L_BevTree = require("modules.common.behaviorTree.bevTree").new()
require("modules.common.behaviorTree.core.baseBehaviorNode")
require("modules.common.behaviorTree.core.action")
require("modules.common.behaviorTree.core.behaviorTree")
require("modules.common.behaviorTree.core.composite")
require("modules.common.behaviorTree.core.condition")
require("modules.common.behaviorTree.core.decorator")
require("modules.common.behaviorTree.composite.sequencer")
require("modules.common.behaviorTree.composite.randomSequence")
require("modules.common.behaviorTree.composite.selector")
require("modules.common.behaviorTree.composite.randomSelector")
require("modules.common.behaviorTree.composite.parallel")
require("modules.common.behaviorTree.composite.parallelSelector")
require("modules.common.behaviorTree.composite.random")
require("modules.common.behaviorTree.decorator.repeater")
require("modules.common.behaviorTree.decorator.inverter")
require("modules.common.behaviorTree.decorator.returnFailure")
require("modules.common.behaviorTree.decorator.returnSuccess")
require("modules.common.behaviorTree.condition.timePassed")
require("modules.common.behaviorTree.action.logMessage")
require("modules.common.behaviorTree.action.success")
require("modules.common.behaviorTree.action.running")
require("modules.common.behaviorTree.action.failure")
require("modules.common.behaviorTree.action.wait")
local customExtensions = {
  guideAi = "modules/guide/behaviorTree"
}
