-- In this file we define functions that serves for bot_chat windows


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-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
	game = {}
end


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-- called to construct guild flags background in the modal window
function game:bcCreateGuildInitFlags()

	local ui = getUICaller()

	for i = 0,14 do
		local uiBack = getUI(getUIId(ui) .. ':back' .. i)
		uiBack.image1.back = i+1
		uiBack.image1.symbol = 0
		uiBack.image1.color1 = runExpr('makeRGB(255,255,255)')
		uiBack.image1.color2 = runExpr('makeRGB(0,0,0)')
	end
end

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-- called when UI:TEMP:MISSION:MISSION_TYPE changed
-- trap some parts should be deprecated ... try to clean it up
function game:bcMissionsUpdate()

	local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE')

	-- init bot_chat_missions title
	local title = 'uiBotChatMissions'
	if (mt == 3) then		title = 'uiBotChatZCCharges'
	elseif (mt == 4) then	title = 'uiBotChatBuilding'
	elseif (mt == 5) then	title = 'uiBotChatRMBuy'
	elseif (mt == 6) then	title = 'uiBotChatRMUpgrade'
	end
	local ui = getUI('ui:interface:bot_chat_missions')
	ui.title = title

	-- init desc
	title = 'uiSelectMission'
	if (mt == 3) then		title = 'uiSelectZCCharge'
	elseif (mt == 4) then	title = 'uiSelectBuilding'
	elseif (mt == 5) then	title = 'uiSelectRMBuy'
	elseif (mt == 6) then	title = 'uiSelectRMUpgrade'
	end
	ui.header_opened.mission_title.hardtext = title

	ui.header_opened.zc_duty.active = (mt == 3)
	ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6))

	-- init bot_chat_accept_mission title
	title = 'uiAcceptMission'
	if (mt == 3) then		title = 'uiAcceptZCCharge'
	elseif (mt == 4) then	title = 'uiAcceptBuilding'
	elseif (mt == 5) then	title = 'uiAcceptRMBuy'
	elseif (mt == 6) then	title = 'uiAcceptRMUpgrade'
	end
	ui = getUI('ui:interface:bot_chat_accept_mission')
	ui.title = title;
end
