local mType = Game.createMonsterType("Demon")
local monster = {}

monster.description = "a demon"
monster.experience = 6000
monster.outfit = {
	lookType = 35,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 35
monster.Bestiary = {
	class = "Demon",
	race = BESTY_RACE_DEMON,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 0,
	Locations = "Hero Cave, Ferumbras' Citadel, Goroma, Ghostlands (Warlock area; unreachable), \z
		Liberty Bay (hidden underground passage; unreachable), Razzachai, deep in Pits of Inferno \z
		(found in every throneroom except Verminor's), deep Formorgar Mines, Demon Forge, \z
		Alchemist Quarter, Magician Quarter, Chyllfroest, Oramond Dungeon, Abandoned Sewers.",
}

monster.health = 8200
monster.maxHealth = 8200
monster.race = "fire"
monster.corpse = 5995
monster.speed = 128
monster.manaCost = 0
monster.maxSummons = 1

monster.changeTarget = {
	interval = 4000,
	chance = 20,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 1,
	summons = {
		{ name = "fire elemental", chance = 10, interval = 2000 },
	},
}

monster.sounds = {
	ticks = 5000,
	chance = 10,
	death = SOUND_EFFECT_TYPE_DEMON_DEATH,
	ids = {
		SOUND_EFFECT_TYPE_DEMON_BARK,
		SOUND_EFFECT_TYPE_UNKNOWN_CREATURE_DEATH_1,
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Your soul will be mine!", yell = false },
	{ text = "MUHAHAHAHA!", yell = false },
	{ text = "CHAMEK ATH UTHUL ARAK!", yell = false },
	{ text = "I SMELL FEEEEAAAAAR!", yell = false },
	{ text = "Your resistance is futile!", yell = false },
}

monster.loot = {
	{ id = 2848, chance = 1180 }, -- purple tome
	{ id = 3031, chance = 60000, maxCount = 100 }, -- gold coin
	{ id = 3031, chance = 60000, maxCount = 100 }, -- gold coin
	{ id = 3032, chance = 9690, maxCount = 5 }, -- small emerald
	{ id = 3033, chance = 7250, maxCount = 5 }, -- small amethyst
	{ id = 3030, chance = 7430, maxCount = 5 }, -- small ruby
	{ id = 9057, chance = 7470, maxCount = 5 }, -- small topaz
	{ id = 3039, chance = 2220 }, -- red gem
	{ id = 6499, chance = 14630 }, -- demonic essence
	{ id = 3034, chance = 3430 }, -- talon
	{ id = 3035, chance = 90540, maxCount = 8 }, -- platinum coin
	{ id = 3048, chance = 1890 }, -- might ring
	{ id = 3049, chance = 2170 }, -- stealth ring
	{ id = 3055, chance = 680 }, -- platinum amulet
	{ id = 3060, chance = 2854 }, -- orb
	{ id = 3063, chance = 1050 }, -- gold ring
	{ id = 3098, chance = 1990 }, -- ring of healing
	{ id = 3281, chance = 1980 }, -- giant sword
	{ id = 3284, chance = 1550 }, -- ice rapier
	{ id = 3306, chance = 1440 }, -- golden sickle
	{ id = 3320, chance = 4030 }, -- fire axe
	{ id = 3356, chance = 1180 }, -- devil helmet
	{ id = 3364, chance = 440 }, -- golden legs
	{ id = 3366, chance = 130 }, -- magic plate armor
	{ id = 3414, chance = 480 }, -- mastermind shield
	{ id = 3420, chance = 740 }, -- demon shield
	{ id = 3731, chance = 19660, maxCount = 6 }, -- fire mushroom
	{ id = 5954, chance = 14920 }, -- demon horn
	{ id = 7368, chance = 12550, maxCount = 10 }, -- assassin star
	{ id = 7382, chance = 70 }, -- demonrage sword
	{ id = 7393, chance = 90 }, -- demon trophy
	{ id = 238, chance = 22220, maxCount = 3 }, -- great mana potion
	{ id = 7643, chance = 19540, maxCount = 3 }, -- ultimate health potion
	{ id = 7642, chance = 18510, maxCount = 3 }, -- great spirit potion
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -520 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = 0, maxDamage = -120, range = 7, target = false },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -150, maxDamage = -250, range = 7, radius = 7, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREAREA, target = true },
	{ name = "firefield", interval = 2000, chance = 10, range = 7, radius = 1, shootEffect = CONST_ANI_FIRE, target = true },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -300, maxDamage = -490, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ENERGYDAMAGE, minDamage = -210, maxDamage = -300, range = 1, shootEffect = CONST_ANI_ENERGY, target = false },
	{ name = "speed", interval = 2000, chance = 15, speedChange = -700, radius = 1, effect = CONST_ME_MAGIC_RED, target = true, duration = 30000 },
}

monster.defenses = {
	defense = 55,
	armor = 55,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 180, maxDamage = 250, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "speed", interval = 2000, chance = 15, speedChange = 320, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 30 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 50 },
	{ type = COMBAT_EARTHDAMAGE, percent = 40 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = -10 },
	{ type = COMBAT_HOLYDAMAGE, percent = -10 },
	{ type = COMBAT_DEATHDAMAGE, percent = 30 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
