OpenNefia.Prototypes.Elona.Skill.Elona = {
    ActionAbsorbMagic = {
        Description = "Heal MP",
        Name = "Absorb Magic",
    },
    ActionChange = {
        Description = "Change target",
        Name = "Change",
    },
    ActionChaosBreath = {
        Description = "Breath(Chaos)",
        Name = "Chaos Breath",
    },
    ActionCheer = {
        Description = "Strengthen allies",
        Name = "Cheer",
    },
    ActionCurse = {
        Description = "Curse target",
        Name = "Curse",
    },
    ActionDarknessBreath = {
        Description = "Breath(Darkness)",
        Name = "Darkness Breath",
    },
    ActionBuffDeathWord = {
        Name = "Death Word",
    },
    ActionBuffPunishment = {
        Name = "Punishment",
        Description = "Punish target",
    },
    ActionBuffLulwysTrick = {
        Name = "Lulwy's Trick",
    },
    ActionBuffBoost = {
        Name = "Boost",
    },
    ActionDecapitation = {
        Description = "Kill target",
        Name = "Decapitation",
    },
    ActionDimensionalMove = {
        Description = "Teleport self",
        Name = "Dimensional Move",
    },
    ActionDistantAttack4 = {
        Name = "Distant Attack 4",
        Description = "Distant Attack",
    },
    ActionDrainBlood = {
        Description = "Drain HP",
        Name = "Drain Blood",
    },
    ActionDrawShadow = {
        Description = "Draw target",
        Name = "Draw Shadow",
    },
    ActionEtherGround = {
        Description = "Create ether grounds",
        Name = "Ether Ground",
    },
    ActionEyeOfDimness = {
        Description = "Dim target",
        Name = "Eye of dimness",
    },
    ActionEyeOfInsanity = {
        Description = "Craze target",
        Name = "Eye of Insanity",
    },
    ActionEyeOfMutation = {
        Description = "Mutate target",
        Name = "Eye of Mutation",
    },
    ActionFillCharge = {
        Description = "Restore charges",
        Name = "Fill Charge",
    },
    ActionFireBreath = {
        Description = "Breath(Fire)",
        Name = "Fire Breath",
    },
    ActionGrenade = {
        Description = "Surround(Sound)",
        Name = "Grenade",
    },
    ActionInsult = {
        Description = "Insult target",
        Name = "Insult",
    },
    ActionLightningBreath = {
        Description = "Breath(Lightning)",
        Name = "Lightning Breath",
    },
    ActionManisDisassembly = {
        Description = "Almost kill target",
        Name = "Mani's Disassembly",
    },
    ActionMewmewmew = {
        Description = "?",
        Name = "Mewmewmew!",
    },
    ActionMindBreath = {
        Description = "Breath(Mind)",
        Name = "Mind Breath",
    },
    ActionMirror = {
        Description = "Know self",
        Name = "Mirror",
    },
    ActionNerveBreath = {
        Description = "Breath(Nerve)",
        Name = "Nerve Breath",
    },
    ActionNetherBreath = {
        Description = "Breath(Nether)",
        Name = "Nether Breath",
    },
    ActionPoisonBreath = {
        Description = "Breath(Poison)",
        Name = "Poison Breath",
    },
    ActionPowerBreath = {
        Description = "Breath",
        Name = "Power Breath",
    },
    ActionImpregnate = {
        Description = "Impregnate target",
        Name = "Impregnate",
    },
    ActionRainOfSanity = {
        Description = "Cure insane area",
        Name = "Rain of sanity",
    },
    ActionScavenge = {
        Description = "Steal food",
        Name = "Scavenge",
    },
    ActionShadowStep = {
        Description = "Teleport to target",
        Name = "Shadow Step",
    },
    ActionSoundBreath = {
        Description = "Breath(Sound)",
        Name = "Sound Breath",
    },
    ActionSuicideAttack = {
        Description = "Suicide",
        Name = "Suicide Attack",
    },
    ActionSummonFire = {
        Description = "Summon fire creatures",
        Name = "Summon Fire",
    },
    ActionSummonPawn = {
        Description = "Summon pieces",
        Name = "Summon Pawn",
    },
    ActionSummonYeek = {
        Description = "Summon Yeeks",
        Name = "Summon Yeek",
    },
    ActionSwarm = {
        Description = "Attack circle",
        Name = "Swarm",
    },
    ActionTouchOfFear = {
        Description = "Fear target",
        Name = "Touch of Fear",
    },
    ActionTouchOfNerve = {
        Description = "Paralyze target",
        Name = "Touch of Nerve",
    },
    ActionTouchOfSleep = {
        Description = "Sleep target",
        Name = "Touch of Sleep",
    },
    ActionVanish = {
        Description = "Escape self.",
        Name = "Vanish",
    },
    ActionColdBreath = {
        Description = "Breath(Cold)",
        Name = "Cold Breath",
    },
    ActionDistantAttack7 = {
        Name = "Distant Attack 7",
        Description = "Distant Attack",
    },
    ActionDrawCharge = {
        Description = "Draw charges",
        Name = "Draw Charge",
    },
    ActionEyeOfEther = {
        Description = "Corrupt target",
        Name = "Eye of Ether",
    },
    ActionHarvestMana = {
        Description = "Restore MP",
        Name = "Harvest Mana",
    },
    ActionPrayerOfJure = {
        Description = "Heal HP self",
        Name = "Prayer of Jure",
    },
    ActionSummonCats = {
        Description = "Summon cats",
        Name = "Summon Cats",
    },
    ActionSummonSister = {
        Description = "Summon sisters",
        Name = "Summon sister",
    },
    ActionSuspiciousHand = {
        Description = "Steal from target",
        Name = "Suspicious Hand",
    },
    ActionTouchOfHunger = {
        Description = "Starve target",
        Name = "Touch of Hunger",
    },
    ActionTouchOfWeakness = {
        Description = "Weaken target",
        Name = "Touch of Weakness",
    },
    ActionDropMine = {
        Description = "Set Mine",
        Name = "Drop Mine",
    },
    ActionEyeOfMana = {
        Description = "Damage MP target",
        Name = "Eye of Mana",
    },
    ActionTouchOfPoison = {
        Description = "Poison target",
        Name = "Touch of Poison",
    },
}
