--Silent Pain
local s,id=GetID()
function s.initial_effect(c)
	--recover
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(57579381,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local sg=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		local sg=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_MZONE,nil)
		Duel.Destroy(sg,REASON_EFFECT)
		Duel.Damage(1-tp,1000,REASON_EFFECT)
	end
end