return {
    descriptions = {
        Skill = {
            sk_grm_chime_1 = {
                name = "Chime I",
                text = {
                    "When {C:attention}learned{}, {C:attention}-1{} Ante",
                }
            },
            sk_grm_chime_2 = {
                name = "Chime II",
                text = {
                    "{C:attention}-1{} Ante every {C:attention}4th{}",
                    "Ante",
                    "{C:inactive}(once per ante){}"
                }
            },
            sk_grm_chime_3 = {
                name = "Chime III",
                text = {
                    "{C:attention}-1{} Ante every {C:attention}3rd{}",
                    "Ante",
                    "{C:blue}-1{} hand",
                    "{C:inactive}(once per ante){}"
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}17"
                }
            },
            sk_grm_ease_1 = {
                name = "Ease I",
                text = {
                    "{C:blue}x0.9{} Blind Size",
                }
            },
            sk_grm_ease_2 = {
                name = "Ease II",
                text = {
                    "{C:blue}x0.8{} Blind Size",
                }
            },
            sk_grm_mystical_1 = {
                name = "Mystical I",
                text = {
                    "All {C:tarot}Arcana Packs{} have {C:attention}+1{}",
                    "option and choice"
                }
            },
            sk_grm_mystical_2 = {
                name = "Mystical II",
                text = {
                    "All {C:tarot}Arcana Packs{} and {C:tarot}Tarot{}",
                    "cards are free."
                }
            },
            sk_grm_mystical_3 = {
                name = "Mystical III",
                text = {
                    "{C:green}30%{} chance to create a",
                    "{C:dark_edition}Negative{} {C:tarot}The Fool{} when",
                    "a {C:tarot}Tarot{} is used",
                    "{C:inactive}({C:tarot}The Fool{C:inactive} excluded)"
                }
            },
            sk_grm_hexahedron_1 = {
                name = "Hexahedron I",
                text = {
                    "Rerolls cost",
                    "{C:money}$1{} less"
                }
            },
            sk_grm_ocean_1 = {
                name = "Ocean I",
                text = {
                    "{C:attention}+1{} hand size",
                }
            },
            sk_grm_strike_1 = {
                name = "Strike I",
                text = {
                    "{C:red}+2{} base mult",
                    "per {C:attention}ante{}"
                }
            },
            sk_grm_strike_2 = {
                name = "Strike II",
                text = {
                    "{C:blue}+50{} base chips",
                }
            },
            sk_grm_strike_3 = {
                name = "Strike III",
                text = {
                    "Balance base {C:blue}Chips{} and",
                    "base {C:red}Mult{}",
                    "{C:red}X1.2{} Blind Size",
                },
                unlock = {
                    "Level a {C:attention}poker hand{} to",
                    "level {C:attention}40{} or more"
                }
            },
            sk_grm_hexahedron_2 = {
                name = "Hexahedron II",
                text = {
                    "{C:attention}2{} free {C:attention}Rerolls{}",
                    "per shop"
                }
            },
            sk_grm_hexahedron_3 = {
                name = "Hexahedron III",
                text = {
                    "{C:attention}+1{} free {C:green}reroll",
                    "in the shop per {C:money}$7{} spent",
                    "on {C:green}reroll"
                },
                unlock = {
                    "{C:green}Reroll{} {C:attention}15{} or more",
                    "times in the {C:attention}shop{}"
                }
            },
            sk_grm_ocean_2 = {
                name = "Ocean II",
                text = {
                    "{C:blue}+1{} hand on",
                    "{C:attention}final discard{}"
                }
            },
            sk_grm_ocean_3 = {
                name = "Ocean III",
                text = {
                    "{C:red}+2{} discards on",
                    "{C:attention}first hand{}"
                },
                unlock = {
                    "Have {C:red}10{} or more",
                    "discards"
                }
            },
            sk_grm_stake_1 = {
                name = "Stake I",
                text = {
                    "{C:attention}+1{} win ante",
                    "{C:attention}+1{} hand size"
                }
            },
            sk_grm_stake_2 = {
                name = "Stake II",
                text = {
                    "{C:attention}+2{} win ante",
                    "{C:attention}+1{} joker slot"
                }
            },
            sk_grm_skillful_1 = {
                name = "Skillful I",
                text = {
                    "{C:purple}+30{} XP at",
                    "end of {C:attention}round{}"
                }
            },
            sk_grm_skillful_2 = {
                name = "Skillful II",
                text = {
                    "Adds the number of levels",
                    "on played {C:attention}poker hand{} ",
                    "to XP, on {C:attention}play{}",
                    "{C:inactive}(max of {C:purple}40{C:inactive}){}",
                }
            },
            sk_grm_skillful_3 = {
                name = "Skillful III",
                text = {
                    "{X:purple,C:white} X2 {} to all",
                    "XP sources",
                }
            },
            sk_grm_stake_3 = {
                name = "Stake III",
                text = {
