--Ｐ・Ｍ オープン
--Plasmatic Model Open
--scripted by YoshiDuels
local s,id=GetID()
function s.initial_effect(c)
	-- Add excavated monster to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=4 end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
	return (c:IsCode(160021056) or (c:IsMonster() and c:IsRace(RACE_THUNDER) and c:IsLevelBelow(4) and c:IsDefense(800))) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	--Effect
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<4 then return end
	Duel.ConfirmDecktop(tp,4)
	local g=Duel.GetDecktopGroup(tp,4)
	Duel.DisableShuffleCheck()
	if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local tg=g:FilterSelect(tp,s.filter,1,1,nil)
		if #tg>0 then
			Duel.SendtoHand(tg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,tg)
			Duel.ShuffleHand(tp)
			g:RemoveCard(tg)
		end
	end
	local ct=#g
	if ct>0 then
		Duel.MoveToDeckBottom(ct,tp)
		Duel.SortDeckbottom(tp,tp,ct)
	end
end