--result of `cpp -dM GL.h` from win7sdk's GL.h

local ffi = require'ffi'
require'gl_types'

ffi.cdef[[
enum {
	GL_COLOR_INDEX4_EXT = 0x80E4,
	GL_CULL_FACE = 0x0B44,
	GL_STENCIL_CLEAR_VALUE = 0x0B91,
	GL_MAP1_INDEX = 0x0D91,
	GL_RGBA2 = 0x8055,
	GL_RGBA4 = 0x8056,
	GL_RGBA8 = 0x8058,
	GL_PIXEL_MAP_I_TO_A = 0x0C75,
	GL_PIXEL_MAP_I_TO_B = 0x0C74,
	GL_PIXEL_MAP_I_TO_G = 0x0C73,
	GL_PIXEL_MAP_I_TO_I = 0x0C70,
	GL_PIXEL_MAP_I_TO_R = 0x0C72,
	GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
	GL_LIGHT_MODEL_AMBIENT = 0x0B53,
	GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
	GL_MAX_EVAL_ORDER = 0x0D30,
	GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
	GL_ONE_MINUS_DST_ALPHA = 0x0305,
	GL_ALPHA_TEST_FUNC = 0x0BC1,
	GL_INVALID_VALUE = 0x0501,
	GL_STENCIL = 0x1802,
	GL_FOG_INDEX = 0x0B61,
	GL_EQUIV = 0x1509,
	GL_POLYGON_OFFSET_LINE = 0x2A02,
	GL_DEPTH_FUNC = 0x0B74,
	GL_LEQUAL = 0x0203,
	GL_COLOR_ARRAY_TYPE = 0x8082,
	GL_BACK = 0x0405,
	GL_TEXTURE_ALPHA_SIZE = 0x805F,
	GL_MAP_STENCIL = 0x0D11,
	GL_AND_INVERTED = 0x1504,
	GL_ONE_MINUS_SRC_ALPHA = 0x0303,
	GL_PACK_LSB_FIRST = 0x0D01,
	GL_V3F = 0x2A21,
	GL_DEPTH_TEST = 0x0B71,
	GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
	GL_GREEN_SCALE = 0x0D18,
	GL_FOG_COLOR = 0x0B66,
	GL_EXP = 0x0800,
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
	GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
	GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
	GL_UNPACK_SKIP_PIXELS = 0x0CF4,
	GL_POLYGON_MODE = 0x0B40,
	GL_POLYGON_OFFSET_FACTOR = 0x8038,
	GL_PACK_SWAP_BYTES = 0x0D00,
	GL_RENDERER = 0x1F01,
	GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
	GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
	GL_TEXTURE_BIT = 0x00040000,
	GL_LIGHTING = 0x0B50,
	GL_NEVER = 0x0200,
	GL_POINT_SMOOTH_HINT = 0x0C51,
	GL_PACK_ROW_LENGTH = 0x0D02,
	GL_WIN_swap_hint = 1,
	GL_COPY_INVERTED = 0x150C,
	GL_DEPTH_RANGE = 0x0B70,
	GL_INCR = 0x1E02,
	GL_PACK_SKIP_PIXELS = 0x0D04,
	GL_C3F_V3F = 0x2A24,
	GL_RGBA_MODE = 0x0C31,
	GL_UNSIGNED_BYTE = 0x1401,
	GL_INT = 0x1404,
	GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
	GL_TEXTURE_RESIDENT = 0x8067,
	GL_DEPTH_COMPONENT = 0x1902,
	GL_LOGIC_OP_MODE = 0x0BF0,
	GL_INDEX_ARRAY_TYPE = 0x8085,
	GL_POLYGON_STIPPLE_BIT = 0x00000010,
	GL_LINE_WIDTH_RANGE = 0x0B22,
	GL_BLUE = 0x1905,
	GL_SPOT_CUTOFF = 0x1206,
	GL_RIGHT = 0x0407,
	GL_OR_INVERTED = 0x150D,
	GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
	GL_POLYGON_SMOOTH_HINT = 0x0C53,
	GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
	GL_INTENSITY = 0x8049,
	GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
	GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
	GL_COLOR_INDEX2_EXT = 0x80E3,
	GL_MAP1_NORMAL = 0x0D92,
	GL_POINT_TOKEN = 0x0701,
	GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
	GL_FOG_HINT = 0x0C54,
	GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
	GL_INDEX_SHIFT = 0x0D12,
	GL_MAP2_INDEX = 0x0DB1,
	GL_POLYGON_BIT = 0x00000008,
	GL_CLIP_PLANE0 = 0x3000,
	GL_CLIP_PLANE1 = 0x3001,
	GL_CLIP_PLANE2 = 0x3002,
	GL_CLIP_PLANE3 = 0x3003,
	GL_CLIP_PLANE4 = 0x3004,
	GL_CLIP_PLANE5 = 0x3005,
	GL_BGR_EXT = 0x80E0,
	GL_LINE_WIDTH = 0x0B21,
	GL_DEPTH_WRITEMASK = 0x0B72,
	GL_LINE = 0x1B01,
	GL_CURRENT_BIT = 0x00000001,
	GL_ACCUM = 0x0100,
	GL_LINE_STRIP = 0x0003,
	GL_STACK_UNDERFLOW = 0x0504,
	GL_INVALID_OPERATION = 0x0502,
	GL_T2F_N3F_V3F = 0x2A2B,
	GL_DEPTH_SCALE = 0x0D1E,
	GL_T = 0x2001,
	GL_INDEX_ARRAY_POINTER = 0x8091,
	GL_COLOR_INDEXES = 0x1603,
	GL_TRUE = 1,
	GL_VIEWPORT = 0x0BA2,
	GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC,
	GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
	GL_MAX_CLIP_PLANES = 0x0D32,
	GL_DST_COLOR = 0x0306,
	GL_COLOR_INDEX12_EXT = 0x80E6,
	GL_NONE = 0,
	GL_RGB5_A1 = 0x8057,
	GL_3_BYTES = 0x1408,
	GL_NORMAL_ARRAY_POINTER = 0x808F,
	GL_NOOP = 0x1505,
