--レッドアイズ・バーン
--Red-Eyes Burn
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
		and c:IsPreviousSetCard(SET_RED_EYES) and c:GetBaseAttack()>0 and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,e,tp) end
	if chk==0 then return eg:IsExists(s.cfilter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=eg:FilterSelect(tp,s.cfilter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,PLAYER_ALL,g:GetFirst():GetBaseAttack())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT,true)
		Duel.Damage(tp,tc:GetBaseAttack(),REASON_EFFECT,true)
		Duel.RDComplete()
	end
end