--リバイバルスライム
--Revival Jam
local s,id=GetID()
function s.initial_effect(c)
	--reborn preparation
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.spcon)
	e1:SetCost(Cost.PayLP(1000))
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--reborn
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(id)>0
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:ResetFlagEffect(id)
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end