return {
    descriptions = {
        Skill = {
            sk_grm_chime_1 = {
                name = "Chime I",
                text = {
                    "{C:attention}-1{} Ante",
                    "{C:inactive}(once per ante){}"
                }
            },
            sk_grm_chime_2 = {
                name = "和協 II",
                text = {
                    "每{C:attention}4{}個底注會{C:attention}-1{}個底注",
                    "{C:inactive}（每個底注只觸發一次）{}"
                }
            },
            sk_grm_chime_3 = {
                name = "和協 III",
                text = {
                    "每{C:attention}3{}個底注會{C:attention}-1{}個底注",
                    "{C:blue}-1{}出牌次數",
                    "{C:inactive}（每個底注只觸發一次）{}"
                },
                unlock = {
                    "達到{E:1,C:attention}17{}級底注"
                }
            },
            sk_grm_ease_1 = {
                name = "緩和 I",
                text = {
                    "盲注要求分數減少{C:blue}10%{}",
                }
            },
            sk_grm_ease_2 = {
                name = "緩和 II",
                text = {
                    "盲注要求分數減少{C:blue}20%{}",
                }
            },
            sk_grm_mystical_1 = {
                name = "神秘 I",
                text = {
                    "所有{C:tarot}奧秘禮包{}",
                    "有額外{C:attention}一個{}選擇及選項"
                }
            },
            sk_grm_mystical_2 = {
                name = "神秘 II",
                text = {
                    "所有{C:tarot}奧秘禮包{}及{C:tarot}塔羅牌{}",
                    "的費用全免"
                }
            },
            sk_grm_mystical_3 = {
                name = "神秘 III",
                text = {
                    "使用塔羅牌時，有{C:green}30%{}的機率",
                    "產生一張{C:dark_edition}負片{}{C:tarot}愚者{}牌",
                    "{C:inactive}（{C:tarot}愚者牌{C:inactive}除外）"
                }
            },
            sk_grm_hexahedron_1 = {
                name = "六面體 I",
                text = {
                    "重鎩的價格減少{C:money}$1",
                }
            },
            sk_grm_ocean_1 = {
                name = "海洋 I",
                text = {
                    "手牌數量{C:attention}+1{}",
                }
            },
            sk_grm_strike_1 = {
                name = "Strike I",
                text = {
                    "{C:red}+2{} base mult",
                    "per {C:attention}ante{}"
                }
            },
            sk_grm_strike_2 = {
                name = "打擊 II",
                text = {
                    "基礎籌碼{C:blue}+50{}",
                }
            },
            sk_grm_strike_3 = {
                name = "打擊 III",
                text = {
                    "在計算局數分數時",
                    "平均{C:blue}籌碼{}及{C:red}倍數{}",
                    "盲注要求分數{C:red}X1.2{}",
                },
                unlock = {
                    "升級一個{C:attention}牌型{}",
                    "到{C:attention}40{}級或以上"
                }
            },
            sk_grm_hexahedron_2 = {
                name = "Hexahedron II",
                text = {
                    "{C:attention}2{} free {C:attention}Rerolls{}",
                    "per shop"
                }
            },
            sk_grm_hexahedron_3 = {
                name = "六面體 III",
                text = {
                    "每次在商店花費{C:money}$7{}在{C:green}重鎩",
                    "會獲得{C:attention}一次{}免費{C:green}重鎩"
                },
                unlock = {
                    "在{C:attention}商店{}裏{C:green}重鎩{}{C:attention}15{}次或以上"
                }
            },
            sk_grm_ocean_2 = {
                name = "海洋 II",
                text = {
                    "當剩下{C:attention}0{}次棄牌數時",
                    "出牌次數{C:blue}+1{}",
                }
            },
            sk_grm_ocean_3 = {
                name = "海洋 III",
                text = {
                    "在{C:attention}第一次出牌{}時",
                    "棄牌次數{C:red}+2{}",
                },
                unlock = {
                    "擁有{C:red}10{}次或以上棄牌次數"
                }
            },
            sk_grm_stake_1 = {
                name = "賭注 I",
                text = {
                    "勝利所需底注{C:attention}+1{}",
                    "手牌數量{C:attention}+1{}"
                }
            },
            sk_grm_stake_2 = {
                name = "賭注 II",
                text = {
                    "勝利所需底注{C:attention}+2{}",
                    "小丑牌欄位{C:attention}+1{}"
                }
            },
            sk_grm_skillful_1 = {
                name = "熟練 I",
                text = {
                    "{C:attention}回合{}結束時，{C:purple}+30{}經驗值"
                }
            },
            sk_grm_skillful_2 = {
                name = "熟練 II",
                text = {
                    "{C:attention}出牌{}時，獲得相等於打出{C:attention}牌型{}的等級的經驗值",
                    "{C:inactive}（最多{C:purple}40{C:inactive}）{}",
                }
            },
            sk_grm_skillful_3 = {
                name = "熟練 III",
                text = {
                    "所有經驗值的來源 {X:purple,C:white} X2 {}"
                }
            },
            sk_grm_stake_3 = {
                name = "賭注 III",
                text = {
                    "每個{C:attention}底注{}{C:blue}+30%{}盲注要求分數",
                    "小丑牌欄位{C:attention}+2{}",
                    "{C:inactive}（目前為{C:blue}#1#{C:inactive}）{}",
                }
            },
            sk_grm_ease_3 = {
                name = "緩和 III",
                text = {
                    "如果已達到至少{C:attention}75%{}的要求分數",
                    "可以防止死亡",
                }
            },
            sk_grm_motley_1 = {
                name = "斑駮 I",
                text = {
                    "{C:attention}萬能牌{}不能被{C:attention}減益{}"
                }
            },
            sk_grm_fortunate_1 = {
                name = "運氣 I",
                text = {
                    "{C:attention}幸運之輪{}牌有可能產生",
                    "{C:dark_edition}負片{}版本",
                }
            },
            sk_grm_fortunate_2 = {
                name = "運氣 II",
                text = {
                    "{C:attention}幸運之輪{}牌不會產生",
