DamagelogLang.english = {
    DefaultReason = "No reason specified",
    -- Damage types
    DMG_BLAST = "an explosion",
    DMG_BURN = "fire",
    DMG_CRUSH = "falling or prop damage",
    DMG_SLASH = "a sharp object",
    DMG_CLUB = "clubbed to death",
    DMG_SHOCK = "an electric shock",
    DMG_ENERGYBEAM = "a laser",
    DMG_SONIC = "a teleport collision",
    DMG_PHYSGUN = "a massive bulk",
    Damagelog = "Damagelog",
    SLogs = "Shot Logs",
    RDMManag = "RDM Manager",
    UpdateNotify = "This version is outdated! You can get the latest one on https://github.com/Tommy228/TTTDamagelogs",
    About = "About",
    Settings = "Settings",
    KilledBy = "You were killed by %s",
    OpenMenu = "Open the report menu",
    WasntRDM = "This was not RDM.",
    OpenReportMenu = "You died! Open the report menu using the",
    Command = "command",
    PopupNote = "(note: you can disable this popup on F1)",
    AbuseNote = "is alive and has loaded the logs of the current round.",
    Loading = "Loading...",
    NothingFound = "Couldn't find anything",
    RoundFilter = "Round selection/filters",
    None = "none",
    EditFilter = "Edit filters",
    CurrentFilter = "Currently highlighted players:",
    NoPlayers = "No players.",
    plyinfo = "Player Info",
    MorePlayers = "You can't highlight more than 3 players at once!",
    Error = "Error",
    DmgInfo = "Damage information",
    Player = "Player",
    Role = "Role",
    Alive = "Alive?",
    ShowInnocent = "Show innocent players",
    Time = "Time",
    Type = "Type",
    Event = "Event",
    LastRound = "Last round of the previous map",
    Current = "Current",
    Round = "Round",
    NoLogsAvailable = "No available logs for the current map",
    Nothinghere = "Nothing here...",
    Refresh = "Refresh",
    ResetDefault = "Reset to defaults",
    Yoursure = "Are you sure?",
    Yes = "Yes",
    No = "No",
    WeaponEntityID = "Weapon/entity ID",
    DisplayName = "Display name",
    RDMWaiting = "Waiting",
    RDMWaitingAttacker = "Waiting for attacker",
    RDMResponded = "Attacker responded",
    RDMInProgress = "In progress",
    RDMFinished = "Finished",
    RDMCanceled = "Canceled by the victim",
    RDMNotFinished = "This report is not finished!",
    RDMSetConclusion = "Set conclusion",
    Conclusion = "Conclusion",
    RDMWriteConclusion = "Please write the conclusion for this report",
    RDMForceRespond = "Force the reported player to respond",
    RDMNotValid = "The reported player isn't valid! (Bot or disconnected)",
    Chat = "chat",
    ReopenChat = "Reopen chat",
    OpenChat = "Open chat",
    JoinChat = "Join chat",
    DeathSceneNotFound = "Could not find the Death Scene",
    Victim = "Victim",
    ReportedPlayer = "Reported player",
    Status = "Status", -- because in French it's "Statut"
    By = "by",
    InChat = "(in chat)",
    NoConclusion = "No conclusion for the selected report",
    Reports = "Reports",
    PreviousMapReports = "Previous map reports",
    ShowFinishedReports = "Show finished reports",
    Set = "Set",
    SStatus = "Set Status",
    VictimsReport = "Victim's report",
    AdminsMessage = "Admin's message",
    ReportedPlayerResponse = "Reported player's response",
    ChatOpened = "Chat opened, player's response disabled",
    ChatOpenedShort = "Chat opened",
    NoSelectedReport = "No selected report",
    LogsBeforeVictim = "Logs before victim's death",
    NoResponseYet = "No response yet",
    NoWeaponOrOwner = "No weapon or owner",
    BeenReported = "You have been reported! Please answer all your reports.",
    ReportedYou = "reported you",
    AfterRound = "after the round",
    PreviousMap = "on the previous map",
    Send = "Send",
    MinCharacters = "A minimum of 10 characters is required!",
    ResponseSubmitted = "Your response has been submitted!",
    ReportPlayer = "Reporting a player",
    FalseReports = "False reports may result in punishment",
    Killer = "killer",
    ExplainSituation = "Explain the situation. At least 10 characters are required.",
    Submit = "Submit",
    SubmitEvenWithNoStaff = "Submit, even if there's no staff online",
    NotEnoughCharacters = "Not enough characters to submit",
