L = {}

/////////////////////////////////////// Font
////////////////////// See "font_zh-cn" file

/////////////////////////////////////// General
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MOA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PROJ"

L["unit.inch"] = "in"
L["unit.foot"] = "ft"
L["unit.footpersecond"] = "ft/s"
L["unit.yard"] = "yd"

////////////////////// Ammo types
-- L["ammo.pistol"] = "Pistol Ammo"
-- L["ammo.357"] = "Magnum Ammo"
-- L["ammo.smg1"] = "Carbine Ammo"
-- L["ammo.ar2"] = "Rifle Ammo"
-- L["ammo.buckshot"] = "Shotgun Ammo"
-- L["ammo.sniperpenetratedround"] = "Sniper Ammo"
-- L["ammo.smg1_grenade"] = "Rifle Grenades"
-- L["ammo.xbowbolt"] = "Crossbow Bolts"
-- L["ammo.rpg_round"] = "Rockets"
-- L["ammo.grenade"] = "Grenades"
-- L["ammo.slam"] = "SLAM"
-- L["ammo.alyxgun"] = "Alyx's Gun Ammo"

/////////////////////////////////////// HUD
L["hud.version"] = "ARCTIC SYSTEMS HUD v"
L["hud.jammed"] = "卡弹！"
L["hud.therm_deco"] = "枪管温度"

L["hud.firemode.single"] = "单发"
L["hud.firemode.burst"] = "点射"
L["hud.firemode.auto"] = "自动"
L["hud.firemode.safe"] = "保险"

L["hud.hint.bash"] = "近战"
L["hud.hint.bipod"] = "切换两脚架"
L["hud.hint.breath"] = "屏气"
L["hud.hint.customize"] = "自定义"
L["hud.hint.cycle"] = "上膛"
L["hud.hint.firemode"] = "切换开火模式"
L["hud.hint.inspect"] = "检查"
L["hud.hint.lean"] = "侧身"
L["hud.hint.peek"] = "窥视"
L["hud.hint.reload"] = "重载"
L["hud.hint.safe"] = "切换保险"
L["hud.hint.switchsights"] = "切换瞄具"
L["hud.hint.toggleatts"] = "切换配件"
L["hud.hint.ubgl"] = "切换"
-- L["hud.hint.unjam"] = "Unjam"
L["hud.hint.zoom"] = "瞄具缩放"
-- L["hud.hint.quicknade"] = "Quickthrow \"%s\""

-- L["hud.hint.lowammo"] = "Low Ammo"
-- L["hud.hint.noammo"] = "No Ammo"

-- L["hud.error.missingbind"] = "No button bound to %s"
-- L["hud.error.missingbind_zoom"] = "Bind \"Suit Zoom\" in settings!"
-- L["hud.error.missingbind_context"] = "Bind \"Open Context Menu\" in settings!"

/////////////////////////////////////// Customization menu
L["customize.panel.customize"] = "自定义"
L["customize.panel.personalize"] = "客制化"
L["customize.panel.stats"] = "数据和弹道"
L["customize.panel.trivia"] = "介绍"
L["customize.panel.inspect"] = "检视"
L["customize.panel.presets"] = "预设"

L["customize.stats.aimtime"] = "瞄准速度"
L["customize.stats.ammo"] = "弹药类型"
L["customize.stats.armorpiercing"] = "穿甲"
L["customize.stats.burstdelay"] = "点射延迟"
L["customize.stats.capacity"] = "装填量"
L["customize.stats.cyclic"] = "有效射速"
L["customize.stats.explosive"] = "爆炸伤害"
L["customize.stats.firemodes"] = "开火模式"
L["customize.stats.firepower"] = "火力"
L["customize.stats.freeaim"] = "自由腰射角度"
L["customize.stats.muzzlevelocity"] = "出膛速度"
L["customize.stats.noise"] = "开火响度"
L["customize.stats.penetration"] = "穿透力"
L["customize.stats.precision"] = "准度"
L["customize.stats.range"] = "射程"
L["customize.stats.ricochet"] = "反弹概率"
L["customize.stats.rof"] = "射速"
L["customize.stats.speed"] = "移动速度"
L["customize.stats.sprinttofire"] = "冲刺恢复速度"
L["customize.stats.supplylimit"] = "补给上限"
L["customize.stats.sway"] = "偏移"
L["customize.stats.triggerdelay"] = "扳机延迟"

L["customize.hint.attach"] = "安装"
L["customize.hint.controller"] = "开启手柄模式。"
L["customize.hint.cursor"] = "光标"
L["customize.hint.cycle"] = "切换槽位"
L["customize.hint.delete"] = "删除"
L["customize.hint.deselect"] = "取消选择"
L["customize.hint.expand"] = "配置"
L["customize.hint.export"] = "导出"
L["customize.hint.favorite"] = "加入收藏"
L["customize.hint.import"] = "导入"
L["customize.hint.install"] = "安装"
L["customize.hint.last"] = "上个槽位"
L["customize.hint.lastmode"] = "上个模式"
L["customize.hint.nextmode"] = "下个模式"
L["customize.hint.open"] = "打开"
L["customize.hint.pan"] = "平移"
L["customize.hint.quicksave"] = "快速保存"
-- L["customize.hint.randomize"] = "Attach Random"
L["customize.hint.recalculate"] = "重新计算"
L["customize.hint.recenter"] = "重置视角"
L["customize.hint.rotate"] = "旋转"
L["customize.hint.save"] = "保存"
L["customize.hint.select"] = "选择"
L["customize.hint.unattach"] = "卸下"
L["customize.hint.unfavorite"] = "取消收藏"
L["customize.hint.zoom"] = "缩放"

L["customize.trivia.description"] = "介绍"

-- L["customize.stats.explain.firepower"] = "The damage potential at point-blank range."
-- L["customize.stats.explain.rof"] = "The weapon's rate of fire."
-- L["customize.stats.explain.cyclic"] = "The weapon's cyclic rate of fire. Ignores factors like burst delay or reload requirements."
-- L["customize.stats.explain.capacity"] = "How much ammo the gun can hold in the magazine + chamber."
-- L["customize.stats.explain.range"] = "The range at which the gun deals minimum damage."
-- L["customize.stats.explain.precision"] = "The weapon's accuracy. Measured in Minutes of Accuracy (MOA)."
-- L["customize.stats.explain.muzzlevelocity"] = "The muzzle velocity of bullets fired from this gun."
-- L["customize.stats.explain.ammo"] = "The type of ammo this gun uses."
-- L["customize.stats.explain.penetration"] = "Amount of material this gun can penetrate."
-- L["customize.stats.explain.ricochet"] = "Maximum chance for bullets from this gun to ricochet."
-- L["customize.stats.explain.armorpiercing"] = "Amount of damage from this gun that completely ignores most damage resistances."
-- L["customize.stats.explain.explosive"] = "Amount of explosive damage this gun will do."
-- L["customize.stats.explain.speed"] = "Speed at which you can move while using this gun."
-- L["customize.stats.explain.aimtime"] = "How long it takes to aim down sights from hip fire."
-- L["customize.stats.explain.sprinttofire"] = "How long it takes to exit sprint and begin shooting."
-- L["customize.stats.explain.firemodes"] = "Which fire modes this gun has access to."
-- L["customize.stats.explain.burstdelay"] = "Amount of time after firing a burst before the gun can fire again."
-- L["customize.stats.explain.triggerdelay"] = "Delay between pulling the trigger and firing a shot."
-- L["customize.stats.explain.noise"] = "How loud the gun's gunshots are."
-- L["customize.stats.explain.sway"] = "Amount of sway applied to the gun."
-- L["customize.stats.explain.freeaim"] = "Maximum free aim angle. Lower is better."
-- L["customize.stats.explain.supplylimit"] = "Amount of ammo that the gun can receive from ARC9 ammo sources."

