L = {}

L["font"] = "Microsoft YaHei Bold"
L["unscaled_font"] = "Microsoft YaHei"

L["autostat.damagemax"] = "近距离伤害"
L["autostat.damagemin"] = "远距离伤害"
L["autostat.damagerand"] = "伤害随机性"
L["autostat.rangemin"] = "最小射程"
L["autostat.rangemax"] = "最大射程"
L["autostat.distance"] = "子弹距离"
L["autostat.num"] = "出膛弹量"
L["autostat.penetration"] = "穿透强度"
L["autostat.ricochetanglemax"] = "反弹角度"
L["autostat.ricochetchance"] = "反弹概率"
L["autostat.armorpiercing"] = "穿甲强度"
L["autostat.muzzlevelocity"] = "出膛速度"
L["autostat.physbulletmuzzlevelocity"] = "出膛速度"
L["autostat.physbulletdrag"] = "弹道阻力"
L["autostat.physbulletgravity"] = "弹道重力"
L["autostat.chambersize"] = "弹膛装填量"
L["autostat.clipsize"] = "弹夹容量"
L["autostat.supplylimit"] = "后备弹药上限"
L["autostat.secondarysupplylimit"] = "次要后备弹药上限"
L["autostat.ammopershot"] = "弹药消耗"
L["autostat.manualactionchamber"] = "上膛弹药消耗"
L["autostat.triggerdelay"] = "扳机延迟"
L["autostat.rpm"] = "射速"
L["autostat.postburstdelay"] = "点射延迟"
L["autostat.pushbackforce"] = "后推力"
L["autostat.recoil"] = "后坐力"
L["autostat.recoilpatterndrift"] = "后坐力漂移"
L["autostat.recoilup"] = "垂直后坐力"
L["autostat.recoilside"] = "水平后坐力"
L["autostat.recoilrandomup"] = "随机垂直后坐力"
L["autostat.recoilrandomside"] = "随机水平后坐力"
L["autostat.recoildissipationrate"] = "后坐恢复速率"
L["autostat.recoilresettime"] = "后坐重置时间"
L["autostat.recoilautocontrol"] = "后坐自动控制"
L["autostat.recoilkick"] = "后坐力强度"
L["autostat.spread"] = "散射"
L["autostat.pelletspread"] = "弹丸散射"
L["autostat.freeaimradius"] = "自由腰射角度"
L["autostat.sway"] = "偏移"
L["autostat.aimdownsightstime"] = "瞄准耗时"
L["autostat.sprinttofiretime"] = "冲刺恢复耗时"
L["autostat.reloadtime"] = "装填耗时"
L["autostat.deploytime"] = "部署耗时"
L["autostat.cycletime"] = "上膛耗时"
L["autostat.fixtime"] = "卡弹修理耗时"
L["autostat.overheattime"] = "过热修理耗时"
L["autostat.speed"] = "移动速度"
L["autostat.bashdamage"] = "近战伤害"
L["autostat.bashrange"] = "近战距离"
L["autostat.bashlungerange"] = "近战近身距离"
L["autostat.heatcapacity"] = "过热上限"
L["autostat.heatdissipation"] = "散热速度"
L["autostat.malfunctionmeanshotstofail"] = "平均卡弹率"
L["autostat.shootvolume"] = "枪火响度"
L["autostat.alwaysphysbullet"] = "使用物理弹道"
L["autostat.neverphysbullet"] = "不使用物理弹道"
L["autostat.infiniteammo"] = "无限弹药"
L["autostat.bottomlessclip"] = "无限弹夹"
L["autostat.shotgunreload"] = "单发装填"
L["autostat.hybridreload"] = "非空单发装填"
L["autostat.manualaction"] = "手动上膛"
L["autostat.canfireunderwater"] = "水下开火"
L["autostat.autoreload"] = "自动装填"
L["autostat.autoburst"] = "自动点射"
L["autostat.runawayburst"] = "不间断点射"
L["autostat.shootwhilesprint"] = "冲刺时开火"
L["autostat.bash"] = "近战攻击"
L["autostat.overheat"] = "过热"
L["autostat.malfunction"] = "卡弹"
L["autostat.malfunctionwait"] = "卡弹等待时间"
L["autostat.bipod"] = "两脚架"
L["autostat.noflash"] = "无枪口火焰"
L["autostat.bulletguidance"] = "制导子弹"
L["autostat.bulletguidanceamount"] = "制导强度"
L["autostat.heatpershot"] = "开火过热量"
L["autostat.explosiondamage"] = "爆炸伤害"
L["autostat.explosionradius"] = "爆炸范围"
L["autostat.headshotdamage"] = "爆头伤害倍率"
L["autostat.chestdamage"] = "胸口伤害倍率"
L["autostat.stomachdamage"] = "腹部伤害倍率"
L["autostat.armdamage"] = "手部伤害倍率"
L["autostat.legdamage"] = "腿部伤害倍率"
L["autostat.visualrecoil"] = "可视后坐力"
L["autostat.visualrecoilup"] = "垂直可视后坐力"
L["autostat.visualrecoilside"] = "水平可视后坐力"
L["autostat.visualrecoilroll"] = "可视后坐力横滚"
L["autostat.visualrecoilpunch"] = "可视后坐力击退"
L["autostat.breathholdtime"] = "屏吸时间"

