return {
    descriptions = {
        Back = {
            b_mtg_draft = {
                name = "Draft Deck",
                text = {
                    "Start run with no deck",
                    "and {C:attention}20 Standard Tags{}",
                },
            },
        },
        Joker = {
            j_mtg_doublingseason = {
                name = 'Doubling Season',
                text = {
                "Retrigger all",
                "played {C:clover}Clover{} cards"
                },
				unlock = {
					"Play {C:attention}100{} cards",
					"With the {C:clover}Clover{} suit",
				},
            },
            j_mtg_mightstone = {
                name = "Mightstone",
                text = {
                    "Played cards give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_mtg_labman = {
                name = "Laboratory Maniac",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if {C:red}no{} cards",
                    "remaining in {C:attention}deck{}"
                },
            },
            j_mtg_etheriumsculptor = {
                name = "Etherium Sculptor",
                text = {
                    "Played {C:attention}Steel{} cards give",
                    "{C:chips}+#1#{} Chips when scored"
                },
            },
            j_mtg_dreamstonehedron = {
                name = "Dreamstone Hedron",
                text = {
                    "Earn {C:money}$#1#{} at",
                    "end of round",
                    "Sell this {C:attention}Joker{} to",
                    "draw {C:attention}#2#{} cards"
                },
            },
            j_mtg_omniscience = {
                name = "Omniscience",
                text = {
                    "{C:attention}Jokers{}",
                    "are {C:green}free{}"
                },
            },
            j_mtg_bushwacker = {
                name = "Reckless Bushwacker",
                text = {
                    "Played cards give",
                    "{C:mult}+#1#{} Mult when scored",
                    "on {C:attention}first hand{} of round"
                },
            },
            j_mtg_anarchomancer = {
                name = "Goblin Anarchomancer",
                text = {
                    "Played cards with {C:heart}Heart{}",
                    "or {C:clover}Clover{} suit give",
                    "{C:chips}+#1#{} Chips when scored "
                },
            },
            j_mtg_ivylanedenizen = {
                name = "Ivy Lane Denizen",
                text = {
                    "Played cards with",
                    "{C:clover}Clover{} suit give",
                    "{C:mult}+#1#{} Mult when scored "
                },
            },
            j_mtg_primalcrux = {
                name = "Primalcrux",
                text = {
                    "This {C:attention}Joker{} gains {X:mult,C:white} X#1# {} Mult",
                    "when each played card with",
                    "{C:clover}Clover{} suit is scored",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
				unlock = {
					"Have at least {C:attention}30{}",
					"cards with the {C:clover}Clovers{}",
					"suit in your deck",
				},
            },
            j_mtg_chromaticlantern = {
                name = "Chromatic Lantern",
                text = {
                    "{C:attention}Gold{} cards are considered to be",
                    "every suit simultaneously",
                    "{X:mult,C:white} X#1# {} Mult for each",
                    "unique suit played this round",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)"
                },
            },
            j_mtg_yorvo = {
                name = "Yorvo, Lord of Garenbrig",
                text = {
                    "This {C:attention}Joker{} gains {C:mult}+#1#{} Mult",
                    "if played hand contains a {C:clover}Clover{}",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                },
            },
            j_mtg_knotvine = {
                name = "Knotvine Mystic",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if all cards",
                    "held in hand are {C:heart}Hearts{},",
                    "{C:diamond}Diamonds{} or {C:clover}Clovers{}"
                },
            },
            j_mtg_ruleoflaw = {
                name = "Rule of Law",
                text = {
                    "Play only {C:attention}#1#{} hand",
                    "per round",
                    "{C:red}X#2#{} {C:attention}Blind{} size"
                },
            },
            j_mtg_wastenot = {
                name = "Waste Not",
                text = {
                    "During {C:attention}first discard{} of round,",
                    "earn {C:money}$#1#{} for each discarded {C:attention}Ace{},",
                    "deal {C:attention}#2#{} {C:red}damage{} to the blind",
                    "for each discarded {C:attention}face{} card",
                    "and draw {C:attention}#3#{} cards for each",
                    "discarded {C:red}non{}-{C:attention}Ace{} {C:red}non{}-{C:attention}face{} card"
                },
            },
            j_mtg_jokulmorder = {
                name = "Jokulmorder",
                text = {
                    "{C:red}Slumber{} until you discard",
