local mType = Game.createMonsterType("Clomp")
local monster = {}

monster.description = "a clomp"
monster.experience = 475
monster.outfit = {
	lookType = 860,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 1174
monster.Bestiary = {
	class = "Mammal",
	race = BESTY_RACE_MAMMAL,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Krailos Steppe."
	}

monster.health = 900
monster.maxHealth = 900
monster.race = "blood"
monster.corpse = 22742
monster.speed = 430
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 300,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Snort!", yell = false},
	{text = "Grunt!", yell = false},
	{text = "Snarl!", yell = false}
}

monster.loot = {
	{id = 3031, chance = 92000, maxCount = 130}, -- gold coin
	{id = 22186, chance = 2200}, -- raw meat
	{id = 5925, chance = 1200, maxCount = 2}, -- hardened bone
	{id = 10307, chance = 900}, -- thick fur
	{id = 3443, chance = 400}, -- tusk shield
	{id = 7432, chance = 200} -- furry club
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 40, maxDamage = -289, condition = {type = CONDITION_FIRE, totalDamage = 6, interval = 9000}}
}

monster.defenses = {
	defense = 20,
	armor = 20,
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_HEALING, minDamage = 80, maxDamage = 95, effect = CONST_ME_MAGIC_BLUE, target = false}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = false},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
