local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Common.CommonRewardListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Common.CommonRewardListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.CommonComponents.ActivityReward.CommonActivityRewardQuestStatusPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Activity.CommonComponents.ActivityReward.CommonActivityRewardQuestStatusPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "ClockParkRewardQuestItemPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/DescPanel/DescText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/DescPanel/RareText"
  L5_2 = false
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.txt_title_special = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.CommonRewardListPanel
  L4_2 = G
  L4_2 = L4_2.CommonRewardListPanelBinder
  L5_2 = "Root/Contents"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/KeyMapZoom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_map_info_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/Contents/KeyMapZoom/CopyLayout/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_reward_gamepad = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/KeyMapZoom/CopyLayout/KeyMapInfo/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_ctrl_btn_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/KeyMapZoom/CopyLayout/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_ctrl_tip_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.CommonActivityRewardQuestStatusPanel
  L4_2 = G
  L4_2 = L4_2.CommonActivityRewardQuestStatusPanelBinder
  L5_2 = "Root"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_status = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "Root/Contents/BtnPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_ctrl_btn_take_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/Contents/BtnPanel/BtnGet/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_ctrl_tip_take_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/NormalBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_normal_bg = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/RareBg"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_key_bg = L1_2
  L1_2 = {}
  L2_2 = A0_2.node_key_map_info_reward
  L1_2[1] = L2_2
  A0_2.node_list_need_enable = L1_2
  L1_2 = {}
  L2_2 = A0_2.mono_in_ctrl_btn_reward
  L3_2 = A0_2.mono_in_ctrl_btn_take_reward
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  A0_2.mono_in_ctrl_btn_list_need_enable = L1_2
  L1_2 = {}
  L2_2 = A0_2.mono_in_ctrl_tip_reward
  L3_2 = A0_2.mono_in_ctrl_tip_take_reward
  L1_2[1] = L2_2
  L1_2[2] = L3_2
  A0_2.mono_in_ctrl_tip_list_need_enable = L1_2
end
L0_1._on_bind = L1_1
return L0_1
