if ArtBox then
    SMODS.Atlas { 
        key = 'artbox_collectibles', 
        path = 'crossmod/artbox_collectibles.png', 
        px = 71, 
        py = 95
    }
    local c = {
        m_entr_flesh = { atlas = 'entr_artbox_collectibles', pos = { x = 0, y = 0 }, soul_pos = { x = 0, y = 1 }},
        m_entr_disavowed = { atlas = 'entr_artbox_collectibles', pos = { x = 1, y = 0 }, soul_pos = { x = 1, y = 1 }},
        m_entr_dark = { atlas = 'entr_artbox_collectibles', pos = { x = 2, y = 0 }, soul_pos = { x = 2, y = 1 }},
        m_entr_prismatic = { atlas = 'entr_artbox_collectibles', pos = { x = 3, y = 0 }, soul_pos = { x = 3, y = 1 }},
        m_entr_ceramic = { atlas = 'entr_artbox_collectibles', pos = { x = 4, y = 0 }, soul_pos = { x = 4, y = 1 }},

        entr_crimson = { atlas = 'entr_artbox_collectibles', pos = { x = 0, y = 2 }, soul_pos = { x = 0, y = 3 }},
        entr_sapphire = { atlas = 'entr_artbox_collectibles', pos = { x = 1, y = 2 }, soul_pos = { x = 1, y = 3 }},
        entr_silver = { atlas = 'entr_artbox_collectibles', pos = { x = 2, y = 2 }, soul_pos = { x = 2, y = 3 }, shader = "Voucher"},
        entr_pink = { atlas = 'entr_artbox_collectibles', pos = { x = 3, y = 2 }, soul_pos = { x = 3, y = 3 }},
        entr_verant = { atlas = 'entr_artbox_collectibles', pos = { x = 4, y = 2 }, soul_pos = { x = 4, y = 3 }},
        entr_cerulean = { atlas = 'entr_artbox_collectibles', pos = { x = 5, y = 2 }, soul_pos = { x = 5, y = 3 }},

        e_entr_neon = { atlas = 'entr_artbox_collectibles', pos = { x = 0, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_neon"},
        e_entr_lowres = { atlas = 'entr_artbox_collectibles', pos = { x = 1, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_lowres"},
        e_entr_sunny = { atlas = 'entr_artbox_collectibles', pos = { x = 2, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_sunny"},
        e_entr_solar = { atlas = 'entr_artbox_collectibles', pos = { x = 3, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_solar"},
        e_entr_fractured = { atlas = 'entr_artbox_collectibles', pos = { x = 4, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_fractured"},
        e_entr_freaky = { atlas = 'entr_artbox_collectibles', pos = { x = 5, y = 4 }, soul_pos = { x = 3, y = 0 }, shader = "entr_freaky"},
        e_entr_kaleidoscopic = { atlas = 'entr_artbox_collectibles', pos = { x = 6, y = 4 }, soul_pos = { x = 0, y = 5 }, shader = "entr_kaleidoscopic"},
    }
    for i, v in pairs(c) do
        ArtBox.Collectables[i] = v
    end
end