-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========

PlaceObj('OnScreenHint', {
	SortKey = 100,
	gamepad_text = T(5502, --[[OnScreenHint HintGameStart gamepad_text]] "Let's <em>designate a landing site</em> for the rocket! A promising area has already been scanned for resources.\nThe Rocket can be selected by opening the quick bar with <RB> and pressing <ButtonA>."),
	group = "Default",
	id = "HintGameStart",
	text = T(5501, --[[OnScreenHint HintGameStart text]] "Let's <em>designate a landing site</em> for the rocket! A promising area has already been scanned for resources.\nSelect the Rocket from the highlighted icon at the bottom of your screen."),
	title = T(12463, --[[OnScreenHint HintGameStart title]] "Welcome to Mars!"),
	video = "Movies/Hint/desktop/GameStartRocket.ivf",
	video_durango = "Movies/Hint/durango/GameStartRocket.h264",
	video_ps4 = "Movies/Hint/ps4/GameStartRocket.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 200,
	gamepad_text = T(8849, --[[OnScreenHint HintBuildingUpgrade gamepad_text]] "To order the construction of a building upgrade, press the upgrade button located on the building infopanel.\nPress <RT> while the building is selected and use <DPadRight> to navigate to the upgrade button."),
	group = "Default",
	id = "HintBuildingUpgrade",
	text = T(8848, --[[OnScreenHint HintBuildingUpgrade text]] "To order the construction of a building upgrade, press the upgrade button located on the building infopanel."),
	title = T(8763, --[[OnScreenHint HintBuildingUpgrade title]] "Building Upgrade Available"),
})

PlaceObj('OnScreenHint', {
	SortKey = 300,
	gamepad_text = T(5509, --[[OnScreenHint HintRocket gamepad_text]] "Pick a landing site. Ideally this location would be in a large flat area near discovered resource deposits.\n\n<ButtonA> - land the Rocket"),
	group = "Default",
	id = "HintRocket",
	text = T(5508, --[[OnScreenHint HintRocket text]] "Pick a landing site. Ideally this location would be in a large flat area near discovered resource deposits.\n\n<left_click> - land the Rocket"),
	title = T(1685, --[[OnScreenHint HintRocket title]] "Rocket"),
	video = "Movies/Hint/desktop/GameStartRocket.ivf",
	video_durango = "Movies/Hint/durango/GameStartRocket.h264",
	video_ps4 = "Movies/Hint/ps4/GameStartRocket.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 400,
	gamepad_text = T(5499, --[[OnScreenHint HintCameraControls gamepad_text]] "Pan - <LS>\nRotate - <RS>\nTilt or zoom - <RT>+<RS>/<RS>"),
	group = "Default",
	id = "HintCameraControls",
	text = T(5498, --[[OnScreenHint HintCameraControls text]] "Pan - <em><ShortcutName('actionPanUp')>, <ShortcutName('actionPanDown')>, <ShortcutName('actionPanLeft')>, <ShortcutName('actionPanRight')></em>\nTilt or rotate - hold <middle_click> or <em>Alt</em> and move the mouse\nZoom - <middle_click>, alternatively use <em><ShortcutName('actionZoomOut')></em> and <em><ShortcutName('actionZoomIn')></em>\nOverview mode - Maximum zoom out or <em>M</em>"),
	title = T(5497, --[[OnScreenHint HintCameraControls title]] "Camera Controls"),
	video = "Movies/Hint/desktop/CameraControl.ivf",
	video_durango = "Movies/Hint/durango/CameraControl.h264",
	video_ps4 = "Movies/Hint/ps4/CameraControl.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 500,
	gamepad_text = T(5512, --[[OnScreenHint HintBuildingConstruction gamepad_text]] "Permanent buildings are constructed by Drones. Open the Build Menu with <ButtonY>, select a building construction and place it on the desired location with <ButtonA>.\n\nSuggested building: A <em>Large Solar Panel</em> will generate electrical Power required for other buildings"),
	group = "Default",
	id = "HintBuildingConstruction",
	text = T(5511, --[[OnScreenHint HintBuildingConstruction text]] "Permanent buildings are constructed by Drones. <OpenBuildMenuHint()>.\nSuggested Building: A <em>Large Solar Panel</em> will generate electrical Power required for other buildings"),
	title = T(5510, --[[OnScreenHint HintBuildingConstruction title]] "Building Construction"),
	video = "Movies/Hint/desktop/BuildingConstruction.ivf",
	video_durango = "Movies/Hint/durango/BuildingConstruction.h264",
	video_ps4 = "Movies/Hint/ps4/BuildingConstruction.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 600,
	gamepad_text = T(5507, --[[OnScreenHint HintGameSpeed gamepad_text]] "Use the following to control the game speed:\n<ShortcutName('actionSpeedUp')> - increase game speed\n<ShortcutName('actionSpeedDown')> -  decrease game speed\n"),
	group = "Default",
	id = "HintGameSpeed",
	text = T(5506, --[[OnScreenHint HintGameSpeed text]] "Use the controls on the HUD or the following shortcuts to control the game speed:\n<em><ShortcutName('actionPauseGame')></em> - pause/unpause\n<em><ShortcutName('actionSpeedUp')> key</em> - increase game speed\n<em><ShortcutName('actionSpeedDown')> key</em> - decrease game speed"),
	title = T(5505, --[[OnScreenHint HintGameSpeed title]] "Game Speed"),
	video = "Movies/Hint/desktop/GameSpeed.ivf",
	video_durango = "Movies/Hint/durango/GameSpeed.h264",
	video_ps4 = "Movies/Hint/ps4/GameSpeed.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 700,
	gamepad_text = T(5515, --[[OnScreenHint HintProbes gamepad_text]] "<em>Probes</em> will instantly scan a sector of the map revealing resource deposits and anomalies in the area. Deploy a Probe with <ButtonX>."),
	group = "Default",
	id = "HintProbes",
	text = T(5514, --[[OnScreenHint HintProbes text]] "<em>Probes</em> will instantly scan a Sector of the map, revealing resource deposits and Anomalies in the area. Deploy a Probe with <left_click> or <em><ShortcutName('actionDeployProbe')></em>."),
	title = T(5513, --[[OnScreenHint HintProbes title]] "Probes"),
	video = "Movies/Hint/desktop/Probes.ivf",
	video_durango = "Movies/Hint/durango/Probes.h264",
	video_ps4 = "Movies/Hint/ps4/Probes.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 800,
	group = "Default",
	id = "HintSurfaceDeposit",
	text = T(5517, --[[OnScreenHint HintSurfaceDeposit text]] "Surface deposits can be exploited by <em>Drones</em>. They will automatically gather the resources and transport them where they are needed. Resources can be stockpiled in <em>Depots</em> or moved in bulk by <em>RC Transports</em>."),
	title = T(5516, --[[OnScreenHint HintSurfaceDeposit title]] "Surface Deposit"),
	video = "Movies/Hint/SurfaceDeposit.ivf",
})

PlaceObj('OnScreenHint', {
	SortKey = 900,
	group = "Default",
	id = "HintSuggestConcreteExtractor",
	text = T(5519, --[[OnScreenHint HintSuggestConcreteExtractor text]] "Concrete Extractors automatically produce <em>Concrete</em>, but they still need Power and <em>Drones</em> to service them. Place a <em>Concrete Extractor</em> near a Concrete deposit in a scanned Sector."),
	title = T(5518, --[[OnScreenHint HintSuggestConcreteExtractor title]] "Suggested Building: Concrete Extractor"),
	video = "Movies/Hint/desktop/SuggestConcreteExtractor.ivf",
	video_durango = "Movies/Hint/durango/SuggestConcreteExtractor.h264",
	video_ps4 = "Movies/Hint/ps4/SuggestConcreteExtractor.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 1000,
	group = "Default",
	id = "HintUndergroundWater",
	text = T(5521, --[[OnScreenHint HintUndergroundWater text]] "Underground Water deposits can be exploited by <em>Water Extractors</em>. Water Extractors need Power and <em>Drones</em> to service them. Place a Water Extractor near a Water deposit."),
	title = T(5520, --[[OnScreenHint HintUndergroundWater title]] "Underground Deposit (Water)"),
	video = "Movies/Hint/desktop/UndergroundWater.ivf",
	video_durango = "Movies/Hint/durango/UndergroundWater.h264",
	video_ps4 = "Movies/Hint/ps4/UndergroundWater.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 1100,
	group = "Default",
	id = "HintUndergroundMetals",
	text = T(5523, --[[OnScreenHint HintUndergroundMetals text]] "We are not yet ready to exploit underground Metal deposits. When Colonists arrive on Mars, they will be able to operate <em>Metals Extractors</em>."),
	title = T(5522, --[[OnScreenHint HintUndergroundMetals title]] "Underground Deposit (Metals)"),
})

PlaceObj('OnScreenHint', {
	SortKey = 1200,
	group = "Default",
	id = "HintUndergroundPreciousMetals",
	text = T(5525, --[[OnScreenHint HintUndergroundPreciousMetals text]] "We are not yet ready to exploit underground Rare Metal deposits. When Colonists arrive on Mars, they will be able to operate <em>Rare Metals Extractors</em>."),
	title = T(5524, --[[OnScreenHint HintUndergroundPreciousMetals title]] "Underground Deposit (Rare Metals)"),
})

PlaceObj('OnScreenHint', {
	SortKey = 1300,
	group = "Default",
	id = "HintAnomaly",
	text = T(5526, --[[OnScreenHint HintAnomaly text]] "We are detecting anomalous readings at this location. An <em>RC Explorer</em> vehicle can analyze the Anomaly."),
	title = T(9, --[[OnScreenHint HintAnomaly title]] "Anomaly"),
	video = "Movies/Hint/desktop/Anomaly.ivf",
	video_durango = "Movies/Hint/durango/Anomaly.h264",
	video_ps4 = "Movies/Hint/ps4/Anomaly.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 1400,
	gamepad_text = T(5528, --[[OnScreenHint HintRover gamepad_text]] "<em>The RC Commander</em> serves as a mobile base for your Drones. Manage the vehicle with <RT>. Relocate it by holding <RT> and then pressing <ButtonA>."),
	group = "Default",
	id = "HintRover",
	text = T(12567, --[[OnScreenHint HintRover text]] "<em>The RC Commander</em> serves as a mobile base for your Drones. It can be relocated by the <em>Move/Interact</em> button in its Infopanel or using <UnitMoveControl()>.\nQueue tasks by using <em>Shift + <right_click></em>"),
	title = T(4828, --[[OnScreenHint HintRover title]] "RC Commander"),
})

