--ギミック・パペット－シャドー・フィーラー
--Gimmick Puppet Shadow Feeler
local s,id=GetID()
function s.initial_effect(c)
	--battle indestructable
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	aux.GlobalCheck(s,function()
		local ge1=Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD)
		ge1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
		ge1:SetTargetRange(LOCATION_OVERLAY,LOCATION_OVERLAY)
		ge1:SetTarget(aux.TargetBoolFunction(Card.IsCode,id))
		ge1:SetValue(LOCATION_REMOVED)
		Duel.RegisterEffect(ge1,0)
	end)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and eg:GetFirst():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
		Duel.Damage(tp,1000,REASON_EFFECT)
	end
end