--CNo.39 希望皇ホープレイ (Anime)
--fixed by MLD
Duel.LoadCardScript("c56840427.lua")
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),4,3)
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetDescription(aux.Stringid(56840427,1))
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetCondition(Xyz.Condition2(s.ovfilter))
	e0:SetTarget(Xyz.Target2(s.ovfilter))
	e0:SetOperation(s.xyzop)
	e0:SetValue(SUMMON_TYPE_XYZ)
	c:RegisterEffect(e0)
	--attack up
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--selfdes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_SELF_DESTROY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.descon)
	c:RegisterEffect(e2)
	--battle indestructable
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e6:SetValue(s.indes)
	c:RegisterEffect(e6)
end
s.listed_names={84013237}
s.xyz_number=39
function s.ovfilter(c)
	return c:IsFaceup() and c:IsCode(84013237)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp,c,og,min,max)
	local tc=e:GetLabelObject()
	c:SetMaterial(tc)
	Duel.Overlay(c,tc)
	if not tc:IsCode(84013237) then
		Duel.SendtoGrave(mg2,REASON_RULE)
	end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(500)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.HintSelection(g)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetValue(-1000)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end
function s.descon(e)
	return Duel.GetLP(e:GetHandlerPlayer())>=1000
end
function s.indes(e,c)
	return not c:IsSetCard(SET_NUMBER)
end
