-- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.0001839 -v
local scene = getSceneGraph()
local events = getEventManager()

node = scene:newSceneNode("Sky")
comp = node:newSkyboxComponent()
comp:setMinFogDensity(0.000000)
comp:setMaxFogDensity(0.900000)
comp:setHeightOfMaxFogDensity(10.000000)
comp:setGeneratedSky()
trf = Transform.new()
trf:setOrigin(Vec3.new(0.000000, 23.077700, 25.287918))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.017")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/blood_decal_albedo.ankitex", 1.000000)
comp:loadMetalRoughnessImageResource("Assets/blood_decal_metal_roughness.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.248238, -0.031180, 2.810158))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.467957, 1.360810, 0.082817))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.018")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/blood_decal_albedo.ankitex", 1.000000)
comp:loadMetalRoughnessImageResource("Assets/blood_decal_metal_roughness.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.248238, 1.820668, 3.320379))
rot = Mat3.new()
rot:setAll(-0.724110, -0.689684, -0.000000, -0.689684, 0.724110, -0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.467957, 1.360810, 0.164461))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.011")
comp = node:newGlobalIlluminationProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.055059, 12.490639, -0.594131))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.047152, 12.742352, 10.784473))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.016")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 11.476126, 6.485529))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.015")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 3.652928, 6.485529))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.014")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 3.652928, -0.044542))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.013")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 11.476126, -0.044542))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.012")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.839472, 20.151806, -0.637399))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(17.297501, 4.716665, 4.199789))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.010")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 11.476126, -7.632176))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.009")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.002113, 3.652928, -7.632176))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
node:setLocalTransform(trf)

node = scene:newSceneNode("Camera.001")
scene:setActiveCameraNode(node)
comp = node:newCameraComponent()
comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779)
trf = Transform.new()
trf:setOrigin(Vec3.new(17.666607, 11.278920, 1.745400))
rot = Mat3.new()
rot:setAll(0.214489, -0.116674, 0.969733, 0.011718, 0.993076, 0.116891, -0.976656, -0.013709, 0.214371)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.008")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.786592, 2.752117, -3.831246))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.007")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.786592, 2.752117, 2.492320))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.006")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.546045, 2.752117, 2.492320))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.005")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.538117, 2.743549, -3.843734))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.004")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Fire.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.538117, 2.179293, 2.496457))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.003")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Fire.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.538117, 2.179293, -3.835756))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.002")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Fire.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.785069, 2.179293, -3.812334))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.001")
comp = node:newParticleEmitterComponent()
comp:loadParticleEmitterResource("Assets/Fire.ankipart")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.785069, 2.179293, 2.471332))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
node:setLocalTransform(trf)

node = scene:newSceneNode("Point.003")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kPoint)
lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
lcomp:setShadowEnabled(1)
lcomp:setRadius(3.000000)
event = events:newLightEvent(0.0, -1.0, node)
event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
event:setFrequency(2.000000, 0.020000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.783357, 2.494228, -3.841534))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Point.002")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kPoint)
lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
lcomp:setShadowEnabled(1)
lcomp:setRadius(3.000000)
event = events:newLightEvent(0.0, -1.0, node)
event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
event:setFrequency(2.000000, 0.020000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.783357, 2.494228, 2.518101))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Point.001")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kPoint)
lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
lcomp:setShadowEnabled(1)
lcomp:setRadius(3.000000)
event = events:newLightEvent(0.0, -1.0, node)
event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
event:setFrequency(2.000000, 0.020000)
trf = Transform.new()
trf:setOrigin(Vec3.new(8.546165, 2.494228, 2.518101))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Point")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kPoint)
lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
lcomp:setShadowEnabled(1)
lcomp:setRadius(3.000000)
event = events:newLightEvent(0.0, -1.0, node)
event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
event:setFrequency(2.000000, 0.020000)
trf = Transform.new()
trf:setOrigin(Vec3.new(8.546165, 2.494228, -3.830497))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.015")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.014")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.013")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.012")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.011")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.010")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.009")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.008")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.007")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.006")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.005")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.004")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.003")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.000")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.002")
node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_369.001")
node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_202.003")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.776816, 14.663910, -4.502252))
rot = Mat3.new()
rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_202.002")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.305047, 14.663910, -4.502252))
rot = Mat3.new()
rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_202.001")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.155733, 14.663910, -4.502252))
rot = Mat3.new()
rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_329.002")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.642870, 14.669758, 3.221505))
rot = Mat3.new()
rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_329.001")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.157306, 14.669758, 3.221505))
rot = Mat3.new()
rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_327")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.058543, 2.412437, -4.801580))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_328")
node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.317636, 2.413258, -4.794525))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000052, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_326")
node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.582144, 2.413258, -4.794524))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_323")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.005276, 2.412440, -4.801586))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_325")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.827320, 2.401423, 3.477275))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_320")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.058544, 2.401422, 3.477272))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_321")
node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.582146, 2.413259, 3.447781))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_324")
node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.317637, 2.413259, 3.447782))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_322")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.005272, 2.401424, 3.477270))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("sponza_329")
