--魔妖変生
--Mayakashi Metamorphosis
local s,id=GetID()
function s.initial_effect(c)
	--Special summon 1 of your "Mayakashi" monsters, that is banished or in GY
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_MAYAKASHI}
function s.counterfilter(c)
	return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsSetCard(SET_MAYAKASHI)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetLabelObject(e)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
	aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
	--Clock Lizard check
	aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_MAYAKASHI)
end
function s.lizfilter(e,c)
	return not c:IsOriginalSetCard(SET_MAYAKASHI)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_MAYAKASHI) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		--Cannot be targeted by opponent's card effects
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3061)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e1:SetValue(aux.tgoval)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end