setDefaultTab("Main")

-- securing storage namespace
local panelName = "extras"
if not storage[panelName] then
  storage[panelName] = {}
end
local settings = storage[panelName]

-- basic elements
extrasWindow = UI.createWindow('ExtrasWindow', rootWidget)
extrasWindow:hide()
extrasWindow.closeButton.onClick = function(widget)
  extrasWindow:hide()
end

extrasWindow.onGeometryChange = function(widget, old, new)
  if old.height == 0 then return end
  
  settings.height = new.height
end

extrasWindow:setHeight(settings.height or 360)

-- available options for dest param
local rightPanel = extrasWindow.content.right
local leftPanel = extrasWindow.content.left

-- objects made by Kondrah - taken from creature editor, minor changes to adapt
local addCheckBox = function(id, title, defaultValue, dest, tooltip)
  local widget = UI.createWidget('ExtrasCheckBox', dest)
  widget.onClick = function()
    widget:setOn(not widget:isOn())
    settings[id] = widget:isOn()
    if id == "checkPlayer" then
      local label = rootWidget.newHealer.targetSettings.vocations.title
      if not widget:isOn() then
        label:setColor("#d9321f")
        label:setTooltip("! WARNING ! \nTurn on check players in extras to use this feature!")
      else
          label:setColor("#dfdfdf")
          label:setTooltip("")
      end
    end
  end
  widget:setText(title)
  widget:setTooltip(tooltip)
  if settings[id] == nil then
    widget:setOn(defaultValue)
  else
    widget:setOn(settings[id])
  end
  settings[id] = widget:isOn()
end

local addItem = function(id, title, defaultItem, dest, tooltip)
  local widget = UI.createWidget('ExtrasItem', dest)
  widget.text:setText(title)
  widget.text:setTooltip(tooltip)
  widget.item:setTooltip(tooltip)
  widget.item:setItemId(settings[id] or defaultItem)
  widget.item.onItemChange = function(widget)
    settings[id] = widget:getItemId()
  end
  settings[id] = settings[id] or defaultItem
end

local addTextEdit = function(id, title, defaultValue, dest, tooltip)
  local widget = UI.createWidget('ExtrasTextEdit', dest)
  widget.text:setText(title)
  widget.textEdit:setText(settings[id] or defaultValue or "")
  widget.text:setTooltip(tooltip)
  widget.textEdit.onTextChange = function(widget,text)
    settings[id] = text
  end
  settings[id] = settings[id] or defaultValue or ""
end

local addScrollBar = function(id, title, min, max, defaultValue, dest, tooltip)
  local widget = UI.createWidget('ExtrasScrollBar', dest)
  widget.text:setTooltip(tooltip)
  widget.scroll.onValueChange = function(scroll, value)
    widget.text:setText(title .. ": " .. value)
    if value == 0 then
      value = 1
    end
    settings[id] = value
  end
  widget.scroll:setRange(min, max)
  widget.scroll:setTooltip(tooltip)
  if max-min > 1000 then
    widget.scroll:setStep(100)
  elseif max-min > 100 then
    widget.scroll:setStep(10)
  end
  widget.scroll:setValue(settings[id] or defaultValue)
  widget.scroll.onValueChange(widget.scroll, widget.scroll:getValue())
end

UI.Button("vBot Settings and Scripts", function()
  extrasWindow:show()
  extrasWindow:raise()
  extrasWindow:focus()
end)
UI.Separator()

---- to maintain order, add options right after another:
--- add object
--- add variables for function (optional)
--- add callback (optional)
--- optionals should be addionaly sandboxed (if true then end)

