local mType = Game.createMonsterType("Skeleton Elite Warrior")
local monster = {}

monster.description = "a skeleton elite warrior"
monster.experience = 4500
monster.outfit = {
	lookType = 298,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 1674
monster.Bestiary = {
	class = "Undead",
	race = BESTY_RACE_UNDEAD,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 0,
	Locations = "Deep Desert."
	}

monster.health = 7800
monster.maxHealth = 7800
monster.race = "undead"
monster.corpse = 5972
monster.speed = 155
monster.manaCost = 350
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 0
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = true,
	attackable = true,
	hostile = true,
	convinceable = true,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = false,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{name = "Platinum Coin", chance = 43500, maxCount = 15},
	{id = 2230, chance = 50000},
	{name = "white mushroom", chance = 24000, maxCount = 3},
	{name = "Soul Orb", chance = 43500, maxCount = 5},
	{name = "Knight Axe", chance = 3250},
	{name = "pelvis bone", chance = 2630, maxCount = 10},
	{name = "Unholy Bone", chance = 2630, maxCount = 5},
	{name = "Skull Helmet", chance = 350},
	{name = "Ruthless Axe", chance = 150}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = -100, maxDamage = -700},
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -300, maxDamage = -480, range = 1, effect = CONST_ME_MAGIC_RED, target = false},
	{name ="combat", interval = 1500, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = -380, maxDamage = -520, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = false}
}

monster.defenses = {
	defense = 15,
	armor = 75
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = -5},
	{type = COMBAT_DEATHDAMAGE , percent = 100}
}

monster.immunities = {
	{type = "paralyze", condition = false},
	{type = "outfit", condition = false},
	{type = "invisible", condition = false},
	{type = "bleed", condition = false}
}

mType:register(monster)
