--威炎星－ヒエンシャク
--Brotherhood of the Fire Fist - Swallow
local s,id=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR))
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
end
s.listed_series={SET_FIRE_FORMATION}
function s.spfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g>2 and aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
	local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil)
	local g=aux.SelectUnselectGroup(sg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	g:DeleteGroup()
end
function s.filter(c)
	return c:IsSetCard(SET_FIRE_FORMATION) and c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SSet(tp,g:GetFirst())
	end
end