return {[1]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1,[2]="#"}},text="Curse lasts %1% seconds"}}},name="buff_duration",stats={[1]="buff_effect_duration"}},[2]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed Normal and Magic Enemies have %1%%% more Action Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed Normal and Magic Enemies have %1%%% less Action Speed"}}},name="action_speed_reduction",stats={[1]="temporal_chains_action_speed_+%_final"}},[3]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Other effects on Cursed enemies expire %1%%% faster"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextSlowTimeEffects"},limit={[1]={[1]="#",[2]=-1}},text="Other effects on Cursed enemies expire %1%%% slower"}}},name="buff_time_passed_reduction",stats={[1]="buff_time_passed_+%_other_than_temporal_chains"}},[4]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Elemental Resistances"}}},name="elemental_resist",stats={[1]="base_resist_all_elements_%"}},[5]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Fire Resistance"}}},name="fire_resist",stats={[1]="base_fire_damage_resistance_%"}},[6]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Cold Resistance"}}},name="cold_resist",stats={[1]="base_cold_damage_resistance_%"}},[7]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Lightning Resistance"}}},name="lightning_resist",stats={[1]="base_lightning_damage_resistance_%"}},[8]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Chaos Resistance"}}},name="chaos_res",stats={[1]="base_chaos_damage_resistance_%"}},[9]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1$+d%% chance to be Frozen by Cold Damage"}}},name="chance_to_be_frozen",stats={[1]="chance_to_be_frozen_%"}},[10]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextIgnite"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1$+d%% chance to be Ignited by Fire Damage"}}},name="chance_to_be_ignited",stats={[1]="chance_to_be_ignited_%"}},[11]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextShock"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1$+d%% chance to be Shocked by Lightning Damage"}}},name="chance_to_be_shocked",stats={[1]="chance_to_be_shocked_%"}},[12]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% increased Flask Charges"}}},name="monster_flask_charges_incr",stats={[1]="monster_slain_flask_charges_granted_+%"}},[13]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextLifeLeech"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% Life Leech when Hit by Attacks"}}},name="life_leeched_when_hit_by_attack",stats={[1]="life_leech_on_any_damage_when_hit_by_attack_permyriad"}},[14]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextLifeLeech"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% Life Leech when Hit"}}},name="life_leeched_when_hit",stats={[1]="life_leech_on_any_damage_when_hit_permyriad"}},[15]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextManaLeech"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% Mana Leech when Hit by Attacks"}}},name="mana_leeched_when_hit_by_attack",stats={[1]="mana_leech_on_any_damage_when_hit_by_attack_permyriad"}},[16]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextManaLeech"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% Mana Leech when Hit"}}},name="mana_leeched_when_hit",stats={[1]="mana_leech_on_any_damage_when_hit_permyriad"}},[17]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have a %1%%% chance to grant an Endurance Charge when slain"}}},name="chance_to_grant_endurance_charge_on_death",stats={[1]="chance_to_grant_endurance_charge_on_death_%"}},[18]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have a %1%%% chance to grant a Frenzy Charge when slain"}}},name="chance_to_grant_frenzy_charge_on_death",stats={[1]="chance_to_grant_frenzy_charge_on_death_%"}},[19]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have a %1%%% chance to grant a Power Charge when slain"}}},name="chance_to_grant_power_charge_on_death",stats={[1]="chance_to_grant_power_charge_on_death_%"}},[20]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Reflects %1%%% of Physical Damage dealt by Cursed Normal Enemies"}}},name="punishment_normal",stats={[1]="punishment_physical_damage_%_reflected_for_normal_monsters"}},[21]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Reflects %1%%% of Physical Damage dealt by Cursed Magic Enemies"}}},name="punishment_magic",stats={[1]="punishment_physical_damage_%_reflected_for_magic_monsters"}},[22]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Reflects %1%%% of Physical Damage dealt by Cursed Rare Enemies"}}},name="punishment_rare",stats={[1]="punishment_physical_damage_%_reflected_for_rare_monsters"}},[23]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Reflects %1%%% of Physical Damage dealt by Cursed Unique Enemies"}}},name="punishment_unique",stats={[1]="punishment_physical_damage_%_reflected_for_unique_monsters"}},[24]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1%%% increased