--神罰
--Divine Punishment
local s,id=GetID()
function s.initial_effect(c)
	--Activate(effect)
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_ACTIVATE)
	e4:SetCode(EVENT_CHAINING)
	e4:SetCondition(s.condition)
	e4:SetTarget(s.target)
	e4:SetOperation(s.activate)
	c:RegisterEffect(e4)
end
s.listed_names={CARD_SANCTUARY_SKY}
function s.cfilter(c)
	return c:IsFaceup() and c:IsCode(CARD_SANCTUARY_SKY)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then return false end
	if not Duel.IsChainNegatable(ev) then return false end
	return re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end