-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========

LoadCommonConsts()

DefineConst{
	group = "Buildings",
	help = T(4698, --[[ConstDef Buildings BuildingDailyDustAccumulation help]] "Dust accumulation per Sol"),
	id = "BuildingDailyDustAccumulation",
	name = T(4699, --[[ConstDef Buildings BuildingDailyDustAccumulation name]] "Building dust accumulation per Sol"),
	value = 5000,
}
DefineConst{
	group = "Buildings",
	help = T(4696, --[[ConstDef Buildings BuildingDailyDustMaxPercents help]] "Maximum dust accumulated per Sol"),
	id = "BuildingDailyDustMaxPercents",
	name = T(4697, --[[ConstDef Buildings BuildingDailyDustMaxPercents name]] "Building dust max percentage per Sol"),
	value = 30,
}
DefineConst{
	group = "Buildings",
	help = T(4700, --[[ConstDef Buildings BuildingDailyDustMin help]] "Minimum dust accumulated per Sol"),
	id = "BuildingDailyDustMin",
	name = T(4701, --[[ConstDef Buildings BuildingDailyDustMin name]] "Building dust min per Sol"),
	value = 100,
}
DefineConst{
	group = "Buildings",
	help = T(4702, --[[ConstDef Buildings BuildingDustModifier help]] "Modifier applied to dust accumulated by buildings"),
	id = "BuildingDustModifier",
	name = T(4703, --[[ConstDef Buildings BuildingDustModifier name]] "Building dust modifier"),
	value = 100,
}
DefineConst{
	group = "Buildings",
	help = T(4704, --[[ConstDef Buildings BuildingMaintenancePointsModifier help]] "Modifier applied to maintenance points accumulated by buildings"),
	id = "BuildingMaintenancePointsModifier",
	name = T(4705, --[[ConstDef Buildings BuildingMaintenancePointsModifier name]] "Building maintenance points modifier"),
	value = 100,
}
DefineConst{
	group = "Buildings",
	help = T(4706, --[[ConstDef Buildings CommandCenterMaxDrones help]] "Maximum number of Drones a Drone Hub can control"),
	id = "CommandCenterMaxDrones",
	name = T(4707, --[[ConstDef Buildings CommandCenterMaxDrones name]] "Command center max Drones"),
	value = 20,
}
DefineConst{
	group = "Buildings",
	help = T(8632, --[[ConstDef Buildings ConstructionNanitesTimeDelta help]] "How often the construction nanite tech picks up resources from nearby storages."),
	id = "ConstructionNanitesTimeDelta",
	name = T(8633, --[[ConstDef Buildings ConstructionNanitesTimeDelta name]] "Construction Nanites Time Delta"),
	value = 3000,
}
DefineConst{
	group = "Buildings",
	help = T(4710, --[[ConstDef Buildings CropFailThreshold help]] "Average performance of Farms required for Crops to succeed"),
	id = "CropFailThreshold",
	name = T(4711, --[[ConstDef Buildings CropFailThreshold name]] "Crop fail threshold"),
	value = 25,
}
DefineConst{
	group = "Buildings",
	help = T(4708, --[[ConstDef Buildings LargeBuildingHexes help]] "Buildings with this many or more hexes are considered 'large' (affects Dust Devils' paths and dust accumulation during them)"),
	id = "LargeBuildingHexes",
	name = T(4709, --[[ConstDef Buildings LargeBuildingHexes name]] "Large building hexes"),
	value = 12,
}
DefineConst{
	group = "Buildings",
	help = T(4712, --[[ConstDef Buildings PipesPillarSpacing help]] "When building pipes, every 'PipesPillarSpacing'-th pipe will have a support pillar underneath it"),
	id = "PipesPillarSpacing",
	name = T(4713, --[[ConstDef Buildings PipesPillarSpacing name]] "Pipes pillar spacing"),
	value = 4,
}
DefineConst{
	group = "Buildings",
	help = T(4694, --[[ConstDef Buildings RechargeStationTimeMod help]] "Time multiplier only when recharging from a station"),
	id = "RechargeStationTimeMod",
	name = T(4695, --[[ConstDef Buildings RechargeStationTimeMod name]] "Recharge station time mod"),
	value = 100,
}
DefineConst{
	group = "Camera",
	id = "DefaultFovX_16_9",
	scale = "degrees",
	value = 4200,
}
DefineConst{
	group = "Camera",
	id = "OverviewFovX_16_9",
	scale = "degrees",
	value = 1560,
}
DefineConst{
	group = "Camera",
	help = "",
	id = "OverviewFovX_4_3",
	name = "",
	scale = "degrees",
	value = 1440,
}
DefineConst{
	group = "Colonist",
	help = T(4758, --[[ConstDef Colonist ApplicantsPoolStartingSize help]] "Applicants pool starting size"),
	id = "ApplicantsPoolStartingSize",
	name = T(4759, --[[ConstDef Colonist ApplicantsPoolStartingSize name]] "Applicants pool starting size"),
	value = 100,
}
DefineConst{
	group = "Colonist",
	id = "BirthThreshold",
	name = T(337606533515, --[[ConstDef Colonist BirthThreshold name]] "Threshold of accumulated stat points to trigger birth of a new Colonist"),
	scale = "Needs",
	value = 1000000,
}
DefineConst{
	group = "Colonist",
	help = T(691313621108, --[[ConstDef Colonist ForcedByUserLockTimeout help]] "Lock time to Workplace, Residence, Dome selected by user"),
	id = "ForcedByUserLockTimeout",
	name = T(492281705322, --[[ConstDef Colonist ForcedByUserLockTimeout name]] "ForcedByUserLockTimeout"),
	scale = "sols",
	value = 3600000,
}
DefineConst{
	group = "Colonist",
	help = T(237836219339, --[[ConstDef Colonist FundingFromTourist help]] "Funding received from each tourist when landing on Mars (in M)"),
	id = "FundingFromTourist",
	name = T(884220740845, --[[ConstDef Colonist FundingFromTourist name]] "FundingFromTourist"),
	value = 10,
}
DefineConst{
	group = "Colonist",
	help = T(8805, --[[ConstDef Colonist NonHomeDomePerformancePenalty help]] "Performance penalty for colonists working in another connected dome"),
	id = "NonHomeDomePerformancePenalty",
	name = T(8806, --[[ConstDef Colonist NonHomeDomePerformancePenalty name]] "Connected dome performance penalty"),
	value = 10,
}
DefineConst{
	group = "Colonist",
	help = T(4740, --[[ConstDef Colonist NonSpecialistPerformancePenalty help]] "Performance penalty for non-Specialists assigned to a specialized work position"),
	id = "NonSpecialistPerformancePenalty",
	name = T(4741, --[[ConstDef Colonist NonSpecialistPerformancePenalty name]] "Non-specialist performance penalty"),
	value = 50,
}
DefineConst{
	group = "Colonist",
	help = T(4761, --[[ConstDef Colonist Other_gender_chance help]] "The chance to generate a Colonist with 'Other' sex"),
	id = "Other_gender_chance",
	name = T(4762, --[[ConstDef Colonist Other_gender_chance name]] "'Other' sex chance"),
	value = 1,
}
DefineConst{
	group = "Colonist",
	help = T(603743631388, --[[ConstDef Colonist ProjectMorphiousPositiveTraitChance help]] "Chance to get positive trait when Resting and ProjectMorpheus is active"),
