--黒・魔・導・響・弾
--Dark Resonance Burst
local s,id=GetID()
function s.initial_effect(c)
	--Increase ATK
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FilterMaximumSideFunctionEx(s.filter),tp,LOCATION_MZONE,0,1,nil) end
end
function s.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(6) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)
end
--Make 1 monster you control gain ATK
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	--Effect
	local g=Duel.SelectMatchingCard(tp,aux.FilterMaximumSideFunctionEx(s.filter),tp,LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		local tc=g:GetFirst()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
		if ct>0 then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(1000)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL)
end
