--打ち出の小槌 (Anime)
--Magical Mallet (Anime)
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp) and e:GetHandler():IsAbleToDeck()
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:CancelToGrave()
	if c:IsRelateToEffect(e) and c:IsAbleToDeck() then
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(p,Card.IsAbleToDeck,p,LOCATION_HAND,0,1,63,nil)
		if #g==0 then c:CancelToGrave(false) return end
		g:AddCard(c)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		Duel.ShuffleDeck(p)
		Duel.BreakEffect()
		Duel.Draw(p,#g,REASON_EFFECT)
	else
		c:CancelToGrave(false)
	end
end