--合体魔神－ゲート・ガーディアン
--Gate Guardians Combined
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials
	Fusion.AddProcMix(c,true,true,table.unpack(CARDS_SANGA_KAZEJIN_SUIJIN))
	Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
	--Negate an opponent's targeting effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(3,id)
	e1:SetCondition(s.discon)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
	--Special Summon 1 Level 11 or lower "Gate Guardian" monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_names=CARDS_SANGA_KAZEJIN_SUIJIN
s.listed_series={SET_GATE_GUARDIAN}
function s.contactfil(tp)
	local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE
	if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then loc=LOCATION_HAND|LOCATION_ONFIELD end
	return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,loc,0,nil)
end
function s.contactop(g)
	Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
end
function s.tfilter(c,tp)
	return c:IsOnField() and c:IsControler(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
	local rc=re:GetHandler()
	if rc:IsDestructable() and rc:IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousPosition(POS_FACEUP) and c:IsSpecialSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousControler(tp) and rp==1-tp
end
function s.spfilter(c,e,tp)
	if not (c:IsLevelBelow(11) and c:IsSetCard(SET_GATE_GUARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)) then return false end
	if c:IsLocation(LOCATION_DECK) then
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	else
		return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
	end
end