pt.bystander = "旁观者"
pt.murderer = "凶手"
pt.spectator = "观众"

pt.knife = "刀"
pt.magnum = "马格南手枪"
pt.gun = "枪"
pt.hands = "手"

pt.teamSpectators = "观众"
pt.teamPlayers = "玩家"
pt.teamAss = "蛋糕"

pt.killedTeamKill = "{player} 杀死了一个无辜的旁观者。"
pt.killedMurderer = "{player} 杀死了凶手。"

pt.murdererDeathUnknown = "凶手在神秘情况下死亡。"

pt.changeTeam = "{player} 更换到 {team} 队伍。"
pt.teamMoved = "{player} 被移动到 {team}。"
pt.teamMovedAFK = "{player} 因为挂机被移动到 {team}。"

pt.spectateFailed = "你不能观战，你还没死。"

pt.murdererDisconnect = "凶手愤而中离。"
pt.murdererDisconnectKnown = "凶手{murderer}愤怒地离开游戏。"

pt.winBystanders = "旁观者胜利！"
pt.winBystandersMurdererWas = " 凶手是 {murderer}。"
pt.winMurderer = "凶手胜利！"
pt.winMurdererMurdererWas = " 他是 {murderer}。"

pt.minimumPlayers = "玩家数量不足以开始回合。"
pt.waitingToStart = "等待开始回合。"
pt.roundStartsInTime = "回合将在 {seconds} 秒后开始。"
pt.roundStarted = "新回合已开始。"

pt.adminMurdererSelect = "{player} 将在下一回合成为凶手。"
pt.adminMurdererForce = "强制下一回合为凶手。"
pt.adminSpectate = "观战"
pt.adminMoveToSpectate = "移动到 {spectate}。"

pt.mapChange = "更换地图为 {map}。"

pt.scoreboard = "记分板"
pt.scoreboardName = "名称"
pt.scoreboardPing = "延迟"
pt.scoreboardBystanderName = "旁观者名字"
pt.scoreboardStatus = "身份状态"
pt.scoreboardChance = "机率"
pt.scoreboardRefresh = "更新"

pt.scoreboardJoinTeam = "加入"

pt.scoreboardActionAdmin = "管理员"
pt.scoreboardActionMute = "静音"
pt.scoreboardActionUnmute = "取消静音"
pt.scoreboardActionViewProfile = "查看资料"

pt.endroundMurdererQuit = "旁观者胜利！凶手愤怒退出。"
pt.endroundBystandersWin = "旁观者胜利！"
pt.endroundMurdererWins = "凶手胜利！"
pt.endroundMurdererWas = "凶手是 {murderer}。"

pt.endroundLootCollected = "收集的战利品"

pt.adminPanel = "管理员面板"

pt.spectating = "你正在观战中..."

pt.adMelonbomberWhy = "为什么不试试"
pt.adMelonbomberBy = " 一个由 Murder 游戏的创建者制作的游戏模式"

pt.voiceHelp = "求救"
pt.voiceHelpDescription = "喊救命"
pt.voiceFunny = "搞笑"
pt.voiceFunnyDescription = "说一个笑话"
pt.voiceScream = "呐喊"
pt.voiceScreamDescription = "像个小女孩"
pt.voiceMorose = "郁闷"
pt.voiceMoroseDescription = "感到悲伤"

pt.startHelpBystanderTitle = "你是旁观者"
pt.startHelpBystander = {
	"有一名凶手在逃",
	"不要被杀"
}

pt.startHelpGunTitle = "你是枪手"
pt.startHelpGunSubtitle = "有着一个秘密武器"
pt.startHelpGun = {
	"有一名凶手在逃",
	"找到并杀死他"
}

pt.startHelpMurdererTitle = "您是凶手"
pt.startHelpMurderer = {
    "杀了所有的人",
    "不要被逮住"
}

pt.murdererFog = "你的邪恶气息正在显露"
pt.murdererFogSub = "杀死某人来隐藏"

pt.pressEToDisguiseFor1Loot = "[E] 使用1个战利品进行伪装"

pt.playerStatusDead = "死亡"

-- TTT 地图的 ttt_traitor_button 兼容性
pt.ttt_tbut_single  = "单次使用"
pt.ttt_tbut_reuse   = "可重复使用"
pt.ttt_tbut_retime  = "在 {num} 秒后可再次使用"
pt.ttt_tbut_waittime  = "在 {timesec} 后可再次使用"
pt.ttt_tbut_help    = "按 {key} 激活"
