--赤き龍
--Crimson Dragon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Search 1 Spell/Trap that mentions "The Crimson Dragon"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Special Summon 1 Dragon Synchro Monster from your Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_CRIMSON_DRAGON}
function s.thfilter(c)
	return c:IsSpellTrap() and c:ListsCode(CARD_CRIMSON_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgfilter(c,e,tp,mc)
	return c:IsFaceup() and c:IsLevelAbove(7) and c:IsType(TYPE_SYNCHRO) and not c:IsCode(CARD_CRIMSON_DRAGON)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetLevel(),mc)
end
function s.spfilter(c,e,tp,lvl,mc)
	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsLevel(lvl) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc~=c and s.tgfilter(chkc,e,tp,c) end
	if chk==0 then return c:IsAbleToExtra() and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,e,tp,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,e,tp,c)
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and c:IsLocation(LOCATION_EXTRA)) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetLevel()):GetFirst()
		if not sc then return end
		sc:SetMaterial(nil)
		if Duel.SpecialSummon(sc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
			sc:CompleteProcedure()
		end
	end
end