node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.827316, 2.412437, -4.801583))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_379")
node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.092464, 13.230830, 3.541192))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_377")
node:newModelComponent():loadModelResource("Assets/sponza_122_arch.001_14fd292eefa0a1aa.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.118174, 7.305849, -0.624336))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_376")
node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.092466, 13.230830, -4.780493))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_375")
node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.246060, 1.909452, -4.582567))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_374")
node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.246060, 1.909452, 3.354879))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_371")
node:newModelComponent():loadModelResource("Assets/sponza_278_leaf_a6f3f415115d14d4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.290215, 2.713307, -4.824191))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_370")
node:newModelComponent():loadModelResource("Assets/sponza_279_leaf_1869e5ec81c20a1d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.060755, 2.935291, -4.798228))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_369")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.421750, 21.750931, -4.427776))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_368")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.889674, 21.750931, -4.608408))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_367")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.889675, 21.750931, -4.427776))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_366")
node:newModelComponent():loadModelResource("Assets/sponza_36_bricks_5d022f341d9125e3.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.143006, 19.383520, -0.631280))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_365")
node:newModelComponent():loadModelResource("Assets/sponza_35_ceiling_974908055e23cc74.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.109172, 14.115320, -0.613359))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_364")
node:newModelComponent():loadModelResource("Assets/sponza_34_bricks_78140321a41e1626.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.142429, 14.115320, -0.640967))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_363")
node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.201250, 10.506470, -4.654476))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_362")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.620632, 10.506470, -4.860939))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_361")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.121989, 10.506470, -4.860939))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_360")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.321624, 10.506470, -4.860939))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_349")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.550490, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_348")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.019710, 4.930258, 3.477626))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_347")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.557279, 4.930258, 3.477626))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_346")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.026500, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_345")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.488930, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_344")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-5.088056, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_343")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.550490, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_342")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.019710, 4.930258, -4.878156))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_341")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.827690, 4.930258, -4.878156))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_340")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(9.358465, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_339")
node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-20.982389, 1.156170, 7.056126))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_337")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.400948, 7.514535, -4.839949))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_334")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.775370, 15.009150, 1.810299))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_333")
node:newModelComponent():loadModelResource("Assets/leaf_b_leaf_582f73514dcafca7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.302617, 1.590199, 3.610878))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_332")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.303737, 15.009150, 1.810299))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_331")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.772125, 14.663910, 3.218735))
rot = Mat3.new()
rot:setAll(-0.180823, 0.386751, -0.904282, -0.379577, 0.820762, 0.426932, 0.907317, 0.420443, -0.001611)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_330")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.157959, 15.009150, 1.810299))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_329")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.303111, 14.669758, 3.221505))
rot = Mat3.new()
rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_320")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.238536, 7.514535, 3.577551))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_319")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.733730, 7.514535, 3.577553))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_318")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.369361, 16.966690, -4.509294))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_317")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.850400, 16.966690, -4.509294))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_316")
node:newModelComponent():loadModelResource("Assets/sponza_66_bricks_e6394d28d6853da7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-0.750208, 19.416679, -0.779783))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_315")
node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.115413, 16.126881, -0.651359))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_314")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.681770, 16.980965, -0.597432))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_313")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.039520, 16.966690, -4.509294))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_312")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.555861, 16.966690, -4.509294))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_311")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.051959, 16.966690, -4.509294))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_310")
node:newModelComponent():loadModelResource("Assets/sponza_68_bricks_e0182c31d16c04af.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.101038, 11.209440, -0.576034))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_309")
node:newModelComponent():loadModelResource("Assets/sponza_69_bricks_a408b760873028dd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.077882, 3.502216, -0.614083))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_298")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.929549, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_297")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.296910, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_296")
node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.794630, 2.060827, 2.504910))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_291")
node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.790790, 3.708220, 2.671198))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_290")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-5.088056, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_289")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.557279, 4.930258, -4.878156))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_288")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.026500, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_287")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(1.403672, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_286")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.065552, 4.930258, -4.878156))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_285")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-3.534773, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_284")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(7.867994, 4.972256, -4.882030))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_283")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.398772, 4.930258, -4.878156))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_282")
