--ガガガガガール
--Gagagaga Girl
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2)
	--Add 1 "Gagaga", "Onomat", or "Xyz" card from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,{SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO}) end)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--A "Utopic Future" Xyz Monster that has this card as material gains this effect.
	--● If it is Xyz Summoned: Activate this effect; it can make a second attack during each Battle Phase this turn.
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.secondattackcon)
	e2:SetOperation(s.secondattackop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO,SET_ONOMAT,SET_XYZ,SET_UTOPIC_FUTURE}
function s.thfilter(c)
	return c:IsSetCard({SET_GAGAGA,SET_ONOMAT,SET_XYZ}) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.secondattackcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSetCard(SET_UTOPIC_FUTURE) and c:IsXyzSummoned() and (Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE)))
end
function s.secondattackop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		--It can make a second attack during each Battle Phase this turn
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3201)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end
