-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...


itemBases["Splintered Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	armour = { BlockChance = 24, ArmourBase = 9, MovementPenalty = 3, },
	req = { str = 10, },
}
itemBases["Corroded Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 23, ArmourBase = 46, MovementPenalty = 3, },
	req = { level = 5, str = 20, },
}
itemBases["Rawhide Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 26, ArmourBase = 53, MovementPenalty = 3, },
	req = { level = 11, str = 33, },
}
itemBases["Cedar Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 108, MovementPenalty = 3, },
	req = { level = 17, str = 46, },
}
itemBases["Copper Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(30-40) to maximum Life",
	armour = { BlockChance = 24, ArmourBase = 191, MovementPenalty = 3, },
	req = { level = 24, str = 62, },
}
itemBases["Reinforced Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 23, ArmourBase = 287, MovementPenalty = 3, },
	req = { level = 30, str = 76, },
}
itemBases["Painted Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 217, MovementPenalty = 3, },
	req = { level = 35, str = 87, },
}
itemBases["Buckskin Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 26, ArmourBase = 177, MovementPenalty = 3, },
	req = { level = 39, str = 96, },
}
itemBases["Mahogany Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 265, MovementPenalty = 3, },
	req = { level = 43, str = 105, },
}
itemBases["Bronze Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(30-40) to maximum Life",
	armour = { BlockChance = 24, ArmourBase = 367, MovementPenalty = 3, },
	req = { level = 47, str = 114, },
}
itemBases["Girded Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 23, ArmourBase = 481, MovementPenalty = 3, },
	req = { level = 51, str = 123, },
}
itemBases["Crested Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 338, MovementPenalty = 3, },
	req = { level = 55, str = 132, },
}
itemBases["Shagreen Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 26, ArmourBase = 261, MovementPenalty = 3, },
	req = { level = 58, str = 139, },
}
itemBases["Ebony Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 412, MovementPenalty = 3, },
	req = { level = 61, str = 159, },
}
itemBases["Ezomyte Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(30-40) to maximum Life",
	armour = { BlockChance = 24, ArmourBase = 522, MovementPenalty = 3, },
	req = { level = 64, str = 159, },
}
itemBases["Colossal Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(10-20) to maximum Life",
	armour = { BlockChance = 23, ArmourBase = 632, MovementPenalty = 3, },
	req = { level = 67, str = 159, },
}
itemBases["Pinnacle Tower Shield"] = {
	type = "Shield",
	subType = "Armour",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
	implicit = "+(20-30) to maximum Life",
	armour = { BlockChance = 25, ArmourBase = 467, MovementPenalty = 3, },
	req = { level = 70, str = 159, },
}

itemBases["Goathide Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 25, EvasionBase = 12, MovementPenalty = 3, },
	req = { dex = 13, },
}
itemBases["Pine Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 43, MovementPenalty = 3, },
	req = { level = 8, dex = 26, },
}
itemBases["Painted Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 24, EvasionBase = 109, MovementPenalty = 3, },
	req = { level = 16, dex = 44, },
}
itemBases["Hammered Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 27, EvasionBase = 96, MovementPenalty = 3, },
	req = { level = 23, dex = 60, },
}
itemBases["War Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "9% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 145, MovementPenalty = 3, },
	req = { level = 29, dex = 74, },
}
itemBases["Gilded Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 25, EvasionBase = 197, MovementPenalty = 3, },
	req = { level = 34, dex = 85, },
}
itemBases["Oak Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 188, MovementPenalty = 3, },
	req = { level = 38, dex = 94, },
}
itemBases["Enameled Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 24, EvasionBase = 277, MovementPenalty = 3, },
	req = { level = 42, dex = 103, },
}
itemBases["Corrugated Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 27, EvasionBase = 189, MovementPenalty = 3, },
	req = { level = 46, dex = 112, },
}
itemBases["Battle Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "9% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 246, MovementPenalty = 3, },
	req = { level = 50, dex = 121, },
}
itemBases["Golden Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 25, EvasionBase = 310, MovementPenalty = 3, },
	req = { level = 54, dex = 130, },
}
itemBases["Ironwood Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 280, MovementPenalty = 3, },
	req = { level = 57, dex = 136, },
}
itemBases["Lacquered Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 24, EvasionBase = 440, MovementPenalty = 3, },
	req = { level = 60, dex = 159, },
}
itemBases["Vaal Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "3% increased Movement Speed",
	armour = { BlockChance = 27, EvasionBase = 275, MovementPenalty = 3, },
	req = { level = 63, dex = 159, },
}
itemBases["Crusader Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "9% increased Movement Speed",
	armour = { BlockChance = 26, EvasionBase = 330, MovementPenalty = 3, },
	req = { level = 66, dex = 159, },
}
itemBases["Imperial Buckler"] = {
	type = "Shield",
	subType = "Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
	implicit = "6% increased Movement Speed",
	armour = { BlockChance = 25, EvasionBase = 385, MovementPenalty = 3, },
	req = { level = 69, dex = 159, },
}

