--Ｅ・ＨＥＲＯ サンライザー
--Elemental HERO Sunrise
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 2 "HERO" monsters with different Attributes
	Fusion.AddProcMixN(c,true,true,s.matfilter,2)
	c:AddMustBeFusionSummoned()
	--Monsters you control gain 200 ATK for each different Attribute you control
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetValue(function(e,c) return 200*Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil):GetBinClassCount(Card.GetAttribute) end)
	c:RegisterEffect(e1)
	--Add 1 "Miracle Fusion" from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Destroy 1 card on the field
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
s.material_setcode={SET_HERO}
s.listed_series={SET_HERO}
s.listed_names={45906428} --"Miracle Fusion"
function s.matfilter(c,fc,sumtype,tp,sub,mg,sg)
	return c:IsSetCard(SET_HERO,fc,sumtype,tp) and c:GetAttribute(fc,sumtype,tp)~=0 and (not sg or not sg:IsExists(s.diffattrfilter,1,c,c:GetAttribute(fc,sumtype,tp),fc,sumtype,tp))
end
function s.diffattrfilter(c,attr,fc,sumtype,tp)
	return c:IsAttribute(attr,fc,sumtype,tp) and not c:IsHasEffect(511002961)
end
function s.thfilter(c)
	return c:IsCode(45906428) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local bc=Duel.GetBattleMonster(tp)
	return bc and bc~=e:GetHandler() and bc:IsSetCard(SET_HERO) and bc:IsFaceup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
