--幻覚
--Hallucination
--fixed by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={0x5008}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return r~=REASON_REPLACE and eg:GetFirst():IsControler(tp)
end
function s.filter(c)
	return c:IsSetCard(SET_VISION_HERO) and c:IsFaceup() and Duel.GetAttacker():GetAttackableTarget():IsContains(c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
		and s.filter(chkc) and chkc~=eg:GetFirst() end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,eg:GetFirst()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACKTARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,eg:GetFirst())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and not Duel.GetAttacker():IsImmuneToEffect(e) then
		Duel.ChangeAttackTarget(tc)
	end
end