--灰滅の都 オブシディム
--Obsidim, the Ashened City
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e0)
	--Face-up Special Summoned monsters your opponent controls become Pyro during your turn only
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_RACE)
	e1:SetRange(LOCATION_FZONE)
	e1:SetTargetRange(0,LOCATION_MZONE)
	e1:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end)
	e1:SetTarget(function(e,c) return c:IsSpecialSummoned() end)
	e1:SetValue(RACE_PYRO)
	c:RegisterEffect(e1)
	--Place 1 "Obsidim, the Ashened City" from your GY on the bottom of your Deck, then draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
	--Special Summon 1 "Ashened" monster from your Deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_FZONE) end)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e4)
end
s.listed_names={id}
s.listed_series={SET_ASHENED}
function s.tdfilter(c)
	return c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and Duel.IsPlayerCanDraw(tp) then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_ASHENED) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end