--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 6001, monster_id = 20011001, pos = { x = 6.1, y = -0.1, z = -5.1 }, rot = { x = 0.0, y = 346.5, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6002, monster_id = 20011001, pos = { x = -7.2, y = -0.1, z = -5.1 }, rot = { x = 0.0, y = 21.5, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6003, monster_id = 20011001, pos = { x = -6.7, y = -0.1, z = -10.0 }, rot = { x = 0.0, y = 18.6, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6004, monster_id = 20011001, pos = { x = -0.2, y = -0.1, z = -11.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6005, monster_id = 20011001, pos = { x = 7.7, y = -0.1, z = -11.8 }, rot = { x = 0.0, y = 343.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6006, monster_id = 20011001, pos = { x = -11.4, y = -0.1, z = -1.2 }, rot = { x = 0.0, y = 64.8, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6007, monster_id = 20011001, pos = { x = 11.7, y = -0.1, z = -0.9 }, rot = { x = 0.0, y = 270.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6008, monster_id = 20011001, pos = { x = 9.1, y = -0.1, z = 7.2 }, rot = { x = 0.0, y = 198.8, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6009, monster_id = 20011101, pos = { x = -0.1, y = -0.1, z = -8.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6010, monster_id = 20011001, pos = { x = 0.3, y = -0.1, z = 9.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6011, monster_id = 20011001, pos = { x = 10.4, y = -0.1, z = 5.7 }, rot = { x = 0.0, y = 234.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6012, monster_id = 20011001, pos = { x = 11.4, y = -0.1, z = -8.2 }, rot = { x = 0.0, y = 322.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6014, monster_id = 20011001, pos = { x = -13.1, y = -0.1, z = -5.3 }, rot = { x = 0.0, y = 50.2, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6015, monster_id = 20011001, pos = { x = -10.1, y = -0.1, z = 5.4 }, rot = { x = 0.0, y = 126.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6016, monster_id = 20011101, pos = { x = -0.1, y = -0.1, z = -12.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6017, monster_id = 20011101, pos = { x = -11.7, y = -0.1, z = 1.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6018, monster_id = 20011101, pos = { x = 10.8, y = -0.1, z = 1.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6019, monster_id = 20011101, pos = { x = 3.4, y = -0.1, z = 9.7 }, rot = { x = 0.0, y = 188.1, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6020, monster_id = 22010303, pos = { x = 0.0, y = -0.1, z = -8.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6021, monster_id = 20011101, pos = { x = 0.1, y = -0.1, z = 9.6 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6024, monster_id = 20011001, pos = { x = -0.2, y = -0.1, z = -4.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6025, monster_id = 20011001, pos = { x = -7.9, y = -0.1, z = 7.5 }, rot = { x = 0.0, y = 157.4, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true },
	{ config_id = 6026, monster_id = 20011101, pos = { x = -4.2, y = -0.1, z = 9.4 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, affix = { 1221 }, isElite = true }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 6027, gadget_id = 70900205, pos = { x = 6.1, y = -1.3, z = 3.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ name = "ANY_MONSTER_LIVE_6028", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6028", action = "action_EVENT_ANY_MONSTER_LIVE_6028" },
	{ name = "ANY_MONSTER_DIE_6029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6029", action = "action_EVENT_ANY_MONSTER_DIE_6029" },
	{ name = "ANY_MONSTER_DIE_6030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6030", action = "action_EVENT_ANY_MONSTER_DIE_6030" },
	{ name = "ANY_MONSTER_DIE_6031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6031", action = "action_EVENT_ANY_MONSTER_DIE_6031" },
	{ name = "CHALLENGE_SUCCESS_6032", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6032" },
	{ name = "CHALLENGE_FAIL_6033", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6033" },
	{ name = "ANY_MONSTER_DIE_6034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6034", action = "action_EVENT_ANY_MONSTER_DIE_6034" }
}

-- 变量
variables = {
	{ name = "monster_wave", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 6027 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { 6001, 6002, 6003, 6004, 6005, 6024 },
		gadgets = { 6027 },
		regions = { },
		triggers = { "ANY_MONSTER_LIVE_6028", "ANY_MONSTER_DIE_6029", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = suite_3,
		monsters = { 6006, 6007, 6008, 6009, 6010, 6025 },
		gadgets = { 6027 },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_6030", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
		rand_weight = 100
	},
	{
		-- suite_id = 4,
		-- description = suite_4,
		monsters = { 6011, 6012, 6014, 6015, 6019, 6026 },
		gadgets = { 6027 },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_6031", "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
		rand_weight = 100
	},
	{
		-- suite_id = 5,
		-- description = suite_5,
		monsters = { 6016, 6017, 6018 },
		gadgets = { 6027 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033", "ANY_MONSTER_DIE_6034" },
		rand_weight = 100
	},
	{
		-- suite_id = 6,
		-- description = suite_6,
		monsters = { 6020, 6021 },
		gadgets = { 6027 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_6032", "CHALLENGE_FAIL_6033" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6028(context, evt)
	if 6001 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6028(context, evt)
	-- 创建编号为1（该挑战的识别id),挑战内容为197的区域挑战，具体参数填写方式，见DungeonChallengeData表中的注释，所有填写的值都必须是int类型
	if 0 ~= ScriptLib.ActiveChallenge(context, 1, 197, 600, 230900006, 23, 0) then
		return -1
	end
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6029(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为1
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6029(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230900006, 3)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6030(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为2
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6030(context, evt)
	-- 添加suite4的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230900006, 4)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6031(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为3
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6031(context, evt)
	-- 添加suite5的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230900006, 5)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6032(context, evt)
	-- 将剩余时间记录在触发此challenge的group变量TPL_TIME中
	    if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "TPL_TIME", evt.param2, 230900004) then
	      return -1
	    end
	
	-- 将本组内变量名为 "stage" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 230900004) then
	  return -1
	end
	
	-- 爬塔更换队伍2
	if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
		return -1
	end
	
	-- 改变指定group组230900005中， configid为5001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900005, 5001, GadgetState.Default) then
			return -1
		end 
	
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 230900005, 5001, {176}) then
		return -1
	end
	
	-- 改变指定group组230900004中， configid为4001的gadget的state
	if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 230900004, 4001, GadgetState.GearStart) then
			return -1
		end 
	
	return 0
end

-- 触发条件

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6033(context, evt)
		-- 重新生成指定group，指定suite
		if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 230900006, suite = 1 }) then
			return -1
		end
	
	-- 地城失败结算
	if 0 ~= ScriptLib.CauseDungeonFail(context) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6034(context, evt)
	-- 判断指定group组剩余怪物数量是否是0 
	if ScriptLib.GetGroupMonsterCountByGroupId(context, 230900006) ~= 0 then
		return false
	end
	
	-- 判断变量"monster_wave"为4
	if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 4 then
			return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6034(context, evt)
	-- 添加suite6的新内容
	    ScriptLib.AddExtraGroupSuite(context, 230900006, 6)
	
	-- 针对当前group内变量名为 "monster_wave" 的变量，进行修改，变化值为 1
	if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
	  return -1
	end
	
	return 0
end