L["customize.bench.dummy"] = "假人伤害测试"
L["customize.bench.effect"] = "测试距离"
L["customize.bench.ballistics"] = "弹道射程测试记录"
L["customize.bench.precision"] = "机械准度测试"

L["folder.back"] = "返回"
L["folder.deselect"] = "取消选择"
L["folder.favorites"] = "收藏夹"
L["folder.select"] = "选择"

////////////////////// Automatic stats
L["autostat.enable.pre"] = "启用"
L["autostat.disable.pre"] = "禁用"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["autostat.aimdownsightstime"] = "瞄准耗时"
L["autostat.alwaysphysbullet"] = "使用物理弹道"
L["autostat.ammopershot"] = "弹药消耗"
L["autostat.armdamage"] = "手部伤害倍率"
L["autostat.armorpiercing"] = "穿甲强度"
L["autostat.autoburst"] = "自动点射"
L["autostat.autoreload"] = "自动装填"
L["autostat.bash"] = "近战攻击"
L["autostat.bashdamage"] = "近战伤害"
L["autostat.bashlungerange"] = "近战近身距离"
L["autostat.bashrange"] = "近战距离"
-- L["autostat.bashspeed"] = "Melee Speed"
L["autostat.bipod"] = "两脚架"
L["autostat.bottomlessclip"] = "无限弹夹"
L["autostat.breathholdtime"] = "屏吸时间"
L["autostat.bulletguidance"] = "制导子弹"
L["autostat.bulletguidanceamount"] = "制导强度"
L["autostat.canfireunderwater"] = "水下开火"
-- L["autostat.cantpeek"] = "Disables Peeking"
L["autostat.chambersize"] = "弹膛装填量"
L["autostat.chestdamage"] = "胸口伤害倍率"
L["autostat.clipsize"] = "弹夹容量"
L["autostat.cycletime"] = "上膛耗时"
L["autostat.damagemax"] = "近距离伤害"
L["autostat.damagemin"] = "远距离伤害"
L["autostat.damagerand"] = "伤害随机性"
L["autostat.deploytime"] = "部署耗时"
L["autostat.distance"] = "子弹距离"
L["autostat.muzzlevelocity"] = "出膛速度"
L["autostat.explosiondamage"] = "爆炸伤害"
L["autostat.explosionradius"] = "爆炸范围"
L["autostat.fixtime"] = "卡弹修理耗时"
L["autostat.freeaimradius"] = "自由腰射角度"
L["autostat.headshotdamage"] = "爆头伤害倍率"
L["autostat.heatcapacity"] = "过热上限"
L["autostat.heatdissipation"] = "散热速度"
L["autostat.heatpershot"] = "开火过热量"
L["autostat.hybridreload"] = "非空单发装填"
-- L["autostat.impactforce"] = "Impact Force"
L["autostat.infiniteammo"] = "无限弹药"
L["autostat.legdamage"] = "腿部伤害倍率"
L["autostat.malfunction"] = "卡弹"
L["autostat.malfunctionmeanshotstofail"] = "平均卡弹率"
L["autostat.malfunctionwait"] = "卡弹等待时间"
L["autostat.manualaction"] = "手动上膛"
L["autostat.manualactionchamber"] = "上膛弹药消耗"
L["autostat.neverphysbullet"] = "不使用物理弹道"
L["autostat.noflash"] = "无枪口火焰"
L["autostat.num"] = "出膛弹量"
L["autostat.overheat"] = "过热"
L["autostat.overheattime"] = "过热修理耗时"
L["autostat.pelletspread"] = "弹丸散射"
L["autostat.penetration"] = "穿透强度"
-- L["autostat.penetrationdelta"] = "Damage After Penetration"
L["autostat.physbulletdrag"] = "弹道阻力"
L["autostat.physbulletgravity"] = "弹道重力"
L["autostat.physbulletmuzzlevelocity"] = "出膛速度"
L["autostat.postburstdelay"] = "点射延迟"
L["autostat.pushbackforce"] = "后推力"
L["autostat.rangemax"] = "最大射程"
L["autostat.rangemin"] = "最小射程"
L["autostat.recoil"] = "后坐力"
L["autostat.recoilautocontrol"] = "后坐自动控制"
L["autostat.recoildissipationrate"] = "后坐恢复速率"
L["autostat.recoilkick"] = "后坐力强度"
-- L["autostat.recoilmodifiercap"] = "Maximum Cumulative Recoil"
L["autostat.recoilpatterndrift"] = "后坐力漂移"
-- L["autostat.recoilpershot"] = "Recoil per Shot"
L["autostat.recoilrandomside"] = "随机水平后坐力"
L["autostat.recoilrandomup"] = "随机垂直后坐力"
L["autostat.recoilresettime"] = "后坐重置时间"
L["autostat.recoilside"] = "水平后坐力"
L["autostat.recoilup"] = "垂直后坐力"
L["autostat.reloadtime"] = "装填耗时"
L["autostat.ricochetanglemax"] = "反弹角度"
L["autostat.ricochetchance"] = "反弹概率"
-- L["autostat.ricochetseeking"] = "Seeking Ricochet"
-- L["autostat.ricochetseekingangle"] = "Seeking Ricochet Angle"
L["autostat.rpm"] = "射速"
L["autostat.runawayburst"] = "不间断点射"
L["autostat.secondarysupplylimit"] = "次要后备弹药上限"
L["autostat.shootvolume"] = "枪火响度"
L["autostat.shootwhilesprint"] = "冲刺时开火"
L["autostat.shotgunreload"] = "单发装填"
L["autostat.speed"] = "移动速度"
L["autostat.spread"] = "散射"
L["autostat.sprinttofiretime"] = "冲刺恢复耗时"
L["autostat.stomachdamage"] = "腹部伤害倍率"
L["autostat.supplylimit"] = "后备弹药上限"
L["autostat.sway"] = "偏移"
L["autostat.triggerdelay"] = "扳机延迟"
-- L["autostat.triggerdelaytime"] = "Trigger Delay Time"
L["autostat.visualrecoil"] = "可视后坐力"
L["autostat.visualrecoilpunch"] = "可视后坐力击退"
L["autostat.visualrecoilroll"] = "可视后坐力横滚"
L["autostat.visualrecoilside"] = "水平可视后坐力"
L["autostat.visualrecoilup"] = "垂直可视后坐力"

L["autostat.secondary._beforephrase"] = true
-- if true, secondary stat phrasing comes before the stat
L["autostat.secondary._divider"] = true
-- space between the secondary phrase from the stat phrase. set true to use empty string

-- L["autostat.secondary.bipod"] = "on Bipod"
L["autostat.secondary.crouch"] = "蹲下"
L["autostat.secondary.empty"] = "最后一发"
L["autostat.secondary.evenreload"] = "偶数次装填"
L["autostat.secondary.evenshot"] = "偶数发"
L["autostat.secondary.first"] = "首发"
L["autostat.secondary.firstshot"] = "首发"
-- L["autostat.secondary.heated"] = "while Heated"
L["autostat.secondary.hipfire"] = "腰射"
-- L["autostat.secondary.hot"] = "from Heat"
L["autostat.secondary.last"] = "最后一发"
L["autostat.secondary.lastshot"] = "最后一发"
L["autostat.secondary.midair"] = "空中"
L["autostat.secondary.move"] = "移动"
L["autostat.secondary.oddreload"] = "奇数次装填"
L["autostat.secondary.oddshot"] = "奇数发"
L["autostat.secondary.recoil"] = "后坐力" --"With Each Shot"
L["autostat.secondary.shooting"] = "开火"
-- L["autostat.secondary.sighted"] = "while Sighted"
L["autostat.secondary.sights"] = "瞄准"
L["autostat.secondary.silenced"] = "消音"
-- L["autostat.secondary.sprint"] = "when Sprinting"
L["autostat.secondary.true"] = "真实名称开启时"
L["autostat.secondary.ubgl"] = "下挂武器"

