--宝玉の解放
--Crystal Release
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_CRYSTAL_BEAST))
	--Atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(800)
	c:RegisterEffect(e2)
	--to field
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(s.tfcon)
	e4:SetTarget(s.tftg)
	e4:SetOperation(s.tfop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.tfcon(e,tp,eg,ep,ev,re,r,rp)
	return (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0
end
function s.tffilter(c)
	return c:IsSetCard(SET_CRYSTAL_BEAST) and not c:IsForbidden()
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local g=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		local tc=g:GetFirst()
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
		Duel.RaiseEvent(tc,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
	end
end