-- This file is automatically generated, do not edit!
-- Path of Building
--
-- Minion active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...

skills["ChaosElementalCascadeSummoned"] = {
	name = "Cascade",
	hidden = true,
	color = 3,
	description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
	skillTypes = { [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [26] = true, [36] = true, [34] = true, [60] = true, },
	castTime = 0.8,
	baseFlags = {
		spell = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_physical_damage",
		"spell_maximum_base_physical_damage",
		"upheaval_number_of_spikes",
		"base_cast_speed_+%",
		"skill_art_variation",
		"base_physical_damage_%_to_convert_to_chaos",
		"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
		"is_area_damage",
	},
	levels = {
		[1] = { 9, 13, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 4, statInterpolation = { }, },
		[2] = { 12, 18, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 7, statInterpolation = { }, },
		[3] = { 14, 22, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 9, statInterpolation = { }, },
		[4] = { 19, 28, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 12, statInterpolation = { }, },
		[5] = { 26, 39, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 16, statInterpolation = { }, },
		[6] = { 35, 52, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 20, statInterpolation = { }, },
		[7] = { 55, 83, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 27, statInterpolation = { }, },
		[8] = { 59, 89, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 28, statInterpolation = { }, },
		[9] = { 63, 94, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 29, statInterpolation = { }, },
		[10] = { 76, 114, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 32, statInterpolation = { }, },
		[11] = { 96, 145, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 36, statInterpolation = { }, },
		[12] = { 122, 182, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 40, statInterpolation = { }, },
		[13] = { 161, 242, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 45, statInterpolation = { }, },
		[14] = { 201, 301, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 49, statInterpolation = { }, },
		[15] = { 212, 318, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 50, statInterpolation = { }, },
		[16] = { 236, 354, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 52, statInterpolation = { }, },
		[17] = { 292, 438, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 56, statInterpolation = { }, },
		[18] = { 360, 539, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 60, statInterpolation = { }, },
		[19] = { 441, 662, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 64, statInterpolation = { }, },
		[20] = { 464, 696, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 65, statInterpolation = { }, },
		[21] = { 488, 733, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 66, statInterpolation = { }, },
		[22] = { 514, 770, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 67, statInterpolation = { }, },
		[23] = { 540, 810, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 68, statInterpolation = { }, },
		[24] = { 568, 852, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 69, statInterpolation = { }, },
		[25] = { 597, 895, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 70, statInterpolation = { }, },
		[26] = { 627, 941, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 71, statInterpolation = { }, },
		[27] = { 659, 989, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 72, statInterpolation = { }, },
		[28] = { 693, 1039, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 73, statInterpolation = { }, },
		[29] = { 728, 1091, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 74, statInterpolation = { }, },
		[30] = { 764, 1146, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 75, statInterpolation = { }, },
		[31] = { 803, 1204, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 76, statInterpolation = { }, },
		[32] = { 843, 1264, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 77, statInterpolation = { }, },
		[33] = { 885, 1328, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 78, statInterpolation = { }, },
		[34] = { 929, 1394, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 79, statInterpolation = { }, },
		[35] = { 975, 1463, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 80, statInterpolation = { }, },
		[36] = { 1024, 1535, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 81, statInterpolation = { }, },
		[37] = { 1074, 1611, 6, 0, 3, 50, -25, damageEffectiveness = 0.6, cooldown = 3.5, levelRequirement = 82, statInterpolation = { }, },
	},
}
skills["SandstormChaosElementalSummoned"] = {
	name = "Chaos Aura",
	hidden = true,
	color = 4,
	skillTypes = { [2] = true, [11] = true, [12] = true, },
	castTime = 1,
	baseFlags = {
		spell = true,
		duration = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"base_chaos_damage_to_deal_per_minute",
		"base_skill_effect_duration",
		"active_skill_area_of_effect_radius_+%_final",
		"skill_art_variation",
		"is_area_damage",
	},
	levels = {
		[1] = { 872, 5000, 0, 2, cooldown = 8, levelRequirement = 3, statInterpolation = { }, },
		[2] = { 1043, 5000, 0, 2, cooldown = 8, levelRequirement = 5, statInterpolation = { }, },
		[3] = { 1317, 5000, 0, 2, cooldown = 8, levelRequirement = 8, statInterpolation = { }, },
		[4] = { 1617, 5000, 0, 2, cooldown = 8, levelRequirement = 11, statInterpolation = { }, },
		[5] = { 2058, 5000, 0, 2, cooldown = 8, levelRequirement = 15, statInterpolation = { }, },
		[6] = { 2685, 5000, 0, 2, cooldown = 8, levelRequirement = 20, statInterpolation = { }, },
		[7] = { 3251, 5000, 0, 2, cooldown = 8, levelRequirement = 24, statInterpolation = { }, },
		[8] = { 3882, 5000, 0, 2, cooldown = 8, levelRequirement = 28, statInterpolation = { }, },
		[9] = { 4051, 5000, 0, 2, cooldown = 8, levelRequirement = 29, statInterpolation = { }, },
		[10] = { 4583, 5000, 0, 2, cooldown = 8, levelRequirement = 32, statInterpolation = { }, },
		[11] = { 5362, 5000, 0, 2, cooldown = 8, levelRequirement = 36, statInterpolation = { }, },
		[12] = { 6225, 5000, 0, 2, cooldown = 8, levelRequirement = 40, statInterpolation = { }, },
		[13] = { 7434, 5000, 0, 2, cooldown = 8, levelRequirement = 45, statInterpolation = { }, },
		[14] = { 8516, 5000, 0, 2, cooldown = 8, levelRequirement = 49, statInterpolation = { }, },
		[15] = { 8804, 5000, 0, 2, cooldown = 8, levelRequirement = 50, statInterpolation = { }, },
		[16] = { 9402, 5000, 0, 2, cooldown = 8, levelRequirement = 52, statInterpolation = { }, },
		[17] = { 10687, 5000, 0, 2, cooldown = 8, levelRequirement = 56, statInterpolation = { }, },
		[18] = { 12104, 5000, 0, 2, cooldown = 8, levelRequirement = 60, statInterpolation = { }, },
		[19] = { 13664, 5000, 0, 2, cooldown = 8, levelRequirement = 64, statInterpolation = { }, },
		[20] = { 14078, 5000, 0, 2, cooldown = 8, levelRequirement = 65, statInterpolation = { }, },
		[21] = { 14501, 5000, 0, 2, cooldown = 8, levelRequirement = 66, statInterpolation = { }, },
		[22] = { 14935, 5000, 0, 2, cooldown = 8, levelRequirement = 67, statInterpolation = { }, },
		[23] = { 15379, 5000, 0, 2, cooldown = 8, levelRequirement = 68, statInterpolation = { }, },
		[24] = { 15834, 5000, 0, 2, cooldown = 8, levelRequirement = 69, statInterpolation = { }, },
		[25] = { 16299, 5000, 0, 2, cooldown = 8, levelRequirement = 70, statInterpolation = { }, },
		[26] = { 16776, 5000, 0, 2, cooldown = 8, levelRequirement = 71, statInterpolation = { }, },
		[27] = { 17264, 5000, 0, 2, cooldown = 8, levelRequirement = 72, statInterpolation = { }, },
		[28] = { 17763, 5000, 0, 2, cooldown = 8, levelRequirement = 73, statInterpolation = { }, },
		[29] = { 18275, 5000, 0, 2, cooldown = 8, levelRequirement = 74, statInterpolation = { }, },
