L = {}

/////////////////////////////////////// General
--[[
For preservation purposes, this file includes all the old strings used in the Settings Menu.
They were originally translated by TheOnly8Z.
--]]

///////////////////////////////// Legacy
--[[
These strings are from the old settings menu.
If you wish to translate, these are to be removed, and only used as inspiration.
]]--
////////////////////// General
L["settings.quick.lang.title"] = "语言"

////////////////////// Performance
L["settings.tabname.performance"] = "性能"

L["settings.performance.important"] = "主要设置"
L["settings.gameplay.cheapscopes.title"] = "高性能准镜"
L["settings.gameplay.cheapscopes.desc"] = "通过放大玩家视角来进行瞄具渲染，而不是渲染两次。在较大的地图上会显著提升性能。"
L["settings.tpik.title"] = "TPIK"
L["settings.tpik.desc"] = "TPIK (第三人称逆运动动画) 可将第一人称的手部动作表现在你的第三人称角色上。\n\n在 “视觉” 设置里可调整详细信息。"
L["settings.effects.allflash.title"] = "第三人称手电筒"
L["settings.effects.allflash.desc"] = "将其他玩家的手电以完整光源表现。\n\n对服务器压力很大。"

L["settings.tabname.blur"] = "模糊化"
L["settings.blur.cust_blur.title"] = "自定义菜单背景"
L["settings.blur.cust_blur.desc"] = "自定义菜单背景进行模糊处理。"
L["settings.blur.fx_reloadblur.title"] = "装填时"
L["settings.blur.fx_reloadblur.desc"] = "装填时模糊屏幕。"
L["settings.blur.fx_animblur.title"] = "准备武器时"
L["settings.blur.fx_animblur.desc"] = "第一次掏出武器时模糊屏幕。"
L["settings.blur.fx_rtblur.title"] = "使用准镜时"
L["settings.blur.fx_rtblur.desc"] = "有倍率的准镜会模糊准镜外的视野。"
L["settings.blur.fx_adsblur.title"] = "瞄准时"
L["settings.blur.fx_adsblur.desc"] = "武器会在瞄准时模糊。"

L["settings.performance.shelleject.title"] = "弹壳"
L["settings.effects.eject_fx.title"] = "烟雾效果"
L["settings.effects.eject_fx.desc"] = "启用时弹壳会冒烟。只有特定武器支持此功能。"
L["settings.effects.eject_time.title"] = "额外时间"
L["settings.effects.eject_time.desc"] = "让弹壳再飞一会。弹壳太多会影响性能。"

L["settings.tabname.effects"] = "特效"
L["settings.effects.muzzle_light.title"] = "枪火光效"
L["settings.effects.muzzle_light.desc"] = "开火时会短暂显示光源。"
L["settings.effects.muzzle_others.title"] = "他人枪口特效"
L["settings.effects.muzzle_others.desc"] = "显示其他玩家的枪口特效。"

////////////////////// Optics
L["settings.tabname.optics"] = "瞄具"

L["settings.optics.control"] = "操作"
L["settings.gameplay.compensate_sens.title"] = "鼠标灵敏度自动调整"
L["settings.gameplay.compensate_sens.desc"] = "根据准镜放大倍率调整灵敏度。"
L["settings.gameplay.toggleads.title"] = "切换瞄准"
L["settings.gameplay.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"

L["settings.optics.color"] = "颜色"
L["settings.gameplay.color.reflex.title"] = "全息"
L["settings.gameplay.color.reflex.desc"] = "全息/反射瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"
L["settings.gameplay.color.scope.title"] = "准镜"
L["settings.gameplay.color.scope.desc"] = "放大瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"

////////////////////// Crosshair
L["settings.tabname.crosshair"] = "准心"

