--エクスプロード・ウィング・ドラゴン
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(998994,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_START)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tc=Duel.GetAttacker()
	if tc==c then tc=Duel.GetAttackTarget() end
	if chk==0 then return tc and tc:IsFaceup() and tc:GetAttack()<=c:GetAttack() end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetAttack())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetAttacker()
	if tc==c then tc=Duel.GetAttackTarget() end
	if tc:IsRelateToBattle() and tc:GetAttack()<=c:GetAttack() then
		local atk=tc:GetAttack()
		if Duel.Destroy(tc,REASON_EFFECT)~=0 then
			Duel.Damage(1-tp,atk,REASON_EFFECT)
		end
	end
end