--サン・アンド・ムーン
--Sol and Luna
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER|TIMING_BATTLE_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c,e)
	return c:IsFacedown() or (c:IsFaceup() and c:IsCanTurnSet()) and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
	return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
	if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,tg,2,0,0)
end
function s.flipflop(c)
	Duel.ChangePosition(c,c:IsFaceup() and POS_FACEDOWN_DEFENSE or POS_FACEUP_DEFENSE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	for tc in g:Iter() do s.flipflop(tc) end
end