return {
   skill = {
      gained = function(_1)
         return ("あなたは「%s」の能力を得た。")
            :format(_1)
      end,

      default = {
         on_decrease = function(_1, _2)
            return ("%sは%sの技術の衰えを感じた。")
               :format(name(_1), _2)
         end,
         on_increase = function(_1, _2)
            return ("%sは%sの技術の向上を感じた。")
               :format(name(_1), _2)
         end
      },

      _ = {
         elona = {
            stat_strength = {
               name = "筋力",
               short_name = "筋力",

               on_decrease = function(_1)
                  return ("%sは少し贅肉が増えたような気がした。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sはより強くなった。")
                     :format(name(_1))
               end
            },
            stat_constitution = {
               name = "耐久",
               short_name = "耐久",

               on_decrease = function(_1)
                  return ("%sは我慢ができなくなった。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは我慢することの快感を知った。")
                     :format(name(_1))
               end
            },
            stat_dexterity = {
               name = "器用",
               short_name = "器用",

               on_decrease = function(_1)
                  return ("%sは不器用になった。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは器用になった。")
                     :format(name(_1))
               end
            },
            stat_perception = {
               name = "感覚",
               short_name = "感覚",

               on_decrease = function(_1)
                  return ("%sは感覚のずれを感じた。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは世界をより身近に感じるようになった。")
                     :format(name(_1))
               end
            },
            stat_learning = {
               name = "習得",
               short_name = "習得",

               on_decrease = function(_1)
                  return ("%sの学習意欲が低下した。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは急に色々なことを学びたくなった。")
                     :format(name(_1))
               end
            },
            stat_will = {
               name = "意思",
               short_name = "意思",

               on_decrease = function(_1)
                  return ("%sは何でもすぐ諦める。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sの意思は固くなった。")
                     :format(name(_1))
               end
            },
            stat_magic = {
               name = "魔力",
               short_name = "魔力",

               on_decrease = function(_1)
                  return ("%sは魔力の衰えを感じた。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは魔力の上昇を感じた。")
                     :format(name(_1))
               end
            },
            stat_charisma = {
               name = "魅力",
               short_name = "魅力",

               on_decrease = function(_1)
                  return ("%sは急に人前に出るのが嫌になった。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは周囲の視線を心地よく感じる。")
                     :format(name(_1))
               end
            },
            stat_speed = {
               name = "速度",

               on_decrease = function(_1)
                  return ("%sは遅くなった。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは周りの動きが遅く見えるようになった。")
                     :format(name(_1))
               end
            },
            stat_luck = {
               name = "運勢",

               on_decrease = function(_1)
                  return ("%sは不幸になった。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは幸運になった。")
                     :format(name(_1))
               end
            },
            stat_life = {
               name = "生命力",

               on_decrease = function(_1)
                  return ("%sは生命力の衰えを感じた。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sは生命力の上昇を感じた。")
                     :format(name(_1))
               end
            },
            stat_mana = {
               name = "マナ",

               on_decrease = function(_1)
                  return ("%sはマナの衰えを感じた。")
                     :format(name(_1))
               end,
               on_increase = function(_1)
                  return ("%sはマナの向上を感じた。")
                     :format(name(_1))
               end
            },

