--強制接収
--Forced Requisition
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DISCARD)
	e1:SetCondition(s.condition)
	c:RegisterEffect(e1)
	--handes
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_DISCARD)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsPreviousControler,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
	local ct=eg:FilterCount(Card.IsPreviousControler,nil,tp)
	e:SetLabel(ct)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,ct)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ct=e:GetLabel()
	Duel.DiscardHand(1-tp,nil,ct,ct,REASON_EFFECT|REASON_DISCARD)
end