--トランザム・エフィライ
--Transam Ephyrai
local s,id=GetID()
function s.initial_effect(c)
	--"Transamu Rainac" gains 1000 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetType(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_TRANSAMU_RAINAC}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_TRANSAMU_RAINAC),tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Requirement
	if Duel.DiscardDeck(tp,1,REASON_COST)==1 then
		--Effect
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsCode,CARD_TRANSAMU_RAINAC),tp,LOCATION_MZONE,0,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g,true)
			local tc=g:GetFirst()
			--Gains 1000 ATK
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(1000)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end