local mType = Game.createMonsterType("Tarnished Spirit")
local monster = {}

monster.description = "a tarnished spirit"
monster.experience = 120
monster.outfit = {
	lookType = 566,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 976
monster.Bestiary = {
	class = "Undead",
	race = BESTY_RACE_UNDEAD,
	toKill = 500,
	FirstUnlock = 25,
	SecondUnlock = 250,
	CharmsPoints = 15,
	Stars = 2,
	Occurrence = 0,
	Locations = "Drefia.",
}

monster.health = 150
monster.maxHealth = 150
monster.race = "undead"
monster.corpse = 19049
monster.speed = 80
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Huh!", yell = false },
}

monster.loot = {
	{ id = 2828, chance = 1310 }, -- book
	{ id = 3049, chance = 180 }, -- stealth ring
	{ name = "morning star", chance = 10610 },
	{ name = "combat knife", chance = 7002 },
	{ name = "ancient shield", chance = 860 },
	{ name = "cape", chance = 8800 },
	{ name = "shadow herb", chance = 14400 },
	{ name = "white piece of cloth", chance = 1940 },
	{ name = "ghostly tissue", chance = 1870 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -80 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -20, maxDamage = -45, range = 1, effect = CONST_ME_MAGIC_RED, target = false },
}

monster.defenses = {
	defense = 5,
	armor = 10,
	mitigation = 0.51,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 100 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 100 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 0 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = false },
	{ type = "bleed", condition = false },
}

mType:register(monster)
