return {
	descriptions = {
		Blind = {
			bl_crp_the = {
				name = "The",
				text = {
					"",
				},
			},
			bl_crp_dice = {
				name = "The Dice",
				text = {
					"Randomized blind",
					"size (1-6)",
				},
			},
			bl_crp_chance = {
				name = "The Chance",
				text = {
					"Play only 1 hand,",
					"no discards",
				},
			},
			bl_crp_skill = {
				name = "The Skill",
				text = {
					"All listed probablities",
					"have a 0% chance",
					"of occuring",
				},
			},
			bl_crp_garbage = {
				name = "The Garbage",
				text = {
					"Destroy all held",
					"consumables"
				}
			},
			bl_crp_evil = {
				name = "The EVIL",
				text = {
					"All compatible Jokers turn",
					"into their evil variants"
				}
			},
			bl_crp_evil_plant = {
				name = "The EVIL Plant",
				text = {
					"Debuffs everything but",
					"face cards",
				},
			},
			["bl_crp_small...?"] = {
				name = "Small Blind...?",
				text = {
					"",
				},
			},
			["bl_crp_big...?"] = {
				name = "Big Blind...?",
				text = {
					"",
				},
			},
			bl_crp_joker = {
				name = "The Joker",
				text = {
					"+4 blind",
					"requirement"
				}
			},
			bl_crp_serious = {
				name = "The Serious",
				text = {
					"All Cryptposting",
					"Jokers are debuffed"
				}
			},
			bl_crp_shitpost = {
				name = "The Shitpost",
				text = {
					"All non-Cryptposting",
					"Jokers are debuffed"
				}
			},
			bl_crp_balance = {
				name = "The Balance",
				text = {
					"All Cryptid Jokers",
					"are debuffed"
				}
			},
			bl_crp_offset = {
				name = "The Offset",
				text = {
					"All non-Cryptid Jokers",
					"are debuffed"
				}
			},
			bl_crp_gloom = {
				name = "The Gloom",
				text = {
					"All Jolly or M Jokers",
					"are debuffed"
				}
			},
			bl_crp_monochrome_m = {
				name = "Monochrome M",
				text = {
					"All non-Jolly and non-M",
					"Jokers are debuffed,",
					"must play only Pairs"
				}
			},
			bl_crp_eternal_eclipse = {
				name = "Eternal Eclipse",
				text = {
					"+X0.1 blind requirement",
					"for each Planet card",
					"used this run"
				}
			},
			bl_crp_hazard = {
				name = "The Hazard",
				text = {
					"Halves all mutable",
					"Joker values"
				}
			},
			bl_crp_roadblock = {
				name = "The Roadblock (L+)",
				text = {
					"Comically large",
					"blind requirement"
				},
			},
			bl_crp_roulette = {
				name = "The Roulette (L+)",
				text = {
					"^1.[1-6] blind",
					"requirement"
				},
			},
			bl_crp_empty_pockets = {
				name = "The Empty Pockets (E+)",
				text = {
					"Nothing here..."
				},
			},
			bl_crp_nanny = {
				name = "The Nanny (E+)",
				text = {
					"Score at least 1.79e308"
				},
			},
			bl_crp_tetra = {
				name = "The Tetra (E+)",
				text = {
					"Score at least ^^1.03 Blind Size"
				},
			},
			bl_crp_random_rubellite = {
				name = "Random Rubellite (E+)",
				text = {
					"Score at least ^^1.0[1-6] Blind Size"
				},
			},
			bl_crp_malevolent_mirror = {
				name = "Malevolent Mirror (S, M+)",
				text = {
					"Score AT MOST ^^1.5 Base",
					"Removes all discards, then",
					"adds them to hands",
				},
			},
			bl_crp_epioxus = {
				name = "Epioxus (EM+)",
				text = {
					"X10 Ante",
					"when defeated"
				},
			},
			bl_crp_calamitus = {
				name = "Calamitus (EM+)",
				text = {
					"All Diamond, Heart,",
					"Spade and Club cards",
					"are debuffed"
				},
			},
			bl_crp_pokios = {
				name = "Pokios (EM+)",
				text = {
					"^2 blind size",
					"every frame"
				},
			},
			bl_crp_ascensios = {
				name = "Ascensios (EM+)",
				text = {
					"^^1.8 Blind Size",
					"for each Legendary+",
					"Joker you own",
				},
			},
			bl_crp_poseidon = {
				name = "Poseidon (EM+)",
				text = {
					"All Jokers become The Horse"
				},
			},
			bl_crp_quettus = {
				name = "Quettus (S, EM+)",
				text = {
					"^10 blind size",
					"Destroys all Legendary+",
					"Jokers upon entering blind"
				},
			},
			bl_crp_hermes = {
				name = "Hermes (S, EM+)",
				text = {
					"^^^1.000001 blind size",
					"every frame,",
					"value increases by",
					"0.000001 every frame",
				},
			},
			bl_crp_manus_acus = {
				name = "Manus Acus (EM+)",
				text = {
					"^-0.01 Blind Size",
					"Lose ALL hands"
				},
			},
			bl_crp_lacum_draconis = {
				name = "Lacum Draconis (S, EM+)",
				text = {
					"^^^^[1-20] blind size",
				},
			}
		},
		Joker = {
			j_crp_bulgoe_bot = {
				name = "{C:edition}Bulgoe{} Bot",
				text = {
					"{C:white,X:chips}÷#1#{} Chips",
					"{C:white,X:mult}÷#2#{} Mult",
					"{C:green}#3# in #4#{} chance to destroy all other",
					"{C:attention}Jokers{} when {C:attention}Blind{} selected",
					"{C:red}Fixed{} {C:green}1 in 27{} chance to destroy",
					"self when {C:attention}Blind{} selected"
				},
			},
			j_crp_evil_riff_raff = {
				name = "{C:red}EVIL{} Riff-Raff",
				text = {
					"When {C:attention}Blind{} is selected, create {C:attention}#1# {C:cry_cursed}Cursed {C:attention}Jokers",
					"{C:inactive}(Must have room)",
					"Destroyed when {C:attention}10{} {C:cry_cursed}Cursed {C:attention}Jokers{} owned"
				}
			},
			j_crp_heptation_hank = {
				name = "Heptation Hank",
				text = {
					"{C:dark_edition,X:edition}^^^^^#1#{} Mult",
					"Debuffs the other hyperoperation brothers",
					"{C:red}Self-destructs{} if score is {C:attention}>ee#2#",
					"{C:inactive}\"He's the estranged brother. Recently,",
					"{C:inactive}he stole one of Henry's arrows\""
				}
			},
			j_crp_evil_jolly_joker = {
				name = "{C:red}EVIL{} Jolly Joker",
				text = {
					"{C:white,X:mult}÷#1#{} Mult if played hand",
					"is {C:red}not{} a {C:attention}Pair",
				},
			},
			j_crp_evil_joker = {
				name = "{C:red}EVIL{} Joker",
				text = {
					"{C:white,X:mult}÷#1#{} Mult",
				},
			},
			j_crp_evil_bulgoe = {
				name = "{C:red}EVIL {C:edition}Bulgoe",
				text = {
					"{C:white,X:chips}÷#1#{} Chip#<s>1#",
				},
			},
			j_crp_cryptoposting = {
				name = "Cryptoposting",
				text = {
					"{C:white,X:money}X$#1#{} - {C:white,X:money}X$#2#{} when hand",
					"played or discarded",
				},
			},
			j_crp_the_horse = {
				name = "The Horse",
				text = {
					"{X:dark_edition,C:white}^#1#{} Mult",
					"Gains {X:dark_edition,C:white}^#2#{} Mult",
					"when {C:attention}Apple{} is sold",
				},
			},
			j_crp_glitchkat10 = {
				name = "Glitchkat10",
				text = {
					"{C:chips}-#1#{} Chip#<s>1#, {C:mult}-#2#{} Mult",
					"{C:white,X:chips}÷#3#{} Chip#<s>1#, {C:white,X:mult}÷#4#{} Mult",
				},
			},
			j_crp_rainstar = {
				name = "Rainstar",
				text = {
					"{C:chips}-#1#{} Chip#<s>1# and {C:mult}-#2#{} Mult",
					"if played hand does not",
					"contain a {C:attention}Flush",
				},
			},
			j_crp_gudusername = {
				name = "GudUsername",
				text = {
					"{C:white,X:chips}X#1#{} Chip#<s>1#, {C:white,X:mult}X#2#{} Mult",
					"{C:white,X:dark_edition}^#3#{} Chip#<s>3#, {C:white,X:dark_edition}^#4#{} Mult",
					"{C:edition,X:dark_edition}^^#5#{} Chip#<s>4#, {C:edition,X:dark_edition}^^#6#{} Mult",
					"{C:dark_edition,X:edition}^^^#7#{} Chip#<s>1#, {C:dark_edition,X:edition}^^^#8#{} Mult",
				},
			},
			j_crp_jonkler = {
				name = "Jonkler",
				text = {
					"{C:dark_edition,B:1}#1#Twenty-five thousand#2#one{} Mult",
				},
			},
			j_crp_semicolon = {
				name = "Semicolon",
				text = {
					"Asks {C:attention}really{} nicely for the",
					"{C:attention}Joker{} to the right to trigger",
				},
			},
			j_crp_googologist = {
				name = "Googologist",
				text = {
					"{C:white,X:dark_edition}#1#Mult, 1(1)1.7e308#2#",
				},
			},
			j_crp_none = {
				name = "None Joker",
				text = {
					"",
				},
			},
			j_crp_chi_cot = {
				name = "Chi Cot",