		[30] = { 18798, 5000, 0, 2, cooldown = 8, levelRequirement = 75, statInterpolation = { }, },
		[31] = { 19333, 5000, 0, 2, cooldown = 8, levelRequirement = 76, statInterpolation = { }, },
		[32] = { 19881, 5000, 0, 2, cooldown = 8, levelRequirement = 77, statInterpolation = { }, },
		[33] = { 20442, 5000, 0, 2, cooldown = 8, levelRequirement = 78, statInterpolation = { }, },
		[34] = { 21016, 5000, 0, 2, cooldown = 8, levelRequirement = 79, statInterpolation = { }, },
		[35] = { 21604, 5000, 0, 2, cooldown = 8, levelRequirement = 80, statInterpolation = { }, },
		[36] = { 22205, 5000, 0, 2, cooldown = 8, levelRequirement = 81, statInterpolation = { }, },
		[37] = { 22820, 5000, 0, 2, cooldown = 8, levelRequirement = 82, statInterpolation = { }, },
	},
}
skills["FireElementalFlameRedSummoned"] = {
	name = "Immolate",
	hidden = true,
	color = 4,
	description = "Summons a totem that fires a stream of flame at nearby enemies.",
	skillTypes = { [2] = true, [3] = true, [10] = true, [12] = true, [17] = true, [19] = true, [30] = true, [33] = true, },
	skillTotemId = 8,
	castTime = 0.25,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"skill_art_variation",
		"active_skill_cast_speed_+%_final",
		"spell_maximum_action_distance_+%",
		"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
		"base_is_projectile",
		"always_pierce",
	},
	levels = {
		[1] = { 6, 8, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 3, statInterpolation = { }, },
		[2] = { 7, 11, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 5, statInterpolation = { }, },
		[3] = { 10, 14, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 8, statInterpolation = { }, },
		[4] = { 14, 21, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 12, statInterpolation = { }, },
		[5] = { 18, 27, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 15, statInterpolation = { }, },
		[6] = { 24, 37, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 19, statInterpolation = { }, },
		[7] = { 26, 39, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 20, statInterpolation = { }, },
		[8] = { 28, 42, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 21, statInterpolation = { }, },
		[9] = { 40, 61, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 26, statInterpolation = { }, },
		[10] = { 53, 79, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 30, statInterpolation = { }, },
		[11] = { 69, 103, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 34, statInterpolation = { }, },
		[12] = { 88, 133, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 38, statInterpolation = { }, },
		[13] = { 120, 180, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 43, statInterpolation = { }, },
		[14] = { 135, 203, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 45, statInterpolation = { }, },
		[15] = { 215, 323, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 53, statInterpolation = { }, },
		[16] = { 285, 428, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 58, statInterpolation = { }, },
		[17] = { 356, 534, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 62, statInterpolation = { }, },
		[18] = { 376, 565, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 63, statInterpolation = { }, },
		[19] = { 443, 665, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 66, statInterpolation = { }, },
		[20] = { 468, 702, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 67, statInterpolation = { }, },
		[21] = { 494, 741, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 68, statInterpolation = { }, },
		[22] = { 522, 782, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 69, statInterpolation = { }, },
		[23] = { 550, 825, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 70, statInterpolation = { }, },
		[24] = { 581, 871, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 71, statInterpolation = { }, },
		[25] = { 612, 919, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 72, statInterpolation = { }, },
		[26] = { 646, 969, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 73, statInterpolation = { }, },
		[27] = { 681, 1022, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 74, statInterpolation = { }, },
		[28] = { 718, 1078, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 75, statInterpolation = { }, },
		[29] = { 757, 1136, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 76, statInterpolation = { }, },
		[30] = { 798, 1198, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 77, statInterpolation = { }, },
		[31] = { 841, 1262, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 78, statInterpolation = { }, },
		[32] = { 887, 1330, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 79, statInterpolation = { }, },
		[33] = { 934, 1402, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 80, statInterpolation = { }, },
		[34] = { 985, 1477, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 81, statInterpolation = { }, },
		[35] = { 1037, 1556, 4, -89, -77, -25, damageEffectiveness = 0.2, levelRequirement = 82, statInterpolation = { }, },
	},
}
skills["FireElementalMortarSummoned"] = {
	name = "Magma Ball",
	hidden = true,
	color = 4,
	description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
	skillTypes = { [3] = true, [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [26] = true, [36] = true, },
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"monster_projectile_variation",
		"projectile_spread_radius",
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"spell_maximum_action_distance_+%",
		"is_area_damage",
		"base_is_projectile",
	},
	levels = {
		[1] = { 3, 15, 152, 228, -33, critChance = 5, cooldown = 6, levelRequirement = 34, statInterpolation = { }, },
		[2] = { 3, 15, 170, 254, -33, critChance = 5, cooldown = 6, levelRequirement = 36, statInterpolation = { }, },
		[3] = { 3, 15, 188, 283, -33, critChance = 5, cooldown = 6, levelRequirement = 38, statInterpolation = { }, },
		[4] = { 3, 15, 209, 314, -33, critChance = 5, cooldown = 6, levelRequirement = 40, statInterpolation = { }, },
		[5] = { 3, 15, 232, 347, -33, critChance = 5, cooldown = 6, levelRequirement = 42, statInterpolation = { }, },
		[6] = { 3, 15, 256, 384, -33, critChance = 5, cooldown = 6, levelRequirement = 44, statInterpolation = { }, },
		[7] = { 3, 15, 283, 425, -33, critChance = 5, cooldown = 6, levelRequirement = 46, statInterpolation = { }, },
		[8] = { 3, 15, 312, 468, -33, critChance = 5, cooldown = 6, levelRequirement = 48, statInterpolation = { }, },
		[9] = { 3, 15, 344, 516, -33, critChance = 5, cooldown = 6, levelRequirement = 50, statInterpolation = { }, },
		[10] = { 3, 15, 379, 568, -33, critChance = 5, cooldown = 6, levelRequirement = 52, statInterpolation = { }, },
		[11] = { 3, 15, 416, 625, -33, critChance = 5, cooldown = 6, levelRequirement = 54, statInterpolation = { }, },
		[12] = { 3, 15, 457, 686, -33, critChance = 5, cooldown = 6, levelRequirement = 56, statInterpolation = { }, },
		[13] = { 3, 15, 502, 753, -33, critChance = 5, cooldown = 6, levelRequirement = 58, statInterpolation = { }, },
		[14] = { 3, 15, 550, 826, -33, critChance = 5, cooldown = 6, levelRequirement = 60, statInterpolation = { }, },
		[15] = { 3, 15, 603, 904, -33, critChance = 5, cooldown = 6, levelRequirement = 62, statInterpolation = { }, },
		[16] = { 3, 15, 660, 990, -33, critChance = 5, cooldown = 6, levelRequirement = 64, statInterpolation = { }, },
		[17] = { 3, 15, 722, 1083, -33, critChance = 5, cooldown = 6, levelRequirement = 66, statInterpolation = { }, },
		[18] = { 3, 15, 789, 1184, -33, critChance = 5, cooldown = 6, levelRequirement = 68, statInterpolation = { }, },
		[19] = { 3, 15, 825, 1237, -33, critChance = 5, cooldown = 6, levelRequirement = 69, statInterpolation = { }, },
		[20] = { 3, 15, 862, 1293, -33, critChance = 5, cooldown = 6, levelRequirement = 70, statInterpolation = { }, },
		[21] = { 3, 15, 941, 1412, -33, critChance = 5, cooldown = 6, levelRequirement = 72, statInterpolation = { }, },
