L = {}

--L["font"] = "Exo Regular"

-- Language loc is actually unused so you can feel free to skip these
L["bg"] = "Bulgarian"
L["cs"] = "Czech"
L["da"] = "Danish"
L["de"] = "German"
L["el"] = "Greek"
L["en"] = "English"
L["en-pt"] = "Pirate English"
L["es-es"] = "Spanish"
L["et"] = "Estonian"
L["fi"] = "Finnish"
L["fr"] = "French"
L["he"] = "Hebrew"
L["hr"] = "Croatian"
L["hu"] = "Hungarian"
L["it"] = "Italian"
L["ja"] = "Japanese"
L["ko"] = "Korean"
L["lt"] = "Lithuanian"
L["nl"] = "Dutch"
L["no"] = "Norwegian"
L["pl"] = "Polish"
L["pt-br"] = "Portuguese (Brazil)"
L["pt-pt"] = "Portuguese (Portugal)"
L["ro"] = "Romanian"
L["ru"] = "Russian"
L["sk"] = "Slovak"
L["sv"] = "Swedish"
L["th"] = "Thai"
L["tr"] = "Turkish"
L["uk"] = "Ukrainian"
L["vi"] = "Vietnamese"
L["zh-cn"] = "Chinese (Simplified)"
L["zh-tw"] = "Chinese (Traditional)"

L["autostat.damagemax"] = "Close Range Damage"
L["autostat.damagemin"] = "Long Range Damage"
L["autostat.damagerand"] = "Damage Variance"
L["autostat.rangemin"] = "Minimum Damage Range"
L["autostat.rangemax"] = "Maximum Range"
L["autostat.distance"] = "Bullet Distance"
L["autostat.num"] = "Projectile Count"
L["autostat.penetration"] = "Material Penetration"
L["autostat.ricochetanglemax"] = "Ricochet Angle"
L["autostat.ricochetchance"] = "Ricochet Chance"
L["autostat.armorpiercing"] = "Armor Piercing"
L["autostat.muzzlevelocity"] = "Projectile Muzzle Velocity"
L["autostat.physbulletmuzzlevelocity"] = "Muzzle Velocity"
L["autostat.physbulletdrag"] = "Bullet Drag"
L["autostat.physbulletgravity"] = "Bullet Drop"
L["autostat.chambersize"] = "Chamber Load Count"
L["autostat.clipsize"] = "Magazine Capacity"
L["autostat.supplylimit"] = "Reserve Magazines"
L["autostat.secondarysupplylimit"] = "Reserve Secondary Ammo"
L["autostat.ammopershot"] = "Ammo Per Shot"
L["autostat.manualactionchamber"] = "Shots Per Cycle"
L["autostat.rpm"] = "Fire Rate"
L["autostat.postburstdelay"] = "Burst Delay"
L["autostat.pushbackforce"] = "Pushback Force"
L["autostat.recoil"] = "Recoil"
L["autostat.recoilpatterndrift"] = "Recoil Drift"
L["autostat.recoilup"] = "Vertical Recoil"
L["autostat.recoilside"] = "Horizontal Recoil"
L["autostat.recoilrandomup"] = "Vertical Recoil Spread"
L["autostat.recoilrandomside"] = "Horizontal Recoil Spread"
L["autostat.recoildissipationrate"] = "Recoil Dissipation Rate"
L["autostat.recoilresettime"] = "Recoil Reset Time"
L["autostat.recoilautocontrol"] = "Recoil Control"
L["autostat.recoilkick"] = "Felt Recoil"
L["autostat.spread"] = "Spread"
L["autostat.pelletspread"] = "Clump Spread"
L["autostat.freeaimradius"] = "Free Aim Radius"
L["autostat.sway"] = "Sway"
L["autostat.aimdownsightstime"] = "Aim Down Sights Time"
L["autostat.sprinttofiretime"] = "Sprint To Fire Time"
L["autostat.reloadtime"] = "Reload Time"
L["autostat.deploytime"] = "Draw Time"
L["autostat.cycletime"] = "Cycle Time"
L["autostat.fixtime"] = "Unjam Time"
L["autostat.overheattime"] = "Overheat Fix Time"
L["autostat.speed"] = "Movement Speed"
L["autostat.bashdamage"] = "Melee Damage"
L["autostat.bashrange"] = "Melee Range"
L["autostat.bashlungerange"] = "Melee Lunge Range"
L["autostat.heatcapacity"] = "Heat Capacity"
L["autostat.heatdissipation"] = "Heat Dissipation"
L["autostat.malfunctionmeanshotstofail"] = "Mean Shots Between Failures"
L["autostat.shootvolume"] = "Report Volume"
L["autostat.alwaysphysbullet"] = "Always Physical Bullets"
L["autostat.neverphysbullet"] = "Non-Physical Bullets"
L["autostat.infiniteammo"] = "Infinite Ammunition"
L["autostat.bottomlessclip"] = "Bottomless Magazine"
L["autostat.shotgunreload"] = "Individual Reloading"
L["autostat.hybridreload"] = "Hybrid Individual Reloading"
L["autostat.manualaction"] = "Manual Action"
L["autostat.canfireunderwater"] = "Underwater Shooting"
L["autostat.autoreload"] = "Idle Reloading"
L["autostat.autoburst"] = "Automatic Burst Fire"
L["autostat.runawayburst"] = "Runaway Burst"
L["autostat.shootwhilesprint"] = "Shoot While Sprinting"
L["autostat.bash"] = "Melee Attacks"
L["autostat.overheat"] = "Overheating"
L["autostat.malfunction"] = "Jamming"
L["autostat.malfunctionwait"] = "Malfunction Wait Time"
L["autostat.bipod"] = "Bipod"
L["autostat.noflash"] = "No Muzzle Flash"
L["autostat.bulletguidance"] = "Guided Rounds"
L["autostat.bulletguidanceamount"] = "Guidance Factor"
L["autostat.heatpershot"] = "Heat Per Shot"
L["autostat.explosiondamage"] = "Explosion Damage"
L["autostat.explosionradius"] = "Explosion Splash Radius"
L["autostat.headshotdamage"] = "Headshot Damage"
L["autostat.chestdamage"] = "Chest Damage"
L["autostat.stomachdamage"] = "Stomach Damage"
L["autostat.armdamage"] = "Arm Damage"
L["autostat.legdamage"] = "Leg Damage"
L["autostat.visualrecoil"] = "Visual Recoil"
L["autostat.visualrecoilup"] = "Vertical Visual Recoil"
L["autostat.visualrecoilside"] = "Horizontal Visual Recoil"
L["autostat.visualrecoilroll"] = "Visual Recoil Roll"
L["autostat.visualrecoilpunch"] = "Visual Recoil Punch"
L["autostat.breathholdtime"] = "Focus Time"

