--一族の掟
--The Regulation of Tribe
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.atktarget)
	c:RegisterEffect(e2)
	e2:SetLabelObject(e1)
	--maintain
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.mtcon)
	e3:SetOperation(s.mtop)
	c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RACE)
	local rc=Duel.AnnounceRace(tp,1,RACE_ALL)
	e:SetLabel(rc)
	e:GetHandler():SetHint(CHINT_RACE,rc)
end
function s.atktarget(e,c)
	return c:GetRace()==e:GetLabelObject():GetLabel()
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckReleaseGroupCost(tp,Card.IsReleasable,1,false,nil,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		local g=Duel.SelectReleaseGroupCost(tp,Card.IsReleasable,1,1,false,nil,nil)
		Duel.Release(g,REASON_COST)
	else
		Duel.Destroy(e:GetHandler(),REASON_COST)
	end
end