--猿魔王 ゼーマン
local s,id=GetID()
function s.initial_effect(c)
	c:AddSetcodesRule(id,false,0x601)
	--dark synchro summon
	c:EnableReviveLimit()
	Synchro.AddDarkSynchroProcedure(c,Synchro.NonTuner(nil),nil,7)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetOperation(s.lmop)
	c:RegisterEffect(e2)
	--negate attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(22858242,0))
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.condition)
	e3:SetCost(s.cost)
	e3:SetTarget(s.target)
	e3:SetOperation(s.activate)
	c:RegisterEffect(e3)
end
function s.lmop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:GetFirst():IsControler(1-tp)
end
function s.cfilter(c)
	return c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local tg=Duel.GetAttacker()
	if chkc then return chkc==tg end
	if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
	Duel.SetTargetCard(tg)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateAttack()
end