

local Details	= 	_G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...

local CreateFrame = CreateFrame
local pairs = pairs
local UIParent = UIParent
local UnitGUID = UnitGUID
local tonumber= tonumber
local LoggingCombat = LoggingCombat
local GetSpellInfo = Details222.GetSpellInfo

SLASH_PLAYEDCLASS1 = "/playedclass"
function SlashCmdList.PLAYEDCLASS(msg, editbox)
	print(Details.GetPlayTimeOnClassString())
end

SLASH_DUMPTABLE1 = "/dumpt"
function SlashCmdList.DUMPTABLE(msg, editbox)
	local result = "return function() return " .. msg .. " end"
	local extractValue = loadstring(result)
	return dumpt(extractValue()())
end

SLASH_DETAILS1, SLASH_DETAILS2, SLASH_DETAILS3 = "/details", "/dt", "/de"

---@type detailsframework
local detailsFramework = DetailsFramework

--lower case
local lowerCase_SLASH_CHANGES = string.lower(Loc ["STRING_SLASH_CHANGES"])
local lowerCase_SLASH_CHANGES_ALIAS1 = string.lower(Loc ["STRING_SLASH_CHANGES_ALIAS1"])
local lowerCase_CHANGES_ALIAS2 = string.lower(Loc ["STRING_SLASH_CHANGES_ALIAS2"])
local lowerCase_SLASH_HISTORY = string.lower(Loc ["STRING_SLASH_HISTORY"])
local lowerCase_SLASH_OPTIONS = string.lower(Loc ["STRING_SLASH_OPTIONS"])
local lowerCase_SLASH_WORLDBOSS = string.lower(Loc ["STRING_SLASH_WORLDBOSS"])

function SlashCmdList.DETAILS (msg, editbox)
	local command, rest = msg:match("^(%S*)%s*(.-)$")
	command = string.lower(command)

	if (command == Loc ["STRING_SLASH_WIPE"] or command == "wipe") then

	elseif (command == "api") then
		Details.OpenAPI()

	elseif (command == Loc ["STRING_SLASH_NEW"] or command == "new") then
		Details:CriarInstancia(nil, true)

	elseif (command == Loc ["STRING_SLASH_HISTORY"] or
		command == "history" or
		command == "score" or
		command == "rank" or
		command == "ranking" or
		command == "statistics" or
		command == lowerCase_SLASH_HISTORY or
		command == "stats") then
		Details:OpenRaidHistoryWindow()

	elseif (command == Loc ["STRING_SLASH_TOGGLE"] or command == "toggle") then
		local instance = rest:match ("^(%S*)%s*(.-)$")
		instance = tonumber(instance)
		if (instance) then
			Details:ToggleWindow (instance)
		else
			Details:ToggleWindows()
		end

	elseif (command == Loc ["STRING_SLASH_HIDE"] or command == Loc ["STRING_SLASH_HIDE_ALIAS1"] or command == "hide") then
		local instance = rest:match ("^(%S*)%s*(.-)$")
		instance = tonumber(instance)
		if (instance) then
			local this_instance = Details:GetInstance(instance)
			if (not this_instance) then
				return Details:Msg(Loc ["STRING_WINDOW_NOTFOUND"])
			end
			if (this_instance:IsEnabled() and this_instance.baseframe) then
				this_instance:ShutDown()
			end
		else
			Details:ShutDownAllInstances()
		end

	elseif (command == "classtime" or command == "playedclass") then
		Details.played_class_time = not Details.played_class_time
		Details:Msg("played class:", Details.played_class_time and "enabled" or "disabled")

	elseif (command == "stopperfcheck") then
		Details.check_stuttering = not Details.check_stuttering
		Details:Msg("stuttering/freeze checker:", Details.check_stuttering and "enabled" or "disabled")
		if (Details.check_stuttering) then
			_G["UpdateAddOnMemoryUsage"] = Details.UpdateAddOnMemoryUsage_Custom
		else
			_G["UpdateAddOnMemoryUsage"] = Details.UpdateAddOnMemoryUsage_Original
		end

	elseif (command == "perf") then
		local performanceData = Details.performanceData
		local framesLost = ceil(performanceData.deltaTime / 60)
		local callStack = performanceData.callStack

		local returnTable = {}

		returnTable[#returnTable+1] = "Stuttering Information:"
		returnTable[#returnTable+1] = "An addon feature, script is using: " .. performanceData.culpritFunc .. ""

		returnTable[#returnTable+1] = ""

		returnTable[#returnTable+1] = "Description: " .. performanceData.culpritDesc

		returnTable[#returnTable+1] = ""

		returnTable[#returnTable+1] = "You may first: disable the addon feature that uses the functionality."
		returnTable[#returnTable+1] = "Second: disable a script which are using the function call: " .. performanceData.culpritFunc .. "."

		returnTable[#returnTable+1] = ""

		returnTable[#returnTable+1] = "Callstack for Debug:"
		local callStackTable = detailsFramework:SplitTextInLines(callStack)
		for i = 1, #callStackTable do
			returnTable[#returnTable+1] = callStackTable[i]
		end

		dumpt(returnTable)

	elseif (command == "mythic+") then
		local statName = "mythicdungeoncompletedDF2"
		local mythicDungeonRuns = Details222.PlayerStats:GetStat(statName)

		dumpt(mythicDungeonRuns)

		for mapChallengeModeID, mapChallengeModeData in pairs(mythicDungeonRuns) do
			local mapName = C_ChallengeMode.GetMapUIInfo(mapChallengeModeID)
			print(mapName, mapChallengeModeData.level, mapChallengeModeData.completed, mapChallengeModeData.time)
		end

	elseif (command == "mergepetspells") then --deprecated
		Details.merge_pet_abilities = not Details.merge_pet_abilities
		Details:Msg("Merging pet spells:", Details.merge_pet_abilities or "false")

	elseif (command == "softhide") then
		for instanceID, instance in Details:ListInstances() do
			if (instance:IsEnabled()) then
				if (instance.hide_in_combat_type > 1) then
					instance:SetWindowAlphaForCombat(true)
				end
			end
		end

	elseif (command == "softshow") then
		for instanceID, instance in Details:ListInstances() do
			if (instance:IsEnabled()) then
				if (instance.hide_in_combat_type > 1) then
					instance:SetWindowAlphaForCombat(false)
				end
			end
		end

	elseif (command == "softtoggle") then
		for instanceID, instance in Details:ListInstances() do
			if (instance:IsEnabled()) then
				if (instance.hide_in_combat_type > 1) then
					if (instance.baseframe:GetAlpha() > 0.1) then
						--show
						instance:SetWindowAlphaForCombat(true)
					else
						--hide
						instance:SetWindowAlphaForCombat(false)
					end
				end
			end
		end

	elseif (command == Loc ["STRING_SLASH_SHOW"] or command == Loc ["STRING_SLASH_SHOW_ALIAS1"] or command == "show") then
		Details.LastShowCommand = GetTime()
		local instanceId = rest:match("^(%S*)%s*(.-)$")
		instanceId = tonumber(instanceId)
		if (instanceId) then
			---@type instance
			local instanceObject = Details:GetInstance(instanceId)
			if (not instanceObject) then
				return Details:Msg(Loc ["STRING_WINDOW_NOTFOUND"])
			end
			if (not instanceObject:IsEnabled() and instanceObject.baseframe) then
				instanceObject:EnableInstance()
			end
		else
			Details:ReabrirTodasInstancias()
		end

	elseif (command == Loc ["STRING_SLASH_WIPECONFIG"] or command == "reinstall") then
		Details:WipeConfig()

	elseif (command == Loc ["STRING_SLASH_RESET"] or command == Loc ["STRING_SLASH_RESET_ALIAS1"] or command == "reset") then
		Details.tabela_historico:ResetAllCombatData()

	elseif (command == Loc ["STRING_SLASH_DISABLE"] or command == "disable") then
		Details:CaptureSet(false, "damage", true)
		Details:CaptureSet(false, "heal", true)
		Details:CaptureSet(false, "energy", true)
		Details:CaptureSet(false, "miscdata", true)
		Details:CaptureSet(false, "aura", true)
		Details:CaptureSet(false, "spellcast", true)
		print(Loc ["STRING_DETAILS1"] .. Loc ["STRING_SLASH_CAPTUREOFF"])

	elseif (command == Loc ["STRING_SLASH_ENABLE"] or command == "enable") then
		Details:CaptureSet(true, "damage", true)
		Details:CaptureSet(true, "heal", true)
		Details:CaptureSet(true, "energy", true)
		Details:CaptureSet(true, "miscdata", true)
		Details:CaptureSet(true, "aura", true)
		Details:CaptureSet(true, "spellcast", true)
		print(Loc ["STRING_DETAILS1"] .. Loc ["STRING_SLASH_CAPTUREON"])

	elseif (command == Loc ["STRING_SLASH_OPTIONS"] or
	 	command == "options" or
	 	command == lowerCase_SLASH_OPTIONS or
	 	command == "config") then

		if (rest and tonumber(rest)) then
			local instanceN = tonumber(rest)
			if (instanceN > 0 and instanceN <= #Details.tabela_instancias) then
				local instance = Details:GetInstance(instanceN)
				Details:OpenOptionsWindow (instance)
			end
		else
			local lower_instance = Details:GetLowerInstanceNumber()
			if (not lower_instance) then
				local instance = Details:GetInstance(1)
				Details.CriarInstancia (_, _, 1)
				Details:OpenOptionsWindow (instance)
			else
				Details:OpenOptionsWindow (Details:GetInstance(lower_instance))
			end

		end

	elseif (command == Loc ["STRING_SLASH_WORLDBOSS"] or command == "worldboss" or command == lowerCase_SLASH_WORLDBOSS) then --deprecated
		local questIds = {{"Tarlna the Ageless", 81535}, {"Drov the Ruiner ", 87437}, {"Rukhmar", 87493}}
		for _, _table in pairs(questIds) do
			print(format("%s: \124cff%s\124r", _table [1], IsQuestFlaggedCompleted (_table [2]) and "ff0000"..Loc ["STRING_KILLED"] or "00ff00"..Loc ["STRING_ALIVE"]))
		end

	elseif (
		command == lowerCase_SLASH_CHANGES or
		command == lowerCase_SLASH_CHANGES_ALIAS1 or
		command == lowerCase_CHANGES_ALIAS2 or
		command == Loc ["STRING_SLASH_CHANGES"] or
		command == Loc ["STRING_SLASH_CHANGES_ALIAS1"] or
		command == Loc ["STRING_SLASH_CHANGES_ALIAS2"] or
		command == "news" or
		command == "updates") then
		Details:OpenNewsWindow()

	elseif (command == "discord") then
		Details:CopyPaste ("https://discord.gg/AGSzAZX")


	elseif (command == "m+log") then
		Details:Dump(Details.mythic_plus_log)

	elseif (command == "exitlog") then
		local resultLog = {}
		for _, str in ipairs(_detalhes_global.exit_log) do
			resultLog[#resultLog+1] = str
		end

		resultLog[#resultLog+1] = ""

		for _, str in ipairs(_detalhes_global.exit_errors) do
			resultLog[#resultLog+1] = str
		end

		resultLog[#resultLog+1] = ""

		--from backup
		if (__details_backup._exit_error) then
			for _, str in ipairs(__details_backup._exit_error) do
				resultLog[#resultLog+1] = str
			end
		end

		Details:Dump(resultLog)

	elseif (command == "erasesegment") then
		local segmentId = rest and tonumber(rest)
		if (segmentId and segmentId ~= 1) then
			local segmentToErase = tonumber(segmentId)
			local combatObject = table.remove(Details:GetCombatSegments(), segmentToErase)

			if (combatObject) then
				Details:DestroyCombat(combatObject)
				Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
				Details:Msg("segment removed.")
				collectgarbage()
			else
				Details:Msg("segment not found.")
			end
		else
			Details:Msg("segment ID invalid.")
		end
		return

	elseif (command == "bosstimers" or command == "bosstimer" or command == "timer" or command == "timers") then
		Details.OpenForge()
		DetailsForgePanel.SelectModule (_, _, 4)

	elseif (command == "spells") then
		Details.OpenForge()
		DetailsForgePanel.SelectModule (_, _, 1)

	elseif (msg == "WA" or msg == "wa" or msg == "Wa" or msg == "wA") then
		_G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsAuraPanel)
		_G.DetailsAuraPanel.RefreshWindow()

	elseif (command == "feedback") then
		Details.OpenFeedbackWindow()

	elseif (command == "profile") then
		local profileName = rest
		if (profileName and profileName ~= "") then

			local profile = Details:GetProfile(profileName)
			if (not profile) then
				return Details:Msg("Profile Not Found.")
			end

			if (not Details:ApplyProfile(profileName)) then
				return
			end

			Details:Msg(Loc ["STRING_OPTIONS_PROFILE_LOADED"], profileName)
			if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
				_G.DetailsOptionsWindow:Hide()
				GameCooltip:Close()
			end
		else
			Details:Msg("/details profile <profile name>")
		end

	elseif (msg == "tr") then
		local f = CreateFrame("frame", nil, UIParent)
		f:SetSize(300, 300)
		f:SetPoint("center")

--		/run TTT:SetTexture("Interface\\1024.tga")
		local texture = f:CreateTexture("TTT", "background")
		texture:SetAllPoints()
		texture:SetTexture("Interface\\1023.tga")

		local A = detailsFramework:CreateAnimationHub (texture)

		local b = detailsFramework:CreateAnimation(A, "ROTATION", 1, 40, 360)
		b:SetTarget (texture)
		A:Play()

		C_Timer.NewTicker(1, function()
			texture:SetTexCoord(math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
		end)

	elseif (msg == "load") then
		print(DetailsDataStorage)
		local loaded, reason = LoadAddOn ("Details_DataStorage")
		print(loaded, reason, DetailsDataStorage)

	elseif (msg == "chaticon") then
		Details:Msg("|TInterface\\AddOns\\Details\\images\\icones_barra:" .. 14 .. ":" .. 14 .. ":0:0:256:32:0:32:0:32|tteste")

	elseif (msg == "align") then
		local c = RightChatPanel
		local w,h = c:GetSize()
		print(w,h)

		local instance1 = Details.tabela_instancias [1]
		local instance2 = Details.tabela_instancias [2]

		instance1.baseframe:ClearAllPoints()
		instance2.baseframe:ClearAllPoints()

		instance1.baseframe:SetSize(w/2 - 4, h-20-21-8)
		instance2.baseframe:SetSize(w/2 - 4, h-20-21-8)

		instance1.baseframe:SetPoint("bottomleft", RightChatDataPanel, "topleft", 1, 1)
		instance2.baseframe:SetPoint("bottomright", RightChatToggleButton, "topright", -1, 1)

	elseif (msg == "pets") then
		Details.DebugPets()

	elseif (msg == "mypets") then
		Details.DebugMyPets()

	elseif (msg == "model") then
		local frame = CreateFrame("PlayerModel");
		frame:SetPoint("center",UIParent,"center");
		frame:SetHeight(600);
		frame:SetWidth(300);
		frame:SetDisplayInfo (49585);

	elseif (msg == "time") then
		print("GetTime()", GetTime())
		print("time()", time())

	elseif (msg == "copy") then
		_G.DetailsCopy:Show()
		_G.DetailsCopy.MyObject.text:HighlightText()
		_G.DetailsCopy.MyObject.text:SetFocus()

	elseif (msg == "unitname") then
		local nome, realm = UnitName("target")
		if (realm) then
			nome = nome.."-"..realm
		end
		print(nome, realm)

	elseif (msg == "cacheparser") then
		Details:PrintParserCacheIndexes()
	elseif (msg == "parsercache") then
		Details:PrintParserCacheIndexes()

	elseif (msg == "captures") then
		for k, v in pairs(Details.capture_real) do
			print("real -",k,":",v)
		end
		for k, v in pairs(Details.capture_current) do
			print("current -",k,":",v)
		end

	elseif (msg == "slider") then

		local f = CreateFrame("frame", "TESTEDESCROLL", UIParent)
		f:SetPoint("center", UIParent, "center", 200, -2)
		f:SetWidth(300)
		f:SetHeight(150)
		f:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
		f:SetBackdropColor(0, 0, 0, 1)
		f:EnableMouseWheel(true)

		local rows = {}
		for i = 1, 7 do
			local row = CreateFrame("frame", nil, UIParent)
			row:SetPoint("topleft", f, "topleft", 10, -(i-1)*21)
			row:SetWidth(200)
			row:SetHeight(20)
			row:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
			local t = row:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
			t:SetPoint("left", row, "left")
			row.text = t
			rows [#rows+1] = row
		end

		local data = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}



	elseif (msg == "bcollor") then

		--local instancia = _detalhes.tabela_instancias [1]
		Details.ResetButton.Middle:SetVertexColor(1, 1, 0, 1)

		--print(_detalhes.ResetButton:GetHighlightTexture())

		local t = Details.ResetButton:GetHighlightTexture()
		t:SetVertexColor(0, 1, 0, 1)
		--print(t:GetObjectType())
		--_detalhes.ResetButton:SetHighlightTexture(t)
		Details.ResetButton:SetNormalTexture(t)

		print("backdrop", Details.ResetButton:GetBackdrop())

		Details.ResetButton:SetBackdropColor(0, 0, 1, 1)

		--Details.VarDump (_detalhes.ResetButton)

	elseif (command == "trinket") then
		local tooltipData = GameTooltip:GetTooltipData()
		if (tooltipData) then
			local spellId = tooltipData.id
			local spellName = GetSpellInfo(spellId)

			if (spellName) then

				local itemLink = GetInventoryItemLink("player", 13)
				if (itemLink) then
					local itemName = GetItemInfo(itemLink)
					if (itemName) then
						local itemID, enchantID, gemID1, gemID2, gemID3, gemID4, suffixID, uniqueID, linkLevel, specializationID, modifiersMask, itemContext = select(2, strsplit(":", itemLink))

						itemID = tonumber(itemID)

						if (itemID) then
							local s = "["..spellId.."] = {name = formatTextForItem("..itemID..")}, --trinket: ".. itemName
							dumpt({s})
						end
					end
				end
			end
		end

	elseif (command == "mini") then
		local instance = Details.tabela_instancias [1]
		--Details.VarDump ()
		--print(instance, instance.StatusBar.options, instance.StatusBar.left)
		print(instance.StatusBar.options [instance.StatusBar.left.mainPlugin.real_name].textSize)
		print(instance.StatusBar.left.options.textSize)

	elseif (command == "owner") then

		local petname = rest:match ("^(%S*)%s*(.-)$")
		local petGUID = UnitGUID("target")

		if (not _G.DetailsScanTooltip) then
			local scanTool = CreateFrame("GameTooltip", "DetailsScanTooltip", nil, "GameTooltipTemplate")
			scanTool:SetOwner(WorldFrame, "ANCHOR_NONE")
		end

		function getPetOwner (petName)
			local scanTool = _G.DetailsScanTooltip
			local scanText = _G ["DetailsScanTooltipTextLeft2"] -- This is the line with <[Player]'s Pet>

			scanTool:ClearLines()

			print(petName)
			scanTool:SetUnit(petName)

			local ownerText = scanText:GetText()
			if (not ownerText) then
				return nil
			end
			local owner, _ = string.split ("'", ownerText)

			return owner -- This is the pet's owner
		end

		--print(getPetOwner (petname))
		print(getPetOwner (petGUID))


	elseif (command == "buffsof") then

		local playername, segment = rest:match("^(%S*)%s*(.-)$")
		segment = tonumber(segment or 0)
		print("dumping buffs of ", playername, segment)

		local c = Details:GetCombat("current")
		if (c) then

			local playerActor

			if (segment and segment ~= 0) then
				local c = Details:GetCombat(segment)
				playerActor = c (4, playername)
				print("using segment", segment, c, "player actor:", playerActor)
			else
				playerActor = c (4, playername)
			end

			print("actor table: ", playerActor)

			if (not playerActor) then
				print("actor table not found")
				return
			end

			if (playerActor and playerActor.buff_uptime_spells and playerActor.buff_uptime_spells._ActorTable) then
				for spellid, spellTable in pairs(playerActor.buff_uptime_spells._ActorTable) do
					local spellname = GetSpellInfo(spellid)
					if (spellname) then
						print(spellid, spellname, spellTable.uptime)
					end
				end
			end
		end

	elseif (msg == "yesno") then
		--_detalhes:Show()

	elseif (msg == "imageedit") then

		local callback = function(width, height, overlayColor, alpha, texCoords)
			print(width, height, alpha)
			print("overlay: ", unpack(overlayColor))
			print("crop: ", unpack(texCoords))
		end

		Details.gump:ImageEditor (callback, "Interface\\TALENTFRAME\\bg-paladin-holy", nil, {1, 1, 1, 1}) -- {0.25, 0.25, 0.25, 0.25}

	elseif (msg == "chat") then

		local name, fontSize, r, g, b, a, shown, locked = FCF_GetChatWindowInfo (1);
		print(name,"|",fontSize,"|", r,"|", g,"|", b,"|", a,"|", shown,"|", locked)

		--local fontFile, unused, fontFlags = self:GetFont();
		--self:SetFont(fontFile, fontSize, fontFlags);

	elseif (msg == "error") then
		a = nil + 1

	--debug
	elseif (command == "resetcapture") then
		Details.capture_real = {
			["damage"] = true,
			["heal"] = true,
			["energy"] = true,
			["miscdata"] = true,
			["aura"] = true,
		}
		Details.capture_current = Details.capture_real
		Details:CaptureRefresh()
		print(Loc ["STRING_DETAILS1"] .. "capture has been reseted.")

