-- This file is automatically generated, do not edit!
-- Path of Building
--
-- Minion active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...

skills["ChaosElementalCascadeSummoned"] = {
	name = "Cascade",
	hidden = true,
	color = 3,
	baseEffectiveness = 1.9800000190735,
	incrementalEffectiveness = 0.037999998778105,
	description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.ColdSkill] = true, [SkillType.PhysicalSkill] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.8,
	baseFlags = {
		spell = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_physical_damage",
		"spell_maximum_base_physical_damage",
		"upheaval_number_of_spikes",
		"base_cast_speed_+%",
		"skill_art_variation",
		"skill_physical_damage_%_to_convert_to_chaos",
		"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
		"is_area_damage",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, 6, 0, 3, 100, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 4, statInterpolation = { 3, 3, 1, 1, 1, 1, 1, }, },
	},
}
skills["SandstormChaosElementalSummoned"] = {
	name = "Chaos Aura",
	hidden = true,
	color = 4,
	baseEffectiveness = 11,
	incrementalEffectiveness = 0.043000001460314,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		spell = true,
		duration = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"base_chaos_damage_to_deal_per_minute",
		"base_skill_effect_duration",
		"active_skill_area_of_effect_radius_+%_final",
		"skill_art_variation",
		"is_area_damage",
		"spell_damage_modifiers_apply_to_skill_dot",
	},
	levels = {
		[1] = { 16.666667039196, 5000, 0, 2, cooldown = 8, levelRequirement = 3, statInterpolation = { 3, 1, 1, 1, }, },
	},
}
skills["FireElementalFlameRedSummoned"] = {
	name = "Immolate",
	hidden = true,
	color = 4,
	baseEffectiveness = 1.3999999761581,
	incrementalEffectiveness = 0.041999999433756,
	description = "Summons a totem that fires a stream of flame at nearby enemies.",
	skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Hit] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanMine] = true, [SkillType.Totem] = true, [SkillType.FireSkill] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	skillTotemId = 8,
	castTime = 0.25,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"skill_art_variation",
		"active_skill_cast_speed_+%_final",
		"spell_maximum_action_distance_+%",
		"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
		"base_is_projectile",
		"always_pierce",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 3, statInterpolation = { 3, 3, 1, 1, 1, 1, }, },
	},
}
skills["FireElementalMortarSummoned"] = {
	name = "Magma Ball",
	hidden = true,
	color = 4,
	baseEffectiveness = 4.2666997909546,
	incrementalEffectiveness = 0.032000001519918,
	description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
	skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"projectile_spread_radius",
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"spell_maximum_action_distance_+%",
		"is_area_damage",
		"base_is_projectile",
	},
	levels = {
		[1] = { 15, 0.80000001192093, 1.2000000476837, -33, critChance = 5, cooldown = 6, levelRequirement = 34, statInterpolation = { 1, 3, 3, 1, }, },
	},
}
skills["FireElementalConeSummoned"] = {
	name = "Flame Wave",
	hidden = true,
	color = 3,
	baseEffectiveness = 2.9867000579834,
	incrementalEffectiveness = 0.031700000166893,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, [SkillType.Type90] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.935,
	baseFlags = {
		spell = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"is_area_damage",
	},
	levels = {
		[1] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 34, statInterpolation = { 3, 3, }, },
		[2] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 36, statInterpolation = { 3, 3, }, },
		[3] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 38, statInterpolation = { 3, 3, }, },
		[4] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 40, statInterpolation = { 3, 3, }, },
		[5] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 42, statInterpolation = { 3, 3, }, },
		[6] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 44, statInterpolation = { 3, 3, }, },
		[7] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 46, statInterpolation = { 3, 3, }, },
		[8] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 48, statInterpolation = { 3, 3, }, },
		[9] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 50, statInterpolation = { 3, 3, }, },
		[10] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 52, statInterpolation = { 3, 3, }, },
