--ヴァンパイア・ロード
--Vampire Lord
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetOperation(s.spr)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,4))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	--to grave
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLE_DAMAGE)
	e3:SetCondition(s.tgcon)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.spr(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) or rp==tp or not c:IsPreviousControler(tp) then return end
	if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then
		e:SetLabel(Duel.GetTurnCount())
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,2)
	else
		e:SetLabel(0)
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	c:ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,5))
	local op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2),aux.Stringid(id,3))
	e:SetLabel(op)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_DECK)
end
function s.tgfilter(c,ty)
	return c:IsType(ty) and c:IsAbleToGrave()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local g=nil
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
	if e:GetLabel()==0 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_MONSTER)
	elseif e:GetLabel()==1 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_SPELL)
	else g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_TRAP) end
	Duel.SendtoGrave(g,REASON_EFFECT)
end