-----------------------------------
-- Leg Sweep
-- Polearm weapon skill
-- Skill Level: 100
-- Stuns enemy. Chance of stunning varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: None
-- Modifiers: STR:30%
-- 100%TP    200%TP    300%TP
-- 1.00      1.00      1.00
-----------------------------------
---@type TWeaponSkill
local weaponskillObject = {}

weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
    local params   = {}
    params.numHits = 1
    params.ftpMod  = { 1, 1, 1 }
    params.str_wsc = 0.3

    if xi.settings.main.USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.str_wsc = 1
    end

    local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    -- Handle status effect
    if math.random(1, 100) <= tp / 30 * applyResistanceAddEffect(player, target, xi.element.THUNDER, 0) then
        local effectId      = xi.effect.STUN
        local actionElement = xi.element.THUNDER
        local power         = 1
        local duration      = math.floor(4 * applyResistanceAddEffect(player, target, actionElement, 0))
        xi.weaponskills.handleWeaponskillEffect(player, target, effectId, actionElement, damage, power, duration)
    end

    return tpHits, extraHits, criticalHit, damage
end

return weaponskillObject
