--リターン・オブ・アンデット
--Return of the Zombies
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
function s.rmfilter(c,e,tp)
	local ctrl=c:GetControler()
	return c:IsRace(RACE_ZOMBIE) and c:IsFaceup() and c:IsAbleToRemove() and Duel.GetMZoneCount(ctrl,c,tp)>0
		and Duel.IsExistingMatchingCard(s.spfilter,ctrl,LOCATION_GRAVE,0,1,nil,e,tp,ctrl)
end
function s.spfilter(c,e,tp,ctrl)
	return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,ctrl)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp):GetFirst()
	if not rc then return end
	Duel.HintSelection(rc)
	if Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)>0 then
		local ctrl=rc:GetPreviousControler()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,ctrl,LOCATION_GRAVE,0,1,1,nil,e,tp,ctrl)
		if #g>0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(g,0,tp,ctrl,false,false,POS_FACEUP_DEFENSE)
		end
	end
end
function s.tdfilter(c)
	return c:IsRace(RACE_ZOMBIE) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sc=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil):GetFirst()
	if not sc then return end
	Duel.HintSelection(sc)
	local c=e:GetHandler()
	if Duel.SendtoDeck(sc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
		and c:IsRelateToEffect(e) and Duel.SSet(tp,c)>0 then
		--Banish it when it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1)
	end
end
