local mType = Game.createMonsterType("Animated Ogre Savage")
local monster = {}

monster.description = "an animated ogre savage"
monster.experience = 950
monster.outfit = {
	lookType = 858,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 1400
monster.maxHealth = 1400
monster.race = "blood"
monster.corpse = 22147
monster.speed = 120
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3031, chance = 92000, maxCount = 130 }, -- gold coin
	{ id = 3577, chance = 6200 }, -- meat
	{ id = 22193, chance = 3200, maxCount = 2 }, -- onyx chip
	{ id = 22194, chance = 3200, maxCount = 3 }, -- opal
	{ id = 3598, chance = 2200, maxCount = 7 }, -- cookie
	{ id = 8016, chance = 1200, maxCount = 2 }, -- jalapeno pepper
	{ id = 9057, chance = 1200, maxCount = 2 }, -- small topaz
	{ id = 3030, chance = 1200, maxCount = 2 }, -- small ruby
	{ id = 7439, chance = 1200 }, -- berserk potion
	{ id = 3078, chance = 2200 }, -- mysterious fetish
	{ id = 22188, chance = 1200 }, -- ogre ear stud
	{ id = 22189, chance = 1200 }, -- ogre nose ring
	{ id = 22191, chance = 1200 }, -- skull fetish
	{ id = 236, chance = 2200, maxCount = 3 }, -- strong health potion
	{ id = 3279, chance = 600 }, -- war hammer
	{ id = 22192, chance = 300 }, -- shamanic mask
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -269, condition = { type = CONDITION_FIRE, totalDamage = 6, interval = 9000 } },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -70, maxDamage = -180, range = 7, shootEffect = CONST_ANI_POISON, target = false },
}

monster.defenses = {
	defense = 20,
	armor = 20,
	--	mitigation = ???,
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_HEALING, minDamage = 80, maxDamage = 95, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
