--炎舞－「玉衝」
--Fire Formation - Gyokkou
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR))
	e2:SetValue(100)
	c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
	local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,e:GetHandler())
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(s.limit(g:GetFirst()))
	end
end
function s.limit(c)
	return	function (e,lp,tp)
				return e:GetHandler()~=c
			end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFacedown() and tc:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		e:SetLabelObject(tc)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetCondition(s.rcon)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end
function s.rcon(e)
	return e:GetOwner():IsHasCardTarget(e:GetHandler())
end