return {
  descriptions = {
    Joker = {
      j_mf_badlegaldefence = {
        name = "绝命毒师",
        text = {"当选择{C:attention}Boss盲注{}时",
            "创建一张{C:attention}死神{}{C:tarot}塔罗牌{}", "{C:inactive}(必须有空间)"}
      },
      j_mf_basepaul_card = {
        name = "基础保罗",
        text = {"{X:mult,C:white} X#1# {}倍率",
            "拥有{C:red}保罗{}时改为{X:mult,C:white} X#2# {}倍率", "{C:inactive}(谁是保罗？)"}
      },
      j_mf_bladedance = {
        name = "刀锋之舞",
        text = {"当选择盲注时", "向你的牌组添加{C:attention}#1#{}张",
            "临时的{C:attention}钢铁牌{}"}
      },
      j_mf_blasphemy = {
        name = "亵渎",
        text = {"{X:red,C:white} X#1# {} 倍率", "每次出牌后 {C:blue}-#2#{} 出牌次数"}
      },
      j_mf_bloodpact = {
        name = "血契",
        text = {"{X:mult,C:white} X#1# {} 倍率", "当你打出非{C:hearts}红桃{}牌时", "{C:red}自毁{}"}
      },
      j_mf_bowlingball = {
        name = "保龄球",
        text = {"打出{C:attention}3{}并得分时", "给予{C:chips}+#1#{}筹码", "和{C:mult}+#2#{}倍率"}
      },
      j_mf_cba = {
        name = "高级卡牌缓冲",
        text = {"{C:attention}重新触发{}你的第一个", "{C:dark_edition}版本{}小丑",
            "{C:inactive}(高级卡牌缓冲除外){}"}
      },
      j_mf_clipart = {
        name = "剪贴画小丑",
        text = {"当选择{C:attention}盲注{}时", "创建一张{C:colourcard}色彩牌{}",
            "{C:inactive}(必须有空间)"}
      },
      j_mf_clownfish = {
        name = "小丑鱼",
        text = {"{C:attention}增强{}牌计分时给予", "{C:chips}+#1#{} 筹码和 {C:mult}+#2#{} 倍率"}
      },
      j_mf_colorem = {
        name = "颜色",
        text = {"当使用{C:colourcard}色彩牌{}时，",
            "有{C:green}#1# in #2#{}的几率添加一张副本", "到你的消耗区",
            "{C:inactive}(必须有空间)"}
      },
      j_mf_coupon_catalogue = {
        name = "优惠券目录",
        text = {"每购买一张{C:attention}优惠券{}", "获得{C:mult}+#1#{}倍率", "本局游戏",
            "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)"}
      },
      j_mf_css = {
        name = "CSS",
        text = {"当打出的手牌包含{C:attention}同花{}时",
            "创建一张随机的{C:colourcard}色彩牌{}", "{C:inactive}(必须有空间)"}
      },
      j_mf_dramaticentrance = {
        name = "戏剧性入场",
        text = {"每回合的第一手牌", "获得{C:chips}+#1#{}筹码"}
      },
      j_mf_dropkick = {
        name = "倒挂金钩",
        text = {"当手牌包含{C:attention}顺子{}时", "获得{C:blue}+#1#{}出牌次数"}
      },
      j_mf_expansion_pack = {
        name = "补充包",
        text = {"当选择{C:attention}盲注{}时，",
            "创建一张{C:attention}#1#{C:dark_edition}版本的{C:attention}小丑",
            "{C:inactive}(必须有空间)"}
      },
      j_mf_fleshprison = {
        name = "血肉监狱",
        text = {"{C:red}X#1#{} {C:attention}Boss盲注{}大小", "当{C:attention}Boss盲注{}被击败时，",
            "{C:red}自毁{}，并创建", "一张{C:dark_edition}负片{} {C:spectral}灵魂{}牌"}
      },
      j_mf_fleshpanopticon = {
        name = "血肉全景监狱",
        text = {"{C:red}X#1#{} {C:attention}Boss盲注{}大小", "当{C:attention}Boss盲注{}被击败时，",
            "{C:red}自毁{}，并创建", "一张{C:dark_edition}负片{} {C:spectral}传送门{}牌"}
      },
      j_mf_globe = {
        name = "地球仪",
        text = {"当你在商店中{C:attention}重掷{}时，", "创建#1#张{C:planet}星球{}牌"}
      },
      j_mf_goldencarrot = {
        name = "金胡萝卜",
        text = {"在回合结束时", "获得{C:money}$#1#{}", "每打出一手牌", "扣除{C:money}$#2#{}"}
      },
      j_mf_hallofmirrors = {
        name = "镜厅",
        text = {"每在当前回合中打出一张{C:attention}6{}，", "增加{C:attention}+#2#{}手牌大小",
            "{C:inactive}(当前{C:attention}+#1#{C:inactive}张牌)"}
      },
      j_mf_hollow = {
        name = "空心小丑",
