--Metal Coat
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(aux.RemainFieldCost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) 
		and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
		--Equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Indes
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		e2:SetValue(1)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e2)
		--Save Monster
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
		e3:SetCode(EFFECT_DESTROY_REPLACE)
		e3:SetTarget(s.destg)
		e3:SetOperation(s.desop)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e3)
	else
		c:CancelToGrave(false)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tg=c:GetEquipTarget()
	if chk==0 then return c and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
		and tg and tg:IsReason(REASON_BATTLE) end
	return Duel.SelectYesNo(tp,aux.Stringid(id,0))
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=c:GetEquipTarget()
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end