--叛逆の帝王
--The Monarchs Revolt
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Reveal 3 monsters with 800 or 2400 or more ATK, and 1000 DEF, from your Deck, your opponent chooses 1 for you to add to your hand, and you send the rest to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.Discard(nil,true))
	e1:SetTarget(s.thtgtg)
	e1:SetOperation(s.thtgop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster with 800 ATK/1000 DEF from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.revfilter(c)
	return (c:IsAttack(800) or c:IsAttackAbove(2400)) and c:IsDefense(1000) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.thtgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.revfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return #g>=3 and g:IsExists(Card.IsAbleToHand,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsAbleToHand,1,nil)
end
function s.thtgop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.revfilter,tp,LOCATION_DECK,0,nil)
	if #g>=3 and g:IsExists(Card.IsAbleToHand,1,nil) then
		local rg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_CONFIRM)
		Duel.ConfirmCards(1-tp,rg)
		Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,2))
		local sc=rg:FilterSelect(1-tp,Card.IsAbleToHand,1,1,nil):GetFirst()
		Duel.SendtoHand(sc,nil,REASON_EFFECT)
		Duel.SendtoGrave(rg-sc,REASON_EFFECT)
	end
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	--You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,3))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.spfilter(c,e,tp)
	return c:IsAttack(800) and c:IsDefense(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