        text = {"{C:attention}#1#{}手牌大小", "手牌的数量每比{C:attention}#3#{}张少一张，",
            "就获得{C:mult}+#2#{}倍率"}
      },
      j_mf_hugejoker = {
        name = "巨型小丑",
        text = {"{X:red,C:white} X#1# {}倍率", "{C:attention}#2#{}手牌大小"}
      },
      j_mf_hyperbeam = {
        name = "超能光束",
        text = {"{X:red,C:white} X#1# {}倍率", "当选择{C:attention}盲注{}时，",
            "{C:attention}失去所有弃牌{}"}
      },
      j_mf_impostor = {
        name = "冒牌货",
        text = {"如果打出的手牌中", "恰好有一张{C:red}红色{}牌，",
            "获得{X:mult,C:white} X#1# {}倍率"}
      },
      j_mf_jankman = {
        name = "融合巨怪",
        text = {"每张{C:dark_edition}版本{}小丑", "{C:inactive}(以及快乐小丑){}",
            "给予{X:chips,C:white} X#1# {}筹码"}
      },
      j_mf_jester = {
        name = "小丑",
        text = {"{C:chips,s:1.1}+#1#{}筹码"}
      },
      j_mf_loadeddisk = {
        name = "加载磁盘",
        text = {"出售时创建一张{C:colourcard}粉色{}和",
            "一张{C:colourcard}黄色{} {C:colourcard}色彩牌{}", "{C:inactive}(必须有空间)"}
      },
      j_mf_lollipop = {
        name = "棒棒糖",
        text = {"{X:mult,C:white} X#1# {} 倍率", "每回合{X:mult,C:white} -X#2# {} 倍率"}
      },
      j_mf_luckycharm = {
        name = "幸运符",
        text = {"{C:green}#1#/#3#{}几率", "获得{C:mult}+#2#{}倍率", "{C:green}#1#/#5#{}几率",
            "在回合结束时赢得{C:money}$#4#"}
      },
      j_mf_mashupalbum = {
        name = "混音专辑",
        text = {"如果打出的手牌包含{C:hearts}红色{}同花，", "获得{C:mult}+#3#{}倍率",
            "如果打出的手牌包含{C:spades}黑色{}同花，", "获得{C:chips}+#4#{}筹码",
            "{C:inactive}(当前{C:mult}+#1#{C:inactive}和{C:chips}+#2#{C:inactive})"}
      },
      j_mf_monochrome = {
        name = "褪色小丑",
        text = {"未持有{C:colourcard}色彩牌{}时，每回合{C:mult}+#1#{}倍率", "{C:inactive}(当前{C:mult}+#2#{C:inactive})"}
      },
      j_mf_mspaint = {
        name = "画师小丑",
        text = {"每个盲注的第一手牌", "增加{C:attention}+#1#{}手牌大小"}
      },
      j_mf_paintcan = {
        name = "油漆罐",
        text = {"每当{C:colourcard}色彩牌{}获得回合时，",
            "有{C:green}#1#/#2#{}的几率额外获得一个回合"}
      },
      j_mf_pixeljoker = {
        name = "像素小丑",
        text = {"打出{C:attention}A{}、{C:attention}4{}和{C:attention}9{}时，",
            "每张给予{X:mult,C:white} X#1# {}倍率"}
      },
      j_mf_philosophical = {
        name = "哲学小丑",
        text = {"{C:dark_edition}+#1#{}小丑槽位"}
      },
      j_mf_rainbowjoker = {
        name = "彩虹小丑",
        text = {"每张{C:colourcard}色彩牌{}给予", "{X:mult,C:white} X#1#{}倍率"}
      },
      j_mf_recycling = {
        name = "回收",
        text = {"当任何{C:attention}增强包{}被跳过时，",
            "创建一张随机的{C:planet}星球牌{}或{C:tarot}塔罗牌{}",
            "{C:inactive}(必须有空间)"}
      },
      j_mf_rosetinted = {
        name = "玫瑰色眼镜",
        text = {"如果回合的{C:attention}第一手牌{}是", "一张{C:attention}2{}，销毁它并",
            "创建一个免费的{C:attention}双倍标签{}"}
      },
      j_mf_simplified = {
        name = "简化小丑",
        text = {"所有{C:blue}普通{}小丑", "每张给予{C:mult}+#1#{}倍率"}
      },
      j_mf_spiral = {
        name = "螺旋小丑",
        text = {"{C:mult}+(#1#+#2#cos(pi/#3# x {C:attention}$${C:mult})){}倍率",
            "{C:inactive}({C:attention}$${C:inactive}是你当前的钱)",
            "{C:inactive}(当前给予{C:mult}+#4#{C:inactive}倍率)"}
      },
      j_mf_stylemeter = {
        name = "风格计",
        text = {"每跳过{C:attention}盲注{}，", "在回合结束时获得{C:money}$#1#{}",
            "{C:inactive}(当前{C:money}$#2#{C:inactive})"}
      },
      j_mf_teacup = {
        name = "茶杯",
