--戦華の義－関雲
--Ancient Warriors - Loyal Guan Yun
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.sscon)
	e1:SetTarget(s.sstg)
	e1:SetOperation(s.ssop)
	c:RegisterEffect(e1)
	--"Ancient Warrior" monsters cannot be targeted
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.tgtg)
	e2:SetValue(aux.tgoval)
	c:RegisterEffect(e2)
	--Destroy 1 monster
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,id)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_ANCIENT_WARRIORS}
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) and not Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_HAND)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.tgtg(e,c)
	return c:IsSetCard(SET_ANCIENT_WARRIORS) and c~=e:GetHandler()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end