make_resource = function(name)
  return
  [[
    game.simulation.camera_position = {0, -0.5}

    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-2.5, -2.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-1.5, -2.5}, amount = 100}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, -2.5}, amount = 500}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, -2.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {0.5, -2.5}, amount = 200}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, -2.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-4.5, -0.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-3.5, -1.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-3.5, -0.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-2.5, -1.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-2.5, -0.5}, amount = 650}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, -0.5}, amount = 1000}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-1.5, -0.5}, amount = 850}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, -1.5}, amount = 800}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-1.5, -1.5}, amount = 650}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, -1.5}, amount = 450}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, -0.5}, amount = 1000}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {0.5, -0.5}, amount = 1050}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {0.5, -1.5}, amount = 850}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {3.5, -1.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {3.5, -0.5}, amount = 250}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, -1.5}, amount = 250}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, -0.5}, amount = 500}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {4.5, -0.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-2.5, 1.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-3.5, 0.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-2.5, 0.5}, amount = 200}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-1.5, 1.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, 1.5}, amount = 550}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, 0.5}, amount = 850}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-1.5, 0.5}, amount = 700}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, 1.5}, amount = 250}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {0.5, 1.5}, amount = 300}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, 0.5}, amount = 550}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {0.5, 0.5}, amount = 1000}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {3.5, 1.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, 1.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {3.5, 0.5}, amount = 150}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, 0.5}, amount = 300}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {4.5, 0.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {-0.5, 2.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {1.5, 2.5}, amount = 50}
    game.surfaces[1].create_entity{name = "]]..name..[[", position = {2.5, 2.5}, amount = 50}
  ]]
end