L["autostat.secondary._beforephrase"] = false -- if true, secondary stat phrasing comes before the stat
L["autostat.secondary._divider"] = " " -- space between the secondary phrase from the stat phrase. set true to use empty string

L["autostat.secondary.true"] = "when TrueNames is on"
L["autostat.secondary.silenced"] = "when Silenced"
L["autostat.secondary.midair"] = "in Mid-Air"
L["autostat.secondary.crouch"] = "while Crouching"
L["autostat.secondary.first"] = "on First Shot"
L["autostat.secondary.firstshot"] = "on First Shot"
L["autostat.secondary.last"] = "on Last round in mag"
L["autostat.secondary.lastshot"] = "on Last round in mag"
L["autostat.secondary.empty"] = "on Last round in mag"
L["autostat.secondary.evenshot"] = "every Even Shot"
L["autostat.secondary.oddshot"] = "every Odd Shot"
L["autostat.secondary.evenreload"] = "every Even Reload"
L["autostat.secondary.oddreload"] = "every Odd Reload"
L["autostat.secondary.sights"] = "in Sights"
L["autostat.secondary.hipfire"] = "in Hipfire"
L["autostat.secondary.shooting"] = "while Shooting"
L["autostat.secondary.recoil"] = "from Recoil" --"With Each Shot"
L["autostat.secondary.move"] = "while Moving"
L["autostat.secondary.blindfire"] = "while Blind-Firing" -- No longer exists, you can skip this line
L["autostat.secondary.ubgl"] = "in UBGL"

L["unit.second"] = "s"
L["unit.meter"] = "m"
L["unit.millimeter"] = "mm"
L["unit.meterpersecond"] = "m/s"
L["unit.hammerunit"] = "HU"
L["unit.decibel"] = "dB"
L["unit.rpm"] = "RPM"
L["unit.moa"] = "MOA"
L["unit.dmg"] = "DMG"
L["unit.projectiles"] = "PROJ"

L["hud.firemode.single"] = "SINGLE"
L["hud.firemode.burst"] = "BURST"
L["hud.firemode.auto"] = "AUTO"
L["hud.firemode.safe"] = "SAFE"

L["hud.version"] = "ARCTIC SYSTEMS HUD v"
L["hud.jammed"] = "JAMMED!"
L["hud.therm_deco"] = "BARREL TEMP"

L["hud.hint.ubgl"] = "Toggle"
L["hud.hint.switchsights"] = "Switch Sights"
L["hud.hint.zoom"] = "Change Zoom"
L["hud.hint.breath"] = "Hold Breath"
L["hud.hint.bash"] = "Bash"
L["hud.hint.inspect"] = "Inspect"
L["hud.hint.switchsights"] = "Switch Sights"
L["hud.hint.firemode"] = "Switch Firemode"
L["hud.hint.cycle"] = "Cycle"
L["hud.hint.toggleatts"] = "Toggle Attachments"
L["hud.hint.peek"] = "Peek"
L["hud.hint.customize"] = "Customize"
L["hud.hint.safe"] = "Toggle Safe"
L["hud.hint.lean"] = "Lean"

L["autostat.enable.pre"] = "Enables"
L["autostat.disable.pre"] = "Disables"
L["autostat.enable.post"] = ""
L["autostat.disable.post"] = ""

L["ammo.pistol"] = "Pistol Ammo"
L["ammo.357"] = "Magnum Ammo"
L["ammo.smg1"] = "Carbine Ammo"
L["ammo.ar2"] = "Rifle Ammo"
L["ammo.buckshot"] = "Shotgun Ammo"
L["ammo.sniperpenetratedround"] = "Sniper Ammo"
L["ammo.smg1_grenade"] = "Rifle Grenades"

L["customize.panel.customize"] = "CUSTOMIZE"
L["customize.panel.personalize"] = "PERSONALIZE"
L["customize.panel.stats"] = "STATS & BALLISTICS"
L["customize.panel.trivia"] = "TRIVIA"
L["customize.panel.inspect"] = "INSPECT"
L["customize.panel.presets"] = "Presets"

L["customize.stats.firepower"] = "Firepower"
L["customize.stats.rof"] = "ROF"
L["customize.stats.cyclic"] = "Cyclic ROF"
L["customize.stats.capacity"] = "Capacity"
L["customize.stats.range"] = "Range"
L["customize.stats.precision"] = "Precision"
L["customize.stats.muzzlevelocity"] = "Muzzle Velocity"
L["customize.stats.ammo"] = "Ammo Type"
L["customize.stats.penetration"] = "Penetration"
L["customize.stats.ricochet"] = "Ricochet Chance"
L["customize.stats.armorpiercing"] = "Armor Piercing"
L["customize.stats.explosive"] = "Explosive Damage"
L["customize.stats.speed"] = "Movement Speed"
L["customize.stats.aimtime"] = "Aim Time"
L["customize.stats.sprinttofire"] = "Sprint to Fire Time"
L["customize.stats.firemodes"] = "Fire Modes"
L["customize.stats.burstdelay"] = "Burst Delay"
L["customize.stats.triggerdelay"] = "Trigger Delay"
L["customize.stats.noise"] = "Noise"
L["customize.stats.sway"] = "Sway"
L["customize.stats.freeaim"] = "Free Aim Radius"
L["customize.stats.supplylimit"] = "Supply Limit"

L["customize.hint.controller"] = "Controller Mode is on."
L["customize.hint.expand"] = "Expand"
L["customize.hint.attach"] = "Attach"
L["customize.hint.unattach"] = "Unattach"
L["customize.hint.recenter"] = "Recenter"
L["customize.hint.rotate"] = "Rotate"
L["customize.hint.pan"] = "Pan"
L["customize.hint.zoom"] = "Zoom"
L["customize.hint.select"] = "Select"
L["customize.hint.deselect"] = "Deselect"
L["customize.hint.cycle"] = "Cycle Slot"
L["customize.hint.last"] = "Last Slot"
L["customize.hint.cursor"] = "Cursor"
L["customize.hint.recalculate"] = "Recalculate"
L["customize.hint.nextmode"] = "Next Mode"
L["customize.hint.lastmode"] = "Last Mode"
L["customize.hint.save"] = "Save"
L["customize.hint.quicksave"] = "Quicksave"
L["customize.hint.import"] = "Import"
L["customize.hint.install"] = "Install"
L["customize.hint.export"] = "Export"
L["customize.hint.delete"] = "Delete"
L["customize.hint.open"] = "Open"