				text = {
					"Disables effects of",
					"all {C:attention}Small Blinds"
				}
			},
			j_crp_collection = {
				name = "Collection",
				text = {
					"{C:attention}Jokers{} each",
					"give {C:white,X:mult}X#1#{} Mult"
				}
			},
			j_crp_three = {
				name = "3.",
				text = {
					"{C:attention}+#2#{} 3s",
					"{C:inactive}(Currently {C:attention}#1#{C:inactive} 3s)",
				},
			},
			j_crp_best_joker_ever = {
				name = "The Best Joker Ever",
				text = {
					"this is the best joker, truly a great one, wonderful artwork, marvelous effect, incredible triggering sound, it's so good that you'll never want any other jokers ever, this joker is truly incredible, and the effect of this joker is truly one of the best effects ever, it's so good and will do a lot for your run and it's so good and what it does is it"
				},
			},
			["j_crp_:3"] = {
				name = ":3",
				text = {
					":3",
				},
			},
			j_crp_bulgoe = {
				name = "{C:edition}Bulgoe",
				text = {
					"{C:chips}+#1#{} Chips",
				},
			},
			j_crp_pillaring = {
				name = "Pillaring Joker",
				text = {
					"Cards already played this",
					"{C:attention}Ante{} give {C:mult}+#1#{} Mult when scored",
					"{C:inactive,s:0.8}kinda broken rn every card gives +4 mult :("
				},
			},
			j_crp_participation_trophy = {
				name = "Participation Trophy",
				text = {
					"{C:mult}+#1#{} Mult for every {C:red,E:2}loss",
					"on this profile",
					"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
				},
			},
			j_crp_apple = {
				name = "Apple",
				text = {
					"{C:mult}+#1#{} Mult",
					"Expires in {C:attention}#2#{} rounds",
				},
			},
			j_crp_purist_jolly = {
				name = "Purist Jolly Joker",
				text = {
					"{C:mult}+#1#{} Mult if",
					"played hand is",
					"a {C:attention}Pair",
				},
			},
			j_crp_bulgoe_prize = {
				name = "{C:edition}Bulgoe{} Prize",
				text = {
					"Create {C:attention}#1# {C:edition,X:gray}Bulgoe#<s>1#{} when",
					"any {C:attention}Booster Pack{} is skipped",
					"{C:inactive}(Does not require room)",
				},
			},
			j_crp_bullshit = {
				name = "Bullshit",
				text = {
					"Sell this {C:attention}Joker{} to",
					"create {C:attention}#1#{} of either a {C:attention}Bull",
					"or a {C:crp_trash}Trash{} {C:attention}Joker",
				}
			},
			j_crp_blank = {
				name = "Blank Joker",
				text = {
					"{C:inactive}Does nothing?"
				}
			},
			j_crp_antimatter = {
				name = "Antimatter Joker",
				text = {
					"{C:dark_edition}+#1# {C:attention}Joker{} slot#<s>1#",
					"Increases by {C:dark_edition}+#2#{} {C:attention}Joker{} slot#<s>2#",
					"when {C:attention}Boss Blind{} defeated"
				}
			},
			j_crp_grouchy = {
				name = "Grouchy Jimbo",
				text = {
					"{C:mult}+#1#{} Mult if this is",
					"the {C:attention}only{} owned {C:attention}Joker",
				},
			},
			j_crp_the_joker_that_decided = {
				name = {
					"The Joker That Decided He Wanted to",
					"Test the Limits for How Long a Joker Name",
					"Could Be by Putting His Effect in His Name",
					"With Said Effect Being That He Gives One",
					"Mult When Any Playing Card Is Scored Also He",
					"Wanted to Let You Know That He Wants You to",
					"Have a Nice Day So He Put That in His Name",
					"Too Just to Inflate How Long His Name Is"
				},
				text = {
					"Read the name"
				}
			},
			j_crp_skibidi_toilet = {
				name = "Skibidi Toilet",
				text = {
					"Gives the current base",
					"{C:chips}Chips{} and {C:mult}Mult{} of {C:attention}Flush"
				}
			},
			j_crp_bulgoelatro = {
				name = "{C:edition}Bulgoe{}latro",
				text = {
					"{C:mult}+#1#{} Mult for every owned",
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker",
					"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
				}
			},
			j_crp_double_negative = {
				name = "Double Negative",
				text = {
					"{C:white,B:1}X-1.2{} Chips and Mult"
				}
			},
			j_crp_goblin = {
				name = "Goblin",
				text = {
					"{C:red}Fixed {C:green}1%{} chance",
					"to disable {C:attention}Boss Blind"
				}
			},
			j_crp_sprinter = {
				name = "Sprinter",
				text = {
					"Gains {C:chips}+#2#{} Chip#<s>2#",
					"if played hand",
					"contains a {C:attention}Straight Flush",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chip#<s>1#)",
				},
			},
			j_crp_pennant = {
				name = "Pennant",
				text = {
					"{C:mult}+4{} Mult for every",
					"remaining {C:attention}hand"
				}
			},
			j_crp_one_mans_trash = {
				name = "One Man's Trash",
				text = {
					"{C:crp_trash}Trash{} {C:attention}Jokers{}",
					"each give {C:mult}+#1#{} Mult"
				},
			},
			j_crp_dead_joker = {
				name = "Dead Joker",
				text = {
					"Gains {C:chips}+#2#{} Chips when",
					"any card is destroyed",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
				},
			},
			j_crp_vermillion = {
				name = "Vermillion Joker",
				text = {
					"{C:white,X:mult}X#1#{} Mult",
					"When bought, replace a random",
					"{C:attention}Joker{} card with the default {C:attention}Joker",
				},
			},
			j_crp_q_big = {
				name = "Q",
				text = {
					"Create {C:attention}1 {C:dark_edition}Negative {C:attention}Zany Joker",
					"when {C:attention}Boss Blind{} is selected"
				}
			},
			j_crp_money_card = {
				name = "Money Card",
				text = {
					"{C:white,X:money}X$#1#{} at end of round",
				},
			},
			j_crp_water_bottle = {
				name = "Water Bottle",
				text = {
					"Creates {C:attention}#1# Splash#<es>1#",
					"when sold",
					"{C:inactive}(Does not require room)",
				},
			},
			j_crp_gamblecore = {
				name = "Gamblecore",
				text = {
					"{C:red}Fixed {}{C:green}#1# in #2#{} chance",
					"to give {C:red}+nane0{} Mult",
				},
			},
			j_crp_waldo = {
				name = "Waldo",
				text = {
					"{C:mult}+#1#{} Mult",
					"{C:inactive}\"You found me!\"",
				},
			},
			j_crp_centipede = {
				name = "Centipede",
				text = {
					"{C:chips}+#1#{} Chips if played",
					"hand has only {C:attention}#2#{} card#<s>2#",
				},
			},
			j_crp_tag_hoarder = {
				name = "Tag Hoarder",
				text = {
					"Gives {C:chips}+Chips{} and {C:mult}+Mult",
					"equal to the number",
					"of owned {C:attention}tags"
				},
			},
			j_crp_ancient_debris = {
				name = "Ancient Debris",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"Increase payout by {C:money}$#2#{} if",
					"played hand contains a {C:attention}Stone{} card"
				},
			},
			j_crp_loss = {
				name = "Loss",
				text = {
					"{C:money}#1# {C:mult}#2#",
					"{C:attention}#3# {C:chips}#4#"
				}
			},
			j_crp_jollymoon = {
				name = "Piano Falling over the Jolly Moon",
				text = {
					"{C:mult}+#1#{} Mult",
					"Upgrade {C:planet}level{} of {C:attention}Pair{} when",
					"this {C:attention}Joker{} is triggered"
				}
			},
			j_crp_fun_coin = {
				name = "fun coin",
				text = {
					"When hand played,",
					"either earn {C:money}$#1#{} or lose {C:red}-$#2#",
					"If in debt, {C:white,X:mult}X#3#{} Mult",
					"{C:inactive}\"OH GOD I'M HAVING SO MUCH",
					"{C:inactive}FUN LOOKING AT THIS\""
				}
			},
			j_crp_gomble = {
				name = "Gomble",
				text = {
					"{C:red}Fixed {C:green}50%{} chance to",
					"create a {C:attention}Goblin",
					"{C:inactive}(Does not require room)"
				}
			},
			j_crp_snake_eyes = {
				name = "Snake Eyes",
				text = {
					"Halves all {C:attention}listed {C:green}probabilities",
					"{C:inactive}(ex: {C:green}2 in 3 {C:inactive}to {C:green}1 in 3{C:inactive})"
				}
			},
			j_crp_all_trades = {
				name = "Joker of all Trades",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#, {C:mult}+#2#{} Mult",
					"Earn {C:money}$#3#{} at end of round"
				}
			},
			j_crp_one_bulgoe_bill = {
				name = "One {C:edition}Bulgoe{} Bill",