                    "{C:attention}#1#{} {C:club}Clubs{} at the same time",
                    "While awoken, played cards with {C:club}Club{}",
                    "suit give {X:mult,C:white} X#2# {} Mult when scored"
                },
            },
            j_mtg_yavimaya = {
                name = "Yavimaya, Cradle of Growth",
                text = {
                    "Cards are considered to be {C:clover}Clovers{}",
                    "in addition to its other suits"
                },
				unlock = {
					"Win a run with {C:attention}Primalcrux",
				},
            },
            j_mtg_urborg = {
                name = "Urborg, Tomb of Yawgmoth",
                text = {
                    "Cards are considered to be {C:spade}Spades{}",
                    "in addition to its other suits"
                },
				unlock = {
					"Win a run with {C:attention}Arrowhead",
				},
            },
            j_mtg_celestialdawn = {
                name = "Celestial Dawn",
                text = {
                    "Cards are considered to be {C:diamond}Diamonds{}",
                    "in addition to its other suits"
                },
				unlock = {
					"Win a run with {C:attention}Rough Gem",
				},
            },
            j_mtg_harbinger = {
                name = "Harbinger of the Seas",
                text = {
                    "Cards are considered to be {C:club}Clubs{}",
                    "in addition to its other suits"
                },
				unlock = {
					"Win a run with {C:attention}Onyx Agate",
				},
            },
            j_mtg_bloodmoon = {
                name = "Blood Moon",
                text = {
                    "Cards are considered to be {C:heart}Hearts{}",
                    "in addition to its other suits"
                },
				unlock = {
					"Win a run with {C:attention}Bloodstone",
				},
            },
            j_mtg_emancipation = {
                name = "Fiery Emancipation",
                text = {
                    "If another source would deal {C:red}damage{},",
                    "it deals {C:attentoin}triple{} that {C:red}damage{} instead"
                },
            },
            j_mtg_hardenedscales = {
                name = "Hardened Scales",
                text = {
                    "If you would increase the",
                    "rank of a card, increase it",
                    "by that much {C:attention}plus one{} instead"
                },
            },
            j_mtg_torbran = {
                name = "Torbran, Thane of Red Fell",
                text = {
                    "If played hand contains a {C:heart}Heart{},",
                    "deal {C:attention}#1#{} {C:red}damage{} to the blind",
                    "If another source would deal {C:red}damage{},",
                    "it deals that much {C:red}damage{} plus {C:attention}#2#{} instead"
                },
            },
            j_mtg_baru = {
                name = "Baru, Fist of Krosa",
                text = {
                    "Played cards with a {C:clover}Clover{} suit",
                    "get {C:attention}+#1#{} rank when scored"
                },
            },
            j_mtg_evincar = {
                name = "Ascendant Evincar",
                text = {
                    "Played cards with {C:spade}Spade{} suit",
                    "give {C:mult}+#1#{} Mult when scored",
                    "Played cards without {C:spade}Spade{} suit",
                    "give {C:mult}-#2#{} Mult when scored",
                },
            },
            j_mtg_relentlessrats = {
                name = "Relentless Rats",
                text = {
                    "{C:mult}+#1#{} Mult for each {C:attention}Joker{}",
                    "named {C:attention}Relentless Rats{}",
                    "{C:red}Relentless{}"
                },
            },
            j_mtg_firstresponse = {
                name = "First Response",
                text = {
                    "When round begins,",
                    "add a {C:diamond}Soldier{}",
                    "to your hand"
                },
            },
            j_mtg_urzamine = {
                name = "Urza's Mine",
                text = {
                    "{C:chips}+#1#{} Chips",
                    "{C:chips}+#2#{} Chips instead if you have",
                    "{C:attention}Urza's Power Plant{} and {C:attention}Urza's Tower{} "
                },
            },
            j_mtg_urzapower = {
                name = "Urza's Power Plant",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "{C:mult}+#2#{} Mult instead if you have",
                    "{C:attention}Urza's Mine{} and {C:attention}Urza's Tower{} "
                },
            },
            j_mtg_urzatower = {
                name = "Urza's Tower",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{X:mult,C:white} X#2# {} Mult instead if you have",
                    "{C:attention}Urza's Mine{} and {C:attention}Urza's Power Plant{}"
                },
            },
            j_mtg_lightfromwithin = {
                name = "Light from Within",
                text = {
                    "Played cards with with {C:diamond}Diamond{} suit give",
