--環幻楽姫アクションメロディ
--Axetion Melody the Music Princess
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,160208025,160208031)
	--Reduce ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsSpell() and c:IsAbleToDeckOrExtraAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
end
function s.filter(c)
	return c:IsFaceup() and c:IsNotMaximumModeSide()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Requirement
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.HintSelection(tg,true)
	local opt=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	if opt==0 then
		Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
	elseif opt==1 then
		Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
	end
	local tc=tg:GetFirst()
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-2000)
		e1:SetReset(RESETS_STANDARD_PHASE_END,2)
		g:GetFirst():RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		g:GetFirst():RegisterEffect(e2)
		if tc:IsCode(CARD_FUSION,160203036) and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
			Duel.BreakEffect()
			Duel.Draw(tp,1,REASON_EFFECT)
		end
	end
end