                    "{C:blue}x1.3{} Blind Size for ",
                    "each {C:attention}Ante{}.",
                    "{C:attention}+2{} joker slots",
                    "{C:inactive}(Currently {C:blue}#1#{C:inactive}){}",
                }
            },
            sk_grm_ease_3 = {
                name = "Ease III",
                text = {
                    "Prevents Death",
                    "if chips scored",
                    "are at least {C:attention}75%",
                    "of required chips",
                }
            },
            sk_grm_motley_1 = {
                name = "Motley I",
                text = {
                    "{C:attention}Wild Cards{} cannot",
                    "be {C:attention}debuffed{}"
                }
            },
            sk_grm_fortunate_1 = {
                name = "Fortunate I",
                text = {
                    "{C:attention}The Wheel of Fortune{}",
                    "can create the {C:dark_edition}Negative{}",
                    "edition"
                }
            },
            sk_grm_fortunate_2 = {
                name = "Fortunate II",
                text = {
                    "{C:attention}The Wheel of Fortune{}",
                    "can't create the {C:dark_edition}Foil{}",
                    "edition"
                },
                unlock = {
                    "Add the {C:dark_edition}Negative{} edition",
                    "to a {C:attention}Joker{} using",
                    "{C:attention}The Wheel of Fortune{}",
                }
            },
            sk_grm_fortunate_3 = {
                name = "Fortunate III",
                text = {
                    "{C:attention}The Wheel of Fortune{}",
                    "is {C:green}gaurenteed{} to apply",
                    "an {C:attention}edition{}"
                }
            },
            sk_grm_motley_2 = {
                name = "Motley II",
                text = {
                    "{C:tarot}Arcana Packs{} have",
                    "{C:attention}1{} {C:tarot}The Lovers{}"
                }
            },
            sk_grm_motley_3 = {
                name = "Motley III",
                text = {
                    "{C:attention}Enhanced Cards{} are",
                    "considered {C:attention}Wild Cards{}",
                    "All {C:tarot}Arcana Packs{} have",
                    "{C:attention}-1{} option",
                }
            },
            sk_grm_scarce_1 = {
                name = "Scarce I",
                text = {
                    "{C:attention}Jokers{} and {C:attention}Buffoon Packs{}",
                    "do not appear in {C:attention}shop{}"
                }
            },
            sk_grm_gravity_1 = {
                name = "Gravity I",
                text = {
                    "All {C:planet}Celestial Packs{} have",
                    "{C:attention}+2{} options and {C:attention}+1{}",
                    "choice"
                }
            },
            sk_grm_gravity_2 = {
                name = "Gravity II",
                text = {
                    "{X:red,C:white} X2 {} base mult when",
                    "playing your {C:attention}most played{}",
                    "{C:attention}poker hand{}"
                }
            },
            sk_grm_gravity_3 = {
                name = "Gravity III",
                text = {
                    "{C:attention}Retrigger{} used",
                    "{C:planet}Planet{} cards"
                }
            },
            sk_grm_ghost_1 = {
                name = "Ghost I",
                text = {
                    "Create a {C:spectral}Spectral{} card",
                    "every {C:purple}200{} gained XP",
                    "{C:red}-1{} hand size",
                    "{C:inactive}(Must have room)"
                }
            },
            sk_grm_ghost_2 = {
                name = "Ghost II",
                text = {
                    "Gain an {C:attention}Ethereal Tag",
                    "at the end of each {C:attention}shop",
                    "{C:red}-2{} hand size"
                }
            },
            sk_grm_ghost_3 = {
                name = "Ghost III",
                text = {
                    "All {C:spectral}Spectral Packs{} have",
                    "{C:attention}+2{} options and {C:attention}+1{} choice",
                    "{X:purple,C:white} X0.5 {} to all XP sources",
                }
            },
            sk_grm_receipt_1 = {
                name = "Receipt I",
                text = {
                    "Earn {C:money}$1{} for every",
                    "{C:money}$4{} earned at {C:attention}cash out{}",
                }
            },
            sk_grm_receipt_2 = {
                name = "Receipt II",
                text = {
                    "{C:attention}Vouchers{} and {C:attention}Booster Packs{}",
                    "in shop are {C:attention}30%{} off"
                }
            },
            sk_grm_receipt_3 = {
                name = "Receipt III",
                text = {
                    "Go up to {C:red}-$25{} in debt,",
                    "remove all {C:red}debt{} when {C:attention}Boss{}",
                    "{C:attention}Blind{} is defeated"
                }
            },
            sk_grm_dash_1 = {
                name = "Dash I",
                text = {
                    "{C:attention}Played{} cards return",
                    "to {C:attention}deck{}"
                }
            },
            sk_grm_dash_2 = {
                name = "Dash II",
                text = {
                    "{C:dark_edition}+1{} play size",
                }
            },
            sk_grm_cl_hoarder = {
                name = "Hoarder",
                text = {
                    "{C:red}-1{} Hand Size",
                    "You may {C:green}Pack{}",
                    "cards."
