local GetEntityCoords = GetEntityCoords
local Wait = Wait
local IsDisabledControlPressed = IsDisabledControlPressed
local GetEntityBoneIndexByName = GetEntityBoneIndexByName
local GetWorldPositionOfEntityBone = GetWorldPositionOfEntityBone
local SetPauseMenuActive = SetPauseMenuActive
local DisableAllControlActions = DisableAllControlActions
local EnableControlAction = EnableControlAction
local NetworkGetEntityIsNetworked = NetworkGetEntityIsNetworked
local NetworkGetNetworkIdFromEntity = NetworkGetNetworkIdFromEntity
local GetEntityModel = GetEntityModel
local IsPedAPlayer = IsPedAPlayer
local GetEntityType = GetEntityType
local PlayerPedId = PlayerPedId
local GetShapeTestResult = GetShapeTestResult
local StartShapeTestLosProbe = StartShapeTestLosProbe
local SetDrawOrigin = SetDrawOrigin
local DrawSprite = DrawSprite
local ClearDrawOrigin = ClearDrawOrigin
local HasStreamedTextureDictLoaded = HasStreamedTextureDictLoaded
local RequestStreamedTextureDict = RequestStreamedTextureDict
local HasEntityClearLosToEntity = HasEntityClearLosToEntity
local currentResourceName = GetCurrentResourceName()
local Config, Types, Players, Entities, Models, Zones, nuiData, sendData, sendDistance = Config, { {}, {}, {} }, {}, {},
	{}, {}, {}, {}, {}
local playerPed, targetActive, hasFocus, success, pedsReady, allowTarget = PlayerPedId(), false, false, false, false,
	true
local screen = {}
local table_wipe = table.wipe
local pairs = pairs
local pcall = pcall
local CheckOptions = CheckOptions
local Bones = Load('bones')
local listSprite = {}

---------------------------------------
--- Source: https://github.com/citizenfx/lua/blob/luaglm-dev/cfx/libs/scripts/examples/scripting_gta.lua
--- Credits to gottfriedleibniz
local glm = require 'glm'

-- Cache common functions
local glm_rad = glm.rad
local glm_quatEuler = glm.quatEulerAngleZYX
local glm_rayPicking = glm.rayPicking

-- Cache direction vectors
local glm_up = glm.up()
local glm_forward = glm.forward()

local function ScreenPositionToCameraRay()
	local pos = GetFinalRenderedCamCoord()
	local rot = glm_rad(GetFinalRenderedCamRot(2))
	local q = glm_quatEuler(rot.z, rot.y, rot.x)
	return pos, glm_rayPicking(
		q * glm_forward,
		q * glm_up,
		glm_rad(screen.fov),
		screen.ratio,
		0.10000, -- GetFinalRenderedCamNearClip(),
		10000.0, -- GetFinalRenderedCamFarClip(),
		0, 0
	)
end
---------------------------------------

-- Functions

local function DrawTarget()
	CreateThread(function()
		while not HasStreamedTextureDictLoaded('shared') do
			Wait(10)
			RequestStreamedTextureDict('shared', true)
		end
		local sleep
		local r, g, b, a
		while targetActive do
			sleep = 500
			for _, zone in pairs(listSprite) do
				sleep = 0

				r = zone.targetoptions.drawColor?[1] or Config.DrawColor[1]
				g = zone.targetoptions.drawColor?[2] or Config.DrawColor[2]
				b = zone.targetoptions.drawColor?[3] or Config.DrawColor[3]
				a = zone.targetoptions.drawColor?[4] or Config.DrawColor[4]

				if zone.success then
					r = zone.targetoptions.successDrawColor?[1] or Config.SuccessDrawColor[1]
					g = zone.targetoptions.successDrawColor?[2] or Config.SuccessDrawColor[2]
					b = zone.targetoptions.successDrawColor?[3] or Config.SuccessDrawColor[3]
					a = zone.targetoptions.successDrawColor?[4] or Config.SuccessDrawColor[4]
				end

				SetDrawOrigin(zone.center.x, zone.center.y, zone.center.z, 0)
				DrawSprite('shared', 'emptydot_32', 0, 0, 0.01, 0.02, 0, r, g, b, a)
				ClearDrawOrigin()
			end
			Wait(sleep)
		end
		listSprite = {}
	end)
end

local function RaycastCamera(flag, playerCoords)
	if not playerPed then playerPed = PlayerPedId() end
	if not playerCoords then playerCoords = GetEntityCoords(playerPed) end

	local rayPos, rayDir = ScreenPositionToCameraRay()
	local destination = rayPos + 16 * rayDir
	local rayHandle = StartShapeTestLosProbe(rayPos.x, rayPos.y, rayPos.z, destination.x, destination.y, destination.z,
		flag or -1, playerPed, 4)

	while true do
		local result, _, endCoords, _, entityHit = GetShapeTestResult(rayHandle)

		if result ~= 1 then
			local distance = playerCoords and #(playerCoords - endCoords)

			if flag == 30 and entityHit then
				entityHit = HasEntityClearLosToEntity(entityHit, playerPed, 7) and entityHit
			end

			local entityType = entityHit and GetEntityType(entityHit)

			if entityType == 0 and pcall(GetEntityModel, entityHit) then
				entityType = 3
			end

			return endCoords, distance, entityHit, entityType or 0
		end

		Wait(0)
	end
end

exports('RaycastCamera', RaycastCamera)

local function DisableNUI()
	SetNuiFocus(false, false)
	SetNuiFocusKeepInput(false)
	hasFocus = false
end

exports('DisableNUI', DisableNUI)

local function EnableNUI(options)
	if not targetActive or hasFocus then return end
	SetCursorLocation(0.5, 0.5)
	SetNuiFocus(true, true)
	SetNuiFocusKeepInput(true)
	hasFocus = true
	SendNUIMessage({ response = 'validTarget', data = options })
end