	GL_VERTEX_ARRAY_POINTER = 0x808E,
	GL_PROXY_TEXTURE_1D = 0x8063,
	GL_POLYGON_SMOOTH = 0x0B41,
	GL_STENCIL_FUNC = 0x0B92,
	GL_COLOR_ARRAY = 0x8076,
	GL_PROXY_TEXTURE_2D = 0x8064,
	GL_SCISSOR_TEST = 0x0C11,
	GL_AUTO_NORMAL = 0x0D80,
	GL_ALWAYS = 0x0207,
	GL_SRC_COLOR = 0x0300,
	GL_TRIANGLE_STRIP = 0x0005,
	GL_MAP2_GRID_DOMAIN = 0x0DD2,
	GL_XOR = 0x1506,
	GL_COLOR_INDEX1_EXT = 0x80E2,
	GL_COLOR_WRITEMASK = 0x0C23,
	GL_LINE_LOOP = 0x0002,
	GL_MAP_COLOR = 0x0D10,
	GL_INDEX_ARRAY_EXT = 0x8077,
	GL_DEPTH = 0x1801,
	GL_FLOAT = 0x1406,
	GL_PIXEL_MAP_A_TO_A = 0x0C79,
	GL_AUX0 = 0x0409,
	GL_AUX1 = 0x040A,
	GL_AUX2 = 0x040B,
	GL_AUX3 = 0x040C,
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
	GL_WIN_draw_range_elements = 1,
	GL_INDEX_MODE = 0x0C30,
	GL_MODELVIEW = 0x1700,
	GL_LUMINANCE4_ALPHA4 = 0x8043,
	GL_PIXEL_MODE_BIT = 0x00000020,
	GL_INTENSITY4 = 0x804A,
	GL_INTENSITY8 = 0x804B,
	GL_T2F_C4F_N3F_V3F = 0x2A2C,
	GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
	GL_DEPTH_BIAS = 0x0D1F,
	GL_POLYGON_STIPPLE = 0x0B42,
	GL_MAP2_VERTEX_3 = 0x0DB7,
	GL_MAP2_VERTEX_4 = 0x0DB8,
	GL_PACK_SKIP_ROWS = 0x0D03,
	GL_STENCIL_VALUE_MASK = 0x0B93,
	GL_COLOR_MATERIAL = 0x0B57,
	GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
	GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
	GL_MAP2_COLOR_4 = 0x0DB0,
	GL_COPY = 0x1503,
	GL_ALPHA_TEST_REF = 0x0BC2,
	GL_LINEAR = 0x2601,
	GL_STENCIL_BUFFER_BIT = 0x00000400,
	GL_FOG = 0x0B60,
	GL_TRIANGLES = 0x0004,
	GL_LINE_WIDTH_GRANULARITY = 0x0B23,
	GL_DEPTH_BUFFER_BIT = 0x00000100,
	GL_TEXTURE_MIN_FILTER = 0x2801,
	GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
	GL_NOTEQUAL = 0x0205,
	GL_DOUBLE = 0x140A,
	GL_TEXTURE_GEN_Q = 0x0C63,
	GL_TEXTURE_GEN_R = 0x0C62,
	GL_TEXTURE_GEN_S = 0x0C60,
	GL_TEXTURE_GEN_T = 0x0C61,
	GL_QUAD_STRIP = 0x0008,
	GL_FRONT_FACE = 0x0B46,
	GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
	GL_INTENSITY12 = 0x804C,
	GL_INTENSITY16 = 0x804D,
	GL_LIGHT2 = 0x4002,
	GL_RGB10_A2 = 0x8059,
	GL_T2F_C4UB_V3F = 0x2A29,
	GL_MAX_NAME_STACK_DEPTH = 0x0D37,
	GL_VENDOR = 0x1F00,
	GL_T2F_V3F = 0x2A27,
	GL_ALPHA_BIAS = 0x0D1D,
	GL_POINT_SMOOTH = 0x0B10,
	GL_NORMAL_ARRAY_STRIDE = 0x807F,
	GL_COLOR_ARRAY_SIZE = 0x8081,
	GL_PIXEL_MAP_B_TO_B = 0x0C78,
	GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
	GL_DST_ALPHA = 0x0304,
	GL_DEPTH_BITS = 0x0D56,
	GL_POLYGON_OFFSET_POINT = 0x2A01,
	GL_LIST_INDEX = 0x0B33,
	GL_KEEP = 0x1E00,
	GL_SUBPIXEL_BITS = 0x0D50,
	GL_NEAREST_MIPMAP_NEAREST = 0x2700,
	GL_LIST_BIT = 0x00020000,
	GL_EMISSION = 0x1600,
	GL_LINE_SMOOTH = 0x0B20,
	GL_SRC_ALPHA = 0x0302,
	GL_LINEAR_MIPMAP_LINEAR = 0x2703,
	GL_INDEX_CLEAR_VALUE = 0x0C20,
	GL_NAND = 0x150E,
	GL_UNSIGNED_SHORT = 0x1403,
	GL_FOG_DENSITY = 0x0B62,
	GL_MAP1_GRID_SEGMENTS = 0x0DD1,
	GL_COLOR_INDEX = 0x1900,
	GL_LINEAR_MIPMAP_NEAREST = 0x2701,
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
	GL_CONSTANT_ATTENUATION = 0x1207,
	GL_POSITION = 0x1203,
	GL_BGRA_EXT = 0x80E1,
	GL_COLOR_BUFFER_BIT = 0x00004000,
	GL_RGB4 = 0x804F,
	GL_RGB5 = 0x8050,
	GL_RGB8 = 0x8051,
	GL_RGBA = 0x1908,
	GL_LINE_TOKEN = 0x0702,
	GL_BLUE_BIAS = 0x0D1B,
	GL_AND_REVERSE = 0x1502,
	GL_DRAW_BUFFER = 0x0C01,
	GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
	GL_MAP1_VERTEX_3 = 0x0D97,
	GL_MAP1_VERTEX_4 = 0x0D98,
	GL_STENCIL_REF = 0x0B97,
	GL_TEXTURE_COMPONENTS = 0x1003,
	GL_MAX_TEXTURE_SIZE = 0x0D33,
	GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff,
	GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
	GL_SHADE_MODEL = 0x0B54,
	GL_OBJECT_LINEAR = 0x2401,
	GL_ALPHA_BITS = 0x0D55,
	GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
	GL_STACK_OVERFLOW = 0x0503,
	GL_LINE_STIPPLE = 0x0B24,
	GL_CCW = 0x0901,
	GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
	GL_NORMAL_ARRAY_TYPE = 0x807E,
	GL_PHONG_HINT_WIN = 0x80EB,