		[11] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 54, statInterpolation = { 3, 3, }, },
		[12] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 56, statInterpolation = { 3, 3, }, },
		[13] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 58, statInterpolation = { 3, 3, }, },
		[14] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 60, statInterpolation = { 3, 3, }, },
		[15] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 62, statInterpolation = { 3, 3, }, },
		[16] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 64, statInterpolation = { 3, 3, }, },
		[17] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 66, statInterpolation = { 3, 3, }, },
		[18] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 68, statInterpolation = { 3, 3, }, },
		[19] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 69, statInterpolation = { 3, 3, }, },
		[20] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 70, statInterpolation = { 3, 3, }, },
		[21] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 72, statInterpolation = { 3, 3, }, },
		[22] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 74, statInterpolation = { 3, 3, }, },
		[23] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 76, statInterpolation = { 3, 3, }, },
		[24] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 78, statInterpolation = { 3, 3, }, },
		[25] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 80, statInterpolation = { 3, 3, }, },
		[26] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 82, statInterpolation = { 3, 3, }, },
		[27] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 84, statInterpolation = { 3, 3, }, },
		[28] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 86, statInterpolation = { 3, 3, }, },
		[29] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 88, statInterpolation = { 3, 3, }, },
		[30] = { 0.80000001192093, 1.25, critChance = 10, cooldown = 2, levelRequirement = 90, statInterpolation = { 3, 3, }, },
	},
}
skills["IceElementalIceCyclone"] = {
	name = "Cyclone",
	hidden = true,
	color = 2,
	description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.Type65] = true, },
	weaponTypes = {
		["None"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Dagger"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["Claw"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		area = true,
		melee = true,
		movement = true,
	},
	baseMods = {
		skill("dpsMultiplier", 2),
	},
	qualityStats = {
	},
	stats = {
		"skill_art_variation",
		"cyclone_movement_speed_+%_final",
		"cyclone_extra_distance",
		"active_skill_damage_+%_final",
		"base_skill_effect_duration",
		"is_area_damage",
		"cyclone_places_ground_ice",
	},
	levels = {
		[1] = { 4, 75, 40, -20, 4000, cooldown = 6, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, }, },
	},
}
skills["IceElementalSpearSummoned"] = {
	name = "Ice Spear",
	hidden = true,
	color = 3,
	baseEffectiveness = 2.5455000400543,
	incrementalEffectiveness = 0.032000001519918,
	skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_cold_damage",
		"spell_maximum_base_cold_damage",
		"monster_reverse_point_blank_damage_-%_at_minimum_range",
		"base_is_projectile",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, 25, cooldown = 4, levelRequirement = 3, statInterpolation = { 3, 3, 1, }, },
	},
}
skills["LightningGolemArcSummoned"] = {
	name = "Storm Orb",
	hidden = true,
	color = 3,
	baseEffectiveness = 0.875,
	incrementalEffectiveness = 0.026000000536442,
	skillTypes = { [SkillType.Duration] = true, [SkillType.LightningSkill] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.ProjectileDamage] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.8,
	baseFlags = {
		spell = true,
		projectile = true,
		duration = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"base_skill_effect_duration",
	},
	levels = {
		[1] = { 0.20000000298023, 1.7999999523163, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, }, },
	},
}
skills["MonsterProjectileSpellLightningGolemSummoned"] = {
	name = "Lightning Projectile",
	hidden = true,
	color = 4,
	baseEffectiveness = 3.6749999523163,
	incrementalEffectiveness = 0.033500000834465,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"monster_projectile_variation",
		"active_skill_cast_speed_+%_final",
		"spell_maximum_action_distance_+%",
		"base_is_projectile",
	},
	levels = {
		[1] = { 0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, }, },
	},
}
skills["LightningGolemWrath"] = {
