--リターンソウル
--Return Soul
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_END_PHASE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsPhase(PHASE_END)
end
function s.filter(c,tid)
	return c:IsReason(REASON_DESTROY) and c:IsMonster() and c:GetTurnID()==tid
		and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,Duel.GetTurnCount()) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,Duel.GetTurnCount()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil,Duel.GetTurnCount())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetTargetCards(e)
	if #sg>0 then
		Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end