--ものマネ幻想師 (Anime)
--Copycat (Anime)
local s,id=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(511001408)
	c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp,eg,ep,ev,re,r,rp)
	return not c:IsHasEffect(511001408) and not c:IsHasEffect(511001283) and s.filter(c,e,tp,eg,ep,ev,re,r,rp)
end
function s.filter(c,e,tp,eg,ep,ev,re,r,rp)
	return c:IsSpellTrap() and c:CheckActivateEffect(false,false,false)~=nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) or chkc:IsLocation(LOCATION_MZONE) and chkc:GetControler()~=tp and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) then return end
	if c:IsRelateToEffect(e) and not tc:IsType(TYPE_EQUIP+TYPE_CONTINUOUS) then
		local tpe=tc:GetType()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetValue(tpe)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		c:RegisterEffect(e1)
		local te=tc:GetActivateEffect()
		local tg=te:GetTarget()
		local op=te:GetOperation()
		e:SetCategory(te:GetCategory())
		e:SetProperty(te:GetProperty())
		Duel.ClearTargetCard()
		if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
		Duel.BreakEffect()
		if op then op(e,tp,eg,ep,ev,re,r,rp) end
	end
	if c:IsRelateToEffect(e) and tc:IsType(TYPE_EQUIP+TYPE_CONTINUOUS) then
		local tpe=tc:GetType()
		local code=tc:GetOriginalCode()
		c:CopyEffect(code,0,1)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetValue(tpe)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		c:RegisterEffect(e1)
		local te=tc:GetActivateEffect()
		local tg=te:GetTarget()
		local op=te:GetOperation()
		e:SetCategory(te:GetCategory())
		e:SetProperty(te:GetProperty())
		Duel.ClearTargetCard()
		if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
		Duel.BreakEffect()
		if op then op(e,tp,eg,ep,ev,re,r,rp) end
		c:CancelToGrave()
	end
end