--ライトエンド・ドラゴン
--Light End Dragon
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,99)
	c:EnableReviveLimit()
	--addown
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetBattleTarget()
	e:SetLabelObject(tc)
	return tc and c:GetAttack()>=500 and c:GetDefense()>=500 and tc:IsFaceup() and (tc:GetAttack()>0 or tc:GetDefense()>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetLabelObject():CreateEffectRelation(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=e:GetLabelObject()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetAttack()>=500 and c:GetDefense()>=500 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-500)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		c:RegisterEffect(e2)
		if tc:IsRelateToBattle() and tc:IsRelateToEffect(e) and tc:IsFaceup()
			and not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetReset(RESETS_STANDARD_PHASE_END)
			e3:SetCode(EFFECT_UPDATE_ATTACK)
			e3:SetValue(-1500)
			tc:RegisterEffect(e3)
			local e4=e3:Clone()
			e4:SetCode(EFFECT_UPDATE_DEFENSE)
			tc:RegisterEffect(e4)
		end
	end
end