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
	GL_OR_REVERSE = 0x150B,
	GL_SELECTION_BUFFER_POINTER = 0x0DF3,
	GL_NEAREST = 0x2600,
	GL_FRONT = 0x0404,
	GL_VERTEX_ARRAY_EXT = 0x8074,
	GL_LOAD = 0x0101,
	GL_SPOT_EXPONENT = 0x1205,
	GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
	GL_TEXTURE_INTENSITY_SIZE = 0x8061,
	GL_LIST_MODE = 0x0B30,
	GL_INDEX_LOGIC_OP = 0x0BF1,
	GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
	GL_POINT_SIZE_GRANULARITY = 0x0B13,
	GL_VERTEX_ARRAY = 0x8074,
	GL_UNPACK_LSB_FIRST = 0x0CF1,
	GL_PHONG_WIN = 0x80EA,
	GL_EYE_PLANE = 0x2502,
	GL_SCISSOR_BOX = 0x0C10,
	GL_TEXTURE_MATRIX = 0x0BA8,
	GL_EXP2 = 0x0801,
	GL_BLEND_DST = 0x0BE0,
	GL_LINES = 0x0001,
	GL_BLUE_BITS = 0x0D54,
	GL_FLAT = 0x1D00,
	GL_TEXTURE_GREEN_SIZE = 0x805D,
	GL_SRC_ALPHA_SATURATE = 0x0308,
	GL_AMBIENT_AND_DIFFUSE = 0x1602,
	GL_EDGE_FLAG = 0x0B43,
	GL_PASS_THROUGH_TOKEN = 0x0700,
	GL_MULT = 0x0103,
	GL_NOR = 0x1508,
	GL_STENCIL_INDEX = 0x1901,
	GL_COPY_PIXEL_TOKEN = 0x0706,
	GL_COMPILE = 0x1300,
	GL_ACCUM_BLUE_BITS = 0x0D5A,
	GL_INDEX_ARRAY = 0x8077,
	GL_N3F_V3F = 0x2A25,
	GL_TEXTURE_ENV_MODE = 0x2200,
	GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
	GL_DITHER = 0x0BD0,
	GL_COLOR_LOGIC_OP = 0x0BF2,
	GL_RENDER_MODE = 0x0C40,
	GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
	GL_CURRENT_RASTER_INDEX = 0x0B05,
	GL_PACK_ALIGNMENT = 0x0D05,
	GL_CURRENT_TEXTURE_COORDS = 0x0B03,
	GL_COLOR_ARRAY_EXT = 0x8076,
	GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
	GL_COLOR_ARRAY_STRIDE = 0x8083,
	GL_4D_COLOR_TEXTURE = 0x0604,
	GL_OUT_OF_MEMORY = 0x0505,
	GL_ENABLE_BIT = 0x00002000,
	GL_MAP1_GRID_DOMAIN = 0x0DD0,
	GL_STENCIL_BITS = 0x0D57,
	GL_FASTEST = 0x1101,
	GL_STEREO = 0x0C33,
	GL_LUMINANCE8_ALPHA8 = 0x8045,
	GL_UNSIGNED_INT = 0x1405,
	GL_CURRENT_RASTER_COLOR = 0x0B04,
	GL_TEXTURE_BLUE_SIZE = 0x805E,
	GL_MAX_VIEWPORT_DIMS = 0x0D3A,
	GL_OBJECT_PLANE = 0x2501,
	GL_SPECULAR = 0x1202,
	GL_T4F_V4F = 0x2A28,
	GL_AMBIENT = 0x1200,
	GL_ACCUM_ALPHA_BITS = 0x0D5B,
	GL_POINT_BIT = 0x00000002,
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
	GL_RED = 0x1903,
	GL_ALPHA4 = 0x803B,
	GL_ALPHA8 = 0x803C,
	GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
	GL_MAP1_COLOR_4 = 0x0D90,
	GL_TRIANGLE_FAN = 0x0006,
	GL_FOG_MODE = 0x0B65,
	GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
	GL_VERSION = 0x1F02,
	GL_RGB = 0x1907,
	GL_CURRENT_RASTER_DISTANCE = 0x0B09,
	GL_TEXTURE_COORD_ARRAY = 0x8078,
	GL_GEQUAL = 0x0206,
	GL_TEXTURE_RED_SIZE = 0x805C,
	GL_SELECT = 0x1C02,
	GL_MAX_LIGHTS = 0x0D31,
	GL_INDEX_OFFSET = 0x0D13,
	GL_V2F = 0x2A20,
	GL_EXT_paletted_texture = 1,
	GL_MODELVIEW_MATRIX = 0x0BA6,
	GL_LUMINANCE16_ALPHA16 = 0x8048,
	GL_INVERT = 0x150A,
	GL_CURRENT_RASTER_POSITION = 0x0B07,
	GL_TEXTURE_PRIORITY = 0x8066,
	GL_FALSE = 0,
	GL_FRONT_LEFT = 0x0400,
	GL_DEPTH_CLEAR_VALUE = 0x0B73,
	GL_RGBA12 = 0x805A,
	GL_RGBA16 = 0x805B,
	GL_TRANSFORM_BIT = 0x00001000,
	GL_BLEND_SRC = 0x0BE1,
	GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
	GL_RED_BIAS = 0x0D15,
	GL_MODULATE = 0x2100,
	GL_NAME_STACK_DEPTH = 0x0D70,
	GL_ALL_ATTRIB_BITS = 0x000fffff,
	GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9,
	GL_LUMINANCE12_ALPHA12 = 0x8047,
	GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
	GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
	GL_GREEN = 0x1904,
	GL_VERTEX_ARRAY_TYPE = 0x807B,
	GL_COLOR_ARRAY_POINTER = 0x8090,
	GL_DONT_CARE = 0x1100,
	GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
	GL_MAP2_GRID_SEGMENTS = 0x0DD3,
	GL_VIEWPORT_BIT = 0x00000800,
	GL_STENCIL_WRITEMASK = 0x0B98,
	GL_DECAL = 0x2101,
	GL_EYE_LINEAR = 0x2400,
	GL_HINT_BIT = 0x00008000,
	GL_POLYGON = 0x0009,
	GL_CULL_FACE_MODE = 0x0B45,
	GL_DOUBLEBUFFER = 0x0C32,
	GL_POLYGON_TOKEN = 0x0703,
	GL_C4UB_V2F = 0x2A22,
	GL_C4UB_V3F = 0x2A23,
	GL_DOUBLE_EXT = 0x140A,
