--海造賊－拠点
--Plunder Patroll Shipyarrrd
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Your "Plunder Patroll" monsters gain 500 ATK per "Plunder Patroll" card in your S/T zones
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_PLUNDER_PATROLL))
	e2:SetValue(s.atkval)
	c:RegisterEffect(e2)
	--Add 1 "Plunder Patroll" card from deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	--Set itself from GY, return 1 "Plunder Patroll" card from S/T zones to hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,{id,1})
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_PLUNDER_PATROLL}
function s.atkfil(c)
	return c:IsFaceup() and c:IsSetCard(SET_PLUNDER_PATROLL) and c:GetSequence()<5
end
function s.atkval(e,c)
	return Duel.GetMatchingGroupCount(s.atkfil,e:GetHandlerPlayer(),LOCATION_SZONE,0,nil)*500
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
	return c:IsSetCard(SET_PLUNDER_PATROLL) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
function s.setfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsAbleToHand() and not c:IsLocation(LOCATION_FZONE)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.setfilter(chkc) end
	if chk==0 then return e:GetHandler():IsSSetable()
		and Duel.IsExistingTarget(s.setfilter,tp,LOCATION_SZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_SZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsSSetable()
		and Duel.SSet(tp,c)~=0 and tc and tc:IsRelateToEffect(e)
		and tc:IsSetCard(SET_PLUNDER_PATROLL) and tc:IsLocation(LOCATION_SZONE) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end