--アヌビスの裁き
function c55256016.initial_effect(c)
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c55256016.condition)
	e1:SetCost(c55256016.cost)
	e1:SetTarget(c55256016.target)
	e1:SetOperation(c55256016.operation)
	c:RegisterEffect(e1)
end
function c55256016.cfilter(c)
	return c:IsOnField() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c55256016.condition(e,tp,eg,ep,ev,re,r,rp)
	if tp==ep or not Duel.IsChainNegatable(ev) then return false end
	if not (re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE)) then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tc+tg:FilterCount(c55256016.cfilter,nil)-tg:GetCount()>0
end
function c55256016.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DISCARD_COST_CHANGE) then return true end
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c55256016.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c55256016.desfilter(c)
	return c:IsFaceup()
end
function c55256016.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
	local dg=Duel.GetMatchingGroup(c55256016.desfilter,tp,0,LOCATION_MZONE,nil)
	if dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(55256016,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local des=dg:Select(tp,1,1,nil)
		Duel.HintSelection(des)
		local atk=des:GetFirst():GetAttack()
		Duel.BreakEffect()
		if Duel.Destroy(des,REASON_EFFECT)>0 then
			Duel.Damage(1-tp,atk,REASON_EFFECT)
		end
	end
end
