--トリプル３
--Triple Trio
local s,id=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevel(3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,3,nil)
end
function s.ctfilter(c,race)
	return c:IsMonster() and c:IsRace(race)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetAttacker()
	if chk==0 then return tc and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,3,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil)
	if #g==0 then return end
	local tc=g:GetFirst()
	for tc in g:Iter() do
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(900)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
	end
end