-- NOTE: I avoid the use of :format() in this file because of all the '%' that
-- would need to be escaped.

OpenNefia.Prototypes.Elona.Feat.Elona = {
    Stamina = {
        ["1"] = {
            Desc = "You have good stamina. [Stamina+]",
            Name = "Short Distance Runner",
        },
        ["2"] = {
            Desc = "You have very good stamina. [Stamina++]",
            Name = "Middle Distance Runner",
        },
        ["3"] = {
            Desc = "You have outstanding stamina. [Stamina+++]",
            Name = "Long Distance Runner",
        },
        MenuDesc = "Years of training strengthens your stamina.",
    },

    DrainHp = {
        ["1"] = {
            Desc = "You can suck blood now.",
            Name = "Vampiric Ability",
        },
        MenuDesc = "Your vampire friend teaches you how to suck blood.",
    },

    Leader = {
        ["1"] = {
            Desc = "You can temporally strengthen your allies.",
            Name = "Natural Leader",
        },
        MenuDesc = "You find how to strengthen your allies for a short time.",
    },

    ShortTeleport = {
        ["1"] = {
            Desc = "You can insta-teleport to nearby tiles.",
            Name = "Dimensional Move",
        },
        MenuDesc = "You hit upon an idea of insta-teleport from a dream.",
    },

    BreathFire = {
        ["1"] = {
            Desc = "You can breath fire.",
            Name = "Fire Breath",
        },
        MenuDesc = "Too much drinking makes you want to breath fire.",
    },

    ActSleep = {
        ["1"] = {
            Desc = "You can hypnotize single target.",
            Name = "Hypnotism",
        },
        MenuDesc = "Suddenly, you know how to make everyone sleep.",
    },

    ActPoison = {
        ["1"] = {
            Desc = "You can poison a creature.",
            Name = "Poison Nail",
        },
        MenuDesc = "Researching poisons leads you to a method to poison others.",
    },

    Sexy = {
        ["1"] = {
            Desc = "You are sexy. [CHR+4]",
            Name = "Sexy",
        },
        ["2"] = {
            Desc = "You are a lady killer. [CHR+8]",
            Name = "Lady Killer",
        },
        MenuDesc = "You learn sexy poses.",
    },

    Str = {
        ["1"] = {
            Desc = "You are an arm wrestler. [STR+3]",
            Name = "Arm Wrestler",
        },
        ["2"] = {
            Desc = "You are a good arm wrestler. [STR+6]",
            Name = "Adept Arm Wrestler",
        },
        ["3"] = {
            Desc = "You are a master of arm wrestling. [STR+9]",
            Name = "Master Arm Wrestler",
        },
        MenuDesc = "Training arm wrestling increases your strength.",
    },

    Tax = {
        ["1"] = {
            Desc = "You can set expenses off against tax. [TAX-7%]",
            Name = "Apprentice Accountant",
        },
        ["2"] = {
            Desc = "You are good at setting expenses off against tax. [TAX-15%]",
            Name = "Expert Accountant",
        },
        MenuDesc = "Working as an accountant reduces your tax payment.",
    },

    GoodPay = {
        ["1"] = {
            Desc = "You sometimes receive quality supplies.",
            Name = "Apprentice Quartermaster",
        },
        ["2"] = {
            Desc = "You frequently receive quality supplies.",
            Name = "Expert Quartermaster",
        },
        MenuDesc = "Working as a quartermaster gives you better payoff.",
    },

    ResCurse = {
        ["1"] = {
            Desc = "Your prayer nullifies cursed whisperings.",
            Name = "Exorcist",
        },
        MenuDesc = "Your prayer weakens the power of cursed whisperings.",
    },

    End = {
        ["1"] = {
            Desc = "You are tough. [CON+3]",
            Name = "Tough",
        },
        ["2"] = {
            Desc = "You are pretty tough. [CON+6]",
            Name = "Pretty Tough",
        },
        ["3"] = {
            Desc = "You are awfully tough. [CON+9]",
            Name = "Awfully Tough",
        },
        MenuDesc = "Pushing your head against a wall makes you tougher.",
    },

