--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 3001, monster_id = 22010202, pos = { x = 0.0, y = 0.0, z = -11.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1029, 1221 }, isElite = true },
	{ config_id = 3002, monster_id = 20011301, pos = { x = -12.7, y = 0.0, z = 0.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 3004, monster_id = 20011301, pos = { x = 12.7, y = 0.0, z = 0.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.2, y = -1.2, z = 3.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
	{ name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
	{ name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" }
}

-- 变量
variables = {
	{ name = "monster_wave", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 3030 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { 3001, 3002, 3004 },
		gadgets = { 3030 },
		regions = { },
		triggers = { "ANY_MONSTER_LIVE_3031", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
	if 3001 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
	-- 创建编号为1（该挑战的识别id),挑战内容为197的区域挑战，具体参数填写方式，见DungeonChallengeData表中的注释，所有填写的值都必须是int类型
	if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230904003, 3, 0) then
		return -1
	end
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
	-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
	    if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230904001) then
	      return -1
	    end
	
	-- 将本组内变量名为 "stage" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230904001) then
	  return -1
	end
	
	-- 爬塔更换队伍2
	if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
		return -1
	end
	
	-- 改变指定group组230904002中， configid为2001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230904002, 2001, GadgetState.Default) then
			return -1
		end 
	
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230904002, 2001, {176}) then
		return -1
	end
	
	-- 改变指定group组230904001中， configid为1001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230904001, 1001, GadgetState.GearStart) then
			return -1
		end 
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230904003, suite = 1 }) then
			return -1
		end
	
	-- 地城失败结算
	if 0 ~= ScriptLib.CauseDungeonFail(context) then
		return -1
	end
	
	return 0
end
