local mType = Game.createMonsterType("Cobra")
local monster = {}

monster.description = "a cobra"
monster.experience = 30
monster.outfit = {
	lookType = 81,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 81
monster.Bestiary = {
	class = "Reptile",
	race = BESTY_RACE_REPTILE,
	toKill = 500,
	FirstUnlock = 25,
	SecondUnlock = 250,
	CharmsPoints = 15,
	Stars = 2,
	Occurrence = 0,
	Locations = "Ankrahmun Library Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb, Darama, Tiquanda, \z
		Drefia, Forbidden Lands, Arena Quarter, Lion's Rock.",
}

monster.health = 65
monster.maxHealth = 65
monster.race = "blood"
monster.corpse = 4188
monster.speed = 60
monster.manaCost = 275

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = true,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Fsssss", yell = false },
	{ text = "Zzzzzz", yell = false },
}

monster.loot = {
	{ name = "cobra tongue", chance = 5000 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = 0, condition = { type = CONDITION_POISON, totalDamage = 100, interval = 4000 } }, -- poison
	{ name = "condition", type = CONDITION_POISON, interval = 2000, chance = 15, minDamage = -20, maxDamage = -40, range = 7, shootEffect = CONST_ANI_POISON, target = false },
}

monster.defenses = {
	defense = 5,
	armor = 1,
	mitigation = 0.15,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = -10 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = false },
	{ type = "bleed", condition = false },
}

mType:register(monster)
