--イドライブ・リビルド
--Hydradrive Rebuild
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={0x577}
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x577)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if Duel.Destroy(tc,REASON_EFFECT)>0 then
			local c=e:GetHandler()
			local fid=c:GetFieldID()
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
			--SpSummon
			local e0=Effect.CreateEffect(c)
			e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e0:SetCode(EVENT_CHAINING)
			e0:SetLabel(fid)
			e0:SetOperation(aux.chainreg)
			e0:SetReset(RESET_PHASE+PHASE_END)
			Duel.RegisterEffect(e0,tp)
			local e1=e0:Clone()
			e1:SetCode(EVENT_CHAIN_SOLVED)
			e1:SetCondition(s.spcon)
			e1:SetTarget(s.sptg)
			e1:SetOperation(s.spop)
			Duel.RegisterEffect(e1,tp)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return re and re:IsActiveType(TYPE_MONSTER)
		and re:GetHandler():GetFlagEffectLabel(id)==e:GetLabel()
		and e:GetHandler():GetFlagEffect(1)>0
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x577) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:ResetFlagEffect(1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local fid=c:GetFieldID()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_CANNOT_ATTACK)
		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e3)
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_PHASE+PHASE_END)
		e4:SetCountLimit(1)
		e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e4:SetLabel(fid)
		e4:SetLabelObject(tc)
		e4:SetCondition(s.descon)
		e4:SetOperation(s.desop)
		Duel.RegisterEffect(e4,tp)
	end
	Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)==e:GetLabel() then
		return true
	else
		e:Reset()
		return false
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.Destroy(tc,REASON_EFFECT)
end