local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.Inventory.ItemExpiredDialogBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.RewardItemIconLite"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ItemExpiredDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.InventoryModule
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.GameCore
L2_1 = L2_1.ItemRecycleExcelTable
function L3_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.ItemExpiredDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  A0_2._pause_game = true
  A0_2._is_resp_esc = false
end
L0_1.ctor = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2
  A0_2._datas = A1_2
  L3_2 = A0_2
  L2_2 = A0_2._custom_init_data
  L2_2(L3_2)
end
L0_1.init = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2.create_short_cut_hint_panel
  L3_2 = {}
  L4_2 = "ItemDetail"
  L3_2[1] = L4_2
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.confirm_btn
  L4_2 = A0_2._on_confirm_btn_click
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.expired_items
  L2_2 = L1_2
  L1_2 = L1_2.SafeInitListView
  L3_2 = 0
  L4_2 = A0_2._on_item_changed
  L5_2 = nil
  L6_2 = A0_2
  L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L0_1._on_load = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.expired_items
  L2_2 = L1_2
  L1_2 = L1_2.SetListItemCount
  L3_2 = A0_2._datas
  L3_2 = L3_2.Count
  L4_2 = false
  L1_2(L2_2, L3_2, L4_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.expired_items
  L2_2 = L1_2
  L1_2 = L1_2.RefreshAllShownItem
  L1_2(L2_2)
end
L0_1._setup_view = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  if A1_2 == "Menu_UnchangeLeftStickButton" then
    L2_2 = {}
    L3_2 = A0_2._config_id_list
    L2_2.items = L3_2
    L3_2 = G
    L3_2 = L3_2.InventoryUtils
    L3_2 = L3_2.show_item_detail_display_dialog_for_gamepad
    L4_2 = L2_2
    L3_2(L4_2)
  end
end
L0_1._on_in_control_action_click = L3_1
function L3_1(A0_2, A1_2, A2_2)
  local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
  L4_2 = A1_2
  L3_2 = A1_2.NewListViewItem
  L5_2 = 0
  L3_2 = L3_2(L4_2, L5_2)
  L4_2 = L3_2.UserObjectData
  if L4_2 == nil then
    L6_2 = A0_2
    L5_2 = A0_2.create_panel
    L7_2 = G
    L7_2 = L7_2.RewardItemIconLite
    L8_2 = G
    L8_2 = L8_2.RewardItemIconLiteBinder
    L5_2 = L5_2(L6_2, L7_2, L8_2)
    L4_2 = L5_2
    L6_2 = L4_2
    L5_2 = L4_2.bind
    L7_2 = L3_2.transform
    L5_2(L6_2, L7_2)
    L3_2.UserObjectData = L4_2
  end
  L5_2 = L2_1.GetData
  L6_2 = A0_2._datas
  L6_2 = L6_2[A2_2]
  L6_2 = L6_2.ConfigID
  L5_2 = L5_2(L6_2)
  L7_2 = L4_2
  L6_2 = L4_2.setup_view_by_display_data
  L8_2 = A0_2._datas
  L8_2 = L8_2[A2_2]
  L6_2(L7_2, L8_2)
  L7_2 = L4_2
  L6_2 = L4_2.setup_expired_hint
  L8_2 = L5_2.ShowType
  L6_2(L7_2, L8_2)
  return L3_2
end
L0_1._on_item_changed = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = L1_1
  L2_2 = L1_2
  L1_2 = L1_2.OnExpiredItemsShown
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_confirm_btn_click = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L1_2 = {}
  A0_2._config_id_list = L1_2
  L1_2 = 0
  L2_2 = A0_2._datas
  L2_2 = L2_2.Count
  L2_2 = L2_2 - 1
  L3_2 = 1
  for L4_2 = L1_2, L2_2, L3_2 do
    L5_2 = table
    L5_2 = L5_2.insert
    L6_2 = A0_2._config_id_list
    L7_2 = A0_2._datas
    L7_2 = L7_2[L4_2]
    L7_2 = L7_2.ConfigID
    L5_2(L6_2, L7_2)
  end
end
L0_1._custom_init_data = L3_1
return L0_1
