--メンタルプロシージャー
--Mind Procedure
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_NONTUNER)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(function(e,sc) return sc:IsRace(RACE_PSYCHIC) end)
	c:RegisterEffect(e1)
	--Add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.PayLP(2000))
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() end)
	c:RegisterEffect(e3)
	--Special Summn this card
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_REMOVE)
	e4:SetCountLimit(1,id)
	e4:SetCost(Cost.PayLP(1000))
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_TELEPORT}
function s.thfilter(c)
	return c:IsSetCard(SET_TELEPORT) and (c:IsNormalSpell() or c:IsQuickPlaySpell()) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end