////////////////////// Blacklist menu
-- L["blacklist.title"] = "ARC9 Attachment Blacklist"
-- L["blacklist.desc"] = "Attachments checked here will be blocked from use"
-- L["blacklist.blisted"] = "BLACKLISTED"
-- L["blacklist.all"] = "ALL"
-- L["blacklist.id"] = "ID"
-- L["blacklist.name"] = "NAME"
-- L["blacklist.filter"] = "FILTER"

////////////////////// Incompatible addons
L["incompatible.title"] = "ARC9: INCOMPATIBLE ADDONS"
L["incompatible.line1"] = "You have some addons that are known to not work with ARC9."
L["incompatible.line2"] = "Disable them or expect broken behavior!"
L["incompatible.confirm"] = "Acknowledge"
L["incompatible.wait"] = "Wait {time}s"
L["incompatible.never"] = "Never warn me again"
L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?"
L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility."

////////////////////// Warning panel
-- L["badconf.title"] = "ARC9: BAD GMOD SETTINGS WARNING"
-- L["badconf.line1"] = "It appears some Garry's Mod settings are causing problems."
-- L["badconf.line2"] = "Listed below are problems which have been detected, and solutions to fix them."
-- L["badconf.confirm"] = "Acknowledge"
-- L["badconf.wait"] = "Wait {time}s"

-- L["badconf.directx.title"] = "Outdated DirectX version"
-- L["badconf.directx.desc"] = "You are currently running DirectX 8 or 8.1. Modern GMod isn't meant for this, you might not be able to see models on most weapon packs. (dx9 was introduced 21 years ago!)"
-- L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."

-- L["badconf.tickrate.title"] = "Too low server tickrate"
-- L["badconf.tickrate.desc"] = "The server you are on is running on very low tickrate. ARC9 runs best if you run a minimum of 20 tickrate (66+ is recommended)."
-- L["badconf.tickrate.solution"] = "Solution: If you are a server owner, then insert \"-tickrate 33\", or whichever value you want, in the server launch configurations."

-- L["badconf.matbumpmap.title"] = "mat_bumpmap is disabled"
-- L["badconf.matbumpmap.desc"] = "You have bumpmaps disabled, which makes weapons look worse. It also breaks certain ARC9 optics."
-- L["badconf.matbumpmap.solution"] = "Solution: In the console, type \"mat_bumpmap 1\". If you are using an FPS config of any kind, then find and delete mat_bumpmap 0 line from \"autoexec.cfg\"."

-- L["badconf.addons.title"] = "Too many addons! Lua file limit exceeded!"
-- L["badconf.addons.desc"] = "You have installed way too many addons and have reached the Lua file limit. ARC9 has therefore not been able to initialize properly, meaning attachments might not work."
-- L["badconf.addons.solution"] = "Solution: Uninstall heavy addons through the in-game Addons menu, or through the Steam workshop (for example other weapon bases, JMod, Entity Packs, and so on)."

-- L["badconf.warning"] = "Warning! Your performance is not optimal! - Hover over to view details."
-- L["badconf.warning.desc"] = "More FPS is always good. Especially on weapon bases like this one.\n\nHover cursor over items below to see solution."

-- L["badconf.x64.title"] = "► Slow 32-Bit branch Detected"
-- L["badconf.x64.desc"] = [[You are currently running Garry's Mod in 32-bit. This restricts the amount of performance you can obtain drastically.

-- Solution: In Garry's Mod's launch options, go to "Betas" and change to "x86-64 - Chromium + 64-bit binaries".

-- Google "gmod x64" to find a tutorial online.]]

-- L["badconf.multicore.title"] = "► No Multicore Rendering commands"
-- L["badconf.multicore.desc"] = [[Certain multicore rendering settings are currently disabled. This results in worsened in-game performance.

-- Solution: You need to put certain commands into autoexec.cfg

-- Google "gmod multicore" to find a tutorial online.

-- All commands that can increase performance:
-- gmod_mcore_test 1
-- mat_queue_mode 2
-- cl_threaded_bone_setup 1
-- r_threaded_client_shadow_manager 1
-- r_threaded_renderables 1]]

////////////////////// Presets
L["customize.presets.atts"] = " 个配件"
L["customize.presets.back"] = "退回"
L["customize.presets.cancel"] = "取消"
L["customize.presets.code"] = "预设代码 (已复制到剪切板)"
L["customize.presets.default"] = "默认"
L["customize.presets.default.long"] = "出厂设置"
L["customize.presets.dumb"] = "你倒是输点东西啊？"
L["customize.presets.import"] = "导入"
L["customize.presets.invalid"] = "非法字符串！"
L["customize.presets.new"] = "预设名"
L["customize.presets.paste"] = "输入预设代码"
L["customize.presets.random"] = "随机"
L["customize.presets.save"] = "保存"
L["customize.presets.unnamed"] = "未命名"

-- L["customize.presets.deldef"] = "Are you sure you want to delete \"{name}\" default preset?"
-- L["customize.presets.deldef2"] = "You would have to reset weapon in developer settings to return it."
L["customize.presets.yes"] = "是"

////////////////////// Tips
-- L["tips.arc-9"] = "It's ARC9, not ARC-9, not Arc9."
-- L["tips.blacklist"] = "You can blacklist attachments! See the ARC9 Workshop description for more information."
-- L["tips.bugs"] = "Report bugs on the official Discord server, or better yet, open a Github issue."
-- L["tips.custombinds"] = "ARC9 key combos can be replaced with custom binds. Start typing +arc9_ to find the available binds!"
-- L["tips.cyberdemon"] = "To kill the terrorist, shoot him until he is dead."
-- L["tips.description"] = "We advise you to read the descriptions of addons before commenting."
-- L["tips.development"] = "Keen to develop ARC9 content? The official Discord server has plenty of resources to help!"
-- L["tips.discord"] = "Join Diamond Doves on Discord! The link is in the ARC9 description and in top of settings."
-- L["tips.external"] = "If using the Github version of ARC9, make sure to update frequently!"
-- L["tips.hints"] = "Keep ARC9's HUD on to see control hints."
-- L["tips.lean"] = "To manually lean, bind keys to +alt1 and +alt2."
-- L["tips.love"] = "Feel free to tell the devs you appreciate their work! It really helps us keep going."
-- L["tips.m9k"] = "Check out M9K guns!."
-- L["tips.official"] = "Only download ARC9 from official sources. Third party uploads may be malicious or outdated!"
-- L["tips.presets"] = "Share your favorite presets with your friends by exporting them!"
-- L["tips.settings"] = "You can turn these tips off, and much more, in the ARC9 settings. Click the button in the top left corner!"
-- L["tips.tips"] = "Tips have a fixed order. Keep reading and you'll eventually see them all."
-- L["tips.tolerance"] = "All weapon bases work fine together. There's no need for favoritism."