L["settings.crosshair.crosshair"] = "十字准星"
L["settings.crosshair.cross_enable.title"] = "启用准星"
L["settings.crosshair.cross_enable.desc"] = "腰射和部分武器瞄准时显示十字准心。\n\n部分武器不允许显示准心，此设定会无效。"
L["settings.crosshair.cross.title"] = "准星颜色"
L["settings.crosshair.cross.desc"] = "给你的准心上色。"
L["settings.crosshair.cross_size_mult.title"] = "准心大小"
L["settings.crosshair.cross_size_mult.desc"] = "准心的大小倍率。"
L["settings.crosshair.cross_size_dot.title"] = "中点大小"
L["settings.crosshair.cross_size_dot.desc"] = "准心中间的点的大小倍率。"
L["settings.crosshair.cross_size_prong.title"] = "十字长度"
L["settings.crosshair.cross_size_prong.desc"] = "准心周围长条的大小倍率。"
L["settings.crosshair.crosshair_static.title"] = "静态准心"
L["settings.crosshair.crosshair_static.desc"] = "准心不会在开火时震动。"
L["settings.crosshair.crosshair_force.title"] = "强制启用准心"
L["settings.crosshair.crosshair_force.desc"] = "在所有武器上开启准心。\n\n服务器端设置。"

////////////////////// Customization
L["settings.tabname.customization"] = "自定义"

L["settings.custmenu.hud"] = "HUD"
L["settings.hud_game.hud_scale.title"] = "HUD 大小"
L["settings.hud_game.hud_scale.desc"] = "全局界面大小倍率。"
L["settings.custmenu.hud_color.title"] = "HUD 颜色"
L["settings.custmenu.hud_color.desc"] = "主题高亮颜色。"
L["settings.custmenu.cust_light.title"] = "自定义界面灯光"
L["settings.custmenu.cust_light.desc"] = "切换灯光效果。"
L["settings.custmenu.cust_light_brightness.title"] = "自定义灯光强度"
L["settings.custmenu.cust_light_brightness.desc"] = "调整自定义界面的照明。\n\n不要忘记先打开灯光再看效果。"

L["settings.custmenu.customization"] = "自定义"
L["settings.custmenu.cust_hints.title"] = "提示"
L["settings.custmenu.cust_hints.desc"] = "自定义菜单的键位提示。"
L["settings.custmenu.cust_exit_reset_sel.title"] = "退出时重置选择"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "退出自定义菜单会同时取消选择当前槽位。"

////////////////////// Game HUD
L["settings.tabname.hud_game"] = "游戏界面"

L["settings.server.hud_game.hud_arc9.title"] = "全局禁用 ARC9 HUD"
L["settings.server.hud_game.hud_arc9.desc"] = "让用户无法自行使用 ARC9 HUD。"

L["settings.tabname.arc9_hud"] = "ARC9 HUD"
L["settings.tabname.arc9_hud.desc"] = "ARC9 自带界面的相关参数。"

L["settings.hud_game.lcd"] = "LCD 屏幕"
L["settings.hud_game.hud_arc9.title"] = "启用 HUD"
L["settings.hud_game.hud_arc9.desc"] = "ARC9 武器会显示自己的 HUD。"
L["settings.hud_game.hud_always.title"] = "HUD 全局启用"
L["settings.hud_game.hud_always.desc"] = "非 ARC9 武器也启用此 HUD。"
L["settings.hud_game.hud_compact.title"] = "精简模式"
L["settings.hud_game.hud_compact.desc"] = "精简 HUD 上的信息。"
L["settings.hud_game.keephints.title"] = "一直显示提示"
L["settings.hud_game.keephints.desc"] = "HUD 上分的操作提示不会消失。"

L["settings.hud_game.hints.title"] = "提示显示模式"
L["settings.hud_game.hints.desc"] = "调整提示如何显示。"

L["settings.hud_game.hints.off"] = "不显示"
L["settings.hud_game.hints.fade"] = "显示并淡出"
L["settings.hud_game.hints.on"] = "一直显示"

