--Fortissimo the mobile fortress (anime)
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(100000084,2))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.damcon2)
	e3:SetOperation(s.damop2)
	c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_MACHINE)
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.cfilter,Duel.GetTurnPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetTurnPlayer()
		Duel.Hint(HINT_CARD,0,95100782)
		Duel.Damage(p,100,REASON_EFFECT)
end