--E・HERO ガイア
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ELEMENTAL_HERO),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH))
	--atk up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(16304628,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
end
s.material_setcode={0x8,0x3008}
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.HintSelection(g)
		local atk=tc:GetAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(atk/2)
		tc:RegisterEffect(e1)
		if c:IsRelateToEffect(e) and c:IsFaceup() then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UPDATE_ATTACK)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetValue(atk/2)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			c:RegisterEffect(e2)
		end
	end
end