RecastDemo/premake5.lua
--
-- premake5 file to build RecastDemo
-- http://premake.github.io/
--

local action = _ACTION or ""
local todir = "Build/" .. action

workspace "recastnavigation"
	configurations { 
		"Debug",
		"Release"
	}

	location (todir)

	-- Use fast math operations.  This is not required, but it speeds up some calculations 
	-- at the expense of accuracy.  Because there are some functions like dtMathIsfinite 
	-- that use floating point functions that become undefined behavior when compiled with
	-- fast-math, we need to conditionally short-circuit these functions.
	floatingpoint "Fast"
	defines { "RC_FAST_MATH" }

	exceptionhandling "Off"
	rtti "Off"
	symbols "On"
	flags { "FatalCompileWarnings" }
	cppdialect "C++98"

	-- debug configs
	filter "configurations:Debug"
		defines { "DEBUG" }
		targetdir ( todir .. "/lib/Debug" )
 
 	-- release configs
	filter "configurations:Release"
		defines { "RC_DISABLE_ASSERTS" }
		optimize "On"
		targetdir ( todir .. "/lib/Release" )

	filter "system:not windows"
		warnings "Extra"

	-- windows specific
	filter "system:windows"
		platforms { "Win32", "Win64" }
		defines { "WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS", "_HAS_EXCEPTIONS=0" }
		-- warnings "Extra" uses /W4 which is too aggressive for us, so use W3 instead.
		-- Disable:
		-- * C4351: new behavior for array initialization
		buildoptions { "/W3", "/wd4351" }

	filter "platforms:Win32"
		architecture "x32"

	filter "platforms:Win64"
		architecture "x64"

project "DebugUtils"
	language "C++"
	kind "StaticLib"
	includedirs { 
		"../DebugUtils/Include",
		"../Detour/Include",
		"../DetourTileCache/Include",
		"../Recast/Include"
	}
	files {
		"../DebugUtils/Include/*.h",
		"../DebugUtils/Source/*.cpp"
	}

project "Detour"
	language "C++"
	kind "StaticLib"
	includedirs { 
		"../Detour/Include" 
	}
	files { 
		"../Detour/Include/*.h", 
		"../Detour/Source/*.cpp" 
	}
	-- linux library cflags and libs
	filter {"system:linux", "toolset:gcc"}
		buildoptions {
			"-Wno-error=class-memaccess",
			"-Wno-error=maybe-uninitialized"
		}

project "DetourCrowd"
	language "C++"
	kind "StaticLib"
	includedirs {
		"../DetourCrowd/Include",
		"../Detour/Include",
		"../Recast/Include"
	}
	files {
		"../DetourCrowd/Include/*.h",
		"../DetourCrowd/Source/*.cpp"
	}

project "DetourTileCache"
	language "C++"
	kind "StaticLib"
	includedirs {
		"../DetourTileCache/Include",
		"../Detour/Include",
		"../Recast/Include"
	}
	files {
		"../DetourTileCache/Include/*.h",
		"../DetourTileCache/Source/*.cpp"
	}

project "Recast"
	language "C++"
	kind "StaticLib"
	includedirs { 
		"../Recast/Include" 
	}
	files { 
		"../Recast/Include/*.h",
		"../Recast/Source/*.cpp" 
	}

project "RecastDemo"
	language "C++"
	kind "WindowedApp"
	includedirs { 
		"../RecastDemo/Include",
		"../RecastDemo/Contrib",
		"../RecastDemo/Contrib/fastlz",
		"../DebugUtils/Include",
		"../Detour/Include",
		"../DetourCrowd/Include",
		"../DetourTileCache/Include",
		"../Recast/Include"
	}
	files {
		"../RecastDemo/Include/*.h",
		"../RecastDemo/Source/*.cpp",
		"../RecastDemo/Contrib/fastlz/*.h",
		"../RecastDemo/Contrib/fastlz/*.c"
	}

	-- project dependencies
	links {
		"DebugUtils",
		"Detour",
		"DetourCrowd",
		"DetourTileCache",
		"Recast"
	}

	-- distribute executable in RecastDemo/Bin directory
	targetdir "Bin"

