local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.Team.TeamLimitPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.AssistSwitchPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.Widget.DamageTypeListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Team.Widget.DamageTypeListPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "LocalTeamEditPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Team/TeamEditPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.LocalizedText
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/TeamName"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_edit_team_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/IconWrite"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_edit_name = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/PageInfo/TitleType/ExtraContent/ChangeTeamNamePanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.edit_name_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "Root/TopTabArea/TabList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.node_tab_list = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TopTabArea/TabList/ScrollView/Viewport/TabControl"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/TopTabArea/TabList/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConfirm"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_confirm = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConRapid"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_quick_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamMemberPanel
  L4_2 = G
  L4_2 = L4_2.TeamMemberPanelBinder
  L5_2 = "Root/Contents/CurrentTeamEditPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_member_edit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.TeamLimitPanel
  L4_2 = G
  L4_2 = L4_2.TeamLimitPanelBinder
  L5_2 = "Root/Contents/ChallengePanel"
  L6_2 = true
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
  A0_2.panel_team_limit = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_arrow_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/ArrowPanel/ArrowLeft"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_arrow_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/Contents/ArrowPanel/ArrowRight"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_arrow_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FuntionPanel/BtnPanel/LabelInTeam"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_label_in_team = L1_2
  L1_2 = A0_2.node_label_in_team
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetActive
  L3_2 = false
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AssistSwitchPanel
  L4_2 = G
  L4_2 = L4_2.AssistSwitchPanelBinder
  L5_2 = "Root/Contents/CurrentTeamEditPanel/4/SupportBattlePanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.assist_switch_panel = L1_2
  L1_2 = A0_2.assist_switch_panel
  L2_2 = L1_2
  L1_2 = L1_2.safe_set_active
  L3_2 = true
  L1_2(L2_2, L3_2)
  L2_2 = A0_2
  L1_2 = A0_2._replace_static_text
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/ChallengePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.challenge_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.DamageTypeListPanel
  L4_2 = G
  L4_2 = L4_2.DamageTypeListPanelBinder
  L5_2 = "Root/Contents/ChallengePanel/ConditionPanel/PropertyPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.panel_damages = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/TeamBuffPanel/BuffStateBtn/TextPanel/Root/TitleText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_buff_state_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.CustomButton
  L4_2 = "Root/TeamBuffPanel/BuffStateBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_buff_state = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/TeamBuffPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_team_buff_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FuntionPanel/ChallengeHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_hint_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/FuntionPanel/ChallengeHintPanel/TeamLevelWarning"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_challenge_unlock = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FuntionPanel/ChallengeHintPanel/TeamLevelWarning/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_challenge_unlock_tips = L1_2
end
L0_1._on_bind = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/Contents/FuntionPanel/BtnPanel/BtnConfirm/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = "UIText_TeamEdit_Challenge_Btn"
  L1_2(L2_2, L3_2)
end
L0_1._replace_static_text = L1_1
return L0_1
