return {
    descriptions = {
        Back = {
            b_vremade_abandoned = {
                name = "Abandoned Deck",
                text = {
                    "Start run with",
                    "no {C:attention}Face Cards",
                    "in your deck",
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                }
            },
            b_vremade_anaglyph = {
                name = "Anaglyph Deck",
                text = {
                    "After defeating each",
                    "{C:attention}Boss Blind{}, gain a",
                    "{C:attention,T:tag_vremade_double}#1#",
                },
                unlock = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                }
            },
            b_vremade_black = {
                name = "Black Deck",
                text = {
                    "{C:attention}+#1#{} Joker slot",
                    "",
                    "{C:blue}#2#{} hand",
                    "every round",
                },
                unlock = {
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection",
                }
            },
            b_vremade_blue = {
                name = "Blue Deck",
                text = {
                    "{C:blue}+#1#{} hand",
                    "every round",
                },
                unlock = {
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection",
                }
            },
            b_vremade_checkered = {
                name = "Checkered Deck",
                text = {
                    "Start run with",
                    "{C:attention}26{C:spades} Spades{} and",
                    "{C:attention}26{C:hearts} Hearts{} in deck",
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                }
            },
            b_vremade_erratic = {
                name = "Erratic Deck",
                text = {
                    "All {C:attention}Ranks{} and",
                    "{C:attention}Suits{} in deck",
                    "are randomized",
                },
                unlock = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                }
            },
            b_vremade_ghost = {
                name = "Ghost Deck",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                    "start with a {C:spectral,T:c_hex}Hex{} card",
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                }
            },
            b_vremade_green = {
                name = "Green Deck",
                text = {
                    "At end of each Round:",
                    "{C:money}$#1#{s:0.85} per remaining {C:blue}Hand",
                    "{C:money}$#2#{s:0.85} per remaining {C:red}Discard",
                    "Earn no {C:attention}Interest",
                },
                unlock = {
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection",
                }
            },
            b_vremade_magic = {
                name = "Magic Deck",
                text = {
                    "Start run with the",
                    "{C:tarot,T:v_crystal_ball}#1#{} voucher",
                    "and {C:attention}2{} copies",
                    "of {C:tarot,T:c_fool}#2#",
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                }
            },
            b_vremade_nebula = {
                name = "Nebula Deck",
                text = {
                    "Start run with the",
                    "{C:planet,T:v_telescope}#1#{} voucher",
                    "",
                    "{C:red}#2#{} consumable slot",
                },
                unlock = {
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                }
            },
            b_vremade_painted = {
                name = "Painted Deck",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "{C:red}#2#{} Joker slot",
                },
                unlock = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                }
            },
            b_vremade_plasma = {
                name = "Plasma Deck",
                text = {
                    "Balance {C:blue}Chips{} and",
                    "{C:red}Mult{} when calculating",
                    "score for played hand",
                    "{C:red}X#1#{} base Blind size",
                },
                unlock = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                }
            },
            b_vremade_red = {
                name = "Red Deck",
                text = {
                    "{C:red}+#1#{} discard",
                    "every round",
                },
            },
            b_vremade_yellow = {
                name = "Yellow Deck",
                text = {
                    "Start with",
                    "extra {C:money}$#1#",
                },
                unlock = {
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection",
                }
            },
            b_vremade_zodiac = {
                name = "Zodiac Deck",
                text = {
                    "Start run with",
                    "{C:tarot,T:v_tarot_merchant}#1#{},",
                    "{C:planet,T:v_planet_merchant}#2#{},",
                    "and {C:attention,T:v_overstock_norm}#3#",
                },
                unlock = {
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                }
            },
        },
        Blind = {
            bl_vremade_small = {
                name = "Small Blind",
                text = {
                },
            },
            bl_vremade_big = {
                name = "Big Blind",
                text = {
                },
            },
            bl_vremade_hook = {
                name = "The Hook",
                text = {
                    "Discards 2 random",
                    "cards per hand played",
                },
            },
            bl_vremade_ox = {
                name = "The Ox",
                text = {
                    "Playing a #1#",
                    "sets money to $0",
                },
            },
            bl_vremade_house = {
                name = "The House",
                text = {
                    "First hand is",
                    "drawn face down",
                },
            },
            bl_vremade_wall = {
                name = "The Wall",
                text = {
                    "Extra large blind",
                },
            },
            bl_vremade_wheel = {
                name = "The Wheel",
                text = {
                    "#1# in #2# cards get",
                    "drawn face down",
                },
            },
            bl_vremade_arm = {
                name = "The Arm",
                text = {
                    "Decrease level of",
                    "played poker hand",
                },
            },
            bl_vremade_club = {
                name = "The Club",
                text = {
                    "All Club cards",
                    "are debuffed",
                },
            },
            bl_vremade_fish = {
                name = "The Fish",
                text = {
                    "Cards drawn face down",
                    "after each hand played",
                },
            },
            bl_vremade_psychic = {
                name = "The Psychic",
                text = {
                    "Must play 5 cards",
                },
            },
            bl_vremade_goad = {
                name = "The Goad",
                text = {
                    "All Spade cards",
                    "are debuffed",
                },
            },
            bl_vremade_water = {
                name = "The Water",
                text = {
                    "Start with",
                    "0 discards",
                },
            },
            bl_vremade_window = {
                name = "The Window",
                text = {
                    "All Diamond cards",
                    "are debuffed",
                },
            },
            bl_vremade_manacle = {
                name = "The Manacle",
                text = {
                    "-1 Hand Size",
                },
            },
            bl_vremade_eye = {
                name = "The Eye",
                text = {
                    "No repeat hand",
                    "types this round",
                },
            },
            bl_vremade_mouth = {
                name = "The Mouth",
                text = {
                    "Play only 1 hand",
                    "type this round",
                },
            },
            bl_vremade_plant = {
                name = "The Plant",
                text = {
                    "All face cards",
                    "are debuffed",
                },
            },
            bl_vremade_serpent = {
                name = "The Serpent",
                text = {
                    "After Play or Discard,",
                    "always draw 3 cards",
                },
            },
            bl_vremade_pillar = {
                name = "The Pillar",
                text = {
                    "Cards played previously",
                    "this Ante are debuffed",
                },
            },
            bl_vremade_needle = {
                name = "The Needle",
                text = {
                    "Play only 1 hand",
                },
            },
            bl_vremade_head = {
                name = "The Head",
                text = {
                    "All Heart cards",
                    "are debuffed",
                },
            },
            bl_vremade_tooth = {
                name = "The Tooth",
                text = {
                    "Lose $1 per",
                    "card played",
                },
            },
            bl_vremade_flint = {
                name = "The Flint",
                text = {
                    "Base Chips and",
                    "Mult are halved",
                },
            },
            bl_vremade_mark = {
                name = "The Mark",
                text = {
                    "All face cards are",
                    "drawn face down",
                },
            },
            bl_vremade_final_acorn = {
                name = "Amber Acorn",
                text = {
                    "Flips and shuffles",
                    "all Joker cards",
                },
            },
            bl_vremade_final_leaf = {
                name = "Verdant Leaf",
                text = {
                    "All cards debuffed",
                    "until 1 Joker sold",
                },
            },
            bl_vremade_final_vessel = {
                name = "Violet Vessel",
                text = {
                    "Very large blind",
                },
            },
            bl_vremade_final_heart = {
                name = "Crimson Heart",
                text = {
                    "One random Joker",
                    "disabled every hand",
                },
            },
            bl_vremade_final_bell = {
                name = "Cerulean Bell",
                text = {
                    "Forces 1 card to",
                    "always be selected",
                },
            },
        },
        Edition = {
            e_vremade_foil = {
                name = "Foil",
                text = {
                    "{C:chips}+#1#{} chips",
                },
            },
            e_vremade_holo = {
                name = "Holographic",
                text = {
                    "{C:mult}+#1#{} Mult",
                },
            },
            e_vremade_negative = {
                name = "Negative",
                text = {