                },
                unlock = {
                    "Have {C:purple}2,000{} or",
                    "more {C:attention}XP{}",
                }
            },
            sk_grm_cl_astronaut = {
                name = "Astronaut",
                text = {
                    "{C:money}Stellar{} cards and {C:blue}Lunar{}",
                    "cards can appear in",
                    "{C:planet}Celestial{} packs",
                },
                unlock = {
                    "Learn",
                    "{C:planet}Gravity III{}",
                }
            },
            sk_grm_orbit_1 = {
                name = "Orbit I",
                text = {
                    "{C:money}Stellar{} cards and {C:blue}Lunar{}",
                    "cards can appear in",
                    "the {C:attention}shop{}",
                }
            },
            sk_grm_orbit_2 = {
                name = "Orbit II",
                text = {
                    "{C:attention}Dysnomia{} and {C:attention}LP 944-20{}",
                    "can appear"
                }
            },
            sk_grm_cl_alchemist = {
                name = "Alchemist",
                text = {
                    "{C:attention}Elements{} and",
                    "{C:green}Statuses{} enabled",
                },
                unlock = {
                    "Have at least {E:1,C:attention}52",
                    "{E:1,C:attention}Wild Cards{} in",
                    "your deck"
                }
            },
            sk_grm_cl_explorer = {
                name = "Explorer",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, gain a",
                    "{C:attention}Grid Tag{}"
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}10 skills{} learned",
                }
            },
            sk_grm_sticky_1 = {
                name = "Sticky I",
                text = {
                    "{C:attention}Eternal Jokers{} cost",
                    "{C:purple}100 XP{} to sell"
                }
            },
            sk_grm_sticky_2 = {
                name = "Sticky II",
                text = {
                    "{C:attention}Perishable Jokers{} last",
                    "{C:attention}3{} extra rounds"
                }
            },
            sk_grm_sticky_3 = {
                name = "Sticky III",
                text = {
                    "{C:attention}Rental Jokers{} give",
                    "{C:money}$3{} instead of {C:red}-$3{}"
                }
            },
            sk_grm_shelf_1 = {
                name = "Shelf I",
                text = {
                    "{C:red}-1{} shop slot",
                    "{C:attention}+2{} booster slots"
                }
            },
            sk_grm_shelf_2 = {
                name = "Shelf II",
                text = {
                    "{C:attention}+2{} shop slots",
                    "shop until an item is",
                    "{C:attention}purchased"
                }
            },
            sk_grm_shelf_3 = {
                name = "Shelf III",
                text = {
                    "{C:attention}+1{} voucher slot"
                }
            },
            sk_grm_prestige_1 = {
                name = "Prestige I",
                text = {
                    "{C:attention}Unlearn{} all other skills",
                    "{C:dark_edition}+1{} Legendary Token",
                    "Must have {C:purple}2,500{} XP spent this run",
                    "{C:inactive}({C:purple}#1#{C:inactive} XP spent this run)"
                },
                unlock = {
                    "Learn a {C:red}Tier{}",
                    "{C:red}III{} skill",
                }
            },
            sk_grm_prestige_2 = {
                name = "Prestige II",
                text = {
                    "{C:attention}Unlearn{} {C:purple}non-Prestige{} skills,",
                    "Reduce all {C:attention}Skill{} {C:purple}XP{}",
                    "costs by {C:attention}25%{}",
                    "{C:dark_edition}+1{} Legendary Token",
                }
            },
            sk_grm_blind_breaker = {
                name = "Blind Breaker",
                text = {
                    "After {C:attention}main scoring{}, Gives {X:red,C:white} ^0.2 {}",
                    "Mult for each {C:blue}hand{} played",
                    "{C:attention}previously{} this {C:attention}round{}",
                    "{C:inactive}(Currently {X:red,C:white} ^#1# {C:inactive} Mult)"
                }
            },
            sk_grm_spectral_shard = {
                name = "Spectral Shard",
                text = {
                    "{C:legendary,E:1}Legendary{} {C:attention}Jokers{} may appear",
                    "in shops and packs",
                }
            },
            sk_grm_dexterity = {
                name = "Dexterity",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "Gain {C:blue}+1{} hand per {C:purple}100{} XP held,",
                }
            },
            sk_grm_holdover_1 = {
                name = "Holdover I",
                text = {
                    "Up to {C:attention}3{} unused {C:red}discards{}",
                    "may be carried over to the",
                    "{C:attention}next round{} at {C:attention}end of round{}",
                    "{C:red}-1{} discards per round"
                }
            },
            sk_grm_holdover_2 = {
                name = "Holdover II",
                text = {
                    "Up to {C:attention}2{} unused {C:blue}hands{}",
                    "may be carried over to the",
                    "{C:attention}next round{} at {C:attention}end of round{}",
                }
            },
            sk_grm_holdover_3 = {
                name = "Holdover III",
                text = {
                    "Double caps of",
                    "{C:purple}Holdover{} skills",
                }
            },
            sk_cry_ace_1 = {
                name = "ACE I",
                text = {
                    "Reroll {C:cry_code,E:1}Crash's{} payload",
                    "for this run",
                }
            },
            sk_cry_ace_2 = {
                name = "ACE II",
                text = {
                    "{C:tarot}The Fool{} can",
                    "create {C:cry_code,E:1}Code Cards{}",
                }
            },
            sk_cry_ace_3 = {
                name = "ACE III",
                text = {
                    "All {C:cry_code,E:1}Program Packs{}",
                    "contain {C:spectral}POINTER://{}",
                }
            },
            sk_cry_m_1 = {
                name = "M I",
                text = {
                    "{C:blue}+3{} base chips for each",
                    "{C:attention}Pair{} played this run",
                    "{C:inactive}(Currently {C:blue}+#1#{C:inactive})"
                }
            },
            sk_cry_m_2 = {
                name = "M II",
                text = {
                    "Place {C:attention}Jolly Joker{} in {C:attention}shop{}",
                    "at the start of each {C:attention}shop{}",
                }
            },
            sk_cry_m_3 = {
                name = "M III",
                text = {
                    "Create {C:attention}Jolly Jimball{}",
                    "{C:inactive}(Must have room)",
                }
            },
            sk_cry_sticky_4 = {
                name = "Sticky IV",
                text = {
                    "{C:attention}Banana Cards{} have a",
                    "{C:green}1 in 8{} chance to duplicate",
                    "at end of {C:attention}round{}"
                }
            },
            sk_poke_energetic_1 = {
                name = "Energetic I",
                text = {
                    "{C:pink}+1{} Energy Limit"
                },
            },
            sk_poke_energetic_2 = {
                name = "Energetic II",
                text = {
                    "{C:attention}Jokers{} with a {C:attention}type{} create",
                    "the coresponding {C:pink}Energy{} card",
                    "when {C:attention}sold{}",
                    "{C:inactive}(Must have room)"
                },
            },
            sk_poke_energetic_3 = {
                name = "Energetic III",
