local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ActivityGuessTheSilhouetteZoomDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = require
L2_1 = "Ui.Activity.ActivityGuessTheSilhouette.Camera.ActivityGuessTheSilhouetteZoomDialogBinder"
L1_1(L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.ActivityGuessTheSilhouetteZoomDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2)
  A0_2._silhouette_data = A1_2
end
L0_1.init = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_bg
  L4_2 = A0_2._on_click_bg
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_hint
  L1_2(L2_2)
end
L0_1._on_in_control_input_switch = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._setup_photo_info
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._setup_hint
  L1_2(L2_2)
end
L0_1._setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = nil
  L2_2 = A0_2._silhouette_data
  L2_2 = L2_2.Status
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.ActivityGuessTheSilhouetteDataStatus
  L3_2 = L3_2.Completed
  if L2_2 == L3_2 then
    L2_2 = A0_2._silhouette_data
    L1_2 = L2_2.KeyIconPath
  else
    L2_2 = A0_2._silhouette_data
    L1_2 = L2_2.SilhouetteIconPath
  end
  L3_2 = A0_2
  L2_2 = A0_2.async_load_sprite_to
  L4_2 = A0_2._binder
  L4_2 = L4_2.img_photo
  L5_2 = L1_2
  L2_2(L3_2, L4_2, L5_2)
end
L0_1._setup_photo_info = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.is_gamepad_input
  L1_2 = L1_2()
  if L1_2 then
    L1_2 = A0_2._binder
    L1_2 = L1_2.txt_hint
    L2_2 = L1_2
    L1_2 = L1_2.SafeSetTextID
    L3_2 = "PropInteractTitle_164"
    L1_2(L2_2, L3_2)
  else
    L1_2 = A0_2._binder
    L1_2 = L1_2.txt_hint
    L2_2 = L1_2
    L1_2 = L1_2.SafeSetTextID
    L3_2 = "UIText_PhoneMessage_ReplyImg_Close"
    L1_2(L2_2, L3_2)
  end
end
L0_1._setup_hint = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
end
L0_1._in_control_exit_click = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
end
L0_1._on_click_bg = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
end
L0_1._on_click_close = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_exit = L1_1
function L1_1(A0_2)
  local L1_2
end
L0_1._on_dispose = L1_1
return L0_1
