--ダイナレスラー・マーシャルアンキロ
--Dinowrestler Martial Ankylo
--anime version by pyrQ, OCG changes by Naim
local s,id=GetID()
function s.initial_effect(c)
	--atk change
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--to grave
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DINOWRESTLER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if not tc then return false end
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	e:SetLabelObject(tc)
	return tc and tc~=e:GetHandler() and tc:IsSetCard(SET_DINOWRESTLER) and tc:IsRelateToBattle() and Duel.GetAttackTarget()~=nil
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local a=Duel.GetAttacker()
	local b=a:GetBattleTarget()
	if a:IsControler(1-tp) then a,b=b,a end
	if a:IsRelateToBattle() and not a:IsImmuneToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
		a:RegisterEffect(e1)
		if b:IsRelateToBattle() and not b:IsImmuneToEffect(e) then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EVENT_BATTLED)
			e2:SetLabelObject(b)
			e2:SetRange(LOCATION_MZONE)
			e2:SetOperation(s.atkop)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
			b:RegisterEffect(e2)
		end
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local b=e:GetLabelObject()
	if b:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(b:GetAttack()/2)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		b:RegisterEffect(e1)
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsPreviousLocation(LOCATION_ONFIELD) then
		local e1=Effect.CreateEffect(c)
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetCountLimit(1,id)
		e1:SetTarget(s.sstg)
		e1:SetOperation(s.ssop)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1,true)
	end
end