                    "Mult equal to their rank when scored"
                },
            },
            j_mtg_lantern = {
                name = "Lantern of Insight",
                text = {
                    "Adds {C:attention}double{} the rank of the",
                    "top card of your deck to Mult",
                    "{C:inactive}(Currently adding {C:mult}+#2#{} {C:inactive}Mult){}",
                    "{C:inactive}(Top card is {C:attention}#3#{C:inactive}){}"
                },
            },
            j_mtg_beastmaster = {
                name = "Beastmaster Ascension",
                text = {
                    "After {C:attention}#1#{} hands played,",
                    "played cards give {C:chips}+#2#{} Chips",
                    "and {C:mult}+#3#{} Mult when scored",
                    "{C:inactive}(Currently {C:attention}#4#{C:inactive}/#1#){}"
                },
            },
            j_mtg_vortex = {
                name = "Sulfuric Vortex",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{} to the blind,",
                    "and {C:attention}#2#{} {C:red}damage{} to a random card",
                    "held in hand when hand played"
                },
            },
            j_mtg_powermatrix = {
                name = "Power Matrix",
                text = {
                    "If {C:attention}first discard{} of round has only {C:attention}1{} card,",
                    "give it {C:attention}+#1#{} rank and a random {C:attention}Enhancement{}"
                },
            },
            j_mtg_eldrazimonument = {
                name = "Eldrazi Monument",
                text = {
                    "Played cards give {C:mult}+#1#{} Mult when scored",
                    "{C:attention}Destroy{} the {C:attention}lowest{} ranked card",
                    "held in hand when hand played"
                },
            },
            j_mtg_helmofawakening = {
                name = "Helm of Awakening",
                text = {
                    "Items in shop",
                    "cost {C:money}$#1#{} less"
                },
            },
            j_mtg_whirler = {
                name = "Whirler Virtuoso",
                text = {
                    "Pay #2# {C:attention}energy{}:",
                    "Add a {C:attention}Thopter{} to your hand"
                },
            },
            j_mtg_panharmonicon = {
                name = "Panharmonicon",
                text = {
                    "When a card is scored, it scores again"
                },
            },
            j_mtg_decoction ={
                name = "Decoction Module",
                text = {
                    "When a card is scored gain",
                    "{C:attention}#1#{} {C:dark_edition}energy{}",
                },
            },
            j_mtg_mycosynth_lattice = {
                name = "Mycosynth Lattice",
                text = {
                    "All card are {C:white}suitless{} in addition to their other suits",
                },
				unlock = {
					"Win a run with",
					"{C:attention}Omarthis, Ghostfire Initiate",
				},
            },
            j_mtg_cheif_of_the_foundry = {
                name = "Chief of the Foundry",
                text = {
                    "Played {C:white}Suitless{} cards give",
                    "{C:mult}+#1#{} Mult when scored"
                },
            },
            j_mtg_omarthis = {
                name = "Omarthis, Ghostfire Initiate",
                text = {
                    "if scored card is {C:white}Suitless{} then",
                    "increase the amount of chips this joker gives by {C:chips}+#2#{}",
                    "{C:inactive}currently {C:chips}+#1#{C:inactive} Chips",
                },
				unlock = {
					"Have at least {C:attention}30{}",
					"cards with the {C:white}Suitless{}",
					"suit in your deck",
				},
            },
            j_mtg_jetmir = {
                name = "Jetmir, Nexus of Revels",
                text = {
                    "If you have a cat tag that is {C:attention}level 3{} or more then",
                    "every scored card gives an additional {C:mult}+#1#{} Mult",
                    "then If you have a cat tag that is {C:attention}level 6{} or more then",
                    "every scored card gives an additional {X:mult,C:White}X#2#{} Mult",
                    "then if you have a cat tag that is {C:attention}level 9{} or more then",
                    "every scored card gives an additional",
                    "{X:dark_edition,C:White}^#3#{} Mult",
                },
            },
        },
        Enhanced = {
            m_mtg_octopus = {
                name = "Octopus",
                text = {
                    "{C:mult}+#1#{} Mult"
                }
            },
            m_mtg_demon = {
                name = "Demon",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:attention}Destroy{} the {C:attention}lowest{} ranked card",
                    "held in hand when played and scored"
                },
            },
            m_mtg_soldier = {
                name = "Soldier",
                text = {
                    "{C:mult}+#1#{} Mult for",
                    "each {C:diamond}Diamond{} in",
                    "scoring hand"
                },