Accuracy Rating"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies have %1%%% reduced Accuracy Rating"}}},name="accuracy_rating_incr",stats={[1]="accuracy_rating_+%"}},[25]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1%%% increased Critical Strike Chance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies have %1%%% reduced Critical Strike Chance"}}},name="critical_strike_chance_incr",stats={[1]="critical_strike_chance_+%"}},[26]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Critical Strike Multiplier"}}},name="critical_strike_multiplier_incr",stats={[1]="base_critical_strike_multiplier_+"}},[27]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed Normal or Magic enemies deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed Normal or Magic enemies deal %1%%% less Damage"}}},name="enfeeble_damage_scale",stats={[1]="enfeeble_damage_+%_final"}},[28]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},limit={[1]={[1]="#",[2]="#"}},text="Hits against Cursed Enemies have %1$+d%% to Critical Strike Chance"}}},name="chance_to_take_critical_strike",stats={[1]="enemy_additional_critical_strike_chance_against_self"}},[29]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies take %1%%% reduced Extra Damage from Critical Strikes"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies take %1%%% increased Extra Damage from Critical Strikes"}}},name="self_critical_strike_multiplier_reduction",stats={[1]="base_self_critical_strike_multiplier_-%"}},[30]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Projectiles Pierce Cursed Enemies"}}},name="be_pierced",stats={[1]="projectiles_always_pierce_you"}},[31]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextKnockback"},limit={[1]={[1]=1,[2]="#"}},text="Hits on Cursed Enemies have an additional %1%%% chance to Knockback"}}},name="chance_to_be_knocked_back",stats={[1]="chance_to_be_knocked_back_%"}},[32]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1%%% more Evasion"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies have %1%%% less Evasion"}}},name="evasion_rating_poachers_mark",stats={[1]="evasion_rating_+%_final_from_poachers_mark"}},[33]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies take %1%%% increased Damage from Projectile Hits"}}},name="projectile_damage_taken_incr",stats={[1]="projectile_damage_taken_+%"}},[34]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have an additional %1%%% chance to be Stunned"}}},name="chance_to_be_stunned",stats={[1]="chance_to_be_stunned_%"}},[35]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies have %1%%% increased Stun and Block Recovery"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies have %1%%% reduced Stun and Block Recovery"}}},name="stun_recovery_incr",stats={[1]="base_stun_recovery_+%"}},[36]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies take %1%%% increased Physical Damage"}}},name="physical_damage_taken_incr",stats={[1]="physical_damage_taken_+%"}},[37]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies take %1%%% increased Damage from Damage Over Time effects"}}},name="degen_effect_incr",stats={[1]="degen_effect_+%"}},[38]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Ignite on Cursed enemies has %1%%% reduced Duration"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Ignite on Cursed enemies has %1%%% increased Duration"}}},name="self_burn_duration",stats={[1]="base_self_ignite_duration_-%"}},[39]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Freezes on Cursed enemies have %1%%% reduced Duration"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Freezes on Cursed enemies have %1%%% increased Duration"}}},name="self_freeze_duration",stats={[1]="base_self_freeze_duration_-%"}},[40]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Shocks on Cursed enemies have %1%%% reduced Duration"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Shocks on Cursed enemies have %1%%% increased Duration"}}},name="self_shock_duration",stats={[1]="base_self_shock_duration_-%"}},[41]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="You cannot Cast this Curse directly"}}},name="cannot_cast_curses",stats={[1]="cannot_cast_curses"}},[42]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies grant %1% Life when Hit by Attacks"}}},name="life_granted_when_hit",stats={[1]="life_granted_when_hit_by_attacks"}},[43]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies grant %1% Mana when Hit by Attacks"}}},name="mana_granted_when_hit",stats={[1]="mana_granted_when_hit_by_attacks"}},[44]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies grant %1% Life when Killed"}}},name="life_granted_when_killed",stats={[1]="life_granted_when_killed"}},[45]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies grant %1% Mana when Killed"}}},name="mana_granted_when_killed",stats={[1]="mana_granted_when_killed"}},[46]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Area