--ダイスキー・ネル
--Dice Key Nel
--Scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Change targeted monster's battle position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c.roll_dice
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanChangePositionRush,tp,0,LOCATION_MZONE,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local pg=Duel.SelectMatchingCard(tp,Card.IsCanChangePositionRush,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.HintSelection(pg)
	if #pg>0 then
		Duel.ChangePosition(pg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