	--debug
	elseif (command == "barra") then

		local whichRowLine = rest and tonumber(rest) or 1

		local instancia = Details.tabela_instancias [1]
		local barra = instancia.barras [whichRowLine]

		for i = 1, barra:GetNumPoints() do
			local point, relativeTo, relativePoint, xOfs, yOfs = barra:GetPoint(i)
			print(point, relativeTo, relativePoint, xOfs, yOfs)
		end

	elseif (msg == "opened") then
		print("Instances opened: " .. Details.opened_windows)

	--debug, get a guid of something
	elseif (command == "backdrop") then --localize-me
		local f = MacroFrameTextBackground
		local backdrop = MacroFrameTextBackground:GetBackdrop()

		Details.VarDump (backdrop)
		Details.VarDump (backdrop.insets)

		print("bgcolor:",f:GetBackdropColor())
		print("bordercolor",f:GetBackdropBorderColor())

	elseif (command == "myguid") then --localize-me

		local g = UnitGUID("player")
		print(type(g))
		print(g)
		print(string.len(g))
		local serial = g:sub (12, 18)
		serial = tonumber("0x"..serial)
		print(serial)

		--tonumber((UnitGUID("target")):sub(-12, -9), 16))

	elseif (command == "npcid") then
		if (UnitExists("target")) then
			local serial = UnitGUID("target")
			if (serial) then
				local npcId = _G.DetailsFramework:GetNpcIdFromGuid(serial)
				if (npcId) then

					if (not Details.id_frame) then
						local backdrop = {
							bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
							edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
							tile = true, edgeSize = 1, tileSize = 5,
						}

						Details.id_frame = CreateFrame("Frame", "DetailsID", UIParent, "BackdropTemplate")
						Details.id_frame:SetHeight(14)
						Details.id_frame:SetWidth(120)
						Details.id_frame:SetPoint("center", UIParent, "center")
						Details.id_frame:SetBackdrop(backdrop)

						table.insert(UISpecialFrames, "DetailsID")

						Details.id_frame.texto = CreateFrame("editbox", nil, Details.id_frame, "BackdropTemplate")
						Details.id_frame.texto:SetPoint("topleft", Details.id_frame, "topleft")
						Details.id_frame.texto:SetAutoFocus(false)
						Details.id_frame.texto:SetFontObject(GameFontHighlightSmall)
						Details.id_frame.texto:SetHeight(14)
						Details.id_frame.texto:SetWidth(120)
						Details.id_frame.texto:SetJustifyH("CENTER")
						Details.id_frame.texto:EnableMouse(true)
						Details.id_frame.texto:SetBackdropColor(0, 0, 0, 0.5)
						Details.id_frame.texto:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
						Details.id_frame.texto:SetText("")
						Details.id_frame.texto.perdeu_foco = nil

						Details.id_frame.texto:SetScript("OnEnterPressed", function()
							Details.id_frame.texto:ClearFocus()
							Details.id_frame:Hide()
						end)

						Details.id_frame.texto:SetScript("OnEscapePressed", function()
							Details.id_frame.texto:ClearFocus()
							Details.id_frame:Hide()
						end)

					end

					C_Timer.After(0.1, function()
						Details.id_frame:Show()
						Details.id_frame.texto:SetFocus()
						Details.id_frame.texto:SetText("" .. npcId)
						Details.id_frame.texto:HighlightText()
					end)
				end
			end
		end


	elseif (command == "guid") then
		if (UnitExists("target")) then
			local serial = UnitGUID("target")
			if (serial) then
				local npcId = serial
				if (not Details.id_frame) then
					local backdrop = {
						bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
						edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
						tile = true, edgeSize = 1, tileSize = 5,
					}

					Details.id_frame = CreateFrame("Frame", "DetailsID", UIParent, "BackdropTemplate")
					Details.id_frame:SetHeight(14)
					Details.id_frame:SetWidth(120)
					Details.id_frame:SetPoint("center", UIParent, "center")
					Details.id_frame:SetBackdrop(backdrop)

					table.insert(UISpecialFrames, "DetailsID")

					Details.id_frame.texto = CreateFrame("editbox", nil, Details.id_frame, "BackdropTemplate")
					Details.id_frame.texto:SetPoint("topleft", Details.id_frame, "topleft")
					Details.id_frame.texto:SetAutoFocus(false)
					Details.id_frame.texto:SetFontObject(GameFontHighlightSmall)
					Details.id_frame.texto:SetHeight(14)
					Details.id_frame.texto:SetWidth(120)
					Details.id_frame.texto:SetJustifyH("CENTER")
					Details.id_frame.texto:EnableMouse(true)
					Details.id_frame.texto:SetBackdropColor(0, 0, 0, 0.5)
					Details.id_frame.texto:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
					Details.id_frame.texto:SetText("")
					Details.id_frame.texto.perdeu_foco = nil

					Details.id_frame.texto:SetScript("OnEnterPressed", function()
						Details.id_frame.texto:ClearFocus()
						Details.id_frame:Hide()
					end)

					Details.id_frame.texto:SetScript("OnEscapePressed", function()
						Details.id_frame.texto:ClearFocus()
						Details.id_frame:Hide()
					end)

				end

				C_Timer.After(0.1, function()
					Details.id_frame:Show()
					Details.id_frame.texto:SetFocus()
					Details.id_frame.texto:SetText("" .. npcId)
					Details.id_frame.texto:HighlightText()
				end)
			end
		end

	elseif (command == "spellid") then
		if (Details222.FocusedSpellId) then
			local npcId = Details222.FocusedSpellId
			if (not Details.id_frame) then
				local backdrop = {
					bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
					edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
					tile = true, edgeSize = 1, tileSize = 5,
				}

				Details.id_frame = CreateFrame("Frame", "DetailsID", UIParent, "BackdropTemplate")
				Details.id_frame:SetHeight(14)
				Details.id_frame:SetWidth(120)
				Details.id_frame:SetPoint("center", UIParent, "center")
				Details.id_frame:SetBackdrop(backdrop)

				table.insert(UISpecialFrames, "DetailsID")

				Details.id_frame.texto = CreateFrame("editbox", nil, Details.id_frame, "BackdropTemplate")
				Details.id_frame.texto:SetPoint("topleft", Details.id_frame, "topleft")
				Details.id_frame.texto:SetAutoFocus(false)
				Details.id_frame.texto:SetFontObject(GameFontHighlightSmall)
				Details.id_frame.texto:SetHeight(14)
				Details.id_frame.texto:SetWidth(120)
				Details.id_frame.texto:SetJustifyH("CENTER")
				Details.id_frame.texto:EnableMouse(true)
				Details.id_frame.texto:SetBackdropColor(0, 0, 0, 0.5)
				Details.id_frame.texto:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
				Details.id_frame.texto:SetText("")
				Details.id_frame.texto.perdeu_foco = nil

				Details.id_frame.texto:SetScript("OnEnterPressed", function()
					Details.id_frame.texto:ClearFocus()
					Details.id_frame:Hide()
				end)

				Details.id_frame.texto:SetScript("OnEscapePressed", function()
					Details.id_frame.texto:ClearFocus()
					Details.id_frame:Hide()
				end)

			end

			C_Timer.After(0.1, function()
				Details.id_frame:Show()
				Details.id_frame.texto:SetFocus()
				Details.id_frame.texto:SetText("" .. npcId)
				Details.id_frame.texto:HighlightText()
			end)
		end

	elseif (command == "profile") then

		local profile = rest:match("^(%S*)%s*(.-)$")

		print("Force apply profile: ", profile)

		Details:ApplyProfile (profile, false)

	elseif (msg == "version") then
		Details.ShowCopyValueFrame(Details.GetVersionString())

	elseif (msg == "users" or msg == "versioncheck") then
		Details.SendHighFive()

		print(Loc ["STRING_DETAILS1"] .. "highfive sent, HI!")

		C_Timer.After(0.3, function()
			Details.RefreshUserList()
		end)
		C_Timer.After(0.6, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(0.9, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(1.3, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(1.6, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(3, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(4, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(5, function()
			Details.RefreshUserList (true)
		end)
		C_Timer.After(8, function()
			Details.RefreshUserList (true)
		end)

	elseif (command == "names") then
		local t, filter = rest:match("^(%S*)%s*(.-)$")

		t = tonumber(t)
		if (not t) then
			return print("not T found.")
		end

		local f = Details.ListPanel
		if (not f) then
			f = Details:CreateListPanel()
		end

		local container = Details.tabela_vigente [t]._NameIndexTable

		local i = 0
		for name, _ in pairs(container) do
			i = i + 1
			f:add (name, i)
		end

		print(i, "names found.")

		f:Show()

	elseif (command == "actors") then

		local t, filter = rest:match("^(%S*)%s*(.-)$")

		t = tonumber(t)
		if (not t) then
			return print("not T found.")
		end

		local f = Details.ListPanel
		if (not f) then
			f = Details:CreateListPanel()
		end

		local container = Details.tabela_vigente [t]._ActorTable
		print(#container, "actors found.")
		for index, actor in ipairs(container) do
			f:add (actor.nome, index, filter)
		end

		f:Show()

	--debug
	elseif (msg == "save") then
		print("running... this is a debug command, details wont work until next /reload.")
		Details:PrepareTablesForSave()

	elseif (msg == "buffs") then
		for i = 1, 40 do
			local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellid = UnitBuff ("player", i)
			if (not name) then
				return
			end
			print(spellid, name)
		end

	elseif (msg == "id") then
		local one, two = rest:match("^(%S*)%s*(.-)$")
		if (one ~= "") then
			print("NPC ID:", one:sub(-12, -9), 16)
			print("NPC ID:", tonumber((one):sub(-12, -9), 16))
		else
			print("NPC ID:", tonumber((UnitGUID("target")):sub(-12, -9), 16) )
		end

	--debug
	elseif (command == "debugnet") then
		if (Details.debugnet) then
			Details.debugnet = false
			print(Loc["STRING_DETAILS1"] .. "net diagnostic mode has been turned off.")
			return
		else
			Details.debugnet = true
			print(Loc["STRING_DETAILS1"] .. "net diagnostic mode has been turned on.")
		end

	elseif (command == "m+debug") then
		Details222.Debug.SetMythicPlusDebugState() --passing nothing will toggle the debug state

	elseif (command == "m+debugloot") then
		Details222.Debug.SetMythicPlusLootDebugState() --passing nothing will toggle the debug state

	elseif (command == "debug") then
		Details.ShowDebugOptionsPanel()

	--debug combat log
	elseif (msg == "combatlog") then
		if (Details.isLoggingCombat) then
			LoggingCombat (false)
			print("Wow combatlog record turned OFF.")
			Details.isLoggingCombat = nil
		else
			LoggingCombat (true)
			print("Wow combatlog record turned ON.")
			Details.isLoggingCombat = true
		end

	elseif (msg == "gs") then
		Details:teste_grayscale()

	elseif (msg == "bwload") then
		if not BigWigs then LoadAddOn("BigWigs_Core") end
		BigWigs:Enable()

		LoadAddOn ("BigWigs_Highmaul")

		local mod = BigWigs:GetBossModule("Imperator Mar'gok")
		mod:Enable()

	elseif (msg == "bwsend") then
		local mod = BigWigs:GetBossModule("Imperator Mar'gok")
		mod:Message("stages", "Neutral", "Long", "Phase 2", false)

	elseif (msg == "bwregister") then

		local addon = {}
		BigWigs.RegisterMessage(addon, "BigWigs_Message")
		function addon:BigWigs_Message(event, module, key, text)
		  if module.journalId  == 1197 and text:match("^Phase %d$") then -- 1197 = Margok
		   print("Phase Changed!", event, module, key, text)
		  end
		end

	elseif (msg == "pos") then
		local x, y = GetPlayerMapPosition ("player")

		if (not DetailsPosBox) then
			Details.gump:CreateTextEntry(UIParent, function()end, 200, 20, nil, "DetailsPosBox")
			DetailsPosBox:SetPoint("center", UIParent, "center")
		end

		local one, two = rest:match("^(%S*)%s*(.-)$")
		if (one == "2") then
			DetailsPosBox.MyObject.text = "{x2 = " .. x .. ", y2 = " .. y .. "}"
		else
			DetailsPosBox.MyObject.text = "{x1 = " .. x .. ", y1 = " .. y .. "}"
		end
		DetailsPosBox.MyObject:SetFocus()
		DetailsPosBox.MyObject:HighlightText()

	elseif (msg == "outline") then

		local instancia = Details.tabela_instancias [1]
		for _, barra in ipairs(instancia.barras) do
			local _, _, flags = barra.lineText1:GetFont()
			print("outline:",flags)
		end

	elseif (msg == "sell") then

		--sell gray
		local c, i, n, v = 0
		for b = 0, 4 do
			for s = 1, GetContainerNumSlots(b) do
				i = {GetContainerItemInfo (b, s)}
				n = i[7]
				if n and string.find(n,"9d9d9d") then
					v = {GetItemInfo(n)}
					q = i[2]
					c = c+v[11]*q
					UseContainerItem (b, s)
					print(n, q)
				end
			end
		end
		print(GetCoinText(c))

		--sell green equip
		local c, i, n, v = 0
		for b = 0, 4 do
			for s = 1, GetContainerNumSlots(b) do
				local texture, itemCount, locked, quality, readable, lootable, itemLink = GetContainerItemInfo (b, s)
				if (quality == 2) then --a green item
					local itemName, itemLink, itemRarity, itemLevel, _, itemType, itemSubType = GetItemInfo (itemLink)
					if (itemType == "Armor" or itemType == "Weapon") then --a weapon or armor
						if (itemLevel < 460) then
							print("Selling", itemName, itemType)
							UseContainerItem (b, s)
						end
					end
				end
			end
		end

	elseif (msg == "forge") then
		Details:OpenForge()

	elseif (msg == "parser") then

		Details:OnParserEvent (
			"COMBAT_LOG_EVENT_UNFILTERED", --evento =
			1548754114, --time =
			"SPELL_DAMAGE", --token =
			nil, --hidding =
			"0000000000000000", --who_serial =
			nil, --who_name =
			0x514, --who_flags =
			0x0, --who_flags2 =
			"Player-3676-06F3C3FA", --alvo_serial =
			"Icybluefur-Area52", --alvo_name =
			0x514, --alvo_flags =
			0x0, --alvo_flags2 =
			157247, --spellid =
			"Reverberations", --spellname =
			0x1, --spelltype =
			4846, --amount =
			-1, --overkill =
			1 --school =
		)

	elseif (msg == "ilvl" or msg == "itemlevel" or msg == "ilevel") then
		local item_amount = 16
		local item_level = 0
		local failed = 0
		local unitid = "player"
		local two_hand = {
			["INVTYPE_2HWEAPON"] = true,
			["INVTYPE_RANGED"] = true,
			["INVTYPE_RANGEDRIGHT"] = true,
		}

		Details:Msg("======== Item Level Debug ========")

		for equip_id = 1, 17 do
			if (equip_id ~= 4) then --shirt slot
				local item = GetInventoryItemLink (unitid, equip_id)
				if (item) then
					local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo (item)
					if (iLevel) then
						item_level = item_level + iLevel
						print(iLevel, item)
						--16 = main hand 17 = off hand
						-- if using a two-hand, ignore the off hand slot
						if (equip_id == 16 and two_hand [equipSlot]) then
							item_amount = 15
							break
						end
					end
				else
					failed = failed + 1
					if (failed > 2) then
						break
					end
				end
			end
		end

		local average = item_level / item_amount
		Details:Msg("gear score: " .. item_level, "| item amount:", item_amount, "| ilvl:", average)

		Details.ilevel:CalcItemLevel ("player", UnitGUID("player"), true)

	elseif (msg == "score") then

		Details:OpenRaidHistoryWindow ("Hellfire Citadel", 1800, 15, "DAMAGER", "Rock Lobster", 2, "Keyspell")

	elseif (msg == "bar") then
		local bar = _G.DetailsTestBar
		if (not bar) then
			bar = Details.gump:CreateBar (UIParent, nil, 600, 200, 100, nil, "DetailsTestBar")
			_G.DetailsTestBar = bar
			bar:SetPoint("center", 0, 0)
			bar.RightTextIsTimer = true
			bar.BarIsInverse = true
		end

		bar.color = "HUNTER"

		local start = GetTime()-45
		local fim = GetTime()+5

		bar:SetTimer (start, fim)

		--C_Timer.After(5, function() bar:CancelTimerBar() end)


	elseif (msg == "q") then

		local myframe = TestFrame
		if (not myframe) then
			myframe = TestFrame or CreateFrame("frame", "TestFrame", UIParent)
			myframe:SetPoint("center", UIParent, "center")
			myframe:SetSize(300, 300)
			myframe.texture = myframe:CreateTexture(nil, "overlay")
			myframe.texture:SetAllPoints()
			myframe.texture:SetTexture([[Interface\AddOns\WorldQuestTracker\media\icon_flag_common]])
		else
			if (myframe.texture:IsShown()) then
				myframe.texture:Hide()
			else
				print(myframe.texture:GetTexture())
				myframe.texture:Show()
				print(myframe.texture:GetTexture())
			end
		end



		if (true) then
			return
		end

		local y = -50
		local allspecs = {}

		for a, b in pairs(Details.class_specs_coords) do
			table.insert(allspecs, a)
		end

		for i = 1, 10 do

			local a = CreateFrame("statusbar", nil, UIParent)
			a:SetPoint("topleft", UIParent, "topleft", i*32, y)
			a:SetSize(32, 32)
			a:SetMinMaxValues(0, 1)

			local texture = a:CreateTexture(nil, "overlay")
			texture:SetSize(32, 32)
			texture:SetPoint("topleft")

			if (i%10 == 0) then
				y = y - 32
			end

--	/run for o=1,10 do local f=CreateFrame("frame");f:SetPoint("center");f:SetSize(300,300); local t=f:CreateTexture(nil,"overlay");t:SetAllPoints();f:SetScript("OnUpdate",function() t:SetTexture("Interface\\1024")end);end;
--	https://www.dropbox.com/s/ulyeqa2z0ummlu7/1024.tga?dl=0

			local elapsedTime = 0
			a:SetScript("OnUpdate", function(self, deltaTime)
				elapsedTime = elapsedTime + deltaTime

				--texture:SetSize(math.random(50, 300), math.random(50, 300))
				--local spec = allspecs [math.random(#allspecs)]
				texture:SetTexture([[Interface\AddOns\Details\images\options_window]])
				--texture:SetTexture([[Interface\Store\Store-Splash]])
				--texture:SetTexture([[Interface\AddOns\Details\images\options_window]])
				--texture:SetTexture([[Interface\CHARACTERFRAME\Button_BloodPresence_DeathKnight]])
				--texture:SetTexCoord(unpack(_detalhes.class_specs_coords [spec]))

				--a:SetAlpha(abs(math.sin (time)))
				--a:SetValue(abs(math.sin (time)))
			end)
		end

	elseif (msg == "alert") then
		--local instancia = _detalhes.tabela_instancias [1]
		local f = function(a, b, c, d, e, f, g) print(a, b, c, d, e, f, g) end
		--instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, 5, {f, 1, 2, 3, 4, 5})

		local lower_instance = Details:GetLowerInstanceNumber()
		if (lower_instance) then
			local instance = Details:GetInstance(lower_instance)
			if (instance) then
				local func = {Details.OpenRaidHistoryWindow, Details, "Hellfire Citadel", 1800, 15, "DAMAGER", "Rock Lobster", 2, "Keyspell"}
				instance:InstanceAlert ("Boss Defeated, Open History! ", {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}, 40, func, true)
			end
		end

	elseif (msg == "teste1") then	-- /de teste1
		Details:OpenRaidHistoryWindow (1530, 1886, 15, "damage", "Rock Lobster", 2, "Keyspell") --, _role, _guild, _player_base, _player_name)

	elseif (msg == "qq") then
		local my_role = "DAMAGER"
		local raid_name = "Tomb of Sargeras"
		local guildName = "Rock Lobster"
		local func = {Details.OpenRaidHistoryWindow, Details, raid_name, 2050, 15, my_role, guildName} --, 2, UnitName ("player")
		--local icon = {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}
		local icon = {[[Interface\PvPRankBadges\PvPRank08]], 16, 16, false, 0, 1, 0, 1}

		local lower_instance = Details:GetLowerInstanceNumber()
		local instance = Details:GetInstance(lower_instance)

		instance:InstanceAlert ("Boss Defeated! Show Ranking", icon, 10, func, true)

	elseif (msg == "scroll" or msg == "scrolldamage" or msg == "scrolling") then
		Details:ScrollDamage()

	elseif (msg == "me" or msg == "ME" or msg == "Me" or msg == "mE") then
		Details.slash_me_used = true
		local UnitGroupRolesAssigned = detailsFramework.UnitGroupRolesAssigned
		local role = UnitGroupRolesAssigned("player")
		if (role == "HEALER") then
			Details:OpenPlayerDetails(2)
		else
			Details:OpenPlayerDetails(1)
		end

	elseif (msg == "spec") then

	local spec = detailsFramework.GetSpecialization()
	if (spec) then
		local specID = detailsFramework.GetSpecializationInfo(spec)
		if (specID and specID ~= 0) then
			print("Current SpecID: ", specID)
		end
	end

	elseif (msg == "senditemlevel") then
		Details:SendCharacterData()
		print("Item level dispatched.")

	elseif (msg == "talents") then
		local talents = {}
		for i = 1, 7 do
			for o = 1, 3 do
				local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1)
				if (selected) then
					table.insert(talents, talentID)
					break
				end
			end
		end

		print("talentID", "name", "texture", "selected", "available", "spellID", "unknown", "row", "column", "unknown", "unknown")
		for i = 1, #talents do
			print(GetTalentInfoByID (talents [i]))
		end

	elseif (msg == "merge") then

		--at this point, details! should not be in combat
		if (Details.in_combat) then
			Details:Msg("already in combat, closing current segment.")
			Details:SairDoCombate()
		end

		--create a new combat to be the overall for the mythic run
		Details222.StartCombat()

		--get the current combat just created and the table with all past segments
		local newCombat = Details:GetCurrentCombat()
		local segmentHistory = Details:GetCombatSegments()
		local totalTime = 0
		local startDate, endDate = "", ""
		local lastSegment
		local segmentsAdded = 0

		--add all boss segments from this run to this new segment
		for i = 1, 25 do
			local pastCombat = segmentHistory [i]
			if (pastCombat and pastCombat ~= newCombat) then
				newCombat = newCombat + pastCombat
				totalTime = totalTime + pastCombat:GetCombatTime()
				if (i == 1) then
					local _, endedDate = pastCombat:GetDate()
					endDate = endedDate
				end
				lastSegment = pastCombat
				segmentsAdded = segmentsAdded + 1
			end
		end

		if (lastSegment) then
			startDate = lastSegment:GetDate()
		end

		newCombat.is_trash = false
		Details:Msg("done merging, segments: " .. segmentsAdded .. ", total time: " .. detailsFramework:IntegerToTimer(totalTime))

		--set some data
		newCombat:SetStartTime(GetTime() - totalTime)
		newCombat:SetEndTime(GetTime())

		newCombat:SetDate(startDate, endDate)

		--immediatly finishes the segment just started
		Details:SairDoCombate()

		--cleanup the past segments table
		for i = 25, 1, -1 do
			local pastCombat = segmentHistory [i]
			if (pastCombat and pastCombat ~= newCombat) then
				Details:DestroyCombat(pastCombat)
				--send the event segment removed
				Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
				segmentHistory [i] = nil
			end
		end

		--clear memory
		collectgarbage()

		Details:InstanceCallDetailsFunc(Details.FadeHandler.Fader, "in", nil, "barras")
		Details:InstanceCallDetailsFunc(Details.UpdateCombatObjectInUse)
		Details:InstanceCallDetailsFunc(Details.AtualizaSoloMode_AfertReset)
		Details:InstanceCallDetailsFunc(Details.ResetaGump)
		Details:RefreshMainWindow(-1, true)

	elseif (msg == "ej") then

		local result = {}
		local spellIDs = {}

		--uldir
		detailsFramework.EncounterJournal.EJ_SelectInstance (1031)

		-- pega o root section id do boss
		local name, description, encounterID, rootSectionID, link = detailsFramework.EncounterJournal.EJ_GetEncounterInfo (2168) --taloc (primeiro boss de Uldir)

		--overview
		local sectionInfo = C_EncounterJournal.GetSectionInfo (rootSectionID)
		local nextID = {sectionInfo.siblingSectionID}

		while (nextID [1]) do
			--get the deepest section in the hierarchy
			local ID = table.remove(nextID)
			local sectionInfo = C_EncounterJournal.GetSectionInfo (ID)

			if (sectionInfo) then
				table.insert(result, sectionInfo)

				if (sectionInfo.spellID and type(sectionInfo.spellID) == "number" and sectionInfo.spellID ~= 0) then
					table.insert(spellIDs, sectionInfo.spellID)
				end

				local nextChild, nextSibling = sectionInfo.firstChildSectionID, sectionInfo.siblingSectionID
				if (nextSibling) then
					table.insert(nextID, nextSibling)
				end
				if (nextChild) then
					table.insert(nextID, nextChild)
				end
			else
				break
			end
		end

		Details:DumpTable (result)

	elseif (msg == "saveskin") then
		local skin = Details.skins["Minimalistic"].instance_cprops
		local instance1 = Details:GetInstance(1)
		if (instance1) then
			local exportedValues = {}
			for key, _ in pairs(skin) do
				local value = instance1[key]
				if (value) then
					exportedValues[key] = value
				end
			end
			Details:Dump(exportedValues)
		end

	elseif (msg == "parselog") then

		local splitLineInArguments = function(lineText)
			local parsedLine = {}
			for piece in lineText:gmatch("([^,]+)") do
				parsedLine[#parsedLine+1] = piece
			end
			return unpack(parsedLine)
		end

		local spellsWithMorePayload = {
			["SPELL_DAMAGE"] = true,
			["SPELL_HEAL"] = true,
			["SWING_DAMAGE"] = true,
			["SWING_DAMAGE_LANDED"] = true,
			["RANGE_DAMAGE"] = true,
			["SPELL_DRAIN"] = true,
			["SPELL_ENERGIZE"] = true,
			["DAMAGE_SPLIT"] = true,
			["SPELL_PERIODIC_ENERGIZE"] = true,
			["SPELL_PERIODIC_DAMAGE"] = true,
			["SPELL_PERIODIC_HEAL"] = true,
		}

		local data = DETAILS_EXTERNAL_LOG
		local t = detailsFramework:SplitTextInLines(data)
		local a = {}

		local parser = Details.LogParserEvent

		for i = 1, #t do
			print("line:", i)
			local line = t[i]
			line = line:gsub("\"", "")
			local tokenId = line:match("%s%s(.*)"):match("^(.-),")

			if (tokenId == "ENCOUNTER_START") then
				Details222.StartCombat()
			end

			if (tokenId == "ENCOUNTER_END") then
				Details:EndCombat()
			end

			local newPayload = {0, tokenId, false}
			local payload = {splitLineInArguments(line)}

			if (spellsWithMorePayload[tokenId]) then
				if (tokenId == "SWING_DAMAGE") then
					for o = 2, 9 do
						newPayload[#newPayload+1] = payload[o]
					end

					for o = 9+17, #payload do
						newPayload[#newPayload+1] = payload[o]
					end
				else
					for o = 2, 12 do
						newPayload[#newPayload+1] = payload[o]
					end

					for o = 12+17, #payload do
						newPayload[#newPayload+1] = payload[o]
					end
				end

				parser(unpack(newPayload))
			else
				for o = 2, #payload do
					newPayload[#newPayload+1] = payload[o]
					print(o, payload[o])
				end
				parser(unpack(newPayload))
			end

			--local payload = {splitLineInArguments(line)}
			--if (#payload > 25) then
			--	a[tokenId] = payload
			--end
		end

		--for tokenId, payload in pairs(a) do
		--	print(tokenId, unpack(payload))
		--end

	elseif (msg == "coach") then
		--if (not UnitIsGroupLeader("player")) then
		--	Details:Msg("you aren't the raid leader.")
		--	return
		--end

		if (not Details.coach.enabled) then
			Details.Coach.WelcomePanel()
		else
			Details:Msg("coach disabled.")
			Details.Coach.Disable()
		end

	elseif (msg == "9") then
		print("skin:", Details.skin)
		print("current profile:", Details:GetCurrentProfileName())
		print("always use profile:", Details.always_use_profile)
		print("profile name:", Details.always_use_profile_name)
		print("version:", Details.build_counter >= Details.alpha_build_counter and Details.build_counter or Details.alpha_build_counter)

	elseif (msg == "recordtest") then

		local f = DetailsRecordFrameAnimation
		if (not f) then
			f = CreateFrame("frame", "DetailsRecordFrameAnimation", UIParent)

