Strucid Aimbot And ESP.lua
local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false

local espupdatetime = 5; autoesp = false



local lockaim = true; local lockangle = 5



--function findwat(folder, what)
--	for i, smth in pairs(folder:GetChildren()) do
--		if string.find(string.lower(tostring(smth)), string.lower(what)) then
--			return smth
--		end
--	end
--end
--
--local plrs = findwat(game, "Players")




local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")

Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
Move.BackgroundTransparency = 0.40000000596046
Move.BorderSizePixel = 0
Move.Position = UDim2.new(0.005, 0,0.018, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
Main.BackgroundTransparency = 0.69999998807907
Main.Position = UDim2.new(0, 0, 0.995670795, 0)
Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)

EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press T to update Esp"
EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
EspStatus.TextScaled = true
EspStatus.TextSize = 14
EspStatus.TextWrapped = true

st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = "Press "..aimkey.." to lock on a person inside ur view"
st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true

st1_2.Name = "st1"
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.375590861, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = "Press L to enable esp loop"
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_2.TextScaled = true
st1_2.TextSize = 14
st1_2.TextWrapped = true

st1_3.Name = "st1"
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.18558608, 0)
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Press O to change team based mode"
st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_3.TextScaled = true
st1_3.TextSize = 14
st1_3.TextWrapped = true
local teambasedstatus = st1_3:Clone()
teambasedstatus.Parent = st1_3
teambasedstatus.TextScaled = true
teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
teambasedstatus.Text = tostring(TeamBased)

Name.Name = "Name"
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(1, 1, 1)
Name.BackgroundTransparency = 1
Name.Size = UDim2.new(0.838, 0, 0.980000019, 0)
Name.Font = Enum.Font.Arial
Name.Text = "FPS gui v1.0"
Name.TextColor3 = Color3.new(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14
Name.TextWrapped = true
Name.TextXAlignment = Enum.TextXAlignment.Left
-- Scripts:


local plrsforaim = {}

local lplr = game:GetService("Players").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999

	Gui.Parent = plrs.LocalPlayer.PlayerGui


f = {}
local espforlder

f.addesp = function()
	--print("ESP ran")
	if espforlder then
	else
		espforlder = Instance.new("Folder")
		espforlder.Parent = game.Workspace.CurrentCamera
	end
	for i, v in pairs(espforlder:GetChildren()) do
		v:Destroy()
	end
	for _, plr in pairs(plrs:GetChildren()) do
		if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
			if TeamBased == true then
				if plr.Team.Name ~= plrs.LocalPlayer.Team.Name  then
					local e = espforlder:FindFirstChild(plr.Name)
					if not e then
						--print("Added esp for team based")
						local bill = Instance.new("BillboardGui", espforlder)
						bill.Name = plr.Name
						bill.AlwaysOnTop = true
						bill.Size = UDim2.new(1,0,1,0)
						bill.Adornee = plr.Character.Head
						local Frame = Instance.new('Frame',bill)
						Frame.Active = true
						Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
						Frame.BackgroundTransparency = 0
						Frame.BorderSizePixel = 0
						Frame.AnchorPoint = Vector2.new(.5, .5)
						Frame.Position = UDim2.new (0.5,0,0.5,0)
						Frame.Size = UDim2.new (1,0,1,0)
						Frame.Rotation = 0
						plr.Character.Humanoid.Died:Connect(function()
							bill:Destroy()
						end)
					end
				end
			else
				local e = espforlder:FindFirstChild(plr.Name)
				if not e then
					--print("Added esp")
					local bill = Instance.new("BillboardGui", espforlder)
					bill.Name = plr.Name
					bill.AlwaysOnTop = true
					bill.Size = UDim2.new(1,0,1,0)
					bill.Adornee = plr.Character.Head
					local Frame = Instance.new('Frame',bill)
					Frame.Active = true
					Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
					Frame.BackgroundTransparency = 0
					Frame.BorderSizePixel = 0
					Frame.AnchorPoint = Vector2.new(.5, .5)
					Frame.Position = UDim2.new (0.5,0,0.5,0)
					Frame.Size = UDim2.new (1,0,1,0)
					Frame.Rotation = 0
					plr.Character.Humanoid.Died:Connect(function()
						bill:Destroy()
					end)
				end
			end
			
