--先史遺産アカンバロの土偶
--Chronomaly Acambaro Figures
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Destroy replace
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EFFECT_DESTROY_REPLACE)
	e1:SetRange(LOCATION_HAND)
	e1:SetTarget(s.reptg)
	e1:SetValue(s.repval)
	e1:SetOperation(s.repop)
	c:RegisterEffect(e1)
	--Special Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_CHRONOMALY}
function s.counterfilter(c)
	return c:IsSetCard(SET_CHRONOMALY)
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_CHRONOMALY) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) 
		and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and c:GetReasonPlayer()==1-tp
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable() and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT|REASON_DISCARD)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000)
		and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	Duel.PayLPCost(tp,1000)
	--Cannot Special Summon, except "Chronomaly"
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE|PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetReset(RESET_PHASE|PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c)
	return not c:IsSetCard(SET_CHRONOMALY)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)>0 then
		local fid=c:GetFieldID()
		c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
		--Return it to the hand during the End Phase
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetLabel(fid)
		e1:SetLabelObject(c)
		e1:SetCondition(s.thcon)
		e1:SetOperation(s.thop)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end