--魔の海域レベル３
--Cursed Waters Level 3
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_UMI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsEnvironment(CARD_UMI) and Duel.GetFlagEffect(tp,id)==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(s.sumfilter))
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.sumfilter(c)
	return c:GetLevel()<=3
end