--占術姫ペタルエルフ
--Prediction Princess Petalelf
local s,id=GetID()
function s.initial_effect(c)
	--Change opponent's attack position monsters to defense position
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetTarget(s.postg)
	e1:SetOperation(s.posop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
	if Duel.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then
		local og=Duel.GetOperatedGroup()
		local oc=og:GetFirst()
		for oc in aux.Next(og) do
			--Cannot change their battle positions
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetDescription(3313)
			e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			oc:RegisterEffect(e1)
		end
	end
end