node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.657009, 8.944786, -0.611002))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_275")
node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.654560, 11.964310, -0.613269))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_270")
node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.633289, 13.244850, -0.608689))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_269")
node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.379590, 13.244850, -0.608689))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_268")
node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.400009, 10.506470, 3.394577))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_267")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.779300, 10.506470, 3.601042))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_266")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.321624, 10.506470, 3.601042))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_265")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.121989, 10.506470, 3.601042))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_264")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.620632, 10.506470, 3.601042))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_263")
node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.201250, 10.506470, 3.394577))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_262")
node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.400000, 10.506470, -4.654476))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_261")
node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.779300, 10.506470, -4.860939))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_258")
node:newModelComponent():loadModelResource("Assets/sponza_382_bricks_72c0362fa6901de7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.056353, 10.092270, -0.941579))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_257")
node:newModelComponent():loadModelResource("Assets/sponza_380_roof_166519c8852bfa78.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.031650, 24.047630, -0.676114))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_256")
node:newModelComponent():loadModelResource("Assets/sponza_381_roof_5eca63481828b943.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.047899, 23.731964, -0.661724))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_242")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.866540, 11.854900, -4.890561))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_237")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.664040, 3.497289, 3.432414))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_236")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.664040, 3.497289, -4.644859))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_235")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.851360, 11.845250, 9.920128))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_234")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.851360, 11.845250, -11.135740))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_233")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.683060, 3.497289, 9.920127))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_232")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.683060, 3.497290, -11.135740))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_231")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.394640, 11.845250, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_230")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.641329, 11.845250, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_229")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.832109, 11.845250, 3.432414))
rot = Mat3.new()
rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_228")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.832109, 11.845250, -4.644859))
rot = Mat3.new()
rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_227")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(9.358465, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_226")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.827690, 4.930258, 3.477626))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_225")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.398772, 4.930258, 3.477626))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_224")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(7.867994, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_223")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(14.296910, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_222")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.929549, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_221")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(1.403672, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_220")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-16.488930, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_219")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-3.534773, 4.972256, 3.473752))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_218")
node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.065552, 4.930258, 3.477626))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_212")
node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.547237, 2.060827, 2.504907))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_210")
node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.551081, 3.708220, 2.671195))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_206")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.303737, 15.009150, -3.058701))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_205")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.642624, 15.009150, 1.810299))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_204")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.775370, 15.009150, -3.058701))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_202")
node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.640449, 14.663910, -4.502252))
rot = Mat3.new()
rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_200")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.157959, 15.009150, -3.058701))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_199")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.641329, 3.497289, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_198")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.394640, 3.497289, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_197")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.797520, 3.497290, -11.169260))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_196")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.552099, 3.497289, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_195")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.797520, 3.497290, 9.920159))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_194")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.552099, 3.497289, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_193")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.313021, 3.497289, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_192")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.167560, 3.497289, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_191")
node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.788848, 3.041563, 2.504884))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_189")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.850400, 16.966690, 3.251256))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_188")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.369361, 16.966690, 3.251258))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_187")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.597929, 21.750931, 3.139941))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_186")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.421749, 21.750931, 3.320574))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_185")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.067590, 21.750931, 3.139941))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_184")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.597930, 21.750931, 3.320573))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_183")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.039520, 16.966690, 3.251265))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_182")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.067600, 21.750931, 3.320573))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_181")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.051959, 16.966690, 3.251260))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_180")
node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.555861, 16.966690, 3.251263))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_178")
node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.548451, 3.040461, 2.504882))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_161")
