--絶対防御将軍
--Total Defense Shogun
local s,id=GetID()
function s.initial_effect(c)
	--to defense
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.postg)
	e1:SetOperation(s.posop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DEFENSE_ATTACK)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(id)
	e4:SetCondition(s.dacon)
	c:RegisterEffect(e4)
end
function s.dacon(e)
	return e:GetHandler():IsDefensePos()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return e:GetHandler():IsAttackPos() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
end