local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.AnimatorButton
L3_1 = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.btn_close = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_name = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.rect_cat_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.RawImage
L3_1 = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.raw_image_cat = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Transform
L3_1 = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_ui3d = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.UIFillAnimation
L3_1 = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.fill_anim = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_cur_exp = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_max_exp = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_phase = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_exp_get = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.anim_root = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.Animation
L3_1 = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.anim_title = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_exp_list = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_new = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_exp_add_arrow = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 15
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_max_level = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 16
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_level = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_level = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.RPG
L2_1 = L2_1.Client
L2_1 = L2_1.LocalizedText
L3_1 = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.txt_confirm = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.RectTransform
L3_1 = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.node_confirm_icon = L1_1
L1_1 = {}
L2_1 = CS
L2_1 = L2_1.UnityEngine
L2_1 = L2_1.UI
L2_1 = L2_1.Image
L3_1 = 20
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.img_progress = L1_1
return L0_1
