--アストロレスキュー
--Astro Rescue
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Shuffle to Deck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
		and Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_NORMAL),tp,LOCATION_MZONE,0,nil)==2
end
function s.filter(c)
	return c:IsMonster() and c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
	Duel.ConfirmCards(1-tp,g)
	--Cannot attack with Level 8 or lower Effect Monsters
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(function(_,c) return c:IsType(TYPE_EFFECT) and c:IsLevelBelow(8) end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end