
-- In Translation file
-- Category : uiR2EdEasterEgg --
-- CreationFrom : uiR2EdEasterEggParameters


r2.Features.EasterEggFeature = {}

local feature = r2.Features.EasterEggFeature

feature.Name="EasterEggFeature"

feature.Description="A feature that allows a NPC to take some item(s) from easter eggs"

feature.Components = {}



feature.Components.EasterEgg =
	{
		BaseClass="LogicEntity",			
		Name="EasterEgg",
		InEventUI = true,	
		Menu="ui:interface:r2ed_feature_menu",
	
		DisplayerProperties = "R2::CDisplayerLua",
		DisplayerPropertiesParams = "itemChestDisplayer",

		DisplayerUI = "R2::CDisplayerLua",
		DisplayerUIParams = "defaultUIDisplayer",
		DisplayerVisual = "R2::CDisplayerVisualEntity",
		-----------------------------------------------------------------------------------------------	
		-- 
		-- Supposed to be the specific attributes of the feature (ex: for a banditcamp, number of bandits,
		-- race, etc.) but apparently not used..
		--
		Parameters = {},
		--
		-- The different actions that can be performed by the feature (activate, wander, spawn etc.)
		--
		ApplicableActions = { "activate", "deactivate"},
		--
		-- Events are what happen to the feature and may trigger actions on the feature. (ex: "on activation",
		-- "on arrive at camp" etc.)
		--
		Events = { "activation", "deactivation", "opened"},
		--
		-- Conditions are what can be tested on the feature, giving information about its state (ex: "is wandering", "is active" etc.)
		--
		Conditions = { "is active", "is inactive" },
		--
		-- TextContexts is what the feature might say upon events (2 different kinds: spontaneous & interrogation texts)
		--
		TextContexts =		{},
		--
		-- Not quite clear..
		--
		TextParameters =	{},
		--
		-- Feature's parameters which can be modified by the GM at runtime.
		--
		LiveParameters =	{},
		-----------------------------------------------------------------------------------------------	
		--
		-- Properties define the feature's parameters like this:
		-- {Name="Parameter_Name", Type="Param_Type", Category="??", WidgetStyle="UI_WidgetStyle", Min="min_value", Max="max_value", Default="defalut_value"
		-- Categories can be found in data_common/r2/r2.uxt??
		--
		Prop =
		{
			{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
			{Name="Components", Type="Table", Visible = false},
			{Name="Name", Type="String", MaxNumChar="32"},
			{Name="Angle", Type="Number", 
				WidgetStyle="Slider", Min="0", Max="360",
				--------------------
				convertToWidgetValue = 
				function(value)
					local angle = value
					if angle == nil then angle = 0 end						
					local result = math.fmod(math.floor(180 * angle / math.pi), 360)
					if result < 0 then result = 360 + result end
					return result
				end,
				--------------------
				convertFromWidgetValue =
				function(value)
					local angle = value
					if angle == nil then angle = 0 end
					return math.pi * math.min(359, angle) / 180
				end,
			},
			{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_Items", WidgetStyle="EnumDropDown", 
			Enum={"1", "2", "3"}, DefaultValue="3"},
			{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="50", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
			{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(1) end},
			{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0",Max="50", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
			{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(2) end},
			{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0",Max="50", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
			{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(3) end},
			{Name="Active", Type="Number", WidgetStyle="Boolean", Min="0",  DefaultValue="1"},
--			{Name="Look", Type="String",  DefaultValue="object_bones.creature"}, TODO use an enem / tree to select an object



		},

		--	
		-- from base class
		getParentTreeNode = function(this)
			return this:getFeatureParentTreeNode()
		end,

		getAvailableCommands = function(this, dest)	
			r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
			this:getAvailableDisplayModeCommands(dest)
		end,
		--
		-- from base class			
		appendInstancesByType = function(this, destTable, kind)
			assert(type(kind) == "string")
			--this:delegate():appendInstancesByType(destTable, kind)
			r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
			for k, component in specPairs(this.Components) do
				component:appendInstancesByType(destTable, kind)
			end
		end,

		--
		-- from base class
		getSelectBarSons = function(this)
			return Components
		end,

		--
		-- from base class		
		canHaveSelectBarSons = function(this)
			return false;
		end,
		