////////////////////// Other
L["atts.favourites"] = "收藏"
L["atts.filter"] = "筛选"

/////////////////////////////////////// Settings menu
-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.title"] = "ARC9 设定"
L["settings.desc"] = "简介"

-- L["settings.default_convar"] = "Default value"
-- L["settings.convar_server"] = "Server variable"
-- L["settings.convar_client"] = "Client variable"

////////////////////// General
-- L["settings.tabname.general"] = "General"

-- L["settings.general.client"] = "Client"
L["settings.language_id.title"] = "语言"
-- L["settings.language_id.desc"] = "Language pack to use for ARC9."
-- L["settings.truenames.title"] = "True Names"
-- L["settings.truenames.desc"] = "Set whether to use weapons' real names or fictional names made by the developers. Not all weapons utilize this."
-- L["settings.resetsettings.cl.title"] = "Reset all CLIENT settings"

-- L["settings.general.server"] = "Server"
-- L["settings.truenames_default.title"] = "Default True Names"
-- L["settings.truenames_default.desc"] = "Set the default true names mode on the server. All players using \"Default\" in preference will use this."
-- L["settings.truenames_enforced.title"] = "Default True Names Enforced"
-- L["settings.truenames_enforced.desc"] = "Set to force all players to use the server setting for true names."

-- L["settings.resetsettings.sv.title"] = "Reset all SERVER settings"

-- L["settings.reset"] = "Reset!"

////////////////////// Performance
L["settings.tabname.performance"] = "性能"

L["settings.performance.important"] = "主要设置"
L["settings.cheapscopes.title"] = "高性能准镜"
L["settings.cheapscopes.desc"] = "通过放大玩家视角来进行瞄具渲染，而不是渲染两次。在较大的地图上会显著提升性能。"
L["settings.tpik.title"] = "TPIK"
L["settings.tpik.desc"] = "TPIK (第三人称逆运动动画) 可将第一人称的手部动作表现在你的第三人称角色上。\n\n在 “视觉” 设置里可调整详细信息。"
L["settings.allflash.title"] = "第三人称手电筒"
L["settings.allflash.desc"] = "将其他玩家的手电以完整光源表现。\n\n对服务器压力很大。"

L["settings.performance.blur.title"] = "模糊化"
L["settings.cust_blur.title"] = "自定义菜单背景"
L["settings.cust_blur.desc"] = "自定义菜单背景进行模糊处理。"
L["settings.fx_reloadblur.title"] = "装填时"
L["settings.fx_reloadblur.desc"] = "装填时模糊屏幕。"
L["settings.fx_animblur.title"] = "准备武器时"
L["settings.fx_animblur.desc"] = "第一次掏出武器时模糊屏幕。"
L["settings.fx_rtblur.title"] = "使用准镜时"
L["settings.fx_rtblur.desc"] = "有倍率的准镜会模糊准镜外的视野。"
L["settings.fx_adsblur.title"] = "瞄准时"
L["settings.fx_adsblur.desc"] = "武器会在瞄准时模糊。"
-- L["settings.fx_rtvm.title"] = "Render Weapon through RT Scopes"
-- L["settings.fx_rtvm.desc"] = "! EXPERIMENTAL !\nRenders the weapon and its attachments through RT scopes. Requires \"Cheap Scopes\" to be disabled.\nSignificantly reduces performance."
-- L["settings.fx_rtblur.title2"] = "Blur behind Scopes"

L["settings.performance.shelleject.title"] = "弹壳"
L["settings.eject_fx.title"] = "烟雾效果"
L["settings.eject_fx.desc"] = "启用时弹壳会冒烟。只有特定武器支持此功能。"
L["settings.eject_time.title"] = "额外时间"
L["settings.eject_time.desc"] = "让弹壳再飞一会。弹壳太多会影响性能。"

L["settings.performance.fx.title"] = "特效"
L["settings.muzzle_light.title"] = "枪火光效"
L["settings.muzzle_light.desc"] = "开火时会短暂显示光源。"
L["settings.muzzle_others.title"] = "他人枪口特效"
L["settings.muzzle_others.desc"] = "显示其他玩家的枪口特效。"

////////////////////// Optics
L["settings.tabname.optics"] = "瞄具"

L["settings.optics.control"] = "操作"
-- L["settings.optics.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.optics.sensmult.desc"] = "Multiply the look sensitivity by this amount when aiming.\nThe lower the value, the lower the sensitivity.\nUseful when using controllers, or if the user just wants lower aiming sensitivity."
L["settings.optics.compensate_sens.title"] = "鼠标灵敏度自动调整"
L["settings.optics.compensate_sens.desc"] = "根据准镜放大倍率调整灵敏度。"
L["settings.optics.toggleads.title"] = "切换瞄准"
L["settings.optics.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"

-- L["settings.optics.dtap_sights.title"] = "Double-Tap to Switch Sights"
-- L["settings.optics.dtap_sights.desc"] = "Allows double-tapping the USE key to switch sights."

L["settings.optics.color"] = "颜色"
L["settings.optics.reflex.title"] = "全息"
L["settings.optics.reflex.desc"] = "全息/反射瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"
L["settings.optics.scope.title"] = "准镜"
L["settings.optics.scope.desc"] = "放大瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"

////////////////////// Crosshair
L["settings.tabname.crosshair"] = "准心"

L["settings.crosshair.crosshair"] = "十字准星"
L["settings.crosshair.cross_enable.title"] = "启用准星"
L["settings.crosshair.cross_enable.desc"] = "腰射和部分武器瞄准时显示十字准心。\n\n部分武器不允许显示准心，此设定会无效。"
L["settings.crosshair.cross.title"] = "准星颜色"
L["settings.crosshair.cross.desc"] = "给你的准心上色。"
L["settings.crosshair.cross_size_mult.title"] = "准心大小"
L["settings.crosshair.cross_size_mult.desc"] = "准心的大小倍率。"
L["settings.crosshair.cross_size_dot.title"] = "中点大小"
L["settings.crosshair.cross_size_dot.desc"] = "准心中间的点的大小倍率。"
L["settings.crosshair.cross_size_prong.title"] = "十字长度"
L["settings.crosshair.cross_size_prong.desc"] = "准心周围长条的大小倍率。"
L["settings.crosshair.crosshair_static.title"] = "静态准心"
L["settings.crosshair.crosshair_static.desc"] = "准心不会在开火时震动。"
L["settings.crosshair.crosshair_force.title"] = "强制启用准心"
L["settings.crosshair.crosshair_force.desc"] = "在所有武器上开启准心。\n\n服务器端设置。"
-- L["settings.crosshair.crosshair_target.title"] = "Red Crosshair on Target"
-- L["settings.crosshair.crosshair_target.desc"] = "Make the crosshair red when aiming on a target.\nAlso activates aim assist if it is turned on."
-- L["settings.crosshair.crosshair_peeking.title"] = "Display Crosshair when Peeking"
-- L["settings.crosshair.crosshair_peeking.desc"] = "Displays the crosshair when aiming and using the peek function."

