local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)
npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
npcHandler:onThink()	
end

local function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	end
	if msgcontains(msg, "key") then
		npcHandler:say("Do you want to buy a key for 50 gold?", cid)
		npcHandler.topic[cid] = 1
	elseif msgcontains(msg, "yes") then
		if npcHandler.topic[cid] == 1 then
			local player = Player(cid)
			if player:getMoney() + player:getBankBalance() >= 50 then
				npcHandler:say("Here it is.", cid)
				local key = player:addItem(2088, 1)
				if key then
					key:setActionId(3033)
				end
				player:removeMoneyNpc(50)
			else
				npcHandler:say("You don't have enough money.", cid)
			end
			npcHandler.topic[cid] = 0
		end
	end
	return true
end

keywordHandler:addGreetKeyword({"ashari"}, {npcHandler = npcHandler, text = "Greetings, |PLAYERNAME|."})
--Farewell message
keywordHandler:addFarewellKeyword({"asgha thrazi"}, {npcHandler = npcHandler, text = "Good bye!."})

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "Ashari |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye!")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye!")

npcHandler:addModule(FocusModule:new())