PlaceObj('OnScreenHint', {
	SortKey = 1500,
	gamepad_text = T(5532, --[[OnScreenHint HintVehicleOrders gamepad_text]] "To manage the selected vehicle press <RT>. Orders can be given quickly by holding <RT> and pressing any of the button shortcuts."),
	group = "Default",
	id = "HintVehicleOrders",
	text = T(5531, --[[OnScreenHint HintVehicleOrders text]] "To command the selected vehicle, use the buttons in its Infopanel or use <UnitMoveControl()>."),
	title = T(5530, --[[OnScreenHint HintVehicleOrders title]] "Vehicle Orders"),
	video = "Movies/Hint/desktop/VehicleOrders.ivf",
	video_durango = "Movies/Hint/durango/VehicleOrders.h264",
	video_ps4 = "Movies/Hint/ps4/VehicleOrders.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 1600,
	gamepad_text = T(5535, --[[OnScreenHint HintTransport gamepad_text]] "The <em>RC Transport</em> is used to carry resources at long range or gather resources from surface deposits. Manage the vehicle with <RT> or hold <RT> and press any of the button shortcuts to give orders quickly.\nThe Transport can establish a supply route between two points on the map."),
	group = "Default",
	id = "HintTransport",
	text = T(12568, --[[OnScreenHint HintTransport text]] "The <em>RC Transport</em> is used to carry resources at long range or gather resources from surface deposits. Orders are given with the buttons in the Infopanel or using <UnitMoveControl()>.\nQueue tasks by using <em>Shift + <right_click></em>\nThe Transport can establish a supply route between two points on the map."),
	title = T(1683, --[[OnScreenHint HintTransport title]] "RC Transport"),
	video = "Movies/Hint/desktop/Transport.ivf",
	video_durango = "Movies/Hint/durango/Transport.h264",
	video_ps4 = "Movies/Hint/ps4/Transport.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 1700,
	gamepad_text = T(7025, --[[OnScreenHint HintExplorer gamepad_text]] "The <em>RC Explorer</em> can analyze anomalies found on the surface of Mars. Manage the vehicle with <RT> or hold <RT> and press any of the button shortcuts to give orders quickly."),
	group = "Default",
	id = "HintExplorer",
	text = T(12569, --[[OnScreenHint HintExplorer text]] "The <em>RC Explorer</em> can analyze Anomalies found on the surface of Mars. Orders are given with the buttons in the Infopanel or using <UnitMoveControl()>.\nQueue tasks by using <em>Shift + <right_click></em>"),
	title = T(1684, --[[OnScreenHint HintExplorer title]] "RC Explorer"),
})

PlaceObj('OnScreenHint', {
	SortKey = 1800,
	group = "Default",
	id = "HintDrones",
	text = T(7026, --[[OnScreenHint HintDrones text]] "Drones are automated workers that gather resources, construct structures and perform maintenance. They are controlled by a Drone Hub, Rocket or RC Commander and will automatically perform tasks in the <em>service area</em> of their controller."),
	title = T(517, --[[OnScreenHint HintDrones title]] "Drones"),
})

PlaceObj('OnScreenHint', {
	SortKey = 1900,
	group = "Default",
	id = "HintPower",
	text = T(5537, --[[OnScreenHint HintPower text]] "One of your buildings needs electrical Power produced by <em>Solar Panels</em>, <em>Wind Turbines</em>, or another Power generator. Power consumers must be connected to producers by being adjacent to them or via <em>Power Cables</em>.\nNote that Solar Panels work only during <em>daylight hours</em>, so you may want to store the excess energy in a <em>Power Accumulator</em>."),
	title = T(79, --[[OnScreenHint HintPower title]] "Power"),
	video = "Movies/Hint/desktop/Power.ivf",
	video_durango = "Movies/Hint/durango/Power.h264",
	video_ps4 = "Movies/Hint/ps4/Power.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 2000,
	group = "Default",
	id = "HintStorageDepot",
	text = T(5538, --[[OnScreenHint HintStorageDepot text]] "Drones will stockpile all kinds of resources into a <em>Universal Depot</em>. Consider placing a Depot near each of your outposts.\n\nYou can also construct specialized Depots for resources of a specific type."),
	title = T(5303, --[[OnScreenHint HintStorageDepot title]] "Universal Depot"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2100,
	group = "Default",
	id = "HintMalfunctions",
	text = T(5540, --[[OnScreenHint HintMalfunctions text]] "One of your buildings has malfunctioned. Malfunctions can be caused by lack of maintenance resources or environmental hazards. They can be repaired by Drones if the required maintenance resource is present in the area."),
	title = T(5539, --[[OnScreenHint HintMalfunctions title]] "Malfunctions"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2200,
	group = "Default",
	id = "HintDroneBatteries",
	text = T(5542, --[[OnScreenHint HintDroneBatteries text]] "The batteries of this Drone are depleted. It can be recharged by other Drones or rescued by an <em>RC Commander</em>.\n\nConsider constructing <em>Recharge Stations</em> where such problems occur to prevent this in the future."),
	title = T(5541, --[[OnScreenHint HintDroneBatteries title]] "Drone Batteries"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2300,
	group = "Default",
	id = "HintSuggestSensorTower",
	text = T(5544, --[[OnScreenHint HintSuggestSensorTower text]] "Sensor Towers significantly boost your scanning speed for nearby Sectors. They also give advance warning for disasters.\n\nNote that <em>Sensor Towers</em> require electrical Power that must be provided by a Power generating building such as a <em>Large Solar Panel</em>."),
	title = T(5543, --[[OnScreenHint HintSuggestSensorTower title]] "Suggested Building: Sensor Tower"),
	video = "Movies/Hint/desktop/SuggestSensorTower.ivf",
	video_durango = "Movies/Hint/durango/SuggestSensorTower.h264",
	video_ps4 = "Movies/Hint/ps4/SuggestSensorTower.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 2400,
	gamepad_text = T(5547, --[[OnScreenHint HintScanningSectors gamepad_text]] "Your first Sensor Tower is now completed. It will significantly boost the speed for scanning sectors nearby.\nTo add a sector to the scanning queue, go to the <em>Overview mode</em> and press <ButtonY> on the desired sector. "),
	group = "Default",
	id = "HintScanningSectors",
	text = T(5546, --[[OnScreenHint HintScanningSectors text]] "Your first Sensor Tower is now completed. It will significantly boost the speed for scanning Sectors nearby.\nTo add a Sector to the scanning queue, go to the <em>Overview Mode</em> and <left_click> on the desired sector."),
	title = T(5545, --[[OnScreenHint HintScanningSectors title]] "Scanning Sectors"),
	video = "Movies/Hint/desktop/ScanningSectors.ivf",
	video_durango = "Movies/Hint/durango/ScanningSectors.h264",
	video_ps4 = "Movies/Hint/ps4/ScanningSectors.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 2500,
	group = "Default",
	id = "HintSuggestDroneHub",
	text = T(5549, --[[OnScreenHint HintSuggestDroneHub text]] "The Drone Hub is a stationary command center that can control more Drones than the <em>RC Commander</em>. Consider constructing a Drone Hub in each of your major outposts."),
	title = T(5548, --[[OnScreenHint HintSuggestDroneHub title]] "Suggested Building: Drone Hub"),
	video = "Movies/Hint/desktop/SuggestDroneHub.ivf",
	video_durango = "Movies/Hint/durango/SuggestDroneHub.h264",
	video_ps4 = "Movies/Hint/ps4/SuggestDroneHub.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 2600,
	group = "Default",
	id = "HintDustStorm",
	text = T(5550, --[[OnScreenHint HintDustStorm text]] "A Dust Storm has started. It will contaminate all your buildings and Drones with dust, potentially causing malfunctions. <em>Solar Panels</em>, <em>MOXIEs</em> and <em>Moisture Vaporators</em> will not work during Dust Storms, while <em>Wind Turbines</em> will generate more Power."),
	title = T(4250, --[[OnScreenHint HintDustStorm title]] "Dust Storm"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2700,
	group = "Default",
	id = "HintColdWave",
	text = T(5551, --[[OnScreenHint HintColdWave text]] "A Cold Wave has started. Power consumption of buildings and Drones will be increased. If a power shortage occurs, buildings may freeze. Frozen buildings can be repaired after the disaster ends. <em>Water Towers</em> will not work during a Cold Wave."),
	title = T(4149, --[[OnScreenHint HintColdWave title]] "Cold Wave"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2800,
	group = "Default",
	id = "HintWasteRock",
	text = T(5552, --[[OnScreenHint HintWasteRock text]] "Your Extractors produce Waste Rock as a by-product. Waste Rock can be stored in Dumping Sites or disposed around the Extractors. Extractors will temporarily stop working when there are not enough Drones to carry out the Waste Rock."),
	title = T(4518, --[[OnScreenHint HintWasteRock title]] "Waste Rock"),
})

PlaceObj('OnScreenHint', {
	SortKey = 2900,
	gamepad_text = T(7564, --[[OnScreenHint HintResupply gamepad_text]] "A Cargo Rocket can deliver additional supplies for the colony, for example Advanced resources such as <em>Polymers, Machine Parts and Electronics</em>. Press <LT> and open the Resupply screen to order a Cargo Rocket from Earth."),
	group = "Default",
	id = "HintResupply",
	text = T(5553, --[[OnScreenHint HintResupply text]] "A Cargo Rocket can deliver additional supplies for the Colony, for example Advanced resources such as <em>Polymers, Machine Parts and Electronics</em>. Open the Resupply screen to order a Cargo Rocket from Earth."),
	title = T(3997, --[[OnScreenHint HintResupply title]] "Resupply"),
	video = "Movies/Hint/desktop/Resupply.ivf",
	video_durango = "Movies/Hint/durango/Resupply.h264",
	video_ps4 = "Movies/Hint/ps4/Resupply.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3000,
	group = "Default",
	id = "HintResupplyUI",
	text = T(5555, --[[OnScreenHint HintResupplyUI text]] "Select a Cargo Rocket and load the desired payload up to the Rocket’s capacity and your available funding. Plan carefully, you have a limited number of Rockets and travel times are significant."),
	title = T(5554, --[[OnScreenHint HintResupplyUI title]] "Resupply Screen"),
})

PlaceObj('OnScreenHint', {
	SortKey = 3100,
	group = "Default",
	id = "HintRefuelingTheRocket",
	text = T(5504, --[[OnScreenHint HintRefuelingTheRocket text]] "Rockets require fuel to return to Earth. Fuel is produced in a <em>Fuel Refinery</em> building that can be constructed from a prefab or researched. Fuel production requires Power and Water."),
	title = T(5503, --[[OnScreenHint HintRefuelingTheRocket title]] "Refueling the Rocket"),
	video = "Movies/Hint/desktop/RefuelingTheRocket.ivf",
	video_durango = "Movies/Hint/durango/RefuelingTheRocket.h264",
	video_ps4 = "Movies/Hint/ps4/RefuelingTheRocket.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3200,
	group = "Default",
	id = "HintPriority",
	text = T(5556, --[[OnScreenHint HintPriority text]] "Priority is set from the Infopanel of individual buildings and constructions. Drones will try to complete higher priority tasks before lower priority ones. Buildings with higher priority will receive resources and Power in case of shortages."),
	title = T(172, --[[OnScreenHint HintPriority title]] "Priority"),
})

