return {
    descriptions = {
        Mod = {
            sdm0sstuff = {
                name = "SDM_0's Stuff",
                text = {
                    "{C:attention,s:1.3}Content{s:1.3} mod that adds new {C:attention,s:1.3}jokers{s:1.3}, {C:tarot,s:1.3}consumables{s:1.3},",
                    "{C:blue,s:1.3}vouchers{s:1.3}, {C:red,s:1.3}decks{s:1.3}, {C:money,s:1.3}challenges{s:1.3} and {C:bakery,s:1.3}bakery goods{s:1.3}.",
                    " ",
                    "{E:2,C:gold,s:1.3}Special thanks{s:1.3} to RattlingSnow, queen of stupid, FlameThrowerFIM,",
                    "Jamie, N', Larswijn, Darthalex2014, PainKiller and Mysthaps for their help"
                }
            }
        },
        Joker = {
            j_sdm_burger = {
                name = "Burger",
                text = {
                    "{C:chips}+#3#{} Chips, {C:mult}+#2#{} Mult",
                    "and {X:mult,C:white}X#1#{} Mult for",
                    "the next {C:attention}#4#{} rounds",
                }
            },
            j_sdm_bounciest_ball = {
                name = "Bounciest Ball",
                text = {
                    "This Joker gains {C:chips}+#2#{} Chips when",
                    "scoring most played {C:attention}poker hand{}",
                    "{C:inactive}(Currently {C:attention}#3#{C:inactive}, {C:chips}+#1#{C:inactive} Chips)"
                }
            },
            j_sdm_lucky_joker = {
                name = "Lucky Joker",
                text = {
                    "Retrigger",
                    "each played {C:attention}7{}",
                    "{C:attention}#1#{} additional times"
                }
            },
            j_sdm_iconic_icon = {
                name = "Iconic Icon",
                text = {
                    "{C:mult}+#2#{} Mult per {C:attention}Ace{}",
                    "in your {C:attention}full deck{},",
                    "{C:mult}+#3#{} Mult if {C:attention}modified{}",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
                }
            },
            j_sdm_mult_n_chips = {
                name = "Mult'N'Chips",
                text = {
                    "Scored {C:attention}Bonus{} cards",
                    "give {C:mult}+#1#{} Mult and",
                    "scored {C:attention}Mult{} cards",
                    "give {C:chips}+#2#{} Chips",
                }
            },
            j_sdm_moon_base = {
                name = "Moon Base",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "create a random",
                    "{C:attention}Space{} Joker",
                    "{s:0.8,C:inactive}(Cannot create Moon Base)",
                    "{C:inactive}(Must have room)"
                }
            },
            j_sdm_shareholder_joker = {
                name = "Shareholder Joker",
                text = {
                    "Earn between {C:money}$#1#{} and {C:money}$#2#{}",
                    "at end of round",
                }
            },
            j_sdm_magic_hands = {
                name = "Magic Hands",
                text = {
                    "{C:attention}Three of a Kind{} or",
                    "{C:attention}higher{} can be made",
                    "with {C:attention}1{} less card"
                }
            },
            j_sdm_tip_jar = {
                name = "Tip Jar",
                text = {
                    "Earn your money's",
                    "{C:attention}highest digit",
                    "at end of round",
                    "{C:inactive}(ex: {C:money}$24{C:inactive} -> {C:money}$4{C:inactive})",
                }
            },
            j_sdm_wandering_star = {
                name = "Wandering Star",
                text = {
                    "Level up a random",
                    "{C:attention}poker hand{} on {C:green}reroll{}"
                }
            },
            j_sdm_ouija_board = {
                name = "Ouija Board",
                text = {
                    "After {C:attention}#2#{} rounds,",
                    "sell this card to",
                    "create a {C:spectral}Soul{} card",
                    "{C:inactive}(Must have room)",
                    "{C:inactive}(Currently {C:attention}#1#{C:inactive}/#2#)"
                }
            },
            j_sdm_la_revolution = {
                name = "La Révolution",
                text = {
                    "Upgrade {C:attention}winning hand{}",
                    "played without {C:attention}face{} cards",
                }
            },
            j_sdm_clown_bank = {
                name = "Clown Bank",
                text = {
                    "When {C:attention}Blind{} is selected, spend {C:money}$#3#{}",
                    "into this Joker {C:attention}sell value{},",
                    "{X:mult,C:white}X#2#{} Mult per {C:money}$#4#{} of {C:attention}extra sell value{}",
                    "{C:inactive}(Currently {X:mult,C:white}X#1#{C:inactive} Mult)"
                }
            },
            j_sdm_furnace = {
                name = "Furnace",
                text = {
                    "When round begins,",
                    "add a random {C:attention}Gold{} or",
                    "{C:attention}Steel{} playing card",
                }
            },
            j_sdm_warehouse = {
                name = "Warehouse",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "other cards",
                    "can't be sold",
                }
            },
            j_sdm_zombie_joker = {
                name = "Zombie Joker",
                text = {
                    "{C:green}#1# in #2#{} chance to create",
                    "a {C:tarot}Death{} card when",
                    "{C:attention}selling{} a Joker card",
                    "{C:inactive}(Must have room)"
                }
            },
            j_sdm_mystery_joker = {
                name = "Mystery Joker",
                text = {
                    "Create a {C:red}Rare {C:attention}Tag{} when",
                    "{C:attention}Boss Blind{} is defeated",
                }
            },
            j_sdm_infinite_staircase = {
                name = "Infinite Staircase",
