local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)
	npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
	npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
	npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
	npcHandler:onThink()
end

keywordHandler:addKeyword({"magic"}, StdModule.say,
	{
		npcHandler = npcHandler,
		text = "Okay, then just browse through all of my wares."
	}
)

local items = {
	[VOCATION.BASE_ID.SORCERER] = 2190,
	[VOCATION.BASE_ID.DRUID] = 2182
}

local function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	end

	local player = Player(cid)
	local itemId = items[player:getVocation():getBaseId()]
	if msgcontains(msg, "first rod") or msgcontains(msg, "first wand") then
		if player:isMage() then
			if player:getStorageValue(Storage.firstMageWeapon) == -1 then
				npcHandler:say("So you ask me for a {" .. ItemType(itemId):getName() .. "} to begin your adventure?", cid)
				npcHandler.topic[cid] = 1
			else
				npcHandler:say("What? I have already gave you one {" .. ItemType(itemId):getName() .. "}!", cid)
			end
		else
			npcHandler:say("Sorry, you aren't a druid either a sorcerer.", cid)
		end
	elseif msgcontains(msg, "yes") then
		if npcHandler.topic[cid] == 1 then
			player:addItem(itemId, 1)
			npcHandler:say("Here you are young adept, take care yourself.", cid)
			player:setStorageValue(Storage.firstMageWeapon, 1)
		end
		npcHandler.topic[cid] = 0
	elseif msgcontains(msg, "no") and npcHandler.topic[cid] == 1 then
		npcHandler:say("Ok then.", cid)
		npcHandler.topic[cid] = 0
	end
	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:setMessage(MESSAGE_GREET, "Welcome |PLAYERNAME|! Whats your need?")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Of course, just browse through my wares. \z
	Or do you want to look only at {potions}, {wands} or {runes}?")

npcHandler:addModule(FocusModule:new())
