local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "AetherCommonMissionInfoPanel"
L2_1 = G
L2_1 = L2_1.BasePanel
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.Client
  L2_2 = L2_2.GlobalVars
  L2_2 = L2_2.s_ModuleManager
  L2_2 = L2_2.QuestModule
  L3_2 = L2_2
  L2_2 = L2_2.TryGetQuestData
  L4_2 = A1_2
  L2_2 = L2_2(L3_2, L4_2)
  A0_2._quest_data = L2_2
  L3_2 = A0_2
  L2_2 = A0_2.is_loaded
  L2_2 = L2_2(L3_2)
  if L2_2 then
    L3_2 = A0_2
    L2_2 = A0_2._refresh
    L2_2(L3_2)
  end
end
L0_1.setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._refresh
  L1_2(L2_2)
end
L0_1._setup_view = L1_1
function L1_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._quest_data
  if L1_2 == nil then
    return
  end
  L2_2 = A0_2
  L1_2 = A0_2._refresh_node
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._refresh_info
  L1_2(L2_2)
  L2_2 = A0_2
  L1_2 = A0_2._refresh_progress
  L1_2(L2_2)
end
L0_1._refresh = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = A0_2._quest_data
  L1_2 = L1_2.Status
  L2_2 = CS
  L2_2 = L2_2.LEOGBBOPKKO
  L2_2 = L2_2.JKFPIINHGPD
  L1_2 = L1_2 == L2_2
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_active
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = L1_2
  L2_2(L3_2, L4_2)
  L2_2 = A0_2._binder
  L2_2 = L2_2.node_unactive
  L3_2 = L2_2
  L2_2 = L2_2.SafeSetActive
  L4_2 = not L1_2
  L2_2(L3_2, L4_2)
end
L0_1._refresh_node = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_desc
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._quest_data
  L3_2 = L3_2.DataRow
  L3_2 = L3_2.QuestTitle
  L1_2(L2_2, L3_2)
end
L0_1._refresh_info = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_cur_progress
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetText
  L3_2 = A0_2._quest_data
  L3_2 = L3_2.Progress
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.text_total_progress
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetText
  L3_2 = A0_2._quest_data
  L3_2 = L3_2.TotalProgress
  L1_2(L2_2, L3_2)
end
L0_1._refresh_progress = L1_1
return L0_1
