-----------------------------------
-- func: setmod
-- desc: Sets the specified modifier to the specified value on the cursor target or player
-----------------------------------
---@type TCommand
local commandObj = {}

commandObj.cmdprops =
{
    permission = 1,
    parameters = 'sis'
}

local function error(player, msg)
    player:printToPlayer(msg)
    player:printToPlayer('!setmod <modifier> <amount> (optional target)')
end

commandObj.onTrigger = function(player, modifier, amount, target)
    if not modifier or not amount then
        error(player, 'Must specify modifier and amount. ')
        return
    end

    local modID = tonumber(modifier) or xi.mod[string.upper(modifier)]
    if not modID then
        error(player, 'No valid modifier found. ')
        return
    end

    if target then
        target = GetPlayerByName(target)
    else
        target = player:getCursorTarget()
    end

    if not target or target:isNPC() then
        error(player, 'No valid target found. place cursor on a non-npc object or specify a player name. ')
        return
    end

    local oldmod = target:getMod(modID)
    target:setMod(modID, amount)
    player:printToPlayer(string.format('Target name: %s (Target ID: %i) | Old %s modifier value: %i | New %s modifier value: %i', target:getName(), target:getID(), modifier, oldmod, modifier, amount))
end

return commandObj
