SDC = {}

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-------------------------------Important Configs---------------------------------
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SDC.Framework = "qb-core" --Either "qb-core" or "esx"

SDC.DetectorCooldown = 2 --In Seconds (Wouldn't Touch This)
SDC.MaxSoundDistance = 20 --How close you have to be hear the sound
SDC.DetectorSoundFile = "detectorbeep" --Soundfile name

SDC.JobWhitelist = { --All jobs you want whitelisted from being checked
    --EX: ["job_name"] = "Job_Label",
    ["police"] = "Police",
}
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-------------------------------Prop Configs--------------------------------------
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SDC.DetectorProps = { --Props that are identified as metal detectors
    --ex: "prop_name"
    "ch_prop_ch_metal_detector_01a",
}
SDC.SpawnDetectors = { --A Model Spawner to place down detectors that arn't native to the map
    --ex: {Coords = vec4(0.0, 0.0, 0.0, 0.0), Model = "prop_name"},
    {Coords = vec4(-365.7537, -244.4017, 36.0664, 235.3069), Model = "ch_prop_ch_metal_detector_01a"},
}
SDC.SpawnDetectorDist = 50 --How close/far you need to be for the prop to spawn/delete

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-------------------------------Coord Configs--------------------------------------
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SDC.CheckCoords = { --All coords that act like a detector (This is for maps with pre-placed detectors)
    --EX: vec4(0.0, 0.0, 0.0, 0.0)
}

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-------------------------------Item Configs--------------------------------------
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SDC.RemoveAllOfBlastedItem = false --This is if you want the resource to remove all the blacklisted items when they walk through!

SDC.BlacklistedItems = { --Blacklisted items that will make the detector go off
    --ex: "item_name"
    "weapon_wrench",
}