itemBases["Twig Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(10-15)% increased Spell Damage",
	armour = { BlockChance = 22, EnergyShieldBase = 5, MovementPenalty = 3, },
	req = { int = 15, },
}
itemBases["Yew Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 9, MovementPenalty = 3, },
	req = { level = 9, int = 28, },
}
itemBases["Bone Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(15-20)% increased Spell Damage",
	armour = { BlockChance = 22, EnergyShieldBase = 14, MovementPenalty = 3, },
	req = { level = 15, int = 42, },
}
itemBases["Tarnished Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 20, MovementPenalty = 3, },
	req = { level = 23, int = 60, },
}
itemBases["Jingling Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(10-15)% increased Spell Damage",
	armour = { BlockChance = 23, EnergyShieldBase = 24, MovementPenalty = 3, },
	req = { level = 28, int = 71, },
}
itemBases["Brass Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	armour = { BlockChance = 25, EnergyShieldBase = 33, MovementPenalty = 3, },
	req = { level = 33, int = 82, },
}
itemBases["Walnut Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 30, MovementPenalty = 3, },
	req = { level = 37, int = 92, },
}
itemBases["Ivory Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(15-20)% increased Spell Damage",
	armour = { BlockChance = 22, EnergyShieldBase = 33, MovementPenalty = 3, },
	req = { level = 41, int = 100, },
}
itemBases["Ancient Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 36, MovementPenalty = 3, },
	req = { level = 45, int = 110, },
}
itemBases["Chiming Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(10-15)% increased Spell Damage",
	armour = { BlockChance = 23, EnergyShieldBase = 39, MovementPenalty = 3, },
	req = { level = 49, int = 118, },
}
itemBases["Thorium Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	armour = { BlockChance = 25, EnergyShieldBase = 51, MovementPenalty = 3, },
	req = { level = 53, int = 128, },
}
itemBases["Lacewood Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 45, MovementPenalty = 3, },
	req = { level = 56, int = 134, },
}
itemBases["Fossilised Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(15-20)% increased Spell Damage",
	armour = { BlockChance = 22, EnergyShieldBase = 47, MovementPenalty = 3, },
	req = { level = 59, int = 141, },
}
itemBases["Vaal Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(5-10)% increased Spell Damage",
	armour = { BlockChance = 24, EnergyShieldBase = 53, MovementPenalty = 3, },
	req = { level = 62, int = 159, },
}
itemBases["Harmonic Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	implicit = "(10-15)% increased Spell Damage",
	armour = { BlockChance = 23, EnergyShieldBase = 55, MovementPenalty = 3, },
	req = { level = 65, int = 159, },
}
itemBases["Titanium Spirit Shield"] = {
	type = "Shield",
	subType = "Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
	armour = { BlockChance = 25, EnergyShieldBase = 64, MovementPenalty = 3, },
	req = { level = 68, int = 159, },
}

