L = {}

/////////////////////////////////////// Font
////////////////////// See "font_en" file

/////////////////////////////////////// General
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MOA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PROJ"

L["unit.inch"] = "in"
L["unit.foot"] = "ft"
L["unit.footpersecond"] = "ft/s"
L["unit.yard"] = "yd"

////////////////////// Ammo types
L["ammo.pistol"] = "Pistol Ammo"
L["ammo.357"] = "Magnum Ammo"
L["ammo.smg1"] = "Carbine Ammo"
L["ammo.ar2"] = "Rifle Ammo"
L["ammo.buckshot"] = "Shotgun Ammo"
L["ammo.sniperpenetratedround"] = "Sniper Ammo"
L["ammo.smg1_grenade"] = "Rifle Grenades"
L["ammo.xbowbolt"] = "Crossbow Bolts"
L["ammo.rpg_round"] = "Rockets"
L["ammo.grenade"] = "Grenades"
L["ammo.slam"] = "SLAM"
L["ammo.alyxgun"] = "Alyx's Gun Ammo"

/////////////////////////////////////// HUD
L["hud.version"] = "ARCTIC SYSTEMS HUD v"
L["hud.jammed"] = "JAMMED!"
L["hud.therm_deco"] = "BARREL TEMP"

L["hud.firemode.single"] = "SINGLE"
L["hud.firemode.burst"] = "BURST"
L["hud.firemode.auto"] = "AUTO"
L["hud.firemode.safe"] = "SAFE"

L["hud.hint.bash"] = "Bash"
L["hud.hint.bipod"] = "Toggle Bipod"
L["hud.hint.breath"] = "Hold Breath"
L["hud.hint.customize"] = "Customize"
L["hud.hint.cycle"] = "Cycle"
L["hud.hint.firemode"] = "Switch Firemode"
L["hud.hint.inspect"] = "Inspect"
L["hud.hint.lean"] = "Lean"
L["hud.hint.peek"] = "Peek"
L["hud.hint.reload"] = "Reload"
L["hud.hint.safe"] = "Toggle Safe"
L["hud.hint.switchsights"] = "Switch Sights"
L["hud.hint.toggleatts"] = "Toggle Attachments"
L["hud.hint.ubgl"] = "Toggle"
L["hud.hint.unjam"] = "Unjam"
L["hud.hint.zoom"] = "Change Zoom"
L["hud.hint.quicknade"] = "Quickthrow \"%s\""

L["hud.hint.lowammo"] = "Low Ammo"
L["hud.hint.noammo"] = "No Ammo"

L["hud.error.missingbind"] = "No button bound to %s"
L["hud.error.missingbind_zoom"] = "Bind \"Suit Zoom\" in settings!"
L["hud.error.missingbind_context"] = "Bind \"Open Context Menu\" in settings!"

/////////////////////////////////////// Customization menu
L["customize.panel.customize"] = "CUSTOMIZE"
L["customize.panel.personalize"] = "PERSONALIZE"
L["customize.panel.stats"] = "STATS & BALLISTICS"
L["customize.panel.trivia"] = "TRIVIA"
L["customize.panel.inspect"] = "INSPECT"
L["customize.panel.presets"] = "Presets"

L["customize.stats.aimtime"] = "Aim Time"
L["customize.stats.ammo"] = "Ammo Type"
L["customize.stats.armorpiercing"] = "Armor Piercing"
L["customize.stats.burstdelay"] = "Burst Delay"
L["customize.stats.capacity"] = "Capacity"
L["customize.stats.cyclic"] = "Cyclic ROF"
L["customize.stats.explosive"] = "Explosive Damage"
L["customize.stats.firemodes"] = "Fire Modes"
L["customize.stats.firepower"] = "Firepower"
L["customize.stats.freeaim"] = "Free Aim Radius"
L["customize.stats.muzzlevelocity"] = "Muzzle Velocity"
L["customize.stats.noise"] = "Noise"
L["customize.stats.penetration"] = "Penetration"
L["customize.stats.precision"] = "Precision"
L["customize.stats.range"] = "Range"
L["customize.stats.ricochet"] = "Ricochet Chance"
L["customize.stats.rof"] = "ROF"
L["customize.stats.speed"] = "Movement Speed"
L["customize.stats.sprinttofire"] = "Sprint to Fire Time"
L["customize.stats.supplylimit"] = "Supply Limit"
L["customize.stats.sway"] = "Sway"
L["customize.stats.triggerdelay"] = "Trigger Delay"

L["customize.hint.attach"] = "Attach"
L["customize.hint.controller"] = "Controller Mode is on."
L["customize.hint.cursor"] = "Cursor"
L["customize.hint.cycle"] = "Cycle Slot"
L["customize.hint.delete"] = "Delete"
L["customize.hint.deselect"] = "Deselect"
L["customize.hint.expand"] = "Expand"
L["customize.hint.export"] = "Export"
L["customize.hint.favorite"] = "Favorite"
L["customize.hint.import"] = "Import"
L["customize.hint.install"] = "Install"
L["customize.hint.last"] = "Last Slot"
L["customize.hint.lastmode"] = "Last Mode"
L["customize.hint.nextmode"] = "Next Mode"
L["customize.hint.open"] = "Open"
L["customize.hint.pan"] = "Pan"
L["customize.hint.quicksave"] = "Quicksave"
L["customize.hint.randomize"] = "Attach Random"
L["customize.hint.recalculate"] = "Recalculate"
L["customize.hint.recenter"] = "Recenter"
L["customize.hint.rotate"] = "Rotate"
L["customize.hint.save"] = "Save"
L["customize.hint.select"] = "Select"
L["customize.hint.unattach"] = "Unattach"
L["customize.hint.unfavorite"] = "Remove Favorite"
L["customize.hint.zoom"] = "Zoom"

L["customize.trivia.description"] = "Description"

L["customize.stats.explain.firepower"] = "The damage potential at point-blank range."
L["customize.stats.explain.rof"] = "The weapon's rate of fire."
L["customize.stats.explain.cyclic"] = "The weapon's cyclic rate of fire. Ignores factors like burst delay or reload requirements."
L["customize.stats.explain.capacity"] = "How much ammo the gun can hold in the magazine + chamber."
L["customize.stats.explain.range"] = "The range at which the gun deals minimum damage."
L["customize.stats.explain.precision"] = "The weapon's accuracy. Measured in Minutes of Accuracy (MOA)."
L["customize.stats.explain.muzzlevelocity"] = "The muzzle velocity of bullets fired from this gun."
L["customize.stats.explain.ammo"] = "The type of ammo this gun uses."
L["customize.stats.explain.penetration"] = "Amount of material this gun can penetrate."
L["customize.stats.explain.ricochet"] = "Maximum chance for bullets from this gun to ricochet."
L["customize.stats.explain.armorpiercing"] = "Amount of damage from this gun that completely ignores most damage resistances."
L["customize.stats.explain.explosive"] = "Amount of explosive damage this gun will do."
L["customize.stats.explain.speed"] = "Speed at which you can move while using this gun."
L["customize.stats.explain.aimtime"] = "How long it takes to aim down sights from hip fire."
L["customize.stats.explain.sprinttofire"] = "How long it takes to exit sprint and begin shooting."
L["customize.stats.explain.firemodes"] = "Which fire modes this gun has access to."
L["customize.stats.explain.burstdelay"] = "Amount of time after firing a burst before the gun can fire again."
L["customize.stats.explain.triggerdelay"] = "Delay between pulling the trigger and firing a shot."
L["customize.stats.explain.noise"] = "How loud the gun's gunshots are."
L["customize.stats.explain.sway"] = "Amount of sway applied to the gun."
L["customize.stats.explain.freeaim"] = "Maximum free aim angle. Lower is better."
L["customize.stats.explain.supplylimit"] = "Amount of ammo that the gun can receive from ARC9 ammo sources."

L["customize.bench.dummy"] = "BALLISTICS DUMMY TEST"
L["customize.bench.effect"] = "EFFECT AT RANGE"
L["customize.bench.ballistics"] = "TERMINAL BALLISTICS PERFORMANCE EVALUATION"
L["customize.bench.precision"] = "MECHANICAL PRECISION TEST"

L["folder.back"] = "Back"
L["folder.deselect"] = "Deselect"
L["folder.favorites"] = "Favorites"
L["folder.select"] = "Select"

////////////////////// Automatic stats
L["autostat.enable.pre"] = "Enables"
L["autostat.disable.pre"] = "Disables"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["autostat.aimdownsightstime"] = "Aim Down Sights Time"
L["autostat.alwaysphysbullet"] = "Always Physical Bullets"
L["autostat.ammopershot"] = "Ammo Per Shot"
L["autostat.armdamage"] = "Arm Damage"
L["autostat.armorpiercing"] = "Armor Piercing"
L["autostat.autoburst"] = "Automatic Burst Fire"
L["autostat.autoreload"] = "Idle Reloading"
L["autostat.bash"] = "Melee Attacks"
L["autostat.bashdamage"] = "Melee Damage"
L["autostat.bashlungerange"] = "Melee Lunge Range"
L["autostat.bashrange"] = "Melee Range"
L["autostat.bashspeed"] = "Melee Speed"
L["autostat.bipod"] = "Bipod"
L["autostat.bottomlessclip"] = "Bottomless Magazine"
L["autostat.breathholdtime"] = "Focus Time"
L["autostat.bulletguidance"] = "Guided Rounds"
L["autostat.bulletguidanceamount"] = "Guidance Factor"
L["autostat.canfireunderwater"] = "Underwater Shooting"
L["autostat.cantpeek"] = "Disables Peeking"
L["autostat.chambersize"] = "Chamber Load Count"
L["autostat.chestdamage"] = "Chest Damage"
L["autostat.clipsize"] = "Magazine Capacity"
L["autostat.cycletime"] = "Cycle Time"
L["autostat.damagemax"] = "Maximum Damage"
L["autostat.damagemin"] = "Minimum Damage"
L["autostat.damagerand"] = "Damage Variance"
L["autostat.deploytime"] = "Draw Time"
L["autostat.distance"] = "Bullet Distance"
L["autostat.muzzlevelocity"] = "Projectile Muzzle Velocity"
L["autostat.explosiondamage"] = "Explosion Damage"
L["autostat.explosionradius"] = "Explosion Splash Radius"
L["autostat.fixtime"] = "Unjam Time"
L["autostat.freeaimradius"] = "Free Aim Radius"
L["autostat.headshotdamage"] = "Headshot Damage"
L["autostat.heatcapacity"] = "Heat Capacity"
L["autostat.heatdissipation"] = "Heat Dissipation"
L["autostat.heatpershot"] = "Heat Per Shot"
L["autostat.hybridreload"] = "Hybrid Individual Reloading"
L["autostat.impactforce"] = "Impact Force"
L["autostat.infiniteammo"] = "Infinite Ammunition"
L["autostat.legdamage"] = "Leg Damage"
L["autostat.malfunction"] = "Jamming"
L["autostat.malfunctionmeanshotstofail"] = "Mean Shots Between Failures"
L["autostat.malfunctionwait"] = "Malfunction Wait Time"
L["autostat.manualaction"] = "Manual Action"
L["autostat.manualactionchamber"] = "Shots Per Cycle"
L["autostat.neverphysbullet"] = "Non-Physical Bullets"
L["autostat.noflash"] = "No Muzzle Flash"
L["autostat.num"] = "Projectile Count"
L["autostat.overheat"] = "Overheating"
L["autostat.overheattime"] = "Overheat Fix Time"
L["autostat.pelletspread"] = "Clump Spread"
L["autostat.penetration"] = "Material Penetration"
L["autostat.penetrationdelta"] = "Damage After Penetration"
L["autostat.physbulletdrag"] = "Bullet Drag"
L["autostat.physbulletgravity"] = "Bullet Drop"
L["autostat.physbulletmuzzlevelocity"] = "Muzzle Velocity"
L["autostat.postburstdelay"] = "Burst Delay"
L["autostat.pushbackforce"] = "Pushback Force"
L["autostat.rangemax"] = "Maximum Range"
L["autostat.rangemin"] = "Minimum Range"
L["autostat.recoil"] = "Recoil"
L["autostat.recoilautocontrol"] = "Recoil Control"
L["autostat.recoildissipationrate"] = "Recoil Dissipation Rate"
L["autostat.recoilkick"] = "Felt Recoil"
L["autostat.recoilmodifiercap"] = "Maximum Cumulative Recoil"
L["autostat.recoilpatterndrift"] = "Recoil Drift"
L["autostat.recoilpershot"] = "Recoil per Shot"
L["autostat.recoilrandomside"] = "Horizontal Recoil Spread"
L["autostat.recoilrandomup"] = "Vertical Recoil Spread"
L["autostat.recoilresettime"] = "Recoil Reset Time"
L["autostat.recoilside"] = "Horizontal Recoil"
L["autostat.recoilup"] = "Vertical Recoil"
L["autostat.reloadtime"] = "Reload Time"
L["autostat.ricochetanglemax"] = "Ricochet Angle"
L["autostat.ricochetchance"] = "Ricochet Chance"
L["autostat.ricochetseeking"] = "Seeking Ricochet"
L["autostat.ricochetseekingangle"] = "Seeking Ricochet Angle"
L["autostat.rpm"] = "Fire Rate"
L["autostat.runawayburst"] = "Runaway Burst"
L["autostat.secondarysupplylimit"] = "Reserve Secondary Ammo"
L["autostat.shootvolume"] = "Report Volume"
L["autostat.shootwhilesprint"] = "Shoot While Sprinting"
L["autostat.shotgunreload"] = "Individual Reloading"
L["autostat.speed"] = "Movement Speed"
L["autostat.spread"] = "Spread"
L["autostat.sprinttofiretime"] = "Sprint To Fire Time"
L["autostat.stomachdamage"] = "Stomach Damage"
L["autostat.supplylimit"] = "Reserve Magazines"
L["autostat.sway"] = "Sway"
L["autostat.triggerdelay"] = "Trigger Delay"
L["autostat.triggerdelaytime"] = "Trigger Delay Time"
L["autostat.visualrecoil"] = "Visual Recoil"
L["autostat.visualrecoilpunch"] = "Visual Recoil Punch"
L["autostat.visualrecoilroll"] = "Visual Recoil Roll"
L["autostat.visualrecoilside"] = "Horizontal Visual Recoil"
L["autostat.visualrecoilup"] = "Vertical Visual Recoil"

