-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Alert",
	id = "AlertObject",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Alert",
	id = "AlertUI",
	positional = false,
	reverb = false,
	stereo = true,
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Ambience",
	id = "AmbienceInterior",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Ambience",
	id = "AmbienceSpacious",
	mindistance = 3000,
})

PlaceObj('SoundTypePreset', {
	channels = 20,
	group = "Ambience",
	id = "AmbienceSpot",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Ambience",
	id = "AmbienceSpotLimited-A",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Ambience",
	id = "AmbienceSpotLimited-B",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Building",
	id = "BuildingDestruction",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Building",
	id = "BuildingLoop",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Building",
	id = "BuildingLoopLimited-A",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Building",
	id = "BuildingOneshot",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Building",
	id = "BuildingOneshotLimited-A",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Building",
	id = "BuildingOperation",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Building",
	id = "BuildingPhase",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Disaster",
	id = "DisasterDustdevil",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Disaster",
	id = "DisasterMarsquake",
	reverb = false,
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Disaster",
	id = "DisasterMeteors",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Disaster",
	id = "DisasterThunder",
})

PlaceObj('SoundTypePreset', {
	channels = 4,
	group = "Mistery",
	id = "MisteryAction",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Mistery",
	id = "MisteryAppear",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Mistery",
	id = "MisteryDisappear",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Mistery",
	id = "MisteryLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Mistery",
	id = "MisteryLoopMetatron",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Mistery",
	id = "MisteryPulse",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Music",
	id = "Music",
	menu_group = "Music",
	pause = false,
	volume = 75,
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectDefenceTowerShoot",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Object",
	id = "ObjectDestruction",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectFireflyDrain",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectFountain",
	menu_group = "SoundDome",
})

PlaceObj('SoundTypePreset', {
	group = "Object",
	id = "ObjectLightTrapLoopEmpty",
})

PlaceObj('SoundTypePreset', {
	group = "Object",
	id = "ObjectLightTrapLoopFull",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Object",
	id = "ObjectLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Object",
	id = "ObjectLoopLimited-A",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectLoopLimited-B",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectLoopLimited-C",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Object",
	id = "ObjectLoopLimited-D",
})

PlaceObj('SoundTypePreset', {
	group = "Object",
	id = "ObjectLoopLimited-E",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectMDSLaserShoot",
})

PlaceObj('SoundTypePreset', {
	channels = 4,
	group = "Object",
	id = "ObjectMineLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Object",
	id = "ObjectOneshot",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Object",
	id = "ObjectOneshotLimited-A",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Object",
	id = "ObjectOneshotLimited-B",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Object",
	id = "ObjectOperation",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Object",
	id = "ObjectPhase",
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "Object",
	id = "ObjectWindLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Passage",
	id = "PassageLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "U",
	id = "UI",
	menu_group = "UI",
	pause = false,
	positional = false,
	reverb = false,
	stereo = true,
})

PlaceObj('SoundTypePreset', {
	channels = 2,
	group = "U",
	id = "UIAmbience",
	menu_group = "UI",
	positional = false,
	reverb = false,
	stereo = true,
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "U",
	id = "UILimited",
	menu_group = "UI",
	pause = false,
	positional = false,
	reverb = false,
	stereo = true,
})

PlaceObj('SoundTypePreset', {
	group = "U",
	id = "UILimitedStrict",
	menu_group = "UI",
	pause = false,
	positional = false,
	reverb = false,
	stereo = true,
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitDestruction",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitDroneComplete",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Unit",
	id = "UnitDroneMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitDroneMotionLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Unit",
	id = "UnitDroneOperation",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitDroneSelect",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitExpVehicleMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitExpVehicleMotionLoop",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitExpVehicleSelect",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitRoverComplete",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitRoverLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitRoverMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitRoverMotionLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 7,
	group = "Unit",
	id = "UnitRoverOperation",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitRoverSelect",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Unit",
	id = "UnitShuttleMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 10,
	group = "Unit",
	id = "UnitShuttleOperation",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitShuttleSelect",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitSpaceshipMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitSpaceshipOperation",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitSpaceshipSelect",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitTransportMotion",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitTransportMotionLoop",
})

PlaceObj('SoundTypePreset', {
	channels = 5,
	group = "Unit",
	id = "UnitTransportOperation",
})

PlaceObj('SoundTypePreset', {
	group = "Unit",
	id = "UnitTransportSelect",
})

PlaceObj('SoundTypePreset', {
	channels = 3,
	group = "Voiceover",
	id = "Voiceover",
	menu_group = "Voice",
	pause = false,
	positional = false,
	reverb = false,
	stereo = true,
	volume = 40,
})

