--タイバン・ブルーマイ
--Taiban Bluemai
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	--Shuffle 2 monsters from opponent's GY to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) and not c:IsLevel(3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsStatus(STATUS_SUMMON_TURN) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<=4
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,2,nil)
end
function s.filter(c)
	return c:IsMonster() and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=5-Duel.GetFieldGroupCountRush(tp,0,LOCATION_HAND)
	if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(1-tp,ct)
		and Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_GRAVE,2,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_GRAVE)
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,0,LOCATION_GRAVE,2,2,nil)
	Duel.HintSelection(g,true)
	if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
		local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
		Duel.ShuffleDeck(1-tp)
		local ct=5-Duel.GetFieldGroupCountRush(tp,0,LOCATION_HAND)
		if ct<1 then return end
		Duel.Draw(p,ct,REASON_EFFECT)
	end
end