			--estrela no inicio dando um giro
			--Interface\Cooldown\star4
			--efeito de batida?
			--Interface\Artifacts\ArtifactAnim2
			local animationHub = detailsFramework:CreateAnimationHub (f, function() f:Show() end)

			detailsFramework:CreateAnimation(animationHub, "Scale", 1, .10, .9, .9, 1.1, 1.1)
			detailsFramework:CreateAnimation(animationHub, "Scale", 2, .10, 1.2, 1.2, 1, 1)
		end

	--BFA BETA
	--elseif (msg == "update") then
	--	_detalhes:CopyPaste ([[https://www.wowinterface.com/downloads/info23056-DetailsDamageMeter8.07.3.5.html]])

	elseif (msg == "auras") then
		Details.AuraTracker.Open()

	elseif (msg == "generatespelllist") then
		Details.GenerateSpecSpellList()

	elseif (msg == "generateracialslist") then
		Details.GenerateRacialSpellList()

	elseif (msg == "bug") then
		dumpt(DETAILS_FAILED_ACTOR or {"No bug to report here."})

	elseif (msg == "spellcat") then
		Details.Survey.OpenSurveyPanel()

	elseif (msg == "pstate") then
		local sEngineState = Details222.Parser.GetState()
		Details:Msg("Parser State:", sEngineState)
	else

		--if (_detalhes.opened_windows < 1) then
		--	_detalhes:CriarInstancia()
		--end

		if (command) then
			--check if the line passed is a parameters in the default profile
			if (Details.default_profile [command]) then
				if (rest and (rest ~= "" and rest ~= " ")) then
					local whichType = type(Details.default_profile [command])

					--attempt to cast the passed value to the same value as the type in the profile
					if (whichType == "number") then
						rest = tonumber(rest)
						if (rest) then
							Details [command] = rest
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' set to " .. rest)
						else
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' expects a number")
						end

					elseif (whichType == "string") then
						rest = tostring(rest)
						if (rest) then
							Details [command] = rest
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' set to " .. rest)
						else
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' expects a string")
						end

					elseif (whichType == "boolean") then
						if (rest == "true") then
							Details [command] = true
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' set to true")

						elseif (rest == "false") then
							Details [command] = false
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' set to false")

						else
							print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' expects true or false")
						end
					end

				else
					local value = Details [command]
					if (type(value) == "boolean") then
						value = value and "true" or "false"
					end
					print(Loc ["STRING_DETAILS1"] .. "config '" .. command .. "' current value is: " .. value)
				end

				return
			end

		end

		print("|cffffaeae/details|r |cffffff33" .. Loc ["STRING_SLASH_SHOW"] .. " " .. Loc ["STRING_SLASH_HIDE"] .. " " .. Loc ["STRING_SLASH_TOGGLE"] .. "|r|cfffcffb0 <" .. Loc ["STRING_WINDOW_NUMBER"] .. ">|r: " .. Loc ["STRING_SLASH_SHOWHIDETOGGLE_DESC"])
		print("|cffffaeae/details|r |cffffff33" .. Loc ["STRING_SLASH_RESET"] .. "|r: " .. Loc ["STRING_SLASH_RESET_DESC"])
		print("|cffffaeae/details|r |cffffff33" .. Loc ["STRING_SLASH_OPTIONS"] .. "|r|cfffcffb0 <" .. Loc ["STRING_WINDOW_NUMBER"] .. ">|r: " .. Loc ["STRING_SLASH_OPTIONS_DESC"])
		print("|cffffaeae/details|r |cffffff33" .. "API" .. "|r: " .. Loc ["STRING_SLASH_API_DESC"])
		print("|cffffaeae/details|r |cffffff33" .. "me" .. "|r: open the player breakdown for you.") --localize-me
		print("|cffffaeae/details|r |cffffff33" .. "spells" .. "|r: list of spells already saw.") --localize-me

		print("|cFFFFFF00DETAILS! VERSION|r:|cFFFFAA00" .. " " .. Details.GetVersionString())
		print("|cffffaeae/details|r |cffffff33" .. "version" .. "|r: copy version.")

	end
end

function Details.RefreshUserList (ignoreIfHidden)

	if (ignoreIfHidden and DetailsUserPanel and not DetailsUserPanel:IsShown()) then
		return
	end

	local newList = detailsFramework.table.copy({}, Details.users or {})

	table.sort (newList, function(t1, t2)
		return t1[3] > t2[3]
	end)

	--search for people that didn't answered
	if (IsInRaid()) then
		for i = 1, GetNumGroupMembers() do
			local playerName = UnitName ("raid" .. i)
			local foundPlayer

			for o = 1, #newList do
				if (newList[o][1]:find(playerName)) then
					foundPlayer = true
					break
				end
			end

			if (not foundPlayer) then
				table.insert(newList, {playerName, "--", "--"})
			end
		end
	end

	Details:UpdateUserPanel (newList)
end

function Details:UpdateUserPanel(usersTable)
	if (not Details.UserPanel) then
		local frameWidth, frameHeight = 470, 605
		DetailsUserPanel = detailsFramework:CreateSimplePanel(UIParent)
		DetailsUserPanel:SetSize(frameWidth, frameHeight)
		DetailsUserPanel:SetTitle("Details! Version Check")
		DetailsUserPanel.Data = {}
		DetailsUserPanel:ClearAllPoints()
		DetailsUserPanel:SetPoint("left", UIParent, "left", 5, 100)
		DetailsUserPanel:Hide()

		detailsFramework:ApplyStandardBackdrop(DetailsUserPanel)

		Details.UserPanel = DetailsUserPanel

		local scroll_width = frameWidth - 30
		local scroll_height = 605 - 60
		local scroll_lines = 26
		local scroll_line_height = 20

		local backdrop_color = {.2, .2, .2, 0.2}
		local backdrop_color_on_enter = {.8, .8, .8, 0.4}
		local backdrop_color_is_critical = {.4, .4, .2, 0.2}
		local backdrop_color_is_critical_on_enter = {1, 1, .8, 0.4}

		local y = -15
		local headerY = y - 15
		local scrollY = headerY - 20

		--header
		local headerTable = {
			{text = "User Name", width = 160},
			{text = "Realm", width = 130},
			{text = "Version", width = 140},
		}

		local headerOptions = {
			padding = 2,
		}

		DetailsUserPanel.Header = detailsFramework:CreateHeader(DetailsUserPanel, headerTable, headerOptions)
		DetailsUserPanel.Header:SetPoint("topleft", DetailsUserPanel, "topleft", 5, headerY)

		local scrollRefresh = function(self, data, offset, total_lines)
			--store user names shown
			local userShown = {}
			local lineId = 1
			for i = 1, total_lines do
				local index = i + offset
				local userTable = data [index]

				if (userTable) then
					local userName, userRealm, userVersion = unpack(userTable)
					if (not userShown[userName]) then
						local line = self:GetLine(lineId)
						local onlyUserName = detailsFramework:RemoveRealmName(userName)
						line.UserNameText.text = onlyUserName
						line.RealmText.text = userRealm
						line.VersionText.text = userVersion
						userShown[userName] = true
						lineId = lineId + 1
					end
				end
			end
		end

		local lineOnEnter = function(self)
			if (self.IsCritical) then
				self:SetBackdropColor(unpack(backdrop_color_is_critical_on_enter))
			else
				self:SetBackdropColor(unpack(backdrop_color_on_enter))
			end
		end

		local lineOnLeave = function(self)
			if (self.IsCritical) then
				self:SetBackdropColor(unpack(backdrop_color_is_critical))
			else
				self:SetBackdropColor(unpack(backdrop_color))
			end

			GameTooltip:Hide()
		end

		local scroll_createline = function(self, index)
			local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
			line:SetPoint("topleft", self, "topleft", 3, -((index-1)*(scroll_line_height+1)) - 1)
			line:SetSize(scroll_width - 2, scroll_line_height)

			line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
			line:SetBackdropColor(unpack(backdrop_color))

			detailsFramework:Mixin(line, detailsFramework.HeaderFunctions)

			line:SetScript("OnEnter", lineOnEnter)
			line:SetScript("OnLeave", lineOnLeave)

			--username
			local userNameText = detailsFramework:CreateLabel(line)

			--realm
			local realmText = detailsFramework:CreateLabel(line)

			--version
			local versionText = detailsFramework:CreateLabel(line)

			line:AddFrameToHeaderAlignment (userNameText)
			line:AddFrameToHeaderAlignment (realmText)
			line:AddFrameToHeaderAlignment (versionText)

			line:AlignWithHeader (DetailsUserPanel.Header, "left")

			line.UserNameText = userNameText
			line.RealmText = realmText
			line.VersionText = versionText

			return line
		end

		local usersScroll = detailsFramework:CreateScrollBox (DetailsUserPanel, "$parentUsersScroll", scrollRefresh, DetailsUserPanel.Data, scroll_width, scroll_height, scroll_lines, scroll_line_height)
		detailsFramework:ReskinSlider(usersScroll)
		usersScroll:SetPoint("topleft", DetailsUserPanel, "topleft", 5, scrollY)
		Details.UserPanel.ScrollBox = usersScroll

		--create lines
		for i = 1, scroll_lines do
			usersScroll:CreateLine (scroll_createline)
		end

		DetailsUserPanel:SetScript("OnShow", function()
		end)

		DetailsUserPanel:SetScript("OnHide", function()
		end)
	end

	Details.UserPanel.ScrollBox:SetData (usersTable)
	Details.UserPanel.ScrollBox:Refresh()
	DetailsUserPanel:Show()
end

function Details:CreateListPanel(name)
	name = name or ("DetailsListPanel" .. math.random(100000, 1000000))
	local newListPanel = Details.gump:NewPanel(UIParent, nil, name, nil, 800, 600)
	newListPanel:SetPoint("center", UIParent, "center", 300, 0)
	newListPanel.lines = {}

	detailsFramework:ApplyStandardBackdrop(newListPanel.widget)

	table.insert(UISpecialFrames, name)
	newListPanel.close_with_right = true

	local container_barras_window = CreateFrame("ScrollFrame", "$parentActorsBarrasScroll", newListPanel.widget, "BackdropTemplate")
	local container_barras = CreateFrame("Frame", "$parentActorsBarras", container_barras_window, "BackdropTemplate")
	newListPanel.container = container_barras

	newListPanel.width = 835
	newListPanel.locked = false

	container_barras_window:SetBackdrop({
		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-gold-Border", tile = true, tileSize = 16, edgeSize = 5,
		insets = {left = 1, right = 1, top = 0, bottom = 1},})
	container_barras_window:SetBackdropBorderColor(0, 0, 0, 0)

	container_barras:SetBackdrop({
		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
		insets = {left = 1, right = 1, top = 0, bottom = 1},})
	container_barras:SetBackdropColor(0, 0, 0, 0)

	container_barras:SetAllPoints(container_barras_window)
	container_barras:SetWidth(800)
	container_barras:SetHeight(550)
	container_barras:EnableMouse(true)
	container_barras:SetResizable(false)
	container_barras:SetMovable(true)

	container_barras_window:SetWidth(800)
	container_barras_window:SetHeight(550)
	container_barras_window:SetScrollChild(container_barras)
	container_barras_window:SetPoint("TOPLEFT", newListPanel.widget, "TOPLEFT", 21, -10)

	Details.gump:NewScrollBar (container_barras_window, container_barras, -10, -17)
	container_barras_window.slider:Altura(550)
	container_barras_window.slider:cimaPoint (0, 1)
	container_barras_window.slider:baixoPoint (0, -3)
	container_barras_window.slider:SetFrameLevel(10)

	container_barras_window.ultimo = 0

	container_barras_window.gump = container_barras

	detailsFramework:ReskinSlider(container_barras_window)

	function newListPanel:reset()
		for i = 1, #newListPanel.lines do
			newListPanel.lines[i].text:Hide()
		end
	end

	function newListPanel:add(text, index, filter)
		local row = newListPanel.lines[index]
		if (not row) then
			row = {text = newListPanel.container:CreateFontString(nil, "overlay", "GameFontNormal")}
			newListPanel.lines [index] = row
			row.text:SetPoint("topleft", newListPanel.container, "topleft", 0, -index * 15)
		end

		if (filter and text:find(filter)) then
			row.text:SetTextColor(1, 1, 0)
		else
			row.text:SetTextColor(1, 1, 1)
		end

		row.text:SetText(text)
		row.text:Show()
	end

	return newListPanel
end


--this table store addons which want to replace the keystone command
--more than one addon can be registered and all of them will be called when the user type /keystone
--is up to the user to decide which addon to use
local keystoneCallbacks = {}

---register an addon and a callback function to be called when the user type /keystone
---@param addonObject table
---@param memberName string
---@param ... any
---@return boolean true if the addon was registered, false if it was already registered and got unregistered
function Details:ReplaceKeystoneCommand(addonObject, memberName, ...)
	--check if the parameters passed are valid types
	if (type(addonObject) ~= "table") then
		error("Details:ReplaceKeystoneCommand: addonObject must be a table")

	elseif (type(memberName) ~= "string") then
		error("Details:ReplaceKeystoneCommand: memberName must be a string")

	elseif (type(addonObject[memberName]) ~= "function") then
		error("Details:ReplaceKeystoneCommand: t[memberName] doesn't point to a function.")
	end

	--check if the addonObject is already registered and remove it
	for i = #keystoneCallbacks, 1, -1 do
		if (keystoneCallbacks[i].addonObject == addonObject) then
			--check if the memberName is the same
			if (keystoneCallbacks[i].memberName == memberName) then
				table.remove(keystoneCallbacks, i)
				return false
			end
		end
	end

	local payload = {...}

	keystoneCallbacks[#keystoneCallbacks+1] = {
		addonObject = addonObject,
		memberName = memberName,
		payload = payload
	}

	return true
end



if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
	SLASH_KEYSTONE1 = "/keystone"
	SLASH_KEYSTONE2 = "/keys"
	SLASH_KEYSTONE3 = "/key"

	local noMythicPlusAddonMsg = Loc["STRING_NO_MYTHIC_PLUS_ADDON"]

	--header
	local keystoneHeaderTable = {
		{text = CLASS, width = 40, canSort = true, dataType = "number", order = "DESC", offset = 0},
		{text = Loc["STRING_FORGE_FILTER_PLAYERNAME"], width = 100, canSort = true, dataType = "string", order = "DESC", offset = 0},
		{text = LEVEL, width = 46, canSort = true, dataType = "number", order = "DESC", offset = 0, selected = true},
		{text = Loc["STRING_OPTIONS_PERFORMANCE_DUNGEON"], width = 150, canSort = true, dataType = "string", order = "DESC", offset = 0},
		{text = RATING, width = 50, canSort = true, dataType = "number", order = "DESC", offset = 0},
		{text = Loc["STRING_TELEPORT"], width = 100, canSort = false, offset = 0},
		{text = Loc["STRING_LIKES_YOU_GAVE"], width = 24, canSort = false, offset = 0, name = "likesGiven", columnSpan = 1},
		{text = "", width = 129, canSort = false, offset = 0, name = "likesGiven"},
	}

	local buttonsCreated = {}
	local CONST_SCROLL_LINE_HEIGHT = 22
	local CONST_WINDOW_WIDTH = 650
	local CONST_WINDOW_HEIGHT = 726
	local CONST_SCROLL_LINE_AMOUNT = 21

	local detailsKeystoneInfoFrame = detailsFramework:CreateSimplePanel(UIParent, CONST_WINDOW_WIDTH, CONST_WINDOW_HEIGHT, "M+ Keystones (/key, /keys, /keystone)", "DetailsKeystoneInfoFrame")
	detailsKeystoneInfoFrame:Hide()

	--pre create 30 protected buttons
	for i = 1, 30 do
		local teleportButton = CreateFrame("button", nil, detailsKeystoneInfoFrame, "InsecureActionButtonTemplate, BackdropTemplate")
		teleportButton:SetAttribute("type", "spell")
		teleportButton:RegisterForClicks("AnyDown")
		teleportButton:SetFrameLevel(detailsKeystoneInfoFrame:GetFrameLevel() + 10)
		teleportButton:SetSize(keystoneHeaderTable[6].width - 10, CONST_SCROLL_LINE_HEIGHT - 2)
		teleportButton:Hide()
		buttonsCreated[i] = teleportButton

		teleportButton.Icon = teleportButton:CreateTexture("$parentIcon", "overlay")
		teleportButton.Icon:SetSize(CONST_SCROLL_LINE_HEIGHT - 2, CONST_SCROLL_LINE_HEIGHT - 2)
		teleportButton.Icon:SetPoint("left", teleportButton, "left", 2, 0)
		detailsFramework:SetMask(teleportButton.Icon, [[Interface\AddOns\Details\images\masks\portal_mask.tga]])
		teleportButton.Text = teleportButton:CreateFontString("$parentText", "overlay", "GameFontNormal")
		teleportButton.Text:SetPoint("left", teleportButton.Icon, "right", 2, 0)
		teleportButton.Text:SetTextColor(1, 1, 1, 1)
		teleportButton.Text:SetText("Teleport")
		teleportButton.CastBar = detailsFramework:CreateCastBar(teleportButton, "DetailsMythicPlusKeysCastBar" .. i, {DontUpdateAlpha=true,FillOnInterrupt=false, NoFadeEffects=true})
		teleportButton.CastBar:SetUnit("player")
		teleportButton.CastBar:SetAllPoints()
		teleportButton.CastBar:SetHook("OnShow", function(self)
			local line = self:GetParent() and self:GetParent():GetParent()
			if (line and line.teleportButton) then
				if (self.spellID ~= line.teleportButton.spellId) then
					self:SetAlpha(0)
				end
			end
		end)
		teleportButton.CastBar:HookScript("OnUpdate", function(self, event, ...)
			local line = self:GetParent() and self:GetParent():GetParent()
			if (line and line.teleportButton) then
				if (self.spellID ~= line.teleportButton.spellId) then
					self:SetAlpha(0)
				end
			end
		end)
		teleportButton.CastBar:HookScript("OnEvent", function(self, event, ...)
			if (event == "UNIT_SPELLCAST_START") then
				local line = self:GetParent() and self:GetParent():GetParent()
				if (line and line ~= UIParent and line.teleportButton) then
					if (self.spellID ~= line.teleportButton.spellId) then
						self:SetAlpha(0)
					else
						self:SetAlpha(1)
					end
				end
				teleportButton.CastBar.Text:Hide()
				teleportButton.CastBar.Icon:Hide()
				teleportButton.CastBar.Spark:SetHeight(40)
			end
			if (event == "UNIT_SPELLCAST_INTERRUPTED") then
				teleportButton.CastBar:Hide()
			end
		end)
	end

--    detailsKeystoneInfoFrame:SetBackdropColor(.1, .1, .1, 0)
--    detailsKeystoneInfoFrame:SetBackdropBorderColor(.1, .1, .1, 0)
--    detailsFramework:AddRoundedCornersToFrame(detailsKeystoneInfoFrame, {
--		roundness = 6,
--		color = {.1, .1, .1, 0.98},
--		border_color = {.05, .05, .05, 0.834},
--	})

	detailsKeystoneInfoFrame.TitleBar:AdjustPointsOffset(-1, 1)
	local point1, frame1, point2, offSetX, offSetY = detailsKeystoneInfoFrame.TitleBar:GetPoint(2)
	detailsKeystoneInfoFrame.TitleBar:SetPoint(point1, frame1, point2, offSetX+2, offSetY+1)
	detailsKeystoneInfoFrame.TitleBar:SetHeight(detailsKeystoneInfoFrame.TitleBar:GetHeight() + 2)

	local footer = CreateFrame("frame", "$parentFooter", detailsKeystoneInfoFrame, "BackdropTemplate")
	detailsFramework:ApplyStandardBackdrop(footer)
	footer:SetPoint("bottomleft", detailsKeystoneInfoFrame, "bottomleft", 0, 0)
	footer:SetPoint("bottomright", detailsKeystoneInfoFrame, "bottomright", 0, 0)
	footer:SetHeight(74)

	local currentDungeons = LIB_OPEN_RAID_MYTHIC_PLUS_CURRENT_SEASON
	local lastButton

	local buttonSize = 46
	local spaceBetweenButtons = 5

	--a fontstring positioned at the topleft of the footer with the text "teleporters:"
	local teleportersLabel = footer:CreateFontString(nil, "overlay", "GameFontNormal")
	teleportersLabel:SetPoint("topleft", footer, "topleft", 58, -9)
	teleportersLabel:SetText(Loc["STRING_TELEPORTERS"])

	local cooldownBlocker = CreateFrame("frame", "$parentCooldownBlocker", footer, "BackdropTemplate")
	cooldownBlocker:SetPoint("topleft", footer, "topleft", 140, -5)
	cooldownBlocker:SetSize(8 * (buttonSize + spaceBetweenButtons) - spaceBetweenButtons, buttonSize)
	cooldownBlocker:SetFrameLevel(footer:GetFrameLevel() + 10)
	cooldownBlocker:EnableMouse(true)
	cooldownBlocker:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]]})
	cooldownBlocker:SetBackdropColor(.1, .1, .1, 0.8)
	cooldownBlocker:Hide()

	cooldownBlocker.cooldownText = cooldownBlocker:CreateFontString(nil, "overlay", "GameFontNormal")
	cooldownBlocker.cooldownText:SetPoint("center", cooldownBlocker, "center", 0, 0)
	cooldownBlocker.cooldownText:SetTextColor(1, 1, 1, 0.25)
	cooldownBlocker.cooldownText:SetText("Cooldown")
	detailsFramework:SetFontSize(cooldownBlocker.cooldownText, 20)

	local spellIdToCheckCooldown
	local teleporterButtons = {}
	local frameAboveTeleporterButtons = CreateFrame("frame", "$parentFrameAboveTeleporterButtons", footer, "BackdropTemplate")
	frameAboveTeleporterButtons:SetAllPoints()
	frameAboveTeleporterButtons:SetFrameLevel(footer:GetFrameLevel() + 2)
	frameAboveTeleporterButtons:EnableMouse(false)
	frameAboveTeleporterButtons.Frames = {}

	footer:SetScript("OnUpdate", function()
		if (spellIdToCheckCooldown) then
			local cooldownInfo = C_Spell.GetSpellCooldown(spellIdToCheckCooldown)
			if (cooldownInfo) then
				local start, duration = cooldownInfo.startTime, cooldownInfo.duration
				if (start > 0) then
					cooldownBlocker:Show()
					cooldownBlocker.cooldownText:SetText(detailsFramework:IntegerToCooldownTime((start + duration) - GetTime()) .. "\n remaining")
				else
					cooldownBlocker:Hide()
					cooldownBlocker.cooldownText:SetText("")
				end
			end
		end

		for i = 1, #teleporterButtons do
			local thisTeleportButton = teleporterButtons[i]
			local spellId = thisTeleportButton.spellId
			if (C_SpellBook.IsSpellInSpellBook(spellId)) then
				frameAboveTeleporterButtons.Frames[i]:Hide()
			else
				frameAboveTeleporterButtons.Frames[i]:Show()
			end
		end
	end)

	for i = 1, #currentDungeons do --array of mapIds from GetInstanceInfo()
		local mapId = currentDungeons[i]
		local teleportButton = CreateFrame("button", nil, footer, "InsecureActionButtonTemplate, BackdropTemplate")
		teleportButton:SetAttribute("type", "spell")
		teleportButton:RegisterForClicks("AnyDown")
		teleporterButtons[#teleporterButtons+1] = teleportButton
		teleportButton:SetFrameLevel(footer:GetFrameLevel() + 1)

		teleportButton:SetScript("OnEnter", function(self)
			GameCooltip:Preset(2)
			GameCooltip:SetOwner(self, "bottom", "top", 0, 5)
			GameCooltip:AddLine(self.dungeonName, "", 1)
			GameCooltip:Show()
		end)

		teleportButton:SetScript("OnLeave", function(self)
			GameCooltip:Hide()
		end)

		local dungeonAcronym = teleportButton:CreateFontString(nil, "overlay", "GameFontNormal")
		dungeonAcronym:SetPoint("bottom", teleportButton, "bottom", 0, 0)
		teleportButton.DungeonAcronym = dungeonAcronym

		teleportButton:SetSize(buttonSize, buttonSize)

