ANIM_TOGGLEBIT = 128
-- weapon_t
WP_NONE = 0
WP_GAUNTLET = 1
WP_MACHINEGUN = 2
WP_SHOTGUN = 3
WP_GRENADE_LAUNCHER = 4
WP_ROCKET_LAUNCHER = 5
WP_LIGHTNING = 6
WP_RAILGUN = 7
WP_PLASMAGUN = 8
WP_BFG = 9
WP_GRAPPLING_HOOK = 10
WP_TRIBOLT = 11
WP_LOUSY_MACHINEGUN = 12
WP_LOUSY_SHOTGUN = 13
WP_LOUSY_PLASMAGUN = 14
WP_DIRE_ORB = 15
WP_TOTEM_EGG = 16
WP_ACID_SPIT = 17
WP_NUM_WEAPONS = 18

-- animNumber_t
BOTH_DEATH1 = 1
BOTH_DEAD1 = 2
BOTH_DEATH2 = 3
BOTH_DEAD2 = 4
BOTH_DEATH3 = 5
BOTH_DEAD3 = 6
TORSO_GESTURE = 7
TORSO_ATTACK = 8
TORSO_ATTACK2 = 9
TORSO_DROP = 10
TORSO_RAISE = 11
TORSO_STAND = 12
TORSO_STAND2 = 13
LEGS_WALKCR = 14
LEGS_WALK = 15
LEGS_RUN = 16
LEGS_BACK = 17
LEGS_SWIM = 18
LEGS_JUMP = 19
LEGS_LAND = 20
LEGS_JUMPB = 21
LEGS_LANDB = 22
LEGS_IDLE = 23
LEGS_IDLECR = 24
LEGS_TURN = 25
TORSO_GETFLAG = 26
TORSO_GUARDBASE = 27
TORSO_PATROL = 28
TORSO_FOLLOWME = 29
TORSO_AFFIRMATIVE = 30
TORSO_NEGATIVE = 31

MAX_ANIMATIONS = 31 -- because of 1-based numerations

LEGS_BACKCR = 33
LEGS_BACKWALK = 34
FLAG_RUN = 35
FLAG_STAND = 36
FLAG_STAND2RUN = 37

MAX_TOTALANIMATIONS = 37 -- because of 1-based numerations

IT_BAD = 0
IT_WEAPON = 1
IT_AMMO = 2
IT_ARMOR = 3
IT_HEALTH = 4
IT_POWERUP = 5
IT_HOLDABLE = 6
IT_PERSISTANT_POWERUP = 7
IT_TEAM = 8
IT_HOURGLASS = 9

-- misc
RDF_NOWORLDMODEL = 1
RF_NOSHADOW = 0x0040
RF_LIGHTING_ORIGIN = 0x0080
