local mType = Game.createMonsterType("Honour Guard")
local monster = {}

monster.description = "a honour guard"
monster.experience = 55
monster.outfit = {
	lookType = 298,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 712
monster.Bestiary = {
	class = "Undead",
	race = BESTY_RACE_UNDEAD,
	toKill = 500,
	FirstUnlock = 25,
	SecondUnlock = 250,
	CharmsPoints = 15,
	Stars = 2,
	Occurrence = 2,
	Locations = "Desert north of Ankrahmun.",
}

monster.health = 85
monster.maxHealth = 85
monster.race = "undead"
monster.corpse = 4024
monster.speed = 77
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 0,
}

monster.strategiesTarget = {
	nearest = 100,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = true,
	rewardBoss = false,
	illusionable = true,
	canPushItems = true,
	canPushCreatures = false,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = false,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Horestis curse upon you!", yell = false },
	{ text = "Vengeance!", yell = false },
	{ text = "Thy punishment is at hand!", yell = false },
	{ text = "For the pharao!", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 50000, maxCount = 15 },
	{ name = "scarab coin", chance = 2600 },
	{ name = "mace", chance = 3760 },
	{ id = 3307, chance = 1640 }, -- scimitar
	{ name = "brown mushroom", chance = 6120, maxCount = 2 },
	{ name = "pelvis bone", chance = 8700 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -40 },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -5, maxDamage = -13, range = 1, effect = CONST_ME_MAGIC_RED, target = false },
}

monster.defenses = {
	defense = 15,
	armor = 4,
	mitigation = 0.20,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = -10 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