	id = "ProjectMorphiousPositiveTraitChance",
	name = T(580388115170, --[[ConstDef Colonist ProjectMorphiousPositiveTraitChance name]] "ProjectMorpheusPositiveTraitChance"),
	value = 2,
}
DefineConst{
	group = "Colonist",
	id = "TimeBeforeStarving",
	name = T(4760, --[[ConstDef Colonist TimeBeforeStarving name]] "Time before starting to starve"),
	scale = "hours",
	value = 1080000,
}
DefineConst{
	group = "Colonist",
	help = T(850859674012, --[[ConstDef Colonist TouristSolsOnMars help]] "The number of sols that tourists stay on Mars."),
	id = "TouristSolsOnMars",
	name = T(432745681792, --[[ConstDef Colonist TouristSolsOnMars name]] "TouristSolsOnMars"),
	value = 5,
}
DefineConst{
	group = "Colonist",
	id = "VisitFailPenalty",
	name = T(4763, --[[ConstDef Colonist VisitFailPenalty name]] "Comfort penalty when failing to satisfy a need via a visit"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Colonist",
	id = "botanist_arrival_chance",
	name = T(4748, --[[ConstDef Colonist botanist_arrival_chance name]] "Arrival chance (Botanist)"),
	value = 12,
}
DefineConst{
	group = "Colonist",
	help = T(4756, --[[ConstDef Colonist cloning_points help]] "Cloning points at full performance per hour"),
	id = "cloning_points",
	name = T(4757, --[[ConstDef Colonist cloning_points name]] "Cloning points"),
	value = 20,
}
DefineConst{
	group = "Colonist",
	help = T(4752, --[[ConstDef Colonist eat_food_per_visit help]] "Food eaten per visit to building, Farm or stockpile"),
	id = "eat_food_per_visit",
	name = T(4753, --[[ConstDef Colonist eat_food_per_visit name]] "Food used per visit"),
	scale = "Resources",
	value = 200,
}
DefineConst{
	group = "Colonist",
	id = "engineer_arrival_chance",
	name = T(4745, --[[ConstDef Colonist engineer_arrival_chance name]] "Arrival chance (Engineer)"),
	value = 12,
}
DefineConst{
	group = "Colonist",
	id = "geologist_arrival_chance",
	name = T(4747, --[[ConstDef Colonist geologist_arrival_chance name]] "Arrival chance (Geologist)"),
	value = 12,
}
DefineConst{
	group = "Colonist",
	id = "medic_arrival_chance",
	name = T(4749, --[[ConstDef Colonist medic_arrival_chance name]] "Arrival chance (Medic)"),
	value = 6,
}
DefineConst{
	group = "Colonist",
	help = T(4754, --[[ConstDef Colonist positive_playground_chance help]] "Colonist's chance to get a Perk when grown if they’ve visited a playground as a child"),
	id = "positive_playground_chance",
	name = T(4755, --[[ConstDef Colonist positive_playground_chance name]] "Chance to get a Perk"),
	value = 100,
}
DefineConst{
	group = "Colonist",
	id = "scientist_arrival_chance",
	name = T(4744, --[[ConstDef Colonist scientist_arrival_chance name]] "Arrival chance (Scientist)"),
	value = 16,
}
DefineConst{
	group = "Colonist",
	id = "security_arrival_chance",
	name = T(4746, --[[ConstDef Colonist security_arrival_chance name]] "Arrival chance (Officer)"),
	value = 6,
}
DefineConst{
	group = "Colonist",
	help = T(4750, --[[ConstDef Colonist specialist_chance_mul help]] "Multiplier for arrival chances of all Specialist types"),
	id = "specialist_chance_mul",
	name = T(4751, --[[ConstDef Colonist specialist_chance_mul name]] "Specialist chance multiplier"),
	value = 100,
}
DefineConst{
	group = "Cost",
	help = T(4716, --[[ConstDef Cost Concrete_cost_modifier help]] "All building construction costs in Concrete will be modified by this percent"),
	id = "Concrete_cost_modifier",
	name = T(4717, --[[ConstDef Cost Concrete_cost_modifier name]] "Cost modifier (Concrete)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4728, --[[ConstDef Cost Concrete_dome_cost_modifier help]] "All Dome construction costs in in Concrete will be modified by this percent"),
	id = "Concrete_dome_cost_modifier",
	name = T(4729, --[[ConstDef Cost Concrete_dome_cost_modifier name]] "Dome cost modifier (Concrete)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4720, --[[ConstDef Cost Electronics_cost_modifier help]] "All building construction costs in Electronics will be modified by this percent"),
	id = "Electronics_cost_modifier",
	name = T(4721, --[[ConstDef Cost Electronics_cost_modifier name]] "Cost modifier (Electronics)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4732, --[[ConstDef Cost Electronics_dome_cost_modifier help]] "All Dome construction costs in in Electronics will be modified by this percent"),
	id = "Electronics_dome_cost_modifier",
	name = T(4733, --[[ConstDef Cost Electronics_dome_cost_modifier name]] "Dome cost modifier (Electronics)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4722, --[[ConstDef Cost MachineParts_cost_modifier help]] "All building construction costs in Machine Parts will be modified by this percent"),
	id = "MachineParts_cost_modifier",
	name = T(4723, --[[ConstDef Cost MachineParts_cost_modifier name]] "Cost modifier (Machine Parts)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4734, --[[ConstDef Cost MachineParts_dome_cost_modifier help]] "All Dome construction costs in in Machine Parts will be modified by this percent"),
	id = "MachineParts_dome_cost_modifier",
	name = T(4735, --[[ConstDef Cost MachineParts_dome_cost_modifier name]] "Dome cost modifier (Machine Parts)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4714, --[[ConstDef Cost Metals_cost_modifier help]] "All building construction costs in Metals will be modified by this percent"),
	id = "Metals_cost_modifier",
	name = T(4715, --[[ConstDef Cost Metals_cost_modifier name]] "Cost modifier (Metals)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4726, --[[ConstDef Cost Metals_dome_cost_modifier help]] "All Dome construction costs in in Metals will be modified by this percent"),
	id = "Metals_dome_cost_modifier",
	name = T(4727, --[[ConstDef Cost Metals_dome_cost_modifier name]] "Dome cost modifier (Metals)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(357577730941, --[[ConstDef Cost PolymersPerFracture help]] "The number of polymers required to fix a single dome/passage fracture"),
	id = "PolymersPerFracture",
	name = T(805664154231, --[[ConstDef Cost PolymersPerFracture name]] "Fracture Repair Cost"),
	scale = 1000,
	value = 5000,
}
DefineConst{
	group = "Cost",
	help = T(4718, --[[ConstDef Cost Polymers_cost_modifier help]] "All building construction costs in Polymers will be modified by this percent"),
