L = {}

/////////////////////////////////////// Font
////////////////////// See "font_en" file

/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "UwU by"
L["translation.authors"] = "darsu"

--[[
"translation.name" should be changed to "English Translation" but translated
		for example "Deutsche Übersetzung", "Svensk Översättning", etc.

If set to false, both of these will not show.

"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]

////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HUwU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MwA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PRwJ"

L["unit.inch"] = "in"
L["unit.foot"] = "ft"
L["unit.footpersecond"] = "ft/s"
L["unit.yard"] = "yd"

////////////////////// Ammo types
L["ammo.pistol"] = "Piswol AmmOwO"
L["ammo.357"] = "Mawwnum AmmOwO"
L["ammo.smg1"] = "Cawwbine AmmOwO"
L["ammo.ar2"] = "Wufle AmmOwO"
L["ammo.buckshot"] = "Showotgwun AmmOwO"
L["ammo.sniperpenetratedround"] = "S-sniwew AmmOwO"
L["ammo.smg1_grenade"] = "Wufle Gwenawades"
L["ammo.xbowbolt"] = "Cwosbow Bowts"
L["ammo.rpg_round"] = "Wokets"
L["ammo.grenade"] = "Gwenadews"
L["ammo.slam"] = "SWAM"
L["ammo.alyxgun"] = "Awyx Gun AmmOwO"

/////////////////////////////////////// HUD
L["hud.version"] = "OWO SYwwEwS HUD w"
L["hud.jammed"] = "JAWWED >~<"
L["hud.therm_deco"] = "BAWWEL TEMP uwu"

L["hud.firemode.single"] = "S-SEMI ^w^"
L["hud.firemode.burst"] = "BUwUWST"
L["hud.firemode.auto"] = "AUTOwO"
L["hud.firemode.safe"] = "SAWE~"

L["hud.hint.bash"] = "Baww >w<"
L["hud.hint.bipod"] = "Towgl bipOwOd >w<"
L["hud.hint.breath"] = "Howold bwweath owo"
L["hud.hint.customize"] = "Cuwustomise owo"
L["hud.hint.cycle"] = "C-cycle owo"
L["hud.hint.firemode"] = "S-swich fiwemood"
L["hud.hint.inspect"] = "I-inspewt uwu"
L["hud.hint.lean"] = "Lewn"
L["hud.hint.peek"] = "Peek ^w^"
L["hud.hint.reload"] = "Weload!!! Now!"
L["hud.hint.safe"] = "Towgle Sawe"
L["hud.hint.switchsights"] = "S-switch siwts"
L["hud.hint.toggleatts"] = "Towgle awatachmewws"
-- L["hud.hint.togglecamos"] = "Toggle Camo Slot"
L["hud.hint.ubgl"] = "Towgwle %s"
-- L["hud.hint.unjam"] = "Unjam"
L["hud.hint.zoom"] = "Chawanwe zowom"
L["hud.hint.quicknade"] = "Qwiktwow \"%s\""
L["hud.hint.quickreload"] = "Qwik wewoad"

L["hud.hint.lowammo"] = "Low Ammowo!!"
L["hud.hint.noammo"] = "Nyo Ammowo!! 0_0"

L["hud.error.missingbind"] = "awooga! %s isnt bindwed!!"
L["hud.error.missingbind_zoom"] = "wetawd!! bind \"Suit Zoom\" in setings o.o"
L["hud.error.missingbind_context"] = "wetawd!! bind \"Open Context Menu\" in setings o.o"
L["hud.error.missingbind_flight"] = "wetawd!! bind \"Flashlight\" in setings o.o"
L["hud.error.missingbind_use"] = "wetawd!! bind \"Use item\" in setings o.o"
L["hud.error.missingbind_invnext"] = "wetawd!! bind \"Next weap.\" in setings o.o"
L["hud.error.missingbind_invprev"] = "wetawd!! bind \"Previous weap.\" in setings o.o"

/////////////////////////////////////// Customization menu
L["customize.panel.customize"] = "CUwUSTOwOMIZE"
L["customize.panel.personalize"] = "PEWWSOWONALIWE"
L["customize.panel.stats"] = "STAWTS uwu BAWWIWTICS"
L["customize.panel.trivia"] = "TWIWIA owo"
L["customize.panel.inspect"] = "WINSWECT"
L["customize.panel.presets"] = "Pwesews"

L["customize.stats.aimtime"] = "Awaim  time"
L["customize.stats.ammo"] = "Ammowo typwe"
L["customize.stats.armorpiercing"] = "Awrmow Purrrcing >w<"
L["customize.stats.burstdelay"] = "Buwwst delay"
L["customize.stats.capacity"] = "C-cawawity"
L["customize.stats.cyclic"] = "Cuclic WoOF"
L["customize.stats.explosive"] = "E-explowosion Dawage >w<"
L["customize.stats.firemodes"] = "Fiwwe Moods"
L["customize.stats.firepower"] = "Fiwepowew"
L["customize.stats.freeaim"] = "Fwee awaim wadius"
L["customize.stats.shootentforce"] = "Nuzle welocitwy"
L["customize.stats.noise"] = "Nowoise"
L["customize.stats.penetration"] = "p-penewawion UwU"
L["customize.stats.precision"] = "Pwecisiwon"
L["customize.stats.range"] = "Wange owo"
L["customize.stats.ricochet"] = "Rrricwowhet Chwancwe"
L["customize.stats.rof"] = "WOOF"
L["customize.stats.speed"] = "Mowement Spewwed"
L["customize.stats.sprinttofire"] = "Spwint to fiwe time"
L["customize.stats.supplylimit"] = "Suwuply wimit owo"
L["customize.stats.sway"] = "Swaway"
L["customize.stats.triggerdelay"] = "Twiwger delay"

L["customize.hint.attach"] = "Atwaach uwu"
L["customize.hint.controller"] = "Cowntwowwew Modwe is on >w<"
L["customize.hint.cursor"] = "Cuwursow"
L["customize.hint.cycle"] = "C-cycwe swot"
L["customize.hint.delete"] = "Dewete >~<"
L["customize.hint.deselect"] = "Desewect"
L["customize.hint.expand"] = "Expaand owo"
L["customize.hint.export"] = "Expowwt"
L["customize.hint.favorite"] = "Fowowite <3"
L["customize.hint.import"] = "Impowt owo"
L["customize.hint.install"] = "Instawww"
L["customize.hint.last"] = "Lawt swot"
L["customize.hint.lastmode"] = "Lawt moode"
L["customize.hint.nextmode"] = "Newxt mode"
L["customize.hint.open"] = "OWOpen"
L["customize.hint.pan"] = "Paw"
L["customize.hint.quicksave"] = "Quwucksawe"
L["customize.hint.randomize"] = "Awtach wandom 'w'"
L["customize.hint.recalculate"] = "Wecawcuwate"
L["customize.hint.recenter"] = "Rr-recentew"
L["customize.hint.rotate"] = "Wotawe OwO"
L["customize.hint.save"] = "Sawwe >w<"
L["customize.hint.select"] = "Sewect >w<"
L["customize.hint.unattach"] = "Unatwach >~<"
L["customize.hint.unfavorite"] = "Wemowe fowowite >w<"
L["customize.hint.zoom"] = "Zowom"

