local L0_1, L1_1, L2_1
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarStatisticPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarStatisticPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarBulletinPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarBulletinPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarSkillListPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.AvatarEducation.AvatarDetail.AvatarSkillListPanelBinder"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaDetail.GachaStatisticTabPanel"
L0_1(L1_1)
L0_1 = require
L1_1 = "Ui.Gacha.GachaDetail.GachaStatisticTabPanelBinder"
L0_1(L1_1)
L0_1 = G
L0_1 = L0_1.Class
L1_1 = "GachaAvatarInfoPanelBinder"
L2_1 = G
L2_1 = L2_1.UIBinder
L0_1 = L0_1(L1_1, L2_1)
function L1_1(A0_2)
  local L1_2
  L1_2 = "UI/Avatar/Widget/AvatarDetailPanel.prefab"
  return L1_2
end
L0_1.get_prefab_path = L1_1
function L1_1(A0_2)
  local L1_2, L2_2, L3_2, L4_2, L5_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AvatarBulletinPanel
  L4_2 = G
  L4_2 = L4_2.AvatarBulletinPanelBinder
  L5_2 = "AvatarDetailInfoPanel/AvatarInfoPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.avatar_bulletin_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AvatarStatisticPanel
  L4_2 = G
  L4_2 = L4_2.AvatarStatisticPanelBinder
  L5_2 = "AvatarDetailInfoPanel/DetailInfoPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.avatar_statistic_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.AvatarSkillListPanel
  L4_2 = G
  L4_2 = L4_2.AvatarSkillListPanelBinder
  L5_2 = "AvatarDetailInfoPanel/DetailInfoPanel/AvatarSkillPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.avatar_skill_list_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/AvatarSkillPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_skill_panel_root = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaStatisticTabPanel
  L4_2 = G
  L4_2 = L4_2.GachaStatisticTabPanelBinder
  L5_2 = "AvatarDetailInfoPanel/DetailInfoPanel/TabDrawcardPanel/InitialTab"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.init_statistic_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._create_panel
  L3_2 = G
  L3_2 = L3_2.GachaStatisticTabPanel
  L4_2 = G
  L4_2 = L4_2.GachaStatisticTabPanelBinder
  L5_2 = "AvatarDetailInfoPanel/DetailInfoPanel/TabDrawcardPanel/UltimateTab"
  L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2)
  A0_2.ultimate_statistic_tab = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/LightConeSmallPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_lightcone = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/Level"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_level = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/ExpPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_exp = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/FunctionPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_function_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "PageInfo/TitleType/Text"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_sub_title = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlTip
  L4_2 = "AvatarDetailInfoPanel/AvatarInfoPanel/AvatarDetail/ProfessionType/ProfessionTypeBtn/TextPanel/KeyMapInfo"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.profession_in_control_tip = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.RPG
  L3_2 = L3_2.Client
  L3_2 = L3_2.MonoInControlButton
  L4_2 = "AvatarDetailInfoPanel/AvatarInfoPanel/AvatarDetail/ProfessionType/ProfessionTypeBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.profession_in_control_button = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/SwitchTabPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_control = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarDetailInfoPanel/DetailInfoPanel/SwitchTabPanel/KeyMapInfo_Left/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_left = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarDetailInfoPanel/DetailInfoPanel/SwitchTabPanel/KeyMapInfo_Right/GamepadBtn"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_select_right = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/StatusPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_property_status_panel = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_find
  L3_2 = "AvatarDetailInfoPanel/DetailInfoPanel/TabDrawcardPanel"
  L1_2 = L1_2(L2_2, L3_2)
  A0_2.node_tab_draw_card = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Button
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.btn_switch = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel/InitialTab"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_switch_beginner = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.CanvasGroup
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel/UltimateTab"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.canvas_switch_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel/InitialTab/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_switch_beginner = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.UI
  L3_2 = L3_2.Text
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel/UltimateTab/TabText"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.txt_switch_max = L1_2
  L2_2 = A0_2
  L1_2 = A0_2._safe_get_cmpt
  L3_2 = CS
  L3_2 = L3_2.UnityEngine
  L3_2 = L3_2.Animation
  L4_2 = "AvatarDetailInfoPanel/BtnSwitchLevel/Root/ArrowPanel"
  L1_2 = L1_2(L2_2, L3_2, L4_2)
  A0_2.anim_switch_btn = L1_2
end
L0_1._on_bind = L1_1
return L0_1