                    "{C:dark_edition}銀箔{}版本",
                },
                unlock = {
                    "使用{C:attention}幸運之輪{}牌來",
                    "對一張{C:attention}小丑牌{}附上{C:dark_edition}負片{}版本"
                }
            },
            sk_grm_fortunate_3 = {
                name = "運氣 III",
                text = {
                    "{C:attention}幸運之輪{}牌",
                    "{C:green}必定{}會加上一個{C:attention}版本{}"
                }
            },
            sk_grm_motley_2 = {
                name = "斑駮 II",
                text = {
                    "{C:tarot}奧秘禮包{}會有",
                    "兩張{C:tarot}戀人{}牌"
                }
            },
            sk_grm_motley_3 = {
                name = "斑駮 III",
                text = {
                    "{C:attention}加強牌{}會視為{C:attention}萬能牌{}",
                    "所有{C:tarot}奧秘禮包{}有少{C:attention}一個{}選擇",
                }
            },
            sk_grm_scarce_1 = {
                name = "稀缺 I",
                text = {
                    "{C:attention}小丑牌{}及{C:attention}丑角禮包{}",
                    "不再從{C:attention}商店{}中出現"
                }
            },
            sk_grm_gravity_1 = {
                name = "Gravity I",
                text = {
                    "All {C:planet}Celestial Packs{} have",
                    "{C:attention}+2{} options and {C:attention}+1{}",
                    "choices"
                }
            },
            sk_grm_gravity_2 = {
                name = "重力 II",
                text = {
                    "如果打出的牌型是{C:attention}打得最多的牌型{}",
                    "基礎倍數{X:red,C:white} X2 {}",
                }
            },
            sk_grm_gravity_3 = {
                name = "重力 III",
                text = {
                    "{C:attention}重新觸發{}已使用的{C:planet}行星牌{}"
                }
            },
            sk_grm_ghost_1 = {
                name = "幽靈 I",
                text = {
                    "每獲得{C:purple}200{}經驗值時",
                    "產生一張{C:spectral}幻靈牌{}",
                    "手牌數量{C:red}-1{}",
                    "{C:inactive}（必須有空位）"
                }
            },
            sk_grm_ghost_2 = {
                name = "幽靈 II",
                text = {
                    "離開{C:attention}商店{}後，獲得一個{C:attention}空靈標籤{}",
                    "手牌數量{C:red}-2{}"
                }
            },
            sk_grm_ghost_3 = {
                name = "幽靈 III",
                text = {
                    "所有{C:spectral}幻靈禮包{}有",
                    "額外{C:attention}四個{}選項及額外{C:attention}兩張{}牌選擇",
                    "所有經驗值來源 {X:purple,C:white} X0.5 {}",
                }
            },
            sk_grm_receipt_1 = {
                name = "收據 I",
                text = {
                    "每次{C:attention}兌現{}{C:money}$4{}會獲得{C:money}$1"
                }
            },
            sk_grm_receipt_2 = {
                name = "收據 II",
                text = {
                    "{C:attention}禮券{}及{C:attention}擴充包{}",
                    "在商店的價格減低{C:attention}30%{}"
                }
            },
            sk_grm_receipt_3 = {
                name = "Receipt III",
                text = {
                    "Go up to {C:red}-$25{} in debt,",
                    "remove all {C:red}debt{} when {C:attention}Boss{}",
                    "{C:attention}Blind{} is defeated"
                }
            },
            sk_grm_dash_1 = {
                name = "Dash I",
                text = {
                    "{C:attention}Played{} cards return",
                    "to {C:attention}deck{}"
                }
            },
            sk_grm_dash_2 = {
                name = "衝刺 II",
                text = {
                    "出牌數量 {C:dark_edition}+1{}",
                }
            },
            sk_grm_cl_hoarder = {
                name = "囤積者",
                text = {
                    "手牌數量{C:red}-1{}",
                    "您可以{C:green}包裝{}卡牌"
                },
                unlock = {
                    "擁有{C:purple}2,000{}或以上{C:attention}經驗值"
                }
            },
            sk_grm_cl_astronaut = {
                name = "太空人",
                text = {
                    "{C:money}恆星牌{}及{C:blue}衛星牌{}",
                    "會在{C:planet}天外禮包{}出現"
                },
                unlock = {
                    "學到{C:planet}重力 III{}"
                }
            },
            sk_grm_orbit_1 = {
                name = "軌道 I",
                text = {
                    "{C:money}恆星牌{}及{C:blue}衛星牌{}",
                    "會在{C:attention}商店{}出現",
                }
            },
            sk_grm_orbit_2 = {
                name = "軌道 II",
                text = {
                    "{C:attention}鬩衛一{}及{C:attention}LP 944-20{}會出現",
                }
            },
            sk_grm_cl_alchemist = {
                name = "煉金術士",
                text = {
                    "啟用{C:attention}元素{}及{C:green}狀態{}",
                },
                unlock = {
                    "擁有至少{E:1,C:attention}52張萬能牌{}到牌組裏"
                }
            },
            sk_grm_cl_explorer = {
                name = "探險者",
                text = {
                    "擊敗{C:attention}Boss盲注{}後，獲得一個{C:attention}格框標籤{}"
                },
                unlock = {
                    "學到{C:attention}10個技能{}下，贏得比賽"
                }
            },
            sk_grm_sticky_1 = {
                name = "粘粘 I",
                text = {
                    "{C:attention}永久的小丑牌{}可以花費",
                    "{C:purple}100 經驗值{}來出售"
                }
            },
            sk_grm_sticky_2 = {
                name = "粘粘 II",
                text = {
                    "{C:attention}非保久的小丑牌{}會持續",
                    "多{C:attention}3{}個回合"
                }
            },
            sk_grm_sticky_3 = {
                name = "粘粘 III",
                text = {
                    "{C:attention}租賃的小丑牌{}給予",
                    "{C:money}$3{}而不會損失{C:red}$3{}"
                }
            },
            sk_grm_shelf_1 = {
                name = "擱板 I",
                text = {
                    "商店欄位 {C:red}-1{}",
