local mType = Game.createMonsterType("Fury")
local monster = {}

monster.description = "a fury"
monster.experience = 3600
monster.outfit = {
	lookType = 149,
	lookHead = 94,
	lookBody = 77,
	lookLegs = 78,
	lookFeet = 79,
	lookAddons = 1,
	lookMount = 0,
}

monster.raceId = 291
monster.Bestiary = {
	class = "Demon",
	race = BESTY_RACE_DEMON,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 0,
	Locations = "Pits of Inferno (Apocalypse's Throne Room), The Inquisition Quest (The Shadow Nexus, Battlefield), \z
	Vengoth, Fury Dungeon, Oramond Fury Dungeon, The Extension Site, Grounds of Destruction and Halls of Ascension.",
}

monster.health = 4100
monster.maxHealth = 4100
monster.race = "blood"
monster.corpse = 18118
monster.speed = 200
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = true,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Ahhhhrrrr!", yell = false },
	{ text = "Waaaaah!", yell = false },
	{ text = "Caaarnaaage!", yell = false },
	{ text = "Dieee!", yell = false },
}

monster.loot = {
	{ id = 3007, chance = 410 }, -- crystal ring
	{ name = "gold coin", chance = 30000, maxCount = 100 },
	{ name = "gold coin", chance = 30000, maxCount = 100 },
	{ name = "gold coin", chance = 38000, maxCount = 69 },
	{ name = "platinum coin", chance = 2800, maxCount = 4 },
	{ name = "terra rod", chance = 20000 },
	{ name = "golden legs", chance = 130 },
	{ name = "steel boots", chance = 790 },
	{ name = "orichalcum pearl", chance = 1500, maxCount = 4 },
	{ name = "red piece of cloth", chance = 4000 },
	{ name = "soul orb", chance = 21500 },
	{ name = "soul orb", chance = 50 },
	{ id = 6300, chance = 60 }, -- death ring
	{ name = "demonic essence", chance = 22500 },
	{ name = "flask of demonic blood", chance = 35000, maxCount = 3 },
	{ name = "assassin dagger", chance = 660 },
	{ name = "noble axe", chance = 2000 },
	{ name = "great health potion", chance = 10500 },
	{ name = "jalapeno pepper", chance = 29280, maxCount = 4 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -510 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -200, maxDamage = -300, length = 8, spread = 3, effect = CONST_ME_EXPLOSIONAREA, target = false },
	{ name = "combat", interval = 2000, chance = 5, type = COMBAT_DEATHDAMAGE, minDamage = -120, maxDamage = -700, length = 8, spread = 3, effect = CONST_ME_DRAWBLOOD, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -120, maxDamage = -300, radius = 4, effect = CONST_ME_DRAWBLOOD, target = false },
	{ name = "fury skill reducer", interval = 2000, chance = 5, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -120, maxDamage = -300, radius = 3, effect = CONST_ME_HITAREA, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -125, maxDamage = -250, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false },
	{ name = "speed", interval = 2000, chance = 15, speedChange = -800, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false, duration = 30000 },
}

monster.defenses = {
	defense = 20,
	armor = 35,
	mitigation = 1.32,
	{ name = "speed", interval = 2000, chance = 15, speedChange = 800, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = -10 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
	{ type = COMBAT_EARTHDAMAGE, percent = -10 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 30 },
	{ type = COMBAT_HOLYDAMAGE, percent = 30 },
	{ type = COMBAT_DEATHDAMAGE, percent = -10 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