PlaceObj('OnScreenHint', {
	SortKey = 3300,
	group = "Default",
	id = "HintWaterProduction",
	text = T(5557, --[[OnScreenHint HintWaterProduction text]] "Water can be produced by <em>Water Extractors</em> or <em>Moisture Vaporators</em>. Water Extractors require Water deposits, while Vaporator prefabs must be brought from Earth with resupply ships. Also consider setting up a <em>Water Tower</em> as an emergency storage. <em>Pipes</em> are used to connect all life support buildings."),
	title = T(4806, --[[OnScreenHint HintWaterProduction title]] "Water Production"),
	video = "Movies/Hint/desktop/WaterProduction.ivf",
	video_durango = "Movies/Hint/durango/WaterProduction.h264",
	video_ps4 = "Movies/Hint/ps4/WaterProduction.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3400,
	group = "Default",
	id = "HintAirProduction",
	text = T(5559, --[[OnScreenHint HintAirProduction text]] "Oxygen can be extracted from the atmosphere by a <em>MOXIE</em>. Since it is crucial for the survival of your future Colonists, an <em>Oxygen Tank</em> for storage is highly recommended. <em>Pipes</em> are used to connect all life support buildings."),
	title = T(5558, --[[OnScreenHint HintAirProduction title]] "Air Production"),
	video = "Movies/Hint/desktop/AirProduction.ivf",
	video_durango = "Movies/Hint/durango/AirProduction.h264",
	video_ps4 = "Movies/Hint/ps4/AirProduction.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3500,
	group = "Default",
	id = "HintDomePlacedTooEarly",
	text = T(5561, --[[OnScreenHint HintDomePlacedTooEarly text]] "It might be a good idea to secure some Oxygen and Water supply before building your first Dome. You may cancel construction orders at any time before the building is ready."),
	title = T(5560, --[[OnScreenHint HintDomePlacedTooEarly title]] "Too Early to Place a Dome"),
})

PlaceObj('OnScreenHint', {
	SortKey = 3600,
	group = "Default",
	id = "HintDomes",
	text = T(5562, --[[OnScreenHint HintDomes text]] "<em>Domes</em> are habitable mega-structures in which the future Colonists on Mars will live. Their construction will take significant time and resources. Plan carefully when placing your first Dome – it has to be connected to a Water and Oxygen supply and Colonists from it will be able to work in the immediate area around it."),
	title = T(83, --[[OnScreenHint HintDomes title]] "Domes"),
	video = "Movies/Hint/desktop/Domes.ivf",
	video_durango = "Movies/Hint/durango/Domes.h264",
	video_ps4 = "Movies/Hint/ps4/Domes.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3700,
	group = "Default",
	id = "HintLifeSupport",
	text = T(5563, --[[OnScreenHint HintLifeSupport text]] "<em>Domes</em> have to be connected to working supply of Oxygen and Water with Pipes. <em>Colonists</em> will not be able to survive within the Dome if life support is not secured, so storage for Water and Oxygen is also recommended."),
	title = T(81, --[[OnScreenHint HintLifeSupport title]] "Life Support"),
	video = "Movies/Hint/desktop/LifeSupport.ivf",
	video_durango = "Movies/Hint/durango/LifeSupport.h264",
	video_ps4 = "Movies/Hint/ps4/LifeSupport.bsf",
})

PlaceObj('OnScreenHint', {
	SortKey = 3800,
	group = "Default",
	id = "HintSuggestLivingQuarters",
	text = T(5565, --[[OnScreenHint HintSuggestLivingQuarters text]] "<em>Colonists</em> live in residential buildings within the <em>Domes</em>. The basic residential building is called <em>Living Complex</em>."),
	title = T(5564, --[[OnScreenHint HintSuggestLivingQuarters title]] "Suggested Building: Living Complex"),
})

PlaceObj('OnScreenHint', {
	SortKey = 3900,
	group = "Default",
	id = "HintPassengerRockets",
	text = T(5567, --[[OnScreenHint HintPassengerRockets text]] "When you are ready you can invite the first Colonists to Mars. Launch a <em>Passenger Rocket</em> from Earth and land it near one of your Domes. The Rocket will carry some Food supplies, but you will have to secure Power, Oxygen, Water and living space in advance."),
	title = T(5566, --[[OnScreenHint HintPassengerRockets title]] "Passenger Rockets"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4000,
	group = "Default",
	id = "HintNeeds",
	text = T(5569, --[[OnScreenHint HintNeeds text]] "<em>Colonists</em> have several basic stats. You can monitor the condition of each Colonist in their Infopanel. To maintain your Colonist’s good health, you need to provide them with Water, Oxygen, Food and access to operational Service Buildings."),
	title = T(5568, --[[OnScreenHint HintNeeds title]] "Stats"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4100,
	group = "Default",
	id = "HintSuggestResearchLab",
	text = T(5571, --[[OnScreenHint HintSuggestResearchLab text]] "A <em>Research Lab</em> will speed up the discovery of new technologies that will advance and improve the Colony."),
	title = T(5570, --[[OnScreenHint HintSuggestResearchLab title]] "Suggested Building: Research Lab"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4200,
	gamepad_text = T(7565, --[[OnScreenHint HintResearchAvailable gamepad_text]] "To start working on a technology, press <LT> and open the <em>Research</em> screen."),
	group = "Default",
	id = "HintResearchAvailable",
	text = T(5573, --[[OnScreenHint HintResearchAvailable text]] "To start working on a technology, open the <em>Research</em> screen."),
	title = T(5572, --[[OnScreenHint HintResearchAvailable title]] "Research Available"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4300,
	group = "Default",
	id = "HintResearch",
	text = T(7435, --[[OnScreenHint HintResearch text]] "Research will unlock various benefits for the Colony. Researching any technology will make a new technology in its field available for research. Changing your active research will preserve the progress of the previously researched technology."),
	title = T(7434, --[[OnScreenHint HintResearch title]] "Researching Technologies"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4400,
	group = "Default",
	id = "HintPassengerRocket",
	text = T(7436, --[[OnScreenHint HintPassengerRocket text]] "The passenger rocket will deliver Colonists and a minimal food supply to Mars. Highlight an applicant to inspect their traits."),
	title = T(1116, --[[OnScreenHint HintPassengerRocket title]] "Passenger Rocket"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4500,
	group = "Default",
	id = "HintSuggestHydroponicFarm",
	text = T(5575, --[[OnScreenHint HintSuggestHydroponicFarm text]] "Local Food production will be crucial to the survival of your Colonists. Consider constructing a <em>Hydroponic Farm</em>.\nKeep in mind that the initial Food production may not be sufficient for the Colony, so you may have to rely on <em>Ressuply Rockets carrying Food</em> from Earth."),
	title = T(5574, --[[OnScreenHint HintSuggestHydroponicFarm title]] "Suggested Building: Hydroponic Farm"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4600,
	group = "Default",
	id = "HintComfortStatAndServices",
	text = T(5577, --[[OnScreenHint HintComfortStatAndServices text]] "Colonists will visit buildings to increase their Comfort stat, according to their interests. They may become Earthsick and will want to leave the Colony if their Comfort becomes too low. Service Buildings are essential for the Colonists' Comfort.\n\nSuggested Building: <em>Diner</em>"),
	title = T(5576, --[[OnScreenHint HintComfortStatAndServices title]] "Comfort Stat and Services"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4700,
	group = "Default",
	id = "HintDecorations",
	text = T(5578, --[[OnScreenHint HintDecorations text]] "Gardens, parks and other decorations can be visited by Colonists and require no workforce.\n\nSuggested Building: <em>Garden</em>"),
	title = T(87, --[[OnScreenHint HintDecorations title]] "Decorations"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4800,
	group = "Default",
	id = "HintHealthcare",
	text = T(5580, --[[OnScreenHint HintHealthcare text]] "Healthcare Buildings will increase the Health and Sanity of the Colonists as long as they are not Starving, Thirsty, Freezing or Suffocating.\n\nSuggested Building: <em>Infirmary</em>"),
	title = T(5579, --[[OnScreenHint HintHealthcare title]] "Healthcare"),
})

PlaceObj('OnScreenHint', {
	SortKey = 4900,
	group = "Default",
	id = "HintEarthsick",
	text = T(7030, --[[OnScreenHint HintEarthsick text]] "Colonists with very low Comfort will get <em>Earthsick</em>. They will stop working and travel back to Earth at first opportunity. To prevent this, make sure they have access to a variety of operational service Buildings that satisfy their different interests."),
	title = T(7029, --[[OnScreenHint HintEarthsick title]] "Earthsick Colonists"),
})

PlaceObj('OnScreenHint', {
	SortKey = 5000,
	group = "Default",
	id = "HintRenegade",
	text = T(7032, --[[OnScreenHint HintRenegade text]] "If the Morale in a Dome is too low, <em>Renegades</em> will appear. Renegades have reduced work Performance and will cause trouble. <em>Security Stations</em> can suppress them for a while, but to solve the problem you have to take steps to increase Morale."),
	title = T(7031, --[[OnScreenHint HintRenegade title]] "Renegades"),
})

PlaceObj('OnScreenHint', {
	SortKey = 5100,
	group = "Default",
	id = "Tutorial_1_HintIntro",
	text = T(9026, --[[OnScreenHint Tutorial_1_HintIntro text]] "Please <em>dismiss</em> this hint to continue."),
	title = T(4248, --[[OnScreenHint Tutorial_1_HintIntro title]] "Hints"),
	tutorial = "Tutorial1",
	voiced_text = T(9025, --[[voice:narrator]] "Hints such as this one will appear throughout the training process - giving useful information on how to advance in your current tasks.  "),
})

PlaceObj('OnScreenHint', {
	SortKey = 5200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_ZoomAndCamera.tga",
	gamepad_text = T(9028, --[[OnScreenHint Tutorial_1_ZoomIn gamepad_text]] "<em>Zoom in</em> by using <LS> to select the explored sector on the map and then <ButtonA>  to examine the surface of Mars more closely."),
	group = "Default",
	id = "Tutorial_1_ZoomIn",
	text = T(9027, --[[OnScreenHint Tutorial_1_ZoomIn text]] "<em>Zoom in</em> by using <middle_click> on the explored sector to examine the surface of Mars more closely."),
	title = T(279635353384, --[[OnScreenHint Tutorial_1_ZoomIn title]] "Zoom In"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5300,
	gamepad_text = T(5499, --[[OnScreenHint Tutorial_1_HintCameraControls gamepad_text]] "Pan - <LS>\nRotate - <RS>\nTilt or zoom - <RT>+<RS>/<RS>"),
	group = "Default",
	id = "Tutorial_1_HintCameraControls",
	text = T(5498, --[[OnScreenHint Tutorial_1_HintCameraControls text]] "Pan - <em><ShortcutName('actionPanUp')>, <ShortcutName('actionPanDown')>, <ShortcutName('actionPanLeft')>, <ShortcutName('actionPanRight')></em>\nTilt or rotate - hold <middle_click> or <em>Alt</em> and move the mouse\nZoom - <middle_click>, alternatively use <em><ShortcutName('actionZoomOut')></em> and <em><ShortcutName('actionZoomIn')></em>\nOverview mode - Maximum zoom out or <em>M</em>"),
	title = T(5497, --[[OnScreenHint Tutorial_1_HintCameraControls title]] "Camera Controls"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_LandRocket.tga",
	gamepad_text = T(9031, --[[OnScreenHint Tutorial_1_LandRocket_1 gamepad_text]] "Select the <em>pinned Rocket</em> icon marked with a green arrow by using <RB> followed by <ButtonA>."),
	group = "Default",
	id = "Tutorial_1_LandRocket_1",
	text = T(9030, --[[OnScreenHint Tutorial_1_LandRocket_1 text]] "Select the <em>pinned Rocket</em> icon marked with a green arrow."),
	title = T(9029, --[[OnScreenHint Tutorial_1_LandRocket_1 title]] "Select the Rocket "),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_LandRocket.tga",
	gamepad_text = T(9035, --[[OnScreenHint Tutorial_1_LandRocket_2 gamepad_text]] "Use the <LS> to move the Rocket into position, then <ButtonA> to order it to land."),
	group = "Default",
	id = "Tutorial_1_LandRocket_2",
	text = T(9034, --[[OnScreenHint Tutorial_1_LandRocket_2 text]] "Use the mouse to move the Rocket into position, then <left_click> to order it to land."),
	title = T(9032, --[[OnScreenHint Tutorial_1_LandRocket_2 title]] "Land the Rocket"),
	tutorial = "Tutorial1",
	voiced_text = T(9033, --[[voice:narrator]] "With the Rocket selected, designate a landing site on the indicated location."),
})

