return {
   material = {
      elona = {
         kuzu = {
            name = "Garbage",
            desc = "Just garbage."
         },
         casino_chip = {
            name = "Casino chip",
            desc = "Chips used in casinos."
         },
         coin_1 = {
            name = "100 Yen coin",
            desc = "Foreign money."
         },
         coin_2 = {
            name = "500 Yen coin",
            desc = "Foreign money."
         },
         paper = {
            name = "Paper",
            desc = "Blank paper."
         },
         sumi = {
            name = "Charcoal",
            desc = "This is good quality charcoal."
         },
         driftwood = {
            name = "Driftwood",
            desc = "Common driftwood."
         },
         stone = {
            name = "Pebble",
            desc = "These are around everywhere."
         },
         staff = {
            name = "Stick",
            desc = "A specially shaped piece of wood."
         },
         cloth = {
            name = "Cloth",
            desc = "A piece of cloth."
         },
         yellmadman = {
            name = "Yelling madman",
            desc = "It never shuts up."
         },
         magic_mass = {
            name = "Magic mass",
            desc = "Unknown magical mass."
         },
         elec = {
            name = "Electricity",
            desc = "It is discharging."
         },
         generate = {
            name = "Generator",
            desc = "This machine generates something."
         },
         magic_frag = {
            name = "Magic fragment",
            desc = "This is magical."
         },
         stick = {
            name = "Branch",
            desc = "Broken off of a tree."
         },
         leather = {
            name = "Leather",
            desc = "A tanned hide."
         },
         string = {
            name = "Vein",
            desc = "Vein."
         },
         tight_wood = {
            name = "Thick wood",
            desc = "This doesn't break down easily."
         },
         crooked_staff = {
            name = "Curved stick",
            desc = "Almost unusable."
         },
         adhesive = {
            name = "Adhesive",
            desc = "It's sticky."
         },
         memory_frag = {
            name = "Memory fragment",
            desc = " Reminds you of something."
         },
         magic_paper = {
            name = "Magic paper",
            desc = "Magical paper."
         },
         magic_ink = {
            name = "Magic ink",
            desc = "Wizards love to use it."
         },
         sea_water = {
            name = "Seawater",
            desc = "Very salty."
         },
         waterdrop = {
            name = "Waterdrop",
            desc = "A drop of water."
         },
         tear_angel = {
            name = "Angel's tear",
            desc = "Hard to gather."
         },
         hot_water = {
            name = "Hot water",
            desc = "Somehow it's not cooling down."
         },
         tear_witch = {
            name = "Witch's tear",
            desc = "Never dries up."
         },
         snow = {
            name = "Snow",
            desc = "It won't melt somehow."
         },
         mithril_frag = {
            name = "Mithril fragment",
            desc = "Contains mithril."
         },
         steel_frag = {
            name = "Iron fragment",
            desc = "Contains iron."
         },
         fire_stone = {
            name = "Fire stone",
            desc = "This is hot."
         },
         ice_stone = {
            name = "Ice stone",
            desc = "This is cool."
         },
         elec_stone = {
            name = "Discharging stone",
            desc = "It's electrified."
         },
         good_stone = {
            name = "Fine stone",
            desc = "A good quality stone."
         },
         ether_frag = {
            name = "Ether fragment",
            desc = "Contains ether."
         },
         elem_frag = {
            name = "Element fragment",
            desc = "Elemental."
         },
         chaos_stone = {
            name = "Chaos stone",
            desc = "Chaotic."
         },
         plant_1 = {
            name = "Howling weed",
            desc = "It's making a whining sound."
         },
         plant_2 = {
            name = "Red weed",
            desc = "A faintly reddish weed."
         },
         plant_3 = {
            name = "Blue weed",
            desc = "A faintly blueish weed."
         },
         plant_4 = {
            name = "Curse weed",
            desc = "A cursed weed."
         },
         plant_heal = {
            name = "Medicinal weed",
            desc = "Slightly cures wounds."
         },
         flying_grass = {
            name = "Floating weed",
            desc = "Very light."
         },
         plant_5 = {
            name = "Holy weed",
            desc = "It's blessed."
         },
         black_myst = {
            name = "Black mist",
            desc = "It's as black as coal."
         },
         sap = {
            name = "Sap of Yaggdrasil",
            desc = "It's pretty rare."
         },
         feather = {
            name = "Bird's feather",
            desc = "A piece of Feather."
         },
         tail_rabbit = {
            name = "Rabbit's tail",
            desc = "Scut."
         },
         gen_human = {
            name = "Human gene",
            desc = "It's common."
         },
         tail_bear = {
            name = "Bear's tail",
            desc = "Very short."
         },
         gen_troll = {
            name = "Troll gene",
            desc = "It's regenerating."
         },
         eye_witch = {
            name = "Witch's eye",
            desc = "These eyes are still moving."
         },
         fairy_dust = {
            name = "Fairy dust",
            desc = "Fairies leave it."
         },
      }
   }
}
