--リボーンリボン
--Ribbon of Rebirth
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,s.filter)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.regcon)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return not c:IsHasEffect(EFFECT_CANNOT_SPECIAL_SUMMON)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_BATTLE) and ec:IsLocation(LOCATION_GRAVE)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	e1:SetLabelObject(ec)
	e1:SetReset(RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_TOFIELD|RESET_PHASE|PHASE_END)
	e:GetHandler():RegisterEffect(e1)
	ec:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ec=e:GetHandler():GetPreviousEquipTarget()
	if chk==0 then return ec:GetFlagEffect(id)~=0 end
	Duel.SetTargetCard(ec)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,ec,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end