                    "{C:dark_edition}+#1#{} Joker slot",
                },
            },
            e_vremade_negative_consumable = {
                name = "Negative",
                text = {
                    "{C:dark_edition}+#1#{} consumable slot",
                },
            },
            e_vremade_polychrome = {
                name = "Polychrome",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                },
            },
        },
        Enhanced = {
            m_vremade_bonus = {
                name = "Bonus Card",
                text = {
                    "{C:chips}+#1#{} extra chips",
                },
            },
            m_vremade_glass = {
                name = "Glass Card",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance to",
                    "destroy card",
                },
            },
            m_vremade_gold = {
                name = "Gold Card",
                text = {
                    "{C:money}$#1#{} if this",
                    "card is held in hand",
                    "at end of round",
                },
            },
            m_vremade_lucky = {
                name = "Lucky Card",
                text = {
                    "{C:green}#1# in #4#{} chance",
                    "for {C:mult}+#3#{} Mult",
                    "{C:green}#2# in #6#{} chance",
                    "to win {C:money}$#5#",
                },
            },
            m_vremade_mult = {
                name = "Mult Card",
                text = {
                    "{C:mult}+#1#{} Mult",
                },
            },
            m_vremade_steel = {
                name = "Steel Card",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "while this card",
                    "stays in hand",
                },
            },
            m_vremade_stone = {
                name = "Stone Card",
                text = {
                    "{C:chips}+#1#{} Chips",
                    "no rank or suit",
                },
            },
            m_vremade_wild = {
                name = "Wild Card",
                text = {
                    "Can be used",
                    "as any suit",
                },
            },
        },
        Joker = {
            j_vremade_joker = {
                name = "Joker",
                text = {
                    "{C:red,s:1.1}+#1#{} Mult",
                },
            },
            j_vremade_greedy_joker = {
                name = "Greedy Joker",
                text = {
                    "Played cards with",
                    "{C:diamonds}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_vremade_lusty_joker = {
                name = "Lusty Joker",
                text = {
                    "Played cards with",
                    "{C:hearts}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_vremade_wrathful_joker = {
                name = "Wrathful Joker",
                text = {
                    "Played cards with",
                    "{C:spades}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_vremade_gluttenous_joker = {
                name = "Gluttonous Joker",
                text = {
                    "Played cards with",
                    "{C:clubs}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },

            j_vremade_8_ball = {
                name = "8 Ball",
                text = {
                    "{C:green}#1# in #2#{} chance for each",
                    "played {C:attention}8{} to create a",
                    "{C:tarot}Tarot{} card when scored",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_abstract = {
                name = "Abstract Joker",
                text = {
                    "{C:mult}+#1#{} Mult for",
                    "each {C:attention}Joker{} card",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_vremade_acrobat = {
                name = "Acrobat",
                text = {
                    "{X:red,C:white} X#1# {} Mult on {C:attention}final",
                    "{C:attention}hand{} of round",
                },
                unlock = {
                    "Play {C:attention,E:1}#1#{} hands",
                    "{C:inactive}(#2#)",
                },
            },
            j_vremade_ancient = {
                name = "Ancient Joker",
                text = {
                    "Each played card with",
                    "{V:1}#2#{} suit gives",
                    "{X:mult,C:white} X#1# {} Mult when scored,",
                    "{s:0.8}suit changes at end of round",
                },
            },
            j_vremade_arrowhead = {
                name = "Arrowhead",
                text = {
                    "Played cards with",
                    "{C:spades}Spade{} suit give",
                    "{C:chips}+#1#{} Chips when scored",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_vremade_astronomer = {
                name = "Astronomer",
                text = {
                    "All {C:planet}Planet{} cards and",
                    "{C:planet}Celestial Packs{} in",
                    "the shop are {C:attention}free",
                },
                unlock = {
                    "Discover every",
                    "{E:1,C:planet}Planet{} card",
                },
            },
            j_vremade_banner = {
                name = "Banner",
                text = {
                    "{C:chips}+#1#{} Chips for",
                    "each remaining",
                    "{C:attention}discard",
                },
            },
            j_vremade_baron = {
                name = "Baron",
                text = {
                    "Each {C:attention}King{}",
                    "held in hand",
                    "gives {X:mult,C:white} X#1# {} Mult",
                },
            },
            j_vremade_baseball = {
                name = "Baseball Card",
                text = {
                    "{C:green}Uncommon{} Jokers",
                    "each give {X:mult,C:white} X#1# {} Mult",
                },
            },
            j_vremade_blackboard = {
                name = "Blackboard",
                text = {
                    "{X:red,C:white} X#1# {} Mult if all",
                    "cards held in hand",
                    "are {C:spades}#2#{} or {C:clubs}#3#{}",
                },
            },
            j_vremade_bloodstone = {
                name = "Bloodstone",
                text = {
                    "{C:green}#1# in #2#{} chance for",
                    "played cards with",
                    "{C:hearts}Heart{} suit to give",
                    "{X:mult,C:white} X#3# {} Mult when scored",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_vremade_blue_joker = {
                name = "Blue Joker",
                text = {
                    "{C:chips}+#1#{} Chips for each",
                    "remaining card in {C:attention}deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_vremade_blueprint = {
                name = "Blueprint",
                text = {
                    "Copies ability of",
                    "{C:attention}Joker{} to the right",
                },
                unlock = {
                    "Win a run",
                },
            },
            j_vremade_bootstraps = {
                name = "Bootstraps",
                text = {
                    "{C:mult}+#1#{} Mult for every",
                    "{C:money}$#2#{} you have",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "{C:dark_edition}Polychrome{} Jokers",
                },
            },
            j_vremade_brainstorm = {
                name = "Brainstorm",
                text = {
                    "Copies the ability",
                    "of leftmost {C:attention}Joker",
                },
                unlock = {
                    "Discard a",
                    "{E:1,C:attention}Royal Flush",
                },
            },
            j_vremade_bull = {
                name = "Bull",
                text = {
                    "{C:chips}+#1#{} Chips for",
                    "each {C:money}$1{} you have",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_vremade_burglar = {
                name = "Burglar",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "gain {C:blue}+#1#{} Hands and",
                    "{C:attention}lose all discards",
                },
            },
            j_vremade_burnt = {
                name = "Burnt Joker",
                text = {
                    "Upgrade the level of",
                    "the first {C:attention}discarded",
                    "poker hand each round",
                },
                unlock = {
                    "Sell a total",
                    "of {E:1,C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_vremade_business = {
                name = "Business Card",
                text = {
                    "Played {C:attention}face{} cards have",
                    "a {C:green}#1# in #2#{} chance to",
                    "give {C:money}$#3#{} when scored",
                },
            },
            j_vremade_caino = {
                name = "Canio",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "when a {C:attention}face{} card",
                    "is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock = {
                    "{E:1,s:1.3}?????",
                },
            },
            j_vremade_campfire = {
                name = "Campfire",
                text = {
                    "This Joker gains {X:mult,C:white}X#1#{} Mult",
                    "for each card {C:attention}sold{}, resets",
                    "when {C:attention}Boss Blind{} is defeated",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_card_sharp = {
                name = "Card Sharp",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "{C:attention}poker hand{} has already",
                    "been played this round",
                },
            },
            j_vremade_cartomancer = {
                name = "Cartomancer",
                text = {
                    "Create a {C:tarot}Tarot{} card",
                    "when {C:attention}Blind{} is selected",
                    "{C:inactive}(Must have room)",
                },
                unlock = {
                    "Discover every",
                    "{E:1,C:tarot}Tarot{} card",
                },
            },
            j_vremade_castle = {
                name = "Castle",
                text = {
                    "This Joker gains {C:chips}+#1#{} Chips",
                    "per discarded {V:1}#2#{} card,",
                    "suit changes every round",
                    "{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)",
                },
            },
            j_vremade_cavendish = {
                name = "Cavendish",
                text = {
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round",
                },
            },
            j_vremade_ceremonial = {
                name = "Ceremonial Dagger",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "destroy Joker to the right",
                    "and permanently add {C:attention}double",
                    "its sell value to this {C:red}Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
                },
            },
            j_vremade_certificate = {
                name = "Certificate",
                text = {
                    "When round begins,",
                    "add a random {C:attention}playing",
                    "{C:attention}card{} with a random",
                    "{C:attention}seal{} to your hand",
                },
                unlock = {
                    "Have a Gold",
                    "playing card with",