itemBases["Rotted Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "60% increased Block Recovery",
	armour = { BlockChance = 23, ArmourBase = 13, EvasionBase = 13, MovementPenalty = 3, },
	req = { level = 5, str = 10, dex = 10, },
}
itemBases["Fir Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "180% increased Block Recovery",
	armour = { BlockChance = 23, ArmourBase = 29, EvasionBase = 29, MovementPenalty = 3, },
	req = { level = 12, str = 19, dex = 19, },
}
itemBases["Studded Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "60% increased Block Recovery",
	armour = { BlockChance = 26, ArmourBase = 46, EvasionBase = 46, MovementPenalty = 3, },
	req = { level = 20, str = 28, dex = 28, },
}
itemBases["Scarlet Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	armour = { BlockChance = 25, ArmourBase = 87, EvasionBase = 87, MovementPenalty = 3, },
	req = { level = 27, str = 37, dex = 37, },
}
itemBases["Splendid Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "120% increased Block Recovery",
	armour = { BlockChance = 24, ArmourBase = 75, EvasionBase = 75, MovementPenalty = 3, },
	req = { level = 33, str = 44, dex = 44, },
}
itemBases["Maple Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "180% increased Block Recovery",
	armour = { BlockChance = 23, ArmourBase = 88, EvasionBase = 88, MovementPenalty = 3, },
	req = { level = 39, str = 52, dex = 52, },
}
itemBases["Spiked Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "60% increased Block Recovery",
	armour = { BlockChance = 26, ArmourBase = 102, EvasionBase = 102, MovementPenalty = 3, },
	req = { level = 45, str = 58, dex = 58, },
}
itemBases["Crimson Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	armour = { BlockChance = 25, ArmourBase = 155, EvasionBase = 155, MovementPenalty = 3, },
	req = { level = 49, str = 64, dex = 64, },
}
itemBases["Baroque Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "120% increased Block Recovery",
	armour = { BlockChance = 24, ArmourBase = 122, EvasionBase = 122, MovementPenalty = 3, },
	req = { level = 54, str = 70, dex = 70, },
}
itemBases["Teak Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "180% increased Block Recovery",
	armour = { BlockChance = 23, ArmourBase = 131, EvasionBase = 131, MovementPenalty = 3, },
	req = { level = 58, str = 74, dex = 74, },
}
itemBases["Spiny Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "60% increased Block Recovery",
	armour = { BlockChance = 26, ArmourBase = 154, EvasionBase = 154, MovementPenalty = 3, },
	req = { level = 62, str = 85, dex = 85, },
}
itemBases["Cardinal Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	armour = { BlockChance = 25, ArmourBase = 209, EvasionBase = 209, MovementPenalty = 3, },
	req = { level = 66, str = 85, dex = 85, },
}
itemBases["Elegant Round Shield"] = {
	type = "Shield",
	subType = "Armour/Evasion",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
	implicit = "120% increased Block Recovery",
	armour = { BlockChance = 24, ArmourBase = 148, EvasionBase = 148, MovementPenalty = 3, },
	req = { level = 70, str = 85, dex = 85, },
}

itemBases["Plank Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+4% to all Elemental Resistances",
	armour = { BlockChance = 22, ArmourBase = 18, EnergyShieldBase = 4, MovementPenalty = 3, },
	req = { level = 7, str = 13, int = 13, },
}
itemBases["Linden Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+4% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 43, EnergyShieldBase = 10, MovementPenalty = 3, },
	req = { level = 13, str = 20, int = 20, },
}
itemBases["Reinforced Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	armour = { BlockChance = 26, ArmourBase = 65, EnergyShieldBase = 14, MovementPenalty = 3, },
	req = { level = 20, str = 28, int = 28, },
}
itemBases["Layered Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+8% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 62, EnergyShieldBase = 13, MovementPenalty = 3, },
	req = { level = 27, str = 37, int = 37, },
}
itemBases["Ceremonial Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+12% to all Elemental Resistances",
	armour = { BlockChance = 22, ArmourBase = 77, EnergyShieldBase = 16, MovementPenalty = 3, },
	req = { level = 34, str = 46, int = 46, },
}
itemBases["Etched Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+4% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 127, EnergyShieldBase = 25, MovementPenalty = 3, },
	req = { level = 40, str = 52, int = 52, },
}
itemBases["Steel Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	armour = { BlockChance = 26, ArmourBase = 146, EnergyShieldBase = 29, MovementPenalty = 3, },
	req = { level = 46, str = 60, int = 60, },
}
itemBases["Laminated Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+8% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 113, EnergyShieldBase = 22, MovementPenalty = 3, },
	req = { level = 50, str = 64, int = 64, },
}
itemBases["Angelic Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+12% to all Elemental Resistances",
	armour = { BlockChance = 22, ArmourBase = 124, EnergyShieldBase = 24, MovementPenalty = 3, },
	req = { level = 55, str = 70, int = 70, },
}
itemBases["Branded Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+4% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 186, EnergyShieldBase = 36, MovementPenalty = 3, },
	req = { level = 59, str = 76, int = 76, },
}
itemBases["Champion Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	armour = { BlockChance = 26, ArmourBase = 215, EnergyShieldBase = 42, MovementPenalty = 3, },
	req = { level = 62, str = 85, int = 85, },
}
itemBases["Mosaic Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+8% to all Elemental Resistances",
	armour = { BlockChance = 24, ArmourBase = 147, EnergyShieldBase = 28, MovementPenalty = 3, },
	req = { level = 65, str = 85, int = 85, },
}
itemBases["Archon Kite Shield"] = {
	type = "Shield",
	subType = "Armour/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
	implicit = "+12% to all Elemental Resistances",
	armour = { BlockChance = 22, ArmourBase = 156, EnergyShieldBase = 30, MovementPenalty = 3, },
	req = { level = 68, str = 85, int = 85, },
}

