L = {}

/////////////////////////////////////// Font
////////////////////// See "font_en" file

/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = false
L["translation.authors"] = " "

--[[
"translation.name" should be changed to "English Translation" but translated
		for example "Deutsche Übersetzung", "Svensk Översättning", etc.

If set to false, both of these will not show.

"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]

////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MOA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PROJ"

L["unit.inch"] = "in"
L["unit.foot"] = "ft"
L["unit.footpersecond"] = "ft/s"
L["unit.yard"] = "yd"

////////////////////// Ammo types
L["ammo.pistol"] = "Pistol Ammo"
L["ammo.357"] = "Magnum Ammo"
L["ammo.smg1"] = "Carbine Ammo"
L["ammo.ar2"] = "Rifle Ammo"
L["ammo.buckshot"] = "Shotgun Ammo"
L["ammo.sniperpenetratedround"] = "Sniper Ammo"
L["ammo.smg1_grenade"] = "Rifle Grenades"
L["ammo.xbowbolt"] = "Crossbow Bolts"
L["ammo.rpg_round"] = "Rockets"
L["ammo.grenade"] = "Grenades"
L["ammo.slam"] = "SLAM"
L["ammo.alyxgun"] = "Alyx's Gun Ammo"

/////////////////////////////////////// HUD
L["hud.version"] = "ARCTIC SYSTEMS HUD v"
L["hud.jammed"] = "JAMMED!"
L["hud.therm_deco"] = "BARREL TEMP"

L["hud.firemode.single"] = "SINGLE"
L["hud.firemode.burst"] = "BURST"
L["hud.firemode.auto"] = "AUTO"
L["hud.firemode.safe"] = "SAFE"

L["hud.hint.bash"] = "Bash"
L["hud.hint.bipod"] = "Toggle Bipod"
L["hud.hint.breath"] = "Hold Breath"
L["hud.hint.customize"] = "Customize"
L["hud.hint.cycle"] = "Cycle"
L["hud.hint.firemode"] = "Switch Firemode"
L["hud.hint.inspect"] = "Inspect"
L["hud.hint.lean"] = "Lean"
L["hud.hint.peek"] = "Peek"
L["hud.hint.reload"] = "Reload"
L["hud.hint.safe"] = "Toggle Safe"
L["hud.hint.switchsights"] = "Switch Sights"
L["hud.hint.toggleatts"] = "Toggle Attachments"
L["hud.hint.togglecamos"] = "Toggle Camo Slot"
L["hud.hint.ubgl"] = "Toggle %s"
L["hud.hint.unjam"] = "Unjam"
L["hud.hint.zoom"] = "Change Zoom"
L["hud.hint.quicknade"] = "Quickthrow \"%s\""
L["hud.hint.quickreload"] = "Quick Reload"

L["hud.hint.lowammo"] = "Low Ammo"
L["hud.hint.noammo"] = "No Ammo"

L["hud.error.missingbind"] = "No button bound to %s"
L["hud.error.missingbind_zoom"] = "Bind \"Suit Zoom\" in game settings!"
L["hud.error.missingbind_context"] = "Bind \"Open Context Menu\" in game settings!"
L["hud.error.missingbind_flight"] = "Bind \"Flashlight\" in game settings!"
L["hud.error.missingbind_use"] = "Bind \"Use item\" in game settings!"
L["hud.error.missingbind_invnext"] = "Bind \"Next weap.\" in game settings!"
L["hud.error.missingbind_invprev"] = "Bind \"Previous weap.\" in game settings!"

/////////////////////////////////////// Customization menu
L["customize.panel.customize"] = "CUSTOMIZE"
L["customize.panel.personalize"] = "PERSONALIZE"
L["customize.panel.stats"] = "STATS & BALLISTICS"
L["customize.panel.trivia"] = "TRIVIA"
L["customize.panel.inspect"] = "INSPECT"
L["customize.panel.presets"] = "Presets"

L["customize.stats.aimtime"] = "Aim Time"
L["customize.stats.ammo"] = "Ammo Type"
L["customize.stats.armorpiercing"] = "Armor Piercing"
L["customize.stats.burstdelay"] = "Burst Delay"
L["customize.stats.capacity"] = "Capacity"
L["customize.stats.cyclic"] = "Cyclic ROF"
L["customize.stats.explosive"] = "Explosive Damage"
L["customize.stats.firemodes"] = "Fire Modes"
L["customize.stats.firepower"] = "Firepower"
L["customize.stats.freeaim"] = "Free Aim Radius"
L["customize.stats.shootentforce"] = "Muzzle Velocity"
L["customize.stats.noise"] = "Noise"
L["customize.stats.penetration"] = "Penetration"
L["customize.stats.precision"] = "Precision"
L["customize.stats.range"] = "Range"
L["customize.stats.ricochet"] = "Ricochet Chance"
L["customize.stats.rof"] = "ROF"
L["customize.stats.speed"] = "Movement Speed"
L["customize.stats.sprinttofire"] = "Sprint to Fire Time"
L["customize.stats.supplylimit"] = "Supply Limit"
L["customize.stats.sway"] = "Sway"
L["customize.stats.triggerdelay"] = "Trigger Delay"

L["customize.hint.attach"] = "Attach"
L["customize.hint.controller"] = "Controller Mode is on."
L["customize.hint.cursor"] = "Cursor"
L["customize.hint.cycle"] = "Cycle Slot"
L["customize.hint.delete"] = "Delete"
L["customize.hint.deselect"] = "Deselect"
L["customize.hint.expand"] = "Expand"
L["customize.hint.export"] = "Export"
L["customize.hint.favorite"] = "Favorite"
L["customize.hint.import"] = "Import"
L["customize.hint.install"] = "Install"
L["customize.hint.last"] = "Last Slot"
L["customize.hint.lastmode"] = "Last Mode"
L["customize.hint.nextmode"] = "Next Mode"
L["customize.hint.open"] = "Open"
L["customize.hint.pan"] = "Pan"
L["customize.hint.quicksave"] = "Quicksave"
L["customize.hint.randomize"] = "Attach Random"
L["customize.hint.recalculate"] = "Recalculate"
L["customize.hint.recenter"] = "Recenter"
L["customize.hint.rotate"] = "Rotate"
L["customize.hint.save"] = "Save"
L["customize.hint.select"] = "Select"
L["customize.hint.unattach"] = "Unattach"
L["customize.hint.unfavorite"] = "Remove Favorite"
L["customize.hint.zoom"] = "Zoom"

L["customize.trivia.description"] = "Description"

