GLOBALS = {
	PHYSICS_BODIES = {
		Rigid = 0,
		Static = 1,
		Kinematic = 2,
		Trigger = 3,
		-- Character = 4, Maybe later?
	},
	ACTIONS = {
		Idle = 0,
		Running = 1,
		Dying = 2,
		Dashing = 3,
	},
	UI_STATE = {
		Default = 0,
		Hovered = 1,
		Pressed = 2,
	},
	MASKS_AND_LAYERS = {
		Enemy = 0,
		Env = 1,
		Player = 2,
		Boundary = 3,
	},
}
