--[[
        Copyright © 2017, SirEdeonX
        All rights reserved.

        Redistribution and use in source and binary forms, with or without
        modification, are permitted provided that the following conditions are met:

            * Redistributions of source code must retain the above copyright
              notice, this list of conditions and the following disclaimer.
            * Redistributions in binary form must reproduce the above copyright
              notice, this list of conditions and the following disclaimer in the
              documentation and/or other materials provided with the distribution.
            * Neither the name of xivhotbar nor the
              names of its contributors may be used to endorse or promote products
              derived from this software without specific prior written permission.

        THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
        ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
        WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
        DISCLAIMED. IN NO EVENT SHALL SirEdeonX BE LIABLE FOR ANY
        DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
        (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
        LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
        ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
        (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
        SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]

local action_manager = {}

local CUSTOM_TYPE = 'ct'

-- build action
function action_manager:build(type, action, target, alias, icon, equip_slot, warmup, cooldown, usable)
    local new_action = {}

    new_action.type = type
    new_action.action = action

    if target ~= nil then
        new_action.target = target
    end

    if alias == nil then alias = action end
    new_action.alias = alias

    if icon ~= nil then
        new_action.icon = icon
    end

    if equip_slot ~= nil then
        new_action.equip_slot = equip_slot
    end

    if warmup ~= nil then
        new_action.warmup = warmup
    end

    if cooldown ~= nil then
        new_action.cooldown = cooldown
    end

    if usable ~= nil then
        new_action.usable = usable
    end

    return new_action
end

-- build a custom action
function action_manager:build_custom(action, alias, icon, equip_slot, warmup, cooldown, usable)
    return self:build(CUSTOM_TYPE, action, nil, alias, icon, equip_slot, warmup, cooldown, usable)
end

return action_manager