    LogsBeforeDeath = "Logs before your death",
    MessageFrom = "message from",
    AboutYourReport = "about your report.",
    Forgive = "Cancel",
    KeepReport = "Keep the report",
    IsAnswering = "is answering to their reports.",
    Colors = "Language & Colors",
    NoAdmins = "No admins online!",
    NeedToPlay = "You need to play before being able to report!",
    OnlyReportTwice = "You can only report twice per round!",
    InvalidAttacker = "Error reporting: Invalid attacker entity!",
    ReportSpectator = "You can't report spectators!",
    AlreadyReported = "You have already reported this player!",
    ReportCreated = "A new report has been created!",
    HasReported = "%s has reported %s (#%s) !",
    HasAdminReported = "%s has admin-reported %s (#%s) !",
    AdminHasReportedYou = "%s has admin-reported you !",
    HasReportedYou = "%s has reported you!",
    HasReportedCurrentRound = "%s reported you after the round %s",
    HasReportedPreviousMap = "%s reported you on the previous map",
    You = "you",
    GreatYou = "You",
    YouHaveReported = "You have reported %s",
    YouHaveAdminReported = "You have admin-reported %s",
    HasSetReport = "%s has set the report #%s to %s.",
    DealingReport = "is now dealing with the report",
    HandlingYourReport = "is now handling your report.",
    Finished = "Finished",
    ReportIsntFinished = "This report is not finished!",
    HasSetConclusion = "has set a conclusion to the report",
    TheReportedPlayer = "The reported player",
    HasAnsweredReport = "%s has answered to the report #%s !",
    HasCanceledReport = "%s has canceled the report #%s.",
    TheReport = "The report",
    HasCanceledByVictim = "has been canceled by the victim!",
    NoMercy = "The victim did not forgive the attacker on the report",
    DidNotForgive = "%s did not forgive %s on the report #%s !",
    C4Armed = "%s [%s] armed the C4 of %s.",
    C4Disarmed = "%s [%s] disarmed the C4 of %s %s success.",
    C4PickedUp = "%s [%s] picked up the C4 of %s.",
    C4Planted = "%s [%s] planted or dropped a C4.",
    C4Destroyed = "%s [%s] destroyed the C4 of %s.",
    C4Exploded = "C4 of %s [%s] exploded.",
    with = "with",
    without = "without",
    enabled = "enabled",
    disabled = "disabled",
    AutoSlain = "%s [%s] has been autoslain.",
    DisguiserAct = "%s [%s] %s their disguiser",
    Teleported = "%s [%s] teleported",
    DisguiserSpam = "%s [%s] is spamming their disguiser. Disguise logging will be stopped.",
    TrapActivated = "%s has activated a traitor trap: %s",
    RoundBought = "%s has bought a Traitor round",
    NadeThrown = "%s [%s] threw %s",
    UsedCredits = "%s [%s] %s %s credit%s",
    received = "received",
    used = "used",
    BodyIdentified = "%s [%s] identified the body of %s [%s]",
    VictimShotFirst = "The victim may have shot first (see the damage information section for more info)!",
    HasDamaged = "%s [%s] has damaged %s [%s] for %s",
    HPWeapon = " HP with %s",
    sbody = "'s body",
    DNAretrieved = "%s [%s] has retrieved the DNA of %s [%s] from %s",
    FallDamage = "%s [%s] fell and lost %s HP",
    AfterPush = " after being pushed by %s [%s]",
    HealthStationHeal = "%s [%s] has healed for %s HP with the health station of %s",
    HasKilled = "%s [%s] has killed %s [%s] with %s",
    UnknownWeapon = "an unknown weapon",
    SomethingKilled = "<something/world> killed %s [%s]",
    Radar = "a radar",
    Armor = "a set of body armor",
    Disguiser = "a disguiser",
    HasBought = "%s [%s] bought %s",
    CrowbarSwung = "%s - %s has swung their crowbar",
    HasShot = "%s - %s has shot with %s",
    HasPushed = "%s - %s has pushed %s with a crowbar",
    RadioUsed = "%s [%s] used their radio: %s%s",
    CorpseOf = "corpse of ",
    traitor = "traitor",
    detective = "detective",
    disconnected = "disconnected",
    innocent = "innocent",
    CurrentRoundSelected = "Currently selected round: ",
    CopyLines = "Copy Line(s)",
    Copy = "Copy",
    Lines = "Line(s)",
    FullDisplay = "Full display",
    SteamIDof = "SteamID of ",
    SteamID = "SteamID",
    Close = "Close",
    ShowDeathScene = "Show Death Scene",