exports('EnableNUI', EnableNUI)

local function DisableTarget(forcedisable)
	if (not targetActive and hasFocus and not Config.Toggle) or not forcedisable then return end
	SetNuiFocus(false, false)
	SetNuiFocusKeepInput(false)
	Wait(100)
	targetActive, success, hasFocus = false, false, false
	SendNUIMessage({ response = 'closeTarget' })
end

exports('DisableTarget', DisableTarget)

local function DrawOutlineEntity(entity, bool)
	if not Config.EnableOutline or IsEntityAPed(entity) then return end
	SetEntityDrawOutline(entity, bool)
	SetEntityDrawOutlineColor(Config.OutlineColor[1], Config.OutlineColor[2], Config.OutlineColor[3], Config.OutlineColor[4])
end

exports('DrawOutlineEntity', DrawOutlineEntity)

local function SetupOptions(datatable, entity, distance, isZone)
	if not isZone then table_wipe(sendDistance) end
	table_wipe(nuiData)
	local slot = 0
	for _, data in pairs(datatable) do
		if CheckOptions(data, entity, distance) then
			slot = data.num or slot + 1
			sendData[slot] = data
			sendData[slot].entity = entity
			nuiData[slot] = {
				icon = data.icon,
				targeticon = data.targeticon,
				label = data.label
			}
			if not isZone then
				sendDistance[data.distance] = true
			end
		else
			if not isZone then
				sendDistance[data.distance] = false
			end
		end
	end
	return slot
end

local function CheckEntity(flag, datatable, entity, distance)
	if not next(datatable) then return end
	local slot = SetupOptions(datatable, entity, distance)
	if not next(nuiData) then
		DrawOutlineEntity(entity, false)
		return
	end
	success = true
	SendNUIMessage({ response = 'foundTarget', data = nuiData[slot].targeticon, options = nuiData })
	DrawOutlineEntity(entity, true)
	while targetActive and success do
		local _, dist, entity2 = RaycastCamera(flag)
		if entity ~= entity2 then
			DrawOutlineEntity(entity, false)
			break
		elseif not hasFocus and IsDisabledControlPressed(0, Config.MenuControlKey) then
			EnableNUI(nuiData)
			DrawOutlineEntity(entity, false)
		else
			for k, v in pairs(sendDistance) do
				if v and dist > k then
					DrawOutlineEntity(entity, false)
					break
				end
			end
		end
		Wait(0)
	end
	DrawOutlineEntity(entity, false)
end

exports('CheckEntity', CheckEntity)

local function CheckBones(coords, entity, bonelist)
	local closestBone = -1
	local closestDistance = 20
	local closestPos, closestBoneName
	for _, v in pairs(bonelist) do
		if Bones.Options[v] then
			local boneId = GetEntityBoneIndexByName(entity, v)
			local bonePos = GetWorldPositionOfEntityBone(entity, boneId)
			local distance = #(coords - bonePos)
			if closestBone == -1 or distance < closestDistance then
				closestBone, closestDistance, closestPos, closestBoneName = boneId, distance, bonePos, v
			end
		end
	end
	if closestBone ~= -1 then
		return closestBone, closestPos, closestBoneName
	else
		return false
	end
end

exports('CheckBones', CheckBones)

local function EnableTarget()
	if not allowTarget or success or (not Config.Standalone and not LocalPlayer.state['isLoggedIn']) or IsNuiFocused() or (Config.DisableInVehicle and IsPedInAnyVehicle(playerPed or PlayerPedId(), false)) then return end
	if targetActive then return end

	targetActive = true
	playerPed = PlayerPedId()
	screen.ratio = GetAspectRatio(true)
	screen.fov = GetFinalRenderedCamFov()
	if Config.DrawSprite then DrawTarget() end

	SendNUIMessage({ 
		response = 'openTarget',
		colors = Config.UIColors
	})
	CreateThread(function()
		repeat
			SetPauseMenuActive(false)
			if Config.DisableControls then
				DisableAllControlActions(0)
			else
				DisableControlAction(0, 1, true) -- look left/right
				DisableControlAction(0, 2, true) -- look up/down
				DisableControlAction(0, 4, true) -- look down only
				DisableControlAction(0, 5, true) -- look left only
				DisableControlAction(0, 6, true) -- look right only
				DisableControlAction(0, 25, true) -- input aim
				DisableControlAction(0, 24, true) -- attack
			end
			EnableControlAction(0, 30, true) -- move left/right
			EnableControlAction(0, 31, true) -- move forward/back

			if not hasFocus then
				EnableControlAction(0, 1, true) -- look left/right
				EnableControlAction(0, 2, true) -- look up/down
			end

			Wait(0)
		until not targetActive
	end)

	local flag = 30

	while targetActive do
		local sleep = 0
		if flag == 30 then flag = -1 else flag = 30 end

		local coords, distance, entity, entityType = RaycastCamera(flag)
		if distance <= Config.MaxDistance then
			if entityType > 0 then
				-- Local(non-net) entity targets
				if Entities[entity] then
					CheckEntity(flag, Entities[entity], entity, distance)
				end

				-- Owned entity targets
				if NetworkGetEntityIsNetworked(entity) then
					local data = Entities[NetworkGetNetworkIdFromEntity(entity)]
					if data then CheckEntity(flag, data, entity, distance) end
				end

				-- Player and Ped targets
				if entityType == 1 then
					local data = Models[GetEntityModel(entity)]
					if IsPedAPlayer(entity) then data = Players end
					if data and next(data) then CheckEntity(flag, data, entity, distance) end