PlaceObj('OnScreenHint', {
	SortKey = 5600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_DronesAndResources.tga",
	gamepad_text = T(9037, --[[OnScreenHint Tutorial_1_DronesNResources_1 gamepad_text]] "Open the <em>Build Menu</em> using <ButtonY>. \n\nFollow the hint arrows by using <LB><RB> to navigate the categories and then <DPadLeft><DPadRight> or <LS> to pick a building within a category.\n\nThen use <ButtonA> to select the building or sub category as in the case of the <em>Metals Depot</em>."),
	group = "Default",
	id = "Tutorial_1_DronesNResources_1",
	text = T(9036, --[[OnScreenHint Tutorial_1_DronesNResources_1 text]] "<OpenBuildMenuTutorialHint1()>. Then follow the arrows to chose the <em>Metals Depot</em>."),
	title = T(5162, --[[OnScreenHint Tutorial_1_DronesNResources_1 title]] "Metals Depot"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_DronesAndResources.tga",
	group = "Default",
	id = "Tutorial_1_DronesNResources_2",
	text = T(9039, --[[OnScreenHint Tutorial_1_DronesNResources_2 text]] "Now pick a spot where to place the <em>Metals Depot</em>. Make sure it is close to the Rocket. "),
	title = T(9038, --[[OnScreenHint Tutorial_1_DronesNResources_2 title]] "Metals Depot"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5800,
	gamepad_text = T(9826, --[[OnScreenHint Tutorial_1_SpeedControl gamepad_text]] "Use the following to control the game speed:\n\n<ShortcutName('actionSpeedUp')> - increase game speed\n<ShortcutName('actionSpeedDown')> -  decrease game speed\n\nNow, accelerate the game speed so the Drones gather the required Metals faster."),
	group = "Default",
	id = "Tutorial_1_SpeedControl",
	text = T(9041, --[[OnScreenHint Tutorial_1_SpeedControl text]] "Use the controls on the HUD or the following shortcuts to control the game speed:\n\n<em><ShortcutName('actionPauseGame')></em> - pause/unpause\n<em><ShortcutName('actionSpeedUp')> key</em> - increase game speed\n<em><ShortcutName('actionSpeedDown')> key</em> - decrease game speed\n\nNow, accelerate the game speed so the Drones gather the required Metals faster."),
	title = T(9040, --[[OnScreenHint Tutorial_1_SpeedControl title]] "Game Speed Controls"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 5900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_UnloadRocket.tga",
	gamepad_text = T(9043, --[[OnScreenHint Tutorial_1_UniversalStorage gamepad_text]] "Open the Build Menu with <ButtonY> and select the <em>Universal Depot</em> by following the arrows. Then place it near your Rocket."),
	group = "Default",
	id = "Tutorial_1_UniversalStorage",
	text = T(9042, --[[OnScreenHint Tutorial_1_UniversalStorage text]] "<OpenBuildMenuTutorialHint2()>. Then place it near your Rocket."),
	title = T(5303, --[[OnScreenHint Tutorial_1_UniversalStorage title]] "Universal Depot"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_ConcreteExtractor.tga",
	gamepad_text = T(9045, --[[OnScreenHint Tutorial_1_ConcreteExtractor_1 gamepad_text]] "Open the Build Menu with <ButtonY> and choose a <em>Concrete Extractor</em> from the Production category."),
	group = "Default",
	id = "Tutorial_1_ConcreteExtractor_1",
	text = T(9044, --[[OnScreenHint Tutorial_1_ConcreteExtractor_1 text]] "<OpenBuildMenuTutorialHint3()>."),
	title = T(5032, --[[OnScreenHint Tutorial_1_ConcreteExtractor_1 title]] "Concrete Extractor"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_ConcreteExtractor.tga",
	group = "Default",
	id = "Tutorial_1_ConcreteExtractor_2",
	text = T(9047, --[[OnScreenHint Tutorial_1_ConcreteExtractor_2 text]] "Place the <em>Concrete Extractor</em> near the indicated location. Remember to also rotate the building.\n\nThe <em>info panel</em> on the right side of the screen holds important information like controls for rotating buildings and placing multiple instances of the same building."),
	title = T(9046, --[[OnScreenHint Tutorial_1_ConcreteExtractor_2 title]] "Construction Sites"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_ConcreteExtractor.tga",
	group = "Default",
	id = "Tutorial_1_ConcreteExtractor_3",
	text = T(9049, --[[OnScreenHint Tutorial_1_ConcreteExtractor_3 text]] "Remember, the construction will finish more quickly on the fastest game speed."),
	title = T(9046, --[[OnScreenHint Tutorial_1_ConcreteExtractor_3 title]] "Construction Sites"),
	tutorial = "Tutorial1",
	voiced_text = T(9048, --[[voice:narrator]] "Well done! Now observe how the Drones will carry all the resources to the site and then construct the Concrete Extractor."),
})

PlaceObj('OnScreenHint', {
	SortKey = 6300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_Power.tga",
	gamepad_text = T(9051, --[[OnScreenHint Tutorial_1_Power_1 gamepad_text]] "Open the Build Menu using <ButtonY> and build a <em>Stirling Generator</em>."),
	group = "Default",
	id = "Tutorial_1_Power_1",
	text = T(9050, --[[OnScreenHint Tutorial_1_Power_1 text]] "Place a <em>Stirling Generator</em> prefab by selecting it from the Build Menu."),
	title = T(3521, --[[OnScreenHint Tutorial_1_Power_1 title]] "Stirling Generator"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_Power.tga",
	gamepad_text = T(9054, --[[OnScreenHint Tutorial_1_Power_2 gamepad_text]] "To cancel a Power Cable or to exit the Cable placing mode, use <ButtonB>."),
	group = "Default",
	id = "Tutorial_1_Power_2",
	text = T(9053, --[[OnScreenHint Tutorial_1_Power_2 text]] "To cancel a Power Cable or to exit the Cable placing mode, press <right_click>."),
	title = T(881, --[[OnScreenHint Tutorial_1_Power_2 title]] "Power Cables"),
	tutorial = "Tutorial1",
	voiced_text = T(9052, --[[voice:narrator]] "Connect the Stirling Generator and the Concrete Extractor using a Power Cable from the Build Menu to power up the extractor."),
})

PlaceObj('OnScreenHint', {
	SortKey = 6500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_WasteRockConcreteDepot.tga",
	gamepad_text = T(9057, --[[OnScreenHint Tutorial_1_WasteRockConcrete gamepad_text]] "From the Build Menu <ButtonY> place a <em>Concrete Depot</em> and a <em>Dumping Site</em> near your Concrete Extractor to store its production and waste output."),
	group = "Default",
	id = "Tutorial_1_WasteRockConcrete",
	text = T(9056, --[[OnScreenHint Tutorial_1_WasteRockConcrete text]] "Place a <em>Concrete Depot</em> and a <em>Dumping Site</em> near your Concrete Extractor to store its production and waste output."),
	title = T(9055, --[[OnScreenHint Tutorial_1_WasteRockConcrete title]] "Waste Rock and Concrete Depot"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_DronesAndDroneHubs.tga",
	gamepad_text = T(9059, --[[OnScreenHint Tutorial_1_DroneHub gamepad_text]] "From the Build Menu <ButtonY> build a <em>Drone Hub</em> near your Rocket and connect it to the power grid."),
	group = "Default",
	id = "Tutorial_1_DroneHub",
	text = T(9058, --[[OnScreenHint Tutorial_1_DroneHub text]] "Build a <em>Drone Hub</em> near your Rocket and connect it to the power grid."),
	title = T(3518, --[[OnScreenHint Tutorial_1_DroneHub title]] "Drone Hub"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_DronesRecharge.tga",
	gamepad_text = T(9061, --[[OnScreenHint Tutorial_1_RechargeStation gamepad_text]] "From the Build Menu <ButtonY> build a <em>Recharge Station</em> near the Concrete Extractor and connect it to the power grid. "),
	group = "Default",
	id = "Tutorial_1_RechargeStation",
	text = T(9060, --[[OnScreenHint Tutorial_1_RechargeStation text]] "Build a <em>Recharge Station</em> near the Concrete Extractor and connect it to the power grid."),
	title = T(5229, --[[OnScreenHint Tutorial_1_RechargeStation title]] "Recharge Station"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6800,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_RefuelingRocket.tga",
	gamepad_text = T(9064, --[[OnScreenHint Tutorial_1_RefuelingRocket gamepad_text]] "From the Build Menu <ButtonY>, build a <em>Moisture Vaporator</em>  and a <em>Fuel Refinery</em>. Connect both of them to the existing power grid.\n\nAdjacent power producers and consumers transfer power automatically."),
	group = "Default",
	id = "Tutorial_1_RefuelingRocket",
	text = T(9063, --[[OnScreenHint Tutorial_1_RefuelingRocket text]] "Build a <em>Moisture Vaporator</em> and a <em>Fuel Refinery</em>. Connect both of them to the existing power grid.\n\nAdjacent power producers and consumers transfer power automatically."),
	title = T(9062, --[[OnScreenHint Tutorial_1_RefuelingRocket title]] "Fuel Manufacturing"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 6900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_DronesAndDroneHubs.tga",
	gamepad_text = T(9067, --[[OnScreenHint Tutorial_1_RefuelingRocket_1 gamepad_text]] "From the Build Menu <ButtonY>, build an extra <em>Stirling Generator</em> and connect it to the power grid using a Power Cable."),
	group = "Default",
	id = "Tutorial_1_RefuelingRocket_1",
	text = T(9066, --[[OnScreenHint Tutorial_1_RefuelingRocket_1 text]] "Build an extra <em>Stirling Generator</em> and connect it to the power grid using a Power Cable."),
	title = T(9065, --[[OnScreenHint Tutorial_1_RefuelingRocket_1 title]] "Need More Power"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 7000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_Pipes.tga",
	gamepad_text = T(9069, --[[OnScreenHint Tutorial_1_Pipes gamepad_text]] "Connect the Moisture Vaporator to the Fuel Refinery using a <em>Pipe</em> from the Build Menu <ButtonY>.\n\nUnlike Cables, Pipes have to be placed at specific spots to connect to a building. Look for the <image UI/Icons/pipe_icon.tga>  spots on the ground next to the Moisture Vaporator and the Fuel Refinery.\n\nTo cancel a Pipe or to exit the Pipes placing mode, press <ButtonB>."),
	group = "Default",
	id = "Tutorial_1_Pipes",
	text = T(9068, --[[OnScreenHint Tutorial_1_Pipes text]] "Connect the Moisture Vaporator to the Fuel Refinery with a <em>Pipe</em>.\n\nUnlike Cables, Pipes have to be placed at specific spots to connect to a building. Look for the <image UI/Icons/pipe_icon.tga>  spots on the ground next to the Moisture Vaporator and the Fuel Refinery.\n\nTo cancel a Pipe or to exit the Pipes placing mode, press <right_click>."),
	title = T(882, --[[OnScreenHint Tutorial_1_Pipes title]] "Pipes"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 7100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial1/Tutorial1_Fuel.tga",
	gamepad_text = T(12231, --[[OnScreenHint Tutorial_1_Fuel gamepad_text]] "Wait for the Fuel Refinery to produce <em>Fuel</em> and the Drones to load it to the Rocket\n\nYou may select the Rocket with <ButtonA> and check out how much Fuel has already been delivered in its Info Panel to the right."),
	group = "Default",
	id = "Tutorial_1_Fuel",
	text = T(12232, --[[OnScreenHint Tutorial_1_Fuel text]] "Wait for the Fuel Refinery to produce <em>Fuel</em> and the Drones to load it to the Rocket.\n\nYou can select the Rocket and check out how much Fuel has already been delivered in its Info Panel to the right."),
	title = T(4765, --[[OnScreenHint Tutorial_1_Fuel title]] "Fuel"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 7200,
	encyclopedia_image = "UI/Messages/rocket.tga",
	gamepad_text = T(9074, --[[OnScreenHint Tutorial_1_FireRocket gamepad_text]] "Select the Rocket with <ButtonA> and use <RT> to focus the Rocket's info panel. Then select the \"<em>Launch</em>\" button to send it on its way back towards Earth.\n\nAlternatively, you can hold down <RT> and then press <ButtonX> as a Launch shortcut. "),
	group = "Default",
	id = "Tutorial_1_FireRocket",
	text = T(9073, --[[OnScreenHint Tutorial_1_FireRocket text]] 'Select the Rocket and press the "<em>Launch</em>" button to send it on its way back towards Earth.'),
	title = T(9072, --[[OnScreenHint Tutorial_1_FireRocket title]] "Launch the Rocket"),
	tutorial = "Tutorial1",
})

