local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.title = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.animator_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.detail_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.brief_panel_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.locked_panel_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.unlocked_panel_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.last_use_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.current_use_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.brief_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.brief_title = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.brief_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.unlock_method_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.unlocked_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.surface_node_panel_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.branch_core_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.locked_core_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.locked_icon_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animator
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.animator = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.brief_locked_icon_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 21
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.core_eff_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 22
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.passive_eff_desc = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 23
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.core_eff_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 24
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.passive_eff_btn = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 25
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.red_dot_root = L1_1
return L0_1
