--破滅の儀式
--Ritual of Destruction
local s,id=GetID()
function s.initial_effect(c)
	Ritual.AddProcGreaterCode(c,7,nil,30646525)
	--To Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.regcon)
	e1:SetCost(Cost.SelfBanish)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_MAIN1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLED)
	e1:SetOperation(s.tdop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if d and a:IsType(TYPE_RITUAL) and d:IsStatus(STATUS_BATTLE_DESTROYED) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_SEND_REPLACE)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetTarget(s.reptg)
		e1:SetOperation(s.repop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		d:RegisterEffect(e1)
	end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetDestination()==LOCATION_GRAVE and c:IsReason(REASON_BATTLE) end
	return true
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT)
end