				text = {
					"Earn {C:money}+$#1#{} at end of round",
					"Earn {C:money}+$#2#{} instead if you have",
					"another {C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker"
				}
			},
			j_crp_scones_bones = {
				name = "Scones, Bones, Skibidi Stones",
				text = {
					"{C:white,X:chips}X#3#{} Chip#<s>3#, {C:white,X:chips}-X#4#{} Chip#<s>4# when you click",
					"Prevents death once if you score at least",
					"{C:attention}#2#%{} of the required score",
					"Creates {C:attention}#5# Stone{} card#<s>5# if played",
					"hand contains a {C:attention}Flush",
					"{C:inactive}(Death prevention active: #1#)"
				}
			},
			j_crp_millipede = {
				name = "Millipede",
				text = {
					"{C:chips}+#1#{} Chip#<s>1# if played",
					"hand has only {C:attention}#2#{} card#<s>2#"
				}
			},
			j_crp_pi_joker = {
				name = "Pi Joker",
				text = {
					"{C:white,B:1}Xpi{} Chips & Mult"
				}
			},
			j_crp_c_big = {
				name = "C",
				text = {
					"Create {C:attention}1 {C:dark_edition}Negative {C:attention}Mad Joker",
					"when {C:attention}Blind{} is selected"
				}
			},
			j_crp_bulgoe_candy = {
				name = "{C:edition}Bulgoe{} Candy",
				text = {
					"Sell this {C:attention}Joker{} to",
					"create {C:attention}#1#",
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker#<s>1#",
					"and earn {C:money}+$#2#"
				}
			},
			j_crp_12345 = {
				name = "12345",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slot#<s>1#",
					"{C:attention}+#2# consumable{} slot#<s>2#",
					"Earn {C:money}$#3#{} at end of round",
					"{C:mult}+#4#{} Mult",
					"{C:chips}+#5#{} Chip#<s>5#",
				}
			},
			j_crp_executioner = {
				name = "Executioner",
				text = {
					"{C:red}Destroys{} all",
					"scoring {C:attention}face cards"
				}
			},
			j_crp_coughing_baby_vs_hydrogen_bomb = {
				name = "Coughing Baby vs. Hydrogen Bomb",
				text = {
					"{C:edition,X:dark_edition}^^#1#{} Mult against {C:attention}Small Blinds"
				}
			},
			j_crp_inside_joker = {
				name = "Inside Joke r",
				text = {
					"Lowers the framerate to {C:attention}1{} FPS, randomizes resolution, disables fullscreen, and causes an instant {C:red,E:2}loss{} if game speed is above {C:attention}X0.5{}.",
					"Changes game language every second, all rerolls are free, and redeems {C:attention}50000 unskippable {}{C:tarot}Arcana Packs{} after each {C:attention}Blind{} is revealed.",
					"Generates {C:attention}50000000 Googol Play Cards{} at the start of each round. All {C:attention}Jokers{} except those created by this {C:attention}Joker{} become {C:attention}Authentic{} and {C:attention}Restricted.",
					"Grants {C:white,X:chips}X10{} Chips, {C:white,X:chips}X10{} Chips, and randomizes screen rotation whenever any card is scored.",
					"Does NOT give {C:white,X:mult}X10{} Mult when the screen is clicked, even if {C:attention}The Man{} tells you otherwise. Do not follow {C:attention}The Man's{} orders.",
					"Forces CRT effect intensity to {C:attention}200{}. Game speed is reduced by {C:green}1%{} per click. Rerolling causes exponential duplication of this Joker's values.",
					"{C:white,X:chips}X10{} Chips. {C:white,X:chips}X10{} more Chips",
					"If the player forgets about the {C:white,X:chips}XChips{} on this Joker, {C:white,X:chips}X10{} Chips. If the player does not forget about the amount of {C:white,X:chips}XChips{} on this Joker, {C:white,X:chips}X10{} Chips",
					"Grants {C:white,X:chips}X10{} Chips. Also provides {C:dark_edition,X:edition}#1#69#2#{}2 Chips and {C:dark_edition,X:edition}#1#69#2#{}2 Mult.",
					"Clicks have a {C:green}32%{} chance to fail. After entering a shop, rerolls will occur non-stop, permanently.",
					"{C:planet}Celestial Packs{} have a {C:green}98.27%{} chance to have {C:attention}300000000{} {C:spectral}Black Holes{} in them. {C:spectral}Spectral Packs{} have a {C:green}27.98%{} chance to overheat your device when opened.",
					"Lastly, divides this description by {C:attention,s:7.2}0{}, then adds the total number of {C:attention}approved suggestions{} in the {C:attention}CSL{} to {C:mult}Mult{}."
				}
			},
			j_crp_slot_guy = {
				name = "Joker Slot Guy",
				text = {
					"{C:mult}+#1#{} Mult for every full {C:attention}Joker{} slot",
					"{C:white,X:mult}X#2#{} Mult for every empty {C:attention}Joker{} slot",
					"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult and {C:white,X:mult}X#4#{C:inactive} Mult)"
				}
			},
			j_crp_two_for_some = {
				name = "Two for Some",
				text = {
					"{C:attention}+#1#{} hand size",
					"{C:attention}+#2# consumable{} slot#<s>2#",
					"{C:attention}+#3# Booster Pack{} slot#<s>3# in the {C:attention}shop"
				}
			},
			j_crp_not_discovered = {
				name = "Not Discovered",
				text = {
					"Purchase or use",
					"this card in an",
					"unseeded run to",
					"learn what it does"
				}
			},
			j_crp_photo_of_grouchy = {
				name = "Photo of Grouchy Jimbo",
				text = {
					"{C:white,X:mult}X#1#{} Mult if",
					"{C:attention}Grouchy Jimbo{} is owned"
				}
			},
			j_crp_dumpster_diver = {
				name = "Dumpster Diver",
				text = {
					"Create {C:attention}#1#{} {C:dark_edition}Negative{} {C:crp_trash}Trash{} {C:attention}Joker#<s>1#",
					"at end of round,",
					"{C:green}#2# in #3#{} chance to instead create",
					"{C:attention}#4#{} {C:dark_edition}Negative{} {C:rare}Rare{} {C:attention}Joker#<s>4#"
				}
			},
			j_crp_my_first_joker = {
				name = "Hdbceifvf sj kjkhiooh jhiiohiouytc",
				text = {
					"{C:mult}+#1#{} Mult",
					"{C:chips}+#2# chips{} per {C:attention}VVoucher redeemed this run",
					"{C:inactive}(currentlY {C:chips}+#3#{} Chips)",
					"{C:attention}Earn {C:money}#4#-#5#${} at the end of the {C:attention}round",
					"When {C:attention}sold, create A {C:attention}Jolly joker{} and a gross Michael",
					"{C:inactive}my firts jokre"
				}
			},
			["j_crp_low-fat_milk"] = {
				name = "Low-Fat Milk",
				text = {
					"{C:mult}+#1#{} Mult",
					"{C:red}Halves{} at end of round",
					"Destroyed at under {C:mult}+8{} Mult"
				}
			},
			j_crp_normalgoe = {
				name = "{C:dark_edition}Normalgoe",
				text = {
					"{C:white,X:mult}X#1#{} Mult",
					"{C:inactive}sd bulgoe"
				}
			},
			j_crp_usain_bolt = {
				name = "Usain Bolt",
				text = {
					"Gains {C:chips}+#2#{} Chips if a",
					"{C:attention}Straight {C:gold}+8{} from {C:attention}2-A{} is played",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)"
				}
			},
			["j_crp_low-fqt_milk"] = {
				name = "Low-Fqt Milk",
				text = {
					"{C:chips}+#1#{} Chips",
					"Value multiplied by {C:white,X:attention}X0.8{} at end of round",
					"Destroyed at under {C:chips}+512{} Chips",
					"{C:inactive}\"Fqt in MY milk?!\""
				}
			},
			j_crp_joker_2 = {
				name = "Joker 2",
				text = {
					"{C:chips}+#1#{} Chip#<s>1#"
				}
			},
			j_crp_joker_3 = {
				name = "Joker 3",
				text = {
					"{C:white,X:mult}X#1#{} Mult"
				}
			},
			j_crp_joker_4 = {
				name = "Joker 4",
				text = {
					"{C:white,X:dark_edition}^#1#{} Mult"
				}
			},
			j_crp_joker_5 = {
				name = "Joker 5",
				text = {
					"{C:edition,X:dark_edition}^^#1#{} Mult"
				}
			},
			j_crp_joker_6 = {
				name = "Joker 6",
				text = {
					"{C:money}+$#1#"
				}
			},
			j_crp_joker_7 = {
				name = "Joker 7",
				text = {
					"{C:attention}+#1#{} {C:tarot}Tarot{} card#<s>1#",
					"{C:inactive}(Does not require room)"
				}
			},
			j_crp_joker_8 = {
				name = "Joker 8",
				text = {
					"{C:white,X:chips}X#1#{} Chip#<s>1#"
				}
			},
			j_crp_joker_9 = {
				name = "Joker 9",
				text = {
					"{C:planet}+#1#{} Level#<s>1#"
				}
			},
			["j_crp_joker?"] = {
				name = "Joker?",
				text = {
					"{C:mult}+#1#{} Mult...{C:attention}?"
