this = {}
local damageTable = {
	DamageParameter = {
		0,
		{
			TppDamage.ATK_Push,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_PushUp,
			0,
			0,
			0,
			0,
			0,
			100,
			100,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_Blow,
			0,
			0,
			0,
			8e3,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_PushPlayer,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_PushSlide,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_PushSlideInterp,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_Stab,
			1e3,
			1e3,
			0,
			0,
			0,
			500,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_KnifeSlash,
			100,
			1e3,
			0,
			0,
			0,
			500,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_KnifeSlashStun,
			0,
			0,
			0,
			100,
			1e3,
			500,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			1e3,
			350,
		},
		{
			TppDamage.ATK_HitEvadeAction,
			0,
			0,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_CarryThrow,
			0,
			0,
			0,
			4e4,
			0,
			2e3,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_CarryThrowBound,
			0,
			0,
			0,
			8e3,
			0,
			2e3,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_Knife,
			4e3,
			1e3,
			10,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WarHead,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_FallBoundFaint,
			0,
			0,
			10,
			8e3,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_FallBoundDeath,
			99999,
			99999,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_Stomp,
			0,
			0,
			0,
			8e3,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_Machete,
			1e3,
			1e3,
			10,
			0,
			0,
			500,
			500,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_MacheteDown,
			1500,
			1500,
			10,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_FlashLight,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_FlashLightAttack,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_CrawlSweep,
			0,
			0,
			0,
			600,
			600,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			600,
			1200,
		},
		{
			TppDamage.ATK_SupineFootSweep,
			0,
			0,
			0,
			600,
			600,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			600,
			1200,
		},
		{
			TppDamage.ATK_StepOn,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ShieldSlash,
			100,
			1600,
			1600,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1600,
			0,
			350,
		},
		{
			TppDamage.ATK_ShieldSlashStun,
			0,
			0,
			0,
			100,
			1600,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			1600,
			350,
		},
		{
			TppDamage.ATK_ThrowTackle,
			0,
			0,
			0,
			8e3,
			3e3,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_NormalFlame,
			100,
			100,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_SmallFlame,
			100,
			100,
			0,
			0,
			0,
			250,
			250,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MiddleFlame,
			100,
			100,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_LargeFlame,
			100,
			100,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_ShieldBroken,
			0,
			0,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_InWater,
			100,
			100,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_None,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_Faint,
			0,
			0,
			0,
			4e4,
			4e4,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_Sleep,
			0,
			0,
			0,
			4e4,
			4e4,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_Dying,
			0,
			0,
			0,
			100,
			100,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			100,
			1200,
		},
		{
			TppDamage.ATK_Smoke,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SmokeOccurred,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SleepGus,
			0,
			0,
			0,
			100,
			100,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			750,
			1200,
		},
		{
			TppDamage.ATK_SleepGusOccurred,
			0,
			0,
			0,
			3e3,
			1e4,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_BlastWind,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ShieldBlock,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_MsfPunch,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_FallDeath,
			1e5,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_Death,
			1e5,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_CBoxHeadAttack,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_CBoxBodyAttack,
			0,
			0,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SupplyCBoxHit,
			0,
			0,
			0,
			4e4,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			600,
		},
		{
			TppDamage.ATK_SupplyCBoxHitSpecial,
			0,
			0,
			0,
			4e4,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			600,
		},
		{
			TppDamage.ATK_Punch,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_Punch1,
			0,
			0,
			0,
			400,
			400,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			400,
			600,
		},
		{
			TppDamage.ATK_Punch2,
			0,
			0,
			0,
			600,
			600,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			600,
			600,
		},
		{
			TppDamage.ATK_Kick,
			0,
			0,
			0,
			4e4,
			4e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_DownKick,
			100,
			100,
			0,
			4e4,
			4e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			100,
			4500,
			600,
		},
		{
			TppDamage.ATK_CqcHit,
			0,
			0,
			0,
			400,
			400,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			400,
			1e3,
		},
		{
			TppDamage.ATK_CqcHitFinish,
			0,
			0,
			0,
			65e3,
			65e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4500,
			600,
		},
		{
			TppDamage.ATK_CqcFinish,
			0,
			0,
			0,
			8e3,
			8e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4500,
			600,
		},
		{
			TppDamage.ATK_CqcHang,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_CqcChoke,
			0,
			0,
			0,
			24e3,
			24e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4500,
			600,
		},
		{
			TppDamage.ATK_CqcThrow,
			0,
			0,
			0,
			8e3,
			8e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			3e3,
			600,
		},
		{
			TppDamage.ATK_CqcHoldThrow,
			0,
			0,
			0,
			8e3,
			8e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			3e3,
			600,
		},
		{
			TppDamage.ATK_CqcThrowWall,
			0,
			0,
			0,
			24e3,
			24e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4e3,
			600,
		},
		{
			TppDamage.ATK_CqcThrowBehind,
			0,
			0,
			0,
			24e3,
			24e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_CqcThrowLadder,
			0,
			0,
			0,
			24e3,
			24e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_CqcContinuous2nd,
			0,
			0,
			0,
			24e3,
			24e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_CqcContinuousOver3Times,
			0,
			0,
			0,
			4e4,
			4e4,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Cqc,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_CqcKill,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_CqcKnife,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_CqcDashPunch,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_CqcDashBlastPunch,
