--メタルフォーゼ・ミスリエル
--Metalfoes Mithrilium
local s,id=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_METALFOES),aux.FilterBoolFunctionEx(Card.IsType,TYPE_PENDULUM))
	--return
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.rettg)
	e2:SetOperation(s.retop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_METALFOES}
s.material_setcode=SET_METALFOES
function s.retfilter1(c)
	return c:IsSetCard(SET_METALFOES) and c:IsAbleToDeck()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.retfilter1,tp,LOCATION_GRAVE,0,2,nil)
		and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g1=Duel.SelectTarget(tp,s.retfilter1,tp,LOCATION_GRAVE,0,2,2,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,#g1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	local g1=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	if Duel.SendtoDeck(g1,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then
		local og=Duel.GetOperatedGroup()
		if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
		local g2=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
		Duel.SendtoHand(g2,nil,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
	if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)==0 then return false end
	return c:IsSetCard(SET_METALFOES) and c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end
	if chk==0 then return loc~=0 and Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local loc=LOCATION_EXTRA
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end
	if loc==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,loc,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end