of Effect of Curses"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Area of Effect of Curses"}}},name="curse_area",stats={[1]="curse_area_of_effect_+%"}},[47]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Curse is Cast as an Aura applying to nearby Enemies"}}},name="curse_aura",stats={[1]="curse_apply_as_aura"}},[48]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cursed enemies have %1$+d%% to Physical Damage Reduction"}}},name="phys_reduction",stats={[1]="base_additional_physical_damage_reduction_%"}},[49]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextMaim"},limit={[1]={[1]=1,[2]="#"}},text="Attack Hits have %1%%% chance to Maim Cursed Enemies for 4 seconds"}}},name="maim_when_hit_chance",stats={[1]="chance_to_be_maimed_when_hit_%"}},[50]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextEnergyShieldLeech"},limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies grant %1%%% Energy Shield Leech when Hit"}}},name="energy_shield_leeched_when_hit",stats={[1]="energy_shield_leech_on_any_damage_when_hit_permyriad"}},[51]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed Rare or Unique enemies deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed Rare or Unique enemies deal %1%%% less Damage"}}},name="enfeeble_damage_scale_rare_or_unique",stats={[1]="enfeeble_damage_+%_vs_rare_or_unique_final"}},[52]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Adds %1% to %2% Chaos Damage to Hits against Cursed Enemies"}}},name="chaos_weakness_damage",stats={[1]="minimum_added_chaos_damage_taken",[2]="maximum_added_chaos_damage_taken"}},[53]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed enemies take %1%%% increased Physical Damage from Damage Over Time"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed enemies take %1%%% decreased Physical Damage from Damage Over Time"}}},name="physical_dot_taken_incr",stats={[1]="base_physical_damage_over_time_taken_+%"}},[54]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBleeding"},limit={[1]={[1]=1,[2]="#"}},text="Cursed Enemies have %1%%% chance to Bleed when Hit by Attacks"}}},name="bleed_when_hit_chance",stats={[1]="receive_bleeding_chance_%_when_hit_by_attack"}},[55]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Cursed Rare and Unique Enemies have %1%%% more Action Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Cursed Rare and Unique Enemies have %1%%% less Action Speed"}}},name="action_speed_reduction_rare_or_unique",stats={[1]="temporal_chains_action_speed_+%_vs_rare_or_unique_final"}},["accuracy_rating_+%"]=24,["base_additional_physical_damage_reduction_%"]=48,["base_chaos_damage_resistance_%"]=8,["base_cold_damage_resistance_%"]=6,["base_critical_strike_multiplier_+"]=26,["base_fire_damage_resistance_%"]=5,["base_lightning_damage_resistance_%"]=7,["base_physical_damage_over_time_taken_+%"]=53,["base_resist_all_elements_%"]=4,["base_self_critical_strike_multiplier_-%"]=29,["base_self_freeze_duration_-%"]=39,["base_self_ignite_duration_-%"]=38,["base_self_shock_duration_-%"]=40,["base_stun_recovery_+%"]=35,["buff_effect_duration"]=1,["buff_time_passed_+%_other_than_temporal_chains"]=3,["cannot_cast_curses"]=41,["chance_to_be_frozen_%"]=9,["chance_to_be_ignited_%"]=10,["chance_to_be_knocked_back_%"]=31,["chance_to_be_maimed_when_hit_%"]=49,["chance_to_be_shocked_%"]=11,["chance_to_be_stunned_%"]=34,["chance_to_grant_endurance_charge_on_death_%"]=17,["chance_to_grant_frenzy_charge_on_death_%"]=18,["chance_to_grant_power_charge_on_death_%"]=19,["critical_strike_chance_+%"]=25,["curse_apply_as_aura"]=47,["curse_area_of_effect_+%"]=46,["degen_effect_+%"]=37,["enemy_additional_critical_strike_chance_against_self"]=28,["energy_shield_leech_on_any_damage_when_hit_permyriad"]=50,["enfeeble_damage_+%_final"]=27,["enfeeble_damage_+%_vs_rare_or_unique_final"]=51,["evasion_rating_+%_final_from_poachers_mark"]=32,["life_granted_when_hit_by_attacks"]=42,["life_granted_when_killed"]=44,["life_leech_on_any_damage_when_hit_by_attack_permyriad"]=13,["life_leech_on_any_damage_when_hit_permyriad"]=14,["mana_granted_when_hit_by_attacks"]=43,["mana_granted_when_killed"]=45,["mana_leech_on_any_damage_when_hit_by_attack_permyriad"]=15,["mana_leech_on_any_damage_when_hit_permyriad"]=16,["maximum_added_chaos_damage_taken"]=52,["minimum_added_chaos_damage_taken"]=52,["monster_slain_flask_charges_granted_+%"]=12,parent="skill_stat_descriptions",["physical_damage_taken_+%"]=36,["projectile_damage_taken_+%"]=33,["projectiles_always_pierce_you"]=30,["punishment_physical_damage_%_reflected_for_magic_monsters"]=21,["punishment_physical_damage_%_reflected_for_normal_monsters"]=20,["punishment_physical_damage_%_reflected_for_rare_monsters"]=22,["punishment_physical_damage_%_reflected_for_unique_monsters"]=23,["receive_bleeding_chance_%_when_hit_by_attack"]=54,["temporal_chains_action_speed_+%_final"]=2,["temporal_chains_action_speed_+%_vs_rare_or_unique_final"]=55}