local mType = Game.createMonsterType("Gryphon")
local monster = {}

monster.description = "a gryphon"
monster.experience = 1000
monster.outfit = {
	lookType = 1220,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 1819
monster.Bestiary = {
	class = "Magical",
	race = BESTY_RACE_MAGICAL,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 1,
	Locations = "Kilmaresh Mountains."
	}

monster.health = 3200
monster.maxHealth = 3200
monster.race = "blood"
monster.corpse = 31398
monster.speed = 320
monster.manaCost = 0

monster.changeTarget = {
	interval = 2000,
	chance = 5
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false
}

monster.light = {
	level = 1,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Don't touch our hatchlings!", yell = false}
}

monster.loot = {
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = 350},
	{name ="combat", interval = 2000, chance = 13, type = COMBAT_HOLYDAMAGE, minDamage = -250, maxDamage = -450, radius = 3, effect = CONST_ME_HOLYAREA, target = false},
	{name ="combat", interval = 2000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -200, maxDamage = -300, length = 3, spread = 0, effect = CONST_ME_HITBYFIRE, target = false}
}

monster.defenses = {
	defense = 76,
	armor = 76
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
