--フレイム・バッファロー
--Flame Bufferlo
local s,id=GetID()
function s.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_LEAVE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousPosition(POS_FACEUP) and not e:GetHandler():IsLocation(LOCATION_DECK)
end
function s.tgfilter(c)
	return c:IsMonster() and c:IsRace(RACE_CYBERSE) and c:IsDiscardable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardHand(tp,s.tgfilter,1,1,REASON_EFFECT|REASON_DISCARD)~=0 then
		Duel.Draw(tp,2,REASON_EFFECT)
	end
end