return {
	"folke/flash.nvim",
	event = "VeryLazy",
	keys = {
		{
			"<c-f>",
			mode = { "n", "x", "o" },
			function()
				require("flash").jump()
			end,
			desc = "Flash",
		},
		{
			"<Leader>t",
			mode = { "n", "o", "x" },
			function()
				require("flash").treesitter()
			end,
			desc = "Flash Treesitter",
		},
		{
			"<Leader>r",
			mode = "o",
			function()
				require("flash").remote()
			end,
			desc = "Remote Flash",
		},
		{
			"<Leader>T",
			mode = { "o", "x" },
			function()
				require("flash").treesitter_search()
			end,
			desc = "Flash Treesitter Search",
		},
		{
			"<Leader>f",
			mode = { "c" },
			function()
				require("flash").toggle()
			end,
			desc = "Toggle Flash Search",
		},
	},
	config = function()
		require("flash").setup({
			-- labels = "abcdefghijklmnopqrstuvwxyz",
			labels = "asdfghjklqwertyuiopzxcvbnm",
			search = {
				-- search/jump in all windows
				multi_window = true,
				-- search direction
				forward = true,
				-- when `false`, find only matches in the given direction
				wrap = true,
				---type Flash.Pattern.Mode
				-- Each mode will take ignorecase and smartcase into account.
				-- * exact: exact match
				-- * search: regular search
				-- * fuzzy: fuzzy search
				-- * fun(str): custom function that returns a pattern
				--   For example, to only match at the beginning of a word:
				--   mode = function(str)
				--     return "\\<" .. str
				--   end,
				mode = "fuzzy",
				-- behave like `incsearch`
				incremental = false,
				-- Excluded filetypes and custom window filters
				---type (string|fun(win:window))[]
				exclude = {
					"notify",
					"cmp_menu",
					"noice",
					"flash_prompt",
					function(win)
						-- exclude non-focusable windows
						return not vim.api.nvim_win_get_config(win).focusable
					end,
				},
				-- Optional trigger character that needs to be typed before
				-- a jump label can be used. It's NOT recommended to set this,
				-- unless you know what you're doing
				trigger = "",
				-- max pattern length. If the pattern length is equal to this
				-- labels will no longer be skipped. When it exceeds this length
				-- it will either end in a jump or terminate the search
				max_length = nil, ---type number?
			},
			jump = {
				-- save location in the jumplist
				jumplist = true,
				-- jump position
				pos = "start", ---type "start" | "end" | "range"
				-- add pattern to search history
				history = false,
				-- add pattern to search register
				register = false,
				-- clear highlight after jump
				nohlsearch = false,
				-- automatically jump when there is only one match
				autojump = false,
				-- You can force inclusive/exclusive jumps by setting the
				-- `inclusive` option. By default it will be automatically
				-- set based on the mode.
				inclusive = nil, ---type boolean?
				-- jump position offset. Not used for range jumps.
				-- 0: default
				-- 1: when pos == "end" and pos < current position
				offset = nil, ---type number
			},
			label = {
				-- allow uppercase labels
				uppercase = true,
				-- add any labels with the correct case here, that you want to exclude
				exclude = "",
				-- add a label for the first match in the current window.
				-- you can always jump to the first match with `<CR>`
				current = true,
				-- show the label after the match
				after = true, ---type boolean|number[]
				-- show the label before the match
				before = false, ---type boolean|number[]
				-- position of the label extmark
				style = "overlay", ---type "eol" | "overlay" | "right_align" | "inline"
				-- flash tries to re-use labels that were already assigned to a position,
				-- when typing more characters. By default only lower-case labels are re-used.
				reuse = "lowercase", ---type "lowercase" | "all"
				-- for the current window, label targets closer to the cursor first
				distance = true,
				-- minimum pattern length to show labels
				-- Ignored for custom labelers.
				min_pattern_length = 0,
				-- Enable this to use rainbow colors to highlight labels
				-- Can be useful for visualizing Treesitter ranges.
				rainbow = {
					enabled = false,
					-- number between 1 and 9
					shade = 5,
				},
				-- With `format`, you can change how the label is rendered.
				-- Should return a list of `[text, highlight]` tuples.
				---class Flash.Format
				---field state Flash.State
				---field match Flash.Match
				---field hl_group string
				---field after boolean
				---type fun(opts:Flash.Format): string[][]
				format = function(opts)
					return { { opts.match.label, opts.hl_group } }
				end,
			},
			highlight = {
				-- show a backdrop with hl FlashBackdrop
				backdrop = true,
				-- Highlight the search matches
				matches = true,
				-- extmark priority
				priority = 5000,
				groups = {
					match = "FlashMatch",
					current = "FlashCurrent",
					backdrop = "FlashBackdrop",
					label = "FlashLabel",
				},
			},
			-- action to perform when picking a label.
