--- Valid entries used by engine: IncomingChat, MultiSelect, MapPoint
--- other than that, you can give it any name and access it like before with filenames
local Sounds = {
	SoundItems = {
		IncomingChat = {
			--- always play on the front speaker(s)
			file = "sounds/IncomingChat.wav",
			in3d = "false",
		},
		MultiSelect = {
			--- always play on the front speaker(s)
			file = "sounds/MultiSelect.wav",
			in3d = "false",
		},
		FailedCommand = {
			--- use same null sound to prevent infolog errors
			file = "sounds/MultiSelect.wav",
			in3d = "false",
		},
		MapPoint = {
			--- respect where the point was set, but don't attuenuate in distace
			--- also, when moving the camera, don't pitch it
			file = "sounds/MapPoint.wav",
			rolloff = 0,
			dopplerscale = 0,
		},
		GER_K98K = {
			--- some things you can do with this file

			--- can be either ogg or wav
			file = "sounds/ger_k98k.wav",

			--- loudness, > 1 is louder, < 1  is more quiet, you will most likely not set it to 0
			gain = 1,
			gainmod = 0.5,

			--- > 1 -> high pitched, < 1 lowered
			pitch = 1,
			pitchmod = 0.5,

			--- how unit / camera speed affects the sound, to exagerate it, use values > 1
			--- dopplerscale = 0 completely disables the effect
			dopplerscale = 1,

			--- when lots of sounds are played, sounds with lwoer priority are more likely to get cut off
			--- priority > 0 will never be cut of (priorities can be negative)
			priority = 0,

			--- this sound will not be played more than 16 times at a time
			maxconcurrent = 16,

			--- cutoff distance
			maxdist = 20000,

			--- how fast it becomes more quiet in the distance (0 means aleays the same loudness regardless of dist)
			rolloff = 1,

			--- non-3d sounds do always came out of the front-speakers (or the center one)
			--- 3d sounds are, well, in 3d
			in3d = true,

			--- you can loop it for X miliseconds
			looptime = 0,
		},
		RUS_MosinNagant = {
			--- some things you can do with this file

			--- can be either ogg or wav
			file = "sounds/rus_mosinnagant.wav",

			--- loudness, > 1 is louder, < 1  is more quiet, you will most likely not set it to 0
			gain = 1,
			gainmod = 0.5,

			--- > 1 -> high pitched, < 1 lowered
			pitch = 1,
			pitchmod = 0.5,

			--- how unit / camera speed affects the sound, to exagerate it, use values > 1
			--- dopplerscale = 0 completely disables the effect
			dopplerscale = 1,

			--- when lots of sounds are played, sounds with lwoer priority are more likely to get cut off
			--- priority > 0 will never be cut of (priorities can be negative)
			priority = 0,

			--- this sound will not be played more than 16 times at a time
			maxconcurrent = 16,

			--- cutoff distance
			maxdist = 20000,

			--- how fast it becomes more quiet in the distance (0 means aleays the same loudness regardless of dist)
			rolloff = 1,

			--- non-3d sounds do always came out of the front-speakers (or the center one)
			--- 3d sounds are, well, in 3d
			in3d = true,

			--- you can loop it for X miliseconds
			looptime = 0,
		},
	},
}

return Sounds
