.IsKeyWordUnit( "ranged", targetCreep )
		and not targetCreep:HasModifier( "modifier_fountain_glyph" )
		and J.GetHP( targetCreep ) > 0.48
		and J.IsInRange( targetCreep, bot, nCastRange + 40 )
		and not J.CanKillTarget( targetCreep, nAttackDamage * 1.2, nDamageType )
		and J.CanKillTarget( targetCreep, nTotalDamage * 1.2, nDamageType )
	then
		return BOT_ACTION_DESIRE_HIGH
	end

	--通用的用法
	if nLV > 11 and bot:GetMana() > 280
	then
		local nAttackTarget = bot:GetAttackTarget()
		if J.IsValid( nAttackTarget )
			and J.IsInRange( nAttackTarget, bot, nCastRange + 50 )
			and not J.CanKillTarget( nAttackTarget, nAttackDamage * 3.28, nDamageType )
		then
			return BOT_ACTION_DESIRE_HIGH
		end
	end

	return BOT_ACTION_DESIRE_NONE

end


function X.ConsiderR()


	if ( not abilityR:IsFullyCastable() )
	then
		return BOT_ACTION_DESIRE_NONE, 0
	end

	if #ListRuneLoc == 0
	then
		for i, r in pairs( ListRune )
		do
			local rLoc = GetRuneSpawnLocation( r )
			ListRuneLoc[i] = rLoc
		end
	end

	if #ListCampLoc == 0
	then
		local camps = GetNeutralSpawners()

		for i, camp in pairs( camps )
		do
			if camp.team == GetTeam()
				and camp.type ~= "small"
				and camp.type ~= "medium"
			then
				ListCampLoc[i] = camp
			end
		end
	end

	local nCastRange = abilityR:GetCastRange()
	local nCastPoint = abilityR:GetCastPoint()
	local nSkillLV = abilityR:GetLevel()

	local creeps = bot:GetNearbyCreeps( 1000, true )
	local enemyHeroes = J.GetNearbyHeroes(bot, 600, true, BOT_MODE_NONE )


	if J.IsRetreating( bot )
	then
		local tableNearbyEnemyHeroes = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )
		for _, npcEnemy in pairs( tableNearbyEnemyHeroes )
		do
			if J.IsMoving( npcEnemy )
				and bot:WasRecentlyDamagedByHero( npcEnemy, 2.0 )
				and J.CanCastOnNonMagicImmune( npcEnemy )
			then
				return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation( 1.0 )
			end
		end
	end


	local numPlayer = GetTeamPlayers( GetTeam() )
	for i = 1, #numPlayer
	do
		local member = GetTeamMember( i )
		if J.IsValid( member )
			and J.IsGoingOnSomeone( member )
		then
			local npcTarget = J.GetProperTarget( member )
			if J.IsValidHero( npcTarget )
				and J.IsRunning( npcTarget )
				and J.IsInRange( npcTarget, bot, nCastRange + 800 )
				and not J.IsInRange( npcTarget, bot, bot:GetAttackRange() )
				and J.CanCastOnNonMagicImmune( npcTarget )
			then

				local targetFutureLoc = npcTarget:GetExtrapolatedLocation( 1.8 )
				if GetUnitToLocationDistance( bot, targetFutureLoc ) <= nCastRange + 50
					and npcTarget:GetMovementDirectionStability() > 0.95
					and IsLocationPassable( targetFutureLoc )
				then
					return BOT_ACTION_DESIRE_HIGH, targetFutureLoc
				end

				targetFutureLoc = npcTarget:GetExtrapolatedLocation( 0.8 )
				if GetUnitToLocationDistance( bot, targetFutureLoc ) <= nCastRange + 50
					and npcTarget:GetMovementDirectionStability() > 0.9
					and IsLocationPassable( targetFutureLoc )
				then
					return BOT_ACTION_DESIRE_HIGH, targetFutureLoc
				end

