local mType = Game.createMonsterType("Fluffy")
local monster = {}

monster.description = "Fluffy"
monster.experience = 3550
monster.outfit = {
	lookType = 240,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 4500
monster.maxHealth = 4500
monster.race = "blood"
monster.corpse = 6331
monster.speed = 155
monster.manaCost = 0

monster.changeTarget = {
	interval = 5000,
	chance = 8,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Wooof!", yell = false },
}

monster.loot = {
	{ id = 3031, chance = 100000, maxCount = 100 }, -- gold coin
	{ id = 3031, chance = 100000, maxCount = 20 }, -- gold coin
	{ id = 5944, chance = 5555 }, -- soul orb
	{ id = 6570, chance = 5538, maxCount = 4 }, -- surprise bag
	{ id = 6571, chance = 1538 }, -- surprise bag
	{ id = 3582, chance = 50000, maxCount = 8 }, -- ham
	{ id = 3115, chance = 25000 }, -- bone
	{ id = 6499, chance = 7200 }, -- demonic essence
	{ id = 3318, chance = 2857 }, -- knight axe
	{ id = 3271, chance = 2500 }, -- spike sword
	{ id = 6558, chance = 8888 }, -- flask of demonic blood
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 98, attack = 120 },
	{ name = "combat", interval = 1500, chance = 300, type = COMBAT_ENERGYDAMAGE, minDamage = -100, maxDamage = -200, length = 8, spread = 3, effect = CONST_ME_LOSEENERGY, target = false },
	{ name = "combat", interval = 1000, chance = 150, type = COMBAT_EARTHDAMAGE, minDamage = -120, maxDamage = -300, length = 8, spread = 3, effect = CONST_ME_POISONAREA, target = false },
	{ name = "combat", interval = 1000, chance = 25, type = COMBAT_PHYSICALDAMAGE, minDamage = -105, maxDamage = -235, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, target = false },
	{ name = "combat", interval = 1000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -135, maxDamage = -255, range = 7, radius = 6, effect = CONST_ME_LOSEENERGY, target = false },
}

monster.defenses = {
	defense = 35,
	armor = 25,
	mitigation = 2.25,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
