--超重僧兵ビッグベン－Ｋ
--Superheavy Samurai Monk Big Benkei
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Search 1 "Superheavy Samurai Soul"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Send 1 "Superheavy Samurai Big Benkei" to the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.tgcon)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
	--Place this card in the Pendulum Zone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.pencon)
	e3:SetTarget(s.pentg)
	e3:SetOperation(s.penop)
	c:RegisterEffect(e3)
end
s.listed_names={3117804}
s.listed_series={SET_SUPERHEAVY_SAMURAI,SET_SUPERHEAVY_SAMURAI_SOUL}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SUPERHEAVY_SAMURAI),tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c)
	return c:IsSetCard(SET_SUPERHEAVY_SAMURAI_SOUL) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.tgfilter(c)
	return c:IsCode(3117804) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,c)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,c)
	if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return r&REASON_SYNCHRO==REASON_SYNCHRO and c:IsFaceup() and c:IsLocation(LOCATION_EXTRA)
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckPendulumZones(tp) then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end