return {
	descriptions = {
		Joker = {
			j_jank_pawn = {
				name = "Pawn Joker",
				text = {
					"{C:green}#1# in #2#{} chance to",
					"get {C:attention}$#3#{} when you",
					"{C:attention}sell{} a card",
				},
			},
			j_jank_expanded_art = {
				name = "Expanded Art Joker",
				text = {
					"{C:attention}Enhanced Cards{} gives",
					"{C:chips}+#1#{} Chips when scored",
				},
			},
			j_jank_self_portrait = {
				name = "Self Portrait",
				text = {
					"This Joker gains {X:mult,C:white}X#3#{} Mult",
					"whenever you {C:attention}#1#{}.",
					"Changes every blind.",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{}{C:inactive} Mult){}",
				},
			},
			j_jank_mural_menace = {
				name = "Mural Menace",
				text = {
					"Create a random {C:attention}Tag{}",
					"when you skip a {C:attention}Blind{}",
				},
			},
			j_jank_minimalist = {
				name = "Minimalist Joker",
				text = {
					"{C:mult}+#1#{} Mult if played hand",
					"contains no {C:attention}face cards{}",
				},
			},
			j_jank_devoted = {
				name = "Devoted Joker",
				text = {
					"When {C:attention}Boss Blind{} is selected",
					"gain {X:mult,C:white}X#2#{} Mult, then",
					"set your {C:attention}money{} to {C:attention}$0{}",
					"{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive})",
				},
			},
			j_jank_ternary_system = {
				name = "Ternary System",
				text = {
					"Create a {C:planet}Planet{} card",
					"if played hand contains {C:attention}3{}",
					"cards and a {C:attention}Three of a Kind{}",
					"{C:inactive}(Must have room)",
				},
			},
			j_jank_stanczyk = {
				name = "Stańczyk",
				text = {
					"Retrigger {C:attention}Enhanced Cards{}",
					"that are played or",
					"held in hand",
				},
			},
			j_jank_cut_the_cheese = {
				name = "Cut the Cheese",
				text = {
					"When {C:attention}Blind{} is selected",
					"create a random {C:attention}Food Joker{}",
					"{C:inactive}(Must have room){}",
				},
			},
			j_jank_boredom_slayer = {
				name = "Boredom Slayer",
				text = {
					"Reduce {C:attention}Blind{} requirements",
					"by {C:attention}#1#%{} whenever you",
					"play a hand",
				},
			},
			j_jank_fortuno = {
				name = "Fortuno",
				text = {
					"For each {C:attention}numbered card{} scored",
					"in your first hand each round,",
					"destroy it and gain {C:attention}$#1#{}",
				},
			},
			j_jank_chalk_outline = {
				name = "Chalk Outline",
				text = {
					"This Joker gains {C:mult}+6{} Mult",
					"whenever you play",
					"your {C:attention}final hand{}",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult){}",
				},
			},
			j_jank_memorable = {
				name = "Memorable Joker",
				text = {
					"This Joker gains {X:mult,C:white} X#2# {} Mult",
					"for each consecutive played hand",
					"containing exactly {C:attention}3{} cards",
					"{C:inactive}(Currently {X:mult,C:white}X#1#{}{C:inactive} Mult){}",
				},
			},
			j_jank_scrapper = {
				name = "Scrapper Joker",
				text = {
					"{C:green}#1# in #2#{} chance to create a",
					"random {C:attention}Planet{} card when you",
					"discard five {C:attention}numbered{} cards",
				},
			},
			j_jank_lieutenant = {
				name = "Lieutenant Joker",
				text = {
					"After you play a {C:attention}High Card{}",
					"increase the {C:attention}rank{}",
					"of each card played.",
				},
			},
			j_jank_sunday_funnies = {
				name = "Sunday Funnies",
				text = {
					"Create a random {C:planet}Planet{}",
					"or {C:tarot}Tarot{} card per 2",
					"{C:attention}rerolls{} in the shop",
					"{C:inactive}({C:green}#1#{}{C:inactive} rerolls left){}",
					"{C:inactive}(Must have room){}",
				},
			},
			j_jank_box_of_stuff = {
				name = "Box of Stuff",
				text = {
					"When {C:attention}Boss Blind{} is selected",
					"create three free {C:attention}Standard Tags{},",
					"then destroy this card",
				},
			},
			j_jank_sentai = {
				name = "Sentai Joker",
				text = {
					"Gains {C:mult}+#2#{} Mult per",
					"{C:attention}Planet{} card used, resets",
					"when {C:attention}Boss Blind{} is defeated",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
				},
			},
