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--- AUTHOR: Nostrademous
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local LevelAbility = {}

LevelAbility.Name = "Level Ability"
LevelAbility.NumArgs = 2

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function LevelAbility:Call( hHero, sAbilityName )
    -- print("Leveling: ", sAbilityName[1])
    hHero:ActionImmediate_LevelAbility(sAbilityName[1])
    -- -- Sanity Check
    -- local nAbilityPoints = hHero:GetAbilityPoints()
    -- if nAbilityPoints > 0 then
    --     -- Another sanity check
    --     local hAbility = hHero:GetAbilityByName(sAbilityName[1])
    --     if hAbility and hAbility:CanAbilityBeUpgraded() then
    --         -- actually do the leveling
    --         hHero:ActionImmediate_LevelAbility(sAbilityName[1])
    --     else
    --         print("Trying to level an ability I cannot", sAbilityName[1])
    --         do return end
    --     end
    -- end
end

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return LevelAbility
