--Roleĺ궨
local i = 0
ROLE_PROP_ROLEID                          =i;i=i+1--//ɫID
ROLE_PROP_ROLENAME                        =i;i=i+1--//ɫ
ROLE_PROP_SEX                             =i;i=i+1--//Ա
ROLE_PROP_JOB                             =i;i=i+1--//ְҵ
ROLE_PROP_STATUS                          =i;i=i+1--//״̬:0ŵģ1,ʬģ 2к,ڹ
ROLE_PROP_POSX                            =i;i=i+1--//λX
ROLE_PROP_POSY                            =i;i=i+1--//λY
ROLE_PROP_DIR                             =i;i=i+1--//
ROLE_PROP_RESTHP                          =i;i=i+1--//HPٷֱ
ROLE_PROP_HELMETID                        =i;i=i+1--//ͷID
ROLE_PROP_CLOTHESID                       =i;i=i+1--//·ID
ROLE_PROP_WEAPONID                        =i;i=i+1--//ID
ROLE_PROP_WEAPONITEMID                    =i;i=i+1--//ID
ROLE_PROP_WINGSID                         =i;i=i+1--//ID
ROLE_PROP_MOUNTID                         =i;i=i+1--//ID
ROLE_PROP_HAIRCOLOR                       =i;i=i+1--//ɫ
ROLE_PROP_HAIRSTYLE                       =i;i=i+1--//
ROLE_PROP_HEADER                          =i;i=i+1--//ͷ
ROLE_PROP_LEVEL                           =i;i=i+1--//ȼ
ROLE_PROP_FAMILY_NAME                     =i;i=i+1--//л
ROLE_PROP_FAMILY_TITLE                    =i;i=i+1--//лƺ
ROLE_PROP_ALIAS                           =i;i=i+1--//

local i = 0
ROLE_PROP64_EXP                           =i;i=i+1--///
ROLE_PROP64_INGOT                         =i;i=i+1--///Ԫ
ROLE_PROP64_BIND_INGOT                    =i;i=i+1--///Ԫ
ROLE_PROP64_INTEGRAL                      =i;i=i+1--///
ROLE_PROP64_GOLD                          =i;i=i+1--///
ROLE_PROP64_BIND_GOLD                     =i;i=i+1--///󶨽
ROLE_PROP64_GOLD_DEPOSIT                  =i;i=i+1--///ֿ
ROLE_PROP64_INNER_FORCE_EXP				  =i;i=i+1--///ڹ

local i = 0
ROLE_PROP32_LEVEL                         =i;i=i+1
ROLE_PROP32_JOB                           =i;i=i+1
ROLE_PROP32_HP                            =i;i=i+1--///hp
ROLE_PROP32_MAX_HP                        =i;i=i+1
ROLE_PROP32_MP                            =i;i=i+1--///mp
ROLE_PROP32_MAX_MP                        =i;i=i+1
ROLE_PROP32_MAX_PHY_DEF                   =i;i=i+1--///physical defense
ROLE_PROP32_MIN_PHY_DEF                   =i;i=i+1
ROLE_PROP32_MAX_MAG_DEF                   =i;i=i+1--///magical defense
ROLE_PROP32_MIN_MAG_DEF                   =i;i=i+1
ROLE_PROP32_MAX_PHY_ATK                   =i;i=i+1--///physical attack
ROLE_PROP32_MIN_PHY_ATK                   =i;i=i+1
ROLE_PROP32_MAX_MAG_ATK                   =i;i=i+1--///magical attack
ROLE_PROP32_MIN_MAG_ATK                   =i;i=i+1
ROLE_PROP32_MAX_TAO_ATK                   =i;i=i+1--///taoism attack
ROLE_PROP32_MIN_TAO_ATK                   =i;i=i+1

