DEVICEGROUP.type = "storage_energy"

--[[
	You can also use skin = number here to define a skin to make the Module spawn with
	You can also use material = "path/to/material" to set a material to make it spawn with
]]

DEVICEGROUP.devices = {
    add_one = {
        Name = "CE Small Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_small.mdl",
        skin = 0
    },
    add_2 = {
        Name = "CE Medium Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_medium.mdl",
        skin = 0
    },
    add_3 = {
        Name = "CE Large Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_large.mdl",
        skin = 0
    },
    add_4 = {
        Name = "CE Mini Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_mini.mdl",
        skin = 0
    },
    add_5 = {
        Name = "CE Huge Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_huge.mdl",
        skin = 0
    },
    add_6 = {
        Name = "CE Giant Energy Storage",
        model = "models/ce_ls3additional/energy_cells/energy_cell_giant.mdl",
        skin = 0
    },
}

