-----------------------------------
-- Insurgency
-- Scythe weapon skill
-- Skill level: N/A
-- Delivers a fourfold attack. Damage varies with TP. Liberator: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (Dark Knight) quest.
-- Appears to be heavily modified by attack.
-- Aligned with the Flame Gorget, Light Gorget & Shadow Gorget.
-- Aligned with the Flame Belt, Light Belt & Shadow Belt.
-- Element: None
-- Modifiers: STR:20%  INT:20%
-- 100%TP    200%TP    300%TP
-- 0.50      0.75      1.00
-----------------------------------
require("scripts/globals/aftermath")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
    local params = {}
    params.numHits = 4
    params.ftp100 = 0.5 params.ftp200 = 0.75 params.ftp300 = 1
    params.str_wsc = 0.2 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.2
    params.mnd_wsc = 0.0 params.chr_wsc = 0.0
    params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
    params.canCrit = false
    params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.ftp200 = 3.25 params.ftp300 = 6
    end

    -- Apply aftermath
    tpz.aftermath.addStatusEffect(player, tp, tpz.slot.MAIN, tpz.aftermath.type.MYTHIC)

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    return tpHits, extraHits, criticalHit, damage
end
