--白き森の幻妖
--Poplar of the White Forest
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Place 2 "White Forest" monsters from your GY in face-up in their owners' Spell & Trap Zones as Continuous Spells
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.pltg)
	e1:SetOperation(s.plop)
	c:RegisterEffect(e1)
	--Immediately after this effect resolves, Synchro Summon using this card you control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp) return Duel.IsMainPhase() and Duel.IsTurnPlayer(1-tp) end)
	e2:SetTarget(s.synchtg)
	e2:SetOperation(s.synchop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_WHITE_FOREST}
function s.plfilter(c)
	local p=c:GetOwner()
	return c:IsSetCard(SET_WHITE_FOREST) and c:IsMonster() and c:CheckUniqueOnField(p,LOCATION_SZONE) and not c:IsForbidden()
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>=2
		and Duel.IsExistingTarget(s.plfilter,tp,LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectTarget(tp,s.plfilter,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,2,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if ft<=0 then return end
	if #tg>ft then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		tg=tg:Select(tp,ft,ft,nil)
	end
	for tc in tg:Iter() do
		if Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard()) then
			--Treat it as a Continuous Spell
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_CHANGE_TYPE)
			e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
			e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
			tc:RegisterEffect(e1)
		end
	end
end
function s.synchtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.synchop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end