﻿-- Item data (c) Grinding Gear Games

return {
-- Jewel: Drop
[[
Anatomical Knowledge
Cobalt Jewel
Radius: Large
(6-8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
]],[[
The Anima Stone
Prismatic Jewel
Source: Vendor Recipe
Limited to: 1
Can Summon up to 1 additional Golem at a time
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
]],[[
Apparitions
Viridian Jewel
Minions have (5-10)% increased Movement Speed
Minions have (2-5)% additional chance to Dodge Attacks
]],[[
Army of Bones
Cobalt Jewel
Variant: {2_6}Pre 3.0.0
Minions deal (8-12)% increased Damage
+2 to maximum number of Skeletons
(10-20)% reduced Skeleton Duration
]],[[
The Blue Dream
Cobalt Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Blue Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
]],[[
The Blue Nightmare
Cobalt Jewel
League: Breach
Source: Upgraded from unique{The Blue Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spells at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
]],[[
Brawn
Crimson Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
]],[[
Brute Force Solution
Cobalt Jewel
Radius: Large
+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
]],[[
Careful Planning
Viridian Jewel
Radius: Large
+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
]],[[
Cheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
]],[[
Clear Mind
Cobalt Jewel
Limited to: 1
(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is Reserved
]],[[
Coated Shrapnel
Crimson Jewel
Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
]],[[
Cold Steel
Viridian Jewel
Radius: Large
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
]],[[
Efficient Training
Crimson Jewel
Radius: Large
+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
]],[[
Eldritch Knowledge
Cobalt Jewel
Radius: Medium
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
]],[[
Energised Armour
Crimson Jewel
Radius: Large
(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
]],[[
Energy From Within
Cobalt Jewel
Variant: Pre 2.5.0
Variant: Current
Radius: Large
{variant:1}(8-12)% increased maximum Energy Shield
{variant:2}(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
]],[[
Fertile Mind
Cobalt Jewel
Radius: Large
+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
]],[[
Fireborn
Crimson Jewel
Radius: Medium
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
]],[[
Fluid Motion
Viridian Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
]],[[
Fortified Legion
Cobalt Jewel
Limited to: 1
Minions have (5-15)% increased maximum Life
Minions Recover 2% of their Maximum Life when they Block
]],[[
Fragile Bloom
Crimson Jewel
2% of Life Regenerated per Second
10% increased Damage taken
]],[[
From Dust
Cobalt Jewel
Limited to: 1
Summon 2 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
]],[[
The Golden Rule
Viridian Jewel
(30–40)% increased Armour while Bleeding 
Bleeding you inflict is Reflected to you 
+1% to Chaos Resistance per Poison on you 
Poison you inflict is Reflected to you 
]],[[
Grand Spectrum
Cobalt Jewel
Limited to: 3
Variant: {2_6}Pre 3.0.0
Variant: Current
{variant:1}Gain 15 Mana per Grand Spectrum
{variant:2}Gain 30 Mana per Grand Spectrum
]],[[
Grand Spectrum
Crimson Jewel
Limited to: 3
Variant: {2_6}Pre 3.0.0
Variant: Current
{variant:1}Gain 75 Armour per Grand Spectrum
{variant:2}Gain 200 Armour per Grand Spectrum
]],[[
Grand Spectrum
Viridian Jewel
Limited to: 3
Variant: Pre 2.5.0
Variant: {2_6}Pre 3.0.0
Variant: Current
{variant:1}5% increased Elemental Damage per Grand Spectrum
{variant:2}4% increased Elemental Damage per Grand Spectrum
{variant:3}12% increased Elemental Damage per Grand Spectrum
]],[[
The Green Dream
Viridian Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Green Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
]],[[
The Green Nightmare
Viridian Jewel
League: Breach
Source: Upgraded from unique{The Green Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attacks at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
]],[[
Hair Trigger
Viridian Jewel
Variant: Pre 2.6.0
Variant: Current
(15-25)% increased Trap Damage
{variant:1}(20-30)% increased Trap Trigger Radius
{variant:2}(40-60)% increased Trap Trigger Area of Effect
]],[[
Healthy Mind
Cobalt Jewel
Limited to: 1
Radius: Large
(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
]],[[
Hidden Potential
Viridian Jewel
Limited to: 1
(20-25)% increased Damage for each Magic Item Equipped
]],[[
Hotfooted
Viridian Jewel
Limited to: 1
(10-15)% increased Movement Speed while Ignited
]],[[
Inertia
Crimson Jewel
