Config = Config or {}

Config.Consumables = {

	--Effects can be applied here, like stamina on coffee for example
    vodka = { 			        emote = "vodkab", 		canRun = false, 	time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
    beer = { 			        emote = "beer", 		canRun = false, 	time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
    whiskey = { 		        emote = "whiskey",  	canRun = false, 	time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
    sandwich = {                emote = "sandwich", 	canRun = false, 	time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},

    twerks_candy = {            emote = "egobar", 		canRun = true, 		time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
    snikkel_candy = {           emote = "egobar", 		canRun = true, 		time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},

    coffee = {                  emote = "coffee", 		canRun = false, 	time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
    water_bottle = {            emote = "drink", 		canRun = false, 	time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
    tosti = {                   emote = "sandwich", 	canRun = false, 	time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},

    kurkakola = { 		        emote = "ecola", 		canRun = false, 	time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},

    --[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    -- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
    -- Testing these but they may be best left handled by default scripts
    ["ifaks"] = { 			emote = "oxy", 		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
    ["bandage"] = { 		emote = "oxy", 		time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
    ]]

    --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
    joint = { 			emote = "smoke3",	time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },

    cokebaggy = { 		emote = "coke",		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
    --crackbaggy = { 		emote = "coke",		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
    xtcbaggy = { 		emote = "oxy",		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
    oxy = { 			emote = "oxy",		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
    meth = { 			emote = "coke",		time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
    ]]		----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --Example item
--    heartstopper = {
--        emote = "burger", 							-- Select an emote from below, it has to be in here
--        time = math.random(5000, 6000),				-- Amount of time it takes to consume the item
--        stress = math.random(1,2),					-- Amount of stress relief, can be 0
--        heal = 0, 									-- Set amount to heal by after consuming
--        armor = 5,									-- Amount of armor to add
--        type = "food",								-- Type: "alcohol" / "drink" / "food"
--        canRun = true,                                -- If true player can run while using the item, if not it will cancel the event
--
--        stats = {
--            screen = "thermal",						-- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
--            effect = "heal", 						    -- The status effect given by the item, "heal" / "stamina"
--                                                      -- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
--            time = 10000,							    -- How long the effect should last (if not added it will default to 10000)
--            amount = 6,								-- How much the value is changed by per second
--            hunger = math.random(10, 20),			    -- The hunger/thirst stats of the item, if not found in the items.lua
--            thirst = math.random(10, 20),			    -- The hunger/thirst stats of the item, if not found in the items.lua
--            canOD = true,                             -- This creates an OD Effect, killing the user if they have too much
--        },
--        --Reward Items Variables
--                                                      -- These can be the only thing in a consumable table and the item will still work
--        amounttogive = 3,							    -- Used for "RewardItems", tells the script how many to give
--        rewards = {
--            [1] = {
--                item = "plastic", 					-- prize item name
--                max = 10,							    -- max amount to give (this is put into math.random(1, max) )
--                rarity = 1,							-- the rarity system, 1 being rarest, 4 being most common
--            },
--        },
--    },

    -- Example Box Item
--    ["9_box"] = {                                     -- Name of the box item in the shared
--        emote = "uncuff",                             -- The emote than should run when "unboxing"
--        canRun = true,                                -- If true player can run while using the item, if not it will cancel the event
--        time = 3500,                                  -- How long it takes to use the item
--        type = "pack",                                -- Designate it as a "pack" to the script knows what to do
--        pack = {
--            item = "9_ammo",                          -- The item to give from the box when complete
--            amount = 20                               -- How many of the item to give
--        },
--    },

    -- Example Cigar Item wiht requirements
--    ["cigar"] = {                                     -- Name of the item in your shared items
--        emote = "smokecigar",                         -- The emote than should run when "smoking"
--        canRun = true,                                -- If true player can run while using the item, if not it will cancel the event
--        time = math.random(5000, 6000),               -- How long it takes to use the item
--        type = "smoke",                               -- Designate it as a "smoke" to the script knows what to do
--        requiredItem = "lighter",                     -- Set a required item making it unsable if they don't have it
--        stats = {
--            effect = "stress",
--            time = 5000,
--            amount = math.random(10, 15),
--            canOD = false
--        }
--    },
}