L["autostat.secondary._beforephrase"] = false
-- if true, secondary stat phrasing comes before the stat
L["autostat.secondary._divider"] = " "
-- space between the secondary phrase from the stat phrase. set true to use empty string

L["autostat.secondary.bipod"] = "on Bipod"
L["autostat.secondary.crouch"] = "while Crouching"
L["autostat.secondary.empty"] = "on Last round in mag"
L["autostat.secondary.evenreload"] = "every Even Reload"
L["autostat.secondary.evenshot"] = "every Even Shot"
L["autostat.secondary.first"] = "on First Shot"
L["autostat.secondary.firstshot"] = "on First Shot"
L["autostat.secondary.heated"] = "while Heated"
L["autostat.secondary.hipfire"] = "in Hipfire"
L["autostat.secondary.hot"] = "from Heat"
L["autostat.secondary.last"] = "on Last round in mag"
L["autostat.secondary.lastshot"] = "on Last round in mag"
L["autostat.secondary.midair"] = "in Mid-Air"
L["autostat.secondary.move"] = "while Moving"
L["autostat.secondary.oddreload"] = "every Odd Reload"
L["autostat.secondary.oddshot"] = "every Odd Shot"
L["autostat.secondary.recoil"] = "from Recoil" --"With Each Shot"
L["autostat.secondary.shooting"] = "while Shooting"
L["autostat.secondary.sighted"] = "while Sighted"
L["autostat.secondary.sights"] = "in Sights"
L["autostat.secondary.silenced"] = "when Silenced"
L["autostat.secondary.sprint"] = "when Sprinting"
L["autostat.secondary.true"] = "when TrueNames is on"
L["autostat.secondary.ubgl"] = "in UBGL"

////////////////////// Universal Trivia
/////////// Country of Origin
L["trivia.country"] = "Country of Origin"

L["country.ar"] = "Argentina"
L["country.au"] = "Australia"
L["country.at"] = "Austria"
L["country.by"] = "Belarus"
L["country.be"] = "Belgium"
L["country.br"] = "Brazil"
L["country.ca"] = "Canada"
L["country.cn"] = "China"
L["country.hr"] = "Croatia"
L["country.dk"] = "Denmark"
L["country.eg"] = "Egypt"
L["country.fi"] = "Finland"
L["country.fr"] = "France"
L["country.de"] = "Germany"
L["country.gr"] = "Greece"
L["country.hk"] = "Hong Kong"
L["country.hu"] = "Hungary"
L["country.is"] = "Iceland"
L["country.id"] = "Indonesia"
L["country.ir"] = "Iran"
L["country.iq"] = "Iraq"
L["country.ie"] = "Ireland"
L["country.il"] = "Israel"
L["country.it"] = "Italy"
L["country.jp"] = "Japan"
L["country.kz"] = "Kazakstan"
L["country.kp"] = "North Korea"
L["country.kr"] = "South Korea"
L["country.lt"] = "Lithuania"
L["country.mx"] = "Mexico"
L["country.nl"] = "Netherlands"
L["country.nz"] = "New Zealand"
L["country.no"] = "Norway"
L["country.pk"] = "Pakistan"
L["country.ph"] = "Philippines"
L["country.pl"] = "Poland"
L["country.pt"] = "Portugal"
L["country.ro"] = "Romania"
L["country.ru"] = "Russia"
L["country.sa"] = "Saudi Arabia"
L["country.sg"] = "Singapore"
L["country.sk"] = "Slovakia"
L["country.si"] = "Slovenia"
L["country.za"] = "South Africa"
L["country.es"] = "Spain"
L["country.se"] = "Sweden"
L["country.ch"] = "Switzerland"
L["country.tw"] = "Taiwan"
L["country.th"] = "Thailand"
L["country.tr"] = "Turkey"
L["country.ua"] = "Ukraine"
L["country.ae"] = "United Arab Emirates"
L["country.gb"] = "United Kingdom"
L["country.us"] = "United States"

////////////////////// Blacklist menu
L["blacklist.title"] = "ARC9 Attachment Blacklist"
L["blacklist.desc"] = "Attachments checked here will be blocked from use"
L["blacklist.blisted"] = "BLACKLISTED"
L["blacklist.all"] = "ALL"
L["blacklist.id"] = "ID"
L["blacklist.name"] = "NAME"
L["blacklist.filter"] = "FILTER"

////////////////////// Incompatible addons
L["incompatible.title"] = "ARC9: INCOMPATIBLE ADDONS"
L["incompatible.line1"] = "You have some addons that are known to not work with ARC9."
L["incompatible.line2"] = "Disable them or expect broken behavior!"
L["incompatible.confirm"] = "Acknowledge"
L["incompatible.wait"] = "Wait {time}s"
L["incompatible.never"] = "Never warn me again"
L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?"
L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility."

////////////////////// Warning panel
L["badconf.title"] = "ARC9: BAD GMOD SETTINGS WARNING"
L["badconf.line1"] = "It appears some Garry's Mod settings are causing problems."
L["badconf.line2"] = "Listed below are problems which have been detected, and solutions to fix them."
L["badconf.confirm"] = "Acknowledge"
L["badconf.wait"] = "Wait {time}s"

L["badconf.directx.title"] = "Outdated DirectX version"
L["badconf.directx.desc"] = "You are currently running DirectX 8 or 8.1. Modern GMod isn't meant for this, you might not be able to see models on most weapon packs. (dx9 was introduced 21 years ago!)"
L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95 +mat_directx 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."

L["badconf.tickrate.title"] = "Too low server tickrate"
L["badconf.tickrate.desc"] = "The server you are on is running on very low tickrate. ARC9 runs best if you run a minimum of 20 tickrate (66+ is recommended)."
L["badconf.tickrate.solution"] = "Solution: If you are a server owner, then insert \"-tickrate 33\", or whichever value you want, in the server launch configurations."

L["badconf.matbumpmap.title"] = "mat_bumpmap is disabled"
L["badconf.matbumpmap.desc"] = "You have bumpmaps disabled, which makes weapons look worse. It also breaks certain ARC9 optics."
L["badconf.matbumpmap.solution"] = "Solution: In the console, type \"mat_bumpmap 1\". If you are using an FPS config of any kind, then find and delete mat_bumpmap 0 line from \"autoexec.cfg\"."

L["badconf.addons.title"] = "Too many addons! Lua file limit exceeded!"
L["badconf.addons.desc"] = "You have installed way too many addons and have reached the Lua file limit. ARC9 has therefore not been able to initialize properly, meaning attachments might not work."
L["badconf.addons.solution"] = "Solution: Uninstall heavy addons through the in-game Addons menu, or through the Steam workshop (for example other weapon bases, JMod, Entity Packs, and so on)."

L["badconf.warning"] = "Warning! Your performance is not optimal! - Hover over to view details."
L["badconf.warning.desc"] = "More FPS is always good. Especially on weapon bases like this one.\n\nHover cursor over items below to see solution."

L["badconf.x64.title"] = "► Slow 32-Bit branch Detected"
L["badconf.x64.desc"] = [[You are currently running Garry's Mod in 32-bit. This restricts the amount of performance you can obtain drastically.

Solution: In Garry's Mod's launch options, go to "Betas" and change to "x86-64 - Chromium + 64-bit binaries".

Google "gmod x64" to find a tutorial online.]]

L["badconf.multicore.title"] = "► No Multicore Rendering commands"
L["badconf.multicore.desc"] = [[Certain multicore rendering settings are currently disabled. This results in worsened in-game performance.

Solution: You need to put certain commands into autoexec.cfg

Google "gmod multicore" to find a tutorial online.

