local gbrDefs = {
-- Upgrade Defs
   	gbrstorage = {
		{
			into = 'gbrstoragecamo',
			metal = 1000,
			energy = 0,
			time = 25,
			name = 'Camo',
			text = 'Hides the storage shed from observation.',
			facing = true,
		},
	},	
	gbrvehicleyard = {
		{
			into = 'gbrvehicleyard1',
			metal = 2000,
			energy = 0,
			time = 65,
			name = 'Light\nArmor',
			text = 'Makes Light Armor available in this yard',
			facing = true,
		},
	},
	gbrgunyard = {
		{
			into = 'gbrspyard',
			metal = 3800,
			energy = 0,
			time = 90,
			name = 'Self\nPropelled',
			text = 'Makes Self-Propelled Artillery available in this yard',
			facing = true,
		},

		{
			into = 'gbrgunyard2',
			metal = 5250,
			energy = 0,
			time = 150,
			name = 'Long\nRange\nArtillery',
			text = 'Makes Long Range Artillery available in this yard',
			facing = true,
		},		
	},	
	gbrtankyard = {
		{
			into = 'gbrtankyard1',
			metal = 4500,
			energy = 0,
			time = 60,
			name = 'Advanced\nMediums',
			text = 'Makes Advanced Medium Armor available in this yard',
			facing = true,
		},
	
		{
			into = 'gbrtankyard2',
			metal = 4500,
			energy = 0,
			time = 60,
			name = 'Heavy\nArmor',
			text = 'Makes Heavy Armor available in this yard',
			facing = true,
		},
	},
	
	gbrboatyard = {
		{
			into = 'gbrboatyardlarge',
			metal = 6000,
			energy = 0,
			time = 80,
			name = 'Landing\nFire\nSupport',
			text = 'Makes Landing Fire Support Craft available in this yard',
			facing = true,
		},
	},
	  -- Machineguns
    gbrlz =
  {
    into = 'gbr_platoon_commando_lz',
    tech = 0,
    time = 12,
    metal = 1200,
    energy = 0,
  },
  
  gbrvickers =
  {
    into = 'gbrvickers_sandbag',
    tech = 0,
    time = 25,
    metal = 0,
    energy = 0,
    directional = true,
  },
  
  gbrvickers_sandbag =
  {
    into = 'gbrvickers',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
  },
    -- Towed Guns
  gbr17pdr_truck = 
  {
    into = 'gbr17pdr',
    tech = 0,
    time = 1,
    metal = 0,
    energy = 0,
    directional = true,
    text = 'Unload the gun and dismiss the truck',
  },
  gbr17pdr = 
  {
    into = 'gbr17pdr_stationary',
    tech = 0,
    time = 10,
    metal = 0,
    energy = 0,
  },
  gbr17pdr_stationary = 
  {
    into = 'gbr17pdr',
    tech = 0,
    time = 10,
    metal = 0,
    energy = 0,
  },
  
  gbr25pdr_truck = 
  {
    into = 'gbr25pdr',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
    directional = true,
    text = 'Unload the gun and dismiss the truck',
  },
  --[[
  gbr25pdr = 
  {
    into = 'gbr25pdr_stationary',
    tech = 0,
    time = 35,
    metal = 0,
    energy = 0,
  },
  gbr25pdr_stationary = 
  {
    into = 'gbr25pdr',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
  },
  --]]

  gbr45ingun_truck = 
  {
    into = 'gbr45ingun',
    tech = 0,
    time = 40,
    metal = 0,
    energy = 0,
    directional = true,
    text = 'Unload the gun and dismiss the truck',
  },
  --[[
  gbr45ingun = 
  {
    into = 'gbr45ingun_stationary',
    tech = 0,
    time = 60,
    metal = 0,
    energy = 0,
  },
  gbr45ingun_stationary = 
  {
    into = 'gbr45ingun',
    tech = 0,
    time = 40,
    metal = 0,
    energy = 0,
  },
  --]]

  gbrbofors_truck =
  {
    into = 'gbrbofors_stationary',
    tech = 0,
    time = 35,
    metal = 0,
    energy = 0,
  },
  gbrbofors_stationary =
  {
    into = 'gbrbofors_truck',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
  },
  -- Trucks / Trucksupplies
  gbrbedfordtruck =
  {
    into = 'gbrtrucksupplies',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
  },
	
  gbrtrucksupplies =
  {
    into = 'gbrbedfordtruck',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
  },
-- Pontoon trucks  
    gbrpontoontruck =
  {
    into = 'gbrboatyard',
    tech = 0,
    time = 20,
    metal = 0,
    energy = 0,
	facing = true,
  },
}

return gbrDefs
