-----------------------------------
--  Arrow Deluge
--  Description: Delivers a threefold ranged attack to targets in an area of effect.
--  Type: Physical
--  Utsusemi/Blink absorb: 2-3 shadows
--  Range: Unknown
-----------------------------------
---@type TMobSkill
local mobskillObject = {}

mobskillObject.onMobSkillCheck = function(target, mob, skill)
    if mob:getAnimationSub() ~= 1 and mob:getMainJob() == xi.job.RNG then
        return 0
    else
        return 1
    end
end

mobskillObject.onMobWeaponSkill = function(target, mob, skill)
    local numhits = 1
    local accmod  = 1
    local ftp     = 1.5
    local info    = xi.mobskills.mobPhysicalMove(mob, target, skill, numhits, accmod, ftp, xi.mobskills.physicalTpBonus.NO_EFFECT)
    local dmg     = xi.mobskills.mobFinalAdjustments(info.dmg, mob, skill, target, xi.attackType.RANGED, xi.damageType.PIERCING, xi.mobskills.shadowBehavior.NUMSHADOWS_3)

    target:takeDamage(dmg, mob, xi.attackType.RANGED, xi.damageType.PIERCING)

    return dmg
end

return mobskillObject