ROLE_PROP32_HIT                           =i;i=i+1--///
ROLE_PROP32_MISS                          =i;i=i+1--///
ROLE_PROP32_MOVE_SPEED                    =i;i=i+1--///ƶٶȣ׼ֵ
ROLE_PROP32_ATTACK_SPEED                  =i;i=i+1--///ٶȣ׼ֵ

ROLE_PROP32_WEIGHT                        =i;i=i+1--///
ROLE_PROP32_MAX_WEIGHT                    =i;i=i+1
ROLE_PROP32_EQUIP_WEIGHT                  =i;i=i+1--///װ
ROLE_PROP32_MAX_EQUIP_WEIGHT              =i;i=i+1
ROLE_PROP32_BRAWN                         =i;i=i+1--///
ROLE_PROP32_MAX_BRAWN                     =i;i=i+1

ROLE_PROP32_POINT                         =i;i=i+1--///ʣԵ
ROLE_PROP32_POINT_HP                      =i;i=i+1--///hp point
ROLE_PROP32_POINT_MP                      =i;i=i+1--///mp point
ROLE_PROP32_POINT_PHY_ATK                 =i;i=i+1--///physical attack point
ROLE_PROP32_POINT_MAG_ATK                 =i;i=i+1--///magical attack point
ROLE_PROP32_POINT_TAO_ATK                 =i;i=i+1--///taoism attack point
ROLE_PROP32_POINT_PHY_DEF                 =i;i=i+1--///physical defense point
ROLE_PROP32_POINT_MAG_DEF                 =i;i=i+1--///magical defense point

ROLE_PROP32_ELE_1_ATK                     =i;i=i+1--///Թ1
ROLE_PROP32_ELE_2_ATK                     =i;i=i+1--///Թ2
ROLE_PROP32_ELE_3_ATK                     =i;i=i+1--///Թ3
ROLE_PROP32_ELE_4_ATK                     =i;i=i+1--///Թ4
ROLE_PROP32_ELE_5_ATK                     =i;i=i+1--///Թ5

ROLE_PROP32_ELE_1_DEF                     =i;i=i+1--///Է1
ROLE_PROP32_ELE_2_DEF                     =i;i=i+1--///Է2
ROLE_PROP32_ELE_3_DEF                     =i;i=i+1--///Է3
ROLE_PROP32_ELE_4_DEF                     =i;i=i+1--///Է4
ROLE_PROP32_ELE_5_DEF                     =i;i=i+1--///Է5

ROLE_PROP32_HP_REC                        =i;i=i+1--///hpظٶ
ROLE_PROP32_MP_REC                        =i;i=i+1--///mpظٶ
ROLE_PROP32_POISON_REC                    =i;i=i+1--///жָٶ

ROLE_PROP32_ENERGY                        =i;i=i+1--///
ROLE_PROP32_MAX_ENERGY                    =i;i=i+1--///

ROLE_PROP32_BURST                         =i;i=i+1--///
ROLE_PROP32_LUCK_CURSE                    =i;i=i+1--////
ROLE_PROP32_PK                            =i;i=i+1--///PKֵ
ROLE_PROP32_PRESTIGE                      =i;i=i+1--///
ROLE_PROP32_MERITORIOUS                   =i;i=i+1--///ѫ
ROLE_PROP32_ACHIEVEMENT                   =i;i=i+1--///ɾ

