--海晶乙女魔泡陣
--Marincess Bubble Circle
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCost(s.damcost)
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
s.listed_series={0x12b}
function s.filter(c)
	return c:IsType(TYPE_LINK) and c:IsSetCard(SET_MARINCESS)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil):GetSum(Card.GetLink)*100,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Recover(tp,Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil):GetSum(Card.GetLink)*100,REASON_EFFECT)
end
function s.cfilter(c)
	return c:IsLevelAbove(5) and c:IsSetCard(SET_MARINCESS) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) 
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(100)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,100)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Damage(p,d,REASON_EFFECT)
	end
end