                text = {
                    "{X:mult,C:white}X#1#{} Mult if scored hand",
                    "contains a {C:attention}numerical{}",
                    "{C:attention}Straight{} without an {C:attention}Ace{}",
                }
            },
            j_sdm_ninja_joker = {
                name = "Ninja Joker",
                text = {
                    "This Joker adds {C:dark_edition}Negative{} on",
                    "each {C:attention}adjacent Joker{} when",
                    "a {C:attention}playing card{} is destroyed",
                    "then {S:1.1,C:red,E:2}self destructs{}"
                }
            },
            j_sdm_reach_the_stars = {
                name = "Reach the Stars",
                text = {
                    "Scoring a hand of {C:attention}#1#{} and",
                    "{C:attention}#2#{} cards creates a",
                    "random {C:planet}Planet{} card",
                    "{s:0.8}Changes each trigger",
                    "{C:inactive}(Must have room)",
                    "{C:inactive}(Currently {C:attention}#3#{C:inactive}#4# & {C:attention}#5#{C:inactive}#6#)"
                }
            },
            j_sdm_crooked_joker = {
                name = "Crooked Joker",
                text = {
                    "{C:attention}Doubles{} or {C:red}destroys{}",
                    "each added {C:attention}Joker{}",
                    "{C:inactive}(Must have room)"
                }
            },
            j_sdm_crooked_joker_cryptid = {
                name = "Crooked Joker",
                text = {
                    "{C:attention}Doubles{} or {C:red}destroys{}",
                    "each added {C:attention}Joker{}",
                    "{C:inactive}(Must have room)",
                    "{C:inactive}(Cannot be rigged)"
                }
            },
            j_sdm_property_damage = {
                name = "Property Damage",
                text = {
                    "This Joker gains {X:mult,C:white}X#2#{} Mult",
                    "when discarded hand",
                    "contains a {C:attention}Full House{}",
                    "{C:inactive}(Currently {X:mult,C:white}X#1#{} {C:inactive}Mult)",
                }
            },
            j_sdm_rock_n_roll = {
                name = "Rock'N'Roll",
                text = {
                    "Retrigger all played",
                    "{C:attention}Enhanced{} cards",
                }
            },
            j_sdm_contract = {
                name = "Contract",
                text = {
                    "Earn {C:money}$#1#{} at",
                    "end of round,",
                    "{C:red}#2#X{} Blind goal",
                }
            },
            j_sdm_cupidon = {
                name = "Cupidon",
                text = {
                    "{C:blue}+#1#{} hand,",
                    "{C:attention}+#2#{} hand size,",
                    "{C:red}-#3#{} discards",
                }
            },
            j_sdm_pizza = {
                name = "Pizza",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "gain {C:blue}+#1#{} hands",
                    "{C:blue}-#2#{} per round played"
                }
            },
            j_sdm_treasure_chest = {
                name = "Treasure Chest",
                text = {
                    "Sell this card",
                    "to gain {C:money}$#1#",
                }
            },
            j_sdm_bullet_train = {
                name = "Bullet Train",
                text = {
                    "{C:chips}+#1#{} Chips on your",
                    "{C:attention}first hand{} if no discards",
                    "were used this round",
                }
            },
            j_sdm_chaos_theory = {
                name = "Chaos Theory",
                text = {
                    "Adds {C:attention}double{} the value of all",
                    "{C:attention}on-screen numbers{} to Chips",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)"
                }
            },
            j_sdm_jambo = {
                name = "Jambo",
                text = {
                    "Adds {C:attention}double{}",
                    "the rank of a",
                    "random {C:attention}discarded{}",
                    "card to Mult",
                }
            },
            j_sdm_water_slide = {
                name = "Water Slide",
                text = {
                    "All played {C:attention}9{}, {C:attention}7{} and {C:attention}6{}",
                    "become {C:attention}Bonus{} cards",
                    "when scored",
                }
            },
            j_sdm_joker_voucher = {
                name = "Joker Voucher",
                text = {
                    "{X:mult,C:white}X#1#{} Mult per redeemed",
                    "{C:attention}Voucher{} this run",
                    "{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)"
                }
            },
            j_sdm_free_pass = {
                name = "Free Pass",
                text = {
                    "First {C:blue}hand{} or {C:red}discard{}",
                    "of round is {C:attention}free{}",
                }
            },
            j_sdm_legionary_joker = {
                name = "Legionary Joker",
                text = {
                    "Each {C:spades}#1#{} or {C:diamonds}#2#{}",
                    "card held in hand",
                    "gives {C:mult}+#3#{} Mult",
                },
            },
            j_sdm_jack_a_dit = {
                name = "Jack a Dit",
                text = {
                    "{C:red}+#1#{} Mult if {C:attention}poker hand{}",
                    "is a {C:attention}#2#{} or {C:attention}#3#{}",
                    "and has a {C:attention}Jack{}",
                    "{s:0.8}poker hands change",
                    "{s:0.8}at end of round"
                },
            },
            j_sdm_chain_reaction = {
                name = "Chain Reaction",
                text = {
                    "This Joker gains {C:mult}+X{} Mult",
                    "when scoring an {C:attention}X of a Kind{}",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