			-- defaults to the jumping logic depending on the mode.
			---type fun(match:Flash.Match, state:Flash.State)|nil
			action = nil,
			-- initial pattern to use when opening flash
			pattern = "",
			-- When `true`, flash will try to continue the last search
			continue = false,
			-- Set config to a function to dynamically change the config
			config = nil, ---type fun(opts:Flash.Config)|nil
			-- You can override the default options for a specific mode.
			-- Use it with `require("flash").jump({mode = "forward"})`
			---type table<string, Flash.Config>
			modes = {
				-- options used when flash is activated through
				-- a regular search with `/` or `?`
				search = {
					-- when `true`, flash will be activated during regular search by default.
					-- You can always toggle when searching with `require("flash").toggle()`
					enabled = true,
					highlight = { backdrop = false },
					jump = { history = true, register = true, nohlsearch = true },
					search = {
						-- `forward` will be automatically set to the search direction
						-- `mode` is always set to `search`
						-- `incremental` is set to `true` when `incsearch` is enabled
					},
				},
				-- options used when flash is activated through
				-- `f`, `F`, `t`, `T`, `;` and `,` motions
				char = {
					enabled = true,
					-- dynamic configuration for ftFT motions
					config = function(opts)
						-- autohide flash when in operator-pending mode
						opts.autohide = vim.fn.mode(true):find("no") and vim.v.operator == "y"

						-- disable jump labels when enabled and when using a count
						opts.jump_labels = opts.jump_labels and vim.v.count == 0

						-- Show jump labels only in operator-pending mode
						-- opts.jump_labels = vim.v.count == 0 and vim.fn.mode(true):find("o")
					end,
					-- hide after jump when not using jump labels
					autohide = false,
					-- show jump labels
					jump_labels = false,
					-- set to `false` to use the current line only
					multi_line = true,
					-- When using jump labels, don't use these keys
					-- This allows using those keys directly after the motion
					label = { exclude = "hjkliardc" },
					-- by default all keymaps are enabled, but you can disable some of them,
					-- by removing them from the list.
					-- If you rather use another key, you can map them
					-- to something else, e.g., { [";"] = "L", [","] = H }
					keys = { "f", "F", "t", "T" },
					---alias Flash.CharActions table<string, "next" | "prev" | "right" | "left">
					-- The direction for `prev` and `next` is determined by the motion.
					-- `left` and `right` are always left and right.
					char_actions = function(motion)
						return {
							[";"] = "next", -- set to `right` to always go right
							[","] = "prev", -- set to `left` to always go left
							-- clever-f style
							[motion:lower()] = "next",
							[motion:upper()] = "prev",
							-- jump2d style: same case goes next, opposite case goes prev
							-- [motion] = "next",
							-- [motion:match("%l") and motion:upper() or motion:lower()] = "prev",
						}
					end,
					search = { wrap = false },
					highlight = { backdrop = true },
					jump = { register = false },
				},
				-- options used for treesitter selections
				-- `require("flash").treesitter()`
				treesitter = {
					labels = "abcdefghijklmnopqrstuvwxyz",
					jump = { pos = "range" },
					search = { incremental = false },
					label = { before = true, after = true, style = "inline" },
					highlight = {
						backdrop = false,
						matches = false,
					},
				},
				treesitter_search = {
					jump = { pos = "range" },
					search = { multi_window = true, wrap = true, incremental = false },
					remote_op = { restore = true },
					label = { before = true, after = true, style = "inline" },
				},
				-- options used for remote flash
				remote = {
					remote_op = { restore = true, motion = true },
				},
			},
			-- options for the floating window that shows the prompt,
			-- for regular jumps
			prompt = {
				enabled = true,
				prefix = { { "🔎", "FlashPromptIcon" } },
				win_config = {
					relative = "editor",
					width = 1, -- when <=1 it's a percentage of the editor width
					height = 1,
					row = -1, -- when negative it's an offset from the bottom
					col = 0, -- when negative it's an offset from the right
					zindex = 1000,
				},
			},
			-- options for remote operator pending mode
			remote_op = {
				-- restore window views and cursor position
				-- after doing a remote operation
				restore = false,
				-- For `jump.pos = "range"`, this setting is ignored.
				-- `true`: always enter a new motion when doing a remote operation
				-- `false`: use the window's cursor position and jump target
				-- `nil`: act as `true` for remote windows, `false` for the current window
				motion = false,
			},
		})
	end,
}