                    "a {C:attention,E:1}Gold Seal",
                },
            },
            j_vremade_chaos = {
                name = "Chaos the Clown",
                text = {
                    "{C:attention}#1#{} free {C:green}Reroll",
                    "per shop",
                },
            },
            j_vremade_chicot = {
                name = "Chicot",
                text = {
                    "Disables effect of",
                    "every {C:attention}Boss Blind",
                },
                unlock = {
                    "{E:1,s:1.3}?????",
                },
            },
            j_vremade_clever = {
                name = "Clever Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_cloud_9 = {
                name = "Cloud 9",
                text = {
                    "Earn {C:money}$#1#{} for each",
                    "{C:attention}9{} in your {C:attention}full deck",
                    "at end of round",
                    "{C:inactive}(Currently {C:money}$#2#{}{C:inactive})",
                },
            },
            j_vremade_constellation = {
                name = "Constellation",
                text = {
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every time",
                    "a {C:planet}Planet{} card is used",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_crafty = {
                name = "Crafty Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_crazy = {
                name = "Crazy Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_credit_card = {
                name = "Credit Card",
                text = {
                    "Go up to",
                    "{C:red}-$#1#{} in debt",
                },
            },
            j_vremade_delayed_grat = {
                name = "Delayed Gratification",
                text = {
                    "Earn {C:money}$#1#{} per {C:attention}discard{} if",
                    "no discards are used",
                    "by end of the round",
                },
            },
            j_vremade_devious = {
                name = "Devious Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_diet_cola = {
                name = "Diet Cola",
                text = {
                    "Sell this card to",
                    "create a free",
                    "{C:attention}#1#",
                },
            },
            j_vremade_dna = {
                name = "DNA",
                text = {
                    "If {C:attention}first hand{} of round",
                    "has only {C:attention}#1#{} card, add a",
                    "permanent copy to deck",
                    "and draw it to {C:attention}hand",
                },
            },
            j_vremade_drivers_license = {
                name = "Driver's License",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if you have",
                    "at least {C:attention}#2#{} Enhanced",
                    "cards in your full deck",
                    "{C:inactive}(Currently {C:attention}#3#{C:inactive})",
                },
                unlock = {
                    "Enhance {E:1,C:attention}#1#{} cards",
                    "in your deck",
                },
            },
            j_vremade_droll = {
                name = "Droll Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_drunkard = {
                name = "Drunkard",
                text = {
                    "{C:red}+#1#{} discard",
                    "each round",
                },
            },
            j_vremade_duo = {
                name = "The Duo",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_vremade_dusk = {
                name = "Dusk",
                text = {
                    "Retrigger all played",
                    "cards in {C:attention}final",
                    "{C:attention}hand{} of round",
                },
            },
            j_vremade_egg = {
                name = "Egg",
                text = {
                    "Gains {C:money}$#1#{} of",
                    "{C:attention}sell value{} at",
                    "end of round",
                },
            },
            j_vremade_erosion = {
                name = "Erosion",
                text = {
                    "{C:red}+#1#{} Mult for each",
                    "card below {C:attention}#3#{}",
                    "in your full deck",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_vremade_even_steven = {
                name = "Even Steven",
                text = {
                    "Played cards with",
                    "{C:attention}even{} rank give",
                    "{C:mult}+#1#{} Mult when scored",
                    "{C:inactive}(10, 8, 6, 4, 2)",
                },
            },
            j_vremade_faceless = {
                name = "Faceless Joker",
                text = {
                    "Earn {C:money}$#1#{} if {C:attention}#2#{} or",
                    "more {C:attention}face cards{}",
                    "are discarded",
                    "at the same time",
                },
            },
            j_vremade_family = {
                name = "The Family",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_vremade_fibonacci = {
                name = "Fibonacci",
                text = {
                    "Each played {C:attention}Ace{},",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_vremade_flash = {
                name = "Flash Card",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}reroll{} in the shop",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
                },
            },
            j_vremade_flower_pot = {
                name = "Flower Pot",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if poker",
                    "hand contains a",
                    "{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
                    "{C:hearts}Heart{} card, and {C:spades}Spade{} card",
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            j_vremade_fortune_teller = {
                name = "Fortune Teller",
                text = {
                    "{C:red}+#1#{} Mult per {C:purple}Tarot{}",
                    "card used this run",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive})",
                },
            },
            j_vremade_four_fingers = {
                name = "Four Fingers",
                text = {
                    "All {C:attention}Flushes{} and",
                    "{C:attention}Straights{} can be",
                    "made with {C:attention}4{} cards",
                },
            },
            j_vremade_gift = {
                name = "Gift Card",
                text = {
                    "Add {C:money}$#1#{} of {C:attention}sell value",
                    "to every {C:attention}Joker{} and",
                    "{C:attention}Consumable{} card at",
                    "end of round",
                },
            },
            j_vremade_glass = {
                name = "Glass Joker",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Glass Card",
                    "that is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "{E:1,C:attention}#2#s{} in",
                    "your deck",
                },
            },

            j_vremade_golden = {
                name = "Golden Joker",
                text = {
                    "Earn {C:money}$#1#{} at",
                    "end of round",
                },
            },

            j_vremade_green_joker = {
                name = "Green Joker",
                text = {
                    "{C:mult}+#1#{} Mult per hand played",
                    "{C:mult}-#2#{} Mult per discard",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
                },
            },
            j_vremade_gros_michel = {
                name = "Gros Michel",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round",
                },
            },
            j_vremade_hack = {
                name = "Hack",
                text = {
                    "Retrigger",
                    "each played",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}",
                },
            },
            j_vremade_half = {
                name = "Half Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "{C:attention}#2#{} or fewer cards",
                },
            },
            j_vremade_hallucination = {
                name = "Hallucination",
                text = {
                    "{C:green}#1# in #2#{} chance to create",
                    "a {C:tarot}Tarot{} card when any",
                    "{C:attention}Booster Pack{} is opened",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_hanging_chad = {
                name = "Hanging Chad",
                text = {
                    "Retrigger {C:attention}first{} played",
                    "card used in scoring",
                    "{C:attention}#1#{} additional times",
                },
                unlock = {
                    "Beat a Boss Blind",
                    "with a {E:1,C:attention}#1#",
                },
            },
            j_vremade_hiker = {
                name = "Hiker",
                text = {
                    "Every played {C:attention}card{}",
                    "permanently gains",
                    "{C:chips}+#1#{} Chips when scored",
                },
            },
            j_vremade_hit_the_road = {
                name = "Hit the Road",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Jack{}",
                    "discarded this round",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock = {
                    "Discard {E:1,C:attention}5",
                    "{E:1,C:attention}Jacks{} at the",
                    "same time",
                },
            },
            j_vremade_hologram = {
                name = "Hologram",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}playing card{}",
                    "is added to your deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_ice_cream = {
                name = "Ice Cream",
                text = {
                    "{C:chips}+#1#{} Chips",
                    "{C:chips}-#2#{} Chips for",
                    "every hand played",
                },
            },
            j_vremade_idol = {
                name = "The Idol",
                text = {
                    "Each played {C:attention}#2#",
                    "of {V:1}#3#{} gives",
                    "{X:mult,C:white} X#1# {} Mult when scored",
                    "{s:0.8}Card changes every round",
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_vremade_invisible = {
                name = "Invisible Joker",
                text = {
                    "After {C:attention}#1#{} rounds,",
                    "sell this card to",
                    "{C:attention}Duplicate{} a random Joker",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)",
                },
                unlock = {
                    "Win a run without",
                    "ever having more",
                    "than {E:1,C:attention}4 Jokers{}",
                },
            },
            j_vremade_jolly = {
                name = "Jolly Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_juggler = {
                name = "Juggler",
                text = {
                    "{C:attention}+#1#{} hand size",
                },
            },
            j_vremade_loyalty_card = {
                name = "Loyalty Card",
                text = {
                    "{X:red,C:white} X#1# {} Mult every",
                    "{C:attention}#2#{} hands played",
                    "{C:inactive}#3#",
                },
            },
