-- スパイラル・ガイザー
-- Spiral Geyser
-- Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	-- Burn
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_MSET)
	c:RegisterEffect(e2)
end
function s.damconfilter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsPreviousLocation(LOCATION_HAND)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.damconfilter,1,nil,tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(400)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
	Duel.SetChainLimit(function(e)return not e:IsHasType(EFFECT_TYPE_ACTIVATE)end)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
	local c=e:GetHandler()
	-- Cannot tribute face-down monsters for a Tribute Summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(function(_,tc)return tc:IsFacedown()end)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,1-tp)
	aux.RegisterClientHint(c,0,tp,0,1,aux.Stringid(id,0),RESET_PHASE+PHASE_END)
end