local combat = {}

for i = 10, 25 do
combat[i] = Combat()
combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)

local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 35000)
condition:setParameter(CONDITION_PARAM_SKILL_MELEEPERCENT, i)
condition:setParameter(CONDITION_PARAM_SKILL_FISTPERCENT, i)

	local area = createCombatArea({
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}
	})

combat[i]:setArea(area)
combat[i]:addCondition(condition)

end

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat[math.random(10, 25)]:execute(creature, var)
end

spell:name("twins skill reducer")
spell:words("###151")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:needDirection(true)
spell:register()