local arrLarge = {
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0 },
	{ 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0 },
	{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
	{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 },
	{ 1, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1, 1 },
	{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 },
	{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
	{ 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0 },
	{ 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0 },
	{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
}

local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
combat:setArea(createCombatArea(arrLarge))

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat:execute(creature, var)
end

spell:name("werecrocodile fire ring")
spell:words("###6052")
spell:needLearn(true)
spell:cooldown("2000")
spell:isSelfTarget(true)
spell:register()