L["autostat.secondary._beforephrase"] = true
L["autostat.secondary._divider"] = true

L["autostat.secondary.true"] = "真实名称开启时"
L["autostat.secondary.silenced"] = "消音"
L["autostat.secondary.midair"] = "空中"
L["autostat.secondary.crouch"] = "蹲下"
L["autostat.secondary.first"] = "首发"
L["autostat.secondary.firstshot"] = "首发"
L["autostat.secondary.last"] = "最后一发"
L["autostat.secondary.lastshot"] = "最后一发"
L["autostat.secondary.empty"] = "最后一发"
L["autostat.secondary.evenshot"] = "偶数发"
L["autostat.secondary.oddshot"] = "奇数发"
L["autostat.secondary.evenreload"] = "偶数次装填"
L["autostat.secondary.oddreload"] = "奇数次装填"
L["autostat.secondary.sights"] = "瞄准"
L["autostat.secondary.hipfire"] = "腰射"
L["autostat.secondary.shooting"] = "开火"
L["autostat.secondary.recoil"] = "后坐力" --"With Each Shot"
L["autostat.secondary.move"] = "移动"
L["autostat.secondary.blindfire"] = "盲射" -- No longer exists, you can skip this line
L["autostat.secondary.ubgl"] = "下挂武器"

L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MOA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PROJ"

L["hud.firemode.single"] = "单发"
L["hud.firemode.burst"] = "点射"
L["hud.firemode.auto"] = "自动"
L["hud.firemode.safe"] = "保险"

L["hud.version"] = "ARCTIC SYSTEMS HUD v"
L["hud.jammed"] = "卡弹！"
L["hud.therm_deco"] = "枪管温度"

L["hud.hint.ubgl"] = "切换"
L["hud.hint.switchsights"] = "切换瞄具"
L["hud.hint.zoom"] = "瞄具缩放"
L["hud.hint.breath"] = "屏气"
L["hud.hint.bash"] = "近战"
L["hud.hint.inspect"] = "检查"
L["hud.hint.firemode"] = "切换开火模式"
L["hud.hint.cycle"] = "上膛"
L["hud.hint.toggleatts"] = "切换配件"
L["hud.hint.peek"] = "窥视"
L["hud.hint.customize"] = "自定义"
L["hud.hint.safe"] = "切换保险"
L["hud.hint.lean"] = "侧身"

L["autostat.enable.pre"] = "启用"
L["autostat.disable.pre"] = "禁用"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["ammo.pistol"] = "Pistol Ammo"
L["ammo.357"] = "Magnum Ammo"
L["ammo.smg1"] = "Carbine Ammo"
L["ammo.ar2"] = "Rifle Ammo"
L["ammo.buckshot"] = "Shotgun Ammo"
L["ammo.sniperpenetratedround"] = "Sniper Ammo"
L["ammo.smg1_grenade"] = "Rifle Grenades"

