--バトル・イーター
--Battle Eater
local s,id=GetID()
function s.initial_effect(c)
	--end battle phase
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(18964575,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttacker()
	return at:IsControler(1-tp) and Duel.GetAttackTarget()==nil and at:GetAttack()<e:GetHandler():GetAttack()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,e:GetHandler():GetAttack())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateAttack() then
		Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
		Duel.BreakEffect()
		Duel.Damage(tp,e:GetHandler():GetAttack(),REASON_EFFECT)
	end
end