--亡龍の旋律
--Dirge of the Lost Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--halving
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(s.regop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.damcon)
	e3:SetOperation(s.damop)
	e3:SetLabelObject(e1)
	c:RegisterEffect(e3)
	--protection
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e4:SetCondition(s.indescond)
	e4:SetValue(1)
	c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
	local ac=Duel.AnnounceCard(tp)
	Duel.SetTargetParam(ac)
	Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
	e:SetLabel(ac)
	e:GetHandler():SetHint(CHINT_CARD,ac)
	Duel.AdjustInstantly(e:GetHandler())
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if re:GetHandler():GetCode()==e:GetLabelObject():GetLabel() then
		e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1)
	return true	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetFlagEffect(id)~=0 and re:GetHandler():GetCode()==e:GetLabelObject():GetLabel()
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_CARD,0,id)
	Duel.SetLP(rp,Duel.GetLP(rp)/2)
	c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.tgcon)
	e1:SetOperation(s.tgop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id+1)~=0
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
function s.indescond(e)
	return Duel.IsExistingMatchingCard(nil,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end