REGISTER_GOAL(GOAL_Husi_Bow250005_Battle, "Husi_Bow250005Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_Husi_Bow250005_Battle, 1)
function Husi_Bow250005Battle_Activate(ai, goal)
    local actPerArr = {}
    local actFuncArr = {}
    local defFuncParamTbl = {}
    Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
    local targetDist = ai:GetDist(TARGET_ENE_0)
    local eventNo = ai:GetEventRequest()
    local myThinkId = ai:GetNpcThinkParamID()
    local RunawayArea = 0
    if myThinkId == 250021 then
        ai:AddObserveRegion(0, TARGET_ENE_0, 1812101)
    end
    if 15 <= targetDist then
        actPerArr[1] = 100
        actPerArr[2] = 0
        actPerArr[3] = 0
    elseif 8 <= targetDist then
        actPerArr[1] = 80
        actPerArr[2] = 20
        actPerArr[3] = 0
    elseif 4 <= targetDist then
        actPerArr[1] = 20
        actPerArr[2] = 60
        actPerArr[3] = 20
    else
        actPerArr[1] = 0
        actPerArr[2] = 40
        actPerArr[3] = 60
    end
    actFuncArr[1] = REGIST_FUNC(ai, goal, Husi_Bow250005_Act01)
    actFuncArr[2] = REGIST_FUNC(ai, goal, Husi_Bow250005_Act02)
    actFuncArr[3] = REGIST_FUNC(ai, goal, Husi_Bow250005_Act03)
    local local0 = {0, 0, 0, 0, 0, 0}
    local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
    Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
    return 
end

function Husi_Bow250005_Act02(ai, goal, paramTbl)
    local FirstAttID = 3000
    local ComAttID = 3001
    local ShootNum = ai:GetRandam_Int(2, 4)
    Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
    goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
    GetWellSpace_Odds = 0
    return GetWellSpace_Odds
end

function Husi_Bow250005_Act01(ai, goal, paramTbl)
    local FirstAttID = 3000
    local ComAttID = 3001
    local ShootNum = ai:GetRandam_Int(1, 2)
    Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
    goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_ENE_0)
    GetWellSpace_Odds = 0
    return GetWellSpace_Odds
end

function Husi_Bow250005_Act02(ai, goal, paramTbl)
    local FirstAttID = 3000
    local ComAttID = 3001
    local ShootNum = ai:GetRandam_Int(1, 2)
    Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
    goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_ENE_0)
    goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
    GetWellSpace_Odds = 0
    return GetWellSpace_Odds
end

function Husi_Bow250005_Act03(ai, goal, paramTbl)
    local FirstAttID = 3000
    local ComAttID = 3001
    local ShootNum = ai:GetRandam_Int(1, 1)
    Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
    goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_ENE_0)
    goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 20, TARGET_SELF, false, -1)
    GetWellSpace_Odds = 0
    return GetWellSpace_Odds
end

function Husi_Bow250005Battle_Update(ai, goal)
    return GOAL_RESULT_Continue
end

function Husi_Bow250005Battle_Terminate(ai, goal)
    return 
end

function Husi_Bow250005Battle_Interupt(ai, goal)
    local fate = ai:GetRandam_Int(1, 100)
    local fate2 = ai:GetRandam_Int(1, 100)
    local fate3 = ai:GetRandam_Int(1, 100)
    local targetDist = ai:GetDist(TARGET_ENE_0)
    local ThinkID = ai:GetNpcThinkParamID()
    if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ThinkID == 250021 then
        local playerRegion = 1812101
        local newhome = 1812102
        if ai:IsInsideTargetRegion(TARGET_ENE_0, playerRegion) then
            goal:ClearSubGoal()
            ai:SetEventMoveTarget(newhome)
            goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_EVENT, 1, TARGET_SELF, false, -1)
            return true
        end
    end
    local distDamagedStep = 3
    local oddsDamagedStep = 15
    local bkStepPer = 30
    local leftStepPer = 35
    local rightStepPer = 35
    local safetyDist = 4
    if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
        return true
    else
        return false
    end
end

return 
