--ダイナレスラー・カポエラプトル
--Dinowrestler Capoeiraptor
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetCondition(s.indcond)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--Change battle position
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetCondition(s.poscon)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--Special Summon 1 "Dinowrestler Capoeiraptor" from the Deck
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function(e) return e:GetHandler():IsDefensePos() end)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_names={id}
function s.indcond(e)
	return e:GetHandler():IsAttackPos()
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler()==Duel.GetAttackTarget() and e:GetHandler():IsRelateToBattle()
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsAttackPos() then
		Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	end
end
function s.spfilter(c,e,tp)
	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end