--流星竜メテオ・ブラック・ドラゴン
--Meteor Black Comet Dragon
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	Fusion.AddProcMix(c,true,true,s.mfilter1,s.mfilter2)
	c:EnableReviveLimit()
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.material_setcode=SET_RED_EYES
function s.mfilter1(c,fc,sumtype,tp)
	return c:IsSetCard(SET_RED_EYES,fc,sumtype,tp) and c:GetLevel()==7
end
function s.mfilter2(c,fc,sumtype,tp)
	return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:GetLevel()==6
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsFusionSummoned()
end
function s.damfilter(c,fc,tp)
	return c:IsSetCard(SET_RED_EYES,fc,SUMMON_TYPE_FUSION,tp) and c:GetBaseAttack()>0 and c:IsAbleToGrave()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.damfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e:GetHandler(),tp) end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.damfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e:GetHandler(),tp)
	local tc=g:GetFirst()
	if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
		Duel.Damage(1-tp,math.ceil(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end