local internalNpcName = "Baxter"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 131,
	lookHead = 77,
	lookBody = 29,
	lookLegs = 29,
	lookFeet = 115,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
}

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "People of Thais, bring honour to your king by fighting in the orc war!" },
	{ text = "The orcs are preparing for war!!!" },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

npcHandler:setMessage(MESSAGE_GREET, "LONG LIVE KING TIBIANUS!")
npcHandler:setMessage(MESSAGE_FAREWELL, "LONG LIVE THE KING!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "LONG LIVE THE KING!")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Do you bring freshly killed rats for a bounty of 1 gold each? By the way, I also buy orc teeth and other stuff you ripped from their bloody corp... I mean... well, you know what I mean.")

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

npcConfig.shop = {
	{ itemName = "bricklayers kit", clientId = 7785, buy = 100 },
	{ itemName = "broken helmet", clientId = 11453, sell = 20 },
	{ itemName = "broken shamanic staff", clientId = 11452, sell = 35 },
	{ itemName = "dead rat", clientId = 2418, sell = 1 },
	{ itemName = "orc leather", clientId = 11479, sell = 30 },
	{ itemName = "orc tooth", clientId = 10196, sell = 150 },
	{ itemName = "orcish gear", clientId = 11477, sell = 85 },
	{ itemName = "shamanic hood", clientId = 11478, sell = 45 },
	{ itemName = "skull belt", clientId = 11480, sell = 80 },
}
-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
	npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
	player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)
