map = {
	width = 16,
	height = 7,
	baseX = 4,
	baseY = 4,
	waves = {
		{
			delay = 5,
			waveCreeps = {
				{
					enemyType = 1,
					towerType = 7,
					x = 14,
					y = 3,
					delay = 3,
					count = 5
				},
				{
					enemyType = 2,
					towerType = 6,
					x = 15,
					y = 4,
					delay = 7,
					count = 5
				},
				{
					enemyType = 1,
					towerType = 7,
					x = 14,
					y = 5,
					delay = 3,
					count = 10
				},
			},
		},
		{
			delay = 10,
			waveCreeps = {
				{
					enemyType = 1,
					towerType = 7,
					x = 14,
					y = 3,
					delay = 3,
					count = 10
				},
				{
					enemyType = 2,
					towerType = 6,
					x = 15,
					y = 4,
					delay = 7,
					count = 5
				},
				{
					enemyType = 1,
					towerType = 7,
					x = 14,
					y = 5,
					delay = 3,
					count = 15
				},
			},
		},
	},
	tower = {
		{
			towerType = 8,
			x = 1,
			y = 3,
		},
		{
			towerType = 10,
			x = 1,
			y = 4,
		},
		{
			towerType = 9,
			x = 1,
			y = 5,
		},
		{
			towerType = 9,
			x = 2,
			y = 3,
		},
		{
			towerType = 10,
			x = 2,
			y = 4,
		},
		{
			towerType = 8,
			x = 2,
			y = 5,
		},
	},
	random = {
		{
			towerType = 8,
			frequency = 5,
		},
		{
			towerType = 9,
			frequency = 5,
		},
	},
}