                    "擴充包欄位 {C:attention}+2{}"
                }
            },
            sk_grm_shelf_2 = {
                name = "擱板 II",
                text = {
                    "每個商店的欄位 {C:attention}+2{}",
                    "直到{C:attention}購買{}一個物品"
                }
            },
            sk_grm_shelf_3 = {
                name = "Shelf III",
                text = {
                    "{C:attention}+1{} voucher slot"
                }
            },
            sk_grm_prestige_1 = {
                name = "威信 I",
                text = {
                    "{C:attention}忘掉{}所有學到的技能",
                    "{C:dark_edition}+1{}傳奇代幣",
                    "一定要在此比賽中花費{C:purple}2,500{}經驗值",
                    "{C:inactive}（目前已花費{C:purple}#1#{C:inactive}經驗值）"
                },
                unlock = {
                    "學習一個{C:red}III級{}的技能"
                }
            },
            sk_grm_prestige_2 = {
                name = "Prestige II",
                text = {
                    "{C:attention}Unlearn{} {C:purple}non-Prestige{} skills,",
                    "Reduce all {C:attention}Skill{} {C:purple}XP{}",
                    "costs by {C:attention}25%{}",
                    "{C:dark_edition}+1{} Legendary Token",
                }
            },
            sk_grm_blind_breaker = {
                name = "Blind Breaker",
                text = {
                    "After {C:attention}main scoring{}, Gives {X:red,C:white} ^0.2 {}",
                    "Mult for each {C:blue}hand{} played",
                    "{C:attention}previously{} this {C:attention}round{}",
                    "{C:inactive}(Currently {X:red,C:white} ^#1# {C:inactive} Mult)"
                }
            },
            sk_grm_spectral_shard = {
                name = "幻靈碎片",
                text = {
                    "{C:legendary,E:1}傳奇的{}{C:attention}小丑牌{}可能會",
                    "出現在商店或擴充包中",
                }
            },
            sk_grm_dexterity = {
                name = "Dexterity",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "Gain {C:blue}+1{} hand per {C:purple}100{} XP held,",
                }
            },
            sk_grm_holdover_1 = {
                name = "Holdover I",
                text = {
                    "Up to {C:attention}3{} unused {C:red}discards{}",
                    "may be carried over to the",
                    "{C:attention}next round{} at {C:attention}end of round{}",
                    "{C:red}-1{} discards per round"
                }
            },
            sk_grm_holdover_2 = {
                name = "Holdover II",
                text = {
                    "Up to {C:attention}2{} unused {C:blue}hands{}",
                    "may be carried over to the",
                    "{C:attention}next round{} at {C:attention}end of round{}",
                }
            },
            sk_grm_holdover_3 = {
                name = "Holdover III",
                text = {
                    "Double caps of",
                    "{C:purple}Holdover{} skills",
                }
            },
            sk_cry_ace_1 = {
                name = "ACE I",
                text = {
                    "Reroll {C:cry_code,E:1}Crash's{} payload",
                    "for this run",
                }
            },
            sk_cry_ace_2 = {
                name = "ACE II",
                text = {
                    "{C:tarot}The Fool{} can",
                    "create {C:cry_code,E:1}Code Cards{}",
                }
            },
            sk_cry_ace_3 = {
                name = "ACE III",
                text = {
                    "All {C:cry_code,E:1}Program Packs{}",
                    "contain {C:spectral}POINTER://{}",
                }
            },
            sk_cry_m_1 = {
                name = "M I",
                text = {
                    "{C:blue}+3{} base chips for each",
                    "{C:attention}Pair{} played this run",
                }
            },
            sk_cry_m_2 = {
                name = "M II",
                text = {
                    "Place {C:attention}Jolly Joker{} in {C:attention}shop{}",
                    "at the start of each {C:attention}shop{}",
                }
            },
            sk_cry_m_3 = {
                name = "M III",
                text = {
                    "Create {C:attention}Jolly Jimball{}",
                    "{C:inactive}(Must have room)",
                }
            },
            sk_cry_sticky_4 = {
                name = "Sticky IV",
                text = {
                    "{C:attention}Banana Cards{} have a",
                    "{C:green}1 in 8{} chance to duplicate",
                    "at end of {C:attention}round{}"
                }
            },
            sk_poke_energetic_1 = {
                name = "Energetic I",
                text = {
                    "{C:pink}+1{} Energy Limit"
                },
            },
            sk_poke_energetic_2 = {
                name = "Energetic II",
                text = {
                    "{C:attention}Jokers{} with a {C:attention}type{} create",
                    "the coresponding {C:pink}Energy{} card",
                    "when {C:attention}sold{}",
                    "{C:inactive}(Must have room)"
                },
            },
            sk_poke_energetic_3 = {
                name = "Energetic III",
                text = {
                    "{C:attention}Jokers{} have {C:green}#1# in 5{} chance",
                    "to gain a {C:dark_edition}Polychrome{} or",
                    "{C:dark_edition}Negative{} edition when {C:pink}Energized{}",
                },
            },
            sk_mf_painted_1 = {
                name = "Painted I",
                text = {
                    "{C:colourcard}Colour{} cards gain {C:attention}2{}",
                    "rounds when obtained",
                },
            },
            sk_mf_painted_2 = {
                name = "Painted II",
                text = {
                    "{C:attention}Upgrade{} a random {C:colourcard}Colour{} card",
                    "after defeating the {C:attention}Boss Blind{}",
