local you_cool = false
local _
if cool then
	if you_cool then
		_ = one
	else
		if eatdic then
			_ = yeah
		else
			_ = two
			_ = three
		end
	end
else
	_ = no
end
if cool then
	_ = no
end
if cool then
	_ = no
else
	_ = yes
end
if cool then
	wow(cool)
else
	noso(cool)
end
if working then
	if cool then
		if cool then
			_ = okay
		else
			_ = what
		end
	else
		_ = nah
	end
end
if yeah then
	no(day)
elseif cool(me) then
	okay(ya)
else
	u(way)
end
if yeah then
	no(dad)
else
	if cool(you) then
		okay(bah)
	else
		p(way)
	end
end
if (function() end)() then
	what(ever)
end
if nil then
	flip(me)
else
	it(be, rad)
end
if things(great) then
	no(way)
elseif okay(sure) then
	what(here)
end
if things then
	no(chance)
elseif okay then
	what(now)
end
if things then
	yes(man)
elseif okay(person) then
	hi(there)
else
	hmm(sure)
end
if lets(go) then
	print("greetings")
elseif "just us" then
	print("will smith")
else
	show(5555555)
end
do
	local something = 10
	if something then
		print(something)
	else
		print("else")
	end
end
local hello
do
	local something = 10
	if something then
		hello = print(something)
	else
		hello = print("else")
	end
end
hello = 5 + (function()
	local something = 10
	if something then
		return print(something)
	end
end)()
local z = false
if false then
	_ = one
else
	local x = true
	if x then
		_ = two
	else
		z = true
		if z then
			_ = three
		else
			_ = four
		end
	end
end
local out
if false then
	out = one
else
	local x = true
	if x then
		out = two
	else
		z = true
		if z then
			out = three
		else
			out = four
		end
	end
end
local kzy
kzy = function()
	local something = true
	if something then
		return 1
	else
		local another = false
		if another then
			return 2
		end
	end
end
if not true then
	print("cool!")
end
if not (true and false) then
	print("cool!")
end
if not false then
	print("cool!")
end
if not false then
	print("cool!")
else
	print("no way!")
end
if not nil then
	print("hello")
else
	print("world")
end
local x
if not true then
	x = print("cool!")
end
if not (true and false) then
	x = print("cool!")
end
local y
if not false then
	y = print("cool!")
end
if not false then
	y = print("cool!")
else
	y = print("no way!")
end
if not nil then
	z = print("hello")
else
	z = print("world")
end
print((function()
	if not true then
		return print("cool!")
	end
end)())
print((function()
	if not (true and false) then
		return print("cool!")
	end
end)())
print((function()
	if not false then
		return print("cool!")
	end
end)())
print((function()
	if not false then
		return print("cool!")
	else
		return print("no way!")
	end
end)())
print((function()
	if not nil then
		return print("hello")
	else
		return print("world")
	end
end)())
if not value then
	print("hello")
end
local dddd
if not value then
	dddd = {
		1,
		2,
		3
	}
end
do
	local j = 100
	j = hi()
	if not j then
		error("not j!")
	end
end
local a = 12
local c, b
if something then
	a, c, b = "cool", nil, nil
end
local j
if 1 then
	if 2 then
		j = 3
	end
else
	j = 6
end
local m
if 1 then
	if 2 then
		m = 3
	end
else
	m = 6
end
do
	a({
		b = b
	})
	if a then
		return {
			b = b
		}
	else
		if c then
			return {
				d = e
			}
		else
			return {
				f = 123
			}
		end
	end
end
do
	c({
		d = e
	})
	if a then
		b = tb.b
	elseif c then
		local e = tb.d
	end
end
do
	local _des_0 = math
	if _des_0 then
		local pi = _des_0.pi
		print(pi)
	end
end
do
	local math
	if math then
		local pi = math.pi
		print(pi)
	end
end
do
	local _M = { }
	if _M then
		local Thing = _M.Thing
		a, b = _M.a, _M.b
	end
end
do
	local _des_0 = { }
	if _des_0 then
		_M = _des_0
		local Thing = _M.Thing
		local _obj_0 = _M
		a, b = _obj_0.a, _obj_0.b
	end
end
do
	local v
	if 1 and (function()
		return 0 ~= 1
	end)() then
		v = 1
	else
		v = 2
	end
end
do
	local condChain = 1 < 2 and 2 <= 2 and 2 < 3 and 3 == 3 and 3 > 2 and 2 >= 1 and 1 == 1 and 1 < 3 and 3 ~= 5
	local v
	v = function(x)
		print(x)
		return x
	end
	local evaluation
	do
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			evaluation = false
		else
			evaluation = _cond_0 <= v(3)
		end
	end
	do
		local _cond_0 = v(2)
		if not (v(1) > _cond_0) then
			evaluation = false
		else
			evaluation = _cond_0 <= v(3)
		end
	end
end
do
	do
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			a = false
		else
			local _cond_1 = v(3)
			if not (_cond_0 < _cond_1) then
				a = false
			else
				a = _cond_1 < v(4)
			end
		end
	end
	a = x and y or (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			local _cond_1 = v(3)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(4)
			end
		end
	end)()
	a = (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			local _cond_1 = v(3)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(4)
			end
		end
	end)() or x and y
	a = x and y or (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			local _cond_1 = v(3)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(4)
			end
		end
	end)() or w and z
	a = (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			return _cond_0 < v(3)
		end
	end)() and (function()
		local _cond_0 = v(4)
		if not (b < _cond_0) then
			return false
		else
			local _cond_1 = v(5)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(6)
			end
		end
	end)()
	a = x and y or (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			return _cond_0 < v(3)
		end
	end)() and (function()
		local _cond_0 = v(4)
		if not (b < _cond_0) then
			return false
		else
			local _cond_1 = v(5)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(6)
			end
		end
	end)()
	a = (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			return _cond_0 < v(3)
		end
	end)() and (function()
		local _cond_0 = v(4)
		if not (b < _cond_0) then
			return false
		else
			local _cond_1 = v(5)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(6)
			end
		end
	end)() or x and y
	a = x and y or (function()
		local _cond_0 = v(2)
		if not (v(1) < _cond_0) then
			return false
		else
			return _cond_0 < v(3)
		end
	end)() and (function()
		local _cond_0 = v(4)
		if not (b < _cond_0) then
			return false
		else
			local _cond_1 = v(5)
			if not (_cond_0 < _cond_1) then
				return false
			else
				return _cond_1 < v(6)
			end
		end
	end)() or w and z
	if not (1 < 2) then
		a = false
	else
		local _cond_0 = v1
		if not (2 == _cond_0) then
			a = false
		else
			a = _cond_0 > 3
		end
	end
	local v1, v2, v3, v4, v5, v6
	a = v1 < v2 and v2 < v3 and v3 < v4
	a = x and y or v1 < v2 and v2 < v3 and v3 < v4
	a = v1 < v2 and v2 < v3 and v3 < v4 or x and y
	a = x and y or v1 < v2 and v2 < v3 and v3 < v4 or w and z
	a = v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6
	a = x and y or v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6
	a = v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6 or x and y
	a = x and y or v1 < v2 and v2 < v3 and b < v4 and v4 < v5 and v5 < v6 or w and z
	a = 1 < 2 and 2 == v1 and v1 > 3
end
return nil
