--サモン・ソーサレス (Pre-Errata)
--Summon Sorceress (Pre-Errata)
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,3,s.lcheck)
	--Special Summon 1 monster from your hand in Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(s.spcon1)
	e1:SetTarget(s.sptg1)
	e1:SetOperation(s.spop1)
	c:RegisterEffect(e1)
	--Special Summon 1 monster from your Deck in Defense Position
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
end
function s.lcheck(g,lc,sumtype,tp)
	return g:CheckSameProperty(Card.GetRace,lc,sumtype,tp)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.spfilter1(c,e,tp,zone)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
		and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone)
	end
end
function s.spfilter2(c,e,tp,lg)
	return c:IsFaceup() and lg:IsContains(c) and Duel.IsExistingMatchingCard(s.spfilter3,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetRace())
end
function s.spfilter3(c,e,tp,rac)
	return c:IsRace(rac)
		and (c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp))
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local zone={}
	zone[0]=c:GetLinkedZone(0)
	zone[1]=c:GetLinkedZone(1)
	local lg=c:GetLinkedGroup()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp,lg) end
	if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[tp])>0
		or Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[1-tp])>0)
		and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,lg) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,lg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not (c:IsRelateToEffect(e) or tc or tc:IsRelateToEffect(e)) or tc:IsFacedown() then return end
	local zone={}
	zone[0]=c:GetLinkedZone(0)
	zone[1]=c:GetLinkedZone(1)
	if Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[tp])<=0
		and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[1-tp])<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetRace())
	local tc=g:GetFirst()
	if tc then
		local sump=tp
		if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone[1-tp])
			and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,tp,zone[tp]) or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
			sump=1-tp
		end
		if Duel.SpecialSummonStep(tc,0,tp,sump,false,false,POS_FACEUP_DEFENSE,zone[sump]) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e2)
		end
		Duel.SpecialSummonComplete()
	end
end
