--炎魔刃フレイムタン
--Flametongue the Blazing Magical Blade
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon Procedure
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_FIRE),2,2)
	--Face-up Spells/Traps you control cannot be destroyed by the opponent
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_ONFIELD,0)
	e1:SetTarget(function(e,c) return c:IsFaceup() and c:IsSpellTrap() end)
	e1:SetValue(aux.indoval)
	c:RegisterEffect(e1)
	--Add 1 banished FIRE monster to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.thfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,tc)
		--Cannot activate cards, or the effects of cards, with that name
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(1,0)
		e1:SetValue(function(e,re,tp) return re:GetHandler():IsCode(tc:GetCode()) end)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end