					-- Vehicle bones and models
				elseif entityType == 2 then
					local closestBone, _, closestBoneName = CheckBones(coords, entity, Bones.Vehicle)
					local datatable = Bones.Options[closestBoneName]

					if datatable and next(datatable) and closestBone then
						local slot = SetupOptions(datatable, entity, distance)
						if next(nuiData) then
							success = true
							SendNUIMessage({ response = 'foundTarget', data = nuiData[slot].targeticon, options = nuiData })
							DrawOutlineEntity(entity, true)
							while targetActive and success do
								local coords2, dist, entity2 = RaycastCamera(flag)
								if entity == entity2 then
									local closestBone2 = CheckBones(coords2, entity, Bones.Vehicle)
									if closestBone ~= closestBone2 then
										DrawOutlineEntity(entity, false)
										break
									elseif not hasFocus and IsDisabledControlPressed(0, Config.MenuControlKey) then
										EnableNUI(nuiData)
										DrawOutlineEntity(entity, false)
									else
										for k, v in pairs(sendDistance) do
											if v and dist > k then
												DrawOutlineEntity(entity, false)
												break
											end
										end
									end
								else
									DrawOutlineEntity(entity, false)
									break
								end
								Wait(0)
							end
							DrawOutlineEntity(entity, false)
						end
					end

					-- Vehicle model targets
					local data = Models[GetEntityModel(entity)]
					if data then CheckEntity(flag, data, entity, distance) end

					-- Entity targets
				elseif entityType > 2 then
					local data = Models[GetEntityModel(entity)]
					if data then CheckEntity(flag, data, entity, distance) end
				end

				-- Generic targets
				if not success then
					local data = Types[entityType]
					if data and next(data) then CheckEntity(flag, data, entity, distance) end
				end
			else
				sleep = sleep + 20
			end
			if not success then
				-- Zone targets
				local closestDis, closestZone
				for k, zone in pairs(Zones) do
					if distance < (closestDis or Config.MaxDistance) and distance <= zone.targetoptions.distance and zone:isPointInside(coords) then
						closestDis = distance
						closestZone = zone
					end
					if Config.DrawSprite then
						local testCentre = type(zone.center) == 'vector2' and vector3(zone.center.x, zone.center.y, zone.maxZ) or zone.center
						if #(coords - testCentre) < (zone.targetoptions.drawDistance or Config.DrawDistance) then
							listSprite[k] = zone
						else
							listSprite[k] = nil
						end
					end
				end
				if closestZone then
					local slot = SetupOptions(closestZone.targetoptions.options, entity, distance, true)
					if next(nuiData) then
						success = true
						SendNUIMessage({ response = 'foundTarget', data = nuiData[slot].targeticon, options = nuiData })
						if Config.DrawSprite then
							listSprite[closestZone.name].success = true
						end
						DrawOutlineEntity(entity, true)
						while targetActive and success do
							local newCoords, dist = RaycastCamera(flag)
							if not closestZone:isPointInside(newCoords) or dist > closestZone.targetoptions.distance then
								DrawOutlineEntity(entity, false)
								break
							elseif not hasFocus and IsDisabledControlPressed(0, Config.MenuControlKey) then
								EnableNUI(nuiData)
								DrawOutlineEntity(entity, false)
							end
							Wait(0)
						end
						if Config.DrawSprite and listSprite[closestZone.name] then -- Check for when the targetActive is false and it removes the zone from listSprite
							listSprite[closestZone.name].success = false
						end
						DrawOutlineEntity(entity, false)
					end
				else
					sleep = sleep + 20
				end
			else
				DrawOutlineEntity(entity, false)
			end
		else
			sleep = sleep + 20
		end
		Wait(sleep)
	end
	DisableTarget(false)
end

local function AddCircleZone(name, center, radius, options, targetoptions)
	local centerType = type(center)
	center = (centerType == 'table' or centerType == 'vector4') and vec3(center.x, center.y, center.z) or center
	Zones[name] = CircleZone:Create(center, radius, options)
	targetoptions.distance = targetoptions.distance or Config.MaxDistance
	Zones[name].targetoptions = targetoptions
	return Zones[name]
end

exports('AddCircleZone', AddCircleZone)

local function AddBoxZone(name, center, length, width, options, targetoptions)
	local centerType = type(center)
	center = (centerType == 'table' or centerType == 'vector4') and vec3(center.x, center.y, center.z) or center
	Zones[name] = BoxZone:Create(center, length, width, options)
	targetoptions.distance = targetoptions.distance or Config.MaxDistance
	Zones[name].targetoptions = targetoptions
	return Zones[name]
end

exports('AddBoxZone', AddBoxZone)

local function AddPolyZone(name, points, options, targetoptions)
	local _points = {}
	local pointsType = type(points[1])
	if pointsType == 'table' or pointsType == 'vector3' or pointsType == 'vector4' then
		for i = 1, #points do
			_points[i] = vec2(points[i].x, points[i].y)
		end
	end
	Zones[name] = PolyZone:Create(#_points > 0 and _points or points, options)
	targetoptions.distance = targetoptions.distance or Config.MaxDistance
	Zones[name].targetoptions = targetoptions
	return Zones[name]
end

exports('AddPolyZone', AddPolyZone)

local function AddComboZone(zones, options, targetoptions)
	Zones[options.name] = ComboZone:Create(zones, options)
	targetoptions.distance = targetoptions.distance or Config.MaxDistance
	Zones[options.name].targetoptions = targetoptions
	return Zones[options.name]
end

exports('AddComboZone', AddComboZone)

local function AddEntityZone(name, entity, options, targetoptions)
	Zones[name] = EntityZone:Create(entity, options)
	targetoptions.distance = targetoptions.distance or Config.MaxDistance
	Zones[name].targetoptions = targetoptions
	return Zones[name]
end

