--ラヴ・シュート
--Love Shoot
--Scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Increase ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
end
function s.filter(c)
	return c:IsRace(RACE_FAIRY) and c:GetBaseAttack()==0 and c:IsFaceup() and c:IsNotMaximumModeSide()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,tp,100)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	--Requirement
	if Duel.DiscardDeck(tp,1,REASON_COST)<1 then return end
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
	if #sg==0 then return end
	Duel.HintSelection(sg)
	local tc=sg:GetFirst()
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(100)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	tc:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	e2:SetReset(RESETS_STANDARD_PHASE_END)
	tc:RegisterEffect(e2)
	local e3=Effect.CreateEffect(e:GetHandler())
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetCondition(s.atkcon)
	e3:SetTarget(s.atktg)
	e3:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e3,tp)
	local e4=Effect.CreateEffect(e:GetHandler())
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCode(EVENT_ATTACK_ANNOUNCE)
	e4:SetOperation(s.checkop)
	e4:SetReset(RESET_PHASE|PHASE_END)
	e4:SetLabelObject(e3)
	Duel.RegisterEffect(e4,tp)
end
function s.atkcon(e)
	return e:GetLabel()~=0
end
function s.atktg(e,c)
	return c:GetFieldID()~=e:GetLabel()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetAttackTarget()
	if tg==nil then	
		local fid=eg:GetFirst():GetFieldID()
		e:GetLabelObject():SetLabel(fid)
	end
end