        text = {"接下来的{C:attention}#1#{}手牌", "升级{C:attention}打出的手牌{}"}
      },
      j_mf_the_solo = {
        name = "独奏",
        text = {"如果打出的手牌只有{C:attention}1{}张牌，", "获得{X:mult,C:white} X#2# {}倍率",
            "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive}倍率)"}
      },
      j_mf_tonersoup = {
        name = "我喝墨粉汤",
        text = {"当打出一手牌时", "创建一张{C:tarot}塔罗牌{}", "当盲注被击败时销毁",
            "{C:inactive}(必须有空间)"}
      },
      j_mf_treasuremap = {
        name = "藏宝图",
        text = {"经过{C:attention}#2#{}回合后，", "出售此牌以", "获得{C:money}$#3#{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}/#2#)"}
      },
      j_mf_triangle = {
        name = "三角",
        text = {"如果打出的手牌是{C:attention}三条{}，",
            "每张牌给予{X:mult,C:white} X#1# {}倍率"}
      },
      j_mf_virtual = {
        name = "虚拟小丑",
        text = {"{X:red,C:white} X#1# {}倍率", "当选择盲注时，", "翻转并洗混所有小丑牌"}
      },
      -- ORTALAB SWAPS
      j_mf_clintcondition = {
        name = "克林特条款",
        text = {"{X:chips,C:white} X#1# {}筹码",
            "拥有{C:chips}克林特{}时改为{X:chips,C:white} X#2# {}筹码",
            "{C:inactive}(谁是克林特？)"}
      },
      j_mf_sheetsuggestion = {
        name = "建议收集表",
        text = {"{C:mult,s:1.1}+#1#{}倍率", "{C:inactive}(有趣的描述)"}
      },

      j_mf_devilsknife = {
        name = "恶魔之刃",
        text = {"出售时创建一张{C:colourcard}蓝色{}和",
            "一张{C:colourcard}淡紫色{} {C:colourcard}色彩牌{}", "{C:inactive}(必须有空间)"}
      },

      j_mf_twotrucks = {
        name = "两辆卡车",
        text = {"每对独特的手牌", "获得{X:chips,C:white} X#1# {}筹码",
            "{C:inactive}(当前{X:chips,C:white} X#2# {} {C:inactive}筹码)"}
      },

      -- FAMILIAR SWAPS
      j_mf_jimbojjoker = {
        name = "吉姆博·J·小丑",
        text = {"{X:mult,C:white} X#1# {}倍率"}
      }
    },
    Colour = {
      c_mf_black = {
        name = "黑色",
        text = {"每持有{C:attention}#4#{}回合，",
            "向随机{C:attention}小丑{}添加{C:dark_edition}负片{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_deepblue = {
        name = "深蓝",
        text = {"每持有{C:attention}#4#{}回合，",
            "将手牌中的一张随机牌转换为{C:spades}黑桃{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_crimson = {
        name = "深红",
        text = {"每持有{C:attention}#4#{}回合，", "创建一个{C:red}稀有标签{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_seaweed = {
        name = "海藻色",
        text = {"每持有{C:attention}#4#{}回合，",
            "将手牌中的一张随机牌转换为{C:clubs}梅花{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_brown = {
        name = "棕色",
        text = {"每持有{C:attention}#4#{}回合，",
            "销毁手牌中的一张随机牌并给予{C:attention}$#5#{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_grey = {
        name = "灰色",
        text = {"每持有{C:attention}#4#{}回合，", "创建一个{C:attention}双倍标签{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_silver = {
        name = "银色",
        text = {"每持有{C:attention}#4#{}回合", "创建一个{C:dark_edition}多彩标签{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_white = {
        name = "白色",
        text = {"每持有{C:attention}#4#{}回合", "创建一张随机的{C:dark_edition}负片{}{C:colourcard}色彩牌{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_red = {
        name = "红色",
        text = {"每持有{C:attention}#4#{}回合",
            "将手牌中的一张随机卡转换为{C:hearts}红桃{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_orange = {
        name = "橙色",
        text = {"每持有{C:attention}#4#{}回合",
            "将手牌中的一张随机卡转换为{C:diamonds}方块{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_yellow = {
