--E・HERO ランパートガンナー
--Elemental HERO Rampart Blaster
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,58932615,84327329)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	e2:SetCondition(s.dacon)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DEFENSE_ATTACK)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetCondition(s.dacon)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--atkdown
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_SET_ATTACK_FINAL)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(s.atkcon)
	e5:SetValue(s.atkval)
	c:RegisterEffect(e5)
end
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
function s.dacon(e)
	return e:GetHandler():IsDefensePos()
end
function s.atkcon(e)
	if Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end
	local c=e:GetHandler()
	return c:IsDefensePos() and c==Duel.GetAttacker() and Duel.GetAttackTarget()==nil and c:GetEffectCount(EFFECT_DIRECT_ATTACK)==1
end
function s.atkval(e,c)
	return c:GetAttack()/2
end