--身剣一体
--At One With the Sword
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(s.condition)
	e1:SetCost(aux.RemainFieldCost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_X_SABER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated() then return false end
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	local tc=g:GetFirst()
	e:SetLabelObject(tc)
	return #g==1 and tc:IsFaceup() and tc:IsSetCard(SET_X_SABER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetLabelObject():IsCanBeEffectTarget(e) end
	Duel.SetTargetCard(e:GetLabelObject())
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
	local tc=e:GetLabelObject()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
		--draw
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e1:SetCategory(CATEGORY_DRAW)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetRange(LOCATION_SZONE)
		e1:SetCondition(s.drcon)
		e1:SetTarget(s.drtg)
		e1:SetOperation(s.drop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Atkup
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		e2:SetValue(800)
		c:RegisterEffect(e2)
		--Equip limit
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_EQUIP_LIMIT)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetValue(s.eqlimit)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e3)
	else
		c:CancelToGrave(false)
	end
end
function s.eqlimit(e,c)
	return c:IsSetCard(SET_X_SABER)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsContains(e:GetHandler():GetEquipTarget())
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end