L["customize.panel.customize"] = "自定义"
L["customize.panel.personalize"] = "客制化"
L["customize.panel.stats"] = "数据和弹道"
L["customize.panel.trivia"] = "介绍"
L["customize.panel.inspect"] = "检视"
L["customize.panel.presets"] = "预设"

L["customize.stats.firepower"] = "火力"
L["customize.stats.rof"] = "射速"
L["customize.stats.cyclic"] = "有效射速"
L["customize.stats.capacity"] = "装填量"
L["customize.stats.range"] = "射程"
L["customize.stats.precision"] = "准度"
L["customize.stats.muzzlevelocity"] = "出膛速度"
L["customize.stats.ammo"] = "弹药类型"
L["customize.stats.penetration"] = "穿透力"
L["customize.stats.ricochet"] = "反弹概率"
L["customize.stats.armorpiercing"] = "穿甲"
L["customize.stats.explosive"] = "爆炸伤害"
L["customize.stats.speed"] = "移动速度"
L["customize.stats.aimtime"] = "瞄准速度"
L["customize.stats.sprinttofire"] = "冲刺恢复速度"
L["customize.stats.firemodes"] = "开火模式"
L["customize.stats.burstdelay"] = "点射延迟"
L["customize.stats.triggerdelay"] = "扳机延迟"
L["customize.stats.noise"] = "开火响度"
L["customize.stats.sway"] = "偏移"
L["customize.stats.freeaim"] = "自由腰射角度"
L["customize.stats.supplylimit"] = "补给上限"

L["customize.hint.controller"] = "开启手柄模式。"
L["customize.hint.expand"] = "配置"
L["customize.hint.attach"] = "安装"
L["customize.hint.unattach"] = "卸下"
L["customize.hint.recenter"] = "重置视角"
L["customize.hint.rotate"] = "旋转"
L["customize.hint.pan"] = "平移"
L["customize.hint.zoom"] = "缩放"
L["customize.hint.select"] = "选择"
L["customize.hint.deselect"] = "取消选择"
L["customize.hint.cycle"] = "切换槽位"
L["customize.hint.last"] = "上个槽位"
L["customize.hint.cursor"] = "光标"
L["customize.hint.recalculate"] = "重新计算"
L["customize.hint.nextmode"] = "下个模式"
L["customize.hint.lastmode"] = "上个模式"
L["customize.hint.save"] = "保存"
L["customize.hint.quicksave"] = "快速保存"
L["customize.hint.import"] = "导入"
L["customize.hint.install"] = "安装"
L["customize.hint.export"] = "导出"
L["customize.hint.delete"] = "删除"
L["customize.hint.open"] = "打开"

L["customize.trivia.description"] = "介绍"

L["folder.deselect"] = "取消选择"
L["folder.select"] = "选择"
L["folder.back"] = "返回"

L["customize.bench.dummy"] = "假人伤害测试"
L["customize.bench.effect"] = "测试距离"
L["customize.bench.ballistics"] = "弹道射程测试记录"
L["customize.bench.precision"] = "机械准度测试"

L["settings.title"] = "ARC9 设定"
L["settings.desc"] = "简介"

L["settings.tabname.performance"] = "性能"
L["settings.tabname.optics"] = "瞄具"
L["settings.tabname.crosshair"] = "准心"
L["settings.tabname.hud_cust"] = "自定义"
L["settings.tabname.hud_game"] = "HUD"
L["settings.tabname.npc"] = "NPC"
L["settings.tabname.gameplay"] = "游戏性"
L["settings.tabname.visuals"] = "视觉"
L["settings.tabname.bullets"] = "物理子弹"
L["settings.tabname.attachments"] = "配件"
L["settings.tabname.modifiers"] = "属性修改"
L["settings.tabname.controller"] = "手柄"
L["settings.tabname.developer"] = "开发者"


