--ジュラシック・インパクト
--Jurassic Impact
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_MZONE,0,2,nil,RACE_DINOSAUR) and Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)>0 end
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,#g*1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
	local ct=Duel.Destroy(g,REASON_EFFECT)
	if ct>0 then
		local val=Duel.Damage(tp,ct*1000,REASON_EFFECT)
		if val>0 and Duel.GetLP(tp)>0 then
			Duel.BreakEffect()
			Duel.Damage(1-tp,val,REASON_EFFECT)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_SUMMON)
		e1:SetTargetRange(1,1)
		e1:SetReset(RESET_PHASE|PHASE_END,2)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		Duel.RegisterEffect(e2,tp)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
		e3:SetDescription(aux.Stringid(id,1))
		e3:SetReset(RESET_PHASE|PHASE_END,2)
		e3:SetTargetRange(1,1)
		Duel.RegisterEffect(e3,tp)
	end
end