--インフェルニティ・リベンジャー
--Infernity Avenger
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.filter(c,tp)
	return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:HasLevel()
		and c:IsControler(tp) and c:IsPreviousControler(tp) and c:GetCode()~=id
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(s.filter,nil,tp)
	local tc=g:GetFirst()
	if tc then
		e:SetLabel(tc:GetLevel())
		return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
	else return false end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 or not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CHANGE_LEVEL)
	e1:SetValue(e:GetLabel())
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	Duel.SpecialSummonComplete()
end