	GL_TEXTURE_MAG_FILTER = 0x2800,
	GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
	GL_NICEST = 0x1102,
	GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
	GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
	GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
	GL_LINE_SMOOTH_HINT = 0x0C52,
	GL_SHININESS = 0x1601,
	GL_DRAW_PIXEL_TOKEN = 0x0705,
	GL_C4F_N3F_V3F = 0x2A26,
	GL_RED_BITS = 0x0D52,
	GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
	GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
	GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
	GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
	GL_DOMAIN = 0x0A02,
	GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
	GL_BITMAP = 0x1A00,
	GL_DIFFUSE = 0x1201,
	GL_POLYGON_OFFSET_UNITS = 0x2A00,
	GL_EXT_bgra = 1,
	GL_FEEDBACK = 0x1C01,
	GL_LUMINANCE4 = 0x803F,
	GL_LUMINANCE_ALPHA = 0x190A,
	GL_NEAREST_MIPMAP_LINEAR = 0x2702,
	GL_FOG_END = 0x0B64,
	GL_BACK_LEFT = 0x0402,
	GL_TEXTURE_BINDING_1D = 0x8068,
	GL_FOG_START = 0x0B63,
	GL_2D = 0x0600,
	GL_TEXTURE_BINDING_2D = 0x8069,
	GL_CLAMP = 0x2900,
	GL_3D = 0x0601,
	GL_ACCUM_BUFFER_BIT = 0x00000200,
	GL_BYTE = 0x1400,
	GL_UNPACK_SKIP_ROWS = 0x0CF3,
	GL_LIGHT0 = 0x4000,
	GL_LIGHT1 = 0x4001,
	GL_LIGHT3 = 0x4003,
	GL_LIGHT4 = 0x4004,
	GL_LIGHT5 = 0x4005,
	GL_LIGHT6 = 0x4006,
	GL_LIGHT7 = 0x4007,
	GL_FILL = 0x1B02,
	GL_BACK_RIGHT = 0x0403,
	GL_4_BYTES = 0x1409,
	GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
	GL_COLOR_CLEAR_VALUE = 0x0C22,
	GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
	GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
	GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
	GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
	GL_LINE_STIPPLE_PATTERN = 0x0B25,
	GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
	GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
	GL_STENCIL_FAIL = 0x0B94,
	GL_COLOR_INDEX8_EXT = 0x80E5,
	GL_FRONT_AND_BACK = 0x0408,
	GL_2_BYTES = 0x1407,
	GL_LEFT = 0x0406,
	GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
	GL_CLEAR = 0x1500,
	GL_POINT_SIZE = 0x0B11,
	GL_NORMAL_ARRAY = 0x8075,
	GL_ORDER = 0x0A01,
	GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
	GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
	GL_NORMAL_ARRAY_EXT = 0x8075,
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
	GL_TEXTURE_HEIGHT = 0x1001,
	GL_LIST_BASE = 0x0B32,
	GL_ALPHA_TEST = 0x0BC0,
	GL_EQUAL = 0x0202,
	GL_CW = 0x0900,
	GL_PROJECTION_MATRIX = 0x0BA7,
	GL_INDEX_BITS = 0x0D51,
	GL_ONE = 1,
	GL_RETURN = 0x0102,
	GL_COLOR = 0x1800,
	GL_ZERO = 0,
	GL_LESS = 0x0201,
	GL_GREEN_BIAS = 0x0D19,
	GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
	GL_TEXTURE_WIDTH = 0x1000,
	GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
	GL_READ_BUFFER = 0x0C02,
	GL_TEXTURE = 0x1702,
	GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
	GL_LUMINANCE12_ALPHA4 = 0x8046,
	GL_OR = 0x1507,
	GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
	GL_Q = 0x2003,
	GL_R = 0x2002,
	GL_S = 0x2000,
	GL_MAX_LIST_NESTING = 0x0B31,
	GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
	GL_T2F_C3F_V3F = 0x2A2A,
	GL_R3_G3_B2 = 0x2A10,
	GL_TEXTURE_ENV_COLOR = 0x2201,
	GL_TEXTURE_BORDER = 0x1005,
	GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
	GL_BLUE_SCALE = 0x0D1A,
	GL_PROJECTION = 0x1701,
	GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
	GL_PROJECTION_STACK_DEPTH = 0x0BA4,
	GL_COEFF = 0x0A00,
	GL_LIGHTING_BIT = 0x00000040,
	GL_SET = 0x150F,
	GL_SCISSOR_BIT = 0x00080000,
	GL_SPHERE_MAP = 0x2402,
	GL_ACCUM_RED_BITS = 0x0D58,
	GL_TEXTURE_STACK_DEPTH = 0x0BA5,
	GL_LUMINANCE8 = 0x8040,
	GL_PIXEL_MAP_G_TO_G = 0x0C77,
	GL_LINE_STIPPLE_REPEAT = 0x0B26,
	GL_FOG_BIT = 0x00000080,
	GL_QUADS = 0x0007,
	GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
	GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
