local mType = Game.createMonsterType("Old Giant Spider")
local monster = {}

monster.name = "Giant Spider"
monster.description = "a giant spider"
monster.experience = 900
monster.outfit = {
	lookType = 910,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.health = 1300
monster.maxHealth = 1300
monster.race = "venom"
monster.corpse = 5977
monster.speed = 120
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 70,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ id = 3031, chance = 100000, maxCount = 85 }, -- gold coin
	{ id = 3448, chance = 11900, maxCount = 11 }, -- poison arrow
	{ id = 3557, chance = 7933 }, -- plate legs
	{ id = 3357, chance = 10010 }, -- plate armor
	{ id = 3351, chance = 4945 }, -- steel helmet
	{ id = 236, chance = 3571 }, -- strong health potion
	{ id = 3371, chance = 850 }, -- knight legs
	{ id = 3055, chance = 280 }, -- platinum amulet
	{ id = 3370, chance = 500 }, -- knight armor
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -300, condition = { type = CONDITION_POISON, totalDamage = 160, interval = 4000 } },
	{ name = "poisonfield", interval = 2000, chance = 10, range = 7, radius = 1, shootEffect = CONST_ANI_POISON, target = true },
	{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -40, maxDamage = -70, range = 7, radius = 1, shootEffect = CONST_ANI_POISON, target = true },
}

monster.defenses = {
	defense = 25,
	armor = 25,
	{ name = "speed", interval = 2000, chance = 15, speedChange = 390, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 20 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = -10 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 20 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = false },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