				}
			},
			j_crp_joker_0 = {
				name = "Joker 0",
				text = {
					"{C:attention}+#1# Joker#<s>1#",
					"{C:inactive}(Does not require room)",
				},
			},
			j_crp_progressive = {
				name = "Progressive Joker",
				text = {
					"{C:mult}+[round]{} Mult",
					"{C:white,X:mult}X[ante]{} Mult",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult and {C:white,X:mult}X#2#{C:inactive} Mult)",
				},
			},
			j_crp_q = {
				name = "q",
				text = {
					"{X:dark_edition,C:white}=#1#{} Mult",
					"Increases by {X:dark_edition,C:white}#2#",
					"when {C:attention}Zany Joker{} sold",
				},
			},
			j_crp_bulgoes_hiking_journey = {
				name = "{C:edition}Bulgoe{}'s Hiking Journey",
				text = {
					"Each {C:attention}card{} played",
					"permanently gains {C:white,X:chips}X#1#{} Chip#<s>1#",
					"when scored"
				},
			},
			j_crp_10000_coins = {
				name = "10,000 Coins Falling on You",
				text = {
					"When this {C:attention}Joker{]} is sold, either",
					"earn {C:money}$#1#{} or destroy every",
					"owned {C:attention}Joker{}, bypassing {C:red}all effects"
				},
			},
			["j_crp_sigma-man"] = {
				name = "Sigma-Man",
				text = {
					"are you sure",
				},
			},
			j_crp_amazon_gift_card = {
				name = "Amazon Gift Card",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"{C:red}not{} give {C:white,X:dark_edition}^#3#{} Mult"
				},
			},
			j_crp_sine_wave = {
				name = "Sine Wave",
				text = {
					"{C:white,X:mult}X(Sum[sin(i)+1,#2#i,1,r#3#]){} Mult,", -- wolframalpha syntax
					"where {C:attention}r{} = current round",
					"{C:inactive,x:0.8}(Measured in radians)",
					"{C:inactive}(Currently {C:white,X:mult}X#1#{C:inactive} Mult)"
				}
			},
			j_crp_another_mans_treasure = {
				name = "Another Man's Treasure",
				text = {
					"{C:legendary}Legendary{} Jokers give {C:white,X:mult}X7{} Mult"
				}
			},
			j_crp_microfiber = {
				name = "Microfiber",
				text = {
					"{C:chips}+#1#{} Chips",
					"Multiply all values on ",
					"this Joker by {X:attention,C:white}X#2#{}",
					"when {C:attention}Boss Blind{} is defeated",
				}
			},
			--[[
			j_crp_quantum = {
				name = "Quantum Joker",
				text = {
					"{C:attention}Enhanced Cards{} have the positive ",
					"effects of all {C:attention}Vanilla{}, {C:attention}Cryptid{},",
					"and {C:attention}Cryptposting{} enhancements"
				},
			},
			]]--
			j_crp_270_bulgoescope = {
				name = "270° {C:edition}Bulgoe{}scope",
				text = {
					"{C:red}Fixed{} {C:green}1 in 27{} chance for {C:attention}2s{} and",
					"{C:attention}7s{} to give {C:chips}+27!{} Chips when scored",
				},
			},
			j_crp_chibidoki = {
				name = "Chibidoki",
				text = {
					"{C:crp_unrare}Unrare{} and higher",
					"rarity {C:attention}Jokers{} give",
					"{C:white,B:1}X#1#{} Chips & Mult" -- plasma deck colors
				}
			},
			j_crp_normalis = {
				name = "Normalis",
				text = {
					"{C:white,X:dark_edition}^#1#{} Chip#<s>1# and Mult",
					"{C:inactive}hd bulgoe",
				}
			},
			j_crp_tetration_timmy = {
				name = "tetration timmy",
				text = {
					"{C:edition,X:dark_edition}^^#1#{} Mult",
					"{C:inactive}\"Not the brightest of the brothers,",
					"{C:inactive}but certainly the most optimistic\""
				}
			},
			j_crp_perdurantes = {
				name = "Perdurantes",
				text = {
					"Gains {C:white,X:dark_edition}^#2#{} Mult for every",
					"{C:attention}#3#{} triggers of this {C:attention}Joker",
					"{C:inactive}(Currently {C:attention}#4#{C:inactive} triggers and {C:white,X:dark_edition}^#1#{C:inactive} Mult)"
				}
			},
			j_crp_jolly_of_joker = {
				name = "The Jolly of Joker",
				text = {
					"{C:white,X:dark_edition}^#1#{} Mult if played",
					"hand is a {C:attention}Pair",
				}
			},
			j_crp_victoriam = {
				name = "Victoriam",
				text = {
					"{C:white,X:dark_edition}^#1#{} Chip for every {C:edition,X:grey}win{} on this profile",
					"{C:inactive,s:0.8}(Excludes seeded runs and Challenge runs)",
					"{C:inactive}(Currently {C:white,X:dark_edition}^#2#{C:inactive} Chip#<s>2#)",
				}
			},
			j_crp_the_entire_cid_itself = {
				name = "The Entire CID Itself",
				text = {
					"This {C:attention}Joker{} gives {C:white,X:chips}XChips{} equal to",
					"the number of words in the entirety of",
					"the {C:attention}Cryptposting Idea Document{}",
					"{C:inactive}(Currently {C:white,X:chips}X#1#{C:inactive} Chips)",
				}
			},
			j_crp_waldo_quaerere = {
				name = "Waldo Quaerere",
				text = {
					"{C:white,X:dark_edition}^#1#{} Mult if {C:attention}Waldo{} is found",
					"{C:inactive}\"Where is he?\""
				}
			},
			j_crp_splittum = {
				name = "Splittum",
				text = {
					"When a {C:attention}Joker{} is sold, create {C:attention}#1# {C:dark_edition}Negative",
					"{C:attention}Jokers{} of one rarity below the sold {C:attention}Joker",
					"{C:inactive}(Some rarities do not apply)",
					"{C:inactive}\"generic video game slime enemy\""
				}
			},
			j_crp_average_cryptid_experience = {
				name = "average cryptid experience",
				text = {
					"be me, go to shop, order {C:attention}one quadrillion jolly jokers{},",
					"laugh since they can't possibly have {C:attention}one quadrillion jolly jokers{},",
					"five minutes later they call my name, {C:attention}one quadrillion jolly jokers"
				}
			},
			j_crp_souper_m = {
				name = "SOUPER m!!!",
				text = {
					"{X:mult,C:white}X#1#{} Mult",
					"Gains {X:dark_edition,C:white}^#3#{} Mult when",
					"{C:attention}The Duo{} is sold",
					"{C:inactive}(Currently {X:dark_edition,C:white}^#2#{C:inactive} Mult)",
				}
			},
			j_crp_duplex = {
				name = "Duplex",
				text = {
					"This {C:attention}Joker{} gains {C:white,X:mult}X#2#{} Mult",
					"when a {C:attention}Joker{} or",
					"{C:attention}playing card{} is triggered,",
					"retrigger all {C:attention}Jokers{} and {C:attention}playing",
					"{C:attention}cards #3#{} additional time#<s>3#",
					"{C:inactive}(Currently {C:white,X:mult}X#1#{C:inactive} Mult)"
				}
			},
			j_crp_potentia = {
				name = "Potentia",
				text = {
					"This {C:attention}Joker{} gains {C:white,X:dark_edition}^#2#{} Mult",
					"when {C:white,X:dark_edition}^Mult{} is triggered",
					"{C:inactive}(Currently {C:white,X:dark_edition}^#1#{C:inactive} Mult)"
				}
			},
			j_crp_repetitio = {
				name = "Repetitio",
				text = {
					"Retrigger all cards played",
					"{C:attention}#2#{} time#<s>2#,",
					"each played card gives",
					"{C:white,X:mult}X#1#{} Mult when scored",
					"{C:inactive}(Max {}{C:attention}#3#{}{C:inactive} retrigger#<s>3#)",
				}
			},
			j_crp_resurgo = {
				name = "Resurgo",
				text = {
					"{C:white,X:dark_edition}^[Ante]{} Mult",
					"{C:inactive}(Currently {C:white,X:dark_edition}^#1# {C:inactive}Mult)",
				}
			},
			j_crp_peripheria_ad_diametrum = {
				name = "Peripheria ad Diametrum",
				text = {
					"{C:white,X:dark_edition}^#1#{} Chips on first hand of round",
					"At end of round, switches to",
					"the next {C:attention}digit{} of {C:attention}pi",
					"{C:inactive}(#2#, #3#, #4#, #5#, #6#...)"