                },
            },
            sk_mf_painted_3 = {
                name = "Painted III",
                text = {
                    "{C:colourcard}Colour{} cards may",
                    "be used twice",
                },
            },
            sk_ortalab_decay_1 = {
                name = "Decay I",
                text = {
                    "{C:planet}Planet{} cards, {C:planet}Celestial Packs{},",
                    "{C:tarot}Tarot{} cards, and {C:tarot}Arcana Packs{}",
                    "do not appear in {C:attention}shop{}"
                }
            },
            sk_ortalab_magica_1 = {
                name = "Mágica I",
                text = {
                    "{C:loteria}Loteria{} cards can",
                    "appear in {C:tarot}Arcana{} packs",
                }
            },
            sk_ortalab_magica_2 = {
                name = "Mágica II",
                text = {
                    "All {C:loteria}Chalupa Packs{} have {X:attention,C:white} X2 {}",
                    "options, choices, and cost",
                }
            },
            sk_ortalab_magica_3 = {
                name = "Mágica III",
                text = {
                    "{C:green}80%{} chance to create",
                    "a {C:loteria}The Rooster{} when a",
                    "{C:loteria}The Rooster{} is used",
                    "{C:inactive}(Must have room)"
                }
            },
            sk_ortalab_starry_1 = {
                name = "Starry I",
                text = {
                    "{C:attention}+1{} temporary levels to",
                    "all {C:zodiac}Zodiacs{} left {C:attention}unactivated{}",
                    "each {C:attention}round{}, at end of round.",
                }
            },
            sk_ortalab_starry_2 = {
                name = "Starry II",
                text = {
                    "{C:zodiac}Zodiac{} cards can",
                    "appear in {C:planet}Celestial{} packs",
                }
            },
            sk_ortalab_starry_3 = {
                name = "Starry III",
                text = {
                    "{C:zodiac}Zodiacs{} never decay"
                }
            },
        },
        Other = {
            undiscovered_skill = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "學習這個技能",
                    "來了解它的功能"
                }
            },
            undiscovered_area = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "使用這張牌",
                    "來了解它的功能"
                }
            },
            undiscovered_lunar = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "購買或使用此牌",
                    "來了解它的功能"
                }
            },
            undiscovered_stellar = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "購買或使用此牌",
                    "來了解它的功能"
                }
            },
            undiscovered_elemental = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "購買或使用此牌",
                    "來了解它的功能"
                }
            },
            undiscovered_attack = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "受到此攻擊",
                    "來了解它的功能"
                }
            },
            undiscovered_loot = {
                name = "未發現",
                text = {
                    "在無種子比賽中",
                    "購買或使用此牌",
                    "來了解它的功能"
                }
            },
            p_grm_loot_normal_1 = {
                name = "戰利禮包",
                text = {
                    "從{C:attention}#2#{}張{C:attention}戰利{}牌中",
                    "選擇{C:attention}#1#{}張並馬上使用",
                }
            },
            p_grm_ancient_normal_1 = {
                name = "古老禮包",
                text = {
                    "從{C:attention}#2#{}張{C:attention}元素{}牌中",
                    "選擇{C:attention}#1#{}張並馬上使用",
                }
            },
            p_grm_ancient_normal_2 = {
                name = "古老禮包",
                text = {
                    "從{C:attention}#2#{}張{C:attention}元素{}牌中",
                    "選擇{C:attention}#1#{}張並馬上使用",
                }
            },
            p_grm_ancient_jumbo_1 = {
                name = "特大古老禮包",
                text = {
                    "從{C:attention}#2#{}張{C:attention}元素{}牌中",
                    "選擇{C:attention}#1#{}張並馬上使用",
                }
            },
            p_grm_ancient_mega_1 = {
                name = "特大古老禮包",
                text = {
                    "從{C:attention}#2#{}張{C:attention}元素{}牌中",
                    "選擇{C:attention}#1#{}張並馬上使用",
                }
            },
            p_grm_area_normal_1 = {
                name = "區域禮包",
                text = {
                    "進入{C:attention}#2#{}個{C:green}區域{}中",
                    "其中{C:attention}#1#{}個"
                }
            },
            grm_turbo_sticker = {
                name = "渦輪貼紙",
                text = {
                    "使用過這張小丑牌",
                    "來贏得{C:attention}渦輪賭注{}難度",
                }
            },
            grm_bismuth_sticker = {
                name = "鉍色貼紙",
                text = {
                    "使用過這張小丑牌",
                    "來贏得{C:attention}鉍色賭注{}難度",
                }
            },
            ch_m_force_stake_xp2 = {
                name = "",
                text = {
                    "每個底注 {s:0.8,C:purple}#1#{s:0.8} 經驗值"
                }
            },
            flint = {
                name = "燧石",
                text = {
                    "{C:attention}出牌{}時，獲得{C:red}+1{}倍數",
                    "{C:red}效果會在棄牌時結束！{}"
                }
            },
            subzero = {
                name = "零下",
                text = {
                    "{C:attention}出牌{}後，下一次{C:attention}出牌{}",
                    "會抽{C:attention}額外一張{}牌",
                    "{C:red}效果會在計分時結束！{}"
                }
            },
            rocky = {
                name = "盤陀",
                text = {
                    "{C:attention}計分{}的牌",
                    "可永久獲得{C:blue}+3{}籌碼",
                    "{C:red}效果會在得到那些牌時結束！{}"
                }
            },
            gust = {
