local mType = Game.createMonsterType("Duskbringer")
local monster = {}

monster.description = "a duskbringer"
monster.experience = 2600
monster.outfit = {
	lookType = 300,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 581
monster.Bestiary = {
	class = "Demon",
	race = BESTY_RACE_DEMON,
	toKill = 5,
	FirstUnlock = 2,
	SecondUnlock = 3,
	CharmsPoints = 50,
	Stars = 3,
	Occurrence = 3,
	Locations = "Magician Quarter (Yalahar)."
	}

monster.health = 3550
monster.maxHealth = 3550
monster.race = "undead"
monster.corpse = 8955
monster.speed = 370
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 5000,
	chance = 20
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 80,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Death!", yell = false},
	{text = "Come a little closer!", yell = false},
	{text = "The end is near!", yell = false}
}

monster.loot = {
	{name = "midnight shard", chance = 10000}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -350},
	{name ="combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -165, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = false},
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -350, maxDamage = -720, length = 8, spread = 3, target = false},
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -300, length = 7, spread = 3, effect = CONST_ME_EXPLOSIONAREA, target = false},
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -225, maxDamage = -275, radius = 4, target = false}
}

monster.defenses = {
	defense = 42,
	armor = 42,
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 130, maxDamage = 205, target = false},
	{name ="speed", interval = 2000, chance = 15, speedChange = 450, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = -10},
	{type = COMBAT_ENERGYDAMAGE, percent = -10},
	{type = COMBAT_EARTHDAMAGE, percent = -80},
	{type = COMBAT_FIREDAMAGE, percent = -40},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 10},
	{type = COMBAT_HOLYDAMAGE , percent = -30},
	{type = COMBAT_DEATHDAMAGE , percent = 5}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
