--ドドドガッサー
--Dododo Swordsman
local s,id=GetID()
function s.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_FLIP)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(3500)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	e:GetHandler():RegisterEffect(e1)
end
function s.filter(c,e)
	return c:IsFaceup() and (not e or c:IsRelateToEffect(e))
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.filter,nil,e)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end