                name = "陣風",
                text = {
                    "出牌數量 {C:dark_edition}+1{}",
                    "{C:red}效果會在減益時結束！{}"
                }
            },
            aether = {
                name = "究極",
                text = {
                    "狀態效果不會結束",
                }
            },
            nullified = {
                name = "無效",
                text = {
                    "馬上消除",
                }
            },
            unlearned_skill = {
                text = {
                    "需要的經驗值：",
                    "{C:purple}#1#{}經驗值",
                }
            },
            unlearned_skill_free = {
                text = {
                    "需要的經驗值：",
                    "{C:purple}0{} 經驗值{C:inactive}(#1#){}",
                }
            },
            leg_unlearned_skill = {
                text = {
                    "需要的代幣：",
                    "{C:dark_edition}#1#{}傳說代幣",
                }
            },
            star_tooltip = {
                name = "恆星加成",
                text = {
                    "倍數{C:mult}+#2#{}及",
                    "籌碼{C:chips}+#1#{}",
                }
            },
            ante_0_sticker = {
                name = "底注0旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_1_sticker = {
                name = "底注1旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_2_sticker = {
                name = "底注2旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_3_sticker = {
                name = "底注3旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_4_sticker = {
                name = "底注4旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_5_sticker = {
                name = "底注5旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_6_sticker = {
                name = "底注6旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_7_sticker = {
                name = "底注7旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_8_sticker = {
                name = "底注8旗幟",
                text = {
                    "在{C:attention}底注0{}學得這個技能",
                    "並贏得比賽",
                }
            },
            ante_9_sticker = {
                name = "旗幟",
                text = {
                    "學得這個技能並贏得比賽"
                }
            },
            ["ante_-1_sticker"] = {
                name = "負級旗幟",
                text = {
                    "在{C:attention}負級底注{}學得這個技能",
                    "並贏得比賽",
                }
            },
            moon_level_desc = {
                text = {
                    "每張在手中的被減益的牌",
                    "會給予 +#1#倍數",
                }
            },
            callisto_level_desc = {
                text = {
                    "每張朝下抽出的牌",
                    "在計分時給予 X#1# 倍數",
                }
            },
            rhea_level_desc = {
                text = {
                    "不允許的牌型",
                    "平均升級#1#次",
                }
            },
            oberon_level_desc = {
                text = {
                    "打敗Boss盲注並擁有",
                    "超過#2#%的所需分數",
                    "會產生一個#1#",
                }
            },
            proteus_level_desc = {
                text = {
                    "退回Boss盲注中",
                    "#1#%的金錢損失"
                }
            },
            dysnomia_level_desc = {
                text = {
                    "打敗Boss盲注後，產生{C:attention}#1#{}張",
                    "帶有{C:money}$1{}{C:attention}售價{}的",
                    "負片衛星，恆星或行星牌"
                }
            },
            common_metal = {
                name = "常見",
                text = {
                    "帶有常見加強效果的卡牌",
                }
            },
            precious_metal = {
                name = "貴重",
                text = {
                    "帶有貴重加強效果的卡牌"
                }
            },
            modern_metal = {
                name = "摩登",
                text = {
                    "帶有摩登加強效果的卡牌"
                }
            }
        },
        Back = {
            b_grm_talent = {
                name = "天賦牌組",
                text = {
                    "學習{C:attention}第一個{}技能不需要經驗值"
                }
            },
        },
        Stake = {
            stake_grm_turbo = {
                name = "渦輪賭注",
                text = {
                    "打敗{C:attention}Boss盲注{}後",
                    "獲得{C:purple}300{}經驗值"
                },
            },
            stake_grm_bismuth = {
                name = "鉍色賭注",
                text = {
                    
                    "商店不會在打敗{C:attention}大盲注{}後出現",
                },
            }
        },
        Joker = {
            j_grm_jack_of_all_trades = {
                name = "萬事傑克",
                text = {
                    "{C:attention}賣出{}這張牌來",
                    "{C:attention}學習{}一個未學習的{C:attention}職業{}"
                }
            },
            j_grm_cohesion = {
                name = "凝聚力",
                text = {
                    "如果打出的牌包含{C:attention}#2#{}張的",
                    "相同{C:green}狀態{}的計分牌",
                    "給予倍數{C:red}+#1#{}"
                }
            },
            j_grm_absolute_zero = {
                name = "絕對零度",
                text = {
                    "{C:attention}零下牌{}會抽",
                    "額外一張牌",
                }
            },
            j_grm_precious_joker = {
                name = "貴重小丑",
                text = {
                    "每張在 {C:attention}牌組{}裏的",
                    "{C:attention}貴重牌{}會在{C:attention}回合結束{}時",
                    "給予{C:money}$#1#{}",
                    "{C:inactive}（目前為{C:money}$#2#{C:inactive}）",
                }
            },
            j_grm_hyperspace = {
                name = "超空間",
                text = {
                    "{X:red,C:white} X#1# {}倍數"
                }
            },
            j_grm_tourist = {
                name = "遊客",
                text = {
                    "這張牌會依",
                    "每個已探索過的{C:attention}不同區域",
                    "而獲得{X:mult,C:white} X#1# {}倍數",
                    "{C:inactive}（目前為{X:mult,C:white} X#2# {C:inactive}倍數）",
                }
