local RogueLikeHomeInfo = {}
RogueLikeHomeInfo.room_order = 1
RogueLikeHomeInfo.room_id = 2
RogueLikeHomeInfo.room_map = 3
RogueLikeHomeInfo.next_rooms = 4
local RogueNextHomeInfo = {}
RogueNextHomeInfo.pass_order = 1
RogueNextHomeInfo.room_id = 2
RogueNextHomeInfo.rewards = 3
RogueNextHomeInfo.npc = 4
local RogueArchive = {}
RogueArchive.id = 1
RogueArchive.count = 2
RogueArchive.status = 3
local RogueEventShop = {}
RogueEventShop.guid = 1
RogueEventShop.refresh = 2
RogueEventShop.haggle = 3
RogueEventShop.refresh_count = 4
RogueEventShop.haggle_count = 5
local RogueEventDialog = {}
RogueEventDialog.guid = 1
RogueEventDialog.dialog = 2
RogueEventDialog.res = 3
RogueEventDialog.group = 4
RogueEventDialog.check_count = 5
local TriggerEffect = {}
TriggerEffect.guid = 1
TriggerEffect.id = 2
TriggerEffect.result = 3
TriggerEffect.effect = 4
TriggerEffect.echo = 5
local EchoInfos = {}
EchoInfos.id = 1
EchoInfos.status = 2
local RogueTriggers = {}
RogueTriggers.type = 1
RogueTriggers.triggers = 2
local RogueTrigger = {}
RogueTrigger.guid = 1
RogueTrigger.id = 2
RogueTrigger.conditions = 3
RogueTrigger.condi_count = 4
RogueTrigger.count = 5
RogueTrigger.trigger_count = 6
RogueTrigger.echo = 7
