local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.BoxingClub.BoxingClubEntranceMainPageBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.BoxingClubOnePointZeroTabItem"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.BoxingClub.BoxingClubResonanceTabItem"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubEntranceMainPage"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Page
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.BoxingClubEntranceMainPageBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  L1_2 = {}
  L2_2 = NavigationZoneType
  L2_2 = L2_2.Zone1
  L1_2[1] = L2_2
  A0_2.listen_zooms = L1_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.TransitionStyle_AboveAndBelowBlack
  A0_2._transition_style = L1_2
  A0_2._pause_game = true
  A0_2._default_tab_index = 1
end
L0_1.ctor = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  if A1_2 then
    L2_2 = CS
    L2_2 = L2_2.RPG
    L2_2 = L2_2.GameCore
    L2_2 = L2_2.BoxingClubActivityType
    L2_2 = L2_2.Second
    if A1_2 == L2_2 then
      A0_2._default_tab_index = 2
    else
      A0_2._default_tab_index = 1
    end
  else
    L2_2 = CS
    L2_2 = L2_2.RPG
    L2_2 = L2_2.Client
    L2_2 = L2_2.GlobalVars
    L2_2 = L2_2.s_ModuleManager
    L2_2 = L2_2.ActivityModule
    L3_2 = L2_2
    L2_2 = L2_2.GetBoxingClubResonanceActivityData
    L2_2 = L2_2(L3_2)
    if L2_2 then
      L4_2 = L2_2
      L3_2 = L2_2.IsAvailable
      L3_2 = L3_2(L4_2)
      if L3_2 then
        A0_2._default_tab_index = 2
      end
    end
  end
end
L0_1.init = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_exit
  L4_2 = A0_2._on_btn_exit
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_select_prev
  L4_2 = A0_2._select_prev
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_select_next
  L4_2 = A0_2._select_next
  L1_2(L2_2, L3_2, L4_2)
end
L0_1._on_load = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._init_tab_control
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._init_ui_navigation
  L1_2(L2_2)
end
L0_1._setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2.create_panel_without_binder
  L3_2 = G
  L3_2 = L3_2.TabControl
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._tab_control = L1_2
  L1_2 = A0_2._tab_control
  L2_2 = L1_2
  L1_2 = L1_2.set_tab_btns_root
  L3_2 = A0_2._binder
  L3_2 = L3_2.tab_control_root
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._tab_control
  L2_2 = L1_2
  L1_2 = L1_2.set_tab_select_callback
  L3_2 = A0_2
  L4_2 = A0_2._on_tab_select
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2._init_first_tab_item
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._init_second_tab_item
  L1_2(L2_2)
  L1_2 = A0_2._tab_control
  L2_2 = L1_2
  L1_2 = L1_2.update_layout
  L1_2(L2_2)
  L1_2 = A0_2._tab_control
  L2_2 = L1_2
  L1_2 = L1_2.click_item_by_uid
  L3_2 = A0_2._default_tab_index
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._tab_control
  L2_2 = L1_2
  L1_2 = L1_2.setup_navigation
  L3_2 = G
  L3_2 = L3_2.Utils
  L3_2 = L3_2.is_pc_layout
  L3_2 = L3_2()
  if L3_2 then
    L3_2 = NavigationType
    L3_2 = L3_2.Vertical
    if L3_2 then
      goto lbl_41
    end
  end
  L3_2 = NavigationType
  L3_2 = L3_2.Vertical
  ::lbl_41::
  L1_2(L2_2, L3_2)
end
L0_1._init_tab_control = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2.create_panel
  L3_2 = G
  L3_2 = L3_2.BoxingClubOnePointZeroTabItem
  L4_2 = G
  L4_2 = L4_2.BoxingClubOnePointZeroTabItemBinder
