local mType = Game.createMonsterType("Orc Warlord")
local monster = {}

monster.description = "an orc warlord"
monster.experience = 670
monster.outfit = {
	lookType = 2,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.raceId = 2
monster.Bestiary = {
	class = "Humanoid",
	race = BESTY_RACE_HUMANOID,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 0,
	Locations = "Orc Fortress, Foreigner Quarter, Zao Orc Land."
	}

monster.health = 950
monster.maxHealth = 950
monster.race = "blood"
monster.corpse = 6008
monster.speed = 234
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10
}

monster.strategiesTarget = {
	nearest = 70,
	health = 15,
	damage = 15,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = true,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "Ranat Ulderek!", yell = false},
	{text = "Orc buta bana!", yell = false},
	{text = "Ikem rambo zambo!", yell = false},
	{text = "Fetchi Maruk Buta", yell = false}
}

monster.loot = {
	{name = "gold coin", chance = 18000, maxCount = 45},
	{name = "stealth ring", chance = 90},
	{name = "gold ring", chance = 30},
	{name = "protection amulet", chance = 2190},
	{name = "two handed sword", chance = 1680},
	{name = "throwing star", chance = 13920, maxCount = 18},
	{id = 2419, chance = 3450},
	{name = "orcish axe", chance = 5400},
	{name = "dragon hammer", chance = 320},
	{name = "plate armor", chance = 5210},
	{name = "brass armor", chance = 740},
	{name = "dark helmet", chance = 1260},
	{name = "crusader helmet", chance = 280},
	{name = "plate legs", chance = 4280},
	{id = 2667, chance = 10800, maxCount = 2},
	{name = "hunting spear", chance = 5260},
	{id = 7395, chance = 50},
	{name = "health potion", chance = 470},
	{name = "magma boots", chance = 280},
	{name = "orc tooth", chance = 9640},
	{name = "broken helmet", chance = 24350},
	{name = "orc leather", chance = 20620},
	{name = "skull belt", chance = 4610}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -250},
	{name ="combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -200, range = 7, shootEffect = CONST_ANI_THROWINGSTAR, target = false}
}

monster.defenses = {
	defense = 35,
	armor = 35,
	{name ="invisible", interval = 2000, chance = 5, effect = CONST_ME_MAGIC_BLUE}
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
	{type = COMBAT_ENERGYDAMAGE, percent = 20},
	{type = COMBAT_EARTHDAMAGE, percent = -10},
	{type = COMBAT_FIREDAMAGE, percent = 80},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 0},
	{type = COMBAT_HOLYDAMAGE , percent = 10},
	{type = COMBAT_DEATHDAMAGE , percent = -5}
}

monster.immunities = {
	{type = "paralyze", condition = false},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