All commands that can increase performance:
gmod_mcore_test 1
mat_queue_mode 2
cl_threaded_bone_setup 1
r_threaded_client_shadow_manager 1
r_threaded_renderables 1]]

////////////////////// Presets
L["customize.presets.atts"] = " Attachments"
L["customize.presets.back"] = "Back"
L["customize.presets.cancel"] = "Cancel"
L["customize.presets.code"] = "Preset Code (Copied to Clipboard)"
L["customize.presets.default"] = "Default"
L["customize.presets.default.long"] = "Default preset"
L["customize.presets.dumb"] = "Are you dumb"
L["customize.presets.import"] = "Import"
L["customize.presets.invalid"] = "Invalid string!"
L["customize.presets.new"] = "New Preset Name"
L["customize.presets.paste"] = "Paste Preset Code Here"
L["customize.presets.random"] = "Random"
L["customize.presets.save"] = "Save"
L["customize.presets.unnamed"] = "Unnamed"

L["customize.presets.deldef"] = "Are you sure you want to delete \"{name}\" default preset?"
L["customize.presets.deldef2"] = "You would have to reset weapon in developer settings to return it."
L["customize.presets.yes"] = "Yes"

////////////////////// Tips
L["tips.arc-9"] = "It's ARC9, not ARC-9, not Arc9."
L["tips.blacklist"] = "You can blacklist attachments! See the ARC9 Workshop description for more information."
L["tips.bugs"] = "Report bugs on the official Discord server, or better yet, open a Github issue."
L["tips.custombinds"] = "ARC9 key combos can be replaced with custom binds. Start typing +arc9_ to find the available binds!"
L["tips.cyberdemon"] = "To kill the terrorist, shoot him until he is dead."
L["tips.description"] = "We advise you to read the descriptions of addons before commenting."
L["tips.development"] = "Keen to develop ARC9 content? The official Discord server has plenty of resources to help!"
L["tips.discord"] = "Join Diamond Doves on Discord! The link is in the ARC9 description and in top of settings."
L["tips.external"] = "If using the Github version of ARC9, make sure to update frequently!"
L["tips.hints"] = "Keep ARC9's HUD on to see control hints."
L["tips.lean"] = "To manually lean, bind keys to +alt1 and +alt2."
L["tips.love"] = "Feel free to tell the devs you appreciate their work! It really helps us keep going."
L["tips.m9k"] = "Check out M9K guns!."
L["tips.official"] = "Only download ARC9 from official sources. Third party uploads may be malicious or outdated!"
L["tips.presets"] = "Share your favorite presets with your friends by exporting them!"
L["tips.settings"] = "You can turn these tips off, and much more, in the ARC9 settings. Click the button in the top left corner!"
L["tips.tips"] = "Tips have a fixed order. Keep reading and you'll eventually see them all."
L["tips.tolerance"] = "All weapon bases work fine together. There's no need for favoritism."

////////////////////// Other
L["atts.favourites"] = "Favourites"
L["atts.filter"] = "Filter"

/////////////////////////////////////// Settings menu
-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.title"] = "ARC9 Settings"
L["settings.desc"] = "Description"

L["settings.default_convar"] = "Default value"
L["settings.convar_server"] = "Server variable"
L["settings.convar_client"] = "Client variable"

////////////////////// General
L["settings.tabname.general"] = "General"

L["settings.general.client"] = "Client"
L["settings.language_id.title"] = "Language"
L["settings.language_id.desc"] = "Language pack to use for ARC9."
L["settings.truenames.title"] = "True Names"
L["settings.truenames.desc"] = "Set whether to use weapons' real names or fictional names made by the developers. Not all weapons utilize this."
L["settings.resetsettings.cl.title"] = "Reset all CLIENT settings"

L["settings.general.server"] = "Server"
L["settings.truenames_default.title"] = "Default True Names"
L["settings.truenames_default.desc"] = "Set the default true names mode on the server. All players using \"Default\" in preference will use this."
L["settings.truenames_enforced.title"] = "Default True Names Enforced"
L["settings.truenames_enforced.desc"] = "Set to force all players to use the server setting for true names."

L["settings.resetsettings.sv.title"] = "Reset all SERVER settings"

L["settings.reset"] = "Reset!"

////////////////////// Performance
L["settings.tabname.performance"] = "Performance"

L["settings.performance.important"] = "High Performance Impact"
L["settings.cheapscopes.title"] = "Cheap Scopes"
L["settings.cheapscopes.desc"] = "A cheap RT scope implementation by zooming your whole view to aim, instead of rendering world again in a scope. Significantly increases performance on large maps."
L["settings.tpik.title"] = "TPIK"
L["settings.tpik.desc"] = "TPIK (Third Person Inverse Kinematics) is a system that allows most weapons display detailed and same as in first person hands positions, reload and firing animations in third person.\n\nConfigure it in Visuals tab."
L["settings.allflash.title"] = "All Flashlights"
L["settings.allflash.desc"] = "Fully render all flashlights from other players.\n\nVery expensive on servers."

L["settings.performance.blur.title"] = "Blur"
L["settings.cust_blur.title"] = "Customization Background"
L["settings.cust_blur.desc"] = "Blurs customization background."
L["settings.fx_reloadblur.title"] = "While Reloading"
L["settings.fx_reloadblur.desc"] = "Blurs the world while reloading."
L["settings.fx_animblur.title"] = "While readying"
L["settings.fx_animblur.desc"] = "Blurs the world while deploying a weapon for the first time."
L["settings.fx_rtblur.title"] = "In Scopes"
L["settings.fx_rtblur.desc"] = "Blurs the world while using a magnified scope."
L["settings.fx_adsblur.title"] = "In Sights"
L["settings.fx_adsblur.desc"] = "Blurs the weapon while aiming down sights."
L["settings.fx_rtvm.title"] = "Render Weapon through RT Scopes"
L["settings.fx_rtvm.desc"] = "! EXPERIMENTAL !\nRenders the weapon and its attachments through RT scopes. Requires \"Cheap Scopes\" to be disabled.\nSignificantly reduces performance."
L["settings.fx_rtblur.title2"] = "Blur behind Scopes"

L["settings.performance.shelleject.title"] = "Shell Eject"
L["settings.eject_fx.title"] = "Smoke Effects"
L["settings.eject_fx.desc"] = "Produce smoke effects from ejected shell casings, where the weapon supports this feature"
L["settings.eject_time.title"] = "Add Life Time"
L["settings.eject_time.desc"] = "Allow shell casings to stay in the world for longer. Can be expensive."

L["settings.performance.fx.title"] = "Effects"
L["settings.muzzle_light.title"] = "Muzzle Light"
L["settings.muzzle_light.desc"] = "Enable light emitted from muzzle flashes when firing a weapon."
L["settings.muzzle_others.title"] = "Other Muzzle Effects"
L["settings.muzzle_others.desc"] = "Enable muzzle effects from other players' guns."

////////////////////// Optics
L["settings.tabname.optics"] = "Optics"

L["settings.optics.control"] = "Control"
L["settings.optics.sensmult.title"] = "Multiply ADS Sensitivity"
L["settings.optics.sensmult.desc"] = "Multiply the look sensitivity by this amount when aiming.\nThe lower the value, the lower the sensitivity.\nUseful when using controllers, or if the user just wants lower aiming sensitivity."
L["settings.optics.compensate_sens.title"] = "Compensate Sensitivity"
L["settings.optics.compensate_sens.desc"] = "Compensate sensitivity for magnification."
L["settings.optics.toggleads.title"] = "Toggle ADS"
L["settings.optics.toggleads.desc"] = "Aiming will toggle sights."

L["settings.optics.dtap_sights.title"] = "Double-Tap to Switch Sights"
L["settings.optics.dtap_sights.desc"] = "Allows double-tapping the USE key to switch sights."

L["settings.optics.color"] = "Color"
L["settings.optics.reflex.title"] = "Reflex Sights"
L["settings.optics.reflex.desc"] = "Color to use for reflex/holographic sights.\n\nNot all optics support this feature."
L["settings.optics.scope.title"] = "Scopes"
L["settings.optics.scope.desc"] = "Color to use for magnified scopes.\n\nNot all optics support this feature."

////////////////////// Crosshair
L["settings.tabname.crosshair"] = "Crosshair"

L["settings.crosshair.crosshair"] = "Crosshair"
L["settings.crosshair.cross_enable.title"] = "Enable Crosshair"
L["settings.crosshair.cross_enable.desc"] = "Enable crosshair. Some guns do not allow you to use the crosshair."
L["settings.crosshair.cross.title"] = "Crosshair Color"
L["settings.crosshair.cross.desc"] = "The color of your crosshair."
L["settings.crosshair.cross_size_mult.title"] = "Crosshair Size"
L["settings.crosshair.cross_size_mult.desc"] = "Multiply the size of your crosshair."
L["settings.crosshair.cross_size_dot.title"] = "Dot Size"
L["settings.crosshair.cross_size_dot.desc"] = "Multiply the size of the middle dot."
L["settings.crosshair.cross_size_prong.title"] = "Prong Size"
L["settings.crosshair.cross_size_prong.desc"] = "Multiply the size of the outer prongs."
L["settings.crosshair.crosshair_static.title"] = "Static Crosshair"
L["settings.crosshair.crosshair_static.desc"] = "Enable static crosshair, which does not move when shooting."
L["settings.crosshair.crosshair_force.title"] = "Force Crosshair"
L["settings.crosshair.crosshair_force.desc"] = "Force the crosshair even on guns that don't want you to see it.\n\nServer setting."
L["settings.crosshair.crosshair_target.title"] = "Red Crosshair on Target"
L["settings.crosshair.crosshair_target.desc"] = "Make the crosshair red when aiming on a target.\nAlso activates aim assist if it is turned on."
L["settings.crosshair.crosshair_peeking.title"] = "Display Crosshair when Peeking"
L["settings.crosshair.crosshair_peeking.desc"] = "Displays the crosshair when aiming and using the peek function."

L["settings.crosshair.crosshair_sgstyle.title"] = "Shotgun Crosshair"
L["settings.crosshair.crosshair_sgstyle.desc"] = "Change the crosshair style used on weapons that shoot two or more projectiles at once.\n\nThe last option draws the amount of dots equal to the amount of projectiles fired."
L["settings.crosshair.crosshair_sgstyle_fullcircle"] = "Enclosed Circle"
L["settings.crosshair.crosshair_sgstyle_four"] = "4 Half-Circles"
L["settings.crosshair.crosshair_sgstyle_two"] = "2 Half-Circles"
L["settings.crosshair.crosshair_sgstyle_dots"] = "Original Dots"
L["settings.crosshair.crosshair_sgstyle_dots_accurate"] = "Proj. Nr. Dots"

////////////////////// Customization
L["settings.tabname.hud_cust"] = "Customization"

L["settings.hud_cust.hud"] = "HUD"
L["settings.hud_cust.hud_scale.title"] = "HUD Scale"
L["settings.hud_cust.hud_scale.desc"] = "Scale multiplier for ARC9's HUD."
L["settings.hud_cust.hud_deadzonex.title"] = "HUD Width Deadzone"
L["settings.hud_cust.hud_deadzonex.desc"] = "Horizontal \"deadzone\" for customization menu and HUD panel.\nUseful for ultrawide monitors."
L["settings.hud_cust.hud_color.title"] = "HUD Color"
L["settings.hud_cust.hud_color.desc"] = "Highlight color for the HUD.\nThe accent color."
L["settings.hud_cust.hud_holiday.title"] = "Holiday Themes"
L["settings.hud_cust.hud_holiday.desc"] = "Themes that activate during certain holidays.\nWill override highlight color"
L["settings.hud_cust.hud_darkmode.title"] = "Dark Theme"
L["settings.hud_cust.hud_darkmode.desc"] = "Enables dark colors in HUD instead of light gray and disables vignette effect in background."
L["settings.hud_cust.cust_light.title"] = "Enable Light"
L["settings.hud_cust.cust_light.desc"] = "Enables gun lighting in the customization menu.\n\nSame thing as button near settings button."
L["settings.hud_cust.cust_light_brightness.title"] = "Light Brightness"
L["settings.hud_cust.cust_light_brightness.desc"] = "How bright that light in the customization panel will be.\n\nDon't forget to turn it on first though!"

