--フォーム・チェンジ
--Form Change
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_MASKED_HERO,SET_HERO}
function s.spfilter(c,code,lv,e,tp,mc)
	return c:GetLevel()==lv and c:IsSetCard(SET_MASKED_HERO) and not c:IsCode(code) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.filter(c,e,tp)
	return c:IsFaceup() and c:IsSetCard(SET_HERO) and c:IsType(TYPE_FUSION) and c:IsAbleToExtra()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,c:GetCode(),c:GetOriginalLevel(),e,tp,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	local code=tc:GetCode()
	local lv=tc:GetOriginalLevel()
	if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,code,lv,e,tp)
	if #g>0 then
		Duel.BreakEffect()
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
		g:GetFirst():CompleteProcedure()
	end
end