--Rampage Condenser
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	c:RegisterEffect(e1)
	--atk change
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_THUNDER),tp,LOCATION_MZONE,0,1,nil)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer() and Duel.GetAttacker():IsRace(RACE_MACHINE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Damage(1-tp,500,REASON_EFFECT)
end