            action_absorb_magic = {
               description = "マナ回復",
               name = "魔力の吸収"
            },
            spell_acid_ground = {
               description = "酸の発生",
               name = "酸の海"
            },
            alchemy = {
               description = "様々な材料を調合し、ポーションを作り出す",
               enchantment_description = "錬金の腕を上げる",
               name = "錬金術"
            },
            anatomy = {
               description = "死体を残しやすくする",
               enchantment_description = "死体を残しやすくする",
               name = "解剖学"
            },
            axe = {
               description = "斧を扱う技術",
               name = "斧"
            },
            blunt = {
               description = "鈍器を扱う技術",
               name = "鈍器"
            },
            buff_boost = {
               name = "ブースト"
            },
            bow = {
               description = "弓を扱う技術",
               name = "弓"
            },
            carpentry = {
               description = "木を加工し、アイテムを作り出す",
               enchantment_description = "大工の腕を上げる",
               name = "大工"
            },
            casting = {
               description = "魔法詠唱の成功率を上げる",
               name = "詠唱"
            },
            action_change = {
               description = "対象変容",
               name = "他者変容"
            },
            spell_chaos_ball = {
               description = "混沌の球",
               name = "混沌の渦"
            },
            action_chaos_breath = {
               description = "混沌のブレス",
               name = "混沌のブレス"
            },
            spell_chaos_eye = {
               description = "混沌の矢",
               name = "混沌の瞳"
            },
            action_cheer = {
               description = "視界内仲間強化",
               name = "鼓舞"
            },
            action_cold_breath = {
               description = "冷気のブレス",
               name = "冷気のブレス"
            },
            buff_contingency = {
               name = "契約"
            },
            control_magic = {
               description = "魔法による仲間のまきこみを軽減する",
               name = "魔力制御"
            },
            cooking = {
               description = "料理の腕を上げる",
               enchantment_description = "料理の腕を上げる",
               name = "料理"
            },
            crossbow = {
               description = "クロスボウを扱う技術",
               name = "クロスボウ"
            },
            spell_crystal_spear = {
               description = "無属性の矢",
               name = "魔力の集積"
            },
            spell_cure_of_eris = {
               description = "体力回復",
               name = "エリスの癒し"
            },
            spell_cure_of_jure = {
               description = "体力回復",
               name = "ジュアの癒し"
            },
            action_curse = {
               description = "呪いをかける",
               name = "呪いの言葉"
            },
            spell_dark_eye = {
               description = "暗黒の矢",
               name = "暗黒の矢"
            },
            spell_darkness_bolt = {
               description = "暗黒のボルト",
               name = "暗黒の光線"
            },
            action_darkness_breath = {
               description = "暗黒のブレス",
               name = "暗黒のブレス"
            },
            buff_death_word = {
               name = "死の宣告"
            },
            action_decapitation = {
               description = "対象即死",
               name = "首狩り"
            },
            detection = {
               description = "隠された場所や罠を見つける",
               enchantment_description = "探知能力を強化する",
               name = "探知"
            },
            action_dimensional_move = {
               description = "近くへの瞬間移動",
               name = "空間歪曲"
            },
            disarm_trap = {
               description = "複雑な罠の解体を可能にする",
               enchantment_description = "罠の解体を容易にする",
               name = "罠解体"
            },
            action_distant_attack_4 = {
               description = "遠距離打撃",
               name = "遠距離打撃"
            },
            action_distant_attack_7 = {
               description = "遠距離打撃",
               name = "遠距離打撃"
            },
            buff_divine_wisdom = {
               name = "知者の加護"
            },
            spell_dominate = {
               description = "対象を支配する",
               name = "支配"
            },
            spell_door_creation = {
               description = "ドアの生成",
               name = "ドア生成"
            },
            action_drain_blood = {
               description = "体力吸収",
               name = "吸血の牙"
            },
            action_draw_charge = {
               description = "杖から魔力抽出",
               name = "魔力の抽出"
            },
            action_draw_shadow = {
               description = "対象をテレポート",
               name = "異次元の手"
            },
            action_drop_mine = {
               description = "足元に地雷設置",
               name = "地雷投下"
            },
            dual_wield = {
               description = "複数の武器を扱う技術",
               name = "二刀流"
            },
            buff_element_scar = {
               name = "元素の傷跡"
            },
            buff_elemental_shield = {
               name = "元素保護"
            },
            action_ether_ground = {
               description = "エーテルの発生",
               name = "エーテルの海"
            },
            evasion = {
               description = "攻撃を回避する",
               name = "回避"
            },
            action_eye_of_dimness = {
               description = "対象朦朧",
