--コード・イグナイター
--Code Igniter
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 4 monsters
	Xyz.AddProcedure(c,nil,4,2)
	--Add 1 Cyberse Ritual Monster from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,{id,0})
	e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
	e1:SetTarget(s.thtg(s.thfilter1))
	e1:SetOperation(s.thop(s.thfilter1))
	c:RegisterEffect(e1)
	--Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed its Level
	local e2=Ritual.CreateProc(c,RITPROC_GREATER,nil,nil,aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.DetachFromSelf(1,1,nil))
	c:RegisterEffect(e2)
	--Add 1 "A.I." Trap from your Deck to your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK end)
	e3:SetTarget(s.thtg(s.thfilter2))
	e3:SetOperation(s.thop(s.thfilter2))
	c:RegisterEffect(e3)
end
s.listed_series={SET_AI}
function s.thfilter1(c)
	return c:IsRace(RACE_CYBERSE) and c:IsRitualMonster() and c:IsAbleToHand()
end
function s.thfilter2(c)
	return c:IsSetCard(SET_AI) and c:IsTrap() and c:IsAbleToHand()
end
function s.thtg(filter)
	return function(e,tp,eg,ep,ev,re,r,rp,chk)
		if chk==0 then return Duel.IsExistingMatchingCard(filter,tp,LOCATION_DECK,0,1,nil) end
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	end
end
function s.thop(filter)
	return function(e,tp,eg,ep,ev,re,r,rp)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,filter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
