--プライドの咆哮
--Prideful Roar
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	if not tc then return false end
	local bc=tc:GetBattleTarget()
	if tc and bc then
		local dif=bc:GetAttack()-tc:GetAttack()
		e:SetLabel(dif)
		return dif>0
	else return false end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,e:GetLabel()) end
	Duel.PayLPCost(tp,e:GetLabel())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	local bc=tc:GetBattleTarget()
	local dif=bc:GetAttack()-tc:GetAttack()
	if dif>0 and tc:IsRelateToBattle() and bc:IsRelateToBattle() and tc:IsFaceup() and bc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL)
		e1:SetValue(dif+300)
		tc:RegisterEffect(e1)
	end
end