L["settings.cheapscopes.title"] = "高性能准镜"
L["settings.cheapscopes.desc"] = "通过放大玩家视角来进行瞄具渲染，而不是渲染两次。在较大的地图上会显著提升性能。"
L["settings.allflash.title"] = "第三人称手电筒"
L["settings.allflash.desc"] = "将其他玩家的手电以完整光源表现。\n\n对服务器压力很大。"
L["settings.tpik.title"] = "TPIK"
L["settings.tpik.desc"] = "TPIK (第三人称逆运动动画) 可将第一人称的手部动作表现在你的第三人称角色上。\n\n在 “视觉” 设置里可调整详细信息。"
L["settings.cust_blur.title"] = "自定义菜单背景"
L["settings.cust_blur.desc"] = "自定义菜单背景进行模糊处理。"
L["settings.fx_reloadblur.title"] = "装填时"
L["settings.fx_reloadblur.desc"] = "装填时模糊屏幕。"
L["settings.fx_animblur.title"] = "准备武器时"
L["settings.fx_animblur.desc"] = "第一次掏出武器时模糊屏幕。"
L["settings.fx_rtblur.title"] = "使用准镜时"
L["settings.fx_rtblur.desc"] = "有倍率的准镜会模糊准镜外的视野。"
L["settings.fx_adsblur.title"] = "瞄准时"
L["settings.fx_adsblur.desc"] = "武器会在瞄准时模糊。"
L["settings.eject_fx.title"] = "烟雾效果"
L["settings.eject_fx.desc"] = "启用时弹壳会冒烟。只有特定武器支持此功能。"
L["settings.eject_time.title"] = "额外时间"
L["settings.eject_time.desc"] = "让弹壳再飞一会。弹壳太多会影响性能。"

-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.developer.developer"] = "开发者设置"
L["settings.attachments.inventory"] = "配件背包"
L["settings.attachments.customization"] = "自定义"
L["settings.bullets.bullets"] = "物理子弹"
L["settings.visuals.tpik"] = "TPIK"
L["settings.visuals.viewmodel"] = "第一人称模型"
L["settings.gameplay.mechanics"] = "游戏机制"
L["settings.gameplay.controls"] = "操作"
L["settings.npc.weapons"] = "NPC 武器"
L["settings.hud_game.breath"] = "屏气"
L["settings.hud_game.killfeed"] = "击杀显示"
L["settings.hud_game.lcd"] = "LCD 屏幕"
L["settings.hud_cust.customization"] = "自定义"
L["settings.hud_cust.hud"] = "HUD"
L["settings.crosshair.crosshair"] = "十字准星"
L["settings.optics.color"] = "颜色"
L["settings.optics.control"] = "操作"
L["settings.performance.important"] = "主要设置"
L["settings.performance.blur.title"] = "模糊化"
L["settings.performance.shelleject.title"] = "弹壳"

L["settings.optics.compensate_sens.title"] = "鼠标灵敏度自动调整"
L["settings.optics.compensate_sens.desc"] = "根据准镜放大倍率调整灵敏度。"
L["settings.optics.toggleads.title"] = "切换瞄准"
L["settings.optics.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"
L["settings.optics.reflex.title"] = "全息"
L["settings.optics.reflex.desc"] = "全息/反射瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"
L["settings.optics.scope.title"] = "准镜"
L["settings.optics.scope.desc"] = "放大瞄具的准心颜色。\n\n只有部分瞄具支持这个功能。"

L["settings.crosshair.cross_enable.title"] = "启用准星"
L["settings.crosshair.cross_enable.desc"] = "腰射和部分武器瞄准时显示十字准心。\n\n部分武器不允许显示准心，此设定会无效。"
L["settings.crosshair.cross.title"] = "准星颜色"
L["settings.crosshair.cross.desc"] = "给你的准心上色。"
L["settings.crosshair.cross_size_mult.title"] = "准心大小"
L["settings.crosshair.cross_size_mult.desc"] = "准心的大小倍率。"
L["settings.crosshair.cross_size_dot.title"] = "中点大小"
L["settings.crosshair.cross_size_dot.desc"] = "准心中间的点的大小倍率。"
L["settings.crosshair.cross_size_prong.title"] = "十字长度"
L["settings.crosshair.cross_size_prong.desc"] = "准心周围长条的大小倍率。"
L["settings.crosshair.crosshair_static.title"] = "静态准心"
L["settings.crosshair.crosshair_static.desc"] = "准心不会在开火时震动。"
L["settings.crosshair.crosshair_force.title"] = "强制启用准心"
L["settings.crosshair.crosshair_force.desc"] = "在所有武器上开启准心。\n\n服务器端设置。"

