--EMオッドアイズ・ユニコーン
--Performapal Odd-Eyes Unicorn
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_CARD_TARGET)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--recover
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_RECOVER)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttacker()
	return at:IsControler(tp) and at:IsSetCard(SET_ODD_EYES)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local at=Duel.GetAttacker()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) and chkc~=at end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,at) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,at)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	local at=Duel.GetAttacker()
	if at:IsFaceup() and at:IsRelateToBattle() and at:CanAttack() and not at:IsStatus(STATUS_ATTACK_CANCELED)
		and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local atk=tc:GetBaseAttack()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(atk)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
		at:RegisterEffect(e1)
	end
end
function s.filter(c)
	return c:IsSetCard(SET_PERFORMAPAL) and c:GetAttack()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	local atk=g:GetFirst():GetAttack()
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
	end
end