L["settings.hud_cust.customization"] = "Customization"
L["settings.hud_cust.cust_hints.title"] = "Hints"
L["settings.hud_cust.cust_hints.desc"] = "Enable hints in the customization menu."
L["settings.hud_cust.cust_tips.title"] = "Tips"
L["settings.hud_cust.cust_tips.desc"] = "Tips about ARC9 base near hints."
L["settings.hud_cust.cust_exit_reset_sel.title"] = "Exit Resets Selection"
L["settings.hud_cust.cust_exit_reset_sel.desc"] = "Exiting customization menu resets the active slot selection."
L["settings.hud_cust.imperial.title"] = "Imperial Measurement"
L["settings.hud_cust.imperial.desc"] = "Replaces various measurement systems to their Imperial variants.\nOnly affects the \"Stats & Ballistics\" customization screen."

////////////////////// Game HUD
L["settings.tabname.hud_game"] = "Game HUD"

L["settings.hud_game.lcd"] = "LCD Panel"
L["settings.hud_game.hud_arc9.title"] = "Enable HUD"
L["settings.hud_game.hud_arc9.desc"] = "Enable HUD for ARC9 weapons."
L["settings.hud_game.hud_always.title"] = "On all weapons"
L["settings.hud_game.hud_always.desc"] = "Enable that HUD on all weapons."
L["settings.hud_game.hud_compact.title"] = "Compact Mode"
L["settings.hud_game.hud_compact.desc"] = "Compact appearance for the HUD panel."
L["settings.hud_game.hud_nohints.title"] = "Disable Hints"
L["settings.hud_game.hud_nohints.desc"] = "Disable hints completely. They will not show up in the 3D HUD, nor in the 2D HUD."
L["settings.hud_game.hud_keephints.title"] = "Keep Hints"
L["settings.hud_game.hud_keephints.desc"] = "Show the ARC9 control hints on top on HUD panel."
L["settings.hud_game.hud_force_disable.title"] = "Force Disable HUD"
L["settings.hud_game.hud_force_disable.desc"] = "Disable ARC9 HUD for all players. Does not affect hints."

L["settings.hud_game.killfeed"] = "Killfeed"
L["settings.hud_game.killfeed_enable.title"] = "Killfeed Icons"
L["settings.hud_game.killfeed_enable.desc"] = "Enable auto-generation of killfeed icons for ARC9 guns."
L["settings.hud_game.killfeed_dynamic.title"] = "Dynamic updating"
L["settings.hud_game.killfeed_dynamic.desc"] = "Killfeed icons will be regenerated after each kill.\n\nTurn off if you want get that 0.1 fps."
L["settings.hud_game.killfeed_colour.title"] = "Full Color Icons"
L["settings.hud_game.killfeed_colour.desc"] = "Dynamically generated icons are fully colored."

L["settings.hud_game.breath"] = "Breath"
L["settings.hud_game.breath_hud.title"] = "Breath HUD"
L["settings.hud_game.breath_hud.desc"] = "Show a bar that displays your remaining breath while stabilizing your gun in sights."
L["settings.hud_game.breath_pp.title"] = "Breath Post-Process"
L["settings.hud_game.breath_pp.desc"] = "Holding breath will also add post-processing effects to your screen."
L["settings.hud_game.breath_sfx.title"] = "Breath SFX"
L["settings.hud_game.breath_sfx.desc"] = "Holding breath will play associated sound effects."

L["settings.hud_game.centerhint"] = "Tooltips"
L["settings.hud_game.centerhint_reload.title"] = "Display Reload Tip"
L["settings.hud_game.centerhint_reload.desc"] = "Display a reload tip when low on ammunition."
L["settings.hud_game.centerhint_reload_percent.title"] = "Magazine Percentage"
L["settings.hud_game.centerhint_reload_percent.desc"] = "Display the reload tip when the current magazine is at this percentage value."
L["settings.hud_game.centerhint_bipod.title"] = "Display Toggle Bipod"
L["settings.hud_game.centerhint_bipod.desc"] = "Display a tip when the bipod can be toggled."
L["settings.hud_game.centerhint_jammed.title"] = "Display Jammed Tip"
L["settings.hud_game.centerhint_jammed.desc"] = "Display a tip when your weapon is jammed."

L["settings.hud_game.centerhint_firemode.title"] = "Display Firemode Tip"
L["settings.hud_game.centerhint_firemode.desc"] = "Display a tip when you swap firing mode or toggle your safety."
L["settings.hud_game.centerhint_firemode_time.title"] = "Display Firemode Time"
L["settings.hud_game.centerhint_firemode_time.desc"] = "How long the firing mode should be displayed."

L["settings.hud_game.centerhint_overheat.title"] = "Display Overheat Tip"
L["settings.hud_game.centerhint_overheat.desc"] = "Displays an overlayed tip showing how close the weapon is to overheating.\n\nNot displayed if ARC9 HUD is enabled or the weapon does not support overheat."

L["settings.hud_game.hud_glyph"] = "Glyph Type"

L["settings.hud_game.hud_glyph_type_hud.title"] = "HUD"
L["settings.hud_game.hud_glyph_type_hud.desc"] = "Change which family of glyphs to use.\nThis affects the HUD tips."

L["settings.hud_game.hud_glyph_type_cust.title"] = "Customization Menu"
L["settings.hud_game.hud_glyph_type_cust.desc"] = "Change which family of glyphs to use.\nThis affects the customization menu tips.\nChanges apply next time the customization menu is opened."

L["settings.hud_game.hud_glyph_light"] = "Light"
L["settings.hud_game.hud_glyph_dark"] = "Dark"
L["settings.hud_game.hud_glyph_knockout"] = "Knockout"

////////////////////// NPCs
L["settings.tabname.npc"] = "NPCs"

L["settings.npc.weapons"] = "NPC Weapons"
L["settings.npc.npc_equality.title"] = "Damage Equality"
L["settings.npc.npc_equality.desc"] = "NPCs do just as much damage as players do.\n\nThis is a server variable."
L["settings.npc.npc_spread.title"] = "NPC Spread"
L["settings.npc.npc_spread.desc"] = "Multiplier for how inaccurate NPCs will be when firing."
L["settings.npc.npc_atts.title"] = "Random Attachments for NPCs"
L["settings.npc.npc_atts.desc"] = "NPCs spawned with ARC9 weapons receive a random set of attachments.\n\nThis is a server variable."
L["settings.npc.ground_atts.title"] = "Random Attachments for spawned weapons"
L["settings.npc.ground_atts.desc"] = "Weapons spawned on ground will receive a random set of attachments.\n\nThis is a server variable."
L["settings.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["settings.npc.npc_autoreplace.desc"] = "Replace NPC weapons with randomly chosen ARC9 weapons.\n\nThis is a server variable."
L["settings.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["settings.npc.replace_spawned.desc"] = "Replace map/spawned HL2 weapons with randomly chosen ARC9 weapons.\n\nThis is a server variable."
L["settings.npc.npc_give_weapons.title"] = "Players Can Give Weapons"
L["settings.npc.npc_give_weapons.desc"] = "Players are able to press E on NPCs to give them their weapon.\n\nThis is a server variable."

////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"

L["settings.gameplay.controls"] = "Controls"
L["settings.gameplay.toggleads.title"] = "Toggle ADS"
L["settings.gameplay.toggleads.desc"] = "Aiming will toggle sights."
L["settings.gameplay.autolean.title"] = "Automatic Lean"
L["settings.gameplay.autolean.desc"] = "Aiming will try to automatically lean if this is possible."
L["settings.gameplay.autoreload.title"] = "Automatic Reload"
L["settings.gameplay.autoreload.desc"] = "Empty ARC9 weapons will reload automatically."
L["settings.gameplay.togglelean.title"] = "Toggle Lean"
L["settings.gameplay.togglelean.desc"] = "Pressing the lean keys will toggle leaning instead of needing to be held down.\n\nWorks poorly in conjunction with autolean. If using toggle lean, you should disable autolean."
L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["settings.gameplay.togglepeek.desc"] = "Pressing the peek key will toggle peeking instead of needing to be held down."
L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek State After Aiming"
L["settings.gameplay.togglepeek_reset.desc"] = "(Only if Toggle Peek is on)\nPeek state will not be retained when exiting aim down sights."
L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["settings.gameplay.togglebreath.desc"] = "Pressing the Holding Breath key will toggle Holding Breath instead of needing to be held down."

L["settings.gameplay.mechanics"] = "Game Mechanics"
L["settings.gameplay.infinite_ammo.title"] = "Infinite Ammo"
L["settings.gameplay.infinite_ammo.desc"] = "Weapons have infinite ammunition.\n\nThis is a server variable."
L["settings.gameplay.realrecoil.title"] = "Physical Visual Recoil"
L["settings.gameplay.realrecoil.desc"] = "Select weapons set up for this feature experience physical muzzle rise, meaning they will fire where their viewmodel shows it rather than at the center of the screen. Very important for some weapon packs' balancing schemes.\n\nThis is a server variable."
L["settings.gameplay.lean.title"] = "Leaning"
L["settings.gameplay.lean.desc"] = "Whether players can lean with +alt1 and +alt2, including automatic lean.\n\nThis is a server variable."
L["settings.gameplay.mod_sway.title"] = "Sway"
L["settings.gameplay.mod_sway.desc"] = "Weapons will have sway, if they are set up to use it.\n\nThis is a server variable."
L["settings.gameplay.mod_freeaim.title"] = "Free Aim"
L["settings.gameplay.mod_freeaim.desc"] = "Weapons will have free aim, and will not always shoot in the middle of the screen.\n\nThis is a server variable."
L["settings.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["settings.gameplay.mod_bodydamagecancel.desc"] = "Cancel out default body damage multiplier. Only disable if using another mod that provides this type of functionality.\ne.g. Mods which change the default limb multipliers.\n\nThis is a server variable."
L["settings.gameplay.breath_slowmo.title"] = "Slow-Mo Breath"
L["settings.gameplay.breath_slowmo.desc"] = "Holding breath slows time.\n\nSingleplayer only."
L["settings.gameplay.manualbolt.title"] = "Manual Cycling"
L["settings.gameplay.manualbolt.desc"] = "Bolt-action weapons configured for this feature will only bolt when R is pressed, and not when the attack key is released."
L["settings.gameplay.never_ready.title"] = "No Ready Anims"
L["settings.gameplay.never_ready.desc"] = "Disable ready animations when deploying a weapon.\n\nThis is a server variable."
L["settings.gameplay.recoilshake.title"] = "Recoil FOV Shake"
L["settings.gameplay.recoilshake.desc"] = "Snaps field of view when shooting"
L["settings.gameplay.equipment_generate_ammo.title"] = "Unique Ammo Types for Equipment"
L["settings.gameplay.equipment_generate_ammo.desc"] = "There is a limit of 255 ammo types, and disabling this option may help fix some problems if you have lots of addons.\n\nThis is a server variable.\n\nRequires restart."

-- ??
L["settings.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["settings.gameplay.mult_defaultammo.desc"] = "How many magazines/grenades/equipment give to player when he takes weapon for first time?\n\nThis is a server variable."
L["settings.gameplay.nearwall.title"] = "Near-walling"
L["settings.gameplay.nearwall.desc"] = "Not allow gun shoot when you standing too close to wall or any obstacle."

