--ディメンション・コンジュラー
--Dimension Conjurer
--Scripted by the Razgriz
local s,id=GetID()
function s.initial_effect(c)
	--Search Magical Dimension
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Draw/return
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.drcon)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
end
s.listed_names={28553439}
function s.thfilter(c)
	return c:IsCode(28553439) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.drcon(e)
	return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,nil)
	if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp,c)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	local d=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,nil)
	if Duel.Draw(p,d,REASON_EFFECT)==d then
		local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
		if #g==0 then return end
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
		local sg=g:Select(p,d,d,nil)
		Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
		Duel.SortDecktop(p,p,d)
	end
end