OpenNefia.Prototypes.Elona.Skill.Elona = {
    ActionAbsorbMagic = {
        Description = "マナ回復",
        Name = "魔力の吸収",
    },
    ActionChange = {
        Description = "対象変容",
        Name = "他者変容",
    },
    ActionCheer = {
        Description = "視界内仲間強化",
        Name = "鼓舞",
    },
    ActionCurse = {
        Description = "呪いをかける",
        Name = "呪いの言葉",
    },
    ActionDecapitation = {
        Description = "対象即死",
        Name = "首狩り",
    },
    ActionBuffDeathWord = {
        Name = "死の宣告",
    },
    ActionBuffPunishment = {
        Name = "神罰",
        Description = "対象を罰する",
    },
    ActionBuffLulwysTrick = {
        Name = "ルルウィの憑依",
    },
    ActionBuffBoost = {
        Name = "ブースト",
    },
    ActionDimensionalMove = {
        Description = "近くへの瞬間移動",
        Name = "空間歪曲",
    },
    ActionDistantAttack4 = {
        Name = "遠距離打撃４",
        Description = "有射程/通常近接攻撃",
    },
    ActionDrainBlood = {
        Description = "体力吸収",
        Name = "吸血の牙",
    },
    ActionDrawShadow = {
        Description = "対象をテレポート",
        Name = "異次元の手",
    },
    ActionEtherGround = {
        Description = "エーテルの発生",
        Name = "エーテルの海",
    },
    ActionEyeOfDimness = {
        Description = "対象朦朧",
        Name = "朦朧の眼差し",
    },
    ActionEyeOfInsanity = {
        Description = "対象狂気",
        Name = "狂気の眼差し",
    },
    ActionEyeOfMutation = {
        Description = "対象変容",
        Name = "変容の眼差し",
    },
    ActionFillCharge = {
        Description = "充填",
        Name = "魔力の充填",
    },
    ActionGrenade = {
        Description = "轟音の球",
        Name = "グレネード",
    },
    ActionInsult = {
        Description = "対象朦朧",
        Name = "罵倒",
    },
    ActionLightningBreath = {
        Description = "電撃のブレス",
        Name = "電撃のブレス",
    },
    ActionManisDisassembly = {
        Description = "敵瀕死",
        Name = "マニの分解術",
    },
    ActionMewmewmew = {
        Description = "？",
        Name = "うみみゃぁ！",
    },
    ActionMirror = {
        Description = "自分の状態の感知",
        Name = "自己認識",
    },
    ActionNerveBreath = {
        Description = "神経のブレス",
        Name = "神経のブレス",
    },
    ActionPoisonBreath = {
        Description = "毒のブレス",
        Name = "毒のブレス",
    },
    ActionPowerBreath = {
        Description = "ブレス",
        Name = "強力なブレス",
    },
    ActionImpregnate = {
        Description = "対象妊娠",
        Name = "妊娠",
    },
    ActionScavenge = {
        Description = "盗んで食べる",
        Name = "食い漁り",
    },
    ActionShadowStep = {
        Description = "対象へのテレポート",
        Name = "接近",
    },
    ActionSoundBreath = {
        Description = "轟音のブレス",
        Name = "轟音のブレス",
    },
    ActionSuicideAttack = {
        Description = "自爆の球",
        Name = "自爆",
    },
    ActionSummonFire = {
        Description = "炎の生き物を召喚する",
        Name = "炎召喚",
    },
    ActionSummonSister = {
        Description = "妹を召喚する",
        Name = "妹召喚",
    },
    ActionSuspiciousHand = {
        Description = "盗み",
        Name = "スリの指",
    },
    ActionTouchOfFear = {
        Description = "無属性攻撃",
        Name = "恐怖の手",
    },
    ActionTouchOfNerve = {
        Description = "神経攻撃",
        Name = "麻痺の手",
    },
    ActionTouchOfSleep = {
        Description = "精神攻撃",
        Name = "眠りの手",
    },
    ActionVanish = {
        Description = "退却する",
        Name = "退却",
    },
    ActionChaosBreath = {
        Description = "混沌のブレス",
        Name = "混沌のブレス",
    },
    ActionDarknessBreath = {
        Description = "暗黒のブレス",
        Name = "暗黒のブレス",
    },
    ActionDistantAttack7 = {
        Name = "遠距離打撃７",
        Description = "有射程/通常近接攻撃",
    },
    ActionDropMine = {
        Description = "足元に地雷設置",
        Name = "地雷投下",
    },
    ActionEyeOfEther = {
        Description = "対象エーテル侵食",
        Name = "エーテルの眼差し",
    },
    ActionFireBreath = {
        Description = "炎のブレス",
        Name = "炎のブレス",
    },
    ActionHarvestMana = {
        Description = "マナ回復",
        Name = "マナ回復",
    },
    ActionMindBreath = {
        Description = "幻惑のブレス",
        Name = "幻惑のブレス",
    },
    ActionNetherBreath = {
        Description = "地獄のブレス",
        Name = "地獄のブレス",
    },
    ActionPrayerOfJure = {
        Description = "体力回復",
        Name = "ジュアの祈り",
    },
    ActionSummonCats = {
        Description = "猫を召喚する",
        Name = "猫召喚",
    },
    ActionSummonYeek = {
        Description = "イークを召喚する",
        Name = "イーク召喚",
    },
    ActionTouchOfHunger = {
        Description = "飢餓攻撃",
        Name = "飢餓の手",
    },
    ActionTouchOfWeakness = {
        Description = "弱体化",
        Name = "弱体化の手",
    },
    ActionColdBreath = {
        Description = "冷気のブレス",
        Name = "冷気のブレス",
    },
    ActionDrawCharge = {
        Description = "杖から魔力抽出",
        Name = "魔力の抽出",
    },
    ActionEyeOfMana = {
        Description = "マナダメージ",
        Name = "マナの眼差し",
    },
    ActionRainOfSanity = {
        Description = "狂気回復の球",
        Name = "狂気治癒の雨",
    },
    ActionSummonPawn = {
        Description = "駒を召喚する",
        Name = "駒召喚",
    },
    ActionTouchOfPoison = {
        Description = "毒攻撃",
        Name = "毒の手",
    },
    ActionSwarm = {
        Description = "隣接対象攻撃",
        Name = "スウォーム",
    },
}
