local W, F, E, L = unpack((select(2, ...))) ---@type WindTools, Functions, ElvUI, table
local T = W.Modules.Tooltips

local C = W.Utilities.Color

local _G = _G
local hooksecurefunc = hooksecurefunc
local pairs = pairs
local select = select
local strfind = strfind
local tContains = tContains
local tInsertUnique = tInsertUnique
local tonumber = tonumber
local tostring = tostring
local unpack = unpack

local GetAchievementInfo = GetAchievementInfo
local UnitBattlePetSpeciesID = UnitBattlePetSpeciesID
local UnitBattlePetType = UnitBattlePetType
local UnitFactionGroup = UnitFactionGroup
local UnitIsBattlePet = UnitIsBattlePet
local UnitIsBattlePetCompanion = UnitIsBattlePetCompanion
local UnitIsPlayer = UnitIsPlayer
local UnitIsWildBattlePet = UnitIsWildBattlePet

local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
local C_EquipmentSet_GetEquipmentSetInfo = C_EquipmentSet.GetEquipmentSetInfo
local C_Item_GetItemIconByID = C_Item.GetItemIconByID
local C_MountJournal_GetMountInfoByID = C_MountJournal.GetMountInfoByID
local C_Spell_GetSpellTexture = C_Spell.GetSpellTexture
local TooltipDataProcessor_AddTooltipPostCall = TooltipDataProcessor.AddTooltipPostCall

local Enum_TooltipDataType_Achievement = Enum.TooltipDataType.Achievement
local Enum_TooltipDataType_Currency = Enum.TooltipDataType.Currency
local Enum_TooltipDataType_EquipmentSet = Enum.TooltipDataType.EquipmentSet
local Enum_TooltipDataType_Item = Enum.TooltipDataType.Item
local Enum_TooltipDataType_Macro = Enum.TooltipDataType.Macro
local Enum_TooltipDataType_Mount = Enum.TooltipDataType.Mount
local Enum_TooltipDataType_Spell = Enum.TooltipDataType.Spell
local Enum_TooltipDataType_Toy = Enum.TooltipDataType.Toy

local tooltips = {
	"GameTooltip",
	"ItemRefTooltip",
	"ShoppingTooltip1",
	"ShoppingTooltip2",
	"ItemRefShoppingTooltip1",
	"ItemRefShoppingTooltip2",
	"ElvUI_SpellBookTooltip",
}

local PET_TYPE_SUFFIX = PET_TYPE_SUFFIX
_G.BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT = "|T%1$s:16:16:0:0:64:64:5:59:5:59|t |cffffffff%2$s|r %3$s"
_G.BONUS_OBJECTIVE_REWARD_FORMAT = "|T%1$s:16:16:0:0:64:64:5:59:5:59|t %2$s"

---@type table<Enum.TooltipDataType, fun(data: table): string?>
local iconFunctions = {
	[Enum_TooltipDataType_Achievement] = function(data)
		local id = tonumber(data and data.id)
		local icon = id and select(10, GetAchievementInfo(id))
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Item] = function(data)
		local icon = data and data.id and C_Item_GetItemIconByID(data.id)
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Spell] = function(data)
		local icon = data and data.id and C_Spell_GetSpellTexture(data.id)
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Toy] = function(data)
		local icon = data and data.id and C_Item_GetItemIconByID(data.id)
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Mount] = function(data)
		local icon = data and data.id and select(3, C_MountJournal_GetMountInfoByID(data.id))
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Currency] = function(data)
		local info = data and data.id and C_CurrencyInfo_GetCurrencyInfo(data.id)
		local fileID = info and info.iconFileID
		return fileID and tostring(fileID)
	end,
	[Enum_TooltipDataType_EquipmentSet] = function(data)
		local icon = data and data.id and select(2, C_EquipmentSet_GetEquipmentSetInfo(data.id))
		return icon and tostring(icon)
	end,
	[Enum_TooltipDataType_Macro] = function(data)
		_G.LastData = data
		local lineData = data.lines and data.lines[1]
		local tooltipType = lineData and lineData.tooltipType
		if tooltipType then
			if tooltipType == Enum_TooltipDataType_Item then
				local icon = lineData and lineData.tooltipID and C_Item_GetItemIconByID(lineData.tooltipID)
				return icon and tostring(icon)
			elseif tooltipType == Enum_TooltipDataType_Spell then
				local icon = lineData and lineData.tooltipID and C_Spell_GetSpellTexture(lineData.tooltipID)
				return icon and tostring(icon)
			end
		end
	end,
}

local function setTooltipIcon(tt, data, type)
	local icon = iconFunctions[type] and iconFunctions[type](data)
	local title = data.lines and data.lines[1] and data.lines[1].leftText
	local iconDB = E.private.WT.tooltips.titleIcon
	local iconString = icon and F.GetIconString(icon, iconDB.height, iconDB.width, true)
	if not title or not iconString then
		return
	end

	for i = 1, 3 do
		local row = _G[tt:GetName() .. "TextLeft" .. i]
		local existingText = row and row:GetText()
		if existingText and strfind(existingText, title, 1, true) then
			if iconString and existingText and not strfind(existingText, "^|T") then
				row:SetText(iconString .. " " .. existingText)
			end
			return
		end
	end
end

local function alignShoppingTooltip(tt)
	if not tt or not tt.GetNumPoints or tt:GetNumPoints() < 2 or not F.IsMethodInternalized(tt, "SetPoint") then
		return
	end

