--セレンの呪眼
--Evil Eye of Selene
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_EVIL_EYE))
	--Prevent destruction by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_EQUIP)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Prevent effect target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--Prevent destruction by effects
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetValue(aux.indoval)
	c:RegisterEffect(e3)
	--Increase ATK
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,0))
	e5:SetCategory(CATEGORY_ATKCHANGE)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e5:SetCode(EVENT_CHAINING)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCondition(s.atkupcond)
	e5:SetOperation(s.atkupop)
	c:RegisterEffect(e5)
	--Set itself from the GY
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,1))
	e6:SetType(EFFECT_TYPE_IGNITION)
	e6:SetRange(LOCATION_GRAVE)
	e6:SetCountLimit(1,id)
	e6:SetCost(s.setcost)
	e6:SetTarget(s.settg)
	e6:SetOperation(s.setop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_EVIL_EYE}
s.listed_names={id}
function s.atkupcond(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ((re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_EVIL_EYE) and re:GetHandler()~=e:GetHandler())
		or re:GetHandler()==ec) and tp==rp
end
function s.atkupop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local ec=c:GetEquipTarget()
	if ec:UpdateAttack(500,nil,c)==500 and c:IsRelateToEffect(e) then
		Duel.SetLP(tp,Duel.GetLP(tp)-500)
	end
end
function s.rfilter(c)
	return c:IsSpellTrap() and c:IsSetCard(SET_EVIL_EYE) and c:IsAbleToRemoveAsCost() and not c:IsCode(id)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	Duel.PayLPCost(tp,1000)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsSSetable() then
		Duel.SSet(tp,c)
	end
end