	name = "Wrath",
	hidden = true,
	color = 3,
	baseEffectiveness = 0.16249999403954,
	incrementalEffectiveness = 0.019999999552965,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostPercent] = true, [SkillType.Aura] = true, [SkillType.LightningSkill] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.8,
	statMap = {
		["attack_minimum_added_lightning_damage"] = {
			mod("LightningMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_maximum_added_lightning_damage"] = {
			mod("LightningMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["spell_minimum_added_lightning_damage"] = {
			mod("LightningMin", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["spell_maximum_added_lightning_damage"] = {
			mod("LightningMax", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
	baseFlags = {
		spell = true,
		aura = true,
		area = true,
		duration = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"attack_minimum_added_lightning_damage",
		"attack_maximum_added_lightning_damage",
		"base_skill_effect_duration",
		"spell_minimum_added_lightning_damage",
		"spell_maximum_added_lightning_damage",
		"base_deal_no_damage",
	},
	levels = {
		[1] = { 0.20000000298023, 1.7999999523163, 4000, 0.11999999731779, 1.0800000429153, cooldown = 12, levelRequirement = 1, statInterpolation = { 3, 3, 1, 3, 3, }, },
	},
}
skills["SpectralSkullShieldCharge"] = {
	name = "Charge",
	hidden = true,
	color = 4,
	description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, },
	weaponTypes = {
		["None"] = true,
		["Claw"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["One Handed Axe"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		movement = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"shield_charge_stun_duration_+%_maximum",
		"base_movement_velocity_+%",
		"shield_charge_damage_+%_maximum",
		"active_skill_damage_+%_final",
		"ignores_proximity_shield",
	},
	levels = {
		[1] = { 200, 500, 300, -50, cooldown = 5, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, }, },
	},
}
skills["RagingSpiritMeleeAttack"] = {
	name = "Default Attack",
	hidden = true,
	color = 4,
	description = "Strike your foes down with a powerful blow.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_damage_+%_final",
	},
	levels = {
		[1] = { 76, levelRequirement = 4, statInterpolation = { 1, }, },
		[2] = { 71, levelRequirement = 6, statInterpolation = { 1, }, },
		[3] = { 66, levelRequirement = 9, statInterpolation = { 1, }, },
		[4] = { 61, levelRequirement = 12, statInterpolation = { 1, }, },
		[5] = { 56, levelRequirement = 15, statInterpolation = { 1, }, },
		[6] = { 52, levelRequirement = 19, statInterpolation = { 1, }, },
		[7] = { 47, levelRequirement = 23, statInterpolation = { 1, }, },
		[8] = { 42, levelRequirement = 28, statInterpolation = { 1, }, },
		[9] = { 37, levelRequirement = 33, statInterpolation = { 1, }, },
		[10] = { 32, levelRequirement = 39, statInterpolation = { 1, }, },
		[11] = { 28, levelRequirement = 43, statInterpolation = { 1, }, },
		[12] = { 23, levelRequirement = 46, statInterpolation = { 1, }, },
		[13] = { 18, levelRequirement = 49, statInterpolation = { 1, }, },
		[14] = { 12, levelRequirement = 52, statInterpolation = { 1, }, },
		[15] = { 10, levelRequirement = 55, statInterpolation = { 1, }, },
		[16] = { 7, levelRequirement = 58, statInterpolation = { 1, }, },
		[17] = { 5, levelRequirement = 61, statInterpolation = { 1, }, },
		[18] = { 2, levelRequirement = 64, statInterpolation = { 1, }, },
		[19] = { 0, levelRequirement = 66, statInterpolation = { 1, }, },
		[20] = { -2, levelRequirement = 68, statInterpolation = { 1, }, },
		[21] = { -4, levelRequirement = 70, statInterpolation = { 1, }, },
		[22] = { -7, levelRequirement = 72, statInterpolation = { 1, }, },
		[23] = { -10, levelRequirement = 74, statInterpolation = { 1, }, },
	},
}
skills["SkeletonMinionProjectileCold"] = {
	name = "Cold Projectile",
	hidden = true,
	color = 4,
	baseEffectiveness = 1.4817999601364,
	incrementalEffectiveness = 0.045400001108646,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.2,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_cold_damage",
		"spell_maximum_base_cold_damage",
		"base_is_projectile",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = { 3, 3, }, },
	},
}
skills["SkeletonMinionProjectileFire"] = {
	name = "Fire Projectile",
	hidden = true,
	color = 4,
	baseEffectiveness = 1.8111000061035,
	incrementalEffectiveness = 0.045400001108646,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.2,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"base_is_projectile",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
