local mType = Game.createMonsterType("Thanatursus")
local monster = {}

monster.description = "a thanatursus"
monster.experience = 6300
monster.outfit = {
	lookType = 1134,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 1728
monster.Bestiary = {
	class = "Magical",
	race = BESTY_RACE_MAGICAL,
	toKill = 2500,
	FirstUnlock = 100,
	SecondUnlock = 1000,
	CharmsPoints = 50,
	Stars = 4,
	Occurrence = 0,
	Locations = "Haunted Temple, Court of Winter, Dream Labyrinth.",
}

monster.health = 7200
monster.maxHealth = 7200
monster.race = "blood"
monster.corpse = 30069
monster.speed = 200
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 70,
	health = 10,
	damage = 10,
	random = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = true,
	canWalkOnFire = true,
	canWalkOnPoison = false,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Uuuuuuuuuaaaaaarg!!!", yell = false },
	{ text = "Nobody will ever escape from this place, muwahaha!!!", yell = false },
}

monster.loot = {
	{ name = "platinum coin", chance = 100000, maxCount = 17 },
	{ name = "meat", chance = 90000, maxCount = 3 },
	{ name = "great spirit potion", chance = 50000, maxCount = 3 },
	{ name = "ultimate health potion", chance = 50000 },
	{ name = "essence of a bad dream", chance = 17000 },
	{ name = "knight axe", chance = 14000 },
	{ name = "mino shield", chance = 12000 },
	{ name = "terra boots", chance = 7000 },
	{ name = "terra hood", chance = 6400 },
	{ name = "beastslayer axe", chance = 500 },
	{ name = "black shield", chance = 3500 },
	{ name = "bloody pincers", chance = 4200 },
	{ name = "dark shield", chance = 1500 },
	{ name = "obsidian lance", chance = 1500 },
	{ name = "sickle", chance = 1100 },
	{ name = "titan axe", chance = 1100 },
	{ name = "wand of cosmic energy", chance = 400 },
	{ name = "wand of defiance", chance = 400 },
	{ name = "warrior's axe", chance = 400 },
	{ name = "warrior's shield", chance = 400 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = -200, maxDamage = -450 },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_HOLYDAMAGE, minDamage = -250, maxDamage = -400, radius = 3, effect = CONST_ME_HOLYAREA, target = true },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_ENERGYDAMAGE, minDamage = -280, maxDamage = -450, length = 4, spread = 0, effect = CONST_ME_ENERGYAREA, target = false },
	{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = -250, maxDamage = -400, radius = 6, effect = CONST_ME_BLOCKHIT, target = true },
}

monster.defenses = {
	defense = 25,
	armor = 78,
	{ name = "combat", interval = 2000, chance = 14, type = COMBAT_HEALING, minDamage = 150, maxDamage = 250, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 30 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 50 },
	{ type = COMBAT_EARTHDAMAGE, percent = 0 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 100 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = 20 },
	{ type = COMBAT_DEATHDAMAGE, percent = -20 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = true },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
