--氷結界の舞姫
--Dance Princess of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_ICE_BARRIER}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ICE_BARRIER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.cfilter2(c)
	return c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster() and not c:IsPublic()
end
function s.filter(c)
	return c:IsFacedown() and c:IsAbleToHand()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_HAND,0,1,nil) end
	local ct=Duel.GetTargetCount(s.filter,tp,0,LOCATION_SZONE,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local cg=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_HAND,0,1,ct,nil)
	Duel.ConfirmCards(1-tp,cg)
	Duel.ShuffleHand(tp)
	e:SetLabel(#cg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,e:GetLabel(),e:GetLabel(),nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end