--機皇兵ワイゼル・アイン
--Meklord Army of Wisel
local s,id=GetID()
function s.initial_effect(c)
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(s.val)
	c:RegisterEffect(e1)
	--pierce
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.piercecon)
	e2:SetTarget(s.piercetg)
	e2:SetOperation(s.pierceop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MEKLORD}
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_MEKLORD)
end
function s.val(e,c)
	return Duel.GetMatchingGroupCount(s.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,c)*100
end
function s.piercecon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	return d and a:IsControler(tp) and a~=e:GetHandler() and d:IsDefensePos() and a:IsSetCard(SET_MEKLORD)
end
function s.piercetg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.GetAttacker():CreateEffectRelation(e)
end
function s.pierceop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	if a:IsRelateToEffect(e) and a:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_PIERCE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		a:RegisterEffect(e1)
	end
end