CoreScriptsRoot/Modules/Settings/Pages/ResetCharacter.lua
--[[
		Filename: ResetCharacter.lua
		Written by: jeditkacheff
		Version 1.0
		Description: Takes care of the reseting the character in Settings Menu
--]]

-------------- CONSTANTS -------------
local RESET_CHARACTER_GAME_ACTION = "ResetCharacterAction"

-------------- SERVICES --------------
local CoreGui = game:GetService("CoreGui")
local ContextActionService = game:GetService("ContextActionService")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local GuiService = game:GetService("GuiService")
local PlayersService = game:GetService("Players")

----------- UTILITIES --------------
local utility = require(RobloxGui.Modules.Settings.Utility)

------------ Variables -------------------
local PageInstance = nil
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()

----------- CLASS DECLARATION --------------

local function Initialize()
	local settingsPageFactory = require(RobloxGui.Modules.Settings.SettingsPageFactory)
	local this = settingsPageFactory:CreateNewPage()

	this.DontResetCharFunc = function(isUsingGamepad)
		if this.HubRef then
			this.HubRef:PopMenu(isUsingGamepad, true)
		end
	end
	this.DontResetCharFromHotkey = function(name, state, input)
		if state == Enum.UserInputState.Begin then
			local isUsingGamepad = input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2
				or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4

			this.DontResetCharFunc(isUsingGamepad)
		end
	end
	this.DontResetCharFromButton = function(isUsingGamepad)
		this.DontResetCharFunc(isUsingGamepad)
	end
	
	------ TAB CUSTOMIZATION -------
	this.TabHeader = nil -- no tab for this page

	------ PAGE CUSTOMIZATION -------
	this.Page.Name = "ResetCharacter"
	this.ShouldShowBottomBar = false
	this.ShouldShowHubBar = false
	
	local resetCharacterText =  utility:Create'TextLabel'
	{
		Name = "ResetCharacterText",
		Text = "Are you sure you want to reset your character?",
		Font = Enum.Font.SourceSansBold,
		FontSize = Enum.FontSize.Size36,
		TextColor3 = Color3.new(1,1,1),
		BackgroundTransparency = 1,
		Size = UDim2.new(1,0,0,200),
		TextWrapped = true,
		ZIndex = 2,
		Parent = this.Page,
		Position = isTenFootInterface and UDim2.new(0,0,0,100) or UDim2.new(0,0,0,0)
	};
	
	local resetButtonContainer = utility:Create"Frame"
	{
		Name = "ResetButtonContainer",
		Parent = resetCharacterText,
		Size = UDim2.new(1,0,0,400),
		BackgroundTransparency = 1,
		Position = UDim2.new(0,0,1,0)
	};
	
	local resetButtonLayout = utility:Create'UIGridLayout'
	{
		Name = "ResetButtonsLayout",
		CellSize = isTenFootInterface and UDim2.new(0, 300, 0, 80) or UDim2.new(0, 200, 0, 50),
		CellPadding = UDim2.new(0,20,0,20),
		FillDirection = Enum.FillDirection.Horizontal,
		HorizontalAlignment = Enum.HorizontalAlignment.Center,
		SortOrder = Enum.SortOrder.LayoutOrder,
		VerticalAlignment = Enum.VerticalAlignment.Top,
		Parent = resetButtonContainer
	};
	
	if utility:IsSmallTouchScreen() then
		resetCharacterText.FontSize = Enum.FontSize.Size24
		resetCharacterText.Size = UDim2.new(1,0,0,100)
	elseif isTenFootInterface then
		resetCharacterText.FontSize = Enum.FontSize.Size48
	end

	------ Init -------
	local resetCharFunc = function()
		local player = PlayersService.LocalPlayer
		if player then
			local character = player.Character
			if character then
				local humanoid = character:FindFirstChild('Humanoid')
				if humanoid then
					humanoid.Health = 0
				end
			end
		end
	end
	
	this.ResetBindable = true
	
	local onResetFunction = function()
		if this.ResetBindable == true then
			resetCharFunc()
		elseif this.ResetBindable then
			this.ResetBindable:Fire()
		end
		if this.HubRef then
			this.HubRef:SetVisibility(false, true)
		end
	end
	
	this.ResetCharacterButton = utility:MakeStyledButton("ResetCharacter", "Reset", nil, onResetFunction)
	this.ResetCharacterButton.NextSelectionRight = nil
	this.ResetCharacterButton.Parent = resetButtonContainer


	local dontResetCharacterButton = utility:MakeStyledButton("DontResetCharacter", "Don't Reset", nil, this.DontResetCharFromButton)
	dontResetCharacterButton.NextSelectionLeft = nil
	dontResetCharacterButton.Parent = resetButtonContainer

	this.Page.Size = UDim2.new(1,0,0,dontResetCharacterButton.AbsolutePosition.Y + dontResetCharacterButton.AbsoluteSize.Y)
	
	return this
end


----------- Public Facing API Additions --------------
PageInstance = Initialize()
local isOpen = false

PageInstance.Displayed.Event:connect(function()
	isOpen = true
	GuiService.SelectedCoreObject = PageInstance.ResetCharacterButton
	ContextActionService:BindCoreAction(RESET_CHARACTER_GAME_ACTION, PageInstance.DontResetCharFromHotkey, false, Enum.KeyCode.ButtonB)
end)

PageInstance.Hidden.Event:connect(function()
	isOpen = false
	ContextActionService:UnbindCoreAction(RESET_CHARACTER_GAME_ACTION)
end)

function PageInstance:SetResetCallback(bindableEvent)
	if bindableEvent == false and isOpen then
		-- We need to close this page if reseting was just disabled and the page is already open
		PageInstance.HubRef:PopMenu(nil, true)
	end
	PageInstance.ResetBindable = bindableEvent
end

return PageInstance
