--ＰＳＹフレームギア・ε
--PSY-Framegear Epsilon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableUnsummonable()
	--Must be special summoned by a card effect
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--Special summon itself and "PSY-Frame Driver", negate the activation of a trap card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_names={CARD_PSYFRAME_DRIVER}
function s.splimit(e,se,sp,st)
	return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
		and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or Duel.IsPlayerAffectedByEffect(tp,CARD_PSYFRAME_LAMBDA))
end
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
		and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g==0 then return end
	local tc=g:GetFirst()
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
	Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
	tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
	Duel.SpecialSummonComplete()
	g:AddCard(c)
	g:KeepAlive()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(g)
	e1:SetCondition(s.rmcon)
	e1:SetOperation(s.rmop)
	Duel.RegisterEffect(e1,tp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.rmfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else return true end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(s.rmfilter,nil,e:GetLabel())
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end