L["customize.trivia.description"] = "D-descwipwion"

L["customize.stats.explain.firepower"] = "de dawage powotential at powoint-bwank wange"
L["customize.stats.explain.rof"] = "de guns wate of fiwe ^w^"
L["customize.stats.explain.cyclic"] = "de weapon c-cyclic wate of fiwe,,,ignowes factows like buwst delay ow weload wequiwements"
L["customize.stats.explain.capacity"] = "howo much ammo de gun can hold in de magazine + chambew"
L["customize.stats.explain.range"] = "de wange at which de gun deals minimum damage"
L["customize.stats.explain.precision"] = "de weapon's accuwacy. Measuwed in Minutes of Accuwacy (MOA)"
L["customize.stats.explain.shootentforce"] = "de nuzzle velocity of bullets fiwed fwom dis gun"
L["customize.stats.explain.ammo"] = "de type of ammo dis gun uses"
L["customize.stats.explain.penetration"] = "UwU Amount of matewial dis gun can penetwate."
L["customize.stats.explain.ricochet"] = "maximum chance fow bullets fwom dis gun to wicochet"
L["customize.stats.explain.armorpiercing"] = "awmount of damage fwom dis gun that completely ignowes most damage wesistances"
L["customize.stats.explain.explosive"] = "amount of explosive damage dis gun will do"
L["customize.stats.explain.speed"] = "spweed at which you can move while using dis gun"
L["customize.stats.explain.aimtime"] = "howo long it takes to aim down sights fwom hip fwe"
L["customize.stats.explain.sprinttofire"] = "howo long it takes to exit spwint and begin shooting"
L["customize.stats.explain.firemodes"] = "wwhwich fiwe modes dis gun has access to"
L["customize.stats.explain.burstdelay"] = "amount of time aftew fiwing a buwst befowe de gun can fiwe again"
L["customize.stats.explain.triggerdelay"] = "delay between pulling de twiggew and fiwing a shot"
L["customize.stats.explain.noise"] = "howo loud de gun's gunshots awe"
L["customize.stats.explain.sway"] = "amount of sway applied to de gun"
L["customize.stats.explain.freeaim"] = "maximum fwee aim angle, Lowew is bettew"
L["customize.stats.explain.supplylimit"] = "amount of ammowo that de gun can weceive fwom AWC9 ammo souwces"

L["customize.bench.dummy"] = "BAWWIWTICS DUM TEWST uwu"
L["customize.bench.effect"] = "EWWEKT AT WANGE"
L["customize.bench.ballistics"] = "TEWMINAL BAWWIWTICS PERAWROWMANCE EWAwALUAWION"
L["customize.bench.precision"] = "MECHANICAL PWECIWWION TEWT"

-- L["customize.camoslot"] = "Camo (%s)"
-- L["customize.camoslot.canpaint"] = "\n\nThis attachment can be <color=255,224,86>individually camouflaged</color>."
-- L["customize.camoslot.nosupport"] = "\n\nThis attachment can be <color=255,224,86>individually camouflaged</color>, but the weapon <color=255,106,0>lacks support for it</color>."
-- L["customize.camoslot.eftextra"] = "\nUse the <color=114,255,86>Camo Support</color> attachment from <color=255,106,0>EFT Extras</color> to apply individual camouflages."

L["folder.back"] = "Rawr"
L["folder.deselect"] = "Desewect"
L["folder.favorites"] = "Fowowites"
L["folder.select"] = "Sewect >w<"

////////////////////// Automatic stats
L["autostat.enable.pre"] = "Makes"
L["autostat.disable.pre"] = "Nyo"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["autostat.aimdownsightstime"] = "Awaim Dowon Siwts time"
L["autostat.alwaysphysbullet"] = "Awways Phuwusical buwullets"
L["autostat.ammopershot"] = "AmmOwO Pew Shot"
L["autostat.armdamage"] = "Awwm Dawage"
L["autostat.armorpiercing"] = "Awrmow Purrrcing >w<"
L["autostat.autoburst"] = "Auwomawic Buwst Fiwe"
L["autostat.autoreload"] = "Widle weloading"
L["autostat.bash"] = "Mewee Ataks owo"
L["autostat.bashdamage"] = "Mewwee dawage"
L["autostat.bashlungerange"] = "Mewee wuwunge wange"
L["autostat.bashrange"] = "Mewee wange"
L["autostat.bashspeed"] = "Mewee Spewwed >w<"
L["autostat.bipod"] = "Biwod"
L["autostat.bottomlessclip"] = "Botom wess magawine owo"
L["autostat.breathholdtime"] = "ffuwucos time owo"
L["autostat.bulletguidance"] = "Guwuded rrr-rounws uwu"
L["autostat.bulletguidanceamount"] = "Guwudance Wawtor"
L["autostat.canfireunderwater"] = "Undewwawer Showoting"
L["autostat.cantpeek"] = "Nyo Peek .w."
L["autostat.chambersize"] = "Chawamber Lowoad Cunt OwO"
L["autostat.chestdamage"] = "Chest Dawage"
L["autostat.clipsize"] = "Magawine Cawpasity"
L["autostat.cycletime"] = "C-cycle time"
L["autostat.damagemax"] = "Clowose Wange Dawage"
L["autostat.damagemin"] = "Lowong Wange Dawage"
L["autostat.damagerand"] = "Dawage Owarawriance"
L["autostat.deploytime"] = "D-dwaw time"
L["autostat.distance"] = "Buwullet diwwtancwe"
L["autostat.shootentforce"] = "Prowekwtile muzzzel welocitwy"
L["autostat.explosiondamage"] = "E-explowosion Dawage >w<"
L["autostat.explosionradius"] = "E-explowosion Swlawsh Wadius >w<"
L["autostat.fixtime"] = "Uwunjam wime uwu"
L["autostat.freeaimradius"] = "Fwee Awaim Wadiuwus"
L["autostat.headshotdamage"] = "Snout Dawage owo"
L["autostat.heatcapacity"] = "Hewt Cawasity"
L["autostat.heatdissipation"] = "Hewt Diwwiwation uwu"
L["autostat.heatpershot"] = "Hewt Pew Showoot"
L["autostat.hybridreload"] = "H-hybrid widiwidual weloading"
L["autostat.impactforce"] = "Impwakt Foworce"
L["autostat.infiniteammo"] = "Inwinite Amuwiwion awa"
L["autostat.legdamage"] = "Paw Dawage"
L["autostat.malfunction"] = "Jawwing >~<"
L["autostat.malfunctionmeanshotstofail"] = "Mewan showts Betwuen Faiwuwes"
L["autostat.malfunctionwait"] = "Mawwunwion w-wait time"
L["autostat.manualaction"] = "Manuwual Action rr~"
L["autostat.manualactionchamber"] = "Shwots Pew Cycwe owo"
L["autostat.neverphysbullet"] = "Nyo-Phuwusical buwullets"
L["autostat.noflash"] = "Nyo Nuzzle Wlash owo"
L["autostat.num"] = "Prowekwtile cunt"
L["autostat.overheat"] = "Owerhewting uwu"
L["autostat.overheattime"] = "OWOrhewat fox time owo"
L["autostat.dispersionspread"] = "Cwump Spwead"
L["autostat.penetration"] = "Matewial p-penewawion UwU"
L["autostat.penetrationdelta"] = "Dawage awtew penetwation uwu"
L["autostat.physbulletdrag"] = "Buwullet Dwag"
L["autostat.physbulletgravity"] = "Buwullet Dwop"
L["autostat.physbulletmuzzlevelocity"] = "Muzzzel welocitwy"
L["autostat.postburstdelay"] = "Buwwst Dwelauwu"
L["autostat.pushbackforce"] = "Puwushbak Foworce"
L["autostat.rangemax"] = "Maximuwum wange"
L["autostat.rangemin"] = "M-Mimimal wange"
L["autostat.recoil"] = "Wecoil"
L["autostat.recoilautocontrol"] = "Wecoil Cowontwol"
L["autostat.recoildissipationrate"] = "Wecoil Dissipation Wate"
L["autostat.recoilkick"] = "Felt Wecoil"
L["autostat.recoilmodifiercap"] = "Maximum cum-ulatiwe wecoil uwu"
L["autostat.recoilpatterndrift"] = "Wecoil Dwwift uwu"
L["autostat.recoilpershot"] = "Wecoil pwer Shwot >w<"
L["autostat.recoilrandomside"] = "H-Howisontawal Wecoil Spwead"
L["autostat.recoilrandomup"] = "Wewtical Wecoil Spwead~"
L["autostat.recoilresettime"] = "Wecoil Weset Time"
L["autostat.recoilside"] = "H-Howisontawal Wecoil"
L["autostat.recoilup"] = "Wewtical Wecoil"
L["autostat.reloadtime"] = "W-weload time owo"
L["autostat.ricochetanglemax"] = "Rrricwowhet AWangwle"
L["autostat.ricochetchance"] = "Rrricwowhet Chwancwe"
-- L["autostat.ricochetseeking"] = "Seeking Ricochet"
-- L["autostat.ricochetseekingangle"] = "Seeking Ricochet Angle"
L["autostat.rpm"] = "Fiwe Wate"
L["autostat.runawayburst"] = "WunAWAy Buwst"
L["autostat.secondarysupplylimit"] = "Rwesewwe Secowondawy AmmOwO"
L["autostat.shootvolume"] = "Wepowt owolume"
L["autostat.shootwhilesprint"] = "Showot Ww-while Spwinting"
L["autostat.shotgunreload"] = "Windiwidual weloading o"
L["autostat.speed"] = "Mowement Spewwed"
L["autostat.spread"] = "Spwead >w<"
L["autostat.sprinttofiretime"] = "Spwint To fiwe time uwu"
L["autostat.stomachdamage"] = "Stowach Dawage"
L["autostat.supplylimit"] = "Rwesewwe Magawines uwu"
L["autostat.sway"] = "S-sway <w>"
L["autostat.triggerdelay"] = "Twiggew d-deway"
L["autostat.triggerdelaytime"] = "Twiggew deway time"
L["autostat.visualrecoil"] = "W-wisual Wecoil"
L["autostat.visualrecoilpunch"] = "Wisual Wecoil Puwnch"
L["autostat.visualrecoilroll"] = "Wisual Wecoil wwroll"
L["autostat.visualrecoilside"] = "H-Howisontawal Wisual Wecoil"
L["autostat.visualrecoilup"] = "W-wertical wisual Wecoil"