L["settings.hud_game.killfeed"] = "击杀图标"
L["settings.hud_game.killfeed_enable.title"] = "自动生成击杀菜单图标"
L["settings.hud_game.killfeed_enable.desc"] = "用模型生成 ARC9 武器的击杀图标而不是现有材质。"
L["settings.hud_game.killfeed_dynamic.title"] = "动态生成菜单图标"
L["settings.hud_game.killfeed_dynamic.desc"] = "击杀图标会自动刷新，显示当前武器配件。\n\n关掉可能影响性能。"
L["settings.hud_game.killfeed_colour.title"] = "全彩击杀图标"
L["settings.hud_game.killfeed_colour.desc"] = "启用后击杀图标带有颜色，禁用则图标为黑白。"

L["settings.hud_game.hud_scale.title"] = "HUD 比例"
L["settings.hud_game.hud_scale.desc"] = "缩放 ARC9 的自定义菜单和 HUD 大小。\n\n注意：若设置为小于 1 的值， ARC9 的 HUD 会被禁用。"

L["settings.hud_game.hud_deadzonex.title"] = "HUD 横轴空白"
L["settings.hud_game.hud_deadzonex.desc"] = "调整 HUD 和自定义菜单横向空白。参数越大，界面越会往屏幕中间平移。\n\n适合超宽屏幕。"

L["settings.hud_game.breath"] = "屏气"
L["settings.centerhint.breath_hud.title"] = "屏气条"
L["settings.centerhint.breath_hud.desc"] = "瞄准屏气时显示剩余时间。"
L["settings.centerhint.breath_pp.title"] = "屏气后处理效果"
L["settings.centerhint.breath_pp.desc"] = "启用屏气时的特殊视觉效果。"
L["settings.hud_game.breath_sfx.title"] = "屏气音效"
L["settings.hud_game.breath_sfx.desc"] = "启用屏气时的音效。"

////////////////////// NPCs
L["settings.tabname.npc"] = "NPC"

L["settings.npc.weapons"] = "NPC 武器"
L["settings.server.npc.npc_equality.title"] = "伤害平等"
L["settings.server.npc.npc_equality.desc"] = "NPC 使用 ARC9 武器时造成的伤害和玩家一样。"
L["settings.server.npc.npc_spread.title"] = "NPC 散射"
L["settings.server.npc.npc_spread.desc"] = "NPC 的开火准度。"
L["settings.server.npc.npc_autoreplace.title"] = "替换 NPC 武器"
L["settings.server.npc.npc_autoreplace.desc"] = "NPC 的 HL2 武器会替换成随机 ARC9 武器。."
L["settings.server.npc.replace_spawned.title"] = "替换地面武器"
L["settings.server.npc.replace_spawned.desc"] = "地图上自带和生成的 HL2 武器会替换成随机 ARC9 武器。"
L["settings.server.npc.npc_give_weapons.title"] = "玩家给予 NPC 武器"
L["settings.server.npc.npc_give_weapons.desc"] = "对 NPC 按使用键会把玩家的武器交给 NPC。"

////////////////////// Gameplay
L["settings.tabname.gameplay"] = "游戏性"

////////// General
L["settings.tabname.general"] = "通用"
L["settings.tabname.general.desc"] = "各种通用游戏设置。"

L["settings.gameplay.controls"] = "操作"
L["settings.gameplay.toggleads.title"] = "切换瞄准"
L["settings.gameplay.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"
L["settings.gameplay.autolean.title"] = "自动侧身"
L["settings.gameplay.autolean.desc"] = "在角落和墙壁附近瞄准会自动侧身探头。"
L["settings.gameplay.autoreload.title"] = "自动装填"
L["settings.gameplay.autoreload.desc"] = "武器如果没子弹了会立刻开始装填。"
L["settings.gameplay.togglelean.title"] = "切换侧身"
L["settings.gameplay.togglelean.desc"] = "按一下侧身键会进入或退出窥视状态，不需要按住。\n\n此设定和自动侧身兼容性很差，请不要同时开启两个。"
L["settings.gameplay.togglepeek.title"] = "切换窥视"
L["settings.gameplay.togglepeek.desc"] = "按一下窥视键会进入或退出窥视状态，不需要按住。"

