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-- @module Skin
-- @extend Sprite
-- @parent_module ccs

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-- 
-- @function [parent=#Skin] getBone 
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
        
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-- 
-- @function [parent=#Skin] getNodeToWorldTransformAR 
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
        
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-- 
-- @function [parent=#Skin] getDisplayName 
-- @param self
-- @return string#string ret (return value: string)
        
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-- 
-- @function [parent=#Skin] updateArmatureTransform 
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
        
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-- 
-- @function [parent=#Skin] setBone 
-- @param self
-- @param #ccs.Bone bone
-- @return Skin#Skin self (return value: ccs.Skin)
        
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-- @overload self, string         
-- @overload self         
-- @function [parent=#Skin] create
-- @param self
-- @param #string pszFileName
-- @return Skin#Skin ret (return value: ccs.Skin)

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-- 
-- @function [parent=#Skin] createWithSpriteFrameName 
-- @param self
-- @param #string pszSpriteFrameName
-- @return Skin#Skin ret (return value: ccs.Skin)
        
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-- 
-- @function [parent=#Skin] draw 
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return Skin#Skin self (return value: ccs.Skin)
        
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-- 
-- @function [parent=#Skin] getNodeToWorldTransform 
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
        
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-- 
-- @function [parent=#Skin] initWithSpriteFrameName 
-- @param self
-- @param #string spriteFrameName
-- @return bool#bool ret (return value: bool)
        
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-- 
-- @function [parent=#Skin] initWithFile 
-- @param self
-- @param #string filename
-- @return bool#bool ret (return value: bool)
        
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-- 
-- @function [parent=#Skin] updateTransform 
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
        
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-- js ctor
-- @function [parent=#Skin] Skin 
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
        
return nil