    Martial = {
        ["1"] = {
            Desc = "You know martial arts. [Martial Arts+3]",
            Name = "Martial Artist",
        },
        ["2"] = {
            Desc = "You mastered martial arts. [Martial Arts+6]",
            Name = "Ken-Sei",
        },
        MenuDesc = "You learn tricks of martial arts from fighting in streets.",
    },

    Casting = {
        ["1"] = {
            Desc = "You concentrate while casting. [Casting+4]",
            Name = "Concentration",
        },
        ["2"] = {
            Desc = "You concentrate more while casting. [Casting+8]",
            Name = "More Concentration",
        },
        MenuDesc = "Daily meditation increases your casting skill.",
    },

    PowerBash = {
        ["1"] = {
            Desc = "You can bash with your shield more frequently.",
            Name = "Shield Bash",
        },
        MenuDesc = "Mastering shield increases your chance of shield bash.",
    },

    NoFear = {
        ["1"] = {
            Desc = "Your attacks don't cause enemies to run.",
            Name = "Gentle Face",
        },
        MenuDesc = "Your gentle face prevents your enemies from escaping.",
    },

    TwoWield = {
        ["1"] = {
            Desc = "You can handle multiple weapons. [Dual Wield+4]",
            Name = "Ambidextrous",
        },
        ["2"] = {
            Desc = "You mastered multiple weapon style. [Two Wield+8]",
            Name = "Improved Ambidextrous",
        },
        MenuDesc = "Years of training increases your two weapon fighting skill.",
    },

    Darkness = {
        ["1"] = {
            Desc = "You don't fear darkness. [RES Darkness+]",
            Name = "Conquer Darkness",
        },
        ["2"] = {
            Desc = "You can dance in darkness. [RES Darkness++]",
            Name = "Conquer Deep Darkness",
        },
        MenuDesc = "Living in darkness makes you resistant to darkness.",
    },

    Poison = {
        ["1"] = {
            Desc = "You have a torerance to poison. [RES Poison+]",
            Name = "Poison Tolerance",
        },
        ["2"] = {
            Desc = "You have a strong tolerance to poison. [RES Poison++]",
            Name = "More Poison Tolerance",
        },
        MenuDesc = "Being a taster for a noble grants you resistance to poison.",
    },

    Trade = {
        ["1"] = {
            Desc = "You are a negotiator. [Negotiation+4]",
            Name = "Negotiator",
        },
        ["2"] = {
            Desc = "You are a great negotiator. [Negotiation+8]",
            Name = "Great Negotiator",
        },
        MenuDesc = "Working under a trader improves your negotiation skill.",
    },

    Faith = {
        ["1"] = {
            Desc = "You really believe in god. [Faith+4]",
            Name = "Believer",
        },
        ["2"] = {
            Desc = "You are a zealot. [Faith+8]",
            Name = "Zealot",
        },
        MenuDesc = "Training under a priest deepens your faith.",
    },

    Lucky = {
        ["1"] = {
            Desc = "You are lucky",
            Name = "Lucky",
        },
        ["2"] = {
            Desc = "You can rely on a good dose of luck.",
            Name = "Incredibly Lucky",
        },
        ["3"] = {
            Desc = "The goddess of luck smiles on you.",
            Name = "Goddess of Luck",
        },
        MenuDesc = "Sighting a falling star brings you luck.",
    },

    Hp = {
        ["1"] = {
            Desc = "You are an apprentice of an ascetic. [HP+5%]",
            Name = "Apprentice Ascetic",
        },
        ["2"] = {
            Desc = "You are a journeyman of an ascetic. [HP+10%]",
            Name = "Journeyman Ascetic",
        },
        ["3"] = {
            Desc = "You are an expert of an ascetic. [HP+15%]",
            Name = "Expert Ascetic",
        },
        ["4"] = {
            Desc = "You are a master of an ascetic. [HP+20%]",
            Name = "Master Ascetic",
        },
        ["5"] = {
            Desc = "You are an legendary ascetic. [HP+25%]",
            Name = "Legendary Ascetic",
        },
        MenuDesc = "Being an ascetic increases your HP.",
    },