            j_vremade_luchador = {
                name = "Luchador",
                text = {
                    "Sell this card to",
                    "disable the current",
                    "{C:attention}Boss Blind{}",
                },
            },
            j_vremade_lucky_cat = {
                name = "Lucky Cat",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}Lucky{} card",
                    "{C:green}successfully{} triggers",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },

            j_vremade_mad = {
                name = "Mad Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_madness = {
                name = "Madness",
                text = {
                    "When {C:attention}Small Blind{} or {C:attention}Big Blind{}",
                    "is selected, gain {X:mult,C:white} X#1# {} Mult",
                    "and {C:attention}destroy{} a random Joker",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_mail = {
                name = "Mail-In Rebate",
                text = {
                    "Earn {C:money}$#1#{} for each",
                    "discarded {C:attention}#2#{}, rank",
                    "changes every round",
                },
            },
            j_vremade_marble = {
                name = "Marble Joker",
                text = {
                    "Adds one {C:attention}Stone{} card",
                    "to deck when",
                    "{C:attention}Blind{} is selected",
                },
            },
            j_vremade_matador = {
                name = "Matador",
                text = {
                    "Earn {C:money}$#1#{} if played",
                    "hand triggers the",
                    "{C:attention}Boss Blind{} ability",
                },
                unlock = {
                    "Defeat a Boss Blind",
                    "in {E:1,C:attention}1 hand{} without",
                    "using any discards",
                },
            },
            j_vremade_merry_andy = {
                name = "Merry Andy",
                text = {
                    "{C:red}+#1#{} discards",
                    "each round,",
                    "{C:red}#2#{} hand size",
                },
                unlock = {
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds",
                },
            },
            j_vremade_midas_mask = {
                name = "Midas Mask",
                text = {
                    "All played {C:attention}face{} cards",
                    "become {C:attention}Gold{} cards",
                    "when scored",
                },
            },
            j_vremade_mime = {
                name = "Mime",
                text = {
                    "Retrigger all",
                    "card {C:attention}held in",
                    "{C:attention}hand{} abilities",
                },
            },
            j_vremade_misprint = {
                name = "Misprint",
                text = {
                    "",
                },
            },
            j_vremade_mr_bones = {
                name = "Mr. Bones",
                text = {
                    "Prevents Death",
                    "if chips scored",
                    "are at least {C:attention}25%",
                    "of required chips",
                    "{C:red,E:2}self destructs{}",
                },
                unlock = {
                    "Lose {C:attention,E:1}#1#{} runs",
                    "{C:inactive}(#2#)",
                },
            },
            j_vremade_mystic_summit = {
                name = "Mystic Summit",
                text = {
                    "{C:mult}+#1#{} Mult when",
                    "{C:attention}#2#{} discards",
                    "remaining",
                },
            },
            j_vremade_obelisk = {
                name = "Obelisk",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per {C:attention}consecutive{} hand played",
                    "without playing your",
                    "most played {C:attention}poker hand",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_odd_todd = {
                name = "Odd Todd",
                text = {
                    "Played cards with",
                    "{C:attention}odd{} rank give",
                    "{C:chips}+#1#{} Chips when scored",
                    "{C:inactive}(A, 9, 7, 5, 3)",
                },
            },
            j_vremade_onyx_agate = {
                name = "Onyx Agate",
                text = {
                    "Played cards with",
                    "{C:clubs}Club{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_vremade_oops = {
                name = "Oops! All 6s",
                text = {
                    "Doubles all {C:attention}listed",
                    "{C:green,E:1,S:1.1}probabilities",
                    "{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})",
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_vremade_order = {
                name = "The Order",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_vremade_pareidolia = {
                name = "Pareidolia",
                text = {
                    "All cards are",
                    "considered",
                    "{C:attention}face{} cards",
                },
            },
            j_vremade_perkeo = {
                name = "Perkeo",
                text = {
                    "Creates a {C:dark_edition}Negative{} copy of",
                    "{C:attention}1{} random {C:attention}consumable{}",
                    "card in your possession",
                    "at the end of the {C:attention}shop",
                },
                unlock = {
                    "{E:1,s:1.3}?????",
                },
            },
            j_vremade_photograph = {
                name = "Photograph",
                text = {
                    "First played {C:attention}face",
                    "card gives {X:mult,C:white} X#1# {} Mult",
                    "when scored",
                },
            },
            j_vremade_popcorn = {
                name = "Popcorn",
                text = {
                    "{C:mult}+#1#{} Mult",
                    "{C:mult}-#2#{} Mult per",
                    "round played",
                },
            },
            j_vremade_raised_fist = {
                name = "Raised Fist",
                text = {
                    "Adds {C:attention}double{} the rank",
                    "of {C:attention}lowest{} ranked card",
                    "held in hand to Mult",
                },
            },
            j_vremade_ramen = {
                name = "Ramen",
                text = {
                    "{X:mult,C:white} X#1# {} Mult,",
                    "loses {X:mult,C:white} X#2# {} Mult",
                    "per {C:attention}card{} discarded",
                },
            },
            j_vremade_red_card = {
                name = "Red Card",
                text = {
                    "This Joker gains",
                    "{C:red}+#1#{} Mult when any",
                    "{C:attention}Booster Pack{} is skipped",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_vremade_reserved_parking = {
                name = "Reserved Parking",
                text = {
                    "Each {C:attention}face{} card",
                    "held in hand has",
                    "a {C:green}#2# in #3#{} chance",
                    "to give {C:money}$#1#{}",
                },
            },
            j_vremade_ride_the_bus = {
                name = "Ride the Bus",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}consecutive{} hand",
                    "played without a",
                    "scoring {C:attention}face{} card",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
                },
            },
            j_vremade_riff_raff = {
                name = "Riff-Raff",
                text = {
                    "When {C:attention}Blind{} is selected,",
                    "create {C:attention}#1# {C:blue}Common{C:attention} Jokers",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_ring_master = {
                name = "Showman",
                text = {
                    "{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},",
                    "and {C:spectral}Spectral{} cards may",
                    "appear multiple times",
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            j_vremade_rocket = {
                name = "Rocket",
                text = {
                    "Earn {C:money}$#1#{} at end of round",
                    "Payout increases by {C:money}$#2#{}",
                    "when {C:attention}Boss Blind{} is defeated",
                },
            },
            j_vremade_rough_gem = {
                name = "Rough Gem",
                text = {
                    "Played cards with",
                    "{C:diamonds}Diamond{} suit earn",
                    "{C:money}$#1#{} when scored",
                },
                unlock = {
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_vremade_runner = {
                name = "Runner",
                text = {
                    "Gains {C:chips}+#2#{} Chips",
                    "if played hand",
                    "contains a {C:attention}Straight{}",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
                },
            },
            j_vremade_satellite = {
                name = "Satellite",
                text = {
                    "Earn {C:money}$#1#{} at end of",
                    "round per unique {C:planet}Planet",
                    "card used this run",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})",
                },
                unlock = {
                    "Have {E:1,C:money}$#1#",
                    "or more",
                },
            },
            j_vremade_scary_face = {
                name = "Scary Face",
                text = {
                    "Played {C:attention}face{} cards",
                    "give {C:chips}+#1#{} Chips",
                    "when scored",
                },
            },
            j_vremade_scholar = {
                name = "Scholar",
                text = {
                    "Played {C:attention}Aces{}",
                    "give {C:chips}+#2#{} Chips",
                    "and {C:mult}+#1#{} Mult",
                    "when scored",
                },
            },
            j_vremade_seance = {
                name = "Séance",
                text = {
                    "If {C:attention}poker hand{} is a",
                    "{C:attention}#1#{}, create a",
                    "random {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_seeing_double = {
                name = "Seeing Double",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand has a scoring",
                    "{C:clubs}Club{} card and a scoring",
                    "card of any other {C:attention}suit",
                },
                unlock = {
                    "Play a hand",
                    "that contains",
                    "{E:1,C:attention}#1#",
                },
            },
            j_vremade_selzer = {
                name = "Seltzer",
                text = {
                    "Retrigger all",
                    "cards played for",
                    "the next {C:attention}#1#{} hands",
                },
            },
            j_vremade_shoot_the_moon = {
                name = "Shoot the Moon",
                text = {
                    "Each {C:attention}Queen{}",
                    "held in hand",
                    "gives {C:mult}+#1#{} Mult",
                },
                unlock = {
                    "Play every {E:1,C:attention}Heart",
