local mType = Game.createMonsterType("Lokathmor")
local monster = {}

monster.description = "Lokathmor"
monster.experience = 100000
monster.outfit = {
	lookType = 1062,
	lookHead = 22,
	lookBody = 57,
	lookLegs = 79,
	lookFeet = 77,
	lookAddons = 0,
	lookMount = 0,
}

monster.events = {
	"lokathmorDeath",
}

monster.bosstiary = {
	bossRaceId = 1574,
	bossRace = RARITY_ARCHFOE,
}

monster.health = 300000
monster.maxHealth = 300000
monster.race = "blood"
monster.corpse = 7893
monster.speed = 115
monster.manaCost = 0

monster.changeTarget = {
	interval = 2000,
	chance = 4,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = true,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 98,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.summon = {
	maxSummons = 5,
	summons = {
		{ name = "demon blood", chance = 10, interval = 2000, count = 5 },
	},
}

monster.voices = {
	interval = 5000,
	chance = 10,
}

monster.loot = {
	{ name = "platinum coin", chance = 90000, maxCount = 63 },
	{ name = "crystal coin", chance = 70000, maxCount = 4 },
	{ name = "great mana potion", chance = 70000, maxCount = 18 },
	{ name = "great spirit potion", chance = 70000, maxCount = 18 },
	{ name = "ultimate mana potion", chance = 70000, maxCount = 12 },
	{ name = "ultimate health potion", chance = 70000, maxCount = 18 },
	{ name = "mastermind potion", chance = 70000, maxCount = 2 },
	{ name = "onyx chip", chance = 70000, maxCount = 12 },
	{ name = "small emerald", chance = 70000, maxCount = 12 },
	{ name = "small amethyst", chance = 70000, maxCount = 12 },
	{ name = "small diamond", chance = 70000, maxCount = 12 },
	{ name = "small ruby", chance = 70000, maxCount = 12 },
	{ name = "blue gem", chance = 70000 },
	{ name = "demon horn", chance = 70000 },
	{ name = "demonic essence", chance = 70000 },
	{ id = 281, chance = 70000 }, -- giant shimmering pearl (green)
	{ name = "green gem", chance = 70000 },
	{ name = "magic sulphur", chance = 70000 },
	{ name = "stone skin amulet", chance = 70000 },
	{ name = "silver token", chance = 30000, maxCount = 4 },
	{ name = "blue robe", chance = 30000 },
	{ name = "dreaded cleaver", chance = 30000 },
	{ name = "slightly rusted shield", chance = 26670 },
	{ name = "wand of inferno", chance = 30000 },
	{ name = "sturdy book", chance = 1000 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, skill = 150, attack = 250 },
	{ name = "combat", interval = 2000, chance = 8, type = COMBAT_LIFEDRAIN, minDamage = -1100, maxDamage = -2800, range = 7, radius = 5, shootEffect = CONST_ANI_WHIRLWINDAXE, effect = CONST_ME_DRAWBLOOD, target = true },
	{ name = "combat", interval = 1000, chance = 8, type = COMBAT_DEATHDAMAGE, minDamage = -800, maxDamage = -1900, radius = 9, effect = CONST_ME_MORTAREA, target = false },
	-- poison
	{ name = "condition", type = CONDITION_POISON, interval = 5000, chance = 18, minDamage = -1100, maxDamage = -2500, effect = CONST_ME_HITBYPOISON, target = false },
	{ name = "combat", interval = 1000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -1000, maxDamage = -255, range = 7, radius = 6, effect = CONST_ME_LOSEENERGY, target = false },
	{ name = "combat", interval = 2000, chance = 8, type = COMBAT_PHYSICALDAMAGE, minDamage = -90, maxDamage = -200, range = 7, shootEffect = CONST_ANI_WHIRLWINDAXE, effect = CONST_ME_EXPLOSIONAREA, target = true },
}

monster.defenses = {
	defense = 40,
	armor = 40,
	--	mitigation = ???,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = -5 },
	{ type = COMBAT_EARTHDAMAGE, percent = -15 },
	{ type = COMBAT_FIREDAMAGE, percent = 30 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 10 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 0 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