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  L1_2.button_prefab_index = 0
  L3_2 = L1_2
  L2_2 = L1_2.bind
  L4_2 = A0_2._binder
  L4_2 = L4_2.node_first_panel
  L2_2(L3_2, L4_2)
  A0_2._first_tab_item = L1_2
  L2_2 = A0_2._tab_control
  L3_2 = L2_2
  L2_2 = L2_2.add_item
  L4_2 = L1_2
  L2_2(L3_2, L4_2)
end
L0_1._init_first_tab_item = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = CS
  L1_2 = L1_2.RPG
  L1_2 = L1_2.Client
  L1_2 = L1_2.GlobalVars
  L1_2 = L1_2.s_ModuleManager
  L1_2 = L1_2.ResidentActivityModule
  L2_2 = L1_2
  L1_2 = L1_2.GetResidentBoxingClubResonanceActivityDataNotNeedAvailable
  L1_2 = L1_2(L2_2)
  L2_2 = L1_2.UnlockScheduleData
  L3_2 = L2_2
  L2_2 = L2_2.IsInSchedule
  L2_2 = L2_2(L3_2)
  if L2_2 then
    L3_2 = A0_2
    L2_2 = A0_2.create_panel
    L4_2 = G
    L4_2 = L4_2.BoxingClubResonanceTabItem
    L5_2 = G
    L5_2 = L5_2.BoxingClubResonanceTabItemBinder
    L2_2 = L2_2(L3_2, L4_2, L5_2)
    L2_2.button_prefab_index = 0
    L4_2 = L2_2
    L3_2 = L2_2.bind
    L5_2 = A0_2._binder
    L5_2 = L5_2.node_second_panel
    L3_2(L4_2, L5_2)
    A0_2._second_tab_item = L2_2
    L3_2 = A0_2._tab_control
    L4_2 = L3_2
    L3_2 = L3_2.add_item
    L5_2 = L2_2
    L3_2(L4_2, L5_2)
  end
end
L0_1._init_second_tab_item = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_sub_title
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._tab_control
  L3_2 = L3_2.current_select_item
  L4_2 = A0_2._second_tab_item
  if L3_2 == L4_2 then
    L3_2 = "UIText_BoxingClub_ResonanceActivity_SubTitle"
    if L3_2 then
      goto lbl_13
    end
  end
  L3_2 = "UIText_BoxingClub_Challenge_SubTitle"
  ::lbl_13::
  L1_2(L2_2, L3_2)
end
L0_1._on_tab_select = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2.is_in_special_zoom
  L1_2 = L1_2(L2_2)
  if not L1_2 then
    L2_2 = A0_2
    L1_2 = A0_2.clear_zoom_navigation_target
    L3_2 = NavigationZoneType
    L3_2 = L3_2.Zone1
    L1_2(L2_2, L3_2)
    L1_2 = A0_2._tab_control
    L2_2 = L1_2
    L1_2 = L1_2.select_prev
    L1_2(L2_2)
  end
end
L0_1._select_prev = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2.is_in_special_zoom
  L1_2 = L1_2(L2_2)
  if not L1_2 then
    L2_2 = A0_2
    L1_2 = A0_2.clear_zoom_navigation_target
    L3_2 = NavigationZoneType
    L3_2 = L3_2.Zone1
    L1_2(L2_2, L3_2)
    L1_2 = A0_2._tab_control
    L2_2 = L1_2
    L1_2 = L1_2.select_next
    L1_2(L2_2)
  end
end
L0_1._select_next = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = NavigationZoneType
  L2_2 = L2_2.Zone1
  if A1_2 == L2_2 then
    L3_2 = A0_2
    L2_2 = A0_2.set_navigation_target
    L5_2 = A0_2
    L4_2 = A0_2.get_navigation_target
    L4_2, L5_2 = L4_2(L5_2)
    L2_2(L3_2, L4_2, L5_2)
  end
end
L0_1._on_enter_zoom = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2._on_enter_zoom
  L3_2 = NavigationZoneType
  L3_2 = L3_2.Zone1
  L1_2(L2_2, L3_2)
end
L0_1._init_ui_navigation = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._tab_control
  L1_2 = L1_2.current_select_item
  L2_2 = L1_2
  L1_2 = L1_2.get_first_selected_object
  return L1_2(L2_2)
end
L0_1.get_first_selected_object = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_btn_exit
  L1_2(L2_2)
end
L0_1._in_control_exit_click = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._tab_control
  if L1_2 then
    L1_2 = A0_2._tab_control
    L1_2 = L1_2.current_select_item
    L2_2 = L1_2
    L1_2 = L1_2.set_all_level_read
    L1_2(L2_2)
  end
  L2_2 = A0_2
  L1_2 = A0_2.exit
  L1_2(L2_2)
end
L0_1._on_btn_exit = L1_1
return L0_1
