--ＲＲ－ライジング・リベリオン・ファルコン
--Raidraptor - Rising Rebellion Falcon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WINGEDBEAST),13,5)
	--Destroy as many cards your opponent controls as possible
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Unaffected by other cards' effects
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(function(e,te) return te:GetOwner()~=e:GetOwner() end)
	c:RegisterEffect(e2)
	--Copy the effects of a "Raidraptor" Xyz Monster in your GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(Cost.DetachFromSelf(3,3,nil))
	e3:SetTarget(s.copytg)
	e3:SetOperation(s.copyop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_RAIDRAPTOR}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.dmgfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE) and c:GetBaseAttack()>0
end
function s.matfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_RAIDRAPTOR)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
	if Duel.Destroy(g,REASON_EFFECT)==0 then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local og=Duel.GetOperatedGroup():Filter(s.dmgfilter,nil)
	if #og==0 then return end
	local dam=og:GetSum(Card.GetBaseAttack)
	local mg=c:GetOverlayGroup():Filter(s.matfilter,nil)
	if mg:GetClassCount(Card.GetCode)>=3 then
		Duel.BreakEffect()
		Duel.Damage(1-tp,dam,REASON_EFFECT)
	end
end
function s.copyfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_RAIDRAPTOR)
end
function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.copyfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.copyfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.copyfilter,tp,LOCATION_GRAVE,0,1,1,nil)
end
function s.copyop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
		local code=tc:GetOriginalCodeRule()
		c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1)
	end
end