            },
            m_mtg_goblin = {
                name = "Goblin",
                text = {
                    "{C:mult}+#1#{} Mult"
                },
            },
            m_mtg_shivan = {
                name = "Shivan Dragon",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "Deal {C:attention}#2#{} {C:red}damage{}",
                    "to the blind",
                    "when this card scores"
                },
            },
            m_mtg_squirrel = {
                name = "Squirrel",
                text = {
                    "{C:mult}+1d#1#{} Mult"
                },
            },
            m_mtg_ashling = {
                name = "Ashling",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{}",
                    "to the blind for each",
                    "discarded {C:heart}Heart{}"
                },
            },
            m_mtg_stormcrow = {
                name = "Storm Crow",
                text = {
                    "If {C:attention}first discard{}",
                    "of round has only",
                    "{C:attention}1{} card and that",
                    "card is a {C:club}Club{},",
                    "{C:attention}destroy{} it and disable",
                    "the current {C:attention}Boss Blind{}"
                },
            },
            m_mtg_odric = {
                name = "Odric",
                text = {
                    "{X:mult,C:white} X#2# {} Mult for",
                    "each {C:diamond}Diamond{} played this hand",
                    "while held in hand",
                    "{C:inactive}(Currently {X:mult,C:white} X#1# {C:inactive} Mult)"
                },
            },
            m_mtg_akroma = {
                name = "Akroma",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if in",
                    "{C:attention}first hand{} of round"
                },
            },
            m_mtg_sublime = {
                name = "Sublime Archangel",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if",
                    "played hand contains {C:attention}1{}",
                    "card while held in hand"
                },
            },
            m_mtg_kiora = {
                name = "Kiora",
                text = {
                    "Add an {C:club}Octopus{}",
                    "to your hand for each",
                    "{C:attention}#1#{} cards discarded",
                    "while held in hand",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#){}"
                },
            },
            m_mtg_yawgmoth = {
                name = "Yawgmoth",
                text = {
                    "{C:attention}Destroy{} the {C:attention}lowest{} ranked card",
                    "held in hand and gain",
                    "{C:mult}+#2#{} Mult when this",
                    "is played and scored",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
                },
            },
            m_mtg_sheoldred = {
                name = "Sheoldred",
                text = {
                    "{C:attention}Reanimate{} a {C:attention}Joker{}",
                    "when this is played",
                    "and scored"
                },
            },
            m_mtg_kikijiki = {
                name = "Kiki-Jiki",
                text = {
                    "If {C:attention}first hand{}",
                    "of round has only",
                    "{C:attention}1{} card,",
                    "add a copy to {C:attention}hand{}"
                },
            },
            m_mtg_nissa = {
                name = "Nissa",
                text = {
                    "Give the {C:attention}lowest{} ranked card",
                    "held in hand {C:attention}+#1#{} rank",
                    "when this is played and scored"
                },
            },
            m_mtg_urza = {
                name = "Urza",
                text = {
                    "Enhance a {C:attention}random{} card held in",
                    "hand into a {C:attention}Steel Card{}",
                    "when this is played and scored"
                },
            },
            m_mtg_tinybones = {
                name = "Tinybones",
                text = {
                    "If {C:attention}first discard{}",
                    "of round has only",
                    "{C:attention}1{} card, earn {C:money}$#1#{}"
                },
            },
            m_mtg_yorvo = {
                name = "Yorvo",
                text = {
                    "Gains {C:mult}+#1#{} Mult",
                    "when it is played and scored",
                    "if scoring hand contains",
                    "another {C:clover}Clover{}",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)"
                },
            },
            m_mtg_baru = {
                name = "Baru",
                text = {
                    "Other scoring cards with",
                    "a {C:clover}Clover{} suit get",
                    "{C:attention}+#1#{} rank when",
                    "this card is scored",
                },
            },
            m_mtg_thopter = {
                name = "Thopter",
                text = {
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            m_mtg_Forest_land = {
