InGameAvatarEditor/src/ServerScriptService/AvatarEditorInGameSetup/AvatarEditorInGame/Modules/Common/Action.lua
--[[
    A helper function to define a Rodux action creator with an associated name.

    Normally when creating a Rodux action, you can just create a function:

        return function(value)
            return {
                type = "MyAction",
                value = value,
            }
        end

    And then when you check for it in your reducer, you either use a constant,
    or type out the string name:

        if action.type == "MyAction" then
            -- change some state
        end

    Typos here are a remarkably common bug. We also have the issue that there's
    no link between reducers and the actions that they respond to!

    `Action` (this helper) provides a utility that makes this a bit cleaner.

    Instead, define your Rodux action like this:

        return Action("MyAction", function(value)
            return {
                value = value,
            }
        end)

    We no longer need to add the `type` field manually.

    Additionally, the returned action creator now has a 'name' property that can
    be checked by your reducer:

        local MyAction = require(Reducers.MyAction)

        ...

        if action.type == MyAction.name then
            -- change some state!
        end

    Now we have a clear link between our reducers and the actions they use, and
    if we ever typo a name, we'll get a warning in LuaCheck as well as an error
    at runtime!
]]

return function(name, fn)
    assert(type(name) == "string", "A name must be provided to create an Action")
    assert(type(fn) == "function", "A function must be provided to create an Action")

    return setmetatable({
        name = name,
    }, {
        __call = function(self, ...)
            local result = fn(...)

            assert(type(result) == "table", "An action must return a table")

            result.type = name

            return result
        end
    })
end