local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "FantasticStoryBookPageBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Quest/FantasticStory/FantasticStoryBookPage.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BottomPanel/AwardPanel/TitlePanel/TitleText"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_get_tips = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.BookContentComponent
  L4_2 = "Root/BookDeta/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.book_content_component = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BottomPanel/AwardPanel/BtnGet/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BottomPanel/AwardPanel/BtnGet"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "Root/BottomPanel/AwardPanel/BtnGet/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_in_control_tip_btn_get = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BtnClose"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_close = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/BookDeta/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopGridView
  L4_2 = "Root/BottomPanel/AwardPanel/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.reward_grid_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BottomPanel/AwardPanel/InProgress"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_inprogress = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BottomPanel/AwardPanel/Completed"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BottomPanel/RewritePanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rewrite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "Root/BottomPanel/RewritePanel/BtnRewrite"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_rewrite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "Root/BottomPanel/RewritePanel/BtnRewrite/TextPanel/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_btn_rewrite = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/BookDeta/EmptyStatusTip"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_rewriting = L1_2
end
L0_1._on_bind = L1_1
return L0_1
