function normal(shader, t_base, t_second, t_detail)
    shader:begin("particle", "particle_add")
        :sorting(3, false)
        :blend(true, blend.one, blend.one)
        :aref(false, 0)
        :zb(true, false)
        :fog(false)
        :distort(true)
    --	shader:sampler	("s_base")      :texture	(t_base)
    --	shader:sampler  ("s_position")  :texture  ("$user$position")

    shader:dx10texture("s_base", t_base)
    shader:dx10texture("s_position", "$user$position")

    shader:dx10sampler("smp_base")
    shader:dx10sampler("smp_nofilter")
end

function l_special(shader, t_base, t_second, t_detail)
    shader:begin("particle", "particle_distort")
        :sorting(3, false)
        :blend(true, blend.srcalpha, blend.invsrcalpha)
        :zb(true, false)
        :fog(false)
        :distort(true)
    --	shader:sampler	("s_base")      :texture	(t_base)
    --	shader:sampler	("s_distort")   :texture	(t_second)	-- "pfx\\pfx_distortion"
    --	shader:sampler  ("s_position")  :texture  ("$user$position")

    shader:dx10texture("s_base", t_base)
    shader:dx10texture("s_distort", t_second) -- "pfx\\pfx_distortion"
    shader:dx10texture("s_position", "$user$position")

    shader:dx10sampler("smp_base")
    shader:dx10sampler("smp_linear")
    shader:dx10sampler("smp_nofilter")
end
