--EMキャスト・チェンジ (Anime)
--Performapal Recasting (Anime)
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={0x9f}
function s.filter(c)
	return c:IsSetCard(SET_PERFORMAPAL) and c:IsMonster() and c:IsAbleToDeck() and not c:IsPublic()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp)
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(p,s.filter,p,LOCATION_HAND,0,1,63,nil)
	if #g>0 then
		Duel.ConfirmCards(1-p,g)
		local ct=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		Duel.ShuffleDeck(p)
		Duel.BreakEffect()
		Duel.Draw(p,ct+1,REASON_EFFECT)
	end
end