--蛇眼の断罪龍
--Snake-Eyes Vengeance Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Place 1 face-up monster on the field or in either GY face-up in its owner's Spell & Trap Zone as a Continuous Spell
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return Duel.IsMainPhase() and not e:GetHandler():HasFlagEffect(id) end)
	e1:SetTarget(s.pltg)
	e1:SetOperation(s.plop)
	c:RegisterEffect(e1)
	--Destroy 1 monster and 1 Continuous Spell on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function() return Duel.IsBattlePhase() end)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.plfilter(c)
	local p=c:GetOwner()
	return c:IsFaceup() and c:IsMonster() and Duel.GetLocationCount(p,LOCATION_SZONE)>0
		and c:CheckUniqueOnField(p,LOCATION_SZONE)
		and (c:IsLocation(LOCATION_MZONE) or not c:IsForbidden())
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.plfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.plfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectTarget(tp,s.plfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil):GetFirst()
	if tc:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tp,0)
	end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		--Register a flag to prevent this card from using it again during the next turn
		c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,2,0,aux.Stringid(id,2))
	end
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
	if tc:IsLocation(LOCATION_MZONE) and Duel.GetLocationCount(tc:GetOwner(),LOCATION_SZONE)==0 then
		Duel.SendtoGrave(tc,REASON_RULE,nil,PLAYER_NONE)
	elseif Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard()) then
		--Treat it as a Continuous Spell
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
		tc:RegisterEffect(e1)
	end
end
function s.desfilter(c,e)
	return c:IsCanBeEffectTarget(e) and (c:IsMonster() or (c:IsContinuousSpell() and c:IsFaceup()))
end
function s.rescon(sg,e,tp,mg)
	return sg:IsExists(Card.IsMonster,1,nil) and sg:IsExists(Card.IsContinuousSpell,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
	local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_DESTROY)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,2,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.Destroy(tg,REASON_EFFECT)
	end
end