local mType = Game.createMonsterType("Reflection Of Mawhawk")
local monster = {}

monster.description = "an reflection of mawhawk"
monster.experience = 9650
monster.outfit = {
	lookType = 595,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0
}

monster.health = 12600
monster.maxHealth = 12600
monster.race = "blood"
monster.corpse = 23375
monster.speed = 270
monster.manaCost = 0
monster.maxSummons = 0

monster.changeTarget = {
	interval = 2000,
	chance = 4
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	pet = false
}

monster.light = {
	level = 0,
	color = 0
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{text = "I'm the one who puts the cute into execute!", yell = false},
	{text = "I'm here to punish!", yell = false},
	{text = "Justice is swift and unavoidable!", yell = false},
	{text = "I'll bring justice!", yell = false},
	{text = "There is excellence in execution!", yell = false},
	{text = "Your sentence is death!", yell = false}
}

monster.loot = {
	{id = 2148, chance = 100000, maxCount = 198},
	{id = 2152, chance = 67610, maxCount = 3},
	{id = 9971, chance = 390},
	{id = 5911, chance = 3230},
	{id = 5878, chance = 14710},
	{id = 12428, chance = 6580, maxCount = 2},
	{id = 23572, chance = 13160},
	{id = 7591, chance = 11480},
	{id = 7590, chance = 10060},
	{id = 2666, chance = 7230},
	{id = 9970, chance = 5810, maxCount = 2},
	{id = 2147, chance = 4520, maxCount = 2},
	{id = 7412, chance = 900},
	{id = 2487, chance = 770},
	{id = 23547, chance = 1420},
	{id = 2430, chance = 770},
	{id = 7413, chance = 390},
	{id = 7401, chance = 520}
}

monster.attacks = {
	{name ="melee", interval = 2000, chance = 100, skill = 90, attack = 80},
	{name ="combat", interval = 2000, chance = 8, type = COMBAT_LIFEDRAIN, minDamage = -135, maxDamage = -280, range = 7, radius = 5, shootEffect = CONST_ANI_WHIRLWINDAXE, target = true},
	{name ="combat", interval = 2000, chance = 8, type = COMBAT_PHYSICALDAMAGE, minDamage = -90, maxDamage = -200, range = 7, shootEffect = CONST_ANI_WHIRLWINDAXE, effect = CONST_ME_EXPLOSIONAREA, target = true}
}

monster.defenses = {
	defense = 40,
	armor = 40
}

monster.elements = {
	{type = COMBAT_PHYSICALDAMAGE, percent = 1},
	{type = COMBAT_ENERGYDAMAGE, percent = 10},
	{type = COMBAT_EARTHDAMAGE, percent = 20},
	{type = COMBAT_FIREDAMAGE, percent = 0},
	{type = COMBAT_LIFEDRAIN, percent = 0},
	{type = COMBAT_MANADRAIN, percent = 0},
	{type = COMBAT_DROWNDAMAGE, percent = 0},
	{type = COMBAT_ICEDAMAGE, percent = 10},
	{type = COMBAT_HOLYDAMAGE , percent = 0},
	{type = COMBAT_DEATHDAMAGE , percent = 15}
}

monster.immunities = {
	{type = "paralyze", condition = true},
	{type = "outfit", condition = false},
	{type = "invisible", condition = true},
	{type = "bleed", condition = false}
}

mType:register(monster)