-- L["settings.crosshair.crosshair_sgstyle.title"] = "Shotgun Crosshair"
-- L["settings.crosshair.crosshair_sgstyle.desc"] = "Change the crosshair style used on weapons that shoot two or more projectiles at once.\n\nThe last option draws the amount of dots equal to the amount of projectiles fired."
-- L["settings.crosshair.crosshair_sgstyle_fullcircle"] = "Enclosed Circle"
-- L["settings.crosshair.crosshair_sgstyle_four"] = "4 Half-Circles"
-- L["settings.crosshair.crosshair_sgstyle_two"] = "2 Half-Circles"
-- L["settings.crosshair.crosshair_sgstyle_dots"] = "Original Dots"
-- L["settings.crosshair.crosshair_sgstyle_dots_accurate"] = "Proj. Nr. Dots"

////////////////////// Customization
L["settings.tabname.hud_cust"] = "自定义"

L["settings.hud_cust.hud"] = "HUD"
L["settings.hud_cust.hud_scale.title"] = "HUD 大小"
L["settings.hud_cust.hud_scale.desc"] = "全局界面大小倍率。"
-- L["settings.hud_cust.hud_deadzonex.title"] = "HUD Width Deadzone"
-- L["settings.hud_cust.hud_deadzonex.desc"] = "Horizontal \"deadzone\" for customization menu and HUD panel.\nUseful for ultrawide monitors."
L["settings.hud_cust.hud_color.title"] = "HUD 颜色"
L["settings.hud_cust.hud_color.desc"] = "主题高亮颜色。"
-- L["settings.hud_cust.hud_holiday.title"] = "Holiday Themes"
-- L["settings.hud_cust.hud_holiday.desc"] = "Themes that activate during certain holidays.\nWill override highlight color"
-- L["settings.hud_cust.hud_darkmode.title"] = "Dark Theme"
-- L["settings.hud_cust.hud_darkmode.desc"] = "Enables dark colors in HUD instead of light gray and disables vignette effect in background."
L["settings.hud_cust.cust_light.title"] = "自定义界面灯光"
L["settings.hud_cust.cust_light.desc"] = "切换灯光效果。"
L["settings.hud_cust.cust_light_brightness.title"] = "自定义灯光强度"
L["settings.hud_cust.cust_light_brightness.desc"] = "调整自定义界面的照明。\n\n不要忘记先打开灯光再看效果。"

L["settings.hud_cust.customization"] = "自定义"
L["settings.hud_cust.cust_hints.title"] = "提示"
L["settings.hud_cust.cust_hints.desc"] = "自定义菜单的键位提示。"
-- L["settings.hud_cust.cust_tips.title"] = "Tips"
-- L["settings.hud_cust.cust_tips.desc"] = "Tips about ARC9 base near hints."
L["settings.hud_cust.cust_exit_reset_sel.title"] = "退出时重置选择"
L["settings.hud_cust.cust_exit_reset_sel.desc"] = "退出自定义菜单会同时取消选择当前槽位。"
-- L["settings.hud_cust.imperial.title"] = "Imperial Measurement"
-- L["settings.hud_cust.imperial.desc"] = "Replaces various measurement systems to their Imperial variants.\nOnly affects the \"Stats & Ballistics\" customization screen."

////////////////////// Game HUD
L["settings.tabname.hud_game"] = "HUD"

L["settings.hud_game.lcd"] = "LCD 屏幕"
L["settings.hud_game.hud_arc9.title"] = "启用 HUD"
L["settings.hud_game.hud_arc9.desc"] = "ARC9 武器会显示自己的 HUD。"
L["settings.hud_game.hud_always.title"] = "HUD 全局启用"
L["settings.hud_game.hud_always.desc"] = "非 ARC9 武器也启用此 HUD。"
L["settings.hud_game.hud_compact.title"] = "精简模式"
L["settings.hud_game.hud_compact.desc"] = "精简 HUD 上的信息。"
-- L["settings.hud_game.hud_nohints.title"] = "Disable Hints"
-- L["settings.hud_game.hud_nohints.desc"] = "Disable hints completely. They will not show up in the 3D HUD, nor in the 2D HUD."
L["settings.hud_game.hud_keephints.title"] = "一直显示提示"
L["settings.hud_game.hud_keephints.desc"] = "HUD 上分的操作提示不会消失。"
-- L["settings.hud_game.hud_force_disable.title"] = "Force Disable HUD"
-- L["settings.hud_game.hud_force_disable.desc"] = "Disable ARC9 HUD for all players. Does not affect hints."

L["settings.hud_game.killfeed"] = "击杀显示"
L["settings.hud_game.killfeed_enable.title"] = "自动生成击杀菜单图标"
L["settings.hud_game.killfeed_enable.desc"] = "用模型生成 ARC9 武器的击杀图标而不是现有材质。"
L["settings.hud_game.killfeed_dynamic.title"] = "动态生成菜单图标"
L["settings.hud_game.killfeed_dynamic.desc"] = "击杀图标会自动刷新，显示当前武器配件。\n\n关掉可能影响性能。"
-- L["settings.hud_game.killfeed_colour.title"] = "Full Color Icons"
-- L["settings.hud_game.killfeed_colour.desc"] = "Dynamically generated icons are fully colored."

L["settings.hud_game.breath"] = "屏气"
L["settings.hud_game.breath_hud.title"] = "屏气条"
L["settings.hud_game.breath_hud.desc"] = "瞄准屏气时显示剩余时间。"
L["settings.hud_game.breath_pp.title"] = "屏气后处理效果"
L["settings.hud_game.breath_pp.desc"] = "启用屏气时的特殊视觉效果。"
L["settings.hud_game.breath_sfx.title"] = "屏气音效"
L["settings.hud_game.breath_sfx.desc"] = "启用屏气时的音效。"

-- L["settings.hud_game.centerhint"] = "Tooltips"
-- L["settings.hud_game.centerhint_reload.title"] = "Display Reload Tip"
-- L["settings.hud_game.centerhint_reload.desc"] = "Display a reload tip when low on ammunition."
-- L["settings.hud_game.centerhint_reload_percent.title"] = "Magazine Percentage"
-- L["settings.hud_game.centerhint_reload_percent.desc"] = "Display the reload tip when the current magazine is at this percentage value."
-- L["settings.hud_game.centerhint_bipod.title"] = "Display Toggle Bipod"
-- L["settings.hud_game.centerhint_bipod.desc"] = "Display a tip when the bipod can be toggled."
-- L["settings.hud_game.centerhint_jammed.title"] = "Display Jammed Tip"
-- L["settings.hud_game.centerhint_jammed.desc"] = "Display a tip when your weapon is jammed."

-- L["settings.hud_game.centerhint_firemode.title"] = "Display Firemode Tip"
-- L["settings.hud_game.centerhint_firemode.desc"] = "Display a tip when you swap firing mode or toggle your safety."
-- L["settings.hud_game.centerhint_firemode_time.title"] = "Display Firemode Time"
-- L["settings.hud_game.centerhint_firemode_time.desc"] = "How long the firing mode should be displayed."

-- L["settings.hud_game.centerhint_overheat.title"] = "Display Overheat Tip"
-- L["settings.hud_game.centerhint_overheat.desc"] = "Displays an overlayed tip showing how close the weapon is to overheating.\n\nNot displayed if ARC9 HUD is enabled or the weapon does not support overheat."

-- L["settings.hud_game.hud_glyph"] = "Glyph Type"

-- L["settings.hud_game.hud_glyph_type_hud.title"] = "HUD"
-- L["settings.hud_game.hud_glyph_type_hud.desc"] = "Change which family of glyphs to use.\nThis affects the HUD tips."

-- L["settings.hud_game.hud_glyph_type_cust.title"] = "Customization Menu"
-- L["settings.hud_game.hud_glyph_type_cust.desc"] = "Change which family of glyphs to use.\nThis affects the customization menu tips.\nChanges apply next time the customization menu is opened."

