Config	= {}


Config.WheelPos = {x = 949.71, y = 45.1, z = 70.9, h =328.0}	-- Where the wheel prop will spawn OR where wheel prop is
Config.startingPrice = 15000 -- How much it costs a player to spin the wheel, if LimitedSpins is set to false
Config.VehiclePrize = 'xa21' -- The prize vehicle
Config.VehicleSpawnCoords = vector4(933.29, -2.82, 78.76, 144.6)
Config.VehiclePlateText = 'd07ry'



Config.LimitedSpins = true			-- [true = players spin once per day for free] [false= $5000 a spin]
Config.LimitedSpinResetTime = '00:00' 	-- 24 hour clock

 


-- type = [weapon, money, item, car] (for money it will give only in bank)
-- name = item in the database 
-- count = amount to receive
-- sound = [car, cash, clothes, chips, mystery, win]


Config.Prices = {
	[1]  = {type = 'car', 		name = 'car', 					count = 1, 		sound = 'car', 		probability = {a =   0, b =   1}},	--  0.1 %   0.1 -- VEHICLE
	[2]  = {type = 'money', 	name = 'money', 				count = 15000, 	sound = 'cash', 	probability = {a =   1, b =   5}},	--  0.4 %   0.5 -- 15.000 RP
	[3]  = {type = 'item', 		name = 'casino_vip', 			count = 1, 		sound = 'clothes', 	probability = {a =   5, b =  10}},	--  0.5 %   1.0 -- CLOTHING
	[4]  = {type = 'item', 		name = 'casino_chip', 		count = 25000, 	sound = 'chips', 	probability = {a =  10, b =  20}},	--  1.0 %   2.0 -- 25.000 chips
	[5]  = {type = 'money', 	name = 'money', 				count = 40000, 	sound = 'cash', 	probability = {a =  20, b =  40}},	--  2.0 %   4.0 -- 40.000 $
	[6]  = {type = 'money', 	name = 'money', 				count = 10000, 	sound = 'cash', 	probability = {a =  40, b =  60}},	--  2.0 %   6.0 -- 10.000 RP
	[7]  = {type = 'item', 		name = 'sandwich', 				count = 1, 		sound = 'clothes', 	probability = {a =  60, b =  80}},	--  4.0 %   8.0 -- CLOTHING
	[8]  = {type = 'item', 		name = 'casino_vip',  			count = 1, 		sound = 'mystery', 	probability = {a =  80, b = 120}},	--  4.0 %  12.0 -- MYSTERY
	[9]  = {type = 'item', 		name = 'casino_chip', 		count = 20000, 	sound = 'chips', 	probability = {a = 120, b = 170}},	--  5.0 %  17.0 -- 20.000 chips
	[10] = {type = 'money', 	name = 'money', 				count = 7500, 	sound = 'cash', 	probability = {a = 170, b = 250}},	--  5.0 %  22.0 -- 7.500 RP
	[11] = {type = 'item',		name = 'sandwich', 				count = 1, 		sound = 'clothes', 	probability = {a = 250, b = 300}},	--  6.0 %  28.0 -- CLOTHING
	[12] = {type = 'item', 		name = 'casino_chip', 		count = 15000, 	sound = 'chips', 	probability = {a = 300, b = 340}},	--  6.0 %  34.0 -- 15.000 chips
	[13] = {type = 'money', 	name = 'money', 				count = 30000, 	sound = 'cash', 	probability = {a = 340, b = 380}},	--  7.0 %  41.0 -- 30.000 $
	[14] = {type = 'money', 	name = 'money', 				count = 5000, 	sound = 'cash', 	probability = {a = 380, b = 540}},	--  7.0 %  48.0 -- 5.000 RP
	[15] = {type = 'weapon', 	name = 'weapon_pistol',	 		count = 1, 		sound = 'mystery', 	probability = {a = 540, b = 610}},	--  8.0 %  56.0 -- DISCOUNT
	[16] = {type = 'item',		name = 'casino_chip', 		count = 10000, 	sound = 'chips', 	probability = {a = 610, b = 640}},	--  8.0 %  64.0 -- 10.000 chips
	[17] = {type = 'money',		name = 'money', 				count = 20000, 	sound = 'cash', 	probability = {a = 640, b = 700}},	--  8.0 %  72.0 -- 20.000 $
	[18] = {type = 'money', 	name = 'money', 				count = 2500, 	sound = 'cash', 	probability = {a = 700, b = 810}},	--  9.0 %  81.0 -- 2.500 RP
	[19] = {type = 'item', 		name = 'cola', 				count = 1, 		sound = 'clothes', 	probability = {a = 810, b = 990}},	--  9.0 %  90.0 -- CLOTHING
	[20] = {type = 'money', 	name = 'money', 				count = 50000, 	sound = 'cash', 	probability = {a = 990, b = 1000}},	--  1.0 %       -- 50.000 $ 
}
