local eState = {
  ActorStateDefault = 0,
  ActorStateSinging = 1,
  ActorStateSkill = 2,
  ActorStateJump = 3,
  ActorStateRush = 4,
  ActorStateClimb = 5,
  ActorStateSwim = 6,
  ActorStateFishing = 7,
  ActorStateAction = 8,
  ActorStateDead = 9,
  ActorStateStiff = 10,
  ActorStateSwimStiff = 11,
  ActorStateBorn = 12,
  ActorStateTelePort = 13,
  ActorStateFall = 14,
  ActorStateDeleted = 15,
  ActorStateFlow = 16,
  ActorStateGlide = 17,
  ActorStatePedalWall = 18,
  ActorStateFallTelePort = 19,
  ActorStateSelfPhoto = 20,
  ActorStateCollection = 21,
  ActorStateReset = 22,
  ActorStateBreaking = 23,
  ActorStateWeakness = 24,
  ActorStateFracture = 25,
  ActorStateAbnormal = 26,
  ActorStateResurrection = 27,
  ActorStateInteraction = 28,
  ActorStateSceneInteraction = 29,
  ActorStateTunnelFly = 30,
  ActorStateLevitation = 31,
  ActorStateHomelandEdit = 32,
  ActorStateRide = 33,
  ActorStateRideControl = 34,
  RideLandStateDefault = 35,
  RideLandStateJump = 36,
  RideLandStateFall = 37,
  RideLandStateSkill = 38,
  RideLandStatePassenger = 39,
  RideRequest = 40,
  StatusInBattle = 41,
  StatusCutscene = 42,
  StatusNormalDialogue = 43,
  StatusModelDialogue = 44,
  StatusCutsceneDialogue = 45,
  StatusChangeAvatar = 46,
  StatusHoldHand = 47,
  StatusCamera = 48,
  StatusEquipMenu = 49,
  StatusInRoom = 50,
  ActionInteractive = 51,
  ActionInZoneClient = 52,
  ActionInZoneServer = 53,
  ActionMoveSkill = 54,
  ECount = 55
}
return eState
