--RUM－ラプターズ・フォース
--Rank-Up-Magic Raptor's Force
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(0,TIMING_DESTROY|TIMING_END_PHASE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
		ge1:SetCode(EVENT_TO_GRAVE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
s.listed_series={SET_RAIDRAPTOR}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local p1=false
	local p2=false
	for tc in aux.Next(eg) do
		if tc:IsSetCard(SET_RAIDRAPTOR) and tc:IsType(TYPE_XYZ) and tc:IsReason(REASON_DESTROY) then
			if tc:IsPreviousControler(0) then p1=true else p2=true end
		end
	end
	if p1 then Duel.RegisterFlagEffect(0,id,RESET_PHASE|PHASE_END,0,1) end
	if p2 then Duel.RegisterFlagEffect(1,id,RESET_PHASE|PHASE_END,0,1) end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,id)~=0
end
function s.filter1(c,e,tp)
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
	return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsSetCard(SET_RAIDRAPTOR) and c:IsType(TYPE_XYZ) and (c:GetRank()>0 or c:IsStatus(STATUS_NO_LEVEL)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+1,pg)
end
function s.filter2(c,e,tp,mc,rk,pg)
	if c.rum_limit and not c.rum_limit(mc,e) then return false end
	return c:IsType(TYPE_XYZ) and mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp)
		and c:IsRank(rk) and c:IsSetCard(SET_RAIDRAPTOR) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
		and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter1(chkc,e,tp) end
	if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>00
		and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
	if not tc or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e)
		or Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0
		or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,pg)
	local sc=g:GetFirst()
	if sc then
		Duel.BreakEffect()
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,tc)
		Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		sc:CompleteProcedure()
	end
end