local mType = Game.createMonsterType("Frost Dragon Hatchling")
local monster = {}

monster.description = "a frost dragon hatchling"
monster.experience = 745
monster.outfit = {
	lookType = 283,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 402
monster.Bestiary = {
	class = "Dragon",
	race = BESTY_RACE_DRAGON,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Okolnir, Factory Quarter (Yalahar), Dragonblaze Peaks, Ice Witch Temple, Frost Dragon Tunnel, Chyllfroest.",
}

monster.health = 800
monster.maxHealth = 800
monster.race = "undead"
monster.corpse = 909
monster.speed = 86
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 80,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Rooawwrr", yell = false },
	{ text = "Fchu?", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 91430, maxCount = 47 },
	{ name = "dragon ham", chance = 82860 },
	{ name = "frosty heart", chance = 8570 },
	{ name = "health potion", chance = 510 },
	{ name = "spellbook of enlightenment", chance = 430 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -160 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ICEDAMAGE, minDamage = -60, maxDamage = -110, length = 5, spread = 2, effect = CONST_ME_ICEATTACK, target = false },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -60, maxDamage = -110, radius = 4, effect = CONST_ME_ICEAREA, target = true },
	{ name = "speed", interval = 2000, chance = 15, speedChange = -600, radius = 4, shootEffect = CONST_ANI_ICE, effect = CONST_ME_ICEAREA, target = true, duration = 12000 },
}

monster.defenses = {
	defense = 15,
	armor = 32,
	mitigation = 1.04,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 45, maxDamage = 50, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -5 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 100 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