		local blockTeleporter = CreateFrame("frame", nil, frameAboveTeleporterButtons)
		blockTeleporter:SetSize(buttonSize, buttonSize)
		blockTeleporter:Hide()
		blockTeleporter.Texture = blockTeleporter:CreateTexture(nil, "overlay")
		blockTeleporter.Texture:SetAllPoints()
		blockTeleporter.Texture:SetColorTexture(0.1, 0.1, 0.1, 0.8)
		blockTeleporter:SetScript("OnEnter", function()
			GameCooltip:Preset(2)
			GameCooltip:SetOwner(blockTeleporter, "bottom", "top", 0, 5)
			GameCooltip:AddLine(Loc["STRING_NO_TELEPORTER"], "", 1)
			GameCooltip:Show()
		end)
		blockTeleporter:SetScript("OnLeave", function()
			GameCooltip:Hide()
		end)
		frameAboveTeleporterButtons.Frames[#frameAboveTeleporterButtons.Frames + 1] = blockTeleporter

		for spellId, thisMapId in pairs(LIB_OPEN_RAID_MYTHIC_PLUS_TELEPORT_SPELLS) do
			if (mapId == thisMapId) then
				teleportButton:SetAttribute("spell", spellId)
				teleportButton.spellId = spellId
				spellIdToCheckCooldown = spellId

				for challengeModeMapId, dungeonInfo in pairs(LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO) do
					if (dungeonInfo[6] == mapId) then
						teleportButton:SetNormalTexture(dungeonInfo[4])
						teleportButton:SetPushedTexture(dungeonInfo[4])
						teleportButton:SetHighlightTexture(dungeonInfo[4])

						local dungeonName = dungeonInfo[1] or "Unknown Dungeon"
						dungeonAcronym:SetText(detailsFramework.string.Acronym(dungeonName))
						teleportButton.dungeonName = dungeonName
						break
					end
				end
			end
		end

		if (not lastButton) then
			teleportButton:SetPoint("topleft", footer, "topleft", 140, -5)
			blockTeleporter:SetPoint("topleft", footer, "topleft", 140, -5)
			lastButton = teleportButton
		else
			teleportButton:SetPoint("left", lastButton, "right", spaceBetweenButtons, 0)
			blockTeleporter:SetPoint("left", lastButton, "right", spaceBetweenButtons, 0)
			lastButton = teleportButton
		end
	end

	local backgroundGradientTexture = detailsFramework:CreateTexture(footer, {gradient = "vertical", fromColor = {0, 0, 0, 0}, toColor = {0, 0, 0, 0.3}}, 1, 30, "artwork", {0, 1, 0, 1})
	backgroundGradientTexture:SetPoint("topleft", footer, "topleft", 0, 0)
	backgroundGradientTexture:SetPoint("topright", footer, "topright", 0, 0)

	local GetSpellCooldown = C_Spell and C_Spell.GetSpellCooldown or GetSpellCooldown

	function SlashCmdList.KEYSTONE(msg, editbox)
		--if there is addons registered to use the keystone command, call them and do not show the default frame from details!
		--[=[
		if (#keystoneCallbacks > 0) then
			--loop through all registered addons and call their callback function
			local bCallbackSuccess = false
			for i = 1, #keystoneCallbacks do
				local thisCallback = keystoneCallbacks[i]

				local addonObject = thisCallback.addonObject
				local memberName = thisCallback.memberName
				local payload = thisCallback.payload

				if (type(addonObject[memberName]) == "function") then
					local result = detailsFramework:Dispatch(addonObject[memberName], unpack(payload)) --uses xpcall
					if (result ~= false) then
						bCallbackSuccess = true
					end
				end
			end

			if (bCallbackSuccess) then
				return
			end
		end
		--]=]

		local commandUsed = editbox:GetText()
		if (commandUsed == "/key") then
			local addonToUse = Details.slashk_addon
			if (addonToUse == "bigwigs" and _G.BigWigsLoader) then
				--DEFAULT_CHAT_FRAME.editBox:SetText("/bwkey") ChatEdit_SendText(DEFAULT_CHAT_FRAME.editBox, 0)
				--return

			elseif (addonToUse == "astralkeys" and _G.AstralKeys) then
				--DEFAULT_CHAT_FRAME.editBox:SetText("/astralkeys") ChatEdit_SendText(DEFAULT_CHAT_FRAME.editBox, 0)
				--return
			end
		end

		local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
		if (openRaidLib) then
			if (not DetailsKeystoneInfoFrame.Created) then
				DetailsKeystoneInfoFrame.Created = true

				---@type detailsframework
				local detailsFramework = detailsFramework

				local backdrop_color = {.2, .2, .2, 0.2}
				local backdrop_color_on_enter = {.8, .8, .8, 0.4}

				local backdrop_color_inparty = {.5, .5, .8, 0.2}
				local backdrop_color_on_enter_inparty = {.5, .5, 1, 0.4}

				local backdrop_color_inguild = {.5, .8, .5, 0.2}
				local backdrop_color_on_enter_inguild = {.5, 1, .5, 0.4}

				local f = DetailsKeystoneInfoFrame
				f:ClearAllPoints()
				f:SetPoint("center", UIParent, "center", 0, 0)

				f:SetScript("OnMouseDown", nil) --disable framework native moving scripts
				f:SetScript("OnMouseUp", nil) --disable framework native moving scripts

				local LibWindow = LibStub("LibWindow-1.1")
				LibWindow.RegisterConfig(f, Details.keystone_frame.position)
				LibWindow.MakeDraggable(f)
				LibWindow.RestorePosition(f)

				f:SetScript("OnEvent", function(self, event, ...)
					if (f:IsShown()) then
						if (event == "GUILD_ROSTER_UPDATE") then
							self:RefreshData()
						end
					end
				end)

				--select key addon
				local selectAddonFrame = CreateFrame("frame", "DetailsMythicPlusSelectAddonFrame", f, "BackdropTemplate")
				selectAddonFrame:SetPoint("center", f, "center", 5, -5)
				selectAddonFrame:SetSize(270, 200)
				detailsFramework:ApplyStandardBackdrop(selectAddonFrame)
				selectAddonFrame:Hide()
				f.SelectAddonFrame = selectAddonFrame
				selectAddonFrame.currentSelected = nil

				local selectAddOnLabel = selectAddonFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				selectAddOnLabel:SetPoint("topleft", selectAddonFrame, "topleft", 2, -2)
				selectAddOnLabel:SetText("Choose which adddon should handle /key:")
				selectAddonFrame.Title = selectAddOnLabel

				local redoSelectionLabel = selectAddonFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				redoSelectionLabel:SetPoint("bottomleft", selectAddonFrame, "bottomleft", 2, 2)
				redoSelectionLabel:SetText("Click 'Select Addon' in the bottom right\ncorner to change again another time.")
				redoSelectionLabel:SetJustifyH("LEFT")
				selectAddonFrame.RedoSelectionLabel = redoSelectionLabel

				local selectSection = function()
				end

				local selectAddonButton = detailsFramework:CreateButton(f, function() selectAddonFrame:Show() end, 64, 20, "select addon for /key")
				selectAddonButton:SetPoint("bottomright", f, "bottomright", 2, 17)
				selectAddonButton.textcolor = "gray"
				selectAddonButton.alpha = 0.9
				selectAddonButton:Hide()

				--checkbox for dnd --Details.slashk_dnd
				local dndCheckbox = detailsFramework:CreateSwitch(f, function(_, _, checked) Details.slashk_dnd = checked; LIB_OPEN_RAID_MYTHIC_PLUS_DND = checked end, Details.slashk_dnd)
				dndCheckbox:SetTemplate(detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
				dndCheckbox:SetAsCheckBox()
				dndCheckbox:SetPoint("bottomright", f, "bottomright", -126, 23)
				dndCheckbox.tooltip = Loc["STRING_KEYSTONE_DND_TOOLTIP"]
				dndCheckbox.Text = dndCheckbox:CreateFontString("$parentText", "overlay", "GameFontNormal")
				dndCheckbox.Text:SetText(Loc["STRING_ENABLE_DO_NOT_DISTURB"])
				dndCheckbox.Text:SetPoint("left", dndCheckbox.widget, "right", 5, 0)
				detailsFramework:SetFontSize(dndCheckbox.Text, 10)

				---@type df_radiooptions[]
				local mainTabSelectorRadioOptions = {{
						name = "Details!",
						set = function()end,
						param = "details",
						get = function()end,
						texture = [[Interface\AddOns\Details\images\minimap]],
						texcoord = {0, 1, 0, 1},
						mask = nil,
						width = 20,
						height = 20,
						text_size = 12,
						callback = selectSection,
					}}

				if (_G.BigWigsLoader) then
					table.insert(mainTabSelectorRadioOptions, {
						name = "BigWigs", --localize-me
						set = function()end,
						param = "bigwigs",
						get = function()end,
						texture = [[Interface\AddOns\BigWigs\Media\Icons\minimap_raid.tga]],
						texcoord = {0, 1, 0, 1},
						mask = nil,
						width = 20,
						height = 20,
						text_size = 12,
						callback = selectSection,
					})
				end

				if (_G.AstralKeys) then
					table.insert(mainTabSelectorRadioOptions, {
						name = "Astral Keys", --localize-me
						set = function()end,
						param = "astralkeys",
						get = function()end,
						texture = [[Interface\AddOns\AstralKeys\Media\Astral_minimap.tga]],
						texcoord = {0, 1, 0, 1},
						mask = nil,
						width = 20,
						height = 20,
						text_size = 12,
						callback = selectSection,
					})
				end

				---@type df_framelayout_options
				local radioGroupLayout = {
					min_width = 50,
					height = 30,
					start_x = 5,
					start_y = -5,
					offset_y = 35,
					icon_offset_x = 5,
					amount_per_line = 1,
					is_vertical = false,
					grow_down = true,
				}

				local radioGroupSettings = {
					--backdrop = {},
					--backdrop_color = {0, 0, 0, 0},
					--backdrop_border_color = {0, 0, 0, 0},
					rounded_corner_preset = {
						color = {.075, .075, .075, 1},
						border_color = {.2, .2, .2, 1},
						roundness = 8,
					},
					checked_texture = [[Interface\BUTTONS\UI-CheckBox-Check]],
					checked_texture_offset_x = 0,
					checked_texture_offset_y = 0,

					on_create_checkbox = function(radioGroup, checkBox)
						local icon = checkBox.Icon.widget
						local selectedTexture = checkBox:CreateTexture(checkBox:GetName() .. "SelectedTexture", "border")
						selectedTexture:SetTexture([[Interface\ExtraButton\Default]])
						selectedTexture:SetTexCoord(155/256, 256/256, 40/128, 87/128)
						selectedTexture:SetSize(150, 47)
						selectedTexture:SetVertexColor(1, 1, 1, 0.834)
						selectedTexture:SetPoint("topleft", icon, "topright", -5, -1)
						selectedTexture:SetPoint("bottomleft", icon, "bottomright", -5, 1)
						checkBox.SelectedTexture = selectedTexture
						checkBox.SelectedTexture:Hide()
					end,

					on_click_option = function(radioGroup, checkBox, fixedParam, optionId)
						local radioCheckboxes = radioGroup:GetAllCheckboxes()
						for i = 1, #radioCheckboxes do
							local thisCheckBox = radioCheckboxes[i]
							thisCheckBox.SelectedTexture:Hide()
							selectAddonFrame.currentSelected = fixedParam
						end
					end
				}

				---@type df_radiogroup
				local selectAddonRadioGroup = detailsFramework:CreateRadioGroup(selectAddonFrame, mainTabSelectorRadioOptions, "$parentSelector", radioGroupSettings, radioGroupLayout)
				selectAddonRadioGroup:SetPoint("topleft", selectAddonFrame, "topleft", 2, -30)
				selectAddonRadioGroup:SetBackdrop(nil)

				--okay button to confirm
				local okayButton = detailsFramework:CreateButton(selectAddonFrame, function()
					selectAddonFrame:Hide()
					Details.slashk_addon = selectAddonFrame.currentSelected
					end, 64, 20, "Okay")
				okayButton:SetPoint("bottom", selectAddonFrame, "bottom", 0, 30)
				okayButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))

				local foundAdded = false

				for i = 1, #mainTabSelectorRadioOptions do
					local thisCheckBox = mainTabSelectorRadioOptions[i]
					local param = thisCheckBox.param
					if (param == Details.slashk_addon) then
						selectAddonRadioGroup:Select(i)
						foundAdded = true
						break
					end
				end

				if (not foundAdded) then
					selectAddonRadioGroup:Select(1)
					Details.slashk_addon = "details"
				end

				if (not Details.slashk_addon_first) then
					if (_G.BigWigsLoader or _G.AstralKeys) then
						--selectAddonFrame:Show()
						--Details.slashk_addon_first = true
					end
				end

				selectAddonFrame.currentSelected = Details.slashk_addon

				local scaleBar = detailsFramework:CreateScaleBar(f, Details.keystone_frame)
				scaleBar:SetAlpha(0.5)
				scaleBar.label:AdjustPointsOffset(-8, 0)
				f:SetScale(Details.keystone_frame.scale)

				local statusBar = detailsFramework:CreateStatusBar(f)
				statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
				statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
				statusBar.text:SetText("By Terciob | From Details! Damage Meter")
				detailsFramework:SetFontSize(statusBar.text, 12)
				detailsFramework:SetFontColor(statusBar.text, "gray")

				local requestFromGuildButton = detailsFramework:CreateButton(f, function()
					local guildName = GetGuildInfo("player")
					if (guildName) then
						f:RegisterEvent("GUILD_ROSTER_UPDATE")

						C_Timer.NewTicker(1, function()
							f:RefreshData()
						end, 30)

						C_Timer.After(30, function()
							f:UnregisterEvent("GUILD_ROSTER_UPDATE")
						end)
						C_GuildInfo.GuildRoster()

						openRaidLib.RequestKeystoneDataFromGuild()
					end
				end, 100, 22, Loc["STRING_KEYSTONE_REQUEST_FROM_GUILD"])
				requestFromGuildButton:SetPoint("bottomleft", statusBar, "topleft", 2, 2)
				requestFromGuildButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				requestFromGuildButton:SetIcon("UI-RefreshButton", 20, 20, "overlay", {0, 1, 0, 1}, "lawngreen")
				requestFromGuildButton:SetFrameLevel(f:GetFrameLevel()+5)
				f.RequestFromGuildButton = requestFromGuildButton

				local recentPlayersFrame = CreateFrame("frame", nil, f, "BackdropTemplate")
				recentPlayersFrame:SetPoint("bottomleft", footer, "topleft", 0, 0)
				recentPlayersFrame:SetPoint("bottomright", footer, "topright", 0, 0)
				recentPlayersFrame:SetHeight(102)
				detailsFramework:ApplyStandardBackdrop(recentPlayersFrame)
				recentPlayersFrame:SetBackdropBorderColor(0, 0, 0, 0)
				f.RecentPlayersFrame = recentPlayersFrame

				recentPlayersFrame.Title = recentPlayersFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				recentPlayersFrame.Title:SetPoint("bottomleft", recentPlayersFrame, "topleft", 3, 3)
				recentPlayersFrame.Title:SetText(Loc["STRING_RECENT_PLAYERS"])
				recentPlayersFrame:SetAlpha(0.834)
				detailsFramework:SetFontSize(recentPlayersFrame.Title, 12)

				local backgroundGradientTexture = detailsFramework:CreateTexture(recentPlayersFrame, {gradient = "vertical", fromColor = {0, 0, 0, 0.3}, toColor = {0, 0, 0, 0}}, 1, 60, "artwork", {0, 1, 0, 1})
				backgroundGradientTexture:SetPoint("bottomleft", recentPlayersFrame, "bottomleft", 0, 0)
				backgroundGradientTexture:SetPoint("bottomright", recentPlayersFrame, "bottomright", 0, 0)

				--grid scroll box for pick an aura and add it to tracking list of black list
				---@type df_gridscrollbox_options
				local gridScrollBoxOptions = {
					width = recentPlayersFrame:GetWidth() - 24,
					height = recentPlayersFrame:GetHeight() - 6,
					line_amount = 3,
					line_height = 32,
					columns_per_line = 5,
					vertical_padding = 2,
					horizontal_padding = 2,
				}

				local allRecentFriendsButtons = {}

				---@class recent_friend_button : df_button
				---@field specIcon texture
				---@field roleIcon texture
				---@field playerName fontstring
				---@field activityType fontstring
				---@field addToFriendsButton df_button
				---@field runId number

				local openScoreBoardAtRunId = function(button)
					local dfButton = button.MyObject
					local runId = dfButton.runId
					if (runId) then
						DetailsMythicPlus.Open(runId)
					end
				end

				local onEnterRecentButton = function(self)
					local dfButton = self.MyObject
					GameCooltip:Preset(2)
					GameCooltip:SetOwner(self)
					GameCooltip:AddLine(Loc["STRING_KEYSTONE_CLICK_TO_VIEW_SCOREBOARD"])
					if (not DetailsMythicPlus) then
						--GameCooltip:AddLine("Install 'Details! Damage Meter Mythic+' addon.", "", 1, "#FFF33030")
						GameCooltip:AddLine(Loc["STRING_KEYSTONE_NO_MYTHICPLUS_ADDON"], "", 1, "#FFF33030")
						GameCooltip:AddLine(noMythicPlusAddonMsg, "", 1, "#FFFFFF00")
						GameCooltip:SetOption("FixedWidth", 320)
					end
					GameCooltip:Show()
				end

				local onLeaveRecentButton = function(self)
					GameCooltip:Hide()
				end

				--each line has more than 1 selection button, this function creates these buttons on each line
				local createRecentPlayerButton = function(line, lineIndex, columnIndex)
					local width = gridScrollBoxOptions.width / gridScrollBoxOptions.columns_per_line - 1
					local height = gridScrollBoxOptions.line_height
					if (not height) then
						height = 30
					end

					---@type recent_friend_button
					local button = detailsFramework:CreateButton(line, openScoreBoardAtRunId, width, 32)
					button.textsize = 11
					button:SetAlpha(0.934)

					detailsFramework:ApplyStandardBackdrop(button)
					local r, g, b = detailsFramework:GetDefaultBackdropColor()
					button.__background:SetColorTexture(r, g, b, 0.2)
					button:SetBackdropBorderColor(0, 0, 0, 0.25)

					button:SetHook("OnEnter", onEnterRecentButton)
					button:SetHook("OnLeave", onLeaveRecentButton)

					allRecentFriendsButtons[#allRecentFriendsButtons+1] = button

					local iconSize = 14

					--specIcon
					local specIcon = button:CreateTexture(nil, "overlay")
					specIcon:SetSize(iconSize, iconSize)
					specIcon:SetPoint("topleft", button.widget, "topleft", 3, -3)
					specIcon:SetTexture([[Interface\Icons\INV_Misc_QuestionMark]]) --placeholder icon

					--role icon
					local roleIcon = button:CreateTexture(nil, "overlay")
					roleIcon:SetSize(iconSize, iconSize)
					roleIcon:SetPoint("left", specIcon, "right", 1, 1)
					roleIcon:SetTexture([[Interface\Icons\INV_Misc_QuestionMark]]) --placeholder icon

					--player name
					local playerName = button:CreateFontString(nil, "overlay", "GameFontNormal")
					playerName:SetPoint("left", roleIcon, "right", 2, 0)
					playerName:SetText("Player Name") --place holder
					detailsFramework:SetFontSize(playerName, 10)

					--type
					local activityType = button:CreateFontString(nil, "overlay", "GameFontNormal")
					activityType:SetPoint("bottomleft", button.widget, "bottomleft", 3, 1)
					activityType:SetText("Activity Type") --place holder
					detailsFramework:SetFontSize(activityType, 9)

					local addFriendButtonSize = 16

					--add to friends list
					local addToFriendsButton = detailsFramework:CreateButton(button.widget, function(self)
						local dfButton = self.MyObject

						--open the add friend dialog
						FriendsFrameAddFriendButton_OnClick()
						--write the friend name in the editbox
						AddFriendNameEditBox:SetText(dfButton.playerName)
						--click on the accept button
						AddFriendEntryFrameAcceptButton:Click()

						C_Timer.After(1, function()
							local info = C_FriendList.GetFriendInfo(dfButton.playerName)
							if (info and info.name) then
								local timeWhen = detailsFramework.string.FormatDateByLocale(dfButton.recentPlayerTable[2], false)
								local finalText = ""

								local challengeMapId, level, onTime, runId = dfButton.recentPlayerTable[8], dfButton.recentPlayerTable[9], dfButton.recentPlayerTable[10], dfButton.recentPlayerTable[11]
								local challengeMapInfo = LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO[challengeMapId]
								if (challengeMapInfo) then
									local zoneName, challengeMapId, timeLimit, texture, textureBackground, mapId, teleportSpellId = unpack(challengeMapInfo)
									local shortName = detailsFramework.string.Acronym(zoneName)
									finalText = shortName .. " +" .. level
								end

								C_FriendList.SetFriendNotes(dfButton.playerName, "Added from Details! /keys.\n" .. timeWhen .. " Key: " .. finalText)
							end
						end)
--[=[
recentPlayerTable = {
	["1"] = "mplus",
	[2] = 1755048825,
	["3"] = "Yaxa",
	[4] = 1,
	[5] = 72,
	[6] = 2441,
	[7] = 1,
	[8] = 391,
	[9] = 2,
	["10"] = true,
	[11] = 173,
}
--]=]

					end, addFriendButtonSize, addFriendButtonSize)
					addToFriendsButton:SetText("")
					addToFriendsButton:SetPoint("bottomright", button, "bottomright", -2, 0)
					addToFriendsButton.Texture = addToFriendsButton:CreateTexture(nil, "overlay")
					addToFriendsButton.Texture:SetAllPoints()
					addToFriendsButton.Texture:SetTexture("Interface\\FriendsFrame\\UI-Toast-FriendRequestIcon")
					addToFriendsButton.Texture:SetTexCoord(.1, .9, .1, .9)
					addToFriendsButton.Texture:SetVertexColor(detailsFramework:ParseColors("#FFF5F520"))

					addToFriendsButton.tooltip = Loc["STRING_KEYSTONE_ADD_TO_FRIENDS_TOOLTIP"]

					--[=[
					local addToBnetButton = detailsFramework:CreateButton(button.widget, function()
						--add the player to the bnet friends list
					end, addFriendButtonSize, addFriendButtonSize)
					addToBnetButton:SetText("")
					addToBnetButton:SetPoint("right", addToFriendsButton, "left", 0, 0)
					addToBnetButton.Texture = addToBnetButton:CreateTexture(nil, "overlay")
					addToBnetButton.Texture:SetAllPoints()
					addToBnetButton.Texture:SetTexture("Interface\\FriendsFrame\\UI-Toast-FriendRequestIcon")
					addToBnetButton.Texture:SetTexCoord(.1, .9, .1, .9)
					addToBnetButton.Texture:SetVertexColor(detailsFramework:ParseColors("#FF46A0D4"))
					--]=]

					local highlightTexture = button:CreateTexture(nil, "highlight")
					highlightTexture:SetAllPoints()
					highlightTexture:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
					highlightTexture:SetBlendMode("ADD")
					highlightTexture:SetAlpha(0.5)
					highlightTexture:SetDesaturation(0.8)

					--set the children members
					button.specIcon = specIcon
					button.roleIcon = roleIcon
					button.playerName = playerName
					button.activityType = activityType
					button.addToFriendsButton = addToFriendsButton
					--button.addToBnetButton = addToBnetButton

					return button
				end

				local roleCoords = {
					["DAMAGER"] = {0, 0.25, 0, 0.5},
					["HEALER"] = {0.25, 0.5, 0, 0.5},
					["TANK"] = {0.5, 0.75, 0, 0.5},
					["NONE"] = {0.75, 1, 0, 0.5},
				}

				---when the scroll is refreshing the line, the line will call this function for each selection button on it
				---@param dfButton df_button
				---@param recentPlayerTable table
				local refreshRecentFriends = function(dfButton, recentPlayerTable)
					---@cast dfButton recent_friend_button
					local activityType, timeWhen, playerName, classId, specId, mapId, playedTogetherAmount, param1, param2, param3, param4 = Details:UnpackRecentPlayerTable(recentPlayerTable)

					local mapInfo = C_Map.GetMapInfo(mapId)

					--character name
					dfButton.playerName:SetText(detailsFramework:AddClassColorToText(detailsFramework:RemoveRealmName(playerName), detailsFramework.ClassIndexToFileName[classId]))

					--spec icon
					dfButton.roleIcon:SetTexture("")

					if (specId > 20) then
						local specIcon, L, R, T, B = Details:GetSpecIcon(specId, false)
						dfButton.specIcon:SetTexture(specIcon)
						dfButton.specIcon:SetTexCoord(L, R, T, B)