Radius: Large
+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
]],[[
Inspired Learning
Crimson Jewel
Radius: Small
If 4 Notables are Allocated in Radius, When you Kill a Rare monster, you gain 1
of its mods for 20 seconds
]],[[
Intuitive Leap
Viridian Jewel
Radius: Small
Passives in Radius can be Allocated without being connected to your tree
]],[[
Izaro's Turmoil
Crimson Jewel
Source: Drops in The Lord's Labyrinth
(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
]],[[
Lioneye's Fall
Viridian Jewel
Radius: Medium
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
]],[[
Malicious Intent
Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
]],[[
Mantra of Flames
Crimson Jewel
Limited to: 1
Adds (3-5) to (8-12) Fire Attack Damage per Buff on You
Adds (2-3) to (5-8) Fire Spell Damage per Buff on You
]],[[
Martial Artistry
Crimson Jewel
Limited to: 1
(10-15)% increased Area of Effect while Unarmed
]],[[
Might in All Forms
Crimson Jewel
Radius: Medium
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
]],[[
Might of the Meek
Crimson Jewel
Radius: Large
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
]],[[
Primordial Eminence
Viridian Jewel
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
]],[[
Primordial Harmony
Cobalt Jewel
Variant: Pre 3.3.0
Variant: Current
Golem Skills have (20-30)% increased Cooldown Recovery Speed
{variant:1}Golems have (10-15)% increased Cooldown Recovery Speed
{variant:2}Golems have (30-45)% increased Cooldown Recovery Speed
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Golems regenerate 2% of their Maximum Life per second
Primordial
]],[[
Primordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
]],[[
Pugilist
Viridian Jewel
Radius: Large
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
]],[[
Pure Talent
Viridian Jewel
Limited to: 1
While your Passive Skill Tree connects to a class' Starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5 to Critical Strike Chance
Witch: 0.5% of Maximum Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
]],[[
Rain of Splinters
Crimson Jewel
Limited to: 1
(30-50)% reduced Totem Damage
Totems Fire 2 additional Projectiles
]],[[
Reckless Defence
Cobalt Jewel
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.4.0
Variant: Current
{variant:1}20% of Block Chance applied to Spells
{variant:2}+6% chance to Block Spell Damage
{variant:3}+(2-4)% chance to Block Spell Damage
(2-4)% chance to Block Attack Damage
(7-10)% additional Chance to receive a Critical Strike
]],[[
The Red Dream
Crimson Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Red Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
]],[[
The Red Nightmare
Crimson Jewel
League: Breach
Source: Upgraded from unique{The Red Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
]],[[
Soul's Wick
Cobalt Jewel
Limited to: 1
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre 
Spectres have (800–1000)% increased Critical Strike Chance 
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas 
]],[[
Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
]],[[
Static Electricity
Viridian Jewel
Radius: Large
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
]],[[
Tempered Flesh
Crimson Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Flesh} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Current
Radius: Medium
-1 Strength per 1 Strength on Allocated Passives in Radius
{variant:1}+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
{variant:2}+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
]],[[
Transcendent Flesh
Crimson Jewel
League: Incursion
Source: Upgraded from unique{Tempered Flesh} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Current
Radius: Medium
-1 Strength per 1 Strength on Allocated Passives in Radius
1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
{variant:1}+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
{variant:2}+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
]],[[
Tempered Mind
Cobalt Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Mind} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Current
Radius: Medium
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
{variant:1}+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
]],[[
Transcendent Mind
Cobalt Jewel
League: Incursion
Source: Upgraded from unique{Tempered Mind} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Current
Radius: Medium
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
0.4% of Energy Shield Regenerated per Second for
every 10 Intelligence on Allocated Passives in Radius
