--時空の落とし穴
--Time-Space Trap Hole
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c,tp)
	return not c:IsSummonPlayer(tp) and c:GetSummonLocation()&(LOCATION_HAND|LOCATION_EXTRA)~=0
		and c:IsAbleToDeck() and c:IsLocation(LOCATION_MZONE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=eg:Filter(s.filter,nil,tp)
	local ct=#g
	if chk==0 then return ct>0 end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,ct,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(s.filter,nil,tp):Filter(Card.IsRelateToEffect,nil,e)
	if #g>0 then
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		local og=Duel.GetOperatedGroup()
		local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
		if ct>0 then
			Duel.BreakEffect()
			Duel.SetLP(tp,Duel.GetLP(tp)-ct*1000)
		end
	end
end