local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.prefab_path = "UI/UI3D/Abyss/_dependencies/Prefabs/Abyss_Node_CrysatalGroup_301.prefab"
L0_1.node_path = "Abyss_Node_%s"
L0_1.node_count = 6
L0_1.anchor_path = "BaseAureole/Abyss_Aureole_UIBase_%s/UI_Node"
L0_1.aureole_path = "BaseAureole/Abyss_Aureole_UIBase_%s"
L0_1.connect_line_path = "ConnectLine/Abyss_Line_Group_%s"
L1_1 = {}
L2_1 = {}
L2_1.width = 15
L2_1.height = 12
L1_1.rect = L2_1
L2_1 = {}
L2_1.left = 0.1
L2_1.right = 0.1
L1_1.margin = L2_1
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Vector3
L3_1 = -8
L4_1 = 0
L5_1 = -5
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.camera_origin_pos = L2_1
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Vector3
L3_1 = -8
L4_1 = 0
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.drag_offset_pos = L2_1
L2_1 = {}
L3_1 = -5
L4_1 = 0
L5_1 = 0
L6_1 = 0
L7_1 = 0
L8_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.origin_pos_offset_x = L2_1
L0_1.pc_config = L1_1
L1_1 = {}
L2_1 = {}
L2_1.width = 15
L2_1.height = 12
L1_1.rect = L2_1
L2_1 = {}
L2_1.left = 0.1
L2_1.right = 0.1
L1_1.margin = L2_1
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Vector3
L3_1 = -8
L4_1 = 0
L5_1 = -5
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.camera_origin_pos = L2_1
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Vector3
L3_1 = -8
L4_1 = 0
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.drag_offset_pos = L2_1
L2_1 = {}
L3_1 = -5
L4_1 = 0
L5_1 = 0
L6_1 = 0
L7_1 = 0
L8_1 = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.origin_pos_offset_x = L2_1
L0_1.mobile_config = L1_1
return L0_1
