--ダイナミスト・ステゴサウラー
--Dinomist Stegosaur
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_DINOMIST}
function s.filter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_DINOMIST)
		and not c:IsReason(REASON_REPLACE) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp))
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.filter,1,c,tp)
		and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
	return s.filter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d then return false end
	if d:IsControler(tp) then a,d=d,a end
	return a:IsType(TYPE_PENDULUM) and a~=e:GetHandler() and d:IsControler(1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if chk==0 then return a:IsDestructable() and d:IsDestructable() end
	local g=Group.FromCards(a,d)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end