local mType = Game.createMonsterType("Sin Devourer")
local monster = {}

monster.description = "a sin devourer"
monster.experience = 500
monster.outfit = {
	lookType = 320,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 2700
monster.maxHealth = 2700
monster.race = "undead"
monster.corpse = 0
monster.speed = 180
monster.manaCost = 0

monster.changeTarget = {
	interval = 10,
	chance = 8,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 4,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3740, chance = 4830 }, -- shadow herb
	{ id = 3084, chance = 850 }, -- protection amulet
	{ id = 3055, chance = 120 }, -- platinum amulet
	{ id = 3079, chance = 120 }, -- boots of haste
	{ id = 237, chance = 1600 }, -- strong mana potion
	{ id = 3031, chance = 89840, maxCount = 110 }, -- gold coin
	{ id = 7407, chance = 320 }, -- haunted blade
	{ id = 7427, chance = 120 }, -- chaos mace
	{ id = 9028, chance = 130 }, -- crystal of balance
	{ id = 3007, chance = 1030 }, -- crystal ring
	{ id = 8042, chance = 520 }, -- spirit cloak
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 50, attack = 30, condition = { type = CONDITION_POISON, totalDamage = 80, interval = 4000 } },
	{ name = "nightstalker paralyze", interval = 2000, chance = 19, range = 7, target = false },
	{ name = "combat", interval = 2000, chance = 50, type = COMBAT_MANADRAIN, minDamage = -100, maxDamage = -200, range = 1, effect = CONST_ME_HOLYAREA, target = true },
	{ name = "speed", interval = 2000, chance = 40, speedChange = -600, range = 6, shootEffect = CONST_ANI_SNOWBALL, effect = CONST_ME_ICEAREA, target = true, duration = 20000 },
	{ name = "silencer skill reducer", interval = 2000, chance = 30, range = 4, effect = CONST_ME_POFF, target = false },
}

monster.defenses = {
	defense = 35,
	armor = 30,
	--	mitigation = ???,
	{ name = "combat", interval = 2000, chance = 13, type = COMBAT_HEALING, minDamage = 60, maxDamage = 130, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "invisible", interval = 2000, chance = 10, effect = CONST_ME_YELLOW_RINGS },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 100 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 100 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 100 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 100 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 100 },
	{ type = COMBAT_HOLYDAMAGE, percent = 100 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
