--未み界かい域いきのモスマン
--Danger! Mothman!
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--draw and discard
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e3)
end
s.listed_names={id}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end
	c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.spfilter(c,e,tp)
	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
	if #g<1 then return end
	Duel.ShuffleHand(tp)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
	local tc=g:RandomSelect(1-tp,1,1,nil)
	Duel.BreakEffect()
	Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD)
	if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	if not tc:GetFirst():IsCode(id) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local h1=Duel.Draw(tp,1,REASON_EFFECT)
	local h2=Duel.Draw(1-tp,1,REASON_EFFECT)
	if h1>0 or h2>0 then Duel.BreakEffect() end
	if h1>0 then
		Duel.ShuffleHand(tp)
		Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD)
	end
	if h2>0 then 
		Duel.ShuffleHand(1-tp)
		Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD)
	end
end