Enums.Jobs = {
    Mining = 1,
    Transport = 2,
    Patrolling = 3
}

Enums.JobNames = {
    [1] = "Mining",
    [2] = "Transport",
    [3] = "Patrol"
}

Enums.BlackMarketJobs = {
    Marauding = 1
}

Enums.BlackMarketJobNames = {
    [1] = "Marauding"
}

Enums.JobStateTransport = {
    None             = 0,
    DockingAtSrc     = 1,
    BuyingItems      = 2,
    UndockingFromSrc = 3,
    DockingAtDst     = 4,
    SellingItems     = 5,
    UndockingFromDst = 6,
    JobFinished      = 7,
}

Enums.JobStateMine = {
    None             = 0,
    MovingToAsteroid = 1,
    MiningAsteroid   = 2,
    DockingAtDst     = 3,
    SellingItems     = 4,
    UndockingFromDst = 5,
    JobFinished      = 6,
}

Enums.JobStateMarauding = {
    None             = 0,
    SelectArea       = 1,
    MovingToArea     = 2,
    Marauding        = 3,
    FindBlackMarket  = 4,
    DockingAtStation = 5,
    SellingItems     = 6,
    Undocking        = 7,
    JobFinished      = 8,
}

Enums.JobStatePatrolling = {
    None        = 0,
    Patrolling  = 1,
    JobFinished = 2,
}
