local combat = {}

for i = 1, 20 do
combat[i] = Combat()
combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)

local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 8000)
condition:setParameter(CONDITION_PARAM_SKILL_DISTANCEPERCENT, i)

local area = createCombatArea({
	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0}
})

combat[i]:setArea(area)
combat[i]:addCondition(condition)

end

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat[math.random(1, 20)]:execute(creature, var)
end

spell:name("betrayed wraith skill reducer")
spell:words("###48")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:needDirection(true)
spell:register()