		[22] = { 3, 15, 1027, 1540, -33, critChance = 5, cooldown = 6, levelRequirement = 74, statInterpolation = { }, },
		[23] = { 3, 15, 1120, 1680, -33, critChance = 5, cooldown = 6, levelRequirement = 76, statInterpolation = { }, },
		[24] = { 3, 15, 1220, 1831, -33, critChance = 5, cooldown = 6, levelRequirement = 78, statInterpolation = { }, },
		[25] = { 3, 15, 1329, 1994, -33, critChance = 5, cooldown = 6, levelRequirement = 80, statInterpolation = { }, },
		[26] = { 3, 15, 1447, 2171, -33, critChance = 5, cooldown = 6, levelRequirement = 82, statInterpolation = { }, },
		[27] = { 3, 15, 1575, 2363, -33, critChance = 5, cooldown = 6, levelRequirement = 84, statInterpolation = { }, },
		[28] = { 3, 15, 1713, 2570, -33, critChance = 5, cooldown = 6, levelRequirement = 86, statInterpolation = { }, },
		[29] = { 3, 15, 1863, 2794, -33, critChance = 5, cooldown = 6, levelRequirement = 88, statInterpolation = { }, },
		[30] = { 3, 15, 2025, 3037, -33, critChance = 5, cooldown = 6, levelRequirement = 90, statInterpolation = { }, },
	},
}
skills["FireElementalConeSummoned"] = {
	name = "Flame Wave",
	hidden = true,
	color = 3,
	skillTypes = { [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [26] = true, [36] = true, [33] = true, },
	castTime = 0.935,
	baseFlags = {
		spell = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"is_area_damage",
	},
	levels = {
		[1] = { 106, 165, critChance = 10, cooldown = 2, levelRequirement = 34, statInterpolation = { }, },
		[2] = { 117, 184, critChance = 10, cooldown = 2, levelRequirement = 36, statInterpolation = { }, },
		[3] = { 131, 204, critChance = 10, cooldown = 2, levelRequirement = 38, statInterpolation = { }, },
		[4] = { 145, 226, critChance = 10, cooldown = 2, levelRequirement = 40, statInterpolation = { }, },
		[5] = { 160, 250, critChance = 10, cooldown = 2, levelRequirement = 42, statInterpolation = { }, },
		[6] = { 177, 277, critChance = 10, cooldown = 2, levelRequirement = 44, statInterpolation = { }, },
		[7] = { 196, 306, critChance = 10, cooldown = 2, levelRequirement = 46, statInterpolation = { }, },
		[8] = { 216, 337, critChance = 10, cooldown = 2, levelRequirement = 48, statInterpolation = { }, },
		[9] = { 237, 371, critChance = 10, cooldown = 2, levelRequirement = 50, statInterpolation = { }, },
		[10] = { 261, 408, critChance = 10, cooldown = 2, levelRequirement = 52, statInterpolation = { }, },
		[11] = { 287, 448, critChance = 10, cooldown = 2, levelRequirement = 54, statInterpolation = { }, },
		[12] = { 315, 492, critChance = 10, cooldown = 2, levelRequirement = 56, statInterpolation = { }, },
		[13] = { 346, 540, critChance = 10, cooldown = 2, levelRequirement = 58, statInterpolation = { }, },
		[14] = { 379, 592, critChance = 10, cooldown = 2, levelRequirement = 60, statInterpolation = { }, },
		[15] = { 415, 648, critChance = 10, cooldown = 2, levelRequirement = 62, statInterpolation = { }, },
		[16] = { 454, 709, critChance = 10, cooldown = 2, levelRequirement = 64, statInterpolation = { }, },
		[17] = { 496, 775, critChance = 10, cooldown = 2, levelRequirement = 66, statInterpolation = { }, },
		[18] = { 542, 847, critChance = 10, cooldown = 2, levelRequirement = 68, statInterpolation = { }, },
		[19] = { 566, 885, critChance = 10, cooldown = 2, levelRequirement = 69, statInterpolation = { }, },
		[20] = { 592, 924, critChance = 10, cooldown = 2, levelRequirement = 70, statInterpolation = { }, },
		[21] = { 645, 1008, critChance = 10, cooldown = 2, levelRequirement = 72, statInterpolation = { }, },
		[22] = { 704, 1100, critChance = 10, cooldown = 2, levelRequirement = 74, statInterpolation = { }, },
		[23] = { 767, 1198, critChance = 10, cooldown = 2, levelRequirement = 76, statInterpolation = { }, },
		[24] = { 835, 1305, critChance = 10, cooldown = 2, levelRequirement = 78, statInterpolation = { }, },
		[25] = { 909, 1421, critChance = 10, cooldown = 2, levelRequirement = 80, statInterpolation = { }, },
		[26] = { 990, 1546, critChance = 10, cooldown = 2, levelRequirement = 82, statInterpolation = { }, },
		[27] = { 1076, 1682, critChance = 10, cooldown = 2, levelRequirement = 84, statInterpolation = { }, },
		[28] = { 1170, 1828, critChance = 10, cooldown = 2, levelRequirement = 86, statInterpolation = { }, },
		[29] = { 1271, 1987, critChance = 10, cooldown = 2, levelRequirement = 88, statInterpolation = { }, },
		[30] = { 1381, 2158, critChance = 10, cooldown = 2, levelRequirement = 90, statInterpolation = { }, },
	},
}
skills["IceElementalIceCyclone"] = {
	name = "Cyclone",
	hidden = true,
	color = 2,
	description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location.",
	skillTypes = { [1] = true, [6] = true, [11] = true, [24] = true, [38] = true, },
	weaponTypes = {
		["None"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Dagger"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["Claw"] = true,
		["One Handed Sword"] = true,
	},
	castTime = 1,
	baseFlags = {
		attack = true,
		area = true,
		melee = true,
	},
	baseMods = {
		skill("dpsMultiplier", 2),
		skill("radiusIsWeaponRange", true),
	},
	qualityStats = {
	},
	stats = {
		"skill_art_variation",
		"cyclone_movement_speed_+%_final",
		"cyclone_extra_distance",
		"active_skill_damage_+%_final",
		"base_skill_effect_duration",
		"is_area_damage",
		"cyclone_places_ground_ice",
	},
	levels = {
		[1] = { 4, 75, 40, -20, 4000, cooldown = 6, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["IceElementalSpearSummoned"] = {
	name = "Ice Spear",
	hidden = true,
	color = 3,
	skillTypes = { [3] = true, [2] = true, [17] = true, [18] = true, },
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_cold_damage",
		"spell_maximum_base_cold_damage",
		"monster_reverse_point_blank_damage_-%_at_minimum_range",
		"base_is_projectile",
	},
	levels = {
		[1] = { 10, 15, 25, cooldown = 4, levelRequirement = 3, statInterpolation = { }, },
		[2] = { 12, 18, 25, cooldown = 4, levelRequirement = 5, statInterpolation = { }, },
		[3] = { 16, 24, 25, cooldown = 4, levelRequirement = 8, statInterpolation = { }, },
		[4] = { 21, 31, 25, cooldown = 4, levelRequirement = 11, statInterpolation = { }, },
		[5] = { 28, 42, 25, cooldown = 4, levelRequirement = 15, statInterpolation = { }, },
		[6] = { 40, 60, 25, cooldown = 4, levelRequirement = 20, statInterpolation = { }, },
		[7] = { 51, 77, 25, cooldown = 4, levelRequirement = 24, statInterpolation = { }, },
		[8] = { 65, 97, 25, cooldown = 4, levelRequirement = 28, statInterpolation = { }, },
		[9] = { 69, 103, 25, cooldown = 4, levelRequirement = 29, statInterpolation = { }, },
		[10] = { 81, 122, 25, cooldown = 4, levelRequirement = 32, statInterpolation = { }, },
		[11] = { 101, 152, 25, cooldown = 4, levelRequirement = 36, statInterpolation = { }, },
		[12] = { 125, 187, 25, cooldown = 4, levelRequirement = 40, statInterpolation = { }, },
		[13] = { 161, 241, 25, cooldown = 4, levelRequirement = 45, statInterpolation = { }, },
		[14] = { 196, 293, 25, cooldown = 4, levelRequirement = 49, statInterpolation = { }, },
		[15] = { 205, 308, 25, cooldown = 4, levelRequirement = 50, statInterpolation = { }, },
		[16] = { 226, 339, 25, cooldown = 4, levelRequirement = 52, statInterpolation = { }, },
		[17] = { 273, 409, 25, cooldown = 4, levelRequirement = 56, statInterpolation = { }, },
		[18] = { 328, 493, 25, cooldown = 4, levelRequirement = 60, statInterpolation = { }, },
		[19] = { 394, 591, 25, cooldown = 4, levelRequirement = 64, statInterpolation = { }, },
		[20] = { 412, 618, 25, cooldown = 4, levelRequirement = 65, statInterpolation = { }, },
		[21] = { 431, 646, 25, cooldown = 4, levelRequirement = 66, statInterpolation = { }, },
		[22] = { 450, 676, 25, cooldown = 4, levelRequirement = 67, statInterpolation = { }, },
		[23] = { 471, 706, 25, cooldown = 4, levelRequirement = 68, statInterpolation = { }, },
		[24] = { 492, 738, 25, cooldown = 4, levelRequirement = 69, statInterpolation = { }, },