	id = "Polymers_cost_modifier",
	name = T(4719, --[[ConstDef Cost Polymers_cost_modifier name]] "Cost modifier (Polymers)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4730, --[[ConstDef Cost Polymers_dome_cost_modifier help]] "All Dome construction costs in in Polymers will be modified by this percent"),
	id = "Polymers_dome_cost_modifier",
	name = T(4731, --[[ConstDef Cost Polymers_dome_cost_modifier name]] "Dome cost modifier (Polymers)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4724, --[[ConstDef Cost PreciousMetals_cost_modifier help]] "All building construction costs in Rare Metals will be modified by this percent"),
	id = "PreciousMetals_cost_modifier",
	name = T(4725, --[[ConstDef Cost PreciousMetals_cost_modifier name]] "Cost modifier (Rare Metals)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	help = T(4736, --[[ConstDef Cost PreciousMetals_dome_cost_modifier help]] "All Dome construction costs in in Rare Metals will be modified by this percent"),
	id = "PreciousMetals_dome_cost_modifier",
	name = T(4737, --[[ConstDef Cost PreciousMetals_dome_cost_modifier name]] "Dome cost modifier (Rare Metals)"),
	value = 0,
}
DefineConst{
	group = "Cost",
	id = "RocketPrice",
	name = T(744485829662, --[[ConstDef Cost RocketPrice name]] "Rocket Price"),
	scale = "mil",
	value = 3000000000,
}
DefineConst{
	group = "Cost",
	help = T(4738, --[[ConstDef Cost rebuild_cost_modifier help]] "All building rebuild construction costs will be modified by this percent"),
	id = "rebuild_cost_modifier",
	name = T(4739, --[[ConstDef Cost rebuild_cost_modifier name]] "Rebuild cost modifier"),
	value = 100,
}
DefineConst{
	id = "ShockGraceMax",
	scale = "hours",
	value = 1080000,
}
DefineConst{
	id = "ShockGraceMin",
	scale = "hours",
	value = 360000,
}
DefineConst{
	group = "Drone",
	help = T(4658, --[[ConstDef Drone AndroidConstructionTime help]] "Biorobot construction time"),
	id = "AndroidConstructionTime",
	name = T(4659, --[[ConstDef Drone AndroidConstructionTime name]] "Biorobot construction time"),
	scale = "hours",
	value = 180000,
}
DefineConst{
	group = "Drone",
	help = T(4656, --[[ConstDef Drone AndroidElectronicsCost help]] "Price for constructing a Biorobot in a Drone Factory"),
	id = "AndroidElectronicsCost",
	name = T(4657, --[[ConstDef Drone AndroidElectronicsCost name]] "Biorobot Electronics cost"),
	value = 5000,
}
DefineConst{
	group = "Drone",
	help = T(4664, --[[ConstDef Drone DroneBuildingRepairAmount help]] "Drones generate this many Repair points (per second) when repairing a building"),
	id = "DroneBuildingRepairAmount",
	name = T(4665, --[[ConstDef Drone DroneBuildingRepairAmount name]] "Drone building Repair amount"),
	value = 5000,
}
DefineConst{
	group = "Drone",
	help = T(4666, --[[ConstDef Drone DroneBuildingRepairBatteryUse help]] "Battery usage when Drone is repairing a building (per second)"),
	id = "DroneBuildingRepairBatteryUse",
	name = T(4667, --[[ConstDef Drone DroneBuildingRepairBatteryUse name]] "Drone building Repair battery usage"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4682, --[[ConstDef Drone DroneCarryBatteryUse help]] "Battery usage when Drone is moving and carrying a resource (per second)"),
	id = "DroneCarryBatteryUse",
	name = T(4683, --[[ConstDef Drone DroneCarryBatteryUse name]] "Drone carry battery usage"),
	value = 150,
}
DefineConst{
	group = "Drone",
	help = T(4668, --[[ConstDef Drone DroneCleanAmount help]] "When cleaning a building Drones generate this many Clean points (per second)"),
	id = "DroneCleanAmount",
	name = T(4669, --[[ConstDef Drone DroneCleanAmount name]] "Drone Clean amount"),
	value = 2000,
}
DefineConst{
	group = "Drone",
	help = T(4660, --[[ConstDef Drone DroneConstructAmount help]] "Drones generate this many Construct points (per second) when constructing a building"),
	id = "DroneConstructAmount",
	name = T(4661, --[[ConstDef Drone DroneConstructAmount name]] "Drone Construct amount"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4662, --[[ConstDef Drone DroneConstructBatteryUse help]] "Battery usage when Drone is constructing a building (per second)"),
	id = "DroneConstructBatteryUse",
	name = T(4663, --[[ConstDef Drone DroneConstructBatteryUse name]] "Drone construct battery usage"),
	value = 300,
}
DefineConst{
	group = "Drone",
	help = T(6978, --[[ConstDef Drone DroneConstructionTime help]] "Drone construction time using the Drone Hub"),
	id = "DroneConstructionTime",
	name = T(6979, --[[ConstDef Drone DroneConstructionTime name]] "Drone construction time"),
	scale = "hours",
	value = 180000,
}
DefineConst{
	group = "Drone",
	help = T(4672, --[[ConstDef Drone DroneDeconstructAmount help]] "Drones generate this many Destroy points (per second) when destroying a Black Cube"),
	id = "DroneDeconstructAmount",
	name = T(4673, --[[ConstDef Drone DroneDeconstructAmount name]] "Drone Destroy amount"),
	value = 1000,
}
DefineConst{
	group = "Drone",
	help = T(4674, --[[ConstDef Drone DroneDeconstructBatteryUse help]] "Battery usage when Drone is destroying a Black Cube (per second)"),
	id = "DroneDeconstructBatteryUse",
	name = T(4675, --[[ConstDef Drone DroneDeconstructBatteryUse name]] "Drone Destroy battery usage"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(6976, --[[ConstDef Drone DroneElectronicsCost help]] "Price for constructing a Drone using the Drone Hub"),
	id = "DroneElectronicsCost",
	name = T(6977, --[[ConstDef Drone DroneElectronicsCost name]] "Drone Electronics cost"),
	value = 1000,
}
DefineConst{
	group = "Drone",
	help = T(4684, --[[ConstDef Drone DroneEmergencyPower help]] "Drones will go to recharge when looking for work at twice this limit; They will drop what they're doing and go to recharge at this limit"),
	id = "DroneEmergencyPower",
	name = T(4685, --[[ConstDef Drone DroneEmergencyPower name]] "Drone emergency power"),
	value = 6000,
}
DefineConst{
	group = "Drone",
	help = T(4686, --[[ConstDef Drone DroneGatherResourceWorkTime help]] "Drones will load resources for this amount of time"),
	id = "DroneGatherResourceWorkTime",
	name = T(4687, --[[ConstDef Drone DroneGatherResourceWorkTime name]] "Drone gather resource work time"),
	scale = "hours",
	value = 15000,
}
DefineConst{
	group = "Drone",
