-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...


itemBases["Iron Hat"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 9, },
	req = { str = 9, },
}
itemBases["Cone Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 38, },
	req = { level = 7, str = 21, },
}
itemBases["Barbute Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 92, },
	req = { level = 18, str = 42, },
}
itemBases["Close Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 130, },
	req = { level = 26, str = 58, },
}
itemBases["Gladiator Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 174, },
	req = { level = 35, str = 75, },
}
itemBases["Reaver Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 198, },
	req = { level = 40, str = 85, },
}
itemBases["Siege Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 237, },
	req = { level = 48, str = 101, },
}
itemBases["Samite Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 276, },
	req = { level = 55, str = 114, },
}
itemBases["Ezomyte Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 346, },
	req = { level = 60, str = 138, },
}
itemBases["Royal Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 377, },
	req = { level = 65, str = 148, },
}
itemBases["Eternal Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 373, },
	req = { level = 69, str = 138, },
}

itemBases["Leather Cap"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 19, },
	req = { dex = 13, },
}
itemBases["Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 53, },
	req = { level = 10, dex = 27, },
}
itemBases["Leather Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 101, },
	req = { level = 20, dex = 46, },
}
itemBases["Wolf Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 150, },
	req = { level = 30, dex = 66, },
}
itemBases["Hunter Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 203, },
	req = { level = 41, dex = 87, },
}
itemBases["Noble Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 232, },
	req = { level = 47, dex = 99, },
}
itemBases["Ursine Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 276, },
	req = { level = 55, dex = 114, },
}
itemBases["Silken Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 346, },
	req = { level = 60, dex = 138, },
}
itemBases["Sinner Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 369, },
	req = { level = 64, dex = 138, },
}
itemBases["Lion Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 380, },
	req = { level = 70, dex = 150, },
}

itemBases["Vine Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 6, },
	req = { int = 13, },
}
itemBases["Iron Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 10, },
	req = { level = 8, int = 23, },
}
itemBases["Torture Cage"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 19, },
	req = { level = 17, int = 40, },
}
itemBases["Tribal Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 27, },
	req = { level = 26, int = 58, },
}
itemBases["Bone Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 34, },
	req = { level = 34, int = 73, },
}
itemBases["Lunaris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 38, },
	req = { level = 39, int = 83, },
}
itemBases["Steel Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 46, },
	req = { level = 48, int = 101, },
}
itemBases["Necromancer Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 52, },
	req = { level = 54, int = 112, },
}
itemBases["Solaris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 57, },
	req = { level = 59, int = 122, },
}
itemBases["Mind Cage"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 69, },
	req = { level = 65, int = 138, },
}
itemBases["Hubris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 76, },
	req = { level = 69, int = 154, },
}

itemBases["Battered Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 13, EvasionBase = 13, },
	req = { str = 8, dex = 8, },
}
itemBases["Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 37, EvasionBase = 37, },
	req = { level = 13, str = 18, dex = 18, },
}
itemBases["Visored Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 64, EvasionBase = 64, },
	req = { level = 23, str = 28, dex = 28, },
}
itemBases["Gilded Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 90, EvasionBase = 90, },
	req = { level = 33, str = 38, dex = 38, },
}
itemBases["Secutor Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 98, EvasionBase = 98, },
	req = { level = 36, str = 42, dex = 42, },
}
itemBases["Fencer Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 117, EvasionBase = 117, },
	req = { level = 43, str = 49, dex = 49, },
}
itemBases["Lacquered Helmet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 138, EvasionBase = 138, },
	req = { level = 51, str = 57, dex = 57, },
}
itemBases["Fluted Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 160, EvasionBase = 160, },
	req = { level = 58, str = 64, dex = 64, },
}
itemBases["Pig-Faced Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 229, EvasionBase = 159, },
	req = { level = 63, str = 85, dex = 62, },
}
itemBases["Nightmare Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 162, EvasionBase = 233, },
	req = { level = 67, str = 62, dex = 85, },
}

itemBases["Rusted Coif"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 16, EnergyShieldBase = 4, },
	req = { level = 5, str = 9, int = 9, },
}
itemBases["Soldier Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 34, EnergyShieldBase = 8, },
	req = { level = 12, str = 16, int = 16, },
}
itemBases["Great Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 61, EnergyShieldBase = 13, },
	req = { level = 22, str = 27, int = 27, },
}
itemBases["Crusader Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 85, EnergyShieldBase = 17, },
	req = { level = 31, str = 36, int = 36, },
}
itemBases["Aventail Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 101, EnergyShieldBase = 20, },
	req = { level = 37, str = 42, int = 42, },
}
itemBases["Zealot Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 119, EnergyShieldBase = 24, },
	req = { level = 44, str = 50, int = 50, },
}
itemBases["Great Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 143, EnergyShieldBase = 28, },
	req = { level = 53, str = 59, int = 59, },
}
itemBases["Magistrate Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 160, EnergyShieldBase = 31, },
	req = { level = 58, str = 64, int = 64, },
}
itemBases["Prophet Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 224, EnergyShieldBase = 30, },
	req = { level = 63, str = 85, int = 62, },
}
itemBases["Praetor Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 161, EnergyShieldBase = 48, },
	req = { level = 68, str = 62, int = 91, },
}
itemBases["Bone Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, not_for_sale = true, atlas_base_type = true, helmetatlas1 = true, str_int_armour = true, },
	implicit = "Minions deal (15-20)% increased Damage",
	armour = { ArmourBase = 197, EnergyShieldBase = 38, },
	req = { level = 73, str = 76, int = 76, },
}

itemBases["Scare Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 13, EnergyShieldBase = 4, },
	req = { dex = 8, int = 8, },
}
itemBases["Plague Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 29, EnergyShieldBase = 7, },
	req = { level = 10, dex = 14, int = 14, },
}
itemBases["Iron Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 48, EnergyShieldBase = 10, },
	req = { level = 17, dex = 21, int = 21, },
}
itemBases["Festival Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 77, EnergyShieldBase = 16, },
	req = { level = 28, dex = 33, int = 33, },
}
itemBases["Golden Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 96, EnergyShieldBase = 19, },
	req = { level = 35, dex = 40, int = 40, },
}
itemBases["Raven Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 104, EnergyShieldBase = 21, },
	req = { level = 38, dex = 44, int = 44, },
}
itemBases["Callous Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 122, EnergyShieldBase = 24, },
	req = { level = 45, dex = 51, int = 51, },
}
itemBases["Regicide Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 141, EnergyShieldBase = 28, },
	req = { level = 52, dex = 58, int = 58, },
}
itemBases["Harlequin Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 157, EnergyShieldBase = 31, },
	req = { level = 57, dex = 64, int = 64, },
}
itemBases["Vaal Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 207, EnergyShieldBase = 36, },
	req = { level = 62, dex = 79, int = 72, },
}
itemBases["Deicide Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 190, EnergyShieldBase = 45, },
	req = { level = 67, dex = 73, int = 88, },
}

itemBases["Golden Wreath"] = {
	type = "Helmet",
	hidden = true,
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, not_for_sale = true, },
	implicit = "+(16-24) to all Attributes",
	armour = { },
	req = { level = 12, },
}