exports('AddEntityZone', AddEntityZone)

local function RemoveZone(name)
	if not Zones[name] then return end
	if Zones[name].destroy then Zones[name]:destroy() end
	Zones[name] = nil
end

exports('RemoveZone', RemoveZone)

local function SetOptions(tbl, distance, options)
	for _, v in pairs(options) do
		if v.required_item then
			v.item = v.required_item
			v.required_item = nil
		end
		if not v.distance or v.distance > distance then v.distance = distance end
		tbl[v.label] = v
	end
end

local function AddTargetBone(bones, parameters)
	local distance, options = parameters.distance or Config.MaxDistance, parameters.options
	if type(bones) == 'table' then
		for _, bone in pairs(bones) do
			if not Bones.Options[bone] then Bones.Options[bone] = {} end
			SetOptions(Bones.Options[bone], distance, options)
		end
	elseif type(bones) == 'string' then
		if not Bones.Options[bones] then Bones.Options[bones] = {} end
		SetOptions(Bones.Options[bones], distance, options)
	end
end

exports('AddTargetBone', AddTargetBone)

local function RemoveTargetBone(bones, labels)
	if type(bones) == 'table' then
		for _, bone in pairs(bones) do
			if labels then
				if type(labels) == 'table' then
					for _, v in pairs(labels) do
						if Bones.Options[bone] then
							Bones.Options[bone][v] = nil
						end
					end
				elseif type(labels) == 'string' then
					if Bones.Options[bone] then
						Bones.Options[bone][labels] = nil
					end
				end
			else
				Bones.Options[bone] = nil
			end
		end
	else
		if labels then
			if type(labels) == 'table' then
				for _, v in pairs(labels) do
					if Bones.Options[bones] then
						Bones.Options[bones][v] = nil
					end
				end
			elseif type(labels) == 'string' then
				if Bones.Options[bones] then
					Bones.Options[bones][labels] = nil
				end
			end
		else
			Bones.Options[bones] = nil
		end
	end
end

exports('RemoveTargetBone', RemoveTargetBone)

local function AddTargetEntity(entities, parameters)
	local distance, options = parameters.distance or Config.MaxDistance, parameters.options
	if type(entities) == 'table' then
		for _, entity in pairs(entities) do
			if NetworkGetEntityIsNetworked(entity) then entity = NetworkGetNetworkIdFromEntity(entity) end -- Allow non-networked entities to be targeted
			if not Entities[entity] then Entities[entity] = {} end
			SetOptions(Entities[entity], distance, options)
		end
	elseif type(entities) == 'number' then
		if NetworkGetEntityIsNetworked(entities) then entities = NetworkGetNetworkIdFromEntity(entities) end -- Allow non-networked entities to be targeted
		if not Entities[entities] then Entities[entities] = {} end
		SetOptions(Entities[entities], distance, options)
	end
end

exports('AddTargetEntity', AddTargetEntity)

local function RemoveTargetEntity(entities, labels)
	if type(entities) == 'table' then
		for _, entity in pairs(entities) do
			if NetworkGetEntityIsNetworked(entity) then entity = NetworkGetNetworkIdFromEntity(entity) end -- Allow non-networked entities to be targeted
			if labels then
				if type(labels) == 'table' then
					for _, v in pairs(labels) do
						if Entities[entity] then
							Entities[entity][v] = nil
						end
					end
				elseif type(labels) == 'string' then
					if Entities[entity] then
						Entities[entity][labels] = nil
					end
				end
			else
				Entities[entity] = nil
			end
		end
	elseif type(entities) == 'number' then
		if NetworkGetEntityIsNetworked(entities) then entities = NetworkGetNetworkIdFromEntity(entities) end -- Allow non-networked entities to be targeted
		if labels then
			if type(labels) == 'table' then
				for _, v in pairs(labels) do
					if Entities[entities] then
						Entities[entities][v] = nil
					end
				end
			elseif type(labels) == 'string' then
				if Entities[entities] then
					Entities[entities][labels] = nil
				end
			end
		else
			Entities[entities] = nil
		end
	end
end

exports('RemoveTargetEntity', RemoveTargetEntity)

local function AddTargetModel(models, parameters)
	local distance, options = parameters.distance or Config.MaxDistance, parameters.options
	if type(models) == 'table' then
		for _, model in pairs(models) do
			if type(model) == 'string' then model = joaat(model) end
			if not Models[model] then Models[model] = {} end
			SetOptions(Models[model], distance, options)
		end
	else
		if type(models) == 'string' then models = joaat(models) end
		if not Models[models] then Models[models] = {} end
		SetOptions(Models[models], distance, options)
	end
end

exports('AddTargetModel', AddTargetModel)

local function RemoveTargetModel(models, labels)
	if type(models) == 'table' then
		for _, model in pairs(models) do
			if type(model) == 'string' then model = joaat(model) end
			if labels then
				if type(labels) == 'table' then
					for _, v in pairs(labels) do
						if Models[model] then
							Models[model][v] = nil
						end
					end
				elseif type(labels) == 'string' then
					if Models[model] then
						Models[model][labels] = nil
					end
				end
			else
				Models[model] = nil
			end
		end
	else
		if type(models) == 'string' then models = joaat(models) end
		if labels then
			if type(labels) == 'table' then
				for _, v in pairs(labels) do
					if Models[models] then
						Models[models][v] = nil
					end
				end
			elseif type(labels) == 'string' then
				if Models[models] then
					Models[models][labels] = nil
				end
			end
		else
			Models[models] = nil
		end
	end
end

exports('RemoveTargetModel', RemoveTargetModel)

local function AddGlobalType(type, parameters)
	local distance, options = parameters.distance or Config.MaxDistance, parameters.options
	SetOptions(Types[type], distance, options)
end

