--ライトドラゴン＠イグニスター
--Light Dragon @Ignister
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2)
	--If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EFFECT_DESTROY_REPLACE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.reptg)
	e1:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
	c:RegisterEffect(e1)
	--Dstroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.DetachFromSelf(1))
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Special Summon 1 Link Monster from your GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DAMAGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_IGNISTER}
function s.repfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
	return Duel.SelectEffectYesNo(tp,c,96) and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	if chk==0 then return #g>0 and Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),tp,LOCATION_MZONE,0,nil)>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),tp,LOCATION_MZONE,0,nil)
	if ct==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,ct,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local bc=eg:GetFirst()
	return ep==1-tp and bc:IsControler(tp) and bc:IsRace(RACE_CYBERSE) and bc~=e:GetHandler()
end
function s.spfilter(c,e,tp)
	return c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