    Mp = {
        ["1"] = {
            Desc = "Your genes contain magic. [MP+5%]",
            Name = "Magical Gene",
        },
        ["2"] = {
            Desc = "Your cells contain magica [MP+10%]",
            Name = "Magical Cell",
        },
        ["3"] = {
            Desc = "Your blood contain magic [MP+15%]",
            Name = "Magical Blood",
        },
        ["4"] = {
            Desc = "Your body is made of magic. [MP+20%]",
            Name = "Magic Body",
        },
        ["5"] = {
            Desc = "Magic dominats your entire body. [MP+25%",
            Name = "Magic Being",
        },
        MenuDesc = "You gain MP by using gene manipulation.",
    },

    Alert = {
        ["1"] = {
            Desc = "You are cautious about traps. [Detection+3]",
            Name = "Careful",
        },
        ["2"] = {
            Desc = "You are very cautious about traps. [Detection+6]",
            Name = "Very Careful",
        },
        MenuDesc = "You search around carefully to spot traps.",
    },

    Runner = {
        ["1"] = {
            Desc = "You can run fast. [SPD+5]",
            Name = "Agile",
        },
        ["2"] = {
            Desc = "You can run faster than a cat. [SPD+10]",
            Name = "Very Agile",
        },
        MenuDesc = "Chasing cats increases your speed.",
    },

    Hardy = {
        ["1"] = {
            Desc = "Your defense is as hard as stone. [PV+5]",
            Name = "Stone Defense",
        },
        ["2"] = {
            Desc = "Your defense is as hard as iron. [PV+10]",
            Name = "Iron Defense",
        },
        ["3"] = {
            Desc = "Your defense is as hard as steel. [PV+15]",
            Name = "Steel Defense",
        },
        MenuDesc = "You establish your own defensive style.",
    },

    Defense = {
        ["1"] = {
            Desc = "You can somewhat dodge enemy attacks. [DV+4]",
            Name = "Dodge",
        },
        ["2"] = {
            Desc = "You can dodge enemy attacks. [DV+8]",
            Name = "Improved Dodge",
        },
        ["3"] = {
            Desc = "You can really dodge enemy attacks. [DV+12]",
            Name = "Greater Dodge",
        },
        MenuDesc = "You learn how to dodge attacks.",
    },

    Evade = {
        ["1"] = {
            Desc = "You can somewhat evade enemy attacks. [Evasion+2]",
            Name = "Evade",
        },
        ["2"] = {
            Desc = "You can evade enemy attacks. [Evasion+4]",
            Name = "Improved Evade",
        },
        ["3"] = {
            Desc = "You can really evade enemy attacks. [Evasion+6]",
            Name = "Greater Evade",
        },
        MenuDesc = "You improve your evasion skill.",
    },

    EatHuman = {
        ["1"] = {
            Desc = "You have no trouble eating human flesh.",
        },
        Name = {
            Positive = "Cannibalism",
        },
        OnGainLevel = "You are charmed by the flavor of human flesh.",
        OnLoseLevel = "You can no longer accept human flesh.",
    },

    IronSkin = {
        ["-1"] = {
            Desc = "Your skin is white. [PV-3]",
        },
        ["-2"] = {
            Desc = "Your skin is fragile. [PV-6]",
        },
        ["-3"] = {
            Desc = "Your skin is collapsing. [PV-9]",
        },
        ["1"] = {
            Desc = "Your skin is hard. [PV+3]",
        },
        ["2"] = {
            Desc = "Your skin is very hard. [PV+6]",
        },
        ["3"] = {
            Desc = "Your skin is as hard as iron. [PV+9]",
        },
        Name = {
            Negative = "Albino",
            Positive = "Iron Skin",
        },
        OnGainLevel = "Your skin becomes harder.",
        OnLoseLevel = "Your skin becomes pale.",
    },