exports('AddGlobalType', AddGlobalType)

local function AddGlobalPed(parameters) AddGlobalType(1, parameters) end

exports('AddGlobalPed', AddGlobalPed)

local function AddGlobalVehicle(parameters) AddGlobalType(2, parameters) end

exports('AddGlobalVehicle', AddGlobalVehicle)

local function AddGlobalObject(parameters) AddGlobalType(3, parameters) end

exports('AddGlobalObject', AddGlobalObject)

local function AddGlobalPlayer(parameters)
	local distance, options = parameters.distance or Config.MaxDistance, parameters.options
	SetOptions(Players, distance, options)
end

exports('AddGlobalPlayer', AddGlobalPlayer)

local function RemoveGlobalType(typ, labels)
	if labels then
		if type(labels) == 'table' then
			for _, v in pairs(labels) do
				Types[typ][v] = nil
			end
		elseif type(labels) == 'string' then
			Types[typ][labels] = nil
		end
	else
		Types[typ] = {}
	end
end

exports('RemoveGlobalType', RemoveGlobalType)

local function RemoveGlobalPlayer(labels)
	if labels then
		if type(labels) == 'table' then
			for _, v in pairs(labels) do
				Players[v] = nil
			end
		elseif type(labels) == 'string' then
			Players[labels] = nil
		end
	else
		Players = {}
	end
end

exports('RemoveGlobalPlayer', RemoveGlobalPlayer)

function SpawnPeds()
	if pedsReady or not next(Config.Peds) then return end
	for k, v in pairs(Config.Peds) do
		if not v.currentpednumber or v.currentpednumber == 0 then
			local spawnedped
			RequestModel(v.model)
			while not HasModelLoaded(v.model) do
				Wait(0)
			end

			if type(v.model) == 'string' then v.model = joaat(v.model) end

			if v.minusOne then
				spawnedped = CreatePed(0, v.model, v.coords.x, v.coords.y, v.coords.z - 1.0, v.coords.w,
					v.networked or false, false)
			else
				spawnedped = CreatePed(0, v.model, v.coords.x, v.coords.y, v.coords.z, v.coords.w, v.networked or false,
					false)
			end

			if v.freeze then
				FreezeEntityPosition(spawnedped, true)
			end

			if v.invincible then
				SetEntityInvincible(spawnedped, true)
			end

			if v.blockevents then
				SetBlockingOfNonTemporaryEvents(spawnedped, true)
			end

			if v.animDict and v.anim then
				RequestAnimDict(v.animDict)
				while not HasAnimDictLoaded(v.animDict) do
					Wait(0)
				end

				TaskPlayAnim(spawnedped, v.animDict, v.anim, 8.0, 0, -1, v.flag or 1, 0, false, false, false)
			end

			if v.scenario then
				SetPedCanPlayAmbientAnims(spawnedped, true)
				TaskStartScenarioInPlace(spawnedped, v.scenario, 0, true)
			end

			if v.pedrelations then
				if type(v.pedrelations.groupname) ~= 'string' then error(v.pedrelations.groupname .. ' is not a string') end

				local pedgrouphash = joaat(v.pedrelations.groupname)

				if not DoesRelationshipGroupExist(pedgrouphash) then
					AddRelationshipGroup(v.pedrelations.groupname)
				end

				SetPedRelationshipGroupHash(spawnedped, pedgrouphash)
				if v.pedrelations.toplayer then
					SetRelationshipBetweenGroups(v.pedrelations.toplayer, pedgrouphash, joaat('PLAYER'))
				end

				if v.pedrelations.toowngroup then
					SetRelationshipBetweenGroups(v.pedrelations.toowngroup, pedgrouphash, pedgrouphash)
				end
			end

			if v.weapon then
				if type(v.weapon.name) == 'string' then v.weapon.name = joaat(v.weapon.name) end

				if IsWeaponValid(v.weapon.name) then
					SetCanPedEquipWeapon(spawnedped, v.weapon.name, true)
					GiveWeaponToPed(spawnedped, v.weapon.name, v.weapon.ammo, v.weapon.hidden or false, true)
					SetPedCurrentWeaponVisible(spawnedped, not v.weapon.hidden or false, true)
				end
			end

			if v.target then
				if v.target.useModel then
					AddTargetModel(v.model, {
						options = v.target.options,
						distance = v.target.distance
					})
				else
					AddTargetEntity(spawnedped, {
						options = v.target.options,
						distance = v.target.distance
					})
				end
			end

			if v.action then
				v.action(v)
			end

			Config.Peds[k].currentpednumber = spawnedped
		end
	end
	pedsReady = true
end

function DeletePeds()
	if not pedsReady or not next(Config.Peds) then return end
	for k, v in pairs(Config.Peds) do
		DeletePed(v.currentpednumber)
		Config.Peds[k].currentpednumber = 0
	end
	pedsReady = false
end

exports('DeletePeds', DeletePeds)

local function SpawnPed(data)
	local spawnedped
	local key, value = next(data)
	if type(value) == 'table' and type(key) ~= 'string' then
		for _, v in pairs(data) do
			if v.spawnNow then
				RequestModel(v.model)
				while not HasModelLoaded(v.model) do
					Wait(0)
				end

				if type(v.model) == 'string' then v.model = joaat(v.model) end

				if v.minusOne then
					spawnedped = CreatePed(0, v.model, v.coords.x, v.coords.y, v.coords.z - 1.0, v.coords.w or 0.0,
						v.networked or false, true)
				else
					spawnedped = CreatePed(0, v.model, v.coords.x, v.coords.y, v.coords.z, v.coords.w or 0.0,
						v.networked or false, true)
				end

				if v.freeze then
					FreezeEntityPosition(spawnedped, true)
				end

				if v.invincible then
					SetEntityInvincible(spawnedped, true)
				end

				if v.blockevents then
					SetBlockingOfNonTemporaryEvents(spawnedped, true)
				end

				if v.animDict and v.anim then
					RequestAnimDict(v.animDict)
					while not HasAnimDictLoaded(v.animDict) do
						Wait(0)
					end

