--Ｓｐ－真炎の爆発
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.tg)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
	if chk==0 then return tc and tc:IsCanRemoveCounter(tp,0x91,4,REASON_COST) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	tc:RemoveCounter(tp,0x91,4,REASON_COST)
end
function s.filter(c,e,tp)
	return c:GetDefense()==200 and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,ft,ft,nil,e,tp)
	if #g>0 then
		local tc=g:GetFirst()
		while tc do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
			tc=g:GetNext()
		end
		Duel.SpecialSummonComplete()
		g:KeepAlive()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetReset(RESET_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetLabelObject(g)
		e1:SetOperation(s.rmop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.rmfilter(c)
	return c:GetFlagEffect(id)>0
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.rmfilter,nil)
	g:DeleteGroup()
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end