local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

arr = {
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	}

local area = createCombatArea(arr)
combat:setArea(area)

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var), creature:remove()
end

spell:name("energy pulse explosion")
spell:words("###401")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:register()