	help = T(8468, --[[ConstDef Drone DroneHubOrderDroneRange help]] "How far away from the drone hub it would look for factories when ordering drone construction."),
	id = "DroneHubOrderDroneRange",
	name = T(8469, --[[ConstDef Drone DroneHubOrderDroneRange name]] "Drone Hub order drone range"),
	scale = "meters",
	value = 50000,
}
DefineConst{
	group = "Drone",
	help = T(4654, --[[ConstDef Drone DroneMaxDustBonus help]] "Additional dust limit increase (in %) beyond which a dirty Drone will Malfunction"),
	id = "DroneMaxDustBonus",
	name = T(4655, --[[ConstDef Drone DroneMaxDustBonus name]] "Drone max dust bonus"),
	value = 0,
}
DefineConst{
	group = "Drone",
	help = T(4680, --[[ConstDef Drone DroneMoveBatteryUse help]] "Battery usage when Drone is moving (without carrying resources) (per second)"),
	id = "DroneMoveBatteryUse",
	name = T(4681, --[[ConstDef Drone DroneMoveBatteryUse name]] "Drone move battery usage"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4644, --[[ConstDef Drone DroneRechargeTime help]] "The time it takes for a Drone to be fully recharged"),
	id = "DroneRechargeTime",
	name = T(4645, --[[ConstDef Drone DroneRechargeTime name]] "Drone recharge time"),
	scale = "hours",
	value = 40000,
}
DefineConst{
	group = "Drone",
	help = T(4650, --[[ConstDef Drone DroneRepairAnimReps help]] "Drone repair time is dictated by the number of repetitions of the Repair animation"),
	id = "DroneRepairAnimReps",
	name = T(4651, --[[ConstDef Drone DroneRepairAnimReps name]] "Drone repair anim repetitions"),
	value = 4,
}
DefineConst{
	group = "Drone",
	help = T(960116597482, --[[ConstDef Drone DroneRepairSupplyLeak help]] "The amount of time in seconds it takes a Drone to fix a supply leak"),
	id = "DroneRepairSupplyLeak",
	name = T(197593111647, --[[ConstDef Drone DroneRepairSupplyLeak name]] "Drone supply leak repair time"),
	value = 60,
}
DefineConst{
	group = "Drone",
	id = "DroneResourceCarryAmount",
	name = T(6980, --[[ConstDef Drone DroneResourceCarryAmount name]] "Drone resource carry amount"),
	value = 1,
}
DefineConst{
	group = "Drone",
	help = T(388847875487, --[[ConstDef Drone DroneTimeToWorkOnLandscapeMultiplier help]] "The time drones take to work on landscaping is modified by this value."),
	id = "DroneTimeToWorkOnLandscapeMultiplier",
	name = T(726969378565, --[[ConstDef Drone DroneTimeToWorkOnLandscapeMultiplier name]] "Time To Work On Landscape Multiplier"),
	scale = 100,
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4676, --[[ConstDef Drone DroneTransformWasteRockObstructorToStockpileAmount help]] "Drones generate 'transform_to_waste_rock' points (per second) when removing Waste Rock obstructions"),
	id = "DroneTransformWasteRockObstructorToStockpileAmount",
	name = T(4677, --[[ConstDef Drone DroneTransformWasteRockObstructorToStockpileAmount name]] "Drone transform Waste Rock obstruction to stockpile amount"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4678, --[[ConstDef Drone DroneTransformWasteRockObstructorToStockpileBatteryUse help]] "Battery usage when Drone is removing Waste Rock obstructions (per second)"),
	id = "DroneTransformWasteRockObstructorToStockpileBatteryUse",
	name = T(4679, --[[ConstDef Drone DroneTransformWasteRockObstructorToStockpileBatteryUse name]] "Drone transform Waste Rock obstruction to stockpile battery use"),
	value = 100,
}
DefineConst{
	group = "Drone",
	help = T(4646, --[[ConstDef Drone RechargeCleansDrones help]] "Drones will be cleaned of dust when being recharged if this value is bigger than 0"),
	id = "RechargeCleansDrones",
	name = T(4647, --[[ConstDef Drone RechargeCleansDrones name]] "Recharging cleans Drones"),
	value = 1,
}
DefineConst{
	group = "Gameplay",
	help = T(10139, --[[ConstDef Gameplay ApplicantGenerationInterval help]] "How long it takes to generate a new Applicant in the Applicant Pool"),
	id = "ApplicantGenerationInterval",
	name = T(10140, --[[ConstDef Gameplay ApplicantGenerationInterval name]] "Applicant Generation Period"),
	scale = "hours",
	value = 210000,
}
DefineConst{
	group = "Gameplay",
	help = T(8466, --[[ConstDef Gameplay ApplicantSuspendGenerate help]] "Determines whether the applicant pool gains new entries."),
	id = "ApplicantSuspendGenerate",
	name = T(8467, --[[ConstDef Gameplay ApplicantSuspendGenerate name]] "Applicant Generation Suspended"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4597, --[[ConstDef Gameplay CargoCapacity help]] "Maximum payload (in kg) of a resupply Rocket"),
	id = "CargoCapacity",
	name = T(4598, --[[ConstDef Gameplay CargoCapacity name]] "Payload Capacity"),
	value = 50000,
}
DefineConst{
	group = "Gameplay",
	help = T(992693275986, --[[ConstDef Gameplay CrimeEventDestroyedBuildingsCount help]] "CrimeEvent -  the number of destroyed buildings from single crime event"),
	id = "CrimeEventDestroyedBuildingsCount",
	name = T(792834925451, --[[ConstDef Gameplay CrimeEventDestroyedBuildingsCount name]] "CrimeEventDestroyedBuildingsCount"),
	value = 1,
}
DefineConst{
	group = "Gameplay",
	help = T(752761093718, --[[ConstDef Gameplay CrimeEventSabotageBuildingsCount help]] "CrimeEvent -  the number of sabotaged buildings from single crime event"),
	id = "CrimeEventSabotageBuildingsCount",
	name = T(869176701600, --[[ConstDef Gameplay CrimeEventSabotageBuildingsCount name]] "CrimeEventSabotageBuildingsCount"),
	value = 1,
}
DefineConst{
	group = "Gameplay",
	help = T(4617, --[[ConstDef Gameplay DeepScanAvailable help]] "Deep scanning is available when this is not 0"),
	id = "DeepScanAvailable",
	name = T(4618, --[[ConstDef Gameplay DeepScanAvailable name]] "Can perform deep scan"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4603, --[[ConstDef Gameplay ExportPricePreciousMetals help]] "Amount of Funding (in millions) received by exporting one unit of Rare Metals"),
	id = "ExportPricePreciousMetals",
	name = T(4604, --[[ConstDef Gameplay ExportPricePreciousMetals name]] "Rare Metals Price (M)"),
	value = 25,
}
DefineConst{
	group = "Gameplay",
	help = T(4615, --[[ConstDef Gameplay FoodPerRocketPassenger help]] "The amount of Food (unscaled) supplied with each Colonist arrival"),
	id = "FoodPerRocketPassenger",
	name = T(4616, --[[ConstDef Gameplay FoodPerRocketPassenger name]] "Food per Rocket Passenger"),
	value = 1000,
}
DefineConst{
	group = "Gameplay",