						--update role icon
						local id, name, description, icon, role, classFile, className = GetSpecializationInfoByID(specId)
						local texture L, R, T, B = detailsFramework:GetRoleIconAndCoords(role)

						dfButton.roleIcon:SetTexture([[Interface\LFGFRAME\RoleIcons]])
						dfButton.roleIcon:SetTexCoord(unpack(roleCoords[role]))

					elseif (classId > 0) then
						local classIcon, L, R, T, B = Details:GetClassIcon(detailsFramework.ClassIndexToFileName[classId], false)
						dfButton.specIcon:SetTexture(classIcon)
						dfButton.specIcon:SetTexCoord(L, R, T, B)
					else
						dfButton.specIcon:SetTexture([[Interface\Icons\INV_Misc_QuestionMark]])
					end

					if (activityType == "mplus") then
						local challengeMapId, level, onTime, runId = param1, param2, param3, param4
						local challengeMapInfo = LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO[challengeMapId]
						if (challengeMapInfo) then
							local zoneName, challengeMapId, timeLimit, texture, textureBackground, mapId, teleportSpellId = unpack(challengeMapInfo)
							local shortName = detailsFramework.string.Acronym(zoneName)
							local finalText = shortName .. " +" .. level

							local bAddAfterText, bAddSpace = false, true
							local textureInfo = detailsFramework:CreateTextureInfo(texture, 18, 18, 0, 1, 0, 1, 256, 128)
							finalText = detailsFramework:AddTextureToText(finalText, textureInfo, bAddSpace, bAddAfterText)

							local onTimeColor = onTime and "FFA8E7A8" or "FFD69A9A"

							local ignoreYear = true
							local date = detailsFramework.string.FormatDateByLocale(timeWhen, ignoreYear)

							finalText = finalText .. "   |cFFFFFF00" .. date .. "|r"

							dfButton.activityType:SetText("|c" .. onTimeColor .. finalText .. "|r")
							dfButton.runId = runId
							dfButton.addToFriendsButton.playerName = playerName
						else
							dfButton.activityType:SetText("M+")
						end
					end

					dfButton.recentPlayerTable = recentPlayerTable
					dfButton.addToFriendsButton.recentPlayerTable = recentPlayerTable
				end

				local tbdData = {} --~grid
				local gridScrollBox = detailsFramework:CreateGridScrollBox(recentPlayersFrame, "DetailsMythicPlusRecentPlayersGrid", refreshRecentFriends, tbdData, createRecentPlayerButton, gridScrollBoxOptions)
				recentPlayersFrame.GridScrollBox = gridScrollBox
				gridScrollBox:SetPoint("topleft", recentPlayersFrame, "topleft", 0, 0)
				gridScrollBox:SetBackdrop({})
				gridScrollBox:SetBackdropColor(0, 0, 0, 0)
				gridScrollBox:SetBackdropBorderColor(0, 0, 0, 0)
				gridScrollBox.__background:Hide()
				gridScrollBox:Show()

				local headerOnClickCallback = function(headerFrame, columnHeader)
					f.RefreshData()
				end

				local headerOptions = {
					padding = 1,
					header_backdrop_color = {.3, .3, .3, .8},
					header_backdrop_color_selected = {.9, .9, 0, 1},
					use_line_separators = false,
					line_separator_color = {.1, .1, .1, .5},
					line_separator_width = 1,
					line_separator_height = CONST_WINDOW_HEIGHT-30,
					line_separator_gap_align = true,
					header_click_callback = headerOnClickCallback,
				}

				f.Header = detailsFramework:CreateHeader(f, keystoneHeaderTable, headerOptions, "DetailsKeystoneInfoFrameHeader")
				f.Header:SetPoint("topleft", f, "topleft", 2, -25)

				--scroll -~refresh
				local refreshScrollLines = function(self, data, offset, totalLines)
					local RaiderIO = _G.RaiderIO
					local faction = UnitFactionGroup("player") --this can get problems with 9.2.5 cross faction raiding

					--for i = 1, GetNumGuildMembers() do
					--end

					for i = 1, totalLines do
						local index = i + offset
						local unitTable = data[index]

						if (unitTable) then
							local line = self:GetLine(i)

							local unitName, level, mapID, challengeMapID, classID, rating, mythicPlusMapID, classIconTexture, iconTexCoords, mapName, inMyParty, isOnline, isGuildMember, specId = unpack(unitTable)
							local challengeMapInfo = LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO[challengeMapID]

							line.unitName = unitName

							if (mapName == "") then
								mapName = "user need update details!"
							end

							local rioProfile
							if (RaiderIO) then
								local playerName, playerRealm = unitName:match("(.+)%-(.+)")
								if (playerName and playerRealm) then
									rioProfile = RaiderIO.GetProfile(playerName, playerRealm, faction == "Horde" and 2 or 1)
									if (rioProfile) then
										rioProfile = rioProfile.mythicKeystoneProfile
									end
								else
									rioProfile = RaiderIO.GetProfile(unitName, GetRealmName(), faction == "Horde" and 2 or 1)
									if (rioProfile) then
										rioProfile = rioProfile.mythicKeystoneProfile
									end
								end
							end

							local unitRole = detailsFramework.UnitGroupRolesAssigned(unitName)
							if (specId and specId > 20) then
								local id, name, description, icon, role, classFile, className = GetSpecializationInfoByID(specId)
								unitRole = role
								local specIcon, L, R, T, B = Details:GetSpecIcon(specId, false)
								line.icon:SetTexture(specIcon)
								line.icon:SetTexCoord(L, R, T, B)
							else
								line.icon:SetTexture(classIconTexture)
								local L, R, T, B = unpack(iconTexCoords)
								line.icon:SetTexCoord(L+0.02, R-0.02, T+0.02, B-0.02)
							end

							local role = unitRole
							if (role == "DAMAGER") then
								line.roleIcon:SetAtlas("GM-icon-role-dps")
							elseif (role == "HEALER") then
								line.roleIcon:SetAtlas("GM-icon-role-healer")
							elseif (role == "TANK") then
								line.roleIcon:SetAtlas("GM-icon-role-tank")
							else
								line.roleIcon:SetColorTexture(.1, .1, .1, .3)
							end

							--remove the realm name from the player name (if any)
							local unitNameNoRealm = detailsFramework:RemoveRealmName(unitName)
							line.playerNameText.text = unitNameNoRealm
							line.keystoneLevelText.text = level

							local shortMapName = mapName
							if (mapName and mapName:find(":")) then
								shortMapName = mapName:match(":%s*(.+)")
							end

							local mapTexture = challengeMapInfo and challengeMapInfo[4]
							if (mapTexture) then
								local bAddAfterText, bAddSpace = false, true
								local textureInfo = detailsFramework:CreateTextureInfo(mapTexture, 20, 20, 0, 1, 0, 1, 256, 128)
								local textWithTexture = detailsFramework:AddTextureToText(shortMapName, textureInfo, bAddSpace, bAddAfterText)
								line.dungeonNameText.text = textWithTexture
							else
								line.dungeonNameText.text = shortMapName
							end

							detailsFramework:TruncateText(line.dungeonNameText, 150)
							line.classicDungeonNameText.text = "" --mapNameChallenge
							detailsFramework:TruncateText(line.classicDungeonNameText, 120)
							line.inMyParty = inMyParty > 0
							line.inMyGuild = isGuildMember

							local likesGiven = DetailsMythicPlus and DetailsMythicPlus.GetRunIdLikesGivenByPlayerSelf and DetailsMythicPlus.GetRunIdLikesGivenByPlayerSelf(unitName) or {}
							line.LikesGivenText:SetText(#likesGiven)

							local refreshRunDropdown = function(self)
								local options = {}
								local unitName = self.playerName
								local runIdsWhereLikesWereGiven = DetailsMythicPlus and DetailsMythicPlus.GetRunIdLikesGivenByPlayerSelf and DetailsMythicPlus.GetRunIdLikesGivenByPlayerSelf(unitName)
								if (runIdsWhereLikesWereGiven and #runIdsWhereLikesWereGiven > 0) then
									for j = 1, #runIdsWhereLikesWereGiven do
										local runId = runIdsWhereLikesWereGiven[j]

										--dumpt(DetailsMythicPlus.GetRunIdLikesGivenByPlayerSelf("Anseis")) --development debug

										---@type dropdownoption
										local option = {
											label = DetailsMythicPlus.GetSimpleDescription(runId),
											onclick = function()
												DetailsMythicPlus.Open(runId)
											end
										}
										options[#options + 1] = option
									end
								end

								return options
							end

							if (not line.selectRunDropdown:IsOpen()) then
								line.selectRunDropdown:SetFunction(refreshRunDropdown)
								line.selectRunDropdown.playerName = unitName
								line.selectRunDropdown:Refresh()
							end

							if (challengeMapInfo) then
								local texture = LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO[challengeMapID][4]
								local spellId = LIB_OPEN_RAID_MYTHIC_PLUS_MAPINFO[challengeMapID][7]

								if (spellId and line.teleportButton.spellId ~= spellId) then
									local spellCooldownInfo = GetSpellCooldown(spellId)
                					local start = spellCooldownInfo.startTime
									local cooldownDuration = spellCooldownInfo.duration

									line.teleportButton.Icon:SetTexture(texture)
									local haveSet, errorText = pcall(function()
										if ((start and start >= 1) or not C_SpellBook.IsSpellInSpellBook(spellId)) then
											line.blockTeleporterButton:Show()
											line.blockTeleporterButton.Text:SetText("")
											line.blockTeleporterButton.Icon:SetTexture("")

											if (not InCombatLockdown()) then
												line.teleportButton:Show()
												line.teleportButton:SetParent(line)

												if (C_SpellBook.IsSpellInSpellBook(spellId)) then
													line.teleportButton.Text:SetText(detailsFramework:IntegerToCooldownTime((start + cooldownDuration) - GetTime()))
												else
													line.teleportButton.Text:SetText("")
													line.teleportButton.Icon:SetTexture("")
													line.blockTeleporterButton.Text:SetText(Loc["STRING_TELEPORT"])
													line.blockTeleporterButton.Icon:SetTexture(texture)
												end
											end

											return --get out from pcall
										end

										if (not InCombatLockdown()) then
											line.teleportButton:Show()
											line.teleportButton:SetAttribute("spell", spellId)
											line.teleportButton.spellId = spellId
											line.teleportButton.Text:SetText(Loc["STRING_TELEPORT"])
											line.teleportButton:SetParent(line)
											line.blockTeleporterButton:Hide()
										else
											line.teleportButton.Text:SetText("In Combat") --is legal?
											line.blockTeleporterButton.Text:SetText("")
											line.blockTeleporterButton.Icon:SetTexture("")
											line.blockTeleporterButton:Show()
										end
									end)

									if (not haveSet) then
										print("ERROR:", errorText)
									end
								end
							else
								--line.teleportButton:SetAttribute("spell", nil)
							end

							if (rioProfile) then
								local score = rioProfile.currentScore or 0
								local previousScore = rioProfile.previousScore or 0
								if (previousScore > score) then
									score = previousScore
									line.ratingText.text = rating .. " (" .. score .. ")"
								else
									line.ratingText.text = rating
								end
							else
								line.ratingText.text = rating
							end

							if (line.inMyParty) then
								line:SetBackdropColor(unpack(backdrop_color_inparty))
							elseif (isGuildMember) then
								line:SetBackdropColor(unpack(backdrop_color_inguild))
							else
								line:SetBackdropColor(unpack(backdrop_color))
							end

							if (isOnline) then
								line.playerNameText.textcolor = "white"
								line.keystoneLevelText.textcolor = "white"
								line.dungeonNameText.textcolor = "white"
								line.classicDungeonNameText.textcolor = "white"
								line.ratingText.textcolor = "white"
								line.icon:SetAlpha(1)
							else
								line.playerNameText.textcolor = "gray"
								line.keystoneLevelText.textcolor = "gray"
								line.dungeonNameText.textcolor = "gray"
								line.classicDungeonNameText.textcolor = "gray"
								line.ratingText.textcolor = "gray"
								line.icon:SetAlpha(.6)
							end
						end
					end

					local likesGivenHeader = f.Header:GetHeaderColumnByName("likesGiven")
					if (likesGivenHeader and not likesGivenHeader.helpButton) then
						local helpButton = CreateFrame("button", "$parentHelpButton", likesGivenHeader, "BackdropTemplate")
						helpButton:SetSize(24, 24)
						helpButton:SetPoint("right", likesGivenHeader, "right", -2, 0)
						helpButton:SetNormalTexture("Interface/Buttons/AdventureGuideMicrobuttonAlert")
						helpButton:SetHighlightTexture("Interface/Buttons/AdventureGuideMicrobuttonAlert")
						helpButton:SetPushedTexture("Interface/Buttons/AdventureGuideMicrobuttonAlert")
						helpButton:SetScript("OnEnter", function()
							GameCooltip:Preset(2)
							GameCooltip:SetOwner(helpButton, "bottom", "top", 0, 5)
							GameCooltip:AddLine(Loc["STRING_KEYSTONE_LIFETIME_LIKES_YOU_GAVE"], "", 1)
							GameCooltip:Show()
						end)
						helpButton:SetScript("OnLeave", function()
							GameCooltip:Hide()
						end)
						likesGivenHeader.helpButton = helpButton
					end
				end

				local scrollFrame = detailsFramework:CreateScrollBox(f, "$parentScroll", refreshScrollLines, {}, CONST_WINDOW_WIDTH-10, CONST_WINDOW_HEIGHT-221, CONST_SCROLL_LINE_AMOUNT, CONST_SCROLL_LINE_HEIGHT)
				scrollFrame:SetBackdropBorderColor(0, 0, 0, 0)
				detailsFramework:ReskinSlider(scrollFrame)
				scrollFrame.ScrollBar:AdjustPointsOffset(-23, -1)
				scrollFrame.ScrollBar:SetFrameLevel(scrollFrame:GetFrameLevel() + 5)
				scrollFrame.ScrollBar:SetHeight(scrollFrame.ScrollBar:GetHeight() - 20)
				local point1, frame1, point2, offSetX, offSetY = scrollFrame.ScrollBar:GetPoint(2)
				scrollFrame.ScrollBar:SetPoint(point1, frame1, point2, offSetX, offSetY + 22)

				scrollFrame:SetPoint("topleft", f.Header, "bottomleft", -1, -1)
				scrollFrame:SetPoint("topright", f.Header, "bottomright", 0, -1)

				local lineOnEnter = function(self)
					if (self.inMyParty) then
						self:SetBackdropColor(unpack(backdrop_color_on_enter_inparty))
					elseif (self.inMyGuild) then
						self:SetBackdropColor(unpack(backdrop_color_on_enter_inguild))
					else
						self:SetBackdropColor(unpack(backdrop_color_on_enter))
					end
				end
				local lineOnLeave = function(self)
					if (self.inMyParty) then
						self:SetBackdropColor(unpack(backdrop_color_inparty))
					elseif (self.inMyGuild) then
						self:SetBackdropColor(unpack(backdrop_color_inguild))
					else
						self:SetBackdropColor(unpack(backdrop_color))
					end
				end

				local refreshDropdown = function(self)
					return {}
				end

				local createLineForScroll = function(self, index)
					local line = CreateFrame("frame", "$parentLine" .. index, self, "BackdropTemplate")
					line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (CONST_SCROLL_LINE_HEIGHT + 1)) - 1)
					line:SetSize(scrollFrame:GetWidth() - 2, CONST_SCROLL_LINE_HEIGHT)

					line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
					line:SetBackdropColor(unpack(backdrop_color))

					detailsFramework:Mixin(line, detailsFramework.HeaderFunctions)

					line:SetScript("OnEnter", lineOnEnter)
					line:SetScript("OnLeave", lineOnLeave)

					--class icon
					local icon = line:CreateTexture("$parentClassIcon", "overlay")
					icon:SetSize(CONST_SCROLL_LINE_HEIGHT - 2, CONST_SCROLL_LINE_HEIGHT - 2)

					local roleIcon = line:CreateTexture("$parentRoleIcon", "overlay")
					roleIcon:SetSize(CONST_SCROLL_LINE_HEIGHT+2, CONST_SCROLL_LINE_HEIGHT+2)
					roleIcon:SetPoint("left", icon, "right", -1, 0)

					--player name
					local playerNameText = detailsFramework:CreateLabel(line, "")

					--keystone level
					local keystoneLevelText = detailsFramework:CreateLabel(line, "")

					--dungeon name
					local dungeonNameText = detailsFramework:CreateLabel(line, "")
					detailsFramework:SetFontSize(dungeonNameText, 10)

					--classic dungeon name
					local classicDungeonNameText = detailsFramework:CreateLabel(line, "")

					--player rating
					local ratingText = detailsFramework:CreateLabel(line, "")

					--cast teleport button
					local teleportButton = buttonsCreated[index]
					teleportButton:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
					teleportButton:SetBackdropColor(0.2, 0.2, 0.2, 0.8)

					local blockTeleporterButton = CreateFrame("button", "$parentBlockTeleporterButton", line)
					blockTeleporterButton:SetAllPoints(teleportButton)
					blockTeleporterButton:SetFrameLevel(teleportButton:GetFrameLevel() + 10)
					blockTeleporterButton:EnableMouse(true)

					blockTeleporterButton.Icon = blockTeleporterButton:CreateTexture(nil, "overlay")
					blockTeleporterButton.Icon:SetSize(CONST_SCROLL_LINE_HEIGHT - 2, CONST_SCROLL_LINE_HEIGHT - 2)
					blockTeleporterButton.Icon:SetPoint("left", blockTeleporterButton, "left", 2, 0)
					blockTeleporterButton.Icon:SetAlpha(0.3)
					blockTeleporterButton.Icon:SetDesaturation(0.8)
					detailsFramework:SetMask(blockTeleporterButton.Icon, [[Interface\AddOns\Details\images\masks\portal_mask.tga]])
					blockTeleporterButton.Text = blockTeleporterButton:CreateFontString(nil, "overlay", "GameFontNormal")
					blockTeleporterButton.Text:SetPoint("left", blockTeleporterButton.Icon, "right", 2, 0)
					blockTeleporterButton.Text:SetAlpha(0.3)
					detailsFramework:SetFontColor(blockTeleporterButton.Text, "gray")

					local likesGivenText = detailsFramework:CreateLabel(line, "")
					local selectRunDropdown = detailsFramework:CreateDropDown(line, refreshDropdown, 1, 112, 20, "selectRunDropdown", "$parentDropdown", detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
					selectRunDropdown.widget:SetFrameLevel(line:GetFrameLevel() + 16)

					line.icon = icon
					line.roleIcon = roleIcon
					line.playerNameText = playerNameText
					line.keystoneLevelText = keystoneLevelText
					line.dungeonNameText = dungeonNameText
					line.classicDungeonNameText = classicDungeonNameText
					line.ratingText = ratingText
					line.teleportButton = teleportButton
					line.blockTeleporterButton = blockTeleporterButton
					line.LikesGivenText = likesGivenText
					line.selectRunDropdown = selectRunDropdown

					line:AddFrameToHeaderAlignment(icon)
					line:AddFrameToHeaderAlignment(playerNameText)
					line:AddFrameToHeaderAlignment(keystoneLevelText)
					line:AddFrameToHeaderAlignment(dungeonNameText)
					--line:AddFrameToHeaderAlignment(classicDungeonNameText)
					line:AddFrameToHeaderAlignment(ratingText)
					line:AddFrameToHeaderAlignment(teleportButton)
					line:AddFrameToHeaderAlignment(likesGivenText)
					line:AddFrameToHeaderAlignment(selectRunDropdown)

					line:AlignWithHeader(f.Header, "left")
					return line
				end

				--create lines
				for i = 1, CONST_SCROLL_LINE_AMOUNT do
					scrollFrame:CreateLine(createLineForScroll)
				end

				local recentPlayers = Details:GetRecentPlayers()
				local recentPlayerCopy = detailsFramework.table.copy({}, recentPlayers)
				recentPlayers = recentPlayerCopy

				--for i = #recentPlayers, 1, -1 do
				--	local playerData = recentPlayers[i]
				--	if (playerData[3] == "fakePlayer1") then
				--		table.remove(recentPlayers, i)
				--	end
				--end

				--table.wipe(recentPlayers)
				--[=[
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, false, 172}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 171}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 170}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, false, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
					recentPlayers[#recentPlayers+1] = {"mplus", time()-3600, "fakePlayer1", 8, 63, 2526, 2, 402, 6, true, 0}
				--]=]

				function f.RefreshData() --~refreshdata
					local newData = {}
					newData.offlineGuildPlayers = {}
					local keystoneData = openRaidLib.GetAllKeystonesInfo()



					f.RecentPlayersFrame.GridScrollBox:SetData(recentPlayers) --Details:GetRecentPlayers()
					f.RecentPlayersFrame.GridScrollBox:Refresh()

					--need to know if any line has its dropdown open
					local lines = scrollFrame:GetLines()

					--unit name
					local unitNameOnLineWithDropdownOpened

					for i = 1, #lines do
						local dropdown = lines[i].selectRunDropdown
						if (dropdown:IsOpen()) then
							unitNameOnLineWithDropdownOpened = lines[i].unitName
							break
						end
					end

					--[=[
						["Exudragão"] =  {
							["mapID"] = 2526,
							["challengeMapID"] = 402,
							["mythicPlusMapID"] = 0,
							["rating"] = 215,
							["classID"] = 13,
							["level"] = 6,
						},
					--]=]

					if (false) then
						keystoneData["FakePlayer"] =  {
								["mapID"] = 1763,
								["challengeMapID"] = 244,
								["mythicPlusMapID"] = 0,
								["rating"] = 215,
								["classID"] = 13,
								["level"] = 6,
							}
						keystoneData["Gimsei"] =  {
								["mapID"] = 2441, --1763,
								["challengeMapID"] = 391, --244,
								["mythicPlusMapID"] = 0,
								["rating"] = 215,
								["classID"] = 13,
								["level"] = 6,
							}
						keystoneData["Gimsi"] =  {
								["mapID"] = 2441, --1763,
								["challengeMapID"] = 391, --244,
								["mythicPlusMapID"] = 0,
								["rating"] = 215,
								["classID"] = 13,
								["level"] = 6,
							}
						keystoneData["FakePlaywer"] =  {
								["mapID"] = 1763,
								["challengeMapID"] = 244,
								["mythicPlusMapID"] = 0,
								["rating"] = 215,
								["classID"] = 13,
								["level"] = 6,
							}
					end

					local guildUsers = {}
					local totalMembers, onlineMembers, onlineAndMobileMembers = GetNumGuildMembers()

					--[=[
					local unitsInMyGroup = {
						[Details:GetFullName("player")] = true,
					}
					for i = 1, GetNumGroupMembers() do
						local unitName = Details:GetFullName("party" .. i)
						unitsInMyGroup[unitName] = true
					end
					--]=]

					--create a string to use into the gsub call when removing the realm name from the player name, by default all player names returned from GetGuildRosterInfo() has PlayerName-RealmName format
					local realmNameGsub = "%-.*"
					local guildName = GetGuildInfo("player")

					if (guildName) then
						for i = 1, totalMembers do
							local fullName, rank, rankIndex, level, class, zone, note, officernote, online, isAway, classFileName, achievementPoints, achievementRank, isMobile, canSoR, repStanding, guid = GetGuildRosterInfo(i)
							if (fullName) then
								fullName = fullName:gsub(realmNameGsub, "")
								if (online) then
									guildUsers[fullName] = true
								end
							else
								break
							end
						end
					end

					if (keystoneData) then
						local unitsAdded = {}
						local isOnline = true

						for unitName, keystoneInfo in pairs(keystoneData) do
							local classId = keystoneInfo.classID
							local classIcon = [[Interface\GLUES\CHARACTERCREATE\UI-CharacterCreate-Classes]]
							local coords = CLASS_ICON_TCOORDS
							local _, class = GetClassInfo(classId)
							local specId = keystoneInfo.specID or 0

							local mapName = C_ChallengeMode.GetMapUIInfo(keystoneInfo.mythicPlusMapID)
							if (not mapName) then
								mapName = C_ChallengeMode.GetMapUIInfo(keystoneInfo.challengeMapID)
							end
							if (not mapName and keystoneInfo.mapID) then
								mapName = C_ChallengeMode.GetMapUIInfo(keystoneInfo.mapID)
							end

							mapName = mapName or "map name not found"

							--local mapInfoChallenge = C_Map.GetMapInfo(keystoneInfo.challengeMapID)
							--local mapNameChallenge = mapInfoChallenge and mapInfoChallenge.name or ""

							local isInMyParty = UnitInParty(unitName) and (string.byte(unitName, 1) + string.byte(unitName, 2)) or 0
							local isGuildMember = guildName and guildUsers[unitName] and true

							if (keystoneInfo.level > 0 or keystoneInfo.rating > 0) then
								local keystoneTable = {
									unitName,
									keystoneInfo.level,
									keystoneInfo.mapID,
									keystoneInfo.challengeMapID,
									keystoneInfo.classID,
									keystoneInfo.rating,
									keystoneInfo.mythicPlusMapID,
									classIcon,
									coords[class],
									mapName, --10
									isInMyParty,
									isOnline, --is false when the unit is from the cache
									isGuildMember, --is a guild member
									specId,
									--mapNameChallenge,
								}

								newData[#newData+1] = keystoneTable --this is the table added into the keystone cache
								unitsAdded[unitName] = true