		[25] = { 514, 772, 25, cooldown = 4, levelRequirement = 70, statInterpolation = { }, },
		[26] = { 537, 806, 25, cooldown = 4, levelRequirement = 71, statInterpolation = { }, },
		[27] = { 562, 842, 25, cooldown = 4, levelRequirement = 72, statInterpolation = { }, },
		[28] = { 587, 880, 25, cooldown = 4, levelRequirement = 73, statInterpolation = { }, },
		[29] = { 613, 919, 25, cooldown = 4, levelRequirement = 74, statInterpolation = { }, },
		[30] = { 640, 960, 25, cooldown = 4, levelRequirement = 75, statInterpolation = { }, },
		[31] = { 668, 1002, 25, cooldown = 4, levelRequirement = 76, statInterpolation = { }, },
		[32] = { 698, 1046, 25, cooldown = 4, levelRequirement = 77, statInterpolation = { }, },
		[33] = { 728, 1092, 25, cooldown = 4, levelRequirement = 78, statInterpolation = { }, },
		[34] = { 760, 1140, 25, cooldown = 4, levelRequirement = 79, statInterpolation = { }, },
		[35] = { 793, 1190, 25, cooldown = 4, levelRequirement = 80, statInterpolation = { }, },
		[36] = { 828, 1241, 25, cooldown = 4, levelRequirement = 81, statInterpolation = { }, },
		[37] = { 864, 1295, 25, cooldown = 4, levelRequirement = 82, statInterpolation = { }, },
	},
}
skills["LightningGolemArcSummoned"] = {
	name = "Storm Orb",
	hidden = true,
	color = 3,
	skillTypes = { [12] = true, [35] = true, [3] = true, [14] = true, [2] = true, },
	castTime = 0.8,
	baseFlags = {
		spell = true,
		projectile = true,
		duration = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"base_skill_effect_duration",
	},
	levels = {
		[1] = { 1, 8, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 1, statInterpolation = { }, },
		[2] = { 1, 9, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 2, statInterpolation = { }, },
		[3] = { 1, 11, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 4, statInterpolation = { }, },
		[4] = { 2, 14, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 7, statInterpolation = { }, },
		[5] = { 2, 18, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 10, statInterpolation = { }, },
		[6] = { 2, 22, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 13, statInterpolation = { }, },
		[7] = { 3, 27, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 16, statInterpolation = { }, },
		[8] = { 4, 32, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 19, statInterpolation = { }, },
		[9] = { 4, 39, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 22, statInterpolation = { }, },
		[10] = { 5, 46, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 25, statInterpolation = { }, },
		[11] = { 6, 54, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 28, statInterpolation = { }, },
		[12] = { 7, 62, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 31, statInterpolation = { }, },
		[13] = { 8, 72, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 34, statInterpolation = { }, },
		[14] = { 9, 80, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 36, statInterpolation = { }, },
		[15] = { 10, 88, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 38, statInterpolation = { }, },
		[16] = { 11, 96, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 40, statInterpolation = { }, },
		[17] = { 12, 105, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 42, statInterpolation = { }, },
		[18] = { 13, 115, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 44, statInterpolation = { }, },
		[19] = { 14, 126, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 46, statInterpolation = { }, },
		[20] = { 15, 137, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 48, statInterpolation = { }, },
		[21] = { 17, 149, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 50, statInterpolation = { }, },
		[22] = { 18, 162, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 52, statInterpolation = { }, },
		[23] = { 20, 176, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 54, statInterpolation = { }, },
		[24] = { 21, 191, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 56, statInterpolation = { }, },
		[25] = { 23, 208, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 58, statInterpolation = { }, },
		[26] = { 25, 225, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 60, statInterpolation = { }, },
		[27] = { 27, 244, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 62, statInterpolation = { }, },
		[28] = { 29, 264, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 64, statInterpolation = { }, },
		[29] = { 32, 285, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 66, statInterpolation = { }, },
		[30] = { 34, 308, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 68, statInterpolation = { }, },
		[31] = { 36, 320, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 69, statInterpolation = { }, },
		[32] = { 37, 333, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 70, statInterpolation = { }, },
		[33] = { 40, 359, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 72, statInterpolation = { }, },
		[34] = { 43, 387, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 74, statInterpolation = { }, },
		[35] = { 46, 417, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 76, statInterpolation = { }, },
		[36] = { 50, 449, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 78, statInterpolation = { }, },
		[37] = { 54, 484, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 80, statInterpolation = { }, },
		[38] = { 58, 521, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 82, statInterpolation = { }, },
		[39] = { 62, 560, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 84, statInterpolation = { }, },
		[40] = { 67, 602, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 86, statInterpolation = { }, },
		[41] = { 72, 647, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 88, statInterpolation = { }, },
		[42] = { 77, 695, 8000, damageEffectiveness = 0.6, cooldown = 8, critChance = 5, levelRequirement = 90, statInterpolation = { }, },
	},
}
skills["MonsterProjectileSpellLightningGolemSummoned"] = {
	name = "Lightning Projectile",
	hidden = true,
	color = 4,
	skillTypes = { [2] = true, [3] = true, [36] = true, },
	castTime = 1,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"monster_projectile_variation",
		"active_skill_cast_speed_+%_final",
		"spell_maximum_action_distance_+%",
		"base_is_projectile",
	},
	levels = {
		[1] = { 2, 18, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = { }, },
		[2] = { 2, 21, 11, -15, -40, critChance = 5, levelRequirement = 2, statInterpolation = { }, },
		[3] = { 3, 26, 11, -15, -40, critChance = 5, levelRequirement = 4, statInterpolation = { }, },
		[4] = { 4, 35, 11, -15, -40, critChance = 5, levelRequirement = 7, statInterpolation = { }, },
		[5] = { 5, 45, 11, -15, -40, critChance = 5, levelRequirement = 10, statInterpolation = { }, },
		[6] = { 6, 58, 11, -15, -40, critChance = 5, levelRequirement = 13, statInterpolation = { }, },
		[7] = { 8, 72, 11, -15, -40, critChance = 5, levelRequirement = 16, statInterpolation = { }, },
		[8] = { 10, 89, 11, -15, -40, critChance = 5, levelRequirement = 19, statInterpolation = { }, },
		[9] = { 12, 108, 11, -15, -40, critChance = 5, levelRequirement = 22, statInterpolation = { }, },
		[10] = { 15, 131, 11, -15, -40, critChance = 5, levelRequirement = 25, statInterpolation = { }, },
		[11] = { 17, 157, 11, -15, -40, critChance = 5, levelRequirement = 28, statInterpolation = { }, },
		[12] = { 21, 187, 11, -15, -40, critChance = 5, levelRequirement = 31, statInterpolation = { }, },
		[13] = { 25, 221, 11, -15, -40, critChance = 5, levelRequirement = 34, statInterpolation = { }, },
		[14] = { 27, 247, 11, -15, -40, critChance = 5, levelRequirement = 36, statInterpolation = { }, },
		[15] = { 31, 275, 11, -15, -40, critChance = 5, levelRequirement = 38, statInterpolation = { }, },
		[16] = { 34, 306, 11, -15, -40, critChance = 5, levelRequirement = 40, statInterpolation = { }, },
		[17] = { 38, 340, 11, -15, -40, critChance = 5, levelRequirement = 42, statInterpolation = { }, },