{variant:1}+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
]],[[
Tempered Spirit
Viridian Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Spirit} via currency{Vial of Transcendence}
Radius: Medium
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
]],[[
Transcendent Spirit
Viridian Jewel
League: Incursion
Source: Upgraded from unique{Tempered Spirit} via currency{Vial of Transcendence}
Radius: Medium
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
]],[[
To Dust
Cobalt Jewel
Variant: Current
Minions deal (8-12)% increased Damage
(10-20)% reduced Skeleton Duration
(3-5)% increased Skeleton Movement Speed
(7-10)% increased Skeleton Attack Speed
(7-10)% increased Skeleton Cast speed
]],[[
Unnatural Instinct
Viridian Jewel
Limited to: 1
Radius: Small
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
]],[[
Unstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional time
]],[[
Watcher's Eye
Prismatic Jewel
Source: Drops from unique{The Elder}
Has Alt Variant: true
Variant: Anger: Fire Leech
Variant: Anger: Fire Pen
Variant: Anger: Physical Add Fire
Variant: Anger: Physical Convert Fire
Variant: Clarity: Dmg. Mana before Life
Variant: Clarity: Mana Add Energy Shield
Variant: Clarity: Recover Mana
Variant: Clarity: Mana Cost
Variant: Determination: Block
Variant: Determination: Phys Dmg Reduct
Variant: Determination: Red. Crit Dmg
Variant: Determination: Vuln. Immune
Variant: Discipline: Spell Block
Variant: Discipline: Energy Shield on Hit
Variant: Discipline: Energy Shield Regen
Variant: Discipline: Faster Rchrg. Start
Variant: Grace: Additional Evade
Variant: Grace: Dodge Chance
Variant: Grace: Movement Speed
Variant: Grace: Enfeeble Immune
Variant: Haste: Spell Dodge Chance
Variant: Haste: Onslaught on Kill
Variant: Haste: Phasing
Variant: Haste: Temp. Chains Immune
Variant: Hatred: Added Cold Damage
Variant: Hatred: Crit Chance
Variant: Hatred: Cold Pen
Variant: Hatred: Physical Convert Cold
Variant: Purity of Elements: Phys as Cold
Variant: Purity of Elements: Phys as Fire
Variant: Purity of Elements: Phys as Light
Variant: Purity of Elements: EW Immune
Variant: Purity of Fire: Ignite Immune
Variant: Purity of Fire: Phys as Fire
Variant: Purity of Fire: Bur.Gr Immune
Variant: Purity of Fire: Flamm. Immune
Variant: Purity of Ice: Freeze Immune
Variant: Purity of Ice: Phys as Cold
Variant: Purity of Ice: Chl.Gr Immune
Variant: Purity of Ice: Frostbite Immune
Variant: Purity of Lightning: Shock Immune
Variant: Purity of Lightning: Phys as Light
Variant: Purity of Lightning: Cond. Immune
Variant: Purity of Lightning: Shk.Gr Immune
Variant: Vitality: Life Leech
Variant: Vitality: Life Regen
Variant: Vitality: Life on Hit
Variant: Vitality: Life Recovery
Variant: Wrath: Light Leech
Variant: Wrath: Light Pen
Variant: Wrath: Phys Add Light
Variant: Wrath: Phys Convert Light
Limited to: 1
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life 
(4–6)% increased maximum Mana
{variant:1}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
{variant:2}Damage Penetrates (10-15)% Fire Resistance while affected by Anger
{variant:3}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
{variant:4}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
{variant:5}(6-10)% of Damage taken from Mana before Life while affected by Clarity
{variant:6}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
{variant:7}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
{variant:8}-(10-5) to Total Mana Cost of Skills while affected by Clarity
{variant:9}(5-8)% chance to Block while affected by Determination
{variant:10}(5-8)% additional Physical Damage Reduction while affected by Determination
{variant:11}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
{variant:12}Unaffected by Vulnerability while affected by Determination
{variant:13}(5-8)% chance to Block Spells while affected by Discipline
{variant:14}(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
{variant:15}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
{variant:16}(30-40)% faster start of Energy Shield Recharge while affected by Discipline
{variant:17}+(5-8)% chance to Evade Attacks while affected by Grace
{variant:18}(6-10)% chance to Dodge Attacks while affected by Grace
{variant:19}(10-15)% increased Movement Speed while affected by Grace
{variant:20}Unaffected by Enfeeble while affected by Grace
{variant:21}(5-8)% chance to Dodge Spells while affected by Haste
{variant:22}You gain Onslaught for 4 seconds on Kill while affected by Haste
{variant:23}You have Phasing while affected by Haste