			8e3,
			5e3,
			3e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_LifeRecover,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_FaintRecover,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SleepRecover,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_Fall,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_LEG,
			0,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e4,
			0,
			65535,
		},
		{
			TppDamage.ATK_Event,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e4,
			0,
			65535,
		},
		{
			TppDamage.ATK_HorseBodyAttack,
			1e3,
			200,
			0,
			2750,
			2750,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			550,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_HorseBodyAttackMil1,
			1e3,
			200,
			0,
			2850,
			2850,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			550,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_HorseBodyAttackMil2,
			1e3,
			200,
			0,
			3e3,
			3e3,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			550,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_HorseBodyAttackMil3,
			1e3,
			200,
			0,
			4e3,
			4e3,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			550,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_HorseBodyAttackDeath,
			1e5,
			1e5,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_Dung,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DHorse,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_VehicleHit,
			3e3,
			1e3,
			3e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_VehiclePush,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_LightVehicleHit,
			3e3,
			1e3,
			3e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_VehicleHitMiddleSpeed,
			3e3,
			1e3,
			0,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_VehicleHitBreakObstacle,
			3e3,
			1e3,
			3e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_VehicleCrash,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_VehicleBlast,
			16e3,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			8,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_VehicleDrop,
			3e3,
			1e3,
			3e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_LightVehicleDrop,
			3e3,
			1e3,
			3e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_CannonShell,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WavCannon,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_TankCannon,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WavRocket,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_HeliMiniGun,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			1200,
			0,
			900,
		},
		{
			TppDamage.ATK_HeliBlast,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_Tankgun_20mmAutoCannon,
			2400,
			1e3,
			1200,
			0,
			0,
			1100,
			3e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			2,
			10,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1200,
			0,
			2e3,
		},
		{
			TppDamage.ATK_Tankgun_30mmAutoCannon,
			2400,
			1e3,
			1200,
			0,
			0,
			1100,
			3e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			2,
			10,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1200,
			0,
			2e3,
		},
		{
			TppDamage.ATK_Tankgun_105mmRifledBoreGun,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			3900,
			0,
			5500,
		},
		{
			TppDamage.ATK_Tankgun_120mmSmoothBoreGun,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			3900,
			0,
			5500,
		},
		{
			TppDamage.ATK_Tankgun_125mmSmoothBoreGun,
			2e4,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			3900,
			0,
			5500,
		},
		{
			TppDamage.ATK_Tankgun_82mmRocketPoweredProjectile,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			3900,
			0,
			5500,
		},
		{
			TppDamage.ATK_Tankgun_12_7mmHeavyMachineGun_West,
			1500,
			500,
			750,
			0,
			0,
			1100,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1100,
			0,
			200,
		},
		{
			TppDamage.ATK_Tankgun_12_7mmHeavyMachineGun_East,
			1500,
			500,
			750,
			0,
			0,
			1100,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Vehicle,
			1100,
			0,
			200,
		},
		{
			TppDamage.ATK_UavLmg,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			500,
			0,
			900,
		},
		{
			TppDamage.ATK_UavGrenade,
			16e3,
			3500,
			2e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			2e3,
		},
		{
			TppDamage.ATK_UavSleepGusGrenade,
			0,
			0,
			0,
			3e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_UavExplosion,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			2e3,
		},
		{
			TppDamage.ATK_Door,
			0,
			0,
			0,
			4e3,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			3e3,
			300,
		},
		{
			TppDamage.ATK_FireBurn,
			10,
			10,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			10,
			0,
			1e3,
		},
		{
			TppDamage.ATK_HeavyPhysics,
			0,
			0,
			0,
			4e3,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			3e3,
			300,
		},
		{
			TppDamage.ATK_GimmickBlast,
			16e3,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_GimmickBlastHigh,
			25e3,
			1e4,
			9e3,
			0,
			0,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			4e3,
			0,
			5500,
		},
		{
			TppDamage.ATK_GuardTower,
			16e3,
			3500,
			4500,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_BrokenBridge,
			16e3,
			3500,
			4500,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_BrokenPillar,
			16e3,
			3500,
			4500,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WaterTowerSplash,
			0,
			0,
			0,
			0,
			0,
			10,
			10,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_WaterTankSplash,
			0,
			0,
			0,
			0,
			0,
			10,
			10,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ElectricWire,
			0,
			0,
			0,
			1e5,
			1e5,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_WaterWayArch,
			16e3,
			3500,
			9e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_WaterWayWall,
			16e3,
			3500,
			9e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_WaterWayPillar,
			16e3,
			3500,
			9e3,
			0,
			0,
			4e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_WaterFaucetSplash,
			10,
			10,
			0,
			0,
			0,
			10,
			10,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_None,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_GunCameraAttack,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			500,
			0,
			900,
		},
		{
			TppDamage.ATK_GabageBoxOpen,
			0,
			0,
			0,
			8e3,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_AnimalBodyAttack,
			0,
			0,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_BearStandAttack,
			16e3,
			3e3,
			5e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			4500,
			0,
			600,
		},
		{
			TppDamage.ATK_BearAttack,
			16e3,
			3e3,
			1600,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			4500,
			0,
			600,
		},
