--D・スマホン
--Morphtronic Smartfon
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.cona)
	e2:SetTarget(s.tga)
	e2:SetOperation(s.opa)
	c:RegisterEffect(e2)
	--sort deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.cond)
	e3:SetTarget(s.tgd)
	e3:SetOperation(s.opd)
	c:RegisterEffect(e3)
end
s.roll_dice=true
s.listed_series={SET_MORPHTRONIC}
function s.spfilter(c,tp)
	return c:IsSetCard(SET_MORPHTRONIC) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
		and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,tp)
	return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,tp)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	g:DeleteGroup()
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsAttackPos()
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function s.filter(c)
	return c:IsSetCard(SET_MORPHTRONIC) and c:IsAbleToHand()
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
	local dc=Duel.TossDice(tp,1)
	Duel.ConfirmDecktop(tp,dc)
	local dg=Duel.GetDecktopGroup(tp,dc)
	local g=dg:Filter(s.filter,nil)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
	Duel.ShuffleDeck(tp)
end
function s.cond(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsDefensePos()
end
function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function s.opd(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
	local dc=Duel.TossDice(tp,1)
	local g=Duel.GetDecktopGroup(tp,dc)
	local ct=#g
	Duel.ConfirmCards(tp,g)
	local op=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))
	Duel.SortDecktop(tp,tp,ct)
	if op==0 then return end
	Duel.MoveToDeckBottom(ct,tp)
end