	GL_ALPHA_SCALE = 0x0D1C,
	GL_BITMAP_TOKEN = 0x0704,
	GL_TEXTURE_1D = 0x0DE0,
	GL_TEXTURE_2D = 0x0DE1,
	GL_ALPHA12 = 0x803D,
	GL_ALPHA16 = 0x803E,
	GL_TEXTURE_BORDER_COLOR = 0x1004,
	GL_BLEND = 0x0BE2,
	GL_EXTENSIONS = 0x1F03,
	GL_VERSION_1_1 = 1,
	GL_SMOOTH = 0x1D01,
	GL_DECR = 0x1E03,
	GL_STENCIL_TEST = 0x0B90,
	GL_GREEN_BITS = 0x0D53,
	GL_EVAL_BIT = 0x00010000,
	GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
	GL_RED_SCALE = 0x0D14,
	GL_SELECTION_BUFFER_SIZE = 0x0DF4,
	GL_ADD = 0x0104,
	GL_REPEAT = 0x2901,
	GL_ZOOM_X = 0x0D16,
	GL_ZOOM_Y = 0x0D17,
	GL_LINE_RESET_TOKEN = 0x0707,
	GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
	GL_ACCUM_CLEAR_VALUE = 0x0B80,
	GL_ONE_MINUS_DST_COLOR = 0x0307,
	GL_POLYGON_OFFSET_FILL = 0x8037,
	GL_3D_COLOR_TEXTURE = 0x0603,
	GL_VERTEX_ARRAY_SIZE = 0x807A,
	GL_PIXEL_MAP_R_TO_R = 0x0C76,
	GL_MATRIX_MODE = 0x0BA0,
	GL_CURRENT_INDEX = 0x0B01,
	GL_ATTRIB_STACK_DEPTH = 0x0BB0,
	GL_LUMINANCE6_ALPHA2 = 0x8044,
	GL_COLOR_MATERIAL_FACE = 0x0B55,
	GL_EDGE_FLAG_ARRAY = 0x8079,
	GL_ONE_MINUS_SRC_COLOR = 0x0301,
	GL_COMPILE_AND_EXECUTE = 0x1301,
	GL_RENDER = 0x1C00,
	GL_ALPHA = 0x1906,
	GL_COLOR_INDEX16_EXT = 0x80E7,
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
	GL_LUMINANCE12 = 0x8041,
	GL_LUMINANCE16 = 0x8042,
	GL_FRONT_RIGHT = 0x0401,
	GL_LOGIC_OP = 0x0BF1,
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
	GL_AND = 0x1501,
	GL_EXT_vertex_array = 1,
	GL_UNPACK_ALIGNMENT = 0x0CF5,
	GL_CURRENT_COLOR = 0x0B00,
	GL_LUMINANCE = 0x1909,
	GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
	GL_TEXTURE_ENV = 0x2300,
	GL_SHORT = 0x1402,
	GL_TEXTURE_WRAP_T = 0x2803,
	GL_3D_COLOR = 0x0602,
	GL_TEXTURE_WRAP_S = 0x2802,
	GL_QUADRATIC_ATTENUATION = 0x1209,
	GL_CURRENT_NORMAL = 0x0B02,
	GL_TEXTURE_GEN_MODE = 0x2500,
	GL_RGB10 = 0x8052,
	GL_RGB12 = 0x8053,
	GL_RGB16 = 0x8054,
	GL_INVALID_ENUM = 0x0500,
	GL_NORMALIZE = 0x0BA1,
	GL_T4F_C4F_N3F_V4F = 0x2A2D,
	GL_GREATER = 0x0204,
	GL_SPOT_DIRECTION = 0x1204,
	GL_INDEX_WRITEMASK = 0x0C21,
	GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8,
	GL_NO_ERROR = 0,
	GL_VERTEX_ARRAY_STRIDE = 0x807C,
	GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
	GL_ACCUM_GREEN_BITS = 0x0D59,
	GL_MAP2_NORMAL = 0x0DB2,
	GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
	GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
	GL_LINE_BIT = 0x00000004,
	GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
	GL_INDEX_ARRAY_STRIDE = 0x8086,
	GL_LINEAR_ATTENUATION = 0x1208,
	GL_UNPACK_SWAP_BYTES = 0x0CF0,
	GL_PIXEL_MAP_S_TO_S = 0x0C71,
	GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
	GL_POINT = 0x1B00,
	GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
	GL_REPLACE = 0x1E01,
	GL_AUX_BUFFERS = 0x0C00,
	GL_POINTS = 0x0000,
	GL_UNPACK_ROW_LENGTH = 0x0CF2,
	GL_POINT_SIZE_RANGE = 0x0B12,
};

void glAccum (GLenum op, GLfloat value);
void glAlphaFunc (GLenum func, GLclampf ref);
GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
void glArrayElement (GLint i);
void glBegin (GLenum mode);
void glBindTexture (GLenum target, GLuint texture);
void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void glBlendFunc (GLenum sfactor, GLenum dfactor);
void glCallList (GLuint list);
void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
void glClear (GLbitfield mask);
void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepth (GLclampd depth);
void glClearIndex (GLfloat c);
void glClearStencil (GLint s);
void glClipPlane (GLenum plane, const GLdouble *equation);
void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv (const GLbyte *v);
void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv (const GLdouble *v);
void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv (const GLfloat *v);
void glColor3i (GLint red, GLint green, GLint blue);
void glColor3iv (const GLint *v);