////////////////////// Visuals
L["settings.tabname.visuals"] = "Visuals"

L["settings.visuals.viewmodel"] = "Viewmodel"
L["settings.visuals.vm_bobstyle.title"] = "Bob Style"
L["settings.visuals.vm_bobstyle.desc"] = "Select different viewmodel bobbing styles, to the flavor of different contributors of ARC9 (and Valve Software)."
L["settings.visuals.fov.title"] = "FOV"
L["settings.visuals.fov.desc"] = "Add viewmodel FOV. Makes the viewmodel bigger or smaller. Use responsibly."
L["settings.visuals.vm_addx.title"] = "Add X"
L["settings.visuals.vm_addx.desc"] = "Shift the viewmodel to the right or left."
L["settings.visuals.vm_addy.title"] = "Add Y"
L["settings.visuals.vm_addy.desc"] = "Shift the viewmodel forwards and backwards."
L["settings.visuals.vm_addz.title"] = "Add Z"
L["settings.visuals.vm_addz.desc"] = "Shift the viewmodel up and down."

L["settings.visuals.cambob"] = "View Bobbing"
L["settings.visuals.vm_cambob.title"] = "Sprint View Bobbing"
L["settings.visuals.vm_cambob.desc"] = "Makes your camera move when you sprinting"
L["settings.visuals.vm_cambobwalk.title"] = "Walk View Bobbing"
L["settings.visuals.vm_cambobwalk.desc"] = "Makes your camera slightly move when you walking around (requires sprint bobbing)"
L["settings.visuals.vm_cambobintensity.title"] = "Intensity"
L["settings.visuals.vm_cambobintensity.desc"] = "How intense bobbing will be"

L["settings.visuals.tpik"] = "TPIK"
L["settings.visuals.tpik.title"] = "Enable TPIK"
L["settings.visuals.tpik.desc"] = "TPIK (Third Person Inverse Kinematics) is a system that allows most weapons display detailed and same as in first person hands positions, reload and firing animations in third person."
L["settings.visuals.tpik_others.title"] = "Other Players TPIK"
L["settings.visuals.tpik_others.desc"] = "Show TPIK for players other than yourself. Negatively impacts performance."
L["settings.visuals.tpik_framerate.title"] = "TPIK Framerate"
L["settings.visuals.tpik_framerate.desc"] = "Maximum framerate at which TPIK can run. Set to 0 for unlimited."

////////////////////// Bullet Physics
L["settings.tabname.bullets"] = "Bullet Physics"

L["settings.bullets.bullets"] = "Bullet Physics"
L["settings.bullets.bullet_physics.title"] = "Physical Bullets"
L["settings.bullets.bullet_physics.desc"] = "Weapons that support this feature will fire physical bullets, which have drop, travel time, and drag.\n\nThis is a server variable."
L["settings.bullets.bullet_gravity.title"] = "Gravity"
L["settings.bullets.bullet_gravity.desc"] = "Multiplier for bullet gravity.\n\nThis is a server variable."
L["settings.bullets.bullet_drag.title"] = "Drag"
L["settings.bullets.bullet_drag.desc"] = "Multiplier for bullet drag.\n\nThis is a server variable."
L["settings.bullets.ricochet.title"] = "Ricochet"
L["settings.bullets.ricochet.desc"] = "Bullets fired from select weapons can sometimes bounce off of surfaces and continue to travel and do damage.\n\nThis is a server variable."
L["settings.bullets.mod_penetration.title"] = "Penetration"
L["settings.bullets.mod_penetration.desc"] = "Bullets fired from select weapons can penetrate surfaces and deal damage to whatever is on the other side.\n\nThis is a server variable."
L["settings.bullets.bullet_lifetime.title"] = "Life Time"
L["settings.bullets.bullet_lifetime.desc"] = "Time in seconds after which a bullet will be deleted.\n\nThis is a server variable."
L["settings.bullets.bullet_imaginary.title"] = "Imaginary Bullets"
L["settings.bullets.bullet_imaginary.desc"] = "Bullets will appear to travel into the skybox, beyond the map's bounds."

////////////////////// Attachments
L["settings.tabname.attachments"] = "Attachments"

L["settings.attachments.customization"] = "Customization"
L["settings.attachments.atts_nocustomize.title"] = "Disable Customization"
L["settings.attachments.atts_nocustomize.desc"] = "Disallow all customization via the customization menu.\n\nThis is a server variable."
L["settings.attachments.atts_max.title"] = "Max Attachments"
L["settings.attachments.atts_max.desc"] = "The maximum number of attachments that can be put on a weapon, including cosmetic attachments.\n\nThis is a server variable."
L["settings.attachments.autosave.title"] = "Autosave"
L["settings.attachments.autosave.desc"] = "Your last weapon customization options will be saved and automatically applied the next time you spawn that weapon."
L["settings.attachments.blacklist.title"] = "Blacklist Menu"
L["settings.attachments.blacklist.open"] = "Open"

L["settings.attachments.inventory"] = "Inventory"
L["settings.attachments.free_atts.title"] = "Free Attachments"
L["settings.attachments.free_atts.desc"] = "Attachments can be used without being picked up first.\n\nThis is a server variable."
L["settings.attachments.atts_lock.title"] = "One For All"
L["settings.attachments.atts_lock.desc"] = "Picking up one instance of an attachments allows you to use it infinite times on all your guns.\n\nThis is a server variable."
L["settings.attachments.atts_loseondie.title"] = "Lose On Death"
L["settings.attachments.atts_loseondie.desc"] = "Your attachment inventory will be lost when you die.\n\nThis is a server variable."
L["settings.attachments.atts_generateentities.title"] = "Generate Entities"
L["settings.attachments.atts_generateentities.desc"] = "Generate entities that can be spawned, allowing you to pick up attachments when free attachments is off.\n\nMight increase load time.\n\nThis is a server variable."

////////////////////// Modifiers
L["settings.tabname.modifiers"] = "Modifiers"

L["settings.modifiers.quick.title"] = "Quick Stats Modifiers"
L["settings.modifiers.quick.desc"] = " "

L["settings.mod_damage.title"] = "Damage"
L["settings.mod_spread.title"] = "Spread"
L["settings.mod_recoil.title"] = "Recoil"
L["settings.mod_visualrecoil.title"] = "Visual Recoil"
L["settings.mod_adstime.title"] = "Aim Down Sights Time"
L["settings.mod_sprinttime.title"] = "Sprint To Fire Time"
L["settings.mod_damagerand.title"] = "Damage Variance"
L["settings.mod_muzzlevelocity.title"] = "Muzzle Velocity"
L["settings.mod_rpm.title"] = "RPM"
L["settings.mod_headshotdamage.title"] = "Headshot Damage"
L["settings.mod_malfunction.title"] = "Malfunction Chance"

////////////////////// Controller
L["settings.tabname.controller"] = "Controller"

L["settings.controller.misc"] = "Misc"
L["settings.controller.misc.desc"] = "There should be button that will open panel with advanced controller config, but for now it is in  spawnmenu > Options > ARC9 > Controller."
L["settings.controller.controller.title"] = "Enable Controller Mode"
L["settings.controller.controller.desc"] = "Enable custom controller-compatible glyphs, showing controller buttons instead of the default keys."
L["settings.controller.controller_config.title"] = "Advanced config"
L["settings.controller.controller_config.content"] = "Open panel"
L["settings.controller.controller_config.desc"] = "Open advanced controller configuration panel."

L["settings.controller.glyphs.title"] = "Glyph Type"
L["settings.controller.glyphs.desc"] = "Choose which family of glyphs you want to use.\nSet up glyphs in \"Spawnmenu\" > Options > ARC9 > Controller."

////////////////////// Aim Assist
L["settings.tabname.aimassist"] = "Aim Assist"
L["settings.tabname.aimassist.desc"] = "You can enable aim assistance if you might have trouble keeping your aim on your target, or if you just prefer to not put effort into shooting your targets."

L["settings.aimassist.enable.title"] = "Enable Aim Assist"
L["settings.aimassist.enable.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nThis is a server variable.\n\nRequires Aim Assist to be enabled on CLIENT."

L["settings.aimassist.enable_general.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nConfigure it in the \"Aim Assist\" tab."

L["settings.aimassist.enable_client.desc"] = "Enables an aim assistance feature that moves your aim towards a target when aiming near them.\n\nRequires Aim Assist to be enabled on SERVER."

L["settings.aimassist.intensity.title"] = "Intensity"
L["settings.aimassist.intensity.desc"] = "How intense the aim assist is.\n\nThis is a server variable."

L["settings.aimassist.cone.title"] = "Cone"
L["settings.aimassist.cone.desc"] = "How close or far away you need to look towards a target before the aim assist engages.\n\nThis is a server variable."

L["settings.aimassist.head.title"] = "Lock onto head"
L["settings.aimassist.head.desc"] = "If the aim assist should lock onto the target's head instead of its chest.\n\nThis is a server variable."

L["settings.aimassist.sensmult.desc"] = "Multiply the look sensitivity by this amount when hovering over a valid target.\nThe lower the value, the lower the sensitivity."

L["settings.aimassist.moving.title"] = "Must move"
L["settings.aimassist.moving.desc"] = "Requires the user to be moving for the lock-on aim assist to work.\n\nThis is a server variable."

L["settings.aimassist.grounded.title"] = "Must be on ground"
L["settings.aimassist.grounded.desc"] = "Requires the user to be on the ground for the lock-on aim assist to work.\n\nThis is a server variable."

////////////////////// Asset Caching
L["settings.tabname.caching"] = "Asset Caching"
L["settings.caching.title"] = "Asset Caching"
L["settings.caching.desc"] = "You can cache some ARC9 assets (save in memory without loading while playing) to prevent stutters for comfort gameplay!\n\nYou surely should enable some stuff if your gmod running on HDD."

L["settings.caching.precache_sounds_onfirsttake.title"] = "On first equip: Cache gun sounds"
L["settings.caching.precache_sounds_onfirsttake.desc"] = "Caches all sounds only from gun you just took in hands (except reload sounds).\n\nNot any impactful, rather helpful to prevent stutters while firing."

L["settings.caching.precache_attsmodels_onfirsttake.title"] = "On first equip: Cache all attachments"
L["settings.caching.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachments models when any ARC9 weapon was first equipped.\n\nCauses pretty big freeze, especially when you have lots of weapons."
L["settings.caching.precache_wepmodels_onfirsttake.title"] = "On first equip: Cache all weapon models"
L["settings.caching.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 weapons viewmodels when any ARC9 weapon was first equipped.\n\nCauses REALLY BIG freeze, especially when you have lots of weapons."

L["settings.caching.precache_allsounds_onstartup.title"] = "On game start: Cache all guns sounds"
L["settings.caching.precache_allsounds_onstartup.desc"] = "Caches all sounds from all guns on server start-up. (except reload sounds).\n\nNot so impactful, but anyway you better use first option here."
L["settings.caching.precache_attsmodels_onstartup.title"] = "On game start: Cache all attachments"
L["settings.caching.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachments models on server start-up.\n\nCauses pretty big load time increase, especially when you have lots of weapons."
L["settings.caching.precache_wepmodels_onstartup.title"] = "On game start: Cache all weapon models"
L["settings.caching.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 weapons viewmodels on server start-up.\n\nCauses REALLY BIG load time increase, especially when you have lots of weapons."

