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  luaversion = "5.1",
  tiledversion = "0.17.2",
  orientation = "hexagonal",
  renderorder = "right-down",
  width = 32,
  height = 20,
  tilewidth = 32,
  tileheight = 32,
  nextobjectid = 3,
  hexsidelength = 18,
  staggeraxis = "x",
  staggerindex = "odd",
  properties = {},
  tilesets = {
    {
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      firstgid = 1,
      tilewidth = 32,
      tileheight = 32,
      spacing = 0,
      margin = 0,
      image = "hex1.png",
      imagewidth = 96,
      imageheight = 32,
      tileoffset = {
        x = 0,
        y = 0
      },
      properties = {},
      terrains = {},
      tilecount = 3,
      tiles = {}
    }
  },
  layers = {
    {
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      name = "Grid",
      x = 0,
      y = 0,
      width = 32,
      height = 20,
      visible = true,
      opacity = 1,
      offsetx = 0,
      offsety = 0,
      properties = {},
      encoding = "lua",
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      }
    },
    {
      type = "objectgroup",
      name = "Objects",
      visible = true,
      opacity = 1,
      offsetx = 0,
      offsety = 0,
      draworder = "topdown",
      properties = {
        ["collidable"] = true
      },
      objects = {
        {
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          name = "",
          type = "",
          shape = "rectangle",
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          y = 32,
          width = 75,
          height = 96,
          rotation = 0,
          visible = true,
          properties = {}
        },
        {
          id = 2,
          name = "",
          type = "",
          shape = "rectangle",
          x = 250,
          y = 48,
          width = 71.5,
          height = 76,
          rotation = 63.5,
          visible = true,
          properties = {}
        }
      }
    }
  }
}