L["customize.trivia.description"] = "Description"

L["folder.deselect"] = "Deselect"
L["folder.select"] = "Select"
L["folder.back"] = "Back"

L["customize.bench.dummy"] = "BALLISTICS DUMMY TEST"
L["customize.bench.effect"] = "EFFECT AT RANGE"
L["customize.bench.ballistics"] = "TERMINAL BALLISTICS PERFORMANCE EVALUATION"
L["customize.bench.precision"] = "MECHANICAL PRECISION TEST"

L["settings.title"] = "ARC9 Settings"
L["settings.desc"] = "Description"

L["settings.tabname.performance"] = "Performance"
L["settings.tabname.optics"] = "Optics"
L["settings.tabname.crosshair"] = "Crosshair"
L["settings.tabname.hud_cust"] = "Customization"
L["settings.tabname.hud_game"] = "Game HUD"
L["settings.tabname.npc"] = "NPCs"
L["settings.tabname.gameplay"] = "Gameplay"
L["settings.tabname.visuals"] = "Visuals"
L["settings.tabname.bullets"] = "Bullet Physics"
L["settings.tabname.attachments"] = "Attachments"
L["settings.tabname.modifiers"] = "Modifiers"
L["settings.tabname.controller"] = "Controller"
L["settings.tabname.developer"] = "Developer"


L["settings.cheapscopes.title"] = "Cheap Scopes"
L["settings.cheapscopes.desc"] = "A cheap RT scope implementation by zooming your whole view to aim, instead of rendering world again in a scope. Significantly increases performance on large maps."
L["settings.allflash.title"] = "All Flashlights"
L["settings.allflash.desc"] = "Fully render all flashlights from other players.\n\nVery expensive on servers."
L["settings.tpik.title"] = "TPIK"
L["settings.tpik.desc"] = "TPIK (Third Person Inverse Kinematics) is a system that allows most weapons display detailed and same as in first person hands positions, reload and firing animations in third person.\n\nConfigure it in Visuals tab."
L["settings.cust_blur.title"] = "Customization Background"
L["settings.cust_blur.desc"] = "Blurs customization background."
L["settings.fx_reloadblur.title"] = "While Reloading"
L["settings.fx_reloadblur.desc"] = "Blurs the world while reloading."
L["settings.fx_animblur.title"] = "While readying"
L["settings.fx_animblur.desc"] = "Blurs the world while deploying a weapon for the first time."
L["settings.fx_rtblur.title"] = "In Scopes"
L["settings.fx_rtblur.desc"] = "Blurs the world while using a magnified scope."
L["settings.fx_adsblur.title"] = "In Sights"
L["settings.fx_adsblur.desc"] = "Blurs the weapon while aiming down sights."
L["settings.eject_fx.title"] = "Smoke Effects"
L["settings.eject_fx.desc"] = "Produce smoke effects from ejected shell casings, where the weapon supports this feature"
L["settings.eject_time.title"] = "Add Life Time"
L["settings.eject_time.desc"] = "Allow shell casings to stay in the world for longer. Can be expensive."

-- Use this method to localize convars in settings menu:
-- settings.convar.title = "Convar Title"
-- settings.convar.desc = "Convar Description"

L["settings.developer.developer"] = "Developer Options"
L["settings.attachments.inventory"] = "Inventory"
L["settings.attachments.customization"] = "Customization"
L["settings.bullets.bullets"] = "Bullet Physics"
L["settings.visuals.tpik"] = "TPIK"
L["settings.visuals.viewmodel"] = "Viewmodel"
L["settings.gameplay.mechanics"] = "Game Mechanics"
L["settings.gameplay.controls"] = "Controls"
L["settings.npc.weapons"] = "NPC Weapons"
L["settings.hud_game.breath"] = "Breath"
L["settings.hud_game.killfeed"] = "Killfeed"
L["settings.hud_game.lcd"] = "LCD Panel"
L["settings.hud_cust.customization"] = "Customization"
L["settings.hud_cust.hud"] = "HUD"
L["settings.crosshair.crosshair"] = "Crosshair"
L["settings.optics.color"] = "Color"
L["settings.optics.control"] = "Control"
L["settings.performance.important"] = "High Performance Impact"
L["settings.performance.blur.title"] = "Blur"
L["settings.performance.shelleject.title"] = "Shell Eject"

L["settings.optics.cheapscopes.title"] = "Cheap Scopes"
L["settings.optics.cheapscopes.desc"] = "A cheap RT scope implementation by zooming your whole view to aim, instead of rendering world again in a scope. Significantly increases performance on large maps."
L["settings.optics.compensate_sens.title"] = "Compensate Sensitivity"
L["settings.optics.compensate_sens.desc"] = "Compensate sensitivity for magnification."
L["settings.optics.toggleads.title"] = "Toggle ADS"
L["settings.optics.toggleads.desc"] = "Aiming will toggle sights."
L["settings.optics.reflex.title"] = "Reflex Sights"
L["settings.optics.reflex.desc"] = "Color to use for reflex/holographic sights.\n\nNot all optics support this feature."
L["settings.optics.scope.title"] = "Scopes"
L["settings.optics.scope.desc"] = "Color to use for magnified scopes.\n\nNot all optics support this feature."