-- L["settings.hud_game.hud_glyph_light"] = "Light"
-- L["settings.hud_game.hud_glyph_dark"] = "Dark"
-- L["settings.hud_game.hud_glyph_knockout"] = "Knockout"

////////////////////// NPCs
L["settings.tabname.npc"] = "NPC"

L["settings.npc.weapons"] = "NPC 武器"
L["settings.npc.npc_equality.title"] = "伤害平等"
L["settings.npc.npc_equality.desc"] = "NPC 使用 ARC9 武器时造成的伤害和玩家一样。\n\n服务器参数。"
L["settings.npc.npc_spread.title"] = "NPC 散射"
L["settings.npc.npc_spread.desc"] = "NPC 的开火准度。"
-- L["settings.npc.npc_atts.title"] = "Random Attachments for NPCs"
-- L["settings.npc.npc_atts.desc"] = "NPCs spawned with ARC9 weapons receive a random set of attachments.\n\nThis is a server variable."
-- L["settings.npc.ground_atts.title"] = "Random Attachments for spawned weapons"
-- L["settings.npc.ground_atts.desc"] = "Weapons spawned on ground will receive a random set of attachments.\n\nThis is a server variable."
L["settings.npc.npc_autoreplace.title"] = "替换 NPC 武器"
L["settings.npc.npc_autoreplace.desc"] = "NPC 的 HL2 武器会替换成随机 ARC9 武器。.\n\n服务器参数。"
L["settings.npc.replace_spawned.title"] = "替换地面武器"
L["settings.npc.replace_spawned.desc"] = "地图上自带和生成的 HL2 武器会替换成随机 ARC9 武器。\n\n服务器参数。"
L["settings.npc.npc_give_weapons.title"] = "玩家给予 NPC 武器"
L["settings.npc.npc_give_weapons.desc"] = "对 NPC 按使用键会把玩家的武器交给 NPC。\n\n服务器参数。"

////////////////////// Gameplay
L["settings.tabname.gameplay"] = "游戏性"

L["settings.gameplay.controls"] = "操作"
L["settings.gameplay.toggleads.title"] = "切换瞄准"
L["settings.gameplay.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"
L["settings.gameplay.autolean.title"] = "自动侧身"
L["settings.gameplay.autolean.desc"] = "在角落和墙壁附近瞄准会自动侧身探头。"
L["settings.gameplay.autoreload.title"] = "自动装填"
L["settings.gameplay.autoreload.desc"] = "武器如果没子弹了会立刻开始装填。"
L["settings.gameplay.togglelean.title"] = "切换侧身"
L["settings.gameplay.togglelean.desc"] = "按一下侧身键会进入或退出窥视状态，不需要按住。\n\n此设定和自动侧身兼容性很差，请不要同时开启两个。"
L["settings.gameplay.togglepeek.title"] = "切换窥视"
L["settings.gameplay.togglepeek.desc"] = "按一下窥视键会进入或退出窥视状态，不需要按住。"
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek State After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "(Only if Toggle Peek is on)\nPeek state will not be retained when exiting aim down sights."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing the Holding Breath key will toggle Holding Breath instead of needing to be held down."

L["settings.gameplay.mechanics"] = "游戏机制"
L["settings.gameplay.infinite_ammo.title"] = "无限子弹"
L["settings.gameplay.infinite_ammo.desc"] = "ARC9 武器不需要消耗子弹进行装填。\n\n服务器参数。"
L["settings.gameplay.realrecoil.title"] = "视觉后坐力影响散射"
L["settings.gameplay.realrecoil.desc"] = "部分武器的开火位置会受到视觉后坐力的影响。这个设置对它们的平衡很重要。\n\n服务器参数。"
L["settings.gameplay.lean.title"] = "侧身"
L["settings.gameplay.lean.desc"] = "玩家可以使用 +alt1 和 +alt2，以及自动侧身功能，进行探头开火。\n\n服务器参数。"
L["settings.gameplay.mod_sway.title"] = "偏移"
L["settings.gameplay.mod_sway.desc"] = "部分武器会有随机偏移。\n\n服务器参数。"
L["settings.gameplay.mod_freeaim.title"] = "自由腰射"
L["settings.gameplay.mod_freeaim.desc"] = "部分武器腰射时子弹不会从屏幕中间出现，而是随着鼠标移动。\n\n服务器参数。"
L["settings.gameplay.mod_bodydamagecancel.title"] = "调整身体伤害倍率"
L["settings.gameplay.mod_bodydamagecancel.desc"] = "调整伤害抵消默认的伤害倍率。如果你的游戏模式没有这个倍率，可禁用此功能。\n\n服务器参数。"
L["settings.gameplay.breath_slowmo.title"] = "屏气慢动作"
L["settings.gameplay.breath_slowmo.desc"] = "屏气时会进入子弹时间。\n\n单人模式专用。"
L["settings.gameplay.manualbolt.title"] = "手动上膛"
L["settings.gameplay.manualbolt.desc"] = "需要单发上膛的武器需要按 R 上膛而不是自动上膛。"
L["settings.gameplay.never_ready.title"] = "禁用准备动画"
L["settings.gameplay.never_ready.desc"] = "不显示武器首次掏出的特殊动画。\n\n服务器参数。"
-- L["settings.gameplay.recoilshake.title"] = "Recoil FOV Shake"
-- L["settings.gameplay.recoilshake.desc"] = "Snaps field of view when shooting"
-- L["settings.gameplay.equipment_generate_ammo.title"] = "Unique Ammo Types for Equipment"
-- L["settings.gameplay.equipment_generate_ammo.desc"] = "There is a limit of 255 ammo types, and disabling this option may help fix some problems if you have lots of addons.\n\nThis is a server variable.\n\nRequires restart."

-- ??
-- L["settings.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.gameplay.mult_defaultammo.desc"] = "How many magazines/grenades/equipment give to player when he takes weapon for first time?\n\nThis is a server variable."
L["settings.gameplay.nearwall.title"] = "枪管近身"
L["settings.gameplay.nearwall.desc"] = "如果离墙壁或者其他东西太近时，武器会没空间开火。"

////////////////////// Visuals
L["settings.tabname.visuals"] = "视觉"

L["settings.visuals.viewmodel"] = "第一人称模型"
L["settings.visuals.vm_bobstyle.title"] = "视觉晃动效果"
L["settings.visuals.vm_bobstyle.desc"] = "可选不同 ARC9 成员（以及 Valve）配置的第一人称模型晃动，从新到旧排序。" -- developer of arc9 team -> contributors of arc9; remove mention of new to old
L["settings.visuals.fov.title"] = "FOV"
L["settings.visuals.fov.desc"] = "缩放第一人称模型。极端数值会导致模型很怪，请妥善利用。"
L["settings.visuals.vm_addx.title"] = "X 轴偏移"
L["settings.visuals.vm_addx.desc"] = "调整第一人称模型的左右位置。"
L["settings.visuals.vm_addy.title"] = "Y 轴偏移"
L["settings.visuals.vm_addy.desc"] = "调整第一人称模型的前后位置。"
L["settings.visuals.vm_addz.title"] = "Z 轴偏移"
L["settings.visuals.vm_addz.desc"] = "调整第一人称模型的上下位置。"

-- L["settings.visuals.cambob"] = "View Bobbing"
-- L["settings.visuals.vm_cambob.title"] = "Sprint View Bobbing"
-- L["settings.visuals.vm_cambob.desc"] = "Makes your camera move when you sprinting"
-- L["settings.visuals.vm_cambobwalk.title"] = "Walk View Bobbing"
-- L["settings.visuals.vm_cambobwalk.desc"] = "Makes your camera slightly move when you walking around (requires sprint bobbing)"
-- L["settings.visuals.vm_cambobintensity.title"] = "Intensity"
-- L["settings.visuals.vm_cambobintensity.desc"] = "How intense bobbing will be"

