local mType = Game.createMonsterType("Bretzecutioner")
local monster = {}

monster.description = "Bretzecutioner"
monster.experience = 3700
monster.outfit = {
	lookType = 236,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 5600
monster.maxHealth = 5600
monster.race = "undead"
monster.corpse = 6319
monster.speed = 135
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3031, chance = 100000 }, -- gold coin
	{ id = 3031, chance = 100000, maxCount = 98 }, -- gold coin
	{ id = 3577, chance = 100000 }, -- meat
	{ id = 6499, chance = 64000 }, -- demonic essence
	{ id = 7368, chance = 100000, maxCount = 10 }, -- assassin star
	{ id = 3383, chance = 68000 }, -- dark armor
	{ id = 3033, chance = 28000, maxCount = 5 }, -- small amethyst
	{ id = 3029, chance = 40000, maxCount = 5 }, -- small sapphire
	{ id = 3028, chance = 32000, maxCount = 5 }, -- small diamond
	{ id = 10298, chance = 100000 }, -- metal spike
	{ id = 7452, chance = 32000 }, -- spiked squelcher
	{ id = 3035, chance = 100000, maxCount = 8 }, -- platinum coin
	{ id = 3281, chance = 24000 }, -- giant sword
	{ id = 239, chance = 44000, maxCount = 3 }, -- great health potion
	{ id = 238, chance = 44000, maxCount = 3 }, -- great mana potion
	{ id = 7642, chance = 44000, maxCount = 3 }, -- great spirit potion
	{ id = 281, chance = 48000 }, -- giant shimmering pearl (green)
	{ id = 282, chance = 48000 }, -- giant shimmering pearl (brown)
	{ id = 3554, chance = 4000 }, -- steel boots
	{ id = 7427, chance = 24000 }, -- chaos mace
	{ id = 7419, chance = 12000 }, -- dreaded cleaver
	{ id = 3008, chance = 24000 }, -- crystal necklace
	{ id = 3421, chance = 16000 }, -- dark shield
	{ id = 6299, chance = 100000 }, -- death ring
	{ id = 5741, chance = 4000 }, -- skull helmet
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -514 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -200, range = 7, shootEffect = CONST_ANI_LARGEROCK, target = false },
}

monster.defenses = {
	defense = 30,
	armor = 30,
	mitigation = 2.04,
	{ name = "speed", interval = 2000, chance = 15, speedChange = 420, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
