--ウズヒメの御巫
--Uzuhime the Manifested Mikanko
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 3 "Mikanko" monsters
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MIKANKO),3,2)
	--Add 1 Equip Spell from your Deck or GY to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
	c:RegisterEffect(e3)
	--Make another attack in a row
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DAMAGE_STEP_END)
	e4:SetCondition(s.atcon)
	e4:SetCost(Cost.DetachFromSelf(1))
	e4:SetOperation(s.atop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_MIKANKO}
function s.thfilter(c)
	return c:IsEquipSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return Duel.GetAttacker()==c and c:CanChainAttack(0)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToBattle() then
		Duel.ChainAttack()
	end
end
