--剣闘獣総監エーディトル
--Gladiator Beast Tamer Editor
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Fusion.AddProcMixN(c,true,true,s.matfilter,2)
	Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
	--cannot be fusion material
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--special summon (extra)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.esptg)
	e4:SetOperation(s.espop)
	c:RegisterEffect(e4)
	--special summon
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,4))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_PHASE|PHASE_BATTLE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCost(s.spcost)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_GLADIATOR}
s.listed_names={id}
s.material_setcode=SET_GLADIATOR
function s.matfilter(c,fc,sumtype,tp)
	return c:IsLevelAbove(5) and c:IsSetCard(SET_GLADIATOR,fc,sumtype,tp)
end
function s.contactfil(tp)
	return Duel.GetMatchingGroup(function(c) return c:IsMonster() and c:IsAbleToDeckOrExtraAsCost() end,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
	Duel.ConfirmCards(1-tp,g)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
	return e:GetHandler():GetLocation()~=LOCATION_EXTRA
end
function s.espfilter(c,e,tp)
	return c:IsSetCard(SET_GLADIATOR) and c:IsType(TYPE_FUSION) and not c:IsCode(id)
		and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,124,tp,true,false)
end
function s.esptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.espfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.espop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.espfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,124,tp,tp,true,false,POS_FACEUP)
	end
end
function s.spcfilter(c,ft)
	return c:IsFaceup() and c:IsSetCard(SET_GLADIATOR) and c:GetBattledGroupCount()>0
		and c:IsAbleToDeckOrExtraAsCost() and (ft>0 or c:GetSequence()<5)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_MZONE,0,1,nil,ft) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
	Duel.ConfirmCards(1-tp,g)
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,124,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummonStep(tc,124,tp,tp,false,false,POS_FACEUP)
		tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
		Duel.SpecialSummonComplete()
	end
end