		{
			TppDamage.ATK_BearRush,
			2100,
			2100,
			500,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			2100,
			0,
			600,
		},
		{
			TppDamage.ATK_WolfBite,
			16e3,
			300,
			500,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_None,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_QuietDashKill,
			4e3,
			4e3,
			2e3,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Quiet,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_QuietDashStun,
			0,
			0,
			0,
			4e3,
			4e3,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Quiet,
			0,
			65535,
			1e3,
		},
		{
			TppDamage.ATK_QuietDeath,
			1e5,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Quiet,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_DDogBite,
			3e3,
			3e3,
			10,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_LEG,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DDog,
			3e3,
			0,
			1e3,
		},
		{
			TppDamage.ATK_DDogKnife,
			1e5,
			1e5,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DDog,
			65535,
			0,
			65535,
		},
		{
			TppDamage.ATK_DDogStunKnife,
			0,
			0,
			0,
			1e5,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_DDog,
			0,
			65535,
			1200,
		},
		{
			TppDamage.ATK_DDogBodyAttack,
			0,
			0,
			0,
			1e5,
			1e5,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_DDog,
			0,
			0,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_MiniGun,
			700,
			700,
			250,
			0,
			0,
			200,
			200,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			700,
			0,
			800,
		},
		{
			TppDamage.ATK_WalkerGear_Missile,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_Fulton_Bomb,
			0,
			0,
			0,
			300,
			300,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_Flame,
			1e3,
			3e3,
			1e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			600,
		},
		{
			TppDamage.ATK_WalkerGear_StunGun,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_HandGun_00,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_HandGun_01,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_HandGun_02,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_HandGun_03,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_HandGun_04,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_WalkerGear_Machete_Slash,
			8e3,
			1e3,
			4e3,
			0,
			0,
			500,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			2300,
			0,
			800,
		},
		{
			TppDamage.ATK_WalkerGear_Machete_Stab,
			8e3,
			1e3,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			4400,
			0,
			5500,
		},
		{
			TppDamage.ATK_WalkerGear_Strike,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_Throw,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_BodyAttack,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			0,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_FastBodyAttack,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_MiddleSpeedBodyAttack,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			0,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_BodyAttackBreakObstacle,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			0,
			1200,
		},
		{
			TppDamage.ATK_WalkerGear_Kick,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_BattleGear_BodyAttack,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			0,
			0,
			1200,
		},
		{
			TppDamage.ATK_BattleGear_RailGun,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			4500,
			0,
			1e3,
		},
		{
			TppDamage.ATK_BombAssist,
			3e4,
			1e4,
			3e4,
			0,
			0,
			12e3,
			12e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			8e3,
			0,
			5500,
		},
		{
			TppDamage.ATK_SmokeAssist,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SleepGusAssist,
			0,
			0,
			0,
			8e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_ChaffAssist,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_BombAssistToSahelan,
			3e4,
			0,
			3e4,
			0,
			0,
			12e3,
			12e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assist,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_GrenadeHit,
			0,
			0,
			0,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_KibidangoHit,
			0,
			0,
			0,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_DecoyHit,
			0,
			0,
			0,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_DecoyShock,
			0,
			0,
			0,
			1e5,
			1e5,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_Grenade,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_Grenade_G1,
			6500,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			2800,
			0,
			2500,
		},
		{
			TppDamage.ATK_Grenade_G2,
			8500,
			3500,
			8e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			3e3,
			0,
			3e3,
		},
		{
			TppDamage.ATK_Grenade_G5,
			24e3,
			5e3,
			18e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			4500,
			0,
			4500,
		},
		{
			TppDamage.ATK_Grenade_G6,
			24e3,
			5e3,
			18e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			4800,
			0,
			5500,
		},
		{
			TppDamage.ATK_Grenade_G7,
			24e3,
			5e3,
			18e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			5200,
			0,
			6500,
		},
		{
			TppDamage.ATK_Grenade_G8,
			24e3,
			5e3,
			18e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			5600,
			0,
			7500,
		},
		{
			TppDamage.ATK_C4,
			18e3,
			5e3,
			14e3,
			0,
			0,
			12e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			3e3,
			0,
			4e3,
		},
		{
			TppDamage.ATK_C4_G1,
			24e3,
			5e3,
			18e3,
			0,
			0,
			12e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			4500,
			0,
			4500,
		},
		{
			TppDamage.ATK_C4_G2,
			28e3,
			5e3,
			3e4,
			0,
			0,
			12e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			5500,
			0,
			5500,
		},
		{
			TppDamage.ATK_DMine,
			4500,
			5e3,
			4e3,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			2800,
			0,
			2e3,
		},
		{
			TppDamage.ATK_DMine_G1,
			6500,
			5e3,
			6e3,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			3e3,
			0,
			2500,
		},
		{
			TppDamage.ATK_DMine_G2,
			8500,
			5e3,
			8e3,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			4e3,
			0,
			3e3,
		},
		{
			TppDamage.ATK_DMine_G3,
			8500,
			5e3,
			8e3,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			5e3,
			0,
			3500,
		},
		{
			TppDamage.ATK_AntitankMine,
			2e4,
			5e3,
			18e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			4500,
			0,
			5e3,
		},
		{
			TppDamage.ATK_AntitankMine_G1,
			3e4,
			5e3,
			3e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			5e3,
			0,
			5500,
		},
		{
			TppDamage.ATK_AntitankMine_G2,
			4e4,
			5e3,
			5e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			5500,
			0,
			5500,
		},
		{
			TppDamage.ATK_Magazine,
			0,
			0,
			0,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SupportHeliFlareGrenade,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SupplyFlareGrenade,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_StunGrenade,
