-- プライム・トラクタイガー
-- Praime Tractiger
local s,id=GetID()
function s.initial_effect(c)
	--summon/set with 1 tribute
	local e0=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),nil,s.otop)
	-- Give Piercing damage to a monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(function() return Duel.IsAbleToEnterBP() end)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.otop(g,e,tp,eg,ep,ev,re,r,rp,c,minc,zone,relzone,exeff)
	--change base attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
	e1:SetCode(EFFECT_SET_BASE_ATTACK)
	e1:SetValue(1800)
	c:RegisterEffect(e1)
end
function s.costfilter(c)
	return c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
end
function s.filter(c)
	return c:IsFaceup() and c:CanGetPiercingRush()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Requirement
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
	if Duel.SendtoGrave(tg,REASON_COST)<1 then return end
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g,true)
		--Piercing
		g:GetFirst():AddPiercing(RESETS_STANDARD_PHASE_END,c)
	end
end