--真血公ヴァンパイア
--The Zombie Vampire
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Xyz.AddProcedure(c,nil,8,2,nil,nil,Xyz.InfiniteMats)
	--lv change
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_XYZ_LEVEL)
	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.lvtg)
	e1:SetValue(s.lvval)
	c:RegisterEffect(e1)
	--Cannot be targeted by effects of monsters, except summoned from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(s.tgval)
	c:RegisterEffect(e2)
	--Mill 4 cards and special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(Cost.DetachFromSelf(1,1,nil))
	e3:SetTarget(s.gytg)
	e3:SetOperation(s.gyop)
	c:RegisterEffect(e3)
end
function s.lvtg(e,c)
	return c:IsLevelAbove(1) and c:GetOwner()~=e:GetHandlerPlayer()
end
function s.lvval(e,c,rc)
	local lv=c:GetLevel()
	if rc:IsCode(id) then
		return 8
	else
		return lv
	end
end
function s.tgval(e,re,rp)
	local rc=re:GetHandler()
	local loc=re:GetActivateLocation()
	return re:IsMonsterEffect() and loc==LOCATION_MZONE and not rc:IsSummonLocation(LOCATION_GRAVE)
		and rc:IsSpecialSummoned()
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,4) and Duel.IsPlayerCanDiscardDeck(1-tp,4) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,PLAYER_ALL,4)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsMonster() and c:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
	local gy1=Duel.DiscardDeck(tp,4,REASON_EFFECT)
	local og=Duel.GetOperatedGroup()
	local gy2=Duel.DiscardDeck(1-tp,4,REASON_EFFECT)
	if gy1==0 and gy2==0 then return end
	og:Merge(Duel.GetOperatedGroup())
	if #og>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and og:IsExists(aux.NecroValleyFilter(s.spfilter),1,nil,e,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=og:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end