                text = {
                    "{C:attention}Jokers{} have {C:green}#1# in 5{} chance",
                    "to gain a {C:dark_edition}Polychrome{} or",
                    "{C:dark_edition}Negative{} edition when {C:pink}Energized{}",
                },
            },
            sk_mf_painted_1 = {
                name = "Painted I",
                text = {
                    "{C:colourcard}Colour{} cards gain {C:attention}2{}",
                    "rounds when obtained",
                },
            },
            sk_mf_painted_2 = {
                name = "Painted II",
                text = {
                    "{C:attention}Upgrade{} a random {C:colourcard}Colour{} card",
                    "after defeating the {C:attention}Boss Blind{}",
                },
            },
            sk_mf_painted_3 = {
                name = "Painted III",
                text = {
                    "{C:colourcard}Colour{} cards may",
                    "be used twice",
                },
            },
            sk_ortalab_decay_1 = {
                name = "Decay I",
                text = {
                    "{C:planet}Planet{} cards, {C:planet}Celestial Packs{},",
                    "{C:tarot}Tarot{} cards, and {C:tarot}Arcana Packs{}",
                    "do not appear in {C:attention}shop{}"
                }
            },
            sk_ortalab_magica_1 = {
                name = "Mágica I",
                text = {
                    "{C:loteria}Loteria{} cards can",
                    "appear in {C:tarot}Arcana{} packs",
                }
            },
            sk_ortalab_magica_2 = {
                name = "Mágica II",
                text = {
                    "All {C:loteria}Chalupa Packs{} have {X:attention,C:white} X2 {}",
                    "options, choices, and cost",
                }
            },
            sk_ortalab_magica_3 = {
                name = "Mágica III",
                text = {
                    "{C:green}80%{} chance to create",
                    "a {C:loteria}The Rooster{} when a",
                    "{C:loteria}The Rooster{} is used",
                    "{C:inactive}(Must have room)"
                }
            },
            sk_ortalab_starry_1 = {
                name = "Starry I",
                text = {
                    "{C:attention}+1{} temporary levels to",
                    "all {C:zodiac}Zodiacs{} left {C:attention}unactivated{}",
                    "each {C:attention}round{}, at end of round.",
                }
            },
            sk_ortalab_starry_2 = {
                name = "Starry II",
                text = {
                    "{C:zodiac}Zodiac{} cards can",
                    "appear in {C:planet}Celestial{} packs",
                }
            },
            sk_ortalab_starry_3 = {
                name = "Starry III",
                text = {
                    "{C:zodiac}Zodiacs{} never decay"
                }
            },
        },
        Other = {
            undiscovered_skill = {
                name = "Not Discovered",
                text = {
                    "Learn this skill",
                    "in an unseeded",
                    "run to learn",
                    "what it does"
                }
            },
            undiscovered_area = {
                name = "Not Discovered",
                text = {
                    "Use this card",
                    "in an unseeded",
                    "run to learn",
                    "what it does"
                }
            },
            undiscovered_lunar = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_stellar = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_elemental = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_attack = {
                name = "Not Discovered",
                text = {
                    "Recieve this",
                    "attack in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            undiscovered_loot = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does"
                }
            },
            p_grm_loot_normal_1 = {
                name = "Loot Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2# Loot{} cards to",
                    "be used immediately"
                }
            },
            p_grm_ancient_normal_1 = {
                name = "Ancient Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Element{} cards to",
                    "be used immediately"
                }
            },
            p_grm_ancient_normal_2 = {
                name = "Ancient Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Element{} cards to",
                    "be used immediately"
                }
            },
            p_grm_ancient_jumbo_1 = {
                name = "Jumbo Ancient Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Element{} cards to",
                    "be used immediately"
                }
            },
            p_grm_ancient_mega_1 = {
                name = "Jumbo Ancient Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Element{} cards to",
                    "be used immediately"
                }
            },
            p_grm_area_normal_1 = {
                name = "Area Pack",
                text = {
                    "Enter {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:green} Areas{}"
                }
            },
            grm_turbo_sticker = {
                name = "Turbo Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Turbo",
                    "{C:attention}Stake{} difficulty"
                }
            },
            grm_bismuth_sticker = {
                name = "Bismuth Sticker",
                text = {
                    "Used this Joker",
                    "to win on {C:attention}Bismuth",
                    "{C:attention}Stake{} difficulty"
                }
            },
            ch_m_force_stake_xp2 = {
                name = "",
                text = {
                    "{s:0.8,C:purple}#1#{s:0.8} XP per Ante"
                }
            },
            flint = {
                name = "Flint",
                text = {
                    "Gains {C:red}+1{} Mult, when {C:attention}played{}",
                    "{C:red}Expires when discarded!{}"
                }
            },
            subzero = {
                name = "Subzero",
                text = {
                    "{C:attention}+1{} drawn card this ",
                    "{C:attention}hand{} when {C:attention}played{}",
                    "{C:red}Expires when scored!{}"
                }
            },
            rocky = {
                name = "Rocky",
                text = {
                    "{C:attention}Scored{} cards permanently",
                    "gain {C:blue}+3{} Chips",
                    "{C:red}Expires when held in hand!{}"
                }
            },
            gust = {
                name = "Gust",
                text = {
                    "{C:dark_edition}+1{} play size",
                    "{C:red}Expires when debuffed!{}"
                }
            },
            aether = {
                name = "Ultimate",
                text = {
                    "Statuses cannot expire",
                }
            },
            nullified = {
                name = "Nullified",
                text = {
                    "Instantly disables",
                }
            },
            skill_req_heading = {
                text = {
                    "Requirements:",
                }
            },
            met_skill_req = {
                text = {
                    "{C:green}#1#{}",
                }
            },
            unmet_skill_req = {
                text = {
                    "{C:purple}#1#{}",
                }
            },
            xp_req = {
                text = {
                    "{C:purple}#1#{} XP",
                }
            },
            free_xp_req = {
                text = {
                    "{C:purple}0{} XP {C:inactive}(#1#){}",
                }
            },
            token_req = {
                text = {
                    "{C:dark_edition}#1#{} Legendary Token",
                }
            },
            unknown_skill_ability = {
                text = {
                    "???"