	},
}
skills["SkeletonMinionProjectileLightning"] = {
	name = "Lightning Projectile",
	hidden = true,
	color = 4,
	baseEffectiveness = 2.0374999046326,
	incrementalEffectiveness = 0.045400001108646,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.2,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"base_is_projectile",
	},
	levels = {
		[1] = { 0.5, 1.5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
	},
}
skills["RockGolemSlam"] = {
	name = "Slam",
	hidden = true,
	color = 1,
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"chance_to_taunt_on_hit_%",
		"skill_art_variation",
		"active_skill_area_of_effect_radius_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { -20, 33, 1, 0, damageEffectiveness = 2, cooldown = 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, }, },
	},
}
skills["RockGolemWhirlingBlades"] = {
	name = "Roll",
	hidden = true,
	color = 4,
	description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, },
	weaponTypes = {
		["Thrusting One Handed Sword"] = true,
		["Claw"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.43,
	baseFlags = {
		attack = true,
		melee = true,
		movement = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"skill_sound_variation",
		"active_skill_attack_speed_+%_final",
		"monster_flurry",
		"cast_time_overrides_attack_duration",
		"ignores_proximity_shield",
	},
	levels = {
		[1] = { 1, -50, 1, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, },
	},
}
skills["ZombieSlam"] = {
	name = "Slam",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
		skill("radius", 18),
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"active_skill_damage_+%_final",
		"base_skill_effect_duration",
		"is_area_damage",
		"global_always_hit",
	},
	levels = {
		[1] = { -30, -20, 0, cooldown = 6, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, },
		[2] = { -28, -10, 0, cooldown = 6, levelRequirement = 12, statInterpolation = { 1, 1, 1, }, },
		[3] = { -26, 0, 0, cooldown = 6, levelRequirement = 20, statInterpolation = { 1, 1, 1, }, },
		[4] = { -24, 10, 0, cooldown = 6, levelRequirement = 33, statInterpolation = { 1, 1, 1, }, },
		[5] = { -22, 15, 0, cooldown = 6, levelRequirement = 45, statInterpolation = { 1, 1, 1, }, },
	},
}
skills["SummonedSpiderViperStrike"] = {
	name = "Viper Strike",
	hidden = true,
	color = 4,
	baseEffectiveness = 0.64999997615814,
	incrementalEffectiveness = 0.025499999523163,
	description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.ChaosSkill] = true, },
	weaponTypes = {
		["Claw"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "debuff_skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"physical_damage_%_to_add_as_chaos",
		"base_chance_to_poison_on_hit_%",
		"base_skill_effect_duration",
		"poison_duration_is_skill_duration",
	},
	levels = {
		[1] = { 25, 100, 8000, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, },
	},
}
skills["DancingDervishCyclone"] = {
	name = "Cyclone",
	hidden = true,
	color = 2,
	description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.Type65] = true, },
	weaponTypes = {
		["None"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Dagger"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["Claw"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		area = true,
		melee = true,
	},
	baseMods = {
		skill("dpsMultiplier", 2),
		skill("radiusIsWeaponRange", true),
	},
	qualityStats = {
	},
	stats = {
		"physical_damage_+%",
		"attack_speed_+%",
		"skill_art_variation",
		"cyclone_movement_speed_+%_final",
		"cyclone_extra_distance",
		"active_skill_damage_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { 0, 20, 0, 0, 25, 0, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, 1, }, },
	},
}
skills["SummonPhantasmFadingProjectile"] = {
	name = "Physical Projectile",
	hidden = true,
	color = 4,
	baseEffectiveness = 1.0099999904633,
	incrementalEffectiveness = 0.048500001430511,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Hit] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.17,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_physical_damage",
		"spell_maximum_base_physical_damage",
		"base_is_projectile",
		"always_pierce",
	},
	levels = {
		[1] = { 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, }, },
	},
}
skills["HeraldOfAgonyMinionMortar"] = {
	name = "Mortar",
	hidden = true,
	color = 4,
	description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
	skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Attack] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 2,
	baseFlags = {
		attack = true,
		projectile = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"projectile_spread_radius",
		"projectile_minimum_range",
		"number_of_additional_projectiles",
		"active_skill_attack_speed_+%_final",
		"main_hand_base_maximum_attack_distance",
		"is_area_damage",
		"base_is_projectile",
		"distribute_additional_projectiles_over_contact_points",
	},
	levels = {
		[1] = { 20, 10, 5, -35, 50, damageEffectiveness = 0.4, cooldown = 7.5, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, }, },
	},
}
skills["HeraldOfAgonyMinionTailSpike"] = {
	name = "Tail Spike",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Hit] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1.3,
	baseFlags = {
		attack = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"monster_projectile_variation",
		"base_projectile_speed_+%",
		"active_skill_attack_speed_+%_final",
		"number_of_additional_projectiles",
		"base_is_projectile",
	},
	levels = {
		[1] = { 39, 0, 0, 4, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, }, },
	},
}
skills["HeraldOfAgonyMinionCleave"] = {
	name = "Cleave",
	hidden = true,
	color = 1,
	description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.Type53] = true, [SkillType.PhysicalSkill] = true, },
	weaponTypes = {
		["Two Handed Axe"] = true,
		["Thrusting One Handed Sword"] = true,
		["One Handed Axe"] = true,
		["Two Handed Sword"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"is_area_damage",
	},
	levels = {
		[1] = { levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["HeraldOfLightMinionSlam"] = {
	name = "Slam",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { -33, levelRequirement = 1, statInterpolation = { 1, }, },
	},
}
skills["SentinelHolySlam"] = {
	name = "Crusade Slam",
	hidden = true,
	color = 1,
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { -33, damageEffectiveness = 2, cooldown = 6, baseMultiplier = 2, levelRequirement = 0, statInterpolation = { 1, }, },
	},
}
skills["RelicTriggeredNova"] = {
	name = "Nova",
	hidden = true,
	color = 4,
	baseEffectiveness = 0.89999997615814,
	incrementalEffectiveness = 0.064000003039837,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.TriggeredGrantedSkill] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	statMap = {
		["base_life_regeneration_rate_per_minute"] = {
			mod("LifeRegen", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectName = "Holy Relic's Boon"}),
			div = 60,
		},
	},
	baseFlags = {
		spell = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"holy_relic_trigger_on_parent_attack_%",
		"base_skill_effect_duration",
		"spell_minimum_base_physical_damage",
		"spell_maximum_base_physical_damage",
	},
	levels = {
		[1] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.7, cooldown = 0.3, levelRequirement = 4, statInterpolation = { 1, 1, 3, 3, }, },
		[2] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.74, cooldown = 0.3, levelRequirement = 6, statInterpolation = { 1, 1, 3, 3, }, },
		[3] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.78, cooldown = 0.3, levelRequirement = 9, statInterpolation = { 1, 1, 3, 3, }, },
		[4] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.82, cooldown = 0.3, levelRequirement = 12, statInterpolation = { 1, 1, 3, 3, }, },
		[5] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.86, cooldown = 0.3, levelRequirement = 16, statInterpolation = { 1, 1, 3, 3, }, },
		[6] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.9, cooldown = 0.3, levelRequirement = 20, statInterpolation = { 1, 1, 3, 3, }, },
		[7] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.94, cooldown = 0.3, levelRequirement = 24, statInterpolation = { 1, 1, 3, 3, }, },
		[8] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 0.98, cooldown = 0.3, levelRequirement = 28, statInterpolation = { 1, 1, 3, 3, }, },
		[9] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.02, cooldown = 0.3, levelRequirement = 32, statInterpolation = { 1, 1, 3, 3, }, },
		[10] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.06, cooldown = 0.3, levelRequirement = 36, statInterpolation = { 1, 1, 3, 3, }, },
		[11] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.1, cooldown = 0.3, levelRequirement = 40, statInterpolation = { 1, 1, 3, 3, }, },
		[12] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.14, cooldown = 0.3, levelRequirement = 44, statInterpolation = { 1, 1, 3, 3, }, },
