---@diagnostic disable: duplicate-set-field
if GetResourceState('qs-inventory') ~= 'started' then return end

local quasar = exports['qs-inventory']

Inventory = Inventory or {}
Inventory.Stashes = Inventory.Stashes or {}

---This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
    if not quasar:CanCarryItem(src, item, count) then return false end
    TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
    return quasar:AddItem(src, item, count, slot, metadata)
end

---This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function()
    return "qs-inventory"
end

---This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
    TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
    return quasar:RemoveItem(src, item, count, slot, metadata)
end

---This will add items to a trunk, and return true or false based on success
---@param identifier string
---@param items table
---@return boolean
Inventory.AddTrunkItems = function(identifier, items)
    if type(items) ~= "table" then return false end
    return false
    --[[
    for k, v in pairs(items) do
        -- 
        In testing this inventory allowed it on owned vehicle but not unowned vehicles, 
        also attempted registering it as a stash with no luck.
        was thinking about just forcing it in sql but there is data attached that I assume is a timestamp
        kinda not sure on this one atm...
        Also there is no GetInventory(identifier) only by player source
        --quasar:AddToTrunk(identifier, v.count, v.metadata, v.item, v.metadata)
    end
    return true
    --]]
end

---This will clear the specified inventory, will always return true unless a value isnt passed correctly.
---@param id string
---@return boolean
Inventory.ClearStash = function(id, _type)
    if type(id) ~= "string" then return false end
    if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end
    return false
    --[[
    quasar:ClearOtherInventory(_type, id)

    return true
    --]]
end

---This will return a table with the item info, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
    local itemsData = quasar:GetItemList()
    if not itemsData then return {} end
    local itemData = itemsData[item]
    if not itemData then return {} end
    return {
        name = itemData.name or "Missing Name",
        label = itemData.label or "Missing Label",
        stack = itemData.unique or "false",
        weight = itemData.weight or "0",
        description = itemData.description or "none",
        image = itemData.image or Inventory.GetImagePath(item),
    }
end

---This will return the entire items table from the inventory.
---@return table 
Inventory.Items = function()
    return quasar:GetItemList()
end

---This will return the count of the item in the players inventory, if not found will return 0.
---
---if metadata is passed it will find the matching items count.
---@param src number
---@param item string
---@param metadata table
---@return number
Inventory.GetItemCount = function(src, item, metadata)
    return quasar:GetItemTotalAmount(src, item)
end

---This wil return the players inventory.
---@param src number
---@return table
Inventory.GetPlayerInventory = function(src)
    local playerItems = quasar:GetInventory(src)
    local repackedTable = {}
    for _, v in pairs(playerItems) do
        table.insert(repackedTable, {
            name = v.name,
            count = v.amount,
            metadata = v.info,
            slot = v.slot,
        })
    end
    return repackedTable
end

---Returns the specified slot data as a table.
---
---format {weight, name, metadata, slot, label, count}
---@param src number
---@param slot number
---@return table
Inventory.GetItemBySlot = function(src, slot)
    local playerItems = quasar:GetInventory(src)
    for _, item in pairs(playerItems) do
        if item.slot == slot then
            return {
                name = item.name,
                label = item.label,
                weight = item.weight,
                slot = slot,
                count = item.amount,
                metadata = item.info,
                stack = item.unique or false,
                description = item.description
            }
        end
    end
    return {}
end

---This will set the metadata of an item in the inventory.
---@param src number
---@param item string
---@param slot number
---@param metadata table
---@return nil
Inventory.SetMetadata = function(src, item, slot, metadata)
    return quasar:SetItemMetadata(src, slot, metadata)
end

---This will open the specified stash for the src passed.
---@param src number
---@param _type string
---@param id number||string
---@return nil
Inventory.OpenStash = function(src, _type, id)
    _type = _type or "stash"
    local tbl = Inventory.Stashes[id]
    TriggerEvent("inventory:server:OpenInventory", _type, id, tbl and { maxweight = tbl.weight, slots = tbl.slots })
    TriggerClientEvent("inventory:client:SetCurrentStash",src, id)
end

---This will register a stash
---@param id number|string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
---@return string|number
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
    if Inventory.Stashes[id] then return true, id end
    Inventory.Stashes[id] = {
        id = id,
        label = label,
        slots = slots,
        weight = weight,
        owner = owner,
        groups = groups,
        coords = coords
    }
    return true, id
end

---This will return a boolean if the player has the item.
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
    local count = quasar:GetItemTotalAmount(src, item)
    if not count then return false end
    return count > 0
end

---This is to get if there is available space in the inventory, will return boolean.
---@param src number
---@param item string
---@param count number
---@return boolean
Inventory.CanCarryItem = function(src, item, count)
    return quasar:CanCarryItem(src, item, count)
end

---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
    local queries = {
        'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate',
        'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate',
    }
    local values = { newplate = newplate, oldplate = oldplate }
    MySQL.transaction.await(queries, values)
    if GetResourceState('jg-mechanic') ~= 'started' then return true end
    return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
end

---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
    item = Inventory.StripPNG(item)
    local file = LoadResourceFile("qs-inventory", string.format("html/images/%s.png", item))
    local imagePath = file and string.format("nui://qs-inventory/html/images/%s.png", item)
    return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end

Inventory.OpenPlayerInventory = function(src, target)
    assert(src, "OpenPlayerInventory: src is required")
    if not target then
        target = src
    end
    exports['qs-inventory']:OpenInventory(src, target)
end

return Inventory