L["settings.crosshair.cross_enable.title"] = "Enable Crosshair"
L["settings.crosshair.cross_enable.desc"] = "Enable crosshair. Some guns do not allow you to use the crosshair."
L["settings.crosshair.cross.title"] = "Crosshair Color"
L["settings.crosshair.cross.desc"] = "The color of your crosshair."
L["settings.crosshair.cross_size_mult.title"] = "Crosshair Size"
L["settings.crosshair.cross_size_mult.desc"] = "Multiply the size of your crosshair."
L["settings.crosshair.cross_size_dot.title"] = "Dot Size"
L["settings.crosshair.cross_size_dot.desc"] = "Multiply the size of the middle dot."
L["settings.crosshair.cross_size_prong.title"] = "Prong Size"
L["settings.crosshair.cross_size_prong.desc"] = "Multiply the size of the outer prongs."
L["settings.crosshair.crosshair_static.title"] = "Static Crosshair"
L["settings.crosshair.crosshair_static.desc"] = "Enable static crosshair, which does not move when shooting."
L["settings.crosshair.crosshair_force.title"] = "Force Crosshair"
L["settings.crosshair.crosshair_force.desc"] = "Force the crosshair even on guns that don't want you to see it.\n\nServer setting."

L["settings.hud_cust.hud_scale.title"] = "HUD Scale"
L["settings.hud_cust.hud_scale.desc"] = "Scale multiplier for ARC9's HUD."
L["settings.hud_cust.hud_color.title"] = "HUD Color"
L["settings.hud_cust.hud_color.desc"] = "Highlight color for the HUD.\nThe accent color."
L["settings.hud_cust.language_id.title"] = "Language"
L["settings.hud_cust.language_id.desc"] = "Language pack to use for ARC9."
L["settings.hud_cust.cust_light.title"] = "Enable Light"
L["settings.hud_cust.cust_light.desc"] = "Enables gun lighting in the customization menu.\n\nSame thing as button near settings button."
L["settings.hud_cust.cust_light_brightness.title"] = "Light Brightness"
L["settings.hud_cust.cust_light_brightness.desc"] = "How bright that light in the customization panel will be.\n\nDon't forget to turn it on first though!"
L["settings.hud_cust.cust_hints.title"] = "Hints"
L["settings.hud_cust.cust_hints.desc"] = "Enable hints in the customization menu."
L["settings.hud_cust.cust_roll_unlock.title"] = "Unlock Roll" -- NOT USED ANYMORE
L["settings.hud_cust.cust_roll_unlock.desc"] = "Allow weapon roll in the customization menu.\n\nMight look and control not the best way." -- NOT USED ANYMORE
L["settings.hud_cust.cust_exit_reset_sel.title"] = "Exit Resets Selection"
L["settings.hud_cust.cust_exit_reset_sel.desc"] = "Exiting customization menu resets the active slot selection."

L["settings.hud_game.hud_arc9.title"] = "Enable HUD"
L["settings.hud_game.hud_arc9.desc"] = "Enable HUD for ARC9 weapons."
L["settings.hud_game.hud_always.title"] = "On all weapons"
L["settings.hud_game.hud_always.desc"] = "Enable that HUD on all weapons."
L["settings.hud_game.hud_compact.title"] = "Compact Mode"
L["settings.hud_game.hud_compact.desc"] = "Compact appearance for the HUD panel."
L["settings.hud_game.hud_keephints.title"] = "Keep Hints"
L["settings.hud_game.hud_keephints.desc"] = "Show the ARC9 control hints on top on HUD panel."
L["settings.hud_game.killfeed_enable.title"] = "Killfeed Icons"
L["settings.hud_game.killfeed_enable.desc"] = "Enable auto-generation of killfeed icons for ARC9 guns."
L["settings.hud_game.killfeed_dynamic.title"] = "Dynamic updating"
L["settings.hud_game.killfeed_dynamic.desc"] = "Killfeed icons will be regenerated after each kill.\n\nTurn off if you want get that 0.1 fps."
L["settings.hud_game.breath_hud.title"] = "Breath HUD"
L["settings.hud_game.breath_hud.desc"] = "Show a bar that displays your remaining breath while stabilizing your gun in sights."
L["settings.hud_game.breath_pp.title"] = "Breath Post-Process"
L["settings.hud_game.breath_pp.desc"] = "Holding breath will also add post-processing effects to your screen."
L["settings.hud_game.breath_sfx.title"] = "Breath SFX"
L["settings.hud_game.breath_sfx.desc"] = "Holding breath will play associated sound effects."

L["settings.npc.npc_equality.title"] = "Damage Equality"
L["settings.npc.npc_equality.desc"] = "NPCs do just as much damage as players do.\n\nThis is a server variable."
L["settings.npc.npc_atts.title"] = "Give Attachments"
L["settings.npc.npc_atts.desc"] = "Spawned or given ARC9 weapons receive a random set of attachments.\n\nThis is a server variable."
L["settings.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["settings.npc.npc_autoreplace.desc"] = "Replace NPC weapons with randomly chosen ARC9 weapons.\n\nThis is a server variable."
L["settings.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["settings.npc.replace_spawned.desc"] = "Replace map/spawned HL2 weapons with randomly chosen ARC9 weapons.\n\nThis is a server variable."
L["settings.npc.npc_give_weapons.title"] = "Players Can Give Weapons"
L["settings.npc.npc_give_weapons.desc"] = "Players are able to press E on NPCs to give them their weapon.\n\nThis is a server variable."

L["settings.gameplay.toggleads.title"] = "Toggle ADS"
L["settings.gameplay.toggleads.desc"] = "Aiming will toggle sights."
L["settings.gameplay.autolean.title"] = "Automatic Lean"
L["settings.gameplay.autolean.desc"] = "Aiming will try to automatically lean if this is possible."
L["settings.gameplay.autoreload.title"] = "Automatic Reload"
L["settings.gameplay.autoreload.desc"] = "Empty ARC9 weapons will reload automatically."
L["settings.gameplay.infinite_ammo.title"] = "Infinite Ammo"
L["settings.gameplay.infinite_ammo.desc"] = "Weapons have infinite ammunition.\n\nThis is a server variable."
L["settings.gameplay.realrecoil.title"] = "Physical Visual Recoil"
L["settings.gameplay.realrecoil.desc"] = "Select weapons set up for this feature experience physical muzzle rise, meaning they will fire where their viewmodel shows it rather than at the center of the screen. Very important for some weapon packs' balancing schemes.\n\nThis is a server variable."
L["settings.gameplay.lean.title"] = "Leaning"
L["settings.gameplay.lean.desc"] = "Whether players can lean with +alt1 and +alt2, including automatic lean.\n\nThis is a server variable."
L["settings.gameplay.mod_sway.title"] = "Sway"
L["settings.gameplay.mod_sway.desc"] = "Weapons will have sway, if they are set up to use it.\n\nThis is a server variable."
L["settings.gameplay.mod_freeaim.title"] = "Free Aim"
L["settings.gameplay.mod_freeaim.desc"] = "Weapons will have free aim, and will not always shoot in the middle of the screen.\n\nThis is a server variable."
L["settings.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["settings.gameplay.mod_bodydamagecancel.desc"] = "Cancel out default body damage multiplier. Only disable if using another mod that provides this type of functionality.\ne.g. Mods which change the default limb multipliers.\n\nThis is a server variable."
L["settings.gameplay.breath_slowmo.title"] = "Slow-Mo Breath"
L["settings.gameplay.breath_slowmo.desc"] = "Holding breath slows time.\n\nSingleplayer only."
L["settings.gameplay.manualbolt.title"] = "Manual Cycling"
L["settings.gameplay.manualbolt.desc"] = "Bolt-action weapons configured for this feature will only bolt when R is pressed, and not when the attack key is released."
L["settings.gameplay.nearwall.title"] = "Near-walling"
L["settings.gameplay.nearwall.desc"] = "Not allow gun shoot when you standing too close to wall or any obstacle."

