--聖剣士の柄持ちヒルト
--Hilt, the Bearer of Noble Arms
local s,id=GetID()
function s.initial_effect(c)
	--Increase ATK
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRace(RACE_WARRIOR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(600)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			g:GetFirst():RegisterEffect(e1)
		end
	end
end