L["settings.gameplay.mechanics"] = "游戏机制"
L["settings.server.gameplay.infinite_ammo.title"] = "无限子弹"
L["settings.server.gameplay.infinite_ammo.desc"] = "ARC9 武器不需要消耗子弹进行装填。"
L["settings.server.gameplay.realrecoil.title"] = "视觉后坐力影响散射"
L["settings.server.gameplay.realrecoil.desc"] = "部分武器的开火位置会受到视觉后坐力的影响。这个设置对它们的平衡很重要。"
L["settings.server.gameplay.lean.title"] = "侧身"
L["settings.server.gameplay.lean.desc"] = "玩家可以使用 +alt1 和 +alt2，以及自动侧身功能，进行探头开火。"
L["settings.server.gameplay.mod_sway.title"] = "偏移"
L["settings.server.gameplay.mod_sway.desc"] = "部分武器会有随机偏移。"
L["settings.server.gameplay.mod_freeaim.title"] = "自由腰射"
L["settings.server.gameplay.mod_freeaim.desc"] = "部分武器腰射时子弹不会从屏幕中间出现，而是随着鼠标移动。"
L["settings.server.gameplay.mod_bodydamagecancel.title"] = "调整身体伤害倍率"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "调整伤害抵消默认的伤害倍率。如果你的游戏模式没有这个倍率，可禁用此功能。"
L["settings.server.gameplay.breath_slowmo.title"] = "屏气慢动作"
L["settings.server.gameplay.breath_slowmo.desc"] = "屏气时会进入子弹时间。\n\n单人模式专用。"
L["settings.server.gameplay.manualbolt.title"] = "手动上膛"
L["settings.server.gameplay.manualbolt.desc"] = "需要单发上膛的武器需要按 R 上膛而不是自动上膛。"
L["settings.server.gameplay.never_ready.title"] = "禁用准备动画"
L["settings.server.gameplay.never_ready.desc"] = "不显示武器首次掏出的特殊动画。"

L["settings.gameplay.nearwall.title"] = "枪管近身"
L["settings.gameplay.nearwall.desc"] = "如果离墙壁或者其他东西太近时，武器会没空间开火。"

////////////////////// Visuals
L["settings.tabname.visuals"] = "视觉"

L["settings.tabname.vm"] = "第一人称模型"
L["settings.tabname.vm.desc"] = "调整关于第一人称模型的参数。"


L["settings.vm.vm_bobstyle.title"] = "视觉晃动效果"
L["settings.vm.vm_bobstyle.desc"] = "可选不同 ARC9 成员（以及 Valve）配置的第一人称模型晃动，从新到旧排序。" -- developer of arc9 team -> contributors of arc9; remove mention of new to old 
L["settings.vm.fov.title"] = "增加 FOV"
L["settings.vm.fov.desc"] = "缩放第一人称模型。极端数值会导致模型很怪，请妥善利用。"
L["settings.vm.vm_addx.title"] = "X 轴偏移"
L["settings.vm.vm_addx.desc"] = "调整第一人称模型的左右位置。"
L["settings.vm.vm_addy.title"] = "Y 轴偏移"
L["settings.vm.vm_addy.desc"] = "调整第一人称模型的前后位置。"
L["settings.vm.vm_addz.title"] = "Z 轴偏移"
L["settings.vm.vm_addz.desc"] = "调整第一人称模型的上下位置。"

L["settings.vm.vm_cambob.title"] = "冲刺视觉晃动"
L["settings.vm.vm_cambob.desc"] = "让摄像机在冲刺时晃动。"