itemBases["Spiked Bundle"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Attack Hits",
	armour = { BlockChance = 24, EvasionBase = 13, EnergyShieldBase = 4, MovementPenalty = 3, },
	req = { level = 5, dex = 10, int = 10, },
}
itemBases["Driftwood Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Attack Hits",
	armour = { BlockChance = 24, EvasionBase = 46, EnergyShieldBase = 10, MovementPenalty = 3, },
	req = { level = 12, dex = 19, int = 19, },
}
itemBases["Alloyed Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Spell Hits",
	armour = { BlockChance = 25, EvasionBase = 56, EnergyShieldBase = 12, MovementPenalty = 3, },
	req = { level = 20, dex = 28, int = 28, },
}
itemBases["Burnished Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Attack Hits",
	armour = { BlockChance = 26, EvasionBase = 62, EnergyShieldBase = 13, MovementPenalty = 3, },
	req = { level = 27, dex = 37, int = 37, },
}
itemBases["Ornate Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Spell Hits",
	armour = { BlockChance = 24, EvasionBase = 120, EnergyShieldBase = 24, MovementPenalty = 3, },
	req = { level = 33, dex = 44, int = 44, },
}
itemBases["Redwood Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Attack Hits",
	armour = { BlockChance = 24, EvasionBase = 142, EnergyShieldBase = 28, MovementPenalty = 3, },
	req = { level = 39, dex = 52, int = 52, },
}
itemBases["Compound Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Spell Hits",
	armour = { BlockChance = 25, EvasionBase = 122, EnergyShieldBase = 24, MovementPenalty = 3, },
	req = { level = 45, dex = 58, int = 58, },
}
itemBases["Polished Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Attack Hits",
	armour = { BlockChance = 26, EvasionBase = 111, EnergyShieldBase = 22, MovementPenalty = 3, },
	req = { level = 49, dex = 64, int = 64, },
}
itemBases["Sovereign Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Spell Hits",
	armour = { BlockChance = 24, EvasionBase = 195, EnergyShieldBase = 38, MovementPenalty = 3, },
	req = { level = 54, dex = 70, int = 70, },
}
itemBases["Alder Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Attack Hits",
	armour = { BlockChance = 24, EvasionBase = 209, EnergyShieldBase = 41, MovementPenalty = 3, },
	req = { level = 58, dex = 74, int = 74, },
}
itemBases["Ezomyte Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "2% chance to Dodge Spell Hits",
	armour = { BlockChance = 25, EvasionBase = 181, EnergyShieldBase = 35, MovementPenalty = 3, },
	req = { level = 62, dex = 85, int = 85, },
}
itemBases["Mirrored Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Attack Hits",
	armour = { BlockChance = 26, EvasionBase = 151, EnergyShieldBase = 29, MovementPenalty = 3, },
	req = { level = 66, dex = 85, int = 85, },
}
itemBases["Supreme Spiked Shield"] = {
	type = "Shield",
	subType = "Evasion/Energy Shield",
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
	implicit = "4% chance to Dodge Spell Hits",
	armour = { BlockChance = 24, EvasionBase = 242, EnergyShieldBase = 47, MovementPenalty = 3, },
	req = { level = 70, dex = 85, int = 85, },
}

itemBases["Golden Flame"] = {
	type = "Shield",
	hidden = true,
	socketLimit = 3,
	tags = { default = true, armour = true, shield = true, not_for_sale = true, },
	implicit = "+(11-19)% to Chaos Resistance",
	armour = { BlockChance = 20, MovementPenalty = 3, },
	req = { level = 15, },
}
