--魔界劇団－エキストラ
--Abyss Actor - Extras
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--pendulum set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfTribute)
	e2:SetTarget(s.pentg)
	e2:SetOperation(s.penop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ABYSS_ACTOR}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.penfilter(c)
	return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetValue(s.aclimit)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(e:GetHandler())
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetReset(RESET_PHASE|PHASE_END)
	e3:SetTargetRange(1,0)
	Duel.RegisterEffect(e3,tp)
end
function s.splimit(e,c)
	return not c:IsSetCard(SET_ABYSS_ACTOR)
end
function s.aclimit(e,re,tp)
	local rc=re:GetHandler()
	return rc:IsCode(id) and re:GetActiveType()==TYPE_PENDULUM+TYPE_SPELL and not re:IsHasType(EFFECT_TYPE_ACTIVATE) and rc:IsLocation(LOCATION_PZONE)
end