				}
			},
			j_crp_difficile = {
				name = "Difficile",
				text = {
					"{C:white,X:dark_edition}^#1#{} Mult if scoring cards",
					"trigger {C:attention}#2#{} or fewer times"
				}
			},
			j_crp_libum = {
				name = "Libum",
				text = {
					"Rerolls cost {C:chips}-#1#{} Chips",
					"from all {C:attention}poker hands",
					"{C:inactive,s:0.8}(Minimum of {C:chips,s:0.8}1{C:inactive,s:0.8} Chip)",
					"Earn {X:money,C:white}X$#3#{} at the end of round,",
					"increases by {X:money,C:white}X$#2#{} when shop rerolled"
				}
			},
			j_crp_average_cryptposting_experience = {
				name = "average cryptposting experience",
				text = {
					"be me, go to shop, order {C:attention}one quadrillion bulgoe{},",
					"laugh since they can't possibly have {C:attention}one quadrillion bulgoe{},",
					"five minutes later they call my name, {C:attention}one quadrillion bulgoe"
				}
			},
			j_crp_weather_machine = {
				name = "Weather Machine",
				text = {
					"Prevents death once",
					"This {C:attention}Joker{} gains {C:mult}+#1#{} Mult",
					"when death prevented",
					"{C:inactive}(Death prevention active: #2#)",
					"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)"
				}
			},
			j_crp_room_for_all = {
				name = "Room For All",
				text = {
					"{C:attention}+#1#{} hand size, {C:attention}Joker{} slot#<s>1#,",
					"and {C:attention}consumable{} slot#<s>1#"
				}
			},
			j_crp_pentation_peter = {
				name = "pentation peter",
				text = {
					"{C:dark_edition,X:edition}^^^#1#{} Mult",
					"{C:inactive}\"He's a bit oblivious, but he",
					"{C:inactive}cares the most for his brothers\""
				}
			},
			j_crp_tetrationa = {
				name = "Tetrationa",
				text = {
					"This {C:attention}Joker{} gains {C:edition,X:dark_edition}^^#2#{} Mult",
					"when {C:white,X:dark_edition}^Mult{} is triggered",
					"{C:inactive}(Currently {C:edition,X:dark_edition}^^#1#{C:inactive} Mult)"
				},
			},
			j_crp_bulgoeship_card = {
				name = "{C:edition}Bulgoe{}ship Card",
				text = {
					"{C:edition,X:dark_edition}^^#1#{} Mult for each member",
					"in the {C:attention}Cryptposting Discord",
					"{C:inactive}(Currently {C:edition,X:dark_edition}^^#2#{C:inactive} Mult)",
					"{C:blue,s:0.7}https://discord.gg/Jk9Q9usrNy",
				},
			},
			j_crp_underflow = {
				name = "Underflow",
				text = {
					"{C:white,X:mult}X#1#{} Mult",
					"Decreases by {C:white,X:mult}X#2#{} Mult",
					"at end of round",
				},
			},
			j_crp_highest_chip = {
				name = "The Highest Chip",
				text = {
					"{X:dark_edition,C:white}^[Mult]{} Chips",
					"{C:inactive}\"Can we get much higher?\"",
				},
			},
			j_crp_2048 = {
				name = "2048",
				text = {
					"{X:dark_edition,C:white}=2^x{} Chips and {X:dark_edition,C:white}=2^y{} Mult",
					"where {C:attention}x{} is the current {C:chips}Chips",
					"and {C:attention}y{} is the current {C:mult}Mult",
				},
			},
			j_crp_hexation_henry = {
				name = "hexation henry",
				text = {
					"{C:dark_edition,X:edition}^^^^#1#{} Mult",
					"{C:inactive}\"Be careful around him, or he might prank you.",
					"{C:inactive}His brothers have gotten used to his antics\""
				},
			},
			j_crp_morble = {
				name = "Morble",
				text = {
					"{C:attention}Jokers{} give {C:white,X:money}^$#1#",
					"when triggered"
				}
			},
			j_crp_statically_charged = {
				name = "Statically Charged",
				text = {
					"All cards are",
					"{C:dark_edition}Overloaded",
					"{C:dark_edition}Overloaded{} cards do not",
					"cost extra",
				},
			},
			j_crp_inquisitio_hominis = {
				name = "Inquisitio Hominis Nomine Waldo",
				text = {
					"{C:white,X:dark_edition}^#2#{} Chips & Mult for every {C:attention}Waldo{} found",
					"{C:attention}Waldo{} now has a {C:red}fixed {C:green}75%{} chance to be created",
					"when selling any {C:attention}Joker{} and always appears {C:dark_edition}Negative",
					"{C:inactive}(Currently {C:white,X:dark_edition}^#1#{C:inactive} Chips & Mult)",
				},
			},
			j_crp_fiorello_giraud = {
				name = "Fiorello Giraud",
				text = {
					"Gains {C:dark_edition,X:edition}^^^#2#{} Mult per destroyed face card",
					"{C:inactive}(Currently {C:dark_edition,X:edition}^^^#1#{C:inactive} Mult)",
				},
			},
			j_crp_fevrial = {
				name = "Fevrial",
				text = {
					"Played and held in hand",
					"{C:attention}Kings{} and {C:attention}Queens{} give {C:dark_edition,X:edition}^^^#1#{} Mult",
				},
			},
			j_crp_richard_tarlton = {
				name = "Richard Tarlton",
				text = {
					"Gains {C:edition,X:dark_edition}^^#2#{} Mult per discarded card",
					"{C:inactive}(Currently {C:edition,X:dark_edition}^^#1#{C:inactive} Mult)",
				},
			},
			j_crp_jean_antoine = {
				name = "Jean-Antoine d'Anglerais",
				text = {
					"Disables {C:white,X:dark_edition}all{} {C:attention}Blinds {C:attention}#1#{} times",
					"{C:inactive}14 fucking Chicots",
				},
			},
			j_crp_infinitum = {
				name = "Infinitum",
				text = {
					"Scored cards give {C:dark_edition,X:edition}#2#X#3##1#",
					"Chip#<s>1# & Mult, where {C:dark_edition,X:edition}X{} is",
					"the position in their {C:attention}card area"
				},
			},
			j_crp_exodiac = {
				name = "Exodiac",
				text = {
					"{C:cry_exotic}Exotic{} Jokers each give",
					"{C:dark_edition,X:edition}#1##2##3##4#{} Mult when triggered,",
					"create a random {C:dark_edition}Negative{} {C:cry_exotic}Exotic",
					"{C:attention}Joker{} at the end of shop",
				},
			},
			j_crp_cryptposted = {
				name = "Cryptposted Joker",
				text = {
					"{C:dark_edition,X:edition}#1#X#2##3#{} Mult, where {C:dark_edition,X:edition}X",
					"is the number of",
					"{C:attention}Cryptposting Jokers{} owned",
				},
			},
			j_crp_bulgoelly_west = {
				name = "Bulgoelly West",
				text = {
					"Creates a {C:dark_edition}Negative{} {C:cry_code}Global{} {C:attention}2{} of {C:hearts}Hearts{} and {C:attention}7{} of {C:hearts}Hearts",
					"when bought, {C:hearts}Hearts{} cannot be {C:attention}debuffed",
					"If played hand contains a {C:attention}2{}, {C:white,X:attention}^#1#{} current {C:attention}Ante",
					"If played hand contains a {C:attention}7{}, {C:white,X:attention}X#2#{} current {C:attention}Ante",
					"If played hand contains a {C:attention}2{} and a {C:attention}7{}, sets {C:attention}Ante{} to {C:attention}#3#"
				},
			},
			j_crp_eternity = {
				name = "Eternity",
				text = {
					"{C:white,X:dark_edition}#10##6##11##1#{} Chips & Mult",
					"Every frame, a {C:attention}little bird{} comes to sharpen its beak,",
					"taking {C:white,X:dark_edition}#10##6##11##2#{}, but gaining {C:white,X:attention}#10##8##11##3#{} to use when shop exited",
					"When {C:white,X:dark_edition}#10##6##11#0{} reached, resets back to {C:white,X:dark_edition}#10##6##11##4#",
					"{C:red}and a single day of {V:1}eternity {C:red}passes...",
					"{C:inactive}(Currently giving {C:white,X:attention}#10##8##11##5#{C:inactive} at end of shop)"
				},
			},
			j_crp_quetta_m = {
				name = "Quetta M",
				text = {
					"{C:dark_edition,X:edition}#4##1##5##2#{} Mult, {C:red}fixed{} {C:green}13%{} chance",
					"for operator to increase by {C:dark_edition,X:edition}+#3#",
					"when {C:attention}Pair{} is played",
					"{C:inactive}\"#4#-1#5#\" = \"+\"",
					"{C:inactive}\"#4#0#5#\" = \"X\"",
				},
			},
			j_crp_obligatory_scaling_operator = {
				name = "Obligatory Scaling Hypermult Joker",
				text = {
					"{C:dark_edition,X:edition}#4#X#5##2#{} Mult",
					"{C:attention}X{} increases by {C:attention}#3#{} at",
					"end of round",
					"{C:inactive}(Currently {C:attention}#1#{C:inactive})",
				},
			},
			j_crp_septingentiquinvigintation_stevie = {
				name = "septingentiquinvigintation stevie",
				text = {
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
					"{C:dark_edition,X:edition}^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#1#{} Mult",