    JointAche = {
        ["-1"] = {
            Desc = "Your joints creak. [DEX-3]",
        },
        ["-2"] = {
            Desc = "You are worrying about your joint creakings. [DEX-6]",
        },
        ["-3"] = {
            Desc = "You have terrible joint creakings. [DEX-9]",
        },
        ["1"] = {
            Desc = "Your joints are flexible. [DEX+3]",
        },
        ["2"] = {
            Desc = "Your joints are very flexible. [DEX+6]",
        },
        ["3"] = {
            Desc = "Your joints are incredibly flexible. [DEX+9]",
        },
        Name = {
            Negative = "Creaking Joint",
            Positive = "Flexible Joint",
        },
        OnGainLevel = "Your joints become flexible.",
        OnLoseLevel = "Your joints creak.",
    },

    TrollBlood = {
        ["-1"] = {
            Desc = "You suffer from anemia. [Regeneration-]",
        },
        ["-2"] = {
            Desc = "You constantly have an attack of anemia. [Regeneration--]",
        },
        ["1"] = {
            Desc = "Your wounds regenerate rapidly. [Regeneration+]",
        },
        ["2"] = {
            Desc = "Your wounds regenerate instantly. [Regeneration++]",
        },
        Name = {
            Negative = "Anemia",
            Positive = "Troll Blood",
        },
        OnGainLevel = "Suddenly your blood become greenish!",
        OnLoseLevel = "Your metabolism slows down.",
    },

    Leg = {
        ["-1"] = {
            Desc = "Your legs are twisted. [SPD-5]",
        },
        ["-2"] = {
            Desc = "Your legs are very twisted. [SPD-10]",
        },
        ["-3"] = {
            Desc = "Your legs are broken. [SPD-15]",
        },
        ["1"] = {
            Desc = "You have lithe legs. [SPD+5]",
        },
        ["2"] = {
            Desc = "You have very lithe legs. [SPD+10]",
        },
        ["3"] = {
            Desc = "You have ideal legs. [SPD+15]",
        },
        Name = {
            Negative = "Twisted Leg",
            Positive = "Lithe Leg",
        },
        OnGainLevel = "Your legs become lithe.",
        OnLoseLevel = "Your legs are twisted!",
    },

    Arm = {
        ["-1"] = {
            Desc = "Your arms are thin. [STR-3]",
        },
        ["-2"] = {
            Desc = "Your arms are very thin. [STR-6]",
        },
        ["-3"] = {
            Desc = "Your arms are just decorative. [STR-9]",
        },
        ["1"] = {
            Desc = "You have well-knit arms. [STR+3]",
        },
        ["2"] = {
            Desc = "You have well-muscled arms. [STR+6]",
        },
        ["3"] = {
            Desc = "You have ideal arms. [STR+9]",
        },
        Name = {
            Negative = "Weak Arm",
            Positive = "Strong Arm",
        },
        OnGainLevel = "Your arms grow stronger.",
        OnLoseLevel = "Your arms become thin.",
    },

    Voice = {
        ["-1"] = {
            Desc = "Your voice is hasky.[CHR-5]",
        },
        ["-2"] = {
            Desc = "Everyone is frightened when you talk.[CHR-10]",
        },
        ["1"] = {
            Desc = "Your voice is sweet.[CHR+5]",
        },
        ["2"] = {
            Desc = "Your voice charms everyone.[CHR+10]",
        },
        Name = {
            Negative = "Husky Voice",
            Positive = "Sweet Voice",
        },
        OnGainLevel = "Your voice becomes lovely.",
        OnLoseLevel = "Your voice becomes scary.",
    },

    Brain = {
        ["-1"] = {
            Desc = "You are stupid.[Memorization-4]",
        },
        ["-2"] = {
            Desc = "You are really stupid.[Memorization-8]",
        },
        ["1"] = {
            Desc = "Your brain is mechanized.[Memorization+4]",
        },
        ["2"] = {
            Desc = "Your brain is fully mechanized.[Memorization+8]",
        },
        Name = {
            Negative = "Stupid",
            Positive = "Brain Computer",
        },
        OnGainLevel = "Your brain is mechanized!",
        OnLoseLevel = "Your brain degenerates.",
    },