			0,
			0,
			0,
			1e3,
			1e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			1e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G1,
			0,
			0,
			0,
			2e3,
			2e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			2e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G2,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G3,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G4,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G5,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenade_G6,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed,
			0,
			0,
			0,
			1e3,
			1e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			1e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G1,
			0,
			0,
			0,
			2e3,
			2e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			2e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G2,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G3,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G4,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G5,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_StunGrenadeGrazed_G6,
			0,
			0,
			0,
			3e3,
			3e3,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			6e3,
			1200,
		},
		{
			TppDamage.ATK_SleepingGusGrenade,
			0,
			0,
			0,
			3e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			3e3,
			1e3,
		},
		{
			TppDamage.ATK_SleepingGusGrenade_G1,
			0,
			0,
			0,
			8e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_SleepingGusGrenade_G2,
			0,
			0,
			0,
			24e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_MolotovCocktailFire,
			1e3,
			100,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MolotovCocktail,
			1e3,
			2500,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			2500,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MolotovCocktailFire_G1,
			1e3,
			100,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MolotovCocktail_G1,
			1e3,
			2500,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			2700,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MolotovCocktailFire_G2,
			1e3,
			100,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			100,
			0,
			1e3,
		},
		{
			TppDamage.ATK_MolotovCocktail_G2,
			1e3,
			2500,
			200,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			2900,
			0,
			1e3,
		},
		{
			TppDamage.ATK_Decoy,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ActiveDecoy,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_DecoyRaise,
			0,
			0,
			0,
			8e3,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_ShockDecoy,
			0,
			0,
			0,
			8e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3e3,
			1e3,
		},
		{
			TppDamage.ATK_ShockDecoy_G1,
			0,
			0,
			0,
			16e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3500,
			1e3,
		},
		{
			TppDamage.ATK_ShockDecoy_G2,
			0,
			0,
			0,
			24e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			4e3,
			1e3,
		},
		{
			TppDamage.ATK_CaptureCage,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SleepingGusMine,
			0,
			0,
			0,
			3e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3e3,
			1e3,
		},
		{
			TppDamage.ATK_SleepingGusMine_G1,
			0,
			0,
			0,
			8e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_SleepingGusMine_G2,
			0,
			0,
			0,
			24e3,
			1e5,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_ElectromagneticNetMine,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_FlyingDisc,
			10,
			10,
			10,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_Kibidango,
			10,
			10,
			10,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_SmokeGrenade,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Throwing,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_DarkMatter,
			100,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			100,
			0,
			1200,
		},
		{
			TppDamage.ATK_DarkMatter_G01,
			100,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			100,
			0,
			1200,
		},
		{
			TppDamage.ATK_DarkMatter_G02,
			200,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			200,
			0,
			1200,
		},
		{
			TppDamage.ATK_DarkMatter_G03,
			200,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			200,
			0,
			1200,
		},
		{
			TppDamage.ATK_StunDarkMatter,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			100,
			1200,
		},
		{
			TppDamage.ATK_StunDarkMatter_G01,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			100,
			1200,
		},
		{
			TppDamage.ATK_StunDarkMatter_G02,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			200,
			1200,
		},
		{
			TppDamage.ATK_StunDarkMatter_G03,
			0,
			0,
			0,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Placed,
			0,
			200,
			1200,
		},
		{
			TppDamage.ATK_StunArm,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_StunArm_G1,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_StunArm_G2,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			3500,
			1e3,
		},
		{
			TppDamage.ATK_StunArmThunder,
			0,
			0,
			0,
			1e5,
			100,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_Jehuty,
			0,
			0,
			0,
			0,
			75,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			4500,
			1200,
		},
		{
			TppDamage.ATK_StunRocket,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			3e3,
			1200,
		},
		{
			TppDamage.ATK_StunRocket_G1,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_StunRocket_G2,
			0,
			0,
			0,
			4e4,
			4e4,
			1e4,
			1e4,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			0,
			4e3,
			1200,
		},
		{
			TppDamage.ATK_KillRocket,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			2800,
			0,
			4e3,
		},
		{
			TppDamage.ATK_KillRocket_G1,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_KillRocket_G2,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Arm,
			4e3,
			0,
			5500,
		},
		{
			TppDamage.ATK_ParasiteBeam,
			10,
			10,
			10,
			0,
			0,
			1,
			1,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteWeaponBreak,
			0,
			0,
			0,
			0,
			0,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ParasiteJumpAttack,
			1e3,
			1e3,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteFarAttack,
			1e3,
			1e3,
			0,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteVehicleBreak1,
			5e3,
			0,
			5e3,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			5e3,
			0,
			600,
		},
		{
			TppDamage.ATK_ParasiteVehicleBreak2,
			0,
			0,
			400,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteVehicleBreak3,
			0,
			0,
			600,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteVehicleBreak4,
			0,
			0,
			800,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			350,
		},
		{
			TppDamage.ATK_ParasiteBreakWall,
			16e3,
			2e3,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_ParasiteGenerateWall,
			0,
			0,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ParasiteThrowWall,
