examples/shapes/shapes_logo_raylib.lua
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--
--  raylib [shapes] example - Draw raylib logo using basic shapes
--
--  This example has been created using raylib 1.6 (www.raylib.com)
--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
local luaColor = Color(0, 0, 124)

InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes")

SetTargetFPS(60)       -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do            -- Detect window close button or ESC key
    -- Update
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    -- TODO: Update your variables here
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    -- Draw
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    BeginDrawing()

        ClearBackground(RAYWHITE)

        DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, luaColor)
        DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE)
        DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, luaColor)
        DrawText("lua", screenWidth/2 - 29, screenHeight/2 + 18, 50, luaColor)

        DrawText("this is NOT a texture!", 350, 370, 10, GRAY)

    EndDrawing()
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end

-- De-Initialization
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CloseWindow()        -- Close window and OpenGL context
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