					TaskPlayAnim(spawnedped, v.animDict, v.anim, 8.0, 0, -1, v.flag or 1, 0, false, false, false)
				end

				if v.scenario then
					SetPedCanPlayAmbientAnims(spawnedped, true)
					TaskStartScenarioInPlace(spawnedped, v.scenario, 0, true)
				end

				if v.pedrelations and type(v.pedrelations.groupname) == 'string' then
					if type(v.pedrelations.groupname) ~= 'string' then
						error(v.pedrelations.groupname ..
							' is not a string')
					end

					local pedgrouphash = joaat(v.pedrelations.groupname)

					if not DoesRelationshipGroupExist(pedgrouphash) then
						AddRelationshipGroup(v.pedrelations.groupname)
					end

					SetPedRelationshipGroupHash(spawnedped, pedgrouphash)
					if v.pedrelations.toplayer then
						SetRelationshipBetweenGroups(v.pedrelations.toplayer, pedgrouphash, joaat('PLAYER'))
					end

					if v.pedrelations.toowngroup then
						SetRelationshipBetweenGroups(v.pedrelations.toowngroup, pedgrouphash, pedgrouphash)
					end
				end

				if v.weapon then
					if type(v.weapon.name) == 'string' then v.weapon.name = joaat(v.weapon.name) end

					if IsWeaponValid(v.weapon.name) then
						SetCanPedEquipWeapon(spawnedped, v.weapon.name, true)
						GiveWeaponToPed(spawnedped, v.weapon.name, v.weapon.ammo, v.weapon.hidden or false, true)
						SetPedCurrentWeaponVisible(spawnedped, not v.weapon.hidden or false, true)
					end
				end

				if v.target then
					if v.target.useModel then
						AddTargetModel(v.model, {
							options = v.target.options,
							distance = v.target.distance
						})
					else
						AddTargetEntity(spawnedped, {
							options = v.target.options,
							distance = v.target.distance
						})
					end
				end

				v.currentpednumber = spawnedped

				if v.action then
					v.action(v)
				end
			end

			local nextnumber = #Config.Peds + 1
			if nextnumber <= 0 then nextnumber = 1 end

			Config.Peds[nextnumber] = v
		end
	else
		if data.spawnNow then
			RequestModel(data.model)
			while not HasModelLoaded(data.model) do
				Wait(0)
			end

			if type(data.model) == 'string' then data.model = joaat(data.model) end

			if data.minusOne then
				spawnedped = CreatePed(0, data.model, data.coords.x, data.coords.y, data.coords.z - 1.0, data.coords.w,
					data.networked or false, true)
			else
				spawnedped = CreatePed(0, data.model, data.coords.x, data.coords.y, data.coords.z, data.coords.w,
					data.networked or false, true)
			end

			if data.freeze then
				FreezeEntityPosition(spawnedped, true)
			end

			if data.invincible then
				SetEntityInvincible(spawnedped, true)
			end

			if data.blockevents then
				SetBlockingOfNonTemporaryEvents(spawnedped, true)
			end

			if data.animDict and data.anim then
				RequestAnimDict(data.animDict)
				while not HasAnimDictLoaded(data.animDict) do
					Wait(0)
				end

				TaskPlayAnim(spawnedped, data.animDict, data.anim, 8.0, 0, -1, data.flag or 1, 0, false, false, false)
			end

			if data.scenario then
				SetPedCanPlayAmbientAnims(spawnedped, true)
				TaskStartScenarioInPlace(spawnedped, data.scenario, 0, true)
			end

			if data.pedrelations then
				if type(data.pedrelations.groupname) ~= 'string' then
					error(data.pedrelations.groupname ..
						' is not a string')
				end

				local pedgrouphash = joaat(data.pedrelations.groupname)

				if not DoesRelationshipGroupExist(pedgrouphash) then
					AddRelationshipGroup(data.pedrelations.groupname)
				end

				SetPedRelationshipGroupHash(spawnedped, pedgrouphash)
				if data.pedrelations.toplayer then
					SetRelationshipBetweenGroups(data.pedrelations.toplayer, pedgrouphash, joaat('PLAYER'))
				end

				if data.pedrelations.toowngroup then
					SetRelationshipBetweenGroups(data.pedrelations.toowngroup, pedgrouphash, pedgrouphash)
				end
			end

			if data.weapon then
				if type(data.weapon.name) == 'string' then data.weapon.name = joaat(data.weapon.name) end

				if IsWeaponValid(data.weapon.name) then
					SetCanPedEquipWeapon(spawnedped, data.weapon.name, true)
					GiveWeaponToPed(spawnedped, data.weapon.name, data.weapon.ammo, data.weapon.hidden or false, true)
					SetPedCurrentWeaponVisible(spawnedped, not data.weapon.hidden or false, true)
				end
			end

			if data.target then
				if data.target.useModel then
					AddTargetModel(data.model, {
						options = data.target.options,
						distance = data.target.distance
					})
				else
					AddTargetEntity(spawnedped, {
						options = data.target.options,
						distance = data.target.distance
					})
				end
			end

			data.currentpednumber = spawnedped

			if data.action then
				data.action(data)
			end
		end

		local nextnumber = #Config.Peds + 1
		if nextnumber <= 0 then nextnumber = 1 end

		Config.Peds[nextnumber] = data
	end
end

exports('SpawnPed', SpawnPed)

local function RemovePed(peds)
	if type(peds) == 'table' then
		for k, v in pairs(peds) do
			DeletePed(v)
			if Config.Peds[k] then Config.Peds[k].currentpednumber = 0 end
		end
	elseif type(peds) == 'number' then
		DeletePed(peds)
	end
end

exports('RemoveSpawnedPed', RemovePed)

