sound.Add({
	name = "Cloth.VaultSwish",
	volume = 1,
	level = 40,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish10.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish11.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish12.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish7.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish8.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Vault_Swish9.wav"}
})

sound.Add({
	name = "Cloth.MovementRun",
	volume = 0.75,
	level = 30,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth/ME_Cloth_Movement_Run1.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run2.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run3.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run4.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run5.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run6.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run7.wav", "mirrorsedge/Cloth/ME_Cloth_Movement_Run8.wav"}
})

sound.Add({
	name = "Cloth.MovementWalk",
	volume = 0.75,
	level = 30,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth_Movement_Walk_01.wav", "mirrorsedge/Cloth_Movement_Walk_02.wav", "mirrorsedge/Cloth_Movement_Walk_03.wav", "mirrorsedge/Cloth_Movement_Walk_04.wav", "mirrorsedge/Cloth_Movement_Walk_05.wav", "mirrorsedge/Cloth_Movement_Walk_06.wav", "mirrorsedge/Cloth_Movement_Walk_07.wav", "mirrorsedge/Cloth_Movement_Walk_08.wav"}
})

sound.Add({
	name = "Cloth.MovementSneak",
	volume = 0.75,
	level = 30,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth_Movement_Sneak_01.wav", "mirrorsedge/Cloth_Movement_Sneak_02.wav", "mirrorsedge/Cloth_Movement_Sneak_03.wav", "mirrorsedge/Cloth_Movement_Sneak_04.wav", "mirrorsedge/Cloth_Movement_Sneak_05.wav", "mirrorsedge/Cloth_Movement_Sneak_06.wav", "mirrorsedge/Cloth_Movement_Sneak_07.wav", "mirrorsedge/Cloth_Movement_Sneak_08.wav"}
})

sound.Add({
	name = "Cloth.RollLand",
	volume = 1,
	level = 35,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land1.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land2.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land3.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land4.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land5.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land6.wav", "mirrorsedge/Cloth/ME_Faith_Cloth_Roll_Land7.wav"}
})

sound.Add({
	name = "Cloth.Roll",
	volume = 1,
	level = 75,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Body_Roll_01.wav", "mirrorsedge/Body_Roll_02.wav", "mirrorsedge/Body_Roll_03.wav", "mirrorsedge/Body_Roll_04.wav"}
})

sound.Add({
	name = "Cloth.FallShortHard",
	volume = 1,
	level = 75,
	channel = CHAN_STATIC,
	pitch = {90, 110},
	sound = {"mirrorsedge/Cloth/BF_Short_Hard_1a.wav", "mirrorsedge/Cloth/BF_Short_Hard_1b.wav", "mirrorsedge/Cloth/BF_Short_Hard_1c.wav", "mirrorsedge/Cloth/BF_Short_Hard_1d.wav", "mirrorsedge/Cloth/BF_Short_Hard_1e.wav", "mirrorsedge/Cloth/BF_Short_Hard_1f.wav"}
})
