local mType = Game.createMonsterType("Energy Overlord")
local monster = {}

monster.description = "Energy Overlord"
monster.experience = 2800
monster.outfit = {
	lookType = 290,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.events = {
	"ElementalOverlordDeath",
}

monster.health = 4000
monster.maxHealth = 4000
monster.race = "undead"
monster.corpse = 8138
monster.speed = 145
monster.manaCost = 0

monster.changeTarget = {
	interval = 20000,
	chance = 15,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 85,
	targetDistance = 1,
	runHealth = 1,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 4,
	color = 203,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ name = "gold coin", chance = 100000, maxCount = 64 },
	{ name = "platinum coin", chance = 25000, maxCount = 2 },
	{ name = "pure energy", chance = 100000 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200 },
	{ name = "combat", interval = 2000, chance = 25, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -800, length = 7, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false },
	{ name = "combat", interval = 1000, chance = 11, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -200, range = 3, effect = CONST_ME_PURPLEENERGY, target = true },
	{ name = "combat", interval = 1000, chance = 9, type = COMBAT_EARTHDAMAGE, minDamage = -50, maxDamage = -200, radius = 5, effect = CONST_ME_BIGPLANTS, target = false },
}

monster.defenses = {
	defense = 40,
	armor = 40,
	--	mitigation = ???,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 90, maxDamage = 150, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 50 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 100 },
	{ type = COMBAT_EARTHDAMAGE, percent = -10 },
	{ type = COMBAT_FIREDAMAGE, percent = 20 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 100 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