		[13] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.18, cooldown = 0.3, levelRequirement = 48, statInterpolation = { 1, 1, 3, 3, }, },
		[14] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.22, cooldown = 0.3, levelRequirement = 52, statInterpolation = { 1, 1, 3, 3, }, },
		[15] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.26, cooldown = 0.3, levelRequirement = 55, statInterpolation = { 1, 1, 3, 3, }, },
		[16] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.3, cooldown = 0.3, levelRequirement = 58, statInterpolation = { 1, 1, 3, 3, }, },
		[17] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.34, cooldown = 0.3, levelRequirement = 61, statInterpolation = { 1, 1, 3, 3, }, },
		[18] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.38, cooldown = 0.3, levelRequirement = 64, statInterpolation = { 1, 1, 3, 3, }, },
		[19] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.42, cooldown = 0.3, levelRequirement = 67, statInterpolation = { 1, 1, 3, 3, }, },
		[20] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.46, cooldown = 0.3, levelRequirement = 70, statInterpolation = { 1, 1, 3, 3, }, },
		[21] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 72, statInterpolation = { 1, 1, 3, 3, }, },
		[22] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 74, statInterpolation = { 1, 1, 3, 3, }, },
		[23] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 76, statInterpolation = { 1, 1, 3, 3, }, },
		[24] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 78, statInterpolation = { 1, 1, 3, 3, }, },
		[25] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 80, statInterpolation = { 1, 1, 3, 3, }, },
		[26] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 82, statInterpolation = { 1, 1, 3, 3, }, },
		[27] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 84, statInterpolation = { 1, 1, 3, 3, }, },
		[28] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 86, statInterpolation = { 1, 1, 3, 3, }, },
		[29] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 88, statInterpolation = { 1, 1, 3, 3, }, },
		[30] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 90, statInterpolation = { 1, 1, 3, 3, }, },
		[31] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 91, statInterpolation = { 1, 1, 3, 3, }, },
		[32] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 92, statInterpolation = { 1, 1, 3, 3, }, },
		[33] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 93, statInterpolation = { 1, 1, 3, 3, }, },
		[34] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 94, statInterpolation = { 1, 1, 3, 3, }, },
		[35] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 95, statInterpolation = { 1, 1, 3, 3, }, },
		[36] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 96, statInterpolation = { 1, 1, 3, 3, }, },
		[37] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 97, statInterpolation = { 1, 1, 3, 3, }, },
		[38] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 98, statInterpolation = { 1, 1, 3, 3, }, },
		[39] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 99, statInterpolation = { 1, 1, 3, 3, }, },
		[40] = { 100, 4000, 0.80000001192093, 1.2000000476837, damageEffectiveness = 1.5, cooldown = 0.3, levelRequirement = 100, statInterpolation = { 1, 1, 3, 3, }, },
	},
}
skills["DominatingBlowMinionCharge"] = {
	name = "Shield Charge",
	hidden = true,
	color = 4,
	description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Shield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, },
	weaponTypes = {
		["None"] = true,
		["Claw"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["One Handed Axe"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
		"base_movement_velocity_+%",
		"shield_charge_damage_+%_maximum",
		"ignores_proximity_shield",
		"global_cannot_crit",
	},
	levels = {
		[1] = { 25, 400, 30, cooldown = 4, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, },
	},
}
skills["SummonedRhoaShieldCharge"] = {
	name = "Shield Charge",
	hidden = true,
	color = 4,
	description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Shield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, },
	weaponTypes = {
		["None"] = true,
		["Claw"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["One Handed Axe"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
		"base_movement_velocity_+%",
		"shield_charge_damage_+%_maximum",
		"attack_speed_+%",
		"physical_damage_%_to_add_as_lightning",
		"shield_charge_extra_distance",
		"ignores_proximity_shield",
	},
	levels = {