	help = T(4585, --[[ConstDef Gameplay FundingGainsModifier help]] "All Funding is multiplied by this percent"),
	id = "FundingGainsModifier",
	name = T(4586, --[[ConstDef Gameplay FundingGainsModifier name]] "Global Funding gains multiplier"),
	value = 100,
}
DefineConst{
	group = "Gameplay",
	help = T(524823774609, --[[ConstDef Gameplay GameRuleRebelYellProgress help]] "GameRule - RebelYell -  points to add to renegade generation."),
	id = "GameRuleRebelYellProgress",
	name = T(782696503433, --[[ConstDef Gameplay GameRuleRebelYellProgress name]] "GameRuleRebelYellProgress"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Gameplay",
	help = T(4605, --[[ConstDef Gameplay InstantCables help]] "Cables are built instantly when this is not 0"),
	id = "InstantCables",
	name = T(4606, --[[ConstDef Gameplay InstantCables name]] "Instant Cables"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(10464, --[[ConstDef Gameplay InstantPassages help]] "Passages are built instantly and cost nothing when this is not 0"),
	id = "InstantPassages",
	name = T(10141, --[[ConstDef Gameplay InstantPassages name]] "Instant Passages"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4607, --[[ConstDef Gameplay InstantPipes help]] "Pipes are built instantly when this is not 0"),
	id = "InstantPipes",
	name = T(4608, --[[ConstDef Gameplay InstantPipes name]] "Instant Pipes"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4609, --[[ConstDef Gameplay IsDeepMetalsExploitable help]] "Deep Metals deposits are exploitable when this is not 0"),
	id = "IsDeepMetalsExploitable",
	name = T(4610, --[[ConstDef Gameplay IsDeepMetalsExploitable name]] "Exploitable Deep Metals"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4613, --[[ConstDef Gameplay IsDeepPreciousMetalsExploitable help]] "Deep Rare Metals deposits are exploitable when this is not 0"),
	id = "IsDeepPreciousMetalsExploitable",
	name = T(4614, --[[ConstDef Gameplay IsDeepPreciousMetalsExploitable name]] "Can exploit deep Rare Metals"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(4611, --[[ConstDef Gameplay IsDeepWaterExploitable help]] "Deep Water deposits are exploitable when this is not 0"),
	id = "IsDeepWaterExploitable",
	name = T(4612, --[[ConstDef Gameplay IsDeepWaterExploitable name]] "Exploitable Deep Water"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(10142, --[[ConstDef Gameplay MaxColonistsPerPod help]] "Maximum number of Colonists that can arrive on Mars in a single Pod"),
	id = "MaxColonistsPerPod",
	name = T(10143, --[[ConstDef Gameplay MaxColonistsPerPod name]] "Colonists per Pod"),
	value = 12,
}
DefineConst{
	group = "Gameplay",
	help = T(4593, --[[ConstDef Gameplay MaxColonistsPerRocket help]] "Maximum number of Colonists that can arrive on Mars in a single Rocket"),
	id = "MaxColonistsPerRocket",
	name = T(4594, --[[ConstDef Gameplay MaxColonistsPerRocket name]] "Colonists per Rocket"),
	value = 12,
}
DefineConst{
	group = "Gameplay",
	id = "MaxResearchCollaborationLoss",
	name = T(8027, --[[ConstDef Gameplay MaxResearchCollaborationLoss name]] "Max Research Collaboration Loss (%)"),
	value = 50,
}
DefineConst{
	group = "Gameplay",
	help = T(8464, --[[ConstDef Gameplay OutsourceDisabled help]] "Determines whether the player can buy research points via outsourcing."),
	id = "OutsourceDisabled",
	name = T(8465, --[[ConstDef Gameplay OutsourceDisabled name]] "Outsource Disabled"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	id = "OutsourceMaxOrderCount",
	name = T(970197122036, --[[ConstDef Gameplay OutsourceMaxOrderCount name]] "Maximum Outsource Orders"),
	value = 5,
}
DefineConst{
	group = "Gameplay",
	id = "OutsourceResearch",
	name = T(593431521691, --[[ConstDef Gameplay OutsourceResearch name]] "Outsource Research Points"),
	value = 1000,
}
DefineConst{
	group = "Gameplay",
	id = "OutsourceResearchCost",
	name = T(839458405314, --[[ConstDef Gameplay OutsourceResearchCost name]] "Outsource Research Cost (in millions)"),
	scale = "mil",
	value = 200000000,
}
DefineConst{
	group = "Gameplay",
	id = "OutsourceResearchTime",
	name = T(940974210714, --[[ConstDef Gameplay OutsourceResearchTime name]] "Outsource Research Duration"),
	scale = "sols",
	value = 3600000,
}
DefineConst{
	group = "Gameplay",
	help = T(136058990142, --[[ConstDef Gameplay OverpopulatedDome help]] "The number of Homless colonists that Overpopulated the dome."),
	id = "OverpopulatedDome",
	name = T(290519601836, --[[ConstDef Gameplay OverpopulatedDome name]] "OverpopulatedDome"),
	value = 20,
}
DefineConst{
	group = "Gameplay",
	help = T(4599, --[[ConstDef Gameplay SponsorFundingInterval help]] "Period (in Sols) of additional periodical Funding from mission sponsors"),
	id = "SponsorFundingInterval",
	name = T(4600, --[[ConstDef Gameplay SponsorFundingInterval name]] "Funding Interval (Sols)"),
	scale = "sols",
	value = 3600000,
}
DefineConst{
	group = "Gameplay",
	help = T(4601, --[[ConstDef Gameplay SponsorFundingPerInterval help]] "Amount of additional Funding (in millions) received periodically from mission sponsor"),
	id = "SponsorFundingPerInterval",
	name = T(4602, --[[ConstDef Gameplay SponsorFundingPerInterval name]] "Additional Funding (M)"),
	value = 0,
}
DefineConst{
	group = "Gameplay",
	help = T(750913549910, --[[ConstDef Gameplay SponsorGoalsCount help]] "Number of sponsor goals"),
	id = "SponsorGoalsCount",
	name = T(750913549910, --[[ConstDef Gameplay SponsorGoalsCount name]] "Number of sponsor goals"),
	value = 5,
}
DefineConst{
	group = "Gameplay",
	help = T(4581, --[[ConstDef Gameplay SupplyMissionsEnabled help]] "Determines where supply missions are enabled"),
	id = "SupplyMissionsEnabled",
	name = T(4582, --[[ConstDef Gameplay SupplyMissionsEnabled name]] "Supply Missions Enabled"),
	value = 1,
}
DefineConst{
	group = "Gameplay",
	help = T(4589, --[[ConstDef Gameplay TravelTimeEarthMars help]] "Time it takes for a Rocket to travel from Earth to Mars"),
	id = "TravelTimeEarthMars",
	name = T(4590, --[[ConstDef Gameplay TravelTimeEarthMars name]] "Rocket Travel Time (Earth to Mars)"),
	scale = "hours",
	value = 750000,
}
DefineConst{
	group = "Gameplay",
	help = T(4591, --[[ConstDef Gameplay TravelTimeMarsEarth help]] "Time it takes for a Rocket to travel from Mars to Earth"),
	id = "TravelTimeMarsEarth",
