--巨大要塞ゼロス
--B.E.F. Zelos
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--ATK increase
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES))
	e2:SetValue(500)
	c:RegisterEffect(e2)
	--DEF increase
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--Prevent destruction by opponent's effect
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES))
	e4:SetValue(aux.indoval)
	c:RegisterEffect(e4)
	--Prevent effect target
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e5:SetRange(LOCATION_FZONE)
	e5:SetTargetRange(LOCATION_MZONE,0)
	e5:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES))
	e5:SetValue(aux.tgoval)
	c:RegisterEffect(e5)
	--Special Summon from hand
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,1))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_IGNITION)
	e6:SetRange(LOCATION_FZONE)
	e6:SetCountLimit(1)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	c:RegisterEffect(e6)
	--Add counters
	local e7=Effect.CreateEffect(c)
	e7:SetDescription(aux.Stringid(id,2))
	e7:SetCategory(CATEGORY_COUNTER)
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e7:SetCode(EVENT_SUMMON_SUCCESS)
	e7:SetRange(LOCATION_FZONE)
	e7:SetCondition(s.ctcon)
	e7:SetTarget(s.cttg)
	e7:SetOperation(s.ctop)
	c:RegisterEffect(e7)
	local e8=e7:Clone()
	e8:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e8)
end
s.listed_series={SET_BES}
s.listed_names={66947414}
function s.thfilter(c)
	return c:IsCode(66947414) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_BES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.ctfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_BES) and c:IsControler(tp)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return eg and eg:IsExists(s.ctfilter,1,nil,tp)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local ec=eg:FilterCount(s.ctfilter,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,ec,0,0x1f)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=eg:Filter(s.ctfilter,nil,tp)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		tc:AddCounter(0x1f,1)
	end
end