--古代の機械掌
--Ancient Gear Fist
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_ANCIENT_GEAR))
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_DAMAGE_STEP_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_ANCIENT_GEAR}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	local dt=nil
	if ec==Duel.GetAttacker() then dt=Duel.GetAttackTarget()
	elseif ec==Duel.GetAttackTarget() then dt=Duel.GetAttacker() end
	e:SetLabelObject(dt)
	return dt and dt:IsRelateToBattle()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local dt=e:GetLabelObject()
	if dt:IsRelateToBattle() then
		Duel.Destroy(dt,REASON_EFFECT)
	end
end