	name = T(4592, --[[ConstDef Gameplay TravelTimeMarsEarth name]] "Rocket Travel Time (Mars to Earth)"),
	scale = "hours",
	value = 750000,
}
DefineConst{
	group = "Gameplay",
	id = "WasteRockToConcreteRatio",
	name = T(7665, --[[ConstDef Gameplay WasteRockToConcreteRatio name]] "WasteRock To Concrete Ratio"),
	value = 5,
}
DefineConst{
	group = "Research",
	help = T(4621, --[[ConstDef Research BreakThroughTechCostMod help]] "Breakthrough tech cost modifier"),
	id = "BreakThroughTechCostMod",
	name = T(4622, --[[ConstDef Research BreakThroughTechCostMod name]] "Breakthrough tech cost modifier"),
	value = 100,
}
DefineConst{
	group = "Research",
	help = T(4625, --[[ConstDef Research BreakthroughResearchSpeedMod help]] "Research point multiplier for Breakthrough Research (in %)"),
	id = "BreakthroughResearchSpeedMod",
	name = T(4626, --[[ConstDef Research BreakthroughResearchSpeedMod name]] "Breakthrough Research Speed Mod"),
	value = 100,
}
DefineConst{
	group = "Research",
	help = T(4629, --[[ConstDef Research ElectricityForResearchPoint help]] "Excess electrical Power will be converted to research at the rate defined by this value."),
	id = "ElectricityForResearchPoint",
	name = T(4630, --[[ConstDef Research ElectricityForResearchPoint name]] "Electricity for Research"),
	scale = "Resources",
	value = 0,
}
DefineConst{
	group = "Research",
	help = T(4623, --[[ConstDef Research ExperimentalResearchSpeedMod help]] "Research point multiplier for Experimental Research (in %)"),
	id = "ExperimentalResearchSpeedMod",
	name = T(4624, --[[ConstDef Research ExperimentalResearchSpeedMod name]] "Experimental Research Speed Mod"),
	value = 100,
}
DefineConst{
	group = "Research",
	id = "ExplorerRoverResearchPoints",
	name = T(4631, --[[ConstDef Research ExplorerRoverResearchPoints name]] "Research points generated per RC Commander"),
	value = 0,
}
DefineConst{
	group = "Research",
	id = "PlanetaryBreakthroughCount",
	name = T(222544894200, --[[ConstDef Research PlanetaryBreakthroughCount name]] "Number of Breakthroughs reserved for Planetary Anomalies"),
	value = 4,
}
DefineConst{
	group = "Research",
	help = T(4627, --[[ConstDef Research SponsorResearch help]] "Sponsor Funding gained per Sol"),
	id = "SponsorResearch",
	name = T(4628, --[[ConstDef Research SponsorResearch name]] "Sponsor Research per Sol"),
	value = 100,
}
DefineConst{
	group = "Rover",
	help = T(4634, --[[ConstDef Rover RCRoverDistanceToProvokeAutomaticUnsiege help]] "Go To command will automatically cause unsiege if target is further than this distance"),
	id = "RCRoverDistanceToProvokeAutomaticUnsiege",
	name = T(4635, --[[ConstDef Rover RCRoverDistanceToProvokeAutomaticUnsiege name]] "RC Commander distance to provoke automatic unsiege"),
	value = 15000,
}
DefineConst{
	group = "Rover",
	help = T(4642, --[[ConstDef Rover RCRoverDroneRechargeCost help]] "The amount of battery drained from RC Commander when recharging a Drone."),
	id = "RCRoverDroneRechargeCost",
	name = T(4643, --[[ConstDef Rover RCRoverDroneRechargeCost name]] "RC Commander Drone battery recharge cost"),
	value = 15000,
}
DefineConst{
	group = "Rover",
	help = T(4632, --[[ConstDef Rover RCRoverMaxDrones help]] "Maximum Drones an RC Commander can control"),
	id = "RCRoverMaxDrones",
	name = T(4633, --[[ConstDef Rover RCRoverMaxDrones name]] "RC Commander max Drones"),
	value = 8,
}
DefineConst{
	group = "Rover",
	help = T(4636, --[[ConstDef Rover RCRoverScanAnomalyTime help]] "RC Commander Anomaly scanning time (for each layer of depth)"),
	id = "RCRoverScanAnomalyTime",
	name = T(4637, --[[ConstDef Rover RCRoverScanAnomalyTime name]] "RC Commander Anomaly scan time"),
	scale = "hours",
	value = 180000,
}
DefineConst{
	group = "Rover",
	help = T(4638, --[[ConstDef Rover RCRoverTransferResourceWorkTime help]] "The time it takes for an RC Commander to transfer 1 resource to a Depot."),
	id = "RCRoverTransferResourceWorkTime",
	name = T(4639, --[[ConstDef Rover RCRoverTransferResourceWorkTime name]] "RC Commander resource gather time"),
	value = 1000,
}
DefineConst{
	group = "Rover",
	help = T(4640, --[[ConstDef Rover RCTransportGatherResourceWorkTime help]] "The time it takes the RC Transport to gather 1 resource from a deposit"),
	id = "RCTransportGatherResourceWorkTime",
	name = T(4641, --[[ConstDef Rover RCTransportGatherResourceWorkTime name]] "RC Transport resource gather time"),
	scale = "hours",
	value = 15000,
}
DefineConst{
	group = "Scale",
	id = "Resources",
	value = 1000,
}
DefineConst{
	group = "Scale",
	id = "Stat",
	value = 1000,
}
DefineConst{
	group = "Scale",
	id = "Terraforming",
	value = 1000,
}
DefineConst{
	group = "Scale",
	id = "degrees",
	value = 60,
}
DefineConst{
	group = "Scale",
	id = "hours",
	scale = "sec",
	value = 30000,
}
DefineConst{
	group = "Scale",
	id = "meters",
	value = 100,
}
DefineConst{
	group = "Scale",
	id = "mil",
	value = 1000000,
}
DefineConst{
	group = "Scale",
	id = "sols",
	scale = "hours",
	value = 720000,
}
DefineConst{
	group = "Scale",
	id = "SoilQuality",
	value = 100,
}
DefineConst{
	group = "Stat",
	id = "ColdWaveSanityDamage",
	name = T(438538796804, --[[ConstDef Stat ColdWaveSanityDamage name]] "Sanity damage from a Cold Wave (per hour)"),
	scale = "Stat",
	value = 300,
}
DefineConst{
	group = "Stat",
	id = "DustStormSanityDamage",
	name = T(438538796803, --[[ConstDef Stat DustStormSanityDamage name]] "Sanity damage from Dust Storms (per hour)"),
	scale = "Stat",
	value = 300,
}
DefineConst{
	group = "Stat",
	id = "GameRuleRebelYellRenegadeCreation",
	name = T(8879, --[[ConstDef Stat GameRuleRebelYellRenegadeCreation name]] "Renegade creation point when game rule Rebel Yell is activated"),
	scale = "Stat",
	value = 23100,
}
DefineConst{
	group = "Stat",
	help = T(4550, --[[ConstDef Stat HighStatLevel help]] "Stats above this level are considered high"),
	id = "HighStatLevel",
	name = T(4551, --[[ConstDef Stat HighStatLevel name]] "High Stat Threshold"),
	scale = "Stat",
	value = 70000,
}
DefineConst{
	group = "Stat",
	help = T(4556, --[[ConstDef Stat HighStatMoraleEffect help]] "High Health, Sanity and Comfort increase the Colonist's morale by this much"),
	id = "HighStatMoraleEffect",
	name = T(4557, --[[ConstDef Stat HighStatMoraleEffect name]] "High Stat Morale Effect"),
	scale = "Stat",
	value = 5000,
}
DefineConst{
