--ライトニング・ウォリアー
--Lightning Warrior
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local t=Duel.GetAttackTarget()
	if ev==1 then t=Duel.GetAttacker() end
	if not c:IsRelateToBattle() or c:IsFacedown() then return false end
	return t:IsLocation(LOCATION_GRAVE) and t:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Damage(p,Duel.GetFieldGroupCount(p,LOCATION_HAND,0)*300,REASON_EFFECT)
end