--サベージ・クロー・タイガー
--Savage Claw Tiger
local s,id=GetID()
function s.initial_effect(c)
	--Gain 400 ATK per level 7+ monster you control
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelAbove,7),tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Requirement
	if Duel.DiscardDeck(tp,1,REASON_COST)>0 then
		--Effect
		if c:IsRelateToEffect(e) and c:IsFaceup() then
			local atk=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsLevelAbove,7),tp,LOCATION_MZONE,0,nil)
			--Increase ATK
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
			e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
			e1:SetValue(atk*400)
			c:RegisterEffect(e1)
		end
	end
end