-- Misc. Exports

local function RemoveGlobalPed(labels) RemoveGlobalType(1, labels) end
exports('RemoveGlobalPed', RemoveGlobalPed)

local function RemoveGlobalVehicle(labels) RemoveGlobalType(2, labels) end
exports('RemoveGlobalVehicle', RemoveGlobalVehicle)

local function RemoveGlobalObject(labels) RemoveGlobalType(3, labels) end
exports('RemoveGlobalObject', RemoveGlobalObject)

local function IsTargetActive() return targetActive end
exports('IsTargetActive', IsTargetActive)

local function IsTargetSuccess() return success end
exports('IsTargetSuccess', IsTargetSuccess)

local function GetGlobalTypeData(type, label) return Types[type][label] end
exports('GetGlobalTypeData', GetGlobalTypeData)

local function GetZoneData(name) return Zones[name] end
exports('GetZoneData', GetZoneData)

local function GetTargetBoneData(bone, label) return Bones.Options[bone][label] end
exports('GetTargetBoneData', GetTargetBoneData)

local function GetTargetEntityData(entity, label) return Entities[entity][label] end
exports('GetTargetEntityData', GetTargetEntityData)

local function GetTargetModelData(model, label) return Models[model][label] end
exports('GetTargetModelData', GetTargetModelData)

local function GetGlobalPedData(label) return Types[1][label] end
exports('GetGlobalPedData', GetGlobalPedData)

local function GetGlobalVehicleData(label) return Types[2][label] end
exports('GetGlobalVehicleData', GetGlobalVehicleData)

local function GetGlobalObjectData(label) return Types[3][label] end
exports('GetGlobalObjectData', GetGlobalObjectData)

local function GetGlobalPlayerData(label) return Players[label] end
exports('GetGlobalPlayerData', GetGlobalPlayerData)

local function UpdateGlobalTypeData(type, label, data) Types[type][label] = data end
exports('UpdateGlobalTypeData', UpdateGlobalTypeData)

local function UpdateZoneData(name, data)
	data.distance = data.distance or Config.MaxDistance
	Zones[name].targetoptions = data
end
exports('UpdateZoneData', UpdateZoneData)

local function UpdateTargetBoneData(bone, label, data) Bones.Options[bone][label] = data end
exports('UpdateTargetBoneData', UpdateTargetBoneData)

local function UpdateTargetEntityData(entity, label, data) Entities[entity][label] = data end
exports('UpdateTargetEntityData', UpdateTargetEntityData)

local function UpdateTargetModelData(model, label, data) Models[model][label] = data end
exports('UpdateTargetModelData', UpdateTargetModelData)

local function UpdateGlobalPedData(label, data) Types[1][label] = data end
exports('UpdateGlobalPedData', UpdateGlobalPedData)

local function UpdateGlobalVehicleData(label, data) Types[2][label] = data end
exports('UpdateGlobalVehicleData', UpdateGlobalVehicleData)

local function UpdateGlobalObjectData(label, data) Types[3][label] = data end
exports('UpdateGlobalObjectData', UpdateGlobalObjectData)

local function UpdateGlobalPlayerData(label, data) Players[label] = data end
exports('UpdateGlobalPlayerData', UpdateGlobalPlayerData)

local function GetPeds() return Config.Peds end
exports('GetPeds', GetPeds)

local function UpdatePedsData(index, data) Config.Peds[index] = data end
exports('UpdatePedsData', UpdatePedsData)

local function AllowTargeting(bool)
	allowTarget = bool

	if allowTarget then return end

	DisableTarget(true)
end
exports('AllowTargeting', AllowTargeting)

-- NUI Callbacks

RegisterNUICallback('selectTarget', function(option, cb)
	option = tonumber(option) or option
	SetNuiFocus(false, false)
	SetNuiFocusKeepInput(false)
	Wait(100)
	targetActive, success, hasFocus = false, false, false
	if not next(sendData) then return end
	local data = sendData[option]
	if not data then return end
	table_wipe(sendData)
	CreateThread(function()
		Wait(0)
		if data.entity ~= nil then
			data.coords = GetEntityCoords(data.entity)
		end
		if data.action then
			data.action(data.entity)
		elseif data.event then
			if data.type == 'client' then
				TriggerEvent(data.event, data)
			elseif data.type == 'server' then
				TriggerServerEvent(data.event, data)
			elseif data.type == 'command' then
				ExecuteCommand(data.event)
			elseif data.type == 'qbcommand' then
				TriggerServerEvent('QBCore:CallCommand', data.event, data)
			else
				TriggerEvent(data.event, data)
			end
		else
			error('No trigger setup')
		end
	end)
	cb('ok')
end)

RegisterNUICallback('closeTarget', function(_, cb)
	SetNuiFocus(false, false)
	SetNuiFocusKeepInput(false)
	Wait(100)
	targetActive, success, hasFocus = false, false, false
	cb('ok')
end)