    ResMagic = {
        ["-1"] = {
            Desc = "You have weakness to magic.[RES Magic-]",
        },
        ["1"] = {
            Desc = "You have resistance to magic.[RES Magic+]",
        },
        Name = {
            Negative = "Magic Res-",
            Positive = "Magic Res+",
        },
        OnGainLevel = "You gain resistance to magic.",
        OnLoseLevel = "You lose resistance to magic.",
    },

    ResSound = {
        ["-1"] = {
            Desc = "Your eardrums are thin.[RES Sound-]",
        },
        ["1"] = {
            Desc = "Your eardrums are thick.[RES Sound+]",
        },
        Name = {
            Negative = "Sound Res-",
            Positive = "Sound Res+",
        },
        OnGainLevel = "Your eardrums become thick.",
        OnLoseLevel = "Your eardrums become thin.",
    },

    ResFire = {
        ["-1"] = {
            Desc = "Your skin gets gooseflesh.[RES Fire-]",
        },
        ["1"] = {
            Desc = "Your blood is boiling. [RES Fire+]",
        },
        Name = {
            Negative = "Fire Res-",
            Positive = "Fire Res+",
        },
        OnGainLevel = "Your blood starts to boil.",
        OnLoseLevel = "Your skin gets gooseflesh.",
    },

    ResCold = {
        ["-1"] = {
            Desc = "Your skin is sheer.[RES Cold-]",
        },
        ["1"] = {
            Desc = "Your skin is covered by frost.[RES Cold+]",
        },
        Name = {
            Negative = "Cold Res-",
            Positive = "Cold Res+",
        },
        OnGainLevel = "You feel hot-headed.",
        OnLoseLevel = "You shiver.",
    },

    ResLightning = {
        ["-1"] = {
            Desc = "You have weakness to lightning.[RES Lightning-]",
        },
        ["1"] = {
            Desc = "You have resistance to lightning.[RES Lightning+]",
        },
        Name = {
            Negative = "Lightning Res-",
            Positive = "Lightning Res+",
        },
        OnGainLevel = "You gain resistance to lightning.",
        OnLoseLevel = "You lose resistance to lightning.",
    },

    Eye = {
        ["-1"] = {
            Desc = "You are partially color-blind. [PER-5]",
        },
        ["-2"] = {
            Desc = "You are blind in one eye. [PER-10]",
        },
        ["1"] = {
            Desc = "You have the eyes of a cat. [PER+5]",
        },
        ["2"] = {
            Desc = "You have the eyes of a hawk. [PER+10]",
        },
        Name = {
            Negative = "Color Blind",
            Positive = "Hawk Eye",
        },
        OnGainLevel = "Your eyes glow.",
        OnLoseLevel = "Your sight is weakened.",
    },

    PermFire = {
        ["-1"] = {
            Desc = "You have weakness to fire.",
        },
        ["-2"] = {
            Desc = "You have strong weakness to fire.",
        },
        ["1"] = {
            Desc = "You have resistance to fire.",
        },
        ["2"] = {
            Desc = "You have strong resistance to fire.",
        },
    },

    PermCold = {
        ["-1"] = {
            Desc = "You have weakness to cold.",
        },
        ["-2"] = {
            Desc = "You have strong weakness to cold.",
        },
        ["1"] = {
            Desc = "You have resistance to cold.",
        },
        ["2"] = {
            Desc = "You have strong resistance to cold.",
        },
    },

    PermPoison = {
        ["-1"] = {
            Desc = "You have weakness to poison.",
        },
        ["-2"] = {
            Desc = "You have strong weakness to poison.",
        },
        ["1"] = {
            Desc = "You have resistance to poison.",
        },
        ["2"] = {
            Desc = "You have strong resistance to poison.",
        },
    },

