--転生炎獣Bバイソン
--Salamangreat Beat Bison
--scripted by Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Special summon from hand, ignition effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Return FIRE links to negate, ignition effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1,{id,1})
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
	--Defining what to check
function s.cfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT)
end
	--Check for 3+ "Salamangreat" monsters in your GY
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,3,nil)
end
	--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
	--Perfoming the effect of special summoning this card in defense position
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
	--Check for FIRE link monsters
function s.filter1(c,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsLinkMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToExtra()
end
	--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ct=Duel.GetMatchingGroupCount(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter1(chkc) end
	if chk==0 then return ct>0 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
	--Performing the effect of returning FIRE links, then negating opponent's cards
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=Duel.GetTargetCards(e)
	if #tg>0 and Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		local ct=#(Duel.GetOperatedGroup())
		local cg=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
		if ct>0 and #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
			local sg=cg:Select(tp,1,ct,nil)
			Duel.BreakEffect()
			for tc in aux.Next(sg) do
				Duel.NegateRelatedChain(tc,RESET_TURN_SET)
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e1:SetCode(EFFECT_DISABLE)
				e1:SetReset(RESETS_STANDARD_PHASE_END)
				tc:RegisterEffect(e1)
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e2:SetCode(EFFECT_DISABLE_EFFECT)
				e2:SetValue(RESET_TURN_SET)
				e2:SetReset(RESETS_STANDARD_PHASE_END)
				tc:RegisterEffect(e2)
				if tc:IsType(TYPE_TRAPMONSTER) then
					local e3=Effect.CreateEffect(c)
					e3:SetType(EFFECT_TYPE_SINGLE)
					e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
					e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
					e3:SetReset(RESETS_STANDARD_PHASE_END)
					tc:RegisterEffect(e3)
				end
			end
		end
	end
end