-- サイコロの大悪魔
-- Dice Archdemon
local s,id=GetID()
function s.initial_effect(c)
	--dice
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE|CATEGORY_DEFCHANGE|CATEGORY_DICE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.roll_dice=true
s.listed_names={126218}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FilterMaximumSideFunctionEx(Card.IsFaceup),tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.TossDice(tp,1)
	local boost=-100*d
	if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,126218) then boost=-200*d end
	local g=Duel.GetMatchingGroup(aux.FilterMaximumSideFunctionEx(Card.IsFaceup),tp,0,LOCATION_MZONE,nil)
	for tc in g:Iter() do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(boost)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
	end
end