node:newModelComponent():loadModelResource("Assets/list_b_bricks_ce9a437a3dc16846.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.107407, 7.338829, -0.579311))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_154")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.842310, 7.514535, -4.839949))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_152")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.040413, 7.514535, -4.839949))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_151")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.550927, 7.514535, -4.839949))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_150")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.664701, 7.514535, 3.577549))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_149")
node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.135557, 7.514535, 3.577550))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_146")
node:newModelComponent():loadModelResource("Assets/sponza_281_leaf_a9f7693f56880537.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.086136, 2.934831, 3.489329))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_145")
node:newModelComponent():loadModelResource("Assets/sponza_280_leaf_21937133f5eb6d92.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.556283, 1.699611, -4.896570))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_144")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.151949, 1.909452, -4.865543))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_143")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.275424, 1.909452, -4.860085))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_142")
node:newModelComponent():loadModelResource("Assets/sponza_17_arch_1e1cd51ca1d1f70d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.095811, 5.432958, -0.630945))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_141")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.598478, 1.909452, -4.859384))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_140")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.157409, 1.909452, 3.601418))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_139")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.275426, 1.909452, 3.596662))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_138")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.806880, 1.909452, -4.864849))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_137")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.593739, 1.909452, 3.602117))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_136")
node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.085937, 13.605260, -0.613768))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_135")
node:newModelComponent():loadModelResource("Assets/sponza_18_floor_567a5d17476d6a45.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.109988, 7.261356, -0.622508))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_134")
node:newModelComponent():loadModelResource("Assets/sponza_258_bricks_450cd1e90d9e98cd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-0.750208, 19.558910, -0.779783))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_133")
node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.642624, 15.009150, -3.058701))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_129")
node:newModelComponent():loadModelResource("Assets/sponza_257_ceiling_4fe40e1d7c22b53.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.089601, 5.285536, 9.997080))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_114")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.313021, 11.845250, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_113")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.167560, 11.845250, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_112")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.797520, 11.845250, -11.169260))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_111")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.552099, 11.845250, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_110")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.641329, 11.845250, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_109")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.394640, 11.845250, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_108")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.313021, 11.845250, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_107")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.167560, 11.845250, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_106")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.797520, 11.845250, 9.920159))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_105")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.552099, 11.845250, 9.920160))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_104")
node:newModelComponent():loadModelResource("Assets/sponza_379_bricks_569f05873a515cf7.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.025117, 10.666280, -0.867799))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_103")
node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.733471, 3.033149, -0.627679))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_102")
node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.541370, 3.033149, -0.627685))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_101")
node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(19.592480, 1.156170, 7.056126))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_100")
node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(19.592480, 1.156170, -7.846652))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_099")
node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-20.982389, 1.156170, -7.846652))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_098")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.313021, 3.497289, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_094")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.167560, 3.497289, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_091")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.832109, 3.497289, 3.432414))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_090")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.832109, 3.497289, -4.644859))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_089")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.394640, 3.497289, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_088")
node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.641329, 3.497289, -11.169270))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_087")
node:newModelComponent():loadModelResource("Assets/sponza_117_floor_54a39f24ac527941.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.077885, -0.043796, -0.614083))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_086")
node:newModelComponent():loadModelResource("Assets/list_bricks_ed8eb2090688095e.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.077885, 0.019622, -0.614083))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_085")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.851360, 3.497289, 9.920128))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_084")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.851360, 3.497289, -11.135740))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_083")
node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.494230, 1.909452, -4.582567))
rot = Mat3.new()
rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 1.000000, 0.000000, -0.996195, 0.000000, 0.087156)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_082")
node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.494230, 1.909452, 3.354879))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_081")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.889674, 21.750931, 3.320574))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_080")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.421750, 21.750931, 3.139941))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_079")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.597930, 21.750931, -4.608408))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_078")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.427776))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_077")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(2.421749, 21.750931, -4.608408))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_076")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-4.597929, 21.750931, -4.427776))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_075")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.670900, 21.777550, -0.611127))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_074")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.889675, 21.750931, 3.139941))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_073")
node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.608408))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_072")
node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-17.490271, 21.777559, -0.611125))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_059")
node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.543394, 3.708220, -4.005560))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_057")
node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.546961, 3.039362, -3.839247))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_054")
node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.547236, 2.060827, -3.839273))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_051")
