--Power of Friendship
local s,id=GetID()
function s.initial_effect(c)
	aux.AddSkillProcedure(c,2,false,nil,nil)
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_STARTUP)
	e1:SetCountLimit(1)
	e1:SetRange(0x5f)
	e1:SetLabel(0)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SKILL_FLIP,tp,id|(1<<32))
	Duel.Hint(HINT_CARD,tp,id)
	--opd register
	Duel.RegisterFlagEffect(ep,id,0,0,0)
	--immune
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CHANGE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetValue(s.damval)
	Duel.RegisterEffect(e2,tp)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	Duel.RegisterEffect(e3,tp)
end
function s.damval(e,re,val,r,rp,rc)
	if (r&REASON_EFFECT)~=0 and rp~=e:GetOwnerPlayer() and Duel.IsTurnPlayer(e:GetOwnerPlayer()) then return 0
	else return val end
end