--ヤミーズメント☆ミニヨン
--Yummyusment☆Mignon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_FZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_YUMMY))
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	--Special Summon 1 Level 1 "Yummy" monster from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLink,1),tp,LOCATION_MZONE,0,1,nil) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Place 2 "Yummy" monsters from your GY and/or banishment and this card on the bottom of the Deck in any order
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_YUMMY}
function s.atkfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_BEAST) and c:IsFaceup()
end
function s.atkval(e,c)
	return 500*Duel.GetMatchingGroupCount(s.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_YUMMY) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_YUMMY) and c:IsMonster() and (c:IsAbleToDeck() or c:IsAbleToExtra()) and c:IsFaceup()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToDeck() and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g+c,3,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	tg:AddCard(c)
	if Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 then
		local ct=Duel.GetOperatedGroup():Filter(Card.IsControler,nil,tp):FilterCount(Card.IsLocation,nil,LOCATION_DECK)
		if ct>1 then
			Duel.SortDeckbottom(tp,tp,ct)
		end
	end
end