local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Ui.Mission.OnMissionSuspendDialogBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "OnMissionSuspendDialog"
L2_1 = G
L2_1 = L2_1.UIController
L0_1 = L0_1(L1_1, L2_1)
L1_1 = CS
L1_1 = L1_1.RPG
L1_1 = L1_1.GameCore
L1_1 = L1_1.MainMissionTypeConfigExcelTable
L2_1 = "GuideMissionFinishPage_FadeIn"
function L3_1(A0_2)
  local L1_2, L2_2, L3_2
  L1_2 = G
  L1_2 = L1_2.ImportCsToLua
  L1_2 = L1_2.CS_RPG_Client_UILayer_Dialog
  A0_2._ui_layer = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_binder
  L3_2 = G
  L3_2 = L3_2.OnMissionSuspendDialogBinder
  L1_2 = L1_2(L2_2, L3_2)
  A0_2._binder = L1_2
  A0_2._pause_game = true
  A0_2._can_close = false
  A0_2._mission_id = nil
end
L0_1.ctor = L3_1
function L3_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  A0_2._mission_id = A1_2
  L2_2 = CS
  L2_2 = L2_2.RPG
  L2_2 = L2_2.Client
  L2_2 = L2_2.GlobalVars
  L2_2 = L2_2.s_ModuleManager
  L2_2 = L2_2.MissionModule
  L3_2 = L2_2
  L2_2 = L2_2.GetMainMissionRow
  L4_2 = A1_2
  L2_2 = L2_2(L3_2, L4_2)
  A0_2._mission_row = L2_2
end
L0_1.init = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._bind_btn_callback
  L3_2 = A0_2._binder
  L3_2 = L3_2.btn_close
  L4_2 = A0_2._on_exit
  L1_2(L2_2, L3_2, L4_2)
  L2_2 = A0_2
  L1_2 = A0_2.create_short_cut_hint_panel
  L1_2(L2_2)
end
L0_1._on_load = L3_1
function L3_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_name
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = A0_2._mission_row
  L3_2 = L3_2.Name
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.txt_type
  L2_2 = L1_2
  L1_2 = L1_2.SafeSetTextID
  L3_2 = L1_1.GetData
  L4_2 = A0_2._mission_row
  L4_2 = L4_2.Type
  L3_2 = L3_2(L4_2)
  L3_2 = L3_2.TypeName
  L1_2(L2_2, L3_2)
  L1_2 = A0_2._binder
  L1_2 = L1_2.anim
  L2_2 = L1_2
  L1_2 = L1_2.GetClip
  L3_2 = L2_1
  L1_2 = L1_2(L2_2, L3_2)
  L1_2 = L1_2.length
  L3_2 = A0_2
  L2_2 = A0_2._add_count_down_timer
  L4_2 = A0_2._set_close
  L5_2 = L1_2
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  A0_2._count_down_timer = L2_2
  L2_2 = A0_2._count_down_timer
  L3_2 = L2_2
  L2_2 = L2_2.reset
  L2_2(L3_2)
  L2_2 = A0_2._count_down_timer
  L3_2 = L2_2
  L2_2 = L2_2.start
  L2_2(L3_2)
end
L0_1._setup_view = L3_1
function L3_1(A0_2)
  local L1_2
  A0_2._can_close = true
end
L0_1._set_close = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2._on_exit
  L1_2(L2_2)
end
L0_1._in_control_exit_click = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = A0_2._can_close
  if L1_2 then
    L2_2 = A0_2
    L1_2 = A0_2.exit
    L1_2(L2_2)
  end
end
L0_1._on_exit = L3_1
return L0_1