PlaceObj('OnScreenHint', {
	SortKey = 7300,
	encyclopedia_image = "UI/Messages/rc_transport.tga",
	gamepad_text = T(9077, --[[OnScreenHint Tutorial_2_SelectRover gamepad_text]] "Select the <em>RC Transport</em> with <ButtonA>."),
	group = "Default",
	id = "Tutorial_2_SelectRover",
	text = T(9076, --[[OnScreenHint Tutorial_2_SelectRover text]] "Select the <em>RC Transport</em>."),
	title = T(9075, --[[OnScreenHint Tutorial_2_SelectRover title]] "Rover Basics"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 7400,
	encyclopedia_image = "UI/Messages/rc_transport.tga",
	gamepad_text = T(9080, --[[OnScreenHint Tutorial_2_MoveRover gamepad_text]] "Move the vehicle to the area indicated by the arrow.\n\nWith the RC Transport selected, use <RT> to focus the Rover's Info Panel and then <DPadLeft><DPadRight> to select the \"Move\" action.\n\nAlternatively you can move the RC Transport by  holding <RT> and then pressing <ButtonA>."),
	group = "Default",
	id = "Tutorial_2_MoveRover",
	text = T(9079, --[[OnScreenHint Tutorial_2_MoveRover text]] "Move the vehicle to the area indicated by the arrow.\n\nWith the RC Transport selected, move it with the <em>Move/Interact</em> button in its Info Panel or by using <UnitMoveControl()>."),
	title = T(9075, --[[OnScreenHint Tutorial_2_MoveRover title]] "Rover Basics"),
	tutorial = "Tutorial2",
	voiced_text = T(9078, --[[voice:narrator]] "Now let's try moving around."),
})

PlaceObj('OnScreenHint', {
	SortKey = 7500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_RCTransport.tga",
	gamepad_text = T(9088, --[[OnScreenHint Tutorial_2_LoadFuel gamepad_text]] "Select the RC Transport with <ButtonA> and then move the cursor over the <em>Fuel Depot</em> and press <RT> + <ButtonA>. When the Fuel icon pops up use <ButtonA> to fill all of the available space in the RC Transport with Fuel.\n\nLoad 30 Fuel on the RC Transport to continue."),
	group = "Default",
	id = "Tutorial_2_LoadFuel",
	text = T(9087, --[[OnScreenHint Tutorial_2_LoadFuel text]] "Select the RC Transport and <UnitMoveControl()> on the <em>Fuel Depot</em>. When the Fuel icon pops up <left_click> on it to fill all of the available space in the RC Transport with Fuel.\n\nLoad 30 Fuel on the RC Transport to continue."),
	title = T(9086, --[[OnScreenHint Tutorial_2_LoadFuel title]] "RC Transport - Loading Resources"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 7600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_RCTransport.tga",
	gamepad_text = T(9092, --[[OnScreenHint Tutorial_2_UnloadFuel gamepad_text]] 'Use the "<em>Unload Resources</em>" action and then press <ButtonA> on a spot near the Rocket to unload the Fuel.'),
	group = "Default",
	id = "Tutorial_2_UnloadFuel",
	text = T(9091, --[[OnScreenHint Tutorial_2_UnloadFuel text]] 'Use the "<em>Unload Resources</em>" action and <left_click> a spot near the Rocket to unload the Fuel.'),
	title = T(9089, --[[OnScreenHint Tutorial_2_UnloadFuel title]] "RC Transport - Unloading Resources"),
	tutorial = "Tutorial2",
	voiced_text = T(9090, --[[voice:narrator]] "Now order the RC Transport to unload the Fuel next to the Rocket."),
})

PlaceObj('OnScreenHint', {
	SortKey = 7700,
	encyclopedia_image = "UI/Messages/rocket.tga",
	group = "Default",
	id = "Tutorial_2_LaunchRocket",
	text = T(9093, --[[OnScreenHint Tutorial_2_LaunchRocket text]] "Wait for the Drones to bring the Fuel inside the Rocket, then select the Rocket and <em>launch</em> it."),
	title = T(5503, --[[OnScreenHint Tutorial_2_LaunchRocket title]] "Refueling the Rocket"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 7800,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_OrphanedDrones.tga",
	gamepad_text = T(12181, --[[OnScreenHint Tutorial_2_OrphanedDrones gamepad_text]] 'Press and hold <ButtonX> over a Drone to select all four orphaned Drones. Then use the "<em>Reassign</em>" action to assign them to the Drone Hub back in the base.\n\nThe longer you hold <ButtonX>, the larger the screen selection area becomes.\n\nRemember to focus the Drone\'s Info Panel with <RT> once selected.'),
	group = "Default",
	id = "Tutorial_2_OrphanedDrones",
	text = T(12182, --[[OnScreenHint Tutorial_2_OrphanedDrones text]] 'Press and hold <left_click> then drag to select all four orphaned Drones. Once selected, use the "<em>Reassign</em>" action to assign them to the Drone Hub back in the base.'),
	title = T(5672, --[[OnScreenHint Tutorial_2_OrphanedDrones title]] "Orphaned Drones"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 7900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_Gathering Metals.tga",
	gamepad_text = T(9098, --[[OnScreenHint Tutorial_2_GatheringMetals gamepad_text]] 'Select the RC Transport and use the "Move/Interact" command or simply hold <RT> and then press <ButtonA> on the deposit.\n\nGather 5 Metals to continue.'),
	group = "Default",
	id = "Tutorial_2_GatheringMetals",
	text = T(9097, --[[OnScreenHint Tutorial_2_GatheringMetals text]] 'Select the RC Transport and use the "Move/Interact" command or simply <UnitMoveControl()> on the deposit.\n\nGather 5 Metals to continue.'),
	title = T(9096, --[[OnScreenHint Tutorial_2_GatheringMetals title]] "RC Transport - Gathering Metals"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_TransporRoute.tga",
	gamepad_text = T(9101, --[[OnScreenHint Tutorial_2_TranportRoutes gamepad_text]] '1. Select the Rover with <ButtonA> and use the "<em>Create Transport Route</em>" command.\n2. With the command activated, press <ButtonA> on the Universal Depot as the starting point of the route.\n3. From the popup menu choose to load <em>all resources</em>.\n4. Press <ButtonA> near the marked area above the main base as an end point of the route.'),
	group = "Default",
	id = "Tutorial_2_TranportRoutes",
	text = T(9100, --[[OnScreenHint Tutorial_2_TranportRoutes text]] '1. Select the Rover and use the "<em>Create Transport Route</em>" command.\n2. With the command activated, <left_click> the Universal Depot as the starting point of the route.\n3. From the popup menu choose to load <em>all resources</em>.\n4. <left_click> near the marked area above the main base as an end point of the route.'),
	title = T(9099, --[[OnScreenHint Tutorial_2_TranportRoutes title]] "RC Transport - Transport Routes"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_TransporRoute.tga",
	group = "Default",
	id = "Tutorial_2_TransportRouteDone",
	text = T(9751, --[[OnScreenHint Tutorial_2_TransportRouteDone text]] "Now observe how the RC Transport makes its first course along the transport route.\n\nIf things take too long, remember to speed up time."),
	title = T(9099, --[[OnScreenHint Tutorial_2_TransportRouteDone title]] "RC Transport - Transport Routes"),
	tutorial = "Tutorial2",
	voiced_text = T(9750, --[[voice:narrator]] "Nice Work!"),
})

PlaceObj('OnScreenHint', {
	SortKey = 8200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_RCRover.tga",
	gamepad_text = T(9104, --[[OnScreenHint Tutorial_2_MoveRCRover gamepad_text]] "Select the <em>RC Commander</em> with <ButtonA> and move it close to the designated area for the expand.\n\nMake sure that the RC Commander Drones can reach the resources you already transported there beforehand."),
	group = "Default",
	id = "Tutorial_2_MoveRCRover",
	text = T(9103, --[[OnScreenHint Tutorial_2_MoveRCRover text]] "Select the <em>RC Commander</em> and move it close to the designated area for the expand.\n\nMake sure that the RC Commander Drones can reach the resources you already transported there beforehand."),
	title = T(1682, --[[OnScreenHint Tutorial_2_MoveRCRover title]] "RC Commander"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_SensorTower.tga",
	gamepad_text = T(9106, --[[OnScreenHint Tutorial_2_SensorTower gamepad_text]] "From the Build Menu <ButtonY> construct a <em>Sensor Tower</em> and a <em>Stirling Generator</em> and make sure that they are connected."),
	group = "Default",
	id = "Tutorial_2_SensorTower",
	text = T(9105, --[[OnScreenHint Tutorial_2_SensorTower text]] "Construct a <em>Sensor Tower</em> and a <em>Stirling Generator</em> and make sure that they are connected."),
	title = T(5257, --[[OnScreenHint Tutorial_2_SensorTower title]] "Sensor Tower"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_SensorTower.tga",
	group = "Default",
	id = "Tutorial_2_SensorTowerPlaced",
	text = T(9753, --[[OnScreenHint Tutorial_2_SensorTowerPlaced text]] "The construction may take some time until the RC Transport delivers all the needed resources for the Sensor Tower and Stirling Generator."),
	title = T(5257, --[[OnScreenHint Tutorial_2_SensorTowerPlaced title]] "Sensor Tower"),
	tutorial = "Tutorial2",
	voiced_text = T(9752, --[[voice:narrator]] "Good Job!"),
})