L["customize.stats.explain.firepower"] = "The damage potential at point-blank range."
L["customize.stats.explain.rof"] = "The weapon's rate of fire."
L["customize.stats.explain.cyclic"] = "The weapon's cyclic rate of fire. Ignores factors like burst delay or reload requirements."
L["customize.stats.explain.capacity"] = "How much ammo the gun can hold in the magazine + chamber."
L["customize.stats.explain.range"] = "The range at which the gun deals minimum damage."
L["customize.stats.explain.precision"] = "The weapon's accuracy. Measured in Minutes of Accuracy (MOA)."
L["customize.stats.explain.shootentforce"] = "The muzzle velocity of bullets fired from this gun."
L["customize.stats.explain.ammo"] = "The type of ammo this gun uses."
L["customize.stats.explain.penetration"] = "Amount of material this gun can penetrate."
L["customize.stats.explain.ricochet"] = "Maximum chance for bullets from this gun to ricochet."
L["customize.stats.explain.armorpiercing"] = "Amount of damage from this gun that completely ignores most damage resistances."
L["customize.stats.explain.explosive"] = "Amount of explosive damage this gun will do."
L["customize.stats.explain.speed"] = "Speed at which you can move while using this gun."
L["customize.stats.explain.aimtime"] = "How long it takes to aim down sights from hip fire."
L["customize.stats.explain.sprinttofire"] = "How long it takes to exit sprint and begin shooting."
L["customize.stats.explain.firemodes"] = "Which fire modes this gun has access to."
L["customize.stats.explain.burstdelay"] = "Amount of time after firing a burst before the gun can fire again."
L["customize.stats.explain.triggerdelay"] = "Delay between pulling the trigger and firing a shot."
L["customize.stats.explain.noise"] = "How loud the gun's gunshots are."
L["customize.stats.explain.sway"] = "Amount of sway applied to the gun."
L["customize.stats.explain.freeaim"] = "Maximum free aim angle. Lower is better."
L["customize.stats.explain.supplylimit"] = "Amount of ammo that the gun can receive from ARC9 ammo sources."

L["customize.bench.dummy"] = "BALLISTICS DUMMY TEST"
L["customize.bench.effect"] = "EFFECT AT RANGE"
L["customize.bench.ballistics"] = "TERMINAL BALLISTICS PERFORMANCE EVALUATION"
L["customize.bench.precision"] = "MECHANICAL PRECISION TEST"

L["customize.camoslot"] = "Camo Slot %s"
L["customize.camoslot.none"] = "No Camo"
L["customize.camoslot.canpaint"] = "\n\nThis attachment can be <color=255,224,86>individually camouflaged</color>."
L["customize.camoslot.nosupport"] = "\n\nThis attachment can be <color=255,224,86>individually camouflaged</color>, but the weapon <color=255,106,0>lacks support for it</color>."
L["customize.camoslot.eftextra"] = "\nUse the <color=114,255,86>Camo Support</color> attachment from <color=255,106,0>EFT Extras</color> to apply individual camouflages."

L["folder.back"] = "Back"
L["folder.deselect"] = "Deselect"
L["folder.favorites"] = "Favorites"
L["folder.select"] = "Select"

////////////////////// Automatic stats
L["autostat.enable.pre"] = "Enables"
L["autostat.disable.pre"] = "Disables"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["autostat.aimdownsightstime"] = "Aim Down Sights Time"
L["autostat.alwaysphysbullet"] = "Always Physical Bullets"
L["autostat.ammopershot"] = "Ammo Per Shot"
L["autostat.armdamage"] = "Arm Damage"
L["autostat.armorpiercing"] = "Armor Piercing"
L["autostat.autoburst"] = "Automatic Burst Fire"
L["autostat.autoreload"] = "Idle Reloading"
L["autostat.bash"] = "Melee Attacks"
L["autostat.bashdamage"] = "Melee Damage"
L["autostat.bashlungerange"] = "Melee Lunge Range"
L["autostat.bashrange"] = "Melee Range"
L["autostat.bashspeed"] = "Melee Speed"
L["autostat.bipod"] = "Bipod"
L["autostat.bottomlessclip"] = "Bottomless Magazine"
L["autostat.breathholdtime"] = "Focus Time"
L["autostat.bulletguidance"] = "Guided Rounds"
L["autostat.bulletguidanceamount"] = "Guidance Factor"
L["autostat.canfireunderwater"] = "Underwater Shooting"
L["autostat.cantpeek"] = "Disables Peeking"
L["autostat.chambersize"] = "Chamber Load Count"
L["autostat.chestdamage"] = "Chest Damage"
L["autostat.clipsize"] = "Magazine Capacity"
L["autostat.cycletime"] = "Cycle Time"
L["autostat.damagemax"] = "Maximum Damage"
L["autostat.damagemin"] = "Minimum Damage"
L["autostat.damagerand"] = "Damage Variance"
L["autostat.deploytime"] = "Draw Time"
L["autostat.distance"] = "Bullet Distance"
L["autostat.shootentforce"] = "Projectile Muzzle Velocity"
L["autostat.explosiondamage"] = "Explosion Damage"
L["autostat.explosionradius"] = "Explosion Splash Radius"
L["autostat.fixtime"] = "Unjam Time"
L["autostat.freeaimradius"] = "Free Aim Radius"
L["autostat.headshotdamage"] = "Headshot Damage"
L["autostat.heatcapacity"] = "Heat Capacity"
L["autostat.heatdissipation"] = "Heat Dissipation"
L["autostat.heatpershot"] = "Heat Per Shot"
L["autostat.hybridreload"] = "Hybrid Individual Reloading"
L["autostat.impactforce"] = "Impact Force"
L["autostat.infiniteammo"] = "Infinite Ammunition"
L["autostat.legdamage"] = "Leg Damage"
L["autostat.malfunction"] = "Jamming"
L["autostat.malfunctionmeanshotstofail"] = "Mean Shots Between Failures"
L["autostat.malfunctionwait"] = "Malfunction Wait Time"
L["autostat.manualaction"] = "Manual Action"
L["autostat.manualactionchamber"] = "Shots Per Cycle"
L["autostat.neverphysbullet"] = "Non-Physical Bullets"
L["autostat.noflash"] = "No Muzzle Flash"
L["autostat.num"] = "Projectile Count"
L["autostat.overheat"] = "Overheating"
L["autostat.overheattime"] = "Overheat Fix Time"
L["autostat.dispersionspread"] = "Clump Spread"
L["autostat.penetration"] = "Material Penetration"
L["autostat.penetrationdelta"] = "Damage After Penetration"
L["autostat.physbulletdrag"] = "Bullet Drag"
L["autostat.physbulletgravity"] = "Bullet Drop"
L["autostat.physbulletmuzzlevelocity"] = "Muzzle Velocity"
L["autostat.postburstdelay"] = "Burst Delay"
L["autostat.pushbackforce"] = "Pushback Force"
L["autostat.rangemax"] = "Maximum Range"
L["autostat.rangemin"] = "Minimum Range"
L["autostat.recoil"] = "Recoil"
L["autostat.recoilautocontrol"] = "Recoil Control"
L["autostat.recoildissipationrate"] = "Recoil Dissipation Rate"
L["autostat.recoilkick"] = "Felt Recoil"
L["autostat.recoilmodifiercap"] = "Maximum Cumulative Recoil"
L["autostat.recoilpatterndrift"] = "Recoil Drift"
L["autostat.recoilpershot"] = "Recoil per Shot"
L["autostat.recoilrandomside"] = "Horizontal Recoil Spread"
L["autostat.recoilrandomup"] = "Vertical Recoil Spread"
L["autostat.recoilresettime"] = "Recoil Reset Time"
L["autostat.recoilside"] = "Horizontal Recoil"
L["autostat.recoilup"] = "Vertical Recoil"
L["autostat.reloadtime"] = "Reload Time"
L["autostat.ricochetanglemax"] = "Ricochet Angle"
L["autostat.ricochetchance"] = "Ricochet Chance"
L["autostat.ricochetseeking"] = "Seeking Ricochet"
L["autostat.ricochetseekingangle"] = "Seeking Ricochet Angle"
L["autostat.rpm"] = "Fire Rate"
L["autostat.runawayburst"] = "Runaway Burst"
L["autostat.secondarysupplylimit"] = "Reserve Secondary Ammo"
L["autostat.shootvolume"] = "Report Volume"
L["autostat.shootwhilesprint"] = "Shoot While Sprinting"
L["autostat.shotgunreload"] = "Individual Reloading"
L["autostat.speed"] = "Movement Speed"
L["autostat.spread"] = "Spread"
L["autostat.sprinttofiretime"] = "Sprint To Fire Time"
L["autostat.stomachdamage"] = "Stomach Damage"
L["autostat.supplylimit"] = "Reserve Magazines"
L["autostat.sway"] = "Sway"
L["autostat.triggerdelay"] = "Trigger Delay"
L["autostat.triggerdelaytime"] = "Trigger Delay Time"
L["autostat.visualrecoil"] = "Visual Recoil"
L["autostat.visualrecoilpunch"] = "Visual Recoil Punch"
L["autostat.visualrecoilroll"] = "Visual Recoil Roll"
L["autostat.visualrecoilside"] = "Horizontal Visual Recoil"
L["autostat.visualrecoilup"] = "Vertical Visual Recoil"

