--炎王炎環
--Circle of the Fire Kings
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.desfilter(c,ft)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and (ft>0 or c:GetSequence()<5)
end
function s.spfilter(c,e,tp)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil,ft)
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
	e:SetLabelObject(g1:GetFirst())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc1,tc2=Duel.GetFirstTarget()
	if tc1~=e:GetLabelObject() then tc1,tc2=tc2,tc1 end
	if tc1:IsControler(tp) and tc1:IsRelateToEffect(e) and Duel.Destroy(tc1,REASON_EFFECT)>0 and tc2:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc2,0,tp,tp,false,false,POS_FACEUP)
	end
end