--闇味鍋パーティー
--Yaminabe Party
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Choose attack targets and change ATK
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_ATTACK_COST)
	e0:SetOperation(s.atop)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(function(e,cc)
					return cc==tc
				end)
	e1:SetLabelObject(e0)
	e1:SetReset(RESETS_STANDARD_PHASE_END)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg(tc))
	e2:SetValue(s.atkval)
	e2:SetReset(RESETS_STANDARD_PHASE_END)
	c:RegisterEffect(e2)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_PATRICIAN_OF_DARKNESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetLabelObject(e1)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
	Duel.AttackCostPaid()
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():Reset()
	e:Reset()
end
function s.atkcon(e)
	return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget()
end
function s.atktg(tc)
	return function(e,c)
				local a=Duel.GetAttacker()
				local d=Duel.GetAttackTarget()
				return (tc==a or tc==d)
			end
end
function s.atkval(e,c)
	local a=Duel.GetAttacker()
	if c==a then a=Duel.GetAttackTarget() end
	return a:GetBaseAttack()
end