L["settings.visuals.vm_bobstyle.title"] = "Bob Style"
L["settings.visuals.vm_bobstyle.desc"] = "Select different bobbing styles, to the flavor of different members of the ARC9 team (and Valve Software), going from most newest style to oldest one."
L["settings.visuals.fov.title"] = "FOV"
L["settings.visuals.fov.desc"] = "Add viewmodel FOV. Makes the viewmodel bigger or smaller. Use responsibly."
L["settings.visuals.vm_addx.title"] = "Add X"
L["settings.visuals.vm_addx.desc"] = "Shift the viewmodel to the right or left."
L["settings.visuals.vm_addy.title"] = "Add Y"
L["settings.visuals.vm_addy.desc"] = "Shift the viewmodel forwards and backwards."
L["settings.visuals.vm_addz.title"] = "Add Z"
L["settings.visuals.vm_addz.desc"] = "Shift the viewmodel up and down."
L["settings.visuals.tpik.title"] = "Enable TPIK"
L["settings.visuals.tpik.desc"] = "TPIK (Third Person Inverse Kinematics) is a system that allows most weapons display detailed and same as in first person hands positions, reload and firing animations in third person."
L["settings.visuals.tpik_others.title"] = "Other Players TPIK"
L["settings.visuals.tpik_others.desc"] = "Show TPIK for players other than yourself. Negatively impacts performance."
L["settings.visuals.tpik_framerate.title"] = "TPIK Framerate"
L["settings.visuals.tpik_framerate.desc"] = "Maximum framerate at which TPIK can run. Set to 0 for unlimited."

L["settings.bullets.bullet_physics.title"] = "Physical Bullets"
L["settings.bullets.bullet_physics.desc"] = "Weapons that support this feature will fire physical bullets, which have drop, travel time, and drag.\n\nThis is a server variable."
L["settings.bullets.bullet_gravity.title"] = "Gravity"
L["settings.bullets.bullet_gravity.desc"] = "Multiplier for bullet gravity.\n\nThis is a server variable."
L["settings.bullets.bullet_drag.title"] = "Drag"
L["settings.bullets.bullet_drag.desc"] = "Multiplier for bullet drag.\n\nThis is a server variable."
L["settings.bullets.ricochet.title"] = "Ricochet"
L["settings.bullets.ricochet.desc"] = "Bullets fired from select weapons can sometimes bounce off of surfaces and continue to travel and do damage.\n\nThis is a server variable."
L["settings.bullets.mod_penetration.title"] = "Penetration"
L["settings.bullets.mod_penetration.desc"] = "Bullets fired from select weapons can penetrate surfaces and deal damage to whatever is on the other side.\n\nThis is a server variable."
L["settings.bullets.bullet_lifetime.title"] = "Life Time"
L["settings.bullets.bullet_lifetime.desc"] = "Time in seconds after which a bullet will be deleted.\n\nThis is a server variable."
L["settings.bullets.bullet_imaginary.title"] = "Imaginary Bullets"
L["settings.bullets.bullet_imaginary.desc"] = "Bullets will appear to travel into the skybox, beyond the map's bounds."

L["settings.attachments.atts_nocustomize.title"] = "Disable Customization"
L["settings.attachments.atts_nocustomize.desc"] = "Disallow all customization via the customization menu.\n\nThis is a server variable."
L["settings.attachments.atts_max.title"] = "Max Attachments"
L["settings.attachments.atts_max.desc"] = "The maximum number of attachments that can be put on a weapon, including cosmetic attachments.\n\nThis is a server variable."
L["settings.attachments.autosave.title"] = "Autosave"
L["settings.attachments.autosave.desc"] = "Your last weapon customization options will be saved and automatically applied the next time you spawn that weapon."
L["settings.attachments.free_atts.title"] = "Free Attachments"
L["settings.attachments.free_atts.desc"] = "Attachments can be used without being picked up first.\n\nThis is a server variable."
L["settings.attachments.atts_lock.title"] = "One For All"
L["settings.attachments.atts_lock.desc"] = "Picking up one instance of an attachments allows you to use it infinite times on all your guns.\n\nThis is a server variable."
L["settings.attachments.atts_loseondie.title"] = "Lose On Death"
L["settings.attachments.atts_loseondie.desc"] = "Your attachment inventory will be lost when you die.\n\nThis is a server variable."
L["settings.attachments.atts_generateentities.title"] = "Generate Entities"
L["settings.attachments.atts_generateentities.desc"] = "Generate entities that can be spawned, allowing you to pick up attachments when free attachments is off.\n\nMight increase load time.\n\nThis is a server variable."


L["settings.modifiers.quick.title"] = "Quick Stats Modifiers"
-- wawa
L["settings.modifiers.quick.desc"] = "We are a little sorry but we couldn't finish them to release. You will have to use advanced modifiers in  spawnmenu > Options > ARC9 > Modifiers  for now."

L["settings.controller.misc"] = "Misc"
L["settings.controller.misc.desc"] = "There should be button that will open panel with advanced controller config, but for now it is in  spawnmenu > Options > ARC9 > Controller."
L["settings.controller.controller.title"] = "Engage Super Controller Mode"
L["settings.controller.controller.desc"] = "Enable custom controller-compatible actions\n'Use' is M1\n'Reload' is M2\nBind actions to glyphs in the secret settings"
L["settings.controller.controller_rumble.title"] = "Rumble"
L["settings.controller.controller_rumble.desc"] = "Enable controller rumble as long as Fesiug's DLL mod is loaded.\n\ngithub.com/Fesiug/\ngmod-sinput"
L["settings.controller.controller_config.title"] = "Advanced config"
L["settings.controller.controller_config.content"] = "Open panel"
L["settings.controller.controller_config.desc"] = "Open advanced controller configuration panel."