void glColor3s (GLshort red, GLshort green, GLshort blue);
void glColor3sv (const GLshort *v);
void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv (const GLubyte *v);
void glColor3ui (GLuint red, GLuint green, GLuint blue);
void glColor3uiv (const GLuint *v);
void glColor3us (GLushort red, GLushort green, GLushort blue);
void glColor3usv (const GLushort *v);
void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv (const GLbyte *v);
void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv (const GLdouble *v);
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4fv (const GLfloat *v);
void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv (const GLint *v);
void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv (const GLshort *v);
void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv (const GLubyte *v);
void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv (const GLuint *v);
void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv (const GLushort *v);
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaterial (GLenum face, GLenum mode);
void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCullFace (GLenum mode);
void glDeleteLists (GLuint list, GLsizei range);
void glDeleteTextures (GLsizei n, const GLuint *textures);
void glDepthFunc (GLenum func);
void glDepthMask (GLboolean flag);
void glDepthRange (GLclampd zNear, GLclampd zFar);
void glDisable (GLenum cap);
void glDisableClientState (GLenum array);
void glDrawArrays (GLenum mode, GLint first, GLsizei count);
void glDrawBuffer (GLenum mode);
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glEdgeFlag (GLboolean flag);
void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
void glEdgeFlagv (const GLboolean *flag);
void glEnable (GLenum cap);
void glEnableClientState (GLenum array);
void glEnd (void);
void glEndList (void);
void glEvalCoord1d (GLdouble u);
void glEvalCoord1dv (const GLdouble *u);
void glEvalCoord1f (GLfloat u);
void glEvalCoord1fv (const GLfloat *u);
void glEvalCoord2d (GLdouble u, GLdouble v);
void glEvalCoord2dv (const GLdouble *u);
void glEvalCoord2f (GLfloat u, GLfloat v);
void glEvalCoord2fv (const GLfloat *u);
void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1 (GLint i);
void glEvalPoint2 (GLint i, GLint j);
void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
void glFinish (void);
void glFlush (void);
void glFogf (GLenum pname, GLfloat param);
void glFogfv (GLenum pname, const GLfloat *params);
void glFogi (GLenum pname, GLint param);
void glFogiv (GLenum pname, const GLint *params);
void glFrontFace (GLenum mode);
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint glGenLists (GLsizei range);
void glGenTextures (GLsizei n, GLuint *textures);
void glGetBooleanv (GLenum pname, GLboolean *params);
void glGetClipPlane (GLenum plane, GLdouble *equation);
void glGetDoublev (GLenum pname, GLdouble *params);
GLenum glGetError (void);
void glGetFloatv (GLenum pname, GLfloat *params);
void glGetIntegerv (GLenum pname, GLint *params);
void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
void glGetLightiv (GLenum light, GLenum pname, GLint *params);
void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
void glGetMapiv (GLenum target, GLenum query, GLint *v);
void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
void glGetPixelMapfv (GLenum map, GLfloat *values);
void glGetPixelMapuiv (GLenum map, GLuint *values);
void glGetPixelMapusv (GLenum map, GLushort *values);
void glGetPointerv (GLenum pname, GLvoid* *params);
void glGetPolygonStipple (GLubyte *mask);
const GLubyte * glGetString (GLenum name);
void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
void glHint (GLenum target, GLenum mode);
void glIndexMask (GLuint mask);
void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glIndexd (GLdouble c);
