--天霆號アーゼウス
--Divine Arsenal AA-ZEUS - Sky Thunder
--scripted by Hatter and Naim
local s,id=GetID()
function s.initial_effect(c)
	--Xyz Summon
	Xyz.AddProcedure(c,nil,12,2,s.xyzfilter,aux.Stringid(id,0),2,s.xyzop)
	c:EnableReviveLimit()
	--Send cards to GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
	e1:SetCost(Cost.DetachFromSelf(2,2,nil))
	e1:SetTarget(s.gytg)
	e1:SetOperation(s.gyop)
	c:RegisterEffect(e1)
	--Attach 1 card to itself
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.attcon)
	e2:SetTarget(s.atttg)
	e2:SetOperation(s.attop)
	c:RegisterEffect(e2)
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if (a and a:IsType(TYPE_XYZ)) or (d and d:IsType(TYPE_XYZ)) then
		Duel.RegisterFlagEffect(0,id+1,RESET_PHASE|PHASE_END,0,1)
	end
end
function s.xyzfilter(c,tp,xyzc)
	return c:IsFaceup() and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp)
end
function s.xyzop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.GetFlagEffect(0,id+1)>0 end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
	return true
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SendtoGrave(g,REASON_EFFECT)
end
function s.attconfilter(c,tp)
	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.attcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.attconfilter,1,nil,tp)
end
function s.attfilter(c,e)
	return not c:IsImmuneToEffect(e)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.attfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e)
		and e:GetHandler():IsType(TYPE_XYZ) end
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	local tc=Duel.SelectMatchingCard(tp,s.attfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e):GetFirst()
	if tc then
		Duel.Overlay(c,tc,true)
	end
end
