--猛進する剣闘獣
--Gladiator Beast Charge
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GLADIATOR}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=c end
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GLADIATOR),tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_GLADIATOR),tp,LOCATION_MZONE,0,nil)
	local ct=g:GetClassCount(Card.GetCode)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local sg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then Duel.Destroy(g,REASON_EFFECT) end
end