               name = "朦朧の眼差し"
            },
            action_eye_of_ether = {
               description = "対象エーテル侵食",
               name = "エーテルの眼差し"
            },
            action_eye_of_insanity = {
               description = "対象狂気",
               name = "狂気の眼差し"
            },
            action_eye_of_mana = {
               description = "マナダメージ",
               name = "マナの眼差し"
            },
            eye_of_mind = {
               description = "クリティカル率を高める",
               enchantment_description = "心眼の技術を上昇させる",
               name = "心眼"
            },
            action_eye_of_mutation = {
               description = "対象変容",
               name = "変容の眼差し"
            },
            faith = {
               description = "神との距離を近める",
               enchantment_description = "信仰を深める",
               name = "信仰"
            },
            action_fill_charge = {
               description = "充填",
               name = "魔力の充填"
            },
            spell_fire_ball = {
               description = "炎の球",
               name = "ファイアボール"
            },
            spell_fire_bolt = {
               description = "火炎のボルト",
               name = "ファイアボルト"
            },
            action_fire_breath = {
               description = "炎のブレス",
               name = "炎のブレス"
            },
            spell_fire_wall = {
               description = "火柱の発生",
               name = "炎の壁"
            },
            firearm = {
               description = "遠隔機装を扱う技術",
               name = "銃器"
            },
            fishing = {
               description = "釣りを可能にする",
               enchantment_description = "釣りの腕を上げる",
               name = "釣り"
            },
            spell_four_dimensional_pocket = {
               description = "四次元のポケットを召喚",
               name = "四次元ポケット"
            },
            gardening = {
               description = "植物を育て、採取する",
               enchantment_description = "栽培の腕を上げる",
               name = "栽培"
            },
            gene_engineer = {
               description = "仲間合成の知識を高める",
               enchantment_description = "遺伝子学の知識を深める",
               name = "遺伝子学"
            },
            spell_gravity = {
               description = "重力の発生",
               name = "グラビティ"
            },
            greater_evasion = {
               description = "不正確な攻撃を確実に避ける",
               enchantment_description = "見切りの腕を上げる",
               name = "見切り"
            },
            action_grenade = {
               description = "轟音の球",
               name = "グレネード"
            },
            action_harvest_mana = {
               description = "マナ回復",
               name = "マナ回復"
            },
            spell_heal_critical = {
               description = "体力回復",
               name = "致命傷治癒"
            },
            spell_heal_light = {
               description = "体力回復",
               name = "軽傷治癒"
            },
            healing = {
               description = "怪我を自然に治癒する",
               enchantment_description = "体力回復を強化する",
               name = "治癒"
            },
            spell_healing_rain = {
               description = "体力回復の球",
               name = "治癒の雨"
            },
            spell_healing_touch = {
               description = "体力回復",
               name = "癒しの手"
            },
            heavy_armor = {
               description = "重い装備を扱う技術",
               enchantment_description = "重装備の技術を上昇させる",
               name = "重装備"
            },
            buff_hero = {
               name = "英雄"
            },
            spell_holy_light = {
               description = "1つの呪い(hex)除去",
               name = "清浄なる光"
            },
            buff_holy_shield = {
               description = "防御力強化",
               name = "聖なる盾"
            },
            buff_holy_veil = {
               name = "ホーリーヴェイル"
            },
            spell_ice_ball = {
               description = "氷の球",
               name = "アイスボール"
            },
            spell_ice_bolt = {
               description = "氷のボルト",
               name = "アイスボルト"
            },
            spell_identify = {
               description = "アイテム鑑定",
               name = "鑑定"
            },
            buff_incognito = {
               name = "インコグニート"
            },
            action_insult = {
               description = "対象朦朧",
               name = "罵倒"
            },
            investing = {
               description = "効果的に投資を行う",
               name = "投資"
            },
            jeweler = {
               description = "宝石を加工し、アイテムを作り出す",
               enchantment_description = "宝石細工の腕を上げる",
               name = "宝石細工"
            },
            light_armor = {
               description = "軽い装備を扱う技術",
               enchantment_description = "軽装備の技術を上昇させる",
               name = "軽装備"
            },
            spell_lightning_bolt = {
               description = "雷のボルト",
               name = "ライトニングボルト"
            },
            action_lightning_breath = {
               description = "電撃のブレス",
               name = "電撃のブレス"
            },
            literacy = {
               description = "難解な本の解読を可能にする",
               enchantment_description = "本の理解を深める",
               name = "読書"
            },
            lock_picking = {
               description = "鍵を開ける",
               enchantment_description = "鍵開けの能力を強化する",
               name = "鍵開け"
            },
            long_sword = {