{variant:24}Unaffected by Temporal Chains while affected by Haste
{variant:25}Adds (58-70) to (88-104) Cold Damage while affected by Hatred
{variant:26}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
{variant:27}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
{variant:28}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
{variant:29}(8-12)% of Physical Damage taken as Cold Damage while affected by Purity of Elements
{variant:30}(8-12)% of Physical Damage taken as Fire Damage while affected by Purity of Elements
{variant:31}(8-12)% of Physical Damage taken as Lightning Damage while affected by Purity of Elements
{variant:32}Unaffected by Elemental Weakness while affected by Purity of Elements
{variant:33}Immune to Ignite while affected by Purity of Fire
{variant:34}(6-10)% of Physical Damage taken as Fire Damage while affected by Purity of Fire
{variant:35}Unaffected by Burning Ground while affected by Purity of Fire
{variant:36}Unaffected by Flammability while affected by Purity of Fire
{variant:37}Immune to Freeze while affected by Purity of Ice
{variant:38}(6-10)% of Physical Damage taken as Cold Damage while affected by Purity of Ice
{variant:39}Unaffected by Chilled Ground while affected by Purity of Ice
{variant:40}Unaffected by Frostbite while affected by Purity of Ice
{variant:41}Immune to Shock while affected by Purity of Lightning
{variant:42}(6-10)% of Physical Damage taken as Lightning Damage while affected by Purity of Lightning
{variant:43}Unaffected by Conductivity while affected by Purity of Lightning
{variant:44}Unaffected by Shocked Ground while affected by Purity of Lightning
{variant:45}(1-1.5)% of Damage leeched as Life while affected by Vitality
{variant:46}(100-140) Life Regenerated per Second while affected by Vitality
{variant:47}(20-30) Life gained for each Enemy Hit while affected by Vitality
{variant:48}(20-30)% increased Life Recovery Rate while affected by Vitality
{variant:49}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
{variant:50}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
{variant:51}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
{variant:52}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
]],
-- Jewel: Threshold
[[
Combat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
Elemental Hit deals (10–15)% increased Damage
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
]],[[
Combat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
Elemental Hit deals (10–15)% increased Damage
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage
]],[[
Combat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
Elemental Hit deals (10–15)% increased Damage
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
]],[[
Collateral Damage
Viridian Jewel
Limited to: 2
Radius: Medium
(10–15)% increased Physical Damage
With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Shrapnel Shot's
cone has a 50% chance to deal Double Damage
]],[[
Dead Reckoning
Cobalt Jewel
Variant: {2_6}Pre 3.0.0
Variant: Current
Limited to: 3
Radius: Medium
Minions have +(7-10)% to all Elemental Resistances
{variant:1}With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons
{variant:2}With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons
]],[[
Divide and Conquer
Viridian Jewel
Radius: Medium
(10–15)% increased Attack Damage while holding a Shield
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
]],[[
Fight for Survival
Viridian Jewel
Limited to: 2
Radius: Medium
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage 
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
]],[[
First Snow
Cobalt Jewel
Limited to: 2
Radius: Medium
(7–10)% increased Projectile Damage 
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
]],[[
Frozen Trail
Cobalt Jewel
Limited to: 2
Radius: Medium
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile
Speed per second
]],[[
Growing Agony
Viridian Jewel
Variant: Pre 2.6.0
Variant: {2_6}Pre 3.0.0
Variant: Current
Limited to: 1
Radius: Medium
(4-12)% increased Damage over Time
{variant:1,2}With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy
{variant:3}With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
{variant:2,3}With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
]],[[
Hazardous Research
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova
(20-15)% reduced Spark Duration
]],[[
Inevitability
Cobalt Jewel
Limited to: 2
Radius: Medium
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile
With at least 40 Intelligence in Radius, Magma Orb
