local mType = Game.createMonsterType("Scarlett Etzel")
local monster = {}

monster.description = "Scarlett Etzel"
monster.experience = 20000
monster.outfit = {
	lookType = 1201,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.events = {
	"scarlettThink",
	"scarlettHealth",
	"grave_danger_death",
}

monster.bosstiary = {
	bossRaceId = 1804,
	bossRace = RARITY_ARCHFOE,
}

monster.health = 30000
monster.maxHealth = 30000
monster.race = "blood"
monster.corpse = 31453
monster.speed = 120
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Galthen... is that you? ", yell = false },
	{ text = " Where... have you been all that time? ", yell = false },
	{ text = " What...? How dare you? Give me that back! ", yell = false },
	{ text = " Aaaaaaah!!!", yell = false },
}

monster.loot = {
	{ name = "energy bar", chance = 100000 },
	{ name = "platinum coin", chance = 87000, maxCount = 9 },
	{ name = "green gem", chance = 85000 },
	{ name = "supreme health potion", chance = 53700, maxCount = 14 },
	{ name = "ultimate mana potion", chance = 48150, maxCount = 20 },
	{ id = 3039, chance = 42500 }, -- red gem
	{ name = "ultimate spirit potion", chance = 34000, maxCount = 6 },
	{ name = "yellow gem", chance = 29600, maxCount = 2 },
	{ name = "royal star", chance = 26600, maxCount = 100 },
	{ id = 281, chance = 24000 }, -- giant shimmering pearl (green)
	{ name = "berserk potion", chance = 20300, maxCount = 10 },
	{ name = "blue gem", chance = 18500, maxCount = 2 },
	{ name = "bullseye potion", chance = 18500, maxCount = 10 },
	{ name = "magma coat", chance = 16600 },
	{ name = "terra rod", chance = 1100 },
	{ name = "crystal coin", chance = 9200 },
	{ name = "violet gem", chance = 9000 },
	{ name = "terra legs", chance = 8500 },
	{ name = "terra hood", chance = 7400 },
	{ name = "terra mantle", chance = 7250 },
	{ name = "magma amulet", chance = 5500 },
	{ name = "silver token", chance = 6000, maxCount = 4 },
	{ name = "gold ingot", chance = 5000 },
	{ name = "terra amulet", chance = 4800 },
	{ name = "giant sapphire", chance = 4800 },
	{ name = "magma monocle", chance = 3700 },
	{ name = "cobra club", chance = 700 },
	{ name = "cobra axe", chance = 600 },
	{ name = "cobra crossbow", chance = 600 },
	{ name = "cobra hood", chance = 400 },
	{ name = "cobra rod", chance = 650 },
	{ name = "cobra sword", chance = 650 },
	{ name = "cobra wand", chance = 650 },
	{ name = "cobra amulet", chance = 350 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -1200 },
	{ name = "sudden death rune", interval = 2000, chance = 16, minDamage = -400, maxDamage = -600, target = true },
	{ name = "combat", interval = 2000, chance = 13, type = COMBAT_HOLYDAMAGE, minDamage = -450, maxDamage = -640, length = 7, effect = CONST_ME_HOLYAREA, target = false },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -480, maxDamage = -800, radius = 5, effect = CONST_ME_EXPLOSIONHIT, target = false },
}

monster.defenses = {
	defense = 88,
	armor = 88,
	--	mitigation = ???,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