	-- linux library cflags and libs
	filter "system:linux"
		buildoptions { 
			"`pkg-config --cflags sdl2`",
			"`pkg-config --cflags gl`",
			"`pkg-config --cflags glu`",
			"-Wno-ignored-qualifiers",
		}
		linkoptions { 
			"`pkg-config --libs sdl2`",
			"`pkg-config --libs gl`",
			"`pkg-config --libs glu`" 
		}

	filter { "system:linux", "toolset:gcc", "files:*.c" }
		buildoptions {
			"-Wno-class-memaccess"
		}

	-- windows library cflags and libs
	filter "system:windows"
		includedirs { "../RecastDemo/Contrib/SDL/include" }
		libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" }
		debugdir "../RecastDemo/Bin/"
		links { 
			"glu32",
			"opengl32",
			"SDL2",
			"SDL2main",
		}
		postbuildcommands {
			-- Copy the SDL2 dll to the Bin folder.
			'{COPY} "%{path.getabsolute("Contrib/SDL/lib/" .. cfg.architecture:gsub("x86_64", "x64") .. "/SDL2.dll")}" "%{cfg.targetdir}"'
		}

	-- mac includes and libs
	filter "system:macosx"
		kind "ConsoleApp" -- xcode4 failes to run the project if using WindowedApp
		includedirs { "Bin/SDL2.framework/Headers" }
		links { 
			"OpenGL.framework", 
			"SDL2.framework",
			"Cocoa.framework",
		}

project "Tests"
	language "C++"
	kind "ConsoleApp"
	cppdialect "C++14" -- Catch requires newer C++ features

	-- Catch requires RTTI and exceptions
	exceptionhandling "On"
	rtti "On"

	includedirs { 
		"../DebugUtils/Include",
		"../Detour/Include",
		"../DetourCrowd/Include",
		"../DetourTileCache/Include",
		"../Recast/Include",
		"../Recast/Source",
		"../Tests/Recast",
		"../Tests",
		"../Tests/Contrib"
	}
	files { 
		"../Tests/*.h",
		"../Tests/*.hpp",
		"../Tests/*.cpp",
		"../Tests/Recast/*.h",
		"../Tests/Recast/*.cpp",
		"../Tests/Detour/*.h",
		"../Tests/Detour/*.cpp",
		"../Tests/DetourCrowd/*.cpp",
		"../Tests/Contrib/catch2/*.cpp"
	}

	-- project dependencies
	links { 
		"DebugUtils",
		"DetourCrowd",
		"Detour",
		"DetourTileCache",
		"Recast",
	}

	-- distribute executable in RecastDemo/Bin directory
	targetdir "Bin"

	-- enable ubsan and asan when compiling with clang
	filter "toolset:clang"
		-- Disable `-Wnan-infinity-disabled` because Catch uses functions like std::isnan() that
		-- generate warnings when compiled with -ffast-math.
		buildoptions { "-Wno-nan-infinity-disabled" }
		buildoptions { "-fsanitize=undefined", "-fsanitize=address" } -- , "-fsanitize=memory" }
		linkoptions { "-fsanitize=undefined", "-fsanitize=address" } --, "-fsanitize=memory" }

	-- linux library cflags and libs
	filter "system:linux"
		buildoptions {
			"`pkg-config --cflags sdl2`",
			"`pkg-config --cflags gl`",
			"`pkg-config --cflags glu`",
			"-Wno-parentheses" -- Disable parentheses warning for the Tests target, as Catch's macros generate this everywhere.
		}
		linkoptions { 
			"`pkg-config --libs sdl2`",
			"`pkg-config --libs gl`",
			"`pkg-config --libs glu`",
			"-lpthread"
		}

	-- windows library cflags and libs
	filter "system:windows"
		includedirs { "../RecastDemo/Contrib/SDL/include" }
		libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" }
		debugdir "../RecastDemo/Bin/"
		links { 
			"glu32",
			"opengl32",
			"SDL2",
			"SDL2main",
		}

	-- mac includes and libs
	filter "system:macosx"
		kind "ConsoleApp"
		links {
			"Cocoa.framework",
		}