            },
            j_grm_brochure = {
                name = "小冊子",
                text = {
                    "{C:attention}區域禮包{}有",
                    "額外{C:attention}+#1#{} 個選項"
                }
            },
            j_grm_energy_bar = {
                name = "能量棒",
                text = {
                    "{C:attention}回合{}結束後，獲得{C:purple}+#1#{}經驗值",
                    "每次出牌時這張牌會損失{C:purple}#2#{}經驗值",
                }
            },
            j_grm_showdown = {
                name = "攤牌",
                text = {
                    "{C:green}包裝牌{}會計入",
                    "打出的{C:attention}牌型{}中"
                }
            },
            j_grm_jolly_jimball = {
                name = "Jolly Jimball",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per {C:attention}consecutive{} hand",
                    "containing a {C:attention}#2#{}",
                    "{C:inactive}(Currently {X:mult,C:white} X#3# {C:inactive} Mult)",
                },
            },
            j_grm_cosmic_credit = {
                name = "Cosmic Credit",
                text = {
                    "{X:purple,C:white} X#1# {} to all XP",
                    "sources, {C:red}-#2#{} XP at {C:attention}end{}",
                    "{C:attention}of round{}",
                },
            },
            j_grm_apprentice = {
                name = "Apprentice",
                text = {
                    "{C:purple}+#1#{} XP at {C:attention}end{}",
                    "{C:attention}of round{}",
                },
            },
        },
        Voucher = {
            v_grm_progress = {
                name = "進步者",
                text = {
                    "每擁有{C:purple}#2#{}點經驗值",
                    "會在回合結束時給予{C:purple}+#1#{}點經驗值",
                    "{C:inactive}（最多{C:purple}#3#{C:inactive}經驗值）"
                }
            },
            v_grm_complete = {
                name = "成功者",
                text = {
                    "提升每個回合得到的",
                    "{C:purple}經驗值{}利息的上限到{C:purple}#1#{}"
                }
            },
        },
        Tarot = {
            c_grm_craft = {
                name = "工藝",
                text = {
                    "加強{C:attention}#1#{}張",
                    "所選的牌至{C:attention}#2#"
                }
            }
        },
        Spectral = {
            c_grm_philosophy = {
                name = "哲學",
                text = {
                    "{C:attention}新增{}{C:green}狀態效果{}到",
                    "所有{C:attention}手牌中的卡牌{}",
                }
            },
            c_grm_moon_x = {
                name = "衛星X",
                text = {
                    "提升{C:attention}1{}級到",
                    "每個{C:legendary,E:1}衛星等級",
                }
            },
            c_grm_iron_core = {
                name = "冷鐵核心",
                text = {
                    "{C:legendary,E:1}提升{}{C:attention}3{}級到",
                    "{C:attention}隨機的花色{}",
                }
            },
        },
        Lunar = {
            c_grm_moon = {
                name = "月球",
                text = {
                    "等級{C:attention}#1#{}",
                    "{C:attention}被減益{}的卡牌在{C:attention}手牌中{}時",
                    "會獲得{C:red}+#2#{}倍數"
                }
            },
            c_grm_callisto = {
                name = "木衛四",
                text = {
                    "等級{C:attention}#1#{}",
                    "{C:attention}朝下抽出{}的卡牌在計分時",
                    "給予{X:red,C:white} X#2# {}倍數",
                }
            },
            c_grm_rhea = {
                name = "土衛五",
                text = {
                    "等級{C:attention}#1#{}",
                    "{C:attention}不允許{}的牌型",
                    "有{C:green}#2#/#3#{}的機率",
                    "提升{C:attention}#4#{}級",
                    "否則提升{C:attention}#5#{} 級"
                }
            },
            c_grm_oberon = {
                name = "天衛四",
                text = {
                    "等級{C:attention}#1#{}",
                    "如果得到的分數為",
                    "{C:attention}要求分數{}的{C:attention}#3#%{}",
                    "打敗{C:attention}Boss盲注{}後，產生一個{C:attention}#2#{}",
                }
            },
            c_grm_proteus = {
                name = "海衛八",
                text = {
                    "等級{C:attention}#1#{}",
                    "退還{C:money}#2#%{}在",
                    "{C:attention}Boss盲注{}中損失的{C:money}金錢",
                    "{C:inactive}（上捨入）{}",
                }
            },
            c_grm_nix = {
                name = "冥衛二",
                text = {
                    "{C:red}消除{}一個隨機的",
                    "{C:attention}Boss盲注{}",
                }
            },
            c_grm_dysnomia = {
                name = "鬩衛一",
                text = {
                    "等級{C:attention}#1#{}",
                    "打敗每個{C:attention}Boss盲注{}後",
                    "產生{C:attention}#2#{}張只有{C:money}$1{}{C:attention}出售價值{}的",
                    "{C:dark_edition}負片{}{C:blue}衛星{}，{C:money}恆星{}或{C:planet}行星{}牌",
                }
            },
        },
        Stellar = {
            c_grm_sun = {
                name = "太陽",
                text = {
                    "{C:attention}升級{}{C:hearts}#1#{}{C:attention}花色",
                    "{C:mult}+#3#{}倍數及{C:chips}+#4#{}籌碼",
                    "{C:inactive}（倍數{C:red}+#5#{}，籌碼{C:blue}+#6#{C:inactive}）",
                    "{C:inactive}（等級{C:attention}#2#{C:inactive}）",
                }
            },
            c_grm_sirius = {
                name = "天狼星",
                text = {
                    "{C:attention}升級{}{C:diamonds}#1#{}{C:attention}花色",
                    "{C:mult}+#3#{}倍數及{C:chips}+#4#{}籌碼",
                    "{C:inactive}（倍數{C:red}+#5#{}，籌碼{C:blue}+#6#{C:inactive}）",
                    "{C:inactive}（等級{C:attention}#2#{C:inactive}）",
                }
            },
            c_grm_canopus = {
                name = "老人星",
                text = {
                    "{C:attention}升級{}{C:spades}#1#{}{C:attention}花色",
                    "{C:mult}+#3#{}倍數及{C:chips}+#4#{}籌碼",