                name = "Forest Land",
                text = {
                    "If enhanced card is a {C:clover}Clover{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Island_land = {
                name = "Island Land",
                text = {
                    "If enhanced card is a {C:club}Club{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Plains_land = {
                name = "Plains Land",
                text = {
                    "If enhanced card is a {C:diamond}Diamond{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Mountain_land = {
                name = "Mountain Land",
                text = {
                    "If enhanced card is a {C:heart}Heart{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Swamp_land = {
                name = "Swamp Land",
                text = {
                    "If enhanced card is a {C:spade}Spade{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Waste_land = {
                name = "Wastes Land",
                text = {
                    "If enhanced card is {C:white}Suitless{}",
                    "Then this card gives {X:mult,C:white}X#1#{} Mult",
                    "Otherwise it will give {C:mult}+#2#{} Mult"
                },
            },
            m_mtg_Aether_Hub = {
                name = "Aether Hub",
                text = {
                    "When this card is scored increase your energy",
                    "by {C:attention}#1#{}"
                },
            },
            m_mtg_leonin_warleader = {
                name = "Leonin Warleader",
                text = {
                    "when scored add {C:attention}2{} cat tag"
                },
            },
        },
       
        Tarot = {
            c_mtg_forest = {
                name = "Forest",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {C:clover}Clovers{}"
                },
            },
            c_mtg_Wastes = {
                name = "Wastes",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {C:white}Suitless{}"
                },
            },
        },
        Spectral = {
            c_mtg_blacklotus = {
                name = "Black Lotus",
                text = {
                    "Add {C:attention}#1#{}","{C:dark_edition}Negative{} {C:attention}Jokers{}"
                },
            },
        },
        Magic = {
            c_mtg_onewithnothing = {
                name = "One with Nothing",
                text = {
                    "Discard your hand",
                    "{C:inactive}When nothing remains,",
                    "{C:inactive}everything is equally possible."
                },
            },
            c_mtg_chatterstorm = {
                name = "Chatterstorm",
                text = {
                    "Add a {C:clover}Squirrel{}",
                    "to your hand",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_raisethealarm = {
                name = "Raise the Alarm",
                text = {
                    "Add {C:attention}#1#{} {C:diamond}Soldiers{}",
                    "to your hand",
                    "{C:inactive}Like blinking or breathing, responding",
                    "{C:inactive}to an alarm is an involuntary reflex."
                },
            },
            c_mtg_emptythewarrens = {
                name = "Empty the Warrens",
                text = {
                    "Add {C:attention}#1#{} {C:heart}Goblins{}",
                    "to your hand",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_reaping = {
                name = "Reaping the Graves",
                text = {
                    "Return the top card of",
                    "your discard to your hand",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_reanimate = {
                name = "Reanimate",
                text = {
                    "Reanimate a {C:attention}Joker{}",
                    "{C:inactive}\"You will learn to earn death.\"",
                    "{C:inactive}-Volrath"
                },
            },
            c_mtg_mindsdesire = {
                name = "Mind's Desire",
                text = {
                    "Create {C:attention}#1#{} random {C:dark_edition}Negative{} Magic card",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_brainfreeze = {
                name = "Brainfreeze",
                text = {
                    "Draw {C:attention}#1#{} cards and discard them",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_negate = {
                name = "Negate",
                text = {
                    "Disable the current {C:attention}Boss Blind{}",
                    "{C:inactive}Masters of the arcane savor a delicious irony.",
                    "{C:inactive}Their study of deep and complex arcana leads to",
                    "{C:inactive}such a simple end: the ability to say merely yes or no."
                },
            },
            c_mtg_bloodsoakedaltar = {
                name = "Bloodsoaked Altar",
                text = {
                    "Destroy {C:attention}#1#{} selected card",
                    "Add a {C:spade}Demon{}",
                    "to your hand",
                    "{C:inactive}Blood seeps into the stone,",
                    "{C:inactive}and darkness emerges."
