--スパウン・アリゲーター
--Spawn Alligator
local s,id=GetID()
function s.initial_effect(c)
	--tribute check
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_MATERIAL_CHECK)
	e1:SetValue(s.valcheck)
	c:RegisterEffect(e1)
end
function s.valcheck(e,c)
	local g=c:GetMaterial()
	local tc=g:GetFirst()
	local sp=false
	for tc in aux.Next(g) do
		if tc:IsRace(RACE_REPTILE) and not tc:IsType(TYPE_TOKEN) then
			tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_EXC_GRAVE|RESET_PHASE|PHASE_END,0,1)
			sp=true
		end
	end
	if sp then
		--spsummon
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,0))
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCountLimit(1)
		e1:SetTarget(s.sptg)
		e1:SetOperation(s.spop)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_PHASE_END&~(RESET_TOFIELD|RESET_TURN_SET))
		c:RegisterEffect(e1)
	end
end
function s.filter(c,e,tp)
	return c:GetFlagEffect(id)~=0 and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return e:GetHandler():GetMaterial():IsContains(chkc) and s.filter(chkc,e,tp) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local mg=e:GetHandler():GetMaterial()
	local g=mg:FilterSelect(tp,s.filter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end