--サターン・キング・ビートル
--Diabolic King Beetle
local s,id=GetID()
function s.initial_effect(c)
	--ATK increase
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
	Duel.DiscardDeck(tp,1,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
		and Duel.GetMatchingGroupCount(Card.IsLevel,tp,LOCATION_GRAVE,0,nil,1)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		local ct=Duel.GetMatchingGroupCount(Card.IsLevel,tp,LOCATION_GRAVE,0,nil,1)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(ct*100)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		g:GetFirst():RegisterEffect(e1)
	end
end
