--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 21, gadget_id = 70900205, pos = { x = -9.6, y = -0.7, z = 8.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ name = "ANY_MONSTER_LIVE_6", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6", action = "action_EVENT_ANY_MONSTER_LIVE_6" },
	{ name = "CHALLENGE_FAIL_8", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_8" },
	{ name = "CHALLENGE_SUCCESS_19", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_19" }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 1,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 21 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 21 },
		regions = { },
		triggers = { "ANY_MONSTER_LIVE_6", "CHALLENGE_FAIL_8", "CHALLENGE_SUCCESS_19" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6(context, evt)
	if 6 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6(context, evt)
	-- 创建编号为2（该挑战的识别id),挑战内容为157的区域挑战，具体参数填写方式，见DungeonChallengeData表中的注释，所有填写的值都必须是int类型
	if 0 ~= ScriptLib.ActiveChallenge(context, 2, 157, 100, 240100002, 6, 0) then
		return -1
	end
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_8(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240100001, 1002, {7}) then
		return -1
	end
	
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240100002, suite = 1 }) then
			return -1
		end
	
	-- 改变指定group组240100001中， configid为1002的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240100001, 1002, GadgetState.Default) then
			return -1
		end 
	
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240100003, suite = 1 }) then
			return -1
		end
	
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240100009, suite = 2 }) then
			return -1
		end
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_19(context, evt)
	-- 杀死Group内所有monster
		if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240100002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
			return -1
		end
		
	
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240100009, suite = 2 }) then
			return -1
		end
	
	return 0
end