                }
            },
            j_sdm_consolation_prize = {
                name = "Consolation Prize",
                text = {
                    "At end of round, create",
                    "a random {C:attention}Tag{} if you",
                    "played your {C:attention}final hand{}",
                }
            },
            j_sdm_horoscopy = {
                name = "Horoscopy",
                text = {
                    "{C:green}#1# in #2#{} chance to create a",
                    "random {C:tarot}Tarot{} card when",
                    "a {C:planet}Planet{} card is used",
                    "{C:inactive}(Must have room){}"
                }
            },
            j_sdm_roulette = {
                name = "Roulette",
                text = {
                    "When round begins,",
                    "{C:green}#1# in #2#{} chance to add",
                    "a {C:dark_edition}Foil{}, {C:dark_edition}Holographic{} or",
                    "{C:dark_edition}Polychrome{} edition to",
                    "a random {C:attention}Joker{} or {C:attention}card{}",
                },
            },
            j_sdm_carcinization = {
                name = "Carcinization",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "turn Joker to the left",
                    "into {C:attention}Carcinization{},",
                    "{C:mult}+#1#{} Mult per {C:attention}Carcinization{}",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                }
            },
            j_sdm_wormhole = {
                name = "Wormhole",
                text = {
                    "Level ups are {C:attention}doubled{}"
                }
            },
            j_sdm_child = {
                name = "Child",
                text = {
                    "{X:attention,C:white}X#1#{} Blind",
                    "requirement",
                }
            },
            j_sdm_yo_yo = {
                name = "Yo-Yo",
                text = {
                    "Swaps between {X:mult,C:white}X#1#",
                    "and {X:mult,C:white}X#2#{} Mult each",
                    "{C:attention}played hand",
                    "{C:inactive}(Currently {X:mult,C:white}X#3#{C:inactive} Mult)"
                }
            },
            j_sdm_ditto_joker = {
                name = "Ditto Joker",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "turns into a random",
                    "owned {C:attention}Joker{}, resets",
                    "on each selected {C:attention}Blind{}",
                    "{C:inactive}(Except Ditto Joker)"
                }
            },
            j_sdm_pastry_chef = {
                name = "Pastry Chef",
                text = {
                    "Create a {C:bakery}Bakery{} good",
                    "when one is {C:attention}consumed{}",
                    "{C:inactive}(Must have room)"
                }
            },
            j_sdm_archibald = {
                name = "Archibald",
                text = {
                    "Once per {C:attention}Ante{}, creates",
                    "a {C:dark_edition}Negative{} copy of a",
                    "random {C:attention}Joker{} at the",
                    "end of the {C:attention}shop",
                    "{C:inactive}(Cannot copy Archibald)",
                    "{C:inactive}(Currently {C:attention}#1#{C:inactive}#2#{C:inactive})"
                }
            },
            j_sdm_0 = { -- Steamodded thinks "sdm" overwrites the prefix
                name = "SDM_0",
                text = {
                    "{C:dark_edition}+#1#{} Joker Slot",
                    "when a {C:attention}2{}",
                    "is destroyed"
                }
            },
            j_sdm_skelton = {
                name = "Skelton",
                text = {
                    "If scored hand is a single",
                    "{C:attention}Jack{}, this Joker destroys",
                    "each {C:attention}unscored card{} and",
                    "gains {C:money}$#2#{} per destroyed card",
                    "{C:inactive}(Currently {C:money}$#1#{C:inactive})"
                }
            },
            j_sdm_trance_the_devil = {
                name = "Trance The Devil",
                text = {
                    "This Joker {C:attention}destroys{} each",
                    "{C:attention}vanilla{} consumable for",
                    "{X:mult,C:white}X#1#{} Mult at the",
                    "end of round",
                    "{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)"
                }
            },
            -- Joker Evolutions
            j_sdm_mishmash = {
                name = "Mishmash",
                text = {
                    "Scored {C:attention}Bonus{} cards give {C:mult}+#1#{} Mult,",
                    "scored {C:attention}Mult{} cards give {C:chips}+#2#{} Chips,",
                    "held {C:attention}Gold{} cards give {X:mult,C:white}X#3#{} Mult and",
                    "held {C:attention}Steel{} cards give {C:money}$#4#{} at end of round",
                }
            },
            j_sdm_ceo_joker = {
                name = "CEO Joker",
                text = {
                    "Earn between {C:money}$#1#{} and {C:money}$#2#{}",
                    "at end of round,",
                }
            },
            j_sdm_maglev_train = {
                name = "Maglev Train",
                text = {
                    "{C:mult}+#1#{} Mult on your",
                    "{C:attention}first hand{} if no discards",
                    "were used this round",
                }
            },
            j_sdm_joker_voucher_voucher = {
                name = "Joker Voucher Voucher",
                text = {
                    "This card is destroyed to redeem",
                    "a {C:attention}Joker Voucher Voucher{}"
                }
            }
        },
        Back = {
            b_sdm_0_s = {
                name = "SDM_0's Deck",
                text = {
                    "{C:attention}SDM_0's Stuff{}",
                    "Joker cards",
                    "appear {C:attention}5{} times",
                    "more often"