L["settings.visuals.tpik"] = "TPIK"
L["settings.visuals.tpik.title"] = "TPIK"
L["settings.visuals.tpik.desc"] = "TPIK (第三人称逆运动动画) 可将第一人称的手部动作表现在你的第三人称角色上。"
L["settings.visuals.tpik_others.title"] = "其他玩家的 TPIK"
L["settings.visuals.tpik_others.desc"] = "可以在其他玩家身上看到第一人称动画。对性能有较大影响。"
L["settings.visuals.tpik_framerate.title"] = "TPIK 帧率"
L["settings.visuals.tpik_framerate.desc"] = "限制 TPIK 动画的帧率。设为 0 时没有上限。"

////////////////////// Bullet Physics
L["settings.tabname.bullets"] = "物理子弹"

L["settings.bullets.bullets"] = "物理子弹"
L["settings.bullets.bullet_physics.title"] = "物理子弹"
L["settings.bullets.bullet_physics.desc"] = "支持此功能的武器子弹会在世界里飞到目标点而不是在开火时立刻中弹。子弹会受到重力和阻力影响。\n\n服务器参数。"
L["settings.bullets.bullet_gravity.title"] = "重力"
L["settings.bullets.bullet_gravity.desc"] = "子弹重力倍率。\n\n服务器参数。"
L["settings.bullets.bullet_drag.title"] = "阻力"
L["settings.bullets.bullet_drag.desc"] = "子弹阻力倍率。\n\n服务器参数。"
L["settings.bullets.ricochet.title"] = "子弹反弹"
L["settings.bullets.ricochet.desc"] = "子弹打中后会根据材质，子弹属性和角度有概率改变角度继续飞行。\n\n服务器参数。"
L["settings.bullets.mod_penetration.title"] = "子弹穿透"
L["settings.bullets.mod_penetration.desc"] = "子弹打中后可以穿透一定量的材质，然后继续飞行。\n\n服务器参数。"
L["settings.bullets.bullet_lifetime.title"] = "存在时间"
L["settings.bullets.bullet_lifetime.desc"] = "子弹如果存在超过这个时间就会消失。\n\n服务器参数。"
L["settings.bullets.bullet_imaginary.title"] = "视觉子弹"
L["settings.bullets.bullet_imaginary.desc"] = "打进天空墙的子弹会生成一个假子弹继续飞行。"

////////////////////// Attachments
L["settings.tabname.attachments"] = "配件"

L["settings.attachments.customization"] = "自定义"
L["settings.attachments.atts_nocustomize.title"] = "禁用自定义"
L["settings.attachments.atts_nocustomize.desc"] = "玩家不可进行任何配件改动。\n\n服务器参数。"
L["settings.attachments.atts_max.title"] = "最大配件量"
L["settings.attachments.atts_max.desc"] = "武器最多能装的配件数量。\n\n服务器参数。"
L["settings.attachments.autosave.title"] = "自动保存"
L["settings.attachments.autosave.desc"] = "你的上一个武器配置会在获得下一把同样武器时应用。"
-- L["settings.attachments.blacklist.title"] = "Blacklist Menu"
L["settings.attachments.blacklist.open"] = "打开"

L["settings.attachments.inventory"] = "配件背包"
L["settings.attachments.free_atts.title"] = "免费配件"
L["settings.attachments.free_atts.desc"] = "不需要捡起配件实体也可以使用所有配件。\n\n服务器参数。"
L["settings.attachments.atts_lock.title"] = "捡起即解锁"
L["settings.attachments.atts_lock.desc"] = "捡起一个配件可以给多个武器配置而不消耗。\n\n服务器参数。"
L["settings.attachments.atts_loseondie.title"] = "死亡时掉落"
L["settings.attachments.atts_loseondie.desc"] = "死亡的时候配件会消失。\n\n服务器参数。"
L["settings.attachments.atts_generateentities.title"] = "生成实体"
L["settings.attachments.atts_generateentities.desc"] = "在菜单里为每个配件生成一个实体。\n\n会增加加载时间。\n\n服务器参数。"

////////////////////// Modifiers
L["settings.tabname.modifiers"] = "属性修改"

L["settings.modifiers.quick.title"] = "快捷属性修改"
L["settings.modifiers.quick.desc"] = " "

-- L["settings.mod_damage.title"] = "Damage"
-- L["settings.mod_spread.title"] = "Spread"
-- L["settings.mod_recoil.title"] = "Recoil"
-- L["settings.mod_visualrecoil.title"] = "Visual Recoil"
-- L["settings.mod_adstime.title"] = "Aim Down Sights Time"
-- L["settings.mod_sprinttime.title"] = "Sprint To Fire Time"
-- L["settings.mod_damagerand.title"] = "Damage Variance"
-- L["settings.mod_muzzlevelocity.title"] = "Muzzle Velocity"
-- L["settings.mod_rpm.title"] = "RPM"
-- L["settings.mod_headshotdamage.title"] = "Headshot Damage"
-- L["settings.mod_malfunction.title"] = "Malfunction Chance"

////////////////////// Controller
L["settings.tabname.controller"] = "手柄"

L["settings.controller.misc"] = "Misc"
L["settings.controller.misc.desc"] = "There should be button that will open panel with advanced controller config, but for now it is in  spawnmenu > Options > ARC9 > Controller."
L["settings.controller.controller.title"] = "Controller Glyphs"
L["settings.controller.controller.desc"] = "Enable custom controller-compatible glyphs, showing controller buttons instead of the default keys."
L["settings.controller.controller_config.title"] = "Advanced config"
L["settings.controller.controller_config.content"] = "Open panel"
L["settings.controller.controller_config.desc"] = "Open advanced controller configuration panel."

-- L["settings.controller.glyphs.title"] = "Glyph Type"
-- L["settings.controller.glyphs.desc"] = "Choose which family of glyphs you want to use.\nSet up glyphs in \"Spawnmenu\" > Options > ARC9 > Controller."

////////////////////// Aim Assist
-- L["settings.tabname.aimassist"] = "Aim Assist"
-- L["settings.tabname.aimassist.desc"] = "You can enable aim assistance if you might have trouble keeping your aim on your target, or if you just prefer to not put effort into shooting your targets."

-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nThis is a server variable.\n\nRequires Aim Assist to be enabled on CLIENT."

-- L["settings.aimassist.enable_general.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nConfigure it in the \"Aim Assist\" tab."

-- L["settings.aimassist.enable_client.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nRequires Aim Assist to be enabled on SERVER."

-- L["settings.aimassist.intensity.title"] = "Intensity"
-- L["settings.aimassist.intensity.desc"] = "How intense the aim assist is.\n\nThis is a server variable."

-- L["settings.aimassist.cone.title"] = "Cone"
-- L["settings.aimassist.cone.desc"] = "How close or far away you need to look towards a target before the aim assist engages.\n\nThis is a server variable."

-- L["settings.aimassist.head.title"] = "Lock onto head"
-- L["settings.aimassist.head.desc"] = "If the aim assist should lock onto the target's head instead of its chest.\n\nThis is a server variable."

-- L["settings.aimassist.sensmult.desc"] = "Multiply the look sensitivity by this amount when hovering over a valid target.\nThe lower the value, the lower the sensitivity."

-- L["settings.aimassist.moving.title"] = "Must move"
-- L["settings.aimassist.moving.desc"] = "Requires the user to be moving for the lock-on aim assist to work.\n\nThis is a server variable."

-- L["settings.aimassist.grounded.title"] = "Must be on ground"
-- L["settings.aimassist.grounded.desc"] = "Requires the user to be on the ground for the lock-on aim assist to work.\n\nThis is a server variable."

