--旗鼓堂々
--Swords at Dawn
local s,id=GetID()
function s.initial_effect(c)
	--effect
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	--oath effects
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
end
function s.tcfilter(tc,ec)
	return tc:IsFaceup() and ec:CheckEquipTarget(tc)
end
function s.ecfilter(c)
	return c:IsType(TYPE_EQUIP) and Duel.IsExistingTarget(s.tcfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then
		if not Duel.IsExistingTarget(s.ecfilter,tp,LOCATION_GRAVE,0,1,nil) then return false end
		if e:GetHandler():IsLocation(LOCATION_HAND) then
			return Duel.GetLocationCount(tp,LOCATION_SZONE)>1
		else return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
	end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
	local g=Duel.SelectTarget(tp,s.ecfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	local ec=g:GetFirst()
	e:SetLabelObject(ec)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	Duel.SelectTarget(tp,s.tcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,ec:GetEquipTarget(),ec)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,ec,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	if tc==ec then tc=g:GetNext() end
	if ec:IsFaceup() and ec:IsRelateToEffect(e) then
		Duel.Equip(tp,ec,tc)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetRange(LOCATION_SZONE)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetOperation(s.desop)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		ec:RegisterEffect(e1)
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end