local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherSpiritPentagonUpgradePanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UILineRenderer
  L4_2 = "CurrentProgressBar1/Bar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.line_renderer_cur = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.UILineRenderer
  L4_2 = "LevelUpProgressBar1/Bar"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.line_renderer_new = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point1/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point2/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point3/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point4/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point5/FinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_finish_state_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point1/UnfinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unfinish_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point2/UnfinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unfinish_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point3/UnfinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unfinish_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point4/UnfinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unfinish_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point5/UnfinishPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_unfinish_state_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point1/FinishPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_finish_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point2/FinishPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_finish_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point3/FinishPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_finish_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point4/FinishPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_finish_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point5/FinishPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_finish_state_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point1/LevelUpHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point2/LevelUpHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point3/LevelUpHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point4/LevelUpHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "PointStatePanel/Point5/LevelUpHintPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_hint_state_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point1/LevelUpHintPanel/Activated"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point2/LevelUpHintPanel/Activated"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point3/LevelUpHintPanel/Activated"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point4/LevelUpHintPanel/Activated"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point5/LevelUpHintPanel/Activated"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_state_5 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point1/LevelUpHintPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_point_state_1 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point2/LevelUpHintPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_point_state_2 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point3/LevelUpHintPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_point_state_3 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point4/LevelUpHintPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_point_state_4 = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L4_2 = "PointStatePanel/Point5/LevelUpHintPanel/ImagePoint"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_hint_point_state_5 = L1_2
end
L0_1._on_bind = L1_1
return L0_1