addItem("rope", "Rope Item", 9596, leftPanel, "This item will be used in various bot related scripts as default rope item.")
addItem("shovel", "Shovel Item", 9596, leftPanel, "This item will be used in various bot related scripts as default shovel item.")
addItem("machete", "Machete Item", 9596, leftPanel, "This item will be used in various bot related scripts as default machete item.")
addItem("scythe", "Scythe Item", 9596, leftPanel, "This item will be used in various bot related scripts as default scythe item.")
addCheckBox("pathfinding", "CaveBot Pathfinding", true, leftPanel, "Cavebot will automatically search for first reachable waypoint after missing 10 goto's.")
addScrollBar("talkDelay", "Global NPC Talk Delay", 0, 2000, 1000, leftPanel, "Breaks between each talk action in cavebot (time in miliseconds).")
addScrollBar("looting", "Max Loot Distance", 0, 50, 40, leftPanel, "Every loot corpse futher than set distance (in sqm) will be ignored and forgotten.")
addScrollBar("huntRoutes", "Hunting Rounds Limit", 0, 300, 50, leftPanel, "Round limit for supply check, if character already made more rounds than set, on next supply check will return to city.")
addScrollBar("killUnder", "Kill monsters below", 0, 100, 1, leftPanel, "Force TargetBot to kill added creatures when they are below set percentage of health - will ignore all other TargetBot settings.")
addScrollBar("gotoMaxDistance", "Max GoTo Distance", 0, 127, 30, leftPanel, "Maximum distance to next goto waypoint for the bot to try to reach.")
addCheckBox("lootLast", "Start loot from last corpse", true, leftPanel, "Looting sequence will be reverted and bot will start looting newest bodies.")
addCheckBox("joinBot", "Join TargetBot and CaveBot", false, leftPanel, "Cave and Target tabs will be joined into one.")
addCheckBox("reachable", "Target only pathable mobs", false, leftPanel, "Ignore monsters that can't be reached.")

addCheckBox("title", "Custom Window Title", true, rightPanel, "Personalize OTCv8 window name according to character specific.")
if true then
  local vocText = ""

  if voc() == 1 or voc() == 11 then
      vocText = "- EK"
  elseif voc() == 2 or voc() == 12 then
      vocText = "- RP"
  elseif voc() == 3 or voc() == 13 then
      vocText = "- MS"
  elseif voc() == 4 or voc() == 14 then
      vocText = "- ED"
  end

  macro(5000, function()
    if settings.title then
      if hppercent() > 0 then
          g_window.setTitle("Tibia - " .. name() .. " - " .. lvl() .. "lvl " .. vocText)
      else
          g_window.setTitle("Tibia - " .. name() .. " - DEAD")
      end
    else
      g_window.setTitle("Tibia - " .. name())
    end
  end)
end

addCheckBox("separatePm", "Open PM's in new Window", false, rightPanel, "PM's will be automatically opened in new tab after receiving one.")
if true then
  onTalk(function(name, level, mode, text, channelId, pos)
    if mode == 4 and settings.separatePm then
        local g_console = modules.game_console
        local privateTab = g_console.getTab(name)
        if privateTab == nil then
            privateTab = g_console.addTab(name, true)
            g_console.addPrivateText(g_console.applyMessagePrefixies(name, level, text), g_console.SpeakTypesSettings['private'], name, false, name)
        end
        return
    end
  end)
end

addTextEdit("useAll", "Use All Hotkey", "space", rightPanel, "Set hotkey for universal actions - rope, shovel, scythe, use, open doors")
if true then
  local useId = { 34847, 1764, 21051, 30823, 6264, 5282, 20453, 20454, 20474, 11708, 11705, 
                  6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911, 
                  1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115, 
                  31118, 20474, 5737, 5736, 5734, 5733, 31202, 31228, 31199, 31200, 33262, 30824, 
                  5125, 5126, 5116, 5117, 8257, 8258, 8255, 8256, 5120, 30777, 30776, 23873, 23877,
                  5736, 6264, 31262, 31130, 31129, 6250, 6249, 5122, 30049, 7131, 7132, 7727 }
  local shovelId = { 606, 593, 867, 608 }
  local ropeId = { 17238, 12202, 12935, 386, 421, 21966, 14238 }
  local macheteId = { 2130, 3696 }
  local scytheId = { 3653 }

  setDefaultTab("Tools")
  -- script
  if settings.useAll and settings.useAll:len() > 0 then
    hotkey(settings.useAll, function()
        if not modules.game_walking.wsadWalking then return end
        for _, tile in pairs(g_map.getTiles(posz())) do
            if distanceFromPlayer(tile:getPosition()) < 2 then
                for _, item in pairs(tile:getItems()) do
                    -- use
                    if table.find(useId, item:getId()) then
                        use(item)
                        return
                    elseif table.find(shovelId, item:getId()) then
                        useWith(settings.shovel, item)
                        return
                    elseif table.find(ropeId, item:getId()) then
                        useWith(settings.rope, item) 
                        return
                    elseif table.find(macheteId, item:getId()) then
                        useWith(settings.machete, item)
                        return
                    elseif table.find(scytheId, item:getId()) then
                        useWith(settings.scythe, item)
                        return
                    end
                end
            end
        end
    end)
  end
end


addCheckBox("timers", "MW & WG Timers", true, rightPanel, "Show times for Magic Walls and Wild Growths.")
if true then
  local activeTimers = {}

