--絶対服従魔人
--Ultimate Obedient Fiend
local s,id=GetID()
function s.initial_effect(c)
	--atk limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetCondition(s.atkcon)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BATTLED)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
end
function s.atkcon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>1 or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc:IsType(TYPE_EFFECT) and bc:IsStatus(STATUS_BATTLE_DESTROYED) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
		bc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
		bc:RegisterEffect(e2)
	end
end