--ゴヨウ・エンペラー
--Goyo Emperor
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMixN(c,true,true,s.ffilter,2)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(s.spcon2)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--take control
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCost(s.cost)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	--return control
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetCondition(s.ctcon)
	e4:SetTarget(s.cttg)
	e4:SetOperation(s.ctop)
	c:RegisterEffect(e4)
end
s.miracle_synchro_fusion=true
function s.ffilter(c,fc,sumtype,tp)
	return c:IsAttribute(ATTRIBUTE_EARTH,fc,sumtype,tp) and c:IsRace(RACE_WARRIOR,fc,sumtype,tp) and c:IsType(TYPE_SYNCHRO,fc,sumtype,tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if not c:IsRelateToBattle() or c:IsFacedown() then return false end
	return bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local rc=tc:GetReasonCard()
	return #eg==1 and rc:IsControler(tp) and rc:GetOwner()~=tp
		and tc:IsMonster() and tc:IsReason(REASON_BATTLE) and tc:IsLocation(LOCATION_GRAVE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetTargetCard(bc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=eg:GetFirst()
	local rc=tc:GetReasonCard()
	local bc=rc:GetBattleTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetTargetCard(bc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_SYNCHRO)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end
	local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil)
	Duel.Release(g,REASON_COST)
end
function s.filter(c,tp)
	return c:IsSummonPlayer(1-tp) and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=eg:Filter(s.filter,nil,tp)
	if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=#g-1 end
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g then return end
	Duel.GetControl(g,tp)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK
end
function s.ctfilter(c)
	return c:GetControler()~=c:GetOwner()
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.ctfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		if not tc:IsImmuneToEffect(e) then
			tc:ResetEffect(EFFECT_SET_CONTROL,RESET_CODE)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_CONTROL)
			e1:SetValue(tc:GetOwner())
			e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_TEMP_REMOVE|RESET_TURN_SET))
			tc:RegisterEffect(e1)
		end
	end
end