return {
   target = {
      _ = {
         autopickup = {
            item = {
               identifier = "item",
            },
            equipment = {
               identifier = "equipment",
            },
            melee_weapon = {
               identifier = "melee weapon"
            },
            helm = {
               identifier = "helm"
            },
            shield = {
               identifier = "shield"
            },
            armor = {
               identifier = "armor"
            },
            boots = {
               identifier = "boots"
            },
            belt = {
               identifier = "belt"
            },
            cloak = {
               identifier = "cloak"
            },
            gloves = {
               identifier = "gloves"
            },
            ranged_weapon = {
               identifier = "ranged weapon"
            },
            ammo = {
               identifier = "ammo"
            },
            ring = {
               identifier = "ring"
            },
            necklace = {
               identifier = "necklace"
            },
            potion = {
               identifier = "potion"
            },
            scroll = {
               identifier = "scroll"
            },
            spellbook = {
               identifier = "spellbook"
            },
            book = {
               identifier = "book"
            },
            rod = {
               identifier = "rod"
            },
            food = {
               identifier = "food"
            },
            tool = {
               identifier = "tool"
            },
            furniture = {
               identifier = "furniture"
            },
            well = {
               identifier = "well"
            },
            altar = {
               identifier = "altar"
            },
            remains = {
               identifier = "remains"
            },
            junk = {
               identifier = "junk"
            },
            gold_piece = {
               identifier = "gold piece"
            },
            platinum_coin = {
               identifier = "platinum coin"
            },
            chest = {
               identifier = "chest"
            },
            ore = {
               identifier = "ore"
            },
            tree = {
               identifier = "tree"
            },
            travelers_food = {
               identifier = "traveler's food"
            },
            cargo = {
               identifier = "cargo"
            },
         }
      }
   }
}