	group = "Stat",
	help = T(4577, --[[ConstDef Stat LowSanityNegativeTraitChance help]] "Chance of getting a negative trait when Sanity reaches zero, in %"),
	id = "LowSanityNegativeTraitChance",
	name = T(4578, --[[ConstDef Stat LowSanityNegativeTraitChance name]] "Chance for getting a flaw when experiencing a Sanity breakdown"),
	value = 30,
}
DefineConst{
	group = "Stat",
	help = T(4575, --[[ConstDef Stat LowSanitySuicideChance help]] "Chance of suicide when Sanity reaches zero, in %"),
	id = "LowSanitySuicideChance",
	name = T(4576, --[[ConstDef Stat LowSanitySuicideChance name]] "Chance of Suicide"),
	value = 1,
}
DefineConst{
	group = "Stat",
	help = T(4548, --[[ConstDef Stat LowStatLevel help]] "Stats below this level are considered low"),
	id = "LowStatLevel",
	name = T(4549, --[[ConstDef Stat LowStatLevel name]] "Low Stat Threshold"),
	scale = "Stat",
	value = 30000,
}
DefineConst{
	group = "Stat",
	help = T(4552, --[[ConstDef Stat LowStatMoraleEffect help]] "Low Health, Sanity and Comfort decreases a Colonist's morale by this amount"),
	id = "LowStatMoraleEffect",
	name = T(4553, --[[ConstDef Stat LowStatMoraleEffect name]] "Low Stat Morale Effect"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	help = T(8660, --[[ConstDef Stat MalfunctionedDome help]] "Colonist Sanity decreased when rest in malfunctioned Dome"),
	id = "MalfunctionedDome",
	name = T(8661, --[[ConstDef Stat MalfunctionedDome name]] "Malfunctioned Dome Sanity Penalty"),
	scale = "Stat",
	value = 5000,
}
DefineConst{
	group = "Stat",
	help = T(7426, --[[ConstDef Stat MedicalBuildingMinComfortBirthDecrease help]] "Decreases minimum Colonist Comfort for giving birth in a Dome Medical Building"),
	id = "MedicalBuildingMinComfortBirthDecrease",
	name = T(4573, --[[ConstDef Stat MedicalBuildingMinComfortBirthDecrease name]] "Penalty to Colonist Comfort for Birth from Medical Buildings"),
	scale = "Stat",
	value = 15000,
}
DefineConst{
	group = "Stat",
	id = "MeteorHealthDamage",
	name = T(7563, --[[ConstDef Stat MeteorHealthDamage name]] "Health damage from small meteor (one-time on impact)"),
	scale = "Stat",
	value = 50000,
}
DefineConst{
	group = "Stat",
	id = "MeteorSanityDamage",
	name = T(4579, --[[ConstDef Stat MeteorSanityDamage name]] "Sanity damage from meteor (one-time on impact)"),
	scale = "Stat",
	value = 12000,
}
DefineConst{
	group = "Stat",
	help = T(7424, --[[ConstDef Stat MinComfortBirth help]] "Minimum Colonist Comfort for Birth"),
	id = "MinComfortBirth",
	name = T(7425, --[[ConstDef Stat MinComfortBirth name]] "Minimum Colonist Comfort for Birth"),
	scale = "Stat",
	value = 70000,
}
DefineConst{
	group = "Stat",
	help = T(4554, --[[ConstDef Stat MoraleInitRange help]] "Morale of new Colonists starts randomly in this range, centered around half of maximum Morale"),
	id = "MoraleInitRange",
	name = T(4555, --[[ConstDef Stat MoraleInitRange name]] "Initial Morale Range"),
	scale = "Stat",
	value = 20000,
}
DefineConst{
	group = "Stat",
	id = "MysteryDreamSanityDamage",
	name = T(6975, --[[ConstDef Stat MysteryDreamSanityDamage name]] "Sanity damage for Dreamers from Mirages (per hour)"),
	scale = "Stat",
	value = 500,
}
DefineConst{
	group = "Stat",
	help = T(4558, --[[ConstDef Stat NoHomeComfort help]] "Colonist Comfort decreases when homeless"),
	id = "NoHomeComfort",
	name = T(4559, --[[ConstDef Stat NoHomeComfort name]] "Homeless Comfort Penalty"),
	scale = "Stat",
	value = 20000,
}
DefineConst{
	group = "Stat",
	help = T(8807, --[[ConstDef Stat NonHomeDomeServiceThresholdDecrement help]] "Service threshold penalty for colonists being serviced in another connected dome"),
	id = "NonHomeDomeServiceThresholdDecrement",
	name = T(8808, --[[ConstDef Stat NonHomeDomeServiceThresholdDecrement name]] "Connected dome service threshold penalty"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	id = "OutsideFoodConsumptionComfort",
	name = T(4580, --[[ConstDef Stat OutsideFoodConsumptionComfort name]] "Comfort damage from eating raw food from piles"),
	scale = "Stat",
	value = 3000,
}
DefineConst{
	group = "Stat",
	id = "OutsideWorkplaceSanityDecrease",
	name = T(4572, --[[ConstDef Stat OutsideWorkplaceSanityDecrease name]] "Outside Workplace Sanity Penalty"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	help = T(4564, --[[ConstDef Stat OxygenMaxOutsideTime help]] "This is the time it takes for Colonists outside of Domes to start losing health"),
	id = "OxygenMaxOutsideTime",
	name = T(4565, --[[ConstDef Stat OxygenMaxOutsideTime name]] "Oxygen max outside time"),
	scale = "hours",
	value = 120000,
}
DefineConst{
	group = "Stat",
	help = T(12338, --[[ConstDef Stat WaterMaxOutsideTime help]] "This is the time it takes for Colonists outside of Domes to become dehydrated"),
	id = "WaterMaxOutsideTime",
	name = T(12339, --[[ConstDef Stat WaterMaxOutsideTime name]] "Water max outside time"),
	scale = "hours",
	value = 180000,
}
DefineConst{
	group = "Stat",
	id = "PerformanceEffectOnServiceComfort",
	name = T(359628595078, --[[ConstDef Stat PerformanceEffectOnServiceComfort name]] "Max effect of worker performance on Service Quality"),
	scale = "Stat",
	value = 20000,
}
DefineConst{
	group = "Stat",
	id = "RenegadeCreation",
	name = T(4574, --[[ConstDef Stat RenegadeCreation name]] "Renegade creation point"),
	scale = "Stat",
	value = 70000,
}
DefineConst{
	group = "Stat",
	help = T(4560, --[[ConstDef Stat SeeDeadSanity help]] "Colonist Sanity decreases when a Colonist from the same Residence dies from non-natural causes"),
	id = "SeeDeadSanity",
	name = T(4561, --[[ConstDef Stat SeeDeadSanity name]] "Seeing Death"),
	scale = "Stat",
	value = 15000,
}
DefineConst{
	group = "Stat",
	help = T(4566, --[[ConstDef Stat WorkDarkHoursSanityDecrease help]] "When working during dark hours Colonists will lose this much Sanity (per work shift)"),
	id = "WorkDarkHoursSanityDecrease",
	name = T(4567, --[[ConstDef Stat WorkDarkHoursSanityDecrease name]] "Dark hours work Sanity decrease"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	help = T(8809, --[[ConstDef Stat WorkInWorkshopComfortBoost help]] "Workers in Workshop receive Comfort boost"),
	id = "WorkInWorkshopComfortBoost",
	name = T(8809, --[[ConstDef Stat WorkInWorkshopComfortBoost name]] "Workers in Workshop receive Comfort boost"),
	scale = "Stat",
