es_extended/server/paycheck.lua
ESX.StartPayCheck = function()
	function payCheck()
		local xPlayers = ESX.GetPlayers()

		for i=1, #xPlayers, 1 do
			local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
			local job     = xPlayer.job.name
			local salary  = xPlayer.job.grade_salary

			if salary > 0 then
				if job == 'unemployed' then -- unemployed
					xPlayer.addAccountMoney('bank', salary)
					TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary), 'CHAR_BANK_MAZE', 9)
				elseif Config.EnableSocietyPayouts then -- possibly a society
					if tonumber(exports.renzu_jobs:JobMoney(job,true).money) >= salary then -- does the society money to pay its employees?
						xPlayer.addAccountMoney('bank', salary)
						removemoney = exports.renzu_jobs:removeMoney(tonumber(salary),job,source,'money',true,true)

						TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
					else
						TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1)
					end
				else -- generic job
					xPlayer.addAccountMoney('bank', salary)
					TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
				end
			end

		end

		SetTimeout(Config.PaycheckInterval, payCheck)
	end

	SetTimeout(Config.PaycheckInterval, payCheck)
end