    ShowDamageInfos = "Show DamageInfos",
    EmptyLogsFilters = "Empty logs. Check your filters!",
    EmptyLogs = "Empty logs",
    RoundEnded = "Round ended",
    DamageInfosBetween = "DamageInfos of %s and %s between %s and %s.",
    PlayerInformation = "Player information",
    SelectDate = "Select a date:",
    SelectRound = "Select a round:",
    RoundsBetween = "Rounds between %s:00 and %s:00",
    SelectRoundToLoad = "Select a round to load",
    PleaseSelectRound = "Please select a round!",
    LoadLogsSelected = "Load the logs of the selected round",
    OldLogs = "Old logs",
    ShotLogs = "Shot Logs",
    ShotEvent = "Shot Event",
    CopySteamID = "Copy SteamID",
    SpectateAttacker = "Spectate attacker",
    SpectateVictim = "Spectate victim",
    FreeMode = "Free mode",
    EnableMouse = "Note: Press C to enable the mouse.",
    EnableSlowMotion = "Enable slowmotion",
    NoWeapon = "<No weapon>",
    scorpse = "'s corpse",
    TakeAction = "Take Action",
    HaventReported = "You haven't reported anyone! No reports to view.",
    RDMConclusion = "Conclusion",
    ViewPreviousReports = "View reports",
    YourReport = "Your report",
    PlayerResponse = "Player's response",
    NoLoadedReport = "No loaded report",
    CancelReport = "Cancel this report",
    ReportCanceled = "Report canceled",
    AlreadyCanceled = "You have canceled this report",
    ResponseStatus = "Response status",
    Canceled = "Canceled",
    ViewChat = "View chat",
    UpdateNotifications = "Enable update notifications",
    Reported = "Reported",
    Victim = "Victim",
    Admin = "Admin",
    ChatPlayers = "Players",
    ChatAdmins = "Administrators",
    ChatDisconnected = "<Disconnected>",
    ChatTitle = "Damagelog's chat system",
    Actions = "Actions",
    AddPlayer = "Add player",
    SelectPlayer = "Select player",
    AddSelected = "Add selected player",
    ForceStay = "Force to stay...",
    ReleaseChat = "Release...",
    AllPlayers = "All players",
    InvalidPlayerChat = "Invalid player !",
    CannotLeaveChat = "You cannot leave as the only admin !",
    Send = "Send",
    AdminsDisconnectedChat = "All admins disconnected ! The chat has been closed.",
    ChatClosedBy = "This chat has been closed by %s.",
    AdminLeaveChat = "%s has left the chat.",
    AllPlayersShort = "all players",
    ForcedNotification = "%s has forced %s to stay on the chat",
    ReleasedNotification = "%s has released %s from the chat",
    ReportHistory = "Report %u history",
    ReopenChat = "Reopen this chat",
    ActiveChats = "%u active chat(s)",
    And = "and",
    VictimReportedDisconnected = "The victim or the reported player are disconnected!",
    ChatAlready = "There is already a chat for this report!",
    OpenChatNotification = "%s has opened a chat for the report #%u.",
    AddedChatAdmin = "You have been added to a chat by an admin !",
    ChatClosed = "%s has closed the chat of the report #%u.",
    RDMManagerAuto = "(Auto)",
    ReportHadDNA = "%s had your DNA this round !",
    ReportNoDNA = "%s did not have your DNA this round.",
    ReportNoDNAInfo = "Could not find DNA info of %s",
    AnAdministrator = "An administrator",
    AdminReportID = "Admin report #%u",
    ChatOpenNoMessage = "(This admin-report has been opened directly with a chat)",
    PendingTop = "Pending",
    ReportsBottom = "reports",
    ShowPendingReports = "Show the number of pending reports on the HUD",
    CreateReport = "Create report",
    Donate = "Donate",
    EnableSound = "Enable notification sound",
    CurrentRound = "Current round",
    StandardReport = "Standard report (as a player)",
    StandardAdminReport = "Standard admin report",
    AdvancedAdminReportForce = "Advanced admin report : directly force the reported player to respond",
    AdvancedAdminReportChat = "Advanced admin report : directly open a chat with the reported player",
    SlayNextRound = "Slay next round",
    JailNextRound = "Jail next round",
    SlayReportedPlayerNow = "Slay the reported player now",
    SendMessage = "Send message to",
    PrivateMessage = "private message",
    WhatToSay = "What would you like to say to %s?",
    RemoveAutoSlays = "Remove autoslays of",