    PermDarkness = {
        ["-1"] = {
            Desc = "You have weakness to darkness.",
        },
        ["-2"] = {
            Desc = "You have strong weakness to darkness.",
        },
        ["1"] = {
            Desc = "You have resistance to darkness.",
        },
        ["2"] = {
            Desc = "You have strong resistance to darkness.",
        },
    },

    PermCapacity = {
        ["1"] = {
            Desc = "You take less damages from the mana reaction.",
        },
    },

    PermResist = {
        ["1"] = {
            Desc = "You have outstanding resistances.",
        },
    },

    PermWeak = {
        ["1"] = {
            Desc = "You can't wear equipment weight more than 1s. [DV++]",
        },
    },

    PermEvil = {
        ["1"] = {
            Desc = "You don't feel guilty. [Karma limit -20]",
        },

        SecretTreasureName = function(itemName)
            return ("%s of wicked"):format(itemName)
        end,
    },

    PermGood = {
        ["1"] = {
            Desc = "You are a good man. [Karma limit +20]",
        },

        SecretTreasureName = function(itemName)
            return ("%s of saint"):format(itemName)
        end,
    },

    GodLuck = {
        ["1"] = {
            Desc = "Quality stuff are generated around you.",
        },
        SecretTreasureName = function(itemName)
            return ("%s of Ehekatl"):format(itemName)
        end,
    },

    GodEarth = {
        ["1"] = {
            Desc = "You are given physical damage reduction.",
        },
        SecretTreasureName = function(itemName)
            return ("%s of Opatos"):format(itemName)
        end,
    },

    GodElement = {
        ["1"] = {
            Desc = "Elemental spells you cast are empowered.",
        },
        SecretTreasureName = function(itemName)
            return ("%s of Itzpalt"):format(itemName)
        end,
    },

    GodHeal = {
        ["1"] = {
            Desc = "You are surrounded by an aura that cures sanity.",
        },
        SecretTreasureName = function(itemName)
            return ("%s of Jure"):format(itemName)
        end,
    },

    Moe = {
        ["1"] = {
            Desc = "You moe.",
        },
    },

    PermDim = {
        ["1"] = {
            Desc = "You won't be dim.",
        },
    },

    PermMaterial = {
        ["1"] = {
            Desc = "You can gather more materials.",
        },
    },

    PermSlowFood = {
        ["1"] = {
            Desc = "Your digestion is slow.",
        },
    },

    PermSkillPoint = {
        ["1"] = {
            Desc = "You receive extra bonus points.",
        },
    },

    PermMagic = {
        ["-1"] = {
            Desc = "You have weakness to magic.",
        },
        ["-2"] = {
            Desc = "You have strong weakness to magic.",
        },
        ["1"] = {
            Desc = "You have resistance to magic.",
        },
        ["2"] = {
            Desc = "You have strong resistance to magic.",
        },
    },

    PermChaosShape = {
        ["1"] = {
            Desc = "Your body is changing every moment.",
        },
    },

    PermResEther = {
        ["1"] = {
            Desc = "Your body slows the Ether Disease progress.",
        },
    },

    EtherGravity = {
        ["-1"] = {
            Desc = "You generate gravity. [Weight+10%]",
        },
        ["-2"] = {
            Desc = "You generate heavy gravity. [Weight+20%]",
        },
        ["-3"] = {
            Desc = "You generate massive gravity. [Weight+30%]",
        },
        OnGainLevel = "You wieght less.",
        OnLoseLevel = "You start to generate gravity.",
    },

    EtherUgly = {
        ["-1"] = {
            Desc = function(x)
                return "You have sores on your face. [CHR" .. x .. "]"
            end,
        },
        ["-2"] = {
            Desc = function(x)
                return "Your face is ulcerate. [CHR" .. x .. "]"
            end,
        },
        ["-3"] = {
            Desc = function(x)
                return "Your face is crumbling. [CHR" .. x .. "]"
            end,
        },
        OnGainLevel = "The swelling in your face decreases.",
        OnLoseLevel = "Your face is festered.",
    },