		[18] = { 42, 378, 11, -15, -40, critChance = 5, levelRequirement = 44, statInterpolation = { }, },
		[19] = { 46, 418, 11, -15, -40, critChance = 5, levelRequirement = 46, statInterpolation = { }, },
		[20] = { 51, 463, 11, -15, -40, critChance = 5, levelRequirement = 48, statInterpolation = { }, },
		[21] = { 57, 511, 11, -15, -40, critChance = 5, levelRequirement = 50, statInterpolation = { }, },
		[22] = { 63, 565, 11, -15, -40, critChance = 5, levelRequirement = 52, statInterpolation = { }, },
		[23] = { 69, 623, 11, -15, -40, critChance = 5, levelRequirement = 54, statInterpolation = { }, },
		[24] = { 76, 686, 11, -15, -40, critChance = 5, levelRequirement = 56, statInterpolation = { }, },
		[25] = { 84, 755, 11, -15, -40, critChance = 5, levelRequirement = 58, statInterpolation = { }, },
		[26] = { 92, 830, 11, -15, -40, critChance = 5, levelRequirement = 60, statInterpolation = { }, },
		[27] = { 101, 912, 11, -15, -40, critChance = 5, levelRequirement = 62, statInterpolation = { }, },
		[28] = { 111, 1001, 11, -15, -40, critChance = 5, levelRequirement = 64, statInterpolation = { }, },
		[29] = { 122, 1098, 11, -15, -40, critChance = 5, levelRequirement = 66, statInterpolation = { }, },
		[30] = { 134, 1204, 11, -15, -40, critChance = 5, levelRequirement = 68, statInterpolation = { }, },
		[31] = { 140, 1261, 11, -15, -40, critChance = 5, levelRequirement = 69, statInterpolation = { }, },
		[32] = { 147, 1319, 11, -15, -40, critChance = 5, levelRequirement = 70, statInterpolation = { }, },
		[33] = { 161, 1445, 11, -15, -40, critChance = 5, levelRequirement = 72, statInterpolation = { }, },
		[34] = { 176, 1581, 11, -15, -40, critChance = 5, levelRequirement = 74, statInterpolation = { }, },
		[35] = { 192, 1729, 11, -15, -40, critChance = 5, levelRequirement = 76, statInterpolation = { }, },
		[36] = { 210, 1889, 11, -15, -40, critChance = 5, levelRequirement = 78, statInterpolation = { }, },
		[37] = { 229, 2064, 11, -15, -40, critChance = 5, levelRequirement = 80, statInterpolation = { }, },
		[38] = { 250, 2254, 11, -15, -40, critChance = 5, levelRequirement = 82, statInterpolation = { }, },
		[39] = { 273, 2460, 11, -15, -40, critChance = 5, levelRequirement = 84, statInterpolation = { }, },
		[40] = { 298, 2683, 11, -15, -40, critChance = 5, levelRequirement = 86, statInterpolation = { }, },
		[41] = { 325, 2926, 11, -15, -40, critChance = 5, levelRequirement = 88, statInterpolation = { }, },
		[42] = { 354, 3189, 11, -15, -40, critChance = 5, levelRequirement = 90, statInterpolation = { }, },
	},
}
skills["LightningGolemWrath"] = {
	name = "Wrath",
	hidden = true,
	color = 3,
	skillTypes = { [2] = true, [11] = true, [5] = true, [16] = true, [44] = true, [35] = true, [12] = true, },
	castTime = 0.8,
	statMap = {
		["attack_minimum_added_lightning_damage"] = {
			mod("LightningMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_maximum_added_lightning_damage"] = {
			mod("LightningMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["spell_minimum_added_lightning_damage"] = {
			mod("LightningMin", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["spell_maximum_added_lightning_damage"] = {
			mod("LightningMax", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
	baseFlags = {
		spell = true,
		aura = true,
		area = true,
		duration = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"attack_minimum_added_lightning_damage",
		"attack_maximum_added_lightning_damage",
		"base_skill_effect_duration",
		"spell_minimum_added_lightning_damage",
		"spell_maximum_added_lightning_damage",
		"base_deal_no_damage",
	},
	levels = {
		[1] = { 1, 1, 4000, 1, 1, cooldown = 12, levelRequirement = 1, statInterpolation = { }, },
		[2] = { 1, 2, 4000, 1, 1, cooldown = 12, levelRequirement = 8, statInterpolation = { }, },
		[3] = { 1, 4, 4000, 1, 2, cooldown = 12, levelRequirement = 16, statInterpolation = { }, },
		[4] = { 1, 6, 4000, 1, 3, cooldown = 12, levelRequirement = 24, statInterpolation = { }, },
		[5] = { 1, 9, 4000, 1, 5, cooldown = 12, levelRequirement = 34, statInterpolation = { }, },
		[6] = { 1, 10, 4000, 1, 6, cooldown = 12, levelRequirement = 36, statInterpolation = { }, },
		[7] = { 1, 10, 4000, 1, 6, cooldown = 12, levelRequirement = 38, statInterpolation = { }, },
		[8] = { 1, 11, 4000, 1, 7, cooldown = 12, levelRequirement = 40, statInterpolation = { }, },
		[9] = { 1, 12, 4000, 1, 7, cooldown = 12, levelRequirement = 42, statInterpolation = { }, },
		[10] = { 1, 13, 4000, 1, 8, cooldown = 12, levelRequirement = 44, statInterpolation = { }, },
		[11] = { 2, 14, 4000, 1, 9, cooldown = 12, levelRequirement = 46, statInterpolation = { }, },
		[12] = { 2, 15, 4000, 1, 9, cooldown = 12, levelRequirement = 48, statInterpolation = { }, },
		[13] = { 2, 17, 4000, 1, 10, cooldown = 12, levelRequirement = 50, statInterpolation = { }, },
		[14] = { 2, 18, 4000, 1, 11, cooldown = 12, levelRequirement = 52, statInterpolation = { }, },
		[15] = { 2, 19, 4000, 1, 12, cooldown = 12, levelRequirement = 54, statInterpolation = { }, },
		[16] = { 2, 21, 4000, 1, 12, cooldown = 12, levelRequirement = 56, statInterpolation = { }, },
		[17] = { 2, 22, 4000, 1, 13, cooldown = 12, levelRequirement = 58, statInterpolation = { }, },
		[18] = { 3, 24, 4000, 2, 14, cooldown = 12, levelRequirement = 60, statInterpolation = { }, },
		[19] = { 3, 25, 4000, 2, 15, cooldown = 12, levelRequirement = 62, statInterpolation = { }, },
		[20] = { 3, 27, 4000, 2, 16, cooldown = 12, levelRequirement = 64, statInterpolation = { }, },
		[21] = { 3, 29, 4000, 2, 17, cooldown = 12, levelRequirement = 66, statInterpolation = { }, },
		[22] = { 3, 31, 4000, 2, 19, cooldown = 12, levelRequirement = 68, statInterpolation = { }, },
		[23] = { 4, 32, 4000, 2, 19, cooldown = 12, levelRequirement = 69, statInterpolation = { }, },
		[24] = { 4, 33, 4000, 2, 20, cooldown = 12, levelRequirement = 70, statInterpolation = { }, },
		[25] = { 4, 35, 4000, 2, 21, cooldown = 12, levelRequirement = 72, statInterpolation = { }, },
		[26] = { 4, 37, 4000, 2, 22, cooldown = 12, levelRequirement = 74, statInterpolation = { }, },
		[27] = { 4, 40, 4000, 3, 24, cooldown = 12, levelRequirement = 76, statInterpolation = { }, },
		[28] = { 5, 42, 4000, 3, 25, cooldown = 12, levelRequirement = 78, statInterpolation = { }, },
		[29] = { 5, 45, 4000, 3, 27, cooldown = 12, levelRequirement = 80, statInterpolation = { }, },
		[30] = { 5, 48, 4000, 3, 29, cooldown = 12, levelRequirement = 82, statInterpolation = { }, },
		[31] = { 6, 51, 4000, 3, 31, cooldown = 12, levelRequirement = 84, statInterpolation = { }, },
		[32] = { 6, 54, 4000, 4, 33, cooldown = 12, levelRequirement = 86, statInterpolation = { }, },
		[33] = { 6, 58, 4000, 4, 35, cooldown = 12, levelRequirement = 88, statInterpolation = { }, },
		[34] = { 7, 61, 4000, 4, 37, cooldown = 12, levelRequirement = 90, statInterpolation = { }, },
	},
}
skills["PlayerRagingSpiritMeleeAttack"] = {
	name = "Melee Attack",
	hidden = true,
	color = 4,
	description = "Strike your foes down with a powerful blow.",
	skillTypes = { [1] = true, [48] = true, [6] = true, [3] = true, [25] = true, [28] = true, [24] = true, },
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_damage_+%_final",
	},
	levels = {
		[1] = { 76, levelRequirement = 4, statInterpolation = { }, },
		[2] = { 75, levelRequirement = 6, statInterpolation = { }, },
		[3] = { 74, levelRequirement = 9, statInterpolation = { }, },
		[4] = { 73, levelRequirement = 12, statInterpolation = { }, },
		[5] = { 72, levelRequirement = 15, statInterpolation = { }, },
		[6] = { 71, levelRequirement = 19, statInterpolation = { }, },
		[7] = { 70, levelRequirement = 23, statInterpolation = { }, },
		[8] = { 69, levelRequirement = 28, statInterpolation = { }, },
		[9] = { 68, levelRequirement = 33, statInterpolation = { }, },
		[10] = { 67, levelRequirement = 39, statInterpolation = { }, },
		[11] = { 66, levelRequirement = 43, statInterpolation = { }, },