--//////////////////////////////////////////////////////////////////////////
--///    ת
ROLE_PROP32_REINCARNATION                 =i;i=i+1
ROLE_PROP32_REIN_HP                       =i;i=i+1
ROLE_PROP32_REIN_MP                       =i;i=i+1
ROLE_PROP32_REIN_MAX_PHY_DEF              =i;i=i+1--///physical defense
ROLE_PROP32_REIN_MIN_PHY_DEF              =i;i=i+1
ROLE_PROP32_REIN_MAX_MAG_DEF              =i;i=i+1--///magical defense
ROLE_PROP32_REIN_MIN_MAG_DEF              =i;i=i+1
ROLE_PROP32_REIN_MAX_PHY_ATK              =i;i=i+1--///physical attack
ROLE_PROP32_REIN_MIN_PHY_ATK              =i;i=i+1
ROLE_PROP32_REIN_MAX_MAG_ATK              =i;i=i+1--///magical attack
ROLE_PROP32_REIN_MIN_MAG_ATK              =i;i=i+1
ROLE_PROP32_REIN_MAX_TAO_ATK              =i;i=i+1--///taoism attack
ROLE_PROP32_REIN_MIN_TAO_ATK              =i;i=i+1
ROLE_PROP32_REIN_HIT                      =i;i=i+1--///
ROLE_PROP32_REIN_MISS                     =i;i=i+1--///
ROLE_PROP32_REIN_BURST                    =i;i=i+1--///
ROLE_PROP32_REIN_WEIGHT                   =i;i=i+1--///
ROLE_PROP32_REIN_EQUIP_WEIGHT             =i;i=i+1--///װ
ROLE_PROP32_REIN_BRAWN                    =i;i=i+1--///
--//////////////////////////////////////////////////////////////////////////

ROLE_PROP32_BAG_SIZE_0                    =i;i=i+1--///0С
ROLE_PROP32_BAG_SIZE_1                    =i;i=i+1--///1С
ROLE_PROP32_BAG_SIZE_2                    =i;i=i+1--///2С
ROLE_PROP32_BAG_SIZE_3                    =i;i=i+1--///3С
ROLE_PROP32_BAG_SIZE_4                    =i;i=i+1--///4С

ROLE_PROP32_WAREHOUSE_SIZE                =i;i=i+1--///ҵĲֿС
ROLE_PROP32_WAREHOUSE_ADV_SIZE            =i;i=i+1--///Ҹ߼ֿС
--//////////////////////////////////////////////////////////////////////////

--///    role ʱٷֱȼӳ
ROLE_PROP32_MAX_HP_PCT                    =i;i=i+1--///hp
ROLE_PROP32_MAX_MP_PCT                    =i;i=i+1--///mp
ROLE_PROP32_MAX_PHY_DEF_PCT               =i;i=i+1--///physical defense
ROLE_PROP32_MIN_PHY_DEF_PCT               =i;i=i+1
ROLE_PROP32_MAX_MAG_DEF_PCT               =i;i=i+1--///magical defense
ROLE_PROP32_MIN_MAG_DEF_PCT               =i;i=i+1
ROLE_PROP32_MAX_PHY_ATK_PCT               =i;i=i+1--///physical attack
ROLE_PROP32_MIN_PHY_ATK_PCT               =i;i=i+1
ROLE_PROP32_MAX_MAG_ATK_PCT               =i;i=i+1--///magical attack
ROLE_PROP32_MIN_MAG_ATK_PCT               =i;i=i+1
ROLE_PROP32_MAX_TAO_ATK_PCT               =i;i=i+1--///taoism attack
ROLE_PROP32_MIN_TAO_ATK_PCT               =i;i=i+1

ROLE_PROP32_ELE_1_ATK_PCT                 =i;i=i+1--///Թ1
ROLE_PROP32_ELE_2_ATK_PCT                 =i;i=i+1--///Թ2
ROLE_PROP32_ELE_3_ATK_PCT                 =i;i=i+1--///Թ3
ROLE_PROP32_ELE_4_ATK_PCT                 =i;i=i+1--///Թ4
ROLE_PROP32_ELE_5_ATK_PCT                 =i;i=i+1--///Թ5

ROLE_PROP32_ELE_1_DEF_PCT                 =i;i=i+1--///Է1
ROLE_PROP32_ELE_2_DEF_PCT                 =i;i=i+1--///Է2
ROLE_PROP32_ELE_3_DEF_PCT                 =i;i=i+1--///Է3
ROLE_PROP32_ELE_4_DEF_PCT                 =i;i=i+1--///Է4
ROLE_PROP32_ELE_5_DEF_PCT                 =i;i=i+1--///Է5