				local targetLoc = npcTarget:GetLocation()
				if GetUnitToLocationDistance( bot, targetLoc ) <= nCastRange + 50
				then
					return BOT_ACTION_DESIRE_HIGH, targetLoc
				end

			end
		end
	end

	--对特殊地点使用
	local tableNearbyEnemyHeroes = J.GetNearbyHeroes(bot, 1600, true, BOT_MODE_NONE )
	if runeLocCheckTime < DotaTime() - 1.0
		and #tableNearbyEnemyHeroes == 0
		and not bot:WasRecentlyDamagedByAnyHero( 3.0 )
		and bot:GetActiveMode() ~= BOT_MODE_RETREAT
	then
		for i, loc in pairs( ListRuneLoc )
		do
			if GetUnitToLocationDistance( bot, loc ) < nCastRange
			then
				if not IsLocationVisible( loc )
				then
					return BOT_ACTION_DESIRE_HIGH, loc
				end
			end
		end

		for i, loc in pairs( ListCampLoc )
		do
			if GetUnitToLocationDistance( bot, loc.location ) < nCastRange
				and nSkillLV >= 2
				and ( loc.type ~= 'ancient' or nLV >= 15 )
			then
				if not IsLocationVisible( loc.location )
				then
					return BOT_ACTION_DESIRE_HIGH, loc.location
				end
			end
		end

		if midLoc ~= nil and nSkillLV >= 2
		then
			if GetUnitToLocationDistance( bot, midLoc ) < nCastRange
				and not IsLocationVisible( midLoc )
			then
				return BOT_ACTION_DESIRE_HIGH, midLoc
			end
		end

		if nSkillLV >= 3
		then
			-- if roshanLoc ~= nil
			-- then
				-- if GetUnitToLocationDistance( bot, roshanLoc ) < nCastRange
					-- and not IsLocationVisible( roshanLoc )
				-- then
					-- return BOT_ACTION_DESIRE_HIGH, roshanLoc
				-- end
			-- end

			if topLoc ~= nil
			then
				if GetUnitToLocationDistance( bot, topLoc ) < nCastRange
					and not IsLocationVisible( topLoc )
				then
					return BOT_ACTION_DESIRE_HIGH, topLoc
				end
			end

			if botLoc ~= nil
			then
				if GetUnitToLocationDistance( bot, botLoc ) < nCastRange
					and not IsLocationVisible( botLoc )
				then
					return BOT_ACTION_DESIRE_HIGH, botLoc
				end
			end
		end

		runeLocCheckTime = DotaTime()
	end


	if bot:GetActiveMode() == BOT_MODE_ROSHAN and roshanLoc == nil
	then
		if J.IsRoshan( botTarget )
		then
			roshanLoc = botTarget:GetLocation()
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0
end


function X.TAConsiderTarget()

	local bot = GetBot()

	if not J.IsRunning( bot )
		or bot:HasModifier( "modifier_item_hurricane_pike_range" )
	then return end

	local npcTarget = bot:GetAttackTarget()
	if not J.IsValidHero( npcTarget ) then return end

	local nAttackRange = bot:GetAttackRange() + 40
	if nAttackRange > 1600 then nAttackRange = 1600 end
	local nEnemyHeroInRange = J.GetNearbyHeroes(bot, nAttackRange, true, BOT_MODE_NONE )

	local nInAttackRangeNearestEnemyHero = nEnemyHeroInRange[1]

	if J.IsValidHero( nInAttackRangeWeakestEnemyHero )
		and J.CanBeAttacked( nInAttackRangeWeakestEnemyHero )
		and ( GetUnitToUnitDistance( npcTarget, bot ) > nAttackRange or J.HasForbiddenModifier( npcTarget ) )
	then
		bot:SetTarget( nInAttackRangeWeakestEnemyHero )
		return
	end

end


return X
-- dota2jmz@163.com QQ:2462331592..
