local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityTelevisionBuffSelectRowBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BgCorner/BtnMinus"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_minus = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/TelevisionMatchThreeBuffIcon/Frame/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_buff_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TelevisionMatchThreeBuffIcon/LevelPanel/Num"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "Root/TelevisionMatchThreeBuffIcon/Frame/RateIcon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_rate_icon = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TelevisionMatchThreeBuffIcon/LevelPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_buff_count = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_buff_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/TelevisionExtDescListPanel/ExtDescTitle/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_detail_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/InfoPanel/TelevisionExtDescListPanel/ExtDesc"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_detail_desc = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/InfoPanel/TelevisionExtDescListPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.in_control_btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/ArrowPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_tip_btn_detail = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ArrowPanel/Arrow/UpArrow"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_up_arrow = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/ArrowPanel/Arrow/DownArrow"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_down_arrow = L1_2
end
L0_1._bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._bind
  L1_2(L2_2)
end
L0_1._on_pc_bind = L1_1
return L0_1
