-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...

itemBases["Cured Quiver"] = {
	type = "Quiver",
	hidden = true,
	tags = { default = true, quiver = true, },
	implicit = "Adds 2 to 4 Fire Damage to Attacks",
	req = { },
}
itemBases["Rugged Quiver"] = {
	type = "Quiver",
	hidden = true,
	tags = { default = true, quiver = true, },
	implicit = "Adds 2 to 3 Cold Damage to Attacks",
	req = { },
}
itemBases["Conductive Quiver"] = {
	type = "Quiver",
	hidden = true,
	tags = { default = true, quiver = true, },
	implicit = "Adds 1 to 5 Lightning Damage to Attacks",
	req = { },
}
itemBases["Heavy Quiver"] = {
	type = "Quiver",
	hidden = true,
	tags = { default = true, quiver = true, },
	implicit = "Adds 1 to 4 Physical Damage to Attacks",
	req = { level = 5, },
}
itemBases["Light Quiver"] = {
	type = "Quiver",
	hidden = true,
	tags = { default = true, quiver = true, },
	implicit = "+(30-40) to Dexterity",
	req = { level = 12, },
}
itemBases["Serrated Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "Adds 1 to 4 Physical Damage to Bow Attacks",
	req = { level = 5, },
}
itemBases["Two-Point Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "(20-30)% increased Global Accuracy Rating",
	req = { level = 4, },
}
itemBases["Sharktooth Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "+(3-4) Life gained for each Enemy hit by your Attacks",
	req = { level = 10, },
}
itemBases["Blunt Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "(25-35)% increased Stun Duration on Enemies",
	req = { level = 16, },
}
itemBases["Fire Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "Adds 4 to 8 Fire Damage to Bow Attacks",
	req = { level = 22, },
}
itemBases["Broadhead Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "Adds 6 to 12 Physical Damage to Bow Attacks",
	req = { level = 28, },
}
itemBases["Penetrating Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "Arrows Pierce an additional Target",
	req = { level = 36, },
}
itemBases["Spike-Point Arrow Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, },
	implicit = "(20-30)% increased Global Critical Strike Chance",
	req = { level = 45, },
}
itemBases["Ornate Quiver"] = {
	type = "Quiver",
	tags = { default = true, quiver = true, not_for_sale = true, },
	implicit = "Has 1 Socket",
	req = { level = 45, },
}
