local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)
	npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
	npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
	npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
	npcHandler:onThink()
end

local voices = { {text = 'Passage to Grimvale and Edron.'} }
npcHandler:addModule(VoiceModule:new(voices))

-- Travel
local function addTravelKeyword(keyword, cost, destination, action)
	local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to ' .. keyword:titleCase() .. ' for |TRAVELCOST|?', cost = cost, discount = 'postman'})
		travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, cost = cost, discount = 'postman', destination = destination}, nil, action)
		travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end

addTravelKeyword('grimvale', 100, Position(33341, 31691, 7))
addTravelKeyword('edron', 100, Position(33304, 31719, 7))

-- Kick

-- Basic
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, text = 'I can travel you to {Grimvale} or {Edron}.'})
npcHandler:setMessage(MESSAGE_GREET, 'Welcome on board, |PLAYERNAME|. Where can I {sail} you today, to {Grimvale} or {Edron}?')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good bye. Recommend us if you were satisfied with our service.')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye then.')

npcHandler:addModule(FocusModule:new())