			j_jank_old_man = {
				name = "Old Man Joker",
				text = {
					"When {C:attention}Boss Blind{} is selected",
					"create a free {C:attention}Ethereal Tag{}",
				},
			},
			j_jank_cardslinger = {
				name = "Cardslinger",
				text = {
					"{C:chips}+#1#{} Chips for each",
					"time a card scored",
					"this hand",
				},
			},
			j_jank_shady_dealer = {
				name = "Shady Dealer",
				text = {
					"Sell this card to create",
					"a free {C:attention}Negative Tag{}",
				},
			},
			j_jank_feste = {
				name = "Feste",
				text = {
					"Upgrade the first hand",
					"you play each {C:attention}Boss Blind{}",
					"by {C:attention}#1#{} levels",
				},
			},
			j_jank_chicken_scratch = {
				name = "Chicken Scratch",
				text = {
					"This Joker gains {C:chips}+#2#{} Chips",
					"if scoring hand contains",
					"an {C:attention}8{}, {C:attention}7{}, or {C:attention}3{}",
					"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips){}",
				},
			},
			j_jank_devilish = {
				name = "Devilish Joker",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand contains only {C:attention}6s{}",
					"or {C:attention}Gold Cards{}",
				},
			},
			j_jank_pitiful = {
				name = "Pitiful Joker",
				text = {
					"{C:mult}+#1#{} Mult if",
					"played hand is a",
					"{C:attention}High Card{} or {C:attention}Pair{}",
				},
			},
			j_jank_tapestry = {
				name = "Tapestry Joker",
				text = {
					"This Joker gains {C:mult}+#2#{} Mult for",
					"each unique consumable used",
					"{C:inactive}(Currently {C:mult}+#1#{}{C:inactive} Mult){}",
				},
			},
			j_jank_wanted_poster = {
				name = "Wanted Poster",
				text = {
					"Gain {C:attention}$#1#{} when you",
					"beat a {C:attention}Blind{} first hand.",
					"Lose {C:attention}$#2#{} when you play",
					"a hand past your first",
				},
			},
			j_jank_midnight_crew = {
				name = "Midnight Crew",
				text = {
					"This Joker gains {X:mult,C:white} X#3# {} Mult",
					"if scoring hand contains a",
					"{C:attention}Flush of{} {V:1}#1#{}. Changes",
					"suit after every blind",
					"{C:inactive}(Currently {X:mult,C:white}X#2#{C:inactive})",
				},
			},
			j_jank_makeshift = {
				name = "Makeshift Joker",
				text = {
					"This Joker gains {C:mult}+#2#{} Mult",
					"per {C:attention}card{} sold",
					"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
				},
			},
			j_jank_sir = {
				name = "Sir Joker",
				text = {
					"{X:mult,C:white} X#1# {} Mult during",
					"{C:attention}Boss Blinds{} or",
					"your {C:attention}final hand{}",
				},
			},
			j_jank_suspicious_vase = {
				name = "Suspicious Vase",
				text = {
					"All {C:attention}2s{}, {C:attention}3s{} and {C:attention}4s{}",
					"become {C:attention}Glass Cards{} and",
					"give {X:mult,C:white} X#1# {} Mult when played",
				},
			},
			j_jank_impractical = {
				name = "Impractical Joker",
				text = {
					"{X:mult,C:white} X#2# {} Mult if {C:attention}poker hand{}",
					"is a {C:attention}#1#{},",
					"poker hand changes on",
					"every matching hand",
				},
			},
			j_jank_highlander = {
				name = "Highlander Joker",
				text = {
					"Every scoring card permanently",
					"gains {C:chips}+#1#{} Chips when scored if",
					"your hand is a {C:attention}High Card{}.",
				},
			},
			j_jank_jevil = {
				name = "Jevil",
                text = {
                    "{C:attention}Straight Flushes{} give",
                    "{C:chips}+1{} Chips when scored"
                }
			}
		},
	},
	misc = {
		challenge_names = {
			c_jankch_pawnshop = "Pawn Shop",
			c_jankch_LoJ = "Legend of Jimbo",
		},
		dictionary = {
			self_portrait_1 = "use a Tarot card",
            self_portrait_2 = "use a Planet card",
            self_portrait_3 = "destroy a card",
            self_portrait_4 = "play a hand with 3 or fewer cards",
            self_portrait_5 = "discard 3 or more face cards",
            self_portrait_6 = "play a High Card",
            self_portrait_7 = "play a Straight",
            self_portrait_8 = "play a Flush",
			self_portrait_9 = "score a Glass card",
		},
		v_dictionary = {
			k_jank_blind_reduction = "Blind -#1#%",
		}
	}
}