local mType = Game.createMonsterType("Tomb Servant")
local monster = {}

monster.description = "a tomb servant"
monster.experience = 215
monster.outfit = {
	lookType = 100,
	lookHead = 0,
	lookBody = 0,
	lookLegs = 0,
	lookFeet = 0,
	lookAddons = 0,
	lookMount = 0,
}

monster.raceId = 708
monster.Bestiary = {
	class = "Undead",
	race = BESTY_RACE_UNDEAD,
	toKill = 1000,
	FirstUnlock = 50,
	SecondUnlock = 500,
	CharmsPoints = 25,
	Stars = 3,
	Occurrence = 2,
	Locations = "Horestis Tomb",
}

monster.health = 475
monster.maxHealth = 475
monster.race = "undead"
monster.corpse = 6029
monster.speed = 78
monster.manaCost = 0

monster.changeTarget = {
	interval = 4000,
	chance = 10,
}

monster.strategiesTarget = {
	nearest = 80,
	health = 10,
	damage = 10,
}

monster.flags = {
	summonable = false,
	attackable = true,
	hostile = true,
	convinceable = false,
	pushable = false,
	rewardBoss = false,
	illusionable = false,
	canPushItems = true,
	canPushCreatures = true,
	staticAttackChance = 90,
	targetDistance = 1,
	runHealth = 0,
	healthHidden = false,
	isBlockable = false,
	canWalkOnEnergy = false,
	canWalkOnFire = false,
	canWalkOnPoison = true,
	isPreyExclusive = true,
}

monster.light = {
	level = 0,
	color = 0,
}

monster.voices = {
	interval = 5000,
	chance = 10,
	{ text = "Chaarr!!", yell = false },
	{ text = "Ngl..Nglll...Gll", yell = false },
}

monster.loot = {
	{ name = "gold coin", chance = 82350, maxCount = 108 },
	{ name = "scarab coin", chance = 8210 },
	{ name = "rotten meat", chance = 2000 },
	{ id = 3115, chance = 49000 }, -- bone
	{ name = "longsword", chance = 6560 },
	{ name = "bone shield", chance = 5300 },
	{ name = "worm", chance = 25325, maxCount = 12 },
	{ name = "half-digested piece of meat", chance = 1000 },
	{ name = "fist on a stick", chance = 230 },
}

monster.attacks = {
	{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -130 },
	{ name = "combat", interval = 2000, chance = 20, type = COMBAT_LIFEDRAIN, minDamage = -40, maxDamage = -55, range = 7, effect = CONST_ME_MAGIC_RED, target = true },
}

monster.defenses = {
	defense = 30,
	armor = 22,
	mitigation = 0.46,
}

monster.elements = {
	{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
	{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
	{ type = COMBAT_EARTHDAMAGE, percent = 100 },
	{ type = COMBAT_FIREDAMAGE, percent = 0 },
	{ type = COMBAT_LIFEDRAIN, percent = 0 },
	{ type = COMBAT_MANADRAIN, percent = 0 },
	{ type = COMBAT_DROWNDAMAGE, percent = 0 },
	{ type = COMBAT_ICEDAMAGE, percent = 0 },
	{ type = COMBAT_HOLYDAMAGE, percent = -25 },
	{ type = COMBAT_DEATHDAMAGE, percent = 100 },
}

monster.immunities = {
	{ type = "paralyze", condition = true },
	{ type = "outfit", condition = false },
	{ type = "invisible", condition = true },
	{ type = "bleed", condition = false },
}

mType:register(monster)