                    "in your deck in",
                    "a single round",
                },
            },
            j_vremade_shortcut = {
                name = "Shortcut",
                text = {
                    "Allows {C:attention}Straights{} to be",
                    "made with gaps of {C:attention}1 rank",
                    "{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})",
                },
            },
            j_vremade_sixth_sense = {
                name = "Sixth Sense",
                text = {
                    "If {C:attention}first hand{} of round is",
                    "a single {C:attention}6{}, destroy it and",
                    "create a {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_sly = {
                name = "Sly Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_vremade_smeared = {
                name = "Smeared Joker",
                text = {
                    "{C:hearts}Hearts{} and {C:diamonds}Diamonds",
                    "count as the same suit,",
                    "{C:spades}Spades{} and {C:clubs}Clubs",
                    "count as the same suit",
                },
                unlock = {
                    "Have at least {C:attention}#1#",
                    "{E:1,C:attention}#2#{} in",
                    "your deck",
                },
            },
            j_vremade_smiley = {
                name = "Smiley Face",
                text = {
                    "Played {C:attention}face{} cards",
                    "give {C:mult}+#1#{} Mult",
                    "when scored",
                },
            },
            j_vremade_sock_and_buskin = {
                name = "Sock and Buskin",
                text = {
                    "Retrigger all",
                    "played {C:attention}face{} cards",
                },
                unlock = {
                    "Play a total of",
                    "{C:attention,E:1}#1#{} face cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_vremade_space = {
                name = "Space Joker",
                text = {
                    "{C:green}#1# in #2#{} chance to",
                    "upgrade level of",
                    "played {C:attention}poker hand{}",
                },
            },
            j_vremade_splash = {
                name = "Splash",
                text = {
                    "Every {C:attention}played card",
                    "counts in scoring",
                },
            },
            j_vremade_square = {
                name = "Square Joker",
                text = {
                    "This Joker gains {C:chips}+#2#{} Chips",
                    "if played hand has",
                    "exactly {C:attention}4{} cards",
                    "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)",
                },
            },
            j_vremade_steel_joker = {
                name = "Steel Joker",
                text = {
                    "Gives {X:mult,C:white} X#1# {} Mult",
                    "for each {C:attention}Steel Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_stencil = {
                name = "Joker Stencil",
                text = {
                    "{X:red,C:white} X1 {} Mult for each",
                    "empty {C:attention}Joker{} slot",
                    "{s:0.8}Joker Stencil included",
                    "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})",
                },
            },
            j_vremade_stone = {
                name = "Stone Joker",
                text = {
                    "Gives {C:chips}+#1#{} Chips for",
                    "each {C:attention}Stone Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_vremade_stuntman = {
                name = "Stuntman",
                text = {
                    "{C:chips}+#1#{} Chips,",
                    "{C:attention}-#2#{} hand size",
                },
                unlock = {
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_vremade_supernova = {
                name = "Supernova",
                text = {
                    "Adds the number of times",
                    "{C:attention}poker hand{} has been",
                    "played this run to Mult",
                },
            },
            j_vremade_superposition = {
                name = "Superposition",
                text = {
                    "Create a {C:tarot}Tarot{} card if",
                    "poker hand contains an",
                    "{C:attention}Ace{} and a {C:attention}Straight{}",
                    "{C:inactive}(Must have room)",
                },
            },
            j_vremade_swashbuckler = {
                name = "Swashbuckler",
                text = {
                    "Adds the sell value",
                    "of all other owned",
                    "{C:attention}Jokers{} to Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
                },
                unlock = {
                    "Sell a total of",
                    "{C:attention,E:1}#1#{} Joker cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_vremade_throwback = {
                name = "Throwback",
                text = {
                    "{X:mult,C:white} X#1# {} Mult for each",
                    "{C:attention}Blind{} skipped this run",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock = {
                    "Continue a saved run",
                    "from the main menu",
                },
            },
            j_vremade_ticket = {
                name = "Golden Ticket",
                text = {
                    "Played {C:attention}Gold{} cards",
                    "earn {C:money}$#1#{} when scored",
                },
                unlock = {
                    "Play a 5 card hand",
                    "that contains only",
                    "{C:attention,E:1}Gold{} cards",
                },
            },
            j_vremade_to_the_moon = {
                name = "To the Moon",
                text = {
                    "Earn an extra {C:money}$#1#{} of",
                    "{C:attention}interest{} for every {C:money}$5{} you",
                    "have at end of round",
                },
            },
            j_vremade_todo_list = {
                name = "To Do List",
                text = {
                    "Earn {C:money}$#1#{} if {C:attention}poker hand{}",
                    "is a {C:attention}#2#{},",
                    "poker hand changes",
                    "at end of round",
                },
            },
            j_vremade_trading = {
                name = "Trading Card",
                text = {
                    "If {C:attention}first discard{} of round",
                    "has only {C:attention}1{} card, destroy",
                    "it and earn {C:money}$#1#",
                },
            },
            j_vremade_tribe = {
                name = "The Tribe",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_vremade_triboulet = {
                name = "Triboulet",
                text = {
                    "Played {C:attention}Kings{} and",
                    "{C:attention}Queens{} each give",
                    "{X:mult,C:white} X#1# {} Mult when scored",
                },
                unlock = {
                    "{E:1,s:1.3}?????",
                },
            },
            j_vremade_trio = {
                name = "The Trio",
                text = {
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock = {
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_vremade_troubadour = {
                name = "Troubadour",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "{C:blue}-#2#{} hand each round",
                },
                unlock = {
                    "Win {C:attention,E:1}#1#{} consecutive",
                    "rounds by playing",
                    "only 1 hand",
                },
            },
            j_vremade_trousers = {
                name = "Spare Trousers",
                text = {
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "if played hand contains",
                    "a {C:attention}#2#",
                    "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
                },
            },
            j_vremade_turtle_bean = {
                name = "Turtle Bean",
                text = {
                    "{C:attention}+#1#{} hand size,",
                    "reduces by",
                    "{C:red}#2#{} every round",
                },
            },
            j_vremade_vagabond = {
                name = "Vagabond",
                text = {
                    "Create a {C:purple}Tarot{} card",
                    "if hand is played",
                    "with {C:money}$#1#{} or less",
                },
            },
            j_vremade_vampire = {
                name = "Vampire",
                text = {
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per scoring {C:attention}Enhanced card{} played,",
                    "removes card {C:attention}Enhancement",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_vremade_walkie_talkie = {
                name = "Walkie Talkie",
                text = {
                    "Each played {C:attention}10{} or {C:attention}4",
                    "gives {C:chips}+#1#{} Chips and",
                    "{C:mult}+#2#{} Mult when scored",
                },
            },
            j_vremade_wee = {
                name = "Wee Joker",
                text = {
                    "This Joker gains",
                    "{C:chips}+#2#{} Chips when each",
                    "played {C:attention}2{} is scored",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
                },
                unlock = {
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds",
                },
            },
            j_vremade_wily = {
                name = "Wily Joker",
                text = {
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },

            j_vremade_yorick = {
                name = "Yorick",
                text = {
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}",
                    "cards discarded",
                    "{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)",
                },
                unlock = {
                    "{E:1,s:1.3}?????",
                },
            },
            j_vremade_zany = {
                name = "Zany Joker",
                text = {
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
        },
        Other = {
            vremade_blue_seal = {
                name = "Blue Seal",
                text = {
                    "Creates the {C:planet}Planet{} card",
                    "for final played {C:attention}poker hand{}",
                    "of round if {C:attention}held{} in hand",
                    "{C:inactive}(Must have room)",
                },
            },
            vremade_eternal = {
                name = "Eternal",
                text = {
                    "Can't be sold",
                    "or destroyed",
                },
            },
            vremade_gold_seal = {
                name = "Gold Seal",
                text = {
                    "Earn {C:money}$#1#{} when this",
                    "card is played",
                    "and scores",
                },
            },
            vremade_perishable = {
                name = "Perishable",
                text = {
                    "Debuffed after",
                    "{C:attention}#1#{} rounds",
                    "{C:inactive}({C:attention}#2#{C:inactive} remaining)",
                },
            },
            vremade_pinned = {
                name = "Pinned",
