--Reverse Effector
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_POSITION+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BECOME_TARGET)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	return #eg==1 and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) 
		and tc:IsPosition(POS_FACEDOWN_DEFENSE) and tc:IsLocation(LOCATION_MZONE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=eg:GetFirst()
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,tc,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
		Duel.NegateActivation(ev)
		if re:GetHandler():IsRelateToEffect(re) then
			Duel.Destroy(eg,REASON_EFFECT)
		end
		Duel.BreakEffect()
		Duel.SendtoGrave(tc,REASON_EFFECT)
	end
end