    EtherFoot = {
        ["-1"] = {
            Desc = function(x)
                return "Your feet transformed into hooves. [SPD+" .. x .. " Can't wear boots]"
            end,
        },
        OnGainLevel = "Your feet become normal.",
        OnLoseLevel = "Your feet change into hooves.",
    },

    EtherEye = {
        ["-1"] = {
            Desc = function(x, y)
                return "You have 4 eyes. [PER+" .. x .. " CHR" .. y .. "]"
            end,
        },
        OnGainLevel = "Your eyes become normal.",
        OnLoseLevel = "Your eyes are multipling.",
    },

    EtherFeather = {
        ["-1"] = {
            Desc = function(x)
                return "You have grown feather. [SPD+" .. x .. " Weight-20% Can't wear cloaks]"
            end,
        },
        OnGainLevel = "Your feathers wilt.",
        OnLoseLevel = "Feathers come out from your back.",
    },

    EtherNeck = {
        ["-1"] = {
            Desc = function(x, y)
                return "Your neck is extremely thick. [CHR" .. x .. " PV+" .. y .. " Can't wear amulets]"
            end,
        },
        OnGainLevel = "Your neck becomes thin.",
        OnLoseLevel = "Your neck becomes extremely thick.",
    },

    EtherRage = {
        ["-1"] = {
            Desc = function(x, y)
                return "Desire for violence arises withn in you. [DV" .. x .. " Dmg bonus+" .. y .. "]"
            end,
        },
        OnGainLevel = " A deep sense of peace fills your heart.",
        OnLoseLevel = "Hatred dominates your soul.",
    },

    EtherMind = {
        ["-1"] = {
            Desc = function(x, y, z, w)
                return "Your head has grown huge. [END" .. x .. " DEX" .. y .. " LER+" .. z .. " WIL+" .. w .. "]"
            end,
        },
        OnGainLevel = "Your head is normal size now.",
        OnLoseLevel = "Suddenly your head become giant size.",
    },

    EtherRain = {
        ["-1"] = {
            Desc = "Clouds of rain follow you. [Chance of rain+]",
        },
        OnGainLevel = "Clouds of rain stop following you.",
        OnLoseLevel = "Clouds of rain start to follow you.",
    },

    EtherPotion = {
        ["-1"] = {
            Desc = "You are addicted to potion. [Consume potions]",
        },
        OnGainLevel = "You are no longer addicted to potion.",
        OnLoseLevel = "Potions! More potions!! Suddenly, You become addicted to potion.",
    },

    EtherWeak = {
        ["-1"] = {
            Desc = function(x)
                return "You suffer debilitation. [HP-15% STR" .. x .. "]"
            end,
        },
        OnGainLevel = "You become healthy again.",
        OnLoseLevel = "You become weak, very weak.",
    },

    EtherFool = {
        ["-1"] = {
            Desc = function(x)
                return "You have dementia. [MP-15% MAG" .. x .. "]"
            end,
        },
        OnGainLevel = "You become confident again.",
        OnLoseLevel = "You become feebleminded.",
    },

    EtherHeavy = {
        ["-1"] = {
            Desc = function(x, y)
                return "You are covered by heavy carapace. [PV+" .. x .. " SPD" .. y .. "]"
            end,
        },
        OnGainLevel = "Your carapace starts to break.",
        OnLoseLevel = "Heavy carapace starts to cover up your skin.",
    },

    EtherTeleport = {
        ["-1"] = {
            Desc = "You are unstablizing space around you. [Random teleporation]",
        },
        OnGainLevel = "You feel steady.",
        OnLoseLevel = "You feel unstable.",
    },

    EtherStaff = {
        ["-1"] = {
            Desc = "You are a living mana battery. [Absorb mana from rods]",
        },
        OnGainLevel = "You are no longer a living mana battery.",
        OnLoseLevel = "You are a living mana battery.",
    },

    EtherPoison = {
        ["-1"] = {
            Desc = "Poison drips from your hands. [Poison potions RES Poison+]",
        },
        OnGainLevel = "Your hands are clean now.",
        OnLoseLevel = "Poison starts to drip from your hands.",
    },
}