		--
		-- Called when running EditMode to create locally the feature without sending anything into the act (speed purpose).
		--
		onPostCreate = function(this)
			--this:createGhostComponents()
			if this.User.DisplayProp and this.User.DisplayProp == 1 then
				r2:setSelectedInstanceId(this.InstanceId)				
				r2:showProperties(this)		
				this.User.DisplayProp = nil
			end
		end,

		pretranslate = function(this, context)
			r2.Translator.createAiGroup(this, context)	
			local eggId = this:getEggId(context)
		end,

		translate = function(this, context)
			local entity = this

			r2.Translator.translateAiGroup(this, context)

			local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
			
			if (this.Active == 1)
			then
				local eggId = this:getEggId(context)
				local intialAction = this:createActionActivateEasterEgg(context)
				r2.Translator.translateAiGroupInitialState(this, context, intialAction)
			end
			r2.Translator.translateFeatureActivation(this, context)
		end

	}

-------------------------------------------------------------------------------------------------------------------------

local component = feature.Components.EasterEgg

function component:displayRefId(index)
	local nbItems = self.ItemNumber + 1
	if index <= nbItems then
		return true
	end
	return false
end


local itemChestDisplayerTable = clone(r2:propertySheetDisplayer())

function itemChestDisplayerTable:onAttrModified(instance, attributeName)
	if attributeName == "ItemNumber" then
		local propertySheet = r2:getPropertySheet(instance)
		local nbRefId = instance.ItemNumber + 1
		local i = 1
		while i <= 3 do
			if i > nbRefId then
				local name = "Item"..tostring(i).."Id"
				local qty = "Item"..tostring(i).."Qty"
				r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
				r2.requestSetNode(instance.InstanceId, qty, 0)
			end
			i = i + 1
		end
		propertySheet.Env.updatePropVisibility()
		return
	end
	r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
end

function itemChestDisplayerTable:onSelect(instance, isSelected)
	r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end

function r2:itemChestDisplayer()	
	return itemChestDisplayerTable  -- returned shared displayer to avoid wasting memory
end

--
-- Create the logic actions relative to the feature via the translator.
--

function getPlotItemIdByInstance(missionItem)
	local container = r2.Scenario.PlotItems
	local k, v = next(container)
	local id = 0
	while k do
		if tostring(v.InstanceId) == tostring(missionItem.InstanceId)  then return id end
		id = id + 1		
	k, v = next(container, k)
	end
	assert(nil)
	return nil
end


function component:getItems()
	local str =  ""
	
	local id = 1
	while id <= 3 do
		local item = self["Item"..tostring(id).."Id"]
		local item2 = self.Item1Id
		if (item) then
		
			local qt = tonumber(self["Item"..tostring(id).."Qty"])			

			local plotItem = r2:getInstanceFromId(item)
			if plotItem then
				local plotItemId = getPlotItemIdByInstance(plotItem)
				if str ~= "" then str =  str ..";" end

				str = str .. tostring(plotItemId)..":"..qt
			end
		end
		id = id + 1
	end
	return str
end

function component:createActionActivateEasterEgg(context)
	local eggId = self:getEggId(context)

	local str = self:getItems()
	
	local pos = r2.getWorldPos(self)
	local x = pos.x
	local y = pos.y
	local z = r2:snapZToGround(x, y)
	local heading = 0
	if self.Angle then
		heading = self.Angle
	end

	local name = self.Name
	local clientSheet = self.Look

	local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
	local multiActions = r2.Translator.createAction("multi_actions", {
			r2.Translator.createAction("easter_egg_activate", rtGrp.Id, eggId, r2:getActId(context.Act),  str, x, y, z, heading, name, clientSheet),
			r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)})
	return multiActions, multiActions
end
	
function component:createActionDeactivateEasterEgg(context)
	local eggId = self:getEggId(context)

	local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)

	local multiActions = r2.Translator.createAction("multi_actions", {
			r2.Translator.createAction("easter_egg_deactivate", rtGrp.Id, eggId, r2:getActId(context.Act)),
			r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0)})
	return multiActions, multiActions
end

component.getLogicAction = function(entity, context, action)
	
	assert( action.Class == "ActionStep") 
	local component = r2:getInstanceFromId(action.Entity)
	assert(component)
	local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
	assert(rtNpcGrp)
	
	if (action.Action.Type == "activate") then
		local retAction  = component:createActionActivateEasterEgg(context)
		return retAction, retAction
	elseif (action.Action.Type == "deactivate") then
		local retAction  = component:createActionDeactivateEasterEgg(context)
		return retAction, retAction
	end

	local firstAction, lastAction = nil, nil
	return firstAction, lastAction
end

--
-- Checks the conditions defined for this feature
--
component.getLogicCondition = function(this, context, condition)

	assert( condition.Class == "ConditionStep") 
	local component = r2:getInstanceFromId(condition.Entity)
	assert(component)
	local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
	assert(rtNpcGrp)

	return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
end


component.getLogicEvent = function(this, context, event)
	assert( event.Class == "LogicEntityAction") 

	local component =  this -- r2:getInstanceFromId(event.Entity)
	assert(component)
	local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
	assert(rtNpcGrp)

	local eventType = tostring(event.Event.Type)
	
	local eventHandler, lastCondition = nil, nil

	if eventType == "opened" then 
		return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
	elseif eventType == "activation" then
		return r2.Translator.getComponentUserEvent(rtNpcGrp, 4)
	elseif eventType == "deactivation" then
		return r2.Translator.getComponentUserEvent(rtNpcGrp, 5)
 	end
	return eventHandler, firstCondition, lastCondition
end


