local combat = {}

for i = 25, 30 do
	combat[i] = Combat()
	combat[i]:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
	combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)

	local condition = Condition(CONDITION_POISON)
	condition:setParameter(CONDITION_PARAM_DELAYED, 1)
	condition:addDamage(10, 4000, -i)
	condition:addDamage(10, 4000, -i + 1)
	condition:addDamage(10, 4000, -i + 2)
	condition:addDamage(10, 4000, -i + 3)
	condition:addDamage(10, 4000, -i + 4)

	arr = {
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
		{ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0 },
	}

	local area = createCombatArea(arr)
	combat[i]:setArea(area)
	combat[i]:addCondition(condition)
end

local spell = Spell("instant")

function spell.onCastSpell(creature, var)
	return combat[math.random(25, 30)]:execute(creature, var)
end

spell:name("humongous fungus poison")
spell:words("###68")
spell:isAggressive(true)
spell:blockWalls(true)
spell:needLearn(true)
spell:needDirection(true)
spell:register()