        name = "黄色",
        text = {"每{C:attention}#4#{}回合", "{C:attention}售价{}增加{C:money}$#5#{}",
            "{C:inactive}({}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      -- effect changed
      -- c_mf_green = {
      --   name = "绿色",
      --   text = {"每持有{C:attention}#4#{}回合", "创建一个{C:green}D6标签{}",
      --       "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      -- },
      c_mf_blue = {
        name = "蓝色",
        text = {"每持有{C:attention}#4#{}回合", "创建一张随机的",
            "{C:dark_edition}负片{}{C:planet}星球牌{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_lilac = {
        name = "紫色",
        text = {"每持有{C:attention}#4#{}回合", "创建一张随机的",
            "{C:dark_edition}负片{}{C:tarot}塔罗牌{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_pink = {
        name = "粉色",
        text = {"每持有{C:attention}#4#{}回合", "为一张随机的{C:colourcard}色彩牌{}",
            "增加{C:attention}1{}回合",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      -- c_mf_peach = {
      --   name = "桃色",
      --   text = {"每持有{C:attention}#4#{}回合",
      --       "创建一个{C:dark_edition}负片{} {C:spectral}灵魂{}", "卡",
      --       "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      -- },
      c_mf_purple = {
        name = "紫色",
        text = {"每持有{C:attention}#4#{}回合", "创建一个{C:cry_epic}史诗标签{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_moonstone = {
        name = "月长石色",
        text = {"每持有{C:attention}#4#{}回合", "创建一个{C:dark_edition}欢乐小丑{}",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_gold = {
        name = "金色",
        text = {"每持有{C:attention}#4#{}回合",
            "创建一个{C:dark_edition}负片{} {C:cry_exotic}Gateway{}牌",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      },
      c_mf_ooffoo = {
        name = "00FF00",
        text = {"每持有{C:attention}#4#{}回合",
            "创建一个{C:dark_edition}负片{} {C:cry_code}代码{}牌",
            "{C:inactive}(当前{C:attention}#1#{C:inactive}, {}[{C:attention}#2#{C:inactive}#3#{}]{C:inactive})"}
      }
    },
    Oddity = {
      c_mf_jimbophone = {
        name = "JimboPhone",
        text = {"创建{C:attention}#1#{}张{C:mult}小丑{}，", "不需要空间",
            "{C:inactive}(小丑: +4 倍率)"}
      }
    },
    Voucher = {
      v_mf_paintroller = {
        name = "油漆滚筒",
        text = {"{C:green}1/2{}的几率在{C:colourcard}色彩牌{}",
            "获得回合时增加{C:attention}1{}回合"}
      },
      v_mf_colourtheory = {
        name = "色彩理论",
        text = {"{C:colourcard}色彩牌{}在卡包中可以为{C:dark_edition}多彩{}"}
      },
      v_mf_artprogram = {
        name = "艺术程序",
        text = {"{C:colourcard}色彩牌{}在卡包中可以为{C:dark_edition}负片{}"}
      },
    },
    Back = {
      b_mf_grosmichel = {
        name = "大麦克牌组",
        text = {"开始游戏时拥有{C:attention}大麦克"}
      },
      b_mf_philosophical = {
        name = "哲学牌组",
        text = {"开始游戏时拥有5个", "{C:attention}哲学小丑"}
      },
      b_mf_rainbow = {
        name = "彩虹牌组",
        text = {"开始游戏时拥有一张{C:colourcard}白色", "{C:colourcard}色彩牌{}和",
            "{C:tarot,T:v_mf_paintroller}油漆滚筒{}优惠券"}
      },
      b_mf_blasphemy = {
        name = "亵渎牌组",
        text = {"开始游戏时拥有一张",
            "{C:dark_edition}负片{}{C:spectral}永恒{} {C:attention}亵渎"}
      },
    },
    Other = {
      undiscovered_colour = {
        name = "未发现",
        text = {"在未使用种子的游戏中", "购买或使用此卡以了解其效果"}
      },
      p_mf_colour_normal_1 = {
        name = "色彩包",
