--グリッド・ロッド
--Grid Rod
--scripted by Larry126 and AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--equip
	aux.AddEquipProcedure(c,0,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE))
	--atk up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_EQUIP)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(300)
	c:RegisterEffect(e1)
	--immune
	local e2=e1:Clone()
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetValue(s.efilter)
	c:RegisterEffect(e2)
	--indes
	local e3=e1:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e3:SetCountLimit(1)
	e3:SetValue(s.indct)
	c:RegisterEffect(e3)
	--to grave
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCondition(s.indcon)
	e4:SetTarget(s.indtg)
	e4:SetOperation(s.indop)
	c:RegisterEffect(e4)
end
function s.efilter(e,re)
	return e:GetHandlerPlayer()~=re:GetOwnerPlayer()
end
function s.indct(e,re,r,rp)
	return r&REASON_BATTLE~=0
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsLocation(LOCATION_GRAVE)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_CYBERSE),tp,LOCATION_MZONE,0,1,nil) end
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_CYBERSE),tp,LOCATION_MZONE,0,nil)
	if #g==0 then return end
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		tc:RegisterEffect(e2)
	end
end