--暗黒方界邪神クリムゾン・ノヴァ・トリニティ
--Crimson Nova Trinity the Dark Cubic Lord
local s,id=GetID()
function s.initial_effect(c)
	--Fusion summon procedure
	c:EnableReviveLimit()
	Fusion.AddProcMixN(c,false,false,30270176,3)
	--Special Summon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.fuslimit)
	c:RegisterEffect(e0)
	--Prevent effect target
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(aux.tgoval)
	c:RegisterEffect(e1)
	--Prevent destruction by opponent's effect
	local e2=e1:Clone()
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetValue(aux.indoval)
	c:RegisterEffect(e2)
	--Halve LP
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetOperation(s.hvop)
	c:RegisterEffect(e3)
	--Extra Attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DESTROYING)
	e4:SetCondition(aux.bdcon)
	e4:SetTarget(s.atktg)
	e4:SetOperation(s.atkop)
	c:RegisterEffect(e4)
	--Inflict damage
	local e5=Effect.CreateEffect(c)
	e5:SetCategory(CATEGORY_DAMAGE)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_DAMAGE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e5:SetCondition(s.damcon)
	e5:SetTarget(s.damtg)
	e5:SetOperation(s.damop)
	c:RegisterEffect(e5)
end
s.material_setcode=SET_CUBIC
function s.hvop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToBattle() and not e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToBattle() then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
	c:RegisterEffect(e1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return (r&REASON_EFFECT)~=0 and ep==tp
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(ev)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end