--剣闘獣ネロキウス
--Gladiator Beast Nerokius
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GLADIATOR),3)
	Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
	--battle indestructable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--actlimit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(0,1)
	e4:SetValue(1)
	e4:SetCondition(s.actcon)
	c:RegisterEffect(e4)
	--special summon
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,1))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCondition(s.spcon)
	e6:SetCost(s.spcost)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_GLADIATOR}
s.material_setcode=SET_GLADIATOR
function s.contactfil(tp)
	return Duel.GetMatchingGroup(function(c) return c:IsMonster() and c:IsAbleToDeckOrExtraAsCost() end,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
	Duel.ConfirmCards(1-tp,g)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
	return e:GetHandler():GetLocation()~=LOCATION_EXTRA
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToExtraAsCost() end
	Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_COST)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,122,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		if e:GetHandler():GetSequence()<5 then ft=ft+1 end
		return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
			and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if #g>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,2,2,nil)
		local tc=sg:GetFirst()
		Duel.SpecialSummonStep(tc,122,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
		tc=sg:GetNext()
		Duel.SpecialSummonStep(tc,122,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
		Duel.SpecialSummonComplete()
	end
end