                }
            },
            star_tooltip = {
                name = "Stellar Bonus",
                text = {
                    "{C:mult}+#2#{} Mult and",
                    "{C:chips}+#1#{} Chips",
                }
            },
            ante_0_sticker = {
                name = "Ante 0 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 0{}",
                    "then won"
                }
            },
            ante_1_sticker = {
                name = "Ante 1 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 1{}",
                    "then won"
                }
            },
            ante_2_sticker = {
                name = "Ante 2 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 2{}",
                    "then won"
                }
            },
            ante_3_sticker = {
                name = "Ante 3 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 3{}",
                    "then won"
                }
            },
            ante_4_sticker = {
                name = "Ante 4 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 4{}",
                    "then won"
                }
            },
            ante_5_sticker = {
                name = "Ante 5 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 5{}",
                    "then won"
                }
            },
            ante_6_sticker = {
                name = "Ante 6 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 6{}",
                    "then won"
                }
            },
            ante_7_sticker = {
                name = "Ante 7 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 7{}",
                    "then won"
                }
            },
            ante_8_sticker = {
                name = "Ante 8 Banner",
                text = {
                    "Learned this Skill",
                    "on {C:attention}Ante 8{}",
                    "then won"
                }
            },
            ante_9_sticker = {
                name = "Banner",
                text = {
                    "Learned this Skill",
                    "then won"
                }
            },
            ["ante_-1_sticker"] = {
                name = "Negative Banner",
                text = {
                    "Learned this Skill",
                    "on a {C:attention}negative{}",
                    "{C:attention}Ante{} then won"
                }
            },
            moon_level_desc = {
                text = {
                    "Debuffed cards gain",
                    "+#1# Mult when held",
                    "in hand",
                }
            },
            callisto_level_desc = {
                text = {
                    "Face down cards",
                    "give X#1# Mult when",
                    "scored"
                }
            },
            deimos_level_desc = {
                text = {
                    "#1# cards in Full",
                    "Deck enchanced into",
                    "#2#s, when a",
                    "Showdown Blind is defeated"
                }
            },
            rhea_level_desc = {
                text = {
                    "Disallowed hands upgrade",
                    "#1# times on average",
                }
            },
            oberon_level_desc = {
                text = {
                    "Create a #1#",
                    "when defeating a Boss",
                    "Blind, scoring chips within",
                    "#2#% of the requirement"
                }
            },
            proteus_level_desc = {
                text = {
                    "Refund #1#% of lost",
                    "dollars during Boss Blinds",
                }
            },
            dysnomia_level_desc = {
                text = {
                    "After defeating each",
                    "Boss Blind, create {C:attention}#1#{}",
                    "Negative Lunar, Stellar,",
                    "or Planet cards with",
                    "{C:money}$1{} {C:attention}sell value{}"
                }
            },
            common_metal = {
                name = "Common",
                text = {
                    "Card with a Common",
                    "Metal Enhancement"
                }
            },
            precious_metal = {
                name = "Precious",
                text = {
                    "Card with",
                    "a Precious",
                    "Enhancement"
                }
            },
            modern_metal = {
                name = "Modern",
                text = {
                    "Card with a",
                    "Modern Enhancement",
                }
            },
            rooster_alt = {
                name = "The Rooster",
                text = {
                    "Creates a copy of a",
                    "{C:loteria}Loteria{} or {C:Zodiac}Zodiac{} card",
                    "used during this run",
                    "{s:0.8,C:inactive}The Rooster excluded"
                },

            }
        },
        Back = {
            b_grm_talent = {
                name = "Talented Deck",
                text = {
                    "The {C:attention}first{} learned",
                    "skill requires {C:attention}0{} XP",
                }
            },
        },
        Stake = {
            stake_grm_turbo = {
                name = "Turbo Stake",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, {C:purple}+300{} XP"
                },
            },
            stake_grm_bismuth = {
                name = "Bismuth Stake",
                text = {
                    "No shop after",
                    "each {C:attention}Big Blind{}"
                },
            }
        },
        Joker = {
            j_grm_jack_of_all_trades = {
                name = "Jack of All Trades",
                text = {
                    "{C:attention}Sell{} this card to",
                    "{C:attention}learn{} an unlearned",
                    "{C:attention}Class{}"
                }
            },
            j_grm_cohesion = {
                name = "Cohesion",
                text = {
                    "{C:red}+#1#{} Mult if hand contains",
                    "{C:attention}#2#{} scoring cards of",
                    "the same {C:green}status{}"
                }
            },
            j_grm_absolute_zero = {
                name = "Absolute Zero",
                text = {
                    "{C:attention}Subzero{} cards draw",
                    "an additional card",
                }
            },
            j_grm_precious_joker = {
                name = "Precious Joker",
                text = {
                    "Earn {C:money}$#1#{} at {C:attention}end of",
                    "{C:attention}round{} for each {C:attention}Precious",
                    "{C:attention}Card{} in your {C:attention}full deck",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})",