			16e3,
			2e3,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_ParasiteMachete,
			4e3,
			1e3,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2e3,
			0,
			2500,
		},
		{
			TppDamage.ATK_ParasiteCamoufMachete,
			1e3,
			4e3,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			4e3,
			0,
			2500,
		},
		{
			TppDamage.ATK_ParasiteJumpMachete,
			4e3,
			1e3,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2e3,
			0,
			2500,
		},
		{
			TppDamage.ATK_ParasiteCorrode,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ParasiteCorrodeSmoke,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ParasiteShove,
			0,
			0,
			0,
			0,
			0,
			900,
			900,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ZombieInfection,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_ParasiteBlastWall,
			4500,
			5e3,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			5e3,
			0,
			600,
		},
		{
			TppDamage.ATK_ZombieScratch,
			300,
			300,
			10,
			600,
			600,
			500,
			500,
			TppDamage.INJ_TYPE_CUT,
			TppDamage.INJ_PART_ARM,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			300,
			0,
			600,
		},
		{
			TppDamage.ATK_VolRideBullet,
			10,
			10,
			10,
			0,
			0,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			10,
			0,
			600,
		},
		{
			TppDamage.ATK_VolRideFirewall,
			10,
			10,
			10,
			0,
			0,
			500,
			500,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			10,
			0,
			600,
		},
		{
			TppDamage.ATK_VolginChargeExplosion,
			4e3,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			1800,
		},
		{
			TppDamage.ATK_VolginFirePillar,
			2e3,
			3e3,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2700,
			0,
			1800,
		},
		{
			TppDamage.ATK_VolginFireball,
			1500,
			2500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2200,
			0,
			1600,
		},
		{
			TppDamage.ATK_VolginGameOver,
			6e3,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			600,
		},
		{
			TppDamage.ATK_VolginBodyFire,
			75,
			250,
			150,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			250,
			0,
			600,
		},
		{
			TppDamage.ATK_VolginBodyFireVehicle,
			150,
			10,
			300,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			45,
			0,
			15e3,
		},
		{
			TppDamage.ATK_VolginBodyFireVehicleCrushed,
			300,
			10,
			500,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			70,
			0,
			15e3,
		},
		{
			TppDamage.ATK_VolginFireBullet,
			1e3,
			3e3,
			1e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3e3,
			0,
			4e3,
		},
		{
			TppDamage.ATK_VolginGroundFire,
			75,
			250,
			150,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			250,
			0,
			600,
		},
		{
			TppDamage.ATK_Sahelan_FootStamp,
			3e3,
			3e3,
			3e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3e3,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_RodAttack,
			15e3,
			3e3,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3e3,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_RodAttackImpact,
			15e3,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_JumpImpact,
			1500,
			3500,
			5e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_HeadVulcan,
			150,
			250,
			400,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			250,
			0,
			300,
		},
		{
			TppDamage.ATK_Sahelan_ParasiteSword,
			15e3,
			2800,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2800,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_SmallMissile,
			3e4,
			1e3,
			1e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_MidleMissile,
			3e4,
			1500,
			1e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1500,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_AirMine,
			500,
			1500,
			1e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1500,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_Grenade,
			17e3,
			3500,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_Flame,
			400,
			400,
			400,
			0,
			0,
			30,
			30,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			400,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_RailGun,
			16e3,
			7e3,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			6e3,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_PileBunker,
			500,
			2800,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2800,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_Stomp,
			1500,
			3e3,
			7500,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3e3,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_RockExplosion,
			500,
			1600,
			5e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1600,
			0,
			900,
		},
		{
			TppDamage.ATK_Sahelan_TowerBreak,
			1500,
			3500,
			4500,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			3500,
			0,
			900,
		},
		{
			TppDamage.ATK_Liquid_BottleThrow,
			1e3,
			1e3,
			10,
			0,
			0,
			900,
			900,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Combo1,
			1200,
			1200,
			250,
			0,
			0,
			600,
			600,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1200,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Combo2,
			1500,
			1500,
			250,
			0,
			0,
			900,
			900,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1500,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Jump,
			2900,
			2900,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2900,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Jump_Machete,
			2900,
			2900,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2900,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Jump_Pipe,
			2900,
			2900,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2900,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Thrust,
			2700,
			2700,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2700,
			0,
			600,
		},
		{
			TppDamage.ATK_LiquidWeaponThrow,
			2700,
			2700,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2700,
			0,
			600,
		},
		{
			TppDamage.ATK_LiquidWeaponThrow_Machete,
			2700,
			2700,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2700,
			0,
			600,
		},
		{
			TppDamage.ATK_LiquidWeaponThrow_Pipe,
			2700,
			2700,
			250,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			2700,
			0,
			600,
		},
		{
			TppDamage.ATK_Liquid_Kick,
			1e3,
			1e3,
			10,
			0,
			0,
			2e3,
			2e3,
			TppDamage.INJ_TYPE_NONE,
			TppDamage.INJ_PART_NONE,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			1e3,
			0,
			600,
		},
		{
			TppDamage.ATK_10001,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_10004,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_10006,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_10015,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_10024,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_10035,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			300,
		},
		{
			TppDamage.ATK_1003a,