////////////////////// Asset Caching
-- L["settings.tabname.caching"] = "Asset Caching"
-- L["settings.caching.title"] = "Asset Caching"
-- L["settings.caching.desc"] = "You can cache some ARC9 assets (save in memory without loading while playing) to prevent stutters for comfort gameplay!\n\nYou surely should enable some stuff if your gmod running on HDD."

-- L["settings.caching.precache_sounds_onfirsttake.title"] = "On first equip: Cache gun sounds"
-- L["settings.caching.precache_sounds_onfirsttake.desc"] = "Caches all sounds only from gun you just took in hands (except reload sounds).\n\nNot any impactful, rather helpful to prevent stutters while firing."

-- L["settings.caching.precache_attsmodels_onfirsttake.title"] = "On first equip: Cache all attachments"
-- L["settings.caching.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachments models when any ARC9 weapon was first equipped.\n\nCauses pretty big freeze, especially when you have lots of weapons."
-- L["settings.caching.precache_wepmodels_onfirsttake.title"] = "On first equip: Cache all weapon models"
-- L["settings.caching.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 weapons viewmodels when any ARC9 weapon was first equipped.\n\nCauses REALLY BIG freeze, especially when you have lots of weapons."

-- L["settings.caching.precache_allsounds_onstartup.title"] = "On game start: Cache all guns sounds"
-- L["settings.caching.precache_allsounds_onstartup.desc"] = "Caches all sounds from all guns on server start-up. (except reload sounds).\n\nNot so impactful, but anyway you better use first option here."
-- L["settings.caching.precache_attsmodels_onstartup.title"] = "On game start: Cache all attachments"
-- L["settings.caching.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachments models on server start-up.\n\nCauses pretty big load time increase, especially when you have lots of weapons."
-- L["settings.caching.precache_wepmodels_onstartup.title"] = "On game start: Cache all weapon models"
-- L["settings.caching.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 weapons viewmodels on server start-up.\n\nCauses REALLY BIG load time increase, especially when you have lots of weapons."

-- L["settings.caching.precache_allsounds.title"] = "All weapon sounds"
-- L["settings.caching.precache_wepmodels.title"] = "All weapon models"
-- L["settings.caching.precache_attsmodels.title"] = "All attachments models"

-- L["settings.developer.cache"] = "Cache"


////////////////////// Developer
L["settings.tabname.developer"] = "开发者"

L["settings.developer.developer"] = "开发者设置"
-- L["settings.developer.dev_always_ready.title"] = "Always Ready"
-- L["settings.developer.dev_always_ready.desc"] = "Always play \"ready\" animation when deploying a weapon.\n\n服务器参数。"
-- L["settings.developer.dev_benchgun.title"] = "Benchgun"
-- L["settings.developer.dev_benchgun.desc"] = "Keep the weapon where it currently is."
-- L["settings.developer.dev_crosshair.title"] = "Dev Crosshair"
-- L["settings.developer.dev_crosshair.desc"] = "Funky looking crosshair showing the exact point of aim and some useful numbers.\n\nThis is a server variable, and only works for admins - don't get cheaty with this!"
-- L["settings.developer.dev_show_affectors.title"] = "Display Affectors"
-- L["settings.developer.dev_show_affectors.desc"] = "Displays which current affectors are currently applied.\n\nRequires \"Dev Crosshair\"."
-- L["settings.developer.dev_show_shield.title"] = "Show Shield"
-- L["settings.developer.dev_show_shield.desc"] = "Show the model for the player's shield."
-- L["settings.developer.dev_greenscreen.title"] = "Green Screen"
-- L["settings.developer.dev_greenscreen.desc"] = "Show a green screen background in the customisation menu for screenshots.\n\nIf you are using HDR, don't forget to set mat_bloom_scalefactor_scalar to 0!"
-- L["settings.developer.reloadatts.title"] = "Reload Attachments"
-- L["settings.developer.reloadlangs.title"] = "Reload Languages"
-- L["settings.developer.dev_listmyatts.title"] = "List My Attachments"
-- L["settings.developer.dev_listanims.title"] = "List Anims"
-- L["settings.developer.dev_listbones.title"] = "List Bones"
-- L["settings.developer.dev_listbgs.title"] = "List Bodygroups"
-- L["settings.developer.dev_listatts.title"] = "List QCAttachments"
-- L["settings.developer.dev_export.title"] = "Get Export Code"
-- L["settings.developer.dev_getjson.title"] = "Get Weapon JSON"
-- L["settings.developer.presets_clear.title"] = "Clear weapon data"
-- L["settings.developer.presets_clear.desc"] = "Clear presets, all icons and default preset for weapon you currently holding.\n\nWarning: if menu opened without ARC9 weapon in hands it will delete all existing ARC9 presets and icons!"

-- L["settings.developer.clear"] = "Clear"
L["settings.developer.print"] = "Print to Console"
L["settings.developer.reload"] = "Reload"

////////////////////// ARC9 Premium
L["premium.title"] = "ARC9 Premium"
L["premium.desc"] = "ARC9 Premium 允许额外的自定义功能，以感谢用户在经济上对该插件的支持。"

L["premium.requires"] = "需要 <color=255,106,0>ARC9 Premium</color>。"
L["premium.acquire"] = "订阅 <color=255,106,0>ARC9 Premium</color>"

L["premium.ownedno"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>未拥有</color>"
L["premium.owned"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>已拥有</color>"

L["premium.help"] = "什么是 ARC9 Premium？"
L["premium.help.header"] = "ARC9 Premium 指南"
L["premium.help.desc"] = "创建附加组件需要时间和资源。ARC9 一直以来都是免费提供的，今后也将如此。但是，如果您希望在经济上支持基础版，您可以这样做，并因此获得奖励！"

L["premium.help.ownedbutnoaccess"] = "您是否最近购买了 ARC9 高级版，但无法自动访问？请在钻石鸽 Discord 服务器上联系我们寻求帮助。\n在联系之前，请确保您能提供购买证明。仅仅说 「我买了，现在给」是不够的。"

L["premium.content"] = "包括在 <color=255,106,0>ARC9 Premium</color> 中："
L["premium.content.list"] = [[
- 无限定制插槽（从 32 个增加到 32 个）
- 无限预设插槽（每种武器从 10 个增加到 10 个）
- 访问超级修改器设置*
- 访问独有的黑暗用户界面模式
- 可为光学视网膜、用户界面等着色
- 通过基地提供专属迷彩
- Discord 上的专属支持频道

*如果在服务器上，需要管理员帮助
]]

L["premium.payment.month"] = [[
%s RMB
购买 ARC9 Premium 1 个月。
]]

L["premium.payment.months"] = [[
%s RMB
购买 %s 个月的 ARC9 Premium，可享受 <color=100,255,100>%s%% 的折扣</color>！
]]

L["premium.payment.info"] = [[
购买 ARC9 Premium 可在购买时间内立即访问前面列出的所有内容。
您可以通过再次购买任何选项来延长时间，一旦原定时间到期，时间将自动刷新。
一旦时间过期，且未支付额外费用，ARC9 高级版的访问权限将被取消。

所有自定义选项，包括使用 ARC9 Premium 制作的附件插槽、预设和彩色视网膜仍将可用，但您将无法更改或添加任何其他选项。
]]

L["premium.purchased"] = "已购买 <color=255,106,0>ARC9 Premium</color>！"
L["premium.purchased.desc"] = [[
感谢您购买 ARC9 Premium！您让小鸟非常开心！

收据将发送到您的连接邮箱。

如果您没有立即获得 ARC9 Premium 奖励，请重新加入服务器或重启游戏。

如果您仍有问题，或仍未获得高级奖励，请访问钻石鸽 Discord 服务器并提供有效的购买证明，我们会为您修复。
]]
