--陽炎柱
--Hazy Pillar
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--decrease tribute
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DECREASE_TRIBUTE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_HAZY_FLAME))
	e2:SetValue(0x1)
	c:RegisterEffect(e2)
	--material
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetTarget(s.mattg)
	e3:SetOperation(s.matop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_HAZY_FLAME}
function s.xyzfilter(c,tp)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
		and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,c)
end
function s.matfilter(c)
	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsSetCard(SET_HAZY_FLAME) and c:IsMonster() and not c:IsType(TYPE_TOKEN)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
		local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,tc)
		if #g>0 then
			Duel.Overlay(tc,g,true)
		end
	end
end