        text = {"选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:colourcard}色彩牌{}",
            "添加到你的消耗品中"}
      },
      p_mf_colour_normal_2 = {
        name = "色彩包",
        text = {"选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:colourcard}色彩牌{}",
            "添加到你的消耗品中"}
      },
      p_mf_colour_jumbo_1 = {
        name = "色彩包",
        text = {"选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:colourcard}色彩牌{}",
            "添加到你的消耗品中"}
      },
      p_mf_colour_mega_1 = {
        name = "色彩包",
        text = {"选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:colourcard}色彩牌{}",
            "添加到你的消耗品中"}
      }
    },
    Sleeve = {
      sleeve_mf_grosmichel = {
        name = "大麦克套",
        text = {"开始游戏时拥有{C:attention}大麦克"}
      },
      sleeve_mf_grosmichel_alt = {
        name = "大麦克套",
        text = {"开始游戏时拥有{C:attention}Cavendish"}
      },
      sleeve_mf_philosophical = {
        name = "哲学套",
        text = {"开始游戏时拥有5个", "{C:attention}哲学小丑"}
      },
      sleeve_mf_philosophical_alt = {
        name = "哲学套",
        text = {"开始游戏时拥有10个", "{C:attention}哲学小丑"}
      },
      sleeve_mf_rainbow = {
        name = "彩虹套",
        text = {"开始游戏时拥有一张", "{C:colourcard}白色{}{C:colourcard}色彩牌{}和",
            "{C:tarot}油漆滚筒{}优惠券"}
      },
      sleeve_mf_rainbow_alt = {
        name = "彩虹套",
        text = {"开始游戏时拥有", "{C:tarot}色彩理论{}优惠券"}
      },
      sleeve_mf_blasphemy = {
        name = "亵渎套",
        text = {"开始游戏时拥有一张{C:dark_edition}负片{}",
            "{C:spectral}永恒{} {C:attention}亵渎"}
      },
      sleeve_mf_blasphemy_alt = {
        name = "亵渎套",
        text = {"开始游戏时拥有一张", "{C:dark_edition}负片{} {C:attention}亵渎"}
      }
    }
  },
  misc = {
    dictionary = {
      k_colour = "色彩",
      b_colour_cards = "色彩卡",
      k_colour_pack = "色彩包",
      k_plus_colour = "+1 色彩",
      b_take = "拿取",
      k_death_caps = "死亡",
      k_display_for_paul = "(为保罗)",
      k_display_for_paul_ex = "(为保罗!)",
      k_display_steel_cards = "钢铁卡",
      k_display_per_round = "每回合",
      k_display_lose_all_hands = "(-9999 出牌次数)",
      k_display_only_hearts = "(仅红桃!)",
      k_display_enhanced = "(增强)",
      k_display_per_voucher = "每券",
      k_display_first_hand = "(第一手)",
      k_display_straight = "(顺子)",
      k_display_modded_joker = "修改小丑",
      k_display_on_reroll = "(重掷时)",
      k_display_per_hand = "每手",
      k_display_one_red_card = "(1 红卡)",
      k_display_modded = "修改",
      k_display_hand_size = "手牌大小",
      k_display_joker_slot = "小丑槽",
      k_display_pack_skipped = "(跳过卡包)",
      mf_config_features = "功能",
      mf_config_jokers = "小丑",
      mf_config_colour_cards = "色彩卡",
      mf_config_colour_music = "色彩包音乐",
      mf_config_achievements = "成就",
      mf_config_unfinished = "未完成内容"
    },
    labels = {
      colour = "色彩"
    },
    achievement_names = {
      ach_mf_ten_colour_rounds = "10次触发",
      ach_mf_whos_paul = "谁是保罗？",
      ach_mf_jank_it_up = "爱上Jankman",
      ach_mf_dropkick_ten_hands = "无限循环",
      ach_mf_negative_philosophical = "双管齐下",
      ach_mf_huge_and_pixel = "抗锯齿盟友"
    },
    achievement_descriptions = {
      ach_mf_ten_colour_rounds = '让一张色彩卡触发10次',
      ach_mf_whos_paul = "触发基础保罗的更强效果",
      ach_mf_jank_it_up = "拥有三张融合巨怪",
      ach_mf_dropkick_ten_hands = "在一回合内触发倒挂金钩5次",
      ach_mf_negative_philosophical = "拥有一个负片哲学小丑",
      ach_mf_huge_and_pixel = "拥有一个像素小丑和一个巨大小丑"
    },
  }
}