SWEP.ViewModel = "models/weapons/v_pistol.mdl"
SWEP.WorldModel = Model("models/props_c17/light_domelight02_off.mdl")

SWEP.PrintName = "Camera"
SWEP.Description = "Allows remote observation of other areas. Zombies cannot see the camera unless they are very close.\nPress PRIMARY ATTACK to deploy.\nPress USE on a deployed camera with no owner (blue light) to reclaim it."

SWEP.AmmoIfHas = true

SWEP.Primary.ClipSize = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "camera"
SWEP.Primary.Delay = 2

SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"

--SWEP.MaxStock = 20

SWEP.WalkSpeed = SPEED_NORMAL

SWEP.GhostStatus = "ghost_camera"
SWEP.DeployClass = "prop_camera"

SWEP.NoDeploySpeedChange = true

function SWEP:Initialize()
	self:SetWeaponHoldType("slam")
	GAMEMODE:DoChangeDeploySpeed(self)
	self:HideViewAndWorldModel()
end

function SWEP:SetReplicatedAmmo(count)
	self:SetDTInt(0, count)
end

function SWEP:GetReplicatedAmmo()
	return self:GetDTInt(0)
end

function SWEP:SecondaryAttack()
end

function SWEP:Reload()
end

function SWEP:CanPrimaryAttack()
	if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() then return false end

	if self:GetPrimaryAmmoCount() <= 0 then
		self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
		return false
	end

	return true
end

function SWEP:Think()
	if self.IdleAnimation and self.IdleAnimation <= CurTime() then
		self.IdleAnimation = nil
		self:SendWeaponAnim(ACT_VM_IDLE)
	end

	if SERVER then
		local count = self:GetPrimaryAmmoCount()
		if count ~= self:GetReplicatedAmmo() then
			self:SetReplicatedAmmo(count)
			self:GetOwner():ResetSpeed()
		end
	end
end

function SWEP:Deploy()
	gamemode.Call("WeaponDeployed", self:GetOwner(), self)

	self.IdleAnimation = CurTime() + self:SequenceDuration()

	return true
end

function SWEP:Holster()
	return true
end