                },
            },
            c_mtg_villagerites = {
                name = "Village Rites",
                text = {
                    "Destroy {C:attention}#1#{} selected card",
                    "Draw {C:attention}#2#{} cards"
                },
            },
            c_mtg_transmogrify = {
                name = "Transmogrify",
                text = {
                    "Destroy {C:attention}#1#{} selected card",
                    "Add a copy of the top card",
                    "of deck to your hand"
                },
            },
            c_mtg_overrun = {
                name = "Overrun",
                text = {
                    "Each card in your hand",
                    "gets {C:attention}+#1#{} rank",
                    "{C:inactive}The dance of angry feet",
                    "{C:inactive}-Nantuko expression meaning \"stampede\""
                },
            },
            c_mtg_defiantstrike = {
                name = "Defiant Strike",
                text = {
                    "{C:attention}#1#{} selected card gets",
                    "{C:attention}+#2#{} rank",
                    "Draw {C:attention}#3#{} card"
                },
            },
            c_mtg_giantgrowth = {
                name = "Giant Growth",
                text = {
                    "{C:attention}#1#{} selected card gets",
                    "{C:attention}+#2#{} rank",
                },
            },
            c_mtg_aspecthydra = {
                name = "Aspect of Hydra",
                text = {
                    "{C:attention}#1#{} selected card gets {C:attention}+#2#{} rank",
                    "for each {C:clover}Clover{} in your hand",
                    "{C:inactive}\"Even alone I outnumber you.\""
                },
            },
            c_mtg_astralsteel = {
                name = "Astral Steel",
                text = {
                    "{C:attention}#1#{} selected card gets",
                    "{C:attention}+#2#{} rank",
                    "{C:dark_edition}Storm{}",
                },
            },
            c_mtg_ancestral = {
                name = "Ancestral Recall",
                text = {
                    "Draw {C:attention}#1#{} cards"
                },
            },
            c_mtg_clonelegion = {
                name = "Clone Legion",
                text = {
                    "{C:attention}Copy{} all cards","in your hand",
                    "{C:inactive}Their lust for battle was so",
                    "{C:inactive}great that they didn't care their",
                    "{C:inactive}enemies wore their own faces."
                },
            },
            c_mtg_fellthemighty = {
                name = "Fell the Mighty",
                text = {
                    "{C:attention}Destroy{} all cards",
                    "in your hand with",
                    "rank greater than",
                    "{C:attention}#1#{} selected card's rank"
                },
            },
            c_mtg_wrathofgod = {
                name = "Wrath of God",
                text = {
                    "{C:attention}Destroy{} all cards","in your hand"
                },
            },
            c_mtg_obliterate = {
                name = "Obliterate",
                text = {
                    "{C:attention}Destroy{} all cards in your hand",
                    "{C:attention}Destroy{} all jokers",
                    "{C:attention}Destroy{} all consumables",
                    "{C:attention}Destroy{} the blind"
                },
            },
            c_mtg_boostertutor = {
                name = "Booster Tutor",
                text = {
                    "Open a sealed",
                    "{C:dark_edition}Magic booster pack{}",
                    "{C:inactive}\"You saved that {C:dark_edition}Urza's Saga{C:inactive} pack",
                    "{C:inactive}all these years for this?\""
                },
            },
            c_mtg_lavaaxe = {
                name = "Lava Axe",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{}",
                    "to the blind",
                    "{C:inactive}\"Catch!\""
                },
            },
            c_mtg_angerofthegods = {
                name = "Anger of the Gods",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{}",
                    "to each card in your hand",
                    "{C:inactive}There was no reason to pray.",
                    "{C:inactive}This was already an act of the gods."
                },
            },
            c_mtg_flameslash = {
                name = "Flame Slash",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{}",
                    "to {C:attention}#2#{} selected card"
                },
            },
            c_mtg_monstrousonslaught = {
                name = "Monstrous Onslaught",
                text = {
                    "Deals {C:red}damage{} to the blind",
                    "or divided equally among {C:attention}any",
                    "{C:attention}number{} of selected cards equal",
                    "to the rank of {C:selected}highest{}",
                    "ranked card held in hand",
                    "{C:inactive}(Currently {C:attention}#1# {C:red}damage{C:inactive})"
                },
            },
            c_mtg_lightningbolt = {
                name = "Lightning Bolt",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{}",
                    "to {C:attention}#2#{} selected card or the blind"
                },