L["settings.developer.dev_always_ready.title"] = "Always Ready"
L["settings.developer.dev_always_ready.desc"] = "Always play \"ready\" animation when deploying a weapon.\n\nThis is a server variable."
L["settings.developer.dev_benchgun.title"] = "Benchgun"
L["settings.developer.dev_benchgun.desc"] = "Keep the weapon where it currently is."
L["settings.developer.dev_show_shield.title"] = "Show Shield"
L["settings.developer.dev_show_shield.desc"] = "Show the model for the player's shield."

L["settings.developer.print"] = "Print to Console"
L["settings.developer.reload"] = "Reload"

L["settings.developer.reloadatts.title"] = "Reload Attachments"
L["settings.developer.reloadlangs.title"] = "Reload Languages"
L["settings.developer.dev_listanims.title"] = "List Anims"
L["settings.developer.dev_listbones.title"] = "List Bones"
L["settings.developer.dev_listbgs.title"] = "List Bodygroups"
L["settings.developer.dev_listatts.title"] = "List QCAttachments"
L["settings.developer.dev_listmats.title"] = "List Materials"
L["settings.developer.dev_export.title"] = "Get Export Code"
L["settings.developer.dev_getjson.title"] = "Get Weapon JSON"


L["incompatible.title"] = "ARC9: INCOMPATIBLE ADDONS"
L["incompatible.line1"] = "You have some addons that are known to not work with ARC9."
L["incompatible.line2"] = "Disable them or expect broken behavior!"
L["incompatible.confirm"] = "Acknowledge"
L["incompatible.wait"] = "Wait {time}s"
L["incompatible.never"] = "Never warn me again"
L["incompatible.never.hover"] = "Are you absolutely sure you understand the consequences?"
L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity warnings again. If you encounter errors or broken behaviour, it is your own responsibility."


L["customize.presets.default"] = "Default"
L["customize.presets.default.long"] = "Default preset"
L["customize.presets.random"] = "Random"
L["customize.presets.atts"] = " Attachments"
L["customize.presets.save"] = "Save"
L["customize.presets.import"] = "Import"
L["customize.presets.new"] = "New Preset Name"
L["customize.presets.code"] = "Preset Code (Copied to Clipboard)"
L["customize.presets.paste"] = "Paste Preset Code Here"
L["customize.presets.back"] = "Back"
L["customize.presets.cancel"] = "Cancel"
L["customize.presets.dumb"] = "Are you dumb"
L["customize.presets.invalid"] = "Invalid string!"

-- Added 02-JAN-2023

L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["settings.gameplay.togglepeek.desc"] = "Pressing the peek key will toggle peeking instead of needing to be held down."

L["settings.npc.npc_spread.title"] = "NPC Spread"
L["settings.npc.npc_spread.desc"] = "Multiplier for how inaccurate NPCs will be when firing."

-- Modified/Added 03-JAN-2023

L["settings.gameplay.togglelean.title"] = "Toggle Lean"
L["settings.gameplay.togglelean.desc"] = "Pressing the lean keys will toggle leaning instead of needing to be held down.\n\nWorks poorly in conjunction with autolean. If using toggle lean, you should disable autolean."

L["settings.developer.presets_clear.title"] = "Clear weapon data"
L["settings.developer.presets_clear.desc"] = "Clear presets, all icons and default preset for weapon you currently holding.\n\nWarning: if menu opened without ARC9 weapon in hands it will delete all existing ARC9 presets and icons!"
L["settings.developer.clear"] = "Clear"

L["atts.favourites"] = "Favourites"
L["atts.filter"] = "Filter"
L["customize.hint.favorite"] = "Favorite"
L["customize.hint.unfavorite"] = "Remove Favorite"

L["customize.presets.unnamed"] = "Unnamed"
L["folder.favorites"] = "Favorites"

-- Added 04-JAN-2023

L["settings.gameplay.never_ready.title"] = "No Ready Anims"
L["settings.gameplay.never_ready.desc"] = "Disable ready animations when deploying a weapon.\n\nThis is a server variable."

-- Added 05-JAN-2023

L["settings.performance.fx.title"] = "Effects"

L["settings.muzzle_light.title"] = "Muzzle Light"
L["settings.muzzle_light.desc"] = "Enable light emitted from muzzle flashes when firing a weapon."

L["settings.muzzle_others.title"] = "Other Muzzle Effects"
L["settings.muzzle_others.desc"] = "Enable muzzle effects from other players' guns."

-- Added 07-JAN-2023

L["settings.mod_damage.title"] = "Damage"
L["settings.mod_spread.title"] = "Spread"
L["settings.mod_recoil.title"] = "Recoil"
L["settings.mod_visualrecoil.title"] = "Visual Recoil"
L["settings.mod_adstime.title"] = "Aim Down Sights Time"
L["settings.mod_sprinttime.title"] = "Sprint To Fire Time"
L["settings.mod_damagerand.title"] = "Damage Variance"
L["settings.mod_muzzlevelocity.title"] = "Muzzle Velocity"
L["settings.mod_rpm.title"] = "RPM"
L["settings.mod_headshotdamage.title"] = "Headshot Damage"

-- Added 08-JAN-2023
L["settings.developer.dev_greenscreen.title"] = "Green Screen"
L["settings.developer.dev_greenscreen.desc"] = "Show a green screen background in the customisation menu for screenshots.\n\nIf you are using HDR, don't forget to set mat_bloom_scalefactor_scalar to 0!"

-- Modified/Added 10-JAN-2023

L["autostat.triggerdelay"] = "Trigger Delay"
L["autostat.triggerdelaytime"] = "Trigger Delay Time"

L["autostat.penetrationdelta"] = "Damage After Penetration"

L["settings.hud_cust.hud_darkmode.title"] = "Dark Theme"
L["settings.hud_cust.hud_darkmode.desc"] = "Enables dark colors in HUD instead of light gray and disables vignette effect in background."

