--埋蔵金の地図
--Treasure Map
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_TOHAND)
	return ex and tg~=nil and tg:IsContains(e:GetHandler())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)==2 then
		Duel.BreakEffect()
		Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
	end
end