--漆黒の魔王 LV6
--Dark Lucius LV6
local s,id=GetID()
function s.initial_effect(c)
	--disable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.SelfToGrave)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names={58206034,85313220}
s.LVnum=6
s.LVset=SET_DARK_LUCIUS
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local d=Duel.GetAttackTarget()
	if d==c then d=Duel.GetAttacker() end
	if d and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsType(TYPE_EFFECT)
		and c:GetFlagEffect(85313220)~=0 and not c:IsStatus(STATUS_BATTLE_DESTROYED) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
		d:RegisterEffect(e1)
		c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,0,2)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(id)~=0
end
function s.spfilter(c,e,tp)
	return c:IsCode(58206034) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if e:GetHandler():GetSequence()<5 then ft=ft+1 end
	if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
	if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TEMP_REMOVE),0,0)
		tc:CompleteProcedure()
	end
end