local L0_1, L1_1, L2_1
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "BoxingClubResonanceTabItemBinder"
L2_1 = G
L2_1 = L2_1.TabItemBinder
L0_1 = L0_1(L1_1, L2_1)
L1_1 = G
L1_1 = L1_1.ComponentExtensions
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.SuperScrollView
  L3_2 = L3_2.LoopListView2
  L4_2 = "ClubSecondPanel/ListMask/TaskList"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.panel_list_view = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ClubSecondPanel/BtnRewardEnter"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.activity_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoRemainTimer
  L4_2 = "ClubSecondPanel/BtnRewardEnter/Root/BoxInfo/RemainTime/RemainTime"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.activity_remain_time = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ClubSecondPanel/BtnRewardEnter/Root/Frame/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.red_dot_limit_reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ClubSecondPanel/BtnRewardResident/Root/Frame/RedDot"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.red_dot_resident_reward_btn = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "ClubSecondPanel/BtnRewardResident"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_resident_reward = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "ClubSecondPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_view_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "EmptyPanel/BtnGo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_go_activity_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "EmptyPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_empty_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "EmptyPanel/LockStatusTip/TextPanel/TipText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.text_empty_tips = L1_2
end
L0_1._on_bind = L2_1
function L2_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2
  L1_2 = L1_1.SafeGetCmpt
  L2_2 = typeof
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Image
  L2_2 = L2_2(L3_2)
  L3_2 = A0_2.tab_btn_root
  L4_2 = "Root/Frame/IconPanel/Icon"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.img_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt_in_btn
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Transform
  L4_2 = "RedDot"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.red_dot = L1_2
end
L0_1._on_tab_btn_bind = L2_1
return L0_1
