local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.DrinkMaker.Entrance.DrinkMakerMainEntranceTransferDialogBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "DrinkMakerMainEntranceTransferDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = "DrinkMakerChangeSceneDialog_FadeIn"
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.DrinkMakerMainEntranceTransferDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_AboveDialog
  A0_2._ui_layer = L1_2
end
L0_1.ctor = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.anim_root
  L2_2 = L1_2
  L1_2 = L1_2.GetClip
  L3_2 = L1_1
  L1_2 = L1_2(L2_2, L3_2)
  L1_2 = L1_2.length
  L3_2 = A0_2
  L2_2 = A0_2._add_count_down_timer
  L4_2 = A0_2._on_fade_in_anim_finish
  L5_2 = L1_2
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2._fade_in_anim_timer = L2_2
end
L0_1._on_load = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._fade_in_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.reset
  L1_2(L2_2)
  L1_2 = A0_2._fade_in_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.start
  L1_2(L2_2)
end
L0_1._setup_view = L2_1
function L2_1(A0_2)
  local L1_2
end
L0_1._on_dispose = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._fade_in_anim_timer
  L2_2 = L1_2
  L1_2 = L1_2.stop
  L1_2(L2_2)
  L1_2 = G
  L1_2 = L1_2.NotifyManager
  L1_2 = L1_2.notify
  L2_2 = G
  L2_2 = L2_2.CS
  L2_2 = L2_2.NotifyType
  L2_2 = L2_2.ShowTransitionLoadingUISuccess
  L1_2(L2_2)
end
L0_1._on_fade_in_anim_finish = L2_1
return L0_1