void glIndexdv (const GLdouble *c);
void glIndexf (GLfloat c);
void glIndexfv (const GLfloat *c);
void glIndexi (GLint c);
void glIndexiv (const GLint *c);
void glIndexs (GLshort c);
void glIndexsv (const GLshort *c);
void glIndexub (GLubyte c);
void glIndexubv (const GLubyte *c);
void glInitNames (void);
void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean glIsEnabled (GLenum cap);
GLboolean glIsList (GLuint list);
GLboolean glIsTexture (GLuint texture);
void glLightModelf (GLenum pname, GLfloat param);
void glLightModelfv (GLenum pname, const GLfloat *params);
void glLightModeli (GLenum pname, GLint param);
void glLightModeliv (GLenum pname, const GLint *params);
void glLightf (GLenum light, GLenum pname, GLfloat param);
void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
void glLighti (GLenum light, GLenum pname, GLint param);
void glLightiv (GLenum light, GLenum pname, const GLint *params);
void glLineStipple (GLint factor, GLushort pattern);
void glLineWidth (GLfloat width);
void glListBase (GLuint base);
void glLoadIdentity (void);
void glLoadMatrixd (const GLdouble *m);
void glLoadMatrixf (const GLfloat *m);
void glLoadName (GLuint name);
void glLogicOp (GLenum opcode);
void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void glMaterialf (GLenum face, GLenum pname, GLfloat param);
void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
void glMateriali (GLenum face, GLenum pname, GLint param);
void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
void glMatrixMode (GLenum mode);
void glMultMatrixd (const GLdouble *m);
void glMultMatrixf (const GLfloat *m);
void glNewList (GLuint list, GLenum mode);
void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv (const GLbyte *v);
void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv (const GLdouble *v);
void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv (const GLfloat *v);
void glNormal3i (GLint nx, GLint ny, GLint nz);
void glNormal3iv (const GLint *v);
void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv (const GLshort *v);
void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glPassThrough (GLfloat token);
void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
void glPixelStoref (GLenum pname, GLfloat param);
void glPixelStorei (GLenum pname, GLint param);
void glPixelTransferf (GLenum pname, GLfloat param);
void glPixelTransferi (GLenum pname, GLint param);
void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
void glPointSize (GLfloat size);
void glPolygonMode (GLenum face, GLenum mode);
void glPolygonOffset (GLfloat factor, GLfloat units);
void glPolygonStipple (const GLubyte *mask);
void glPopAttrib (void);
void glPopClientAttrib (void);
void glPopMatrix (void);
void glPopName (void);
void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void glPushAttrib (GLbitfield mask);
void glPushClientAttrib (GLbitfield mask);
void glPushMatrix (void);
void glPushName (GLuint name);
void glRasterPos2d (GLdouble x, GLdouble y);
void glRasterPos2dv (const GLdouble *v);
void glRasterPos2f (GLfloat x, GLfloat y);
void glRasterPos2fv (const GLfloat *v);
void glRasterPos2i (GLint x, GLint y);
void glRasterPos2iv (const GLint *v);
void glRasterPos2s (GLshort x, GLshort y);
void glRasterPos2sv (const GLshort *v);
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv (const GLdouble *v);
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv (const GLfloat *v);
void glRasterPos3i (GLint x, GLint y, GLint z);
void glRasterPos3iv (const GLint *v);
void glRasterPos3s (GLshort x, GLshort y, GLshort z);
void glRasterPos3sv (const GLshort *v);
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv (const GLdouble *v);
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv (const GLfloat *v);
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv (const GLint *v);
