--クッキィ★ヤミーウェイ
--Cooky★Yummy Way
--scripted by Zedja
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Synchro Summon procedure: 1 Tuner + 1 non-Tuner monster
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(aux.NOT(Card.IsLinkMonster)),1,1,aux.FilterBoolFunction(Card.IsLink,1))
	--For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner
	local e0a=Effect.CreateEffect(c)
	e0a:SetType(EFFECT_TYPE_FIELD)
	e0a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e0a:SetCode(EFFECT_SYNCHRO_LEVEL)
	e0a:SetRange(LOCATION_EXTRA)
	e0a:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e0a:SetTarget(function(e,c) return c:IsLink(1) end)
	e0a:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end)
	c:RegisterEffect(e0a)
	local e0b=e0a:Clone()
	e0b:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e0b:SetValue(function(e,sc) return sc and not sc:IsSetCard(SET_YUMMY) end)
	c:RegisterEffect(e0b)
	--Change up to 2 face-up monsters to face-down Defense Position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
	e1:SetTarget(s.postg)
	e1:SetOperation(s.posop)
	c:RegisterEffect(e1)
	--Special Summon up to 2 "Yummy" monsters from your GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end)
	e2:SetCost(Cost.SelfToExtra)
	e2:SetTarget(s.gysptg)
	e2:SetOperation(s.gyspop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_YUMMY}
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanTurnSet() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSITION)
	local g=Duel.SelectTarget(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,tp,POS_FACEDOWN_DEFENSE)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg>0 then
		Duel.ChangePosition(tg,POS_FACEDOWN_DEFENSE)
	end
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_YUMMY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	ft=math.min(ft,2)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end