                }
            },
            j_grm_hyperspace = {
                name = "Hyperspace",
                text = {
                    "{X:red,C:white} X#1# {} Mult"
                }
            },
            j_grm_tourist = {
                name = "Tourist",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}unique",
                    "{C:attention}Area{} visited",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                }
            },
            j_grm_brochure = {
                name = "Brochure",
                text = {
                    "{C:attention}+#1#{} option in",
                    "{C:attention}Area Packs{}",
                }
            },
            j_grm_energy_bar = {
                name = "Energy Bar",
                text = {
                    "{C:purple}+#1#{} XP at end of",
                    "{C:attention}round{}, loses {C:purple}#2#{} XP",
                    "per hand played"
                }
            },
            j_grm_showdown = {
                name = "Showdown",
                text = {
                    "{C:green}Packed cards{} count towards",
                    "played {C:attention}poker hand{}"
                }
            },
            j_grm_jolly_jimball = {
                name = "Jolly Jimball",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per {C:attention}consecutive{} hand",
                    "containing a {C:attention}#2#{}",
                    "{C:inactive}(Currently {X:mult,C:white} X#3# {C:inactive} Mult)",
                },
            },
            j_grm_cosmic_credit = {
                name = "Cosmic Credit",
                text = {
                    "{X:purple,C:white} X#1# {} to all XP",
                    "sources, {C:red}-#2#{} XP at {C:attention}end{}",
                    "{C:attention}of round{}",
                },
            },
            j_grm_apprentice = {
                name = "Apprentice",
                text = {
                    "{C:purple}+#1#{} XP at {C:attention}end{}",
                    "{C:attention}of round{}",
                },
            },
        },
        Voucher = {
            v_grm_progress = {
                name = "Progression",
                text = {
                    "{C:purple}+#1#{} XP for every {C:purple}#2#{} XP you",
                    "have at end of round",
                    "{C:inactive}(Max of {C:purple}#3#{C:inactive} XP)"
                }
            },
            v_grm_complete = {
                name = "Completion",
                text = {
                    "Raise the cap on",
                    "{C:purple}XP{} interest earned in",
                    "each round to {C:purple}#1#{}"
                }
            },
        },
        Tarot = {
            c_grm_craft = {
                name = "The Craft",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            }
        },
        Spectral = {
            c_grm_philosophy = {
                name = "Philosphy",
                text = {
                    "{C:attention}Adds{} a {C:green}status{} to",
                    "all {C:attention}cards in hand{}",
                }
            },
            c_grm_moon_x = {
                name = "Moon X",
                text = {
                    "Increase every",
                    "{C:legendary,E:1}lunar level",
                    "by {C:attention}1{} level"
                }
            },
            c_grm_iron_core = {
                name = "Iron Core",
                text = {
                    "{C:legendary,E:1}Upgrade{} a",
                    "{C:attention}random suit{}",
                    "by {C:attention}3{} levels"
                }
            },
        },
        Lunar = {
            c_grm_moon = {
                name = "Moon",
                text = {
                    "Level {C:attention}#1#{}",
                    "{C:attention}Debuffed{} cards gain",
                    "{C:red}+#2#{} Mult when {C:attention}held{}",
                    "{C:attention}in hand{}"
                }
            },
            c_grm_deimos = {
                name = "Deimos",
                text = {
                    "Level {C:attention}#1#{}",
                    "Enhances {C:attention}#2#{} cards in {C:attention}Full Deck{}",
                    "into {C:attention}#3#s{} when",
                    "a {C:blue}Showdown Blind{} is",
                    "defeated"
                }
            },
            c_grm_callisto = {
                name = "Callisto",
                text = {
                    "Level {C:attention}#1#{}",
                    "{C:attention}Face down{} cards",
                    "give {X:red,C:white} X#2# {} Mult when",
                    "{C:attention}scored{}"
                }
            },
            c_grm_rhea = {
                name = "Rhea",
                text = {
                    "Level {C:attention}#1#{}",
                    "{C:attention}Disallowed{} hands have a",
                    "{C:green}#2# in #3#{} chance to",
                    "upgrade {C:attention}#4#{} levels,",
                    "otherwise upgrades {C:attention}#5#{} levels"
                }
            },
            c_grm_oberon = {
                name = "Oberon",
                text = {
                    "Level {C:attention}#1#{}",
                    "Create a {C:attention}#2#{}",
                    "when defeating a {C:attention}Boss{}",
                    "{C:attention}Blind{}, scoring chips within",
                    "{C:attention}#3#%{} of the {C:attention}requirement{}"
                }
            },
            c_grm_proteus = {
                name = "Proteus",
                text = {
                    "Level {C:attention}#1#{}",
                    "Refund {C:money}#2#%{} of lost",
                    "{C:money}dollars{} during {C:attention}Boss Blinds{}",
                    "{C:inactive}(rounds up){}",
                }
            },
            c_grm_nix = {
                name = "Nix",
                text = {
                    "{C:red}Nullify{} a random",
                    "{C:attention}Boss Blind{}",
                }
            },
            c_grm_dysnomia = {
                name = "Dysnomia",
                text = {
                    "Level {C:attention}#1#{}",
                    "After defeating each",
                    "{C:attention}Boss Blind{}, create {C:attention}#2#{}",
                    "{C:dark_edition}Negative{} {C:blue}Lunar{}, {C:money}Stellar{},",
                    "or {C:planet}Planet{} cards with",
                    "{C:money}$1{} {C:attention}sell value{}"
                }
            },
        },
        Stellar = {
            c_grm_sun = {
                name = "Sun",
                text = {
                    "{C:attention}Upgrade{} {C:hearts}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_sirius = {
                name = "Sirius",
                text = {
