--[[
#####################################
Marvellous Inc.
Copyright (C) 2017  MarvellousSoft & USPGameDev
See full license in file LICENSE.txt
(https://github.com/MarvellousSoft/MarvInc/blob/dev/LICENSE.txt)
#####################################
]]--

return {
    title = "Conditional Jumps",
    text = [[
Here is a list of all {red}conditional jumps {end}and their meaning. You can also see them at the {tab}<manual> {end}tab.

- {inst}jgt {end}- {red}Greater Than{end}, jumps if {num}first value {end}is greater than the {num}second{end}.

- {inst}jge {end}- {red}Greater or Equal{end}, jumps if {num}first value {end}is greater than or equal to the {num}second{end}.

- {inst}jlt {end}- {red}Less Than{end}, jumps if {num}first value {end}is less than the {num}second{end}.

- {inst}jle {end}- {red}Less or Equal{end}, jumps if {num}first value {end}is less than or equal to the {num}second{end}.

- {inst}jeq {end}- {red}Equal{end}, jumps if {num}first value {end}is equal to the {num}second{end}.

- {inst}jne {end}- {red}Not Equal{end}, jumps if {num}first value {end}is not equal to the {num}second{end}.

Always use the one most adequate to the situation. And don't forget that you can reference {num}contents {end}of {addr}registers{end}.

Stay fresh, and carry on.]],
    author = "Automated Introduction System",
    can_be_deleted = true
}
