local mType = Game.createMonsterType("Shard of Magnor")
local monster = {}

monster.description = "a shard of Magnor"
monster.experience = 0
monster.outfit = {
	lookType = 1221,
	lookHead = 19,
	lookBody = 76,
	lookLegs = 114,
	lookFeet = 76,
	lookAddons = 3,
	lookMount = 0,
}

monster.health = 20000
monster.maxHealth = 20000
monster.race = "venom"
monster.corpse = 0
monster.speed = 125
monster.manaCost = 0

monster.events = {
	"shard_death",
}

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = -200, maxDamage = -600 },
	{ name = "combat", interval = 2000, chance = 50, type = COMBAT_MANADRAIN, minDamage = -400, maxDamage = -1000, length = 7, spread = 0, effect = CONST_ME_STONES, target = false },
	{ name = "combat", interval = 2000, chance = 70, type = COMBAT_PHYSICALDAMAGE, minDamage = -400, maxDamage = -1000, length = 7, spread = 0, effect = CONST_ME_POISONAREA, target = false },
	{ name = "combat", interval = 2000, chance = 0, type = COMBAT_ENERGYDAMAGE, minDamage = -400, maxDamage = -650, radius = 3, effect = CONST_ME_GREEN_ENERGY_SPARK, target = true },
}

monster.defenses = {
	defense = 25,
	armor = 78,
	--	mitigation = ???,
	{ name = "combat", interval = 2000, chance = 14, type = COMBAT_HEALING, minDamage = 150, maxDamage = 350, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