L["settings.vm.vm_cambobwalk.title"] = "走动视觉晃动"
L["settings.vm.vm_cambobwalk.desc"] = "让摄像机在走动时晃动。"

L["settings.vm.vm_cambobintensity.title"] = "强度"
L["settings.vm.vm_cambobintensity.desc"] = "调整视觉晃动的强度。"

L["settings.vm.vm_camstrength.title"] = "武器动画晃动强度"
L["settings.vm.vm_camstrength.desc"] = "调整部分武器包在装填或其他动画时附加的摄像机移动效果。\n\n也许会帮助（或恶化）晕动症。\n\n注意：调整这个参数可能会导致部分武器包故障。"

L["settings.vm.vm_camrollstrength.title"] = "武器动画侧摇强度"
L["settings.vm.vm_camrollstrength.desc"] = "调整部分武器包在装填或其他动画时附加的摄像机侧摇效果。\n\n也许会帮助（或恶化）晕动症。"

////////////////////// Crosshair & Scopes
L["settings.tabname.crosshairscopes"] = "准星和瞄准镜"
L["settings.tabname.crosshairscopes.desc"] = "调整十字准星和瞄准镜相关的参数。"

////////////////////// Bullet Physics
L["settings.tabname.bulletphysics"] = "物理子弹"

L["settings.bullets.bullets"] = "物理子弹"
L["settings.server.bulletphysics.bullet_physics.title"] = "物理子弹"
L["settings.server.bulletphysics.bullet_physics.desc"] = "支持此功能的武器子弹会在世界里飞到目标点而不是在开火时立刻中弹。子弹会受到重力和阻力影响。"
L["settings.server.bulletphysics.bullet_gravity.title"] = "重力"
L["settings.server.bulletphysics.bullet_gravity.desc"] = "子弹重力倍率。"
L["settings.server.bulletphysics.bullet_drag.title"] = "阻力"
L["settings.server.bulletphysics.bullet_drag.desc"] = "子弹阻力倍率。"
L["settings.server.bulletphysics.ricochet.title"] = "子弹反弹"
L["settings.server.bulletphysics.ricochet.desc"] = "子弹打中后会根据材质，子弹属性和角度有概率改变角度继续飞行。"
L["settings.server.bulletphysics.mod_penetration.title"] = "子弹穿透"
L["settings.server.bulletphysics.mod_penetration.desc"] = "子弹打中后可以穿透一定量的材质，然后继续飞行。"
L["settings.server.bulletphysics.bullet_lifetime.title"] = "存在时间"
L["settings.server.bulletphysics.bullet_lifetime.desc"] = "子弹如果存在超过这个时间就会消失。"
L["settings.bullets.bullet_imaginary.title"] = "视觉子弹"
L["settings.bullets.bullet_imaginary.desc"] = "打进天空墙的子弹会生成一个假子弹继续飞行。"

////////////////////// Modifiers
L["settings.tabname.modifiers"] = "属性修改"

L["settings.tabname.quickstat"] = "快捷属性修改"
L["settings.tabname.quickstat.desc"] = " "

////////////////////// Controller
L["settings.tabname.controller"] = "手柄"

L["settings.controller.misc"] = "Misc"
L["settings.controller.misc.desc"] = "There should be button that will open panel with advanced controller config, but for now it is in  spawnmenu > Options > ARC9 > Controller."
L["settings.controller.controller.title"] = "Controller Glyphs"
L["settings.controller.controller.desc"] = "Enable custom controller-compatible glyphs, showing controller buttons instead of the default keys."
L["settings.controller.controller_config.title"] = "Advanced config"
L["settings.controller.controller_config.content"] = "Open panel"
L["settings.controller.controller_config.desc"] = "Open advanced controller configuration panel."

////////////////////// Developer
L["settings.tabname.developer"] = "开发者"

L["settings.tabname.developer.settings"] = "开发者设置"

-- End of Legacy
