--[[	LIST OF POSSIBLE VEHICLE MODIFIERS   ]]--
-- Using these will change how each vehicle spawns
-- This can be used for making sure the vehicles comes out exactly how you want it to

-- CustomName = "Police Car", this will show a custom override name for your vehicles so you don't need to add them to your vehicles.lua
-- rank = { 2, 4 }, -- This specifes which grades can see it, and only these grades
-- grade = 4, -- This specifies the lowest grade and above that can see the vehicle
-- colors = { 136, 137 }, -- This is the colour index id of the vehicle, Primary and Secondary in that order
-- bulletproof = true, -- This determines if the tyres are bullet proof (don't ask me why, I was asked to add this)
-- livery = 1, -- This sets the livery id of the vehicle, (most mod menus would number them or have them in number order) 0 = stock
-- extras = { 1, 5 }, -- This enables the selected extras on the vehicle
-- performance = "max", this sets the stats to max if available
-- performance = { 2, 3, 3, 2, 4, true }, -- This allows more specific settings for each upgrade level, in order: engine, brakes, suspension, transmission, armour, turbo
-- trunkItems = { }, -- Use this to add items to the trunk of the vehicle when it is spawned

-- ANY VEHICLE, BOATS, POLICE CARS, EMS VEHICLES OR EVEN PLANES CAN BE ADDED.

Locations = {
    { 	zoneEnable = true,
        job = "mechanic",
        garage = {
            spawn = vec4(-179.34, -1285.27, 30.83, 89.24),  -- Where the car will spawn
            out = vec4(-177.1, -1282.25, 31.3, 179.01),	-- Where the parking stand is
            list = {
                ["cheburek"] = {
                    colors = { 136, 137 },
                    grade = 4,
                    livery = 5,
                    bulletproof = true,
                    extras = { 1, 4 },
                    trunkItems = {
                        { name = "water_bottle", amount = 2, info = {}, type = "item" },
                    },
                },
                ["burrito3"] = { },
            },
        },
    },
    { 	zoneEnable = true,
        job = "police",
        garage = {
            spawn = vec4(435.41, -975.93, 25.31, 90.86),
            out = vec4(441.39, -974.78, 25.7, 178.49),
            list = {
                ["police"] = {
                    CustomName = "Police Car",
                    livery = 5,
                    extras = { 1, 2 },
                    performance = "max",
                    trunkItems = {
                        { name = "heavyarmor", amount = 2, info = {}, type = "item" },
                        { name = "empty_evidence_bag", amount = 10, info = {}, type = "item" },
                        { name = "police_stormram", amount = 1, info = {}, type = "item" },
                    },
                },
                ["fbi"] = {
                    rank = { 4 },
                    performance = { 2, 3, 3, 2, 4, true },
                },
            },
        },
    },
    { 	zoneEnable = true,
        job = "ambulance",
        garage = {
            spawn = vec4(294.95, -606.92, 43.24, 64.84),
            out = vec4(294.54, -599.52, 43.28, 159.68),
            list = {
                ["ambulance"] = {
                    CustomName = "Ambulance"
                },
            },
        },
    },
}