--レスキューフェレット
--Rescue Ferret
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon from your Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfToDeck)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
s.listed_names={id}
function s.spfilter(c,e,tp)
	return c:GetLevel()>0 and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local zone=aux.GetMMZonesPointedTo(tp)
		local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
		local seq=e:GetHandler():GetSequence()
		if seq<5 and bit.extract(zone,seq)~=0 then ct=ct+1 end
		if ct<=0 then return false end
		if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
		return g:CheckWithSumEqual(Card.GetLevel,6,1,ct)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local zone=aux.GetMMZonesPointedTo(tp)
	local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
	if ct<=0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:CheckWithSumEqual(Card.GetLevel,6,1,ct) then
		local fid=c:GetFieldID()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:SelectWithSumEqual(tp,Card.GetLevel,6,1,ct)
		for tc in sg:Iter() do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD)
			tc:RegisterEffect(e2)
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
		end
		Duel.SpecialSummonComplete()
		sg:KeepAlive()
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e3:SetCode(EVENT_PHASE+PHASE_END)
		e3:SetCountLimit(1)
		e3:SetLabel(fid)
		e3:SetLabelObject(sg)
		e3:SetCondition(s.descon)
		e3:SetOperation(s.desop)
		Duel.RegisterEffect(e3,tp)
	end
end
function s.desfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.desfilter,nil,e:GetLabel())
	Duel.Destroy(tg,REASON_EFFECT)
end