has 10% increased Area of Effect per Chain
]],[[
The Long Winter
Cobalt Jewel
Limited to: 2
Radius: Medium
(10–15)% increased Cold Damage 
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst 
]],[[
Might and Influence
Viridian Jewel
Limited to: 1
Radius: Medium
(10–15)% increased Physical Damage
With at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
]],[[
Omen on the Winds
Viridian Jewel
Variant: {2_6}Pre 3.0.0
Variant: Pre 3.1.0
Variant: Current
Limited to: 2
Radius: Medium
{variant:1}(15-20)% increased Damage against Chilled Enemies
{variant:2,3}(15-20)% increased Damage with Hits against Chilled Enemies
{variant:2}With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
{variant:3}With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
{variant:1}With at least 40 Dexterity in Radius, Ice Shot has 50% chance of Projectiles Piercing
]],[[
Overwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10
]],[[
Pitch Darkness
Viridian Jewel
Radius: Medium
(5-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
]],[[
Rapid Expansion
Crimson Jewel
Variant: Pre 2.6.0
Variant: Pre 3.3.0
Variant: Current
Limited to: 2
Radius: Medium
(4-12)% increased Physical Damage
{variant:1}With at least 40 Strength in Radius, Ground Slam has a 20% increased angle
{variant:2}With at least 40 Strength in Radius, Ground Slam has a 35% increased angle
{variant:3}With at least 40 Strength in Radius, Ground Slam has a 50% increased angle
{variant:2}With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy
{variant:3}With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy
]],[[
Ring of Blades
Viridian Jewel
Variant: {2_6}Pre 3.0.0
Variant: Current
Limited to: 1
Radius: Medium
(10–15)% increased Physical Damage 
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova
{variant:1}With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles
{variant:2}With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
]],[[
Rolling Flames
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 2
Radius: Medium
(5-15)% increased Fire Damage
{variant:1}With at least 40 Intelligence in Radius, Fireball Projectiles gain Area of Effect Radius as they travel further, up to 50% increased Radius.
{variant:2}With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
]],[[
Shattered Chains
Crimson Jewel
Radius: Medium
(5-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
]],[[
Spirit Guards
Viridian Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 2
Radius: Medium
Minions deal (8-12)% increased Damage
{variant:1}With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons
{variant:2}With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
]],[[
Spirited Response
Cobalt Jewel
Limited to: 2
Radius: Medium
(5-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies
]],[[
Spreading Rot
Cobalt Jewel
Limited to: 2
Radius: Medium
(7-13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
With at least 40 Intelligence in Radius, Enemies Hindered by Blight take 25% increased Chaos Damage
]],[[
Steel Spirit
Viridian Jewel
Variant: Pre 2.6.0
Variant: Current
Radius: Medium
(6-10)% increased Projectile Damage
{variant:1}With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits.
{variant:2}With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits.
]],[[
Sudden Ignition
Viridian Jewel
Limited to: 1
Radius: Medium
(10–15)% increased Fire Damage 
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
]],[[
Unending Hunger 
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions have (5-8)% increased Area of Effect of Area Skills
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
]],[[
The Vigil
Crimson Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 1
Radius: Medium
(8-15)% increased Armour
{variant:1}With at least 40 Strength in Radius, Vigilant Strike also Fortifies Nearby Allies for 3 seconds.
{variant:2}With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds
]],[[
Violent Dead
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions deal (10-15)% increased Damage 
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
]],[[
Volley Fire
Viridian Jewel
Variant: Pre 3.9.0
Variant: Current
Limited to: 1
Radius: Medium
(6-10)% increased Projectile Damage
{variant:1}With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
{variant:2}With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
]],[[
Weight of the Empire
Crimson Jewel
Limited to: 2
Radius: Medium
(8-12)% increased Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage
]],[[
Wildfire
Crimson Jewel
Limited to: 1
Radius: Medium
