local mType = Game.createMonsterType("Vexclaw")
local monster = {}

monster.description = "a vexclaw"
monster.experience = 6248
monster.outfit = {
	lookType = 854,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 1197
monster.Bestiary = {
	class = "Demon",
	race = BESTY_RACE_DEMON,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 0,
	Locations = "The Dungeons of The Ruthless Seven.",
}

monster.health = 8500
monster.maxHealth = 8500
monster.race = "fire"
monster.corpse = 22776
monster.speed = 135
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 20,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Weakness must be culled!", yell = false },
	{ text = "Power is miiiiine!", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 100000, maxCount = 200 },
	{ name = "platinum coin", chance = 100000, maxCount = 6 },
	{ name = "great spirit potion", chance = 26010, maxCount = 5 },
	{ name = "great mana potion", chance = 25210, maxCount = 5 },
	{ name = "vexclaw talon", chance = 21500 },
	{ name = "demonic essence", chance = 20730 },
	{ name = "ultimate health potion", chance = 19960, maxCount = 5 },
	{ name = "fire mushroom", chance = 19940, maxCount = 6 },
	{ name = "golden sickle", chance = 18940 },
	{ name = "purple tome", chance = 18450 },
	{ name = "small amethyst", chance = 10090, maxCount = 5 },
	{ name = "small topaz", chance = 9790, maxCount = 5 },
	{ name = "small emerald", chance = 9770, maxCount = 5 },
	{ name = "small ruby", chance = 9590, maxCount = 5 },
	{ name = "talon", chance = 5400 },
	{ name = "yellow gem", chance = 5090 },
	{ name = "wand of voodoo", chance = 4940 },
	{ id = 3039, chance = 4730 }, -- red gem
	{ name = "ice rapier", chance = 4730 },
	{ name = "fire axe", chance = 3520 },
	{ name = "might ring", chance = 2250 },
	{ name = "giant sword", chance = 1880 },
	{ id = 3049, chance = 1790 }, -- stealth ring
	{ id = 3051, chance = 1790 }, -- energy ring
	{ name = "rift lance", chance = 1360 },
	{ id = 3098, chance = 1320 }, -- ring of healing
	{ name = "platinum amulet", chance = 940 },
	{ name = "devil helmet", chance = 520 },
	{ name = "rift crossbow", chance = 370 },
	{ name = "rift bow", chance = 370 },
	{ name = "rift shield", chance = 370 },
	{ name = "demon shield", chance = 370 },
	{ name = "magic plate armor", chance = 70 },
	{ name = "golden legs", chance = 50 },
	{ name = "demonrage sword", chance = 30 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 75, attack = 150 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = 0, maxDamage = -120, range = 7, target = false },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -150, maxDamage = -250, range = 7, radius = 7, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREAREA, target = true },
	{ name = "choking fear drown", interval = 2000, chance = 20, target = false },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -150, maxDamage = -400, radius = 4, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = true },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -50, maxDamage = -200, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false },
	{ name = "firefield", interval = 2000, chance = 10, range = 7, radius = 1, shootEffect = CONST_ANI_FIRE, target = true },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -300, maxDamage = -490, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false },
	{ name = "energy strike", interval = 2000, chance = 10, minDamage = -210, maxDamage = -300, range = 1, target = false },
	{ name = "speed", interval = 2000, chance = 15, speedChange = -300, radius = 1, effect = CONST_ME_MAGIC_RED, target = true, duration = 30000 },
}

monster.defenses = {
	defense = 55,
	armor = 55,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 180, maxDamage = 250, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "speed", interval = 2000, chance = 15, speedChange = 320, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 5 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 40 },
	{ type = COMBAT_FIREDAMAGE, percent = 75 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = -5 },
	{ type = COMBAT_HOLYDAMAGE, percent = -10 },
	{ type = COMBAT_DEATHDAMAGE, percent = 20 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