--[[
Secondary autostats are now controlled by string.format.
This means that the above stats are displayed where the "%s" is located.
For example, "%s on Bipod" results in "Spread on Bipod".
Alternatively, "On Bipod: %s" results in "On Bipod: Spread".
]]--

L["autostat.secondary.bipod"] = "%s on bipOwOd"
L["autostat.secondary.crouch"] = "%s w-whiwe cwouchiwuwung"
L["autostat.secondary.empty"] = "%s owon wast wound in mag"
L["autostat.secondary.evenreload"] = "%s ewewy uwuwen weload"
L["autostat.secondary.evenshot"] = "%s ewewy uwuwen shwot >//<"
L["autostat.secondary.first"] = "%s owon first shwot"
L["autostat.secondary.firstshot"] = "%s owon first shwot"
L["autostat.secondary.heated"] = "%s while hewted"
L["autostat.secondary.hipfire"] = "%s in beeppfiwe uwu"
L["autostat.secondary.hot"] = "%s fwom hewt"
L["autostat.secondary.last"] = "%s owon wast wound in mag"
L["autostat.secondary.lastshot"] = "%s owon wast round in mag"
L["autostat.secondary.midair"] = "%s in meow-air"
L["autostat.secondary.move"] = "%s wwhiwe mowing"
L["autostat.secondary.oddreload"] = "%s ewewy owdd weload"
L["autostat.secondary.oddshot"] = "%s ewewy owdd shwot >///<"
L["autostat.secondary.recoil"] = "%s from wecoil" --"With Each Shot"
L["autostat.secondary.shooting"] = "%s w-whiwe showoting"
L["autostat.secondary.sighted"] = "%s while siwted"
L["autostat.secondary.sights"] = "%s in siwts!"
L["autostat.secondary.silenced"] = "%s wwhen siwenced owo"
L["autostat.secondary.sprint"] = "%s while Spwinting"
L["autostat.secondary.true"] = "%s wwith TwueNawes"
L["autostat.secondary.ubgl"] = "%s in UwUBGL"

////////////////////// Blacklist menu
L["blacklist.title"] = "AWWC9 awatachmenws bwackwist >w<"
L["blacklist.desc"] = "AwAtachmenws checkewd hewe wiww be bwocked from use ^w^"
L["blacklist.blisted"] = "BWACKWISTED"
L["blacklist.all"] = "AWW"
L["blacklist.id"] = "ID :3"
L["blacklist.name"] = "NAME"
L["blacklist.filter"] = "FIWTEW"

////////////////////// Incompatible addons
L["incompatible.title"] = "AWC9: INCOwOMPATIBLE ADDONS >w<"
L["incompatible.line1"] = "Y-you hawwe some awaddons that awwe knowon to not wowk with AWC9"
L["incompatible.line2"] = "Diawawable dem orrrawr expect bwoken behaviow >~<"
L["incompatible.confirm"] = "Acknowowewge owo"
L["incompatible.wait"] = "W-Wait {time}s uwu"
L["incompatible.never"] = "Nevew wawn me awagain >///<"
L["incompatible.never.hover"] = "Awe you sillius wight meow? you undewwstand de consewuences??? >-<"
L["incompatible.never.confirm"] = "You hawe chowwen to newew showww INCOwOMPATIBLE owawnings again. If you encountew ewwows owr bwoken behaviouw its youw own wesponsibwwity >-< you silly ass"

////////////////////// Warning panel
-- L["badconf.title"] = "ARC9: BAD GMOD SETTINGS WARNING"
-- L["badconf.line1"] = "It appears some Garry's Mod settings are causing problems."
-- L["badconf.line2"] = "Listed below are problems which have been detected, and solutions to fix them."
-- L["badconf.confirm"] = "Acknowledge"
-- L["badconf.wait"] = "Wait {time}s"

-- L["badconf.directx.title"] = "Outdated DirectX version"
-- L["badconf.directx.desc"] = "You are currently running DirectX 8 or 8.1. Modern GMod isn't meant for this, you might not be able to see models on most weapon packs. (dx9 was introduced 21 years ago!)"
-- L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95 +mat_directx 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."