                    "{C:inactive}（倍數{C:red}+#5#{}，籌碼{C:blue}+#6#{C:inactive}）",
                    "{C:inactive}（等級{C:attention}#2#{C:inactive}）",
                }
            },
            c_grm_alpha = {
                name = "南門二",
                text = {
                    "{C:attention}升級{}{C:spades}#1#{}{C:attention}花色",
                    "{C:mult}+#3#{}倍數及{C:chips}+#4#{}籌碼",
                    "{C:inactive}（倍數{C:red}+#5#{}，籌碼{C:blue}+#6#{C:inactive}）",
                    "{C:inactive}（等級{C:attention}#2#{C:inactive}）",
                }
            },
            c_grm_lp_944_20 = {
                name = "LP 944-20",
                text = {
                    "{C:attention}不升級{}{C:inactive}任何花色？{}",
                    "{C:mult}+#3#{}倍數及{C:chips}+#4#{}籌碼",
                    "{C:inactive}（倍數{C:red}+#5#{}，籌碼{C:blue}+#6#{C:inactive}）",
                    "{C:inactive}（等級{C:attention}#2#{C:inactive}）",
                }
            },
        },
        Elemental = {
            c_grm_m_lead = {
                name = "鉛",
                text = {
                    "加強{C:attention}#1#{}張",
                    "所選的牌至{C:attention}#2#"
                }
            },
            c_grm_m_radium = {
                name = "鐳",
                text = {
                    "加強所選的{C:attention}常見牌",
                    "至{C:attention}#1#"
                }
            },
            c_grm_m_gold = {
                name = "金",
                text = {
                    "加強所選的{C:attention}常見牌",
                    "至{C:attention}#1#"
                }
            },
            c_grm_m_platinum = {
                name = "鉑",
                text = {
                    "加強所選的{C:attention}常見牌",
                    "至{C:attention}#1#"
                }
            },
            c_grm_m_fire = {
                name = "火",
                text = {
                    "新增{C:attention}燧石{}{C:green}狀態",
                    "到{C:attention}所選的卡牌上"
                }
            },
            c_grm_m_water = {
                name = "水",
                text = {
                    "新增{C:attention}零下{}{C:green}狀態",
                    "到{C:attention}所選的卡牌上"
                }
            },
            c_grm_m_rock = {
                name = "石",
                text = {
                    "新增{C:attention}盤陀{}{C:green}狀態",
                    "到{C:attention}所選的卡牌上"
                }
            },
            c_grm_m_air = {
                name = "氣",
                text = {
                    "新增{C:attention}陣風{}{C:green}狀態",
                    "到{C:attention}所選的卡牌上"
                }
            },
            c_grm_m_silver = {
                name = "銀",
                text = {
                    "加強所選的{C:attention}常見牌",
                    "至{C:attention}#1#"
                }
            },
            c_grm_m_iron = {
                name = "鐵",
                text = {
                    "加強{C:attention}#1#{}張",
                    "所選的牌至{C:attention}#2#"
                }
            },
        },
        Area = {
            c_grm_classic = {
                name = "經典",
                text = {
                    "返回至",
                    "普通的牌局",
                }
            },
            c_grm_graveyard = {
                name = "墓地",
                text = {
                    "{C:spectral}幻靈牌{}有機率",
                    "出現在商店中",
                }
            },
            c_grm_plains = {
                name = "平原",
                text = {
                    "{C:attention}回合{}結束後",
                    "每個剩餘的{C:blue}出牌次數{}會損失{C:money}$#1#{}",
                    "每個剩餘的{C:red}棄牌次數{}會給予{C:money}+$#2#{}"
                }
            },
            c_grm_market = {
                name = "市集",
                text = {
                    "{C:attention}+#1#{}商店欄位",
                    "所有卡牌及擴充包",
                    "在商店的價格提升{C:attention}#2#%{}"
                }
            },
            c_grm_landfill = {
                name = "堆填區",
                text = {
                    "每個{C:attention}回合{}的棄牌次數{C:red}+#1#{}",
                    "每個{C:attention}回合{}的出牌次數{C:blue}-#2#{}"
                }
            },
            c_grm_metro = {
                name = "城鎮",
                text = {
                    "獲得的經驗值{C:purple}+#1#%{}",
                    "不能進入{C:attention}商店{}"
                }
            },
            c_grm_ghost_town = {
                name = "鬼鎮",
                text = {
                    "在兌現時",
                    "有{C:green}#1#/#2#{}的機率獲得{C:money}$#3#{}",
                    "不再獲得經驗值"
                }
            },
            c_grm_dungeon = {
                name = "地牢",
                text = {
                    "每個{C:attention}Boss盲注{}",
                    "都是{C:attention}終極Boss盲注{}"
                }
            },
            c_grm_tunnel = {
                name = "隧道",
                text = {
                    "在{C:attention}第一次出牌{}中",
                    "如果是{C:attention}最常出的牌型{}",
                    "{C:attention}升級{}那個牌型。否則{C:attention}減半{}那個牌型的等級"
                }
            },
            c_grm_toxic_waste = {
                name = "有毒廢棄物",
                text = {
                    "每個回合的棄牌次數{C:red}+#1#{}",
                    "{C:attention}出牌{}時，棄牌次數{C:red}-#2#{}"
                }
            },
            c_grm_midnight = {
                name = "午夜",
                text = {
                    "卡牌{C:attention}有機率朝下抽出",
                    "{C:attention}朝下抽出{}的卡牌在",
                    "{C:attention}最後一次出牌{}給予{X:red,C:white} X#1# {}倍數"
                }
            },
            c_grm_aether = {
                name = "天界",
                text = {
                    "所有卡牌及擴充包",
                    "在商店中的價格降低{C:attention}#1#%{}",
                    "獲得的經驗值{C:purple}+#2#%{}"
                }
            },
        },
        Attack = {
            c_grm_debuff = {
                name = "減益",
                text = {
                    "所有在手中的手牌",
                    "會被{C:red}減益{}"
                }
            },
            c_grm_hide = {
                name = "隱藏",
                text = {