L["settings.caching.precache_allsounds.title"] = "All weapon sounds"
L["settings.caching.precache_wepmodels.title"] = "All weapon models"
L["settings.caching.precache_attsmodels.title"] = "All attachments models"

L["settings.developer.cache"] = "Cache"

////////////////////// Developer
L["settings.tabname.developer"] = "Developer"

L["settings.developer.developer"] = "Developer Options"
L["settings.developer.dev_always_ready.title"] = "Always Ready"
L["settings.developer.dev_always_ready.desc"] = "Always play \"ready\" animation when deploying a weapon.\n\nThis is a server variable."
L["settings.developer.dev_benchgun.title"] = "Benchgun"
L["settings.developer.dev_benchgun.desc"] = "Keep the weapon where it currently is."
L["settings.developer.dev_crosshair.title"] = "Dev Crosshair"
L["settings.developer.dev_crosshair.desc"] = "Funky looking crosshair showing the exact point of aim and some useful numbers.\n\nThis is a server variable, and only works for admins - don't get cheaty with this!"
L["settings.developer.dev_show_affectors.title"] = "Display Affectors"
L["settings.developer.dev_show_affectors.desc"] = "Displays which current affectors are currently applied.\n\nRequires \"Dev Crosshair\"."
L["settings.developer.dev_show_shield.title"] = "Show Shield"
L["settings.developer.dev_show_shield.desc"] = "Show the model for the player's shield."
L["settings.developer.dev_greenscreen.title"] = "Green Screen"
L["settings.developer.dev_greenscreen.desc"] = "Show a green screen background in the customisation menu for screenshots.\n\nIf you are using HDR, don't forget to set mat_bloom_scalefactor_scalar to 0!"
L["settings.developer.reloadatts.title"] = "Reload Attachments"
L["settings.developer.reloadlangs.title"] = "Reload Languages"
L["settings.developer.dev_listmyatts.title"] = "List My Attachments"
L["settings.developer.dev_listanims.title"] = "List Anims"
L["settings.developer.dev_listbones.title"] = "List Bones"
L["settings.developer.dev_listbgs.title"] = "List Bodygroups"
L["settings.developer.dev_listatts.title"] = "List QCAttachments"
L["settings.developer.dev_listmats.title"] = "List Materials"
L["settings.developer.dev_export.title"] = "Get Export Code"
L["settings.developer.dev_getjson.title"] = "Get Weapon JSON"

L["settings.developer.presets_clear.title"] = "Clear weapon data"
L["settings.developer.presets_clear.desc"] = "Clear presets, all icons and default preset for weapon you currently holding.\n\nWarning: if menu opened without ARC9 weapon in hands it will delete all existing ARC9 presets and icons!"

L["settings.developer.clear"] = "Clear"
L["settings.developer.print"] = "Print to Console"
L["settings.developer.reload"] = "Reload"

////////////////////// ARC9 Premium
L["premium.title"] = "ARC9 Premium"
L["premium.desc"] = "ARC9 Premium allows additional customization as a major thanks for supporting the addon financially."

L["premium.requires"] = "Requires <color=255,106,0>ARC9 Premium</color>."
L["premium.acquire"] = "Subscribe to <color=255,106,0>ARC9 Premium</color>"

L["premium.ownedno"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>Not owned</color>"
L["premium.owned"] = "<color=255,106,0>ARC9 Premium</color>: <color=255,100,100>Owned</color>"

L["premium.help"] = "What is ARC9 Premium?"
L["premium.help.header"] = "Guide to ARC9 Premium"
L["premium.help.desc"] = "Creating addons takes time and resources. ARC9 has always been available for free, and it will remain that way. However, if you wish to support the base financially, you may do so, and get rewarded for it!"

L["premium.help.ownedbutnoaccess"] = "Have you recently purchased ARC9 Premium, but do not have automatic access to it? Contact us on the Diamond Doves Discord Server for assistance.\nEnsure you can provide proof of purchase before contacting. Simply saying \"I buy, now give\" is not good enough."

L["premium.content"] = "Included in <color=255,106,0>ARC9 Premium</color>:"
L["premium.content.list"] = [[
- Unlimited Customization Slots (Increased from 32)
- Unlimited Preset Slots (Increased from 10 per weapon)
- Access to Supermodifier settings*
- Access to an exclusive Dark UI mode
- Ability to colour optic reticles, UI and more
- Exclusive camos made available through the base
- Exclusive support channel on Discord

*Requires administrator if on a server
]]

L["premium.payment.month"] = [[
$%s
Acquire ARC9 Premium for 1 Month.
]]

L["premium.payment.months"] = [[
$%s
Acquire ARC9 Premium for %s Months and get a <color=100,255,100>%s%% discount</color>!
]]

L["premium.payment.info"] = [[
Purchasing ARC9 Premium grants immediate access to all the contents listed previously for the time purchased.
Time can be extended by purchasing any of the options once more, and the time will refresh automatically once the original time has expired.
Once the time has passed, and no additional payment has been made, access to ARC9 Premium will be removed.

All customization options, including attachment slots, presets and coloured reticles made with ARC9 Premium will remain available, but you will not alter them or add any additional ones.
]]

L["premium.purchased"] = "Purchased <color=255,106,0>ARC9 Premium</color>!"
L["premium.purchased.desc"] = [[
Thank you for purchasing ARC9 Premium! You made the bird a very happy one!

A receipt will be sent to your connected Email.

If you have not immediately acquired access to the ARC9 Premium bonuses, please rejoin the server, or restart your game.

If you are still having problems with it, or if you still have not been granted Premium, then do visit the Diamond Doves Discord server and provide valid proof of purchase, and we will have it fixed for you.
]]

//////////////////////////////////////////// V2 Settings
////////////////////// Universal
L["v2.settings.disabled"] = "(Disabled) "
L["v2.settings.disabled.desc"] = "! DISABLED !\n\n"
L["v2.settings.server"] = "\n\nThis is a server variable."

////////////////////// Quick Access
L["v2.settings.tabname.quick"] = "Quick Access"
L["v2.settings.tabname.quick.desc"] = "Get quick access to the more important settings right here."

L["v2.settings.quick.lang.title"] = "ARC9 Language"
L["v2.settings.quick.lang.desc"] = "Change the displayed language for ARC9.\n\nNote: Not all languages are supported on weapon packs!"

L["v2.settings.hud_game.hud_arc9.desc2"] = "Tweak in \"Game HUD\"\n\nEnable a custom LCD display HUD when using ARC9 weapons."

L["v2.settings.tpik.desc2"] = "Tweak in \"Visuals\"\n\nEnables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

L["v2.settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

L["v2.settings.gameplay.controller.title"] = "Enable Controller Mode"
L["v2.settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."

////////////////////// Game HUD
L["v2.settings.tabname.hud_game"] = "Game HUD"

////////// ARC9 HUD
L["v2.settings.tabname.arc9_hud"] = "ARC9 HUD"
L["v2.settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."

L["v2.settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
L["v2.settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
L["v2.settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
L["v2.settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
L["v2.settings.hud_game.hud_compact.title"] = "Compact mode"
L["v2.settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."

L["v2.settings.hud_game.keephints.title"] = "Always Display Hints"
L["v2.settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
L["v2.settings.hud_game.nohints.title"] = "or Disable Hints"
L["v2.settings.hud_game.nohints.desc"] = "Completely disables ARC9 hints.\n\nNot compatible with \"Always Display Hints\"."

L["v2.settings.hud_game.hints.title"] = "Hint Behavior"
L["v2.settings.hud_game.hints.desc"] = "Choose to always display, fade away or completely disable control hints."

L["v2.settings.hud_game.killfeed_enable.title"] = "Auto-Generate Killfeed Icons"
L["v2.settings.hud_game.killfeed_enable.desc"] = "Generate killfeed icons automatically on ARC9 weapons."
L["v2.settings.hud_game.killfeed_dynamic.title"] = "Dynamic Icons"
L["v2.settings.hud_game.killfeed_dynamic.desc"] = "Dynamically generates icons when getting kills or altering attachments."
L["v2.settings.hud_game.killfeed_colour.title"] = "Display in Color"
L["v2.settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."

////////// Glyphs
L["v2.settings.tabname.glyphs"] = "Glyphs"
L["v2.settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."

L["v2.settings.hud_glyph.type_hud.title"] = "On the HUD"
L["v2.settings.hud_glyph.type_hud.desc"] = "Which glyphs to use on the ARC9 HUD and Hints."
L["v2.settings.hud_glyph.type_cust.title"] = "In Customization Menu"
L["v2.settings.hud_glyph.type_cust.desc"] = "Which glyphs to use when in the customization menu."

L["v2.settings.hud_glyph.light"] = "Light"
L["v2.settings.hud_glyph.dark"] = "Dark"
L["v2.settings.hud_glyph.knockout"] = "Knockout"

////////// Display Tooltips
L["v2.settings.tabname.centerhint"] = "Display Tooltips"
L["v2.settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."

L["v2.settings.centerhint.breath_hud.title"] = "When Holding Breath"
L["v2.settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
L["v2.settings.centerhint.breath_pp.title"] = "Post-Processing"
L["v2.settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."

L["v2.settings.centerhint.reload.title"] = "When Low on Ammo"
L["v2.settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
L["v2.settings.centerhint.reload_percent.title"] = "Percentage"
L["v2.settings.centerhint.reload_percent.desc"] = "When, in percentage value, the tooltip should appear."

L["v2.settings.centerhint.bipod.title"] = "When using Bipods"
L["v2.settings.centerhint.bipod.desc"] = "Displays a tooltip when you can utilize the weapon's bipod.\n\nAlso displays which button to press."

L["v2.settings.centerhint.jammed.title"] = "When Jammed"
L["v2.settings.centerhint.jammed.desc"] = "Displays a tooltip when the weapon is jammed.\n\nAlso displays which button to press."

L["v2.settings.centerhint.firemode.title"] = "When Cycling Firing Modes"
L["v2.settings.centerhint.firemode.desc"] = "Displays a tooltip when cycling firing modes."

L["v2.settings.centerhint.firemode_time.title"] = "Display Time"
L["v2.settings.centerhint.firemode_time.desc"] = "How long, in seconds, the tooltip should remain on screen."

L["v2.settings.centerhint.overheat.title"] = "When Overheating"
L["v2.settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."

////////// Advanced ARC9 HUD Settings
L["v2.settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
L["v2.settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."

L["v2.settings.hud_game.hud_scale.title"] = "HUD Scale"
L["v2.settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."

L["v2.settings.hud_game.hud_deadzonex.title"] = "HUD Width"
L["v2.settings.hud_game.hud_deadzonex.desc"] = "Alters the maximum width of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."

////////////////////// Visuals
L["v2.settings.tabname.visuals"] = "Visuals"

////////// TPIK
L["v2.settings.tabname.tpik"] = "TPIK - Third Person Inverse Kinematics"
L["v2.settings.tabname.tpik.desc"] = "\"Third Person Inverse Kinematics\" is a system that allows most weapons to be displayed in third person using their first person animations and positions."

L["v2.settings.tpik.title"] = "Enable TPIK"
L["v2.settings.tpik.desc"] = "Enables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."

L["v2.settings.tpik_others.title"] = "Other Players' TPIK"
L["v2.settings.tpik_others.desc"] = "Show other players' TPIK.\n\nImpacts performance."

L["v2.settings.tpik_framerate.title"] = "TPIK Frame Rate"
L["v2.settings.tpik_framerate.desc"] = "At which frame rate the TPIK runs at.\n\nSet to 0 for unlimited.\n\nUnlimited or higher values impact performance."

////////// Blur
L["v2.settings.tabname.blur"] = "Blur"
L["v2.settings.tabname.blur.desc"] = "Applies a blur effect when certain criteria are met."

L["v2.settings.blur.cust_blur.title"] = "Blur world when Customizing"
L["v2.settings.blur.cust_blur.desc"] = "Blurs the background when the customization menu is open."