					"{C:inactive}\"The smartest of the brothers, but he's somewhat introverted\""
				},
			},
			j_crp_expansion = {
				name = "Expansion",
				text = {
					"{C:dark_edition,X:edition}#1#2{} Mult",
				},
			},
			j_crp_supagoe = {
				name = "Supagoe",
				text = {
					"{C:attention}Scoring operator{} is",
					"set to {C:dark_edition,X:edition}#1#",
				},
			},
			j_crp_all = {
				name = "All",
				text = {
					"Creates {C:attention}#1# Joker#<s>1#{}, {C:attention}#2# consumable#<s>2#{}, {C:attention}#3# tag#<s>3#{}, and {C:attention}#4# voucher#<s>4#",
					"based on their {C:attention}order{} in the {C:attention}collection backwards{} when hand played",
					"Gains {C:dark_edition}+#6#{} Joker slot#<s>6# for every {C:attention}Joker{} created",
					"and {C:attention}+#7#{} consumable slot#<s>7# for every {C:attention}consumable{} created",
					"Increases amount of items created by {C:attention}#5#{} when triggered",
					"{C:inactive}(Currently {C:dark_edition}+#8#{C:inactive} Joker slot#<s>8# and {C:attention}+#9#{C:inactive} consumable slot#<s>9#)",
				},
			},
		},
		Spectral =  {
			c_crp_prayer = {
				name = "Prayer",
				text = {
					"Create a {C:crp_mythic,E:1}Mythic{} {C:attention}Joker{},",
					"{C:red}destroy{} all other {C:attention}Jokers{},",
					"including {V:1}Eternals"
				}
			},
			c_crp_gate_of_prayers = {
				name = "Gate of Prayers",
				text = {
					"Create an {C:crp_exomythic,E:1}ExoMythic{} {C:attention}Joker{},",
					"{C:red}destroy{} all other {C:attention}Jokers{},",
					"bypassing {C:red}all effects"
				}
			},
			c_crp_stairway_to_heaven = {
				name = "Stairway to Heaven",
				text = {
					"Create a {C:crp_2exomythic4me,E:1}2ExoMythic4me{} {C:attention}Joker{},",
					"{C:red}destroy{} all other {C:attention}items{},",
					"bypassing {C:red}all effects"
				}
			},
			c_crp_path_of_solstice = {
				name = "Path of Solstice",
				text = {
					"Create a {C:crp_22exomythic4mecipe,E:1}22ExoMythic4meCipe{} {C:attention}Joker{},",
					"{C:red}destroy{} all other {C:attention}items{}, bypassing {C:red}all effects",
					"Reset deck to a standard {C:attention}52{} card deck"
				}
			},
			c_crp_reckoning = {
				name = "Reckoning",
				text = {
					"Fixed {C:green}27%{} chance to create an",
					"{C:crp_exomythicepicawesomeuncommon2mexotic22exomythic4mecipe,E:1}ExoMythicEpicAwesomeUncommon2MExotic22ExoMythic4meCipe{} {C:attention}Joker{},",
					"Otherwise:",
					"{C:red}Destroy{} all {C:attention}items{}, bypassing {C:red}all effects",
					"Reset deck to a standard {C:attention}52{} card deck",
					"{C:red}Lose{} {C:attention}27{} {C:blue}hands{} and {C:red}discards{}"
				}
			},
			c_crp_happiness = {
				name = "Happiness",
				text = {
					"Apply {C:dark_edition,T:e_polychrome}Polychrome",
					"to all {C:attention}cards in hand"
				}
			},
			c_crp_sadness = {
				name = "Sadness",
				text = {
					"Apply {C:dark_edition,T:e_foil}Foil",
					"to all {C:attention}cards in hand"
				}
			},
			c_crp_neutrality = {
				name = "Neutrality",
				text = {
					"Apply {C:dark_edition,T:e_holo}Holographic",
					"to all {C:attention}cards in hand"
				}
			},
			c_crp_gambway = {
				name = "Gambway",
				text = {
					"Uses the effect of {C:attention}The Soul{}, {C:attention}Gateway{}, {C:attention}Prayer{},",
					"{C:attention}Stairway to Heaven{}, {C:attention}Path of Solstice{}, or {C:attention}Reckoning",
					"{C:inactive}\"Let's go gambling!\""
				}
			},
			c_crp_all_or_nothing = {
				name = "All or Nothing",
				text = {
					"{C:red}Fixed{} {C:green}50%{} chance to create {C:white,X:crp_all,E:1}All",
					"Otherwise, {C:red,E:2}instantly lose the run{}"
				}
			},
		},
		Code = {
			c_crp_decrement = {
				name = "://DECREMENT",
				text = {
					"{C:attention}-#1#{} Ante if {C:attention}Ante{} is",
					"a multiple of hand size"
				}
			},
			c_crp_ip_192 = {
				name = "://IP_192.168.1.1",
				text = {
					"Fill all empty {C:attention}Joker{} slots with {C:edition,X:gray}Bulgoe",
					"{C:inactive,s:0.8}(Max of 100)",
					"{C:red}Fixed {C:green}1 in #1#{} chance for each individual",
					"{C:edition,X:gray}Bulgoe{} to be replaced with {C:attention}Normalis"
				}
			},
		},
		Back = {
			b_crp_cyan = {
				name = "Cyan Deck",
				text = {
					"{C:attention}+#1#{} hand size",
					"{C:red}-#2#{} discard#<s>2#"
				}
			},
			b_crp_brown = {
				name = "Brown Deck",
				text = {
					"{C:blue}-#1#{} hand",
					"{C:attention}+#2#{} card selection limit"
				}
			},
			b_crp_gray = {
				name = "Gray Deck",
				text = {
					"Start with {C:money}$0",
					"Start with {C:attention,T:v_seed_money}Money Tree"
				}
			},
			b_crp_white = {
				name = "White Deck",
				text = {
					"{C:red}-#1#{} {C:attention}Joker{} slot",
					"{C:blue}+#2#{} hand"
				}
			},
			b_crp_kiddie = {
				name = "Kiddie Deck",
				text = {
					"{C:blue}-#1#{} hands, {C:red}-#2#{} discard",
					"{C:red}-#3#{} {C:attention}Joker{} slots, {C:red}-#4#{} {C:attention}consumable{} slot",
					"{C:red}-#5#{} hand size",
					"{C:attention}#6#% Blind{} size"
				}
			},
			b_crp_creativemode = {
				name = "Creative Mode Deck",
				text = {
					"Start with",
					"{C:attention}1 {C:spectral,T:c_cry_pointer}Pointer"
				}
			},
			b_crp_adult = {
				name = "Adult Deck",
				text = {
					"{C:blue}+#1#{} hand#<s>1#, {C:red}+#2#{} discard#<s>2#",
					"{C:attention}+#3# Joker{} slot#<s>3#, {C:attention}+#4# consumable{} slot#<s>4#",
					"{C:attention}+#5#{} hand size",
					"{C:attention}#6#% Blind{} size"
				}
			},
			b_crp_glyphic = {
				name = "Glyphic Deck",
				text = {
					"Start on {C:attention}Ante #1#",
					"{C:inactive,s:0.8}kinda bugged right now but still",
					"{C:inactive,s:0.8}mostly works correctly"
				}
			}
		},
		Pot = {
				c_crp_desires = {
				name = "Pot of Desires",
				text = {
					"{C:red}Destroy{} up to {C:attention}#1#{} selected card#<s>1#, then",
					"{C:attention}draw{} that many cards from deck"
				}
			},
			c_crp_dichotomy = {
				name = "Pot of Dichotomy",
				text = {
					"{C:attention}Shuffle{} at least {C:attention}#1#{} selected card#<s>1#",
					"back into the deck, then create {C:attention}#2# Joker#<s>2#",
					"{C:inactive}(Must have room)"
				}
			},
			c_crp_greed = {
				name = "Pot of Greed",
				text = {
					"{C:attention}Draw #1#{} card#<s>1#",
					"from deck"
				}
			},
			c_crp_riches = {
				name = "Pot of Riches",
				text = {
					"{C:attention}Shuffle{} at least {C:attention}#1#{} selected card#<s>1#",
					"back into the deck, then gain {C:money}$#2#"
				}
			},
			c_crp_gold = {
				name = "Pot of Gold",
				text = {
					"Create {C:attention}#1# Gold{} card#<s>1#",
					"and {C:attention}draw{} it to hand"
				}
			},
			c_crp_potluck = {
				name = "Potluck",
				text = {
					"{C:red}Destroy {C:attention}#1#{} selected card#<s>1#",
					"and create {C:attention}#2#{} random {C:attention}Food Joker#<s>2#"
				}
			},
			c_crp_charms = {
				name = "Pot of Charms",
				text = {
					"{C:attention}Shuffle{} at least {C:attention}#1#{} selected card#<s>1# back",
					"into the deck, then create {C:attention}#2# {C:tarot}Tarot{} card#<s>2#",
					"{C:inactive}(Must have room)"
				}
			},
			c_crp_worlds = {
				name = "Pot of Worlds",
				text = {
					"{C:attention}Shuffle{} at least {C:attention}#1#{} selected card#<s>1# back",
					"into the deck, then create {C:attention}#2# {C:planet}Planet{} card#<s>2#",
					"{C:inactive}(Must have room)"
				}
			},
			c_crp_spirits = {
				name = "Pot of Spirits",
				text = {
					"{C:attention}Shuffle #1#{} random card#<s>1# back into the",
					"deck, then create {C:attention}#2# {C:spectral}Spectral{} card#<s>2#",
					"{C:inactive}(Must have room)"
				}
			}
		},
		Tarot = {
			c_crp_prospect = {
				name = "Wheel of Prospect",
				text = {
					"{C:green}#1# in #2# chance{} to create a",
