--剣現する武神
--Bujin Regalia - The Sword
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
end
s.listed_series={SET_BUJIN}
function s.filter(c)
	return c:IsSetCard(SET_BUJIN) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end
function s.filter2(c)
	return c:IsFaceup() and c:IsSetCard(SET_BUJIN) and c:IsMonster()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.filter2(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	Duel.SelectTarget(tp,s.filter2,tp,LOCATION_REMOVED,0,1,1,nil)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN)
	end
end