--ＳＲビーダマシーン
--Speedroid Marble Machine
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Enable pendulum summon
	Pendulum.AddProcedure(c)
	--Change your defense position monster to attack position
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--When normal summoned, add 1 "Speedroid" monster from deck
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SPEEDROID}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	return d and d:IsControler(tp) and d:IsDefensePos()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tc=Duel.GetAttackTarget()
	if tc and tc:IsRelateToBattle() and tc:IsDefensePos() then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
		--Cannot be destroyed by battle
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3000)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetRange(LOCATION_MZONE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end
function s.filter(c)
	return c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
	return not c:IsAttribute(ATTRIBUTE_WIND)
end