                },
            },
            b_sdm_bazaar = {
                name = "Bazaar Deck",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, create a",
                    "{C:attention}SDM_0's Stuff{} consumable",
                    "{C:inactive}(Must have room)"
                },
            },
            b_sdm_sandbox = {
                name = "Sandbox Deck",
                text = {
                    "{C:attention}+#1#{} Joker Slots",
                    "{C:red}+#2#{} Ante to win",
                }
            },
            b_sdm_lucky_7 = {
                name = "Lucky 7 Deck",
                text = {
                    "Starting {C:attention}7s{} are {C:attention,T:m_lucky}Lucky{} Cards",
                    "{s:0.8}Doubles all {C:attention,s:0.8}listed {C:green,E:1,S:1.1,s:0.8}probabilities",
                    "{C:red}X#1#{} base Blind size"
                }
            },
            b_sdm_dna = {
                name = "DNA Deck",
                text = {
                    "Rightmost playing card",
                    "from {C:attention}winning poker hand{}",
                    "is {C:blue}dupli{C:red}cated{}",
                }
            },
            b_sdm_hieroglyph = {
                name = "Hieroglyph Deck",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                    "start with an {C:spectral,T:c_ankh}Ankh{} card",
                }
            },
            b_sdm_xxl = {
                name = "XXL Deck",
                text = {
                    "Start with {C:attention}double{}",
                    "the deck size",
                }
            },
            b_sdm_hoarder = {
                name = "Hoarder Deck",
                text = {
                    "At end of each Round:",
                    "{C:money}$#1#{} per remaining {C:red}Discard",
                    "Extra {C:blue}Hands{} no longer earn money",
                    "Earn no {C:attention}Interest{} at end of round"
                }
            },
            b_sdm_modders = {
                name = "Modder's Deck",
                text = {
                    "{C:attention}Vanilla{} Joker cards",
                    "can't appear in shop",
                }
            },
            b_sdm_reverb = {
                name = "Reverb Deck",
                text = {
                    "Retrigger each Joker",
                    "{C:attention}#2#{} time",
                    "{C:red}#1#{} Joker Slots",
                }
            },
            b_sdm_roguelike = {
                name = "Roguelike Deck",
                text = {
                    "Start run with the",
                    "{C:attention,T:v_overstock_norm}#1#{} voucher",
                    "{C:attention}+#2#{} Booster Pack slot",
                    "{C:green}Rerolling{} is disabled"
                }
            },
            b_sdm_bakers = {
                name = "Baker's Deck",
                text = {
                    "Start run with the",
                    "{C:bakery,T:v_sdm_bakery_stall}#1#{} voucher",
                    "{C:attention}+#2#{} consumable slot",
                }
            },
            b_sdm_deck_of_dreams = {
                name = "Deck of Dreams",
                text = {
                    "Combines each {C:green}positive{}",
                    "{C:attention}SDM_0's Stuff{} deck effect"
                }
            },
            b_sdm_deck_of_nightmares = {
                name = "Deck of Nightmares",
                text = {
                    "Combines each {C:red}negative{}",
                    "{C:attention}SDM_0's Stuff{} deck effect"
                }
            },
            b_sdm_deck_of_stuff = {
                name = "Deck of Stuff",
                text = {
                    "Combines each",
                    "{C:attention}SDM_0's Stuff{}",
                    "deck effect"
                }
            },
        },
        Tarot = {
            c_sdm_sphinx = {
                name = "The Sphinx",
                text = {
                    "{C:green}#1# in #2#{} chance to add",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} effect to",
                    "{C:attention}#3#{} selected card in hand"
                }
            },
            c_sdm_mother = {
                name = "The Mother",
                text = {
                    "Permanently upgrades",
                    "up to {C:attention}#1#{} selected",
                    "cards with {C:chips}+#2#{} Chips"
                }
            },
            c_sdm_baker = {
                name = "The Baker",
                text = {
                    "Creates {C:attention}#1#{} random",
                    "{C:bakery}Bakery{} good",
                    "{C:inactive}(Must have room)"
                }
            }
        },
        Planet = {
            c_sdm_eggxoplanet = {
                name = "Egg-xoplanet",
                text = {
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips"
                }
            },
        },
        Spectral = {
            c_sdm_sacrifice = {
                name = "Sacrifice",
                text = {
                    "{C:attention}+#1#{} Joker Slot,",
                    "{C:red}-#2#{} hand,",
                    "{C:red}-#3#{} discard"
                }
            },
            c_sdm_morph = {
                name = "Morph",
                text = {
                    "Lose {C:attention}#1#{} item, gain {C:attention}#2#{}",
                    "of another item",
                    "from the list"
                }
            },
            c_sdm_bind = {
                name = "Bind",
                text = {
                    "Apply or remove {C:purple}Eternal{}",
                    "on a selected Joker",
                    "{C:inactive}(Must be compatible){}"
                }
            },
            c_sdm_doppelganger = {
                name = "Doppelgänger",
                text = {
                    "Replaces a random {C:attention}Joker{}",
                    "by the leftmost or",
                    "rightmost {C:attention}Joker{}",
                }
            },
            c_sdm_wedding_cake = {
