--CNo.88 ギミック・パペット－ディザスター・レオ
--Number C88: Gimmick Puppet Disaster Leo
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--prevent target
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCost(Cost.DetachFromSelf(1))
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
	--win
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetCountLimit(1)
	e4:SetCondition(s.wincon)
	e4:SetOperation(s.winop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_RANK_UP_MAGIC}
s.listed_names={48995978}
s.xyz_number=88
s.rum_limit=function(c,e)
	return c:IsCode(48995978)
end
s.rum_xyzsummon=function(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetDescription(1073)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(c:GetLocation())
	e1:SetCondition(Xyz.Condition(nil,9,4,4,false))
	e1:SetTarget(Xyz.Target(nil,9,4,4,false))
	e1:SetOperation(Xyz.Operation(nil,9,4,4,false))
	e1:SetValue(SUMMON_TYPE_XYZ)
	e1:SetReset(RESET_CHAIN)
	c:RegisterEffect(e1)
	return e1
end
--target check is in RUM magic cards
function s.splimit(e,se,sp,st)
	return se:GetHandler():IsSetCard(SET_RANK_UP_MAGIC) and se:GetHandler():IsSpell()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function s.wincon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp) and Duel.GetLP(1-tp)<=2000 and e:GetHandler():GetOverlayCount()==0
end
function s.winop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Win(tp,WIN_REASON_DISASTER_LEO)
end
