InGameAvatarEditor/src/ServerScriptService/AvatarEditorInGameSetup/AvatarEditorInGame/Modules/Packages/UIBlox/App/Container/Carousel/FreeFlowCarousel.lua
local Carousel = script.Parent
local Container = Carousel.Parent
local App = Container.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent

local Roact = require(Packages.Roact)
local t = require(Packages.t)
local FitFrame = require(Packages.FitFrame)
local FitFrameOnAxis = FitFrame.FitFrameOnAxis

local CarouselHeader = require(Carousel.CarouselHeader)
local HorizontalCarousel = require(Carousel.HorizontalCarousel)

local DEFAULT_INNER_PADDING = 12
local DEFAULT_ITEM_PADDING = 12
local DEFAULT_MARGIN = 24

local FreeFlowCarousel = Roact.PureComponent:extend("FreeFlowCarousel")

FreeFlowCarousel.validateProps = t.strictInterface({
	-- A function to uniquely identify list items. Calling this on the same item twice
	-- should give the same result according to ==.
	-- See infinite scroller for more details.
	identifier = t.optional(t.callback),

	-- The header text for the carousel
	headerText = t.optional(t.string),

	-- The callback for the see all arrow. if nil, the arrow won't be shown
	onSeeAll = t.optional(t.callback),

	-- The list for the items in the carousel
	itemList = t.array(t.any),

	-- A callback function, called with each visible item in the itemList when the list is rendered.
	renderItem = t.callback,

	-- The size of the item
	itemSize = t.optional(t.Vector2),

	-- The padding between items
	itemPadding = t.optional(t.number),

	-- The carousel margin
	carouselMargin = t.optional(t.number),

	-- The inner padding between the header and the carousel
	innerPadding = t.optional(t.number),

	-- The layoutOrder
	layoutOrder = t.optional(t.integer),

	-- A callback function, called when the infinite scroll reaches the leading end of the itemList (index
	-- #itemList).
	loadNext = t.optional(t.callback),
})

FreeFlowCarousel.defaultProps = {
	headerText = "",
	innerPadding = DEFAULT_INNER_PADDING,
	itemPadding = DEFAULT_ITEM_PADDING,
	carouselMargin = DEFAULT_MARGIN,
}

function FreeFlowCarousel:render()
	local innerPadding = self.props.innerPadding
	local carouselMargin = self.props.carouselMargin

	return Roact.createElement(FitFrameOnAxis, {
		axis = FitFrameOnAxis.Axis.Vertical,
		minimumSize = UDim2.fromScale(1, 0),
		LayoutOrder = self.props.layoutOrder,
		contentPadding = UDim.new(0, innerPadding),
		BackgroundTransparency = 1,
	}, {
		CarouselHeader = Roact.createElement(CarouselHeader, {
			headerText = self.props.headerText,
			onSeeAll = self.props.onSeeAll,
			carouselMargin = carouselMargin,
			layoutOrder = 1,
		}),
		Carousel = Roact.createElement(HorizontalCarousel, {
			identifier = self.props.identifier,
			itemList = self.props.itemList,
			renderItem = self.props.renderItem,
			itemSize = self.props.itemSize,
			itemPadding =  innerPadding,
			carouselMargin = carouselMargin,
			layoutOrder = 2,
			loadNext = self.props.loadNext,
		}),
	})
end

return FreeFlowCarousel