--天地開闢
--Beginning of Heaven and Earth
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT}
function s.filter1(c)
	return c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function s.filter2(c)
	return c:IsSetCard({SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT})
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil)
	if chk==0 then return #g>2 and g:IsExists(s.filter2,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(s.filter2,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil)
	local sg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_ATOHAND)
	if #sg>0 then
		Duel.ConfirmCards(1-tp,sg)
		Duel.ShuffleDeck(tp)
		local tg=sg:Select(1-tp,1,1,nil)
		local tc=tg:GetFirst()
		Duel.Hint(HINT_CARD,0,tc:GetCode())
		if s.filter2(tc) and tc:IsAbleToHand() then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
			sg:RemoveCard(tc)
		end
		Duel.SendtoGrave(sg,REASON_EFFECT)
	end
end