            },
            c_mtg_grapeshot = {
                name = "Grapeshot",
                text = {
                    "Deal {C:attention}#1#{} {C:red}damage{} to",
                    "{C:attention}#2#{} selected card or the blind",
                    "{C:dark_edition}Storm{}"
                },
            },
        },
        Land = {
            c_mtg_forest_land = {
                name = "Forest",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected",
                    "{C:clover}Clover{} cards to {C:clover}Forest{} cards"
                },
            },
            c_mtg_island_land = {
                name = "Island",
                text = {
                
                    "Convert {C:attention}#1#{} selected {C:club}Club{} cards",
                    "to {C:club}Island{} cards"
                },
            },
            c_mtg_mountain_land = {
                name = "Mountain",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected card(s)",
                    "to {C:heart}Mountain{}(s) if their suits are {C:heart}Hearts",
                    "otherwise convert them to {C:heart}Heart{}(s)"
                },
            },
            c_mtg_plains_land = {
                name = "Plains",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {C:diamond}Diamonds{}"
                },
            },
            c_mtg_swamp_land = {
                name = "Swamp",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {C:spade}Spades{}"
                },
            },
            c_mtg_waste_land = {
                name = "Wastes",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {C:white}Suitless{}"
                },
            },
        },
        Card_token = {
            c_mtg_energy = {
                name = "Energy Token",
                text = {
                    "current energy: {C:attention}#1#{}"
                },
            },
        },
        Tag = {
            tag_mtg_enhancementtag = {
                name = "Magic Card Tag",
                text = {
                    "Immediately open a free",
                    "{C:Magic}Magic Card Pack{}.",
                },
            },
            tag_mtg_magictag = {
                name = "Magic Tag",
                text = {
                    "Immediately open a free",
                    "{C:Magic}Magic Pack{}.",
                },
            },
            tag_mtg_bigmagictag = {
                name = "Big Magic Tag",
                text = {
                    "Immediately open a free",
                    "{C:dark_edition}Big Magic Pack{}.",
                },
            },
        },
        Other = {
            r_mtg_reanimate = {
                name = "Reanimate",
                text = {
                    "Creates a random",
                    "previously sold card",
                    "{C:inactive}(Must have Room){}"
                }
            },
            r_mtg_relentless = {
                name = "Relentless",
                text = {
                    "This card can appear multiple times",
                    "Additional copies will appear {C:dark_edition}Negative{}"
                }
            },
            r_mtg_slumber = {
                name = "Slumber",
                text = {
                    "A {C:attention}Joker{} that is awoken",
                    "{C:red}slumbers{} at end of blind"
                }
            },
            r_mtg_demon = {
                name = "Demon",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:attention}Destroy{} the {C:attention}lowest{} ranked card",
                    "held in hand when played and scored"
                },
            },
            r_mtg_octopus = {
                name = "Octopus",
                text = {
                    "{C:mult}+#1#{} Mult"
                }
            },
            r_mtg_soldier = {
                name = "Soldier",
                text = {
                    "{C:mult}+#1#{} Mult for",
                    "each {C:diamond}Diamond{} in",
                    "scoring hand"
                }
            },
            r_mtg_goblin = {
                name = "Goblin",
                text = {
                    "{C:mult}+#1#{} Mult"
                }
            },
            r_mtg_squirrel = {
                name = "Squirrel",
                text = {
                    "{C:mult}+1d#1#{} Mult",
                }
            },
            r_mtg_any_target = {
                name = "Targeting the Blind",
                text = {
                    "To target the blind",
                    "use the consumable with",
                    "nothing else selected"
                }
            },
            r_mtg_damage_blind = {
                name = "Damage to Blind",
                text = {
                    "For each point of {C:red}damage{} dealt",
                    "to the blind, add Chips",
                    "to the current score",
                    "{C:inactive}Current blind life: {C:attention}#1#{}"
                }
            },
            r_mtg_damage_card = {
                name = "Damage to Card",
                text = {
                    "For each point of {C:red}damage{} dealt",
                    "to a card, reduce its rank by {C:attention}1{}",
                    "Destroy it if its rank drops below {C:attention}2{}"
                }
            },
            r_mtg_storm_count = {
                name = "Storm",
                text = {
                    "{C:attention}Copy{} this effect for each",
