--Dark Contract with the Gate (Anime)
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(46372010,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e3:SetCountLimit(1)
	e3:SetCondition(s.damcon)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return c:IsSetCard(SET_DD) and c:IsMonster() and c:IsLevelBelow(4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end