--D・パワーユニット
--Morphtronic Engine
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,s.filter,nil,nil,nil,s.operation)
	--Atk Change
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_SET_ATTACK)
	e2:SetValue(s.value)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()==3
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
		e1:SetRange(LOCATION_SZONE)
		e1:SetCountLimit(1)
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(s.descon)
		e1:SetTarget(s.destg)
		e1:SetOperation(s.desop)
		e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,3)
		e:GetHandler():RegisterEffect(e1)
	end
end
function s.value(e,c)
	return c:GetBaseAttack()*2
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnCount()-e:GetLabel()==4
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		local dam=c:GetEquipTarget():GetBaseAttack()
		if Duel.Destroy(e:GetHandler(),REASON_EFFECT)==0 then return end
		Duel.Damage(tp,dam,REASON_EFFECT)
	end
end