--ラビュエル・アイヴォリー
--Ravuel Ivory
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Ritual
	c:EnableReviveLimit()
	--Check materials on Ritual Summon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_MATERIAL_CHECK)
	e0:SetValue(s.matcheck)
	c:RegisterEffect(e0)
	--Draw 2
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetRange(LOCATION_MZONE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.matcheck(e,c)
	if #c:GetMaterial()>=2 then
		c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0))
	end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonPhaseMain() and c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonType(SUMMON_TYPE_RITUAL) and c:GetFlagEffect(id)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end