lib/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs, print = pairs, print

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter()
	this.obj:Fire("OnEnter")
end

local function Control_OnLeave()
	this.obj:Fire("OnLeave")
end

local function Button_OnClick()
	this.obj:Fire("OnClick", 1, arg1)
	AceGUI:ClearFocus()
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:SetHeight(110)
		self:SetWidth(110)
		self:SetLabel()
		self:SetImage(nil)
		self:SetImageSize(64, 64)
		self:SetDisabled(false)
	end,

	-- ["OnRelease"] = nil,

	["SetLabel"] = function(self, text)
		if text and text ~= "" then
			self.label:Show()
			self.label:SetText(text)
			self:SetHeight(self.image:GetHeight() + 25)
		else
			self.label:Hide()
			self:SetHeight(self.image:GetHeight() + 10)
		end
	end,

	["SetImage"] = function(self, path, a1,a2,a3,a4,a5,a6,a7,a8)
		local image = self.image
		image:SetTexture(path)

		if image:GetTexture() then
			if a4 or a8 then
				image:SetTexCoord(a1,a2,a3,a4,a5,a6,a7,a8)
			else
				image:SetTexCoord(0, 1, 0, 1)
			end
		end
	end,

	["SetImageSize"] = function(self, width, height)
		self.image:SetWidth(width)
		self.image:SetHeight(height)
		--self.frame:SetWidth(width + 30)
		if self.label:IsShown() then
			self:SetHeight(height + 25)
		else
			self:SetHeight(height + 10)
		end
	end,

	["SetDisabled"] = function(self, disabled)
		self.disabled = disabled
		if disabled then
			self.frame:Disable()
			self.label:SetTextColor(0.5, 0.5, 0.5)
			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
		else
			self.frame:Enable()
			self.label:SetTextColor(1, 1, 1)
			self.image:SetVertexColor(1, 1, 1, 1)
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	local frame = CreateFrame("Button", nil, UIParent)
	frame:Hide()

	frame:EnableMouse(true)
	frame:SetScript("OnEnter", Control_OnEnter)
	frame:SetScript("OnLeave", Control_OnLeave)
	frame:SetScript("OnClick", Button_OnClick)

	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
	label:SetPoint("BOTTOMLEFT",0,0)
	label:SetPoint("BOTTOMRIGHT",0,0)
	label:SetJustifyH("CENTER")
	label:SetJustifyV("TOP")
	label:SetHeight(18)

	local image = frame:CreateTexture(nil, "BACKGROUND")
	image:SetWidth(64)
	image:SetHeight(64)
	image:SetPoint("TOP", 0, -5)

	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
	highlight:SetAllPoints(image)
	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
	highlight:SetTexCoord(0, 1, 0.23, 0.77)
	highlight:SetBlendMode("ADD")

	local widget = {
		label = label,
		image = image,
		frame = frame,
		type  = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
	end

	widget.SetText = function(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) end

	return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)