  onAddThing(function(tile, thing)
    if not settings.timers then return end
    if not thing:isItem() then
      return
    end
    local timer = 0
    if thing:getId() == 2129 then -- mwall id
      timer = 20000 -- mwall time
    elseif thing:getId() == 2130 then -- wg id
      timer = 45000 -- wg time
    else
      return
    end

    local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
    if not activeTimers[pos] or activeTimers[pos] < now then    
      activeTimers[pos] = now + timer
    end
    tile:setTimer(activeTimers[pos] - now)
  end)

  onRemoveThing(function(tile, thing)
    if not settings.timers then return end
    if not thing:isItem() then
      return
    end
    if (thing:getId() == 2129 or thing:getId() == 2130) and tile:getGround() then
      local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
      activeTimers[pos] = nil
      tile:setTimer(0)
    end  
  end)
end


addCheckBox("antiKick", "Anti - Kick", true, rightPanel, "Turn every 10 minutes to prevent kick.")
if true then
  macro(600*1000, function()
    if not settings.antiKick then return end
    local dir = player:getDirection()
    turn((dir + 1) % 4)
    schedule(50, function() turn(dir) end)
  end)
end


addCheckBox("stake", "Skin Monsters", false, leftPanel, "Automatically skin & stake corpses when cavebot is enabled")
if true then
  local knifeBodies = {4286, 4272, 4173, 4011, 4025, 4047, 4052, 4057, 4062, 4112, 4212, 4321, 4324, 4327, 10352, 10356, 10360, 10364} 
  local stakeBodies = {4097, 4137, 8738, 18958}
  local fishingBodies = {9582}
  macro(500, function()
      if not CaveBot.isOn() or not settings.stake then return end
      for i, tile in ipairs(g_map.getTiles(posz())) do
        local item = tile:getTopThing()
        if item and item:isContainer() then
          if table.find(knifeBodies, item:getId()) and findItem(5908) then
              CaveBot.delay(550)
              useWith(5908, item)
              return
          end
          if table.find(stakeBodies, item:getId()) and findItem(5942) then
              CaveBot.delay(550)
              useWith(5942, item)
              return
          end
          if table.find(fishingBodies, item:getId()) and findItem(3483) then
              CaveBot.delay(550)
              useWith(3483, item)
              return
          end
        end
      end
  end)
end


addCheckBox("oberon", "Auto Reply Oberon", true, rightPanel, "Auto reply to Grand Master Oberon talk minigame.")
if true then
  onTalk(function(name, level, mode, text, channelId, pos)
    if not settings.oberon then return end
    if mode == 34 then
        if string.find(text, "world will suffer for") then
            say("Are you ever going to fight or do you prefer talking?")
        elseif string.find(text, "feet when they see me") then
            say("Even before they smell your breath?")
        elseif string.find(text, "from this plane") then
            say("Too bad you barely exist at all!") 
        elseif string.find(text, "ESDO LO") then
            say("SEHWO ASIMO, TOLIDO ESD") 
        elseif string.find(text, "will soon rule this world") then
            say("Excuse me but I still do not get the message!") 
        elseif string.find(text, "honourable and formidable") then
            say("Then why are we fighting alone right now?") 
        elseif string.find(text, "appear like a worm") then
            say("How appropriate, you look like something worms already got the better of!") 
        elseif string.find(text, "will be the end of mortal") then
            say("Then let me show you the concept of mortality before it!") 
        elseif string.find(text, "virtues of chivalry") then
            say("Dare strike up a Minnesang and you will receive your last accolade!") 
        end
    end
  end)
end


addCheckBox("autoOpenDoors", "Auto Open Doors", true, rightPanel, "Open doors when trying to step on them.")
if true then
  local doorsIds = { 5007, 8265, 1629, 1632, 5129, 6252, 6249, 7715, 7712, 7714, 
                     7719, 6256, 1669, 1672, 5125, 5115, 5124, 17701, 17710, 1642, 
                     6260, 5107, 4912, 6251, 5291, 1683, 1696, 1692, 5006, 2179, 5116, 
                     1632, 11705, 30772, 30774, 6248, 5735, 5732, 5120, 23873, 5736,
                     6264, 5122, 30049, 30042, 7727 }

  function checkForDoors(pos)
    local tile = g_map.getTile(pos)
    if tile then
      local useThing = tile:getTopUseThing()
      if useThing and table.find(doorsIds, useThing:getId()) then
        g_game.use(useThing)
      end
    end
  end