L["v2.settings.blur.fx_reloadblur.title"] = "Blur world when Reloading"
L["v2.settings.blur.fx_reloadblur.desc"] = "Blurs the background when reloading."

L["v2.settings.blur.fx_animblur.title"] = "Blur world when Readying"
L["v2.settings.blur.fx_animblur.desc"] = "Blurs the background when pulling out a weapon."

L["v2.settings.blur.fx_rtblur.title"] = "Blur world when aiming RT scopes"
L["v2.settings.blur.fx_rtblur.desc"] = "Blurs the background when aiming with any RT scope."

L["v2.settings.blur.fx_adsblur.title"] = "Blur weapon when aiming"
L["v2.settings.blur.fx_adsblur.desc"] = "Applies a blur effect on the bottom of your screen when aiming.\n\nNot all weapons support this."

////////// Effects
L["v2.settings.tabname.effects"] = "Effects"
L["v2.settings.tabname.effects.desc"] = "Adjust certain visual effects."

L["v2.settings.effects.eject_fx.title"] = "Shell Eject Smoke"
L["v2.settings.effects.eject_fx.desc"] = "Adds extra effects (sparks and smoke) to the shell ejection.\n\nHas minimal impact to performance."

L["v2.settings.effects.eject_time.title"] = "Shell Eject Life Time"
L["v2.settings.effects.eject_time.desc"] = "How long, in seconds, the shells ejected from ARC9 guns should remain on the ground.\n\nSet to -1 to disable.\n\nDepending on the value, can have minimal to a slight impact to performance."

L["v2.settings.effects.muzzle_light.title"] = "Muzzle Lights"
L["v2.settings.effects.muzzle_light.desc"] = "Lights up the surrounding area when firing a weapon without a suppressor.\n\nHas minimal impact to performance."

L["v2.settings.effects.muzzle_others.title"] = "Other's Muzzle Effects"
L["v2.settings.effects.muzzle_others.desc"] = "Display the muzzle effects from other player's ARC9 weapons.\n\nHas a slight impact to performance."

L["v2.settings.effects.allflash.title"] = "Other's Flashlights"
L["v2.settings.effects.allflash.desc"] = "Renders the flashlights from all players.\n\nImpacts performance."

////////// Viewmodel Settings
L["v2.settings.tabname.vm"] = "Viewmodel Settings"
L["v2.settings.tabname.vm.desc"] = "Alter various settings related to the viewmodels."

L["v2.settings.vm.vm_bobstyle.title"] = "Bob Style"
L["v2.settings.vm.vm_bobstyle.desc"] = "Choose one of various viewmodel bobbing styles, graciously contributed by the ARC9 team (and Valve)."

L["v2.settings.vm.fov.title"] = "Add FOV"
L["v2.settings.vm.fov.desc"] = "Add this value to the viewmodel's field of view.\n\nNote: Could cause visual glitches if set too high or low."

L["v2.settings.vm.vm_addx.title"] = "Viewmodel X-Axis"
L["v2.settings.vm.vm_addx.desc"] = "Move the viewmodel left/right."

L["v2.settings.vm.vm_addy.title"] = "Viewmodel Y-Axis"
L["v2.settings.vm.vm_addy.desc"] = "Move the viewmodel up/down."

L["v2.settings.vm.vm_addz.title"] = "Viewmodel Z-Axis"
L["v2.settings.vm.vm_addz.desc"] = "Move the viewmodel forwards/backwards."

L["v2.settings.vm.vm_cambob.title"] = "Sprint View Bobbing"
L["v2.settings.vm.vm_cambob.desc"] = "Makes the camera move when sprinting."

L["v2.settings.vm.vm_cambobwalk.title"] = "Walk View Bobbing"
L["v2.settings.vm.vm_cambobwalk.desc"] = "Makes the camera move when walking."

L["v2.settings.vm.vm_cambobintensity.title"] = "Intensity"
L["v2.settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."

////////// Other
L["v2.settings.tabname.other"] = "Other"
L["v2.settings.tabname.other.desc"] = "Adjust various miscellaneous settings."

////////////////////// Gameplay
L["v2.settings.tabname.gameplay"] = "Gameplay"

////////// General
L["v2.settings.tabname.general"] = "General"
L["v2.settings.tabname.general.desc"] = "Various general gameplay settings."

L["v2.settings.gameplay.toggleads.title"] = "Toggle ADS"
L["v2.settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."

L["v2.settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
L["v2.settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."

L["v2.settings.gameplay.autoreload.title"] = "Automatic Reload"
L["v2.settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."

L["v2.settings.gameplay.autolean.title"] = "Automatic Lean"
L["v2.settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."

L["v2.settings.gameplay.togglelean.title"] = "Toggle Lean"
L["v2.settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."

L["v2.settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["v2.settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."

L["v2.settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
L["v2.settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."

L["v2.settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["v2.settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."

////////// Optics
L["v2.settings.tabname.optics"] = "Optics"
L["v2.settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."

L["v2.settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
L["v2.settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."

L["v2.settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
L["v2.settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."

L["v2.settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
L["v2.settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."

L["v2.settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
L["v2.settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."

L["v2.settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
L["v2.settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."

L["v2.settings.gameplay.color.scope.title"] = "Magnified Scope Color"
L["v2.settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."

////////// Crosshair
L["v2.settings.tabname.crosshair"] = "Crosshair"
L["v2.settings.tabname.crosshair.desc"] = "Adjust settings related to the crosshair."

L["v2.settings.crosshair.cross_enable.title"] = "Enable Crosshair"
L["v2.settings.crosshair.cross_enable.desc"] = "Enables the crosshair."

L["v2.settings.crosshair.crosshair_force.title"] = "Force-Enable Crosshair"
L["v2.settings.crosshair.crosshair_force.desc"] = "Forces the crosshair to remain enabled, even on weapons which have it disabled."

L["v2.settings.crosshair.crosshair_static.title"] = "Static Crosshair"
L["v2.settings.crosshair.crosshair_static.desc"] = "Ensures that the crosshair does not move while firing.\n\nWarning: Will be inaccurate if used on weapons with non-centered crosshairs."

L["v2.settings.crosshair.crosshair_target.title"] = "Red Crosshair on Target"
L["v2.settings.crosshair.crosshair_target.desc"] = "Changes the color of the crosshair to red when hovering over a player or NPC."

L["v2.settings.crosshair.crosshair_peeking.title"] = "Crosshair when Peeking"
L["v2.settings.crosshair.crosshair_peeking.desc"] = "Displays the crosshair when peeking."

L["v2.settings.crosshair.crosshair_sgstyle.title"] = "Shotgun Crosshair Style"
L["v2.settings.crosshair.crosshair_sgstyle.desc"] = "Change the style of crosshair used when using weapons that fire two or more projectiles at once.\n\nThe last option draws the amount of dots equal to the amount of projectiles fired."

L["v2.settings.crosshair.crosshair_sgstyle_fullcircle"] = "Enclosed Circle"
L["v2.settings.crosshair.crosshair_sgstyle_four"] = "4 Half-Circles"
L["v2.settings.crosshair.crosshair_sgstyle_two"] = "2 Half-Circles"
L["v2.settings.crosshair.crosshair_sgstyle_dots"] = "Original Dots"
L["v2.settings.crosshair.crosshair_sgstyle_dots_accurate"] = "Proj. Nr. Dots"

L["v2.settings.crosshair.cross.title"] = "Crosshair Color"
L["v2.settings.crosshair.cross.desc"] = "Which color the crosshair should be."

L["v2.settings.crosshair.cross_size_mult.title"] = "Crosshair Size"
L["v2.settings.crosshair.cross_size_mult.desc"] = "Multiplies the size of the crosshair by this value."

L["v2.settings.crosshair.cross_size_dot.title"] = "Crosshair Dot Size"
L["v2.settings.crosshair.cross_size_dot.desc"] = "Multiplies the size of the center dot in the crosshair by this value."

L["v2.settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
L["v2.settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."

////////// Aim Assist
L["v2.settings.tabname.aimassist"] = "Aim Assist"
L["v2.settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."

L["v2.settings.aimassist.enable.title"] = "Enable Aim Assist"
L["v2.settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."

L["v2.settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."

////////////////////// Customization
L["v2.settings.tabname.customization"] = "Customization"

////////// Customization Menu
L["v2.settings.tabname.custmenu"] = "Customization Menu"
L["v2.settings.tabname.custmenu.desc"] = "Adjust settings related to the customization menu."

L["v2.settings.custmenu.hud_color.title"] = "Customization Menu Accent"
L["v2.settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."

L["v2.settings.custmenu.hud_darkmode.title"] = "Dark Mode"
L["v2.settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."

L["v2.settings.custmenu.hud_holiday.title"] = "Festive Mode"
L["v2.settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."

L["v2.settings.custmenu.cust_light.title"] = "Enable Light"
L["v2.settings.custmenu.cust_light.desc"] = "Enables a light that makes it easier to see your weapon."

L["v2.settings.custmenu.cust_light_brightness.title"] = "Light Brightness"
L["v2.settings.custmenu.cust_light_brightness.desc"] = "Adjust the brightness of the light."

L["v2.settings.custmenu.cust_hints.title"] = "Enable Control Tips"
L["v2.settings.custmenu.cust_hints.desc"] = "Displays control tips in the bottom right of the customization menu."

L["v2.settings.custmenu.cust_tips.title"] = "Enable General Hints"
L["v2.settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."

L["v2.settings.custmenu.autosave.title"] = "Auto-Save Attachments"
L["v2.settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."

L["v2.settings.custmenu.units.title"] = "Display Units"
L["v2.settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
L["v2.settings.custmenu.units.metric"] = "Metric"
L["v2.settings.custmenu.units.imperial"] = "Imperial"

L["v2.settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
L["v2.settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."

////////////////////// Server
L["v2.settings.tabname.server"] = "Server"

////////// ARC9 HUD
L["v2.settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
L["v2.settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."

////////// Visuals
L["v2.settings.server.gameplay.truenames.title"] = "Enable True Names"
L["v2.settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."

////////// Gameplay
L["v2.settings.server.aimassist.enable.title"] = "Allow Aim Assist"
L["v2.settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."

L["v2.settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
L["v2.settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."

L["v2.settings.server.aimassist.cone.title"] = "Aim Assist Cone"
L["v2.settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."

L["v2.settings.server.aimassist.heads.title"] = "Lock onto Heads"
L["v2.settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."

L["v2.settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
L["v2.settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."

L["v2.settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
L["v2.settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."

L["v2.settings.server.gameplay.lean.title"] = "Allow Leaning"
L["v2.settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."

L["v2.settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
L["v2.settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."

L["v2.settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
L["v2.settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."

L["v2.settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["v2.settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."

L["v2.settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
L["v2.settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."

L["v2.settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
L["v2.settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."

L["v2.settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
L["v2.settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."

L["v2.settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
L["v2.settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."

L["v2.settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
L["v2.settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."

L["v2.settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["v2.settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."

////////// Customization
L["v2.settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
L["v2.settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."

L["v2.settings.server.custmenu.atts_max.title"] = "Max Attachments"
L["v2.settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."

L["v2.settings.server.custmenu.free_atts.title"] = "Free Attachments"
L["v2.settings.server.custmenu.free_atts.desc"] = "Attachments can be used without the need of picking them up first."