-- Added 29-JAN-2023

L["settings.hud_game.hud_nohints.title"] = "Disable Hints"
L["settings.hud_game.hud_nohints.desc"] = "Disable hints completely. They will not show up in the 3D HUD, nor in the 2D HUD."

L["settings.visuals.cambob"] = "View Bobbing"
L["settings.visuals.vm_cambob.title"] = "Sprint View Bobbing"
L["settings.visuals.vm_cambob.desc"] = "Makes your camera move when you sprinting"
L["settings.visuals.vm_cambobwalk.title"] = "Walk View Bobbing"
L["settings.visuals.vm_cambobwalk.desc"] = "Makes your camera slightly move when you walking around (requires sprint bobbing)"
L["settings.visuals.vm_cambobintensity.title"] = "Intensity"
L["settings.visuals.vm_cambobintensity.desc"] = "How intense bobbing will be"

-- Added 7-FEB-2023
L["settings.developer.dev_crosshair.title"] = "Dev Crosshair"
L["settings.developer.dev_crosshair.desc"] = "Funky looking crosshair showing the exact point of aim and some useful numbers.\n\nThis is a server variable, and only works for admins - don't get cheaty with this!"

-- Added 11-FEB-2023
L["autostat.recoilmodifiercap"] = "Maximum Cumulative Recoil"

-- Added 14-FEB-2023
L["settings.hud_game.killfeed_colour.title"] = "Full Color Icons"
L["settings.hud_game.killfeed_colour.desc"] = "Dynamically generated icons are fully colored."

-- Added 01-MAR-2023
L["autostat.secondary.sighted"] = "while Sighted"
L["autostat.secondary.hot"] = "from Heat"
L["autostat.secondary.heated"] = "while Heated"
L["settings.tabname.general"] = "General"
L["settings.general.server"] = "Server"
L["settings.general.client"] = "Client"
L["settings.truenames.title"] = "True Names"
L["settings.truenames.desc"] = "Set whether to use weapons' real names or fictional names made by the developers. Not all weapons utilize this.\n\nServer setting may override this preference."

L["settings.truenames_default.title"] = "Default True Names"
L["settings.truenames_default.desc"] = "Set the default true names mode on the server. All players using \"Default\" in preference will use this."
L["settings.truenames_enforced.title"] = "Default True Names Enforced"
L["settings.truenames_enforced.desc"] = "Set to force all players to use the server setting for true names."

-- Added 17-MAR-2023

L["settings.developer.dev_listmyatts.title"] = "List My Attachments"

L["customize.stats.explain.firepower"] = "The damage potential at point-blank range."
L["customize.stats.explain.rof"] = "The weapon's rate of fire."
L["customize.stats.explain.cyclic"] = "The weapon's cyclic rate of fire. Ignores factors like burst delay or reload requirements."
L["customize.stats.explain.capacity"] = "How much ammo the gun can hold in the magazine + chamber."
L["customize.stats.explain.range"] = "The range at which the gun deals minimum damage."
L["customize.stats.explain.precision"] = "The weapon's accuracy. Measured in Minutes of Accuracy (MOA)."
L["customize.stats.explain.muzzlevelocity"] = "The muzzle velocity of bullets fired from this gun."
L["customize.stats.explain.ammo"] = "The type of ammo this gun uses."
L["customize.stats.explain.penetration"] = "Amount of material this gun can penetrate. Measured in millimeters of wood."
L["customize.stats.explain.ricochet"] = "Maximum chance for bullets from this gun to ricochet."
L["customize.stats.explain.armorpiercing"] = "Amount of damage from this gun that completely ignores most damage resistances."
L["customize.stats.explain.explosive"] = "Amount of explosive damage this gun will do."
L["customize.stats.explain.speed"] = "Speed at which you can move while using this gun."
L["customize.stats.explain.aimtime"] = "How long it takes to aim down sights from hip fire."
L["customize.stats.explain.sprinttofire"] = "How long it takes to exit sprint and begin shooting."
L["customize.stats.explain.firemodes"] = "Which fire modes this gun has access to."
L["customize.stats.explain.burstdelay"] = "Amount of time after firing a burst before the gun can fire again."
L["customize.stats.explain.triggerdelay"] = "Delay between pulling the trigger and firing a shot."
L["customize.stats.explain.noise"] = "How loud the gun's gunshots are."
L["customize.stats.explain.sway"] = "Amount of sway applied to the gun."
L["customize.stats.explain.freeaim"] = "Maximum free aim angle. Lower is better."
L["customize.stats.explain.supplylimit"] = "Amount of ammo that the gun can receive from ARC9 ammo sources."

L["tips.custombinds"] = "ARC9 key combos can be replaced with custom binds. Start typing +arc9_ to find the available binds!"
L["tips.blacklist"] = "You can blacklist attachments! See the ARC9 Workshop description for more information."
L["tips.hints"] = "Keep ARC9's HUD on to see control hints."
L["tips.lean"] = "To manually lean, bind keys to +alt1 and +alt2."
L["tips.discord"] = "Join Diamond Doves on Discord! The link is in the ARC9 description and in top of settings."
L["tips.arc-9"] = "It's ARC9, not ARC-9, not Arc9."
L["tips.development"] = "Keen to develop ARC9 content? The official Discord server has plenty of resources to help!"
L["tips.presets"] = "Share your favorite presets with your friends by exporting them!"
-- L["tips.tacrp"] = "Have you tried Tactical RP base yet?"
L["tips.bugs"] = "Report bugs on the official Discord server, or better yet, open a Github issue."
L["tips.official"] = "Only download ARC9 from official sources. Third party uploads may be malicious or outdated!"
L["tips.external"] = "If using the Github version of ARC9, make sure to update frequently!"
L["tips.love"] = "Feel free to tell the devs you appreciate their work! It really helps us keep going."
L["tips.tolerance"] = "All weapon bases work fine together. There's no need for favoritism."
L["tips.cyberdemon"] = "To kill the terrorist, shoot him until he is dead."
L["tips.tips"] = "Tips have a fixed order. Keep reading and you'll eventually see them all."
L["tips.settings"] = "You can turn these tips off, and much more, in the ARC9 settings. Click the button in the top left corner!"
-- L["tips."] = ""

L["settings.hud_cust.cust_tips.title"] = "Tips"
L["settings.hud_cust.cust_tips.desc"] = "Tips about ARC9 base near hints."

