local settings = require("druid.system.settings")

local M = {}


M["button"] = {
	HOVER_SCALE = vmath.vector3(0.08, 0.08, 1),
	HOVER_MOUSE_SCALE = vmath.vector3(0.04, 0.04, 1),
	HOVER_TIME = 0.05,
	SCALE_CHANGE = vmath.vector3(0.12, 0.12, 1),
	BTN_SOUND = "click",
	BTN_SOUND_DISABLED = "click",
	DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
	ENABLED_COLOR = vmath.vector4(1),
	LONGTAP_TIME = 0.4,
	AUTOHOLD_TRIGGER = 0.8,
	DOUBLETAP_TIME = 0.4,

	on_hover = function(self, node, state)
		local scale_to = self.start_scale + M.button.HOVER_SCALE

		local target_scale = state and scale_to or self.start_scale
		gui.animate(node, "scale", target_scale, gui.EASING_OUTSINE, M.button.HOVER_TIME)
	end,

	on_mouse_hover = function(self, node, state)
		local scale_to = self.start_scale + M.button.HOVER_MOUSE_SCALE

		local target_scale = state and scale_to or self.start_scale
		gui.animate(node, "scale", target_scale, gui.EASING_OUTSINE, M.button.HOVER_TIME)
	end,

	on_click = function(self, node)
		local scale_to = self.start_scale + M.button.SCALE_CHANGE
		gui.set_scale(node, scale_to)

		local is_hover = self.hover:is_mouse_hovered()
		local target_scale = is_hover and self.start_scale + M.button.HOVER_MOUSE_SCALE or self.start_scale
		gui.animate(node, gui.PROP_SCALE, target_scale, gui.EASING_OUTBACK, 0.24)

		settings.play_sound(M.button.BTN_SOUND)
	end,

	on_click_disabled = function(self, node)
		local start_pos = self.start_pos
		gui.animate(node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function()
			gui.animate(node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function()
				gui.animate(node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05)
			end)
		end)
	end,

	on_set_enabled = function(self, node, state)
	end
}

M["hover"] = {
	ON_HOVER_CURSOR = nil,
	ON_MOUSE_HOVER_CURSOR = nil,
}

M["drag"] = {
	DRAG_DEADZONE = 4, -- Size in pixels of drag deadzone
	NO_USE_SCREEN_KOEF = false,
}


M["static_grid"] = {
	IS_DYNAMIC_NODE_POSES = false, -- Always align by content size with node anchor
	IS_ALIGN_LAST_ROW = true, -- Align the last row of grid
}


M["scroll"] = {
	ANIM_SPEED = 0.2, -- gui.animation speed to point
	BACK_SPEED = 0.35, -- Lerp speed of return to soft position
	FRICT = 0.93, -- mult for free inert
	FRICT_HOLD = 0.79, -- mult. for inert, while touching
	INERT_THRESHOLD = 2.5, -- speed to stop inertion
	INERT_SPEED = 30, -- koef. of inert speed
	EXTRA_STRETCH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect)
	POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode
	WHEEL_SCROLL_SPEED = 20, -- Amount of pixels to scroll by one wheel event (0 to disable)
	WHEEL_SCROLL_INVERTED = true, -- Boolean to invert wheel scroll side
	WHEEL_SCROLL_BY_INERTION = false, -- If true, wheel will add inertion to scroll. Direct set position otherwise.
	SMALL_CONTENT_SCROLL = false, -- If true, content node with size less than view node size can be scrolled
}


M["progress"] = {
	SPEED = 5, -- progress bar fill rate, more faster
	MIN_DELTA = 0.005
}


M["swipe"] = {
	SWIPE_THRESHOLD = 50,
	SWIPE_TIME = 0.4,
	SWIPE_TRIGGER_ON_MOVE = true
}


M["input"] = {
	IS_LONGTAP_ERASE = false,
	BUTTON_SELECT_INCREASE = 1.08,
	MASK_DEFAULT_CHAR = "*",
	IS_UNSELECT_ON_RESELECT = false,

	on_select = function(self, button_node)
		local target_scale = self.button.start_scale
		gui.animate(button_node, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15)
	end,

	on_unselect = function(self, button_node)
		local start_scale = self.button.start_scale
		gui.animate(button_node, "scale", start_scale, gui.EASING_OUTSINE, 0.15)
	end,

	on_input_wrong = function(self, button_node)
		local start_pos = self.button.start_pos
		gui.animate(button_node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function()
			gui.animate(button_node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function()
				gui.animate(button_node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05)
			end)
		end)
	end,
}


M["text"] = {
	TRIM_POSTFIX = "...",
	DEFAULT_ADJUST = "downscale"
}


M["hotkey"] = {
	-- Add key ids to mark it as modificator keys
	MODIFICATORS = {
		"key_lshift",
		"key_rshift",
		"key_lctrl",
		"key_rctrl",
		"key_lalt",
		"key_ralt",
		"key_lsuper",
		"key_rsuper"
	}
}


M["rich_text"] = {
	COLORS = {
		white = "#FFFFFF",
		black = "#000000"
	}
}


return M