L["settings.hud_cust.hud_scale.title"] = "HUD 大小"
L["settings.hud_cust.hud_scale.desc"] = "全局界面大小倍率。"
L["settings.hud_cust.hud_color.title"] = "HUD 颜色"
L["settings.hud_cust.hud_color.desc"] = "主题高亮颜色。"
L["settings.hud_cust.language_id.title"] = "语言"
L["settings.hud_cust.language_id.desc"] = "Language pack to use for ARC9."
L["settings.hud_cust.cust_light.title"] = "自定义界面灯光"
L["settings.hud_cust.cust_light.desc"] = "切换灯光效果。"
L["settings.hud_cust.cust_light_brightness.title"] = "自定义灯光强度"
L["settings.hud_cust.cust_light_brightness.desc"] = "调整自定义界面的照明。\n\n不要忘记先打开灯光再看效果。"
L["settings.hud_cust.cust_hints.title"] = "提示"
L["settings.hud_cust.cust_hints.desc"] = "自定义菜单的键位提示。"
L["settings.hud_cust.cust_roll_unlock.title"] = "解锁武器横滚"
L["settings.hud_cust.cust_roll_unlock.desc"] = "允许武器在 Z 轴上被拖拽旋转。"
L["settings.hud_cust.cust_exit_reset_sel.title"] = "退出时重置选择"
L["settings.hud_cust.cust_exit_reset_sel.desc"] = "退出自定义菜单会同时取消选择当前槽位。"

L["settings.hud_game.hud_arc9.title"] = "启用 HUD"
L["settings.hud_game.hud_arc9.desc"] = "ARC9 武器会显示自己的 HUD。"
L["settings.hud_game.hud_always.title"] = "HUD 全局启用"
L["settings.hud_game.hud_always.desc"] = "非 ARC9 武器也启用此 HUD。"
L["settings.hud_game.hud_compact.title"] = "精简模式"
L["settings.hud_game.hud_compact.desc"] = "精简 HUD 上的信息。"
L["settings.hud_game.hud_keephints.title"] = "一直显示提示"
L["settings.hud_game.hud_keephints.desc"] = "HUD 上分的操作提示不会消失。"
L["settings.hud_game.killfeed_enable.title"] = "自动生成击杀菜单图标"
L["settings.hud_game.killfeed_enable.desc"] = "用模型生成 ARC9 武器的击杀图标而不是现有材质。"
L["settings.hud_game.killfeed_dynamic.title"] = "动态生成菜单图标"
L["settings.hud_game.killfeed_dynamic.desc"] = "击杀图标会自动刷新，显示当前武器配件。\n\n关掉可能影响性能。"
L["settings.hud_game.breath_hud.title"] = "屏气条"
L["settings.hud_game.breath_hud.desc"] = "瞄准屏气时显示剩余时间。"
L["settings.hud_game.breath_pp.title"] = "屏气后处理效果"
L["settings.hud_game.breath_pp.desc"] = "启用屏气时的特殊视觉效果。"
L["settings.hud_game.breath_sfx.title"] = "屏气音效"
L["settings.hud_game.breath_sfx.desc"] = "启用屏气时的音效。"

L["settings.npc.npc_equality.title"] = "伤害平等"
L["settings.npc.npc_equality.desc"] = "NPC 使用 ARC9 武器时造成的伤害和玩家一样。\n\n服务器参数。"
L["settings.npc.npc_atts.title"] = "配置随机配件"
L["settings.npc.npc_atts.desc"] = "生成或刷出的 ARC9 武器会获得一些配件。\n\n服务器参数。"
L["settings.npc.npc_autoreplace.title"] = "替换 NPC 武器"
L["settings.npc.npc_autoreplace.desc"] = "NPC 的 HL2 武器会替换成随机 ARC9 武器。.\n\n服务器参数。"
L["settings.npc.replace_spawned.title"] = "替换地面武器"
L["settings.npc.replace_spawned.desc"] = "地图上自带和生成的 HL2 武器会替换成随机 ARC9 武器。\n\n服务器参数。"
L["settings.npc.npc_give_weapons.title"] = "玩家给予 NPC 武器"
L["settings.npc.npc_give_weapons.desc"] = "对 NPC 按使用键会把玩家的武器交给 NPC。\n\n服务器参数。"

