--電子光虫－LEDバグ
--Digital Bug LEDybug
local s,id=GetID()
function s.initial_effect(c)
	--xyzlimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetValue(s.xyzlimit)
	c:RegisterEffect(e0)
	--Search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CHANGE_POS)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--effect gain
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(s.efcon)
	e2:SetOperation(s.efop)
	c:RegisterEffect(e2)
end
function s.xyzlimit(e,c)
	if not c then return false end
	return not c:IsRace(RACE_INSECT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return not c:IsStatus(STATUS_CONTINUOUS_POS) and c:IsPosition(POS_FACEUP_DEFENSE) and c:IsPreviousPosition(POS_FACEUP_ATTACK)
end
function s.thfilter(c)
	return c:IsRace(RACE_INSECT) and c:GetLevel()==3 and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_XYZ
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(rc)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetOperation(s.drop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		rc:RegisterEffect(e2,true)
	end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Draw(tp,1,REASON_EFFECT)
end