require "Common"		--

--LoginServer 游戏服务器, 一般一个小区只有一个， 负责游戏非战斗的业务， 连接世界服务器
--ServerId = "15.100.4.1" 15是世界服务ID， 范围1-15
-- 100是区服务ID， 范围1-65536
-- 4是服务器类型ID， 必须跟serverType一样 范围1-255
-- 1服务器索引，范围1-255
LoginServer = {
   LoginServer_1_1 = {
      ServerName = "LoginServer_1_1",
      ServerType = NF_ST_LOGIN_SERVER,
      ServerId = NF_ST_WORLD_ID.."."..NF_ST_ZONE_ID.."."..NF_ST_LOGIN_SERVER..".1",			--对每一个服务器来说都是唯一的， 应用程序需要通过这个ServerId才能知道需要加载的配置是他
      LinkMode = NF_LINK_MODE,
      BusLength = NF_COMMON_BUS_LENGTH,     --20M共享内存
      IdleSleepUS = 1000,
      ServerIp = NF_INTER_SERVER_IP,
      ServerPort = NF_INTER_SERVER_PORT+NF_ST_LOGIN_SERVER*10+1,
      MaxConnectNum = NF_INTER_MAX_CONNECT,
      NetThreadNum = 1,
      WorkThreadNum = 1,
      Security = false,
      WebSocket = false,
      MaxOnlinePlayerNum = NF_MAX_ONLINE_PLAYER_COUNT,
      HandleMsgNumPerFrame = NF_NORMAL_SERVER_HANDLE_MSG_COUNT,
      DefaultDBName = NF_MYSQL_DB_NAME,
      RouteConfig = {
         RouteAgent = NF_ROUTE_AGENT_ID,
         MasterIp = NF_MASTER_IP,
         MasterPort = NF_MASTER_PORT,
      },
   };

   LoginServer_2_1 = {
      ServerName = "LoginServer_2_1",
      ServerType = NF_ST_LOGIN_SERVER,
      ServerId = NF_ST_WORLD_ID.."."..NF_ST_ZONE_ID2.."."..NF_ST_LOGIN_SERVER..".1",			--对每一个服务器来说都是唯一的， 应用程序需要通过这个ServerId才能知道需要加载的配置是他
      LinkMode = NF_LINK_MODE,
      BusLength = NF_COMMON_BUS_LENGTH,     --20M共享内存
      IdleSleepUS = 1000,
      ServerIp = NF_INTER_SERVER_IP,
      ServerPort = NF_INTER_SERVER_PORT2+NF_ST_LOGIN_SERVER*10+1,
      MaxConnectNum = NF_INTER_MAX_CONNECT,
      NetThreadNum = 1,
      WorkThreadNum = 1,
      Security = false,
      WebSocket = false,
      MaxOnlinePlayerNum = NF_MAX_ONLINE_PLAYER_COUNT,
      HandleMsgNumPerFrame = NF_NORMAL_SERVER_HANDLE_MSG_COUNT,
      DefaultDBName = NF_MYSQL_DB_NAME2,
      RouteConfig = {
         RouteAgent = NF_ROUTE_AGENT_ID2,
         MasterIp = NF_MASTER_IP,
         MasterPort = NF_MASTER_PORT,
      },
   };
};