--シューティング・ライザー・ドラゴ
--Shooting Riser Dragon
local s,id=GetID()
function s.initial_effect(c)
	--Synchro Summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	c:EnableReviveLimit()
	--Send to the GY and decrease Level
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.lvlcon)
	e1:SetTarget(s.lvtg)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
	--Synchro Summon during the opponent's Main Phase
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e2:SetCondition(s.sccon)
	e2:SetTarget(s.sctarg)
	e2:SetOperation(s.scop)
	c:RegisterEffect(e2)
end
function s.lvlcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSynchroSummoned()
end
function s.tgfilter(c,lv)
	return c:IsLevelBelow(lv-1) and c:IsAbleToGrave()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,c:GetLevel())
	if #g==0 or Duel.SendtoGrave(g,REASON_EFFECT)~=g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) then return end
	local tc=g:GetFirst()
	local lv=tc:GetLevel()
	--Change Level
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_LEVEL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetValue(-lv)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	--Cannot activate the effects of monsters with the same name
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetTargetRange(1,0)
	e2:SetValue(s.aclimit)
	e2:SetLabel(tc:GetCode())
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_TRIGGER)
	e3:SetReset(RESETS_STANDARD_PHASE_END)
	tc:RegisterEffect(e3)
end
function s.aclimit(e,re,tp)
	return re:GetHandler():IsCode(e:GetLabel()) and re:IsMonsterEffect()
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase()
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
	c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end