local internalNpcName = "Humphrey"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 133,
	lookHead = 0,
	lookBody = 115,
	lookLegs = 102,
	lookFeet = 95,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

-- Embrace of Tibia
local blessKeyword = keywordHandler:addKeyword({ "embrace" }, StdModule.say, { npcHandler = npcHandler, text = "Would you like to receive that protection for a sacrifice of |BLESSCOST| gold, child?" })
blessKeyword:addChildKeyword({ "yes" }, StdModule.bless, { npcHandler = npcHandler, text = "So receive the embrace of Tibia, pilgrim.", cost = "|BLESSCOST|", bless = 6 })
blessKeyword:addChildKeyword({ "" }, StdModule.say, { npcHandler = npcHandler, text = "Fine. You are free to decline my offer.", reset = true })

-- Healing
local function addHealKeyword(text, condition, effect)
	keywordHandler:addKeyword({ "heal" }, StdModule.say, { npcHandler = npcHandler, text = text }, function(player)
		return player:getCondition(condition) ~= nil
	end, function(player)
		player:removeCondition(condition)
		player:getPosition():sendMagicEffect(effect)
	end)
end

addHealKeyword("You are burning. Let me quench those flames.", CONDITION_FIRE, CONST_ME_MAGIC_GREEN)
addHealKeyword("You are poisoned. Let me soothe your pain.", CONDITION_POISON, CONST_ME_MAGIC_RED)
addHealKeyword("You are electrified, my child. Let me help you to stop trembling.", CONDITION_ENERGY, CONST_ME_MAGIC_GREEN)

keywordHandler:addKeyword({ "heal" }, StdModule.say, { npcHandler = npcHandler, text = "You are hurt, my child. I will heal your wounds." }, function(player)
	return player:getHealth() < 40
end, function(player)
	local health = player:getHealth()
	if health < 40 then
		player:addHealth(40 - health)
	end
	player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end)
keywordHandler:addKeyword({ "heal" }, StdModule.say, { npcHandler = npcHandler, text = "You aren't looking that bad. Sorry, I can't help you. But if you are looking for additional protection you should go on the {pilgrimage} of ashes or get the protection of the {twist of fate} here." })

-- Basic
keywordHandler:addKeyword({ "pilgrimage" }, StdModule.say, { npcHandler = npcHandler, text = "Whenever you receive a lethal wound, your vital force is damaged and there is a chance that you lose some of your equipment. With every single of the five {blessings} you have, this damage and chance of loss will be reduced." })
keywordHandler:addKeyword({ "blessings" }, StdModule.say, { npcHandler = npcHandler, text = "There are five blessings available in five sacred places: the {spiritual} shielding, the spark of the {phoenix}, the {embrace} of Tibia, the fire of the {suns} and the wisdom of {solitude}. Additionally, you can receive the {twist of fate} here." })
keywordHandler:addKeyword({ "spiritual" }, StdModule.say, { npcHandler = npcHandler, text = "I see you received the spiritual shielding in the whiteflower temple south of Thais." }, function(player)
	return player:hasBlessing(1)
end)
keywordHandler:addAliasKeyword({ "shield" })
keywordHandler:addKeyword({ "suns" }, StdModule.say, { npcHandler = npcHandler, text = "I can see you received the blessing of the two suns in the suntower near Ab'Dendriel." }, function(player)
	return player:hasBlessing(3)
end)
keywordHandler:addAliasKeyword({ "fire" })
keywordHandler:addKeyword({ "phoenix" }, StdModule.say, { npcHandler = npcHandler, text = "I can sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon." }, function(player)
	return player:hasBlessing(4)
end)
keywordHandler:addAliasKeyword({ "spark" })
keywordHandler:addKeyword({ "solitude" }, StdModule.say, { npcHandler = npcHandler, text = "I can sense you already talked to the hermit Eremo on the isle of Cormaya and received this blessing." }, function(player)
	return player:hasBlessing(5)
end)
keywordHandler:addAliasKeyword({ "wisdom" })
keywordHandler:addKeyword({ "spiritual" }, StdModule.say, { npcHandler = npcHandler, text = "You can ask for the blessing of spiritual shielding in the whiteflower temple south of Thais." })
keywordHandler:addAliasKeyword({ "shield" })
keywordHandler:addKeyword({ "suns" }, StdModule.say, { npcHandler = npcHandler, text = "You can ask for the blessing of the two suns in the suntower near Ab'Dendriel." })
keywordHandler:addAliasKeyword({ "fire" })
keywordHandler:addKeyword({ "phoenix" }, StdModule.say, { npcHandler = npcHandler, text = "The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon." })
keywordHandler:addAliasKeyword({ "spark" })
keywordHandler:addKeyword({ "solitude" }, StdModule.say, { npcHandler = npcHandler, text = "Talk to the hermit Eremo on the isle of Cormaya about this blessing." })
keywordHandler:addAliasKeyword({ "wisdom" })

npcHandler:setMessage(MESSAGE_GREET, "Welcome, noble |PLAYERNAME|")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good Bye, noble |PLAYERNAME|")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good Bye, noble |PLAYERNAME|")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

-- npcType registering the npcConfig table
npcType:register(npcConfig)
