--魔力掌握
--Spell Power Grasp
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={id}
s.counter_place_list={COUNTER_SPELL}
function s.filter(c)
	return c:IsFaceup() and c:IsCanAddCounter(COUNTER_SPELL,1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.tfilter(c)
	return c:IsCode(id) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:AddCounter(COUNTER_SPELL,1) then
		local th=Duel.GetFirstMatchingCard(s.tfilter,tp,LOCATION_DECK,0,nil)
		if th and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
			Duel.SendtoHand(th,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,th)
		end
	end
end