                name = "Wedding Cake",
                text = {
                    "{C:dark_edition}+#1#{} Joker Slot,",
                    "{C:attention}+#1#{} consumable slot,",
                    "lasts forever"
                }
            },
        },
        Bakery = {
            c_sdm_chocolate_truffles = {
                name = "Chocolate Truffles",
                text = {
                    "Earn {C:money}$#1#{},",
                    "lasts {C:attention}#2#{} round(s)",
                }
            },
            c_sdm_sourdough = {
                name = "Sourdough",
                text = {
                    "{X:chips,C:white}X#1#{} Chips,",
                    "lasts {C:attention}#2#{} hand(s)",
                }
            },
            c_sdm_baguette = {
                name = "Baguette",
                text = {
                    "{X:mult,C:white}X#1#{} Mult,",
                    "lasts {C:attention}#2#{} hand(s)",
                }
            },
            c_sdm_banana_bread = {
                name = "Banana Bread",
                text = {
                    "{X:mult,C:white}X#1#{} Mult,",
                    "{C:green}#2# in #3#{} chance this card",
                    "is destroyed each hand"
                }
            },
            c_sdm_breadsticks = {
                name = "Breadsticks",
                text = {
                    "{C:blue}+#1#{} hands,",
                    "lasts {C:attention}#2#{} round(s)",
                }
            },
            c_sdm_croissant = {
                name = "Croissant",
                text = {
                    "{C:red}+#1#{} discards,",
                    "lasts {C:attention}#2#{} round(s)",
                }
            },
            c_sdm_bread_loaf = {
                name = "Bread Loaf",
                text = {
                    "{C:attention}+#1#{} handsize,",
                    "lasts {C:attention}#2#{} round(s)",
                }
            },
            c_sdm_sprinkle_donut = {
                name = "Sprinkle Donut",
                text = {
                    "When round begins, add",
                    "{C:dark_edition}Polychrome{} to a random",
                    "{C:attention}playing card{} in hand,",
                    "lasts {C:attention}#2#{} trigger(s)",
                }
            },
            c_sdm_fortune_cookie = {
                name = "Fortune Cookie",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:tarot}Arcana Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_moon_cakes = {
                name = "Moon Cakes",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:planet}Celestial Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_bread_monster = {
                name = "Bread Monster",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:spectral}Spectral Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_bread_bites = {
                name = "Bread Bites",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:cry_code}Code Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_sponge_cake = {
                name = "Sponge Cake",
                text = {
                    "Create {C:attention}#1#{} {C:dark_edition}Negative {C:attention}Splash{}",
                    "when {C:attention}Blind{} is selected,",
                    "lasts {C:attention}#2#{} trigger(s)",
                }
            },
            c_sdm_macarons = {
                name = "Macarons",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:colourcard}Colour Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_king_cake = {
                name = "King Cake",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:paperback_minor_arcana}Minor Arcana Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_ambrosia_bread = {
                name = "Ambrosia Bread",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:myth_light}Legend Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_peremech = {
                name = "Peremech",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:attention}TOGA Booster{}",
                    "{C:attention}Pack{} at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_funnel_cake = {
                name = "Funnel Cake",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:silly}Silly Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            },
            c_sdm_chiacchiere = {
                name = "Chiacchiere",
                text = {
                    "Create {C:attention}#1#{} {C:green}free{} {C:stamp}Postal Pack{}",
                    "at the start of shop,",
                    "lasts {C:attention}#2#{} trigger(s)",
                    "{C:inactive}(Doesn't require room)"
                }
            }
        },
        Voucher = {
            v_sdm_shadow = {
                name = "Shadow",
                text = {
                    "Create a {C:dark_edition}Negative{C:attention} Tag{}",
                }
            },
            v_sdm_eclipse = {
                name = "Eclipse",
                text = {
                    "Create a {C:dark_edition}Negative{C:attention} Tag{}",
                    "when {C:attention}Boss Blind{} is defeated"
                }
            },
            v_sdm_oblivion = {
                name = "Oblivion",
                text = {
                    "Create a {C:dark_edition}Negative{C:attention} Tag{}",
                    "when {C:attention}Blind{} is defeated"
                }
            },
            v_sdm_drought = {
                name = "Drought",
                text = {
                    "{C:attention}Standard Packs{} no",
                    "longer appear in shop"
                }
            },
            v_sdm_famine = {
                name = "Famine",
                text = {
                    "{C:attention}Buffon Packs{} no",
                    "longer appear in shop"
                }
            },
            v_sdm_desolation = {
                name = "Desolation",
                text = {
                    "Non-{C:attention}Mega Packs{} no",
                    "longer appear in shop"
                }
            },
            v_sdm_bakery_stall = {