PlaceObj('OnScreenHint', {
	SortKey = 8500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_GoToOverview.tga",
	gamepad_text = T(9108, --[[OnScreenHint Tutorial_2_GoToOverview gamepad_text]] "Zoom out by opening the Command Menu by using <LT> and then selecting <em>Map Overview</em> with <ButtonA>."),
	group = "Default",
	id = "Tutorial_2_GoToOverview",
	text = T(9107, --[[OnScreenHint Tutorial_2_GoToOverview text]] "Zoom out or use the HUD button to go to the <em>Map Overview</em>."),
	title = T(5422, --[[OnScreenHint Tutorial_2_GoToOverview title]] "Exploration"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_Exploration.tga",
	gamepad_text = T(9111, --[[OnScreenHint Tutorial_2_UseProbe gamepad_text]] "Use a <em>Probe</em> to scan a sector. Select a sector by using <LS> and press <ButtonX> on it to scan."),
	group = "Default",
	id = "Tutorial_2_UseProbe",
	text = T(9110, --[[OnScreenHint Tutorial_2_UseProbe text]] "Use a <em>Probe</em> to scan a sector. Mouse over a sector and <left_click> on the probe pin and then <left_click> on a sector to scan it."),
	title = T(9109, --[[OnScreenHint Tutorial_2_UseProbe title]] "Exploration - Probes"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_Exploration.tga",
	gamepad_text = T(9115, --[[OnScreenHint Tutorial_2_QueueScanning gamepad_text]] "Press <ButtonY> on a sector to add it to the <em>scanning queue</em>. You can queue up to ten sectors for scanning. <ButtonY> on a queued sector to remove it from the scanning queue.\n\nScan sector <SectorName> to continue. Remember you can always speed up time."),
	group = "Default",
	id = "Tutorial_2_QueueScanning",
	text = T(9114, --[[OnScreenHint Tutorial_2_QueueScanning text]] "<left_click> on a sector to add it to the <em>scanning queue</em>. You can queue up to ten sectors for scanning. <right_click> on a queued sector to remove it from the scanning queue.\n\nScan sector <SectorName> to continue. Remember you can always speed up time."),
	title = T(9112, --[[OnScreenHint Tutorial_2_QueueScanning title]] "Exploration - Scanning Queue"),
	tutorial = "Tutorial2",
	voiced_text = T(9113, --[[voice:narrator]] "You can also queue sectors for scanning."),
})

PlaceObj('OnScreenHint', {
	SortKey = 8800,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_AnalyzeAnomaly.tga",
	gamepad_text = T(9120, --[[OnScreenHint Tutorial_2_AnalyzeAnomaly gamepad_text]] "Select the RC Explorer with <ButtonA>, then hold <RT> and press <ButtonA> on the <em>Anomaly</em> to scan it.\n\nRemember you can move the view to the Anomaly, then can select the RC Explorer from its pin, using <RB> and <ButtonA>."),
	group = "Default",
	id = "Tutorial_2_AnalyzeAnomaly",
	text = T(9119, --[[OnScreenHint Tutorial_2_AnalyzeAnomaly text]] "Select the RC Explorer, then simply <UnitMoveControl()> on the <em>Anomaly</em> to scan it.\n\nRemember you can move the view to the Anomaly, then can select the RC Explorer from its pin."),
	title = T(1684, --[[OnScreenHint Tutorial_2_AnalyzeAnomaly title]] "RC Explorer"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 8900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial2/Tutorial2_AnalyzeAnomaly.tga",
	group = "Default",
	id = "Tutorial_2_ExplorerOnTheWay",
	text = T(9754, --[[OnScreenHint Tutorial_2_ExplorerOnTheWay text]] "The <em>RC Explorer</em> is on its way to the anomaly. Wait for it to analyze the anomaly to continue."),
	title = T(1684, --[[OnScreenHint Tutorial_2_ExplorerOnTheWay title]] "RC Explorer"),
	tutorial = "Tutorial2",
	voiced_text = T(9752, --[[voice:narrator]] "Good Job!"),
})

PlaceObj('OnScreenHint', {
	SortKey = 9000,
	encyclopedia_image = "UI/Messages/research.tga",
	gamepad_text = T(9122, --[[OnScreenHint Tutorial_2_OpenResearch gamepad_text]] "Open the <em>Research screen</em> pressing <LT> and then selecting Research."),
	group = "Default",
	id = "Tutorial_2_OpenResearch",
	text = T(9121, --[[OnScreenHint Tutorial_2_OpenResearch text]] "Open the <em>Research screen</em> using the HUD button."),
	title = T(311, --[[OnScreenHint Tutorial_2_OpenResearch title]] "Research"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 9100,
	gamepad_text = T(9124, --[[OnScreenHint Tutorial_2_ResearchScreen gamepad_text]] "Queue a tech  for research by using <ButtonA> to continue.\n\nUsing <RT> and <ButtonA> on a tech will always queue it on top of the research list."),
	group = "Default",
	id = "Tutorial_2_ResearchScreen",
	text = T(9123, --[[OnScreenHint Tutorial_2_ResearchScreen text]] "Queue any tech for research to continue."),
	title = T(311, --[[OnScreenHint Tutorial_2_ResearchScreen title]] "Research"),
	tutorial = "Tutorial2",
})

PlaceObj('OnScreenHint', {
	SortKey = 9200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_SalvageBuilding.tga",
	gamepad_text = T(9127, --[[OnScreenHint Tutorial_3_SalvageBuildings gamepad_text]] "Select the Concrete Extractor, then select and press the <em>Salvage</em> button in its Info Panel with <ButtonY>.\n\nUse <RT> to focus the Info Panel.\n\nThis will return some building materials we can use later."),
	group = "Default",
	id = "Tutorial_3_SalvageBuildings",
	text = T(9126, --[[OnScreenHint Tutorial_3_SalvageBuildings text]] "Select the Concrete Extractor and press the <em>Salvage</em> button in its Info Panel.\n\nThis will return some building materials we can use later."),
	title = T(9125, --[[OnScreenHint Tutorial_3_SalvageBuildings title]] "Salvaging The Concrete Extractor"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_PowerDroneHub.tga",
	gamepad_text = T(9130, --[[OnScreenHint Tutorial_3_PowerDroneHub gamepad_text]] "Construct a <em>Solar Panel</em> to power the Drone Hub.\n\nFrom the Build Menu <ButtonY> construct the Solar Panel next to existing Cables to connect it to the same Power network as the Drone Hub."),
	group = "Default",
	id = "Tutorial_3_PowerDroneHub",
	text = T(9129, --[[OnScreenHint Tutorial_3_PowerDroneHub text]] "Construct a <em>Solar Panel</em> to power the Drone Hub.\n\nPlace the Solar Panel next to existing Cables to connect it to the same Power network as the Drone Hub."),
	title = T(9128, --[[OnScreenHint Tutorial_3_PowerDroneHub title]] "Power the Drone Hub"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_Priority.tga",
	gamepad_text = T(9133, --[[OnScreenHint Tutorial_3_HighPriority gamepad_text]] "Select the Drone Hub and set it to <em>High Priority</em>.\n\nTo un-select a building use <ButtonB>."),
	group = "Default",
	id = "Tutorial_3_HighPriority",
	text = T(9132, --[[OnScreenHint Tutorial_3_HighPriority text]] "Select the Drone Hub and set it to <em>High Priority</em>."),
	title = T(9131, --[[OnScreenHint Tutorial_3_HighPriority title]] "High Priority"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_WindTurbine.tga",
	gamepad_text = T(9136, --[[OnScreenHint Tutorial_3_WindTurbine gamepad_text]] "From the Build Menu <ButtonY> build a <em>Wind Turbine</em> and connect it to the existing Power network."),
	group = "Default",
	id = "Tutorial_3_WindTurbine",
	text = T(9135, --[[OnScreenHint Tutorial_3_WindTurbine text]] "Build a <em>Wind Turbine</em> and connect it to the existing Power network."),
	title = T(9134, --[[OnScreenHint Tutorial_3_WindTurbine title]] "Build a Wind Turbine"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_NightShifts.tga",
	gamepad_text = T(9139, --[[OnScreenHint Tutorial_3_NightShifts gamepad_text]] "Select the Moisture Vaporator and Fuel Refinery and disable their <em>Night Shifts</em>, so that they won't consume Power during the night.\n\nTo un-select a building use <ButtonB>."),
	group = "Default",
	id = "Tutorial_3_NightShifts",
	text = T(9138, --[[OnScreenHint Tutorial_3_NightShifts text]] "Select the Moisture Vaporator and Fuel Refinery and disable their <em>Night Shifts</em>, so that they won't consume Power during the night."),
	title = T(9137, --[[OnScreenHint Tutorial_3_NightShifts title]] "Shifts & Power Management"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_Maintenance.tga",
	group = "Default",
	id = "Tutorial_3_Maintenance",
	text = T(9140, --[[OnScreenHint Tutorial_3_Maintenance text]] "Select the Large Solar Panel to view information about its <em>maintenance</em> and <em>breakdown</em>."),
	title = T(619281504128, --[[OnScreenHint Tutorial_3_Maintenance title]] "Maintenance"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9800,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_MoreMetals.tga",
	gamepad_text = T(9142, --[[OnScreenHint Tutorial_3_MoreMetals gamepad_text]] "Select the RC Transport and then hold <RT> and press <ButtonA> on any surface metals deposit to order the vehicle to mine it.\n\nGather at least 20 Metals with the RC Transport and deliver them to the Metals Depot in the base.\n\nThis will take a while, so you may want to speed up time."),
	group = "Default",
	id = "Tutorial_3_MoreMetals",
	text = T(9141, --[[OnScreenHint Tutorial_3_MoreMetals text]] "Select the RC Transport and then <right_click> on any surface metals deposit to order the vehicle to mine it.\n\nGather at least 20 Metals with the RC Transport and deliver them to the Metals Depot in the base.\n\nThis will take a while, so you may want to speed up time."),
	title = T(9096, --[[OnScreenHint Tutorial_3_MoreMetals title]] "RC Transport - Gathering Metals"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 9900,
	encyclopedia_image = "UI/Messages/universal_depot.tga",
	gamepad_text = T(9144, --[[OnScreenHint Tutorial_3_OpenResupplyUI gamepad_text]] "Open the <em>Resupply screen</em> from the command menu by pressing <LT> and then order a Cargo Rocket."),
	group = "Default",
	id = "Tutorial_3_OpenResupplyUI",
	text = T(9143, --[[OnScreenHint Tutorial_3_OpenResupplyUI text]] "Open the <em>Resupply screen</em> by clicking on the icon in the HUD, then order a Cargo Rocket."),
	title = T(3997, --[[OnScreenHint Tutorial_3_OpenResupplyUI title]] "Resupply"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10000,
	encyclopedia_image = "UI/Messages/universal_depot.tga",
	group = "Default",
	id = "Tutorial_3_OrderAdvancedResources",
	text = T(9146, --[[OnScreenHint Tutorial_3_OrderAdvancedResources text]] "Order <em>20 Polymers, Machine Parts and Electronics</em>, then launch the Rocket with the Launch button."),
	title = T(9145, --[[OnScreenHint Tutorial_3_OrderAdvancedResources title]] "Order Advanced Resources"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_ClearingBuildings.tga",
	gamepad_text = T(9149, --[[OnScreenHint Tutorial_3_ClearingBuildings gamepad_text]] 'Select the ruins of the Concrete Extractor and use the "<em>Clear</em>" action to send a Drone to remove the ruins.\n\nUse <RT> to focus the Info Panel.'),
	group = "Default",
	id = "Tutorial_3_ClearingBuildings",
	text = T(9148, --[[OnScreenHint Tutorial_3_ClearingBuildings text]] 'Select the ruins of the Concrete Extractor and use the "<em>Clear</em>" action to send a Drone to remove the ruins.'),
	title = T(9147, --[[OnScreenHint Tutorial_3_ClearingBuildings title]] "Clearing Buildings"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_DeletingCables.tga",
	gamepad_text = T(9152, --[[OnScreenHint Tutorial_3_DeletingCables gamepad_text]] "Open the Build Menu and select the <em>Salvage Tool</em> from the Infrastructure category.\n\nWith the Salvage tool active press <ButtonA> on the Cables close to the site of the salvaged Concrete Extractor to delete them.\n\nUse <ButtonB> to cancel Salvage Tool mode."),
	group = "Default",
	id = "Tutorial_3_DeletingCables",
	text = T(9151, --[[OnScreenHint Tutorial_3_DeletingCables text]] "Open the Build Menu and select the <em>Salvage Tool</em> from the Infrastructure category.\n\nWith the Salvage tool active <left_click> on the Cables close to the site of the salvaged Concrete Extractor to delete them.\n\nUse <right_click> to cancel Salvage Tool mode."),
	title = T(9150, --[[OnScreenHint Tutorial_3_DeletingCables title]] "The Salvage Tool"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10300,
	encyclopedia_image = "UI/Messages/rocket_1.tga",
	gamepad_text = T(9155, --[[OnScreenHint Tutorial_3_WaitRocket gamepad_text]] "Wait for the arrival of the Rocket, then land it near the base.\n\nRemember you can speed up time via <ShortcutName('actionSpeedUp')>."),
	group = "Default",
	id = "Tutorial_3_WaitRocket",
	text = T(9154, --[[OnScreenHint Tutorial_3_WaitRocket text]] "Wait for the arrival of the Rocket, then land it near the base.\n\nRemember you can speed up time via the HUD buttons at the bottom left of the screen."),
	title = T(9153, --[[OnScreenHint Tutorial_3_WaitRocket title]] "Awaiting Rocket"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_Battery.tga",
	gamepad_text = T(9157, --[[OnScreenHint Tutorial_3_Battery gamepad_text]] "Use the Build Menu <ButtonY> to place a <em>Power Accumulator</em> and connect it to the existing Power grid."),
	group = "Default",
	id = "Tutorial_3_Battery",
	text = T(9156, --[[OnScreenHint Tutorial_3_Battery text]] "Use the Build Menu to place a <em>Power Accumulator</em> and connect it to the existing Power grid."),
	title = T(5206, --[[OnScreenHint Tutorial_3_Battery title]] "Power Accumulators"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_WaterExtractor.tga",
	group = "Default",
	id = "Tutorial_3_WaterExtractor",
	title = T(3529, --[[OnScreenHint Tutorial_3_WaterExtractor title]] "Water Extractor"),
	tutorial = "Tutorial3",
	voiced_text = T(9158, --[[voice:narrator]] "Use the Build menu to construct a Water Extractor near the Water deposit, then Power it up."),
})

