--フォトン・バニッシャー
--Photon Vanisher
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	c:SetSPSummonOnce(id)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCost(s.cost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
	--cannot attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetOperation(s.atklimit)
	c:RegisterEffect(e3)
	--effect gain
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_BE_MATERIAL)
	e4:SetCondition(s.efcon)
	e4:SetOperation(s.efop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_PHOTON,SET_GALAXY}
s.listed_names={CARD_GALAXYEYES_P_DRAGON}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsMonster()
end
function s.spcon(e,c)
	if c==nil then return true end
	if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end
	local g=Duel.GetMatchingGroup(s.cfilter,c:GetControler(),LOCATION_MZONE,0,nil)
	local ct=#g
	return ct>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.thfilter1(c)
	return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.atklimit(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
	return (r&REASON_XYZ)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,2))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
	e1:SetValue(LOCATION_REMOVED)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	rc:RegisterEffect(e1,true)
	if not rc:IsType(TYPE_EFFECT) then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_ADD_TYPE)
		e2:SetValue(TYPE_EFFECT)
		e2:SetReset(RESET_EVENT|RESETS_STANDARD)
		rc:RegisterEffect(e2,true)
	end
end