                name = "Bakery Stall",
                text = {
                    "{C:bakery}Bakery{} goods may",
                    "appear in the shop"
                }
            },
            v_sdm_bakery_shop = {
                name = "Bakery Shop",
                text = {
                    "{C:bakery}Bakery{} goods last",
                    "twice as long",
                },
            },
            v_sdm_bakery_factory = {
                name = "Bakery Factory",
                text = {
                    "Double the effects",
                    "of {C:bakery}Bakery{} goods"
                },
            },
            v_sdm_joker_voucher = {
                name = "Joker Voucher",
                text = {
                    "{X:mult,C:white}X#1#{} Mult per redeemed",
                    "{C:attention}Voucher{} this run",
                    "{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive} Mult)"
                }
            }
        },
        Tag = {
            tag_sdm_flour = {
                name = "Flour Tag",
                text = {
                    "Gives a free",
                    "{C:bakery}Jumbo Bakery Pack"
                }
            },
        },
        Other = {
            p_sdm_bakery_normal_1 = {
                name = "Bakery Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:bakery} Bakery{} goods to",
                    "be taken immediately"
                }
            },
            p_sdm_bakery_normal_2 = {
                name = "Bakery Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:bakery} Bakery{} goods to",
                    "be taken immediately"
                }
            },
            p_sdm_bakery_jumbo_1 = {
                name = "Jumbo Bakery Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:bakery} Bakery{} goods to",
                    "be taken immediately"
                }
            },
            p_sdm_bakery_mega_1 = {
                name = "Mega Bakery Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:bakery} Bakery{} goods to",
                    "be taken immediately"
                }
            },
            undiscovered_bakery = {
                name = 'Unknown Bakery Goods',
                text = {
                    'Find this card in an unseeded',
                    'run to find out what it does'
                }
            },
            space_jokers = {
                name = "Space Jokers",
                text = {
                    "Astronomer, Constellation,",
                    "Rocket, Satellite,",
                    "Space Joker, Supernova etc.",
                }
            },
            modified_card = {
                name = "Modified",
                text = {
                    "Enhancement, seal,",
                    "edition"
                }
            },
            chaos_exceptions = {
                name = "Exceptions",
                text = {
                    "Round score, goal score,",
                    "hand level, and descriptions",
                }
            },
            perishable_no_debuff = {
                name = "Perishable",
                text = {
                    "Debuffed after",
                    "{C:attention}#1#{} rounds"
                }
            },
            morph_list = {
                name = "Morph List",
                text = {
                    "Hand, discard, handsize,",
                    "joker slot, consumable slot"
                }
            },
            undefined_standard_pack = {
                name = "Standard Pack",
                text = {
                    "Choose {C:attention}X{} of up to",
                    "{C:attention}Y{C:attention} Playing{} cards to",
                    "add to your deck"
                }
            },
            undefined_buffoon_pack = {
                name = "Buffoon Pack",
                text = {
                    "Choose {C:attention}X{} of up to",
                    "{C:attention}Y{C:joker} Joker{} cards"
                }
            },
            undefined_mega_pack = {
                name = "Mega Booster Pack",
                text = {
                    "Choose {C:attention}2{} of up to",
                    "{C:attention}5{C:attention} X{} cards to",
                    "be used immediately"
                }
            },
            vanilla_consumable = {
                name = "Vanilla Consumable",
                text = {
                    "{C:tarot}Tarot{}, {C:planet}Planet",
                    "and {C:spectral}Spectral{} cards"
                }
            },
            je_j_sdm_mult_n_chips = {
                name = "Evolution",
                text = {
                    "Score {C:attention}#2# Mult",
                    "and {C:attention}Bonus{} cards",
                    "{C:inactive}({C:attention}#1#{C:inactive}/#2#)"
                }
            },
            je_j_sdm_shareholder_joker = {
                name = "Evolution",
                text = {
                    "Sell {C:attention}#2# {C:blue}Common",
                    "{C:attention}Joker{} cards",
                    "{C:inactive}({C:attention}#1#{C:inactive}/#2#)"
                }
            },
            je_j_sdm_bullet_train = {
                name = "Evolution",
                text = {
                    "Win {C:attention}#2# rounds",
                    "with {C:attention}1{} hand",
                    "{C:inactive}({C:attention}#1#{C:inactive}/#2#)"
                }
            },
            je_j_sdm_joker_voucher = {
                name = "Evolution",
                text = {
                    "Purchase {C:attention}#2#{} vouchers",
                    "this run",
                    "{C:inactive}({C:attention}#1#{C:inactive}/#2#)"
                }
            }
        },
        Sleeve = {
            sleeve_sdm_0_s = {
                name = "SDM_0's Sleeve",
                text = {
                    "{C:attention}SDM_0's Stuff{}",
                    "Joker cards",
                    "appear {C:attention}5{} times",
                    "more often"
                },
            },
            sleeve_sdm_bazaar = {
