--ホープ・バスター
--Utopia Buster
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_UTOPIA}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_UTOPIA)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	local tg=g:GetMinGroup(Card.GetAttack)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	if #g>0 then
		local tc=nil
		local tg=g:GetMinGroup(Card.GetAttack)
		if #tg>1 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local sg=tg:Select(tp,1,1,nil)
			Duel.HintSelection(sg)
			tc=sg:GetFirst()
		else
			tc=tg:GetFirst()
		end
		local atk=tc:GetAttack()
		if Duel.Destroy(tc,REASON_EFFECT)>0 then
			Duel.Damage(1-tp,atk,REASON_EFFECT)
		end
	end
end