----------------------------------------------------------------
-- Copyright (c) 2010-2017 Zipline Games, Inc. 
-- All Rights Reserved. 
-- http://getmoai.com
----------------------------------------------------------------

MOAISim.openWindow ( "test", 512, 512 )

layer = MOAILayer2D.new ()
MOAISim.pushRenderPass ( layer )

viewport = MOAIViewport.new ()
viewport:setSize ( 512, 512 )
viewport:setScale ( 512, 512 )
layer:setViewport ( viewport )

camera = MOAITransform.new ()
layer:setCamera ( camera )

tileDeck = MOAITileDeck2D.new ()
tileDeck:setTexture ( "numbers.png" )
tileDeck:setSize ( 8, 8 )
tileDeck:setRect ( -0.5, 0.5, 0.5, -0.5 )

grid = MOAIGrid.new ()
grid:setSize ( 8, 8, 32, 32 )
--grid:setRepeat ( true ) -- wrap the grid when drawing

grid:setRow ( 1, 	0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08 )
grid:setRow ( 2, 	0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10 )
grid:setRow ( 3, 	0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18 )
grid:setRow ( 4, 	0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20 )
grid:setRow ( 5, 	0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28 )
grid:setRow ( 6, 	0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30 )
grid:setRow ( 7, 	0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38 )
grid:setRow ( 8, 	0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40 )

prop = MOAIProp2D.new ()
prop:setDeck ( tileDeck )
prop:setGrid ( grid )
prop:setScl ( 1, -1, 1 )
layer:insertProp ( prop )

prop:moveRot ( 360, 180, 0, 3 )
prop:moveLoc ( 0, 0, 128, 3 )

camera = MOAICamera.new ()
camera:setLoc ( 0, 0, camera:getFocalLength ( 512 ))
layer:setCamera ( camera )