                name = "Bazaar Sleeve",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, create a",
                    "{C:attention}SDM_0's Stuff{} consumable",
                    "{C:inactive}(Must have room)"
                },
            },
            sleeve_sdm_sandbox = {
                name = "Sandbox Sleeve",
                text = {
                    "{C:attention}+#1#{} Joker Slots",
                    "{C:red}+#2#{} Ante to win",
                }
            },
            sleeve_sdm_lucky_7 = {
                name = "Lucky 7 Sleeve",
                text = {
                    "Starting {C:attention}7s{} are {C:attention,T:m_lucky}Lucky{} Cards",
                    "{s:0.8}Doubles all {C:attention,s:0.8}listed {C:green,E:1,S:1.1,s:0.8}probabilities",
                    "{C:red}X#1#{} base Blind size"
                }
            },
            sleeve_sdm_lucky_7_alt_1 = {
                name = "Lucky 7 Sleeve",
                text = {
                    "Start run with a",
                    "{C:purple}Eternal{} {C:attention,T:j_sdm_lucky_joker}Lucky Joker",
                }
            },
            sleeve_sdm_lucky_7_alt_2 = {
                name = "Lucky 7 Sleeve",
                text = {
                    "Start run with a",
                    "{C:purple}Eternal{} {C:attention,T:j_oops}Oops! All 6s",
                }
            },
            sleeve_sdm_dna = {
                name = "DNA Sleeve",
                text = {
                    "Rightmost playing card",
                    "from {C:attention}winning poker hand{}",
                    "is {C:blue}dupli{C:red}cated{}",
                }
            },
            sleeve_sdm_hieroglyph = {
                name = "Hieroglyph Sleeve",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                    "start with an {C:spectral,T:c_ankh}Ankh{} card",
                }
            },
            sleeve_sdm_hieroglyph_ghost = {
                name = "Hieroglyph Sleeve",
                text = {
                    "{C:spectral}Spectral{} cards appearance rate",
                    "in the shop doubles",
                    "Start with an {C:spectral,T:c_ankh}Ankh{} card",
                }
            },
            sleeve_sdm_hieroglyph_alt = {
                name = "Hieroglyph Sleeve",
                text = {
                    "{C:spectral}Spectral{} cards appearance rate",
                    "in the shop doubles,",
                    "{C:spectral}Spectral Packs{} have {C:attention}#1#{}",
                    "extra options to choose from",
                }
            },
            sleeve_sdm_xxl = {
                name = "XXL Sleeve",
                text = {
                    "Start with {C:attention}double{}",
                    "the deck size",
                }
            },
            sleeve_sdm_hoarder = {
                name = "Hoarder Sleeve",
                text = {
                    "At end of each Round:",
                    "{C:money}$#1#{} per remaining {C:red}Discard",
                    "{s:0.8}Extra {s:0.8,C:blue}Hands{s:0.8} no longer earn money",
                    "{s:0.8}Earn no {s:0.8,C:attention}Interest{s:0.8} at end of round"
                }
            },
            sleeve_sdm_hoarder_alt = {
                name = "Hoarder Sleeve",
                text = {
                    "At end of each Round:",
                    "{C:money}$#1#{} per remaining {C:red}Discard",
                    "{s:0.8}Earn no {s:0.8,C:attention}Interest{s:0.8} at end of round"
                }
            },
            sleeve_sdm_modders = {
                name = "Modder's Sleeve",
                text = {
                    "{C:attention}Vanilla{} Joker cards",
                    "can't appear in shop"
                }
            },
            sleeve_sdm_modders_alt = {
                name = "Modder's Sleeve",
                text = {
                    "{C:attention}Vanilla{} cards",
                    "and Vouchers",
                    "can't appear in shop"
                }
            },
            sleeve_sdm_reverb = {
                name = "Reverb Sleeve",
                text = {
                    "Retrigger each Joker",
                    "{C:attention}#2#{} time",
                    "{C:red}#1#{} Joker Slots",
                }
            },
            sleeve_sdm_reverb_alt = {
                name = "Reverb Sleeve",
                text = {
                    "Retrigger each Joker",
                    "{C:attention}#1#{} more time",
                }
            },
            sleeve_sdm_roguelike = {
                name = "Roguelike Sleeve",
                text = {
                    "Start run with the",
                    "{C:attention,T:v_overstock_norm}#1#{} voucher",
                    "{C:attention}+#2#{} Booster Pack slot",
                    "{C:green}Rerolling{} is disabled"
                }
            },
            sleeve_sdm_roguelike_alt = {
                name = "Roguelike Sleeve",
                text = {
                    "Start run with the",
                    "{C:attention,T:v_overstock_plus}#1#{} voucher",
                    "{C:attention}+#2#{} Voucher slot",
                }
            },
            sleeve_sdm_bakers = {
                name = "Baker's Sleeve",
                text = {
                    "Start run with the",
                    "{C:bakery,T:v_sdm_bakery_stall}#1#{} voucher",
                    "{C:attention}+#2#{} consumable slots",
                }
            },
            sleeve_sdm_bakers_alt = {
                name = "Baker's Sleeve",
                text = {
                    "Start run with the",
                    "{C:bakery,T:v_sdm_bakery_shop}#1#{} voucher",
                }
            },
        },
        Partner = {
            pnr_sdm_lucky_joker = {
                name = "Luck",
                text = {
                    "Retrigger",
                    "first scored {C:attention}7{}",
                    "{C:attention}#1#{} additional time(s)"
                },
                unlock={
