local mType = Game.createMonsterType("Furious Troll")
local monster = {}

monster.description = "a furious troll"
monster.experience = 185
monster.outfit = {
	lookType = 281,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 540
monster.Bestiary = {
	class = "Humanoid",
	race = BESTY_RACE_HUMANOID,
	toKill = 500,
	FirstUnlock = 25,
	SecondUnlock = 250,
	CharmsPoints = 15,
	Stars = 2,
	Occurrence = 1,
	Locations = "Old Beregar mines.",
}

monster.health = 245
monster.maxHealth = 245
monster.race = "blood"
monster.corpse = 5960
monster.speed = 90
monster.manaCost = 0

monster.changeTarget = {
	interval = 2000,
	chance = 5,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 2,
	summons = {
		{ name = "Mechanical Fighter", chance = 90, interval = 2000, count = 2 },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Slice! Slice!", yell = false },
	{ text = "DIE!!!", yell = true },
}

monster.loot = {
	{ name = "gold coin", chance = 93000, maxCount = 146 },
	{ name = "platinum coin", chance = 6000 },
	{ name = "war hammer", chance = 750 },
	{ name = "bunch of troll hair", chance = 4400 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -100 },
}

monster.defenses = {
	defense = 15,
	armor = 15,
	mitigation = 1.02,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