--[[
Secondary autostats are now controlled by string.format.
This means that the above stats are displayed where the "%s" is located.
For example, "%s on Bipod" results in "Spread on Bipod".
Alternatively, "On Bipod: %s" results in "On Bipod: Spread".
]]--

L["autostat.secondary.bipod"] = "%s on Bipod"
L["autostat.secondary.crouch"] = "%s while Crouching"
L["autostat.secondary.empty"] = "%s on Last round in mag"
L["autostat.secondary.evenreload"] = "%s every Even Reload"
L["autostat.secondary.evenshot"] = "%s every Even Shot"
L["autostat.secondary.first"] = "%s on First Shot"
L["autostat.secondary.firstshot"] = "%s on First Shot"
L["autostat.secondary.heated"] = "%s while Heated"
L["autostat.secondary.hipfire"] = "%s in Hipfire"
L["autostat.secondary.hot"] = "%s from Heat"
L["autostat.secondary.last"] = "%s on Last round in mag"
L["autostat.secondary.lastshot"] = "%s on Last round in mag"
L["autostat.secondary.midair"] = "%s in Mid-Air"
L["autostat.secondary.move"] = "%s while Moving"
L["autostat.secondary.oddreload"] = "%s every Odd Reload"
L["autostat.secondary.oddshot"] = "%s every Odd Shot"
L["autostat.secondary.recoil"] = "%s from Recoil" --"With Each Shot"
L["autostat.secondary.shooting"] = "%s while Shooting"
L["autostat.secondary.sighted"] = "%s while Sighted"
L["autostat.secondary.sights"] = "%s in Sights"
L["autostat.secondary.silenced"] = "%s when Silenced"
L["autostat.secondary.sprint"] = "%s when Sprinting"
L["autostat.secondary.true"] = "%s when TrueNames is on"
L["autostat.secondary.ubgl"] = "%s in UBGL"

////////////////////// Blacklist menu
L["blacklist.title"] = "ARC9 Attachment Blacklist"
L["blacklist.desc"] = "Attachments checked here will be blocked from use"
L["blacklist.blisted"] = "BLACKLISTED"
L["blacklist.all"] = "ALL"
L["blacklist.id"] = "ID"
L["blacklist.name"] = "NAME"
L["blacklist.filter"] = "FILTER"

////////////////////// Incompatible addons
L["incompatible.title"] = "ARC9: INCOMPATIBLE ADDONS"
L["incompatible.line1"] = "You have some addons that are known to not work with ARC9."
L["incompatible.line2"] = "Disable them or expect broken behavior!"
L["incompatible.confirm"] = "Acknowledge"
L["incompatible.wait"] = "Wait {time}s"
L["incompatible.never"] = "Never warn me again"
L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?"
L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility."

////////////////////// Warning panel
L["badconf.title"] = "ARC9: BAD GMOD SETTINGS WARNING"
L["badconf.line1"] = "It appears some Garry's Mod settings are causing problems."
L["badconf.line2"] = "Listed below are problems which have been detected, and solutions to fix them."
L["badconf.confirm"] = "Acknowledge"
L["badconf.wait"] = "Wait {time}s"

L["badconf.directx.title"] = "Outdated DirectX version"
L["badconf.directx.desc"] = "You are currently running DirectX 8 or 8.1. Modern GMod isn't meant for this, you might not be able to see models on most weapon packs. (dx9 was introduced 21 years ago!)"
L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95 +mat_directx 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."

L["badconf.tickrate.title"] = "Too low server tickrate"
L["badconf.tickrate.desc"] = "The server you are on is running on very low tickrate. ARC9 runs best if you run a minimum of 20 tickrate (66+ is recommended)."
L["badconf.tickrate.solution"] = "Solution: If you are a server owner, then insert \"-tickrate 33\", or whichever value you want, in the server launch configurations."

L["badconf.matbumpmap.title"] = "mat_bumpmap is disabled"
L["badconf.matbumpmap.desc"] = "You have bumpmaps disabled, which makes weapons look worse. It also breaks certain ARC9 optics."
L["badconf.matbumpmap.solution"] = "Solution: In the console, type \"mat_bumpmap 1\". If you are using an FPS config of any kind, then find and delete mat_bumpmap 0 line from \"autoexec.cfg\"."

L["badconf.addons.title"] = "Too many addons! Lua file limit exceeded!"
L["badconf.addons.desc"] = "You have installed way too many addons and have reached the Lua file limit. ARC9 has therefore not been able to initialize properly, meaning attachments might not work."
L["badconf.addons.solution"] = "Solution: Uninstall heavy addons through the in-game Addons menu, or through the Steam workshop (for example other weapon bases, JMod, Entity Packs, and so on)."

L["badconf.warning"] = "Warning! Your performance is not optimal! - Hover over to view details."
L["badconf.warning.desc"] = "More FPS is always good. Especially on weapon bases like this one.\n\nHover cursor over items below to see solution."

L["badconf.x64.title"] = "► Slow 32-Bit branch Detected"
L["badconf.x64.desc"] = [[You are currently running Garry's Mod in 32-bit. This restricts the amount of performance you can obtain drastically.

Solution: In Garry's Mod's launch options, go to "Betas" and change to "x86-64 - Chromium + 64-bit binaries".

Google "gmod x64" to find a tutorial online.]]

L["badconf.multicore.title"] = "► No Multicore Rendering commands"
L["badconf.multicore.desc"] = [[Certain multicore rendering settings are currently disabled. This results in worsened in-game performance.

Solution: You need to put certain commands into autoexec.cfg

Google "gmod multicore" to find a tutorial online.

