--バク団
--Explossum
local s,id=GetID()
function s.initial_effect(c)
	--Equip itself to 1 face-up Xyz monster your opponent controls
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Remove 1 material from the equip target
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.rmcon)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	e1:SetValue(function(e,c) return c:IsType(TYPE_XYZ) end)
	c:RegisterEffect(e1)
	--Destroy the equipped monster if it has no materials
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_SELF_DESTROY)
	e2:SetCondition(s.descon)
	e2:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e2)
end
function s.descon(e)
	local ec=e:GetHandler():GetEquipTarget()
	return ec and ec:GetOverlayCount()==0
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp) and e:GetHandler():GetEquipTarget()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipTarget():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ec=e:GetHandler():GetEquipTarget()
	if ec then
		ec:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
	end
end