                    "consumable used earlier",
                    "this shop or blind",
                    "{C:inactive}Current storm count: {C:attention}#1#{}"
                }
            },
            r_mtg_current_energy = {
                name = "Current Energy",
                text = {
                    "Current energy: {C:attention}#1#{}"
                }
            },
            p_mtg_enhancement_pack = {
                name = "Magic Card Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to {C:attention}#2#{}",
                    "{C:Magic}Magic {C:attention}Playing cards{}",
                    "to add to your deck"
                }
            },
            p_mtg_enhancement_pack_1 = {
                name = "Dominaria",
                text = {
                    "Choose {C:attention}#1#{} of up to {C:attention}#2#{}",
                    "{C:Magic}Magic {C:attention}Playing cards{}",
                    "to add to your deck"
                }
            },
            p_mtg_enhancement_pack_2 = {
                name = "Throne of Eldraine",
                text = {
                    "Choose {C:attention}#1#{} of up to {C:attention}#2#{}",
                    "{C:Magic}Magic {C:attention}Playing cards{}",
                    "to add to your deck"
                }
            },
            p_mtg_enhancement_pack_3 = {
                name = "Bloomburrow",
                text = {
                    "Choose {C:attention}#1#{} of up to {C:attention}#2#{}",
                    "{C:Magic}Magic {C:attention}Playing cards{}",
                    "to add to your deck"
                }
            },
            p_mtg_enhancement_pack_4 = {
                name = "March of the Machines",
                text = {
                    "Choose {C:attention}#1#{} of up to {C:attention}#2#{}",
                    "{C:Magic}Magic {C:attention}Playing cards{}",
                    "to add to your deck"
                }
            },
            p_mtg_magic_pack = {
                name = "Magic Spell Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Magic{} cards"
                }
            },
            p_mtg_magic_pack_1 = {
                name = "Fallen Empires",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Magic{} cards"
                }
            },
            p_mtg_magic_pack_2 = {
                name = "Arabian Nights",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Magic{} cards"
                }
            },
            p_mtg_magic_pack_3 = {
                name = "Mystery Booster 2",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Magic{} cards"
                }
            },
            p_mtg_magic_pack_4 = {
                name = "Portal Three Kingdoms",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Magic{} cards"
                }
            },
            p_mtg_magic_pack_5 = {
                name = "Bloomburrow Land Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:Magic} Land{} cards"
                }
            },
            mtg_greedy_seal = {
                name = "Greedy Seal",
                text = {
                    "Draw {C:attention}#1#{} cards when","this card is played and scored or discarded",
                },
            },
            mtg_energy = {
                name = "Energy",
                text = {
                    "Current energy: {C:attention}#1#{}"
                },
            },
        }
    },
    misc = {
        suits_singular = {
            mtg_Clovers = "Clover",
            mtg_Suitless = "Suitless"
        },
        suits_plural = {
            mtg_Clovers = "Clovers",
            mtg_Suitless = "Suitless"
        },
        dictionary = {
            k_mtg_magic_pack = "Magic Pack",
            k_mtg_enhancement_pack = "Magic Card Pack",

            mtg_draw_ex = "Draw",
            mtg_rule_ex = "One Hand",
            mtg_protect_ex = "Protect",
            mtg_haste_ex = "Haste",
            mtg_octopus_ex = "Rise...",
            mtg_reanimate_ex = "Reanimate",
            mtg_steel_ex = "Steel!",
            mtg_tinybones_ex = "Shiny!",
            mtg_sacrifice_ex = "Sacrifice",
            mtg_spades_ex = "Spades!",
            mtg_grunch_ex = "Grunch!",
            mtg_awoken_ex = "Awoken",
            mtg_quest_ex = "Quest",
            mtg_complete_ex = "Complete",
            mtg_slumber_ex = "Slumber",
            mtg_buff_ex = "Buff",
            mtg_whirler_ex = "Thop Thop",
            mtg_gain_energy = "Energize",
            b_take = "TAKE",

            mtg_requires_restart = 'Requires game restart',
          
            include_clover_suit = "Include Clovers",
            include_clover_suit_desc_1 = "Adds the Clovers suit",
            include_clover_suit_desc_2 = "and associated cards"
        },
        labels = {
            mtg_greedy_seal = "Greedy Seal",
            mtg_energy = "Energy",
        },
        v_dictionary = {
            a_xchips = {"X#1# Chips"},
            a_powmult = {"^#1# Mult"},
            a_powchips = {"^#1# Chips"},
            a_powmultchips = {"^#1# Mult+Chips"},
            a_round = {"+#1# Round"},
            a_candy = {"+#1# Candy"},
            a_xchips_minus = {"-X#1# Chips"},
            a_powmult_minus = {"-^#1# Mult"},
            a_powchips_minus = {"-^#1# Chips"},
            a_powmultchips_minus = {"-^#1# Mult+Chips"},
            a_round_minus = {"-#1# Round"},

            a_tag = {"#1# Tag"},
            a_tags = {"#1# Tags"},
        }
    }
}
