print("entity_functions_enemies->constants loaded !");
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--        Entities Life & Dmg Constants         --
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-- Writed by TokyoSU, 2019
-- TR1 Constants

TR1_LARSON_1LIFE   = 70;   -- larson not be killed at Tomb of Qualopec.
TR1_LARSON_2LIFE   = 200;  -- larson respawn at Sanctuary of the Scion !
TR1_LARSON_DMG     = 100;
TR1_PIERRE_1LIFE   = 100;  -- same as larson but in different level
TR1_PIERRE_2LIFE   = 150;
TR1_PIERRE_3LIFE   = 200;
TR1_PIERRE_LAST_LIFE = 250;
TR1_PIERRE_DMG     = 150;  -- +50dmg because magnums :x
TR1_COWBOY         = 150;
TR1_COWBOY_DMG     = 200;  -- good if the weapon he use are uzis ?
TR1_MRT            = 200;
TR1_MRT_DMG        = 100;
TR1_SKATEBOARDIST  = 150;
TR1_SKATEBOARDIST_DMG = 200;
TR1_TORSOBOSS      = 800;
TR1_TORSOBOSS_DMG  = 250;
TR1_NATLA          = 600;
TR1_NATLA_DMG      = 250;

TR1_WOLF           = 8;
TR1_WOLF_DMG       = 150;
TR1_BAT            = 10;
TR1_BAT_DMG        = 100;
TR1_RAT            = 20;
TR1_RAT_DMG        = 70;
TR1_CROCODILE      = 70;
TR1_CROCODILE_DMG  = 200;
TR1_BEAR           = 40;
TR1_BEAR_DMG       = 150;
TR1_RAPTOR         = 50;
TR1_RAPTOR_DMG     = 200;
TR1_LION           = 50;
TR1_LION_DMG       = 150;
TR1_PUMA           = 50;
TR1_PUMA_DMG       = 100;

TR1_TREX              = 200; -- lara have only pistols and low ammo on shotgun no need more.
TR1_TREX_DMG          = 150;
TR1_TREX_COL_LARA_DMG = 50; -- low dmg because it's each tick

TR1_GORILLA           = 70;
TR1_GORILLA_DMG       = 100;

TR1_WINGED_MUTANT          = 100;
TR1_WINGED_MUTANT_DMG      = 250;
TR1_WINGED_MUTANT_DMG_PROJ = 100;

TR1_CENTAUR                 = 125;
TR1_CENTAUR_MUTANT_DMG_PROJ = 100;

-- TR2 constants
TR2_TIGER_HEALTH = 30 -- Need 2 shotgun shots to die
TR2_TIGER_DAMAGES = 50