local mType = Game.createMonsterType("Eternal Guardian")
local monster = {}

monster.description = "an eternal guardian"
monster.experience = 1800
monster.outfit = {
	lookType = 345,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 615
monster.Bestiary = {
	class = "Construct",
	race = BESTY_RACE_CONSTRUCT,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "North-east Muggy Plains, Deeper Banuta.",
}

monster.health = 2500
monster.maxHealth = 2500
monster.race = "undead"
monster.corpse = 10383
monster.speed = 102
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = true,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Zzrrkrrch!", yell = false },
	{ text = "<crackle>", yell = false },
}

monster.loot = {
	{ name = "small stone", chance = 30230, maxCount = 10 },
	{ name = "gold coin", chance = 99930, maxCount = 100 },
	{ name = "platinum coin", chance = 99540, maxCount = 4 },
	{ name = "guardian halberd", chance = 560 },
	{ name = "tower shield", chance = 820 },
	{ name = "iron ore", chance = 1700 },
	{ name = "ancient stone", chance = 20020 },
	{ name = "shiny stone", chance = 800 },
	{ name = "zaoan sword", chance = 100 },
	{ name = "zaoan halberd", chance = 1860 },
	{ name = "spiked iron ball", chance = 9960 },
	{ name = "clay lump", chance = 720 },
	{ name = "piece of marble rock", chance = 430 },
	{ id = 12600, chance = 400 }, -- coal
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -300 },
}

monster.defenses = {
	defense = 40,
	armor = 62,
	mitigation = 1.18,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 20 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 70 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = 10 },
	{ type = COMBAT_HOLYDAMAGE, percent = 20 },
	{ type = COMBAT_DEATHDAMAGE, percent = 20 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