All commands that can increase performance:
gmod_mcore_test 1
mat_queue_mode 2
cl_threaded_bone_setup 1
r_threaded_client_shadow_manager 1
r_threaded_renderables 1]]

////////////////////// Presets
L["customize.presets.atts"] = " Attachments"
L["customize.presets.back"] = "Back"
L["customize.presets.cancel"] = "Cancel"
L["customize.presets.code"] = "Preset Code (Copied to Clipboard)"
L["customize.presets.default"] = "Default"
L["customize.presets.default.long"] = "Default preset"
L["customize.presets.dumb"] = "Are you dumb"
L["customize.presets.import"] = "Import"
L["customize.presets.invalid"] = "Invalid string!"
L["customize.presets.new"] = "New Preset Name"
L["customize.presets.paste"] = "Paste Preset Code Here"
L["customize.presets.random"] = "Random"
L["customize.presets.save"] = "Save"
L["customize.presets.unnamed"] = "Unnamed"

L["customize.presets.deldef"] = "Are you sure you want to delete \"{name}\" default preset?"
L["customize.presets.deldef2"] = "You would have to reset weapon in developer settings to return it."
L["customize.presets.yes"] = "Yes"

////////////////////// Tips
L["tips.arc-9"] = "It's ARC9, not ARC-9, not Arc9."
L["tips.blacklist"] = "You can blacklist attachments! See the ARC9 Workshop description for more information."
L["tips.bugs"] = "Report bugs on the official Discord server, or better yet, open a Github issue."
L["tips.custombinds"] = "ARC9 key combos can be replaced with custom binds. Start typing +arc9_ to find the available binds!"
L["tips.cyberdemon"] = "To kill the terrorist, shoot him until he is dead."
L["tips.description"] = "We advise you to read the descriptions of addons before commenting."
L["tips.development"] = "Keen to develop ARC9 content? The official Discord server has plenty of resources to help!"
L["tips.discord"] = "Join Diamond Doves on Discord! The link is in the ARC9 description and in top of settings."
L["tips.external"] = "If using the Github version of ARC9, make sure to update frequently!"
L["tips.hints"] = "Keep ARC9's HUD on to see control hints."
L["tips.lean"] = "To manually lean, bind keys to +alt1 and +alt2."
L["tips.love"] = "Feel free to tell the devs you appreciate their work! It really helps us keep going."
L["tips.m9k"] = "Check out M9K guns!."
L["tips.official"] = "Only download ARC9 from official sources. Third party uploads may be malicious or outdated!"
L["tips.presets"] = "Share your favorite presets with your friends by exporting them!"
L["tips.settings"] = "You can turn these tips off, and much more, in the ARC9 settings. Click the button in the top left corner!"
L["tips.tips"] = "Tips have a fixed order. Keep reading and you'll eventually see them all."
L["tips.tolerance"] = "All weapon bases work fine together. There's no need for favoritism."

////////////////////// Other
L["atts.favourites"] = "Favourites"
L["atts.filter"] = "Filter"

////////////////////// Spawnmenu
////////// Fancy
L["spawnmenu.spawnpreset"] = "Spawn with preset"
L["spawnmenu.spawnpreset.default"] = "Spawn with default preset"
L["spawnmenu.spawnpreset.random"] = "Spawn with random preset"
L["spawnmenu.giveammo"] = "Give full ammo"
L["spawnmenu.adminonly"] = "Admin Only"

L["spawnmenu.resetpreset"] = "Reset weapon presets"
L["spawnmenu.resetpreset.rmb"] = "Confirm with Right-Click"

////////// Options
L["spawnmenu.settings"] = "ARC9 Settings"
L["spawnmenu.settings.open"] = "Open ARC9 Settings"

L["spawnmenu.controller.input"] = "Input"
L["spawnmenu.controller.output"] = "Output"
L["spawnmenu.controller.glyphreplace"] = "Write which input the glyph should replace"
L["spawnmenu.controller.glyphappear"] = "Which glyph should appear; Click an icon below"
L["spawnmenu.controller.addapply"] = "Add & Apply"
L["spawnmenu.controller.remove"] = "Remove Selected"
L["spawnmenu.controller.filter"] = "Filter by Controller Type"
L["spawnmenu.controller.displayall"] = "! Display All !"

L["spawnmenu.supermod.info"] = "Add ANY modifier with ANY special conditions."
L["spawnmenu.supermod.stat"] = "Stat"
L["spawnmenu.supermod.modifier"] = "Modifier"
L["spawnmenu.supermod.selectstat"] = "Select a stat to modify"
L["spawnmenu.supermod.selectmod"] = "Add a modification type; Some stats don't have these"
L["spawnmenu.supermod.selectspec"] = "Special condition, such as when crouching"
L["spawnmenu.supermod.selectval"] = "Write a numerical value, or \"true\" / \"false\""
L["spawnmenu.supermod.result"] = "Result appears here"
L["spawnmenu.supermod.examples"] = [[
Examples:
∟ "Overheat" "true" to disable overheating
∟ "BottomlessClip" "true" to enable Bottomless Clip
∟ "RecoilMultCrouch" "0.1" to reduce recoil to 10% when crouching
∟ "RPMMultOddShot" "0.5" to make every other shot shoot at half RPM
]]

/////////////////////////////////////// Settings menu
////////////////////// Universal
-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.title"] = "ARC9 Settings"
L["settings.desc"] = "Description"

L["settings.default_convar"] = "Default value"
L["settings.convar_server"] = "Server variable"
L["settings.convar_client"] = "Client variable"

L["settings.disabled"] = "(Disabled) "
L["settings.disabled.desc"] = "! Disabled by server admin !\n\n"
L["settings.server"] = "\n\nThis is a server variable."

////////////////////// Quick Access
L["settings.tabname.quick"] = "Quick Access"
L["settings.tabname.quick.desc"] = "Get quick access to the more important settings right here."

L["settings.quick.lang.title"] = "ARC9 Language"
L["settings.quick.lang.desc"] = "Change the displayed language for ARC9.\n\nNote: Not all languages are supported on weapon packs!"

L["settings.hud_game.hud_arc9.desc2"] = "Tweak in \"Game HUD\"\n\nEnable a custom LCD display HUD when using ARC9 weapons."

L["settings.tpik.desc2"] = "Tweak in \"Visuals\"\n\nEnables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

////////////////////// Reset Settings
L["settings.tabname.reset"] = "Reset Settings"
L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."

L["settings.client.reset.title"] = "Reset Client Settings"
L["settings.client.reset.desc"] = "Fully resets all ARC9 client settings.\n\nWarning: Cannot be reversed."

L["settings.server.reset.title"] = "Reset Server Settings"
L["settings.server.reset.desc"] = "Fully resets all ARC9 server settings.\n\nWarning: Cannot be reversed."

L["settings.reset"] = "RESET"

////////////////////// Game HUD
L["settings.tabname.hud_game"] = "Game HUD"

////////// ARC9 HUD
L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."

L["settings.tabname.arc9_hud"] = "ARC9 HUD"
L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."

L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
L["settings.hud_game.hud_compact.title"] = "Compact mode"
L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."

L["settings.hud_game.hints.title"] = "Hint Behavior"
L["settings.hud_game.hints.desc"] = "Choose to always display, fade away or completely disable control hints."

L["settings.hud_game.hints.off"] = "Always Off"
L["settings.hud_game.hints.fade"] = "Fade Away"
L["settings.hud_game.hints.on"] = "Always On"

L["settings.hud_game.killfeed_enable.title"] = "Auto-Generate Killfeed Icons"
L["settings.hud_game.killfeed_enable.desc"] = "Generate killfeed icons automatically on ARC9 weapons."
L["settings.hud_game.killfeed_dynamic.title"] = "Dynamic Icons"
L["settings.hud_game.killfeed_dynamic.desc"] = "Dynamically generates icons when getting kills or altering attachments."
L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."

