--フラップ・ドラゴン
--Flap Dragon
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Position change
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_names={160015007} --Flip Dragon
function s.costfilter(c,e,tp)
	return c:IsMonster() and c:IsAbleToGraveAsCost() and c:IsRace(RACE_DRAGON)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
end
function s.filter(c)
	return c:IsFacedown() and c:IsCanChangePositionRush()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsCode(160015007) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.ndfilter(c)
	return c:IsFaceup() and not c:IsRace(RACE_DRAGON)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Requirement
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local dg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
	if Duel.SendtoGrave(dg,REASON_COST)<1 then return end
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local tc=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.HintSelection(tc,true)
	if Duel.ChangePosition(tc,0,0,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)>0 and not Duel.IsExistingMatchingCard(s.ndfilter,tp,LOCATION_MZONE,0,1,nil) then
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
		if #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
			if #sg>0 then
				Duel.BreakEffect()
				Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
			end
		end
	end
end