--ジャンク・ディーラー
--Junk Dealer
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
	return c:IsRace(RACE_MACHINE+RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ct>2 then ct=2 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetCards(e)
	if #g==0 then return end
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK)
		e1:SetValue(tc:GetBaseAttack()/2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CANNOT_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_UNRELEASABLE_SUM)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e3:SetValue(1)
		tc:RegisterEffect(e3)
	end
	Duel.SpecialSummonComplete()
end