-- feature part


--
-- Creates an instance of the feature with attributes retrieved from the creation form
--
function component.createComponent(x, y)
	
	local comp = r2.newComponent("EasterEgg")
	assert(comp)

	comp.Base = "palette.entities.botobjects.chest_wisdom_std_sel"
	comp.Name = r2:genInstanceName(i18n.get("uiR2EdEasterEgg"))			
	
	comp.Position.x = x
	comp.Position.y = y
	comp.Position.z = r2:snapZToGround(x, y)
	
	comp.ItemNumber = 0

	comp._Seed = os.time() 

	return comp
end


function component:getEggId(context)
	assert(context)
	local n = 0

	if context.EasterEggUniqId == nil then
		context.EasterEggUniqId = {}		
		context.EasterEggMaxId = 0
	end

	local rtNpcGrp = r2.Translator.getRtGroup(context, self.InstanceId)
	if context.EasterEggUniqId[rtNpcGrp.Id] == nil then
		local n = context.EasterEggMaxId + 1
		context.EasterEggUniqId[rtNpcGrp.Id] = n
		context.EasterEggMaxId = n
	end
	
	return context.EasterEggUniqId[rtNpcGrp.Id]

end



-- from ihm
-- Displays the creation form of the feature and calls CreateComponent with the user input values
--
function component.create()	

	if not r2:checkAiQuota() then return end



	local function paramsOk(resultTable)

		

		local x = tonumber(  resultTable["X"] )
		local y = tonumber( resultTable["Y"] )
		local showAgain = tonumber(resultTable["Display"])

		if showAgain == 1 then 
			r2.setDisplayInfo("EasterEggForm", 0)
		else r2.setDisplayInfo("EasterEggForm", 1) end

		if not x or not y 
		then
			debugInfo("Can't create Component")
			return
		end
		local comp = component.createComponent( x, y)
		r2:setCookie(comp.InstanceId, "DisplayProp", 1)
		r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)
	end
	
	local function paramsCancel()
		debugInfo("Cancel form for 'EasterEggFeature' creation")
	end
	local function posOk(x, y, z)
		debugInfo(string.format("Validate creation of 'EasterEggFeature' at pos (%f, %f, %f)", x, y, z))
		if r2.mustDisplayInfo("EasterEgg") == 1 then 
			r2.displayFeatureHelp("EasterEgg")
		end
		r2.requestNewAction(i18n.get("uiR2EDNewEasterEggAction"))
		local comp = component.createComponent( x, y)
		r2:setCookie(comp.InstanceId, "DisplayProp", 1)
		r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)	
	end
	local function posCancel()
		debugInfo("Cancel choice 'EasterEggFeature' position")
	end	
	r2:choosePos("object_chest_wisdom_std_sel.creature", posOk, posCancel, "createFeatureEasterEgg")
end

-----------------------------------------
--- register the current Feature to menu


----------------------------------------------------------------------------
-- add a line to the event menu
function component:getLogicTranslations()

	local logicTranslations = {
		["ApplicableActions"] = {
			["activate"]		= { menu=i18n.get( "uiR2AA0Spawn"			),
									text=i18n.get( "uiR2AA1Spawn"			)},
			["deactivate"]		= { menu=i18n.get( "uiR2AA0Despawn"			),
									text=i18n.get( "uiR2AA1Despawn"			)},
		},
		["Events"] = {	
			["activation"]		= { menu=i18n.get( "uiR2Event0Spawn"		), 
									text=i18n.get( "uiR2Event1Spawn"		)},
			["deactivation"]	= { menu=i18n.get( "uiR2Event0Despawn"		), 
									text=i18n.get( "uiR2Event1Despawn"		)},			
			["opened"]			= { menu=i18n.get( "uiR2Event0ChestOpened"	),
									text=i18n.get( "uiR2Event1ChestOpened"	)},
			
		},
		["Conditions"] = {
			["is active"]		= { menu=i18n.get( "uiR2Test0Spawned"		),
									text=i18n.get( "uiR2Test1Spawned"		)},
			["is inactive"]		= { menu=i18n.get( "uiR2Test0Despawned"		),
									text=i18n.get( "uiR2Test1Despawned"		)}
		}
	}
	return logicTranslations
end

r2.Features["EasterEggFeature"] =  feature