                    "{C:attention}Upgrade{} {C:diamonds}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_canopus = {
                name = "Canopus",
                text = {
                    "{C:attention}Upgrade{} {C:spades}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_alpha = {
                name = "Alpha Centauri",
                text = {
                    "{C:attention}Upgrade{} {C:spades}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_arcturus = {
                name = "Arcturus",
                text = {
                    "{C:attention}Upgrade{} {C:bunc_fleurons}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_vega = {
                name = "Vega",
                text = {
                    "{C:attention}Upgrade{} {C:bunc_halberds}#1#{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
            c_grm_lp_944_20 = {
                name = "LP 944-20",
                text = {
                    "{C:attention}Upgrade{} {C:inactive}Nothing?{}",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                    "{C:inactive}({C:red}+#5#{}, {C:blue}+#6#{C:inactive})",
                    "{C:inactive}(LVL {C:attention}#2#{C:inactive})",
                }
            },
        },
        Elemental = {
            c_grm_m_lead = {
                name = "Lead",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            },
            c_grm_m_radium = {
                name = "Radium",
                text = {
                    "Enhances a",
                    "selected {C:attention}Common Card",
                    "to a {C:attention}#1#"
                }
            },
            c_grm_m_gold = {
                name = "Gold",
                text = {
                    "Enhances a",
                    "selected {C:attention}Common Card",
                    "to a {C:attention}#1#"
                }
            },
            c_grm_m_platinum = {
                name = "Platinum",
                text = {
                    "Enhances a",
                    "selected {C:attention}Common Card",
                    "to a {C:attention}#1#"
                }
            },
            c_grm_m_fire = {
                name = "Fire",
                text = {
                    "Adds a {C:attention}Flint",
                    "{C:green}Status{} to a",
                    "{C:attention}selected card"
                }
            },
            c_grm_m_water = {
                name = "Water",
                text = {
                    "Adds a {C:attention}Subzero",
                    "{C:green}Status{} to a",
                    "{C:attention}selected card"
                }
            },
            c_grm_m_rock = {
                name = "Rock",
                text = {
                    "Adds a {C:attention}Rocky",
                    "{C:green}Status{} to a",
                    "{C:attention}selected card"
                }
            },
            c_grm_m_air = {
                name = "Air",
                text = {
                    "Adds a {C:attention}Gust",
                    "{C:green}Status{} to a",
                    "{C:attention}selected card"
                }
            },
            c_grm_m_silver = {
                name = "Silver",
                text = {
                    "Enhances a",
                    "selected {C:attention}Common Card",
                    "to a {C:attention}#1#"
                }
            },
            c_grm_m_iron = {
                name = "Iron",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s"
                }
            },
        },
        Area = {
            c_grm_classic = {
                name = "Classic",
                text = {
                    "Return to",
                    "normal gameplay",
                }
            },
            c_grm_graveyard = {
                name = "Graveyard",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                }
            },
            c_grm_plains = {
                name = "Plains",
                text = {
                    "{C:money}-$#1#{} per remaining {C:blue}Hand{},",
                    "{C:money}+$#2#{} per remaining {C:red}Discard",
                    "at end of {C:attention}round{}"
                }
            },
            c_grm_market = {
                name = "Market",
                text = {
                    "{C:attention}+#1#{} shop slots",
                    "All cards and packs in",
                    "shop cost {C:attention}#2#%{} more"
                }
            },
            c_grm_landfill = {
                name = "Landfill",
                text = {
                    "{C:red}+#1#{} discards per {C:attention}round{}",
                    "{C:blue}-#2#{} hands per {C:attention}round{}",
                }
            },
            c_grm_metro = {
                name = "Metro",
                text = {
                    "Earn {C:purple}#1#%{} more XP",
                    "No {C:attention}Shops{}"
                }
            },
            c_grm_ghost_town = {
                name = "Ghost Town",
                text = {
                    "{C:green}#1# in #2#{} chance to",
                    "earn {C:money}$#3#{} at cashout",
                    "Earn no XP",
                }
            },
            c_grm_dungeon = {
                name = "Dungeon",
                text = {
                    "Every {C:attention}Boss Blind{}",
                    "is a {C:attention}Showdown Blind{}",
                }
            },
            c_grm_tunnel = {
                name = "Tunnel",
                text = {
                    "On {C:attention}first hand{} of round, {C:attention}upgrade{}",
                    "your {C:attention}most played hand{} if it is",
                    "played, otherwise {C:attention}half{} its level"
                }
            },
            c_grm_toxic_waste = {
                name = "Toxic Waste",
                text = {
                    "{C:red}+#1#{} discards per round",
                    "On {C:attention}Play{}, {C:red}-#2#{} discard",
                }
            },
            c_grm_midnight = {
                name = "Midnight",
                text = {
                    "Cards have a {C:green}30%{} chance to",
                    "be drawn {C:attention}face down{}, {C:attention}face{}",
                    "{C:attention}down{} cards give {X:red,C:white} X#1# {} Mult on",
                    "{C:attention}final hand{}",
                }
            },
            c_grm_aether = {
                name = "Aether",
                text = {
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off,",
                    "Earn {C:purple}#2#%{} more XP"
                }
            },
        },
        Attack = {
            c_grm_debuff = {
                name = "Debuffer",
                text = {
                    "{C:red}Debuff{} cards",
                    "in hand."
