--炎神機－紫龍
--Pyrotech Mech - Shiryu
local s,id=GetID()
function s.initial_effect(c)
	--summon with 1 tribute
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(s.otcon)
	e1:SetOperation(s.otop)
	e1:SetValue(SUMMON_TYPE_TRIBUTE)
	c:RegisterEffect(e1)
	--pierce
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e2)
end
function s.otcon(e,c,minc)
	if c==nil then return true end
	return c:GetLevel()>6 and minc<=1 and Duel.CheckTribute(c,1)
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.SelectTribute(tp,c,1,1)
	c:SetMaterial(g)
	Duel.Release(g, REASON_SUMMON+REASON_MATERIAL)
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	e1:SetReset(RESET_EVENT|(RESETS_STANDARD|RESET_MSCHANGE|RESET_OVERLAY)&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE))
	c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Damage(p,d,REASON_EFFECT)
	end
end