--This is a rank table
--There could be multiple tables to generate spawns from
local Clockwork_Ranks_01  = {
        ["Underlings"] = {
                "Sprocket_Mini","Sprocket_00", "Sprocket_01", "Sprocket_02",
        },
        ["Minions"] = {
                "Sprocket_09", "Sprocket_091", "Sprocket_092",
                "Sprocket_093", "Sprocket_094",
                "Sprocket_10", "Sprocket_11",
                "Sprocket_12", "Sprocket_19",
                "Sprocket_191", "Sprocket_192",
                "Sprocket_193", "Sprocket_194",
        },
        ["Flying"] = {
                "Oscillator_00",
        },
        ["Lieutenants"] = {
                "Sprocket_21", "Sprocket_22", "Sprocket_23"
        },
        ["Sniper"] = {
          --NA
        },
        ["Boss"] = {
                "Diesel_00"
        },
        ["Elite Boss"] = {
          --NA
        },
        ["Victims"] = {

        },
        ["Specials"] = {

        },
}

--[[
        These are the spawndefs.
]]


Scavenger_Clockwork_L1_3_V0 = {
        ["Markers"] = {
                ["Encounter_E_02"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_05"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_07"] = Clockwork_Ranks_01.Minions,
        },
}

Scavenger_Clockwork_L1_3_V1 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V2 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V3 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V4 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V5 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V6 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V7 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V8 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V9 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V10 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V11 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V12 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V13 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V14 = Scavenger_Clockwork_L1_3_V0
Scavenger_Clockwork_L1_3_V15 = Scavenger_Clockwork_L1_3_V0


Scavenger_Clockwork_L4_7_V0 = {
        ["Markers"] = {
                ["Encounter_E_01"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_03"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_02"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_05"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_07"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_08"] = Clockwork_Ranks_01.Lieutenants,
        },
}

Scavenger_Clockwork_L4_7_V1 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V2 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V3 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V4 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V5 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V6 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V7 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V8 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V9 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V10 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V11 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V12 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V13 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V14 = Scavenger_Clockwork_L4_7_V0
Scavenger_Clockwork_L4_7_V15 = Scavenger_Clockwork_L4_7_V0


Scavenger_Clockwork_L8_10_V0 = {
        ["Markers"] = {
                ["Encounter_E_01"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_03"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_02"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_05"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_07"] = Clockwork_Ranks_01.Minions,
                ["Encounter_E_08"] = Clockwork_Ranks_01.Minions,
                ["Encounter_S_30"] = Clockwork_Ranks_01.Lieutenants,
                ["Encounter_S_31"] = Clockwork_Ranks_01.Lieutenants,
                ["Encounter_S_32"] = Clockwork_Ranks_01.Lieutenants,                
        },
}

Scavenger_Clockwork_L8_10_V1 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V2 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V3 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V4 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V5 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V6 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V7 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V8 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V9 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V10 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V11 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V12 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V13 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V14 = Scavenger_Clockwork_L8_10_V0
Scavenger_Clockwork_L8_10_V15 = Scavenger_Clockwork_L8_10_V0


Flying_Clockwork_L5_9_V0 = {
        ["Markers"] = {
            ["Encounter_E_01"] = Clockwork_Ranks_01.Flying,
            ["Encounter_E_03"] = Clockwork_Ranks_01.Flying,
            ["Encounter_E_04"] = Clockwork_Ranks_01.Flying,
            ["Encounter_E_06"] = Clockwork_Ranks_01.Flying,
        },
}