--フォーチュンレディ・アーシー
--Fortune Lady Earth
local s,id=GetID()
function s.initial_effect(c)
	--atk,def
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(s.value)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SET_DEFENSE)
	c:RegisterEffect(e2)
	--level up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCondition(s.lvcon)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCode(EVENT_LEVEL_UP)
	e4:SetTarget(s.damtg)
	e4:SetOperation(s.damop)
	c:RegisterEffect(e4)
end
function s.value(e,c)
	return c:GetLevel()*400
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(400)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end