--Red Resonator (Anime)
local s,id=GetID()
function s.initial_effect(c)
	--recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(40975574,1))
	e1:SetCategory(CATEGORY_RECOVER)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.rectg)
	e1:SetOperation(s.recop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:GetAttack()>0 and c:IsType(TYPE_SYNCHRO)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack())
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then
		Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
	end
end