L["settings.hud_game.hud_scale.title"] = "HUD Scale"
L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."

L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."

////////// Glyphs
L["settings.tabname.glyphs"] = "Glyphs"
L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."

L["settings.hud_glyph.type_hud.title"] = "On the HUD"
L["settings.hud_glyph.type_hud.desc"] = "Which glyphs to use on the ARC9 HUD and Hints."
L["settings.hud_glyph.type_cust.title"] = "In Customization Menu"
L["settings.hud_glyph.type_cust.desc"] = "Which glyphs to use when in the customization menu."

L["settings.hud_glyph.light"] = "Light"
L["settings.hud_glyph.dark"] = "Dark"
L["settings.hud_glyph.knockout"] = "Knockout"

////////// Display Tooltips
L["settings.tabname.centerhint"] = "Display Tooltips"
L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."

L["settings.centerhint.reload.title"] = "When Low on Ammo"
L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
L["settings.centerhint.reload_percent.title"] = "Percentage"
L["settings.centerhint.reload_percent.desc"] = "When, in percentage value, the tooltip should appear."

L["settings.centerhint.bipod.title"] = "When using Bipods"
L["settings.centerhint.bipod.desc"] = "Displays a tooltip when you can utilize the weapon's bipod.\n\nAlso displays which button to press."

L["settings.centerhint.jammed.title"] = "When Jammed"
L["settings.centerhint.jammed.desc"] = "Displays a tooltip when the weapon is jammed.\n\nAlso displays which button to press."

L["settings.centerhint.firemode.title"] = "When Cycling Firing Modes"
L["settings.centerhint.firemode.desc"] = "Displays a tooltip when cycling firing modes."

L["settings.centerhint.firemode_time.title"] = "Display Time"
L["settings.centerhint.firemode_time.desc"] = "How long, in seconds, the tooltip should remain on screen."

L["settings.centerhint.overheat.title"] = "When Overheating"
L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."

////////////////////// Visuals
L["settings.tabname.visuals"] = "Visuals"

////////// TPIK
L["settings.tabname.tpik"] = "TPIK - Third Person Inverse Kinematics"
L["settings.tabname.tpik.desc"] = "\"Third Person Inverse Kinematics\" is a system that allows most weapons to be displayed in third person using their first person animations and positions."

L["settings.tpik.title"] = "Enable TPIK"
L["settings.tpik.desc"] = "Enables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

L["settings.tpik_others.title"] = "Other Players' TPIK"
L["settings.tpik_others.desc"] = "Show other players' TPIK.\n\nImpacts performance."

L["settings.tpik_framerate.title"] = "TPIK Frame Rate"
L["settings.tpik_framerate.desc"] = "At which frame rate the TPIK runs at.\n\nSet to 0 for unlimited.\n\nUnlimited or higher values impact performance."

////////// Blur
L["settings.tabname.blur"] = "Blur"
L["settings.tabname.blur.desc"] = "Applies a blur effect when certain criteria are met."

L["settings.blur.cust_blur.title"] = "Blur world when Customizing"
L["settings.blur.cust_blur.desc"] = "Blurs the background when the customization menu is open."

L["settings.blur.fx_reloadblur.title"] = "Blur world when Reloading"
L["settings.blur.fx_reloadblur.desc"] = "Blurs the background when reloading."

L["settings.blur.fx_animblur.title"] = "Blur world when Readying"
L["settings.blur.fx_animblur.desc"] = "Blurs the background when pulling out a weapon."

L["settings.blur.fx_inspectblur.title"] = "Blur world when Inspecting"
L["settings.blur.fx_inspectblur.desc"] = "Blurs the background when inspecting a weapon."

L["settings.blur.fx_rtblur.title"] = "Blur world when aiming RT scopes"
L["settings.blur.fx_rtblur.desc"] = "Blurs the background when aiming with any RT scope."

L["settings.blur.fx_adsblur.title"] = "Blur weapon when aiming"
L["settings.blur.fx_adsblur.desc"] = "Applies a blur effect on the bottom of your screen when aiming.\n\nNot all weapons support this."

////////// Effects
L["settings.tabname.effects"] = "Effects"
L["settings.tabname.effects.desc"] = "Adjust certain visual effects."

L["settings.effects.eject_fx.title"] = "Shell Eject Smoke"
L["settings.effects.eject_fx.desc"] = "Adds extra effects (sparks and smoke) to the shell ejection.\n\nHas minimal impact to performance."

L["settings.effects.eject_time.title"] = "Shell Eject Life Time"
L["settings.effects.eject_time.desc"] = "How long, in seconds, the shells ejected from ARC9 guns should remain on the ground.\n\nSet to -1 to disable.\n\nDepending on the value, can have minimal to a slight impact to performance."

L["settings.effects.muzzle_light.title"] = "Muzzle Lights"
L["settings.effects.muzzle_light.desc"] = "Lights up the surrounding area when firing a weapon without a suppressor.\n\nHas minimal impact to performance."

L["settings.effects.muzzle_others.title"] = "Other's Muzzle Effects"
L["settings.effects.muzzle_others.desc"] = "Display the muzzle effects from other player's ARC9 weapons.\n\nHas a slight impact to performance."

L["settings.effects.allflash.title"] = "Other's Flashlights"
L["settings.effects.allflash.desc"] = "Renders the flashlights from all players.\n\nImpacts performance."

L["settings.effects.lod.title"] = "LOD (Level of Detail) Distance"
L["settings.effects.lod.desc"] = "How far away you have to be from models for them to change into lower quality variants without attachments.\n\nLower values make the models change at lower distances, and could improve performance.\n\nHigher values could impact performance, but keeps the highest quality models loaded at further distances.\n\nTPIK distance is also affected."

L["settings.effects.indoorsound.title"] = "Indoor Sound Quality"
L["settings.effects.indoorsound.desc"] = "How detailed the indoor sound check should be.\n\nLower quality improves performance, but may cause indoor sounds to be inaccurate."

////////// Viewmodel Settings
L["settings.tabname.vm"] = "Viewmodel Settings"
L["settings.tabname.vm.desc"] = "Alter various settings related to the viewmodels."

L["settings.vm.vm_bobstyle.title"] = "Bob Style"
L["settings.vm.vm_bobstyle.desc"] = "Choose one of various viewmodel bobbing styles, graciously contributed by the ARC9 team (and Valve)."

L["settings.vm.fov.title"] = "Add FOV"
L["settings.vm.fov.desc"] = "Add this value to the viewmodel's field of view.\n\nNote: Could cause visual glitches if set too high or low."

L["settings.vm.vm_addx.title"] = "Viewmodel X-Axis"
L["settings.vm.vm_addx.desc"] = "Move the viewmodel left/right."

L["settings.vm.vm_addy.title"] = "Viewmodel Y-Axis"
L["settings.vm.vm_addy.desc"] = "Move the viewmodel up/down."

L["settings.vm.vm_addz.title"] = "Viewmodel Z-Axis"
L["settings.vm.vm_addz.desc"] = "Move the viewmodel forwards/backwards."

L["settings.vm.vm_cambob.title"] = "Sprint View Bobbing"
L["settings.vm.vm_cambob.desc"] = "Makes the camera move when sprinting."

L["settings.vm.vm_cambobwalk.title"] = "Walk View Bobbing"
L["settings.vm.vm_cambobwalk.desc"] = "Makes the camera move when walking."

