local mType = Game.createMonsterType("Devourer")
local monster = {}

monster.description = "a devourer"
monster.experience = 1755
monster.outfit = {
	lookType = 617,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 1056
monster.Bestiary = {
	class = "Slime",
	race = BESTY_RACE_SLIME,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Rathleton Sewers, Lower Rathleton, Oramond/Western Plains, \z
		Underground Glooth Factory, Jaccus Maxxen's Dungeon.",
}

monster.health = 1900
monster.maxHealth = 1900
monster.race = "venom"
monster.corpse = 21113
monster.speed = 100
monster.manaCost = 0

monster.changeTarget = {
	interval = 60000,
	chance = 0,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
}

monster.light = {
	level = 4,
	color = 139,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "*gulp*", yell = false },
	{ text = "*Bruaarrr!*", yell = false },
	{ text = "*omnnommm nomm*", yell = false },
}

monster.loot = {
	{ id = 3031, chance = 100000, maxCount = 165 }, -- gold coin
	{ id = 3035, chance = 9100, maxCount = 2 }, -- platinum coin
	{ id = 21182, chance = 1670 }, -- glob of glooth
	{ id = 3034, chance = 940 }, -- talon
	{ id = 3029, chance = 1170, maxCount = 3 }, -- small sapphire
	{ id = 3033, chance = 1030, maxCount = 3 }, -- small amethyst
	{ id = 9057, chance = 1030, maxCount = 3 }, -- small topaz
	{ id = 3032, chance = 1170, maxCount = 3 }, -- small emerald
	{ id = 3030, chance = 1190, maxCount = 3 }, -- small ruby
	{ id = 3028, chance = 1050, maxCount = 3 }, -- small diamond
	{ id = 3037, chance = 1090 }, -- yellow gem
	{ id = 3038, chance = 100 }, -- green gem
	{ id = 21164, chance = 210 }, -- glooth cape
	{ id = 21183, chance = 130 }, -- glooth amulet
	{ id = 21179, chance = 350 }, -- glooth blade
	{ id = 21178, chance = 510 }, -- glooth club
	{ id = 21180, chance = 390 }, -- glooth axe
	{ id = 21158, chance = 370 }, -- glooth spear
	{ id = 8084, chance = 250 }, -- springsprout rod
	{ id = 3065, chance = 260 }, -- terra rod
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 62, attack = 50, condition = { type = CONDITION_POISON, totalDamage = 360, interval = 4000 } },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -40, maxDamage = -125, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_MAGIC_RED, target = true },
	{ name = "combat", interval = 2000, chance = 8, type = COMBAT_EARTHDAMAGE, minDamage = -50, maxDamage = -160, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = true },
	{ name = "devourer wave", interval = 2000, chance = 5, minDamage = -50, maxDamage = -150, target = false },
	{ name = "devourer paralyze", interval = 2000, chance = 9, target = false },
	{ name = "combat", interval = 2000, chance = 11, type = COMBAT_EARTHDAMAGE, minDamage = -50, maxDamage = -150, length = 1, spread = 0, effect = CONST_ME_SMOKE, target = false },
	{ name = "combat", interval = 2000, chance = 7, type = COMBAT_EARTHDAMAGE, minDamage = -120, maxDamage = -135, radius = 4, effect = CONST_ME_GREEN_RINGS, target = false },
}

monster.defenses = {
	defense = 25,
	armor = 45,
	mitigation = 1.46,
	{ name = "combat", interval = 2000, chance = 6, type = COMBAT_HEALING, minDamage = 100, maxDamage = 150, effect = CONST_ME_MAGIC_GREEN, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -5 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 15 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 10 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
