--巳剣之尊 佐士
--Mitsurugi no Mikoto, Saji
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Add to your hand 1 "Mitsurugi" Spell/Trap from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_RELEASE)
	c:RegisterEffect(e3)
	--If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EFFECT_DESTROY_REPLACE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,{id,1})
	e4:SetTarget(s.reptg)
	e4:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
	e4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Release(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end)
	c:RegisterEffect(e4)
end
s.listed_series={SET_MITSURUGI}
function s.thfilter(c)
	return c:IsSetCard(SET_MITSURUGI) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_REPTILE)
		and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.repfilter,1,c,tp)
		and c:IsReleasableByEffect(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectEffectYesNo(tp,c,96)
end