--White Warrior - Snow the Rope Dart
local s,id=GetID()
function s.initial_effect(c)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(5361647,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e2)
	--atkup
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetCode(EFFECT_UPDATE_ATTACK)
	e5:SetRange(LOCATION_MZONE)
	e5:SetValue(s.atkval)
	c:RegisterEffect(e5)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsAbleToHand() then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
function s.atkval(e,c)
	return Duel.GetFieldGroupCount(0,LOCATION_ONFIELD,LOCATION_ONFIELD)*100
end