L["v2.settings.server.custmenu.atts_lock.title"] = "Unlimited Attachment Units"
L["v2.settings.server.custmenu.atts_lock.desc"] = "If disabled, the user has an attachment and has it equipped onto a weapon, they cannot put it onto another weapon unless they have more than one of that attachment."

L["v2.settings.server.custmenu.atts_loseondie.title"] = "Lose Attachments on Death"
L["v2.settings.server.custmenu.atts_loseondie.desc"] = "If the user dies, they'll lose all of their attachments."

L["v2.settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
L["v2.settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."

////////// Bullet Physics
L["v2.settings.tabname.bulletphysics"] = "Bullet Physics"

L["v2.settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
L["v2.settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."

L["v2.settings.server.bulletphysics.bullet_gravity.title"] = "Bullet Gravity"
L["v2.settings.server.bulletphysics.bullet_gravity.desc"] = "How much physical bullets are affected by gravity."

L["v2.settings.server.bulletphysics.bullet_drag.title"] = "Bullet Drag"
L["v2.settings.server.bulletphysics.bullet_drag.desc"] = "How much air resistance physical bullets will have."

L["v2.settings.server.bulletphysics.bullet_lifetime.title"] = "Bullet Life Time"
L["v2.settings.server.bulletphysics.bullet_lifetime.desc"] = "How long, in seconds, it takes for a physical bullet to be removed from existence."

L["v2.settings.server.bulletphysics.ricochet.title"] = "Enable Bullet Ricochet"
L["v2.settings.server.bulletphysics.ricochet.desc"] = "Allows bullets to bounce off of hard surfaces, potentially striking unsuspecting foes.\n\nEffectiveness depends on the weapon."

L["v2.settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
L["v2.settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."

////////// NPC Settings
L["v2.settings.tabname.npc"] = "NPC Settings"

L["v2.settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["v2.settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."

L["v2.settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
L["v2.settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"

L["v2.settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["v2.settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"

L["v2.settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
L["v2.settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."

L["v2.settings.server.npc.npc_give_weapons.title"] = "Allow NPC Weapon Swapping"
L["v2.settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."

L["v2.settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
L["v2.settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."

L["v2.settings.server.npc.npc_spread.title"] = "NPC Spread"
L["v2.settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."

////////// Quick Stat Modifiers
L["v2.settings.tabname.quickstat"] = "Quick Stat Modifiers"

L["v2.settings.server.quickstat.mod_damage.title"] = "Damage"
L["v2.settings.server.quickstat.mod_spread.title"] = "Spread"
L["v2.settings.server.quickstat.mod_recoil.title"] = "Recoil"
L["v2.settings.server.quickstat.mod_visualrecoil.title"] = "Visual Recoil"
L["v2.settings.server.quickstat.mod_adstime.title"] = "Aim Down Sights Time"
L["v2.settings.server.quickstat.mod_sprinttime.title"] = "Sprint To Fire Time"
L["v2.settings.server.quickstat.mod_damagerand.title"] = "Damage Variance"
L["v2.settings.server.quickstat.mod_muzzlevelocity.title"] = "Muzzle Velocity"
L["v2.settings.server.quickstat.mod_rpm.title"] = "Fire Rate"
L["v2.settings.server.quickstat.mod_headshotdamage.title"] = "Headshot Damage"
L["v2.settings.server.quickstat.mod_malfunction.title"] = "Malfunction Chance"

L["v2.settings.server.quickstat.mod_damage.desc"] = "Multiply how much damage weapons deal."
L["v2.settings.server.quickstat.mod_spread.desc"] = "Multiply how much spread the weapons have."
L["v2.settings.server.quickstat.mod_recoil.desc"] = "Multiply how much recoil the weapon has."
L["v2.settings.server.quickstat.mod_visualrecoil.desc"] = "Multiply how much visual recoil the weapon has."
L["v2.settings.server.quickstat.mod_adstime.desc"] = "Multiply how quickly the weapon goes in and out of ADS."
L["v2.settings.server.quickstat.mod_sprinttime.desc"] = "Multiply how quickly the weapon enters and exits sprint."
L["v2.settings.server.quickstat.mod_damagerand.desc"] = "Multiply damage variance, which adds or removes damage at random."
L["v2.settings.server.quickstat.mod_muzzlevelocity.desc"] = "Multiply how fast the physical bullets move."
L["v2.settings.server.quickstat.mod_rpm.desc"] = "Multiply how quickly the weapon fires."
L["v2.settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
L["v2.settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."

////////////////////// Developer
L["v2.settings.tabname.developer"] = "Developer"

////////// Developer Settings
L["v2.settings.tabname.developer.settings"] = "Developer Settings"
L["v2.settings.tabname.developer.settings.desc"] = "General settings for developers."

L["v2.settings.server.developer.reloadlangs.title"] = "Reload Languages"
L["v2.settings.server.developer.reloadlangs.desc"] = "Reloads all ARC9 language files."

L["v2.settings.server.developer.reloadatts.title"] = "Reload Attachments"
L["v2.settings.server.developer.reloadatts.desc"] = "Reloads all ARC9 attachments."

L["v2.settings.server.developer.dev_always_ready.title"] = "Always Ready"
L["v2.settings.server.developer.dev_always_ready.desc"] = "When enabled, weapons will always play their \"ready\" animation."

L["v2.settings.server.developer.dev_benchgun.title"] = "Benchgun"
L["v2.settings.server.developer.dev_benchgun.desc"] = "When enabled, the viewmodel will remain in place, independant from where you are standing."

L["v2.settings.server.developer.dev_crosshair.title"] = "Developer Crosshair"
L["v2.settings.server.developer.dev_crosshair.desc"] = "A funky looking crosshair showing the exact point of aim and some useful variables.\n\nOnly works for administrators; don't even try to get cheaty with this."

L["v2.settings.server.developer.dev_show_affectors.title"] = "Display Affectors"
L["v2.settings.server.developer.dev_show_affectors.desc"] = "On the \"Developer Crosshair\", displays which current affectors are applied."

L["v2.settings.server.developer.dev_show_shield.title"] = "Show Shield"
L["v2.settings.server.developer.dev_show_shield.desc"] = "Show the protecting model of the player's shield."

L["v2.settings.server.developer.dev_greenscreen.title"] = "Green Screen"
L["v2.settings.server.developer.dev_greenscreen.desc"] = "Applies a green screen background when in the customization menu.\n\nUseful for screenshots.\n\nIf you use HDR, don't forget to set \"mat_bloom_scalefactor_scalar\" to 0!"

L["v2.settings.server.developer.presets_clear.title"] = "Clear Weapon Data"
L["v2.settings.server.developer.presets_clear.desc"] = "Clears presets, icons and default presets for the weapon you are currently holding.\n\nWarning: If used without an ARC9 weapon equipped, it will clear the presets, icons and default presets for all ARC9 weapons."

L["v2.settings.server.developer.reload"] = "RELOAD"
L["v2.settings.server.developer.clear"] = "CLEAR"

////////// Asset Caching
L["v2.settings.tabname.assetcache"] = "Asset Caching"
L["v2.settings.tabname.assetcache.desc"] = "Caching certain assets can prevent stutters for more comfortable gameplay.\n\nIf running on an HDD, or with a lot of addons, these options will improve initial loading times."

L["v2.settings.server.assetcache.precache_sounds_onfirsttake.title"] = "On Weapon Equip: Cache Sounds"
L["v2.settings.server.assetcache.precache_sounds_onfirsttake.desc"] = "Caches the firing sounds for the ARC9 weapon you equip.\n\nCan cause a small game freeze when equipping weapons for the first time."

L["v2.settings.server.assetcache.precache_attsmodels_onfirsttake.title"] = "On Weapon Equip: Cache Attachments"
L["v2.settings.server.assetcache.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachment models when any ARC9 weapon is equipped.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache.precache_wepmodels_onfirsttake.title"] = "On Weapon Equip: Cache Weapon Models"
L["v2.settings.server.assetcache.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 viewmodels when any ARC9 weapon is equipped.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache.precache_allsounds_onstartup.title"] = "On Game Start: Cache Sounds"
L["v2.settings.server.assetcache.precache_allsounds_onstartup.desc"] = "Caches all firing sounds for all ARC9 weapons when the server starts up.\n\nCan cause a temporary game freeze."

L["v2.settings.server.assetcache.precache_attsmodels_onstartup.title"] = "On Game Start: Cache Attachments"
L["v2.settings.server.assetcache.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachment models when the server starts up.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache.precache_wepmodels_onstartup.title"] = "On Game Start: Cache Weapon Models"
L["v2.settings.server.assetcache.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 viewmodels when the server starts up.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache.precache_allsounds.title"] = "Cache All Sounds"
L["v2.settings.server.assetcache.precache_allsounds.desc"] = "Caches all firing sounds on all ARC9 weapons.\n\nCan cause a temporary game freeze."

L["v2.settings.server.assetcache.precache_attsmodels.title"] = "Cache All Attachment Models"
L["v2.settings.server.assetcache.precache_attsmodels.desc"] = "Caches all ARC9 attachment models.\n\nCan cause a long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache.precache_wepmodels.title"] = "Cache All Weapon Models"
L["v2.settings.server.assetcache.precache_wepmodels.desc"] = "Caches all ARC9 viewmodels.\n\nCan cause a very long game freeze, depending on how many ARC9 weapons you have."

L["v2.settings.server.assetcache"] = "CACHE"
L["v2.settings.server.assetcache.all"] = "CACHE ALL"

////////// Print to Console
L["v2.settings.tabname.printconsole"] = "Print to Console"
L["v2.settings.tabname.printconsole.desc"] = "Press \"Print\" on any of these and they will print what is requested into your developer console."

L["v2.settings.server.printconsole.dev_listmyatts.title"] = "Print My Attachments"
L["v2.settings.server.printconsole.dev_listmyatts.desc"] = "Prints the internal names of all currently equipped attachments."

L["v2.settings.server.printconsole.dev_listanims.title"] = "Print Animation List"
L["v2.settings.server.printconsole.dev_listanims.desc"] = "Prints the full internal animation list, including their animation length."

L["v2.settings.server.printconsole.dev_listbones.title"] = "Print Bone List"
L["v2.settings.server.printconsole.dev_listbones.desc"] = "Prints the full list of bones from the viewmodel skeleton."

L["v2.settings.server.printconsole.dev_listbgs.title"] = "Print Bodygroups"
L["v2.settings.server.printconsole.dev_listbgs.desc"] = "Prints the full list of bodygroups for the viewmodel."

L["v2.settings.server.printconsole.dev_listatts.title"] = "Print QCAttachments"
L["v2.settings.server.printconsole.dev_listatts.desc"] = "Prints all of the QCAttachments for the viewmodel."

L["v2.settings.server.printconsole.dev_listmats.title"] = "Print Materials List"
L["v2.settings.server.printconsole.dev_listmats.desc"] = "Prints all of the materials used on the viewmodel."

L["v2.settings.server.printconsole.dev_export.title"] = "Print Export Code"
L["v2.settings.server.printconsole.dev_export.desc"] = "Prints an export code for the weapon's currently equipped attachments.\n\nCan be stored or shared with other users to quickly load a list of attachments."

L["v2.settings.server.printconsole.dev_getjson.title"] = "Print Weapon JSON"
L["v2.settings.server.printconsole.dev_getjson.desc"] = "Prints a JSON entry for the weapon."

L["v2.settings.server.printconsole"] = "PRINT"