  onKeyPress(function(keys)
    local wsadWalking = modules.game_walking.wsadWalking
    if not settings.autoOpenDoors then return end
    local pos = player:getPosition()
    if keys == 'Up' or (wsadWalking and keys == 'W') then
      pos.y = pos.y - 1
    elseif keys == 'Down' or (wsadWalking and keys == 'S') then
      pos.y = pos.y + 1
    elseif keys == 'Left' or (wsadWalking and keys == 'A') then
      pos.x = pos.x - 1
    elseif keys == 'Right' or (wsadWalking and keys == 'D') then
      pos.x = pos.x + 1
    elseif wsadWalking and keys == "Q" then
      pos.y = pos.y - 1
      pos.x = pos.x - 1
    elseif wsadWalking and keys == "E" then
      pos.y = pos.y - 1
      pos.x = pos.x + 1
    elseif wsadWalking and keys == "Z" then
      pos.y = pos.y + 1
      pos.x = pos.x - 1
    elseif wsadWalking and keys == "C" then
      pos.y = pos.y + 1
      pos.x = pos.x + 1
    end
    checkForDoors(pos)
  end)
end


addCheckBox("bless", "Buy bless at login", true, rightPanel, "Say !bless at login.")
if true then
  local blessed = false
  onTextMessage(function(mode,text) 
    if not settings.bless then return end
    
    text = text:lower()

    if text == "you already have all blessings." then
      blessed = true
    end
  end)
  if settings.bless then
    if player:getBlessings() == 0 then
      say("!bless")
      schedule(2000, function() 
          if g_game.getClientVersion() > 1000 then
            if not blessed and player:getBlessings() == 0 then
                warn("!! Blessings not bought !!")
            end
          end
      end)
    end
  end
end


addCheckBox("reUse", "Keep Crosshair", false, rightPanel, "Keep crosshair after using with item")
if true then
  local excluded = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374, 5908, 5942} 

  onUseWith(function(pos, itemId, target, subType)
    if settings.reUse and not table.find(excluded, itemId) then
      schedule(50, function()
        item = findItem(itemId)
        if item then
          modules.game_interface.startUseWith(item)
        end
      end)
    end
  end)
end


addCheckBox("suppliesControl", "TargetBot off if low supply", false, leftPanel, "Turn off TargetBot if either one of supply amount is below 50% of minimum.")
if true then
  macro(500, function()
    if not settings.suppliesControl then return end
    if TargetBot.isOff() then return end
    if CaveBot.isOff() then return end
    if type(hasSupplies()) == 'table' then
        TargetBot.setOff()
    end
  end)
end

addCheckBox("holdMwall", "Hold MW/WG", true, rightPanel, "Mark tiles with below hotkeys to automatically use Magic Wall or Wild Growth")
addTextEdit("holdMwHot", "Magic Wall Hotkey: ", "F5", rightPanel)
addTextEdit("holdWgHot", "Wild Growth Hotkey: ", "F6", rightPanel)
if true then

  local hold = 0
  local mwHot
  local wgHot

  local candidates = {}
  local m = macro(20, function()
    mwHot = settings.holdMwHot
    wgHot = settings.holdWgHot
    
    if not settings.holdMwall then return end
      if #candidates == 0 then return end

      for i, pos in pairs(candidates) do
        local tile = g_map.getTile(pos)
        if tile then
          if tile:getText():len() == 0 then 
            table.remove(candidates, i)
          end
          local rune = tile:getText() == "HOLD MW" and 3180 or tile:getText() == "HOLD WG" and 3156
          if tile:canShoot() and not isInPz() and tile:isWalkable() and tile:getTopUseThing():getId() ~= 2130 then
            if math.abs(player:getPosition().x-tile:getPosition().x) < 8 and math.abs(player:getPosition().y-tile:getPosition().y) < 6 then
              return useWith(rune, tile:getTopUseThing())
            end
          end
        end
      end
  end)

  onRemoveThing(function(tile, thing)
    if not settings.holdMwall then return end
      if thing:getId() ~= 2129 then return end
      if tile:getText():find("HOLD") then
          table.insert(candidates, tile:getPosition())
          local rune = tile:getText() == "HOLD MW" and 3180 or tile:getText() == "HOLD WG" and 3156
          if math.abs(player:getPosition().x-tile:getPosition().x) < 8 and math.abs(player:getPosition().y-tile:getPosition().y) < 6 then
            return useWith(rune, tile:getTopUseThing())
          end
      end
  end)

  onAddThing(function(tile, thing)
    if not settings.holdMwall then return end
      if m.isOff() then return end
      if thing:getId() ~= 2129 then return end
      if tile:getText():len() > 0 then
          table.remove(candidates, table.find(candidates,tile))
      end
  end)

