local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "TimeLimitActivityPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.RPGAnimationEvent
  L4_2 = ""
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.animation_event = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/ScrollView/Viewport/Content"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_quest_tab_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/Contents/PanelContainer"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "Root/LeftTabArea/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_group_zoom_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.ScrollRect
  L4_2 = "Root/LeftTabArea/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.scroll_rect_tabs = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoScrollRedDot
  L4_2 = "Root/LeftTabArea/ScrollView"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.mono_scroll_reddot = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/BoxRedDotTips/RedDotArrowTop"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_arrow_top = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "Root/LeftTabArea/BoxRedDotTips/RedDotArrowBottom"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_reddot_arrow_bottom = L1_2
end
L0_1._on_bind = L1_1
return L0_1
