--白き森の魔性ルシエラ
--Rciela, Sinister Soul of the White Forest
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Search 1 "White Forest" card or 1 LIGHT Spellcaster monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Illusion and Spellcaster Synchro Monsters gain 500 ATK
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(function(e,c) return c:IsRace(RACE_ILLUSION|RACE_SPELLCASTER) and c:IsType(TYPE_SYNCHRO) end)
	e2:SetValue(500)
	c:RegisterEffect(e2)
	--Illusion and Spellcaster Synchro Monsters cannot be destroyed by opponent's card effects
	local e3=e2:Clone()
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
end
s.listed_series={SET_WHITE_FOREST}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
	return (c:IsSetCard(SET_WHITE_FOREST) or (c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER))) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end