-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...


itemBases["Iron Hat"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 8, },
	req = { str = 9, },
}
itemBases["Cone Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 33, },
	req = { level = 7, str = 21, },
}
itemBases["Barbute Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 80, },
	req = { level = 18, str = 42, },
}
itemBases["Close Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 113, },
	req = { level = 26, str = 58, },
}
itemBases["Gladiator Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 151, },
	req = { level = 35, str = 75, },
}
itemBases["Reaver Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 172, },
	req = { level = 40, str = 85, },
}
itemBases["Siege Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 206, },
	req = { level = 48, str = 101, },
}
itemBases["Samite Helmet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 240, },
	req = { level = 55, str = 114, },
}
itemBases["Ezomyte Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 301, },
	req = { level = 60, str = 138, },
}
itemBases["Royal Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 328, },
	req = { level = 65, str = 148, },
}
itemBases["Eternal Burgonet"] = {
	type = "Helmet",
	subType = "Armour",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_armour = true, },
	armour = { ArmourBase = 324, },
	req = { level = 69, str = 138, },
}

itemBases["Leather Cap"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 17, },
	req = { dex = 13, },
}
itemBases["Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 46, },
	req = { level = 10, dex = 27, },
}
itemBases["Leather Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 88, },
	req = { level = 20, dex = 46, },
}
itemBases["Wolf Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 130, },
	req = { level = 30, dex = 66, },
}
itemBases["Hunter Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 176, },
	req = { level = 41, dex = 87, },
}
itemBases["Noble Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 201, },
	req = { level = 47, dex = 99, },
}
itemBases["Ursine Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 240, },
	req = { level = 55, dex = 114, },
}
itemBases["Silken Hood"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 301, },
	req = { level = 60, dex = 138, },
}
itemBases["Sinner Tricorne"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 321, },
	req = { level = 64, dex = 138, },
}
itemBases["Lion Pelt"] = {
	type = "Helmet",
	subType = "Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_armour = true, },
	armour = { EvasionBase = 331, },
	req = { level = 70, dex = 150, },
}

itemBases["Vine Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 7, },
	req = { int = 13, },
}
itemBases["Iron Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 13, },
	req = { level = 8, int = 23, },
}
itemBases["Torture Cage"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 23, },
	req = { level = 17, int = 40, },
}
itemBases["Tribal Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 34, },
	req = { level = 26, int = 58, },
}
itemBases["Bone Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 44, },
	req = { level = 34, int = 73, },
}
itemBases["Lunaris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 50, },
	req = { level = 39, int = 83, },
}
itemBases["Steel Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 61, },
	req = { level = 48, int = 101, },
}
itemBases["Necromancer Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 68, },
	req = { level = 54, int = 112, },
}
itemBases["Solaris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 75, },
	req = { level = 59, int = 122, },
}
itemBases["Mind Cage"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 91, },
	req = { level = 65, int = 138, },
}
itemBases["Hubris Circlet"] = {
	type = "Helmet",
	subType = "Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, int_armour = true, },
	armour = { EnergyShieldBase = 100, },
	req = { level = 69, int = 154, },
}

itemBases["Battered Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 11, EvasionBase = 11, },
	req = { str = 8, dex = 8, },
}
itemBases["Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 32, EvasionBase = 32, },
	req = { level = 13, str = 18, dex = 18, },
}
itemBases["Visored Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 55, EvasionBase = 55, },
	req = { level = 23, str = 28, dex = 28, },
}
itemBases["Gilded Sallet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 78, EvasionBase = 78, },
	req = { level = 33, str = 38, dex = 38, },
}
itemBases["Secutor Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 85, EvasionBase = 85, },
	req = { level = 36, str = 42, dex = 42, },
}
itemBases["Fencer Helm"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 102, EvasionBase = 102, },
	req = { level = 43, str = 49, dex = 49, },
}
itemBases["Lacquered Helmet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 120, EvasionBase = 120, },
	req = { level = 51, str = 57, dex = 57, },
}
itemBases["Fluted Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 139, EvasionBase = 139, },
	req = { level = 58, str = 64, dex = 64, },
}
itemBases["Pig-Faced Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 199, EvasionBase = 139, },
	req = { level = 63, str = 85, dex = 62, },
}
itemBases["Nightmare Bascinet"] = {
	type = "Helmet",
	subType = "Armour/Evasion",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
	armour = { ArmourBase = 141, EvasionBase = 203, },
	req = { level = 67, str = 62, dex = 85, },
}

