local _, private = ...
if not private.isBCC then return end

--[[ Lua Globals ]]
-- luacheck: globals select next

--[[ Core ]]
local Aurora = private.Aurora
local Skin = Aurora.Skin
local Util = Aurora.Util

function private.FrameXML.DressUpFrames()
    -----------------
    -- SideDressUp --
    -----------------

    --[[ Used with:
        - AuctionUI
    ]]
    local SideDressUpFrame = _G.SideDressUpFrame
    Skin.FrameTypeFrame(SideDressUpFrame)

    local top, bottom, left, right = SideDressUpFrame:GetRegions()
    top:Hide()
    bottom:Hide()
    left:Hide()
    right:Hide()

    _G.SideDressUpModel:SetPoint("TOPLEFT")
    _G.SideDressUpModel:SetPoint("BOTTOMRIGHT")
    _G.SideDressUpModel.controlFrame:SetPoint("TOP", 0, -5)

    Skin.UIPanelButtonTemplate(_G.SideDressUpModel.ResetButton)
    Skin.UIPanelCloseButton(_G.SideDressUpModelCloseButton)
    select(5, _G.SideDressUpModelCloseButton:GetRegions()):Hide()


    ------------------
    -- DressUpFrame --
    ------------------
    local DressUpFrame = _G.DressUpFrame
    Skin.FrameTypeFrame(DressUpFrame)
    DressUpFrame:SetBackdropOption("offsets", {
        left = 14,
        right = 34,
        top = 14,
        bottom = 75,
    })

    local bg = DressUpFrame:GetBackdropTexture("bg")
    Skin.UIPanelCloseButton(_G.DressUpFrameCloseButton)
    Skin.UIPanelButtonTemplate(_G.DressUpFrameCancelButton)
    _G.DressUpFrameCancelButton:SetFrameLevel(_G.DressUpFrameCancelButton:GetFrameLevel() + 1)
    Skin.UIPanelButtonTemplate(DressUpFrame.ResetButton)
    DressUpFrame.ResetButton:SetFrameLevel(DressUpFrame.ResetButton:GetFrameLevel() + 1)
    Util.PositionRelative("BOTTOMRIGHT", bg, "BOTTOMRIGHT", -15, 15, 5, "Left", {
        _G.DressUpFrameCancelButton,
        DressUpFrame.ResetButton,
    })

    DressUpFrame.DressUpModel:SetPoint("TOPLEFT", bg, 0, -private.FRAME_TITLE_HEIGHT)
    DressUpFrame.DressUpModel:SetPoint("BOTTOMRIGHT", bg)
    _G.DressUpModelFrameRotateRightButton:SetPoint("TOPLEFT", bg, 5, -5)
    Skin.NavButtonNext(_G.DressUpModelFrameRotateRightButton)
    Skin.NavButtonPrevious(_G.DressUpModelFrameRotateLeftButton)

    local portrait, tl, tr, bl, br, _, desc = DressUpFrame:GetRegions()
    portrait:Hide()
    tl:Hide()
    tr:Hide()
    bl:Hide()
    br:Hide()
    desc:Hide()


    local titleText = DressUpFrame.TitleText
    titleText:ClearAllPoints()
    titleText:SetPoint("TOPLEFT", bg)
    titleText:SetPoint("BOTTOMRIGHT", bg, "TOPRIGHT", 0, -private.FRAME_TITLE_HEIGHT)

    local textures = {
        BGTopLeft = {
            point = "TOPLEFT",
            x = 271,
            y = 326,
        },
        BGTopRight = {
            x = 66,
            y = 326,
        },
        BGBottomLeft = {
            x = 271,
            y = 164,
        },
        BGBottomRight = {
            x = 66,
            y = 164,
        },
    }
    for name, info in next, textures do
        local tex = DressUpFrame[name]
        if info.point then
            tex:SetPoint(info.point, bg)
        end
        tex:SetSize(info.x, info.y)
        tex:SetDrawLayer("BACKGROUND", 3)
        tex:SetAlpha(0.7)
    end
end
