--D・キャメラン
--Morphtronic Cameran
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_LEAVE_FIELD_P)
	e1:SetOperation(s.check)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(s.cona)
	e2:SetTarget(s.tga)
	e2:SetOperation(s.opa)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--untargetable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetCondition(s.cond)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MORPHTRONIC))
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
s.listed_series={SET_MORPHTRONIC}
s.listed_names={id}
function s.check(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsDisabled() and c:IsAttackPos() then e:SetLabel(1)
	else e:SetLabel(0) end
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetLabel()==1
end
function s.filter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsSetCard(SET_MORPHTRONIC) and not c:IsCode(id)
		and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.cond(e)
	return e:GetHandler():IsDefensePos()
end