--Ｅ・ＨＥＲＯ バブルマン (Anime)
--Elemental HERO Bubbleman (Anime)
--scripted by: UnknownGuest
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--Draw 2 cards if there are no other cards on your field 
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function s.spcon(e,c)
	if c==nil then return true end
	return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)==1
		and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.filter(c)
	return not c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end