--影霊獣使い－セフィラウェンディ
--Ritual Beast Tamer Zefrawendi
local s,id=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--splimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
	e2:SetTargetRange(1,0)
	e2:SetTarget(s.splimit)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetCondition(s.condition)
	c:RegisterEffect(e4)
end
s.listed_series={SET_RITUAL_BEAST,SET_ZEFRA}
s.listed_names={id}
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
	if c:IsSetCard(SET_RITUAL_BEAST) or c:IsSetCard(SET_ZEFRA) then return false end
	return (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPendulumSummoned()
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ZEFRA) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end