local mType = Game.createMonsterType("Midnight Panther")
local monster = {}

monster.description = "a midnight panther"
monster.experience = 900
monster.outfit = {
	lookType = 385,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 698
monster.Bestiary = {
	class = "Magical",
	race = BESTY_RACE_MAGICAL,
	toKill = 5,
	FirstUnlock = 2,
	SecondUnlock = 3,
	CharmsPoints = 50,
	Stars = 3,
	Occurrence = 3,
	Locations = "Tiquanda.",
}

monster.health = 1200
monster.maxHealth = 1200
monster.race = "blood"
monster.corpse = 12340
monster.speed = 290
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 80,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Groooooooar", yell = false },
	{ text = "MEOW", yell = true },
	{ text = "Groarrrrrrrr", yell = false },
	{ text = "Purrrrrrr", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 100000, maxCount = 57 },
	{ id = 3052, chance = 12500 }, -- life ring
	{ name = "meat", chance = 25000, maxCount = 4 },
	{ name = "panther head", chance = 12500 },
	{ name = "panther paw", chance = 100000 },
}

monster.attacks = {
	{ name = "melee", interval = 1500, chance = 100, minDamage = 0, maxDamage = -90 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_ENERGYDAMAGE, minDamage = -75, maxDamage = -215, range = 7, shootEffect = CONST_ANI_ENERGY, effect = CONST_ME_ENERGYAREA, target = false },
}

monster.defenses = {
	defense = 30,
	armor = 30,
	mitigation = 0.99,
	{ name = "speed", interval = 2000, chance = 15, speedChange = 370, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 50, maxDamage = 125, effect = CONST_ME_MAGIC_BLUE, target = false },
	{ name = "invisible", interval = 2000, chance = 15, effect = CONST_ME_MAGIC_BLUE },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 100 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 20 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = -5 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