	local shoppingTooltip1 = _G.ShoppingTooltip1
	local shoppingTooltip2 = _G.ShoppingTooltip2

	local point, anchorFrame = shoppingTooltip1:GetPoint(2)
	if shoppingTooltip2:IsShown() then
		if point == "TOP" then
			shoppingTooltip1:ClearAllPoints()
			shoppingTooltip2:ClearAllPoints()
			F.CallMethod(shoppingTooltip1, "SetPoint", "TOPLEFT", anchorFrame, "TOPRIGHT", 3, 0)
			F.CallMethod(shoppingTooltip2, "SetPoint", "TOPLEFT", shoppingTooltip1, "TOPRIGHT", 3, 0)
		elseif point == "RIGHT" then
			shoppingTooltip1:ClearAllPoints()
			shoppingTooltip2:ClearAllPoints()
			F.CallMethod(shoppingTooltip1, "SetPoint", "TOPRIGHT", anchorFrame, "TOPLEFT", -3, 0)
			F.CallMethod(shoppingTooltip2, "SetPoint", "TOPRIGHT", shoppingTooltip1, "TOPLEFT", -3, 0)
		end
	else
		if point == "LEFT" then
			shoppingTooltip1:ClearAllPoints()
			F.CallMethod(shoppingTooltip1, "SetPoint", "TOPLEFT", anchorFrame, "TOPRIGHT", 3, 0)
		elseif point == "RIGHT" then
			shoppingTooltip1:ClearAllPoints()
			F.CallMethod(shoppingTooltip1, "SetPoint", "TOPRIGHT", anchorFrame, "TOPLEFT", -3, 0)
		end
	end
end

local function handle(type)
	TooltipDataProcessor_AddTooltipPostCall(type, function(tt, data)
		if not data or not data.id or not data.lines or not tt.GetName or not tContains(tooltips, tt:GetName()) then
			return
		end

		setTooltipIcon(tt, data, type)
	end)
end

function T:ReskinRewardIcon(tt)
	if tt and tt.Icon then
		tt.Icon:SetTexCoord(unpack(E.TexCoords))
		tt.IconBorder:Hide()
	end
end

function T:AddFactionIcon(tt, unit, guid)
	if UnitIsPlayer(unit) then
		local faction = UnitFactionGroup(unit)
		if faction and faction ~= "Neutral" then
			if not tt.factionFrame then
				local f = tt:CreateTexture(nil, "OVERLAY")
				f:SetPoint("TOPRIGHT", 0, -5)
				f:SetSize(35, 35)
				f:SetBlendMode("ADD")
				tt.factionFrame = f
			end
			tt.factionFrame:SetTexture("Interface\\FriendsFrame\\PlusManz-" .. faction)
			tt.factionFrame:SetAlpha(0.5)
		end
	end
end

function T:ClearFactionIcon(tt)
	if tt.factionFrame and tt.factionFrame:GetAlpha() ~= 0 then
		tt.factionFrame:SetAlpha(0)
	end
end

function T:AddPetIcon(tt, unit, guid)
	if UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit) then
		if not tt.petIcon then
			local f = tt:CreateTexture(nil, "OVERLAY")
			f:SetPoint("TOPRIGHT", -5, -5)
			f:SetSize(35, 35)
			f:SetBlendMode("ADD")
			tt.petIcon = f
		end
		tt.petIcon:SetTexture("Interface\\PetBattles\\PetIcon-" .. PET_TYPE_SUFFIX[UnitBattlePetType(unit)])
		tt.petIcon:SetTexCoord(0.188, 0.883, 0, 0.348)
		tt.petIcon:SetAlpha(1)
	end
end

function T:ClearPetIcon(tt)
	if tt.petIcon and tt.petIcon:GetAlpha() ~= 0 then
		tt.petIcon:SetAlpha(0)
	end
end

function T:AddPetID(tt, unit, guid)
	if not UnitIsBattlePet(unit) then
		return
	end

	local speciesID = UnitBattlePetSpeciesID(unit)
	local speciesIDString = speciesID and C.StringWithRGB(tostring(speciesID), E.db.general.valuecolor)
	if speciesIDString then
		tt:AddDoubleLine(L["Pet ID"] .. ": ", speciesIDString or C.StringByTemplate(L["Unknown"], "gray-400"))
	end
end

function T:Icons()
	if E.private.WT.tooltips.titleIcon.enable then
		for _type in pairs(iconFunctions) do
			handle(_type)
		end

		F.InternalizeMethod(_G.ShoppingTooltip1, "SetPoint")
		hooksecurefunc(_G.ShoppingTooltip1, "SetPoint", alignShoppingTooltip)

		self:ReskinRewardIcon(_G.GameTooltip.ItemTooltip)
		self:ReskinRewardIcon(_G.EmbeddedItemTooltip.ItemTooltip)
	end

	if E.private.WT.tooltips.factionIcon then
		self:AddInspectInfoCallback(2, "AddFactionIcon", false, "ClearFactionIcon")
	end

	if E.private.WT.tooltips.petIcon then
		self:AddInspectInfoCallback(3, "AddPetIcon", false, "ClearPetIcon")
	end

	if E.private.WT.tooltips.petId then
		self:AddInspectInfoCallback(4, "AddPetID", false)
	end
end

function T:AddIconTooltip(name)
	tInsertUnique(tooltips, name)
end

T:AddCallback("Icons")