                    "抽出的卡牌",
                    "會{C:attention}朝下抽出{}"
                }
            },
            c_grm_up = {
                name = "上升",
                text = {
                    "提升盲注",
                    "{C:attention}所需的分數{}"
                }
            },
            c_grm_ring = {
                name = "強制",
                text = {
                    "{C:attention}卡牌{}",
                    "會被強制選定"
                }
            },
            c_grm_snatch = {
                name = "Snatch",
                text = {
                    "{C:red}棄掉{}所有手中的牌",
                }
            },
            c_grm_collapse = {
                name = "崩潰",
                text = {
                    "{C:red}降級{}一個",
                    "{C:attention}牌型{}"
                }
            },
        },
        Loot = {
            c_grm_hand_refresh = {
                name = "出牌重設",
                text = {
                    "重設{C:blue}出牌次數{}",
                }
            },
            c_grm_discard_refresh = {
                name = "棄牌重設",
                text = {
                    "重設{C:red}棄牌次數{}",
                }
            },
            c_grm_dollar_gain = {
                name = "賺取金錢",
                text = {
                    "獲得{C:money}$#1#{}",
                }
            },
            c_grm_joker_create = {
                name = "製造小丑牌",
                text = {
                    "產生一張{C:green}罕見的{}{C:attention}小丑牌",
                    "{C:inactive}（必須有空位）"
                }
            },
        },
        Blind = {
            bl_grm_monday = {
                name = '月曜日',
                text = { '每次出牌後', '抽出的牌會被減益' }
            },
            bl_grm_ganymede = {
                name = '木衛三',
                text = { '卡牌只會在每次', '棄牌後朝上抽出' }
            },
            bl_grm_titan = {
                name = '土衛六',
                text = { '只有最後一次出牌才計分' }
            },
            bl_grm_triton = {
                name = '海衛一',
                text = { '棄牌會把金錢', "設定至$-100" }
            },
            bl_grm_coral_well = {
                name = '珊瑚紅水井',
                text = { '所有棄牌次數', '會轉換成出牌次數' }
            },
        },
        Enhanced = {
            m_grm_radium = {
                name = '鐳卡牌',
                text = {
                    "回合結束時",
                    "如果這張牌在手牌中",
                    "此牌會有{C:green}#2#/#3#{}的機率自我摧毀",
                    "否則給予{C:purple}#1#{}經驗值"
                }
            },
            m_grm_lead = {
                name = '鉛卡牌',
                text = {
                    "這張牌經常會洗到",
                    "牌組較低的位置",
                }
            },
            m_grm_platinum = {
                name = '鉑卡牌',
                text = {
                    "這張牌在手中時",
                    "籌碼{C:blue}+#1#{}",
                }
            },
            m_grm_iron = {
                name = '鐵卡牌',
                text = {
                    "倍數{X:red,C:white} X#1# {}",
                }
            },
            m_grm_silver = {
                name = '銀卡牌',
                text = {
                    "{C:money}+$#1#{}",
                }
            },
            m_grm_rpg = {
                name = 'RPG卡牌',
                text = {
                    "經驗值{C:purple}+#1#{}",
                }
            },
        },
        Tag = {
            tag_grm_philosopher = {
                name = "哲學者標籤",
                text = {
                    "獲得一個免費的",
                    "{C:attention}特大古老禮包"
                }
            },
            tag_grm_grid = {
                name = "格框標籤",
                text = {
                    "獲得一個免費的",
                    "{C:red}區域禮包"
                }
            },
            tag_grm_xp = {
                name = "經驗值標籤",
                text = {
                    "經驗值{C:purple}+#1#{}"
                }
            },
        }
    },
    misc = {
        dictionary = {
            k_area = "區域",
            b_area_cards = "區域牌",
            k_lunar = "衛星",
            b_lunar_cards = "衛星牌",
            k_stellar = "恆星",
            b_stellar_cards = "恆星牌",
            k_elemental = "元素",
            b_elemental_cards = "元素牌",
            k_attack = "攻擊",
            b_attack_cards = "攻擊牌",
            k_loot = "戰利",
            b_loot_cards = "戰利牌",
            b_learn = "學習",
            k_skill = "技能",
            k_class = "職業",
            k_inactive = "未啟用",
            nullified = "無效化！",
            k_ex_expired = "失效！",
            k_ex_decay = "衰變！",
            lunar_stats = "衛星統計",
            b_skill_tree_1 = "技能",
            b_other = "Other",
            b_skill_tree_2 = "樹",
            b_skills = "技能",
            b_draw = "抽牌",
            b_pack = "卡包",
            k_new_area = "新區域！",
            k_area_pack = "區域禮包",
            k_loot_pack = "戰利禮包",
            k_ancient_pack = "古老禮包",
            boss_blind = "Boss Blind",
            showdown_blind = "Showdown Blind",
            k_skills_cap = "SKILLS",
            ph_ease_3 = "Saved by Ease III",
        },
        v_text = {
            ch_c_no_hand_discard_reset = {"{C:blue}出牌次數{}及{C:red}棄牌次數{}不會自動重設"},
            ch_c_blind_attack = {"盲注有可能會使用{C:attention}攻擊{}牌"},
            ch_c_astro_blinds = {"只有{C:attention}太空人{}的盲注會出現"},
            ch_c_force_astronaut = {"一定要使用{C:attention}太空人{}職業"},
            ch_c_loot_pack = {"每個商店會有免費的{C:attention}戰利禮包{}"},
            ch_m_force_stake_xp = {"每個底注經驗值{C:purple}+#1#{}"},
            ch_c_all_rental = {"All Jokers are Rental"},
            ch_c_rental_full_price = {"Rental Jokers cost {C:attention}Full Price{}"}

        },
        v_dictionary = {
            skill_xp = "經驗值：#1#",
            legendary_tokens = "傳奇代幣：#1#",
            gain_xp = "經驗值+#1#",
            minus_xp = "經驗值-#1#",
            area_indicator = "區域：#1#",
            xp_interest = "每擁有#2#點經驗值給予#1#經驗值的利息(#3# max)"
        },
        challenge_names = {
            c_astro_dungeon = "太空地牢",
            c_bankruptcy = "Bankruptcy",
            c_overflow = "Overflow",
        },
        labels = {
            skill = "技能"
        }
    }
}