--ドラゴン・ハート
--Dragon Heart
local s,id=GetID()
function s.initial_effect(c)
	--1 Dragon-Type monster you control gains 1000 ATK until the End Phase
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.costfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,3,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,3,3,nil)
	Duel.SendtoGrave(g,REASON_COST)
	--Cannot Normal or Special Summon the turn you activate this card
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	Duel.RegisterEffect(e2,tp)
end
function s.targetfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.targetfilter(chkc) end 
	if chk==0 then return Duel.IsExistingTarget(s.targetfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
	Duel.SelectTarget(tp,s.targetfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		tc:UpdateAttack(1000,RESETS_STANDARD_PHASE_END,c)
	end
end
