--スカル・マイスター
--Skull Meister
local s,id=GetID()
function s.initial_effect(c)
	--Inactivate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.discon)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Double Snare
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
	e6:SetRange(LOCATION_HAND)
	e6:SetCode(3682106)
	c:RegisterEffect(e6)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return ep~=tp and Duel.IsChainDisablable(ev) and loc==LOCATION_GRAVE
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not re:GetHandler():IsStatus(STATUS_DISABLED) end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateEffect(ev)
end