			750,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			2e3,
		},
		{
			TppDamage.ATK_10101,
			0,
			0,
			0,
			750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10102,
			0,
			0,
			0,
			1250,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10105,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10107,
			0,
			0,
			0,
			750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10117,
			0,
			0,
			0,
			3e3,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			1800,
			200,
		},
		{
			TppDamage.ATK_10125,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10134,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			550,
			0,
			200,
		},
		{
			TppDamage.ATK_10136,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			550,
			0,
			200,
		},
		{
			TppDamage.ATK_10201,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10205,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10214,
			0,
			0,
			0,
			750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10216,
			0,
			0,
			0,
			750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			750,
			200,
		},
		{
			TppDamage.ATK_10302,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10304,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10306,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10307,
			600,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_10403,
			1e3,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			800,
			0,
			600,
		},
		{
			TppDamage.ATK_10405,
			1800,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			1e3,
			0,
			600,
		},
		{
			TppDamage.ATK_10407,
			2400,
			500,
			40,
			0,
			0,
			1100,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			1200,
			0,
			600,
		},
		{
			TppDamage.ATK_10503,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			450,
			0,
			250,
		},
		{
			TppDamage.ATK_10515,
			2450,
			500,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			1900,
			0,
			250,
		},
		{
			TppDamage.ATK_10526,
			0,
			0,
			0,
			8e3,
			800,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			3e3,
			600,
		},
		{
			TppDamage.ATK_10603,
			2450,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_10702,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_10704,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_10706,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			0,
			0,
		},
		{
			TppDamage.ATK_SkullFace_hg_010,
			2e4,
			2e4,
			40,
			0,
			0,
			4e3,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			2e4,
			0,
			1e3,
		},
		{
			TppDamage.ATK_SP_hg_010,
			1200,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			1200,
			0,
			300,
		},
		{
			TppDamage.ATK_SP_hg_020,
			1200,
			500,
			40,
			0,
			0,
			300,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			1200,
			0,
			200,
		},
		{
			TppDamage.ATK_EX_hg_000,
			0,
			0,
			0,
			8e3,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Handgun,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_EX_hg_010,
			1e3,
			500,
			40,
			0,
			0,
			1100,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Handgun,
			1e3,
			0,
			600,
		},
		{
			TppDamage.ATK_20002,
			450,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			450,
			0,
			200,
		},
		{
			TppDamage.ATK_20006,
			450,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			450,
			0,
			200,
		},
		{
			TppDamage.ATK_20015,
			450,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			450,
			0,
			200,
		},
		{
			TppDamage.ATK_20103,
			500,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_20116,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			450,
			0,
			200,
		},
		{
			TppDamage.ATK_20119,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			500,
			0,
			200,
		},
		{
			TppDamage.ATK_20203,
			400,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_20215,
			400,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_20225,
			400,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_20302,
			0,
			0,
			0,
			400,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			0,
			400,
			200,
		},
		{
			TppDamage.ATK_20307,
			0,
			0,
			0,
			400,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			0,
			400,
			200,
		},
		{
			TppDamage.ATK_20309,
			0,
			0,
			0,
			400,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			0,
			400,
			200,
		},
		{
			TppDamage.ATK_Pr_sm_010,
			460,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			450,
			0,
			200,
		},
		{
			TppDamage.ATK_SP_sm_010,
			460,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Submachinegun,
			460,
			0,
			200,
		},
		{
			TppDamage.ATK_30001,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			550,
			0,
			300,
		},
		{
			TppDamage.ATK_30014,
			750,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			680,
			0,
			300,
		},
		{
			TppDamage.ATK_30102,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			550,
			0,
			300,
		},
		{
			TppDamage.ATK_30117,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			550,
			0,
			300,
		},
		{
			TppDamage.ATK_30119,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			625,
			0,
			300,
		},
		{
			TppDamage.ATK_30201,
			750,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			680,
			0,
			300,
		},
		{
			TppDamage.ATK_30232,
			0,
			0,
			0,
			600,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			0,
			550,
			200,
		},
		{
			TppDamage.ATK_30237,
			0,
			0,
			0,
			600,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			0,
			550,
			200,
		},
		{
			TppDamage.ATK_30239,
			0,
			0,
			0,
			600,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			0,
			550,
			200,
		},
		{
			TppDamage.ATK_30303,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			550,
			0,
			300,
		},
		{
			TppDamage.ATK_30325,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Assault,
			400,
			0,
			200,
		},
		{
			TppDamage.ATK_Pr_ar_010,
			600,
			500,
			40,
			0,
			0,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			500,
			0,
			300,
		},
		{
			TppDamage.ATK_60001,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1700,
			0,
			600,
		},
		{
			TppDamage.ATK_60002,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1750,
			0,
			600,
		},
		{
			TppDamage.ATK_60007,
			2400,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Sniper,
			1900,
			0,
			600,
		},
		{
			TppDamage.ATK_60013,
			0,
			0,
			0,
			1250,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			1250,
			600,
		},
		{
			TppDamage.ATK_60102,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1850,
			0,
			600,
		},
		{
			TppDamage.ATK_60103,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1900,
			0,
			600,
		},
		{
			TppDamage.ATK_60107,
			2400,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Sniper,
			2100,
			0,
			600,
		},
		{
