--方界帝ゲイラ・ガイル
--Geira Guile the Cubic King
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon rule
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Damage
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.damcon)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
	--special summon
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DAMAGE_STEP_END)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetTarget(s.sptg2)
	e4:SetOperation(s.spop2)
	c:RegisterEffect(e4)
end
s.listed_series={SET_CUBIC}
s.listed_names={CARD_VIJAM,77387463}
function s.tgfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_CUBIC) and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil)
	return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g=nil
	local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(800)
	e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
	e:GetHandler():RegisterEffect(e1)
	g:DeleteGroup()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_HAND)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(800)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_VIJAM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsRelateToBattle()
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	local ft=2
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)+1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
	return c:IsCode(77387463) and c:IsAbleToHand()
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if ft<=0 then return end
		local sg=Duel.GetTargetCards(e)
		if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
		if #sg>ft then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			sg=sg:Select(tp,ft,ft,nil)
		end
		if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
			local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
			if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
				Duel.BreakEffect()
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
				g=g:Select(tp,1,1,nil)
				Duel.SendtoHand(g,tp,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,g)
			end
		end
	else return end
end