-- L["badconf.tickrate.title"] = "Too low server tickrate"
-- L["badconf.tickrate.desc"] = "The server you are on is running on very low tickrate. ARC9 runs best if you run a minimum of 20 tickrate (66+ is recommended)."
-- L["badconf.tickrate.solution"] = "Solution: If you are a server owner, then insert \"-tickrate 33\", or whichever value you want, in the server launch configurations."

-- L["badconf.matbumpmap.title"] = "mat_bumpmap is disabled"
-- L["badconf.matbumpmap.desc"] = "You have bumpmaps disabled, which makes weapons look worse. It also breaks certain ARC9 optics."
-- L["badconf.matbumpmap.solution"] = "Solution: In the console, type \"mat_bumpmap 1\". If you are using an FPS config of any kind, then find and delete mat_bumpmap 0 line from \"autoexec.cfg\"."

-- L["badconf.addons.title"] = "Too many addons! Lua file limit exceeded!"
-- L["badconf.addons.desc"] = "You have installed way too many addons and have reached the Lua file limit. ARC9 has therefore not been able to initialize properly, meaning attachments might not work."
-- L["badconf.addons.solution"] = "Solution: Uninstall heavy addons through the in-game Addons menu, or through the Steam workshop (for example other weapon bases, JMod, Entity Packs, and so on)."

-- L["badconf.warning"] = "Warning! Your performance is not optimal! - Hover over to view details."
-- L["badconf.warning.desc"] = "More FPS is always good. Especially on weapon bases like this one.\n\nHover cursor over items below to see solution."

-- L["badconf.x64.title"] = "► Slow 32-Bit branch Detected"
-- L["badconf.x64.desc"] = [[You are currently running Garry's Mod in 32-bit. This restricts the amount of performance you can obtain drastically.

-- Solution: In Garry's Mod's launch options, go to "Betas" and change to "x86-64 - Chromium + 64-bit binaries".

-- Google "gmod x64" to find a tutorial online.]]

-- L["badconf.multicore.title"] = "► No Multicore Rendering commands"
-- L["badconf.multicore.desc"] = [[Certain multicore rendering settings are currently disabled. This results in worsened in-game performance.

-- Solution: You need to put certain commands into autoexec.cfg

-- Google "gmod multicore" to find a tutorial online.

-- All commands that can increase performance:
-- gmod_mcore_test 1
-- mat_queue_mode 2
-- cl_threaded_bone_setup 1
-- r_threaded_client_shadow_manager 1
-- r_threaded_renderables 1]]

////////////////////// Presets
L["customize.presets.atts"] = " awatachmenws >w<"
L["customize.presets.back"] = "Bawack >w<"
L["customize.presets.cancel"] = "C-cancel >w<"
L["customize.presets.code"] = "Pwewewet c-ode (Copied to Clipboawd owo)"
L["customize.presets.default"] = "Dewaauwt"
L["customize.presets.default.long"] = "Dewaauwt pwesew"
L["customize.presets.dumb"] = "Awe you silly?"
L["customize.presets.import"] = "Impowwt"
L["customize.presets.invalid"] = "Invalid stwing! >~<"
L["customize.presets.new"] = "New pwesew name"
L["customize.presets.paste"] = "Paste pwesew code hewwe tee hee"
L["customize.presets.random"] = "OwO waandom"
L["customize.presets.save"] = "Sawwe"
L["customize.presets.unnamed"] = "Uwwamed"

L["customize.presets.deldef"] = "Awee yyu suwe yu wawt two dewete \"{name}\" dewaauwt pwesew? owo"
L["customize.presets.deldef2"] = "Youw woulwd hawe to weset uwuweapon in dewelopew sewtings two weturn it >~<"
L["customize.presets.yes"] = "MEOW !"

////////////////////// Tips
L["tips.arc-9"] = "Its AWC9  NOT ARC9 >~<"
L["tips.blacklist"] = "Yu can bwaklist awwtachments! See de AWC9 oWowkshop descwiption fow mowe infowmation"
L["tips.bugs"] = "Weporwt bugs on de official discowd sewvew ewww owr betew  open a gituwub iwwue owo"
L["tips.custombinds"] = "AWC9 kwey cowombows c-can be wepwaced with cuwustom binds. Stawt typing +arc9_ to find de awailable bwinds!"
L["tips.cyberdemon"] = "To kill de tewwowist shoot him until he ded >~<"
L["tips.description"] = "W-we adwise yu to wead de descwiptions of addons befowe commenting owo"
L["tips.development"] = "Keen to dewelop AWC9 content? de official diwwcowd sewverwr does not have any rewwouwres >w<"
L["tips.discord"] = "Do not join diamond dDoves on diwwcowd! die"
L["tips.external"] = "If using de gituwub vewsion of AWC9 make suwe to upwate fwequently ^^"
L["tips.hints"] = "K-keep AWC9 HUD own to sewe cowontwol hintss"
L["tips.lean"] = "To mawuawwy wean, bwiwnd kewys to +alt1 awnd +alt2"
L["tips.love"] = "Feel fwee to tell de devs you appweciate theiw wowk UwU it weally helps us keep going owo"
L["tips.m9k"] = "Check out m9k guwuns meow"
L["tips.official"] = "Owly dowonload AWC9 fwom official souwces >.< Thiwd pawty upwoads may be mawicious ow outdated >o<"
L["tips.presets"] = "Shawe yuw fowowite pwesews with yuww furwiends by expowting dem!"
L["tips.settings"] = "You can tuwn dese tips off and much mowe in de AWC9 settings owo c-click de button in de top left cownew"
L["tips.tips"] = "Tips hawwe a fixed owdew. Kewep weading and yuw ewwentuawy see dem all"
L["tips.tolerance"] = "Aww weapon basews wowk fine togeww thewes no need fow fowowoitiswm"

////////////////////// Other
L["atts.favourites"] = "Fowowites"
L["atts.filter"] = "Filtew"

////////////////////// Spawnmenu
////////// Fancy
-- L["spawnmenu.spawnpreset"] = "Spawn with preset"
-- L["spawnmenu.spawnpreset.default"] = "Spawn with default preset"
-- L["spawnmenu.spawnpreset.random"] = "Spawn with random preset"
-- L["spawnmenu.giveammo"] = "Give full ammo"
-- L["spawnmenu.adminonly"] = "Admin Only"

-- L["spawnmenu.resetpreset"] = "Reset weapon presets"
-- L["spawnmenu.resetpreset.rmb"] = "Confirm with Right-Click"

////////// Options
-- L["spawnmenu.settings"] = "ARC9 Settings"
-- L["spawnmenu.settings.open"] = "Open ARC9 Settings"

-- L["spawnmenu.controller.input"] = "Input"
-- L["spawnmenu.controller.output"] = "Output"
-- L["spawnmenu.controller.glyphreplace"] = "Write which input the glyph should replace"
-- L["spawnmenu.controller.glyphappear"] = "Which glyph should appear; Click an icon below"
-- L["spawnmenu.controller.addapply"] = "Add & Apply"
-- L["spawnmenu.controller.remove"] = "Remove Selected"
-- L["spawnmenu.controller.filter"] = "Filter by Controller Type"
-- L["spawnmenu.controller.displayall"] = "! Display All !"

