--パワー・ショック
--Power Shock
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Increase the ATK of 1 monster you control
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,0,tp,1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
	local tc=Duel.SelectMatchingCard(tp,aux.FilterMaximumSideFunctionEx(Card.IsFaceup),tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
	if tc then
		Duel.HintSelection(tc,true)
		--Increase ATK
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(1000)
		tc:RegisterEffect(e1)
	end
end
