--Ａ宝玉獣コバルト・イーグル
--Advanced Crystal Beast Cobalt Eagle
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--Send itself to the GY if "Adanced Dark" is not face-up in the Field Spell Zone
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_SELF_TOGRAVE)
	e1:SetCondition(s.tgcon)
	c:RegisterEffect(e1)
	--Place itself in the S/T instead of sending it to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetCondition(s.replacecon)
	e2:SetOperation(s.replaceop)
	c:RegisterEffect(e2)
	--Add 1 "Advanced Dark" to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e3:SetCost(Cost.SelfToGrave)
	e3:SetTarget(s.searchtg)
	e3:SetOperation(s.searchop)
	c:RegisterEffect(e3)
	--Target 1 "Advanced Crystal Beast" card and add it to hand or to the deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.thdtg)
	e4:SetOperation(s.thdop)
	c:RegisterEffect(e4)
end
s.listed_names={CARD_ADVANCED_DARK}
s.listed_series={SET_ADVANCED_CRYSTAL_BEAST}
function s.tgcon(e)
	return not Duel.IsEnvironment(CARD_ADVANCED_DARK)
end
function s.replacecon(e)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function s.replaceop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
	e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
	c:RegisterEffect(e1)
	Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
end
function s.sfilter(c)
	return c:IsCode(CARD_ADVANCED_DARK) and c:IsAbleToHand()
end
function s.searchtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.searchop(e,tp,eg,ep,ev,re,r,rp,chk)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_ADVANCED_CRYSTAL_BEAST) and (c:IsAbleToHand() or c:IsAbleToDeck())
end
function s.thdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.cfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_ONFIELD)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,g,1,tp,LOCATION_ONFIELD)
end
function s.thdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		aux.ToHandOrElse(tc,tp,
			function(c) return c:IsAbleToDeck() end,
			function(tc) Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end,
			aux.Stringid(id,2)
		)
	end
end