local mType = Game.createMonsterType("Ice Dragon")
local monster = {}

monster.description = "an ice dragon"
monster.experience = 2300
monster.outfit = {
	lookType = 947,
	lookHead = 9,
	lookBody = 9,
	lookLegs = 9,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 1380
monster.Bestiary = {
	class = "Dragon",
	race = BESTY_RACE_DRAGON,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 2,
	Locations = "The First Dragon's Lair."
	}

monster.health = 2500
monster.maxHealth = 2500
monster.race = "undead"
monster.corpse = 27853
monster.speed = 212
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 2000,
	chance = 5
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 350,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{id = 26449, chance = 3000},
	{id = 2148, chance = 95070, maxCount = 200},
	{id = 7902, chance = 2000},
	{id = 2492, chance = 280}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, skill = 78, attack = 50},
	{name ="speed", interval = 2000, chance = 18, minDamage = 0, maxDamage = -400, range = 7, radius = 4, effect = CONST_ME_ICETORNADO, target = true, duration = 20000},
	{name ="combat", interval = 2000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -50, maxDamage = -120, range = 7, radius = 3, effect = CONST_ME_ICETORNADO, target = false},
	{name ="speed", interval = 2000, chance = 12, minDamage = 0, maxDamage = -400, length = 7, spread = 3, effect = CONST_ME_ICEATTACK, target = false, duration = 20000},
	{name ="combat", interval = 2000, chance = 12, type = COMBAT_LIFEDRAIN, minDamage = -150, maxDamage = -380, length = 8, spread = 3, effect = CONST_ME_POFF, target = false}
}

monster.defenses = {
	defense = 35,
	armor = 22,
	{name ="combat", interval = 2000, chance = 16, type = COMBAT_HEALING, minDamage = 150, maxDamage = 200, effect = CONST_ME_MAGIC_BLUE, target = false}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 0},
	{type = COMBAT_EARTHDAMAGE, percent = 0},
	{type = COMBAT_FIREDAMAGE, percent = 100},
	{type = COMBAT_LIFEDRAIN, percent = 100},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 0}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
