--オーバー・コアリミット
--Core Overclock
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_KOAKI_MEIRU))
	e2:SetValue(500)
	c:RegisterEffect(e2)
	--atkup
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.atcost)
	e3:SetTarget(s.attg)
	e3:SetOperation(s.atop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_KOAKI_MEIRU}
s.listed_names={36623431}
function s.cfilter(c)
	return c:IsCode(36623431) and c:IsDiscardable()
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_KOAKI_MEIRU)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end