                    "Used {C:attention}Lucky Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_shareholder_joker = {
                name = "Stonks",
                text = {
                    "Earn between {C:money}$#1#{} and {C:money}$#2#{}",
                    "at end of round",
                },
                unlock={
                    "Used {C:attention}Shareholder Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_ouija_board = {
                name = "Spirit",
                text = {
                    "Create {C:attention}#2# {C:red}Rare {C:attention}Tag(s){}",
                    "after {C:attention}#1#{} rounds",
                    "{C:inactive}(Currently {C:attention}#3#{C:inactive}/#1#)"
                },
                unlock={
                    "Used {C:attention}Ouija Board",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_mystery_joker = {
                name = "Gacha",
                text = {
                    "Create {C:attention}#1# {C:green}Uncommon {C:attention}Tag(s){}",
                    "when {C:attention}Boss Blind{} is defeated",
                },
                unlock={
                    "Used {C:attention}Mystery Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_crooked_joker = {
                name = "Twist",
                text = {
                    "Gain or lose {C:attention}#1#{} card slot(s)",
                    "at the start of shop"
                },
                unlock={
                    "Used {C:attention}Crooked Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_jambo = {
                name = "Joke",
                text = {
                    "{C:mult}+#1#{} Mult from lowest",
                    "discarded {C:attention}rank{}",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                },
                unlock={
                    "Used {C:attention}Jambo",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_free_pass = {
                name = "Ticket",
                text = {
                    "First {C:blue}hand{} #1# {C:red}discard{}",
                    "of round is {C:attention}free{}",
                    "on {C:attention}Boss Blind{}"
                },
                unlock={
                    "Used {C:attention}Free Pass",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            pnr_sdm_ditto_joker = {
                name = "Goop",
                text = {
                    "Transforms into a",
                    "random {C:attention}partner{}",
                    "every {C:attention}2{} Antes",
                },
                unlock={
                    "Used {C:attention}Free Pass",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
        },
    },
    misc = {
        dictionary = {
            k_sdm_active = "Active",
            k_sdm_inactive = "Inactive",
            k_halved_ex = "Halved!",
            k_shared_ex = "Shared!",
            k_plus_code = "+1 Code",
            k_plus_tag = "+1 Tag",
            k_plus_pack = "+1 Pack",
            k_crab_ex = "Crab!",
            k_bonus = "Bonus",
            k_ditto_ex = "Ditto!",
            k_bakery = "Bakery",
            b_bakery_cards = "Bakery Goods",
            k_bakery_pack = "Bakery Pack",
            k_plus_bakery = "+1 Bakery",
            k_plus_egg = "+1 Egg",
        },
        poker_hands = {
            ['sdm_Chicken Head'] = "Chicken Head",
        },
        poker_hand_descriptions = {
            ['sdm_Chicken Head'] = {
                "3 cards containing an 8, 4 and 3, They may",
                "be played with 2 other unscored cards"
            },
        },
        v_dictionary = {
            a_hand = "+#1# Hand",
            a_hands = "+#1# Hands",
            a_hand_minus = "-#1# Hand",
            a_discard = "+#1# Discard",
            a_discard_minus = "-#1# Discard",
            a_joker_slot = "+#1# Joker Slot",
            a_joker_slot_minus = "-#1# Joker Slot",
            a_consumable_slot = "+#1# Cons. Slot",
            a_consumable_slot_minus = "-#1# Cons. Slot",
            a_shop_slot = "+#1# Shop Slot",
            a_shop_slot_minus = "-#1# Shop Slot"
        },
        v_text = {
            ch_c_no_shop_planets = {
                "{C:planet}Planets{} no longer appear in the {C:attention}shop"
            }
        },
        achievement_names = {
			ach_sdm_good_riddance = "Good Riddance",
		},
		achievement_descriptions = {
			ach_sdm_good_riddance = 'Use ://DELETE on a Blurred Joker',
        },
        quips = {
            pnr_sdm_lucky_joker_1 = {
                "Let's go gambling!"
            },
            pnr_sdm_lucky_joker_2 = {
                "7 will be our",
                "lucky number"
            },
            pnr_sdm_lucky_joker_3 = {
                "I wish you good luck!",
            },
            pnr_sdm_shareholder_joker_1 = {
                "Let's make some bread",
            },
            pnr_sdm_shareholder_joker_2 = {
                "Ka-ching!",
            },
            pnr_sdm_shareholder_joker_3 = {
                "If you get no money,",
                "don't blame the joker,",
                "blame the game,"
            },
            pnr_sdm_mystery_joker_1 = {
                "Who can I be?",
                "You'll see..."
            },
            pnr_sdm_mystery_joker_2 = {
                "Who doesn't love surprises?"
            },
            pnr_sdm_mystery_joker_3 = {
                "I can't guarantee",
                "you good jokers..."
            },
            pnr_sdm_crooked_joker_1 = {
                "I hope you lose :P"
            },
            pnr_sdm_crooked_joker_2 = {
                "There will be no",
                "cards for you! xD"
            },
            pnr_sdm_crooked_joker_3 = {
                "Cards are yummy",
                "in my tummy :)"
            },
            pnr_sdm_jambo_1 = {
                "This place feels",
                "oddly familiar"
            },
            pnr_sdm_jambo_2 = {
                "Are we gonna gamble",
                "against deities?"
            },
            pnr_sdm_jambo_3 = {
                "A man's trash is",
                "another man's treasure!"
            },
        }
    }
}