-- L["spawnmenu.supermod.info"] = "Add ANY modifier with ANY special conditions."
-- L["spawnmenu.supermod.stat"] = "Stat"
-- L["spawnmenu.supermod.modifier"] = "Modifier"
-- L["spawnmenu.supermod.selectstat"] = "Select a stat to modify"
-- L["spawnmenu.supermod.selectmod"] = "Add a modification type; Some stats don't have these"
-- L["spawnmenu.supermod.selectspec"] = "Special condition, such as when crouching"
-- L["spawnmenu.supermod.selectval"] = "Write a numerical value, or \"true\" / \"false\""
-- L["spawnmenu.supermod.result"] = "Result appears here"
-- L["spawnmenu.supermod.examples"] = [[
-- Examples:
-- ∟ "Overheat" "true" to disable overheating
-- ∟ "BottomlessClip" "true" to enable Bottomless Clip
-- ∟ "RecoilMultCrouch" "0.1" to reduce recoil to 10% when crouching
-- ∟ "RPMMultOddShot" "0.5" to make every other shot shoot at half RPM
-- ]]

/////////////////////////////////////// Settings menu
////////////////////// Universal
-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.title"] = "A-AWC9 Sewwings"
L["settings.desc"] = "D-descwipwion"

L["settings.default_convar"] = "defauwt wawue"
L["settings.convar_server"] = "Sewwvew wawiabwe"
L["settings.convar_client"] = "Cwient wawiabwe"

-- L["settings.disabled"] = "(Disabled) "
-- L["settings.disabled.desc"] = "! Disabled by server admin !\n\n"
-- L["settings.server"] = "\n\nThis is a server variable."

////////////////////// Quick Access
-- L["settings.tabname.quick"] = "Quick Access"
-- L["settings.tabname.quick.desc"] = "Get quick access to the more important settings right here."

-- L["settings.quick.lang.title"] = "ARC9 Language"
-- L["settings.quick.lang.desc"] = "Change the displayed language for ARC9.\n\nNote: Not all languages are supported on weapon packs!"

-- L["settings.hud_game.hud_arc9.desc2"] = "Tweak in \"Game HUD\"\n\nEnable a custom LCD display HUD when using ARC9 weapons."

-- L["settings.tpik.desc2"] = "Tweak in \"Visuals\"\n\nEnables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

-- L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

////////////////////// Reset Settings
-- L["settings.tabname.reset"] = "Reset Settings"
-- L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."

-- L["settings.client.reset.title"] = "Reset Client Settings"
-- L["settings.client.reset.desc"] = "Fully resets all ARC9 client settings.\n\nWarning: Cannot be reversed."

-- L["settings.server.reset.title"] = "Reset Server Settings"
-- L["settings.server.reset.desc"] = "Fully resets all ARC9 server settings.\n\nWarning: Cannot be reversed."

-- L["settings.reset"] = "RESET"

////////////////////// Game HUD
-- L["settings.tabname.hud_game"] = "Game HUD"

////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."

-- L["settings.tabname.arc9_hud"] = "ARC9 HUD"
-- L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."

-- L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
-- L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
-- L["settings.hud_game.hud_compact.title"] = "Compact mode"
-- L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."

-- L["settings.hud_game.hints.title"] = "Hint Behavior"
-- L["settings.hud_game.hints.desc"] = "Choose to always display, fade away or completely disable control hints."

-- L["settings.hud_game.hints.off"] = "Always Off"
-- L["settings.hud_game.hints.fade"] = "Fade Away"
-- L["settings.hud_game.hints.on"] = "Always On"

-- L["settings.hud_game.killfeed_enable.title"] = "Auto-Generate Killfeed Icons"
-- L["settings.hud_game.killfeed_enable.desc"] = "Generate killfeed icons automatically on ARC9 weapons."
-- L["settings.hud_game.killfeed_dynamic.title"] = "Dynamic Icons"
-- L["settings.hud_game.killfeed_dynamic.desc"] = "Dynamically generates icons when getting kills or altering attachments."
-- L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
-- L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."

-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."

-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."

////////// Glyphs
-- L["settings.tabname.glyphs"] = "Glyphs"
-- L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."

-- L["settings.hud_glyph.type_hud.title"] = "On the HUD"
-- L["settings.hud_glyph.type_hud.desc"] = "Which glyphs to use on the ARC9 HUD and Hints."
-- L["settings.hud_glyph.type_cust.title"] = "In Customization Menu"
-- L["settings.hud_glyph.type_cust.desc"] = "Which glyphs to use when in the customization menu."

-- L["settings.hud_glyph.light"] = "Light"
-- L["settings.hud_glyph.dark"] = "Dark"
-- L["settings.hud_glyph.knockout"] = "Knockout"

////////// Display Tooltips
-- L["settings.tabname.centerhint"] = "Display Tooltips"
-- L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."

-- L["settings.centerhint.reload.title"] = "When Low on Ammo"
-- L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
-- L["settings.centerhint.reload_percent.title"] = "Percentage"
-- L["settings.centerhint.reload_percent.desc"] = "When, in percentage value, the tooltip should appear."

-- L["settings.centerhint.bipod.title"] = "When using Bipods"
-- L["settings.centerhint.bipod.desc"] = "Displays a tooltip when you can utilize the weapon's bipod.\n\nAlso displays which button to press."

-- L["settings.centerhint.jammed.title"] = "When Jammed"
-- L["settings.centerhint.jammed.desc"] = "Displays a tooltip when the weapon is jammed.\n\nAlso displays which button to press."

-- L["settings.centerhint.firemode.title"] = "When Cycling Firing Modes"
-- L["settings.centerhint.firemode.desc"] = "Displays a tooltip when cycling firing modes."

-- L["settings.centerhint.firemode_time.title"] = "Display Time"
-- L["settings.centerhint.firemode_time.desc"] = "How long, in seconds, the tooltip should remain on screen."

-- L["settings.centerhint.overheat.title"] = "When Overheating"
-- L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."

////////////////////// Visuals
-- L["settings.tabname.visuals"] = "Visuals"

////////// TPIK
-- L["settings.tabname.tpik"] = "TPIK - Third Person Inverse Kinematics"
-- L["settings.tabname.tpik.desc"] = "\"Third Person Inverse Kinematics\" is a system that allows most weapons to be displayed in third person using their first person animations and positions."

-- L["settings.tpik.title"] = "Enable TPIK"
-- L["settings.tpik.desc"] = "Enables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

-- L["settings.tpik_others.title"] = "Other Players' TPIK"
-- L["settings.tpik_others.desc"] = "Show other players' TPIK.\n\nImpacts performance."

-- L["settings.tpik_framerate.title"] = "TPIK Frame Rate"
-- L["settings.tpik_framerate.desc"] = "At which frame rate the TPIK runs at.\n\nSet to 0 for unlimited.\n\nUnlimited or higher values impact performance."

////////// Blur
-- L["settings.tabname.blur"] = "Blur"
-- L["settings.tabname.blur.desc"] = "Applies a blur effect when certain criteria are met."