L["tips.description"] = "We advise you to read the descriptions of addons before commenting."
L["tips.m9k"] = "Check out M9K guns!."



L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["settings.gameplay.togglebreath.desc"] = "Pressing the Holding Breath key will toggle Holding Breath instead of needing to be held down."



L["customize.presets.deldef"] = "Are you sure you want to delete \"{name}\" default preset?"
L["customize.presets.deldef2"] = "You would have to reset weapon in developer settings to return it."
L["customize.presets.yes"] = "Yes"


-- april 2

L["settings.tabname.caching"] = "Asset Caching"
L["settings.caching.title"] = "Asset Caching"
L["settings.caching.desc"] = "You can cache some ARC9 assets (save in memory without loading while playing) to prevent stutters for comfort gameplay!\n\nYou surely should enable some stuff if your gmod running on HDD."

L["settings.caching.precache_sounds_onfirsttake.title"] = "On first equip: Cache gun sounds"
L["settings.caching.precache_sounds_onfirsttake.desc"] = "Caches all sounds only from gun you just took in hands (except reload sounds).\n\nNot any impactful, rather helpful to prevent stutters while firing."

L["settings.caching.precache_attsmodels_onfirsttake.title"] = "On first equip: Cache all attachments"
L["settings.caching.precache_attsmodels_onfirsttake.desc"] = "Caches all ARC9 attachments models when any ARC9 weapon was first equipped.\n\nCauses pretty big freeze, especially when you have lots of weapons."
L["settings.caching.precache_wepmodels_onfirsttake.title"] = "On first equip: Cache all weapon models"
L["settings.caching.precache_wepmodels_onfirsttake.desc"] = "Caches all ARC9 weapons viewmodels when any ARC9 weapon was first equipped.\n\nCauses REALLY BIG freeze, especially when you have lots of weapons."

L["settings.caching.precache_allsounds_onstartup.title"] = "On game start: Cache all guns sounds"
L["settings.caching.precache_allsounds_onstartup.desc"] = "Caches all sounds from all guns on server start-up. (except reload sounds).\n\nNot so impactful, but anyway you better use first option here."
L["settings.caching.precache_attsmodels_onstartup.title"] = "On game start: Cache all attachments"
L["settings.caching.precache_attsmodels_onstartup.desc"] = "Caches all ARC9 attachments models on server start-up.\n\nCauses pretty big load time increase, especially when you have lots of weapons."
L["settings.caching.precache_wepmodels_onstartup.title"] = "On game start: Cache all weapon models"
L["settings.caching.precache_wepmodels_onstartup.desc"] = "Caches all ARC9 weapons viewmodels on server start-up.\n\nCauses REALLY BIG load time increase, especially when you have lots of weapons."
L["settings.caching.precache_allsounds.title"] = "All weapon sounds"
L["settings.caching.precache_wepmodels.title"] = "All weapon models"
L["settings.caching.precache_attsmodels.title"] = "All attachments models"
L["settings.developer.cache"] = "Cache"

-- april 3

L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek State After Aiming"
L["settings.gameplay.togglepeek_reset.desc"] = "(Only if Toggle Peek is on)\nPeek state will not be retained when exiting aim down sights."


-- april 7

L["settings.mod_malfunction.title"] = "Malfunction Chance"


-- may 17
L["settings.attachments.blacklist.title"] = "Blacklist Menu"
L["settings.attachments.blacklist.open"] = "Open"

L["blacklist.title"] = "ARC9 Attachment Blacklist"
L["blacklist.desc"] = "Attachments checked here will be blocked from use"
L["blacklist.blisted"] = "BLACKLISTED"
L["blacklist.all"] = "ALL"
L["blacklist.id"] = "ID"
L["blacklist.name"] = "NAME"
L["blacklist.filter"] = "FILTER"


-- june 29
L["settings.hud_cust.hud_deadzonex.title"] = "HUD Width Deadzone"
L["settings.hud_cust.hud_deadzonex.desc"] = "Horizontal \"deadzone\" for customization menu and HUD panel.\nUseful for ultrawide monitors."

-- jily 12
L["settings.resetsettings.cl.title"] = "Reset all CLIENT settings"
L["settings.resetsettings.sv.title"] = "Reset all SERVER settings"
L["settings.reset"] = "Reset!"

-- jily 20
L["settings.gameplay.recoilshake.title"] = "Recoil FOV Shake"
L["settings.gameplay.recoilshake.desc"] = "Snaps field of view when shooting"

-- jly 25
L["settings.gameplay.equipment_generate_ammo.title"] = "Unique Ammo Types for Equipment"
L["settings.gameplay.equipment_generate_ammo.desc"] = "There is a limit of 255 ammo types, and disabling this option may help fix some problems if you have lots of addons.\n\nThis is a server variable.\n\nRequires restart."
L["settings.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["settings.gameplay.mult_defaultammo.desc"] = "How many magazines/grenades/equipment give to player when he takes weapon for first time?\n\nThis is a server variable."

-- July 30th - Bipod and Debug stuff
L["hud.hint.bipod"] = "Toggle Bipod"

L["settings.optics.sensmult.title"] = "Multiply ADS Sensitivity"
L["settings.optics.sensmult.desc"] = "Multiply the look sensitivity by this amount when aiming.\nThe lower the value, the lower the sensitivity.\nUseful when using controllers, or if the user just wants lower aiming sensitivity."

-- August 3rd, Centered hint
L["settings.hud_game.centerhint"] = "Tooltips"
L["settings.hud_game.centerhint_reload.title"] = "Display Reload Tip"
-- L["settings.hud_game.centerhint_reload.desc"] = "Display a reload tip when the current magazine is at the specified percentage."
L["settings.hud_game.centerhint_bipod.title"] = "Display Toggle Bipod"
L["settings.hud_game.centerhint_bipod.desc"] = "Display a tip when the bipod can be toggled."

L["hud.hint.reload"] = "Reload"

-- August 4th
L["autostat.bashspeed"] = "Melee Speed"

-- August 5th
L["settings.default_convar"] = "Default value"

-- August 7th
L["settings.hud_game.centerhint_reload_percent.title"] = "Magazine Percentage"

-- August 8th
L["settings.hud_game.centerhint_reload.desc"] = "Display a reload tip when low on ammunition."
L["settings.hud_game.centerhint_reload_percent.desc"] = "Display the reload tip when the current magazine is at this percentage value."