L["settings.gameplay.toggleads.title"] = "切换瞄准"
L["settings.gameplay.toggleads.desc"] = "按一次瞄准键进入或退出瞄准，而不是按住。"
L["settings.gameplay.autolean.title"] = "自动侧身"
L["settings.gameplay.autolean.desc"] = "在角落和墙壁附近瞄准会自动侧身探头。"
L["settings.gameplay.autoreload.title"] = "自动装填"
L["settings.gameplay.autoreload.desc"] = "武器如果没子弹了会立刻开始装填。"
L["settings.gameplay.infinite_ammo.title"] = "无限子弹"
L["settings.gameplay.infinite_ammo.desc"] = "ARC9 武器不需要消耗子弹进行装填。\n\n服务器参数。"
L["settings.gameplay.realrecoil.title"] = "视觉后坐力影响散射"
L["settings.gameplay.realrecoil.desc"] = "部分武器的开火位置会受到视觉后坐力的影响。这个设置对它们的平衡很重要。\n\n服务器参数。"
L["settings.gameplay.lean.title"] = "侧身"
L["settings.gameplay.lean.desc"] = "玩家可以使用 +alt1 和 +alt2，以及自动侧身功能，进行探头开火。\n\n服务器参数。"
L["settings.gameplay.mod_sway.title"] = "偏移"
L["settings.gameplay.mod_sway.desc"] = "部分武器会有随机偏移。\n\n服务器参数。"
L["settings.gameplay.mod_freeaim.title"] = "自由腰射"
L["settings.gameplay.mod_freeaim.desc"] = "部分武器腰射时子弹不会从屏幕中间出现，而是随着鼠标移动。\n\n服务器参数。"
L["settings.gameplay.mod_bodydamagecancel.title"] = "调整身体伤害倍率"
L["settings.gameplay.mod_bodydamagecancel.desc"] = "调整伤害抵消默认的伤害倍率。如果你的游戏模式没有这个倍率，可禁用此功能。\n\n服务器参数。"
L["settings.gameplay.breath_slowmo.title"] = "屏气慢动作"
L["settings.gameplay.breath_slowmo.desc"] = "屏气时会进入子弹时间。\n\n单人模式专用。"
L["settings.gameplay.manualbolt.title"] = "手动上膛"
L["settings.gameplay.manualbolt.desc"] = "需要单发上膛的武器需要按 R 上膛而不是自动上膛。"
L["settings.gameplay.nearwall.title"] = "枪管近身"
L["settings.gameplay.nearwall.desc"] = "如果离墙壁或者其他东西太近时，武器会没空间开火。"

L["settings.visuals.vm_bobstyle.title"] = "视觉晃动效果"
L["settings.visuals.vm_bobstyle.desc"] = "可选不同 ARC9 成员（以及 Valve）配置的第一人称模型晃动，从新到旧排序。"
L["settings.visuals.fov.title"] = "FOV"
L["settings.visuals.fov.desc"] = "缩放第一人称模型。极端数值会导致模型很怪，请妥善利用。"
L["settings.visuals.vm_addx.title"] = "X 轴偏移"
L["settings.visuals.vm_addx.desc"] = "调整第一人称模型的左右位置。"
L["settings.visuals.vm_addy.title"] = "Y 轴偏移"
L["settings.visuals.vm_addy.desc"] = "调整第一人称模型的前后位置。"
L["settings.visuals.vm_addz.title"] = "Z 轴偏移"
L["settings.visuals.vm_addz.desc"] = "调整第一人称模型的上下位置。"
L["settings.visuals.tpik.title"] = "TPIK"
L["settings.visuals.tpik.desc"] = "TPIK (第三人称逆运动动画) 可将第一人称的手部动作表现在你的第三人称角色上。"
L["settings.visuals.tpik_others.title"] = "其他玩家的 TPIK"
L["settings.visuals.tpik_others.desc"] = "可以在其他玩家身上看到第一人称动画。对性能有较大影响。"
L["settings.visuals.tpik_framerate.title"] = "TPIK 帧率"
L["settings.visuals.tpik_framerate.desc"] = "限制 TPIK 动画的帧率。设为 0 时没有上限。"