                }
            },
            c_grm_hide = {
                name = "Hide",
                text = {
                    "Draw cards",
                    "{C:attention}face down{}"
                }
            },
            c_grm_up = {
                name = "Up",
                text = {
                    "Raise",
                    "{C:attention}blind size{}"
                }
            },
            c_grm_ring = {
                name = "Ring",
                text = {
                    "Force {C:attention}cards{}",
                    "to be selected"
                }
            },
            c_grm_snatch = {
                name = "Snatch",
                text = {
                    "{C:red}Discard{} cards",
                    "in hand"
                }
            },
            c_grm_collapse = {
                name = "Collapse",
                text = {
                    "{C:red}Downgrade{} a",
                    "{C:attention}poker hand{}"
                }
            },
        },
        Loot = {
            c_grm_hand_refresh = {
                name = "Hand Refresh",
                text = {
                    "Refresh {C:blue}Hands{}",
                }
            },
            c_grm_discard_refresh = {
                name = "Discard Refresh",
                text = {
                    "Refresh {C:red}Discards{}",
                }
            },
            c_grm_dollar_gain = {
                name = "Dollar Gain",
                text = {
                    "{C:money}+$#1#{}",
                }
            },
            c_grm_joker_create = {
                name = "Joker Maker",
                text = {
                    "Create an",
                    "{C:green}Uncommon{} {C:attention}Joker",
                    "{C:inactive}(Must have room)"
                }
            },
        },
        Blind = {
            bl_grm_monday = {
                name = 'The Monday',
                text = { 'Cards drawn debuffed', 'after each hand' }
            },
            bl_grm_ganymede = {
                name = 'The Ganymede',
                text = { 'Cards only drawn face', 'up after each discard' }
            },
            bl_grm_titan = {
                name = 'The Titan',
                text = { 'Only final hand', 'allowed' }
            },
            bl_grm_triton = {
                name = 'The Triton',
                text = { 'Discarding sets', "money to $-100" }
            },
            bl_grm_coral_well = {
                name = 'Coral Well',
                text = { 'Convert all discards', 'to hands' }
            },
            bl_grm_forgotten = {
                name = 'The Forgotten',
                text = { '#1# in 2 Skills debuffed', 'this round' }
            },
        },
        Enhanced = {
            m_grm_radium = {
                name = 'Radium Card',
                text = {
                    "{C:green}#2# in #3#{} chance to",
                    "destroy this card if held",
                    "in hand at end of round",
                    "Otherwise {C:purple}+#1#{} XP"
                }
            },
            m_grm_lead = {
                name = 'Lead Card',
                text = {
                    "Tends to be shuffled",
                    "lower in the deck",
                }
            },
            m_grm_platinum = {
                name = 'Platinum Card',
                text = {
                    "{C:blue}+#1#{} Chips",
                    "while this card",
                    "stays in hand"
                }
            },
            m_grm_iron = {
                name = 'Iron Card',
                text = {
                    "{X:red,C:white} X#1# {} Mult",
                }
            },
            m_grm_silver = {
                name = 'Silver Card',
                text = {
                    "{C:money}+$#1#{}",
                }
            },
            m_grm_rpg = {
                name = 'RPG Card',
                text = {
                    "{C:purple}+#1#{} XP",
                }
            },
        },
        Tag = {
            tag_grm_philosopher = {
                name = "Philosopher's Tag",
                text = {
                    "Gives a free",
                    "{C:attention}Mega Ancient Pack"
                }
            },
            tag_grm_grid = {
                name = "Grid Tag",
                text = {
                    "Gives a free",
                    "{C:red}Area Pack"
                }
            },
            tag_grm_xp = {
                name = "XP Tag",
                text = {
                    "{C:purple}+#1#{} XP"
                }
            },
        }
    },
    misc = {
        dictionary = {
            k_area = "Area",
            b_area_cards = "Area Cards",
            k_lunar = "Lunar",
            b_lunar_cards = "Lunar Cards",
            k_stellar = "Stellar",
            b_stellar_cards = "Stellar Cards",
            k_elemental = "Elemental",
            b_elemental_cards = "Elemental Cards",
            k_attack = "Attack",
            b_attack_cards = "Attack Cards",
            k_loot = "Loot",
            b_loot_cards = "Loot Cards",
            b_learn = "LEARN",
            k_skill = "Skill",
            k_class = "Class",
            k_inactive = "inactive",
            nullified = "Nullified!",
            k_ex_expired = "Expired!",
            k_ex_decay = "Decayed!",
            lunar_stats = "Lunar Stats",
            b_skill_tree_1 = "Skill",
            b_skill_tree_2 = "Tree",
            b_other = "Other",
            b_skills = "Skills",
            b_draw = "Draw",
            b_pack = "Pack",
            k_new_area = "New Area!",
            k_area_pack = "Area Pack",
            k_loot_pack = "Loot Pack",
            k_ancient_pack = "Ancient Pack",
            unknown_skill_name = "???????",
            b_hide_unavailiable_skills = "Hide Unavailable Skills",
            region_classic = "Classic",
            region_metro = "Metro",
            region_spooky = "Spooky",
            region_sewer = "Sewer",
            region_aether = "Aether",
            boss_blind = "Boss Blind",
            showdown_blind = "Showdown Blind",
            k_skills_cap = "SKILLS",
            ph_ease_3 = "Saved by Ease III",
        },
        v_text = {
            ch_c_no_hand_discard_reset = {"{C:blue}Hands{} and {C:red}Discards{} are not reset automatically."},
            ch_c_blind_attack = {"Blinds may use {C:attention}Attack{} cards"},
            ch_c_astro_blinds = {"Only {C:attention}Astronaut{} blinds may show up."},
            ch_c_force_astronaut = {"You must play on the {C:attention}Astronaut{} class."},
            ch_c_loot_pack = {"Each shop has a free {C:attention}Loot Pack{}."},
            ch_m_force_stake_xp = {"{C:purple}#1#{} XP per Ante"},
            ch_c_all_rental = {"All Jokers are Rental"},
            ch_c_rental_full_price = {"Rental Jokers cost {C:attention}Full Price{}"}
        },
        v_dictionary = {
            skill_xp = "XP: #1#",
            legendary_tokens = "Legendary Tokens: #1#",
            gain_xp = "+#1# XP",
            minus_xp = "-#1# XP",
            area_indicator = "Area: #1#",
            xp_interest = "#1# interest per #2# XP (#3# max)"
        },
        challenge_names = {
            c_astro_dungeon = "Astro Dungeon",
            c_bankruptcy = "Bankruptcy",
            c_overflow = "Overflow",
        },
        labels = {
            skill = "Skill"
        }
    }
}