	value = 5000,
}
DefineConst{
	group = "Stat",
	help = T(8811, --[[ConstDef Stat WorkInWorkshopMoraleBoost help]] "Workers in Workshop receive Morale boost"),
	id = "WorkInWorkshopMoraleBoost",
	name = T(8811, --[[ConstDef Stat WorkInWorkshopMoraleBoost name]] "Workers in Workshop receive Morale boost"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	help = T(4570, --[[ConstDef Stat WorkOvertimeHealth help]] "Decreased Health from heavy workloads"),
	id = "WorkOvertimeHealth",
	name = T(4571, --[[ConstDef Stat WorkOvertimeHealth name]] "Heavy Workload Health Penalty"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "Stat",
	help = T(4568, --[[ConstDef Stat WorkOvertimeSanityDecrease help]] "Decreased Sanity from heavy workloads"),
	id = "WorkOvertimeSanityDecrease",
	name = T(4569, --[[ConstDef Stat WorkOvertimeSanityDecrease name]] "Heavy Workload Sanity Penalty"),
	scale = "Stat",
	value = 10000,
}
DefineConst{
	group = "StoryBits",
	help = T(589776447693, --[[ConstDef StoryBits ExtraCooldown help]] "Cooldown added to a category whenever a StoryBit from THAT category is activated"),
	id = "ExtraCooldown",
	name = T(435983609557, --[[ConstDef StoryBits ExtraCooldown name]] "Category Extra Cooldown"),
	scale = "sols",
	value = 10800000,
}
DefineConst{
	group = "StoryBits",
	help = T(12317, --[[ConstDef StoryBits MaxCooldown help]] "Each StoryBit category is assigned a random cooldown between MinCooldown and MaxCooldown when a StoryBit triggers"),
	id = "MaxCooldown",
	name = T(12318, --[[ConstDef StoryBits MaxCooldown name]] "Max Cooldown"),
	scale = "sols",
	value = 8640000,
}
DefineConst{
	group = "StoryBits",
	help = T(12319, --[[ConstDef StoryBits MinCooldown help]] "Each StoryBit category is assigned a random cooldown between MinCooldown and MaxCooldown when a StoryBit triggers"),
	id = "MinCooldown",
	name = T(136932901153, --[[ConstDef StoryBits MinCooldown name]] "Min Cooldown"),
	scale = "sols",
	value = 3600000,
}
DefineConst{
	group = "StoryBits",
	help = T(10865, --[[ConstDef StoryBits NotificationTimeout help]] "Time to wait for the player to click the StoryBit notification before the pop up is forced"),
	id = "NotificationTimeout",
	name = T(262180053685, --[[ConstDef StoryBits NotificationTimeout name]] "Notification Timeout"),
	scale = "hours",
	value = 240000,
}
DefineConst{
	group = "StoryBits",
	help = T(382207919709, --[[ConstDef StoryBits TickDuration help]] "Time duration between Tick triggers"),
	id = "TickDuration",
	name = T(942145509228, --[[ConstDef StoryBits TickDuration name]] "Tick Duration"),
	scale = "hours",
	value = 30000,
}
DefineConst{
	group = "Terraforming",
	help = T(103173269581, --[[ConstDef Terraforming LandscapeMaxBoundary help]] "Maximum Size of a Landscape Construction Site Bounding Box (hexes)"),
	id = "LandscapeMaxBoundary",
	name = T(121765804687, --[[ConstDef Terraforming LandscapeMaxBoundary name]] "Max Landscape Boundary"),
	value = 120,
}
DefineConst{
	group = "Terraforming",
	help = T(883272456922, --[[ConstDef Terraforming LandscapeMaxHexes help]] "Maximum Count of Hexes In a Single Landscape Construction Site"),
	id = "LandscapeMaxHexes",
	name = T(567490170117, --[[ConstDef Terraforming LandscapeMaxHexes name]] "Max Landscape Hexes"),
	value = 8000,
}
DefineConst{
	group = "Terraforming",
	help = T(901111064055, --[[ConstDef Terraforming LandscapeSoilDamageAmount help]] "A constant soil fixed damage"),
	id = "LandscapeSoilDamageAmount",
	name = T(548625953751, --[[ConstDef Terraforming LandscapeSoilDamageAmount name]] "Landscape Soil Damage Amount"),
	value = 0,
}
DefineConst{
	group = "Terraforming",
	help = T(376198663861, --[[ConstDef Terraforming LandscapeSoilDamagePct help]] "A constant soil damage expressed in percents of the current target soil quality"),
	id = "LandscapeSoilDamagePct",
	name = T(379962151980, --[[ConstDef Terraforming LandscapeSoilDamagePct name]] "Landscape Soil Damage Percent"),
	value = 20,
}
DefineConst{
	group = "Terraforming",
	help = T(274940180966, --[[ConstDef Terraforming WasteRockPerHexCube help]] "WasteRock needed per cubic hex (10 m height)"),
	id = "WasteRockPerHexCube",
	name = T(298846244549, --[[ConstDef Terraforming WasteRockPerHexCube name]] "WasteRock per Cubic Hex"),
	scale = "Resources",
	value = 100,
}
DefineConst{
	group = "Traits",
	help = T(715051458672, --[[ConstDef Traits ExtrovertIncreaseComfortThreshold help]] "Increases Comfort Threshold for Social Buildings when used by extroverts"),
	id = "ExtrovertIncreaseComfortThreshold",
	name = T(982066645807, --[[ConstDef Traits ExtrovertIncreaseComfortThreshold name]] "ExtrovertIncreaseComfortThreshold"),
	scale = "Stat",
	value = 20000,
}
DefineConst{
	group = "Traits",
	help = T(290290906449, --[[ConstDef Traits MaxColonistTraitsToGenerate help]] "Max base traits generated per Colonist"),
	id = "MaxColonistTraitsToGenerate",
	name = T(455324213448, --[[ConstDef Traits MaxColonistTraitsToGenerate name]] "MaxColonistTraitsToGenerate"),
	value = 3,
}
DefineConst{
	group = "Workplace",
	help = T(4688, --[[ConstDef Workplace AvoidWorkplaceSols help]] "After being fired, Colonists will avoid that Workplace for this many days when searching for a Workplace"),
	id = "AvoidWorkplaceSols",
	name = T(4689, --[[ConstDef Workplace AvoidWorkplaceSols name]] "Avoid Workplace Sols"),
	value = 5,
}
DefineConst{
	group = "Workplace",
	help = T(4690, --[[ConstDef Workplace DefaultOutsideWorkplacesRadius help]] "Colonists search this far (in hexes) outisde their Dome when looking for a Workplace"),
	id = "DefaultOutsideWorkplacesRadius",
	name = T(4691, --[[ConstDef Workplace DefaultOutsideWorkplacesRadius name]] "Default outside Workplaces radius"),
	value = 10,
}
DefineConst{
	group = "Workplace",
	help = T(384684843215, --[[ConstDef Workplace OvertimedShiftPerformance help]] "Heavy workload Shift Performance change"),
	id = "OvertimedShiftPerformance",
	name = T(570435030757, --[[ConstDef Workplace OvertimedShiftPerformance name]] "Heavy workload Shift Performance"),
	value = 20,
}
DefineConst{
	group = "Workplace",
	help = T(4692, --[[ConstDef Workplace WorkingHours help]] "Normal shift duration"),
	id = "WorkingHours",
	name = T(4693, --[[ConstDef Workplace WorkingHours name]] "Working hours"),
	value = 8,
}

LoadDlcConsts()