-- Startup thread

CreateThread(function()
	if Config.Toggle then
		RegisterCommand('playerTarget', function()
			if targetActive then
				DisableTarget(true)
			else
				CreateThread(EnableTarget)
			end
		end, false)
		RegisterKeyMapping('playerTarget', 'Toggle targeting', 'keyboard', Config.OpenKey)
		TriggerEvent('chat:removeSuggestion', '/playerTarget')
	else
		RegisterCommand('+playerTarget', function()
			CreateThread(EnableTarget)
		end, false)
		RegisterCommand('-playerTarget', DisableTarget, false)
		RegisterKeyMapping('+playerTarget', 'Enable targeting', 'keyboard', Config.OpenKey)
		TriggerEvent('chat:removeSuggestion', '/+playerTarget')
		TriggerEvent('chat:removeSuggestion', '/-playerTarget')
	end

	if table.type(Config.CircleZones) ~= 'empty' then
		for _, v in pairs(Config.CircleZones) do
			AddCircleZone(v.name, v.coords, v.radius, {
				name = v.name,
				debugPoly = v.debugPoly,
				useZ = v.useZ,
			}, {
				options = v.options,
				distance = v.distance
			})
		end
	end

	if table.type(Config.BoxZones) ~= 'empty' then
		for _, v in pairs(Config.BoxZones) do
			AddBoxZone(v.name, v.coords, v.length, v.width, {
				name = v.name,
				heading = v.heading,
				debugPoly = v.debugPoly,
				minZ = v.minZ,
				maxZ = v.maxZ
			}, {
				options = v.options,
				distance = v.distance
			})
		end
	end

	if table.type(Config.PolyZones) ~= 'empty' then
		for _, v in pairs(Config.PolyZones) do
			AddPolyZone(v.name, v.points, {
				name = v.name,
				debugPoly = v.debugPoly,
				minZ = v.minZ,
				maxZ = v.maxZ
			}, {
				options = v.options,
				distance = v.distance
			})
		end
	end

	if table.type(Config.TargetBones) ~= 'empty' then
		for _, v in pairs(Config.TargetBones) do
			AddTargetBone(v.bones, {
				options = v.options,
				distance = v.distance
			})
		end
	end

	if table.type(Config.TargetModels) ~= 'empty' then
		for _, v in pairs(Config.TargetModels) do
			AddTargetModel(v.models, {
				options = v.options,
				distance = v.distance
			})
		end
	end

	if table.type(Config.GlobalPedOptions) ~= 'empty' then
		AddGlobalPed(Config.GlobalPedOptions)
	end

	if table.type(Config.GlobalVehicleOptions) ~= 'empty' then
		AddGlobalVehicle(Config.GlobalVehicleOptions)
	end

	if table.type(Config.GlobalObjectOptions) ~= 'empty' then
		AddGlobalObject(Config.GlobalObjectOptions)
	end

	if table.type(Config.GlobalPlayerOptions) ~= 'empty' then
		AddGlobalPlayer(Config.GlobalPlayerOptions)
	end
end)

-- Events

-- This is to make sure the peds spawn on restart too instead of only when you load/log-in.
AddEventHandler('onResourceStart', function(resource)
	if resource ~= currentResourceName then return end
	SpawnPeds()
end)

-- This will delete the peds when the resource stops to make sure you don't have random peds walking
AddEventHandler('onResourceStop', function(resource)
	if resource ~= currentResourceName then return end
	DeletePeds()
end)

-- Debug Option

if Config.Debug then Load('debug') end

-- qtarget interoperability

local qtargetExports = {
	['raycast'] = RaycastCamera,
	['DisableNUI'] = DisableNUI,
	['DisableTarget'] = DisableTarget,
	['DrawOutlineEntity'] = DrawOutlineEntity,
	['CheckEntity'] = CheckEntity,
	['CheckBones'] = CheckBones,
	['AddCircleZone'] = AddCircleZone,
	['AddBoxZone'] = AddBoxZone,
	['AddPolyZone'] = AddPolyZone,
	['AddComboZone'] = AddComboZone,
	['AddEntityZone'] = AddEntityZone,
	['RemoveZone'] = RemoveZone,
	['AddTargetBone'] = AddTargetBone,
	['RemoveTargetBone'] = RemoveTargetBone,
	['AddTargetEntity'] = AddTargetEntity,
	['RemoveTargetEntity'] = RemoveTargetEntity,
	['AddTargetModel'] = AddTargetModel,
	['RemoveTargetModel'] = RemoveTargetModel,
	['Ped'] = AddGlobalPed,
	['Vehicle'] = AddGlobalVehicle,
	['Object'] = AddGlobalObject,
	['Player'] = AddGlobalPlayer,
	['RemovePed'] = RemoveGlobalPed,
	['RemoveVehicle'] = RemoveGlobalVehicle,
	['RemoveObject'] = RemoveGlobalObject,
	['RemovePlayer'] = RemoveGlobalPlayer,
	['IsTargetActive'] = IsTargetActive,
	['IsTargetSuccess'] = IsTargetSuccess,
	['GetType'] = GetGlobalTypeData,
	['GetZone'] = GetZoneData,
	['GetTargetBone'] = GetTargetBoneData,
	['GetTargetEntity'] = GetTargetEntityData,
	['GetTargetModel'] = GetTargetModelData,
	['GetPed'] = GetGlobalPedData,
	['GetVehicle'] = GetGlobalVehicleData,
	['GetObject'] = GetGlobalObjectData,
	['GetPlayer'] = GetGlobalPlayerData,
	['UpdateType'] = UpdateGlobalTypeData,
	['UpdateZoneOptions'] = UpdateZoneData,
	['UpdateTargetBone'] = UpdateTargetBoneData,
	['UpdateTargetEntity'] = UpdateTargetEntityData,
	['UpdateTargetModel'] = UpdateTargetModelData,
	['UpdatePed'] = UpdateGlobalPedData,
	['UpdateVehicle'] = UpdateGlobalVehicleData,
	['UpdateObject'] = UpdateGlobalObjectData,
	['UpdatePlayer'] = UpdateGlobalPlayerData,
	['AllowTargeting'] = AllowTargeting
}

for exportName, func in pairs(qtargetExports) do
	AddEventHandler(('__cfx_export_qtarget_%s'):format(exportName), function(setCB)
		setCB(func)
	end)
end