L["settings.bullets.bullet_physics.title"] = "物理子弹"
L["settings.bullets.bullet_physics.desc"] = "支持此功能的武器子弹会在世界里飞到目标点而不是在开火时立刻中弹。子弹会受到重力和阻力影响。\n\n服务器参数。"
L["settings.bullets.bullet_gravity.title"] = "重力"
L["settings.bullets.bullet_gravity.desc"] = "子弹重力倍率。\n\n服务器参数。"
L["settings.bullets.bullet_drag.title"] = "阻力"
L["settings.bullets.bullet_drag.desc"] = "子弹阻力倍率。\n\n服务器参数。"
L["settings.bullets.ricochet.title"] = "子弹反弹"
L["settings.bullets.ricochet.desc"] = "子弹打中后会根据材质，子弹属性和角度有概率改变角度继续飞行。\n\n服务器参数。"
L["settings.bullets.mod_penetration.title"] = "子弹穿透"
L["settings.bullets.mod_penetration.desc"] = "子弹打中后可以穿透一定量的材质，然后继续飞行。\n\n服务器参数。"
L["settings.bullets.bullet_lifetime.title"] = "存在时间"
L["settings.bullets.bullet_lifetime.desc"] = "子弹如果存在超过这个时间就会消失。\n\n服务器参数。"
L["settings.bullets.bullet_imaginary.title"] = "视觉子弹"
L["settings.bullets.bullet_imaginary.desc"] = "打进天空墙的子弹会生成一个假子弹继续飞行。"

L["settings.attachments.atts_nocustomize.title"] = "禁用自定义"
L["settings.attachments.atts_nocustomize.desc"] = "玩家不可进行任何配件改动。\n\n服务器参数。"
L["settings.attachments.atts_max.title"] = "最大配件量"
L["settings.attachments.atts_max.desc"] = "武器最多能装的配件数量。\n\n服务器参数。"
L["settings.attachments.autosave.title"] = "自动保存"
L["settings.attachments.autosave.desc"] = "你的上一个武器配置会在获得下一把同样武器时应用。"
L["settings.attachments.free_atts.title"] = "免费配件"
L["settings.attachments.free_atts.desc"] = "不需要捡起配件实体也可以使用所有配件。\n\n服务器参数。"
L["settings.attachments.atts_lock.title"] = "捡起即解锁"
L["settings.attachments.atts_lock.desc"] = "捡起一个配件可以给多个武器配置而不消耗。\n\n服务器参数。"
L["settings.attachments.atts_loseondie.title"] = "死亡时掉落"
L["settings.attachments.atts_loseondie.desc"] = "死亡的时候配件会消失。\n\n服务器参数。"
L["settings.attachments.atts_generateentities.title"] = "生成实体"
L["settings.attachments.atts_generateentities.desc"] = "在菜单里为每个配件生成一个实体。\n\n会增加加载时间。\n\n服务器参数。"


L["settings.modifiers.quick.title"] = "快捷属性修改"
-- wawa
L["settings.modifiers.quick.desc"] = "我们发布太快了没把这个功能做完。你需要去 Options > ARC9 > Modifiers 修改属性。"

L["settings.controller.misc"] = "Misc"
L["settings.controller.misc.desc"] = "There should be button that will open panel with advanced controller config, but for now it is in  spawnmenu > Options > ARC9 > Controller."
L["settings.controller.controller.title"] = "Controller Glyphs"
L["settings.controller.controller.desc"] = "Enable custom controller-compatible glyphs, showing controller buttons instead of the default keys."
L["settings.controller.controller_rumble.title"] = "Rumble"
L["settings.controller.controller_rumble.desc"] = "Enable controller rumble as long as Fesiug's DLL mod is loaded.\n\ngithub.com/Fesiug/\ngmod-sinput"
L["settings.controller.controller_config.title"] = "Advanced config"
L["settings.controller.controller_config.content"] = "Open panel"
L["settings.controller.controller_config.desc"] = "Open advanced controller configuration panel."