		[12] = { 65, levelRequirement = 46, statInterpolation = { }, },
		[13] = { 64, levelRequirement = 49, statInterpolation = { }, },
		[14] = { 63, levelRequirement = 52, statInterpolation = { }, },
		[15] = { 62, levelRequirement = 55, statInterpolation = { }, },
		[16] = { 61, levelRequirement = 58, statInterpolation = { }, },
		[17] = { 60, levelRequirement = 61, statInterpolation = { }, },
		[18] = { 59, levelRequirement = 64, statInterpolation = { }, },
		[19] = { 58, levelRequirement = 66, statInterpolation = { }, },
		[20] = { 57, levelRequirement = 68, statInterpolation = { }, },
		[21] = { 56, levelRequirement = 70, statInterpolation = { }, },
		[22] = { 55, levelRequirement = 72, statInterpolation = { }, },
		[23] = { 54, levelRequirement = 74, statInterpolation = { }, },
		[24] = { 53, levelRequirement = 76, statInterpolation = { }, },
		[25] = { 52, levelRequirement = 78, statInterpolation = { }, },
		[26] = { 51, levelRequirement = 80, statInterpolation = { }, },
		[27] = { 50, levelRequirement = 82, statInterpolation = { }, },
		[28] = { 49, levelRequirement = 84, statInterpolation = { }, },
		[29] = { 48, levelRequirement = 86, statInterpolation = { }, },
		[30] = { 47, levelRequirement = 88, statInterpolation = { }, },
	},
}
skills["RagingSpiritMeleeAttack"] = {
	name = "Melee Attack",
	hidden = true,
	color = 4,
	description = "Strike your foes down with a powerful blow.",
	skillTypes = { [1] = true, [48] = true, [6] = true, [3] = true, [25] = true, [28] = true, [24] = true, },
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_damage_+%_final",
	},
	levels = {
		[1] = { 76, levelRequirement = 4, statInterpolation = { }, },
		[2] = { 71, levelRequirement = 6, statInterpolation = { }, },
		[3] = { 66, levelRequirement = 9, statInterpolation = { }, },
		[4] = { 61, levelRequirement = 12, statInterpolation = { }, },
		[5] = { 56, levelRequirement = 15, statInterpolation = { }, },
		[6] = { 52, levelRequirement = 19, statInterpolation = { }, },
		[7] = { 47, levelRequirement = 23, statInterpolation = { }, },
		[8] = { 42, levelRequirement = 28, statInterpolation = { }, },
		[9] = { 37, levelRequirement = 33, statInterpolation = { }, },
		[10] = { 32, levelRequirement = 39, statInterpolation = { }, },
		[11] = { 28, levelRequirement = 43, statInterpolation = { }, },
		[12] = { 23, levelRequirement = 46, statInterpolation = { }, },
		[13] = { 18, levelRequirement = 49, statInterpolation = { }, },
		[14] = { 12, levelRequirement = 52, statInterpolation = { }, },
		[15] = { 10, levelRequirement = 55, statInterpolation = { }, },
		[16] = { 7, levelRequirement = 58, statInterpolation = { }, },
		[17] = { 5, levelRequirement = 61, statInterpolation = { }, },
		[18] = { 2, levelRequirement = 64, statInterpolation = { }, },
		[19] = { 0, levelRequirement = 66, statInterpolation = { }, },
		[20] = { -2, levelRequirement = 68, statInterpolation = { }, },
		[21] = { -4, levelRequirement = 70, statInterpolation = { }, },
		[22] = { -7, levelRequirement = 72, statInterpolation = { }, },
		[23] = { -10, levelRequirement = 74, statInterpolation = { }, },
		[24] = { -10, levelRequirement = 76, statInterpolation = { }, },
		[25] = { -10, levelRequirement = 78, statInterpolation = { }, },
		[26] = { -10, levelRequirement = 80, statInterpolation = { }, },
		[27] = { -10, levelRequirement = 82, statInterpolation = { }, },
		[28] = { -10, levelRequirement = 84, statInterpolation = { }, },
		[29] = { -10, levelRequirement = 86, statInterpolation = { }, },
		[30] = { -10, levelRequirement = 88, statInterpolation = { }, },
	},
}
skills["SpectralSkullShieldCharge"] = {
	name = "Charge",
	hidden = true,
	color = 4,
	description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
	skillTypes = { [1] = true, [7] = true, [13] = true, [24] = true, [25] = true, [38] = true, },
	weaponTypes = {
		["None"] = true,
		["Claw"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["One Handed Axe"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"shield_charge_stun_duration_+%_maximum",
		"base_movement_velocity_+%",
		"shield_charge_damage_+%_maximum",
		"active_skill_damage_+%_final",
		"ignores_proximity_shield",
	},
	levels = {
		[1] = { 200, 500, 300, -50, cooldown = 5, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["SkeletonProjectileCold"] = {
	name = "Cold Projectile",
	hidden = true,
	color = 4,
	skillTypes = { [2] = true, [10] = true, [26] = true, [3] = true, },
	castTime = 1.95,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_cold_damage",
		"spell_maximum_base_cold_damage",
		"base_is_projectile",
		"spell_maximum_action_distance_+%",
	},
	levels = {
		[1] = { 3, 5, 1, -60, critChance = 5, levelRequirement = 4, manaCost = 5, statInterpolation = { }, },
		[2] = { 4, 6, 1, -60, critChance = 5, levelRequirement = 7, manaCost = 5, statInterpolation = { }, },
		[3] = { 6, 8, 1, -60, critChance = 5, levelRequirement = 10, manaCost = 5, statInterpolation = { }, },
		[4] = { 8, 13, 1, -60, critChance = 5, levelRequirement = 15, manaCost = 5, statInterpolation = { }, },
		[5] = { 11, 17, 1, -60, critChance = 5, levelRequirement = 19, manaCost = 4, statInterpolation = { }, },
		[6] = { 12, 18, 1, -60, critChance = 5, levelRequirement = 20, manaCost = 4, statInterpolation = { }, },
		[7] = { 17, 26, 1, -60, critChance = 5, levelRequirement = 25, manaCost = 4, statInterpolation = { }, },
		[8] = { 21, 32, 1, -60, critChance = 5, levelRequirement = 28, manaCost = 4, statInterpolation = { }, },
		[9] = { 22, 34, 1, -60, critChance = 5, levelRequirement = 29, manaCost = 4, statInterpolation = { }, },
		[10] = { 24, 36, 1, -60, critChance = 5, levelRequirement = 30, manaCost = 4, statInterpolation = { }, },
		[11] = { 29, 43, 1, -60, critChance = 5, levelRequirement = 33, manaCost = 4, statInterpolation = { }, },
		[12] = { 31, 46, 1, -60, critChance = 5, levelRequirement = 34, manaCost = 4, statInterpolation = { }, },
		[13] = { 37, 55, 1, -60, critChance = 5, levelRequirement = 37, manaCost = 4, statInterpolation = { }, },
		[14] = { 42, 62, 1, -60, critChance = 5, levelRequirement = 39, manaCost = 4, statInterpolation = { }, },
		[15] = { 53, 79, 1, -60, critChance = 5, levelRequirement = 43, manaCost = 4, statInterpolation = { }, },
		[16] = { 56, 84, 1, -60, critChance = 5, levelRequirement = 44, manaCost = 4, statInterpolation = { }, },
		[17] = { 66, 99, 1, -60, critChance = 5, levelRequirement = 47, manaCost = 4, statInterpolation = { }, },
		[18] = { 70, 105, 1, -60, critChance = 5, levelRequirement = 48, manaCost = 4, statInterpolation = { }, },
		[19] = { 82, 124, 1, -60, critChance = 5, levelRequirement = 51, manaCost = 4, statInterpolation = { }, },
		[20] = { 121, 181, 1, -60, critChance = 5, levelRequirement = 58, manaCost = 4, statInterpolation = { }, },
		[21] = { 141, 212, 1, -60, critChance = 5, levelRequirement = 61, manaCost = 4, statInterpolation = { }, },
		[22] = { 149, 223, 1, -60, critChance = 5, levelRequirement = 62, manaCost = 4, statInterpolation = { }, },
		[23] = { 157, 236, 1, -60, critChance = 5, levelRequirement = 63, manaCost = 4, statInterpolation = { }, },
		[24] = { 165, 248, 1, -60, critChance = 5, levelRequirement = 64, manaCost = 4, statInterpolation = { }, },
		[25] = { 174, 261, 1, -60, critChance = 5, levelRequirement = 65, manaCost = 4, statInterpolation = { }, },
		[26] = { 184, 275, 1, -60, critChance = 5, levelRequirement = 66, manaCost = 4, statInterpolation = { }, },
		[27] = { 193, 290, 1, -60, critChance = 5, levelRequirement = 67, manaCost = 4, statInterpolation = { }, },
		[28] = { 687, 1071, 1, -60, critChance = 5, levelRequirement = 68, manaCost = 4, statInterpolation = { }, },
		[29] = { 723, 1128, 1, -60, critChance = 5, levelRequirement = 69, manaCost = 4, statInterpolation = { }, },
		[30] = { 761, 1187, 1, -60, critChance = 5, levelRequirement = 70, manaCost = 4, statInterpolation = { }, },
		[31] = { 801, 1249, 1, -60, critChance = 5, levelRequirement = 71, manaCost = 4, statInterpolation = { }, },
