--イカサマ御法度
--Fraud Freeze
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.condition)
	e2:SetCountLimit(1)
	e2:SetTarget(s.target)
	e2:SetOperation(s.activate)
	c:RegisterEffect(e2)
	--tograve
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_SELF_TOGRAVE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.sdcon)
	c:RegisterEffect(e3)
end
s.listed_series={SET_FLOWER_CARDIAN}
function s.cfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsPreviousLocation(LOCATION_HAND)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c)
	return c:IsSummonLocation(LOCATION_HAND) and c:IsAbleToHand()
		and c:IsSpecialSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.sdfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsType(TYPE_SYNCHRO)
end
function s.sdcon(e)
	return not Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,1,nil)
end