local FaceRandomData = {
  [1] = {
    v = 0.9,
    s = 0.5,
    h = 0.0889
  },
  [20101] = 0,
  [20102] = 0,
  [20103] = 0,
  [20104] = 0,
  [40201] = 0.5,
  [20106] = {
    v = 0,
    s = 0,
    h = 0
  },
  [11] = 0.6,
  [12] = -0.4,
  [13] = 0.5,
  [14] = 0,
  [15] = -0.5,
  [16] = -0.1,
  [401] = 4011203,
  [18] = -0.8,
  [403] = 4031005,
  [404] = 4041203,
  [30101] = false,
  [30102] = false,
  [30103] = {
    v = 0.1917,
    s = 0.5624,
    h = 0.0616
  },
  [408] = 4081001,
  [409] = 0,
  [410] = 4100001,
  [30107] = {
    v = 0.1917,
    s = 0.5624,
    h = 0.0616
  },
  [30108] = {
    v = 0.4917,
    s = 0.5624,
    h = 0.0616
  },
  [30109] = {
    v = 0.6917,
    s = 0.5624,
    h = 0.0616
  },
  [30110] = {
    v = 0.4917,
    s = 0.5624,
    h = 0.0616
  },
  [30111] = 0.2,
  [30112] = 0.05,
  [40101] = 0.25,
  [301] = 3010007,
  [40501] = 0,
  [40901] = {
    v = 0.1,
    s = 0,
    h = 0
  },
  [201] = 0,
  [202] = 0,
  [40401] = 0.5,
  [40402] = 0.5,
  [40801] = {
    v = 0.508,
    s = 0.632,
    h = 0.0556
  },
  [40301] = {
    v = 0.1706,
    s = 0.6035,
    h = 0.0645
  },
  [30105] = {
    v = 0.6917,
    s = 0.5624,
    h = 0.0616
  },
  [402] = 4021203,
  [101] = 1011037,
  [102] = 0,
  [103] = 0,
  [104] = 0,
  [20201] = 0,
  [20202] = 0,
  [20203] = 0,
  [20204] = 0,
  [20205] = false,
  [20206] = {
    v = 0,
    s = 0,
    h = 0
  },
  [30106] = {
    v = 0.4917,
    s = 0.5624,
    h = 0.0616
  },
  [405] = 4051201,
  [30104] = {
    v = 0.4917,
    s = 0.5624,
    h = 0.0616
  },
  [20105] = false,
  [40202] = {
    v = 0.2177,
    s = 0.4716,
    h = 0.0577
  },
  [17] = -0.5,
  [10101] = {
    v = 0.85,
    s = 0.7,
    h = 0.0543
  },
  [10102] = false,
  [10103] = {
    v = 0.15,
    s = 0,
    h = 0
  },
  [10104] = 0.8,
  [10105] = true,
  [10106] = {
    v = 0.85,
    s = 0.7,
    h = 0.0543
  },
  [10107] = true,
  [10108] = {
    v = 0.85,
    s = 0.7,
    h = 0.0747
  },
  [40701] = {
    v = 0.3,
    s = 0.66,
    h = 0.01944445
  },
  [406] = 4061201,
  [407] = 0
}
return FaceRandomData
