-- Indicator RGB LED Graphics Element

local element = require("graphics.element")

---@class indicator_led_rgb_args
---@field label string indicator label
---@field colors table colors to use
---@field min_label_width? integer label length if omitted
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer auto incremented if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw

-- Create a new RGB LED indicator light element.
---@nodiscard
---@param args indicator_led_rgb_args
---@return RGBLED element, element_id id
return function (args)
    element.assert(type(args.label) == "string", "label is a required field")
    element.assert(type(args.colors) == "table", "colors is a required field")

    args.height = 1
    args.width = math.max(args.min_label_width or 0, string.len(args.label)) + 2

    -- create new graphics element base object
    local e = element.new(args --[[@as graphics_args]])

    e.value = 1

    -- on state change
    ---@param new_state integer indicator state
    function e.on_update(new_state)
        e.value = new_state
        e.w_set_cur(1, 1)
        if type(args.colors[new_state]) == "number" then
            e.w_blit("\x8c", colors.toBlit(args.colors[new_state]), e.fg_bg.blit_bkg)
        end
    end

    -- set indicator state
    ---@param val integer indicator state
    function e.set_value(val) e.on_update(val) end

    -- draw label and indicator light
    function e.redraw()
        e.on_update(e.value)
        if string.len(args.label) > 0 then
            e.w_set_cur(3, 1)
            e.w_write(args.label)
        end
    end

    ---@class RGBLED:graphics_element
    local RGBLED, id = e.complete(true)

    return RGBLED, id
end
