-- >>>>>>>> shade2/chips.hsp:392 	dim lightData,10,tailLight ..
return {
   lantern = {
      chip = "light_lantern",
      bright = 80,
      offset_y = 0,
      power = 6,
      flicker = 40,
      always_on = false
   },
   lamp = {
      chip = "light_lantern",
      bright = 100,
      offset_y = 30,
      power = 8,
      flicker = 20,
      always_on = false
   },
   torch = {
      chip = "light_torch",
      bright = 50,
      offset_y = 8,
      power = 8,
      flicker = 50,
      always_on = true
   },
   torch_lamp = {
      chip = "light_torch",
      bright = 70,
      offset_y = 28,
      power = 8,
      flicker = 70,
      always_on = true
   },
   town_light = {
      chip = "light_town_light",
      bright = 140,
      offset_y = 48,
      power = 10,
      flicker = 20,
      always_on = false
   },
   port_light = {
      chip = "light_port_light",
      bright = 140,
      offset_y = 62,
      power = 10,
      flicker = 20,
      always_on = false
   },
   port_light_snow = {
      chip = "light_town_light",
      bright = 100,
      offset_y = 72,
      power = 10,
      flicker = 20,
      always_on = false
   },
   stove = {
      chip = "light_stove",
      bright = 170,
      offset_y = 4,
      power = 2,
      flicker = 80,
      always_on = true
   },
   crystal = {
      chip = "light_crystal",
      bright = 30,
      offset_y = 8,
      power = 2,
      flicker = 80,
      always_on = true
   },
   crystal_middle = {
      chip = "light_crystal",
      bright = 30,
      offset_y = 24,
      power = 2,
      flicker = 80,
      always_on = true
   },
   crystal_high = {
      chip = "light_crystal",
      bright = 30,
      offset_y = 50,
      power = 5,
      flicker = 80,
      always_on = true
   },
   town = {
      chip = "light_town",
      bright = 120,
      offset_y = 0,
      power = 15,
      flicker = 15,
      always_on = false
   },
   item = {
      chip = "light_item",
      bright = 35,
      offset_y = 4,
      power = 1,
      flicker = 40,
      always_on = true
   },
   item_middle = {
      chip = "light_item",
      bright = 35,
      offset_y = 24,
      power = 1,
      flicker = 40,
      always_on = true
   },
   gate = {
      chip = "light_window",
      bright = 20,
      offset_y = 32,
      power = 2,
      flicker = 30,
      always_on = true
   },
   candle = {
      chip = "light_candle",
      bright = 50,
      offset_y = 48,
      power = 5,
      flicker = 70,
      always_on = true
   },
   candle_low = {
      chip = "light_candle",
      bright = 50,
      offset_y = 16,
      power = 5,
      flicker = 70,
      always_on = true
   },
   window = {
      chip = "light_window",
      bright = 100,
      offset_y = 24,
      power = 3,
      flicker = 10,
      always_on = false
   },
   window_red = {
      chip = "light_window_red",
      bright = 70,
      offset_y = 35,
      power = 3,
      flicker = 10,
      always_on = false
   },
}
-- <<<<<<<< shade2/chips.hsp:413 	lightData(0,lightWindowRed)	=13,0,70,35,3	,10 ..