itemBases["Rusted Coif"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 14, EnergyShieldBase = 5, },
	req = { level = 5, str = 9, int = 9, },
}
itemBases["Soldier Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 30, EnergyShieldBase = 10, },
	req = { level = 12, str = 16, int = 16, },
}
itemBases["Great Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 53, EnergyShieldBase = 16, },
	req = { level = 22, str = 27, int = 27, },
}
itemBases["Crusader Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 74, EnergyShieldBase = 22, },
	req = { level = 31, str = 36, int = 36, },
}
itemBases["Aventail Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 88, EnergyShieldBase = 26, },
	req = { level = 37, str = 42, int = 42, },
}
itemBases["Zealot Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 104, EnergyShieldBase = 31, },
	req = { level = 44, str = 50, int = 50, },
}
itemBases["Great Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 125, EnergyShieldBase = 37, },
	req = { level = 53, str = 59, int = 59, },
}
itemBases["Magistrate Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 139, EnergyShieldBase = 41, },
	req = { level = 58, str = 64, int = 64, },
}
itemBases["Prophet Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 195, EnergyShieldBase = 40, },
	req = { level = 63, str = 85, int = 62, },
}
itemBases["Praetor Crown"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
	armour = { ArmourBase = 140, EnergyShieldBase = 63, },
	req = { level = 68, str = 62, int = 91, },
}
itemBases["Bone Helmet"] = {
	type = "Helmet",
	subType = "Armour/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, not_for_sale = true, atlas_base_type = true, helmetatlas1 = true, str_int_armour = true, },
	implicit = "Minions deal (30-40)% increased Damage",
	armour = { ArmourBase = 172, EnergyShieldBase = 50, },
	req = { level = 75, str = 76, int = 76, },
}

itemBases["Scare Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 11, EnergyShieldBase = 4, },
	req = { dex = 8, int = 8, },
}
itemBases["Plague Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 25, EnergyShieldBase = 8, },
	req = { level = 10, dex = 14, int = 14, },
}
itemBases["Iron Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 41, EnergyShieldBase = 13, },
	req = { level = 17, dex = 21, int = 21, },
}
itemBases["Festival Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 67, EnergyShieldBase = 20, },
	req = { level = 28, dex = 33, int = 33, },
}
itemBases["Golden Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 83, EnergyShieldBase = 25, },
	req = { level = 35, dex = 40, int = 40, },
}
itemBases["Raven Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 90, EnergyShieldBase = 27, },
	req = { level = 38, dex = 44, int = 44, },
}
itemBases["Callous Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 106, EnergyShieldBase = 31, },
	req = { level = 45, dex = 51, int = 51, },
}
itemBases["Regicide Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 122, EnergyShieldBase = 36, },
	req = { level = 52, dex = 58, int = 58, },
}
itemBases["Harlequin Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 137, EnergyShieldBase = 40, },
	req = { level = 57, dex = 64, int = 64, },
}
itemBases["Vaal Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 180, EnergyShieldBase = 47, },
	req = { level = 62, dex = 79, int = 72, },
}
itemBases["Deicide Mask"] = {
	type = "Helmet",
	subType = "Evasion/Energy Shield",
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
	armour = { EvasionBase = 166, EnergyShieldBase = 59, },
	req = { level = 67, dex = 73, int = 88, },
}

itemBases["Golden Wreath"] = {
	type = "Helmet",
	hidden = true,
	socketLimit = 4,
	tags = { default = true, armour = true, helmet = true, not_for_sale = true, },
	implicit = "+(16-24) to all Attributes",
	armour = { },
	req = { level = 12, },
}