    RemoveAutoJails = "Remove autojails of",
    RemoveOneAutoSlay = "Remove 1 autoslay from",
    TheVictim = "The victim",
    ChatActive = "Chat active",
    GoingToSlay = "You are going to slay",
    ThisOften = "this often:",
    Reason = "Reason: ",
    GoingToBan = "You are going to ban",
    Permanently = "permanently",
    ForMinutes = "for %s minutes",
    ForHours = "for %s hours",
    ForDays = "for %s days",
    Minutes = "Minutes",
    Hours = "Hours",
    Days = "Days",
    forspace = "for ",
    AutoReasonJail = "(Auto) %s autojailed %s times for %s",
    AutoReasonSlay = "(Auto) %s autoslain %s times for %s",
    AutoReasonBan = "(Auto) %s banned %s for %s",
    Autoslaying = "Autoslaying %s",
    Autojailing = "Autojailing %s",
    DeathShotsInfo = "Death Scene shots information",
    ShowAllPlayers = "Show all players",
    PlayerDrowned = "%s [%s] drowned.",
    YouDecidedForgive = "You decided to forgive %s.",
    YouDecidedNotForgive = "You decided not to forgive %s.",
    DecidedToForgiveYou = "%s decided to forgive you.",
    DecidedNotToForgiveYou = "%s does not want to forgive you.",
    -- Months
    January = "January",
    February = "February",
    March = "March",
    April = "April",
    May = "May",
    June = "June",
    July = "July",
    August = "August",
    September = "September",
    October = "October",
    November = "November",
    December = "December",
    -- Settings Tab
    Save = "Save",
    SetDefault = "Reset to Default",
    AddWeapon = "Add weapon or entity to weapon list",
    EditNames = "Edit weapon/entity names (Superadmins only!)",
    WeaponID = "Weapon ID",
    WeaponNameExample = "Weapon name/ID (example: weapon_ttt_deagle)",
    WeaponDisplayName = "Weapon display name",
    WeaponDisplayExample = "Weapon display name (example: a Deagle)",
    RemoveSelectedWeapons = "Remove the selected weapons/entities",
    Cancel = "Cancel",
    DisconnectedPlayer = "<Disconnected Player>",
    PlayerDisconnected = "<Player disconnected>",
    healerNick = "a disconnected player",
    -- Client Settings Tab
    Generalsettings = "General settings",
    RDMuponRDM = "Enable RDM Manager popups upon RDM",
    CurrentRoundLogs = "Open the current round by default if you're alive and allowed to open the logs",
    OutsideNotification = "Enable notification sound outside of the game",
    DamagelogMenuSettings = "Damagelog menu settings",
    ForcedLanguage = "The server owner forced the use of this language",
    -- Filters
    filter_show_bodies = "Show body identifications",
    filter_show_aslays = "Show auto slays",
    filter_show_credits = "Show credit changes",
    filter_show_damages = "Show damages",
    filter_show_dna = "Show DNA",
    filter_show_falldamage = "Show fall damages",
    filter_show_healthstation = "Show Health Station usage",
    filter_show_kills = "Show kills",
    filter_show_disguises = "Show disguises",
    filter_show_teleports = "Show teleports",
    filter_show_traps = "Show traps",
    filter_show_psroles = "Show role purchases",
    filter_show_nades = "Show grenade throws",
    filter_show_suicides = "Show suicides",
    filter_show_radiocommands = "Show standard radio commands",
    filter_show_radiokos = "Show KOS radio commands",
    filter_show_purchases = "Show weapon purchases",
    filter_show_c4 = "Show C4",
    filter_show_drownings = "Show drownings",
    -- Colors
    color_found_bodies = "Found bodies",
    colors_aslays = "Auto Slays",
    color_credits = "Credits",
    color_damages = "Damages",
    color_team_damages = "Team damages",
    color_dna = "DNA",
    color_fall_damages = "Fall damages",
    color_heal = "Heal",
    color_kills = "Kills",
    color_misc = "Misc",
    color_nades = "Grenades",
    color_suicides = "Suicides",
    color_defaultradio = "Radio command",
    color_kosradio = "Radio KOS command",
    color_purchases = "Equipment purchases",
    color_c4 = "C4",
    color_team_kills = "Team kills",
    color_drownings = "Drownings",
    -- Discord webhook
    webhook_AdminsOnline = "There is staff online.",
    webhook_NoAdminsOnline = "There is no staff online.",
    webhook_ServerInfo = "Current map: %s, round: %s"
}