                text = {
                    "This Joker stays",
                    "pinned to the",
                    "leftmost position",
                },
            },
            vremade_purple_seal = {
                name = "Purple Seal",
                text = {
                    "Creates a {C:tarot}Tarot{} card",
                    "when {C:attention}discarded",
                    "{C:inactive}(Must have room)",
                },
            },
            vremade_red_seal = {
                name = "Red Seal",
                text = {
                    "Retrigger this",
                    "card {C:attention}#1#{} time",
                },
            },
            vremade_rental = {
                name = "Rental",
                text = {
                    "Lose {C:money}$#1#{} at",
                    "end of round",
                },
            },
            undiscovered_vremade_spectral = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_vremade_tarot = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_vremade_planet = {
                name = "Not Discovered",
                text = {
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            p_vremade_arcana_jumbo = {
                name = "Jumbo Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_arcana_mega = {
                name = "Mega Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_arcana_normal = {
                name = "Arcana Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_buffoon_jumbo = {
                name = "Jumbo Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_vremade_buffoon_mega = {
                name = "Mega Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_vremade_buffoon_normal = {
                name = "Buffoon Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_vremade_celestial_jumbo = {
                name = "Jumbo Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_celestial_mega = {
                name = "Mega Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_celestial_normal = {
                name = "Celestial Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_spectral_jumbo = {
                name = "Jumbo Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_spectral_mega = {
                name = "Mega Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_spectral_normal = {
                name = "Spectral Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_vremade_standard_jumbo = {
                name = "Jumbo Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
            p_vremade_standard_mega = {
                name = "Mega Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
            p_vremade_standard_normal = {
                name = "Standard Pack",
                text = {
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
        },
        vremade_Planet = { -- If you're making regular Planets the key will be "Planet"
            c_vremade_ceres = {
                name = "Ceres",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_earth = {
                name = "Earth",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_eris = {
                name = "Eris",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_jupiter = {
                name = "Jupiter",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_mars = {
                name = "Mars",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_mercury = {
                name = "Mercury",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_neptune = {
                name = "Neptune",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_planet_x = {
                name = "Planet X",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_pluto = {
                name = "Pluto",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_saturn = {
                name = "Saturn",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_uranus = {
                name = "Uranus",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_vremade_venus = {
                name = "Venus",
                text = {
                    "({V:1}lvl.#1#{}) Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
        },
        vremade_Spectral = { -- If you're making regular Spectrals the key will be "Spectral"
            c_vremade_ankh = {
                name = "Ankh",
                text = {
                    "Create a copy of a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers",
                },
            },
            c_vremade_aura = {
                name = "Aura",
                text = {
                    "Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
                    "or {C:dark_edition}Polychrome{} effect to",
                    "{C:attention}#1#{} selected card in hand",
                },
            },
            c_vremade_black_hole = {
                name = "Black Hole",
                text = {
                    "Upgrade every",
                    "{C:legendary,E:1}poker hand",
                    "by {C:attention}1{} level",
                },
            },
            c_vremade_cryptid = {
                name = "Cryptid",
                text = {
                    "Create {C:attention}#1#{} copies of",
                    "{C:attention}#2#{} selected card",
                    "in your hand",
                },
            },
            c_vremade_deja_vu = {
                name = "Deja Vu",
                text = {
                    "Add a {C:red}Red Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_vremade_ectoplasm = {
                name = "Ectoplasm",
                text = {
                    "Add {C:dark_edition}Negative{} to",
                    "a random {C:attention}Joker,",
                    "{C:red}-#1#{} hand size",
                },
            },
            c_vremade_familiar = {
                name = "Familiar",
                text = {
                    "Destroy {C:attention}#1#{} random",
                    "card in your hand, add",
                    "{C:attention}#2#{} random {C:attention}Enhanced face",
                    "{C:attention}cards{} to your hand",
                },
            },
            c_vremade_grim = {
                name = "Grim",
                text = {
                    "Destroy {C:attention}#1#{} random",
                    "card in your hand,",
                    "add {C:attention}#2#{} random {C:attention}Enhanced",
                    "{C:attention}Aces{} to your hand",
                },
            },
            c_vremade_hex = {
                name = "Hex",
                text = {
                    "Add {C:dark_edition}Polychrome{} to a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers",
                },
            },
            c_vremade_immolate = {
                name = "Immolate",
                text = {
                    "Destroys {C:attention}#1#{} random",
                    "cards in hand,",
                    "gain {C:money}$#2#",
                },
            },
            c_vremade_incantation = {
                name = "Incantation",
                text = {
                    "Destroy {C:attention}#1#{} random",
                    "card in your hand, add {C:attention}#2#",
                    "random {C:attention}Enhanced numbered",
                    "{C:attention}cards{} to your hand",
                },
            },
            c_vremade_medium = {
                name = "Medium",
                text = {
                    "Add a {C:purple}Purple Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_vremade_ouija = {
                name = "Ouija",
                text = {
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}rank",
                    "{C:red}-1{} hand size",
                },
            },
            c_vremade_sigil = {
                name = "Sigil",
                text = {
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}suit",
                },
            },
            c_vremade_soul = {
                name = "The Soul",
                text = {
                    "Creates a",
                    "{C:legendary,E:1}Legendary{} Joker",
                    "{C:inactive}(Must have room)",
                },
            },
            c_vremade_talisman = {
                name = "Talisman",
                text = {
                    "Add a {C:attention}Gold Seal{}",
                    "to {C:attention}#1#{} selected",
                    "card in your hand",
                },
            },
            c_vremade_trance = {
                name = "Trance",
                text = {
                    "Add a {C:blue}Blue Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_vremade_wraith = {
                name = "Wraith",
                text = {
                    "Creates a random",
                    "{C:red}Rare{C:attention} Joker{},",
                    "sets money to {C:money}$0",
                },
            },
        },
        Stake = {
            stake_vremade_black = {
                name = "Black Stake",
                text = {
                    "Shop can have {C:attention}Eternal{} Jokers",
                    "{C:inactive,s:0.8}(Can't be sold or destroyed)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_blue = {
                name = "Blue Stake",
                text = {
                    "{C:red}-1{} Discard",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_gold = {
                name = "Gold Stake",
                text = {
                    "Shop can have {C:attention}Rental{} Jokers",
                    "{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_green = {
                name = "Green Stake",
                text = {
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_orange = {
                name = "Orange Stake",
                text = {
                    "Shop can have {C:attention}Perishable{} Jokers",
                    "{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_purple = {
                name = "Purple Stake",
                text = {
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_red = {
                name = "Red Stake",
                text = {
                    "{C:attention}Small Blind{} gives",
                    "no reward money",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_vremade_white = {
                name = "White Stake",
                text = {
                    "Base Difficulty",
                },
            },
        },
        Tag = {
            tag_vremade_boss = {
                name = "Boss Tag",
                text = {
                    "Rerolls the",
                    "{C:attention}Boss Blind",
                },
            },
            tag_vremade_buffoon = {
                name = "Buffoon Tag",
                text = {
                    "Gives a free",
                    "{C:attention}Mega Buffoon Pack",
                },
            },
            tag_vremade_charm = {
                name = "Charm Tag",
                text = {
                    "Gives a free",
                    "{C:tarot}Mega Arcana Pack",
                },
            },
            tag_vremade_coupon = {
                name = "Coupon Tag",
                text = {
                    "Initial cards and",
                    "booster packs in next",
                    "shop are free",
                },
            },
            tag_vremade_d_six = {
                name = "D6 Tag",
                text = {
                    "Rerolls in next shop",
                    "start at {C:money}$0",
                },
            },
            tag_vremade_double = {
                name = "Double Tag",
