--Punishing Fire
local s,id=GetID()
function s.initial_effect(c)
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(600)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(s.damcon2)
	e1:SetOperation(s.damop2)
	if Duel.GetTurnPlayer()~=tp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2)
	else
		e1:SetLabel(0)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
	end
	Duel.RegisterEffect(e1,tp)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	return Duel.GetTurnCount()~=e:GetLabel() and ep~=tp and tc:IsControler(1-tp) and tc:IsPosition(POS_FACEUP_ATTACK)
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Damage(1-tp,600,REASON_EFFECT)
end