--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 8001, monster_id = 20011001, pos = { x = 6.1, y = -0.1, z = -5.1 }, rot = { x = 0.0, y = 346.5, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8002, monster_id = 20011001, pos = { x = -7.2, y = -0.1, z = -5.1 }, rot = { x = 0.0, y = 21.5, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8003, monster_id = 20011001, pos = { x = -6.7, y = -0.1, z = -10.1 }, rot = { x = 0.0, y = 18.6, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8004, monster_id = 20011001, pos = { x = -0.2, y = -0.1, z = -11.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8005, monster_id = 20011001, pos = { x = 7.7, y = -0.1, z = -11.9 }, rot = { x = 0.0, y = 343.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8006, monster_id = 20011001, pos = { x = -11.4, y = -0.1, z = -1.3 }, rot = { x = 0.0, y = 64.8, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8007, monster_id = 20011001, pos = { x = 11.7, y = -0.1, z = -1.0 }, rot = { x = 0.0, y = 270.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8008, monster_id = 20011001, pos = { x = 9.1, y = -0.1, z = 7.2 }, rot = { x = 0.0, y = 198.8, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8009, monster_id = 20011101, pos = { x = -0.1, y = -0.1, z = -8.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8010, monster_id = 20011001, pos = { x = 0.3, y = -0.1, z = 9.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8011, monster_id = 20011001, pos = { x = 10.4, y = -0.1, z = 5.7 }, rot = { x = 0.0, y = 234.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8012, monster_id = 20011001, pos = { x = 11.4, y = -0.1, z = -8.3 }, rot = { x = 0.0, y = 322.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8013, monster_id = 20011001, pos = { x = -13.1, y = -0.1, z = -5.3 }, rot = { x = 0.0, y = 50.2, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8014, monster_id = 20011001, pos = { x = -10.0, y = -0.1, z = 5.4 }, rot = { x = 0.0, y = 126.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8016, monster_id = 20011101, pos = { x = -11.7, y = -0.1, z = 1.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8017, monster_id = 20011101, pos = { x = 10.8, y = -0.1, z = 1.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8018, monster_id = 20011101, pos = { x = 3.4, y = -0.1, z = 9.6 }, rot = { x = 0.0, y = 188.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8019, monster_id = 22010303, pos = { x = 0.0, y = -0.1, z = -8.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8022, monster_id = 21010502, pos = { x = 0.1, y = -0.1, z = 9.6 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8023, monster_id = 20011001, pos = { x = -0.2, y = -0.1, z = -4.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8024, monster_id = 20011001, pos = { x = -7.9, y = -0.1, z = 7.4 }, rot = { x = 0.0, y = 157.4, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8025, monster_id = 20011101, pos = { x = -4.2, y = -0.1, z = 9.4 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8034, monster_id = 21010301, pos = { x = -4.8, y = -0.1, z = -9.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 8035, monster_id = 21010301, pos = { x = 5.2, y = -0.1, z = -9.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 8026, gadget_id = 70900205, pos = { x = 6.1, y = -1.3, z = 3.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ name = "ANY_MONSTER_LIVE_8027", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_8027", action = "action_EVENT_ANY_MONSTER_LIVE_8027" },
	{ name = "ANY_MONSTER_DIE_8028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8028", action = "action_EVENT_ANY_MONSTER_DIE_8028" },
	{ name = "ANY_MONSTER_DIE_8029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8029", action = "action_EVENT_ANY_MONSTER_DIE_8029" },
	{ name = "ANY_MONSTER_DIE_8030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8030", action = "action_EVENT_ANY_MONSTER_DIE_8030" },
	{ name = "CHALLENGE_SUCCESS_8031", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8031" },
	{ name = "CHALLENGE_FAIL_8032", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8032" },
	{ name = "ANY_MONSTER_DIE_8033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8033", action = "action_EVENT_ANY_MONSTER_DIE_8033" }
}

-- 变量
variables = {
	{ name = "monster_wave", value = 0, no_refresh = false },
	{ name = "stage", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 8026 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { 8001, 8002, 8003, 8004, 8005, 8023 },
		gadgets = { 8026 },
		regions = { },
		triggers = { "ANY_MONSTER_LIVE_8027", "ANY_MONSTER_DIE_8028", "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = suite_3,
		monsters = { 8006, 8007, 8008, 8009, 8010, 8024 },
		gadgets = { 8026 },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_8029", "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032" },
		rand_weight = 100
	},
	{
		-- suite_id = 4,
		-- description = suite_4,
		monsters = { 8011, 8012, 8013, 8014, 8018, 8025 },
		gadgets = { 8026 },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_8030", "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032" },
		rand_weight = 100
	},
	{
		-- suite_id = 5,
		-- description = suite_5,
		monsters = { 8016, 8017, 8034, 8035 },
		gadgets = { 8026 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032", "ANY_MONSTER_DIE_8033" },
		rand_weight = 100
	},
	{
		-- suite_id = 6,
		-- description = suite_6,
		monsters = { 8019, 8022 },
		gadgets = { 8026 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_8031", "CHALLENGE_FAIL_8032" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_8027(context, evt)
	if 8001 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_8027(context, evt)
	-- 创建编号为1（该挑战的识别id),挑战内容为197的区域挑战，具体参数填写方式，见DungeonChallengeData表中的注释，所有填写的值都必须是int类型
	if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230901008, 24, 0) then
		return -1
	end
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8028(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901008) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为1
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8028(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230901008, 3)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8029(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901008) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为2
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8029(context, evt)
	-- 添加suite4的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230901008, 4)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8030(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901008) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为3
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8030(context, evt)
	-- 添加suite5的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230901008, 5)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_8031(context, evt)
	-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
	    if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230901004) then
	      return -1
	    end
	
	-- 将本组内变量名为 "stage" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230901004) then
	  return -1
	end
	
	-- 爬塔更换队伍2
	if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
		return -1
	end
	
	-- 改变指定group组230901007中， configid为7001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901007, 7001, GadgetState.Default) then
			return -1
		end 
	
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230901007, 7001, {176}) then
		return -1
	end
	
	-- 改变指定group组230901004中， configid为4001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230901004, 4001, GadgetState.GearStart) then
			return -1
		end 
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8032(context, evt)
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230901008, suite = 1 }) then
			return -1
		end
	
	-- 地城失败结算
	if 0 ~= ScriptLib.CauseDungeonFail(context) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8033(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230901008) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为4
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8033(context, evt)
	-- 添加suite6的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230901008, 6)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end
