--ローゲの焔
--Loge's Flame
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Monsters your opponent controls with 2000 or less ATK cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackBelow,2000))
	c:RegisterEffect(e2)
	--Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_VALKYRIE}
function s.atkcon(e,c)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_VALKYRIE),tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
	return c:IsLevelAbove(5) and c:IsSetCard(SET_VALKYRIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT) and rp==1-tp and c:GetPreviousControler()==tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end