--フォーチュンレディ・ウインディー
--Fortune Lady Wind
local s,id=GetID()
function s.initial_effect(c)
	--atk,def
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(s.value)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_SET_DEFENSE)
	c:RegisterEffect(e2)
	--level up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCondition(s.lvcon)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_FORTUNE_LADY}
function s.value(e,c)
	return c:GetLevel()*300
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_FORTUNE_LADY),tp,LOCATION_MZONE,0,nil)
		local dt=Duel.GetMatchingGroupCount(s.filter,tp,0,LOCATION_ONFIELD,nil)
		e:SetLabel(ct)
		return dt>=ct
	end
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,e:GetLabel(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_FORTUNE_LADY),tp,LOCATION_MZONE,0,nil)
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
	if ct>#g then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local sg=g:Select(tp,ct,ct,nil)
	Duel.HintSelection(sg)
	Duel.Destroy(sg,REASON_EFFECT)
end