			TppDamage.ATK_60114,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			1750,
			600,
		},
		{
			TppDamage.ATK_60203,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1800,
			0,
			600,
		},
		{
			TppDamage.ATK_60303,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1800,
			0,
			600,
		},
		{
			TppDamage.ATK_60309,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1800,
			0,
			600,
		},
		{
			TppDamage.ATK_60315,
			1e3,
			1e3,
			40,
			0,
			0,
			300,
			300,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			1200,
			0,
			600,
		},
		{
			TppDamage.ATK_60325,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			900,
			600,
		},
		{
			TppDamage.ATK_60329,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			900,
			600,
		},
		{
			TppDamage.ATK_60404,
			6e3,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Antimaterial,
			2600,
			0,
			2200,
		},
		{
			TppDamage.ATK_60405,
			6e3,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Antimaterial,
			2800,
			0,
			2200,
		},
		{
			TppDamage.ATK_60415,
			6e3,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Antimaterial,
			2600,
			0,
			2200,
		},
		{
			TppDamage.ATK_60416,
			6e3,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Antimaterial,
			2800,
			0,
			2200,
		},
		{
			TppDamage.ATK_Quiet_sr_010,
			2500,
			5200,
			250,
			0,
			0,
			1100,
			4e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			500,
			0,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Quiet,
			2500,
			0,
			600,
		},
		{
			TppDamage.ATK_Quiet_sr_020,
			0,
			0,
			0,
			2800,
			2e3,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Quiet,
			0,
			1200,
			600,
		},
		{
			TppDamage.ATK_Quiet_sr_030,
			12e3,
			4500,
			5e3,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Quiet,
			3800,
			0,
			2200,
		},
		{
			TppDamage.ATK_BossQuiet_sr_010,
			2500,
			5200,
			5e3,
			0,
			0,
			1100,
			4e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			500,
			0,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			5200,
			0,
			600,
		},
		{
			TppDamage.ATK_Pr_sr_010,
			1800,
			4500,
			5e3,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			4500,
			0,
			600,
		},
		{
			TppDamage.ATK_EX_sr_000,
			6e3,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Antimaterial,
			4e3,
			0,
			2200,
		},
		{
			TppDamage.ATK_FOB_60325,
			0,
			0,
			0,
			1250,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			1250,
			600,
		},
		{
			TppDamage.ATK_60605,
			1800,
			1500,
			250,
			0,
			0,
			1100,
			1100,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Sniper,
			1800,
			0,
			600,
		},
		{
			TppDamage.ATK_60615,
			0,
			0,
			0,
			1750,
			245,
			0,
			0,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			50,
			20,
			1,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			TppDamage.DAM_SOURCE_Sniper,
			0,
			900,
			600,
		},
		{
			TppDamage.ATK_70002,
			750,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			680,
			0,
			400,
		},
		{
			TppDamage.ATK_70009,
			750,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			680,
			0,
			400,
		},
		{
			TppDamage.ATK_70015,
			750,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			680,
			0,
			300,
		},
		{
			TppDamage.ATK_70103,
			600,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			550,
			0,
			300,
		},
		{
			TppDamage.ATK_70114,
			750,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			680,
			0,
			400,
		},
		{
			TppDamage.ATK_70125,
			0,
			0,
			0,
			600,
			500,
			300,
			30,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			0,
			550,
			200,
		},
		{
			TppDamage.ATK_70203,
			750,
			500,
			40,
			0,
			0,
			300,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			680,
			0,
			400,
		},
		{
			TppDamage.ATK_40001,
			700,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			600,
			0,
			600,
		},
		{
			TppDamage.ATK_40004,
			1e3,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			700,
			0,
			600,
		},
		{
			TppDamage.ATK_40012,
			2450,
			500,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			2500,
			0,
			600,
		},
		{
			TppDamage.ATK_40015,
			4200,
			500,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			3100,
			0,
			600,
		},
		{
			TppDamage.ATK_40023,
			0,
			0,
			0,
			8e3,
			800,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			0,
			3e3,
			600,
		},
		{
			TppDamage.ATK_40032,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			600,
			0,
			600,
		},
		{
			TppDamage.ATK_40035,
			600,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			700,
			0,
			600,
		},
		{
			TppDamage.ATK_40042,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			700,
			0,
			600,
		},
		{
			TppDamage.ATK_40045,
			600,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			750,
			0,
			600,
		},
		{
			TppDamage.ATK_40102,
			350,
			150,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			500,
			0,
			250,
		},
		{
			TppDamage.ATK_40105,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			500,
			0,
			250,
		},
		{
			TppDamage.ATK_40115,
			600,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			2100,
			0,
			600,
		},
		{
			TppDamage.ATK_40123,
			0,
			0,
			0,
			6e3,
			600,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			0,
			2e3,
			600,
		},
		{
			TppDamage.ATK_40126,
			0,
			0,
			0,
			8e3,
			800,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			0,
			3e3,
			600,
		},
		{
			TppDamage.ATK_40203,
			350,
			200,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			450,
			0,
			250,
		},
		{
			TppDamage.ATK_40207,
			350,
			200,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			450,
			0,
			450,
		},
		{
			TppDamage.ATK_40304,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			450,
			0,
			250,
		},
		{
			TppDamage.ATK_40306,
			350,
			350,
			40,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			450,
			0,
			250,
		},
		{
			TppDamage.ATK_Pr_sg_010,
			500,
			500,
			250,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Boss,
			700,
			0,
			600,
		},
		{
			TppDamage.ATK_SP_sg_010,
			500,
			500,
			250,
			0,
			0,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			10,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Shotgun,
			700,
			0,
			600,
		},
		{
			TppDamage.ATK_50002,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50033,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50035,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50102,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50133,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50136,
			5500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50202,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50215,
			0,
			0,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			0,
			2e3,
		},
		{
			TppDamage.ATK_50226,
			0,
			0,
			0,
