--セイクリッド・ビーハイブ
--Constellar Praesepe
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_CONSTELLAR),4,2)
	c:EnableReviveLimit()
	--attack up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local phase=Duel.GetCurrentPhase()
	if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	e:SetLabelObject(tc)
	return tc and tc:IsFaceup() and tc:IsSetCard(SET_CONSTELLAR) and tc:IsRelateToBattle()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if not tc:IsRelateToBattle() or tc:IsFacedown() then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e1:SetValue(1000)
	tc:RegisterEffect(e1)
end
