--Toon Rollback
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_DISABLED)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:GetFirst():IsType(TYPE_TOON) and eg:GetFirst():IsControler(tp) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_BP_TWICE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	if Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(s.bpcon)
		e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_OPPO_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_OPPO_TURN,1)
	end
	Duel.RegisterEffect(e1,tp)
end
function s.bpcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end