			750,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_50226_Grazed,
			0,
			0,
			0,
			750,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_50237,
			0,
			0,
			0,
			8e3,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_50303,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			1e3,
		},
		{
			TppDamage.ATK_Grenader_Smoke,
			0,
			0,
			0,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			0,
			2e3,
		},
		{
			TppDamage.ATK_Grenader_Stun,
			0,
			0,
			0,
			750,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_Grenader_Stun_Grazed,
			0,
			0,
			0,
			750,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_Grenader_Sleep,
			0,
			0,
			0,
			8e3,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			0,
			3e3,
			2e3,
		},
		{
			TppDamage.ATK_EX_gl_000,
			4500,
			3500,
			4e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Grenader,
			2600,
			0,
			1e3,
		},
		{
			TppDamage.ATK_80002,
			6e3,
			3500,
			1e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2800,
			0,
			4e3,
		},
		{
			TppDamage.ATK_80004,
			9e3,
			3500,
			2e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_80006,
			13500,
			3500,
			3e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3900,
			0,
			5500,
		},
		{
			TppDamage.ATK_80103,
			6e3,
			3500,
			15e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_80104,
			9e3,
			3500,
			25e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			4e3,
			0,
			5500,
		},
		{
			TppDamage.ATK_80116,
			0,
			0,
			0,
			8e3,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			0,
			3e3,
			1e3,
		},
		{
			TppDamage.ATK_80119,
			0,
			0,
			0,
			8e3,
			3500,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			0,
			3e3,
			1e3,
		},
		{
			TppDamage.ATK_80124,
			6e3,
			3500,
			1e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3500,
			0,
			4500,
		},
		{
			TppDamage.ATK_80125,
			9e3,
			3500,
			2e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3900,
			0,
			4500,
		},
		{
			TppDamage.ATK_80135,
			0,
			0,
			0,
			300,
			300,
			1e3,
			1e3,
			TppDamage.INJ_TYPE_NONE,
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			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			0,
			3500,
			1200,
		},
		{
			TppDamage.ATK_80203,
			6e3,
			3500,
			8e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2300,
			0,
			3e3,
		},
		{
			TppDamage.ATK_80204,
			8e3,
			3500,
			14e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2500,
			0,
			3e3,
		},
		{
			TppDamage.ATK_80205,
			1e4,
			3500,
			18e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2700,
			0,
			3e3,
		},
		{
			TppDamage.ATK_80206,
			12e3,
			3500,
			26e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2900,
			0,
			3e3,
		},
		{
			TppDamage.ATK_80209,
			14e3,
			3500,
			32e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			3600,
			0,
			3e3,
		},
		{
			TppDamage.ATK_80303,
			6e3,
			3500,
			1e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2100,
			0,
			4e3,
		},
		{
			TppDamage.ATK_80304,
			8e3,
			3500,
			14e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2200,
			0,
			4e3,
		},
		{
			TppDamage.ATK_80305,
			8e3,
			3500,
			14e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2200,
			0,
			4e3,
		},
		{
			TppDamage.ATK_80306,
			9e3,
			3500,
			16e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2300,
			0,
			4e3,
		},
		{
			TppDamage.ATK_HoneyBee,
			12e3,
			3500,
			16e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			2500,
			0,
			3e3,
		},
		{
			TppDamage.ATK_Turret,
			1500,
			500,
			750,
			0,
			0,
			1100,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			700,
			0,
			300,
		},
		{
			TppDamage.ATK_TurretStun,
			0,
			0,
			0,
			1500,
			500,
			1100,
			150,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			0,
			700,
			300,
		},
		{
			TppDamage.ATK_Nad0,
			1500,
			500,
			140,
			0,
			0,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			1500,
			0,
			200,
		},
		{
			TppDamage.ATK_Nad,
			1500,
			500,
			140,
			0,
			0,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			700,
			0,
			800,
		},
		{
			TppDamage.ATK_NadStun,
			0,
			0,
			0,
			1500,
			500,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			0,
			700,
			800,
		},
		{
			TppDamage.ATK_Sad,
			1500,
			500,
			600,
			0,
			0,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			1800,
			0,
			800,
		},
		{
			TppDamage.ATK_SadStun,
			0,
			0,
			0,
			1500,
			500,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			0,
			1800,
			800,
		},
		{
			TppDamage.ATK_Wav1,
			2400,
			1e3,
			1200,
			0,
			0,
			1100,
			3e3,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			2,
			10,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Machinegun,
			1500,
			0,
			300,
		},
		{
			TppDamage.ATK_HeliChainGun,
			1500,
			500,
			150,
			0,
			0,
			1100,
			90,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			700,
			0,
			800,
		},
		{
			TppDamage.ATK_Mortar,
			16e3,
			1e4,
			6e3,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			7e3,
			0,
			3e3,
		},
		{
			TppDamage.ATK_MortarSleep,
			0,
			0,
			0,
			16e3,
			1e4,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Missile,
			0,
			750,
			3e3,
		},
		{
			TppDamage.ATK_uth0_ammo0,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2300,
			0,
			3e3,
		},
		{
			TppDamage.ATK_uth0_ammo0_2,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2500,
			0,
			3e3,
		},
		{
			TppDamage.ATK_uth0_ammo0_3,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2700,
			0,
			3e3,
		},
		{
			TppDamage.ATK_uth0_ammo1,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2300,
			0,
			2e3,
		},
		{
			TppDamage.ATK_uth0_ammo1_2,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2500,
			0,
			2e3,
		},
		{
			TppDamage.ATK_uth0_ammo1_3,
			3e4,
			3500,
			1e4,
			0,
			0,
			4e3,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_Heli,
			2600,
			0,
			2e3,
		},
		{
			TppDamage.ATK_mgm0_mgun0,
			1500,
			500,
			140,
			0,
			0,
			1100,
			500,
			TppDamage.INJ_TYPE_BULLET,
			TppDamage.INJ_PART_ALL,
			15,
			2,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			1500,
			0,
			0,
		},
		{
			TppDamage.ATK_mgm0_ammo0,
			8e3,
			3500,
			14e3,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			2400,
			0,
			3500,
		},
		{
			TppDamage.ATK_mgm0_famo0,
			3e4,
			3500,
			1e4,
			0,
			0,
			3e4,
			4e3,
			TppDamage.INJ_TYPE_DISLOCATED,
			TppDamage.INJ_PART_ALL,
			4,
			20,
			0,
			0,
			0,
			0,
			0,
			1,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			0,
			TppDamage.DAM_SOURCE_WalkerGear,
			2800,
			0,
			3500,
		},
	},
}

for k,v in pairs(damageTable) do
    if v[13] == 1 then
        damageTable[k][13] = 0
    end
end

TppDamage.ReloadDamageParameter(damageTable)
return this