  onKeyDown(function(keys)
    local wsadWalking = modules.game_walking.wsadWalking
    if not wsadWalking then return end
    if not settings.holdMwall then return end
    if m.isOff() then return end
    if keys ~= mwHot and keys ~= wgHot then return end
    hold = now

    local tile = getTileUnderCursor()
    if not tile then return end

    if tile:getText():len() > 0 then
        tile:setText("")
    else
        if keys == mwHot then
            tile:setText("HOLD MW")
        else
            tile:setText("HOLD WG")
        end
        table.insert(candidates, tile:getPosition())
    end
  end)

  onKeyPress(function(keys)
    local wsadWalking = modules.game_walking.wsadWalking
    if not wsadWalking then return end
    if not settings.holdMwall then return end
    if m.isOff() then return end
    if keys ~= mwHot and keys ~= wgHot then return end

    if (hold - now) < -1000 then
      candidates = {}
      for i, tile in ipairs(g_map.getTiles(posz())) do
        local text = tile:getText()
        if text:find("HOLD") then
          tile:setText("")
        end
      end
    end
  end)
end

addCheckBox("checkPlayer", "Check Players", true, rightPanel, "Auto look on players and mark level and vocation on character model")
if true then
  local found
  local function checkPlayers()
    for i, spec in ipairs(getSpectators()) do
      if spec:isPlayer() and spec:getText() == "" and spec:getPosition().z == posz() and spec ~= player then
          g_game.look(spec)
          found = now
      end
    end
  end
  if settings.checkPlayer then 
    schedule(500, function()
      checkPlayers()
    end)
  end

  onPlayerPositionChange(function(x,y)
    if not settings.checkPlayer then return end
    if x.z ~= y.z then
      schedule(20, function() checkPlayers() end)
    end
  end)

  onCreatureAppear(function(creature)
    if not settings.checkPlayer then return end
    if creature:isPlayer() and creature:getText() == "" and creature:getPosition().z == posz() and creature ~= player then
        g_game.look(creature)
        found = now
    end
  end)

  local regex = [[You see ([^\(]*) \(Level ([0-9]*)\)((?:.)* of the ([\w ]*),|)]]
  onTextMessage(function(mode, text)
    if not settings.checkPlayer then return end

    local re = regexMatch(text, regex)
    if #re ~= 0 then
        local name = re[1][2]
        local level = re[1][3]
        local guild = re[1][5] or ""

        if guild:len() > 10 then
          guild = guild:sub(1,10) -- change to proper (last) values
          guild = guild.."..."
        end
        local voc
        if text:lower():find("sorcerer") then
            voc = "MS"
        elseif text:lower():find("druid") then
            voc = "ED"
        elseif text:lower():find("knight") then
            voc = "EK"
        elseif text:lower():find("paladin") then
            voc = "RP"
        end
        local creature = getCreatureByName(name)
        if creature then
            creature:setText("\n"..level..voc.."\n"..guild)
        end
        if found and now - found < 500 then
          modules.game_textmessage.clearMessages()
        end
    end
  end)
end

addCheckBox("nextBackpack", "Open Next Loot Container", true, leftPanel, "Auto open next loot container if full - has to have the same ID.")
  local function openNextLootContainer()
    if not settings.nextBackpack then return end
    local containers = getContainers()
    local lootCotaniersIds = CaveBot.GetLootContainers()

    for i, container in ipairs(containers) do
      local cId = container:getContainerItem():getId()
      if containerIsFull(container) then
        if table.find(lootCotaniersIds, cId) then
          for _, item in ipairs(container:getItems()) do
            if item:getId() == cId then
              return g_game.open(item, container)
            end
          end
        end
      end
    end
  end
if true then
  onContainerOpen(function(container, previousContainer)
    schedule(100, function()
      openNextLootContainer()
    end)
  end)

  onAddItem(function(container, slot, item, oldItem)
    schedule(100, function()
      openNextLootContainer()
    end)
  end)
end

addCheckBox("highlightTarget", "Highlight Current Target", true, rightPanel, "Additionaly hightlight current target with red glow")
if true then
  local function forceMarked(creature)
    if target() == creature then
        creature:setMarked("red")
        return schedule(333, function() forceMarked(creature) end)
    end
  end

  onAttackingCreatureChange(function(newCreature, oldCreature)
    if not settings.highlightTarget then return end
      if oldCreature then
          oldCreature:setMarked('')
      end
      if newCreature then
          forceMarked(newCreature)
      end
  end)
end