--Silver Wing (Anime)
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,s.filter)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e3:SetCountLimit(2)
	e3:SetValue(s.indval)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetTarget(s.reptg2)
	e4:SetOperation(s.repop2)
	c:RegisterEffect(e4)
end
function s.filter(c)
	return c:IsLevelAbove(8)
end
function s.indval(e,re,r,rp)
	return (r&REASON_BATTLE)~=0
end
function s.reptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetEquipTarget():IsReason(REASON_EFFECT) and not c:GetEquipTarget():IsReason(REASON_REPLACE)
		and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
	if Duel.SelectEffectYesNo(tp,c,96) then
		c:SetStatus(STATUS_DESTROY_CONFIRMED,true)
		return true
	else return false end
end
function s.repop2(e,tp,eg,ep,ev,re,r,rp,chk)
	e:GetHandler():SetStatus(STATUS_DESTROY_CONFIRMED,false)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end