world.gravity = 2000
world.mapmusic = 0
world.mapambient = 0
world.maptitle = "unnamed map"
world.nextmap = "title"
world.deadzone = 2000
world:settheme("autumn")
platforms:add(490,-1790,760,240,true,false,false,0,0,false,0,1)
platforms:add(-320,-2030,830,480,true,false,false,0,0,false,0,1)
platforms:add(1230,-2030,590,60,true,false,false,0,0,false,0,1)
platforms:add(1230,-1850,590,300,true,false,false,0,0,false,0,1)
portals:add(310,-2110,"spawn")
traps:add(510,-2030,"brick")
traps:add(570,-2030,"brick")
traps:add(630,-2030,"brick")
traps:add(690,-2030,"brick")
traps:add(750,-2030,"brick")
traps:add(810,-2030,"brick")
traps:add(870,-2030,"brick")
traps:add(930,-2030,"brick")
traps:add(990,-2030,"brick")
traps:add(1050,-2030,"brick")
traps:add(1110,-2030,"brick")
traps:add(1170,-2030,"brick")
traps:add(510,-1970,"brick")
traps:add(570,-1970,"brick")
traps:add(570,-1910,"brick")
traps:add(510,-1910,"brick")
traps:add(510,-1850,"brick")
traps:add(570,-1850,"brick")
traps:add(630,-1850,"brick")
traps:add(630,-1910,"brick")
traps:add(630,-1970,"brick")
traps:add(690,-1970,"brick")
traps:add(690,-1910,"brick")
traps:add(690,-1850,"brick")
traps:add(750,-1850,"brick")
traps:add(750,-1910,"brick")
traps:add(750,-1970,"brick")
traps:add(810,-1970,"brick")
traps:add(870,-1970,"brick")
traps:add(870,-1910,"brick")
traps:add(810,-1910,"brick")
traps:add(810,-1850,"brick")
traps:add(870,-1850,"brick")
traps:add(930,-1970,"brick")
traps:add(930,-1910,"brick")
traps:add(930,-1850,"brick")
traps:add(990,-1850,"brick")
traps:add(990,-1910,"brick")
traps:add(990,-1970,"brick")
traps:add(1050,-1970,"brick")
traps:add(1050,-1910,"brick")
traps:add(1050,-1850,"brick")
traps:add(1110,-1850,"brick")
traps:add(1110,-1910,"brick")
traps:add(1110,-1970,"brick")
traps:add(1170,-1970,"brick")
traps:add(1170,-1910,"brick")
traps:add(1170,-1850,"brick")