-- L["settings.blur.cust_blur.title"] = "Blur world when Customizing"
-- L["settings.blur.cust_blur.desc"] = "Blurs the background when the customization menu is open."

-- L["settings.blur.fx_reloadblur.title"] = "Blur world when Reloading"
-- L["settings.blur.fx_reloadblur.desc"] = "Blurs the background when reloading."

-- L["settings.blur.fx_animblur.title"] = "Blur world when Readying"
-- L["settings.blur.fx_animblur.desc"] = "Blurs the background when pulling out a weapon."

-- L["settings.blur.fx_inspectblur.title"] = "Blur world when Inspecting"
-- L["settings.blur.fx_inspectblur.desc"] = "Blurs the background when inspecting a weapon."

-- L["settings.blur.fx_rtblur.title"] = "Blur world when aiming RT scopes"
-- L["settings.blur.fx_rtblur.desc"] = "Blurs the background when aiming with any RT scope."

-- L["settings.blur.fx_adsblur.title"] = "Blur weapon when aiming"
-- L["settings.blur.fx_adsblur.desc"] = "Applies a blur effect on the bottom of your screen when aiming.\n\nNot all weapons support this."

////////// Effects
-- L["settings.tabname.effects"] = "Effects"
-- L["settings.tabname.effects.desc"] = "Adjust certain visual effects."

-- L["settings.effects.eject_fx.title"] = "Shell Eject Smoke"
-- L["settings.effects.eject_fx.desc"] = "Adds extra effects (sparks and smoke) to the shell ejection.\n\nHas minimal impact to performance."

-- L["settings.effects.eject_time.title"] = "Shell Eject Life Time"
-- L["settings.effects.eject_time.desc"] = "How long, in seconds, the shells ejected from ARC9 guns should remain on the ground.\n\nSet to -1 to disable.\n\nDepending on the value, can have minimal to a slight impact to performance."

-- L["settings.effects.muzzle_light.title"] = "Muzzle Lights"
-- L["settings.effects.muzzle_light.desc"] = "Lights up the surrounding area when firing a weapon without a suppressor.\n\nHas minimal impact to performance."

-- L["settings.effects.muzzle_others.title"] = "Other's Muzzle Effects"
-- L["settings.effects.muzzle_others.desc"] = "Display the muzzle effects from other player's ARC9 weapons.\n\nHas a slight impact to performance."

-- L["settings.effects.allflash.title"] = "Other's Flashlights"
-- L["settings.effects.allflash.desc"] = "Renders the flashlights from all players.\n\nImpacts performance."

-- L["settings.effects.lod.title"] = "LOD (Level of Detail) Distance"
-- L["settings.effects.lod.desc"] = "How far away you have to be from models for them to change into lower quality variants without attachments.\n\nLower values make the models change at lower distances, and could improve performance.\n\nHigher values could impact performance, but keeps the highest quality models loaded at further distances.\n\nTPIK distance is also affected."

-- L["settings.effects.indoorsound.title"] = "Indoor Sound Quality"
-- L["settings.effects.indoorsound.desc"] = "How detailed the indoor sound check should be.\n\nLower quality improves performance, but may cause indoor sounds to be inaccurate."

////////// Viewmodel Settings
-- L["settings.tabname.vm"] = "Viewmodel Settings"
-- L["settings.tabname.vm.desc"] = "Alter various settings related to the viewmodels."

-- L["settings.vm.vm_bobstyle.title"] = "Bob Style"
-- L["settings.vm.vm_bobstyle.desc"] = "Choose one of various viewmodel bobbing styles, graciously contributed by the ARC9 team (and Valve)."

-- L["settings.vm.fov.title"] = "Add FOV"
-- L["settings.vm.fov.desc"] = "Add this value to the viewmodel's field of view.\n\nNote: Could cause visual glitches if set too high or low."

-- L["settings.vm.vm_addx.title"] = "Viewmodel X-Axis"
-- L["settings.vm.vm_addx.desc"] = "Move the viewmodel left/right."

-- L["settings.vm.vm_addy.title"] = "Viewmodel Y-Axis"
-- L["settings.vm.vm_addy.desc"] = "Move the viewmodel up/down."

-- L["settings.vm.vm_addz.title"] = "Viewmodel Z-Axis"
-- L["settings.vm.vm_addz.desc"] = "Move the viewmodel forwards/backwards."

-- L["settings.vm.vm_cambob.title"] = "Sprint View Bobbing"
-- L["settings.vm.vm_cambob.desc"] = "Makes the camera move when sprinting."

-- L["settings.vm.vm_cambobwalk.title"] = "Walk View Bobbing"
-- L["settings.vm.vm_cambobwalk.desc"] = "Makes the camera move when walking."

-- L["settings.vm.vm_cambobintensity.title"] = "Intensity"
-- L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."

-- L["settings.vm.vm_camstrength.title"] = "Viewmodel Camera Strength"
-- L["settings.vm.vm_camstrength.desc"] = "Alters the strength of the camera movement used by weapon animations, such as when reloading or inspecting.\n\nCould help in reducing (or increasing) motion sickness.\n\nNote: Could potentially break the behavior of some weapon packs."

-- L["settings.vm.vm_camrollstrength.title"] = "Viewmodel Camera Roll Strength"
-- L["settings.vm.vm_camrollstrength.desc"] = "Alters the strength of the camera roll movement used by weapon animations, such as when reloading or inspecting.\n\nCould help in reducing (or increasing) motion sickness"

////////////////////// Crosshair & Scopes
-- L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
-- L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."

////////// Crosshair
-- L["settings.tabname.crosshair"] = "Crosshair"
-- L["settings.tabname.crosshair.desc"] = "Adjust settings related to the crosshair."

-- L["settings.crosshair.cross_enable.title"] = "Enable Crosshair"
-- L["settings.crosshair.cross_enable.desc"] = "Enables the crosshair."

-- L["settings.crosshair.crosshair_force.title"] = "Force-Enable Crosshair"
-- L["settings.crosshair.crosshair_force.desc"] = "Forces the crosshair to remain enabled, even on weapons which have it disabled."

-- L["settings.crosshair.crosshair_static.title"] = "Static Crosshair"
-- L["settings.crosshair.crosshair_static.desc"] = "Ensures that the crosshair does not move while firing.\n\nWarning: Will be inaccurate if used on weapons with non-centered crosshairs."

-- L["settings.crosshair.crosshair_target.title"] = "Red Crosshair on Target"
-- L["settings.crosshair.crosshair_target.desc"] = "Changes the color of the crosshair to red when hovering over a player or NPC."

-- L["settings.crosshair.crosshair_peeking.title"] = "Crosshair when Peeking"
-- L["settings.crosshair.crosshair_peeking.desc"] = "Displays the crosshair when peeking."

-- L["settings.crosshair.crosshair_sgstyle.title"] = "Shotgun Crosshair Style"
-- L["settings.crosshair.crosshair_sgstyle.desc"] = "Change the style of crosshair used when using weapons that fire two or more projectiles at once.\n\nThe last option draws the amount of dots equal to the amount of projectiles fired."