PlaceObj('OnScreenHint', {
	SortKey = 10600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_WaterTower.tga",
	gamepad_text = T(9160, --[[OnScreenHint Tutorial_3_WaterTank gamepad_text]] "From the Build Menu <ButtonY> construct a <em>Water Tower</em> and connect it with Pipes to the Water Extractor.\n\nRemember, Pipes have to be connected to specific spots next to the buildings you want to connect."),
	group = "Default",
	id = "Tutorial_3_WaterTank",
	text = T(9159, --[[OnScreenHint Tutorial_3_WaterTank text]] "Construct a <em>Water Tower</em> and connect it with Pipes to the Water Extractor.\n\nRemember, Pipes have to be connected to specific spots next to the buildings you want to connect."),
	title = T(956519352717, --[[OnScreenHint Tutorial_3_WaterTank title]] "Water Storage"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_Dome.tga",
	group = "Default",
	id = "Tutorial_3_Dome",
	text = T(9161, --[[OnScreenHint Tutorial_3_Dome text]] "Use the Build Menu to construct a <em>Basic Dome</em>.\n\nIf you need additional Resources use RC Transport to gather Metals or order a supply Rocket from the <em>Resupply screen</em> to bring in Advanced resources from Earth."),
	title = T(83, --[[OnScreenHint Tutorial_3_Dome title]] "Domes"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10800,
	gamepad_text = T(9164, --[[OnScreenHint Tutorial_3_DomeSupply gamepad_text]] "Connect the newly constructed Dome to the existing Water and Power grids.\n\nFrom the Build Menu <ButtonY> construct a <em>MOXIE</em>, power it and connect it to the Dome to provide air supply.\n\nRemember, Water and Oxygen are transfered via pipes which have to be connected to specific spots next to buildings."),
	group = "Default",
	id = "Tutorial_3_DomeSupply",
	text = T(9163, --[[OnScreenHint Tutorial_3_DomeSupply text]] "Connect the newly constructed Dome to the existing Water and Power grids.\n\nConstruct a <em>MOXIE</em>, power it and connect it to the Dome to provide air supply.\n\nRemember, Water and Oxygen are transfered via pipes which have to be connected to specific spots next to buildings."),
	title = T(9162, --[[OnScreenHint Tutorial_3_DomeSupply title]] "Domes - Water, Power & Air"),
	tutorial = "Tutorial3",
})

PlaceObj('OnScreenHint', {
	SortKey = 10900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial3/Tutorial3_DomeSupply.tga",
	gamepad_text = T(9166, --[[OnScreenHint Tutorial_4_Housing gamepad_text]] "From the Build Menu <ButtonY> construct a <em>Living Complex</em> at the indicated location. "),
	group = "Default",
	id = "Tutorial_4_Housing",
	text = T(9165, --[[OnScreenHint Tutorial_4_Housing text]] "Construct a <em>Living Complex</em> at the indicated location. "),
	title = T(3532, --[[OnScreenHint Tutorial_4_Housing title]] "Living Complex"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_Founders.tga",
	gamepad_text = T(9168, --[[OnScreenHint Tutorial_4_Founders gamepad_text]] "Open the <em>Resupply screen</em> by calling the Command Menu <LT> and order a Passenger Rocket."),
	group = "Default",
	id = "Tutorial_4_Founders",
	text = T(9167, --[[OnScreenHint Tutorial_4_Founders text]] "Open the <em>Resupply screen</em> and order a Passenger Rocket."),
	title = T(5554, --[[OnScreenHint Tutorial_4_Founders title]] "Resupply Screen"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11100,
	encyclopedia_image = "UI/Messages/colonists.tga",
	group = "Default",
	id = "Tutorial_4_PassengerRocket",
	text = T(9169, --[[OnScreenHint Tutorial_4_PassengerRocket text]] 'Use the <em>applicants filter</em> to set criteria for what type of colonists you want to bring to Mars. Alternatively you may highlight individual applicants to inspect and hand pick 12 of them yourself.\n\nWhen you are ready use the "Launch" option to send the first colonists on their journey towards Mars.'),
	title = T(1116, --[[OnScreenHint Tutorial_4_PassengerRocket title]] "Passenger Rocket"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_Food.tga",
	gamepad_text = T(9172, --[[OnScreenHint Tutorial_4_HydroponicFarmAndStore gamepad_text]] "From the Build Menu <ButtonY> construct a <em>Hydroponic Farm</em> and a <em>Grocer</em> inside your Dome."),
	group = "Default",
	id = "Tutorial_4_HydroponicFarmAndStore",
	text = T(9171, --[[OnScreenHint Tutorial_4_HydroponicFarmAndStore text]] "Construct a <em>Hydroponic Farm</em> and a <em>Grocer</em> inside your Dome."),
	title = T(9170, --[[OnScreenHint Tutorial_4_HydroponicFarmAndStore title]] "Hydroponic Farm and Grocer"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_Services.tga",
	gamepad_text = T(9175, --[[OnScreenHint Tutorial_4_Spacebar gamepad_text]] "From the Build Menu <ButtonY> construct a <em>Spacebar</em> inside the Dome."),
	group = "Default",
	id = "Tutorial_4_Spacebar",
	text = T(9174, --[[OnScreenHint Tutorial_4_Spacebar text]] "Construct a <em>Spacebar</em> inside the Dome."),
	title = T(9173, --[[OnScreenHint Tutorial_4_Spacebar title]] "Space Bar"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11400,
	encyclopedia_image = "UI/Messages/rocket.tga",
	group = "Default",
	id = "Tutorial_4_LandRocket",
	text = T(9176, --[[OnScreenHint Tutorial_4_LandRocket text]] "Wait for the Passenger Rocket to arrive and then land it near the Dome."),
	title = T(9032, --[[OnScreenHint Tutorial_4_LandRocket title]] "Land the Rocket"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_ManagingJobs.tga",
	gamepad_text = T(9179, --[[OnScreenHint Tutorial_4_ManagingJobs gamepad_text]] "Disable one <em>work slot</em> per active shift in the Spacebar by the following steps: \n\n1. Select the Spacebar with <ButtonA> , focus the Info Panel with <RT> and then highlight one of the work slots in the first 2 shifts using the <DPad> after which use <ButtonX>.\n\n2. Use <ButtonX> again if there already was a worker in the slot (first time fires the worker) until the slot is shown in red. "),
	group = "Default",
	id = "Tutorial_4_ManagingJobs",
	text = T(9178, --[[OnScreenHint Tutorial_4_ManagingJobs text]] "Disable one <em>work slot</em> per active shift in the Spacebar by the following steps: \n\n1. Select the Spacebar and <right_click> on one of the work slots in the first 2 shifts until the slot is shown in red.\n\n2. <right_click> again if there already was a worker in the slot (first time fires the worker) until the slot is shown in red. "),
	title = T(9177, --[[OnScreenHint Tutorial_4_ManagingJobs title]] "Managing Jobs"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_Research.tga",
	gamepad_text = T(9181, --[[OnScreenHint Tutorial_4_ResearchLab gamepad_text]] "Open the Build Menu with <ButtonY> and construct a <em>Research Lab</em> inside the Dome."),
	group = "Default",
	id = "Tutorial_4_ResearchLab",
	text = T(9180, --[[OnScreenHint Tutorial_4_ResearchLab text]] "Construct a <em>Research Lab</em> inside the Dome."),
	title = T(5235, --[[OnScreenHint Tutorial_4_ResearchLab title]] "Research Lab"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11700,
	encyclopedia_image = "UI/Messages/emergency.tga",
	gamepad_text = T(9183, --[[OnScreenHint Tutorial_4_Shifts gamepad_text]] "Activate the <em>Second Shift</em> for the Research Lab.\n\nFocus the Info Panel with <RT> first."),
	group = "Default",
	id = "Tutorial_4_Shifts",
	text = T(9182, --[[OnScreenHint Tutorial_4_Shifts text]] "Activate the <em>Second Shift</em> for the Research Lab."),
	title = T(217, --[[OnScreenHint Tutorial_4_Shifts title]] "Work Shifts"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11800,
	encyclopedia_image = "UI/Messages/research_lab.tga",
	gamepad_text = T(9185, --[[OnScreenHint Tutorial_4_HighPriority gamepad_text]] "Set the priority of the Research Lab to <em>High</em>.\n\nWith the Research Lab selected, hold <RT> and press <ButtonA>."),
	group = "Default",
	id = "Tutorial_4_HighPriority",
	text = T(9184, --[[OnScreenHint Tutorial_4_HighPriority text]] "Set the priority of the Research Lab to <em>High</em>."),
	title = T(9131, --[[OnScreenHint Tutorial_4_HighPriority title]] "High Priority"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 11900,
	encyclopedia_image = "UI/Messages/hints.tga",
	gamepad_text = T(9187, --[[OnScreenHint Tutorial_4_OpenResearch gamepad_text]] "Open the <em>Research screen</em> by pressing <LT> and picking Research."),
	group = "Default",
	id = "Tutorial_4_OpenResearch",
	text = T(9186, --[[OnScreenHint Tutorial_4_OpenResearch text]] "Open the <em>Research screen</em> using the HUD button."),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 12000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup11_Upgrades.tga",
	gamepad_text = T(9791, --[[OnScreenHint Tutorial_4_Research_2 gamepad_text]] "From the Research screen, queue <em>three</em> of the available technologies by using <ButtonA>. "),
	group = "Default",
	id = "Tutorial_4_Research_2",
	text = T(9188, --[[OnScreenHint Tutorial_4_Research_2 text]] "From the Research screen, queue <em>three</em> of the available technologies with <left_click>."),
	title = T(311, --[[OnScreenHint Tutorial_4_Research_2 title]] "Research"),
	tutorial = "Tutorial4",
})

