--焔魔神ゼブルス
--Blaze Fiend Overlord Zebulth
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Special Summon 1 monster from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_HAND,0,e:GetHandler())
	return aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local rg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_HAND,0,e:GetHandler())
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonPhaseMain() and c:IsStatus(STATUS_SUMMON_TURN+STATUS_SPSUMMON_TURN)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_FIEND) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevel(10) and not c:IsAttack(2400) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_GRAVE)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsCanChangePositionRush()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
		local sg=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,0,nil)
		if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
			local sc=sg:Select(tp,1,1,nil)
			if #sc==0 then return end
			Duel.HintSelection(sc)
			Duel.BreakEffect()
			Duel.ChangePosition(sc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
		end
	end
end