								--is this unitName listed as a player in the player's guild?
								if (isGuildMember) then
									--store the player information into a cache
									keystoneTable.guild_name = guildName
									keystoneTable.date = time()
									Details.keystone_cache[unitName] = keystoneTable
								end
							end
						end

						local cutoffDate = time() - (86400 * 7) --7 days
						for unitName, keystoneTable in pairs(Details.keystone_cache) do
							--this unit in the cache isn't shown?
							if (not unitsAdded[unitName] and keystoneTable.guild_name == guildName and keystoneTable.date > cutoffDate) then
								if (keystoneTable[2] > 0 or keystoneTable[6] > 0) then
									keystoneTable[11] = UnitInParty(unitName) and (string.byte(unitName, 1) + string.byte(unitName, 2)) or 0 --isInMyParty
									keystoneTable[12] = false --isOnline
									newData[#newData+1] = keystoneTable
									unitsAdded[unitName] = true
								end
							end
						end
					end

					--get which column is currently selected and the sort order
					local columnIndex, order = f.Header:GetSelectedColumn()
					local sortByIndex = 2

					--sort by player class
					if (columnIndex == 1) then
						sortByIndex = 5

					--sort by player name
					elseif (columnIndex == 2) then
						sortByIndex = 1

					--sort by keystone level
					elseif (columnIndex == 3) then
						sortByIndex = 2

					--sort by dungeon name
					elseif (columnIndex == 4) then
						sortByIndex = 3

					--sort by classic dungeon name
					--elseif (columnIndex == 5) then
					--	sortByIndex = 4

					--sort by mythic+ ranting
					elseif (columnIndex == 5) then
						sortByIndex = 6
					end

					if (order == "DESC") then
						table.sort(newData, function(t1, t2) return t1[sortByIndex] > t2[sortByIndex] end)
					else
						table.sort(newData, function(t1, t2) return t1[sortByIndex] < t2[sortByIndex] end)
					end

					--remove offline guild players from the list
					for i = #newData, 1, -1 do
						local keystoneTable = newData[i]
						if (not keystoneTable[12]) then
							table.remove(newData, i)
							newData.offlineGuildPlayers[#newData.offlineGuildPlayers+1] = keystoneTable
						end
					end

					newData.offlineGuildPlayers = detailsFramework.table.reverse(newData.offlineGuildPlayers)

					--put players in the group at the top of the list
					if (IsInGroup() and not IsInRaid()) then
						local playersInTheParty = {}
						for i = #newData, 1, -1 do
							local keystoneTable = newData[i]
							if (keystoneTable[11] > 0) then
								playersInTheParty[#playersInTheParty+1] = keystoneTable
								table.remove(newData, i)
							end
						end

						if (#playersInTheParty > 0) then
							table.sort(playersInTheParty, function(t1, t2) return t1[11] > t2[11] end)
							for i = 1, #playersInTheParty do
								local keystoneTable = playersInTheParty[i]
								table.insert(newData, 1, keystoneTable)
							end
						end
					end

					--reinsert offline guild players into the data
					local offlinePlayers = newData.offlineGuildPlayers
					for i = 1, #offlinePlayers do
						local keystoneTable = offlinePlayers[i]
						newData[#newData+1] = keystoneTable
					end

					scrollFrame:SetData(newData)
					scrollFrame:Refresh()

					if (unitNameOnLineWithDropdownOpened) then
						for i = 1, #lines do
							local unitName = lines[i].unitName
							if (unitName == unitNameOnLineWithDropdownOpened) then
								lines[i].selectRunDropdown:Open()
								break
							end
						end
					end
				end

				function f.OnKeystoneUpdate(unitId, keystoneInfo, allKeystonesInfo)
					if (f:IsShown()) then
						f.RefreshData()
					end
				end

				f:SetScript("OnHide", function()
					openRaidLib.UnregisterCallback(DetailsKeystoneInfoFrame, "KeystoneUpdate", "OnKeystoneUpdate")
				end)

				f:SetScript("OnUpdate", function(self, deltaTime)
					if (not self.lastUpdate) then
						self.lastUpdate = 0
					end

					self.lastUpdate = self.lastUpdate + deltaTime
					if (self.lastUpdate > 3) then
						self.lastUpdate = 0
						self.RefreshData()
					end
				end)

				f.lastGuildRequest = GetTime()
				local guildName = GetGuildInfo("player")
				if (guildName) then
					f.RequestFromGuildButton:Click()
				end
			end

			--show the frame
			if (DetailsKeystoneInfoFrame:IsShown()) then
				DetailsKeystoneInfoFrame:Hide()
				return
			else
				DetailsKeystoneInfoFrame:Show()
			end

			openRaidLib.RegisterCallback(DetailsKeystoneInfoFrame, "KeystoneUpdate", "OnKeystoneUpdate")

			local guildName = GetGuildInfo("player")
			if (guildName) then
				--call an update on the guild roster
				if (C_GuildInfo and C_GuildInfo.GuildRoster) then
					C_GuildInfo.GuildRoster()
				end
				DetailsKeystoneInfoFrame.RequestFromGuildButton:Enable()

				if (DetailsKeystoneInfoFrame.lastGuildRequest and GetTime() - DetailsKeystoneInfoFrame.lastGuildRequest > 60) then
					DetailsKeystoneInfoFrame.lastGuildRequest = GetTime()
					DetailsKeystoneInfoFrame.RequestFromGuildButton:Click()
				end
			else
				DetailsKeystoneInfoFrame.RequestFromGuildButton:Disable()
			end

			--openRaidLib.WipeKeystoneData()

			if (IsInRaid()) then
				openRaidLib.RequestKeystoneDataFromRaid()
			elseif (IsInGroup()) then
				openRaidLib.RequestKeystoneDataFromParty()
			end

			DetailsKeystoneInfoFrame.RefreshData()
		end
	end
end

--ñote ~note ~notes ~notepad
---@class notereplacement : table
---@field addonObject table
---@field memberName string
---@field payload any[]

--this table store addons which want to replace the note command
--more than one addon can be registered and all of them will be called when the user type /note
--is up to the user to decide which addon to use
local noteCallbacks = {
	---@type notereplacement[]
	["NOTE"] = {},
	---@type notereplacement[]
	["NOTES"] = {},
	---@type notereplacement[]
	["NOTEPAD"] = {},
}

---@alias notecommand
---| "NOTE"
---| "NOTES"
---| "NOTEPAD"

---register an addon and a callback function to be called when the user type /keystone
---@param addonObject table a table containing the function to be called, example: {[memberName] = function()end}
---@param memberName string a function name that exists inside the addonObject table
---@param noteCommandToReplace notecommand which note command to replace
---@param ... any any number of parameters to be passed to the callback function
---@return boolean bGotRegistered true if the addon was registered, false if it was already registered and got unregistered
function Details:ReplaceNoteCommand(addonObject, memberName, noteCommandToReplace, ...)
	--check if the parameters passed are valid types
	if (type(addonObject) ~= "table") then
		error("Details:ReplaceNoteCommand: addonObject must be a table")

	elseif (type(memberName) ~= "string") then
		error("Details:ReplaceNoteCommand: memberName must be a string")

	elseif (type(addonObject[memberName]) ~= "function") then
		error("Details:ReplaceNoteCommand: t[memberName] doesn't point to a function.")

	elseif (noteCommandToReplace ~= "NOTE" and noteCommandToReplace ~= "NOTES" and noteCommandToReplace ~= "NOTEPAD") then
		error("Details:ReplaceNoteCommand: noteCommandToReplace must be 'NOTE', 'NOTES' or 'NOTEPAD'")
	end

	local commandRegisteredCallbacks = noteCallbacks[noteCommandToReplace]

	--check if the addonObject is already registered and remove it
	for i = #commandRegisteredCallbacks, 1, -1 do
		if (commandRegisteredCallbacks[i].addonObject == addonObject) then
			--check if the memberName is the same
			if (commandRegisteredCallbacks[i].memberName == memberName) then
				table.remove(commandRegisteredCallbacks, i)
				return false
			end
		end
	end

	local payload = {...}

	commandRegisteredCallbacks[#commandRegisteredCallbacks+1] = {
		addonObject = addonObject,
		memberName = memberName,
		payload = payload
	}

	return true
end

SLASH_NOTE1 = "/note"
SLASH_NOTES1 = "/notes"
SLASH_NOTEPAD1 = "/notepad"

local noteEditor = {}
local canAcceptNoteOn = {
	[8] = true, --mythic dungeon difficulty
	[23] = true, --mythic dungeon difficulty
}

---@alias notename string

---@class unitnote : table
---@field note string
---@field commId string

---@class savednote : table
---@field name string
---@field note string
---@field renamed boolean

---@class noteconfigs : table
---@field enabled boolean
---@field framepos table
---@field screenpos table
---@field notes savednote[]
---@field banlist table<actorname, boolean>
---@field printtochat boolean
---@field fontsize number
---@field transparency number
---@field leftclickthrough boolean
---@field rightclickthrough boolean
---@field showheader boolean
---@field showrightclicktoclose boolean
---@field showclosebutton boolean
---@field showbansenderbutton boolean
---@field showoptionsbutton boolean
---@field showresizebutton boolean
---@field framecolor number[]

noteEditor.OpenNoteOptionsPanel = function()
	if (not DetailsNoteOptionsFrame) then
		local mainFrame = detailsFramework:CreateSimplePanel(UIParent, 600, 400, "Notes (/note) Options", "DetailsNoteOptionsFrame")
		detailsFramework:ApplyStandardBackdrop(mainFrame)
		--dont allow the mainframe go off screen
		mainFrame:SetClampedToScreen(true)
		mainFrame:SetToplevel(true)

		---@type noteconfigs
		local config = Details.third_party.openraid_notecache

		local options = {
			always_boxfirst = true,

			{
				type = "toggle",
				get = function()
					return config.enabled
				end,
				set = function(self, fixedparam, value)
					config.enabled = value
				end,
				name = "Enabled",
				desc = "Enabled",
			},

			{
				type = "toggle",
				get = function()
					return config.printtochat
				end,
				set = function(self, fixedparam, value)
					config.printtochat = value
				end,
				name = "No Window, just print to chat",
				desc = "Print to Chat",
			},

			{type = "blank"},

			{
				type = "toggle",
				get = function()
					return config.leftclickthrough
				end,
				set = function(self, fixedparam, value)
					config.leftclickthrough = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Don't move with LEFT mouse click",
				desc = "Window cannot interact with LEFT clicks",
			},

			{
				type = "toggle",
				get = function()
					return config.rightclickthrough
				end,
				set = function(self, fixedparam, value)
					config.rightclickthrough = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Don't close with RIGHT mouse click",
				desc = "Window cannot interact with RIGHT clicks",
			},

			{type = "blank"},

			{
				type = "button",
				func = function()
					config.notes = {}
				end,
				name = "Clear Notes",
				desc = "Clear all notes",
				icontexture = [[Interface\BUTTONS\UI-StopButton]],
			},

			{
				type = "button",
				func = function()
					config.banlist = {}
				end,
				name = "Clear Banlist",
				desc = "Clear all banlist",
				icontexture = [[Interface\BUTTONS\UI-StopButton]],
			},

			{
				type = "button",
				func = function()
					config.framepos.scale = 1
					wipe(config.framepos.position)
					config.screenpos.scale = 1
					wipe(config.screenpos.position)

					config.screenpos.width = 275
					config.screenpos.height = 350

					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Reset Positions",
				desc = "Reset all positions",
				icontexture = "UI-RefreshButton", --atlasname
			},

			{type = "blank"},

			{
				type = "range",
				get = function() return config.fontsize end,
				set = function(self, fixedparam, value)
					config.fontsize = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshNoteTextSettings()
					end
				end,
				min = 8,
				max = 16,
				step = 1,
				name = "Text Size",
				desc = "Text Size",
			},

			{type = "blank"},

            {
                type = "color",
                get = function()
                    local r, g, b = unpack(config.framecolor)
                    return r, g, b
                end,
                set = function(widget, r, g, b)
                    local colorTable = config.framecolor
                    colorTable[1], colorTable[2], colorTable[3] = r, g, b
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
                end,
                name = "Background color",
                desc = "Background color",
            },

			{
				type = "range",
				get = function() return config.transparency end,
				set = function(self, fixedparam, value)
					config.transparency = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				min = 0,
				max = 1,
				step = 0.1,
				usedecimals = true,
				name = "Transparency",
				desc = "Transparency",
			},

			{
				type = "button",
				func = function()
					config.transparency = 0.02
					local colorTable = config.framecolor
					local red, green, blue = detailsFramework:GetDefaultBackdropColor()
					colorTable[1], colorTable[2], colorTable[3] = red, green, blue
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
						mainFrame:RefreshOptions()
					end
				end,
				icontexture = "UI-RefreshButton", --atlasname
				name = "Reset Color",
				desc = "Reset Color",
			},

			{type = "breakline"},

			{
				type = "toggle",
				get = function()
					return config.showheader
				end,
				set = function(self, fixedparam, value)
					config.showheader = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show header where it says 'Notes (/note)'",
				desc = "Show header where it says 'Notes (/note)'",
			},

			{
				type = "toggle",
				get = function()
					return config.showrightclicktoclose
				end,
				set = function(self, fixedparam, value)
					config.showrightclicktoclose = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show 'Right click to close'",
				desc = "Show 'Right click to close'",
			},

			{
				type = "toggle",
				get = function()
					return config.showclosebutton
				end,
				set = function(self, fixedparam, value)
					config.showclosebutton = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show close button",
				desc = "Show close button",
			},

			{
				type = "toggle",
				get = function()
					return config.showbansenderbutton
				end,
				set = function(self, fixedparam, value)
					config.showbansenderbutton = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show ban sender button",
				desc = "Show ban sender button",
			},

			{
				type = "toggle",
				get = function()
					return config.showoptionsbutton
				end,
				set = function(self, fixedparam, value)
					config.showoptionsbutton = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show options button (/note to open options then)",
				desc = "There is a button on the note window to open the options",
			},

			{
				type = "toggle",
				get = function()
					return config.showresizebutton
				end,
				set = function(self, fixedparam, value)
					config.showresizebutton = value
					if (DetailsNoteScreenFrame) then
						DetailsNoteScreenFrame.RefreshFrameSettings()
					end
				end,
				name = "Show resize button",
				desc = "Show resize button",
			},
		}

		--create a details framework label using with the text: options for the window where the note is shown
		---@type df_label
		local label = detailsFramework:CreateLabel(mainFrame, "Options for the window where the note is shown", "GameFontNormal")
		label:SetPoint("topleft", mainFrame, "topleft", 3, -30)

		local options_text_template = detailsFramework:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
		options_text_template = detailsFramework.table.copy({}, options_text_template)
		options_text_template.size = 11

		local options_dropdown_template = detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
		local options_switch_template = detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
		local options_slider_template = detailsFramework:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
		local options_button_template = detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")

		detailsFramework:BuildMenu(mainFrame, options, 3, -57, 580, false, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
	end

	local screenFrame = DetailsNoteScreenFrame
	if (not screenFrame or not screenFrame:IsShown()) then
		local testText = "This currently text shown here is just a test text because you have opened the options panel for this feature. It is intended to changes made in the options panel to be immediately applied here."
		local invalidCommId = ""
		local bIsSimulateOnClient = true
		noteEditor.OpenNoteScreenPanel(UnitName("player"), testText, invalidCommId, bIsSimulateOnClient)
		screenFrame = DetailsNoteScreenFrame
	end

	DetailsNoteOptionsFrame:ClearAllPoints()

	DetailsNoteOptionsFrame:SetPoint("left", screenFrame, "right", 50, 0)
	DetailsNoteOptionsFrame:Show()
end

--this is a function which open a frame with a text entry with text telling about the api of the note feature
local openAPIFrame = function()
	local CONST_WINDOW_WIDTH = 614
	local CONST_WINDOW_HEIGHT = 720
	local editorAlpha = 0.1

	local mainFrame = detailsFramework:CreateSimplePanel(UIParent, CONST_WINDOW_WIDTH, CONST_WINDOW_HEIGHT, "Notes (/note) API", "DetailsNoteAPIFrame")
	mainFrame:SetPoint("left", UIParent, "left", 50, 0)
	mainFrame:SetToplevel(true)

	--create a lua text entry to show the api text
	local editboxNotes = detailsFramework:NewSpecialLuaEditorEntry(mainFrame, CONST_WINDOW_WIDTH - 10, CONST_WINDOW_HEIGHT - 30, "editboxNotes", "$parentAPIEditbox", true)
	editboxNotes:SetPoint("topleft", mainFrame, "topleft", 2, -25)
	editboxNotes:SetBackdrop(nil)
	detailsFramework:ReskinSlider(editboxNotes.scroll)
	mainFrame.EditboxNotes = editboxNotes

	editboxNotes.scroll:ClearAllPoints()
	editboxNotes.scroll:SetPoint("topleft", editboxNotes, "topleft", 1, -1)
	editboxNotes.scroll:SetPoint("bottomright", editboxNotes, "bottomright", -1, 0)

	local font, h, flags = editboxNotes.editbox:GetFont()
	editboxNotes.editbox:SetFont(font, 12, flags)
	editboxNotes.editbox:SetAllPoints()
	editboxNotes.editbox:SetBackdrop(nil)
	editboxNotes.editbox:SetTextInsets(4, 4, 4, 4)

	local CONST_EDITBOX_COLOR = {.6, .6, .6, .5}
	local rr, gg, bb = unpack(CONST_EDITBOX_COLOR)
	local backgroundTexture1 = editboxNotes.scroll:CreateTexture(nil, "background", nil, -6)
	backgroundTexture1:SetAllPoints()
	backgroundTexture1:SetColorTexture(rr, gg, bb, editorAlpha)

	local backgroundTexture2 = editboxNotes.editbox:CreateTexture(nil, "background", nil, -6)
	backgroundTexture2:SetAllPoints()
	backgroundTexture2:SetColorTexture(rr, gg, bb, editorAlpha)

	local backgroundTexture3 = editboxNotes:CreateTexture(nil, "background", nil, -6)
	backgroundTexture3:SetAllPoints()
	backgroundTexture3:SetColorTexture(0, 0, 0, 1)

	editboxNotes.backgroundTexture1 = backgroundTexture1
	editboxNotes.backgroundTexture2 = backgroundTexture2
	editboxNotes.backgroundTexture3 = backgroundTexture3

	editboxNotes:SetText([[
Open Raid API:

- Notes sent using OpenRaid are logged on the server so players can be reported. Check the report code on details/functions/slash.lua
- OpenRaid will error if the note has less than 50 characters or more than 1500 characters.

---@alias playername string

---@class unitnote : table
---@field note string
---@field commId string

--register a callback to receive notes sent by other players:
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
if (openRaidLib) then
    local anObject = {
        ---@param unitId string who sent the note
        ---@param unitNote unitnote the note object
        ---@param allUnitsNote table<playername, unitnote> a table containing all notes sent by all players
        OnNoteUpdate = function(unitId, unitNote, allUnitsNote)
            --unitNote.note is the note
            --unitNote.commId is the communication id used at the report player dialog

            if (unitNote.commId:len() < 8) then
                --there was a problem registering the note on the server, and the note should be discarded.
                return
            end
        end
    }
    openRaidLib.RegisterCallback(anObject, "NoteUpdated", "OnNoteUpdate")
end

--send a note to other player in the group:
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
if (openRaidLib) then
    local noteText = "Hello, I'm sending a note to the group!, how are you?"
    --tell OpenRaid that the note of this player is noteText
    openRaidLib.SetPlayerNote(noteText)
    --tell OpenRaid to send the note set by the player to all other players in the group
    openRaidLib.SendPlayerNote()
end


Details API:

- Each once of the slashes /note /notes /notepad can be replaced by an addon to handle the note feature, use:

---@alias notecommand
---| "NOTE"
---| "NOTES"
---| "NOTEPAD"

---@param addonObject table a table containing the function to be called, example: {[memberName] = function()end}
---@param memberName string a function name that exists inside the addonObject table
---@param noteCommandToReplace notecommand which note command to replace
---@param ... any any number of parameters to be passed to the callback function
---@return boolean bGotRegistered true if the addon was registered, false if it was already registered and got unregistered
Details:ReplaceNoteCommand(addonObject, memberName, noteCommandToReplace, ...)

]])
end


---@param unitIds unit[]
---@return unit[], unit[], unit[]
function noteEditor.PrepareUnitRoleTables(unitIds)
	local dpsList = {}
	local healerList = {}
	local tankList = {}

	for unitIndex, unitId in ipairs(unitIds) do
		if (UnitExists(unitId)) then
			local unitRole = detailsFramework.UnitGroupRolesAssigned(unitId)
			if (unitRole == "TANK") then
				table.insert(tankList, unitId)
			elseif (unitRole == "HEALER") then
				table.insert(healerList, unitId)
			else
				table.insert(dpsList, unitId)
			end
		else
			break
		end
	end

	return tankList, healerList, dpsList
end

local replaceText = function(unitIdList, index, token, text, bNoColoring)
	local bCanAddClassColor = not bNoColoring
	local unitId = unitIdList[index]
	local unitName = UnitName(unitId)
	local unitClass = select(2, UnitClass(unitId))

	local tokenId = token .. index

	if (text:find(tokenId)) then
		text = text:gsub(tokenId, bCanAddClassColor and detailsFramework:AddClassColorToText(unitName, unitClass) or unitName)
	else
		--remove the tokenId from the text
		text = text:gsub(tokenId .. ",", "")
		text = text:gsub(tokenId .. ";", "")
		text = text:gsub(tokenId, "")
	end
	return text
end

function noteEditor.FindAndColorUnitNames(text)
	local unitIds
	if (IsInRaid()) then
		unitIds = Details222.UnitIdCache.Raid
	else
		unitIds = Details222.UnitIdCache.Party
	end

	for i = 1, #unitIds do
		local unitId = unitIds[i]
		if (UnitExists(unitId)) then
			local unitName = UnitName(unitId)
			local unitClass = select(2, UnitClass(unitId))
			--text = text:gsub(unitName .. "(?!%|r)", detailsFramework:AddClassColorToText(unitName, unitClass))

			if (unitClass) then
				local currentPosition = 1
				local attempts = 10
				while (attempts > 0) do
					local startPos, endPos = string.find(text, unitName, currentPosition)

					if (not startPos) then
						break
					end

					if (string.sub(text, endPos+1, endPos+2) ~= "|r") then
						text = string.sub(text, 1, startPos - 1) .. detailsFramework:AddClassColorToText(unitName, unitClass) .. string.sub(text, endPos + 1)
						currentPosition = startPos + 12 + #unitName -- 12 accounts for "|c00000000" and "|r"
					else
						currentPosition = endPos + 1
					end

					attempts = attempts - 1
					if (attempts == 0) then
						break
					end
				end
			end
		end
	end

	return text
end

--this function get the text of the note and replace any special tags
function noteEditor.ParseNoteText(text, bNoColoring)
	local unitIds
	if (IsInRaid()) then
		unitIds = Details222.UnitIdCache.Raid
	else
		unitIds = Details222.UnitIdCache.Party
	end

	local tankList, healerList, dpsList = noteEditor.PrepareUnitRoleTables(unitIds)

	for i = 1, #tankList do
		text = replaceText(tankList, i, "tank", text, bNoColoring)
	end
	for i = 1, #healerList do
		text = replaceText(healerList, i, "healer", text, bNoColoring)
	end
	for i = 1, #dpsList do
		text = replaceText(dpsList, i, "dps", text, bNoColoring)
	end

	return text
end

noteEditor.OpenNoteEditor = function()
	--check if the client is running retail version
	if (not detailsFramework.IsDragonflightAndBeyond()) then
		Details:Msg("This feature is only available on retail version.")
		return
	end

	local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
	if (openRaidLib) then
		if (not DetailsNoteFrame) then
			local CONST_WINDOW_WIDTH = 614
			local CONST_WINDOW_HEIGHT = 720
			local CONST_LINE_HEIGHT = 20
			local CONST_LINE_AMOUNT = 20
			local CONST_NOTESELECTOR_WIDTH = 224
			local CONST_NOTEEDITOR_HEIGHT = CONST_WINDOW_HEIGHT - 155
			local CONST_NOTEEDITOR_WIDTH = CONST_WINDOW_WIDTH - 230
			local CONST_NOTE_MIN_CHARACTERS = 20
			local CONST_NOTE_MAX_CHARACTERS = 1500

			local editorAlpha = 0.1

			local mainFrame = detailsFramework:CreateSimplePanel(UIParent, CONST_WINDOW_WIDTH, CONST_WINDOW_HEIGHT, "Notes (/note)", "DetailsNoteFrame")
			mainFrame:SetPoint("center", UIParent, "center", -200, 0)
			mainFrame:SetScript("OnMouseDown", nil) --disable framework native moving scripts
			mainFrame:SetScript("OnMouseUp", nil) --disable framework native moving scripts
			mainFrame:SetToplevel(true)

			local config = Details.third_party.openraid_notecache
			---@type table<notename, savednote>
			local savedNotes = config["notes"]

			function mainFrame.HasAnyNoteSaved()
				return #savedNotes > 0
			end

			---@return string
			function mainFrame.GenerateNewNoteName()
				local name, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceID = GetInstanceInfo()
				local pattern = "(%w)%w*"
				local shortInstanceName = name:gsub(pattern, "%1")
				shortInstanceName = shortInstanceName:gsub("%s", "")
				local noteName = shortInstanceName .. " " .. date("%m-%d %H:%M")
				return noteName
			end