PlaceObj('OnScreenHint', {
	SortKey = 12100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup2_Shuttles.tga",
	gamepad_text = T(9191, --[[OnScreenHint Tutorial_5_ShuttleHub gamepad_text]] "From the Build Menu <ButtonY>, construct a Shuttle Hub and connect it to the Power grid."),
	group = "Default",
	id = "Tutorial_5_ShuttleHub",
	text = T(9190, --[[OnScreenHint Tutorial_5_ShuttleHub text]] "Construct a <em>Shuttle Hub</em> and connect it to the Power grid."),
	title = T(3526, --[[OnScreenHint Tutorial_5_ShuttleHub title]] "Shuttle Hub"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup3_Mining.tga",
	gamepad_text = T(9193, --[[OnScreenHint Tutorial_5_RareMetalsExtractor gamepad_text]] "From the Build Menu <ButtonY>, construct a <em>Rare Metals Extractor</em> and connect it to the Power grid."),
	group = "Default",
	id = "Tutorial_5_RareMetalsExtractor",
	text = T(9192, --[[OnScreenHint Tutorial_5_RareMetalsExtractor text]] "Construct a <em>Rare Metals Extractor</em> and connect it to the Power grid."),
	title = T(3530, --[[OnScreenHint Tutorial_5_RareMetalsExtractor title]] "Rare Metals Extractor"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup4_Housing.tga",
	gamepad_text = T(9195, --[[OnScreenHint Tutorial_5_Housing gamepad_text]] "From the Build Menu <ButtonY>, construct a Living Complex inside the mining Dome."),
	group = "Default",
	id = "Tutorial_5_Housing",
	text = T(9194, --[[OnScreenHint Tutorial_5_Housing text]] "Construct a <em>Living Complex</em> inside the mining Dome."),
	title = T(3532, --[[OnScreenHint Tutorial_5_Housing title]] "Living Complex"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_ManagingJobs.tga",
	gamepad_text = T(9199, --[[OnScreenHint Tutorial_5_Services gamepad_text]] "From the Build Menu <ButtonY>, construct a <em>Spacebar</em> and a <em>Grocer</em> inside the mining Dome."),
	group = "Default",
	id = "Tutorial_5_Services",
	text = T(9198, --[[OnScreenHint Tutorial_5_Services text]] "Construct a <em>Spacebar</em> and a <em>Grocer</em> inside the mining Dome."),
	title = T(9196, --[[OnScreenHint Tutorial_5_Services title]] "Services"),
	tutorial = "Tutorial5",
	voiced_text = T(9197, --[[voice:narrator]] "Don’t forget to provide basic services for the citizens of your new Dome."),
})

PlaceObj('OnScreenHint', {
	SortKey = 12500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup5_FilterUI.tga",
	gamepad_text = T(9202, --[[OnScreenHint Tutorial_5_FilterUI gamepad_text]] 'Select any Dome and open the "<em>Filter by Traits</em>" screen.\n\nUse <RT> to focus the Dome\'s Info Panel.'),
	group = "Default",
	id = "Tutorial_5_FilterUI",
	text = T(9201, --[[OnScreenHint Tutorial_5_FilterUI text]] 'Select any Dome and open the "<em>Filter by Traits</em>" screen.'),
	title = T(9200, --[[OnScreenHint Tutorial_5_FilterUI title]] "Filter UI"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12600,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup6_FilterUI_2_Research.tga",
	group = "Default",
	id = "Tutorial_5_FilterUI_2_Scientists",
	text = T(9204, --[[OnScreenHint Tutorial_5_FilterUI_2_Scientists text]] "Set <em>Scientists</em> as desired in the research Dome, and <em>Geologists</em> as undesired."),
	title = T(9203, --[[OnScreenHint Tutorial_5_FilterUI_2_Scientists title]] "Scientists Desired"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12700,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup6_FilterUI_2_Research.tga",
	group = "Default",
	id = "Tutorial_5_FilterUI_3_Geologists",
	text = T(9206, --[[OnScreenHint Tutorial_5_FilterUI_3_Geologists text]] "Set <em>Geologists</em> as desired in the mining Dome, and <em>Scientists</em> as undesired."),
	title = T(9205, --[[OnScreenHint Tutorial_5_FilterUI_3_Geologists title]] "Geologists Desired"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12800,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup8_NewDome.tga",
	gamepad_text = T(9209, --[[OnScreenHint Tutorial_5_NewDome gamepad_text]] "From the Build Menu <ButtonY>, construct a new Dome at the indicated location."),
	group = "Default",
	id = "Tutorial_5_NewDome",
	text = T(9208, --[[OnScreenHint Tutorial_5_NewDome text]] "Construct a new Dome at the indicated location."),
	title = T(9207, --[[OnScreenHint Tutorial_5_NewDome title]] "New Dome"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 12900,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup8_NewDome.tga",
	group = "Default",
	id = "Tutorial_5_NewDome_2",
	text = T(9210, --[[OnScreenHint Tutorial_5_NewDome_2 text]] "Connect the new Dome with the Pipe system for life support."),
	title = T(81, --[[OnScreenHint Tutorial_5_NewDome_2 title]] "Life Support"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13000,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial4/Tutorial4_Food.tga",
	group = "Default",
	id = "Tutorial_5_NewDomeFarms",
	title = T(5068, --[[OnScreenHint Tutorial_5_NewDomeFarms title]] "Farms"),
	tutorial = "Tutorial5",
	voiced_text = T(9211, --[[voice:narrator]] "Construct two Farms in the new Dome. They will be used as workplaces for the Colonists in the old Dome once the Domes are connected."),
})

PlaceObj('OnScreenHint', {
	SortKey = 13100,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup9_Passages.tga",
	gamepad_text = T(9213, --[[OnScreenHint Tutorial_5_Passages gamepad_text]] "Using the Build Menu <ButtonY>, connect the two nearby Domes with a <em>Passage</em>. The passage must start in an unoccupied hex within one Dome and end in such a hex within the other Dome."),
	group = "Default",
	id = "Tutorial_5_Passages",
	text = T(9212, --[[OnScreenHint Tutorial_5_Passages text]] "Connect the two nearby Domes with a <em>Passage</em>. The passage must start in an unoccupied hex within one Dome and end in such a hex within the other Dome."),
	title = T(8776, --[[OnScreenHint Tutorial_5_Passages title]] "Passages"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13200,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup11_Upgrades.tga",
	gamepad_text = T(9216, --[[OnScreenHint Tutorial_5_ResearchUpgrade gamepad_text]] "Open the Research screen by using <LT>, then select the <em>Extractor Amplification</em> research."),
	group = "Default",
	id = "Tutorial_5_ResearchUpgrade",
	text = T(9215, --[[OnScreenHint Tutorial_5_ResearchUpgrade text]] "From the Research screen, select the <em>Extractor Amplification</em> research."),
	title = T(9214, --[[OnScreenHint Tutorial_5_ResearchUpgrade title]] "Research Upgrade"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13300,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup11_Upgrades.tga",
	group = "Default",
	id = "Tutorial_5_ResearchUpgrade_1",
	text = T(10282, --[[OnScreenHint Tutorial_5_ResearchUpgrade_1 text]] "Wait for the Extractor Amplification research to complete."),
	title = T(9214, --[[OnScreenHint Tutorial_5_ResearchUpgrade_1 title]] "Research Upgrade"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13400,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup12_Upgrades_2.tga",
	group = "Default",
	id = "Tutorial_5_UpgradeExtractor",
	text = T(9218, --[[OnScreenHint Tutorial_5_UpgradeExtractor text]] "<em>Upgrade</em> the Water Extractor building by following the indicators."),
	title = T(9217, --[[OnScreenHint Tutorial_5_UpgradeExtractor title]] "Upgrade Extractor"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13500,
	encyclopedia_image = "UI/Messages/Tutorials/Tutorial5/Tutorial5_Popup12_Upgrades_2.tga",
	group = "Default",
	id = "Tutorial_5_UpgradeExtractor_2",
	text = T(9792, --[[OnScreenHint Tutorial_5_UpgradeExtractor_2 text]] "Now wait for Drones to bring the resources needed to complete the <em>Upgrade</em>."),
	title = T(9217, --[[OnScreenHint Tutorial_5_UpgradeExtractor_2 title]] "Upgrade Extractor"),
	tutorial = "Tutorial5",
	voiced_text = T(9750, --[[voice:narrator]] "Nice Work!"),
})

PlaceObj('OnScreenHint', {
	SortKey = 13600,
	encyclopedia_image = "UI/Messages/research.tga",
	gamepad_text = T(9221, --[[OnScreenHint Tutorial_5_CommandCenterUI gamepad_text]] "Open the <em>Command Center</em> from the <LT> menu. Browse through and when you have familiarized yourself with it close it to finish this tutorial."),
	group = "Default",
	id = "Tutorial_5_CommandCenterUI",
	text = T(9220, --[[OnScreenHint Tutorial_5_CommandCenterUI text]] "Open the <em>Command Center</em> via the HUD button. Browse through and when you have familiarized yourself with it close it to finish this tutorial."),
	title = T(9219, --[[OnScreenHint Tutorial_5_CommandCenterUI title]] "The Command Center"),
	tutorial = "Tutorial5",
})

PlaceObj('OnScreenHint', {
	SortKey = 13700,
	group = "Default",
	id = "Tutorial_ConditionalPauseHint",
	text = T(9223, --[[OnScreenHint Tutorial_ConditionalPauseHint text]] "Your game is currently <em>paused</em>. Use the speed controls to unpause the game and continue to play."),
	title = T(9222, --[[OnScreenHint Tutorial_ConditionalPauseHint title]] "Speed Controls - Pause"),
})

