local mType = Game.createMonsterType("Animated Cyclops")
local monster = {}

monster.description = "an animated cyclops"
monster.experience = 150
monster.outfit = {
	lookType = 22,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 260
monster.maxHealth = 260
monster.race = "blood"
monster.corpse = 5962
monster.speed = 100
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3012, chance = 190 }, -- wolf tooth chain
	{ name = "gold coin", chance = 82000, maxCount = 47 },
	{ id = 3093, chance = 90 }, -- club ring
	{ name = "halberd", chance = 1003 },
	{ name = "short sword", chance = 8000 },
	{ name = "dark helmet", chance = 220 },
	{ name = "plate shield", chance = 2500 },
	{ name = "battle shield", chance = 1400 },
	{ name = "meat", chance = 30070 },
	{ id = 7398, chance = 80 }, -- cyclops trophy
	{ name = "health potion", chance = 210 },
	{ name = "cyclops toe", chance = 4930 },
	{ id = 23986, chance = 1000 }, -- heavy old tome
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -105 },
}

monster.defenses = {
	defense = 20,
	armor = 20,
	--	mitigation = ???,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
