sound.Add({
	name = "Melee.Foot",
	volume = 1,
	level = 50,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Melee/foot1.wav", "mirrorsedge/Melee/foot2.wav", "mirrorsedge/Melee/foot3.wav", "mirrorsedge/Melee/foot4.wav", "mirrorsedge/Melee/foot5.wav"}
})

sound.Add({
	name = "Melee.Fist",
	volume = 1,
	level = 45,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Melee/fist1.wav", "mirrorsedge/Melee/fist2.wav", "mirrorsedge/Melee/fist3.wav", "mirrorsedge/Melee/fist4.wav", "mirrorsedge/Melee/fist5.wav"}
})

sound.Add({
	name = "Melee.LegSwoosh",
	volume = 1,
	level = 40,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Melee/legswoosh1.wav", "mirrorsedge/Melee/legswoosh2.wav", "mirrorsedge/Melee/legswoosh3.wav", "mirrorsedge/Melee/legswoosh4.wav"}
})

sound.Add({
	name = "Melee.ArmSwoosh",
	volume = 1,
	level = 40,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Melee/armswoosh1.wav", "mirrorsedge/Melee/armswoosh2.wav", "mirrorsedge/Melee/armswoosh3.wav", "mirrorsedge/Melee/armswoosh4.wav", "mirrorsedge/Melee/armswoosh5.wav", "mirrorsedge/Melee/armswoosh6.wav"}
})