--ＣＮｏ.６ 先史遺産カオス・アトランタル (Anime)
--Number C6: Chronomaly Chaos Atlandis (Anime)
Duel.LoadCardScript("c6387204.lua")
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,nil,7,3)
	c:EnableReviveLimit()
	--Rank Up Check
	aux.EnableCheckRankUp(c,nil,nil,9161357)
	--battle indestructable
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e0:SetValue(aux.NOT(aux.TargetBoolFunction(Card.IsSetCard,SET_NUMBER)))
	c:RegisterEffect(e0)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_NUMBER),s.equipop,e1,nil)
	--equip 2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLED)
	e2:SetTarget(s.eqtg2)
	e2:SetOperation(s.eqop)
	aux.AddEREquipLimit(c,nil,aux.NOT(aux.FilterBoolFunction(Card.IsType,TYPE_TOKEN)),s.equipop,e2,nil)
	--atkup
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.val)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_MZONE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e4:SetCode(EVENT_CHAINING)
	e4:SetCondition(s.discon)
	e4:SetCost(s.discost)
	e4:SetTarget(s.distg)
	e4:SetOperation(s.disop)
	--lp 1
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,3))
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCost(Cost.AND(Cost.DetachFromSelf(3),s.lpcost))
	e5:SetTarget(s.lptg)
	e5:SetOperation(s.lpop)
	--spsummon
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,4))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e6:SetCondition(s.spcon)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	--
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_SINGLE)
	e7:SetCode(EFFECT_RANKUP_EFFECT)
	e7:SetLabelObject(e1)
	c:RegisterEffect(e7)
	local e8=e7:Clone()
	e8:SetLabelObject(e2)
	c:RegisterEffect(e8)
	local e9=e7:Clone()
	e9:SetLabelObject(e3)
	c:RegisterEffect(e9)
	local e10=e7:Clone()
	e10:SetLabelObject(e4)
	c:RegisterEffect(e10)
	local e11=e7:Clone()
	e11:SetLabelObject(e5)
	c:RegisterEffect(e11)
	local e12=e7:Clone()
	e12:SetLabelObject(e6)
	c:RegisterEffect(e12)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_NUMBER}
s.listed_names={9161357}
s.xyz_number=6
function s.eqfilter(c,tp)
	return c:IsSetCard(SET_NUMBER) and (c:IsAbleToChangeControler() or c:IsControler(tp))
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.eqfilter(chkc,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler(),tp)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,tp,0)
end
function s.equipop(c,e,tp,tc)
	c:EquipByEffectAndLimitRegister(e,tp,tc,id)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if c:IsFaceup() and c:IsRelateToEffect(e) and tc~=c then
			s.equipop(c,e,tp,tc)
		else Duel.SendtoGrave(tc,REASON_EFFECT) end
	end
end
function s.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tc=c:GetBattleTarget()
	if chk==0 then return tc and not tc:IsType(TYPE_TOKEN) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and tc:IsAbleToChangeControler() and not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsOnField() end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,tc,1,tp,0)
end
function s.eqtc(c)
	return c:GetFlagEffect(id)>0
end
function s.val(e,c)
	return c:GetEquipGroup():FilterCount(s.eqtc,nil)*1000
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsContains(e:GetHandler()) and Duel.IsChainDisablable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
	if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLP(1-tp)~=1 end
end
function s.lpcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end
	--You canno declare an attack during the turn you activate this effect
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(1-tp,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetHandler():GetOverlayCount()==0
end
function s.spfilter(c,e,tp,mc,pg)
	return c:IsCode(9161357) and mc:IsCanBeXyzMaterial(c,tp) and (#pg<=0 or pg:IsContains(mc))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then
		local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
		return #pg<=1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
			and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c,pg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c,pg)
	local sc=g:GetFirst()
	if sc then
		sc:SetMaterial(c)
		Duel.Overlay(sc,c)
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,true,POS_FACEUP)
		sc:CompleteProcedure()
	end
end