			--get the current text from the note editor and save it
			---@param noteIndex number?
			function mainFrame.SaveNote(noteIndex)
				local noteText = mainFrame.EditboxNotes.editbox:GetText()

				if (noteText and noteText ~= "") then
					if (#savedNotes == 0) then
						savedNotes[#savedNotes+1] = {name = "default", note = noteText}
					else
						local noteName = mainFrame.GenerateNewNoteName()
						if (noteIndex and type(noteIndex) == "number") then
							if (not savedNotes[noteIndex].renamed) then
								savedNotes[noteIndex].name = noteName
							end
							savedNotes[noteIndex].note = noteText
						else
							--no note is selected, create a new note
							savedNotes[#savedNotes+1] = {name = noteName, note = noteText, renamed = false}
						end
					end

					mainFrame.NoteSelectionScrollFrame:Refresh()
				end
			end

			function mainFrame.SetNoteName(noteIndex, newName)
				savedNotes[noteIndex].name = newName
				savedNotes[noteIndex].renamed = true
				mainFrame.NoteSelectionScrollFrame:Refresh()
			end

			function mainFrame.SelectNote(noteIndex)
				if (mainFrame.currentNoteIndex) then
					mainFrame.SaveNote(mainFrame.currentNoteIndex)
				end

				local noteData = savedNotes[noteIndex]
				mainFrame.currentNoteIndex = noteIndex
				mainFrame.EditboxNotes.editbox:SetText(noteData.note)
				mainFrame.NoteSelectionScrollFrame:Refresh()
			end

			function mainFrame.CreateEmptyNote()
				savedNotes[#savedNotes+1] = {name = mainFrame.GenerateNewNoteName(), note = "", renamed = false}
				mainFrame.SelectNote(#savedNotes)
				mainFrame.NoteSelectionScrollFrame:Refresh()
			end

			--erase note by name and then refresh the note selection scroll
			---@param noteIndex number
			function mainFrame.EraseNote(noteIndex)
				table.remove(savedNotes, noteIndex)

				if (noteIndex == mainFrame.currentNoteIndex) then
					mainFrame.currentNoteIndex = nil
					mainFrame.EditboxNotes.editbox:SetText("")

				elseif (mainFrame.currentNoteIndex and noteIndex < mainFrame.currentNoteIndex) then
					mainFrame.currentNoteIndex = mainFrame.currentNoteIndex - 1

				elseif (not mainFrame.currentNoteIndex) then
					mainFrame.EditboxNotes.editbox:SetText("")
				end

				mainFrame.NoteSelectionScrollFrame:Refresh()
			end

			do --create scale and statusbar, register to libwindow
				local LibWindow = LibStub("LibWindow-1.1")
				LibWindow.RegisterConfig(mainFrame, config.framepos.position)
				LibWindow.MakeDraggable(mainFrame)
				LibWindow.RestorePosition(mainFrame)

				local scaleBar = detailsFramework:CreateScaleBar(mainFrame, config.framepos)
				mainFrame:SetScale(config.framepos.scale)

				local statusBar = detailsFramework:CreateStatusBar(mainFrame)
				statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
				statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
				statusBar.text:SetText("By Terciob | From Details! Damage Meter")
				detailsFramework:SetFontSize(statusBar.text, 12)
				detailsFramework:SetFontColor(statusBar.text, "silver")
			end

			do --create the note textarea
				local editboxNotes = detailsFramework:NewSpecialLuaEditorEntry(mainFrame, CONST_NOTEEDITOR_WIDTH, CONST_NOTEEDITOR_HEIGHT, "editboxNotes", "DetailsNoteFrameNoteEditbox", true)
				editboxNotes:SetPoint("topleft", mainFrame, "topleft", 2, -25)
				editboxNotes:SetBackdrop(nil)
				detailsFramework:ReskinSlider(editboxNotes.scroll)
				mainFrame.EditboxNotes = editboxNotes

				editboxNotes.scroll:ClearAllPoints()
				editboxNotes.scroll:SetPoint("topleft", editboxNotes, "topleft", 1, -1)
				editboxNotes.scroll:SetPoint("bottomright", editboxNotes, "bottomright", -1, 0)

				local font, h, flags = editboxNotes.editbox:GetFont()
				editboxNotes.editbox:SetFont(font, 12, flags)
				editboxNotes.editbox:SetAllPoints()
				editboxNotes.editbox:SetBackdrop(nil)
				editboxNotes.editbox:SetTextInsets(4, 4, 4, 4)

				local CONST_EDITBOX_COLOR = {.6, .6, .6, .5}
				local rr, gg, bb = unpack(CONST_EDITBOX_COLOR)
				local backgroundTexture1 = editboxNotes.scroll:CreateTexture(nil, "background", nil, -6)
				backgroundTexture1:SetAllPoints()
				backgroundTexture1:SetColorTexture(rr, gg, bb, editorAlpha)

				local backgroundTexture2 = editboxNotes.editbox:CreateTexture(nil, "background", nil, -6)
				backgroundTexture2:SetAllPoints()
				backgroundTexture2:SetColorTexture(rr, gg, bb, editorAlpha)

				local backgroundTexture3 = editboxNotes:CreateTexture(nil, "background", nil, -6)
				backgroundTexture3:SetAllPoints()
				backgroundTexture3:SetColorTexture(0, 0, 0, 1)

				editboxNotes.backgroundTexture1 = backgroundTexture1
				editboxNotes.backgroundTexture2 = backgroundTexture2
				editboxNotes.backgroundTexture3 = backgroundTexture3

				DetailsNoteFrameNoteEditboxScrollBar:SetPoint("topleft", editboxNotes, "topright", -20, -19)
				DetailsNoteFrameNoteEditboxScrollBar:SetPoint("bottomleft", editboxNotes, "bottomright", -20, 19)

				local currentChars = editboxNotes:CreateFontString(nil, "overlay", "GameFontNormal")
				currentChars:SetPoint("topright", editboxNotes, "topright", -25, -5)
				currentChars:SetText("0")
				detailsFramework:SetFontColor(currentChars, "gray")

				--when the user types into the editbox, update the current amount of characters
				editboxNotes.editbox:HookScript("OnTextChanged", function(self)
					local text = self:GetText()
					local len = text:len()
					currentChars:SetText(len)

					if (len < CONST_NOTE_MIN_CHARACTERS) then
						detailsFramework:SetFontColor(currentChars, "red")
					else
						detailsFramework:SetFontColor(currentChars, "gray")
					end
				end)

				--create a string with the text "Type your note here" and it attach center to center of the editbox
				local typeYourNote = editboxNotes:CreateFontString(nil, "overlay", "GameFontNormal")
				typeYourNote:SetPoint("center", editboxNotes, "center", 0, 0)
				typeYourNote:SetText("CLICK TO START YOUR NOTE")
				detailsFramework:SetFontColor(typeYourNote, "gray")
				detailsFramework:SetFontSize(typeYourNote, 14)

				--when the editbox is focused, hide the "type your note here" text
				editboxNotes.editbox:HookScript("OnEditFocusGained", function(self)
					typeYourNote:Hide()
				end)

				--when the editbox is unfocused and the text is empty, show the "type your note here" text
				editboxNotes.editbox:HookScript("OnEditFocusLost", function(self)
					if (self:GetText() == "") then
						typeYourNote:Show()
					end
				end)

				--when the editbox receives any character modification, hide the "type your note here" text
				editboxNotes.editbox:HookScript("OnTextChanged", function(self)
					if (self:GetText() == "" and not editboxNotes.editbox:HasFocus()) then
						typeYourNote:Show()
					else
						typeYourNote:Hide()
					end
				end)
			end

			do --floating frame above the bottom of the text editor
				local bottomFrameFloating = CreateFrame("frame", "$parentFloatingFrame", mainFrame.EditboxNotes, "BackdropTemplate")
				bottomFrameFloating:SetPoint("bottomleft", mainFrame.EditboxNotes, "bottomleft", 0, 0)
				bottomFrameFloating:SetPoint("bottomright", mainFrame.EditboxNotes, "bottomright", 0, 0)
				bottomFrameFloating:SetHeight(130)
				detailsFramework:ApplyStandardBackdrop(bottomFrameFloating)
				bottomFrameFloating:SetFrameLevel(mainFrame.EditboxNotes:GetFrameLevel() + 5)

				--create a gradient texture from black to transparent from the top side of the framefloating
				local topGradient = DetailsFramework:CreateTexture(bottomFrameFloating, {gradient = "vertical", fromColor = "transparent", toColor = {0, 0, 0, 0.25}}, 1, 60, "artwork", {0, 1, 0, 1}, "GradientTexture")
				topGradient:SetPoint("tops")

				--create a minimize button at the topleft of the framefloating
				local minimizeButton = detailsFramework:CreateButton(bottomFrameFloating, function()
					bottomFrameFloating:Hide()
					bottomFrameFloating.MaximizeButton:Show()
					bottomFrameFloating.MinimizeButton:Hide()
				end, 16, 16, "minimize")
				minimizeButton:SetPoint("topleft", bottomFrameFloating, "topleft", -1, -2)
				minimizeButton:SetIcon("Interface\\BUTTONS\\UI-Panel-HideButton-Up", 16, 16, "overlay", {0.2, 0.8, 0.2, 0.8})
				bottomFrameFloating.MinimizeButton = minimizeButton

				--create a miximize button at the bottomleft of the editbox, this button is shown when the bottomFrameFloating is hidden (minimized)
				local maximizeButton = detailsFramework:CreateButton(mainFrame.EditboxNotes, function()
					bottomFrameFloating:Show()
					bottomFrameFloating.MaximizeButton:Hide()
					bottomFrameFloating.MinimizeButton:Show()
				end, 16, 16, "miximize")
				maximizeButton:SetPoint("bottomleft", mainFrame.EditboxNotes, "bottomleft", 0, 0)
				maximizeButton:SetIcon("Interface\\BUTTONS\\UI-Panel-CollapseButton-Up", 16, 16, "overlay", {0.2, 0.8, 0.2, 0.8})
				maximizeButton:SetFrameLevel(mainFrame.EditboxNotes:GetFrameLevel() + 5)
				maximizeButton:Hide()
				bottomFrameFloating.MaximizeButton = maximizeButton

				local createNewPlayerSelectionButton = function()
					local newButton = detailsFramework:CreateButton(bottomFrameFloating, function()end, 100, 22, "")
					detailsFramework:CreateHighlightTexture(newButton)
					return newButton
				end

				local playerSelectionPool = detailsFramework:CreatePool(createNewPlayerSelectionButton)
				playerSelectionPool.onReset = function(button)
					button:Hide()
					button:ClearAllPoints()
				end
				playerSelectionPool.onAcquire = function(button)
					button:Show()
				end

				function mainFrame.RefreshPickPlayer()
					local unitIds
					if (IsInRaid()) then
						unitIds = Details222.UnitIdCache.Raid
					else
						unitIds = Details222.UnitIdCache.Party
					end

					playerSelectionPool:ReleaseAll()

					local column = 1
					local row = 1
					local maxColumns = 5
					local maxRows = 5
					local columnWidth = 80
					local rowHeight = 22

					local tankIndex = 1
					local healerIndex = 1
					local dpsIndex = 1

					for unitIndex, unitId in ipairs(unitIds) do
						if (UnitExists(unitId)) then
							---@type df_button
							local selectPlayerButton = playerSelectionPool:Acquire()

							--calculate where this button should be placed, the coulumn increments when the row reaches the maxRows, then it jumps the columnWidth and start from row 1 again
							selectPlayerButton:SetPoint("topleft", bottomFrameFloating, "topleft", 3 + ((column-1) * columnWidth), -((row-1) * rowHeight) - 20)

							--increment the row
							row = row + 1
							if (row > maxRows) then
								row = 1
								column = column + 1
							end

							--if the column is bigger than the maxColumns, then stop creating buttons
							if (column > maxColumns) then
								break
							end

							local role = detailsFramework.UnitGroupRolesAssigned(unitId)
							local roleTexture, left, right, top, bottom = detailsFramework:GetRoleIconAndCoords(role)
							local unitName = UnitName(unitId)
							local unitClass = select(2, UnitClass(unitId))

							selectPlayerButton:SetTextTruncated(unitName, columnWidth - 30)
							selectPlayerButton:SetTextColor(unitClass)
							selectPlayerButton:SetSize(columnWidth - 2, rowHeight - 2)
							selectPlayerButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
							selectPlayerButton:SetIcon(roleTexture, 14, 14, "overlay", {left, right, top, bottom})
							selectPlayerButton:SetAlpha(0.834)

							selectPlayerButton:SetScript("OnClick", function()
								local textToInsert = ""
								if (role == "TANK") then
									textToInsert = "tank" .. tankIndex
									tankIndex = tankIndex + 1

								elseif (role == "HEALER") then
									textToInsert = "healer" .. healerIndex
									healerIndex = healerIndex + 1
								else
									textToInsert = "dps" .. dpsIndex
									dpsIndex = dpsIndex + 1
								end

								textToInsert = textToInsert .. " "
								mainFrame.editboxNotes.editbox:Insert(textToInsert)
							end)
						else
							break
						end
					end
				end

				bottomFrameFloating:RegisterEvent("GROUP_ROSTER_UPDATE")
				bottomFrameFloating:SetScript("OnEvent", function(self, event)
					if (bottomFrameFloating:IsShown()) then
						mainFrame.RefreshPickPlayer()
					end
				end)

				bottomFrameFloating:HookScript("OnShow", function(self)
					mainFrame.RefreshPickPlayer()
				end)

				mainFrame.RefreshPickPlayer()
			end

			do --create the note selection scroll
				local lastClick = 0
				local lastLineClicked = nil

				local doSelectNote = function(line)
					lastLineClicked = line
					local noteData = line.noteData
					if (noteData) then
						mainFrame.SelectNote(line.index)
					end
				end

				local selectNoteOnClick = function(line)
					local now = GetTime()
					if (now - lastClick < 0.3) then
						lastClick = 0
						if (lastLineClicked == line) then
							--start renaming the note
							line.RenameTextEntry:Show()
							line.RenameTextEntry:SetText(line.NoteName:GetText() or "")
							line.RenameTextEntry:SetFocus(true)
							line.RenameTextEntry:HighlightText(0)
							line.NoteName:Hide()
						else
							doSelectNote(line)
						end
					else
						lastClick = now
						doSelectNote(line)
					end
				end

				local onPressEnterToRenameNote = function(textentry, object, text)
					local line = textentry:GetParent()
					local noteData = line.noteData

					if (noteData) then
						mainFrame.SetNoteName(line.index, textentry:GetText() or "")
					end

					textentry:Hide()
					textentry:SetFocus(false)
					line.NoteName:Show()
					mainFrame.NoteSelectionScrollFrame:Refresh()
				end

				local onEscapePressedRenameNote = function(self)
					local line = self:GetParent()
					self:Hide()
					line.NoteName:Show()
				end

				local onEnterLine = function(self)
					GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
					GameTooltip:SetText("double click to rename")
					GameTooltip:Show()
				end

				local onLeaveLine = function(self)
					GameTooltip:Hide()
				end

				local createdNoteSelectionLine = function(self, index)
					local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
					line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (CONST_LINE_HEIGHT+1)) - 1)
					line:SetSize(mainFrame.NoteSelectionScrollFrame:GetWidth()-22, CONST_LINE_HEIGHT)
					detailsFramework:ApplyStandardBackdrop(line, index % 2 == 0)

					line:SetScript("OnClick", selectNoteOnClick)
					line:SetScript("OnEnter", onEnterLine)
					line:SetScript("OnLeave", onLeaveLine)

					local selectedHighlightTexture = line:CreateTexture("$parentSelectedHighlight", "overlay")
					selectedHighlightTexture:SetAllPoints()
					selectedHighlightTexture:SetColorTexture(1, 1, 1, 0.2)

					detailsFramework:CreateHighlightTexture(line)

					local iconTexture = line:CreateTexture("$parentNoteIcon", "overlay")
					iconTexture:SetSize(CONST_LINE_HEIGHT-2, CONST_LINE_HEIGHT-2)
					iconTexture:SetPoint("left", line, "left", 2, 0)

					local noteName = line:CreateFontString("$parentNoteName", "overlay", "GameFontNormal")
					noteName:SetPoint("left", iconTexture, "right", 2, 0)

					local deleteButton = detailsFramework:CreateButton(line, function()
						---@type savednote
						local noteData = line.noteData
						if (noteData) then
							mainFrame.EraseNote(line.index)
						end
					end, 20, 20, "")
					deleteButton:SetPoint("right", line, "right", -5, 0)
					deleteButton:SetIcon("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Disabled", 16, 16, "overlay", {0.2, 0.8, 0.2, 0.8})
					deleteButton:SetSize(20, 20)

					--create a textentry to rename the note
					local renameTextEntry = detailsFramework:CreateTextEntry(line, function()end, 20, 20, _, _, _, detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
					renameTextEntry:SetPoint("topleft", line, "topleft", 20, 0) --after the note icon
					renameTextEntry:SetPoint("bottomright", line, "bottomright", -20, 0) --before the delete button
					renameTextEntry:Hide()
					--on lose focus
					renameTextEntry:SetScript("OnEnterPressed", onPressEnterToRenameNote)
					renameTextEntry:SetScript("OnEscapePressed", onEscapePressedRenameNote)
					renameTextEntry:SetScript("OnEditFocusLost", onEscapePressedRenameNote)

					line.SelectedHighlightTexture = selectedHighlightTexture
					line.IconTexture = iconTexture
					line.NoteName = noteName
					line.DeleteButton = deleteButton
					line.RenameTextEntry = renameTextEntry

					return line
				end

				local refreshNotes = function(self, data, offset, totalLines)
					for i = 1, totalLines do
						local index = i + offset
						---@type savednote
						local noteData = data[index]
						if (noteData) then
							local line = self:GetLine(i)
							if (line) then
								line.IconTexture:SetTexture([[Interface\BUTTONS\UI-GuildButton-PublicNote-Up]])
								line.NoteName:SetText(noteData.name)
								line.noteData = noteData
								line.index = index

								line.SelectedHighlightTexture:Hide()
								if (index == mainFrame.currentNoteIndex) then
									line.SelectedHighlightTexture:Show()
								end

								--cancel any rename in progress
								line.RenameTextEntry:SetFocus(false)
								line.RenameTextEntry:Hide()
								line.NoteName:Show()
							end
						end
					end
				end

				--scrollframe to select the note
				local scrollHeight = CONST_LINE_AMOUNT + (CONST_LINE_AMOUNT * CONST_LINE_HEIGHT) --as each line has 1 pixel of spacing, the first CONST_LINE_AMOUNT is to compensate the spacing
				local noteSelectionScrollFrame = detailsFramework:CreateScrollBox(mainFrame, "$parentNoteSelectionScrollBox", refreshNotes, savedNotes, CONST_NOTESELECTOR_WIDTH, scrollHeight, CONST_LINE_HEIGHT, CONST_LINE_AMOUNT)
				noteSelectionScrollFrame:SetPoint("topleft", mainFrame.EditboxNotes, "topright", 2, 0)
				detailsFramework:ReskinSlider(noteSelectionScrollFrame)
				DetailsNoteFrameNoteSelectionScrollBoxScrollBar:SetPoint("topleft", noteSelectionScrollFrame, "topright", -20, -19)
				DetailsNoteFrameNoteSelectionScrollBoxScrollBar:SetPoint("bottomleft", noteSelectionScrollFrame, "bottomright", -20, 19)

				mainFrame.NoteSelectionScrollFrame = noteSelectionScrollFrame

				for i = 1, CONST_LINE_AMOUNT do
					noteSelectionScrollFrame:CreateLine(createdNoteSelectionLine)
				end

				noteSelectionScrollFrame:Refresh()
			end

			do --create the bottom panel
				local bottomFrame = CreateFrame("frame", "$parentBottomFrame", mainFrame, "BackdropTemplate")
				bottomFrame:SetPoint("topleft", mainFrame.EditboxNotes, "bottomleft", 0, -2)
				bottomFrame:SetPoint("topright", mainFrame.NoteSelectionScrollFrame, "bottomright", 0, -2)
				bottomFrame:SetPoint("bottomleft", mainFrame, "bottomleft", 0, 22)
				detailsFramework:ApplyStandardBackdrop(bottomFrame)
				mainFrame.BottomFrame = bottomFrame

				local buttonWidth = 136
				local buttonHeight = 22

				local sendButton = detailsFramework:CreateButton(bottomFrame, function()
					local noteText = mainFrame.EditboxNotes.editbox:GetText()
					if (noteText:len() < CONST_NOTE_MIN_CHARACTERS) then
						local msg = "Note is too short, must have at least " .. CONST_NOTE_MIN_CHARACTERS .. " characters."
						Details:Msg(msg)
						mainFrame.ShowErrorMsg(msg)
						return
					end

					--if there's no note saved, save this note as the default note
					if (#savedNotes == 0) then
						mainFrame.SaveNote()
						mainFrame.currentNoteIndex = 1
					else
						mainFrame.SaveNote(mainFrame.currentNoteIndex)
					end

					if (not IsInRaid()) then
						--need to replace the special keywords now, as the unitIds isn't the same on different clients, also passes the bNoColoring flag to avoid coloring the names
						local bNoColoring = true
						noteText = noteEditor.ParseNoteText(noteText, bNoColoring)
					end

					--set the player note in the open raid
					openRaidLib.SetPlayerNote(noteText)

					--open raid do not send the note to the local player, need to trigger the screen panel manually
					local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
					if (not canAcceptNoteOn[difficultyID] and not Details.debug) then --at the moment, players can only receive notes if inside a mythic dungeon
						local msg = "At the moment, you can only send and receive notes inside a mythic dungeon."
						Details:Msg(msg)
						mainFrame.ShowErrorMsg(msg)
						return
					end

					openRaidLib.SendPlayerNote()

					local bIsSimulateOnClient = true
					noteEditor.OpenNoteScreenPanel(UnitName("player"), noteText, "", bIsSimulateOnClient)

				end, buttonWidth, buttonHeight, "Send Note")
				sendButton:SetPoint("topleft", bottomFrame, "topleft", 0, -2)
				sendButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				sendButton:SetIcon("Interface\\BUTTONS\\JumpUpArrow", 18, 18, "overlay", {0, 1, 0, 1})
				detailsFramework:CreateHighlightTexture(sendButton)

				local saveNoteButton = detailsFramework:CreateButton(bottomFrame, function()
					--print("mainFrame.currentNoteIndex", mainFrame.currentNoteIndex) --nil when no note is selected
					mainFrame.SaveNote(mainFrame.currentNoteIndex)
				end, buttonWidth, buttonHeight, "Save Note")
				saveNoteButton:SetPoint("bottomleft", sendButton, "bottomright", 4, 0)
				saveNoteButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				saveNoteButton:SetIcon([[Interface\BUTTONS\UI-GuildButton-PublicNote-Up]], 16, 16, "overlay")
				saveNoteButton:SetAlpha(1)
				detailsFramework:CreateHighlightTexture(saveNoteButton)

				local newNoteButton = detailsFramework:CreateButton(bottomFrame, function()
					mainFrame.CreateEmptyNote()
				end, buttonWidth, buttonHeight, "New Empty Note")
				newNoteButton:SetPoint("bottomleft", saveNoteButton, "bottomright", 4, 0)
				newNoteButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				newNoteButton:SetIcon([[Interface\BUTTONS\UI-GuildButton-PublicNote-Up]], 16, 16, "overlay")
				newNoteButton:SetAlpha(1)
				detailsFramework:CreateHighlightTexture(newNoteButton)

				local optionsButton = detailsFramework:CreateButton(bottomFrame, function()
					noteEditor.OpenNoteOptionsPanel()
				end, buttonWidth, buttonHeight, "OPTIONS")
				optionsButton:SetPoint("bottomleft", newNoteButton, "bottomright", 4, 0)
				optionsButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				optionsButton:SetIcon([[Interface\Scenarios\ScenarioIcon-Interact]], 16, 16, "overlay")
				optionsButton:SetAlpha(1)
				detailsFramework:CreateHighlightTexture(optionsButton)

				local apiButton = detailsFramework:CreateButton(bottomFrame, function()
					openAPIFrame()
				end, 50, buttonHeight, "API")
				apiButton:SetPoint("bottomleft", optionsButton, "bottomright", 4, 0)
				apiButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
				apiButton:SetAlpha(1)
				detailsFramework:CreateHighlightTexture(apiButton)

