--ロケット・パイルダー
function c27863269.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c27863269.target)
	e1:SetOperation(c27863269.operation)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetCondition(c27863269.indcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--atkdown
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(27863269,0))
	e4:SetCategory(CATEGORY_ATKCHANGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_DAMAGE_STEP_END)
	e4:SetCondition(c27863269.atkcon)
	e4:SetOperation(c27863269.atkop)
	c:RegisterEffect(e4)
end
function c27863269.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c27863269.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c27863269.indcon(e)
	return Duel.GetAttacker()==e:GetHandler():GetEquipTarget()
end
function c27863269.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttackTarget()
	return at and at:IsRelateToBattle() and at:IsFaceup() and Duel.GetAttacker()==e:GetHandler():GetEquipTarget()
end
function c27863269.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local at=Duel.GetAttackTarget()
	if not c:IsRelateToEffect(e) or not at:IsRelateToBattle() or at:IsFacedown() then return end
	local atk=c:GetEquipTarget():GetAttack()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(-atk)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	at:RegisterEffect(e1)
end
