--魔神火炎砲
--Obliterate!!!
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Send to hand/GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--Add to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_FORBIDDEN_ONE,SET_EXODIA}
function s.tgfilter(c)
	return ((c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster()) or c:IsSetCard(SET_EXODIA)) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil)
		and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil)
	if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
		local tc=Duel.GetFirstTarget()
		if tc and tc:IsRelateToEffect(e) then
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
		end
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function s.thfilter(c)
	return ((c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster()) or c:IsSetCard(SET_EXODIA)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end