		[1] = { 50, 100, 10, 20, 15, 0, cooldown = 3, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, 1, }, },
	},
}
skills["SummonedSnakeProjectile"] = {
	name = "Chaos Projectile",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Hit] = true, [SkillType.Triggerable] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.8,
	baseFlags = {
		attack = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"monster_projectile_variation",
		"base_is_projectile",
	},
	levels = {
		[1] = { 1, levelRequirement = 1, statInterpolation = { 1, }, },
	},
}
skills["DropBearSummonedGroundSlam"] = {
	name = "Ground Slam",
	hidden = true,
	color = 4,
	description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, },
	weaponTypes = {
		["Two Handed Mace"] = true,
		["Staff"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"base_stun_threshold_reduction_+%",
		"is_area_damage",
	},
	levels = {
		[1] = { 0, cooldown = 3, levelRequirement = 1, statInterpolation = { 1, }, },
	},
}
skills["DropBearSummonedRallyingCry"] = {
	name = "Rallying Cry",
	hidden = true,
	color = 1,
	description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
	skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Type90] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 0.25,
	statMap = {
		["damage_+%"] = {
			mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
	baseFlags = {
		warcry = true,
		area = true,
		duration = true,
	},
	baseMods = {
		skill("buffAllies", true),
	},
	qualityStats = {
	},
	stats = {
		"damage_+%",
		"base_skill_effect_duration",
		"base_mana_regeneration_rate_per_minute",
		"base_deal_no_damage",
	},
	levels = {
		[1] = { 25, 4000, 888, cooldown = 5, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, },
	},
}
skills["BoneGolemMultiAttack"] = {
	name = "Combo Attack",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"bone_golem_attack_speed_+%_final_after_third_combo_index",
		"bone_golem_damage_+%_final_after_third_combo_index",
	},
	levels = {
		[1] = { 200, 20, damageEffectiveness = 1.35, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = { 1, 1, }, },
	},
}
skills["BoneGolemCascade"] = {
	name = "Cascade",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"upheaval_number_of_spikes",
		"active_skill_base_radius_+",
		"is_area_damage",
	},
	levels = {
		[1] = { 5, 3, attackSpeedMultiplier = -10, cooldown = 4, damageEffectiveness = 0.65, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = { 1, 1, }, },
	},
}
skills["BoneGolemLeapSlam"] = {
	name = "Leap Slam",
	hidden = true,
	color = 4,
	description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
	skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MovementSkill] = true, [SkillType.TravelSkill] = true, },
	weaponTypes = {
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["One Handed Sword"] = true,
	},
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"is_area_damage",
		"disable_attack_repeats",
	},
	levels = {
		[1] = { attackSpeedMultiplier = -44, cooldown = 4, damageEffectiveness = 1.8, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["MinionInstability"] = {
	name = "Minion Instability",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		fire = true,
	},
	skillTypes = { [10] = true, },
	baseMods = {
		skill("FireMin", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
		skill("FireMax", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
		skill("showAverage", true),
		skill("radius", 22),
	},
	qualityStats = {
	},
	stats = {
	},
	levels = {
		[1] = { },
	},
}
skills["BeaconCausticCloud"] = {
	name = "Caustic Cloud",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		chaos = true,
	},
	skillTypes = { },
	baseMods = {
		skill("ChaosDot", 1, { type = "PerStat", stat = "Life", div = 10 }),
		skill("dotIsArea", true),
	},
	qualityStats = {
	},
	stats = {
	},
	levels = {
		[1] = { },
	},
}
skills["BeaconZombieCausticCloud"] = {
	name = "Caustic Cloud",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		chaos = true,
	},
	skillTypes = { },
	baseMods = {
		skill("ChaosDot", 1, { type = "PerStat", stat = "Life", div = 2 }),
		skill("dotIsArea", true),
	},
	qualityStats = {
	},
	stats = {
	},
	levels = {
		[1] = { },
	},
}
skills["InfernalLegion"] = {
	name = "Infernal Legion",
	hidden = true,
	color = 4,
	baseFlags = {
		spell = true,
		area = true,
	},
	skillTypes = { },
	baseMods = {
		skill("FireDot", 1, { type = "Multiplier", var = "InfernalLegionBaseDamage" }),
		skill("dotIsArea", true),
	},
	qualityStats = {
	},
	stats = {
	},
	levels = {
		[1] = { },
	},
}