                text = {
                    "Gives a copy of the",
                    "next selected {C:attention}Tag{}",
                    "{s:0.8,C:attention}Double Tag{s:0.8} excluded",
                },
            },
            tag_vremade_economy = {
                name = "Economy Tag",
                text = {
                    "Doubles your money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})",
                },
            },
            tag_vremade_ethereal = {
                name = "Ethereal Tag",
                text = {
                    "Gives a free",
                    "{C:spectral}Spectral Pack",
                },
            },
            tag_vremade_foil = {
                name = "Foil Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Foil",
                },
            },
            tag_vremade_garbage = {
                name = "Garbage Tag",
                text = {
                    "Gives {C:money}$#1#{} per unused",
                    "{C:red}discard{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_vremade_handy = {
                name = "Handy Tag",
                text = {
                    "Gives {C:money}$#1#{} per played",
                    "{C:blue}hand{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_vremade_holo = {
                name = "Holographic Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Holographic",
                },
            },
            tag_vremade_investment = {
                name = "Investment Tag",
                text = {
                    "After defeating",
                    "the Boss Blind,",
                    "gain {C:money}$#1#",
                },
            },
            tag_vremade_juggle = {
                name = "Juggle Tag",
                text = {
                    "{C:attention}+#1#{} hand size",
                    "next round",
                },
            },
            tag_vremade_meteor = {
                name = "Meteor Tag",
                text = {
                    "Gives a free",
                    "{C:planet}Mega Celestial Pack",
                },
            },
            tag_vremade_negative = {
                name = "Negative Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Negative",
                },
            },
            tag_vremade_orbital = {
                name = "Orbital Tag",
                text = {
                    "Upgrade {C:attention}#1#",
                    "by {C:attention}#2# levels",
                },
            },
            tag_vremade_polychrome = {
                name = "Polychrome Tag",
                text = {
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Polychrome",
                },
            },
            tag_vremade_rare = {
                name = "Rare Tag",
                text = {
                    "Shop has a free",
                    "{C:red}Rare Joker",
                },
            },
            tag_vremade_skip = {
                name = "Speed Tag",
                text = {
                    "Gives {C:money}$#1#{} per skipped",
                    "Blind this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_vremade_standard = {
                name = "Standard Tag",
                text = {
                    "Gives a free",
                    "{C:attention}Mega Standard Pack",
                },
            },
            tag_vremade_top_up = {
                name = "Top-up Tag",
                text = {
                    "Create up to {C:attention}#1#",
                    "{C:blue}Common{} Jokers",
                    "{C:inactive}(Must have room)",
                },
            },
            tag_vremade_uncommon = {
                name = "Uncommon Tag",
                text = {
                    "Shop has a free",
                    "{C:green}Uncommon Joker",
                },
            },
            tag_vremade_voucher = {
                name = "Voucher Tag",
                text = {
                    "Adds one {C:voucher}Voucher",
                    "to the next shop",
                },
            },
        },
        vremade_Tarot = { -- If you're making regular Tarots the key will be "Tarot"
            c_vremade_chariot = {
                name = "The Chariot",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_vremade_death = {
                name = "Death",
                text = {
                    "Select {C:attention}#1#{} cards,",
                    "convert the {C:attention}left{} card",
                    "into the {C:attention}right{} card",
                    "{C:inactive}(Drag to rearrange)",
                },
            },
            c_vremade_devil = {
                name = "The Devil",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_vremade_emperor = {
                name = "The Emperor",
                text = {
                    "Creates up to {C:attention}#1#",
                    "random {C:tarot}Tarot{} cards",
                    "{C:inactive}(Must have room)",
                },
            },
            c_vremade_empress = {
                name = "The Empress",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_vremade_fool = {
                name = "The Fool",
                text = {
                    "Creates the last",
                    "{C:tarot}Tarot{} or {C:planet}Planet{} card",
                    "used during this run",
                    "{s:0.8,C:tarot}The Fool{s:0.8} excluded",
                },
            },
            c_vremade_hanged_man = {
                name = "The Hanged Man",
                text = {
                    "Destroys up to",
                    "{C:attention}#1#{} selected cards",
                },
            },
            c_vremade_heirophant = {
                name = "The Hierophant",
                text = {
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_vremade_hermit = {
                name = "The Hermit",
                text = {
                    "Doubles money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})",
                },
            },
            c_vremade_high_priestess = {
                name = "The High Priestess",
                text = {
                    "Creates up to {C:attention}#1#",
                    "random {C:planet}Planet{} cards",
                    "{C:inactive}(Must have room)",
                },
            },
            c_vremade_judgement = {
                name = "Judgement",
                text = {
                    "Creates a random",
                    "{C:attention}Joker{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            c_vremade_justice = {
                name = "Justice",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_vremade_lovers = {
                name = "The Lovers",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_vremade_magician = {
                name = "The Magician",
                text = {
                    "Enhances {C:attention}#1#{}",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_vremade_moon = {
                name = "The Moon",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_vremade_star = {
                name = "The Star",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_vremade_strength = {
                name = "Strength",
                text = {
                    "Increases rank of",
                    "up to {C:attention}#1#{} selected",
                    "cards by {C:attention}1",
                },
            },
            c_vremade_sun = {
                name = "The Sun",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_vremade_temperance = {
                name = "Temperance",
                text = {
                    "Gives the total sell",
                    "value of all current",
                    "Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})",
                },
            },
            c_vremade_tower = {
                name = "The Tower",
                text = {
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_vremade_wheel_of_fortune = {
                name = "The Wheel of Fortune",
                text = {
                    "{C:green}#1# in #2#{} chance to add",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition",
                    "to a random {C:attention}Joker",
                },
            },
            c_vremade_world = {
                name = "The World",
                text = {
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
        },
        Voucher = {
            v_vremade_antimatter = {
                name = "Antimatter",
                text = {
                    "{C:dark_edition}+#1#{} Joker Slot",
                },
                unlock = {
                    "Redeem {C:voucher}Blank{}",
                    "{C:attention}#1#{} total times",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_blank = {
                name = "Blank",
                text = {
                    "{C:inactive}Does nothing?",
                },
            },
            v_vremade_clearance_sale = {
                name = "Clearance Sale",
                text = {
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off",
                },
            },
            v_vremade_crystal_ball = {
                name = "Crystal Ball",
                text = {
                    "{C:attention}+#1#{} consumable slot",
                },
            },
            v_vremade_directors_cut = {
                name = "Director's Cut",
                text = {
                    "Reroll Boss Blind",
                    "{C:attention}1{} time per Ante,",
                    "{C:money}$#1#{} per roll",
                },
            },
            v_vremade_glow_up = {
                name = "Glow Up",
                text = {
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often",
                },
                unlock = {
                    "Have at least {C:attention}#1#",
                    "{C:attention}Joker{} cards with",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition",
                },
            },
            v_vremade_grabber = {
                name = "Grabber",
                text = {
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round",
                },
            },
            v_vremade_hieroglyph = {
                name = "Hieroglyph",
                text = {
                    "{C:attention}-#1#{} Ante,",
                    "{C:blue}-#1#{} hand",
                    "each round",
                },
            },
            v_vremade_hone = {
                name = "Hone",
                text = {
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often",
                },
            },
            v_vremade_illusion = {
                name = "Illusion",
                text = {
                    "{C:attention}Playing cards{} in shop",
                    "may have an {C:enhanced}Enhancement{},",
                    "{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}",
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{} playing cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_liquidation = {
                name = "Liquidation",
                text = {
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off",
                },
                unlock = {
                    "Redeem at least",
                    "{C:attention}#1#{C:voucher} Voucher{} cards",
                    "in one run",
                },
            },
            v_vremade_magic_trick = {
                name = "Magic Trick",
                text = {
                    "{C:attention}Playing cards{} can",
                    "be purchased",
                    "from the {C:attention}shop",
