local mType = Game.createMonsterType("Arctic Faun")
local monster = {}

monster.description = "an arctic faun"
monster.experience = 300
monster.outfit = {
	lookType = 980,
	lookHead = 85,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 85,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 1626
monster.Bestiary = {
	class = "Fey",
	race = BESTY_RACE_FEY,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 1,
	Locations = "Arctic Faun's Island.",
}

monster.health = 300
monster.maxHealth = 300
monster.race = "blood"
monster.corpse = 28811
monster.speed = 105
monster.manaCost = 0

monster.changeTarget = {
	interval = 5000,
	chance = 8,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = false,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Dance with me!", yell = false },
	{ text = "In vino veritas! Hahaha!", yell = false },
	{ text = "Wine, women and song!", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 100000, maxCount = 105 },
	{ name = "dandelion seeds", chance = 14870 },
	{ name = "strong health potion", chance = 11760 },
	{ name = "fresh fruit", chance = 10290 },
	{ name = "shimmering beetles", chance = 9330 },
	{ name = "leaf star", chance = 8720, maxCount = 3 },
	{ name = "goat grass", chance = 7280 },
	{ name = "cookie", chance = 6150, maxCount = 5 },
	{ name = "grapes", chance = 5400 },
	{ name = "rainbow quartz", chance = 5260, maxCount = 2 },
	{ name = "small stone", chance = 5260, maxCount = 2 },
	{ name = "panpipes", chance = 4510 },
	{ name = "great health potion", chance = 3590 },
	{ name = "wood cape", chance = 820 },
	{ name = "leaf legs", chance = 340 },
	{ name = "wooden spellbook", chance = 210 },
	{ id = 5792, chance = 140 }, -- die
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200 },
	{ name = "combat", interval = 1000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -180, range = 7, shootEffect = CONST_ANI_SNOWBALL, effect = CONST_ME_POFF, target = false },
	{ name = "combat", interval = 1000, chance = 12, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -175, length = 3, spread = 0, effect = CONST_ME_POFF, target = false },
}

monster.defenses = {
	defense = 30,
	armor = 30,
	mitigation = 0.83,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 10 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
	{ type = COMBAT_EARTHDAMAGE, percent = 70 },
	{ type = COMBAT_FIREDAMAGE, percent = -15 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 80 },
	{ type = COMBAT_HOLYDAMAGE, percent = 30 },
	{ type = COMBAT_DEATHDAMAGE, percent = 20 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
