--深淵の青眼龍
--Blue-Eyes Abyss Dragon
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Search when Summoned
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.condition)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg1)
	e1:SetOperation(s.thop1)
	c:RegisterEffect(e1)
	--Search during EP
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg2)
	e2:SetOperation(s.thop2)
	c:RegisterEffect(e2)
	--ATK up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.condition)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_names={CARD_BLUEEYES_W_DRAGON,CARD_POLYMERIZATION}
function s.cfilter(c)
	return c:IsCode(CARD_BLUEEYES_W_DRAGON) and (c:IsLocation(LOCATION_GRAVE) or c:IsOnField() and c:IsFaceup())
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
end
function s.thfilter1(c)
	return (c:IsCode(CARD_POLYMERIZATION) or c:IsRitualSpell()) and c:IsAbleToHand()
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and s.condition(e,tp,eg,ep,ev,re,r,rp)
end
function s.thfilter2(c)
	return c:IsLevelAbove(8) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_DRAGON)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
	for tc in aux.Next(tg) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end