L["settings.vm.vm_cambobintensity.title"] = "Intensity"
L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."

L["settings.vm.vm_camstrength.title"] = "Viewmodel Camera Strength"
L["settings.vm.vm_camstrength.desc"] = "Alters the strength of the camera movement used by weapon animations, such as when reloading or inspecting.\n\nCould help in reducing (or increasing) motion sickness.\n\nNote: Could potentially break the behavior of some weapon packs."

L["settings.vm.vm_camrollstrength.title"] = "Viewmodel Camera Roll Strength"
L["settings.vm.vm_camrollstrength.desc"] = "Alters the strength of the camera roll movement used by weapon animations, such as when reloading or inspecting.\n\nCould help in reducing (or increasing) motion sickness"

////////////////////// Crosshair & Scopes
L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."

////////// Crosshair
L["settings.tabname.crosshair"] = "Crosshair"
L["settings.tabname.crosshair.desc"] = "Adjust settings related to the crosshair."

L["settings.crosshair.cross_enable.title"] = "Enable Crosshair"
L["settings.crosshair.cross_enable.desc"] = "Enables the crosshair."

L["settings.crosshair.crosshair_force.title"] = "Force-Enable Crosshair"
L["settings.crosshair.crosshair_force.desc"] = "Forces the crosshair to remain enabled, even on weapons which have it disabled."

L["settings.crosshair.crosshair_static.title"] = "Static Crosshair"
L["settings.crosshair.crosshair_static.desc"] = "Ensures that the crosshair does not move while firing.\n\nWarning: Will be inaccurate if used on weapons with non-centered crosshairs."

L["settings.crosshair.crosshair_target.title"] = "Red Crosshair on Target"
L["settings.crosshair.crosshair_target.desc"] = "Changes the color of the crosshair to red when hovering over a player or NPC."

L["settings.crosshair.crosshair_peeking.title"] = "Crosshair when Peeking"
L["settings.crosshair.crosshair_peeking.desc"] = "Displays the crosshair when peeking."

L["settings.crosshair.crosshair_sgstyle.title"] = "Shotgun Crosshair Style"
L["settings.crosshair.crosshair_sgstyle.desc"] = "Change the style of crosshair used when using weapons that fire two or more projectiles at once.\n\nThe last option draws the amount of dots equal to the amount of projectiles fired."

L["settings.crosshair.crosshair_sgstyle_fullcircle"] = "Enclosed Circle"
L["settings.crosshair.crosshair_sgstyle_four"] = "4 Half-Circles"
L["settings.crosshair.crosshair_sgstyle_two"] = "2 Half-Circles"
L["settings.crosshair.crosshair_sgstyle_dots"] = "Original Dots"
L["settings.crosshair.crosshair_sgstyle_dots_accurate"] = "Proj. Nr. Dots"

L["settings.crosshair.cross.title"] = "Crosshair Color"
L["settings.crosshair.cross.desc"] = "Which color the crosshair should be."

L["settings.crosshair.cross_size_mult.title"] = "Crosshair Size"
L["settings.crosshair.cross_size_mult.desc"] = "Multiplies the size of the crosshair by this value."

L["settings.crosshair.cross_size_dot.title"] = "Crosshair Dot Size"
L["settings.crosshair.cross_size_dot.desc"] = "Multiplies the size of the center dot in the crosshair by this value."

L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."

////////// Optics
L["settings.tabname.optics"] = "Optics"
L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."

L["settings.gameplay.toggleads.title"] = "Toggle ADS"
L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."

L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."

L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."

L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."

L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."

L["settings.gameplay.gradualsens.title"] = "Gradual ADS Sensitivity"
L["settings.gameplay.gradualsens.desc"] = "Gradually adjusts the aiming sensitivity when entering or exiting ADS."

L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."

L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."

////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"

////////// General
L["settings.tabname.general"] = "General"
L["settings.tabname.general.desc"] = "Various general gameplay settings."

L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."

L["settings.gameplay.autoreload.title"] = "Automatic Reload"
L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."

L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."

////////// Functionality
L["settings.tabname.features"] = "Features"
L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."

L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it).\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."

L["settings.server.gameplay.breath_slowmo.title"] = "Enable Slow-Mo when Holding Breath (Singleplayer)"
L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."

L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."

L["settings.centerhint.breath_hud.title"] = "Hold Breath Tooltip"
L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."

L["settings.centerhint.breath_pp.title"] = "Hold Breath Post-Processing"
L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath.\n\nRequires either Weapon Sway or Slow-Mo when Holding Breath."

L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."

L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."

L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."

L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."

L["settings.aimassist.enable.title"] = "Enable Aim Assist"
L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."

L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."

L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."

L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."

L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."

L["settings.server.gameplay.lean.title"] = "Allow Leaning"
L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."

L["settings.gameplay.autolean.title"] = "Automatic Lean"
L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."

L["settings.gameplay.togglelean.title"] = "Toggle Lean"
L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."

L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."

L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."

L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."

L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."

L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."

L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."

L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."

////////////////////// Customization
L["settings.tabname.customization"] = "Customization"

////////// Customization Menu
L["settings.tabname.custmenu"] = "Customization Menu"
L["settings.tabname.custmenu.desc"] = "Adjust settings related to the customization menu."

L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."

L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."

L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."

L["settings.custmenu.cust_light.title"] = "Enable Light"
L["settings.custmenu.cust_light.desc"] = "Enables a light that makes it easier to see your weapon."

L["settings.custmenu.cust_light_brightness.title"] = "Light Brightness"
L["settings.custmenu.cust_light_brightness.desc"] = "Adjust the brightness of the light."

L["settings.custmenu.cust_hints.title"] = "Enable Control Tips"
L["settings.custmenu.cust_hints.desc"] = "Displays control tips in the bottom right of the customization menu."

L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."

L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."

L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."

L["settings.server.gameplay.truenames.title"] = "Enable True Names"
L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."

L["settings.fancyspawnmenu.title"] = "Enable Fancy Spawnmenu"
L["settings.fancyspawnmenu.desc"] = "Enables an updated, fancy Spawnmenu in all ARC9 weapon categories.\n\nRequires the spawnmenu to be reloaded in order to be applied (console command: \"spawnmenu_reload\")"

L["settings.custmenu.units.title"] = "Display Units"
L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
L["settings.custmenu.units.metric"] = "Metric"
L["settings.custmenu.units.imperial"] = "Imperial"

L["settings.gameplay.font.title"] = "Custom Font"
L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."

L["settings.gameplay.controller.title"] = "Controller Mode"
L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements."

L["settings.gameplay.controllerglyphs.title"] = "Controller Glyphs"
L["settings.gameplay.controllerglyphs.desc"] = "Open a separate menu that allows you to alter the glyphs that are displayed when Controller Mode is enabled."

////////////////////// Attachments & NPCs
L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"

////////// Customization
L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."

L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."

L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"

L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."

L["settings.server.custmenu.free_atts.title"] = "Free Attachments"
L["settings.server.custmenu.free_atts.desc"] = "Attachments can be used without the need of picking them up first."

L["settings.server.custmenu.atts_lock.title"] = "Unlimited Attachment Units"
L["settings.server.custmenu.atts_lock.desc"] = "If disabled, the user has an attachment and has it equipped onto a weapon, they cannot put it onto another weapon unless they have more than one of that attachment."

