--深海のミンストレル
--Deep Sea Minstrel
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--banish from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.rmcost)
	e1:SetTarget(s.rmtg)
	e1:SetOperation(s.rmop)
	c:RegisterEffect(e1)
	--send to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.tdcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={id}
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
	g:AddCard(e:GetHandler())
	Duel.SendtoGrave(g,REASON_DISCARD|REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local hg=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
	if Duel.IsPlayerAffectedByEffect(1-tp,30459350) or #hg==0 then return end
	Duel.ConfirmCards(tp,hg)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=hg:Select(tp,1,1,nil)
	local tc=g:GetFirst()
	Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
	Duel.ShuffleHand(1-tp)
	local c=e:GetHandler()
	local fid=c:GetFieldID()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(tc)
	e1:SetCondition(s.retcon)
	e1:SetOperation(s.retop)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)==e:GetLabel() then
		return true
	else
		e:Reset()
		return false
	end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
	Duel.DiscardDeck(tp,3,REASON_COST)
end
function s.tdfilter(c)
	return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToDeck() and not c:IsCode(id)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=tg:Filter(Card.IsRelateToEffect,nil,e)
	if #sg>0 then
		if Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))==0 then
			Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
		else
			Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
		end
	end
end