node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.443700, 11.964710, -0.613269))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_050")
node:newModelComponent():loadModelResource("Assets/sponza_06_bricks_3bf0e0da0e9e2662.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.102677, 6.266306, -0.617628))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_049")
node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.115413, 8.744377, -0.651359))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_047")
node:newModelComponent():loadModelResource("Assets/sponza_05_bricks_18a0c6948fe21908.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.118173, 7.933293, -0.624336))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_046")
node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.669149, 10.935800, -0.678738))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_045")
node:newModelComponent():loadModelResource("Assets/sponza_00_leaf_8971879d70912750.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(8.589882, 2.569567, 3.553260))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_043")
node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.085937, 5.240654, -0.613768))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_042")
node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.812340, 1.909452, 3.602121))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_041")
node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(15.441240, 8.944786, -0.611002))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_040")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.039230, 10.432990, 3.639172))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_039")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.042070, 11.854900, 3.636552))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_038")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.561886, 11.854900, 3.636553))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_035")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.559046, 10.432990, 3.639172))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_034")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.097945, 10.432990, 3.639173))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_033")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.100785, 11.854900, 3.636554))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_032")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.370611, 11.854900, 3.636554))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_030")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.039230, 11.854900, -4.890561))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_029")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-14.042070, 10.432990, -4.893180))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_028")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.548975, 10.432990, -4.893180))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_027")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.546134, 11.854900, -4.890561))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_026")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.074739, 11.854900, -4.890561))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_025")
node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.087444, 2.605249, -11.220410))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_024")
node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.405448, 3.574692, 10.160410))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_023")
node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-7.547813, 3.574691, 10.160410))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_022")
node:newModelComponent():loadModelResource("Assets/square_door_details_7cfbf36c17a8116c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.100467, 2.109479, 10.129190))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_021")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.683060, 11.845250, 9.920127))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_020")
node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.683060, 11.845250, -11.135740))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_019")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.373451, 10.432990, 3.639173))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_018")
node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.849421, 9.882937, -0.596651))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_017")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.664040, 11.845250, 3.432414))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_016")
node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.664040, 11.845250, -4.644859))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_015")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.866540, 10.432990, 3.639174))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_014")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.863700, 11.854900, 3.636555))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_012")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-1.077579, 10.432990, -4.893180))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_011")
node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.795048, 3.041301, -3.839247))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_010")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.383523, 10.432990, -4.893180))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_009")
node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-24.263260, 3.011504, -0.615574))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_008")
node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.798470, 3.708220, -4.005560))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_007")
node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.794630, 2.060827, -3.839273))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_006")
node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(22.071171, 3.011504, -0.639791))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_003")
node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(5.386363, 11.854900, -4.890561))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_002")
node:newModelComponent():loadModelResource("Assets/leaf_leaf_81e750c893cfd021.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.639460, 1.686283, 3.100652))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh_001")
node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(11.863700, 10.432990, -4.893180))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Mesh")
node:newModelComponent():loadModelResource("Assets/sponza_277_leaf_1925984a6862a79d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.826660, 3.020378, -4.746259))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Lamp")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kDirectional)
lcomp:setDiffuseColor(Vec4.new(15.072444, 15.072444, 15.072444, 1))
lcomp:setShadowEnabled(1)
trf = Transform.new()
trf:setOrigin(Vec3.new(-0.637397, 34.433578, -6.746824))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, -0.926381, -0.376587)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Spot")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kSpot)
lcomp:setDiffuseColor(Vec4.new(19.990450, 19.990450, 19.990450, 1))
lcomp:setShadowEnabled(1)
lcomp:setDistance(45.410000)
lcomp:setOuterAngle(0.610865)
lcomp:setInnerAngle(0.365017)
trf = Transform.new()
trf:setOrigin(Vec3.new(-2.848572, 1.500236, 2.417940))
rot = Mat3.new()
rot:setAll(0.082121, 0.000000, -0.996622, 0.996622, 0.000000, 0.082121, 0.000000, -1.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Suzanne")
node:newModelComponent():loadModelResource("Assets/Suzanne_MTL_monkey_2913e2ee09fd26cb.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-15.349269, 1.508187, -2.281604))
rot = Mat3.new()
rot:setAll(-0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, -0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Candle")
node:newModelComponent():loadModelResource("Assets/candle_3_l.001_MTL_Candle_MTL_Flame_9eab681a977f1ff8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(-15.801370, 9.047853, -4.824662))
rot = Mat3.new()
rot:setAll(0.995664, -0.093025, -0.000000, 0.000000, 0.000000, -1.000000, 0.093025, 0.995664, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.845972, 0.845972, 0.845972))
node:setLocalTransform(trf)

node = scene:newSceneNode("decal")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(8.551484, 3.596614, -4.380483))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
node:setLocalTransform(trf)

node = scene:newSceneNode("decal.001")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.791684, 3.596614, -4.380483))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
node:setLocalTransform(trf)

node = scene:newSceneNode("decal.002")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-10.791684, 3.596614, 3.085766))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
node:setLocalTransform(trf)

node = scene:newSceneNode("decal.003")
comp = node:newDecalComponent()
comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(8.552687, 3.596614, 3.085766))
rot = Mat3.new()
rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
node:setLocalTransform(trf)

node = scene:tryFindSceneNode("Suzanne")
getEventManager():newAnimationEvent("Assets/SuzanneAction_a8e545711d9aeca3.ankianim", "Suzanne", node)
