return {
    texture = 'ReactorGen4.png',
    frames = {
            {
                name = "ReactorGen4",
                spriteColorRect = { x =0, y = 0, width = 512, height = 512 },
                uvRect = { u0 = 0.0, v0 = 0.0, u1 = 0.5, v1 = 0.5 },
                spriteSourceSize = { width = 512, height = 512 },
                spriteTrimmed = true,
                textureRotated = false
            },
            {
                name = "ReactorGen4_damaged",
                spriteColorRect = { x =0, y = 0, width = 512, height = 512 },
                uvRect = { u0 = 0.5, v0 = 0.0, u1 = 1.0, v1 = 0.5 },
                spriteSourceSize = { width = 512, height = 512 },
                spriteTrimmed = true,
                textureRotated = false
            },
            {
                name = "ReactorGen4_destroyed",
                spriteColorRect = { x =0, y = 0, width = 512, height = 512 },
                uvRect = { u0 = 0.0, v0 = 0.5, u1 = 0.5, v1 = 1.0 },
                spriteSourceSize = { width = 512, height = 512 },
                spriteTrimmed = true,
                textureRotated = false
            },
        }
    } 