(10–15)% increased Fire Damage 
With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
]],[[
Winter's Bounty
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Pre 3.3.0
Variant: Current
Limited to: 1
Radius: Medium
(5-15)% increased Cold Damage
{variant:1}With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill
{variant:2}With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill
{variant:3}With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area
{variant:3}With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges
]],[[
Winter Burial
Crimson Jewel
Limited to: 2
Radius: Medium
(10–15)% increased Cold Damage 
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage converted to Cold Damage
]],
-- Jewel: Corrupted
[[
Ancient Waystones
Crimson Jewel
Limited to: 1
60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
]],[[
Atziri's Reign
Crimson Jewel
Limited to: 2
(15-20)% increased Vaal Skill Effect Duration
Corrupted
]],[[
Blood Sacrifice
Crimson Jewel
1% of maximum Mana gained on Kill
Removes 1% of maximum Life on Kill
Removes 1% of maximum Energy Shield on Kill
Corrupted
]],[[
Brittle Barrier
Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage Taken while Energy Shield is Full
Corrupted
]],[[
Chill of Corruption
Viridian Jewel
Limited to: 1
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
]],[[
Combustibles
Crimson Jewel
10% reduced Quantity of Items found
(20-30)% increased Burning Damage
Corrupted
]],[[
Corrupted Energy
Cobalt Jewel
Implicits: 0
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield
Corrupted
]],[[
Fevered Mind
Cobalt Jewel
(20-30)% increased Spell Damage
100% increased Mana Cost of Skills
Corrupted
]],[[
Fragility
Crimson Jewel
−1 Maximum Endurance Charges
Corrupted
]],[[
Hungry Abyss
Viridian Jewel
Limited to: 1
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
Corrupted
]],[[
Mutated Growth
Cobalt Jewel
Limited to: 1
10% increased Experience Gain of Corrupted Gems
Corrupted
]],[[
Pacifism
Viridian Jewel
−1 Maximum Frenzy Charges
Corrupted
]],[[
Powerlessness
Cobalt Jewel
−1 Maximum Power Charges
Corrupted
]],[[
Sacrificial Harvest
Viridian Jewel
Limited to: 1
(20-30)% chance to gain an additional Vaal Soul on Kill
Corrupted
]],[[
Self-Flagellation
Viridian Jewel
Limited to: 1
Implicits: 0
An additional Curse can be applied to you
(10-20)% increased Damage per Curse on you
Corrupted
]],[[
Vaal Sentencing
Cobalt Jewel
(80-120)% increased Vaal Skill Critical Strike Chance
Corrupted
]],[[
Weight of Sin
Viridian Jewel
(15-20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
]],
-- Jewel: Quest rewards
[[
Assassin's Haste
Cobalt Jewel
Limited to: 1
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
]],[[
Conqueror's Efficiency
Crimson Jewel
Limited to: 1
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
2% reduced Mana Reserved
]],[[
Conqueror's Longevity
Viridian Jewel
Variant: {2_6}Pre 3.0.0
Variant: Current
Limited to: 1
{variant:1}3% chance to Avoid Elemental Status Ailments
{variant:2}3% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
]],[[
Conqueror's Potency
Cobalt Jewel
Limited to: 1
4% increased Effect of your Curses
8% increased effect of Flasks
3% increased effect of Non-Curse Auras you Cast
]],[[
Poacher's Aim
Viridian Jewel
Variant: {2_6}Pre 3.0.0
Variant: Current
Limited to: 1
{variant:1}15% chance of Projectiles Piercing
{variant:2}Projectiles Pierce an additional Target
10% increased Projectile Damage
]],[[
Survival Instincts
Viridian Jewel
Limited to: 1
+20 to Dexterity
+6% to all Elemental Resistances
]],[[
Survival Secrets
Cobalt Jewel
Limited to: 1
3 Mana Regenerated per second
10% increased Elemental Damage
]],[[
Survival Skills
Crimson Jewel
Limited to: 1
10% increased Physical Damage
+50 to Armour
]],[[
Warlord's Reach
Crimson Jewel
Limited to: 1
8% increased Attack Damage
+1 Melee Weapon and Unarmed Range
]],
-- Jewel: Labyrinth rewards
[[
Emperor's Cunning
Viridian Jewel
Source: Fastest Normal Labyrinth
Limited to: 1
20% increased Accuracy Rating
3% increased Character Size
(4-6)% increased Dexterity
]],[[
Emperor's Mastery
Prismatic Jewel
Source: Fastest Eternal Labyrinth
Limited to: 1
4% increased maximum Life
3% increased Character Size
5% increased Defences
(5-7)% increased Attributes
]],[[
Emperor's Might
Crimson Jewel
Source: Fastest Merciless Labyrinth
Limited to: 1
10% increased Damage
3% increased Character Size
(4-6)% increased Strength
]],[[
Emperor's Wit
Cobalt Jewel
Source: Fastest Cruel Labyrinth
Limited to: 1
30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
]],
}