--逆転の明札
--Talisman of Reversal
--fixed by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsControler,1,nil,1-tp) and Duel.GetCurrentPhase()~=PHASE_DRAW
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(ct)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Draw(p,ct,REASON_EFFECT)
end