L["settings.server.custmenu.atts_loseondie.title"] = "Lose Attachments on Death"
L["settings.server.custmenu.atts_loseondie.desc"] = "If the user dies, they'll lose all of their attachments."

L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."

////////// NPC Settings
L["settings.tabname.npc"] = "NPC Settings"
L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."

L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."

L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"

L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"

L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."

L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."

L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."

L["settings.server.npc.npc_spread.title"] = "NPC Spread"
L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."

////////////////////// Bullet Physics
L["settings.tabname.bulletphysics"] = "Bullet Physics"

////////// Bullet Physics
L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."

L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."

L["settings.server.bulletphysics.bullet_gravity.title"] = "Bullet Gravity"
L["settings.server.bulletphysics.bullet_gravity.desc"] = "How much physical bullets are affected by gravity."

L["settings.server.bulletphysics.bullet_drag.title"] = "Bullet Drag"
L["settings.server.bulletphysics.bullet_drag.desc"] = "How much air resistance physical bullets will have."

L["settings.server.bulletphysics.bullet_lifetime.title"] = "Bullet Life Time"
L["settings.server.bulletphysics.bullet_lifetime.desc"] = "How long, in seconds, it takes for a physical bullet to be removed from existence."

L["settings.server.bulletphysics.bullet_physics_shotguns.title"] = "Physical bullets for Shotguns"
L["settings.server.bulletphysics.bullet_physics_shotguns.desc"] = "Use physical bullets for shotguns too, otherwise they will use hitscan."

L["settings.server.bulletphysics.ricochet.title"] = "Enable Bullet Ricochet"
L["settings.server.bulletphysics.ricochet.desc"] = "Allows bullets to bounce off of hard surfaces, potentially striking unsuspecting foes.\n\nEffectiveness depends on the weapon."

L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."

////////////////////// Modifiers
L["settings.tabname.modifiers"] = "Modifiers"

////////// Quick Stat Modifiers
L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."

L["settings.server.quickstat.mod_damage.title"] = "Damage"

L["settings.server.quickstat.mod_malfunction.title"] = "Malfunction Chance"

L["settings.server.quickstat.mod_damage.desc"] = "Multiply how much damage weapons deal."
L["settings.server.quickstat.mod_spread.desc"] = "Multiply how much spread the weapons have."
L["settings.server.quickstat.mod_dispersionspread.desc"] = "Multiply how much dispersion spread the shotguns have."
L["settings.server.quickstat.mod_recoil.desc"] = "Multiply how much recoil the weapon has."
L["settings.server.quickstat.mod_visualrecoil.desc"] = "Multiply how much visual recoil the weapon has."
L["settings.server.quickstat.mod_adstime.desc"] = "Multiply how quickly the weapon goes in and out of ADS."
L["settings.server.quickstat.mod_sprinttime.desc"] = "Multiply how quickly the weapon enters and exits sprint."
L["settings.server.quickstat.mod_damagerand.desc"] = "Multiply damage variance, which adds or removes damage at random."
L["settings.server.quickstat.mod_muzzlevelocity.desc"] = "Multiply how fast the physical bullets move."
L["settings.server.quickstat.mod_rpm.desc"] = "Multiply how quickly the weapon fires."
L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."

L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."

L["settings.server.gameplay.supermod.title"] = "Super Modifiers"
L["settings.server.gameplay.supermod.desc"] = "Open a separate menu that allows you to apply any modifier on all weapons.\n\nWarning: Could cause weapons to no longer function if done incorrectly."

////////////////////// Developer
L["settings.tabname.developer"] = "Developer"

////////// Developer Settings
L["settings.tabname.developer.settings"] = "Developer Settings"
L["settings.tabname.developer.settings.desc"] = "General settings for developers."

L["settings.server.developer.reloadlangs.title"] = "Reload Languages"
L["settings.server.developer.reloadlangs.desc"] = "Reloads all ARC9 language files."

L["settings.server.developer.reloadatts.title"] = "Reload Attachments"
L["settings.server.developer.reloadatts.desc"] = "Reloads all ARC9 attachments."

L["settings.server.developer.dev_always_ready.title"] = "Always Ready"
L["settings.server.developer.dev_always_ready.desc"] = "When enabled, weapons will always play their \"ready\" animation."

L["settings.server.developer.dev_benchgun.title"] = "Benchgun"
L["settings.server.developer.dev_benchgun.desc"] = "When enabled, the viewmodel will remain in place, independant from where you are standing."

L["settings.server.developer.dev_crosshair.title"] = "Developer Crosshair"
L["settings.server.developer.dev_crosshair.desc"] = "A funky looking crosshair showing the exact point of aim and some useful variables.\n\nOnly works for administrators; don't even try to get cheaty with this."

L["settings.server.developer.dev_show_affectors.title"] = "Display Affectors"
L["settings.server.developer.dev_show_affectors.desc"] = "On the \"Developer Crosshair\", displays which current affectors are applied."

L["settings.server.developer.dev_show_shield.title"] = "Show Shield"
L["settings.server.developer.dev_show_shield.desc"] = "Show the protecting model of the player's shield."

L["settings.server.developer.dev_greenscreen.title"] = "Green Screen"
L["settings.server.developer.dev_greenscreen.desc"] = "Applies a green screen background when in the customization menu.\n\nUseful for screenshots.\n\nIf you use HDR, don't forget to set \"mat_bloom_scalefactor_scalar\" to 0!"

L["settings.server.developer.presets_clear.title"] = "Clear Weapon Data"
L["settings.server.developer.presets_clear.desc"] = "Clears presets, icons and default presets for the weapon you are currently holding.\n\nWarning: If used without an ARC9 weapon equipped, it will clear the presets, icons and default presets for all ARC9 weapons."

L["settings.server.developer.reload"] = "RELOAD"
L["settings.server.developer.clear"] = "CLEAR"

L["settings.developer.ignore_dx.title"] = "Ignore DirectX warning"
L["settings.developer.ignore_dx.desc"] = "Ignore the warning about current DirectX warning not being 9, useful on linux or something."

////////// Asset Caching
L["settings.tabname.assetcache"] = "Asset Caching"
L["settings.tabname.assetcache.desc"] = "Caching certain assets can prevent stutters for more comfortable gameplay.\n\nIf running on an HDD, or with a lot of addons, these options will improve initial loading times."

L["settings.server.assetcache.precache_sounds_onfirsttake.title"] = "On Weapon Equip: Pre-Cache Sounds"
L["settings.server.assetcache.precache_sounds_onfirsttake.desc"] = "Caches the firing sounds for the ARC9 weapon you equip.\n\nCan cause a small game freeze when equipping weapons for the first time."

L["settings.server.assetcache.precache_attsmodels_onfirsttake.title"] = "On Weapon Equip: Pre-Cache Attachments"
L["settings.server.assetcache.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachment models when any ARC9 weapon is equipped.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache.precache_wepmodels_onfirsttake.title"] = "On Weapon Equip: Pre-Cache Weapon Models"
L["settings.server.assetcache.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 viewmodels when any ARC9 weapon is equipped.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache.precache_allsounds_onstartup.title"] = "On Game Start: Pre-Cache Sounds"
L["settings.server.assetcache.precache_allsounds_onstartup.desc"] = "Caches all firing sounds for all ARC9 weapons when the server starts up.\n\nCan cause a temporary game freeze."

