--スフィンクス・アンドロジュネス
--Theinen the Great Sphinx
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_LEAVE_FIELD)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.PayLP(500))
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetRange(LOCATION_DECK)
	c:RegisterEffect(e3)
	--atkup
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_ATKCHANGE)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetCost(Cost.PayLP(500))
	e4:SetOperation(s.atkop)
	c:RegisterEffect(e4)
end
function s.cfilter(c,tp,code)
	return c:IsCode(code) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp,15013468)
		and eg:IsExists(s.cfilter,1,nil,tp,51402177)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
	if e:GetHandler():IsLocation(LOCATION_DECK) then
		Duel.ConfirmCards(1-tp,e:GetHandler())
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
		c:CompleteProcedure()
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(3000)
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
	end
end