--伍世壊浄心
--Mannadium Reframing
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Negate activation
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.negcon)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	--Shuffle 3 "Mannadium" monsters to the Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_MANNADIUM}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsMonsterEffect()) and Duel.IsChainNegatable(ev)
		and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
	end
end
function s.vsfilter(c)
	return c:IsFaceup() and (c:IsCode(CARD_VISAS_STARFROST) or (c:IsMonster() and c:IsAttack(1500) and c:IsDefense(2100)))
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
		and Duel.IsExistingMatchingCard(s.vsfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
		and re:GetHandler():IsDestructable() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.tdfilter(c)
	return c:IsMonster() and c:IsSetCard(SET_MANNADIUM) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end