		[32] = { 843, 1315, 1, -60, critChance = 5, levelRequirement = 72, manaCost = 4, statInterpolation = { }, },
		[33] = { 887, 1383, 1, -60, critChance = 5, levelRequirement = 73, manaCost = 4, statInterpolation = { }, },
		[34] = { 933, 1455, 1, -60, critChance = 5, levelRequirement = 74, manaCost = 4, statInterpolation = { }, },
		[35] = { 981, 1530, 1, -60, critChance = 5, levelRequirement = 75, manaCost = 4, statInterpolation = { }, },
		[36] = { 1032, 1609, 1, -60, critChance = 5, levelRequirement = 76, manaCost = 4, statInterpolation = { }, },
		[37] = { 1085, 1692, 1, -60, critChance = 5, levelRequirement = 77, manaCost = 4, statInterpolation = { }, },
		[38] = { 1141, 1779, 1, -60, critChance = 5, levelRequirement = 78, manaCost = 4, statInterpolation = { }, },
		[39] = { 1200, 1870, 1, -60, critChance = 5, levelRequirement = 79, manaCost = 4, statInterpolation = { }, },
		[40] = { 1261, 1966, 1, -60, critChance = 5, levelRequirement = 80, manaCost = 4, statInterpolation = { }, },
		[41] = { 1325, 2066, 1, -60, critChance = 5, levelRequirement = 81, manaCost = 4, statInterpolation = { }, },
		[42] = { 1393, 2171, 1, -60, critChance = 5, levelRequirement = 82, manaCost = 4, statInterpolation = { }, },
	},
}
skills["SkeletonProjectileFire"] = {
	name = "Fire Projectile",
	hidden = true,
	color = 4,
	skillTypes = { [2] = true, [10] = true, [26] = true, [3] = true, },
	castTime = 1.95,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_fire_damage",
		"spell_maximum_base_fire_damage",
		"base_is_projectile",
		"spell_maximum_action_distance_+%",
	},
	levels = {
		[1] = { 4, 6, 1, -60, critChance = 5, levelRequirement = 4, manaCost = 5, statInterpolation = { }, },
		[2] = { 5, 8, 1, -60, critChance = 5, levelRequirement = 7, manaCost = 5, statInterpolation = { }, },
		[3] = { 7, 10, 1, -60, critChance = 5, levelRequirement = 10, manaCost = 5, statInterpolation = { }, },
		[4] = { 10, 15, 1, -60, critChance = 5, levelRequirement = 15, manaCost = 5, statInterpolation = { }, },
		[5] = { 14, 21, 1, -60, critChance = 5, levelRequirement = 19, manaCost = 4, statInterpolation = { }, },
		[6] = { 15, 22, 1, -60, critChance = 5, levelRequirement = 20, manaCost = 4, statInterpolation = { }, },
		[7] = { 21, 32, 1, -60, critChance = 5, levelRequirement = 25, manaCost = 4, statInterpolation = { }, },
		[8] = { 26, 39, 1, -60, critChance = 5, levelRequirement = 28, manaCost = 4, statInterpolation = { }, },
		[9] = { 27, 41, 1, -60, critChance = 5, levelRequirement = 29, manaCost = 4, statInterpolation = { }, },
		[10] = { 29, 44, 1, -60, critChance = 5, levelRequirement = 30, manaCost = 4, statInterpolation = { }, },
		[11] = { 35, 53, 1, -60, critChance = 5, levelRequirement = 33, manaCost = 4, statInterpolation = { }, },
		[12] = { 38, 56, 1, -60, critChance = 5, levelRequirement = 34, manaCost = 4, statInterpolation = { }, },
		[13] = { 45, 68, 1, -60, critChance = 5, levelRequirement = 37, manaCost = 4, statInterpolation = { }, },
		[14] = { 51, 76, 1, -60, critChance = 5, levelRequirement = 39, manaCost = 4, statInterpolation = { }, },
		[15] = { 64, 96, 1, -60, critChance = 5, levelRequirement = 43, manaCost = 4, statInterpolation = { }, },
		[16] = { 68, 102, 1, -60, critChance = 5, levelRequirement = 44, manaCost = 4, statInterpolation = { }, },
		[17] = { 81, 121, 1, -60, critChance = 5, levelRequirement = 47, manaCost = 4, statInterpolation = { }, },
		[18] = { 85, 128, 1, -60, critChance = 5, levelRequirement = 48, manaCost = 4, statInterpolation = { }, },
		[19] = { 101, 151, 1, -60, critChance = 5, levelRequirement = 51, manaCost = 4, statInterpolation = { }, },
		[20] = { 147, 221, 1, -60, critChance = 5, levelRequirement = 58, manaCost = 4, statInterpolation = { }, },
		[21] = { 173, 259, 1, -60, critChance = 5, levelRequirement = 61, manaCost = 4, statInterpolation = { }, },
		[22] = { 182, 273, 1, -60, critChance = 5, levelRequirement = 62, manaCost = 4, statInterpolation = { }, },
		[23] = { 192, 288, 1, -60, critChance = 5, levelRequirement = 63, manaCost = 4, statInterpolation = { }, },
		[24] = { 202, 303, 1, -60, critChance = 5, levelRequirement = 64, manaCost = 4, statInterpolation = { }, },
		[25] = { 213, 320, 1, -60, critChance = 5, levelRequirement = 65, manaCost = 4, statInterpolation = { }, },
		[26] = { 224, 337, 1, -60, critChance = 5, levelRequirement = 66, manaCost = 4, statInterpolation = { }, },
		[27] = { 236, 354, 1, -60, critChance = 5, levelRequirement = 67, manaCost = 4, statInterpolation = { }, },
		[28] = { 840, 1309, 1, -60, critChance = 5, levelRequirement = 68, manaCost = 4, statInterpolation = { }, },
		[29] = { 884, 1378, 1, -60, critChance = 5, levelRequirement = 69, manaCost = 4, statInterpolation = { }, },
		[30] = { 930, 1451, 1, -60, critChance = 5, levelRequirement = 70, manaCost = 4, statInterpolation = { }, },
		[31] = { 979, 1527, 1, -60, critChance = 5, levelRequirement = 71, manaCost = 4, statInterpolation = { }, },
		[32] = { 1030, 1607, 1, -60, critChance = 5, levelRequirement = 72, manaCost = 4, statInterpolation = { }, },
		[33] = { 1084, 1690, 1, -60, critChance = 5, levelRequirement = 73, manaCost = 4, statInterpolation = { }, },
		[34] = { 1140, 1778, 1, -60, critChance = 5, levelRequirement = 74, manaCost = 4, statInterpolation = { }, },
		[35] = { 1200, 1870, 1, -60, critChance = 5, levelRequirement = 75, manaCost = 4, statInterpolation = { }, },
		[36] = { 1262, 1967, 1, -60, critChance = 5, levelRequirement = 76, manaCost = 4, statInterpolation = { }, },
		[37] = { 1327, 2068, 1, -60, critChance = 5, levelRequirement = 77, manaCost = 4, statInterpolation = { }, },
		[38] = { 1395, 2175, 1, -60, critChance = 5, levelRequirement = 78, manaCost = 4, statInterpolation = { }, },
		[39] = { 1466, 2286, 1, -60, critChance = 5, levelRequirement = 79, manaCost = 4, statInterpolation = { }, },
		[40] = { 1541, 2403, 1, -60, critChance = 5, levelRequirement = 80, manaCost = 4, statInterpolation = { }, },
		[41] = { 1620, 2525, 1, -60, critChance = 5, levelRequirement = 81, manaCost = 4, statInterpolation = { }, },
		[42] = { 1702, 2654, 1, -60, critChance = 5, levelRequirement = 82, manaCost = 4, statInterpolation = { }, },
	},
}
skills["SkeletonProjectileLightning"] = {
	name = "Lightning Projectile",
	hidden = true,
	color = 4,
	skillTypes = { [2] = true, [10] = true, [26] = true, [3] = true, },
	castTime = 1.95,
	baseFlags = {
		spell = true,
		projectile = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"spell_minimum_base_lightning_damage",
		"spell_maximum_base_lightning_damage",
		"base_is_projectile",
		"spell_maximum_action_distance_+%",
	},
	levels = {
		[1] = { 3, 8, 1, -60, critChance = 5, levelRequirement = 4, manaCost = 5, statInterpolation = { }, },
		[2] = { 4, 11, 1, -60, critChance = 5, levelRequirement = 7, manaCost = 5, statInterpolation = { }, },
		[3] = { 5, 14, 1, -60, critChance = 5, levelRequirement = 10, manaCost = 5, statInterpolation = { }, },
		[4] = { 7, 22, 1, -60, critChance = 5, levelRequirement = 15, manaCost = 5, statInterpolation = { }, },
		[5] = { 10, 29, 1, -60, critChance = 5, levelRequirement = 19, manaCost = 4, statInterpolation = { }, },
		[6] = { 10, 31, 1, -60, critChance = 5, levelRequirement = 20, manaCost = 4, statInterpolation = { }, },
		[7] = { 15, 45, 1, -60, critChance = 5, levelRequirement = 25, manaCost = 4, statInterpolation = { }, },
		[8] = { 18, 54, 1, -60, critChance = 5, levelRequirement = 28, manaCost = 4, statInterpolation = { }, },
		[9] = { 19, 58, 1, -60, critChance = 5, levelRequirement = 29, manaCost = 4, statInterpolation = { }, },
		[10] = { 21, 62, 1, -60, critChance = 5, levelRequirement = 30, manaCost = 4, statInterpolation = { }, },
		[11] = { 22, 66, 1, -60, critChance = 5, levelRequirement = 31, manaCost = 4, statInterpolation = { }, },
		[12] = { 26, 79, 1, -60, critChance = 5, levelRequirement = 34, manaCost = 4, statInterpolation = { }, },