               description = "刃渡りの長い剣を扱う技術",
               name = "長剣"
            },
            buff_lulwys_trick = {
               name = "ルルウィの憑依"
            },
            magic_capacity = {
               description = "マナの反動から身を守る",
               enchantment_description = "マナの限界を上昇させる",
               name = "魔力の限界"
            },
            spell_magic_dart = {
               description = "無属性の矢",
               name = "魔法の矢"
            },
            magic_device = {
               description = "道具から魔力を効果的に引き出す",
               enchantment_description = "魔道具の効果を上げる",
               name = "魔道具"
            },
            spell_magic_map = {
               description = "周囲の地形感知",
               name = "魔法の地図"
            },
            spell_magic_storm = {
               description = "魔法の球",
               name = "魔力の嵐"
            },
            action_manis_disassembly = {
               description = "敵瀕死",
               name = "マニの分解術"
            },
            marksman = {
               description = "射撃の威力を上げる",
               enchantment_description = "射撃の理解を深める",
               name = "射撃"
            },
            martial_arts = {
               description = "格闘の技術",
               name = "格闘"
            },
            meditation = {
               description = "消耗したマナを回復させる",
               enchantment_description = "マナ回復を強化する",
               name = "瞑想"
            },
            medium_armor = {
               description = "普通の装備を扱う技術",
               enchantment_description = "中装備の技術を上昇させる",
               name = "中装備"
            },
            memorization = {
               description = "書物から得た知識を記憶する",
               enchantment_description = "魔法の知識の忘却を防ぐ",
               name = "暗記"
            },
            spell_meteor = {
               description = "全域攻撃",
               name = "メテオ"
            },
            action_mewmewmew = {
               description = "？",
               name = "うみみゃぁ！"
            },
            spell_mind_bolt = {
               description = "幻惑のボルト",
               name = "幻影の光線"
            },
            action_mind_breath = {
               description = "幻惑のブレス",
               name = "幻惑のブレス"
            },
            mining = {
               description = "壁を掘る効率を上げる",
               enchantment_description = "採掘能力を強化する",
               name = "採掘"
            },
            action_mirror = {
               description = "自分の状態の感知",
               name = "自己認識"
            },
            spell_mist_of_darkness = {
               description = "霧の発生",
               name = "闇の霧"
            },
            buff_mist_of_frailness = {
               name = "脆弱の霧"
            },
            buff_mist_of_silence = {
               description = "魔法使用不可",
               name = "沈黙の霧"
            },
            spell_mutation = {
               description = "突然変異",
               name = "自己の変容"
            },
            negotiation = {
               description = "交渉や商談を有利に進める",
               enchantment_description = "交渉を有利に進めさせる",
               name = "交渉"
            },
            spell_nerve_arrow = {
               description = "神経の矢",
               name = "麻痺の矢"
            },
            action_nerve_breath = {
               description = "神経のブレス",
               name = "神経のブレス"
            },
            spell_nether_arrow = {
               description = "地獄の矢",
               name = "地獄の吐息"
            },
            action_nether_breath = {
               description = "地獄のブレス",
               name = "地獄のブレス"
            },
            buff_nightmare = {
               name = "ナイトメア"
            },
            spell_oracle = {
               description = "アーティファクト感知",
               name = "神託"
            },
            performer = {
               description = "質の高い演奏を可能にする",
               enchantment_description = "演奏の質を上げる",
               name = "演奏"
            },
            pickpocket = {
               description = "貴重な物品を盗む",
               enchantment_description = "窃盗の腕を上げる",
               name = "窃盗"
            },
            action_poison_breath = {
               description = "毒のブレス",
               name = "毒のブレス"
            },
            polearm = {
               description = "槍を扱う技術",
               name = "槍"
            },
            action_power_breath = {
               description = "ブレス",
               name = "強力なブレス"
            },
            action_prayer_of_jure = {
               description = "体力回復",
               name = "ジュアの祈り"
            },
            action_pregnant = {
               description = "対象妊娠",
               name = "妊娠"
            },
            buff_punishment = {
               name = "神罰"
            },
            spell_raging_roar = {
               description = "轟音の球",
               name = "轟音の波動"
            },
            action_rain_of_sanity = {
               description = "狂気回復の球",
               name = "狂気治癒の雨"
            },
            buff_regeneration = {
               name = "リジェネレーション"
            },
            spell_restore_body = {
               description = "肉体の弱体化の治療",
               name = "肉体復活"
            },
            spell_restore_spirit = {
               description = "精神の弱体化の治療",
               name = "精神復活"
            },
            spell_resurrection = {
               description = "死者の蘇生",
               name = "復活"
            },
            spell_return = {
               description = "特定の場所への帰還",