					"random {C:dark_edition}Negative{} {C:red}Rare{} or {C:cry_epic}Epic{} {C:attention}Joker",
					"{C:inactive}(Does not require room)"
				}
			}
		},
		Tag = {
			tag_crp_common_tag = {
				name = "Common Tag",
				text = {
					"Shop has a free",
					"{C:common}Common{} {C:attention}Joker",
				},
			},
			tag_crp_legendary_tag = {
				name = "Legendary Tag",
				text = {
					"Shop has a full-price",
					"{C:legendary}Legendary{} {C:attention}Joker",
				},
			},
			tag_crp_exotic_tag = {
				name = "Exotic Tag",
				text = {
					"Shop has an {C:cry_exotic}Exotic",
					"{C:attention}Joker{} at double the price",
				},
			},
			tag_crp_unplentiful_tag = {
				name = "Unplentiful Tag",
				text = {
					"Shop has a free",
					"{C:uncommon}Unplentiful{} {C:attention}Joker",
				},
			},
			["tag_crp_well-done_tag"] = {
				name = "Rare 2 Tag",
				text = {
					"Shop has a free",
					"{C:rare}Rare 2{} {C:attention}Joker",
				},
			},
			tag_crp_m_tag = {
				name = "M Tag",
				text = {
					"Shop has a free",
					"{C:cry_exotic}M{} {C:attention}Joker",
				},
			},
			tag_crp_awesome_tag = {
				name = "Awesome Tag",
				text = {
					"Shop has a half-price",
					"{C:crp_awesome}Awesome{} {C:attention}Joker",
				},
			},
			tag_crp_mythic_tag = {
				name = "Mythic Tag",
				text = {
					"Shop has a {C:crp_mythic}Mythic",
					"{C:attention}Joker{} at quadruple the price",
				},
			},
			["tag_crp_better_better_top-up_tag"] = {
				name = "Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:red}Rare {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_top-up_tag"] = {
				name = "Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:cry_epic}Epic {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:purple}Legendary {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:cry_exotic}Exotic {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_mythic}Mythic {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_exomythic}ExoMythic {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Better Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_2exomythic4me}2ExoMythic4me {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_better_better_better_better_better_better_better_better_better_top-up_tag"] = {
				name = "Better Better Better Better Better Better Better Better Better Better Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_22exomythic4mecipe}22ExoMythic4meCipe {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_best_top-up_tag"] = {
				name = "Best Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_exomythicepicawesomeuncommon2mexotic22exomythic4mecipe}ExoMythicEpicAwesomeUncommon2MExotic22ExoMythic4meCipe {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_:3_top-up_tag"] = {
				name = ":3 Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:HEX(ff00ff)}:3{} {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_candy_top-up_tag"] = {
				name = "Candy Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:cry_candy}Candy{} {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_top-down_tag"] = {
				name = "Top-down Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:cry_cursed}Cursed{} {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_worse_top-up_tag"] = {
				name = "Worse Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_abysmal}Abysmal{} {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			["tag_crp_trash_top-up_tag"] = {
				name = "Trash Top-up Tag",
				text = {
					"Create up to {C:attention}#1#",
					"{C:crp_trash}Trash{} {C:attention}Joker#<s>1#",
					"{C:inactive}(Must have room)"
				}
			},
			tag_crp_overloaded_tag = {
				name = "Overloaded Tag",
				text = {
					"Next base edition shop",
					"{C:attention}Joker{} is free and",
					"becomes {C:dark_edition}Overloaded",
				}
			},
			["tag_crp_four-dimensional_tag"] = {
				name = "Four-Dimensional Tag",
				text = {
					"Next base edition shop",
					"{C:attention}Joker{} is free and",
					"becomes {C:dark_edition}Four-Dimensional",
				}
			},
			["tag_crp_top-up_everything"] = {
				name = "Top-up Everything",
				text = {
					"Create {C:white,X:crp_all}All",
					"{C:inactive}(Must have room)"
				}
			},
		},
		Edition = {
			e_crp_infinitesimal = {
				name = "Infinitesimal",
				text = {
					"Takes up {C:attention}0{}",
					"Card Slots"
				},
			},
			e_crp_positive = {
				name = "Positive",
				text = {
					"Takes up {C:attention}0.5{}",
					"Card Slots"
				},
			},
			e_crp_overloaded = {
				name = "Overloaded",
				text = {
					"{C:dark_edition,X:edition}^^^#1#{} Chips",
					"{C:dark_edition,X:edition}^^^#2#{} Mult",
				},
			},
			["e_crp_four-dimensional"] = {
				name = "Four-Dimensional",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"retrigger {C:attention}#3#{} times",
				},
			},
			e_crp_zany = {
				name = "Zany",
				text = {
					"{C:mult}+#1#{} Mult",
					"This card is feeling",
					"rather {C:attention}zany",
				},
			},
			e_crp_mad = {
				name = "Mad",
				text = {
					"{C:mult}+#1#{} Mult",
					"This card is feeling",
					"rather {C:attention}mad",
				},
			},
			e_crp_crazy = {
				name = "Crazy",
				text = {
					"{C:mult}+#1#{} Mult",
					"Counts as {C:attention}3 Mad Jokers"
				},
			},
			e_crp_insane = {
				name = "Insane",
				text = {
					"{C:mult}+#1#{} Mult",
					"Counts as {C:attention}3 Crazy Jokers",
					"{C:inactive}(AKA {C:attention}9 Mad Jokers{C:inactive})"
				},
			},
			--[[ e_crp_psychic = {
				name = "Psychic",
				text = {
					"{C:edition,X:dark_edition}#1##2##3##4#{} Chips",
					"Operator increases by {C:attention}#5#{} for every",
					"{C:attention}#6# 7{}s played or discarded",
				},
			}, ]]--
			e_crp_really_negative = {
				name = "Really Negative",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slots",
				},
			},
			e_crp_super_negative = {
				name = "Super Negative",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slots",
				},
			},
			e_crp_photon_readings_negative = {
				name = "Photon Readings Negative",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slots",
				},
			},
			e_crp_photon_readings_really_negative = {
				name = "Photon Readings are REALLY FUCKING NEGATIVE",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slots",
				},
			},
			e_crp_photon_readings_gone = {
				name = "Photon Readings are Gone.",
				text = {
					"{C:dark_edition}+#1#{} {C:attention}Joker{} slots",
				},
			},
		},
		Voucher = {
			v_crp_reduction = {
				name = "Reduction",
				text = {
					"{X:attention,C:white}X#1#{} Blind Requirement"
				},
			},
			v_crp_pacification = {
				name = "Pacification",
				text = {
					"{X:attention,C:white}X#1#{} Blind Requirement"
				},
			},
			v_crp_domination = {
				name = "Domination",
				text = {
					"{X:attention,C:white}X#1#{} Blind Requirement"
				},
			},
			v_crp_reign = {
				name = "Reign",
				text = {
					"{X:attention,C:white}X#1#{} Blind Requirement"
				},
			},
			v_crp_supremacy = {
				name = "Supremacy",
				text = {
					"All {C:attention}Blinds{} level up all hands by",
					"{C:attention}ceil(log64([Blind Size])){} when beaten"
				},
			},
			v_crp_godhood = {
				name = "Godhood",
				text = {
					"Ante increases {C:attention}decrease Ante{} instead",
					"{C:inactive}(Can be toggled in Run Info)",
					"{C:inactive,s:0.8}currently does nothing bc idk how to code that lmao",
				},
			},
			v_crp_ascension = {
				name = "Ascension",
				text = {
					"Sets {C:attention}Blind Size{} to {C:attention}1",
					"All {C:attention}Boss Blinds{} are {C:attention}disabled"
				},
			},
			v_crp_patience = {
				name = "Patience",
				text = {
					"Wait for it..."
				},
			},
			v_crp_patience_2 = {
				name = "More Patience",
				text = {
					"Wait for it..."
				},
			},
			v_crp_patience_3 = {
				name = "Even More Patience",
				text = {
					"Wait for it... a bit more..."