L["settings.developer.dev_always_ready.title"] = "Always Ready"
L["settings.developer.dev_always_ready.desc"] = "Always play \"ready\" animation when deploying a weapon.\n\n服务器参数。"
L["settings.developer.dev_benchgun.title"] = "Benchgun"
L["settings.developer.dev_benchgun.desc"] = "Keep the weapon where it currently is."
L["settings.developer.dev_show_shield.title"] = "Show Shield"
L["settings.developer.dev_show_shield.desc"] = "Show the model for the player's shield."

L["settings.developer.print"] = "Print to Console"
L["settings.developer.reload"] = "Reload"

L["settings.developer.reloadatts.title"] = "Reload Attachments"
L["settings.developer.reloadlangs.title"] = "Reload Languages"
L["settings.developer.dev_listanims.title"] = "List Anims"
L["settings.developer.dev_listbones.title"] = "List Bones"
L["settings.developer.dev_listbgs.title"] = "List Bodygroups"
L["settings.developer.dev_listatts.title"] = "List QCAttachments"
L["settings.developer.dev_export.title"] = "Get Export Code"
L["settings.developer.dev_getjson.title"] = "Get Weapon JSON"


L["incompatible.title"] = "ARC9: INCOMPATIBLE ADDONS"
L["incompatible.line1"] = "You have some addons that are known to not work with ARC9."
L["incompatible.line2"] = "Disable them or expect broken behavior!"
L["incompatible.confirm"] = "Acknowledge"
L["incompatible.wait"] = "Wait {time}s"
L["incompatible.never"] = "Never warn me again"
L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?"
L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility."


L["customize.presets.default"] = "默认"
L["customize.presets.default.long"] = "出厂设置"
L["customize.presets.random"] = "随机"
L["customize.presets.atts"] = " 个配件"
L["customize.presets.save"] = "保存"
L["customize.presets.import"] = "导入"
L["customize.presets.new"] = "预设名"
L["customize.presets.code"] = "预设代码 (已复制到剪切板)"
L["customize.presets.paste"] = "输入预设代码"
L["customize.presets.back"] = "退回"
L["customize.presets.cancel"] = "取消"
L["customize.presets.dumb"] = "你倒是输点东西啊？"
L["customize.presets.invalid"] = "非法字符串！"

-- Added 02-JAN-2023

L["settings.gameplay.togglepeek.title"] = "切换窥视"
L["settings.gameplay.togglepeek.desc"] = "按一下窥视键会进入或退出窥视状态，不需要按住。"

L["settings.npc.npc_spread.title"] = "NPC 散射"
L["settings.npc.npc_spread.desc"] = "NPC 的开火准度。"

-- Modified/Added 03-JAN-2023

L["settings.gameplay.togglelean.title"] = "切换侧身"
L["settings.gameplay.togglelean.desc"] = "按一下侧身键会进入或退出窥视状态，不需要按住。\n\n此设定和自动侧身兼容性很差，请不要同时开启两个。"

L["atts.favourites"] = "收藏"
L["atts.filter"] = "筛选"
L["customize.hint.favorite"] = "加入收藏"
L["customize.hint.unfavorite"] = "取消收藏"

L["customize.presets.unnamed"] = "未命名"
L["folder.favorites"] = "收藏夹"

-- Added 04-JAN-2023

L["settings.gameplay.never_ready.title"] = "禁用准备动画"
L["settings.gameplay.never_ready.desc"] = "不显示武器首次掏出的特殊动画。\n\n服务器参数。"

-- Added 05-JAN-2023

L["settings.performance.fx.title"] = "特效"

L["settings.muzzle_light.title"] = "枪火光效"
L["settings.muzzle_light.desc"] = "开火时会短暂显示光源。"

L["settings.muzzle_others.title"] = "他人枪口特效"
L["settings.muzzle_others.desc"] = "显示其他玩家的枪口特效。"