--ペンデュラム・コール
--Pendulum Call
local s,id=GetID()
function s.initial_effect(c)
	--Add 2 "Magician" monsters with different names from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
s.listed_series={SET_MAGICIAN}
function s.chainfilter(re,tp,cid)
	local rc=re:GetHandler()
	local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
	return not (re:GetActiveType()==(TYPE_PENDULUM|TYPE_SPELL) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
		and (loc&LOCATION_PZONE)==LOCATION_PZONE and rc:IsSetCard(SET_MAGICIAN))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)==0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
	return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
		return g:GetClassCount(Card.GetCode)>=2
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if #g>=2 then
		local thg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
		if #thg>0 then
			Duel.SendtoHand(thg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,thg)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		e1:SetTargetRange(LOCATION_PZONE,0)
		e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MAGICIAN))
		e1:SetValue(1)
		e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
		Duel.RegisterEffect(e1,tp)
	end
end