--No.52 ダイヤモンド・クラブ・キング
--Number 52: Diamond Crab King
local s,id=GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1,0,id)
	--xyz summon
	Xyz.AddProcedure(c,nil,4,2)
	c:EnableReviveLimit()
	--atk/def
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetOperation(s.adop)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.poscon1)
	e2:SetOperation(s.posop1)
	c:RegisterEffect(e2)
	--pos
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_DAMAGE_STEP_END)
	e3:SetCondition(s.poscon2)
	e3:SetOperation(s.posop2)
	c:RegisterEffect(e3)
end
s.xyz_number=52
function s.adop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(3000)
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e2:SetValue(0)
		e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e2)
	end
end
function s.poscon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetAttackedCount()>0
end
function s.posop1(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsAttackPos() then
		Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
	end
end
function s.poscon2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler()==Duel.GetAttackTarget() and e:GetHandler():GetOverlayCount()==0
end
function s.posop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToBattle() and c:IsDefensePos() then
		Duel.ChangePosition(c,POS_FACEUP_ATTACK)
	end
end
