--ＣＮｏ.３９ 希望皇ホープレイ・ヴィクトリー (Anime)
--Number C39: Utopia Ray Victory (Anime)
Duel.LoadCardScript("c87911394.lua")
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,5,3)
	c:EnableReviveLimit()
	--Rank Up Check
	aux.EnableCheckRankUp(c,nil,nil,84013237)
	--battle indestructable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(aux.NOT(aux.TargetBoolFunction(Card.IsSetCard,SET_NUMBER)))
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,1)
	e2:SetValue(s.aclimit)
	e2:SetCondition(s.actcon)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e3:SetHintTiming(TIMING_DAMAGE_STEP)
	e3:SetCondition(s.atkcon)
	e3:SetCost(Cost.DetachFromSelf(1))
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_RANKUP_EFFECT)
	e4:SetLabelObject(e2)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetLabelObject(e3)
	c:RegisterEffect(e5)
end
s.listed_series={SET_NUMBER}
s.listed_names={84013237}
s.xyz_number=39
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return bc and bc:IsFaceup() and bc:IsControler(1-tp) and not e:GetHandler():IsStatus(STATUS_CHAINING)
		and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated())
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetCard(e:GetHandler():GetBattleTarget())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsRelateToBattle() and tc:IsFaceup() then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		Duel.AdjustInstantly(c)
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetValue(tc:GetAttack())
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		end
	end
end
