local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "RogueSelectAreaItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Rogue/Widget/RoguePlanet.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animator
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animator = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOn/NamePanel/TextRoguePlanetName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOff/NamePanel/TextRoguePlanetName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_name_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOn/NamePanel/TextRoguePlanetState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_doing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOn/NamePanel/TextRoguePlanetState"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_node_doing = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOff/NamePanel/Progress/TextRoguePlanetState"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_doing_lock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOff/NamePanel/Progress/TextRoguePlanetState"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_node_doing_off = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/PlanetGroup/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOn/Timer/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.remain_timer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "RoguePlanetRootSnap/BtnRoguePlanet/RootRoguePlanet/InfoStateOn/Timer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_timer = L1_2
end
L0_1._on_bind = L1_1
return L0_1