-- L["settings.crosshair.crosshair_sgstyle_fullcircle"] = "Enclosed Circle"
-- L["settings.crosshair.crosshair_sgstyle_four"] = "4 Half-Circles"
-- L["settings.crosshair.crosshair_sgstyle_two"] = "2 Half-Circles"
-- L["settings.crosshair.crosshair_sgstyle_dots"] = "Original Dots"
-- L["settings.crosshair.crosshair_sgstyle_dots_accurate"] = "Proj. Nr. Dots"

-- L["settings.crosshair.cross.title"] = "Crosshair Color"
-- L["settings.crosshair.cross.desc"] = "Which color the crosshair should be."

-- L["settings.crosshair.cross_size_mult.title"] = "Crosshair Size"
-- L["settings.crosshair.cross_size_mult.desc"] = "Multiplies the size of the crosshair by this value."

-- L["settings.crosshair.cross_size_dot.title"] = "Crosshair Dot Size"
-- L["settings.crosshair.cross_size_dot.desc"] = "Multiplies the size of the center dot in the crosshair by this value."

-- L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
-- L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."

////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."

-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."

-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."

-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."

-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."

-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."

-- L["settings.gameplay.gradualsens.title"] = "Gradual ADS Sensitivity"
-- L["settings.gameplay.gradualsens.desc"] = "Gradually adjusts the aiming sensitivity when entering or exiting ADS."

-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."

-- L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."

////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"

////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."

-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."

-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."

-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."

////////// Functionality
-- L["settings.tabname.features"] = "Features"
-- L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."

-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it).\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."

-- L["settings.server.gameplay.breath_slowmo.title"] = "Enable Slow-Mo when Holding Breath (Singleplayer)"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."

-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."

-- L["settings.centerhint.breath_hud.title"] = "Hold Breath Tooltip"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."

-- L["settings.centerhint.breath_pp.title"] = "Hold Breath Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath.\n\nRequires either Weapon Sway or Slow-Mo when Holding Breath."

-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."

-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."

-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."

-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."

-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

-- L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."

-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."

-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."

-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."

-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."

-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."

-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."

-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."

-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."

-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."

-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."

-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."

-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."

-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."

-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."

////////////////////// Customization
-- L["settings.tabname.customization"] = "Customization"

////////// Customization Menu
-- L["settings.tabname.custmenu"] = "Customization Menu"
-- L["settings.tabname.custmenu.desc"] = "Adjust settings related to the customization menu."

-- L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
-- L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."

-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."

-- L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
-- L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."

-- L["settings.custmenu.cust_light.title"] = "Enable Light"
-- L["settings.custmenu.cust_light.desc"] = "Enables a light that makes it easier to see your weapon."

-- L["settings.custmenu.cust_light_brightness.title"] = "Light Brightness"
-- L["settings.custmenu.cust_light_brightness.desc"] = "Adjust the brightness of the light."

-- L["settings.custmenu.cust_hints.title"] = "Enable Control Tips"
-- L["settings.custmenu.cust_hints.desc"] = "Displays control tips in the bottom right of the customization menu."

-- L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
-- L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."

-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."

-- L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
-- L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."

-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."

-- L["settings.fancyspawnmenu.title"] = "Enable Fancy Spawnmenu"
-- L["settings.fancyspawnmenu.desc"] = "Enables an updated, fancy Spawnmenu in all ARC9 weapon categories.\n\nRequires the spawnmenu to be reloaded in order to be applied (console command: \"spawnmenu_reload\")"

-- L["settings.custmenu.units.title"] = "Display Units"
-- L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
-- L["settings.custmenu.units.metric"] = "Metric"
-- L["settings.custmenu.units.imperial"] = "Imperial"

-- L["settings.gameplay.font.title"] = "Custom Font"
-- L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."

-- L["settings.gameplay.controller.title"] = "Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements."

-- L["settings.gameplay.controllerglyphs.title"] = "Controller Glyphs"
-- L["settings.gameplay.controllerglyphs.desc"] = "Open a separate menu that allows you to alter the glyphs that are displayed when Controller Mode is enabled."

////////////////////// Attachments & NPCs
-- L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"

////////// Customization
-- L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."

-- L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
-- L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."

-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"

-- L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
-- L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."

-- L["settings.server.custmenu.free_atts.title"] = "Free Attachments"
-- L["settings.server.custmenu.free_atts.desc"] = "Attachments can be used without the need of picking them up first."

-- L["settings.server.custmenu.atts_lock.title"] = "Unlimited Attachment Units"
-- L["settings.server.custmenu.atts_lock.desc"] = "If disabled, the user has an attachment and has it equipped onto a weapon, they cannot put it onto another weapon unless they have more than one of that attachment."

-- L["settings.server.custmenu.atts_loseondie.title"] = "Lose Attachments on Death"
-- L["settings.server.custmenu.atts_loseondie.desc"] = "If the user dies, they'll lose all of their attachments."

-- L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
-- L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."

////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."

-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."

-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"

-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"

-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."

-- L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."

-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."

-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."

////////////////////// Bullet Physics
-- L["settings.tabname.bulletphysics"] = "Bullet Physics"

////////// Bullet Physics
-- L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."

-- L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
-- L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."

-- L["settings.server.bulletphysics.bullet_gravity.title"] = "Bullet Gravity"
-- L["settings.server.bulletphysics.bullet_gravity.desc"] = "How much physical bullets are affected by gravity."

-- L["settings.server.bulletphysics.bullet_drag.title"] = "Bullet Drag"
-- L["settings.server.bulletphysics.bullet_drag.desc"] = "How much air resistance physical bullets will have."

-- L["settings.server.bulletphysics.bullet_lifetime.title"] = "Bullet Life Time"
-- L["settings.server.bulletphysics.bullet_lifetime.desc"] = "How long, in seconds, it takes for a physical bullet to be removed from existence."

-- L["settings.server.bulletphysics.ricochet.title"] = "Enable Bullet Ricochet"
-- L["settings.server.bulletphysics.ricochet.desc"] = "Allows bullets to bounce off of hard surfaces, potentially striking unsuspecting foes.\n\nEffectiveness depends on the weapon."

-- L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
-- L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."

////////////////////// Modifiers
-- L["settings.tabname.modifiers"] = "Modifiers"

////////// Quick Stat Modifiers
-- L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
-- L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."

-- L["settings.server.quickstat.mod_damage.title"] = "Damage"

-- L["settings.server.quickstat.mod_malfunction.title"] = "Malfunction Chance"

-- L["settings.server.quickstat.mod_damage.desc"] = "Multiply how much damage weapons deal."
-- L["settings.server.quickstat.mod_spread.desc"] = "Multiply how much spread the weapons have."
-- L["settings.server.quickstat.mod_recoil.desc"] = "Multiply how much recoil the weapon has."
-- L["settings.server.quickstat.mod_visualrecoil.desc"] = "Multiply how much visual recoil the weapon has."
-- L["settings.server.quickstat.mod_adstime.desc"] = "Multiply how quickly the weapon goes in and out of ADS."
-- L["settings.server.quickstat.mod_sprinttime.desc"] = "Multiply how quickly the weapon enters and exits sprint."
-- L["settings.server.quickstat.mod_damagerand.desc"] = "Multiply damage variance, which adds or removes damage at random."
-- L["settings.server.quickstat.mod_muzzlevelocity.desc"] = "Multiply how fast the physical bullets move."
-- L["settings.server.quickstat.mod_rpm.desc"] = "Multiply how quickly the weapon fires."
-- L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
-- L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."

