-- NetHack bigroom bigrm-8.lua	$NHDT-Date: 1652196023 2022/05/10 15:20:23 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
--	Copyright (c) 1989 by Jean-Christophe Collet
--	Copyright (c) 1990 by M. Stephenson
-- NetHack may be freely redistributed.  See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");

des.map([[
----------------------------------------------                             
|............................................---                           
--.............................................---                         
 ---......................................FF.....---                       
   ---...................................FF........---                     
     ---................................FF...........---                   
       ---.............................FF..............---                 
         ---..........................FF.................---               
           ---.......................FF....................---             
             ---....................FF.......................---           
               ---.................FF..........................---         
                 ---..............FF.............................---       
                   ---...........FF................................----    
                     ---........FF...................................---   
                       ---.....FF......................................--- 
                         ---.............................................--
                           ---............................................|
                             ----------------------------------------------
]]);

if percent(40) then
   local terrain = { "L", "}", "T", ".", "-", "C" };
   local tidx = math.random(1, #terrain);
   des.replace_terrain({ region={00,00, 74,17}, fromterrain="F", toterrain=terrain[tidx] });
end;

des.region(selection.area(01,01,73,16), "lit");

des.stair("up");
des.stair("down");

des.non_diggable();

for i = 1,15 do
   des.object();
end

for i = 1,6 do
   des.trap();
end

for i = 1,28 do
  des.monster();
end