			
		end
	end
end
local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
	if a == "t" then
		print("worked1")
		f.addesp()
	elseif a == "u" then
		if raycast == true then
			raycast = false
		else
			raycast = true
		end
	elseif a == "l" then
		if autoesp == false then
			autoesp = true
		else
			autoesp = false
		end
	end
	if a == "j" then
		if mouse.Target then
			mouse.Target:Destroy()
		end
	end
	if a == key then
		if switch == false then
			switch = true
		else
			switch = false
			if aimatpart ~= nil then
				aimatpart = nil
			end
		end
	elseif a == teambasedswitch then
		if TeamBased == true then
			TeamBased = false
			teambasedstatus.Text = tostring(TeamBased)
		else
			TeamBased = true
			teambasedstatus.Text = tostring(TeamBased)
		end
	elseif a == aimkey then
		if not aimatpart then
			local maxangle = math.rad(20)
			for i, plr in pairs(plrs:GetChildren()) do
				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
					if TeamBased == true then
						if plr.Team.Name ~= lplr.Team.Name then
							local an = checkfov(plr.Character.Head)
							if an < maxangle then
								maxangle = an
								aimatpart = plr.Character.Head
							end
						end
					else
						local an = checkfov(plr.Character.Head)
							if an < maxangle then
								maxangle = an
								aimatpart = plr.Character.Head
							end
							print(plr)
					end
					plr.Character.Humanoid.Died:Connect(function()
						if aimatpart.Parent == plr.Character or aimatpart == nil then
							aimatpart = nil
						end
					end)
				end
			end
		else
			aimatpart = nil
		end
	end
end)

function getfovxyz (p0, p1, deg)
	local x1, y1, z1 = p0:ToOrientation()
	local cf = CFrame.new(p0.p, p1.p)
	local x2, y2, z2 = cf:ToOrientation()
	--local d = math.deg
	if deg then
		--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
	else
		return Vector3.new((x1-x2), (y1-y2), (z1-z2))
	end
end

function getaimbotplrs()
	plrsforaim = {}
	for i, plr in pairs(plrs:GetChildren()) do
		if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
			
			if TeamBased == true then
				if plr.Team.Name ~= lplr.Team.Name then
					local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
					local r = Ray.new(cf, cf.LookVector * 10000)
					local ign = {}
					for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
						if v:IsA("BasePart") then
							table.insert(ign , v)
						end
					end
					local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
					if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
						table.insert(plrsforaim, obj)
					end
				end
			else
				local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
				local r = Ray.new(cf, cf.LookVector * 10000)
				local ign = {}
				for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
					if v:IsA("BasePart") then
						table.insert(ign , v)
					end
				end
				local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
				if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
					table.insert(plrsforaim, obj)
				end
			end
			
			
		end
	end
end

function aimat(part)
	cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
	local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
	local angle = math.abs(fov.X) + math.abs(fov.Y)
	return angle
end

game:GetService("RunService").RenderStepped:Connect(function()
	if aimatpart then
		aimat(aimatpart)
		if aimatpart.Parent == plrs.LocalPlayer.Character then
			aimatpart = nil
		end
	end
	
	
--	if switch == true then
--		local maxangle = 99999
--		
--		--print("Loop")
--		if true and raycast == false then
--			for i, plr in pairs(plrs:GetChildren()) do
--				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
--					if TeamBased then
--						if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
--							local an = checkfov(plr.Character.Head)
--							if an < maxangle then
--								maxangle = an
--								aimatpart = plr.Character.Head
--								if an < lockangle then
--									break
--								end
--							end
--						end
--					else
--						local an = checkfov(plr.Character.Head)
--							if an < maxangle then
--								maxangle = an
--								aimatpart = plr.Character.Head
--								if an < lockangle then
--									break
--								end
--							end
--					end
--					
--					
--					
--					
--				end
--			end
--		elseif raycast == true then
--			
--		end
		
		if raycast == true and switch == false and not aimatpart then
			getaimbotplrs()
			aimatpart = nil
			local maxangle = 999
			for i, v in ipairs(plrsforaim) do
				if v.Parent ~= lplr.Character then
					local an = checkfov(v)
					if an < maxangle and v ~= lplr.Character.Head then
						maxangle = an
						aimatpart = v
						print(v:GetFullName())
						v.Parent.Humanoid.Died:connect(function()
							aimatpart = nil
						end)
					end
				end
			end
		
	end
end)
delay(0, function()
	while wait(espupdatetime) do
		if autoesp == true then
			pcall(function()
			f.addesp()
			end)
		end
	end
end)
warn("loaded")