-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."

-- L["settings.server.gameplay.supermod.title"] = "Super Modifiers"
-- L["settings.server.gameplay.supermod.desc"] = "Open a separate menu that allows you to apply any modifier on all weapons.\n\nWarning: Could cause weapons to no longer function if done incorrectly."

////////////////////// Developer
-- L["settings.tabname.developer"] = "Developer"

////////// Developer Settings
-- L["settings.tabname.developer.settings"] = "Developer Settings"
-- L["settings.tabname.developer.settings.desc"] = "General settings for developers."

-- L["settings.server.developer.reloadlangs.title"] = "Reload Languages"
-- L["settings.server.developer.reloadlangs.desc"] = "Reloads all ARC9 language files."

-- L["settings.server.developer.reloadatts.title"] = "Reload Attachments"
-- L["settings.server.developer.reloadatts.desc"] = "Reloads all ARC9 attachments."

-- L["settings.server.developer.dev_always_ready.title"] = "Always Ready"
-- L["settings.server.developer.dev_always_ready.desc"] = "When enabled, weapons will always play their \"ready\" animation."

-- L["settings.server.developer.dev_benchgun.title"] = "Benchgun"
-- L["settings.server.developer.dev_benchgun.desc"] = "When enabled, the viewmodel will remain in place, independant from where you are standing."

-- L["settings.server.developer.dev_crosshair.title"] = "Developer Crosshair"
-- L["settings.server.developer.dev_crosshair.desc"] = "A funky looking crosshair showing the exact point of aim and some useful variables.\n\nOnly works for administrators; don't even try to get cheaty with this."

-- L["settings.server.developer.dev_show_affectors.title"] = "Display Affectors"
-- L["settings.server.developer.dev_show_affectors.desc"] = "On the \"Developer Crosshair\", displays which current affectors are applied."

-- L["settings.server.developer.dev_show_shield.title"] = "Show Shield"
-- L["settings.server.developer.dev_show_shield.desc"] = "Show the protecting model of the player's shield."

-- L["settings.server.developer.dev_greenscreen.title"] = "Green Screen"
-- L["settings.server.developer.dev_greenscreen.desc"] = "Applies a green screen background when in the customization menu.\n\nUseful for screenshots.\n\nIf you use HDR, don't forget to set \"mat_bloom_scalefactor_scalar\" to 0!"

-- L["settings.server.developer.presets_clear.title"] = "Clear Weapon Data"
-- L["settings.server.developer.presets_clear.desc"] = "Clears presets, icons and default presets for the weapon you are currently holding.\n\nWarning: If used without an ARC9 weapon equipped, it will clear the presets, icons and default presets for all ARC9 weapons."

-- L["settings.server.developer.reload"] = "RELOAD"
-- L["settings.server.developer.clear"] = "CLEAR"

////////// Asset Caching
-- L["settings.tabname.assetcache"] = "Asset Caching"
-- L["settings.tabname.assetcache.desc"] = "Caching certain assets can prevent stutters for more comfortable gameplay.\n\nIf running on an HDD, or with a lot of addons, these options will improve initial loading times."

-- L["settings.server.assetcache.precache_sounds_onfirsttake.title"] = "On Weapon Equip: Cache Sounds"
-- L["settings.server.assetcache.precache_sounds_onfirsttake.desc"] = "Caches the firing sounds for the ARC9 weapon you equip.\n\nCan cause a small game freeze when equipping weapons for the first time."

-- L["settings.server.assetcache.precache_attsmodels_onfirsttake.title"] = "On Weapon Equip: Cache Attachments"
-- L["settings.server.assetcache.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachment models when any ARC9 weapon is equipped.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache.precache_wepmodels_onfirsttake.title"] = "On Weapon Equip: Cache Weapon Models"
-- L["settings.server.assetcache.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 viewmodels when any ARC9 weapon is equipped.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache.precache_allsounds_onstartup.title"] = "On Game Start: Cache Sounds"
-- L["settings.server.assetcache.precache_allsounds_onstartup.desc"] = "Caches all firing sounds for all ARC9 weapons when the server starts up.\n\nCan cause a temporary game freeze."

-- L["settings.server.assetcache.precache_attsmodels_onstartup.title"] = "On Game Start: Cache Attachments"
-- L["settings.server.assetcache.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachment models when the server starts up.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache.precache_wepmodels_onstartup.title"] = "On Game Start: Cache Weapon Models"
-- L["settings.server.assetcache.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 viewmodels when the server starts up.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache.precache_allsounds.title"] = "Cache All Sounds"
-- L["settings.server.assetcache.precache_allsounds.desc"] = "Caches all firing sounds on all ARC9 weapons.\n\nCan cause a temporary game freeze."

-- L["settings.server.assetcache.precache_attsmodels.title"] = "Cache All Attachment Models"
-- L["settings.server.assetcache.precache_attsmodels.desc"] = "Caches all ARC9 attachment models.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache.precache_wepmodels.title"] = "Cache All Weapon Models"
-- L["settings.server.assetcache.precache_wepmodels.desc"] = "Caches all ARC9 viewmodels.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

-- L["settings.server.assetcache"] = "CACHE"
-- L["settings.server.assetcache.all"] = "CACHE ALL"

////////// Print to Console
-- L["settings.tabname.printconsole"] = "Print to Console"
-- L["settings.tabname.printconsole.desc"] = "Press \"Print\" on any of these and they will print what is requested into your developer console."

-- L["settings.server.printconsole.dev_listmyatts.title"] = "Print My Attachments"
-- L["settings.server.printconsole.dev_listmyatts.desc"] = "Prints the internal names of all currently equipped attachments."

-- L["settings.server.printconsole.dev_listanims.title"] = "Print Animation List"
-- L["settings.server.printconsole.dev_listanims.desc"] = "Prints the full internal animation list, including their animation length."

-- L["settings.server.printconsole.dev_listbones.title"] = "Print Bone List"
-- L["settings.server.printconsole.dev_listbones.desc"] = "Prints the full list of bones from the viewmodel skeleton."

-- L["settings.server.printconsole.dev_listbgs.title"] = "Print Bodygroups"
-- L["settings.server.printconsole.dev_listbgs.desc"] = "Prints the full list of bodygroups for the viewmodel."

-- L["settings.server.printconsole.dev_listatts.title"] = "Print QCAttachments"
-- L["settings.server.printconsole.dev_listatts.desc"] = "Prints all of the QCAttachments for the viewmodel."

-- L["settings.server.printconsole.dev_listmats.title"] = "Print Materials List"
-- L["settings.server.printconsole.dev_listmats.desc"] = "Prints all of the materials used on the viewmodel."

-- L["settings.server.printconsole.dev_export.title"] = "Print Export Code"
-- L["settings.server.printconsole.dev_export.desc"] = "Prints an export code for the weapon's currently equipped attachments.\n\nCan be stored or shared with other users to quickly load a list of attachments."

-- L["settings.server.printconsole.dev_getjson.title"] = "Print Weapon JSON"
-- L["settings.server.printconsole.dev_getjson.desc"] = "Prints a JSON entry for the weapon."

-- L["settings.server.printconsole"] = "PRINT"
