-- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe PhysicsPlayground.gltf C:/src/anki/Samples/PhysicsPlayground/Assets/ -rpath Assets -texrpath Assets -v -light-scale 0.00116 -import-textures 0
local scene = getSceneGraph()
local events = getEventManager()

node = scene:newSceneNode("Icosphere.001")
node:newModelComponent():loadModelResource("Assets/Icosphere_walls_ac2438354c62251.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(25.411236, 3.345554, 28.742823))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.912920, 1.912920, 1.912920))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Icosphere")
node:newModelComponent():loadModelResource("Assets/Icosphere_walls_ac2438354c62251.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(25.411236, 3.316930, 22.637743))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.264235, 1.264235, 1.264235))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.019")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(30.249128, 0.936152, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.018")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(29.830065, 0.517090, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.017")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(29.411005, 0.098028, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.016")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(30.668188, 1.355214, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.015")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(31.087252, 1.774276, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.014")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(31.506311, 2.193337, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.013")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, 0.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.012")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, -6.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.011")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, 6.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.010")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, 12.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.009")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.008")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, -6.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.007")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, 6.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.006")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, 12.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.005")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, 12.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.004")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, 6.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.003")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, -6.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.002")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Suzanne")
node:newModelComponent():loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(86.774399, -21.439922, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube")
node:newModelComponent():loadModelResource("Assets/floor_walls_784c261d516a979d.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(0.000000, -5.068616, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Lamp")
lcomp = node:newLightComponent()
lcomp:setLightComponentType(LightComponentType.kDirectional)
lcomp:setDiffuseColor(Vec4.new(39.613998, 39.613998, 39.613998, 1))
lcomp:setShadowEnabled(1)
trf = Transform.new()
trf:setOrigin(Vec3.new(4.076245, 74.444725, -1.005454))
rot = Mat3.new()
rot:setAll(0.649201, -0.658184, -0.381226, 0.506372, -0.000000, 0.862315, -0.567562, -0.752858, 0.333285)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Camera")
scene:setActiveCameraNode(node)
comp = node:newCameraComponent()
comp:setPerspective(0.100000, 500.000000, getRenderer():getAspectRatio() * 0.750416, 0.750416)
trf = Transform.new()
trf:setOrigin(Vec3.new(7.481132, 7.870111, 6.507640))
rot = Mat3.new()
rot:setAll(0.685921, -0.324013, 0.651558, -0.000000, 0.895396, 0.445271, -0.727676, -0.305421, 0.614170)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.021")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, -12.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.022")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, -12.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.023")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, -12.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.024")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.376611, -18.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.025")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(42.271385, 2.886189, -18.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.026")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(37.271385, 2.886189, -18.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.027")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.761005, 2.886189, -21.498241))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.028")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(44.761005, 2.886189, -21.498241))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.029")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(47.271385, 2.886189, -25.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.030")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(32.271385, 2.886189, -25.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.031")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(32.271385, 2.886189, -31.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.032")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(47.271385, 2.886189, -31.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.033")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(44.761005, 2.886189, -34.498241))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.034")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(38.761005, 2.886189, -34.498241))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.035")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.761005, 2.886189, -34.498241))
rot = Mat3.new()
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.995130, 0.995130, 0.995130))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.036")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.798492, 6.376611, -32.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.038")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.798492, 6.376611, -24.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.039")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.798492, 6.398044, -28.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.037")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(44.798492, 6.376611, -32.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.040")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(44.798492, 6.376611, -24.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.041")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(44.798492, 6.398044, -28.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.042")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.334259, -31.947594))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.043")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.334259, -23.947592))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.044")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(39.798492, 6.355691, -27.947592))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.001")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(46.798492, 7.787276, 12.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.046")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(53.798492, 8.787276, 12.000000))
rot = Mat3.new()
rot:setAll(-0.000000, 1.000000, 0.000000, -1.000000, -0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.049")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(32.763500, 3.450523, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.050")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(32.344437, 3.031460, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.051")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(31.925379, 2.612399, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.052")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(33.182560, 3.869584, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.053")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(33.601627, 4.288646, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.054")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.020683, 4.707707, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.047")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.410061, 5.122275, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.048")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(34.829124, 5.541336, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.055")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(35.248188, 5.960398, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("Cube.056")
node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(35.667244, 6.379460, -6.000000))
rot = Mat3.new()
rot:setAll(0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(0.419062, 0.419062, 0.799866))
node:setLocalTransform(trf)
comp = node:newBodyComponent()
comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
comp:teleportTo(trf:getOrigin(), trf:getRotation())

node = scene:newSceneNode("grenade")
node:newModelComponent():loadModelResource("Assets/MESH_grenade_MTL_grenade_85852a78645563d8.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(88.981850, -21.239265, 0.044049))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("refl_probe.002")
comp = node:newGlobalIlluminationProbeComponent()
comp:setCellSize(32.000000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-0.068372, 9.192602, -0.126609))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(128.498062, 128.498062, 128.498062))
node:setLocalTransform(trf)

node = scene:newSceneNode("refl_probe")
comp = node:newReflectionProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(0.000000, 9.113202, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(134.111938, 134.111938, 134.111938))
node:setLocalTransform(trf)

node = scene:newSceneNode("Cube.045")
comp = node:newGlobalIlluminationProbeComponent()
trf = Transform.new()
trf:setOrigin(Vec3.new(39.731613, 2.915391, -28.049887))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(7.512932, 3.476489, 6.451752))
node:setLocalTransform(trf)

node = scene:newSceneNode("Skybox")
comp = node:newSkyboxComponent()
comp:loadImageResource("EngineAssets/DefaultSkybox.ankitex")
comp:setMaxFogDensity(0.100000)
trf = Transform.new()
trf:setOrigin(Vec3.new(-3.710423, 69.685875, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)

node = scene:newSceneNode("arm")
node:newModelComponent():loadModelResource("Assets/sleevegloveLOW.001_arms_boomstick_76e1c49d9efa9619.ankimdl")
trf = Transform.new()
trf:setOrigin(Vec3.new(88.521500, -21.250355, 0.000000))
rot = Mat3.new()
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
trf:setRotation(rot)
trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
node:setLocalTransform(trf)
