local mType = Game.createMonsterType("Orc Marauder")
local monster = {}

monster.description = "an orc marauder"
monster.experience = 205
monster.outfit = {
	lookType = 342,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 614
monster.Bestiary = {
	class = "Humanoid",
	race = BESTY_RACE_HUMANOID,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Zao Orc Land."
	}

monster.health = 235
monster.maxHealth = 235
monster.race = "blood"
monster.corpse = 11251
monster.speed = 390
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 4,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Grrrrrr", yell = false}
}

monster.loot = {
	{name = "gold coin", chance = 55000, maxCount = 90},
	{name = "obsidian lance", chance = 1110},
	{name = "orcish axe", chance = 1320},
	{name = "crossbow", chance = 440},
	{name = "bow", chance = 5210},
	{name = "meat", chance = 24600},
	{name = "silkweaver bow", chance = 70},
	{name = "orc tooth", chance = 3890},
	{name = "shaggy tail", chance = 10090},
	{name = "broken crossbow", chance = 4830},
	{name = "orc leather", chance = 3800}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -100},
	{name ="combat", interval = 2000, chance = 50, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -100, range = 7, shootEffect = CONST_ANI_ONYXARROW, target = false}
}

monster.defenses = {
	defense = 25,
	armor = 25,
	{name ="speed", interval = 2000, chance = 15, speedChange = 350, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = -5},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 5},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = false},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