ROLE_PROP32_MAX_WEIGHT_PCT                =i;i=i+1--///
ROLE_PROP32_MAX_EQUIP_WEIGHT_PCT          =i;i=i+1--///װ
ROLE_PROP32_MAX_BRAWN_PCT                 =i;i=i+1--///

ROLE_PROP32_HP_REC_PCT                    =i;i=i+1--///hpظٶ
ROLE_PROP32_MP_REC_PCT                    =i;i=i+1--///mpظٶ
ROLE_PROP32_POISON_REC_PCT                =i;i=i+1--///жָٶ

--//////////////////////////////////////////////////////////////////////////
--///    ٶأһ
ROLE_PROP32_MOVE_SPEED_PCT                =i;i=i+1--///ƶٶ
ROLE_PROP32_ATTACK_SPEED_PCT              =i;i=i+1--///ٶ
--//////////////////////////////////////////////////////////////////////////

--//////////////////////////////////////////////////////////////////////////
--///    ս
--//////////////////////////////////////////////////////////////////////////
ROLE_PROP32_SUCK_HP                       =i;i=i+1--///ǰhp - ֵ
ROLE_PROP32_SUCK_HP_PCT                   =i;i=i+1--///ǰhp - ٷֱ
ROLE_PROP32_SUCK_MAX_HP_PCT               =i;i=i+1--///hp - ٷֱ

ROLE_PROP32_SUCK_MP                       =i;i=i+1--///ǰmp - ֵ
ROLE_PROP32_SUCK_MP_PCT                   =i;i=i+1--///ǰmp - ٷֱ
ROLE_PROP32_SUCK_MAX_MP_PCT               =i;i=i+1--///mp - ٷֱ

ROLE_PROP32_REF_PHY                       =i;i=i+1--///˺ - ֵ
ROLE_PROP32_REF_PHY_PCT                   =i;i=i+1--///˺ - ٷֱ

ROLE_PROP32_REF_MAG                       =i;i=i+1--///ħ˺ - ֵ
ROLE_PROP32_REF_MAG_PCT                   =i;i=i+1--///ħ˺ - ٷֱ

ROLE_PROP32_IMM_MAG                       =i;i=i+1--///ħ˺ - ֵ
ROLE_PROP32_IMM_MAG_PCT                   =i;i=i+1--///ħ˺ - ٷֱ

ROLE_PROP32_IMM_PHY                       =i;i=i+1--///˺ - ֵ
ROLE_PROP32_IMM_PHY_PCT                   =i;i=i+1--///˺ - ٷֱ
--//////////////////////////////////////////////////////////////////////////

ROLE_PROP32_ATK_MODE                      =i;i=i+1--///

--//////////////////////////////////////////////////////////////////////////
--///    ״̬
--//////////////////////////////////////////////////////////////////////////
ROLE_PROP32_CAN_WALK                      =i;i=i+1--///·
ROLE_PROP32_CAN_RUN                       =i;i=i+1--///ܲ
ROLE_PROP32_CAN_TURN                      =i;i=i+1--///ת
ROLE_PROP32_CAN_JUMP_MAP                  =i;i=i+1--///ͼ
ROLE_PROP32_CAN_PHY_ATK                   =i;i=i+1--///
ROLE_PROP32_CAN_MAG_ATK                   =i;i=i+1--///ħ
ROLE_PROP32_CAN_USE_ITEM                  =i;i=i+1--///ʹõ(װ)

ROLE_PROP32_IS_PHY_IMM                    =i;i=i+1--///
ROLE_PROP32_IS_MAG_IMM                    =i;i=i+1--///ħ
ROLE_PROP32_IS_STEALTH                    =i;i=i+1--///