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv (const GLshort *v);
void glReadBuffer (GLenum mode);
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv (const GLdouble *v1, const GLdouble *v2);
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv (const GLfloat *v1, const GLfloat *v2);
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv (const GLint *v1, const GLint *v2);
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv (const GLshort *v1, const GLshort *v2);
GLint glRenderMode (GLenum mode);
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glScaled (GLdouble x, GLdouble y, GLdouble z);
void glScalef (GLfloat x, GLfloat y, GLfloat z);
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
void glSelectBuffer (GLsizei size, GLuint *buffer);
void glShadeModel (GLenum mode);
void glStencilFunc (GLenum func, GLint ref, GLuint mask);
void glStencilMask (GLuint mask);
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
void glTexCoord1d (GLdouble s);
void glTexCoord1dv (const GLdouble *v);
void glTexCoord1f (GLfloat s);
void glTexCoord1fv (const GLfloat *v);
void glTexCoord1i (GLint s);
void glTexCoord1iv (const GLint *v);
void glTexCoord1s (GLshort s);
void glTexCoord1sv (const GLshort *v);
void glTexCoord2d (GLdouble s, GLdouble t);
void glTexCoord2dv (const GLdouble *v);
void glTexCoord2f (GLfloat s, GLfloat t);
void glTexCoord2fv (const GLfloat *v);
void glTexCoord2i (GLint s, GLint t);
void glTexCoord2iv (const GLint *v);
void glTexCoord2s (GLshort s, GLshort t);
void glTexCoord2sv (const GLshort *v);
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv (const GLdouble *v);
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv (const GLfloat *v);
void glTexCoord3i (GLint s, GLint t, GLint r);
void glTexCoord3iv (const GLint *v);
void glTexCoord3s (GLshort s, GLshort t, GLshort r);
void glTexCoord3sv (const GLshort *v);
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv (const GLdouble *v);
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv (const GLfloat *v);
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv (const GLint *v);
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv (const GLshort *v);
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexEnvi (GLenum target, GLenum pname, GLint param);
void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
void glTexGend (GLenum coord, GLenum pname, GLdouble param);
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
void glTexGeni (GLenum coord, GLenum pname, GLint param);
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexParameteri (GLenum target, GLenum pname, GLint param);
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glTranslated (GLdouble x, GLdouble y, GLdouble z);
void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
void glVertex2d (GLdouble x, GLdouble y);
void glVertex2dv (const GLdouble *v);
void glVertex2f (GLfloat x, GLfloat y);
void glVertex2fv (const GLfloat *v);
void glVertex2i (GLint x, GLint y);
void glVertex2iv (const GLint *v);
void glVertex2s (GLshort x, GLshort y);
void glVertex2sv (const GLshort *v);
void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv (const GLdouble *v);
void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv (const GLfloat *v);
void glVertex3i (GLint x, GLint y, GLint z);
void glVertex3iv (const GLint *v);
void glVertex3s (GLshort x, GLshort y, GLshort z);
void glVertex3sv (const GLshort *v);
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv (const GLdouble *v);
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv (const GLfloat *v);
void glVertex4i (GLint x, GLint y, GLint z, GLint w);
void glVertex4iv (const GLint *v);
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv (const GLshort *v);
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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