--コスモブレイン
--Cosmo Brain
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon1)
	e1:SetTarget(s.sptg1)
	e1:SetOperation(s.spop1)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c,tp)
	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and not c:IsType(TYPE_EFFECT) and c:IsMonster()
		and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcon1(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_HAND,0,nil,tp)
	return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c)
	local c=e:GetHandler()
	local g=nil
	local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_HAND,0,nil,tp)
	local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.SendtoGrave(g,REASON_COST)
	local lv=g:GetFirst():GetLevel()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(lv*200)
	e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
	e:GetHandler():RegisterEffect(e1)
	g:DeleteGroup()
end
function s.costfilter(c,tp)
	return c:IsType(TYPE_EFFECT) and Duel.GetMZoneCount(tp,c,tp)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) end
	local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp)
	Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end