--リトマスの死の剣士
--Litmus Doom Swordsman
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Unaffected by Trap effects
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_IMMUNE_EFFECT)
	e1:SetValue(function(e,te) return te:IsTrapEffect() end)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Gains 3000 ATK/DEF when there is a face-up Trap on the field
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsTrap),e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end)
	e3:SetValue(3000)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e4)
	--Set 1 Trap Card from either GY
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetCondition(s.setcon)
	e5:SetTarget(s.settg)
	e5:SetOperation(s.setop)
	c:RegisterEffect(e5)
end
s.listed_names={8955148} --"Litmus Doom Ritual"
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsRitualSummoned()
end
function s.setfilter(c)
	return c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsSSetable() then
		Duel.SSet(tp,tc)
	end
end