ROLE_PROP32_HAS_MANA_SHIELD               =i;i=i+1--///mana shield
ROLE_PROP32_HAS_COLLIDE                   =i;i=i+1--///ڳײ״̬
ROLE_PROP32_HAS_REPELLED                  =i;i=i+1--///ڻ״̬
ROLE_PROP32_CAN_PUSH                      =i;i=i+1--///ܱ
ROLE_PROP32_CAN_USE_SKILL                 =i;i=i+1--///ʹü

ROLE_PROP32_IS_BLACK                      =i;i=i+1--///ǷΪ

ROLE_PROP32_HAS_IMM_SHIELD                =i;i=i+1--///imm shield
ROLE_PROP32_IMM_SHIELD                    =i;i=i+1--///imm shield ֵ

ROLE_PROP32_HAS_BAG_GUARD                 =i;i=i+1--///а
ROLE_PROP32_HAS_EQUIP_GUARD               =i;i=i+1--///װ
ROLE_PROP32_IS_GRAY                       =i;i=i+1--///
ROLE_PROP32_IS_CHAOS                      =i;i=i+1--///
ROLE_PROP32_IS_POISONING                  =i;i=i+1--///Ƿж(̶, 춾߼BUFF, û)
ROLE_PROP32_IS_GHOST                      =i;i=i+1--///Ƿghost
ROLE_PROP32_IS_PK                         =i;i=i+1--///Ƿpk״̬
ROLE_PROP32_CAN_THROUGH                   =i;i=i+1--///ǷԴ˴
ROLE_PROP32_CAN_ZHENSHI                   =i;i=i+1--///Ƿ
ROLE_PROP32_CAN_OPT_BAG                   =i;i=i+1--///ǷԲ
ROLE_PROP32_CAN_CHANGE_ATK_MODE           =i;i=i+1--///ǷԸı乥

--//////////////////////////////////////////////////////////////////////////
--/// ڹ
--//////////////////////////////////////////////////////////////////////////
ROLE_PROP32_INNER_FORCE          		  =i;i=i+1--/// ɫڹֵ
ROLE_PROP32_INNER_FORCE_LV       		  =i;i=i+1--/// ɫڹȼ
ROLE_PROP32_INNER_FORCE_REC      		  =i;i=i+1--/// ڹָٶ
ROLE_PROP32_INNER_FORCE_REC_PCT  		  =i;i=i+1--/// ڹָٶȰٷֱ
ROLE_PROP32_MAX_INNER_FORCE      		  =i;i=i+1--/// ɫڹֵ
ROLE_PROP32_INNER_FORCE_EXP_PCT           =i;i=i+1--/// ڹ鱶
ROLE_PROP32_INNER_FORCE_DERATE_PCT        =i;i=i+1--/// ڹ˺ٷֱ

--//////////////////////////////////////////////////////////////////////////
ROLE_PROP32_BIG_BAG_SIZE                  =i;i=i+1--///С
ROLE_PROP32_IS_PRETENDING_DEAD            =i;i=i+1--///Ƿ״̬
ROLE_PROP32_IS_IGNORE_INV_DETECT          =i;i=i+1--///Ƿ
ROLE_PROP32_Can_Be_THROUGH                =i;i=i+1--///Ƿɱ͸
ROLE_PROP32_BURST_COFF                    =i;i=i+1--///ӳ
ROLE_PROP32_ONLY_SHOW_MP                  =i;i=i+1--///Ƿֻʾħ

