local mType = Game.createMonsterType("Dark Apprentice")
local monster = {}

monster.description = "a dark apprentice"
monster.experience = 100
monster.outfit = {
	lookType = 133,
	lookHead = 78,
	lookBody = 57,
	lookLegs = 95,
	lookFeet = 115,
	lookAddons = 1,
	lookMount = 0,
}

monster.raceId = 372
monster.Bestiary = {
	class = "Human",
	race = BESTY_RACE_HUMAN,
	toKill = 500,
	FirstUnlock = 25,
	SecondUnlock = 250,
	CharmsPoints = 15,
	Stars = 2,
	Occurrence = 0,
	Locations = "Magician Tower, Dark Cathedral, Hero Cave, Magician Quarter.",
}

monster.health = 225
monster.maxHealth = 225
monster.race = "blood"
monster.corpse = 18082
monster.speed = 86
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 4,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Outch!", yell = false },
	{ text = "I must dispose of my masters enemies!", yell = false },
	{ text = "Oops, I did it again.", yell = false },
	{ text = "From the spirits that I called Sir, deliver me!", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 7500, maxCount = 45 },
	{ name = "wand of decay", chance = 110 },
	{ name = "wand of dragonbreath", chance = 1980 },
	{ name = "blank rune", chance = 8125, maxCount = 3 },
	{ name = "health potion", chance = 2900 },
	{ name = "mana potion", chance = 2980 },
	{ name = "reins", chance = 10 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -60 },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -2, maxDamage = -26, range = 7, shootEffect = CONST_ANI_FIRE, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_ENERGYDAMAGE, minDamage = -10, maxDamage = -20, range = 7, shootEffect = CONST_ANI_ENERGY, target = false },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -24, range = 7, shootEffect = CONST_ANI_SMALLSTONE, target = false },
	{ name = "outfit", interval = 2000, chance = 1, range = 3, shootEffect = CONST_ANI_EXPLOSION, target = true, duration = 2000, outfitMonster = "cyclops" },
	{ name = "outfit", interval = 2000, chance = 1, radius = 4, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 2000, outfitItem = 2324 },
}

monster.defenses = {
	defense = 15,
	armor = 16,
	mitigation = 0.30,
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 30, maxDamage = 40, effect = CONST_ME_MAGIC_GREEN, target = false },
	{ name = "outfit", interval = 2000, chance = 5, target = true, duration = 3000, outfitMonster = "green frog" },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = -5 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
