local ex_help = {
   first = [[
Hi there, you must be the new face my folks were
talking about.
Welcome to Irva, the era of Sierra Terre.
I'm Norne known as a guide.
Helping you travelers is my job.

Here's my first tip for you.
Having too much stuff in your inventory burdens
you and <emp1>slows your actions.<def>
Use your home as a safe storage since the items
dropped in your home won't disappear.

I heard some lazy guides are telling novices to
read spellbooks in your home because <emp1>reading
a difficult book sometimes results in nasty
errors <def>which put you in danger like draining
your MPs or confusing you for a while.

...Don't trust them!

Sometimes failure of reading also leads
devastating monsters to appear.
You don't want them smashing and breath-firing
on your valuable stuff in your house, don't you?
]],

   world_map = [[
In the world map, time passes at a lot faster
rate. And you can't use certain items and
skills in the world map. If you want to use
them, you need to enter the local map mode
<emp1>by pressing the space bar.<def>

If you want to know more about the world map,
press ? to read the in-game help. The help
contains variety of useful information
throughout your journey.

Remember to stay on road as monsters are
weaker than those in the wilderness. And
occasionally, you will encounter wandering
merchants who will sell you quality but
expensive wears.
]],

   town = [[
It's a town! The streets are crowded with
people. Don't worry, they won't bite if you
don't bother them.

Towns offer many services such as training,
trading, gambling, quests, etc...
If you are in need of money or equipment, <emp1>go<def>
<emp1>check the town board.<def>
It's a big board, you won't miss it.
]],

   quest = [[
You can view sub quests here. Think
carefully before accepting any of them.
Some can be quite dangerous.

The $ mark and its color indicates how
difficult the task is. <emp1>Green is easy.<def>
<emp1>Blue, harder and red is risky.<def>
]],

   material_spot = [[
You are standing on the <emp1>material spot.<def>
<emp1>By pressing the space bar<def>, you will
automatically collects materials here.

Materials are mainly used for producting
items. Some materials like casino chips can be
used for gambling.

Be careful as while collecting the materials,
you can't move.
]],

   nefia = [[
You are standing on a <emp1>random area icon.<def>
Before entering a random area, watch for the
<emp1>approximate danger level.<def>
You might want to avoid areas with higher level
than you.

At the bottom of each random area, a lord of
the dungeon awaits you. They are powerful but
posess greater loot.
]],

   innkeeper = [[
You can have a square meal at the inns.
If you don't have a source of food,
you should regularly visit the inns and
save your valuable food for your journey.

Inns also offer <emp1>shelter service<def> during
bad weather and Etherwind for free.
Just ask the innkeepers.
]],

   trainer = [[
The trainer is where you go to learn
new skills, and improve your knowledge
in existing skills. For training,
<emp1>platinum coins are required.<def>

These coins are hard to come by,
but without them it is impossible to
learn new skills!
]],

   sleep = [[
Hey, you look sleepy!
Of course, <emp1>you need to sleep regularly.<def>
When you are sleepy, you can use beds to
sleep. Or simply resting may draw you into
a dream.

When you gain enough experiences and sleep,
your potentials of primary attributes
will increase. You might also encounter
several events during your sleep.
]],

   hunger = [[
You are hungry huh?
If you don't eat, you'll be worn out and
eventually <emp1>die of hunger.<def>
So always keep your stomach full!

Various types of food result in different
effects. In most cases, the effect is
paltry but many small make a great.

You can also eat corpses.
Some will greatly increase your stats or
even grant you certain resistance.
]],

   bad_weather = [[
What a downpour! You shouldn't go outside
in bad weather. It will take you more time to
travel and even you may lose your way.

And did I tell you that you can seek shelter
in inns when in bad weather? Use the
opportunity wisely!
]],

   snow = [[
It's snowing outside! I'm excited!
But...Snow is tricky stuff for
ravelers. Deep snow is difficult to walk
through. While there is snow on the
world map, it takes extra time to move
from place to place.

Fortunately, snow in North Tyris
doesn't last that long. You can usually
wait in one place and take it easy, and
eventually it will melt and you can
continue travel.

During poor weather conditions such
as this, the city inkeepers can bring
you to the town shelter.
You should make good use of it.
]],

   etherwind = [[
Etherwind...
The wind is a serious problem.
Exposed to the wind for a certain time,
you will mutate, and more importantly you
will start to be affected by the erosive
ether disease.

The wilderness will be more dangerous
during the wind too. However, it is known
when this wind blows. It only spawns
<emp1>in a month multiples of 3 and<def>
<emp1>in days between 1-10. <def>
You really need to remember it.

Unlike with other bad weather, if the
ether wind is blowing when on the world map,
you can move faster than normal. If you can
somehow control mutation and the Ether Disease,
this wind might be actually useful to you.

During poor weather conditions such as this,
the city inkeepers can bring you to the
town shelter. You should make good use of it.
]],

   shelter = [[
Here's a little explanation of shelters.
The town shelter is a safe place from
the ether wind. It's also a safe place
during thunderstorms and snow, too.

In the shelter time progresses dozens
of times faster than normal, and you will
automatically eat food supplies.

Once the weather is back to normal,
time progresses normally again, and you
won't be able to eat food supplies.
]],

   ether_disease = [[
At last, you are taken with the disease...
Don't be surprised, the corruption of
ether slowly advances over time si it
is very common in Irva.
Your symptom is still negligible small.

Disease progression is divided into
20 stages. As it progresses, your
condition becomes more fatal and may even
leads you to death eventually.

Don't worry! You have enough time to
deal with. Be warned though, Ether Wind
is different. It will significantly
worsen your disease. You should evacuate
when the wind spawns.
]],

   salary = [[
Long-awaited payday!
The 1st and 15th of every month is payday.
Depending on your rank and fame,
you will get paid in gold and goods.

This salary can be picked up from your
salary box in your house. You can also check
your rank and  salary in your journal.

In addition to salary, on the first day of
each month a tax invoice is sent. You need
to pay this invoice at the embassy north of
Palmia. You have 4 or 5 months to pay it
before you'll be labeled a criminal.
]],

   moongate = [[
Oh, it's a moongate!
Moongate is used by expericed wizards to
travel distance. You can follow them if
you want...
]],

}

return {
   elona = {
      ex_help = {
         _ = {
            elona = ex_help
         }
      }
   }
}
