--剣闘獣の檻－コロッセウム
--Colosseum - Cage of the Gladiator Beasts
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(0x7)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Add counter
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCondition(s.accon)
	e2:SetOperation(s.acop)
	c:RegisterEffect(e2)
	--atkup
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GLADIATOR))
	e3:SetValue(s.atkval)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e4)
	--Destroy replace
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e5:SetCode(EFFECT_DESTROY_REPLACE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetRange(LOCATION_FZONE)
	e5:SetTarget(s.desreptg)
	e5:SetOperation(s.desrepop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_GLADIATOR}
function s.atkval(e,c)
	return e:GetHandler():GetCounter(0x7)*100
end
function s.cfilter(c,tp)
	return c:IsPreviousLocation(LOCATION_DECK)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():AddCounter(0x7,1)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsReason(REASON_REPLACE+REASON_RULE)
		and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_HAND,0,1,nil,id) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
	Duel.DiscardHand(tp,Card.IsCode,1,1,REASON_EFFECT|REASON_DISCARD,nil,id)
end