				--error msg fontstring, this text is used to show errors to the user, its color is red, size 13 and it is placed centered and below the buttons above
				--it also has an animation to fade out after 5 seconds, and a shake animation when it's shown
				local errorMsg = bottomFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				errorMsg:SetPoint("top", bottomFrame, "top", 0, (buttonHeight + 14) * -1)
				errorMsg:SetWidth(bottomFrame:GetWidth() - 10)
				errorMsg:SetJustifyH("center")
				errorMsg:SetAlpha(0)
				detailsFramework:SetFontColor(errorMsg, "orangered")
				detailsFramework:SetFontSize(errorMsg, 13)
				mainFrame.ErrorMsg = errorMsg

				--fade out animation using details framework animation hub
				local fadeOutAnimationHub = detailsFramework:CreateAnimationHub(errorMsg, function()end, function() errorMsg:SetAlpha(0) end)
				detailsFramework:CreateAnimation(fadeOutAnimationHub, "Alpha", 1, 2, 1, 0)

				--fade in animation using details framework animation hub
				local fadeInAnimationHub = detailsFramework:CreateAnimationHub(errorMsg, function() errorMsg:SetAlpha(0) end, function() errorMsg:SetAlpha(1) end)
				detailsFramework:CreateAnimation(fadeInAnimationHub, "Alpha", 1, 0.1, 0, 1)

				--shake animation using details framework
				local shake = detailsFramework:CreateFrameShake(errorMsg, 0.4, 6, 20, false, true, 0, 1, 0, 0.3)

				function mainFrame.ShowErrorMsg(msg)
					fadeInAnimationHub:Play()
					mainFrame.ErrorMsg:SetText(msg)
					mainFrame.ErrorMsg:PlayFrameShake(shake)

					if (errorMsg.HideTimer) then
						return
					end

					errorMsg.HideTimer = C_Timer.NewTimer(4, function()
						fadeOutAnimationHub:Play()
						errorMsg.HideTimer = nil
					end)
				end


				--create a texture of size 16 16 with the texture [[Interface\BUTTONS\UI-SliderBar-Button-Vertical]], the point is the same as the whats this text
				local whatsThisIcon = bottomFrame:CreateTexture(nil, "overlay")
				whatsThisIcon:SetTexture([[Interface\BUTTONS\UI-SliderBar-Button-Vertical]])
				whatsThisIcon:SetSize(16, 16)
				whatsThisIcon:SetPoint("bottomleft", bottomFrame, "bottomleft", 2, 25)
				whatsThisIcon:SetTexCoord(0.25, 0.75, 0.25, 0.75)

				--make a fontstring with the text: "This panel allows you to create a note and share it with your group. Can contain route info, interrupt order, bloodlust timers, boss order, skips, rogue shroud, etc."
				local whatsThisText = bottomFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				whatsThisText:SetPoint("left", whatsThisIcon, "right", 5, 0)
				whatsThisText:SetText("This panel allows you to create a note and share it with your group. Can contain route info, interrupt order, bloodlust timers, boss order, skips, rogue shroud, etc.")
				whatsThisText:SetWidth(bottomFrame:GetWidth() - 10)
				whatsThisText:SetJustifyH("left")
				detailsFramework:SetFontSize(whatsThisText, 12)
				detailsFramework:SetFontColor(whatsThisText, "orange")
				whatsThisText:SetAlpha(0.7)

				local warningTextIcon = bottomFrame:CreateTexture(nil, "overlay")
				warningTextIcon:SetTexture([[Interface\BUTTONS\UI-SliderBar-Button-Vertical]])
				warningTextIcon:SetSize(16, 16)
				warningTextIcon:SetPoint("bottomleft", bottomFrame, "bottomleft", 2, 2)
				warningTextIcon:SetTexCoord(0.25, 0.75, 0.25, 0.75)

				local warningText = bottomFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				warningText:SetPoint("left", warningTextIcon, "right", 5, 0)
				warningText:SetText("You may report any offensive notes you receive. The text is logged on the server.")
				warningText:SetAlpha(0.7)

				local versionText = bottomFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				versionText:SetPoint("bottomright", bottomFrame, "bottomright", -2, 2)
				versionText:SetText("v1.0")
				versionText:SetAlpha(0.7)
			end

			do --create a panel below the note selection scroll frame
				local belowScrollFrame = CreateFrame("frame", "$parentBelowScrollFrame", mainFrame, "BackdropTemplate")
				detailsFramework:ApplyStandardBackdrop(belowScrollFrame)
				belowScrollFrame:SetPoint("topleft", mainFrame.NoteSelectionScrollFrame, "bottomleft", 0, -2)
				belowScrollFrame:SetPoint("topright", mainFrame.NoteSelectionScrollFrame, "bottomright", 0, -2)
				belowScrollFrame:SetPoint("bottomright", mainFrame.BottomFrame, "topright", 0, 2)

				local reuseText = belowScrollFrame:CreateFontString(nil, "overlay", "GameFontNormal")
				reuseText:SetPoint("topleft", belowScrollFrame, "topleft", 4, -5)
				reuseText:SetText("Use dps1 dps2 dps3 healer1 tank1 in order to reuse the note without typing player names.")
				detailsFramework:SetFontSize(reuseText, 11)
				detailsFramework:SetFontColor(reuseText, "silver")
				reuseText:SetWidth(belowScrollFrame:GetWidth() - 6)
				reuseText:SetJustifyH("left")
			end

			function mainFrame.RefreshData()
				local keystoneData = openRaidLib.GetAllKeystonesInfo()
			end
		end
		DetailsNoteFrame:Show()
	end
end

local currentSenderName = nil
local currentNoteId = nil

---@param senderName string
---@param noteText string
---@param commId string
---@param bIsSimulateOnClient boolean
noteEditor.OpenNoteScreenPanel = function(senderName, noteText, commId, bIsSimulateOnClient)
	local config = Details.third_party.openraid_notecache
	currentSenderName = senderName

	if (not bIsSimulateOnClient) then
		if (not commId or type(commId) ~= "string" or commId:len() < 8) then
			return
		end
		currentNoteId = commId
	else
		currentNoteId = nil
	end

	if (not DetailsNoteScreenFrame) then
		local screenFrame = CreateFrame("button", "DetailsNoteScreenFrame", UIParent, "BackdropTemplate")
		screenFrame:SetSize(config.screenpos.width or 275, config.screenpos.height or 350)
		screenFrame:SetPoint("topleft", UIParent, "topleft", 5, -5)
		screenFrame:EnableMouse(true)
		screenFrame:SetFrameStrata("DIALOG")
		screenFrame:SetMovable(true)
		screenFrame:SetResizable(true)
		detailsFramework:AddRoundedCornersToFrame(screenFrame, Details.PlayerBreakdown.RoundedCornerPreset)
		local red, green, blue = detailsFramework:GetDefaultBackdropColor()
		screenFrame:SetColor(red, green, blue, 0.98)
		screenFrame:SetClampedToScreen(true)

		local rightClickFrame = CreateFrame("button", "$parentRightClickFrame", screenFrame)
		rightClickFrame:SetAllPoints()
		rightClickFrame:SetScript("OnClick", function(self, button)
			if (button == "RightButton") then
				screenFrame:Hide()
			end
		end)

		--create a texture to use in a flash animation, this texture is attached to the titleRoundedFrame
		local flashTexture = screenFrame:CreateTexture(nil, "overlay")
		flashTexture:SetTexture([[Interface\CHATFRAME\CHATFRAMEBACKGROUND]])
		flashTexture:SetBlendMode("ADD")
		flashTexture:SetTexCoord(44/512, 354/512, 50/256, 120/256)
		flashTexture:SetHeight(40)
		flashTexture:SetPoint("topleft", screenFrame, "topleft", 0, 0)
		flashTexture:SetPoint("topright", screenFrame, "topright", 0, 0)
		screenFrame.FlashTexture = flashTexture

		--create the flash animation usin details framework animation hub
		local animGroup = detailsFramework:CreateAnimationHub(flashTexture, function() flashTexture:Show() end, function() flashTexture:Hide() end)
		local flashInAnim = detailsFramework:CreateAnimation(animGroup, "Alpha", 1, 0.1, 0.03, 0.03)
		local flashOutAnim = detailsFramework:CreateAnimation(animGroup, "Alpha", 2, 0.1, 0.01, 0)
		local transInAnim = detailsFramework:CreateAnimation(animGroup, "Translation", 1, 0.1, 0, -150)
		local transOutAnim = detailsFramework:CreateAnimation(animGroup, "Translation", 2, 0.1, 0, -150)
		animGroup.flashInAnim = flashInAnim
		animGroup.transInAnim = transInAnim
		animGroup.flashOutAnim = flashOutAnim
		animGroup.transOutAnim = transOutAnim
		flashTexture.FadeInAnimation = animGroup

		local screenFrameFadeInAnimGroup = detailsFramework:CreateAnimationHub(screenFrame, function() flashTexture:Hide() end, function() --[[flashTexture.FadeInAnimation:Play()]] end)
		local scaleInAnim1 = detailsFramework:CreateAnimation(screenFrameFadeInAnimGroup, "Scale", 1, 0.075, 0, 0, 1.1, 1.1, "center", 0, 0)
		local scaleInAnim2 = detailsFramework:CreateAnimation(screenFrameFadeInAnimGroup, "Scale", 2, 0.05, 1, 1, 0.9, 0.9, "center", 0, 0)
		local alphaInAnim = detailsFramework:CreateAnimation(screenFrameFadeInAnimGroup, "Alpha", 1, 0.075, 0, 1)
		screenFrame.FadeInAnimation = screenFrameFadeInAnimGroup

		local titleRoundedFrame = CreateFrame("frame", "DetailsNoteScreenTitleFrame", screenFrame, "BackdropTemplate")
		titleRoundedFrame:SetPoint("bottomleft", screenFrame, "topleft", 5, -17)
		titleRoundedFrame:SetPoint("bottomright", screenFrame, "topright", -5, -17)
		titleRoundedFrame:SetHeight(34)
		titleRoundedFrame:SetFrameLevel(screenFrame:GetFrameLevel() - 1)
		local roundedSettings = detailsFramework.table.copy({}, Details.PlayerBreakdown.RoundedCornerPreset)
		roundedSettings.roundness = 8
		detailsFramework:AddRoundedCornersToFrame(titleRoundedFrame, roundedSettings)
		titleRoundedFrame:SetColor(red-0.02, green-0.02, blue-0.02, 0.94)

		local titleFrameText = titleRoundedFrame:CreateFontString(nil, "overlay", "GameFontNormal")
		titleFrameText:SetPoint("center", titleRoundedFrame, "center", 0, 8)
		titleFrameText:SetText("Notes (/note)")

		local LibWindow = LibStub("LibWindow-1.1")
		LibWindow.RegisterConfig(screenFrame, config.screenpos.position)
		LibWindow.MakeDraggable(screenFrame)
		LibWindow.RestorePosition(screenFrame)

		local titleText = screenFrame:CreateFontString(nil, "overlay", "GameFontNormal") --sent by
		PixelUtil.SetPoint(titleText, "topleft", screenFrame, "topleft", 3, -3)
		titleText:SetAlpha(0.934)
		detailsFramework:SetFontSize(titleText, 11)

		--create a report button to report the sender
		local reportButton = detailsFramework:CreateButton(screenFrame, function()end, 100, 20, REPORT_PLAYER)
		PixelUtil.SetPoint(reportButton, "topright", screenFrame, "topright", -26, 0)
		reportButton:SetAlpha(0.934)
		reportButton.textsize = 11
		screenFrame.ReportButton = reportButton

		local rightClickToCloseText = screenFrame:CreateFontString(nil, "overlay", "GameFontNormal")
		rightClickToCloseText:SetPoint("center", screenFrame, "center", 0, 0)
		rightClickToCloseText:SetPoint("bottom", screenFrame, "bottom", 0, 27)
		rightClickToCloseText:SetAlpha(0.934)
		rightClickToCloseText:SetText("Right Click to Close")
		detailsFramework:SetFontSize(rightClickToCloseText, 14)

		--create close button in the top right corner, can use the framework
		local closeButton = detailsFramework:CreateButton(screenFrame, function() screenFrame:Hide() end, 20, 20)
		closeButton:SetIcon("perks-dropdown-clear", 16, 16, "overlay", {.4, .6, .4, .6})
		closeButton:SetPoint("topright", screenFrame, "topright", 8, -1)
		closeButton:SetAlpha(0.634)
		closeButton.icon:SetDesaturated(true)

		--text area for the note
		local textArea = CreateFrame("EditBox", "$parentTextArea", screenFrame, "BackdropTemplate")
		textArea:SetPoint("topleft", screenFrame, "topleft", 3, -27)
		textArea:SetPoint("bottomright", screenFrame, "bottomright", -2, 22)
		textArea:ClearFocus()
		textArea:EnableMouse(false)
		textArea:SetScript("OnEditFocusGained", function(self)
			self:ClearFocus()
		end)
		textArea:SetFontObject("GameFontNormal")
		textArea:SetMultiLine(true)
		textArea:SetTextColor(1, 1, 1)
		textArea:SetAlpha(0.934)

		local resizerButton = CreateFrame("button", "$parentReziser", screenFrame)
		resizerButton:SetSize(20, 20)
		resizerButton:SetAlpha(0.734)
		resizerButton:SetPoint("bottomright", screenFrame, "bottomright", -2, 2)
		resizerButton:SetNormalTexture("Interface\\CHATFRAME\\UI-ChatIM-SizeGrabber-Up")
		resizerButton:SetPushedTexture("Interface\\CHATFRAME\\UI-ChatIM-SizeGrabber-Down")
		resizerButton:SetHighlightTexture("Interface\\CHATFRAME\\UI-ChatIM-SizeGrabber-Highlight")

		resizerButton:SetScript("OnMouseDown", function()
			screenFrame:StartSizing("BOTTOMRIGHT")
		end)
		resizerButton:SetScript("OnMouseUp", function()
			screenFrame:StopMovingOrSizing()
			config.screenpos.width = screenFrame:GetWidth()
			config.screenpos.height = screenFrame:GetHeight()
		end)

		local banSender = detailsFramework:CreateButton(screenFrame, function()
			config.banlist[senderName] = true
			screenFrame:Hide()
		end, 110, 20, "Ignore Sender")
		--banSender:SetPoint("bottomleft", screenFrame, "bottomleft", 4, 4)
		banSender:SetPoint("bottomright", screenFrame, "bottom", -1, 4)
		banSender:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
		banSender:SetIcon([[Interface\Scenarios\ScenarioIcon-Fail]], 16, 16, "overlay")
		banSender:SetAlpha(0.934)

		local optionsButton = detailsFramework:CreateButton(screenFrame, function()
			noteEditor.OpenNoteOptionsPanel()
		end, 110, 20, "OPTIONS")
		--optionsButton:SetPoint("bottomleft", banSender, "bottomright", 4, 0)
		optionsButton:SetPoint("bottomleft", screenFrame, "bottom", 1, 4)
		optionsButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
		optionsButton:SetIcon([[Interface\Scenarios\ScenarioIcon-Interact]], 16, 16, "overlay")
		optionsButton:SetAlpha(0.934)

		screenFrame.TextArea = textArea
		screenFrame.TitleText = titleText
		screenFrame.CloseButton = closeButton
		screenFrame.ResizerButton = resizerButton

		function screenFrame.SetNote(sender, text)
			text = detailsFramework:Trim(text)

			local unitRole = UnitGroupRolesAssigned(sender)
			if (unitRole and unitRole ~= "NONE") then
				local size = 16
				sender = detailsFramework:AddRoleIconToText(sender, unitRole, size)
			end

			screenFrame.TitleText:SetText("From: " .. sender)

			--find all unit names in the text and color them
			text = noteEditor.FindAndColorUnitNames(text)

			if (IsInRaid()) then
				--no need to replace them on party as the token are already changed before the note is sent
				text = noteEditor.ParseNoteText(text)
			end

			screenFrame.TextArea:SetText(text)

			detailsFramework:SetFontSize(screenFrame.TextArea, config.fontsize)
			screenFrame:Show()
		end

		function screenFrame.RefreshNoteTextSettings()
			detailsFramework:SetFontSize(screenFrame.TextArea, config.fontsize)
		end

		function screenFrame.RefreshFrameSettings()
			rightClickToCloseText:Show()

			if (config.leftclickthrough and config.rightclickthrough) then
				screenFrame:EnableMouse(false)
				rightClickFrame:EnableMouse(false)
				rightClickToCloseText:Hide()

			elseif (config.leftclickthrough) then
				screenFrame:EnableMouse(false)
				rightClickFrame:EnableMouse(true)
				rightClickFrame:RegisterForClicks("RightButtonDown")
				rightClickFrame:RegisterForMouse("RightButtonDown")
				rightClickFrame:SetPassThroughButtons("LeftButton")

			elseif (config.rightclickthrough) then
				screenFrame:EnableMouse(true)
				screenFrame:RegisterForDrag("LeftButton")
				screenFrame:RegisterForMouse("LeftButtonDown", "LeftButtonUp") --here the right click should be passed throught
				screenFrame:SetPassThroughButtons("RightButton")
				rightClickFrame:EnableMouse(false)
				rightClickToCloseText:Hide()

			else
				screenFrame:EnableMouse(true)
				screenFrame:RegisterForDrag("LeftButton")
				rightClickFrame:EnableMouse(true)
				rightClickFrame:RegisterForClicks("RightButtonDown")
				rightClickFrame:RegisterForMouse("RightButtonDown")
				rightClickFrame:SetPassThroughButtons("LeftButton")
			end

			local screenRed, screenGreen, screenBlue = unpack(config["framecolor"])
			screenFrame:SetColor(screenRed, screenGreen, screenBlue, detailsFramework.Math.InvertInRange(0, 1, config["transparency"]))
			titleRoundedFrame:SetColor(max(screenRed-0.02, 0), max(screenGreen-0.02, 0), max(screenBlue-0.02, 0), detailsFramework.Math.InvertInRange(0, 1, config["transparency"]))
			titleRoundedFrame:SetShown(config["showheader"])

			if (config.rightclickthrough) then
				rightClickToCloseText:Hide()
			else
				rightClickToCloseText:SetShown(config["showrightclicktoclose"])
			end

			screenFrame:SetSize(config.screenpos.width or 275, config.screenpos.height or 350)

			closeButton:SetShown(config["showclosebutton"])
			banSender:SetShown(config["showbansenderbutton"])
			optionsButton:SetShown(config["showoptionsbutton"])
			resizerButton:SetShown(config["showresizebutton"])
		end
	end

	local screenFrame = DetailsNoteScreenFrame

	if (currentNoteId) then
		screenFrame.ReportButton:SetClickFunction(function()
			--open a dialog to report the sender
			local reportType = 0 --chat
			local playerLocation = nil
			local bIsBnetReport = false
			local bSendReportWithoutDialog = false

			local reportInfo = ReportInfo:CreateReportInfoFromType(reportType)
			reportInfo:SetReportTarget(currentSenderName)

			ReportFrame:SetMajorType(Enum.ReportMajorCategory.InappropriateCommunication)
			ReportFrame:InitiateReport(reportInfo, currentSenderName, playerLocation, bIsBnetReport, bSendReportWithoutDialog)
			ReportFrame:MajorTypeSelected(reportType, Enum.ReportMajorCategory.InappropriateCommunication)
			ReportFrame.Comment.EditBox:SetText("NOTEID: #" .. currentNoteId)
		end)

		screenFrame.ReportButton:Show()
	else
		screenFrame.ReportButton:Hide()
	end

	if (not config["tutorial1"]) then --~helptip
		local helpTipInfo = {
			text = "You received a note from another player.\n\nThis note contains instructions for the content you are about to engage in.\n\nIf the note is offensive, you may report the player to Blizzard using the 'Report Player' button.",
			buttonStyle = HelpTip.ButtonStyle.Close,
			targetPoint = HelpTip.Point.RightEdgeCenter,
			offsetX = 8,
			onHideCallback = function() config["tutorial1"] = true end,
		}
		HelpTip:Show(screenFrame, helpTipInfo)
	end

	screenFrame.RefreshNoteTextSettings()
	screenFrame.RefreshFrameSettings()
	screenFrame.SetNote(senderName, noteText)

	local screenFrameHeight = screenFrame:GetHeight()
	screenFrame.FlashTexture.FadeInAnimation.transInAnim:SetOffset(0, -screenFrameHeight/2)
	local endOffset = ((screenFrameHeight/2) - (screenFrameHeight/8)) * -1
	screenFrame.FlashTexture.FadeInAnimation.transOutAnim:SetOffset(0, endOffset)
	screenFrame.FadeInAnimation:Play()
end

function Details222.Notes.RegisterForOpenRaidNotes()
	local config = Details.third_party.openraid_notecache
	--ñotedefault ~notedefault
	config["banlist"] = config["banlist"] or {}
	config["framepos"] = config["framepos"] or {scale = 1, position = {}}
	config["screenpos"] = config["screenpos"] or {scale = 1, position = {}}
	config["notes"] = config["notes"] or {}
	config["fontsize"] = config["fontsize"] or 12
	config["transparency"] = config["transparency"] or 0.02

	if (not config["framecolor"]) then
		local red, green, blue = detailsFramework:GetDefaultBackdropColor()
		config["framecolor"] = {red, green, blue}
	end

	if (type(config["tutorial1"]) ~= "boolean") then
		config["tutorial1"] = false
	end
	if (type(config["enabled"]) ~= "boolean") then
		config["enabled"] = true
	end
	if (type(config["printtochat"]) ~= "boolean") then
		config["printtochat"] = false
	end
	if (type(config["leftclickthrough"]) ~= "boolean") then
		config["leftclickthrough"] = false
	end
	if (type(config["rightclickthrough"]) ~= "boolean") then
		config["rightclickthrough"] = false
	end
	if (type(config["showheader"]) ~= "boolean") then --to show the "Notes (/note)"
		config["showheader"] = true
	end
	if (type(config["showrightclicktoclose"]) ~= "boolean") then --to show the "right click to close"
		config["showrightclicktoclose"] = true
	end
	if (type(config["showclosebutton"]) ~= "boolean") then
		config["showclosebutton"] = true
	end
	if (type(config["showbansenderbutton"]) ~= "boolean") then
		config["showbansenderbutton"] = true
	end
	if (type(config["showoptionsbutton"]) ~= "boolean") then
		config["showoptionsbutton"] = true
	end
	if (type(config["showresizebutton"]) ~= "boolean") then
		config["showresizebutton"] = true
	end

	local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
	if (openRaidLib) then
		--registering the callback:
		local object = {
			---@param unitId string
			---@param unitNote unitnote
			---@param allUnitsNote table<actorname, unitnote>
			OnNoteUpdate = function(unitId, unitNote, allUnitsNote)
				if (not config.enabled) then
					return
				end

				local unitName = GetUnitName(unitId, true)
				if (config.banlist[unitName]) then
					return
				end

				local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
				if (not canAcceptNoteOn[difficultyID] and not Details.debug) then --at the moment, players can only receive notes if inside a mythic dungeon
					return
				end

				if (config.printtochat) then
					print("|cFFFFAA00 Note Sent by:", unitName, "|r")
					print(unitNote.note)
				else
					noteEditor.OpenNoteScreenPanel(unitName, unitNote.note, unitNote.commId, false)
				end
			end
		}
		openRaidLib.RegisterCallback(object, "NoteUpdated", "OnNoteUpdate")
	end
end

local checkForRegisteredNoteCommandOverride = function(command)
	local commandRegisteredCallbacks = noteCallbacks[command]

	--if there is addons registered to use the keystone command, call them and do not show the default frame from details!
	if (#commandRegisteredCallbacks > 0) then
		--loop through all registered addons and call their callback function
		local bCallbackSuccess = false
		for i = 1, #commandRegisteredCallbacks do
			local thisCallback = commandRegisteredCallbacks[i]

			local addonObject = thisCallback.addonObject
			local memberName = thisCallback.memberName
			local payload = thisCallback.payload

			if (type(addonObject[memberName]) == "function") then
				local result = detailsFramework:Dispatch(addonObject[memberName], unpack(payload)) --uses xpcall
				if (result ~= false) then
					bCallbackSuccess = true
				end
			end
		end

		if (bCallbackSuccess) then
			return true
		end
	end
end

function SlashCmdList.NOTE(msg, editbox)
	if (checkForRegisteredNoteCommandOverride("NOTE")) then
		return
	else
		noteEditor.OpenNoteEditor()
	end
end

function SlashCmdList.NOTES(msg, editbox)
	if (checkForRegisteredNoteCommandOverride("NOTES")) then
		return
	else
		noteEditor.OpenNoteEditor()
	end
end

function SlashCmdList.NOTEPAD(msg, editbox)
	if (checkForRegisteredNoteCommandOverride("NOTEPAD")) then
		return
	else
		noteEditor.OpenNoteEditor()
	end
end

--debugging
C_Timer.After(3, function()
	--noteEditor.OpenNoteEditor()
end)
C_Timer.After(0, function()
	if (SubscriptionInterstitialFrame) then
		if (SubscriptionInterstitialFrame:IsShown()) then
			SubscriptionInterstitialFrame.ClosePanelButton:Click()
		end
	end
end)