--//////////////////////////////////////////////////////////////////////////
local i = 180
ROLE_PROP32_HAS_TEAM                      =i;i=i+1--///ж
ROLE_PROP32_GENDER                        =i;i=i+1--///Ա
ROLE_PROP32_HEAD                          =i;i=i+1--///ͷ
ROLE_PROP32_HAIR                          =i;i=i+1--///ͷ
ROLE_PROP32_HAIR_COLOR                    =i;i=i+1--///ͷɫ
ROLE_PROP32_GM_LEVEL                      =i;i=i+1--///gmȼ
ROLE_PROP32_IDENTIFY                      =i;i=i+1--///
ROLE_PROP32_TITLE                         =i;i=i+1--///ƺ
ROLE_PROP32_GOLD_SETTLEMENT               =i;i=i+1--///ҽ: 1ҽ 0:ҽ
ROLE_PROP32_STALL                         =i;i=i+1--///0: δ̯ 1: ̯׼ 2: ̯
ROLE_PROP32_FRIEND_SWITCH                 =i;i=i+1--///0: ɼӺ       1: ɼӺ
ROLE_PROP32_TEAM_SWITCH                   =i;i=i+1--///0: ն   1: ն
ROLE_PROP32_HAS_FAMILY                    =i;i=i+1--/// л
ROLE_PROP32_EXP_PCT                       =i;i=i+1--/// 鱶
ROLE_PROP32_MAG_MISS                      =i;i=i+1--/// ħ
ROLE_PROP32_INTENSITY                     =i;i=i+1--/// ǿ
ROLE_PROP32_ATTACK_PCT                    =i;i=i+1--/// 
ROLE_PROP32_DEFENSE_PCT                   =i;i=i+1--/// 
ROLE_PROP32_GP_RUNTIME                    =i;i=i+1--///
ROLE_PROP32_GP                            =i;i=i+1--///
ROLE_PROP32_RIDE_SWITCH                   =i;i=i+1--///˿
ROLE_PROP32_VIP_LEVEL                     =i;i=i+1--///VIPȼ
ROLE_PROP32_VIP_BUYTIMES                  =i;i=i+1--///VIPʱ
ROLE_PROP32_LOCK_SWITCH                   =i;i=i+1--///
ROLE_PROP32_EFFECT1                       =i;i=i+1--///Ч1
ROLE_PROP32_EFFECT2                       =i;i=i+1--///Ч2
ROLE_PROP32_EFFECT3                       =i;i=i+1--///Ч3
ROLE_PROP32_EFFECT4                       =i;i=i+1--///Ч4
ROLE_PROP32_EFFECT5                       =i;i=i+1--///Ч5
ROLE_PROP32_CAMP                          =i;i=i+1--///Ӫ
ROLE_PROP32_AVATAR                        =i;i=i+1--///
ROLE_PROP32_RAGE                          =i;i=i+1--///ŭֵ
ROLE_PROP32_MAX_RAGE                      =i;i=i+1--///ŭֵ
ROLE_PROP32_HUNT_DROP_PCT                 =i;i=i+1--///䱶
ROLE_PROP32_IGNORE_DEF                    =i;i=i+1--///Ŀ
ROLE_PROP32_IGNORE_DEF_PCT                =i;i=i+1--///Ŀٷֱ
ROLE_PROP32_IGNORE_IMM                    =i;i=i+1--///Ŀܳ
ROLE_PROP32_IGNORE_IMM_PCT                =i;i=i+1--///Ŀܰٷֱ
ROLE_PROP32_IGNORE_DEF_VALID              =i;i=i+1--///ĿЧʰٷֱ
ROLE_PROP32_IGONRE_IMM_VALID              =i;i=i+1--///ĿЧʰٷֱ
ROLE_PROP32_FASHION_SWITCH                =i;i=i+1--///ʱװ
ROLE_PROP32_FASHION_WEAPON_SWITCH         =i;i=i+1--///ʱװ
--//////////////////////////////////////////////////////////////////////////


--TipͷϵϢѯ------------------------------------------
local i = 0
TEAMINFO_NAME                           =i;i=i+1
TEAMINFO_HEAD                           =i;i=i+1
TEAMINFO_ONLINE                         =i;i=i+1
TEAMINFO_LEVEL                          =i;i=i+1
TEAMINFO_JOB                            =i;i=i+1
TEAMINFO_GENDER                         =i;i=i+1
TEAMINFO_MAPCODE                        =i;i=i+1
TEAMINFO_MAPNAME                        =i;i=i+1

