DEVICEGROUP.type = "other_screen"

--[[
	You can also use skin = number here to define a skin to make the Module spawn with
	You can also use material = "path/to/material" to set a material to make it spawn with
]]

DEVICEGROUP.devices = {
    ls_add_one = {
        Name = "CE Small Black Screen",
        model = "models/ce_ls3additional/screens/small_screen.mdl",
    },
    ls_add_2 = {
        Name = "CE Small Metal Screen",
        model = "models/ce_ls3additional/screens/small_screen.mdl",
        skin = 1,
    },
    ls_add_3 = {
        Name = "CE Tiny Black Screen",
        model = "models/ce_ls3additional/screens/s_small_screen.mdl",
    },
    ls_add_4 = {
        Name = "CE Tiny Metal Screen",
        model = "models/ce_ls3additional/screens/s_small_screen.mdl",
        skin = 1,
    },
    ls_add_5 = {
        Name = "CE Medium Black Screen",
        model = "models/ce_ls3additional/screens/medium_screen.mdl",
    },
    ls_add_6 = {
        Name = "CE Medium Metal Screen",
        model = "models/ce_ls3additional/screens/medium_screen.mdl",
        skin = 1,
    },
    ls_add_7 = {
        Name = "CE Large Black Screen",
        model = "models/ce_ls3additional/screens/large_screen.mdl",
    },
    ls_add_8 = {
        Name = "CE Large Metal Screen",
        model = "models/ce_ls3additional/screens/large_screen.mdl",
        skin = 1,
    },
}

