--魔殲光
--Masenkou, the Lashing Light
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_SUMMONED_SKULL}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SUMMONED_SKULL),tp,LOCATION_MZONE,0,1,nil)
end
function s.cfilter(c)
	return c:IsRace(RACE_FIEND) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
end
function s.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(8) and c:IsAttackPos() and c:IsNotMaximumModeSide()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	--Requirement
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	if #g>0 and Duel.SendtoGrave(g,REASON_COST)>0 then
		--Effect
		local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
		Duel.Destroy(sg,REASON_EFFECT)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_OATH)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetTarget(s.ftarget)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.ftarget(e,c)
	return c:IsType(TYPE_EFFECT)
end