﻿
ClassStrategyCO = {};
ClassStrategyNC = {};

function InitializeStrategy()
	ClassStrategyCO = {
		[1] = {"grind","自主活动","机器人在战斗中没有目标时自己在视野内寻找目标进行攻击。"},
		[2] = {"attack weak","自由攻击","机器人在战斗中会自由选择目标攻击。"},
		[3] = {"attack force","被动攻击","机器人在战斗中不会选择目标，必须你手动指定攻击目标。"},
		[4] = {"tank","拉住单个怪","机器人只单独拉住一个怪，打死后再拉下一个。"},
		[5] = {"tank aoe","拉住多个怪","机器人在战斗中的所有怪都是拉住的目标。"},
		[6] = {"tank assist","坦克协助","机器人协助攻击队伍中的坦克角色的当前目标。"},
		[7] = {"dps","单体DPS","机器人只单独输出一个怪，打死后再输出下一个怪。"},
		[8] = {"dps aoe","群体AOE","机器人在战斗中的怪比较多时，会使用AOE技能输出。"},
		[9] = {"dps assist","DPS协助","机器人协助输出队伍中的怪。"},
		[10] = {"dps debuff","伤害性BUFF","机器人在战斗中会给目标施放持续性伤害BUFF。"},
		[11] = {"heal","治疗队友","机器人在战斗中会给受伤的队友进行治疗，不再进行DPS输出。"},
		[12] = {"aoe","群体攻击","机器人在战斗中会使用群体伤害性技能。"},
		[13] = {"flee","拉开距离","机器人在战斗中被它当前目标近身时，会尝试跑开距离。"},
		[14] = {"fire","火焰法术","机器人在战斗中使用火焰法术对目标进行输出。(针对法师机器人)"},
		[15] = {"fire aoe","火焰AOE","机器人在战斗中的怪比较多时，会使用火焰AOE法术输出。(针对法师机器人)"},
		[16] = {"frost","冰霜法术","机器人在战斗中使用冰霜法术对目标进行输出。(针对法师机器人)"},
		[17] = {"frost aoe","冰霜AOE","机器人在战斗中的怪比较多时，会使用冰霜AOE法术输出。(针对法师机器人)"},
		[18] = {"arcane","奥术法术","机器人在战斗中使用奥术法术对目标进行输出。(针对法师机器人)"},
		[19] = {"threat","仇恨控制","机器人在战斗中会保守输出，防止OT。"},
		[20] = {"conserve mana","能量控制","机器人在战斗中会节约使用自己的法力，降低输出能力。"},
		[21] = {"shadow","暗影法术","机器人在战斗中使用暗影法术对目标进行输出。(针对术士和牧师机器人)"},
		[22] = {"shadow aoe","暗影AOE","机器人在战斗中的怪比较多时，会使用暗影AOE法术输出。(针对术士和牧师机器人)"},
		[23] = {"shadow debuff","暗影伤害BUFF","机器人在战斗中会给目标施放暗影持续性伤害BUFF。(针对术士和牧师机器人)"},
		[24] = {"melee","近身战斗","机器人在战斗中始终靠近目标进行攻击。(针对萨满机器人)"},
		[25] = {"melee aoe","近身群体攻击","机器人在战斗中靠近目标进行群体攻击。(针对萨满机器人)"},
		[26] = {"rshadow","暗影抗性光环","机器人在战斗中开启暗影抗性光环。(针对圣骑士机器人)"},
		[27] = {"rfrost","冰霜抗性光环","机器人在战斗中开启冰霜抗性光环。(针对圣骑士机器人)"},
		[28] = {"rfire","火焰抗性光环","机器人在战斗中开启火焰抗性光环。(针对圣骑士机器人)"},
		[29] = {"barmor","护甲防御光环","机器人在战斗中开启护甲防御光环。(针对圣骑士机器人)"},
		[30] = {"bspeed","坐骑速度光环","机器人在战斗中开启坐骑速度光环。(针对圣骑士机器人)"},
		[31] = {"rnature","自然抗性光环","机器人在战斗中开启自然抗性光环。(针对猎人机器人)"},
		[32] = {"bhealth","生命BUFF","机器人在战斗中为自己和队友上提高生命的BUFF。"},
		[33] = {"bmana","辅助性BUFF","机器人在战斗中为自己和队友上辅助性的BUFF。"},
		[34] = {"bdps","进攻性BUFF","机器人在战斗中为自己和队友上进攻性的BUFF。"},
		[35] = {"bear","熊和巨熊形态","机器人在战斗中变身为熊进行DPS输出。(针对德鲁伊机器人)"},
		[36] = {"cat","猎豹形态","机器人在战斗中变身为猎豹进行DPS输出。(针对德鲁伊机器人)"},
		[37] = {"cat aoe","猎豹群体攻击","机器人在战斗中变身为猎豹进行群体输出。(针对德鲁伊机器人)"},
		[38] = {"caster","远程法术输出","机器人在战斗中使用远程法术进行输出。(针对德鲁伊和萨满机器人)"},
		[39] = {"caster aoe","远程群体法术","机器人在战斗中的怪比较多时，使用远程AOE法术进行输出。(针对德鲁伊和萨满机器人)"},
		[40] = {"caster debuff","远程伤害BUFF","机器人在战斗中会给目标施放远程持续性伤害BUFF。(针对德鲁伊和萨满机器人)"},
		[41] = {"totems","图腾","机器人在战斗中会放置一些图腾在身边。(针对萨满机器人)"},
		[42] = {"loot","拾取","机器人在战斗中会拾取周围尸体掉落。"},
		[43] = {"naxx","纳克萨玛斯","机器人的行为将针对纳克萨玛斯副本。（只在纳克萨玛斯副本中有效）"},
	};

	ClassStrategyNC = {
		[1] = {"grind","自主活动","非战斗时，机器人在视野内寻找目标进行攻击。"},
		[2] = {"move random","胡乱移动","非战斗时，机器人无聊了会胡乱跑动。"},
		[3] = {"attack weak","自由攻击","非战斗时，机器人在进入战斗瞬间自由选择目标攻击。"},
		[4] = {"attack force","被动攻击","非战斗时，机器人不会进行任何攻击，必须你手动指定攻击目标。"},
		[5] = {"bhealth","生命BUFF","非战斗时，机器人会给自己和队友上提高生命的BUFF。"},
		[6] = {"bmana","辅助性BUFF","非战斗时，机器人会给自己和队友上辅助性BUFF。"},
		[7] = {"bdps","进攻性BUFF","非战斗时，机器人会给自己和队友上进攻性BUFF。"},
		[8] = {"emote","表情","非战斗时，机器人无聊时会不定时做一些表情动作。"},
		[9] = {"food","休息","脱离战斗后，机器人根据情况给自己喝水和吃面包。"},
		[10] = {"loot","拾取","脱离战斗后，机器人会拾取周围尸体掉落。"},
		[11] = {"stay","停留","非战斗时，机器人原地站立不动。"},
		[12] = {"follow","跟随","非战斗时，机器人跟随玩家移动。"},
		[13] = {"quest","任务","非战斗时，机器人会对玩家当前交互的NPC进行接受和完成任务。"},
		[14] = {"naxx","纳克萨玛斯","机器人的行为将针对纳克萨玛斯副本。（只在纳克萨玛斯副本中有效）"},
	};
end