               name = "帰還"
            },
            riding = {
               description = "上手に乗りこなす",
               enchantment_description = "乗馬の腕を上げる",
               name = "乗馬"
            },
            action_scavenge = {
               description = "盗んで食べる",
               name = "食い漁り"
            },
            scythe = {
               description = "鎌を扱う技術",
               name = "鎌"
            },
            spell_sense_object = {
               description = "周囲の物質感知",
               name = "物質感知"
            },
            sense_quality = {
               description = "アイテムの質や種類を感じ取る",
               name = "自然鑑定"
            },
            action_shadow_step = {
               description = "対象へのテレポート",
               name = "接近"
            },
            shield = {
               description = "盾を扱う技術",
               name = "盾"
            },
            short_sword = {
               description = "刃渡りの短い剣を扱う技術",
               name = "短剣"
            },
            spell_short_teleport = {
               description = "近くへの瞬間移動",
               name = "ショートテレポート"
            },
            buff_slow = {
               name = "鈍足"
            },
            action_sound_breath = {
               description = "轟音のブレス",
               name = "轟音のブレス"
            },
            buff_speed = {
               name = "加速"
            },
            stave = {
               description = "杖を扱う技術",
               name = "杖"
            },
            stealth = {
               description = "周囲に気づかれず行動する",
               enchantment_description = "隠密能力を強化する",
               name = "隠密"
            },
            action_suicide_attack = {
               description = "自爆の球",
               name = "自爆"
            },
            action_summon_cats = {
               description = "猫を召喚する",
               name = "猫召喚"
            },
            action_summon_fire = {
               description = "炎の生き物を召喚する",
               name = "炎召喚"
            },
            spell_summon_monsters = {
               description = "モンスターを召喚する",
               name = "モンスター召喚"
            },
            action_summon_pawn = {
               description = "駒を召喚する",
               name = "駒召喚"
            },
            action_summon_sister = {
               description = "妹を召喚する",
               name = "妹召喚"
            },
            spell_summon_wild = {
               description = "野生の生き物を召喚する",
               name = "野生召喚"
            },
            action_summon_yeek = {
               description = "イークを召喚する",
               name = "イーク召喚"
            },
            action_suspicious_hand = {
               description = "盗み",
               name = "スリの指"
            },
            action_swarm = {
               description = "隣接対象攻撃",
               name = "スウォーム"
            },
            tactics = {
               description = "近接攻撃の威力を上げる",
               enchantment_description = "戦術の理解を深める",
               name = "戦術"
            },
            tailoring = {
               description = "革や蔓を用い、アイテムを作り出す",
               enchantment_description = "裁縫の腕を上げる",
               name = "裁縫"
            },
            spell_teleport = {
               description = "瞬間移動",
               name = "テレポート"
            },
            spell_teleport_other = {
               description = "対象を瞬間移動させる",
               name = "テレポートアザー"
            },
            throwing = {
               description = "投擲道具を扱う技術",
               name = "投擲"
            },
            action_touch_of_fear = {
               description = "無属性攻撃",
               name = "恐怖の手"
            },
            action_touch_of_hunger = {
               description = "飢餓攻撃",
               name = "飢餓の手"
            },
            action_touch_of_nerve = {
               description = "神経攻撃",
               name = "麻痺の手"
            },
            action_touch_of_poison = {
               description = "毒攻撃",
               name = "毒の手"
            },
            action_touch_of_sleep = {
               description = "精神攻撃",
               name = "眠りの手"
            },
            action_touch_of_weakness = {
               description = "弱体化",
               name = "弱体化の手"
            },
            traveling = {
               description = "旅の進行を早め経験を深める",
               enchantment_description = "旅の熟練を上げる",
               name = "旅歩き"
            },
            two_hand = {
               description = "両手で武器を扱う技術",
               name = "両手持ち"
            },
            spell_uncurse = {
               description = "アイテム解呪",
               name = "解呪"
            },
            action_vanish = {
               description = "退却する",
               name = "退却"
            },
            spell_vanquish_hex = {
               description = "全ての呪い(hex)除去",
               name = "全浄化"
            },
            spell_wall_creation = {
               description = "壁の生成",
               name = "壁生成"
            },
            spell_web = {
               description = "蜘蛛の巣発生",
               name = "蜘蛛の巣"
            },
            weight_lifting = {
               description = "重い荷物を持ち運ぶことを可能にする",
               name = "重量挙げ"
            },
            spell_wish = {
               description = "願いの効果",
               name = "願い"
            },
            spell_wizards_harvest = {
               description = "ランダムな収穫",
               name = "魔術師の収穫"
            }
         },
      }
   }
}
