--D/D/D Knowledge King Tomb Conquistador
--fixed by MLD
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCondition(s.damcon)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(91596726,0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCost(s.cost)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
	--actlimit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
	--search
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(64973287,1))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetCondition(aux.bdocon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
s.listed_series={0xae}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return aux.damcon1(e,tp,eg,ep,ev,re,r,rp) and ep==tp and re:GetHandler():IsSetCard(SET_DARK_CONTRACT) 
		and Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.IsTurnPlayer(tp)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_REVERSE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetLabel(cid)
	e1:SetValue(s.refcon)
	e1:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e1,tp)
end
function s.refcon(e,re,r,rp,rc)
	local cc=Duel.GetCurrentChain()
	if cc==0 or (r&REASON_EFFECT)==0 then return end
	local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
	return cid==e:GetLabel()
end
function s.cfilter(c)
	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsSetCard(SET_DARK_CONTRACT) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.filter(c)
	return c:IsSetCard(SET_DARK_CONTRACT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end