local mType = Game.createMonsterType("Doctor Perhaps")
local monster = {}

monster.description = "Doctor Perhaps"
monster.experience = 325
monster.outfit = {
	lookType = 133,
	lookHead = 95,
	lookBody = 0,
	lookLegs = 93,
	lookFeet = 114,
	lookAddons = 1,
	lookMount = 0,
}

monster.bosstiary = {
	bossRaceId = 564,
	bossRace = RARITY_BANE,
}

monster.health = 475
monster.maxHealth = 475
monster.race = "blood"
monster.corpse = 18158
monster.speed = 100
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 2,
	summons = {
		{ name = "Zombie", chance = 10, interval = 2000, count = 2 },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "I might use some parts of you in my next creation!", yell = false },
	{ text = "You're only a testsubject to me!", yell = false },
	{ text = "My creations will kill you!", yell = false },
	{ text = "You can't beat what you can't comprehend!", yell = false },
}

monster.loot = {
	{ id = 3031, chance = 2000, maxCount = 95 }, -- gold coin
	{ id = 3035, chance = 30000, maxCount = 9 }, -- platinum coin
	{ id = 9399, chance = 1000 }, -- mighty helm of green sparks
	{ id = 9372, chance = 1000 }, -- meat shield
	{ id = 9373, chance = 1000 }, -- glutton's mace
	{ id = 9383, chance = 1000 }, -- trousers of the ancients
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -43 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_DROWNDAMAGE, minDamage = -17, maxDamage = -55, range = 5, radius = 3, shootEffect = CONST_ANI_SMALLEARTH, effect = CONST_ME_LOSEENERGY, target = true },
	-- poison
	{ name = "condition", type = CONDITION_POISON, interval = 2000, chance = 15, minDamage = -20, maxDamage = -40, range = 7, shootEffect = CONST_ANI_POISON, target = false },
}

monster.defenses = {
	defense = 15,
	armor = 15,
	mitigation = 0.30,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 10, maxDamage = 30, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = -5 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 20 },
	{ type = COMBAT_EARTHDAMAGE, percent = 20 },
	{ type = COMBAT_FIREDAMAGE, percent = 10 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = 20 },
	{ type = COMBAT_HOLYDAMAGE, percent = 20 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
