local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Ui.DrinkMaker.Entrance.DrinkMakerWorkingDayChangeDialogBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "DrinkMakerWorkingDayChangeDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.DrinkMakerModule
L2_1 = 2031101
L3_1 = CS
L3_1 = L3_1.RPG
L3_1 = L3_1.GameCore
L3_1 = L3_1.ConstValueClientExcelTable
L3_1 = L3_1.GetData
L4_1 = "DrinkMaker_CheckPoint"
L3_1 = L3_1(L4_1)
L3_1 = L3_1.Value
L3_1 = L3_1.UintValue
function L4_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.DrinkMakerWorkingDayChangeDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Page
  A0_2._ui_layer = L1_2
  A0_2._pause_game = true
  A0_2._is_resp_esc = false
end
L0_1.ctor = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_go
  L4_2 = A0_2._on_btn_go_click
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.Utils
  L1_2 = L1_2.create_lua_table_from_cs_list
  L2_2 = L1_1.DrinkMakerBar
  L2_2 = L2_2.TodayGuestRows
  L1_2 = L1_2(L2_2)
  A0_2._guest_rows = L1_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.guest_list
  L2_2 = L1_2
  L1_2 = L1_2.setup_view
  L3_2 = A0_2._guest_rows
  L1_2(L2_2, L3_2)
end
L0_1._setup_view = L4_1
function L4_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.GlobalVars
  L1_2 = L1_2.s_ModuleManager
  L1_2 = L1_2.TransferModule
  L2_2 = L1_2
  L1_2 = L1_2.Transfer
  L3_2 = L2_1
  L4_2 = L3_1
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_btn_go_click = L4_1
return L0_1