                },
            },
            v_vremade_money_tree = {
                name = "Money Tree",
                text = {
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}",
                },
                unlock = {
                    "Max out the interest",
                    "per round earnings for",
                    "{C:attention}#1#{} consecutive rounds",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_nacho_tong = {
                name = "Nacho Tong",
                text = {
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round",
                },
                unlock = {
                    "Play a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_observatory = {
                name = "Observatory",
                text = {
                    "{C:planet}Planet{} cards in your",
                    "{C:attention}consumable{} area give",
                    "{X:red,C:white} X#1# {} Mult for their",
                    "specified {C:attention}poker hand",
                },
                unlock = {
                    "Use a total of {C:attention}#1#",
                    "{C:planet}Planet{} cards from any",
                    "{C:planet}Celestial Pack",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_omen_globe = {
                name = "Omen Globe",
                text = {
                    "{C:spectral}Spectral{} cards may",
                    "appear in any of",
                    "the {C:attention}Arcana Packs",
                },
                unlock = {
                    "Use a total of {C:attention}#1#",
                    "{C:tarot}Tarot{} cards from any",
                    "{C:tarot}Arcana Pack",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_overstock_norm = {
                name = "Overstock",
                text = {
                    "{C:attention}+#1#{} card slot",
                    "available in shop",
                },
            },
            v_vremade_overstock_plus = {
                name = "Overstock Plus",
                text = {
                    "{C:attention}+#1#{} card slot",
                    "available in shop",
                },
                unlock = {
                    "Spend a total of",
                    "{C:money}$#1#{} at the shop",
                    "{C:inactive}($#2#)",
                },
            },
            v_vremade_paint_brush = {
                name = "Paint Brush",
                text = {
                    "{C:attention}+#1#{} hand size",
                },
            },
            v_vremade_palette = {
                name = "Palette",
                text = {
                    "{C:attention}+#1#{} hand size",
                },
                unlock = {
                    "Reduce hand size",
                    "down to {C:attention}#1#{} cards",
                },
            },
            v_vremade_petroglyph = {
                name = "Petroglyph",
                text = {
                    "{C:attention}-#1#{} Ante,",
                    "{C:red}-#1#{} discard",
                    "each round",
                },
                unlock = {
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            v_vremade_planet_merchant = {
                name = "Planet Merchant",
                text = {
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
            },
            v_vremade_planet_tycoon = {
                name = "Planet Tycoon",
                text = {
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{C:planet} Planet{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_recyclomancy = {
                name = "Recyclomancy",
                text = {
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round",
                },
                unlock = {
                    "Discard a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_reroll_glut = {
                name = "Reroll Glut",
                text = {
                    "Rerolls cost",
                    "{C:money}$#1#{} less",
                },
                unlock = {
                    "Reroll the shop a",
                    "total of {C:attention}#1#{} times",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_reroll_surplus = {
                name = "Reroll Surplus",
                text = {
                    "Rerolls cost",
                    "{C:money}$#1#{} less",
                },
            },
            v_vremade_retcon = {
                name = "Retcon",
                text = {
                    "Reroll Boss Blind",
                    "{C:attention}unlimited{} times,",
                    "{C:money}$#1#{} per roll",
                },
                unlock = {
                    "Discover",
                    "{C:attention}#1#{} Blinds",
                },
            },
            v_vremade_seed_money = {
                name = "Seed Money",
                text = {
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}",
                },
            },
            v_vremade_tarot_merchant = {
                name = "Tarot Merchant",
                text = {
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
            },
            v_vremade_tarot_tycoon = {
                name = "Tarot Tycoon",
                text = {
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
                unlock = {
                    "Buy a total of",
                    "{C:attention}#1#{C:tarot} Tarot{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_vremade_telescope = {
                name = "Telescope",
                text = {
                    "{C:attention}Celestial Packs{} always",
                    "contain the {C:planet}Planet{}",
                    "card for your most",
                    "played {C:attention}poker hand",
                },
            },
            v_vremade_wasteful = {
                name = "Wasteful",
                text = {
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round",
                },
            },
        },
    },
    misc = {
        challenge_names = {
            c_vremade_blast_off_1 = "Blast Off",
            c_vremade_bram_poker_1 = "Bram Poker",
            c_vremade_city_1 = "15 Minute City",
            c_vremade_cruelty_1 = "Cruelty",
            c_vremade_double_nothing_1 = "Double or Nothing",
            c_vremade_five_card_1 = "Five-Card Draw",
            c_vremade_fragile_1 = "Fragile",
            c_vremade_golden_needle_1 = "Golden Needle",
            c_vremade_inflation_1 = "Inflation",
            c_vremade_jokerless_1 = "Jokerless",
            c_vremade_knife_1 = "On a Knife's Edge",
            c_vremade_luxury_1 = "Luxury Tax",
            c_vremade_mad_world_1 = "Mad World",
            c_vremade_medusa_1 = "Medusa",
            c_vremade_monolith_1 = "Monolith",
            c_vremade_non_perishable_1 = "Non-Perishable",
            c_vremade_omelette_1 = "The Omelette",
            c_vremade_rich_1 = "Rich get Richer",
            c_vremade_typecast_1 = "Typecast",
            c_vremade_xray_1 = "X-ray Vision",
        },
        dictionary = {
            b_vremade_spectral_cards = "Spectral Cards",
            b_vremade_tarot_cards = "Tarot Cards",
            b_vremade_planet_cards = "Planet Cards",
            k_vremade_common = "Common",
            k_vremade_legendary = "Legendary",
            k_vremade_rare = "Rare",
            k_vremade_spectral = "Spectral",
            k_vremade_tarot = "Tarot",
            k_vremade_planet = "Planet",
            k_vremade_uncommon = "Uncommon",
        },
        labels = {
            vremade_blue_seal = "Blue Seal",
            vremade_common = "Common",
            vremade_eternal = "Eternal",
            vremade_foil = "Foil",
            vremade_gold_seal = "Gold Seal",
            vremade_holo = "Holographic",
            vremade_legendary = "Legendary",
            vremade_negative = "Negative",
            vremade_perishable = "Perishable",
            vremade_pinned = "Pinned",
            vremade_polychrome = "Polychrome",
            vremade_purple_seal = "Purple Seal",
            vremade_rare = "Rare",
            vremade_red_seal = "Red Seal",
            vremade_rental = "Rental",
            vremade_spectral = "Spectral",
            vremade_tarot = "Tarot",
            vremade_planet = "Planet",
            vremade_uncommon = "Uncommon",
        },
        poker_hand_descriptions = {
            ["vremade_Five of a Kind"] = {
                "5 cards with the same rank",
            },
            vremade_Flush = {
                "5 cards that share the same suit",
            },
            ["vremade_Flush Five"] = {
                "5 cards with the same rank and suit",
            },
            ["vremade_Flush House"] = {
                "A Three of a Kind and a Pair with",
                "all cards sharing the same suit",
            },
            ["vremade_Four of a Kind"] = {
                "4 cards with the same rank. They may",
                "be played with 1 other unscored card",
            },
            ["vremade_Full House"] = {
                "A Three of a Kind and a Pair",
            },
            ["vremade_High Card"] = {
                "If the played hand is not any of the above",
                "hands, only the highest ranked card scores",
            },
            vremade_Pair = {
                "2 cards that share the same rank. They may",
                "be played with up to 3 other unscored cards",
            },
            ["vremade_Royal Flush"] = {
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit",
            },
            vremade_Straight = {
                "5 cards in a row (consecutive ranks)",
            },
            ["vremade_Straight Flush"] = {
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit",
            },
            ["vremade_Three of a Kind"] = {
                "3 cards with the same rank. They may be",
                "played with up to 2 other unscored cards",
            },
            ["vremade_Two Pair"] = {
                "2 pairs of cards with different ranks, may",
                "be played with 1 other unscored card",
            },
        },
        poker_hands = {
            ["vremade_Five of a Kind"] = "Five of a Kind",
            vremade_Flush = "Flush",
            ["vremade_Flush Five"] = "Flush Five",
            ["vremade_Flush House"] = "Flush House",
            ["vremade_Four of a Kind"] = "Four of a Kind",
            ["vremade_Full House"] = "Full House",
            ["vremade_High Card"] = "High Card",
            vremade_Pair = "Pair",
            ["vremade_Royal Flush"] = "Royal Flush",
            vremade_Straight = "Straight",
            ["vremade_Straight Flush"] = "Straight Flush",
            ["vremade_Three of a Kind"] = "Three of a Kind",
            ["vremade_Two Pair"] = "Two Pair",
        },
        ranks = {
            vremade_10 = "10",
            vremade_2 = "2",
            vremade_3 = "3",
            vremade_4 = "4",
            vremade_5 = "5",
            vremade_6 = "6",
            vremade_7 = "7",
            vremade_8 = "8",
            vremade_9 = "9",
            vremade_Ace = "Ace",
            vremade_Jack = "Jack",
            vremade_King = "King",
            vremade_Queen = "Queen",
        },
        suits_plural = {
            vremade_Clubs = "Clubs",
            vremade_Diamonds = "Diamonds",
            vremade_Hearts = "Hearts",
            vremade_Spades = "Spades",
        },
        suits_singular = {
            vremade_Clubs = "Club",
            vremade_Diamonds = "Diamond",
            vremade_Hearts = "Heart",
            vremade_Spades = "Spade",
        },
    }
}