L["settings.server.assetcache.precache_attsmodels_onstartup.title"] = "On Game Start: Pre-Cache Attachments"
L["settings.server.assetcache.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachment models when the server starts up.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache.precache_wepmodels_onstartup.title"] = "On Game Start: Pre-Cache Weapon Models"
L["settings.server.assetcache.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 viewmodels when the server starts up.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache.precache_allsounds.title"] = "Cache All Sounds"
L["settings.server.assetcache.precache_allsounds.desc"] = "Caches all firing sounds on all ARC9 weapons.\n\nCan cause a temporary game freeze."

L["settings.server.assetcache.precache_attsmodels.title"] = "Cache All Attachment Models"
L["settings.server.assetcache.precache_attsmodels.desc"] = "Caches all ARC9 attachment models.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache.precache_wepmodels.title"] = "Cache All Weapon Models"
L["settings.server.assetcache.precache_wepmodels.desc"] = "Caches all ARC9 viewmodels.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["settings.server.assetcache"] = "CACHE"
L["settings.server.assetcache.all"] = "CACHE ALL"

////////// Print to Console
L["settings.tabname.printconsole"] = "Print to Console"
L["settings.tabname.printconsole.desc"] = "Press \"Print\" on any of these and they will print what is requested into your developer console."

L["settings.server.printconsole.dev_listmyatts.title"] = "Print My Attachments"
L["settings.server.printconsole.dev_listmyatts.desc"] = "Prints the internal names of all currently equipped attachments."

L["settings.server.printconsole.dev_listanims.title"] = "Print Animation List"
L["settings.server.printconsole.dev_listanims.desc"] = "Prints the full internal animation list, including their animation length."

L["settings.server.printconsole.dev_listbones.title"] = "Print Bone List"
L["settings.server.printconsole.dev_listbones.desc"] = "Prints the full list of bones from the viewmodel skeleton."

L["settings.server.printconsole.dev_listbgs.title"] = "Print Bodygroups"
L["settings.server.printconsole.dev_listbgs.desc"] = "Prints the full list of bodygroups for the viewmodel."

L["settings.server.printconsole.dev_listatts.title"] = "Print QCAttachments"
L["settings.server.printconsole.dev_listatts.desc"] = "Prints all of the QCAttachments for the viewmodel."

L["settings.server.printconsole.dev_listmats.title"] = "Print Materials List"
L["settings.server.printconsole.dev_listmats.desc"] = "Prints all of the materials used on the viewmodel."

L["settings.server.printconsole.dev_export.title"] = "Print Export Code"
L["settings.server.printconsole.dev_export.desc"] = "Prints an export code for the weapon's currently equipped attachments.\n\nCan be stored or shared with other users to quickly load a list of attachments."

L["settings.server.printconsole.dev_getjson.title"] = "Print Weapon JSON"
L["settings.server.printconsole.dev_getjson.desc"] = "Prints a JSON entry for the weapon."

L["settings.server.printconsole"] = "PRINT"

////////////////////// ARC9 Premium
L["premium.title"] = "ARC9 Premium"
L["premium.desc"] = "ARC9 Premium allows additional customization as a major thanks for supporting the addon financially."

L["premium.requires"] = "Requires <color=255,106,0>ARC9 Premium</color>."
L["premium.acquire"] = "Subscribe to <color=255,106,0>ARC9 Premium</color>"

L["premium.ownedno"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>Not owned</color>"
L["premium.owned"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>Owned</color>"

L["premium.help"] = "What is ARC9 Premium?"
L["premium.help.header"] = "Guide to ARC9 Premium"
L["premium.help.desc"] = "Creating addons takes time and resources. ARC9 has always been available for free, and it will remain that way. However, if you wish to support the base financially, you may do so, and get rewarded for it!"

L["premium.help.ownedbutnoaccess"] = "Have you recently purchased ARC9 Premium, but do not have automatic access to it? Contact us on the Diamond Doves Discord Server for assistance.\nEnsure you can provide proof of purchase before contacting. Simply saying \"I buy, now give\" is not good enough."

L["premium.content"] = "Included in <color=255,106,0>ARC9 Premium</color>:"
L["premium.content.list"] = [[
- Unlimited Customization Slots (Increased from 32)
- Unlimited Preset Slots (Increased from 10 per weapon)
- Access to Supermodifier settings*
- Access to an exclusive RGB UI mode
- Exclusive camos made available through the base
- Exclusive support channel on Discord**
- New, improved and exclusive Spawnmenu design**
- Improved TPIK performance and appearance**

*Requires administrator if on a server
**Not available with the <color=255,106,0>Free Trial</color>
]]

L["premium.purchased"] = "<color=255,106,0>ARC9 Premium</color> Purchased!"
L["premium.purchased.desc"] = [[
Thank you for purchasing ARC9 Premium! You made the bird a very happy one!

A receipt will be sent to your connected Email.

If you have not immediately acquired access to the ARC9 Premium bonuses, please rejoin the server, or restart your game.

If you are still having problems with it, or if you still have not been granted Premium, then do visit the Diamond Doves Discord server and provide valid proof of purchase, and we will have it fixed for you.
]]

L["premium.freetrial"] = "You've been gifted <color=255,106,0>ARC9 Premium (Free Trial)</color>!"
L["premium.freetrial.desc"] = [[
Thank you for supporting ARC9! You've made the bird a very happy bird!

As a token of our appreciation, you've been gifted ARC9 Premium for <color=255,106,0>3 Days</color>!

If you have not immediately acquired access to the ARC9 Premium bonuses, please rejoin the server, or restart your game.

If you are still having problems with it, or if you still have not been granted Premium, then do visit the Diamond Doves Discord server and provide valid proof of purchase, and we will have it fixed for you.
]]

L["premium.payment.info"] = [[
Purchasing ARC9 Premium grants immediate access to all the contents listed previously for the time purchased.
Time can be extended by purchasing any of the options once more, and the time will refresh automatically once the original time has expired.
Once the time has passed, and no additional payment has been made, access to ARC9 Premium will be removed.

All customization options, including attachment slots, presets and coloured reticles made with ARC9 Premium will remain available, but you will not alter them or add any additional ones.
]]

L["premium.payment.free.title"] = "ARC9 Premium (Free Trial)"
L["premium.payment.free.desc"] = [[
Price: <color=100,255,100>FREE</color>

Acquire ARC9 Premium for <color=255,106,0>3 Days</color>.
]]

L["premium.payment.month.title"] = "ARC9 Premium (1 Month)"
L["premium.payment.month.desc"] = [[
Price: <color=100,255,100>$5</color>

Acquire ARC9 Premium for <color=255,106,0>1 Month</color>.
]]

L["premium.payment.6mon.title"] = "ARC9 Premium (3 Months)"
L["premium.payment.6mon.desc"] = [[
Price: <color=100,255,100>$15</color>

Acquire ARC9 Premium for <color=255,106,0>3 Months</color>.
]]

L["premium.payment.6mon.title"] = "ARC9 Premium (6 + 1 Months)"
L["premium.payment.6mon.desc"] = [[
Price: <color=100,255,100>$30</color> [ HOT! ]

Acquire ARC9 Premium for <color=255,106,0>6 Months</color>.
Includes <color=100,255,100>one free month</color>!
]]