		[13] = { 32, 95, 1, -60, critChance = 5, levelRequirement = 37, manaCost = 4, statInterpolation = { }, },
		[14] = { 36, 107, 1, -60, critChance = 5, levelRequirement = 39, manaCost = 4, statInterpolation = { }, },
		[15] = { 45, 136, 1, -60, critChance = 5, levelRequirement = 43, manaCost = 4, statInterpolation = { }, },
		[16] = { 48, 144, 1, -60, critChance = 5, levelRequirement = 44, manaCost = 4, statInterpolation = { }, },
		[17] = { 57, 170, 1, -60, critChance = 5, levelRequirement = 47, manaCost = 4, statInterpolation = { }, },
		[18] = { 60, 180, 1, -60, critChance = 5, levelRequirement = 48, manaCost = 4, statInterpolation = { }, },
		[19] = { 71, 213, 1, -60, critChance = 5, levelRequirement = 51, manaCost = 4, statInterpolation = { }, },
		[20] = { 75, 225, 1, -60, critChance = 5, levelRequirement = 52, manaCost = 4, statInterpolation = { }, },
		[21] = { 104, 311, 1, -60, critChance = 5, levelRequirement = 58, manaCost = 4, statInterpolation = { }, },
		[22] = { 128, 384, 1, -60, critChance = 5, levelRequirement = 62, manaCost = 4, statInterpolation = { }, },
		[23] = { 135, 405, 1, -60, critChance = 5, levelRequirement = 63, manaCost = 4, statInterpolation = { }, },
		[24] = { 142, 427, 1, -60, critChance = 5, levelRequirement = 64, manaCost = 4, statInterpolation = { }, },
		[25] = { 150, 449, 1, -60, critChance = 5, levelRequirement = 65, manaCost = 4, statInterpolation = { }, },
		[26] = { 158, 473, 1, -60, critChance = 5, levelRequirement = 66, manaCost = 4, statInterpolation = { }, },
		[27] = { 166, 498, 1, -60, critChance = 5, levelRequirement = 67, manaCost = 4, statInterpolation = { }, },
		[28] = { 409, 1221, 1, -60, critChance = 5, levelRequirement = 68, manaCost = 4, statInterpolation = { }, },
		[29] = { 431, 1285, 1, -60, critChance = 5, levelRequirement = 69, manaCost = 4, statInterpolation = { }, },
		[30] = { 454, 1353, 1, -60, critChance = 5, levelRequirement = 70, manaCost = 4, statInterpolation = { }, },
		[31] = { 477, 1424, 1, -60, critChance = 5, levelRequirement = 71, manaCost = 4, statInterpolation = { }, },
		[32] = { 502, 1498, 1, -60, critChance = 5, levelRequirement = 72, manaCost = 4, statInterpolation = { }, },
		[33] = { 529, 1577, 1, -60, critChance = 5, levelRequirement = 73, manaCost = 4, statInterpolation = { }, },
		[34] = { 556, 1658, 1, -60, critChance = 5, levelRequirement = 74, manaCost = 4, statInterpolation = { }, },
		[35] = { 585, 1744, 1, -60, critChance = 5, levelRequirement = 75, manaCost = 4, statInterpolation = { }, },
		[36] = { 615, 1834, 1, -60, critChance = 5, levelRequirement = 76, manaCost = 4, statInterpolation = { }, },
		[37] = { 647, 1929, 1, -60, critChance = 5, levelRequirement = 77, manaCost = 4, statInterpolation = { }, },
		[38] = { 680, 2028, 1, -60, critChance = 5, levelRequirement = 78, manaCost = 4, statInterpolation = { }, },
		[39] = { 715, 2132, 1, -60, critChance = 5, levelRequirement = 79, manaCost = 4, statInterpolation = { }, },
		[40] = { 751, 2241, 1, -60, critChance = 5, levelRequirement = 80, manaCost = 4, statInterpolation = { }, },
		[41] = { 790, 2355, 1, -60, critChance = 5, levelRequirement = 81, manaCost = 4, statInterpolation = { }, },
		[42] = { 830, 2475, 1, -60, critChance = 5, levelRequirement = 82, manaCost = 4, statInterpolation = { }, },
	},
}
skills["RockGolemSlam"] = {
	name = "Slam",
	hidden = true,
	color = 1,
	skillTypes = { [1] = true, [11] = true, },
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"chance_to_taunt_on_hit_%",
		"skill_art_variation",
		"active_skill_area_of_effect_radius_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { -20, 33, 1, 0, damageMultiplier = 75, cooldown = 6, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["RockGolemWhirlingBlades"] = {
	name = "Roll",
	hidden = true,
	color = 4,
	description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.",
	skillTypes = { [1] = true, [6] = true, [24] = true, [38] = true, },
	weaponTypes = {
		["Thrusting One Handed Sword"] = true,
		["Claw"] = true,
		["Dagger"] = true,
		["One Handed Sword"] = true,
	},
	castTime = 2.6,
	baseFlags = {
		attack = true,
		melee = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"skill_sound_variation",
		"active_skill_attack_speed_+%_final",
		"monster_flurry",
		"cast_time_overrides_attack_duration",
		"ignores_proximity_shield",
	},
	levels = {
		[1] = { 1, -50, 1, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["ZombieSlam"] = {
	name = "Slam",
	hidden = true,
	color = 4,
	skillTypes = { [1] = true, [11] = true, },
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
		skill("radius", 18),
	},
	qualityStats = {
	},
	stats = {
		"active_skill_attack_speed_+%_final",
		"active_skill_damage_+%_final",
		"base_skill_effect_duration",
		"is_area_damage",
	},
	levels = {
		[1] = { -22, 45, 280, cooldown = 5, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["SpiderMinionLeapSlam"] = {
	name = "Leap Slam",
	hidden = true,
	color = 4,
	description = "Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.",
	skillTypes = { [1] = true, [6] = true, [7] = true, [11] = true, [24] = true, [38] = true, },
	weaponTypes = {
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["One Handed Sword"] = true,
	},
	castTime = 1.4,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	baseMods = {
	},
	qualityStats = {
	},
	stats = {
		"skill_art_variation",
		"active_skill_area_of_effect_radius_+%_final",
		"is_area_damage",
		"cast_time_overrides_attack_duration",
	},
	levels = {
		[1] = { 3, 0, damageMultiplier = 50, cooldown = 2, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["DancingDervishCyclone"] = {
	name = "Cyclone",
	hidden = true,
	color = 2,
	description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location.",
	skillTypes = { [1] = true, [6] = true, [11] = true, [24] = true, [38] = true, },
	weaponTypes = {
		["None"] = true,
		["One Handed Mace"] = true,
		["Sceptre"] = true,
		["Thrusting One Handed Sword"] = true,
		["Two Handed Sword"] = true,
		["Dagger"] = true,
		["Staff"] = true,
		["Two Handed Axe"] = true,
		["Two Handed Mace"] = true,
		["One Handed Axe"] = true,
		["Claw"] = true,
		["One Handed Sword"] = true,
	},
	castTime = 1,
	baseFlags = {
		attack = true,
		area = true,
		melee = true,
	},
	baseMods = {
		skill("dpsMultiplier", 2),
		skill("radiusIsWeaponRange", true),
	},
	qualityStats = {
	},
	stats = {
		"physical_damage_+%",
		"attack_speed_+%",
		"skill_art_variation",
		"cyclone_movement_speed_+%_final",
		"cyclone_extra_distance",
		"active_skill_damage_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { 0, 20, 0, 0, 25, 0, levelRequirement = 1, statInterpolation = { }, },
	},
}
skills["MinionInstability"] = {
	name = "Minion Instability",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		fire = true,
	},
	skillTypes = { [10] = true, },
	baseMods = {
		skill("FireMin", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
		skill("FireMax", 1, { type = "PerStat", stat = "Life", div = 1/.33 }),
		skill("showAverage", true),
		skill("radius", 22),
	},
	qualityStats = {
	},
	levelMods = {
	},
	levels = {
		[1] = { },
	},
	stats = {
	},
	statLevels = {
	},
}
skills["BeaconCausticCloud"] = {
	name = "Caustic Cloud",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		chaos = true,
	},
	skillTypes = { },
	baseMods = {
		skill("ChaosDot", 1, { type = "PerStat", stat = "Life", div = 10 }),
		skill("dotIsArea", true),
	},
	qualityStats = {
	},
	levelMods = {
	},
	levels = {
		[1] = { },
	},
	stats = {
	},
	statLevels = {
	},
}
skills["BeaconZombieCausticCloud"] = {
	name = "Caustic Cloud",
	hidden = true,
	color = 4,
	baseFlags = {
		cast = true,
		area = true,
		chaos = true,
	},
	skillTypes = { },
	baseMods = {
		skill("ChaosDot", 1, { type = "PerStat", stat = "Life", div = 2 }),
		skill("dotIsArea", true),
	},
	qualityStats = {
	},
	levelMods = {
	},
	levels = {
		[1] = { },
	},
	stats = {
	},
	statLevels = {
	},
}
