--魔力の枷
--Chain Energy
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--activate cost
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_ACTIVATE_COST)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,1)
	e2:SetTarget(s.actarget)
	e2:SetCost(s.costchk)
	e2:SetOperation(s.costop)
	c:RegisterEffect(e2)
	--summon cost
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SUMMON_COST)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
	e3:SetCost(s.costchk)
	e3:SetOperation(s.costop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_SPSUMMON_COST)
	c:RegisterEffect(e4)
	--set cost
	local e5=e3:Clone()
	e5:SetCode(EFFECT_MSET_COST)
	c:RegisterEffect(e5)
	local e6=e3:Clone()
	e6:SetCode(EFFECT_SSET_COST)
	c:RegisterEffect(e6)
	--accumulate
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_FIELD)
	e7:SetCode(id)
	e7:SetRange(LOCATION_SZONE)
	e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e7:SetTargetRange(1,1)
	c:RegisterEffect(e7)
end
function s.actarget(e,te,tp)
	return te:GetHandler():IsLocation(LOCATION_HAND)
end
function s.costchk(e,te_or_c,tp)
	local ct=#{Duel.GetPlayerEffect(tp,id)}
	return Duel.CheckLPCost(tp,ct*500)
end
function s.costop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.PayLPCost(tp,500)
end