--ボマー・ドラゴン
--Exploder Dragon
local s,id=GetID()
function s.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--damage val
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_NO_BATTLE_DAMAGE)
	e2:SetCondition(s.damcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetCondition(s.damcon)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
		and e:GetHandler():GetReasonCard():IsRelateToBattle()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local rc=e:GetHandler():GetReasonCard()
	rc:CreateEffectRelation(e)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,rc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local rc=e:GetHandler():GetReasonCard()
	if rc:IsRelateToEffect(e) then
		Duel.Destroy(rc,REASON_EFFECT)
	end
end
function s.damcon(e)
	return Duel.GetAttacker()==e:GetHandler()
end