--おねだりゴブリン
--Scrounging Goblin
local s,id=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_GOBLIN}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function s.filter(c)
	return c:IsSetCard(SET_GOBLIN) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local hg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
	if #hg>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,2))
		local sg=hg:Select(1-tp,1,1,nil)
		Duel.SendtoHand(sg,tp,REASON_EFFECT)
		if Duel.IsChainDisablable(0) then
			Duel.NegateEffect(0)
			return
		end
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end