-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...


itemBases["Iron Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 6, },
	req = { str = 6, },
}
itemBases["Plated Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 34, },
	req = { level = 11, str = 20, },
}
itemBases["Bronze Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 67, },
	req = { level = 23, str = 36, },
}
itemBases["Steel Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 101, },
	req = { level = 35, str = 52, },
}
itemBases["Antique Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 112, },
	req = { level = 39, str = 58, },
}
itemBases["Ancient Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 134, },
	req = { level = 47, str = 68, },
}
itemBases["Goliath Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 151, },
	req = { level = 53, str = 76, },
}
itemBases["Vaal Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 201, },
	req = { level = 63, str = 100, },
}
itemBases["Titan Gauntlets"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_armour = true, },
	armour = { ArmourBase = 210, },
	req = { level = 69, str = 98, },
}
itemBases["Spiked Gloves"] = {
	type = "Gloves",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, not_for_sale = true, atlas_base_type = true, glovesatlasstr = true, str_armour = true, },
	implicit = "(16-20)% increased Melee Damage",
	armour = { ArmourBase = 191, },
	req = { level = 73, str = 95, },
}

itemBases["Rawhide Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 11, },
	req = { dex = 9, },
}
itemBases["Goathide Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 28, },
	req = { level = 9, dex = 17, },
}
itemBases["Deerskin Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 62, },
	req = { level = 21, dex = 33, },
}
itemBases["Nubuck Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 95, },
	req = { level = 33, dex = 50, },
}
itemBases["Eelskin Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 109, },
	req = { level = 38, dex = 56, },
}
itemBases["Sharkskin Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 129, },
	req = { level = 45, dex = 66, },
}
itemBases["Shagreen Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 154, },
	req = { level = 54, dex = 78, },
}
itemBases["Stealth Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 200, },
	req = { level = 62, dex = 97, },
}
itemBases["Slink Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_armour = true, },
	armour = { EvasionBase = 210, },
	req = { level = 70, dex = 95, },
}
itemBases["Gripped Gloves"] = {
	type = "Gloves",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, not_for_sale = true, atlas_base_type = true, glovesatlasdex = true, dex_armour = true, },
	implicit = "(14-18)% increased Projectile Attack Damage",
	armour = { EvasionBase = 191, },
	req = { level = 73, dex = 95, },
}

itemBases["Wool Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 4, },
	req = { int = 9, },
}
itemBases["Velvet Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 12, },
	req = { level = 12, int = 21, },
}
itemBases["Silk Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 22, },
	req = { level = 25, int = 39, },
}
itemBases["Embroidered Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 31, },
	req = { level = 36, int = 54, },
}
itemBases["Satin Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 35, },
	req = { level = 41, int = 60, },
}
itemBases["Samite Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 40, },
	req = { level = 47, int = 68, },
}
itemBases["Conjurer Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 46, },
	req = { level = 55, int = 79, },
}
itemBases["Arcanist Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 56, },
	req = { level = 60, int = 95, },
}
itemBases["Sorcerer Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, int_armour = true, },
	armour = { EnergyShieldBase = 61, },
	req = { level = 69, int = 97, },
}
itemBases["Fingerless Silk Gloves"] = {
	type = "Gloves",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, not_for_sale = true, atlas_base_type = true, glovesatlasint = true, int_armour = true, },
	implicit = "(12-16)% increased Spell Damage",
	armour = { EnergyShieldBase = 56, },
	req = { level = 73, int = 95, },
}

itemBases["Fishscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 8, EvasionBase = 8, },
	req = { str = 5, dex = 5, },
}
itemBases["Ironscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 25, EvasionBase = 25, },
	req = { level = 15, str = 14, dex = 14, },
}
itemBases["Bronzescale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 43, EvasionBase = 43, },
	req = { level = 27, str = 22, dex = 22, },
}
itemBases["Steelscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 57, EvasionBase = 57, },
	req = { level = 36, str = 29, dex = 29, },
}
itemBases["Serpentscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 68, EvasionBase = 68, },
	req = { level = 43, str = 34, dex = 34, },
}
itemBases["Wyrmscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 77, EvasionBase = 77, },
	req = { level = 49, str = 38, dex = 38, },
}
itemBases["Hydrascale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 92, EvasionBase = 92, },
	req = { level = 59, str = 45, dex = 45, },
}
itemBases["Dragonscale Gauntlets"] = {
	type = "Gloves",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_dex_armour = true, },
	armour = { ArmourBase = 105, EvasionBase = 105, },
	req = { level = 67, str = 51, dex = 51, },
}

itemBases["Chain Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 12, EnergyShieldBase = 4, },
	req = { level = 7, str = 8, int = 8, },
}
itemBases["Ringmail Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 31, EnergyShieldBase = 9, },
	req = { level = 19, str = 16, int = 16, },
}
itemBases["Mesh Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 51, EnergyShieldBase = 15, },
	req = { level = 32, str = 26, int = 26, },
}
itemBases["Riveted Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 58, EnergyShieldBase = 17, },
	req = { level = 37, str = 29, int = 29, },
}
itemBases["Zealot Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 68, EnergyShieldBase = 20, },
	req = { level = 43, str = 34, int = 34, },
}
itemBases["Soldier Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 80, EnergyShieldBase = 24, },
	req = { level = 51, str = 40, int = 40, },
}
itemBases["Legion Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 89, EnergyShieldBase = 26, },
	req = { level = 57, str = 44, int = 44, },
}
itemBases["Crusader Gloves"] = {
	type = "Gloves",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, str_int_armour = true, },
	armour = { ArmourBase = 105, EnergyShieldBase = 31, },
	req = { level = 66, str = 51, int = 51, },
}

itemBases["Wrapped Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 9, EnergyShieldBase = 3, },
	req = { level = 5, dex = 6, int = 6, },
}
itemBases["Strapped Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 26, EnergyShieldBase = 8, },
	req = { level = 16, dex = 14, int = 14, },
}
itemBases["Clasped Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 49, EnergyShieldBase = 15, },
	req = { level = 31, dex = 25, int = 25, },
}
itemBases["Trapper Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 57, EnergyShieldBase = 17, },
	req = { level = 36, dex = 29, int = 29, },
}
itemBases["Ambush Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 71, EnergyShieldBase = 21, },
	req = { level = 45, dex = 35, int = 35, },
}
itemBases["Carnal Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 78, EnergyShieldBase = 23, },
	req = { level = 50, dex = 39, int = 39, },
}
itemBases["Assassin's Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 91, EnergyShieldBase = 27, },
	req = { level = 58, dex = 45, int = 45, },
}
itemBases["Murder Mitts"] = {
	type = "Gloves",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, dex_int_armour = true, },
	armour = { EvasionBase = 105, EnergyShieldBase = 31, },
	req = { level = 67, dex = 51, int = 51, },
}

itemBases["Golden Bracers"] = {
	type = "Gloves",
	hidden = true,
	socketLimit = 4,
	tags = { default = true, armour = true, gloves = true, not_for_sale = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { },
	req = { level = 12, },
}
