--[The Cursed Crystal]--
-- Teleports
TCC_VORTEX_POSITION = Position(31961, 32938, 9) -- Position to create the water vortex to use as teleport.
TCC_MEDUSACRYSTAL_ENTRY_MAP = Position(32009, 32928, 9) -- Giant red crystal with medusa blood entrance. (Teloprt item position!)
TCC_MEDUSACRYSTAL_ENTRY = Position(32009, 32929, 10) -- Giant red crystal with medusa blood entrance.
TCC_MEDUSACRYSTAL_EXIT_MAP = Position(32009, 32928, 10) -- Giant red crystal with medusa blood exit. (Teloprt item position!)
TCC_MEDUSACRYSTAL_EXIT = Position(32009, 32929, 9) -- Giant red crystal with medusa blood exit.
TCC_VORTEX_TELEPORTED = Position(31961, 32938, 10) -- Position that the water vortex will teleport the player.
TCC_AFTERVORTEX_EXIT_ONE_MAP = Position(31973, 32905, 11) -- First teleport exit that the player will get teleported after water vortex. (Teloprt item position!)
TCC_AFTERVORTEX_EXIT_ONE = Position(31970, 32904, 10) -- First teleport exit that the player will get teleported after water vortex.
TCC_AFTERVORTEX_EXIT_TWO_MAP = Position(31973, 32905, 10) -- Second teleport exit that the player will get teleported after water vortex. (Teloprt item position!)
TCC_AFTERVORTEX_EXIT_TWO = Position(31975, 32911, 9) -- Second teleport exit that the player will get teleported after water vortex.
TCC_PILLARPETRIFIED = Position(31942, 32936, 10) -- Pillar position.
TCC_SKELETON_PAPER_POS = Position(31974, 32907, 8)
TCC_SKELETON_BELL_POS = Position(32031, 32914, 8)
TCC_MEDUSAMSG_ONEMAP = Position(32017, 32917, 10) -- Second teleport exit that the player will get teleported after water vortex.
TCC_MEDUSAMSG_TWOMAP = Position(32017, 32918, 10) -- Second teleport exit that the player will get teleported after water vortex.