				},
			},
			v_crp_patience_4 = {
				name = "Even More Patience Again",
				text = {
					"Just a bit... longer..."
				},
			},
			v_crp_patience_5 = {
				name = "So Much Patience",
				text = {
					"You're almost there..."
				},
			},
			v_crp_payoff = {
				name = "Payoff",
				text = {
					"{C:chips}+4{} Chips! You did it!"
				},
			},
			v_crp_just_kidding = {
				name = "Just Kidding, This Is The Real Payoff",
				text = {
					"Creates {C:attention}#1#{} {C:dark_edition}Negative {C:white,X:crp_all,E:1}All",
					"{C:inactive}\"Took ya long enough.\""
				},
			},
			v_crp_bulgoverstock = {
				name = "Bulgoverstock",
				text = {
					"{C:attention}+#1#{} shop slot",
					"Rightmost shop item is",
					"always {C:edition,X:gray}Bulgoe",
				},
			},
			v_crp_bulgoestocks = {
				name = "Bulgoestocks",
				text = {
					"Earn {C:money}+#1#${} when",
					"buying {C:edition,X:gray}Bulgoe",
				},
			},
			v_crp_bulgadicioe = {
				name = "Bulgadicioe",
				text = {
					"Create {C:edition,X:gray}Bulgoe{} and earn {C:money}+$#1#",
					"when any {C:attention}Booster Pack{} is opened",
				},
			},
			v_crp_rabbulgoe_hole = {
				name = "Rabbulgoe Hole",
				text = {
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Jokers{} give",
					"{C:green}+X free Rerolls{}, where {C:attention}X{} is the",
					"number of {C:edition,X:gray}Bulgoe{}-themed {C:attention}Jokers{} owned",
				},
			},
			v_crp_bulgnation = {
				name = "Bulgnation",
				text = {
					"{C:edition,X:gray}Bulgoes{} always appear",
					"{C:dark_edition}Really Negative",
					"{C:inactive,s:0.8}currently broken just makes bulgoes",
					"{C:inactive,s:0.8}really negative when they're bought"
				},
			},
			v_crp_bulgcrowd = {
				name = "Bulgcrowd",
				text = {
					"{C:attention}Bulgnation{} and {C:attention}Bulgoestocks",
					"now apply to all {C:edition,X:gray}Bulgoe{}-themed {C:attention}Jokers",
					"Additionally, instead earn {C:money}+$#1#",
				},
			},
			v_crp_bulgscension = {
				name = "Bulgscension",
				text = {
					"{C:attention}Rightmost{} shop slot can",
					"now create any {C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker",
					"{C:inactive}(Unweighted)"
				},
			},
		},
		Stake = {
			stake_crp_violet = {
				name = "Violet Stake",
				colour = "Violet",
				text = {
					"{C:white,X:attention}X2{} Blind size",
					"{C:inactive}(Applies Diamond Stake)"
				}
			},
			stake_crp_square = {
				name = "Square Stake",
				colour = "Square",
				text = {
					"{C:attention}-1{} card selection limit",
					"{C:inactive}(Applies Ascendant Stake)"
				}
			},
			stake_crp_stencil = {
				name = "Stencil Stake",
				colour = "Stencil",
				text = {
					"{C:dark_edition}-1{} Joker slot",
					"{C:inactive}(Applies Square Stake)"
				}
			}
		},
		Other = {
			p_crp_very_rare_pack = {
				name = "Very Rare Pack",
				text = {
					"Choose {C:attention}#1#{} of up to {C:attention}#2#",
					"{C:dark_edition}very rare{} {C:attention}consumable#<s>2#",
				},
			},
			p_crp_very_balanced_pack = {
				name = "Very Balanced Pack",
				text = {
					"Choose {C:attention}#1#{} of up to {C:attention}#2#",
					"{C:crp_exomythic}ExoMythic{} {C:attention}Joker#<s>2#",
				},
			},
			p_crp_bulgoe_pack = {
				name = "Bulgoe Pack",
				text = {
					"Choose {C:attention}#1#{} of up to {C:attention}#2#",
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker#<s>2#",
				},
			},
			p_crp_big_bulgoe_pack = {
				name = "BIG Bulgoe Pack",
				text = {
					"Choose {C:attention}#1#{} of up to {C:attention}#2#",
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker#<s>2#",
				},
			},
			p_crp_bountiful_bulgoe_pack = {
				name = "Bountiful Bulgoe Pack",
				text = {
					"Choose {C:attention}#1#{} of up to {C:attention}#2#",
					"{C:edition,X:gray}Bulgoe{}-themed {C:attention}Joker#<s>2#",
				},
			},
			remove_negative = {
				name = "n",
				text = {
					"{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9}-themed Editions from copy)"
				}
			},
			["bulgoe-themed_joker"] = {
				name = "Bulgoe-themed Jokers",
				text = {
					"{C:attention,s:0.8}Bulgoe Bot{s:0.8}, {C:attention,s:0.8}EVIL Bulgoe{s:0.8}, {C:edition,X:gray,s:0.8}Bulgoe{s:0.8},",
					"{C:attention,s:0.8}Bulgoe Prize{s:0.8}, {C:attention,s:0.8}Bulgoelatro{s:0.8},",
					"{C:attention,s:0.8}One Bulgoe Bill{s:0.8}, {C:attention,s:0.8}Bulgoe Candy{s:0.8},",
					"{C:attention,s:0.8}Bulgoe's Hiking Journey{s:0.8}, {C:attention,s:0.8}270° Bulgoescope{s:0.8},",
					"{C:attention,s:0.8}Normalis{s:0.8}, {C:attention,s:0.8}Bulgoeship Card{s:0.8},",
					"{C:attention,s:0.8}Bulgoelly West{s:0.8}, etc."
				}
			},
			hyperoperation_brother = {
				name = "Hyperoperation Brothers",
				text = {
					"{C:attention,s:0.8}tetration timmy{s:0.8}, {C:attention,s:0.8}pentation peter{s:0.8},",
					"{C:attention,s:0.8}hexation henry{s:0.8}, {C:attention,s:0.8}heptation hank{s:0.8},",
					"{C:attention,s:0.8}septingentiquinvigintation stevie{s:0.8}, etc."
				}
			}
		}
	},
	misc = {
		dictionary = {
			b_pot_cards = "Pot Cards",
			k_pot = "Pot",
			k_crp_abysmal = "Abysmal",
			["k_crp_self-insert"] = "Self-Insert",
			k_crp_trash = "Trash",
			["k_crp_:3"] = ":3",
			k_crp_plentiful = "Plentiful",
			k_crp_2common4me = "2Common4me",
			k_crp_unplentiful = "Unplentiful",
			k_crp_unrare = "Unrare",
			["k_crp_well-done"] = "Well-Done",
			k_crp_refined = "Refined",
			k_crp_meat = "Meat",
			k_crp_joker = "Joker",
			k_crp_m = "M",
			k_crp_cipe = "cipE",
			k_crp_incredible = "Incredible",
			k_crp_extraordinary = "Extraordinary",
			k_crp_awesome = "Awesome",
			k_crp_divine = "Divine",
			k_crp_outlandish = "Outlandish",
			k_crp_mythic = "Mythic",
			k_crp_exomythic = "ExoMythic",
			k_crp_2exomythic4me = "2ExoMythic4me",
			k_crp_22exomythic4mecipe = "22ExoMythic4meCipe",
			k_crp_exomythicepicawesomeuncommon2mexotic22exomythic4mecipe = "ExoMythicEpicAwesomeUncommon2MExotic22ExoMythic4meCipe",
			k_crp_hyperexomythicepicawesomeuncommon2mexotic2gigaomegaalphaomnipotranscendant2exomythic4mecipe = "HyperExoMythicEpicAwesomeUncommon2MExotic2GigaOmegaAlphaOmnipotranscendant2ExoMythic4meCipe",
			k_crp_supa_rare = "supa rare",
			k_crp_all = "All",
			k_crp_bulgoe_spawn = "+1 Bulgoe",
			bl_crp_debuff_monochrome_m = "Must play only Pairs",
			k_crp_saved = "Saved by #1#"
		},
		labels = {
			crp_infinitesimal = "Infinitesimal",
			crp_positive = "Positive",
			crp_overloaded = "Overloaded",
			["crp_four-dimensional"] = "Four-Dimensional",
			crp_zany = "Zany",
			crp_mad = "Mad",
			crp_crazy = "Crazy",
			crp_insane = "Insane",
			crp_really_negative = "Really Negative",
			crp_super_negative = "Super Negative",
			crp_photon_readings_negative = "Photon Readings Negative",
			crp_photon_readings_really_negative = "Photon Readings are REALLY FUCKING NEGATIVE",
			crp_photon_readings_gone = "Photon Readings are Gone.",
			-- crp_psychic = "Psychic",
		},
		v_dictionary = {
			everything = "Everything: #1#",
			colon_3 = ":3",
			placeholder = "Placeholder Art: #1#",
			alt = "~ #1#",
		}
	}
}