local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Museum.RandomEvent.MuseumMarketEventDialogBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "MuseumMarketEventDialog"
L2_1 = G
L2_1 = L2_1.BaseDialog
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.Client
L1_1 = L1_1.GlobalVars
L1_1 = L1_1.s_ModuleManager
L1_1 = L1_1.MuseumModule
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.MuseumMarketEventDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  A0_2._is_resp_esc = false
  A0_2._pause_game = true
end
L0_1.ctor = L2_1
function L2_1(A0_2, A1_2)
  A0_2._random_event = A1_2
end
L0_1.init = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_close
  L4_2 = A0_2._on_btn_close
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_confirm
  L4_2 = A0_2._on_btn_confirm
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L2_1
function L2_1(A0_2)
  local L1_2
  A0_2._random_event = nil
end
L0_1._on_dispose = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh
  L1_2(L2_2)
end
L0_1._setup_view = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_title
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._random_event
  L3_2 = L3_2.RandomEventConfig
  L3_2 = L3_2.EventTitle
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_desc
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._random_event
  L3_2 = L3_2.RandomEventConfig
  L3_2 = L3_2.Event
  L1_2(L2_2, L3_2)
end
L0_1._refresh = L2_1
function L2_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_btn_close = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
  L1_2 = L1_1
  L2_2 = L1_2
  L1_2 = L1_2.RefreshStaffAvailable
  L1_2 = L1_2(L2_2)
  L3_2 = L1_2
  L2_2 = L1_2.ThenLuaAction
  function L4_2()
    local L0_3, L1_3
    L0_3 = G
    L0_3 = L0_3.UIManager
    L0_3 = L0_3.load_and_async_show
    L1_3 = "Ui.Museum.MuseumMarketPage"
    L0_3(L1_3)
  end
  L2_2(L3_2, L4_2)
end
L0_1._on_btn_confirm = L2_1
return L0_1
