--H・C ソード・シールド
--Heroic Challenger - Swordshield
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.condition)
	e1:SetCost(Cost.SelfToGrave)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_HEROIC}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_HEROIC)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.filter)
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetValue(1)
	Duel.RegisterEffect(e2,tp)
end
function s.filter(e,c)
	return c:IsSetCard(SET_HEROIC)
end