local mType = Game.createMonsterType("The Many")
local monster = {}

monster.description = "The Many"
monster.experience = 4000
monster.outfit = {
	lookType = 121,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 5000
monster.maxHealth = 5000
monster.race = "blood"
monster.corpse = 6048
monster.speed = 130
monster.manaCost = 0

monster.changeTarget = {
	interval = 5000,
	chance = 8,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 300,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3081, chance = 90000 }, -- stone skin amulet
	{ id = 237, chance = 83000, maxCount = 5 }, -- strong mana potion
	{ id = 9302, chance = 80000 }, -- sacred tree amulet
	{ id = 3369, chance = 79000 }, -- warrior helmet
	{ id = 3029, chance = 77000, maxCount = 5 }, -- small sapphire
	{ id = 9058, chance = 60000, maxCount = 3 }, -- gold ingot
	{ id = 3436, chance = 53000 }, -- medusa shield
	{ id = 9606, chance = 37000 }, -- egg of the many
	{ id = 3392, chance = 20000 }, -- royal helmet
	{ id = 3370, chance = 10000 }, -- knight armor
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -270 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -65, maxDamage = -320, length = 8, spread = 3, effect = CONST_ME_CARNIPHILA, target = false },
	{ name = "speed", interval = 2000, chance = 25, speedChange = -300, range = 7, radius = 4, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = true, duration = 15000 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -100, maxDamage = -250, length = 8, spread = 3, effect = CONST_ME_LOSEENERGY, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -70, maxDamage = -155, range = 7, shootEffect = CONST_ANI_ICE, effect = CONST_ME_ICEATTACK, target = false },
}

monster.defenses = {
	defense = 35,
	armor = 35,
	mitigation = 1.48,
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_HEALING, minDamage = 260, maxDamage = 407, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 50 },
	{ type = COMBAT_HOLYDAMAGE, percent = 30 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
